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Child in red and blue shirt painting a log. | The child is painting. | 0 | 0.991967 | "Child is painting" is a simpler version of "child painting a log". | exists x1.(all x2.(n_log(x2) -> exists s1 s2 x3 x4.(a_topic(x1) & in(x1,x3) & for(x3,x2) & n_painting(x3) & of(x3,x4) & n_shirt(x4) & a_blue(s2) & Theme(s2,x3) & a_red(s1) & Theme(s1,x3))) & n_child(x1)) | exists p1 x1.(n_child(x1) & exists x2.((x1 = x2) & n_painting(x2))) | 499f3c62-e4c8-11ec-9cdd-0242ac1c0002 | exists x1.(n_child(x1) & all x2.(exists s1 s2 x3 x4.(of(x3,x4) & n_shirt(x4) & n_painting(x3) & in(x1,x3) & for(x3,x2) & a_topic(x1) & a_red(s1) & a_blue(s2) & Theme(s2,x3) & Theme(s1,x3)) | -n_log(x2))) | exists x1.(n_child(x1) & exists x2.(n_painting(x2) & (x1 = x2))) |
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Child in red and blue shirt painting a log. | A child in a plaid shirt is painting. | 1 | 0.715842 | Red and blue shirt need always be a plaid shirt. | exists x1.(all x2.(n_log(x2) -> exists s1 s2 x3 x4.(a_topic(x1) & in(x1,x3) & for(x3,x2) & n_painting(x3) & of(x3,x4) & n_shirt(x4) & a_blue(s2) & Theme(s2,x3) & a_red(s1) & Theme(s1,x3))) & n_child(x1)) | exists p1 s1 x1 x2.(exists x3.((x1 = x3) & n_painting(x3)) & in(x1,x2) & n_shirt(x2) & a_plaid(s1) & Theme(s1,x2) & n_child(x1)) | 499f44fa-e4c8-11ec-9cdd-0242ac1c0002 | exists x1.(n_child(x1) & all x2.(exists s1 s2 x3 x4.(of(x3,x4) & n_shirt(x4) & n_painting(x3) & in(x1,x3) & for(x3,x2) & a_topic(x1) & a_red(s1) & a_blue(s2) & Theme(s2,x3) & Theme(s1,x3)) | -n_log(x2))) | exists s1 x1 x2.(n_shirt(x2) & n_child(x1) & in(x1,x2) & exists x3.(n_painting(x3) & (x1 = x3)) & a_plaid(s1) & Theme(s1,x2)) |
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Child in red and blue shirt painting a log. | The child is wearing a green shirt. | 2 | 0 | One can wear a red and blue shirt or one can wear a green shirt. | exists x1.(all x2.(n_log(x2) -> exists s1 s2 x3 x4.(a_topic(x1) & in(x1,x3) & for(x3,x2) & n_painting(x3) & of(x3,x4) & n_shirt(x4) & a_blue(s2) & Theme(s2,x3) & a_red(s1) & Theme(s1,x3))) & n_child(x1)) | exists e1 s1 x1 x2.(n_child(x1) & Theme(e1,x2) & Actor(e1,x1) & v_wear(e1) & n_shirt(x2) & a_green(s1) & Theme(s1,x2)) | 499f5ef4-e4c8-11ec-9cdd-0242ac1c0002 | exists x1.(n_child(x1) & all x2.(exists s1 s2 x3 x4.(of(x3,x4) & n_shirt(x4) & n_painting(x3) & in(x1,x3) & for(x3,x2) & a_topic(x1) & a_red(s1) & a_blue(s2) & Theme(s2,x3) & Theme(s1,x3)) | -n_log(x2))) | exists e1 s1 x1 x2.(v_wear(e1) & n_shirt(x2) & n_child(x1) & a_green(s1) & Theme(s1,x2) & Theme(e1,x2) & Actor(e1,x1)) |
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Child in red and blue shirt painting a log. | The child is painting. | 0 | 0.991967 | "Child is painting" is a simpler version of "child painting a log". | exists x1.(all x2.(n_log(x2) -> exists s1 s2 x3 x4.(a_topic(x1) & in(x1,x3) & for(x3,x2) & n_painting(x3) & of(x3,x4) & n_shirt(x4) & a_blue(s2) & Theme(s2,x3) & a_red(s1) & Theme(s1,x3))) & n_child(x1)) | exists p1 x1.(n_child(x1) & exists x2.((x1 = x2) & n_painting(x2))) | 499f66ce-e4c8-11ec-9cdd-0242ac1c0002 | exists x1.(n_child(x1) & all x2.(exists s1 s2 x3 x4.(of(x3,x4) & n_shirt(x4) & n_painting(x3) & in(x1,x3) & for(x3,x2) & a_topic(x1) & a_red(s1) & a_blue(s2) & Theme(s2,x3) & Theme(s1,x3)) | -n_log(x2))) | exists x1.(n_child(x1) & exists x2.(n_painting(x2) & (x1 = x2))) |
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Two women standing under an umbrella. | two guys walking in the rain | 2 | -100 | Two women might be in the rain, but the two guys don't have an umbrella. | exists e1 x1 x2 x3.(a_topic(x1) & under(e1,x3) & n_umbrella(x3) & Actor(e1,x2) & v_stand(e1) & (x1 = x2) & n_woman(x1) & card_eq_2(x1)) | exists e1 x1 x2 x3.(n_rain(x3) & a_topic(x1) & in(e1,x3) & Actor(e1,x2) & v_walk(e1) & (x1 = x2) & n_guy(x1) & card_eq_2(x1)) | 49a2a3ac-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 x1 x2 x3.(v_stand(e1) & under(e1,x3) & n_woman(x1) & n_umbrella(x3) & card_eq_2(x1) & a_topic(x1) & Actor(e1,x2) & (x1 = x2)) | exists e1 x1 x2 x3.(v_walk(e1) & n_rain(x3) & n_guy(x1) & in(e1,x3) & card_eq_2(x1) & a_topic(x1) & Actor(e1,x2) & (x1 = x2)) |
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a brown dog is jumping up at a woman who is wearing a brown skirt. | The dog sees his owner after a few hours. | 1 | -100 | We cannot infer that the woman is the dog's owner, or that the dog has not seen the woman in a few hours. | exists e2 e1 s1 s2 s3 x1 x2 x3 x4.(at(e1,x2) & Theme(e2,x4) & Actor(e2,x3) & v_wear(e2) & n_skirt(x4) & a_brown(s3) & Theme(s3,x4) & (x2 = x3) & n_woman(x2) & a_up(s2) & Manner(e1,s2) & Actor(e1,x1) & v_jump(e1) & n_dog(x1) & a_brown(s1) & Theme(s1,x1)) | exists e1 s1 x1 x2 x3.(n_owner(x2) & of(x2,x1) & n_male(x1) & n_dog(x1) & after(e1,x3) & n_hour(x3) & a_few(s1) & Theme(s1,x3) & Theme(e1,x2) & Actor(e1,x1) & v_see(e1)) | 49a2abd6-e4c8-11ec-9cdd-0242ac1c0002 | exists e2 e1 s1 s2 s3 x1 x2 x3 x4.(v_wear(e2) & v_jump(e1) & n_woman(x2) & n_skirt(x4) & n_dog(x1) & at(e1,x2) & a_up(s2) & a_brown(s3) & a_brown(s1) & Theme(s3,x4) & Theme(s1,x1) & Theme(e2,x4) & Manner(e1,s2) & Actor(e2,x3) & Actor(e1,x1) & (x2 = x3)) | exists e1 s1 x1 x2 x3.(v_see(e1) & of(x2,x1) & n_owner(x2) & n_male(x1) & n_hour(x3) & n_dog(x1) & after(e1,x3) & a_few(s1) & Theme(s1,x3) & Theme(e1,x2) & Actor(e1,x1)) |
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a brown dog is jumping up at a woman who is wearing a brown skirt. | A dog is being friendly. | 0 | -100 | The friendly dog is jumping up at a woman. | exists e2 e1 s1 s2 s3 x1 x2 x3 x4.(at(e1,x2) & Theme(e2,x4) & Actor(e2,x3) & v_wear(e2) & n_skirt(x4) & a_brown(s3) & Theme(s3,x4) & (x2 = x3) & n_woman(x2) & a_up(s2) & Manner(e1,s2) & Actor(e1,x1) & v_jump(e1) & n_dog(x1) & a_brown(s1) & Theme(s1,x1)) | exists s1 x1.(Theme(s1,x1) & a_friendly(s1) & n_dog(x1)) | 49a2b18a-e4c8-11ec-9cdd-0242ac1c0002 | exists e2 e1 s1 s2 s3 x1 x2 x3 x4.(v_wear(e2) & v_jump(e1) & n_woman(x2) & n_skirt(x4) & n_dog(x1) & at(e1,x2) & a_up(s2) & a_brown(s3) & a_brown(s1) & Theme(s3,x4) & Theme(s1,x1) & Theme(e2,x4) & Manner(e1,s2) & Actor(e2,x3) & Actor(e1,x1) & (x2 = x3)) | exists s1 x1.(n_dog(x1) & a_friendly(s1) & Theme(s1,x1)) |
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a brown dog is jumping up at a woman who is wearing a brown skirt. | A dog attacks a man. | 2 | -100 | A woman and a man are not the same gender. | exists e2 e1 s1 s2 s3 x1 x2 x3 x4.(at(e1,x2) & Theme(e2,x4) & Actor(e2,x3) & v_wear(e2) & n_skirt(x4) & a_brown(s3) & Theme(s3,x4) & (x2 = x3) & n_woman(x2) & a_up(s2) & Manner(e1,s2) & Actor(e1,x1) & v_jump(e1) & n_dog(x1) & a_brown(s1) & Theme(s1,x1)) | exists e1 x1 x2.(Theme(e1,x2) & Actor(e1,x1) & v_attack(e1) & n_man(x2) & n_dog(x1)) | 49a2b626-e4c8-11ec-9cdd-0242ac1c0002 | exists e2 e1 s1 s2 s3 x1 x2 x3 x4.(v_wear(e2) & v_jump(e1) & n_woman(x2) & n_skirt(x4) & n_dog(x1) & at(e1,x2) & a_up(s2) & a_brown(s3) & a_brown(s1) & Theme(s3,x4) & Theme(s1,x1) & Theme(e2,x4) & Manner(e1,s2) & Actor(e2,x3) & Actor(e1,x1) & (x2 = x3)) | exists e1 x1 x2.(v_attack(e1) & n_man(x2) & n_dog(x1) & Theme(e1,x2) & Actor(e1,x1)) |
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One dog is jumping at the lady while the other walks away. | Two dogs are sleeping next to the lady. | 2 | -100 | Both dogs can't be sleeping if one is jumping at the lady. | exists e1 p1 x1 x2 x3.(n_other(x3) & n_lady(x2) & exists e2 s1.(a_away(s1) & Manner(e2,s1) & Actor(e2,x3) & v_walk(e2)) & while(e1,p1) & at(e1,x2) & Actor(e1,x1) & v_jump(e1) & n_dog(x1) & card_eq_1(x1)) | exists e1 x1 x2.(n_lady(x2) & to(e1,x2) & r_next(e1) & Actor(e1,x1) & v_sleep(e1) & n_dog(x1) & card_eq_2(x1)) | 49a2bb3a-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 p1 x1 x2 x3.(while(e1,p1) & v_jump(e1) & n_other(x3) & n_lady(x2) & n_dog(x1) & exists e2 s1.(v_walk(e2) & a_away(s1) & Manner(e2,s1) & Actor(e2,x3)) & card_eq_1(x1) & at(e1,x2) & Actor(e1,x1)) | exists e1 x1 x2.(v_sleep(e1) & to(e1,x2) & r_next(e1) & n_lady(x2) & n_dog(x1) & card_eq_2(x1) & Actor(e1,x1)) |
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One dog is jumping at the lady while the other walks away. | A lady is near two dogs. | 0 | -100 | A dog jumps at the lady while the other one walks away, which are two dogs near the lady. | exists e1 p1 x1 x2 x3.(n_other(x3) & n_lady(x2) & exists e2 s1.(a_away(s1) & Manner(e2,s1) & Actor(e2,x3) & v_walk(e2)) & while(e1,p1) & at(e1,x2) & Actor(e1,x1) & v_jump(e1) & n_dog(x1) & card_eq_1(x1)) | exists p1 x1.(exists x2.(near(x1,x2) & n_dog(x2) & card_eq_2(x2)) & n_lady(x1)) | 49a2c008-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 p1 x1 x2 x3.(while(e1,p1) & v_jump(e1) & n_other(x3) & n_lady(x2) & n_dog(x1) & exists e2 s1.(v_walk(e2) & a_away(s1) & Manner(e2,s1) & Actor(e2,x3)) & card_eq_1(x1) & at(e1,x2) & Actor(e1,x1)) | exists x1.(n_lady(x1) & exists x2.(near(x1,x2) & n_dog(x2) & card_eq_2(x2))) |
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One dog is jumping at the lady while the other walks away. | The dog jumping is a beagle. | 1 | -100 | Not every jumping dog is a beagle. | exists e1 p1 x1 x2 x3.(n_other(x3) & n_lady(x2) & exists e2 s1.(a_away(s1) & Manner(e2,s1) & Actor(e2,x3) & v_walk(e2)) & while(e1,p1) & at(e1,x2) & Actor(e1,x1) & v_jump(e1) & n_dog(x1) & card_eq_1(x1)) | exists e1 p1 x1 x2.(n_dog(x1) & exists x3.((x1 = x3) & n_beagle(x3)) & Actor(e1,x2) & v_jump(e1) & (x1 = x2)) | 49a2c472-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 p1 x1 x2 x3.(while(e1,p1) & v_jump(e1) & n_other(x3) & n_lady(x2) & n_dog(x1) & exists e2 s1.(v_walk(e2) & a_away(s1) & Manner(e2,s1) & Actor(e2,x3)) & card_eq_1(x1) & at(e1,x2) & Actor(e1,x1)) | exists e1 x1 x2.(v_jump(e1) & n_dog(x1) & exists x3.(n_beagle(x3) & (x1 = x3)) & Actor(e1,x2) & (x1 = x2)) |
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A golden retriever is excitedly greeting a woman as a little dog walks towards the camera. | The woman is in a pink dress. | 1 | 0.002625 | Not all dresses are pink. | exists e1 p1 s1 s2 x1 x2 x4.(n_camera(x4) & a_excitedly(s2) & Manner(e1,s2) & exists e2 s3 x3.(towards(e2,x4) & Actor(e2,x3) & v_walk(e2) & n_dog(x3) & a_little(s3) & Theme(s3,x3)) & as(e1,p1) & Theme(e1,x2) & Actor(e1,x1) & v_greet(e1) & n_woman(x2) & n_retriever(x1) & a_golden(s1) & Theme(s1,x1)) | exists p1 x1.(n_woman(x1) & exists s1 x2.(in(x1,x2) & n_dress(x2) & a_pink(s1) & Theme(s1,x2))) | 49a2c8d2-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 p1 s1 s2 x1 x2 x4.(v_greet(e1) & n_woman(x2) & n_retriever(x1) & n_camera(x4) & exists e2 s3 x3.(v_walk(e2) & towards(e2,x4) & n_dog(x3) & a_little(s3) & Theme(s3,x3) & Actor(e2,x3)) & as(e1,p1) & a_golden(s1) & a_excitedly(s2) & Theme(s1,x1) & Theme(e1,x2) & Manner(e1,s2) & Actor(e1,x1)) | exists x1.(n_woman(x1) & exists s1 x2.(n_dress(x2) & in(x1,x2) & a_pink(s1) & Theme(s1,x2))) |
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A golden retriever is excitedly greeting a woman as a little dog walks towards the camera. | The little dog is also a golden retriever. | 1 | 0.000039 | The little dog is not necessarily a golden retriever, it may be another type of dog. | exists e1 p1 s1 s2 x1 x2 x4.(n_camera(x4) & a_excitedly(s2) & Manner(e1,s2) & exists e2 s3 x3.(towards(e2,x4) & Actor(e2,x3) & v_walk(e2) & n_dog(x3) & a_little(s3) & Theme(s3,x3)) & as(e1,p1) & Theme(e1,x2) & Actor(e1,x1) & v_greet(e1) & n_woman(x2) & n_retriever(x1) & a_golden(s1) & Theme(s1,x1)) | exists p1 s1 s2 x1.(n_dog(x1) & a_little(s1) & Theme(s1,x1) & a_also(s2) & Manner(p1,s2) & exists s3 x2.((x1 = x2) & n_retriever(x2) & a_golden(s3) & Theme(s3,x2))) | 49a2ceae-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 p1 s1 s2 x1 x2 x4.(v_greet(e1) & n_woman(x2) & n_retriever(x1) & n_camera(x4) & exists e2 s3 x3.(v_walk(e2) & towards(e2,x4) & n_dog(x3) & a_little(s3) & Theme(s3,x3) & Actor(e2,x3)) & as(e1,p1) & a_golden(s1) & a_excitedly(s2) & Theme(s1,x1) & Theme(e1,x2) & Manner(e1,s2) & Actor(e1,x1)) | exists p1 s1 s2 x1.(n_dog(x1) & exists s3 x2.(n_retriever(x2) & a_golden(s3) & Theme(s3,x2) & (x1 = x2)) & a_little(s1) & a_also(s2) & Theme(s1,x1) & Manner(p1,s2)) |
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A golden retriever is excitedly greeting a woman as a little dog walks towards the camera. | Both of the dogs are corgis. | 2 | -100 | it cannot be either golden retriever or corgis | exists e1 p1 s1 s2 x1 x2 x4.(n_camera(x4) & a_excitedly(s2) & Manner(e1,s2) & exists e2 s3 x3.(towards(e2,x4) & Actor(e2,x3) & v_walk(e2) & n_dog(x3) & a_little(s3) & Theme(s3,x3)) & as(e1,p1) & Theme(e1,x2) & Actor(e1,x1) & v_greet(e1) & n_woman(x2) & n_retriever(x1) & a_golden(s1) & Theme(s1,x1)) | exists p1 x1 x2.(n_dog(x2) & exists x3.((x1 = x3) & n_corgi(x3)) & of(x1,x2) & n_thing(x1)) | 49a2d3b8-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 p1 s1 s2 x1 x2 x4.(v_greet(e1) & n_woman(x2) & n_retriever(x1) & n_camera(x4) & exists e2 s3 x3.(v_walk(e2) & towards(e2,x4) & n_dog(x3) & a_little(s3) & Theme(s3,x3) & Actor(e2,x3)) & as(e1,p1) & a_golden(s1) & a_excitedly(s2) & Theme(s1,x1) & Theme(e1,x2) & Manner(e1,s2) & Actor(e1,x1)) | exists x1 x2.(of(x1,x2) & n_thing(x1) & n_dog(x2) & exists x3.(n_corgi(x3) & (x1 = x3))) |
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A golden retriever is excitedly greeting a woman as a little dog walks towards the camera. | Two dogs rest in the sandbox. | 2 | -100 | If the dogs are excitedly greeting someone and walks towards something, then the dogs cannot be resting in a sandbox. | exists e1 p1 s1 s2 x1 x2 x4.(n_camera(x4) & a_excitedly(s2) & Manner(e1,s2) & exists e2 s3 x3.(towards(e2,x4) & Actor(e2,x3) & v_walk(e2) & n_dog(x3) & a_little(s3) & Theme(s3,x3)) & as(e1,p1) & Theme(e1,x2) & Actor(e1,x1) & v_greet(e1) & n_woman(x2) & n_retriever(x1) & a_golden(s1) & Theme(s1,x1)) | exists x1 x2 x3.(n_sandbox(x3) & a_topic(x1) & in(x1,x3) & n_rest(x1) & of(x1,x2) & n_dog(x2) & card_eq_2(x1)) | 49a2d87c-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 p1 s1 s2 x1 x2 x4.(v_greet(e1) & n_woman(x2) & n_retriever(x1) & n_camera(x4) & exists e2 s3 x3.(v_walk(e2) & towards(e2,x4) & n_dog(x3) & a_little(s3) & Theme(s3,x3) & Actor(e2,x3)) & as(e1,p1) & a_golden(s1) & a_excitedly(s2) & Theme(s1,x1) & Theme(e1,x2) & Manner(e1,s2) & Actor(e1,x1)) | exists x1 x2 x3.(of(x1,x2) & n_sandbox(x3) & n_rest(x1) & n_dog(x2) & in(x1,x3) & card_eq_2(x1) & a_topic(x1)) |
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A golden retriever is excitedly greeting a woman as a little dog walks towards the camera. | The dog greets its owner | 1 | 0.780952 | the woman may not necessarily be the dog's owner. | exists e1 p1 s1 s2 x1 x2 x4.(n_camera(x4) & a_excitedly(s2) & Manner(e1,s2) & exists e2 s3 x3.(towards(e2,x4) & Actor(e2,x3) & v_walk(e2) & n_dog(x3) & a_little(s3) & Theme(s3,x3)) & as(e1,p1) & Theme(e1,x2) & Actor(e1,x1) & v_greet(e1) & n_woman(x2) & n_retriever(x1) & a_golden(s1) & Theme(s1,x1)) | exists e1 x1 x2.(n_owner(x2) & of(x2,x1) & n_thing(x1) & n_dog(x1) & Theme(e1,x2) & Actor(e1,x1) & v_greet(e1)) | 49a2dd5e-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 p1 s1 s2 x1 x2 x4.(v_greet(e1) & n_woman(x2) & n_retriever(x1) & n_camera(x4) & exists e2 s3 x3.(v_walk(e2) & towards(e2,x4) & n_dog(x3) & a_little(s3) & Theme(s3,x3) & Actor(e2,x3)) & as(e1,p1) & a_golden(s1) & a_excitedly(s2) & Theme(s1,x1) & Theme(e1,x2) & Manner(e1,s2) & Actor(e1,x1)) | exists e1 x1 x2.(v_greet(e1) & of(x2,x1) & n_thing(x1) & n_owner(x2) & n_dog(x1) & Theme(e1,x2) & Actor(e1,x1)) |
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A golden retriever is excitedly greeting a woman as a little dog walks towards the camera. | A cat chases the golden retriever. | 2 | -100 | The pair of animals can only either be a golden retriever with a little dog or a cat with a golden retriever. | exists e1 p1 s1 s2 x1 x2 x4.(n_camera(x4) & a_excitedly(s2) & Manner(e1,s2) & exists e2 s3 x3.(towards(e2,x4) & Actor(e2,x3) & v_walk(e2) & n_dog(x3) & a_little(s3) & Theme(s3,x3)) & as(e1,p1) & Theme(e1,x2) & Actor(e1,x1) & v_greet(e1) & n_woman(x2) & n_retriever(x1) & a_golden(s1) & Theme(s1,x1)) | exists e1 s1 x1 x2.(n_retriever(x2) & a_golden(s1) & Theme(s1,x2) & Theme(e1,x2) & Actor(e1,x1) & v_chase(e1) & n_cat(x1)) | 49a2e222-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 p1 s1 s2 x1 x2 x4.(v_greet(e1) & n_woman(x2) & n_retriever(x1) & n_camera(x4) & exists e2 s3 x3.(v_walk(e2) & towards(e2,x4) & n_dog(x3) & a_little(s3) & Theme(s3,x3) & Actor(e2,x3)) & as(e1,p1) & a_golden(s1) & a_excitedly(s2) & Theme(s1,x1) & Theme(e1,x2) & Manner(e1,s2) & Actor(e1,x1)) | exists e1 s1 x1 x2.(v_chase(e1) & n_retriever(x2) & n_cat(x1) & a_golden(s1) & Theme(s1,x2) & Theme(e1,x2) & Actor(e1,x1)) |
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A golden retriever is excitedly greeting a woman as a little dog walks towards the camera. | Two dogs are near a woman. | 0 | -100 | The golden retriever greeting the woman and little dog are both in a picture suggesting they are near the woman. | exists e1 p1 s1 s2 x1 x2 x4.(n_camera(x4) & a_excitedly(s2) & Manner(e1,s2) & exists e2 s3 x3.(towards(e2,x4) & Actor(e2,x3) & v_walk(e2) & n_dog(x3) & a_little(s3) & Theme(s3,x3)) & as(e1,p1) & Theme(e1,x2) & Actor(e1,x1) & v_greet(e1) & n_woman(x2) & n_retriever(x1) & a_golden(s1) & Theme(s1,x1)) | exists p1 x1.(exists x2.(near(x1,x2) & n_woman(x2)) & n_dog(x1) & card_eq_2(x1)) | 49a2e6be-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 p1 s1 s2 x1 x2 x4.(v_greet(e1) & n_woman(x2) & n_retriever(x1) & n_camera(x4) & exists e2 s3 x3.(v_walk(e2) & towards(e2,x4) & n_dog(x3) & a_little(s3) & Theme(s3,x3) & Actor(e2,x3)) & as(e1,p1) & a_golden(s1) & a_excitedly(s2) & Theme(s1,x1) & Theme(e1,x2) & Manner(e1,s2) & Actor(e1,x1)) | exists x1.(n_dog(x1) & exists x2.(near(x1,x2) & n_woman(x2)) & card_eq_2(x1)) |
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A golden retriever is excitedly greeting a woman as a little dog walks towards the camera. | A little dog rides on top of the golden retriever | 2 | -100 | The little dog can't walk towards the camera and be riding the golden retriever at the same time. | exists e1 p1 s1 s2 x1 x2 x4.(n_camera(x4) & a_excitedly(s2) & Manner(e1,s2) & exists e2 s3 x3.(towards(e2,x4) & Actor(e2,x3) & v_walk(e2) & n_dog(x3) & a_little(s3) & Theme(s3,x3)) & as(e1,p1) & Theme(e1,x2) & Actor(e1,x1) & v_greet(e1) & n_woman(x2) & n_retriever(x1) & a_golden(s1) & Theme(s1,x1)) | exists e1 s1 s2 x1 x2 x3.(n_retriever(x3) & a_golden(s2) & Theme(s2,x3) & on(e1,x2) & of(x2,x3) & n_top(x2) & Actor(e1,x1) & v_ride(e1) & n_dog(x1) & a_little(s1) & Theme(s1,x1)) | 49a2eb28-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 p1 s1 s2 x1 x2 x4.(v_greet(e1) & n_woman(x2) & n_retriever(x1) & n_camera(x4) & exists e2 s3 x3.(v_walk(e2) & towards(e2,x4) & n_dog(x3) & a_little(s3) & Theme(s3,x3) & Actor(e2,x3)) & as(e1,p1) & a_golden(s1) & a_excitedly(s2) & Theme(s1,x1) & Theme(e1,x2) & Manner(e1,s2) & Actor(e1,x1)) | exists e1 s1 s2 x1 x2 x3.(v_ride(e1) & on(e1,x2) & of(x2,x3) & n_top(x2) & n_retriever(x3) & n_dog(x1) & a_little(s1) & a_golden(s2) & Theme(s2,x3) & Theme(s1,x1) & Actor(e1,x1)) |
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A golden retriever is excitedly greeting a woman as a little dog walks towards the camera. | The woman is greeted by the dog | 0 | 0.998297 | The golden retriever greets a woman. | exists e1 p1 s1 s2 x1 x2 x4.(n_camera(x4) & a_excitedly(s2) & Manner(e1,s2) & exists e2 s3 x3.(towards(e2,x4) & Actor(e2,x3) & v_walk(e2) & n_dog(x3) & a_little(s3) & Theme(s3,x3)) & as(e1,p1) & Theme(e1,x2) & Actor(e1,x1) & v_greet(e1) & n_woman(x2) & n_retriever(x1) & a_golden(s1) & Theme(s1,x1)) | exists e1 x1 x2.(n_dog(x2) & n_woman(x1) & Actor(e1,x2) & Theme(e1,x1) & v_greet(e1)) | 49a2ef88-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 p1 s1 s2 x1 x2 x4.(v_greet(e1) & n_woman(x2) & n_retriever(x1) & n_camera(x4) & exists e2 s3 x3.(v_walk(e2) & towards(e2,x4) & n_dog(x3) & a_little(s3) & Theme(s3,x3) & Actor(e2,x3)) & as(e1,p1) & a_golden(s1) & a_excitedly(s2) & Theme(s1,x1) & Theme(e1,x2) & Manner(e1,s2) & Actor(e1,x1)) | exists e1 x1 x2.(v_greet(e1) & n_woman(x1) & n_dog(x2) & Theme(e1,x1) & Actor(e1,x2)) |
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A golden retriever is excitedly greeting a woman as a little dog walks towards the camera. | There are at least two dogs present. | 0 | -100 | The golden retriever greets the woman as the little dog walks. | exists e1 p1 s1 s2 x1 x2 x4.(n_camera(x4) & a_excitedly(s2) & Manner(e1,s2) & exists e2 s3 x3.(towards(e2,x4) & Actor(e2,x3) & v_walk(e2) & n_dog(x3) & a_little(s3) & Theme(s3,x3)) & as(e1,p1) & Theme(e1,x2) & Actor(e1,x1) & v_greet(e1) & n_woman(x2) & n_retriever(x1) & a_golden(s1) & Theme(s1,x1)) | exists s1 s2 x1 x2.(at(s1,x2) & r_most(s2) & a_least(s2) & Theme(s2,x2) & n_dog(x2) & card_eq_2(x2) & Theme(s1,x1) & a_present(s1)) | 49a2f578-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 p1 s1 s2 x1 x2 x4.(v_greet(e1) & n_woman(x2) & n_retriever(x1) & n_camera(x4) & exists e2 s3 x3.(v_walk(e2) & towards(e2,x4) & n_dog(x3) & a_little(s3) & Theme(s3,x3) & Actor(e2,x3)) & as(e1,p1) & a_golden(s1) & a_excitedly(s2) & Theme(s1,x1) & Theme(e1,x2) & Manner(e1,s2) & Actor(e1,x1)) | exists s1 s2 x1 x2.(r_most(s2) & n_dog(x2) & card_eq_2(x2) & at(s1,x2) & a_present(s1) & a_least(s2) & Theme(s2,x2) & Theme(s1,x1)) |
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A golden retriever is excitedly greeting a woman as a little dog walks towards the camera. | Two dogs are both excited. | 0 | -100 | The two dogs are excitedly walking. | exists e1 p1 s1 s2 x1 x2 x4.(n_camera(x4) & a_excitedly(s2) & Manner(e1,s2) & exists e2 s3 x3.(towards(e2,x4) & Actor(e2,x3) & v_walk(e2) & n_dog(x3) & a_little(s3) & Theme(s3,x3)) & as(e1,p1) & Theme(e1,x2) & Actor(e1,x1) & v_greet(e1) & n_woman(x2) & n_retriever(x1) & a_golden(s1) & Theme(s1,x1)) | exists s1 x1.(r_both(s1) & Theme(s1,x1) & a_excited(s1) & n_dog(x1) & card_eq_2(x1)) | 49a2faa0-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 p1 s1 s2 x1 x2 x4.(v_greet(e1) & n_woman(x2) & n_retriever(x1) & n_camera(x4) & exists e2 s3 x3.(v_walk(e2) & towards(e2,x4) & n_dog(x3) & a_little(s3) & Theme(s3,x3) & Actor(e2,x3)) & as(e1,p1) & a_golden(s1) & a_excitedly(s2) & Theme(s1,x1) & Theme(e1,x2) & Manner(e1,s2) & Actor(e1,x1)) | exists s1 x1.(r_both(s1) & n_dog(x1) & card_eq_2(x1) & a_excited(s1) & Theme(s1,x1)) |
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A golden retriever is excitedly greeting a woman as a little dog walks towards the camera. | A dog charges towards the camera because its food is in front of it. | 1 | 0.507736 | We have no idea of knowing if the camera has food in front of it or not. | exists e1 p1 s1 s2 x1 x2 x4.(n_camera(x4) & a_excitedly(s2) & Manner(e1,s2) & exists e2 s3 x3.(towards(e2,x4) & Actor(e2,x3) & v_walk(e2) & n_dog(x3) & a_little(s3) & Theme(s3,x3)) & as(e1,p1) & Theme(e1,x2) & Actor(e1,x1) & v_greet(e1) & n_woman(x2) & n_retriever(x1) & a_golden(s1) & Theme(s1,x1)) | exists e1 p1 x1 x2 x3.(n_thing(x2) & n_thing(x2) & n_food(x3) & of(x3,x2) & n_camera(x2) & exists p2 x4.(in(x3,x4) & of(x4,x2) & n_front(x4)) & because(e1,p1) & Theme(e1,x2) & Actor(e1,x1) & v_charge(e1) & r_towards(x2) & n_dog(x1)) | 49a2ff1e-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 p1 s1 s2 x1 x2 x4.(v_greet(e1) & n_woman(x2) & n_retriever(x1) & n_camera(x4) & exists e2 s3 x3.(v_walk(e2) & towards(e2,x4) & n_dog(x3) & a_little(s3) & Theme(s3,x3) & Actor(e2,x3)) & as(e1,p1) & a_golden(s1) & a_excitedly(s2) & Theme(s1,x1) & Theme(e1,x2) & Manner(e1,s2) & Actor(e1,x1)) | exists e1 p1 x1 x2 x3.(v_charge(e1) & r_towards(x2) & of(x3,x2) & n_thing(x2) & n_food(x3) & n_dog(x1) & n_camera(x2) & exists x4.(of(x4,x2) & n_front(x4) & in(x3,x4)) & because(e1,p1) & Theme(e1,x2) & Actor(e1,x1)) |
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A golden retriever is excitedly greeting a woman as a little dog walks towards the camera. | The dog is running away from the woman. | 2 | 0.000083 | The dog can't be excitedly greeting and running away from the woman at the same time. | exists e1 p1 s1 s2 x1 x2 x4.(n_camera(x4) & a_excitedly(s2) & Manner(e1,s2) & exists e2 s3 x3.(towards(e2,x4) & Actor(e2,x3) & v_walk(e2) & n_dog(x3) & a_little(s3) & Theme(s3,x3)) & as(e1,p1) & Theme(e1,x2) & Actor(e1,x1) & v_greet(e1) & n_woman(x2) & n_retriever(x1) & a_golden(s1) & Theme(s1,x1)) | exists e1 x1 x2.(n_woman(x2) & n_dog(x1) & from(e1,x2) & r_away(e1) & Actor(e1,x1) & v_run(e1)) | 49a30388-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 p1 s1 s2 x1 x2 x4.(v_greet(e1) & n_woman(x2) & n_retriever(x1) & n_camera(x4) & exists e2 s3 x3.(v_walk(e2) & towards(e2,x4) & n_dog(x3) & a_little(s3) & Theme(s3,x3) & Actor(e2,x3)) & as(e1,p1) & a_golden(s1) & a_excitedly(s2) & Theme(s1,x1) & Theme(e1,x2) & Manner(e1,s2) & Actor(e1,x1)) | exists e1 x1 x2.(v_run(e1) & r_away(e1) & n_woman(x2) & n_dog(x1) & from(e1,x2) & Actor(e1,x1)) |
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A golden retriever is excitedly greeting a woman as a little dog walks towards the camera. | There are two dogs present. | 0 | -100 | There is a golden retriever and a little dog. | exists e1 p1 s1 s2 x1 x2 x4.(n_camera(x4) & a_excitedly(s2) & Manner(e1,s2) & exists e2 s3 x3.(towards(e2,x4) & Actor(e2,x3) & v_walk(e2) & n_dog(x3) & a_little(s3) & Theme(s3,x3)) & as(e1,p1) & Theme(e1,x2) & Actor(e1,x1) & v_greet(e1) & n_woman(x2) & n_retriever(x1) & a_golden(s1) & Theme(s1,x1)) | exists p1 x1 s1 x2 x3.((x1 = x2) & Theme(s1,x3) & a_present(s1) & (x2 = x3) & n_dog(x2) & card_eq_2(x2)) | 49a307fc-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 p1 s1 s2 x1 x2 x4.(v_greet(e1) & n_woman(x2) & n_retriever(x1) & n_camera(x4) & exists e2 s3 x3.(v_walk(e2) & towards(e2,x4) & n_dog(x3) & a_little(s3) & Theme(s3,x3) & Actor(e2,x3)) & as(e1,p1) & a_golden(s1) & a_excitedly(s2) & Theme(s1,x1) & Theme(e1,x2) & Manner(e1,s2) & Actor(e1,x1)) | exists x1 s1 x2 x3.(n_dog(x2) & card_eq_2(x2) & a_present(s1) & Theme(s1,x3) & (x2 = x3) & (x1 = x2)) |
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A golden retriever is excitedly greeting a woman as a little dog walks towards the camera. | A Corgi walks toward the camera. | 1 | 0.658709 | the little dog is not necessarily a corgi, it could be any other type of dog. | exists e1 p1 s1 s2 x1 x2 x4.(n_camera(x4) & a_excitedly(s2) & Manner(e1,s2) & exists e2 s3 x3.(towards(e2,x4) & Actor(e2,x3) & v_walk(e2) & n_dog(x3) & a_little(s3) & Theme(s3,x3)) & as(e1,p1) & Theme(e1,x2) & Actor(e1,x1) & v_greet(e1) & n_woman(x2) & n_retriever(x1) & a_golden(s1) & Theme(s1,x1)) | exists e1 x1 x2.(n_camera(x2) & toward(e1,x2) & Actor(e1,x1) & v_walk(e1) & ne_org_corgi(x1)) | 49a30cde-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 p1 s1 s2 x1 x2 x4.(v_greet(e1) & n_woman(x2) & n_retriever(x1) & n_camera(x4) & exists e2 s3 x3.(v_walk(e2) & towards(e2,x4) & n_dog(x3) & a_little(s3) & Theme(s3,x3) & Actor(e2,x3)) & as(e1,p1) & a_golden(s1) & a_excitedly(s2) & Theme(s1,x1) & Theme(e1,x2) & Manner(e1,s2) & Actor(e1,x1)) | exists e1 x1 x2.(v_walk(e1) & toward(e1,x2) & ne_org_corgi(x1) & n_camera(x2) & Actor(e1,x1)) |
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Kids building and destroying objects. | Kids are playing with Legos. | 1 | -100 | Kids are not always playing with Legos. | exists e2 e1 x1 x2 x3 x4.(Theme(e2,x4) & Actor(e2,x3) & v_destroy(e2) & n_object(x4) & n_kid(x3) & Theme(e1,x2) & Actor(e1,x1) & v_build(e1) & n_object(x2) & n_kid(x1)) | exists e1 x1 x2.(ne_org_legos(x2) & with(e1,x2) & Actor(e1,x1) & v_play(e1) & n_kid(x1)) | 49a31152-e4c8-11ec-9cdd-0242ac1c0002 | exists e2 e1 x1 x2 x3 x4.(v_destroy(e2) & v_build(e1) & n_object(x4) & n_object(x2) & n_kid(x3) & n_kid(x1) & Theme(e2,x4) & Theme(e1,x2) & Actor(e2,x3) & Actor(e1,x1)) | exists e1 x1 x2.(with(e1,x2) & v_play(e1) & ne_org_legos(x2) & n_kid(x1) & Actor(e1,x1)) |
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Kids building and destroying objects. | Kids are playing with things. | 0 | -100 | The kids playing are building and destroying things. | exists e2 e1 x1 x2 x3 x4.(Theme(e2,x4) & Actor(e2,x3) & v_destroy(e2) & n_object(x4) & n_kid(x3) & Theme(e1,x2) & Actor(e1,x1) & v_build(e1) & n_object(x2) & n_kid(x1)) | exists e1 x1 x2.(with(e1,x2) & n_thing(x2) & Actor(e1,x1) & v_play(e1) & n_kid(x1)) | 49a315b2-e4c8-11ec-9cdd-0242ac1c0002 | exists e2 e1 x1 x2 x3 x4.(v_destroy(e2) & v_build(e1) & n_object(x4) & n_object(x2) & n_kid(x3) & n_kid(x1) & Theme(e2,x4) & Theme(e1,x2) & Actor(e2,x3) & Actor(e1,x1)) | exists e1 x1 x2.(with(e1,x2) & v_play(e1) & n_thing(x2) & n_kid(x1) & Actor(e1,x1)) |
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Kids building and destroying objects. | Kids are playing with live grenades. | 2 | -100 | The kids can't be playing with live grenades and building things at the same time. | exists e2 e1 x1 x2 x3 x4.(Theme(e2,x4) & Actor(e2,x3) & v_destroy(e2) & n_object(x4) & n_kid(x3) & Theme(e1,x2) & Actor(e1,x1) & v_build(e1) & n_object(x2) & n_kid(x1)) | exists e1 s1 x1 x2.(with(e1,x2) & n_grenade(x2) & a_live(s1) & Theme(s1,x2) & Actor(e1,x1) & v_play(e1) & n_kid(x1)) | 49a31abc-e4c8-11ec-9cdd-0242ac1c0002 | exists e2 e1 x1 x2 x3 x4.(v_destroy(e2) & v_build(e1) & n_object(x4) & n_object(x2) & n_kid(x3) & n_kid(x1) & Theme(e2,x4) & Theme(e1,x2) & Actor(e2,x3) & Actor(e1,x1)) | exists e1 s1 x1 x2.(with(e1,x2) & v_play(e1) & n_kid(x1) & n_grenade(x2) & a_live(s1) & Theme(s1,x2) & Actor(e1,x1)) |
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Children playing with broken office equipment. | Children play baseball in the street. | 2 | -100 | The children can't be playing with broken office equipment and baseball at the same time. | exists e1 s1 x1 x2 x3 x4.(a_topic(x1) & with(e1,x3) & n_equipment(x3) & of(x3,x4) & n_office(x4) & a_broken(s1) & Theme(s1,x3) & Actor(e1,x2) & v_play(e1) & (x1 = x2) & n_child(x1)) | exists e1 x1 x2 x3.(n_street(x3) & in(e1,x3) & Theme(e1,x2) & Actor(e1,x1) & v_play(e1) & n_baseball(x2) & n_child(x1)) | 49a3205c-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2 x3 x4.(with(e1,x3) & v_play(e1) & of(x3,x4) & n_office(x4) & n_equipment(x3) & n_child(x1) & a_topic(x1) & a_broken(s1) & Theme(s1,x3) & Actor(e1,x2) & (x1 = x2)) | exists e1 x1 x2 x3.(v_play(e1) & n_street(x3) & n_child(x1) & n_baseball(x2) & in(e1,x3) & Theme(e1,x2) & Actor(e1,x1)) |
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Children playing with broken office equipment. | Children play with old equipment. | 0 | -100 | The old office equipment is broken. | exists e1 s1 x1 x2 x3 x4.(a_topic(x1) & with(e1,x3) & n_equipment(x3) & of(x3,x4) & n_office(x4) & a_broken(s1) & Theme(s1,x3) & Actor(e1,x2) & v_play(e1) & (x1 = x2) & n_child(x1)) | exists e1 s1 x1 x2.(with(e1,x2) & n_equipment(x2) & a_old(s1) & Theme(s1,x2) & Actor(e1,x1) & v_play(e1) & n_child(x1)) | 49a324f8-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2 x3 x4.(with(e1,x3) & v_play(e1) & of(x3,x4) & n_office(x4) & n_equipment(x3) & n_child(x1) & a_topic(x1) & a_broken(s1) & Theme(s1,x3) & Actor(e1,x2) & (x1 = x2)) | exists e1 s1 x1 x2.(with(e1,x2) & v_play(e1) & n_equipment(x2) & n_child(x1) & a_old(s1) & Theme(s1,x2) & Actor(e1,x1)) |
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Children playing with broken office equipment. | Children practice typing on an old computer. | 1 | -100 | Not all broken office things are old computers. Not all children have to practice typing. | exists e1 s1 x1 x2 x3 x4.(a_topic(x1) & with(e1,x3) & n_equipment(x3) & of(x3,x4) & n_office(x4) & a_broken(s1) & Theme(s1,x3) & Actor(e1,x2) & v_play(e1) & (x1 = x2) & n_child(x1)) | exists e1 s1 x1 x2 x3 x4.(a_topic(x1) & on(e1,x4) & n_computer(x4) & a_old(s1) & Theme(s1,x4) & Actor(e1,x3) & v_type(e1) & (x1 = x3) & n_practice(x1) & (x1 = x2) & ne_nam_children(x2)) | 49a32958-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2 x3 x4.(with(e1,x3) & v_play(e1) & of(x3,x4) & n_office(x4) & n_equipment(x3) & n_child(x1) & a_topic(x1) & a_broken(s1) & Theme(s1,x3) & Actor(e1,x2) & (x1 = x2)) | exists e1 s1 x1 x2 x3 x4.(v_type(e1) & on(e1,x4) & ne_nam_children(x2) & n_practice(x1) & n_computer(x4) & a_topic(x1) & a_old(s1) & Theme(s1,x4) & Actor(e1,x3) & (x1 = x3) & (x1 = x2)) |
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Two children are building something on the floor. | Two children are playing. | 0 | -100 | Two children are playing and building. | exists e1 x1 x2 x3.(n_floor(x3) & on(e1,x3) & Theme(e1,x2) & Actor(e1,x1) & v_build(e1) & n_thing(x2) & n_child(x1) & card_eq_2(x1)) | exists e1 x1.(Actor(e1,x1) & v_play(e1) & n_child(x1) & card_eq_2(x1)) | 49a32e62-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 x1 x2 x3.(v_build(e1) & on(e1,x3) & n_thing(x2) & n_floor(x3) & n_child(x1) & card_eq_2(x1) & Theme(e1,x2) & Actor(e1,x1)) | exists e1 x1.(v_play(e1) & n_child(x1) & card_eq_2(x1) & Actor(e1,x1)) |
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Two children are building something on the floor. | Two children are boys. | 1 | -100 | Not all children are boys. | exists e1 x1 x2 x3.(n_floor(x3) & on(e1,x3) & Theme(e1,x2) & Actor(e1,x1) & v_build(e1) & n_thing(x2) & n_child(x1) & card_eq_2(x1)) | exists p1 x1.(exists x2.((x1 = x2) & n_boy(x2)) & n_child(x1) & card_eq_2(x1)) | 49a33434-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 x1 x2 x3.(v_build(e1) & on(e1,x3) & n_thing(x2) & n_floor(x3) & n_child(x1) & card_eq_2(x1) & Theme(e1,x2) & Actor(e1,x1)) | exists x1.(n_child(x1) & exists x2.(n_boy(x2) & (x1 = x2)) & card_eq_2(x1)) |
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Children playing with or cleaning up miscellaneous items. | Kids putting away toys. | 0 | -100 | Kids are cleaning up toys. | (exists e1 s1 x1 x2.(with(e1,x2) & n_item(x2) & a_miscellaneous(s1) & Theme(s1,x2) & Actor(e1,x1) & v_play(e1) & n_child(x1)) | exists e2 s2 s3 x3 x4.(a_up(s3) & Manner(e2,s3) & Theme(e2,x4) & Actor(e2,x3) & v_clean(e2) & n_item(x4) & a_miscellaneous(s2) & Theme(s2,x4) & n_child(x3))) | exists e1 s1 x1 x2.(a_away(s1) & Manner(e1,s1) & Theme(e1,x2) & Actor(e1,x1) & v_put(e1) & n_toy(x2) & n_kid(x1)) | 49a33de4-e4c8-11ec-9cdd-0242ac1c0002 | (exists e2 s2 s3 x3 x4.(v_clean(e2) & n_item(x4) & n_child(x3) & a_up(s3) & a_miscellaneous(s2) & Theme(s2,x4) & Theme(e2,x4) & Manner(e2,s3) & Actor(e2,x3)) | exists e1 s1 x1 x2.(with(e1,x2) & v_play(e1) & n_item(x2) & n_child(x1) & a_miscellaneous(s1) & Theme(s1,x2) & Actor(e1,x1))) | exists e1 s1 x1 x2.(v_put(e1) & n_toy(x2) & n_kid(x1) & a_away(s1) & Theme(e1,x2) & Manner(e1,s1) & Actor(e1,x1)) |
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Children playing with or cleaning up miscellaneous items. | Adults working in a garden. | 2 | -100 | The group can't be children and adults at the same time. They can't be playing and working at the same time. | (exists e1 s1 x1 x2.(with(e1,x2) & n_item(x2) & a_miscellaneous(s1) & Theme(s1,x2) & Actor(e1,x1) & v_play(e1) & n_child(x1)) | exists e2 s2 s3 x3 x4.(a_up(s3) & Manner(e2,s3) & Theme(e2,x4) & Actor(e2,x3) & v_clean(e2) & n_item(x4) & a_miscellaneous(s2) & Theme(s2,x4) & n_child(x3))) | exists e1 x1 x2.(in(e1,x2) & n_garden(x2) & Actor(e1,x1) & v_work(e1) & n_adult(x1)) | 49a3447e-e4c8-11ec-9cdd-0242ac1c0002 | (exists e2 s2 s3 x3 x4.(v_clean(e2) & n_item(x4) & n_child(x3) & a_up(s3) & a_miscellaneous(s2) & Theme(s2,x4) & Theme(e2,x4) & Manner(e2,s3) & Actor(e2,x3)) | exists e1 s1 x1 x2.(with(e1,x2) & v_play(e1) & n_item(x2) & n_child(x1) & a_miscellaneous(s1) & Theme(s1,x2) & Actor(e1,x1))) | exists e1 x1 x2.(v_work(e1) & n_garden(x2) & n_adult(x1) & in(e1,x2) & Actor(e1,x1)) |
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Children playing with or cleaning up miscellaneous items. | Boys tossing trash. | 1 | -100 | Not all playing includes tossing. Not all children are boys. Not all cleaning up involves trash. | (exists e1 s1 x1 x2.(with(e1,x2) & n_item(x2) & a_miscellaneous(s1) & Theme(s1,x2) & Actor(e1,x1) & v_play(e1) & n_child(x1)) | exists e2 s2 s3 x3 x4.(a_up(s3) & Manner(e2,s3) & Theme(e2,x4) & Actor(e2,x3) & v_clean(e2) & n_item(x4) & a_miscellaneous(s2) & Theme(s2,x4) & n_child(x3))) | exists e1 x1 x2 x3.(a_topic(x1) & Theme(e1,x3) & Actor(e1,x2) & v_toss(e1) & n_trash(x3) & (x1 = x2) & n_boy(x1)) | 49a34a1e-e4c8-11ec-9cdd-0242ac1c0002 | (exists e2 s2 s3 x3 x4.(v_clean(e2) & n_item(x4) & n_child(x3) & a_up(s3) & a_miscellaneous(s2) & Theme(s2,x4) & Theme(e2,x4) & Manner(e2,s3) & Actor(e2,x3)) | exists e1 s1 x1 x2.(with(e1,x2) & v_play(e1) & n_item(x2) & n_child(x1) & a_miscellaneous(s1) & Theme(s1,x2) & Actor(e1,x1))) | exists e1 x1 x2 x3.(v_toss(e1) & n_trash(x3) & n_boy(x1) & a_topic(x1) & Theme(e1,x3) & Actor(e1,x2) & (x1 = x2)) |
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Young children outside playing with computer junk on the ground. | The children are swimming. | 2 | -100 | The children can't be playing with computer junk on the ground and swimming at the same time. | exists e1 s1 x1 x2 x3 x4 x5.(n_ground(x5) & a_topic(x1) & outside(x1,e1) & on(e1,x5) & with(e1,x3) & n_junk(x3) & of(x3,x4) & n_computer(x4) & Actor(e1,x2) & v_play(e1) & n_thing(x2) & n_child(x1) & a_young(s1) & Theme(s1,x1)) | exists p1 x1.(n_child(x1) & exists x2.((x1 = x2) & n_swimming(x2))) | 49a34f00-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2 x3 x4 x5.(with(e1,x3) & v_play(e1) & outside(x1,e1) & on(e1,x5) & of(x3,x4) & n_thing(x2) & n_junk(x3) & n_ground(x5) & n_computer(x4) & n_child(x1) & a_young(s1) & a_topic(x1) & Theme(s1,x1) & Actor(e1,x2)) | exists x1.(n_child(x1) & exists x2.(n_swimming(x2) & (x1 = x2))) |
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Young children outside playing with computer junk on the ground. | The children are trying to build a robot. | 1 | -100 | Not all children try to building a robot. | exists e1 s1 x1 x2 x3 x4 x5.(n_ground(x5) & a_topic(x1) & outside(x1,e1) & on(e1,x5) & with(e1,x3) & n_junk(x3) & of(x3,x4) & n_computer(x4) & Actor(e1,x2) & v_play(e1) & n_thing(x2) & n_child(x1) & a_young(s1) & Theme(s1,x1)) | exists e1 p1 x1.(n_child(x1) & Topic(e1,p1) & Actor(e1,x1) & v_try(e1) & exists e2 x2.(Theme(e2,x2) & Actor(e2,x1) & v_build(e2) & n_robot(x2))) | 49a353c4-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2 x3 x4 x5.(with(e1,x3) & v_play(e1) & outside(x1,e1) & on(e1,x5) & of(x3,x4) & n_thing(x2) & n_junk(x3) & n_ground(x5) & n_computer(x4) & n_child(x1) & a_young(s1) & a_topic(x1) & Theme(s1,x1) & Actor(e1,x2)) | exists e1 p1 x1.(v_try(e1) & n_child(x1) & exists e2 x2.(v_build(e2) & n_robot(x2) & Theme(e2,x2) & Actor(e2,x1)) & Topic(e1,p1) & Actor(e1,x1)) |
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Young children outside playing with computer junk on the ground. | The children are playing. | 0 | -100 | Young children outside playing can also be said as children are playing. | exists e1 s1 x1 x2 x3 x4 x5.(n_ground(x5) & a_topic(x1) & outside(x1,e1) & on(e1,x5) & with(e1,x3) & n_junk(x3) & of(x3,x4) & n_computer(x4) & Actor(e1,x2) & v_play(e1) & n_thing(x2) & n_child(x1) & a_young(s1) & Theme(s1,x1)) | exists e1 x1.(n_child(x1) & Actor(e1,x1) & v_play(e1)) | 49a358ec-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2 x3 x4 x5.(with(e1,x3) & v_play(e1) & outside(x1,e1) & on(e1,x5) & of(x3,x4) & n_thing(x2) & n_junk(x3) & n_ground(x5) & n_computer(x4) & n_child(x1) & a_young(s1) & a_topic(x1) & Theme(s1,x1) & Actor(e1,x2)) | exists e1 x1.(v_play(e1) & n_child(x1) & Actor(e1,x1)) |
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Two dogs playing on carpet. | The dogs are in kennels. | 2 | -100 | The dogs can't be on the carpet and in the kennel at the same time. | exists e1 x1 x2 x3.(a_topic(x1) & on(e1,x3) & n_carpet(x3) & Actor(e1,x2) & v_play(e1) & (x1 = x2) & n_dog(x1) & card_eq_2(x1)) | exists p1 x1.(n_dog(x1) & exists x2.(in(x1,x2) & n_kennels(x2))) | 49a35dec-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 x1 x2 x3.(v_play(e1) & on(e1,x3) & n_dog(x1) & n_carpet(x3) & card_eq_2(x1) & a_topic(x1) & Actor(e1,x2) & (x1 = x2)) | exists x1.(n_dog(x1) & exists x2.(n_kennels(x2) & in(x1,x2))) |
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Two dogs playing on carpet. | Two dogs are together. | 0 | -100 | The two dogs together are playing on carpet. | exists e1 x1 x2 x3.(a_topic(x1) & on(e1,x3) & n_carpet(x3) & Actor(e1,x2) & v_play(e1) & (x1 = x2) & n_dog(x1) & card_eq_2(x1)) | exists s1 x1.(Theme(s1,x1) & a_together(s1) & n_dog(x1) & card_eq_2(x1)) | 49a362b0-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 x1 x2 x3.(v_play(e1) & on(e1,x3) & n_dog(x1) & n_carpet(x3) & card_eq_2(x1) & a_topic(x1) & Actor(e1,x2) & (x1 = x2)) | exists s1 x1.(n_dog(x1) & card_eq_2(x1) & a_together(s1) & Theme(s1,x1)) |
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Two dogs playing on carpet. | Two dogs are playing with a bone in their masters house. | 1 | -100 | Two dogs playing are not necessarily laying with a bone or at their masters house. | exists e1 x1 x2 x3.(a_topic(x1) & on(e1,x3) & n_carpet(x3) & Actor(e1,x2) & v_play(e1) & (x1 = x2) & n_dog(x1) & card_eq_2(x1)) | exists e1 x1 x2 x3 x4.(with(e1,x2) & in(x2,x3) & n_house(x3) & of(x3,x4) & n_master(x4) & of(x3,x1) & n_thing(x1) & n_bone(x2) & Actor(e1,x1) & v_play(e1) & n_dog(x1) & card_eq_2(x1)) | 49a36774-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 x1 x2 x3.(v_play(e1) & on(e1,x3) & n_dog(x1) & n_carpet(x3) & card_eq_2(x1) & a_topic(x1) & Actor(e1,x2) & (x1 = x2)) | exists e1 x1 x2 x3 x4.(with(e1,x2) & v_play(e1) & of(x3,x4) & of(x3,x1) & n_thing(x1) & n_master(x4) & n_house(x3) & n_dog(x1) & n_bone(x2) & in(x2,x3) & card_eq_2(x1) & Actor(e1,x1)) |
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Two bulldogs playing on the floor. | the dogs are indoors | 0 | -100 | The dogs are playing on the floor inside | exists e1 x1 x2 x3.(n_floor(x3) & a_topic(x1) & on(e1,x3) & Actor(e1,x2) & v_play(e1) & (x1 = x2) & n_bulldog(x1) & card_eq_2(x1)) | exists p1 x1.(n_dog(x1) & exists x2.((x1 = x2) & n_indoor(x2))) | 49a36d6e-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 x1 x2 x3.(v_play(e1) & on(e1,x3) & n_floor(x3) & n_bulldog(x1) & card_eq_2(x1) & a_topic(x1) & Actor(e1,x2) & (x1 = x2)) | exists x1.(n_dog(x1) & exists x2.(n_indoor(x2) & (x1 = x2))) |
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Two bulldogs playing on the floor. | the dogs are sitting | 2 | -100 | The dogs can't be playing and sitting at the same time. | exists e1 x1 x2 x3.(n_floor(x3) & a_topic(x1) & on(e1,x3) & Actor(e1,x2) & v_play(e1) & (x1 = x2) & n_bulldog(x1) & card_eq_2(x1)) | exists e1 x1.(n_dog(x1) & Actor(e1,x1) & v_sit(e1)) | 49a3725a-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 x1 x2 x3.(v_play(e1) & on(e1,x3) & n_floor(x3) & n_bulldog(x1) & card_eq_2(x1) & a_topic(x1) & Actor(e1,x2) & (x1 = x2)) | exists e1 x1.(v_sit(e1) & n_dog(x1) & Actor(e1,x1)) |
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Two bulldogs playing on the floor. | the dogs rolling on the floor | 1 | -100 | Not all dogs play by rolling. | exists e1 x1 x2 x3.(n_floor(x3) & a_topic(x1) & on(e1,x3) & Actor(e1,x2) & v_play(e1) & (x1 = x2) & n_bulldog(x1) & card_eq_2(x1)) | exists e1 x1 x2 x3.(n_floor(x3) & n_dog(x1) & a_topic(x1) & on(e1,x3) & Actor(e1,x2) & v_roll(e1) & (x1 = x2)) | 49a37728-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 x1 x2 x3.(v_play(e1) & on(e1,x3) & n_floor(x3) & n_bulldog(x1) & card_eq_2(x1) & a_topic(x1) & Actor(e1,x2) & (x1 = x2)) | exists e1 x1 x2 x3.(v_roll(e1) & on(e1,x3) & n_floor(x3) & n_dog(x1) & a_topic(x1) & Actor(e1,x2) & (x1 = x2)) |
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Two dogs are playing and wrestling with each other. | Two cats are chasing each other through the house. | 2 | -100 | There can either be dogs or cats | exists e2 e1 x1 x2.(all x3.(n_other(x3) -> with(e2,x3)) & Actor(e2,x2) & v_wrestle(e2) & n_dog(x2) & card_eq_2(x2) & Actor(e1,x1) & v_play(e1) & n_dog(x1) & card_eq_2(x1)) | exists x1 x3.(n_house(x3) & all x2.(n_other(x2) -> exists e1.(through(e1,x3) & Theme(e1,x2) & Actor(e1,x1) & v_chase(e1))) & n_cat(x1) & card_eq_2(x1)) | 49a37bf6-e4c8-11ec-9cdd-0242ac1c0002 | exists e2 e1 x1 x2.(v_wrestle(e2) & v_play(e1) & n_dog(x2) & n_dog(x1) & card_eq_2(x2) & card_eq_2(x1) & all x3.(with(e2,x3) | -n_other(x3)) & Actor(e2,x2) & Actor(e1,x1)) | exists x1 x3.(n_house(x3) & n_cat(x1) & card_eq_2(x1) & all x2.(exists e1.(v_chase(e1) & through(e1,x3) & Theme(e1,x2) & Actor(e1,x1)) | -n_other(x2))) |
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Two dogs are playing and wrestling with each other. | A pair of dogs is playing. | 0 | -100 | A pair is two. The pair of dogs is two dogs. Wrestling is playing. | exists e1 e2 x1 x2.(all x3.(n_other(x3) -> with(e2,x3)) & Actor(e2,x2) & v_wrestle(e2) & n_dog(x2) & card_eq_2(x2) & Actor(e1,x1) & v_play(e1) & n_dog(x1) & card_eq_2(x1)) | exists e1 x1 x2.(Actor(e1,x1) & v_play(e1) & of(x1,x2) & n_dog(x2) & n_pair(x1)) | 49a38128-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 e2 x1 x2.(v_wrestle(e2) & v_play(e1) & n_dog(x2) & n_dog(x1) & card_eq_2(x2) & card_eq_2(x1) & all x3.(with(e2,x3) | -n_other(x3)) & Actor(e2,x2) & Actor(e1,x1)) | exists e1 x1 x2.(v_play(e1) & of(x1,x2) & n_pair(x1) & n_dog(x2) & Actor(e1,x1)) |
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Two dogs are playing and wrestling with each other. | Two puppies are playing together. | 1 | -100 | Dogs are not assumed to be puppies. | exists e2 e1 x1 x2.(all x3.(n_other(x3) -> with(e2,x3)) & Actor(e2,x2) & v_wrestle(e2) & n_dog(x2) & card_eq_2(x2) & Actor(e1,x1) & v_play(e1) & n_dog(x1) & card_eq_2(x1)) | exists e1 s1 x1.(a_together(s1) & Manner(e1,s1) & Actor(e1,x1) & v_play(e1) & n_puppy(x1) & card_eq_2(x1)) | 49a38600-e4c8-11ec-9cdd-0242ac1c0002 | exists e2 e1 x1 x2.(v_wrestle(e2) & v_play(e1) & n_dog(x2) & n_dog(x1) & card_eq_2(x2) & card_eq_2(x1) & all x3.(with(e2,x3) | -n_other(x3)) & Actor(e2,x2) & Actor(e1,x1)) | exists e1 s1 x1.(v_play(e1) & n_puppy(x1) & card_eq_2(x1) & a_together(s1) & Manner(e1,s1) & Actor(e1,x1)) |
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Two dogs are playing together on white carpet near a couch. | Three dogs are sleeping in the grass. | 2 | -100 | There can either be two or three dogs. They can't be playing and sleeping at the same time. They can't be on a white carpet and on the grass at the same time. | exists e1 s1 s2 x1 x2 x3.(on(e1,x2) & near(x2,x3) & n_couch(x3) & n_carpet(x2) & a_white(s2) & Theme(s2,x2) & a_together(s1) & Manner(e1,s1) & Actor(e1,x1) & v_play(e1) & n_dog(x1) & card_eq_2(x1)) | exists e1 x1 x2.(n_grass(x2) & in(e1,x2) & Actor(e1,x1) & v_sleep(e1) & n_dog(x1) & card_eq_3(x1)) | 49a38aba-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 s2 x1 x2 x3.(v_play(e1) & on(e1,x2) & near(x2,x3) & n_dog(x1) & n_couch(x3) & n_carpet(x2) & card_eq_2(x1) & a_white(s2) & a_together(s1) & Theme(s2,x2) & Manner(e1,s1) & Actor(e1,x1)) | exists e1 x1 x2.(v_sleep(e1) & n_grass(x2) & n_dog(x1) & in(e1,x2) & card_eq_3(x1) & Actor(e1,x1)) |
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Two dogs are playing together on white carpet near a couch. | Two brown dogs are playing together. | 1 | -100 | Not all dogs are brown. | exists e1 s1 s2 x1 x2 x3.(on(e1,x2) & near(x2,x3) & n_couch(x3) & n_carpet(x2) & a_white(s2) & Theme(s2,x2) & a_together(s1) & Manner(e1,s1) & Actor(e1,x1) & v_play(e1) & n_dog(x1) & card_eq_2(x1)) | exists e1 s1 s2 x1.(a_together(s2) & Manner(e1,s2) & Actor(e1,x1) & v_play(e1) & n_dog(x1) & a_brown(s1) & Theme(s1,x1) & card_eq_2(x1)) | 49a39564-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 s2 x1 x2 x3.(v_play(e1) & on(e1,x2) & near(x2,x3) & n_dog(x1) & n_couch(x3) & n_carpet(x2) & card_eq_2(x1) & a_white(s2) & a_together(s1) & Theme(s2,x2) & Manner(e1,s1) & Actor(e1,x1)) | exists e1 s1 s2 x1.(v_play(e1) & n_dog(x1) & card_eq_2(x1) & a_together(s2) & a_brown(s1) & Theme(s1,x1) & Manner(e1,s2) & Actor(e1,x1)) |
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A scuba diver stands on top of rocks after emerging from the water. | A scuba diver performnef on top of rocks. | 0 | -100 | THEY ARE ON ROCKS. | exists e2 e1 x1 x2 x3 x4 x5.(n_water(x5) & after(e1,e2) & from(e2,x5) & Actor(e2,x1) & v_emerge(e2) & on(e1,x3) & of(x3,x4) & n_rock(x4) & n_top(x3) & Actor(e1,x1) & v_stand(e1) & n_diver(x1) & of(x1,x2) & n_scuba(x2)) | exists x1 x2 x3 x4 x5.(a_topic(x1) & on(x1,x4) & of(x4,x5) & n_rock(x5) & n_top(x4) & n_performnef(x1) & of(x1,x3) & n_diver(x3) & of(x1,x2) & n_scuba(x2)) | 49a399ba-e4c8-11ec-9cdd-0242ac1c0002 | exists e2 e1 x1 x2 x3 x4 x5.(v_stand(e1) & v_emerge(e2) & on(e1,x3) & of(x3,x4) & of(x1,x2) & n_water(x5) & n_top(x3) & n_scuba(x2) & n_rock(x4) & n_diver(x1) & from(e2,x5) & after(e1,e2) & Actor(e2,x1) & Actor(e1,x1)) | exists x1 x2 x3 x4 x5.(on(x1,x4) & of(x4,x5) & of(x1,x3) & of(x1,x2) & n_top(x4) & n_scuba(x2) & n_rock(x5) & n_performnef(x1) & n_diver(x3) & a_topic(x1)) |
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A scuba diver stands on top of rocks after emerging from the water. | A scuba diver stand on a top of rocks to jump into the well. | 1 | -100 | Not all scuba divers jump into a well. | exists e1 e2 x1 x2 x3 x4 x5.(n_water(x5) & after(e1,e2) & from(e2,x5) & Actor(e2,x1) & v_emerge(e2) & on(e1,x3) & of(x3,x4) & n_rock(x4) & n_top(x3) & Actor(e1,x1) & v_stand(e1) & n_diver(x1) & of(x1,x2) & n_scuba(x2)) | exists p1 x1 x2 x3 x4 x5 x6.(n_well(x6) & a_topic(x1) & on(x1,x4) & of(x4,x5) & Topic(x5,p1) & exists e1.(into(e1,x6) & Actor(e1,x5) & v_jump(e1)) & n_rock(x5) & n_top(x4) & n_stand(x1) & of(x1,x3) & n_diver(x3) & of(x1,x2) & n_scuba(x2)) | 49a39e06-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 e2 x1 x2 x3 x4 x5.(v_stand(e1) & v_emerge(e2) & on(e1,x3) & of(x3,x4) & of(x1,x2) & n_water(x5) & n_top(x3) & n_scuba(x2) & n_rock(x4) & n_diver(x1) & from(e2,x5) & after(e1,e2) & Actor(e2,x1) & Actor(e1,x1)) | exists p1 x1 x2 x3 x4 x5 x6.(on(x1,x4) & of(x4,x5) & of(x1,x3) & of(x1,x2) & n_well(x6) & n_top(x4) & n_stand(x1) & n_scuba(x2) & n_rock(x5) & n_diver(x3) & exists e1.(v_jump(e1) & into(e1,x6) & Actor(e1,x5)) & a_topic(x1) & Topic(x5,p1)) |
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A scuba diver stands on top of rocks after emerging from the water. | A scuba diver never knows to dive. | 2 | -100 | The scuba diver can't be emerging from the water if he hasn't dived. | exists e1 e2 x1 x2 x3 x4 x5.(n_water(x5) & after(e1,e2) & from(e2,x5) & Actor(e2,x1) & v_emerge(e2) & on(e1,x3) & of(x3,x4) & n_rock(x4) & n_top(x3) & Actor(e1,x1) & v_stand(e1) & n_diver(x1) & of(x1,x2) & n_scuba(x2)) | exists e1 s1 x1 x2 x3.(a_never(s1) & Manner(e1,s1) & to(e1,x3) & n_dive(x3) & Actor(e1,x1) & v_know(e1) & n_diver(x1) & of(x1,x2) & n_scuba(x2)) | 49a3a248-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 e2 x1 x2 x3 x4 x5.(v_stand(e1) & v_emerge(e2) & on(e1,x3) & of(x3,x4) & of(x1,x2) & n_water(x5) & n_top(x3) & n_scuba(x2) & n_rock(x4) & n_diver(x1) & from(e2,x5) & after(e1,e2) & Actor(e2,x1) & Actor(e1,x1)) | exists e1 s1 x1 x2 x3.(v_know(e1) & to(e1,x3) & of(x1,x2) & n_scuba(x2) & n_diver(x1) & n_dive(x3) & a_never(s1) & Manner(e1,s1) & Actor(e1,x1)) |
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two dogs wrestle. | Two dogs together. | 0 | -100 | Two dogs must be together in order to wrestle. | exists e1 x1.(Actor(e1,x1) & v_wrestle(e1) & n_dog(x1) & card_eq_2(x1)) | exists x1.(a_topic(x1) & r_together(x1) & n_dog(x1) & card_eq_2(x1)) | 49a3a734-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 x1.(v_wrestle(e1) & n_dog(x1) & card_eq_2(x1) & Actor(e1,x1)) | exists x1.(r_together(x1) & n_dog(x1) & card_eq_2(x1) & a_topic(x1)) |
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two dogs wrestle. | Two dogs sleeping together. | 2 | -100 | The dogs would not wrestle while sleeping. | exists e1 x1.(Actor(e1,x1) & v_wrestle(e1) & n_dog(x1) & card_eq_2(x1)) | exists e1 p1 x1 x2.(a_topic(x1) & exists s1.(Theme(s1,x2) & a_together(s1)) & Topic(e1,p1) & Actor(e1,x2) & v_sleep(e1) & (x1 = x2) & n_dog(x1) & card_eq_2(x1)) | 49a3ab58-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 x1.(v_wrestle(e1) & n_dog(x1) & card_eq_2(x1) & Actor(e1,x1)) | exists e1 p1 x1 x2.(v_sleep(e1) & n_dog(x1) & exists s1.(a_together(s1) & Theme(s1,x2)) & card_eq_2(x1) & a_topic(x1) & Topic(e1,p1) & Actor(e1,x2) & (x1 = x2)) |
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two dogs wrestle. | Two dogs playing together. | 1 | -100 | Two dogs wrestling may not be playing together. | exists e1 x1.(Actor(e1,x1) & v_wrestle(e1) & n_dog(x1) & card_eq_2(x1)) | exists e1 s1 x1 x2.(a_topic(x1) & a_together(s1) & Manner(e1,s1) & Actor(e1,x2) & v_play(e1) & (x1 = x2) & n_dog(x1) & card_eq_2(x1)) | 49a3b026-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 x1.(v_wrestle(e1) & n_dog(x1) & card_eq_2(x1) & Actor(e1,x1)) | exists e1 s1 x1 x2.(v_play(e1) & n_dog(x1) & card_eq_2(x1) & a_topic(x1) & a_together(s1) & Manner(e1,s1) & Actor(e1,x2) & (x1 = x2)) |
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3 safety jacket clad Construction workers appear to be poking something interesting with their shovels. | The construction workers are looking at something interesting. | 0 | -100 | poking something almost the same as looking at something | exists e1 p1 s1 x1 x2 x3 x4 x7.(Topic(e1,p1) & Actor(e1,x1) & v_appear(e1) & exists e2 s2 x5 x6.(Theme(e2,x5) & Actor(e2,x1) & v_poke(e2) & with(s2,x7) & Theme(s2,x6) & a_interesting(s2) & (x5 = x6) & n_thing(x5)) & n_shovel(x7) & of(x7,x1) & n_thing(x1) & n_worker(x1) & of(x1,x4) & n_construction(x4) & a_clad(s1) & Theme(s1,x1) & of(x1,x3) & n_jacket(x3) & of(x1,x2) & n_safety(x2) & n_date(x1) & a_date_day_03(x1) & a_date_day_03(x1)) | exists e1 s1 x1 x2 x3 x4.(n_worker(x1) & of(x1,x2) & n_construction(x2) & at(e1,x3) & Theme(s1,x4) & a_interesting(s1) & (x3 = x4) & n_thing(x3) & Actor(e1,x1) & v_look(e1)) | 49a3b47c-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 p1 s1 x1 x2 x3 x4 x7.(v_appear(e1) & of(x7,x1) & of(x1,x4) & of(x1,x3) & of(x1,x2) & n_worker(x1) & n_thing(x1) & n_shovel(x7) & n_safety(x2) & n_jacket(x3) & n_date(x1) & n_construction(x4) & exists e2 s2 x5 x6.(with(s2,x7) & v_poke(e2) & n_thing(x5) & a_interesting(s2) & Theme(s2,x6) & Theme(e2,x5) & Actor(e2,x1) & (x5 = x6)) & a_date_day_03(x1) & a_clad(s1) & Topic(e1,p1) & Theme(s1,x1) & Actor(e1,x1)) | exists e1 s1 x1 x2 x3 x4.(v_look(e1) & of(x1,x2) & n_worker(x1) & n_thing(x3) & n_construction(x2) & at(e1,x3) & a_interesting(s1) & Theme(s1,x4) & Actor(e1,x1) & (x3 = x4)) |
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3 safety jacket clad Construction workers appear to be poking something interesting with their shovels. | None of the construction workers have shovels. | 2 | -100 | The workers need to have shovels if they are poking with their shovels. | exists e1 p1 s1 x1 x2 x3 x4 x7.(Topic(e1,p1) & Actor(e1,x1) & v_appear(e1) & exists e2 s2 x5 x6.(Theme(e2,x5) & Actor(e2,x1) & v_poke(e2) & with(s2,x7) & Theme(s2,x6) & a_interesting(s2) & (x5 = x6) & n_thing(x5)) & n_shovel(x7) & of(x7,x1) & n_thing(x1) & n_worker(x1) & of(x1,x4) & n_construction(x4) & a_clad(s1) & Theme(s1,x1) & of(x1,x3) & n_jacket(x3) & of(x1,x2) & n_safety(x2) & n_date(x1) & a_date_day_03(x1) & a_date_day_03(x1)) | exists e1 x1 x2 x3 x4.(n_worker(x2) & of(x2,x3) & n_construction(x3) & Theme(e1,x4) & Actor(e1,x1) & v_have(e1) & n_shovel(x4) & of(x1,x2) & n_none(x1)) | 49a3bde6-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 p1 s1 x1 x2 x3 x4 x7.(v_appear(e1) & of(x7,x1) & of(x1,x4) & of(x1,x3) & of(x1,x2) & n_worker(x1) & n_thing(x1) & n_shovel(x7) & n_safety(x2) & n_jacket(x3) & n_date(x1) & n_construction(x4) & exists e2 s2 x5 x6.(with(s2,x7) & v_poke(e2) & n_thing(x5) & a_interesting(s2) & Theme(s2,x6) & Theme(e2,x5) & Actor(e2,x1) & (x5 = x6)) & a_date_day_03(x1) & a_clad(s1) & Topic(e1,p1) & Theme(s1,x1) & Actor(e1,x1)) | exists e1 x1 x2 x3 x4.(v_have(e1) & of(x2,x3) & of(x1,x2) & n_worker(x2) & n_shovel(x4) & n_none(x1) & n_construction(x3) & Theme(e1,x4) & Actor(e1,x1)) |
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3 safety jacket clad Construction workers appear to be poking something interesting with their shovels. | 3 construction workers poking a dead animal with shovels. | 1 | 0.541798 | Poking something does not imply poking dead animals. | exists e1 p1 s1 x1 x2 x3 x4 x7.(Topic(e1,p1) & Actor(e1,x1) & v_appear(e1) & exists e2 s2 x5 x6.(Theme(e2,x5) & Actor(e2,x1) & v_poke(e2) & with(s2,x7) & Theme(s2,x6) & a_interesting(s2) & (x5 = x6) & n_thing(x5)) & n_shovel(x7) & of(x7,x1) & n_thing(x1) & n_worker(x1) & of(x1,x4) & n_construction(x4) & a_clad(s1) & Theme(s1,x1) & of(x1,x3) & n_jacket(x3) & of(x1,x2) & n_safety(x2) & n_date(x1) & a_date_day_03(x1) & a_date_day_03(x1)) | exists e1 s1 x1 x2 x3 x4.(Theme(e1,x3) & Actor(e1,x1) & v_poke(e1) & with(x3,x4) & n_shovel(x4) & n_animal(x3) & a_dead(s1) & Theme(s1,x3) & n_worker(x1) & of(x1,x2) & n_construction(x2) & n_date(x1) & a_date_day_03(x1) & a_date_day_03(x1)) | 49a3c688-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 p1 s1 x1 x2 x3 x4 x7.(v_appear(e1) & of(x7,x1) & of(x1,x4) & of(x1,x3) & of(x1,x2) & n_worker(x1) & n_thing(x1) & n_shovel(x7) & n_safety(x2) & n_jacket(x3) & n_date(x1) & n_construction(x4) & exists e2 s2 x5 x6.(with(s2,x7) & v_poke(e2) & n_thing(x5) & a_interesting(s2) & Theme(s2,x6) & Theme(e2,x5) & Actor(e2,x1) & (x5 = x6)) & a_date_day_03(x1) & a_clad(s1) & Topic(e1,p1) & Theme(s1,x1) & Actor(e1,x1)) | exists e1 s1 x1 x2 x3 x4.(with(x3,x4) & v_poke(e1) & of(x1,x2) & n_worker(x1) & n_shovel(x4) & n_date(x1) & n_construction(x2) & n_animal(x3) & a_dead(s1) & a_date_day_03(x1) & Theme(s1,x3) & Theme(e1,x3) & Actor(e1,x1)) |
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3 safety jacket clad Construction workers appear to be poking something interesting with their shovels. | 3 construction workers on their lunch break. | 2 | 0.002837 | If the workers are on lunch break, they wouldn't be poking with their shovels. | exists e1 p1 s1 x1 x2 x3 x4 x7.(Topic(e1,p1) & Actor(e1,x1) & v_appear(e1) & exists e2 s2 x5 x6.(Theme(e2,x5) & Actor(e2,x1) & v_poke(e2) & with(s2,x7) & Theme(s2,x6) & a_interesting(s2) & (x5 = x6) & n_thing(x5)) & n_shovel(x7) & of(x7,x1) & n_thing(x1) & n_worker(x1) & of(x1,x4) & n_construction(x4) & a_clad(s1) & Theme(s1,x1) & of(x1,x3) & n_jacket(x3) & of(x1,x2) & n_safety(x2) & n_date(x1) & a_date_day_03(x1) & a_date_day_03(x1)) | exists x1 x2 x3 x4.(a_topic(x1) & on(x1,x3) & n_break(x3) & of(x3,x4) & n_lunch(x4) & of(x3,x1) & n_thing(x1) & n_worker(x1) & of(x1,x2) & n_construction(x2) & n_date(x1) & a_date_day_03(x1) & a_date_day_03(x1)) | 49a3cad4-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 p1 s1 x1 x2 x3 x4 x7.(v_appear(e1) & of(x7,x1) & of(x1,x4) & of(x1,x3) & of(x1,x2) & n_worker(x1) & n_thing(x1) & n_shovel(x7) & n_safety(x2) & n_jacket(x3) & n_date(x1) & n_construction(x4) & exists e2 s2 x5 x6.(with(s2,x7) & v_poke(e2) & n_thing(x5) & a_interesting(s2) & Theme(s2,x6) & Theme(e2,x5) & Actor(e2,x1) & (x5 = x6)) & a_date_day_03(x1) & a_clad(s1) & Topic(e1,p1) & Theme(s1,x1) & Actor(e1,x1)) | exists x1 x2 x3 x4.(on(x1,x3) & of(x3,x4) & of(x3,x1) & of(x1,x2) & n_worker(x1) & n_thing(x1) & n_lunch(x4) & n_date(x1) & n_construction(x2) & n_break(x3) & a_topic(x1) & a_date_day_03(x1)) |
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3 safety jacket clad Construction workers appear to be poking something interesting with their shovels. | safety workers fly over the clouds | 2 | -100 | The workers can't be poking and flying at the same time. | exists e1 p1 s1 x1 x2 x3 x4 x7.(Topic(e1,p1) & Actor(e1,x1) & v_appear(e1) & exists e2 s2 x5 x6.(Theme(e2,x5) & Actor(e2,x1) & v_poke(e2) & with(s2,x7) & Theme(s2,x6) & a_interesting(s2) & (x5 = x6) & n_thing(x5)) & n_shovel(x7) & of(x7,x1) & n_thing(x1) & n_worker(x1) & of(x1,x4) & n_construction(x4) & a_clad(s1) & Theme(s1,x1) & of(x1,x3) & n_jacket(x3) & of(x1,x2) & n_safety(x2) & n_date(x1) & a_date_day_03(x1) & a_date_day_03(x1)) | exists e1 x1 x2 x3.(n_cloud(x3) & over(e1,x3) & Actor(e1,x1) & v_fly(e1) & n_worker(x1) & of(x1,x2) & n_safety(x2)) | 49a3d3d0-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 p1 s1 x1 x2 x3 x4 x7.(v_appear(e1) & of(x7,x1) & of(x1,x4) & of(x1,x3) & of(x1,x2) & n_worker(x1) & n_thing(x1) & n_shovel(x7) & n_safety(x2) & n_jacket(x3) & n_date(x1) & n_construction(x4) & exists e2 s2 x5 x6.(with(s2,x7) & v_poke(e2) & n_thing(x5) & a_interesting(s2) & Theme(s2,x6) & Theme(e2,x5) & Actor(e2,x1) & (x5 = x6)) & a_date_day_03(x1) & a_clad(s1) & Topic(e1,p1) & Theme(s1,x1) & Actor(e1,x1)) | exists e1 x1 x2 x3.(v_fly(e1) & over(e1,x3) & of(x1,x2) & n_worker(x1) & n_safety(x2) & n_cloud(x3) & Actor(e1,x1)) |
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3 safety jacket clad Construction workers appear to be poking something interesting with their shovels. | 3 construction workers with shovels. | 0 | 0.998297 | THEY HAVE SHOVELS. | exists e1 p1 s1 x1 x2 x3 x4 x7.(Topic(e1,p1) & Actor(e1,x1) & v_appear(e1) & exists e2 s2 x5 x6.(Theme(e2,x5) & Actor(e2,x1) & v_poke(e2) & with(s2,x7) & Theme(s2,x6) & a_interesting(s2) & (x5 = x6) & n_thing(x5)) & n_shovel(x7) & of(x7,x1) & n_thing(x1) & n_worker(x1) & of(x1,x4) & n_construction(x4) & a_clad(s1) & Theme(s1,x1) & of(x1,x3) & n_jacket(x3) & of(x1,x2) & n_safety(x2) & n_date(x1) & a_date_day_03(x1) & a_date_day_03(x1)) | exists x1 x2 x3.(a_topic(x1) & with(x1,x3) & n_shovel(x3) & n_worker(x1) & of(x1,x2) & n_construction(x2) & n_date(x1) & a_date_day_03(x1) & a_date_day_03(x1)) | 49a3d81c-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 p1 s1 x1 x2 x3 x4 x7.(v_appear(e1) & of(x7,x1) & of(x1,x4) & of(x1,x3) & of(x1,x2) & n_worker(x1) & n_thing(x1) & n_shovel(x7) & n_safety(x2) & n_jacket(x3) & n_date(x1) & n_construction(x4) & exists e2 s2 x5 x6.(with(s2,x7) & v_poke(e2) & n_thing(x5) & a_interesting(s2) & Theme(s2,x6) & Theme(e2,x5) & Actor(e2,x1) & (x5 = x6)) & a_date_day_03(x1) & a_clad(s1) & Topic(e1,p1) & Theme(s1,x1) & Actor(e1,x1)) | exists x1 x2 x3.(with(x1,x3) & of(x1,x2) & n_worker(x1) & n_shovel(x3) & n_date(x1) & n_construction(x2) & a_topic(x1) & a_date_day_03(x1)) |
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3 safety jacket clad Construction workers appear to be poking something interesting with their shovels. | safety workers found a treasure chest | 1 | 0.000251 | Not all safety workers find treasure chest. | exists e1 p1 s1 x1 x2 x3 x4 x7.(Topic(e1,p1) & Actor(e1,x1) & v_appear(e1) & exists e2 s2 x5 x6.(Theme(e2,x5) & Actor(e2,x1) & v_poke(e2) & with(s2,x7) & Theme(s2,x6) & a_interesting(s2) & (x5 = x6) & n_thing(x5)) & n_shovel(x7) & of(x7,x1) & n_thing(x1) & n_worker(x1) & of(x1,x4) & n_construction(x4) & a_clad(s1) & Theme(s1,x1) & of(x1,x3) & n_jacket(x3) & of(x1,x2) & n_safety(x2) & n_date(x1) & a_date_day_03(x1) & a_date_day_03(x1)) | exists e1 x1 x2 x3 x4.(Theme(e1,x3) & Actor(e1,x1) & v_find(e1) & n_chest(x3) & of(x3,x4) & n_treasure(x4) & n_worker(x1) & of(x1,x2) & n_safety(x2)) | 49a3dc7c-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 p1 s1 x1 x2 x3 x4 x7.(v_appear(e1) & of(x7,x1) & of(x1,x4) & of(x1,x3) & of(x1,x2) & n_worker(x1) & n_thing(x1) & n_shovel(x7) & n_safety(x2) & n_jacket(x3) & n_date(x1) & n_construction(x4) & exists e2 s2 x5 x6.(with(s2,x7) & v_poke(e2) & n_thing(x5) & a_interesting(s2) & Theme(s2,x6) & Theme(e2,x5) & Actor(e2,x1) & (x5 = x6)) & a_date_day_03(x1) & a_clad(s1) & Topic(e1,p1) & Theme(s1,x1) & Actor(e1,x1)) | exists e1 x1 x2 x3 x4.(v_find(e1) & of(x3,x4) & of(x1,x2) & n_worker(x1) & n_treasure(x4) & n_safety(x2) & n_chest(x3) & Theme(e1,x3) & Actor(e1,x1)) |
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3 safety jacket clad Construction workers appear to be poking something interesting with their shovels. | safety workers found something cool. | 0 | -100 | INTERESTING IS SOMETHING THAT IS COOL. | exists e1 p1 s1 x1 x2 x3 x4 x7.(Topic(e1,p1) & Actor(e1,x1) & v_appear(e1) & exists e2 s2 x5 x6.(Theme(e2,x5) & Actor(e2,x1) & v_poke(e2) & with(s2,x7) & Theme(s2,x6) & a_interesting(s2) & (x5 = x6) & n_thing(x5)) & n_shovel(x7) & of(x7,x1) & n_thing(x1) & n_worker(x1) & of(x1,x4) & n_construction(x4) & a_clad(s1) & Theme(s1,x1) & of(x1,x3) & n_jacket(x3) & of(x1,x2) & n_safety(x2) & n_date(x1) & a_date_day_03(x1) & a_date_day_03(x1)) | exists e1 s1 x1 x2 x3 x4.(Theme(e1,x3) & Actor(e1,x1) & v_find(e1) & Theme(s1,x4) & a_cool(s1) & (x3 = x4) & n_thing(x3) & n_worker(x1) & of(x1,x2) & n_safety(x2)) | 49a3e2da-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 p1 s1 x1 x2 x3 x4 x7.(v_appear(e1) & of(x7,x1) & of(x1,x4) & of(x1,x3) & of(x1,x2) & n_worker(x1) & n_thing(x1) & n_shovel(x7) & n_safety(x2) & n_jacket(x3) & n_date(x1) & n_construction(x4) & exists e2 s2 x5 x6.(with(s2,x7) & v_poke(e2) & n_thing(x5) & a_interesting(s2) & Theme(s2,x6) & Theme(e2,x5) & Actor(e2,x1) & (x5 = x6)) & a_date_day_03(x1) & a_clad(s1) & Topic(e1,p1) & Theme(s1,x1) & Actor(e1,x1)) | exists e1 s1 x1 x2 x3 x4.(v_find(e1) & of(x1,x2) & n_worker(x1) & n_thing(x3) & n_safety(x2) & a_cool(s1) & Theme(s1,x4) & Theme(e1,x3) & Actor(e1,x1) & (x3 = x4)) |
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3 safety jacket clad Construction workers appear to be poking something interesting with their shovels. | The workers are poking something that is alive. | 1 | 0.121799 | Not all things found by workers is alive. | exists e1 p1 s1 x1 x2 x3 x4 x7.(Topic(e1,p1) & Actor(e1,x1) & v_appear(e1) & exists e2 s2 x5 x6.(Theme(e2,x5) & Actor(e2,x1) & v_poke(e2) & with(s2,x7) & Theme(s2,x6) & a_interesting(s2) & (x5 = x6) & n_thing(x5)) & n_shovel(x7) & of(x7,x1) & n_thing(x1) & n_worker(x1) & of(x1,x4) & n_construction(x4) & a_clad(s1) & Theme(s1,x1) & of(x1,x3) & n_jacket(x3) & of(x1,x2) & n_safety(x2) & n_date(x1) & a_date_day_03(x1) & a_date_day_03(x1)) | exists e1 s1 x1 x2 x3.(n_worker(x1) & Theme(e1,x2) & Actor(e1,x1) & v_poke(e1) & Theme(s1,x3) & a_alive(s1) & (x2 = x3) & n_thing(x2)) | 49a3ec44-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 p1 s1 x1 x2 x3 x4 x7.(v_appear(e1) & of(x7,x1) & of(x1,x4) & of(x1,x3) & of(x1,x2) & n_worker(x1) & n_thing(x1) & n_shovel(x7) & n_safety(x2) & n_jacket(x3) & n_date(x1) & n_construction(x4) & exists e2 s2 x5 x6.(with(s2,x7) & v_poke(e2) & n_thing(x5) & a_interesting(s2) & Theme(s2,x6) & Theme(e2,x5) & Actor(e2,x1) & (x5 = x6)) & a_date_day_03(x1) & a_clad(s1) & Topic(e1,p1) & Theme(s1,x1) & Actor(e1,x1)) | exists e1 s1 x1 x2 x3.(v_poke(e1) & n_worker(x1) & n_thing(x2) & a_alive(s1) & Theme(s1,x3) & Theme(e1,x2) & Actor(e1,x1) & (x2 = x3)) |
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3 safety jacket clad Construction workers appear to be poking something interesting with their shovels. | Three construction workers have found historical artifacts on their job site. | 1 | 0.000828 | Not 3 safety jacket clad Construction workers find historical artifacts on their job site. | exists e1 p1 s1 x1 x2 x3 x4 x7.(Topic(e1,p1) & Actor(e1,x1) & v_appear(e1) & exists e2 s2 x5 x6.(Theme(e2,x5) & Actor(e2,x1) & v_poke(e2) & with(s2,x7) & Theme(s2,x6) & a_interesting(s2) & (x5 = x6) & n_thing(x5)) & n_shovel(x7) & of(x7,x1) & n_thing(x1) & n_worker(x1) & of(x1,x4) & n_construction(x4) & a_clad(s1) & Theme(s1,x1) & of(x1,x3) & n_jacket(x3) & of(x1,x2) & n_safety(x2) & n_date(x1) & a_date_day_03(x1) & a_date_day_03(x1)) | exists e1 s1 x1 x2 x3 x4 x5.(Theme(e1,x3) & Actor(e1,x1) & v_find(e1) & on(x3,x4) & n_site(x4) & of(x4,x5) & n_job(x5) & of(x4,x1) & n_thing(x1) & n_artifact(x3) & a_historical(s1) & Theme(s1,x3) & n_worker(x1) & of(x1,x2) & n_construction(x2) & card_eq_3(x1)) | 49a3f0b8-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 p1 s1 x1 x2 x3 x4 x7.(v_appear(e1) & of(x7,x1) & of(x1,x4) & of(x1,x3) & of(x1,x2) & n_worker(x1) & n_thing(x1) & n_shovel(x7) & n_safety(x2) & n_jacket(x3) & n_date(x1) & n_construction(x4) & exists e2 s2 x5 x6.(with(s2,x7) & v_poke(e2) & n_thing(x5) & a_interesting(s2) & Theme(s2,x6) & Theme(e2,x5) & Actor(e2,x1) & (x5 = x6)) & a_date_day_03(x1) & a_clad(s1) & Topic(e1,p1) & Theme(s1,x1) & Actor(e1,x1)) | exists e1 s1 x1 x2 x3 x4 x5.(v_find(e1) & on(x3,x4) & of(x4,x5) & of(x4,x1) & of(x1,x2) & n_worker(x1) & n_thing(x1) & n_site(x4) & n_job(x5) & n_construction(x2) & n_artifact(x3) & card_eq_3(x1) & a_historical(s1) & Theme(s1,x3) & Theme(e1,x3) & Actor(e1,x1)) |
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3 safety jacket clad Construction workers appear to be poking something interesting with their shovels. | Some construction workers found a body. | 1 | 0.000552 | Not everything construction workers find interesting is going to be a body. | exists e1 p1 s1 x1 x2 x3 x4 x7.(Topic(e1,p1) & Actor(e1,x1) & v_appear(e1) & exists e2 s2 x5 x6.(Theme(e2,x5) & Actor(e2,x1) & v_poke(e2) & with(s2,x7) & Theme(s2,x6) & a_interesting(s2) & (x5 = x6) & n_thing(x5)) & n_shovel(x7) & of(x7,x1) & n_thing(x1) & n_worker(x1) & of(x1,x4) & n_construction(x4) & a_clad(s1) & Theme(s1,x1) & of(x1,x3) & n_jacket(x3) & of(x1,x2) & n_safety(x2) & n_date(x1) & a_date_day_03(x1) & a_date_day_03(x1)) | exists e1 x1 x2 x3.(Theme(e1,x3) & Actor(e1,x1) & v_find(e1) & n_body(x3) & n_worker(x1) & of(x1,x2) & n_construction(x2)) | 49a3f57c-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 p1 s1 x1 x2 x3 x4 x7.(v_appear(e1) & of(x7,x1) & of(x1,x4) & of(x1,x3) & of(x1,x2) & n_worker(x1) & n_thing(x1) & n_shovel(x7) & n_safety(x2) & n_jacket(x3) & n_date(x1) & n_construction(x4) & exists e2 s2 x5 x6.(with(s2,x7) & v_poke(e2) & n_thing(x5) & a_interesting(s2) & Theme(s2,x6) & Theme(e2,x5) & Actor(e2,x1) & (x5 = x6)) & a_date_day_03(x1) & a_clad(s1) & Topic(e1,p1) & Theme(s1,x1) & Actor(e1,x1)) | exists e1 x1 x2 x3.(v_find(e1) & of(x1,x2) & n_worker(x1) & n_construction(x2) & n_body(x3) & Theme(e1,x3) & Actor(e1,x1)) |
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Three male construction workers are examining something in a field, two of them are holding shovels. | Three male construction workers hold shovels as they examine something in a field. | 1 | 0.026519 | Not all construction workers are necessarily holding shovels. | exists e1 p1 s1 x1 x2 x3 x4.(Theme(e1,x3) & Actor(e1,x1) & v_examine(e1) & exists e2 x5 x6.(Theme(e2,x6) & Actor(e2,x5) & v_hold(e2) & n_shovel(x6) & of(x5,x1) & n_thing(x5) & card_eq_2(x5)) & n_thing(x1) & that(x3,p1) & in(x3,x4) & n_field(x4) & n_thing(x3) & n_worker(x1) & of(x1,x2) & n_construction(x2) & a_male(s1) & Theme(s1,x1) & card_eq_3(x1)) | exists e1 e2 s1 x1 x2 x3 x4 x5 x6.(Theme(e2,x5) & Actor(e2,x1) & v_examine(e2) & in(x5,x6) & n_field(x6) & n_thing(x5) & as(e1,x1) & n_thing(x1) & Theme(e1,x4) & Actor(e1,x3) & v_hold(e1) & n_shovel(x4) & (x1 = x3) & n_worker(x1) & of(x1,x2) & n_construction(x2) & a_male(s1) & Theme(s1,x1) & card_eq_3(x1)) | 49a3fe78-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 p1 s1 x1 x2 x3 x4.(v_examine(e1) & that(x3,p1) & of(x1,x2) & n_worker(x1) & n_thing(x3) & n_thing(x1) & n_field(x4) & n_construction(x2) & in(x3,x4) & exists e2 x5 x6.(v_hold(e2) & of(x5,x1) & n_thing(x5) & n_shovel(x6) & card_eq_2(x5) & Theme(e2,x6) & Actor(e2,x5)) & card_eq_3(x1) & a_male(s1) & Theme(s1,x1) & Theme(e1,x3) & Actor(e1,x1)) | exists e1 e2 s1 x1 x2 x3 x4 x5 x6.(v_hold(e1) & v_examine(e2) & of(x1,x2) & n_worker(x1) & n_thing(x5) & n_thing(x1) & n_shovel(x4) & n_field(x6) & n_construction(x2) & in(x5,x6) & card_eq_3(x1) & as(e1,x1) & a_male(s1) & Theme(s1,x1) & Theme(e2,x5) & Theme(e1,x4) & Actor(e2,x1) & Actor(e1,x3) & (x1 = x3)) |
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Three male construction workers are examining something in a field, two of them are holding shovels. | Construction workers are looking at a deer in a field. | 1 | 0.002641 | Construction workers can look at others things besides a deer. | exists e1 p1 s1 x1 x2 x3 x4.(Theme(e1,x3) & Actor(e1,x1) & v_examine(e1) & exists e2 x5 x6.(Theme(e2,x6) & Actor(e2,x5) & v_hold(e2) & n_shovel(x6) & of(x5,x1) & n_thing(x5) & card_eq_2(x5)) & n_thing(x1) & that(x3,p1) & in(x3,x4) & n_field(x4) & n_thing(x3) & n_worker(x1) & of(x1,x2) & n_construction(x2) & a_male(s1) & Theme(s1,x1) & card_eq_3(x1)) | exists e1 x1 x2 x3 x4.(at(e1,x3) & in(x3,x4) & n_field(x4) & n_deer(x3) & Actor(e1,x1) & v_look(e1) & n_worker(x1) & of(x1,x2) & n_construction(x2)) | 49a4081e-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 p1 s1 x1 x2 x3 x4.(v_examine(e1) & that(x3,p1) & of(x1,x2) & n_worker(x1) & n_thing(x3) & n_thing(x1) & n_field(x4) & n_construction(x2) & in(x3,x4) & exists e2 x5 x6.(v_hold(e2) & of(x5,x1) & n_thing(x5) & n_shovel(x6) & card_eq_2(x5) & Theme(e2,x6) & Actor(e2,x5)) & card_eq_3(x1) & a_male(s1) & Theme(s1,x1) & Theme(e1,x3) & Actor(e1,x1)) | exists e1 x1 x2 x3 x4.(v_look(e1) & of(x1,x2) & n_worker(x1) & n_field(x4) & n_deer(x3) & n_construction(x2) & in(x3,x4) & at(e1,x3) & Actor(e1,x1)) |
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Three male construction workers are examining something in a field, two of them are holding shovels. | All of the construction workers are sweating | 1 | 0.266784 | Not all construction workers are sweating. | exists e1 p1 s1 x1 x2 x3 x4.(Theme(e1,x3) & Actor(e1,x1) & v_examine(e1) & exists e2 x5 x6.(Theme(e2,x6) & Actor(e2,x5) & v_hold(e2) & n_shovel(x6) & of(x5,x1) & n_thing(x5) & card_eq_2(x5)) & n_thing(x1) & that(x3,p1) & in(x3,x4) & n_field(x4) & n_thing(x3) & n_worker(x1) & of(x1,x2) & n_construction(x2) & a_male(s1) & Theme(s1,x1) & card_eq_3(x1)) | exists x2 x3.(n_worker(x2) & of(x2,x3) & n_construction(x3) & all x1.(n_thing(x1) -> exists e1.(Actor(e1,x1) & v_sweat(e1) & of(x1,x2)))) | 49a41106-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 p1 s1 x1 x2 x3 x4.(v_examine(e1) & that(x3,p1) & of(x1,x2) & n_worker(x1) & n_thing(x3) & n_thing(x1) & n_field(x4) & n_construction(x2) & in(x3,x4) & exists e2 x5 x6.(v_hold(e2) & of(x5,x1) & n_thing(x5) & n_shovel(x6) & card_eq_2(x5) & Theme(e2,x6) & Actor(e2,x5)) & card_eq_3(x1) & a_male(s1) & Theme(s1,x1) & Theme(e1,x3) & Actor(e1,x1)) | exists x2 x3.(of(x2,x3) & n_worker(x2) & n_construction(x3) & all x1.(exists e1.(v_sweat(e1) & of(x1,x2) & Actor(e1,x1)) | -n_thing(x1))) |
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Three male construction workers are examining something in a field, two of them are holding shovels. | Two dogs are playing chase in a field. | 1 | 0.000184 | Not all fields have dogs playing in them. | exists e1 p1 s1 x1 x2 x3 x4.(Theme(e1,x3) & Actor(e1,x1) & v_examine(e1) & exists e2 x5 x6.(Theme(e2,x6) & Actor(e2,x5) & v_hold(e2) & n_shovel(x6) & of(x5,x1) & n_thing(x5) & card_eq_2(x5)) & n_thing(x1) & that(x3,p1) & in(x3,x4) & n_field(x4) & n_thing(x3) & n_worker(x1) & of(x1,x2) & n_construction(x2) & a_male(s1) & Theme(s1,x1) & card_eq_3(x1)) | exists e1 x1 x2 x3.(in(e1,x3) & n_field(x3) & Theme(e1,x2) & Actor(e1,x1) & v_play(e1) & n_chase(x2) & n_dog(x1) & card_eq_2(x1)) | 49a419c6-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 p1 s1 x1 x2 x3 x4.(v_examine(e1) & that(x3,p1) & of(x1,x2) & n_worker(x1) & n_thing(x3) & n_thing(x1) & n_field(x4) & n_construction(x2) & in(x3,x4) & exists e2 x5 x6.(v_hold(e2) & of(x5,x1) & n_thing(x5) & n_shovel(x6) & card_eq_2(x5) & Theme(e2,x6) & Actor(e2,x5)) & card_eq_3(x1) & a_male(s1) & Theme(s1,x1) & Theme(e1,x3) & Actor(e1,x1)) | exists e1 x1 x2 x3.(v_play(e1) & n_field(x3) & n_dog(x1) & n_chase(x2) & in(e1,x3) & card_eq_2(x1) & Theme(e1,x2) & Actor(e1,x1)) |
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Three male construction workers are examining something in a field, two of them are holding shovels. | Two of the three are also wearing high heels | 2 | 0.000064 | Male workers wouldn't be wearing high heels. | exists e1 p1 s1 x1 x2 x3 x4.(Theme(e1,x3) & Actor(e1,x1) & v_examine(e1) & exists e2 x5 x6.(Theme(e2,x6) & Actor(e2,x5) & v_hold(e2) & n_shovel(x6) & of(x5,x1) & n_thing(x5) & card_eq_2(x5)) & n_thing(x1) & that(x3,p1) & in(x3,x4) & n_field(x4) & n_thing(x3) & n_worker(x1) & of(x1,x2) & n_construction(x2) & a_male(s1) & Theme(s1,x1) & card_eq_3(x1)) | exists e1 s1 s2 x1 x2.(a_also(s2) & Manner(e1,s2) & Theme(e1,x2) & Actor(e1,x1) & v_wear(e1) & n_heel(x2) & a_high(s1) & Theme(s1,x2) & of(x1,x2) & n_thing(x2) & card_eq_3(x2) & n_thing(x1) & card_eq_2(x1)) | 49a41eb2-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 p1 s1 x1 x2 x3 x4.(v_examine(e1) & that(x3,p1) & of(x1,x2) & n_worker(x1) & n_thing(x3) & n_thing(x1) & n_field(x4) & n_construction(x2) & in(x3,x4) & exists e2 x5 x6.(v_hold(e2) & of(x5,x1) & n_thing(x5) & n_shovel(x6) & card_eq_2(x5) & Theme(e2,x6) & Actor(e2,x5)) & card_eq_3(x1) & a_male(s1) & Theme(s1,x1) & Theme(e1,x3) & Actor(e1,x1)) | exists e1 s1 s2 x1 x2.(v_wear(e1) & of(x1,x2) & n_thing(x2) & n_thing(x1) & n_heel(x2) & card_eq_3(x2) & card_eq_2(x1) & a_high(s1) & a_also(s2) & Theme(s1,x2) & Theme(e1,x2) & Manner(e1,s2) & Actor(e1,x1)) |
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Three male construction workers are examining something in a field, two of them are holding shovels. | They are about to dig | 1 | 0.719113 | Examining a field, does not imply that they are about to dig. | exists e1 p1 s1 x1 x2 x3 x4.(Theme(e1,x3) & Actor(e1,x1) & v_examine(e1) & exists e2 x5 x6.(Theme(e2,x6) & Actor(e2,x5) & v_hold(e2) & n_shovel(x6) & of(x5,x1) & n_thing(x5) & card_eq_2(x5)) & n_thing(x1) & that(x3,p1) & in(x3,x4) & n_field(x4) & n_thing(x3) & n_worker(x1) & of(x1,x2) & n_construction(x2) & a_male(s1) & Theme(s1,x1) & card_eq_3(x1)) | exists p1 s1 x1.(n_thing(x1) & Topic(s1,p1) & Actor(s1,x1) & a_about(s1) & exists e1.(Actor(e1,x1) & v_dig(e1))) | 49a430f0-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 p1 s1 x1 x2 x3 x4.(v_examine(e1) & that(x3,p1) & of(x1,x2) & n_worker(x1) & n_thing(x3) & n_thing(x1) & n_field(x4) & n_construction(x2) & in(x3,x4) & exists e2 x5 x6.(v_hold(e2) & of(x5,x1) & n_thing(x5) & n_shovel(x6) & card_eq_2(x5) & Theme(e2,x6) & Actor(e2,x5)) & card_eq_3(x1) & a_male(s1) & Theme(s1,x1) & Theme(e1,x3) & Actor(e1,x1)) | exists p1 s1 x1.(n_thing(x1) & exists e1.(v_dig(e1) & Actor(e1,x1)) & a_about(s1) & Topic(s1,p1) & Actor(s1,x1)) |
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Three male construction workers are examining something in a field, two of them are holding shovels. | The three workers are outside | 0 | 0.991709 | If you are in a field your are outside. | exists e1 p1 s1 x1 x2 x3 x4.(Theme(e1,x3) & Actor(e1,x1) & v_examine(e1) & exists e2 x5 x6.(Theme(e2,x6) & Actor(e2,x5) & v_hold(e2) & n_shovel(x6) & of(x5,x1) & n_thing(x5) & card_eq_2(x5)) & n_thing(x1) & that(x3,p1) & in(x3,x4) & n_field(x4) & n_thing(x3) & n_worker(x1) & of(x1,x2) & n_construction(x2) & a_male(s1) & Theme(s1,x1) & card_eq_3(x1)) | exists s1 x1.(n_worker(x1) & card_eq_3(x1) & Theme(s1,x1) & a_outside(s1)) | 49a43550-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 p1 s1 x1 x2 x3 x4.(v_examine(e1) & that(x3,p1) & of(x1,x2) & n_worker(x1) & n_thing(x3) & n_thing(x1) & n_field(x4) & n_construction(x2) & in(x3,x4) & exists e2 x5 x6.(v_hold(e2) & of(x5,x1) & n_thing(x5) & n_shovel(x6) & card_eq_2(x5) & Theme(e2,x6) & Actor(e2,x5)) & card_eq_3(x1) & a_male(s1) & Theme(s1,x1) & Theme(e1,x3) & Actor(e1,x1)) | exists s1 x1.(n_worker(x1) & card_eq_3(x1) & a_outside(s1) & Theme(s1,x1)) |
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Three male workers in bright jackets are working in a field with shovels. | Three men are digging graves. | 1 | 0.01565 | Workers can be in a field for reasons other than digging graves. | exists e1 s1 s2 x1 x2 x3 x4.(with(e1,x4) & n_shovel(x4) & in(e1,x3) & n_field(x3) & Actor(e1,x1) & v_work(e1) & in(x1,x2) & n_jacket(x2) & a_bright(s2) & Theme(s2,x2) & n_worker(x1) & a_male(s1) & Theme(s1,x1) & card_eq_3(x1)) | exists e1 x1 x2.(Theme(e1,x2) & Actor(e1,x1) & v_dig(e1) & n_grave(x2) & n_man(x1) & card_eq_3(x1)) | 49a443ce-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 s2 x1 x2 x3 x4.(with(e1,x4) & v_work(e1) & n_worker(x1) & n_shovel(x4) & n_jacket(x2) & n_field(x3) & in(x1,x2) & in(e1,x3) & card_eq_3(x1) & a_male(s1) & a_bright(s2) & Theme(s2,x2) & Theme(s1,x1) & Actor(e1,x1)) | exists e1 x1 x2.(v_dig(e1) & n_man(x1) & n_grave(x2) & card_eq_3(x1) & Theme(e1,x2) & Actor(e1,x1)) |
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Three male workers in bright jackets are working in a field with shovels. | The male workers were outdoors. | 0 | 0.995009 | Three workers were working outdoors in a field. | exists e1 s1 s2 x1 x2 x3 x4.(with(e1,x4) & n_shovel(x4) & in(e1,x3) & n_field(x3) & Actor(e1,x1) & v_work(e1) & in(x1,x2) & n_jacket(x2) & a_bright(s2) & Theme(s2,x2) & n_worker(x1) & a_male(s1) & Theme(s1,x1) & card_eq_3(x1)) | exists p1 s1 x1.(n_worker(x1) & a_male(s1) & Theme(s1,x1) & exists x2.((x1 = x2) & n_outdoors(x2))) | 49a44c70-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 s2 x1 x2 x3 x4.(with(e1,x4) & v_work(e1) & n_worker(x1) & n_shovel(x4) & n_jacket(x2) & n_field(x3) & in(x1,x2) & in(e1,x3) & card_eq_3(x1) & a_male(s1) & a_bright(s2) & Theme(s2,x2) & Theme(s1,x1) & Actor(e1,x1)) | exists s1 x1.(n_worker(x1) & exists x2.(n_outdoors(x2) & (x1 = x2)) & a_male(s1) & Theme(s1,x1)) |
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Three male workers in bright jackets are working in a field with shovels. | The three workers are not working at all. | 2 | 0.000006 | you cant be both working and not working at the same time. | exists e1 s1 s2 x1 x2 x3 x4.(with(e1,x4) & n_shovel(x4) & in(e1,x3) & n_field(x3) & Actor(e1,x1) & v_work(e1) & in(x1,x2) & n_jacket(x2) & a_bright(s2) & Theme(s2,x2) & n_worker(x1) & a_male(s1) & Theme(s1,x1) & card_eq_3(x1)) | exists x1.(n_worker(x1) & card_eq_3(x1) & -exists e1.(all x2.(n_thing(x2) -> at(e1,x2)) & Actor(e1,x1) & v_work(e1))) | 49a455b2-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 s2 x1 x2 x3 x4.(with(e1,x4) & v_work(e1) & n_worker(x1) & n_shovel(x4) & n_jacket(x2) & n_field(x3) & in(x1,x2) & in(e1,x3) & card_eq_3(x1) & a_male(s1) & a_bright(s2) & Theme(s2,x2) & Theme(s1,x1) & Actor(e1,x1)) | exists x1.(n_worker(x1) & card_eq_3(x1) & all e1.(exists x2.(n_thing(x2) & -at(e1,x2)) | -v_work(e1) | -Actor(e1,x1))) |
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Three male workers in bright jackets are working in a field with shovels. | There are some people digging a hole. | 1 | 0.853405 | Workers can do other work besides digging a hole in a field. | exists e1 s1 s2 x1 x2 x3 x4.(with(e1,x4) & n_shovel(x4) & in(e1,x3) & n_field(x3) & Actor(e1,x1) & v_work(e1) & in(x1,x2) & n_jacket(x2) & a_bright(s2) & Theme(s2,x2) & n_worker(x1) & a_male(s1) & Theme(s1,x1) & card_eq_3(x1)) | exists p1 x1 e1 x2 x3 x4.((x1 = x2) & Theme(e1,x4) & Actor(e1,x3) & v_dig(e1) & n_hole(x4) & (x2 = x3) & n_people(x2)) | 49a45a30-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 s2 x1 x2 x3 x4.(with(e1,x4) & v_work(e1) & n_worker(x1) & n_shovel(x4) & n_jacket(x2) & n_field(x3) & in(x1,x2) & in(e1,x3) & card_eq_3(x1) & a_male(s1) & a_bright(s2) & Theme(s2,x2) & Theme(s1,x1) & Actor(e1,x1)) | exists x1 e1 x2 x3 x4.(v_dig(e1) & n_people(x2) & n_hole(x4) & Theme(e1,x4) & Actor(e1,x3) & (x2 = x3) & (x1 = x2)) |
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Three male workers in bright jackets are working in a field with shovels. | The three workers are digging a hole | 1 | 0.853405 | Not all workers in a field are digging a hole. | exists e1 s1 s2 x1 x2 x3 x4.(with(e1,x4) & n_shovel(x4) & in(e1,x3) & n_field(x3) & Actor(e1,x1) & v_work(e1) & in(x1,x2) & n_jacket(x2) & a_bright(s2) & Theme(s2,x2) & n_worker(x1) & a_male(s1) & Theme(s1,x1) & card_eq_3(x1)) | exists e1 x1 x2.(n_worker(x1) & card_eq_3(x1) & Theme(e1,x2) & Actor(e1,x1) & v_dig(e1) & n_hole(x2)) | 49a45e90-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 s2 x1 x2 x3 x4.(with(e1,x4) & v_work(e1) & n_worker(x1) & n_shovel(x4) & n_jacket(x2) & n_field(x3) & in(x1,x2) & in(e1,x3) & card_eq_3(x1) & a_male(s1) & a_bright(s2) & Theme(s2,x2) & Theme(s1,x1) & Actor(e1,x1)) | exists e1 x1 x2.(v_dig(e1) & n_worker(x1) & n_hole(x2) & card_eq_3(x1) & Theme(e1,x2) & Actor(e1,x1)) |
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Three male workers in bright jackets are working in a field with shovels. | The men are construction workers, working in the field. | 1 | 0.757099 | Not all male workers are construction workers. | exists e1 s1 s2 x1 x2 x3 x4.(with(e1,x4) & n_shovel(x4) & in(e1,x3) & n_field(x3) & Actor(e1,x1) & v_work(e1) & in(x1,x2) & n_jacket(x2) & a_bright(s2) & Theme(s2,x2) & n_worker(x1) & a_male(s1) & Theme(s1,x1) & card_eq_3(x1)) | exists e1 p1 x1 x2.(n_field(x2) & n_man(x1) & for(p1,e1) & in(e1,x2) & Actor(e1,x1) & v_work(e1) & exists x3 x4.((x1 = x3) & n_worker(x3) & of(x3,x4) & n_construction(x4))) | 49a462f0-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 s2 x1 x2 x3 x4.(with(e1,x4) & v_work(e1) & n_worker(x1) & n_shovel(x4) & n_jacket(x2) & n_field(x3) & in(x1,x2) & in(e1,x3) & card_eq_3(x1) & a_male(s1) & a_bright(s2) & Theme(s2,x2) & Theme(s1,x1) & Actor(e1,x1)) | exists e1 p1 x1 x2.(v_work(e1) & n_man(x1) & n_field(x2) & in(e1,x2) & for(p1,e1) & exists x3 x4.(of(x3,x4) & n_worker(x3) & n_construction(x4) & (x1 = x3)) & Actor(e1,x1)) |
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Three male workers in bright jackets are working in a field with shovels. | The male workers were working up a sweat. | 1 | 0.813955 | working doesn't always mean sweat. | exists e1 s1 s2 x1 x2 x3 x4.(with(e1,x4) & n_shovel(x4) & in(e1,x3) & n_field(x3) & Actor(e1,x1) & v_work(e1) & in(x1,x2) & n_jacket(x2) & a_bright(s2) & Theme(s2,x2) & n_worker(x1) & a_male(s1) & Theme(s1,x1) & card_eq_3(x1)) | exists e1 s1 s2 x1 x2.(n_worker(x1) & a_male(s1) & Theme(s1,x1) & a_up(s2) & Manner(e1,s2) & Theme(e1,x2) & Actor(e1,x1) & v_work(e1) & n_sweat(x2)) | 49a46d4a-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 s2 x1 x2 x3 x4.(with(e1,x4) & v_work(e1) & n_worker(x1) & n_shovel(x4) & n_jacket(x2) & n_field(x3) & in(x1,x2) & in(e1,x3) & card_eq_3(x1) & a_male(s1) & a_bright(s2) & Theme(s2,x2) & Theme(s1,x1) & Actor(e1,x1)) | exists e1 s1 s2 x1 x2.(v_work(e1) & n_worker(x1) & n_sweat(x2) & a_up(s2) & a_male(s1) & Theme(s1,x1) & Theme(e1,x2) & Manner(e1,s2) & Actor(e1,x1)) |
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A blond woman in a white dress sits in a flowering tree while holding a white bird. | the woman is a professor | 1 | 0.011606 | The specific profession of the woman cannot be inferred from her clothing. We cannot tell if she is a professor. | exists e1 e3 e2 s1 s2 s3 x1 x2 x3 x4.(while(e1,e3) & Theme(e3,x4) & Actor(e3,x1) & v_hold(e3) & n_bird(x4) & a_white(s3) & Theme(s3,x4) & in(e1,x3) & n_tree(x3) & Actor(e2,x3) & v_flower(e2) & Actor(e1,x1) & v_sit(e1) & in(x1,x2) & n_dress(x2) & a_white(s2) & Theme(s2,x2) & n_woman(x1) & a_blond(s1) & Theme(s1,x1)) | exists p1 x1.(n_woman(x1) & exists x2.((x1 = x2) & n_professor(x2))) | 49a539e6-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 e3 e2 s1 s2 s3 x1 x2 x3 x4.(while(e1,e3) & v_sit(e1) & v_hold(e3) & v_flower(e2) & n_woman(x1) & n_tree(x3) & n_dress(x2) & n_bird(x4) & in(x1,x2) & in(e1,x3) & a_white(s3) & a_white(s2) & a_blond(s1) & Theme(s3,x4) & Theme(s2,x2) & Theme(s1,x1) & Theme(e3,x4) & Actor(e3,x1) & Actor(e2,x3) & Actor(e1,x1)) | exists x1.(n_woman(x1) & exists x2.(n_professor(x2) & (x1 = x2))) |
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A blond woman in a white dress sits in a flowering tree while holding a white bird. | The woman beats two eggs to make breakfast for her husband. | 2 | 0.000009 | The woman can't be beating eggs to make breakfast if she is in a tree holding a bird. | exists e1 e3 e2 s1 s2 s3 x1 x2 x3 x4.(while(e1,e3) & Theme(e3,x4) & Actor(e3,x1) & v_hold(e3) & n_bird(x4) & a_white(s3) & Theme(s3,x4) & in(e1,x3) & n_tree(x3) & Actor(e2,x3) & v_flower(e2) & Actor(e1,x1) & v_sit(e1) & in(x1,x2) & n_dress(x2) & a_white(s2) & Theme(s2,x2) & n_woman(x1) & a_blond(s1) & Theme(s1,x1)) | exists e1 p1 x1 x2 x4.(n_husband(x4) & of(x4,x1) & n_female(x1) & n_woman(x1) & Topic(e1,p1) & exists e2 x3.(for(e2,x4) & Theme(e2,x3) & Actor(e2,x1) & v_make(e2) & n_breakfast(x3)) & Theme(e1,x2) & Actor(e1,x1) & v_beat(e1) & n_egg(x2) & card_eq_2(x2)) | 49a53f40-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 e3 e2 s1 s2 s3 x1 x2 x3 x4.(while(e1,e3) & v_sit(e1) & v_hold(e3) & v_flower(e2) & n_woman(x1) & n_tree(x3) & n_dress(x2) & n_bird(x4) & in(x1,x2) & in(e1,x3) & a_white(s3) & a_white(s2) & a_blond(s1) & Theme(s3,x4) & Theme(s2,x2) & Theme(s1,x1) & Theme(e3,x4) & Actor(e3,x1) & Actor(e2,x3) & Actor(e1,x1)) | exists e1 p1 x1 x2 x4.(v_beat(e1) & of(x4,x1) & n_woman(x1) & n_husband(x4) & n_female(x1) & n_egg(x2) & exists e2 x3.(v_make(e2) & n_breakfast(x3) & for(e2,x4) & Theme(e2,x3) & Actor(e2,x1)) & card_eq_2(x2) & Topic(e1,p1) & Theme(e1,x2) & Actor(e1,x1)) |
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A blond woman in a white dress sits in a flowering tree while holding a white bird. | The woman is being photographed for a magazine. | 1 | 0.1424 | If the woman is being photographed then there must be someone else with her. We don't know that information. | exists e1 e3 e2 s1 s2 s3 x1 x2 x3 x4.(while(e1,e3) & Theme(e3,x4) & Actor(e3,x1) & v_hold(e3) & n_bird(x4) & a_white(s3) & Theme(s3,x4) & in(e1,x3) & n_tree(x3) & Actor(e2,x3) & v_flower(e2) & Actor(e1,x1) & v_sit(e1) & in(x1,x2) & n_dress(x2) & a_white(s2) & Theme(s2,x2) & n_woman(x1) & a_blond(s1) & Theme(s1,x1)) | exists e1 x1 x2.(n_woman(x1) & for(e1,x2) & n_magazine(x2) & Theme(e1,x1) & v_photograph(e1)) | 49a54846-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 e3 e2 s1 s2 s3 x1 x2 x3 x4.(while(e1,e3) & v_sit(e1) & v_hold(e3) & v_flower(e2) & n_woman(x1) & n_tree(x3) & n_dress(x2) & n_bird(x4) & in(x1,x2) & in(e1,x3) & a_white(s3) & a_white(s2) & a_blond(s1) & Theme(s3,x4) & Theme(s2,x2) & Theme(s1,x1) & Theme(e3,x4) & Actor(e3,x1) & Actor(e2,x3) & Actor(e1,x1)) | exists e1 x1 x2.(v_photograph(e1) & n_woman(x1) & n_magazine(x2) & for(e1,x2) & Theme(e1,x1)) |
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A blond woman in a white dress sits in a flowering tree while holding a white bird. | A white bird is being held by a woman who is blonde, dressed in a white dress, and sitting in a flowering tree. | 0 | 0.999149 | Woman is the same as woman. | exists e1 e3 e2 s1 s2 s3 x1 x2 x3 x4.(while(e1,e3) & Theme(e3,x4) & Actor(e3,x1) & v_hold(e3) & n_bird(x4) & a_white(s3) & Theme(s3,x4) & in(e1,x3) & n_tree(x3) & Actor(e2,x3) & v_flower(e2) & Actor(e1,x1) & v_sit(e1) & in(x1,x2) & n_dress(x2) & a_white(s2) & Theme(s2,x2) & n_woman(x1) & a_blond(s1) & Theme(s1,x1)) | exists e2 e1 e3 s1 s2 s3 s4 s5 x1 x2 x3 x4 x5 x6 x7 x8.(in(e3,x7) & n_tree(x7) & of(x7,x8) & n_flowering(x8) & Actor(e3,x6) & v_sit(e3) & n_bird(x6) & a_white(s5) & Theme(s5,x6) & in(e2,x5) & n_dress(x5) & a_white(s4) & Theme(s4,x5) & Theme(e2,x4) & v_dress(e2) & n_bird(x4) & a_white(s3) & Theme(s3,x4) & Actor(e1,x2) & Theme(s2,x3) & a_blonde(s2) & (x2 = x3) & n_woman(x2) & Theme(e1,x1) & v_hold(e1) & n_bird(x1) & a_white(s1) & Theme(s1,x1)) | 49a54cb0-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 e3 e2 s1 s2 s3 x1 x2 x3 x4.(while(e1,e3) & v_sit(e1) & v_hold(e3) & v_flower(e2) & n_woman(x1) & n_tree(x3) & n_dress(x2) & n_bird(x4) & in(x1,x2) & in(e1,x3) & a_white(s3) & a_white(s2) & a_blond(s1) & Theme(s3,x4) & Theme(s2,x2) & Theme(s1,x1) & Theme(e3,x4) & Actor(e3,x1) & Actor(e2,x3) & Actor(e1,x1)) | exists e2 e1 e3 s1 s2 s3 s4 s5 x1 x2 x3 x4 x5 x6 x7 x8.(v_sit(e3) & v_hold(e1) & v_dress(e2) & of(x7,x8) & n_woman(x2) & n_tree(x7) & n_flowering(x8) & n_dress(x5) & n_bird(x6) & n_bird(x4) & n_bird(x1) & in(e3,x7) & in(e2,x5) & a_white(s5) & a_white(s4) & a_white(s3) & a_white(s1) & a_blonde(s2) & Theme(s5,x6) & Theme(s4,x5) & Theme(s3,x4) & Theme(s2,x3) & Theme(s1,x1) & Theme(e2,x4) & Theme(e1,x1) & Actor(e3,x6) & Actor(e1,x2) & (x2 = x3)) |
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A blond woman in a white dress sits in a flowering tree while holding a white bird. | A nice looking woman, who is dressed in white, is sitting in a tree holding a bird. | 1 | 0.73401 | Nice looking woman is a subjective description and can mean many things, we don't have enough information to judge her appearance. | exists e1 e3 e2 s1 s2 s3 x1 x2 x3 x4.(while(e1,e3) & Theme(e3,x4) & Actor(e3,x1) & v_hold(e3) & n_bird(x4) & a_white(s3) & Theme(s3,x4) & in(e1,x3) & n_tree(x3) & Actor(e2,x3) & v_flower(e2) & Actor(e1,x1) & v_sit(e1) & in(x1,x2) & n_dress(x2) & a_white(s2) & Theme(s2,x2) & n_woman(x1) & a_blond(s1) & Theme(s1,x1)) | exists e4 e1 e3 e2 s1 s2 x1 x2 x3 x4 x5.(for(e3,e4) & Theme(e4,x5) & Actor(e4,x1) & v_hold(e4) & n_bird(x5) & in(e3,x4) & n_tree(x4) & Actor(e3,x1) & v_sit(e3) & Theme(e2,s2) & Theme(s2,x3) & a_white(s2) & Theme(e2,x2) & v_dress(e2) & (x1 = x2) & n_woman(x1) & Actor(e1,x1) & v_look(e1) & a_nice(s1) & Theme(s1,x1)) | 49a555c0-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 e3 e2 s1 s2 s3 x1 x2 x3 x4.(while(e1,e3) & v_sit(e1) & v_hold(e3) & v_flower(e2) & n_woman(x1) & n_tree(x3) & n_dress(x2) & n_bird(x4) & in(x1,x2) & in(e1,x3) & a_white(s3) & a_white(s2) & a_blond(s1) & Theme(s3,x4) & Theme(s2,x2) & Theme(s1,x1) & Theme(e3,x4) & Actor(e3,x1) & Actor(e2,x3) & Actor(e1,x1)) | exists e4 e1 e3 e2 s1 s2 x1 x2 x3 x4 x5.(v_sit(e3) & v_look(e1) & v_hold(e4) & v_dress(e2) & n_woman(x1) & n_tree(x4) & n_bird(x5) & in(e3,x4) & for(e3,e4) & a_white(s2) & a_nice(s1) & Theme(s2,x3) & Theme(s1,x1) & Theme(e4,x5) & Theme(e2,x2) & Theme(e2,s2) & Actor(e4,x1) & Actor(e3,x1) & Actor(e1,x1) & (x1 = x2)) |
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A blond woman in a white dress sits in a flowering tree while holding a white bird. | The woman is a fake blonde. | 1 | 0.332367 | It's hard to tell if someone is fake blonde without more details about the shade of blonde that her hair is. | exists e1 e3 e2 s1 s2 s3 x1 x2 x3 x4.(while(e1,e3) & Theme(e3,x4) & Actor(e3,x1) & v_hold(e3) & n_bird(x4) & a_white(s3) & Theme(s3,x4) & in(e1,x3) & n_tree(x3) & Actor(e2,x3) & v_flower(e2) & Actor(e1,x1) & v_sit(e1) & in(x1,x2) & n_dress(x2) & a_white(s2) & Theme(s2,x2) & n_woman(x1) & a_blond(s1) & Theme(s1,x1)) | exists p1 x1.(n_woman(x1) & exists s1 x2.((x1 = x2) & n_blonde(x2) & a_fake(s1) & Theme(s1,x2))) | 49a568a8-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 e3 e2 s1 s2 s3 x1 x2 x3 x4.(while(e1,e3) & v_sit(e1) & v_hold(e3) & v_flower(e2) & n_woman(x1) & n_tree(x3) & n_dress(x2) & n_bird(x4) & in(x1,x2) & in(e1,x3) & a_white(s3) & a_white(s2) & a_blond(s1) & Theme(s3,x4) & Theme(s2,x2) & Theme(s1,x1) & Theme(e3,x4) & Actor(e3,x1) & Actor(e2,x3) & Actor(e1,x1)) | exists x1.(n_woman(x1) & exists s1 x2.(n_blonde(x2) & a_fake(s1) & Theme(s1,x2) & (x1 = x2))) |
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A blond woman in a white dress sits in a flowering tree while holding a white bird. | The woman is wearing shoes. | 1 | 0.882443 | There is no description of the woman's footwear. She may be wearing shoes and she may not be. | exists e1 e3 e2 s1 s2 s3 x1 x2 x3 x4.(while(e1,e3) & Theme(e3,x4) & Actor(e3,x1) & v_hold(e3) & n_bird(x4) & a_white(s3) & Theme(s3,x4) & in(e1,x3) & n_tree(x3) & Actor(e2,x3) & v_flower(e2) & Actor(e1,x1) & v_sit(e1) & in(x1,x2) & n_dress(x2) & a_white(s2) & Theme(s2,x2) & n_woman(x1) & a_blond(s1) & Theme(s1,x1)) | exists e1 x1 x2.(n_woman(x1) & Theme(e1,x2) & Actor(e1,x1) & v_wear(e1) & n_shoe(x2)) | 49a5717c-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 e3 e2 s1 s2 s3 x1 x2 x3 x4.(while(e1,e3) & v_sit(e1) & v_hold(e3) & v_flower(e2) & n_woman(x1) & n_tree(x3) & n_dress(x2) & n_bird(x4) & in(x1,x2) & in(e1,x3) & a_white(s3) & a_white(s2) & a_blond(s1) & Theme(s3,x4) & Theme(s2,x2) & Theme(s1,x1) & Theme(e3,x4) & Actor(e3,x1) & Actor(e2,x3) & Actor(e1,x1)) | exists e1 x1 x2.(v_wear(e1) & n_woman(x1) & n_shoe(x2) & Theme(e1,x2) & Actor(e1,x1)) |
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A woman is holding a bird while sitting in a flowering tree. | the woman is returning a bird to its nest. | 1 | 0.12212 | Sentence two may be talking about different woman. | exists e1 e2 x1 x2 x3 x4.(while(e1,e2) & in(e2,x3) & n_tree(x3) & of(x3,x4) & n_flowering(x4) & Actor(e2,x1) & v_sit(e2) & Theme(e1,x2) & Actor(e1,x1) & v_hold(e1) & n_bird(x2) & n_woman(x1)) | exists e1 x1 x2 x3.(n_nest(x3) & of(x3,x1) & n_thing(x1) & n_woman(x1) & to(e1,x3) & Theme(e1,x2) & Actor(e1,x1) & v_return(e1) & n_bird(x2)) | 49a5877a-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 e2 x1 x2 x3 x4.(while(e1,e2) & v_sit(e2) & v_hold(e1) & of(x3,x4) & n_woman(x1) & n_tree(x3) & n_flowering(x4) & n_bird(x2) & in(e2,x3) & Theme(e1,x2) & Actor(e2,x1) & Actor(e1,x1)) | exists e1 x1 x2 x3.(v_return(e1) & to(e1,x3) & of(x3,x1) & n_woman(x1) & n_thing(x1) & n_nest(x3) & n_bird(x2) & Theme(e1,x2) & Actor(e1,x1)) |
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A woman is holding a bird while sitting in a flowering tree. | the tree has fallen on a bird while sad owner looks concerned | 2 | 0.503138 | The woman can't be holding the bird while in a flowering tree if the tree has fallen on the bird and there is no indication that the woman is the owner of the bird. | exists e1 e2 x1 x2 x3 x4.(while(e1,e2) & in(e2,x3) & n_tree(x3) & of(x3,x4) & n_flowering(x4) & Actor(e2,x1) & v_sit(e2) & Theme(e1,x2) & Actor(e1,x1) & v_hold(e1) & n_bird(x2) & n_woman(x1)) | exists e1 p1 x1 x2.(n_tree(x1) & exists e2 p2 s1 x3.(exists s2.(Theme(s2,x3) & a_concerned(s2)) & Topic(e2,p2) & Actor(e2,x3) & v_look(e2) & n_owner(x3) & a_sad(s1) & Theme(s1,x3)) & while(e1,p1) & on(e1,x2) & n_bird(x2) & Actor(e1,x1) & v_fall(e1)) | 49a5954e-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 e2 x1 x2 x3 x4.(while(e1,e2) & v_sit(e2) & v_hold(e1) & of(x3,x4) & n_woman(x1) & n_tree(x3) & n_flowering(x4) & n_bird(x2) & in(e2,x3) & Theme(e1,x2) & Actor(e2,x1) & Actor(e1,x1)) | exists e1 p1 x1 x2.(while(e1,p1) & v_fall(e1) & on(e1,x2) & n_tree(x1) & n_bird(x2) & exists e2 p2 s1 x3.(v_look(e2) & n_owner(x3) & exists s2.(a_concerned(s2) & Theme(s2,x3)) & a_sad(s1) & Topic(e2,p2) & Theme(s1,x3) & Actor(e2,x3)) & Actor(e1,x1)) |
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A woman is holding a bird while sitting in a flowering tree. | The tree is outdoors | 1 | 0.987536 | Sentence two may be talking about different tree. | exists e1 e2 x1 x2 x3 x4.(while(e1,e2) & in(e2,x3) & n_tree(x3) & of(x3,x4) & n_flowering(x4) & Actor(e2,x1) & v_sit(e2) & Theme(e1,x2) & Actor(e1,x1) & v_hold(e1) & n_bird(x2) & n_woman(x1)) | exists p1 x1.(n_tree(x1) & exists x2.((x1 = x2) & n_outdoors(x2))) | 49a5a28c-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 e2 x1 x2 x3 x4.(while(e1,e2) & v_sit(e2) & v_hold(e1) & of(x3,x4) & n_woman(x1) & n_tree(x3) & n_flowering(x4) & n_bird(x2) & in(e2,x3) & Theme(e1,x2) & Actor(e2,x1) & Actor(e1,x1)) | exists x1.(n_tree(x1) & exists x2.(n_outdoors(x2) & (x1 = x2))) |
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A woman is holding a bird while sitting in a flowering tree. | The woman is older than 15. | 0 | 0.513524 | If someone is a woman, then they are older than 15. | exists e1 e2 x1 x2 x3 x4.(while(e1,e2) & in(e2,x3) & n_tree(x3) & of(x3,x4) & n_flowering(x4) & Actor(e2,x1) & v_sit(e2) & Theme(e1,x2) & Actor(e1,x1) & v_hold(e1) & n_bird(x2) & n_woman(x1)) | exists s1 x1 x2.(n_woman(x1) & than(s1,x2) & n_date(x2) & a_date_day_15(x2) & a_date_day_15(x2) & r_more(s1) & Theme(s1,x1) & a_older(s1)) | 49a5b5ba-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 e2 x1 x2 x3 x4.(while(e1,e2) & v_sit(e2) & v_hold(e1) & of(x3,x4) & n_woman(x1) & n_tree(x3) & n_flowering(x4) & n_bird(x2) & in(e2,x3) & Theme(e1,x2) & Actor(e2,x1) & Actor(e1,x1)) | exists s1 x1 x2.(than(s1,x2) & r_more(s1) & n_woman(x1) & n_date(x2) & a_older(s1) & a_date_day_15(x2) & Theme(s1,x1)) |
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A woman is holding a bird while sitting in a flowering tree. | a woman puts her bird ina a tree | 1 | 0.228288 | Sentence two may be talking about different woman. | exists e1 e2 x1 x2 x3 x4.(while(e1,e2) & in(e2,x3) & n_tree(x3) & of(x3,x4) & n_flowering(x4) & Actor(e2,x1) & v_sit(e2) & Theme(e1,x2) & Actor(e1,x1) & v_hold(e1) & n_bird(x2) & n_woman(x1)) | exists x1 x3 x4.(all x2.(n_tree(x2) -> exists e1.(Theme(e1,x3) & Actor(e1,x1) & v_put(e1) & for(x3,x2))) & n_ina(x3) & of(x3,x4) & n_bird(x4) & of(x3,x1) & n_female(x1) & n_woman(x1)) | 49a5bae2-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 e2 x1 x2 x3 x4.(while(e1,e2) & v_sit(e2) & v_hold(e1) & of(x3,x4) & n_woman(x1) & n_tree(x3) & n_flowering(x4) & n_bird(x2) & in(e2,x3) & Theme(e1,x2) & Actor(e2,x1) & Actor(e1,x1)) | exists x1 x3 x4.(of(x3,x4) & of(x3,x1) & n_woman(x1) & n_ina(x3) & n_female(x1) & n_bird(x4) & all x2.(exists e1.(v_put(e1) & for(x3,x2) & Theme(e1,x3) & Actor(e1,x1)) | -n_tree(x2))) |
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A woman is holding a bird while sitting in a flowering tree. | A woman is feeding a sick bird while sitting in a tree. | 1 | 0.458843 | Sentence two may be talking about different woman. | exists e1 e2 x1 x2 x3 x4.(while(e1,e2) & in(e2,x3) & n_tree(x3) & of(x3,x4) & n_flowering(x4) & Actor(e2,x1) & v_sit(e2) & Theme(e1,x2) & Actor(e1,x1) & v_hold(e1) & n_bird(x2) & n_woman(x1)) | exists e1 e2 s1 x1 x2 x3.(while(e1,e2) & in(e2,x3) & n_tree(x3) & Actor(e2,x1) & v_sit(e2) & Theme(e1,x2) & Actor(e1,x1) & v_feed(e1) & n_bird(x2) & a_sick(s1) & Theme(s1,x2) & n_woman(x1)) | 49a5bf60-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 e2 x1 x2 x3 x4.(while(e1,e2) & v_sit(e2) & v_hold(e1) & of(x3,x4) & n_woman(x1) & n_tree(x3) & n_flowering(x4) & n_bird(x2) & in(e2,x3) & Theme(e1,x2) & Actor(e2,x1) & Actor(e1,x1)) | exists e1 e2 s1 x1 x2 x3.(while(e1,e2) & v_sit(e2) & v_feed(e1) & n_woman(x1) & n_tree(x3) & n_bird(x2) & in(e2,x3) & a_sick(s1) & Theme(s1,x2) & Theme(e1,x2) & Actor(e2,x1) & Actor(e1,x1)) |
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A woman is holding a bird while sitting in a flowering tree. | The woman is holding a black bird. | 1 | 0.07344 | Sentence two may be talking about different woman. | exists e1 e2 x1 x2 x3 x4.(while(e1,e2) & in(e2,x3) & n_tree(x3) & of(x3,x4) & n_flowering(x4) & Actor(e2,x1) & v_sit(e2) & Theme(e1,x2) & Actor(e1,x1) & v_hold(e1) & n_bird(x2) & n_woman(x1)) | exists e1 s1 x1 x2.(n_woman(x1) & Theme(e1,x2) & Actor(e1,x1) & v_hold(e1) & n_bird(x2) & a_black(s1) & Theme(s1,x2)) | 49a5c3d4-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 e2 x1 x2 x3 x4.(while(e1,e2) & v_sit(e2) & v_hold(e1) & of(x3,x4) & n_woman(x1) & n_tree(x3) & n_flowering(x4) & n_bird(x2) & in(e2,x3) & Theme(e1,x2) & Actor(e2,x1) & Actor(e1,x1)) | exists e1 s1 x1 x2.(v_hold(e1) & n_woman(x1) & n_bird(x2) & a_black(s1) & Theme(s1,x2) & Theme(e1,x2) & Actor(e1,x1)) |
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Woman sitting in tree with dove. | A woman and a bird are near each other. | 0 | 0.847109 | THE BIRD WAS A DOVE. | exists e1 s1 x1 x2 x3.(ne_nam_woman(s1) & a_topic(s1) & with(e1,x3) & n_dove(x3) & in(e1,x2) & n_tree(x2) & Actor(e1,x1) & v_sit(e1) & (s1 = x1)) | exists p1 x1 x2 x3.(all x4.(n_other(x4) -> near(x1,x4)) & subset_of(x3,x1) & n_bird(x3) & subset_of(x2,x1) & n_woman(x2)) | 49a5dbb2-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2 x3.(with(e1,x3) & v_sit(e1) & ne_nam_woman(s1) & n_tree(x2) & n_dove(x3) & in(e1,x2) & a_topic(s1) & Actor(e1,x1) & (s1 = x1)) | exists x1 x2 x3.(subset_of(x3,x1) & subset_of(x2,x1) & n_woman(x2) & n_bird(x3) & all x4.(near(x1,x4) | -n_other(x4))) |
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Woman sitting in tree with dove. | A woman climbed a tree. | 1 | 0.282316 | Sentence two may be talking about different woman. | exists e1 s1 x1 x2 x3.(ne_nam_woman(s1) & a_topic(s1) & with(e1,x3) & n_dove(x3) & in(e1,x2) & n_tree(x2) & Actor(e1,x1) & v_sit(e1) & (s1 = x1)) | exists e1 x1 x2.(n_tree(x2) & Time(e1,x2) & Actor(e1,x1) & v_climb(e1) & n_woman(x1)) | 49a5e4ae-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2 x3.(with(e1,x3) & v_sit(e1) & ne_nam_woman(s1) & n_tree(x2) & n_dove(x3) & in(e1,x2) & a_topic(s1) & Actor(e1,x1) & (s1 = x1)) | exists e1 x1 x2.(v_climb(e1) & n_woman(x1) & n_tree(x2) & Time(e1,x2) & Actor(e1,x1)) |
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Woman sitting in tree with dove. | The woman is listening to the dove | 1 | 0.732565 | Sentence two may be talking about different woman. | exists e1 s1 x1 x2 x3.(ne_nam_woman(s1) & a_topic(s1) & with(e1,x3) & n_dove(x3) & in(e1,x2) & n_tree(x2) & Actor(e1,x1) & v_sit(e1) & (s1 = x1)) | exists e1 x1 x2.(n_dove(x2) & n_woman(x1) & to(e1,x2) & Actor(e1,x1) & v_listen(e1)) | 49a5f232-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2 x3.(with(e1,x3) & v_sit(e1) & ne_nam_woman(s1) & n_tree(x2) & n_dove(x3) & in(e1,x2) & a_topic(s1) & Actor(e1,x1) & (s1 = x1)) | exists e1 x1 x2.(v_listen(e1) & to(e1,x2) & n_woman(x1) & n_dove(x2) & Actor(e1,x1)) |
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Woman sitting in tree with dove. | The woman is sleeping. | 2 | 0.000008 | A person can't be sitting and sleeping at the same time. | exists e1 s1 x1 x2 x3.(ne_nam_woman(s1) & a_topic(s1) & with(e1,x3) & n_dove(x3) & in(e1,x2) & n_tree(x2) & Actor(e1,x1) & v_sit(e1) & (s1 = x1)) | exists e1 x1.(n_woman(x1) & Actor(e1,x1) & v_sleep(e1)) | 49a5fb06-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2 x3.(with(e1,x3) & v_sit(e1) & ne_nam_woman(s1) & n_tree(x2) & n_dove(x3) & in(e1,x2) & a_topic(s1) & Actor(e1,x1) & (s1 = x1)) | exists e1 x1.(v_sleep(e1) & n_woman(x1) & Actor(e1,x1)) |
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