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An emergency exit map hangs above a doorway where a woman reaches up for something. | A woman is taking a nap. | 2 | -100 | The woman cannot be both taking a nap while she also reaches up for something. | exists e1 p1 x1 x2 x3 x4.(above(e1,x4) & exists e2 s1 x5 x6.(a_up(s1) & Manner(e2,s1) & for(e2,x6) & n_thing(x6) & Actor(e2,x5) & v_reach(e2) & n_woman(x5)) & where(x4,p1) & n_doorway(x4) & Actor(e1,x1) & v_hang(e1) & n_map(x1) & of(x1,x3) & n_exit(x3) & of(x1,x2) & n_emergency(x2)) | exists e1 x1 x2.(Theme(e1,x2) & Actor(e1,x1) & v_take(e1) & n_nap(x2) & n_woman(x1)) | 4c6c1aaa-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 p1 x1 x2 x3 x4.(where(x4,p1) & v_hang(e1) & of(x1,x3) & of(x1,x2) & n_map(x1) & n_exit(x3) & n_emergency(x2) & n_doorway(x4) & exists e2 s1 x5 x6.(v_reach(e2) & n_woman(x5) & n_thing(x6) & for(e2,x6) & a_up(s1) & Manner(e2,s1) & Actor(e2,x5)) & above(e1,x4) & Actor(e1,x1)) | exists e1 x1 x2.(v_take(e1) & n_woman(x1) & n_nap(x2) & Theme(e1,x2) & Actor(e1,x1)) |
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A woman sitting on the corner wearing a blue checkered shawl. | While walking the lady stopped and sat at the corner in her blue checkered shawl to grab something to eat | 1 | -100 | Sitting on a corner does not imply that before one was sitting on a corner, one stopped while walking to do so. One can grab something to eat without sitting. | exists e1 e2 s1 s2 x1 x2 x3 x4.(n_corner(x3) & a_topic(x1) & for(e1,e2) & Theme(e2,x4) & Actor(e2,x2) & v_wear(e2) & n_shawl(x4) & a_checkered(s2) & Theme(s2,x4) & a_blue(s1) & Theme(s1,x4) & on(e1,x3) & Actor(e1,x2) & v_sit(e1) & (x1 = x2) & n_woman(x1)) | exists e1 e2 e3 p1 s1 s2 x1 x2 x3 x4 x5 x6 x7.(n_shawl(x6) & a_checkered(s2) & Theme(s2,x6) & a_blue(s1) & Theme(s1,x6) & of(x6,x5) & n_female(x5) & n_corner(x5) & n_lady(x2) & while(x7,e3) & n_event(x7) & Theme(e3,x2) & Actor(e3,x1) & v_walk(e3) & at(e2,x5) & Topic(x5,p1) & exists e4 p2 x8.(Theme(e4,x8) & Actor(e4,x5) & v_grab(e4) & Topic(x8,p2) & exists e5 x9.(Theme(e5,x9) & Actor(e5,x8) & v_eat(e5) & n_thing(x9)) & n_thing(x8)) & in(x5,x6) & Actor(e2,x4) & v_sit(e2) & (x2 = x4) & Actor(e1,x3) & v_stop(e1) & (x2 = x3) & n_thing(x1)) | 4c6c2c16-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 e2 s1 s2 x1 x2 x3 x4.(v_wear(e2) & v_sit(e1) & on(e1,x3) & n_woman(x1) & n_shawl(x4) & n_corner(x3) & for(e1,e2) & a_topic(x1) & a_checkered(s2) & a_blue(s1) & Theme(s2,x4) & Theme(s1,x4) & Theme(e2,x4) & Actor(e2,x2) & Actor(e1,x2) & (x1 = x2)) | exists e1 e2 e3 p1 s1 s2 x1 x2 x3 x4 x5 x6 x7.(while(x7,e3) & v_walk(e3) & v_stop(e1) & v_sit(e2) & of(x6,x5) & n_thing(x1) & n_shawl(x6) & n_lady(x2) & n_female(x5) & n_event(x7) & n_corner(x5) & in(x5,x6) & exists e4 p2 x8.(v_grab(e4) & n_thing(x8) & exists e5 x9.(v_eat(e5) & n_thing(x9) & Theme(e5,x9) & Actor(e5,x8)) & Topic(x8,p2) & Theme(e4,x8) & Actor(e4,x5)) & at(e2,x5) & a_checkered(s2) & a_blue(s1) & Topic(x5,p1) & Theme(s2,x6) & Theme(s1,x6) & Theme(e3,x2) & Actor(e3,x1) & Actor(e2,x4) & Actor(e1,x3) & (x2 = x4) & (x2 = x3)) |
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A worker is working in an elevator. | A man is doing a job. | 0 | -100 | A man could be a worker. Doing his job implies he is working. | exists e1 x1 x2.(in(e1,x2) & n_elevator(x2) & Actor(e1,x1) & v_work(e1) & n_worker(x1)) | exists e1 x1 x2.(Theme(e1,x2) & Actor(e1,x1) & v_do(e1) & n_job(x2) & n_man(x1)) | 4c6c4494-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 x1 x2.(v_work(e1) & n_worker(x1) & n_elevator(x2) & in(e1,x2) & Actor(e1,x1)) | exists e1 x1 x2.(v_do(e1) & n_man(x1) & n_job(x2) & Theme(e1,x2) & Actor(e1,x1)) |
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A woman smiles as she cleans the floor with rags while a child lies recumbent on the sofa. | A maid is finishing up cleaning her last clients house | 1 | 0.014927 | A woman can clean a floor without the floor being in a clients house. | exists e1 p1 x1 x2 x6.(n_sofa(x6) & n_floor(x2) & exists e2 p2 x3.(exists e3 x4 x5.(on(e3,x6) & Time(e3,x5) & n_recumbent(x5) & Actor(e3,x4) & v_lie(e3) & n_child(x4)) & while(e2,p2) & with(e2,x3) & n_rag(x3) & Theme(e2,x2) & Actor(e2,x1) & v_clean(e2)) & n_female(x1) & as(e1,p1) & Actor(e1,x1) & v_smile(e1) & n_woman(x1)) | exists e1 e2 s1 s2 x1 x2 x3.(for(e1,e2) & Theme(e2,x2) & Actor(e2,x1) & v_clean(e2) & n_house(x2) & of(x2,x3) & n_client(x3) & a_last(s2) & Theme(s2,x2) & of(x2,x1) & n_female(x1) & a_up(s1) & Manner(e1,s1) & Actor(e1,x1) & v_finish(e1) & n_maid(x1)) | 4c6c8832-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 p1 x1 x2 x6.(v_smile(e1) & n_woman(x1) & n_sofa(x6) & n_floor(x2) & n_female(x1) & exists e2 p2 x3.(with(e2,x3) & while(e2,p2) & v_clean(e2) & n_rag(x3) & exists e3 x4 x5.(v_lie(e3) & on(e3,x6) & n_recumbent(x5) & n_child(x4) & Time(e3,x5) & Actor(e3,x4)) & Theme(e2,x2) & Actor(e2,x1)) & as(e1,p1) & Actor(e1,x1)) | exists e1 e2 s1 s2 x1 x2 x3.(v_finish(e1) & v_clean(e2) & of(x2,x3) & of(x2,x1) & n_maid(x1) & n_house(x2) & n_female(x1) & n_client(x3) & for(e1,e2) & a_up(s1) & a_last(s2) & Theme(s2,x2) & Theme(e2,x2) & Manner(e1,s1) & Actor(e2,x1) & Actor(e1,x1)) |
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A woman smiles as she cleans the floor with rags while a child lies recumbent on the sofa. | A woman smiles and cleans, happy that her child is now not sick any more. | 1 | 0.10837 | Just because someone is smiling, it does not mean that they are happy. Having a child lying on the sofa does not necessarily imply that they are sick. | exists e1 p1 x1 x2 x6.(n_sofa(x6) & n_floor(x2) & exists e2 p2 x3.(exists e3 x4 x5.(on(e3,x6) & Time(e3,x5) & n_recumbent(x5) & Actor(e3,x4) & v_lie(e3) & n_child(x4)) & while(e2,p2) & with(e2,x3) & n_rag(x3) & Theme(e2,x2) & Actor(e2,x1) & v_clean(e2)) & n_female(x1) & as(e1,p1) & Actor(e1,x1) & v_smile(e1) & n_woman(x1)) | exists e1 e3 e2 p1 x1 x2 x3.(for(e2,e3) & Topic(e3,p1) & Actor(e3,x2) & v_happy(e3) & -exists s1 s2 s3.(r_any(s1) & a_more(s3) & Manner(s1,s3) & a_now(s2) & Manner(s1,s2) & Theme(s1,x3) & a_sick(s1)) & n_child(x3) & of(x3,x1) & n_female(x1) & Actor(e2,x2) & v_clean(e2) & n_woman(x2) & Actor(e1,x1) & v_smile(e1) & n_woman(x1)) | 4c6c8c56-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 p1 x1 x2 x6.(v_smile(e1) & n_woman(x1) & n_sofa(x6) & n_floor(x2) & n_female(x1) & exists e2 p2 x3.(with(e2,x3) & while(e2,p2) & v_clean(e2) & n_rag(x3) & exists e3 x4 x5.(v_lie(e3) & on(e3,x6) & n_recumbent(x5) & n_child(x4) & Time(e3,x5) & Actor(e3,x4)) & Theme(e2,x2) & Actor(e2,x1)) & as(e1,p1) & Actor(e1,x1)) | exists e1 e3 e2 p1 x1 x2 x3.(v_smile(e1) & v_happy(e3) & v_clean(e2) & of(x3,x1) & n_woman(x2) & n_woman(x1) & n_female(x1) & n_child(x3) & for(e2,e3) & all s1 s2 s3.(-r_any(s1) | -a_sick(s1) | -a_now(s2) | -a_more(s3) | -Theme(s1,x3) | -Manner(s1,s3) | -Manner(s1,s2)) & Topic(e3,p1) & Actor(e3,x2) & Actor(e2,x2) & Actor(e1,x1)) |
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A woman smiles as she cleans the floor with rags while a child lies recumbent on the sofa. | a woman smiles as she cleans the floor after spilling rum while a child lies on the sofa | 1 | 0.000422 | A person could clean because of anything, not only because they had to because they were spilling rum. | exists e1 p1 x1 x2 x6.(n_sofa(x6) & n_floor(x2) & exists e2 p2 x3.(exists e3 x4 x5.(on(e3,x6) & Time(e3,x5) & n_recumbent(x5) & Actor(e3,x4) & v_lie(e3) & n_child(x4)) & while(e2,p2) & with(e2,x3) & n_rag(x3) & Theme(e2,x2) & Actor(e2,x1) & v_clean(e2)) & n_female(x1) & as(e1,p1) & Actor(e1,x1) & v_smile(e1) & n_woman(x1)) | exists e1 p1 x1 x2 x5.(n_sofa(x5) & n_floor(x2) & exists e3 e2 p2 x3.(after(e2,e3) & exists e4 x4.(on(e4,x5) & Actor(e4,x4) & v_lie(e4) & n_child(x4)) & while(e3,p2) & Theme(e3,x3) & Actor(e3,x1) & v_spill(e3) & n_rum(x3) & Theme(e2,x2) & Actor(e2,x1) & v_clean(e2)) & n_female(x1) & as(e1,p1) & Actor(e1,x1) & v_smile(e1) & n_woman(x1)) | 4c6ca47a-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 p1 x1 x2 x6.(v_smile(e1) & n_woman(x1) & n_sofa(x6) & n_floor(x2) & n_female(x1) & exists e2 p2 x3.(with(e2,x3) & while(e2,p2) & v_clean(e2) & n_rag(x3) & exists e3 x4 x5.(v_lie(e3) & on(e3,x6) & n_recumbent(x5) & n_child(x4) & Time(e3,x5) & Actor(e3,x4)) & Theme(e2,x2) & Actor(e2,x1)) & as(e1,p1) & Actor(e1,x1)) | exists e1 p1 x1 x2 x5.(v_smile(e1) & n_woman(x1) & n_sofa(x5) & n_floor(x2) & n_female(x1) & exists e3 e2 p2 x3.(while(e3,p2) & v_spill(e3) & v_clean(e2) & n_rum(x3) & exists e4 x4.(v_lie(e4) & on(e4,x5) & n_child(x4) & Actor(e4,x4)) & after(e2,e3) & Theme(e3,x3) & Theme(e2,x2) & Actor(e3,x1) & Actor(e2,x1)) & as(e1,p1) & Actor(e1,x1)) |
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A woman smiles as she cleans the floor with rags while a child lies recumbent on the sofa. | a woman in the desert hides behind a tree | 2 | 0 | A woman who cleans the floor with rags can't hide behind a tree. | exists e1 p1 x1 x2 x6.(n_sofa(x6) & n_floor(x2) & exists e2 p2 x3.(exists e3 x4 x5.(on(e3,x6) & Time(e3,x5) & n_recumbent(x5) & Actor(e3,x4) & v_lie(e3) & n_child(x4)) & while(e2,p2) & with(e2,x3) & n_rag(x3) & Theme(e2,x2) & Actor(e2,x1) & v_clean(e2)) & n_female(x1) & as(e1,p1) & Actor(e1,x1) & v_smile(e1) & n_woman(x1)) | exists e1 x1 x2 x3.(n_desert(x2) & behind(e1,x3) & n_tree(x3) & Actor(e1,x1) & v_hide(e1) & in(x1,x2) & n_woman(x1)) | 4c6cb1a4-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 p1 x1 x2 x6.(v_smile(e1) & n_woman(x1) & n_sofa(x6) & n_floor(x2) & n_female(x1) & exists e2 p2 x3.(with(e2,x3) & while(e2,p2) & v_clean(e2) & n_rag(x3) & exists e3 x4 x5.(v_lie(e3) & on(e3,x6) & n_recumbent(x5) & n_child(x4) & Time(e3,x5) & Actor(e3,x4)) & Theme(e2,x2) & Actor(e2,x1)) & as(e1,p1) & Actor(e1,x1)) | exists e1 x1 x2 x3.(v_hide(e1) & n_woman(x1) & n_tree(x3) & n_desert(x2) & in(x1,x2) & behind(e1,x3) & Actor(e1,x1)) |
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A woman smiles as she cleans the floor with rags while a child lies recumbent on the sofa. | A woman cleans the floor. | 0 | 0.982782 | The woman cleans the floor is a restatement. | exists e1 p1 x1 x2 x6.(n_sofa(x6) & n_floor(x2) & exists e2 p2 x3.(exists e3 x4 x5.(on(e3,x6) & Time(e3,x5) & n_recumbent(x5) & Actor(e3,x4) & v_lie(e3) & n_child(x4)) & while(e2,p2) & with(e2,x3) & n_rag(x3) & Theme(e2,x2) & Actor(e2,x1) & v_clean(e2)) & n_female(x1) & as(e1,p1) & Actor(e1,x1) & v_smile(e1) & n_woman(x1)) | exists e1 x1 x2.(n_floor(x2) & Theme(e1,x2) & Actor(e1,x1) & v_clean(e1) & n_woman(x1)) | 4c6cb640-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 p1 x1 x2 x6.(v_smile(e1) & n_woman(x1) & n_sofa(x6) & n_floor(x2) & n_female(x1) & exists e2 p2 x3.(with(e2,x3) & while(e2,p2) & v_clean(e2) & n_rag(x3) & exists e3 x4 x5.(v_lie(e3) & on(e3,x6) & n_recumbent(x5) & n_child(x4) & Time(e3,x5) & Actor(e3,x4)) & Theme(e2,x2) & Actor(e2,x1)) & as(e1,p1) & Actor(e1,x1)) | exists e1 x1 x2.(v_clean(e1) & n_woman(x1) & n_floor(x2) & Theme(e1,x2) & Actor(e1,x1)) |
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A woman smiles as she cleans the floor with rags while a child lies recumbent on the sofa. | The child ordered the woman to clean the floor or terrible things would happen. | 1 | 0.000005 | Just because the child was on the couch, it doesn't mean that they ordered the woman to clean. | exists e1 p1 x1 x2 x6.(n_sofa(x6) & n_floor(x2) & exists e2 p2 x3.(exists e3 x4 x5.(on(e3,x6) & Time(e3,x5) & n_recumbent(x5) & Actor(e3,x4) & v_lie(e3) & n_child(x4)) & while(e2,p2) & with(e2,x3) & n_rag(x3) & Theme(e2,x2) & Actor(e2,x1) & v_clean(e2)) & n_female(x1) & as(e1,p1) & Actor(e1,x1) & v_smile(e1) & n_woman(x1)) | exists x1 x2 x3.(n_floor(x3) & n_woman(x2) & n_child(x1) & (exists e1 p1.(Topic(e1,p1) & Recipient(e1,x2) & Actor(e1,x1) & v_order(e1) & exists e2.(Theme(e2,x3) & Actor(e2,x2) & v_clean(e2))) | exists e3 s1 x4.(Actor(e3,x4) & v_happen(e3) & n_thing(x4) & a_terrible(s1) & Theme(s1,x4)))) | 4c6cbab4-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 p1 x1 x2 x6.(v_smile(e1) & n_woman(x1) & n_sofa(x6) & n_floor(x2) & n_female(x1) & exists e2 p2 x3.(with(e2,x3) & while(e2,p2) & v_clean(e2) & n_rag(x3) & exists e3 x4 x5.(v_lie(e3) & on(e3,x6) & n_recumbent(x5) & n_child(x4) & Time(e3,x5) & Actor(e3,x4)) & Theme(e2,x2) & Actor(e2,x1)) & as(e1,p1) & Actor(e1,x1)) | exists x1 x2 x3.(n_woman(x2) & n_floor(x3) & n_child(x1) & (exists e3 s1 x4.(v_happen(e3) & n_thing(x4) & a_terrible(s1) & Theme(s1,x4) & Actor(e3,x4)) | exists e1 p1.(v_order(e1) & exists e2.(v_clean(e2) & Theme(e2,x3) & Actor(e2,x2)) & Topic(e1,p1) & Recipient(e1,x2) & Actor(e1,x1)))) |
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A woman smiles as she cleans the floor with rags while a child lies recumbent on the sofa. | a mother smiles at her pretty child | 1 | 0.732926 | A woman and a child can be in the same room together and not be related or not in a mother/child relationship. The child is not necessarily pretty. | exists e1 p1 x1 x2 x6.(n_sofa(x6) & n_floor(x2) & exists e2 p2 x3.(exists e3 x4 x5.(on(e3,x6) & Time(e3,x5) & n_recumbent(x5) & Actor(e3,x4) & v_lie(e3) & n_child(x4)) & while(e2,p2) & with(e2,x3) & n_rag(x3) & Theme(e2,x2) & Actor(e2,x1) & v_clean(e2)) & n_female(x1) & as(e1,p1) & Actor(e1,x1) & v_smile(e1) & n_woman(x1)) | exists e1 s1 x1 x2.(at(e1,x2) & n_child(x2) & a_pretty(s1) & Theme(s1,x2) & of(x2,x1) & n_female(x1) & Actor(e1,x1) & v_smile(e1) & n_mother(x1)) | 4c6cbfbe-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 p1 x1 x2 x6.(v_smile(e1) & n_woman(x1) & n_sofa(x6) & n_floor(x2) & n_female(x1) & exists e2 p2 x3.(with(e2,x3) & while(e2,p2) & v_clean(e2) & n_rag(x3) & exists e3 x4 x5.(v_lie(e3) & on(e3,x6) & n_recumbent(x5) & n_child(x4) & Time(e3,x5) & Actor(e3,x4)) & Theme(e2,x2) & Actor(e2,x1)) & as(e1,p1) & Actor(e1,x1)) | exists e1 s1 x1 x2.(v_smile(e1) & of(x2,x1) & n_mother(x1) & n_female(x1) & n_child(x2) & at(e1,x2) & a_pretty(s1) & Theme(s1,x2) & Actor(e1,x1)) |
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Helmeted biker makes a fast right turn on weedy road. | A biker is waiting a drive through | 2 | -100 | If one is waiting, one will not be making a fast right turn. | exists e2 e1 s1 s2 s3 x1 x2 x3.(Theme(e2,x2) & Actor(e2,x1) & v_make(e2) & on(x2,x3) & n_road(x3) & a_weedy(s3) & Theme(s3,x3) & n_turn(x2) & a_right(s2) & Theme(s2,x2) & a_fast(s1) & Theme(s1,x2) & n_biker(x1) & Theme(e1,x1) & v_helmet(e1)) | exists e1 s1 x1 x2.(a_through(s1) & Manner(e1,s1) & Theme(e1,x2) & Actor(e1,x1) & v_wait(e1) & n_drive(x2) & n_biker(x1)) | 4c6f1322-e4c8-11ec-9cdd-0242ac1c0002 | exists e2 e1 s1 s2 s3 x1 x2 x3.(v_make(e2) & v_helmet(e1) & on(x2,x3) & n_turn(x2) & n_road(x3) & n_biker(x1) & a_weedy(s3) & a_right(s2) & a_fast(s1) & Theme(s3,x3) & Theme(s2,x2) & Theme(s1,x2) & Theme(e2,x2) & Theme(e1,x1) & Actor(e2,x1)) | exists e1 s1 x1 x2.(v_wait(e1) & n_drive(x2) & n_biker(x1) & a_through(s1) & Theme(e1,x2) & Manner(e1,s1) & Actor(e1,x1)) |
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Helmeted biker makes a fast right turn on weedy road. | A person is riding a bike | 0 | -100 | A biker is a person riding a bike. | exists e2 e1 s1 s2 s3 x1 x2 x3.(Theme(e2,x2) & Actor(e2,x1) & v_make(e2) & on(x2,x3) & n_road(x3) & a_weedy(s3) & Theme(s3,x3) & n_turn(x2) & a_right(s2) & Theme(s2,x2) & a_fast(s1) & Theme(s1,x2) & n_biker(x1) & Theme(e1,x1) & v_helmet(e1)) | exists e1 x1 x2.(Theme(e1,x2) & Actor(e1,x1) & v_ride(e1) & n_bike(x2) & n_person(x1)) | 4c6f193a-e4c8-11ec-9cdd-0242ac1c0002 | exists e2 e1 s1 s2 s3 x1 x2 x3.(v_make(e2) & v_helmet(e1) & on(x2,x3) & n_turn(x2) & n_road(x3) & n_biker(x1) & a_weedy(s3) & a_right(s2) & a_fast(s1) & Theme(s3,x3) & Theme(s2,x2) & Theme(s1,x2) & Theme(e2,x2) & Theme(e1,x1) & Actor(e2,x1)) | exists e1 x1 x2.(v_ride(e1) & n_person(x1) & n_bike(x2) & Theme(e1,x2) & Actor(e1,x1)) |
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Helmeted biker makes a fast right turn on weedy road. | The biker is a man | 1 | -100 | We don't know if the biker is necessarily a man. | exists e2 e1 s1 s2 s3 x1 x2 x3.(Theme(e2,x2) & Actor(e2,x1) & v_make(e2) & on(x2,x3) & n_road(x3) & a_weedy(s3) & Theme(s3,x3) & n_turn(x2) & a_right(s2) & Theme(s2,x2) & a_fast(s1) & Theme(s1,x2) & n_biker(x1) & Theme(e1,x1) & v_helmet(e1)) | exists p1 x1.(n_biker(x1) & exists x2.((x1 = x2) & n_man(x2))) | 4c6f1e8a-e4c8-11ec-9cdd-0242ac1c0002 | exists e2 e1 s1 s2 s3 x1 x2 x3.(v_make(e2) & v_helmet(e1) & on(x2,x3) & n_turn(x2) & n_road(x3) & n_biker(x1) & a_weedy(s3) & a_right(s2) & a_fast(s1) & Theme(s3,x3) & Theme(s2,x2) & Theme(s1,x2) & Theme(e2,x2) & Theme(e1,x1) & Actor(e2,x1)) | exists x1.(n_biker(x1) & exists x2.(n_man(x2) & (x1 = x2))) |
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A BMX bike rider tears down a curve on the path. | A cyclist speeding through a path. | 0 | -100 | Tears down is another way of saying speeding. | exists e1 s1 x1 x2 x3 x4 x5.(n_path(x5) & on(e1,x5) & a_down(s1) & Manner(e1,s1) & Theme(e1,x4) & Actor(e1,x1) & v_tear(e1) & n_curve(x4) & n_rider(x1) & of(x1,x3) & n_bike(x3) & (x1 = x2) & ne_org_bmx(x2)) | exists x1 x2 x3.(a_topic(x1) & through(x1,x3) & n_path(x3) & n_speeding(x1) & of(x1,x2) & n_cyclist(x2)) | 4c6f364a-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2 x3 x4 x5.(v_tear(e1) & on(e1,x5) & of(x1,x3) & ne_org_bmx(x2) & n_rider(x1) & n_path(x5) & n_curve(x4) & n_bike(x3) & a_down(s1) & Theme(e1,x4) & Manner(e1,s1) & Actor(e1,x1) & (x1 = x2)) | exists x1 x2 x3.(through(x1,x3) & of(x1,x2) & n_speeding(x1) & n_path(x3) & n_cyclist(x2) & a_topic(x1)) |
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A BMX bike rider tears down a curve on the path. | A cyclist bailing out of a jump mid air. | 2 | -100 | If one is bailing out of a jump, one cannot tear down a curve. | exists e1 s1 x1 x2 x3 x4 x5.(n_path(x5) & on(e1,x5) & a_down(s1) & Manner(e1,s1) & Theme(e1,x4) & Actor(e1,x1) & v_tear(e1) & n_curve(x4) & n_rider(x1) & of(x1,x3) & n_bike(x3) & (x1 = x2) & ne_org_bmx(x2)) | exists e1 s1 x1 x2 x3 x4.(a_topic(x1) & of(e1,x3) & n_air(x3) & a_mid(s1) & Theme(s1,x3) & of(x3,x4) & n_jump(x4) & r_out(e1) & Actor(e1,x2) & v_bail(e1) & (x1 = x2) & n_cyclist(x1)) | 4c6f3e60-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2 x3 x4 x5.(v_tear(e1) & on(e1,x5) & of(x1,x3) & ne_org_bmx(x2) & n_rider(x1) & n_path(x5) & n_curve(x4) & n_bike(x3) & a_down(s1) & Theme(e1,x4) & Manner(e1,s1) & Actor(e1,x1) & (x1 = x2)) | exists e1 s1 x1 x2 x3 x4.(v_bail(e1) & r_out(e1) & of(x3,x4) & of(e1,x3) & n_jump(x4) & n_cyclist(x1) & n_air(x3) & a_topic(x1) & a_mid(s1) & Theme(s1,x3) & Actor(e1,x2) & (x1 = x2)) |
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A BMX bike rider tears down a curve on the path. | A cyclist competing in a race. | 1 | -100 | The cyclist may not necessarily be competing. | exists e1 s1 x1 x2 x3 x4 x5.(n_path(x5) & on(e1,x5) & a_down(s1) & Manner(e1,s1) & Theme(e1,x4) & Actor(e1,x1) & v_tear(e1) & n_curve(x4) & n_rider(x1) & of(x1,x3) & n_bike(x3) & (x1 = x2) & ne_org_bmx(x2)) | exists e1 x1 x2 x3.(a_topic(x1) & in(e1,x3) & n_race(x3) & Actor(e1,x2) & v_compete(e1) & (x1 = x2) & n_cyclist(x1)) | 4c6f44a0-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2 x3 x4 x5.(v_tear(e1) & on(e1,x5) & of(x1,x3) & ne_org_bmx(x2) & n_rider(x1) & n_path(x5) & n_curve(x4) & n_bike(x3) & a_down(s1) & Theme(e1,x4) & Manner(e1,s1) & Actor(e1,x1) & (x1 = x2)) | exists e1 x1 x2 x3.(v_compete(e1) & n_race(x3) & n_cyclist(x1) & in(e1,x3) & a_topic(x1) & Actor(e1,x2) & (x1 = x2)) |
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A man on a mountain bike is rolling down a mild hill. | The man is playing basketball. | 2 | -100 | The man cannot be both playing basketball and rolling down a hill. | exists e1 s1 s2 x1 x2 x3 x4.(a_down(s2) & Manner(e1,s2) & Theme(e1,x4) & Actor(e1,x1) & v_roll(e1) & n_hill(x4) & a_mild(s1) & Theme(s1,x4) & on(x1,x2) & n_bike(x2) & of(x2,x3) & n_mountain(x3) & n_man(x1)) | exists e1 x1 x2.(n_man(x1) & Theme(e1,x2) & Actor(e1,x1) & v_play(e1) & n_basketball(x2)) | 4c6f4a0e-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 s2 x1 x2 x3 x4.(v_roll(e1) & on(x1,x2) & of(x2,x3) & n_mountain(x3) & n_man(x1) & n_hill(x4) & n_bike(x2) & a_mild(s1) & a_down(s2) & Theme(s1,x4) & Theme(e1,x4) & Manner(e1,s2) & Actor(e1,x1)) | exists e1 x1 x2.(v_play(e1) & n_man(x1) & n_basketball(x2) & Theme(e1,x2) & Actor(e1,x1)) |
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A man on a mountain bike is rolling down a mild hill. | The man is falling down the hill. | 1 | -100 | The bike rolling does not mean that the man is falling. | exists e1 s1 s2 x1 x2 x3 x4.(a_down(s2) & Manner(e1,s2) & Theme(e1,x4) & Actor(e1,x1) & v_roll(e1) & n_hill(x4) & a_mild(s1) & Theme(s1,x4) & on(x1,x2) & n_bike(x2) & of(x2,x3) & n_mountain(x3) & n_man(x1)) | exists e1 s1 x1 x2.(n_hill(x2) & n_man(x1) & a_down(s1) & Manner(e1,s1) & Theme(e1,x2) & Actor(e1,x1) & v_fall(e1)) | 4c6f4e3c-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 s2 x1 x2 x3 x4.(v_roll(e1) & on(x1,x2) & of(x2,x3) & n_mountain(x3) & n_man(x1) & n_hill(x4) & n_bike(x2) & a_mild(s1) & a_down(s2) & Theme(s1,x4) & Theme(e1,x4) & Manner(e1,s2) & Actor(e1,x1)) | exists e1 s1 x1 x2.(v_fall(e1) & n_man(x1) & n_hill(x2) & a_down(s1) & Theme(e1,x2) & Manner(e1,s1) & Actor(e1,x1)) |
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A man on a mountain bike is rolling down a mild hill. | The man is riding his mountain bike. | 0 | -100 | The man rolling down with his mountain bike | exists e1 s1 s2 x1 x2 x3 x4.(a_down(s2) & Manner(e1,s2) & Theme(e1,x4) & Actor(e1,x1) & v_roll(e1) & n_hill(x4) & a_mild(s1) & Theme(s1,x4) & on(x1,x2) & n_bike(x2) & of(x2,x3) & n_mountain(x3) & n_man(x1)) | exists e1 x1 x2 x3.(n_bike(x2) & of(x2,x3) & n_mountain(x3) & of(x2,x1) & n_male(x1) & n_man(x1) & Theme(e1,x2) & Actor(e1,x1) & v_ride(e1)) | 4c6f527e-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 s2 x1 x2 x3 x4.(v_roll(e1) & on(x1,x2) & of(x2,x3) & n_mountain(x3) & n_man(x1) & n_hill(x4) & n_bike(x2) & a_mild(s1) & a_down(s2) & Theme(s1,x4) & Theme(e1,x4) & Manner(e1,s2) & Actor(e1,x1)) | exists e1 x1 x2 x3.(v_ride(e1) & of(x2,x3) & of(x2,x1) & n_mountain(x3) & n_man(x1) & n_male(x1) & n_bike(x2) & Theme(e1,x2) & Actor(e1,x1)) |
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A dog leaps over a barrier. | A quick brown fox jumps over the lazy brown dog. | 2 | -100 | A dog that leaps a barrier, is not a fox who jumps a lazy dog. | exists e1 x1 x2.(over(e1,x2) & n_barrier(x2) & Actor(e1,x1) & v_leap(e1) & n_dog(x1)) | exists s1 s2 s3 s4 x1 x2 x3.(n_dog(x3) & a_brown(s4) & Theme(s4,x3) & a_lazy(s3) & Theme(s3,x3) & a_topic(x1) & over(x1,x3) & n_jump(x1) & of(x1,x2) & n_fox(x2) & a_brown(s2) & Theme(s2,x1) & a_quick(s1) & Theme(s1,x1)) | 4c6f56ac-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 x1 x2.(v_leap(e1) & over(e1,x2) & n_dog(x1) & n_barrier(x2) & Actor(e1,x1)) | exists s1 s2 s3 s4 x1 x2 x3.(over(x1,x3) & of(x1,x2) & n_jump(x1) & n_fox(x2) & n_dog(x3) & a_topic(x1) & a_quick(s1) & a_lazy(s3) & a_brown(s4) & a_brown(s2) & Theme(s4,x3) & Theme(s3,x3) & Theme(s2,x1) & Theme(s1,x1)) |
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A dog leaps over a barrier. | A dog is leaping. | 0 | -100 | Leaps over means the dog is in the act of leaping. | exists e1 x1 x2.(over(e1,x2) & n_barrier(x2) & Actor(e1,x1) & v_leap(e1) & n_dog(x1)) | exists e1 x1.(Actor(e1,x1) & v_leap(e1) & n_dog(x1)) | 4c6f5c38-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 x1 x2.(v_leap(e1) & over(e1,x2) & n_dog(x1) & n_barrier(x2) & Actor(e1,x1)) | exists e1 x1.(v_leap(e1) & n_dog(x1) & Actor(e1,x1)) |
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A dog leaps over a barrier. | The dog is a golden labrador retriever. | 1 | -100 | Not all dogs are golden labrador retriever. | exists e1 x1 x2.(over(e1,x2) & n_barrier(x2) & Actor(e1,x1) & v_leap(e1) & n_dog(x1)) | exists p1 x1.(n_dog(x1) & exists s1 x2 x3.((x1 = x2) & n_retriever(x2) & of(x2,x3) & n_labrador(x3) & a_golden(s1) & Theme(s1,x2))) | 4c6f6142-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 x1 x2.(v_leap(e1) & over(e1,x2) & n_dog(x1) & n_barrier(x2) & Actor(e1,x1)) | exists x1.(n_dog(x1) & exists s1 x2 x3.(of(x2,x3) & n_retriever(x2) & n_labrador(x3) & a_golden(s1) & Theme(s1,x2) & (x1 = x2))) |
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A man gliding in the sky with the sunset on the horizon in the background. | A man is flying an airplane. | 2 | -100 | If one is gliding in the sky, they are not flying an airplane. | exists e1 x1 x2 x3 x4 x5 x6.(n_sky(x6) & n_background(x5) & n_horizon(x4) & n_sunset(x3) & a_topic(x1) & in(e1,x6) & with(e1,x3) & on(x3,x4) & in(x4,x5) & Actor(e1,x2) & v_glide(e1) & (x1 = x2) & n_man(x1)) | exists e1 x1 x2.(Theme(e1,x2) & Actor(e1,x1) & v_fly(e1) & n_airplane(x2) & n_man(x1)) | 4c6f65c0-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 x1 x2 x3 x4 x5 x6.(with(e1,x3) & v_glide(e1) & on(x3,x4) & n_sunset(x3) & n_sky(x6) & n_man(x1) & n_horizon(x4) & n_background(x5) & in(x4,x5) & in(e1,x6) & a_topic(x1) & Actor(e1,x2) & (x1 = x2)) | exists e1 x1 x2.(v_fly(e1) & n_man(x1) & n_airplane(x2) & Theme(e1,x2) & Actor(e1,x1)) |
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A man gliding in the sky with the sunset on the horizon in the background. | A man glides in front of the horizon. | 0 | -100 | Gliding is another way of saying glides and the sunset implies the horizon is visible. | exists e1 x1 x2 x3 x4 x5 x6.(n_sky(x6) & n_background(x5) & n_horizon(x4) & n_sunset(x3) & a_topic(x1) & in(e1,x6) & with(e1,x3) & on(x3,x4) & in(x4,x5) & Actor(e1,x2) & v_glide(e1) & (x1 = x2) & n_man(x1)) | exists e1 x1 x2 x3.(n_horizon(x3) & in(e1,x2) & of(x2,x3) & n_front(x2) & Actor(e1,x1) & v_glide(e1) & n_man(x1)) | 4c6f6a52-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 x1 x2 x3 x4 x5 x6.(with(e1,x3) & v_glide(e1) & on(x3,x4) & n_sunset(x3) & n_sky(x6) & n_man(x1) & n_horizon(x4) & n_background(x5) & in(x4,x5) & in(e1,x6) & a_topic(x1) & Actor(e1,x2) & (x1 = x2)) | exists e1 x1 x2 x3.(v_glide(e1) & of(x2,x3) & n_man(x1) & n_horizon(x3) & n_front(x2) & in(e1,x2) & Actor(e1,x1)) |
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A man gliding in the sky with the sunset on the horizon in the background. | A man is gliding during sunset. | 1 | -100 | It may not necessarily be sunset. | exists e1 x1 x2 x3 x4 x5 x6.(n_sky(x6) & n_background(x5) & n_horizon(x4) & n_sunset(x3) & a_topic(x1) & in(e1,x6) & with(e1,x3) & on(x3,x4) & in(x4,x5) & Actor(e1,x2) & v_glide(e1) & (x1 = x2) & n_man(x1)) | exists e1 x1 x2.(during(e1,x2) & n_sunset(x2) & Actor(e1,x1) & v_glide(e1) & n_man(x1)) | 4c6f6e94-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 x1 x2 x3 x4 x5 x6.(with(e1,x3) & v_glide(e1) & on(x3,x4) & n_sunset(x3) & n_sky(x6) & n_man(x1) & n_horizon(x4) & n_background(x5) & in(x4,x5) & in(e1,x6) & a_topic(x1) & Actor(e1,x2) & (x1 = x2)) | exists e1 x1 x2.(v_glide(e1) & n_sunset(x2) & n_man(x1) & during(e1,x2) & Actor(e1,x1)) |
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A dog is jumping over a blue and white obstacle course fence. | A dog is jumping. | 0 | -100 | A dog jumping over an obstacle course fence must be jumping. | exists e1 s1 s2 s3 x1 x2 x3 x4.(Time(e1,x4) & n_fence(x4) & a_over(s3) & Manner(e1,s3) & Theme(e1,x2) & Actor(e1,x1) & v_jump(e1) & n_course(x2) & of(x2,x3) & n_obstacle(x3) & a_white(s2) & Theme(s2,x2) & a_blue(s1) & Theme(s1,x2) & n_dog(x1)) | exists e1 x1.(Actor(e1,x1) & v_jump(e1) & n_dog(x1)) | 4c6f72c2-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 s2 s3 x1 x2 x3 x4.(v_jump(e1) & of(x2,x3) & n_obstacle(x3) & n_fence(x4) & n_dog(x1) & n_course(x2) & a_white(s2) & a_over(s3) & a_blue(s1) & Time(e1,x4) & Theme(s2,x2) & Theme(s1,x2) & Theme(e1,x2) & Manner(e1,s3) & Actor(e1,x1)) | exists e1 x1.(v_jump(e1) & n_dog(x1) & Actor(e1,x1)) |
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A dog is jumping over a blue and white obstacle course fence. | The dog is jumping and running around. | 1 | -100 | Just because a dog is jumping does not mean it is running. | exists e1 s1 s2 s3 x1 x2 x3 x4.(Time(e1,x4) & n_fence(x4) & a_over(s3) & Manner(e1,s3) & Theme(e1,x2) & Actor(e1,x1) & v_jump(e1) & n_course(x2) & of(x2,x3) & n_obstacle(x3) & a_white(s2) & Theme(s2,x2) & a_blue(s1) & Theme(s1,x2) & n_dog(x1)) | exists e2 e1 p1 x1.(n_dog(x1) & exists s1.(Theme(s1,x1) & a_around(s1)) & Topic(e2,p1) & Actor(e2,x1) & v_run(e2) & Actor(e1,x1) & v_jump(e1)) | 4c6f76e6-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 s2 s3 x1 x2 x3 x4.(v_jump(e1) & of(x2,x3) & n_obstacle(x3) & n_fence(x4) & n_dog(x1) & n_course(x2) & a_white(s2) & a_over(s3) & a_blue(s1) & Time(e1,x4) & Theme(s2,x2) & Theme(s1,x2) & Theme(e1,x2) & Manner(e1,s3) & Actor(e1,x1)) | exists e2 e1 p1 x1.(v_run(e2) & v_jump(e1) & n_dog(x1) & exists s1.(a_around(s1) & Theme(s1,x1)) & Topic(e2,p1) & Actor(e2,x1) & Actor(e1,x1)) |
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A dog is jumping over a blue and white obstacle course fence. | The dog bites a man. | 2 | -100 | The dog either bites a man or jumping over a blue and white obstacle course fence.. | exists e1 s1 s2 s3 x1 x2 x3 x4.(Time(e1,x4) & n_fence(x4) & a_over(s3) & Manner(e1,s3) & Theme(e1,x2) & Actor(e1,x1) & v_jump(e1) & n_course(x2) & of(x2,x3) & n_obstacle(x3) & a_white(s2) & Theme(s2,x2) & a_blue(s1) & Theme(s1,x2) & n_dog(x1)) | exists e1 x1 x2.(n_dog(x1) & Theme(e1,x2) & Actor(e1,x1) & v_bite(e1) & n_man(x2)) | 4c6f7af6-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 s2 s3 x1 x2 x3 x4.(v_jump(e1) & of(x2,x3) & n_obstacle(x3) & n_fence(x4) & n_dog(x1) & n_course(x2) & a_white(s2) & a_over(s3) & a_blue(s1) & Time(e1,x4) & Theme(s2,x2) & Theme(s1,x2) & Theme(e1,x2) & Manner(e1,s3) & Actor(e1,x1)) | exists e1 x1 x2.(v_bite(e1) & n_man(x2) & n_dog(x1) & Theme(e1,x2) & Actor(e1,x1)) |
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A group of young people walking with two talking on cellphones. | The young people are all female. | 1 | -100 | Not all young people are female. | exists e2 e1 s1 x1 x2 x3 x4 x5.(a_topic(x1) & of(x1,x2) & on(e2,x5) & n_cellphone(x5) & Actor(e2,x4) & v_talk(e2) & with(e1,x4) & n_thing(x4) & card_eq_2(x4) & Actor(e1,x3) & v_walk(e1) & (x2 = x3) & n_people(x2) & a_young(s1) & Theme(s1,x2) & n_group(x1)) | exists p1 s1 x1.(n_people(x1) & a_young(s1) & Theme(s1,x1) & all x2.(n_female(x2) -> (x1 = x2))) | 4c6f7fce-e4c8-11ec-9cdd-0242ac1c0002 | exists e2 e1 s1 x1 x2 x3 x4 x5.(with(e1,x4) & v_walk(e1) & v_talk(e2) & on(e2,x5) & of(x1,x2) & n_thing(x4) & n_people(x2) & n_group(x1) & n_cellphone(x5) & card_eq_2(x4) & a_young(s1) & a_topic(x1) & Theme(s1,x2) & Actor(e2,x4) & Actor(e1,x3) & (x2 = x3)) | exists s1 x1.(n_people(x1) & all x2.(-n_female(x2) | (x1 = x2)) & a_young(s1) & Theme(s1,x1)) |
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A group of young people walking with two talking on cellphones. | Two people are holding phones. | 0 | -100 | A group of young people may consist of two people. People talking on cellphones must be holding phones. | exists e2 e1 s1 x1 x2 x3 x4 x5.(a_topic(x1) & of(x1,x2) & on(e2,x5) & n_cellphone(x5) & Actor(e2,x4) & v_talk(e2) & with(e1,x4) & n_thing(x4) & card_eq_2(x4) & Actor(e1,x3) & v_walk(e1) & (x2 = x3) & n_people(x2) & a_young(s1) & Theme(s1,x2) & n_group(x1)) | exists e1 x1 x2.(Theme(e1,x2) & Actor(e1,x1) & v_hold(e1) & n_phone(x2) & n_people(x1) & card_eq_2(x1)) | 4c6f862c-e4c8-11ec-9cdd-0242ac1c0002 | exists e2 e1 s1 x1 x2 x3 x4 x5.(with(e1,x4) & v_walk(e1) & v_talk(e2) & on(e2,x5) & of(x1,x2) & n_thing(x4) & n_people(x2) & n_group(x1) & n_cellphone(x5) & card_eq_2(x4) & a_young(s1) & a_topic(x1) & Theme(s1,x2) & Actor(e2,x4) & Actor(e1,x3) & (x2 = x3)) | exists e1 x1 x2.(v_hold(e1) & n_phone(x2) & n_people(x1) & card_eq_2(x1) & Theme(e1,x2) & Actor(e1,x1)) |
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A group of young people walking with two talking on cellphones. | The young people are all talking on cellphones. | 2 | -100 | The young people are all either talking on cellphones or two are talking on cellphones.. | exists e2 e1 s1 x1 x2 x3 x4 x5.(a_topic(x1) & of(x1,x2) & on(e2,x5) & n_cellphone(x5) & Actor(e2,x4) & v_talk(e2) & with(e1,x4) & n_thing(x4) & card_eq_2(x4) & Actor(e1,x3) & v_walk(e1) & (x2 = x3) & n_people(x2) & a_young(s1) & Theme(s1,x2) & n_group(x1)) | exists e1 s1 s2 x1 x2.(n_people(x1) & a_young(s1) & Theme(s1,x1) & a_all(s2) & Manner(e1,s2) & on(e1,x2) & n_cellphone(x2) & Actor(e1,x1) & v_talk(e1)) | 4c6f8af0-e4c8-11ec-9cdd-0242ac1c0002 | exists e2 e1 s1 x1 x2 x3 x4 x5.(with(e1,x4) & v_walk(e1) & v_talk(e2) & on(e2,x5) & of(x1,x2) & n_thing(x4) & n_people(x2) & n_group(x1) & n_cellphone(x5) & card_eq_2(x4) & a_young(s1) & a_topic(x1) & Theme(s1,x2) & Actor(e2,x4) & Actor(e1,x3) & (x2 = x3)) | exists e1 s1 s2 x1 x2.(v_talk(e1) & on(e1,x2) & n_people(x1) & n_cellphone(x2) & a_young(s1) & a_all(s2) & Theme(s1,x1) & Manner(e1,s2) & Actor(e1,x1)) |
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A dog runs headlong towards a hurdle. | the dog is running | 0 | -100 | A dog that runs towards something is running. | exists e1 p1 x1 x2.(towards(e1,x2) & n_hurdle(x2) & exists s1.(Theme(s1,x1) & a_headlong(s1)) & Topic(e1,p1) & Actor(e1,x1) & v_run(e1) & n_dog(x1)) | exists e1 x1.(n_dog(x1) & Actor(e1,x1) & v_run(e1)) | 4c6f8fbe-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 p1 x1 x2.(v_run(e1) & towards(e1,x2) & n_hurdle(x2) & n_dog(x1) & exists s1.(a_headlong(s1) & Theme(s1,x1)) & Topic(e1,p1) & Actor(e1,x1)) | exists e1 x1.(v_run(e1) & n_dog(x1) & Actor(e1,x1)) |
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A dog runs headlong towards a hurdle. | the dog is outside | 1 | -100 | A dog doesn't have to be outside to run towards a hurdle. | exists e1 p1 x1 x2.(towards(e1,x2) & n_hurdle(x2) & exists s1.(Theme(s1,x1) & a_headlong(s1)) & Topic(e1,p1) & Actor(e1,x1) & v_run(e1) & n_dog(x1)) | exists s1 x1.(n_dog(x1) & Theme(s1,x1) & a_outside(s1)) | 4c6f9572-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 p1 x1 x2.(v_run(e1) & towards(e1,x2) & n_hurdle(x2) & n_dog(x1) & exists s1.(a_headlong(s1) & Theme(s1,x1)) & Topic(e1,p1) & Actor(e1,x1)) | exists s1 x1.(n_dog(x1) & a_outside(s1) & Theme(s1,x1)) |
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A dog runs headlong towards a hurdle. | the dog is sleeping | 2 | -100 | the dog is either sleeping or runs headlong towards a hurdle.e runs | exists e1 p1 x1 x2.(towards(e1,x2) & n_hurdle(x2) & exists s1.(Theme(s1,x1) & a_headlong(s1)) & Topic(e1,p1) & Actor(e1,x1) & v_run(e1) & n_dog(x1)) | exists e1 x1.(n_dog(x1) & Actor(e1,x1) & v_sleep(e1)) | 4c6f9a2c-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 p1 x1 x2.(v_run(e1) & towards(e1,x2) & n_hurdle(x2) & n_dog(x1) & exists s1.(a_headlong(s1) & Theme(s1,x1)) & Topic(e1,p1) & Actor(e1,x1)) | exists e1 x1.(v_sleep(e1) & n_dog(x1) & Actor(e1,x1)) |
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The dogs are running in the snow. | The dogs are outside in the heat. | 2 | -100 | SNOW IS NOT RELATED TO HEAT | exists e1 x1 x2.(n_snow(x2) & n_dog(x1) & in(e1,x2) & Actor(e1,x1) & v_run(e1)) | exists s1 x1 x2.(n_heat(x2) & n_dog(x1) & in(s1,x2) & Theme(s1,x1) & a_outside(s1)) | 4c6f9ef0-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 x1 x2.(v_run(e1) & n_snow(x2) & n_dog(x1) & in(e1,x2) & Actor(e1,x1)) | exists s1 x1 x2.(n_heat(x2) & n_dog(x1) & in(s1,x2) & a_outside(s1) & Theme(s1,x1)) |
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The dogs are running in the snow. | Two dogs are running outside. | 0 | -100 | Dogs running in the snow must be running outside. | exists e1 x1 x2.(n_snow(x2) & n_dog(x1) & in(e1,x2) & Actor(e1,x1) & v_run(e1)) | exists e1 s1 x1.(a_outside(s1) & Manner(e1,s1) & Actor(e1,x1) & v_run(e1) & n_dog(x1) & card_eq_2(x1)) | 4c6fa3aa-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 x1 x2.(v_run(e1) & n_snow(x2) & n_dog(x1) & in(e1,x2) & Actor(e1,x1)) | exists e1 s1 x1.(v_run(e1) & n_dog(x1) & card_eq_2(x1) & a_outside(s1) & Manner(e1,s1) & Actor(e1,x1)) |
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The dogs are running in the snow. | The dogs are chasing each other. | 1 | -100 | Just because the dogs are running doesn't mean they are chasing each other. | exists e1 x1 x2.(n_snow(x2) & n_dog(x1) & in(e1,x2) & Actor(e1,x1) & v_run(e1)) | exists x1.(n_dog(x1) & all x2.(n_other(x2) -> exists e1.(Theme(e1,x2) & Actor(e1,x1) & v_chase(e1)))) | 4c6faa58-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 x1 x2.(v_run(e1) & n_snow(x2) & n_dog(x1) & in(e1,x2) & Actor(e1,x1)) | exists x1.(n_dog(x1) & all x2.(exists e1.(v_chase(e1) & Theme(e1,x2) & Actor(e1,x1)) | -n_other(x2))) |
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A group of people walk in the park, while some talk on phones. | A bunch of people are in the park, some of them are on phones. | 0 | -100 | Group is another way of saying bunch; talk on phones implies the people are on phones. | exists e1 x1 x2 x3 x4 x5 x6.(n_park(x4) & a_topic(x1) & of(x1,x2) & while(e1,x5) & on(x5,x6) & n_phone(x6) & n_talk(x5) & in(e1,x4) & Theme(e1,x3) & v_walk(e1) & (x2 = x3) & n_people(x2) & n_group(x1)) | exists p1 x1 x2 x3.(n_thing(x3) & n_park(x3) & exists p2.(in(x1,x3) & exists p3 x4.(exists x5.(on(x4,x5) & n_phone(x5)) & of(x4,x3) & n_thing(x4)) & that(x3,p2)) & of(x1,x2) & n_people(x2) & n_bunch(x1)) | 4c6fb016-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 x1 x2 x3 x4 x5 x6.(while(e1,x5) & v_walk(e1) & on(x5,x6) & of(x1,x2) & n_talk(x5) & n_phone(x6) & n_people(x2) & n_park(x4) & n_group(x1) & in(e1,x4) & a_topic(x1) & Theme(e1,x3) & (x2 = x3)) | exists x1 x2 x3.(of(x1,x2) & n_thing(x3) & n_people(x2) & n_park(x3) & n_bunch(x1) & exists p2.(that(x3,p2) & in(x1,x3) & exists x4.(of(x4,x3) & n_thing(x4) & exists x5.(on(x4,x5) & n_phone(x5))))) |
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A group of people walk in the park, while some talk on phones. | A pack of wild dogs is running through the park, causing a ruckus. | 2 | -100 | People that walk is not the same thing as wild dogs running. | exists e1 x1 x2 x3 x4 x5 x6.(n_park(x4) & a_topic(x1) & of(x1,x2) & while(e1,x5) & on(x5,x6) & n_phone(x6) & n_talk(x5) & in(e1,x4) & Theme(e1,x3) & v_walk(e1) & (x2 = x3) & n_people(x2) & n_group(x1)) | exists e2 e1 s1 x1 x2 x3 x4.(n_park(x3) & for(e1,e2) & Theme(e2,x4) & Actor(e2,x1) & v_cause(e2) & n_ruckus(x4) & through(e1,x3) & Actor(e1,x1) & v_run(e1) & of(x1,x2) & n_dog(x2) & a_wild(s1) & Theme(s1,x2) & n_pack(x1)) | 4c6fb516-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 x1 x2 x3 x4 x5 x6.(while(e1,x5) & v_walk(e1) & on(x5,x6) & of(x1,x2) & n_talk(x5) & n_phone(x6) & n_people(x2) & n_park(x4) & n_group(x1) & in(e1,x4) & a_topic(x1) & Theme(e1,x3) & (x2 = x3)) | exists e2 e1 s1 x1 x2 x3 x4.(v_run(e1) & v_cause(e2) & through(e1,x3) & of(x1,x2) & n_ruckus(x4) & n_park(x3) & n_pack(x1) & n_dog(x2) & for(e1,e2) & a_wild(s1) & Theme(s1,x2) & Theme(e2,x4) & Actor(e2,x1) & Actor(e1,x1)) |
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A group of people walk in the park, while some talk on phones. | A group of hipsters is in the park for a concert. | 1 | -100 | People may not necessarily be in the park for a concert. | exists e1 x1 x2 x3 x4 x5 x6.(n_park(x4) & a_topic(x1) & of(x1,x2) & while(e1,x5) & on(x5,x6) & n_phone(x6) & n_talk(x5) & in(e1,x4) & Theme(e1,x3) & v_walk(e1) & (x2 = x3) & n_people(x2) & n_group(x1)) | exists p1 x1 x2 x3.(n_park(x3) & exists x4.(in(x1,x3) & for(x3,x4) & n_concert(x4)) & of(x1,x2) & n_hipster(x2) & n_group(x1)) | 4c6fba70-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 x1 x2 x3 x4 x5 x6.(while(e1,x5) & v_walk(e1) & on(x5,x6) & of(x1,x2) & n_talk(x5) & n_phone(x6) & n_people(x2) & n_park(x4) & n_group(x1) & in(e1,x4) & a_topic(x1) & Theme(e1,x3) & (x2 = x3)) | exists x1 x2 x3.(of(x1,x2) & n_park(x3) & n_hipster(x2) & n_group(x1) & exists x4.(n_concert(x4) & in(x1,x3) & for(x3,x4))) |
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A woman in a black shirt is sitting on her feet in a wooden chair. | Judy was sitting in the chair. | 1 | -100 | Judy is not the only woman. | exists e1 s1 s2 x1 x2 x3 x4.(in(e1,x4) & n_chair(x4) & a_wooden(s2) & Theme(s2,x4) & on(e1,x3) & n_foot(x3) & of(x3,x1) & n_female(x1) & Actor(e1,x1) & v_sit(e1) & in(x1,x2) & n_shirt(x2) & a_black(s1) & Theme(s1,x2) & n_woman(x1)) | exists e1 x1 x2.(n_chair(x2) & ne_per_judy(x1) & in(e1,x2) & Actor(e1,x1) & v_sit(e1)) | 4c6fbf5c-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 s2 x1 x2 x3 x4.(v_sit(e1) & on(e1,x3) & of(x3,x1) & n_woman(x1) & n_shirt(x2) & n_foot(x3) & n_female(x1) & n_chair(x4) & in(x1,x2) & in(e1,x4) & a_wooden(s2) & a_black(s1) & Theme(s2,x4) & Theme(s1,x2) & Actor(e1,x1)) | exists e1 x1 x2.(v_sit(e1) & ne_per_judy(x1) & n_chair(x2) & in(e1,x2) & Actor(e1,x1)) |
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A woman in a black shirt is sitting on her feet in a wooden chair. | Bob walked down the street. | 2 | -100 | The subject is either a man named Bob or a woman. | exists e1 s1 s2 x1 x2 x3 x4.(in(e1,x4) & n_chair(x4) & a_wooden(s2) & Theme(s2,x4) & on(e1,x3) & n_foot(x3) & of(x3,x1) & n_female(x1) & Actor(e1,x1) & v_sit(e1) & in(x1,x2) & n_shirt(x2) & a_black(s1) & Theme(s1,x2) & n_woman(x1)) | exists e1 x1 x2.(n_street(x2) & ne_per_bob(x1) & down(e1,x2) & Actor(e1,x1) & v_walk(e1)) | 4c6fc434-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 s2 x1 x2 x3 x4.(v_sit(e1) & on(e1,x3) & of(x3,x1) & n_woman(x1) & n_shirt(x2) & n_foot(x3) & n_female(x1) & n_chair(x4) & in(x1,x2) & in(e1,x4) & a_wooden(s2) & a_black(s1) & Theme(s2,x4) & Theme(s1,x2) & Actor(e1,x1)) | exists e1 x1 x2.(v_walk(e1) & ne_per_bob(x1) & n_street(x2) & down(e1,x2) & Actor(e1,x1)) |
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A woman in a black shirt is sitting on her feet in a wooden chair. | Judy was sitting on her feet in the chair. | 0 | -100 | Judy is a woman. | exists e1 s1 s2 x1 x2 x3 x4.(in(e1,x4) & n_chair(x4) & a_wooden(s2) & Theme(s2,x4) & on(e1,x3) & n_foot(x3) & of(x3,x1) & n_female(x1) & Actor(e1,x1) & v_sit(e1) & in(x1,x2) & n_shirt(x2) & a_black(s1) & Theme(s1,x2) & n_woman(x1)) | exists e1 x1 x2 x3.(n_chair(x3) & n_foot(x2) & of(x2,x1) & n_female(x1) & ne_per_judy(x1) & in(e1,x3) & on(e1,x2) & Actor(e1,x1) & v_sit(e1)) | 4c6fc98e-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 s2 x1 x2 x3 x4.(v_sit(e1) & on(e1,x3) & of(x3,x1) & n_woman(x1) & n_shirt(x2) & n_foot(x3) & n_female(x1) & n_chair(x4) & in(x1,x2) & in(e1,x4) & a_wooden(s2) & a_black(s1) & Theme(s2,x4) & Theme(s1,x2) & Actor(e1,x1)) | exists e1 x1 x2 x3.(v_sit(e1) & on(e1,x2) & of(x2,x1) & ne_per_judy(x1) & n_foot(x2) & n_female(x1) & n_chair(x3) & in(e1,x3) & Actor(e1,x1)) |
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A black and white motorcycle is being ridden around a racetrack. | The black and white motorcycle is winning the race. | 1 | -100 | Just because a motorcycle is being ridden, doesn't mean it is winning. | exists e1 s1 s2 x1 x2.(around(e1,x2) & n_racetrack(x2) & Theme(e1,x1) & v_ride(e1) & n_motorcycle(x1) & a_white(s2) & Theme(s2,x1) & a_black(s1) & Theme(s1,x1)) | exists e1 s1 s2 x1 x2.(n_race(x2) & n_motorcycle(x1) & a_white(s2) & Theme(s2,x1) & a_black(s1) & Theme(s1,x1) & Theme(e1,x2) & Actor(e1,x1) & v_win(e1)) | 4c6fce3e-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 s2 x1 x2.(v_ride(e1) & n_racetrack(x2) & n_motorcycle(x1) & around(e1,x2) & a_white(s2) & a_black(s1) & Theme(s2,x1) & Theme(s1,x1) & Theme(e1,x1)) | exists e1 s1 s2 x1 x2.(v_win(e1) & n_race(x2) & n_motorcycle(x1) & a_white(s2) & a_black(s1) & Theme(s2,x1) & Theme(s1,x1) & Theme(e1,x2) & Actor(e1,x1)) |
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A black and white motorcycle is being ridden around a racetrack. | There is a motorcycle at the racetrack. | 0 | -100 | A motorcycle that is being ridden around the racetrack implies it is at the racetrack. | exists e1 s1 s2 x1 x2.(around(e1,x2) & n_racetrack(x2) & Theme(e1,x1) & v_ride(e1) & n_motorcycle(x1) & a_white(s2) & Theme(s2,x1) & a_black(s1) & Theme(s1,x1)) | exists p1 x1 x3.(n_racetrack(x3) & exists x2.((x1 = x2) & at(x2,x3) & n_motorcycle(x2))) | 4c6fd50a-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 s2 x1 x2.(v_ride(e1) & n_racetrack(x2) & n_motorcycle(x1) & around(e1,x2) & a_white(s2) & a_black(s1) & Theme(s2,x1) & Theme(s1,x1) & Theme(e1,x1)) | exists x1 x3.(n_racetrack(x3) & exists x2.(n_motorcycle(x2) & at(x2,x3) & (x1 = x2))) |
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A black and white motorcycle is being ridden around a racetrack. | The green motorcycle is on fire. | 2 | -100 | Black and white is not green and if it is being ridden, it is not on fire. | exists e1 s1 s2 x1 x2.(around(e1,x2) & n_racetrack(x2) & Theme(e1,x1) & v_ride(e1) & n_motorcycle(x1) & a_white(s2) & Theme(s2,x1) & a_black(s1) & Theme(s1,x1)) | exists p1 s1 x1.(n_motorcycle(x1) & a_green(s1) & Theme(s1,x1) & exists x2.(on(x1,x2) & n_fire(x2))) | 4c6fda46-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 s2 x1 x2.(v_ride(e1) & n_racetrack(x2) & n_motorcycle(x1) & around(e1,x2) & a_white(s2) & a_black(s1) & Theme(s2,x1) & Theme(s1,x1) & Theme(e1,x1)) | exists s1 x1.(n_motorcycle(x1) & exists x2.(on(x1,x2) & n_fire(x2)) & a_green(s1) & Theme(s1,x1)) |
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People are walking in a building where food is being sold. | the people are looking to find food | 0 | -100 | Walking in to a building with food implies the people are looking for food. | exists e1 p1 x1 x2.(in(e1,x2) & exists e2 x3.(Theme(e2,x3) & v_sell(e2) & n_food(x3)) & where(x2,p1) & n_building(x2) & Actor(e1,x1) & v_walk(e1) & n_people(x1)) | exists e1 p1 x1.(n_people(x1) & Topic(e1,p1) & Actor(e1,x1) & v_look(e1) & exists e2 x2.(Theme(e2,x2) & Actor(e2,x1) & v_find(e2) & n_food(x2))) | 4c6fdf8c-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 p1 x1 x2.(where(x2,p1) & v_walk(e1) & n_people(x1) & n_building(x2) & in(e1,x2) & exists e2 x3.(v_sell(e2) & n_food(x3) & Theme(e2,x3)) & Actor(e1,x1)) | exists e1 p1 x1.(v_look(e1) & n_people(x1) & exists e2 x2.(v_find(e2) & n_food(x2) & Theme(e2,x2) & Actor(e2,x1)) & Topic(e1,p1) & Actor(e1,x1)) |
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People are walking in a building where food is being sold. | the building is selling kosher hotdogs | 1 | -100 | The hot dogs may not necessarily be kosher. | exists e1 p1 x1 x2.(in(e1,x2) & exists e2 x3.(Theme(e2,x3) & v_sell(e2) & n_food(x3)) & where(x2,p1) & n_building(x2) & Actor(e1,x1) & v_walk(e1) & n_people(x1)) | exists e1 s1 x1 x2.(n_building(x1) & Theme(e1,x2) & Actor(e1,x1) & v_sell(e1) & n_hotdog(x2) & r_more(s1) & a_kosher(s1) & Theme(s1,x2)) | 4c6fe482-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 p1 x1 x2.(where(x2,p1) & v_walk(e1) & n_people(x1) & n_building(x2) & in(e1,x2) & exists e2 x3.(v_sell(e2) & n_food(x3) & Theme(e2,x3)) & Actor(e1,x1)) | exists e1 s1 x1 x2.(v_sell(e1) & r_more(s1) & n_hotdog(x2) & n_building(x1) & a_kosher(s1) & Theme(s1,x2) & Theme(e1,x2) & Actor(e1,x1)) |
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People are walking in a building where food is being sold. | the building is selling drinks only | 2 | -100 | If they are selling drinks only then they will not be selling food. | exists e1 p1 x1 x2.(in(e1,x2) & exists e2 x3.(Theme(e2,x3) & v_sell(e2) & n_food(x3)) & where(x2,p1) & n_building(x2) & Actor(e1,x1) & v_walk(e1) & n_people(x1)) | exists e1 s1 x1 x2.(n_building(x1) & a_only(s1) & Manner(e1,s1) & Theme(e1,x2) & Actor(e1,x1) & v_sell(e1) & n_drink(x2)) | 4c6fe93c-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 p1 x1 x2.(where(x2,p1) & v_walk(e1) & n_people(x1) & n_building(x2) & in(e1,x2) & exists e2 x3.(v_sell(e2) & n_food(x3) & Theme(e2,x3)) & Actor(e1,x1)) | exists e1 s1 x1 x2.(v_sell(e1) & n_drink(x2) & n_building(x1) & a_only(s1) & Theme(e1,x2) & Manner(e1,s1) & Actor(e1,x1)) |
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man parachuting in the sunset with clouds everywhere | A man is in the sky. | 0 | -100 | If a man is parachuting, then he has to be in the sky to parachute. | exists x1 x2 x3 x4.(n_sunset(x3) & a_topic(x1) & in(x1,x3) & with(x3,x4) & r_everywhere(x4) & n_cloud(x4) & n_parachuting(x1) & of(x1,x2) & n_man(x2)) | exists p1 x1 x2.(n_sky(x2) & in(x1,x2) & n_man(x1)) | 4c6fee50-e4c8-11ec-9cdd-0242ac1c0002 | exists x1 x2 x3 x4.(with(x3,x4) & r_everywhere(x4) & of(x1,x2) & n_sunset(x3) & n_parachuting(x1) & n_man(x2) & n_cloud(x4) & in(x1,x3) & a_topic(x1)) | exists x1 x2.(n_sky(x2) & n_man(x1) & in(x1,x2)) |
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man parachuting in the sunset with clouds everywhere | Man parachutes from crashing plane. | 1 | -100 | We don't know if they are necessarily going out of a crashing plane. | exists x1 x2 x3 x4.(n_sunset(x3) & a_topic(x1) & in(x1,x3) & with(x3,x4) & r_everywhere(x4) & n_cloud(x4) & n_parachuting(x1) & of(x1,x2) & n_man(x2)) | exists e1 x1 x2 x3.(a_topic(x1) & from(x1,x3) & n_plane(x3) & Actor(e1,x3) & v_crash(e1) & n_parachute(x1) & of(x1,x2) & n_man(x2)) | 4c6ff3aa-e4c8-11ec-9cdd-0242ac1c0002 | exists x1 x2 x3 x4.(with(x3,x4) & r_everywhere(x4) & of(x1,x2) & n_sunset(x3) & n_parachuting(x1) & n_man(x2) & n_cloud(x4) & in(x1,x3) & a_topic(x1)) | exists e1 x1 x2 x3.(v_crash(e1) & of(x1,x2) & n_plane(x3) & n_parachute(x1) & n_man(x2) & from(x1,x3) & a_topic(x1) & Actor(e1,x3)) |
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man parachuting in the sunset with clouds everywhere | Man steering a hot air balloon at sunset. | 2 | -100 | If one is parachuting, they are not steering a hot air balloon. | exists x1 x2 x3 x4.(n_sunset(x3) & a_topic(x1) & in(x1,x3) & with(x3,x4) & r_everywhere(x4) & n_cloud(x4) & n_parachuting(x1) & of(x1,x2) & n_man(x2)) | all x2 x1 s1.((n_balloon(x1) & of(x1,x2) & n_air(x2) & a_hot(s1) & Theme(s1,x1)) -> exists x3 x4 x5.(a_topic(x3) & at(x3,x5) & n_sunset(x5) & for(x3,x1) & n_steering(x3) & of(x3,x4) & n_man(x4))) | 4c6ff92c-e4c8-11ec-9cdd-0242ac1c0002 | exists x1 x2 x3 x4.(with(x3,x4) & r_everywhere(x4) & of(x1,x2) & n_sunset(x3) & n_parachuting(x1) & n_man(x2) & n_cloud(x4) & in(x1,x3) & a_topic(x1)) | all x2 x1 s1.(exists x3 x4 x5.(of(x3,x4) & n_sunset(x5) & n_steering(x3) & n_man(x4) & for(x3,x1) & at(x3,x5) & a_topic(x3)) | -of(x1,x2) | -n_balloon(x1) | -n_air(x2) | -a_hot(s1) | -Theme(s1,x1)) |
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A group of Asian kids eating ice cream on the street. | Kids in Japan are enjoying a treat. | 1 | -100 | Not all Asian kids live in Japan. | exists e1 s1 x1 x2 x3 x4 x5 x6.(n_street(x6) & a_topic(x1) & of(x1,x2) & Theme(e1,x4) & Actor(e1,x3) & v_eat(e1) & on(x4,x6) & n_cream(x4) & of(x4,x5) & n_ice(x5) & (x2 = x3) & n_kid(x2) & a_asian(s1) & Theme(s1,x2) & n_group(x1)) | exists e1 x1 x2 x3.(ne_geo_japan(x2) & Theme(e1,x3) & Actor(e1,x1) & v_enjoy(e1) & n_treat(x3) & in(x1,x2) & n_kid(x1)) | 4c6ffe18-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2 x3 x4 x5 x6.(v_eat(e1) & on(x4,x6) & of(x4,x5) & of(x1,x2) & n_street(x6) & n_kid(x2) & n_ice(x5) & n_group(x1) & n_cream(x4) & a_topic(x1) & a_asian(s1) & Theme(s1,x2) & Theme(e1,x4) & Actor(e1,x3) & (x2 = x3)) | exists e1 x1 x2 x3.(v_enjoy(e1) & ne_geo_japan(x2) & n_treat(x3) & n_kid(x1) & in(x1,x2) & Theme(e1,x3) & Actor(e1,x1)) |
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A group of Asian kids eating ice cream on the street. | Children are eating. | 0 | -100 | If the kids are having ice cream, then they are eating the ice cream. | exists e1 s1 x1 x2 x3 x4 x5 x6.(n_street(x6) & a_topic(x1) & of(x1,x2) & Theme(e1,x4) & Actor(e1,x3) & v_eat(e1) & on(x4,x6) & n_cream(x4) & of(x4,x5) & n_ice(x5) & (x2 = x3) & n_kid(x2) & a_asian(s1) & Theme(s1,x2) & n_group(x1)) | exists e1 x1.(Actor(e1,x1) & v_eat(e1) & n_child(x1)) | 4c700340-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2 x3 x4 x5 x6.(v_eat(e1) & on(x4,x6) & of(x4,x5) & of(x1,x2) & n_street(x6) & n_kid(x2) & n_ice(x5) & n_group(x1) & n_cream(x4) & a_topic(x1) & a_asian(s1) & Theme(s1,x2) & Theme(e1,x4) & Actor(e1,x3) & (x2 = x3)) | exists e1 x1.(v_eat(e1) & n_child(x1) & Actor(e1,x1)) |
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A group of Asian kids eating ice cream on the street. | A group of children are starving. | 2 | -100 | If they are starving, they are not eating ice cream. | exists e1 s1 x1 x2 x3 x4 x5 x6.(n_street(x6) & a_topic(x1) & of(x1,x2) & Theme(e1,x4) & Actor(e1,x3) & v_eat(e1) & on(x4,x6) & n_cream(x4) & of(x4,x5) & n_ice(x5) & (x2 = x3) & n_kid(x2) & a_asian(s1) & Theme(s1,x2) & n_group(x1)) | exists e1 x1 x2.(Actor(e1,x1) & v_starve(e1) & of(x1,x2) & n_child(x2) & n_group(x1)) | 4c700eee-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2 x3 x4 x5 x6.(v_eat(e1) & on(x4,x6) & of(x4,x5) & of(x1,x2) & n_street(x6) & n_kid(x2) & n_ice(x5) & n_group(x1) & n_cream(x4) & a_topic(x1) & a_asian(s1) & Theme(s1,x2) & Theme(e1,x4) & Actor(e1,x3) & (x2 = x3)) | exists e1 x1 x2.(v_starve(e1) & of(x1,x2) & n_group(x1) & n_child(x2) & Actor(e1,x1)) |
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There are people on the beach in the sand. | the people are playing | 1 | -100 | Not all people on the beach are playing. | exists p1 x1 x2 x4.(n_sand(x2) & n_beach(x4) & in(p1,x2) & exists x3.((x1 = x3) & on(x3,x4) & n_people(x3))) | exists e1 x1.(n_people(x1) & Actor(e1,x1) & v_play(e1)) | 4c701448-e4c8-11ec-9cdd-0242ac1c0002 | exists p1 x1 x2 x4.(n_sand(x2) & n_beach(x4) & in(p1,x2) & exists x3.(on(x3,x4) & n_people(x3) & (x1 = x3))) | exists e1 x1.(v_play(e1) & n_people(x1) & Actor(e1,x1)) |
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There are people on the beach in the sand. | there are people outdoors | 0 | -100 | People on the beach are outdoors. | exists p1 x1 x2 x4.(n_sand(x2) & n_beach(x4) & in(p1,x2) & exists x3.((x1 = x3) & on(x3,x4) & n_people(x3))) | exists p1 x1 x2 x3.((x1 = x2) & Time(x2,x3) & n_outdoors(x3) & n_people(x2)) | 4c70192a-e4c8-11ec-9cdd-0242ac1c0002 | exists p1 x1 x2 x4.(n_sand(x2) & n_beach(x4) & in(p1,x2) & exists x3.(on(x3,x4) & n_people(x3) & (x1 = x3))) | exists x1 x2 x3.(n_people(x2) & n_outdoors(x3) & Time(x2,x3) & (x1 = x2)) |
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There are people on the beach in the sand. | the people are indoors watching tv | 2 | -100 | The people are either indoors watching tv or they are on the beach in the sand. | exists p1 x1 x2 x4.(n_sand(x2) & n_beach(x4) & in(p1,x2) & exists x3.((x1 = x3) & on(x3,x4) & n_people(x3))) | exists e1 p1 x1 x2.(n_people(x1) & for(p1,e1) & Theme(e1,x2) & Actor(e1,x1) & v_watch(e1) & n_tv(x2) & exists x3.((x1 = x3) & n_indoor(x3))) | 4c701f10-e4c8-11ec-9cdd-0242ac1c0002 | exists p1 x1 x2 x4.(n_sand(x2) & n_beach(x4) & in(p1,x2) & exists x3.(on(x3,x4) & n_people(x3) & (x1 = x3))) | exists e1 p1 x1 x2.(v_watch(e1) & n_tv(x2) & n_people(x1) & for(p1,e1) & exists x3.(n_indoor(x3) & (x1 = x3)) & Theme(e1,x2) & Actor(e1,x1)) |
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A family walk up from the shore of a beach. | A group of people walk by the shore collecting seashells. | 1 | -100 | Not all family walking on the beach are collecting seashells. | exists e1 s1 x1 x2 x3.(n_shore(x2) & from(e1,x2) & of(x2,x3) & n_beach(x3) & a_up(s1) & Manner(e1,s1) & Actor(e1,x1) & v_walk(e1) & n_family(x1)) | exists e1 e2 x1 x2 x3 x4 x5 x6.(n_shore(x4) & a_topic(x1) & of(x1,x2) & Actor(e1,x4) & Theme(e2,x6) & Actor(e2,x5) & v_collect(e2) & n_seashell(x6) & (x4 = x5) & Theme(e1,x3) & v_walk(e1) & (x2 = x3) & n_people(x2) & n_group(x1)) | 4c702438-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2 x3.(v_walk(e1) & of(x2,x3) & n_shore(x2) & n_family(x1) & n_beach(x3) & from(e1,x2) & a_up(s1) & Manner(e1,s1) & Actor(e1,x1)) | exists e1 e2 x1 x2 x3 x4 x5 x6.(v_walk(e1) & v_collect(e2) & of(x1,x2) & n_shore(x4) & n_seashell(x6) & n_people(x2) & n_group(x1) & a_topic(x1) & Theme(e2,x6) & Theme(e1,x3) & Actor(e2,x5) & Actor(e1,x4) & (x4 = x5) & (x2 = x3)) |
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A family walk up from the shore of a beach. | A family is taking a walk outdoors. | 0 | -100 | The beach is outdoors, so if the family is on the beach, they have to be outdoors. | exists e1 s1 x1 x2 x3.(n_shore(x2) & from(e1,x2) & of(x2,x3) & n_beach(x3) & a_up(s1) & Manner(e1,s1) & Actor(e1,x1) & v_walk(e1) & n_family(x1)) | exists e1 x1 x2 x3.(Theme(e1,x2) & Actor(e1,x1) & v_take(e1) & n_outdoors(x2) & of(x2,x3) & n_walk(x3) & n_family(x1)) | 4c7029f6-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2 x3.(v_walk(e1) & of(x2,x3) & n_shore(x2) & n_family(x1) & n_beach(x3) & from(e1,x2) & a_up(s1) & Manner(e1,s1) & Actor(e1,x1)) | exists e1 x1 x2 x3.(v_take(e1) & of(x2,x3) & n_walk(x3) & n_outdoors(x2) & n_family(x1) & Theme(e1,x2) & Actor(e1,x1)) |
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A family walk up from the shore of a beach. | A family is inside of their home watching television. | 2 | -100 | One cannot be at the beach and inside their home at the same time. | exists e1 s1 x1 x2 x3.(n_shore(x2) & from(e1,x2) & of(x2,x3) & n_beach(x3) & a_up(s1) & Manner(e1,s1) & Actor(e1,x1) & v_walk(e1) & n_family(x1)) | exists p1 x1 x3.(exists e1 x2 x4 x5.((x1 = x2) & of(x2,x3) & Theme(e1,x5) & Actor(e1,x4) & v_watch(e1) & n_television(x5) & (x3 = x4) & n_inside(x2)) & n_home(x3) & of(x3,x1) & n_thing(x1) & n_family(x1)) | 4c702ece-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2 x3.(v_walk(e1) & of(x2,x3) & n_shore(x2) & n_family(x1) & n_beach(x3) & from(e1,x2) & a_up(s1) & Manner(e1,s1) & Actor(e1,x1)) | exists x1 x3.(of(x3,x1) & n_thing(x1) & n_home(x3) & n_family(x1) & exists e1 x2 x4 x5.(v_watch(e1) & of(x2,x3) & n_television(x5) & n_inside(x2) & Theme(e1,x5) & Actor(e1,x4) & (x3 = x4) & (x1 = x2))) |
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A group of people running of the sand dune at the beach. | The people are eating at a restaurant. | 2 | -100 | One cannot be running up a dune and inside a restaurant simultaneously. | exists e1 x1 x2 x3 x4 x5 x6.(n_beach(x6) & n_dune(x4) & of(x4,x5) & n_sand(x5) & a_topic(x1) & of(x1,x2) & of(e1,x4) & at(x4,x6) & Actor(e1,x3) & v_run(e1) & (x2 = x3) & n_people(x2) & n_group(x1)) | exists e1 x1 x2.(n_people(x1) & at(e1,x2) & n_restaurant(x2) & Actor(e1,x1) & v_eat(e1)) | 4c7037ac-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 x1 x2 x3 x4 x5 x6.(v_run(e1) & of(x4,x5) & of(x1,x2) & of(e1,x4) & n_sand(x5) & n_people(x2) & n_group(x1) & n_dune(x4) & n_beach(x6) & at(x4,x6) & a_topic(x1) & Actor(e1,x3) & (x2 = x3)) | exists e1 x1 x2.(v_eat(e1) & n_restaurant(x2) & n_people(x1) & at(e1,x2) & Actor(e1,x1)) |
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Five adults and a child run opposite of the waves on the beach. | There are people at the park. | 2 | -100 | Waves are not typically found at the park. | exists s1 x1 x2 x3 x4 x5 x6.(n_beach(x6) & n_wave(x5) & a_topic(s1) & subset_of(x2,s1) & of(x2,x5) & on(x5,x6) & Time(x2,x4) & n_opposite(x4) & n_run(x2) & of(x2,x3) & n_child(x3) & subset_of(x1,s1) & n_adult(x1) & card_eq_5(x1)) | exists p1 x1 x3.(n_park(x3) & exists x2.((x1 = x2) & at(x2,x3) & n_people(x2))) | 4c704562-e4c8-11ec-9cdd-0242ac1c0002 | exists s1 x1 x2 x3 x4 x5 x6.(subset_of(x2,s1) & subset_of(x1,s1) & on(x5,x6) & of(x2,x5) & of(x2,x3) & n_wave(x5) & n_run(x2) & n_opposite(x4) & n_child(x3) & n_beach(x6) & n_adult(x1) & card_eq_5(x1) & a_topic(s1) & Time(x2,x4)) | exists x1 x3.(n_park(x3) & exists x2.(n_people(x2) & at(x2,x3) & (x1 = x2))) |
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A group of people on the beach run in the sand away from the water. | There is a group of people swimming in the ocean | 2 | -100 | One cannot be running in the sand from the waves while swimming in the ocean. | exists x1 x2 x3 x4 x5 x6 x7.(n_water(x7) & n_sand(x5) & n_run(x3) & of(x3,x4) & n_beach(x4) & a_topic(x1) & from(x6,x7) & away(x1,x6) & n_thing(x6) & on(x1,x3) & in(x3,x5) & of(x1,x2) & n_people(x2) & n_group(x1)) | exists p1 x1 x5.(n_ocean(x5) & exists e1 x2 x3 x4.((x1 = x2) & of(x2,x3) & in(e1,x5) & Actor(e1,x4) & v_swim(e1) & (x3 = x4) & n_people(x3) & n_group(x2))) | 4c704e72-e4c8-11ec-9cdd-0242ac1c0002 | exists x1 x2 x3 x4 x5 x6 x7.(on(x1,x3) & of(x3,x4) & of(x1,x2) & n_water(x7) & n_thing(x6) & n_sand(x5) & n_run(x3) & n_people(x2) & n_group(x1) & n_beach(x4) & in(x3,x5) & from(x6,x7) & away(x1,x6) & a_topic(x1)) | exists x1 x5.(n_ocean(x5) & exists e1 x2 x3 x4.(v_swim(e1) & of(x2,x3) & n_people(x3) & n_group(x2) & in(e1,x5) & Actor(e1,x4) & (x3 = x4) & (x1 = x2))) |
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On wet grass, little blond girl in orange dress plays in sprinkler. | A little blond girl is being eaten by a sprinkler. | 2 | -100 | One rarely plays with a sprinkler if it she is being eaten by it. | exists e1 s1 s2 s3 x1 x2 x3 x4 x5.(on(e1,x5) & n_grass(x5) & a_wet(s3) & Theme(s3,x5) & in(e1,x4) & n_sprinkler(x4) & Actor(e1,x1) & v_play(e1) & in(x1,x2) & n_dress(x2) & of(x2,x3) & n_orange(x3) & n_girl(x1) & a_blond(s2) & Theme(s2,x1) & a_little(s1) & Theme(s1,x1)) | exists e1 s1 s2 x1 x2.(Actor(e1,x2) & n_sprinkler(x2) & Theme(e1,x1) & v_eat(e1) & n_girl(x1) & a_blond(s2) & Theme(s2,x1) & a_little(s1) & Theme(s1,x1)) | 4c705c0a-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 s2 s3 x1 x2 x3 x4 x5.(v_play(e1) & on(e1,x5) & of(x2,x3) & n_sprinkler(x4) & n_orange(x3) & n_grass(x5) & n_girl(x1) & n_dress(x2) & in(x1,x2) & in(e1,x4) & a_wet(s3) & a_little(s1) & a_blond(s2) & Theme(s3,x5) & Theme(s2,x1) & Theme(s1,x1) & Actor(e1,x1)) | exists e1 s1 s2 x1 x2.(v_eat(e1) & n_sprinkler(x2) & n_girl(x1) & a_little(s1) & a_blond(s2) & Theme(s2,x1) & Theme(s1,x1) & Theme(e1,x1) & Actor(e1,x2)) |
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A country with poverty, several people on board a two wheeled transportation with grass or hay to sit on, they're driving on dirt road with trees in the background. | People transport hay from a farm | 1 | 0.417146 | You can not infer they transport. | exists p1 s1 x1 x2 x3 x4 x8.(n_background(x8) & a_topic(x1) & with(x1,x2) & rel(x2,x3) & exists e1 p2 s2 x5 x6 x7 x9 x10.(rel(e1,x9) & Topic(x9,p2) & exists e2 x11.(on(e2,x11) & n_thing(x11) & Actor(e2,x9) & v_sit(e2)) & with(x9,x10) & (n_grass(x10) | n_hay(x10)) & n_transportation(x9) & a_wheeled(s2) & Theme(s2,x9) & card_eq_2(x9) & with(e1,x7) & in(x7,x8) & n_tree(x7) & on(e1,x5) & n_road(x5) & of(x5,x6) & n_dirt(x6) & Actor(e1,x1) & v_drive(e1)) & n_thing(x1) & that(x3,p1) & on(x3,x4) & n_board(x4) & n_people(x3) & a_several(s1) & Theme(s1,x3) & n_poverty(x2) & n_country(x1)) | exists x1 x2 x3 x4.(a_topic(x1) & from(x1,x4) & n_farm(x4) & n_hay(x1) & of(x1,x3) & n_transport(x3) & of(x1,x2) & n_people(x2)) | 4c7291dc-e4c8-11ec-9cdd-0242ac1c0002 | exists p1 s1 x1 x2 x3 x4 x8.(with(x1,x2) & that(x3,p1) & rel(x2,x3) & on(x3,x4) & n_thing(x1) & n_poverty(x2) & n_people(x3) & n_country(x1) & n_board(x4) & n_background(x8) & exists e1 p2 s2 x5 x6 x7 x9 x10.(with(x9,x10) & with(e1,x7) & v_drive(e1) & rel(e1,x9) & on(e1,x5) & of(x5,x6) & n_tree(x7) & n_transportation(x9) & n_road(x5) & n_dirt(x6) & in(x7,x8) & exists e2 x11.(v_sit(e2) & on(e2,x11) & n_thing(x11) & Actor(e2,x9)) & card_eq_2(x9) & a_wheeled(s2) & Topic(x9,p2) & Theme(s2,x9) & Actor(e1,x1) & (n_hay(x10) | n_grass(x10))) & a_topic(x1) & a_several(s1) & Theme(s1,x3)) | exists x1 x2 x3 x4.(of(x1,x3) & of(x1,x2) & n_transport(x3) & n_people(x2) & n_hay(x1) & n_farm(x4) & from(x1,x4) & a_topic(x1)) |
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A country with poverty, several people on board a two wheeled transportation with grass or hay to sit on, they're driving on dirt road with trees in the background. | These people ride home in very poor transportation. | 1 | 0.644973 | We don't know for sure if they are going home, they may not think their standard mode of transportation is poor transportation. | exists p1 s1 x1 x2 x3 x4 x8.(n_background(x8) & a_topic(x1) & with(x1,x2) & rel(x2,x3) & exists e1 p2 s2 x5 x6 x7 x9 x10.(rel(e1,x9) & Topic(x9,p2) & exists e2 x11.(on(e2,x11) & n_thing(x11) & Actor(e2,x9) & v_sit(e2)) & with(x9,x10) & (n_grass(x10) | n_hay(x10)) & n_transportation(x9) & a_wheeled(s2) & Theme(s2,x9) & card_eq_2(x9) & with(e1,x7) & in(x7,x8) & n_tree(x7) & on(e1,x5) & n_road(x5) & of(x5,x6) & n_dirt(x6) & Actor(e1,x1) & v_drive(e1)) & n_thing(x1) & that(x3,p1) & on(x3,x4) & n_board(x4) & n_people(x3) & a_several(s1) & Theme(s1,x3) & n_poverty(x2) & n_country(x1)) | exists e1 s1 x1 x2 x3.(n_people(x1) & in(e1,x3) & n_transportation(x3) & a_poor(s1) & Theme(s1,x3) & r_very(x3) & Theme(e1,x2) & Actor(e1,x1) & v_ride(e1) & n_home(x2)) | 4c729678-e4c8-11ec-9cdd-0242ac1c0002 | exists p1 s1 x1 x2 x3 x4 x8.(with(x1,x2) & that(x3,p1) & rel(x2,x3) & on(x3,x4) & n_thing(x1) & n_poverty(x2) & n_people(x3) & n_country(x1) & n_board(x4) & n_background(x8) & exists e1 p2 s2 x5 x6 x7 x9 x10.(with(x9,x10) & with(e1,x7) & v_drive(e1) & rel(e1,x9) & on(e1,x5) & of(x5,x6) & n_tree(x7) & n_transportation(x9) & n_road(x5) & n_dirt(x6) & in(x7,x8) & exists e2 x11.(v_sit(e2) & on(e2,x11) & n_thing(x11) & Actor(e2,x9)) & card_eq_2(x9) & a_wheeled(s2) & Topic(x9,p2) & Theme(s2,x9) & Actor(e1,x1) & (n_hay(x10) | n_grass(x10))) & a_topic(x1) & a_several(s1) & Theme(s1,x3)) | exists e1 s1 x1 x2 x3.(v_ride(e1) & r_very(x3) & n_transportation(x3) & n_people(x1) & n_home(x2) & in(e1,x3) & a_poor(s1) & Theme(s1,x3) & Theme(e1,x2) & Actor(e1,x1)) |
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A country with poverty, several people on board a two wheeled transportation with grass or hay to sit on, they're driving on dirt road with trees in the background. | Poor people are driving on a dirt road. | 0 | 0.96895 | Because the people are riding on a two wheeled vehicle with grass or hay to sit on does not imply poor. It does imply an uncomfortable ride. | exists p1 s1 x1 x2 x3 x4 x8.(n_background(x8) & a_topic(x1) & with(x1,x2) & rel(x2,x3) & exists e1 p2 s2 x5 x6 x7 x9 x10.(rel(e1,x9) & Topic(x9,p2) & exists e2 x11.(on(e2,x11) & n_thing(x11) & Actor(e2,x9) & v_sit(e2)) & with(x9,x10) & (n_grass(x10) | n_hay(x10)) & n_transportation(x9) & a_wheeled(s2) & Theme(s2,x9) & card_eq_2(x9) & with(e1,x7) & in(x7,x8) & n_tree(x7) & on(e1,x5) & n_road(x5) & of(x5,x6) & n_dirt(x6) & Actor(e1,x1) & v_drive(e1)) & n_thing(x1) & that(x3,p1) & on(x3,x4) & n_board(x4) & n_people(x3) & a_several(s1) & Theme(s1,x3) & n_poverty(x2) & n_country(x1)) | exists e1 x1 x2 x3 x4.(on(e1,x3) & n_road(x3) & of(x3,x4) & n_dirt(x4) & Actor(e1,x1) & v_drive(e1) & n_people(x1) & (x1 = x2) & ne_nam_poor(x2)) | 4c729b50-e4c8-11ec-9cdd-0242ac1c0002 | exists p1 s1 x1 x2 x3 x4 x8.(with(x1,x2) & that(x3,p1) & rel(x2,x3) & on(x3,x4) & n_thing(x1) & n_poverty(x2) & n_people(x3) & n_country(x1) & n_board(x4) & n_background(x8) & exists e1 p2 s2 x5 x6 x7 x9 x10.(with(x9,x10) & with(e1,x7) & v_drive(e1) & rel(e1,x9) & on(e1,x5) & of(x5,x6) & n_tree(x7) & n_transportation(x9) & n_road(x5) & n_dirt(x6) & in(x7,x8) & exists e2 x11.(v_sit(e2) & on(e2,x11) & n_thing(x11) & Actor(e2,x9)) & card_eq_2(x9) & a_wheeled(s2) & Topic(x9,p2) & Theme(s2,x9) & Actor(e1,x1) & (n_hay(x10) | n_grass(x10))) & a_topic(x1) & a_several(s1) & Theme(s1,x3)) | exists e1 x1 x2 x3 x4.(v_drive(e1) & on(e1,x3) & of(x3,x4) & ne_nam_poor(x2) & n_road(x3) & n_people(x1) & n_dirt(x4) & Actor(e1,x1) & (x1 = x2)) |
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A country with poverty, several people on board a two wheeled transportation with grass or hay to sit on, they're driving on dirt road with trees in the background. | Several people carpool to work every day. | 1 | 0.316587 | Just because several people are riding, we can not assume that they are going to work every day. | exists p1 s1 x1 x2 x3 x4 x8.(n_background(x8) & a_topic(x1) & with(x1,x2) & rel(x2,x3) & exists e1 p2 s2 x5 x6 x7 x9 x10.(rel(e1,x9) & Topic(x9,p2) & exists e2 x11.(on(e2,x11) & n_thing(x11) & Actor(e2,x9) & v_sit(e2)) & with(x9,x10) & (n_grass(x10) | n_hay(x10)) & n_transportation(x9) & a_wheeled(s2) & Theme(s2,x9) & card_eq_2(x9) & with(e1,x7) & in(x7,x8) & n_tree(x7) & on(e1,x5) & n_road(x5) & of(x5,x6) & n_dirt(x6) & Actor(e1,x1) & v_drive(e1)) & n_thing(x1) & that(x3,p1) & on(x3,x4) & n_board(x4) & n_people(x3) & a_several(s1) & Theme(s1,x3) & n_poverty(x2) & n_country(x1)) | exists e1 p1 s1 x1.(Topic(e1,p1) & Actor(e1,x1) & v_carpool(e1) & all x2.(n_day(x2) -> exists e2.(Time(e2,x2) & Actor(e2,x1) & v_work(e2))) & n_people(x1) & a_several(s1) & Theme(s1,x1)) | 4c72a47e-e4c8-11ec-9cdd-0242ac1c0002 | exists p1 s1 x1 x2 x3 x4 x8.(with(x1,x2) & that(x3,p1) & rel(x2,x3) & on(x3,x4) & n_thing(x1) & n_poverty(x2) & n_people(x3) & n_country(x1) & n_board(x4) & n_background(x8) & exists e1 p2 s2 x5 x6 x7 x9 x10.(with(x9,x10) & with(e1,x7) & v_drive(e1) & rel(e1,x9) & on(e1,x5) & of(x5,x6) & n_tree(x7) & n_transportation(x9) & n_road(x5) & n_dirt(x6) & in(x7,x8) & exists e2 x11.(v_sit(e2) & on(e2,x11) & n_thing(x11) & Actor(e2,x9)) & card_eq_2(x9) & a_wheeled(s2) & Topic(x9,p2) & Theme(s2,x9) & Actor(e1,x1) & (n_hay(x10) | n_grass(x10))) & a_topic(x1) & a_several(s1) & Theme(s1,x3)) | exists e1 p1 s1 x1.(v_carpool(e1) & n_people(x1) & all x2.(exists e2.(v_work(e2) & Time(e2,x2) & Actor(e2,x1)) | -n_day(x2)) & a_several(s1) & Topic(e1,p1) & Theme(s1,x1) & Actor(e1,x1)) |
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A country with poverty, several people on board a two wheeled transportation with grass or hay to sit on, they're driving on dirt road with trees in the background. | The trees have cones. | 1 | 0.102707 | Not all trees have cones. | exists p1 s1 x1 x2 x3 x4 x8.(n_background(x8) & a_topic(x1) & with(x1,x2) & rel(x2,x3) & exists e1 p2 s2 x5 x6 x7 x9 x10.(rel(e1,x9) & Topic(x9,p2) & exists e2 x11.(on(e2,x11) & n_thing(x11) & Actor(e2,x9) & v_sit(e2)) & with(x9,x10) & (n_grass(x10) | n_hay(x10)) & n_transportation(x9) & a_wheeled(s2) & Theme(s2,x9) & card_eq_2(x9) & with(e1,x7) & in(x7,x8) & n_tree(x7) & on(e1,x5) & n_road(x5) & of(x5,x6) & n_dirt(x6) & Actor(e1,x1) & v_drive(e1)) & n_thing(x1) & that(x3,p1) & on(x3,x4) & n_board(x4) & n_people(x3) & a_several(s1) & Theme(s1,x3) & n_poverty(x2) & n_country(x1)) | exists e1 x1 x2.(n_tree(x1) & Theme(e1,x2) & Actor(e1,x1) & v_have(e1) & n_cone(x2)) | 4c72a8de-e4c8-11ec-9cdd-0242ac1c0002 | exists p1 s1 x1 x2 x3 x4 x8.(with(x1,x2) & that(x3,p1) & rel(x2,x3) & on(x3,x4) & n_thing(x1) & n_poverty(x2) & n_people(x3) & n_country(x1) & n_board(x4) & n_background(x8) & exists e1 p2 s2 x5 x6 x7 x9 x10.(with(x9,x10) & with(e1,x7) & v_drive(e1) & rel(e1,x9) & on(e1,x5) & of(x5,x6) & n_tree(x7) & n_transportation(x9) & n_road(x5) & n_dirt(x6) & in(x7,x8) & exists e2 x11.(v_sit(e2) & on(e2,x11) & n_thing(x11) & Actor(e2,x9)) & card_eq_2(x9) & a_wheeled(s2) & Topic(x9,p2) & Theme(s2,x9) & Actor(e1,x1) & (n_hay(x10) | n_grass(x10))) & a_topic(x1) & a_several(s1) & Theme(s1,x3)) | exists e1 x1 x2.(v_have(e1) & n_tree(x1) & n_cone(x2) & Theme(e1,x2) & Actor(e1,x1)) |
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A country with poverty, several people on board a two wheeled transportation with grass or hay to sit on, they're driving on dirt road with trees in the background. | Several people enjoy a boat cruise. | 2 | 0 | Several people are driving on a dirt road not on a boat cruise. | exists p1 s1 x1 x2 x3 x4 x8.(n_background(x8) & a_topic(x1) & with(x1,x2) & rel(x2,x3) & exists e1 p2 s2 x5 x6 x7 x9 x10.(rel(e1,x9) & Topic(x9,p2) & exists e2 x11.(on(e2,x11) & n_thing(x11) & Actor(e2,x9) & v_sit(e2)) & with(x9,x10) & (n_grass(x10) | n_hay(x10)) & n_transportation(x9) & a_wheeled(s2) & Theme(s2,x9) & card_eq_2(x9) & with(e1,x7) & in(x7,x8) & n_tree(x7) & on(e1,x5) & n_road(x5) & of(x5,x6) & n_dirt(x6) & Actor(e1,x1) & v_drive(e1)) & n_thing(x1) & that(x3,p1) & on(x3,x4) & n_board(x4) & n_people(x3) & a_several(s1) & Theme(s1,x3) & n_poverty(x2) & n_country(x1)) | exists e1 s1 x1 x2 x3.(Theme(e1,x2) & Actor(e1,x1) & v_enjoy(e1) & n_cruise(x2) & of(x2,x3) & n_boat(x3) & n_people(x1) & a_several(s1) & Theme(s1,x1)) | 4c72adac-e4c8-11ec-9cdd-0242ac1c0002 | exists p1 s1 x1 x2 x3 x4 x8.(with(x1,x2) & that(x3,p1) & rel(x2,x3) & on(x3,x4) & n_thing(x1) & n_poverty(x2) & n_people(x3) & n_country(x1) & n_board(x4) & n_background(x8) & exists e1 p2 s2 x5 x6 x7 x9 x10.(with(x9,x10) & with(e1,x7) & v_drive(e1) & rel(e1,x9) & on(e1,x5) & of(x5,x6) & n_tree(x7) & n_transportation(x9) & n_road(x5) & n_dirt(x6) & in(x7,x8) & exists e2 x11.(v_sit(e2) & on(e2,x11) & n_thing(x11) & Actor(e2,x9)) & card_eq_2(x9) & a_wheeled(s2) & Topic(x9,p2) & Theme(s2,x9) & Actor(e1,x1) & (n_hay(x10) | n_grass(x10))) & a_topic(x1) & a_several(s1) & Theme(s1,x3)) | exists e1 s1 x1 x2 x3.(v_enjoy(e1) & of(x2,x3) & n_people(x1) & n_cruise(x2) & n_boat(x3) & a_several(s1) & Theme(s1,x1) & Theme(e1,x2) & Actor(e1,x1)) |
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A country with poverty, several people on board a two wheeled transportation with grass or hay to sit on, they're driving on dirt road with trees in the background. | The villagers are headed into the forest to find food. | 1 | 0.02568 | Just because there are trees in the back ground it doesn't mean they are heading to the forest, nothing suggests that they are in search of food, | exists p1 s1 x1 x2 x3 x4 x8.(n_background(x8) & a_topic(x1) & with(x1,x2) & rel(x2,x3) & exists e1 p2 s2 x5 x6 x7 x9 x10.(rel(e1,x9) & Topic(x9,p2) & exists e2 x11.(on(e2,x11) & n_thing(x11) & Actor(e2,x9) & v_sit(e2)) & with(x9,x10) & (n_grass(x10) | n_hay(x10)) & n_transportation(x9) & a_wheeled(s2) & Theme(s2,x9) & card_eq_2(x9) & with(e1,x7) & in(x7,x8) & n_tree(x7) & on(e1,x5) & n_road(x5) & of(x5,x6) & n_dirt(x6) & Actor(e1,x1) & v_drive(e1)) & n_thing(x1) & that(x3,p1) & on(x3,x4) & n_board(x4) & n_people(x3) & a_several(s1) & Theme(s1,x3) & n_poverty(x2) & n_country(x1)) | exists e1 p1 x1 x2.(n_forest(x2) & n_villager(x1) & into(e1,x2) & Topic(x2,p1) & exists e2 x3.(Theme(e2,x3) & Actor(e2,x2) & v_find(e2) & n_food(x3)) & Theme(e1,x1) & v_head(e1)) | 4c72c558-e4c8-11ec-9cdd-0242ac1c0002 | exists p1 s1 x1 x2 x3 x4 x8.(with(x1,x2) & that(x3,p1) & rel(x2,x3) & on(x3,x4) & n_thing(x1) & n_poverty(x2) & n_people(x3) & n_country(x1) & n_board(x4) & n_background(x8) & exists e1 p2 s2 x5 x6 x7 x9 x10.(with(x9,x10) & with(e1,x7) & v_drive(e1) & rel(e1,x9) & on(e1,x5) & of(x5,x6) & n_tree(x7) & n_transportation(x9) & n_road(x5) & n_dirt(x6) & in(x7,x8) & exists e2 x11.(v_sit(e2) & on(e2,x11) & n_thing(x11) & Actor(e2,x9)) & card_eq_2(x9) & a_wheeled(s2) & Topic(x9,p2) & Theme(s2,x9) & Actor(e1,x1) & (n_hay(x10) | n_grass(x10))) & a_topic(x1) & a_several(s1) & Theme(s1,x3)) | exists e1 p1 x1 x2.(v_head(e1) & n_villager(x1) & n_forest(x2) & into(e1,x2) & exists e2 x3.(v_find(e2) & n_food(x3) & Theme(e2,x3) & Actor(e2,x2)) & Topic(x2,p1) & Theme(e1,x1)) |
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Two vehicles or trailers going away from the camera in a sandy region, with a driver on each and two people in the back who each appear younger, looking in the direction of one another. | Two vehicles are happily going away from the camera. | 1 | 0.045499 | Not all road trips travel happily. | exists e1 s1 x1 x2 x3 x4 x6 x9 x12.(n_back(x12) & n_direction(x2) & n_camera(x9) & n_camera(x6) & all x11.((n_people(x11) & card_eq_2(x11)) -> exists e4 s4 x13.(with(e1,x4) & on(x4,x11) & a_each(s4) & Manner(e4,s4) & Actor(e4,x13) & v_appear(e4) & (x11 = x13) & in(x11,x12))) & n_driver(x4) & in(e1,x2) & of(x2,x3) & n_thing(x3) & card_eq_1(x3) & a_another(s1) & Theme(s1,x3) & Actor(e1,x1) & v_look(e1) & n_younger(x1) & (exists e2 s2 x5 x7.(from(e2,x6) & in(x6,x7) & n_region(x7) & a_sandy(s2) & Theme(s2,x7) & r_away(e2) & Actor(e2,x5) & v_go(e2) & n_vehicle(x5) & card_eq_2(x5)) | exists e3 s3 x8 x10.(from(e3,x9) & in(x9,x10) & n_region(x10) & a_sandy(s3) & Theme(s3,x10) & r_away(e3) & Actor(e3,x8) & v_go(e3) & n_trailer(x8)))) | exists e1 s1 x1 x2.(n_camera(x2) & a_happily(s1) & Manner(e1,s1) & from(e1,x2) & r_away(e1) & Actor(e1,x1) & v_go(e1) & n_vehicle(x1) & card_eq_2(x1)) | 4c72d4c6-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2 x3 x4 x6 x9 x12.(v_look(e1) & of(x2,x3) & n_younger(x1) & n_thing(x3) & n_driver(x4) & n_direction(x2) & n_camera(x9) & n_camera(x6) & n_back(x12) & in(e1,x2) & card_eq_1(x3) & all x11.(exists e4 s4 x13.(with(e1,x4) & v_appear(e4) & on(x4,x11) & in(x11,x12) & a_each(s4) & Manner(e4,s4) & Actor(e4,x13) & (x11 = x13)) | -n_people(x11) | -card_eq_2(x11)) & a_another(s1) & Theme(s1,x3) & Actor(e1,x1) & (exists e3 s3 x8 x10.(v_go(e3) & r_away(e3) & n_trailer(x8) & n_region(x10) & in(x9,x10) & from(e3,x9) & a_sandy(s3) & Theme(s3,x10) & Actor(e3,x8)) | exists e2 s2 x5 x7.(v_go(e2) & r_away(e2) & n_vehicle(x5) & n_region(x7) & in(x6,x7) & from(e2,x6) & card_eq_2(x5) & a_sandy(s2) & Theme(s2,x7) & Actor(e2,x5)))) | exists e1 s1 x1 x2.(v_go(e1) & r_away(e1) & n_vehicle(x1) & n_camera(x2) & from(e1,x2) & card_eq_2(x1) & a_happily(s1) & Manner(e1,s1) & Actor(e1,x1)) |
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Two vehicles or trailers going away from the camera in a sandy region, with a driver on each and two people in the back who each appear younger, looking in the direction of one another. | Two vehicles are going away from the camera. | 0 | 0.967015 | Vehicles can be anything other than trailers. | exists e1 s1 x1 x2 x3 x4 x6 x9 x12.(n_back(x12) & n_direction(x2) & n_camera(x9) & n_camera(x6) & all x11.((n_people(x11) & card_eq_2(x11)) -> exists e4 s4 x13.(with(e1,x4) & on(x4,x11) & a_each(s4) & Manner(e4,s4) & Actor(e4,x13) & v_appear(e4) & (x11 = x13) & in(x11,x12))) & n_driver(x4) & in(e1,x2) & of(x2,x3) & n_thing(x3) & card_eq_1(x3) & a_another(s1) & Theme(s1,x3) & Actor(e1,x1) & v_look(e1) & n_younger(x1) & (exists e2 s2 x5 x7.(from(e2,x6) & in(x6,x7) & n_region(x7) & a_sandy(s2) & Theme(s2,x7) & r_away(e2) & Actor(e2,x5) & v_go(e2) & n_vehicle(x5) & card_eq_2(x5)) | exists e3 s3 x8 x10.(from(e3,x9) & in(x9,x10) & n_region(x10) & a_sandy(s3) & Theme(s3,x10) & r_away(e3) & Actor(e3,x8) & v_go(e3) & n_trailer(x8)))) | exists e1 x1 x2.(n_camera(x2) & from(e1,x2) & r_away(e1) & Actor(e1,x1) & v_go(e1) & n_vehicle(x1) & card_eq_2(x1)) | 4c72dfe8-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2 x3 x4 x6 x9 x12.(v_look(e1) & of(x2,x3) & n_younger(x1) & n_thing(x3) & n_driver(x4) & n_direction(x2) & n_camera(x9) & n_camera(x6) & n_back(x12) & in(e1,x2) & card_eq_1(x3) & all x11.(exists e4 s4 x13.(with(e1,x4) & v_appear(e4) & on(x4,x11) & in(x11,x12) & a_each(s4) & Manner(e4,s4) & Actor(e4,x13) & (x11 = x13)) | -n_people(x11) | -card_eq_2(x11)) & a_another(s1) & Theme(s1,x3) & Actor(e1,x1) & (exists e3 s3 x8 x10.(v_go(e3) & r_away(e3) & n_trailer(x8) & n_region(x10) & in(x9,x10) & from(e3,x9) & a_sandy(s3) & Theme(s3,x10) & Actor(e3,x8)) | exists e2 s2 x5 x7.(v_go(e2) & r_away(e2) & n_vehicle(x5) & n_region(x7) & in(x6,x7) & from(e2,x6) & card_eq_2(x5) & a_sandy(s2) & Theme(s2,x7) & Actor(e2,x5)))) | exists e1 x1 x2.(v_go(e1) & r_away(e1) & n_vehicle(x1) & n_camera(x2) & from(e1,x2) & card_eq_2(x1) & Actor(e1,x1)) |
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Two vehicles or trailers going away from the camera in a sandy region, with a driver on each and two people in the back who each appear younger, looking in the direction of one another. | two cyclists pass a finish line | 2 | 0 | The cars are going away from the camera not passing a finish line. The people were in vehicles or trailers not a bike. | exists e1 s1 x1 x2 x3 x4 x6 x9 x12.(n_back(x12) & n_direction(x2) & n_camera(x9) & n_camera(x6) & all x11.((n_people(x11) & card_eq_2(x11)) -> exists e4 s4 x13.(with(e1,x4) & on(x4,x11) & a_each(s4) & Manner(e4,s4) & Actor(e4,x13) & v_appear(e4) & (x11 = x13) & in(x11,x12))) & n_driver(x4) & in(e1,x2) & of(x2,x3) & n_thing(x3) & card_eq_1(x3) & a_another(s1) & Theme(s1,x3) & Actor(e1,x1) & v_look(e1) & n_younger(x1) & (exists e2 s2 x5 x7.(from(e2,x6) & in(x6,x7) & n_region(x7) & a_sandy(s2) & Theme(s2,x7) & r_away(e2) & Actor(e2,x5) & v_go(e2) & n_vehicle(x5) & card_eq_2(x5)) | exists e3 s3 x8 x10.(from(e3,x9) & in(x9,x10) & n_region(x10) & a_sandy(s3) & Theme(s3,x10) & r_away(e3) & Actor(e3,x8) & v_go(e3) & n_trailer(x8)))) | exists e1 x1 x2 x3.(Theme(e1,x2) & Actor(e1,x1) & v_pass(e1) & n_line(x2) & of(x2,x3) & n_finish(x3) & n_cyclist(x1) & card_eq_2(x1)) | 4c72e588-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2 x3 x4 x6 x9 x12.(v_look(e1) & of(x2,x3) & n_younger(x1) & n_thing(x3) & n_driver(x4) & n_direction(x2) & n_camera(x9) & n_camera(x6) & n_back(x12) & in(e1,x2) & card_eq_1(x3) & all x11.(exists e4 s4 x13.(with(e1,x4) & v_appear(e4) & on(x4,x11) & in(x11,x12) & a_each(s4) & Manner(e4,s4) & Actor(e4,x13) & (x11 = x13)) | -n_people(x11) | -card_eq_2(x11)) & a_another(s1) & Theme(s1,x3) & Actor(e1,x1) & (exists e3 s3 x8 x10.(v_go(e3) & r_away(e3) & n_trailer(x8) & n_region(x10) & in(x9,x10) & from(e3,x9) & a_sandy(s3) & Theme(s3,x10) & Actor(e3,x8)) | exists e2 s2 x5 x7.(v_go(e2) & r_away(e2) & n_vehicle(x5) & n_region(x7) & in(x6,x7) & from(e2,x6) & card_eq_2(x5) & a_sandy(s2) & Theme(s2,x7) & Actor(e2,x5)))) | exists e1 x1 x2 x3.(v_pass(e1) & of(x2,x3) & n_line(x2) & n_finish(x3) & n_cyclist(x1) & card_eq_2(x1) & Theme(e1,x2) & Actor(e1,x1)) |
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Two vehicles or trailers going away from the camera in a sandy region, with a driver on each and two people in the back who each appear younger, looking in the direction of one another. | two racers kick up dirt | 1 | 0.029369 | Not all vehicles passing each other are racers. | exists e1 s1 x1 x2 x3 x4 x6 x9 x12.(n_back(x12) & n_direction(x2) & n_camera(x9) & n_camera(x6) & all x11.((n_people(x11) & card_eq_2(x11)) -> exists e4 s4 x13.(with(e1,x4) & on(x4,x11) & a_each(s4) & Manner(e4,s4) & Actor(e4,x13) & v_appear(e4) & (x11 = x13) & in(x11,x12))) & n_driver(x4) & in(e1,x2) & of(x2,x3) & n_thing(x3) & card_eq_1(x3) & a_another(s1) & Theme(s1,x3) & Actor(e1,x1) & v_look(e1) & n_younger(x1) & (exists e2 s2 x5 x7.(from(e2,x6) & in(x6,x7) & n_region(x7) & a_sandy(s2) & Theme(s2,x7) & r_away(e2) & Actor(e2,x5) & v_go(e2) & n_vehicle(x5) & card_eq_2(x5)) | exists e3 s3 x8 x10.(from(e3,x9) & in(x9,x10) & n_region(x10) & a_sandy(s3) & Theme(s3,x10) & r_away(e3) & Actor(e3,x8) & v_go(e3) & n_trailer(x8)))) | exists e1 s1 x1 x2.(a_up(s1) & Manner(e1,s1) & Theme(e1,x2) & Actor(e1,x1) & v_kick(e1) & n_dirt(x2) & n_racer(x1) & card_eq_2(x1)) | 4c72eaba-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2 x3 x4 x6 x9 x12.(v_look(e1) & of(x2,x3) & n_younger(x1) & n_thing(x3) & n_driver(x4) & n_direction(x2) & n_camera(x9) & n_camera(x6) & n_back(x12) & in(e1,x2) & card_eq_1(x3) & all x11.(exists e4 s4 x13.(with(e1,x4) & v_appear(e4) & on(x4,x11) & in(x11,x12) & a_each(s4) & Manner(e4,s4) & Actor(e4,x13) & (x11 = x13)) | -n_people(x11) | -card_eq_2(x11)) & a_another(s1) & Theme(s1,x3) & Actor(e1,x1) & (exists e3 s3 x8 x10.(v_go(e3) & r_away(e3) & n_trailer(x8) & n_region(x10) & in(x9,x10) & from(e3,x9) & a_sandy(s3) & Theme(s3,x10) & Actor(e3,x8)) | exists e2 s2 x5 x7.(v_go(e2) & r_away(e2) & n_vehicle(x5) & n_region(x7) & in(x6,x7) & from(e2,x6) & card_eq_2(x5) & a_sandy(s2) & Theme(s2,x7) & Actor(e2,x5)))) | exists e1 s1 x1 x2.(v_kick(e1) & n_racer(x1) & n_dirt(x2) & card_eq_2(x1) & a_up(s1) & Theme(e1,x2) & Manner(e1,s1) & Actor(e1,x1)) |
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Two vehicles or trailers going away from the camera in a sandy region, with a driver on each and two people in the back who each appear younger, looking in the direction of one another. | Some people are on a long road trip | 1 | 0.654313 | Just because they are driving some where that does not make it a long road trip. | exists e1 s1 x1 x2 x3 x4 x6 x9 x12.(n_back(x12) & n_direction(x2) & n_camera(x9) & n_camera(x6) & all x11.((n_people(x11) & card_eq_2(x11)) -> exists e4 s4 x13.(with(e1,x4) & on(x4,x11) & a_each(s4) & Manner(e4,s4) & Actor(e4,x13) & v_appear(e4) & (x11 = x13) & in(x11,x12))) & n_driver(x4) & in(e1,x2) & of(x2,x3) & n_thing(x3) & card_eq_1(x3) & a_another(s1) & Theme(s1,x3) & Actor(e1,x1) & v_look(e1) & n_younger(x1) & (exists e2 s2 x5 x7.(from(e2,x6) & in(x6,x7) & n_region(x7) & a_sandy(s2) & Theme(s2,x7) & r_away(e2) & Actor(e2,x5) & v_go(e2) & n_vehicle(x5) & card_eq_2(x5)) | exists e3 s3 x8 x10.(from(e3,x9) & in(x9,x10) & n_region(x10) & a_sandy(s3) & Theme(s3,x10) & r_away(e3) & Actor(e3,x8) & v_go(e3) & n_trailer(x8)))) | exists p1 x1.(exists s1 x2 x3.(on(x1,x2) & n_trip(x2) & of(x2,x3) & n_road(x3) & a_long(s1) & Theme(s1,x2)) & n_people(x1)) | 4c72fc80-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2 x3 x4 x6 x9 x12.(v_look(e1) & of(x2,x3) & n_younger(x1) & n_thing(x3) & n_driver(x4) & n_direction(x2) & n_camera(x9) & n_camera(x6) & n_back(x12) & in(e1,x2) & card_eq_1(x3) & all x11.(exists e4 s4 x13.(with(e1,x4) & v_appear(e4) & on(x4,x11) & in(x11,x12) & a_each(s4) & Manner(e4,s4) & Actor(e4,x13) & (x11 = x13)) | -n_people(x11) | -card_eq_2(x11)) & a_another(s1) & Theme(s1,x3) & Actor(e1,x1) & (exists e3 s3 x8 x10.(v_go(e3) & r_away(e3) & n_trailer(x8) & n_region(x10) & in(x9,x10) & from(e3,x9) & a_sandy(s3) & Theme(s3,x10) & Actor(e3,x8)) | exists e2 s2 x5 x7.(v_go(e2) & r_away(e2) & n_vehicle(x5) & n_region(x7) & in(x6,x7) & from(e2,x6) & card_eq_2(x5) & a_sandy(s2) & Theme(s2,x7) & Actor(e2,x5)))) | exists x1.(n_people(x1) & exists s1 x2 x3.(on(x1,x2) & of(x2,x3) & n_trip(x2) & n_road(x3) & a_long(s1) & Theme(s1,x2))) |
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Two vehicles or trailers going away from the camera in a sandy region, with a driver on each and two people in the back who each appear younger, looking in the direction of one another. | The people are sitting on a couch | 2 | -100 | The people are in the back of the vehicle or trailer not sitting on a couch. | exists e1 s1 x1 x2 x3 x4 x6 x9 x12.(n_back(x12) & n_direction(x2) & n_camera(x9) & n_camera(x6) & all x11.((n_people(x11) & card_eq_2(x11)) -> exists e4 s4 x13.(with(e1,x4) & on(x4,x11) & a_each(s4) & Manner(e4,s4) & Actor(e4,x13) & v_appear(e4) & (x11 = x13) & in(x11,x12))) & n_driver(x4) & in(e1,x2) & of(x2,x3) & n_thing(x3) & card_eq_1(x3) & a_another(s1) & Theme(s1,x3) & Actor(e1,x1) & v_look(e1) & n_younger(x1) & (exists e2 s2 x5 x7.(from(e2,x6) & in(x6,x7) & n_region(x7) & a_sandy(s2) & Theme(s2,x7) & r_away(e2) & Actor(e2,x5) & v_go(e2) & n_vehicle(x5) & card_eq_2(x5)) | exists e3 s3 x8 x10.(from(e3,x9) & in(x9,x10) & n_region(x10) & a_sandy(s3) & Theme(s3,x10) & r_away(e3) & Actor(e3,x8) & v_go(e3) & n_trailer(x8)))) | exists e1 x1 x2.(n_people(x1) & on(e1,x2) & n_couch(x2) & Actor(e1,x1) & v_sit(e1)) | 4c7300e0-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2 x3 x4 x6 x9 x12.(v_look(e1) & of(x2,x3) & n_younger(x1) & n_thing(x3) & n_driver(x4) & n_direction(x2) & n_camera(x9) & n_camera(x6) & n_back(x12) & in(e1,x2) & card_eq_1(x3) & all x11.(exists e4 s4 x13.(with(e1,x4) & v_appear(e4) & on(x4,x11) & in(x11,x12) & a_each(s4) & Manner(e4,s4) & Actor(e4,x13) & (x11 = x13)) | -n_people(x11) | -card_eq_2(x11)) & a_another(s1) & Theme(s1,x3) & Actor(e1,x1) & (exists e3 s3 x8 x10.(v_go(e3) & r_away(e3) & n_trailer(x8) & n_region(x10) & in(x9,x10) & from(e3,x9) & a_sandy(s3) & Theme(s3,x10) & Actor(e3,x8)) | exists e2 s2 x5 x7.(v_go(e2) & r_away(e2) & n_vehicle(x5) & n_region(x7) & in(x6,x7) & from(e2,x6) & card_eq_2(x5) & a_sandy(s2) & Theme(s2,x7) & Actor(e2,x5)))) | exists e1 x1 x2.(v_sit(e1) & on(e1,x2) & n_people(x1) & n_couch(x2) & Actor(e1,x1)) |
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Two vehicles or trailers going away from the camera in a sandy region, with a driver on each and two people in the back who each appear younger, looking in the direction of one another. | The cars fly away. | 2 | -100 | The cars can't fly away and they are in a sandy region. | exists e1 s1 x1 x2 x3 x4 x6 x9 x12.(n_back(x12) & n_direction(x2) & n_camera(x9) & n_camera(x6) & all x11.((n_people(x11) & card_eq_2(x11)) -> exists e4 s4 x13.(with(e1,x4) & on(x4,x11) & a_each(s4) & Manner(e4,s4) & Actor(e4,x13) & v_appear(e4) & (x11 = x13) & in(x11,x12))) & n_driver(x4) & in(e1,x2) & of(x2,x3) & n_thing(x3) & card_eq_1(x3) & a_another(s1) & Theme(s1,x3) & Actor(e1,x1) & v_look(e1) & n_younger(x1) & (exists e2 s2 x5 x7.(from(e2,x6) & in(x6,x7) & n_region(x7) & a_sandy(s2) & Theme(s2,x7) & r_away(e2) & Actor(e2,x5) & v_go(e2) & n_vehicle(x5) & card_eq_2(x5)) | exists e3 s3 x8 x10.(from(e3,x9) & in(x9,x10) & n_region(x10) & a_sandy(s3) & Theme(s3,x10) & r_away(e3) & Actor(e3,x8) & v_go(e3) & n_trailer(x8)))) | exists e1 s1 x1.(n_car(x1) & a_away(s1) & Manner(e1,s1) & Actor(e1,x1) & v_fly(e1)) | 4c730680-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2 x3 x4 x6 x9 x12.(v_look(e1) & of(x2,x3) & n_younger(x1) & n_thing(x3) & n_driver(x4) & n_direction(x2) & n_camera(x9) & n_camera(x6) & n_back(x12) & in(e1,x2) & card_eq_1(x3) & all x11.(exists e4 s4 x13.(with(e1,x4) & v_appear(e4) & on(x4,x11) & in(x11,x12) & a_each(s4) & Manner(e4,s4) & Actor(e4,x13) & (x11 = x13)) | -n_people(x11) | -card_eq_2(x11)) & a_another(s1) & Theme(s1,x3) & Actor(e1,x1) & (exists e3 s3 x8 x10.(v_go(e3) & r_away(e3) & n_trailer(x8) & n_region(x10) & in(x9,x10) & from(e3,x9) & a_sandy(s3) & Theme(s3,x10) & Actor(e3,x8)) | exists e2 s2 x5 x7.(v_go(e2) & r_away(e2) & n_vehicle(x5) & n_region(x7) & in(x6,x7) & from(e2,x6) & card_eq_2(x5) & a_sandy(s2) & Theme(s2,x7) & Actor(e2,x5)))) | exists e1 s1 x1.(v_fly(e1) & n_car(x1) & a_away(s1) & Manner(e1,s1) & Actor(e1,x1)) |
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Two vehicles or trailers going away from the camera in a sandy region, with a driver on each and two people in the back who each appear younger, looking in the direction of one another. | The vehicles are being driven across the desert. | 1 | 0.691212 | Not all sandy regions are in the desert. | exists e1 s1 x1 x2 x3 x4 x6 x9 x12.(n_back(x12) & n_direction(x2) & n_camera(x9) & n_camera(x6) & all x11.((n_people(x11) & card_eq_2(x11)) -> exists e4 s4 x13.(with(e1,x4) & on(x4,x11) & a_each(s4) & Manner(e4,s4) & Actor(e4,x13) & v_appear(e4) & (x11 = x13) & in(x11,x12))) & n_driver(x4) & in(e1,x2) & of(x2,x3) & n_thing(x3) & card_eq_1(x3) & a_another(s1) & Theme(s1,x3) & Actor(e1,x1) & v_look(e1) & n_younger(x1) & (exists e2 s2 x5 x7.(from(e2,x6) & in(x6,x7) & n_region(x7) & a_sandy(s2) & Theme(s2,x7) & r_away(e2) & Actor(e2,x5) & v_go(e2) & n_vehicle(x5) & card_eq_2(x5)) | exists e3 s3 x8 x10.(from(e3,x9) & in(x9,x10) & n_region(x10) & a_sandy(s3) & Theme(s3,x10) & r_away(e3) & Actor(e3,x8) & v_go(e3) & n_trailer(x8)))) | exists e1 x1 x2.(n_desert(x2) & n_vehicle(x1) & across(e1,x2) & Theme(e1,x1) & v_drive(e1)) | 4c730ba8-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2 x3 x4 x6 x9 x12.(v_look(e1) & of(x2,x3) & n_younger(x1) & n_thing(x3) & n_driver(x4) & n_direction(x2) & n_camera(x9) & n_camera(x6) & n_back(x12) & in(e1,x2) & card_eq_1(x3) & all x11.(exists e4 s4 x13.(with(e1,x4) & v_appear(e4) & on(x4,x11) & in(x11,x12) & a_each(s4) & Manner(e4,s4) & Actor(e4,x13) & (x11 = x13)) | -n_people(x11) | -card_eq_2(x11)) & a_another(s1) & Theme(s1,x3) & Actor(e1,x1) & (exists e3 s3 x8 x10.(v_go(e3) & r_away(e3) & n_trailer(x8) & n_region(x10) & in(x9,x10) & from(e3,x9) & a_sandy(s3) & Theme(s3,x10) & Actor(e3,x8)) | exists e2 s2 x5 x7.(v_go(e2) & r_away(e2) & n_vehicle(x5) & n_region(x7) & in(x6,x7) & from(e2,x6) & card_eq_2(x5) & a_sandy(s2) & Theme(s2,x7) & Actor(e2,x5)))) | exists e1 x1 x2.(v_drive(e1) & n_vehicle(x1) & n_desert(x2) & across(e1,x2) & Theme(e1,x1)) |
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Two vehicles or trailers going away from the camera in a sandy region, with a driver on each and two people in the back who each appear younger, looking in the direction of one another. | Two drivers race each other. | 1 | 0.026558 | Two vehicles driving near each other are not necessarily trying to race each other. | exists e1 s1 x1 x2 x3 x4 x6 x9 x12.(n_back(x12) & n_direction(x2) & n_camera(x9) & n_camera(x6) & all x11.((n_people(x11) & card_eq_2(x11)) -> exists e4 s4 x13.(with(e1,x4) & on(x4,x11) & a_each(s4) & Manner(e4,s4) & Actor(e4,x13) & v_appear(e4) & (x11 = x13) & in(x11,x12))) & n_driver(x4) & in(e1,x2) & of(x2,x3) & n_thing(x3) & card_eq_1(x3) & a_another(s1) & Theme(s1,x3) & Actor(e1,x1) & v_look(e1) & n_younger(x1) & (exists e2 s2 x5 x7.(from(e2,x6) & in(x6,x7) & n_region(x7) & a_sandy(s2) & Theme(s2,x7) & r_away(e2) & Actor(e2,x5) & v_go(e2) & n_vehicle(x5) & card_eq_2(x5)) | exists e3 s3 x8 x10.(from(e3,x9) & in(x9,x10) & n_region(x10) & a_sandy(s3) & Theme(s3,x10) & r_away(e3) & Actor(e3,x8) & v_go(e3) & n_trailer(x8)))) | all x1.(n_other(x1) -> exists x2 x3.(a_topic(x2) & for(x2,x1) & n_race(x2) & of(x2,x3) & n_driver(x3) & card_eq_2(x2))) | 4c731008-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2 x3 x4 x6 x9 x12.(v_look(e1) & of(x2,x3) & n_younger(x1) & n_thing(x3) & n_driver(x4) & n_direction(x2) & n_camera(x9) & n_camera(x6) & n_back(x12) & in(e1,x2) & card_eq_1(x3) & all x11.(exists e4 s4 x13.(with(e1,x4) & v_appear(e4) & on(x4,x11) & in(x11,x12) & a_each(s4) & Manner(e4,s4) & Actor(e4,x13) & (x11 = x13)) | -n_people(x11) | -card_eq_2(x11)) & a_another(s1) & Theme(s1,x3) & Actor(e1,x1) & (exists e3 s3 x8 x10.(v_go(e3) & r_away(e3) & n_trailer(x8) & n_region(x10) & in(x9,x10) & from(e3,x9) & a_sandy(s3) & Theme(s3,x10) & Actor(e3,x8)) | exists e2 s2 x5 x7.(v_go(e2) & r_away(e2) & n_vehicle(x5) & n_region(x7) & in(x6,x7) & from(e2,x6) & card_eq_2(x5) & a_sandy(s2) & Theme(s2,x7) & Actor(e2,x5)))) | all x1.(exists x2 x3.(of(x2,x3) & n_race(x2) & n_driver(x3) & for(x2,x1) & card_eq_2(x2) & a_topic(x2)) | -n_other(x1)) |
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Two vehicles or trailers going away from the camera in a sandy region, with a driver on each and two people in the back who each appear younger, looking in the direction of one another. | The vehicles are empty. | 2 | -100 | It is impossible for the vehicles to be empty with each vehicle having a driver and two people in the back. | exists e1 s1 x1 x2 x3 x4 x6 x9 x12.(n_back(x12) & n_direction(x2) & n_camera(x9) & n_camera(x6) & all x11.((n_people(x11) & card_eq_2(x11)) -> exists e4 s4 x13.(with(e1,x4) & on(x4,x11) & a_each(s4) & Manner(e4,s4) & Actor(e4,x13) & v_appear(e4) & (x11 = x13) & in(x11,x12))) & n_driver(x4) & in(e1,x2) & of(x2,x3) & n_thing(x3) & card_eq_1(x3) & a_another(s1) & Theme(s1,x3) & Actor(e1,x1) & v_look(e1) & n_younger(x1) & (exists e2 s2 x5 x7.(from(e2,x6) & in(x6,x7) & n_region(x7) & a_sandy(s2) & Theme(s2,x7) & r_away(e2) & Actor(e2,x5) & v_go(e2) & n_vehicle(x5) & card_eq_2(x5)) | exists e3 s3 x8 x10.(from(e3,x9) & in(x9,x10) & n_region(x10) & a_sandy(s3) & Theme(s3,x10) & r_away(e3) & Actor(e3,x8) & v_go(e3) & n_trailer(x8)))) | exists s1 x1.(n_vehicle(x1) & Theme(s1,x1) & a_empty(s1)) | 4c7314e0-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2 x3 x4 x6 x9 x12.(v_look(e1) & of(x2,x3) & n_younger(x1) & n_thing(x3) & n_driver(x4) & n_direction(x2) & n_camera(x9) & n_camera(x6) & n_back(x12) & in(e1,x2) & card_eq_1(x3) & all x11.(exists e4 s4 x13.(with(e1,x4) & v_appear(e4) & on(x4,x11) & in(x11,x12) & a_each(s4) & Manner(e4,s4) & Actor(e4,x13) & (x11 = x13)) | -n_people(x11) | -card_eq_2(x11)) & a_another(s1) & Theme(s1,x3) & Actor(e1,x1) & (exists e3 s3 x8 x10.(v_go(e3) & r_away(e3) & n_trailer(x8) & n_region(x10) & in(x9,x10) & from(e3,x9) & a_sandy(s3) & Theme(s3,x10) & Actor(e3,x8)) | exists e2 s2 x5 x7.(v_go(e2) & r_away(e2) & n_vehicle(x5) & n_region(x7) & in(x6,x7) & from(e2,x6) & card_eq_2(x5) & a_sandy(s2) & Theme(s2,x7) & Actor(e2,x5)))) | exists s1 x1.(n_vehicle(x1) & a_empty(s1) & Theme(s1,x1)) |
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Two vehicles or trailers going away from the camera in a sandy region, with a driver on each and two people in the back who each appear younger, looking in the direction of one another. | A couple of vehicles are being driven outside. | 0 | -100 | The word couple generally refers to two of something. When a vehicle is described as going away from the camera in a sandy region, one could assume that it is being driven outside. | exists e1 s1 x1 x2 x3 x4 x6 x9 x12.(n_back(x12) & n_direction(x2) & n_camera(x9) & n_camera(x6) & all x11.((n_people(x11) & card_eq_2(x11)) -> exists e4 s4 x13.(with(e1,x4) & on(x4,x11) & a_each(s4) & Manner(e4,s4) & Actor(e4,x13) & v_appear(e4) & (x11 = x13) & in(x11,x12))) & n_driver(x4) & in(e1,x2) & of(x2,x3) & n_thing(x3) & card_eq_1(x3) & a_another(s1) & Theme(s1,x3) & Actor(e1,x1) & v_look(e1) & n_younger(x1) & (exists e2 s2 x5 x7.(from(e2,x6) & in(x6,x7) & n_region(x7) & a_sandy(s2) & Theme(s2,x7) & r_away(e2) & Actor(e2,x5) & v_go(e2) & n_vehicle(x5) & card_eq_2(x5)) | exists e3 s3 x8 x10.(from(e3,x9) & in(x9,x10) & n_region(x10) & a_sandy(s3) & Theme(s3,x10) & r_away(e3) & Actor(e3,x8) & v_go(e3) & n_trailer(x8)))) | exists e1 s1 x1 x2.(a_outside(s1) & Manner(e1,s1) & Theme(e1,x1) & v_drive(e1) & of(x1,x2) & n_vehicle(x2) & n_couple(x1)) | 4c731986-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2 x3 x4 x6 x9 x12.(v_look(e1) & of(x2,x3) & n_younger(x1) & n_thing(x3) & n_driver(x4) & n_direction(x2) & n_camera(x9) & n_camera(x6) & n_back(x12) & in(e1,x2) & card_eq_1(x3) & all x11.(exists e4 s4 x13.(with(e1,x4) & v_appear(e4) & on(x4,x11) & in(x11,x12) & a_each(s4) & Manner(e4,s4) & Actor(e4,x13) & (x11 = x13)) | -n_people(x11) | -card_eq_2(x11)) & a_another(s1) & Theme(s1,x3) & Actor(e1,x1) & (exists e3 s3 x8 x10.(v_go(e3) & r_away(e3) & n_trailer(x8) & n_region(x10) & in(x9,x10) & from(e3,x9) & a_sandy(s3) & Theme(s3,x10) & Actor(e3,x8)) | exists e2 s2 x5 x7.(v_go(e2) & r_away(e2) & n_vehicle(x5) & n_region(x7) & in(x6,x7) & from(e2,x6) & card_eq_2(x5) & a_sandy(s2) & Theme(s2,x7) & Actor(e2,x5)))) | exists e1 s1 x1 x2.(v_drive(e1) & of(x1,x2) & n_vehicle(x2) & n_couple(x1) & a_outside(s1) & Theme(e1,x1) & Manner(e1,s1)) |
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Two foreign men have teacups in hands and are looking each other in the eye. | Two men are looking at each other. | 0 | -100 | The phrase, looking at each other is too vague, and indirect. | exists e1 s1 x1 x2 x3 x6.(n_eye(x6) & all x4.(n_other(x4) -> exists e2 s2 x5.(in(e2,x6) & Time(e2,x4) & Actor(e2,x5) & v_look(e2) & n_man(x5) & a_foreign(s2) & Theme(s2,x5) & card_eq_2(x5))) & in(e1,x3) & n_hand(x3) & Theme(e1,x2) & Actor(e1,x1) & v_have(e1) & n_teacup(x2) & n_man(x1) & a_foreign(s1) & Theme(s1,x1) & card_eq_2(x1)) | exists e1 x1.(all x2.(n_other(x2) -> at(e1,x2)) & Actor(e1,x1) & v_look(e1) & n_man(x1) & card_eq_2(x1)) | 4c731de6-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2 x3 x6.(v_have(e1) & n_teacup(x2) & n_man(x1) & n_hand(x3) & n_eye(x6) & in(e1,x3) & card_eq_2(x1) & all x4.(exists e2 s2 x5.(v_look(e2) & n_man(x5) & in(e2,x6) & card_eq_2(x5) & a_foreign(s2) & Time(e2,x4) & Theme(s2,x5) & Actor(e2,x5)) | -n_other(x4)) & a_foreign(s1) & Theme(s1,x1) & Theme(e1,x2) & Actor(e1,x1)) | exists e1 x1.(v_look(e1) & n_man(x1) & card_eq_2(x1) & all x2.(at(e1,x2) | -n_other(x2)) & Actor(e1,x1)) |
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Two foreign men have teacups in hands and are looking each other in the eye. | The men are mowing their lawns. | 2 | -100 | Cannot have teacups in hands and be mowing lawns at the same time | exists e1 s1 x1 x2 x3 x6.(n_eye(x6) & all x4.(n_other(x4) -> exists e2 s2 x5.(in(e2,x6) & Time(e2,x4) & Actor(e2,x5) & v_look(e2) & n_man(x5) & a_foreign(s2) & Theme(s2,x5) & card_eq_2(x5))) & in(e1,x3) & n_hand(x3) & Theme(e1,x2) & Actor(e1,x1) & v_have(e1) & n_teacup(x2) & n_man(x1) & a_foreign(s1) & Theme(s1,x1) & card_eq_2(x1)) | exists e1 x1 x2.(n_lawn(x2) & of(x2,x1) & n_thing(x1) & n_man(x1) & Theme(e1,x2) & Actor(e1,x1) & v_mow(e1)) | 4c73221e-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2 x3 x6.(v_have(e1) & n_teacup(x2) & n_man(x1) & n_hand(x3) & n_eye(x6) & in(e1,x3) & card_eq_2(x1) & all x4.(exists e2 s2 x5.(v_look(e2) & n_man(x5) & in(e2,x6) & card_eq_2(x5) & a_foreign(s2) & Time(e2,x4) & Theme(s2,x5) & Actor(e2,x5)) | -n_other(x4)) & a_foreign(s1) & Theme(s1,x1) & Theme(e1,x2) & Actor(e1,x1)) | exists e1 x1 x2.(v_mow(e1) & of(x2,x1) & n_thing(x1) & n_man(x1) & n_lawn(x2) & Theme(e1,x2) & Actor(e1,x1)) |
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Two foreign men have teacups in hands and are looking each other in the eye. | The two men are sitting down. | 1 | -100 | You can not infer they are sitting. | exists e1 s1 x1 x2 x3 x6.(n_eye(x6) & all x4.(n_other(x4) -> exists e2 s2 x5.(in(e2,x6) & Time(e2,x4) & Actor(e2,x5) & v_look(e2) & n_man(x5) & a_foreign(s2) & Theme(s2,x5) & card_eq_2(x5))) & in(e1,x3) & n_hand(x3) & Theme(e1,x2) & Actor(e1,x1) & v_have(e1) & n_teacup(x2) & n_man(x1) & a_foreign(s1) & Theme(s1,x1) & card_eq_2(x1)) | exists e1 s1 x1.(n_man(x1) & card_eq_2(x1) & a_down(s1) & Manner(e1,s1) & Actor(e1,x1) & v_sit(e1)) | 4c732692-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 x1 x2 x3 x6.(v_have(e1) & n_teacup(x2) & n_man(x1) & n_hand(x3) & n_eye(x6) & in(e1,x3) & card_eq_2(x1) & all x4.(exists e2 s2 x5.(v_look(e2) & n_man(x5) & in(e2,x6) & card_eq_2(x5) & a_foreign(s2) & Time(e2,x4) & Theme(s2,x5) & Actor(e2,x5)) | -n_other(x4)) & a_foreign(s1) & Theme(s1,x1) & Theme(e1,x2) & Actor(e1,x1)) | exists e1 s1 x1.(v_sit(e1) & n_man(x1) & card_eq_2(x1) & a_down(s1) & Manner(e1,s1) & Actor(e1,x1)) |
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Two older gentlemen having coffee or tea and a serious discussion. | Two men are drinking and having a talk. | 0 | -100 | Men and gentlemen can be used interchangeably. Having coffee is the act of drinking. A discussion is another way of saying having a talk. | exists e1 s1 s2 s3 x1 x2 x3 x4.(a_topic(s1) & subset_of(x4,s1) & n_discussion(x4) & a_serious(s3) & Theme(s3,x4) & subset_of(x1,s1) & Theme(e1,x3) & Actor(e1,x2) & v_have(e1) & (n_coffee(x3) | n_tea(x3)) & (x1 = x2) & n_gentleman(x1) & r_more(s2) & a_older(s2) & Theme(s2,x1) & card_eq_2(x1)) | exists e1 e2 x1 x2 x3 x4.(Theme(e2,x4) & Actor(e2,x3) & v_have(e2) & n_talk(x4) & n_man(x3) & card_eq_2(x3) & Theme(e1,x2) & Actor(e1,x1) & v_drink(e1) & n_talk(x2) & n_man(x1) & card_eq_2(x1)) | 4c732b6a-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 s2 s3 x1 x2 x3 x4.(v_have(e1) & subset_of(x4,s1) & subset_of(x1,s1) & r_more(s2) & n_gentleman(x1) & n_discussion(x4) & card_eq_2(x1) & a_topic(s1) & a_serious(s3) & a_older(s2) & Theme(s3,x4) & Theme(s2,x1) & Theme(e1,x3) & Actor(e1,x2) & (x1 = x2) & (n_tea(x3) | n_coffee(x3))) | exists e1 e2 x1 x2 x3 x4.(v_have(e2) & v_drink(e1) & n_talk(x4) & n_talk(x2) & n_man(x3) & n_man(x1) & card_eq_2(x3) & card_eq_2(x1) & Theme(e2,x4) & Theme(e1,x2) & Actor(e2,x3) & Actor(e1,x1)) |
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Two older gentlemen having coffee or tea and a serious discussion. | The men are drinking soda. | 2 | -100 | Neither coffee or tea are soda. | exists e1 s1 s2 s3 x1 x2 x3 x4.(a_topic(s1) & subset_of(x4,s1) & n_discussion(x4) & a_serious(s3) & Theme(s3,x4) & subset_of(x1,s1) & Theme(e1,x3) & Actor(e1,x2) & v_have(e1) & (n_coffee(x3) | n_tea(x3)) & (x1 = x2) & n_gentleman(x1) & r_more(s2) & a_older(s2) & Theme(s2,x1) & card_eq_2(x1)) | exists e1 x1 x2.(n_man(x1) & Theme(e1,x2) & Actor(e1,x1) & v_drink(e1) & n_soda(x2)) | 4c732fb6-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 s2 s3 x1 x2 x3 x4.(v_have(e1) & subset_of(x4,s1) & subset_of(x1,s1) & r_more(s2) & n_gentleman(x1) & n_discussion(x4) & card_eq_2(x1) & a_topic(s1) & a_serious(s3) & a_older(s2) & Theme(s3,x4) & Theme(s2,x1) & Theme(e1,x3) & Actor(e1,x2) & (x1 = x2) & (n_tea(x3) | n_coffee(x3))) | exists e1 x1 x2.(v_drink(e1) & n_soda(x2) & n_man(x1) & Theme(e1,x2) & Actor(e1,x1)) |
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Two older gentlemen having coffee or tea and a serious discussion. | Both of the men are drinking tea. | 1 | -100 | That they are both drinking tea and not coffee. | exists e1 s1 s2 s3 x1 x2 x3 x4.(a_topic(s1) & subset_of(x4,s1) & n_discussion(x4) & a_serious(s3) & Theme(s3,x4) & subset_of(x1,s1) & Theme(e1,x3) & Actor(e1,x2) & v_have(e1) & (n_coffee(x3) | n_tea(x3)) & (x1 = x2) & n_gentleman(x1) & r_more(s2) & a_older(s2) & Theme(s2,x1) & card_eq_2(x1)) | exists e1 x1 x2 x3.(n_man(x2) & Theme(e1,x3) & Actor(e1,x1) & v_drink(e1) & n_tea(x3) & of(x1,x2) & n_thing(x1)) | 4c7333da-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 s1 s2 s3 x1 x2 x3 x4.(v_have(e1) & subset_of(x4,s1) & subset_of(x1,s1) & r_more(s2) & n_gentleman(x1) & n_discussion(x4) & card_eq_2(x1) & a_topic(s1) & a_serious(s3) & a_older(s2) & Theme(s3,x4) & Theme(s2,x1) & Theme(e1,x3) & Actor(e1,x2) & (x1 = x2) & (n_tea(x3) | n_coffee(x3))) | exists e1 x1 x2 x3.(v_drink(e1) & of(x1,x2) & n_thing(x1) & n_tea(x3) & n_man(x2) & Theme(e1,x3) & Actor(e1,x1)) |
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One gentleman in a hat and off white shirt is chatting with another gentleman in a black shirt while they are sipping hot drinks. | Gentlemen in shirts stand and silently chug cold beer. | 2 | 0.000003 | Cold beer is not a hot drink. | exists e2 e1 p1 p2 s1 s2 s3 x1 x2 x3 x4 x5 x6 x7 x8 x9 x11.(exists e4 s5 x12.(Theme(e4,x12) & Actor(e4,x11) & v_sip(e4) & n_drink(x12) & a_hot(s5) & Theme(s5,x12)) & n_thing(x11) & while(e2,p2) & with(e2,x8) & in(x8,x9) & n_shirt(x9) & a_black(s3) & Theme(s3,x9) & n_gentleman(x8) & -(x8 = x7) & n_gentleman(x7) & Actor(e2,x5) & v_chat(e2) & off(x5,x6) & n_shirt(x6) & a_white(s2) & Theme(s2,x6) & n_gentleman(x5) & card_eq_1(x5) & exists e3 s4 x10.(Theme(e3,x10) & Actor(e3,x1) & v_sip(e3) & n_drink(x10) & a_hot(s4) & Theme(s4,x10)) & n_thing(x1) & while(e1,p1) & with(e1,x3) & in(x3,x4) & n_shirt(x4) & a_black(s1) & Theme(s1,x4) & n_gentleman(x3) & -(x3 = x1) & n_gentleman(x1) & n_gentleman(x1) & Actor(e1,x1) & v_chat(e1) & in(x1,x2) & n_hat(x2) & card_eq_1(x1)) | exists e1 s1 s2 s3 x1 x2 x3 x4.(ne_nam_gentlemen(s1) & a_topic(s1) & in(s1,x1) & subset_of(x4,x1) & n_beer(x4) & a_cold(s3) & Theme(s3,x4) & a_chug(s2) & Theme(s2,x4) & r_silently(x4) & subset_of(x2,x1) & Actor(e1,x3) & v_stand(e1) & (x2 = x3) & n_shirt(x2)) | 4c73386c-e4c8-11ec-9cdd-0242ac1c0002 | exists e2 e1 p1 p2 s1 s2 s3 x1 x2 x3 x4 x5 x6 x7 x8 x9 x11.(with(e2,x8) & with(e1,x3) & while(e2,p2) & while(e1,p1) & v_chat(e2) & v_chat(e1) & off(x5,x6) & n_thing(x11) & n_thing(x1) & n_shirt(x9) & n_shirt(x6) & n_shirt(x4) & n_hat(x2) & n_gentleman(x8) & n_gentleman(x7) & n_gentleman(x5) & n_gentleman(x3) & n_gentleman(x1) & in(x8,x9) & in(x3,x4) & in(x1,x2) & exists e4 s5 x12.(v_sip(e4) & n_drink(x12) & a_hot(s5) & Theme(s5,x12) & Theme(e4,x12) & Actor(e4,x11)) & exists e3 s4 x10.(v_sip(e3) & n_drink(x10) & a_hot(s4) & Theme(s4,x10) & Theme(e3,x10) & Actor(e3,x1)) & card_eq_1(x5) & card_eq_1(x1) & a_white(s2) & a_black(s3) & a_black(s1) & Theme(s3,x9) & Theme(s2,x6) & Theme(s1,x4) & Actor(e2,x5) & Actor(e1,x1) & -(x8 = x7) & -(x3 = x1)) | exists e1 s1 s2 s3 x1 x2 x3 x4.(v_stand(e1) & subset_of(x4,x1) & subset_of(x2,x1) & r_silently(x4) & ne_nam_gentlemen(s1) & n_shirt(x2) & n_beer(x4) & in(s1,x1) & a_topic(s1) & a_cold(s3) & a_chug(s2) & Theme(s3,x4) & Theme(s2,x4) & Actor(e1,x3) & (x2 = x3)) |
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One gentleman in a hat and off white shirt is chatting with another gentleman in a black shirt while they are sipping hot drinks. | two men chat | 0 | -100 | Two men chat is a much shortened version of one gentleman chatting with another gentleman. | exists e2 e1 p1 p2 s1 s2 s3 x1 x2 x3 x4 x5 x6 x7 x8 x9 x11.(exists e4 s5 x12.(Theme(e4,x12) & Actor(e4,x11) & v_sip(e4) & n_drink(x12) & a_hot(s5) & Theme(s5,x12)) & n_thing(x11) & while(e2,p2) & with(e2,x8) & in(x8,x9) & n_shirt(x9) & a_black(s3) & Theme(s3,x9) & n_gentleman(x8) & -(x8 = x7) & n_gentleman(x7) & Actor(e2,x5) & v_chat(e2) & off(x5,x6) & n_shirt(x6) & a_white(s2) & Theme(s2,x6) & n_gentleman(x5) & card_eq_1(x5) & exists e3 s4 x10.(Theme(e3,x10) & Actor(e3,x1) & v_sip(e3) & n_drink(x10) & a_hot(s4) & Theme(s4,x10)) & n_thing(x1) & while(e1,p1) & with(e1,x3) & in(x3,x4) & n_shirt(x4) & a_black(s1) & Theme(s1,x4) & n_gentleman(x3) & -(x3 = x1) & n_gentleman(x1) & n_gentleman(x1) & Actor(e1,x1) & v_chat(e1) & in(x1,x2) & n_hat(x2) & card_eq_1(x1)) | exists e1 x1.(Actor(e1,x1) & v_chat(e1) & n_man(x1) & card_eq_2(x1)) | 4c733cb8-e4c8-11ec-9cdd-0242ac1c0002 | exists e2 e1 p1 p2 s1 s2 s3 x1 x2 x3 x4 x5 x6 x7 x8 x9 x11.(with(e2,x8) & with(e1,x3) & while(e2,p2) & while(e1,p1) & v_chat(e2) & v_chat(e1) & off(x5,x6) & n_thing(x11) & n_thing(x1) & n_shirt(x9) & n_shirt(x6) & n_shirt(x4) & n_hat(x2) & n_gentleman(x8) & n_gentleman(x7) & n_gentleman(x5) & n_gentleman(x3) & n_gentleman(x1) & in(x8,x9) & in(x3,x4) & in(x1,x2) & exists e4 s5 x12.(v_sip(e4) & n_drink(x12) & a_hot(s5) & Theme(s5,x12) & Theme(e4,x12) & Actor(e4,x11)) & exists e3 s4 x10.(v_sip(e3) & n_drink(x10) & a_hot(s4) & Theme(s4,x10) & Theme(e3,x10) & Actor(e3,x1)) & card_eq_1(x5) & card_eq_1(x1) & a_white(s2) & a_black(s3) & a_black(s1) & Theme(s3,x9) & Theme(s2,x6) & Theme(s1,x4) & Actor(e2,x5) & Actor(e1,x1) & -(x8 = x7) & -(x3 = x1)) | exists e1 x1.(v_chat(e1) & n_man(x1) & card_eq_2(x1) & Actor(e1,x1)) |
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One gentleman in a hat and off white shirt is chatting with another gentleman in a black shirt while they are sipping hot drinks. | Nobody has a hat. | 2 | -100 | If one of the gentleman is in a hat, it's obviously not true that nobody has a hat. | exists e2 e1 p1 p2 s1 s2 s3 x1 x2 x3 x4 x5 x6 x7 x8 x9 x11.(exists e4 s5 x12.(Theme(e4,x12) & Actor(e4,x11) & v_sip(e4) & n_drink(x12) & a_hot(s5) & Theme(s5,x12)) & n_thing(x11) & while(e2,p2) & with(e2,x8) & in(x8,x9) & n_shirt(x9) & a_black(s3) & Theme(s3,x9) & n_gentleman(x8) & -(x8 = x7) & n_gentleman(x7) & Actor(e2,x5) & v_chat(e2) & off(x5,x6) & n_shirt(x6) & a_white(s2) & Theme(s2,x6) & n_gentleman(x5) & card_eq_1(x5) & exists e3 s4 x10.(Theme(e3,x10) & Actor(e3,x1) & v_sip(e3) & n_drink(x10) & a_hot(s4) & Theme(s4,x10)) & n_thing(x1) & while(e1,p1) & with(e1,x3) & in(x3,x4) & n_shirt(x4) & a_black(s1) & Theme(s1,x4) & n_gentleman(x3) & -(x3 = x1) & n_gentleman(x1) & n_gentleman(x1) & Actor(e1,x1) & v_chat(e1) & in(x1,x2) & n_hat(x2) & card_eq_1(x1)) | -exists e1 x1 x2.(Theme(e1,x2) & Actor(e1,x1) & v_have(e1) & n_hat(x2) & n_person(x1)) | 4c7341b8-e4c8-11ec-9cdd-0242ac1c0002 | exists e2 e1 p1 p2 s1 s2 s3 x1 x2 x3 x4 x5 x6 x7 x8 x9 x11.(with(e2,x8) & with(e1,x3) & while(e2,p2) & while(e1,p1) & v_chat(e2) & v_chat(e1) & off(x5,x6) & n_thing(x11) & n_thing(x1) & n_shirt(x9) & n_shirt(x6) & n_shirt(x4) & n_hat(x2) & n_gentleman(x8) & n_gentleman(x7) & n_gentleman(x5) & n_gentleman(x3) & n_gentleman(x1) & in(x8,x9) & in(x3,x4) & in(x1,x2) & exists e4 s5 x12.(v_sip(e4) & n_drink(x12) & a_hot(s5) & Theme(s5,x12) & Theme(e4,x12) & Actor(e4,x11)) & exists e3 s4 x10.(v_sip(e3) & n_drink(x10) & a_hot(s4) & Theme(s4,x10) & Theme(e3,x10) & Actor(e3,x1)) & card_eq_1(x5) & card_eq_1(x1) & a_white(s2) & a_black(s3) & a_black(s1) & Theme(s3,x9) & Theme(s2,x6) & Theme(s1,x4) & Actor(e2,x5) & Actor(e1,x1) & -(x8 = x7) & -(x3 = x1)) | all e1 x1 x2.(-v_have(e1) | -n_person(x1) | -n_hat(x2) | -Theme(e1,x2) | -Actor(e1,x1)) |
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One gentleman in a hat and off white shirt is chatting with another gentleman in a black shirt while they are sipping hot drinks. | two gentlemen talk while they drink | 0 | -100 | Two gentleman talk while they drink is a simpler and shorter way of saying one gentleman is chatting with another gentleman while they are sipping drinks. Chatting can be used interchangeably for talk. And the act of sipping occurs while one is drinking. | exists e1 e2 p1 p2 s1 s2 s3 x1 x2 x3 x4 x5 x6 x7 x8 x9 x11.(exists e4 s5 x12.(Theme(e4,x12) & Actor(e4,x11) & v_sip(e4) & n_drink(x12) & a_hot(s5) & Theme(s5,x12)) & n_thing(x11) & while(e2,p2) & with(e2,x8) & in(x8,x9) & n_shirt(x9) & a_black(s3) & Theme(s3,x9) & n_gentleman(x8) & -(x8 = x7) & n_gentleman(x7) & Actor(e2,x5) & v_chat(e2) & off(x5,x6) & n_shirt(x6) & a_white(s2) & Theme(s2,x6) & n_gentleman(x5) & card_eq_1(x5) & exists e3 s4 x10.(Theme(e3,x10) & Actor(e3,x1) & v_sip(e3) & n_drink(x10) & a_hot(s4) & Theme(s4,x10)) & n_thing(x1) & while(e1,p1) & with(e1,x3) & in(x3,x4) & n_shirt(x4) & a_black(s1) & Theme(s1,x4) & n_gentleman(x3) & -(x3 = x1) & n_gentleman(x1) & n_gentleman(x1) & Actor(e1,x1) & v_chat(e1) & in(x1,x2) & n_hat(x2) & card_eq_1(x1)) | exists e1 p1 x1.(exists e2.(Actor(e2,x1) & v_drink(e2)) & n_thing(x1) & while(e1,p1) & Actor(e1,x1) & v_talk(e1) & n_gentleman(x1) & card_eq_2(x1)) | 4c734622-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 e2 p1 p2 s1 s2 s3 x1 x2 x3 x4 x5 x6 x7 x8 x9 x11.(with(e2,x8) & with(e1,x3) & while(e2,p2) & while(e1,p1) & v_chat(e2) & v_chat(e1) & off(x5,x6) & n_thing(x11) & n_thing(x1) & n_shirt(x9) & n_shirt(x6) & n_shirt(x4) & n_hat(x2) & n_gentleman(x8) & n_gentleman(x7) & n_gentleman(x5) & n_gentleman(x3) & n_gentleman(x1) & in(x8,x9) & in(x3,x4) & in(x1,x2) & exists e4 s5 x12.(v_sip(e4) & n_drink(x12) & a_hot(s5) & Theme(s5,x12) & Theme(e4,x12) & Actor(e4,x11)) & exists e3 s4 x10.(v_sip(e3) & n_drink(x10) & a_hot(s4) & Theme(s4,x10) & Theme(e3,x10) & Actor(e3,x1)) & card_eq_1(x5) & card_eq_1(x1) & a_white(s2) & a_black(s3) & a_black(s1) & Theme(s3,x9) & Theme(s2,x6) & Theme(s1,x4) & Actor(e2,x5) & Actor(e1,x1) & -(x8 = x7) & -(x3 = x1)) | exists e1 p1 x1.(while(e1,p1) & v_talk(e1) & n_thing(x1) & n_gentleman(x1) & exists e2.(v_drink(e2) & Actor(e2,x1)) & card_eq_2(x1) & Actor(e1,x1)) |
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One gentleman in a hat and off white shirt is chatting with another gentleman in a black shirt while they are sipping hot drinks. | These two individuals are wearing the exact same outfit. | 2 | -100 | If one has a white shirt and another a black shirt, they are not wearing the exact same outfit. | exists e1 e2 p1 p2 s1 s2 s3 x1 x2 x3 x4 x5 x6 x7 x8 x9 x11.(exists e4 s5 x12.(Theme(e4,x12) & Actor(e4,x11) & v_sip(e4) & n_drink(x12) & a_hot(s5) & Theme(s5,x12)) & n_thing(x11) & while(e2,p2) & with(e2,x8) & in(x8,x9) & n_shirt(x9) & a_black(s3) & Theme(s3,x9) & n_gentleman(x8) & -(x8 = x7) & n_gentleman(x7) & Actor(e2,x5) & v_chat(e2) & off(x5,x6) & n_shirt(x6) & a_white(s2) & Theme(s2,x6) & n_gentleman(x5) & card_eq_1(x5) & exists e3 s4 x10.(Theme(e3,x10) & Actor(e3,x1) & v_sip(e3) & n_drink(x10) & a_hot(s4) & Theme(s4,x10)) & n_thing(x1) & while(e1,p1) & with(e1,x3) & in(x3,x4) & n_shirt(x4) & a_black(s1) & Theme(s1,x4) & n_gentleman(x3) & -(x3 = x1) & n_gentleman(x1) & n_gentleman(x1) & Actor(e1,x1) & v_chat(e1) & in(x1,x2) & n_hat(x2) & card_eq_1(x1)) | exists e1 s1 s2 x1 x2.(n_outfit(x2) & a_same(s2) & Theme(s2,x2) & a_exact(s1) & Theme(s1,x2) & n_individual(x1) & card_eq_2(x1) & Theme(e1,x2) & Actor(e1,x1) & v_wear(e1)) | 4c734a8c-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 e2 p1 p2 s1 s2 s3 x1 x2 x3 x4 x5 x6 x7 x8 x9 x11.(with(e2,x8) & with(e1,x3) & while(e2,p2) & while(e1,p1) & v_chat(e2) & v_chat(e1) & off(x5,x6) & n_thing(x11) & n_thing(x1) & n_shirt(x9) & n_shirt(x6) & n_shirt(x4) & n_hat(x2) & n_gentleman(x8) & n_gentleman(x7) & n_gentleman(x5) & n_gentleman(x3) & n_gentleman(x1) & in(x8,x9) & in(x3,x4) & in(x1,x2) & exists e4 s5 x12.(v_sip(e4) & n_drink(x12) & a_hot(s5) & Theme(s5,x12) & Theme(e4,x12) & Actor(e4,x11)) & exists e3 s4 x10.(v_sip(e3) & n_drink(x10) & a_hot(s4) & Theme(s4,x10) & Theme(e3,x10) & Actor(e3,x1)) & card_eq_1(x5) & card_eq_1(x1) & a_white(s2) & a_black(s3) & a_black(s1) & Theme(s3,x9) & Theme(s2,x6) & Theme(s1,x4) & Actor(e2,x5) & Actor(e1,x1) & -(x8 = x7) & -(x3 = x1)) | exists e1 s1 s2 x1 x2.(v_wear(e1) & n_outfit(x2) & n_individual(x1) & card_eq_2(x1) & a_same(s2) & a_exact(s1) & Theme(s2,x2) & Theme(s1,x2) & Theme(e1,x2) & Actor(e1,x1)) |
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One gentleman in a hat and off white shirt is chatting with another gentleman in a black shirt while they are sipping hot drinks. | Somebody who is depicted has some headgear on. | 0 | -100 | Somebody can be used to refer to one gentleman. | exists e1 e2 p1 p2 s1 s2 s3 x1 x2 x3 x4 x5 x6 x7 x8 x9 x11.(exists e4 s5 x12.(Theme(e4,x12) & Actor(e4,x11) & v_sip(e4) & n_drink(x12) & a_hot(s5) & Theme(s5,x12)) & n_thing(x11) & while(e2,p2) & with(e2,x8) & in(x8,x9) & n_shirt(x9) & a_black(s3) & Theme(s3,x9) & n_gentleman(x8) & -(x8 = x7) & n_gentleman(x7) & Actor(e2,x5) & v_chat(e2) & off(x5,x6) & n_shirt(x6) & a_white(s2) & Theme(s2,x6) & n_gentleman(x5) & card_eq_1(x5) & exists e3 s4 x10.(Theme(e3,x10) & Actor(e3,x1) & v_sip(e3) & n_drink(x10) & a_hot(s4) & Theme(s4,x10)) & n_thing(x1) & while(e1,p1) & with(e1,x3) & in(x3,x4) & n_shirt(x4) & a_black(s1) & Theme(s1,x4) & n_gentleman(x3) & -(x3 = x1) & n_gentleman(x1) & n_gentleman(x1) & Actor(e1,x1) & v_chat(e1) & in(x1,x2) & n_hat(x2) & card_eq_1(x1)) | exists e1 e2 s1 x1 x2 x3.(a_on(s1) & Manner(e2,s1) & Theme(e2,x3) & Actor(e2,x1) & v_have(e2) & n_headgear(x3) & Theme(e1,x2) & v_depict(e1) & (x1 = x2) & n_person(x1)) | 4c734f0a-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 e2 p1 p2 s1 s2 s3 x1 x2 x3 x4 x5 x6 x7 x8 x9 x11.(with(e2,x8) & with(e1,x3) & while(e2,p2) & while(e1,p1) & v_chat(e2) & v_chat(e1) & off(x5,x6) & n_thing(x11) & n_thing(x1) & n_shirt(x9) & n_shirt(x6) & n_shirt(x4) & n_hat(x2) & n_gentleman(x8) & n_gentleman(x7) & n_gentleman(x5) & n_gentleman(x3) & n_gentleman(x1) & in(x8,x9) & in(x3,x4) & in(x1,x2) & exists e4 s5 x12.(v_sip(e4) & n_drink(x12) & a_hot(s5) & Theme(s5,x12) & Theme(e4,x12) & Actor(e4,x11)) & exists e3 s4 x10.(v_sip(e3) & n_drink(x10) & a_hot(s4) & Theme(s4,x10) & Theme(e3,x10) & Actor(e3,x1)) & card_eq_1(x5) & card_eq_1(x1) & a_white(s2) & a_black(s3) & a_black(s1) & Theme(s3,x9) & Theme(s2,x6) & Theme(s1,x4) & Actor(e2,x5) & Actor(e1,x1) & -(x8 = x7) & -(x3 = x1)) | exists e1 e2 s1 x1 x2 x3.(v_have(e2) & v_depict(e1) & n_person(x1) & n_headgear(x3) & a_on(s1) & Theme(e2,x3) & Theme(e1,x2) & Manner(e2,s1) & Actor(e2,x1) & (x1 = x2)) |
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One gentleman in a hat and off white shirt is chatting with another gentleman in a black shirt while they are sipping hot drinks. | The two guys are having coffee. | 1 | 0.110268 | A hot drink does not necessarily mean coffee. | exists e1 e2 p1 p2 s1 s2 s3 x1 x2 x3 x4 x5 x6 x7 x8 x9 x11.(exists e4 s5 x12.(Theme(e4,x12) & Actor(e4,x11) & v_sip(e4) & n_drink(x12) & a_hot(s5) & Theme(s5,x12)) & n_thing(x11) & while(e2,p2) & with(e2,x8) & in(x8,x9) & n_shirt(x9) & a_black(s3) & Theme(s3,x9) & n_gentleman(x8) & -(x8 = x7) & n_gentleman(x7) & Actor(e2,x5) & v_chat(e2) & off(x5,x6) & n_shirt(x6) & a_white(s2) & Theme(s2,x6) & n_gentleman(x5) & card_eq_1(x5) & exists e3 s4 x10.(Theme(e3,x10) & Actor(e3,x1) & v_sip(e3) & n_drink(x10) & a_hot(s4) & Theme(s4,x10)) & n_thing(x1) & while(e1,p1) & with(e1,x3) & in(x3,x4) & n_shirt(x4) & a_black(s1) & Theme(s1,x4) & n_gentleman(x3) & -(x3 = x1) & n_gentleman(x1) & n_gentleman(x1) & Actor(e1,x1) & v_chat(e1) & in(x1,x2) & n_hat(x2) & card_eq_1(x1)) | exists e1 x1 x2.(n_guy(x1) & card_eq_2(x1) & Theme(e1,x2) & Actor(e1,x1) & v_have(e1) & n_coffee(x2)) | 4c735496-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 e2 p1 p2 s1 s2 s3 x1 x2 x3 x4 x5 x6 x7 x8 x9 x11.(with(e2,x8) & with(e1,x3) & while(e2,p2) & while(e1,p1) & v_chat(e2) & v_chat(e1) & off(x5,x6) & n_thing(x11) & n_thing(x1) & n_shirt(x9) & n_shirt(x6) & n_shirt(x4) & n_hat(x2) & n_gentleman(x8) & n_gentleman(x7) & n_gentleman(x5) & n_gentleman(x3) & n_gentleman(x1) & in(x8,x9) & in(x3,x4) & in(x1,x2) & exists e4 s5 x12.(v_sip(e4) & n_drink(x12) & a_hot(s5) & Theme(s5,x12) & Theme(e4,x12) & Actor(e4,x11)) & exists e3 s4 x10.(v_sip(e3) & n_drink(x10) & a_hot(s4) & Theme(s4,x10) & Theme(e3,x10) & Actor(e3,x1)) & card_eq_1(x5) & card_eq_1(x1) & a_white(s2) & a_black(s3) & a_black(s1) & Theme(s3,x9) & Theme(s2,x6) & Theme(s1,x4) & Actor(e2,x5) & Actor(e1,x1) & -(x8 = x7) & -(x3 = x1)) | exists e1 x1 x2.(v_have(e1) & n_guy(x1) & n_coffee(x2) & card_eq_2(x1) & Theme(e1,x2) & Actor(e1,x1)) |
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One gentleman in a hat and off white shirt is chatting with another gentleman in a black shirt while they are sipping hot drinks. | two rats each cheese | 2 | -100 | Gentleman are not rats and hot drinks are not cheese. | exists e2 e1 p1 p2 s1 s2 s3 x1 x2 x3 x4 x5 x6 x7 x8 x9 x11.(exists e4 s5 x12.(Theme(e4,x12) & Actor(e4,x11) & v_sip(e4) & n_drink(x12) & a_hot(s5) & Theme(s5,x12)) & n_thing(x11) & while(e2,p2) & with(e2,x8) & in(x8,x9) & n_shirt(x9) & a_black(s3) & Theme(s3,x9) & n_gentleman(x8) & -(x8 = x7) & n_gentleman(x7) & Actor(e2,x5) & v_chat(e2) & off(x5,x6) & n_shirt(x6) & a_white(s2) & Theme(s2,x6) & n_gentleman(x5) & card_eq_1(x5) & exists e3 s4 x10.(Theme(e3,x10) & Actor(e3,x1) & v_sip(e3) & n_drink(x10) & a_hot(s4) & Theme(s4,x10)) & n_thing(x1) & while(e1,p1) & with(e1,x3) & in(x3,x4) & n_shirt(x4) & a_black(s1) & Theme(s1,x4) & n_gentleman(x3) & -(x3 = x1) & n_gentleman(x1) & n_gentleman(x1) & Actor(e1,x1) & v_chat(e1) & in(x1,x2) & n_hat(x2) & card_eq_1(x1)) | all x1.(n_cheese(x1) -> exists x2.(a_topic(x2) & for(x2,x1) & n_rat(x2) & card_eq_2(x2))) | 4c735ab8-e4c8-11ec-9cdd-0242ac1c0002 | exists e2 e1 p1 p2 s1 s2 s3 x1 x2 x3 x4 x5 x6 x7 x8 x9 x11.(with(e2,x8) & with(e1,x3) & while(e2,p2) & while(e1,p1) & v_chat(e2) & v_chat(e1) & off(x5,x6) & n_thing(x11) & n_thing(x1) & n_shirt(x9) & n_shirt(x6) & n_shirt(x4) & n_hat(x2) & n_gentleman(x8) & n_gentleman(x7) & n_gentleman(x5) & n_gentleman(x3) & n_gentleman(x1) & in(x8,x9) & in(x3,x4) & in(x1,x2) & exists e4 s5 x12.(v_sip(e4) & n_drink(x12) & a_hot(s5) & Theme(s5,x12) & Theme(e4,x12) & Actor(e4,x11)) & exists e3 s4 x10.(v_sip(e3) & n_drink(x10) & a_hot(s4) & Theme(s4,x10) & Theme(e3,x10) & Actor(e3,x1)) & card_eq_1(x5) & card_eq_1(x1) & a_white(s2) & a_black(s3) & a_black(s1) & Theme(s3,x9) & Theme(s2,x6) & Theme(s1,x4) & Actor(e2,x5) & Actor(e1,x1) & -(x8 = x7) & -(x3 = x1)) | all x1.(exists x2.(n_rat(x2) & for(x2,x1) & card_eq_2(x2) & a_topic(x2)) | -n_cheese(x1)) |
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One gentleman in a hat and off white shirt is chatting with another gentleman in a black shirt while they are sipping hot drinks. | dog chased by cats | 2 | -100 | Gentleman are neither dogs nor cats. | exists e1 e2 p1 p2 s1 s2 s3 x1 x2 x3 x4 x5 x6 x7 x8 x9 x11.(exists e4 s5 x12.(Theme(e4,x12) & Actor(e4,x11) & v_sip(e4) & n_drink(x12) & a_hot(s5) & Theme(s5,x12)) & n_thing(x11) & while(e2,p2) & with(e2,x8) & in(x8,x9) & n_shirt(x9) & a_black(s3) & Theme(s3,x9) & n_gentleman(x8) & -(x8 = x7) & n_gentleman(x7) & Actor(e2,x5) & v_chat(e2) & off(x5,x6) & n_shirt(x6) & a_white(s2) & Theme(s2,x6) & n_gentleman(x5) & card_eq_1(x5) & exists e3 s4 x10.(Theme(e3,x10) & Actor(e3,x1) & v_sip(e3) & n_drink(x10) & a_hot(s4) & Theme(s4,x10)) & n_thing(x1) & while(e1,p1) & with(e1,x3) & in(x3,x4) & n_shirt(x4) & a_black(s1) & Theme(s1,x4) & n_gentleman(x3) & -(x3 = x1) & n_gentleman(x1) & n_gentleman(x1) & Actor(e1,x1) & v_chat(e1) & in(x1,x2) & n_hat(x2) & card_eq_1(x1)) | exists e1 x1 x2.(Actor(e1,x2) & n_cat(x2) & Theme(e1,x1) & v_chase(e1) & n_dog(x1)) | 4c735fe0-e4c8-11ec-9cdd-0242ac1c0002 | exists e1 e2 p1 p2 s1 s2 s3 x1 x2 x3 x4 x5 x6 x7 x8 x9 x11.(with(e2,x8) & with(e1,x3) & while(e2,p2) & while(e1,p1) & v_chat(e2) & v_chat(e1) & off(x5,x6) & n_thing(x11) & n_thing(x1) & n_shirt(x9) & n_shirt(x6) & n_shirt(x4) & n_hat(x2) & n_gentleman(x8) & n_gentleman(x7) & n_gentleman(x5) & n_gentleman(x3) & n_gentleman(x1) & in(x8,x9) & in(x3,x4) & in(x1,x2) & exists e4 s5 x12.(v_sip(e4) & n_drink(x12) & a_hot(s5) & Theme(s5,x12) & Theme(e4,x12) & Actor(e4,x11)) & exists e3 s4 x10.(v_sip(e3) & n_drink(x10) & a_hot(s4) & Theme(s4,x10) & Theme(e3,x10) & Actor(e3,x1)) & card_eq_1(x5) & card_eq_1(x1) & a_white(s2) & a_black(s3) & a_black(s1) & Theme(s3,x9) & Theme(s2,x6) & Theme(s1,x4) & Actor(e2,x5) & Actor(e1,x1) & -(x8 = x7) & -(x3 = x1)) | exists e1 x1 x2.(v_chase(e1) & n_dog(x1) & n_cat(x2) & Theme(e1,x1) & Actor(e1,x2)) |
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One gentleman in a hat and off white shirt is chatting with another gentleman in a black shirt while they are sipping hot drinks. | A person with a hat | 0 | -100 | One gentleman is a person. If the gentleman is in a hat then he has possession of the hat, so he could be described as with a hat. | exists e2 e1 p1 p2 s1 s2 s3 x1 x2 x3 x4 x5 x6 x7 x8 x9 x11.(exists e4 s5 x12.(Theme(e4,x12) & Actor(e4,x11) & v_sip(e4) & n_drink(x12) & a_hot(s5) & Theme(s5,x12)) & n_thing(x11) & while(e2,p2) & with(e2,x8) & in(x8,x9) & n_shirt(x9) & a_black(s3) & Theme(s3,x9) & n_gentleman(x8) & -(x8 = x7) & n_gentleman(x7) & Actor(e2,x5) & v_chat(e2) & off(x5,x6) & n_shirt(x6) & a_white(s2) & Theme(s2,x6) & n_gentleman(x5) & card_eq_1(x5) & exists e3 s4 x10.(Theme(e3,x10) & Actor(e3,x1) & v_sip(e3) & n_drink(x10) & a_hot(s4) & Theme(s4,x10)) & n_thing(x1) & while(e1,p1) & with(e1,x3) & in(x3,x4) & n_shirt(x4) & a_black(s1) & Theme(s1,x4) & n_gentleman(x3) & -(x3 = x1) & n_gentleman(x1) & n_gentleman(x1) & Actor(e1,x1) & v_chat(e1) & in(x1,x2) & n_hat(x2) & card_eq_1(x1)) | exists x1 x2.(a_topic(x1) & with(x1,x2) & n_hat(x2) & n_person(x1)) | 4c7366b6-e4c8-11ec-9cdd-0242ac1c0002 | exists e2 e1 p1 p2 s1 s2 s3 x1 x2 x3 x4 x5 x6 x7 x8 x9 x11.(with(e2,x8) & with(e1,x3) & while(e2,p2) & while(e1,p1) & v_chat(e2) & v_chat(e1) & off(x5,x6) & n_thing(x11) & n_thing(x1) & n_shirt(x9) & n_shirt(x6) & n_shirt(x4) & n_hat(x2) & n_gentleman(x8) & n_gentleman(x7) & n_gentleman(x5) & n_gentleman(x3) & n_gentleman(x1) & in(x8,x9) & in(x3,x4) & in(x1,x2) & exists e4 s5 x12.(v_sip(e4) & n_drink(x12) & a_hot(s5) & Theme(s5,x12) & Theme(e4,x12) & Actor(e4,x11)) & exists e3 s4 x10.(v_sip(e3) & n_drink(x10) & a_hot(s4) & Theme(s4,x10) & Theme(e3,x10) & Actor(e3,x1)) & card_eq_1(x5) & card_eq_1(x1) & a_white(s2) & a_black(s3) & a_black(s1) & Theme(s3,x9) & Theme(s2,x6) & Theme(s1,x4) & Actor(e2,x5) & Actor(e1,x1) & -(x8 = x7) & -(x3 = x1)) | exists x1 x2.(with(x1,x2) & n_person(x1) & n_hat(x2) & a_topic(x1)) |
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One gentleman in a hat and off white shirt is chatting with another gentleman in a black shirt while they are sipping hot drinks. | Two humans chat over drinks. | 0 | 0.957685 | One gentleman with another gentleman makes two humans. Chatting while sipping drinks is a longer way of saying chat over drinks. | exists e2 e1 p1 p2 s1 s2 s3 x1 x2 x3 x4 x5 x6 x7 x8 x9 x11.(exists e4 s5 x12.(Theme(e4,x12) & Actor(e4,x11) & v_sip(e4) & n_drink(x12) & a_hot(s5) & Theme(s5,x12)) & n_thing(x11) & while(e2,p2) & with(e2,x8) & in(x8,x9) & n_shirt(x9) & a_black(s3) & Theme(s3,x9) & n_gentleman(x8) & -(x8 = x7) & n_gentleman(x7) & Actor(e2,x5) & v_chat(e2) & off(x5,x6) & n_shirt(x6) & a_white(s2) & Theme(s2,x6) & n_gentleman(x5) & card_eq_1(x5) & exists e3 s4 x10.(Theme(e3,x10) & Actor(e3,x1) & v_sip(e3) & n_drink(x10) & a_hot(s4) & Theme(s4,x10)) & n_thing(x1) & while(e1,p1) & with(e1,x3) & in(x3,x4) & n_shirt(x4) & a_black(s1) & Theme(s1,x4) & n_gentleman(x3) & -(x3 = x1) & n_gentleman(x1) & n_gentleman(x1) & Actor(e1,x1) & v_chat(e1) & in(x1,x2) & n_hat(x2) & card_eq_1(x1)) | exists e1 x1 x2.(over(e1,x2) & n_drink(x2) & Actor(e1,x1) & v_chat(e1) & n_human(x1) & card_eq_2(x1)) | 4c736bca-e4c8-11ec-9cdd-0242ac1c0002 | exists e2 e1 p1 p2 s1 s2 s3 x1 x2 x3 x4 x5 x6 x7 x8 x9 x11.(with(e2,x8) & with(e1,x3) & while(e2,p2) & while(e1,p1) & v_chat(e2) & v_chat(e1) & off(x5,x6) & n_thing(x11) & n_thing(x1) & n_shirt(x9) & n_shirt(x6) & n_shirt(x4) & n_hat(x2) & n_gentleman(x8) & n_gentleman(x7) & n_gentleman(x5) & n_gentleman(x3) & n_gentleman(x1) & in(x8,x9) & in(x3,x4) & in(x1,x2) & exists e4 s5 x12.(v_sip(e4) & n_drink(x12) & a_hot(s5) & Theme(s5,x12) & Theme(e4,x12) & Actor(e4,x11)) & exists e3 s4 x10.(v_sip(e3) & n_drink(x10) & a_hot(s4) & Theme(s4,x10) & Theme(e3,x10) & Actor(e3,x1)) & card_eq_1(x5) & card_eq_1(x1) & a_white(s2) & a_black(s3) & a_black(s1) & Theme(s3,x9) & Theme(s2,x6) & Theme(s1,x4) & Actor(e2,x5) & Actor(e1,x1) & -(x8 = x7) & -(x3 = x1)) | exists e1 x1 x2.(v_chat(e1) & over(e1,x2) & n_human(x1) & n_drink(x2) & card_eq_2(x1) & Actor(e1,x1)) |
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