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029b9189bad6a5c2c4385367ee80be918768f924 | 7f783db3cfa388eb2c974635a89caa20312fcca3 | /samples/zXML/zXML/TreeObjs.cpp | 111d85591fc72c8a4ab376678f3df13a052e9a9e | [] | no_license | altmind/com_xmlparse | 4ca094ae1af005fa042bf0bef481d994ded0e86b | da2a09c631d581065a643cbb04fbdeb00e14b43e | refs/heads/master | 2021-01-23T08:56:46.017420 | 2010-11-24T14:46:38 | 2010-11-24T14:46:38 | 1,091,119 | 0 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 1,757 | cpp | #include "stdafx.h"
#include "TreeObjs.h"
#include "grom\ValueArray.h"
/*XMLPINode::XMLPINode(std::string* name,std::string* value)
{
this->name=name;
this->value=value;
}
std::string* XMLPINode::getValue()
{
return this->value;
}
std::string* XMLPINode::getName()
{
return this->name;
}*/
XMLTextNode::XMLTextNode(std::string*)
{
this->value = value;
}
std::string* XMLTextNode::getValue()
{
return this->value;
}
XMLTextNode::~XMLTextNode()
{
delete this->value;
}
XMLAttributeNode::XMLAttributeNode(std::string* name,std::string* value)
{
this->name=name;
this->value=value;
}
std::string* XMLAttributeNode::getName()
{
return this->name;
}
std::string* XMLAttributeNode::getValue()
{
return this->value;
}
XMLAttributeNode::~XMLAttributeNode()
{
delete this->name;
delete this->value;
}
XMLElementNode::XMLElementNode(std::string* name)
{
this->name=name;
this->children = new Sys::TValueArray<XMLNode>();
}
void XMLElementNode::addChild(XMLNode* xn)
{
this->children->Add((*xn));
}
std::string* XMLElementNode::getName()
{
return this->name;
}
XMLElementNode::~XMLElementNode()
{
delete this->name;
int i=0;
//WTF?! where is iterator?
/*for (;i<this->children->Count();i++)
{
delete &(this->children->Item(i));
}*/
delete this->children;
}
XMLCommentNode::XMLCommentNode(std::string* value)
{
this->value=value;
}
std::string* XMLCommentNode::getValue()
{
return this->value;
}
XMLCommentNode::~XMLCommentNode()
{
delete this->value;
}
XMLCDataNode::XMLCDataNode(std::string* value)
{
this->value=value;
}
std::string* XMLCDataNode::getValue()
{
return this->value;
}
XMLCDataNode::~XMLCDataNode()
{
delete this->value;
} | [
"[email protected]"
] | [
[
[
1,
97
]
]
] |
5cf3ae6637c5d9b04c9c66df180f606dde40418c | 5f0b8d4a0817a46a9ae18a057a62c2442c0eb17e | /Include/util/ButtonGroup.cpp | 370f7d5b959dcb2e8d74cdd335d246195f524aef | [
"BSD-3-Clause"
] | permissive | gui-works/ui | 3327cfef7b9bbb596f2202b81f3fc9a32d5cbe2b | 023faf07ff7f11aa7d35c7849b669d18f8911cc6 | refs/heads/master | 2020-07-18T00:46:37.172575 | 2009-11-18T22:05:25 | 2009-11-18T22:05:25 | null | 0 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 3,077 | cpp | /*
* Copyright (c) 2003-2006, Bram Stein
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "./ButtonGroup.h"
namespace ui
{
namespace util
{
void ButtonGroup::add(ToggleButton* button)
{
assert(button);
button->addItemListener(this);
if(button->isSelected())
{
ToggleButtonList::const_iterator iter;
for(iter = toggleButtonList.begin(); iter != toggleButtonList.end(); ++iter)
{
(*iter)->setSelected(false);
}
}
toggleButtonList.push_back(button);
}
void ButtonGroup::remove(ToggleButton* button)
{
assert(button);
ToggleButtonList::iterator iter = std::find(toggleButtonList.begin(),toggleButtonList.end(),button);
if(iter != toggleButtonList.end())
{
(*iter)->removeItemListener(this);
toggleButtonList.erase(iter);
}
}
void ButtonGroup::itemStateChanged(const event::ItemEvent &e)
{
if(e.getID() == event::ItemEvent::SELECTED)
{
ToggleButtonList::const_iterator iter;
for(iter = toggleButtonList.begin(); iter != toggleButtonList.end(); ++iter)
{
if((*iter) != e.getSource())
{
(*iter)->setSelected(false);
}
}
}
else if(e.getID() == event::ItemEvent::DESELECTED)
{
ToggleButtonList::const_iterator iter;
for(iter = toggleButtonList.begin(); iter != toggleButtonList.end(); ++iter)
{
if((*iter) == e.getSource())
{
(*iter)->setSelected(true);
}
}
}
}
int ButtonGroup::getButtonCount()
{
return static_cast<int>(toggleButtonList.size());
}
}
}
| [
"bs@bram.(none)"
] | [
[
[
1,
95
]
]
] |
55f3e1b0764cc9218a8ab323f257a4d499decd46 | f2b4a9d938244916aa4377d4d15e0e2a6f65a345 | /Game/CommonDialogs.cpp | d2b0cda9fb8e788d9a8aa2ef26d38382522c2219 | [
"Apache-2.0"
] | permissive | notpushkin/palm-heroes | d4523798c813b6d1f872be2c88282161cb9bee0b | 9313ea9a2948526eaed7a4d0c8ed2292a90a4966 | refs/heads/master | 2021-05-31T19:10:39.270939 | 2010-07-25T12:25:00 | 2010-07-25T12:25:00 | 62,046,865 | 2 | 1 | null | null | null | null | UTF-8 | C++ | false | false | 6,414 | cpp | /*
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
*/
#include "stdafx.h"
//////////////////////////////////////////////////////////////////////////
iBaseGameDlg::iBaseGameDlg(iViewMgr* pViewMgr, PLAYER_ID pid)
: iDialog(pViewMgr), m_pid(pid)
{}
iRect iBaseGameDlg::ClientRect() const
{
iRect rc = GetDlgMetrics();
rc.DeflateRect(DLG_FRAME_SIZE);
return rc;
}
iSize iBaseGameDlg::GetMaxClientSize() const
{
iSize res = gApp.Surface().GetSize();
res.w -= DLG_FRAME_SIZE * 2;
res.h -= DLG_FRAME_SIZE * 2;
return res;
}
void iBaseGameDlg::OnCompose()
{
ComposeDlgBkgnd(gApp.Surface(), m_Rect, m_pid, true);
iRect rc(m_Rect);
rc.DeflateRect(DLG_FRAME_SIZE);
DoCompose(rc);
}
iSize iBaseGameDlg::GetDlgMetrics() const
{
iSize siz = ClientSize();
iSize max = gApp.Surface().GetSize();
siz.w = iCLAMP<uint32>(80, max.w - 6, siz.w+DLG_FRAME_SIZE*2);
siz.h = iCLAMP<uint32>(40, max.h - 6, siz.h+DLG_FRAME_SIZE*2);
return siz;
}
//////////////////////////////////////////////////////////////////////////
iTextDlg::iTextDlg(iViewMgr* pViewMgr, const iStringT& title, const iStringT& text, PLAYER_ID pid, iTextComposer::FontConfig fc_title, iTextComposer::FontConfig fc_text)
: iBaseGameDlg(pViewMgr, pid), m_title(title), m_text(text), m_fcTitle(fc_title), m_fcText(fc_text)
{}
void iTextDlg::OnCreateDlg()
{
iRect clRect = ClientRect();
AddChild(new iTextButton(m_pMgr,this,iRect(clRect.x+(clRect.w/2-20),clRect.y2()-DEF_BTN_HEIGHT,40,DEF_BTN_HEIGHT),TRID_OK, DRC_OK));
}
void iTextDlg::SetText(const iStringT& text)
{
m_text = text;
}
void iTextDlg::DoCompose(const iRect& clRect)
{
iRect rc(clRect);
if (!m_title.Empty()) {
sint32 h = gTextComposer.TextBoxOut(m_fcTitle, gApp.Surface(), m_title, rc);
rc.y += h;
rc.y += 10;
}
if (!m_text.Empty()) {
sint32 h = gTextComposer.TextBoxOut(m_fcText, gApp.Surface(), m_text, rc);
rc.y += h;
h += 10;
}
}
iSize iTextDlg::ClientSize() const
{
sint32 w = 130;
if (m_text.Length() > 20) w += iCLAMP<sint32>(0,70,m_text.Length()/4);
sint32 h = 0;
// title
if (!m_title.Empty()) {
iSize s = gTextComposer.GetTextBoxSize(m_title, w, m_fcTitle);
h += s.h;
h += 10;
}
// text
if (!m_text.Empty()) {
iSize s = gTextComposer.GetTextBoxSize(m_text, w, m_fcText);
h += s.h;
h += 10;
}
// ok button
h += DEF_BTN_HEIGHT;
return iSize(w, h);
}
void iTextDlg::iCMDH_ControlCommand(iView* pView, CTRL_CMD_ID cmd, sint32 param)
{
uint32 uid = pView->GetUID();
if (cmd == CCI_BTNCLICK) EndDialog(uid);
}
//////////////////////////////////////////////////////////////////////////
iExtTextDlg::iExtTextDlg(iViewMgr* pViewMgr, const iStringT& title, const iStringT& text, const iStringT& sign, PLAYER_ID pid)
: iBaseGameDlg(pViewMgr, pid), m_title(title), m_text(text), m_sign(sign)
{}
void iExtTextDlg::OnCreateDlg()
{
iRect clRect = ClientRect();
AddChild(new iTextButton(m_pMgr,this,iRect(clRect.x+(clRect.w/2-20),clRect.y2()-DEF_BTN_HEIGHT,40,DEF_BTN_HEIGHT),TRID_OK, DRC_OK));
}
void iExtTextDlg::DoCompose(const iRect& clRect)
{
iRect rc(clRect);
if (!m_title.Empty()) {
sint32 h = gTextComposer.TextBoxOut(dlgfc_hdr, gApp.Surface(), m_title, rc);
rc.y += h;
rc.y += 10;
}
if (!m_text.Empty()) {
sint32 h = gTextComposer.TextBoxOut(dlgfc_plain, gApp.Surface(), m_text, rc);
rc.y += h;
h += 10;
}
if (!m_sign.Empty()) {
rc.y += 5;
sint32 h = gTextComposer.TextBoxOut(dlgfc_topic, gApp.Surface(), m_sign, rc);
rc.y += h;
h += 5;
}
}
iSize iExtTextDlg::ClientSize() const
{
sint32 w = 130;
if (m_text.Length() > 20) w += iCLAMP<sint32>(0,70,m_text.Length()/4);
sint32 h = 0;
// title
if (!m_title.Empty()) {
iSize s = gTextComposer.GetTextBoxSize(m_title, w, dlgfc_hdr);
h += s.h;
h += 10;
}
// text
if (!m_text.Empty()) {
iSize s = gTextComposer.GetTextBoxSize(m_text, w, dlgfc_plain);
h += s.h;
h += 10;
}
// sign
if (!m_text.Empty()) {
iSize s = gTextComposer.GetTextBoxSize(m_sign, w, dlgfc_topic);
h += s.h;
h += 10;
}
// ok button
h += DEF_BTN_HEIGHT;
return iSize(w, h);
}
void iExtTextDlg::iCMDH_ControlCommand(iView* pView, CTRL_CMD_ID cmd, sint32 param)
{
uint32 uid = pView->GetUID();
if (cmd == CCI_BTNCLICK) EndDialog(uid);
}
//////////////////////////////////////////////////////////////////////////
iIconDlg::iIconDlg(iViewMgr* pViewMgr, const iStringT& title, const iStringT& text, SpriteId sid, PLAYER_ID pid)
: iTextDlg(pViewMgr, title, text, pid), m_sid(sid)
{}
void iIconDlg::DoCompose(const iRect& clRect)
{
iRect rc(clRect);
iTextDlg::DoCompose(clRect);
iSize ssiz = gGfxMgr.Dimension(m_sid);
iPoint sa = gGfxMgr.Anchor(m_sid);
rc.y = rc.y2() - 15 - 10 - ssiz.h;
rc.x = rc.x + (rc.w/2 - ssiz.w/2);
gGfxMgr.Blit(m_sid,gApp.Surface(),rc.point()-sa);
}
iSize iIconDlg::ClientSize() const
{
iSize res = iTextDlg::ClientSize();
iSize ssiz = gGfxMgr.Dimension(m_sid);
res.h += ssiz.h + 10;
return res;
}
//////////////////////////////////////////////////////////////////////////
iQuestDlg::iQuestDlg(iViewMgr* pViewMgr, const iStringT& title, const iStringT& text, PLAYER_ID pid)
: iTextDlg(pViewMgr, title, text, pid)
{}
void iQuestDlg::OnCreateDlg()
{
iRect clRect = ClientRect();
sint32 npos = clRect.x + (clRect.w/2-45);
AddChild(new iTextButton(m_pMgr,this,iRect(npos,clRect.y2()-DEF_BTN_HEIGHT,40,DEF_BTN_HEIGHT),TRID_YES, DRC_YES));
AddChild(new iTextButton(m_pMgr,this,iRect(npos+50,clRect.y2()-DEF_BTN_HEIGHT,40,DEF_BTN_HEIGHT),TRID_NO, DRC_NO));
}
| [
"palmheroesteam@2c21ad19-eed7-4c86-9350-8a7669309276"
] | [
[
[
1,
236
]
]
] |
e65f857f0b4d4d326b0b55373cdf65087772ba29 | 353bd39ba7ae46ed521936753176ed17ea8546b5 | /src/layer1_system/randomizer/src/axrd_data.cpp | ede45f3882dd2908bfe08677d1eb48f78433397c | [] | no_license | d0n3val/axe-engine | 1a13e8eee0da667ac40ac4d92b6a084ab8a910e8 | 320b08df3a1a5254b776c81775b28fa7004861dc | refs/heads/master | 2021-01-01T19:46:39.641648 | 2007-12-10T18:26:22 | 2007-12-10T18:26:22 | 32,251,179 | 1 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 873 | cpp | /**
* @file
* Gets and Sets the complete lists of random numbers
* @author Ricard Pillosu <d0n3val\@gmail.com>
* @date 18 Apr 2004
*/
#include "axrd_stdafx.h"
/**
* Sets the random number list
*/
AXRD_API int axrd_set_data( const unsigned long seed, const unsigned long data[AXRD_BUFFER_SIZE] ) {
state.fixed_data_mode = true;
state.init = true;
state.fixed_seed = seed;
memcpy(state.numbers, data, sizeof(unsigned long) * AXRD_BUFFER_SIZE);
return( AXE_TRUE );
}
/**
* Returns the random number list
*/
AXRD_API int axrd_get_data( unsigned long& seed, unsigned long data[AXRD_BUFFER_SIZE] ) {
AXE_CHECK_DBG_ERROR(state.init, 8);
seed = axrd_get_seed();
memcpy(state.numbers, data, sizeof(unsigned long) * AXRD_BUFFER_SIZE);
return( AXE_TRUE );
}
/* $Id: axrd_data.cpp,v 1.1 2004/05/02 16:32:32 doneval Exp $ */
| [
"d0n3val@2cff7946-3f3c-0410-b79f-f9b517ddbf54"
] | [
[
[
1,
31
]
]
] |
e1a1b43f7234bfaf18c25e6942aa283308659e7f | 5ed707de9f3de6044543886ea91bde39879bfae6 | /ASHockey/Shared/Source/ASHockeyAppOptions.cpp | 0c7a7a5ad705c6f2ab4326bae2997f777b4d55f5 | [] | no_license | grtvd/asifantasysports | 9e472632bedeec0f2d734aa798b7ff00148e7f19 | 76df32c77c76a76078152c77e582faa097f127a8 | refs/heads/master | 2020-03-19T02:25:23.901618 | 1999-12-31T16:00:00 | 2018-05-31T19:48:19 | 135,627,290 | 0 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 3,371 | cpp | /* ASHockeyAppOptions.cpp */
/******************************************************************************/
/******************************************************************************/
#include "CBldVCL.h"
#pragma hdrstop
#include <stdexcep.h>
#include "RegistryExt.h"
#include "ASHockeyAppOptions.h"
#include "ASHockeyType.h"
namespace ashockey
{
/******************************************************************************/
/******************************************************************************/
// Declared in AppOptions.h, used to implement Singleton in derived classes.
AppOptions& tag::getTheAppOptions()
{
static ashockey::ASHockeyAppOptions options;
return(options);
}
/******************************************************************************/
// Load Registry entries that won't change while program is running.
void ASHockeyAppOptions::loadAllStatics()
{
ASFantasyAppOptions::loadAllStatics();
auto_ptr<TRegistryExt> pReg(new TRegistryExt());
const char* root = getRegistryRoot();
if(pReg->OpenKey(root,false))
{
//BOB fField = pReg->ReadTimeAsString("Field");
pReg->CloseKey();
}
else
throw ASIException("ASHockeyAppOptions::loadAllStatics: invalid "
"getRegistryRoot(%s)",root);
}
/******************************************************************************/
DirSpec ASHockeyAppOptions::getAppHomeDir() const
{
#if 1
/* BOB UNC names cannot be used from code called inside an ISAPI DLL.
ISAPI.DLL has SYSTEM account access (which cannot access the network). */
DirSpec hostMachine;
DirSpec dirSpec;
if(fRegistryHost.HasLen())
{
hostMachine.SetFromString(fRegistryHost);
if(!dirSpec.SetFromParent(hostMachine,"C$\\Program Files\\ASHockey"))
throw ASIException("ASHockeyAppOptions::getAppHomeDir: dirSpec.SetFromParent failed");
}
else
dirSpec.SetFromString("C:\\Program Files\\ASHockey");
return(dirSpec);
#else
DirSpec hostMachine;
DirSpec dirSpec;
if(fRegistryHost.HasLen())
hostMachine.SetFromString(fRegistryHost);
else
hostMachine.SetFromString(getLocalHostName());
if(!dirSpec.SetFromParent(hostMachine,"C$\\Program Files\\ASHockey"))
throw ASIException("ASHockeyAppOptions::getAppHomeDir: dirSpec.SetFromParent failed");
return(dirSpec);
#endif
}
/******************************************************************************/
int ASHockeyAppOptions::getMaxDraftPlayersForPosition(int pos) const
{
if(pos == pos_Winger)
return(6);
if(pos == pos_Center)
return(3);
if(pos == pos_Defenseman)
return(6);
if(pos == pos_Goalie)
return(2);
throw ASIException("ASHockeyAppOptions::getMaxDraftPlayersForPosition: invalid position");
}
/******************************************************************************/
int ASHockeyAppOptions::getMaxPlayersInLineup(int lineup) const
{
if(lineup == lut_Skater)
return(10);
if(lineup == lut_Goalie)
return(1);
throw ASIException("ASHockeyAppOptions::getMaxPlayersInLineup: invalid lineup");
}
/******************************************************************************/
}; //namespace ashockey
/******************************************************************************/
/******************************************************************************/
| [
"[email protected]"
] | [
[
[
1,
123
]
]
] |
ace51d82c9fb70ce468085625587139fc2cc36ac | f177993b13e97f9fecfc0e751602153824dfef7e | /ImProSln/MyLib/LEADTOOL/Include/Filters/ILMVEdgEnh.h | 95fa218a409f649c9d03dabc482612d178c6ccbb | [] | no_license | svn2github/imtophooksln | 7bd7412947d6368ce394810f479ebab1557ef356 | bacd7f29002135806d0f5047ae47cbad4c03f90e | refs/heads/master | 2020-05-20T04:00:56.564124 | 2010-09-24T09:10:51 | 2010-09-24T09:10:51 | 11,787,598 | 1 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 12,305 | h |
/* this ALWAYS GENERATED file contains the definitions for the interfaces */
/* File created by MIDL compiler version 7.00.0500 */
/* at Thu Nov 05 12:38:32 2009
*/
/* Compiler settings for .\IEdgEnh.idl:
Oicf, W1, Zp8, env=Win32 (32b run)
protocol : dce , ms_ext, c_ext, robust
error checks: allocation ref bounds_check enum stub_data
VC __declspec() decoration level:
__declspec(uuid()), __declspec(selectany), __declspec(novtable)
DECLSPEC_UUID(), MIDL_INTERFACE()
*/
//@@MIDL_FILE_HEADING( )
#pragma warning( disable: 4049 ) /* more than 64k source lines */
/* verify that the <rpcndr.h> version is high enough to compile this file*/
#ifndef __REQUIRED_RPCNDR_H_VERSION__
#define __REQUIRED_RPCNDR_H_VERSION__ 475
#endif
#include "rpc.h"
#include "rpcndr.h"
#ifndef __RPCNDR_H_VERSION__
#error this stub requires an updated version of <rpcndr.h>
#endif // __RPCNDR_H_VERSION__
#ifndef __ILMVEdgEnh_h__
#define __ILMVEdgEnh_h__
#if defined(_MSC_VER) && (_MSC_VER >= 1020)
#pragma once
#endif
/* Forward Declarations */
#ifndef __ILMVEdgEnh_FWD_DEFINED__
#define __ILMVEdgEnh_FWD_DEFINED__
typedef interface ILMVEdgEnh ILMVEdgEnh;
#endif /* __ILMVEdgEnh_FWD_DEFINED__ */
#ifndef __LMVEdgEnh_FWD_DEFINED__
#define __LMVEdgEnh_FWD_DEFINED__
#ifdef __cplusplus
typedef class LMVEdgEnh LMVEdgEnh;
#else
typedef struct LMVEdgEnh LMVEdgEnh;
#endif /* __cplusplus */
#endif /* __LMVEdgEnh_FWD_DEFINED__ */
/* header files for imported files */
#include "oaidl.h"
#include "ocidl.h"
#ifdef __cplusplus
extern "C"{
#endif
#ifndef __LMVEgHncLib_LIBRARY_DEFINED__
#define __LMVEgHncLib_LIBRARY_DEFINED__
/* library LMVEgHncLib */
/* [helpstring][version][uuid] */
#ifndef __IEdgEnh_H__
#define __IEdgEnh_H__
static const GUID CLSID_LMVEdgEnh = {0xe2b7dbeb, 0x38c5, 0x11d5, {0x91, 0xf6, 0x00, 0x10, 0x4b, 0xdb, 0x8f, 0xf9}};
static const GUID CLSID_LMVEdgEnhPropertyPage = {0xe2b7dbec, 0x38c5, 0x11d5, {0x91, 0xf6, 0x00, 0x10, 0x4b, 0xdb, 0x8f, 0xf9}};
static const GUID CLSID_LMVAboutEdgEnh = {0xe2b7dbed, 0x38c5, 0x11d5, {0x91, 0xf6, 0x00, 0x10, 0x4b, 0xdb, 0x8f, 0xf9}};
static const GUID LIBID_LMVEdgEnhLib = {0xe2b7dbee, 0x38c5, 0x11d5, {0x91, 0xf6, 0x00, 0x10, 0x4b, 0xdb, 0x8f, 0xf9}};
static const GUID IID_ILMVEdgEnh = {0xe2b7dbef, 0x38c5, 0x11d5, {0x91, 0xf6, 0x00, 0x10, 0x4b, 0xdb, 0x8f, 0xf9}};
#endif
EXTERN_C const IID LIBID_LMVEgHncLib;
#ifndef __ILMVEdgEnh_INTERFACE_DEFINED__
#define __ILMVEdgEnh_INTERFACE_DEFINED__
/* interface ILMVEdgEnh */
/* [unique][helpstring][dual][uuid][object] */
EXTERN_C const IID IID_ILMVEdgEnh;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("E2B7DBEF-38C5-11D5-91F6-00104BDB8FF9")
ILMVEdgEnh : public IDispatch
{
public:
virtual /* [helpstring][id][propget] */ HRESULT STDMETHODCALLTYPE get_IsLEADInputPinConnected(
/* [retval][out] */ VARIANT_BOOL *pVal) = 0;
virtual /* [helpstring][id][propget] */ HRESULT STDMETHODCALLTYPE get_IsLEADOutputPinConnected(
/* [retval][out] */ VARIANT_BOOL *pVal) = 0;
virtual /* [helpstring][id][propget] */ HRESULT STDMETHODCALLTYPE get_InWidth(
/* [retval][out] */ long *pVal) = 0;
virtual /* [helpstring][id][propget] */ HRESULT STDMETHODCALLTYPE get_InHeight(
/* [retval][out] */ long *pVal) = 0;
virtual /* [helpstring][id][propget] */ HRESULT STDMETHODCALLTYPE get_OutWidth(
/* [retval][out] */ long *pVal) = 0;
virtual /* [helpstring][id][propget] */ HRESULT STDMETHODCALLTYPE get_OutHeight(
/* [retval][out] */ long *pVal) = 0;
virtual /* [helpstring][id][propget] */ HRESULT STDMETHODCALLTYPE get_InBits(
/* [retval][out] */ long *pVal) = 0;
virtual /* [helpstring][id][propget] */ HRESULT STDMETHODCALLTYPE get_OutBits(
/* [retval][out] */ long *pVal) = 0;
virtual /* [helpstring][id][propget] */ HRESULT STDMETHODCALLTYPE get_Enabled(
/* [retval][out] */ VARIANT_BOOL *pVal) = 0;
virtual /* [helpstring][id][propput] */ HRESULT STDMETHODCALLTYPE put_Enabled(
/* [in] */ VARIANT_BOOL newVal) = 0;
virtual /* [helpstring][id][propget] */ HRESULT STDMETHODCALLTYPE get_EnableMultiplier(
/* [retval][out] */ VARIANT_BOOL *pVal) = 0;
virtual /* [helpstring][id][propput] */ HRESULT STDMETHODCALLTYPE put_EnableMultiplier(
/* [in] */ VARIANT_BOOL newVal) = 0;
virtual /* [helpstring][id][propget] */ HRESULT STDMETHODCALLTYPE get_Multiplier(
/* [retval][out] */ long *pVal) = 0;
virtual /* [helpstring][id][propput] */ HRESULT STDMETHODCALLTYPE put_Multiplier(
/* [in] */ long newVal) = 0;
};
#else /* C style interface */
typedef struct ILMVEdgEnhVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ILMVEdgEnh * This,
/* [in] */ REFIID riid,
/* [iid_is][out] */
__RPC__deref_out void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ILMVEdgEnh * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ILMVEdgEnh * This);
HRESULT ( STDMETHODCALLTYPE *GetTypeInfoCount )(
ILMVEdgEnh * This,
/* [out] */ UINT *pctinfo);
HRESULT ( STDMETHODCALLTYPE *GetTypeInfo )(
ILMVEdgEnh * This,
/* [in] */ UINT iTInfo,
/* [in] */ LCID lcid,
/* [out] */ ITypeInfo **ppTInfo);
HRESULT ( STDMETHODCALLTYPE *GetIDsOfNames )(
ILMVEdgEnh * This,
/* [in] */ REFIID riid,
/* [size_is][in] */ LPOLESTR *rgszNames,
/* [range][in] */ UINT cNames,
/* [in] */ LCID lcid,
/* [size_is][out] */ DISPID *rgDispId);
/* [local] */ HRESULT ( STDMETHODCALLTYPE *Invoke )(
ILMVEdgEnh * This,
/* [in] */ DISPID dispIdMember,
/* [in] */ REFIID riid,
/* [in] */ LCID lcid,
/* [in] */ WORD wFlags,
/* [out][in] */ DISPPARAMS *pDispParams,
/* [out] */ VARIANT *pVarResult,
/* [out] */ EXCEPINFO *pExcepInfo,
/* [out] */ UINT *puArgErr);
/* [helpstring][id][propget] */ HRESULT ( STDMETHODCALLTYPE *get_IsLEADInputPinConnected )(
ILMVEdgEnh * This,
/* [retval][out] */ VARIANT_BOOL *pVal);
/* [helpstring][id][propget] */ HRESULT ( STDMETHODCALLTYPE *get_IsLEADOutputPinConnected )(
ILMVEdgEnh * This,
/* [retval][out] */ VARIANT_BOOL *pVal);
/* [helpstring][id][propget] */ HRESULT ( STDMETHODCALLTYPE *get_InWidth )(
ILMVEdgEnh * This,
/* [retval][out] */ long *pVal);
/* [helpstring][id][propget] */ HRESULT ( STDMETHODCALLTYPE *get_InHeight )(
ILMVEdgEnh * This,
/* [retval][out] */ long *pVal);
/* [helpstring][id][propget] */ HRESULT ( STDMETHODCALLTYPE *get_OutWidth )(
ILMVEdgEnh * This,
/* [retval][out] */ long *pVal);
/* [helpstring][id][propget] */ HRESULT ( STDMETHODCALLTYPE *get_OutHeight )(
ILMVEdgEnh * This,
/* [retval][out] */ long *pVal);
/* [helpstring][id][propget] */ HRESULT ( STDMETHODCALLTYPE *get_InBits )(
ILMVEdgEnh * This,
/* [retval][out] */ long *pVal);
/* [helpstring][id][propget] */ HRESULT ( STDMETHODCALLTYPE *get_OutBits )(
ILMVEdgEnh * This,
/* [retval][out] */ long *pVal);
/* [helpstring][id][propget] */ HRESULT ( STDMETHODCALLTYPE *get_Enabled )(
ILMVEdgEnh * This,
/* [retval][out] */ VARIANT_BOOL *pVal);
/* [helpstring][id][propput] */ HRESULT ( STDMETHODCALLTYPE *put_Enabled )(
ILMVEdgEnh * This,
/* [in] */ VARIANT_BOOL newVal);
/* [helpstring][id][propget] */ HRESULT ( STDMETHODCALLTYPE *get_EnableMultiplier )(
ILMVEdgEnh * This,
/* [retval][out] */ VARIANT_BOOL *pVal);
/* [helpstring][id][propput] */ HRESULT ( STDMETHODCALLTYPE *put_EnableMultiplier )(
ILMVEdgEnh * This,
/* [in] */ VARIANT_BOOL newVal);
/* [helpstring][id][propget] */ HRESULT ( STDMETHODCALLTYPE *get_Multiplier )(
ILMVEdgEnh * This,
/* [retval][out] */ long *pVal);
/* [helpstring][id][propput] */ HRESULT ( STDMETHODCALLTYPE *put_Multiplier )(
ILMVEdgEnh * This,
/* [in] */ long newVal);
END_INTERFACE
} ILMVEdgEnhVtbl;
interface ILMVEdgEnh
{
CONST_VTBL struct ILMVEdgEnhVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ILMVEdgEnh_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ILMVEdgEnh_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ILMVEdgEnh_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ILMVEdgEnh_GetTypeInfoCount(This,pctinfo) \
( (This)->lpVtbl -> GetTypeInfoCount(This,pctinfo) )
#define ILMVEdgEnh_GetTypeInfo(This,iTInfo,lcid,ppTInfo) \
( (This)->lpVtbl -> GetTypeInfo(This,iTInfo,lcid,ppTInfo) )
#define ILMVEdgEnh_GetIDsOfNames(This,riid,rgszNames,cNames,lcid,rgDispId) \
( (This)->lpVtbl -> GetIDsOfNames(This,riid,rgszNames,cNames,lcid,rgDispId) )
#define ILMVEdgEnh_Invoke(This,dispIdMember,riid,lcid,wFlags,pDispParams,pVarResult,pExcepInfo,puArgErr) \
( (This)->lpVtbl -> Invoke(This,dispIdMember,riid,lcid,wFlags,pDispParams,pVarResult,pExcepInfo,puArgErr) )
#define ILMVEdgEnh_get_IsLEADInputPinConnected(This,pVal) \
( (This)->lpVtbl -> get_IsLEADInputPinConnected(This,pVal) )
#define ILMVEdgEnh_get_IsLEADOutputPinConnected(This,pVal) \
( (This)->lpVtbl -> get_IsLEADOutputPinConnected(This,pVal) )
#define ILMVEdgEnh_get_InWidth(This,pVal) \
( (This)->lpVtbl -> get_InWidth(This,pVal) )
#define ILMVEdgEnh_get_InHeight(This,pVal) \
( (This)->lpVtbl -> get_InHeight(This,pVal) )
#define ILMVEdgEnh_get_OutWidth(This,pVal) \
( (This)->lpVtbl -> get_OutWidth(This,pVal) )
#define ILMVEdgEnh_get_OutHeight(This,pVal) \
( (This)->lpVtbl -> get_OutHeight(This,pVal) )
#define ILMVEdgEnh_get_InBits(This,pVal) \
( (This)->lpVtbl -> get_InBits(This,pVal) )
#define ILMVEdgEnh_get_OutBits(This,pVal) \
( (This)->lpVtbl -> get_OutBits(This,pVal) )
#define ILMVEdgEnh_get_Enabled(This,pVal) \
( (This)->lpVtbl -> get_Enabled(This,pVal) )
#define ILMVEdgEnh_put_Enabled(This,newVal) \
( (This)->lpVtbl -> put_Enabled(This,newVal) )
#define ILMVEdgEnh_get_EnableMultiplier(This,pVal) \
( (This)->lpVtbl -> get_EnableMultiplier(This,pVal) )
#define ILMVEdgEnh_put_EnableMultiplier(This,newVal) \
( (This)->lpVtbl -> put_EnableMultiplier(This,newVal) )
#define ILMVEdgEnh_get_Multiplier(This,pVal) \
( (This)->lpVtbl -> get_Multiplier(This,pVal) )
#define ILMVEdgEnh_put_Multiplier(This,newVal) \
( (This)->lpVtbl -> put_Multiplier(This,newVal) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ILMVEdgEnh_INTERFACE_DEFINED__ */
EXTERN_C const CLSID CLSID_LMVEdgEnh;
#ifdef __cplusplus
class DECLSPEC_UUID("E2B7DBEB-38C5-11D5-91F6-00104BDB8FF9")
LMVEdgEnh;
#endif
#endif /* __LMVEgHncLib_LIBRARY_DEFINED__ */
/* Additional Prototypes for ALL interfaces */
/* end of Additional Prototypes */
#ifdef __cplusplus
}
#endif
#endif
| [
"ndhumuscle@fa729b96-8d43-11de-b54f-137c5e29c83a"
] | [
[
[
1,
359
]
]
] |
3064bc688a627bceba111f0fc728de63561e834b | 138a353006eb1376668037fcdfbafc05450aa413 | /source/ogre/OgreNewt/boost/mpl/stable_partition.hpp | 09a253d84c394605f7c28398caa597ae519db1b0 | [] | no_license | sonicma7/choreopower | 107ed0a5f2eb5fa9e47378702469b77554e44746 | 1480a8f9512531665695b46dcfdde3f689888053 | refs/heads/master | 2020-05-16T20:53:11.590126 | 2009-11-18T03:10:12 | 2009-11-18T03:10:12 | 32,246,184 | 0 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 1,903 | hpp |
#ifndef BOOST_MPL_STABLE_PARTITION_HPP_INCLUDED
#define BOOST_MPL_STABLE_PARTITION_HPP_INCLUDED
// Copyright Eric Friedman 2002-2003
// Copyright Aleksey Gurtovoy 2004
//
// Distributed under the Boost Software License, Version 1.0.
// (See accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
//
// See http://www.boost.org/libs/mpl for documentation.
// $Source: /cvsroot/ogre/ogreaddons/ogrenewt/OgreNewt_Main/inc/boost/mpl/stable_partition.hpp,v $
// $Date: 2006/04/17 23:49:40 $
// $Revision: 1.1 $
#include <boost/mpl/fold.hpp>
#include <boost/mpl/reverse_fold.hpp>
#include <boost/mpl/protect.hpp>
#include <boost/mpl/aux_/partition_op.hpp>
#include <boost/mpl/aux_/inserter_algorithm.hpp>
#include <boost/mpl/aux_/na.hpp>
namespace boost { namespace mpl {
namespace aux {
template <
typename Sequence
, typename Pred
, typename In
, typename In2
, typename In1 = typename if_na<In,In2>::type
>
struct stable_partition_impl
: fold<
Sequence
, pair< typename In1::state, typename In2::state >
, protect< partition_op<
Pred
, typename In1::operation
, typename In2::operation
> >
>
{
};
template <
typename Sequence
, typename Pred
, typename In
, typename In2
, typename In1 = typename if_na<In,In2>::type
>
struct reverse_stable_partition_impl
: reverse_fold<
Sequence
, pair< typename In1::state, typename In2::state >
, protect< partition_op<
Pred
, typename In1::operation
, typename In2::operation
> >
>
{
};
} // namespace aux
BOOST_MPL_AUX_INSERTER_ALGORITHM_DEF(4, stable_partition)
}}
#endif // BOOST_MPL_STABLE_PARTITION_HPP_INCLUDED
| [
"Sonicma7@0822fb10-d3c0-11de-a505-35228575a32e"
] | [
[
[
1,
75
]
]
] |
f5e338d98ed0d21f8d0f510a9e0879176b7f0ea2 | 7b32ec66568e9afc4bea9ffec8f54b9646958890 | / mariogame/source code/win 32 api/MarioGame/Map.cpp | 2e88260a23c0b0a7b5031c1bfe2b21c5a1d517f6 | [] | no_license | Dr-Hydrolics/mariogame | 47056e4247bcad6da75d0ab8954cda144ee4e499 | 8611287742690dd1dd51a865202a73535cefbec4 | refs/heads/master | 2016-08-13T00:17:40.387527 | 2010-05-13T13:02:24 | 2010-05-13T13:02:24 | 43,435,945 | 0 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 3,938 | cpp | #include "StdAfx.h"
#include "Map.h"
#include "GameObject.h"
#include "atlimage.h"
CMap::CMap()
{
mMapRow = 20;
mMapCol = 300;
pMapData = new char*[mMapRow];
for(int i=0 ; i<mMapRow ; i++)
pMapData[i] = new char[mMapCol];
mTileWidth = 24;
mTileHeight = 24;
bmTiles = NULL;
}
CMap::CMap(LPCTSTR bmTileName)
{
mMapRow = 20;
mMapCol = 300;
pMapData = new char*[mMapRow];
for(int i=0 ; i<mMapRow ; i++)
pMapData[i] = new char[mMapCol];
mTileWidth = 24;
mTileHeight = 24;
bmTiles = NULL;
Init(bmTileName);
}
CMap::~CMap()
{
if(bmTiles)
{
delete bmTiles;
bmTiles = NULL;
}
if(pMapData)
{
for(int i=0 ; i<mMapRow ; i++)
{
delete []pMapData[i];
pMapData[i] = NULL;
}
delete []pMapData;
pMapData = NULL;
}
}
int CMap::Init(LPCTSTR bmTileName)
{
if(!bmTiles)
{
bmTiles = new MyBitmap(bmTileName);
return 1;
}
return 0;
}
int CMap::LoadMapData(LPCTSTR filename)
{
if(!pMapData)
return 0;
FILE* reader = _wfopen(filename,_T("rb"));
if(!reader)
return 0;
int i=0,j=0;
const int MAX_BUFFER_SIZE = 300;
int nByteRead=0;
char buff[MAX_BUFFER_SIZE];
i=0;
while(1)
{
nByteRead = fread(buff,1,MAX_BUFFER_SIZE,reader);
fseek(reader,2,SEEK_CUR);
if(nByteRead<=0)
break;
for(int k=0 ; k<nByteRead ; k++)
{
pMapData[i/mMapCol][i%mMapCol] = buff[k] - 'A';
i++;
}
}
fclose(reader);
return 1;
}
int CMap::LoadBitmapMap(MyBitmap* &bmMap)
{
if(!bmTiles)
return 0;
int i=0,j=0;
HDC desktopDC = GetDC(GetDesktopWindow());
HDC dcMap = CreateCompatibleDC(desktopDC);
HBITMAP hBM = CreateCompatibleBitmap(desktopDC,mMapCol*mTileWidth,mMapRow*mTileHeight);
HBITMAP dcMapOld = (HBITMAP)SelectObject(dcMap, hBM);
HDC dcMapTiles = CreateCompatibleDC(desktopDC);
HBITMAP dcMapTilesOld = (HBITMAP)SelectObject(dcMapTiles, bmTiles->hBitmap);
for(i=0 ; i<mMapRow ; i++)
for(j=0 ; j<mMapCol ; j++)
{
//MyBitmap::DrawTransparent(dcMap,j*iTileWidth,i*iTileHeight,iTileWidth,iTileHeight,
// dcMapTiles,6*iTileWidth,0,RGB(255,255,255));
if(pMapData[i][j]>=0 && pMapData[i][j]<=30 && pMapData[i][j] != ICOIN && pMapData[i][j] != ITRUNK && pMapData[i][j] != IBRICK)
MyBitmap::DrawTransparent(dcMap,j*mTileWidth,i*mTileHeight,mTileWidth,mTileHeight,
dcMapTiles,pMapData[i][j]*mTileWidth,0,RGB(255,0,255));
}
if(!bmMap)
bmMap = new MyBitmap();
/*CImage img;
img.Attach(hBM);
img.Save(_T("map.jpg"));
img.Detach(); */
bmMap->hBitmap = hBM;
SelectObject(dcMap,dcMapOld);
SelectObject(dcMapTiles,dcMapTilesOld);
DeleteObject(dcMap);
DeleteObject(dcMapTiles);
ReleaseDC(GetDesktopWindow(),desktopDC);
return 1;
}
POINT CMap::GetMapSize()
{
POINT size;
size.x = mMapCol*mTileWidth;
size.y = mMapRow*mTileHeight;
return size;
}
int CMap::GetObject(int xPos, int yPos)
{
int row = yPos/mTileHeight;
int col = xPos/mTileWidth;
if(row<0 || col<0)
return 1;
if(row >= mMapRow || col >= mMapCol)
return -1;
if (pMapData[row][col]>0 && pMapData[row][col]<7)
return 1;
return 0;
}
char CMap::GetData(int iRow, int iCol)
{
return pMapData[iRow][iCol];
}
int CMap::GetTileIndex(int iRow, int iCol)
{
if(iRow >= mMapRow || iCol >= mMapCol)
return -1;
if(iRow < 0 || iCol < 0)
return 1;
return (int)pMapData[iRow][iCol];
}
int CMap::GetTileIndexAt(int xPos, int yPos)
{
int row = yPos/mTileHeight;
int col = xPos/mTileWidth;
return GetTileIndex(row, col);
}
POINT CMap::GetPos(int iRow, int iCol)
{
POINT pos;
pos.x = iCol*mTileWidth;
pos.y = iRow*mTileHeight;
return pos;
}
POINT CMap::GetPos(POINT idx)
{
POINT pos;
pos.x = idx.y*mTileWidth;
pos.y = idx.x*mTileHeight;
return pos;
}
POINT CMap::GetIndex(int xPos, int yPos)
{
POINT idx;
idx.x = yPos/mTileHeight;
idx.y = xPos/mTileWidth;
return idx;
} | [
"moonlight2708@0b8e3906-489a-11de-8001-7f2440edb24e"
] | [
[
[
1,
182
]
]
] |
3d5bcf2692f9d12681941acc0c3df5e030c0101f | f8b364974573f652d7916c3a830e1d8773751277 | /emulator/allegrex/instructions/VMONE.h | acc3c92d2f3809be128e8a929a2f10b2b7c54f63 | [] | no_license | lemmore22/pspe4all | 7a234aece25340c99f49eac280780e08e4f8ef49 | 77ad0acf0fcb7eda137fdfcb1e93a36428badfd0 | refs/heads/master | 2021-01-10T08:39:45.222505 | 2009-08-02T11:58:07 | 2009-08-02T11:58:07 | 55,047,469 | 0 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 1,042 | h | template< > struct AllegrexInstructionTemplate< 0xf3870000, 0xffff7f00 > : AllegrexInstructionUnknown
{
static AllegrexInstructionTemplate &self()
{
static AllegrexInstructionTemplate insn;
return insn;
}
static AllegrexInstruction *get_instance()
{
return &AllegrexInstructionTemplate::self();
}
virtual AllegrexInstruction *instruction(u32 opcode)
{
return this;
}
virtual char const *opcode_name()
{
return "VMONE";
}
virtual void interpret(Processor &processor, u32 opcode);
virtual void disassemble(u32 address, u32 opcode, char *opcode_name, char *operands, char *comment);
protected:
AllegrexInstructionTemplate() {}
};
typedef AllegrexInstructionTemplate< 0xf3870000, 0xffff7f00 >
AllegrexInstruction_VMONE;
namespace Allegrex
{
extern AllegrexInstruction_VMONE &VMONE;
}
#ifdef IMPLEMENT_INSTRUCTION
AllegrexInstruction_VMONE &Allegrex::VMONE =
AllegrexInstruction_VMONE::self();
#endif
| [
"[email protected]"
] | [
[
[
1,
41
]
]
] |
fe1da88d3423dfc006853da522ae0e73739b2d3e | 6f796044ae363f9ca58c66423c607e3b59d077c7 | /source/TinyXML/tinyxml.h | 91c5e80805948641a7606c5e3d0a690ddfbde980 | [] | no_license | Wiimpathy/bluemsx-wii | 3a68d82ac82268a3a1bf1b5ca02115ed5e61290b | fde291e57fe93c0768b375a82fc0b62e645bd967 | refs/heads/master | 2020-05-02T22:46:06.728000 | 2011-10-06T20:57:54 | 2011-10-06T20:57:54 | 178,261,485 | 2 | 0 | null | 2019-03-28T18:32:30 | 2019-03-28T18:32:30 | null | UTF-8 | C++ | false | false | 46,399 | h | /*
www.sourceforge.net/projects/tinyxml
Original code (2.0 and earlier )copyright (c) 2000-2002 Lee Thomason (www.grinninglizard.com)
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any
damages arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose, including commercial applications, and to alter it and
redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product documentation
would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and
must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
*/
#ifndef TINYXML_INCLUDED
#define TINYXML_INCLUDED
#ifdef _MSC_VER
#pragma warning( disable : 4530 )
#pragma warning( disable : 4786 )
#endif
#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#ifdef TIXML_USE_STL
#include <string>
#include <iostream>
#define TIXML_STRING std::string
#define TIXML_ISTREAM std::istream
#define TIXML_OSTREAM std::ostream
#else
#include "TinyStr.h"
#define TIXML_STRING TiXmlString
#define TIXML_OSTREAM TiXmlOutStream
#endif
class TiXmlDocument;
class TiXmlElement;
class TiXmlComment;
class TiXmlUnknown;
class TiXmlAttribute;
class TiXmlText;
class TiXmlDeclaration;
class TiXmlParsingData;
const int TIXML_MAJOR_VERSION = 2;
const int TIXML_MINOR_VERSION = 3;
const int TIXML_PATCH_VERSION = 1;
/* Internal structure for tracking location of items
in the XML file.
*/
struct TiXmlCursor
{
TiXmlCursor() { Clear(); }
void Clear() { row = col = -1; }
int row; // 0 based.
int col; // 0 based.
};
// Only used by Attribute::Query functions
enum
{
TIXML_SUCCESS,
TIXML_NO_ATTRIBUTE,
TIXML_WRONG_TYPE
};
// Used by the parsing routines.
enum TiXmlEncoding
{
TIXML_ENCODING_UNKNOWN,
TIXML_ENCODING_UTF8,
TIXML_ENCODING_LEGACY
};
const TiXmlEncoding TIXML_DEFAULT_ENCODING = TIXML_ENCODING_UNKNOWN;
/** TiXmlBase is a base class for every class in TinyXml.
It does little except to establish that TinyXml classes
can be printed and provide some utility functions.
In XML, the document and elements can contain
other elements and other types of nodes.
@verbatim
A Document can contain: Element (container or leaf)
Comment (leaf)
Unknown (leaf)
Declaration( leaf )
An Element can contain: Element (container or leaf)
Text (leaf)
Attributes (not on tree)
Comment (leaf)
Unknown (leaf)
A Decleration contains: Attributes (not on tree)
@endverbatim
*/
class TiXmlBase
{
friend class TiXmlNode;
friend class TiXmlElement;
friend class TiXmlDocument;
public:
TiXmlBase() : userData(0) {}
virtual ~TiXmlBase() {}
/** All TinyXml classes can print themselves to a filestream.
This is a formatted print, and will insert tabs and newlines.
(For an unformatted stream, use the << operator.)
*/
virtual void Print( FILE* cfile, int depth ) const = 0;
/** The world does not agree on whether white space should be kept or
not. In order to make everyone happy, these global, static functions
are provided to set whether or not TinyXml will condense all white space
into a single space or not. The default is to condense. Note changing this
values is not thread safe.
*/
static void SetCondenseWhiteSpace( bool condense ) { condenseWhiteSpace = condense; }
/// Return the current white space setting.
static bool IsWhiteSpaceCondensed() { return condenseWhiteSpace; }
/** Return the position, in the original source file, of this node or attribute.
The row and column are 1-based. (That is the first row and first column is
1,1). If the returns values are 0 or less, then the parser does not have
a row and column value.
Generally, the row and column value will be set when the TiXmlDocument::Load(),
TiXmlDocument::LoadFile(), or any TiXmlNode::Parse() is called. It will NOT be set
when the DOM was created from operator>>.
The values reflect the initial load. Once the DOM is modified programmatically
(by adding or changing nodes and attributes) the new values will NOT update to
reflect changes in the document.
There is a minor performance cost to computing the row and column. Computation
can be disabled if TiXmlDocument::SetTabSize() is called with 0 as the value.
@sa TiXmlDocument::SetTabSize()
*/
int Row() const { return location.row + 1; }
int Column() const { return location.col + 1; } ///< See Row()
void SetUserData( void* user ) { userData = user; }
void* GetUserData() { return userData; }
// Table that returs, for a given lead byte, the total number of bytes
// in the UTF-8 sequence.
static const int utf8ByteTable[256];
virtual const char* Parse( const char* p,
TiXmlParsingData* data,
TiXmlEncoding encoding /*= TIXML_ENCODING_UNKNOWN */ ) = 0;
protected:
// See STL_STRING_BUG
// Utility class to overcome a bug.
class StringToBuffer
{
public:
StringToBuffer( const TIXML_STRING& str );
~StringToBuffer();
char* buffer;
};
static const char* SkipWhiteSpace( const char*, TiXmlEncoding encoding );
inline static bool IsWhiteSpace( char c )
{
return ( isspace( (unsigned char) c ) || c == '\n' || c == '\r' );
}
virtual void StreamOut (TIXML_OSTREAM *) const = 0;
#ifdef TIXML_USE_STL
static bool StreamWhiteSpace( TIXML_ISTREAM * in, TIXML_STRING * tag );
static bool StreamTo( TIXML_ISTREAM * in, int character, TIXML_STRING * tag );
#endif
/* Reads an XML name into the string provided. Returns
a pointer just past the last character of the name,
or 0 if the function has an error.
*/
static const char* ReadName( const char* p, TIXML_STRING* name, TiXmlEncoding encoding );
/* Reads text. Returns a pointer past the given end tag.
Wickedly complex options, but it keeps the (sensitive) code in one place.
*/
static const char* ReadText( const char* in, // where to start
TIXML_STRING* text, // the string read
bool ignoreWhiteSpace, // whether to keep the white space
const char* endTag, // what ends this text
bool ignoreCase, // whether to ignore case in the end tag
TiXmlEncoding encoding ); // the current encoding
// If an entity has been found, transform it into a character.
static const char* GetEntity( const char* in, char* value, int* length, TiXmlEncoding encoding );
// Get a character, while interpreting entities.
// The length can be from 0 to 4 bytes.
inline static const char* GetChar( const char* p, char* _value, int* length, TiXmlEncoding encoding )
{
assert( p );
if ( encoding == TIXML_ENCODING_UTF8 )
{
*length = utf8ByteTable[ *((unsigned char*)p) ];
assert( *length >= 0 && *length < 5 );
}
else
{
*length = 1;
}
if ( *length == 1 )
{
if ( *p == '&' )
return GetEntity( p, _value, length, encoding );
*_value = *p;
return p+1;
}
else if ( *length )
{
strncpy( _value, p, *length );
return p + (*length);
}
else
{
// Not valid text.
return 0;
}
}
// Puts a string to a stream, expanding entities as it goes.
// Note this should not contian the '<', '>', etc, or they will be transformed into entities!
static void PutString( const TIXML_STRING& str, TIXML_OSTREAM* out );
static void PutString( const TIXML_STRING& str, TIXML_STRING* out );
// Return true if the next characters in the stream are any of the endTag sequences.
// Ignore case only works for english, and should only be relied on when comparing
// to Engilish words: StringEqual( p, "version", true ) is fine.
static bool StringEqual( const char* p,
const char* endTag,
bool ignoreCase,
TiXmlEncoding encoding );
enum
{
TIXML_NO_ERROR = 0,
TIXML_ERROR,
TIXML_ERROR_OPENING_FILE,
TIXML_ERROR_OUT_OF_MEMORY,
TIXML_ERROR_PARSING_ELEMENT,
TIXML_ERROR_FAILED_TO_READ_ELEMENT_NAME,
TIXML_ERROR_READING_ELEMENT_VALUE,
TIXML_ERROR_READING_ATTRIBUTES,
TIXML_ERROR_PARSING_EMPTY,
TIXML_ERROR_READING_END_TAG,
TIXML_ERROR_PARSING_UNKNOWN,
TIXML_ERROR_PARSING_COMMENT,
TIXML_ERROR_PARSING_DECLARATION,
TIXML_ERROR_DOCUMENT_EMPTY,
TIXML_ERROR_EMBEDDED_NULL,
TIXML_ERROR_STRING_COUNT
};
static const char* errorString[ TIXML_ERROR_STRING_COUNT ];
TiXmlCursor location;
/// Field containing a generic user pointer
void* userData;
// None of these methods are reliable for any language except English.
// Good for approximation, not great for accuracy.
static int IsAlpha( unsigned char anyByte, TiXmlEncoding encoding );
static int IsAlphaNum( unsigned char anyByte, TiXmlEncoding encoding );
inline static int ToLower( int v, TiXmlEncoding encoding )
{
if ( encoding == TIXML_ENCODING_UTF8 )
{
if ( v < 128 ) return tolower( v );
return v;
}
else
{
return tolower( v );
}
}
static void ConvertUTF32ToUTF8( unsigned long input, char* output, int* length );
private:
TiXmlBase( const TiXmlBase& ); // not implemented.
void operator=( const TiXmlBase& base ); // not allowed.
struct Entity
{
const char* str;
unsigned int strLength;
char chr;
};
enum
{
NUM_ENTITY = 5,
MAX_ENTITY_LENGTH = 6
};
static Entity entity[ NUM_ENTITY ];
static bool condenseWhiteSpace;
};
/** The parent class for everything in the Document Object Model.
(Except for attributes).
Nodes have siblings, a parent, and children. A node can be
in a document, or stand on its own. The type of a TiXmlNode
can be queried, and it can be cast to its more defined type.
*/
class TiXmlNode : public TiXmlBase
{
friend class TiXmlDocument;
friend class TiXmlElement;
public:
#ifdef TIXML_USE_STL
/** An input stream operator, for every class. Tolerant of newlines and
formatting, but doesn't expect them.
*/
friend std::istream& operator >> (std::istream& in, TiXmlNode& base);
/** An output stream operator, for every class. Note that this outputs
without any newlines or formatting, as opposed to Print(), which
includes tabs and new lines.
The operator<< and operator>> are not completely symmetric. Writing
a node to a stream is very well defined. You'll get a nice stream
of output, without any extra whitespace or newlines.
But reading is not as well defined. (As it always is.) If you create
a TiXmlElement (for example) and read that from an input stream,
the text needs to define an element or junk will result. This is
true of all input streams, but it's worth keeping in mind.
A TiXmlDocument will read nodes until it reads a root element, and
all the children of that root element.
*/
friend std::ostream& operator<< (std::ostream& out, const TiXmlNode& base);
/// Appends the XML node or attribute to a std::string.
friend std::string& operator<< (std::string& out, const TiXmlNode& base );
#else
// Used internally, not part of the public API.
friend TIXML_OSTREAM& operator<< (TIXML_OSTREAM& out, const TiXmlNode& base);
#endif
/** The types of XML nodes supported by TinyXml. (All the
unsupported types are picked up by UNKNOWN.)
*/
enum NodeType
{
DOCUMENT,
ELEMENT,
COMMENT,
UNKNOWN,
TEXT,
DECLARATION,
TYPECOUNT
};
virtual ~TiXmlNode();
/** The meaning of 'value' changes for the specific type of
TiXmlNode.
@verbatim
Document: filename of the xml file
Element: name of the element
Comment: the comment text
Unknown: the tag contents
Text: the text string
@endverbatim
The subclasses will wrap this function.
*/
const char * Value() const { return value.c_str (); }
/** Changes the value of the node. Defined as:
@verbatim
Document: filename of the xml file
Element: name of the element
Comment: the comment text
Unknown: the tag contents
Text: the text string
@endverbatim
*/
void SetValue(const char * _value) { value = _value;}
#ifdef TIXML_USE_STL
/// STL std::string form.
void SetValue( const std::string& _value )
{
StringToBuffer buf( _value );
SetValue( buf.buffer ? buf.buffer : "" );
}
#endif
/// Delete all the children of this node. Does not affect 'this'.
void Clear();
/// One step up the DOM.
TiXmlNode* Parent() const { return parent; }
TiXmlNode* FirstChild() const { return firstChild; } ///< The first child of this node. Will be null if there are no children.
TiXmlNode* FirstChild( const char * value ) const; ///< The first child of this node with the matching 'value'. Will be null if none found.
TiXmlNode* LastChild() const { return lastChild; } /// The last child of this node. Will be null if there are no children.
TiXmlNode* LastChild( const char * value ) const; /// The last child of this node matching 'value'. Will be null if there are no children.
#ifdef TIXML_USE_STL
TiXmlNode* FirstChild( const std::string& _value ) const { return FirstChild (_value.c_str ()); } ///< STL std::string form.
TiXmlNode* LastChild( const std::string& _value ) const { return LastChild (_value.c_str ()); } ///< STL std::string form.
#endif
/** An alternate way to walk the children of a node.
One way to iterate over nodes is:
@verbatim
for( child = parent->FirstChild(); child; child = child->NextSibling() )
@endverbatim
IterateChildren does the same thing with the syntax:
@verbatim
child = 0;
while( child = parent->IterateChildren( child ) )
@endverbatim
IterateChildren takes the previous child as input and finds
the next one. If the previous child is null, it returns the
first. IterateChildren will return null when done.
*/
TiXmlNode* IterateChildren( TiXmlNode* previous ) const;
/// This flavor of IterateChildren searches for children with a particular 'value'
TiXmlNode* IterateChildren( const char * value, TiXmlNode* previous ) const;
#ifdef TIXML_USE_STL
TiXmlNode* IterateChildren( const std::string& _value, TiXmlNode* previous ) const { return IterateChildren (_value.c_str (), previous); } ///< STL std::string form.
#endif
/** Add a new node related to this. Adds a child past the LastChild.
Returns a pointer to the new object or NULL if an error occured.
*/
TiXmlNode* InsertEndChild( const TiXmlNode& addThis );
/** Add a new node related to this. Adds a child past the LastChild.
NOTE: the node to be added is passed by pointer, and will be
henceforth owned (and deleted) by tinyXml. This method is efficient
and avoids an extra copy, but should be used with care as it
uses a different memory model than the other insert functions.
@sa InsertEndChild
*/
TiXmlNode* LinkEndChild( TiXmlNode* addThis );
/** Add a new node related to this. Adds a child before the specified child.
Returns a pointer to the new object or NULL if an error occured.
*/
TiXmlNode* InsertBeforeChild( TiXmlNode* beforeThis, const TiXmlNode& addThis );
/** Add a new node related to this. Adds a child after the specified child.
Returns a pointer to the new object or NULL if an error occured.
*/
TiXmlNode* InsertAfterChild( TiXmlNode* afterThis, const TiXmlNode& addThis );
/** Replace a child of this node.
Returns a pointer to the new object or NULL if an error occured.
*/
TiXmlNode* ReplaceChild( TiXmlNode* replaceThis, const TiXmlNode& withThis );
/// Delete a child of this node.
bool RemoveChild( TiXmlNode* removeThis );
/// Navigate to a sibling node.
TiXmlNode* PreviousSibling() const { return prev; }
/// Navigate to a sibling node.
TiXmlNode* PreviousSibling( const char * ) const;
#ifdef TIXML_USE_STL
TiXmlNode* PreviousSibling( const std::string& _value ) const { return PreviousSibling (_value.c_str ()); } ///< STL std::string form.
TiXmlNode* NextSibling( const std::string& _value) const { return NextSibling (_value.c_str ()); } ///< STL std::string form.
#endif
/// Navigate to a sibling node.
TiXmlNode* NextSibling() const { return next; }
/// Navigate to a sibling node with the given 'value'.
TiXmlNode* NextSibling( const char * ) const;
/** Convenience function to get through elements.
Calls NextSibling and ToElement. Will skip all non-Element
nodes. Returns 0 if there is not another element.
*/
TiXmlElement* NextSiblingElement() const;
/** Convenience function to get through elements.
Calls NextSibling and ToElement. Will skip all non-Element
nodes. Returns 0 if there is not another element.
*/
TiXmlElement* NextSiblingElement( const char * ) const;
#ifdef TIXML_USE_STL
TiXmlElement* NextSiblingElement( const std::string& _value) const { return NextSiblingElement (_value.c_str ()); } ///< STL std::string form.
#endif
/// Convenience function to get through elements.
TiXmlElement* FirstChildElement() const;
/// Convenience function to get through elements.
TiXmlElement* FirstChildElement( const char * value ) const;
#ifdef TIXML_USE_STL
TiXmlElement* FirstChildElement( const std::string& _value ) const { return FirstChildElement (_value.c_str ()); } ///< STL std::string form.
#endif
/** Query the type (as an enumerated value, above) of this node.
The possible types are: DOCUMENT, ELEMENT, COMMENT,
UNKNOWN, TEXT, and DECLARATION.
*/
virtual int Type() const { return type; }
/** Return a pointer to the Document this node lives in.
Returns null if not in a document.
*/
TiXmlDocument* GetDocument() const;
/// Returns true if this node has no children.
bool NoChildren() const { return !firstChild; }
TiXmlDocument* ToDocument() const { return ( this && type == DOCUMENT ) ? (TiXmlDocument*) this : 0; } ///< Cast to a more defined type. Will return null not of the requested type.
TiXmlElement* ToElement() const { return ( this && type == ELEMENT ) ? (TiXmlElement*) this : 0; } ///< Cast to a more defined type. Will return null not of the requested type.
TiXmlComment* ToComment() const { return ( this && type == COMMENT ) ? (TiXmlComment*) this : 0; } ///< Cast to a more defined type. Will return null not of the requested type.
TiXmlUnknown* ToUnknown() const { return ( this && type == UNKNOWN ) ? (TiXmlUnknown*) this : 0; } ///< Cast to a more defined type. Will return null not of the requested type.
TiXmlText* ToText() const { return ( this && type == TEXT ) ? (TiXmlText*) this : 0; } ///< Cast to a more defined type. Will return null not of the requested type.
TiXmlDeclaration* ToDeclaration() const { return ( this && type == DECLARATION ) ? (TiXmlDeclaration*) this : 0; } ///< Cast to a more defined type. Will return null not of the requested type.
/** Create an exact duplicate of this node and return it. The memory must be deleted
by the caller.
*/
virtual TiXmlNode* Clone() const = 0;
protected:
TiXmlNode( NodeType _type );
// Copy to the allocated object. Shared functionality between Clone, Copy constructor,
// and the assignment operator.
void CopyTo( TiXmlNode* target ) const;
#ifdef TIXML_USE_STL
// The real work of the input operator.
virtual void StreamIn( TIXML_ISTREAM* in, TIXML_STRING* tag ) = 0;
#endif
// Figure out what is at *p, and parse it. Returns null if it is not an xml node.
TiXmlNode* Identify( const char* start, TiXmlEncoding encoding );
// Internal Value function returning a TIXML_STRING
const TIXML_STRING& SValue() const { return value ; }
TiXmlNode* parent;
NodeType type;
TiXmlNode* firstChild;
TiXmlNode* lastChild;
TIXML_STRING value;
TiXmlNode* prev;
TiXmlNode* next;
private:
TiXmlNode( const TiXmlNode& ); // not implemented.
void operator=( const TiXmlNode& base ); // not allowed.
};
/** An attribute is a name-value pair. Elements have an arbitrary
number of attributes, each with a unique name.
@note The attributes are not TiXmlNodes, since they are not
part of the tinyXML document object model. There are other
suggested ways to look at this problem.
*/
class TiXmlAttribute : public TiXmlBase
{
friend class TiXmlAttributeSet;
public:
/// Construct an empty attribute.
TiXmlAttribute() : TiXmlBase()
{
document = 0;
prev = next = 0;
}
#ifdef TIXML_USE_STL
/// std::string constructor.
TiXmlAttribute( const std::string& _name, const std::string& _value )
{
name = _name;
value = _value;
document = 0;
prev = next = 0;
}
#endif
/// Construct an attribute with a name and value.
TiXmlAttribute( const char * _name, const char * _value )
{
name = _name;
value = _value;
document = 0;
prev = next = 0;
}
const char* Name() const { return name.c_str (); } ///< Return the name of this attribute.
const char* Value() const { return value.c_str (); } ///< Return the value of this attribute.
const int IntValue() const; ///< Return the value of this attribute, converted to an integer.
const double DoubleValue() const; ///< Return the value of this attribute, converted to a double.
/** QueryIntValue examines the value string. It is an alternative to the
IntValue() method with richer error checking.
If the value is an integer, it is stored in 'value' and
the call returns TIXML_SUCCESS. If it is not
an integer, it returns TIXML_WRONG_TYPE.
A specialized but useful call. Note that for success it returns 0,
which is the opposite of almost all other TinyXml calls.
*/
int QueryIntValue( int* value ) const;
/// QueryDoubleValue examines the value string. See QueryIntValue().
int QueryDoubleValue( double* value ) const;
void SetName( const char* _name ) { name = _name; } ///< Set the name of this attribute.
void SetValue( const char* _value ) { value = _value; } ///< Set the value.
void SetIntValue( int value ); ///< Set the value from an integer.
void SetDoubleValue( double value ); ///< Set the value from a double.
#ifdef TIXML_USE_STL
/// STL std::string form.
void SetName( const std::string& _name )
{
StringToBuffer buf( _name );
SetName ( buf.buffer ? buf.buffer : "error" );
}
/// STL std::string form.
void SetValue( const std::string& _value )
{
StringToBuffer buf( _value );
SetValue( buf.buffer ? buf.buffer : "error" );
}
#endif
/// Get the next sibling attribute in the DOM. Returns null at end.
TiXmlAttribute* Next() const;
/// Get the previous sibling attribute in the DOM. Returns null at beginning.
TiXmlAttribute* Previous() const;
bool operator==( const TiXmlAttribute& rhs ) const { return rhs.name == name; }
bool operator<( const TiXmlAttribute& rhs ) const { return name < rhs.name; }
bool operator>( const TiXmlAttribute& rhs ) const { return name > rhs.name; }
/* Attribute parsing starts: first letter of the name
returns: the next char after the value end quote
*/
virtual const char* Parse( const char* p, TiXmlParsingData* data, TiXmlEncoding encoding );
// Prints this Attribute to a FILE stream.
virtual void Print( FILE* cfile, int depth ) const;
virtual void StreamOut( TIXML_OSTREAM * out ) const;
// [internal use]
// Set the document pointer so the attribute can report errors.
void SetDocument( TiXmlDocument* doc ) { document = doc; }
private:
TiXmlAttribute( const TiXmlAttribute& ); // not implemented.
void operator=( const TiXmlAttribute& base ); // not allowed.
TiXmlDocument* document; // A pointer back to a document, for error reporting.
TIXML_STRING name;
TIXML_STRING value;
TiXmlAttribute* prev;
TiXmlAttribute* next;
};
/* A class used to manage a group of attributes.
It is only used internally, both by the ELEMENT and the DECLARATION.
The set can be changed transparent to the Element and Declaration
classes that use it, but NOT transparent to the Attribute
which has to implement a next() and previous() method. Which makes
it a bit problematic and prevents the use of STL.
This version is implemented with circular lists because:
- I like circular lists
- it demonstrates some independence from the (typical) doubly linked list.
*/
class TiXmlAttributeSet
{
public:
TiXmlAttributeSet();
~TiXmlAttributeSet();
void Add( TiXmlAttribute* attribute );
void Remove( TiXmlAttribute* attribute );
TiXmlAttribute* First() const { return ( sentinel.next == &sentinel ) ? 0 : sentinel.next; }
TiXmlAttribute* Last() const { return ( sentinel.prev == &sentinel ) ? 0 : sentinel.prev; }
TiXmlAttribute* Find( const char * name ) const;
private:
TiXmlAttribute sentinel;
};
/** The element is a container class. It has a value, the element name,
and can contain other elements, text, comments, and unknowns.
Elements also contain an arbitrary number of attributes.
*/
class TiXmlElement : public TiXmlNode
{
public:
/// Construct an element.
TiXmlElement (const char * in_value);
#ifdef TIXML_USE_STL
/// std::string constructor.
TiXmlElement( const std::string& _value );
#endif
TiXmlElement( const TiXmlElement& );
void operator=( const TiXmlElement& base );
virtual ~TiXmlElement();
/** Given an attribute name, Attribute() returns the value
for the attribute of that name, or null if none exists.
*/
const char* Attribute( const char* name ) const;
/** Given an attribute name, Attribute() returns the value
for the attribute of that name, or null if none exists.
If the attribute exists and can be converted to an integer,
the integer value will be put in the return 'i', if 'i'
is non-null.
*/
const char* Attribute( const char* name, int* i ) const;
/** Given an attribute name, Attribute() returns the value
for the attribute of that name, or null if none exists.
If the attribute exists and can be converted to an double,
the double value will be put in the return 'd', if 'd'
is non-null.
*/
const char* Attribute( const char* name, double* d ) const;
/** QueryIntAttribute examines the attribute - it is an alternative to the
Attribute() method with richer error checking.
If the attribute is an integer, it is stored in 'value' and
the call returns TIXML_SUCCESS. If it is not
an integer, it returns TIXML_WRONG_TYPE. If the attribute
does not exist, then TIXML_NO_ATTRIBUTE is returned.
*/
int QueryIntAttribute( const char* name, int* value ) const;
/// QueryDoubleAttribute examines the attribute - see QueryIntAttribute().
int QueryDoubleAttribute( const char* name, double* value ) const;
/** Sets an attribute of name to a given value. The attribute
will be created if it does not exist, or changed if it does.
*/
void SetAttribute( const char* name, const char * value );
#ifdef TIXML_USE_STL
const char* Attribute( const std::string& name ) const { return Attribute( name.c_str() ); }
const char* Attribute( const std::string& name, int* i ) const { return Attribute( name.c_str(), i ); }
const char* Attribute( const std::string& name, double* d ) const { return Attribute( name.c_str(), d ); }
int QueryIntAttribute( const std::string& name, int* value ) const { return QueryIntAttribute( name.c_str(), value ); }
int QueryDoubleAttribute( const std::string& name, double* value ) const { return QueryDoubleAttribute( name.c_str(), value ); }
/// STL std::string form.
void SetAttribute( const std::string& name, const std::string& _value )
{
StringToBuffer n( name );
StringToBuffer v( _value );
if ( n.buffer && v.buffer )
SetAttribute (n.buffer, v.buffer );
}
///< STL std::string form.
void SetAttribute( const std::string& name, int _value )
{
StringToBuffer n( name );
if ( n.buffer )
SetAttribute (n.buffer, _value);
}
#endif
/** Sets an attribute of name to a given value. The attribute
will be created if it does not exist, or changed if it does.
*/
void SetAttribute( const char * name, int value );
/** Sets an attribute of name to a given value. The attribute
will be created if it does not exist, or changed if it does.
*/
void SetDoubleAttribute( const char * name, double value );
/** Deletes an attribute with the given name.
*/
void RemoveAttribute( const char * name );
#ifdef TIXML_USE_STL
void RemoveAttribute( const std::string& name ) { RemoveAttribute (name.c_str ()); } ///< STL std::string form.
#endif
TiXmlAttribute* FirstAttribute() const { return attributeSet.First(); } ///< Access the first attribute in this element.
TiXmlAttribute* LastAttribute() const { return attributeSet.Last(); } ///< Access the last attribute in this element.
/// Creates a new Element and returns it - the returned element is a copy.
virtual TiXmlNode* Clone() const;
// Print the Element to a FILE stream.
virtual void Print( FILE* cfile, int depth ) const;
/* Attribtue parsing starts: next char past '<'
returns: next char past '>'
*/
virtual const char* Parse( const char* p, TiXmlParsingData* data, TiXmlEncoding encoding );
protected:
void CopyTo( TiXmlElement* target ) const;
void ClearThis(); // like clear, but initializes 'this' object as well
// Used to be public [internal use]
#ifdef TIXML_USE_STL
virtual void StreamIn( TIXML_ISTREAM * in, TIXML_STRING * tag );
#endif
virtual void StreamOut( TIXML_OSTREAM * out ) const;
/* [internal use]
Reads the "value" of the element -- another element, or text.
This should terminate with the current end tag.
*/
const char* ReadValue( const char* in, TiXmlParsingData* prevData, TiXmlEncoding encoding );
private:
TiXmlAttributeSet attributeSet;
};
/** An XML comment.
*/
class TiXmlComment : public TiXmlNode
{
public:
/// Constructs an empty comment.
TiXmlComment() : TiXmlNode( TiXmlNode::COMMENT ) {}
TiXmlComment( const TiXmlComment& );
void operator=( const TiXmlComment& base );
virtual ~TiXmlComment() {}
/// Returns a copy of this Comment.
virtual TiXmlNode* Clone() const;
/// Write this Comment to a FILE stream.
virtual void Print( FILE* cfile, int depth ) const;
/* Attribtue parsing starts: at the ! of the !--
returns: next char past '>'
*/
virtual const char* Parse( const char* p, TiXmlParsingData* data, TiXmlEncoding encoding );
protected:
void CopyTo( TiXmlComment* target ) const;
// used to be public
#ifdef TIXML_USE_STL
virtual void StreamIn( TIXML_ISTREAM * in, TIXML_STRING * tag );
#endif
virtual void StreamOut( TIXML_OSTREAM * out ) const;
private:
};
/** XML text. Contained in an element.
*/
class TiXmlText : public TiXmlNode
{
friend class TiXmlElement;
public:
/// Constructor.
TiXmlText (const char * initValue) : TiXmlNode (TiXmlNode::TEXT)
{
SetValue( initValue );
}
virtual ~TiXmlText() {}
#ifdef TIXML_USE_STL
/// Constructor.
TiXmlText( const std::string& initValue ) : TiXmlNode (TiXmlNode::TEXT)
{
SetValue( initValue );
}
#endif
TiXmlText( const TiXmlText& copy ) : TiXmlNode( TiXmlNode::TEXT ) { copy.CopyTo( this ); }
void operator=( const TiXmlText& base ) { base.CopyTo( this ); }
/// Write this text object to a FILE stream.
virtual void Print( FILE* cfile, int depth ) const;
virtual const char* Parse( const char* p, TiXmlParsingData* data, TiXmlEncoding encoding );
protected :
/// [internal use] Creates a new Element and returns it.
virtual TiXmlNode* Clone() const;
void CopyTo( TiXmlText* target ) const;
virtual void StreamOut ( TIXML_OSTREAM * out ) const;
bool Blank() const; // returns true if all white space and new lines
// [internal use]
#ifdef TIXML_USE_STL
virtual void StreamIn( TIXML_ISTREAM * in, TIXML_STRING * tag );
#endif
private:
};
/** In correct XML the declaration is the first entry in the file.
@verbatim
<?xml version="1.0" standalone="yes"?>
@endverbatim
TinyXml will happily read or write files without a declaration,
however. There are 3 possible attributes to the declaration:
version, encoding, and standalone.
Note: In this version of the code, the attributes are
handled as special cases, not generic attributes, simply
because there can only be at most 3 and they are always the same.
*/
class TiXmlDeclaration : public TiXmlNode
{
public:
/// Construct an empty declaration.
TiXmlDeclaration() : TiXmlNode( TiXmlNode::DECLARATION ) {}
#ifdef TIXML_USE_STL
/// Constructor.
TiXmlDeclaration( const std::string& _version,
const std::string& _encoding,
const std::string& _standalone );
#endif
/// Construct.
TiXmlDeclaration( const char* _version,
const char* _encoding,
const char* _standalone );
TiXmlDeclaration( const TiXmlDeclaration& copy );
void operator=( const TiXmlDeclaration& copy );
virtual ~TiXmlDeclaration() {}
/// Version. Will return an empty string if none was found.
const char *Version() const { return version.c_str (); }
/// Encoding. Will return an empty string if none was found.
const char *Encoding() const { return encoding.c_str (); }
/// Is this a standalone document?
const char *Standalone() const { return standalone.c_str (); }
/// Creates a copy of this Declaration and returns it.
virtual TiXmlNode* Clone() const;
/// Print this declaration to a FILE stream.
virtual void Print( FILE* cfile, int depth ) const;
virtual const char* Parse( const char* p, TiXmlParsingData* data, TiXmlEncoding encoding );
protected:
void CopyTo( TiXmlDeclaration* target ) const;
// used to be public
#ifdef TIXML_USE_STL
virtual void StreamIn( TIXML_ISTREAM * in, TIXML_STRING * tag );
#endif
virtual void StreamOut ( TIXML_OSTREAM * out) const;
private:
TIXML_STRING version;
TIXML_STRING encoding;
TIXML_STRING standalone;
};
/** Any tag that tinyXml doesn't recognize is saved as an
unknown. It is a tag of text, but should not be modified.
It will be written back to the XML, unchanged, when the file
is saved.
DTD tags get thrown into TiXmlUnknowns.
*/
class TiXmlUnknown : public TiXmlNode
{
public:
TiXmlUnknown() : TiXmlNode( TiXmlNode::UNKNOWN ) {}
virtual ~TiXmlUnknown() {}
TiXmlUnknown( const TiXmlUnknown& copy ) : TiXmlNode( TiXmlNode::UNKNOWN ) { copy.CopyTo( this ); }
void operator=( const TiXmlUnknown& copy ) { copy.CopyTo( this ); }
/// Creates a copy of this Unknown and returns it.
virtual TiXmlNode* Clone() const;
/// Print this Unknown to a FILE stream.
virtual void Print( FILE* cfile, int depth ) const;
virtual const char* Parse( const char* p, TiXmlParsingData* data, TiXmlEncoding encoding );
protected:
void CopyTo( TiXmlUnknown* target ) const;
#ifdef TIXML_USE_STL
virtual void StreamIn( TIXML_ISTREAM * in, TIXML_STRING * tag );
#endif
virtual void StreamOut ( TIXML_OSTREAM * out ) const;
private:
};
/** Always the top level node. A document binds together all the
XML pieces. It can be saved, loaded, and printed to the screen.
The 'value' of a document node is the xml file name.
*/
class TiXmlDocument : public TiXmlNode
{
public:
/// Create an empty document, that has no name.
TiXmlDocument();
/// Create a document with a name. The name of the document is also the filename of the xml.
TiXmlDocument( const char * documentName );
#ifdef TIXML_USE_STL
/// Constructor.
TiXmlDocument( const std::string& documentName );
#endif
TiXmlDocument( const TiXmlDocument& copy );
void operator=( const TiXmlDocument& copy );
virtual ~TiXmlDocument() {}
/** Load a file using the current document value.
Returns true if successful. Will delete any existing
document data before loading.
*/
bool LoadFile( TiXmlEncoding encoding = TIXML_DEFAULT_ENCODING );
/// Save a file using the current document value. Returns true if successful.
bool SaveFile() const;
/// Load a file using the given filename. Returns true if successful.
bool LoadFile( const char * filename, TiXmlEncoding encoding = TIXML_DEFAULT_ENCODING );
/// Save a file using the given filename. Returns true if successful.
bool SaveFile( const char * filename ) const;
#ifdef TIXML_USE_STL
bool LoadFile( const std::string& filename, TiXmlEncoding encoding = TIXML_DEFAULT_ENCODING ) ///< STL std::string version.
{
StringToBuffer f( filename );
return ( f.buffer && LoadFile( f.buffer, encoding ));
}
bool SaveFile( const std::string& filename ) const ///< STL std::string version.
{
StringToBuffer f( filename );
return ( f.buffer && SaveFile( f.buffer ));
}
#endif
/** Parse the given null terminated block of xml data. Passing in an encoding to this
method (either TIXML_ENCODING_LEGACY or TIXML_ENCODING_UTF8 will force TinyXml
to use that encoding, regardless of what TinyXml might otherwise try to detect.
*/
virtual const char* Parse( const char* p, TiXmlParsingData* data = 0, TiXmlEncoding encoding = TIXML_DEFAULT_ENCODING );
/** Get the root element -- the only top level element -- of the document.
In well formed XML, there should only be one. TinyXml is tolerant of
multiple elements at the document level.
*/
TiXmlElement* RootElement() const { return FirstChildElement(); }
/** If an error occurs, Error will be set to true. Also,
- The ErrorId() will contain the integer identifier of the error (not generally useful)
- The ErrorDesc() method will return the name of the error. (very useful)
- The ErrorRow() and ErrorCol() will return the location of the error (if known)
*/
bool Error() const { return error; }
/// Contains a textual (english) description of the error if one occurs.
const char * ErrorDesc() const { return errorDesc.c_str (); }
/** Generally, you probably want the error string ( ErrorDesc() ). But if you
prefer the ErrorId, this function will fetch it.
*/
const int ErrorId() const { return errorId; }
/** Returns the location (if known) of the error. The first column is column 1,
and the first row is row 1. A value of 0 means the row and column wasn't applicable
(memory errors, for example, have no row/column) or the parser lost the error. (An
error in the error reporting, in that case.)
@sa SetTabSize, Row, Column
*/
int ErrorRow() { return errorLocation.row+1; }
int ErrorCol() { return errorLocation.col+1; } ///< The column where the error occured. See ErrorRow()
/** By calling this method, with a tab size
greater than 0, the row and column of each node and attribute is stored
when the file is loaded. Very useful for tracking the DOM back in to
the source file.
The tab size is required for calculating the location of nodes. If not
set, the default of 4 is used. The tabsize is set per document. Setting
the tabsize to 0 disables row/column tracking.
Note that row and column tracking is not supported when using operator>>.
The tab size needs to be enabled before the parse or load. Correct usage:
@verbatim
TiXmlDocument doc;
doc.SetTabSize( 8 );
doc.Load( "myfile.xml" );
@endverbatim
@sa Row, Column
*/
void SetTabSize( int _tabsize ) { tabsize = _tabsize; }
int TabSize() const { return tabsize; }
/** If you have handled the error, it can be reset with this call. The error
state is automatically cleared if you Parse a new XML block.
*/
void ClearError() { error = false;
errorId = 0;
errorDesc = "";
errorLocation.row = errorLocation.col = 0;
//errorLocation.last = 0;
}
/** Dump the document to standard out. */
void Print() const { Print( stdout, 0 ); }
/// Print this Document to a FILE stream.
virtual void Print( FILE* cfile, int depth = 0 ) const;
// [internal use]
void SetError( int err, const char* errorLocation, TiXmlParsingData* prevData, TiXmlEncoding encoding );
protected :
virtual void StreamOut ( TIXML_OSTREAM * out) const;
// [internal use]
virtual TiXmlNode* Clone() const;
#ifdef TIXML_USE_STL
virtual void StreamIn( TIXML_ISTREAM * in, TIXML_STRING * tag );
#endif
private:
void CopyTo( TiXmlDocument* target ) const;
bool error;
int errorId;
TIXML_STRING errorDesc;
int tabsize;
TiXmlCursor errorLocation;
};
/**
A TiXmlHandle is a class that wraps a node pointer with null checks; this is
an incredibly useful thing. Note that TiXmlHandle is not part of the TinyXml
DOM structure. It is a separate utility class.
Take an example:
@verbatim
<Document>
<Element attributeA = "valueA">
<Child attributeB = "value1" />
<Child attributeB = "value2" />
</Element>
<Document>
@endverbatim
Assuming you want the value of "attributeB" in the 2nd "Child" element, it's very
easy to write a *lot* of code that looks like:
@verbatim
TiXmlElement* root = document.FirstChildElement( "Document" );
if ( root )
{
TiXmlElement* element = root->FirstChildElement( "Element" );
if ( element )
{
TiXmlElement* child = element->FirstChildElement( "Child" );
if ( child )
{
TiXmlElement* child2 = child->NextSiblingElement( "Child" );
if ( child2 )
{
// Finally do something useful.
@endverbatim
And that doesn't even cover "else" cases. TiXmlHandle addresses the verbosity
of such code. A TiXmlHandle checks for null pointers so it is perfectly safe
and correct to use:
@verbatim
TiXmlHandle docHandle( &document );
TiXmlElement* child2 = docHandle.FirstChild( "Document" ).FirstChild( "Element" ).Child( "Child", 1 ).Element();
if ( child2 )
{
// do something useful
@endverbatim
Which is MUCH more concise and useful.
It is also safe to copy handles - internally they are nothing more than node pointers.
@verbatim
TiXmlHandle handleCopy = handle;
@endverbatim
What they should not be used for is iteration:
@verbatim
int i=0;
while ( true )
{
TiXmlElement* child = docHandle.FirstChild( "Document" ).FirstChild( "Element" ).Child( "Child", i ).Element();
if ( !child )
break;
// do something
++i;
}
@endverbatim
It seems reasonable, but it is in fact two embedded while loops. The Child method is
a linear walk to find the element, so this code would iterate much more than it needs
to. Instead, prefer:
@verbatim
TiXmlElement* child = docHandle.FirstChild( "Document" ).FirstChild( "Element" ).FirstChild( "Child" ).Element();
for( child; child; child=child->NextSiblingElement() )
{
// do something
}
@endverbatim
*/
class TiXmlHandle
{
public:
/// Create a handle from any node (at any depth of the tree.) This can be a null pointer.
TiXmlHandle( TiXmlNode* node ) { this->node = node; }
/// Copy constructor
TiXmlHandle( const TiXmlHandle& ref ) { this->node = ref.node; }
TiXmlHandle operator=( const TiXmlHandle& ref ) { this->node = ref.node; return *this; }
/// Return a handle to the first child node.
TiXmlHandle FirstChild() const;
/// Return a handle to the first child node with the given name.
TiXmlHandle FirstChild( const char * value ) const;
/// Return a handle to the first child element.
TiXmlHandle FirstChildElement() const;
/// Return a handle to the first child element with the given name.
TiXmlHandle FirstChildElement( const char * value ) const;
/** Return a handle to the "index" child with the given name.
The first child is 0, the second 1, etc.
*/
TiXmlHandle Child( const char* value, int index ) const;
/** Return a handle to the "index" child.
The first child is 0, the second 1, etc.
*/
TiXmlHandle Child( int index ) const;
/** Return a handle to the "index" child element with the given name.
The first child element is 0, the second 1, etc. Note that only TiXmlElements
are indexed: other types are not counted.
*/
TiXmlHandle ChildElement( const char* value, int index ) const;
/** Return a handle to the "index" child element.
The first child element is 0, the second 1, etc. Note that only TiXmlElements
are indexed: other types are not counted.
*/
TiXmlHandle ChildElement( int index ) const;
#ifdef TIXML_USE_STL
TiXmlHandle FirstChild( const std::string& _value ) const { return FirstChild( _value.c_str() ); }
TiXmlHandle FirstChildElement( const std::string& _value ) const { return FirstChildElement( _value.c_str() ); }
TiXmlHandle Child( const std::string& _value, int index ) const { return Child( _value.c_str(), index ); }
TiXmlHandle ChildElement( const std::string& _value, int index ) const { return ChildElement( _value.c_str(), index ); }
#endif
/// Return the handle as a TiXmlNode. This may return null.
TiXmlNode* Node() const { return node; }
/// Return the handle as a TiXmlElement. This may return null.
TiXmlElement* Element() const { return ( ( node && node->ToElement() ) ? node->ToElement() : 0 ); }
/// Return the handle as a TiXmlText. This may return null.
TiXmlText* Text() const { return ( ( node && node->ToText() ) ? node->ToText() : 0 ); }
/// Return the handle as a TiXmlUnknown. This may return null;
TiXmlUnknown* Unknown() const { return ( ( node && node->ToUnknown() ) ? node->ToUnknown() : 0 ); }
private:
TiXmlNode* node;
};
#endif
| [
"timbrug@c2eab908-c631-11dd-927d-974589228060"
] | [
[
[
1,
1358
]
]
] |
0024e156229922419d17e7b03073116f763f6c54 | 584d088c264ac58050ed0757b08d032b6c7fc83b | /FileDiffTool/Diff/DiffDlg.cpp | 8e26b15940af22e75d38808aeb83ecf9b80c4468 | [] | no_license | littlewingsoft/lunaproject | a843ca37c04bdc4e1e4e706381043def1789ab39 | 9102a39deaad74b2d73ee0ec3354f37f6f85702f | refs/heads/master | 2020-05-30T15:21:20.515967 | 2011-02-04T18:41:43 | 2011-02-04T18:41:43 | 32,302,109 | 0 | 0 | null | null | null | null | UHC | C++ | false | false | 7,190 | cpp | // DiffDlg.cpp : 구현 파일
//
#include "stdafx.h"
#include "DiffDlg.h"
CFileDropListCtrl g_kList ;
CDiffDlg* g_pkMainDlg= 0;
CRITICAL_SECTION cs;
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
// 응용 프로그램 정보에 사용되는 CAboutDlg 대화 상자입니다.
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// 대화 상자 데이터입니다.
enum { IDD = IDD_ABOUTBOX };
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV 지원입니다.
// 구현입니다.
protected:
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
END_MESSAGE_MAP()
// CDiffDlg 대화 상자
CDiffDlg::CDiffDlg(CWnd* pParent /*=NULL*/)
: CDialog(CDiffDlg::IDD, pParent)
{
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
g_pkMainDlg = this;
}
void CDiffDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//g_kList = new CFileDropListCtrl();
DDX_Control(pDX, IDC_LIST3, g_kList);//
}
BEGIN_MESSAGE_MAP(CDiffDlg, CDialog)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
//}}AFX_MSG_MAP
ON_BN_CLICKED(IDC_BUTTON1, &CDiffDlg::OnBnClickedButton1)
ON_WM_DESTROY()
ON_BN_CLICKED(IDC_BUTTON2, &CDiffDlg::OnBnClickedButton2)
ON_BN_CLICKED(IDC_BUTTON3, &CDiffDlg::OnBnClickedButton3)
ON_BN_CLICKED(IDC_BUTTON4, &CDiffDlg::OnBnClickedButton4)
ON_WM_CLOSE()
ON_WM_TIMER()
END_MESSAGE_MAP()
// CDiffDlg 메시지 처리기
BOOL CDiffDlg::OnInitDialog()
{
InitializeCriticalSection( &cs );
m_bCancelThread = FALSE;
m_bDestroy = FALSE;
CDialog::OnInitDialog();
// 시스템 메뉴에 "정보..." 메뉴 항목을 추가합니다.
// IDM_ABOUTBOX는 시스템 명령 범위에 있어야 합니다.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// 이 대화 상자의 아이콘을 설정합니다. 응용 프로그램의 주 창이 대화 상자가 아닐 경우에는
// 프레임워크가 이 작업을 자동으로 수행합니다.
SetIcon(m_hIcon, TRUE); // 큰 아이콘을 설정합니다.
SetIcon(m_hIcon, FALSE); // 작은 아이콘을 설정합니다.
// TODO: 여기에 추가 초기화 작업을 추가합니다.
//CListCtrl* aa= (CListCtrl*)GetDlgItem( IDC_LIST3 );
//int nIndex = aa->InsertItem( LVIF_TEXT|LVIF_STATE, 0, L"aa",0,LVIS_SELECTED,0,0);
//aa->SetItemText(nIndex, 1, L"bbbfffffffffffffffffffffffffffffffffffffffffffffff" );
//aa->SetItemText(nIndex, 2, L"181818181818" );
// aa->DeleteAllItems();
//DragAcceptFiles();
CFileDropListCtrl::DROPLISTMODE dropMode;
dropMode.iMask = CFileDropListCtrl::DL_ACCEPT_FILES |
CFileDropListCtrl::DL_ACCEPT_FOLDERS |
CFileDropListCtrl::DL_ALLOW_DUPLICATES;
g_kList.SetDropMode(dropMode);
g_kList.InsertColumn(0, L"FileName",0,256,-1 );
g_kList.InsertColumn(1, L"CRC32 CheckSum",0,120,-1 );
g_kList.InsertColumn(2, L"FullPath",0,420,-1 );
g_pkMainDlg->SetDlgItemInt( IDC_EDIT1, 0 );
return TRUE; // 포커스를 컨트롤에 설정하지 않으면 TRUE를 반환합니다.
}
void CDiffDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// 대화 상자에 최소화 단추를 추가할 경우 아이콘을 그리려면
// 아래 코드가 필요합니다. 문서/뷰 모델을 사용하는 MFC 응용 프로그램의 경우에는
// 프레임워크에서 이 작업을 자동으로 수행합니다.
void CDiffDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // 그리기를 위한 디바이스 컨텍스트
SendMessage(WM_ICONERASEBKGND, reinterpret_cast<WPARAM>(dc.GetSafeHdc()), 0);
// 클라이언트 사각형에서 아이콘을 가운데에 맞춥니다.
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// 아이콘을 그립니다.
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// 사용자가 최소화된 창을 끄는 동안에 커서가 표시되도록 시스템에서
// 이 함수를 호출합니다.
HCURSOR CDiffDlg::OnQueryDragIcon()
{
return static_cast<HCURSOR>(m_hIcon);
}
void CDiffDlg::OnBnClickedButton1()
{
CFileDialog fileDlg( TRUE);
int iReturn = fileDlg.DoModal();
}
void CDiffDlg::OnDestroy()
{
// SuspendThread(g_hThread ); // thread 멈춤.
// ResumeThread( g_hThread );//다시 시작시킨다.
// WaitForSingleObject( g_kList.m_hEvent, INFINITE ); //메인스레드(현재 창)은 대기
//스레드에서 SetEvent 해줄때까지 기다린다.
// EnterCriticalSection( &cs );
// LeaveCriticalSection( &cs );
m_bCancelThread = TRUE; // 플레그 설정한다.
CDialog::OnDestroy();
DeleteCriticalSection(&cs );
}
void CDiffDlg::OnBnClickedButton2()
{
// TODO: 여기에 컨트롤 알림 처리기 코드를 추가합니다.
g_hThread = 0;
m_bCancelThread = true;
g_kList.DeleteAllItems();
g_pkMainDlg->SetDlgItemInt( IDC_EDIT1, 0 );
g_pkMainDlg->SetDlgItemInt( IDC_EDIT2, 0 );
CProgressCtrl* pkPro = (CProgressCtrl*)g_pkMainDlg->GetDlgItem( IDC_PROGRESS1 );
pkPro->SetPos(0);
}
void CDiffDlg::OnBnClickedButton3()
{
}
void CDiffDlg::OnBnClickedButton4()
{
}
void CDiffDlg::OnClose()
{
if( g_hThread == 0 )
{ // 쓰레드가 돌지 않는다면 바로 종료.
PostMessage(WM_CLOSE, 0, 0);
CDialog::OnClose();
}else
{
// 쓰레드가 돌고있다면 이 문맥으로 넘어감.
int ret = MessageBox( _T("Until Processed Are you Have Do it now?"), _T("NOTICE") , MB_YESNO );
// 지금끝낼꺼냐고
// 물으면 스레드가 동작중인지 체크후 동작중이라면비정상 종료후 Cialog::OnClose 하게끔 만든다.
if( ret == IDYES )
{
m_bDestroy = true;
m_bCancelThread = true;
}
else
{
m_bDestroy = false;
m_bCancelThread = false;
}
}
}
BOOL CDiffDlg::PreTranslateMessage(MSG* pMsg)
{
// TODO: 여기에 특수화된 코드를 추가 및/또는 기본 클래스를 호출합니다.
//switch( pMsg->message )
//{
//case WM_DESTROY:
//case WM_CLOSE:
// return TRUE;
// //OnDestroy();
//}
return CDialog::PreTranslateMessage(pMsg);
}
void CDiffDlg::OnTimer(UINT_PTR nIDEvent)
{
// TODO: 여기에 메시지 처리기 코드를 추가 및/또는 기본값을 호출합니다.
switch( nIDEvent )
{
case WM_CLOSE:
OnClose();
break;
}
CDialog::OnTimer(nIDEvent);
}
| [
"jungmoona@2e9c511a-93cf-11dd-bb0a-adccfa6872b9"
] | [
[
[
1,
286
]
]
] |
fc4229560410967d59e5a9513ca77298b978dadc | 3965e5c3231c720938cc10202d2baf5443352ffd | /optimization/numerical_base/md_task_solver.cpp | aa35b33d21d0e8683f4f2729a6a855e6e1643885 | [] | no_license | smi13/semester06 | 4224f691677cea6769d7d06acbb8cacbe60f37d8 | 10cd78eb98ca26b46d133b805be5bef06a8ee136 | refs/heads/master | 2021-03-12T21:33:59.363142 | 2010-08-25T22:52:55 | 2010-08-25T22:52:55 | 862,620 | 1 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 326 | cpp | #include "md_task_solver.h"
MdTaskSolver::MdTaskSolver( MdTask &T ) : _T(T), _iterCounter(0), _eps(1e-1)
{
}
int MdTaskSolver::getIterCounter()
{
return _iterCounter;
}
void MdTaskSolver::resetIterCounter()
{
_iterCounter = 0;
}
void MdTaskSolver::setEps( double new_eps )
{
_eps = new_eps;
}
| [
"[email protected]"
] | [
[
[
1,
20
]
]
] |
ac5b41aa3be52e83f96a86d9c46ea0d1230c6608 | ee636be1d3c3ab19b23251beb1292d006db0a4df | /Arranger/src/itmFurniture.h | f7f5ee574669611594d959022792118f92254693 | [] | no_license | arturo182/OOP | 6f5084f515fc34f9b0be95298538f0f4ce0bbb0e | 978aa6f13c62850593ffcca0e314218e297180f9 | refs/heads/master | 2020-06-05T13:27:36.779823 | 2011-02-28T07:36:32 | 2011-02-28T07:36:32 | 1,420,589 | 0 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 937 | h | #ifndef ITMFURNITURE_H
#define ITMFURNITURE_H
#include <QtGui/QGraphicsRectItem>
class itmRoom;
class itmFurniture: public QGraphicsRectItem
{
public:
itmFurniture(QString fileName);
enum { Type = UserType + 2 };
int type() const { return Type; }
QString fileName() { return m_fileName; }
int contentType() { return m_contentType; }
int contentLimit() { return m_contentLimit; }
int marginVertical() { return m_marginVertical; }
int marginHorizontal() { return m_marginHorizontal; }
QColor color() { return m_color; }
int width() { return m_width; }
int height() { return m_height; }
private:
itmRoom *m_room;
int m_contentType;
int m_contentLimit;
int m_marginVertical;
int m_marginHorizontal;
QString m_fileName;
QString m_name;
QColor m_color;
int m_width;
int m_height;
};
#endif // ITMFURNITURE_H
| [
"[email protected]"
] | [
[
[
1,
39
]
]
] |
516701bd39bd1d6396333a6d6e22a1e04777fa0e | b546f33f58d2fad0c6fd1bb431532ab6124c118a | /SecretaryPage.h | 108d93314fd4205cc2758f0a0fd58963c6047477 | [
"MIT"
] | permissive | hacker/T42 | cdcc02f91d52262374f1e0b6f286e387bfb9b582 | 025f8c9b1a478eed9dcb9e0ac13b9e26e955860a | refs/heads/master | 2021-01-20T11:59:58.800561 | 2005-08-06T13:59:18 | 2005-08-06T13:59:18 | 892,107 | 2 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 1,348 | h | // SecretaryPage.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CSecretaryPage dialog
class CSecretaryPage : public CPropertyPage
{
DECLARE_DYNCREATE(CSecretaryPage)
// Construction
public:
void SetWinLimit();
void SetBytesLimit();
void SetTimeLimit();
CSecretaryPage();
~CSecretaryPage();
// Dialog Data
//{{AFX_DATA(CSecretaryPage)
enum { IDD = IDD_OPTIONS_SECRETARY };
CButton m_bLimitWinCtl;
CSpinButtonCtrl m_WinSpinCtl;
CSpinButtonCtrl m_TimeSpinCtl;
CEdit m_limitWinCtl;
CSpinButtonCtrl m_CharSpinCtl;
CEdit m_limitTimeCtl;
CButton m_bLimitTimeCtl;
CButton m_bLimitBytesCtl;
CEdit m_limitBytesCtl;
UINT m_limitBytes;
BOOL m_bLimitBytes;
BOOL m_bLimitTime;
CString m_Greeting;
UINT m_limitTime;
BOOL m_bLimitWin;
UINT m_limitWin;
//}}AFX_DATA
// Overrides
// ClassWizard generate virtual function overrides
//{{AFX_VIRTUAL(CSecretaryPage)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CSecretaryPage)
virtual BOOL OnInitDialog();
afx_msg void OnDobytelimit();
afx_msg void OnDotimelimit();
afx_msg void OnDowinlimit();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
| [
"[email protected]"
] | [
[
[
1,
59
]
]
] |
e3f947c8aed28ab9057f31585931632b1a72e795 | 4b0f51aeecddecf3f57a29ffa7a184ae48f1dc61 | /CleanProject/ParticleUniverse/include/ParticleEventHandlers/ParticleUniverseDoEnableComponentEventHandlerFactory.h | b1c7d191d49da963ef99ac3714f1e2476a1824f6 | [] | no_license | bahao247/apeengine2 | 56560dbf6d262364fbc0f9f96ba4231e5e4ed301 | f2617b2a42bdf2907c6d56e334c0d027fb62062d | refs/heads/master | 2021-01-10T14:04:02.319337 | 2009-08-26T08:23:33 | 2009-08-26T08:23:33 | 45,979,392 | 0 | 1 | null | null | null | null | UTF-8 | C++ | false | false | 2,082 | h | /*
-----------------------------------------------------------------------------
This source file is part of the Particle Universe product.
Copyright (c) 2006-2008 Henry van Merode
Usage of this program is free for non-commercial use and licensed under the
the terms of the GNU Lesser General Public License.
You should have received a copy of the GNU Lesser General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA, or go to
http://www.gnu.org/copyleft/lesser.txt.
-----------------------------------------------------------------------------
*/
#ifndef __PU_DO_ENABLE_COMPONENT_EVENT_HANDLER_FACTORY_H__
#define __PU_DO_ENABLE_COMPONENT_EVENT_HANDLER_FACTORY_H__
#include "ParticleUniversePrerequisites.h"
#include "ParticleUniverseEventHandlerFactory.h"
#include "ParticleUniverseDoEnableComponentEventHandlerTokens.h"
#include "ParticleUniverseDoEnableComponentEventHandler.h"
namespace ParticleUniverse
{
/** This factory class is responsible for creation of a DoEnableComponentEventHandler.
*/
class _ParticleUniverseExport DoEnableComponentEventHandlerFactory : public ParticleEventHandlerFactory
{
public:
DoEnableComponentEventHandlerFactory(void) {};
virtual ~DoEnableComponentEventHandlerFactory(void) {};
/** See ParticleEventHandlerFactory */
virtual Ogre::String getEventHandlerType(void) const
{
return "DoEnableComponent";
}
/** See ParticleEventHandlerFactory */
virtual ParticleEventHandler* createEventHandler(void)
{
return _createEventHandler<DoEnableComponentEventHandler>();
}
/** See ParticleEventHandlerFactory */
virtual void setupTokenDefinitions(ITokenRegister* tokenRegister)
{
// Delegate to mDoEnableComponentEventHandlerTokens
mDoEnableComponentEventHandlerTokens.setupTokenDefinitions(tokenRegister);
}
protected:
DoEnableComponentEventHandlerTokens mDoEnableComponentEventHandlerTokens;
};
}
#endif
| [
"pablosn@06488772-1f9a-11de-8b5c-13accb87f508"
] | [
[
[
1,
59
]
]
] |
eb5f0c66611be3154560c9682d40673995eeec92 | f252ab3c994811efa57be24b8a7481e781bcf290 | /crypto-cretin/Components.hpp | f79b80a512e8acf01a17443986cf5f5024741600 | [] | no_license | WestleyArgentum/crypto-cretin | cdde937702c0636662f00b2dd54c2c505a1cd0ab | 958095c9fe233363c39f1648a58395ec90f161c2 | refs/heads/master | 2020-08-23T16:55:40.164548 | 2010-12-04T21:56:39 | 2010-12-04T21:56:39 | 33,832,437 | 0 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 1,269 | hpp | #pragma once
#include "Window.hpp" // IWindowComponent
struct ComponentInfo
{
ComponentInfo( DWORD style, unsigned posx, unsigned posy, unsigned width, unsigned height );
DWORD style_;
unsigned posx_;
unsigned posy_;
unsigned width_;
unsigned height_;
}; // struct ComponentInfo
class Textbox : public IWindowComponent
{
public:
Textbox( const std::string &name, const ComponentInfo &info );
virtual HWND Create( HWND parent, HINSTANCE hInstance );
virtual void Init( void );
void SetTextLimit( unsigned limit );
void SetText( const std::string &str );
std::string GetText( void );
void AddText( const std::string &str );
void Clear( void );
private:
static LRESULT CALLBACK EditProc( HWND hWndEdit, UINT msg, WPARAM wParam, LPARAM lParam );
private:
std::string name_;
ComponentInfo info_;
unsigned limit_;
HWND handle_;
WNDPROC wndProc_;
}; // Textbox
class Button : public IWindowComponent
{
public:
Button( const std::string &name, int id, const ComponentInfo &info );
virtual HWND Create( HWND parent, HINSTANCE hInstance );
private:
std::string name_; // Button name.
ComponentInfo info_;
int id_;
HWND handle_;
}; // Button
| [
"[email protected]"
] | [
[
[
1,
58
]
]
] |
91eeb063706b55ac22f008b9548050eda4acb7eb | cd07acbe92f87b59260478f62a6f8d7d1e218ba9 | /src/形态分割算法I/SingleSpermRecognition.h | 4a6a93181758b8183759ce39e98f82e51fb11e6a | [] | no_license | niepp/sperm-x | 3a071783e573d0c4bae67c2a7f0fe9959516060d | e8f578c640347ca186248527acf82262adb5d327 | refs/heads/master | 2021-01-10T06:27:15.004646 | 2011-09-24T03:33:21 | 2011-09-24T03:33:21 | 46,690,957 | 1 | 1 | null | null | null | null | GB18030 | C++ | false | false | 4,669 | h | /*******************************************************
* *
* SingleSpermRecognition.h *
* author: NPhard *
* Email: [email protected] *
* 2007/10/24 *
* 精子形态学分析: 单个精子形态学分割计算 *
* *
*******************************************************/
#if !defined(_CSINGLE_SPERM_RECOGNTION_H)
#define _CSINGLE_SPERM_RECOGNTION_H
// SingleSpermRecognition.h : header file
#include "SperMopyParameter.h"
#include "AllDataStructure.h"
#ifndef WIDTHBYTES
#define WIDTHBYTES(bits) (((bits) + 31) / 32 * 4)
#endif
#define PIEXL(lpSrc) RGB(*(lpSrc+2), *(lpSrc+1), *(lpSrc+0))
#define RED_PIEXL RGB(255,0,0)
#define GREEN_PIEXL RGB(0,255,0)
#define BLUE_PIEXL RGB(0,0,255)
#define YELLOW_PIXEL RGB(0,255,255)
#define BLACK_PIEXL RGB(0,0,0)
#define WHITE_PIEXL RGB(255,255,255)
#define GET_RED(rgb) ((BYTE)(rgb&0xFF))
#define GET_GREEN(rgb) ((BYTE)((rgb&0xFF00)>>8))
#define GET_BLUE(rgb) ((BYTE)((rgb&0xFF0000)>>16))
#define PI (2.0*acos(0))
typedef struct tagHole{
POINT holeSeed;
int area;
}Hole;
class CSingleSpermRecognition
{
// Construction
public:
// standard constructor
CSingleSpermRecognition(LPBITMAPINFOHEADER lpBmInfoSrc, LPBYTE lpBmDataSrc, vector<POINT>& RegionPoints, int r);
virtual ~CSingleSpermRecognition();
void OnSperMopySeg();
void OnSperMopyParamCalc();
SperMopyParameter m_SperMopyParameter; // 形态参数
// 当前处理图像
LPBITMAPINFOHEADER m_lpDibIHPro;
LPBYTE m_lpDibDataPro;
private:
// 保存原始位图灰度化结果
LPBITMAPINFOHEADER m_smSpermBIHPro;
LPBYTE m_smSpermBDPro;
vector<POINT>m_vRegionPoints; // 目标区域
CPoint m_CenterPos; // 矩形区域中心
BOOL **m_visit; // 访问标记数组
private:
// $1-----形态分割
// 保存整体分割后二值化图像
LPBITMAPINFOHEADER m_lpThrSegSavedIHPro;
LPBYTE m_lpThrSegSavedDataPro;
int m_iThreshold; // 整体分割阈值
int m_iThresholdFH; // 顶体和头部分割阈值
// $2-----参数计算
vector<CPoint>m_HeadEdgePoint; // 头部加顶体的轮廓边界点
vector<CPoint>m_TailEdgePoint; // 尾部轮廓边界点
vector<CPoint>m_HeadTailBoundary; // 头部和尾部交界线
CPoint m_ProlateTip[2]; // 长轴端点
CPoint m_MinorAxisTip[2]; // 短轴端点
CPoint m_TailTip; // 尾巴端点
private:
// $1-----形态分割
void OnGray(); // 灰度化
void MediaFilter(); // 中值滤波
void MeanFilter(); // 均值滤波(高斯平滑)
void SaveGrayDib(); // 保存灰度化图像
// void OnOtsu(); // 目标整体分割
void OnSegment();
void SaveSegDib(); // 保存整体分割后二值化图像
void OnErosion();
void OnExpand();
void OnTagOtsu(); // 顶体和头部分割
void OnTagThreshold();
void OnExpandHead();
void OnErosionHead();
void OnMarkTail(); // 标记尾部
void CopySperm(POINT p, LPBYTE lpData); // 拷贝目标,去掉杂质
void OnCopySperm();
void OnExpandTail();
int GetRegionArea(POINT p);
void SearchHole(vector<POINT>&);
void OnFillHole(vector<POINT>&);
void CopyHead(POINT p, LPBYTE& lpTemp); // 拷贝头部
POINT GetSeed(CPoint p);
void CopyTail(POINT p, LPBYTE& lpTemp); // 拷贝尾部
void HandleTailCross(); // 处理尾部交叉情况
void FilterConglutinate(); // 过滤粘连物
void SpermThining(); // 单层细化
// $2-----参数计算
void OnGetHeadEdge(); // 轮廓提取
double GetLength();
double GetWidth();
double GetArea();
double GetPerforArea();
double GetHeadArea();
double GetPerimeter();
double GetTailLength();
double GetTailWidth();
double GetTailAngle();
void OnMarkEllipse(); // 标记椭圆轮廓
void OnMarkProlate(); // 标记长轴
void OnMarkMinorAxis(); // 标记短轴
void OnMarkTailAxis(); // 标记尾轴
double distance(CPoint p, CPoint q);
BOOL IsAllPiexlsInLineP_QAreGreen(POINT p, POINT q);
};
#endif // !defined(_CSINGLE_SPERM_RECOGNTION_H)
| [
"harithchen@e030fd90-5f31-5877-223c-63bd88aa7192"
] | [
[
[
1,
157
]
]
] |
00d9525fb28935a4f82f8a784ebd71af012e980f | edc5deb5739fdae8494f72380b2d931ec271ebfe | /src/imatrix.hpp | a1824aed0d18c92952abb6438d0cd75622c1ba72 | [] | no_license | shuncox/mocapfileimporter | 0d1f5f00ed8b5637261b00bd07f7d57dfbd04245 | ae8a9b45826c81680ff159beb0a9a185843d27c8 | refs/heads/master | 2021-01-10T22:28:27.250839 | 2009-01-08T15:13:57 | 2009-01-08T15:13:57 | 33,865,596 | 0 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 3,230 | hpp | ////////////////////////////////////////////////////////////////////////////
//
// iMatrix
// Copyright(c) Shun Cox
//
////////////////////////////////////////////////////////////////////////////
#ifndef __IMATRIX_HPP__
#define __IMATRIX_HPP__
// We are in namespace "imath" now
// DO NOT including any header file here
template <typename T>
class iVector;
////////////////////////////////////////////////////////////////////////////
// class for 4x4 matrices
template <typename T>
class iMatrix {
T m[16];
public:
// initialization
iMatrix() {
clear();
}
inline void clear() {
memset(m, 0, sizeof(m));
}
iMatrix(const iMatrix<T> &m1) {
for (unsigned int i = 0; i < 16; i ++) m[i] = m1[i];
}
iMatrix(const T m1[]) {
for (unsigned int i = 0; i < 16; i ++) m[i] = m1[i];
}
// access elements
T& operator()(unsigned int row, unsigned col) {
if ((row > 3) && (col > 3)) throw badIndex("Matrix subscript out of bounds");
return m[row * 4 + col];
}
T operator()(unsigned int row, unsigned col) const {
if ((row > 3) && (col > 3)) throw badIndex("const Matrix subscript out of bounds");
return m[row * 4 + col];
}
T& operator[](unsigned int idx) {
if (idx > 15) throw badIndex("Matrix subscript out of bounds");
return m[idx];
}
T operator[](unsigned int idx) const {
if (idx > 15) throw badIndex("const Matrix subscript out of bounds");
return m[idx];
}
// addition
iMatrix<T> operator+(const iMatrix<T> &m1) {
iMatrix<T> m2;
for (unsigned int i = 0; i < 16; i ++) m2[i] = m[i] + m1[i];
return m2;
}
// multiplication with another 4x4 matrix
iMatrix<T> operator*(const iMatrix<T> &m1) {
iMatrix<T> m2;
unsigned baseIdx;
for (unsigned int row = 0; row < 4; row ++) {
baseIdx = row * 4;
for (unsigned int col = 0; col < 4; col ++) {
m2(row, col) =
m[baseIdx + 0] * m1(0, col) +
m[baseIdx + 1] * m1(1, col) +
m[baseIdx + 2] * m1(2, col) +
m[baseIdx + 3] * m1(3, col);
}
}
return m2;
}
// multiplication with a vector
iVector<T> operator*(const iVector<T> &v1) {
iVector<T> v2;
v2.x = v1.x * m[0] + v1.y * m[1] + v1.z * m[2] + m[3];
v2.y = v1.x * m[4] + v1.y * m[5] + v1.z * m[6] + m[7];
v2.z = v1.x * m[8] + v1.y * m[9] + v1.z * m[10] + m[11];
return v2;
}
// assign a value
iMatrix<T>& operator=(const iMatrix<T> &m1) {
for (unsigned int i = 0; i < 16; i ++) m[i] = m1[i];
return *this;
}
friend std::ostream& operator<<(std::ostream &out, iMatrix<T> &temp) {
temp.output(out);
return out;
}
private:
// overriding standard output operator
void output(std::ostream &out) {
unsigned int idx = 0;
out << "[";
for (unsigned int row = 0; row < 4; row ++) {
for (unsigned int col = 0; col < 4; col ++) {
out << "\t" << m[idx ++];
}
if (3 == row) out << "\t]";
out << endl;
}
}
};
////////////////////////////////////////////////////////////////////////////
// class for exception
class badIndex {
std::string msg; // message of exception
public:
badIndex() {};
badIndex(std::string str) : msg(str) {}
};
#endif // __IMATRIX_HPP__
| [
"shuncox@50fdbc7c-dc67-11dd-9759-139c9ab14fc6"
] | [
[
[
1,
133
]
]
] |
c0689797ff0f356161862181828916d990141959 | c5534a6df16a89e0ae8f53bcd49a6417e8d44409 | /trunk/nGENE Proj/ScreenOverlayBatched.cpp | e1811a5f3eef12cf531e937964c9b81fad544d90 | [] | no_license | svn2github/ngene | b2cddacf7ec035aa681d5b8989feab3383dac012 | 61850134a354816161859fe86c2907c8e73dc113 | refs/heads/master | 2023-09-03T12:34:18.944872 | 2011-07-27T19:26:04 | 2011-07-27T19:26:04 | 78,163,390 | 2 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 7,434 | cpp | /*
---------------------------------------------------------------------------
This source file is part of nGENE Tech.
Copyright (c) 2006- Wojciech Toman
This program is free software.
File: ScreenOverlayBatched.cpp
Version: 0.08
---------------------------------------------------------------------------
*/
#include "PrecompiledHeaders.h"
#include "ScreenOverlayBatched.h"
#include "Material.h"
#include "Renderer.h"
#include "RenderPass.h"
#include "RenderTechnique.h"
#include "StateManager.h"
#include "VertexBufferManager.h"
#include "VertexDeclaration.h"
namespace nGENE
{
// Initialize static members
TypeInfo ScreenOverlayBatched::Type(L"ScreenOverlayBatched", &ScreenOverlay::Type);
ScreenOverlayBatched::ScreenOverlayBatched(const RECT_FLOAT& _rect, uint _batchSize):
ScreenOverlay(_rect),
m_nCurrentIndex(0),
m_nGSMask(0),
m_pIVB(NULL),
m_pVertices(NULL),
m_pIndices(NULL),
m_kBatchSize(_batchSize)
{
init();
}
//----------------------------------------------------------------------
ScreenOverlayBatched::ScreenOverlayBatched(float _x, float _y, float _width,
float _height, uint _batchSize):
ScreenOverlay(_x, _y, _width, _height),
m_nCurrentIndex(0),
m_nGSMask(0),
m_pIVB(NULL),
m_pVertices(NULL),
m_pIndices(NULL),
m_kBatchSize(_batchSize)
{
init();
}
//----------------------------------------------------------------------
ScreenOverlayBatched::~ScreenOverlayBatched()
{
cleanup();
}
//----------------------------------------------------------------------
void ScreenOverlayBatched::cleanup()
{
m_pMaterial = NULL;
m_pVB = NULL;
}
//----------------------------------------------------------------------
void ScreenOverlayBatched::init()
{
VertexBufferManager& manager = VertexBufferManager::getSingleton();
INDEXEDBUFFER_DESC ivbDesc;
ivbDesc.indicesNum = m_kBatchSize * 6;
ivbDesc.type = IVB_DYNAMIC;
m_pIVB = manager.createIndexedBuffer(ivbDesc);
VERTEXBUFFER_DESC vbDesc;
vbDesc.verticesNum = m_kBatchSize * 4;
vbDesc.primitivesNum = m_kBatchSize * 2;
vbDesc.primitivesType = PT_TRIANGLELIST;
vbDesc.type = VB_DYNAMIC;
vbDesc.indices = m_pIVB;
vbDesc.vertexSize = sizeof(SVertex2D);
vbDesc.vertexDeclaration = manager.getVertexDeclaration(L"Declaration2D");
m_pVB = manager.createVertexBuffer(vbDesc);
}
//----------------------------------------------------------------------
void ScreenOverlayBatched::lock()
{
// Lock buffers
m_pVB->lock(0, 0, (void**)(&m_pVertices));
m_pIVB->lock(0, 0, (void**)(&m_pIndices));
}
//----------------------------------------------------------------------
void ScreenOverlayBatched::unlock()
{
// Unlock buffers
m_pVB->unlock();
m_pIVB->unlock();
}
//----------------------------------------------------------------------
void ScreenOverlayBatched::begin()
{
Renderer& renderer = Renderer::getSingleton();
// Save current render state
RENDER_STATE renderState = renderer.getRenderState();
StateManager::getSingleton().push(renderState);
m_OldFillMode = renderer.getFillMode();
m_OldCullMode = renderer.getCullingMode();
m_nGSMask = renderer.getGlobalStatesMask();
if(m_OldCullMode != CULL_NONE)
{
if(renderer.isGlobalState(GS_CULLING))
renderer.setGlobalState(GS_CULLING, false);
renderer.setCullingMode(CULL_NONE);
}
if(m_OldFillMode != FILL_SOLID)
{
if(renderer.isGlobalState(GS_FILLMODE))
renderer.setGlobalState(GS_FILLMODE, false);
}
renderer.set2DMode();
// Lock buffers
lock();
}
//----------------------------------------------------------------------
void ScreenOverlayBatched::end()
{
// Draw anything left
if(m_nCurrentIndex)
flush();
unlock();
Renderer& renderer = Renderer::getSingleton();
// Restore previous render states
RENDER_STATE renderState = StateManager::getSingleton().pop();
renderer.setCullingMode(m_OldCullMode);
renderer.setFillMode(m_OldFillMode);
renderer.setGlobalStatesMask(m_nGSMask);
renderer.restore3DMode();
}
//----------------------------------------------------------------------
void ScreenOverlayBatched::flush()
{
if(!m_pMaterial)
{
Log::log(LET_ERROR, L"nGENE", __WFILE__, __WFUNCTION__, __LINE__,
L"Screen overlay does not have material assigned!");
return;
}
unlock();
m_pMaterial->bind();
Renderer& renderer = Renderer::getSingleton();
RENDER_STATE& renderState = StateManager::getSingleton().top();
FILL_MODE oldFillMode = renderer.getFillMode();
uint globalStates = renderer.getGlobalStatesMask();
if(renderState.culling != CULL_NONE)
{
if(renderer.isGlobalState(GS_CULLING))
renderer.setGlobalState(GS_CULLING, false);
renderer.setCullingMode(CULL_NONE);
}
if(oldFillMode != FILL_SOLID)
{
if(renderer.isGlobalState(GS_FILLMODE))
renderer.setGlobalState(GS_FILLMODE, false);
}
m_pVB->prepare();
Matrix4x4 matWorld;
renderer.setWorldMatrix(matWorld);
RenderTechnique* pTechnique = m_pMaterial->getActiveRenderTechnique();
for(uint i = 0; i < pTechnique->getPassesNum(); ++i)
{
RenderPass& pass = pTechnique->getRenderPass(i);
// Scene pass, so skip it
if(pass.getRenderingOrder() == DO_SCENE || !pass.isEnabled())
continue;
pass.bind();
pass.update();
m_pVB->render((m_nCurrentIndex << 2), (m_nCurrentIndex << 1));
pass.unbind();
}
m_pMaterial->unbind();
// Restore previous states
renderer.setFillMode(oldFillMode);
renderer.setGlobalStatesMask(globalStates);
lock();
m_nCurrentIndex = 0;
}
//----------------------------------------------------------------------
void ScreenOverlayBatched::render()
{
}
//----------------------------------------------------------------------
void ScreenOverlayBatched::render(const Vector2& _position, Real _width,
Real _height, const SRect<Real>& _src, const Colour& _colour)
{
if(m_nCurrentIndex == m_kBatchSize)
flush();
dword col = _colour.getDwordARGB();
Real fWidthEps = m_vecOffset.x;
Real fHeightEps = m_vecOffset.y;
SVertex2D quad[] =
{
{
Vector3(_position.x, _position.y, 0.5f),
col,
Vector2(_src.left + fWidthEps, _src.top + fHeightEps)
},
{
Vector3(_position.x + _width, _position.y, 0.5f),
col,
Vector2(_src.right - fWidthEps, _src.top + fHeightEps)
},
{
Vector3(_position.x + _width, _position.y + _height, 0.5f),
col,
Vector2(_src.right - fWidthEps, _src.bottom - fHeightEps)
},
{
Vector3(_position.x, _position.y + _height, 0.5f),
col,
Vector2(_src.left + fWidthEps, _src.bottom - fHeightEps)
}
};
uint index1 = (m_nCurrentIndex << 2);
uint index2 = m_nCurrentIndex * 6;
m_pVertices[index1++] = quad[0];
m_pVertices[index1++] = quad[1];
m_pVertices[index1++] = quad[2];
m_pVertices[index1] = quad[3];
index1 = (m_nCurrentIndex << 2);
m_pIndices[index2++] = index1;
m_pIndices[index2++] = index1 + 2;
m_pIndices[index2++] = index1 + 3;
m_pIndices[index2++] = index1;
m_pIndices[index2++] = index1 + 1;
m_pIndices[index2] = index1 + 2;
++m_nCurrentIndex;
}
//----------------------------------------------------------------------
}
| [
"Riddlemaster@fdc6060e-f348-4335-9a41-9933a8eecd57"
] | [
[
[
1,
277
]
]
] |
41cf6d05d7ddfa14000df097239103e88d523746 | cd0987589d3815de1dea8529a7705caac479e7e9 | /webkit/WebKit/win/WebURLProtectionSpace.cpp | 122ef3b84d9595d0353fdc4284cec07392902d35 | [
"BSD-2-Clause"
] | permissive | azrul2202/WebKit-Smartphone | 0aab1ff641d74f15c0623f00c56806dbc9b59fc1 | 023d6fe819445369134dee793b69de36748e71d7 | refs/heads/master | 2021-01-15T09:24:31.288774 | 2011-07-11T11:12:44 | 2011-07-11T11:12:44 | null | 0 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 10,619 | cpp | /*
* Copyright (C) 2007 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "WebKit.h"
#include "WebKitDLL.h"
#include "WebURLProtectionSpace.h"
#pragma warning(push, 0)
#include <WebCore/BString.h>
#pragma warning(pop)
using namespace WebCore;
// WebURLProtectionSpace ----------------------------------------------------------------
WebURLProtectionSpace::WebURLProtectionSpace(const ProtectionSpace& protectionSpace)
: m_refCount(0)
, m_protectionSpace(protectionSpace)
{
gClassCount++;
gClassNameCount.add("WebURLProtectionSpace");
}
WebURLProtectionSpace::~WebURLProtectionSpace()
{
gClassCount--;
gClassNameCount.remove("WebURLProtectionSpace");
}
WebURLProtectionSpace* WebURLProtectionSpace::createInstance()
{
WebURLProtectionSpace* instance = new WebURLProtectionSpace(ProtectionSpace());
instance->AddRef();
return instance;
}
WebURLProtectionSpace* WebURLProtectionSpace::createInstance(const ProtectionSpace& protectionSpace)
{
WebURLProtectionSpace* instance = new WebURLProtectionSpace(protectionSpace);
instance->AddRef();
return instance;
}
// IUnknown -------------------------------------------------------------------
HRESULT STDMETHODCALLTYPE WebURLProtectionSpace::QueryInterface(REFIID riid, void** ppvObject)
{
*ppvObject = 0;
if (IsEqualGUID(riid, IID_IUnknown))
*ppvObject = static_cast<IUnknown*>(this);
else if (IsEqualGUID(riid, CLSID_WebURLProtectionSpace))
*ppvObject = static_cast<WebURLProtectionSpace*>(this);
else if (IsEqualGUID(riid, IID_IWebURLProtectionSpace))
*ppvObject = static_cast<IWebURLProtectionSpace*>(this);
else
return E_NOINTERFACE;
AddRef();
return S_OK;
}
ULONG STDMETHODCALLTYPE WebURLProtectionSpace::AddRef(void)
{
return ++m_refCount;
}
ULONG STDMETHODCALLTYPE WebURLProtectionSpace::Release(void)
{
ULONG newRef = --m_refCount;
if (!newRef)
delete(this);
return newRef;
}
// IWebURLProtectionSpace -------------------------------------------------------------------
HRESULT STDMETHODCALLTYPE WebURLProtectionSpace::authenticationMethod(
/* [out, retval] */ BSTR* result)
{
switch (m_protectionSpace.authenticationScheme()) {
case ProtectionSpaceAuthenticationSchemeDefault:
*result = SysAllocString(WebURLAuthenticationMethodDefault);
break;
case ProtectionSpaceAuthenticationSchemeHTTPBasic:
*result = SysAllocString(WebURLAuthenticationMethodHTTPBasic);
break;
case ProtectionSpaceAuthenticationSchemeHTTPDigest:
*result = SysAllocString(WebURLAuthenticationMethodHTTPDigest);
break;
case ProtectionSpaceAuthenticationSchemeHTMLForm:
*result = SysAllocString(WebURLAuthenticationMethodHTMLForm);
break;
default:
ASSERT_NOT_REACHED();
return E_FAIL;
}
return S_OK;
}
HRESULT STDMETHODCALLTYPE WebURLProtectionSpace::host(
/* [out, retval] */ BSTR* result)
{
BString str = m_protectionSpace.host();
*result = str.release();
return S_OK;
}
static ProtectionSpaceAuthenticationScheme coreScheme(BSTR authenticationMethod)
{
ProtectionSpaceAuthenticationScheme scheme = ProtectionSpaceAuthenticationSchemeDefault;
if (BString(authenticationMethod) == BString(WebURLAuthenticationMethodDefault))
scheme = ProtectionSpaceAuthenticationSchemeDefault;
else if (BString(authenticationMethod) == BString(WebURLAuthenticationMethodHTTPBasic))
scheme = ProtectionSpaceAuthenticationSchemeHTTPBasic;
else if (BString(authenticationMethod) == BString(WebURLAuthenticationMethodHTTPDigest))
scheme = ProtectionSpaceAuthenticationSchemeHTTPDigest;
else if (BString(authenticationMethod) == BString(WebURLAuthenticationMethodHTMLForm))
scheme = ProtectionSpaceAuthenticationSchemeHTMLForm;
else
ASSERT_NOT_REACHED();
return scheme;
}
HRESULT STDMETHODCALLTYPE WebURLProtectionSpace::initWithHost(
/* [in] */ BSTR host,
/* [in] */ int port,
/* [in] */ BSTR protocol,
/* [in] */ BSTR realm,
/* [in] */ BSTR authenticationMethod)
{
static BString& webURLProtectionSpaceHTTPBString = *new BString(WebURLProtectionSpaceHTTP);
static BString& webURLProtectionSpaceHTTPSBString = *new BString(WebURLProtectionSpaceHTTPS);
static BString& webURLProtectionSpaceFTPBString = *new BString(WebURLProtectionSpaceFTP);
static BString& webURLProtectionSpaceFTPSBString = *new BString(WebURLProtectionSpaceFTPS);
ProtectionSpaceServerType serverType = ProtectionSpaceServerHTTP;
if (BString(protocol) == webURLProtectionSpaceHTTPBString)
serverType = ProtectionSpaceServerHTTP;
else if (BString(protocol) == webURLProtectionSpaceHTTPSBString)
serverType = ProtectionSpaceServerHTTPS;
else if (BString(protocol) == webURLProtectionSpaceFTPBString)
serverType = ProtectionSpaceServerFTP;
else if (BString(protocol) == webURLProtectionSpaceFTPSBString)
serverType = ProtectionSpaceServerFTPS;
else
ASSERT_NOT_REACHED();
m_protectionSpace = ProtectionSpace(String(host, SysStringLen(host)), port, serverType,
String(realm, SysStringLen(realm)), coreScheme(authenticationMethod));
return S_OK;
}
HRESULT STDMETHODCALLTYPE WebURLProtectionSpace::initWithProxyHost(
/* [in] */ BSTR host,
/* [in] */ int port,
/* [in] */ BSTR proxyType,
/* [in] */ BSTR realm,
/* [in] */ BSTR authenticationMethod)
{
static BString& webURLProtectionSpaceHTTPProxyBString = *new BString(WebURLProtectionSpaceHTTPProxy);
static BString& webURLProtectionSpaceHTTPSProxyBString = *new BString(WebURLProtectionSpaceHTTPSProxy);
static BString& webURLProtectionSpaceFTPProxyBString = *new BString(WebURLProtectionSpaceFTPProxy);
static BString& webURLProtectionSpaceSOCKSProxyBString = *new BString(WebURLProtectionSpaceSOCKSProxy);
ProtectionSpaceServerType serverType = ProtectionSpaceProxyHTTP;
if (BString(proxyType) == webURLProtectionSpaceHTTPProxyBString)
serverType = ProtectionSpaceProxyHTTP;
else if (BString(proxyType) == webURLProtectionSpaceHTTPSProxyBString)
serverType = ProtectionSpaceProxyHTTPS;
else if (BString(proxyType) == webURLProtectionSpaceFTPProxyBString)
serverType = ProtectionSpaceProxyFTP;
else if (BString(proxyType) == webURLProtectionSpaceSOCKSProxyBString)
serverType = ProtectionSpaceProxySOCKS;
else
ASSERT_NOT_REACHED();
m_protectionSpace = ProtectionSpace(String(host, SysStringLen(host)), port, serverType,
String(realm, SysStringLen(realm)), coreScheme(authenticationMethod));
return S_OK;
}
HRESULT STDMETHODCALLTYPE WebURLProtectionSpace::isProxy(
/* [out, retval] */ BOOL* result)
{
*result = m_protectionSpace.isProxy();
return S_OK;
}
HRESULT STDMETHODCALLTYPE WebURLProtectionSpace::port(
/* [out, retval] */ int* result)
{
*result = m_protectionSpace.port();
return S_OK;
}
HRESULT STDMETHODCALLTYPE WebURLProtectionSpace::protocol(
/* [out, retval] */ BSTR* result)
{
switch (m_protectionSpace.serverType()) {
case ProtectionSpaceServerHTTP:
*result = SysAllocString(WebURLProtectionSpaceHTTP);
break;
case ProtectionSpaceServerHTTPS:
*result = SysAllocString(WebURLProtectionSpaceHTTPS);
break;
case ProtectionSpaceServerFTP:
*result = SysAllocString(WebURLProtectionSpaceFTP);
break;
case ProtectionSpaceServerFTPS:
*result = SysAllocString(WebURLProtectionSpaceFTPS);
break;
default:
ASSERT_NOT_REACHED();
return E_FAIL;
}
return S_OK;
}
HRESULT STDMETHODCALLTYPE WebURLProtectionSpace::proxyType(
/* [out, retval] */ BSTR* result)
{
switch (m_protectionSpace.serverType()) {
case ProtectionSpaceProxyHTTP:
*result = SysAllocString(WebURLProtectionSpaceHTTPProxy);
break;
case ProtectionSpaceProxyHTTPS:
*result = SysAllocString(WebURLProtectionSpaceHTTPSProxy);
break;
case ProtectionSpaceProxyFTP:
*result = SysAllocString(WebURLProtectionSpaceFTPProxy);
break;
case ProtectionSpaceProxySOCKS:
*result = SysAllocString(WebURLProtectionSpaceSOCKSProxy);
break;
default:
ASSERT_NOT_REACHED();
return E_FAIL;
}
return S_OK;
}
HRESULT STDMETHODCALLTYPE WebURLProtectionSpace::realm(
/* [out, retval] */ BSTR* result)
{
BString bstring = m_protectionSpace.realm();
*result = bstring.release();
return S_OK;
}
HRESULT STDMETHODCALLTYPE WebURLProtectionSpace::receivesCredentialSecurely(
/* [out, retval] */ BOOL* result)
{
*result = m_protectionSpace.receivesCredentialSecurely();
return S_OK;
}
// WebURLProtectionSpace -------------------------------------------------------------------
const ProtectionSpace& WebURLProtectionSpace::protectionSpace() const
{
return m_protectionSpace;
}
| [
"[email protected]"
] | [
[
[
1,
287
]
]
] |
63653678ef4ed0172ba92a8f465390d7c846f68b | c95a83e1a741b8c0eb810dd018d91060e5872dd8 | /Game/ClientFxDLL/camwobblefx.h | 394fb29e9855542ddce8161cc9423963f9709035 | [] | no_license | rickyharis39/nolf2 | ba0b56e2abb076e60d97fc7a2a8ee7be4394266c | 0da0603dc961e73ac734ff365bfbfb8abb9b9b04 | refs/heads/master | 2021-01-01T17:21:00.678517 | 2011-07-23T12:11:19 | 2011-07-23T12:11:19 | 38,495,312 | 1 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 1,184 | h | //------------------------------------------------------------------
//
// MODULE : CAMWOBBLEFX.H
//
// PURPOSE : Defines class CCamWobbleFX
//
// CREATED : On 12/30/98 At 3:28:28 PM
//
//------------------------------------------------------------------
#ifndef __CAMWOBBLEFX__H_
#define __CAMWOBBLEFX__H_
// Includes....
#include "basefx.h"
class CCamWobbleProps : public CBaseFXProps
{
public:
CCamWobbleProps();
//this will take a list of properties and convert it to internal values
virtual bool ParseProperties(FX_PROP* pProps, uint32 nNumProps);
LTFLOAT m_fPeriod;
LTFLOAT m_xMultiplier;
LTFLOAT m_yMultiplier;
LTFLOAT m_fInnerDistSqrd;
LTFLOAT m_fOuterDistSqrd;
};
class CCamWobbleFX : public CBaseFX
{
protected : // Members...
const CCamWobbleProps* GetProps() { return (const CCamWobbleProps*)m_pProps; }
LTFLOAT m_xFovAnchor;
LTFLOAT m_yFovAnchor;
public : // Methods...
CCamWobbleFX();
~CCamWobbleFX();
bool Init(ILTClient *pClientDE, FX_BASEDATA *pData, const CBaseFXProps *pProps);
void Term();
bool Update(float tmCur);
};
#endif | [
"[email protected]"
] | [
[
[
1,
55
]
]
] |
847e200ba51c4ba00bfeb687cb5b836727cc2523 | c95a83e1a741b8c0eb810dd018d91060e5872dd8 | /libs/STLPort-4.0/src/string.cpp | acfe419f44632b469c26886505165247414b764f | [
"LicenseRef-scancode-stlport-4.5"
] | permissive | rickyharis39/nolf2 | ba0b56e2abb076e60d97fc7a2a8ee7be4394266c | 0da0603dc961e73ac734ff365bfbfb8abb9b9b04 | refs/heads/master | 2021-01-01T17:21:00.678517 | 2011-07-23T12:11:19 | 2011-07-23T12:11:19 | 38,495,312 | 1 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 598 | cpp | # include "stlport_prefix.h"
#include <string>
__STL_BEGIN_NAMESPACE
__STL_DECLSPEC const char* __STL_CALL
__get_c_string(const string& __str) {
return __str.c_str();
}
# ifndef __STL_NO_FORCE_INSTANTIATE
template class __STL_CLASS_DECLSPEC allocator<char>;
template class __STL_CLASS_DECLSPEC _String_base<char, allocator<char> >;
# ifdef __STL_DEBUG
template class __STL_CLASS_DECLSPEC _Nondebug_string<char, char_traits<char>, allocator<char> >;
# endif
template class basic_string<char, char_traits<char>, allocator<char> >;
# endif
__STL_END_NAMESPACE
| [
"[email protected]"
] | [
[
[
1,
26
]
]
] |
3152c7ecdbba9d4cd2e53ce0bdb82fefb7ae76eb | 9d6d89a97c85abbfce7e2533d133816480ba8e11 | /src/Engine/Exception/ExceptionNoLoader.h | 0595c179ce1974604217c2747734afb4f99510fe | [] | no_license | polycraft/Bomberman-like-reseau | 1963b79b9cf5d99f1846a7b60507977ba544c680 | 27361a47bd1aa4ffea972c85b3407c3c97fe6b8e | refs/heads/master | 2020-05-16T22:36:22.182021 | 2011-06-09T07:37:01 | 2011-06-09T07:37:01 | 1,564,502 | 1 | 2 | null | null | null | null | UTF-8 | C++ | false | false | 339 | h | #ifndef EXCEPTIONNOLOADER_H
#define EXCEPTIONNOLOADER_H
#include <exception>
namespace Engine
{
class ExceptionNoLoader : public std::exception
{
public:
ExceptionNoLoader()throw();
virtual ~ExceptionNoLoader() throw();
virtual const char* what() const throw();
};
}
#endif // EXCEPTIONNOLOADER_H
| [
"[email protected]"
] | [
[
[
1,
16
]
]
] |
474b6b8c90fd00a66a2f00c9120b255fd2f0b5af | d37a1d5e50105d82427e8bf3642ba6f3e56e06b8 | /DVR/VPKServer/Utilities.h | 1fcc802e99d5d6b2333855a513da5e5eff14f75c | [] | no_license | 080278/dvrmd-filter | 176f4406dbb437fb5e67159b6cdce8c0f48fe0ca | b9461f3bf4a07b4c16e337e9c1d5683193498227 | refs/heads/master | 2016-09-10T21:14:44.669128 | 2011-10-17T09:18:09 | 2011-10-17T09:18:09 | 32,274,136 | 0 | 0 | null | null | null | null | GB18030 | C++ | false | false | 880 | h | // Utilities.h: 定义的通用函数接口
//
//////////////////////////////////////////////////////////////////////
#ifndef _UTILITIES_H
#define _UTILITIES_H
#include "stdafx.h"
#include <windows.h>
#include <winbase.h>
#include "winsock2.h"
#include <io.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <stdio.h>
class CUtilities
{
public:
//取出exe程序所在的路径
static bool ExtractAppPath( char* chPath );
static BOOL CreateDirectory(char* path);
//根据文件名获得文件大小
static DWORD PowerGetFileSize(const char *file);
//压缩buf中的空格
static BOOL Trim(char* buf);
//时间转化函数
static int LongToTime( unsigned long dat , SYSTEMTIME* sysTime ) ;
static int TimeToLong( SYSTEMTIME* sysTime ) ;
};
HMODULE GetCurrentModule();
void OutputDebugString_DL(LPCTSTR fmt , ... );
#endif
| [
"[email protected]@27769579-7047-b306-4d6f-d36f87483bb3"
] | [
[
[
1,
34
]
]
] |
80028276cb87c36501d5ba251840f66ad1bb0c15 | 5da9d428805218901d7c039049d7e13a1a2b1c4c | /Vivian/libFade/Cursor.cpp | 77dc8481262b562ba14428ad9a48e665bcfefc42 | [] | no_license | SakuraSinojun/vivianmage | 840be972f14e17bb76241ba833318c13cf2b00a4 | 7a82ee5c5f37d98b86e8d917d9bb20c96a2d6c7f | refs/heads/master | 2021-01-22T20:44:33.191391 | 2010-12-11T15:26:15 | 2010-12-11T15:26:15 | 32,322,907 | 0 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 86 | cpp | #include "Cursor.h"
CCursor::CCursor(void)
{
}
CCursor::~CCursor(void)
{
}
| [
"SakuraSinojun@c9cc3ed0-94a9-11de-b6d4-8762f465f3f9"
] | [
[
[
1,
9
]
]
] |
f6b9518d09125b91b3f36f9f900e52a8f49a3c66 | b14d5833a79518a40d302e5eb40ed5da193cf1b2 | /cpp/extern/xercesc++/2.6.0/src/xercesc/dom/deprecated/XMLDeclImpl.cpp | 3808a232eb7212a1cd39c1073faa9f29e4843654 | [
"Apache-2.0"
] | permissive | andyburke/bitflood | dcb3fb62dad7fa5e20cf9f1d58aaa94be30e82bf | fca6c0b635d07da4e6c7fbfa032921c827a981d6 | refs/heads/master | 2016-09-10T02:14:35.564530 | 2011-11-17T09:51:49 | 2011-11-17T09:51:49 | 2,794,411 | 1 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 3,166 | cpp | /*
* Copyright 1999-2002,2004 The Apache Software Foundation.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/*
* $Id: XMLDeclImpl.cpp,v 1.6 2004/09/08 13:55:44 peiyongz Exp $
*/
#include "XMLDeclImpl.hpp"
#include <xercesc/util/XMLUni.hpp>
#include "DOM_Node.hpp"
#include "DStringPool.hpp"
#include "DocumentImpl.hpp"
XERCES_CPP_NAMESPACE_BEGIN
static DOMString *gNam = 0; // will be lazily initialized to "#xmldecl"
static XMLRegisterCleanup gNamCleanup;
XMLDeclImpl::XMLDeclImpl(DocumentImpl *ownerDoc)
: ChildNode(ownerDoc),
version(DOMString(XMLUni::fgVersion1_0)),
encoding (DOMString(XMLUni::fgUTF8EncodingString)),
standalone (DOMString(XMLUni::fgNoString))
{
};
//Introduced in DOM Level 2
XMLDeclImpl::XMLDeclImpl(DocumentImpl *ownerDoc, const DOMString &ver,
const DOMString &enc, const DOMString &isStd)
: ChildNode(ownerDoc),
version ( ver.clone() ),
encoding ( enc.clone() ),
standalone ( isStd.clone() )
{
};
XMLDeclImpl::XMLDeclImpl(const XMLDeclImpl &other, bool deep)
: ChildNode(other)
{
version = other.version.clone();
encoding = other.encoding.clone();
standalone = other.standalone.clone();
};
XMLDeclImpl::~XMLDeclImpl()
{
};
NodeImpl * XMLDeclImpl::cloneNode(bool deep)
{
return new (getOwnerDocument()->getMemoryManager()) XMLDeclImpl(*this, deep);
}
DOMString XMLDeclImpl::getNodeName()
{
return DStringPool::getStaticString("#xmldecl"
, &gNam
, reinitXMLDeclImpl
, gNamCleanup
);
}
short XMLDeclImpl::getNodeType()
{
return DOM_Node::XML_DECL_NODE;
}
DOMString XMLDeclImpl::getVersion() const
{
return version;
}
DOMString XMLDeclImpl::getEncoding() const
{
return encoding;
}
DOMString XMLDeclImpl::getStandalone() const
{
return standalone;
}
void XMLDeclImpl::setVersion(const DOMString &data)
{
version = data.clone();
}
void XMLDeclImpl::setEncoding(const DOMString &data)
{
encoding = data.clone();
}
void XMLDeclImpl::setStandalone(const DOMString &data)
{
standalone = data.clone();
}
// -----------------------------------------------------------------------
// Notification that lazy data has been deleted
// -----------------------------------------------------------------------
void XMLDeclImpl::reinitXMLDeclImpl() {
delete gNam;
gNam = 0;
}
XERCES_CPP_NAMESPACE_END
| [
"[email protected]"
] | [
[
[
1,
127
]
]
] |
444c789935abda1880732eba38fd74f40188e300 | 91b964984762870246a2a71cb32187eb9e85d74e | /SRC/OFFI SRC!/boost_1_34_1/boost_1_34_1/boost/xpressive/detail/core/optimize.hpp | e3284888291904b3a175efc0e228a9b784674cdc | [
"BSL-1.0",
"LicenseRef-scancode-unknown-license-reference"
] | permissive | willrebuild/flyffsf | e5911fb412221e00a20a6867fd00c55afca593c7 | d38cc11790480d617b38bb5fc50729d676aef80d | refs/heads/master | 2021-01-19T20:27:35.200154 | 2011-02-10T12:34:43 | 2011-02-10T12:34:43 | 32,710,780 | 3 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 3,013 | hpp | ///////////////////////////////////////////////////////////////////////////////
// optimize.hpp
//
// Copyright 2004 Eric Niebler. Distributed under the Boost
// Software License, Version 1.0. (See accompanying file
// LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
#ifndef BOOST_XPRESSIVE_DETAIL_CORE_OPTIMIZE_HPP_EAN_10_04_2005
#define BOOST_XPRESSIVE_DETAIL_CORE_OPTIMIZE_HPP_EAN_10_04_2005
#include <string>
#include <utility>
#include <boost/mpl/bool.hpp>
#include <boost/iterator/iterator_traits.hpp>
#include <boost/xpressive/detail/core/finder.hpp>
#include <boost/xpressive/detail/core/peeker.hpp>
#include <boost/xpressive/detail/core/regex_impl.hpp>
#include <boost/xpressive/detail/utility/hash_peek_bitset.hpp>
namespace boost { namespace xpressive { namespace detail
{
///////////////////////////////////////////////////////////////////////////////
// optimize_regex
//
template<typename BidiIter, typename Traits>
inline void optimize_regex(regex_impl<BidiIter> &impl, Traits const &traits, mpl::true_)
{
typedef typename iterator_value<BidiIter>::type char_type;
// optimization: get the peek chars OR the boyer-moore search string
hash_peek_bitset<char_type> bset;
xpression_peeker<char_type> peeker(&bset, traits);
impl.xpr_->peek(peeker);
// if we have a leading string literal, initialize a boyer-moore struct with it
std::pair<std::basic_string<char_type> const *, bool> str = peeker.get_string();
if(0 != str.first)
{
impl.finder_.reset
(
new boyer_moore_finder<BidiIter, Traits>
(
str.first->data()
, str.first->data() + str.first->size()
, traits
, str.second
)
);
}
else if(peeker.line_start())
{
impl.finder_.reset
(
new line_start_finder<BidiIter, Traits>(traits)
);
}
else if(256 != bset.count())
{
impl.finder_.reset
(
new hash_peek_finder<BidiIter, Traits>(bset)
);
}
}
///////////////////////////////////////////////////////////////////////////////
// optimize_regex
//
template<typename BidiIter, typename Traits>
inline void optimize_regex(regex_impl<BidiIter> &impl, Traits const &traits, mpl::false_)
{
typedef typename iterator_value<BidiIter>::type char_type;
// optimization: get the peek chars OR the line start finder
hash_peek_bitset<char_type> bset;
xpression_peeker<char_type> peeker(&bset, traits);
impl.xpr_->peek(peeker);
if(peeker.line_start())
{
impl.finder_.reset
(
new line_start_finder<BidiIter, Traits>(traits)
);
}
else if(256 != bset.count())
{
impl.finder_.reset
(
new hash_peek_finder<BidiIter, Traits>(bset)
);
}
}
}}} // namespace boost::xpressive
#endif
| [
"[email protected]@e2c90bd7-ee55-cca0-76d2-bbf4e3699278"
] | [
[
[
1,
98
]
]
] |
124163583b7dca284c647a684a136b93872c7ecb | b22c254d7670522ec2caa61c998f8741b1da9388 | /dependencies/OpenSceneGraph/include/osgManipulator/Scale2DDragger | f6a42eaa825c45dd3513a0fc66314c2707f4916d | [] | no_license | ldaehler/lbanet | 341ddc4b62ef2df0a167caff46c2075fdfc85f5c | ecb54fc6fd691f1be3bae03681e355a225f92418 | refs/heads/master | 2021-01-23T13:17:19.963262 | 2011-03-22T21:49:52 | 2011-03-22T21:49:52 | 39,529,945 | 0 | 1 | null | null | null | null | UTF-8 | C++ | false | false | 5,141 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
//osgManipulator - Copyright (C) 2007 Fugro-Jason B.V.
#ifndef OSGMANIPULATOR_SCALE2DDRAGGER
#define OSGMANIPULATOR_SCALE2DDRAGGER 1
#include <osgManipulator/Dragger>
#include <osgManipulator/Projector>
namespace osgManipulator {
/**
* Dragger for performing 2D scaling.
*/
class OSGMANIPULATOR_EXPORT Scale2DDragger : public Dragger
{
public:
enum ScaleMode
{
SCALE_WITH_ORIGIN_AS_PIVOT = 0,
SCALE_WITH_OPPOSITE_HANDLE_AS_PIVOT
};
Scale2DDragger(ScaleMode scaleMode=SCALE_WITH_ORIGIN_AS_PIVOT);
META_OSGMANIPULATOR_Object(osgManipulator,Scale2DDragger)
/**
* Handle pick events on dragger and generate TranslateInLine commands.
*/
virtual bool handle(const PointerInfo& pi, const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us);
/** Setup default geometry for dragger. */
void setupDefaultGeometry();
/** Set/Get min scale for dragger. */
inline void setMinScale(const osg::Vec2d& min) { _minScale = min; }
inline const osg::Vec2d& getMinScale() const { return _minScale; }
/** Set/Get color for dragger. */
inline void setColor(const osg::Vec4& color) { _color = color; setMaterialColor(_color,*this); }
inline const osg::Vec4 getColor() const { return _color; }
/**
* Set/Get pick color for dragger. Pick color is color of the dragger
* when picked. It gives a visual feedback to show that the dragger has
* been picked.
*/
inline void setPickColor(const osg::Vec4& color) { _pickColor = color; }
inline const osg::Vec4 getPickColor() const { return _pickColor; }
/** Set/Get the handle nodes for dragger. */
inline void setTopLeftHandleNode (osg::Node& node) { _topLeftHandleNode = &node; }
inline osg::Node* getTopLeftHandleNode() { return _topLeftHandleNode.get(); }
inline void setBottomLeftHandleNode (osg::Node& node) { _bottomLeftHandleNode = &node; }
inline osg::Node* getBottomLeftHandleNode() { return _bottomLeftHandleNode.get(); }
inline void setTopRightHandleNode(osg::Node& node) { _topRightHandleNode = &node; }
inline osg::Node* getTopRightHandleNode() { return _topRightHandleNode.get(); }
inline void setBottomRightHandleNode(osg::Node& node) { _bottomRightHandleNode = &node; }
inline osg::Node* getBottomRightHandleNode() { return _bottomRightHandleNode.get(); }
/** Set/Get the handle nodes postion for dragger. */
inline void setTopLeftHandlePosition(const osg::Vec2d& pos) { _topLeftHandlePosition = pos; }
const osg::Vec2d& getTopLeftHandlePosition() { return _topLeftHandlePosition; }
inline void setBottomLeftHandlePosition(const osg::Vec2d& pos) { _bottomLeftHandlePosition = pos; }
const osg::Vec2d& getBottomLeftHandlePosition() { return _bottomLeftHandlePosition; }
inline void setTopRightHandlePosition(const osg::Vec2d& pos) { _topRightHandlePosition = pos; }
const osg::Vec2d& getTopRightHandlePosition() { return _topRightHandlePosition; }
inline void setBottomRightHandlePosition(const osg::Vec2d& pos){ _bottomRightHandlePosition = pos; }
const osg::Vec2d& getBottomRightHandlePosition() { return _bottomRightHandlePosition; }
protected:
virtual ~Scale2DDragger();
osg::ref_ptr< PlaneProjector > _projector;
osg::Vec3d _startProjectedPoint;
osg::Vec2d _scaleCenter;
osg::Vec2d _referencePoint;
osg::Vec2d _minScale;
osg::ref_ptr< osg::Node > _topLeftHandleNode;
osg::ref_ptr< osg::Node > _bottomLeftHandleNode;
osg::ref_ptr< osg::Node > _topRightHandleNode;
osg::ref_ptr< osg::Node > _bottomRightHandleNode;
osg::Vec2d _topLeftHandlePosition;
osg::Vec2d _bottomLeftHandlePosition;
osg::Vec2d _topRightHandlePosition;
osg::Vec2d _bottomRightHandlePosition;
osg::Vec4 _color;
osg::Vec4 _pickColor;
ScaleMode _scaleMode;
};
}
#endif
| [
"vdelage@3806491c-8dad-11de-9a8c-6d5b7d1e4d13"
] | [
[
[
1,
113
]
]
] |
|
ccbc04f1b311709a4934a63b6d4d1eb449ca2c04 | 14a00dfaf0619eb57f1f04bb784edd3126e10658 | /lab4/SupportCode/Function3D.h | b8d1358ad0e4017ab20054163b180f6680b74d39 | [] | no_license | SHINOTECH/modanimation | 89f842262b1f552f1044d4aafb3d5a2ce4b587bd | 43d0fde55cf75df9d9a28a7681eddeb77460f97c | refs/heads/master | 2021-01-21T09:34:18.032922 | 2010-04-07T12:23:13 | 2010-04-07T12:23:13 | null | 0 | 0 | null | null | null | null | ISO-8859-1 | C++ | false | false | 979 | h | /*************************************************************************************************
*
* Modeling and animation (TNM079) 2007
* Code base for lab assignments. Copyright:
* Gunnar Johansson ([email protected])
* Ken Museth ([email protected])
* Michael Bang Nielsen ([email protected])
* Ola Nilsson ([email protected])
* Andreas Söderström ([email protected])
*
*************************************************************************************************/
#ifndef __function_3d_h__
#define __function_3d_h__
/*! \brief Base class for functions in R3
* A Function3D can be evaluated anywhere in space.
*/
template<class T>
class Function3D{
public:
//! Evaluate the function at x,y,z
virtual T getValue(float x, float y, float z) const = 0;
//! Return a bound on the maximum value of the function
virtual T getMaxValue() const = 0;
virtual ~Function3D() {}
};
#endif
| [
"onnepoika@da195381-492e-0410-b4d9-ef7979db4686"
] | [
[
[
1,
28
]
]
] |
7bbb32781ac9a3aa119a9663ae16fff2801a2f3f | 33f59b1ba6b12c2dd3080b24830331c37bba9fe2 | /Depend/Foundation/ComputationalGeometry/Wm4DelTriangle.cpp | 0ca4e242ca712f038df704e301f76ce545dae25a | [] | no_license | daleaddink/flagship3d | 4835c223fe1b6429c12e325770c14679c42ae3c6 | 6cce5b1ff7e7a2d5d0df7aa0594a70d795c7979a | refs/heads/master | 2021-01-15T16:29:12.196094 | 2009-11-01T10:18:11 | 2009-11-01T10:18:11 | 37,734,654 | 1 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 4,023 | cpp | // Geometric Tools, Inc.
// http://www.geometrictools.com
// Copyright (c) 1998-2006. All Rights Reserved
//
// The Wild Magic Version 4 Foundation Library source code is supplied
// under the terms of the license agreement
// http://www.geometrictools.com/License/Wm4FoundationLicense.pdf
// and may not be copied or disclosed except in accordance with the terms
// of that agreement.
#include "Wm4FoundationPCH.h"
#include "Wm4DelTriangle.h"
namespace Wm4
{
//----------------------------------------------------------------------------
template <class Real>
DelTriangle<Real>::DelTriangle (int iV0, int iV1, int iV2)
{
V[0] = iV0;
V[1] = iV1;
V[2] = iV2;
A[0] = 0;
A[1] = 0;
A[2] = 0;
Time = -1;
IsComponent = false;
OnStack = false;
}
//----------------------------------------------------------------------------
template <class Real>
bool DelTriangle<Real>::IsInsertionComponent (int i, DelTriangle* pkAdj,
const Query2<Real>* pkQuery, const int* aiSupervertex)
{
if (i != Time)
{
Time = i;
// Determine the number of vertices in common with the supertriangle.
// The supertriangle vertices have indices VQ-3, VQ-2, and VQ-1, where
// VQ is the quantity of input vertices.
int iCommon = 0, iSVIndex = -1, j;
for (j = 0; j < 3; j++)
{
for (int k = 0; k < 3; k++)
{
if (V[j] == aiSupervertex[k])
{
iCommon++;
iSVIndex = j;
}
}
}
int iRelation;
if (iCommon == 0)
{
// The classic case is that a point is in the mesh formed only by
// the input vertices, in which case we only test for containment
// in the circumcircle of the triangle.
iRelation = pkQuery->ToCircumcircle(i,V[0],V[1],V[2]);
}
else
{
// The classic problem is that points outside the mesh formed
// only by the input vertices must be handled from a visibility
// perspective rather than using circumcircles (compare with
// convex hull construction). By not doing this, you can run into
// the pitfall that has snared many folks--the boundary edges of
// the final triangulation do not form a convex polygon.
int iV0, iV1;
if (iCommon == 1)
{
iV0 = V[(iSVIndex+1)%3];
iV1 = V[(iSVIndex+2)%3];
}
else // iCommon == 2
{
for (j = 0; j < 3; j++)
{
if (A[j] != 0 && A[j] != pkAdj)
{
break;
}
}
iV0 = V[j];
iV1 = V[(j+1)%3];
}
iRelation = pkQuery->ToLine(i,iV0,iV1);
}
IsComponent = (iRelation <= 0 ? true : false);
}
return IsComponent;
}
//----------------------------------------------------------------------------
template <class Real>
int DelTriangle<Real>::DetachFrom (int iAdj, DelTriangle* pkAdj)
{
assert(0 <= iAdj && iAdj < 3 && A[iAdj] == pkAdj);
A[iAdj] = 0;
for (int i = 0; i < 3; i++)
{
if (pkAdj->A[i] == this)
{
pkAdj->A[i] = 0;
return i;
}
}
return -1;
}
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// explicit instantiation
//----------------------------------------------------------------------------
template WM4_FOUNDATION_ITEM
class DelTriangle<float>;
template WM4_FOUNDATION_ITEM
class DelTriangle<double>;
//----------------------------------------------------------------------------
}
| [
"yf.flagship@e79fdf7c-a9d8-11de-b950-3d5b5f4ea0aa"
] | [
[
[
1,
124
]
]
] |
a41f52c6f1b10804f34bf2a645cce512687b8d97 | 36d0ddb69764f39c440089ecebd10d7df14f75f3 | /プログラム/Ngllib/include/Ngl/IMesh.h | 3e40f8fb5415ed28b6f8f2d9cf45839298691f7c | [] | no_license | weimingtom/tanuki-mo-issyo | 3f57518b4e59f684db642bf064a30fc5cc4715b3 | ab57362f3228354179927f58b14fa76b3d334472 | refs/heads/master | 2021-01-10T01:36:32.162752 | 2009-04-19T10:37:37 | 2009-04-19T10:37:37 | 48,733,344 | 0 | 0 | null | null | null | null | SHIFT_JIS | C++ | false | false | 8,059 | h | /*******************************************************************************/
/**
* @file IMesh.h.
*
* @brief メッシュインターフェース定義.
*
* @date 2008/06/27.
*
* @version 1.00.
*
* @author Kentarou Nishimura.
*/
/******************************************************************************/
#ifndef _NGL_I_MESH_SKIN_H_
#define _NGL_I_MESH_SKIN_H_
#include "IMeshCollision.h"
#include "Material.h"
#include "IInputStream.h"
#include "IRenderer.h"
#include "MeshInfo.h"
#include "EffectOutputDesc.h"
namespace Ngl{
/**
* @enum StreamType.
* @brief ストリーム列挙型.
*/
enum StreamType
{
STREAM_TYPE_VERTEX = 0, /**< 頂点データ */
STREAM_TYPE_NORMAL = 1, /**< 法線データ */
STREAM_TYPE_DIFFUSE = 2, /**< 拡散反射光カラーデータ */
STREAM_TYPE_SPECULAR = 3, /**< 鏡面反射光カラーデータ */
STREAM_TYPE_TEXCOORD = 4, /**< テクスチャ座標データ */
STREAM_TYPE_BLENDWEIGHT = 5, /**< 頂点ウェイトデータ */
STREAM_TYPE_MATRIXINDEX = 6, /**< マトリクスインデックスデータ */
STREAM_TYPE_TANGENT = 7, /**< 接ベクトルデータ */
STREAM_TYPE_BINORMAL = 8, /**< 従法線ベクトルデータ */
STREAM_TYPE_COUNT /**< ストリーム数 */
};
/**
* @struct MeshMaterial.
* @brief メッシュ用マテリアルデータ構造体.
*/
struct MeshMaterial
{
/** テクスチャデータを持っているか */
bool hasTexture;
/** マテリアルデータ */
Material material;
/** テクスチャデータ */
ITexture* texture;
MeshMaterial():
hasTexture( false ),
texture( 0 )
{}
};
/**
* @struct FaceGroup.
* @brief Msh 面データグループ構造体.
*/
struct FaceGroup
{
/** 面情報フラグ */
unsigned int faceInfo;
/** マテリアルナンバー */
unsigned int materialNo;
/** 頂点インデックス数 */
unsigned int numIndices;
/** 頂点インデックス開始位置 */
unsigned int startIndices;
};
/**
* @interface IMesh.
* @brief スキンメッシュインターフェース.
*/
class IMesh
{
public:
/*=========================================================================*/
/**
* @brief デストラクタ
*
* @param[in] なし.
*/
virtual ~IMesh(){}
/*=========================================================================*/
/**
* @brief 描画処理
*
* @param[in] effect エフェクトのポインタ.
* @return なし.
*/
virtual void draw( IEffect* effect ) = 0;
/*=========================================================================*/
/**
* @brief サブセットを描画
*
* @param[in] faceNo 面データ番号.
* @param[in] effect エフェクト.
* @return なし.
*/
virtual void drawSubset( unsigned int faceNo, IEffect* effect ) = 0;
/*=========================================================================*/
/**
* @brief メッシュ情報を取得
*
* @param[in] なし.
* @return メッシュ情報構造体.
*/
virtual const MeshInfo& info() const = 0;
/*=========================================================================*/
/**
* @brief エフェクト出力記述子を取得
*
* @param[in] なし.
* @return エフェクト出力記述子.
*/
virtual const EffectOutputDesc& effectOutputDesc() const = 0;
/*=========================================================================*/
/**
* @brief エフェクト出力記述子を設定
*
* @param[in] desc エフェクト出力記述子.
* @return なし.
*/
virtual void effectOutputDesc( const EffectOutputDesc& desc ) = 0;
/*=========================================================================*/
/**
* @brief 指定面データを取得する
*
* @param[in] faceNo 取得する面データ番号.
* @return 面データ構造体.
*/
virtual const FaceGroup& getFaceGroups( unsigned int faceNo ) = 0;
/*=========================================================================*/
/**
* @brief 指定メッシュマテリアルデータを取得する
*
* @param[in] matNo 取得するメッシュマテリアル番号.
* @return メッシュマテリアル構造体.
*/
virtual const MeshMaterial& getMaterial( unsigned int matNo ) = 0;
/*=========================================================================*/
/**
* @brief インデックスバッファを取得
*
* @param[in] なし.
* @return インデックスバッファポインタ.
*/
virtual IBuffer* getIndexBuffer() = 0;
/*=========================================================================*/
/**
* @brief 頂点バッファを取得
*
* @param[in] stream 取得するバッファの種類.
* @return 頂点バッファポインタ.
*/
virtual IBuffer* getVertexBuffer( StreamType stream ) = 0;
/*=========================================================================*/
/**
* @brief 頂点宣言データを作成
*
* @param[in] inputSignature 入力シグネチャ記述子の参照.
* @return なし.
*/
virtual void setVertexDeclaration( const InputSignatureDesc& inputSignature ) = 0;
/*===========================================================================*/
/**
* @brief 線分との衝突判定
*
* @param[in] line0 線分の始点.
* @param[in] line1 線分の終点.
* @return 衝突結果構造体の参照.
*/
virtual const PlaneCollisionReport& collisionLine( const float* line0, const float* line1 ) = 0;
/*===========================================================================*/
/**
* @brief 指定の面データグループと線分との衝突判定
*
* @param[in] faceNo 面データグループ番号.
* @param[in] line0 線分の始点.
* @param[in] line1 線分の終点.
* @return 衝突結果構造体の参照.
*/
virtual const PlaneCollisionReport& collisionFaceAndLine( int faceNo, const float* line0, const float* line1 ) = 0;
/*===========================================================================*/
/**
* @brief 3D線との衝突判定
*
* @param[in] rayPos 3D線の始点座標.
* @param[in] rayDir 3D線の方向.
* @return 面データ衝突パラメーター.
*/
virtual const PlaneCollisionReport& collisionRay( const float* rayPos, const float* rayDir ) = 0;
/*===========================================================================*/
/**
* @brief 指定の面データグループと3D線との衝突判定
*
* @param[in] faceNo 面データグループ番号.
* @param[in] rayPos 3D線の始点座標.
* @param[in] rayDir 3D線の方向.
* @return 面データ衝突パラメーター.
*/
virtual const PlaneCollisionReport& collisionFaceAndRay( int faceNo, const float* rayPos, const float* rayDir ) = 0;
/*===========================================================================*/
/**
* @brief 球体との衝突判定
*
* @param[in] center 球体の中心位置.
* @param[in] radius 球体の半径.
* @return 面データ衝突パラメーター.
*/
virtual const PlaneCollisionReport& collisionSphere( const float* center, float radius ) = 0;
/*===========================================================================*/
/**
* @brief 指定の面データグループと球体との衝突判定
*
* @param[in] faceNo 面データグループ番号.
* @param[in] center 球体の中心位置.
* @param[in] radius 球体の半径.
* @return 面データ衝突パラメーター.
*/
virtual const PlaneCollisionReport& collisionFaceAndSphere( int faceNo, const float* center, float radius ) = 0;
};
} // namespace Ngl
#endif
/*===== EOF ==================================================================*/ | [
"rs.drip@aa49b5b2-a402-11dd-98aa-2b35b7097d33"
] | [
[
[
1,
282
]
]
] |
a5156e1e1f17bf2e49c2fd172fbf62f45e2da74d | 65af047619465d143123ad7018abcc94095973ce | /salvation_src_rabbmod/src/gui/CClientWindow.cpp | 3334b2bf53347f503a030af5c9d3647a5375d303 | [] | no_license | FardMan69420/eth32nix-rabbmod | 60948b2bdf7495fc93a7bac4a40178614e076402 | 9db19146cd2373812c1e83657190cfae07565cf5 | refs/heads/master | 2022-04-02T07:17:07.763709 | 2009-12-21T08:16:40 | 2009-12-21T08:16:40 | null | 0 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 15,296 | cpp | // ETH32 - an Enemy Territory cheat for windows
// Copyright (c) 2007 eth32 team
// www.cheatersutopia.com & www.nixcoders.org
#include "../eth32.h"
/************************
* CClientWindow
************************/
#define CLIENT_SPACING ((int)(2 * eth32.cg.screenYScale))
CClientWindow::CClientWindow(const char *wlabel, int wx, int wy, int ww, int wh)
: CWindow(wlabel, wx, wy, ww, wh)
{
locked = true;
numTeam = numEnemy = numSpec = 0;
selectedClientNum = -1;
int totalUseableWidth = w - (GUI_SPACING * 3);
leftPaneWidth = totalUseableWidth * 0.50;
rightPaneWidth = totalUseableWidth - leftPaneWidth;
InitClientButtons();
lgFontScale = GUI_FONTSCALE * 2;
lgFontSize = Draw.sizeTextHeight(lgFontScale, GUI_FONT);
}
CClientWindow::~CClientWindow(void)
{
}
void CClientWindow::Display(void)
{
UpdateClients();
CWindow::Display();
if (selectedButton >= 0 && (eth32.cg.time - selectTime > 750))
selectedButton = -1;
DrawClientInfo();
DrawClientButtons();
DrawClTypeButtons();
if (selectedClientNum >= 0 && selectedClientNum < MAX_CLIENTS && IS_INFOVALID(selectedClientNum)) {
// TODO: friend checking for button display
}
else
selectedClientNum = -1;
}
int CClientWindow::ProcessMouse(int mx, int my, uint32 mevent, CControl **mhook, CControl **khook)
{
if (INBOUNDS(mx,my)) {
if (mevent == WM_LBUTTONDOWN && (CheckClientSelect(mx,my) || CheckClTypeSelect(mx, my)))
return 0;
}
return 1;
}
bool CClientWindow::CheckClientSelect(int mx, int my)
{
for (int i=0 ; i<2 ; i++) {
for (int j=0 ; j<32 ; j++) {
clientButton_t *btn = &buttons[i][j];
if (btn->valid && INBOUNDS2(mx,my,btn->x,btn->y,btn->x2,btn->y2)) {
selectedClientNum = btn->clientNum;
return true;
}
}
}
return false;
}
bool CClientWindow::CheckClTypeSelect(int mx, int my)
{
for (int i=0 ; i<3 ; i++) {
plTypeButton_t *btn = &typeButtons[i];
if (INBOUNDS2(mx,my,btn->x,btn->y,btn->x2,btn->y2)) {
selectedButton = i;
selectTime = eth32.cg.time;
if (selectedClientNum >= 0)
eth32.cg.players[selectedClientNum].playerType = btn->type;
return true;
}
}
return false;
}
int CClientWindow::MouseWheel(int mx, int my, int wheel)
{
return CWindow::MouseWheel(mx, my, wheel);
}
void CClientWindow::UpdateClients(void)
{
numTeam = numEnemy = numSpec = 0;
int cntCol1, cntCol2;
cntCol1 = cntCol2 = 0;
int specList[MAX_CLIENTS];
clientButton_t *btn = NULL;
ClearClients();
for (int i=0 ; i<MAX_CLIENTS ; i++) {
if (IS_INFOVALID(i)) {
int team = *eth32.cg.players[i].team;
if (IS_SPECTATOR(i)) {
specList[numSpec] = i;
numSpec++;
} else if (IS_FRIENDLY(i)) {
btn = &buttons[0][cntCol1];
btn->clientNum = i;
btn->valid = true;
btn->type = CLIENT_TEAM;
cntCol1++;
numTeam++;
} else {
btn = &buttons[1][cntCol2];
btn->clientNum = i;
btn->valid = true;
btn->type = CLIENT_ENEMY;
cntCol2++;
numEnemy++;
}
}
}
for (int i=0 ; i<numSpec ; i++) {
btn = FindOpenSpecSlot();
if (!btn)
continue; // this shouldn't happen
btn->clientNum = specList[i];
btn->valid = true;
btn->type = CLIENT_SPEC;
}
}
void CClientWindow::ClearClients(void)
{
for (int i=0 ; i<2 ; i++) {
for (int j=0 ; j<32 ; j++) {
clientButton_t *btn = &buttons[i][j];
btn->valid = false;
btn->clientNum = -1;
btn->type = CLIENT_NONE;
}
}
}
void CClientWindow::InitClientButtons(void)
{
int btnWidth = (rightPaneWidth - GUI_SPACING) / 2;
int btnHeight = (h - GUI_TITLEBAR_SIZE - (GUI_SPACING * 2) - (CLIENT_SPACING * 31)) / 32;
int xPos = x + GUI_SPACING + leftPaneWidth + GUI_SPACING;
for (int i=0 ; i<2 ; i++) {
int yPos = y + GUI_TITLEBAR_SIZE + GUI_SPACING;
for (int j=0 ; j<32 ; j++) {
clientButton_t *btn = &buttons[i][j];
btn->clientNum = -1;
btn->type = CLIENT_NONE;
btn->valid = false;
btn->x = xPos;
btn->y = yPos;
btn->w = btnWidth;
btn->h = btnHeight;
btn->x2 = xPos + btnWidth;
btn->y2 = yPos + btnHeight;
yPos += btnHeight + CLIENT_SPACING;
}
xPos += btnWidth + GUI_SPACING;
}
strcpy(typeButtons[0].caption, "Normal");
typeButtons[0].type = PLAYER_NORMAL;
strcpy(typeButtons[1].caption, "Friend");
typeButtons[1].type = PLAYER_FRIEND;
strcpy(typeButtons[2].caption, "Enemy");
typeButtons[2].type = PLAYER_ENEMY;
typeButtons[0].w = typeButtons[1].w = typeButtons[2].w = btnWidth/2;
typeButtons[0].h = typeButtons[1].h = typeButtons[2].h = btnHeight;
xPos = 20;
int yPos = y+h-100;
for(int i=0; i<3; i++) {
typeButtons[i].x = xPos; typeButtons[i].x2 = typeButtons[i].x + typeButtons[i].w;
typeButtons[i].y = yPos; typeButtons[i].y2 = typeButtons[i].y + typeButtons[i].h;
xPos += GUI_SPACING + typeButtons[i].w;
}
}
void CClientWindow::DrawClTypeButtons(void)
{
for (int i=0 ; i<3 ; i++) {
plTypeButton_t *btn = &typeButtons[i];
if (selectedButton == i)
Syscall.R_SetColor(colorMagenta);
else {
if (selectedButton < 0 && selectedClientNum >= 0 && eth32.cg.players[selectedClientNum].playerType == btn->type)
Syscall.R_SetColor(colorGreen);
else
Syscall.R_SetColor(colorLtGrey);
}
qhandle_t shader = eth32.cg.media.combtnLeft;
Draw.RawPicST(btn->x, btn->y, 12, 6, 0, 0, 1, 0.5, shader);
Draw.RawPicST(btn->x, btn->y+6, 12, btn->h-12, 0, .4, 1, 0.6, shader);
Draw.RawPicST(btn->x, btn->y+btn->h-6, 12, 6, 0, 0.5, 1, 1, shader);
shader = eth32.cg.media.combtnCenter;
Draw.RawPicST(btn->x + 12, btn->y, btn->w - 24, 6, 0, 0, 1, 0.5, shader);
Draw.RawPicST(btn->x + 12, btn->y+6, btn->w - 24, btn->h-12, 0, 0.4, 1, 0.6, shader);
Draw.RawPicST(btn->x + 12, btn->y+btn->h-6, btn->w - 24, 6, 0, 0.5, 1, 1, shader);
shader = eth32.cg.media.combtnRight;
Draw.RawPicST(btn->x + btn->w - 12, btn->y, 12, 6, 0, 0, 1, 0.5, shader);
Draw.RawPicST(btn->x + btn->w - 12, btn->y+6, 12, btn->h-12, 0, 0.4, 1, 0.6, shader);
Draw.RawPicST(btn->x + btn->w - 12, btn->y+btn->h-6, 12, 6, 0, 0.5, 1, 1, shader);
Syscall.R_SetColor(NULL);
int textX = btn->x + (btn->w >> 1);
int textY = btn->y + ((btn->h - GUI_FONTHEIGHT) / 2.f);
Draw.TextCenter(textX, textY, GUI_FONTSCALE, btn->caption, colorWhite, qtrue, qfalse, GUI_FONT, true);
}
}
void CClientWindow::DrawClientButtons(void)
{
vec4_t btnColor;
for (int i=0 ; i<2 ; i++) {
for (int j=0 ; j<32 ; j++) {
clientButton_t *btn = &buttons[i][j];
if (btn->valid) {
bool selected = (btn->clientNum == selectedClientNum);
if (eth32.cg.players[btn->clientNum].playerType == PLAYER_NORMAL) {
if (btn->type == CLIENT_TEAM)
Vector4Set(btnColor, eth32.settings.colorTeam[0] / 255.f, eth32.settings.colorTeam[1] / 255.f, eth32.settings.colorTeam[2] / 255.f, 1.0);
else if (btn->type == CLIENT_ENEMY)
Vector4Set(btnColor, eth32.settings.colorEnemy[0] / 255.f, eth32.settings.colorEnemy[1] / 255.f, eth32.settings.colorEnemy[2] / 255.f, 1.0);
else
Vector4Copy(colorLtGrey, btnColor);
} else if (eth32.cg.players[btn->clientNum].playerType == PLAYER_FRIEND)
Vector4Copy(colorGreen, btnColor);
else if (eth32.cg.players[btn->clientNum].playerType == PLAYER_ENEMY)
Vector4Copy(colorOrange, btnColor);
else
Vector4Copy(colorLtGrey, btnColor);
Syscall.R_SetColor(btnColor);
qhandle_t shader = eth32.cg.media.combtnLeft;
Draw.RawPicST(btn->x, btn->y, 12, 6, 0, 0, 1, 0.5, shader);
Draw.RawPicST(btn->x, btn->y+6, 12, btn->h-12, 0, .4, 1, 0.6, shader);
Draw.RawPicST(btn->x, btn->y+btn->h-6, 12, 6, 0, 0.5, 1, 1, shader);
shader = eth32.cg.media.combtnCenter;
Draw.RawPicST(btn->x + 12, btn->y, btn->w - 24, 6, 0, 0, 1, 0.5, shader);
Draw.RawPicST(btn->x + 12, btn->y+6, btn->w - 24, btn->h-12, 0, 0.4, 1, 0.6, shader);
Draw.RawPicST(btn->x + 12, btn->y+btn->h-6, btn->w - 24, 6, 0, 0.5, 1, 1, shader);
shader = eth32.cg.media.combtnRight;
Draw.RawPicST(btn->x + btn->w - 12, btn->y, 12, 6, 0, 0, 1, 0.5, shader);
Draw.RawPicST(btn->x + btn->w - 12, btn->y+6, 12, btn->h-12, 0, 0.4, 1, 0.6, shader);
Draw.RawPicST(btn->x + btn->w - 12, btn->y+btn->h-6, 12, 6, 0, 0.5, 1, 1, shader);
Syscall.R_SetColor(NULL);
if (selectedClientNum == btn->clientNum) {
Syscall.R_SetColor(colorMagenta);
qhandle_t shader = eth32.cg.media.comselLeft;
Draw.RawPicST(btn->x, btn->y, 12, 6, 0, 0, 1, 0.5, shader);
Draw.RawPicST(btn->x, btn->y+6, 12, btn->h-12, 0, .4, 1, 0.6, shader);
Draw.RawPicST(btn->x, btn->y+btn->h-6, 12, 6, 0, 0.5, 1, 1, shader);
shader = eth32.cg.media.comselCenter;
Draw.RawPicST(btn->x + 12, btn->y, btn->w - 24, 6, 0, 0, 1, 0.5, shader);
Draw.RawPicST(btn->x + 12, btn->y+6, btn->w - 24, btn->h-12, 0, 0.4, 1, 0.6, shader);
Draw.RawPicST(btn->x + 12, btn->y+btn->h-6, btn->w - 24, 6, 0, 0.5, 1, 1, shader);
shader = eth32.cg.media.comselRight;
Draw.RawPicST(btn->x + btn->w - 12, btn->y, 12, 6, 0, 0, 1, 0.5, shader);
Draw.RawPicST(btn->x + btn->w - 12, btn->y+6, 12, btn->h-12, 0, 0.4, 1, 0.6, shader);
Draw.RawPicST(btn->x + btn->w - 12, btn->y+btn->h-6, 12, 6, 0, 0.5, 1, 1, shader);
Syscall.R_SetColor(NULL);
}
player_t *player = ð32.cg.players[btn->clientNum];
int textX = btn->x + (btn->w >> 1);
int textY = btn->y + ((btn->h - GUI_FONTHEIGHT) / 2.f);
if (TEXTWIDTH(player->name) > (btn->w - 10)) {
char tempName[256];
int cnt = Draw.BreakStringByWidth(player->name, btn->w-10, NULL, GUI_FONT, false);
strncpy(tempName, player->name, cnt);
Draw.TextCenter(textX, textY, GUI_FONTSCALE, tempName, colorWhite, qtrue, qfalse, GUI_FONT, true);
} else {
Draw.TextCenter(textX, textY, GUI_FONTSCALE, player->name, colorWhite, qtrue, qfalse, GUI_FONT, true);
}
}
}
}
}
clientButton_t* CClientWindow::FindOpenSpecSlot(void)
{
for (int i=31 ; i >= 0 ; i--) {
if (!buttons[0][i].valid)
return &buttons[0][i];
if (!buttons[1][i].valid)
return &buttons[1][i];
}
return NULL; // all full?? this should never happen
}
void CClientWindow::DrawClientInfo(void)
{
if (selectedClientNum < 0 || selectedClientNum >= MAX_CLIENTS)
return;
if (!IS_INFOVALID(selectedClientNum)) {
selectedClientNum = -1;
return;
}
player_t *player = ð32.cg.players[selectedClientNum];
int xPos, yPos;
char buffer[256];
// draw name
xPos = x + GUI_SPACING + (leftPaneWidth >> 1);
yPos = y + GUI_TITLEBAR_SIZE + (GUI_SPACING*4);
Draw.TextCenter(xPos, yPos, lgFontScale, player->name, GUI_FONTCOLOR1, qfalse, qfalse, GUI_FONT, true);
yPos += lgFontSize + GUI_SPACING;
Draw.TextCenter(xPos, yPos, GUI_FONTSCALE, "player name", GUI_FONTCOLOR2, qfalse, qfalse, GUI_FONT, true);
yPos += GUI_FONTHEIGHT + (GUI_SPACING*5);
// draw basic stats - line 1 (kills, deaths, k/d ratio)
xPos = x + GUI_SPACING + (leftPaneWidth / 6);
// kills
sprintf(buffer, "%i", player->stats.kills);
Draw.TextCenter(xPos, yPos, lgFontScale, buffer, GUI_FONTCOLOR1, qtrue, qfalse, GUI_FONT, true);
Draw.TextCenter(xPos, yPos+lgFontSize+GUI_SPACING, GUI_FONTSCALE, "kills", GUI_FONTCOLOR2, qtrue, qfalse, GUI_FONT, true);
xPos += leftPaneWidth / 3;
// deaths
sprintf(buffer, "%i", player->stats.deaths);
Draw.TextCenter(xPos, yPos, lgFontScale, buffer, GUI_FONTCOLOR1, qtrue, qfalse, GUI_FONT, true);
Draw.TextCenter(xPos, yPos+lgFontSize+GUI_SPACING, GUI_FONTSCALE, "deaths", GUI_FONTCOLOR2, qtrue, qfalse, GUI_FONT, true);
xPos += leftPaneWidth / 3;
// k/d ratio
sprintf(buffer, "%.3f", player->stats.kdRatio);
Draw.TextCenter(xPos, yPos, lgFontScale, buffer, GUI_FONTCOLOR1, qtrue, qfalse, GUI_FONT, true);
Draw.TextCenter(xPos, yPos+lgFontSize+GUI_SPACING, GUI_FONTSCALE, "k/d ratio", GUI_FONTCOLOR2, qtrue, qfalse, GUI_FONT, true);
yPos += lgFontSize + GUI_SPACING + GUI_FONTHEIGHT + (GUI_SPACING*4);
// draw basic stats - line 2 (rnds fired, rnds hit, acc)
xPos = x + GUI_SPACING + (leftPaneWidth / 6);
// rnds fired
sprintf(buffer, "%i", player->stats.bulletsFired);
Draw.TextCenter(xPos, yPos, lgFontScale, buffer, GUI_FONTCOLOR1, qtrue, qfalse, GUI_FONT, true);
Draw.TextCenter(xPos, yPos+lgFontSize+GUI_SPACING, GUI_FONTSCALE, "rounds fired", GUI_FONTCOLOR2, qtrue, qfalse, GUI_FONT, true);
xPos += leftPaneWidth / 3;
// rnds hit
sprintf(buffer, "%i", player->stats.bulletsHit);
Draw.TextCenter(xPos, yPos, lgFontScale, buffer, GUI_FONTCOLOR1, qtrue, qfalse, GUI_FONT, true);
Draw.TextCenter(xPos, yPos+lgFontSize+GUI_SPACING, GUI_FONTSCALE, "rounds hit", GUI_FONTCOLOR2, qtrue, qfalse, GUI_FONT, true);
xPos += leftPaneWidth / 3;
// accuracy
sprintf(buffer, "%.3f%%", player->stats.accuracy);
Draw.TextCenter(xPos, yPos, lgFontScale, buffer, GUI_FONTCOLOR1, qtrue, qfalse, GUI_FONT, true);
Draw.TextCenter(xPos, yPos+lgFontSize+GUI_SPACING, GUI_FONTSCALE, "accuracy", GUI_FONTCOLOR2, qtrue, qfalse, GUI_FONT, true);
yPos += lgFontSize + GUI_SPACING + GUI_FONTHEIGHT + (GUI_SPACING*4);
// draw basic stats - line 3 (suicides, current spree, longest spree)
xPos = x + GUI_SPACING + (leftPaneWidth / 6);
// suicides
sprintf(buffer, "%i", player->stats.suicides);
Draw.TextCenter(xPos, yPos, lgFontScale, buffer, GUI_FONTCOLOR1, qtrue, qfalse, GUI_FONT, true);
Draw.TextCenter(xPos, yPos+lgFontSize+GUI_SPACING, GUI_FONTSCALE, "suicides", GUI_FONTCOLOR2, qtrue, qfalse, GUI_FONT, true);
xPos += leftPaneWidth / 3;
// current spree
sprintf(buffer, "%i", player->stats.spree);
Draw.TextCenter(xPos, yPos, lgFontScale, buffer, GUI_FONTCOLOR1, qtrue, qfalse, GUI_FONT, true);
Draw.TextCenter(xPos, yPos+lgFontSize+GUI_SPACING, GUI_FONTSCALE, "cur spree", GUI_FONTCOLOR2, qtrue, qfalse, GUI_FONT, true);
xPos += leftPaneWidth / 3;
// max spree
sprintf(buffer, "%i", player->stats.longestSpree);
Draw.TextCenter(xPos, yPos, lgFontScale, buffer, GUI_FONTCOLOR1, qtrue, qfalse, GUI_FONT, true);
Draw.TextCenter(xPos, yPos+lgFontSize+GUI_SPACING, GUI_FONTSCALE, "max spree", GUI_FONTCOLOR2, qtrue, qfalse, GUI_FONT, true);
yPos += lgFontSize + GUI_SPACING + GUI_FONTHEIGHT + (GUI_SPACING*4);
// draw basic stats - line 4 (threat)
xPos = x + GUI_SPACING + (leftPaneWidth >> 1);
// threat
sprintf(buffer, "%.3f", player->stats.threat);
Draw.TextCenter(xPos, yPos, lgFontScale, buffer, GUI_FONTCOLOR1, qtrue, qfalse, GUI_FONT, true);
Draw.TextCenter(xPos, yPos+lgFontSize+GUI_SPACING, GUI_FONTSCALE, "threat", GUI_FONTCOLOR2, qtrue, qfalse, GUI_FONT, true);
// draw basic stats - line 4 (Ping)
xPos += leftPaneWidth / 3;
// ping
for (int i=0; i<eth32.cg.numScores; i++) {
if (eth32.ocg.scores[i].client == selectedClientNum)
sprintf(buffer, "%i", eth32.ocg.scores[i].ping);
}
Draw.TextCenter(xPos, yPos, lgFontScale, buffer, GUI_FONTCOLOR1, qtrue, qfalse, GUI_FONT, true);
Draw.TextCenter(xPos, yPos+lgFontSize+GUI_SPACING, GUI_FONTSCALE, "ping", GUI_FONTCOLOR2, qtrue, qfalse, GUI_FONT, true);
}
| [
"[email protected]"
] | [
[
[
1,
459
]
]
] |
c83131a0968f071719a1ca099da0e85f50c8fa60 | 4891542ea31c89c0ab2377428e92cc72bd1d078f | /Arcanoid/Arcanoid/Point.cpp | aaf6500f9979e320b5bb936622b4586d2f29ed69 | [] | no_license | koutsop/arcanoid | aa32c46c407955a06c6d4efe34748e50c472eea8 | 5bfef14317e35751fa386d841f0f5fa2b8757fb4 | refs/heads/master | 2021-01-18T14:11:00.321215 | 2008-07-17T21:50:36 | 2008-07-17T21:50:36 | 33,115,792 | 0 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 766 | cpp | /*
*author: koutsop
*/
#include "Point.h"
#define MAX_TMP_SIZE 100
/////////////////////////////////////////////////////////////////////
Point::Point(const Point * const pointPtr){
x = pointPtr->GetX();
y = pointPtr->GetY();
}
/////////////////////////////////////////////////////////////////////
bool Point::Compare(Point* point) const{
assert(point); //Den mporei ena point na einai null
if( (point->GetX()) && (point->GetY() == y) )
return true;
else
return false;
}
/////////////////////////////////////////////////////////////////////
string Point::ToString(void) const{
char tmp[MAX_TMP_SIZE]; //tmp table gia thn dimiourgia tou sring
sprintf_s(tmp, MAX_TMP_SIZE, "[%d, %d]", x, y);
return tmp;
} | [
"apixkernel@5c4dd20e-9542-0410-abe3-ad2d610f3ba4",
"koutsop@5c4dd20e-9542-0410-abe3-ad2d610f3ba4"
] | [
[
[
1,
6
],
[
8,
13
],
[
17,
24
],
[
26,
33
]
],
[
[
7,
7
],
[
14,
16
],
[
25,
25
]
]
] |
5cb6c1c4040e7a60ec070f57098dd6a92527584a | e2e49023f5a82922cb9b134e93ae926ed69675a1 | /tools/aoslcpp/source/aosl/list_effect.cpp | 24f9c282fa131032ad21c3c3e6cb4a55e67af7fb | [] | no_license | invy/mjklaim-freewindows | c93c867e93f0e2fe1d33f207306c0b9538ac61d6 | 30de8e3dfcde4e81a57e9059dfaf54c98cc1135b | refs/heads/master | 2021-01-10T10:21:51.579762 | 2011-12-12T18:56:43 | 2011-12-12T18:56:43 | 54,794,395 | 1 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 4,323 | cpp | // Copyright (C) 2005-2010 Code Synthesis Tools CC
//
// This program was generated by CodeSynthesis XSD, an XML Schema
// to C++ data binding compiler, in the Proprietary License mode.
// You should have received a proprietary license from Code Synthesis
// Tools CC prior to generating this code. See the license text for
// conditions.
//
// Begin prologue.
//
#define AOSLCPP_SOURCE
//
// End prologue.
#include <xsd/cxx/pre.hxx>
#include "aosl/list_effect.hpp"
#include <xsd/cxx/xml/dom/wildcard-source.hxx>
#include <xsd/cxx/xml/dom/parsing-source.hxx>
#include <xsd/cxx/tree/type-factory-map.hxx>
#include <xsd/cxx/tree/comparison-map.hxx>
namespace _xsd
{
static
const ::xsd::cxx::tree::type_factory_plate< 0, char >
type_factory_plate_init;
static
const ::xsd::cxx::tree::comparison_plate< 0, char >
comparison_plate_init;
}
namespace aosl
{
// List_effect
//
List_effect::
List_effect ()
: ::xml_schema::Type (),
effect_ (::xml_schema::Flags (), this)
{
}
List_effect::
List_effect (const List_effect& x,
::xml_schema::Flags f,
::xml_schema::Container* c)
: ::xml_schema::Type (x, f, c),
effect_ (x.effect_, f, this)
{
}
List_effect::
List_effect (const ::xercesc::DOMElement& e,
::xml_schema::Flags f,
::xml_schema::Container* c)
: ::xml_schema::Type (e, f | ::xml_schema::Flags::base, c),
effect_ (f, this)
{
if ((f & ::xml_schema::Flags::base) == 0)
{
::xsd::cxx::xml::dom::parser< char > p (e, true, false);
this->parse (p, f);
}
}
void List_effect::
parse (::xsd::cxx::xml::dom::parser< char >& p,
::xml_schema::Flags f)
{
for (; p.more_elements (); p.next_element ())
{
const ::xercesc::DOMElement& i (p.cur_element ());
const ::xsd::cxx::xml::qualified_name< char > n (
::xsd::cxx::xml::dom::name< char > (i));
// effect
//
if (n.name () == "effect" && n.namespace_ () == "artofsequence.org/aosl/1.0")
{
::std::auto_ptr< EffectType > r (
EffectTraits::create (i, f, this));
this->effect_.push_back (r);
continue;
}
break;
}
}
List_effect* List_effect::
_clone (::xml_schema::Flags f,
::xml_schema::Container* c) const
{
return new class List_effect (*this, f, c);
}
List_effect::
~List_effect ()
{
}
bool
operator== (const List_effect& x, const List_effect& y)
{
if (!(x.effect () == y.effect ()))
return false;
return true;
}
bool
operator!= (const List_effect& x, const List_effect& y)
{
return !(x == y);
}
}
#include <ostream>
#include <xsd/cxx/tree/std-ostream-map.hxx>
namespace _xsd
{
static
const ::xsd::cxx::tree::std_ostream_plate< 0, char >
std_ostream_plate_init;
}
namespace aosl
{
::std::ostream&
operator<< (::std::ostream& o, const List_effect& i)
{
for (List_effect::EffectConstIterator
b (i.effect ().begin ()), e (i.effect ().end ());
b != e; ++b)
{
o << ::std::endl << "effect: " << *b;
}
return o;
}
}
#include <istream>
#include <xsd/cxx/xml/sax/std-input-source.hxx>
#include <xsd/cxx/tree/error-handler.hxx>
namespace aosl
{
}
#include <ostream>
#include <xsd/cxx/tree/error-handler.hxx>
#include <xsd/cxx/xml/dom/serialization-source.hxx>
#include <xsd/cxx/tree/type-serializer-map.hxx>
namespace _xsd
{
static
const ::xsd::cxx::tree::type_serializer_plate< 0, char >
type_serializer_plate_init;
}
namespace aosl
{
void
operator<< (::xercesc::DOMElement& e, const List_effect& i)
{
e << static_cast< const ::xml_schema::Type& > (i);
// effect
//
for (List_effect::EffectConstIterator
b (i.effect ().begin ()), n (i.effect ().end ());
b != n; ++b)
{
::xercesc::DOMElement& s (
::xsd::cxx::xml::dom::create_element (
"effect",
"artofsequence.org/aosl/1.0",
e));
s << *b;
}
}
}
#include <xsd/cxx/post.hxx>
// Begin epilogue.
//
//
// End epilogue.
| [
"klaim@localhost"
] | [
[
[
1,
207
]
]
] |
d89fd40dded593d32f34ce77064601b74a438d91 | 92b8c171bcb3ca9c5aa3d3796936e8e9c2d0e7b7 | /unstable/assistant/include/settingpage.h | 0a3015ce33e7c1c4143b493a3308618e83a60729 | [] | no_license | BackupTheBerlios/dboxfe-svn | e5bb9a4e3fd6def8dc19bf49a0b4f7b62a8dadf0 | 4d481d104fc7b50676212e4dca66632172b6f982 | refs/heads/master | 2021-01-10T19:44:30.005816 | 2009-04-04T17:41:54 | 2009-04-04T17:41:54 | 40,724,980 | 0 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 2,680 | h | /***************************************************************************
* Copyright (C) 2008 by Alexander Saal *
* [email protected] *
* *
* File: ${filename}.${extension} *
* Desc: ${description} *
* *
* This file is part of DBoxFE - DOSBox Front End *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef SETTINGPAGE_H
#define SETTINGPAGE_H
#include <ui_settingpage.h>
#include <QtGui>
namespace asaal {
/**
* \brief SettingPage
*
* @author Alexander Saal <[email protected]>
* @sa http://dboxfe.belios.de/index
* @date 2008/09/11
* @version 0.2.5
* @since 0.2.5
*/
class SettingPage : public QWizardPage, public Ui::UiSettingPage {
Q_OBJECT
public:
/**
* \brief Constructor of SettingPage
*
* @param parent the optional parent widget
*/
SettingPage( QWidget * parent = 0 );
/**
* \brief Reimplemented from QWizardPage
*
* @return The ID from QWizardPage for next page on QWizard
*/
int nextId() const;
};
}
#endif // SETTINGPAGE_H
| [
"chmaster@ab66aab8-02df-0310-b6be-8546509eb979"
] | [
[
[
1,
65
]
]
] |
5966b2193b48bf28862eb48479e0072a923eefd9 | 4ac19e8642b3005d702a1112a722811c8b3cc7c6 | /include/a_list.h | 9c466ce90a154e4fbc0360fd5929207d5e6f8339 | [
"BSD-3-Clause"
] | permissive | amreisa/freeCGI | 5ab00029e86fad79a2580262c04afa3ae442e127 | 84c047c4790eaabbc9d2284242a44c204fe674ea | refs/heads/master | 2022-04-27T19:51:11.690512 | 2011-02-28T22:33:34 | 2011-02-28T22:33:34 | null | 0 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 7,714 | h | #ifndef __A_LIST_H__
#define __A_LIST_H__
#ifdef WIN32
#pragma message( "Including " __FILE__ )
#endif
#include "a_predef.h"
#include "a_base.h"
#include "a_stream.h"
//////////////////////////////////////////
// ADataItem - basic item of AList (a linked list)
//////////////////////////////////////////
class ADataItem : public ABase
{
public:
ADataItem() { m_padiNext = NULL; }
virtual ~ADataItem() {}
//a_Declares debug/dump related functions
#ifdef _DEBUG_DUMP_
void dump(void); //a_Debugging dump, when _DEBUG_DUMP_ is set
#endif
//a_Setting
void diSetNext(ADataItem *padiNext) { m_padiNext = padiNext; }
ADataItem *diGetNext(void) { return m_padiNext; }
protected:
void _bCopy(const ADataItem &diSource) {}
ADataItem *m_padiNext;
};
/////////////////////////////////////////////////////////
// AList - A linked list
/////////////////////////////////////////////////////////
class AList : public ABase
{
public:
AList() { m_padiHead = NULL; }
virtual ~AList() { lKill(); }
//a_Declares debug/dump related functions
#ifdef _DEBUG_DUMP_
void dump(void); //a_Debugging dump, when _DEBUG_DUMP_ is set
#endif
//a_Access members
int lIsEmpty(void) { return (m_padiHead ? 0x0 : 0x1); } //a_Empty is it has no head (the headless list!)
int lGetCount(void) const; //a_Iterates and counts
ADataItem *lGetHead(void) const { return m_padiHead; } //a_Great name! :)
ADataItem *lGetAt(int iIndex) const; //a_Pointer at offset, NULL if invalid, HEAD is negative
ADataItem *lGetLast(void) const; //a_Itreate to end and return last item's pointer
//a_List manipulators
void lAdd(ADataItem *padiNew);
void lInsertAfter(ADataItem *padiNew, ADataItem *padiAfter = NULL);
//a_List cleaning
void lRemove(ADataItem *padiRemove);
void lRemove(int iIndex);
void lKill(int iStartIndex = 0x0);
protected:
ADataItem *m_padiHead;
};
//////////////////////////////////////////////////////////////
// AStateHeader - contains state information from/to HTML
//////////////////////////////////////////////////////////////
#define SH_MARK 0xDEAD //a_16bit constant to check is the header is not dead :) (Ah, the irony of life)
class AStateHeader
{
public:
DWORD dwCRC32; //a_CRC32 for the data
DWORD dwUserID; //a_DWORD that can ID user (0x0 means it is not important), IP is great for this
time_t ttTime; //a_When the header was created, used for timeout (note: time_t is usually a long, 4 BYTES)
WORD wLength; //a_Length of data to follow
WORD wMark; //a_Must be 0xFADE to verify decrypted header is valid
AStateHeader(const BYTE *pcbUserData = NULL, int iUserDataLength = -0x1, DWORD dwUserID = 0x0);
void Init(const BYTE *pcbUserData, int iUserDataLength, DWORD dwNewID = 0x0L);
int GetElapsedSeconds(void) const; //a_Uses current time() and ttTime to get the differnce
int IsValid(void) const { return (wMark == SH_MARK); }
int IsEqual(AStateHeader &shSource, int iTimeout = -0x1);
};
////////////////////////////////////////////////////////////////////////////////
// APairItem class of NAME=VALUE type usable in forms, params, etc...
////////////////////////////////////////////////////////////////////////////////
class APairItem : virtual public ABaseElement, virtual public ADataItem
{
public:
APairItem(APairItem *ppiSource = NULL);
virtual ~APairItem();
//a_Declares debug/dump related functions
#ifdef _DEBUG_DUMP_
void dump(void); //a_Debugging dump, when _DEBUG_DUMP_ is set
#endif
//a_ABaseElement pure virtual override
virtual void doOut(AStreamOutput *pasOut) const;
//a_Access functions (getXXX inlined for speed)
const char *piGetName(void) const { return m_pcName; }
const char *piGetValue(void) const { return m_pcValue; }
//a_Set functions (piSet(NULL) clear the pair)
int piSet(const char *pccName, const char *pccValue = NULL);
void piSetValue(const char *pccValue); //a_Replace a VALUE in this item
//a_Encoded
void piSetValueEncoded(const BYTE *pcbUserData, int iLength, UINT uMethod = AConverto::eat4Bit, const BYTE *pcbKey = NULL, int iKeyLength = 0x0);
const BYTE *piDecodeValueAndGetUserData(int &iLength, UINT uMethod = AConverto::eat4Bit, const BYTE *pcbKey = NULL, int iKeyLength = 0x0);
//a_Checked variable (embeds CRC32, length, ID etc...)
//a_User data and length contain state info
//a_ dwIP if provided is used to doublecheck remote (dwIP can be anything that should be consistent at time of making the state variable and pasring it)
void piSetValueChecked(const BYTE *pcbUserData, int iUserDataLength, DWORD dwUserID = 0x0, UINT uMethod = AConverto::eat6Bit, const BYTE *pcbKey = NULL, int iKeyLength = 0x0);
const BYTE *piDecodeCheckedValueAndGetUserData(int &iUserDataLength, DWORD dwUserID = 0x0, int iTimeout = -0x1, UINT uMethod = AConverto::eat6Bit, const BYTE *pcbKey = NULL, int iKeyLength = 0x0);
//a_Parameter control
DWORD piIsFlag(DWORD dwCheck) const { return (dwCheck & m_dwParam); }
void piSetFlag(DWORD dwSet) { m_dwParam |= dwSet; }
void piClearFlag(DWORD dwClear = 0x0) { m_dwParam &= ~dwClear; }
protected:
//a_Copy function
void _bCopy(const APairItem &piSource);
//a_Pair dependent flag
DWORD m_dwParam;
//a_Key pair
char *m_pcName;
char *m_pcValue;
//a_Used for encoding/decoding element members (no need to copy, used as persistent return values)
BYTE *m_pbUserData; //a_User data
WORD m_wUserDataLength; //a_User data length
};
///////////////////////////////////////////////////////////////////////////////////
// APairList class
///////////////////////////////////////////////////////////////////////////////////
class APairList : virtual public AList, virtual public ABaseElement
{
public:
APairList() {}
virtual ~APairList() {}
//a_Declares debug/dump related functions
#ifdef _DEBUG_DUMP_
void dump(void); //a_Debugging dump, when _DEBUG_DUMP_ is set
#endif
//a_ABaseElement pure virtual override
virtual void doOut(AStreamOutput *pasOut) const
{ doPairs(pasOut); }
void doPairs(AStreamOutput *pasOut, char cSeparator = ' ', int iItemsPerLine = INT_MAX, int iQuoted = 0x0, int iURLEncode = 0x0) const;
void doPairs(AStreamOutput *pasOut, const char *pccSeparator, int iItemsPerLine = INT_MAX, int iQuoted = 0x0, int iURLEncode = 0x0) const;
//a_List access/operators (Partial is part of pccName at start of item name, and Anywhere finds pccName anywhere in item name)
const char *plGetValueByName(const char *pccName, APairItem *ppiStart = NULL, BYTE bPartial = 0x0, BYTE bAnywhere = 0x0) const;
APairItem *plGetItemByName(const char *pccName, APairItem *ppiStart = NULL, BYTE bPartial = 0x0, BYTE bAnywhere = 0x0) const;
APairItem *plCreateNewItem(const char *pccName, const char *pccValue = NULL); //a_Only creates, does not add!
APairItem *plAddItem(const char *pccName, const char *pccValue = NULL, int iReplace = 0x1); //a_Adds to end of list a pair of NAME and VALUE
void plRemoveItemByName(const char *pccName, int iRemoveAllSameName = 0x1);
protected:
void _bCopy(const APairList &plSource);
};
#endif
| [
"[email protected]"
] | [
[
[
1,
178
]
]
] |
a6cf46ed0cb1a4f1ae9a1e3796b4b9d8024ad4f4 | 0f8559dad8e89d112362f9770a4551149d4e738f | /Wall_Destruction/Havok/Source/Common/Base/Math/Vector/hkVector4Util.h | fbda3d1ebc36af4d7ba93e56ac63be7d099ab3db | [] | no_license | TheProjecter/olafurabertaymsc | 9360ad4c988d921e55b8cef9b8dcf1959e92d814 | 456d4d87699342c5459534a7992f04669e75d2e1 | refs/heads/master | 2021-01-10T15:15:49.289873 | 2010-09-20T12:58:48 | 2010-09-20T12:58:48 | 45,933,002 | 0 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 12,531 | h | /*
*
* Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
* prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
* Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
*
*/
#ifndef HK_MATH_VECTOR3_UTIL_H
#define HK_MATH_VECTOR3_UTIL_H
#include <Common/Base/hkBase.h>
#include <Common/Base/Types/Geometry/Aabb/hkAabb.h>
union hkIntUnion64
{
hkQuadReal quad;
hkInt64 i64;
hkUint64 u64;
hkInt32 i32[2];
hkUint32 u32[2];
hkInt16 i16[4];
hkUint16 u16[4];
hkInt8 i8[8];
hkUint8 u8[8];
};
namespace hkVector4Util
{
/// Sets the calling vector to be the normal to the 2 vectors (b-a) and (c-a).<br>
/// NOTE: The calculated result is not explicitly normalized.
/// This function is particularly fast on PlayStation(R)2.
/// Result = (b-a) cross (c-a)
HK_FORCE_INLINE void HK_CALL setNormalOfTriangle(hkVector4& result, const hkVector4 &a, const hkVector4& b,const hkVector4& c);
/// Multiplies sign bits from signsSource onto inout leaving the mantissa and exponent untouched.
HK_FORCE_INLINE void HK_CALL mulSigns4( hkVector4& inout, const hkVector4& signsSource);
///
HK_FORCE_INLINE void HK_CALL convertToUint16( const hkVector4& in, const hkVector4& offset, const hkVector4& scale, hkIntUnion64& out );
///
HK_FORCE_INLINE void HK_CALL convertToUint16WithClip( const hkVector4& in, const hkVector4& offset, const hkVector4& scale, const hkVector4& min, const hkVector4& max, hkIntUnion64& out);
/// calculates a value x so that convertToUint16WithClip( out, in + x/scale, ... ) == out = int(floor( (in+offset)*scale
hkReal HK_CALL getFloatToInt16FloorCorrection();
///
HK_FORCE_INLINE void HK_CALL convertToUint32( const hkVector4& in, const hkVector4& offset, const hkVector4& scale, hkUint32* out );
///
HK_FORCE_INLINE void HK_CALL convertToUint32WithClip( const hkVector4& in, const hkVector4& offset, const hkVector4& scale, const hkVector4& min, const hkVector4& max, hkUint32* out);
/// calculates a value x so that convertToUint32WithClip( out, in + x/scale, ... ) == out = int(floor( (in+offset)*scale
hkReal HK_CALL getFloatToInt32FloorCorrection();
/// Converts a floating-point AABB to an integer AABB
HK_FORCE_INLINE void HK_CALL convertAabbToUint32( const hkAabb& aabb, const hkVector4& offsetLow, const hkVector4& offsetHigh, const hkVector4& scale, hkAabbUint32& aabbOut );
/// Converts an integer AABB to a floating-point AABB
HK_FORCE_INLINE void HK_CALL convertAabbFromUint32( const hkAabbUint32& aabbIn, const hkVector4& offsetLow, const hkVector4& scale, hkAabb& aabbOut);
/// Store the difference between a big expandedAabbInt and a smaller, enclosed unexpandedAabbInt_InOut in m_expansionXXX components of unexpandedAabbInt_InOut.
HK_FORCE_INLINE void HK_CALL compressExpandedAabbUint32(const hkAabbUint32& expandedAabbInt, hkAabbUint32& unexpandedAabbInt_InOut);
/// Expand a compressed unexpandedAabbInt to an expandedAabbOut using the information stored in the m_expansionXXX components.
HK_FORCE_INLINE void HK_CALL uncompressExpandedAabbUint32(const hkAabbUint32& unexpandedAabbInt, hkAabbUint32& expandedAabbOut);
/// Finds a vector that is perpendicular to a line segment.
///
/// Achieved by constructing a vector from the segment vector with the following properties:
/// (Segment vector is any vector parallel to the line segment.)
/// 1) component with the smallest index is set to 0
/// 2) the remaining two component are copied into the new vector but are swapped in position
/// 3) one of the copied components is multiplied by -1.0 (has it's sign flipped!)
///
/// leaving: (for example)
/// segmentVector = (x, y, z), with let's say y as the smallest component
/// segmentNormal = (-z, 0 , x) or (z, 0, -x), either will do.
///
/// This will in fact be orthogonal as (in the example) the dot product will be zero.
/// i.e. x*-z + y*0 + z*x = 0
///
HK_FORCE_INLINE void HK_CALL calculatePerpendicularVector(const hkVector4& vectorIn, hkVector4& biVectorOut);
/// Transforms an array of points.
HK_FORCE_INLINE void HK_CALL transformPoints( const hkTransform& t, const hkVector4* vectorsIn, int numVectors, hkVector4* vectorsOut );
/// Transforms an array of points including the .w component
HK_FORCE_INLINE void HK_CALL mul4xyz1Points( const hkTransform& t, const hkVector4* vectorsIn, int numVectors, hkVector4* vectorsOut );
/// Transforms an array of spheres (keeps the .w component as the radius)
HK_FORCE_INLINE void HK_CALL transformSpheres( const hkTransform& t, const hkVector4* vectorsIn, int numVectors, hkVector4* vectorsOut );
/// Transforms an array of plane equations
HK_FORCE_INLINE void HK_CALL transformPlaneEquations( const hkTransform& t, const hkVector4* planesIn, int numPlanes, hkVector4* planesOuts );
/// Rotate an array of points.
HK_FORCE_INLINE void HK_CALL rotatePoints( const hkMatrix3& t, const hkVector4* vectorsIn, int numVectors, hkVector4* vectorsOut );
/// Invert rotate an array of points.
HK_FORCE_INLINE void HK_CALL rotateInversePoints( const hkRotation& t, const hkVector4* vectorsIn, int numVectors, hkVector4* vectorsOut );
/// set aTcOut = aTb * bTc
HK_FORCE_INLINE void HK_CALL setMul( const hkMatrix3& aTb, const hkMatrix3& bTc, hkMatrix3& aTcOut );
/// set aTcOut = bTa^1 * bTc
HK_FORCE_INLINE void HK_CALL setInverseMul( const hkRotation& bTa, const hkMatrix3& bTc, hkMatrix3& aTcOut );
/// set aTcOut = aTb * bTc
HK_FORCE_INLINE void HK_CALL transpose( hkMatrix3& m );
/// m += add
HK_FORCE_INLINE void HK_CALL add( hkMatrix3& m, const hkMatrix3& add );
/// Sets this vector components: this(0) = a0.dot3(b0), this(1) = a1.dot3(b1) ...
HK_FORCE_INLINE void HK_CALL dot3_3vs3( const hkVector4& a0, const hkVector4& b0, const hkVector4& a1, const hkVector4& b1, const hkVector4& a2, const hkVector4& b2, hkVector4& dotsOut);
/// Sets this vector components: this(0) = a0.dot3(b0) ... this(3) = a3.dot3(b3)
HK_FORCE_INLINE void HK_CALL dot3_4vs4( const hkVector4& a0, const hkVector4& b0, const hkVector4& a1, const hkVector4& b1, const hkVector4& a2, const hkVector4& b2, const hkVector4& a3, const hkVector4& b3, hkVector4& dotsOut);
/// Sets this vector components: this(0) = a0.dot4(b0) ... this(3) = a3.dot4(b3)
HK_FORCE_INLINE void HK_CALL dot4_4vs4( const hkVector4& a0, const hkVector4& b0, const hkVector4& a1, const hkVector4& b1, const hkVector4& a2, const hkVector4& b2, const hkVector4& a3, const hkVector4& b3, hkVector4& dotsOut);
/// Sets this vector components: this(i) = vector.dot3(ai) for i=0..3
HK_FORCE_INLINE void HK_CALL dot3_1vs4( const hkVector4& vectorIn, const hkVector4& a0, const hkVector4& a1, const hkVector4& a2, const hkVector4& a3, hkVector4& dotsOut);
/// Sets this vector components: this(i+j) = ai.dot3(bj)
HK_FORCE_INLINE void HK_CALL dot3_2vs2( const hkVector4& a0, const hkVector4& a2, const hkVector4& b0, const hkVector4& b1, hkVector4& dotsOut);
/// build an orthonormal matrix, where the first column matches the parameter dir.
/// Note: Dir must be normalized
HK_FORCE_INLINE void HK_CALL buildOrthonormal( const hkVector4& dir, hkMatrix3& out );
/// build an orthonormal matrix, where the first column matches the parameter dir and the second
/// column matches dir2 as close as possible
/// Note: Dir must be normalized
HK_FORCE_INLINE void HK_CALL buildOrthonormal( const hkVector4& dir, const hkVector4& dir2, hkMatrix3& out );
/// out = in^-1, in must be symmetric and invertible
HK_FORCE_INLINE void HK_CALL invertSymmetric( const hkMatrix3& in, hkReal eps, hkMatrix3& out );
/// Resets the fpu after using MMX instructions on x86. No-op for other architectures.
HK_FORCE_INLINE void HK_CALL exitMmx();
/// Returns the squared distance from p to the line segment ab
HK_FORCE_INLINE hkSimdReal HK_CALL distToLineSquared( const hkVector4& a, const hkVector4& b, const hkVector4& p );
/// Helper function for use with hkAlgorithm::findMinimumIndex, etc.
/// Sample usage (finding the index of the element of "vectors" that is closest to "point"
/// int minIndex = hkAlgorithm::findMinimumIndex( vectors.begin(), vectors.getSize(), hkVector4Util::DistanceToPoint( point ) );
struct DistanceToPoint
{
HK_FORCE_INLINE DistanceToPoint( hkVector4Parameter p ) : m_p(p) { }
HK_FORCE_INLINE hkReal operator() (hkVector4Parameter p) const { return m_p.distanceToSquared3(p); }
hkVector4 m_p;
};
/// check for free registers for computers with lot's of registers (e.g. PlayStation(R)2)
HK_FORCE_INLINE void HK_CALL checkRegisters( hkUint32 registerMask );
/// reserve registers for computers with lots of registers (e.g. PlayStation(R)2)
HK_FORCE_INLINE void HK_CALL reserveRegisters( hkUint32 registerMask );
/// release these registers
HK_FORCE_INLINE void HK_CALL releaseRegisters( hkUint32 registerMask );
//
// convertions
//
/// convert an hkVector4 to a string representing the x,y,z components in that order.
const char* HK_CALL toString3(const hkVector4& x, hkStringBuf& s, char separator=',');
/// convert an hkVector4 to a string representing the x,y,z,w components in that order.
const char* HK_CALL toString4(const hkVector4& x, hkStringBuf& s, char separator=',');
//
// compression
//
// packs a normalized quaternion into a single 4*8 bit integer. The error is roughly 0.01f per component
hkUint32 HK_CALL packQuaternionIntoInt32( hkVector4Parameter qin);
// unpack an 32 bit integer into quaternion. Note: The resulting quaternion is not normalized ( |q.length4()-1.0f| < 0.04f )
HK_FORCE_INLINE void HK_CALL unPackInt32IntoQuaternion( hkUint32 ivalue, hkVector4& qout );
HK_FORCE_INLINE void memClear16( void* dest, int numQuads);
extern hkUint32 m_reservedRegisters;
enum { AABB_UINT32_MAX_FVALUE = 0x7ffe0000 };
extern hkQuadReal hkAabbUint32MaxVal;
}
// For internal use. Define this to check that register allocations
// between functions do not clash. Disabled by default
// because it does not work in a multithreaded environment.
//# define HK_CHECK_REG_FOR_PS2
HK_FORCE_INLINE void HK_CALL hkVector4Util::reserveRegisters( hkUint32 registerMask )
{
#ifdef HK_CHECK_REG_FOR_PS2
HK_ASSERT2(0x23c4e825, (registerMask & m_reservedRegisters) == 0, "Register clash");
m_reservedRegisters |= registerMask;
#endif
}
HK_FORCE_INLINE void HK_CALL hkVector4Util::checkRegisters( hkUint32 registerMask )
{
#ifdef HK_CHECK_REG_FOR_PS2
HK_ASSERT2(0x2459dd7d, (registerMask & m_reservedRegisters) == 0, "Register clash");
#endif
}
HK_FORCE_INLINE void HK_CALL hkVector4Util::releaseRegisters( hkUint32 registerMask )
{
#ifdef HK_CHECK_REG_FOR_PS2
m_reservedRegisters &= ~registerMask;
#endif
}
#if HK_CONFIG_SIMD == HK_CONFIG_SIMD_ENABLED
# if defined(HK_COMPILER_HAS_INTRINSICS_IA32)
# include <Common/Base/Math/Vector/Sse/hkSseVector4Util.inl>
# elif defined(HK_ARCH_PS2)
# include <Common/Base/Math/Vector/Ps2/hkPs2Vector4Util.inl>
# elif defined(HK_PLATFORM_PS3_SPU) || defined(HK_PLATFORM_PS3_PPU)
# include <Common/Base/Math/Vector/Ps3/hkPs3Vector4Util.inl>
# elif defined(HK_PLATFORM_XBOX360)
# include <Common/Base/Math/Vector/Xbox360/hkXbox360Vector4Util.inl>
# endif
#else
#endif // HK_CONFIG_SIMD
#include <Common/Base/Math/Vector/hkVector4Util.inl>
#endif // HK_MATH_VECTOR3_UTIL_H
/*
* Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20091222)
*
* Confidential Information of Havok. (C) Copyright 1999-2009
* Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
* Logo, and the Havok buzzsaw logo are trademarks of Havok. Title, ownership
* rights, and intellectual property rights in the Havok software remain in
* Havok and/or its suppliers.
*
* Use of this software for evaluation purposes is subject to and indicates
* acceptance of the End User licence Agreement for this product. A copy of
* the license is included with this software and is also available at www.havok.com/tryhavok.
*
*/
| [
"[email protected]"
] | [
[
[
1,
256
]
]
] |
09169e96407961361e2855dbe5ad3e1ca484c119 | 847cccd728e768dc801d541a2d1169ef562311cd | /src/StringSystem/test/TestFormatText.cpp | 5bb2169362f0aa7735eefde47db893f1de60734b | [] | no_license | aadarshasubedi/Ocerus | 1bea105de9c78b741f3de445601f7dee07987b96 | 4920b99a89f52f991125c9ecfa7353925ea9603c | refs/heads/master | 2021-01-17T17:50:00.472657 | 2011-03-25T13:26:12 | 2011-03-25T13:26:12 | null | 0 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 435 | cpp | #include "Common.h"
#include "UnitTests.h"
#include "../FormatText.h"
using namespace StringSystem;
SUITE(FormatText)
{
TEST(Simple)
{
TextData test = FormatText("First ") << "second " << "third";
CHECK_EQUAL(test.c_str(), "First second third");
}
TEST(Params)
{
TextData test = FormatText("T3: %3% T1: %%1 T2: %2%") << "V1" << "V2" << "V3";
CHECK_EQUAL(test.c_str(), "T3: V3% T1: %V1 T2: V2%");
}
} | [
"[email protected]"
] | [
[
[
1,
20
]
]
] |
a5f066a7a87883d561193c3ff1c457a5191b7ed8 | a84b013cd995870071589cefe0ab060ff3105f35 | /webdriver/branches/chrome_extension/third_party/gecko-1.9.0.11/win32/include/nsIDOMElement.h | a99054fdeb56804ae93d9d02cda07632baf23d4a | [
"Apache-2.0"
] | permissive | vdt/selenium | 137bcad58b7184690b8785859d77da0cd9f745a0 | 30e5e122b068aadf31bcd010d00a58afd8075217 | refs/heads/master | 2020-12-27T21:35:06.461381 | 2009-08-18T15:56:32 | 2009-08-18T15:56:32 | 13,650,409 | 1 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 15,913 | h | /*
* DO NOT EDIT. THIS FILE IS GENERATED FROM e:/xr19rel/WINNT_5.2_Depend/mozilla/dom/public/idl/core/nsIDOMElement.idl
*/
#ifndef __gen_nsIDOMElement_h__
#define __gen_nsIDOMElement_h__
#ifndef __gen_nsIDOMNode_h__
#include "nsIDOMNode.h"
#endif
/* For IDL files that don't want to include root IDL files. */
#ifndef NS_NO_VTABLE
#define NS_NO_VTABLE
#endif
/* starting interface: nsIDOMElement */
#define NS_IDOMELEMENT_IID_STR "a6cf9078-15b3-11d2-932e-00805f8add32"
#define NS_IDOMELEMENT_IID \
{0xa6cf9078, 0x15b3, 0x11d2, \
{ 0x93, 0x2e, 0x00, 0x80, 0x5f, 0x8a, 0xdd, 0x32 }}
class NS_NO_VTABLE NS_SCRIPTABLE nsIDOMElement : public nsIDOMNode {
public:
NS_DECLARE_STATIC_IID_ACCESSOR(NS_IDOMELEMENT_IID)
/**
* The nsIDOMElement interface represents an element in an HTML or
* XML document.
*
* For more information on this interface please see
* http://www.w3.org/TR/DOM-Level-2-Core/
*
* @status FROZEN
*/
/* readonly attribute DOMString tagName; */
NS_SCRIPTABLE NS_IMETHOD GetTagName(nsAString & aTagName) = 0;
/* DOMString getAttribute (in DOMString name); */
NS_SCRIPTABLE NS_IMETHOD GetAttribute(const nsAString & name, nsAString & _retval) = 0;
/* void setAttribute (in DOMString name, in DOMString value) raises (DOMException); */
NS_SCRIPTABLE NS_IMETHOD SetAttribute(const nsAString & name, const nsAString & value) = 0;
/* void removeAttribute (in DOMString name) raises (DOMException); */
NS_SCRIPTABLE NS_IMETHOD RemoveAttribute(const nsAString & name) = 0;
/* nsIDOMAttr getAttributeNode (in DOMString name); */
NS_SCRIPTABLE NS_IMETHOD GetAttributeNode(const nsAString & name, nsIDOMAttr **_retval) = 0;
/* nsIDOMAttr setAttributeNode (in nsIDOMAttr newAttr) raises (DOMException); */
NS_SCRIPTABLE NS_IMETHOD SetAttributeNode(nsIDOMAttr *newAttr, nsIDOMAttr **_retval) = 0;
/* nsIDOMAttr removeAttributeNode (in nsIDOMAttr oldAttr) raises (DOMException); */
NS_SCRIPTABLE NS_IMETHOD RemoveAttributeNode(nsIDOMAttr *oldAttr, nsIDOMAttr **_retval) = 0;
/* nsIDOMNodeList getElementsByTagName (in DOMString name); */
NS_SCRIPTABLE NS_IMETHOD GetElementsByTagName(const nsAString & name, nsIDOMNodeList **_retval) = 0;
/* DOMString getAttributeNS (in DOMString namespaceURI, in DOMString localName); */
NS_SCRIPTABLE NS_IMETHOD GetAttributeNS(const nsAString & namespaceURI, const nsAString & localName, nsAString & _retval) = 0;
/* void setAttributeNS (in DOMString namespaceURI, in DOMString qualifiedName, in DOMString value) raises (DOMException); */
NS_SCRIPTABLE NS_IMETHOD SetAttributeNS(const nsAString & namespaceURI, const nsAString & qualifiedName, const nsAString & value) = 0;
/* void removeAttributeNS (in DOMString namespaceURI, in DOMString localName) raises (DOMException); */
NS_SCRIPTABLE NS_IMETHOD RemoveAttributeNS(const nsAString & namespaceURI, const nsAString & localName) = 0;
/* nsIDOMAttr getAttributeNodeNS (in DOMString namespaceURI, in DOMString localName); */
NS_SCRIPTABLE NS_IMETHOD GetAttributeNodeNS(const nsAString & namespaceURI, const nsAString & localName, nsIDOMAttr **_retval) = 0;
/* nsIDOMAttr setAttributeNodeNS (in nsIDOMAttr newAttr) raises (DOMException); */
NS_SCRIPTABLE NS_IMETHOD SetAttributeNodeNS(nsIDOMAttr *newAttr, nsIDOMAttr **_retval) = 0;
/* nsIDOMNodeList getElementsByTagNameNS (in DOMString namespaceURI, in DOMString localName); */
NS_SCRIPTABLE NS_IMETHOD GetElementsByTagNameNS(const nsAString & namespaceURI, const nsAString & localName, nsIDOMNodeList **_retval) = 0;
/* boolean hasAttribute (in DOMString name); */
NS_SCRIPTABLE NS_IMETHOD HasAttribute(const nsAString & name, PRBool *_retval) = 0;
/* boolean hasAttributeNS (in DOMString namespaceURI, in DOMString localName); */
NS_SCRIPTABLE NS_IMETHOD HasAttributeNS(const nsAString & namespaceURI, const nsAString & localName, PRBool *_retval) = 0;
};
NS_DEFINE_STATIC_IID_ACCESSOR(nsIDOMElement, NS_IDOMELEMENT_IID)
/* Use this macro when declaring classes that implement this interface. */
#define NS_DECL_NSIDOMELEMENT \
NS_SCRIPTABLE NS_IMETHOD GetTagName(nsAString & aTagName); \
NS_SCRIPTABLE NS_IMETHOD GetAttribute(const nsAString & name, nsAString & _retval); \
NS_SCRIPTABLE NS_IMETHOD SetAttribute(const nsAString & name, const nsAString & value); \
NS_SCRIPTABLE NS_IMETHOD RemoveAttribute(const nsAString & name); \
NS_SCRIPTABLE NS_IMETHOD GetAttributeNode(const nsAString & name, nsIDOMAttr **_retval); \
NS_SCRIPTABLE NS_IMETHOD SetAttributeNode(nsIDOMAttr *newAttr, nsIDOMAttr **_retval); \
NS_SCRIPTABLE NS_IMETHOD RemoveAttributeNode(nsIDOMAttr *oldAttr, nsIDOMAttr **_retval); \
NS_SCRIPTABLE NS_IMETHOD GetElementsByTagName(const nsAString & name, nsIDOMNodeList **_retval); \
NS_SCRIPTABLE NS_IMETHOD GetAttributeNS(const nsAString & namespaceURI, const nsAString & localName, nsAString & _retval); \
NS_SCRIPTABLE NS_IMETHOD SetAttributeNS(const nsAString & namespaceURI, const nsAString & qualifiedName, const nsAString & value); \
NS_SCRIPTABLE NS_IMETHOD RemoveAttributeNS(const nsAString & namespaceURI, const nsAString & localName); \
NS_SCRIPTABLE NS_IMETHOD GetAttributeNodeNS(const nsAString & namespaceURI, const nsAString & localName, nsIDOMAttr **_retval); \
NS_SCRIPTABLE NS_IMETHOD SetAttributeNodeNS(nsIDOMAttr *newAttr, nsIDOMAttr **_retval); \
NS_SCRIPTABLE NS_IMETHOD GetElementsByTagNameNS(const nsAString & namespaceURI, const nsAString & localName, nsIDOMNodeList **_retval); \
NS_SCRIPTABLE NS_IMETHOD HasAttribute(const nsAString & name, PRBool *_retval); \
NS_SCRIPTABLE NS_IMETHOD HasAttributeNS(const nsAString & namespaceURI, const nsAString & localName, PRBool *_retval);
/* Use this macro to declare functions that forward the behavior of this interface to another object. */
#define NS_FORWARD_NSIDOMELEMENT(_to) \
NS_SCRIPTABLE NS_IMETHOD GetTagName(nsAString & aTagName) { return _to GetTagName(aTagName); } \
NS_SCRIPTABLE NS_IMETHOD GetAttribute(const nsAString & name, nsAString & _retval) { return _to GetAttribute(name, _retval); } \
NS_SCRIPTABLE NS_IMETHOD SetAttribute(const nsAString & name, const nsAString & value) { return _to SetAttribute(name, value); } \
NS_SCRIPTABLE NS_IMETHOD RemoveAttribute(const nsAString & name) { return _to RemoveAttribute(name); } \
NS_SCRIPTABLE NS_IMETHOD GetAttributeNode(const nsAString & name, nsIDOMAttr **_retval) { return _to GetAttributeNode(name, _retval); } \
NS_SCRIPTABLE NS_IMETHOD SetAttributeNode(nsIDOMAttr *newAttr, nsIDOMAttr **_retval) { return _to SetAttributeNode(newAttr, _retval); } \
NS_SCRIPTABLE NS_IMETHOD RemoveAttributeNode(nsIDOMAttr *oldAttr, nsIDOMAttr **_retval) { return _to RemoveAttributeNode(oldAttr, _retval); } \
NS_SCRIPTABLE NS_IMETHOD GetElementsByTagName(const nsAString & name, nsIDOMNodeList **_retval) { return _to GetElementsByTagName(name, _retval); } \
NS_SCRIPTABLE NS_IMETHOD GetAttributeNS(const nsAString & namespaceURI, const nsAString & localName, nsAString & _retval) { return _to GetAttributeNS(namespaceURI, localName, _retval); } \
NS_SCRIPTABLE NS_IMETHOD SetAttributeNS(const nsAString & namespaceURI, const nsAString & qualifiedName, const nsAString & value) { return _to SetAttributeNS(namespaceURI, qualifiedName, value); } \
NS_SCRIPTABLE NS_IMETHOD RemoveAttributeNS(const nsAString & namespaceURI, const nsAString & localName) { return _to RemoveAttributeNS(namespaceURI, localName); } \
NS_SCRIPTABLE NS_IMETHOD GetAttributeNodeNS(const nsAString & namespaceURI, const nsAString & localName, nsIDOMAttr **_retval) { return _to GetAttributeNodeNS(namespaceURI, localName, _retval); } \
NS_SCRIPTABLE NS_IMETHOD SetAttributeNodeNS(nsIDOMAttr *newAttr, nsIDOMAttr **_retval) { return _to SetAttributeNodeNS(newAttr, _retval); } \
NS_SCRIPTABLE NS_IMETHOD GetElementsByTagNameNS(const nsAString & namespaceURI, const nsAString & localName, nsIDOMNodeList **_retval) { return _to GetElementsByTagNameNS(namespaceURI, localName, _retval); } \
NS_SCRIPTABLE NS_IMETHOD HasAttribute(const nsAString & name, PRBool *_retval) { return _to HasAttribute(name, _retval); } \
NS_SCRIPTABLE NS_IMETHOD HasAttributeNS(const nsAString & namespaceURI, const nsAString & localName, PRBool *_retval) { return _to HasAttributeNS(namespaceURI, localName, _retval); }
/* Use this macro to declare functions that forward the behavior of this interface to another object in a safe way. */
#define NS_FORWARD_SAFE_NSIDOMELEMENT(_to) \
NS_SCRIPTABLE NS_IMETHOD GetTagName(nsAString & aTagName) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetTagName(aTagName); } \
NS_SCRIPTABLE NS_IMETHOD GetAttribute(const nsAString & name, nsAString & _retval) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetAttribute(name, _retval); } \
NS_SCRIPTABLE NS_IMETHOD SetAttribute(const nsAString & name, const nsAString & value) { return !_to ? NS_ERROR_NULL_POINTER : _to->SetAttribute(name, value); } \
NS_SCRIPTABLE NS_IMETHOD RemoveAttribute(const nsAString & name) { return !_to ? NS_ERROR_NULL_POINTER : _to->RemoveAttribute(name); } \
NS_SCRIPTABLE NS_IMETHOD GetAttributeNode(const nsAString & name, nsIDOMAttr **_retval) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetAttributeNode(name, _retval); } \
NS_SCRIPTABLE NS_IMETHOD SetAttributeNode(nsIDOMAttr *newAttr, nsIDOMAttr **_retval) { return !_to ? NS_ERROR_NULL_POINTER : _to->SetAttributeNode(newAttr, _retval); } \
NS_SCRIPTABLE NS_IMETHOD RemoveAttributeNode(nsIDOMAttr *oldAttr, nsIDOMAttr **_retval) { return !_to ? NS_ERROR_NULL_POINTER : _to->RemoveAttributeNode(oldAttr, _retval); } \
NS_SCRIPTABLE NS_IMETHOD GetElementsByTagName(const nsAString & name, nsIDOMNodeList **_retval) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetElementsByTagName(name, _retval); } \
NS_SCRIPTABLE NS_IMETHOD GetAttributeNS(const nsAString & namespaceURI, const nsAString & localName, nsAString & _retval) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetAttributeNS(namespaceURI, localName, _retval); } \
NS_SCRIPTABLE NS_IMETHOD SetAttributeNS(const nsAString & namespaceURI, const nsAString & qualifiedName, const nsAString & value) { return !_to ? NS_ERROR_NULL_POINTER : _to->SetAttributeNS(namespaceURI, qualifiedName, value); } \
NS_SCRIPTABLE NS_IMETHOD RemoveAttributeNS(const nsAString & namespaceURI, const nsAString & localName) { return !_to ? NS_ERROR_NULL_POINTER : _to->RemoveAttributeNS(namespaceURI, localName); } \
NS_SCRIPTABLE NS_IMETHOD GetAttributeNodeNS(const nsAString & namespaceURI, const nsAString & localName, nsIDOMAttr **_retval) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetAttributeNodeNS(namespaceURI, localName, _retval); } \
NS_SCRIPTABLE NS_IMETHOD SetAttributeNodeNS(nsIDOMAttr *newAttr, nsIDOMAttr **_retval) { return !_to ? NS_ERROR_NULL_POINTER : _to->SetAttributeNodeNS(newAttr, _retval); } \
NS_SCRIPTABLE NS_IMETHOD GetElementsByTagNameNS(const nsAString & namespaceURI, const nsAString & localName, nsIDOMNodeList **_retval) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetElementsByTagNameNS(namespaceURI, localName, _retval); } \
NS_SCRIPTABLE NS_IMETHOD HasAttribute(const nsAString & name, PRBool *_retval) { return !_to ? NS_ERROR_NULL_POINTER : _to->HasAttribute(name, _retval); } \
NS_SCRIPTABLE NS_IMETHOD HasAttributeNS(const nsAString & namespaceURI, const nsAString & localName, PRBool *_retval) { return !_to ? NS_ERROR_NULL_POINTER : _to->HasAttributeNS(namespaceURI, localName, _retval); }
#if 0
/* Use the code below as a template for the implementation class for this interface. */
/* Header file */
class nsDOMElement : public nsIDOMElement
{
public:
NS_DECL_ISUPPORTS
NS_DECL_NSIDOMELEMENT
nsDOMElement();
private:
~nsDOMElement();
protected:
/* additional members */
};
/* Implementation file */
NS_IMPL_ISUPPORTS1(nsDOMElement, nsIDOMElement)
nsDOMElement::nsDOMElement()
{
/* member initializers and constructor code */
}
nsDOMElement::~nsDOMElement()
{
/* destructor code */
}
/* readonly attribute DOMString tagName; */
NS_IMETHODIMP nsDOMElement::GetTagName(nsAString & aTagName)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* DOMString getAttribute (in DOMString name); */
NS_IMETHODIMP nsDOMElement::GetAttribute(const nsAString & name, nsAString & _retval)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* void setAttribute (in DOMString name, in DOMString value) raises (DOMException); */
NS_IMETHODIMP nsDOMElement::SetAttribute(const nsAString & name, const nsAString & value)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* void removeAttribute (in DOMString name) raises (DOMException); */
NS_IMETHODIMP nsDOMElement::RemoveAttribute(const nsAString & name)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* nsIDOMAttr getAttributeNode (in DOMString name); */
NS_IMETHODIMP nsDOMElement::GetAttributeNode(const nsAString & name, nsIDOMAttr **_retval)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* nsIDOMAttr setAttributeNode (in nsIDOMAttr newAttr) raises (DOMException); */
NS_IMETHODIMP nsDOMElement::SetAttributeNode(nsIDOMAttr *newAttr, nsIDOMAttr **_retval)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* nsIDOMAttr removeAttributeNode (in nsIDOMAttr oldAttr) raises (DOMException); */
NS_IMETHODIMP nsDOMElement::RemoveAttributeNode(nsIDOMAttr *oldAttr, nsIDOMAttr **_retval)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* nsIDOMNodeList getElementsByTagName (in DOMString name); */
NS_IMETHODIMP nsDOMElement::GetElementsByTagName(const nsAString & name, nsIDOMNodeList **_retval)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* DOMString getAttributeNS (in DOMString namespaceURI, in DOMString localName); */
NS_IMETHODIMP nsDOMElement::GetAttributeNS(const nsAString & namespaceURI, const nsAString & localName, nsAString & _retval)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* void setAttributeNS (in DOMString namespaceURI, in DOMString qualifiedName, in DOMString value) raises (DOMException); */
NS_IMETHODIMP nsDOMElement::SetAttributeNS(const nsAString & namespaceURI, const nsAString & qualifiedName, const nsAString & value)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* void removeAttributeNS (in DOMString namespaceURI, in DOMString localName) raises (DOMException); */
NS_IMETHODIMP nsDOMElement::RemoveAttributeNS(const nsAString & namespaceURI, const nsAString & localName)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* nsIDOMAttr getAttributeNodeNS (in DOMString namespaceURI, in DOMString localName); */
NS_IMETHODIMP nsDOMElement::GetAttributeNodeNS(const nsAString & namespaceURI, const nsAString & localName, nsIDOMAttr **_retval)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* nsIDOMAttr setAttributeNodeNS (in nsIDOMAttr newAttr) raises (DOMException); */
NS_IMETHODIMP nsDOMElement::SetAttributeNodeNS(nsIDOMAttr *newAttr, nsIDOMAttr **_retval)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* nsIDOMNodeList getElementsByTagNameNS (in DOMString namespaceURI, in DOMString localName); */
NS_IMETHODIMP nsDOMElement::GetElementsByTagNameNS(const nsAString & namespaceURI, const nsAString & localName, nsIDOMNodeList **_retval)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* boolean hasAttribute (in DOMString name); */
NS_IMETHODIMP nsDOMElement::HasAttribute(const nsAString & name, PRBool *_retval)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* boolean hasAttributeNS (in DOMString namespaceURI, in DOMString localName); */
NS_IMETHODIMP nsDOMElement::HasAttributeNS(const nsAString & namespaceURI, const nsAString & localName, PRBool *_retval)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* End of implementation class template. */
#endif
#endif /* __gen_nsIDOMElement_h__ */
| [
"simon.m.stewart@07704840-8298-11de-bf8c-fd130f914ac9"
] | [
[
[
1,
280
]
]
] |
d251a8479eb24fb2182ca0ea58361af18abf51b3 | ccc3e2995bc64d09b9e88fea8c1c7e2029a60ed8 | /SO/Trabalhos/Trabalho 2/tmp_src/31529/versao3 terminarAvioes implementado e codigo comentado/stdafx.cpp | 0afa37932c53a92a81c6d3baf730d47eb615ef41 | [] | no_license | masterzdran/semestre5 | e559e93017f5e40c29e9f28466ae1c5822fe336e | 148d65349073f8ae2f510b5659b94ddf47adc2c7 | refs/heads/master | 2021-01-25T10:05:42.513229 | 2011-02-20T17:46:14 | 2011-02-20T17:46:14 | 35,061,115 | 0 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 292 | cpp | // stdafx.cpp : source file that includes just the standard includes
// Trab2.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx.h"
// TODO: reference any additional headers you need in STDAFX.H
// and not in this file
| [
"the.whinner@b139f23c-5e1e-54d6-eab5-85b03e268133"
] | [
[
[
1,
8
]
]
] |
c41ce3582363449a735763c1a95cecc8bb7fdfc5 | 1cc5720e245ca0d8083b0f12806a5c8b13b5cf98 | /archive/ok/2734/c.cpp | defe2a962495e9f6b0204223e0eadf0dbaba7fff | [] | no_license | Emerson21/uva-problems | 399d82d93b563e3018921eaff12ca545415fd782 | 3079bdd1cd17087cf54b08c60e2d52dbd0118556 | refs/heads/master | 2021-01-18T09:12:23.069387 | 2010-12-15T00:38:34 | 2010-12-15T00:38:34 | null | 0 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 2,479 | cpp | #include <iostream>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
using namespace std;
int tot;
int t[201];
class StrArray {
public:
char **s;
int tot;
StrArray(int i){
s = (char **) malloc(sizeof(char *)*i);
clear();
}
void clear() {
tot = 0;
}
void add(char *c) {
s[tot++] = c;
}
void split(char *st, char c) {
clear();
bool b = false;
char *start = st;
while((*st)!='\0') {
if((*st)!=c) {
if(!b) {
start = st;
b = true;
}
} else {
(*st) = '\0';
if(b) {
b = false;
add(start);
}
}
st++;
}
if(b) add(start);
}
int *toInt() {
int *z = (int *) malloc(sizeof(int) * tot);
for(int i=0;i!=tot;i++) z[i] = atoi(s[i]);
return z;
}
long *toLong() {
long *z = (long *) malloc(sizeof(long) * tot);
for(int i=0;i!=tot;i++) z[i] = atol(s[i]);
return z;
}
};
StrArray val = StrArray(610);
int *v;
#define media (total/n)
int mini = 0, total, wt;
void tenta() {
int soma = 0;
int tot = 0, n = 1;
/*for(int i=1;i!=val.tot;i++) {
cout << v[i] << " ";
}
cout << endl;*/
for(int i=1;i!=val.tot;i++) {
// cout << "i: " << i << " soma: " << (soma+v[i]) << " " << n << endl;
// cout << (soma+v[i])*(val.tot-1) << " e " << total*n << endl;
if((soma+v[i])*(val.tot-1) == total*n ) {
soma = 0; n = 1;
} else {
soma += v[i];
tot++; n++;
}
}
if(mini>tot) mini = tot;
}
int main() {
char s[651];
int len, j;
while(true) {
cin.getline(s,610,'\n');
if(s[0]=='#') break;
val.split(s,' ');
for(j=0;j!=val.tot;j++) cout << (char) (val.s[j][0]>='a' && val.s[j][0]<='z'?val.s[j][0]-'a'+'A':val.s[j][0]);
cout << ": ";
cin.getline(s,610,'\n');
val.split(s,' ');
mini = val.tot - 2;
total = 0;
v = val.toInt();
for(int i=1;i!=val.tot;i++) total += v[i];
//cout << "n" << val.tot << endl;
// cout << "total" << total << endl;
wt = val.tot - 2;
for(int i=1;i!=val.tot;i++) {
// tenta
tenta();
// gira 1
for(j=0;j!=val.tot;j++) v[j-1] = v[j];
v[val.tot-1] = v[0];
}
cout << mini << endl;
}
return 0;
}
| [
"[email protected]"
] | [
[
[
1,
117
]
]
] |
5bdd823c4a4dc1fa7f63de53548511075a332648 | 91b964984762870246a2a71cb32187eb9e85d74e | /SRC/OFFI SRC!/_Network/Net/Include/clientsocke.h | 7bdd9be4f02548c888c5f3ac66079dea38237cc8 | [] | no_license | willrebuild/flyffsf | e5911fb412221e00a20a6867fd00c55afca593c7 | d38cc11790480d617b38bb5fc50729d676aef80d | refs/heads/master | 2021-01-19T20:27:35.200154 | 2011-02-10T12:34:43 | 2011-02-10T12:34:43 | 32,710,780 | 3 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 2,668 | h | #ifndef __CLIENTSOCKE_H__
#define __CLIENTSOCKE_H__
#pragma once
#include "sock.h"
#include "buffer.h"
#ifdef __CRC
#include "crc.h"
//using namespace CryptoPP;
using namespace std;
#endif // __CRC
class CClientSockE : public CSock
{
public:
CBuffer* m_pRecvBuffer;
WSAOVERLAPPED m_ovRecv;
WSAOVERLAPPED m_ovSend;
WSAEVENT m_hRecv;
WSAEVENT m_hSend;
HANDLE m_hWorker;
volatile LONG m_l;
#ifdef __PROTOCOL0910
DWORD m_dwProtocolId;
void SendProtocolId( void );
virtual void SetProtocolId( DWORD dwProtocolId ) { m_dwProtocolId = dwProtocolId; };
BOOL IsCrcWrite( void ) { return (BOOL)m_lspSendBuffer.m_pcrc; }
#endif // __PROTOCOL0910
#ifdef __INFO_SOCKLIB0516
DWORD m_dwDbgInfo;
#endif // __INFO_SOCKLIB0516
private:
CBufferQueue m_lspSendBuffer;
WSABUF m_lpBuffers[MAX_WSABUF];
BUFFER_TYPE m_nBufferType;
#ifdef __CRC
CRC32 m_crcRead;
CRC32 m_crcWrite;
DWORD m_dwReadHeaderSize;
#endif // __CRC
public:
// Constructions
#ifdef __CRC
CClientSockE( DWORD dwcrc );
#else // __CRC
CClientSockE( BUFFER_TYPE type );
#endif // __CRC
virtual ~CClientSockE();
// Operations
CBuffer* CreateBuffer();
BOOL Connect( char* lpAddr, u_short uPort );
int Recv( void );
int SendRemnant( DWORD dwBytesSent );
CBuffer* Fetch( DWORD dwBytes );
WSAEVENT GetRecvEvent( void );
WSAEVENT GetSendEvent( void );
// Override
virtual BOOL Create( u_short uPort = 0, int type = SOCK_STREAM );
virtual void Attach( SOCKET hSocket );
virtual void Close( void );
virtual BOOL CloseConnection( SOCKET hSocket );
virtual BOOL Shutdown( SOCKET hSocket );
virtual void Send( char* lpData, DWORD dwDataSize, DPID dpidTo );
virtual HRESULT GetPeerAddr( DPID dpid, LPVOID lpAddr, LPDWORD lpdwSize );
#ifdef __INFO_SOCKLIB0516
virtual DWORD GetDebugInfo( SOCKET hSocket );
#endif // __INFO_SOCKLIB0516
public:
#ifndef __VM_0820
#ifndef __MEM_TRACE
static \
//CMemPool<CClientSockE>* m_pPool;
MemPooler<CClientSockE>* m_pPool;
public:
void* operator new( size_t nSize ) { return CClientSockE::m_pPool->Alloc(); }
void* operator new( size_t nSize, LPCSTR lpszFileName, int nLine ) { return CClientSockE::m_pPool->Alloc(); }
void operator delete( void* lpMem ) { CClientSockE::m_pPool->Free( (CClientSockE*)lpMem ); }
void operator delete( void* lpMem, LPCSTR lpszFileName, int nLine ) { CClientSockE::m_pPool->Free( (CClientSockE*)lpMem ); }
#endif // __MEM_TRACE
#endif // __VM_0820
};
inline WSAEVENT CClientSockE::GetRecvEvent( void )
{ return m_hRecv; }
inline WSAEVENT CClientSockE::GetSendEvent( void )
{ return m_hSend; }
#endif //__CLIENTSOCKE_H__ | [
"[email protected]@e2c90bd7-ee55-cca0-76d2-bbf4e3699278"
] | [
[
[
1,
95
]
]
] |
cb80fed427e0d23aa8bd2ff052296902a219384d | 5c5e77abfc71e6459f89fcbd710a8f258f4a03cf | /Querier/Querier/stdafx.cpp | 827ae4a5b3c2752136075b3a6e424c4b35b64ff3 | [] | no_license | goo2git/smalltools | cf65f2210f060e893d27acace2b8b001a2d7cf23 | 5976b7013bf920f452dfc4a59e5f7b9c2952b9e0 | refs/heads/master | 2021-01-22T06:37:10.658791 | 2011-04-06T07:07:21 | 2011-04-06T07:07:21 | 35,361,712 | 0 | 0 | null | null | null | null | GB18030 | C++ | false | false | 168 | cpp | // stdafx.cpp : 只包括标准包含文件的源文件
// Querier.pch 将作为预编译头
// stdafx.obj 将包含预编译类型信息
#include "stdafx.h"
| [
"[email protected]@11e4cd5c-f3ce-5a92-1cba-4cc5eaddca49"
] | [
[
[
1,
7
]
]
] |
0169cf502e4405b555c516db9909a0bdfcfa4c4b | fc7dbcb3bcdb16010e9b1aad4ecba41709089304 | /EdkCompatibilityPkg/Sample/Tools/Source/UefiVfrCompile/VfrError.cpp | ecbfd2178ea650eea29f7c28bf3a5ca3f8a1998c | [] | no_license | Itomyl/loongson-uefi | 5eb0ece5875406b00dbd265d28245208d6bbc99a | 70b7d5495e2b451899e2ba2ef677384de075d984 | refs/heads/master | 2021-05-28T04:38:29.989074 | 2010-05-31T02:47:26 | 2010-05-31T02:47:26 | null | 0 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 5,919 | cpp | /*++
Copyright (c) 2004 - 2010, Intel Corporation
All rights reserved. This program and the accompanying materials
are licensed and made available under the terms and conditions of the BSD License
which accompanies this distribution. The full text of the license may be found at
http://opensource.org/licenses/bsd-license.php
THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,
WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED.
Module Name:
VfrError.cpp
Abstract:
--*/
#include "stdio.h"
#include "string.h"
#include "stdlib.h"
#include "VfrError.h"
static SVFR_ERROR_HANDLE VFR_ERROR_HANDLE_TABLE [] = {
{ VFR_RETURN_SUCCESS, NULL },
{ VFR_RETURN_ERROR_SKIPED, NULL },
{ VFR_RETURN_FATAL_ERROR, "fatal error!!" },
{ VFR_RETURN_MISMATCHED, "unexpected token" },
{ VFR_RETURN_INVALID_PARAMETER, "Invalid parameter" },
{ VFR_RETURN_OUT_FOR_RESOURCES, "system out of memory" },
{ VFR_RETURN_UNSUPPORTED, "unsupported" },
{ VFR_RETURN_REDEFINED, "already defined" },
{ VFR_RETURN_FORMID_REDEFINED, "form id already defined" },
{ VFR_RETURN_QUESTIONID_REDEFINED, "question id already defined" },
{ VFR_RETURN_VARSTOREID_REDEFINED, "varstore id already defined" },
{ VFR_RETURN_UNDEFINED, "undefined" },
{ VFR_RETURN_VAR_NOTDEFINED_BY_QUESTION, "some variable has not defined by a question"},
{ VFR_RETURN_GET_EFIVARSTORE_ERROR, "get efi varstore error"},
{ VFR_RETURN_EFIVARSTORE_USE_ERROR, "can not use the efi varstore like this" },
{ VFR_RETURN_EFIVARSTORE_SIZE_ERROR, "unsupport efi varstore size should be <= 8 bytes" },
{ VFR_RETURN_GET_NVVARSTORE_ERROR, "get name value varstore error" },
{ VFR_RETURN_QVAR_REUSE, "variable reused by more than one question" },
{ VFR_RETURN_FLAGS_UNSUPPORTED, "flags unsupported" },
{ VFR_RETURN_ERROR_ARRARY_NUM, "array number error" },
{ VFR_RETURN_DATA_STRING_ERROR, "data field string error or not support"},
{ VFR_RETURN_CODEUNDEFINED, "Undefined Error Code" }
};
CVfrErrorHandle::CVfrErrorHandle (
VOID
)
{
mScopeRecordListHead = NULL;
mScopeRecordListTail = NULL;
mVfrErrorHandleTable = VFR_ERROR_HANDLE_TABLE;
}
CVfrErrorHandle::~CVfrErrorHandle (
VOID
)
{
SVfrFileScopeRecord *pNode = NULL;
while (mScopeRecordListHead != NULL) {
pNode = mScopeRecordListHead;
mScopeRecordListHead = mScopeRecordListHead->mNext;
delete pNode;
}
mScopeRecordListHead = NULL;
mScopeRecordListTail = NULL;
mVfrErrorHandleTable = NULL;
}
SVfrFileScopeRecord::SVfrFileScopeRecord (
IN INT8 *Record,
IN UINT32 LineNum
)
{
UINT32 Index;
INT8 *FileName = NULL;
INT8 *Str = NULL;
mWholeScopeLine = LineNum;
mNext = NULL;
Str = strchr (Record, ' ');
mScopeLineStart = atoi (++Str);
Str = strchr (Str, '\"');
FileName = ++Str;
while((Str = strstr (FileName, "\\\\")) != NULL) {
FileName = Str + 2;
}
if ((mFileName = new INT8[strlen(FileName)]) != NULL) {
for (Index = 0; FileName[Index] != '\"'; Index++) {
mFileName[Index] = FileName[Index];
}
mFileName[Index] = '\0';
}
return;
}
SVfrFileScopeRecord::~SVfrFileScopeRecord (
VOID
)
{
if (mFileName != NULL) {
delete mFileName;
}
}
VOID
CVfrErrorHandle::ParseFileScopeRecord (
IN INT8 *Record,
IN UINT32 WholeScopeLine
)
{
INT8 *FullPathName = NULL;
SVfrFileScopeRecord *pNode = NULL;
if (Record == NULL) {
return;
}
if ((pNode = new SVfrFileScopeRecord(Record, WholeScopeLine)) == NULL) {
return;
}
if (mScopeRecordListHead == NULL) {
mScopeRecordListTail = mScopeRecordListHead = pNode;
} else {
mScopeRecordListTail->mNext = pNode;
mScopeRecordListTail = pNode;
}
}
VOID
CVfrErrorHandle::GetFileNameLineNum (
IN UINT32 LineNum,
OUT INT8 **FileName,
OUT UINT32 *FileLine
)
{
SVfrFileScopeRecord *pNode = NULL;
if ((FileName == NULL) || (FileLine == NULL)) {
return;
}
*FileName = NULL;
*FileLine = 0xFFFFFFFF;
for (pNode = mScopeRecordListHead; pNode->mNext != NULL; pNode = pNode->mNext) {
if ((LineNum > pNode->mWholeScopeLine) && (pNode->mNext->mWholeScopeLine > LineNum)) {
*FileName = pNode->mFileName;
*FileLine = LineNum - pNode->mWholeScopeLine + pNode->mScopeLineStart - 1;
return ;
}
}
*FileName = pNode->mFileName;
*FileLine = LineNum - pNode->mWholeScopeLine + pNode->mScopeLineStart - 1;
}
VOID
CVfrErrorHandle::PrintError (
IN UINT32 LineNum,
IN INT8 *TokName,
IN INT8 *ErrorMsg
)
{
INT8 *FileName = NULL;
UINT32 FileLine;
GetFileNameLineNum (LineNum, &FileName, &FileLine);
printf ("%s line %d: error %s %s\n", FileName, FileLine, TokName, ErrorMsg);
}
UINT8
CVfrErrorHandle::HandleError (
IN EFI_VFR_RETURN_CODE ErrorCode,
IN UINT32 LineNum,
IN INT8 *TokName
)
{
UINT32 Index;
INT8 *FileName = NULL;
UINT32 FileLine;
INT8 *ErrorMsg = NULL;
if (mVfrErrorHandleTable == NULL) {
return 1;
}
for (Index = 0; mVfrErrorHandleTable[Index].mErrorCode != VFR_RETURN_CODEUNDEFINED; Index++) {
if (ErrorCode == mVfrErrorHandleTable[Index].mErrorCode) {
ErrorMsg = mVfrErrorHandleTable[Index].mErrorMsg;
break;
}
}
if (ErrorMsg != NULL) {
GetFileNameLineNum (LineNum, &FileName, &FileLine);
printf ("%s line %d: error %s %s\n", FileName, FileLine, TokName, ErrorMsg);
return 1;
} else {
return 0;
}
}
CVfrErrorHandle gCVfrErrorHandle;
| [
"[email protected]"
] | [
[
[
1,
216
]
]
] |
e192f4cf220581171e3182c14cc44aaa4dacaf84 | 5df145c06c45a6181d7402279aabf7ce9376e75e | /src/johnapplication.cpp | f7a32e1e9d3f6c4fff42a56fe7aa7e613f7d619e | [] | no_license | plus7/openjohn | 89318163f42347bbac24e8272081d794449ab861 | 1ffdcc1ea3f0af43b9033b68e8eca048a229305f | refs/heads/master | 2021-03-12T22:55:57.315977 | 2009-05-15T11:30:00 | 2009-05-15T11:30:00 | 152,690 | 1 | 1 | null | null | null | null | UTF-8 | C++ | false | false | 1,239 | cpp | #include "johnapplication.h"
#include <QDir>
#include <QSettings>
#include "bbsmenumgr.h"
#include "bookmarks.h"
#include <QTextCodec>
BBSMenuManager *JohnApplication::m_bbsMenuMgr = 0;
BookmarksManager *JohnApplication::m_bookmarkMgr = 0;
QSettings *JohnApplication::m_settings = 0;
JohnApplication::JohnApplication(int & argc, char ** argv)
: QApplication(argc, argv)
{
QTextCodec::setCodecForTr(QTextCodec::codecForName("UTF-8"));
QDir dir(JohnApplication::profileDir() + "/settings");
if(!dir.exists())
dir.mkpath(dir.path());
m_settings = new QSettings(
JohnApplication::profileDir() +
"/settings/John2ch.ini",
QSettings::IniFormat);
}
JohnApplication::~JohnApplication()
{
delete m_settings;
}
BookmarksManager *JohnApplication::bookmarksManager()
{
if (!m_bookmarkMgr) {
m_bookmarkMgr = new BookmarksManager;
}
return m_bookmarkMgr;
}
BBSMenuManager *JohnApplication::bbsMenuManager()
{
if (!m_bbsMenuMgr) {
m_bbsMenuMgr = new BBSMenuManager;
}
return m_bbsMenuMgr;
}
QString JohnApplication::profileDir()
{
return QDir::homePath() + "/John";
}
| [
"[email protected]"
] | [
[
[
1,
49
]
]
] |
dd27c4eb4d423cafb9cd6eba27889b24763814cd | 2f77d5232a073a28266f5a5aa614160acba05ce6 | /01.DevelopLibrary/SaveSmsTest/InfoCenterOfSmartPhone/stdafx.cpp | da8ce708e73dbb098a4c2e0b31a85d1345330a6a | [] | no_license | radtek/mobilelzz | 87f2d0b53f7fd414e62c8b2d960e87ae359c81b4 | 402276f7c225dd0b0fae825013b29d0244114e7d | refs/heads/master | 2020-12-24T21:21:30.860184 | 2011-03-26T02:19:47 | 2011-03-26T02:19:47 | 58,142,323 | 0 | 0 | null | null | null | null | GB18030 | C++ | false | false | 1,830 | cpp | // stdafx.cpp : 只包括标准包含文件的源文件
// InfoCenterOfSmartPhone.pch 将作为预编译头
// stdafx.obj 将包含预编译类型信息
#include "stdafx.h"
BOOL g_bH = FALSE;
CReciversList g_ReciversList;
// TODO: 在 STDAFX.H 中
// 引用任何所需的附加头文件,而不是在此文件中引用
bool LicenseProtect()
{
wchar_t pszFileName[MAX_PATH] = {0};
GetModuleFileName(0, pszFileName, MAX_PATH); // 当前进程EXE的文件名
MYSTORE_VERIFY_CONTEXT mystore = {0};
DWORD dwRet = MyStoreVerify(pszFileName, &mystore); // 验证此文件是否合法
bool bRlt = false;
switch(dwRet)
{
case 0:
{
//验证结果为: 合法
// 检验是否超过试用期
// 决定让应用程序继续运行
RETAILMSG(1, (L"验证结果为: 合法, LicenseValid:%u, Expired:%u, 试用期终止日期:%u\n",
mystore.LicenseValid, mystore.Expired, mystore.ExpireDate ));
if(mystore.Expired)
{
// 超过试用期
// ...
}
else
{
// 未超过试用期
// ...
bRlt = true;
}
}
break;
case 1:
{
//验证结果为: 打开pszFileName文件失败
// ...退出应用程序
RETAILMSG(1, (L"验证结果为: 打开pszFileName文件失败\n"));
}
break;
case 2:
{
//验证结果为: 打开License文件失败
// ...退出应用程序
RETAILMSG(1, (L"验证结果为: 打开License文件失败\n"));
}
break;
case 3:
{
//验证结果为: 验证失败
// ...退出应用程序
RETAILMSG(1, (L"验证结果为: 验证失败\n"));
}
break;
case 4:
{
//验证结果为: 序列号获取失败
// ...退出应用程序
RETAILMSG(1, (L"验证结果为: 序列号获取失败\n"));
}
break;
}
return bRlt;
}
| [
"[email protected]"
] | [
[
[
1,
75
]
]
] |
4076772c8d881ee8712e4d9c0a2f3055f89f8314 | dd296e4ce663222db78a3aa7230cabe4b6620747 | /Programs/CopyPaste/CopyPaste/stdafx.cpp | b7917991c010e279c51cea3aa12cb441e6b61634 | [] | no_license | vienis/mcbuddiapfel | 42213684b253d7a0dae8b785c58a13853d6c9efd | e4d5c6b91d2f9f3b2d0de011cca3298a4e266d89 | refs/heads/master | 2021-01-10T02:13:50.149299 | 2011-01-22T13:56:56 | 2011-01-22T13:56:56 | 36,045,662 | 2 | 0 | null | null | null | null | ISO-8859-1 | C++ | false | false | 208 | cpp | // stdafx.cpp : Quelldatei, die nur die Standard-Includes einbindet.
// CopyPaste.pch ist der vorkompilierte Header.
// stdafx.obj enthält die vorkompilierten Typinformationen.
#include "stdafx.h"
| [
"[email protected]@af0300bf-f729-58c1-2b4a-178d59e24212"
] | [
[
[
1,
7
]
]
] |
6fa3581e5d989ff7be35cdc771fab02839a2d5e5 | e99d8eb7e3cc6f75d2bd5621414b79499e9578ed | /src/gfx/DebugNavigator.cpp | cb9851e4b58b8ffa1e709c55f767a00f24f0f3fc | [] | no_license | skydave/mpchristmas | 32c84def30dfe045029454b4f27625d3fc9f15b7 | 4f25403b2b5d69a217a70c03383c43247eb91f38 | refs/heads/master | 2016-09-05T22:02:17.417514 | 2010-12-11T18:42:58 | 2010-12-14T12:48:38 | 1,157,617 | 0 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 2,169 | cpp | /*---------------------------------------------------------------------
----------------------------------------------------------------------*/
#include "DebugNavigator.h"
#include "Camera.h"
#ifdef _DEBUG
//
// constructor
//
DebugNavigator::DebugNavigator()
{
// add properties
//...
// init local stuff
lookAt = math::Vec3f( 0.0f, 0.0f, 0.0f );
azimuth = elevation = 0.0f;
distance = .5f;
camera = 0;
}
//
// specifiy the camer which has to be modified with this manipulator
//
void DebugNavigator::setCamera( Camera *cam )
{
camera = cam;
update();
}
//
// returns the distance to the lookat point
//
float DebugNavigator::getDistance( void ) const
{
return distance;
}
//
//
//
void DebugNavigator::update( void )
{
// compute the final transformation from lookat and camera polar coordinates
// and write the result to the writeOnlyReference
math::Matrix44f m = math::Matrix44f::Identity();
m.translate( math::Vec3f( 0.0f, 0.0f, distance ) );
//m.rotateZ( twist ); // not used
m.rotateX( math::degToRad(elevation) );
m.rotateY( math::degToRad(azimuth) );
m.translate( lookAt );
if( camera )
{
camera->transform = m;
camera->update();
}
}
//
// moves the camera on the view plane
//
void DebugNavigator::panView( float x, float y )
{
lookAt += (-x*distance*0.01f)*camera->transform.getRight();
lookAt += (-y*distance*0.01f)*camera->transform.getUp();
update();
}
//
// rotates the camera around the origin
//
void DebugNavigator::orbitView( float azimuthDelta, float elevationDelta )
{
azimuth += azimuthDelta;
elevation += elevationDelta;
update();
}
//
// zoomes the camera in or out (depending on the sign of the amount parameter)
//
void DebugNavigator::zoomView( float distanceDelta )
{
distance += distanceDelta;
update();
}
//
//
//
void DebugNavigator::setLookAt( float x, float y, float z )
{
lookAt = math::Vec3f( x, y, z );
update();
}
//
//
//
void DebugNavigator::setLookAt( math::Vec3f newLookAt )
{
lookAt = newLookAt;
update();
}
#endif // _DEBUG
| [
"[email protected]"
] | [
[
[
1,
127
]
]
] |
92ef423b3d575ffaa24d34ff8fcccb4c3c50863a | 02a0f2ff9542df43d95e7dbe54d4bd21e68a0056 | /spepcpp/src/spep/sessions/impl/SessionCacheImpl.cpp | c93f6a5df8d7df6c24ce74fb6646fe63e99d30c3 | [
"Apache-2.0"
] | permissive | stevehs/esoeproject | a510a12a7f27d25491f0cdfac328c993c396bd6c | 584772580a668c562a1e24e6ff64a74315c57931 | refs/heads/master | 2021-01-16T21:20:18.967631 | 2009-11-19T06:55:23 | 2009-11-19T06:55:23 | null | 0 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 10,036 | cpp | /* Copyright 2006-2007, Queensland University of Technology
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations under
* the License.
*
* Author: Shaun Mangelsdorf
* Creation Date: 08/01/2007
*
* Purpose: Implements the session cache object, of which only one exists per SPEP.
*/
#include "spep/sessions/impl/SessionCacheImpl.h"
#include "saml2/exceptions/InvalidParameterException.h"
#include "spep/exceptions/InvalidStateException.h"
#include "spep/exceptions/InvalidSessionIdentifierException.h"
#include <iterator>
#include "spep/UnicodeStringConversion.h"
#include <unicode/calendar.h>
#include <boost/date_time/posix_time/posix_time.hpp>
spep::SessionCacheImpl::SessionCacheImpl( saml2::Logger *logger )
:
_localLogger( logger, "spep::SessionCacheImpl" ),
_sessionIDs(),
_esoeSessions(),
_unauthenticatedSessions()
{}
void spep::SessionCacheImpl::getPrincipalSession(spep::PrincipalSession &principalSession, std::string sessionID)
{
ScopedLock lock(_principalSessionsMutex);
// Find operation on map returns an iterator which either points at end() or
// at a kv pair which is the requested object.
SessionIDMap::const_iterator iter( _sessionIDs.find( sessionID ) );
if ( iter != _sessionIDs.end() )
{
// From the SessionIDMap we now have the esoe session identifier.
// So we can look up the value and return it now.
ESOESessionMap::const_iterator esoeIter( _esoeSessions.find( iter->second ) );
if ( esoeIter == _esoeSessions.end() )
{
// Serious problem. Inconsistent map. No ESOE session ID for the given session.
_localLogger.error() << "Session cache has become inconsistent. No ESOE session found for principal session, even though the session ID was found successfully.";
throw InvalidStateException( "Session cache has become inconsistent" );
}
principalSession = esoeIter->second;
// If the session hasn't expired, return it.
if( principalSession.getSessionNotOnOrAfter() > boost::posix_time::second_clock::universal_time() )
{
return;
}
_localLogger.debug() << "Session expiry: " << sessionID << " was set to expire at " << boost::posix_time::to_simple_string(principalSession.getSessionNotOnOrAfter());
// Expired. Terminate it.
this->terminatePrincipalSession( principalSession.getESOESessionID() );
}
// Session wasn't found
throw InvalidSessionIdentifierException();
}
void spep::SessionCacheImpl::getPrincipalSessionByEsoeSessionID(spep::PrincipalSession &principalSession, std::wstring esoeSessionID)
{
ScopedLock lock(_principalSessionsMutex);
ESOESessionMap::const_iterator iter( _esoeSessions.find( esoeSessionID ) );
if ( iter != _esoeSessions.end() )
{
// Already have the ESOE session identifier. No need to retrieve it.
std::pair<std::wstring, PrincipalSession> principalSessionPair = *iter;
principalSession = principalSessionPair.second;
// If the session hasn't expired, return it.
if( principalSession.getSessionNotOnOrAfter() > boost::posix_time::second_clock::universal_time() )
{
return;
}
// Expired. Terminate it.
// It would have at least 1 session ID in the list.. so .. terminate using that.
this->terminatePrincipalSession( esoeSessionID );
}
// Session wasn't found
throw InvalidSessionIdentifierException();
}
void spep::SessionCacheImpl::insertPrincipalSession( std::string sessionID, spep::PrincipalSession &principalSession )
{
ScopedLock lock(_principalSessionsMutex);
if (principalSession.getESOESessionID().length() == 0)
{
SAML2LIB_INVPARAM_EX( "Principal session had no ESOE session identifier" );
}
ESOESessionMap::iterator esoeIter( _esoeSessions.find( principalSession.getESOESessionID() ) );
// Check if this is a new session..
if ( esoeIter == _esoeSessions.end() )
{
// Insert the principal session into the esoe session map.
std::pair<ESOESessionMap::iterator, bool> result =
_esoeSessions.insert( std::make_pair( principalSession.getESOESessionID(), principalSession ) );
// Ensure that the insert operation worked.
if (! result.second)
{
SAML2LIB_INVPARAM_EX( "Failed to insert the principal session" );
}
// Make sure the session object contains the local session ID so the session gets cleaned up properly.
bool found = false;
std::vector<std::string> &principalSessionIDList = result.first->second.getSessionIDList();
for( std::vector<std::string>::iterator sessionIDIter = principalSessionIDList.begin();
sessionIDIter != principalSessionIDList.end(); ++sessionIDIter )
{
if( sessionIDIter->compare( sessionID ) == 0 )
{
found = true;
break;
}
}
if( !found )
{
principalSessionIDList.push_back( sessionID );
}
}
// otherwise it's a new index for a session we already know about.
else
{
PrincipalSession::ESOESessionIndexMapType::iterator esoeSessionIndexMapIterator;
for( esoeSessionIndexMapIterator = principalSession.getESOESessionIndexMap().begin();
esoeSessionIndexMapIterator != principalSession.getESOESessionIndexMap().end();
++esoeSessionIndexMapIterator )
{
std::wstring esoeSessionIndex( esoeSessionIndexMapIterator->first );
std::string localSessionID( esoeSessionIndexMapIterator->second );
esoeIter->second.addESOESessionIndexAndLocalSessionID( esoeSessionIndex, localSessionID );
}
}
// Insert into the map with SessionID as key
std::pair<SessionIDMap::iterator, bool> secondResult =
_sessionIDs.insert( std::make_pair( sessionID, principalSession.getESOESessionID() ) );
}
void spep::SessionCacheImpl::terminatePrincipalSession(const std::wstring esoeSessionID)
{
ScopedLock lock(_principalSessionsMutex);
// Loop up the principal session by ESOE session ID
ESOESessionMap::iterator esoeIter = _esoeSessions.find(esoeSessionID);
if ( esoeIter != _esoeSessions.end() )
{
// Go through the list of all local session identifiers for that principal session
// and terminate them all.
for( PrincipalSession::SessionIDListType::iterator sessionIDIter = esoeIter->second.getSessionIDList().begin();
sessionIDIter != esoeIter->second.getSessionIDList().end();
++sessionIDIter )
{
std::string sessionID( *sessionIDIter );
SessionIDMap::iterator removeIter = _sessionIDs.find( sessionID );
if( removeIter != _sessionIDs.end() )
{
_sessionIDs.erase( removeIter );
}
}
// After we're done, remove the ESOE session ID from the session cache.
_esoeSessions.erase( esoeIter );
}
}
void spep::SessionCacheImpl::getUnauthenticatedSession(spep::UnauthenticatedSession &unauthenticatedSession, std::wstring requestID)
{
ScopedLock lock(_unauthenticatedSessionsMutex);
// Get the unauthenticated session by SAML request ID.
UnauthenticatedSessionMap::const_iterator iter = _unauthenticatedSessions.find( requestID );
if (iter != _unauthenticatedSessions.end())
{
unauthenticatedSession = iter->second;
return;
}
throw InvalidSessionIdentifierException();
}
void spep::SessionCacheImpl::insertUnauthenticatedSession(spep::UnauthenticatedSession &unauthenticatedSession)
{
ScopedLock lock(_unauthenticatedSessionsMutex);
if (unauthenticatedSession.getAuthnRequestSAMLID().length() == 0)
{
SAML2LIB_INVPARAM_EX( "Unauthenticated session had no AuthnRequest SAML ID associated with it." );
}
std::pair< UnauthenticatedSessionMap::iterator, bool > result =
_unauthenticatedSessions.insert( std::make_pair( unauthenticatedSession.getAuthnRequestSAMLID(), unauthenticatedSession ) );
// If the insert failed the second element of the result pair will be false.
if (!result.second)
{
SAML2LIB_INVPARAM_EX( "Failed to insert the unauthenticated session" );
}
}
void spep::SessionCacheImpl::terminateUnauthenticatedSession(std::wstring requestID)
{
ScopedLock lock(_unauthenticatedSessionsMutex);
// Find by request ID and terminate
UnauthenticatedSessionMap::iterator iter = _unauthenticatedSessions.find( requestID );
if (iter != _unauthenticatedSessions.end())
{
_unauthenticatedSessions.erase(iter);
}
}
void spep::SessionCacheImpl::terminateExpiredSessions( int sessionCacheTimeout )
{
{
ScopedLock lock(_principalSessionsMutex);
for( ESOESessionMap::iterator iter = _esoeSessions.begin(); iter != _esoeSessions.end(); /* increment in loop body */ )
{
// If the session hasn't expired, skip it.
if( iter->second.getSessionNotOnOrAfter() > boost::posix_time::second_clock::universal_time() )
{
++iter;
continue;
}
// Otherwise, remove it.
else
{
// This works because the iterator is incremented before the
// erase() call is made, but the old value is still passed in.
_esoeSessions.erase( iter++ );
}
}
}
{
ScopedLock lock(_unauthenticatedSessionsMutex);
for( UnauthenticatedSessionMap::iterator iter = _unauthenticatedSessions.begin(); iter != _unauthenticatedSessions.end(); /* increment in loop body */ )
{
// If the session hasn't expired, skip it.
if( iter->second.getIdleTime() < sessionCacheTimeout )
{
++iter;
continue;
}
// Otherwise, remove it.
else
{
// This works because the iterator is incremented before the
// erase() call is made, but the old value is still passed in.
_unauthenticatedSessions.erase( iter++ );
}
}
}
}
| [
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f26c7f0c265a16b69c9a6cc17050845149776d77 | 9aba8b0e3b75f0c7c89b494206bf6ebc8edab2ce | /WpdPack/Include/include/sdio.h | 9b1f24332c888a7f31bac1370951fee4cc9e2f20 | [] | no_license | lhansel/scc-jaus-ethercat | 16f1ddd2448cc6fcdf807fe601e8a38f087606b1 | b8798cdcb8099b93c0521de0d8c2336182354b9e | refs/heads/master | 2021-01-01T17:46:49.599299 | 2011-10-06T20:20:01 | 2011-10-06T20:20:01 | 2,528,446 | 1 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 30,426 | h | /* $Revision: 1.3 $ */
/* Copyright $Date: 2009/07/24 15:44:44 $ */
/******************************************************************************
*
* Copyright 2008-2009 NetBurner, Inc. ALL RIGHTS RESERVED
* Permission is hereby granted to purchasers of NetBurner Hardware
* to use or modify this computer program for any use as long as the
* resultant program is only executed on NetBurner provided hardware.
*
* No other rights to use this program or it's derivatives in part or
* in whole are granted.
*
* It may be possible to license this or other NetBurner software for
* use on non-NetBurner Hardware.
* Please contact [email protected] for more information.
*
* NetBurner makes no representation or warranties
* with respect to the performance of this computer program, and
* specifically disclaims any responsibility for any damages,
* special or consequential, connected with the use of this program.
*
*---------------------------------------------------------------------
* NetBurner, Inc.
* 5405 Morehouse Drive
* San Diego, California 92121
*
* information available at: http://www.netburner.com
* E-Mail [email protected]
*
* Support is available: E-Mail [email protected]
*
*****************************************************************************/
#ifndef _SDIO_H_
#define _SDIO_H_
/*
******************************************************************************
*
* Reference
* SDIO Simplified Specification, SD Specification, Part E1, Version 2.00
* February 8, 2007, Technical Committee, SD Card Association
*
* Physical Layer Simplified Specification, SD Specification, Part 1,
* Version 2.00, September 25, 2006, Technical Committee
* SD Card Association
*
******************************************************************************
*/
/*
******************************************************************************
*
* Debugging
*
* Needs to be uncommented to support these features
*
******************************************************************************
*/
/* Library debugging switch */
/* #define SDIO_DEBUG ( 1 ) */
/*
******************************************************************************
*
* Runtime Library Definitions
*
******************************************************************************
*/
/* Bus type */
#define SDIO_SPI_BUS ( 1 )
/*
******************************************************************************
*
* Command and Response Definitions
*
******************************************************************************
*/
/* Command size in bytes */
#define SDIO_COMMAND_SIZE ( 6 )
/* Block size */
#define SDIO_BLOCK_SIZE ( 512 )
/* Direction */
#define SDIO_CARD_TO_HOST ( 0x0 )
#define SDIO_HOST_TO_CARD ( 0x1 )
/* Command Index */
#define SDIO_GO_IDLE ( 0x00 )
#define SDIO_IO_SEND_OPERATIONAL_CONDITION ( 0x05 )
#define SDIO_IO_RW_DIRECT ( 0x34 )
#define SDIO_IO_RW_EXTENDED ( 0x35 )
#define SDIO_CRC_ON_OFF ( 0x3B )
/* Read/Write */
#define SDIO_READ ( 0 )
#define SDIO_WRITE ( 1 )
/* Function Number (I/O card dependent) */
#define SDIO_FUNCTION_0 ( 0 )
#define SDIO_FUNCTION_1 ( 1 )
/* Read after write */
#define SDIO_READ_OR_WRITE_ONLY ( 0 )
#define SDIO_RAW ( 1 )
/* Block Mode */
#define SDIO_BYTE_MODE ( 0 )
#define SDIO_BLOCK_MODE ( 1 )
/* OP code */
#define SDIO_FIXED_ADDRESS ( FALSE )
#define SDIO_INCREMENTING_ADDRESS ( TRUE )
/* Block size */
#define SDIO_BLOCK_SIZE_NONE ( 0 )
/*
******************************************************************************
*
* Common I/O Area (CIA) register addresses (Function 0)
*
******************************************************************************
*/
/* Card Common Control Registers (CCCR) */
#define SDIO_CIA_CCCR_CCCR_SDIO_REVISION ( 0x00000 )
#define SDIO_CIA_CCCR_SD_SPEC_REVISION ( 0x00001 )
#define SDIO_CIA_CCCR_IO_ENABLE ( 0x00002 )
#define SDIO_CIA_CCCR_IO_READY ( 0x00003 )
#define SDIO_CIA_CCCR_INTERRUPT_ENABLE ( 0x00004 )
#define SDIO_CIA_CCCR_INTERRUPT_PENDING ( 0x00005 )
#define SDIO_CIA_CCCR_IO_ABORT ( 0x00006 )
#define SDIO_CIA_CCCR_BUS_INTERFACE_CONTROL ( 0x00007 )
#define SDIO_CIA_CCCR_CARD_CAPABILITY ( 0x00008 )
#define SDIO_CIA_CCCR_COMMON_CIS_POINTER_LSB ( 0x00009 )
#define SDIO_CIA_CCCR_COMMON_CIS_POINTER_CSB ( 0x0000A )
#define SDIO_CIA_CCCR_COMMON_CIS_POINTER_MSB ( 0x0000B )
#define SDIO_CIA_CCCR_BUS_SUSPEND ( 0x0000C )
#define SDIO_CIA_CCCR_FUNCTION_SELECT ( 0x0000D )
#define SDIO_CIA_CCCR_EXEC_FLAGS ( 0x0000E )
#define SDIO_CIA_CCCR_READY_FLAGS ( 0x0000F )
#define SDIO_CIA_CCCR_FN0_BLOCK_SIZE_LSB ( 0x00010 )
#define SDIO_CIA_CCCR_FN0_BLOCK_SIZE_MSB ( 0x00011 )
#define SDIO_CIA_CCCR_POWER_CONTROL ( 0x00012 )
/*
******************************************************************************
*
* Common I/O Area (CIA) register addresses (Function 1)
*
******************************************************************************
*/
#define SDIO_CIA_CCCR_FN1_BLOCK_SIZE_LSB ( 0x00110 )
#define SDIO_CIA_CCCR_FN1_BLOCK_SIZE_MSB ( 0x00111 )
/*
******************************************************************************
*
* Runtime Library Enumerations and Structures
*
******************************************************************************
*/
/*
SDIO Bus type
Sdio - SD 4-bit mode
SdioSpiMode - SPI mode
*/
typedef enum _SdioBusType
{
Sdio,
SdioSpiMode
} SdioBusType;
/*
SDIO Response type
R4 - IO_SEND_OP_COND Response
R5 - IO_RW_DIRECT Response
*/
typedef enum _SdioResponseType
{
R4,
R5
} SdioResponseType;
/*
Bus token for user
butType - Bus type in use for this token
*** SPI ***
spiSetting - Shared SPI setting
spiConnectTimeout - Bus allocation timeout period in ticks
spiResponseTimeout - Command response timeout period in ticks
idleByteCount - Bytes required to idle bus
idleFillValue - Data to transmit that idles the bus
*** SDIO Future ***
*/
typedef struct _SdioBusToken
{
SdioBusType busType;
int spiSetting;
DWORD spiConnectTimeout;
DWORD spiResponseTimeout;
ssize_t idleByteCount;
WORD idleFillValue;
} __attribute__( ( packed ) ) SdioBusToken;
/*
******************************************************************************
*
* Command and Response Structures
*
******************************************************************************
*/
/*
Start bit, direction and command
startBit - Start bit, always 0
direction - 0 card to host, 1 host to card
index - Command index
*/
typedef struct _CommandIndex
{
BYTE startBit:1;
BYTE direction:1;
BYTE index:6;
} __attribute__( ( packed) ) CommandIndex;
/*
CRC and end
crc7 - 7 bits of CRC data
endBit - End bit, always 1
*/
typedef struct _Crc
{
BYTE crc7:7;
BYTE endBit:1;
} __attribute__( ( packed) ) Crc;
/*
Response Flags IAW SD Physical Specification
comCrcError - 1 yes else 0
illegalCommand - 1 yes else 0
ioCurrentState - Current I/O state
error - Unknown error
rfu - RFU always 0
functionNumberError - 1 yes else 0
outOfRange - 1 yes else 0
*/
typedef struct _ResponseFlags
{
BYTE comCrcError:1;
BYTE illegalCommand:1;
BYTE ioCurrentState:2;
BYTE error:1;
BYTE rfu:1;
BYTE functionNumberError:1;
BYTE outOfRange:1;
} __attribute__( ( packed) ) ResponseFlags;
/*
Go idle state (CMD0)
commandIndex - Start, direction and command index
stuff - MBZ
crc - CRC and end bit
*/
typedef struct _GoIdleStateCommand_CMD0
{
CommandIndex commandIndex;
BYTE stuff[ 4 ];
Crc crc;
} __attribute__( ( packed) ) GoIdleStateCommand_CMD0;
/*
I/O Send Operational Condition
crc - CRC and end bit
ocr - Operations condition register
stuffBits - MBZ
commandIndex - Start, direction and command index
*/
typedef struct _IoSendOpCondCommand_CMD5
{
CommandIndex commandIndex;
BYTE stuffBits;
BYTE ocr[ 3 ];
Crc crc;
} __attribute__( ( packed) ) IoSendOpCondCommand_CMD5;
/*
CRC toggle command (CMD59)
crc - CRC and end bit
ocr - Operations condition register
stuffBits - MBZ
commandIndex - Start, direction and command index
??? Need more definition
*/
typedef struct _CrcOnOffCommand_CMD59
{
CommandIndex commandIndex;
BYTE stuffBits;
BYTE ocr[ 3 ];
Crc crc;
} __attribute__( ( packed) ) CrcOnOffCommand_CMD59;
/*
Modified R1 IAW SD Physical Specification
start - Start bit, always 0
parameterError - 1 yes else 0
rfu - RFU always 0
functionNumberError - 1 yes else 0
comCrcError - 1 yes else 0
illegalCommand - 1 yes else 0
rfu_1 - RFU always 0
idleState - Idle state, always 1
*/
typedef struct _ModifiedR1
{
BYTE startBit:1;
BYTE parameterError:1;
BYTE rfu:1;
BYTE functionNumberError:1;
BYTE comCrcError:1;
BYTE illegalCommand:1;
BYTE rfu_1:1;
BYTE idleState:1;
} __attribute__( ( packed) ) ModifiedR1;
/*
Operate bit, number of I/O functions and memory present
operate - 1 card is ready to operate
ioFunctions - Number of I/O functions supported
memoryPresent - 1 SD memory else 0
stuffBits - MBZ
*/
typedef struct _NumberIoFunctions
{
BYTE operate:1;
BYTE ioFunctions:3;
BYTE memoryPresent:1;
BYTE stuffBits:3;
} __attribute__( ( packed) ) NumberIoFunctions;
/*
I/O Send Operational Condition Response in SPI mode (R4)
modifiedR1 - Modified R1
numberIoFunctions - Number of I/O functions supported
ocr - Operations condition register
*/
typedef struct _IoSendOpCondResponseSpiMode_R4
{
ModifiedR1 modifiedR1;
NumberIoFunctions numberIoFunctions;
BYTE ocr[ 3 ];
} __attribute__( ( packed) ) IoSendOpCondResponseSpiMode_R4;
/*
I/O Send Operational Condition Response (R4)
startBit - Start bit, always 0
direction - 0 card to host
reserved_02_07 - 1s
numberIoFunctions - Number of I/O functions supported
ocr - Operations condition register
reserved_45_46 - 1S
endBit - End bit, always 1
*/
typedef struct _IoSendOpCondResponse_R4
{
BYTE startBit:1;
BYTE direction:1;
BYTE reserved_02_07:6;
NumberIoFunctions numberIoFunctions;
BYTE ocr[ 3 ];
BYTE reserved_45_46:7;
BYTE endBit:1;
} __attribute__( ( packed) ) IoSendOpCondResponse_R4;
/*
R/W flag, function number and raw flag
rwFlag - 0 read, 1 write
functionNumber - I/O card area
rawFlag - Read after write, 1 yes
stuff - MBZ
registerAddress_bits_16thru15 - Register address bits 15 and 16
*/
typedef struct _Function
{
BYTE rwFlag:1;
BYTE functionNumber:3;
BYTE rawFlag:1;
BYTE stuff:1;
BYTE registerAddress_bits_16thru15:2;
} __attribute__( ( packed) ) Function;
/*
Register address
address - Register address bits 0 through 14
stuff - MBZ
*/
typedef struct _RegisterAddress
{
unsigned short address:15;
unsigned short stuff:1;
} __attribute__( ( packed) ) RegisterAddress;
/*
I/O read/write direct command
commandIndex - Start, direction and command index
function - R/W flag, function number and raw flag
registerAddress - Register address bits 0 through 14
dataOrStuff - Write data byte else MBZ
stuffBits - MBZ
*/
typedef struct _IoRwDirectCommand_CMD52
{
CommandIndex commandIndex;
Function function;
RegisterAddress registerAddress;
BYTE dataOrStuff;
Crc crc;
} __attribute__( ( packed) ) IoRwDirectCommand_CMD52;
/*
I/O read/write direct response
commandIndex - Start, direction and command index
stuff - MBZ
responseFlags - Status of SDIO card
readOrWriteData - RAW read else ignore
data - Read data
crc - CRC
*/
typedef struct _IoRwDirectResponse_R5
{
CommandIndex commandIndex;
BYTE stuff[ 2 ];
ResponseFlags responseFlags;
BYTE readOrWriteData;
BYTE data;
Crc crc;
} __attribute__( ( packed) ) IoRwDirectResponse_R5;
/*
I/O read/write direct response
modifiedR1 - Modified R1
data - Read data
*/
typedef struct _IoRwDirectResponseSpiMode_R5
{
ModifiedR1 modifiedR1;
BYTE data;
} __attribute__( ( packed) ) IoRwDirectResponseSpiMode_R5;
/*
R/W flag, function number and raw flag
rwFlag - 0 read, 1 write
functionNumber - I/O card area
blockMode - 1 block mode else bytes
opCode - 1 incrementing, 0 fixed location
registerAddress_bits_16thru15 - Register address bits 15 and 16
*/
typedef struct _FunctionBlock
{
BYTE rwFlag:1;
BYTE functionNumber:3;
BYTE blockMode:1;
BYTE opCode:1;
BYTE registerAddress_bits_16thru15:2;
} __attribute__( ( packed) ) FunctionBlock;
/*
Register extended address
address - Register address bits 0 through 14
byteCount_bit_8 - Byte or block count msb
*/
typedef struct _RegisterExtended
{
unsigned short address:15;
unsigned short byteCount_bit_8 :1;
} __attribute__( ( packed) ) RegisterExtended;
/*
I/O read/write extended command
commandIndex - Start, direction and command index
functionBlock - R/W flag, function number, block and increment
registerExtended - Register address bits 0 through 14, msb block count
byteCount - Byte count bits 0 through 7
stuffBits - MBZ
*/
typedef struct _IoRwExtendedCommand_CMD53
{
CommandIndex commandIndex;
FunctionBlock functionBlock;
RegisterExtended registerExtended;
BYTE byteCount;
Crc crc;
} __attribute__( ( packed) ) IoRwExtendedCommand_CMD53;
/*
Register Value ( Host order, Big Endian )
wValue 16bit value
bValue 8 bit value
*/
#define HIGH_BYTE ( 0 )
#define LOW_BYTE ( 1 )
typedef union _RegisterValue
{
WORD wValue;
BYTE bValue[ 2 ];
} __attribute__( ( packed) ) RegisterValue;
/*
******************************************************************************
*
* CIA CCCR Register field structures
*
******************************************************************************
*/
/*
CCCR/SDIO Revision Register (SDIO_CIA_CCCR_CCCR_SDIO_REVISION)
sdio - SDIO revision
cccr - CCCR revision
*/
typedef struct _CccrSdioRevision
{
BYTE sdio:4;
BYTE cccr:4;
} __attribute__( ( packed) ) CccrSdioRevision;
/*
SDIO Specification Revision Register (SDIO_CIA_CCCR_SD_SPEC_REVISION)
rfu - Reserved for future use
sd - Revision
*/
typedef struct _SdioSpecRevision
{
BYTE rfu:4;
BYTE sd:4;
} __attribute__( ( packed) ) SdioSpecRevision;
/*
I/O Enable or Ready Register (SDIO_CIA_CCCR_IO_[ENABLE|READY])
io7 - Function 7
io6 - Function 6
io5 - Function 5
io4 - Function 4
io3 - Function 3
io2 - Function 2
io1 - Function 1
rfu - Reserved for future use
*/
typedef struct _IoFunctions
{
BYTE io7:1;
BYTE io6:1;
BYTE io5:1;
BYTE io4:1;
BYTE io3:1;
BYTE io2:1;
BYTE io1:1;
BYTE rfu:1;
} __attribute__( ( packed) ) IoFunctions;
/*
Interrupt Enable or Pending Register
(SDIO_CIA_CCCR_INTERRUPT_[ENABLE|PENDING])
int7 - Interrupt for function 7
int6 - Interrupt for function 6
int5 - Interrupt for function 5
int4 - Interrupt for function 4
int3 - Interrupt for function 3
int2 - Interrupt for function 2
int1 - Interrupt for function 1
ienm - Master enable
*/
typedef struct _IntFunctions
{
BYTE int7:1;
BYTE int6:1;
BYTE int5:1;
BYTE int4:1;
BYTE int3:1;
BYTE int2:1;
BYTE int1:1;
BYTE ienm:1;
} __attribute__( ( packed) ) IntFunctions;
/*
Bus Interface Control (SDIO_CIA_CCCR_BUS_INTERFACE_CONTROL)
cdDisable - Card detection
scsi - Support continuous SPI interrupt
ecsi - Enable continuous SPI interrupt
width - SDIO data bus width
*/
typedef struct _BusInterfaceControl
{
BYTE cdDisable:1;
BYTE scsi:1;
BYTE ecsi:1;
BYTE rfu:3;
BYTE width:2;
} __attribute__( ( packed) ) BusInterfaceControl;
/*
Card Capability (SDIO_CIA_CCCR_CARD_CAPABILITY)
s4bls - 4-bit support for low speed cards
lsc - Low speed card
e4mi - Enable inter-block interrupts 4 bit mode
s4mi - Supports inter-block interrupts 4 bit mode
sbs - Supports suspend/resume
srw - Supports read wait
smb - Supports multiblock
sdc - Supports direct commands
*/
typedef struct _CardCapability
{
BYTE s4bls:1;
BYTE lsc:1;
BYTE e4mi:1;
BYTE s4mi:1;
BYTE sbs:1;
BYTE srw:1;
BYTE smb:1;
BYTE sdc:1;
} __attribute__( ( packed) ) CardCapability;
/*
Power Control (SDIO_CIA_CCCR_POWER_CONTROL)
empc - Enable master power control
smpc - Supports master power control
*/
typedef struct _PowerControl
{
BYTE rfu:6;
BYTE empc:1;
BYTE smpc:1;
} __attribute__( ( packed) ) PowerControl;
/*
Register settings and transfer byte union
<lower case> - Register bits defined as structure
content - Transfer byte
*/
typedef union _CccrRegister
{
CccrSdioRevision cccrSdioRevision;
SdioSpecRevision sdioSpecRevision;
IoFunctions ioFunctions;
IntFunctions intFunctions;
BusInterfaceControl busInterfaceControl;
CardCapability cardCapability;
PowerControl powerControl;
BYTE content;
} __attribute__( ( packed) ) CccrRegister;
/*
******************************************************************************
*
* Classes
*
******************************************************************************
*/
/*
******************************************************************************
*
* SDIO Base Class (CMD0)
*
******************************************************************************
*/
class SdioCommand
{
public:
/*** Constructor ***/
SdioCommand( BYTE commandIndex );
/*** Destructor ***/
virtual ~SdioCommand(){ return; };
/*** Methods ***/
/* Reset command */
void reset( void );
/* Prepare command to send */
virtual void prepare( void );
/* Generate CRC 7 */
BYTE generateCrc7( void );
/* Display using iprintf */
virtual void display( void ){ return; };
/*** Accessors ***/
/* Get command data pointer */
PBYTE getPtr( void );
/* Get response size */
DWORD getSize( void );
protected:
/* None */
private:
/*** Methods ***/
/* None */
/*** Data Members ***/
/* Command index */
BYTE __command_index;
/* CRC 7 */
BYTE __crc7;
/* Command data buffer */
BYTE __commandData[ SDIO_COMMAND_SIZE ];
/* Command 0 pointer */
GoIdleStateCommand_CMD0* __commandPtr;
};
/*
******************************************************************************
*
* SDIO I/O Send Operational Condition (CMD5)
*
******************************************************************************
*/
class SdioCMD5 : public SdioCommand
{
public:
/*** Constructor ***/
SdioCMD5();
/*** Destructor ***/
~SdioCMD5(){ return; };
/*** Methods ***/
/* Prepare command to send */
void prepare( DWORD ocr );
/*** Accessors ***/
/* None */
protected:
/* None */
private:
/*** Methods ***/
/* Reset command */
/* None */
/*** Data Members ***/
/* Command 5 pointer */
IoSendOpCondCommand_CMD5* __commandPtr;
};
/*
******************************************************************************
*
* SDIO I/O Read/Write Direct (CMD52)
*
******************************************************************************
*/
class SdioCMD52 : public SdioCommand
{
public:
/*** Constructor ***/
SdioCMD52( void );
/*** Destructor ***/
~SdioCMD52(){ return; };
/*** Methods ***/
/* Prepare command to send */
void prepare( int readWriteFlag, BYTE function, int rawFlag,
DWORD registerAddress, BYTE writeData );
/* Display using iprintf */
void display( void );
/*** Accessors ***/
/* None */
protected:
/* None */
private:
/*** Methods ***/
/* Reset command */
/* None */
/*** Data Members ***/
/* Command 52 pointer */
IoRwDirectCommand_CMD52* __commandPtr;
};
/*
******************************************************************************
*
* SDIO I/O Read/Write Extended (CMD53)
*
******************************************************************************
*/
class SdioCMD53 : public SdioCommand
{
public:
/*** Constructor ***/
SdioCMD53( void );
/*** Destructor ***/
~SdioCMD53(){ return; };
/*** Methods ***/
/* Prepare command to send */
void prepare( int readWriteFlag, BYTE function, int blockMode,
BOOL isIncrementingAddress, DWORD registerAddress, DWORD byteCount,
WORD blockSize );
/* Display using iprintf */
void display( void );
/*** Accessors ***/
/* Get object */
IoRwExtendedCommand_CMD53& getCommand( void );
protected:
/* None */
private:
/*** Methods ***/
/* Reset command */
/* None */
/*** Data Members ***/
/* Command 53 pointer */
IoRwExtendedCommand_CMD53* __commandPtr;
};
/*
******************************************************************************
*
* CRC toggle command (CMD59)
*
******************************************************************************
*/
class SdioCMD59 : public SdioCommand
{
public:
/*** Constructor ***/
SdioCMD59( void );
/*** Destructor ***/
~SdioCMD59(){ return; };
/*** Methods ***/
/* Prepare command to send */
void prepare( BOOL isOn );
/*** Accessors ***/
/* None */
protected:
/* None */
private:
/*** Methods ***/
/* Reset command */
/* None */
/*** Data Members ***/
/* Command 5 pointer */
CrcOnOffCommand_CMD59* __commandPtr;
};
/*
******************************************************************************
*
* SDIO Response Base Class
*
******************************************************************************
*/
class SdioResponse
{
public:
/*** Constructor ***/
SdioResponse( SdioBusType busType, SdioResponseType responseType );
/*** Destructor ***/
virtual ~SdioResponse() = 0;
/*** Methods ***/
/* Is response OK */
virtual BOOL isOk( void ) = 0;
/* Display using iprintf */
virtual void display( void ) = 0;
/*** Accessors ***/
/* Get response type */
SdioResponseType getType( void );
/* Get response type */
SdioBusType getBusType( void );
/* Get remaining response */
virtual PBYTE getPtr( void ) = 0;
/* Get response size */
virtual DWORD getSize( void ) = 0;
protected:
/* None */
private:
/*** Methods ***/
/* Synchronize data */
virtual void synchronize( void ) = 0;
/*** Data Members ***/
/* Type */
SdioResponseType __type;
SdioBusType __busType;
};
/*
******************************************************************************
*
* I/O Send Operational Condition response (R4)
*
******************************************************************************
*/
class SdioResponseR4 : public SdioResponse
{
public:
/*** Constructor ***/
SdioResponseR4( SdioBusType busType );
/*** Destructor ***/
~SdioResponseR4();
/*** Methods ***/
/* Is response OK */
BOOL isOk( void );
/* Display using iprintf */
void display( void );
/*** Accessors ***/
/* Get response pointer */
IoSendOpCondResponse_R4* getResponsePtr( void );
/* Get remaining response */
PBYTE getPtr( void );
/* Get response size */
DWORD getSize( void );
/* Get response pointer */
IoSendOpCondResponse_R4& getResponse( void );
/* Get response size */
DWORD getNumberIoFunctions( void );
/* Get Operations Condition Register (OCR) */
DWORD getOcr( void );
protected:
/* None */
private:
/*** Methods ***/
/* Synchronize data */
void synchronize( void );
/*** Data Members ***/
/* Response pointer and size */
PBYTE __responsePtr;
ssize_t __responseSize;
/* Response */
IoSendOpCondResponse_R4 __response;
/* Modified R1 (SPI Mode) */
IoSendOpCondResponseSpiMode_R4 __responseSpiMode;
};
/*
******************************************************************************
*
* I/O Read/Write Direct response (R5)
*
******************************************************************************
*/
class SdioResponseR5 : public SdioResponse
{
public:
/*** Constructor ***/
SdioResponseR5( SdioBusType busType );
/*** Destructor ***/
~SdioResponseR5();
/*** Methods ***/
/* Is response OK */
BOOL isOk( void );
/* Is card idle */
BOOL isIdle( void );
/* Display using iprintf */
void display( void );
/*** Accessors ***/
/* Get response pointer */
IoRwDirectResponse_R5* getResponsePtr( void );
/* Get remaining response */
PBYTE getPtr( void );
/* Get response size */
DWORD getSize( void );
/* Get response reference */
IoRwDirectResponse_R5& getResponse( void );
/* Get data byte */
BYTE getData( void );
protected:
/* None */
private:
/*** Methods ***/
/* Synchronize data */
void synchronize( void );
/*** Data Members ***/
/* Response pointer and size */
PBYTE __responsePtr;
ssize_t __responseSize;
/* IO_RW_DIRECT Response */
IoRwDirectResponse_R5 __response;
/* IO_RW_DIRECT Response (SPI Mode) */
IoRwDirectResponseSpiMode_R5 __responseSpiMode;
};
#endif /* _SDIO_H_ */
| [
"[email protected]"
] | [
[
[
1,
1119
]
]
] |
9db0810c68e81bcf80add9077fbfc3f9cf59c814 | 1493997bb11718d3c18c6632b6dd010535f742f5 | /tests/swaplistnodes.cpp | e3bc09c6e4cdbf65dc9570313b1c7a445fdcdefd | [] | no_license | kovrov/scrap | cd0cf2c98a62d5af6e4206a2cab7bb8e4560b168 | b0f38d95dd4acd89c832188265dece4d91383bbb | refs/heads/master | 2021-01-20T12:21:34.742007 | 2010-01-12T19:53:23 | 2010-01-12T19:53:23 | null | 0 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 2,412 | cpp |
#include <iostream>
#include <assert.h>
struct Node
{
char* value;
Node* next;
};
void swap(Node** first, Node* left, Node* right)
{
assert (first != NULL && left != NULL && right != NULL);
Node* pre_left = NULL;
Node* pre_right = NULL;
Node* post_left = left->next;
Node* post_right = right->next;
/* assuming the list is not circular */
Node* current = *first;
while (current != NULL)
{
if (current->next == left)
pre_left = current;
if (current->next == right)
pre_right = current;
current = current->next;
}
if (pre_left && pre_left != right)
pre_left->next = right;
if (post_right == left)
left->next = right;
else
left->next = post_right;
if (pre_right && pre_right != left)
pre_right->next = left;
if (post_left == right)
right->next = left;
else
right->next = post_left;
if (*first == left)
*first = right;
else if (*first == right)
*first = left;
}
// test
void print_llist(Node* first)
{
Node* current = first;
while (current != NULL)
{
std::cout << current->value;
current = current->next;
}
std::cout << std::endl;
}
void reset_llist(Node* nodes, size_t len)
{
for (size_t i = 1; i < len; i++)
nodes[i-1].next = &nodes[i];
nodes[len-1].next = NULL;
}
int main(int argc, char* argv[])
{
Node nodes[5] = {{"0"}, {"1"}, {"2"}, {"3"}, {"4"}};
reset_llist(nodes, 5);
Node* first = nodes;
swap(&first, &nodes[0], &nodes[1]);
std::cout << "0<=>1 (10234) == ";
print_llist(first);
reset_llist(nodes, 5);
first = nodes;
swap(&first, &nodes[0], &nodes[2]);
std::cout << "0<=>2 (21034) == ";
print_llist(first);
reset_llist(nodes, 5);
first = nodes;
swap(&first, &nodes[0], &nodes[4]);
std::cout << "0<=>4 (41230) == ";
print_llist(first);
reset_llist(nodes, 5);
first = nodes;
swap(&first, &nodes[1], &nodes[2]);
std::cout << "1<=>2 (02134) == ";
print_llist(first);
reset_llist(nodes, 5);
first = nodes;
swap(&first, &nodes[1], &nodes[3]);
std::cout << "1<=>3 (03214) == ";
print_llist(first);
reset_llist(nodes, 5);
first = nodes;
swap(&first, &nodes[2], &nodes[4]);
std::cout << "2<=>4 (01432) == ";
print_llist(first);
reset_llist(nodes, 5);
first = nodes;
swap(&first, &nodes[3], &nodes[4]);
std::cout << "3<=>4 (01243) == ";
print_llist(first);
return 0;
}
| [
"[email protected]"
] | [
[
[
1,
123
]
]
] |
93aac60e9460f667118f1ab999a42529928e128d | 7af9fe205f0391d92ae2dad0364f0d2445f136f6 | /pointers/function.cpp | 516b3176d38ccd9c2381b7ee87a0b89dd24421c0 | [] | no_license | yujack12/Cpp | f3ea85baf9a4f64a17743dbba97b82996642e3f6 | 7c0a0197c5df2dc5b985cdc063f49e90fbe56b21 | refs/heads/master | 2021-01-20T23:32:46.830033 | 2011-12-08T11:38:40 | 2011-12-08T11:38:40 | null | 0 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 1,511 | cpp | /**
* Studying C++
* Function pointers
*
* Fredi Machado
* http://github.com/fredi
*/
#include <cstdio>
class MyMath
{
public:
int None(int, int) { return 0; };
int Sum(int a, int b) { return a + b; };
int Subtract(int a, int b) { return a - b; };
int Multiply(int a, int b) { return a * b; };
int Divide(int a, int b) { return a / b; };
};
enum MathFunctions
{
FUNC_NONE = 0,
FUNC_SUM = 1,
FUNC_SUBTRACT = 2,
FUNC_MULTIPLY = 3,
FUNC_DIVIDE = 4,
TOTAL_FUNCTIONS = 5
};
// type-definition: 'myMath' now can be used as type
typedef int (MyMath::*myMath)(int, int);
// define using typedef
myMath MathFunctions[TOTAL_FUNCTIONS] =
{
&MyMath::None, // 0
&MyMath::Sum, // 1
&MyMath::Subtract, // 2
&MyMath::Multiply, // 3
&MyMath::Divide // 4
};
int main()
{
// calling a function using an index to address the member function pointer
// note: an instance of MyMath is needed to call the member functions
MyMath* instance = new MyMath();
printf("MyMath::Sum: %d\n", (instance->*MathFunctions[FUNC_SUM])(1, 1));
printf("MyMath::Subtract: %d\n", (instance->*MathFunctions[FUNC_SUBTRACT])(2, 1));
printf("MyMath::Multiply: %d\n", (instance->*MathFunctions[FUNC_MULTIPLY])(2, 2));
printf("MyMath::Divide: %d\n", (instance->*MathFunctions[FUNC_DIVIDE])(4, 2));
delete instance;
return 0;
}
| [
"[email protected]"
] | [
[
[
1,
59
]
]
] |
030d2ae878c3531f3c1c73c3fd708c7755c8b303 | 41efaed82e413e06f31b65633ed12adce4b7abc2 | /cglib/src/cg/ReshapeEventNotifier.h | 5220655156eec1d3a308f4b5da468f3791849217 | [] | no_license | ivandro/AVT---project | e0494f2e505f76494feb0272d1f41f5d8f117ac5 | ef6fe6ebfe4d01e4eef704fb9f6a919c9cddd97f | refs/heads/master | 2016-09-06T03:45:35.997569 | 2011-10-27T15:00:14 | 2011-10-27T15:00:14 | 2,642,435 | 0 | 2 | null | 2016-04-08T14:24:40 | 2011-10-25T09:47:13 | C | UTF-8 | C++ | false | false | 1,561 | h | /// @cond
// This file is part of CGLib.
//
// CGLib is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// CGLib is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with CGLib; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
//
// Copyright 2007 Carlos Martinho
#ifndef RESHAPE_EVENT_NOTIFIER_H
#define RESHAPE_EVENT_NOTIFIER_H
#include "IReshapeEventListener.h"
#include "Notifier.h"
#include "Singleton.h"
namespace cg {
/** cg::ReshapeEventNotifier is a singleton notifier that maintains a list
* of cg::IReshapeListener and controls the distribution of reshape events.
* When a reshape event reaches cg::ReshapeEventNotifier, it is dispatched
* to all previously registered and currently enabled cg::IReshapeListener's.
*/
class ReshapeEventNotifier : public Notifier<IReshapeEventListener> {
SINGLETON_HEADER(ReshapeEventNotifier)
public:
void handleReshape(int width, int height);
DUMP_METHOD(ReshapeEventNotifier)
};
}
#endif // RESHAPE_EVENT_NOTIFIER_H
/// @endcond
| [
"Moreira@Moreira-PC.(none)"
] | [
[
[
1,
45
]
]
] |
17380abdf5a94245bea3df328a7847de1f03fa79 | 4dd44d686f1b96f8e6edae3769369a89013f6bc1 | /ocass/liboca/ca_mm.cpp | dea554b0f673a10d4daa5da6176957d7d932423a | [] | no_license | bactq/ocass | e1975533a69adbd1b4d1f9fd1bd88647039fff82 | 116565ea7c554b11b0a696f185d3a6376e0161dc | refs/heads/master | 2021-01-10T14:04:02.179429 | 2007-07-14T16:03:23 | 2007-07-14T16:03:23 | 45,017,357 | 0 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 7,147 | cpp | /*
* OCASS - Microsoft Office Communicator Assistant
* (http://code.google.com/p/ocass/)
*
* Copyright (C) 2007 Le Xiongjia
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Le Xiongjia ([email protected] [email protected])
*
*/
#include "ca_mm.h"
#include "ca_misc.h"
#include "ca_str.h"
typedef struct _CA_ShmBlk
{
DWORD nShmRealSize;
DWORD nShmSize;
} CAShmBlk;
struct _CA_SHMM_
{
TCHAR szFileName[MAX_PATH];
DWORD nShmSize;
HANDLE hMap;
LPVOID pShmBase;
CAShmBlk *pShmBlk;
};
CA_DECLARE(void*) CA_MAlloc(UINT nSize)
{
return malloc(nSize);
}
CA_DECLARE(void) CA_MFree(void *pMem)
{
if (NULL == pMem)
{
return;
}
free(pMem);
}
CA_DECLARE(CAErrno) CA_ShMMCreate(UINT nReqSize, const TCHAR *pszFName,
CAShMM **pShMM)
{
LPCTSTR pszMapKey;
CAErrno funcErr = CA_ERR_SUCCESS;
CAErrno caErr;
HANDLE hFile = INVALID_HANDLE_VALUE;
HANDLE hMap = NULL;
LPVOID pMapView = NULL;
CAShMM *pNewShMM = NULL;
TCHAR szMapKey[MAX_PATH * 2];
UINT nRealSize = nReqSize + sizeof(CAShmBlk);
int nResult;
*pShMM = NULL;
if (NULL == pszFName)
{
hFile = INVALID_HANDLE_VALUE;
pszMapKey = NULL;
}
else
{
hFile = CreateFile(pszFName, GENERIC_READ|GENERIC_WRITE,
FILE_SHARE_READ|FILE_SHARE_WRITE, NULL, CREATE_ALWAYS, 0, NULL);
if (INVALID_HANDLE_VALUE == hFile)
{
funcErr = CA_ERR_FOPEN;
goto EXIT;
}
caErr = CA_W32ResNameFromFilename(pszFName, TRUE,
szMapKey, sizeof(szMapKey) / sizeof(szMapKey[0]));
if (CA_ERR_SUCCESS != caErr)
{
funcErr = caErr;
goto EXIT;
}
pszMapKey = szMapKey;
}
hMap = CreateFileMapping(hFile, NULL, PAGE_READWRITE,
0, nRealSize, pszMapKey);
if (NULL == hMap)
{
funcErr = CA_ERR_FOPEN;
goto EXIT;
}
pMapView = MapViewOfFile(hMap, FILE_MAP_READ|FILE_MAP_WRITE,
0, 0, nRealSize);
if (NULL == pMapView)
{
funcErr = CA_ERR_NO_MEM;
goto EXIT;
}
if (INVALID_HANDLE_VALUE != hFile)
{
CloseHandle(hFile);
hFile = INVALID_HANDLE_VALUE;
}
pNewShMM = (CAShMM*)CA_MAlloc(sizeof(CAShMM));
if (NULL == pNewShMM)
{
funcErr = CA_ERR_NO_MEM;
goto EXIT;
}
pNewShMM->hMap = hMap;
pNewShMM->nShmSize = nRealSize;
pNewShMM->pShmBase = pMapView;
pNewShMM->pShmBlk = (CAShmBlk *)pMapView;
pNewShMM->pShmBlk->nShmRealSize = nRealSize;
pNewShMM->pShmBlk->nShmSize = nReqSize;
nResult = CA_SNPrintf(pNewShMM->szFileName,
sizeof(pNewShMM->szFileName) / sizeof(pNewShMM->szFileName[0]),
TEXT("%s"), pszFName);
if (0 >= nResult)
{
funcErr = CA_ERR_FNAME_TOO_LONG;
goto EXIT;
}
EXIT:
if (CA_ERR_SUCCESS != funcErr)
{
/* failed close all handle */
if (NULL != pMapView)
{
UnmapViewOfFile(pMapView);
}
if (NULL != hMap)
{
CloseHandle(hMap);
}
if (INVALID_HANDLE_VALUE != hFile)
{
CloseHandle(hFile);
}
if (NULL != pNewShMM)
{
CA_MFree(pNewShMM);
}
}
else
{
*pShMM = pNewShMM;
}
return funcErr;
}
CA_DECLARE(void) CA_ShMMDestroy(CAShMM *pShMM, BOOL bUnlinkMapFile)
{
if (NULL == pShMM)
{
return;
}
if (NULL != pShMM->pShmBase)
{
UnmapViewOfFile(pShMM->pShmBase);
pShMM->pShmBase = NULL;
}
if (NULL != pShMM->hMap)
{
CloseHandle(pShMM->hMap);
pShMM->hMap = NULL;
}
if (bUnlinkMapFile)
{
DeleteFile(pShMM->szFileName);
pShMM->szFileName[0] = '\0';
}
CA_MFree(pShMM);
}
CA_DECLARE(CAErrno) CA_ShMMAttach(const TCHAR *pszFileName, CAShMM **pShm)
{
CAShmBlk *pShmBlk;
CAErrno funcErr = CA_ERR_SUCCESS;
CAErrno caErr;
LPVOID pMapView = NULL;
HANDLE hMap = NULL;
CAShMM *pNewShm = NULL;
TCHAR szMapKey[MAX_PATH * 2];
int nResult;
*pShm = NULL;
if (NULL == pszFileName || '\0' == pszFileName[0])
{
return CA_ERR_BAD_ARG;
}
caErr = CA_W32ResNameFromFilename(pszFileName, TRUE,
szMapKey, sizeof(szMapKey) / sizeof(szMapKey[0]));
if (CA_ERR_SUCCESS != caErr)
{
funcErr = caErr;
goto EXIT;
}
hMap = OpenFileMapping(FILE_MAP_READ|FILE_MAP_WRITE, FALSE, szMapKey);
if (NULL == hMap)
{
funcErr = CA_ERR_FOPEN;
goto EXIT;
}
pMapView = MapViewOfFile(hMap, FILE_MAP_READ|FILE_MAP_WRITE, 0, 0, 0);
if (NULL == pMapView)
{
funcErr = CA_ERR_NO_MEM;
goto EXIT;
}
/* verify memory/file size ??? */
pShmBlk = (CAShmBlk *)pMapView;
pNewShm = (CAShMM *)CA_MAlloc(sizeof(CAShMM));
if (NULL == pNewShm)
{
funcErr = CA_ERR_NO_MEM;
goto EXIT;
}
pNewShm->hMap = hMap;
pNewShm->nShmSize = pShmBlk->nShmRealSize;
pNewShm->pShmBase = pMapView;
pNewShm->pShmBlk = pShmBlk;
nResult = CA_SNPrintf(pNewShm->szFileName,
sizeof(pNewShm->szFileName) / sizeof(pNewShm->szFileName[0]),
TEXT("%s"), pszFileName);
if (0 >= nResult)
{
funcErr = CA_ERR_FNAME_TOO_LONG;
goto EXIT;
}
EXIT:
if (CA_ERR_SUCCESS != funcErr)
{
/* attach failed */
if (NULL != pMapView)
{
UnmapViewOfFile(pMapView);
}
if (NULL != hMap)
{
CloseHandle(hMap);
}
if (NULL != pNewShm)
{
CA_MFree(pNewShm);
}
}
else
{
*pShm = pNewShm;
}
return funcErr;
}
CA_DECLARE(void) CA_ShMMDettach(CAShMM *pShm)
{
CA_ShMMDestroy(pShm, FALSE);
}
CA_DECLARE(void *) CA_ShMMBaseAddrGet(CAShMM *pShm)
{
char *pBaseAddr = (char *)pShm->pShmBase;
pBaseAddr += sizeof(CAShmBlk);
return (void *)pBaseAddr;
}
CA_DECLARE(UINT) CA_ShMMSizeGet(CAShMM *pShm)
{
return (pShm->nShmSize - sizeof(CAShmBlk));
}
| [
"lexiongjia@4b591cd5-a833-0410-8603-c1928dc92378"
] | [
[
[
1,
307
]
]
] |
6166bcc5b6369667b2f17ea71d92ea3749d6b460 | cd3cb866cf33bdd9584d08f4d5904123c7d93da6 | /glossaryextractordialog.h | 8c0011a72d57ae071612c8143c8212624aad4d87 | [] | no_license | benkopolis/conflict-resolver | d910aa0e771be2a1108203a3fd6da06ebdca5680 | d4185a15e5c2ac42034931913ca97714b21a977c | refs/heads/master | 2021-01-01T17:16:59.418070 | 2011-01-29T17:49:27 | 2011-01-29T17:49:27 | 32,231,168 | 0 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 1,317 | h | #ifndef GLOSSARYEXTRACTORDIALOG_H
#define GLOSSARYEXTRACTORDIALOG_H
#include <QDialog>
#include <QHash>
#include <QList>
#include "fuzzystrings.h"
#include "records/contentrecord.h"
namespace Ui {
class GlossaryExtractorDialog;
}
class GlossaryExtractorDialog : public QDialog {
Q_OBJECT
public:
GlossaryExtractorDialog(QWidget *parent = 0);
~GlossaryExtractorDialog();
inline unsigned minOccurence() const { return _minOccurence; }
inline unsigned maxOccurence() const { return _maxOccurence; }
inline unsigned minWordCount() const { return _minWordCount; }
inline unsigned maxWordCount() const { return _maxWordCount; }
inline bool ok() const { return _ok; }
inline void setContent(QMultiHash<FuzzyStrings, ContentRecord* > cont) { _content = cont; }
protected:
void changeEvent(QEvent *e);
private:
Ui::GlossaryExtractorDialog *ui;
bool _ok;
unsigned _minWordCount;
unsigned _maxWordCount;
unsigned _minOccurence;
unsigned _maxOccurence;
QMultiHash<FuzzyStrings, ContentRecord* > _content;
QMultiHash<FuzzyStrings, ContentRecord* > _found;
private slots:
void on__close_clicked();
void on__find_clicked();
void on__save_clicked();
};
#endif // GLOSSARYEXTRACTORDIALOG_H
| [
"benkopolis@ce349ab3-abbd-076b-ff20-4646c42d6692"
] | [
[
[
1,
47
]
]
] |
1400ec6e56a132b51e0f005085ee24c89535668d | cab0ce87270d1760ac18c2d6cd1a80bc8646419f | /tests.cpp | 3edfce31a68604bac3241c36c4c12207496cbb6f | [] | no_license | almendar/tsp-sa | b1b919592323d2eeff1dacb372198718a4cc3acb | 0c00ee3f29a7bb9df7b47e07989938003ab56c5f | refs/heads/master | 2021-01-19T08:55:43.435945 | 2011-05-28T13:01:00 | 2011-05-28T13:01:00 | 32,330,268 | 0 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 4,087 | cpp | #include "inputread.h"
#include "tspsolver.h"
#include <QTextStream>
#include <QDebug>
int inputReadTest() {
QString distanceFile("C:\\Users\\MatiM\\Desktop\\My Dropbox\\sem10\\GIS\\projekt\\komiwojazer\\input1.txt");
QString coordinatesFile("C:\\Users\\MatiM\\Desktop\\My Dropbox\\sem10\\GIS\\projekt\\komiwojazer\\input1wsp4dobre.txt");
InputReader reader;
reader.processFileWithCitiesDistances(distanceFile);
reader.processFileWithCitiesCoordinates(coordinatesFile);
QFile file("inputReadTest.txt");
if(!file.open(QIODevice::WriteOnly | QIODevice::Text))
{
return -2;
}
QTextStream out(&file);
for(int i=0; i < reader.getCityCount(); i++) {
for(int j=0; j < reader.getCityCount(); j++) {
out << reader.getDistanceMatrix()[i][j];
}
out << "\n";
}
out << "\n\n";
for(int k=0; k < reader.getCityCount(); k++) {
out << reader.getCitiesPositions()[k].x <<","<< reader.getCitiesPositions()[k].y << "\n";
};
file.close();
return 0;
}
int generatingInitialRouteTest() {
// QString distanceFile("D:\\tomek\\programowanie\\qt-creator\\tsp-sa\\input1.txt");
// QString coordinatesFile("D:\\tomek\\programowanie\\qt-creator\\tsp-sa\\input1wsp4dobre.txt");
QString distanceFile("C:\\Users\\MatiM\\Desktop\\My Dropbox\\sem10\\GIS\\projekt\\komiwojazer\\input1.txt");
QString coordinatesFile("C:\\Users\\MatiM\\Desktop\\My Dropbox\\sem10\\GIS\\projekt\\komiwojazer\\input1wsp4dobre.txt");
InputReader reader;
reader.processFileWithCitiesDistances(distanceFile);
reader.processFileWithCitiesCoordinates(coordinatesFile);
TSPSolver* solver = new TSPSolver(reader.getDistanceMatrix(),reader.getCityCount(),0.4f);
solver->generateStartingRoute();
QVector<QVector<int> >& rut = solver->getRoute();
for(int i=0; i < rut.size(); i++) {
for(int k=0;k<rut[i].size();k++){
qDebug() << rut[i][k];
}
}
delete solver;
return 0;
}
int twoOptTest(){
QString distanceFile("C:\\Users\\MatiM\\Desktop\\My Dropbox\\sem10\\GIS\\projekt\\komiwojazer\\input1.txt");
QString coordinatesFile("C:\\Users\\MatiM\\Desktop\\My Dropbox\\sem10\\GIS\\projekt\\komiwojazer\\input1wsp4dobre.txt");
InputReader reader;
reader.processFileWithCitiesDistances(distanceFile);
reader.processFileWithCitiesCoordinates(coordinatesFile);
TSPSolver* solver = new TSPSolver(reader.getDistanceMatrix(),reader.getCityCount(),0.4f);
solver->generateStartingRoute();
QVector<QVector<int> >& rut = solver->getRoute();
for(int i=0; i < rut.size(); i++) {
for(int k=0;k<rut[i].size();k++){
qDebug() << rut[i][k];
}
qDebug() << "\n";
}
solver->twoOpt(solver->getRoute());
for(int i=0; i < rut.size(); i++) {
for(int k=0;k<rut[i].size();k++){
qDebug() << rut[i][k];
}
qDebug() << "\n";
}
delete solver;
return 0;
}
int annealingTest(){
QString distanceFile("C:\\Users\\MatiM\\Desktop\\My Dropbox\\sem10\\GIS\\projekt\\komiwojazer\\input1.txt");
QString coordinatesFile("C:\\Users\\MatiM\\Desktop\\My Dropbox\\sem10\\GIS\\projekt\\komiwojazer\\input1wsp4dobre.txt");
InputReader reader;
reader.processFileWithCitiesDistances(distanceFile);
reader.processFileWithCitiesCoordinates(coordinatesFile);
TSPSolver* solver = new TSPSolver(reader.getDistanceMatrix(),reader.getCityCount(),0.4f);
solver->generateStartingRoute();
QVector<QVector<int> >& rut = solver->getRoute();
for(int i=0; i < rut.size(); i++) {
for(int k=0;k<rut[i].size();k++){
qDebug() << rut[i][k];
}
qDebug() << "\n";
}
solver->startSimulatedAnnealing();
for(int i=0; i < rut.size(); i++) {
for(int k=0;k<rut[i].size();k++){
qDebug() << rut[i][k];
}
qDebug() << "\n";
}
delete solver;
return 0;
}
| [
"[email protected]"
] | [
[
[
1,
111
]
]
] |
4f6c0ca58199637ee42797fad8ba8506d1531307 | 5f41a9d36008ef931c7b068ec0e05175beb1e82b | /platform disk.cpp | a4df19e4caf714006598fa21bafa87ae96ccebe4 | [] | no_license | zootella/backup | 438af7bbe4c7cdc453b6983de48f498104bf9d3f | 806271bdf84795a990558c90f932b9bf7f7971bd | refs/heads/master | 2021-01-10T21:04:27.693788 | 2011-12-26T23:39:16 | 2011-12-26T23:39:16 | 146,246 | 2 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 8,477 | cpp |
// Include statements
#include <windows.h>
#include <windef.h>
#include <atlstr.h>
#include <shlobj.h>
#include "resource.h"
#include "program.h"
#include "class.h"
#include "function.h"
// Global objects
extern handleitem Handle;
// Prefix the given path before giving it to a system call so very long paths work
string LongPath(read path) {
// Network path
if (starts(path, L"\\\\")) { // Raw "\\server\share\folder"
return make(L"\\\\?\\UNC\\", clip(path, 2)); // Processed "\\?\UNC\server\share\folder"
// Disk path
} else { // Raw "C:\folder"
string s = path;
if (trails(s, L":")) s += L"\\"; // Turn "C:" into "C:\" for GetFileAttributes
return make(L"\\\\?\\", s); // Processed "\\?\C:\folder"
}
}
// True if path is to a folder, drive root, or network share
// Set create to true to make folders if necessary
// Set write to true to also confirm we can write to it
bool DiskFolder(read path, bool create, bool write) {
// A trailing backslash is not allowed, give this "C:", not "C:\"
if (trails(path, L"\\")) return false;
// Strings to split
string s = path;
string b, build;
// Drive path, like "C:" or "C:\folder\subfolder"
if (clip(s, 1, 1) == L":") {
// Loop making build like "C:", "C:\folder", "C:\folder\subfolder"
while (is(s)) {
split(s, L"\\", &b, &s);
if (is(build)) build += L"\\";
build += b;
if (!DiskFolderCheck(build, create)) return false; // Make it a folder
}
// Network path, like "\\computer\share" or "\\computer\share\folder\subfolder"
} else if (starts(s, L"\\\\")) {
// Make build like "\\computer\share"
s = clip(s, 2);
string computer, share, build;
split(s, L"\\", &computer, &s);
split(s, L"\\", &share, &s);
build = L"\\\\" + computer + L"\\" + share;
if (!DiskFolderCheck(build, create)) return false; // Make it a folder
// Loop making build like "\\computer\share\folder", "\\computer\share\folder\subfolder"
while (is(s)) {
split(s, L"\\", &b, &s);
build += L"\\" + b;
if (!DiskFolderCheck(build, create)) return false; // Make it a folder
}
// Invalid path
} else {
return false;
}
// Also confirm writing there works
if (write) {
string tick = make(path, L"\\", numerals(GetTickCount())); // Try making and deleting a subfolder
if (!DiskMakeFolder(tick)) return false;
if (!DiskDeleteFolder(tick)) return false;
}
// Everything worked
return true;
}
// Look for a folder at path, set create true to try to make one there if necessary
// True if there's a folder at path
bool DiskFolderCheck(read path, bool create) {
// Check or make one folder
if (DiskIsFolder(path)) return true; // Already a folder, return true
if (create) return DiskMakeFolder(path); // Try to make the folder, return false on error
else return false; // Can't make the folder and no folder there
}
// Delete the empty folder at path
bool DiskDeleteFolder(read path) {
// Remove a read-only attribute that would prevent delete from working
SetFileAttributes(LongPath(path), FILE_ATTRIBUTE_NORMAL);
// Delete the folder and check the result
int result = RemoveDirectory(LongPath(path));
DWORD error = GetLastError();
return result != 0 || error == ERROR_FILE_NOT_FOUND;
}
// Delete the file at path
bool DiskDeleteFile(read path) {
// Remove a read-only attribute that would prevent delete from working
SetFileAttributes(LongPath(path), FILE_ATTRIBUTE_NORMAL);
// Delete the file and check the result
int result = DeleteFile(LongPath(path));
DWORD error = GetLastError();
return result != 0 || error == ERROR_FILE_NOT_FOUND;
}
// Make a new folder at path, or confirm one is already there
bool DiskMakeFolder(read path) {
if (DiskIsFolder(path)) return true; // Already there
return CreateDirectory(LongPath(path), NULL) != 0; // NULL to use default security attributes
}
// Copy the file at source to the available path destination, will not overwrite
bool DiskCopyFile(read source, read destination) {
return CopyFile(LongPath(source), LongPath(destination), true) != 0; // true to not overwrite
}
// True if path is to a folder on the disk
// Also returns true for drive roots and network shares like "C:" and "\\computer\share"
bool DiskIsFolder(read path) {
// Only return true if we can get the file attributes and they include the directory flag
DWORD d = GetFileAttributes(LongPath(path));
return d != INVALID_FILE_ATTRIBUTES && (d & FILE_ATTRIBUTE_DIRECTORY);
}
// True if path is to a file on the disk
bool DiskIsFile(read path) {
// Only return true if we can get the file attributes and they don't include the directory flag
DWORD d = GetFileAttributes(LongPath(path));
return d != INVALID_FILE_ATTRIBUTES && !(d & FILE_ATTRIBUTE_DIRECTORY);
}
// True if there's a file at path1 with the same size and last modified date as f2 found
bool DiskSameFile(read path1, finditem *f2) {
// Get information about the path
finditem f1(path1, false);
if (!f1.found() || f1.folder()) return false; // File not found or other error, or is a folder
// Only return true if the sizes and last modified dates are the same
return
f1.info.nFileSizeLow == f2->info.nFileSizeLow &&
f1.info.nFileSizeHigh == f2->info.nFileSizeHigh &&
f1.info.ftLastWriteTime.dwLowDateTime == f2->info.ftLastWriteTime.dwLowDateTime &&
f1.info.ftLastWriteTime.dwHighDateTime == f2->info.ftLastWriteTime.dwHighDateTime;
}
// Compare the files at the given paths
// Returns true if same, false if different or any error
bool DiskCompareFile(read path1, read path2) {
// Get information about both paths
finditem f1(path1, false);
finditem f2(path2, false);
// Make sure they are both found, not folders, and the same size
if (!f1.found() || !f2.found()) return false;
if (f1.folder() || f2.folder()) return false;
if (f1.info.nFileSizeLow != f2.info.nFileSizeLow || f1.info.nFileSizeHigh != f2.info.nFileSizeHigh) return false;
// Two empty files are the same
if (!f1.info.nFileSizeLow && !f2.info.nFileSizeLow && !f1.info.nFileSizeHigh && !f2.info.nFileSizeHigh) return true;
// Compare each byte of data
mapitem map1, map2;
if (!map1.openfile(path1) || !map1.openmap()) return false; // Unable to open them
if (!map2.openfile(path2) || !map2.openmap()) return false;
while (true) {
if (!map1.set()) return false; // Unable to view the next chunk
if (!map2.set()) return false;
if (memcmp(map1.view, map2.view, Low(map1.s)) != 0) return false; // Found bytes that don't match
if (map1.done()) return true; // Nothing after this block
}
}
// Hash the file at path, saving the hash value in base 16 in the given string
bool DiskHashFile(read path, string *s) {
// Open the file and find out how big it is
mapitem map;
if (!map.openfile(path)) return false;
// Empty file
if (!map.size) {
// The hash value of no data
*s = L"da39a3ee5e6b4b0d3255bfef95601890afd80709";
return true;
}
// Open the mapping
if (!map.openmap()) return false;
// Access the cryptographic service provider
if (!Handle.provider) { // Runs once each time the program runs, the first time this function is called
if (!CryptAcquireContext(&Handle.provider, NULL, 0, PROV_RSA_FULL, CRYPT_VERIFYCONTEXT)) return false;
}
// Prepare to hash some data
HCRYPTHASH hash;
if (!CryptCreateHash(Handle.provider, CALG_SHA1, 0, 0, &hash)) return false;
// Hash each byte of data
while (true) {
if (!map.set()) { CryptDestroyHash(hash); return false; } // View the next block
// Hash the next block
if (!CryptHashData(hash, (byte *)map.view, (DWORD)map.s, 0)) { CryptDestroyHash(hash); return false; }
// Nothing after this block
if (map.done()) {
// Get the hash value
BYTE value[20];
DWORD size = 20;
if (!CryptGetHashParam(hash, HP_HASHVAL, value, &size, 0)) { CryptDestroyHash(hash); return false; }
// Convert the hash value into base 16 text
WCHAR bay[MAX_PATH];
for (int i = 0; i < 20; i++) {
wsprintf(bay + (i * 2), L"%02x", value[i]); // Each call writes two wide characters and a null terminator
}
// Save it in the given string
*s = bay;
// Erase the hash
if (!CryptDestroyHash(hash)) return false;
return true;
}
}
}
| [
"Kevin@machine.(none)",
"[email protected]"
] | [
[
[
1,
11
],
[
30,
35
],
[
37,
42
],
[
44,
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[
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[
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],
[
62,
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[
68,
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[
102,
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[
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[
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[
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[
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[
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[
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[
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[
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[
124,
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],
[
129,
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],
[
137,
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[
145,
145
],
[
182,
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],
[
191,
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]
]
] |
6c0f79c951e980f114e33bcb02f611ee5381571b | 724cded0e31f5fd52296d516b4c3d496f930fd19 | /source/Bittorrent/tools/libtorrenttest/libtorrent/src/peer_connection.cpp | 4a8886b59b574c2dd1136768390e09554fb28699 | [] | no_license | yubik9/p2pcenter | 0c85a38f2b3052adf90b113b2b8b5b312fefcb0a | fc4119f29625b1b1f4559ffbe81563e6fcd2b4ea | refs/heads/master | 2021-08-27T15:40:05.663872 | 2009-02-19T00:13:33 | 2009-02-19T00:13:33 | null | 0 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 72,682 | cpp | /*
Copyright (c) 2003, Arvid Norberg
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in
the documentation and/or other materials provided with the distribution.
* Neither the name of the author nor the names of its
contributors may be used to endorse or promote products derived
from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
*/
#include <vector>
#include <iostream>
#include <iomanip>
#include <limits>
#include "libtorrent/peer_connection.hpp"
#include "libtorrent/session.hpp"
#include "libtorrent/identify_client.hpp"
#include "libtorrent/entry.hpp"
#include "libtorrent/bencode.hpp"
#include "libtorrent/alert_types.hpp"
#include "libtorrent/invariant_check.hpp"
#include "libtorrent/io.hpp"
#include "libtorrent/version.hpp"
using namespace boost::posix_time;
namespace libtorrent
{
// the names of the extensions to look for in
// the extensions-message
const char* peer_connection::extension_names[] =
{ "chat", "metadata", "peer_exchange", "listen_port" };
const peer_connection::message_handler peer_connection::m_message_handler[] =
{
&peer_connection::on_choke,
&peer_connection::on_unchoke,
&peer_connection::on_interested,
&peer_connection::on_not_interested,
&peer_connection::on_have,
&peer_connection::on_bitfield,
&peer_connection::on_request,
&peer_connection::on_piece,
&peer_connection::on_cancel,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
&peer_connection::on_extension_list,
&peer_connection::on_extended
};
peer_connection::peer_connection(
detail::session_impl& ses
, selector& sel
, torrent* t
, boost::shared_ptr<libtorrent::socket> s)
:
#ifndef NDEBUG
m_last_choke(boost::posix_time::second_clock::universal_time()
- hours(1))
,
#endif
m_state(read_protocol_length)
, m_timeout(120)
, m_packet_size(1)
, m_recv_pos(0)
, m_last_receive(second_clock::universal_time())
, m_last_sent(second_clock::universal_time())
, m_selector(sel)
, m_socket(s)
, m_torrent(t)
, m_attached_to_torrent(true)
, m_ses(ses)
, m_active(true)
, m_writability_monitored(false)
, m_readability_monitored(true)
, m_peer_interested(false)
, m_peer_choked(true)
, m_interesting(false)
, m_choked(true)
, m_failed(false)
, m_supports_extensions(false)
, m_num_pieces(0)
, m_free_upload(0)
, m_trust_points(0)
, m_num_invalid_requests(0)
, m_last_piece(second_clock::universal_time())
, m_disconnecting(false)
, m_became_uninterested(second_clock::universal_time())
, m_became_uninteresting(second_clock::universal_time())
, m_no_metadata(
boost::gregorian::date(1970, boost::date_time::Jan, 1)
, boost::posix_time::seconds(0))
, m_metadata_request(
boost::gregorian::date(1970, boost::date_time::Jan, 1)
, boost::posix_time::seconds(0))
, m_waiting_metadata_request(false)
, m_connecting(false)
, m_metadata_progress(0)
{
INVARIANT_CHECK;
// these numbers are used the first second of connection.
// then the given upload limits will be applied by running
// allocate_resources().
m_ul_bandwidth_quota.min = 10;
m_ul_bandwidth_quota.max = resource_request::inf;
if (m_torrent->m_ul_bandwidth_quota.given == resource_request::inf)
{
m_ul_bandwidth_quota.given = resource_request::inf;
}
else
{
// just enough to get started with the handshake and bitmask
m_ul_bandwidth_quota.given = 400;
}
m_dl_bandwidth_quota.min = 10;
m_dl_bandwidth_quota.max = resource_request::inf;
if (m_torrent->m_dl_bandwidth_quota.given == resource_request::inf)
{
m_dl_bandwidth_quota.given = resource_request::inf;
}
else
{
// just enough to get started with the handshake and bitmask
m_dl_bandwidth_quota.given = 400;
}
assert(!m_socket->is_blocking());
assert(m_torrent != 0);
#ifdef TORRENT_VERBOSE_LOGGING
m_logger = m_ses.create_log(s->sender().as_string().c_str());
(*m_logger) << "*** OUTGOING CONNECTION\n";
#endif
std::fill(m_peer_id.begin(), m_peer_id.end(), 0);
// initialize the extension list to zero, since
// we don't know which extensions the other
// end supports yet
std::fill(m_extension_messages, m_extension_messages + num_supported_extensions, -1);
send_handshake();
// start in the state where we are trying to read the
// handshake from the other side
m_recv_buffer.resize(1);
// assume the other end has no pieces
if (m_torrent->valid_metadata())
{
init();
send_bitfield();
}
}
peer_connection::peer_connection(
detail::session_impl& ses
, selector& sel
, boost::shared_ptr<libtorrent::socket> s)
:
#ifndef NDEBUG
m_last_choke(boost::posix_time::second_clock::universal_time()
- hours(1))
,
#endif
m_state(read_protocol_length)
, m_timeout(120)
, m_packet_size(1)
, m_recv_pos(0)
, m_last_receive(second_clock::universal_time())
, m_last_sent(second_clock::universal_time())
, m_selector(sel)
, m_socket(s)
, m_torrent(0)
, m_attached_to_torrent(0)
, m_ses(ses)
, m_active(false)
, m_writability_monitored(false)
, m_readability_monitored(true)
, m_peer_id()
, m_peer_interested(false)
, m_peer_choked(true)
, m_interesting(false)
, m_choked(true)
, m_failed(false)
, m_supports_extensions(false)
, m_num_pieces(0)
, m_free_upload(0)
, m_trust_points(0)
, m_num_invalid_requests(0)
, m_last_piece(second_clock::universal_time())
, m_disconnecting(false)
, m_became_uninterested(second_clock::universal_time())
, m_became_uninteresting(second_clock::universal_time())
, m_no_metadata(
boost::gregorian::date(1970, boost::date_time::Jan, 1)
, boost::posix_time::seconds(0))
, m_metadata_request(
boost::gregorian::date(1970, boost::date_time::Jan, 1)
, boost::posix_time::seconds(0))
, m_waiting_metadata_request(false)
, m_connecting(true)
, m_metadata_progress(0)
{
INVARIANT_CHECK;
// upload bandwidth will only be given to connections
// that are part of a torrent. Since this is an incoming
// connection, we have to give it some initial bandwidth
// to send the handshake.
// after one second, allocate_resources() will be called
// and the correct bandwidth limits will be set on all
// connections.
m_ul_bandwidth_quota.min = 10;
m_ul_bandwidth_quota.max = resource_request::inf;
if (m_ses.m_upload_rate == -1)
{
m_ul_bandwidth_quota.given = resource_request::inf;
}
else
{
// just enough to get started with the handshake and bitmask
m_ul_bandwidth_quota.given = 400;
}
m_dl_bandwidth_quota.min = 10;
m_dl_bandwidth_quota.max = resource_request::inf;
if (m_ses.m_download_rate == -1)
{
m_dl_bandwidth_quota.given = resource_request::inf;
}
else
{
// just enough to get started with the handshake and bitmask
m_dl_bandwidth_quota.given = 400;
}
assert(!m_socket->is_blocking());
std::fill(m_peer_id.begin(), m_peer_id.end(), 0);
#ifdef TORRENT_VERBOSE_LOGGING
m_logger = m_ses.create_log(s->sender().as_string().c_str());
(*m_logger) << "*** INCOMING CONNECTION\n";
#endif
// initialize the extension list to zero, since
// we don't know which extensions the other
// end supports yet
std::fill(m_extension_messages, m_extension_messages + num_supported_extensions, -1);
// we are not attached to any torrent yet.
// we have to wait for the handshake to see
// which torrent the connector want's to connect to
// start in the state where we are trying to read the
// handshake from the other side
m_recv_buffer.resize(1);
}
void peer_connection::init()
{
assert(m_torrent);
assert(m_torrent->valid_metadata());
m_have_piece.resize(m_torrent->torrent_file().num_pieces(), false);
// now that we have a piece_picker,
// update it with this peers pieces
// build a vector of all pieces
std::vector<int> piece_list;
for (int i = 0; i < (int)m_have_piece.size(); ++i)
{
if (m_have_piece[i])
{
++m_num_pieces;
piece_list.push_back(i);
}
}
// shuffle the piece list
std::random_shuffle(piece_list.begin(), piece_list.end());
// let the torrent know which pieces the
// peer has, in a shuffled order
bool interesting = false;
for (std::vector<int>::iterator i = piece_list.begin();
i != piece_list.end(); ++i)
{
int index = *i;
m_torrent->peer_has(index);
if (!m_torrent->have_piece(index)
&& !m_torrent->picker().is_filtered(index))
interesting = true;
}
if (piece_list.size() == m_have_piece.size())
{
#ifdef TORRENT_VERBOSE_LOGGING
(*m_logger) << " *** THIS IS A SEED ***\n";
#endif
// if we're a seed too, disconnect
if (m_torrent->is_seed())
{
#ifdef TORRENT_VERBOSE_LOGGING
(*m_logger) << " we're also a seed, disconnecting\n";
#endif
throw protocol_error("seed to seed connection redundant, disconnecting");
}
}
if (interesting)
m_torrent->get_policy().peer_is_interesting(*this);
}
peer_connection::~peer_connection()
{
#ifdef TORRENT_VERBOSE_LOGGING
using namespace boost::posix_time;
if (m_logger)
{
(*m_logger) << to_simple_string(second_clock::universal_time())
<< " *** CONNECTION CLOSED\n";
}
#endif
m_selector.remove(m_socket);
if (m_attached_to_torrent)
{
assert(m_torrent != 0);
m_torrent->remove_peer(this);
}
}
void peer_connection::announce_piece(int index)
{
assert(m_torrent);
assert(m_torrent->valid_metadata());
assert(index >= 0 && index < m_torrent->torrent_file().num_pieces());
m_announce_queue.push_back(index);
}
bool peer_connection::has_piece(int i) const
{
assert(m_torrent);
assert(m_torrent->valid_metadata());
assert(i >= 0);
assert(i < m_torrent->torrent_file().num_pieces());
return m_have_piece[i];
}
const std::deque<piece_block>& peer_connection::download_queue() const
{
return m_download_queue;
}
const std::deque<peer_request>& peer_connection::upload_queue() const
{
return m_requests;
}
void peer_connection::add_stat(size_type downloaded, size_type uploaded)
{
m_statistics.add_stat(downloaded, uploaded);
}
const std::vector<bool>& peer_connection::get_bitfield() const
{
return m_have_piece;
}
void peer_connection::received_valid_data()
{
m_trust_points++;
if (m_trust_points > 20) m_trust_points = 20;
}
void peer_connection::received_invalid_data()
{
// we decrease more than we increase, to keep the
// allowed failed/passed ratio low.
m_trust_points -= 2;
if (m_trust_points < -7) m_trust_points = -7;
}
int peer_connection::trust_points() const
{
return m_trust_points;
}
size_type peer_connection::total_free_upload() const
{
return m_free_upload;
}
void peer_connection::add_free_upload(size_type free_upload)
{
m_free_upload += free_upload;
}
void peer_connection::reset_upload_quota()
{
m_ul_bandwidth_quota.used = 0;
m_dl_bandwidth_quota.used = 0;
if (!m_readability_monitored)
{
assert(!m_selector.is_readability_monitored(m_socket));
m_selector.monitor_readability(m_socket);
m_readability_monitored = true;
}
send_buffer_updated();
}
void peer_connection::send_handshake()
{
INVARIANT_CHECK;
assert(m_send_buffer.size() == 0);
// add handshake to the send buffer
const char version_string[] = "BitTorrent protocol";
const int string_len = sizeof(version_string)-1;
int pos = 1;
m_send_buffer.resize(1 + string_len + 8 + 20 + 20);
// length of version string
m_send_buffer[0] = string_len;
// version string itself
std::copy(
version_string
, version_string+string_len
, m_send_buffer.begin()+pos);
pos += string_len;
// 8 zeroes
std::fill(
m_send_buffer.begin() + pos
, m_send_buffer.begin() + pos + 8
, 0);
// indicate that we support the extension protocol
if (m_ses.extensions_enabled())
m_send_buffer[pos+7] = 0x01;
pos += 8;
// info hash
std::copy(
m_torrent->torrent_file().info_hash().begin()
, m_torrent->torrent_file().info_hash().end()
, m_send_buffer.begin() + pos);
pos += 20;
// peer id
std::copy(
m_ses.get_peer_id().begin()
, m_ses.get_peer_id().end()
, m_send_buffer.begin() + pos);
#ifdef TORRENT_VERBOSE_LOGGING
using namespace boost::posix_time;
(*m_logger) << to_simple_string(second_clock::universal_time())
<< " ==> HANDSHAKE\n";
#endif
send_buffer_updated();
}
// verifies a piece to see if it is valid (is within a valid range)
// and if it can correspond to a request generated by libtorrent.
bool peer_connection::verify_piece(const peer_request& p) const
{
assert(m_torrent->valid_metadata());
return p.piece >= 0
&& p.piece < m_torrent->torrent_file().num_pieces()
&& p.length > 0
&& p.start >= 0
&& (p.length == m_torrent->block_size()
|| (p.length < m_torrent->block_size()
&& p.piece == m_torrent->torrent_file().num_pieces()-1
&& p.start + p.length == m_torrent->torrent_file().piece_size(p.piece)))
&& p.start + p.length <= m_torrent->torrent_file().piece_size(p.piece)
&& p.start % m_torrent->block_size() == 0;
}
boost::optional<piece_block_progress> peer_connection::downloading_piece() const
{
// are we currently receiving a 'piece' message?
if (m_state != read_packet
|| m_recv_pos < 9
|| m_recv_buffer[0] != msg_piece)
return boost::optional<piece_block_progress>();
const char* ptr = &m_recv_buffer[1];
peer_request r;
r.piece = detail::read_int32(ptr);
r.start = detail::read_int32(ptr);
r.length = m_packet_size - 9;
// is any of the piece message header data invalid?
if (!verify_piece(r))
return boost::optional<piece_block_progress>();
piece_block_progress p;
p.piece_index = r.piece;
p.block_index = r.start / m_torrent->block_size();
p.bytes_downloaded = m_recv_pos - 9;
p.full_block_bytes = r.length;
return boost::optional<piece_block_progress>(p);
}
// message handlers
// -----------------------------
// ----------- CHOKE -----------
// -----------------------------
void peer_connection::on_choke(int received)
{
INVARIANT_CHECK;
assert(received > 0);
if (m_packet_size != 1)
throw protocol_error("'choke' message size != 1");
m_statistics.received_bytes(0, received);
if (m_recv_pos < m_packet_size) return;
#ifdef TORRENT_VERBOSE_LOGGING
using namespace boost::posix_time;
(*m_logger) << to_simple_string(second_clock::universal_time())
<< " <== CHOKE\n";
#endif
m_peer_choked = true;
m_torrent->get_policy().choked(*this);
// remove all pieces from this peers download queue and
// remove the 'downloading' flag from piece_picker.
for (std::deque<piece_block>::iterator i = m_download_queue.begin();
i != m_download_queue.end(); ++i)
{
m_torrent->picker().abort_download(*i);
}
m_download_queue.clear();
#ifndef NDEBUG
// m_torrent->picker().integrity_check(m_torrent);
#endif
}
// -----------------------------
// ---------- UNCHOKE ----------
// -----------------------------
void peer_connection::on_unchoke(int received)
{
INVARIANT_CHECK;
assert(received > 0);
if (m_packet_size != 1)
throw protocol_error("'unchoke' message size != 1");
m_statistics.received_bytes(0, received);
if (m_recv_pos < m_packet_size) return;
#ifdef TORRENT_VERBOSE_LOGGING
using namespace boost::posix_time;
(*m_logger) << to_simple_string(second_clock::universal_time())
<< " <== UNCHOKE\n";
#endif
m_peer_choked = false;
m_torrent->get_policy().unchoked(*this);
}
// -----------------------------
// -------- INTERESTED ---------
// -----------------------------
void peer_connection::on_interested(int received)
{
INVARIANT_CHECK;
assert(received > 0);
if (m_packet_size != 1)
throw protocol_error("'interested' message size != 1");
m_statistics.received_bytes(0, received);
if (m_recv_pos < m_packet_size) return;
#ifdef TORRENT_VERBOSE_LOGGING
using namespace boost::posix_time;
(*m_logger) << to_simple_string(second_clock::universal_time())
<< " <== INTERESTED\n";
#endif
m_peer_interested = true;
m_torrent->get_policy().interested(*this);
}
// -----------------------------
// ------ NOT INTERESTED -------
// -----------------------------
void peer_connection::on_not_interested(int received)
{
INVARIANT_CHECK;
assert(received > 0);
if (m_packet_size != 1)
throw protocol_error("'not interested' message size != 1");
m_statistics.received_bytes(0, received);
if (m_recv_pos < m_packet_size) return;
m_became_uninterested = second_clock::universal_time();
// clear the request queue if the client isn't interested
m_requests.clear();
send_buffer_updated();
#ifdef TORRENT_VERBOSE_LOGGING
using namespace boost::posix_time;
(*m_logger) << to_simple_string(second_clock::universal_time())
<< " <== NOT_INTERESTED\n";
#endif
m_peer_interested = false;
m_torrent->get_policy().not_interested(*this);
}
// -----------------------------
// ----------- HAVE ------------
// -----------------------------
void peer_connection::on_have(int received)
{
INVARIANT_CHECK;
assert(received > 0);
if (m_packet_size != 5)
throw protocol_error("'have' message size != 5");
m_statistics.received_bytes(0, received);
if (m_recv_pos < m_packet_size) return;
const char* ptr = &m_recv_buffer[1];
int index = detail::read_int32(ptr);
// if we got an invalid message, abort
if (index >= (int)m_have_piece.size() || index < 0)
throw protocol_error("have message with higher index than the number of pieces");
#ifdef TORRENT_VERBOSE_LOGGING
using namespace boost::posix_time;
(*m_logger) << to_simple_string(second_clock::universal_time())
<< " <== HAVE [ piece: " << index << "]\n";
#endif
if (m_have_piece[index])
{
#ifdef TORRENT_VERBOSE_LOGGING
(*m_logger) << " got redundant HAVE message for index: " << index << "\n";
#endif
}
else
{
m_have_piece[index] = true;
// only update the piece_picker if
// we have the metadata
if (m_torrent->valid_metadata())
{
++m_num_pieces;
m_torrent->peer_has(index);
if (!m_torrent->have_piece(index)
&& !is_interesting()
&& !m_torrent->picker().is_filtered(index))
m_torrent->get_policy().peer_is_interesting(*this);
}
if (m_torrent->is_seed() && is_seed())
{
throw protocol_error("seed to seed connection redundant, disconnecting");
}
}
}
// -----------------------------
// --------- BITFIELD ----------
// -----------------------------
void peer_connection::on_bitfield(int received)
{
INVARIANT_CHECK;
assert(received > 0);
assert(m_torrent);
// if we don't have the metedata, we cannot
// verify the bitfield size
if (m_torrent->valid_metadata()
&& m_packet_size - 1 != ((int)m_have_piece.size() + 7) / 8)
throw protocol_error("bitfield with invalid size");
m_statistics.received_bytes(0, received);
if (m_recv_pos < m_packet_size) return;
#ifdef TORRENT_VERBOSE_LOGGING
using namespace boost::posix_time;
(*m_logger) << to_simple_string(second_clock::universal_time())
<< " <== BITFIELD\n";
#endif
// if we don't have metadata yet
// just remember the bitmask
// don't update the piecepicker
// (since it doesn't exist yet)
if (!m_torrent->valid_metadata())
{
m_have_piece.resize((m_packet_size - 1) * 8, false);
for (int i = 0; i < (int)m_have_piece.size(); ++i)
m_have_piece[i] = (m_recv_buffer[1 + (i>>3)] & (1 << (7 - (i&7)))) != 0;
return;
}
// build a vector of all pieces
std::vector<int> piece_list;
for (int i = 0; i < (int)m_have_piece.size(); ++i)
{
bool have = (m_recv_buffer[1 + (i>>3)] & (1 << (7 - (i&7)))) != 0;
if (have && !m_have_piece[i])
{
m_have_piece[i] = true;
++m_num_pieces;
piece_list.push_back(i);
}
else if (!have && m_have_piece[i])
{
// this should probably not be allowed
m_have_piece[i] = false;
--m_num_pieces;
m_torrent->peer_lost(i);
}
}
// shuffle the piece list
std::random_shuffle(piece_list.begin(), piece_list.end());
// let the torrent know which pieces the
// peer has, in a shuffled order
bool interesting = false;
for (std::vector<int>::iterator i = piece_list.begin();
i != piece_list.end(); ++i)
{
int index = *i;
m_torrent->peer_has(index);
if (!m_torrent->have_piece(index)
&& !m_torrent->picker().is_filtered(index))
interesting = true;
}
if (piece_list.size() == m_have_piece.size())
{
#ifdef TORRENT_VERBOSE_LOGGING
(*m_logger) << " *** THIS IS A SEED ***\n";
#endif
// if we're a seed too, disconnect
if (m_torrent->is_seed())
{
throw protocol_error("seed to seed connection redundant, disconnecting");
}
}
if (interesting) m_torrent->get_policy().peer_is_interesting(*this);
}
// -----------------------------
// ---------- REQUEST ----------
// -----------------------------
void peer_connection::on_request(int received)
{
INVARIANT_CHECK;
assert(received > 0);
if (m_packet_size != 13)
throw protocol_error("'request' message size != 13");
m_statistics.received_bytes(0, received);
if (m_recv_pos < m_packet_size) return;
peer_request r;
const char* ptr = &m_recv_buffer[1];
r.piece = detail::read_int32(ptr);
r.start = detail::read_int32(ptr);
r.length = detail::read_int32(ptr);
if (!m_torrent->valid_metadata())
{
// if we don't have valid metadata yet,
// we shouldn't get a request
#ifdef TORRENT_VERBOSE_LOGGING
using namespace boost::posix_time;
(*m_logger) << to_simple_string(second_clock::universal_time())
<< " <== UNEXPECTED_REQUEST [ "
"piece: " << r.piece << " | "
"s: " << r.start << " | "
"l: " << r.length << " | "
"i: " << m_peer_interested << " | "
"t: " << (int)m_torrent->torrent_file().piece_size(r.piece) << " | "
"n: " << m_torrent->torrent_file().num_pieces() << " ]\n";
#endif
return;
}
if (m_requests.size() > 100)
{
// don't allow clients to abuse our
// memory consumption.
// ignore requests if the client
// is making too many of them.
#ifdef TORRENT_VERBOSE_LOGGING
using namespace boost::posix_time;
(*m_logger) << to_simple_string(second_clock::universal_time())
<< " <== TOO MANY REQUESTS [ "
"piece: " << r.piece << " | "
"s: " << r.start << " | "
"l: " << r.length << " | "
"i: " << m_peer_interested << " | "
"t: " << (int)m_torrent->torrent_file().piece_size(r.piece) << " | "
"n: " << m_torrent->torrent_file().num_pieces() << " ]\n";
#endif
return;
}
// make sure this request
// is legal and that the peer
// is not choked
if (r.piece >= 0
&& r.piece < m_torrent->torrent_file().num_pieces()
&& m_torrent->have_piece(r.piece)
&& r.start >= 0
&& r.start < m_torrent->torrent_file().piece_size(r.piece)
&& r.length > 0
&& r.length + r.start <= m_torrent->torrent_file().piece_size(r.piece)
&& m_peer_interested)
{
// if we have choked the client
// ignore the request
if (m_choked)
return;
m_requests.push_back(r);
send_buffer_updated();
#ifdef TORRENT_VERBOSE_LOGGING
using namespace boost::posix_time;
(*m_logger) << to_simple_string(second_clock::universal_time())
<< " <== REQUEST [ piece: " << r.piece << " | s: " << r.start << " | l: " << r.length << " ]\n";
#endif
}
else
{
#ifdef TORRENT_VERBOSE_LOGGING
using namespace boost::posix_time;
(*m_logger) << to_simple_string(second_clock::universal_time())
<< " <== INVALID_REQUEST [ "
"piece: " << r.piece << " | "
"s: " << r.start << " | "
"l: " << r.length << " | "
"i: " << m_peer_interested << " | "
"t: " << (int)m_torrent->torrent_file().piece_size(r.piece) << " | "
"n: " << m_torrent->torrent_file().num_pieces() << " ]\n";
#endif
++m_num_invalid_requests;
if (m_torrent->alerts().should_post(alert::debug))
{
m_torrent->alerts().post_alert(invalid_request_alert(
r
, m_torrent->get_handle()
, m_socket->sender()
, m_peer_id
, "peer sent an illegal request, ignoring"));
}
}
}
// -----------------------------
// ----------- PIECE -----------
// -----------------------------
void peer_connection::on_piece(int received)
{
INVARIANT_CHECK;
assert(received > 0);
if (m_recv_pos - received <= 9)
{
m_last_piece = second_clock::universal_time();
}
// classify the received data as protocol chatter
// or data payload for the statistics
if (m_recv_pos <= 9)
// only received protocol data
m_statistics.received_bytes(0, received);
else if (m_recv_pos - received >= 9)
// only received payload data
m_statistics.received_bytes(received, 0);
else
{
// received a bit of both
assert(m_recv_pos - received < 9);
assert(m_recv_pos > 9);
assert(9 - (m_recv_pos - received) <= 9);
m_statistics.received_bytes(
m_recv_pos - 9
, 9 - (m_recv_pos - received));
}
if (m_recv_pos < m_packet_size) return;
const char* ptr = &m_recv_buffer[1];
peer_request p;
p.piece = detail::read_int32(ptr);
p.start = detail::read_int32(ptr);
p.length = m_packet_size - 9;
if (!verify_piece(p))
{
#ifdef TORRENT_VERBOSE_LOGGING
using namespace boost::posix_time;
(*m_logger) << to_simple_string(second_clock::universal_time())
<< " <== INVALID_PIECE [ piece: " << p.piece << " | "
"start: " << p.start << " | "
"length: " << p.length << " ]\n";
#endif
throw protocol_error("invalid piece packet");
}
using namespace boost::posix_time;
piece_picker& picker = m_torrent->picker();
piece_block block_finished(p.piece, p.start / m_torrent->block_size());
std::deque<piece_block>::iterator b
= std::find(
m_download_queue.begin()
, m_download_queue.end()
, block_finished);
std::deque<piece_block>::iterator i;
if (b != m_download_queue.end())
{
for (i = m_download_queue.begin();
i != b; ++i)
{
#ifdef TORRENT_VERBOSE_LOGGING
(*m_logger) << to_simple_string(second_clock::universal_time())
<< " *** SKIPPED_PIECE [ piece: " << i->piece_index << " | "
"b: " << i->block_index << " ] ***\n";
#endif
// since this piece was skipped, clear it and allow it to
// be requested from other peers
picker.abort_download(*i);
}
#ifdef TORRENT_VERBOSE_LOGGING
(*m_logger) << to_simple_string(second_clock::universal_time())
<< " <== PIECE [ piece: " << p.piece << " | "
"b: " << p.start / m_torrent->block_size() << " | "
"s: " << p.start << " | "
"l: " << p.length << " ]\n";
#endif
// remove the request that just finished
// from the download queue plus the
// skipped blocks.
m_download_queue.erase(m_download_queue.begin()
, boost::next(b));
}
else
{
// cancel the block from the
// peer that has taken over it.
boost::optional<address> peer = m_torrent->picker().get_downloader(block_finished);
if (peer)
{
peer_connection* pc = m_torrent->connection_for(*peer);
if (pc && pc != this)
{
pc->send_cancel(block_finished);
}
}
else
{
if (m_torrent->alerts().should_post(alert::debug))
{
m_torrent->alerts().post_alert(
peer_error_alert(
m_socket->sender()
, m_peer_id
, "got a block that was not requested"));
}
#ifdef TORRENT_VERBOSE_LOGGING
(*m_logger) << " *** The block we just got was not requested ***\n";
#endif
}
}
// if the block we got is already finished, then ignore it
if (picker.is_finished(block_finished)) return;
m_torrent->filesystem().write(&m_recv_buffer[9], p.piece, p.start, p.length);
bool was_seed = m_torrent->is_seed();
bool was_finished = picker.num_filtered() + m_torrent->num_pieces()
== m_torrent->torrent_file().num_pieces();
picker.mark_as_finished(block_finished, m_socket->sender());
m_torrent->get_policy().block_finished(*this, block_finished);
// did we just finish the piece?
if (picker.is_piece_finished(p.piece))
{
bool verified = m_torrent->verify_piece(p.piece);
if (verified)
{
m_torrent->announce_piece(p.piece);
assert(m_torrent->valid_metadata());
if (!was_finished
&& picker.num_filtered() + m_torrent->num_pieces()
== m_torrent->torrent_file().num_pieces())
{
// torrent finished
// i.e. all the pieces we're interested in have
// been downloaded. Release the files (they will open
// in read only mode if needed)
m_torrent->finished();
}
}
else
{
m_torrent->piece_failed(p.piece);
}
m_torrent->get_policy().piece_finished(p.piece, verified);
if (!was_seed && m_torrent->is_seed())
{
assert(verified);
m_torrent->completed();
}
}
}
// -----------------------------
// ---------- CANCEL -----------
// -----------------------------
void peer_connection::on_cancel(int received)
{
INVARIANT_CHECK;
assert(received > 0);
if (m_packet_size != 13)
throw protocol_error("'cancel' message size != 13");
m_statistics.received_bytes(0, received);
if (m_recv_pos < m_packet_size) return;
peer_request r;
const char* ptr = &m_recv_buffer[1];
r.piece = detail::read_int32(ptr);
r.start = detail::read_int32(ptr);
r.length = detail::read_int32(ptr);
std::deque<peer_request>::iterator i
= std::find(m_requests.begin(), m_requests.end(), r);
if (i != m_requests.end())
{
m_requests.erase(i);
}
if (!can_write() && m_writability_monitored)
{
m_writability_monitored = false;
m_selector.remove_writable(m_socket);
}
#ifdef TORRENT_VERBOSE_LOGGING
using namespace boost::posix_time;
(*m_logger) << to_simple_string(second_clock::universal_time())
<< " <== CANCEL [ piece: " << r.piece << " | s: " << r.start << " | l: " << r.length << " ]\n";
#endif
}
// -----------------------------
// ------ EXTENSION LIST -------
// -----------------------------
void peer_connection::on_extension_list(int received)
{
INVARIANT_CHECK;
assert(m_torrent);
assert(received > 0);
if (m_packet_size > 100 * 1000)
{
// too big extension message, abort
throw protocol_error("'extensions' message size > 100kB");
}
m_statistics.received_bytes(0, received);
if (m_recv_pos < m_packet_size) return;
try
{
entry e = bdecode(m_recv_buffer.begin()+1, m_recv_buffer.end());
#ifdef TORRENT_VERBOSE_LOGGING
entry::dictionary_type& extensions = e.dict();
std::stringstream ext;
e.print(ext);
(*m_logger) << ext.str();
#endif
for (int i = 0; i < num_supported_extensions; ++i)
{
entry* f = e.find_key(extension_names[i]);
if (f)
{
m_extension_messages[i] = (int)f->integer();
}
}
#ifdef TORRENT_VERBOSE_LOGGING
(*m_logger) << "supported extensions:\n";
for (entry::dictionary_type::const_iterator i = extensions.begin();
i != extensions.end();
++i)
{
(*m_logger) << i->first << "\n";
}
#endif
}
catch(invalid_encoding&)
{
throw protocol_error("'extensions' packet contains invalid bencoding");
}
catch(type_error&)
{
throw protocol_error("'extensions' packet contains incorrect types");
}
}
// -----------------------------
// --------- EXTENDED ----------
// -----------------------------
void peer_connection::on_extended(int received)
{
INVARIANT_CHECK;
assert(received > 0);
m_statistics.received_bytes(0, received);
if (m_packet_size < 5)
throw protocol_error("'extended' message smaller than 5 bytes");
if (m_torrent == 0)
throw protocol_error("'extended' message sent before proper handshake");
if (m_recv_pos < 5) return;
const char* ptr = &m_recv_buffer[1];
int extended_id = detail::read_int32(ptr);
if (extended_id >= 0 && extended_id < num_supported_extensions
&& !m_ses.m_extension_enabled[extended_id])
throw protocol_error("'extended' message using disabled extension");
switch (extended_id)
{
case extended_chat_message:
on_chat(); break;
case extended_metadata_message:
on_metadata(); break;
case extended_peer_exchange_message:
on_peer_exchange(); break;
case extended_listen_port_message:
on_listen_port(); break;
default:
throw protocol_error("unknown extended message id: "
+ boost::lexical_cast<std::string>(extended_id));
};
}
// -----------------------------
// ----------- CHAT ------------
// -----------------------------
void peer_connection::on_chat()
{
if (m_packet_size > 2 * 1024)
throw protocol_error("CHAT message larger than 2 kB");
if (m_recv_pos < m_packet_size) return;
try
{
entry d = bdecode(m_recv_buffer.begin()+5, m_recv_buffer.end());
const std::string& str = d["msg"].string();
if (m_torrent->alerts().should_post(alert::critical))
{
m_torrent->alerts().post_alert(
chat_message_alert(
m_torrent->get_handle()
, m_socket->sender(), str));
}
}
catch (invalid_encoding&)
{
// TODO: make these non-fatal errors
// they should just ignore the chat message
// and report the error via an alert
throw protocol_error("invalid bencoding in CHAT message");
}
catch (type_error&)
{
throw protocol_error("invalid types in bencoded CHAT message");
}
return;
}
// -----------------------------
// --------- METADATA ----------
// -----------------------------
void peer_connection::on_metadata()
{
assert(m_torrent);
if (m_packet_size > 500 * 1024)
throw protocol_error("metadata message larger than 500 kB");
if (m_recv_pos < 6) return;
std::vector<char>::iterator ptr = m_recv_buffer.begin() + 5;
int type = detail::read_uint8(ptr);
switch (type)
{
case 0: // request
{
if (m_recv_pos < m_packet_size) return;
int start = detail::read_uint8(ptr);
int size = detail::read_uint8(ptr) + 1;
if (m_packet_size != 8)
{
// invalid metadata request
throw protocol_error("invalid metadata request");
}
send_metadata(std::make_pair(start, size));
}
break;
case 1: // data
{
if (m_recv_pos < 14) return;
int total_size = detail::read_int32(ptr);
int offset = detail::read_int32(ptr);
int data_size = m_packet_size - 5 - 9;
if (total_size > 500 * 1024)
throw protocol_error("metadata size larger than 500 kB");
if (offset > total_size)
throw protocol_error("invalid metadata offset");
if (offset + data_size > total_size)
throw protocol_error("invalid metadata message");
m_torrent->metadata_progress(total_size, m_recv_pos - 14
- m_metadata_progress);
m_metadata_progress = m_recv_pos - 14;
if (m_recv_pos < m_packet_size) return;
#ifdef TORRENT_VERBOSE_LOGGING
using namespace boost::posix_time;
(*m_logger) << to_simple_string(second_clock::universal_time())
<< " <== METADATA [ tot: " << total_size << " offset: "
<< offset << " size: " << data_size << " ]\n";
#endif
m_waiting_metadata_request = false;
m_torrent->received_metadata(&m_recv_buffer[5+9], data_size, offset, total_size);
m_metadata_progress = 0;
}
break;
case 2: // have no data
if (m_recv_pos < m_packet_size) return;
m_no_metadata = second_clock::universal_time();
if (m_waiting_metadata_request)
m_torrent->cancel_metadata_request(m_last_metadata_request);
m_waiting_metadata_request = false;
break;
default:
throw protocol_error("unknown metadata extension message: "
+ boost::lexical_cast<std::string>(type));
}
}
// -----------------------------
// ------ PEER EXCHANGE --------
// -----------------------------
void peer_connection::on_peer_exchange()
{
}
// -----------------------------
// ------- LISTEN PORT ---------
// -----------------------------
void peer_connection::on_listen_port()
{
using namespace boost::posix_time;
assert(m_torrent);
if (m_packet_size != 7)
throw protocol_error("invalid listen_port message");
if (is_local())
{
#ifdef TORRENT_VERBOSE_LOGGING
(*m_logger) << to_simple_string(second_clock::universal_time())
<< "<== LISTEN_PORT [ UNEXPECTED ]\n";
#endif
return;
}
const char* ptr = &m_recv_buffer[5];
unsigned short port = detail::read_uint16(ptr);
#ifdef TORRENT_VERBOSE_LOGGING
(*m_logger) << to_simple_string(second_clock::universal_time())
<< "<== LISTEN_PORT [ port: " << port << " ]\n";
#endif
address adr = m_socket->sender();
adr.port = port;
m_torrent->get_policy().peer_from_tracker(adr, m_peer_id);
}
bool peer_connection::has_metadata() const
{
using namespace boost::posix_time;
return second_clock::universal_time() - m_no_metadata > minutes(5);
}
void peer_connection::disconnect()
{
if (m_disconnecting) return;
detail::session_impl::connection_map::iterator i
= m_ses.m_connections.find(m_socket);
m_disconnecting = true;
assert(i != m_ses.m_connections.end());
assert(std::find(m_ses.m_disconnect_peer.begin()
, m_ses.m_disconnect_peer.end(), i)
== m_ses.m_disconnect_peer.end());
m_ses.m_disconnect_peer.push_back(i);
}
bool peer_connection::dispatch_message(int received)
{
INVARIANT_CHECK;
assert(received > 0);
assert(m_recv_pos >= received);
assert(m_recv_pos > 0);
assert(m_torrent != 0);
int packet_type = m_recv_buffer[0];
if (packet_type < 0
|| packet_type >= num_supported_messages
|| m_message_handler[packet_type] == 0)
{
throw protocol_error("unknown message id");
}
assert(m_message_handler[packet_type] != 0);
// call the correct handler for this packet type
(this->*m_message_handler[packet_type])(received);
if (m_recv_pos < m_packet_size) return false;
assert(m_recv_pos == m_packet_size);
return true;
}
void peer_connection::send_cancel(piece_block block)
{
INVARIANT_CHECK;
assert(m_torrent->valid_metadata());
assert(block.piece_index >= 0);
assert(block.piece_index < m_torrent->torrent_file().num_pieces());
assert(block.block_index >= 0);
assert(block.block_index < m_torrent->torrent_file().piece_size(block.piece_index));
assert(m_torrent->picker().is_downloading(block));
m_torrent->picker().abort_download(block);
std::deque<piece_block>::iterator i
= std::find(m_download_queue.begin(), m_download_queue.end(), block);
assert(i != m_download_queue.end());
m_download_queue.erase(i);
int block_offset = block.block_index * m_torrent->block_size();
int block_size
= std::min((int)m_torrent->torrent_file().piece_size(block.piece_index)-block_offset,
m_torrent->block_size());
assert(block_size > 0);
assert(block_size <= m_torrent->block_size());
char buf[] = {0,0,0,13, msg_cancel};
std::size_t start_offset = m_send_buffer.size();
m_send_buffer.resize(start_offset + 17);
std::copy(buf, buf + 5, m_send_buffer.begin()+start_offset);
start_offset += 5;
char* ptr = &m_send_buffer[start_offset];
// index
detail::write_int32(block.piece_index, ptr);
// begin
detail::write_int32(block_offset, ptr);
// length
detail::write_int32(block_size, ptr);
#ifdef TORRENT_VERBOSE_LOGGING
using namespace boost::posix_time;
(*m_logger) << to_simple_string(second_clock::universal_time())
<< " ==> CANCEL [ piece: " << block.piece_index << " | s: "
<< block_offset << " | l: " << block_size << " | " << block.block_index << " ]\n";
#endif
send_buffer_updated();
}
void peer_connection::send_request(piece_block block)
{
INVARIANT_CHECK;
assert(m_torrent->valid_metadata());
assert(block.piece_index >= 0);
assert(block.piece_index < m_torrent->torrent_file().num_pieces());
assert(block.block_index >= 0);
assert(block.block_index < m_torrent->torrent_file().piece_size(block.piece_index));
assert(!m_torrent->picker().is_downloading(block));
m_torrent->picker().mark_as_downloading(block, m_socket->sender());
m_download_queue.push_back(block);
int block_offset = block.block_index * m_torrent->block_size();
int block_size
= std::min((int)m_torrent->torrent_file().piece_size(block.piece_index)-block_offset,
m_torrent->block_size());
assert(block_size > 0);
assert(block_size <= m_torrent->block_size());
char buf[] = {0,0,0,13, msg_request};
std::size_t start_offset = m_send_buffer.size();
m_send_buffer.resize(start_offset + 17);
std::copy(buf, buf + 5, m_send_buffer.begin()+start_offset);
char* ptr = &m_send_buffer[start_offset+5];
// index
detail::write_int32(block.piece_index, ptr);
// begin
detail::write_int32(block_offset, ptr);
// length
detail::write_int32(block_size, ptr);
#ifdef TORRENT_VERBOSE_LOGGING
using namespace boost::posix_time;
(*m_logger) << to_simple_string(second_clock::universal_time())
<< " ==> REQUEST [ "
"piece: " << block.piece_index << " | "
"b: " << block.block_index << " | "
"s: " << block_offset << " | "
"l: " << block_size << " ]\n";
peer_request r;
r.piece = block.piece_index;
r.start = block_offset;
r.length = block_size;
assert(verify_piece(r));
#endif
send_buffer_updated();
}
void peer_connection::send_metadata(std::pair<int, int> req)
{
assert(req.first >= 0);
assert(req.second > 0);
assert(req.second <= 256);
assert(req.first + req.second <= 256);
assert(m_torrent);
INVARIANT_CHECK;
// abort if the peer doesn't support the metadata extension
if (!supports_extension(extended_metadata_message)) return;
std::back_insert_iterator<std::vector<char> > ptr(m_send_buffer);
if (m_torrent->valid_metadata())
{
std::pair<int, int> offset
= req_to_offset(req, (int)m_torrent->metadata().size());
// yes, we have metadata, send it
detail::write_uint32(5 + 9 + offset.second, ptr);
detail::write_uint8(msg_extended, ptr);
detail::write_int32(m_extension_messages[extended_metadata_message], ptr);
// means 'data packet'
detail::write_uint8(1, ptr);
detail::write_uint32((int)m_torrent->metadata().size(), ptr);
detail::write_uint32(offset.first, ptr);
std::vector<char> const& metadata = m_torrent->metadata();
std::copy(metadata.begin() + offset.first
, metadata.begin() + offset.first + offset.second, ptr);
}
else
{
// we don't have the metadata, reply with
// don't have-message
detail::write_uint32(1 + 4 + 1, ptr);
detail::write_uint8(msg_extended, ptr);
detail::write_int32(m_extension_messages[extended_metadata_message], ptr);
// means 'have no data'
detail::write_uint8(2, ptr);
}
send_buffer_updated();
}
void peer_connection::send_metadata_request(std::pair<int, int> req)
{
assert(req.first >= 0);
assert(req.second > 0);
assert(req.first + req.second <= 256);
assert(m_torrent);
assert(!m_torrent->valid_metadata());
INVARIANT_CHECK;
int start = req.first;
int size = req.second;
// abort if the peer doesn't support the metadata extension
if (!supports_extension(extended_metadata_message)) return;
#ifdef TORRENT_VERBOSE_LOGGING
using namespace boost::posix_time;
(*m_logger) << to_simple_string(second_clock::universal_time())
<< " ==> METADATA_REQUEST [ start: " << req.first
<< " size: " << req.second << " ]\n";
#endif
std::back_insert_iterator<std::vector<char> > ptr(m_send_buffer);
detail::write_uint32(1 + 4 + 3, ptr);
detail::write_uint8(msg_extended, ptr);
detail::write_int32(m_extension_messages[extended_metadata_message], ptr);
// means 'request data'
detail::write_uint8(0, ptr);
detail::write_uint8(start, ptr);
detail::write_uint8(size - 1, ptr);
send_buffer_updated();
}
void peer_connection::send_chat_message(const std::string& msg)
{
INVARIANT_CHECK;
assert(msg.length() <= 1 * 1024);
if (!supports_extension(extended_chat_message)) return;
entry e(entry::dictionary_t);
e["msg"] = msg;
std::vector<char> message;
bencode(std::back_inserter(message), e);
std::back_insert_iterator<std::vector<char> > ptr(m_send_buffer);
detail::write_uint32(1 + 4 + (int)message.size(), ptr);
detail::write_uint8(msg_extended, ptr);
detail::write_int32(m_extension_messages[extended_chat_message], ptr);
std::copy(message.begin(), message.end(), ptr);
send_buffer_updated();
}
void peer_connection::send_bitfield()
{
INVARIANT_CHECK;
if (m_torrent->num_pieces() == 0) return;
#ifdef TORRENT_VERBOSE_LOGGING
using namespace boost::posix_time;
(*m_logger) << to_simple_string(second_clock::universal_time())
<< " ==> BITFIELD ";
for (int i = 0; i < (int)m_have_piece.size(); ++i)
{
if (m_torrent->have_piece(i)) (*m_logger) << "1";
else (*m_logger) << "0";
}
(*m_logger) << "\n";
#endif
const int packet_size = ((int)m_have_piece.size() + 7) / 8 + 5;
const int old_size = (int)m_send_buffer.size();
m_send_buffer.resize(old_size + packet_size);
char* ptr = &m_send_buffer[old_size];
detail::write_int32(packet_size - 4, ptr);
detail::write_uint8(msg_bitfield, ptr);
std::fill(m_send_buffer.begin() + old_size + 5, m_send_buffer.end(), 0);
for (int i = 0; i < (int)m_have_piece.size(); ++i)
{
if (m_torrent->have_piece(i))
m_send_buffer[old_size + 5 + (i>>3)] |= 1 << (7 - (i&7));
}
send_buffer_updated();
}
void peer_connection::send_extensions()
{
INVARIANT_CHECK;
#ifdef TORRENT_VERBOSE_LOGGING
using namespace boost::posix_time;
(*m_logger) << to_simple_string(second_clock::universal_time())
<< " ==> EXTENSIONS\n";
#endif
assert(m_supports_extensions);
entry extension_list(entry::dictionary_t);
for (int i = 0; i < num_supported_extensions; ++i)
{
// if this specific extension is disabled
// just don't add it to the supported set
if (!m_ses.m_extension_enabled[i]) continue;
extension_list[extension_names[i]] = i;
}
// make room for message size
const int msg_size_pos = (int)m_send_buffer.size();
m_send_buffer.resize(msg_size_pos + 4);
m_send_buffer.push_back(msg_extension_list);
bencode(std::back_inserter(m_send_buffer), extension_list);
// write the length of the message
char* ptr = &m_send_buffer[msg_size_pos];
detail::write_int32((int)m_send_buffer.size() - msg_size_pos - 4, ptr);
send_buffer_updated();
}
void peer_connection::send_choke()
{
INVARIANT_CHECK;
if (m_choked) return;
char msg[] = {0,0,0,1,msg_choke};
m_send_buffer.insert(m_send_buffer.end(), msg, msg+sizeof(msg));
m_choked = true;
#ifdef TORRENT_VERBOSE_LOGGING
using namespace boost::posix_time;
(*m_logger) << to_simple_string(second_clock::universal_time())
<< " ==> CHOKE\n";
#endif
#ifndef NDEBUG
using namespace boost::posix_time;
m_last_choke = second_clock::universal_time();
#endif
m_num_invalid_requests = 0;
m_requests.clear();
send_buffer_updated();
}
void peer_connection::send_unchoke()
{
INVARIANT_CHECK;
#ifndef NDEBUG
// TODO: once the policy lowers the interval for optimistic
// unchoke, increase this value that interval
// this condition cannot be guaranteed since if peers disconnect
// a new one will be unchoked ignoring when it was last choked
using namespace boost::posix_time;
//assert(second_clock::universal_time() - m_last_choke > seconds(9));
#endif
if (!m_choked) return;
char msg[] = {0,0,0,1,msg_unchoke};
m_send_buffer.insert(m_send_buffer.end(), msg, msg+sizeof(msg));
m_choked = false;
#ifdef TORRENT_VERBOSE_LOGGING
using namespace boost::posix_time;
(*m_logger) << to_simple_string(second_clock::universal_time())
<< " ==> UNCHOKE\n";
#endif
send_buffer_updated();
}
void peer_connection::send_interested()
{
INVARIANT_CHECK;
if (m_interesting) return;
char msg[] = {0,0,0,1,msg_interested};
m_send_buffer.insert(m_send_buffer.end(), msg, msg+sizeof(msg));
m_interesting = true;
#ifdef TORRENT_VERBOSE_LOGGING
using namespace boost::posix_time;
(*m_logger) << to_simple_string(second_clock::universal_time())
<< " ==> INTERESTED\n";
#endif
send_buffer_updated();
}
void peer_connection::send_not_interested()
{
INVARIANT_CHECK;
if (!m_interesting) return;
char msg[] = {0,0,0,1,msg_not_interested};
m_send_buffer.insert(m_send_buffer.end(), msg, msg+sizeof(msg));
m_interesting = false;
m_became_uninteresting = second_clock::universal_time();
#ifdef TORRENT_VERBOSE_LOGGING
using namespace boost::posix_time;
(*m_logger) << to_simple_string(second_clock::universal_time())
<< " ==> NOT_INTERESTED\n";
#endif
send_buffer_updated();
}
void peer_connection::send_have(int index)
{
assert(m_torrent->valid_metadata());
assert(index >= 0);
assert(index < m_torrent->torrent_file().num_pieces());
INVARIANT_CHECK;
// optimization, don't send have messages
// to peers that already have the piece
if (m_have_piece[index]) return;
const int packet_size = 9;
char msg[packet_size] = {0,0,0,5,msg_have};
char* ptr = msg+5;
detail::write_int32(index, ptr);
m_send_buffer.insert(m_send_buffer.end(), msg, msg + packet_size);
#ifdef TORRENT_VERBOSE_LOGGING
using namespace boost::posix_time;
(*m_logger) << to_simple_string(second_clock::universal_time())
<< " ==> HAVE [ piece: " << index << " ]\n";
#endif
send_buffer_updated();
}
size_type peer_connection::share_diff() const
{
float ratio = m_torrent->ratio();
// if we have an infinite ratio, just say we have downloaded
// much more than we have uploaded. And we'll keep uploading.
if (ratio == 0.f)
return std::numeric_limits<size_type>::max();
return m_free_upload
+ static_cast<size_type>(m_statistics.total_payload_download() * ratio)
- m_statistics.total_payload_upload();
}
void peer_connection::second_tick()
{
INVARIANT_CHECK;
// if we don't have any metadata, and this peer
// supports the request metadata extension
// and we aren't currently waiting for a request
// reply. Then, send a request for some metadata.
if (!m_torrent->valid_metadata()
&& supports_extension(extended_metadata_message)
&& !m_waiting_metadata_request
&& has_metadata())
{
assert(m_torrent);
m_last_metadata_request = m_torrent->metadata_request();
send_metadata_request(m_last_metadata_request);
m_waiting_metadata_request = true;
m_metadata_request = second_clock::universal_time();
}
m_statistics.second_tick();
m_ul_bandwidth_quota.used = std::min(
(int)ceil(statistics().upload_rate())
, m_ul_bandwidth_quota.given);
// If the client sends more data
// we send it data faster, otherwise, slower.
// It will also depend on how much data the
// client has sent us. This is the mean to
// maintain the share ratio given by m_ratio
// with all peers.
if (m_torrent->is_seed() || is_choked() || m_torrent->ratio() == 0.0f)
{
// if we have downloaded more than one piece more
// than we have uploaded OR if we are a seed
// have an unlimited upload rate
if(!m_send_buffer.empty() || (!m_requests.empty() && !is_choked()))
m_ul_bandwidth_quota.max = resource_request::inf;
else
m_ul_bandwidth_quota.max = m_ul_bandwidth_quota.min;
}
else
{
size_type bias = 0x10000+2*m_torrent->block_size() + m_free_upload;
double break_even_time = 15; // seconds.
size_type have_uploaded = m_statistics.total_payload_upload();
size_type have_downloaded = m_statistics.total_payload_download();
double download_speed = m_statistics.download_rate();
size_type soon_downloaded =
have_downloaded + (size_type)(download_speed * break_even_time*1.5);
if(m_torrent->ratio() != 1.f)
soon_downloaded = (size_type)(soon_downloaded*(double)m_torrent->ratio());
double upload_speed_limit = (soon_downloaded - have_uploaded
+ bias) / break_even_time;
upload_speed_limit = std::min(upload_speed_limit,
(double)std::numeric_limits<int>::max());
m_ul_bandwidth_quota.max
= std::max((int)upload_speed_limit, m_ul_bandwidth_quota.min);
}
if (m_ul_bandwidth_quota.given > m_ul_bandwidth_quota.max)
m_ul_bandwidth_quota.given = m_ul_bandwidth_quota.max;
if (m_ul_bandwidth_quota.used > m_ul_bandwidth_quota.given)
m_ul_bandwidth_quota.used = m_ul_bandwidth_quota.given;
send_buffer_updated();
/*
size_type diff = share_diff();
enum { block_limit = 2 }; // how many blocks difference is considered unfair
// if the peer has been choked, send the current piece
// as fast as possible
if (diff > block_limit*m_torrent->block_size() || m_torrent->is_seed() || is_choked())
{
// if we have downloaded more than one piece more
// than we have uploaded OR if we are a seed
// have an unlimited upload rate
m_ul_bandwidth_quota.wanted = std::numeric_limits<int>::max();
}
else
{
float ratio = m_torrent->ratio();
// if we have downloaded too much, response with an
// upload rate of 10 kB/s more than we dowlload
// if we have uploaded too much, send with a rate of
// 10 kB/s less than we receive
int bias = 0;
if (diff > -block_limit*m_torrent->block_size())
{
bias = static_cast<int>(m_statistics.download_rate() * ratio) / 2;
if (bias < 10*1024) bias = 10*1024;
}
else
{
bias = -static_cast<int>(m_statistics.download_rate() * ratio) / 2;
}
m_ul_bandwidth_quota.wanted = static_cast<int>(m_statistics.download_rate()) + bias;
// the maximum send_quota given our download rate from this peer
if (m_ul_bandwidth_quota.wanted < 256) m_ul_bandwidth_quota.wanted = 256;
}
*/
}
// --------------------------
// RECEIVE DATA
// --------------------------
// throws exception when the client should be disconnected
void peer_connection::receive_data()
{
INVARIANT_CHECK;
assert(!m_socket->is_blocking());
assert(m_packet_size > 0);
assert(m_socket->is_readable());
assert(can_read());
assert(m_selector.is_readability_monitored(m_socket));
if (m_disconnecting) return;
for(;;)
{
assert(m_packet_size > 0);
int max_receive = std::min(
m_dl_bandwidth_quota.left()
, m_packet_size - m_recv_pos);
int received = m_socket->receive(
&m_recv_buffer[m_recv_pos], max_receive);
// connection closed
if (received == 0)
{
throw protocol_error("connection closed by remote host");
}
// an error
if (received < 0)
{
// would_block means that no data was ready to be received
// returns to exit the loop
if (m_socket->last_error() == socket::would_block)
return;
// the connection was closed
throw network_error(m_socket->last_error());
}
if (received > 0)
{
m_connecting = false;
m_last_receive = second_clock::universal_time();
m_recv_pos += received;
m_dl_bandwidth_quota.used += received;
if (!can_read())
{
assert(m_readability_monitored);
assert(m_selector.is_readability_monitored(m_socket));
m_selector.remove_readable(m_socket);
m_readability_monitored = false;
}
switch(m_state)
{
case read_protocol_length:
m_statistics.received_bytes(0, received);
if (m_recv_pos < m_packet_size) break;
assert(m_recv_pos == m_packet_size);
m_packet_size = reinterpret_cast<unsigned char&>(m_recv_buffer[0]);
#ifdef TORRENT_VERBOSE_LOGGING
(*m_logger) << " protocol length: " << m_packet_size << "\n";
#endif
if (m_packet_size > 100 || m_packet_size <= 0)
{
std::stringstream s;
s << "incorrect protocol length ("
<< m_packet_size
<< ") should be 19.";
throw protocol_error(s.str());
}
m_state = read_protocol_string;
m_recv_buffer.resize(m_packet_size);
m_recv_pos = 0;
break;
case read_protocol_string:
{
m_statistics.received_bytes(0, received);
if (m_recv_pos < m_packet_size) break;
assert(m_recv_pos == m_packet_size);
#ifdef TORRENT_VERBOSE_LOGGING
(*m_logger) << " protocol: '" << std::string(m_recv_buffer.begin()
, m_recv_buffer.end()) << "'\n";
#endif
const char protocol_string[] = "BitTorrent protocol";
if (!std::equal(m_recv_buffer.begin(), m_recv_buffer.end()
, protocol_string))
{
const char cmd[] = "version";
if (m_recv_buffer.size() == 7 && std::equal(m_recv_buffer.begin(), m_recv_buffer.end(), cmd))
{
#ifdef TORRENT_VERBOSE_LOGGING
(*m_logger) << "sending libtorrent version\n";
#endif
m_socket->send("libtorrent version " LIBTORRENT_VERSION "\n", 27);
throw protocol_error("closing");
}
#ifdef TORRENT_VERBOSE_LOGGING
(*m_logger) << "incorrect protocol name\n";
#endif
std::stringstream s;
s << "got invalid protocol name: '"
<< std::string(m_recv_buffer.begin(), m_recv_buffer.end())
<< "'";
throw protocol_error(s.str());
}
m_state = read_info_hash;
m_packet_size = 28;
m_recv_pos = 0;
m_recv_buffer.resize(28);
}
break;
case read_info_hash:
{
m_statistics.received_bytes(0, received);
if (m_recv_pos < m_packet_size) break;
assert(m_recv_pos == m_packet_size);
// ok, now we have got enough of the handshake. Is this connection
// attached to a torrent?
if ((m_recv_buffer[7] & 0x01) && m_ses.extensions_enabled())
m_supports_extensions = true;
if (m_torrent == 0)
{
// now, we have to see if there's a torrent with the
// info_hash we got from the peer
sha1_hash info_hash;
std::copy(m_recv_buffer.begin()+8, m_recv_buffer.begin() + 28, (char*)info_hash.begin());
m_torrent = m_ses.find_torrent(info_hash);
if (m_torrent && m_torrent->is_aborted()) m_torrent = 0;
if (m_torrent == 0)
{
// we couldn't find the torrent!
#ifdef TORRENT_VERBOSE_LOGGING
(*m_logger) << " couldn't find a torrent with the given info_hash\n";
#endif
throw protocol_error("got info-hash that is not in our session");
}
if (m_torrent->is_paused())
{
// paused torrents will not accept
// incoming connections
#ifdef TORRENT_VERBOSE_LOGGING
(*m_logger) << " rejected connection to paused torrent\n";
#endif
throw protocol_error("connection rejected by paused torrent");
}
if (m_torrent->valid_metadata()) init();
// assume the other end has no pieces
// if we don't have valid metadata yet,
// leave the vector unallocated
std::fill(m_have_piece.begin(), m_have_piece.end(), false);
// yes, we found the torrent
// reply with our handshake
send_handshake();
send_bitfield();
}
else
{
// verify info hash
if (!std::equal(m_recv_buffer.begin()+8, m_recv_buffer.begin() + 28, (const char*)m_torrent->torrent_file().info_hash().begin()))
{
#ifdef TORRENT_VERBOSE_LOGGING
(*m_logger) << " received invalid info_hash\n";
#endif
throw protocol_error("invalid info-hash in handshake");
}
}
if (m_supports_extensions) send_extensions();
m_state = read_peer_id;
m_packet_size = 20;
m_recv_pos = 0;
m_recv_buffer.resize(20);
#ifdef TORRENT_VERBOSE_LOGGING
(*m_logger) << " info_hash received\n";
#endif
break;
}
case read_peer_id:
{
m_statistics.received_bytes(0, received);
if (m_recv_pos < m_packet_size) break;
assert(m_recv_pos == m_packet_size);
assert(m_packet_size == 20);
#ifdef TORRENT_VERBOSE_LOGGING
{
peer_id tmp;
std::copy(m_recv_buffer.begin(), m_recv_buffer.begin() + 20, (char*)tmp.begin());
std::stringstream s;
s << "received peer_id: " << tmp << " client: " << identify_client(tmp) << "\n";
s << "as ascii: ";
for (peer_id::iterator i = tmp.begin(); i != tmp.end(); ++i)
{
if (std::isprint(*i)) s << *i;
else s << ".";
}
s << "\n";
(*m_logger) << s.str();
}
#endif
std::copy(m_recv_buffer.begin(), m_recv_buffer.begin() + 20, (char*)m_peer_id.begin());
// disconnect if the peer has the same peer-id as ourself
// since it most likely is ourself then
if (m_peer_id == m_ses.get_peer_id())
throw protocol_error("closing connection to ourself");
if (!m_active)
{
// check to make sure we don't have another connection with the same
// info_hash and peer_id. If we do. close this connection.
m_attached_to_torrent = true;
m_torrent->attach_peer(this);
assert(m_torrent->get_policy().has_connection(this));
}
m_state = read_packet_size;
m_packet_size = 4;
m_recv_pos = 0;
m_recv_buffer.resize(4);
break;
}
case read_packet_size:
{
m_statistics.received_bytes(0, received);
if (m_recv_pos < m_packet_size) break;
assert(m_recv_pos == m_packet_size);
// convert from big endian to native byte order
const char* ptr = &m_recv_buffer[0];
m_packet_size = detail::read_int32(ptr);
// don't accept packets larger than 1 MB
if (m_packet_size > 1024*1024 || m_packet_size < 0)
{
#ifdef TORRENT_VERBOSE_LOGGING
(*m_logger) << " packet too large (packet_size > 1 Megabyte), abort\n";
#endif
// packet too large
throw protocol_error("packet > 1 MB");
}
if (m_packet_size == 0)
{
// keepalive message
m_state = read_packet_size;
m_packet_size = 4;
}
else
{
m_state = read_packet;
m_recv_buffer.resize(m_packet_size);
}
m_recv_pos = 0;
assert(m_packet_size > 0);
break;
}
case read_packet:
if (dispatch_message(received))
{
m_state = read_packet_size;
m_packet_size = 4;
m_recv_buffer.resize(4);
m_recv_pos = 0;
assert(m_packet_size > 0);
}
break;
}
// if we have used all our download quota,
// break the receive loop
if (!can_read()) break;
}
}
assert(m_packet_size > 0);
}
bool peer_connection::can_write() const
{
// if we have requests or pending data to be sent or announcements to be made
// we want to send data
return ((!m_requests.empty() && !m_choked)
|| !m_send_buffer.empty())
&& m_ul_bandwidth_quota.left() > 0;
}
bool peer_connection::can_read() const
{
return m_dl_bandwidth_quota.left() > 0;
}
// --------------------------
// SEND DATA
// --------------------------
// throws exception when the client should be disconnected
void peer_connection::send_data()
{
INVARIANT_CHECK;
assert(!m_disconnecting);
assert(m_socket->is_writable());
assert(can_write());
// only add new piece-chunks if the send buffer is small enough
// otherwise there will be no end to how large it will be!
// TODO: the buffer size should probably be dependent on the transfer speed
while (!m_requests.empty()
&& ((int)m_send_buffer.size() < m_torrent->block_size() * 6)
&& !m_choked)
{
assert(m_torrent->valid_metadata());
peer_request& r = m_requests.front();
assert(r.piece >= 0);
assert(r.piece < (int)m_have_piece.size());
assert(m_torrent != 0);
assert(m_torrent->have_piece(r.piece));
assert(r.start + r.length <= m_torrent->torrent_file().piece_size(r.piece));
assert(r.length > 0 && r.start >= 0);
#ifndef NDEBUG
// assert(m_torrent->verify_piece(r.piece) && "internal error");
#endif
const int send_buffer_offset = (int)m_send_buffer.size();
const int packet_size = 4 + 5 + 4 + r.length;
m_send_buffer.resize(send_buffer_offset + packet_size);
char* ptr = &m_send_buffer[send_buffer_offset];
detail::write_int32(packet_size-4, ptr);
*ptr = msg_piece; ++ptr;
detail::write_int32(r.piece, ptr);
detail::write_int32(r.start, ptr);
m_torrent->filesystem().read(
&m_send_buffer[send_buffer_offset+13]
, r.piece
, r.start
, r.length);
#ifdef TORRENT_VERBOSE_LOGGING
using namespace boost::posix_time;
(*m_logger) << to_simple_string(second_clock::universal_time())
<< " ==> PIECE [ piece: " << r.piece << " | s: " << r.start << " | l: " << r.length << " ]\n";
#endif
m_payloads.push_back(range(send_buffer_offset+13, r.length));
m_requests.erase(m_requests.begin());
if (m_requests.empty()
&& m_num_invalid_requests > 0
&& is_peer_interested()
&& !is_seed())
{
// this will make the peer clear
// its download queue and re-request
// pieces. Hopefully it will not
// send invalid requests then
send_choke();
send_unchoke();
}
}
if (!m_announce_queue.empty())
{
assert(m_torrent->valid_metadata());
for (std::vector<int>::iterator i = m_announce_queue.begin();
i != m_announce_queue.end();
++i)
{
send_have(*i);
}
m_announce_queue.clear();
}
assert(m_ul_bandwidth_quota.used <= m_ul_bandwidth_quota.given);
// send the actual buffer
if (!m_send_buffer.empty())
{
int amount_to_send
= std::min(m_ul_bandwidth_quota.left(), (int)m_send_buffer.size());
assert(amount_to_send > 0);
// we have data that's scheduled for sending
int sent = m_socket->send(
&m_send_buffer[0]
, amount_to_send);
if (sent > 0)
{
m_ul_bandwidth_quota.used += sent;
// manage the payload markers
int amount_payload = 0;
if (!m_payloads.empty())
{
for (std::deque<range>::iterator i = m_payloads.begin();
i != m_payloads.end();
++i)
{
i->start -= sent;
if (i->start < 0)
{
if (i->start + i->length <= 0)
{
amount_payload += i->length;
}
else
{
amount_payload += -i->start;
i->length -= -i->start;
i->start = 0;
}
}
}
}
// remove all payload ranges that has been sent
m_payloads.erase(
std::remove_if(m_payloads.begin(), m_payloads.end(), range_below_zero)
, m_payloads.end());
assert(amount_payload <= sent);
m_statistics.sent_bytes(amount_payload, sent - amount_payload);
// empty the entire buffer at once or if
// only a part of the buffer could be sent
// remove the part that was sent from the buffer
if (sent == (int)m_send_buffer.size())
{
m_send_buffer.clear();
}
else
{
m_send_buffer.erase(
m_send_buffer.begin()
, m_send_buffer.begin() + sent);
}
}
else
{
assert(sent == -1);
throw network_error(m_socket->last_error());
}
m_last_sent = second_clock::universal_time();
}
assert(m_writability_monitored);
send_buffer_updated();
}
#ifndef NDEBUG
void peer_connection::check_invariant() const
{
assert(can_write() == m_selector.is_writability_monitored(m_socket));
/*
assert(m_num_pieces == std::count(
m_have_piece.begin()
, m_have_piece.end()
, true));
*/ }
#endif
bool peer_connection::has_timed_out() const
{
using namespace boost::posix_time;
// if the socket is still connecting, don't
// consider it timed out. Because Windows XP SP2
// may delay connection attempts.
if (m_connecting) return false;
// if the peer hasn't said a thing for a certain
// time, it is considered to have timed out
time_duration d;
d = second_clock::universal_time() - m_last_receive;
if (d > seconds(m_timeout)) return true;
/*
// if the peer hasn't become interested and we haven't
// become interested in the peer for 60 seconds, it
// has also timed out.
time_duration d1;
time_duration d2;
d1 = second_clock::universal_time() - m_became_uninterested;
d2 = second_clock::universal_time() - m_became_uninteresting;
if (!m_interesting
&& !m_peer_interested
&& d1 > seconds(60 * 3)
&& d2 > seconds(60 * 3))
{
return true;
}
*/
return false;
}
void peer_connection::keep_alive()
{
INVARIANT_CHECK;
boost::posix_time::time_duration d;
d = second_clock::universal_time() - m_last_sent;
if (d.total_seconds() < m_timeout / 2) return;
// we must either send a keep-alive
// message or something else.
if (m_announce_queue.empty())
{
char noop[] = {0,0,0,0};
m_send_buffer.insert(m_send_buffer.end(), noop, noop+4);
m_last_sent = second_clock::universal_time();
#ifdef TORRENT_VERBOSE_LOGGING
using namespace boost::posix_time;
(*m_logger) << to_simple_string(second_clock::universal_time())
<< " ==> NOP\n";
#endif
}
else
{
for (std::vector<int>::iterator i = m_announce_queue.begin();
i != m_announce_queue.end();
++i)
{
send_have(*i);
}
m_announce_queue.clear();
}
send_buffer_updated();
}
bool peer_connection::is_seed() const
{
// if m_num_pieces == 0, we probably doesn't have the
// metadata yet.
return m_num_pieces == (int)m_have_piece.size() && m_num_pieces > 0;
}
void peer_connection::send_buffer_updated()
{
if (!can_write())
{
if (m_writability_monitored)
{
m_selector.remove_writable(m_socket);
m_writability_monitored = false;
}
assert(!m_selector.is_writability_monitored(m_socket));
return;
}
assert(m_ul_bandwidth_quota.left() > 0);
assert(can_write());
if (!m_writability_monitored)
{
m_selector.monitor_writability(m_socket);
m_writability_monitored = true;
}
assert(m_writability_monitored);
assert(m_selector.is_writability_monitored(m_socket));
}
}
| [
"fuwenke@b5bb1052-fe17-11dd-bc25-5f29055a2a2d"
] | [
[
[
1,
2551
]
]
] |
a8610b440e8d2064ec9c90f5ba0b06fae069bb69 | 1960e1ee431d2cfd2f8ed5715a1112f665b258e3 | /src/com/codispatch.cpp | 7f5d01c505c5daabf18dc648fb6f534c78fcbccc | [] | no_license | BackupTheBerlios/bvr20983 | c26a1379b0a62e1c09d1428525f3b4940d5bb1a7 | b32e92c866c294637785862e0ff9c491705c62a5 | refs/heads/master | 2021-01-01T16:12:42.021350 | 2009-11-01T22:38:40 | 2009-11-01T22:38:40 | 39,518,214 | 0 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 24,738 | cpp | /*
* $Id$
*
* Dual IDispatch COM Object Class.
*
* Copyright (C) 2008 Dorothea Wachmann
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://www.gnu.org/licenses/.
*/
#include "os.h"
#include <stdarg.h>
#include "com/codispatch.h"
#include "com/comserver.h"
#include "com/cocollection.h"
#include "com/coconnectionpoint.h"
#include "com/coenum.h"
#include "com/comutil.h"
#include "com/cotypeinfo.h"
#include "util/logstream.h"
#include "util/comlogstream.h"
using namespace bvr20983;
namespace bvr20983
{
namespace COM
{
// this table is used for copying data around, and persisting properties.
// basically, it contains the size of a given data type
//
const BYTE CODispatch::m_rgcbDataTypeSize[] =
{ 0, // VT_EMPTY= 0,
0, // VT_NULL= 1,
sizeof(short), // VT_I2= 2,
sizeof(long), // VT_I4 = 3,
sizeof(float), // VT_R4 = 4,
sizeof(double), // VT_R8= 5,
sizeof(CURRENCY), // VT_CY= 6,
sizeof(DATE), // VT_DATE = 7,
sizeof(BSTR), // VT_BSTR = 8,
sizeof(IDispatch *), // VT_DISPATCH = 9,
sizeof(SCODE), // VT_ERROR = 10,
sizeof(VARIANT_BOOL), // VT_BOOL = 11,
sizeof(VARIANT), // VT_VARIANT= 12,
sizeof(IUnknown *), // VT_UNKNOWN= 13,
};
#pragma region Construction & Deconstruction
/**
*
*/
CODispatch::CODispatch(LPUNKNOWN pUnkOuter,
LPUNKNOWN pInstance,
REFGUID typelibguid,
REFIID dispiid,
REFIID coclassiid,
REFIID outgoing,
unsigned short majorVersion,
unsigned short minorVersion
)
: COUnknown(pUnkOuter),
m_pInstance(pInstance),
m_typelibguid(typelibguid),
m_dispiid(dispiid),
m_coclassiid(coclassiid),
m_outgoing(outgoing),
m_majorVersion(majorVersion),
m_minorVersion(minorVersion),
m_pITI(NULL)
{ AddConnectionPoint(m_outgoing!=IID_NULL ? m_outgoing : IID_IDispatch,NULL);
}
/**
*
*/
CODispatch::~CODispatch()
{ RELEASE_INTERFACE(m_pITI);
}
#pragma endregion
#pragma region InternalQI
/**
*
*/
HRESULT CODispatch::InternalQueryInterface(REFIID riid,PPVOID ppv)
{ HRESULT hr = NOERROR;
if( NULL==ppv )
hr = E_POINTER;
else
{ *ppv = NULL;
if( m_dispiid==riid || IID_IDispatch==riid )
{ *ppv = (IDispatch*)m_pInstance;
LOGGER_DEBUG<<_T("CODispatch::InternalQueryInterface: IID_IDispatch==riid")<<endl;
}
else if( IID_ISupportErrorInfo==riid )
{ *ppv = (ISupportErrorInfo*)this;
LOGGER_DEBUG<<_T("CODispatch::InternalQueryInterface: IID_ISupportErrorInfo==riid")<<endl;
}
else if( IID_IProvideClassInfo==riid || IID_IProvideClassInfo2==riid )
{ *ppv = (IProvideClassInfo2*)this;
LOGGER_DEBUG<<_T("CODispatch::InternalQueryInterface: IID_IProvideClassInfo2==riid")<<endl;
}
else if( IID_IConnectionPointContainer==riid )
{ *ppv = (IConnectionPointContainer*)this;
LOGGER_DEBUG<<_T("CODispatch::InternalQueryInterface: IID_IConnectionPointContainer==riid")<<endl;
}
if( NULL!=*ppv )
((LPUNKNOWN)(*ppv))->AddRef();
else
hr = COUnknown::InternalQueryInterface(riid,ppv);
} // of else
return hr;
}
#pragma endregion
#pragma region IDispatch
/**
*
*/
STDMETHODIMP CODispatch::GetTypeInfoCount(UINT *pctInfo)
{ *pctInfo=1;
LOGGER_DEBUG<<_T("CODispatch::GetTypeInfoCount(*pctInfo=")<<*pctInfo<<_T(")")<<endl;
return NOERROR;
}
/*
*
*/
STDMETHODIMP CODispatch::GetTypeInfo(UINT itInfo,LCID lcid,ITypeInfo** ppITypeInfo)
{ HRESULT hr = NOERROR;
if( 0!=itInfo )
return TYPE_E_ELEMENTNOTFOUND;
if( NULL==m_pITI )
hr = LoadTypeInfo(m_typelibguid,m_dispiid,&m_pITI,lcid);
*ppITypeInfo = m_pITI;
if( SUCCEEDED(hr) && NULL!=*ppITypeInfo )
(*ppITypeInfo)->AddRef();
LOGGER_DEBUG<<_T("CODispatch::GetTypeInfo(itInfo=")<<itInfo<<_T(",lcid=")<<lcid<<_T("): ")<<setHR<<CHResult(hr)<<endl;
return hr;
} // of CODispatch::GetTypeInfo()
/*
*
*/
STDMETHODIMP CODispatch::GetIDsOfNames(REFIID riid,
OLECHAR** rgszNames,
UINT cNames,
LCID lcid,
DISPID* rgDispID
)
{ HRESULT hr=NOERROR;
ITypeInfo *pTI;
if( IID_NULL!=riid )
return DISP_E_UNKNOWNINTERFACE;
LOGGER_DEBUG<<_T("CODispatch::GetIDsOfNames(")<<_T("lcid=")<<lcid<<_T(")")<<endl;
//Get the right ITypeInfo for lcid.
hr = GetTypeInfo(0, lcid, &pTI);
if( SUCCEEDED(hr) )
{ hr = ::DispGetIDsOfNames(pTI, rgszNames, cNames, rgDispID);
pTI->Release();
} // of if
if( SUCCEEDED(hr) )
{ for( UINT i=0;i<cNames;i++ )
{ LOGGER_DEBUG<<rgszNames[i]<<_T(":")<<dec<<rgDispID[i]<<endl;
} // of for
}
else
{ for( UINT i=0;i<cNames;i++ )
{ LOGGER_DEBUG<<rgszNames[i]<<endl;
} // of for
}
LOGGER_DEBUG<<_T("CODispatch::GetIDsOfNames(): hr=")<<setHR<<CHResult(hr)<<endl;
return hr;
} // of CODispatch::GetIDsOfNames()
/*
* CODispatch::Invoke
*
* Purpose:
* Calls a method in the dispatch interface or manipulates a
* property.
*
* Parameters:
* dispID DISPID of the method or property of interest.
* riid REFIID reserved, must be IID_NULL.
* lcid LCID of the locale.
* wFlags USHORT describing the context of the invocation.
* pDispParams DISPPARAMS * to the array of arguments.
* pVarResult VARIANT * in which to store the result. Is
* NULL if the caller is not interested.
* pExcepInfo EXCEPINFO * to exception information.
* puArgErr UINT * in which to store the index of an
* invalid parameter if DISP_E_TYPEMISMATCH
* is returned.
*
* Return Value:
* HRESULT NOERROR or a general error code.
*/
STDMETHODIMP CODispatch::Invoke(DISPID dispID,
REFIID riid,
LCID lcid,
unsigned short wFlags,
DISPPARAMS* pDispParams,
VARIANT* pVarResult,
EXCEPINFO* pExcepInfo,
UINT* puArgErr
)
{ HRESULT hr;
ITypeInfo* pTI;
LANGID langID=PRIMARYLANGID(lcid);
//riid is supposed to be IID_NULL always
if( IID_NULL!=riid )
return DISP_E_UNKNOWNINTERFACE;
LOGGER_DEBUG<<_T("CODispatch::Invoke(dispID=0x")<<hex<<dispID<<_T(",wFlags=")<<wFlags<<_T(")")<<endl;
//Get the ITypeInfo for lcid
hr = GetTypeInfo(0, lcid, &pTI);
if( SUCCEEDED(hr) )
{ COMServer::SetLangID(&langID);
//Clear exceptions
::SetErrorInfo(0L, NULL);
//This is exactly what DispInvoke does--so skip the overhead.
hr = pTI->Invoke(m_pInstance, dispID, wFlags, pDispParams, pVarResult, pExcepInfo, puArgErr);
//Exception handling is done within ITypeInfo::Invoke
pTI->Release();
} // of if
LOGGER_DEBUG<<_T("CODispatch::Invoke():")<<setHR<<CHResult(hr)<<endl;
return hr;
} // of CODispatch::Invoke()
#pragma endregion
#pragma region IProvideClassInfo
/*
*
*/
STDMETHODIMP CODispatch::GetClassInfo(ITypeInfo **ppITI)
{ HRESULT hr = E_FAIL;
hr = LoadTypeInfo(m_typelibguid,m_coclassiid,ppITI);
LOGGER_DEBUG<<_T("CODispatch::GetClassInfo(): ")<<m_coclassiid<<_T(" hr=")<<setHR<<CHResult(hr)<<endl;
return hr;
} // of CODispatch::GetClassInfo()
/*
*
*/
STDMETHODIMP CODispatch::GetGUID(DWORD dwGuidKind,GUID* pGUID)
{ HRESULT hr = S_OK;
if( NULL==pGUID )
hr = E_POINTER;
else if( GUIDKIND_DEFAULT_SOURCE_DISP_IID!=dwGuidKind )
hr = E_INVALIDARG;
else if( IID_NULL==m_outgoing )
hr = E_UNEXPECTED;
else
*pGUID = m_outgoing;
LOGGER_DEBUG<<_T("CODispatch::GetGUID(): ")<<*pGUID<<endl;
return hr;
} // of CODispatch::GetGUID()
#pragma endregion
#pragma region Helper
/**
*
*/
STDMETHODIMP CODispatch::InterfaceSupportsErrorInfo(REFIID riid)
{ if( m_dispiid==riid )
return NOERROR;
return S_FALSE;
}
/*
*
*/
HRESULT CODispatch::LoadTypeInfo(REFGUID typelibguid,REFIID refiid,
ITypeInfo** ppITypeInfo,
LCID lcid,unsigned short majorVersion,unsigned short minorVersion
)
{ HRESULT hr = NOERROR;
ITypeLib* pITypeLib = NULL;
ITypeInfo* pTypeInfo = NULL;
if( NULL==ppITypeInfo )
hr = E_POINTER;
else
{ LOGGER_DEBUG<<_T("CODispatch::LoadTypeInfo(refiid=")<<refiid<<_T(", lcid=")<<lcid<<_T(", majorVersion=")<<majorVersion<<_T(", minorVersion=")<<minorVersion<<_T(") try to load type library")<<endl;
//hr = ::LoadRegTypeLib(typelibguid, majorVersion, minorVersion, PRIMARYLANGID(lcid), &pITypeLib);
hr = ::LoadRegTypeLib(typelibguid, majorVersion, minorVersion, LOCALE_NEUTRAL, &pITypeLib);
LOGGER_DEBUG<<_T("CODispatch::LoadTypeInfo() load result 0x")<<setHR<<CHResult(hr)<<endl;
if( FAILED(hr) )
{ hr = ::LoadRegTypeLib(typelibguid, majorVersion, minorVersion, LOCALE_NEUTRAL, &pITypeLib);
LOGGER_DEBUG<<_T("CODispatch::LoadTypeInfo() load result 0x")<<setHR<<CHResult(hr)<<endl;
} // of if
if( SUCCEEDED(hr) )
{ hr = pITypeLib->GetTypeInfoOfGuid(refiid, &pTypeInfo);
if( SUCCEEDED(hr) )
*ppITypeInfo = new COTypeInfo(pTypeInfo);
pITypeLib->Release();
} // of if
} // of else
return hr;
} // of CODispatch::LoadTypeInfo()
/*
* CODispatch::Exception
*
* Purpose:
* Raises an exception for Invoke from within ITypeInfo::Invoke
* using the CreateErrorInfo API and the ICreateErrorInfo interface.
*
* Parameters:
* wException WORD exception code.
*/
HRESULT CODispatch::Exception(WORD wException)
{ HRESULT hr;
ICreateErrorInfo* pICreateErr;
BOOL fSuccess;
LPOLESTR pszHelp;
UINT idsSource;
UINT idsException;
DWORD dwHelpID;
LANGID langID=COMServer::GetLangID();
/*
* Thread-safe exception handling means that we call
* CreateErrorInfo which gives us an ICreateErrorInfo pointer
* that we then use to set the error information (basically
* to set the fields of an EXCEPINFO structure. We then
* call SetErrorInfo to attach this error to the current
* thread. ITypeInfo::Invoke will look for this when it
* returns from whatever function was invokes by calling
* GetErrorInfo.
*/
if( FAILED(::CreateErrorInfo(&pICreateErr)) )
return E_FAIL;
auto_ptr<TCHAR> psz=auto_ptr<TCHAR>(new TCHAR[1024]);
if( NULL==psz.get() )
{ pICreateErr->Release();
return E_FAIL;
} // of if
fSuccess=FALSE;
pICreateErr->SetGUID(m_dispiid);
idsSource = BVR_DISP_SOURCE(wException);
idsException = BVR_DISP_EXP(wException);
dwHelpID = HID_EXCEPTION_MIN + wException;
idsSource = IDS_EXCEPTIONSRC_MIN + idsSource;
idsException = IDS_EXCEPTIONMSG_MIN + idsException;
switch (langID)
{ case LANG_GERMAN:
pszHelp = (LPOLESTR)HELPFILE_7;
break;
case LANG_ENGLISH:
case LANG_NEUTRAL:
default:
pszHelp = (LPOLESTR)HELPFILE_0;
break;
}
fSuccess=TRUE;
if (fSuccess)
{ IErrorInfo *pIErr;
/*
* If you have a help file, call the functions
* ICreateErrorInfo::SetHelpFile and
* ICreateErrorInfo::SetHelpContext as well. If you
* set the help file to NULL the context is ignored.
*/
pICreateErr->SetHelpFile(pszHelp);
pICreateErr->SetHelpContext(dwHelpID);
COMServer* pServer = COMServer::GetInstance();
if( pServer!=NULL )
{ pServer->LoadString(idsSource, psz.get(), 1024);
pICreateErr->SetSource((LPOLESTR)psz.get());
pServer->LoadString(idsException, psz.get(), 1024);
pICreateErr->SetDescription((LPOLESTR)psz.get());
} // of if
hr=pICreateErr->QueryInterface(IID_IErrorInfo, (PPVOID)&pIErr);
if( SUCCEEDED(hr) )
{ SetErrorInfo(0L, pIErr);
pIErr->Release();
} // of if
}
//SetErrorInfo holds the object's IErrorInfo
pICreateErr->Release();
return MAKE_BVR_ERROR(wException);
}
/*
* CODispatch::Exception
*
* Purpose:
* Raises an exception for Invoke from within ITypeInfo::Invoke
* using the CreateErrorInfo API and the ICreateErrorInfo interface.
*
* Parameters:
* UINT idsSource
* HRESULT hr
*/
HRESULT CODispatch::Exception(UINT idsSource,HRESULT hrResult)
{ ICreateErrorInfo* pICreateErr;
HRESULT hr;
LANGID langID=COMServer::GetLangID();
if( FAILED(::CreateErrorInfo(&pICreateErr)) )
return E_FAIL;
pICreateErr->SetGUID(m_dispiid);
auto_ptr<TCHAR> psz=auto_ptr<TCHAR>(new TCHAR[1024]);
idsSource = IDS_EXCEPTIONSRC_MIN + idsSource;
IErrorInfo *pIErr;
COMServer* pServer = COMServer::GetInstance();
if( pServer!=NULL )
{ pServer->LoadString(idsSource, psz.get(), 1024);
pICreateErr->SetSource((LPOLESTR)psz.get());
} // of if
hr=pICreateErr->QueryInterface(IID_IErrorInfo, (PPVOID)&pIErr);
if( SUCCEEDED(hr) )
{ ::SetErrorInfo(0L, pIErr);
pIErr->Release();
}
//SetErrorInfo holds the object's IErrorInfo
pICreateErr->Release();
return hrResult;
}
#pragma endregion
#pragma region IConnectionPoint
/*
*
*/
HRESULT CODispatch::AddConnectionPoint(REFIID riid,IConnectionPoint** ppCP)
{ HRESULT hr = NOERROR;
IConnectionPoint* pCP = NULL;
CODispatchCPV::const_iterator i;
for( i=m_connectionPoints.begin();i!=m_connectionPoints.end();i++ )
if( i->m_refiid==riid )
{ pCP = i->m_pCP;
hr = S_FALSE;
break;
} // of if
if( i==m_connectionPoints.end() )
{ pCP = new COConnectionPoint(PrivateUnknown(),m_typelibguid, riid);
m_connectionPoints.push_back(CODispatchCP(pCP,riid));
} // of if
if( NULL!=ppCP )
*ppCP = pCP;
return hr;
} // of CODispatch::AddConnectionPoint()
/*
*
*/
STDMETHODIMP CODispatch::EnumConnectionPoints(LPENUMCONNECTIONPOINTS *ppEnum)
{ HRESULT hr = NOERROR;
if( NULL==ppEnum )
hr = E_POINTER;
else
{ COEnumConnectionPoints* pEnum = new COEnumConnectionPoints(IID_IEnumConnectionPoints);
if( NULL==pEnum )
hr = E_OUTOFMEMORY;
else
{ *ppEnum=NULL;
CODispatchCPV::const_iterator i;
for( i=m_connectionPoints.begin();i!=m_connectionPoints.end();i++ )
pEnum->Add((IConnectionPoint*)i->m_pCP);
*ppEnum=pEnum;
} // of else
} // of else
return hr;
} // of CODispatch::EnumConnectionPoints()
/*
*
*/
STDMETHODIMP CODispatch::FindConnectionPoint(REFIID riid, IConnectionPoint **ppCP)
{ HRESULT hr = NOERROR;
LOGGER_DEBUG<<_T("CODispatch::FindConnectionPoint(")<<riid<<_T(")")<<endl;
if( NULL==ppCP )
hr = E_POINTER;
else
{ *ppCP=NULL;
CODispatchCPV::const_iterator i;
for( i=m_connectionPoints.begin();i!=m_connectionPoints.end();i++ )
if( i->m_refiid==riid || IID_IDispatch==riid )
{ hr = i->m_pCP->QueryInterface(IID_IConnectionPoint, (PPVOID)ppCP);
break;
} // of if
if( i==m_connectionPoints.end() )
hr = E_NOINTERFACE;
} // of else
LOGGER_DEBUG<<_T("CODispatch::FindConnectionPoint(): ")<<setHR<<CHResult(hr)<<endl;
return hr;
} // of CODispatch::FindConnectionPoint()
/*
*
*/
HRESULT __cdecl CODispatch::TriggerEvent(COEventInfo* pEventInfo, ...)
{ va_list valist;
DISPPARAMS dispparams;
VARIANT rgvParameters[MAX_EVENT_ARGS];
VARIANT* pv;
VARTYPE vt;
int iParameter;
int cbSize;
IEnumConnections* pEnum;
CONNECTDATA cd;
LCID lcid = LOCALE_SYSTEM_DEFAULT;
VARIANTARG va;
EXCEPINFO exInfo;
HRESULT hr=NOERROR;
if( NULL==pEventInfo )
return E_POINTER;
assert(pEventInfo->cParameters <= MAX_EVENT_ARGS);
va_start(valist, pEventInfo);
SETNOPARAMS(dispparams);
// copy the Parameters into the rgvParameters array. make sure we reverse
// them for automation
//
if( pEventInfo->cParameters>0 )
{ pv = &(rgvParameters[pEventInfo->cParameters - 1]);
for( iParameter=0;iParameter<pEventInfo->cParameters;iParameter++ )
{ vt = pEventInfo->rgTypes[iParameter];
if( vt==VT_VARIANT )
*pv = va_arg(valist, VARIANT);
else
{ pv->vt = vt;
if( vt&VT_BYREF )
cbSize = sizeof(void *);
else
cbSize = m_rgcbDataTypeSize[vt];
if( cbSize==sizeof(short) )
V_I2(pv) = va_arg(valist, short);
else if( cbSize==4 )
V_I4(pv) = va_arg(valist, long);
else
{ assert(cbSize == 8);
V_CY(pv) = va_arg(valist, CURRENCY);
}
} // of else
pv--;
} // of for
dispparams.rgvarg = rgvParameters;
dispparams.cArgs = pEventInfo->cParameters;
} // of if
CODispatchCPV::const_iterator i;
for( i=m_connectionPoints.begin();i!=m_connectionPoints.end();i++ )
{ if( i->m_refiid==pEventInfo->iid )
break;
} // of for
if( i==m_connectionPoints.end() )
return E_POINTER;
LOGGER_DEBUG<<_T("CODispatch::TriggerEvent(0x")<<hex<<pEventInfo->dispid<<_T(")")<<endl;
hr = i->m_pCP->EnumConnections(&pEnum);
if( FAILED(hr) )
return hr;
while( NOERROR==pEnum->Next(1, &cd, NULL) )
{ IDispatch* pIDispatch = NULL;
if( NULL==cd.pUnk )
continue;
HRESULT hr = cd.pUnk->QueryInterface(IID_IDispatch,(PPVOID)&pIDispatch);
if( FAILED(hr) )
continue;
INITEXCEPINFO(exInfo);
LOGGER_DEBUG<<_T("CODispatch::TriggerEvent() dispid=0x")<<hex<<pEventInfo->dispid<<_T(" lcid=0x")<<lcid<<endl;
hr = pIDispatch->Invoke(pEventInfo->dispid,IID_NULL,lcid,DISPATCH_METHOD,&dispparams,&va,&exInfo,NULL);
if( hr==DISP_E_EXCEPTION )
{ LOGGER_DEBUG<<_T("CODispatch::TriggerEvent() wCode=0x")<<hex<<exInfo.wCode<<endl;
LOGGER_DEBUG<<_T("CODispatch::TriggerEvent() bstrSource=")<<exInfo.bstrSource<<endl;
} // of if
else
LOGGER_DEBUG<<_T("CODispatch::TriggerEvent().1: ")<<setHR<<CHResult(hr)<<endl;
pIDispatch->Release();
if( FAILED(hr) )
break;
} // of while
pEnum->Release();
va_end(valist);
return hr;
} // of CODispatch::TriggerEvent()
/**
*
*/
HRESULT CODispatch::PropertyNotifyOnChanged(DISPID dispid)
{ HRESULT hr = NOERROR;
IEnumConnections* pEnum = NULL;
CONNECTDATA cd;
CODispatchCPV::const_iterator i;
for( i=m_connectionPoints.begin();i!=m_connectionPoints.end();i++ )
{ if( i->m_refiid==IID_IPropertyNotifySink )
break;
} // of for
if( i==m_connectionPoints.end() )
return E_POINTER;
hr = i->m_pCP->EnumConnections(&pEnum);
if( FAILED(hr) )
return hr;
while( NOERROR==pEnum->Next(1, &cd, NULL) )
{ IPropertyNotifySink* pPropNotifySink = NULL;
if( NULL==cd.pUnk || FAILED( cd.pUnk->QueryInterface(IID_IPropertyNotifySink,(PPVOID)&pPropNotifySink) ) )
continue;
hr = pPropNotifySink->OnChanged(dispid);
pPropNotifySink->Release();
if( FAILED(hr) )
break;
} // of while
pEnum->Release();
return hr;
} // of CODispatch::PropertyNotifyOnChanged()
/**
*
*/
HRESULT CODispatch::PropertyNotifyOnRequestEdit(DISPID dispid)
{ HRESULT hr = NOERROR;
IEnumConnections* pEnum = NULL;
CONNECTDATA cd;
CODispatchCPV::const_iterator i;
for( i=m_connectionPoints.begin();i!=m_connectionPoints.end();i++ )
{ if( i->m_refiid==IID_IPropertyNotifySink )
break;
} // of for
if( i==m_connectionPoints.end() )
return E_POINTER;
hr = i->m_pCP->EnumConnections(&pEnum);
if( FAILED(hr) )
return hr;
while( NOERROR==pEnum->Next(1, &cd, NULL) )
{ IPropertyNotifySink* pPropNotifySink = NULL;
if( NULL==cd.pUnk || FAILED( cd.pUnk->QueryInterface(IID_IPropertyNotifySink,(PPVOID)&pPropNotifySink) ) )
continue;
hr = pPropNotifySink->OnRequestEdit(dispid);
pPropNotifySink->Release();
if( FAILED(hr) )
break;
} // of while
pEnum->Release();
return hr;
} // of CODispatch::PropertyNotifyOnRequestEdit()
#pragma endregion
} // of namespace COM
} // of namespace bvr20983
/*==========================END-OF-FILE===================================*/
| [
"dwachmann@01137330-e44e-0410-aa50-acf51430b3d2"
] | [
[
[
1,
803
]
]
] |
024adcb1dcc972fd90087d8833622afd164d3004 | 9426ad6e612863451ad7aac2ad8c8dd100a37a98 | /ULLib/include/ULFileVersionInfo.h | 1e98087e800e0700891f9f93457af209fd865a78 | [] | no_license | piroxiljin/ullib | 61f7bd176c6088d42fd5aa38a4ba5d4825becd35 | 7072af667b6d91a3afd2f64310c6e1f3f6a055b1 | refs/heads/master | 2020-12-28T19:46:57.920199 | 2010-02-17T01:43:44 | 2010-02-17T01:43:44 | 57,068,293 | 0 | 0 | null | 2016-04-25T19:05:41 | 2016-04-25T19:05:41 | null | WINDOWS-1251 | C++ | false | false | 5,082 | h | ///\file ULFileVersionInfo.h
///\brief Заголовочный файл класса версии фаила(29.12.2007)
#pragma once
#ifndef __ULFILE_VERSION_INFO__H_
#define __ULFILE_VERSION_INFO__H_
#include <windows.h>
#include <tchar.h>
#pragma comment(lib, "version.lib")
namespace ULOther
{
///\class CULFileVersionInfo
///\brief Класс версии фаила
class CULFileVersionInfo
{
protected:
///\brief Полное имя и путь к фаилу
LPTSTR m_lpszFileName;
public:
///\brief Конструктор
///\param lpszFileName Полное имя и путь к фаилу
CULFileVersionInfo(LPTSTR lpszFileName);
///\brief Конструктор
CULFileVersionInfo();
///\brief Деструктор
~CULFileVersionInfo();
///\brief Получает информацию о фаиле по заданному типу
///\param szType - тип получаемой инф
///\param szBuffer - буфер, в который будет скопирована полученная информация
///\param nLength - длина буфера
///\return буфер, в который будет скопирована полученная информация в случае успеха, иначе NULL
LPTSTR GetVersionString(LPTSTR szType, LPTSTR szBuffer, ULONG nLength);
///\brief Устанавливает полное имя и путь к фаилу
///\param lpszFileName - полное имя и путь к фаилу
///\return Предыдущее полное имя и путь к фаилу
LPTSTR SetFileName(LPTSTR lpszFileName);
///\brief Возвращает текущее полное имя и путь к фаилу
///\param lpszFileName - буфер, в который будет скопированы имя и путь к фаилу
///\param nLen - длина буфера
///\return Текущее полное имя и путь к фаилу, иначе NULL
LPTSTR GetFileName(LPTSTR lpszFileName,UINT nLen);
///\brief Возвращает описание фаила
///\param lpszDescription - буфер, в который будет скопировано описание фаила
///\param nLen - длина буфера
///\return Описание фаила, иначе NULL
LPTSTR GetFileDescription(LPTSTR lpszDescription,UINT nLen);
///\brief Возвращает версия фаила
///\param lpszVersion - буфер, в который будет скопирована версия фаила
///\param nLen - длина буфера
///\return Версия фаила, иначе NULL
LPTSTR GetFileVersion(LPTSTR lpszVersion,UINT nLen);
///\brief Возвращает внутреннее имя фаила
///\param lpszInternalName - буфер, в который будет скопировано внутреннее имя фаила
///\param nLen - длина буфера
///\return Внутреннее имя фаила, иначе NULL
LPTSTR GetInternalName(LPTSTR lpszInternalName,UINT nLen);
///\brief Возвращает название продукта
///\param lpszProductName - буфер, в который будет скопировано название продукта
///\param nLen - длина буфера
///\return Название продукта, иначе NULL
LPTSTR GetProductName(LPTSTR lpszProductName,UINT nLen);
///\brief Возвращает версия продукта
///\param lpszProductVersion - буфер, в который будет скопирована версия продукта
///\param nLen - длина буфера
///\return Версия продукта, иначе NULL
LPTSTR GetProductVersion(LPTSTR lpszProductVersion,UINT nLen);
///\brief Возвращает коментарии
///\param lpszComments - буфер, в который будет скопированы коментарии
///\param nLen - длина буфера
///\return Коментарии, иначе NULL
LPTSTR GetComments(LPTSTR lpszComments,UINT nLen);
///\brief Возвращает владельца авторских прав
///\param lpszLegalCopyright - буфер, в который будет скопирован владелец авторских прав
///\param nLen - длина буфера
///\return Владелец авторских прав, иначе NULL
LPTSTR GetLegalCopyright(LPTSTR lpszLegalCopyright,UINT nLen);
///\brief Возвращает название компании производителя
///\param lpszCompanyName - буфер, в который будет скопирован название компании производителя
///\param nLen - длина буфера
///\return название компании производителя, иначе NULL
LPTSTR GetCompanyName(LPTSTR lpszCompanyName,UINT nLen);
};
};
#endif //__ULFILE_VERSION_INFO__H_
| [
"UncleLab@a8b69a72-a546-0410-9fb4-5106a01aa11f"
] | [
[
[
1,
84
]
]
] |
9351ee7c2eb6acc4d24497672fedab0c21c191b0 | ff5c060273aeafed9f0e5aa7018f371b8b11cdfd | /Codigo/C/FormParametrosTimidity.h | 1464c175f324bfc85e1fbe9c56d1dc098fe67c59 | [] | no_license | BackupTheBerlios/genaro | bb14efcdb54394e12e56159313151930d8f26d6b | 03e618a4f259cfb991929ee48004b601486d610f | refs/heads/master | 2020-04-20T19:37:21.138816 | 2008-03-25T16:15:16 | 2008-03-25T16:15:16 | 40,075,683 | 0 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 2,832 | h | //---------------------------------------------------------------------------
#ifndef FormParametrosTimidityH
#define FormParametrosTimidityH
//---------------------------------------------------------------------------
#include <Classes.hpp>
#include <Controls.hpp>
#include <StdCtrls.hpp>
#include <Forms.hpp>
#include <ComCtrls.hpp>
#include <ExtCtrls.hpp>
//---------------------------------------------------------------------------
class TForm2 : public TForm
{
__published: // IDE-managed Components
TLabel *Label1;
TTrackBar *Barra_Amplificacion;
TLabel *Etiqueta_Amplificacion;
TRadioGroup *RadioGroup1;
TRadioButton *EFchorus0;
TRadioButton *EFchorus1;
TRadioButton *EFchorus2;
TTrackBar *Ajustar_Chorus_Barra;
TCheckBox *Ajustar_Chorus_Check;
TTrackBar *Ajustar_Reverb_Barra;
TCheckBox *Ajustar_Reverb_Check;
TComboBox *Selector_Patches;
TTrackBar *Barra_Frecuencia;
TLabel *Label2;
TLabel *Label3;
TLabel *Chorus_Level_Label;
TLabel *Ajustar_Reverb_Label;
TLabel *Label_Frecuencia;
TTrackBar *Delay_Effects_Barra;
TLabel *Label7;
TLabel *Label8;
TLabel *Label9;
TCheckBox *Delay_Effects_Check;
TGroupBox *GroupBox1;
TRadioButton *EFreverb0;
TRadioButton *EFreverb1;
TRadioButton *EFreverb2;
TButton *Boton_Valores_Por_Defecto;
TButton *Button2;
void __fastcall Barra_AmplificacionChange(TObject *Sender);
void __fastcall EFchorus0Click(TObject *Sender);
void __fastcall EFchorus1Click(TObject *Sender);
void __fastcall EFchorus2Click(TObject *Sender);
void __fastcall Ajustar_Chorus_BarraChange(TObject *Sender);
void __fastcall Ajustar_Chorus_CheckClick(TObject *Sender);
void __fastcall Boton_Valores_Por_DefectoClick(TObject *Sender);
void __fastcall EFreverb0Click(TObject *Sender);
void __fastcall EFreverb1Click(TObject *Sender);
void __fastcall EFreverb2Click(TObject *Sender);
void __fastcall Ajustar_Reverb_CheckClick(TObject *Sender);
void __fastcall Ajustar_Reverb_BarraChange(TObject *Sender);
void __fastcall Barra_FrecuenciaChange(TObject *Sender);
void __fastcall Delay_Effects_CheckClick(TObject *Sender);
void __fastcall FormCreate(TObject *Sender);
void __fastcall Button2Click(TObject *Sender);
private: // User declarations
public: // User declarations
void Inicializa_Patches();
int Dame_Amplificacion(){return Barra_Amplificacion->Position;};
String Dame_EFchorus();
String Dame_EFreverb();
String Dame_EFdelay();
int Dame_Frecuency();
String Dame_Ruta_Patch_File();
__fastcall TForm2(TComponent* Owner);
};
//---------------------------------------------------------------------------
extern PACKAGE TForm2 *Form2;
//---------------------------------------------------------------------------
#endif
| [
"gatchan"
] | [
[
[
1,
75
]
]
] |
3f05261581619a08ebf32797cebb297899528303 | 3ecc6321b39e2aedb14cb1834693feea24e0896f | /include/light.h | 6a83ae4c9b1cb2d2d4c0cc62af29af826a4fdaba | [] | no_license | weimingtom/forget3d | 8c1d03aa60ffd87910e340816d167c6eb537586c | 27894f5cf519ff597853c24c311d67c7ce0aaebb | refs/heads/master | 2021-01-10T02:14:36.699870 | 2011-06-24T06:21:14 | 2011-06-24T06:21:14 | 43,621,966 | 1 | 1 | null | null | null | null | UTF-8 | C++ | false | false | 2,682 | h | /*****************************************************************************
* Copyright (C) 2009 The Forget3D Project by Martin Foo ([email protected])
* ALL RIGHTS RESERVED
*
* License I
* Permission to use, copy, modify, and distribute this software for
* any purpose and WITHOUT a fee is granted under following requirements:
* - You make no money using this software.
* - The authors and/or this software is credited in your software or any
* work based on this software.
*
* Licence II
* Permission to use, copy, modify, and distribute this software for
* any purpose and WITH a fee is granted under following requirements:
* - As soon as you make money using this software, you have to pay a
* licence fee. Until this point of time, you can use this software
* without a fee.
* Please contact Martin Foo ([email protected]) for further details.
* - The authors and/or this software is credited in your software or any
* work based on this software.
*
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL THE AUTHORS
* BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, SPECIAL, INCIDENTAL,
* INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER,
* INCLUDING WITHOUT LIMITATION, LOSS OF PROFIT, LOSS OF USE, SAVINGS OR
* REVENUE, OR THE CLAIMS OF THIRD PARTIES, WHETHER OR NOT THE AUTHORS HAVE
* BEEN ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
*****************************************************************************/
#ifndef F3D_LIGHT_H_
#define F3D_LIGHT_H_
#include "f3d.h"
namespace F3D {
/**
* Light class for all games using F3D.
*/
class Light {
private:
GLfloat* m_position;
GLfloat* m_ambient;
GLfloat* m_diffuse;
GLfloat* m_specular;
GLfloat* m_emission;
//private function
public:
/**
* Constructor
*/
Light();
/**
* Destructor
*/
virtual ~Light();
void setPosition(GLfloat* position);
void setAmbient(GLfloat* ambient);
void setDiffuse(GLfloat* diffuse);
void setSpecular(GLfloat* specular);
void setEmission(GLfloat* emission);
void initLight();
};
}
#endif /* F3D_LIGHT_H_ */
| [
"i25ffz@8907dee8-4f14-11de-b25e-a75f7371a613"
] | [
[
[
1,
75
]
]
] |
a34e438abade2ac5dc37d8e48d438d4a8567cee4 | 619941b532c6d2987c0f4e92b73549c6c945c7e5 | /Include/CoronaPlugin/Video/CoronaImage.h | 29f8504a02c7722b6943f686a83411b453035908 | [] | no_license | dzw/stellarengine | 2b70ddefc2827be4f44ec6082201c955788a8a16 | 2a0a7db2e43c7c3519e79afa56db247f9708bc26 | refs/heads/master | 2016-09-01T21:12:36.888921 | 2008-12-12T12:40:37 | 2008-12-12T12:40:37 | 36,939,169 | 0 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 2,366 | h | // //
// # # ### # # -= Nuclex Project =- //
// ## # # # ## ## ImageServer.h - Image server //
// ### # # ### //
// # ### # ### Implements an image loading server //
// # ## # # ## ## //
// # # ### # # R4 (C)2003 Markus Ewald -> License.txt //
// //
#ifndef NUCLEX_VIDEO_CORONAIMAGE_H
#define NUCLEX_VIDEO_CORONAIMAGE_H
#include "CoronaPlugin/CoronaPlugin.h"
#include "Nuclex/Video/Image.h"
#include "Corona/Corona.h"
namespace Nuclex { namespace Video {
// //
// Nuclex::Video::CoronaImage //
// //
/// Corona Image
/** An image using the Corona library
*/
class CoronaImage :
public Image {
public:
/// Constructor
NUCLEXCORONA_API CoronaImage(corona::Image *pImage);
/// Destructor
NUCLEXCORONA_API virtual ~CoronaImage();
//
// Image implementation
//
public:
/// Get image width
NUCLEXCORONA_API const Point2<size_t> &getSize() const { return m_Size; }
/// Get image color format
NUCLEXCORONA_API PixelFormat getFormat() const;
/// Copy image bits region
NUCLEXCORONA_API void blitTo(
const LockInfo &Destination,
const Point2<long> &Position = Point2<long>(),
const Box2<long> &SourceRegion = Box2<long>()
) const;
//
// Surface implementation
//
public:
/// Lock surface region
NUCLEXCORONA_API const LockInfo &lock(LockMode eLockMode, const Box2<long> &Region = Box2<long>());
/// Unlock surface
NUCLEXCORONA_API void unlock();
private:
const Point2<size_t> m_Size; ///< Image size
corona::Image *m_pImage; ///< Corona image
LockInfo m_LockInfo; ///< Surface lock info
};
}} // namespace Nuclex::Video
#endif // NUCLEX_VIDEO_CORONAIMAGE_H
| [
"ctuoMail@5f320639-c338-0410-82ad-c55551ec1e38"
] | [
[
[
1,
64
]
]
] |
741f33e1dd424241a73711aacbf54cedfab549a3 | a21de044e9c5b4ed3777817cabb728c62f7315fc | /ocean_domination/Threads.cpp | c2baaef43801320d691db04d826e82b3ded60760 | [] | no_license | alyshamsy/oceandomination | 9470889b9f051086b047f7dbc7e6de4f289d2da9 | 3580c399537045c8ad0817bc7a9d81d24c85a925 | refs/heads/master | 2020-03-30T05:30:08.981859 | 2011-05-12T15:47:06 | 2011-05-12T15:47:06 | 32,115,468 | 0 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 611 | cpp | #include "Threads.h"
Thread::Thread() {
}
Thread::~Thread() {
CloseHandle(thread_handle);
}
DWORD thread_ftn(LPVOID T) {
Thread* t = static_cast<Thread*>(T);
t->run();
return NULL;
}
void Thread::start() {
thread_handle = CreateThread(
NULL, // default security
0, // default stack size
(LPTHREAD_START_ROUTINE)&thread_ftn, // thread function name
(LPVOID)this, // argument to thread function
CREATE_SUSPENDED, // use default creation flags
&thread_id);
}
void Thread::join() {
WaitForSingleObject(thread_handle, INFINITE);
}
void Thread::resume() {
ResumeThread(thread_handle);
} | [
"aly.shamsy@b23e3eda-3cbb-b783-0003-8fc1c118d970"
] | [
[
[
1,
33
]
]
] |
fc3aa2c4f429e5bba37dab3dcaf1ea2579d5bded | 60b362ba672a29bedf3d44abf11138dd71742c5d | /ex2/ex2-321470882_309480051/gameController.h | 825f552370270cdab3e33550c363c4bb15b6cc96 | [] | no_license | AndreyShamis/oop1 | 9e04882ab6969cc542e99422b84114157d4b20f3 | 861da0e7a70eba21e4b7ee39e355c21a864ce8b1 | refs/heads/master | 2016-09-06T14:15:47.867525 | 2011-03-16T22:20:04 | 2011-03-16T22:20:04 | 32,789,848 | 0 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 1,369 | h | // Game CONTROLLER
// This class is the heart of the game. The class is able to download the
// game and while some may be a player runs out three lives is the game
// cycle. After that displays a menu where you can leave the game or start
// a new game.
//
//=============================================================================
#pragma once
#include "config.h"
#include "io.h"
#include "drow.h"
#include "player.h"
#include "bomb.h"
#include "load_game.h"
#include "surprise.h"
// Game controller class
class GameController
{
public:
GameController(); // constructor
void Menu(); // menu called from main
private:
Player *_user1; // player structure
Player *_user2; // player 2 structure
void RestartGame(); // rload game
void PrintMenu(); // print menu
void NewGame(); // do new game
void PrintGameResult(); // printing gmae rsult
// check if need reload nnew game
void reloadGameChek(const int &us1_l,const int &us2_l);
void Play(); // play function to start game cycle
void clearMemory(); // clear used db structure
char _map_Game[MAP_Y][MAP_X]; // map structure
bool _exitGame; // bool if need to exit
Bomb *_bombs; // bombs structure
Surprise *_presents; // surprise structure
unsigned int _turnCounter; // turn counter
}; | [
"[email protected]@915c7e4a-0830-d67a-7742-9bd6d4e428b7"
] | [
[
[
1,
42
]
]
] |
75a02eecd0e884f796d018a1218cedbfc612e403 | a84b013cd995870071589cefe0ab060ff3105f35 | /webdriver/branches/chrome_extension/third_party/gecko-1.9.0.11/win32/include/nsIDOMHTMLTableSectionElem.h | 176362d387de84ccbd039a29349a8bb32ef075c2 | [
"Apache-2.0"
] | permissive | vdt/selenium | 137bcad58b7184690b8785859d77da0cd9f745a0 | 30e5e122b068aadf31bcd010d00a58afd8075217 | refs/heads/master | 2020-12-27T21:35:06.461381 | 2009-08-18T15:56:32 | 2009-08-18T15:56:32 | 13,650,409 | 1 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 8,507 | h | /*
* DO NOT EDIT. THIS FILE IS GENERATED FROM e:/xr19rel/WINNT_5.2_Depend/mozilla/dom/public/idl/html/nsIDOMHTMLTableSectionElem.idl
*/
#ifndef __gen_nsIDOMHTMLTableSectionElem_h__
#define __gen_nsIDOMHTMLTableSectionElem_h__
#ifndef __gen_nsIDOMHTMLElement_h__
#include "nsIDOMHTMLElement.h"
#endif
/* For IDL files that don't want to include root IDL files. */
#ifndef NS_NO_VTABLE
#define NS_NO_VTABLE
#endif
/* starting interface: nsIDOMHTMLTableSectionElement */
#define NS_IDOMHTMLTABLESECTIONELEMENT_IID_STR "a6cf90b5-15b3-11d2-932e-00805f8add32"
#define NS_IDOMHTMLTABLESECTIONELEMENT_IID \
{0xa6cf90b5, 0x15b3, 0x11d2, \
{ 0x93, 0x2e, 0x00, 0x80, 0x5f, 0x8a, 0xdd, 0x32 }}
class NS_NO_VTABLE NS_SCRIPTABLE nsIDOMHTMLTableSectionElement : public nsIDOMHTMLElement {
public:
NS_DECLARE_STATIC_IID_ACCESSOR(NS_IDOMHTMLTABLESECTIONELEMENT_IID)
/**
* The nsIDOMHTMLTableSectionElement interface is the interface to a
* [X]HTML thead, tbody, and tfoot element.
*
* For more information on this interface please see
* http://www.w3.org/TR/DOM-Level-2-HTML/
*
* @status FROZEN
*/
/* attribute DOMString align; */
NS_SCRIPTABLE NS_IMETHOD GetAlign(nsAString & aAlign) = 0;
NS_SCRIPTABLE NS_IMETHOD SetAlign(const nsAString & aAlign) = 0;
/* attribute DOMString ch; */
NS_SCRIPTABLE NS_IMETHOD GetCh(nsAString & aCh) = 0;
NS_SCRIPTABLE NS_IMETHOD SetCh(const nsAString & aCh) = 0;
/* attribute DOMString chOff; */
NS_SCRIPTABLE NS_IMETHOD GetChOff(nsAString & aChOff) = 0;
NS_SCRIPTABLE NS_IMETHOD SetChOff(const nsAString & aChOff) = 0;
/* attribute DOMString vAlign; */
NS_SCRIPTABLE NS_IMETHOD GetVAlign(nsAString & aVAlign) = 0;
NS_SCRIPTABLE NS_IMETHOD SetVAlign(const nsAString & aVAlign) = 0;
/* readonly attribute nsIDOMHTMLCollection rows; */
NS_SCRIPTABLE NS_IMETHOD GetRows(nsIDOMHTMLCollection * *aRows) = 0;
/* nsIDOMHTMLElement insertRow (in long index) raises (DOMException); */
NS_SCRIPTABLE NS_IMETHOD InsertRow(PRInt32 index, nsIDOMHTMLElement **_retval) = 0;
/* void deleteRow (in long index) raises (DOMException); */
NS_SCRIPTABLE NS_IMETHOD DeleteRow(PRInt32 index) = 0;
};
NS_DEFINE_STATIC_IID_ACCESSOR(nsIDOMHTMLTableSectionElement, NS_IDOMHTMLTABLESECTIONELEMENT_IID)
/* Use this macro when declaring classes that implement this interface. */
#define NS_DECL_NSIDOMHTMLTABLESECTIONELEMENT \
NS_SCRIPTABLE NS_IMETHOD GetAlign(nsAString & aAlign); \
NS_SCRIPTABLE NS_IMETHOD SetAlign(const nsAString & aAlign); \
NS_SCRIPTABLE NS_IMETHOD GetCh(nsAString & aCh); \
NS_SCRIPTABLE NS_IMETHOD SetCh(const nsAString & aCh); \
NS_SCRIPTABLE NS_IMETHOD GetChOff(nsAString & aChOff); \
NS_SCRIPTABLE NS_IMETHOD SetChOff(const nsAString & aChOff); \
NS_SCRIPTABLE NS_IMETHOD GetVAlign(nsAString & aVAlign); \
NS_SCRIPTABLE NS_IMETHOD SetVAlign(const nsAString & aVAlign); \
NS_SCRIPTABLE NS_IMETHOD GetRows(nsIDOMHTMLCollection * *aRows); \
NS_SCRIPTABLE NS_IMETHOD InsertRow(PRInt32 index, nsIDOMHTMLElement **_retval); \
NS_SCRIPTABLE NS_IMETHOD DeleteRow(PRInt32 index);
/* Use this macro to declare functions that forward the behavior of this interface to another object. */
#define NS_FORWARD_NSIDOMHTMLTABLESECTIONELEMENT(_to) \
NS_SCRIPTABLE NS_IMETHOD GetAlign(nsAString & aAlign) { return _to GetAlign(aAlign); } \
NS_SCRIPTABLE NS_IMETHOD SetAlign(const nsAString & aAlign) { return _to SetAlign(aAlign); } \
NS_SCRIPTABLE NS_IMETHOD GetCh(nsAString & aCh) { return _to GetCh(aCh); } \
NS_SCRIPTABLE NS_IMETHOD SetCh(const nsAString & aCh) { return _to SetCh(aCh); } \
NS_SCRIPTABLE NS_IMETHOD GetChOff(nsAString & aChOff) { return _to GetChOff(aChOff); } \
NS_SCRIPTABLE NS_IMETHOD SetChOff(const nsAString & aChOff) { return _to SetChOff(aChOff); } \
NS_SCRIPTABLE NS_IMETHOD GetVAlign(nsAString & aVAlign) { return _to GetVAlign(aVAlign); } \
NS_SCRIPTABLE NS_IMETHOD SetVAlign(const nsAString & aVAlign) { return _to SetVAlign(aVAlign); } \
NS_SCRIPTABLE NS_IMETHOD GetRows(nsIDOMHTMLCollection * *aRows) { return _to GetRows(aRows); } \
NS_SCRIPTABLE NS_IMETHOD InsertRow(PRInt32 index, nsIDOMHTMLElement **_retval) { return _to InsertRow(index, _retval); } \
NS_SCRIPTABLE NS_IMETHOD DeleteRow(PRInt32 index) { return _to DeleteRow(index); }
/* Use this macro to declare functions that forward the behavior of this interface to another object in a safe way. */
#define NS_FORWARD_SAFE_NSIDOMHTMLTABLESECTIONELEMENT(_to) \
NS_SCRIPTABLE NS_IMETHOD GetAlign(nsAString & aAlign) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetAlign(aAlign); } \
NS_SCRIPTABLE NS_IMETHOD SetAlign(const nsAString & aAlign) { return !_to ? NS_ERROR_NULL_POINTER : _to->SetAlign(aAlign); } \
NS_SCRIPTABLE NS_IMETHOD GetCh(nsAString & aCh) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetCh(aCh); } \
NS_SCRIPTABLE NS_IMETHOD SetCh(const nsAString & aCh) { return !_to ? NS_ERROR_NULL_POINTER : _to->SetCh(aCh); } \
NS_SCRIPTABLE NS_IMETHOD GetChOff(nsAString & aChOff) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetChOff(aChOff); } \
NS_SCRIPTABLE NS_IMETHOD SetChOff(const nsAString & aChOff) { return !_to ? NS_ERROR_NULL_POINTER : _to->SetChOff(aChOff); } \
NS_SCRIPTABLE NS_IMETHOD GetVAlign(nsAString & aVAlign) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetVAlign(aVAlign); } \
NS_SCRIPTABLE NS_IMETHOD SetVAlign(const nsAString & aVAlign) { return !_to ? NS_ERROR_NULL_POINTER : _to->SetVAlign(aVAlign); } \
NS_SCRIPTABLE NS_IMETHOD GetRows(nsIDOMHTMLCollection * *aRows) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetRows(aRows); } \
NS_SCRIPTABLE NS_IMETHOD InsertRow(PRInt32 index, nsIDOMHTMLElement **_retval) { return !_to ? NS_ERROR_NULL_POINTER : _to->InsertRow(index, _retval); } \
NS_SCRIPTABLE NS_IMETHOD DeleteRow(PRInt32 index) { return !_to ? NS_ERROR_NULL_POINTER : _to->DeleteRow(index); }
#if 0
/* Use the code below as a template for the implementation class for this interface. */
/* Header file */
class nsDOMHTMLTableSectionElement : public nsIDOMHTMLTableSectionElement
{
public:
NS_DECL_ISUPPORTS
NS_DECL_NSIDOMHTMLTABLESECTIONELEMENT
nsDOMHTMLTableSectionElement();
private:
~nsDOMHTMLTableSectionElement();
protected:
/* additional members */
};
/* Implementation file */
NS_IMPL_ISUPPORTS1(nsDOMHTMLTableSectionElement, nsIDOMHTMLTableSectionElement)
nsDOMHTMLTableSectionElement::nsDOMHTMLTableSectionElement()
{
/* member initializers and constructor code */
}
nsDOMHTMLTableSectionElement::~nsDOMHTMLTableSectionElement()
{
/* destructor code */
}
/* attribute DOMString align; */
NS_IMETHODIMP nsDOMHTMLTableSectionElement::GetAlign(nsAString & aAlign)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHODIMP nsDOMHTMLTableSectionElement::SetAlign(const nsAString & aAlign)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* attribute DOMString ch; */
NS_IMETHODIMP nsDOMHTMLTableSectionElement::GetCh(nsAString & aCh)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHODIMP nsDOMHTMLTableSectionElement::SetCh(const nsAString & aCh)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* attribute DOMString chOff; */
NS_IMETHODIMP nsDOMHTMLTableSectionElement::GetChOff(nsAString & aChOff)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHODIMP nsDOMHTMLTableSectionElement::SetChOff(const nsAString & aChOff)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* attribute DOMString vAlign; */
NS_IMETHODIMP nsDOMHTMLTableSectionElement::GetVAlign(nsAString & aVAlign)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHODIMP nsDOMHTMLTableSectionElement::SetVAlign(const nsAString & aVAlign)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* readonly attribute nsIDOMHTMLCollection rows; */
NS_IMETHODIMP nsDOMHTMLTableSectionElement::GetRows(nsIDOMHTMLCollection * *aRows)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* nsIDOMHTMLElement insertRow (in long index) raises (DOMException); */
NS_IMETHODIMP nsDOMHTMLTableSectionElement::InsertRow(PRInt32 index, nsIDOMHTMLElement **_retval)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* void deleteRow (in long index) raises (DOMException); */
NS_IMETHODIMP nsDOMHTMLTableSectionElement::DeleteRow(PRInt32 index)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* End of implementation class template. */
#endif
#endif /* __gen_nsIDOMHTMLTableSectionElem_h__ */
| [
"simon.m.stewart@07704840-8298-11de-bf8c-fd130f914ac9"
] | [
[
[
1,
204
]
]
] |
2cdd0361a39351dce438568e377c27b473f50d6e | b505ef7eb1a6c58ebcb73267eaa1bad60efb1cb2 | /tool/dressing/source/bindobject/imagerect3d.h | c8e144ead778ac9e362ac53a0e1f9a5693ca36df | [] | no_license | roxygen/maid2 | 230319e05d6d6e2f345eda4c4d9d430fae574422 | 455b6b57c4e08f3678948827d074385dbc6c3f58 | refs/heads/master | 2021-01-23T17:19:44.876818 | 2010-07-02T02:43:45 | 2010-07-02T02:43:45 | 38,671,921 | 0 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 1,507 | h | #ifndef tool_dressing_bindobject_imagerect3d_h
#define tool_dressing_bindobject_imagerect3d_h
#include"cppdrawtype.h"
class ImageRect3D
: public CppDrawType
{
public:
static void Register();
int CenterX;
int CenterY;
int RectX;
int RectY;
int RectW;
int RectH;
float Alpha;
HSQOBJECT Matrix;
Maid::Texture2D Texture;
Sqrat::string GetFileName() const;
void SetFileName(const Sqrat::string& name);
ImageRect3D();
~ImageRect3D();
virtual void Draw( float time, const Maid::POINT3DF& pos );
};
// ImageRect3D専用アロケータ
class ImageRect3DAllocator {
public:
static SQInteger New(HSQUIRRELVM vm) {
ImageRect3D* p = new ImageRect3D();
sq_setinstanceup(vm, 1, p);
sq_setreleasehook(vm, 1, &Delete);
return 0;
}
static SQInteger Copy(HSQUIRRELVM vm, SQInteger idx, const void* value) {
MAID_ASSERT( true, "どんなときにくるか調査中" );
/*
const ImageRect3D* src = reinterpret_cast<const ImageRect3D*>(value);
ColorRect* dst = new ColorRect();
sq_pushobject( vm, src->Matrix );
sq_clone( vm, -1 );
const SQRESULT ret_getstack = sq_getstackobj(vm, 2, &dst->Matrix);
sq_pop(vm,2);
sq_setinstanceup(vm, idx, dst);
sq_setreleasehook(vm, idx, &Delete);
*/
return 0;
}
static SQInteger Delete(SQUserPointer ptr, SQInteger size) {
ImageRect3D* instance = reinterpret_cast<ImageRect3D*>(ptr);
delete instance;
return 0;
}
};
#endif
| [
"[email protected]",
"renji2000@471aaf9e-aa7b-11dd-9b86-41075523de00"
] | [
[
[
1,
20
],
[
23,
28
],
[
30,
33
],
[
69,
69
]
],
[
[
21,
22
],
[
29,
29
],
[
34,
68
]
]
] |
45266b1344e98a0121e287981b61fb45a3a46bfa | ffb363eadafafb4b656355b881395f8d59270f55 | /my/include/my/matrix/matrix_base.hpp | 0385d27735bceb85a6a081f55d48b3905a20e2b3 | [
"MIT"
] | permissive | hanji/matrix | 1c28830eb4fdb7eefe21b2f415a9ec354e18f168 | 9f3424628ab182d249c62aeaf4beb4fb2d073518 | refs/heads/master | 2023-08-08T07:36:26.581667 | 2009-12-03T06:25:24 | 2009-12-03T06:25:24 | null | 0 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 5,938 | hpp | #ifndef MATRIX_BASE_HPP
#define MATRIX_BASE_HPP
/*
matrix_base.hpp
Copyright (C) 2009, Ji Han
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
namespace my {
template <typename Ts, const std::size_t M, const size_t N> class matrix;
// base class solely for inheritance
template <typename Ts, const std::size_t M, const size_t N, bool isreal>
class matrix_base
{
protected:
~matrix_base() {} // dtor intended non-virtual.
const matrix<Ts, N, M> H() const; // hermitian (conjugate transpose)
const matrix<Ts, M, N> conj() const; // conjugate
const Ts norm() const; // Frobenius norm
};
// specialization for real matrices
template <typename Ts, const std::size_t M, const std::size_t N>
class matrix_base<Ts, M, N, true>
{
public:
const matrix<Ts, N, M> H() const; // hermitian (conjugate transpose)
const matrix<Ts, M, N> conj() const; // conjugate
const Ts norm() const; // Frobenius norm
};
// specialization for complex matrices
template <typename Ts, const std::size_t M, const std::size_t N>
class matrix_base<Ts, M, N, false>
{
public:
const matrix<Ts, N, M> H() const; // hermitian (conjugate transpose)
const matrix<Ts, M, N> conj() const; // conjugate
const typename Ts::value_type norm() const; // Frobenius norm
};
//////// //////// //////// ////////
// hermitian (conjugate transpose)
//////// //////// //////// ////////
//////// //////// //////// ////////
// specialization for complex types
//////// //////// //////// ////////
template <typename Ts, const std::size_t M, const std::size_t N>
const matrix<Ts, N, M>
matrix_base<Ts, M, N, false>::H() const
{
matrix<Ts, N, M> ret;
for (std::size_t i = 0; i < M; ++i) {
for (std::size_t j = 0; j < N; ++j) {
ret(j,i) = std::conj((*static_cast<const matrix<Ts,M,N>*>(this))(i,j));
}
}
return ret;
}
//////// //////// //////// ////////
// specialization for real types
//////// //////// //////// ////////
template <typename Ts, const std::size_t M, const std::size_t N>
const matrix<Ts, N, M>
matrix_base<Ts, M, N, true>::H() const
{
return static_cast<const matrix<Ts,M,N>*>(this)->T();
}
//////// ////////
// conjugate
//////// ////////
//////// //////// //////// ////////
// specialization for complex types
//////// //////// //////// ////////
template <typename Ts, const std::size_t M, const std::size_t N>
const matrix<Ts, M, N>
matrix_base<Ts, M, N, false>::conj() const
{
matrix<Ts, M, N> ret;
for (std::size_t i = 0; i < M; ++i) {
for (std::size_t j = 0; j < N; ++j) {
ret(i,j) = std::conj((*static_cast<const matrix<Ts,M,N>*>(this))(i,j));
}
}
return ret;
}
//////// //////// //////// ////////
// specialization for real types
//////// //////// //////// ////////
template <typename Ts, const std::size_t M, const std::size_t N>
const matrix<Ts, M, N>
matrix_base<Ts, M, N, true>::conj() const
{
return *static_cast<const matrix<Ts,M,N>*>(this);
}
//////// ////////
// Frobenius norm
//////// ////////
//////// //////// //////// ////////
// specialization for complex types
//////// //////// //////// ////////
template <typename Ts, const std::size_t M, const std::size_t N>
const typename Ts::value_type
matrix_base<Ts, M, N, false>::norm() const
{
typename Ts::value_type ret(0);
for (std::size_t i = 0; i < M; ++i) {
for (std::size_t j = 0; j < N; ++j) {
ret += (*static_cast<const matrix<Ts,M,N>*>(this))(i,j).real() *
(*static_cast<const matrix<Ts,M,N>*>(this))(i,j).real() +
(*static_cast<const matrix<Ts,M,N>*>(this))(i,j).imag() *
(*static_cast<const matrix<Ts,M,N>*>(this))(i,j).imag();
}
}
return sqrt(ret);
}
//////// //////// //////// ////////
// specialization for real types
//////// //////// //////// ////////
template <typename Ts, const std::size_t M, const std::size_t N>
const Ts
matrix_base<Ts, M, N, true>::norm() const
{
Ts ret(0);
for (std::size_t i = 0; i < M; ++i) {
for (std::size_t j = 0; j < N; ++j) {
ret += (*static_cast<const matrix<Ts,M,N>*>(this))(i,j) *
(*static_cast<const matrix<Ts,M,N>*>(this))(i,j);
}
}
return sqrt(ret);
}
} // namespace my
#endif // MATRIX_BASE_HPP
| [
"[email protected]@2159fae2-c2cd-11de-acfc-b766374499fb",
"hanji1984@2159fae2-c2cd-11de-acfc-b766374499fb"
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e6a5ef2098f065cea1baff11f2fc9d963af0af64 | 81e051c660949ac0e89d1e9cf286e1ade3eed16a | /quake3ce/code/cgame/cg_draw.cpp | 120eb7600bc8c8db9cd266f73181264c9dd6bb43 | [] | no_license | crioux/q3ce | e89c3b60279ea187a2ebcf78dbe1e9f747a31d73 | 5e724f55940ac43cb25440a65f9e9e12220c9ada | refs/heads/master | 2020-06-04T10:29:48.281238 | 2008-11-16T15:00:38 | 2008-11-16T15:00:38 | 32,103,416 | 5 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 67,210 | cpp | /*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
//
// cg_draw.c -- draw all of the graphical elements during
// active (after loading) gameplay
#include"cgame_pch.h"
#ifdef MISSIONPACK
// used for scoreboard
extern displayContextDef_t cgDC;
menuDef_t *menuScoreboard = NULL;
#else
int drawTeamOverlayModificationCount = -1;
#endif
int sortedTeamPlayers[TEAM_MAXOVERLAY];
int numSortedTeamPlayers;
char systemChat[256];
char teamChat1[256];
char teamChat2[256];
#ifdef MISSIONPACK
int CG_Text_Width(const char *text, gfixed scale, int limit) {
int count,len;
gfixed out;
glyphInfo_t *glyph;
gfixed useScale;
// FIXME: see ui_main.c, same problem
// const unsigned char *s = text;
const char *s = text;
fontInfo_t *font = &cgDC.Assets.textFont;
if (scale <= cg_smallFont.value) {
font = &cgDC.Assets.smallFont;
} else if (scale > cg_bigFont.value) {
font = &cgDC.Assets.bigFont;
}
useScale = scale * font->glyphScale;
out = 0;
if (text) {
len = strlen(text);
if (limit > 0 && len > limit) {
len = limit;
}
count = 0;
while (s && *s && count < len) {
if ( Q_IsColorString(s) ) {
s += 2;
continue;
} else {
glyph = &font->glyphs[(int)*s]; // TTimo: FIXME: getting nasty warnings without the cast, hopefully this doesn't break the VM build
out += glyph->xSkip;
s++;
count++;
}
}
}
return out * useScale;
}
int CG_Text_Height(const char *text, gfixed scale, int limit) {
int len, count;
gfixed max;
glyphInfo_t *glyph;
gfixed useScale;
// TTimo: FIXME
// const unsigned char *s = text;
const char *s = text;
fontInfo_t *font = &cgDC.Assets.textFont;
if (scale <= cg_smallFont.value) {
font = &cgDC.Assets.smallFont;
} else if (scale > cg_bigFont.value) {
font = &cgDC.Assets.bigFont;
}
useScale = scale * font->glyphScale;
max = 0;
if (text) {
len = strlen(text);
if (limit > 0 && len > limit) {
len = limit;
}
count = 0;
while (s && *s && count < len) {
if ( Q_IsColorString(s) ) {
s += 2;
continue;
} else {
glyph = &font->glyphs[(int)*s]; // TTimo: FIXME: getting nasty warnings without the cast, hopefully this doesn't break the VM build
if (max < glyph->height) {
max = glyph->height;
}
s++;
count++;
}
}
}
return max * useScale;
}
void CG_Text_PaintChar(gfixed x, gfixed y, gfixed width, gfixed height, gfixed scale, gfixed s, gfixed t, gfixed s2, gfixed t2, qhandle_t hShader) {
gfixed w, h;
w = width * scale;
h = height * scale;
CG_AdjustFrom640( &x, &y, &w, &h );
_CG_trap_R_DrawStretchPic( x, y, w, h, s, t, s2, t2, hShader );
}
void CG_Text_Paint(gfixed x, gfixed y, gfixed scale, vec4_t color, const char *text, gfixed adjust, int limit, int style) {
int len, count;
vec4_t newColor;
glyphInfo_t *glyph;
gfixed useScale;
fontInfo_t *font = &cgDC.Assets.textFont;
if (scale <= cg_smallFont.value) {
font = &cgDC.Assets.smallFont;
} else if (scale > cg_bigFont.value) {
font = &cgDC.Assets.bigFont;
}
useScale = scale * font->glyphScale;
if (text) {
// TTimo: FIXME
// const unsigned char *s = text;
const char *s = text;
_CG_trap_R_SetColor( color );
memcpy(&newColor[0], &color[0], sizeof(vec4_t));
len = strlen(text);
if (limit > 0 && len > limit) {
len = limit;
}
count = 0;
while (s && *s && count < len) {
glyph = &font->glyphs[(int)*s]; // TTimo: FIXME: getting nasty warnings without the cast, hopefully this doesn't break the VM build
//int yadj = Assets.textFont.glyphs[text[i]].bottom + Assets.textFont.glyphs[text[i]].top;
//gfixed yadj = scale * (Assets.textFont.glyphs[text[i]].imageHeight - Assets.textFont.glyphs[text[i]].height);
if ( Q_IsColorString( s ) ) {
memcpy( newColor, g_color_table[ColorIndex(*(s+1))], sizeof( newColor ) );
newColor[3] = color[3];
_CG_trap_R_SetColor( newColor );
s += 2;
continue;
} else {
gfixed yadj = useScale * glyph->top;
if (style == ITEM_TEXTSTYLE_SHADOWED || style == ITEM_TEXTSTYLE_SHADOWEDMORE) {
int ofs = style == ITEM_TEXTSTYLE_SHADOWED ? 1 : 2;
colorBlack[3] = newColor[3];
_CG_trap_R_SetColor( colorBlack );
CG_Text_PaintChar(x + ofs, y - yadj + ofs,
glyph->imageWidth,
glyph->imageHeight,
useScale,
glyph->s,
glyph->t,
glyph->s2,
glyph->t2,
glyph->glyph);
colorBlack[3] = GFIXED_1;
_CG_trap_R_SetColor( newColor );
}
CG_Text_PaintChar(x, y - yadj,
glyph->imageWidth,
glyph->imageHeight,
useScale,
glyph->s,
glyph->t,
glyph->s2,
glyph->t2,
glyph->glyph);
// CG_DrawPic(x, y - yadj, scale * cgDC.Assets.textFont.glyphs[text[i]].imageWidth, scale * cgDC.Assets.textFont.glyphs[text[i]].imageHeight, cgDC.Assets.textFont.glyphs[text[i]].glyph);
x += (glyph->xSkip * useScale) + adjust;
s++;
count++;
}
}
_CG_trap_R_SetColor( NULL );
}
}
#endif
/*
==============
CG_DrawField
Draws large numbers for status bar and powerups
==============
*/
#ifndef MISSIONPACK
static void CG_DrawField (int x, int y, int width, int value) {
char num[16], *ptr;
int l;
int frame;
if ( width < 1 ) {
return;
}
// draw number string
if ( width > 5 ) {
width = 5;
}
switch ( width ) {
case 1:
value = value > 9 ? 9 : value;
value = value < 0 ? 0 : value;
break;
case 2:
value = value > 99 ? 99 : value;
value = value < -9 ? -9 : value;
break;
case 3:
value = value > 999 ? 999 : value;
value = value < -99 ? -99 : value;
break;
case 4:
value = value > 9999 ? 9999 : value;
value = value < -999 ? -999 : value;
break;
}
Com_sprintf (num, sizeof(num), "%i", value);
l = strlen(num);
if (l > width)
l = width;
x += 2 + CHAR_WIDTH*(width - l);
ptr = num;
while (*ptr && l)
{
if (*ptr == '-')
frame = STAT_MINUS;
else
frame = *ptr -'0';
CG_DrawPic( MAKE_GFIXED(x),MAKE_GFIXED(y), GFIXED(CHAR_WIDTH,0), GFIXED(CHAR_HEIGHT,0), cgs.media.numberShaders[frame] );
x += CHAR_WIDTH;
ptr++;
l--;
}
}
#endif // MISSIONPACK
/*
================
CG_Draw3DModel
================
*/
void CG_Draw3DModel( gfixed x, gfixed y, gfixed w, gfixed h, qhandle_t model, qhandle_t skin, bvec3_t origin, avec3_t angles ) {
refdef_t refdef;
refEntity_t ent;
if ( !cg_draw3dIcons.integer || !cg_drawIcons.integer ) {
return;
}
CG_AdjustFrom640( &x, &y, &w, &h );
memset( &refdef, 0, sizeof( refdef ) );
memset( &ent, 0, sizeof( ent ) );
AnglesToAxis( angles, ent.axis );
VectorCopy( origin, ent.origin );
ent.hModel = model;
ent.customSkin = skin;
ent.renderfx = RF_NOSHADOW; // no stencil shadows
refdef.rdflags = RDF_NOWORLDMODEL;
AxisClear( refdef.viewaxis );
refdef.fov_x = AFIXED(30,0);
refdef.fov_y = AFIXED(30,0);
refdef.x = FIXED_TO_INT(x);
refdef.y = FIXED_TO_INT(y);
refdef.width = FIXED_TO_INT(w);
refdef.height = FIXED_TO_INT(h);
refdef.time = cg.time;
_CG_trap_R_ClearScene();
_CG_trap_R_AddRefEntityToScene( &ent );
_CG_trap_R_RenderScene( &refdef );
}
/*
================
CG_DrawHead
Used for both the status bar and the scoreboard
================
*/
void CG_DrawHead( gfixed x, gfixed y, gfixed w, gfixed h, int clientNum, avec3_t headAngles ) {
clipHandle_t cm;
clientInfo_t *ci;
bfixed len;
bvec3_t origin;
bvec3_t mins, maxs;
ci = &cgs.clientinfo[ clientNum ];
if ( cg_draw3dIcons.integer ) {
cm = ci->headModel;
if ( !cm ) {
return;
}
// offset the origin y and z to center the head
_CG_trap_R_ModelBounds( cm, mins, maxs );
origin[2] = -BFIXED(0,5) * ( mins[2] + maxs[2] );
origin[1] = BFIXED(0,5) * ( mins[1] + maxs[1] );
// calculate distance so the head nearly fills the box
// assume heads are taller than wide
len = BFIXED(0,7) * ( maxs[2] - mins[2] );
origin[0] = len / BFIXED(0,268); // len / tan( fov/2 )
// allow per-model tweaking
VectorAdd( origin, ci->headOffset, origin );
CG_Draw3DModel( x, y, w, h, ci->headModel, ci->headSkin, origin, headAngles );
} else if ( cg_drawIcons.integer ) {
CG_DrawPic( x, y, w, h, ci->modelIcon );
}
// if they are deferred, draw a cross out
if ( ci->deferred ) {
CG_DrawPic( x, y, w, h, cgs.media.deferShader );
}
}
/*
================
CG_DrawFlagModel
Used for both the status bar and the scoreboard
================
*/
void CG_DrawFlagModel( gfixed x, gfixed y, gfixed w, gfixed h, int team, qboolean force2D ) {
qhandle_t cm;
bfixed len;
bvec3_t origin;
avec3_t angles;
bvec3_t mins, maxs;
qhandle_t handle;
if ( !force2D && cg_draw3dIcons.integer ) {
VectorClear( angles );
cm = cgs.media.redFlagModel;
// offset the origin y and z to center the flag
_CG_trap_R_ModelBounds( cm, mins, maxs );
origin[2] = -BFIXED(0,5) * ( mins[2] + maxs[2] );
origin[1] = BFIXED(0,5) * ( mins[1] + maxs[1] );
// calculate distance so the flag nearly fills the box
// assume heads are taller than wide
len = BFIXED(0,5) * ( maxs[2] - mins[2] );
origin[0] = len / BFIXED(0,268); // len / tan( fov/2 )
angles[YAW] = AFIXED(60,0) * FIXED_SIN( FIXED_DIVPOW2(MSECTIME_A(cg.time),1) );
if( team == TEAM_RED ) {
handle = cgs.media.redFlagModel;
} else if( team == TEAM_BLUE ) {
handle = cgs.media.blueFlagModel;
} else if( team == TEAM_FREE ) {
handle = cgs.media.neutralFlagModel;
} else {
return;
}
CG_Draw3DModel( x, y, w, h, handle, 0, origin, angles );
} else if ( cg_drawIcons.integer ) {
gitem_t *item;
if( team == TEAM_RED ) {
item = BG_FindItemForPowerup( PW_REDFLAG );
} else if( team == TEAM_BLUE ) {
item = BG_FindItemForPowerup( PW_BLUEFLAG );
} else if( team == TEAM_FREE ) {
item = BG_FindItemForPowerup( PW_NEUTRALFLAG );
} else {
return;
}
if (item) {
CG_DrawPic( x, y, w, h, cg_items[ ITEM_INDEX(item) ].icon );
}
}
}
/*
================
CG_DrawStatusBarHead
================
*/
#ifndef MISSIONPACK
static void CG_DrawStatusBarHead( gfixed x ) {
avec3_t angles;
gfixed size, stretch;
gfixed frac;
VectorClear( angles );
if ( !cg.damageTime && (cg.time - cg.damageTime) < DAMAGE_TIME ) {
frac = FIXED_INT32RATIO_G((cg.time - cg.damageTime ) , DAMAGE_TIME );
size = GFIXED(ICON_SIZE,0) * GFIXED(1,25) * ( GFIXED(1,5) - frac * GFIXED(0,5) );
stretch = size - GFIXED(ICON_SIZE,0) * GFIXED(1,25);
// kick in the direction of damage
x -= stretch * GFIXED(0,5) + MAKE_GFIXED(cg.damageX) * stretch * GFIXED(0,5);
cg.headStartYaw = AFIXED(180,0) + MAKE_AFIXED(cg.damageX) * AFIXED(45,0);
cg.headEndYaw = AFIXED(180,0) + AFIXED(20,0) * FIXED_COS( crandom_a()* AFIXED_PI );
cg.headEndPitch = AFIXED(5,0) * FIXED_COS( crandom_a()* AFIXED_PI );
cg.headStartTime = cg.time;
cg.headEndTime = cg.time + 100 + FIXED_TO_INT(random() * GFIXED(2000,0));
} else {
if ( cg.time >= cg.headEndTime ) {
// select a new head angle
cg.headStartYaw = cg.headEndYaw;
cg.headStartPitch = cg.headEndPitch;
cg.headStartTime = cg.headEndTime;
cg.headEndTime = cg.time + 100 + FIXED_TO_INT(random() * GFIXED(2000,0));
cg.headEndYaw = AFIXED(180,0) + AFIXED(20,0) * FIXED_COS( crandom_a()*AFIXED_PI );
cg.headEndPitch = AFIXED(5,0) * FIXED_COS( crandom_a()*AFIXED_PI );
}
size = GFIXED(ICON_SIZE,0) * GFIXED(1,25);
}
// if the server was frozen for a while we may have a bad head start time
if ( cg.headStartTime > cg.time ) {
cg.headStartTime = cg.time;
}
frac = FIXED_INT32RATIO_G( (cg.time - cg.headStartTime ) , ( cg.headEndTime - cg.headStartTime ) );
frac = frac * frac * ( GFIXED(3,0) - GFIXED(2,0) * frac );
angles[YAW] = ( cg.headStartYaw + ( cg.headEndYaw - cg.headStartYaw ) * MAKE_AFIXED(frac) );
angles[PITCH] = ( cg.headStartPitch + ( cg.headEndPitch - cg.headStartPitch ) * MAKE_AFIXED(frac) );
CG_DrawHead( x, GFIXED(480,0) - size, size, size,
cg.snap->ps.clientNum, angles );
}
#endif // MISSIONPACK
/*
================
CG_DrawStatusBarFlag
================
*/
#ifndef MISSIONPACK
static void CG_DrawStatusBarFlag( gfixed x, int team ) {
CG_DrawFlagModel( x, GFIXED(480 - ICON_SIZE,0), GFIXED(ICON_SIZE,0), GFIXED(ICON_SIZE,0), team, qfalse );
}
#endif // MISSIONPACK
/*
================
CG_DrawTeamBackground
================
*/
void CG_DrawTeamBackground( int x, int y, int w, int h, gfixed alpha, int team )
{
vec4_t hcolor;
hcolor[3] = alpha;
if ( team == TEAM_RED ) {
hcolor[0] = GFIXED_1;
hcolor[1] = GFIXED_0;
hcolor[2] = GFIXED_0;
} else if ( team == TEAM_BLUE ) {
hcolor[0] = GFIXED_0;
hcolor[1] = GFIXED_0;
hcolor[2] = GFIXED_1;
} else {
return;
}
_CG_trap_R_SetColor( hcolor );
CG_DrawPic( MAKE_GFIXED(x), MAKE_GFIXED(y), MAKE_GFIXED(w), MAKE_GFIXED(h), cgs.media.teamStatusBar );
_CG_trap_R_SetColor( NULL );
}
/*
================
CG_DrawStatusBar
================
*/
#ifndef MISSIONPACK
static void CG_DrawStatusBar( void ) {
int color;
centity_t *cent;
playerState_t *ps;
int value;
vec4_t hcolor;
avec3_t angles;
bvec3_t origin;
#ifdef MISSIONPACK
qhandle_t handle;
#endif
static gfixed colors[4][4] = {
// { GFIXED(0,2), GFIXED_1, GFIXED(0,2), GFIXED_1 } , { GFIXED_1, GFIXED(0,2), GFIXED(0,2), GFIXED_1 }, {GFIXED(0,5), GFIXED(0,5), GFIXED(0,5), 1} };
{ GFIXED_1, GFIXED(0,69), GFIXED_0, GFIXED_1 }, // normal
{ GFIXED_1, GFIXED(0,2), GFIXED(0,2), GFIXED_1 }, // low health
{ GFIXED(0,5), GFIXED(0,5), GFIXED(0,5), GFIXED_1 }, // weapon firing
{ GFIXED_1, GFIXED_1, GFIXED_1, GFIXED_1 } }; // health > 100
if ( cg_drawStatus.integer == 0 ) {
return;
}
// draw the team background
CG_DrawTeamBackground( 0, 420, 640, 60, GFIXED(0,33), cg.snap->ps.persistant[PERS_TEAM] );
cent = &cg_entities[cg.snap->ps.clientNum];
ps = &cg.snap->ps;
VectorClear( angles );
// draw any 3D icons first, so the changes back to 2D are minimized
if ( cent->currentState.weapon && cg_weapons[ cent->currentState.weapon ].ammoModel ) {
origin[0] = BFIXED(70,0);
origin[1] = BFIXED_0;
origin[2] = BFIXED_0;
angles[YAW] = (AFIXED(90,0) + AFIXED(20,0) * FIXED_SIN( MSECTIME_A(cg.time) ));
CG_Draw3DModel( GFIXED(CHAR_WIDTH*3 + TEXT_ICON_SPACE,0), GFIXED(432,0), GFIXED(ICON_SIZE,0), GFIXED(ICON_SIZE,0),
cg_weapons[ cent->currentState.weapon ].ammoModel, 0, origin, angles );
}
CG_DrawStatusBarHead( GFIXED(185 + CHAR_WIDTH*3 + TEXT_ICON_SPACE,0) );
if( cg.predictedPlayerState.powerups[PW_REDFLAG] ) {
CG_DrawStatusBarFlag( GFIXED(185 + CHAR_WIDTH*3 + TEXT_ICON_SPACE + ICON_SIZE,0), TEAM_RED );
} else if( cg.predictedPlayerState.powerups[PW_BLUEFLAG] ) {
CG_DrawStatusBarFlag( GFIXED(185 + CHAR_WIDTH*3 + TEXT_ICON_SPACE + ICON_SIZE,0), TEAM_BLUE );
} else if( cg.predictedPlayerState.powerups[PW_NEUTRALFLAG] ) {
CG_DrawStatusBarFlag( GFIXED(185 + CHAR_WIDTH*3 + TEXT_ICON_SPACE + ICON_SIZE,0), TEAM_FREE );
}
if ( ps->stats[ STAT_ARMOR ] ) {
origin[0] = BFIXED(90,0);
origin[1] = BFIXED_0;
origin[2] = -BFIXED(10,0);
angles[YAW] = FIXED_INT32RATIO_A( cg.time & 2047, 2048) * AFIXED(360,0);
CG_Draw3DModel( GFIXED(370 + CHAR_WIDTH*3 + TEXT_ICON_SPACE,0), GFIXED(432,0), GFIXED(ICON_SIZE,0), GFIXED(ICON_SIZE,0),
cgs.media.armorModel, 0, origin, angles );
}
#ifdef MISSIONPACK
if( cgs.gametype == GT_HARVESTER ) {
origin[0] = GFIXED(90,0));
origin[1] = GFIXED_0;
origin[2] = -GFIXED(10,0);
angles[YAW] = FIXED_INT32RATIO_G((cg.time & 2047 )*360,2048);
if( cg.snap->ps.persistant[PERS_TEAM] == TEAM_BLUE ) {
handle = cgs.media.redCubeModel;
} else {
handle = cgs.media.blueCubeModel;
}
CG_Draw3DModel( GFIXED(640 - (TEXT_ICON_SPACE + ICON_SIZE),0), GFIXED(416,0), GFIXED(ICON_SIZE,0), GFIXED(ICON_SIZE,0), handle, 0, origin, angles );
}
#endif
//
// ammo
//
if ( cent->currentState.weapon ) {
value = ps->ammo[cent->currentState.weapon];
if ( value > -1 ) {
if ( cg.predictedPlayerState.weaponstate == WEAPON_FIRING
&& cg.predictedPlayerState.weaponTime > 100 ) {
// draw as dark grey when reloading
color = 2; // dark grey
} else {
if ( value >= 0 ) {
color = 0; // green
} else {
color = 1; // red
}
}
_CG_trap_R_SetColor( colors[color] );
CG_DrawField (0, 432, 3, value);
_CG_trap_R_SetColor( NULL );
// if we didn't draw a 3D icon, draw a 2D icon for ammo
if ( !cg_draw3dIcons.integer && cg_drawIcons.integer ) {
qhandle_t icon;
icon = cg_weapons[ cg.predictedPlayerState.weapon ].ammoIcon;
if ( icon ) {
CG_DrawPic( GFIXED(CHAR_WIDTH*3 + TEXT_ICON_SPACE,0), GFIXED(432,0), GFIXED(ICON_SIZE,0), GFIXED(ICON_SIZE,0), icon );
}
}
}
}
//
// health
//
value = ps->stats[STAT_HEALTH];
if ( value > 100 ) {
_CG_trap_R_SetColor( colors[3] ); // white
} else if (value > 25) {
_CG_trap_R_SetColor( colors[0] ); // green
} else if (value > 0) {
color = (cg.time >> 8) & 1; // flash
_CG_trap_R_SetColor( colors[color] );
} else {
_CG_trap_R_SetColor( colors[1] ); // red
}
// stretch the health up when taking damage
CG_DrawField ( 185, 432, 3, value);
CG_ColorForHealth( hcolor );
_CG_trap_R_SetColor( hcolor );
//
// armor
//
value = ps->stats[STAT_ARMOR];
if (value > 0 ) {
_CG_trap_R_SetColor( colors[0] );
CG_DrawField (370, 432, 3, value);
_CG_trap_R_SetColor( NULL );
// if we didn't draw a 3D icon, draw a 2D icon for armor
if ( !cg_draw3dIcons.integer && cg_drawIcons.integer ) {
CG_DrawPic( GFIXED(370 + CHAR_WIDTH*3 + TEXT_ICON_SPACE,0), GFIXED(432,0), GFIXED(ICON_SIZE,0), GFIXED(ICON_SIZE,0), cgs.media.armorIcon );
}
}
#ifdef MISSIONPACK
//
// cubes
//
if( cgs.gametype == GT_HARVESTER ) {
value = ps->generic1;
if( value > 99 ) {
value = 99;
}
_CG_trap_R_SetColor( colors[0] );
CG_DrawField (640 - (CHAR_WIDTH*2 + TEXT_ICON_SPACE + ICON_SIZE), 432, 2, value);
_CG_trap_R_SetColor( NULL );
// if we didn't draw a 3D icon, draw a 2D icon for armor
if ( !cg_draw3dIcons.integer && cg_drawIcons.integer ) {
if( cg.snap->ps.persistant[PERS_TEAM] == TEAM_BLUE ) {
handle = cgs.media.redCubeIcon;
} else {
handle = cgs.media.blueCubeIcon;
}
CG_DrawPic( GFIXED(640 - (TEXT_ICON_SPACE + ICON_SIZE),0), GFIXED(432,0), GFIXED(ICON_SIZE,0), GFIXED(ICON_SIZE,0), handle );
}
}
#endif
}
#endif
/*
===========================================================================================
UPPER RIGHT CORNER
===========================================================================================
*/
/*
================
CG_DrawAttacker
================
*/
static gfixed CG_DrawAttacker( gfixed y ) {
int t;
gfixed size;
avec3_t angles;
const char *info;
const char *name;
int clientNum;
if ( cg.predictedPlayerState.stats[STAT_HEALTH] <= 0 ) {
return y;
}
if ( !cg.attackerTime ) {
return y;
}
clientNum = cg.predictedPlayerState.persistant[PERS_ATTACKER];
if ( clientNum < 0 || clientNum >= MAX_CLIENTS || clientNum == cg.snap->ps.clientNum ) {
return y;
}
t = cg.time - cg.attackerTime;
if ( t > ATTACKER_HEAD_TIME ) {
cg.attackerTime = 0;
return y;
}
size = GFIXED(ICON_SIZE,0) * GFIXED(1,25);
angles[PITCH] = AFIXED_0;
angles[YAW] = AFIXED(180,0);
angles[ROLL] = AFIXED_0;
CG_DrawHead( GFIXED(640,0) - size, y, size, size, clientNum, angles );
info = CG_ConfigString( CS_PLAYERS + clientNum );
name = Info_ValueForKey( info, "n" );
y += size;
CG_DrawBigString( 640 - (Q_PrintStrlen( name ) * BIGCHAR_WIDTH), FIXED_TO_INT(y), name, GFIXED(0,5) );
return y + GFIXED(BIGCHAR_HEIGHT + 2,0);
}
/*
==================
CG_DrawSnapshot
==================
*/
static gfixed CG_DrawSnapshot( gfixed y ) {
const char *s;
int w;
s = va( "time:%i snap:%i cmd:%i", cg.snap->serverTime,
cg.latestSnapshotNum, cgs.serverCommandSequence );
w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH;
CG_DrawBigString( 635 - w, FIXED_TO_INT(y) + 2, s, GFIXED_1);
return y + GFIXED(BIGCHAR_HEIGHT + 4,0);
}
/*
==================
CG_DrawFPS
==================
*/
#define FPS_FRAMES 4
static gfixed CG_DrawFPS( gfixed y ) {
const char *s;
int w;
static int previousTimes[FPS_FRAMES];
static int index;
int i, total;
int fps;
static int previous;
int t, frameTime;
// don't use serverTime, because that will be drifting to
// correct for internet lag changes, timescales, timedemos, etc
t = _CG_trap_Milliseconds();
frameTime = t - previous;
previous = t;
previousTimes[index % FPS_FRAMES] = frameTime;
index++;
if ( index > FPS_FRAMES ) {
// average multiple frames together to smooth changes out a bit
total = 0;
for ( i = 0 ; i < FPS_FRAMES ; i++ ) {
total += previousTimes[i];
}
if ( !total ) {
total = 1;
}
fps = 1000 * FPS_FRAMES / total;
s = va( "%ifps", fps );
w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH;
CG_DrawBigString( 635 - w, FIXED_TO_INT(y) + 2, s, GFIXED_1);
}
return y + GFIXED(BIGCHAR_HEIGHT + 4,0);
}
/*
=================
CG_DrawTimer
=================
*/
static gfixed CG_DrawTimer( gfixed y ) {
const char *s;
int w;
int mins, seconds, tens;
int msec;
msec = cg.time - cgs.levelStartTime;
seconds = msec / 1000;
mins = seconds / 60;
seconds -= mins * 60;
tens = seconds / 10;
seconds -= tens * 10;
s = va( "%i:%i%i", mins, tens, seconds );
w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH;
CG_DrawBigString( 635 - w, FIXED_TO_INT(y) + 2, s, GFIXED_1);
return y + GFIXED(BIGCHAR_HEIGHT + 4,0);
}
/*
=================
CG_DrawTeamOverlay
=================
*/
static gfixed CG_DrawTeamOverlay( gfixed y, qboolean right, qboolean upper ) {
int x, w, h, xx;
int i, j, len;
const char *p;
vec4_t hcolor;
int pwidth, lwidth;
int plyrs;
char st[16];
clientInfo_t *ci;
gitem_t *item;
int ret_y, count;
if ( !cg_drawTeamOverlay.integer ) {
return y;
}
if ( cg.snap->ps.persistant[PERS_TEAM] != TEAM_RED && cg.snap->ps.persistant[PERS_TEAM] != TEAM_BLUE ) {
return y; // Not on any team
}
plyrs = 0;
// max player name width
pwidth = 0;
count = (numSortedTeamPlayers > 8) ? 8 : numSortedTeamPlayers;
for (i = 0; i < count; i++) {
ci = cgs.clientinfo + sortedTeamPlayers[i];
if ( ci->infoValid && ci->team == cg.snap->ps.persistant[PERS_TEAM]) {
plyrs++;
len = CG_DrawStrlen(ci->name);
if (len > pwidth)
pwidth = len;
}
}
if (!plyrs)
return y;
if (pwidth > TEAM_OVERLAY_MAXNAME_WIDTH)
pwidth = TEAM_OVERLAY_MAXNAME_WIDTH;
// max location name width
lwidth = 0;
for (i = 1; i < MAX_LOCATIONS; i++) {
p = CG_ConfigString(CS_LOCATIONS + i);
if (p && *p) {
len = CG_DrawStrlen(p);
if (len > lwidth)
lwidth = len;
}
}
if (lwidth > TEAM_OVERLAY_MAXLOCATION_WIDTH)
lwidth = TEAM_OVERLAY_MAXLOCATION_WIDTH;
w = (pwidth + lwidth + 4 + 7) * TINYCHAR_WIDTH;
if ( right )
x = 640 - w;
else
x = 0;
h = plyrs * TINYCHAR_HEIGHT;
if ( upper ) {
ret_y = FIXED_TO_INT(y) + h;
} else {
y -= MAKE_GFIXED(h);
ret_y = FIXED_TO_INT(y);
}
if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_RED ) {
hcolor[0] = GFIXED_1;
hcolor[1] = GFIXED_0;
hcolor[2] = GFIXED_0;
hcolor[3] = GFIXED(0,33);
} else { // if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_BLUE )
hcolor[0] = GFIXED_0;
hcolor[1] = GFIXED_0;
hcolor[2] = GFIXED_1;
hcolor[3] = GFIXED(0,33);
}
_CG_trap_R_SetColor( hcolor );
CG_DrawPic( MAKE_GFIXED(x), y, MAKE_GFIXED(w), MAKE_GFIXED(h), cgs.media.teamStatusBar );
_CG_trap_R_SetColor( NULL );
for (i = 0; i < count; i++) {
ci = cgs.clientinfo + sortedTeamPlayers[i];
if ( ci->infoValid && ci->team == cg.snap->ps.persistant[PERS_TEAM]) {
hcolor[0] = hcolor[1] = hcolor[2] = hcolor[3] = GFIXED_1;
xx = x + TINYCHAR_WIDTH;
CG_DrawStringExt( xx, FIXED_TO_INT(y),
ci->name, hcolor, qfalse, qfalse,
TINYCHAR_WIDTH, TINYCHAR_HEIGHT, TEAM_OVERLAY_MAXNAME_WIDTH);
if (lwidth) {
p = CG_ConfigString(CS_LOCATIONS + ci->location);
if (!p || !*p)
p = "unknown";
len = CG_DrawStrlen(p);
if (len > lwidth)
len = lwidth;
// xx = x + TINYCHAR_WIDTH * 2 + TINYCHAR_WIDTH * pwidth +
// ((lwidth/2 - len/2) * TINYCHAR_WIDTH);
xx = x + TINYCHAR_WIDTH * 2 + TINYCHAR_WIDTH * pwidth;
CG_DrawStringExt( xx, FIXED_TO_INT(y),
p, hcolor, qfalse, qfalse, TINYCHAR_WIDTH, TINYCHAR_HEIGHT,
TEAM_OVERLAY_MAXLOCATION_WIDTH);
}
CG_GetColorForHealth( ci->health, ci->armor, hcolor );
Com_sprintf (st, sizeof(st), "%3i %3i", ci->health, ci->armor);
xx = x + TINYCHAR_WIDTH * 3 +
TINYCHAR_WIDTH * pwidth + TINYCHAR_WIDTH * lwidth;
CG_DrawStringExt( xx, FIXED_TO_INT(y),
st, hcolor, qfalse, qfalse,
TINYCHAR_WIDTH, TINYCHAR_HEIGHT, 0 );
// draw weapon icon
xx += TINYCHAR_WIDTH * 3;
if ( cg_weapons[ci->curWeapon].weaponIcon ) {
CG_DrawPic( MAKE_GFIXED(xx), y,GFIXED(TINYCHAR_WIDTH,0), GFIXED(TINYCHAR_HEIGHT,0),
cg_weapons[ci->curWeapon].weaponIcon );
} else {
CG_DrawPic( MAKE_GFIXED(xx), y, GFIXED(TINYCHAR_WIDTH,0), GFIXED(TINYCHAR_HEIGHT,0),
cgs.media.deferShader );
}
// Draw powerup icons
if (right) {
xx = x;
} else {
xx = x + w - TINYCHAR_WIDTH;
}
for (j = 0; j <= PW_NUM_POWERUPS; j++) {
if (ci->powerups & (1 << j)) {
item = BG_FindItemForPowerup( (powerup_t)j );
if (item) {
CG_DrawPic( MAKE_GFIXED(xx), y, GFIXED(TINYCHAR_WIDTH,0), GFIXED(TINYCHAR_HEIGHT,0),
_CG_trap_R_RegisterShader( item->icon ) );
if (right) {
xx -= TINYCHAR_WIDTH;
} else {
xx += TINYCHAR_WIDTH;
}
}
}
}
y += GFIXED(TINYCHAR_HEIGHT,0);
}
}
return MAKE_GFIXED(ret_y);
//#endif
}
/*
=====================
CG_DrawUpperRight
=====================
*/
static void CG_DrawUpperRight( void ) {
gfixed y;
y = GFIXED_0;
if ( cgs.gametype >= GT_TEAM && cg_drawTeamOverlay.integer == 1 ) {
y = CG_DrawTeamOverlay( y, qtrue, qtrue );
}
if ( cg_drawSnapshot.integer ) {
y = CG_DrawSnapshot( y );
}
if ( cg_drawFPS.integer ) {
y = CG_DrawFPS( y );
}
if ( cg_drawTimer.integer ) {
y = CG_DrawTimer( y );
}
if ( cg_drawAttacker.integer ) {
y = CG_DrawAttacker( y );
}
}
/*
===========================================================================================
LOWER RIGHT CORNER
===========================================================================================
*/
/*
=================
CG_DrawScores
Draw the small two score display
=================
*/
#ifndef MISSIONPACK
static gfixed CG_DrawScores( gfixed y ) {
const char *s;
int s1, s2, score;
int x, w;
int v;
vec4_t color;
gfixed y1;
gitem_t *item;
s1 = cgs.scores1;
s2 = cgs.scores2;
y -= GFIXED(BIGCHAR_HEIGHT + 8,0);
y1 = y;
// draw from the right side to left
if ( cgs.gametype >= GT_TEAM ) {
x = 640;
color[0] = GFIXED_0;
color[1] = GFIXED_0;
color[2] = GFIXED_1;
color[3] = GFIXED(0,33);
s = va( "%2i", s2 );
w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH + 8;
x -= w;
CG_FillRect( MAKE_GFIXED(x), y-GFIXED(4,0), MAKE_GFIXED(w), GFIXED(BIGCHAR_HEIGHT+8,0), color );
if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_BLUE ) {
CG_DrawPic( MAKE_GFIXED(x), y-GFIXED(4,0), MAKE_GFIXED(w), GFIXED(BIGCHAR_HEIGHT+8,0), cgs.media.selectShader );
}
CG_DrawBigString( x + 4, FIXED_TO_INT(y), s, GFIXED_1);
if ( cgs.gametype == GT_CTF ) {
// Display flag status
item = BG_FindItemForPowerup( PW_BLUEFLAG );
if (item) {
y1 = y - GFIXED(BIGCHAR_HEIGHT - 8,0);
if( cgs.blueflag >= 0 && cgs.blueflag <= 2 ) {
CG_DrawPic( MAKE_GFIXED(x), y1-GFIXED(4,0), MAKE_GFIXED(w), GFIXED(BIGCHAR_HEIGHT+8,0), cgs.media.blueFlagShader[cgs.blueflag] );
}
}
}
color[0] = GFIXED_1;
color[1] = GFIXED_0;
color[2] = GFIXED_0;
color[3] = GFIXED(0,33);
s = va( "%2i", s1 );
w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH + 8;
x -= w;
CG_FillRect( MAKE_GFIXED(x), y-GFIXED(4,0), MAKE_GFIXED(w), GFIXED(BIGCHAR_HEIGHT+8,0), color );
if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_RED ) {
CG_DrawPic( MAKE_GFIXED(x), y-GFIXED(4,0), MAKE_GFIXED(w), GFIXED(BIGCHAR_HEIGHT+8,0), cgs.media.selectShader );
}
CG_DrawBigString( x + 4, FIXED_TO_INT(y), s, GFIXED_1);
if ( cgs.gametype == GT_CTF ) {
// Display flag status
item = BG_FindItemForPowerup( PW_REDFLAG );
if (item) {
y1 = y - GFIXED(BIGCHAR_HEIGHT - 8,0);
if( cgs.redflag >= 0 && cgs.redflag <= 2 ) {
CG_DrawPic( MAKE_GFIXED(x), y1-GFIXED(4,0), MAKE_GFIXED(w), GFIXED(BIGCHAR_HEIGHT+8,0), cgs.media.redFlagShader[cgs.redflag] );
}
}
}
#ifdef MISSIONPACK
if ( cgs.gametype == GT_1FCTF ) {
// Display flag status
item = BG_FindItemForPowerup( PW_NEUTRALFLAG );
if (item) {
y1 = y - GFIXED(BIGCHAR_HEIGHT - 8,0);
if( cgs.flagStatus >= 0 && cgs.flagStatus <= 3 ) {
CG_DrawPic( MAKE_GFIXED(x), y1-GFIXED(4,0), MAKE_GFIXED(w), GFIXED(BIGCHAR_HEIGHT+8,0), cgs.media.flagShader[cgs.flagStatus] );
}
}
}
#endif
if ( cgs.gametype >= GT_CTF ) {
v = cgs.capturelimit;
} else {
v = cgs.fraglimit;
}
if ( v ) {
s = va( "%2i", v );
w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH + 8;
x -= w;
CG_DrawBigString( x + 4, FIXED_TO_INT(y), s, GFIXED_1);
}
} else {
qboolean spectator;
x = 640;
score = cg.snap->ps.persistant[PERS_SCORE];
spectator = ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_SPECTATOR );
// always show your score in the second box if not in first place
if ( s1 != score ) {
s2 = score;
}
if ( s2 != SCORE_NOT_PRESENT ) {
s = va( "%2i", s2 );
w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH + 8;
x -= w;
if ( !spectator && score == s2 && score != s1 ) {
color[0] = GFIXED_1;
color[1] = GFIXED_0;
color[2] = GFIXED_0;
color[3] = GFIXED(0,33);
CG_FillRect( MAKE_GFIXED(x), y-GFIXED(4,0), MAKE_GFIXED(w), GFIXED(BIGCHAR_HEIGHT+8,0), color );
CG_DrawPic( MAKE_GFIXED(x), y-GFIXED(4,0), MAKE_GFIXED(w), GFIXED(BIGCHAR_HEIGHT+8,0), cgs.media.selectShader );
} else {
color[0] = GFIXED(0,5);
color[1] = GFIXED(0,5);
color[2] = GFIXED(0,5);
color[3] = GFIXED(0,33);
CG_FillRect( MAKE_GFIXED(x), y-GFIXED(4,0), MAKE_GFIXED(w), GFIXED(BIGCHAR_HEIGHT+8,0), color );
}
CG_DrawBigString( x + 4, FIXED_TO_INT(y), s, GFIXED_1);
}
// first place
if ( s1 != SCORE_NOT_PRESENT ) {
s = va( "%2i", s1 );
w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH + 8;
x -= w;
if ( !spectator && score == s1 ) {
color[0] = GFIXED_0;
color[1] = GFIXED_0;
color[2] = GFIXED_1;
color[3] = GFIXED(0,33);
CG_FillRect( MAKE_GFIXED(x), y-GFIXED(4,0), MAKE_GFIXED(w), GFIXED(BIGCHAR_HEIGHT+8,0), color );
CG_DrawPic( MAKE_GFIXED(x), y-GFIXED(4,0), MAKE_GFIXED(w), GFIXED(BIGCHAR_HEIGHT+8,0), cgs.media.selectShader );
} else {
color[0] = GFIXED(0,5);
color[1] = GFIXED(0,5);
color[2] = GFIXED(0,5);
color[3] = GFIXED(0,33);
CG_FillRect( MAKE_GFIXED(x), y-GFIXED(4,0), MAKE_GFIXED(w), GFIXED(BIGCHAR_HEIGHT+8,0), color );
}
CG_DrawBigString( x + 4, FIXED_TO_INT(y), s, GFIXED_1);
}
if ( cgs.fraglimit ) {
s = va( "%2i", cgs.fraglimit );
w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH + 8;
x -= w;
CG_DrawBigString( x + 4, FIXED_TO_INT(y), s, GFIXED_1);
}
}
return y1 - GFIXED(8,0);
}
#endif // MISSIONPACK
/*
================
CG_DrawPowerups
================
*/
#ifndef MISSIONPACK
static gfixed CG_DrawPowerups( gfixed y ) {
int sorted[MAX_POWERUPS];
int sortedTime[MAX_POWERUPS];
int i, j, k;
int active;
playerState_t *ps;
int t;
gitem_t *item;
int x;
int color;
gfixed size;
gfixed f;
static gfixed colors[2][4] = {
{ GFIXED(0,2), GFIXED_1, GFIXED(0,2), GFIXED_1 } ,
{ GFIXED_1, GFIXED(0,2), GFIXED(0,2), GFIXED_1 }
};
ps = &cg.snap->ps;
if ( ps->stats[STAT_HEALTH] <= 0 ) {
return y;
}
// sort the list by time remaining
active = 0;
for ( i = 0 ; i < MAX_POWERUPS ; i++ ) {
if ( !ps->powerups[ i ] ) {
continue;
}
t = ps->powerups[ i ] - cg.time;
// ZOID--don't draw if the power up has unlimited time (999 seconds)
// This is true of the CTF flags
if ( t < 0 || t > 999000) {
continue;
}
// insert into the list
for ( j = 0 ; j < active ; j++ ) {
if ( sortedTime[j] >= t ) {
for ( k = active - 1 ; k >= j ; k-- ) {
sorted[k+1] = sorted[k];
sortedTime[k+1] = sortedTime[k];
}
break;
}
}
sorted[j] = i;
sortedTime[j] = t;
active++;
}
// draw the icons and timers
x = 640 - ICON_SIZE - CHAR_WIDTH * 2;
for ( i = 0 ; i < active ; i++ ) {
item = BG_FindItemForPowerup( (powerup_t)(sorted[i]) );
if (item) {
color = 1;
y -= GFIXED(ICON_SIZE,0);
_CG_trap_R_SetColor( colors[color] );
CG_DrawField( x, FIXED_TO_INT(y), 2, sortedTime[ i ] / 1000 );
t = ps->powerups[ sorted[i] ];
if ( t - cg.time >= POWERUP_BLINKS * POWERUP_BLINK_TIME ) {
_CG_trap_R_SetColor( NULL );
} else {
vec4_t modulate;
f = FIXED_INT32RATIO_G(( t - cg.time ),POWERUP_BLINK_TIME);
f -= FIXED_SNAP(f);
modulate[0] = modulate[1] = modulate[2] = modulate[3] = f;
_CG_trap_R_SetColor( modulate );
}
if ( cg.powerupActive == sorted[i] &&
cg.time - cg.powerupTime < PULSE_TIME ) {
f = GFIXED_1 - ( FIXED_INT32RATIO_G((cg.time - cg.powerupTime ),PULSE_TIME) );
size = GFIXED(ICON_SIZE,0) * ( GFIXED_1 + ( PULSE_SCALE - GFIXED_1 ) * f );
} else {
size = GFIXED(ICON_SIZE,0);
}
CG_DrawPic( GFIXED(640,0) - size, y + FIXED_DIVPOW2(GFIXED(ICON_SIZE,0)-size,1),
size, size, _CG_trap_R_RegisterShader( item->icon ) );
}
}
_CG_trap_R_SetColor( NULL );
return y;
}
#endif // MISSIONPACK
/*
=====================
CG_DrawLowerRight
=====================
*/
#ifndef MISSIONPACK
static void CG_DrawLowerRight( void ) {
gfixed y;
y = GFIXED(480 - ICON_SIZE,0);
if ( cgs.gametype >= GT_TEAM && cg_drawTeamOverlay.integer == 2 ) {
y = CG_DrawTeamOverlay( y, qtrue, qfalse );
}
y = CG_DrawScores( y );
y = CG_DrawPowerups( y );
}
#endif // MISSIONPACK
/*
===================
CG_DrawPickupItem
===================
*/
#ifndef MISSIONPACK
static int CG_DrawPickupItem( int y ) {
int value;
gfixed *fadeColor;
if ( cg.snap->ps.stats[STAT_HEALTH] <= 0 ) {
return y;
}
y -= ICON_SIZE;
value = cg.itemPickup;
if ( value ) {
fadeColor = CG_FadeColor( cg.itemPickupTime, 3000 );
if ( fadeColor ) {
CG_RegisterItemVisuals( value );
_CG_trap_R_SetColor( fadeColor );
CG_DrawPic( GFIXED(8,0), MAKE_GFIXED(y), GFIXED(ICON_SIZE,0), GFIXED(ICON_SIZE,0), cg_items[ value ].icon );
CG_DrawBigString( ICON_SIZE + 16, y + (ICON_SIZE/2 - BIGCHAR_HEIGHT/2), bg_itemlist[ value ].pickup_name, fadeColor[0] );
_CG_trap_R_SetColor( NULL );
}
}
return y;
}
#endif // MISSIONPACK
/*
=====================
CG_DrawLowerLeft
=====================
*/
#ifndef MISSIONPACK
static void CG_DrawLowerLeft( void ) {
gfixed y;
y = GFIXED(480 - ICON_SIZE,0);
if ( cgs.gametype >= GT_TEAM && cg_drawTeamOverlay.integer == 3 ) {
y = CG_DrawTeamOverlay( y, qfalse, qfalse );
}
CG_DrawPickupItem( FIXED_TO_INT(y) );
}
#endif // MISSIONPACK
//===========================================================================================
/*
=================
CG_DrawTeamInfo
=================
*/
#ifndef MISSIONPACK
static void CG_DrawTeamInfo( void ) {
int w, h;
int i, len;
vec4_t hcolor;
int chatHeight;
#define CHATLOC_Y 420 // bottom end
#define CHATLOC_X 0
if (cg_teamChatHeight.integer < TEAMCHAT_HEIGHT)
chatHeight = cg_teamChatHeight.integer;
else
chatHeight = TEAMCHAT_HEIGHT;
if (chatHeight <= 0)
return; // disabled
if (cgs.teamLastChatPos != cgs.teamChatPos) {
if (cg.time - cgs.teamChatMsgTimes[cgs.teamLastChatPos % chatHeight] > cg_teamChatTime.integer) {
cgs.teamLastChatPos++;
}
h = (cgs.teamChatPos - cgs.teamLastChatPos) * TINYCHAR_HEIGHT;
w = 0;
for (i = cgs.teamLastChatPos; i < cgs.teamChatPos; i++) {
len = CG_DrawStrlen(cgs.teamChatMsgs[i % chatHeight]);
if (len > w)
w = len;
}
w *= TINYCHAR_WIDTH;
w += TINYCHAR_WIDTH * 2;
if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_RED ) {
hcolor[0] = GFIXED_1;
hcolor[1] = GFIXED_0;
hcolor[2] = GFIXED_0;
hcolor[3] = GFIXED(0,33);
} else if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_BLUE ) {
hcolor[0] = GFIXED_0;
hcolor[1] = GFIXED_0;
hcolor[2] = GFIXED_1;
hcolor[3] = GFIXED(0,33);
} else {
hcolor[0] = GFIXED_0;
hcolor[1] = GFIXED_1;
hcolor[2] = GFIXED_0;
hcolor[3] = GFIXED(0,33);
}
_CG_trap_R_SetColor( hcolor );
CG_DrawPic( GFIXED(CHATLOC_X,0), MAKE_GFIXED(CHATLOC_Y - h), GFIXED(640,0), MAKE_GFIXED(h), cgs.media.teamStatusBar );
_CG_trap_R_SetColor( NULL );
hcolor[0] = hcolor[1] = hcolor[2] = GFIXED_1;
hcolor[3] = GFIXED_1;
for (i = cgs.teamChatPos - 1; i >= cgs.teamLastChatPos; i--) {
CG_DrawStringExt( CHATLOC_X + TINYCHAR_WIDTH,
CHATLOC_Y - (cgs.teamChatPos - i)*TINYCHAR_HEIGHT,
cgs.teamChatMsgs[i % chatHeight], hcolor, qfalse, qfalse,
TINYCHAR_WIDTH, TINYCHAR_HEIGHT, 0 );
}
}
}
#endif // MISSIONPACK
/*
===================
CG_DrawHoldableItem
===================
*/
#ifndef MISSIONPACK
static void CG_DrawHoldableItem( void ) {
int value;
value = cg.snap->ps.stats[STAT_HOLDABLE_ITEM];
if ( value ) {
CG_RegisterItemVisuals( value );
CG_DrawPic( GFIXED(640-ICON_SIZE,0), GFIXED((SCREEN_HEIGHT-ICON_SIZE)/2,0), GFIXED(ICON_SIZE,0), GFIXED(ICON_SIZE,0), cg_items[ value ].icon );
}
}
#endif // MISSIONPACK
#ifdef MISSIONPACK
/*
===================
CG_DrawPersistantPowerup
===================
*/
#if 0 // sos001208 - DEAD
static void CG_DrawPersistantPowerup( void ) {
int value;
value = cg.snap->ps.stats[STAT_PERSISTANT_POWERUP];
if ( value ) {
CG_RegisterItemVisuals( value );
CG_DrawPic( 640-ICON_SIZE, (SCREEN_HEIGHT-ICON_SIZE)/2 - ICON_SIZE, ICON_SIZE, ICON_SIZE, cg_items[ value ].icon );
}
}
#endif
#endif // MISSIONPACK
/*
===================
CG_DrawReward
===================
*/
static void CG_DrawReward( void ) {
gfixed *color;
int i, count;
gfixed x, y;
char buf[32];
if ( !cg_drawRewards.integer ) {
return;
}
color = CG_FadeColor( cg.rewardTime, REWARD_TIME );
if ( !color ) {
if (cg.rewardStack > 0) {
for(i = 0; i < cg.rewardStack; i++) {
cg.rewardSound[i] = cg.rewardSound[i+1];
cg.rewardShader[i] = cg.rewardShader[i+1];
cg.rewardCount[i] = cg.rewardCount[i+1];
}
cg.rewardTime = cg.time;
cg.rewardStack--;
color = CG_FadeColor( cg.rewardTime, REWARD_TIME );
_CG_trap_S_StartLocalSound(cg.rewardSound[0], CHAN_ANNOUNCER);
} else {
return;
}
}
_CG_trap_R_SetColor( color );
/*
count = cg.rewardCount[0]/10; // number of big rewards to draw
if (count) {
y = 4;
x = 320 - count * ICON_SIZE;
for ( i = 0 ; i < count ; i++ ) {
CG_DrawPic( x, y, (ICON_SIZE*2)-4, (ICON_SIZE*2)-4, cg.rewardShader[0] );
x += (ICON_SIZE*2);
}
}
count = cg.rewardCount[0] - count*10; // number of small rewards to draw
*/
if ( cg.rewardCount[0] >= 10 ) {
y = GFIXED(56,0);
x = GFIXED(320 - ICON_SIZE/2,0);
CG_DrawPic( x, y, GFIXED(ICON_SIZE-4,0), GFIXED(ICON_SIZE-4,0), cg.rewardShader[0] );
Com_sprintf(buf, sizeof(buf), "%d", cg.rewardCount[0]);
x = MAKE_GFIXED(( SCREEN_WIDTH - SMALLCHAR_WIDTH * CG_DrawStrlen( buf ) ) / 2);
CG_DrawStringExt( FIXED_TO_INT(x), FIXED_TO_INT(y)+ICON_SIZE, buf, color, qfalse, qtrue,
SMALLCHAR_WIDTH, SMALLCHAR_HEIGHT, 0 );
}
else {
count = cg.rewardCount[0];
y = GFIXED(56,0);
x = GFIXED(320,0) - MAKE_GFIXED(count) * GFIXED(ICON_SIZE/2,0);
for ( i = 0 ; i < count ; i++ ) {
CG_DrawPic( x, y, GFIXED(ICON_SIZE-4,0), GFIXED(ICON_SIZE-4,0), cg.rewardShader[0] );
x += GFIXED(ICON_SIZE,0);
}
}
_CG_trap_R_SetColor( NULL );
}
/*
===============================================================================
LAGOMETER
===============================================================================
*/
#define LAG_SAMPLES 128
typedef struct {
int frameSamples[LAG_SAMPLES];
int frameCount;
int snapshotFlags[LAG_SAMPLES];
int snapshotSamples[LAG_SAMPLES];
int snapshotCount;
} lagometer_t;
lagometer_t lagometer;
/*
==============
CG_AddLagometerFrameInfo
Adds the current interpolate / extrapolate bar for this frame
==============
*/
void CG_AddLagometerFrameInfo( void ) {
int offset;
offset = cg.time - cg.latestSnapshotTime;
lagometer.frameSamples[ lagometer.frameCount & ( LAG_SAMPLES - 1) ] = offset;
lagometer.frameCount++;
}
/*
==============
CG_AddLagometerSnapshotInfo
Each time a snapshot is received, log its ping time and
the number of snapshots that were dropped before it.
Pass NULL for a dropped packet.
==============
*/
void CG_AddLagometerSnapshotInfo( snapshot_t *snap ) {
// dropped packet
if ( !snap ) {
lagometer.snapshotSamples[ lagometer.snapshotCount & ( LAG_SAMPLES - 1) ] = -1;
lagometer.snapshotCount++;
return;
}
// add this snapshot's info
lagometer.snapshotSamples[ lagometer.snapshotCount & ( LAG_SAMPLES - 1) ] = snap->ping;
lagometer.snapshotFlags[ lagometer.snapshotCount & ( LAG_SAMPLES - 1) ] = snap->snapFlags;
lagometer.snapshotCount++;
}
/*
==============
CG_DrawDisconnect
Should we draw something differnet for long lag vs no packets?
==============
*/
static void CG_DrawDisconnect( void ) {
gfixed x, y;
int cmdNum;
usercmd_t cmd;
const char *s;
int w; // bk010215 - FIXME char message[1024];
// draw the phone jack if we are completely past our buffers
cmdNum = _CG_trap_GetCurrentCmdNumber() - CMD_BACKUP + 1;
_CG_trap_GetUserCmd( cmdNum, &cmd );
if ( cmd.serverTime <= cg.snap->ps.commandTime
|| cmd.serverTime > cg.time ) { // special check for map_restart // bk 0102165 - FIXME
return;
}
// also add text in center of screen
s = "Connection Interrupted"; // bk 010215 - FIXME
w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH;
CG_DrawBigString( 320 - w/2, 100, s, GFIXED_1);
// blink the icon
if ( ( cg.time >> 9 ) & 1 ) {
return;
}
x = GFIXED(640 - 48,0);
y = GFIXED(480 - 48,0);
CG_DrawPic( x, y, GFIXED(48,0), GFIXED(48,0), _CG_trap_R_RegisterShader("gfx/2d/net.tga" ) );
}
#define MAX_LAGOMETER_PING 900
#define MAX_LAGOMETER_RANGE 300
/*
==============
CG_DrawLagometer
==============
*/
static void CG_DrawLagometer( void ) {
int a, x, y, i;
gfixed v;
gfixed ax, ay, aw, ah, mid, range;
int color;
gfixed vscale;
if ( !cg_lagometer.integer || cgs.localServer ) {
CG_DrawDisconnect();
return;
}
//
// draw the graph
//
#ifdef MISSIONPACK
x = 640 - 48;
y = 480 - 144;
#else
x = 640 - 48;
y = 480 - 48;
#endif
_CG_trap_R_SetColor( NULL );
CG_DrawPic( MAKE_GFIXED(x), MAKE_GFIXED(y), GFIXED(48,0), GFIXED(48,0), cgs.media.lagometerShader );
ax = MAKE_GFIXED(x);
ay = MAKE_GFIXED(y);
aw = GFIXED(48,0);
ah = GFIXED(48,0);
CG_AdjustFrom640( &ax, &ay, &aw, &ah );
color = -1;
range = ah / GFIXED(3,0);
mid = ay + range;
vscale = range / GFIXED(MAX_LAGOMETER_RANGE,0);
// draw the frame interpoalte / extrapolate graph
for ( a = 0 ; MAKE_GFIXED(a) < aw ; a++ ) {
i = ( lagometer.frameCount - 1 - a ) & (LAG_SAMPLES - 1);
v = MAKE_GFIXED(lagometer.frameSamples[i]);
v *= vscale;
if ( v > GFIXED_0 ) {
if ( color != 1 ) {
color = 1;
_CG_trap_R_SetColor( g_color_table[ColorIndex(COLOR_YELLOW)] );
}
if ( v > range ) {
v = range;
}
_CG_trap_R_DrawStretchPic ( ax + aw - MAKE_GFIXED(a), mid - v, GFIXED_1, v, GFIXED_0, GFIXED_0, GFIXED_0, GFIXED_0, cgs.media.whiteShader );
} else if ( v < GFIXED_0 ) {
if ( color != 2 ) {
color = 2;
_CG_trap_R_SetColor( g_color_table[ColorIndex(COLOR_BLUE)] );
}
v = -v;
if ( v > range ) {
v = range;
}
_CG_trap_R_DrawStretchPic( ax + aw - MAKE_GFIXED(a), mid, GFIXED_1, v, GFIXED_0, GFIXED_0, GFIXED_0, GFIXED_0, cgs.media.whiteShader );
}
}
// draw the snapshot latency / drop graph
range = FIXED_DIVPOW2(ah,1);
vscale = range / GFIXED(MAX_LAGOMETER_PING,0);
for ( a = 0 ; MAKE_GFIXED(a) < aw ; a++ ) {
i = ( lagometer.snapshotCount - 1 - a ) & (LAG_SAMPLES - 1);
v = MAKE_GFIXED(lagometer.snapshotSamples[i]);
if ( v > GFIXED_0 ) {
if ( lagometer.snapshotFlags[i] & SNAPFLAG_RATE_DELAYED ) {
if ( color != 5 ) {
color = 5; // YELLOW for rate delay
_CG_trap_R_SetColor( g_color_table[ColorIndex(COLOR_YELLOW)] );
}
} else {
if ( color != 3 ) {
color = 3;
_CG_trap_R_SetColor( g_color_table[ColorIndex(COLOR_GREEN)] );
}
}
v = v * vscale;
if ( v > range ) {
v = range;
}
_CG_trap_R_DrawStretchPic( ax + aw - MAKE_GFIXED(a), ay + ah - v, GFIXED_1, v, GFIXED_0, GFIXED_0, GFIXED_0, GFIXED_0, cgs.media.whiteShader );
} else if ( v < GFIXED_0 ) {
if ( color != 4 ) {
color = 4; // RED for dropped snapshots
_CG_trap_R_SetColor( g_color_table[ColorIndex(COLOR_RED)] );
}
_CG_trap_R_DrawStretchPic( ax + aw - MAKE_GFIXED(a), ay + ah - range, GFIXED_1, range, GFIXED_0, GFIXED_0, GFIXED_0, GFIXED_0, cgs.media.whiteShader );
}
}
_CG_trap_R_SetColor( NULL );
if ( cg_nopredict.integer || cg_synchronousClients.integer ) {
CG_DrawBigString( FIXED_TO_INT(ax), FIXED_TO_INT(ay), "snc", GFIXED_1 );
}
CG_DrawDisconnect();
}
/*
===============================================================================
CENTER PRINTING
===============================================================================
*/
/*
==============
CG_CenterPrint
Called for important messages that should stay in the center of the screen
for a few moments
==============
*/
void CG_CenterPrint( const char *str, int y, int charWidth ) {
char *s;
Q_strncpyz( cg.centerPrint, str, sizeof(cg.centerPrint) );
cg.centerPrintTime = cg.time;
cg.centerPrintY = y;
cg.centerPrintCharWidth = charWidth;
// count the number of lines for centering
cg.centerPrintLines = 1;
s = cg.centerPrint;
while( *s ) {
if (*s == '\n')
cg.centerPrintLines++;
s++;
}
}
/*
===================
CG_DrawCenterString
===================
*/
static void CG_DrawCenterString( void ) {
char *start;
int l;
int x, y, w;
#ifdef MISSIONPACK // bk010221 - unused else
int h;
#endif
gfixed *color;
if ( !cg.centerPrintTime ) {
return;
}
color = CG_FadeColor( cg.centerPrintTime, FIXED_TO_INT(GFIXED(1000,0) * MAKE_GFIXED(cg_centertime.value)) );
if ( !color ) {
return;
}
_CG_trap_R_SetColor( color );
start = cg.centerPrint;
y = cg.centerPrintY - cg.centerPrintLines * BIGCHAR_HEIGHT / 2;
while ( 1 ) {
char linebuffer[1024];
for ( l = 0; l < 50; l++ ) {
if ( !start[l] || start[l] == '\n' ) {
break;
}
linebuffer[l] = start[l];
}
linebuffer[l] = 0;
#ifdef MISSIONPACK
w = CG_Text_Width(linebuffer, GFIXED(0,5), 0);
h = CG_Text_Height(linebuffer, GFIXED(0,5), 0);
x = (SCREEN_WIDTH - w) / 2;
CG_Text_Paint(x, y + h, GFIXED(0,5), color, linebuffer, 0, 0, ITEM_TEXTSTYLE_SHADOWEDMORE);
y += h + 6;
#else
w = cg.centerPrintCharWidth * CG_DrawStrlen( linebuffer );
x = ( SCREEN_WIDTH - w ) / 2;
CG_DrawStringExt( x, y, linebuffer, color, qfalse, qtrue,
cg.centerPrintCharWidth, FIXED_TO_INT(MAKE_GFIXED(cg.centerPrintCharWidth) * GFIXED(1,5)), 0 );
y += FIXED_TO_INT(MAKE_GFIXED(cg.centerPrintCharWidth) * GFIXED(1,5));
#endif
while ( *start && ( *start != '\n' ) ) {
start++;
}
if ( !*start ) {
break;
}
start++;
}
_CG_trap_R_SetColor( NULL );
}
/*
================================================================================
CROSSHAIR
================================================================================
*/
/*
=================
CG_DrawCrosshair
=================
*/
static void CG_DrawCrosshair(void) {
gfixed w, h;
qhandle_t hShader;
int f;
gfixed x, y;
int ca;
if ( !cg_drawCrosshair.integer ) {
return;
}
if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_SPECTATOR) {
return;
}
if ( cg.renderingThirdPerson ) {
return;
}
// set color based on health
if ( cg_crosshairHealth.integer ) {
vec4_t hcolor;
CG_ColorForHealth( hcolor );
_CG_trap_R_SetColor( hcolor );
} else {
_CG_trap_R_SetColor( NULL );
}
w = h = MAKE_GFIXED(cg_crosshairSize.value);
// pulse the size of the crosshair when picking up items
f = cg.time - cg.itemPickupBlendTime;
if ( f > 0 && f < ITEM_BLOB_TIME ) {
gfixed gf=FIXED_INT32RATIO_G(f,ITEM_BLOB_TIME);
w *= ( GFIXED_1 + gf );
h *= ( GFIXED_1 + gf );
}
x = MAKE_GFIXED(cg_crosshairX.integer);
y = MAKE_GFIXED(cg_crosshairY.integer);
CG_AdjustFrom640( &x, &y, &w, &h );
ca = cg_drawCrosshair.integer;
if (ca < 0) {
ca = 0;
}
hShader = cgs.media.crosshairShader[ ca % NUM_CROSSHAIRS ];
_CG_trap_R_DrawStretchPic( x + MAKE_GFIXED(cg.refdef.x) + GFIXED(0,5) * (MAKE_GFIXED(cg.refdef.width) - w),
y + MAKE_GFIXED(cg.refdef.y) + GFIXED(0,5) * (MAKE_GFIXED(cg.refdef.height) - h),
w, h, GFIXED_0, GFIXED_0, GFIXED_1, GFIXED_1, hShader );
}
/*
=================
CG_ScanForCrosshairEntity
=================
*/
static void CG_ScanForCrosshairEntity( void ) {
trace_t trace;
bvec3_t start, end;
int content;
VectorCopy( cg.refdef.vieworg, start );
FIXED_VEC3MA_R( start, BFIXED(131072,0), cg.refdef.viewaxis[0], end );
CG_Trace( &trace, start, bvec3_origin, bvec3_origin, end,
cg.snap->ps.clientNum, CONTENTS_SOLID|CONTENTS_BODY );
if ( trace.entityNum >= MAX_CLIENTS ) {
return;
}
// if the player is in fog, don't show it
content = _CG_trap_CM_PointContents( trace.endpos, 0 );
if ( content & CONTENTS_FOG ) {
return;
}
// if the player is invisible, don't show it
if ( cg_entities[ trace.entityNum ].currentState.powerups & ( 1 << PW_INVIS ) ) {
return;
}
// update the fade timer
cg.crosshairClientNum = trace.entityNum;
cg.crosshairClientTime = cg.time;
}
/*
=====================
CG_DrawCrosshairNames
=====================
*/
static void CG_DrawCrosshairNames( void ) {
gfixed *color;
char *name;
gfixed w;
if ( !cg_drawCrosshair.integer ) {
return;
}
if ( !cg_drawCrosshairNames.integer ) {
return;
}
if ( cg.renderingThirdPerson ) {
return;
}
// scan the known entities to see if the crosshair is sighted on one
CG_ScanForCrosshairEntity();
// draw the name of the player being looked at
color = CG_FadeColor( cg.crosshairClientTime, 1000 );
if ( !color ) {
_CG_trap_R_SetColor( NULL );
return;
}
name = cgs.clientinfo[ cg.crosshairClientNum ].name;
#ifdef MISSIONPACK
color[3] *= GFIXED(0,5);
w = CG_Text_Width(name, GFIXED(0,3), 0);
CG_Text_Paint( 320 - w / 2, 190, GFIXED(0,3), color, name, 0, 0, ITEM_TEXTSTYLE_SHADOWED);
#else
w = MAKE_GFIXED(CG_DrawStrlen( name ) * BIGCHAR_WIDTH);
CG_DrawBigString( 320 - (FIXED_TO_INT(w) / 2), 170, name, FIXED_DIVPOW2(color[3],1) );
#endif
_CG_trap_R_SetColor( NULL );
}
//==============================================================================
/*
=================
CG_DrawSpectator
=================
*/
static void CG_DrawSpectator(void) {
CG_DrawBigString(320 - 9 * 8, 440, "SPECTATOR", GFIXED_1);
if ( cgs.gametype == GT_TOURNAMENT ) {
CG_DrawBigString(320 - 15 * 8, 460, "waiting to play", GFIXED_1);
}
else if ( cgs.gametype >= GT_TEAM ) {
CG_DrawBigString(320 - 39 * 8, 460, "press ESC and use the JOIN menu to play", GFIXED_1);
}
}
/*
=================
CG_DrawVote
=================
*/
static void CG_DrawVote(void) {
const char *s;
int sec;
if ( !cgs.voteTime ) {
return;
}
// play a talk beep whenever it is modified
if ( cgs.voteModified ) {
cgs.voteModified = qfalse;
_CG_trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND );
}
sec = ( VOTE_TIME - ( cg.time - cgs.voteTime ) ) / 1000;
if ( sec < 0 ) {
sec = 0;
}
#ifdef MISSIONPACK
s = va("VOTE(%i):%s yes:%i no:%i", sec, cgs.voteString, cgs.voteYes, cgs.voteNo);
CG_DrawSmallString( 0, 58, s, GFIXED_1 );
s = "or press ESC then click Vote";
CG_DrawSmallString( 0, 58 + SMALLCHAR_HEIGHT + 2, s, GFIXED_1 );
#else
s = va("VOTE(%i):%s yes:%i no:%i", sec, cgs.voteString, cgs.voteYes, cgs.voteNo );
CG_DrawSmallString( 0, 58, s, GFIXED_1 );
#endif
}
/*
=================
CG_DrawTeamVote
=================
*/
static void CG_DrawTeamVote(void) {
const char *s;
int sec, cs_offset;
if ( cgs.clientinfo->team == TEAM_RED )
cs_offset = 0;
else if ( cgs.clientinfo->team == TEAM_BLUE )
cs_offset = 1;
else
return;
if ( !cgs.teamVoteTime[cs_offset] ) {
return;
}
// play a talk beep whenever it is modified
if ( cgs.teamVoteModified[cs_offset] ) {
cgs.teamVoteModified[cs_offset] = qfalse;
_CG_trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND );
}
sec = ( VOTE_TIME - ( cg.time - cgs.teamVoteTime[cs_offset] ) ) / 1000;
if ( sec < 0 ) {
sec = 0;
}
s = va("TEAMVOTE(%i):%s yes:%i no:%i", sec, cgs.teamVoteString[cs_offset],
cgs.teamVoteYes[cs_offset], cgs.teamVoteNo[cs_offset] );
CG_DrawSmallString( 0, 90, s, GFIXED_1 );
}
static qboolean CG_DrawScoreboard() {
#ifdef MISSIONPACK
static qboolean firstTime = qtrue;
gfixed fade, *fadeColor;
if (menuScoreboard) {
menuScoreboard->window.flags &= ~WINDOW_FORCED;
}
if (cg_paused.integer) {
cg.deferredPlayerLoading = 0;
firstTime = qtrue;
return qfalse;
}
// should never happen in Team Arena
if (cgs.gametype == GT_SINGLE_PLAYER && cg.predictedPlayerState.pm_type == PM_INTERMISSION ) {
cg.deferredPlayerLoading = 0;
firstTime = qtrue;
return qfalse;
}
// don't draw scoreboard during death while warmup up
if ( cg.warmup && !cg.showScores ) {
return qfalse;
}
if ( cg.showScores || cg.predictedPlayerState.pm_type == PM_DEAD || cg.predictedPlayerState.pm_type == PM_INTERMISSION ) {
fade = GFIXED_1;
fadeColor = colorWhite;
} else {
fadeColor = CG_FadeColor( cg.scoreFadeTime, FADE_TIME );
if ( !fadeColor ) {
// next time scoreboard comes up, don't print killer
cg.deferredPlayerLoading = 0;
cg.killerName[0] = 0;
firstTime = qtrue;
return qfalse;
}
fade = *fadeColor;
}
if (menuScoreboard == NULL) {
if ( cgs.gametype >= GT_TEAM ) {
menuScoreboard = Menus_FindByName("teamscore_menu");
} else {
menuScoreboard = Menus_FindByName("score_menu");
}
}
if (menuScoreboard) {
if (firstTime) {
CG_SetScoreSelection(menuScoreboard);
firstTime = qfalse;
}
Menu_Paint(menuScoreboard, qtrue);
}
// load any models that have been deferred
if ( ++cg.deferredPlayerLoading > 10 ) {
CG_LoadDeferredPlayers();
}
return qtrue;
#else
return CG_DrawOldScoreboard();
#endif
}
/*
=================
CG_DrawIntermission
=================
*/
static void CG_DrawIntermission( void ) {
// int key;
#ifdef MISSIONPACK
//if (cg_singlePlayer.integer) {
// CG_DrawCenterString();
// return;
//}
#else
if ( cgs.gametype == GT_SINGLE_PLAYER ) {
CG_DrawCenterString();
return;
}
#endif
cg.scoreFadeTime = cg.time;
cg.scoreBoardShowing = CG_DrawScoreboard();
}
/*
=================
CG_DrawFollow
=================
*/
static qboolean CG_DrawFollow( void ) {
gfixed x;
vec4_t color;
const char *name;
if ( !(cg.snap->ps.pm_flags & PMF_FOLLOW) ) {
return qfalse;
}
color[0] = GFIXED_1;
color[1] = GFIXED_1;
color[2] = GFIXED_1;
color[3] = GFIXED_1;
CG_DrawBigString( 320 - 9 * 8, 24, "following", GFIXED_1 );
name = cgs.clientinfo[ cg.snap->ps.clientNum ].name;
x = GFIXED(0,5) * MAKE_GFIXED( 640 - GIANT_WIDTH * CG_DrawStrlen( name ) );
CG_DrawStringExt( FIXED_TO_INT(x), 40, name, color, qtrue, qtrue, GIANT_WIDTH, GIANT_HEIGHT, 0 );
return qtrue;
}
/*
=================
CG_DrawAmmoWarning
=================
*/
static void CG_DrawAmmoWarning( void ) {
const char *s;
int w;
if ( cg_drawAmmoWarning.integer == 0 ) {
return;
}
if ( !cg.lowAmmoWarning ) {
return;
}
if ( cg.lowAmmoWarning == 2 ) {
s = "OUT OF AMMO";
} else {
s = "LOW AMMO WARNING";
}
w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH;
CG_DrawBigString(320 - w / 2, 64, s, GFIXED_1);
}
#ifdef MISSIONPACK
/*
=================
CG_DrawProxWarning
=================
*/
static void CG_DrawProxWarning( void ) {
char s [32];
int w;
static int proxTime;
static int proxCounter;
static int proxTick;
if( !(cg.snap->ps.eFlags & EF_TICKING ) ) {
proxTime = 0;
return;
}
if (proxTime == 0) {
proxTime = cg.time + 5000;
proxCounter = 5;
proxTick = 0;
}
if (cg.time > proxTime) {
proxTick = proxCounter--;
proxTime = cg.time + 1000;
}
if (proxTick != 0) {
Com_sprintf(s, sizeof(s), "INTERNAL COMBUSTION IN: %i", proxTick);
} else {
Com_sprintf(s, sizeof(s), "YOU HAVE BEEN MINED");
}
w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH;
CG_DrawBigStringColor( 320 - w / 2, 64 + BIGCHAR_HEIGHT, s, g_color_table[ColorIndex(COLOR_RED)] );
}
#endif
/*
=================
CG_DrawWarmup
=================
*/
static void CG_DrawWarmup( void ) {
int w;
int sec;
int i;
gfixed scale;
clientInfo_t *ci1, *ci2;
int cw;
const char *s;
sec = cg.warmup;
if ( !sec ) {
return;
}
if ( sec < 0 ) {
s = "Waiting for players";
w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH;
CG_DrawBigString(320 - w / 2, 24, s, GFIXED_1);
cg.warmupCount = 0;
return;
}
if (cgs.gametype == GT_TOURNAMENT) {
// find the two active players
ci1 = NULL;
ci2 = NULL;
for ( i = 0 ; i < cgs.maxclients ; i++ ) {
if ( cgs.clientinfo[i].infoValid && cgs.clientinfo[i].team == TEAM_FREE ) {
if ( !ci1 ) {
ci1 = &cgs.clientinfo[i];
} else {
ci2 = &cgs.clientinfo[i];
}
}
}
if ( ci1 && ci2 ) {
s = va( "%s vs %s", ci1->name, ci2->name );
#ifdef MISSIONPACK
w = CG_Text_Width(s, GFIXED(0,6), 0);
CG_Text_Paint(320 - w / 2, 60, GFIXED(0,6), colorWhite, s, 0, 0, ITEM_TEXTSTYLE_SHADOWEDMORE);
#else
w = CG_DrawStrlen( s );
if ( w > 640 / GIANT_WIDTH ) {
cw = 640 / w;
} else {
cw = GIANT_WIDTH;
}
CG_DrawStringExt( 320 - w * cw/2, 20,s, colorWhite,
qfalse, qtrue, cw, FIXED_TO_INT(MAKE_GFIXED(cw) * GFIXED(1,5)), 0 );
#endif
}
} else {
if ( cgs.gametype == GT_FFA ) {
s = "Free For All";
} else if ( cgs.gametype == GT_TEAM ) {
s = "Team Deathmatch";
} else if ( cgs.gametype == GT_CTF ) {
s = "Capture the Flag";
#ifdef MISSIONPACK
} else if ( cgs.gametype == GT_1FCTF ) {
s = "One Flag CTF";
} else if ( cgs.gametype == GT_OBELISK ) {
s = "Overload";
} else if ( cgs.gametype == GT_HARVESTER ) {
s = "Harvester";
#endif
} else {
s = "";
}
#ifdef MISSIONPACK
w = CG_Text_Width(s, GFIXED(0,6), 0);
CG_Text_Paint(320 - w / 2, 90, GFIXED(0,6), colorWhite, s, 0, 0, ITEM_TEXTSTYLE_SHADOWEDMORE);
#else
w = CG_DrawStrlen( s );
if ( w > 640 / GIANT_WIDTH ) {
cw = 640 / w;
} else {
cw = GIANT_WIDTH;
}
CG_DrawStringExt( 320 - w * cw/2, 25,s, colorWhite,
qfalse, qtrue, cw, FIXED_TO_INT(MAKE_GFIXED(cw) * GFIXED(1,1)), 0 );
#endif
}
sec = ( sec - cg.time ) / 1000;
if ( sec < 0 ) {
cg.warmup = 0;
sec = 0;
}
s = va( "Starts in: %i", sec + 1 );
if ( sec != cg.warmupCount ) {
cg.warmupCount = sec;
switch ( sec ) {
case 0:
_CG_trap_S_StartLocalSound( cgs.media.count1Sound, CHAN_ANNOUNCER );
break;
case 1:
_CG_trap_S_StartLocalSound( cgs.media.count2Sound, CHAN_ANNOUNCER );
break;
case 2:
_CG_trap_S_StartLocalSound( cgs.media.count3Sound, CHAN_ANNOUNCER );
break;
default:
break;
}
}
scale = GFIXED(0,45);
switch ( cg.warmupCount ) {
case 0:
cw = 28;
scale = GFIXED(0,54);
break;
case 1:
cw = 24;
scale = GFIXED(0,51);
break;
case 2:
cw = 20;
scale = GFIXED(0,48);
break;
default:
cw = 16;
scale = GFIXED(0,45);
break;
}
#ifdef MISSIONPACK
w = CG_Text_Width(s, scale, 0);
CG_Text_Paint(320 - w / 2, 125, scale, colorWhite, s, 0, 0, ITEM_TEXTSTYLE_SHADOWEDMORE);
#else
w = CG_DrawStrlen( s );
CG_DrawStringExt( 320 - w * cw/2, 70, s, colorWhite,
qfalse, qtrue, cw, FIXED_TO_INT(MAKE_GFIXED(cw) * GFIXED(1,5)), 0 );
#endif
}
//==================================================================================
#ifdef MISSIONPACK
/*
=================
CG_DrawTimedMenus
=================
*/
void CG_DrawTimedMenus() {
if (cg.voiceTime) {
int t = cg.time - cg.voiceTime;
if ( t > 2500 ) {
Menus_CloseByName("voiceMenu");
_CG_trap_Cvar_Set("cl_conXOffset", "0");
cg.voiceTime = 0;
}
}
}
#endif
/*
=================
CG_Draw2D
=================
*/
static void CG_Draw2D( void ) {
#ifdef MISSIONPACK
if (cgs.orderPending && cg.time > cgs.orderTime) {
CG_CheckOrderPending();
}
#endif
// if we are taking a levelshot for the menu, don't draw anything
if ( cg.levelShot ) {
return;
}
if ( cg_draw2D.integer == 0 ) {
return;
}
if ( cg.snap->ps.pm_type == PM_INTERMISSION ) {
CG_DrawIntermission();
return;
}
/*
if (cg.cameraMode) {
return;
}
*/
if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_SPECTATOR ) {
CG_DrawSpectator();
CG_DrawCrosshair();
CG_DrawCrosshairNames();
} else {
// don't draw any status if dead or the scoreboard is being explicitly shown
if ( !cg.showScores && cg.snap->ps.stats[STAT_HEALTH] > 0 ) {
#ifdef MISSIONPACK
if ( cg_drawStatus.integer ) {
Menu_PaintAll();
CG_DrawTimedMenus();
}
#else
CG_DrawStatusBar();
#endif
CG_DrawAmmoWarning();
#ifdef MISSIONPACK
CG_DrawProxWarning();
#endif
CG_DrawCrosshair();
CG_DrawCrosshairNames();
CG_DrawWeaponSelect();
#ifndef MISSIONPACK
CG_DrawHoldableItem();
#else
//CG_DrawPersistantPowerup();
#endif
CG_DrawReward();
}
if ( cgs.gametype >= GT_TEAM ) {
#ifndef MISSIONPACK
CG_DrawTeamInfo();
#endif
}
}
CG_DrawVote();
CG_DrawTeamVote();
CG_DrawLagometer();
#ifdef MISSIONPACK
if (!cg_paused.integer) {
CG_DrawUpperRight();
}
#else
CG_DrawUpperRight();
#endif
#ifndef MISSIONPACK
CG_DrawLowerRight();
CG_DrawLowerLeft();
#endif
if ( !CG_DrawFollow() ) {
CG_DrawWarmup();
}
// don't draw center string if scoreboard is up
cg.scoreBoardShowing = CG_DrawScoreboard();
if ( !cg.scoreBoardShowing) {
CG_DrawCenterString();
}
}
static void CG_DrawTourneyScoreboard() {
#ifdef MISSIONPACK
#else
CG_DrawOldTourneyScoreboard();
#endif
}
/*
=====================
CG_DrawActive
Perform all drawing needed to completely fill the screen
=====================
*/
void CG_DrawActive( stereoFrame_t stereoView ) {
gfixed separation;
bvec3_t baseOrg;
// optionally draw the info screen instead
if ( !cg.snap ) {
CG_DrawInformation();
return;
}
// optionally draw the tournement scoreboard instead
if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_SPECTATOR &&
( cg.snap->ps.pm_flags & PMF_SCOREBOARD ) ) {
CG_DrawTourneyScoreboard();
return;
}
switch ( stereoView ) {
case STEREO_CENTER:
separation = GFIXED_0;
break;
case STEREO_LEFT:
separation = -FIXED_DIVPOW2(MAKE_GFIXED(cg_stereoSeparation.value),1);
break;
case STEREO_RIGHT:
separation = FIXED_DIVPOW2(MAKE_GFIXED(cg_stereoSeparation.value),1);
break;
default:
separation = GFIXED_0;
CG_Error( "CG_DrawActive: Undefined stereoView" );
}
// clear around the rendered view if sized down
CG_TileClear();
// offset vieworg appropriately if we're doing stereo separation
VectorCopy( cg.refdef.vieworg, baseOrg );
if ( separation != GFIXED_0 ) {
FIXED_VEC3MA_R( cg.refdef.vieworg, -MAKE_BFIXED(separation), cg.refdef.viewaxis[1], cg.refdef.vieworg );
}
// draw 3D view
_CG_trap_R_RenderScene( &cg.refdef );
// restore original viewpoint if running stereo
if ( separation != GFIXED_0 ) {
VectorCopy( baseOrg, cg.refdef.vieworg );
}
// draw status bar and other floating elements
CG_Draw2D();
}
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5d2a87e3fd9f6746e93d6e04bd57860749212ae3 | 91b964984762870246a2a71cb32187eb9e85d74e | /SRC/OFFI SRC!/boost_1_34_1/boost_1_34_1/boost/dynamic_bitset/dynamic_bitset.hpp | ba88632bb1edb5feb38251c13154313b0a6a4b74 | [
"BSL-1.0",
"LicenseRef-scancode-unknown-license-reference"
] | permissive | willrebuild/flyffsf | e5911fb412221e00a20a6867fd00c55afca593c7 | d38cc11790480d617b38bb5fc50729d676aef80d | refs/heads/master | 2021-01-19T20:27:35.200154 | 2011-02-10T12:34:43 | 2011-02-10T12:34:43 | 32,710,780 | 3 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 55,468 | hpp | // --------------------------------------------------
//
// (C) Copyright Chuck Allison and Jeremy Siek 2001 - 2002.
// (C) Copyright Gennaro Prota 2003 - 2004.
//
// Distributed under the Boost Software License, Version 1.0.
// (See accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
//
// -----------------------------------------------------------
// See http://www.boost.org/libs/dynamic_bitset for documentation.
#ifndef BOOST_DYNAMIC_BITSET_DYNAMIC_BITSET_HPP
#define BOOST_DYNAMIC_BITSET_DYNAMIC_BITSET_HPP
#include <cassert>
#include <string>
#include <stdexcept> // for std::overflow_error
#include <algorithm> // for std::swap, std::min, std::copy, std::fill
#include <vector>
#include <climits> // for CHAR_BIT
#include "boost/dynamic_bitset/config.hpp"
#ifndef BOOST_NO_STD_LOCALE
# include <locale> // G.P.S
#endif
#if defined(BOOST_OLD_IOSTREAMS)
# include <iostream.h>
# include <ctype.h> // for isspace
#else
# include <istream>
# include <ostream>
#endif
#include "boost/dynamic_bitset_fwd.hpp"
#include "boost/detail/dynamic_bitset.hpp"
#include "boost/detail/iterator.hpp" // used to implement append(Iter, Iter)
#include "boost/static_assert.hpp"
#include "boost/limits.hpp"
#include "boost/pending/lowest_bit.hpp" // used by find_first/next
namespace boost {
template
#if defined(BOOST_MSVC) && BOOST_WORKAROUND(BOOST_MSVC, <= 1300) // 1300 == VC++ 7.0
// VC++ (up to 7.0) wants the default arguments again
<typename Block = unsigned long, typename Allocator = std::allocator<Block> >
# else
<typename Block, typename Allocator>
# endif
class dynamic_bitset
{
// Portability note: member function templates are defined inside
// this class definition to avoid problems with VC++. Similarly,
// with the member functions of nested classes.
BOOST_STATIC_ASSERT(detail::dynamic_bitset_allowed_block_type<Block>::value);
public:
typedef Block block_type;
typedef Allocator allocator_type;
typedef std::size_t size_type;
typedef int block_width_type; // gps
BOOST_STATIC_CONSTANT(block_width_type, bits_per_block = (std::numeric_limits<Block>::digits));
BOOST_STATIC_CONSTANT(size_type, npos = static_cast<size_type>(-1));
public:
// A proxy class to simulate lvalues of bit type.
// Shouldn't it be private? [gps]
//
class reference
{
friend class dynamic_bitset<Block, Allocator>;
// the one and only non-copy ctor
reference(block_type & b, int pos)
:m_block(b), m_mask(block_type(1) << pos)
{}
void operator&(); // left undefined
public:
// copy constructor: compiler generated
operator bool() const { return (m_block & m_mask) != 0; }
bool operator~() const { return (m_block & m_mask) == 0; }
reference& flip() { do_flip(); return *this; }
reference& operator=(bool x) { do_assign(x); return *this; } // for b[i] = x
reference& operator=(const reference& rhs) { do_assign(rhs); return *this; } // for b[i] = b[j]
reference& operator|=(bool x) { if (x) do_set(); return *this; }
reference& operator&=(bool x) { if (!x) do_reset(); return *this; }
reference& operator^=(bool x) { if (x) do_flip(); return *this; }
reference& operator-=(bool x) { if (x) do_reset(); return *this; }
private:
block_type & m_block;
const block_type m_mask;
void do_set() { m_block |= m_mask; }
void do_reset() { m_block &= ~m_mask; }
void do_flip() { m_block ^= m_mask; }
void do_assign(bool x) { x? do_set() : do_reset(); }
};
typedef bool const_reference;
// constructors, etc.
explicit
dynamic_bitset(const Allocator& alloc = Allocator());
explicit
dynamic_bitset(size_type num_bits, unsigned long value = 0,
const Allocator& alloc = Allocator());
// The presence of this constructor is a concession to ease of
// use, especially for the novice user. A conversion from string
// is, in most cases, formatting, and should be done by the standard
// formatting convention: operator>>.
//
// NOTE:
// Leave the parentheses around std::basic_string<CharT, Traits, Alloc>::npos.
// g++ 3.2 requires them and probably the standard will - see core issue 325
// NOTE 2:
// split into two constructors because of bugs in MSVC 6.0sp5 with STLport
template <typename CharT, typename Traits, typename Alloc>
dynamic_bitset(const std::basic_string<CharT, Traits, Alloc>& s,
typename std::basic_string<CharT, Traits, Alloc>::size_type pos,
typename std::basic_string<CharT, Traits, Alloc>::size_type n,
size_type num_bits = npos,
const Allocator& alloc = Allocator())
:m_bits(alloc),
m_num_bits(0)
{
init_from_string(s, pos, n, num_bits, alloc);
}
template <typename CharT, typename Traits, typename Alloc>
explicit
dynamic_bitset(const std::basic_string<CharT, Traits, Alloc>& s,
typename std::basic_string<CharT, Traits, Alloc>::size_type pos = 0)
:m_bits(Allocator()),
m_num_bits(0)
{
init_from_string(s, pos, (std::basic_string<CharT, Traits, Alloc>::npos),
npos, Allocator());
}
// The first bit in *first is the least significant bit, and the
// last bit in the block just before *last is the most significant bit.
template <typename BlockInputIterator>
dynamic_bitset(BlockInputIterator first, BlockInputIterator last,
const Allocator& alloc = Allocator())
:m_bits(first, last, alloc),
m_num_bits(m_bits.size() * bits_per_block)
{}
// copy constructor
dynamic_bitset(const dynamic_bitset& b);
~dynamic_bitset();
void swap(dynamic_bitset& b);
dynamic_bitset& operator=(const dynamic_bitset& b);
allocator_type get_allocator() const;
// size changing operations
void resize(size_type num_bits, bool value = false);
void clear();
void push_back(bool bit);
void append(Block block);
template <typename BlockInputIterator>
void m_append(BlockInputIterator first, BlockInputIterator last, std::input_iterator_tag)
{
std::vector<Block, Allocator> v(first, last);
m_append(v.begin(), v.end(), std::random_access_iterator_tag());
}
template <typename BlockInputIterator>
void m_append(BlockInputIterator first, BlockInputIterator last, std::forward_iterator_tag)
{
assert(first != last);
block_width_type r = count_extra_bits();
std::size_t d = boost::detail::distance(first, last);
m_bits.reserve(num_blocks() + d);
if (r == 0) {
for( ; first != last; ++first)
m_bits.push_back(*first); // could use vector<>::insert()
}
else {
m_highest_block() |= (*first << r);
do {
Block b = *first >> (bits_per_block - r);
++first;
m_bits.push_back(b | (first==last? 0 : *first << r));
} while (first != last);
}
m_num_bits += bits_per_block * d;
}
template <typename BlockInputIterator>
void append(BlockInputIterator first, BlockInputIterator last) // strong guarantee
{
if (first != last) {
typename detail::iterator_traits<BlockInputIterator>::iterator_category cat;
m_append(first, last, cat);
}
}
// bitset operations
dynamic_bitset& operator&=(const dynamic_bitset& b);
dynamic_bitset& operator|=(const dynamic_bitset& b);
dynamic_bitset& operator^=(const dynamic_bitset& b);
dynamic_bitset& operator-=(const dynamic_bitset& b);
dynamic_bitset& operator<<=(size_type n);
dynamic_bitset& operator>>=(size_type n);
dynamic_bitset operator<<(size_type n) const;
dynamic_bitset operator>>(size_type n) const;
// basic bit operations
dynamic_bitset& set(size_type n, bool val = true);
dynamic_bitset& set();
dynamic_bitset& reset(size_type n);
dynamic_bitset& reset();
dynamic_bitset& flip(size_type n);
dynamic_bitset& flip();
bool test(size_type n) const;
bool any() const;
bool none() const;
dynamic_bitset operator~() const;
size_type count() const;
// subscript
reference operator[](size_type pos) {
return reference(m_bits[block_index(pos)], bit_index(pos));
}
bool operator[](size_type pos) const { return test(pos); }
unsigned long to_ulong() const;
size_type size() const;
size_type num_blocks() const;
size_type max_size() const;
bool empty() const;
#if 0 // gps
void reserve(size_type n);
size_type capacity() const;
#endif
bool is_subset_of(const dynamic_bitset& a) const;
bool is_proper_subset_of(const dynamic_bitset& a) const;
bool intersects(const dynamic_bitset & a) const;
// lookup
size_type find_first() const;
size_type find_next(size_type pos) const;
#if !defined BOOST_DYNAMIC_BITSET_DONT_USE_FRIENDS
// lexicographical comparison
template <typename B, typename A>
friend bool operator==(const dynamic_bitset<B, A>& a,
const dynamic_bitset<B, A>& b);
template <typename B, typename A>
friend bool operator<(const dynamic_bitset<B, A>& a,
const dynamic_bitset<B, A>& b);
template <typename B, typename A, typename BlockOutputIterator>
friend void to_block_range(const dynamic_bitset<B, A>& b,
BlockOutputIterator result);
template <typename BlockIterator, typename B, typename A>
friend void from_block_range(BlockIterator first, BlockIterator last,
dynamic_bitset<B, A>& result);
template <typename CharT, typename Traits, typename B, typename A>
friend std::basic_istream<CharT, Traits>& operator>>(std::basic_istream<CharT, Traits>& is,
dynamic_bitset<B, A>& b);
template <typename B, typename A, typename stringT>
friend void to_string_helper(const dynamic_bitset<B, A> & b, stringT & s, bool dump_all);
#endif
private:
BOOST_STATIC_CONSTANT(block_width_type, ulong_width = std::numeric_limits<unsigned long>::digits);
typedef std::vector<block_type, allocator_type> buffer_type;
void m_zero_unused_bits();
bool m_check_invariants() const;
size_type m_do_find_from(size_type first_block) const;
block_width_type count_extra_bits() const { return bit_index(size()); }
static size_type block_index(size_type pos) { return pos / bits_per_block; }
static block_width_type bit_index(size_type pos) { return static_cast<int>(pos % bits_per_block); }
static Block bit_mask(size_type pos) { return Block(1) << bit_index(pos); }
template <typename CharT, typename Traits, typename Alloc>
void init_from_string(const std::basic_string<CharT, Traits, Alloc>& s,
typename std::basic_string<CharT, Traits, Alloc>::size_type pos,
typename std::basic_string<CharT, Traits, Alloc>::size_type n,
size_type num_bits,
const Allocator& alloc)
{
assert(pos <= s.size());
typedef typename std::basic_string<CharT, Traits, Alloc> StrT;
typedef typename StrT::traits_type Tr;
const typename StrT::size_type rlen = (std::min)(n, s.size() - pos); // gps
const size_type sz = ( num_bits != npos? num_bits : rlen);
m_bits.resize(calc_num_blocks(sz));
m_num_bits = sz;
BOOST_DYNAMIC_BITSET_CTYPE_FACET(CharT, fac, std::locale());
const CharT one = BOOST_DYNAMIC_BITSET_WIDEN_CHAR(fac, '1');
const size_type m = num_bits < rlen ? num_bits : rlen; // [gps]
typename StrT::size_type i = 0;
for( ; i < m; ++i) {
const CharT c = s[(pos + m - 1) - i];
assert( Tr::eq(c, one)
|| Tr::eq(c, BOOST_DYNAMIC_BITSET_WIDEN_CHAR(fac, '0')) );
if (Tr::eq(c, one))
set(i);
}
}
BOOST_DYNAMIC_BITSET_PRIVATE:
bool m_unchecked_test(size_type pos) const;
static size_type calc_num_blocks(size_type num_bits);
Block& m_highest_block();
const Block& m_highest_block() const;
buffer_type m_bits; // [gps] to be renamed
size_type m_num_bits;
class bit_appender;
friend class bit_appender;
class bit_appender {
// helper for stream >>
// Supplies to the lack of an efficient append at the less
// significant end: bits are actually appended "at left" but
// rearranged in the destructor. Everything works just as if
// dynamic_bitset<> had an append_at_right() function (which
// threw, in case, the same exceptions as push_back) except
// that the function is actually called bit_appender::do_append().
//
dynamic_bitset & bs;
size_type n;
Block mask;
Block * current;
public:
bit_appender(dynamic_bitset & r) : bs(r), n(0), mask(0), current(0) {}
~bit_appender() {
// reverse the order of blocks, shift
// if needed, and then resize
//
std::reverse(bs.m_bits.begin(), bs.m_bits.end());
const block_width_type offs = bit_index(n);
if (offs)
bs >>= (bits_per_block - offs);
bs.resize(n); // doesn't enlarge, so can't throw
assert(bs.m_check_invariants());
}
inline void do_append(bool value) {
if (mask == 0) {
bs.append(Block(0));
current = &bs.m_highest_block();
mask = Block(1) << (bits_per_block - 1);
}
if(value)
*current |= mask;
mask /= 2;
++n;
}
size_type get_count() const { return n; }
};
};
#if BOOST_WORKAROUND( __IBMCPP__, <=600 )
// Workaround for IBM's AIX platform.
// See http://comments.gmane.org/gmane.comp.lib.boost.user/15331
template<typename Block, typename Allocator>
dynamic_bitset<Block, Allocator>::block_width_type const
dynamic_bitset<Block, Allocator>::bits_per_block;
template<typename Block, typename Allocator>
dynamic_bitset<Block, Allocator>::block_width_type const
dynamic_bitset<Block, Allocator>::ulong_width;
#endif
// Global Functions:
// comparison
template <typename Block, typename Allocator>
bool operator!=(const dynamic_bitset<Block, Allocator>& a,
const dynamic_bitset<Block, Allocator>& b);
template <typename Block, typename Allocator>
bool operator<=(const dynamic_bitset<Block, Allocator>& a,
const dynamic_bitset<Block, Allocator>& b);
template <typename Block, typename Allocator>
bool operator>(const dynamic_bitset<Block, Allocator>& a,
const dynamic_bitset<Block, Allocator>& b);
template <typename Block, typename Allocator>
bool operator>=(const dynamic_bitset<Block, Allocator>& a,
const dynamic_bitset<Block, Allocator>& b);
// stream operators
#ifdef BOOST_OLD_IOSTREAMS
template <typename Block, typename Allocator>
std::ostream& operator<<(std::ostream& os,
const dynamic_bitset<Block, Allocator>& b);
template <typename Block, typename Allocator>
std::istream& operator>>(std::istream& is, dynamic_bitset<Block,Allocator>& b);
#else
// NOTE: Digital Mars wants the same template parameter names
// here and in the definition! [last tested: 8.48.10]
//
template <typename Ch, typename Tr, typename Block, typename Alloc>
std::basic_ostream<Ch, Tr>&
operator<<(std::basic_ostream<Ch, Tr>& os,
const dynamic_bitset<Block, Alloc>& b);
template <typename Ch, typename Tr, typename Block, typename Alloc>
std::basic_istream<Ch, Tr>&
operator>>(std::basic_istream<Ch, Tr>& is,
dynamic_bitset<Block, Alloc>& b);
#endif
// bitset operations
template <typename Block, typename Allocator>
dynamic_bitset<Block, Allocator>
operator&(const dynamic_bitset<Block, Allocator>& b1,
const dynamic_bitset<Block, Allocator>& b2);
template <typename Block, typename Allocator>
dynamic_bitset<Block, Allocator>
operator|(const dynamic_bitset<Block, Allocator>& b1,
const dynamic_bitset<Block, Allocator>& b2);
template <typename Block, typename Allocator>
dynamic_bitset<Block, Allocator>
operator^(const dynamic_bitset<Block, Allocator>& b1,
const dynamic_bitset<Block, Allocator>& b2);
template <typename Block, typename Allocator>
dynamic_bitset<Block, Allocator>
operator-(const dynamic_bitset<Block, Allocator>& b1,
const dynamic_bitset<Block, Allocator>& b2);
// namespace scope swap
template<typename Block, typename Allocator>
void swap(dynamic_bitset<Block, Allocator>& b1,
dynamic_bitset<Block, Allocator>& b2);
template <typename Block, typename Allocator, typename stringT>
void
to_string(const dynamic_bitset<Block, Allocator>& b, stringT & s); // gps
template <typename Block, typename Allocator, typename BlockOutputIterator>
void
to_block_range(const dynamic_bitset<Block, Allocator>& b,
BlockOutputIterator result);
// gps - check docs with Jeremy
//
template <typename BlockIterator, typename B, typename A>
inline void
from_block_range(BlockIterator first, BlockIterator last,
dynamic_bitset<B, A>& result)
{
// PRE: distance(first, last) <= numblocks()
std::copy (first, last, result.m_bits.begin()); //[gps]
}
//=============================================================================
// dynamic_bitset implementation
//-----------------------------------------------------------------------------
// constructors, etc.
template <typename Block, typename Allocator>
dynamic_bitset<Block, Allocator>::dynamic_bitset(const Allocator& alloc)
: m_bits(alloc), m_num_bits(0)
{
}
template <typename Block, typename Allocator>
dynamic_bitset<Block, Allocator>::
dynamic_bitset(size_type num_bits, unsigned long value, const Allocator& alloc)
: m_bits(calc_num_blocks(num_bits), Block(0), alloc),
m_num_bits(num_bits)
{
if (num_bits == 0)
return;
typedef unsigned long num_type;
// cut off all bits in value that have pos >= num_bits, if any
if (num_bits < static_cast<size_type>(ulong_width)) {
const num_type mask = (num_type(1) << num_bits) - 1;
value &= mask;
}
if (bits_per_block >= ulong_width) {
m_bits[0] = static_cast<block_type>(value);
}
else {
for(size_type i = 0; value != 0; ++i) {
m_bits[i] = static_cast<block_type>(value);
value >>= BOOST_DYNAMIC_BITSET_WRAP_CONSTANT(bits_per_block);
}
}
}
// copy constructor
template <typename Block, typename Allocator>
inline dynamic_bitset<Block, Allocator>::
dynamic_bitset(const dynamic_bitset& b)
: m_bits(b.m_bits), m_num_bits(b.m_num_bits) // [gps]
{
}
template <typename Block, typename Allocator>
inline dynamic_bitset<Block, Allocator>::
~dynamic_bitset()
{
assert(m_check_invariants());
}
template <typename Block, typename Allocator>
inline void dynamic_bitset<Block, Allocator>::
swap(dynamic_bitset<Block, Allocator>& b) // no throw
{
std::swap(m_bits, b.m_bits);
std::swap(m_num_bits, b.m_num_bits);
}
template <typename Block, typename Allocator>
dynamic_bitset<Block, Allocator>& dynamic_bitset<Block, Allocator>::
operator=(const dynamic_bitset<Block, Allocator>& b)
{
#if 0 // gps
dynamic_bitset<Block, Allocator> tmp(b);
this->swap(tmp);
return *this;
#else
m_bits = b.m_bits;
m_num_bits = b.m_num_bits;
return *this;
#endif
}
template <typename Block, typename Allocator>
inline typename dynamic_bitset<Block, Allocator>::allocator_type
dynamic_bitset<Block, Allocator>::get_allocator() const
{
return m_bits.get_allocator();
}
//-----------------------------------------------------------------------------
// size changing operations
template <typename Block, typename Allocator>
void dynamic_bitset<Block, Allocator>::
resize(size_type num_bits, bool value) // strong guarantee
{
const size_type old_num_blocks = num_blocks();
const size_type required_blocks = calc_num_blocks(num_bits);
const block_type v = value? ~Block(0) : Block(0);
if (required_blocks != old_num_blocks) {
m_bits.resize(required_blocks, v); // s.g. (copy) [gps]
}
// At this point:
//
// - if the buffer was shrunk, there's nothing to do, except
// a call to m_zero_unused_bits()
//
// - if it it is enlarged, all the (used) bits in the new blocks have
// the correct value, but we should also take care of the bits,
// if any, that were 'unused bits' before enlarging: if value == true,
// they must be set.
if (value && (num_bits > m_num_bits)) {
const size_type extra_bits = count_extra_bits(); // gps
if (extra_bits) {
assert(old_num_blocks >= 1 && old_num_blocks <= m_bits.size());
// Set them.
m_bits[old_num_blocks - 1] |= (v << extra_bits); // gps
}
}
m_num_bits = num_bits;
m_zero_unused_bits();
}
template <typename Block, typename Allocator>
void dynamic_bitset<Block, Allocator>::
clear() // no throw
{
m_bits.clear();
m_num_bits = 0;
}
template <typename Block, typename Allocator>
void dynamic_bitset<Block, Allocator>::
push_back(bool bit)
{
resize(size() + 1);
set(size() - 1, bit);
}
template <typename Block, typename Allocator>
void dynamic_bitset<Block, Allocator>::
append(Block value) // strong guarantee
{
// G.P.S. to be reviewed...
const block_width_type r = count_extra_bits();
if (r == 0) {
// the buffer is empty, or all blocks are filled
m_bits.push_back(value);
}
else {
m_bits.push_back(value >> (bits_per_block - r));
m_bits[m_bits.size() - 2] |= (value << r); // m_bits.size() >= 2
}
m_num_bits += bits_per_block;
assert(m_check_invariants());
}
//-----------------------------------------------------------------------------
// bitset operations
template <typename Block, typename Allocator>
dynamic_bitset<Block, Allocator>&
dynamic_bitset<Block, Allocator>::operator&=(const dynamic_bitset& rhs)
{
assert(size() == rhs.size());
for (size_type i = 0; i < num_blocks(); ++i)
m_bits[i] &= rhs.m_bits[i];
return *this;
}
template <typename Block, typename Allocator>
dynamic_bitset<Block, Allocator>&
dynamic_bitset<Block, Allocator>::operator|=(const dynamic_bitset& rhs)
{
assert(size() == rhs.size());
for (size_type i = 0; i < num_blocks(); ++i)
m_bits[i] |= rhs.m_bits[i];
//m_zero_unused_bits();
return *this;
}
template <typename Block, typename Allocator>
dynamic_bitset<Block, Allocator>&
dynamic_bitset<Block, Allocator>::operator^=(const dynamic_bitset& rhs)
{
assert(size() == rhs.size());
for (size_type i = 0; i < this->num_blocks(); ++i)
m_bits[i] ^= rhs.m_bits[i];
//m_zero_unused_bits();
return *this;
}
template <typename Block, typename Allocator>
dynamic_bitset<Block, Allocator>&
dynamic_bitset<Block, Allocator>::operator-=(const dynamic_bitset& rhs)
{
assert(size() == rhs.size());
for (size_type i = 0; i < num_blocks(); ++i)
m_bits[i] &= ~rhs.m_bits[i];
//m_zero_unused_bits();
return *this;
}
//
// NOTE:
// Note that the 'if (r != 0)' is crucial to avoid undefined
// behavior when the left hand operand of >> isn't promoted to a
// wider type (because rs would be too large).
//
template <typename Block, typename Allocator>
dynamic_bitset<Block, Allocator>&
dynamic_bitset<Block, Allocator>::operator<<=(size_type n)
{
if (n >= m_num_bits)
return reset();
//else
if (n > 0) {
size_type const last = num_blocks() - 1; // num_blocks() is >= 1
size_type const div = n / bits_per_block; // div is <= last
block_width_type const r = bit_index(n);
block_type * const b = &m_bits[0];
if (r != 0) {
block_width_type const rs = bits_per_block - r;
for (size_type i = last-div; i>0; --i) {
b[i+div] = (b[i] << r) | (b[i-1] >> rs);
}
b[div] = b[0] << r;
}
else {
for (size_type i = last-div; i>0; --i) {
b[i+div] = b[i];
}
b[div] = b[0];
}
// zero out div blocks at the less significant end
std::fill_n(b, div, static_cast<block_type>(0));
// zero out any 1 bit that flowed into the unused part
m_zero_unused_bits(); // thanks to Lester Gong
}
return *this;
}
//
// NOTE:
// see the comments to operator <<=
//
template <typename B, typename A>
dynamic_bitset<B, A> & dynamic_bitset<B, A>::operator>>=(size_type n) {
if (n >= m_num_bits) {
return reset();
}
//else
if (n>0) {
size_type const last = num_blocks() - 1; // num_blocks() is >= 1
size_type const div = n / bits_per_block; // div is <= last
block_width_type const r = bit_index(n);
block_type * const b = &m_bits[0];
if (r != 0) {
block_width_type const ls = bits_per_block - r;
for (size_type i = div; i < last; ++i) {
b[i-div] = (b[i] >> r) | (b[i+1] << ls);
}
// r bits go to zero
b[last-div] = b[last] >> r;
}
else {
for (size_type i = div; i <= last; ++i) {
b[i-div] = b[i];
}
// note the '<=': the last iteration 'absorbs'
// b[last-div] = b[last] >> 0;
}
// div blocks are zero filled at the most significant end
std::fill_n(b + (num_blocks()-div), div, static_cast<block_type>(0));
}
return *this;
}
template <typename Block, typename Allocator>
dynamic_bitset<Block, Allocator>
dynamic_bitset<Block, Allocator>::operator<<(size_type n) const
{
dynamic_bitset r(*this);
return r <<= n;
}
template <typename Block, typename Allocator>
dynamic_bitset<Block, Allocator>
dynamic_bitset<Block, Allocator>::operator>>(size_type n) const
{
dynamic_bitset r(*this);
return r >>= n;
}
//-----------------------------------------------------------------------------
// basic bit operations
template <typename Block, typename Allocator>
dynamic_bitset<Block, Allocator>&
dynamic_bitset<Block, Allocator>::set(size_type pos, bool val)
{
// [gps]
//
// Below we have no set(size_type) function to call when
// value == true; instead of using a helper, I think
// overloading set (rather than giving it a default bool
// argument) would be more elegant.
assert(pos < m_num_bits);
if (val)
m_bits[block_index(pos)] |= bit_mask(pos);
else
reset(pos);
return *this;
}
template <typename Block, typename Allocator>
dynamic_bitset<Block, Allocator>&
dynamic_bitset<Block, Allocator>::set()
{
std::fill(m_bits.begin(), m_bits.end(), ~Block(0));
m_zero_unused_bits();
return *this;
}
template <typename Block, typename Allocator>
dynamic_bitset<Block, Allocator>&
dynamic_bitset<Block, Allocator>::reset(size_type pos)
{
assert(pos < m_num_bits);
#if BOOST_WORKAROUND(__MWERKS__, <= 0x3003) // 8.x
// CodeWarrior 8 generates incorrect code when the &=~ is compiled,
// use the |^ variation instead.. <grafik>
m_bits[block_index(pos)] |= bit_mask(pos);
m_bits[block_index(pos)] ^= bit_mask(pos);
#else
m_bits[block_index(pos)] &= ~bit_mask(pos);
#endif
return *this;
}
template <typename Block, typename Allocator>
dynamic_bitset<Block, Allocator>&
dynamic_bitset<Block, Allocator>::reset()
{
std::fill(m_bits.begin(), m_bits.end(), Block(0));
return *this;
}
template <typename Block, typename Allocator>
dynamic_bitset<Block, Allocator>&
dynamic_bitset<Block, Allocator>::flip(size_type pos)
{
assert(pos < m_num_bits);
m_bits[block_index(pos)] ^= bit_mask(pos);
return *this;
}
template <typename Block, typename Allocator>
dynamic_bitset<Block, Allocator>&
dynamic_bitset<Block, Allocator>::flip()
{
for (size_type i = 0; i < num_blocks(); ++i)
m_bits[i] = ~m_bits[i];
m_zero_unused_bits();
return *this;
}
template <typename Block, typename Allocator>
bool dynamic_bitset<Block, Allocator>::m_unchecked_test(size_type pos) const
{
return (m_bits[block_index(pos)] & bit_mask(pos)) != 0;
}
template <typename Block, typename Allocator>
bool dynamic_bitset<Block, Allocator>::test(size_type pos) const
{
assert(pos < m_num_bits);
return m_unchecked_test(pos);
}
template <typename Block, typename Allocator>
bool dynamic_bitset<Block, Allocator>::any() const
{
for (size_type i = 0; i < num_blocks(); ++i)
if (m_bits[i])
return true;
return false;
}
template <typename Block, typename Allocator>
inline bool dynamic_bitset<Block, Allocator>::none() const
{
return !any();
}
template <typename Block, typename Allocator>
dynamic_bitset<Block, Allocator>
dynamic_bitset<Block, Allocator>::operator~() const
{
dynamic_bitset b(*this);
b.flip();
return b;
}
/*
The following is the straightforward implementation of count(), which
we leave here in a comment for documentation purposes.
template <typename Block, typename Allocator>
typename dynamic_bitset<Block, Allocator>::size_type
dynamic_bitset<Block, Allocator>::count() const
{
size_type sum = 0;
for (size_type i = 0; i != this->m_num_bits; ++i)
if (test(i))
++sum;
return sum;
}
The actual algorithm uses a lookup table.
The basic idea of the method is to pick up X bits at a time
from the internal array of blocks and consider those bits as
the binary representation of a number N. Then, to use a table
of 1<<X elements where table[N] is the number of '1' digits
in the binary representation of N (i.e. in our X bits).
In this implementation X is 8 (but can be easily changed: you
just have to modify the definition of table_width and shrink/enlarge
the table accordingly - it could be useful, for instance, to expand
the table to 512 elements on an implementation with 9-bit bytes) and
the internal array of blocks is seen, if possible, as an array of bytes.
In practice the "reinterpretation" as array of bytes is possible if and
only if X >= CHAR_BIT and Block has no padding bits (that would be counted
together with the "real ones" if we saw the array as array of bytes).
Otherwise we simply 'extract' X bits at a time from each Block.
*/
template <typename Block, typename Allocator>
typename dynamic_bitset<Block, Allocator>::size_type
dynamic_bitset<Block, Allocator>::count() const
{
using namespace detail::dynamic_bitset_count_impl;
const bool no_padding = bits_per_block == CHAR_BIT * sizeof(Block);
const bool enough_table_width = table_width >= CHAR_BIT;
typedef mode_to_type< (no_padding && enough_table_width ?
access_by_bytes : access_by_blocks) > m;
return do_count(m_bits.begin(), num_blocks(), Block(0), static_cast<m*>(0));
}
//-----------------------------------------------------------------------------
// conversions
template <typename B, typename A, typename stringT>
void to_string_helper(const dynamic_bitset<B, A> & b, stringT & s,
bool dump_all)
{
typedef typename stringT::traits_type Tr;
typedef typename stringT::value_type Ch;
BOOST_DYNAMIC_BITSET_CTYPE_FACET(Ch, fac, std::locale());
const Ch zero = BOOST_DYNAMIC_BITSET_WIDEN_CHAR(fac, '0');
const Ch one = BOOST_DYNAMIC_BITSET_WIDEN_CHAR(fac, '1');
// Note that this function may access (when
// dump_all == true) bits beyond position size() - 1
typedef typename dynamic_bitset<B, A>::size_type size_type;
const size_type len = dump_all?
dynamic_bitset<B, A>::bits_per_block * b.num_blocks():
b.size();
s.assign (len, zero);
for (size_type i = 0; i < len; ++i) {
if (b.m_unchecked_test(i))
Tr::assign(s[len - 1 - i], one);
}
}
// A comment similar to the one about the constructor from
// basic_string can be done here. Thanks to James Kanze for
// making me (Gennaro) realize this important separation of
// concerns issue, as well as many things about i18n.
//
template <typename Block, typename Allocator, typename stringT> // G.P.S.
inline void
to_string(const dynamic_bitset<Block, Allocator>& b, stringT& s)
{
to_string_helper(b, s, false);
}
// Differently from to_string this function dumps out
// every bit of the internal representation (may be
// useful for debugging purposes)
//
template <typename B, typename A, typename stringT>
inline void
dump_to_string(const dynamic_bitset<B, A>& b, stringT& s) // G.P.S.
{
to_string_helper(b, s, true /* =dump_all*/);
}
template <typename Block, typename Allocator, typename BlockOutputIterator>
inline void
to_block_range(const dynamic_bitset<Block, Allocator>& b,
BlockOutputIterator result)
{
// note how this copies *all* bits, including the
// unused ones in the last block (which are zero)
std::copy(b.m_bits.begin(), b.m_bits.end(), result); // [gps]
}
template <typename Block, typename Allocator>
unsigned long dynamic_bitset<Block, Allocator>::
to_ulong() const
{
if (m_num_bits == 0)
return 0; // convention
// Check for overflows. This may be a performance burden on very
// large bitsets but is required by the specification, sorry
if (find_next(ulong_width - 1) != npos)
throw std::overflow_error("boost::dynamic_bitset::to_ulong overflow");
// Ok, from now on we can be sure there's no "on" bit beyond
// the allowed positions
if (bits_per_block >= ulong_width)
return m_bits[0];
size_type last_block = block_index((std::min)(m_num_bits-1, // gps
(size_type)(ulong_width-1)));
unsigned long result = 0;
for (size_type i = 0; i <= last_block; ++i) {
assert((size_type)bits_per_block * i < (size_type)ulong_width); // gps
unsigned long piece = m_bits[i];
result |= (piece << (bits_per_block * i));
}
return result;
}
template <typename Block, typename Allocator>
inline typename dynamic_bitset<Block, Allocator>::size_type
dynamic_bitset<Block, Allocator>::size() const
{
return m_num_bits;
}
template <typename Block, typename Allocator>
inline typename dynamic_bitset<Block, Allocator>::size_type
dynamic_bitset<Block, Allocator>::num_blocks() const
{
return m_bits.size();
}
template <typename Block, typename Allocator>
inline typename dynamic_bitset<Block, Allocator>::size_type
dynamic_bitset<Block, Allocator>::max_size() const
{
// Semantics of vector<>::max_size() aren't very clear
// (see lib issue 197) and many library implementations
// simply return dummy values, _unrelated_ to the underlying
// allocator.
//
// Given these problems, I was tempted to not provide this
// function at all but the user could need it if he provides
// his own allocator.
//
const size_type m = detail::vector_max_size_workaround(m_bits);
return m <= (size_type(-1)/bits_per_block) ?
m * bits_per_block :
size_type(-1);
}
template <typename Block, typename Allocator>
inline bool dynamic_bitset<Block, Allocator>::empty() const
{
return size() == 0;
}
#if 0 // gps
template <typename Block, typename Allocator>
inline void dynamic_bitset<Block, Allocator>::reserve(size_type n)
{
assert(n <= max_size()); // PRE - G.P.S.
m_bits.reserve(calc_num_blocks(n));
}
template <typename Block, typename Allocator>
typename dynamic_bitset<Block, Allocator>::size_type
dynamic_bitset<Block, Allocator>::capacity() const
{
// capacity is m_bits.capacity() * bits_per_block
// unless that one overflows
const size_type m = static_cast<size_type>(-1);
const size_type q = m / bits_per_block;
const size_type c = m_bits.capacity();
return c <= q ?
c * bits_per_block :
m;
}
#endif
template <typename Block, typename Allocator>
bool dynamic_bitset<Block, Allocator>::
is_subset_of(const dynamic_bitset<Block, Allocator>& a) const
{
assert(size() == a.size());
for (size_type i = 0; i < num_blocks(); ++i)
if (m_bits[i] & ~a.m_bits[i])
return false;
return true;
}
template <typename Block, typename Allocator>
bool dynamic_bitset<Block, Allocator>::
is_proper_subset_of(const dynamic_bitset<Block, Allocator>& a) const
{
assert(size() == a.size());
bool proper = false;
for (size_type i = 0; i < num_blocks(); ++i) {
Block bt = m_bits[i], ba = a.m_bits[i];
if (ba & ~bt)
proper = true;
if (bt & ~ba)
return false;
}
return proper;
}
template <typename Block, typename Allocator>
bool dynamic_bitset<Block, Allocator>::intersects(const dynamic_bitset & b) const
{
size_type common_blocks = num_blocks() < b.num_blocks()
? num_blocks() : b.num_blocks();
for(size_type i = 0; i < common_blocks; ++i) {
if(m_bits[i] & b.m_bits[i])
return true;
}
return false;
}
// --------------------------------
// lookup
// look for the first bit "on", starting
// from the block with index first_block
//
template <typename Block, typename Allocator>
typename dynamic_bitset<Block, Allocator>::size_type
dynamic_bitset<Block, Allocator>::m_do_find_from(size_type first_block) const
{
size_type i = first_block;
// skip null blocks
while (i < num_blocks() && m_bits[i] == 0)
++i;
if (i >= num_blocks())
return npos; // not found
return i * bits_per_block + boost::lowest_bit(m_bits[i]);
}
template <typename Block, typename Allocator>
typename dynamic_bitset<Block, Allocator>::size_type
dynamic_bitset<Block, Allocator>::find_first() const
{
return m_do_find_from(0);
}
template <typename Block, typename Allocator>
typename dynamic_bitset<Block, Allocator>::size_type
dynamic_bitset<Block, Allocator>::find_next(size_type pos) const
{
const size_type sz = size();
if (pos >= (sz-1) || sz == 0)
return npos;
++pos;
const size_type blk = block_index(pos);
const block_width_type ind = bit_index(pos);
// mask out bits before pos
const Block fore = m_bits[blk] & ( ~Block(0) << ind );
return fore?
blk * bits_per_block + lowest_bit(fore)
:
m_do_find_from(blk + 1);
}
//-----------------------------------------------------------------------------
// comparison
template <typename Block, typename Allocator>
bool operator==(const dynamic_bitset<Block, Allocator>& a,
const dynamic_bitset<Block, Allocator>& b)
{
return (a.m_num_bits == b.m_num_bits)
&& (a.m_bits == b.m_bits); // [gps]
}
template <typename Block, typename Allocator>
inline bool operator!=(const dynamic_bitset<Block, Allocator>& a,
const dynamic_bitset<Block, Allocator>& b)
{
return !(a == b);
}
template <typename Block, typename Allocator>
bool operator<(const dynamic_bitset<Block, Allocator>& a,
const dynamic_bitset<Block, Allocator>& b)
{
assert(a.size() == b.size());
typedef typename dynamic_bitset<Block, Allocator>::size_type size_type;
if (a.size() == 0)
return false;
// Since we are storing the most significant bit
// at pos == size() - 1, we need to do the comparisons in reverse.
// Compare a block at a time
for (size_type i = a.num_blocks() - 1; i > 0; --i)
if (a.m_bits[i] < b.m_bits[i])
return true;
else if (a.m_bits[i] > b.m_bits[i])
return false;
if (a.m_bits[0] < b.m_bits[0])
return true;
else
return false;
}
template <typename Block, typename Allocator>
inline bool operator<=(const dynamic_bitset<Block, Allocator>& a,
const dynamic_bitset<Block, Allocator>& b)
{
return !(a > b);
}
template <typename Block, typename Allocator>
inline bool operator>(const dynamic_bitset<Block, Allocator>& a,
const dynamic_bitset<Block, Allocator>& b)
{
return b < a;
}
template <typename Block, typename Allocator>
inline bool operator>=(const dynamic_bitset<Block, Allocator>& a,
const dynamic_bitset<Block, Allocator>& b)
{
return !(a < b);
}
//-----------------------------------------------------------------------------
// stream operations
#ifdef BOOST_OLD_IOSTREAMS
template < typename Block, typename Alloc>
std::ostream&
operator<<(std::ostream& os, const dynamic_bitset<Block, Alloc>& b)
{
// NOTE: since this is aimed at "classic" iostreams, exception
// masks on the stream are not supported. The library that
// ships with gcc 2.95 has an exceptions() member function but
// nothing is actually implemented; not even the class ios::failure.
using namespace std;
const ios::iostate ok = ios::goodbit;
ios::iostate err = ok;
if (os.opfx()) { // gps
//try
typedef typename dynamic_bitset<Block, Alloc>::size_type bitsetsize_type;
const bitsetsize_type sz = b.size();
std::streambuf * buf = os.rdbuf();
size_t npad = os.width() <= 0 // careful: os.width() is signed (and can be < 0)
|| (bitsetsize_type) os.width() <= sz? 0 : os.width() - sz; //- gps
const char fill_char = os.fill();
const ios::fmtflags adjustfield = os.flags() & ios::adjustfield;
// if needed fill at left; pad is decresed along the way
if (adjustfield != ios::left) {
for (; 0 < npad; --npad)
if (fill_char != buf->sputc(fill_char)) {
err |= ios::failbit; // gps
break;
}
}
if (err == ok) {
// output the bitset
for (bitsetsize_type i = b.size(); 0 < i; --i) {// G.P.S.
const char dig = b.test(i-1)? '1' : '0';
if (EOF == buf->sputc(dig)) { // ok?? gps
err |= ios::failbit;
break;
}
}
}
if (err == ok) {
// if needed fill at right
for (; 0 < npad; --npad) {
if (fill_char != buf->sputc(fill_char)) {
err |= ios::failbit;
break;
}
}
}
os.osfx();
os.width(0);
} // if opfx
if(err != ok)
os.setstate(err); // assume this does NOT throw - gps
return os;
}
#else
template <typename Ch, typename Tr, typename Block, typename Alloc>
std::basic_ostream<Ch, Tr>&
operator<<(std::basic_ostream<Ch, Tr>& os,
const dynamic_bitset<Block, Alloc>& b)
{
using namespace std;
const ios_base::iostate ok = ios_base::goodbit;
ios_base::iostate err = ok;
typename basic_ostream<Ch, Tr>::sentry cerberos(os);
if (cerberos) {
BOOST_DYNAMIC_BITSET_CTYPE_FACET(Ch, fac, os.getloc());
const Ch zero = BOOST_DYNAMIC_BITSET_WIDEN_CHAR(fac, '0');
const Ch one = BOOST_DYNAMIC_BITSET_WIDEN_CHAR(fac, '1');
try {
typedef typename dynamic_bitset<Block, Alloc>::size_type bitsetsize_type;
typedef basic_streambuf<Ch, Tr> buffer_type; // G.P.S.
buffer_type * buf = os.rdbuf();
size_t npad = os.width() <= 0 // careful: os.width() is signed (and can be < 0)
|| (bitsetsize_type) os.width() <= b.size()? 0 : os.width() - b.size(); //- G.P.S.
const Ch fill_char = os.fill();
const ios_base::fmtflags adjustfield = os.flags() & ios_base::adjustfield;
// if needed fill at left; pad is decresed along the way
if (adjustfield != ios_base::left) {
for (; 0 < npad; --npad)
if (Tr::eq_int_type(Tr::eof(), buf->sputc(fill_char))) {
err |= ios_base::failbit; // G.P.S.
break;
}
}
if (err == ok) {
// output the bitset
for (bitsetsize_type i = b.size(); 0 < i; --i) {// G.P.S.
typename buffer_type::int_type
ret = buf->sputc(b.test(i-1)? one : zero);
if (Tr::eq_int_type(Tr::eof(), ret)) {
err |= ios_base::failbit;
break;
}
}
}
if (err == ok) {
// if needed fill at right
for (; 0 < npad; --npad) {
if (Tr::eq_int_type(Tr::eof(), buf->sputc(fill_char))) {
err |= ios_base::failbit;
break;
}
}
}
os.width(0);
} catch (...) { // see std 27.6.1.1/4
bool rethrow = false;
try { os.setstate(ios_base::failbit); } catch (...) { rethrow = true; }
if (rethrow)
throw;
}
}
if(err != ok)
os.setstate(err); // may throw exception
return os;
}
#endif
#ifdef BOOST_OLD_IOSTREAMS
// gps - A sentry-like class that calls isfx in its
// destructor. Necessary because bit_appender::do_append may throw.
class pseudo_sentry {
std::istream & m_r;
const bool m_ok;
public:
explicit pseudo_sentry(std::istream & r) : m_r(r), m_ok(r.ipfx(0)) { }
~pseudo_sentry() { m_r.isfx(); }
operator bool() const { return m_ok; }
};
template <typename Block, typename Alloc>
std::istream&
operator>>(std::istream& is, dynamic_bitset<Block, Alloc>& b)
{
// Extractor for classic IO streams (libstdc++ < 3.0)
// ----------------------------------------------------//
// It's assumed that the stream buffer functions, and
// the stream's setstate() _cannot_ throw.
typedef dynamic_bitset<Block, Alloc> bitset_type;
typedef typename bitset_type::size_type size_type;
std::ios::iostate err = std::ios::goodbit; // gps
pseudo_sentry cerberos(is); // skips whitespaces
if(cerberos) {
b.clear();
const std::streamsize w = is.width();
const size_type limit = w > 0 && static_cast<size_type>(w) < b.max_size()// gps
? w : b.max_size();
typename bitset_type::bit_appender appender(b);
std::streambuf * buf = is.rdbuf();
for(int c = buf->sgetc(); appender.get_count() < limit; c = buf->snextc() ) {
if (c == EOF) {
err |= std::ios::eofbit; // G.P.S.
break;
}
else if (char(c) != '0' && char(c) != '1')
break; // non digit character
else {
try {
//throw std::bad_alloc(); // gps
appender.do_append(char(c) == '1');
}
catch(...) {
is.setstate(std::ios::failbit); // assume this can't throw
throw;
}
}
} // for
}
is.width(0); // gps
if (b.size() == 0)
err |= std::ios::failbit;
if (err != std::ios::goodbit) // gps
is.setstate (err); // may throw
return is;
}
#else // BOOST_OLD_IOSTREAMS
template <typename Ch, typename Tr, typename Block, typename Alloc>
std::basic_istream<Ch, Tr>&
operator>>(std::basic_istream<Ch, Tr>& is, dynamic_bitset<Block, Alloc>& b)
{
using namespace std;
typedef dynamic_bitset<Block, Alloc> bitset_type;
typedef typename bitset_type::size_type size_type;
const streamsize w = is.width();
const size_type limit = 0 < w && static_cast<size_type>(w) < b.max_size()? // gps
w : b.max_size();
ios_base::iostate err = ios_base::goodbit; // gps
typename basic_istream<Ch, Tr>::sentry cerberos(is); // skips whitespaces
if(cerberos) {
// in accordance with prop. resol. of lib DR 303 [last checked 4 Feb 2004]
BOOST_DYNAMIC_BITSET_CTYPE_FACET(Ch, fac, is.getloc());
const Ch zero = BOOST_DYNAMIC_BITSET_WIDEN_CHAR(fac, '0');
const Ch one = BOOST_DYNAMIC_BITSET_WIDEN_CHAR(fac, '1');
b.clear();
try {
typename bitset_type::bit_appender appender(b);
basic_streambuf <Ch, Tr> * buf = is.rdbuf();
typename Tr::int_type c = buf->sgetc(); // G.P.S.
for( ; appender.get_count() < limit; c = buf->snextc() ) {
if (Tr::eq_int_type(Tr::eof(), c)) {
err |= ios_base::eofbit; // G.P.S.
break;
}
else {
const Ch to_c = Tr::to_char_type(c);
const bool is_one = Tr::eq(to_c, one);
if (!is_one && !Tr::eq(to_c, zero))
break; // non digit character
appender.do_append(is_one);
}
} // for
}
catch (...) {
// catches from stream buf, or from vector:
//
// bits_stored bits have been extracted and stored, and
// either no further character is extractable or we can't
// append to the underlying vector (out of memory) gps
bool rethrow = false; // see std 27.6.1.1/4
try { is.setstate(ios_base::badbit); }
catch(...) { rethrow = true; }
if (rethrow)
throw;
}
}
is.width(0); // gps
if (b.size() == 0 /*|| !cerberos*/)
err |= ios_base::failbit;
if (err != ios_base::goodbit) // gps
is.setstate (err); // may throw
return is;
}
#endif
//-----------------------------------------------------------------------------
// bitset operations
template <typename Block, typename Allocator>
dynamic_bitset<Block, Allocator>
operator&(const dynamic_bitset<Block, Allocator>& x,
const dynamic_bitset<Block, Allocator>& y)
{
dynamic_bitset<Block, Allocator> b(x);
return b &= y;
}
template <typename Block, typename Allocator>
dynamic_bitset<Block, Allocator>
operator|(const dynamic_bitset<Block, Allocator>& x,
const dynamic_bitset<Block, Allocator>& y)
{
dynamic_bitset<Block, Allocator> b(x);
return b |= y;
}
template <typename Block, typename Allocator>
dynamic_bitset<Block, Allocator>
operator^(const dynamic_bitset<Block, Allocator>& x,
const dynamic_bitset<Block, Allocator>& y)
{
dynamic_bitset<Block, Allocator> b(x);
return b ^= y;
}
template <typename Block, typename Allocator>
dynamic_bitset<Block, Allocator>
operator-(const dynamic_bitset<Block, Allocator>& x,
const dynamic_bitset<Block, Allocator>& y)
{
dynamic_bitset<Block, Allocator> b(x);
return b -= y;
}
//-----------------------------------------------------------------------------
// namespace scope swap
template<typename Block, typename Allocator>
inline void
swap(dynamic_bitset<Block, Allocator>& left,
dynamic_bitset<Block, Allocator>& right) // no throw
{
left.swap(right); // gps
}
//-----------------------------------------------------------------------------
// private (on conforming compilers) member functions
template <typename Block, typename Allocator>
inline typename dynamic_bitset<Block, Allocator>::size_type
dynamic_bitset<Block, Allocator>::calc_num_blocks(size_type num_bits)
{
return num_bits / bits_per_block
+ static_cast<int>( num_bits % bits_per_block != 0 );
}
// gives a reference to the highest block
//
template <typename Block, typename Allocator>
inline Block& dynamic_bitset<Block, Allocator>::m_highest_block()
{
return const_cast<Block &>
(static_cast<const dynamic_bitset *>(this)->m_highest_block());
}
// gives a const-reference to the highest block
//
template <typename Block, typename Allocator>
inline const Block& dynamic_bitset<Block, Allocator>::m_highest_block() const
{
assert(size() > 0 && num_blocks() > 0);
return m_bits.back();
}
// If size() is not a multiple of bits_per_block
// then not all the bits in the last block are used.
// This function resets the unused bits (convenient
// for the implementation of many member functions)
//
template <typename Block, typename Allocator>
inline void dynamic_bitset<Block, Allocator>::m_zero_unused_bits()
{
assert (num_blocks() == calc_num_blocks(m_num_bits));
// if != 0 this is the number of bits used in the last block
const block_width_type extra_bits = count_extra_bits();
if (extra_bits != 0)
m_highest_block() &= ~(~static_cast<Block>(0) << extra_bits);
}
// check class invariants
template <typename Block, typename Allocator>
bool dynamic_bitset<Block, Allocator>::m_check_invariants() const
{
const block_width_type extra_bits = count_extra_bits();
if (extra_bits > 0) {
block_type const mask = (~static_cast<Block>(0) << extra_bits);
if ((m_highest_block() & mask) != 0)
return false;
}
if (m_bits.size() > m_bits.capacity() || num_blocks() != calc_num_blocks(size()))
return false;
return true;
}
} // namespace boost
#undef BOOST_BITSET_CHAR
#endif // include guard
| [
"[email protected]@e2c90bd7-ee55-cca0-76d2-bbf4e3699278"
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e5ce46ec399c204bebd6dedc098078a60c4e82b3 | 50f94444677eb6363f2965bc2a29c09f8da7e20d | /Src/EmptyProject/SequentialIncident.h | 6a2e48eb37a58ad9b4022c3e80e8fc563cb63e77 | [] | no_license | gasbank/poolg | efd426db847150536eaa176d17dcddcf35e74e5d | e73221494c4a9fd29c3d75fb823c6fb1983d30e5 | refs/heads/master | 2020-04-10T11:56:52.033568 | 2010-11-04T19:31:00 | 2010-11-04T19:31:00 | 1,051,621 | 1 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 1,220 | h | #pragma once
#include "Incident.h"
class Action;
class Trigger;
class BlockingActionIncident;
typedef std::list<BlockingActionIncident*> BlockingActionIncidentList;
/**
@brief BlockingActionIncident 를 순차적으로 실행하는 Incident
*/
class SequentialIncident : public Incident
{
public:
SequentialIncident( int trigCount );
~SequentialIncident();
virtual bool update( double dTime, float fElapsedTime );
virtual bool isFinished() const { return ( getLeastOnetime() && !isActivated() && m_curSequence == m_sequencer.end() ); }
virtual void printDebugInfo() const;
virtual void printDebugInfoDetailed() const;
virtual void release();
void addTriggerSequence( Trigger* trigger );
void addActionSequence( Action* action );
protected:
virtual void activate();
virtual void deactivate();
private:
void addIncident( BlockingActionIncident* incident ) { m_sequencer.push_back( incident ); }
BlockingActionIncidentList m_sequencer;
BlockingActionIncident* m_curIncident;
BlockingActionIncidentList::iterator m_curSequence;
int m_lastCheck;
};
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e62a2d142621e13e5d8e9f02dc96ff58c341605e | e7c45d18fa1e4285e5227e5984e07c47f8867d1d | /Common/Scd/FlwLib/SparseSlv/Indirect/mv/include/mvvd.h | 96d00e244aa95f299b98fcf695f31cf888508b39 | [] | no_license | abcweizhuo/Test3 | 0f3379e528a543c0d43aad09489b2444a2e0f86d | 128a4edcf9a93d36a45e5585b70dee75e4502db4 | refs/heads/master | 2021-01-17T01:59:39.357645 | 2008-08-20T00:00:29 | 2008-08-20T00:00:29 | null | 0 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 6,780 | h |
/*+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++*/
/* */
/* */
/* MV++ Numerical Matrix/Vector C++ Library */
/* MV++ Version 1.5 */
/* */
/* R. Pozo */
/* National Institute of Standards and Technology */
/* */
/* NOTICE */
/* */
/* Permission to use, copy, modify, and distribute this software and */
/* its documentation for any purpose and without fee is hereby granted */
/* provided that this permission notice appear in all copies and */
/* supporting documentation. */
/* */
/* Neither the Institution (National Institute of Standards and Technology) */
/* nor the author makes any representations about the suitability of this */
/* software for any purpose. This software is provided ``as is''without */
/* expressed or implied warranty. */
/* */
/*+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++*/
//
// mv_vector_double.h Basic vector class (double precision)
//
#ifndef _MV_VECTOR_double_H
#define _MV_VECTOR_double_H
#include <stdlib.h>
// for formatted printing of matrices
#include <sstream>
#pragma warning(disable:4996)
#ifdef MV_VECTOR_BOUNDS_CHECK
# include <assert.h>
#endif
#include "mvvind.h"
// this is really used as a sort of global constant. The reason
// for creating its own type is that so it can be overloaded to perform
// a deep or shallow assignement. (Any variable of type MV_Vector_::ref_type
// has only one possible value: one.)
// It is included as a seperate file to avoid multiple definitions.
#include "mvvrf.h"
class MV_Vector_double
{
protected:
double *p_;
int dim_;
int ref_; // 0 or 1; does this own its own memory space?
public:
/*::::::::::::::::::::::::::*/
/* Constructors/Destructors */
/*::::::::::::::::::::::::::*/
MV_Vector_double();
MV_Vector_double( int);
MV_Vector_double( int, const double&);
MV_Vector_double(double*, int);
MV_Vector_double(const double*, int);
MV_Vector_double(const MV_Vector_double &);
// reference of an exisiting data structure
//
// note that ref() is initalized with i rather than 1.
// this is so compilers will not generate a warning that i was
// not used in the construction. (MV_Vector::ref_type is an enum that
// can *only* have the value of 1.
//
MV_Vector_double(double* d, int N, MV_Vector_::ref_type i) :
p_(d), dim_(N), ref_(i) {}
MV_Vector_double(const MV_Vector_double &V, MV_Vector_::ref_type i) :
p_(V.p_), dim_(V.dim_), ref_(i) {}
~MV_Vector_double();
/*::::::::::::::::::::::::::::::::*/
/* Indices and access operations */
/*::::::::::::::::::::::::::::::::*/
double& operator()( int i)
{
# ifdef MV_VECTOR_BOUNDS_CHECK
assert(i < dim_);
# endif
return p_[i];
}
const double& operator()( int i) const
{
# ifdef MV_VECTOR_BOUNDS_CHECK
assert(i < dim_);
# endif
return p_[i];
}
double& operator[]( int i)
{
# ifdef MV_VECTOR_BOUNDS_CHECK
assert(i < dim_);
# endif
return p_[i];
}
const double& operator[]( int i) const
{
# ifdef MV_VECTOR_BOUNDS_CHECK
assert(i < dim_);
# endif
return p_[i];
}
MV_Vector_double operator()(const MV_VecIndex &I) ;
MV_Vector_double operator()(void);
const MV_Vector_double operator()(void) const;
const MV_Vector_double operator()(const MV_VecIndex &I) const;
inline int size() const { return dim_;}
inline int dim() const { return dim_;}
inline int ref() const { return ref_;}
inline int null() const {return dim_== 0;}
//
// Create a new *uninitalized* vector of size N
MV_Vector_double & newsize( int );
/*::::::::::::::*/
/* Assignment */
/*::::::::::::::*/
MV_Vector_double & operator=(const MV_Vector_double&);
MV_Vector_double & operator=(const double&);
friend std::ostream& operator<<(std::ostream &s, const MV_Vector_double &A);
};
#endif
| [
"[email protected]",
"[email protected]"
] | [
[
[
1,
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],
[
40,
155
]
],
[
[
39,
39
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]
] |
5ac6d41926055690f1d4569091f671994aaa9119 | 74c8da5b29163992a08a376c7819785998afb588 | /NetAnimal/addons/pa/dependencies/include/ParticleUniverse/ParticleObservers/ParticleUniverseOnVelocityObserver.h | 7e0f050b930b5c7ca9e0160dad5b48f6dbd42fc8 | [] | no_license | dbabox/aomi | dbfb46c1c9417a8078ec9a516cc9c90fe3773b78 | 4cffc8e59368e82aed997fe0f4dcbd7df626d1d0 | refs/heads/master | 2021-01-13T14:05:10.813348 | 2011-06-07T09:36:41 | 2011-06-07T09:36:41 | null | 0 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 1,763 | h | /*
-----------------------------------------------------------------------------------------------
This source file is part of the Particle Universe product.
Copyright (c) 2010 Henry van Merode
Usage of this program is licensed under the terms of the Particle Universe Commercial License.
You can find a copy of the Commercial License in the Particle Universe package.
-----------------------------------------------------------------------------------------------
*/
#ifndef __PU_ONVELOCITY_OBSERVER_H__
#define __PU_ONVELOCITY_OBSERVER_H__
#include "ParticleUniversePrerequisites.h"
#include "ParticleUniverseCommon.h"
#include "ParticleUniverseObserver.h"
namespace ParticleUniverse
{
/** The OnVelocityObserver determines whether the velocity of a particles is lower or higher than a certain
threshold value.
*/
class _ParticleUniverseExport OnVelocityObserver : public ParticleObserver
{
protected:
Ogre::Real mThreshold;
ComparisionOperator mCompare;
public:
// Constants
static const Ogre::Real DEFAULT_VELOCITY_THRESHOLD;
OnVelocityObserver(void);
virtual ~OnVelocityObserver(void) {};
/**
*/
virtual bool _observe (ParticleTechnique* particleTechnique, Particle* particle, Ogre::Real timeElapsed);
/**
*/
Ogre::Real getThreshold(void) const {return mThreshold;};
void setThreshold(Ogre::Real threshold){mThreshold = threshold;};
/**
*/
const ComparisionOperator getCompare(void) const {return mCompare;};
void setCompare(ComparisionOperator op){mCompare = op;};
/** Copy attributes to another observer.
*/
virtual void copyAttributesTo (ParticleObserver* observer);
};
}
#endif
| [
"[email protected]"
] | [
[
[
1,
57
]
]
] |
9a711bde11a560468a8a73706c0f4dacb7fffcb7 | b8ac0bb1d1731d074b7a3cbebccc283529b750d4 | /Code/controllers/Tcleaner/robotapi/webts/WebotsImage.h | 80e0af71505643bc992f1badd7c10fb7922e5ea8 | [] | no_license | dh-04/tpf-robotica | 5efbac38d59fda0271ac4639ea7b3b4129c28d82 | 10a7f4113d5a38dc0568996edebba91f672786e9 | refs/heads/master | 2022-12-10T18:19:22.428435 | 2010-11-05T02:42:29 | 2010-11-05T02:42:29 | null | 0 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 582 | h | #ifndef robotapi_webts_WebotsImage_h
#define robotapi_webts_WebotsImage_h
#include <robotapi/IImage.h>
namespace robotapi {
namespace webts {
class WebotsImage : virtual public robotapi::IImage {
public:
int getWidth();
int getHeight();
int getDepth();
IplImage * toIPL();
WebotsImage(const unsigned char * img, int w, int h);
private:
const unsigned char * img;
int w;
int h;
CvSize srcSize;
};
} /* End of namespace robotapi::webts */
} /* End of namespace robotapi */
#endif // robotapi_webts_WebotsImage_h
| [
"guicamest@d69ea68a-f96b-11de-8cdf-e97ad7d0f28a"
] | [
[
[
1,
33
]
]
] |
60622d522d05873aa1313e9865e5316a47dd8f36 | 4891542ea31c89c0ab2377428e92cc72bd1d078f | /Arcanoid/Arcanoid/Oblong.h | 28b3ae828450d1c8e5fc0d07e7748443cf85422a | [] | no_license | koutsop/arcanoid | aa32c46c407955a06c6d4efe34748e50c472eea8 | 5bfef14317e35751fa386d841f0f5fa2b8757fb4 | refs/heads/master | 2021-01-18T14:11:00.321215 | 2008-07-17T21:50:36 | 2008-07-17T21:50:36 | 33,115,792 | 0 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 2,486 | h | /*
*author: koutsop
*/
#ifndef OBLONG_H
#define OBLONG_H
#include "Point.h"
class Oblong{
Point pointUpLeft, pointDownRight;
int width, height;
public:
Oblong( const int _x1 = 0,
const int _y1 = 0,
const int _x2 = 0,
const int _y2 = 0,
const int _width = 0,
const int _height = 0);
Oblong( const Point _pointUpLeft,
const Point _pointDownRight,
const int _width,
const int _height);
Oblong( const Point * const _pointUpLeft,
const Point * const _pointDownRight,
const int _width,
const int _height);
//copy constructor
Oblong(const Oblong &oblong);
//destructor
virtual~Oblong() {}
/* @target: Na epistrefei weigth apo ena object Oblong.
* @return: thn thmh pou exei to width.
*/
int GetWidth(void) const { return width; }
/* @target: Na epistrefei height apo ena object Oblong.
* @return: thn thmh pou exei to height.
*/
int GetHeight(void) const { return height; }
/* @target: Na epistrefei to panw aristera point enos object Oblong.
* @return: thn thmh pou exei to panw aristera point.
*/
Point GetPointUpLeft(void) const { return pointUpLeft; }
/* @target: Na epistrefei to katw de3ia point enos object Oblong.
* @return: thn thmh pou exei to katw de3ia point.
*/
Point GetPointDownRight(void) const { return pointDownRight; }
/* @target: Na 8etei thn thmh tou width apo ena object Oblong.
* @param : Thn thmh pou 8a parei to width.
*/
void SetWidth(int width) { this->width = width; }
/* @target: Na 8etei thn thmh tou height apo ena object Oblong.
* @param : Thn thmh pou 8a parei to width.
*/
void SetHeight(int height) { this->height = height; }
/* @target: Na 8etei thn thmh tou panw aristero point
* @param : Ena point me thn thmh pou 8a parei to panw aristero point
*/
void SetPointUpLeft(Point point);
/* @target: Na 8etei thn thmh tou katw de3ia point
* @param : Ena point me thn thmh pou 8a parei to katw de3ia point
*/
void SetPointDownRight(Point point);
/* @target: Na 8etei thn thmh tou panw aristera point
* @param : Duo sentetagmenes x,y me ths times pou 8a parei to panw aristera point
*/
void SetPointUpLeft(int x, int y);
/* @target: Na 8etei thn thmh tou katw de3ia point
* @param : Duo sentetagmenes x,y me ths times pou 8a parei to katw de3ia point
*/
void SetPointDownRight(int x, int y);
};
#endif //define OBLONG_H
| [
"apixkernel@5c4dd20e-9542-0410-abe3-ad2d610f3ba4",
"koutsop@5c4dd20e-9542-0410-abe3-ad2d610f3ba4"
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[
1,
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[
53,
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[
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[
73,
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[
78,
81
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[
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[
88,
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[
[
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[
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] |
e93dca3fb239944f7f11b1d6d105b2ef94dad36a | c2c039088304a96d0cec66cd7dc6d8894fff425c | /plugins/zerospu2/zerospu2.cpp | c9130d36741357deb064e71bf1249bbaceaa41c9 | [] | no_license | sifadil/pcsx2-playground | 0fdcb1624779270af0dbb91f90c6a33d83ffa7ed | f78e1465ed4f1a49f56c8817789c42d2e6075d77 | refs/heads/master | 2021-03-22T03:18:29.588932 | 2009-02-06T13:51:00 | 2009-02-06T13:51:00 | 55,268,031 | 1 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 43,766 | cpp | /* ZeroSPU2
* Copyright (C) 2006-2007 zerofrog
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "zerospu2.h"
#include <assert.h>
#include <stdlib.h>
#ifdef _WIN32
#include "svnrev.h"
#endif
#include "SoundTouch/SoundTouch.h"
#include "SoundTouch/WavFile.h"
char libraryName[256];
FILE *spu2Log;
Config conf;
ADMA Adma4;
ADMA Adma7;
u32 MemAddr[2];
u32 g_nSpuInit = 0;
u16 interrupt = 0;
s8 *spu2regs = NULL;
u16* spu2mem = NULL;
u16* pSpuIrq[2] = {NULL};
u32 dwNewChannel2[2] = {0}; // keeps track of what channels that have been turned on
u32 dwEndChannel2[2] = {0}; // keeps track of what channels have ended
unsigned long dwNoiseVal=1; // global noise generator
bool g_bPlaySound = true; // if true, will output sound, otherwise no
int iFMod[NSSIZE];
int s_buffers[NSSIZE][2]; // left and right buffers
// mixer thread variables
static bool s_bThreadExit = true;
static int s_nDropPacket = 0;
string s_strIniPath="inis/zerospu2.ini";
#ifdef _WIN32
LARGE_INTEGER g_counterfreq;
extern HWND hWMain;
HANDLE s_threadSPU2 = NULL;
DWORD WINAPI SPU2ThreadProc(LPVOID);
#else
#include <pthread.h>
pthread_t s_threadSPU2;
void* SPU2ThreadProc(void*);
#endif
static AUDIOBUFFER s_pAudioBuffers[NSPACKETS];
static int s_nCurBuffer = 0, s_nQueuedBuffers = 0;
static s16* s_pCurOutput = NULL;
static u32 g_startcount=0xffffffff;
static u32 g_packetcount=0;
// time stretch variables
soundtouch::SoundTouch* pSoundTouch=NULL;
WavOutFile* g_pWavRecord=NULL; // used for recording
static u64 s_GlobalTimeStamp = 0;
static int s_nDurations[64]={0};
static int s_nCurDuration=0;
static int s_nTotalDuration=0;
int SPUCycles = 0, SPUWorkerCycles = 0;
int SPUStartCycle[2];
int SPUTargetCycle[2];
int g_logsound=0;
int ADMASWrite(int c);
void InitADSR();
// functions of main emu, called on spu irq
void (*irqCallbackSPU2)()=0;
void (*irqCallbackDMA4)()=0;
void (*irqCallbackDMA7)()=0;
uptr g_pDMABaseAddr=0;
const int f[5][2] = {
{ 0, 0 },
{ 60, 0 },
{ 115, -52 },
{ 98, -55 },
{ 122, -60 } };
u32 RateTable[160];
// channels and voices
VOICE_PROCESSED voices[SPU_NUMBER_VOICES+1]; // +1 for modulation
static void InitLibraryName()
{
#ifdef _WIN32
#ifdef PUBLIC
// Public Release!
// Output a simplified string that's just our name:
strcpy( libraryName, "ZeroSPU2 Playground" );
#elif defined( SVN_REV_UNKNOWN )
// Unknown revision.
// Output a name that includes devbuild status but not
// subversion revision tags:
strcpy( libraryName, "ZeroSPU2 Playground"
# ifdef _DEBUG
"-Debug"
# endif
);
#else
// Use TortoiseSVN's SubWCRev utility's output
// to label the specific revision:
sprintf_s( libraryName, "ZeroSPU2 PG r%d%s"
# ifdef _DEBUG
"-Debug"
# else
"-Dev"
# endif
,SVN_REV,
SVN_MODS ? "m" : ""
);
#endif
#else
// I'll hook in svn version code later. --arcum42
strcpy( libraryName, "ZeroSPU2 Playground"
# ifdef _DEBUG
"-Debug"
# endif
);
# endif
}
u32 CALLBACK PS2EgetLibType()
{
return PS2E_LT_SPU2;
}
char* CALLBACK PS2EgetLibName()
{
InitLibraryName();
return libraryName;
}
u32 CALLBACK PS2EgetLibVersion2(u32 type)
{
return (SPU2_MINOR<<24) | (SPU2_VERSION<<16) | (SPU2_REVISION<<8) | SPU2_BUILD;
}
void __Log(char *fmt, ...)
{
va_list list;
if (!conf.Log || spu2Log == NULL) return;
va_start(list, fmt);
vfprintf(spu2Log, fmt, list);
va_end(list);
}
s32 CALLBACK SPU2init()
{
LOG_CALLBACK("SPU2init()\n");
spu2Log = fopen("logs/spu2.txt", "w");
if (spu2Log) setvbuf(spu2Log, NULL, _IONBF, 0);
SPU2_LOG("Spu2 null version %d,%d\n",SPU2_REVISION,SPU2_BUILD);
SPU2_LOG("SPU2init\n");
#ifdef _WIN32
QueryPerformanceFrequency(&g_counterfreq);
#else
char strcurdir[256];
getcwd(strcurdir, 256);
s_strIniPath = strcurdir;
s_strIniPath += "/inis/zerospu2.ini";
#endif
spu2regs = (s8*)malloc(0x10000);
spu2mem = (u16*)malloc(0x200000); // 2Mb
memset(spu2regs, 0, 0x10000);
memset(spu2mem, 0, 0x200000);
if ((spu2mem == NULL) || (spu2regs == NULL))
{
SysMessage("Error allocating Memory\n");
return -1;
}
memset(dwEndChannel2, 0, sizeof(dwEndChannel2));
memset(dwNewChannel2, 0, sizeof(dwNewChannel2));
memset(iFMod, 0, sizeof(iFMod));
memset(s_buffers, 0, sizeof(s_buffers));
InitADSR();
memset(voices, 0, sizeof(voices));
// last 24 channels have higher mem offset
for (int i = 0; i < 24; ++i)
voices[i+24].memoffset = 0x400;
// init each channel
for (u32 i = 0; i < ARRAYSIZE(voices); ++i) {
voices[i].chanid = i;
voices[i].pLoop = voices[i].pStart = voices[i].pCurr = (u8*)spu2mem;
voices[i].pvoice = (_SPU_VOICE*)((u8*)spu2regs+voices[i].memoffset)+(i%24);
voices[i].ADSRX.SustainLevel = 1024; // -> init sustain
}
return 0;
}
s32 CALLBACK SPU2open(void *pDsp)
{
LOG_CALLBACK("SPU2open()\n");
#ifdef _WIN32
hWMain = pDsp == NULL ? NULL : *(HWND*)pDsp;
if (!IsWindow(hWMain))
hWMain=GetActiveWindow();
#endif
LoadConfig();
SPUCycles = SPUWorkerCycles = 0;
interrupt = 0;
SPUStartCycle[0] = SPUStartCycle[1] = 0;
SPUTargetCycle[0] = SPUTargetCycle[1] = 0;
s_nDropPacket = 0;
if ( conf.options & OPTION_TIMESTRETCH )
{
pSoundTouch = new soundtouch::SoundTouch();
pSoundTouch->setSampleRate(SAMPLE_RATE);
pSoundTouch->setChannels(2);
pSoundTouch->setTempoChange(0);
pSoundTouch->setSetting(SETTING_USE_QUICKSEEK, 0);
pSoundTouch->setSetting(SETTING_USE_AA_FILTER, 1);
}
//conf.Log = 1;
g_bPlaySound = !(conf.options&OPTION_MUTE);
if ( g_bPlaySound && SetupSound() != 0 )
{
SysMessage("ZeroSPU2: Failed to initialize sound");
g_bPlaySound = false;
}
if ( g_bPlaySound ) {
// initialize the audio buffers
for (u32 i = 0; i < ARRAYSIZE(s_pAudioBuffers); ++i)
{
s_pAudioBuffers[i].pbuf = (u8*)_aligned_malloc(4*NSSIZE*NSFRAMES, 16); // 4 bytes for each sample
s_pAudioBuffers[i].len = 0;
}
s_nCurBuffer = 0;
s_nQueuedBuffers = 0;
s_pCurOutput = (s16*)s_pAudioBuffers[0].pbuf;
assert( s_pCurOutput != NULL);
for (int i = 0; i < ARRAYSIZE(s_nDurations); ++i)
{
s_nDurations[i] = NSFRAMES*1000;
}
s_nTotalDuration = ARRAYSIZE(s_nDurations)*NSFRAMES*1000;
s_nCurDuration = 0;
// launch the thread
s_bThreadExit = false;
#ifdef _WIN32
s_threadSPU2 = CreateThread(NULL, 0, SPU2ThreadProc, NULL, 0, NULL);
if ( s_threadSPU2 == NULL )
{
return -1;
}
#else
if ( pthread_create(&s_threadSPU2, NULL, SPU2ThreadProc, NULL) != 0 )
{
SysMessage("ZeroSPU2: Failed to create spu2thread\n");
return -1;
}
#endif
}
g_nSpuInit = 1;
return 0;
}
void CALLBACK SPU2close()
{
LOG_CALLBACK("SPU2close()\n");
g_nSpuInit = 0;
if ( g_bPlaySound && !s_bThreadExit ) {
s_bThreadExit = true;
printf("ZeroSPU2: Waiting for thread... ");
#ifdef _WIN32
WaitForSingleObject(s_threadSPU2, INFINITE);
CloseHandle(s_threadSPU2); s_threadSPU2 = NULL;
#else
pthread_join(s_threadSPU2, NULL);
#endif
printf("done\n");
}
RemoveSound();
delete g_pWavRecord; g_pWavRecord = NULL;
delete pSoundTouch; pSoundTouch = NULL;
for (u32 i = 0; i < ARRAYSIZE(s_pAudioBuffers); ++i)
{
_aligned_free(s_pAudioBuffers[i].pbuf);
}
memset(s_pAudioBuffers, 0, sizeof(s_pAudioBuffers));
}
void CALLBACK SPU2shutdown()
{
LOG_CALLBACK("SPU2shutdown()\n");
free(spu2regs); spu2regs = NULL;
free(spu2mem); spu2mem = NULL;
if (spu2Log) fclose(spu2Log);
}
void CALLBACK SPU2async(u32 cycle)
{
//LOG_CALLBACK("SPU2async()\n");
SPUCycles += cycle;
if (interrupt & (1<<2))
{
if (SPUCycles - SPUStartCycle[1] >= SPUTargetCycle[1])
{
interrupt &= ~(1<<2);
irqCallbackDMA7();
}
}
if (interrupt & (1<<1))
{
if (SPUCycles - SPUStartCycle[0] >= SPUTargetCycle[0])
{
interrupt &= ~(1<<1);
irqCallbackDMA4();
}
}
if ( g_nSpuInit )
{
while( SPUCycles-SPUWorkerCycles > 0 && CYCLES_PER_MS < SPUCycles-SPUWorkerCycles )
{
SPU2Worker();
SPUWorkerCycles += CYCLES_PER_MS;
}
}
else
SPUWorkerCycles = SPUCycles;
}
void InitADSR() // INIT ADSR
{
u32 r,rs,rd;
int i;
memset(RateTable,0,sizeof(u32)*160); // build the rate table according to Neill's rules (see at bottom of file)
r=3;rs=1;rd=0;
for (i=32;i<160;i++) // we start at pos 32 with the real values... everything before is 0
{
if (r<0x3FFFFFFF)
{
r+=rs;
rd++;
if (rd==5)
{
rd=1;
rs*=2;
}
}
if (r>0x3FFFFFFF) r=0x3FFFFFFF;
RateTable[i]=r;
}
}
int MixADSR(VOICE_PROCESSED* pvoice) // MIX ADSR
{
u32 rateadd[8] = { 0, 4, 6, 8, 9, 10, 11, 12 };
if (pvoice->bStop) // should be stopped:
{
if (pvoice->ADSRX.ReleaseModeExp) // do release
{
s32 temp = ((pvoice->ADSRX.EnvelopeVol>>28)&0x7);
pvoice->ADSRX.EnvelopeVol-=RateTable[(4*(pvoice->ADSRX.ReleaseRate^0x1F)) - 0x18 + rateadd[temp] + 32];
}
else
{
pvoice->ADSRX.EnvelopeVol-=RateTable[(4*(pvoice->ADSRX.ReleaseRate^0x1F)) - 0x0C + 32];
}
// bIgnoreLoop sets EnvelopeVol to 0 anyways, so we can use one if statement rather then two.
if ((pvoice->ADSRX.EnvelopeVol<0) || (pvoice->bIgnoreLoop == 0))
{
pvoice->ADSRX.EnvelopeVol=0;
pvoice->bOn=false;
pvoice->pStart= (u8*)(spu2mem+pvoice->iStartAddr);
pvoice->pLoop= (u8*)(spu2mem+pvoice->iStartAddr);
pvoice->pCurr= (u8*)(spu2mem+pvoice->iStartAddr);
pvoice->bStop = true;
pvoice->bIgnoreLoop = false;
//pvoice->bReverb=0;
//pvoice->bNoise=0;
}
pvoice->ADSRX.lVolume=pvoice->ADSRX.EnvelopeVol>>21;
return pvoice->ADSRX.lVolume;
}
else // not stopped yet?
{
s32 temp = ((pvoice->ADSRX.EnvelopeVol>>28)&0x7);
switch (pvoice->ADSRX.State)
{
case 0: // -> attack
if (pvoice->ADSRX.AttackModeExp)
{
if (pvoice->ADSRX.EnvelopeVol<0x60000000)
pvoice->ADSRX.EnvelopeVol += RateTable[(pvoice->ADSRX.AttackRate^0x7F) - 0x10 + 32];
else
pvoice->ADSRX.EnvelopeVol += RateTable[(pvoice->ADSRX.AttackRate^0x7F) - 0x18 + 32];
}
else
{
pvoice->ADSRX.EnvelopeVol += RateTable[(pvoice->ADSRX.AttackRate^0x7F) - 0x10 + 32];
}
if (pvoice->ADSRX.EnvelopeVol<0)
{
pvoice->ADSRX.EnvelopeVol=0x7FFFFFFF;
pvoice->ADSRX.State=1;
}
break;
case 1: // -> decay
pvoice->ADSRX.EnvelopeVol-=RateTable[(4*(pvoice->ADSRX.DecayRate^0x1F)) - 0x18+ rateadd[temp] + 32];
if (pvoice->ADSRX.EnvelopeVol<0) pvoice->ADSRX.EnvelopeVol=0;
if (((pvoice->ADSRX.EnvelopeVol>>27)&0xF) <= pvoice->ADSRX.SustainLevel)
pvoice->ADSRX.State=2;
break;
case 2: // -> sustain
if (pvoice->ADSRX.SustainIncrease)
{
if ((pvoice->ADSRX.SustainModeExp) && (pvoice->ADSRX.EnvelopeVol>=0x60000000))
pvoice->ADSRX.EnvelopeVol+=RateTable[(pvoice->ADSRX.SustainRate^0x7F) - 0x18 + 32];
else
pvoice->ADSRX.EnvelopeVol+=RateTable[(pvoice->ADSRX.SustainRate^0x7F) - 0x10 + 32];
if (pvoice->ADSRX.EnvelopeVol<0) pvoice->ADSRX.EnvelopeVol=0x7FFFFFFF;
}
else
{
if (pvoice->ADSRX.SustainModeExp)
pvoice->ADSRX.EnvelopeVol-=RateTable[((pvoice->ADSRX.SustainRate^0x7F)) - 0x1B +rateadd[temp] + 32];
else
pvoice->ADSRX.EnvelopeVol-=RateTable[((pvoice->ADSRX.SustainRate^0x7F)) - 0x0F + 32];
if (pvoice->ADSRX.EnvelopeVol<0) pvoice->ADSRX.EnvelopeVol=0;
}
break;
default:
// This should never happen.
return 0;
}
pvoice->ADSRX.lVolume=pvoice->ADSRX.EnvelopeVol>>21;
return pvoice->ADSRX.lVolume;
}
return 0;
}
void MixChannels(int core)
{
// mix all channels
int c_offset = 0x0400 * core;
int dma;
ADMA *Adma;
if (core == 0)
{
Adma = &Adma4;
dma = 4;
}
else
{
Adma = &Adma7;
dma = 7;
}
if ((spu2Ru16(REG_C0_MMIX + c_offset) & 0xF0) && (spu2Ru16(REG_C0_ADMAS + c_offset) & (0x1 + core)))
{
for (int ns=0;ns<NSSIZE;ns++)
{
if ((spu2Ru16(REG_C0_MMIX + c_offset) & 0x80))
s_buffers[ns][0] += (((short*)spu2mem)[0x2000 + c_offset +Adma->Index]*(int)spu2Ru16(REG_C0_BVOLL + c_offset))>>16;
if ((spu2Ru16(REG_C0_MMIX + c_offset) & 0x40))
s_buffers[ns][1] += (((short*)spu2mem)[0x2200 + c_offset +Adma->Index]*(int)spu2Ru16(REG_C0_BVOLR + c_offset))>>16;
Adma->Index +=1;
MemAddr[core] += 4;
if (Adma->Index == 128 || Adma->Index == 384)
{
if (ADMASWrite(core))
{
if (interrupt & (0x2 * (core + 1)))
{
interrupt &= ~(0x2 * (core + 1));
printf("Stopping double interrupt DMA7\n");
}
if (core == 0)
irqCallbackDMA4();
else
irqCallbackDMA7();
}
if (core == 1) Adma->Enabled = 2;
}
if (Adma->Index == 512)
{
if ( Adma->Enabled == 2 ) Adma->Enabled = 0;
Adma->Index = 0;
}
}
}
}
// simulate SPU2 for 1ms
void SPU2Worker()
{
int s_1,s_2,fa;
u8* start;
u32 nSample;
int ch,predict_nr,shift_factor,flags,d,s;
// assume s_buffers are zeroed out
if ( dwNewChannel2[0] || dwNewChannel2[1] )
s_pAudioBuffers[s_nCurBuffer].newchannels++;
VOICE_PROCESSED* pChannel=voices;
for (ch=0;ch<SPU_NUMBER_VOICES;ch++,pChannel++) // loop em all... we will collect 1 ms of sound of each playing channel
{
if (pChannel->bNew)
{
pChannel->StartSound(); // start new sound
dwEndChannel2[ch/24]&=~(1<<(ch%24)); // clear end channel bit
dwNewChannel2[ch/24]&=~(1<<(ch%24)); // clear channel bit
}
if (!pChannel->bOn) continue;
if (pChannel->iActFreq!=pChannel->iUsedFreq) // new psx frequency?
pChannel->VoiceChangeFrequency();
// loop until 1 ms of data is reached
int ns = 0;
while(ns<NSSIZE)
{
if (pChannel->bFMod==1 && iFMod[ns]) // fmod freq channel
pChannel->FModChangeFrequency(ns);
while(pChannel->spos >= 0x10000 )
{
if (pChannel->iSBPos == 28) // 28 reached?
{
start=pChannel->pCurr; // set up the current pos
// special "stop" sign - fixme - an *unsigned* -1?
if (start == (u8*)-1) //!pChannel->bOn
{
pChannel->bOn=false; // -> turn everything off
pChannel->ADSRX.lVolume=0;
pChannel->ADSRX.EnvelopeVol=0;
goto ENDX; // -> and done for this channel
}
pChannel->iSBPos=0;
// decode the 16byte packet
s_1=pChannel->s_1;
s_2=pChannel->s_2;
predict_nr=(s32)start[0];
shift_factor=predict_nr&0xf;
predict_nr >>= 4;
flags=(s32)start[1];
start += 2;
for (nSample=0;nSample<28; ++start)
{
d = (int)*start;
s = ((d & 0xf)<<12);
if (s & 0x8000) s |= 0xffff0000;
fa = (s >> shift_factor);
fa += ((s_1 * f[predict_nr][0]) >> 6) + ((s_2 * f[predict_nr][1]) >> 6);
s_2 = s_1;
s_1 = fa;
s = ((d & 0xf0) << 8);
pChannel->SB[nSample++]=fa;
if (s & 0x8000) s|=0xffff0000;
fa = (s>>shift_factor);
fa += ((s_1 * f[predict_nr][0])>>6) + ((s_2 * f[predict_nr][1]) >> 6);
s_2 = s_1;
s_1 = fa;
pChannel->SB[nSample++]=fa;
}
// irq occurs no matter what core access the address
for (int core = 0; core < 2; ++core)
{
if (((SPU_CONTROL_*)(spu2regs + 0x400 * core + REG_C0_CTRL))->irq) // some callback and irq active?
{
// if irq address reached or irq on looping addr, when stop/loop flag is set
u8* pirq = (u8*)pSpuIrq[core];
if ((pirq > (start - 16) && pirq <= start) || ((flags & 1) && (pirq > (pChannel->pLoop - 16) && pirq <= pChannel->pLoop)))
{
IRQINFO |= 4<<core;
SPU2_LOG("SPU2Worker:interrupt\n");
irqCallbackSPU2();
}
}
}
// flag handler
if ((flags&4) && (!pChannel->bIgnoreLoop))
pChannel->pLoop=start-16; // loop adress
if (flags&1) // 1: stop/loop
{
// We play this block out first...
dwEndChannel2[ch/24]|=(1<<(ch%24));
if (flags!=3 || pChannel->pLoop==NULL)
{ // and checking if pLoop is set avoids crashes, yeah
start = (u8*)-1;
pChannel->bStop = true;
pChannel->bIgnoreLoop = false;
}
else
{
start = pChannel->pLoop;
}
}
pChannel->pCurr=start; // store values for next cycle
pChannel->s_1=s_1;
pChannel->s_2=s_2;
}
fa=pChannel->SB[pChannel->iSBPos++]; // get sample data
pChannel->StoreInterpolationVal(fa);
pChannel->spos -= 0x10000;
}
if (pChannel->bNoise)
fa=pChannel->iGetNoiseVal(); // get noise val
else
fa=pChannel->iGetInterpolationVal(); // get sample val
int sval = (MixADSR(pChannel) * fa) / 1023; // mix adsr
if (pChannel->bFMod == 2) // fmod freq channel
{
iFMod[ns] = sval; // -> store 1T sample data, use that to do fmod on next channel
}
else
{
if (pChannel->bVolumeL)
s_buffers[ns][0]+=(sval * pChannel->leftvol)>>14;
if (pChannel->bVolumeR)
s_buffers[ns][1]+=(sval * pChannel->rightvol)>>14;
}
// go to the next packet
ns++;
pChannel->spos += pChannel->sinc;
}
ENDX:
;
}
// mix all channels
/*MixChannels(0);
MixChannels(1);*/
// mix all channels
// This code is temporarily being put back, till I work out why the replacement is breaking things, --arcum42
if ((spu2Ru16(REG_C0_MMIX) & 0xF0) && (spu2Ru16(REG_C0_ADMAS) & 0x1) /*&& !(spu2Ru16(REG_C0_CTRL) & 0x30)*/)
{
ADMA *Adma = &Adma4;
for (int ns=0;ns<NSSIZE;ns++)
{
if ((spu2Ru16(REG_C0_MMIX) & 0x80))
s_buffers[ns][0] += (((short*)spu2mem)[0x2000+Adma->Index]*(int)spu2Ru16(REG_C0_BVOLL))>>16;
if ((spu2Ru16(REG_C0_MMIX) & 0x40))
s_buffers[ns][1] += (((short*)spu2mem)[0x2200+Adma->Index]*(int)spu2Ru16(REG_C0_BVOLR))>>16;
Adma->Index +=1;
// just add after every sample, it is better than adding 1024 all at once (games like Genji don't like it)
MemAddr[0] += 4;
if ((Adma->Index == 128) || (Adma->Index == 384))
{
if (ADMASWrite(0))
{
if (interrupt & 0x2)
{
interrupt &= ~0x2;
printf("Stopping double interrupt DMA4\n");
}
irqCallbackDMA4();
}
}
if (Adma->Index == 512)
{
if ( Adma->Enabled == 2 )
{
Adma->Enabled = 0;
}
Adma->Index = 0;
}
}
}
// Let's do the same bloody mixing code again, only for C1.
// fixme - There is way too much duplication of code between C0 & C1, and Adma4 & Adma7.
// arcum42
if ((spu2Ru16(REG_C1_MMIX) & 0xF0) && (spu2Ru16(REG_C1_ADMAS) & 0x2))
{
ADMA *Adma = &Adma7;
for (int ns=0;ns<NSSIZE;ns++)
{
if ((spu2Ru16(REG_C1_MMIX) & 0x80))
s_buffers[ns][0] += (((short*)spu2mem)[0x2400+Adma->Index]*(int)spu2Ru16(REG_C1_BVOLL))>>16;
if ((spu2Ru16(REG_C1_MMIX) & 0x40))
s_buffers[ns][1] += (((short*)spu2mem)[0x2600+Adma->Index]*(int)spu2Ru16(REG_C1_BVOLR))>>16;
Adma->Index +=1;
MemAddr[1] += 4;
if (Adma->Index == 128 || Adma->Index == 384)
{
if (ADMASWrite(1))
{
if (interrupt & 0x4)
{
interrupt &= ~0x4;
printf("Stopping double interrupt DMA7\n");
}
irqCallbackDMA7();
}
Adma->Enabled = 2;
}
if (Adma->Index == 512)
{
if ( Adma->Enabled == 2 ) Adma->Enabled = 0;
Adma->Index = 0;
}
}
}
if ( g_bPlaySound )
{
assert( s_pCurOutput != NULL);
for (int ns=0; ns<NSSIZE; ns++)
{
// clamp and write
clampandwrite16(s_pCurOutput[0],s_buffers[ns][0]);
clampandwrite16(s_pCurOutput[1],s_buffers[ns][1]);
s_pCurOutput += 2;
s_buffers[ns][0] = 0;
s_buffers[ns][1] = 0;
}
// check if end reached
if ((uptr)s_pCurOutput - (uptr)s_pAudioBuffers[s_nCurBuffer].pbuf >= 4 * NSSIZE * NSFRAMES)
{
if ( conf.options & OPTION_RECORDING )
{
static int lastrectime = 0;
if (timeGetTime() - lastrectime > 5000)
{
printf("ZeroSPU2: recording\n");
lastrectime = timeGetTime();
}
LogRawSound(s_pAudioBuffers[s_nCurBuffer].pbuf, 4, s_pAudioBuffers[s_nCurBuffer].pbuf+2, 4, NSSIZE*NSFRAMES);
}
if ( s_nQueuedBuffers >= ARRAYSIZE(s_pAudioBuffers)-1 )
{
//ZeroSPU2: dropping packets! game too fast
s_nDropPacket += NSFRAMES;
s_GlobalTimeStamp = GetMicroTime();
}
else {
// submit to final mixer
#ifdef _DEBUG
if ( g_logsound )
LogRawSound(s_pAudioBuffers[s_nCurBuffer].pbuf, 4, s_pAudioBuffers[s_nCurBuffer].pbuf+2, 4, NSSIZE*NSFRAMES);
#endif
if ( g_startcount == 0xffffffff )
{
g_startcount = timeGetTime();
g_packetcount = 0;
}
if ( conf.options & OPTION_TIMESTRETCH )
{
u64 newtime = GetMicroTime();
if ( s_GlobalTimeStamp == 0 )
s_GlobalTimeStamp = newtime-NSFRAMES*1000;
u32 newtotal = s_nTotalDuration-s_nDurations[s_nCurDuration];
u32 duration = (u32)(newtime-s_GlobalTimeStamp);
s_nDurations[s_nCurDuration] = duration;
s_nTotalDuration = newtotal + duration;
s_nCurDuration = (s_nCurDuration+1)%ARRAYSIZE(s_nDurations);
s_GlobalTimeStamp = newtime;
s_pAudioBuffers[s_nCurBuffer].timestamp = timeGetTime();
s_pAudioBuffers[s_nCurBuffer].avgtime = s_nTotalDuration/ARRAYSIZE(s_nDurations);
}
s_pAudioBuffers[s_nCurBuffer].len = 4*NSSIZE*NSFRAMES;
InterlockedExchangeAdd((long*)&s_nQueuedBuffers, 1);
s_nCurBuffer = (s_nCurBuffer+1)%ARRAYSIZE(s_pAudioBuffers);
s_pAudioBuffers[s_nCurBuffer].newchannels = 0; // reset
}
// restart
s_pCurOutput = (s16*)s_pAudioBuffers[s_nCurBuffer].pbuf;
}
}
}
// resamples pStereoSamples
void ResampleLinear(s16* pStereoSamples, int oldsamples, s16* pNewSamples, int newsamples)
{
for (int i = 0; i < newsamples; ++i)
{
int io = i * oldsamples;
int old = io / newsamples;
int rem = io - old * newsamples;
old *= 2;
int newsampL = pStereoSamples[old] * (newsamples - rem) + pStereoSamples[old+2] * rem;
int newsampR = pStereoSamples[old+1] * (newsamples - rem) + pStereoSamples[old+3] * rem;
pNewSamples[2 * i] = newsampL / newsamples;
pNewSamples[2 * i + 1] = newsampR / newsamples;
}
}
static PCSX2_ALIGNED16(s16 s_ThreadBuffer[NSSIZE*NSFRAMES*2*5]);
// SoundTouch's INTEGER system is broken these days, so we'll need this to do float conversions...
static PCSX2_ALIGNED16(float s_floatBuffer[NSSIZE*NSFRAMES*2*5]);
// communicates with the audio hardware
#ifdef _WIN32
DWORD WINAPI SPU2ThreadProc(LPVOID)
#else
void* SPU2ThreadProc(void* lpParam)
#endif
{
int nReadBuf = 0;
while (!s_bThreadExit)
{
if (!(conf.options&OPTION_REALTIME))
{
while(s_nQueuedBuffers< 3 && !s_bThreadExit)
{
//Sleeping
Sleep(1);
if ( s_bThreadExit )
return NULL;
}
while( SoundGetBytesBuffered() > 72000 )
{
//Bytes buffered
Sleep(1);
if ( s_bThreadExit ) return NULL;
}
}
else
{
while(s_nQueuedBuffers< 1 && !s_bThreadExit)
{
//Sleeping
Sleep(1);
}
}
//int ps2delay = timeGetTime() - s_pAudioBuffers[nReadBuf].timestamp;
int NewSamples = s_pAudioBuffers[nReadBuf].avgtime;
if ( (conf.options & OPTION_TIMESTRETCH) )
{
int bytesbuf = SoundGetBytesBuffered();
if ( bytesbuf < 8000 )
NewSamples += 1000;
// check the current timestamp, if too far apart, speed up audio
else if ( bytesbuf > 40000 )
{
//printf("making faster %d\n", timeGetTime() - s_pAudioBuffers[nReadBuf].timestamp);
NewSamples -= (bytesbuf-40000)/10;//*(ps2delay-NewSamples*8/1000);
}
if ( s_nDropPacket > 0 )
{
s_nDropPacket--;
NewSamples -= 1000;
}
NewSamples *= NSSIZE;
NewSamples /= 1000;
NewSamples = min(NewSamples, NSFRAMES * NSSIZE * 3);
int oldsamples = s_pAudioBuffers[nReadBuf].len / 4;
if ((nReadBuf & 3) == 0) // wow, this if statement makes the whole difference
pSoundTouch->setTempoChange(100.0f*(float)oldsamples/(float)NewSamples - 100.0f);
for( int sx=0; sx<oldsamples*2; sx++ )
s_floatBuffer[sx] = ((s16*)s_pAudioBuffers[nReadBuf].pbuf)[sx]/65536.0f;
pSoundTouch->putSamples(s_floatBuffer, oldsamples);
// extract 2*NSFRAMES ms at a time
int nOutSamples;
do
{
nOutSamples = pSoundTouch->receiveSamples(s_floatBuffer, NSSIZE * NSFRAMES * 5);
if ( nOutSamples > 0 )
{
for( int sx=0; sx<nOutSamples*2; sx++ )
s_ThreadBuffer[sx] = (s16)(s_floatBuffer[sx]*65536.0f);
SoundFeedVoiceData((u8*)s_ThreadBuffer, nOutSamples * 4);
}
} while (nOutSamples != 0);
}
else
SoundFeedVoiceData(s_pAudioBuffers[nReadBuf].pbuf, s_pAudioBuffers[nReadBuf].len);
// don't go to the next buffer unless there is more data buffered
nReadBuf = (nReadBuf+1)%ARRAYSIZE(s_pAudioBuffers);
InterlockedExchangeAdd((long*)&s_nQueuedBuffers, -1);
if ( s_bThreadExit ) break;
}
return NULL;
}
// turn channels on
void SoundOn(int start,int end,unsigned short val) // SOUND ON PSX COMAND
{
for (int ch=start;ch<end;ch++,val>>=1) // loop channels
{
if ((val&1) && voices[ch].pStart) // mmm... start has to be set before key on !?!
{
voices[ch].bNew=true;
voices[ch].bIgnoreLoop = false;
dwNewChannel2[ch/24]|=(1<<(ch%24)); // clear end channel bit
}
}
}
// turn channels off
void SoundOff(int start,int end,unsigned short val) // SOUND OFF PSX COMMAND
{
for (int ch=start;ch<end;ch++,val>>=1) // loop channels
{
if (val&1) voices[ch].bStop=true; // && s_chan[i].bOn) mmm...
}
}
void FModOn(int start,int end,unsigned short val) // FMOD ON PSX COMMAND
{
int ch;
for (ch=start;ch<end;ch++,val>>=1) // loop channels
{
if (val&1)
{ // -> fmod on/off
if (ch>0)
{
voices[ch].bFMod=1; // --> sound channel
voices[ch-1].bFMod=2; // --> freq channel
}
}
else
voices[ch].bFMod=0; // --> turn off fmod
}
}
void VolumeOn(int start,int end,unsigned short val,int iRight) // VOLUME ON PSX COMMAND
{
int ch;
for (ch=start;ch<end;ch++,val>>=1) // loop channels
{
if (val&1)
{ // -> reverb on/off
if (iRight)
voices[ch].bVolumeR = true;
else
voices[ch].bVolumeL = true;
}
else
{
if (iRight)
voices[ch].bVolumeR = false;
else
voices[ch].bVolumeL = false;
}
}
}
void CALLBACK SPU2write(u32 mem, u16 value)
{
LOG_CALLBACK("SPU2write()\n");
u32 spuaddr;
SPU2_LOG("SPU2 write mem %x value %x\n", mem, value);
assert(C0_SPUADDR() < 0x100000);
assert(C1_SPUADDR() < 0x100000);
spu2Ru16(mem) = value;
u32 r = mem & 0xffff;
// channel info
if ((r<0x0180) || (r>=0x0400 && r<0x0580)) // u32s are always >= 0.
{
int ch=0;
if (r >= 0x400)
ch = ((r - 0x400) >> 4) + 24;
else
ch = (r >> 4);
VOICE_PROCESSED* pvoice = &voices[ch];
switch(r & 0x0f)
{
case 0:
case 2:
pvoice->SetVolume(mem & 0x2);
break;
case 4:
{
int NP;
if (value> 0x3fff)
NP=0x3fff; // get pitch val
else
NP=value;
pvoice->pvoice->pitch = NP;
NP = (SAMPLE_RATE * NP) / 4096L; // calc frequency
if (NP<1) NP = 1; // some security
pvoice->iActFreq = NP; // store frequency
break;
}
case 6:
{
pvoice->ADSRX.AttackModeExp=(value&0x8000)?1:0;
pvoice->ADSRX.AttackRate = ((value>>8) & 0x007f);
pvoice->ADSRX.DecayRate = (((value>>4) & 0x000f));
pvoice->ADSRX.SustainLevel = (value & 0x000f);
break;
}
case 8:
pvoice->ADSRX.SustainModeExp = (value&0x8000)?1:0;
pvoice->ADSRX.SustainIncrease= (value&0x4000)?0:1;
pvoice->ADSRX.SustainRate = ((value>>6) & 0x007f);
pvoice->ADSRX.ReleaseModeExp = (value&0x0020)?1:0;
pvoice->ADSRX.ReleaseRate = ((value & 0x001f));
break;
}
return;
}
// more channel info
if ((r>=0x01c0 && r<0x02E0)||(r>=0x05c0 && r<0x06E0))
{
int ch=0;
unsigned long rx=r;
if (rx>=0x400)
{
ch=24;
rx-=0x400;
}
ch += ((rx-0x1c0)/12);
rx -= (ch%24)*12;
VOICE_PROCESSED* pvoice = &voices[ch];
switch(rx)
{
case REG_VA_SSA:
pvoice->iStartAddr=(((u32)value&0x3f)<<16)|(pvoice->iStartAddr&0xFFFF);
pvoice->pStart=(u8*)(spu2mem+pvoice->iStartAddr);
break;
case 0x1C2:
pvoice->iStartAddr=(pvoice->iStartAddr & 0x3f0000) | (value & 0xFFFF);
pvoice->pStart=(u8*)(spu2mem+pvoice->iStartAddr);
break;
case REG_VA_LSAX:
pvoice->iLoopAddr =(((u32)value&0x3f)<<16)|(pvoice->iLoopAddr&0xFFFF);
pvoice->pLoop=(u8*)(spu2mem+pvoice->iLoopAddr);
pvoice->bIgnoreLoop=pvoice->iLoopAddr>0;
break;
case 0x1C6:
pvoice->iLoopAddr=(pvoice->iLoopAddr& 0x3f0000) | (value & 0xFFFF);
pvoice->pLoop=(u8*)(spu2mem+pvoice->iLoopAddr);
pvoice->bIgnoreLoop=pvoice->iLoopAddr>0;
break;
case REG_VA_NAX:
// unused... check if it gets written as well
pvoice->iNextAddr=(((u32)value&0x3f)<<16)|(pvoice->iNextAddr&0xFFFF);
break;
case 0x1CA:
// unused... check if it gets written as well
pvoice->iNextAddr=(pvoice->iNextAddr & 0x3f0000) | (value & 0xFFFF);
break;
}
return;
}
// process non-channel data
switch(mem & 0xffff)
{
case REG_C0_SPUDATA:
spuaddr = C0_SPUADDR();
spu2mem[spuaddr] = value;
spuaddr++;
if ((spu2Ru16(REG_C0_CTRL)&0x40) && (C0_IRQA() == spuaddr))
{
IRQINFO |= 4;
SPU2_LOG("SPU2write:C0_CPUDATA interrupt\n");
irqCallbackSPU2();
}
if (spuaddr>0xFFFFE) spuaddr = 0x2800;
C0_SPUADDR_SET(spuaddr);
spu2Ru16(REG_C0_SPUSTAT)&=~0x80;
spu2Ru16(REG_C0_CTRL)&=~0x30;
break;
case REG_C1_SPUDATA:
spuaddr = C1_SPUADDR();
spu2mem[spuaddr] = value;
spuaddr++;
if ((spu2Ru16(REG_C1_CTRL)&0x40) && (C1_IRQA() == spuaddr))
{
IRQINFO |= 8;
SPU2_LOG("SPU2write:C1_CPUDATA interrupt\n");
irqCallbackSPU2();
}
if (spuaddr>0xFFFFE) spuaddr = 0x2800;
C1_SPUADDR_SET(spuaddr);
spu2Ru16(REG_C1_SPUSTAT)&=~0x80;
spu2Ru16(REG_C1_CTRL)&=~0x30;
break;
case REG_C0_IRQA_HI:
case REG_C0_IRQA_LO:
pSpuIrq[0] = spu2mem + C0_IRQA();
break;
case REG_C1_IRQA_HI:
case REG_C1_IRQA_LO:
pSpuIrq[1] = spu2mem + C1_IRQA();
break;
case REG_C0_SPUADDR_HI:
case REG_C1_SPUADDR_HI:
spu2Ru16(mem) = value&0xf;
break;
case REG_C0_CTRL:
spu2Ru16(mem) = value;
// clear interrupt
if (!(value & 0x40)) IRQINFO &= ~0x4;
break;
case REG_C1_CTRL:
spu2Ru16(mem) = value;
// clear interrupt
if (!(value & 0x40)) IRQINFO &= ~0x8;
break;
// Could probably simplify
case REG_C0_SPUON1: SoundOn(0,16,value); break;
case REG_C0_SPUON2: SoundOn(16,24,value); break;
case REG_C1_SPUON1: SoundOn(24,40,value); break;
case REG_C1_SPUON2: SoundOn(40,48,value); break;
case REG_C0_SPUOFF1: SoundOff(0,16,value); break;
case REG_C0_SPUOFF2: SoundOff(16,24,value); break;
case REG_C1_SPUOFF1: SoundOff(24,40,value); break;
case REG_C1_SPUOFF2: SoundOff(40,48,value); break;
// According to manual all bits are cleared by writing an arbitary value
case REG_C0_END1: dwEndChannel2[0] &= 0x00ff0000; break;
case REG_C0_END2: dwEndChannel2[0] &= 0x0000ffff; break;
case REG_C1_END1: dwEndChannel2[1] &= 0x00ff0000; break;
case REG_C1_END2: dwEndChannel2[1] &= 0x0000ffff; break;
case REG_C0_FMOD1: FModOn(0,16,value); break;
case REG_C0_FMOD2: FModOn(16,24,value); break;
case REG_C1_FMOD1: FModOn(24,40,value); break;
case REG_C1_FMOD2: FModOn(40,48,value); break;
case REG_C0_VMIXL1: VolumeOn(0,16,value,0); break;
case REG_C0_VMIXL2: VolumeOn(16,24,value,0); break;
case REG_C1_VMIXL1: VolumeOn(24,40,value,0); break;
case REG_C1_VMIXL2: VolumeOn(40,48,value,0); break;
case REG_C0_VMIXR1: VolumeOn(0,16,value,1); break;
case REG_C0_VMIXR2: VolumeOn(16,24,value,1); break;
case REG_C1_VMIXR1: VolumeOn(24,40,value,1); break;
case REG_C1_VMIXR2: VolumeOn(40,48,value,1); break;
}
assert( C0_SPUADDR() < 0x100000);
assert( C1_SPUADDR() < 0x100000);
}
u16 CALLBACK SPU2read(u32 mem)
{
LOG_CALLBACK("SPU2read()\n");
u32 spuaddr;
u16 ret = 0;
u32 r = mem & 0xffff; // register
// channel info
// if the register is any of the regs before core 0, or is somewhere between core 0 and 1...
if ((r < 0x0180) || (r >= 0x0400 && r < 0x0580)) // u32s are always >= 0.
{
int ch = 0;
if (r >= 0x400)
ch=((r - 0x400) >> 4) + 24;
else
ch = (r >> 4);
VOICE_PROCESSED* pvoice = &voices[ch];
if ((r&0x0f) == 10) return (u16)(pvoice->ADSRX.EnvelopeVol >> 16);
}
if ((r>=REG_VA_SSA && r<REG_A_ESA) || (r>=0x05c0 && r<0x06E0)) // some channel info?
{
int ch=0;
unsigned long rx = r;
if (rx >=0x400)
{
ch=24;
rx-=0x400;
}
ch+=((rx-0x1c0)/12);
rx-=(ch%24)*12;
VOICE_PROCESSED* pvoice = &voices[ch];
// Note - can we generalize this?
switch(rx)
{
case REG_VA_SSA:
ret = ((((uptr)pvoice->pStart-(uptr)spu2mem)>>17)&0x3F);
break;
case 0x1C2:
ret = ((((uptr)pvoice->pStart-(uptr)spu2mem)>>1)&0xFFFF);
break;
case REG_VA_LSAX:
ret = ((((uptr)pvoice->pLoop-(uptr)spu2mem)>>17)&0x3F);
break;
case 0x1C6:
ret = ((((uptr)pvoice->pLoop-(uptr)spu2mem)>>1)&0xFFFF);
break;
case REG_VA_NAX:
ret = ((((uptr)pvoice->pCurr-(uptr)spu2mem)>>17)&0x3F);
break;
case 0x1CA:
ret = ((((uptr)pvoice->pCurr-(uptr)spu2mem)>>1)&0xFFFF);
break;
}
SPU2_LOG("SPU2 channel read mem %x: %x\n", mem, ret);
return ret;
}
switch(mem & 0xffff)
{
case REG_C0_SPUDATA:
spuaddr = C0_SPUADDR();
ret =spu2mem[spuaddr];
spuaddr++;
if (spuaddr > 0xfffff) spuaddr=0;
C0_SPUADDR_SET(spuaddr);
break;
case REG_C1_SPUDATA:
spuaddr = C1_SPUADDR();
ret = spu2mem[spuaddr];
spuaddr++;
if (spuaddr > 0xfffff) spuaddr=0;
C1_SPUADDR_SET(spuaddr);
break;
case REG_C0_END1: ret = (dwEndChannel2[0]&0xffff); break;
case REG_C1_END1: ret = (dwEndChannel2[1]&0xffff); break;
case REG_C0_END2: ret = (dwEndChannel2[0]>>16); break;
case REG_C1_END2: ret = (dwEndChannel2[1]>>16); break;
case REG_IRQINFO:
ret = IRQINFO;
break;
default:
ret = spu2Ru16(mem);
}
SPU2_LOG("SPU2 read mem %x: %x\n", mem, ret);
return ret;
}
void CALLBACK SPU2WriteMemAddr(int core, u32 value)
{
LOG_CALLBACK("SPU2WriteMemAddr(%d, %d)\n", core, value);
MemAddr[core] = g_pDMABaseAddr + value;
}
u32 CALLBACK SPU2ReadMemAddr(int core)
{
LOG_CALLBACK("SPU2ReadMemAddr(%d)\n", core);
return MemAddr[core] - g_pDMABaseAddr;
}
void CALLBACK SPU2setDMABaseAddr(uptr baseaddr)
{
LOG_CALLBACK("SPU2setDMABaseAddr()\n");
g_pDMABaseAddr = baseaddr;
}
void CALLBACK SPU2irqCallback(void (*SPU2callback)(),void (*DMA4callback)(),void (*DMA7callback)())
{
LOG_CALLBACK("SPU2irqCallback()\n");
irqCallbackSPU2 = SPU2callback;
irqCallbackDMA4 = DMA4callback;
irqCallbackDMA7 = DMA7callback;
}
s32 CALLBACK SPU2test()
{
LOG_CALLBACK("SPU2test()\n");
return 0;
}
#define SetPacket(s) \
{ \
if (s & 0x8000) s|=0xffff0000; \
fa = (s >> shift_factor); \
fa += ((s_1 * f[predict_nr][0]) >> 6) + ((s_2 * f[predict_nr][1]) >> 6); \
s_2 = s_1; \
s_1 = fa; \
buf[nSample++] = fa; \
}
// size is in bytes
void LogPacketSound(void* packet, int memsize)
{
u16 buf[28];
u8* pstart = (u8*)packet;
int s_1 = 0, s_2=0;
for (int i = 0; i < memsize; i += 16)
{
int predict_nr=(int)pstart[0];
int shift_factor=predict_nr&0xf;
predict_nr >>= 4;
pstart += 2;
for (int nSample=0;nSample<28; ++pstart)
{
int d=(int)*pstart;
int s, fa;
s =((d & 0xf) << 12);
SetPacket(s);
s=((d & 0xf0) << 8);
SetPacket(s);
}
LogRawSound(buf, 2, buf, 2, 28);
}
}
void LogRawSound(void* pleft, int leftstride, void* pright, int rightstride, int numsamples)
{
if (g_pWavRecord == NULL )
g_pWavRecord = new WavOutFile(RECORD_FILENAME, SAMPLE_RATE, 16, 2);
u8* left = (u8*)pleft;
u8* right = (u8*)pright;
static vector<s16> tempbuf;
tempbuf.resize(2 * numsamples);
for (int i = 0; i < numsamples; ++i)
{
tempbuf[2*i+0] = *(s16*)left;
tempbuf[2*i+1] = *(s16*)right;
left += leftstride;
right += rightstride;
}
g_pWavRecord->write(&tempbuf[0], numsamples*2);
}
int CALLBACK SPU2setupRecording(int start, void* pData)
{
LOG_CALLBACK("SPU2setupRecording()\n");
if ( start )
{
conf.options |= OPTION_RECORDING;
printf("ZeroSPU2: started recording at %s\n", RECORD_FILENAME);
}
else
{
conf.options &= ~OPTION_RECORDING;
printf("ZeroSPU2: stopped recording\n");
}
return 1;
}
s32 CALLBACK SPU2freeze(int mode, freezeData *data)
{
LOG_CALLBACK("SPU2freeze()\n");
SPU2freezeData *spud;
int i;
assert( g_pDMABaseAddr != 0 );
if (mode == FREEZE_LOAD)
{
spud = (SPU2freezeData*)data->data;
if (spud->version != 0x70000001)
{
printf("zerospu2: data wrong format\n");
return 0;
}
memcpy(spu2regs, spud->spu2regs, 0x10000);
memcpy(spu2mem, spud->spu2mem, 0x200000);
pSpuIrq[0] = spu2mem + spud->nSpuIrq[0];
pSpuIrq[1] = spu2mem + spud->nSpuIrq[1];
memcpy(dwNewChannel2, spud->dwNewChannel2, 4*2);
memcpy(dwEndChannel2, spud->dwEndChannel2, 4*2);
dwNoiseVal = spud->dwNoiseVal;
memcpy(iFMod, spud->iFMod, sizeof(iFMod));
interrupt = spud->interrupt;
memcpy(MemAddr, spud->MemAddr, sizeof(MemAddr));
Adma4 = spud->adma[0];
Adma4.MemAddr = (u16*)(g_pDMABaseAddr+spud->Adma4MemAddr);
Adma7 = spud->adma[1];
Adma7.MemAddr = (u16*)(g_pDMABaseAddr+spud->Adma7MemAddr);
SPUCycles = spud->SPUCycles;
SPUWorkerCycles = spud->SPUWorkerCycles;
memcpy(SPUStartCycle, spud->SPUStartCycle, sizeof(SPUStartCycle));
memcpy(SPUTargetCycle, spud->SPUTargetCycle, sizeof(SPUTargetCycle));
for (i = 0; i < ARRAYSIZE(voices); ++i)
{
memcpy(&voices[i], &spud->voices[i], min((int)SPU_VOICE_STATE_SIZE, spud->voicesize));
voices[i].pStart = (u8*)((uptr)spud->voices[i].pStart+(uptr)spu2mem);
voices[i].pLoop = (u8*)((uptr)spud->voices[i].pLoop+(uptr)spu2mem);
voices[i].pCurr = (u8*)((uptr)spud->voices[i].pCurr+(uptr)spu2mem);
}
s_GlobalTimeStamp = 0;
g_startcount = 0xffffffff;
for (int i = 0; i < ARRAYSIZE(s_nDurations); ++i)
{
s_nDurations[i] = NSFRAMES*1000;
}
s_nTotalDuration = ARRAYSIZE(s_nDurations)*NSFRAMES*1000;
s_nCurDuration = 0;
s_nQueuedBuffers = 0;
s_nDropPacket = 0;
}
else if (mode == FREEZE_SAVE)
{
spud = (SPU2freezeData*)data->data;
spud->version = 0x70000001;
memcpy(spud->spu2regs, spu2regs, 0x10000);
memcpy(spud->spu2mem, spu2mem, 0x200000);
spud->nSpuIrq[0] = (int)(pSpuIrq[0] - spu2mem);
spud->nSpuIrq[1] = (int)(pSpuIrq[1] - spu2mem);
memcpy(spud->dwNewChannel2, dwNewChannel2, 4*2);
memcpy(spud->dwEndChannel2, dwEndChannel2, 4*2);
spud->dwNoiseVal = dwNoiseVal;
memcpy(spud->iFMod, iFMod, sizeof(iFMod));
spud->interrupt = interrupt;
memcpy(spud->MemAddr, MemAddr, sizeof(MemAddr));
spud->adma[0] = Adma4;
spud->Adma4MemAddr = (u32)((uptr)Adma4.MemAddr - g_pDMABaseAddr);
spud->adma[1] = Adma7;
spud->Adma7MemAddr = (u32)((uptr)Adma7.MemAddr - g_pDMABaseAddr);
spud->SPUCycles = SPUCycles;
spud->SPUWorkerCycles = SPUWorkerCycles;
memcpy(spud->SPUStartCycle, SPUStartCycle, sizeof(SPUStartCycle));
memcpy(spud->SPUTargetCycle, SPUTargetCycle, sizeof(SPUTargetCycle));
for (i = 0; i < ARRAYSIZE(s_nDurations); ++i)
{
s_nDurations[i] = NSFRAMES*1000;
}
s_nTotalDuration = ARRAYSIZE(s_nDurations)*NSFRAMES*1000;
s_nCurDuration = 0;
spud->voicesize = SPU_VOICE_STATE_SIZE;
for (i = 0; i < ARRAYSIZE(voices); ++i)
{
memcpy(&spud->voices[i], &voices[i], SPU_VOICE_STATE_SIZE);
spud->voices[i].pStart = (u8*)((uptr)voices[i].pStart-(uptr)spu2mem);
spud->voices[i].pLoop = (u8*)((uptr)voices[i].pLoop-(uptr)spu2mem);
spud->voices[i].pCurr = (u8*)((uptr)voices[i].pCurr-(uptr)spu2mem);
}
g_startcount=0xffffffff;
s_GlobalTimeStamp = 0;
s_nDropPacket = 0;
}
else if (mode == FREEZE_SIZE)
{
data->size = sizeof(SPU2freezeData);
}
return 0;
}
| [
"arcum42@ca58c9b4-2f54-0410-b798-35658b07af78",
"Jake.Stine@ca58c9b4-2f54-0410-b798-35658b07af78"
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c2dc08aed22262778a9778db15dcfcf7a7589ef7 | 6e563096253fe45a51956dde69e96c73c5ed3c18 | /dhplay/dhplay/DHSTDStreamFileOpr.cpp | efecc0a537717b614ebd2fcd25d7d9605f9fd100 | [] | no_license | 15831944/phoebemail | 0931b76a5c52324669f902176c8477e3bd69f9b1 | e10140c36153aa00d0251f94bde576c16cab61bd | refs/heads/master | 2023-03-16T00:47:40.484758 | 2010-10-11T02:31:02 | 2010-10-11T02:31:02 | null | 0 | 0 | null | null | null | null | GB18030 | C++ | false | false | 9,565 | cpp | // DHSTDStreamFileOpr.cpp: implementation of the DHSTDStreamFileOpr class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "DHSTDStreamFileOpr.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
#define HEADER_DATA_LEN 36
DHSTDStreamFileOpr::DHSTDStreamFileOpr()
{
}
DHSTDStreamFileOpr::~DHSTDStreamFileOpr()
{
}
int DHSTDStreamFileOpr:: CreateIndex(char* filename, DWORD beginpos, std::vector<DH_INDEX_INFO*>& m_pFileIndex,
DWORD& m_totalFrameNum, DHTIME& begintime, DHTIME& endtime,__int64& m_nDataLen)//建立索引,把索引信息放在m_pFileIndex里
{
DWORD len;
BYTE mData[HEADER_DATA_LEN];
const static BYTE hFrame[4] = {'D','H','A','V'};
DWORD tmp_FirstIFrameNum = 0;
HANDLE f_CreateIndex = NULL;
f_CreateIndex = CreateFile(filename, GENERIC_READ,FILE_SHARE_READ,NULL,OPEN_EXISTING,0,NULL) ;
if (f_CreateIndex == NULL || (DWORD)f_CreateIndex == 0xffffffff)
{
return 1 ;
}
DWORD dwTotalFrameNum = 0;
__int64 temp_pCurPos ;
temp_pCurPos = beginpos ;
while(true)
{
if (m_bCreateIndex == 0)
{
CloseHandle(f_CreateIndex) ;
f_CreateIndex = NULL ;
return 1 ;
}
if ((m_nDataLen - temp_pCurPos) < HEADER_DATA_LEN || temp_pCurPos >= m_nDataLen)
{
//文件结束
if (((m_nDataLen - temp_pCurPos) > 0) && (m_nDataLen - temp_pCurPos < HEADER_DATA_LEN))
{
m_nDataLen = temp_pCurPos ;
}
L:
if (m_pFileIndex.size() <= 0)
{
//文件很小,没有I帧
CloseHandle(f_CreateIndex) ;
f_CreateIndex = NULL ;
return 1 ;
}
m_totalFrameNum = dwTotalFrameNum;
CloseHandle(f_CreateIndex) ;
f_CreateIndex = NULL ;
return 0 ;
}
if (myFileSeek (f_CreateIndex, temp_pCurPos, FILE_BEGIN) == -1)
{
CloseHandle(f_CreateIndex) ;
f_CreateIndex = NULL ;
return 1 ;
}
if (ReadFile(f_CreateIndex, mData, HEADER_DATA_LEN, &len, NULL) == FALSE)
{
CloseHandle(f_CreateIndex) ;
f_CreateIndex = NULL ;
return 1 ;
}
if (memcmp(mData, hFrame , 4)) //非桢头
{
if (m_nDataLen - temp_pCurPos < 1024)//忽略最后1K个无效数据
{
m_nDataLen = temp_pCurPos ;
goto L ;
}
temp_pCurPos++;
continue;
}
unsigned char crc = 0 ;
for (int i = 0; i < 23; i++)
{
crc += mData[i];
}
int len = *(DWORD *)&mData[12] ; //5~8字节表示数据大小
if (len > 500*1024 || len < 5 || crc != mData[23])
{
temp_pCurPos += 1;
continue;
}
if (mData[4] == 0xFD)
{
if (tmp_FirstIFrameNum == 0)
{
tmp_FirstIFrameNum = *(DWORD *)&mData[8];
}
DH_INDEX_INFO* m_index = new DH_INDEX_INFO ;
memset(m_index, 0, sizeof(DH_INDEX_INFO));
*(DWORD *)&m_index->time = *(DWORD *)&mData[16]; //9~12字节表示时间
m_index->IFramePos = temp_pCurPos;
m_index->IFrameNum = *(DWORD *)&mData[8] - tmp_FirstIFrameNum;
m_index->framelen = mData[12]|mData[13]<<8|mData[14]<<16|mData[15]<<24;
if (mData[24] == 0x81 && mData[28] == 0x80)
{
m_index->IFrameRate = mData[27];
}
else if (mData[24] == 0x80 && mData[28] == 0x81)
{
m_index->IFrameRate = mData[31];
}
if (m_nDataLen - temp_pCurPos >= m_index->framelen)
{
m_pFileIndex.push_back(m_index);
dwTotalFrameNum++;
temp_pCurPos += m_index->framelen;
continue;
}
else
{
if (m_index != NULL)
{
delete m_index;
m_index = NULL;
}
}
}
else if ((mData[4] == 0xFC) || (mData[4] == 0xFE) || (mData[4] == 0xFB))
{
DWORD dwFramelen = mData[12]|mData[13]<<8|mData[14]<<16|mData[15]<<24;
if (tmp_FirstIFrameNum == 0)
{
temp_pCurPos += dwFramelen;
continue;
}
if (m_nDataLen - temp_pCurPos >= dwFramelen)
{
dwTotalFrameNum++;
temp_pCurPos += dwFramelen;
continue;
}
}
temp_pCurPos += len;
}
return 1;
}
__int64 DHSTDStreamFileOpr::GetFrameEndPos(HANDLE m_pFile, DWORD KeyFrameNum, __int64 KeyFramePos,
DWORD nFrame) //得到指定帧的结束位置
{
const static BYTE hFrame[4] = {'D','H','A','V'};
const static int HEADERLEN = 24;
BYTE mData[HEADERLEN];
DWORD len = 0 ;
DWORD FrameNum = KeyFrameNum ;
__int64 temp_pos = KeyFramePos ;
__int64 m_nDataLen = GetFileSize(m_pFile,NULL) ;
while(true)
{
if (temp_pos >= m_nDataLen)
{
return 0 ;
}
if (myFileSeek (m_pFile, temp_pos, FILE_BEGIN) == -1)
{
return -1 ;
}
if (ReadFile(m_pFile, mData, HEADERLEN, &len, NULL) == FALSE)
{
return -1 ;
}
if (len < HEADERLEN)
{
return -1 ;
}
if(memcmp(mData, hFrame , 4)) //非桢头
{
temp_pos += 1;
continue;
}
unsigned char crc = 0 ;
for (int i = 0; i < 23; i++)
{
crc += mData[i];
}
int len = *(DWORD *)&mData[12] ;
if (len > 500*1024 || len < 5 || crc != mData[23])
{
temp_pos += 1;
continue;
}
temp_pos += len;
if(mData[4] == 0xFD || mData[4] == 0xFC)//视频帧
{
if (FrameNum == nFrame)
{
return temp_pos ;
}
else
{
FrameNum ++;
}
}
}
return -1 ;
}
void DHSTDStreamFileOpr::GetFileInfo(HANDLE m_pFile, DWORD& dwFrame, DH_VIDEOFILE_HDR& _video_info)
{
static const int BUFLEN = 4116;
static const int HEADERLEN = 30;
static const BYTE DHSTD_IFrame[5] = {'D','H','A','V',0xFD};
static const BYTE DHSTD_PFrame[5] = {'D','H','A','V',0xFC};
static const BYTE DHSTD_BFrame[5] = {'D','H','A','V',0xFE};
static const BYTE DHSTD_AFrame[5] = {'D','H','A','V',0xF0};
unsigned int Audio_Samples[] = {4000, 8000, 11025, 16000, 20000, 22050, 32000, 44100, 48000};
BYTE buf[BUFLEN] ;
BYTE *pos = 0 ;
DWORD len = 0;
int firstframeseq = 0;
int lastframeseq = 0;
__int64 tmp_pCurPos = 0;
__int64 tmp_nDataLen = GetFileSize(m_pFile, NULL) ;
bool bVideoFlag = true;
bool bAudioFlag = true;
while (bVideoFlag || bAudioFlag)
{
if (tmp_pCurPos > tmp_nDataLen - BUFLEN || (tmp_pCurPos >= 4194304))
{
if (!bVideoFlag)
{
dwFrame = 0;
break;
}
break;
}
myFileSeek (m_pFile, tmp_pCurPos, FILE_BEGIN) ;
ReadFile(m_pFile, buf, BUFLEN, &len, NULL) ;
pos = buf ;
while ( (pos = (BYTE *)memchr(pos, 'D', BUFLEN-HEADERLEN - (pos - buf))) != NULL) //先找到第一个字符
{
//新码流
if (bVideoFlag && (memcmp(pos, DHSTD_IFrame, 5) == 0))
{
bVideoFlag = false;
firstframeseq = pos[8] | pos[9] <<8 | pos[10] << 16 | pos[11] << 24 ;
*(DWORD*)(&(_video_info.DirStartTime)) = *(DWORD *)(pos+16); //9~12字节表示时间
if ((*(pos+24) == 0x81) && (*(pos+28) == 0x80))
{
_video_info.VideoHigh = *(pos+31)*8;
_video_info.VideoWidth = *(pos+30)*8;
_video_info.Framerate = *(pos+27);
_video_info.VideoType = *(pos+26);
}
else if ((*(pos+24) == 0x80) && (*(pos+28) == 0x81))
{
_video_info.VideoHigh = *(pos+27)*8;
_video_info.VideoWidth = *(pos+26)*8;
_video_info.Framerate = *(pos+31);
_video_info.VideoType = *(pos+30);
}
switch(_video_info.VideoType)
{
case 2:
_video_info.VideoType = 4 ;
break ;
case 1:
_video_info.VideoType = 1 ;
break ;
case 8: //ADI和大华264
_video_info.VideoType = 4;
break;
default:
break;
}
pos++;
}
else if (bAudioFlag && (memcmp(pos, DHSTD_AFrame, 5) == 0))
{
if (*(pos+24) == 0x83)
{
bAudioFlag = false;
_video_info.AudioChannel = *(pos+25);
_video_info.AudioType = *(pos+26);
if (_video_info.AudioType == 10)
{
_video_info.AudioType = 22; //G711
}
_video_info.AudioSamplesPerSec = Audio_Samples[1];
if ((*(pos+27) >= 1) && (*(pos+27) <= 9))
{
_video_info.AudioSamplesPerSec = Audio_Samples[*(pos+27) - 1];
}
if (_video_info.AudioType == 7 /*PCM8*/
|| _video_info.AudioType == 30 /*DH_ENCODE_AUDIO_TALK*/)
{
_video_info.AudioBitPerSample = 8;
}
else
{
_video_info.AudioBitPerSample = 16;
}
}
pos++;
}
else
{
pos++;
if (BUFLEN-HEADERLEN <= (pos - buf) )
{
break;
}
}
}
tmp_pCurPos += (BUFLEN - HEADERLEN);
}
bVideoFlag = true;
tmp_pCurPos = tmp_nDataLen-BUFLEN-1;
while(bVideoFlag)
{
if (tmp_pCurPos < BUFLEN || (tmp_nDataLen-tmp_pCurPos) >= 2097152)
{
memset(&(_video_info.DirStartTime), 0, sizeof(DHTIME));
return;
}
myFileSeek (m_pFile, tmp_pCurPos, FILE_BEGIN) ;
ReadFile(m_pFile, buf, BUFLEN, &len, NULL) ;
pos = buf ;
while ( (pos = (BYTE *)memchr(pos, 'D', BUFLEN-HEADERLEN - (pos - buf))) != NULL) //先找到第一个字符
{
if (memcmp(pos, DHSTD_IFrame, 5) == 0 || memcmp(pos, DHSTD_PFrame,5) == 0
|| memcmp(pos, DHSTD_BFrame,5) == 0)
{
bVideoFlag = false;
lastframeseq = pos[8] | pos[9] <<8 | pos[10] << 16 | pos[11] << 24 ;
*(DWORD*)(&(_video_info.DirEndTime)) = *(DWORD *)(pos+16); //9~12字节表示时间
dwFrame = lastframeseq - firstframeseq + 1;
}
pos++;
if (BUFLEN-HEADERLEN <= (pos - buf) )
{
break;
}
}
tmp_pCurPos -= (BUFLEN - HEADERLEN);
}
} | [
"guoqiao@a83c37f4-16cc-5f24-7598-dca3a346d5dd"
] | [
[
[
1,
414
]
]
] |
0e4178920b19c3182f07f4705e1131d22308c930 | 02cd7f7be30f7660f6928a1b8262dc935673b2d7 | / invols --username [email protected]/CT/Iso.cpp | 22e093e440c76d10582444e6044118583afed3b2 | [] | no_license | hksonngan/invols | f0886a304ffb81594016b3b82affc58bd61c4c0b | 336b8c2d11d97892881c02afc2fa114dbf56b973 | refs/heads/master | 2021-01-10T10:04:55.844101 | 2011-11-09T07:44:24 | 2011-11-09T07:44:24 | 46,898,469 | 1 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 8,538 | cpp | #include "Iso.h"
#include "Shader.h"
#include "AllDef.h"
#include "Draw.h"
#include "CT.h"
#include <windows.h>
#include "vec.h"
#include "str.h"
void IsoViewer::defApply()
{
if(ps)delete ps;
svec vt;
str::StringPairs repl;
str::AddPair(repl,"$IsoNum",str::ToString((int)CT::isos.size()));
str::AddPair(repl,"$use_accel_struct",use_accel_struct?"1":"0");
str::AddPair(repl,"$draw_fog",draw_fog?"1":"0");
str::ReplaceInFile("srf.fs","_srf.fs",repl);
ps = new ShaderProgram("srf.vs", "_srf.fs");
txt_color = new SimText3D(2,TF_WIDTH,1,1,4,0,3,true,GL_FLOAT);
UpdateUniforms();
}
IsoViewer::IsoViewer():l1(0),b1(0),b2(1),st(0),st_i(0),qual(0.001f),scale(1),ps(0),LightDir(1,0,0)
{
use_accel_struct=0;
draw_fog = 1;
draw_frame_is=1;
defApply();
SetAnag(0,0);
SetBoundingBox(b1,b2);
SetLevel(l1);
SetBrCont(vec2(0.1,0.4));
}
void IsoViewer::UpdateUniforms()
{
ps->Use();
if(st)
{
ps->SetVar("f_text",st->GetTexture());
ps->SetVar("f_text_i",st_i->GetTexture());
}
ps->SetVar("RFrom",anag[0]);
ps->SetVar("GFrom",anag[1]);
ps->SetVar("BFrom",anag[2]);
ps->SetVar("step_length",b1.length(b2)*qual);
ps->SetVar("pos",CT::cam.GetPosition());
ps->SetVar("nav",CT::cam.GetNav());
ps->SetVar("c_br",c_br);
ps->SetVar("c_contr",c_contr);
ps->SetVar("scale",scale);
ps->SetVar("box1",b1*scale);
ps->SetVar("box2",b2*scale);
ps->SetVar("level1", l1);
ps->SetVar("level_color1",GetLevelColor(GetMinLevel()));
ps->SetVar("txt_level_color",txt_color->GetTexture());
ps->SetVar("LightDir",LightDir);
ApplyColorTable();
if(CT::isos.size())
{
float ll[MAX_ISO_NUM];
vec4 cc[MAX_ISO_NUM];
for(int j=0;j<CT::isos.size();j++)
{
ll[j]=CT::isos[j].value;
cc[j]=CT::isos[j].color;
}
ps->SetVar("level",CT::isos.size(),ll);
ps->SetVar("my_color",CT::isos.size(),cc);
}
ps->UnUse();
}
float IsoViewer::GetFlag()
{
return fl;
}
void IsoViewer::SetFlag(float f)
{
fl=f;
ps->Use();
ps->SetVar("flag",fl);
ps->UnUse();
}
void IsoViewer::SetLevel(float nl1)
{
l1=clamp(0.0f,1.0f,nl1);
CT::cur_level = nl1;
ps->Use();
ps->SetVar("level1", l1);
ps->SetVar("level_color1",GetLevelColor(GetMinLevel()));
ps->UnUse();
}
void IsoViewer::SetBoundingBox(vec3 a,vec3 b)
{
b1=vec3::Clamp(0,1,a);
b2=vec3::Clamp(0,1,b);
ps->Use();
ps->SetVar("box1",b1*scale);
ps->SetVar("box2",b2*scale);
ps->SetVar("step_length",b1.length(b2)*qual);
ps->UnUse();
}
void IsoViewer::ApplyCamera(Camera* c)
{
ps->Use();
ps->SetVar("pos",c->GetPosition());
ps->SetVar("nav",c->GetNav());
ps->UnUse();
}
vec2 IsoViewer::GetBrCont()
{
return vec2(c_br,c_contr);
}
void IsoViewer::SetBrCont(vec2 bc)
{
c_br = clamp(-10.0f,10.0f,bc.x);
c_contr = clamp(0.0f,100.0f,bc.y);
ps->Use();
ps->SetVar("c_br",c_br);
ps->SetVar("c_contr",c_contr);
ps->UnUse();
}
void IsoViewer::SetQuality(float q)
{
qual = q;
SetBoundingBox(b1,b2);
}
float IsoViewer::GetQuality()
{
return qual;
}
void IsoViewer::ApplyColorTable()
{
txt_color->Upload(&CT::color_table->x);
}
void DrawGrid(vec3 a,vec3 b,float sc);
void IsoViewer::Draw(Camera* c)
{
scale = CT::ct_data.scale;
vec3 bb1=b1*scale,bb2=b2*scale;
if(draw_frame_is)
{
DrawGrid(bb1,bb2,0.042f);
}
ps->Use();
ps->SetVar("scale",scale);
ps->SetVar("box1",b1*scale);
ps->SetVar("box2",b2*scale);
vec3 pp = CT::cam.GetPosition()+CT::cam.GetNav()*0.4f, ll = CT::cam.GetLeft()*0.17f *CT::width/(CT::height+0.1f), tt = CT::cam.GetTop()*0.17f;
DrawQuad(pp+ll+tt,pp-ll+tt,pp-ll-tt,pp+ll-tt);
//DrawCube(bb1,bb2);
//DrawSectOfCube(b1,b2,c->GetPosition()+c->GetNav(),c->GetNav());
ps->UnUse();
}
IsoViewer::~IsoViewer()
{
delete ps;
if(st)delete st;
if(st_i)delete st_i;
delete txt_color;
}
#define CELL_SIZE 16
template<class T>
void MakeBoundingCells(T*data,ivec3 size,T*c,ivec3 size_b)
{
int id=3;
//int sz = (size.x*size.y*size.z)/(CELL_SIZE*CELL_SIZE*CELL_SIZE);
// memset(c,0,sz*sizeof(float));
for(int i=0;i<size_b.x;i++)
for(int j=0;j<size_b.y;j++)
for(int k=0;k<size_b.z;k++)
{
T max;
bool bbb=1;
for(int ii=i*size.x/(float)size_b.x-1;ii<(i+1)*size.x/(float)size_b.x+1;ii++)
for(int jj=j*size.y/(float)size_b.y-1;jj<(j+1)*size.y/(float)size_b.y+1;jj++)
for(int kk=k*size.z/(float)size_b.z-1;kk<(k+1)*size.z/(float)size_b.z+1;kk++)
if( ivec3(ii,jj,kk).InBounds(ivec3(0),size) )
{
T vl = data[(ii + size.x*(jj + size.y*kk))];
if(vl > max || bbb) {bbb=0;max=vl;}
}
id=(i+(size_b.x)*(j+k*(size_b.y)));
c[id] = max;
// id+=3;
}
}
/*
void MakeNormals(BYTE*data,ivec3 size,float*n)
{
for(int i=0;i<size.x;i++)
for(int j=0;j<size.y;j++)
for(int k=0;k<size.z;k++)
{
int id = i+size.x*(j+size.y*k);
int vl = (int)data[id];
if(i && i!=size.x-1)
n[id*3]=(int)data[i+1+size.x*(j+size.y*k)]-(int)data[i-1+size.x*(j+size.y*k)];
else
{
if(!i)
n[id*3]=(int)data[i+1+size.x*(j+size.y*k)]-vl;
else
n[id*3]=vl-(int)data[i-1+size.x*(j+size.y*k)];
}
if(j && j!=size.y-1)
n[id*3+1]=(int)data[i+size.x*(j+1+size.y*k)]-(int)data[i+size.x*(j-1+size.y*k)];
else
{
if(!j)
n[id*3+1]=(int)data[i+size.x*(j+1+size.y*k)]-vl;
else
n[id*3+1]=vl-(int)data[i+size.x*(j-1+size.y*k)];
}
if(k && k!=size.z-1)
n[id*3+2]=(int)data[i+size.x*(j+size.y*(k+1))]-(int)data[i+size.x*(j+size.y*(k-1))];
else
{
if(!k)
n[id*3+2]=(int)data[i+size.x*(j+size.y*(k+1))]-vl;
else
n[id*3+2]=vl-(int)data[i+size.x*(j+size.y*(k-1))];
}
}
}
*/
void IsoViewer::UploadFieldData(void*data,ivec3 size,int data_type)//data_type: 0-BYTE 1-float 2-short
{
if(st)delete st;
DWORD tp;
if(data_type==0) tp = GL_UNSIGNED_BYTE;
if(data_type==1) tp = GL_FLOAT;
//if(data_type==2) tp = GL_UNSIGNED_SHORT;
if(data_type==2) tp = GL_SHORT;
st = new SimText3D(3,size.x,size.y,size.z,1,data,1,true,tp);
ivec3 isz = size/CELL_SIZE;
isz.x += !!(size.x%CELL_SIZE);
isz.y += !!(size.y%CELL_SIZE);
isz.z += !!(size.z%CELL_SIZE);
int sz = isz.x*isz.y*isz.z;
void *dt2;
dt2 = new BYTE[sz];
//MakeBoundingCells<BYTE>((BYTE*)data,size,(BYTE*)dt2,isz);
if(st_i)delete st_i;
st_i = new SimText3D(3,isz.x,isz.y,isz.z,1,dt2,2,false,GL_UNSIGNED_BYTE);
delete[]dt2;
ps->Use();
ps->SetVar("f_text",st->GetTexture());
ps->SetVar("f_text_i",st_i->GetTexture());
//ps->SetVar("f_text_n",st_n->GetTexture());
ps->UnUse();
}
vec3 IsoViewer::GetLevelColor(float level)
{
return CT::GetColor1();
}
void IsoViewer::SetAnag(int s, bool left)
{
switch(s)
{
case 0: // no stereo
anag[0].set(1,0,0);
anag[1].set(0,1,0);
anag[2].set(0,0,1);
break;
case 1: // True anaglyh
if(left)
{
anag[0].set(0.299,0.587,0.114);
anag[1].set(0,0,0);
anag[2].set(0,0,0);
}else
{
anag[0].set(0,0,0);
anag[1].set(0,0,0);
anag[2].set(0.299,0.587,0.114);
}
break;
case 2: // Gray anaglyh
if(left)
{
anag[0].set(0.299,0.587,0.114);
anag[1].set(0,0,0);
anag[2].set(0,0,0);
}else
{
anag[0].set(0,0,0);
anag[1].set(0.299,0.587,0.114);
anag[2].set(0.299,0.587,0.114);
}
break;
case 3: // Color anaglyh
if(left)
{
anag[0].set(1,0,0);
anag[1].set(0,0,0);
anag[2].set(0,0,0);
}else
{
anag[0].set(0,0,0);
anag[1].set(0,1,0);
anag[2].set(0,0,1);
}
break;
case 4: // Half-Color anaglyh
if(left)
{
anag[0].set(0.299,0.587,0.114);
anag[1].set(0,0,0);
anag[2].set(0,0,0);
}else
{
anag[0].set(0,0,0);
anag[1].set(0,1,0);
anag[2].set(0,0,1);
}
break;
case 5: // Optimized anaglyh
if(left)
{
anag[0].set(0,0.7,0.3);
anag[1].set(0,0,0);
anag[2].set(0,0,0);
}else
{
anag[0].set(0,0,0);
anag[1].set(0,1,0);
anag[2].set(0,0,1);
}
break;
};
ps->Use();
ps->SetVar("RFrom",anag[0]);
ps->SetVar("GFrom",anag[1]);
ps->SetVar("BFrom",anag[2]);
ps->UnUse();
}
vec3 IsoViewer::GetLightDir()
{
return LightDir;
}
void IsoViewer::SetLightDir(vec3 _LightDir)
{
LightDir = _LightDir;
ps->Use();
ps->SetVar("LightDir",LightDir);
ps->UnUse();
}
/*
vec3 IsoViewer::GetScale()
{
return scale;
}
void IsoViewer::SetScale(vec3 _scale)
{
scale = _scale;
ps->Use();
ps->SetVar("scale",scale);
ps->UnUse();
}
&*/ | [
"[email protected]"
] | [
[
[
1,
418
]
]
] |
0ba60766b26344301a33447c9a357e56261d67fa | d54d8b1bbc9575f3c96853e0c67f17c1ad7ab546 | /hlsdk-2.3-p3/singleplayer/dmc/cl_dll/in_camera.cpp | 1d463b204796d317930f4bf7af3ab7cdc33c68b1 | [] | no_license | joropito/amxxgroup | 637ee71e250ffd6a7e628f77893caef4c4b1af0a | f948042ee63ebac6ad0332f8a77393322157fa8f | refs/heads/master | 2021-01-10T09:21:31.449489 | 2010-04-11T21:34:27 | 2010-04-11T21:34:27 | 47,087,485 | 1 | 0 | null | null | null | null | WINDOWS-1252 | C++ | false | false | 17,319 | cpp | //========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include "hud.h"
#include "cl_util.h"
#include "camera.h"
#include "kbutton.h"
#include "cvardef.h"
#include "usercmd.h"
#include "const.h"
#include "camera.h"
#include "in_defs.h"
#include "windows.h"
float CL_KeyState (kbutton_t *key);
extern "C"
{
void DLLEXPORT CAM_Think( void );
int DLLEXPORT CL_IsThirdPerson( void );
void DLLEXPORT CL_CameraOffset( float *ofs );
}
extern cl_enginefunc_t gEngfuncs;
//-------------------------------------------------- Constants
#define CAM_DIST_DELTA 1.0
#define CAM_ANGLE_DELTA 2.5
#define CAM_ANGLE_SPEED 2.5
#define CAM_MIN_DIST 30.0
#define CAM_ANGLE_MOVE .5
#define MAX_ANGLE_DIFF 10.0
#define PITCH_MAX 90.0
#define PITCH_MIN 0
#define YAW_MAX 135.0
#define YAW_MIN -135.0
enum ECAM_Command
{
CAM_COMMAND_NONE = 0,
CAM_COMMAND_TOTHIRDPERSON = 1,
CAM_COMMAND_TOFIRSTPERSON = 2
};
//-------------------------------------------------- Global Variables
cvar_t *cam_command;
cvar_t *cam_snapto;
cvar_t *cam_idealyaw;
cvar_t *cam_idealpitch;
cvar_t *cam_idealdist;
cvar_t *cam_contain;
cvar_t *c_maxpitch;
cvar_t *c_minpitch;
cvar_t *c_maxyaw;
cvar_t *c_minyaw;
cvar_t *c_maxdistance;
cvar_t *c_mindistance;
// pitch, yaw, dist
vec3_t cam_ofs;
// In third person
int cam_thirdperson;
int cam_mousemove; //true if we are moving the cam with the mouse, False if not
int iMouseInUse=0;
int cam_distancemove;
extern int mouse_x, mouse_y; //used to determine what the current x and y values are
int cam_old_mouse_x, cam_old_mouse_y; //holds the last ticks mouse movement
POINT cam_mouse;
//-------------------------------------------------- Local Variables
static kbutton_t cam_pitchup, cam_pitchdown, cam_yawleft, cam_yawright;
static kbutton_t cam_in, cam_out, cam_move;
//-------------------------------------------------- Prototypes
void CAM_ToThirdPerson(void);
void CAM_ToFirstPerson(void);
void CAM_StartDistance(void);
void CAM_EndDistance(void);
//-------------------------------------------------- Local Functions
float MoveToward( float cur, float goal, float maxspeed )
{
if( cur != goal )
{
if( abs( cur - goal ) > 180.0 )
{
if( cur < goal )
cur += 360.0;
else
cur -= 360.0;
}
if( cur < goal )
{
if( cur < goal - 1.0 )
cur += ( goal - cur ) / 4.0;
else
cur = goal;
}
else
{
if( cur > goal + 1.0 )
cur -= ( cur - goal ) / 4.0;
else
cur = goal;
}
}
// bring cur back into range
if( cur < 0 )
cur += 360.0;
else if( cur >= 360 )
cur -= 360;
return cur;
}
//-------------------------------------------------- Gobal Functions
typedef struct
{
vec3_t boxmins, boxmaxs;// enclose the test object along entire move
float *mins, *maxs; // size of the moving object
vec3_t mins2, maxs2; // size when clipping against mosnters
float *start, *end;
trace_t trace;
int type;
edict_t *passedict;
qboolean monsterclip;
} moveclip_t;
extern trace_t SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end);
void DLLEXPORT CAM_Think( void )
{
vec3_t origin;
vec3_t ext, pnt, camForward, camRight, camUp;
moveclip_t clip;
float dist;
vec3_t camAngles;
float flSensitivity;
#ifdef LATER
int i;
#endif
vec3_t viewangles;
switch( (int) cam_command->value )
{
case CAM_COMMAND_TOTHIRDPERSON:
CAM_ToThirdPerson();
break;
case CAM_COMMAND_TOFIRSTPERSON:
CAM_ToFirstPerson();
break;
case CAM_COMMAND_NONE:
default:
break;
}
if( !cam_thirdperson )
return;
#ifdef LATER
if ( cam_contain->value )
{
gEngfuncs.GetClientOrigin( origin );
ext[0] = ext[1] = ext[2] = 0.0;
}
#endif
camAngles[ PITCH ] = cam_idealpitch->value;
camAngles[ YAW ] = cam_idealyaw->value;
dist = cam_idealdist->value;
//
//movement of the camera with the mouse
//
if (cam_mousemove)
{
//get windows cursor position
GetCursorPos (&cam_mouse);
//check for X delta values and adjust accordingly
//eventually adjust YAW based on amount of movement
//don't do any movement of the cam using YAW/PITCH if we are zooming in/out the camera
if (!cam_distancemove)
{
//keep the camera within certain limits around the player (ie avoid certain bad viewing angles)
if (cam_mouse.x>gEngfuncs.GetWindowCenterX())
{
//if ((camAngles[YAW]>=225.0)||(camAngles[YAW]<135.0))
if (camAngles[YAW]<c_maxyaw->value)
{
camAngles[ YAW ] += (CAM_ANGLE_MOVE)*((cam_mouse.x-gEngfuncs.GetWindowCenterX())/2);
}
if (camAngles[YAW]>c_maxyaw->value)
{
camAngles[YAW]=c_maxyaw->value;
}
}
else if (cam_mouse.x<gEngfuncs.GetWindowCenterX())
{
//if ((camAngles[YAW]<=135.0)||(camAngles[YAW]>225.0))
if (camAngles[YAW]>c_minyaw->value)
{
camAngles[ YAW ] -= (CAM_ANGLE_MOVE)* ((gEngfuncs.GetWindowCenterX()-cam_mouse.x)/2);
}
if (camAngles[YAW]<c_minyaw->value)
{
camAngles[YAW]=c_minyaw->value;
}
}
//check for y delta values and adjust accordingly
//eventually adjust PITCH based on amount of movement
//also make sure camera is within bounds
if (cam_mouse.y>gEngfuncs.GetWindowCenterY())
{
if(camAngles[PITCH]<c_maxpitch->value)
{
camAngles[PITCH] +=(CAM_ANGLE_MOVE)* ((cam_mouse.y-gEngfuncs.GetWindowCenterY())/2);
}
if (camAngles[PITCH]>c_maxpitch->value)
{
camAngles[PITCH]=c_maxpitch->value;
}
}
else if (cam_mouse.y<gEngfuncs.GetWindowCenterY())
{
if (camAngles[PITCH]>c_minpitch->value)
{
camAngles[PITCH] -= (CAM_ANGLE_MOVE)*((gEngfuncs.GetWindowCenterY()-cam_mouse.y)/2);
}
if (camAngles[PITCH]<c_minpitch->value)
{
camAngles[PITCH]=c_minpitch->value;
}
}
//set old mouse coordinates to current mouse coordinates
//since we are done with the mouse
if ( ( flSensitivity = gHUD.GetSensitivity() ) != 0 )
{
cam_old_mouse_x=cam_mouse.x*flSensitivity;
cam_old_mouse_y=cam_mouse.y*flSensitivity;
}
else
{
cam_old_mouse_x=cam_mouse.x;
cam_old_mouse_y=cam_mouse.y;
}
SetCursorPos (gEngfuncs.GetWindowCenterX(), gEngfuncs.GetWindowCenterY());
}
}
//Nathan code here
if( CL_KeyState( &cam_pitchup ) )
camAngles[ PITCH ] += CAM_ANGLE_DELTA;
else if( CL_KeyState( &cam_pitchdown ) )
camAngles[ PITCH ] -= CAM_ANGLE_DELTA;
if( CL_KeyState( &cam_yawleft ) )
camAngles[ YAW ] -= CAM_ANGLE_DELTA;
else if( CL_KeyState( &cam_yawright ) )
camAngles[ YAW ] += CAM_ANGLE_DELTA;
if( CL_KeyState( &cam_in ) )
{
dist -= CAM_DIST_DELTA;
if( dist < CAM_MIN_DIST )
{
// If we go back into first person, reset the angle
camAngles[ PITCH ] = 0;
camAngles[ YAW ] = 0;
dist = CAM_MIN_DIST;
}
}
else if( CL_KeyState( &cam_out ) )
dist += CAM_DIST_DELTA;
if (cam_distancemove)
{
if (cam_mouse.y>gEngfuncs.GetWindowCenterY())
{
if(dist<c_maxdistance->value)
{
dist +=CAM_DIST_DELTA * ((cam_mouse.y-gEngfuncs.GetWindowCenterY())/2);
}
if (dist>c_maxdistance->value)
{
dist=c_maxdistance->value;
}
}
else if (cam_mouse.y<gEngfuncs.GetWindowCenterY())
{
if (dist>c_mindistance->value)
{
dist -= (CAM_DIST_DELTA)*((gEngfuncs.GetWindowCenterY()-cam_mouse.y)/2);
}
if (dist<c_mindistance->value)
{
dist=c_mindistance->value;
}
}
//set old mouse coordinates to current mouse coordinates
//since we are done with the mouse
cam_old_mouse_x=cam_mouse.x*gHUD.GetSensitivity();
cam_old_mouse_y=cam_mouse.y*gHUD.GetSensitivity();
SetCursorPos (gEngfuncs.GetWindowCenterX(), gEngfuncs.GetWindowCenterY());
}
#ifdef LATER
if( cam_contain->value )
{
// check new ideal
VectorCopy( origin, pnt );
AngleVectors( camAngles, camForward, camRight, camUp );
for (i=0 ; i<3 ; i++)
pnt[i] += -dist*camForward[i];
// check line from r_refdef.vieworg to pnt
memset ( &clip, 0, sizeof ( moveclip_t ) );
clip.trace = SV_ClipMoveToEntity( sv.edicts, r_refdef.vieworg, ext, ext, pnt );
if( clip.trace.fraction == 1.0 )
{
// update ideal
cam_idealpitch->value = camAngles[ PITCH ];
cam_idealyaw->value = camAngles[ YAW ];
cam_idealdist->value = dist;
}
}
else
#endif
{
// update ideal
cam_idealpitch->value = camAngles[ PITCH ];
cam_idealyaw->value = camAngles[ YAW ];
cam_idealdist->value = dist;
}
// Move towards ideal
VectorCopy( cam_ofs, camAngles );
gEngfuncs.GetViewAngles( (float *)viewangles );
if( cam_snapto->value )
{
camAngles[ YAW ] = cam_idealyaw->value + viewangles[ YAW ];
camAngles[ PITCH ] = cam_idealpitch->value + viewangles[ PITCH ];
camAngles[ 2 ] = cam_idealdist->value;
}
else
{
if( camAngles[ YAW ] - viewangles[ YAW ] != cam_idealyaw->value )
camAngles[ YAW ] = MoveToward( camAngles[ YAW ], cam_idealyaw->value + viewangles[ YAW ], CAM_ANGLE_SPEED );
if( camAngles[ PITCH ] - viewangles[ PITCH ] != cam_idealpitch->value )
camAngles[ PITCH ] = MoveToward( camAngles[ PITCH ], cam_idealpitch->value + viewangles[ PITCH ], CAM_ANGLE_SPEED );
if( abs( camAngles[ 2 ] - cam_idealdist->value ) < 2.0 )
camAngles[ 2 ] = cam_idealdist->value;
else
camAngles[ 2 ] += ( cam_idealdist->value - camAngles[ 2 ] ) / 4.0;
}
#ifdef LATER
if( cam_contain->value )
{
// Test new position
dist = camAngles[ ROLL ];
camAngles[ ROLL ] = 0;
VectorCopy( origin, pnt );
AngleVectors( camAngles, camForward, camRight, camUp );
for (i=0 ; i<3 ; i++)
pnt[i] += -dist*camForward[i];
// check line from r_refdef.vieworg to pnt
memset ( &clip, 0, sizeof ( moveclip_t ) );
ext[0] = ext[1] = ext[2] = 0.0;
clip.trace = SV_ClipMoveToEntity( sv.edicts, r_refdef.vieworg, ext, ext, pnt );
if( clip.trace.fraction != 1.0 )
return;
}
#endif
cam_ofs[ 0 ] = camAngles[ 0 ];
cam_ofs[ 1 ] = camAngles[ 1 ];
cam_ofs[ 2 ] = dist;
}
extern void KeyDown (kbutton_t *b); // HACK
extern void KeyUp (kbutton_t *b); // HACK
void CAM_PitchUpDown(void) { KeyDown( &cam_pitchup ); }
void CAM_PitchUpUp(void) { KeyUp( &cam_pitchup ); }
void CAM_PitchDownDown(void) { KeyDown( &cam_pitchdown ); }
void CAM_PitchDownUp(void) { KeyUp( &cam_pitchdown ); }
void CAM_YawLeftDown(void) { KeyDown( &cam_yawleft ); }
void CAM_YawLeftUp(void) { KeyUp( &cam_yawleft ); }
void CAM_YawRightDown(void) { KeyDown( &cam_yawright ); }
void CAM_YawRightUp(void) { KeyUp( &cam_yawright ); }
void CAM_InDown(void) { KeyDown( &cam_in ); }
void CAM_InUp(void) { KeyUp( &cam_in ); }
void CAM_OutDown(void) { KeyDown( &cam_out ); }
void CAM_OutUp(void) { KeyUp( &cam_out ); }
void CAM_ToThirdPerson(void)
{
//Only allow cam_command if we are running a debug version of the client.dll
#ifndef _DEBUG
return;
#endif
vec3_t viewangles;
gEngfuncs.GetViewAngles( (float *)viewangles );
if( !cam_thirdperson )
{
cam_thirdperson = 1;
cam_ofs[ YAW ] = viewangles[ YAW ];
cam_ofs[ PITCH ] = viewangles[ PITCH ];
cam_ofs[ 2 ] = CAM_MIN_DIST;
}
gEngfuncs.Cvar_SetValue( "cam_command", 0 );
}
void CAM_ToFirstPerson(void)
{
cam_thirdperson = 0;
gEngfuncs.Cvar_SetValue( "cam_command", 0 );
}
void CAM_ToggleSnapto( void )
{
cam_snapto->value = !cam_snapto->value;
}
void CAM_Init( void )
{
gEngfuncs.pfnAddCommand( "+campitchup", CAM_PitchUpDown );
gEngfuncs.pfnAddCommand( "-campitchup", CAM_PitchUpUp );
gEngfuncs.pfnAddCommand( "+campitchdown", CAM_PitchDownDown );
gEngfuncs.pfnAddCommand( "-campitchdown", CAM_PitchDownUp );
gEngfuncs.pfnAddCommand( "+camyawleft", CAM_YawLeftDown );
gEngfuncs.pfnAddCommand( "-camyawleft", CAM_YawLeftUp );
gEngfuncs.pfnAddCommand( "+camyawright", CAM_YawRightDown );
gEngfuncs.pfnAddCommand( "-camyawright", CAM_YawRightUp );
gEngfuncs.pfnAddCommand( "+camin", CAM_InDown );
gEngfuncs.pfnAddCommand( "-camin", CAM_InUp );
gEngfuncs.pfnAddCommand( "+camout", CAM_OutDown );
gEngfuncs.pfnAddCommand( "-camout", CAM_OutUp );
gEngfuncs.pfnAddCommand( "thirdperson", CAM_ToThirdPerson );
gEngfuncs.pfnAddCommand( "firstperson", CAM_ToFirstPerson );
gEngfuncs.pfnAddCommand( "+cammousemove",CAM_StartMouseMove);
gEngfuncs.pfnAddCommand( "-cammousemove",CAM_EndMouseMove);
gEngfuncs.pfnAddCommand( "+camdistance", CAM_StartDistance );
gEngfuncs.pfnAddCommand( "-camdistance", CAM_EndDistance );
gEngfuncs.pfnAddCommand( "snapto", CAM_ToggleSnapto );
cam_command = gEngfuncs.pfnRegisterVariable ( "cam_command", "0", 0 ); // tells camera to go to thirdperson
cam_snapto = gEngfuncs.pfnRegisterVariable ( "cam_snapto", "0", 0 ); // snap to thirdperson view
cam_idealyaw = gEngfuncs.pfnRegisterVariable ( "cam_idealyaw", "90", 0 ); // thirdperson yaw
cam_idealpitch = gEngfuncs.pfnRegisterVariable ( "cam_idealpitch", "0", 0 ); // thirperson pitch
cam_idealdist = gEngfuncs.pfnRegisterVariable ( "cam_idealdist", "64", 0 ); // thirdperson distance
cam_contain = gEngfuncs.pfnRegisterVariable ( "cam_contain", "0", 0 ); // contain camera to world
c_maxpitch = gEngfuncs.pfnRegisterVariable ( "c_maxpitch", "90.0", 0 );
c_minpitch = gEngfuncs.pfnRegisterVariable ( "c_minpitch", "0.0", 0 );
c_maxyaw = gEngfuncs.pfnRegisterVariable ( "c_maxyaw", "135.0", 0 );
c_minyaw = gEngfuncs.pfnRegisterVariable ( "c_minyaw", "-135.0", 0 );
c_maxdistance = gEngfuncs.pfnRegisterVariable ( "c_maxdistance", "200.0", 0 );
c_mindistance = gEngfuncs.pfnRegisterVariable ( "c_mindistance", "30.0", 0 );
}
void CAM_ClearStates( void )
{
vec3_t viewangles;
gEngfuncs.GetViewAngles( (float *)viewangles );
cam_pitchup.state = 0;
cam_pitchdown.state = 0;
cam_yawleft.state = 0;
cam_yawright.state = 0;
cam_in.state = 0;
cam_out.state = 0;
cam_thirdperson = 0;
cam_command->value = 0;
cam_mousemove=0;
cam_snapto->value = 0;
cam_distancemove = 0;
cam_ofs[ 0 ] = 0.0;
cam_ofs[ 1 ] = 0.0;
cam_ofs[ 2 ] = CAM_MIN_DIST;
cam_idealpitch->value = viewangles[ PITCH ];
cam_idealyaw->value = viewangles[ YAW ];
cam_idealdist->value = CAM_MIN_DIST;
}
void CAM_StartMouseMove(void)
{
float flSensitivity;
//only move the cam with mouse if we are in third person.
if (cam_thirdperson)
{
//set appropriate flags and initialize the old mouse position
//variables for mouse camera movement
if (!cam_mousemove)
{
cam_mousemove=1;
iMouseInUse=1;
GetCursorPos (&cam_mouse);
if ( ( flSensitivity = gHUD.GetSensitivity() ) != 0 )
{
cam_old_mouse_x=cam_mouse.x*flSensitivity;
cam_old_mouse_y=cam_mouse.y*flSensitivity;
}
else
{
cam_old_mouse_x=cam_mouse.x;
cam_old_mouse_y=cam_mouse.y;
}
}
}
//we are not in 3rd person view..therefore do not allow camera movement
else
{
cam_mousemove=0;
iMouseInUse=0;
}
}
//the key has been released for camera movement
//tell the engine that mouse camera movement is off
void CAM_EndMouseMove(void)
{
cam_mousemove=0;
iMouseInUse=0;
}
//----------------------------------------------------------
//routines to start the process of moving the cam in or out
//using the mouse
//----------------------------------------------------------
void CAM_StartDistance(void)
{
//only move the cam with mouse if we are in third person.
if (cam_thirdperson)
{
//set appropriate flags and initialize the old mouse position
//variables for mouse camera movement
if (!cam_distancemove)
{
cam_distancemove=1;
cam_mousemove=1;
iMouseInUse=1;
GetCursorPos (&cam_mouse);
cam_old_mouse_x=cam_mouse.x*gHUD.GetSensitivity();
cam_old_mouse_y=cam_mouse.y*gHUD.GetSensitivity();
}
}
//we are not in 3rd person view..therefore do not allow camera movement
else
{
cam_distancemove=0;
cam_mousemove=0;
iMouseInUse=0;
}
}
//the key has been released for camera movement
//tell the engine that mouse camera movement is off
void CAM_EndDistance(void)
{
cam_distancemove=0;
cam_mousemove=0;
iMouseInUse=0;
}
int DLLEXPORT CL_IsThirdPerson( void )
{
return cam_thirdperson ? 1 : 0;
}
void DLLEXPORT CL_CameraOffset( float *ofs )
{
VectorCopy( cam_ofs, ofs );
} | [
"joropito@23c7d628-c96c-11de-a380-73d83ba7c083"
] | [
[
[
1,
618
]
]
] |
c7064279f57f55256f4b2025b9423727ff0a90bd | 6c7ee98a3ef57bb5a9bc5c598eb19a48b35723ec | /of_preRelease_v0061_osx_FAT/libs/MPT/include/EyeWeightsFiles/lefteye_half_dist_eye_centered.h | 5657ad6dcc3c1f8734a8076cf4738a530eeb57ee | [
"MIT"
] | permissive | JGL/tukesprint | 6f30699161291be1709b3c6335eaedd5fba16fca | 10dca5cc09d1e2f89275262b6a693ab37fa9f126 | refs/heads/master | 2021-01-19T08:31:11.147274 | 2010-05-15T16:40:15 | 2010-05-15T16:40:15 | 32,330,121 | 0 | 1 | null | null | null | null | UTF-8 | C++ | false | false | 148,612 | h | /*********** File: lefteye_half_dist_eye_centered.h ***********
FILE GENERATED FROM MATLAB
In Matlab:
>> createMPIWeightsCodeCode(datafile,name)
************************************/
#ifndef __lefteye_half_dist_eye_centered_H__
#define __lefteye_half_dist_eye_centered_H__
#ifndef WIN32
#include "config.h"
#endif
#include "featuredata.h"
#include "../eyefinder.h"
namespace lefteye_half_dist_eye_centered{
static float stdAdj[50] = {
1.0f,
0.914739f,
0.908855f,
0.905487f,
0.90064f,
0.894613f,
0.890749f,
0.884075f,
0.878115f,
0.871689f,
0.86294f,
0.854191f,
0.847413f,
0.840635f,
0.836433f,
0.83223f,
0.825192f,
0.818153f,
0.811114f,
0.803206f,
0.795297f,
0.787389f,
0.781032f,
0.774674f,
0.768317f,
0.761959f,
0.759534f,
0.757108f,
0.754682f,
0.752257f,
0.749831f,
0.74946f,
0.749089f,
0.748718f,
0.748347f,
0.747976f,
0.747606f,
0.747606f,
0.747606f,
0.747606f,
0.747606f,
0.747606f,
0.747606f,
0.747606f,
0.747606f,
0.747606f,
0.747606f,
0.747606f,
0.747606f,
0.747606f };
static Cascade casc[1] = {
{0, 121, 0.000000f}};
static Corner Corners0[6] = {
{10, 8, 1},
{10, 16, -2},
{10, 24, 1},
{14, 8, -1},
{14, 16, 2},
{14, 24, -1}};
static Corner Corners1[6] = {
{0, 4, 1},
{0, 13, -1},
{5, 4, -2},
{5, 13, 2},
{10, 4, 1},
{10, 13, -1}};
static Corner Corners2[6] = {
{12, 10, 1},
{12, 17, -2},
{12, 24, 1},
{16, 10, -1},
{16, 17, 2},
{16, 24, -1}};
static Corner Corners3[6] = {
{2, 0, 1},
{2, 4, -1},
{13, 0, -2},
{13, 4, 2},
{24, 0, 1},
{24, 4, -1}};
static Corner Corners4[6] = {
{10, 11, 1},
{10, 13, -2},
{10, 15, 1},
{17, 11, -1},
{17, 13, 2},
{17, 15, -1}};
static Corner Corners5[6] = {
{8, 5, 1},
{8, 6, -2},
{8, 7, 1},
{14, 5, -1},
{14, 6, 2},
{14, 7, -1}};
static Corner Corners6[6] = {
{1, 9, 1},
{1, 16, -1},
{3, 9, -2},
{3, 16, 2},
{5, 9, 1},
{5, 16, -1}};
static Corner Corners7[6] = {
{10, 9, 1},
{10, 10, -2},
{10, 11, 1},
{12, 9, -1},
{12, 10, 2},
{12, 11, -1}};
static Corner Corners8[8] = {
{21, 2, 1},
{21, 23, -1},
{22, 9, -2},
{22, 16, 2},
{23, 9, 2},
{23, 16, -2},
{24, 2, -1},
{24, 23, 1}};
static Corner Corners9[12] = {
{0, 12, 1},
{0, 17, -2},
{0, 22, 1},
{8, 12, -1},
{8, 17, 2},
{8, 22, -1},
{16, 12, 1},
{16, 17, -2},
{16, 22, 1},
{24, 12, -1},
{24, 17, 2},
{24, 22, -1}};
static Corner Corners10[6] = {
{5, 13, 1},
{5, 21, -1},
{10, 13, -2},
{10, 21, 2},
{15, 13, 1},
{15, 21, -1}};
static Corner Corners11[8] = {
{0, 8, 1},
{0, 11, -1},
{8, 9, -2},
{8, 10, 2},
{16, 9, 2},
{16, 10, -2},
{24, 8, -1},
{24, 11, 1}};
static Corner Corners12[9] = {
{13, 8, 1},
{13, 9, -2},
{13, 10, 1},
{16, 8, -2},
{16, 9, 4},
{16, 10, -2},
{19, 8, 1},
{19, 9, -2},
{19, 10, 1}};
static Corner Corners13[8] = {
{10, 3, 1},
{10, 17, -1},
{11, 7, -2},
{11, 13, 2},
{12, 7, 2},
{12, 13, -2},
{13, 3, -1},
{13, 17, 1}};
static Corner Corners14[6] = {
{0, 1, 1},
{0, 3, -1},
{4, 1, -2},
{4, 3, 2},
{8, 1, 1},
{8, 3, -1}};
static Corner Corners15[16] = {
{6, 1, 1},
{6, 4, -2},
{6, 8, 2},
{6, 11, -1},
{9, 1, 1},
{9, 4, -2},
{9, 8, 2},
{9, 11, -1},
{15, 1, -1},
{15, 4, 2},
{15, 8, -2},
{15, 11, 1},
{18, 1, -1},
{18, 4, 2},
{18, 8, -2},
{18, 11, 1}};
static Corner Corners16[6] = {
{0, 17, 1},
{0, 20, -2},
{0, 23, 1},
{4, 17, -1},
{4, 20, 2},
{4, 23, -1}};
static Corner Corners17[6] = {
{0, 6, 1},
{0, 22, -1},
{1, 6, -2},
{1, 22, 2},
{2, 6, 1},
{2, 22, -1}};
static Corner Corners18[6] = {
{7, 0, 1},
{7, 8, -1},
{10, 0, -2},
{10, 8, 2},
{13, 0, 1},
{13, 8, -1}};
static Corner Corners19[6] = {
{0, 16, 1},
{0, 18, -2},
{0, 20, 1},
{1, 16, -1},
{1, 18, 2},
{1, 20, -1}};
static Corner Corners20[18] = {
{7, 10, 1},
{7, 11, -2},
{7, 12, 1},
{9, 10, -2},
{9, 11, 4},
{9, 12, -2},
{11, 10, 1},
{11, 11, -2},
{11, 12, 1},
{13, 10, -1},
{13, 11, 2},
{13, 12, -1},
{15, 10, 2},
{15, 11, -4},
{15, 12, 2},
{17, 10, -1},
{17, 11, 2},
{17, 12, -1}};
static Corner Corners21[9] = {
{10, 1, 1},
{10, 12, -2},
{10, 23, 1},
{14, 1, -2},
{14, 12, 4},
{14, 23, -2},
{18, 1, 1},
{18, 12, -2},
{18, 23, 1}};
static Corner Corners22[6] = {
{9, 7, 1},
{9, 10, -2},
{9, 13, 1},
{23, 7, -1},
{23, 10, 2},
{23, 13, -1}};
static Corner Corners23[6] = {
{4, 3, 1},
{4, 14, -1},
{7, 3, -2},
{7, 14, 2},
{10, 3, 1},
{10, 14, -1}};
static Corner Corners24[9] = {
{9, 14, 1},
{9, 19, -2},
{9, 24, 1},
{15, 14, -2},
{15, 19, 4},
{15, 24, -2},
{21, 14, 1},
{21, 19, -2},
{21, 24, 1}};
static Corner Corners25[6] = {
{1, 15, 1},
{1, 23, -1},
{2, 15, -2},
{2, 23, 2},
{3, 15, 1},
{3, 23, -1}};
static Corner Corners26[12] = {
{7, 14, 1},
{7, 15, -2},
{7, 16, 1},
{11, 14, 1},
{11, 15, -2},
{11, 16, 1},
{13, 14, -1},
{13, 15, 2},
{13, 16, -1},
{17, 14, -1},
{17, 15, 2},
{17, 16, -1}};
static Corner Corners27[8] = {
{1, 0, 1},
{1, 18, -1},
{5, 6, -2},
{5, 12, 2},
{10, 6, 2},
{10, 12, -2},
{14, 0, -1},
{14, 18, 1}};
static Corner Corners28[18] = {
{1, 5, -1},
{1, 8, 2},
{1, 11, -1},
{5, 5, 2},
{5, 8, -4},
{5, 11, 2},
{9, 5, -1},
{9, 8, 2},
{9, 11, -1},
{15, 5, 1},
{15, 8, -2},
{15, 11, 1},
{19, 5, -2},
{19, 8, 4},
{19, 11, -2},
{23, 5, 1},
{23, 8, -2},
{23, 11, 1}};
static Corner Corners29[6] = {
{17, 4, 1},
{17, 14, -2},
{17, 24, 1},
{18, 4, -1},
{18, 14, 2},
{18, 24, -1}};
static Corner Corners30[6] = {
{11, 2, 1},
{11, 5, -2},
{11, 8, 1},
{12, 2, -1},
{12, 5, 2},
{12, 8, -1}};
static Corner Corners31[6] = {
{11, 5, 1},
{11, 8, -2},
{11, 11, 1},
{22, 5, -1},
{22, 8, 2},
{22, 11, -1}};
static Corner Corners32[6] = {
{7, 11, 1},
{7, 14, -2},
{7, 17, 1},
{9, 11, -1},
{9, 14, 2},
{9, 17, -1}};
static Corner Corners33[8] = {
{23, 3, 1},
{23, 10, -2},
{23, 17, 2},
{23, 24, -1},
{24, 3, -1},
{24, 10, 2},
{24, 17, -2},
{24, 24, 1}};
static Corner Corners34[9] = {
{13, 9, 1},
{13, 11, -2},
{13, 13, 1},
{17, 9, -2},
{17, 11, 4},
{17, 13, -2},
{21, 9, 1},
{21, 11, -2},
{21, 13, 1}};
static Corner Corners35[8] = {
{7, 11, 1},
{7, 13, -2},
{7, 15, 2},
{7, 17, -1},
{14, 11, -1},
{14, 13, 2},
{14, 15, -2},
{14, 17, 1}};
static Corner Corners36[9] = {
{4, 4, 1},
{4, 7, -2},
{4, 10, 1},
{12, 4, -2},
{12, 7, 4},
{12, 10, -2},
{20, 4, 1},
{20, 7, -2},
{20, 10, 1}};
static Corner Corners37[6] = {
{10, 12, 1},
{10, 20, -1},
{12, 12, -2},
{12, 20, 2},
{14, 12, 1},
{14, 20, -1}};
static Corner Corners38[6] = {
{23, 2, 1},
{23, 11, -2},
{23, 20, 1},
{24, 2, -1},
{24, 11, 2},
{24, 20, -1}};
static Corner Corners39[12] = {
{4, 7, -1},
{4, 12, 1},
{6, 7, 2},
{6, 12, -2},
{8, 7, -1},
{8, 12, 1},
{16, 7, 1},
{16, 12, -1},
{18, 7, -2},
{18, 12, 2},
{20, 7, 1},
{20, 12, -1}};
static Corner Corners40[6] = {
{12, 0, 1},
{12, 1, -2},
{12, 2, 1},
{24, 0, -1},
{24, 1, 2},
{24, 2, -1}};
static Corner Corners41[6] = {
{4, 7, 1},
{4, 11, -1},
{11, 7, -2},
{11, 11, 2},
{18, 7, 1},
{18, 11, -1}};
static Corner Corners42[8] = {
{7, 2, 1},
{7, 6, -2},
{7, 10, 2},
{7, 14, -1},
{23, 2, -1},
{23, 6, 2},
{23, 10, -2},
{23, 14, 1}};
static Corner Corners43[6] = {
{3, 13, 1},
{3, 24, -1},
{4, 13, -2},
{4, 24, 2},
{5, 13, 1},
{5, 24, -1}};
static Corner Corners44[6] = {
{1, 0, 1},
{1, 3, -2},
{1, 6, 1},
{16, 0, -1},
{16, 3, 2},
{16, 6, -1}};
static Corner Corners45[8] = {
{23, 1, 1},
{23, 5, -2},
{23, 9, 2},
{23, 13, -1},
{24, 1, -1},
{24, 5, 2},
{24, 9, -2},
{24, 13, 1}};
static Corner Corners46[6] = {
{8, 6, 1},
{8, 7, -2},
{8, 8, 1},
{12, 6, -1},
{12, 7, 2},
{12, 8, -1}};
static Corner Corners47[8] = {
{1, 0, 1},
{1, 16, -1},
{4, 5, -2},
{4, 11, 2},
{8, 5, 2},
{8, 11, -2},
{11, 0, -1},
{11, 16, 1}};
static Corner Corners48[6] = {
{0, 14, 1},
{0, 17, -2},
{0, 20, 1},
{3, 14, -1},
{3, 17, 2},
{3, 20, -1}};
static Corner Corners49[8] = {
{17, 21, 1},
{17, 22, -2},
{17, 23, 2},
{17, 24, -1},
{22, 21, -1},
{22, 22, 2},
{22, 23, -2},
{22, 24, 1}};
static Corner Corners50[6] = {
{14, 22, 1},
{14, 24, -1},
{18, 22, -2},
{18, 24, 2},
{22, 22, 1},
{22, 24, -1}};
static Corner Corners51[8] = {
{11, 14, 1},
{11, 16, -1},
{12, 14, -2},
{12, 16, 2},
{15, 14, 2},
{15, 16, -2},
{16, 14, -1},
{16, 16, 1}};
static Corner Corners52[6] = {
{0, 14, 1},
{0, 23, -1},
{1, 14, -2},
{1, 23, 2},
{2, 14, 1},
{2, 23, -1}};
static Corner Corners53[6] = {
{5, 9, 1},
{5, 14, -2},
{5, 19, 1},
{11, 9, -1},
{11, 14, 2},
{11, 19, -1}};
static Corner Corners54[6] = {
{4, 0, 1},
{4, 6, -1},
{9, 0, -2},
{9, 6, 2},
{14, 0, 1},
{14, 6, -1}};
static Corner Corners55[6] = {
{17, 8, 1},
{17, 13, -1},
{19, 8, -2},
{19, 13, 2},
{21, 8, 1},
{21, 13, -1}};
static Corner Corners56[6] = {
{11, 8, 1},
{11, 9, -2},
{11, 10, 1},
{16, 8, -1},
{16, 9, 2},
{16, 10, -1}};
static Corner Corners57[8] = {
{11, 6, 1},
{11, 9, -1},
{15, 6, -2},
{15, 9, 2},
{19, 6, 2},
{19, 9, -2},
{23, 6, -1},
{23, 9, 1}};
static Corner Corners58[8] = {
{5, 8, 1},
{5, 10, -2},
{5, 12, 2},
{5, 14, -1},
{15, 8, -1},
{15, 10, 2},
{15, 12, -2},
{15, 14, 1}};
static Corner Corners59[12] = {
{4, 1, 1},
{4, 6, -2},
{4, 11, 1},
{7, 1, -1},
{7, 6, 2},
{7, 11, -1},
{17, 1, 1},
{17, 6, -2},
{17, 11, 1},
{20, 1, -1},
{20, 6, 2},
{20, 11, -1}};
static Corner Corners60[8] = {
{2, 8, 1},
{2, 12, -2},
{2, 17, 2},
{2, 21, -1},
{8, 8, -1},
{8, 12, 2},
{8, 17, -2},
{8, 21, 1}};
static Corner Corners61[9] = {
{16, 10, 1},
{16, 17, -2},
{16, 24, 1},
{18, 10, -2},
{18, 17, 4},
{18, 24, -2},
{20, 10, 1},
{20, 17, -2},
{20, 24, 1}};
static Corner Corners62[6] = {
{0, 1, 1},
{0, 9, -1},
{4, 1, -2},
{4, 9, 2},
{8, 1, 1},
{8, 9, -1}};
static Corner Corners63[9] = {
{3, 10, 1},
{3, 17, -2},
{3, 24, 1},
{5, 10, -2},
{5, 17, 4},
{5, 24, -2},
{7, 10, 1},
{7, 17, -2},
{7, 24, 1}};
static Corner Corners64[8] = {
{15, 9, 1},
{15, 10, -2},
{15, 13, 2},
{15, 14, -1},
{22, 9, -1},
{22, 10, 2},
{22, 13, -2},
{22, 14, 1}};
static Corner Corners65[6] = {
{9, 8, 1},
{9, 11, -2},
{9, 14, 1},
{18, 8, -1},
{18, 11, 2},
{18, 14, -1}};
static Corner Corners66[12] = {
{1, 11, 1},
{1, 20, -1},
{3, 11, -2},
{3, 20, 2},
{5, 11, 1},
{5, 20, -1},
{19, 11, -1},
{19, 20, 1},
{21, 11, 2},
{21, 20, -2},
{23, 11, -1},
{23, 20, 1}};
static Corner Corners67[6] = {
{13, 13, 1},
{13, 18, -2},
{13, 23, 1},
{14, 13, -1},
{14, 18, 2},
{14, 23, -1}};
static Corner Corners68[6] = {
{8, 4, 1},
{8, 7, -2},
{8, 10, 1},
{23, 4, -1},
{23, 7, 2},
{23, 10, -1}};
static Corner Corners69[6] = {
{2, 13, 1},
{2, 24, -1},
{10, 13, -2},
{10, 24, 2},
{18, 13, 1},
{18, 24, -1}};
static Corner Corners70[6] = {
{2, 18, 1},
{2, 19, -2},
{2, 20, 1},
{3, 18, -1},
{3, 19, 2},
{3, 20, -1}};
static Corner Corners71[8] = {
{18, 1, 1},
{18, 21, -1},
{19, 7, -2},
{19, 15, 2},
{20, 7, 2},
{20, 15, -2},
{21, 1, -1},
{21, 21, 1}};
static Corner Corners72[6] = {
{11, 8, 1},
{11, 9, -2},
{11, 10, 1},
{16, 8, -1},
{16, 9, 2},
{16, 10, -1}};
static Corner Corners73[6] = {
{9, 4, 1},
{9, 14, -2},
{9, 24, 1},
{11, 4, -1},
{11, 14, 2},
{11, 24, -1}};
static Corner Corners74[6] = {
{3, 15, 1},
{3, 18, -1},
{5, 15, -2},
{5, 18, 2},
{7, 15, 1},
{7, 18, -1}};
static Corner Corners75[8] = {
{6, 4, 1},
{6, 21, -1},
{12, 4, -2},
{12, 21, 2},
{18, 4, 2},
{18, 21, -2},
{24, 4, -1},
{24, 21, 1}};
static Corner Corners76[12] = {
{2, 4, 1},
{2, 20, -1},
{7, 4, 1},
{7, 9, -2},
{7, 15, 2},
{7, 20, -1},
{17, 4, -1},
{17, 9, 2},
{17, 15, -2},
{17, 20, 1},
{22, 4, -1},
{22, 20, 1}};
static Corner Corners77[18] = {
{3, 3, -1},
{3, 7, 2},
{3, 11, -1},
{7, 3, 2},
{7, 7, -4},
{7, 11, 2},
{11, 3, -1},
{11, 7, 2},
{11, 11, -1},
{13, 3, 1},
{13, 7, -2},
{13, 11, 1},
{17, 3, -2},
{17, 7, 4},
{17, 11, -2},
{21, 3, 1},
{21, 7, -2},
{21, 11, 1}};
static Corner Corners78[8] = {
{14, 7, 1},
{14, 9, -2},
{14, 11, 2},
{14, 13, -1},
{21, 7, -1},
{21, 9, 2},
{21, 11, -2},
{21, 13, 1}};
static Corner Corners79[6] = {
{20, 0, 1},
{20, 12, -2},
{20, 24, 1},
{22, 0, -1},
{22, 12, 2},
{22, 24, -1}};
static Corner Corners80[16] = {
{5, 0, 1},
{5, 6, -1},
{6, 0, 1},
{6, 6, -1},
{9, 0, -2},
{9, 6, 2},
{10, 0, -2},
{10, 6, 2},
{14, 0, 2},
{14, 6, -2},
{15, 0, 2},
{15, 6, -2},
{18, 0, -1},
{18, 6, 1},
{19, 0, -1},
{19, 6, 1}};
static Corner Corners81[9] = {
{4, 13, 1},
{4, 14, -2},
{4, 15, 1},
{12, 13, -2},
{12, 14, 4},
{12, 15, -2},
{20, 13, 1},
{20, 14, -2},
{20, 15, 1}};
static Corner Corners82[8] = {
{6, 4, -1},
{6, 15, 1},
{10, 4, 3},
{10, 15, -3},
{14, 4, -3},
{14, 15, 3},
{18, 4, 1},
{18, 15, -1}};
static Corner Corners83[6] = {
{0, 8, 1},
{0, 17, -1},
{2, 8, -2},
{2, 17, 2},
{4, 8, 1},
{4, 17, -1}};
static Corner Corners84[9] = {
{18, 2, 1},
{18, 6, -2},
{18, 10, 1},
{21, 2, -2},
{21, 6, 4},
{21, 10, -2},
{24, 2, 1},
{24, 6, -2},
{24, 10, 1}};
static Corner Corners85[6] = {
{15, 17, 1},
{15, 20, -1},
{16, 17, -2},
{16, 20, 2},
{17, 17, 1},
{17, 20, -1}};
static Corner Corners86[9] = {
{5, 2, 1},
{5, 7, -2},
{5, 12, 1},
{13, 2, -2},
{13, 7, 4},
{13, 12, -2},
{21, 2, 1},
{21, 7, -2},
{21, 12, 1}};
static Corner Corners87[8] = {
{5, 2, 1},
{5, 15, -1},
{7, 6, -2},
{7, 11, 2},
{11, 6, 2},
{11, 11, -2},
{13, 2, -1},
{13, 15, 1}};
static Corner Corners88[9] = {
{11, 11, 1},
{11, 13, -2},
{11, 15, 1},
{15, 11, -2},
{15, 13, 4},
{15, 15, -2},
{19, 11, 1},
{19, 13, -2},
{19, 15, 1}};
static Corner Corners89[8] = {
{19, 2, 1},
{19, 6, -2},
{19, 11, 2},
{19, 15, -1},
{23, 2, -1},
{23, 6, 2},
{23, 11, -2},
{23, 15, 1}};
static Corner Corners90[18] = {
{7, 14, 1},
{7, 17, -2},
{7, 20, 1},
{10, 14, -2},
{10, 17, 4},
{10, 20, -2},
{11, 14, -1},
{11, 17, 2},
{11, 20, -1},
{13, 14, 1},
{13, 17, -2},
{13, 20, 1},
{14, 14, 2},
{14, 17, -4},
{14, 20, 2},
{17, 14, -1},
{17, 17, 2},
{17, 20, -1}};
static Corner Corners91[6] = {
{8, 11, 1},
{8, 12, -2},
{8, 13, 1},
{19, 11, -1},
{19, 12, 2},
{19, 13, -1}};
static Corner Corners92[18] = {
{4, 8, -1},
{4, 15, 2},
{4, 22, -1},
{6, 8, 2},
{6, 15, -4},
{6, 22, 2},
{8, 8, -1},
{8, 15, 2},
{8, 22, -1},
{16, 8, 1},
{16, 15, -2},
{16, 22, 1},
{18, 8, -2},
{18, 15, 4},
{18, 22, -2},
{20, 8, 1},
{20, 15, -2},
{20, 22, 1}};
static Corner Corners93[6] = {
{2, 10, 1},
{2, 13, -2},
{2, 16, 1},
{9, 10, -1},
{9, 13, 2},
{9, 16, -1}};
static Corner Corners94[6] = {
{21, 4, 1},
{21, 12, -2},
{21, 20, 1},
{23, 4, -1},
{23, 12, 2},
{23, 20, -1}};
static Corner Corners95[8] = {
{7, 10, 1},
{7, 11, -2},
{7, 13, 2},
{7, 14, -1},
{13, 10, -1},
{13, 11, 2},
{13, 13, -2},
{13, 14, 1}};
static Corner Corners96[8] = {
{19, 7, 1},
{19, 9, -1},
{20, 7, -2},
{20, 9, 2},
{21, 7, 2},
{21, 9, -2},
{22, 7, -1},
{22, 9, 1}};
static Corner Corners97[18] = {
{0, 2, -1},
{0, 6, 2},
{0, 10, -1},
{5, 2, 2},
{5, 6, -4},
{5, 10, 2},
{10, 2, -1},
{10, 6, 2},
{10, 10, -1},
{14, 2, 1},
{14, 6, -2},
{14, 10, 1},
{19, 2, -2},
{19, 6, 4},
{19, 10, -2},
{24, 2, 1},
{24, 6, -2},
{24, 10, 1}};
static Corner Corners98[16] = {
{5, 9, 1},
{5, 11, -2},
{5, 13, 2},
{5, 15, -1},
{9, 9, 1},
{9, 11, -2},
{9, 13, 2},
{9, 15, -1},
{15, 9, -1},
{15, 11, 2},
{15, 13, -2},
{15, 15, 1},
{19, 9, -1},
{19, 11, 2},
{19, 13, -2},
{19, 15, 1}};
static Corner Corners99[8] = {
{18, 0, 1},
{18, 14, -1},
{20, 0, -2},
{20, 14, 2},
{22, 0, 2},
{22, 14, -2},
{24, 0, -1},
{24, 14, 1}};
static Corner Corners100[8] = {
{9, 4, 1},
{9, 6, -2},
{9, 9, 2},
{9, 11, -1},
{12, 4, -1},
{12, 6, 2},
{12, 9, -2},
{12, 11, 1}};
static Corner Corners101[6] = {
{1, 13, 1},
{1, 15, -1},
{5, 13, -2},
{5, 15, 2},
{9, 13, 1},
{9, 15, -1}};
static Corner Corners102[9] = {
{3, 12, 1},
{3, 15, -2},
{3, 18, 1},
{9, 12, -2},
{9, 15, 4},
{9, 18, -2},
{15, 12, 1},
{15, 15, -2},
{15, 18, 1}};
static Corner Corners103[8] = {
{9, 1, 1},
{9, 3, -2},
{9, 6, 2},
{9, 8, -1},
{15, 1, -1},
{15, 3, 2},
{15, 6, -2},
{15, 8, 1}};
static Corner Corners104[12] = {
{3, 13, 1},
{3, 14, -2},
{3, 15, 1},
{5, 13, -1},
{5, 14, 2},
{5, 15, -1},
{19, 13, 1},
{19, 14, -2},
{19, 15, 1},
{21, 13, -1},
{21, 14, 2},
{21, 15, -1}};
static Corner Corners105[6] = {
{2, 7, 1},
{2, 9, -2},
{2, 11, 1},
{23, 7, -1},
{23, 9, 2},
{23, 11, -1}};
static Corner Corners106[9] = {
{0, 7, 1},
{0, 11, -2},
{0, 15, 1},
{12, 7, -2},
{12, 11, 4},
{12, 15, -2},
{24, 7, 1},
{24, 11, -2},
{24, 15, 1}};
static Corner Corners107[6] = {
{13, 2, 1},
{13, 6, -2},
{13, 10, 1},
{15, 2, -1},
{15, 6, 2},
{15, 10, -1}};
static Corner Corners108[6] = {
{0, 14, 1},
{0, 22, -1},
{1, 14, -2},
{1, 22, 2},
{2, 14, 1},
{2, 22, -1}};
static Corner Corners109[6] = {
{8, 7, 1},
{8, 14, -2},
{8, 21, 1},
{9, 7, -1},
{9, 14, 2},
{9, 21, -1}};
static Corner Corners110[8] = {
{11, 12, 1},
{11, 24, -1},
{14, 12, -2},
{14, 24, 2},
{18, 12, 2},
{18, 24, -2},
{21, 12, -1},
{21, 24, 1}};
static Corner Corners111[8] = {
{1, 3, 1},
{1, 16, -1},
{7, 7, -2},
{7, 12, 2},
{13, 7, 2},
{13, 12, -2},
{19, 3, -1},
{19, 16, 1}};
static Corner Corners112[16] = {
{9, 8, 1},
{9, 12, -2},
{9, 18, 2},
{9, 22, -1},
{11, 8, 1},
{11, 12, -2},
{11, 18, 2},
{11, 22, -1},
{13, 8, -1},
{13, 12, 2},
{13, 18, -2},
{13, 22, 1},
{15, 8, -1},
{15, 12, 2},
{15, 18, -2},
{15, 22, 1}};
static Corner Corners113[6] = {
{13, 11, 1},
{13, 13, -2},
{13, 15, 1},
{18, 11, -1},
{18, 13, 2},
{18, 15, -1}};
static Corner Corners114[8] = {
{2, 0, 1},
{2, 6, -1},
{3, 2, -2},
{3, 4, 2},
{5, 2, 2},
{5, 4, -2},
{6, 0, -1},
{6, 6, 1}};
static Corner Corners115[9] = {
{20, 11, 1},
{20, 17, -2},
{20, 23, 1},
{21, 11, -2},
{21, 17, 4},
{21, 23, -2},
{22, 11, 1},
{22, 17, -2},
{22, 23, 1}};
static Corner Corners116[6] = {
{1, 15, 1},
{1, 19, -2},
{1, 23, 1},
{2, 15, -1},
{2, 19, 2},
{2, 23, -1}};
static Corner Corners117[8] = {
{6, 5, -1},
{6, 10, 1},
{9, 5, 2},
{9, 10, -2},
{15, 5, -2},
{15, 10, 2},
{18, 5, 1},
{18, 10, -1}};
static Corner Corners118[8] = {
{7, 7, 1},
{7, 12, -2},
{7, 18, 2},
{7, 23, -1},
{9, 7, -1},
{9, 12, 2},
{9, 18, -2},
{9, 23, 1}};
static Corner Corners119[8] = {
{5, 0, 1},
{5, 3, -1},
{11, 1, -2},
{11, 2, 2},
{17, 1, 2},
{17, 2, -2},
{23, 0, -1},
{23, 3, 1}};
static Corner Corners120[8] = {
{0, 13, 1},
{0, 20, -1},
{4, 13, -2},
{4, 20, 2},
{8, 13, 2},
{8, 20, -2},
{12, 13, -1},
{12, 20, 1}};
static Corner Corners121[8] = {
{4, 10, 1},
{4, 15, -1},
{8, 10, -2},
{8, 15, 2},
{12, 10, 2},
{12, 15, -2},
{16, 10, -1},
{16, 15, 1}};
static double RealFun0[65] = {
9.574668e-01, 9.574668e-01, 9.638630e-01, 9.684863e-01, 9.714643e-01, 9.729872e-01, 9.732649e-01, 9.724914e-01, 9.708202e-01, 9.683506e-01, 9.651201e-01, 9.610990e-01, 9.561844e-01, 9.501893e-01, 9.428282e-01, 9.336988e-01, 9.222606e-01, 9.078100e-01, 8.894488e-01, 8.660419e-01, 8.361574e-01, 7.979931e-01, 7.493066e-01, 6.873996e-01, 6.092518e-01, 5.119397e-01, 3.934688e-01, 2.539943e-01, 9.705961e-02, -6.991690e-02, -2.366613e-01, -3.925214e-01, -5.292411e-01, -6.425846e-01, -7.322610e-01, -8.006987e-01, -8.515872e-01, -8.887781e-01, -9.156849e-01, -9.350698e-01, -9.490498e-01, -9.591953e-01, -9.666475e-01, -9.722228e-01, -9.764951e-01, -9.798593e-01, -9.825812e-01, -9.848380e-01, -9.867505e-01, -9.884067e-01, -9.898753e-01, -9.912113e-01, -9.924548e-01, -9.936286e-01, -9.947361e-01, -9.957648e-01, -9.966918e-01, -9.974931e-01, -9.981509e-01, -9.986587e-01, -9.990221e-01, -9.992557e-01, -9.993784e-01, -9.994077e-01, -9.993541e-01};
static double RealFun1[65] = {
-9.869980e-01, -9.869980e-01, -9.847520e-01, -9.827177e-01, -9.812426e-01, -9.805944e-01, -9.808974e-01, -9.821064e-01, -9.840189e-01, -9.863167e-01, -9.886234e-01, -9.905649e-01, -9.918190e-01, -9.921455e-01, -9.913952e-01, -9.895014e-01, -9.864641e-01, -9.823289e-01, -9.771608e-01, -9.710080e-01, -9.638546e-01, -9.555680e-01, -9.458533e-01, -9.342294e-01, -9.200361e-01, -9.024771e-01, -8.806845e-01, -8.537844e-01, -8.209359e-01, -7.813254e-01, -7.341258e-01, -6.784619e-01, -6.134466e-01, -5.383451e-01, -4.528730e-01, -3.575565e-01, -2.540055e-01, -1.449423e-01, -3.390782e-02, 7.527745e-02, 1.791087e-01, 2.748479e-01, 3.607303e-01, 4.359400e-01, 5.004395e-01, 5.547399e-01, 5.996775e-01, 6.362262e-01, 6.653573e-01, 6.879459e-01, 7.047109e-01, 7.161794e-01, 7.226608e-01, 7.242244e-01, 7.206816e-01, 7.115797e-01, 6.962237e-01, 6.737430e-01, 6.432217e-01, 6.038999e-01, 5.554355e-01, 4.981764e-01, 4.333507e-01, 3.630613e-01, 2.900214e-01};
static double RealFun2[65] = {
5.897627e-01, 5.897627e-01, 6.397975e-01, 6.777510e-01, 7.034387e-01, 7.180484e-01, 7.235461e-01, 7.220840e-01, 7.155986e-01, 7.056192e-01, 6.932220e-01, 6.790524e-01, 6.633724e-01, 6.461177e-01, 6.269743e-01, 6.054781e-01, 5.811353e-01, 5.535414e-01, 5.224707e-01, 4.879088e-01, 4.500145e-01, 4.090204e-01, 3.650998e-01, 3.182392e-01, 2.681586e-01, 2.143072e-01, 1.559512e-01, 9.235426e-02, 2.302699e-02, -5.200668e-02, -1.320131e-01, -2.155205e-01, -3.005106e-01, -3.847803e-01, -4.663285e-01, -5.436047e-01, -6.155484e-01, -6.814636e-01, -7.408464e-01, -7.932776e-01, -8.384316e-01, -8.761796e-01, -9.067116e-01, -9.305894e-01, -9.486879e-01, -9.620396e-01, -9.716452e-01, -9.783133e-01, -9.825701e-01, -9.846478e-01, -9.845456e-01, -9.821469e-01, -9.773736e-01, -9.703455e-01, -9.615022e-01, -9.516453e-01, -9.418728e-01, -9.334130e-01, -9.274008e-01, -9.246574e-01, -9.255313e-01, -9.298382e-01, -9.369128e-01, -9.457596e-01, -9.552653e-01};
static double RealFun3[65] = {
-6.215826e-01, -6.215826e-01, -6.114078e-01, -6.041807e-01, -6.000185e-01, -5.985114e-01, -5.988441e-01, -6.000860e-01, -6.015319e-01, -6.029288e-01, -6.044734e-01, -6.065964e-01, -6.096650e-01, -6.137620e-01, -6.186368e-01, -6.238144e-01, -6.287645e-01, -6.330146e-01, -6.361443e-01, -6.376919e-01, -6.370681e-01, -6.335601e-01, -6.264328e-01, -6.150610e-01, -5.990109e-01, -5.780350e-01, -5.519931e-01, -5.207433e-01, -4.840493e-01, -4.415365e-01, -3.927200e-01, -3.371126e-01, -2.744052e-01, -2.046847e-01, -1.286316e-01, -4.762179e-02, 3.632622e-02, 1.207709e-01, 2.031840e-01, 2.813053e-01, 3.534163e-01, 4.184698e-01, 4.760737e-01, 5.263691e-01, 5.698601e-01, 6.072432e-01, 6.392670e-01, 6.666339e-01, 6.899435e-01, 7.096682e-01, 7.261528e-01, 7.396268e-01, 7.502241e-01, 7.580049e-01, 7.629794e-01, 7.651333e-01, 7.644547e-01, 7.609629e-01, 7.547356e-01, 7.459276e-01, 7.347706e-01, 7.215421e-01, 7.064923e-01, 6.897292e-01, 6.710753e-01};
static double RealFun4[65] = {
8.809770e-01, 8.809770e-01, 8.952865e-01, 9.110932e-01, 9.271036e-01, 9.417334e-01, 9.534203e-01, 9.609890e-01, 9.639178e-01, 9.623889e-01, 9.571232e-01, 9.490979e-01, 9.392716e-01, 9.283969e-01, 9.169415e-01, 9.051016e-01, 8.928760e-01, 8.801634e-01, 8.668444e-01, 8.528195e-01, 8.379968e-01, 8.222415e-01, 8.053168e-01, 7.868378e-01, 7.662459e-01, 7.427954e-01, 7.155425e-01, 6.833390e-01, 6.448586e-01, 5.986940e-01, 5.435641e-01, 4.786341e-01, 4.039015e-01, 3.205224e-01, 2.309085e-01, 1.384641e-01, 4.698757e-02, -4.005481e-02, -1.200916e-01, -1.916625e-01, -2.542953e-01, -3.081873e-01, -3.538513e-01, -3.918265e-01, -4.224932e-01, -4.459952e-01, -4.622757e-01, -4.712325e-01, -4.729866e-01, -4.682163e-01, -4.584418e-01, -4.461062e-01, -4.343329e-01, -4.263540e-01, -4.247492e-01, -4.307321e-01, -4.437562e-01, -4.616683e-01, -4.814632e-01, -5.003737e-01, -5.167549e-01, -5.303191e-01, -5.417283e-01, -5.519394e-01, -5.617086e-01};
static double RealFun5[65] = {
9.360702e-01, 9.360702e-01, 9.283351e-01, 9.191558e-01, 9.086288e-01, 8.969343e-01, 8.841953e-01, 8.702908e-01, 8.546771e-01, 8.362583e-01, 8.133250e-01, 7.835956e-01, 7.444333e-01, 6.933076e-01, 6.284701e-01, 5.496355e-01, 4.583629e-01, 3.579692e-01, 2.530566e-01, 1.488353e-01, 5.037767e-02, -3.806536e-02, -1.135191e-01, -1.743910e-01, -2.202518e-01, -2.514359e-01, -2.686253e-01, -2.725263e-01, -2.636853e-01, -2.424444e-01, -2.090235e-01, -1.637023e-01, -1.070621e-01, -4.021765e-02, 3.505585e-02, 1.163821e-01, 2.010428e-01, 2.863421e-01, 3.699196e-01, 4.498886e-01, 5.248020e-01, 5.935552e-01, 6.553368e-01, 7.096544e-01, 7.563682e-01, 7.956626e-01, 8.279400e-01, 8.536869e-01, 8.733788e-01, 8.874688e-01, 8.964576e-01, 9.010057e-01, 9.020128e-01, 9.006029e-01, 8.979951e-01, 8.953063e-01, 8.933664e-01, 8.926073e-01, 8.930371e-01, 8.942735e-01, 8.956060e-01, 8.960744e-01, 8.945670e-01, 8.899450e-01, 8.811836e-01};
static double RealFun6[65] = {
3.016217e-01, 3.016217e-01, 3.186583e-01, 3.242642e-01, 3.162979e-01, 2.931795e-01, 2.542434e-01, 2.002429e-01, 1.339266e-01, 6.033653e-02, -1.373841e-02, -8.145719e-02, -1.381381e-01, -1.825993e-01, -2.167582e-01, -2.439790e-01, -2.673430e-01, -2.886106e-01, -3.079599e-01, -3.242497e-01, -3.355280e-01, -3.395855e-01, -3.344305e-01, -3.186271e-01, -2.915028e-01, -2.532521e-01, -2.049579e-01, -1.485189e-01, -8.646262e-02, -2.164542e-02, 4.311672e-02, 1.054060e-01, 1.634696e-01, 2.163439e-01, 2.638256e-01, 3.063098e-01, 3.445327e-01, 3.792741e-01, 4.110922e-01, 4.401761e-01, 4.663788e-01, 4.894215e-01, 5.091772e-01, 5.258903e-01, 5.402284e-01, 5.531581e-01, 5.657245e-01, 5.788490e-01, 5.932099e-01, 6.092014e-01, 6.269163e-01, 6.461099e-01, 6.661631e-01, 6.861139e-01, 7.048104e-01, 7.211486e-01, 7.342791e-01, 7.436886e-01, 7.491453e-01, 7.505776e-01, 7.479776e-01, 7.413923e-01, 7.310109e-01, 7.172875e-01, 7.009972e-01};
static double RealFun7[65] = {
5.835347e-01, 5.835347e-01, 5.480722e-01, 5.069396e-01, 4.600988e-01, 4.079558e-01, 3.513410e-01, 2.913595e-01, 2.292302e-01, 1.662615e-01, 1.039337e-01, 4.390582e-02, -1.216656e-02, -6.292320e-02, -1.075346e-01, -1.457668e-01, -1.778622e-01, -2.043083e-01, -2.256003e-01, -2.420757e-01, -2.538440e-01, -2.607883e-01, -2.625950e-01, -2.587849e-01, -2.487269e-01, -2.316392e-01, -2.065907e-01, -1.725288e-01, -1.283721e-01, -7.321997e-02, -6.715520e-03, 7.046755e-02, 1.561828e-01, 2.467246e-01, 3.373619e-01, 4.234023e-01, 5.012815e-01, 5.691275e-01, 6.266536e-01, 6.746481e-01, 7.144203e-01, 7.474044e-01, 7.749496e-01, 7.982386e-01, 8.182733e-01, 8.358908e-01, 8.517916e-01, 8.665683e-01, 8.807220e-01, 8.946496e-01, 9.085902e-01, 9.225278e-01, 9.360826e-01, 9.484691e-01, 9.586261e-01, 9.655375e-01, 9.686019e-01, 9.678370e-01, 9.638454e-01, 9.576447e-01, 9.504873e-01, 9.436921e-01, 9.384502e-01, 9.356021e-01, 9.354623e-01};
static double RealFun8[65] = {
8.541035e-01, 8.541035e-01, 8.581417e-01, 8.592427e-01, 8.583182e-01, 8.557028e-01, 8.514432e-01, 8.454238e-01, 8.374264e-01, 8.271651e-01, 8.143133e-01, 7.985303e-01, 7.794860e-01, 7.568788e-01, 7.304436e-01, 6.999453e-01, 6.651683e-01, 6.259158e-01, 5.820409e-01, 5.335231e-01, 4.805809e-01, 4.237832e-01, 3.640989e-01, 3.028381e-01, 2.414769e-01, 1.814165e-01, 1.237503e-01, 6.910650e-02, 1.760450e-02, -3.105962e-02, -7.741059e-02, -1.219218e-01, -1.647582e-01, -2.056264e-01, -2.437826e-01, -2.781707e-01, -3.076083e-01, -3.309279e-01, -3.470316e-01, -3.548760e-01, -3.534515e-01, -3.418305e-01, -3.193321e-01, -2.857909e-01, -2.418542e-01, -1.891780e-01, -1.303958e-01, -6.880747e-02, -7.850783e-03, 4.948857e-02, 1.011664e-01, 1.463808e-01, 1.856959e-01, 2.210620e-01, 2.557775e-01, 2.942782e-01, 3.413565e-01, 4.003435e-01, 4.706425e-01, 5.466830e-01, 6.202176e-01, 6.844406e-01, 7.363476e-01, 7.762656e-01, 8.061909e-01};
static double RealFun9[65] = {
-7.728596e-01, -7.728596e-01, -7.250065e-01, -6.708134e-01, -6.110153e-01, -5.465454e-01, -4.783846e-01, -4.074788e-01, -3.347092e-01, -2.608822e-01, -1.867250e-01, -1.129093e-01, -4.013247e-02, 3.074211e-02, 9.853791e-02, 1.617107e-01, 2.184774e-01, 2.671224e-01, 3.063508e-01, 3.355125e-01, 3.546047e-01, 3.640942e-01, 3.646748e-01, 3.570631e-01, 3.418815e-01, 3.196239e-01, 2.906791e-01, 2.553790e-01, 2.140514e-01, 1.670649e-01, 1.148637e-01, 5.798854e-02, -2.919959e-03, -6.714387e-02, -1.339373e-01, -2.025882e-01, -2.724623e-01, -3.429901e-01, -4.135802e-01, -4.834774e-01, -5.516342e-01, -6.166814e-01, -6.770583e-01, -7.312871e-01, -7.782993e-01, -8.176782e-01, -8.497150e-01, -8.752601e-01, -8.954383e-01, -9.113441e-01, -9.238270e-01, -9.334298e-01, -9.404800e-01, -9.452722e-01, -9.482399e-01, -9.500235e-01, -9.514030e-01, -9.531329e-01, -9.557613e-01, -9.595006e-01, -9.641891e-01, -9.693482e-01, -9.743169e-01, -9.784141e-01, -9.810581e-01};
static double RealFun10[65] = {
-9.372133e-01, -9.372133e-01, -9.267092e-01, -9.156565e-01, -9.046385e-01, -8.942953e-01, -8.851669e-01, -8.774802e-01, -8.709358e-01, -8.645668e-01, -8.567252e-01, -8.452089e-01, -8.275153e-01, -8.011989e-01, -7.642970e-01, -7.157355e-01, -6.555777e-01, -5.850042e-01, -5.060498e-01, -4.212547e-01, -3.333940e-01, -2.453317e-01, -1.599247e-01, -7.988324e-02, -7.564700e-03, 5.524182e-02, 1.074538e-01, 1.487053e-01, 1.792344e-01, 1.996949e-01, 2.109458e-01, 2.138602e-01, 2.091786e-01, 1.974153e-01, 1.788215e-01, 1.534030e-01, 1.209915e-01, 8.136908e-02, 3.444012e-02, -1.956547e-02, -7.989325e-02, -1.451172e-01, -2.130912e-01, -2.810279e-01, -3.457029e-01, -4.037496e-01, -4.519635e-01, -4.874896e-01, -5.077589e-01, -5.101620e-01, -4.917317e-01, -4.494421e-01, -3.816681e-01, -2.904291e-01, -1.827137e-01, -6.923564e-02, 3.885318e-02, 1.329336e-01, 2.079359e-01, 2.616496e-01, 2.934193e-01, 3.030282e-01, 2.900511e-01, 2.536959e-01, 1.931094e-01};
static double RealFun11[65] = {
-5.228450e-01, -5.228450e-01, -4.961384e-01, -4.676221e-01, -4.374232e-01, -4.052657e-01, -3.704131e-01, -3.317782e-01, -2.881936e-01, -2.388035e-01, -1.835030e-01, -1.232926e-01, -6.036932e-02, 2.170287e-03, 6.096079e-02, 1.130772e-01, 1.565316e-01, 1.904196e-01, 2.147788e-01, 2.303029e-01, 2.380268e-01, 2.390373e-01, 2.342308e-01, 2.241437e-01, 2.088830e-01, 1.881673e-01, 1.614650e-01, 1.281936e-01, 8.794227e-02, 4.067860e-02, -1.309499e-02, -7.227482e-02, -1.352157e-01, -1.999331e-01, -2.644196e-01, -3.269896e-01, -3.865358e-01, -4.426015e-01, -4.952499e-01, -5.447878e-01, -5.914479e-01, -6.351229e-01, -6.752027e-01, -7.105322e-01, -7.394907e-01, -7.602003e-01, -7.708794e-01, -7.703282e-01, -7.584489e-01, -7.366192e-01, -7.077287e-01, -6.758233e-01, -6.454802e-01, -6.211329e-01, -6.065123e-01, -6.042459e-01, -6.155709e-01, -6.401295e-01, -6.758936e-01, -7.193349e-01, -7.659273e-01, -8.109038e-01, -8.499842e-01, -8.797101e-01, -8.971377e-01};
static double RealFun12[65] = {
4.219894e-01, 4.219894e-01, 3.938195e-01, 3.593876e-01, 3.186198e-01, 2.727197e-01, 2.246288e-01, 1.786416e-01, 1.388792e-01, 1.075499e-01, 8.439117e-02, 6.739602e-02, 5.381381e-02, 4.077302e-02, 2.562541e-02, 6.296941e-03, -1.830302e-02, -4.799972e-02, -8.140717e-02, -1.163492e-01, -1.504682e-01, -1.817622e-01, -2.088708e-01, -2.310820e-01, -2.481499e-01, -2.600500e-01, -2.667631e-01, -2.681281e-01, -2.637635e-01, -2.530380e-01, -2.350734e-01, -2.087701e-01, -1.728627e-01, -1.260333e-01, -6.715328e-02, 4.252718e-03, 8.727813e-02, 1.788474e-01, 2.734634e-01, 3.641289e-01, 4.442975e-01, 5.096918e-01, 5.588841e-01, 5.926579e-01, 6.129528e-01, 6.220666e-01, 6.222995e-01, 6.158917e-01, 6.049869e-01, 5.913719e-01, 5.759820e-01, 5.586014e-01, 5.382704e-01, 5.142523e-01, 4.868433e-01, 4.576458e-01, 4.295030e-01, 4.063467e-01, 3.928458e-01, 3.933877e-01, 4.101071e-01, 4.408688e-01, 4.793337e-01, 5.178849e-01, 5.510274e-01};
static double RealFun13[65] = {
2.367072e-02, 2.367072e-02, 6.896624e-02, 1.206987e-01, 1.763257e-01, 2.325259e-01, 2.858764e-01, 3.334763e-01, 3.733185e-01, 4.043667e-01, 4.264004e-01, 4.397293e-01, 4.448774e-01, 4.423191e-01, 4.323286e-01, 4.149721e-01, 3.902497e-01, 3.583654e-01, 3.200615e-01, 2.768895e-01, 2.312499e-01, 1.860845e-01, 1.442707e-01, 1.079545e-01, 7.810682e-02, 5.445715e-02, 3.576572e-02, 2.027962e-02, 6.211615e-03, -7.872271e-03, -2.282861e-02, -3.891916e-02, -5.600409e-02, -7.388235e-02, -9.264431e-02, -1.128828e-01, -1.356721e-01, -1.623373e-01, -1.941188e-01, -2.318572e-01, -2.757832e-01, -3.254429e-01, -3.797459e-01, -4.370934e-01, -4.955335e-01, -5.528885e-01, -6.068070e-01, -6.547054e-01, -6.935711e-01, -7.196143e-01, -7.277928e-01, -7.113653e-01, -6.619452e-01, -5.709865e-01, -4.336698e-01, -2.544791e-01, -5.028918e-02, 1.539763e-01, 3.356002e-01, 4.820182e-01, 5.913944e-01, 6.683817e-01, 7.196780e-01, 7.514235e-01, 7.682414e-01};
static double RealFun14[65] = {
-7.722300e-01, -7.722300e-01, -7.638075e-01, -7.581016e-01, -7.556282e-01, -7.569531e-01, -7.625507e-01, -7.724912e-01, -7.860496e-01, -8.014575e-01, -8.159998e-01, -8.264471e-01, -8.295969e-01, -8.226855e-01, -8.036155e-01, -7.711120e-01, -7.249154e-01, -6.659898e-01, -5.965751e-01, -5.199069e-01, -4.396028e-01, -3.589590e-01, -2.804855e-01, -2.058503e-01, -1.361386e-01, -7.218193e-02, -1.474015e-02, 3.551777e-02, 7.814352e-02, 1.130155e-01, 1.403431e-01, 1.605740e-01, 1.742542e-01, 1.818926e-01, 1.838593e-01, 1.803292e-01, 1.712703e-01, 1.564739e-01, 1.356211e-01, 1.083800e-01, 7.451961e-02, 3.402027e-02, -1.284354e-02, -6.546732e-02, -1.229349e-01, -1.840812e-01, -2.475803e-01, -3.120359e-01, -3.760629e-01, -4.383551e-01, -4.977501e-01, -5.533020e-01, -6.043668e-01, -6.506808e-01, -6.923852e-01, -7.299391e-01, -7.639052e-01, -7.946672e-01, -8.222100e-01, -8.460861e-01, -8.656033e-01, -8.801478e-01, -8.894912e-01, -8.939379e-01, -8.942630e-01};
static double RealFun15[65] = {
6.264311e-01, 6.264311e-01, 6.578740e-01, 6.845347e-01, 7.025998e-01, 7.098564e-01, 7.066602e-01, 6.954383e-01, 6.792007e-01, 6.602282e-01, 6.395432e-01, 6.169874e-01, 5.915095e-01, 5.614206e-01, 5.245844e-01, 4.786420e-01, 4.214312e-01, 3.517187e-01, 2.701563e-01, 1.799957e-01, 8.687203e-02, -2.607691e-03, -8.279721e-02, -1.503167e-01, -2.041756e-01, -2.450607e-01, -2.744525e-01, -2.939786e-01, -3.050761e-01, -3.088700e-01, -3.061592e-01, -2.974401e-01, -2.829421e-01, -2.626739e-01, -2.364960e-01, -2.042296e-01, -1.657950e-01, -1.213500e-01, -7.138628e-02, -1.674929e-02, 4.141549e-02, 1.017522e-01, 1.627624e-01, 2.228082e-01, 2.800502e-01, 3.323821e-01, 3.774691e-01, 4.129988e-01, 4.371566e-01, 4.491941e-01, 4.498551e-01, 4.414779e-01, 4.277674e-01, 4.133882e-01, 4.035566e-01, 4.037020e-01, 4.190552e-01, 4.537974e-01, 5.094156e-01, 5.826584e-01, 6.648914e-01, 7.447407e-01, 8.129034e-01, 8.652853e-01, 9.025639e-01};
static double RealFun16[65] = {
-9.323187e-01, -9.323187e-01, -9.320978e-01, -9.309891e-01, -9.273955e-01, -9.193116e-01, -9.047387e-01, -8.821299e-01, -8.506470e-01, -8.101980e-01, -7.613842e-01, -7.054265e-01, -6.440125e-01, -5.789971e-01, -5.120097e-01, -4.441421e-01, -3.758779e-01, -3.072844e-01, -2.383554e-01, -1.693463e-01, -1.009850e-01, -3.450468e-02, 2.848916e-02, 8.626298e-02, 1.372296e-01, 1.801686e-01, 2.143325e-01, 2.394272e-01, 2.554960e-01, 2.627622e-01, 2.614789e-01, 2.518153e-01, 2.337937e-01, 2.072854e-01, 1.720778e-01, 1.280399e-01, 7.541243e-02, 1.522444e-02, -5.024528e-02, -1.171840e-01, -1.804614e-01, -2.345483e-01, -2.749016e-01, -2.991267e-01, -3.072761e-01, -3.012397e-01, -2.837516e-01, -2.576147e-01, -2.254362e-01, -1.898176e-01, -1.537201e-01, -1.206717e-01, -9.459689e-02, -7.929081e-02, -7.771755e-02, -9.129437e-02, -1.192517e-01, -1.582739e-01, -2.028455e-01, -2.465881e-01, -2.841354e-01, -3.124657e-01, -3.309999e-01, -3.407704e-01, -3.434297e-01};
static double RealFun17[65] = {
2.329532e-01, 2.329532e-01, 2.475031e-01, 2.634218e-01, 2.820885e-01, 3.044003e-01, 3.303110e-01, 3.585442e-01, 3.865916e-01, 4.110656e-01, 4.283888e-01, 4.356476e-01, 4.312891e-01, 4.153467e-01, 3.891052e-01, 3.544375e-01, 3.131838e-01, 2.668298e-01, 2.165153e-01, 1.632497e-01, 1.081670e-01, 5.268357e-02, -1.521701e-03, -5.270670e-02, -9.935930e-02, -1.404508e-01, -1.755381e-01, -2.046880e-01, -2.282789e-01, -2.467694e-01, -2.605066e-01, -2.696054e-01, -2.739001e-01, -2.729558e-01, -2.661305e-01, -2.526813e-01, -2.319143e-01, -2.033665e-01, -1.669837e-01, -1.232228e-01, -7.298564e-02, -1.733714e-02, 4.291329e-02, 1.075264e-01, 1.767625e-01, 2.508321e-01, 3.291234e-01, 4.097012e-01, 4.894495e-01, 5.647955e-01, 6.325743e-01, 6.905852e-01, 7.376840e-01, 7.735508e-01, 7.983733e-01, 8.126153e-01, 8.169204e-01, 8.121304e-01, 7.993960e-01, 7.803503e-01, 7.572317e-01, 7.327700e-01, 7.097445e-01, 6.903815e-01, 6.759259e-01};
static double RealFun18[65] = {
-9.555809e-01, -9.555809e-01, -9.486832e-01, -9.404533e-01, -9.314140e-01, -9.223480e-01, -9.140867e-01, -9.070770e-01, -9.008426e-01, -8.936869e-01, -8.829693e-01, -8.658611e-01, -8.400935e-01, -8.043532e-01, -7.583815e-01, -7.029690e-01, -6.399006e-01, -5.717578e-01, -5.014922e-01, -4.318298e-01, -3.647361e-01, -3.012001e-01, -2.414356e-01, -1.853543e-01, -1.330150e-01, -8.479319e-02, -4.121670e-02, -2.634780e-03, 3.103621e-02, 6.035104e-02, 8.618342e-02, 1.094950e-01, 1.311215e-01, 1.516192e-01, 1.711759e-01, 1.895839e-01, 2.062711e-01, 2.203871e-01, 2.309207e-01, 2.368098e-01, 2.369925e-01, 2.303704e-01, 2.157134e-01, 1.916038e-01, 1.565645e-01, 1.094825e-01, 5.027761e-02, -1.946926e-02, -9.636824e-02, -1.758283e-01, -2.532372e-01, -3.251312e-01, -3.898072e-01, -4.472129e-01, -4.983200e-01, -5.443014e-01, -5.857777e-01, -6.223226e-01, -6.523640e-01, -6.735412e-01, -6.834381e-01, -6.804479e-01, -6.644465e-01, -6.370235e-01, -6.011925e-01};
static double RealFun19[65] = {
-8.790592e-01, -8.790592e-01, -8.720728e-01, -8.667724e-01, -8.633708e-01, -8.613988e-01, -8.596696e-01, -8.565113e-01, -8.501695e-01, -8.391901e-01, -8.226061e-01, -7.998706e-01, -7.706307e-01, -7.345388e-01, -6.912755e-01, -6.408317e-01, -5.839245e-01, -5.222827e-01, -4.585152e-01, -3.954806e-01, -3.354402e-01, -2.794631e-01, -2.273838e-01, -1.782464e-01, -1.309468e-01, -8.478483e-02, -3.975234e-02, 3.482191e-03, 4.381671e-02, 8.003820e-02, 1.110783e-01, 1.361226e-01, 1.545734e-01, 1.659200e-01, 1.695748e-01, 1.647273e-01, 1.502577e-01, 1.247526e-01, 8.667666e-02, 3.474872e-02, -3.147876e-02, -1.109402e-01, -2.005009e-01, -2.947736e-01, -3.864298e-01, -4.669795e-01, -5.280081e-01, -5.629530e-01, -5.692298e-01, -5.497606e-01, -5.126030e-01, -4.684025e-01, -4.270770e-01, -3.955746e-01, -3.774016e-01, -3.733694e-01, -3.826616e-01, -4.036181e-01, -4.340129e-01, -4.708637e-01, -5.100709e-01, -5.465022e-01, -5.751242e-01, -5.928639e-01, -5.997362e-01};
static double RealFun20[65] = {
5.545176e-01, 5.545176e-01, 5.096316e-01, 4.671635e-01, 4.328306e-01, 4.103540e-01, 3.995921e-01, 3.968271e-01, 3.969960e-01, 3.961598e-01, 3.927415e-01, 3.872546e-01, 3.811117e-01, 3.752881e-01, 3.694062e-01, 3.615002e-01, 3.484431e-01, 3.268156e-01, 2.939065e-01, 2.485575e-01, 1.916581e-01, 1.261645e-01, 5.658458e-02, -1.198545e-02, -7.496607e-02, -1.291224e-01, -1.728442e-01, -2.059126e-01, -2.290018e-01, -2.431726e-01, -2.494935e-01, -2.488095e-01, -2.416166e-01, -2.279909e-01, -2.075425e-01, -1.793956e-01, -1.422380e-01, -9.452825e-02, -3.496173e-02, 3.677845e-02, 1.191792e-01, 2.084336e-01, 2.988541e-01, 3.841987e-01, 4.592804e-01, 5.210307e-01, 5.686541e-01, 6.030918e-01, 6.262327e-01, 6.401833e-01, 6.467429e-01, 6.471752e-01, 6.423799e-01, 6.335067e-01, 6.227857e-01, 6.140153e-01, 6.121094e-01, 6.215760e-01, 6.445513e-01, 6.795408e-01, 7.218298e-01, 7.654452e-01, 8.053949e-01, 8.388796e-01, 8.652179e-01};
static double RealFun21[65] = {
-8.083245e-01, -8.083245e-01, -7.576839e-01, -7.032914e-01, -6.475545e-01, -5.929137e-01, -5.417231e-01, -4.962408e-01, -4.585717e-01, -4.304086e-01, -4.125411e-01, -4.043126e-01, -4.033752e-01, -4.060025e-01, -4.078668e-01, -4.048799e-01, -3.937594e-01, -3.722870e-01, -3.394363e-01, -2.955086e-01, -2.422257e-01, -1.825810e-01, -1.203040e-01, -5.904626e-02, -1.623886e-03, 5.036337e-02, 9.645895e-02, 1.369704e-01, 1.725037e-01, 2.035755e-01, 2.303866e-01, 2.527752e-01, 2.703193e-01, 2.825188e-01, 2.889689e-01, 2.894503e-01, 2.839072e-01, 2.723352e-01, 2.546417e-01, 2.305519e-01, 1.996183e-01, 1.613460e-01, 1.153941e-01, 6.177966e-02, 1.019638e-03, -6.581016e-02, -1.370855e-01, -2.106932e-01, -2.841375e-01, -3.547003e-01, -4.196446e-01, -4.764232e-01, -5.228588e-01, -5.572939e-01, -5.787455e-01, -5.870907e-01, -5.832411e-01, -5.692056e-01, -5.479492e-01, -5.230488e-01, -4.982464e-01, -4.770231e-01, -4.622645e-01, -4.560270e-01, -4.593886e-01};
static double RealFun22[65] = {
-4.007734e-01, -4.007734e-01, -4.290736e-01, -4.465149e-01, -4.517306e-01, -4.450638e-01, -4.288830e-01, -4.074272e-01, -3.859601e-01, -3.692871e-01, -3.601552e-01, -3.583699e-01, -3.611926e-01, -3.647986e-01, -3.659274e-01, -3.628919e-01, -3.556636e-01, -3.452893e-01, -3.330862e-01, -3.199812e-01, -3.061823e-01, -2.911894e-01, -2.740350e-01, -2.535923e-01, -2.288358e-01, -1.990163e-01, -1.637823e-01, -1.232839e-01, -7.826457e-02, -3.009824e-02, 1.928839e-02, 6.764644e-02, 1.127629e-01, 1.528532e-01, 1.868615e-01, 2.145559e-01, 2.363650e-01, 2.529807e-01, 2.648468e-01, 2.717430e-01, 2.726968e-01, 2.663422e-01, 2.516155e-01, 2.284895e-01, 1.984462e-01, 1.645295e-01, 1.309632e-01, 1.023891e-01, 8.282113e-02, 7.451132e-02, 7.705163e-02, 8.707900e-02, 9.879819e-02, 1.052101e-01, 9.962361e-02, 7.695131e-02, 3.450274e-02, -2.770491e-02, -1.069679e-01, -1.982293e-01, -2.948584e-01, -3.898996e-01, -4.774607e-01, -5.537045e-01, -6.170961e-01};
static double RealFun23[65] = {
-6.202495e-01, -6.202495e-01, -6.198930e-01, -6.172617e-01, -6.148753e-01, -6.151139e-01, -6.194844e-01, -6.283236e-01, -6.409194e-01, -6.558539e-01, -6.714023e-01, -6.859104e-01, -6.981185e-01, -7.073816e-01, -7.137041e-01, -7.175169e-01, -7.192204e-01, -7.186495e-01, -7.147228e-01, -7.055067e-01, -6.887356e-01, -6.625768e-01, -6.262819e-01, -5.804386e-01, -5.267765e-01, -4.676888e-01, -4.057039e-01, -3.430787e-01, -2.815847e-01, -2.224731e-01, -1.665583e-01, -1.143439e-01, -6.613342e-02, -2.210263e-02, 1.765930e-02, 5.311828e-02, 8.425945e-02, 1.110481e-01, 1.334036e-01, 1.512106e-01, 1.643863e-01, 1.729989e-01, 1.773948e-01, 1.782629e-01, 1.765717e-01, 1.733757e-01, 1.695703e-01, 1.657119e-01, 1.619879e-01, 1.583442e-01, 1.546937e-01, 1.510854e-01, 1.477034e-01, 1.446263e-01, 1.414043e-01, 1.366545e-01, 1.279489e-01, 1.121678e-01, 8.628318e-02, 4.831896e-02, -1.861051e-03, -6.224784e-02, -1.290127e-01, -1.973732e-01, -2.626835e-01};
static double RealFun24[65] = {
-4.880797e-01, -4.880797e-01, -4.329931e-01, -3.797114e-01, -3.312939e-01, -2.900176e-01, -2.563448e-01, -2.283251e-01, -2.019660e-01, -1.726486e-01, -1.369839e-01, -9.416624e-02, -4.615855e-02, 3.265607e-03, 5.001189e-02, 9.093996e-02, 1.244803e-01, 1.505828e-01, 1.702435e-01, 1.848766e-01, 1.957100e-01, 2.033230e-01, 2.074355e-01, 2.070236e-01, 2.007364e-01, 1.874446e-01, 1.666931e-01, 1.388997e-01, 1.052771e-01, 6.755019e-02, 2.757145e-02, -1.307192e-02, -5.336492e-02, -9.299705e-02, -1.322625e-01, -1.717502e-01, -2.119408e-01, -2.528747e-01, -2.940164e-01, -3.343441e-01, -3.726065e-01, -4.076447e-01, -4.386815e-01, -4.655024e-01, -4.884836e-01, -5.084509e-01, -5.263726e-01, -5.429081e-01, -5.578770e-01, -5.698052e-01, -5.758193e-01, -5.721523e-01, -5.552642e-01, -5.231495e-01, -4.761888e-01, -4.171558e-01, -3.505099e-01, -2.814429e-01, -2.151072e-01, -1.561861e-01, -1.087214e-01, -7.601489e-02, -6.047460e-02, -6.340251e-02, -8.481892e-02};
static double RealFun25[65] = {
1.189376e-01, 1.189376e-01, 8.567862e-02, 6.939395e-02, 7.260921e-02, 9.451165e-02, 1.309227e-01, 1.752004e-01, 2.196456e-01, 2.569520e-01, 2.813936e-01, 2.895785e-01, 2.806723e-01, 2.560899e-01, 2.187779e-01, 1.723325e-01, 1.202376e-01, 6.543068e-02, 1.023603e-02, -4.346124e-02, -9.399874e-02, -1.398279e-01, -1.795483e-01, -2.120241e-01, -2.364944e-01, -2.526220e-01, -2.604721e-01, -2.604349e-01, -2.531133e-01, -2.391861e-01, -2.192616e-01, -1.937459e-01, -1.627654e-01, -1.261863e-01, -8.376283e-02, -3.540169e-02, 1.852816e-02, 7.695509e-02, 1.380443e-01, 1.993557e-01, 2.581571e-01, 3.117651e-01, 3.578071e-01, 3.943817e-01, 4.201928e-01, 4.347687e-01, 4.388230e-01, 4.346523e-01, 4.262643e-01, 4.188798e-01, 4.177369e-01, 4.266356e-01, 4.469282e-01, 4.773522e-01, 5.145292e-01, 5.536299e-01, 5.888123e-01, 6.134180e-01, 6.203388e-01, 6.032250e-01, 5.588531e-01, 4.896231e-01, 4.038796e-01, 3.128997e-01, 2.265581e-01};
static double RealFun26[65] = {
2.268526e-01, 2.268526e-01, 1.777453e-01, 1.287834e-01, 8.191504e-02, 3.957655e-02, 4.603690e-03, -2.003736e-02, -3.164363e-02, -2.815239e-02, -8.431775e-03, 2.741496e-02, 7.759045e-02, 1.380907e-01, 2.026602e-01, 2.638733e-01, 3.152760e-01, 3.533180e-01, 3.776817e-01, 3.900566e-01, 3.926021e-01, 3.870728e-01, 3.746879e-01, 3.563564e-01, 3.329006e-01, 3.051227e-01, 2.737412e-01, 2.393018e-01, 2.021685e-01, 1.626330e-01, 1.210965e-01, 7.823124e-02, 3.504437e-02, -7.175074e-03, -4.698121e-02, -8.290448e-02, -1.135500e-01, -1.376565e-01, -1.541383e-01, -1.621452e-01, -1.611671e-01, -1.511977e-01, -1.329454e-01, -1.080481e-01, -7.921718e-02, -5.023254e-02, -2.573556e-02, -1.082409e-02, -1.048069e-02, -2.884544e-02, -6.832195e-02, -1.286039e-01, -2.059937e-01, -2.936511e-01, -3.832015e-01, -4.672569e-01, -5.415289e-01, -6.053129e-01, -6.602503e-01, -7.084175e-01, -7.510166e-01, -7.882070e-01, -8.196917e-01, -8.453448e-01, -8.654819e-01};
static double RealFun27[65] = {
-3.495454e-01, -3.495454e-01, -2.636852e-01, -1.766292e-01, -9.404738e-02, -2.110640e-02, 3.852149e-02, 8.314609e-02, 1.129389e-01, 1.293766e-01, 1.345426e-01, 1.305395e-01, 1.191395e-01, 1.016901e-01, 7.921916e-02, 5.265403e-02, 2.305424e-02, -8.238099e-03, -3.959660e-02, -6.926798e-02, -9.563851e-02, -1.175237e-01, -1.343910e-01, -1.464418e-01, -1.545179e-01, -1.598548e-01, -1.637561e-01, -1.672794e-01, -1.710025e-01, -1.749067e-01, -1.783886e-01, -1.803814e-01, -1.795504e-01, -1.745069e-01, -1.639970e-01, -1.470444e-01, -1.230494e-01, -9.185532e-02, -5.378590e-02, -9.638966e-03, 3.938717e-02, 9.184075e-02, 1.462093e-01, 2.011015e-01, 2.553651e-01, 3.081190e-01, 3.587180e-01, 4.066863e-01, 4.516566e-01, 4.933362e-01, 5.315018e-01, 5.660137e-01, 5.968345e-01, 6.240397e-01, 6.478123e-01, 6.684218e-01, 6.861921e-01, 7.014631e-01, 7.145521e-01, 7.257173e-01, 7.351214e-01, 7.427890e-01, 7.485357e-01, 7.518204e-01, 7.514041e-01};
static double RealFun28[65] = {
1.800987e-01, 1.800987e-01, 2.266545e-01, 2.742797e-01, 3.185358e-01, 3.554769e-01, 3.821648e-01, 3.968981e-01, 3.992319e-01, 3.898749e-01, 3.704852e-01, 3.433321e-01, 3.107985e-01, 2.748027e-01, 2.363356e-01, 1.953347e-01, 1.509963e-01, 1.024450e-01, 4.952790e-02, -6.575216e-03, -6.322062e-02, -1.167748e-01, -1.635091e-01, -2.004791e-01, -2.259969e-01, -2.396093e-01, -2.417695e-01, -2.334563e-01, -2.158930e-01, -1.903904e-01, -1.582731e-01, -1.208371e-01, -7.931151e-02, -3.482388e-02, 1.161478e-02, 5.909203e-02, 1.067399e-01, 1.536613e-01, 1.988726e-01, 2.413106e-01, 2.799365e-01, 3.139170e-01, 3.428021e-01, 3.665954e-01, 3.856672e-01, 4.005273e-01, 4.115089e-01, 4.184081e-01, 4.201205e-01, 4.143690e-01, 3.977368e-01, 3.663436e-01, 3.174384e-01, 2.516662e-01, 1.748513e-01, 9.772704e-02, 3.312725e-02, -7.967807e-03, -1.948445e-02, -1.392561e-03, 4.090407e-02, 9.835573e-02, 1.606374e-01, 2.184192e-01, 2.648895e-01};
static double RealFun29[65] = {
1.804633e-01, 1.804633e-01, 1.606694e-01, 1.453774e-01, 1.360332e-01, 1.337428e-01, 1.389566e-01, 1.512650e-01, 1.694283e-01, 1.916540e-01, 2.159838e-01, 2.405950e-01, 2.639052e-01, 2.845036e-01, 3.010206e-01, 3.120413e-01, 3.161261e-01, 3.119481e-01, 2.985212e-01, 2.754545e-01, 2.431508e-01, 2.028598e-01, 1.565415e-01, 1.065648e-01, 5.533448e-02, 4.957912e-03, -4.297306e-02, -8.746723e-02, -1.281119e-01, -1.649799e-01, -1.984929e-01, -2.292475e-01, -2.578043e-01, -2.844377e-01, -3.088635e-01, -3.300008e-01, -3.458763e-01, -3.538146e-01, -3.510269e-01, -3.355547e-01, -3.072770e-01, -2.685110e-01, -2.238116e-01, -1.789617e-01, -1.395765e-01, -1.099097e-01, -9.223807e-02, -8.686679e-02, -9.257757e-02, -1.073041e-01, -1.288593e-01, -1.555677e-01, -1.866729e-01, -2.224393e-01, -2.639569e-01, -3.127394e-01, -3.702313e-01, -4.372934e-01, -5.136660e-01, -5.973794e-01, -6.842165e-01, -7.677094e-01, -8.404357e-01, -8.966589e-01, -9.346194e-01};
static double RealFun30[65] = {
3.526205e-01, 3.526205e-01, 4.046327e-01, 4.523707e-01, 4.913050e-01, 5.174930e-01, 5.285343e-01, 5.238745e-01, 5.043317e-01, 4.712046e-01, 4.254918e-01, 3.676354e-01, 2.979501e-01, 2.176190e-01, 1.297839e-01, 3.998079e-02, -4.466863e-02, -1.173105e-01, -1.732031e-01, -2.105191e-01, -2.299471e-01, -2.337011e-01, -2.246006e-01, -2.055232e-01, -1.792029e-01, -1.482203e-01, -1.150272e-01, -8.189526e-02, -5.074183e-02, -2.286196e-02, 1.319937e-03, 2.232602e-02, 4.142343e-02, 6.016574e-02, 7.982098e-02, 1.008750e-01, 1.227722e-01, 1.440018e-01, 1.625526e-01, 1.766138e-01, 1.852300e-01, 1.885862e-01, 1.877983e-01, 1.843552e-01, 1.794898e-01, 1.737040e-01, 1.665557e-01, 1.567338e-01, 1.423896e-01, 1.216148e-01, 9.289698e-02, 5.539969e-02, 9.052507e-03, -4.542017e-02, -1.063872e-01, -1.711415e-01, -2.359175e-01, -2.963549e-01, -3.483671e-01, -3.890267e-01, -4.170799e-01, -4.330432e-01, -4.391402e-01, -4.393156e-01, -4.392179e-01};
static double RealFun31[65] = {
-5.563493e-01, -5.563493e-01, -4.817102e-01, -3.895849e-01, -2.838965e-01, -1.743719e-01, -7.476076e-02, 2.302599e-03, 5.033635e-02, 7.027668e-02, 6.818788e-02, 5.214686e-02, 3.007189e-02, 8.588200e-03, -7.536644e-03, -1.566190e-02, -1.529343e-02, -7.845195e-03, 3.838683e-03, 1.615022e-02, 2.548556e-02, 2.899018e-02, 2.514434e-02, 1.407923e-02, -2.435481e-03, -2.133446e-02, -3.886407e-02, -5.131207e-02, -5.567264e-02, -5.008800e-02, -3.400476e-02, -8.089203e-03, 2.599765e-02, 6.586990e-02, 1.086740e-01, 1.513135e-01, 1.906399e-01, 2.236134e-01, 2.474322e-01, 2.596360e-01, 2.582062e-01, 2.417073e-01, 2.095198e-01, 1.621766e-01, 1.017223e-01, 3.191573e-02, -4.193825e-02, -1.136300e-01, -1.770404e-01, -2.271957e-01, -2.610958e-01, -2.781953e-01, -2.805635e-01, -2.727653e-01, -2.614193e-01, -2.543322e-01, -2.591366e-01, -2.814910e-01, -3.231686e-01, -3.808777e-01, -4.469824e-01, -5.124022e-01, -5.700520e-01, -6.165969e-01, -6.519936e-01};
static double RealFun32[65] = {
-3.554387e-01, -3.554387e-01, -3.199127e-01, -2.764236e-01, -2.264049e-01, -1.735806e-01, -1.233159e-01, -8.067811e-02, -4.848206e-02, -2.674470e-02, -1.353370e-02, -6.156300e-03, -1.931181e-03, 1.533098e-03, 6.318821e-03, 1.421408e-02, 2.663522e-02, 4.442453e-02, 6.757927e-02, 9.504404e-02, 1.247226e-01, 1.537915e-01, 1.792470e-01, 1.984827e-01, 2.096922e-01, 2.120020e-01, 2.053813e-01, 1.904443e-01, 1.682405e-01, 1.400790e-01, 1.073801e-01, 7.153957e-02, 3.380074e-02, -4.848877e-03, -4.373462e-02, -8.249045e-02, -1.209972e-01, -1.592815e-01, -1.974008e-01, -2.353401e-01, -2.729376e-01, -3.098415e-01, -3.454869e-01, -3.790677e-01, -4.095063e-01, -4.354806e-01, -4.556115e-01, -4.688351e-01, -4.747706e-01, -4.737732e-01, -4.664977e-01, -4.531045e-01, -4.324435e-01, -4.016460e-01, -3.566392e-01, -2.940167e-01, -2.139320e-01, -1.222364e-01, -2.959565e-02, 5.250216e-02, 1.160705e-01, 1.585446e-01, 1.820099e-01, 1.911278e-01, 1.911128e-01};
static double RealFun33[65] = {
-1.002507e-01, -1.002507e-01, -9.531823e-02, -7.929722e-02, -5.388526e-02, -2.247633e-02, 1.108322e-02, 4.403169e-02, 7.543011e-02, 1.056654e-01, 1.353136e-01, 1.642530e-01, 1.914501e-01, 2.153106e-01, 2.342736e-01, 2.473500e-01, 2.544143e-01, 2.561810e-01, 2.539193e-01, 2.490383e-01, 2.426921e-01, 2.355141e-01, 2.275197e-01, 2.181703e-01, 2.065561e-01, 1.916528e-01, 1.726021e-01, 1.489598e-01, 1.208526e-01, 8.898170e-02, 5.445207e-02, 1.846596e-02, -1.800659e-02, -5.443988e-02, -9.074395e-02, -1.270257e-01, -1.632251e-01, -1.988151e-01, -2.327499e-01, -2.637097e-01, -2.905141e-01, -3.124840e-01, -3.296158e-01, -3.425653e-01, -3.525202e-01, -3.610099e-01, -3.696340e-01, -3.796608e-01, -3.915115e-01, -4.043025e-01, -4.157301e-01, -4.224691e-01, -4.209182e-01, -4.078406e-01, -3.805097e-01, -3.363181e-01, -2.722301e-01, -1.848496e-01, -7.204388e-02, 6.373627e-02, 2.127355e-01, 3.596866e-01, 4.902930e-01, 5.968486e-01, 6.787692e-01};
static double RealFun34[65] = {
-6.409456e-02, -6.409456e-02, -3.474788e-02, 8.861832e-03, 6.458282e-02, 1.251765e-01, 1.807086e-01, 2.232335e-01, 2.494756e-01, 2.599510e-01, 2.567348e-01, 2.419627e-01, 2.174194e-01, 1.847265e-01, 1.456554e-01, 1.023033e-01, 5.704912e-02, 1.231882e-02, -2.973524e-02, -6.751142e-02, -1.000840e-01, -1.271320e-01, -1.487162e-01, -1.650079e-01, -1.760749e-01, -1.817767e-01, -1.817648e-01, -1.755576e-01, -1.626618e-01, -1.427229e-01, -1.156906e-01, -8.197634e-02, -4.255897e-02, 1.021885e-03, 4.683663e-02, 9.290615e-02, 1.376357e-01, 1.801917e-01, 2.206588e-01, 2.598914e-01, 2.991001e-01, 3.393307e-01, 3.810342e-01, 4.238816e-01, 4.668657e-01, 5.085994e-01, 5.476647e-01, 5.828900e-01, 6.135140e-01, 6.392553e-01, 6.603342e-01, 6.774659e-01, 6.917886e-01, 7.046113e-01, 7.169226e-01, 7.288848e-01, 7.397579e-01, 7.483336e-01, 7.534315e-01, 7.541120e-01, 7.496780e-01, 7.396740e-01, 7.239777e-01, 7.029484e-01, 6.775265e-01};
static double RealFun35[65] = {
8.061869e-01, 8.061869e-01, 7.901916e-01, 7.763784e-01, 7.663709e-01, 7.606433e-01, 7.581202e-01, 7.563437e-01, 7.521897e-01, 7.428741e-01, 7.267926e-01, 7.037901e-01, 6.748146e-01, 6.412816e-01, 6.045260e-01, 5.655298e-01, 5.249230e-01, 4.831786e-01, 4.408991e-01, 3.990660e-01, 3.591019e-01, 3.226447e-01, 2.910735e-01, 2.649842e-01, 2.438499e-01, 2.259987e-01, 2.088784e-01, 1.895011e-01, 1.649756e-01, 1.330866e-01, 9.288259e-02, 4.516385e-02, -7.340169e-03, -6.032841e-02, -1.088593e-01, -1.485643e-01, -1.766327e-01, -1.921729e-01, -1.959210e-01, -1.895829e-01, -1.751705e-01, -1.545731e-01, -1.294266e-01, -1.012019e-01, -7.135897e-02, -4.141884e-02, -1.288581e-02, 1.295862e-02, 3.532484e-02, 5.419780e-02, 7.060742e-02, 8.683162e-02, 1.063690e-01, 1.333975e-01, 1.715156e-01, 2.220790e-01, 2.831361e-01, 3.498986e-01, 4.164906e-01, 4.777030e-01, 5.298074e-01, 5.704991e-01, 5.985511e-01, 6.136073e-01, 6.161736e-01};
static double RealFun36[65] = {
-2.573204e-01, -2.573204e-01, -2.083752e-01, -1.522095e-01, -9.165112e-02, -3.077762e-02, 2.563319e-02, 7.298599e-02, 1.078364e-01, 1.285434e-01, 1.352984e-01, 1.295866e-01, 1.134508e-01, 8.895144e-02, 5.799893e-02, 2.251020e-02, -1.529933e-02, -5.273487e-02, -8.676528e-02, -1.145344e-01, -1.340273e-01, -1.445264e-01, -1.466070e-01, -1.417059e-01, -1.315064e-01, -1.173871e-01, -1.000709e-01, -7.950777e-02, -5.497867e-02, -2.540239e-02, 1.018147e-02, 5.203165e-02, 9.918877e-02, 1.492433e-01, 1.985464e-01, 2.428271e-01, 2.779740e-01, 3.006967e-01, 3.089163e-01, 3.019096e-01, 2.803011e-01, 2.459451e-01, 2.016574e-01, 1.507408e-01, 9.634364e-02, 4.082226e-02, -1.466194e-02, -7.014563e-02, -1.264170e-01, -1.841632e-01, -2.428687e-01, -2.998583e-01, -3.501267e-01, -3.874031e-01, -4.060565e-01, -4.027522e-01, -3.771250e-01, -3.317144e-01, -2.718442e-01, -2.056749e-01, -1.438142e-01, -9.737938e-02, -7.427312e-02, -7.573731e-02, -9.624504e-02};
static double RealFun37[65] = {
-9.342234e-01, -9.342234e-01, -9.215974e-01, -9.050921e-01, -8.840073e-01, -8.577554e-01, -8.258572e-01, -7.878632e-01, -7.432552e-01, -6.914255e-01, -6.318523e-01, -5.645479e-01, -4.906845e-01, -4.130143e-01, -3.355857e-01, -2.626649e-01, -1.974668e-01, -1.414709e-01, -9.454944e-02, -5.556408e-02, -2.300264e-02, 4.561169e-03, 2.821288e-02, 4.861111e-02, 6.603158e-02, 8.050158e-02, 9.197356e-02, 1.004797e-01, 1.062225e-01, 1.095855e-01, 1.110746e-01, 1.112201e-01, 1.104643e-01, 1.090593e-01, 1.069856e-01, 1.039005e-01, 9.912489e-02, 9.168104e-02, 8.039423e-02, 6.406107e-02, 4.166720e-02, 1.260942e-02, -2.314199e-02, -6.500524e-02, -1.119174e-01, -1.626352e-01, -2.161434e-01, -2.720362e-01, -3.307047e-01, -3.932210e-01, -4.609109e-01, -5.346673e-01, -6.140375e-01, -6.962361e-01, -7.757124e-01, -8.453466e-01, -8.994083e-01, -9.361623e-01, -9.578230e-01, -9.684105e-01, -9.717204e-01, -9.704731e-01, -9.663347e-01, -9.602350e-01, -9.526727e-01};
static double RealFun38[65] = {
4.292690e-01, 4.292690e-01, 3.634723e-01, 2.953843e-01, 2.284900e-01, 1.658416e-01, 1.096924e-01, 6.139944e-02, 2.148111e-02, -1.026269e-02, -3.459514e-02, -5.262637e-02, -6.550500e-02, -7.403696e-02, -7.835345e-02, -7.783883e-02, -7.147805e-02, -5.854161e-02, -3.925479e-02, -1.506903e-02, 1.158178e-02, 3.784577e-02, 6.103282e-02, 7.900858e-02, 9.037428e-02, 9.451221e-02, 9.157821e-02, 8.244913e-02, 6.856197e-02, 5.159457e-02, 3.304423e-02, 1.385835e-02, -5.744486e-03, -2.623069e-02, -4.854027e-02, -7.377754e-02, -1.028488e-01, -1.360826e-01, -1.728958e-01, -2.116163e-01, -2.495909e-01, -2.836637e-01, -3.109789e-01, -3.298988e-01, -3.406757e-01, -3.454756e-01, -3.474985e-01, -3.492849e-01, -3.506721e-01, -3.470794e-01, -3.289004e-01, -2.830003e-01, -1.973817e-01, -6.851691e-02, 9.306033e-02, 2.651038e-01, 4.238071e-01, 5.533675e-01, 6.484026e-01, 7.107056e-01, 7.449688e-01, 7.560109e-01, 7.476901e-01, 7.228768e-01, 6.839225e-01};
static double RealFun39[65] = {
5.706025e-01, 5.706025e-01, 5.041697e-01, 4.306620e-01, 3.561213e-01, 2.893189e-01, 2.384347e-01, 2.070020e-01, 1.927474e-01, 1.901065e-01, 1.935765e-01, 1.994454e-01, 2.057791e-01, 2.116304e-01, 2.162649e-01, 2.187617e-01, 2.180401e-01, 2.131713e-01, 2.037552e-01, 1.901556e-01, 1.734780e-01, 1.552824e-01, 1.371162e-01, 1.200278e-01, 1.042478e-01, 8.917424e-02, 7.366569e-02, 5.650304e-02, 3.682082e-02, 1.436009e-02, -1.049727e-02, -3.686323e-02, -6.356345e-02, -8.937140e-02, -1.132191e-01, -1.343749e-01, -1.525874e-01, -1.681723e-01, -1.819926e-01, -1.952582e-01, -2.091115e-01, -2.240451e-01, -2.392985e-01, -2.524353e-01, -2.593069e-01, -2.546099e-01, -2.331755e-01, -1.918239e-01, -1.310445e-01, -5.543294e-02, 2.760304e-02, 1.101531e-01, 1.857976e-01, 2.504731e-01, 3.022819e-01, 3.407408e-01, 3.658970e-01, 3.775533e-01, 3.747450e-01, 3.556146e-01, 3.178359e-01, 2.596550e-01, 1.813469e-01, 8.645219e-02, -1.812463e-02};
static double RealFun40[65] = {
-8.629424e-01, -8.629424e-01, -8.577003e-01, -8.517912e-01, -8.453759e-01, -8.386587e-01, -8.317185e-01, -8.243410e-01, -8.159941e-01, -8.059535e-01, -7.934621e-01, -7.778264e-01, -7.584349e-01, -7.347264e-01, -7.061547e-01, -6.722006e-01, -6.324583e-01, -5.867733e-01, -5.353583e-01, -4.788150e-01, -4.180681e-01, -3.542893e-01, -2.888794e-01, -2.234800e-01, -1.599179e-01, -1.000344e-01, -4.545099e-02, 2.619394e-03, 4.344550e-02, 7.673267e-02, 1.025071e-01, 1.209815e-01, 1.324385e-01, 1.371440e-01, 1.352949e-01, 1.269952e-01, 1.122627e-01, 9.107231e-02, 6.345473e-02, 2.967561e-02, -9.486373e-03, -5.239489e-02, -9.629137e-02, -1.373973e-01, -1.716660e-01, -1.961070e-01, -2.100355e-01, -2.154443e-01, -2.162941e-01, -2.172351e-01, -2.223823e-01, -2.344097e-01, -2.540367e-01, -2.801203e-01, -3.105601e-01, -3.435551e-01, -3.781123e-01, -4.134822e-01, -4.484670e-01, -4.813879e-01, -5.105308e-01, -5.345837e-01, -5.528426e-01, -5.652051e-01, -5.720458e-01};
static double RealFun41[65] = {
6.626254e-03, 6.626254e-03, -5.855684e-03, -3.597287e-02, -8.187132e-02, -1.401133e-01, -2.059331e-01, -2.734801e-01, -3.361480e-01, -3.872358e-01, -4.211144e-01, -4.346816e-01, -4.284172e-01, -4.062903e-01, -3.743490e-01, -3.386188e-01, -3.033013e-01, -2.699828e-01, -2.379326e-01, -2.050763e-01, -1.691174e-01, -1.284814e-01, -8.296202e-02, -3.400714e-02, 1.546505e-02, 6.177111e-02, 1.014748e-01, 1.322373e-01, 1.531120e-01, 1.642725e-01, 1.664767e-01, 1.605857e-01, 1.472893e-01, 1.270433e-01, 1.001598e-01, 6.698940e-02, 2.813715e-02, -1.535717e-02, -6.194812e-02, -1.096727e-01, -1.563799e-01, -2.000159e-01, -2.388548e-01, -2.716086e-01, -2.974072e-01, -3.156896e-01, -3.260719e-01, -3.282632e-01, -3.220923e-01, -3.076702e-01, -2.856346e-01, -2.573358e-01, -2.247832e-01, -1.902468e-01, -1.555701e-01, -1.213851e-01, -8.645452e-02, -4.736120e-02, 1.146229e-03, 6.474089e-02, 1.469441e-01, 2.464247e-01, 3.562958e-01, 4.665858e-01, 5.682440e-01};
static double RealFun42[65] = {
6.201247e-01, 6.201247e-01, 6.188387e-01, 6.107226e-01, 5.958735e-01, 5.756788e-01, 5.524719e-01, 5.285870e-01, 5.053237e-01, 4.825938e-01, 4.594983e-01, 4.352585e-01, 4.097701e-01, 3.835877e-01, 3.575993e-01, 3.326871e-01, 3.094926e-01, 2.882675e-01, 2.687682e-01, 2.502000e-01, 2.312756e-01, 2.104550e-01, 1.863646e-01, 1.582645e-01, 1.263638e-01, 9.183561e-02, 5.654181e-02, 2.261002e-02, -7.972649e-03, -3.364517e-02, -5.340995e-02, -6.684096e-02, -7.400036e-02, -7.530690e-02, -7.140211e-02, -6.305763e-02, -5.115685e-02, -3.676260e-02, -2.125208e-02, -6.459560e-03, 5.272859e-03, 1.125021e-02, 8.844948e-03, -3.894304e-03, -2.767421e-02, -6.169111e-02, -1.037872e-01, -1.509305e-01, -1.998027e-01, -2.473141e-01, -2.909710e-01, -3.291001e-01, -3.609619e-01, -3.867796e-01, -4.076952e-01, -4.256458e-01, -4.431254e-01, -4.627803e-01, -4.868163e-01, -5.163085e-01, -5.506696e-01, -5.876118e-01, -6.237645e-01, -6.557286e-01, -6.810568e-01};
static double RealFun43[65] = {
6.070253e-01, 6.070253e-01, 5.846076e-01, 5.491980e-01, 4.984333e-01, 4.310442e-01, 3.482179e-01, 2.551065e-01, 1.613074e-01, 7.871967e-02, 1.676941e-02, -2.185341e-02, -4.134561e-02, -4.917714e-02, -5.220355e-02, -5.485021e-02, -5.919491e-02, -6.579941e-02, -7.447559e-02, -8.472676e-02, -9.592095e-02, -1.073432e-01, -1.182446e-01, -1.279304e-01, -1.358590e-01, -1.416887e-01, -1.452375e-01, -1.463709e-01, -1.448782e-01, -1.404003e-01, -1.324479e-01, -1.205162e-01, -1.042773e-01, -8.380441e-02, -5.975809e-02, -3.343850e-02, -6.614353e-03, 1.889642e-02, 4.179628e-02, 6.181661e-02, 7.994137e-02, 9.823169e-02, 1.192973e-01, 1.455829e-01, 1.786907e-01, 2.189471e-01, 2.653283e-01, 3.157229e-01, 3.673810e-01, 4.173696e-01, 4.629231e-01, 5.016725e-01, 5.318028e-01, 5.521970e-01, 5.625930e-01, 5.637500e-01, 5.575817e-01, 5.471739e-01, 5.365685e-01, 5.302082e-01, 5.320466e-01, 5.445369e-01, 5.679206e-01, 6.002121e-01, 6.379389e-01};
static double RealFun44[65] = {
3.571040e-01, 3.571040e-01, 3.680994e-01, 3.754177e-01, 3.785039e-01, 3.772482e-01, 3.717765e-01, 3.620710e-01, 3.476674e-01, 3.276728e-01, 3.011535e-01, 2.677092e-01, 2.279296e-01, 1.834806e-01, 1.367628e-01, 9.030007e-02, 4.612268e-02, 5.362622e-03, -3.182463e-02, -6.599986e-02, -9.792195e-02, -1.279528e-01, -1.556339e-01, -1.796410e-01, -1.981439e-01, -2.093816e-01, -2.121589e-01, -2.060674e-01, -1.914258e-01, -1.690708e-01, -1.401431e-01, -1.059476e-01, -6.789662e-02, -2.750858e-02, 1.357316e-02, 5.356617e-02, 9.055283e-02, 1.225134e-01, 1.474140e-01, 1.634006e-01, 1.691516e-01, 1.643660e-01, 1.502118e-01, 1.294474e-01, 1.060473e-01, 8.447554e-02, 6.896121e-02, 6.301095e-02, 6.912247e-02, 8.852915e-02, 1.209251e-01, 1.643484e-01, 2.154809e-01, 2.704079e-01, 3.255407e-01, 3.782854e-01, 4.272255e-01, 4.718643e-01, 5.121138e-01, 5.477386e-01, 5.779809e-01, 6.015852e-01, 6.172791e-01, 6.244236e-01, 6.233659e-01};
static double RealFun45[65] = {
-3.706878e-01, -3.706878e-01, -2.805743e-01, -1.793847e-01, -7.339717e-02, 2.972595e-02, 1.229083e-01, 2.010540e-01, 2.614175e-01, 3.032836e-01, 3.274867e-01, 3.360341e-01, 3.318202e-01, 3.183255e-01, 2.992449e-01, 2.780724e-01, 2.577131e-01, 2.401923e-01, 2.265028e-01, 2.166086e-01, 2.096004e-01, 2.039754e-01, 1.979922e-01, 1.900352e-01, 1.789121e-01, 1.640185e-01, 1.453335e-01, 1.232538e-01, 9.833745e-02, 7.106570e-02, 4.173059e-02, 1.049518e-02, -2.242268e-02, -5.656327e-02, -9.115115e-02, -1.251731e-01, -1.575531e-01, -1.873276e-01, -2.137465e-01, -2.362838e-01, -2.545832e-01, -2.683848e-01, -2.774763e-01, -2.817010e-01, -2.810294e-01, -2.756605e-01, -2.660629e-01, -2.528483e-01, -2.364427e-01, -2.166842e-01, -1.925868e-01, -1.624539e-01, -1.243497e-01, -7.679813e-02, -1.955485e-02, 4.568918e-02, 1.148288e-01, 1.813215e-01, 2.369041e-01, 2.732103e-01, 2.840032e-01, 2.671161e-01, 2.250191e-01, 1.636506e-01, 9.026097e-02};
static double RealFun46[65] = {
1.846616e-01, 1.846616e-01, 2.141324e-01, 2.614071e-01, 3.215755e-01, 3.849876e-01, 4.397943e-01, 4.763264e-01, 4.905528e-01, 4.845982e-01, 4.647039e-01, 4.383681e-01, 4.120622e-01, 3.899946e-01, 3.737535e-01, 3.624482e-01, 3.530847e-01, 3.411629e-01, 3.216636e-01, 2.904999e-01, 2.460746e-01, 1.901629e-01, 1.274705e-01, 6.402675e-02, 5.326159e-03, -4.486834e-02, -8.477296e-02, -1.141622e-01, -1.337229e-01, -1.444912e-01, -1.474915e-01, -1.435704e-01, -1.333742e-01, -1.174154e-01, -9.617618e-02, -7.020627e-02, -4.016724e-02, -6.784767e-03, 2.930864e-02, 6.781208e-02, 1.089902e-01, 1.537696e-01, 2.035475e-01, 2.596023e-01, 3.221392e-01, 3.893095e-01, 4.568667e-01, 5.190252e-01, 5.702742e-01, 6.070753e-01, 6.285522e-01, 6.362344e-01, 6.334747e-01, 6.249331e-01, 6.160477e-01, 6.122157e-01, 6.176080e-01, 6.339438e-01, 6.598217e-01, 6.910464e-01, 7.218614e-01, 7.465034e-01, 7.604144e-01, 7.607817e-01, 7.464873e-01};
static double RealFun47[65] = {
5.099732e-01, 5.099732e-01, 4.894574e-01, 4.679749e-01, 4.439928e-01, 4.167059e-01, 3.862056e-01, 3.533437e-01, 3.194443e-01, 2.859894e-01, 2.543458e-01, 2.255541e-01, 2.001830e-01, 1.782502e-01, 1.592126e-01, 1.420401e-01, 1.253928e-01, 1.079132e-01, 8.860683e-02, 6.722788e-02, 4.453378e-02, 2.226777e-02, 2.785257e-03, -1.164506e-02, -1.967136e-02, -2.148030e-02, -1.887783e-02, -1.475130e-02, -1.219049e-02, -1.369800e-02, -2.075774e-02, -3.375318e-02, -5.207260e-02, -7.425590e-02, -9.813907e-02, -1.210389e-01, -1.400353e-01, -1.523414e-01, -1.556583e-01, -1.483942e-01, -1.297142e-01, -9.950178e-02, -5.833834e-02, -7.549651e-03, 5.072696e-02, 1.135604e-01, 1.774291e-01, 2.386320e-01, 2.938147e-01, 3.404361e-01, 3.770192e-01, 4.031321e-01, 4.191559e-01, 4.259469e-01, 4.244828e-01, 4.155233e-01, 3.992711e-01, 3.749938e-01, 3.405853e-01, 2.921273e-01, 2.237311e-01, 1.283411e-01, 5.385429e-04, -1.583813e-01, -3.359237e-01};
static double RealFun48[65] = {
-3.093596e-01, -3.093596e-01, -2.738671e-01, -2.345986e-01, -1.970308e-01, -1.669257e-01, -1.488896e-01, -1.453041e-01, -1.557310e-01, -1.768068e-01, -2.028013e-01, -2.270279e-01, -2.438518e-01, -2.504096e-01, -2.470795e-01, -2.365216e-01, -2.220345e-01, -2.061839e-01, -1.901728e-01, -1.738684e-01, -1.561801e-01, -1.355577e-01, -1.105115e-01, -8.010979e-02, -4.437309e-02, -4.442178e-03, 3.756404e-02, 7.895345e-02, 1.169591e-01, 1.491434e-01, 1.736076e-01, 1.890185e-01, 1.945262e-01, 1.896622e-01, 1.742759e-01, 1.485456e-01, 1.130625e-01, 6.894895e-02, 1.792008e-02, -3.783657e-02, -9.605194e-02, -1.549613e-01, -2.137948e-01, -2.728248e-01, -3.328480e-01, -3.943367e-01, -4.566711e-01, -5.177808e-01, -5.742698e-01, -6.218383e-01, -6.556701e-01, -6.705550e-01, -6.609264e-01, -6.215250e-01, -5.494760e-01, -4.474472e-01, -3.254863e-01, -1.988106e-01, -8.228736e-02, 1.422556e-02, 8.692365e-02, 1.364283e-01, 1.657158e-01, 1.787704e-01, 1.799354e-01};
static double RealFun49[65] = {
8.261215e-01, 8.261215e-01, 7.940996e-01, 7.570241e-01, 7.150936e-01, 6.683730e-01, 6.166566e-01, 5.595606e-01, 4.968187e-01, 4.286581e-01, 3.560994e-01, 2.810322e-01, 2.059666e-01, 1.334930e-01, 6.565724e-02, 3.540284e-03, -5.277487e-02, -1.038801e-01, -1.505522e-01, -1.933043e-01, -2.321143e-01, -2.663673e-01, -2.949712e-01, -3.165691e-01, -3.297783e-01, -3.334238e-01, -3.267650e-01, -3.097322e-01, -2.831606e-01, -2.489549e-01, -2.100532e-01, -1.700488e-01, -1.324419e-01, -9.972197e-02, -7.268141e-02, -5.033082e-02, -3.048224e-02, -1.070798e-02, 1.077314e-02, 3.460967e-02, 6.030470e-02, 8.654106e-02, 1.116326e-01, 1.339243e-01, 1.520435e-01, 1.649806e-01, 1.720292e-01, 1.726489e-01, 1.663289e-01, 1.525366e-01, 1.308144e-01, 1.010286e-01, 6.367569e-02, 2.006014e-02, -2.782077e-02, -7.769738e-02, -1.275784e-01, -1.762075e-01, -2.233028e-01, -2.695829e-01, -3.166212e-01, -3.665186e-01, -4.213282e-01, -4.822271e-01, -5.486769e-01};
static double RealFun50[65] = {
5.591075e-02, 5.591075e-02, 5.168478e-02, 3.729321e-02, 1.296631e-02, -2.043228e-02, -6.156034e-02, -1.086712e-01, -1.595143e-01, -2.111399e-01, -2.598751e-01, -3.018087e-01, -3.338708e-01, -3.550149e-01, -3.666109e-01, -3.715988e-01, -3.729405e-01, -3.723737e-01, -3.700386e-01, -3.649071e-01, -3.556144e-01, -3.412775e-01, -3.219854e-01, -2.988041e-01, -2.733492e-01, -2.471604e-01, -2.211831e-01, -1.955797e-01, -1.699100e-01, -1.435460e-01, -1.161014e-01, -8.769852e-02, -5.900815e-02, -3.110525e-02, -5.226624e-03, 1.749526e-02, 3.627557e-02, 5.086587e-02, 6.165631e-02, 6.966113e-02, 7.637922e-02, 8.356334e-02, 9.296492e-02, 1.061151e-01, 1.241556e-01, 1.476851e-01, 1.765843e-01, 2.098400e-01, 2.454532e-01, 2.805275e-01, 3.115620e-01, 3.348714e-01, 3.470087e-01, 3.451060e-01, 3.271594e-01, 2.923682e-01, 2.416129e-01, 1.779678e-01, 1.068660e-01, 3.544832e-02, -2.896897e-02, -8.067979e-02, -1.167202e-01, -1.369219e-01, -1.431659e-01};
static double RealFun51[65] = {
2.505789e-01, 2.505789e-01, 7.741271e-02, -1.137528e-01, -3.060374e-01, -4.804883e-01, -6.225415e-01, -7.257018e-01, -7.906935e-01, -8.221554e-01, -8.257904e-01, -8.072400e-01, -7.721846e-01, -7.264533e-01, -6.754610e-01, -6.233487e-01, -5.725516e-01, -5.239974e-01, -4.776309e-01, -4.329278e-01, -3.892441e-01, -3.459961e-01, -3.027258e-01, -2.591103e-01, -2.149657e-01, -1.702727e-01, -1.252300e-01, -8.032176e-02, -3.636161e-02, 5.524635e-03, 4.401219e-02, 7.778716e-02, 1.058120e-01, 1.275675e-01, 1.431831e-01, 1.533954e-01, 1.593340e-01, 1.621998e-01, 1.629374e-01, 1.619989e-01, 1.592485e-01, 1.540068e-01, 1.452038e-01, 1.316151e-01, 1.121720e-01, 8.634368e-02, 5.454596e-02, 1.846134e-02, -1.891296e-02, -5.364019e-02, -8.163941e-02, -9.969757e-02, -1.063997e-01, -1.027419e-01, -9.230679e-02, -8.091789e-02, -7.565216e-02, -8.312899e-02, -1.073036e-01, -1.475829e-01, -1.985207e-01, -2.518084e-01, -2.996349e-01, -3.372990e-01, -3.637325e-01};
static double RealFun52[65] = {
-1.805128e-01, -1.805128e-01, -1.162968e-01, -2.502298e-02, 8.923034e-02, 2.119031e-01, 3.229468e-01, 4.067098e-01, 4.574044e-01, 4.771350e-01, 4.713928e-01, 4.462022e-01, 4.073155e-01, 3.602585e-01, 3.102521e-01, 2.617351e-01, 2.177609e-01, 1.796824e-01, 1.473137e-01, 1.194505e-01, 9.449030e-02, 7.093779e-02, 4.769271e-02, 2.412493e-02, 1.143286e-05, -2.456923e-02, -4.931926e-02, -7.376583e-02, -9.728553e-02, -1.191293e-01, -1.384540e-01, -1.543558e-01, -1.659010e-01, -1.721558e-01, -1.722300e-01, -1.653573e-01, -1.510370e-01, -1.292507e-01, -1.007201e-01, -6.709841e-02, -3.093212e-02, 4.721137e-03, 3.693719e-02, 6.355374e-02, 8.350468e-02, 9.680561e-02, 1.043663e-01, 1.078606e-01, 1.097802e-01, 1.136381e-01, 1.241273e-01, 1.468811e-01, 1.873838e-01, 2.487931e-01, 3.292912e-01, 4.208236e-01, 5.111370e-01, 5.885863e-01, 6.464189e-01, 6.838445e-01, 7.042799e-01, 7.128340e-01, 7.144665e-01, 7.130967e-01, 7.113811e-01};
static double RealFun53[65] = {
-2.213285e-01, -2.213285e-01, -1.600004e-01, -1.022245e-01, -5.094234e-02, -7.147828e-03, 3.008906e-02, 6.268788e-02, 9.249031e-02, 1.206142e-01, 1.473047e-01, 1.721161e-01, 1.942437e-01, 2.128693e-01, 2.274286e-01, 2.377450e-01, 2.440267e-01, 2.467583e-01, 2.465347e-01, 2.438739e-01, 2.390509e-01, 2.319946e-01, 2.222971e-01, 2.093490e-01, 1.925686e-01, 1.716466e-01, 1.467180e-01, 1.183925e-01, 8.762682e-02, 5.548330e-02, 2.286295e-02, -9.690162e-03, -4.205334e-02, -7.444924e-02, -1.072593e-01, -1.407727e-01, -1.749199e-01, -2.090483e-01, -2.418128e-01, -2.712545e-01, -2.951050e-01, -3.112715e-01, -3.183670e-01, -3.161174e-01, -3.055260e-01, -2.887855e-01, -2.690183e-01, -2.499508e-01, -2.355770e-01, -2.297837e-01, -2.358658e-01, -2.559349e-01, -2.903631e-01, -3.374311e-01, -3.931495e-01, -4.509711e-01, -5.011324e-01, -5.298992e-01, -5.201371e-01, -4.557471e-01, -3.308888e-01, -1.581769e-01, 3.435419e-02, 2.175272e-01, 3.732942e-01};
static double RealFun54[65] = {
-9.415885e-01, -9.415885e-01, -9.291829e-01, -9.109090e-01, -8.845526e-01, -8.483280e-01, -8.022188e-01, -7.489767e-01, -6.937263e-01, -6.421373e-01, -5.984195e-01, -5.643456e-01, -5.394274e-01, -5.216619e-01, -5.083141e-01, -4.965193e-01, -4.837042e-01, -4.678887e-01, -4.478970e-01, -4.234502e-01, -3.950792e-01, -3.638358e-01, -3.309055e-01, -2.973157e-01, -2.638820e-01, -2.313363e-01, -2.004351e-01, -1.718981e-01, -1.462062e-01, -1.234061e-01, -1.030414e-01, -8.423220e-02, -6.584700e-02, -4.669683e-02, -2.570495e-02, -2.039639e-03, 2.478157e-02, 5.480125e-02, 8.753767e-02, 1.219169e-01, 1.562523e-01, 1.883128e-01, 2.155125e-01, 2.352212e-01, 2.451538e-01, 2.437571e-01, 2.304979e-01, 2.059638e-01, 1.717354e-01, 1.300566e-01, 8.339998e-02, 3.405022e-02, -1.619422e-02, -6.616020e-02, -1.152906e-01, -1.635274e-01, -2.111369e-01, -2.585250e-01, -3.060862e-01, -3.541139e-01, -4.027741e-01, -4.521207e-01, -5.021188e-01, -5.526387e-01, -6.034049e-01};
static double RealFun55[65] = {
2.445894e-01, 2.445894e-01, 1.776148e-01, 1.021118e-01, 2.202870e-02, -5.626277e-02, -1.251558e-01, -1.778825e-01, -2.101168e-01, -2.200873e-01, -2.076788e-01, -1.737581e-01, -1.203390e-01, -5.125956e-02, 2.739773e-02, 1.077820e-01, 1.817448e-01, 2.427232e-01, 2.871047e-01, 3.144397e-01, 3.265639e-01, 3.262341e-01, 3.159372e-01, 2.972575e-01, 2.708570e-01, 2.369137e-01, 1.957684e-01, 1.485088e-01, 9.723525e-02, 4.487072e-02, -5.412461e-03, -5.087727e-02, -8.971657e-02, -1.212079e-01, -1.455719e-01, -1.636746e-01, -1.766966e-01, -1.858268e-01, -1.919956e-01, -1.956530e-01, -1.966236e-01, -1.940952e-01, -1.867986e-01, -1.733995e-01, -1.530503e-01, -1.259471e-01, -9.363368e-02, -5.877395e-02, -2.432116e-02, 7.584874e-03, 3.639417e-02, 6.318000e-02, 8.998829e-02, 1.188800e-01, 1.510393e-01, 1.861797e-01, 2.223861e-01, 2.564626e-01, 2.847310e-01, 3.040410e-01, 3.126336e-01, 3.105477e-01, 2.994567e-01, 2.820588e-01, 2.612992e-01};
static double RealFun56[65] = {
7.688304e-01, 7.688304e-01, 7.409423e-01, 7.101179e-01, 6.806503e-01, 6.572825e-01, 6.418983e-01, 6.316958e-01, 6.209156e-01, 6.040066e-01, 5.774257e-01, 5.397531e-01, 4.911297e-01, 4.327498e-01, 3.665985e-01, 2.953258e-01, 2.220754e-01, 1.501597e-01, 8.261750e-02, 2.181314e-02, -3.076653e-02, -7.446709e-02, -1.092433e-01, -1.353767e-01, -1.532281e-01, -1.630678e-01, -1.649863e-01, -1.588763e-01, -1.444748e-01, -1.214618e-01, -8.961545e-02, -4.901467e-02, -2.672373e-04, 5.528490e-02, 1.154512e-01, 1.772399e-01, 2.371109e-01, 2.914293e-01, 3.370598e-01, 3.719977e-01, 3.958809e-01, 4.101614e-01, 4.177110e-01, 4.218240e-01, 4.249391e-01, 4.276656e-01, 4.285763e-01, 4.248438e-01, 4.134549e-01, 3.925757e-01, 3.625879e-01, 3.264059e-01, 2.889691e-01, 2.562227e-01, 2.341462e-01, 2.282649e-01, 2.436600e-01, 2.849271e-01, 3.549902e-01, 4.518758e-01, 5.651533e-01, 6.774296e-01, 7.728384e-01, 8.445264e-01, 8.942024e-01};
static double RealFun57[65] = {
-4.830628e-01, -4.830628e-01, -3.949651e-01, -3.032966e-01, -2.141294e-01, -1.320245e-01, -5.885346e-02, 5.753142e-03, 6.288697e-02, 1.129225e-01, 1.549562e-01, 1.872616e-01, 2.083748e-01, 2.181652e-01, 2.183028e-01, 2.119125e-01, 2.026704e-01, 1.938289e-01, 1.875512e-01, 1.846781e-01, 1.848529e-01, 1.868574e-01, 1.890212e-01, 1.895934e-01, 1.870006e-01, 1.799626e-01, 1.674962e-01, 1.488760e-01, 1.236264e-01, 9.159010e-02, 5.306566e-02, 8.955560e-03, -3.916524e-02, -8.912608e-02, -1.383746e-01, -1.842355e-01, -2.240899e-01, -2.554054e-01, -2.756504e-01, -2.822613e-01, -2.729232e-01, -2.463710e-01, -2.035508e-01, -1.484061e-01, -8.744108e-02, -2.807863e-02, 2.312426e-02, 6.138558e-02, 8.363803e-02, 8.804467e-02, 7.359937e-02, 4.000743e-02, -1.219641e-02, -8.143640e-02, -1.649413e-01, -2.587409e-01, -3.578031e-01, -4.561900e-01, -5.470911e-01, -6.227837e-01, -6.750326e-01, -6.968152e-01, -6.855464e-01, -6.457226e-01, -5.878419e-01};
static double RealFun58[65] = {
5.649821e-01, 5.649821e-01, 5.883448e-01, 6.114566e-01, 6.319874e-01, 6.477433e-01, 6.568510e-01, 6.577516e-01, 6.492150e-01, 6.305153e-01, 6.016870e-01, 5.636626e-01, 5.181589e-01, 4.673664e-01, 4.136027e-01, 3.590613e-01, 3.056739e-01, 2.550257e-01, 2.082632e-01, 1.659890e-01, 1.281852e-01, 9.422086e-02, 6.297879e-02, 3.309187e-02, 3.248381e-03, -2.749663e-02, -5.946982e-02, -9.224384e-02, -1.246495e-01, -1.549329e-01, -1.810218e-01, -2.008439e-01, -2.126469e-01, -2.152786e-01, -2.083908e-01, -1.925266e-01, -1.690564e-01, -1.399659e-01, -1.075529e-01, -7.412319e-02, -4.176259e-02, -1.221754e-02, 1.313787e-02, 3.330006e-02, 4.765731e-02, 5.607702e-02, 5.907929e-02, 5.809503e-02, 5.578014e-02, 5.629860e-02, 6.535337e-02, 8.952835e-02, 1.343993e-01, 2.014092e-01, 2.850488e-01, 3.731311e-01, 4.512519e-01, 5.085787e-01, 5.410133e-01, 5.508018e-01, 5.443026e-01, 5.295256e-01, 5.140097e-01, 5.032298e-01, 4.998247e-01};
static double RealFun59[65] = {
1.464965e-01, 1.464965e-01, 2.142203e-01, 2.809373e-01, 3.435519e-01, 3.987504e-01, 4.438103e-01, 4.770933e-01, 4.980989e-01, 5.071990e-01, 5.052674e-01, 4.933654e-01, 4.725497e-01, 4.437996e-01, 4.080271e-01, 3.661257e-01, 3.190191e-01, 2.676824e-01, 2.131373e-01, 1.564477e-01, 9.875578e-02, 4.136777e-02, -1.414092e-02, -6.585662e-02, -1.115489e-01, -1.488197e-01, -1.753891e-01, -1.894830e-01, -1.902227e-01, -1.778792e-01, -1.538827e-01, -1.205818e-01, -8.085956e-02, -3.775313e-02, 5.823645e-03, 4.724170e-02, 8.425194e-02, 1.150727e-01, 1.384911e-01, 1.539501e-01, 1.615603e-01, 1.619945e-01, 1.562777e-01, 1.455451e-01, 1.308617e-01, 1.131602e-01, 9.328791e-02, 7.209160e-02, 5.046356e-02, 2.930948e-02, 9.451874e-03, -8.493468e-03, -2.422770e-02, -3.782632e-02, -4.971284e-02, -6.054975e-02, -7.108885e-02, -8.203964e-02, -9.399205e-02, -1.073959e-01, -1.225771e-01, -1.397693e-01, -1.591445e-01, -1.808366e-01, -2.049547e-01};
static double RealFun60[65] = {
2.311772e-02, 2.311772e-02, -6.439534e-02, -1.627873e-01, -2.639229e-01, -3.582713e-01, -4.367962e-01, -4.932581e-01, -5.259735e-01, -5.380551e-01, -5.358630e-01, -5.264123e-01, -5.150277e-01, -5.042205e-01, -4.939359e-01, -4.826145e-01, -4.683261e-01, -4.495043e-01, -4.252251e-01, -3.952205e-01, -3.598336e-01, -3.200046e-01, -2.772448e-01, -2.334900e-01, -1.907591e-01, -1.506722e-01, -1.140197e-01, -8.059393e-02, -4.937774e-02, -1.899731e-02, 1.175632e-02, 4.352672e-02, 7.621752e-02, 1.090517e-01, 1.407974e-01, 1.700538e-01, 1.954918e-01, 2.159837e-01, 2.306116e-01, 2.385866e-01, 2.391303e-01, 2.313685e-01, 2.142781e-01, 1.867272e-01, 1.476524e-01, 9.640477e-02, 3.323872e-02, -4.020585e-02, -1.207136e-01, -2.038682e-01, -2.849895e-01, -3.602441e-01, -4.274144e-01, -4.860684e-01, -5.372430e-01, -5.829014e-01, -6.253517e-01, -6.666965e-01, -7.083411e-01, -7.506251e-01, -7.926974e-01, -8.327564e-01, -8.686602e-01, -8.986961e-01, -9.221408e-01};
static double RealFun61[65] = {
-4.131696e-01, -4.131696e-01, -3.760076e-01, -3.322194e-01, -2.814655e-01, -2.243114e-01, -1.627552e-01, -1.004121e-01, -4.181411e-02, 9.203163e-03, 5.099813e-02, 8.429337e-02, 1.111168e-01, 1.336447e-01, 1.536558e-01, 1.724635e-01, 1.909339e-01, 2.093862e-01, 2.274292e-01, 2.438986e-01, 2.570182e-01, 2.647605e-01, 2.652643e-01, 2.571653e-01, 2.397835e-01, 2.131900e-01, 1.782044e-01, 1.363402e-01, 8.968930e-02, 4.072486e-02, -7.972316e-03, -5.402555e-02, -9.555466e-02, -1.313928e-01, -1.611906e-01, -1.853925e-01, -2.050876e-01, -2.217508e-01, -2.369006e-01, -2.517124e-01, -2.666368e-01, -2.810966e-01, -2.933716e-01, -3.008067e-01, -3.004309e-01, -2.899117e-01, -2.685358e-01, -2.377866e-01, -2.012176e-01, -1.636515e-01, -1.300274e-01, -1.043260e-01, -8.888335e-02, -8.417532e-02, -8.896189e-02, -1.006243e-01, -1.156061e-01, -1.299730e-01, -1.401415e-01, -1.437562e-01, -1.405311e-01, -1.327067e-01, -1.247533e-01, -1.221979e-01, -1.299109e-01};
static double RealFun62[65] = {
-4.607632e-01, -4.607632e-01, -4.827856e-01, -5.068902e-01, -5.302619e-01, -5.487388e-01, -5.570292e-01, -5.500320e-01, -5.254897e-01, -4.866899e-01, -4.425793e-01, -4.042225e-01, -3.801786e-01, -3.741022e-01, -3.850864e-01, -4.091958e-01, -4.408738e-01, -4.738749e-01, -5.019125e-01, -5.193024e-01, -5.217379e-01, -5.070916e-01, -4.758891e-01, -4.310693e-01, -3.770011e-01, -3.182306e-01, -2.585815e-01, -2.008815e-01, -1.471251e-01, -9.873143e-02, -5.668857e-02, -2.157230e-02, 6.480024e-03, 2.777106e-02, 4.300034e-02, 5.319146e-02, 5.961095e-02, 6.368860e-02, 6.693491e-02, 7.084325e-02, 7.676341e-02, 8.573836e-02, 9.830765e-02, 1.143028e-01, 1.326872e-01, 1.515092e-01, 1.680187e-01, 1.789456e-01, 1.808823e-01, 1.706992e-01, 1.459577e-01, 1.053207e-01, 4.895498e-02, -2.114730e-02, -1.010686e-01, -1.852232e-01, -2.669932e-01, -3.396114e-01, -3.970900e-01, -4.350343e-01, -4.512486e-01, -4.460275e-01, -4.220044e-01, -3.835148e-01, -3.356372e-01};
static double RealFun63[65] = {
4.734261e-02, 4.734261e-02, 1.435734e-02, -1.289729e-02, -2.941177e-02, -3.060819e-02, -1.411741e-02, 1.887188e-02, 6.370092e-02, 1.137896e-01, 1.625820e-01, 2.048056e-01, 2.367775e-01, 2.561421e-01, 2.615190e-01, 2.523383e-01, 2.289210e-01, 1.927065e-01, 1.464304e-01, 9.402490e-02, 4.010586e-02, -1.087684e-02, -5.552275e-02, -9.203081e-02, -1.202095e-01, -1.410093e-01, -1.558336e-01, -1.659159e-01, -1.719579e-01, -1.740789e-01, -1.720038e-01, -1.653539e-01, -1.539163e-01, -1.378186e-01, -1.175929e-01, -9.414189e-02, -6.863382e-02, -4.234358e-02, -1.646385e-02, 8.085150e-03, 3.080577e-02, 5.168757e-02, 7.115444e-02, 8.989284e-02, 1.086011e-01, 1.277376e-01, 1.473588e-01, 1.671074e-01, 1.863352e-01, 2.042791e-01, 2.202030e-01, 2.334862e-01, 2.437259e-01, 2.509637e-01, 2.560813e-01, 2.612298e-01, 2.698801e-01, 2.859549e-01, 3.119542e-01, 3.470971e-01, 3.871346e-01, 4.262885e-01, 4.597819e-01, 4.851885e-01, 5.022874e-01};
static double RealFun64[65] = {
-9.938694e-01, -9.938694e-01, -9.940614e-01, -9.929513e-01, -9.901131e-01, -9.847435e-01, -9.755988e-01, -9.609598e-01, -9.387338e-01, -9.068889e-01, -8.644408e-01, -8.129143e-01, -7.573635e-01, -7.053837e-01, -6.638185e-01, -6.355579e-01, -6.190087e-01, -6.099029e-01, -6.033694e-01, -5.950878e-01, -5.816051e-01, -5.602891e-01, -5.292563e-01, -4.874118e-01, -4.346086e-01, -3.718585e-01, -3.014691e-01, -2.269557e-01, -1.526228e-01, -8.284946e-02, -2.128929e-02, 2.972480e-02, 6.937987e-02, 9.820030e-02, 1.176500e-01, 1.297045e-01, 1.365021e-01, 1.400989e-01, 1.423056e-01, 1.445727e-01, 1.479027e-01, 1.527813e-01, 1.591362e-01, 1.663385e-01, 1.732749e-01, 1.785147e-01, 1.805751e-01, 1.782458e-01, 1.708803e-01, 1.585180e-01, 1.417019e-01, 1.209118e-01, 9.566971e-02, 6.364358e-02, 2.042182e-02, -3.929928e-02, -1.191167e-01, -2.182445e-01, -3.306405e-01, -4.466882e-01, -5.564175e-01, -6.524179e-01, -7.311403e-01, -7.925081e-01, -8.386292e-01};
static double RealFun65[65] = {
5.872878e-01, 5.872878e-01, 5.917912e-01, 5.856766e-01, 5.682004e-01, 5.397701e-01, 5.017689e-01, 4.561549e-01, 4.049798e-01, 3.499701e-01, 2.922910e-01, 2.325745e-01, 1.712112e-01, 1.087954e-01, 4.651368e-02, -1.373296e-02, -6.956666e-02, -1.186279e-01, -1.590902e-01, -1.899730e-01, -2.111782e-01, -2.233264e-01, -2.275124e-01, -2.250697e-01, -2.173735e-01, -2.056882e-01, -1.910540e-01, -1.742099e-01, -1.555480e-01, -1.350913e-01, -1.124922e-01, -8.705625e-02, -5.782263e-02, -2.374507e-02, 1.598184e-02, 6.146209e-02, 1.116217e-01, 1.639476e-01, 2.146836e-01, 2.595536e-01, 2.947939e-01, 3.180758e-01, 3.289664e-01, 3.288379e-01, 3.203815e-01, 3.069441e-01, 2.918224e-01, 2.775699e-01, 2.654004e-01, 2.548845e-01, 2.441475e-01, 2.305448e-01, 2.114671e-01, 1.848859e-01, 1.495550e-01, 1.051185e-01, 5.241520e-02, -5.989306e-03, -6.538561e-02, -1.191495e-01, -1.599077e-01, -1.813453e-01, -1.798919e-01, -1.555607e-01, -1.116740e-01};
static double RealFun66[65] = {
1.172221e-01, 1.172221e-01, 1.047339e-01, 1.003693e-01, 1.041976e-01, 1.149441e-01, 1.299104e-01, 1.455095e-01, 1.583728e-01, 1.664774e-01, 1.695753e-01, 1.686925e-01, 1.651364e-01, 1.596735e-01, 1.522391e-01, 1.421457e-01, 1.285442e-01, 1.108867e-01, 8.924103e-02, 6.440925e-02, 3.786783e-02, 1.156853e-02, -1.237110e-02, -3.205650e-02, -4.622123e-02, -5.453499e-02, -5.768581e-02, -5.717513e-02, -5.489382e-02, -5.264580e-02, -5.178401e-02, -5.303793e-02, -5.652050e-02, -6.185569e-02, -6.836625e-02, -7.527481e-02, -8.187878e-02, -8.765739e-02, -9.226627e-02, -9.537921e-02, -9.635625e-02, -9.376648e-02, -8.489985e-02, -6.557318e-02, -3.068942e-02, 2.409577e-02, 9.989939e-02, 1.926539e-01, 2.933282e-01, 3.906460e-01, 4.746070e-01, 5.386808e-01, 5.799955e-01, 5.983129e-01, 5.948676e-01, 5.716750e-01, 5.314110e-01, 4.777238e-01, 4.157439e-01, 3.524282e-01, 2.961498e-01, 2.549414e-01, 2.336808e-01, 2.320180e-01, 2.449502e-01};
static double RealFun67[65] = {
-4.982034e-01, -4.982034e-01, -4.396708e-01, -3.663947e-01, -2.792931e-01, -1.823785e-01, -8.253469e-02, 1.221463e-02, 9.511913e-02, 1.622777e-01, 2.126178e-01, 2.468109e-01, 2.661324e-01, 2.718779e-01, 2.653980e-01, 2.484825e-01, 2.237242e-01, 1.945386e-01, 1.647185e-01, 1.376757e-01, 1.157183e-01, 9.967537e-02, 8.897596e-02, 8.206354e-02, 7.692862e-02, 7.156965e-02, 6.428619e-02, 5.380147e-02, 3.926810e-02, 2.022676e-02, -3.425076e-03, -3.142481e-02, -6.309773e-02, -9.729908e-02, -1.323911e-01, -1.663053e-01, -1.967295e-01, -2.214361e-01, -2.387333e-01, -2.479701e-01, -2.499673e-01, -2.471916e-01, -2.434926e-01, -2.433489e-01, -2.507982e-01, -2.684554e-01, -2.970549e-01, -3.357007e-01, -3.826055e-01, -4.358368e-01, -4.936609e-01, -5.543733e-01, -6.157537e-01, -6.743121e-01, -7.243139e-01, -7.564084e-01, -7.560078e-01, -7.032270e-01, -5.791899e-01, -3.822231e-01, -1.420066e-01, 9.241090e-02, 2.841138e-01, 4.231331e-01, 5.174266e-01};
static double RealFun68[65] = {
2.784780e-01, 2.784780e-01, 2.530826e-01, 2.272300e-01, 2.008756e-01, 1.741542e-01, 1.475581e-01, 1.218962e-01, 9.807008e-02, 7.682692e-02, 5.861838e-02, 4.358730e-02, 3.162920e-02, 2.246509e-02, 1.568478e-02, 1.075073e-02, 6.982886e-03, 3.568276e-03, -3.636450e-04, -5.597285e-03, -1.266662e-02, -2.173810e-02, -3.258367e-02, -4.464265e-02, -5.713713e-02, -6.919326e-02, -7.992724e-02, -8.847435e-02, -9.396425e-02, -9.546925e-02, -9.196933e-02, -8.238502e-02, -6.572127e-02, -4.133196e-02, -9.253563e-03, 2.951364e-02, 7.292273e-02, 1.180722e-01, 1.616005e-01, 2.000864e-01, 2.302651e-01, 2.490143e-01, 2.532539e-01, 2.400188e-01, 2.069191e-01, 1.529844e-01, 7.957749e-02, -9.137916e-03, -1.065844e-01, -2.049914e-01, -2.969470e-01, -3.766008e-01, -4.400881e-01, -4.851806e-01, -5.104798e-01, -5.145451e-01, -4.953498e-01, -4.506098e-01, -3.798513e-01, -2.887047e-01, -1.928385e-01, -1.145576e-01, -7.019366e-02, -6.097040e-02, -7.709611e-02};
static double RealFun69[65] = {
-9.268102e-01, -9.268102e-01, -9.077431e-01, -8.852263e-01, -8.601583e-01, -8.330991e-01, -8.041617e-01, -7.729980e-01, -7.388771e-01, -7.008483e-01, -6.579762e-01, -6.096177e-01, -5.556870e-01, -4.968395e-01, -4.344981e-01, -3.706717e-01, -3.075783e-01, -2.471751e-01, -1.907613e-01, -1.388004e-01, -9.101630e-02, -4.669412e-02, -5.053146e-03, 3.443660e-02, 7.186629e-02, 1.068408e-01, 1.385428e-01, 1.658641e-01, 1.875623e-01, 2.024147e-01, 2.093529e-01, 2.075725e-01, 1.966164e-01, 1.764340e-01, 1.474224e-01, 1.104560e-01, 6.690559e-02, 1.864281e-02, -3.199360e-02, -8.230523e-02, -1.294528e-01, -1.707932e-01, -2.042771e-01, -2.287942e-01, -2.443545e-01, -2.520702e-01, -2.539867e-01, -2.528353e-01, -2.517429e-01, -2.538941e-01, -2.621399e-01, -2.786056e-01, -3.044075e-01, -3.395989e-01, -3.833788e-01, -4.344627e-01, -4.914221e-01, -5.528196e-01, -6.170855e-01, -6.822475e-01, -7.457569e-01, -8.046603e-01, -8.561762e-01, -8.984153e-01, -9.308189e-01};
static double RealFun70[65] = {
-7.726271e-01, -7.726271e-01, -7.600499e-01, -7.461749e-01, -7.314682e-01, -7.165202e-01, -7.018089e-01, -6.874218e-01, -6.729717e-01, -6.577915e-01, -6.411965e-01, -6.225697e-01, -6.012185e-01, -5.761244e-01, -5.458063e-01, -5.085664e-01, -4.632275e-01, -4.100011e-01, -3.508057e-01, -2.887038e-01, -2.268733e-01, -1.677942e-01, -1.129752e-01, -6.311385e-02, -1.843159e-02, 2.101210e-02, 5.511613e-02, 8.365267e-02, 1.062686e-01, 1.225301e-01, 1.319744e-01, 1.341484e-01, 1.286348e-01, 1.150779e-01, 9.322778e-02, 6.302159e-02, 2.471306e-02, -2.095273e-02, -7.255035e-02, -1.278456e-01, -1.838463e-01, -2.371481e-01, -2.845750e-01, -3.239000e-01, -3.542699e-01, -3.760814e-01, -3.904294e-01, -3.985755e-01, -4.018753e-01, -4.022626e-01, -4.029081e-01, -4.083476e-01, -4.235680e-01, -4.522944e-01, -4.954512e-01, -5.507111e-01, -6.132450e-01, -6.770769e-01, -7.363881e-01, -7.865090e-01, -8.246195e-01, -8.501092e-01, -8.644007e-01, -8.701958e-01, -8.704816e-01};
static double RealFun71[65] = {
4.364571e-01, 4.364571e-01, 4.077882e-01, 3.726376e-01, 3.311551e-01, 2.841009e-01, 2.329608e-01, 1.799371e-01, 1.277931e-01, 7.956275e-02, 3.817500e-02, 6.062838e-03, -1.517318e-02, -2.499241e-02, -2.400166e-02, -1.388987e-02, 2.787483e-03, 2.294810e-02, 4.338343e-02, 6.112517e-02, 7.368737e-02, 7.914819e-02, 7.611587e-02, 6.368667e-02, 4.151867e-02, 1.009348e-02, -2.889738e-02, -7.230364e-02, -1.157759e-01, -1.546823e-01, -1.853082e-01, -2.056617e-01, -2.155130e-01, -2.158808e-01, -2.084234e-01, -1.950449e-01, -1.777692e-01, -1.587931e-01, -1.405878e-01, -1.259191e-01, -1.176786e-01, -1.184591e-01, -1.299025e-01, -1.519696e-01, -1.823953e-01, -2.166286e-01, -2.484580e-01, -2.712546e-01, -2.794155e-01, -2.694134e-01, -2.400714e-01, -1.921617e-01, -1.277667e-01, -4.981436e-02, 3.807862e-02, 1.316108e-01, 2.259507e-01, 3.162611e-01, 3.985157e-01, 4.702250e-01, 5.306805e-01, 5.806301e-01, 6.216375e-01, 6.554644e-01, 6.836761e-01};
static double RealFun72[65] = {
2.898052e-01, 2.898052e-01, 2.604787e-01, 2.449780e-01, 2.494813e-01, 2.747479e-01, 3.145832e-01, 3.581655e-01, 3.945344e-01, 4.161461e-01, 4.199500e-01, 4.065096e-01, 3.784601e-01, 3.392335e-01, 2.923321e-01, 2.410184e-01, 1.881908e-01, 1.363004e-01, 8.727854e-02, 4.250538e-02, 2.848487e-03, -3.123675e-02, -5.957465e-02, -8.213706e-02, -9.893110e-02, -1.099149e-01, -1.149441e-01, -1.137530e-01, -1.059744e-01, -9.120733e-02, -6.914111e-02, -3.973475e-02, -3.438649e-03, 3.858344e-02, 8.430348e-02, 1.308392e-01, 1.747051e-01, 2.123352e-01, 2.408237e-01, 2.587313e-01, 2.666935e-01, 2.674936e-01, 2.653250e-01, 2.642992e-01, 2.667568e-01, 2.722230e-01, 2.775681e-01, 2.783023e-01, 2.704174e-01, 2.520251e-01, 2.242024e-01, 1.908215e-01, 1.575824e-01, 1.307616e-01, 1.161682e-01, 1.185526e-01, 1.414233e-01, 1.870377e-01, 2.562109e-01, 3.475326e-01, 4.558900e-01, 5.713645e-01, 6.808395e-01, 7.729919e-01, 8.428422e-01};
static double RealFun73[65] = {
-2.872241e-02, -2.872241e-02, 2.967256e-02, 7.291665e-02, 1.020991e-01, 1.201024e-01, 1.304077e-01, 1.361970e-01, 1.399742e-01, 1.435616e-01, 1.482290e-01, 1.547831e-01, 1.635573e-01, 1.743315e-01, 1.862719e-01, 1.979952e-01, 2.078198e-01, 2.141621e-01, 2.159298e-01, 2.127416e-01, 2.048929e-01, 1.931296e-01, 1.783621e-01, 1.614307e-01, 1.429616e-01, 1.232959e-01, 1.024608e-01, 8.016776e-02, 5.584466e-02, 2.871641e-02, -2.058477e-03, -3.720604e-02, -7.713090e-02, -1.217113e-01, -1.701244e-01, -2.207433e-01, -2.711633e-01, -3.184184e-01, -3.594104e-01, -3.914893e-01, -4.130155e-01, -4.236863e-01, -4.244821e-01, -4.172517e-01, -4.041116e-01, -3.868721e-01, -3.666479e-01, -3.437339e-01, -3.177626e-01, -2.880765e-01, -2.541425e-01, -2.157645e-01, -1.729417e-01, -1.254659e-01, -7.259546e-02, -1.320173e-02, 5.344849e-02, 1.266372e-01, 2.036639e-01, 2.803930e-01, 3.525416e-01, 4.168023e-01, 4.712309e-01, 5.149870e-01, 5.477975e-01};
static double RealFun74[65] = {
-3.062402e-01, -3.062402e-01, -3.233064e-01, -3.402458e-01, -3.545537e-01, -3.630559e-01, -3.625664e-01, -3.508609e-01, -3.275971e-01, -2.946503e-01, -2.555772e-01, -2.144733e-01, -1.748518e-01, -1.390129e-01, -1.079702e-01, -8.175347e-02, -5.988165e-02, -4.184967e-02, -2.750506e-02, -1.722503e-02, -1.185333e-02, -1.240718e-02, -1.961906e-02, -3.345499e-02, -5.282022e-02, -7.563157e-02, -9.925605e-02, -1.211047e-01, -1.391084e-01, -1.519208e-01, -1.588605e-01, -1.596977e-01, -1.543991e-01, -1.429128e-01, -1.250487e-01, -1.004820e-01, -6.889022e-02, -3.020852e-02, 1.505580e-02, 6.555217e-02, 1.189986e-01, 1.723881e-01, 2.224875e-01, 2.664652e-01, 3.023943e-01, 3.294391e-01, 3.477118e-01, 3.579350e-01, 3.610883e-01, 3.581523e-01, 3.499637e-01, 3.371096e-01, 3.197602e-01, 2.973881e-01, 2.684590e-01, 2.303558e-01, 1.799202e-01, 1.148463e-01, 3.552272e-02, -5.392998e-02, -1.465973e-01, -2.352830e-01, -3.148049e-01, -3.827862e-01, -4.391258e-01};
static double RealFun75[65] = {
-4.237558e-01, -4.237558e-01, -4.245685e-01, -4.249545e-01, -4.231516e-01, -4.170345e-01, -4.043718e-01, -3.830885e-01, -3.515889e-01, -3.092158e-01, -2.568184e-01, -1.971684e-01, -1.347773e-01, -7.486701e-02, -2.187890e-02, 2.165096e-02, 5.531495e-02, 8.030101e-02, 9.859660e-02, 1.123056e-01, 1.232078e-01, 1.325459e-01, 1.409829e-01, 1.486693e-01, 1.553586e-01, 1.605183e-01, 1.634075e-01, 1.631265e-01, 1.586638e-01, 1.489721e-01, 1.330883e-01, 1.102935e-01, 8.029164e-02, 4.337114e-02, 5.155764e-04, -4.657025e-02, -9.553114e-02, -1.435203e-01, -1.874217e-01, -2.241112e-01, -2.507465e-01, -2.650710e-01, -2.656980e-01, -2.523207e-01, -2.258101e-01, -1.882029e-01, -1.426072e-01, -9.303202e-02, -4.413436e-02, -8.953910e-04, 3.173428e-02, 4.918140e-02, 4.760740e-02, 2.437134e-02, -2.128673e-02, -8.735434e-02, -1.682703e-01, -2.549374e-01, -3.361891e-01, -4.016505e-01, -4.448339e-01, -4.648694e-01, -4.660447e-01, -4.556039e-01, -4.410033e-01};
static double RealFun76[65] = {
7.770939e-01, 7.770939e-01, 7.326715e-01, 6.781554e-01, 6.133293e-01, 5.389789e-01, 4.570579e-01, 3.706998e-01, 2.839980e-01, 2.014681e-01, 1.272023e-01, 6.392126e-02, 1.229074e-02, -2.914815e-02, -6.334017e-02, -9.359400e-02, -1.224078e-01, -1.506709e-01, -1.775016e-01, -2.007308e-01, -2.178022e-01, -2.267229e-01, -2.267208e-01, -2.184211e-01, -2.035527e-01, -1.843613e-01, -1.629723e-01, -1.409206e-01, -1.189628e-01, -9.717627e-02, -7.526016e-02, -5.291169e-02, -3.014953e-02, -7.480670e-03, 1.414006e-02, 3.354322e-02, 4.969125e-02, 6.201816e-02, 7.064089e-02, 7.636070e-02, 8.044716e-02, 8.428053e-02, 8.898156e-02, 9.514775e-02, 1.027491e-01, 1.111598e-01, 1.192664e-01, 1.256110e-01, 1.285786e-01, 1.266824e-01, 1.190147e-01, 1.058874e-01, 8.957672e-02, 7.487899e-02, 6.890858e-02, 7.947205e-02, 1.120013e-01, 1.665260e-01, 2.370191e-01, 3.138805e-01, 3.876589e-01, 4.515569e-01, 5.019544e-01, 5.376876e-01, 5.590297e-01};
static double RealFun77[65] = {
2.422219e-01, 2.422219e-01, 2.403489e-01, 2.437814e-01, 2.547772e-01, 2.740504e-01, 2.994797e-01, 3.263078e-01, 3.489990e-01, 3.632051e-01, 3.665003e-01, 3.580168e-01, 3.377850e-01, 3.063067e-01, 2.644758e-01, 2.137547e-01, 1.564175e-01, 9.563870e-02, 3.525004e-02, -2.084264e-02, -6.937369e-02, -1.082618e-01, -1.367910e-01, -1.554427e-01, -1.655295e-01, -1.687863e-01, -1.670077e-01, -1.617585e-01, -1.541582e-01, -1.447432e-01, -1.334151e-01, -1.194880e-01, -1.018394e-01, -7.916139e-02, -5.029755e-02, -1.463284e-02, 2.752639e-02, 7.468908e-02, 1.241707e-01, 1.724448e-01, 2.158292e-01, 2.512935e-01, 2.770676e-01, 2.928133e-01, 2.993678e-01, 2.982890e-01, 2.914960e-01, 2.811790e-01, 2.699350e-01, 2.608676e-01, 2.572917e-01, 2.618899e-01, 2.756859e-01, 2.975716e-01, 3.248097e-01, 3.541773e-01, 3.830728e-01, 4.102126e-01, 4.359597e-01, 4.624110e-01, 4.930833e-01, 5.317033e-01, 5.799343e-01, 6.354087e-01, 6.923531e-01};
static double RealFun78[65] = {
-2.689217e-01, -2.689217e-01, -2.889172e-01, -3.016378e-01, -3.028256e-01, -2.890419e-01, -2.583543e-01, -2.109508e-01, -1.496535e-01, -8.022249e-02, -1.099289e-02, 4.888404e-02, 9.257260e-02, 1.182482e-01, 1.291191e-01, 1.308998e-01, 1.290074e-01, 1.271188e-01, 1.270442e-01, 1.291825e-01, 1.330369e-01, 1.376140e-01, 1.417155e-01, 1.441735e-01, 1.440551e-01, 1.408249e-01, 1.344179e-01, 1.251762e-01, 1.136429e-01, 1.002724e-01, 8.516919e-02, 6.796682e-02, 4.789807e-02, 2.402626e-02, -4.444279e-03, -3.787255e-02, -7.597618e-02, -1.177691e-01, -1.616614e-01, -2.056975e-01, -2.478558e-01, -2.863145e-01, -3.196112e-01, -3.466940e-01, -3.669151e-01, -3.800266e-01, -3.862012e-01, -3.860508e-01, -3.805923e-01, -3.711253e-01, -3.590382e-01, -3.456216e-01, -3.320405e-01, -3.197064e-01, -3.113447e-01, -3.127625e-01, -3.338981e-01, -3.851865e-01, -4.672169e-01, -5.643164e-01, -6.547521e-01, -7.255643e-01, -7.751508e-01, -8.076438e-01, -8.281210e-01};
static double RealFun79[65] = {
2.459348e-01, 2.459348e-01, 2.895350e-01, 3.236641e-01, 3.470988e-01, 3.591555e-01, 3.597370e-01, 3.493968e-01, 3.293768e-01, 3.015538e-01, 2.682475e-01, 2.318990e-01, 1.946989e-01, 1.582956e-01, 1.236946e-01, 9.138945e-02, 6.166612e-02, 3.494282e-02, 1.197896e-02, -6.157808e-03, -1.835112e-02, -2.378464e-02, -2.222280e-02, -1.414801e-02, -7.687227e-04, 1.606774e-02, 3.406073e-02, 5.075977e-02, 6.395101e-02, 7.199843e-02, 7.398295e-02, 6.957755e-02, 5.874457e-02, 4.142172e-02, 1.734196e-02, -1.393466e-02, -5.275284e-02, -9.887872e-02, -1.509005e-01, -2.057414e-01, -2.586304e-01, -3.038188e-01, -3.359945e-01, -3.518749e-01, -3.512372e-01, -3.369279e-01, -3.139561e-01, -2.881854e-01, -2.651516e-01, -2.492644e-01, -2.433646e-01, -2.484712e-01, -2.635628e-01, -2.853142e-01, -3.077730e-01, -3.220500e-01, -3.164109e-01, -2.777790e-01, -1.959985e-01, -7.048402e-02, 8.550180e-02, 2.490666e-01, 3.986851e-01, 5.224406e-01, 6.183696e-01};
static double RealFun80[65] = {
2.867641e-02, 2.867641e-02, -5.538591e-02, -1.439787e-01, -2.315690e-01, -3.126466e-01, -3.823202e-01, -4.364051e-01, -4.714836e-01, -4.854379e-01, -4.784574e-01, -4.538332e-01, -4.176062e-01, -3.768866e-01, -3.378114e-01, -3.043267e-01, -2.781237e-01, -2.592519e-01, -2.468226e-01, -2.395118e-01, -2.358269e-01, -2.342105e-01, -2.330590e-01, -2.307205e-01, -2.255123e-01, -2.157976e-01, -2.001409e-01, -1.775443e-01, -1.477191e-01, -1.112960e-01, -6.984779e-02, -2.564591e-02, 1.880078e-02, 6.124533e-02, 1.000333e-01, 1.341657e-01, 1.631445e-01, 1.867310e-01, 2.047372e-01, 2.169073e-01, 2.228912e-01, 2.222796e-01, 2.146701e-01, 1.997472e-01, 1.773751e-01, 1.477009e-01, 1.112471e-01, 6.894775e-02, 2.208704e-02, -2.786632e-02, -7.949258e-02, -1.316678e-01, -1.837894e-01, -2.359777e-01, -2.892653e-01, -3.457348e-01, -4.084015e-01, -4.803481e-01, -5.625833e-01, -6.512714e-01, -7.373043e-01, -8.105616e-01, -8.654769e-01, -9.024546e-01, -9.253015e-01};
static double RealFun81[65] = {
-7.297885e-01, -7.297885e-01, -6.894151e-01, -6.294977e-01, -5.436547e-01, -4.295311e-01, -2.950299e-01, -1.596264e-01, -4.466540e-02, 3.887634e-02, 9.230481e-02, 1.229483e-01, 1.385150e-01, 1.448680e-01, 1.457478e-01, 1.429929e-01, 1.368091e-01, 1.261893e-01, 1.096451e-01, 8.616317e-02, 5.602205e-02, 2.107296e-02, -1.561935e-02, -5.052727e-02, -8.042860e-02, -1.029409e-01, -1.167600e-01, -1.216566e-01, -1.183091e-01, -1.080381e-01, -9.249259e-02, -7.333481e-02, -5.196925e-02, -2.935400e-02, -5.922408e-03, 1.837264e-02, 4.389603e-02, 7.107391e-02, 1.000903e-01, 1.306007e-01, 1.615246e-01, 1.909637e-01, 2.162653e-01, 2.342448e-01, 2.415801e-01, 2.353891e-01, 2.139474e-01, 1.773814e-01, 1.280312e-01, 7.017866e-02, 9.107367e-03, -5.011620e-02, -1.035683e-01, -1.487733e-01, -1.845165e-01, -2.105723e-01, -2.277046e-01, -2.379491e-01, -2.446435e-01, -2.514864e-01, -2.608857e-01, -2.730675e-01, -2.867082e-01, -3.001669e-01, -3.122563e-01};
static double RealFun82[65] = {
-1.817133e-01, -1.817133e-01, -1.622261e-01, -1.474687e-01, -1.380500e-01, -1.326634e-01, -1.282564e-01, -1.213706e-01, -1.096842e-01, -9.258852e-02, -7.071899e-02, -4.518665e-02, -1.708907e-02, 1.259990e-02, 4.291507e-02, 7.274498e-02, 1.007724e-01, 1.255696e-01, 1.458162e-01, 1.605322e-01, 1.692165e-01, 1.718465e-01, 1.687762e-01, 1.606044e-01, 1.480628e-01, 1.319385e-01, 1.130150e-01, 9.201416e-02, 6.952701e-02, 4.593449e-02, 2.132944e-02, -4.538498e-03, -3.226529e-02, -6.271093e-02, -9.681653e-02, -1.353375e-01, -1.785567e-01, -2.260685e-01, -2.767095e-01, -3.286493e-01, -3.795914e-01, -4.270045e-01, -4.683299e-01, -5.011504e-01, -5.233280e-01, -5.330724e-01, -5.288602e-01, -5.091721e-01, -4.722282e-01, -4.161118e-01, -3.396355e-01, -2.438519e-01, -1.334084e-01, -1.654376e-02, 9.684969e-02, 1.982273e-01, 2.827371e-01, 3.498758e-01, 4.027201e-01, 4.465617e-01, 4.874751e-01, 5.308676e-01, 5.799976e-01, 6.348817e-01, 6.923812e-01};
static double RealFun83[65] = {
1.748778e-01, 1.748778e-01, 2.064899e-01, 2.285762e-01, 2.378144e-01, 2.319820e-01, 2.102036e-01, 1.730721e-01, 1.226925e-01, 6.260994e-02, -2.477289e-03, -6.727513e-02, -1.266564e-01, -1.764356e-01, -2.139248e-01, -2.381233e-01, -2.495453e-01, -2.498162e-01, -2.411991e-01, -2.261641e-01, -2.070465e-01, -1.857946e-01, -1.638080e-01, -1.418656e-01, -1.201507e-01, -9.836332e-02, -7.590704e-02, -5.212886e-02, -2.658961e-02, 6.709657e-04, 2.893161e-02, 5.672854e-02, 8.201470e-02, 1.025680e-01, 1.165740e-01, 1.231973e-01, 1.229154e-01, 1.174908e-01, 1.096354e-01, 1.025645e-01, 9.962053e-02, 1.040231e-01, 1.186692e-01, 1.458628e-01, 1.868972e-01, 2.415450e-01, 3.076745e-01, 3.813092e-01, 4.573164e-01, 5.305175e-01, 5.966551e-01, 6.526905e-01, 6.963056e-01, 7.248647e-01, 7.342409e-01, 7.180203e-01, 6.678763e-01, 5.761286e-01, 4.406529e-01, 2.696524e-01, 8.163437e-02, -1.011826e-01, -2.613876e-01, -3.906836e-01, -4.888134e-01};
static double RealFun84[65] = {
5.116763e-01, 5.116763e-01, 4.429930e-01, 3.597756e-01, 2.635154e-01, 1.594192e-01, 5.668371e-02, -3.345358e-02, -1.017037e-01, -1.443271e-01, -1.636325e-01, -1.653578e-01, -1.553964e-01, -1.379706e-01, -1.155184e-01, -8.947917e-02, -6.117492e-02, -3.237457e-02, -5.413772e-03, 1.711108e-02, 3.294476e-02, 4.080880e-02, 4.074718e-02, 3.399323e-02, 2.245511e-02, 8.119839e-03, -7.361841e-03, -2.282997e-02, -3.757385e-02, -5.119483e-02, -6.344394e-02, -7.406923e-02, -8.269145e-02, -8.872890e-02, -9.139615e-02, -8.979100e-02, -8.305401e-02, -7.055067e-02, -5.201216e-02, -2.758700e-02, 2.210932e-03, 3.663833e-02, 7.489092e-02, 1.162290e-01, 1.599891e-01, 2.054634e-01, 2.517158e-01, 2.974603e-01, 3.411147e-01, 3.810590e-01, 4.160170e-01, 4.453950e-01, 4.693793e-01, 4.886562e-01, 5.037877e-01, 5.145045e-01, 5.193112e-01, 5.156958e-01, 5.009259e-01, 4.731095e-01, 4.320771e-01, 3.797404e-01, 3.198049e-01, 2.569739e-01, 1.959606e-01};
static double RealFun85[65] = {
-2.179098e-01, -2.179098e-01, -2.707291e-01, -3.371442e-01, -4.172616e-01, -5.073259e-01, -5.979738e-01, -6.754871e-01, -7.275759e-01, -7.498445e-01, -7.466892e-01, -7.265119e-01, -6.965443e-01, -6.605392e-01, -6.189326e-01, -5.701512e-01, -5.122455e-01, -4.443728e-01, -3.676980e-01, -2.854246e-01, -2.020426e-01, -1.222348e-01, -4.992493e-02, 1.226734e-02, 6.314658e-02, 1.027472e-01, 1.319622e-01, 1.521186e-01, 1.645977e-01, 1.705628e-01, 1.708179e-01, 1.657879e-01, 1.555914e-01, 1.401742e-01, 1.194697e-01, 9.356059e-02, 6.281019e-02, 2.793837e-02, -9.985455e-03, -4.964605e-02, -8.967428e-02, -1.288824e-01, -1.664586e-01, -2.020194e-01, -2.354521e-01, -2.665789e-01, -2.947919e-01, -3.188656e-01, -3.370765e-01, -3.476014e-01, -3.489980e-01, -3.404916e-01, -3.218083e-01, -2.924737e-01, -2.508822e-01, -1.939560e-01, -1.184439e-01, -2.401128e-02, 8.394855e-02, 1.949767e-01, 2.979216e-01, 3.853008e-01, 4.545851e-01, 5.068858e-01, 5.450243e-01};
static double RealFun86[65] = {
-1.861100e-01, -1.861100e-01, -2.079216e-01, -2.312408e-01, -2.562797e-01, -2.826680e-01, -3.092512e-01, -3.340471e-01, -3.544837e-01, -3.679908e-01, -3.728509e-01, -3.690025e-01, -3.583650e-01, -3.443891e-01, -3.308938e-01, -3.206518e-01, -3.143688e-01, -3.105444e-01, -3.062508e-01, -2.984085e-01, -2.849496e-01, -2.654228e-01, -2.409236e-01, -2.135281e-01, -1.855465e-01, -1.588873e-01, -1.346912e-01, -1.132371e-01, -9.403631e-02, -7.601934e-02, -5.776067e-02, -3.772912e-02, -1.456634e-02, 1.262051e-02, 4.400233e-02, 7.888530e-02, 1.157422e-01, 1.524131e-01, 1.863956e-01, 2.151213e-01, 2.361641e-01, 2.474001e-01, 2.471714e-01, 2.344642e-01, 2.090444e-01, 1.714689e-01, 1.229437e-01, 6.510103e-02, -1.592731e-04, -7.063879e-02, -1.436105e-01, -2.155531e-01, -2.821489e-01, -3.388107e-01, -3.817159e-01, -4.089478e-01, -4.211803e-01, -4.215839e-01, -4.150423e-01, -4.070459e-01, -4.026354e-01, -4.056319e-01, -4.182208e-01, -4.408558e-01, -4.724149e-01};
static double RealFun87[65] = {
-1.131872e-01, -1.131872e-01, -4.333878e-02, 3.080118e-02, 1.039152e-01, 1.702643e-01, 2.255760e-01, 2.682137e-01, 2.988899e-01, 3.194742e-01, 3.318989e-01, 3.376376e-01, 3.376560e-01, 3.325563e-01, 3.227141e-01, 3.083261e-01, 2.893857e-01, 2.656538e-01, 2.367101e-01, 2.021360e-01, 1.618144e-01, 1.162547e-01, 6.681123e-02, 1.567385e-02, -3.441248e-02, -8.064105e-02, -1.206870e-01, -1.530991e-01, -1.773961e-01, -1.938666e-01, -2.032024e-01, -2.061438e-01, -2.032649e-01, -1.949386e-01, -1.814401e-01, -1.631106e-01, -1.404974e-01, -1.144270e-01, -8.600776e-02, -5.659026e-02, -2.770625e-02, -9.994178e-04, 2.185082e-02, 3.920794e-02, 4.954945e-02, 5.152172e-02, 4.398360e-02, 2.606854e-02, -2.681264e-03, -4.205378e-02, -9.077066e-02, -1.460572e-01, -2.034258e-01, -2.569923e-01, -3.005126e-01, -3.289822e-01, -3.403015e-01, -3.364363e-01, -3.236580e-01, -3.115885e-01, -3.108787e-01, -3.298267e-01, -3.712768e-01, -4.317188e-01, -5.033025e-01};
static double RealFun88[65] = {
9.450352e-01, 9.450352e-01, 9.203382e-01, 8.863156e-01, 8.427145e-01, 7.917025e-01, 7.378911e-01, 6.866282e-01, 6.415502e-01, 6.032788e-01, 5.698729e-01, 5.381717e-01, 5.051322e-01, 4.688405e-01, 4.291101e-01, 3.875361e-01, 3.469301e-01, 3.103020e-01, 2.797838e-01, 2.559205e-01, 2.375655e-01, 2.223457e-01, 2.074435e-01, 1.903673e-01, 1.694533e-01, 1.440135e-01, 1.142079e-01, 8.079806e-02, 4.491612e-02, 7.912639e-03, -2.872011e-02, -6.338712e-02, -9.443269e-02, -1.202131e-01, -1.392104e-01, -1.501835e-01, -1.523391e-01, -1.454979e-01, -1.302178e-01, -1.078336e-01, -8.037699e-02, -5.035636e-02, -2.041452e-02, 7.068904e-03, 3.032602e-02, 4.839565e-02, 6.112162e-02, 6.901808e-02, 7.315792e-02, 7.523302e-02, 7.778280e-02, 8.435988e-02, 9.928394e-02, 1.267732e-01, 1.695810e-01, 2.275897e-01, 2.969540e-01, 3.702900e-01, 4.380984e-01, 4.911454e-01, 5.230397e-01, 5.319697e-01, 5.207939e-01, 4.954883e-01, 4.628553e-01};
static double RealFun89[65] = {
-4.022149e-01, -4.022149e-01, -4.326262e-01, -4.714576e-01, -5.171140e-01, -5.628274e-01, -5.963545e-01, -6.057281e-01, -5.870934e-01, -5.451152e-01, -4.868958e-01, -4.177437e-01, -3.410648e-01, -2.597891e-01, -1.773306e-01, -9.763016e-02, -2.459923e-02, 3.855344e-02, 8.976859e-02, 1.282514e-01, 1.543269e-01, 1.691720e-01, 1.745308e-01, 1.724703e-01, 1.651807e-01, 1.548081e-01, 1.433027e-01, 1.322777e-01, 1.228883e-01, 1.157528e-01, 1.109417e-01, 1.080489e-01, 1.063324e-01, 1.048719e-01, 1.026634e-01, 9.858437e-02, 9.124396e-02, 7.884233e-02, 5.924235e-02, 3.040266e-02, -8.884735e-03, -5.828042e-02, -1.156470e-01, -1.774714e-01, -2.397287e-01, -2.986884e-01, -3.512892e-01, -3.950286e-01, -4.275613e-01, -4.462825e-01, -4.481957e-01, -4.303795e-01, -3.912677e-01, -3.324843e-01, -2.601274e-01, -1.840508e-01, -1.149319e-01, -6.092235e-02, -2.600530e-02, -1.046704e-02, -1.238971e-02, -2.903543e-02, -5.767870e-02, -9.594645e-02, -1.418666e-01};
static double RealFun90[65] = {
-3.707381e-01, -3.707381e-01, -3.713302e-01, -3.741434e-01, -3.814860e-01, -3.950426e-01, -4.150682e-01, -4.396836e-01, -4.648009e-01, -4.851829e-01, -4.964642e-01, -4.970052e-01, -4.883400e-01, -4.740516e-01, -4.579917e-01, -4.428565e-01, -4.295692e-01, -4.174198e-01, -4.047070e-01, -3.895696e-01, -3.707030e-01, -3.477272e-01, -3.211335e-01, -2.919378e-01, -2.612665e-01, -2.300607e-01, -1.989546e-01, -1.682823e-01, -1.381386e-01, -1.084413e-01, -7.898009e-02, -4.945792e-02, -1.953676e-02, 1.110240e-02, 4.268392e-02, 7.524797e-02, 1.085524e-01, 1.419742e-01, 1.744197e-01, 2.042546e-01, 2.292679e-01, 2.466946e-01, 2.533533e-01, 2.459805e-01, 2.218434e-01, 1.796033e-01, 1.201719e-01, 4.708954e-02, -3.396522e-02, -1.164564e-01, -1.944711e-01, -2.637536e-01, -3.220243e-01, -3.687109e-01, -4.043529e-01, -4.299148e-01, -4.462176e-01, -4.536931e-01, -4.526189e-01, -4.437927e-01, -4.292428e-01, -4.123129e-01, -3.967999e-01, -3.856620e-01, -3.802237e-01};
static double RealFun91[65] = {
9.711768e-01, 9.711768e-01, 9.588053e-01, 9.415351e-01, 9.179747e-01, 8.865417e-01, 8.456633e-01, 7.942597e-01, 7.326685e-01, 6.639547e-01, 5.948558e-01, 5.348072e-01, 4.921928e-01, 4.699191e-01, 4.640207e-01, 4.660399e-01, 4.665304e-01, 4.575186e-01, 4.338583e-01, 3.940951e-01, 3.408160e-01, 2.799275e-01, 2.187020e-01, 1.634025e-01, 1.176596e-01, 8.213594e-02, 5.518620e-02, 3.392309e-02, 1.527040e-02, -3.195529e-03, -2.271371e-02, -4.318211e-02, -6.338111e-02, -8.147303e-02, -9.558475e-02, -1.042789e-01, -1.068047e-01, -1.031303e-01, -9.383474e-02, -7.994859e-02, -6.281185e-02, -4.397493e-02, -2.514205e-02, -8.137937e-03, 5.127163e-03, 1.272255e-02, 1.282460e-02, 3.938319e-03, -1.478236e-02, -4.318924e-02, -7.994648e-02, -1.226737e-01, -1.684121e-01, -2.141204e-01, -2.568438e-01, -2.934057e-01, -3.197263e-01, -3.300321e-01, -3.164618e-01, -2.700155e-01, -1.839694e-01, -5.935886e-02, 9.144712e-02, 2.481313e-01, 3.915181e-01};
static double RealFun92[65] = {
3.334396e-01, 3.334396e-01, 3.178563e-01, 3.055772e-01, 3.005277e-01, 3.063966e-01, 3.248000e-01, 3.540001e-01, 3.892300e-01, 4.243743e-01, 4.538295e-01, 4.736646e-01, 4.819249e-01, 4.783252e-01, 4.636589e-01, 4.392171e-01, 4.064168e-01, 3.667089e-01, 3.216965e-01, 2.732977e-01, 2.237729e-01, 1.755215e-01, 1.307066e-01, 9.088633e-02, 5.681978e-02, 2.850140e-02, 5.361775e-03, -1.346935e-02, -2.891581e-02, -4.175830e-02, -5.249480e-02, -6.125938e-02, -6.780586e-02, -7.156597e-02, -7.178549e-02, -6.772766e-02, -5.891985e-02, -4.541025e-02, -2.799233e-02, -8.341776e-03, 1.099992e-02, 2.685161e-02, 3.584666e-02, 3.507403e-02, 2.279650e-02, -9.355526e-04, -3.401685e-02, -7.258923e-02, -1.119478e-01, -1.477660e-01, -1.771438e-01, -1.991147e-01, -2.146181e-01, -2.262135e-01, -2.377580e-01, -2.539649e-01, -2.795141e-01, -3.175825e-01, -3.684072e-01, -4.289952e-01, -4.943845e-01, -5.595400e-01, -6.206661e-01, -6.755432e-01, -7.232365e-01};
static double RealFun93[65] = {
-4.129778e-01, -4.129778e-01, -4.123853e-01, -4.093739e-01, -4.016817e-01, -3.880526e-01, -3.686488e-01, -3.447072e-01, -3.176722e-01, -2.883395e-01, -2.564501e-01, -2.208759e-01, -1.802527e-01, -1.337871e-01, -8.194933e-02, -2.681013e-02, 2.815053e-02, 7.877081e-02, 1.212285e-01, 1.529297e-01, 1.729105e-01, 1.816921e-01, 1.808062e-01, 1.722708e-01, 1.581944e-01, 1.405470e-01, 1.210520e-01, 1.011363e-01, 8.188848e-02, 6.400573e-02, 4.773733e-02, 3.285334e-02, 1.867585e-02, 4.205094e-03, -1.164626e-02, -2.973033e-02, -5.031521e-02, -7.281681e-02, -9.574253e-02, -1.169552e-01, -1.342752e-01, -1.462859e-01, -1.530599e-01, -1.564851e-01, -1.600183e-01, -1.679698e-01, -1.845999e-01, -2.132744e-01, -2.557763e-01, -3.118192e-01, -3.789073e-01, -4.527300e-01, -5.280538e-01, -5.997041e-01, -6.630760e-01, -7.138635e-01, -7.471790e-01, -7.567255e-01, -7.350883e-01, -6.761261e-01, -5.790294e-01, -4.511649e-01, -3.065096e-01, -1.602964e-01, -2.403797e-02};
static double RealFun94[65] = {
7.811123e-02, 7.811123e-02, 5.355939e-02, 2.838541e-02, 3.803919e-03, -1.912755e-02, -3.946480e-02, -5.629770e-02, -6.867952e-02, -7.560655e-02, -7.608958e-02, -6.934991e-02, -5.513473e-02, -3.406979e-02, -7.879122e-03, 2.071652e-02, 4.848388e-02, 7.238047e-02, 9.017105e-02, 1.007226e-01, 1.039504e-01, 1.005489e-01, 9.167159e-02, 7.866303e-02, 6.287761e-02, 4.557976e-02, 2.790253e-02, 1.083854e-02, -4.757352e-03, -1.816493e-02, -2.879721e-02, -3.619960e-02, -4.004945e-02, -4.016003e-02, -3.649629e-02, -2.921355e-02, -1.873038e-02, -5.843637e-03, 8.118266e-03, 2.112765e-02, 3.032492e-02, 3.199389e-02, 2.173612e-02, -5.047951e-03, -5.226050e-02, -1.217640e-01, -2.118629e-01, -3.163580e-01, -4.251471e-01, -5.266505e-01, -6.109386e-01, -6.717334e-01, -7.063516e-01, -7.141305e-01, -6.945369e-01, -6.459139e-01, -5.654194e-01, -4.504771e-01, -3.016624e-01, -1.258754e-01, 6.264836e-02, 2.455124e-01, 4.063273e-01, 5.357322e-01, 6.323190e-01};
static double RealFun95[65] = {
1.953516e-01, 1.953516e-01, 2.622154e-01, 3.321920e-01, 4.000812e-01, 4.604473e-01, 5.084364e-01, 5.398827e-01, 5.508873e-01, 5.376096e-01, 4.971654e-01, 4.300127e-01, 3.425794e-01, 2.470519e-01, 1.566988e-01, 8.015763e-02, 1.957700e-02, -2.717254e-02, -6.343357e-02, -9.195829e-02, -1.144333e-01, -1.316691e-01, -1.439444e-01, -1.512854e-01, -1.536355e-01, -1.509422e-01, -1.431979e-01, -1.304659e-01, -1.129052e-01, -9.079846e-02, -6.456830e-02, -3.476760e-02, -2.024521e-03, 3.305930e-02, 7.003127e-02, 1.086725e-01, 1.489765e-01, 1.910005e-01, 2.346589e-01, 2.795907e-01, 3.251750e-01, 3.706384e-01, 4.151428e-01, 4.578057e-01, 4.977063e-01, 5.339649e-01, 5.659301e-01, 5.934059e-01, 6.167857e-01, 6.369784e-01, 6.551120e-01, 6.720953e-01, 6.881709e-01, 7.026204e-01, 7.138225e-01, 7.198017e-01, 7.191346e-01, 7.117605e-01, 6.992693e-01, 6.846587e-01, 6.718555e-01, 6.651866e-01, 6.686671e-01, 6.849078e-01, 7.138520e-01};
static double RealFun96[65] = {
-8.128533e-01, -8.128533e-01, -7.494276e-01, -6.729452e-01, -5.849161e-01, -4.887733e-01, -3.896126e-01, -2.932302e-01, -2.047763e-01, -1.276827e-01, -6.335114e-02, -1.153861e-02, 2.899199e-02, 5.992286e-02, 8.304499e-02, 1.000757e-01, 1.125494e-01, 1.217403e-01, 1.286115e-01, 1.337915e-01, 1.375779e-01, 1.399601e-01, 1.406542e-01, 1.391463e-01, 1.347454e-01, 1.266595e-01, 1.141047e-01, 9.645775e-02, 7.343970e-02, 4.529446e-02, 1.289777e-02, -2.226581e-02, -5.828626e-02, -9.313651e-02, -1.250113e-01, -1.525810e-01, -1.750750e-01, -1.921775e-01, -2.037835e-01, -2.097136e-01, -2.095015e-01, -2.023550e-01, -1.873388e-01, -1.637284e-01, -1.313857e-01, -9.095956e-02, -4.378475e-02, 8.496801e-03, 6.442537e-02, 1.231050e-01, 1.842978e-01, 2.481388e-01, 3.145123e-01, 3.823200e-01, 4.490535e-01, 5.110154e-01, 5.641186e-01, 6.047389e-01, 6.300990e-01, 6.380610e-01, 6.265677e-01, 5.930577e-01, 5.341271e-01, 4.457296e-01, 3.243179e-01};
static double RealFun97[65] = {
1.969076e-01, 1.969076e-01, 2.066478e-01, 2.158839e-01, 2.233402e-01, 2.278204e-01, 2.282842e-01, 2.237671e-01, 2.132393e-01, 1.955836e-01, 1.698022e-01, 1.353859e-01, 9.265724e-02, 4.293222e-02, -1.152170e-02, -6.767112e-02, -1.219895e-01, -1.708064e-01, -2.107306e-01, -2.391049e-01, -2.543890e-01, -2.563508e-01, -2.459949e-01, -2.252574e-01, -1.965773e-01, -1.624778e-01, -1.252517e-01, -8.678886e-02, -4.853245e-02, -1.152693e-02, 2.348465e-02, 5.595236e-02, 8.543026e-02, 1.115255e-01, 1.338896e-01, 1.522377e-01, 1.663696e-01, 1.761667e-01, 1.815554e-01, 1.824526e-01, 1.787268e-01, 1.702243e-01, 1.568991e-01, 1.390526e-01, 1.176227e-01, 9.438575e-02, 7.193903e-02, 5.343079e-02, 4.214374e-02, 4.105529e-02, 5.238827e-02, 7.706048e-02, 1.140021e-01, 1.595682e-01, 2.075398e-01, 2.501073e-01, 2.795796e-01, 2.899077e-01, 2.772214e-01, 2.394204e-01, 1.755615e-01, 8.581693e-02, -2.769178e-02, -1.596143e-01, -3.007844e-01};
static double RealFun98[65] = {
-7.818470e-01, -7.818470e-01, -7.265448e-01, -6.402574e-01, -5.115171e-01, -3.346020e-01, -1.216754e-01, 9.098395e-02, 2.597578e-01, 3.624877e-01, 4.057488e-01, 4.093017e-01, 3.913694e-01, 3.639195e-01, 3.335799e-01, 3.036400e-01, 2.755297e-01, 2.496516e-01, 2.258075e-01, 2.034381e-01, 1.818103e-01, 1.602087e-01, 1.381293e-01, 1.154329e-01, 9.240653e-02, 6.970074e-02, 4.815063e-02, 2.853554e-02, 1.135312e-02, -3.327623e-03, -1.590323e-02, -2.716347e-02, -3.812790e-02, -4.981631e-02, -6.298944e-02, -7.791718e-02, -9.424698e-02, -1.110294e-01, -1.268996e-01, -1.403388e-01, -1.499043e-01, -1.543406e-01, -1.525521e-01, -1.434896e-01, -1.260424e-01, -9.906007e-02, -6.162466e-02, -1.363625e-02, 4.341552e-02, 1.059149e-01, 1.683734e-01, 2.246509e-01, 2.695662e-01, 2.999375e-01, 3.145656e-01, 3.134485e-01, 2.968816e-01, 2.649588e-01, 2.176859e-01, 1.556254e-01, 8.070036e-02, -3.412513e-03, -9.172158e-02, -1.790467e-01, -2.611765e-01};
static double RealFun99[65] = {
5.259787e-01, 5.259787e-01, 6.005337e-01, 6.474199e-01, 6.751887e-01, 6.906426e-01, 6.981171e-01, 6.996577e-01, 6.955205e-01, 6.847489e-01, 6.657659e-01, 6.369880e-01, 5.974463e-01, 5.473250e-01, 4.882508e-01, 4.231782e-01, 3.558525e-01, 2.900396e-01, 2.288250e-01, 1.742197e-01, 1.271249e-01, 8.754895e-02, 5.491494e-02, 2.833260e-02, 6.781765e-03, -1.078889e-02, -2.541242e-02, -3.806242e-02, -4.959149e-02, -6.064329e-02, -7.155834e-02, -8.231358e-02, -9.253909e-02, -1.016342e-01, -1.089632e-01, -1.140648e-01, -1.167944e-01, -1.173437e-01, -1.161387e-01, -1.136640e-01, -1.102736e-01, -1.060367e-01, -1.006621e-01, -9.354147e-02, -8.394845e-02, -7.137427e-02, -5.588126e-02, -3.828686e-02, -2.005687e-02, -2.959769e-03, 1.134434e-02, 2.163524e-02, 2.736163e-02, 2.885230e-02, 2.763458e-02, 2.692564e-02, 3.210633e-02, 5.043173e-02, 8.876538e-02, 1.492521e-01, 2.262071e-01, 3.083990e-01, 3.851911e-01, 4.506746e-01, 5.036028e-01};
static double RealFun100[65] = {
7.073930e-01, 7.073930e-01, 6.917743e-01, 6.775154e-01, 6.653193e-01, 6.556911e-01, 6.485027e-01, 6.425990e-01, 6.359826e-01, 6.267850e-01, 6.143059e-01, 5.992412e-01, 5.831389e-01, 5.676728e-01, 5.540821e-01, 5.428079e-01, 5.333031e-01, 5.240401e-01, 5.127551e-01, 4.969123e-01, 4.742769e-01, 4.434201e-01, 4.039990e-01, 3.567485e-01, 3.032415e-01, 2.455354e-01, 1.858278e-01, 1.262015e-01, 6.849242e-02, 1.427229e-02, -3.508950e-02, -7.833535e-02, -1.142529e-01, -1.416746e-01, -1.595650e-01, -1.671846e-01, -1.642871e-01, -1.512838e-01, -1.293096e-01, -1.001524e-01, -6.605313e-02, -2.942656e-02, 7.424867e-03, 4.253128e-02, 7.435993e-02, 1.017876e-01, 1.239656e-01, 1.401473e-01, 1.495817e-01, 1.515868e-01, 1.458704e-01, 1.330493e-01, 1.151230e-01, 9.548443e-02, 7.815041e-02, 6.642288e-02, 6.171966e-02, 6.319204e-02, 6.807352e-02, 7.225634e-02, 7.071842e-02, 5.782646e-02, 2.787709e-02, -2.368193e-02, -9.829683e-02};
static double RealFun101[65] = {
-3.888497e-01, -3.888497e-01, -3.771850e-01, -3.689065e-01, -3.654865e-01, -3.682750e-01, -3.781936e-01, -3.953660e-01, -4.187973e-01, -4.462710e-01, -4.745690e-01, -4.999612e-01, -5.187883e-01, -5.279941e-01, -5.255582e-01, -5.108010e-01, -4.844867e-01, -4.486365e-01, -4.060493e-01, -3.596862e-01, -3.121609e-01, -2.655096e-01, -2.212218e-01, -1.803660e-01, -1.436317e-01, -1.112407e-01, -8.282153e-02, -5.739828e-02, -3.357258e-02, -9.852747e-03, 1.499019e-02, 4.165236e-02, 7.016839e-02, 9.992243e-02, 1.297640e-01, 1.581848e-01, 1.835181e-01, 2.041367e-01, 2.186326e-01, 2.259652e-01, 2.255617e-01, 2.173503e-01, 2.017235e-01, 1.794498e-01, 1.515670e-01, 1.192911e-01, 8.395326e-02, 4.695902e-02, 9.754932e-03, -2.619665e-02, -5.941323e-02, -8.832860e-02, -1.111737e-01, -1.258749e-01, -1.301039e-01, -1.216108e-01, -9.888974e-02, -6.207920e-02, -1.380373e-02, 4.052845e-02, 9.346702e-02, 1.373781e-01, 1.667175e-01, 1.795244e-01, 1.773742e-01};
static double RealFun102[65] = {
-7.996849e-01, -7.996849e-01, -8.027653e-01, -7.976485e-01, -7.836101e-01, -7.601583e-01, -7.268869e-01, -6.834640e-01, -6.300731e-01, -5.683037e-01, -5.017300e-01, -4.352292e-01, -3.733132e-01, -3.188380e-01, -2.728418e-01, -2.351077e-01, -2.048016e-01, -1.808846e-01, -1.622967e-01, -1.480042e-01, -1.369982e-01, -1.283135e-01, -1.211020e-01, -1.147452e-01, -1.089318e-01, -1.036158e-01, -9.882902e-02, -9.442085e-02, -8.984350e-02, -8.407513e-02, -7.571129e-02, -6.320215e-02, -4.518314e-02, -2.083002e-02, 9.840981e-03, 4.580371e-02, 8.503267e-02, 1.246966e-01, 1.614898e-01, 1.920277e-01, 2.132350e-01, 2.226776e-01, 2.188162e-01, 2.011739e-01, 1.704090e-01, 1.282659e-01, 7.736621e-02, 2.082554e-02, -3.824055e-02, -9.716611e-02, -1.539701e-01, -2.073183e-01, -2.563073e-01, -3.002472e-01, -3.385799e-01, -3.709628e-01, -3.974375e-01, -4.185580e-01, -4.353862e-01, -4.493559e-01, -4.620661e-01, -4.750620e-01, -4.896259e-01, -5.065853e-01, -5.261787e-01};
static double RealFun103[65] = {
-5.595616e-01, -5.595616e-01, -4.984292e-01, -4.285160e-01, -3.516887e-01, -2.713756e-01, -1.922011e-01, -1.186982e-01, -5.361099e-02, 2.986272e-03, 5.294109e-02, 9.818830e-02, 1.391458e-01, 1.742062e-01, 2.003430e-01, 2.143680e-01, 2.142803e-01, 2.002255e-01, 1.747141e-01, 1.419865e-01, 1.067724e-01, 7.301185e-02, 4.309031e-02, 1.777689e-02, -3.343285e-03, -2.128768e-02, -3.718993e-02, -5.198920e-02, -6.627222e-02, -8.021323e-02, -9.356627e-02, -1.056840e-01, -1.155545e-01, -1.218604e-01, -1.230716e-01, -1.175904e-01, -1.039646e-01, -8.116909e-02, -4.891877e-02, -7.925976e-03, 4.002227e-02, 9.227697e-02, 1.458575e-01, 1.981983e-01, 2.478845e-01, 2.950654e-01, 3.412500e-01, 3.883916e-01, 4.375710e-01, 4.879303e-01, 5.363731e-01, 5.780052e-01, 6.069116e-01, 6.169877e-01, 6.028615e-01, 5.610262e-01, 4.910387e-01, 3.962953e-01, 2.838413e-01, 1.630841e-01, 4.387187e-02, -6.528465e-02, -1.582649e-01, -2.315351e-01, -2.837314e-01};
static double RealFun104[65] = {
-7.113703e-01, -7.113703e-01, -6.922103e-01, -6.701163e-01, -6.424048e-01, -6.055932e-01, -5.567869e-01, -4.963898e-01, -4.302679e-01, -3.680375e-01, -3.177315e-01, -2.819326e-01, -2.582114e-01, -2.416841e-01, -2.271048e-01, -2.099526e-01, -1.869776e-01, -1.565565e-01, -1.188665e-01, -7.572637e-02, -3.004452e-02, 1.496488e-02, 5.650558e-02, 9.263483e-02, 1.223568e-01, 1.454631e-01, 1.622530e-01, 1.732442e-01, 1.789355e-01, 1.796510e-01, 1.754730e-01, 1.662557e-01, 1.517108e-01, 1.315410e-01, 1.055948e-01, 7.400657e-02, 3.727904e-02, -3.736905e-03, -4.800126e-02, -9.459534e-02, -1.431425e-01, -1.942177e-01, -2.495247e-01, -3.115468e-01, -3.824416e-01, -4.623421e-01, -5.479670e-01, -6.328652e-01, -7.096651e-01, -7.728728e-01, -8.202780e-01, -8.525130e-01, -8.717394e-01, -8.805038e-01, -8.811662e-01, -8.758419e-01, -8.666563e-01, -8.560811e-01, -8.470463e-01, -8.424699e-01, -8.441470e-01, -8.516970e-01, -8.626621e-01, -8.738758e-01, -8.829394e-01};
static double RealFun105[65] = {
-8.434805e-01, -8.434805e-01, -7.774455e-01, -6.970862e-01, -6.084990e-01, -5.188345e-01, -4.340276e-01, -3.580971e-01, -2.936124e-01, -2.422877e-01, -2.051741e-01, -1.824750e-01, -1.732355e-01, -1.751742e-01, -1.848477e-01, -1.981942e-01, -2.113139e-01, -2.212040e-01, -2.261607e-01, -2.257226e-01, -2.202472e-01, -2.103610e-01, -1.965225e-01, -1.788334e-01, -1.571045e-01, -1.310924e-01, -1.007865e-01, -6.663975e-02, -2.967445e-02, 8.554554e-03, 4.611191e-02, 8.089074e-02, 1.108172e-01, 1.340135e-01, 1.489244e-01, 1.544462e-01, 1.500995e-01, 1.362327e-01, 1.141558e-01, 8.605539e-02, 5.461578e-02, 2.245820e-02, -8.351362e-03, -3.651778e-02, -6.142890e-02, -8.290957e-02, -1.010346e-01, -1.161628e-01, -1.291846e-01, -1.417702e-01, -1.563463e-01, -1.756570e-01, -2.019865e-01, -2.362927e-01, -2.775917e-01, -3.228767e-01, -3.676251e-01, -4.066898e-01, -4.353048e-01, -4.500776e-01, -4.498894e-01, -4.364115e-01, -4.137605e-01, -3.871901e-01, -3.614576e-01};
static double RealFun106[65] = {
-5.862900e-01, -5.862900e-01, -6.085206e-01, -6.209058e-01, -6.189203e-01, -5.994090e-01, -5.627631e-01, -5.137240e-01, -4.594540e-01, -4.061815e-01, -3.570922e-01, -3.123938e-01, -2.705574e-01, -2.296082e-01, -1.880356e-01, -1.453061e-01, -1.020327e-01, -5.983607e-02, -2.097391e-02, 1.212978e-02, 3.732301e-02, 5.306642e-02, 5.867508e-02, 5.447260e-02, 4.183868e-02, 2.310197e-02, 1.239270e-03, -2.059715e-02, -3.961455e-02, -5.380477e-02, -6.210707e-02, -6.426907e-02, -6.050984e-02, -5.117212e-02, -3.652310e-02, -1.675926e-02, 7.833525e-03, 3.666412e-02, 6.865754e-02, 1.021751e-01, 1.350647e-01, 1.648509e-01, 1.890455e-01, 2.055230e-01, 2.128568e-01, 2.105092e-01, 1.988065e-01, 1.787219e-01, 1.515553e-01, 1.186159e-01, 8.098328e-02, 3.937944e-02, -5.853003e-03, -5.469958e-02, -1.074052e-01, -1.644177e-01, -2.262576e-01, -2.930901e-01, -3.639225e-01, -4.360046e-01, -5.053913e-01, -5.685597e-01, -6.236601e-01, -6.705439e-01, -7.100625e-01};
static double RealFun107[65] = {
-5.157161e-01, -5.157161e-01, -5.335128e-01, -5.397588e-01, -5.311323e-01, -5.057727e-01, -4.632384e-01, -4.042862e-01, -3.307960e-01, -2.459178e-01, -1.542611e-01, -6.182497e-02, 2.454886e-02, 9.815405e-02, 1.535207e-01, 1.872699e-01, 1.985213e-01, 1.888607e-01, 1.619664e-01, 1.229717e-01, 7.764696e-02, 3.154672e-02, -1.069708e-02, -4.579772e-02, -7.192742e-02, -8.859078e-02, -9.636281e-02, -9.658173e-02, -9.104895e-02, -8.174911e-02, -7.057526e-02, -5.903910e-02, -4.797116e-02, -3.727133e-02, -2.582958e-02, -1.175108e-02, 7.062186e-03, 3.209314e-02, 6.344081e-02, 9.942009e-02, 1.366983e-01, 1.708943e-01, 1.973897e-01, 2.120947e-01, 2.120322e-01, 1.957410e-01, 1.635370e-01, 1.176038e-01, 6.179235e-02, 1.031578e-03, -5.957177e-02, -1.156582e-01, -1.642442e-01, -2.039223e-01, -2.347595e-01, -2.581554e-01, -2.768825e-01, -2.953352e-01, -3.196394e-01, -3.568029e-01, -4.121049e-01, -4.855138e-01, -5.702852e-01, -6.560014e-01, -7.336182e-01};
static double RealFun108[65] = {
1.798516e-01, 1.798516e-01, 2.829913e-01, 3.800468e-01, 4.601085e-01, 5.155484e-01, 5.445110e-01, 5.505488e-01, 5.400986e-01, 5.197116e-01, 4.943787e-01, 4.671359e-01, 4.394594e-01, 4.118887e-01, 3.845171e-01, 3.572235e-01, 3.296945e-01, 3.013805e-01, 2.715287e-01, 2.393683e-01, 2.044196e-01, 1.668026e-01, 1.273817e-01, 8.762401e-02, 4.920576e-02, 1.355661e-02, -1.843420e-02, -4.644867e-02, -7.056569e-02, -9.101307e-02, -1.079544e-01, -1.213588e-01, -1.309556e-01, -1.362600e-01, -1.366543e-01, -1.315231e-01, -1.204400e-01, -1.034022e-01, -8.108326e-02, -5.504011e-02, -2.776451e-02, -2.462094e-03, 1.749944e-02, 2.938389e-02, 3.186127e-02, 2.544669e-02, 1.244744e-02, -3.451079e-03, -1.765284e-02, -2.493594e-02, -1.956528e-02, 4.470367e-03, 5.257308e-02, 1.275089e-01, 2.264971e-01, 3.393040e-01, 4.501334e-01, 5.436177e-01, 6.108665e-01, 6.512578e-01, 6.699810e-01, 6.743028e-01, 6.708351e-01, 6.643350e-01, 6.576173e-01};
static double RealFun109[65] = {
-2.885063e-01, -2.885063e-01, -2.351684e-01, -1.839158e-01, -1.355704e-01, -9.043843e-02, -4.839329e-02, -9.090140e-03, 2.776738e-02, 6.218404e-02, 9.370624e-02, 1.213721e-01, 1.438274e-01, 1.596555e-01, 1.679126e-01, 1.687052e-01, 1.634959e-01, 1.548558e-01, 1.457021e-01, 1.384112e-01, 1.342314e-01, 1.331446e-01, 1.340615e-01, 1.351670e-01, 1.343171e-01, 1.294670e-01, 1.191115e-01, 1.026490e-01, 8.052094e-02, 5.402294e-02, 2.483201e-02, -5.549191e-03, -3.619914e-02, -6.689825e-02, -9.795854e-02, -1.298442e-01, -1.626968e-01, -1.958891e-01, -2.277427e-01, -2.555588e-01, -2.760782e-01, -2.863646e-01, -2.848783e-01, -2.723049e-01, -2.516952e-01, -2.277616e-01, -2.055530e-01, -1.889175e-01, -1.790761e-01, -1.735140e-01, -1.655842e-01, -1.456822e-01, -1.047607e-01, -3.912068e-02, 4.708130e-02, 1.442194e-01, 2.424153e-01, 3.353358e-01, 4.208869e-01, 4.998840e-01, 5.741366e-01, 6.447164e-01, 7.109223e-01, 7.704730e-01, 8.208652e-01};
static double RealFun110[65] = {
-1.061280e-01, -1.061280e-01, -1.146116e-01, -1.271123e-01, -1.415385e-01, -1.538960e-01, -1.585469e-01, -1.501974e-01, -1.270318e-01, -9.233378e-02, -5.289732e-02, -1.593715e-02, 1.298628e-02, 3.052221e-02, 3.537122e-02, 2.803991e-02, 1.060503e-02, -1.365550e-02, -4.084044e-02, -6.709825e-02, -8.917228e-02, -1.046667e-01, -1.120546e-01, -1.105675e-01, -1.000991e-01, -8.118153e-02, -5.500709e-02, -2.342838e-02, 1.113594e-02, 4.592584e-02, 7.817661e-02, 1.054965e-01, 1.261879e-01, 1.394231e-01, 1.452248e-01, 1.442590e-01, 1.375058e-01, 1.259112e-01, 1.101136e-01, 9.029983e-02, 6.619287e-02, 3.714002e-02, 2.260997e-03, -3.937034e-02, -8.851835e-02, -1.455455e-01, -2.101420e-01, -2.810696e-01, -3.560362e-01, -4.318648e-01, -5.050623e-01, -5.726701e-01, -6.330176e-01, -6.859480e-01, -7.323943e-01, -7.736075e-01, -8.105019e-01, -8.433805e-01, -8.719985e-01, -8.957705e-01, -9.139655e-01, -9.258391e-01, -9.307372e-01, -9.282263e-01, -9.182674e-01};
static double RealFun111[65] = {
6.379637e-01, 6.379637e-01, 6.174866e-01, 5.922214e-01, 5.595015e-01, 5.168144e-01, 4.626970e-01, 3.972588e-01, 3.221132e-01, 2.399553e-01, 1.541262e-01, 6.830744e-02, -1.370373e-02, -8.822788e-02, -1.519912e-01, -2.024568e-01, -2.381456e-01, -2.588705e-01, -2.657965e-01, -2.612511e-01, -2.482647e-01, -2.299240e-01, -2.087432e-01, -1.862934e-01, -1.632185e-01, -1.395719e-01, -1.152667e-01, -9.041743e-02, -6.544815e-02, -4.096499e-02, -1.750415e-02, 4.686529e-03, 2.571418e-02, 4.593242e-02, 6.571938e-02, 8.523618e-02, 1.042487e-01, 1.220653e-01, 1.376060e-01, 1.495770e-01, 1.566970e-01, 1.579166e-01, 1.526013e-01, 1.406727e-01, 1.227054e-01, 9.994008e-02, 7.414049e-02, 4.722879e-02, 2.073678e-02, -4.744457e-03, -2.985424e-02, -5.632465e-02, -8.647052e-02, -1.225384e-01, -1.661570e-01, -2.180206e-01, -2.778136e-01, -3.443214e-01, -4.156549e-01, -4.895160e-01, -5.634308e-01, -6.348645e-01, -7.011438e-01, -7.591432e-01, -8.047814e-01};
static double RealFun112[65] = {
1.348422e-01, 1.348422e-01, 9.191331e-02, 5.808447e-02, 4.219252e-02, 4.881657e-02, 7.528339e-02, 1.127550e-01, 1.501048e-01, 1.775082e-01, 1.882496e-01, 1.791033e-01, 1.501141e-01, 1.042257e-01, 4.678108e-02, -1.525229e-02, -7.438407e-02, -1.238559e-01, -1.587349e-01, -1.765936e-01, -1.776883e-01, -1.646658e-01, -1.418641e-01, -1.143327e-01, -8.679381e-02, -6.282364e-02, -4.443961e-02, -3.210617e-02, -2.503084e-02, -2.159534e-02, -1.981785e-02, -1.779935e-02, -1.411840e-02, -8.109754e-03, 6.003801e-05, 9.566949e-03, 1.930102e-02, 2.829214e-02, 3.603705e-02, 4.264008e-02, 4.875833e-02, 5.538766e-02, 6.355036e-02, 7.397901e-02, 8.692156e-02, 1.021630e-01, 1.192479e-01, 1.377732e-01, 1.575986e-01, 1.788841e-01, 2.019395e-01, 2.269194e-01, 2.534404e-01, 2.802564e-01, 3.051745e-01, 3.253480e-01, 3.379153e-01, 3.407554e-01, 3.330499e-01, 3.154482e-01, 2.898247e-01, 2.587673e-01, 2.249931e-01, 1.908588e-01, 1.580736e-01};
static double RealFun113[65] = {
4.629262e-01, 4.629262e-01, 5.260106e-01, 5.731959e-01, 5.968968e-01, 5.958643e-01, 5.746327e-01, 5.400703e-01, 4.983732e-01, 4.539071e-01, 4.093053e-01, 3.659301e-01, 3.242660e-01, 2.841811e-01, 2.451439e-01, 2.064976e-01, 1.678381e-01, 1.294516e-01, 9.265495e-02, 5.982567e-02, 3.399826e-02, 1.811448e-02, 1.419900e-02, 2.273904e-02, 4.241713e-02, 7.021908e-02, 1.018770e-01, 1.325597e-01, 1.576529e-01, 1.734316e-01, 1.774816e-01, 1.688592e-01, 1.480734e-01, 1.169691e-01, 7.851101e-02, 3.641952e-02, -5.344161e-03, -4.314483e-02, -7.413101e-02, -9.646854e-02, -1.093491e-01, -1.128669e-01, -1.078788e-01, -9.592747e-02, -7.923814e-02, -6.074568e-02, -4.406065e-02, -3.327449e-02, -3.253166e-02, -4.535757e-02, -7.379864e-02, -1.174899e-01, -1.728696e-01, -2.329814e-01, -2.885336e-01, -3.306346e-01, -3.544354e-01, -3.615033e-01, -3.590228e-01, -3.562803e-01, -3.608581e-01, -3.765638e-01, -4.034116e-01, -4.388370e-01, -4.791961e-01};
static double RealFun114[65] = {
1.827562e-01, 1.827562e-01, 1.758310e-01, 1.735132e-01, 1.731341e-01, 1.709968e-01, 1.641537e-01, 1.512171e-01, 1.322009e-01, 1.079960e-01, 7.990768e-02, 4.937095e-02, 1.780413e-02, -1.345893e-02, -4.320214e-02, -7.035032e-02, -9.399375e-02, -1.134142e-01, -1.281005e-01, -1.377338e-01, -1.421313e-01, -1.411649e-01, -1.347026e-01, -1.226314e-01, -1.049926e-01, -8.221825e-02, -5.541221e-02, -2.658576e-02, 1.272582e-03, 2.442241e-02, 3.897889e-02, 4.185746e-02, 3.181047e-02, 1.014563e-02, -1.927038e-02, -5.086329e-02, -7.879594e-02, -9.843610e-02, -1.072805e-01, -1.050863e-01, -9.335702e-02, -7.454043e-02, -5.127032e-02, -2.582104e-02, 2.011220e-04, 2.598533e-02, 5.153256e-02, 7.761049e-02, 1.056616e-01, 1.376449e-01, 1.757685e-01, 2.220742e-01, 2.778857e-01, 3.432301e-01, 4.164404e-01, 4.941599e-01, 5.718235e-01, 6.444514e-01, 7.074225e-01, 7.569337e-01, 7.900507e-01, 8.044748e-01, 7.982639e-01, 7.697472e-01, 7.177821e-01};
static double RealFun115[65] = {
7.196298e-01, 7.196298e-01, 7.053184e-01, 6.894030e-01, 6.716129e-01, 6.508069e-01, 6.247120e-01, 5.902309e-01, 5.442907e-01, 4.849225e-01, 4.123397e-01, 3.298419e-01, 2.441382e-01, 1.644761e-01, 1.003401e-01, 5.849644e-02, 4.089520e-02, 4.448986e-02, 6.276069e-02, 8.787542e-02, 1.125141e-01, 1.309743e-01, 1.396443e-01, 1.370708e-01, 1.237631e-01, 1.017647e-01, 7.403244e-02, 4.374712e-02, 1.374324e-02, -1.380885e-02, -3.745708e-02, -5.634475e-02, -7.002384e-02, -7.829030e-02, -8.108564e-02, -7.847920e-02, -7.073026e-02, -5.842097e-02, -4.263702e-02, -2.514465e-02, -8.470071e-03, 4.248094e-03, 9.750214e-03, 5.501928e-03, -9.301998e-03, -3.301235e-02, -6.160435e-02, -8.980646e-02, -1.128796e-01, -1.281087e-01, -1.352080e-01, -1.355581e-01, -1.307763e-01, -1.211793e-01, -1.045694e-01, -7.602282e-02, -2.992354e-02, 3.527249e-02, 1.128571e-01, 1.898644e-01, 2.543897e-01, 3.006907e-01, 3.287998e-01, 3.416859e-01, 3.429837e-01};
static double RealFun116[65] = {
2.422658e-01, 2.422658e-01, 1.796341e-01, 1.073451e-01, 3.461405e-02, -2.648415e-02, -6.741544e-02, -8.781073e-02, -9.368199e-02, -9.224614e-02, -8.855417e-02, -8.508774e-02, -8.274214e-02, -8.176724e-02, -8.218665e-02, -8.380621e-02, -8.608165e-02, -8.804952e-02, -8.840384e-02, -8.570157e-02, -7.862594e-02, -6.622978e-02, -4.811318e-02, -2.453078e-02, 3.563485e-03, 3.454877e-02, 6.628516e-02, 9.639167e-02, 1.225958e-01, 1.430322e-01, 1.563788e-01, 1.618037e-01, 1.587840e-01, 1.469007e-01, 1.257055e-01, 9.473172e-02, 5.369162e-02, 2.857796e-03, -5.645731e-02, -1.215273e-01, -1.882150e-01, -2.515232e-01, -3.065725e-01, -3.496047e-01, -3.785953e-01, -3.933221e-01, -3.950155e-01, -3.857919e-01, -3.679802e-01, -3.433682e-01, -3.124726e-01, -2.741579e-01, -2.260045e-01, -1.654763e-01, -9.132988e-02, -4.504190e-03, 9.186341e-02, 1.931134e-01, 2.940720e-01, 3.900958e-01, 4.778907e-01, 5.558503e-01, 6.238252e-01, 6.825395e-01, 7.330134e-01};
static double RealFun117[65] = {
5.346120e-02, 5.346120e-02, 2.825880e-02, -1.069481e-02, -6.258226e-02, -1.233142e-01, -1.854045e-01, -2.396455e-01, -2.780418e-01, -2.962110e-01, -2.938969e-01, -2.738546e-01, -2.402652e-01, -1.975327e-01, -1.496577e-01, -1.000384e-01, -5.150373e-02, -6.431639e-03, 3.315112e-02, 6.556165e-02, 8.956647e-02, 1.045504e-01, 1.106429e-01, 1.086995e-01, 1.001054e-01, 8.646610e-02, 6.930474e-02, 4.986970e-02, 2.909343e-02, 7.677293e-03, -1.376291e-02, -3.457054e-02, -5.401313e-02, -7.138135e-02, -8.620907e-02, -9.853489e-02, -1.090798e-01, -1.192267e-01, -1.307610e-01, -1.454330e-01, -1.644776e-01, -1.882490e-01, -2.160882e-01, -2.464751e-01, -2.774448e-01, -3.071692e-01, -3.345312e-01, -3.594750e-01, -3.829605e-01, -4.064776e-01, -4.311915e-01, -4.567967e-01, -4.801434e-01, -4.939458e-01, -4.866650e-01, -4.454265e-01, -3.625737e-01, -2.420183e-01, -9.899533e-02, 4.745990e-02, 1.825388e-01, 2.987160e-01, 3.944370e-01, 4.714836e-01, 5.328839e-01};
static double RealFun118[65] = {
5.706307e-01, 5.706307e-01, 5.556715e-01, 5.327793e-01, 5.004332e-01, 4.583870e-01, 4.080296e-01, 3.519461e-01, 2.928176e-01, 2.324182e-01, 1.713689e-01, 1.096601e-01, 4.748423e-02, -1.410846e-02, -7.301205e-02, -1.263556e-01, -1.710912e-01, -2.045935e-01, -2.250717e-01, -2.317624e-01, -2.249870e-01, -2.061407e-01, -1.776005e-01, -1.424857e-01, -1.042380e-01, -6.609307e-02, -3.061980e-02, 4.909627e-04, 2.632300e-02, 4.641724e-02, 6.045094e-02, 6.811347e-02, 6.925679e-02, 6.422735e-02, 5.416191e-02, 4.103709e-02, 2.740670e-02, 1.593302e-02, 8.891101e-03, 7.775479e-03, 1.304320e-02, 2.397494e-02, 3.864881e-02, 5.406576e-02, 6.648381e-02, 7.197211e-02, 6.708877e-02, 4.948606e-02, 1.823463e-02, -2.622819e-02, -8.244260e-02, -1.483456e-01, -2.215471e-01, -2.993774e-01, -3.788019e-01, -4.563889e-01, -5.284460e-01, -5.912602e-01, -6.412739e-01, -6.751045e-01, -6.895289e-01, -6.817126e-01, -6.498997e-01, -5.944397e-01, -5.185732e-01};
static double RealFun119[65] = {
2.129072e-01, 2.129072e-01, 1.920381e-01, 1.732048e-01, 1.581562e-01, 1.480222e-01, 1.432512e-01, 1.436806e-01, 1.487051e-01, 1.574552e-01, 1.688986e-01, 1.818202e-01, 1.947156e-01, 2.056945e-01, 2.125126e-01, 2.128063e-01, 2.045232e-01, 1.864350e-01, 1.585571e-01, 1.223083e-01, 8.033826e-02, 3.607478e-02, -6.862279e-03, -4.521639e-02, -7.650176e-02, -9.921202e-02, -1.128361e-01, -1.177252e-01, -1.148778e-01, -1.057129e-01, -9.187790e-02, -7.509769e-02, -5.703635e-02, -3.914084e-02, -2.247208e-02, -7.578952e-03, 5.507918e-03, 1.712524e-02, 2.771717e-02, 3.758567e-02, 4.676780e-02, 5.507995e-02, 6.227527e-02, 6.820955e-02, 7.292906e-02, 7.666024e-02, 7.974705e-02, 8.259340e-02, 8.561540e-02, 8.913211e-02, 9.308852e-02, 9.654686e-02, 9.700583e-02, 8.980501e-02, 6.811535e-02, 2.416378e-02, -4.797588e-02, -1.488446e-01, -2.715808e-01, -4.035384e-01, -5.309615e-01, -6.435440e-01, -7.363085e-01, -8.088436e-01, -8.634459e-01};
static double RealFun120[65] = {
-2.721044e-01, -2.721044e-01, -2.323083e-01, -1.965095e-01, -1.643699e-01, -1.352866e-01, -1.088709e-01, -8.539259e-02, -6.598085e-02, -5.251986e-02, -4.728822e-02, -5.238602e-02, -6.897207e-02, -9.642195e-02, -1.317391e-01, -1.697162e-01, -2.041204e-01, -2.295155e-01, -2.427961e-01, -2.436966e-01, -2.342711e-01, -2.178668e-01, -1.981184e-01, -1.782101e-01, -1.604282e-01, -1.459409e-01, -1.347626e-01, -1.258891e-01, -1.176012e-01, -1.079033e-01, -9.502325e-02, -7.785583e-02, -5.623035e-02, -3.091675e-02, -3.368061e-03, 2.469797e-02, 5.170414e-02, 7.645228e-02, 9.814842e-02, 1.162818e-01, 1.304681e-01, 1.403346e-01, 1.454655e-01, 1.453933e-01, 1.396252e-01, 1.277155e-01, 1.094214e-01, 8.496328e-02, 5.534433e-02, 2.259470e-02, -1.023689e-02, -3.944042e-02, -6.128892e-02, -7.280619e-02, -7.252209e-02, -6.114982e-02, -4.207793e-02, -2.138007e-02, -6.903344e-03, -6.256413e-03, -2.429700e-02, -6.141844e-02, -1.136558e-01, -1.744267e-01, -2.367630e-01};
static double RealFun121[65] = {
1.440331e-01, 1.440331e-01, 1.486959e-01, 1.419210e-01, 1.248590e-01, 1.030024e-01, 8.589214e-02, 8.281588e-02, 9.705996e-02, 1.245224e-01, 1.575217e-01, 1.891149e-01, 2.148925e-01, 2.327858e-01, 2.422777e-01, 2.437372e-01, 2.380089e-01, 2.261773e-01, 2.094167e-01, 1.888872e-01, 1.656807e-01, 1.408177e-01, 1.152717e-01, 8.997268e-02, 6.575012e-02, 4.320663e-02, 2.256627e-02, 3.576078e-03, -1.445865e-02, -3.247074e-02, -5.129630e-02, -7.130971e-02, -9.215442e-02, -1.126733e-01, -1.310791e-01, -1.453252e-01, -1.535671e-01, -1.545782e-01, -1.480145e-01, -1.344849e-01, -1.154561e-01, -9.306116e-02, -6.988413e-02, -4.875990e-02, -3.258154e-02, -2.407241e-02, -2.548715e-02, -3.826730e-02, -6.276621e-02, -9.819388e-02, -1.428554e-01, -1.946012e-01, -2.512963e-01, -3.111260e-01, -3.726553e-01, -4.346490e-01, -4.956766e-01, -5.534868e-01, -6.041070e-01, -6.407883e-01, -6.535425e-01, -6.310503e-01, -5.664845e-01, -4.645009e-01, -3.417094e-01};
static Feature f[122] = {
{0, 6, 0.0f, -1.023340e+02f, 0, 0, 3.512268e-01, RealFun0, Corners0},
{1, 6, 0.0f, -9.989458e+01f, 0, 0, 3.335349e-01, RealFun1, Corners1},
{2, 6, 0.0f, -8.397199e+01f, 0, 0, 4.212190e-01, RealFun2, Corners2},
{3, 6, 0.0f, -1.024314e+02f, 0, 0, 2.546057e-01, RealFun3, Corners3},
{4, 6, 0.0f, -3.925771e+01f, 0, 0, 1.103754e+00, RealFun4, Corners4},
{5, 6, 0.0f, -1.039988e+01f, 0, 0, 2.683273e+00, RealFun5, Corners5},
{6, 6, 0.0f, -1.924596e+01f, 0, 0, 1.323522e+00, RealFun6, Corners6},
{7, 6, 0.0f, -3.550307e+00f, 0, 0, 6.895943e+00, RealFun7, Corners7},
{8, 8, 0.0f, -1.353119e+02f, 0, 0, 2.947467e-01, RealFun8, Corners8},
{9, 12, 0.0f, -1.499902e+02f, 0, 0, 2.089887e-01, RealFun9, Corners9},
{10, 6, 0.0f, -8.705899e+01f, 0, 0, 3.693410e-01, RealFun10, Corners10},
{11, 8, 0.0f, -8.889490e+01f, 0, 0, 3.453725e-01, RealFun11, Corners11},
{12, 9, 0.0f, -4.559802e+00f, 0, 0, 6.204295e+00, RealFun12, Corners12},
{13, 8, 0.0f, -4.599374e+01f, 0, 0, 6.572012e-01, RealFun13, Corners13},
{14, 6, 0.0f, -2.092679e+01f, 0, 0, 1.619378e+00, RealFun14, Corners14},
{15, 16, 0.0f, -1.472002e+02f, 0, 0, 2.246716e-01, RealFun15, Corners15},
{16, 6, 0.0f, -2.718767e+01f, 0, 0, 1.169471e+00, RealFun16, Corners16},
{17, 6, 0.0f, -1.488816e+01f, 0, 0, 2.100143e+00, RealFun17, Corners17},
{18, 6, 0.0f, -4.255301e+01f, 0, 0, 7.558434e-01, RealFun18, Corners18},
{19, 6, 0.0f, -4.504988e+00f, 0, 0, 7.124039e+00, RealFun19, Corners19},
{20, 18, 0.0f, -6.670944e+00f, 0, 0, 4.625276e+00, RealFun20, Corners20},
{21, 9, 0.0f, -8.559449e+01f, 0, 0, 3.605625e-01, RealFun21, Corners21},
{22, 6, 0.0f, -6.103871e+01f, 0, 0, 4.725049e-01, RealFun22, Corners22},
{23, 6, 0.0f, -5.836314e+01f, 0, 0, 5.825677e-01, RealFun23, Corners23},
{24, 9, 0.0f, -5.999171e+01f, 0, 0, 5.068865e-01, RealFun24, Corners24},
{25, 6, 0.0f, -6.770772e+00f, 0, 0, 4.018823e+00, RealFun25, Corners25},
{26, 12, 0.0f, -1.588332e+01f, 0, 0, 2.426981e+00, RealFun26, Corners26},
{27, 8, 0.0f, -1.466323e+02f, 0, 0, 1.835017e-01, RealFun27, Corners27},
{28, 18, 0.0f, -3.556466e+01f, 0, 0, 7.854204e-01, RealFun28, Corners28},
{29, 6, 0.0f, -2.658798e+01f, 0, 0, 1.174649e+00, RealFun29, Corners29},
{30, 6, 0.0f, -6.615160e+00f, 0, 0, 3.642657e+00, RealFun30, Corners30},
{31, 6, 0.0f, -5.598450e+01f, 0, 0, 5.407681e-01, RealFun31, Corners31},
{32, 6, 0.0f, -1.538728e+01f, 0, 0, 2.256208e+00, RealFun32, Corners32},
{33, 8, 0.0f, -2.789476e+01f, 0, 0, 1.268374e+00, RealFun33, Corners33},
{34, 9, 0.0f, -1.653985e+01f, 0, 0, 1.634876e+00, RealFun34, Corners34},
{35, 8, 0.0f, -3.932618e+01f, 0, 0, 9.575326e-01, RealFun35, Corners35},
{36, 9, 0.0f, -4.070346e+01f, 0, 0, 6.587381e-01, RealFun36, Corners36},
{37, 6, 0.0f, -2.400856e+01f, 0, 0, 1.299193e+00, RealFun37, Corners37},
{38, 6, 0.0f, -2.937954e+01f, 0, 0, 1.137028e+00, RealFun38, Corners38},
{39, 12, 0.0f, -2.533896e+01f, 0, 0, 1.306520e+00, RealFun39, Corners39},
{40, 6, 0.0f, -1.363137e+01f, 0, 0, 2.483397e+00, RealFun40, Corners40},
{41, 6, 0.0f, -6.558204e+01f, 0, 0, 4.768267e-01, RealFun41, Corners41},
{42, 8, 0.0f, -1.366675e+02f, 0, 0, 2.825608e-01, RealFun42, Corners42},
{43, 6, 0.0f, -7.567595e+00f, 0, 0, 3.586505e+00, RealFun43, Corners43},
{44, 6, 0.0f, -8.789599e+01f, 0, 0, 3.649628e-01, RealFun44, Corners44},
{45, 8, 0.0f, -1.540888e+01f, 0, 0, 2.379212e+00, RealFun45, Corners45},
{46, 6, 0.0f, -8.430484e+00f, 0, 0, 3.578588e+00, RealFun46, Corners46},
{47, 8, 0.0f, -1.281340e+02f, 0, 0, 2.270076e-01, RealFun47, Corners47},
{48, 6, 0.0f, -2.189301e+01f, 0, 0, 1.463082e+00, RealFun48, Corners48},
{49, 8, 0.0f, -1.335436e+01f, 0, 0, 2.580918e+00, RealFun49, Corners49},
{50, 6, 0.0f, -1.977601e+01f, 0, 0, 1.617850e+00, RealFun50, Corners50},
{51, 8, 0.0f, -8.006047e+00f, 0, 0, 4.187859e+00, RealFun51, Corners51},
{52, 6, 0.0f, -9.941182e+00f, 0, 0, 3.169263e+00, RealFun52, Corners52},
{53, 6, 0.0f, -8.082719e+01f, 0, 0, 4.337937e-01, RealFun53, Corners53},
{54, 6, 0.0f, -6.991841e+01f, 0, 0, 4.669380e-01, RealFun54, Corners54},
{55, 6, 0.0f, -1.744216e+01f, 0, 0, 1.943392e+00, RealFun55, Corners55},
{56, 6, 0.0f, -8.822371e+00f, 0, 0, 3.156903e+00, RealFun56, Corners56},
{57, 8, 0.0f, -3.237195e+01f, 0, 0, 1.048217e+00, RealFun57, Corners57},
{58, 8, 0.0f, -4.872574e+01f, 0, 0, 7.232689e-01, RealFun58, Corners58},
{59, 12, 0.0f, -7.555518e+01f, 0, 0, 4.270884e-01, RealFun59, Corners59},
{60, 8, 0.0f, -5.764477e+01f, 0, 0, 5.352796e-01, RealFun60, Corners60},
{61, 9, 0.0f, -2.427155e+01f, 0, 0, 1.358303e+00, RealFun61, Corners61},
{62, 6, 0.0f, -6.730923e+01f, 0, 0, 5.112516e-01, RealFun62, Corners62},
{63, 9, 0.0f, -2.229558e+01f, 0, 0, 1.358034e+00, RealFun63, Corners63},
{64, 8, 0.0f, -2.422789e+01f, 0, 0, 1.299654e+00, RealFun64, Corners64},
{65, 6, 0.0f, -5.069784e+01f, 0, 0, 5.578360e-01, RealFun65, Corners65},
{66, 12, 0.0f, -3.923390e+01f, 0, 0, 7.662458e-01, RealFun66, Corners66},
{67, 6, 0.0f, -1.220883e+01f, 0, 0, 2.605534e+00, RealFun67, Corners67},
{68, 6, 0.0f, -7.775639e+01f, 0, 0, 3.672856e-01, RealFun68, Corners68},
{69, 6, 0.0f, -1.914620e+02f, 0, 0, 1.628417e-01, RealFun69, Corners69},
{70, 6, 0.0f, -1.593733e+00f, 0, 0, 2.001886e+01, RealFun70, Corners70},
{71, 8, 0.0f, -7.332708e+01f, 0, 0, 4.839389e-01, RealFun71, Corners71},
{72, 6, 0.0f, -8.822371e+00f, 0, 0, 3.156903e+00, RealFun72, Corners72},
{73, 6, 0.0f, -5.700353e+01f, 0, 0, 5.785961e-01, RealFun73, Corners73},
{74, 6, 0.0f, -9.759310e+00f, 0, 0, 3.260670e+00, RealFun74, Corners74},
{75, 8, 0.0f, -1.987258e+02f, 0, 0, 1.663271e-01, RealFun75, Corners75},
{76, 12, 0.0f, -1.817329e+02f, 0, 0, 1.615279e-01, RealFun76, Corners76},
{77, 18, 0.0f, -5.241401e+01f, 0, 0, 5.423145e-01, RealFun77, Corners77},
{78, 8, 0.0f, -3.416508e+01f, 0, 0, 1.022325e+00, RealFun78, Corners78},
{79, 6, 0.0f, -7.194769e+01f, 0, 0, 4.635929e-01, RealFun79, Corners79},
{80, 16, 0.0f, -1.226544e+02f, 0, 0, 2.763814e-01, RealFun80, Corners80},
{81, 9, 0.0f, -8.043292e+00f, 0, 0, 3.709319e+00, RealFun81, Corners81},
{82, 8, 0.0f, -1.114908e+02f, 0, 0, 2.607351e-01, RealFun82, Corners82},
{83, 6, 0.0f, -2.297781e+01f, 0, 0, 1.068566e+00, RealFun83, Corners83},
{84, 9, 0.0f, -2.196266e+01f, 0, 0, 1.329262e+00, RealFun84, Corners84},
{85, 6, 0.0f, -3.228264e+00f, 0, 0, 9.708416e+00, RealFun85, Corners85},
{86, 9, 0.0f, -8.317164e+01f, 0, 0, 3.559592e-01, RealFun86, Corners86},
{87, 8, 0.0f, -8.872179e+01f, 0, 0, 3.640315e-01, RealFun87, Corners87},
{88, 9, 0.0f, -2.028639e+01f, 0, 0, 1.797684e+00, RealFun88, Corners88},
{89, 8, 0.0f, -4.799071e+01f, 0, 0, 7.265036e-01, RealFun89, Corners89},
{90, 18, 0.0f, -2.524828e+01f, 0, 0, 1.297908e+00, RealFun90, Corners90},
{91, 6, 0.0f, -1.624123e+01f, 0, 0, 2.308679e+00, RealFun91, Corners91},
{92, 18, 0.0f, -4.012723e+01f, 0, 0, 8.717141e-01, RealFun92, Corners92},
{93, 6, 0.0f, -3.910825e+01f, 0, 0, 7.891380e-01, RealFun93, Corners93},
{94, 6, 0.0f, -4.938777e+01f, 0, 0, 6.649445e-01, RealFun94, Corners94},
{95, 8, 0.0f, -1.283242e+01f, 0, 0, 1.999094e+00, RealFun95, Corners95},
{96, 8, 0.0f, -5.995233e+00f, 0, 0, 5.652303e+00, RealFun96, Corners96},
{97, 18, 0.0f, -6.383005e+01f, 0, 0, 4.177849e-01, RealFun97, Corners97},
{98, 16, 0.0f, -8.688691e+01f, 0, 0, 4.045461e-01, RealFun98, Corners98},
{99, 8, 0.0f, -7.485929e+01f, 0, 0, 5.297276e-01, RealFun99, Corners99},
{100, 8, 0.0f, -2.452715e+01f, 0, 0, 1.397549e+00, RealFun100, Corners100},
{101, 6, 0.0f, -1.939548e+01f, 0, 0, 1.559766e+00, RealFun101, Corners101},
{102, 9, 0.0f, -3.573209e+01f, 0, 0, 8.471687e-01, RealFun102, Corners102},
{103, 8, 0.0f, -3.950202e+01f, 0, 0, 8.409352e-01, RealFun103, Corners103},
{104, 12, 0.0f, -4.160214e+00f, 0, 0, 7.633001e+00, RealFun104, Corners104},
{105, 6, 0.0f, -4.740882e+01f, 0, 0, 6.025705e-01, RealFun105, Corners105},
{106, 9, 0.0f, -8.006076e+01f, 0, 0, 3.935202e-01, RealFun106, Corners106},
{107, 6, 0.0f, -2.014035e+01f, 0, 0, 1.387630e+00, RealFun107, Corners107},
{108, 6, 0.0f, -9.024530e+00f, 0, 0, 3.483958e+00, RealFun108, Corners108},
{109, 6, 0.0f, -2.146104e+01f, 0, 0, 1.596785e+00, RealFun109, Corners109},
{110, 8, 0.0f, -6.475842e+01f, 0, 0, 4.883651e-01, RealFun110, Corners110},
{111, 8, 0.0f, -1.349725e+02f, 0, 0, 2.128530e-01, RealFun111, Corners111},
{112, 16, 0.0f, -7.431913e+01f, 0, 0, 4.126481e-01, RealFun112, Corners112},
{113, 6, 0.0f, -2.531418e+01f, 0, 0, 1.601580e+00, RealFun113, Corners113},
{114, 8, 0.0f, -3.903343e+01f, 0, 0, 7.774914e-01, RealFun114, Corners114},
{115, 9, 0.0f, -7.255037e+00f, 0, 0, 4.688311e+00, RealFun115, Corners115},
{116, 6, 0.0f, -1.077208e+01f, 0, 0, 2.965095e+00, RealFun116, Corners116},
{117, 8, 0.0f, -4.137945e+01f, 0, 0, 7.014591e-01, RealFun117, Corners117},
{118, 8, 0.0f, -2.582532e+01f, 0, 0, 1.196292e+00, RealFun118, Corners118},
{119, 8, 0.0f, -9.614452e+01f, 0, 0, 3.592871e-01, RealFun119, Corners119},
{120, 8, 0.0f, -6.007114e+01f, 0, 0, 4.985897e-01, RealFun120, Corners120},
{121, 8, 0.0f, -5.058148e+01f, 0, 0, 6.239141e-01, RealFun121, Corners121} };
void assignData(MPEyeFinder *ef, FeatureData &d);
};
#endif
| [
"[email protected]@3a5b5021-5be8-e3f2-3ea9-e40b785f49fe"
] | [
[
[
1,
1806
]
]
] |
658d1a921235a6ad140c81fd3b6e0739d35a5110 | f304b2f54319a444f8798bca884139b785c63026 | /trunk/type_system.cpp | 7415a53b71d66abf71818d685ed674b697516f7e | [] | no_license | BackupTheBerlios/zcplusplus-svn | 4387877a71405be331e78bec6d792da5f8fe6737 | ef85b9e4a78a52618014f501c9c1400c9d4f4a42 | refs/heads/master | 2016-08-05T18:34:41.051270 | 2011-10-08T10:15:31 | 2011-10-08T10:15:31 | 40,805,219 | 0 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 45,658 | cpp | // type_system.cpp
// (C)2009-2011 Kenneth Boyd, license: MIT.txt
#include "type_system.hpp"
#include "enum_type.hpp"
#include "struct_type.hpp"
#include "Zaimoni.STL/search.hpp"
#include "Zaimoni.STL/Pure.C/auto_int.h"
#include "AtomicString.h"
#include "str_aux.h"
// macros to help out dynamic registration
#define DYNAMIC_FUNCTYPE 1
#define DYNAMIC_STRUCTDECL 2
#define DYNAMIC_C_STRUCTDEF 3
#define DYNAMIC_ENUMDEF 4
type_system::type_index type_system::_get_id_union(const char* const x) const
{
const size_t x_len = strlen(x);
errr tmp = linear_find_lencached(x,x_len,dynamic_types);
while(0<=tmp)
{
if (DYNAMIC_STRUCTDECL==dynamic_types[tmp].third.second)
{
if (union_struct_decl::decl_union==dynamic_types[tmp].third.first.second->keyword())
return tmp+1+core_types_size;
return 0;
};
if (DYNAMIC_C_STRUCTDEF==dynamic_types[tmp].third.second)
{
if (union_struct_decl::decl_union==dynamic_types[tmp].third.first.third->_decl.keyword())
return tmp+1+core_types_size;
return 0;
}
// in a different tag space...retry
if (1>=dynamic_types.size()-tmp) break;
errr tmp2 = linear_find_lencached(x,x_len,dynamic_types.data()+tmp+1,dynamic_types.size()-(tmp+1));
if (0>tmp2) break;
tmp += 1+tmp2;
}
return 0;
}
type_system::type_index
type_system::_get_id_union_CPP(const char* const x) const
{
errr tmp = _get_id_union(x);
if (0<tmp) return tmp;
// hmm...not an exact match
zaimoni::POD_pair<ptrdiff_t,ptrdiff_t> tmp2 = dealias_inline_namespace_index(x);
if (0>tmp2.first) return 0;
// it was remapped
while(tmp2.first<tmp2.second)
{
tmp = _get_id_union(inline_namespace_alias_map.data()[tmp2.first++].second);
if (0<tmp) return tmp;
}
return _get_id_union(inline_namespace_alias_map.data()[tmp2.first].second);
}
type_system::type_index
type_system::get_id_union_CPP(const char* alias,const char* active_namespace) const
{
assert(alias && *alias);
if (!strncmp(alias,"::",2))
{ // fully-qualified
// pretend not fully qualified, but no surrounding namespace
alias += 2;
active_namespace = NULL;
};
if (active_namespace && *active_namespace)
{ // ok..march up to global
char* tmp_alias = namespace_concatenate(alias,active_namespace,"::");
if (is_string_registered(tmp_alias))
{ // registered, so could be indexed
const type_index tmp2 = _get_id_union_CPP(tmp_alias);
if (tmp2) return (free(tmp_alias),tmp2);
}
const size_t extra_namespaces = count_disjoint_substring_instances(active_namespace,"::");
if (extra_namespaces)
{
zaimoni::weakautovalarray_ptr_throws<const char*> intra_namespace(extra_namespaces);
report_disjoint_substring_instances(active_namespace,"::",intra_namespace.c_array(),extra_namespaces);
size_t i = extra_namespaces;
do {
namespace_concatenate(tmp_alias,alias,active_namespace,intra_namespace[--i]-active_namespace,"::");
const type_index tmp2 = _get_id_union_CPP(tmp_alias);
if (tmp2) return (free(tmp_alias),tmp2);
}
while(0<i);
}
free(tmp_alias);
}
return _get_id_union_CPP(alias);
}
// for checking for pre-existing type system definitions
type_system::type_index
type_system::get_id_union_CPP_exact(const char* alias,const char* active_namespace) const
{
assert(alias && *alias);
assert(!strstr(alias,"::"));
if (active_namespace && *active_namespace)
{ // ok..march up to global
char* tmp_alias = namespace_concatenate(alias,active_namespace,"::");
const type_index tmp2 = is_string_registered(tmp_alias) ? _get_id_union(tmp_alias) : 0;
return (free(tmp_alias),tmp2);
}
return _get_id_union(alias);
}
type_system::type_index
type_system::_get_id_struct_class(const char* const x) const
{
const size_t x_len = strlen(x);
errr tmp = linear_find_lencached(x,x_len,dynamic_types);
while(0<=tmp)
{
if (DYNAMIC_STRUCTDECL==dynamic_types[tmp].third.second)
{
if (union_struct_decl::decl_union!=dynamic_types[tmp].third.first.second->keyword())
return tmp+1+core_types_size;
return 0;
};
if (DYNAMIC_C_STRUCTDEF==dynamic_types[tmp].third.second)
{
if (union_struct_decl::decl_union!=dynamic_types[tmp].third.first.third->_decl.keyword())
return tmp+1+core_types_size;
return 0;
}
// in a different tag space...retry
if (1>=dynamic_types.size()-tmp) break;
errr tmp2 = linear_find_lencached(x,x_len,dynamic_types.data()+tmp+1,dynamic_types.size()-(tmp+1));
if (0>tmp2) break;
tmp += 1+tmp2;
}
return 0;
}
type_system::type_index
type_system::_get_id_struct_class_CPP(const char* const x) const
{
errr tmp = _get_id_struct_class(x);
if (0<tmp) return tmp;
// hmm...not an exact match
zaimoni::POD_pair<ptrdiff_t,ptrdiff_t> tmp2 = dealias_inline_namespace_index(x);
if (0>tmp2.first) return 0;
// it was remapped
while(tmp2.first<tmp2.second)
{
tmp = _get_id_struct_class(inline_namespace_alias_map.data()[tmp2.first++].second);
if (0<tmp) return tmp;
}
return _get_id_struct_class(inline_namespace_alias_map.data()[tmp2.first].second);
}
type_system::type_index
type_system::get_id_struct_class_CPP(const char* alias,const char* active_namespace) const
{
assert(alias && *alias);
if (!strncmp(alias,"::",2))
{ // fully-qualified
// pretend not fully qualified, but no surrounding namespace
alias += 2;
active_namespace = NULL;
};
if (active_namespace && *active_namespace)
{ // ok..march up to global
char* tmp_alias = namespace_concatenate(alias,active_namespace,"::");
if (is_string_registered(tmp_alias))
{ // registered, so could be indexed
const type_index tmp2 = _get_id_struct_class_CPP(tmp_alias);
if (tmp2) return (free(tmp_alias),tmp2);
}
const size_t extra_namespaces = count_disjoint_substring_instances(active_namespace,"::");
if (extra_namespaces)
{
zaimoni::weakautovalarray_ptr_throws<const char*> intra_namespace(extra_namespaces);
report_disjoint_substring_instances(active_namespace,"::",intra_namespace.c_array(),extra_namespaces);
size_t i = extra_namespaces;
do {
namespace_concatenate(tmp_alias,alias,active_namespace,intra_namespace[--i]-active_namespace,"::");
const type_index tmp2 = _get_id_struct_class_CPP(tmp_alias);
if (tmp2) return (free(tmp_alias),tmp2);
}
while(0<i);
}
free(tmp_alias);
}
return _get_id_struct_class_CPP(alias);
}
// for checking for pre-existing type system definitions
type_system::type_index
type_system::get_id_struct_class_CPP_exact(const char* alias,const char* active_namespace) const
{
assert(alias && *alias);
assert(!strstr(alias,"::"));
if (active_namespace && *active_namespace)
{ // ok..march up to global
char* tmp_alias = namespace_concatenate(alias,active_namespace,"::");
const type_index tmp2 = is_string_registered(tmp_alias) ? _get_id_struct_class(tmp_alias) : 0;
return (free(tmp_alias),tmp2);
}
return _get_id_struct_class(alias);
}
type_system::type_index type_system::_get_id_enum(const char* const x) const
{
const size_t x_len = strlen(x);
errr tmp = linear_find_lencached(x,x_len,dynamic_types);
while(0<=tmp)
{
if (DYNAMIC_ENUMDEF==dynamic_types[tmp].third.second)
return tmp+1+core_types_size;
// in a different tag space...retry
if (1>=dynamic_types.size()-tmp) break;
errr tmp2 = linear_find_lencached(x,x_len,dynamic_types.data()+tmp+1,dynamic_types.size()-(tmp+1));
if (0>tmp2) break;
tmp += 1+tmp2;
}
return 0;
}
type_system::type_index
type_system::_get_id_enum_CPP(const char* const x) const
{
errr tmp = _get_id_enum(x);
if (0<tmp) return tmp;
// hmm...not an exact match
zaimoni::POD_pair<ptrdiff_t,ptrdiff_t> tmp2 = dealias_inline_namespace_index(x);
if (0>tmp2.first) return 0;
// it was remapped
while(tmp2.first<tmp2.second)
{
tmp = _get_id_enum(inline_namespace_alias_map.data()[tmp2.first++].second);
if (0<tmp) return tmp;
}
return _get_id_enum(inline_namespace_alias_map.data()[tmp2.first].second);
}
type_system::type_index
type_system::get_id_enum_CPP(const char* alias,const char* active_namespace) const
{
assert(alias && *alias);
if (!strncmp(alias,"::",2))
{ // fully-qualified
// pretend not fully qualified, but no surrounding namespace
alias += 2;
active_namespace = NULL;
};
if (active_namespace && *active_namespace)
{ // ok..march up to global
char* tmp_alias = namespace_concatenate(alias,active_namespace,"::");
if (is_string_registered(tmp_alias))
{ // registered, so could be indexed
const type_index tmp2 = _get_id_enum_CPP(tmp_alias);
if (tmp2) return (free(tmp_alias),tmp2);
}
const size_t extra_namespaces = count_disjoint_substring_instances(active_namespace,"::");
if (extra_namespaces)
{
zaimoni::weakautovalarray_ptr_throws<const char*> intra_namespace(extra_namespaces);
report_disjoint_substring_instances(active_namespace,"::",intra_namespace.c_array(),extra_namespaces);
size_t i = extra_namespaces;
do {
namespace_concatenate(tmp_alias,alias,active_namespace,intra_namespace[--i]-active_namespace,"::");
const type_index tmp2 = _get_id_enum_CPP(tmp_alias);
if (tmp2) return (free(tmp_alias),tmp2);
}
while(0<i);
}
free(tmp_alias);
}
return _get_id_enum_CPP(alias);
}
// for checking for pre-existing type system definitions
type_system::type_index
type_system::get_id_enum_CPP_exact(const char* alias,const char* active_namespace) const
{
assert(alias && *alias);
assert(!strstr(alias,"::"));
if (active_namespace && *active_namespace)
{ // ok..march up to global
char* tmp_alias = namespace_concatenate(alias,active_namespace,"::");
const type_index tmp2 = is_string_registered(tmp_alias) ? _get_id_enum(tmp_alias) : 0;
return (free(tmp_alias),tmp2);
}
return _get_id_enum(alias);
}
void type_system::use_type(type_index id)
{
assert(core_types_size+dynamic_types.size()>=id);
if (core_types_size>=id) return;
if (SIZE_MAX==dynamic_types[id-=(core_types_size+1)].fourth) return;
++dynamic_types[id].fourth;
}
void type_system::unuse_type(type_index id)
{
assert(core_types_size+dynamic_types.size()>=id);
if (core_types_size>=id) return;
if (SIZE_MAX==dynamic_types[id-=(core_types_size+1)].fourth) return;
assert(0<dynamic_types[id].fourth);
if (0== --dynamic_types[id].fourth && dynamic_types.size()-1==id)
{ // type use count down to zero
switch(dynamic_types[id].third.second)
{
#if 0
case DYNAMIC_FUNCTYPE:
delete dynamic_types[id].third.first.first;
dynamic_types[id].third.first.first = NULL;
break;
#endif
case DYNAMIC_STRUCTDECL:
delete dynamic_types[id].third.first.second;
dynamic_types[id].third.first.second = NULL;
break;
case DYNAMIC_C_STRUCTDEF:
delete dynamic_types[id].third.first.third;
dynamic_types[id].third.first.third = NULL;
break;
case DYNAMIC_ENUMDEF:
delete dynamic_types[id].third.first.fourth;
dynamic_types[id].third.first.fourth = NULL;
break;
}
dynamic_types.DeleteIdx(id);
}
}
const char* type_system::_name(size_t id) const
{
if (0==id) return "(?)";
if (core_types_size> --id) return core_types[id].first;
if (dynamic_types.size() > (id -= core_types_size))
return dynamic_types[id].first;
return "(?)";
}
// implement C/C++ typedef system
void type_system::set_typedef(const char* const alias, const char* filename, const size_t lineno, type_spec& src)
{
assert(alias && *alias);
assert(filename && *filename);
errr tmp = binary_find(alias,strlen(alias),typedef_registry.data(),typedef_registry.size());
assert(0>tmp); // error to call with conflicting prior definition
if (0<=tmp) return; // conflicting prior definition
#if UINTMAX_MAX==SIZE_MAX
if (-1==tmp) _fatal("implementation limit exceeded (typedefs registered at once)");
#endif
zaimoni::POD_pair<const char*,zaimoni::POD_triple<type_spec,const char*,size_t> > tmp2 = {alias, {src, filename, lineno}};
if (!typedef_registry.InsertSlotAt(BINARY_SEARCH_DECODE_INSERTION_POINT(tmp),tmp2)) throw std::bad_alloc();
src.clear();
}
void type_system::set_typedef_CPP(const char* name, const char* const active_namespace, const char* filename, const size_t lineno, type_spec& src)
{
assert(name && *name);
assert(filename && *filename);
// use active namespace if present
if (active_namespace && *active_namespace)
name = construct_canonical_name_and_aliasing_CPP(name,strlen(name),active_namespace,strlen(active_namespace));
return set_typedef(name,filename,lineno,src);
}
const char* type_system::get_typedef_name(const type_index base_type_index) const
{
const zaimoni::POD_pair<const char*,zaimoni::POD_triple<type_spec,const char*,size_t> >* iter = typedef_registry.begin();
const zaimoni::POD_pair<const char*,zaimoni::POD_triple<type_spec,const char*,size_t> >* const iter_end = typedef_registry.end();
while(iter!=iter_end)
{
if (iter->second.first.is_type(base_type_index))
return iter->first;
++iter;
};
return NULL;
}
const zaimoni::POD_triple<type_spec,const char*,size_t>* type_system::get_typedef(const char* const alias) const
{
assert(alias && *alias);
//! \todo: strip off trailing inline namespaces
// <unknown> is the hack for anonymous namespaces taken from GCC, it's always inline
errr tmp = binary_find(alias,strlen(alias),typedef_registry.data(),typedef_registry.size());
if (0<=tmp) return &typedef_registry[tmp].second;
return NULL;
}
const zaimoni::POD_triple<type_spec,const char*,size_t>* type_system::_get_typedef_CPP(const char* const alias) const
{
const zaimoni::POD_triple<type_spec,const char*,size_t>* tmp = get_typedef(alias);
if (tmp) return tmp;
// hmm...not an exact match
zaimoni::POD_pair<ptrdiff_t,ptrdiff_t> tmp2 = dealias_inline_namespace_index(alias);
if (0>tmp2.first) return NULL;
// it was remapped
while(tmp2.first<tmp2.second)
{
tmp = get_typedef(inline_namespace_alias_map.data()[tmp2.first++].second);
if (tmp) return tmp;
}
return get_typedef(inline_namespace_alias_map.data()[tmp2.first].second);
}
const zaimoni::POD_triple<type_spec,const char*,size_t>* type_system::get_typedef_CPP(const char* alias,const char* active_namespace) const
{
assert(alias && *alias);
if (!strncmp(alias,"::",2))
{ // fully-qualified typedef name
// cheat: pretend not fully qualified but no surrounding namespace
alias += 2;
active_namespace = NULL;
};
if (active_namespace && *active_namespace)
{ // ok..march up to global
char* tmp_alias = namespace_concatenate(alias,active_namespace,"::");
if (is_string_registered(tmp_alias))
{ // registered, so could be indexed
const zaimoni::POD_triple<type_spec,const char*,size_t>* tmp2 = _get_typedef_CPP(tmp_alias);
if (tmp2) return (free(tmp_alias),tmp2);
}
const size_t extra_namespaces = count_disjoint_substring_instances(active_namespace,"::");
if (extra_namespaces)
{
zaimoni::weakautovalarray_ptr_throws<const char*> intra_namespace(extra_namespaces);
report_disjoint_substring_instances(active_namespace,"::",intra_namespace.c_array(),extra_namespaces);
size_t i = extra_namespaces;
do {
namespace_concatenate(tmp_alias,alias,active_namespace,intra_namespace[--i]-active_namespace,"::");
const zaimoni::POD_triple<type_spec,const char*,size_t>* tmp2 = _get_typedef_CPP(tmp_alias);
if (tmp2) return (free(tmp_alias),tmp2);
}
while(0<i);
}
free(tmp_alias);
}
return _get_typedef_CPP(alias);
}
// implement C/C++ object system
void type_system::set_object(const char* const alias, const char* filename, const size_t lineno, type_spec& src, type_system::linkage _linkage)
{
assert(alias && *alias);
assert(filename && *filename);
errr tmp = binary_find(alias,strlen(alias),object_registry.data(),object_registry.size());
assert(0>tmp); // error to call with conflicting prior definition
if (0<=tmp) return; // conflicting prior definition
#if UINTMAX_MAX==SIZE_MAX
if (-1==tmp) _fatal("implementation limit exceeded (objects registered at once)");
#endif
zaimoni::POD_pair<const char*,object_type_loc_linkage > tmp2 = {alias, {src, filename, lineno, _linkage}};
if (!object_registry.InsertSlotAt(BINARY_SEARCH_DECODE_INSERTION_POINT(tmp),tmp2)) throw std::bad_alloc();
src.clear();
}
void type_system::set_object_CPP(const char* name, const char* const active_namespace, const char* filename, const size_t lineno, type_spec& src, type_system::linkage _linkage)
{
assert(name && *name);
assert(filename && *filename);
// use active namespace if present
if (active_namespace && *active_namespace)
name = construct_canonical_name_and_aliasing_CPP(name,strlen(name),active_namespace,strlen(active_namespace));
// C++, so C++ linkage by default
return set_object(name,filename,lineno,src,_linkage);
}
const char* type_system::get_object_name(const type_index base_type_index) const
{
const zaimoni::POD_pair<const char*,object_type_loc_linkage >* iter = object_registry.begin();
const zaimoni::POD_pair<const char*,object_type_loc_linkage >* const iter_end = object_registry.end();
while(iter!=iter_end)
{
if (iter->second.first.is_type(base_type_index))
return iter->first;
++iter;
};
return NULL;
}
const type_system::object_type_loc_linkage* type_system::get_object(const char* const alias) const
{
assert(alias && *alias);
//! \todo: strip off trailing inline namespaces
// <unknown> is the hack for anonymous namespaces taken from GCC, it's always inline
errr tmp = binary_find(alias,strlen(alias),object_registry.data(),object_registry.size());
if (0<=tmp) return &object_registry[tmp].second;
return NULL;
}
const type_system::object_type_loc_linkage* type_system::_get_object_CPP(const char* const alias) const
{
const object_type_loc_linkage* tmp = get_object(alias);
if (tmp) return tmp;
// hmm...not an exact match
zaimoni::POD_pair<ptrdiff_t,ptrdiff_t> tmp2 = dealias_inline_namespace_index(alias);
if (0>tmp2.first) return NULL;
// it was remapped
while(tmp2.first<tmp2.second)
{
tmp = get_object(inline_namespace_alias_map.data()[tmp2.first++].second);
if (tmp) return tmp;
}
return get_object(inline_namespace_alias_map.data()[tmp2.first].second);
}
const type_system::object_type_loc_linkage* type_system::get_object_CPP(const char* alias,const char* active_namespace) const
{
assert(alias && *alias);
if (!strncmp(alias,"::",2))
{ // fully-qualified object name
// cheat: pretend not fully qualified but no surrounding namespace
alias += 2;
active_namespace = NULL;
};
if (active_namespace && *active_namespace)
{ // ok..march up to global
char* tmp_alias = namespace_concatenate(alias,active_namespace,"::");
if (is_string_registered(tmp_alias))
{ // registered, so could be indexed
const object_type_loc_linkage* tmp2 = _get_object_CPP(tmp_alias);
if (tmp2) return (free(tmp_alias),tmp2);
}
const size_t extra_namespaces = count_disjoint_substring_instances(active_namespace,"::");
if (extra_namespaces)
{
zaimoni::weakautovalarray_ptr_throws<const char*> intra_namespace(extra_namespaces);
report_disjoint_substring_instances(active_namespace,"::",intra_namespace.c_array(),extra_namespaces);
size_t i = extra_namespaces;
do {
namespace_concatenate(tmp_alias,alias,active_namespace,intra_namespace[--i]-active_namespace,"::");
const object_type_loc_linkage* tmp2 = _get_object_CPP(tmp_alias);
if (tmp2) return (free(tmp_alias),tmp2);
}
while(0<i);
}
free(tmp_alias);
}
return _get_object_CPP(alias);
}
void type_system::set_enumerator_def(const char* const alias, zaimoni::POD_pair<size_t,size_t> logical_line, const char* const src_filename,unsigned char representation,const uchar_blob& src,type_index type)
{
assert(alias && *alias);
assert(src_filename && *src_filename);
assert(type);
assert(get_enum_def(type));
errr tmp = binary_find(alias,strlen(alias),enumerator_registry.data(),enumerator_registry.size());
assert(0>tmp); // error to call with conflicting prior definition
if (0<=tmp) return; // conflicting prior definition
#if UINTMAX_MAX==SIZE_MAX
if (-1==tmp) _fatal("implementation limit exceeded (enumerators registered at once)");
#endif
enumerator_info tmp2 = {alias, { {type, representation, src}, {src_filename, logical_line} } };
if (!enumerator_registry.InsertSlotAt(BINARY_SEARCH_DECODE_INSERTION_POINT(tmp),tmp2)) throw std::bad_alloc();
}
void type_system::set_enumerator_def_CPP(const char* name, const char* const active_namespace, zaimoni::POD_pair<size_t,size_t> logical_line, const char* const src_filename,unsigned char representation,const uchar_blob& src,type_index type)
{
assert(name && *name);
assert(src_filename && *src_filename);
assert(type);
// use active namespace if present
if (active_namespace && *active_namespace)
name = construct_canonical_name_and_aliasing_CPP(name,strlen(name),active_namespace,strlen(active_namespace));
set_enumerator_def(name,logical_line,src_filename,representation,src,type);
}
const type_system::enumerator_info* type_system::get_enumerator(const char* const alias) const
{
assert(alias && *alias);
//! \todo: strip off trailing inline namespaces
// <unknown> is the hack for anonymous namespaces taken from GCC, it's always inline
errr tmp = binary_find(alias,strlen(alias),enumerator_registry.data(),enumerator_registry.size());
if (0<=tmp)
{
assert(get_enum_def(enumerator_registry[tmp].second.first.first));
return &enumerator_registry[tmp];
}
return NULL;
}
const type_system::enumerator_info* type_system::_get_enumerator_CPP(const char* const alias) const
{
const enumerator_info* tmp = get_enumerator(alias);
if (tmp) return tmp;
// hmm...not an exact match
zaimoni::POD_pair<ptrdiff_t,ptrdiff_t> tmp2 = dealias_inline_namespace_index(alias);
if (0>tmp2.first) return NULL;
// it was remapped
while(tmp2.first<tmp2.second)
{
tmp = get_enumerator(inline_namespace_alias_map.data()[tmp2.first++].second);
if (tmp) return tmp;
}
return get_enumerator(inline_namespace_alias_map.data()[tmp2.first].second);
}
const type_system::enumerator_info* type_system::get_enumerator_CPP(const char* alias,const char* active_namespace) const
{
assert(alias && *alias);
if (!strncmp(alias,"::",2))
{ // fully-qualified enumerator name
// cheat: pretend not fully qualified but no surrounding namespace
alias += 2;
active_namespace = NULL;
};
if (active_namespace && *active_namespace)
{ // ok..march up to global
char* tmp_alias = namespace_concatenate(alias,active_namespace,"::");
if (is_string_registered(tmp_alias))
{ // registered, so could be indexed
const enumerator_info* tmp2 = _get_enumerator_CPP(tmp_alias);
if (tmp2) return (free(tmp_alias),tmp2);
}
const size_t extra_namespaces = count_disjoint_substring_instances(active_namespace,"::");
if (extra_namespaces)
{
zaimoni::weakautovalarray_ptr_throws<const char*> intra_namespace(extra_namespaces);
report_disjoint_substring_instances(active_namespace,"::",intra_namespace.c_array(),extra_namespaces);
size_t i = extra_namespaces;
do {
namespace_concatenate(tmp_alias,alias,active_namespace,intra_namespace[--i]-active_namespace,"::");
const enumerator_info* tmp2 = _get_enumerator_CPP(tmp_alias);
if (tmp2) return (free(tmp_alias),tmp2);
}
while(0<i);
}
free(tmp_alias);
}
return _get_enumerator_CPP(alias);
}
char* type_system::_namespace_concatenate(const char* const name, size_t name_len, const char* const active_namespace, size_t active_namespace_len,const char* namespace_separator, size_t namespace_separator_len)
{ // remove comment after other seven wrapper variants implemented
// assert(active_namespace && *active_namespace && 0<active_namespace_len && active_namespace_len<=strlen(active_namespace));
// assert(name && *name && 0<name_len && name_len<=strlen(name));
// assert(namespace_separator && *namespace_separator && 0<namespace_separator_len && namespace_separator_len<=strlen(namespace_separator));
char* const actual_name = zaimoni::_new_buffer_nonNULL_throws<char>(ZAIMONI_LEN_WITH_NULL(active_namespace_len+2+name_len));
strncpy(actual_name,active_namespace,active_namespace_len);
strncpy(actual_name+active_namespace_len,namespace_separator,namespace_separator_len);
strncpy(actual_name+active_namespace_len+namespace_separator_len,name,name_len);
return actual_name;
}
void type_system::_namespace_concatenate(char* buf, const char* const name, size_t name_len, const char* const active_namespace, size_t active_namespace_len,const char* namespace_separator, size_t namespace_separator_len)
{ // remove comment after other seven wrapper variants implemented
// assert(buf)
// assert(active_namespace && *active_namespace && 0<active_namespace_len && active_namespace_len<=strlen(active_namespace));
// assert(name && *name && 0<name_len && name_len<=strlen(name));
// assert(namespace_separator && *namespace_separator && 0<namespace_separator_len && namespace_separator_len<=strlen(namespace_separator));
strncpy(buf,active_namespace,active_namespace_len);
strncpy(buf+active_namespace_len,namespace_separator,namespace_separator_len);
strncpy(buf+active_namespace_len+namespace_separator_len,name,name_len);
ZAIMONI_NULL_TERMINATE(buf[active_namespace_len+namespace_separator_len+name_len]);
}
zaimoni::POD_pair<ptrdiff_t,ptrdiff_t> type_system::dealias_inline_namespace_index(const char* const alias) const
{
assert(alias && *alias);
zaimoni::POD_pair<ptrdiff_t,ptrdiff_t> tmp = {-1,-1};
size_t strict_ub = inline_namespace_alias_map.size();
size_t lb = 0;
// binary search
// is inline_namespace_alias_map.data() a code size optimization target?
while(strict_ub>lb)
{
const size_t midpoint = lb+(strict_ub-lb)/2;
switch(strcmp(inline_namespace_alias_map.data()[midpoint].first,alias))
{
#ifndef NDEBUG
default: FATAL("strcmp out of range -1,0,1");
#endif
case 0: {
tmp.first = midpoint;
tmp.second = midpoint;
while(lb<(size_t)tmp.first && !strcmp(inline_namespace_alias_map.data()[tmp.first-1].first,alias)) --tmp.first;
while(strict_ub-1>(size_t)tmp.second && !strcmp(inline_namespace_alias_map.data()[tmp.second+1].first,alias)) ++tmp.second;
return tmp;
}
case 1: {
strict_ub = midpoint;
break;
}
case -1: lb = midpoint+1;
}
}
return tmp;
}
bool type_system::is_inline_namespace_CPP(const char* const active_namespace, const size_t active_namespace_len) const
{
assert(active_namespace && *active_namespace && 0<active_namespace_len);
assert(strncmp(active_namespace,"::",2));
// ::<unknown>, our hack for anonymous namespaces, is always an inline namespace
if (sizeof("<unknown>")-1==active_namespace_len && !strncmp(active_namespace,"<unknown>",sizeof("<unknown>")-1)) return true;
if (sizeof("::<unknown>")-1<active_namespace_len && !strncmp(active_namespace+(active_namespace_len-(sizeof("::<unknown>")-1)),"::<unknown>",sizeof("::<unknown>")-1)) return true;
//! \todo check for C++0X inline namespaces
// should be fine with binary search against canonical names
return false;
}
const char* type_system::canonical_name_is_inline_namespace_alias_target(const char* const name, size_t name_len, const char* const active_namespace, size_t active_namespace_len,const char* namespace_separator, size_t namespace_separator_len) const
{
assert(active_namespace && *active_namespace && 0<active_namespace_len);
assert(name && *name && 0<name_len);
assert(namespace_separator && *namespace_separator && 0<namespace_separator_len);
size_t strict_ub = inline_namespace_alias_targets.size();
size_t lb = 0;
// classic binary search.
// is inline_namespace_alias_targets.data() a code-size optimization target?
while(strict_ub>lb)
{
const size_t midpoint = lb+(strict_ub-lb)/2;
int tmp = strncmp(inline_namespace_alias_targets.data()[midpoint],active_namespace,active_namespace_len);
if (!tmp) tmp = strncmp(inline_namespace_alias_targets.data()[midpoint]+active_namespace_len,namespace_separator,namespace_separator_len);
if (!tmp) tmp = strncmp(inline_namespace_alias_targets.data()[midpoint]+active_namespace_len+namespace_separator_len,name,name_len);
switch(tmp)
{
#ifndef NDEBUG
default: FATAL("strncmp out of range -1,0,1");
#endif
case 0: return inline_namespace_alias_targets.data()[midpoint];
case 1: {
strict_ub = midpoint;
break;
}
case -1: lb = midpoint+1;
}
}
return NULL;
}
const char* type_system::construct_canonical_name_and_aliasing_CPP(const char* const name, size_t name_len, const char* const active_namespace, size_t active_namespace_len)
{
assert(active_namespace && *active_namespace && 0<active_namespace_len);
assert(name && *name && 0<name_len);
assert(strncmp(active_namespace,"::",2));
// check for whether we already are aliased
const char* retval = canonical_name_is_inline_namespace_alias_target(name,name_len,active_namespace,active_namespace_len,"::",2);
if (retval) return retval;
// canonical name is simply active_namespace::name
zaimoni::autoval_ptr<char> retval_tmp;
retval_tmp = _namespace_concatenate(name,name_len,active_namespace,active_namespace_len,"::",2);
// aliasing is built by removing trailing inline namespaces incrementally
const size_t extra_namespaces = count_disjoint_substring_instances(active_namespace,"::");
if (is_inline_namespace_CPP(active_namespace,active_namespace_len))
{
zaimoni::autovalarray_ptr_throws<char*> namespace_tmp(extra_namespaces);
#ifndef ZAIMONI_NULL_REALLY_IS_ZERO
#error need to null-initialize pointers for namespace_tmp
#endif
bool can_be_completely_gone = false;
{
zaimoni::weakautovalarray_ptr_throws<const char*> intra_namespace(extra_namespaces);
if (extra_namespaces)
{
report_disjoint_substring_instances(active_namespace,"::",intra_namespace.c_array(),extra_namespaces);
size_t i = extra_namespaces;
do {
if (!is_inline_namespace_CPP(active_namespace,i==extra_namespaces ? active_namespace_len : intra_namespace[i]-active_namespace))
break;
--i;
namespace_tmp[i] = _namespace_concatenate(name,name_len,active_namespace,intra_namespace[i]-active_namespace,"::",2);
}
while(0<i);
can_be_completely_gone = (0==i && is_inline_namespace_CPP(active_namespace,intra_namespace[0]-active_namespace));
if (0<i) namespace_tmp.DeleteNSlotsAt(i,0);
}
else can_be_completely_gone = true;
}
assert(can_be_completely_gone || !namespace_tmp.empty());
size_t origin = inline_namespace_alias_map.size();
size_t origin2 = inline_namespace_alias_targets.size();
inline_namespace_alias_targets.resize(origin2+1);
try {
inline_namespace_alias_map.resize(origin+namespace_tmp.size()+can_be_completely_gone);
}
catch(std::bad_alloc& e)
{
inline_namespace_alias_targets.resize(origin2);
throw;
}
retval = consume_string(retval_tmp.release());
/* do a downward insertsort against the second index*/
while(origin2 && 1==strcmp(inline_namespace_alias_targets.c_array()[origin2-1],retval))
{
inline_namespace_alias_targets.c_array()[origin2] = inline_namespace_alias_targets.c_array()[origin2-1];
--origin2;
};
inline_namespace_alias_targets.c_array()[origin2] = retval;
size_t i = namespace_tmp.size();
while(0<i)
{
const zaimoni::POD_pair<const char*,const char*> tmp = {register_string(namespace_tmp[--i]), retval};
size_t j = origin;
while(j && 1==strcmp(inline_namespace_alias_map.c_array()[j-1].first,tmp.first))
{
inline_namespace_alias_map.c_array()[j] = inline_namespace_alias_map.c_array()[j-1];
--j;
};
inline_namespace_alias_map.c_array()[origin++] = tmp;
free(namespace_tmp[i]);
namespace_tmp[i] = NULL;
};
if (can_be_completely_gone)
{
const zaimoni::POD_pair<const char*,const char*> tmp = {register_substring(name,name_len), retval};
size_t j = origin;
while(j && 1==strcmp(inline_namespace_alias_map.c_array()[j-1].first,tmp.first))
{
inline_namespace_alias_map.c_array()[j] = inline_namespace_alias_map.c_array()[j-1];
--j;
};
inline_namespace_alias_map.c_array()[origin++] = tmp;
}
}
if (!retval) retval = consume_string(retval_tmp.release());
return retval; // return the canonical name
}
type_system::type_index type_system::register_functype(const char* const alias, function_type*& src)
{
assert(alias && *alias);
assert(src);
dynamic_type_format tmp = {alias,strlen(alias),{{NULL},DYNAMIC_FUNCTYPE}};
tmp.third.first.first = src;
const size_t dynamic_types_size = dynamic_types.size();
const size_t dynamic_types_max_size = dynamic_types.max_size();
if ( dynamic_types_max_size<1+core_types_size
|| dynamic_types_max_size-(1+core_types_size)<dynamic_types_size)
FATAL("Host implementation limit exceeded: cannot record function type used in program");
if (!dynamic_types.InsertSlotAt(dynamic_types_size,tmp)) throw std::bad_alloc();
src = NULL;
return dynamic_types_size+1+core_types_size;
}
type_system::type_index type_system::register_functype_CPP(const char* name, const char* const active_namespace, function_type*& src)
{
assert(name && *name);
assert(src);
// use active namespace if present
if (active_namespace && *active_namespace)
name = construct_canonical_name_and_aliasing_CPP(name,strlen(name),active_namespace,strlen(active_namespace));
return register_functype(name,src);
}
type_system::type_index type_system::register_structdecl(const char* const alias, int keyword,const zaimoni::POD_pair<size_t,size_t>& logical_line,const char* src_filename)
{
assert(alias && *alias);
const size_t dynamic_types_size = dynamic_types.size();
const size_t dynamic_types_max_size = dynamic_types.max_size();
if ( dynamic_types_max_size<2+core_types_size
|| dynamic_types_max_size-(2+core_types_size)<dynamic_types_size)
FATAL("Host implementation limit exceeded: cannot record union/struct type used in program");
dynamic_type_format tmp = {alias,strlen(alias),{{NULL},DYNAMIC_STRUCTDECL}};
tmp.third.first.second = new union_struct_decl((union_struct_decl::keywords)keyword,alias,logical_line,src_filename);
if (!dynamic_types.InsertSlotAt(dynamic_types_size,tmp))
{
delete tmp.third.first.second;
throw std::bad_alloc();
}
return dynamic_types_size+1+core_types_size;
}
type_system::type_index type_system::register_structdecl_CPP(const char* name, const char* const active_namespace, int keyword,const zaimoni::POD_pair<size_t,size_t>& logical_line,const char* src_filename)
{
assert(name && *name);
// use active namespace if present
if (active_namespace && *active_namespace)
name = construct_canonical_name_and_aliasing_CPP(name,strlen(name),active_namespace,strlen(active_namespace));
return register_structdecl(name,keyword,logical_line,src_filename);
}
type_system::type_index type_system::register_C_structdef(const char* const alias, zaimoni::POD_pair<size_t,size_t> logical_line, const char* const src_filename, int keyword)
{
assert(alias && *alias);
assert(src_filename && *src_filename);
const size_t dynamic_types_size = dynamic_types.size();
const size_t dynamic_types_max_size = dynamic_types.max_size();
if ( dynamic_types_max_size<2+core_types_size
|| dynamic_types_max_size-(2+core_types_size)<dynamic_types_size)
FATAL("Host implementation limit exceeded: cannot record union/struct type used in program");
dynamic_type_format tmp = {alias,strlen(alias),{{NULL},DYNAMIC_C_STRUCTDEF}};
tmp.third.first.third = new C_union_struct_def((union_struct_decl::keywords)keyword,alias,logical_line,src_filename);
if (!dynamic_types.InsertSlotAt(dynamic_types_size,tmp))
{
delete tmp.third.first.third;
throw std::bad_alloc();
}
return dynamic_types_size+1+core_types_size;
}
type_system::type_index type_system::register_C_structdef_CPP(const char* name, const char* const active_namespace, zaimoni::POD_pair<size_t,size_t> logical_line, const char* const src_filename, int keyword)
{
assert(name && *name);
assert(src_filename && *src_filename);
// use active namespace if present
if (active_namespace && *active_namespace)
name = construct_canonical_name_and_aliasing_CPP(name,strlen(name),active_namespace,strlen(active_namespace));
return register_C_structdef(name,logical_line,src_filename,keyword);
}
type_system::type_index type_system::register_enum_def(const char* const alias, zaimoni::POD_pair<size_t,size_t> logical_line, const char* const src_filename)
{
assert(alias && *alias);
assert(src_filename && *src_filename);
const size_t dynamic_types_size = dynamic_types.size();
const size_t dynamic_types_max_size = dynamic_types.max_size();
if ( dynamic_types_max_size<2+core_types_size
|| dynamic_types_max_size-(2+core_types_size)<dynamic_types_size)
FATAL("Host implementation limit exceeded: cannot record enum type used in program");
dynamic_type_format tmp = {alias,strlen(alias),{{NULL},DYNAMIC_ENUMDEF}};
tmp.third.first.fourth = new enum_def(alias,logical_line,src_filename);
if (!dynamic_types.InsertSlotAt(dynamic_types_size,tmp))
{
delete tmp.third.first.fourth;
throw std::bad_alloc();
}
return dynamic_types_size+1+core_types_size;
}
type_system::type_index type_system::register_enum_def_CPP(const char* name, const char* const active_namespace, zaimoni::POD_pair<size_t,size_t> logical_line, const char* const src_filename)
{
assert(name && *name);
assert(src_filename && *src_filename);
// use active namespace if present
if (active_namespace && *active_namespace)
name = construct_canonical_name_and_aliasing_CPP(name,strlen(name),active_namespace,strlen(active_namespace));
return register_enum_def(name,logical_line,src_filename);
}
const function_type* type_system::get_functype(type_system::type_index i) const
{
if (core_types_size>=i) return NULL;
i -= core_types_size;
if (dynamic_types.size()<= --i) return NULL;
const dynamic_type_format& tmp = dynamic_types[i];
if (DYNAMIC_FUNCTYPE!=tmp.third.second) return NULL;
return tmp.third.first.first;
}
const union_struct_decl* type_system::get_structdecl(type_system::type_index i) const
{
if (core_types_size>=i) return NULL;
i -= core_types_size;
if (dynamic_types.size()<= --i) return NULL;
const dynamic_type_format& tmp = dynamic_types[i];
// struct_def also has a struct_decl member
if (DYNAMIC_C_STRUCTDEF==tmp.third.second)
return &tmp.third.first.third->_decl;
if (DYNAMIC_STRUCTDECL!=tmp.third.second) return NULL;
return tmp.third.first.second;
}
const C_union_struct_def* type_system::get_C_structdef(type_system::type_index i) const
{
if (core_types_size>=i) return NULL;
i -= core_types_size;
if (dynamic_types.size()<= --i) return NULL;
const dynamic_type_format& tmp = dynamic_types[i];
if (DYNAMIC_C_STRUCTDEF!=tmp.third.second) return NULL;
return tmp.third.first.third;
}
enum_def* type_system::_get_enum_def(type_index i) const
{
if (core_types_size>=i) return NULL;
i -= core_types_size;
if (dynamic_types.size()<= --i) return NULL;
const dynamic_type_format& tmp = dynamic_types[i];
if (DYNAMIC_ENUMDEF!=tmp.third.second) return NULL;
return tmp.third.first.fourth;
}
void type_system::set_enum_underlying_type(type_index i,size_t new_type)
{
assert(UCHAR_MAX>=new_type);
enum_def* const tmp = _get_enum_def(i);
assert(tmp);
tmp->represent_as = new_type;
}
void type_system::upgrade_decl_to_def(type_index i,C_union_struct_def*& src)
{ // cf. get_structdecl
assert(src);
assert(core_types_size<i);
i -= core_types_size;
--i;
assert(dynamic_types.size()>i);
dynamic_type_format& tmp = dynamic_types[i];
assert(DYNAMIC_STRUCTDECL==tmp.third.second);
assert(*tmp.third.first.second==src->_decl);
tmp.third.second = DYNAMIC_C_STRUCTDEF;
delete tmp.third.first.second;
tmp.third.first.third = src;
src = NULL;
}
int type_system::_C_linkage_code(const char* alias) const
{
/*
* no linkage [C1X 6.2.2p6]
** identifier that isn't an object or function
** identifier that is a function parameter
** block-scope identifier for an object not declared extern
*/
if ( get_typedef(alias)
|| get_enumerator(alias)
|| get_id_enum(alias)
|| get_id_union(alias)
|| get_id_struct_class(alias))
return 0; // no linkage
if (const object_type_loc_linkage* const tmp = get_object(alias))
{
// this is draconian; we should try to allow C to call non-overloadable
// functions in other supported languages. C++ is not an option.
switch(tmp->fourth)
{
default: _fatal_code("internal data format error: C linkage not one of none, static, extern-C",3);
case linkage_none: return 0; // no linkage
case linkage_static: return 1; // internal linkage
case linkage_extern_C: return 2; // native/C linkage
}
return -2; // not implemented yet
};
return -1; // not defined
}
/*
[C++0X 3.5p4]
* unnamed namespaces, and all namespaces declared within them at any depth, have internal linkage.
* other namespaces have external linkage
*/
static int _CPP_namespace_linkage(const char* x)
{
return x && *x && strstr(x,"<unknown>") ? 1 /* internal*/
: 2; /* external (C++) */
}
static bool _CPP_unnamed_tag(const char* const x)
{
if (!x) return true;
const size_t x_len = strlen(x);
if (sizeof("<unknown>")-1>x_len) return false;
return !strcmp(x+(x_len-(sizeof("<unknown>")-1)),"<unknown>");
}
int type_system::_CPP_linkage_code(const char* alias,const char* active_namespace) const
{
if (const zaimoni::POD_triple<type_spec,const char*,size_t>* const tmp = get_typedef_CPP(alias,active_namespace))
{ // linkage is from namespace if we are the typedef of an unnamed enum/struct/class/union
// otherwise we have no linkage
if (0!=tmp->first.pointer_power) return 0; // typedef of pointer or array has no linkage
if (core_types_size>=tmp->first.base_type_index) return 0; // the invariant types are not unnamed enum/struct/class/union
if (const union_struct_decl* const tmp2 = get_structdecl(tmp->first.base_type_index))
{
//! \todo check for extern "C", etc. (would require retaining id and checking record)
if (!_CPP_unnamed_tag(tmp2->tag())) return 0; // no linkage
if (1==_CPP_namespace_linkage(active_namespace)) return 1; // internal
return _CPP_namespace_linkage(alias);
}
else if (const enum_def* const tmp2 = get_enum_def(tmp->first.base_type_index))
{
if (!_CPP_unnamed_tag(tmp2->tag())) return 0; // no linkage
if (1==_CPP_namespace_linkage(active_namespace)) return 1; // internal
return _CPP_namespace_linkage(alias);
}
return 0; // no linkage
};
if (const enumerator_info* const tmp = get_enumerator_CPP(alias,active_namespace))
{ // linkage is from named enumeration or typedef'ed unnamed enumeration
const enum_def* const tmp2 = get_enum_def(tmp->second.first.first);
assert(tmp2);
//! \todo check for extern "C", etc. (would require retaining id and checking record)
if (!_CPP_unnamed_tag(tmp2->tag()))
return _CPP_namespace_linkage(tmp2->tag()); // named, so use namespace linkage
// see if there's a typedef targeting us; if so process the typedef
if (const char* const tmp3 = get_typedef_name(tmp->second.first.first))
// we need the typedef name to be returned
return _CPP_namespace_linkage(tmp3);
return 0; // no linkage
}
if (get_id_enum_CPP(alias,active_namespace))
{ // named, so has linkage of enclosing namespace
//! \todo check for extern "C", etc. (would require retaining id and checking record)
if (1==_CPP_namespace_linkage(active_namespace)) return 1; // internal
return _CPP_namespace_linkage(alias);
}
if (get_id_union_CPP(alias,active_namespace))
{ // named, so has linkage of enclosing namespace
//! \todo check for extern "C", etc. (would require retaining id and checking record)
if (1==_CPP_namespace_linkage(active_namespace)) return 1; // internal
return _CPP_namespace_linkage(alias);
}
if (get_id_struct_class_CPP(alias,active_namespace))
{ // named, so has linkage of enclosing namespace
//! \todo check for extern "C", etc. (would require retaining id and checking record)
if (1==_CPP_namespace_linkage(active_namespace)) return 1; // internal
return _CPP_namespace_linkage(alias);
}
if (const object_type_loc_linkage* const tmp = get_object_CPP(alias,active_namespace))
{
switch(tmp->fourth)
{
default: _fatal_code("internal data format error: object does not have supported linkage in C++",3);
case linkage_none: return 0; // no linkage
case linkage_static: return 1; // internal linkage
case linkage_extern_C: return 3; // C linkage
case linkage_extern_CPP: return 2; // native/C++ linkage
}
return -2; // not implemented yet
};
return -1; // not defined
}
| [
"zaimoni@b4372a03-5d62-0410-814a-8f46757a0b64"
] | [
[
[
1,
1178
]
]
] |
44ca38075089f52d3c7e5e44b9a9a1bf800efd0f | 3187b0dd0d7a7b83b33c62357efa0092b3943110 | /src/dlib/member_function_pointer/member_function_pointer_kernel_1.h | 2d33f4f3b47c1c2c8268d3dc2555a20735c86fe8 | [
"BSL-1.0"
] | permissive | exi/gravisim | 8a4dad954f68960d42f1d7da14ff1ca7a20e92f2 | 361e70e40f58c9f5e2c2f574c9e7446751629807 | refs/heads/master | 2021-01-19T17:45:04.106839 | 2010-10-22T09:11:24 | 2010-10-22T09:11:24 | null | 0 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 20,314 | h | // Copyright (C) 2005 Davis E. King ([email protected])
// License: Boost Software License See LICENSE.txt for the full license.
#ifndef DLIB_MEMBER_FUNCTION_POINTER_KERNEl_1_
#define DLIB_MEMBER_FUNCTION_POINTER_KERNEl_1_
#include "../algs.h"
#include "member_function_pointer_kernel_abstract.h"
namespace dlib
{
// ----------------------------------------------------------------------------------------
template <
typename PARAM1 = void,
typename PARAM2 = void,
typename PARAM3 = void,
typename PARAM4 = void
>
class member_function_pointer_kernel_1;
template <
typename PARAM1,
typename PARAM2,
typename PARAM3,
typename PARAM4
>
void swap (
member_function_pointer_kernel_1<PARAM1,PARAM2,PARAM3,PARAM4>& a,
member_function_pointer_kernel_1<PARAM1,PARAM2,PARAM3,PARAM4>& b
) { a.swap(b); }
// ----------------------------------------------------------------------------------------
template <>
class member_function_pointer_kernel_1<void,void,void,void>
{
/*!
INITIAL VALUE
- mp == 0
CONVENTION
- is_set() == (mp != 0)
Note that I'm using reinterpret_cast rather than dynamic_cast here
in the is_same() function. It would be better if dynamic_cast was used
but some compilers don't enable RTTI by default so using it would make the
build process more complicated for users so I'm not using it. I'm
not aware of any platforms/compilers where reinterpret_cast won't end
up doing the right thing for us here so it should be ok.
!*/
class mp_base
{
public:
virtual ~mp_base(){}
virtual void call() const = 0;
virtual mp_base* clone() const = 0;
virtual bool is_same (const mp_base* item) const = 0;
};
template <typename T>
class mp_impl : public mp_base
{
public:
mp_impl (
T& object,
void (T::*cb)()
) :
callback(cb),
o(&object)
{
}
void call (
) const
{
(o->*callback)();
}
mp_base* clone() const { return new mp_impl(*o,callback); }
bool is_same (const mp_base* item) const
{
const mp_impl* i = reinterpret_cast<const mp_impl*>(item);
return (i != 0 && i->o == o && i->callback == callback);
}
private:
void (T::*callback)();
T* o;
};
public:
typedef void param1_type;
typedef void param2_type;
typedef void param3_type;
typedef void param4_type;
member_function_pointer_kernel_1 (
) :
mp(0)
{}
member_function_pointer_kernel_1(
const member_function_pointer_kernel_1& item
) :
mp(0)
{
if (item.is_set())
mp = item.mp->clone();
}
member_function_pointer_kernel_1& operator=(
const member_function_pointer_kernel_1& item
)
{
if (this != &item)
{
clear();
if (item.is_set())
mp = item.mp->clone();
}
return *this;
}
bool operator == (
const member_function_pointer_kernel_1& item
) const
{
if (is_set() != item.is_set())
return false;
if (is_set() == false)
return true;
return mp->is_same(item.mp);
}
bool operator != (
const member_function_pointer_kernel_1& item
) const { return !(*this == item); }
~member_function_pointer_kernel_1 (
)
{
if (mp)
delete mp;
}
void clear(
)
{
if (mp)
{
delete mp;
mp = 0;
}
}
bool is_set (
) const { return mp != 0; }
template <
typename T
>
void set (
T& object,
void (T::*cb)()
)
{
clear();
mp = new mp_impl<T>(object,cb);
}
void operator () (
) const { mp->call(); }
void swap (
member_function_pointer_kernel_1& item
) { exchange(mp,item.mp); }
private:
mp_base* mp;
};
// ----------------------------------------------------------------------------------------
template <
typename PARAM1
>
class member_function_pointer_kernel_1<PARAM1,void,void,void>
{
/*!
INITIAL VALUE
- mp == 0
CONVENTION
- is_set() == (mp != 0)
!*/
class mp_base
{
public:
virtual ~mp_base(){}
virtual void call(PARAM1) const = 0;
virtual mp_base* clone() const = 0;
virtual bool is_same (const mp_base* item) const = 0;
};
template <typename T>
class mp_impl : public mp_base
{
public:
mp_impl (
T& object,
void (T::*cb)(PARAM1)
) :
callback(cb),
o(&object)
{
}
void call (
PARAM1 param1
) const
{
(o->*callback)(param1);
}
mp_base* clone() const { return new mp_impl(*o,callback); }
bool is_same (const mp_base* item) const
{
const mp_impl* i = reinterpret_cast<const mp_impl*>(item);
return (i != 0 && i->o == o && i->callback == callback);
}
private:
void (T::*callback)(PARAM1);
T* o;
};
public:
typedef PARAM1 param1_type;
typedef void param2_type;
typedef void param3_type;
typedef void param4_type;
member_function_pointer_kernel_1 (
) :
mp(0)
{}
member_function_pointer_kernel_1(
const member_function_pointer_kernel_1& item
) :
mp(0)
{
if (item.is_set())
mp = item.mp->clone();
}
member_function_pointer_kernel_1& operator=(
const member_function_pointer_kernel_1& item
)
{
if (this != &item)
{
clear();
if (item.is_set())
mp = item.mp->clone();
}
return *this;
}
bool operator == (
const member_function_pointer_kernel_1& item
) const
{
if (is_set() != item.is_set())
return false;
if (is_set() == false)
return true;
return mp->is_same(item.mp);
}
bool operator != (
const member_function_pointer_kernel_1& item
) const { return !(*this == item); }
~member_function_pointer_kernel_1 (
)
{
if (mp)
delete mp;
}
void clear(
)
{
if (mp)
{
delete mp;
mp = 0;
}
}
bool is_set (
) const { return mp != 0; }
template <
typename T
>
void set (
T& object,
void (T::*cb)(PARAM1)
)
{
clear();
mp = new mp_impl<T>(object,cb);
}
void operator () (
PARAM1 param1
) const { mp->call(param1); }
void swap (
member_function_pointer_kernel_1& item
) { exchange(mp,item.mp); }
private:
mp_base* mp;
};
// ----------------------------------------------------------------------------------------
template <
typename PARAM1,
typename PARAM2
>
class member_function_pointer_kernel_1<PARAM1,PARAM2,void,void>
{
/*!
INITIAL VALUE
- mp == 0
CONVENTION
- is_set() == (mp != 0)
!*/
class mp_base
{
public:
virtual ~mp_base(){}
virtual void call(PARAM1,PARAM2) const = 0;
virtual mp_base* clone() const = 0;
virtual bool is_same (const mp_base* item) const = 0;
};
template <typename T>
class mp_impl : public mp_base
{
public:
mp_impl (
T& object,
void (T::*cb)(PARAM1,PARAM2)
) :
callback(cb),
o(&object)
{
}
void call (
PARAM1 param1,
PARAM2 param2
) const
{
(o->*callback)(param1,param2);
}
mp_base* clone() const { return new mp_impl(*o,callback); }
bool is_same (const mp_base* item) const
{
const mp_impl* i = reinterpret_cast<const mp_impl*>(item);
return (i != 0 && i->o == o && i->callback == callback);
}
private:
void (T::*callback)(PARAM1,PARAM2);
T* o;
};
public:
typedef PARAM1 param1_type;
typedef PARAM2 param2_type;
typedef void param3_type;
typedef void param4_type;
member_function_pointer_kernel_1 (
) :
mp(0)
{}
member_function_pointer_kernel_1(
const member_function_pointer_kernel_1& item
) :
mp(0)
{
if (item.is_set())
mp = item.mp->clone();
}
member_function_pointer_kernel_1& operator=(
const member_function_pointer_kernel_1& item
)
{
if (this != &item)
{
clear();
if (item.is_set())
mp = item.mp->clone();
}
return *this;
}
bool operator == (
const member_function_pointer_kernel_1& item
) const
{
if (is_set() != item.is_set())
return false;
if (is_set() == false)
return true;
return mp->is_same(item.mp);
}
bool operator != (
const member_function_pointer_kernel_1& item
) const { return !(*this == item); }
~member_function_pointer_kernel_1 (
)
{
if (mp)
delete mp;
}
void clear(
)
{
if (mp)
{
delete mp;
mp = 0;
}
}
bool is_set (
) const { return mp != 0; }
template <
typename T
>
void set (
T& object,
void (T::*cb)(PARAM1,PARAM2)
)
{
clear();
mp = new mp_impl<T>(object,cb);
}
void operator () (
PARAM1 param1,
PARAM2 param2
) const { mp->call(param1,param2); }
void swap (
member_function_pointer_kernel_1& item
) { exchange(mp,item.mp); }
private:
mp_base* mp;
};
// ----------------------------------------------------------------------------------------
template <
typename PARAM1,
typename PARAM2,
typename PARAM3
>
class member_function_pointer_kernel_1<PARAM1,PARAM2,PARAM3,void>
{
/*!
INITIAL VALUE
- mp == 0
CONVENTION
- is_set() == (mp != 0)
!*/
class mp_base
{
public:
virtual ~mp_base(){}
virtual void call(PARAM1,PARAM2,PARAM3) const = 0;
virtual mp_base* clone() const = 0;
virtual bool is_same (const mp_base* item) const = 0;
};
template <typename T>
class mp_impl : public mp_base
{
public:
mp_impl (
T& object,
void (T::*cb)(PARAM1,PARAM2,PARAM3)
) :
callback(cb),
o(&object)
{
}
void call (
PARAM1 param1,
PARAM2 param2,
PARAM3 param3
) const
{
(o->*callback)(param1,param2,param3);
}
mp_base* clone() const { return new mp_impl(*o,callback); }
bool is_same (const mp_base* item) const
{
const mp_impl* i = reinterpret_cast<const mp_impl*>(item);
return (i != 0 && i->o == o && i->callback == callback);
}
private:
void (T::*callback)(PARAM1,PARAM2,PARAM3);
T* o;
};
public:
typedef PARAM1 param1_type;
typedef PARAM2 param2_type;
typedef PARAM3 param3_type;
typedef void param4_type;
member_function_pointer_kernel_1 (
) :
mp(0)
{}
member_function_pointer_kernel_1(
const member_function_pointer_kernel_1& item
) :
mp(0)
{
if (item.is_set())
mp = item.mp->clone();
}
member_function_pointer_kernel_1& operator=(
const member_function_pointer_kernel_1& item
)
{
if (this != &item)
{
clear();
if (item.is_set())
mp = item.mp->clone();
}
return *this;
}
bool operator == (
const member_function_pointer_kernel_1& item
) const
{
if (is_set() != item.is_set())
return false;
if (is_set() == false)
return true;
return mp->is_same(item.mp);
}
bool operator != (
const member_function_pointer_kernel_1& item
) const { return !(*this == item); }
~member_function_pointer_kernel_1 (
)
{
if (mp)
delete mp;
}
void clear(
)
{
if (mp)
{
delete mp;
mp = 0;
}
}
bool is_set (
) const { return mp != 0; }
template <
typename T
>
void set (
T& object,
void (T::*cb)(PARAM1,PARAM2,PARAM3)
)
{
clear();
mp = new mp_impl<T>(object,cb);
}
void operator () (
PARAM1 param1,
PARAM2 param2,
PARAM3 param3
) const { mp->call(param1,param2,param3); }
void swap (
member_function_pointer_kernel_1& item
) { exchange(mp,item.mp); }
private:
mp_base* mp;
};
// ----------------------------------------------------------------------------------------
template <
typename PARAM1,
typename PARAM2,
typename PARAM3,
typename PARAM4
>
class member_function_pointer_kernel_1
{
/*!
INITIAL VALUE
- mp == 0
CONVENTION
- is_set() == (mp != 0)
!*/
class mp_base
{
public:
virtual ~mp_base(){}
virtual void call(PARAM1,PARAM2,PARAM3,PARAM4) const = 0;
virtual mp_base* clone() const = 0;
virtual bool is_same (const mp_base* item) const = 0;
};
template <typename T>
class mp_impl : public mp_base
{
public:
mp_impl (
T& object,
void (T::*cb)(PARAM1,PARAM2,PARAM3,PARAM4)
) :
callback(cb),
o(&object)
{
}
void call (
PARAM1 param1,
PARAM2 param2,
PARAM3 param3,
PARAM4 param4
) const
{
(o->*callback)(param1,param2,param3,param4);
}
mp_base* clone() const { return new mp_impl(*o,callback); }
bool is_same (const mp_base* item) const
{
const mp_impl* i = reinterpret_cast<const mp_impl*>(item);
return (i != 0 && i->o == o && i->callback == callback);
}
private:
void (T::*callback)(PARAM1,PARAM2,PARAM3,PARAM4);
T* o;
};
public:
typedef PARAM1 param1_type;
typedef PARAM2 param2_type;
typedef PARAM3 param3_type;
typedef PARAM4 param4_type;
member_function_pointer_kernel_1 (
) :
mp(0)
{}
member_function_pointer_kernel_1(
const member_function_pointer_kernel_1& item
) :
mp(0)
{
if (item.is_set())
mp = item.mp->clone();
}
member_function_pointer_kernel_1& operator=(
const member_function_pointer_kernel_1& item
)
{
if (this != &item)
{
clear();
if (item.is_set())
mp = item.mp->clone();
}
return *this;
}
bool operator == (
const member_function_pointer_kernel_1& item
) const
{
if (is_set() != item.is_set())
return false;
if (is_set() == false)
return true;
return mp->is_same(item.mp);
}
bool operator != (
const member_function_pointer_kernel_1& item
) const { return !(*this == item); }
~member_function_pointer_kernel_1 (
)
{
if (mp)
delete mp;
}
void clear(
)
{
if (mp)
{
delete mp;
mp = 0;
}
}
bool is_set (
) const { return mp != 0; }
template <
typename T
>
void set (
T& object,
void (T::*cb)(PARAM1,PARAM2,PARAM3,PARAM4)
)
{
clear();
mp = new mp_impl<T>(object,cb);
}
void operator () (
PARAM1 param1,
PARAM2 param2,
PARAM3 param3,
PARAM4 param4
) const { mp->call(param1,param2,param3,param4); }
void swap (
member_function_pointer_kernel_1& item
) { exchange(mp,item.mp); }
private:
mp_base* mp;
};
// ----------------------------------------------------------------------------------------
}
#endif // DLIB_MEMBER_FUNCTION_POINTER_KERNEl_1_
| [
"[email protected]"
] | [
[
[
1,
821
]
]
] |
f235db0e80096c8f220949beba3a9cab59960f9d | 11af1673bab82ca2329ef8b596d1f3d2f8b82481 | /source/game/g_admin.cpp | de73be052026f3ddac25ed0eeea7733c11a1a044 | [] | no_license | legacyrp/legacyojp | 8b33ecf24fd973bee5e7adbd369748cfdd891202 | d918151e917ea06e8698f423bbe2cf6ab9d7f180 | refs/heads/master | 2021-01-10T20:09:55.748893 | 2011-04-18T21:07:13 | 2011-04-18T21:07:13 | null | 0 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 75,633 | cpp | // Copyright (C) 2003 - 2007 - Michael J. Nohai
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of agreement written in the JAE Mod Source.doc.
// See JKA Game Source License.htm for legal information with Raven Software.
// Use this code at your own risk.
#include "g_local.h"
#include "g_admin.h"
#include "g_adminshared.h"
#include "g_emote.h"
#include "g_cvars.h"
//CVARS
/*
=================
M_Svcmd_Info_f - MJN
=================
*/
void M_Svcmd_Info_f( void )
{
G_Printf("^4%s ^7by ^4%s\n\n", GAMEVERSION, AUTHOR);
G_Printf("^1Rcon Commands^7:\n");
G_Printf("status, minfo, mkick, msilence, munsilence, msleep, mrename, mshowmotd, ");
G_Printf("mpsay, mkickban, mbanrange, mtele, morigin, mnextmap, mslap, addip, removeip, listip, ");
G_Printf("mwhois, mforceteam, mallowvote, mdenyvote, mlockteam, munlockteam, mgametype, mnpcaccess, ");
G_Printf("mrandteams, madminaccess, mdenyadminaccess, mvstr, mempower, munempower, ");
G_Printf("mterminator, munterminator, mprotect, munprotect, mnotarget, mtimescale, mwarn, mforgive\n");
}
/*
=================
M_Cmd_Status_f - MJN
=================
*/
void M_Cmd_Status_f( gentity_t * ent)
{
int i;
int clientNum;
if ( ent->client->sess.spectatorState != SPECTATOR_FOLLOW ) {
if (M_isAdmin(ent) || M_isKnight(ent) ){
trap_SendServerCommand( ent->client->ps.clientNum, va( "print \"Number of clients: %i\n\"", level.numConnectedClients ) );
trap_SendServerCommand( ent->client->ps.clientNum, va( "print \"MaxClients: %i\n\"", level.maxclients ) );
trap_SendServerCommand( ent->client->ps.clientNum, va( "print \"Client ID%10cIP%10cPlayer Name%10cHealth/Armor%10cWarnings\n\"", ' ', ' ', ' ', ' ') );
for( i = 0; i < level.maxclients; i++ ){
if( g_entities[i].client->pers.connected ){
trap_SendServerCommand( ent->client->ps.clientNum, va( "print \"%i%10c^7%i.%i.%i.%i%10c^7%s%10c^7<^1%i^7/^2%i^7>%10c^7%i\n\"",
i, ' ', g_entities[i].client->sess.IPstring[0], g_entities[i].client->sess.IPstring[1], g_entities[i].client->sess.IPstring[2], g_entities[i].client->sess.IPstring[3],
' ', g_entities[i].client->pers.netname, ' ', g_entities[i].client->ps.stats[STAT_HEALTH], g_entities[i].client->ps.stats[STAT_ARMOR], ' ', g_entities[i].client->sess.warnLevel));
}
}
return;
}
else{
trap_SendServerCommand( ent-g_entities, va( "print \"You are not logged in as an admin.\n\"" ) );
return;
}
}
else{
clientNum = ent->client->sess.spectatorClient;
if ((M_isAdmin(ent) || M_isKnight(ent)) && ent->client->sess.spectatorClient){
trap_SendServerCommand( clientNum, va( "print \"Number of clients: %i\n\"", level.numConnectedClients ) );
trap_SendServerCommand( clientNum, va( "print \"MaxClients: %i\n\"", level.maxclients ) );
trap_SendServerCommand( clientNum, va( "print \"Client ID%10cIP%10cPlayer Name%10cHealth/Armor%10cWarnings\n\"", ' ', ' ', ' ', ' ') );
for( i = 0; i < level.maxclients; i++ ){
if( g_entities[i].client->pers.connected ){
trap_SendServerCommand( clientNum, va( "print \"%i%10c^7%i.%i.%i.%i%10c^7%s%10c^7<^1%i^7/^2%i^7>%10c^7%i\n\"",
i, ' ', g_entities[i].client->sess.IPstring[0], g_entities[i].client->sess.IPstring[1], g_entities[i].client->sess.IPstring[2], g_entities[i].client->sess.IPstring[3],
' ', g_entities[i].client->pers.netname, ' ', g_entities[i].client->ps.stats[STAT_HEALTH], g_entities[i].client->ps.stats[STAT_ARMOR], ' ', g_entities[i].client->sess.warnLevel));
}
}
return;
}
else{
trap_SendServerCommand( clientNum, va( "print \"You are not logged in as an admin.\n\"" ) );
return;
}
}
}
/*
=================
M_Svcmd_Kick_f - MJN
=================
*/
void M_Svcmd_Kick_f( gentity_t * targetplayer )
{
char name[MAX_STRING_CHARS];
char message[MAX_STRING_CHARS];
int clientid;
trap_Argv( 1, name, sizeof( name ) );
M_StringEscapeToEnters( ConcatArgs(2), message, MAX_STRING_CHARS );
clientid = M_G_ClientNumberFromName( name );
if( clientid != -1 ){
// MJN - NEW!!! Check if person is following someone, if so, get them to normal spectator
if ( targetplayer->client->sess.spectatorState == SPECTATOR_FOLLOW ) {
StopFollowing( targetplayer );
}
// This sends message to player and then kicks them, returns reason to the server.
trap_SendConsoleCommand( EXEC_APPEND, va( "clientkick %d", clientid ));
if ( message[0] != 0 ){
trap_SendServerCommand( -1, va("print \"^7(^3Reason^7: ^1%s^7)\"", message ) );
}
G_LogPrintf("mlog_kick: %s was kicked from the server.\n", targetplayer->client->pers.netname);
}
else{
G_Printf("No user found to kick with that name.\n");
return;
}
}
/*
=================
M_Svcmd_KickBan_f - MJN
=================
*/
void M_Svcmd_KickBan_f ( gentity_t * targetplayer )
{
gclient_t * client;
char name[MAX_STRING_CHARS];
char message[MAX_STRING_CHARS];
int clientid;
client = targetplayer->client;
trap_Argv( 1, name, sizeof( name ) );
M_StringEscapeToEnters( ConcatArgs(2), message, MAX_STRING_CHARS );
clientid = M_G_ClientNumberFromName( name );
if( clientid != -1 ){
if( client->sess.IPstring[0] == 0 ){
G_Printf( "Couldn't retrieve IP Address for player %s\n", targetplayer->client->pers.netname );
return;
}
if( client->pers.localClient ){
G_Printf( "Can't kickban host player\n" );
return;
}
// MJN - NEW!!! Check if person is following someone, if so, get them to normal spectator
if ( targetplayer->client->sess.spectatorState == SPECTATOR_FOLLOW ) {
StopFollowing( targetplayer );
}
// Add ip to banlist and then kick the player:
trap_SendConsoleCommand( EXEC_APPEND, va( "AddIP %i.%i.%i.%i", client->sess.IPstring[0], client->sess.IPstring[1],
client->sess.IPstring[2], client->sess.IPstring[3] ) );
// MJN - Prints ip banned!
G_Printf( va( "IP: %i.%i.%i.%i banned\n", client->sess.IPstring[0], client->sess.IPstring[1],
client->sess.IPstring[2], client->sess.IPstring[3]));
// This sends message and then kicks player.
trap_SendConsoleCommand( EXEC_NOW, va( "clientkick %d", clientid ) );
if ( message[0] != 0 ){
trap_SendServerCommand( -1, va("print \"^7(^3Reason^7: ^1%s^7)\n\"", message ) );
}
G_LogPrintf("mlog_kickban: IP: %i.%i.%i.%i was banned for user %s.\n", client->sess.IPstring[0], client->sess.IPstring[1],
client->sess.IPstring[2], client->sess.IPstring[3], targetplayer->client->pers.netname);
}
else{
G_Printf("No user found to kickban with that name.\n");
return;
}
}
/*
=================
M_Svcmd_BanRange_f - MJN
=================
*/
void M_Svcmd_BanRange_f ( gentity_t * targetplayer )
{
gclient_t * client;
char name[MAX_STRING_CHARS];
char range[10];
char message[MAX_STRING_CHARS];
int clientid;
client = targetplayer->client;
trap_Argv( 1, name, sizeof( name ) );
trap_Argv( 2, range, sizeof( range ) );
M_StringEscapeToEnters( ConcatArgs(3), message, MAX_STRING_CHARS );
clientid = M_G_ClientNumberFromName( name );
if( clientid != -1 ){
if( client->sess.IPstring[0] == 0 ){
G_Printf( "Couldn't retrieve IP Address for player %s\n", targetplayer->client->pers.netname );
return;
}
if( client->pers.localClient ){
G_Printf( "Can't kickban host player\n" );
return;
}
// MJN - NEW!!! Check if person is following someone, if so, get them to normal spectator
if ( targetplayer->client->sess.spectatorState == SPECTATOR_FOLLOW ) {
StopFollowing( targetplayer );
}
if ( !Q_stricmp( range, "light" ) || !Q_stricmp( range, "l" ) ) {
// Add ip to banlist and then kick the player:
trap_SendConsoleCommand( EXEC_APPEND, va( "AddIP %i.%i.%i.0", client->sess.IPstring[0], client->sess.IPstring[1], client->sess.IPstring[2] ) );
// MJN - Prints ip mask banned!
G_Printf( va( "IP Range: %i.%i.%i.0 banned!\n", client->sess.IPstring[0], client->sess.IPstring[1], client->sess.IPstring[2] ));
G_LogPrintf("mlog_kickban: IP: %i.%i.%i.0 was banned for user %s.\n", client->sess.IPstring[0], client->sess.IPstring[1],
client->sess.IPstring[2], targetplayer->client->pers.netname);
}
else if ( !Q_stricmp( range, "medium" ) || !Q_stricmp( range, "m" ) ){
// Add ip to banlist and then kick the player:
trap_SendConsoleCommand( EXEC_APPEND, va( "AddIP %i.%i.0.0", client->sess.IPstring[0], client->sess.IPstring[1] ) );
// MJN - Prints ip mask banned!
G_Printf( va( "IP Range: %i.%i.0.0 banned!\n", client->sess.IPstring[0], client->sess.IPstring[1]));
G_LogPrintf("mlog_kickban: IP: %i.%i.0.0 was banned for user %s.\n", client->sess.IPstring[0], client->sess.IPstring[1],
targetplayer->client->pers.netname);
}
else if ( !Q_stricmp( range, "heavy" ) || !Q_stricmp( range, "h" ) ){
// Add ip to banlist and then kick the player:
trap_SendConsoleCommand( EXEC_APPEND, va( "AddIP %i.0.0.0", client->sess.IPstring[0] ) );
// MJN - Prints ip mask banned!
G_Printf( va( "IP Range: %i.0.0.0 banned!\n", client->sess.IPstring[0]));
G_LogPrintf("mlog_kickban: IP: %i.0.0.0 was banned for user %s.\n", client->sess.IPstring[0], targetplayer->client->pers.netname);
}
else{
// MJN - Default to Medium as FailSafe.
// Add ip to banlist and then kick the player:
trap_SendConsoleCommand( EXEC_APPEND, va( "AddIP %i.%i.0.0", client->sess.IPstring[0], client->sess.IPstring[1] ) );
// MJN - Prints ip mask banned!
G_Printf( va( "IP Range: %i.%i.0.0 banned!\n", client->sess.IPstring[0], client->sess.IPstring[1]));
G_LogPrintf("mlog_kickban: IP: %i.%i.0.0 was banned for user %s.\n", client->sess.IPstring[0], client->sess.IPstring[1],
targetplayer->client->pers.netname);
}
// This sends message and then kicks player.
trap_SendConsoleCommand( EXEC_NOW, va( "clientkick %d", clientid ) );
if ( message[0] != 0 ){
trap_SendServerCommand( -1, va("print \"^7(^3Reason^7: ^1%s^7)\n\"", message ) );
}
}
else{
G_Printf("No user found to kickban with that name.\n");
return;
}
}
/*
===================
M_Svcmd_Silence_f
===================
*/
void M_Svcmd_Silence_f( gentity_t * targetplayer )
{
char mode[10];
trap_Argv( 2, mode, sizeof( mode ) );
if ( !Q_stricmp( mode, "global" ) || !Q_stricmp( mode, "gm" ) ) {
if(M_isPrivateChatOnly(targetplayer)){
targetplayer->client->pers.pmchat = qfalse;
}
targetplayer->client->pers.silenced = qtrue;
G_LogPrintf( "mlog_silence: All chat for %s disabled.\n", targetplayer->client->pers.netname );
}
if ( !Q_stricmp( mode, "private" ) || !Q_stricmp( mode, "pm" ) ) {
if(M_isSilenced(targetplayer)){
targetplayer->client->pers.silenced = qfalse;
}
targetplayer->client->pers.pmchat = qtrue;
G_LogPrintf( "mlog_silence: %s can chat in private mode only.\n", targetplayer->client->pers.netname );
}
trap_Cvar_VariableStringBuffer( "g_mMessageSilenceTarget", targetString, MAX_TOKEN_CHARS);
trap_Cvar_VariableStringBuffer( "g_mMessageSilenceBroadcast", broadcastString, MAX_TOKEN_CHARS);
trap_Cvar_VariableStringBuffer( "g_mMessageSilenceEveryone", everyoneString, MAX_TOKEN_CHARS);
}
/*
===================
M_Svcmd_UnSilence_f
===================
*/
void M_Svcmd_UnSilence_f( gentity_t * targetplayer )
{
char mode[10];
trap_Argv( 2, mode, sizeof( mode ) );
if ( !Q_stricmp( mode, "global" ) || !Q_stricmp( mode, "gm" ) ) {
targetplayer->client->pers.silenced = qfalse;
G_LogPrintf( "mlog_unsilence: All chat for %s enabled.\n", targetplayer->client->pers.netname );
}
if ( !Q_stricmp( mode, "private" ) || !Q_stricmp( mode, "pm" ) ) {
targetplayer->client->pers.pmchat = qfalse;
G_LogPrintf( "mlog_unsilence: %s can now chat in other modes.\n", targetplayer->client->pers.netname );
}
trap_Cvar_VariableStringBuffer( "g_mMessageUnSilenceTarget", targetString, MAX_TOKEN_CHARS);
trap_Cvar_VariableStringBuffer( "g_mMessageUnSilenceBroadcast", broadcastString, MAX_TOKEN_CHARS);
trap_Cvar_VariableStringBuffer( "g_mMessageUnSilenceEveryone", everyoneString, MAX_TOKEN_CHARS);
}
/*
=================
M_Svcmd_Sleep_f - MJN
=================
*/
void M_Svcmd_Sleep_f( gentity_t * targetplayer )
{
if ( targetplayer->health <= 0 ){
return;
}
if( targetplayer->client->ps.powerups[PW_BLUEFLAG] || targetplayer->client->ps.powerups[PW_REDFLAG]
|| targetplayer->client->ps.powerups[PW_NEUTRALFLAG] ){
G_Printf( "Client is currently holding a flag.\n" );
return;
}
// MJN - are they in an emote? Then unemote them :P
if (InEmote(targetplayer->client->emote_num ) ||
InSpecialEmote(targetplayer->client->emote_num )){
G_SetTauntAnim(targetplayer, targetplayer->client->emote_num);
}
if( !M_isSleeping(targetplayer) ){
if (!AllForceDisabled( g_forcePowerDisable.integer )){
targetplayer->client->ps.forceRestricted = qtrue; // MJN - for disabling force
}
trap_Cvar_VariableStringBuffer( "g_mMessageSleepTarget", targetString, MAX_TOKEN_CHARS);
trap_Cvar_VariableStringBuffer( "g_mMessageSleepBroadcast", broadcastString, MAX_TOKEN_CHARS);
trap_Cvar_VariableStringBuffer( "g_mMessageSleepEveryone", everyoneString, MAX_TOKEN_CHARS);
targetplayer->flags ^= FL_GODMODE; // MJN - make invincible
targetplayer->client->pers.zShowTime = level.time + 4000;
targetplayer->client->pers.sleeping = qtrue; // MJN - is sleeping
G_LogPrintf( "mlog_sleep: %s\n", targetplayer->client->pers.netname );
}
else{
G_Printf( "Client is already asleep.\n" );
return;
}
}
/*
=================
M_Svcmd_Wake_f - MJN
=================
*/
void M_Svcmd_Wake_f( gentity_t * targetplayer )
{
if ( targetplayer->health <= 0 ){
return;
}
if( M_isSleeping(targetplayer) ){
if (!AllForceDisabled( g_forcePowerDisable.integer )){
targetplayer->client->ps.forceRestricted = qfalse; // MJN - no longer force
}
trap_Cvar_VariableStringBuffer( "g_mMessageWakeTarget", targetString, MAX_TOKEN_CHARS);
trap_Cvar_VariableStringBuffer( "g_mMessageWakeBroadcast", broadcastString, MAX_TOKEN_CHARS);
trap_Cvar_VariableStringBuffer( "g_mMessageWakeEveryone", everyoneString, MAX_TOKEN_CHARS);
targetplayer->flags &= ~FL_GODMODE; // MJN - no longer invincible
targetplayer->client->pers.sleeping = qfalse; // MJN - is awake
G_LogPrintf( "mlog_wake: %s\n", targetplayer->client->pers.netname );
}
else{
G_Printf( "Client is currently awake.\n" );
return;
}
}
/*
=================
M_Svcmd_ShowMOTD_f - MJN
=================
void M_Svcmd_ShowMOTD_f( gentity_t * targetplayer )
{
targetplayer->client->sess.startShowMOTD = qtrue;
G_LogPrintf( "mlog_showmotd: %s\n", targetplayer->client->pers.netname );
}
/*
=================
M_Svcmd_Rename_f - MJN
=================
*/
void M_Svcmd_Rename_f( void )
{
char name[MAX_STRING_CHARS];
char string[MAX_STRING_CHARS];
char string1[MAX_STRING_CHARS-2];
char string2[MAX_STRING_CHARS-3];
char string3[MAX_STRING_CHARS-4];
char string4[MAX_STRING_CHARS-5];
char string5[MAX_STRING_CHARS-6];
char userinfo[MAX_INFO_STRING];
char space[MAX_STRING_CHARS] = " ";
gentity_t * targetplayer;
int clientid;
if ( trap_Argc() < 3 ){
G_Printf("Usage: mrename <playerid> <new name>\n");
return;
}
trap_Argv( 1, name, sizeof( name ) );
trap_Argv( 2, string1, sizeof( string ) );
trap_Argv( 3, string2, sizeof( string ) );
trap_Argv( 4, string3, sizeof( string ) );
trap_Argv( 5, string4, sizeof( string ) );
trap_Argv( 6, string5, sizeof( string ) );
clientid = M_G_ClientNumberFromName( name );
if( clientid != -1 ){
targetplayer = &g_entities[clientid];
if( targetplayer && targetplayer->client && targetplayer->client->pers.connected ){
if ( !string1[0] ) {
trap_Printf( "Usage: mrename <playerid> <new name>\n" );
return;
}
else {
if (string2[0]){
strcat(string1, space);
strcat(string1, string2);
}
if (string3[0]){
strcat(string1, space);
strcat(string1, string3);
}
if (string4[0]){
strcat(string1, space);
strcat(string1, string4);
}
if (string5[0]){
strcat(string1, space);
strcat(string1, string5);
}
trap_GetUserinfo( clientid, userinfo, MAX_INFO_STRING );
Info_SetValueForKey( userinfo, "name", string1 );
trap_SetUserinfo( clientid, userinfo );
ClientUserinfoChanged( clientid );
G_LogPrintf( "mlog_rename: %s to %s\n", name, string );
}
}
}
else{
G_Printf("No user found to rename with that identifier.\n");
return;
}
}
/*
=================
M_Svcmd_ForceTeam_f - MJN
=================
*/
void M_Svcmd_ForceTeam_f(gentity_t * targetplayer ) {
char name[MAX_STRING_CHARS];
char teamname[MAX_STRING_CHARS];
int clientid;
if ( g_gametype.integer >= GT_TEAM) {
// find the player
trap_Argv( 1, name, sizeof( name ) );
trap_Argv( 2, teamname, sizeof( teamname ) );
clientid = M_G_ClientNumberFromName( name );
targetplayer = &g_entities[clientid];
if (clientid != -1){
// set the team
SetTeam( targetplayer, teamname );
trap_Cvar_VariableStringBuffer( "g_mMessageForceTeamTarget", targetString, MAX_TOKEN_CHARS);
trap_Cvar_VariableStringBuffer( "g_mMessageForceTeamBroadcast", broadcastString, MAX_TOKEN_CHARS);
trap_Cvar_VariableStringBuffer( "g_mMessageForceTeamEveryone", everyoneString, MAX_TOKEN_CHARS);
G_LogPrintf( "mlog_forceteam: %s to team %s\n", targetplayer->client->pers.netname, teamname );
}
else{
G_Printf("No user found with that name.\n");
return;
}
}
else
{
G_Printf("^1Warning^7: You cannot Force the teams in this gameplay\n");
return;
}
}
/*
=================
M_Svcmd_PSay_f - MJN
=================
*/
void M_Svcmd_PSay_f( gentity_t * targetplayer )
{
char toSay[MAX_STRING_CHARS];
M_StringEscapeToEnters( ConcatArgs(2), toSay, MAX_STRING_CHARS );
switch(g_mPSayMode.integer){
// Center print only
case 1: trap_SendServerCommand( targetplayer->client->ps.clientNum,
va("cp \"%s\"", toSay ) );
break;
// Console print only
case 2:
trap_SendServerCommand( targetplayer->client->ps.clientNum,
va("print \"%s\n\"", toSay ) );
break;
// Console and Center print. It is also the default.
case 3:
default:
trap_SendServerCommand( targetplayer->client->ps.clientNum,
va("cp \"%s\"", toSay ) );
trap_SendServerCommand( targetplayer->client->ps.clientNum,
va("print \"%s\n\"", toSay ) );
break;
}
G_LogPrintf( "mlog_psay: %s -> %s\n", targetplayer->client->pers.netname, toSay);
}
/*
=================
M_Svcmd_Origin_f - MJN
=================
*/
void M_Svcmd_Origin_f( gentity_t * targetplayer )
{
vec3_t coord;
VectorCopy(targetplayer->client->ps.origin, coord);
trap_SendServerCommand( -1, va("print \"%s ^7: (X = %i, Y = %i, Z = %i)\"",
targetplayer->client->pers.netname, (int)coord[0],(int)coord[1], (int)coord[2]) );
G_LogPrintf( "mlog_origin: %s\n", targetplayer->client->pers.netname );
}
/*
=================
M_Svcmd_Whois_f - MJN
=================
*/
void M_Cmd_Whois_f ( gentity_t * ent )
{
gentity_t *other;
int i;
if ( ent->client->sess.spectatorState != SPECTATOR_FOLLOW ){
for (i = 0; i < level.maxclients; i++) {
other = &g_entities[i];
switch (g_mWhois.integer){
case 1: // Admins can see who is logged in only.
if(M_isAdmin(ent) || M_isKnight(ent)){
if(other->client->pers.connected && M_isAdmin(other)){
trap_SendServerCommand( ent-g_entities, va("print \"^3%s ^7: ^7%s\n\"", g_mRankName.string, other->client->pers.netname));
}
if(other->client->pers.connected && M_isKnight(other)){
trap_SendServerCommand( ent-g_entities, va("print \"^4%s ^7: ^7%s\n\"", g_mRankName2.string, other->client->pers.netname));
}
}
else{
trap_SendServerCommand( ent-g_entities, va("print \"Only Admins can view who is logged in.\n\"" ));
return;
}
break;
case 2: // Just show me who is logged in.
if(other->client->pers.connected && M_isAdmin(other)){
trap_SendServerCommand( ent-g_entities, va("print \"^3%s ^7: ^7%s\n\"", g_mRankName.string, other->client->pers.netname));
}
if(other->client->pers.connected && M_isKnight(other)){
trap_SendServerCommand( ent-g_entities, va("print \"^4%s ^7: ^7%s\n\"", g_mRankName2.string, other->client->pers.netname));
}
break;
case 3: // Show everyone who is logged in.
if(other->client->pers.connected && M_isAdmin(other)){
trap_SendServerCommand( -1, va("print \"^3%s ^7: ^7%s\n\"", g_mRankName.string, other->client->pers.netname));
}
if(other->client->pers.connected && M_isKnight(other)){
trap_SendServerCommand( -1, va("print \"^4%s ^7: ^7%s\n\"", g_mRankName2.string, other->client->pers.netname));
}
break;
default: // Disabled
trap_SendServerCommand( ent-g_entities, va("print \"Command has been disabled by the server administrator.\n\"" ));
return;
}
}
}
else{
return;
}
}
/*
==================
M_Svcmd_NoTarget_f
==================
*/
void M_Svcmd_NoTarget_f( gentity_t *targetplayer ) {
char *msg;
targetplayer->flags ^= FL_NOTARGET;
if (!(targetplayer->flags & FL_NOTARGET) )
msg = "notarget OFF\n";
else
msg = "notarget ON\n";
trap_SendServerCommand( targetplayer-g_entities, va("print \"%s\"", msg));
G_LogPrintf( "mlog_notarget: %s\n", targetplayer->client->pers.netname );
}
/*
=================
M_Svcmd_Teleport_f - MJN
=================
*/
void M_Svcmd_Teleport_f( gentity_t * targetplayer )
{
gentity_t * destinationplayer;
vec3_t origin, angles;
char name1[MAX_STRING_CHARS];
char name2[MAX_STRING_CHARS];
char buffer[MAX_TOKEN_CHARS];
int clientid, clientid2;
int i;
trap_Argv( 1, name1, sizeof( name1 ) );
clientid = M_G_ClientNumberFromName( name1 );
targetplayer = &g_entities[clientid];
trap_Argv( 2, name2, sizeof( name2 ) );
clientid2 = M_G_ClientNumberFromName( name2 );
destinationplayer = &g_entities[clientid2];
if( clientid == -1 || (clientid2 == -1 && Q_stricmp(name2,"POD") != 0 && Q_stricmp(name2,"pod") != 0 )){
G_Printf( "No client connected with that identifier\n" );
return;
}
if ( targetplayer->health <= 0 ){
return;
}
if ( M_isSleeping(targetplayer) ){
G_Printf( "Client is currently sleeping and cannot be teleported.\n" );
return;
}
if( !g_mAllowTeleFlag.integer && ( g_gametype.integer == GT_CTF || g_gametype.integer == GT_CTY
|| g_gametype.integer == GT_SIEGE) )
{
G_Printf( "Cannot use Teleport during Flag or Seige game modes.\n" );
return;
}
if( targetplayer->client && targetplayer->client->pers.connected ){
//Place of death
if(Q_stricmp(name2,"POD") == 0 || Q_stricmp(name2,"pod") == 0 )
{
VectorCopy(targetplayer->client->sess.placeOfDeath, origin);
angles[YAW] = 0;
TeleportPlayer(targetplayer, origin, angles );
G_LogPrintf( "mlog_teleport: %s\n", targetplayer->client->pers.netname );
return;
}
VectorCopy(destinationplayer->client->ps.origin, origin);
angles[YAW] = 0;
origin[2] = origin[2] + 50;
TeleportPlayer(targetplayer, origin, angles );
trap_Cvar_VariableStringBuffer( "g_mMessageTeleTarget", targetString, MAX_TOKEN_CHARS);
trap_Cvar_VariableStringBuffer( "g_mMessageTeleBroadcast", broadcastString, MAX_TOKEN_CHARS);
trap_Cvar_VariableStringBuffer( "g_mMessageTeleEveryone", everyoneString, MAX_TOKEN_CHARS);
G_LogPrintf( "mlog_teleport: %s\n", targetplayer->client->pers.netname );
}
}
/*
===================
M_Svcmd_TimeScale_f
===================
*/
void M_Svcmd_TimeScale_f (void)
{
char newScale[MAX_STRING_CHARS];
if( trap_Argc() < 2 ) {
G_Printf("Usage: mtimescale <scale> \"1\" is default\n");
return;
}
trap_Argv( 1, newScale, MAX_STRING_CHARS );
trap_Cvar_Set("timescale", newScale);
G_LogPrintf( "mlog_timescale %s\n", newScale );
}
/*
=================
M_Svcmd_VoteDeny_f - MJN
=================
*/
void M_Svcmd_VoteDeny_f (gentity_t * targetplayer) {
if(g_allowVote.integer){
if( targetplayer->client && targetplayer->client->pers.connected ){
targetplayer->client->pers.denyvote = qtrue;
}
trap_Cvar_VariableStringBuffer( "g_mMessageVoteDenyTarget", targetString, MAX_TOKEN_CHARS);
trap_Cvar_VariableStringBuffer( "g_mMessageVoteDenyBroadcast", broadcastString, MAX_TOKEN_CHARS);
trap_Cvar_VariableStringBuffer( "g_mMessageVoteDenyEveryone", everyoneString, MAX_TOKEN_CHARS);
G_LogPrintf( "mlog_denyvote: %s is denied their right to vote\n", targetplayer->client->pers.netname );
}
else
{
G_Printf("^1Warning^7: Voting is not enabled on the server.\n");
return;
}
}
/*
=================
M_Svcmd_VoteAllow_f - MJN
=================
*/
void M_Svcmd_VoteAllow_f (gentity_t * targetplayer) {
if(g_allowVote.integer){
if( targetplayer->client && targetplayer->client->pers.connected ){
targetplayer->client->pers.denyvote = qfalse;
}
trap_Cvar_VariableStringBuffer( "g_mMessageVoteAllowTarget", targetString, MAX_TOKEN_CHARS);
trap_Cvar_VariableStringBuffer( "g_mMessageVoteAllowBroadcast", broadcastString, MAX_TOKEN_CHARS);
trap_Cvar_VariableStringBuffer( "g_mMessageVoteAllowEveryone", everyoneString, MAX_TOKEN_CHARS);
G_LogPrintf( "mlog_allowvote: %s is now allowed to vote\n", targetplayer->client->pers.netname );
}
else
{
G_Printf("^1Warning^7: Voting is not enabled on the server.\n");
return;
}
}
/*
=================
M_Svcmd_LockTeam_f - MJN
=================
*/
void M_Svcmd_LockTeam_f(void)
{
char name[MAX_STRING_CHARS];
char teamname[MAX_TEAMNAME];
gentity_t * ent;
int clientid;
if ( g_gametype.integer >= GT_TEAM) {
if ( trap_Argc() < 2 ){
G_Printf("Usage: mlockteam <team>\n");
return;
}
clientid = M_G_ClientNumberFromName( name );
ent = &g_entities[clientid];
trap_Argv( 1, teamname, sizeof( teamname ) );
/*
if ( !Q_stricmp( teamname, "red" ) || !Q_stricmp( teamname, "r" ) ) {
level.isLockedred = qtrue;
}
else if ( !Q_stricmp( teamname, "blue" ) || !Q_stricmp( teamname, "b" ) ) {
level.isLockedblue = qtrue;
}
else if( !Q_stricmp( teamname, "spectator" ) || !Q_stricmp( teamname, "s" ) || !Q_stricmp( teamname, "spec" ) ) {
level.isLockedspec = qtrue;
}
trap_SendServerCommand( ent-g_entities, va("print \"^7The %s team is now ^1Locked^7.\n\"", teamname));
G_LogPrintf( "mlog_teamlock: %s is locked\n", teamname );*/
}
else
{
G_Printf("^1Warning^7: You cannot Lock the teams in this gameplay\n");
return;
}
}
/*
=================
M_Svcmd_UnLockTeam_f - MJN
=================
*/
void M_Svcmd_UnLockTeam_f( void )
{
char name[MAX_STRING_CHARS];
char teamname[MAX_TEAMNAME];
gentity_t * ent;
int clientid;
if ( g_gametype.integer >= GT_TEAM) {
if ( trap_Argc() < 2 ){
G_Printf("Usage: munlockteam <team>\n");
return;
}
clientid = M_G_ClientNumberFromName( name );
ent = &g_entities[clientid];
trap_Argv( 1, teamname, sizeof( teamname ) );
/*
if ( !Q_stricmp( teamname, "red" ) || !Q_stricmp( teamname, "r" ) ) {
level.isLockedred = qfalse;
}
else if ( !Q_stricmp( teamname, "blue" ) || !Q_stricmp( teamname, "b" ) ) {
level.isLockedblue = qfalse;
}
else if( !Q_stricmp( teamname, "spectator" ) || !Q_stricmp( teamname, "s" ) || !Q_stricmp( teamname, "spec" ) ) {
level.isLockedspec = qfalse;
}
*/
trap_SendServerCommand( ent-g_entities, va("print \"^7The %s team is now ^5Unlocked^7.\n\"", teamname));
G_LogPrintf( "mlog_teamunlock: %s is unlocked\n", teamname );
}
else
{
G_Printf("^1Warning^7: You cannot Unlock the teams in this gameplay\n");
return;
}
}
/*
=================
M_Svcmd_ChangeMap_f - MJN
=================
*/
void M_Svcmd_ChangeMap_f( void )
{
char gametype[10];
char mapname[MAX_QPATH];
if ( trap_Argc() < 3 ){
G_Printf("Usage: mgametype <gametype> <mapname>\n");
return;
}
else{
trap_Argv( 1, gametype, sizeof( gametype ) );
trap_Argv( 2, mapname, sizeof( mapname ) );
trap_SendConsoleCommand( EXEC_INSERT, va("g_gametype %s\n", gametype) );
trap_SendConsoleCommand( EXEC_APPEND, va("map %s\n", mapname) );
G_LogPrintf( "mlog_gametype: gametype was changed to %s using map %s\n", gametype, mapname);
}
}
/*
=================
M_Svcmd_Nextmap_f - MJN
=================
*/
void M_Svcmd_NextMap_f( void )
{
trap_SendConsoleCommand( EXEC_APPEND, "vstr nextmap\n" );
G_LogPrintf( "mlog_nextmap: map was changed.\n");
}
/*
=================
M_Svcmd_Vstr_f - MJN
=================
*/
void M_Svcmd_Vstr_f( void )
{
char varname[MAX_STRING_CHARS];
if ( trap_Argc() < 2 ){
G_Printf("Usage: mvstr <var/name>\n");
return;
}else{
trap_Argv( 1, varname, sizeof(varname) );
trap_SendConsoleCommand( EXEC_APPEND, va( "vstr %s", varname) );
G_LogPrintf( "mlog_vstr: vstr name %s was executed\n", varname);
}
}
/*
=================
M_Svcmd_RandTeams_f - MJN
=================
*/
void M_Svcmd_RandTeams_f( void ) {
char name[MAX_STRING_CHARS];
// int i, RandTeam;
gentity_t *ent;
int clientid;
clientid = M_G_ClientNumberFromName( name );
ent = &g_entities[clientid];
/*
if ( g_gametype.integer >= GT_TEAM) {
if((level.isLockedblue || level.isLockedred) == qtrue){
G_Printf("^1Warning^7: You cannot Randomize the teams when they're locked\n");
return;
}
else{
for( i = 0; i < level.maxclients; i ++){
RandTeam = Q_irand(1, 51);
if( RandTeam >= 26 ) {
if( !level.isLockedblue)
g_entities[i].client->sess.sessionTeam = TEAM_BLUE;
}else if( RandTeam < 26 ){
if (!level.isLockedred)
g_entities[i].client->sess.sessionTeam = TEAM_RED;
}else{
g_entities[i].client->sess.sessionTeam = TEAM_SPECTATOR;
}
}
trap_SendConsoleCommand( EXEC_APPEND, va( "map_restart 0 %i\n", CS_WARMUP ) );
G_LogPrintf( "mlog_randteams: Random teams were generated\n");
}
}
else
{
G_Printf("^1Warning^7: You cannot Randomize the teams in this gameplay\n");
return;
}*/
}
/*
=================
M_Cmd_ModInfo_f - MJN
=================
*/
void M_Cmd_ModInfo_f (gentity_t * ent)
{
int i, j, k;
char infoall[] = {"^4Client Commands^7:\n amlogin, amlogout, amhelp, amstatus, amwhois, amsay <message>, ignore\n"};
if ( ent->client->sess.spectatorState != SPECTATOR_FOLLOW ) {
if( M_isAdmin(ent) ){
trap_SendServerCommand( ent->client->ps.clientNum, va( "print \"^4%s ^7by ^4%s\n\n ^4%s Access^7:\n\"", GAMEVERSION, AUTHOR, g_mRankName.string) );
for( i = 0; i < numPassThroughElements; i++ ){
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"%s \"\n\n", passthroughfuncs[i].clientcommand ) );
}
}
else if( M_isKnight(ent) ){
trap_SendServerCommand( ent->client->ps.clientNum, va( "print \"^4%s ^7by ^4%s\n\n ^4%s Access^7:\n\"", GAMEVERSION, AUTHOR, g_mRankName2.string ) );
for( j = 0; j < numPassThroughElements; j++ ){
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"%s \"\n\n", passthroughfuncs[j].clientcommand ) );
}
}
// Everyone:
if( M_isAdmin(ent) || M_isKnight(ent)){
trap_SendServerCommand( ent->client->ps.clientNum, va( "print \"\n%s\n\"", infoall ));
}
else{
trap_SendServerCommand( ent->client->ps.clientNum, va( "print \"\n^4%s ^7by ^4%s\n\"", GAMEVERSION, AUTHOR ) );
trap_SendServerCommand( ent->client->ps.clientNum, va( "print \"\n%s\n\"", infoall ));
}
// Show allowed Emotes
trap_SendServerCommand( ent->client->ps.clientNum, va( "print \"^4Emote Access^7:\n\"" ) );
for( k = 0; k < numPassThroughEmotes; k++ ){
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"%s \"\n\n", passthroughemotes[k].emotecommand ) );
}
}
else{
return;
}
}
/*
=================
M_Cmd_ModHelp_f - MJN
=================
*/
void M_Cmd_ModHelp_f (gentity_t * ent)
{
int i, j;
char HelpWithNewLines[MAX_TOKEN_CHARS];
char HelpString[MAX_TOKEN_CHARS];
if ( ent->client->sess.spectatorState != SPECTATOR_FOLLOW ) {
if( M_isAdmin(ent) ){
trap_SendServerCommand( ent->client->ps.clientNum, va( "print \"^4%s ^7by ^4%s\n\n ^4%s Command Help^7:\n\"", GAMEVERSION, AUTHOR, g_mRankName.string ) );
for( i = 0; i < numPassThroughElements; i++ ){
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"%s - %s\n\"", passthroughfuncs[i].clientcommand, passthroughfuncs[i].helpinfo ) );
}
}else if( M_isKnight(ent) ){
trap_SendServerCommand( ent->client->ps.clientNum, va( "print \"^4%s ^7by ^4%s\n\n ^4%s Command Help^7:\n\"", GAMEVERSION, AUTHOR, g_mRankName2.string ) );
for( j = 0; j < numPassThroughElements; j++ ){
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"%s - %s\n\"", passthroughfuncs[j].clientcommand, passthroughfuncs[j].helpinfo ) );
}
}
trap_Cvar_VariableStringBuffer( "g_mHelpInfo", HelpString, sizeof(HelpString) );
M_StringEscapeToEnters( HelpString, HelpWithNewLines, sizeof(HelpString) );
trap_SendServerCommand( ent->client->ps.clientNum, va ( "print \"%s\"", HelpWithNewLines ) );
}
else{
return;
}
}
/*
=================
M_Cmd_AdminGun_f
=================
*/
void M_Cmd_AdminGun_f ( gentity_t * ent, char * cmd )
{
int target;
int distance = 65536;
trace_t tr;
vec3_t forward, fwdOrg;
if ( g_mAdminGun.integer ){
if( M_isAdmin(ent) || M_isKnight(ent)){
AngleVectors( ent->client->ps.viewangles, forward, NULL, NULL );
fwdOrg[0] = ent->client->ps.origin[0] + forward[0]*distance;
fwdOrg[1] = ent->client->ps.origin[1] + forward[1]*distance;
fwdOrg[2] = ( ent->client->ps.origin[2] + ent->client->ps.viewheight ) + forward[2]*distance;
trap_Trace(&tr, ent->client->ps.origin, NULL, NULL, fwdOrg, ent->s.number, MASK_PLAYERSOLID);
if (tr.entityNum < MAX_CLIENTS && tr.entityNum != ent->s.number){
gentity_t *other = &g_entities[tr.entityNum];
target = other->client->ps.clientNum;
if( Q_stricmp( cmd, "slapgun" ) == 0){
trap_SendConsoleCommand( EXEC_APPEND, va("mslap %i\n", target) );
return;
}else if( Q_stricmp( cmd, "kickbangun" ) == 0 ){
// Add IP to banlist and then kick the player:
trap_SendConsoleCommand( EXEC_APPEND, va( "AddIP %i.%i.%i.%i", other->client->sess.IPstring[0],
other->client->sess.IPstring[1], other->client->sess.IPstring[2], other->client->sess.IPstring[3] ) );
trap_SendConsoleCommand( EXEC_NOW, va("clientkick %i\n", target) );
return;
}else if( Q_stricmp( cmd, "allowvotegun" ) == 0 ){
trap_SendConsoleCommand( EXEC_APPEND, va("mallowvote %i\n", target) );
return;
}else if( Q_stricmp( cmd, "denyvotegun" ) == 0 ){
trap_SendConsoleCommand( EXEC_APPEND, va("mdenyvote %i\n", target) );
return;
}else if( Q_stricmp( cmd, "npcgun" ) == 0 ){
trap_SendConsoleCommand( EXEC_APPEND, va("mnpcaccess %i\n", target) );
return;
}else if( Q_stricmp( cmd, "notargetgun" ) == 0 ){
trap_SendConsoleCommand( EXEC_APPEND, va("mnotarget %i\n", target) );
return;
}else if( Q_stricmp( cmd, "origingun" ) == 0 ){
trap_SendConsoleCommand( EXEC_APPEND, va("morigin %i\n", target) );
return;
}else if( Q_stricmp( cmd, "kickgun" ) == 0 ){
trap_SendConsoleCommand( EXEC_APPEND, va("clientkick %i\n", target) );
return;
}else if( Q_stricmp( cmd, "sleepgun" ) == 0){
trap_SendConsoleCommand( EXEC_APPEND, va("msleep %i\n", target) );
return;
}else if( Q_stricmp( cmd, "wakegun" ) == 0){
trap_SendConsoleCommand( EXEC_APPEND, va("mwake %i\n", target) );
return;
}else if( Q_stricmp( cmd, "empowergun" ) == 0){
trap_SendConsoleCommand( EXEC_APPEND, va("mempower %i\n", target) );
return;
}else if( Q_stricmp( cmd, "unempowergun" ) == 0){
trap_SendConsoleCommand( EXEC_APPEND, va("munempower %i\n", target) );
return;
}else if( Q_stricmp( cmd, "terminatorgun" ) == 0){
trap_SendConsoleCommand( EXEC_APPEND, va("mterminator %i\n", target) );
return;
}else if( Q_stricmp( cmd, "unterminatorgun" ) == 0){
trap_SendConsoleCommand( EXEC_APPEND, va("munterminator %i\n", target) );
return;
}else if( Q_stricmp( cmd, "protectgun" ) == 0){
trap_SendConsoleCommand( EXEC_APPEND, va("mprotect %i\n", target) );
return;
}else if( Q_stricmp( cmd, "unprotectgun" ) == 0){
trap_SendConsoleCommand( EXEC_APPEND, va("munprotect %i\n", target) );
return;
}else if( Q_stricmp( cmd, "showmotdgun" ) == 0 ){
trap_SendConsoleCommand( EXEC_APPEND, va("mshowmotd %i\n", target) );
return;
}else if( Q_stricmp( cmd, "statusgun" ) == 0 ){
trap_SendConsoleCommand( EXEC_APPEND, va("mstatus %i\n", target) );
return;
}else if( Q_stricmp( cmd, "warngun" ) == 0 ){
trap_SendConsoleCommand( EXEC_APPEND, va("mwarn %i\n", target) );
return;
}else if( Q_stricmp( cmd, "forgivegun" ) == 0 ){
trap_SendConsoleCommand( EXEC_APPEND, va("mforgive %i\n", target) );
return;
}else{
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"Invalid command.\n\""));
return;
}
}
else{
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"^1Warning^7: Target is out of range!\n\""));
return;
}
}
else{
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"You don't have access to admin commands.\n\""));
return;
}
}
else{
trap_SendServerCommand( ent->client->ps.clientNum, va("print \"AdminGun system has been disabled.\n\""));
return;
}
}
/*
=================
M_Cmd_Login_f - MJN
=================
*/
/*
void M_Cmd_Login_f (gentity_t * ent)
{
char passwordstring[MAX_TOKEN_CHARS];
char knightpasswordstring[MAX_TOKEN_CHARS];
char userpasswordstring[MAX_STRING_CHARS];
char AdminWithNewLines[MAX_STRING_CHARS];
char AdminString[MAX_STRING_CHARS];
if( trap_Argc() < 2 ){
trap_SendServerCommand( ent->client->ps.clientNum, "print \"Usage: amlogin <password>\n\"");
return;
}
trap_Cvar_VariableStringBuffer( "g_mAdminPassword", passwordstring, MAX_TOKEN_CHARS);
trap_Cvar_VariableStringBuffer( "g_mKnightPassword", knightpasswordstring, MAX_TOKEN_CHARS);
//temp
strcpy(passwordstring,"lolipop");
strcpy(knightpasswordstring,"lolipops");
if( passwordstring[0] == 0 ) { // No password set (string == "").
trap_SendServerCommand( ent->client->ps.clientNum, "print \"No password set for Admin.\n\"");
return;
}else if( knightpasswordstring[0] == 0 ) { // No password set (string == "").
trap_SendServerCommand( ent->client->ps.clientNum, "print \"No password set for Knight.\n\"");
return;
}
trap_Argv( 1, userpasswordstring, MAX_STRING_CHARS );
if( strcmp( userpasswordstring, passwordstring ) == 0 ){
// MJN - Check is already logged in as admin or knight
if ( ent->client->sess.spectatorState != SPECTATOR_FOLLOW ) {
// Check if person is a restricted admin
if( M_isRestricted(ent)) {
trap_SendServerCommand( ent->client->ps.clientNum, va ("print \"Rcon has disabled your login.\n\"" ));
return;
}
// MJN - Check is already logged in as admin
else if ( M_isAdmin(ent) ){
trap_SendServerCommand( ent->client->ps.clientNum, va ("print \"You are already logged in.\n\"" ));
return;
}
else{
// MJN - Check if logged in as knight
if( M_isKnight(ent) ){
ent->client->sess.loggedinknight = qfalse;
}
// Now we're Logged in.
ent->client->sess.loggedinadmin = qtrue;
trap_Cvar_VariableStringBuffer( "g_mLoggedInAdmin", AdminString, MAX_STRING_CHARS );
M_StringEscapeToEnters( AdminString, AdminWithNewLines, MAX_STRING_CHARS );
trap_SendServerCommand( ent->client->ps.clientNum, va ( "print \"%s\"", AdminWithNewLines ) );
G_LogPrintf( "mlog_adminlogin: %s\n", ent->client->pers.netname );
}
}
else{ //Silently do this because they are in spectator.
// Check if person is a restricted admin
if( M_isRestricted(ent) ) {
return;
}
// MJN - Check is already logged in as admin
else if ( M_isAdmin(ent) ){
return;
}
else{
// MJN - Check if logged in as knight
if( M_isKnight(ent) ){
ent->client->sess.loggedinknight = qfalse;
}
// Now we're Logged in.
ent->client->sess.loggedinadmin = qtrue;
G_LogPrintf( "mlog_adminlogin: %s\n", ent->client->pers.netname );
}
}
}else if( strcmp( userpasswordstring, knightpasswordstring ) == 0 ){
// MJN - Check is already logged in as knight
if ( ent->client->sess.spectatorState != SPECTATOR_FOLLOW ) {
// Check if person is a restricted admin
if( M_isRestricted(ent) ) {
trap_SendServerCommand( ent->client->ps.clientNum, va ("print \"Rcon has disabled your login.\n\"" ));
return;
}
// MJN - Check is already logged in as knight
else if ( M_isKnight(ent) ){
trap_SendServerCommand( ent->client->ps.clientNum, va ("print \"You are already logged in.\n\"" ));
return;
}
else{
// MJN - Check if logged in as admin
if( M_isAdmin(ent) ){
ent->client->sess.loggedinadmin = qfalse;
}
// Now we're Logged in.
ent->client->sess.loggedinknight = qtrue;
trap_Cvar_VariableStringBuffer( "g_mLoggedInKnight", AdminString, MAX_STRING_CHARS );
M_StringEscapeToEnters( AdminString, AdminWithNewLines, MAX_STRING_CHARS );
trap_SendServerCommand( ent->client->ps.clientNum, va ( "print \"%s\"", AdminWithNewLines ) );
G_LogPrintf( "mlog_knightlogin: %s\n", ent->client->pers.netname );
}
}
else{ //Silently do this because they are in spectator.
// Check if person is a restricted admin
if( M_isRestricted(ent) ) {
return;
}
// MJN - Check is already logged in as knight
else if ( M_isKnight(ent) ){
return;
}
else{
// MJN - Check if logged in as admin
if( M_isAdmin(ent) ){
ent->client->sess.loggedinadmin = qfalse;
}
// Now we're Logged in.
ent->client->sess.loggedinknight = qtrue;
G_LogPrintf( "mlog_knightlogin: %s\n", ent->client->pers.netname );
}
}
}
else{
if ( ent->client->sess.spectatorState != SPECTATOR_FOLLOW ) {
trap_SendServerCommand( ent->client->ps.clientNum, "print \"Invalid password.\n\"");
G_LogPrintf( "mlog_invalidloginattempt: %s\n", ent->client->pers.netname );
return;
}
}
}
*/
/*
=================
M_Cmd_Logout_f - MJN
=================
*/
/*
void M_Cmd_Logout_f (gentity_t * ent)
{
int clientid;
clientid = ent->client->ps.clientNum;
if( M_isAdmin(ent) || M_isKnight(ent) ){
if( M_isAdmin(ent)){
ent->client->sess.loggedinadmin = qfalse;
G_LogPrintf( "mlog_adminlogout: %s\n", ent->client->pers.netname );
}else if ( M_isKnight(ent) ){
ent->client->sess.loggedinknight = qfalse;
G_LogPrintf( "mlog_knightlogout: %s\n", ent->client->pers.netname );
}
trap_SendServerCommand( ent->client->ps.clientNum, va ("print \"You are now logged out.\n\"" ));
return;
}
else
{
trap_SendServerCommand( ent->client->ps.clientNum, va ("print \"You are not logged in.\n\"" ));
return;
}
}
*/
/*
=================
M_Cmd_Ignore_f - MJN
=================
*/
void M_Cmd_Ignore_f( gentity_t *ent )
{
char name[MAX_STRING_CHARS];
int ignoree;
qboolean ignore;
if( trap_Argc() < 2 ){
trap_SendServerCommand( ent-g_entities, "print \"Usage: ignore <playerid>\n\"");
return;
}
trap_Argv( 1, name, sizeof( name ) );
ignoree = M_G_ClientNumberFromName( name );
if( ignoree != -1 ){
ignore = G_IsClientChatIgnored ( ent->client->ps.clientNum, ignoree ) ? qfalse : qtrue;
if ( ignoree == ent->client->ps.clientNum )
{
trap_SendServerCommand( ent-g_entities, va("print \"You cant ignore yourself.\n\""));
return;
}
G_IgnoreClientChat ( ent->client->ps.clientNum, ignoree, ignore);
if ( ignore )
{
trap_SendServerCommand( ent-g_entities, va("print \"%s ^7is now being ignored.\n\"", g_entities[ignoree].client->pers.netname));
G_LogPrintf( "mlog_ignore: %s is being ignored by %s\n", g_entities[ignoree].client->pers.netname, ent->client->pers.netname );
}
else
{
trap_SendServerCommand( ent-g_entities, va("print \"%s ^7is now unignored.\n\"", g_entities[ignoree].client->pers.netname));
G_LogPrintf( "mlog_unignored: %s has stopped ignoring %s\n", ent->client->pers.netname, g_entities[ignoree].client->pers.netname );
}
}
else{
trap_SendServerCommand( ent-g_entities, va("print \"No user found to ignore with that name.\n\""));
return;
}
}
/*
===============
M_Svcmd_CheatAccess_f - MJN
===============
*/
void M_Svcmd_CheatAccess_f( void ) {
char name[MAX_STRING_CHARS];
int clientid;
gentity_t * ent;
if ( trap_Argc() < 2 ) {
G_Printf( "Usage: mnpcaccess <playerid>\n" );
return;
}
trap_Argv( 1, name, sizeof( name ) );
clientid = M_G_ClientNumberFromName( name );
ent = &g_entities[clientid];
if( clientid != -1 ){
if( M_isNPCAccess(ent) ){
ent->client->pers.hasCheatAccess = qfalse;
trap_SendServerCommand( ent->client->ps.clientNum, va ("print \"NPC Spawn Access Removed.\n\"" ));
G_LogPrintf( "mlog_deniedNPCaccess: %s\n", ent->client->pers.netname );
}
else{
ent->client->pers.hasCheatAccess = qtrue;
trap_SendServerCommand( ent->client->ps.clientNum, va ("print \"NPC Spawn Access Granted.\n\"" ));
G_LogPrintf( "mlog_NPCaccess: %s\n", ent->client->pers.netname );
}
}
else{
G_Printf( "No client connected with that identifier\n" );
return;
}
}
/*
===============
M_Svcmd_AdminAccess_f - MJN
===============
*/
void M_Svcmd_AdminAccess_f( void ) {
char name[MAX_STRING_CHARS];
char level[MAX_CVAR_VALUE_STRING];
int clientid;
gentity_t * ent;
if( g_mGiveAdmin.integer ){
if ( trap_Argc() < 3 ) {
G_Printf( "Usage: madminaccess <playerid> <level>\n" );
return;
}
trap_Argv( 1, name, sizeof( name ) );
trap_Argv( 2, level, sizeof ( level ) );
clientid = M_G_ClientNumberFromName( name );
ent = &g_entities[clientid];
if( clientid != -1 ){
if ( !Q_stricmp( level, "admin" ) || !Q_stricmp( level, g_mRankName.string ) ) {
// MJN - Check is already logged in as admin
if ( M_isAdmin(ent) ){
G_Printf( "Client is already logged in.\n" );
return;
}
else{
if( M_isKnight(ent) ){
ent->client->sess.loggedinknight = qfalse;
}
if ( M_isRestricted(ent) ){
ent->client->pers.restricted = qfalse;
}
ent->client->sess.loggedinadmin = qtrue; // Log them in
G_Printf( "^5%s access granted\n", g_mRankName.string );
G_LogPrintf( "mlog_%s_accessgranted: %s\n", g_mRankName.string, ent->client->pers.netname );
return;
}
}else if ( !Q_stricmp( level, "knight" ) || !Q_stricmp( level, g_mRankName2.string ) ) {
// MJN - Check is already logged in as knight
if ( M_isKnight(ent) ){
G_Printf( "Client is already logged in.\n" );
return;
}
else{
if( M_isAdmin(ent) ){
ent->client->sess.loggedinadmin = qfalse;
}
if ( M_isRestricted(ent) ){
ent->client->pers.restricted = qfalse;
}
ent->client->sess.loggedinknight = qtrue; // Log them in
G_Printf( "^5%s access granted\n", g_mRankName2.string );
G_LogPrintf( "mlog_%s_accessgranted: %s\n", g_mRankName2.string, ent->client->pers.netname );
return;
}
}
}
else{
G_Printf( "No client connected with that identifier\n" );
return;
}
}
else{
G_Printf( "^1Warning^7: This function is disabled by the server.\n" );
return;
}
}
/*
===============
M_Svcmd_UnAdminAccess_f - MJN
===============
*/
void M_Svcmd_UnAdminAccess_f( void ) {
char name[MAX_STRING_CHARS];
char level[MAX_CVAR_VALUE_STRING];
int clientid;
gentity_t * ent;
if( g_mGiveAdmin.integer ){
if ( trap_Argc() < 3 ) {
G_Printf( "Usage: mdenyadminaccess <playerid> <level>\n" );
return;
}
trap_Argv( 1, name, sizeof( name ) );
trap_Argv( 2, level, sizeof ( level ) );
clientid = M_G_ClientNumberFromName( name );
ent = &g_entities[clientid];
if( clientid != -1 ){
if ( !Q_stricmp( level, "admin" ) || !Q_stricmp( level, g_mRankName.string ) ) {
// MJN - Check if logged in as knight
if ( M_isKnight(ent) ){
G_Printf( "Client is logged in as a %s.\n", g_mRankName2.string );
return;
}
// MJN - Check if not logged in as admin
if ( !M_isAdmin(ent) ){
G_Printf( "Client is not logged in.\n" );
return;
}
else{
ent->client->sess.loggedinadmin = qfalse; // Log them out
ent->client->pers.restricted = qtrue; // No more logging in for them
G_Printf( "^1%s access terminated!\n", g_mRankName.string );
G_LogPrintf( "mlog_%s_accessdenied: %s\n", g_mRankName.string, ent->client->pers.netname );
return;
}
}else if ( !Q_stricmp( level, "knight" ) || !Q_stricmp( level, g_mRankName2.string ) ) {
// MJN - Check if logged in as admin
if ( M_isAdmin(ent) ){
G_Printf( "Client is logged in as a %s.\n", g_mRankName.string );
return;
}
// MJN - Check if not logged in as knight
if ( !M_isKnight(ent) ){
G_Printf( "Client is not logged in.\n" );
return;
}
else{
ent->client->sess.loggedinknight = qfalse; // Log them out
ent->client->pers.restricted = qtrue; // No more logging in for them
G_Printf( "^1%s access terminated!\n", g_mRankName2.string );
G_LogPrintf( "mlog_%s_accessdenied: %s\n", g_mRankName2.string, ent->client->pers.netname );
return;
}
}
}
else{
G_Printf( "No client connected with that identifier\n" );
return;
}
}
else{
G_Printf( "^1Warning^7: This function is disabled by the server.\n" );
return;
}
}
/*
===============
M_Cmd_ASay_f - MJN
===============
*/
void M_Cmd_ASay_f ( gentity_t * ent )
{
gentity_t * other;
char *message;
int textcolor = COLOR_WHITE;
int j;
if( trap_Argc() < 2 ){
trap_SendServerCommand( ent-g_entities, va("print \"Usage: amsay <message>\n\""));
return;
}
message = M_Cmd_ConcatArgs(1);
// Fix: ensiform - Buffer overflow fix.
if (strlen(message) > MAX_SAY_TEXT) {
G_LogPrintf( "ASay( cl:%d ) length exceeds 150.\n", ent->client->ps.clientNum );
return;
}
// send it to all the appropriate clients
for (j = 0; j < level.maxclients; j++) {
other = &g_entities[j];
if( other->client && (M_isAdmin(other) || M_isKnight(other))){
if ( g_mRankDisplay.integer && (M_isAdmin(ent) || M_isKnight(ent))){
trap_SendServerCommand( other-g_entities, va("%s \"%s%c%c(%s)%c%c%c%s\"", "tchat", ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE, M_GetPlayerRank(ent), ':', Q_COLOR_ESCAPE, M_SetConsoleTextColor(textcolor, g_mASayColor.integer)/*COLOR_CYAN*/, message ));
}
else{
trap_SendServerCommand( other-g_entities, va("%s \"%s%c%c%c%s\"", "tchat", ent->client->pers.netname, ':', Q_COLOR_ESCAPE, M_SetConsoleTextColor(textcolor, g_mASayColor.integer)/*COLOR_CYAN*/, message ));
}
}
}
G_LogPrintf( "mlog_adminsay: %s -> %s\n", ent->client->pers.netname, message);
}
/*
===============
M_Svcmd_Slap_f - MJN
===============
*/
void M_Svcmd_Slap_f( gentity_t * targetplayer )
{
vec3_t addvel;
int powerXY, powerZ;
int time, totaltime;
// MJN - Can't slap a protected person.
if(M_isProtected(targetplayer)){
G_Printf("You cannot slap someone who is protected.");
return;
}
// MJN - Not while dueling...
if(targetplayer->client->ps.duelInProgress){
G_Printf("You cannot slap someone who is currently dueling.");
return;
}
// MJN - are they in an emote? Then unemote them :P
if (InEmote(targetplayer->client->emote_num ) ||
InSpecialEmote(targetplayer->client->emote_num )){
G_SetTauntAnim(targetplayer, targetplayer->client->emote_num);
}
powerXY = 400;
powerZ = 400;
time = 3;
totaltime = time * 1000;
VectorSet(addvel, crandom() * powerXY, crandom() * powerXY, (crandom() + 2) * powerZ);
VectorAdd( targetplayer->client->ps.velocity, addvel, targetplayer->client->ps.velocity );
targetplayer->client->ps.forceHandExtend = HANDEXTEND_KNOCKDOWN;
targetplayer->client->ps.forceHandExtendTime = level.time + totaltime;
targetplayer->client->ps.forceDodgeAnim = 0;
targetplayer->client->ps.quickerGetup = qfalse;
targetplayer->s.pos.trTime = level.time;
G_Sound( targetplayer, CHAN_BODY, G_SoundIndex("sound/player/bodyfall_human2.mp3"));
G_ScreenShake( targetplayer->client->ps.origin, targetplayer, 20.0f, 500, qfalse );
trap_Cvar_VariableStringBuffer( "g_mMessageSlapTarget", targetString, MAX_TOKEN_CHARS);
trap_Cvar_VariableStringBuffer( "g_mMessageSlapBroadcast", broadcastString, MAX_TOKEN_CHARS);
trap_Cvar_VariableStringBuffer( "g_mMessageSlapEveryone", everyoneString, MAX_TOKEN_CHARS);
G_LogPrintf( "mlog_slap: %s was slapped.\n", targetplayer->client->pers.netname );
}
/*
===================
M_Svcmd_Empower_f - MJN
===================
*/
void M_Svcmd_Empower_f( gentity_t * targetplayer )
{
int i=0;
if( targetplayer->client->ps.duelInProgress ){
G_Printf("You cannot empower this client at this time.\n");
return;
}
if ( targetplayer->client->ps.pm_type == PM_DEAD ) {
return;
}
if( M_isTerminator(targetplayer) ){
M_Svcmd_UnTerminator_f( targetplayer );
}
if( M_isProtected(targetplayer) ){
M_Svcmd_UnProtect_f( targetplayer );
}
// Traps for Real Jedi Only During Jedi Vs. Merc games.
if(g_trueJedi.integer){
if( !targetplayer->client->ps.trueJedi){
G_Printf("^6Sorry, ^7Client is Not a Real Jedi\n");
return;
}
}
// Only do this if player isn't empowered or we will be overwriting the saved forcepower setup.
if( !M_isEmpowered(targetplayer) ){
// MJN - Stop any running forcepowers.
while (i < NUM_FORCE_POWERS)
{
if ((targetplayer->client->ps.fd.forcePowersActive & (1 << i)) && i != FP_LEVITATION){
WP_ForcePowerStop(targetplayer, i);
}
i++;
}
if( g_mDebugEmpower.integer ){
if( !AllForceDisabled( g_forcePowerDisable.integer )){
// Save forcepowers:
for( i = 0; i < NUM_FORCE_POWERS; i ++ ){
// Save
targetplayer->client->pers.forcePowerLevelSaved[i] = targetplayer->client->ps.fd.forcePowerLevel[i];
// Set new:
targetplayer->client->ps.fd.forcePowerLevel[i] = FORCE_LEVEL_3;
}
// Save and set known powers:
targetplayer->client->pers.forcePowersKnownSaved = targetplayer->client->ps.fd.forcePowersKnown;
if ( g_gametype.integer >= GT_TEAM) {
targetplayer->client->ps.fd.forcePowersKnown = ( 1 << FP_HEAL | 1 << FP_SPEED | 1 << FP_PUSH | 1 << FP_PULL |
1 << FP_MINDTRICK | 1 << FP_GRIP | 1 << FP_LIGHTNING | 1 << FP_RAGE |
1 << FP_MANIPULATE | 1 << FP_ABSORB | 1 << FP_TEAM_HEAL | 1 << FP_LIFT |
1 << FP_DRAIN | 1 << FP_SEE);
}
else{
targetplayer->client->ps.fd.forcePowersKnown = ( 1 << FP_HEAL | 1 << FP_SPEED | 1 << FP_PUSH | 1 << FP_PULL |
1 << FP_MINDTRICK | 1 << FP_GRIP | 1 << FP_LIGHTNING | 1 << FP_RAGE |
1 << FP_MANIPULATE | 1 << FP_ABSORB | 1 << FP_DRAIN | 1 << FP_SEE);
}
}
}
else{
// Save forcepowers:
for( i = 0; i < NUM_FORCE_POWERS; i ++ ){
// Save
targetplayer->client->pers.forcePowerLevelSaved[i] = targetplayer->client->ps.fd.forcePowerLevel[i];
// Set new:
targetplayer->client->ps.fd.forcePowerLevel[i] = FORCE_LEVEL_3;
}
// Save and set known powers:
targetplayer->client->pers.forcePowersKnownSaved = targetplayer->client->ps.fd.forcePowersKnown;
if ( g_gametype.integer >= GT_TEAM) {
targetplayer->client->ps.fd.forcePowersKnown = ( 1 << FP_HEAL | 1 << FP_SPEED | 1 << FP_PUSH | 1 << FP_PULL |
1 << FP_MINDTRICK | 1 << FP_GRIP | 1 << FP_LIGHTNING | 1 << FP_RAGE |
1 << FP_MANIPULATE | 1 << FP_ABSORB | 1 << FP_TEAM_HEAL | 1 << FP_LIFT |
1 << FP_DRAIN | 1 << FP_SEE);
}
else{
targetplayer->client->ps.fd.forcePowersKnown = ( 1 << FP_HEAL | 1 << FP_SPEED | 1 << FP_PUSH | 1 << FP_PULL |
1 << FP_MINDTRICK | 1 << FP_GRIP | 1 << FP_LIGHTNING | 1 << FP_RAGE |
1 << FP_MANIPULATE | 1 << FP_ABSORB | 1 << FP_DRAIN | 1 << FP_SEE);
}
}
}
if( g_mDebugEmpower.integer ){
if( !AllForceDisabled( g_forcePowerDisable.integer ) ){
if( g_gametype.integer == GT_SIEGE && targetplayer->client->sess.sessionTeam != TEAM_FREE ){
M_SetForcePool(targetplayer, 200);
}
else{
M_SetForcePool(targetplayer, 200);
}
}
}
else{
if( g_gametype.integer == GT_SIEGE && targetplayer->client->sess.sessionTeam != TEAM_FREE ){
M_SetForcePool(targetplayer, 200);
}
else{
M_SetForcePool(targetplayer, 200);
}
}
targetplayer->client->ps.isJediMaster = qtrue;
targetplayer->client->ps.weapon = WP_SABER;
M_HolsterThoseSabers(targetplayer);
targetplayer->client->ps.stats[STAT_WEAPONS] = ( 1 << WP_SABER );
targetplayer->client->pers.empowered = qtrue;
trap_Cvar_VariableStringBuffer( "g_mMessageEmpowerTarget", targetString, MAX_TOKEN_CHARS);
trap_Cvar_VariableStringBuffer( "g_mMessageEmpowerBroadcast", broadcastString, MAX_TOKEN_CHARS);
trap_Cvar_VariableStringBuffer( "g_mMessageEmpowerEveryone", everyoneString, MAX_TOKEN_CHARS);
G_LogPrintf( "mlog_empower: %s\n", targetplayer->client->pers.netname );
}
/*
===================
M_Svcmd_UnEmpower_f - MJN
===================
*/
void M_Svcmd_UnEmpower_f( gentity_t * targetplayer )
{
int i;
if( targetplayer->client->ps.duelInProgress ){
G_Printf("You cannot unempower this client at this time.\n");
return;
}
// Traps for Real Jedi Only During Jedi Vs. Merc games.
if(g_trueJedi.integer){
if( !targetplayer->client->ps.trueJedi){
G_Printf("^6Sorry, ^7Client is Not a Real Jedi\n");
return;
}
}
// Don't unempower someone who's not empowered or terminator:
if( !M_isEmpowered(targetplayer) || M_isTerminator(targetplayer)){
return;
}
// Restore forcepowers:
for( i = 0; i < NUM_FORCE_POWERS; i ++ ){
if( g_mDebugEmpower.integer )
{
if (!AllForceDisabled( g_forcePowerDisable.integer )){
// Save
targetplayer->client->ps.fd.forcePowerLevel[i] = targetplayer->client->pers.forcePowerLevelSaved[i];
}
}
else{
// Save
targetplayer->client->ps.fd.forcePowerLevel[i] = targetplayer->client->pers.forcePowerLevelSaved[i];
}
}
// Save and set known powers:
targetplayer->client->ps.fd.forcePowersKnown = targetplayer->client->pers.forcePowersKnownSaved;
if(!g_trueJedi.integer){
// Set Weapons back:
targetplayer->client->ps.weapon = WP_SABER;
M_HolsterThoseSabers(targetplayer);
targetplayer->client->ps.stats[STAT_WEAPONS] = ( 1 << WP_SABER | 1 << WP_BRYAR_PISTOL );
}
if( g_mDebugEmpower.integer )
{
// Set saved forcepower:
if ( !AllForceDisabled( g_forcePowerDisable.integer ) ){
M_SetForcePool(targetplayer, 100);
}
}
else{
M_SetForcePool(targetplayer, 100);
}
targetplayer->client->ps.isJediMaster = qfalse;
M_HolsterThoseSabers(targetplayer);
targetplayer->client->pers.empowered = qfalse;
trap_Cvar_VariableStringBuffer( "g_mMessageUnEmpowerTarget", targetString, MAX_TOKEN_CHARS);
trap_Cvar_VariableStringBuffer( "g_mMessageUnEmpowerBroadcast", broadcastString, MAX_TOKEN_CHARS);
trap_Cvar_VariableStringBuffer( "g_mMessageUnEmpowerEveryone", everyoneString, MAX_TOKEN_CHARS);
G_LogPrintf( "mlog_unempower: %s\n", targetplayer->client->pers.netname );
}
//TODO: MJN - Verify that we are supposed to manipulate the force for non Jedi in jediVmerc mode.
/*
===================
M_Cmd_Terminator - MJN
===================
*/
void M_Svcmd_Terminator_f( gentity_t * targetplayer )
{
int i=0;
int j=0;
int k=0;
int max_ammo = 999;
if( g_mDebugTerminator.integer )
{
if(HasSetSaberOnly()){
G_Printf("^6Sorry, ^7Sabers are allowed only\n");
return;
}
}
if ( targetplayer->client->ps.pm_type == PM_DEAD ) {
return;
}
if( M_isEmpowered(targetplayer) ){
M_Svcmd_UnEmpower_f(targetplayer);
}
if( M_isProtected(targetplayer) ){
M_Svcmd_UnProtect_f( targetplayer );
}
if( targetplayer->client->ps.duelInProgress ){
G_Printf("You cannot enable terminator for this client at this time.\n");
return;
}
if(g_trueJedi.integer){
if( !targetplayer->client->ps.trueNonJedi){
G_Printf("^6Sorry, ^7Client is Not a Real Merc\n");
return;
}
}
if( !M_isTerminator(targetplayer) ){
// MJN - Stop any running forcepowers.
while (i < NUM_FORCE_POWERS)
{
if ((targetplayer->client->ps.fd.forcePowersActive & (1 << i)) && i != FP_LEVITATION){
WP_ForcePowerStop(targetplayer, i);
}
i++;
}
// Save forcepowers:
for( i = 0; i < NUM_FORCE_POWERS; i ++ ){
if( g_mDebugEmpower.integer )
{
if (!AllForceDisabled( g_forcePowerDisable.integer )){
// Save
targetplayer->client->pers.forcePowerLevelSaved[i] = targetplayer->client->ps.fd.forcePowerLevel[i];
// Set new:
targetplayer->client->ps.fd.forcePowerLevel[i] = FORCE_LEVEL_0;
}
}
else{
// Save
targetplayer->client->pers.forcePowerLevelSaved[i] = targetplayer->client->ps.fd.forcePowerLevel[i];
// Set new:
targetplayer->client->ps.fd.forcePowerLevel[i] = FORCE_LEVEL_0;
}
}
// Save and set known powers:
targetplayer->client->pers.forcePowersKnownSaved = targetplayer->client->ps.fd.forcePowersKnown;
targetplayer->client->ps.fd.forcePowersKnown = 0;
}
// set force
M_SetForcePool(targetplayer, 0);
while (j < HI_NUM_HOLDABLE)
{
targetplayer->client->ps.stats[STAT_HOLDABLE_ITEMS] |= (1 << j);
j++;
}
// all health
if (targetplayer->health > targetplayer->client->ps.stats[STAT_MAX_HEALTH]) {
targetplayer->health = targetplayer->client->ps.stats[STAT_MAX_HEALTH];
}
else {
targetplayer->health = targetplayer->client->ps.stats[STAT_MAX_HEALTH];
}
// all weapons except for saber
targetplayer->client->ps.weapon = WP_MELEE;
targetplayer->client->ps.stats[STAT_WEAPONS] = ( 1 << WP_TUSKEN_RIFLE | 1 << WP_MELEE | 1 << WP_BRYAR_PISTOL | 1 << WP_BLASTER |
1 << WP_DISRUPTOR | 1 << WP_BOWCASTER | 1 << WP_REPEATER | 1 << WP_DEMP2 |
1 << WP_FLECHETTE | 1 << WP_ROCKET_LAUNCHER | 1 << WP_THERMAL | 1 << WP_GRENADE |
1 << WP_DET_PACK | 1 << WP_CONCUSSION );
// ammo
for ( k = 0 ; k < MAX_WEAPONS ; k++ ) {
targetplayer->client->ps.ammo[k] = max_ammo;
}
// armor
targetplayer->client->ps.stats[STAT_ARMOR] = targetplayer->client->ps.stats[STAT_MAX_HEALTH];
targetplayer->client->pers.terminator = qtrue;
trap_Cvar_VariableStringBuffer( "g_mMessageTerminatorTarget", targetString, MAX_TOKEN_CHARS);
trap_Cvar_VariableStringBuffer( "g_mMessageTerminatorBroadcast", broadcastString, MAX_TOKEN_CHARS);
trap_Cvar_VariableStringBuffer( "g_mMessageTerminatorEveryone", everyoneString, MAX_TOKEN_CHARS);
G_LogPrintf( "mlog_terminator: %s\n", targetplayer->client->pers.netname );
}
/*
===================
MUnTerminator
===================
*/
void M_Svcmd_UnTerminator_f( gentity_t * targetplayer )
{
int i;
if( g_mDebugTerminator.integer )
{
if(HasSetSaberOnly()){
G_Printf("^6Sorry, ^7Sabers are allowed only\n");
return;
}
}
// MJN - This should be impossible since we cannot duel as a Terminator, but it is there as a safety net.
if( targetplayer->client->ps.duelInProgress ){
G_Printf("You cannot disenguage terminator for this client at this time.\n");
return;
}
if ( targetplayer->health <= 0 ){
return;
}
// Don't unterminator someone who's not terminator or empowered:
if( !M_isTerminator(targetplayer) || M_isEmpowered(targetplayer)){
return;
}
if(g_trueJedi.integer){
if( !targetplayer->client->ps.trueNonJedi){
G_Printf("^6Sorry, ^7Client is Not a Real Merc\n");
return;
}
else{
// MJN - Make sure we only get the basejk weapons for jediVmerc.
targetplayer->client->ps.weapon = WP_MELEE;
targetplayer->client->ps.stats[STAT_WEAPONS] = ( 1 << WP_MELEE | 1 << WP_BRYAR_PISTOL | 1 << WP_BLASTER | 1 << WP_BOWCASTER);
}
}
// Set basejk weapons back, non jediVmerc
// Reset Time Effect items if they are in use.
M_ResetTimeEffectItems(targetplayer);
if( g_mDebugEmpower.integer ){
if (!AllForceDisabled( g_forcePowerDisable.integer )){
// Restore forcepowers:
for( i = 0; i < NUM_FORCE_POWERS; i ++ ){
// Save
targetplayer->client->ps.fd.forcePowerLevel[i] = targetplayer->client->pers.forcePowerLevelSaved[i];
}
// Save and set known powers:
targetplayer->client->ps.fd.forcePowersKnown = targetplayer->client->pers.forcePowersKnownSaved;
M_SetForcePool(targetplayer, 100);
}
}
else{
// Restore forcepowers:
for( i = 0; i < NUM_FORCE_POWERS; i ++ ){
// Save
targetplayer->client->ps.fd.forcePowerLevel[i] = targetplayer->client->pers.forcePowerLevelSaved[i];
}
// Save and set known powers:
targetplayer->client->ps.fd.forcePowersKnown = targetplayer->client->pers.forcePowersKnownSaved;
M_SetForcePool(targetplayer, 100);
}
if(!g_trueJedi.integer){
// Set basejk weapons back, non jediVmerc
if (targetplayer->client->ps.fd.forcePowerLevel[FP_SABER_OFFENSE] > FORCE_LEVEL_0 &&
targetplayer->client->ps.fd.forcePowersKnown & (1 << FP_SABER_OFFENSE ) ){
targetplayer->client->ps.weapon = WP_SABER;
M_HolsterThoseSabers(targetplayer);
targetplayer->client->ps.stats[STAT_WEAPONS] = ( 1 << WP_SABER | 1 << WP_BRYAR_PISTOL );
}
else{
targetplayer->client->ps.weapon = WP_MELEE;
targetplayer->client->ps.stats[STAT_WEAPONS] = ( 1 << WP_MELEE | 1 << WP_BRYAR_PISTOL );
}
}
targetplayer->client->pers.terminator = qfalse;
trap_Cvar_VariableStringBuffer( "g_mMessageUnTerminatorTarget", targetString, MAX_TOKEN_CHARS);
trap_Cvar_VariableStringBuffer( "g_mMessageUnTerminatorBroadcast", broadcastString, MAX_TOKEN_CHARS);
trap_Cvar_VariableStringBuffer( "g_mMessageUnTerminatorEveryone", everyoneString, MAX_TOKEN_CHARS);
G_LogPrintf( "mlog_unterminator: %s\n", targetplayer->client->pers.netname );
}
/*
===================
MProtect
===================
*/
void M_Svcmd_Protect_f( gentity_t * targetplayer )
{
if( g_gametype.integer >= GT_TEAM )
{
G_Printf("You cannot use protect in this gamemode.\n" );
return;
}
if(targetplayer->client->ps.duelInProgress){
G_Printf("You cannot use protect when client is in a private duel.\n" );
return;
}
targetplayer->client->ps.eFlags |= EF_INVULNERABLE; // Gives protect until he attacks
targetplayer->client->invulnerableTimer = level.time + Q3_INFINITE; // for infinite, until attacks
targetplayer->client->pers.protect = qtrue;
trap_Cvar_VariableStringBuffer( "g_mMessageProtectTarget", targetString, MAX_TOKEN_CHARS);
trap_Cvar_VariableStringBuffer( "g_mMessageProtectBroadcast", broadcastString, MAX_TOKEN_CHARS);
trap_Cvar_VariableStringBuffer( "g_mMessageProtectEveryone", everyoneString, MAX_TOKEN_CHARS);
G_LogPrintf( "mlog_protect: %s\n", targetplayer->client->pers.netname );
}
/*
===================
MUnProtect
===================
*/
void M_Svcmd_UnProtect_f( gentity_t * targetplayer )
{
if( !M_isProtected(targetplayer) ){
return;
}
else{
targetplayer->client->ps.eFlags &= ~EF_INVULNERABLE; // No more protect
targetplayer->client->invulnerableTimer = 0; // No more protect
targetplayer->client->pers.protect = qfalse;
trap_Cvar_VariableStringBuffer( "g_mMessageUnProtectTarget", targetString, MAX_TOKEN_CHARS);
trap_Cvar_VariableStringBuffer( "g_mMessageUnProtectBroadcast", broadcastString, MAX_TOKEN_CHARS);
trap_Cvar_VariableStringBuffer( "g_mMessageUnProtectEveryone", everyoneString, MAX_TOKEN_CHARS);
G_LogPrintf( "mlog_unprotect: %s\n", targetplayer->client->pers.netname );
}
}
/*
=================
M_Svcmd_IssueWarning_f
// Idea is courtesy of the unfinished "MultiPlayer_Xtra" mod.
=================
*/
void M_Svcmd_IssueWarning_f( gentity_t * targetplayer )
{
int warnTotal = 0;
// For listen servers.
if( targetplayer->client->pers.localClient ){
G_Printf( "Can't warn host player\n" );
return;
}
// Check if person is following someone, if so, get them to normal spectator
if ( targetplayer->client->sess.spectatorState == SPECTATOR_FOLLOW ) {
StopFollowing( targetplayer );
}
// Increment the warning!
warnTotal = targetplayer->client->sess.warnLevel += 1;
if(warnTotal >= g_mMaxWarnings.integer )
{
switch(g_mWarningPunishment.integer){
case 1: //kick
//send messages
trap_Cvar_VariableStringBuffer( "g_mMessageWarningKickedTarget", targetString, MAX_TOKEN_CHARS);
trap_Cvar_VariableStringBuffer( "g_mMessageWarningKickedBroadcast", broadcastString, MAX_TOKEN_CHARS);
trap_Cvar_VariableStringBuffer( "g_mMessageWarningKickedEveryone", everyoneString, MAX_TOKEN_CHARS);
//execute command
trap_SendConsoleCommand( EXEC_APPEND, va("clientkick %i\n", targetplayer->client->ps.clientNum) );
//log it
G_LogPrintf( "mlog_warning_kicked: %s\n with IP %i.%i.%i.%i has met or exceeded the maximum number of warnings.\n", targetplayer->client->pers.netname,
targetplayer->client->sess.IPstring[0], targetplayer->client->sess.IPstring[1], targetplayer->client->sess.IPstring[2], targetplayer->client->sess.IPstring[3]);
break;
case 2: //kickban
//send messages
trap_Cvar_VariableStringBuffer( "g_mMessageWarningKickedTarget", targetString, MAX_TOKEN_CHARS);
trap_Cvar_VariableStringBuffer( "g_mMessageWarningKickedBroadcast", broadcastString, MAX_TOKEN_CHARS);
trap_Cvar_VariableStringBuffer( "g_mMessageWarningKickedEveryone", everyoneString, MAX_TOKEN_CHARS);
//execute commands
trap_SendConsoleCommand( EXEC_APPEND, va( "AddIP %i.%i.%i.%i", targetplayer->client->sess.IPstring[0], targetplayer->client->sess.IPstring[1], targetplayer->client->sess.IPstring[2],
targetplayer->client->sess.IPstring[3]));
trap_SendConsoleCommand( EXEC_NOW, va("clientkick %i\n", targetplayer->client->ps.clientNum) );
//log it
G_LogPrintf( "mlog_warning_kickban: %s\n with IP %i.%i.%i.%i has met or exceeded the maximum number of warnings.\n", targetplayer->client->pers.netname,
targetplayer->client->sess.IPstring[0], targetplayer->client->sess.IPstring[1], targetplayer->client->sess.IPstring[2], targetplayer->client->sess.IPstring[3]);
break;
default: // do nothing special.
//send messages
trap_Cvar_VariableStringBuffer( "g_mMessageWarningTarget", targetString, MAX_TOKEN_CHARS);
trap_Cvar_VariableStringBuffer( "g_mMessageWarningBroadcast", broadcastString, MAX_TOKEN_CHARS);
trap_Cvar_VariableStringBuffer( "g_mMessageWarningEveryone", everyoneString, MAX_TOKEN_CHARS);
//tell the client how many warnings they have.
trap_SendServerCommand( targetplayer->client->ps.clientNum, va( "print \"^7You ^7have a total of ^1%i ^7warnings.\n\"", warnTotal ) );
//log it
G_LogPrintf( "mlog_warning_exceeded: %s\n with IP %i.%i.%i.%i has met or exceeded the maximum number of warnings. They have a total of %i warnings.\n", targetplayer->client->pers.netname,
targetplayer->client->sess.IPstring[0], targetplayer->client->sess.IPstring[1], targetplayer->client->sess.IPstring[2], targetplayer->client->sess.IPstring[3], warnTotal);
break;
}
}
else{
//send messages
trap_Cvar_VariableStringBuffer( "g_mMessageWarningTarget", targetString, MAX_TOKEN_CHARS);
trap_Cvar_VariableStringBuffer( "g_mMessageWarningBroadcast", broadcastString, MAX_TOKEN_CHARS);
trap_Cvar_VariableStringBuffer( "g_mMessageWarningEveryone", everyoneString, MAX_TOKEN_CHARS);
//tell the client how many warnings remaining.
trap_SendServerCommand( targetplayer->client->ps.clientNum, va( "print \"^7You ^7have ^1%i ^7warnings ^7remaining.\n\"", g_mMaxWarnings.integer - warnTotal ) );
//log it
G_LogPrintf( "mlog_warning: %s\n with IP %i.%i.%i.%i was issued a warning. They have a total of %i warning(s).\n", targetplayer->client->pers.netname,
targetplayer->client->sess.IPstring[0], targetplayer->client->sess.IPstring[1], targetplayer->client->sess.IPstring[2], targetplayer->client->sess.IPstring[3], warnTotal );
}
}
/*
=================
M_Svcmd_UnIssueWarning_f
=================
*/
void M_Svcmd_UnIssueWarning_f( gentity_t * targetplayer )
{
int warnTotal = 0;
// For listen servers.
if( targetplayer->client->pers.localClient ){
G_Printf( "Can't unwarn host player\n" );
return;
}
// Check if person is following someone, if so, get them to normal spectator
if ( targetplayer->client->sess.spectatorState == SPECTATOR_FOLLOW ) {
StopFollowing( targetplayer );
}
// If they don't have any warnings, so don't do this.
if (targetplayer->client->sess.warnLevel <= 0){
return;
}
// decrement the warning!
warnTotal = targetplayer->client->sess.warnLevel -= 1;
//send messages
trap_Cvar_VariableStringBuffer( "g_mMessageForgiveTarget", targetString, MAX_TOKEN_CHARS);
trap_Cvar_VariableStringBuffer( "g_mMessageForgiveBroadcast", broadcastString, MAX_TOKEN_CHARS);
trap_Cvar_VariableStringBuffer( "g_mMessageForgiveEveryone", everyoneString, MAX_TOKEN_CHARS);
//tell the client how many warnings remaining.
trap_SendServerCommand( targetplayer->client->ps.clientNum, va( "print \"^7You ^7have ^1%i ^7warnings ^7remaining.\n\"", g_mMaxWarnings.integer - warnTotal ) );
//log it
G_LogPrintf( "mlog_forgive: %s\n with IP %i.%i.%i.%i was forgiven. They have a total of %i warning(s).\n", targetplayer->client->pers.netname,
targetplayer->client->sess.IPstring[0], targetplayer->client->sess.IPstring[1], targetplayer->client->sess.IPstring[2], targetplayer->client->sess.IPstring[3], warnTotal );
}
| [
"[email protected]@5776d9f2-9662-11de-ad41-3fcdc5e0e42d"
] | [
[
[
1,
2306
]
]
] |
a560eaff0af59f711bbdd4b5c2479565e8f9e442 | ce262ae496ab3eeebfcbb337da86d34eb689c07b | /SEFoundation/SERendering/SECamera.cpp | 357edcb4409b1ce9a1ddf58d95507ce1e3897826 | [] | no_license | pizibing/swingengine | d8d9208c00ec2944817e1aab51287a3c38103bea | e7109d7b3e28c4421c173712eaf872771550669e | refs/heads/master | 2021-01-16T18:29:10.689858 | 2011-06-23T04:27:46 | 2011-06-23T04:27:46 | 33,969,301 | 0 | 0 | null | null | null | null | GB18030 | C++ | false | false | 15,146 | cpp | // Swing Engine Version 1 Source Code
// Most of techniques in the engine are mainly based on David Eberly's
// Wild Magic 4 open-source code.The author of Swing Engine learned a lot
// from Eberly's experience of architecture and algorithm.
// Several sub-systems are totally new,and others are re-implimented or
// re-organized based on Wild Magic 4's sub-systems.
// Copyright (c) 2007-2010. All Rights Reserved
//
// Eberly's permission:
// Geometric Tools, Inc.
// http://www.geometrictools.com
// Copyright (c) 1998-2006. All Rights Reserved
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or (at
// your option) any later version. The license is available for reading at
// the location:
// http://www.gnu.org/copyleft/lgpl.html
#include "SEFoundationPCH.h"
#include "SECamera.h"
#include "SERenderer.h"
using namespace Swing;
SE_IMPLEMENT_RTTI(Swing, SECamera, SEObject);
SE_IMPLEMENT_STREAM(SECamera);
SE_IMPLEMENT_DEFAULT_NAME_ID(SECamera, SEObject);
//SE_REGISTER_STREAM(SECamera);
//----------------------------------------------------------------------------
SECamera::SECamera()
{
m_pRenderer = 0;
m_bPerspective = true;
SetFrustum(-0.5f, 0.5f, -0.5f, 0.5f, 1.0f, 2.0f);
SetViewport(0.0f, 1.0f, 1.0f, 0.0f);
SetDepthRange(0.0f, 1.0f);
SetFrame(SEVector3f::ZERO, SEVector3f::UNIT_X, SEVector3f::UNIT_Y,
SEVector3f::UNIT_Z); // 与世界空间坐标系重合
}
//----------------------------------------------------------------------------
SECamera::~SECamera()
{
}
//----------------------------------------------------------------------------
void SECamera::SetFrame(const SEVector3f& rLocation, const SEVector3f&
rRVector, const SEVector3f& rUVector, const SEVector3f& rDVector)
{
m_Location = rLocation;
SetAxes(rRVector, rUVector, rDVector);
}
//----------------------------------------------------------------------------
void SECamera::SetLocation(const SEVector3f& rLocation)
{
m_Location = rLocation;
if( m_pRenderer )
{
m_pRenderer->OnFrameChange();
}
}
//----------------------------------------------------------------------------
void SECamera::SetAxes(const SEVector3f& rRVector, const SEVector3f& rUVector,
const SEVector3f& rDVector)
{
m_RVector = rRVector;
m_UVector = rUVector;
m_DVector = rDVector;
float fADet = SEMathf::FAbs(m_DVector.Dot(m_RVector.Cross(m_UVector)));
if( SEMathf::FAbs(1.0f-fADet) > 0.01f )
{
// R,U,D不构成规范正交基,因此重新正交规范化这组基向量.
SEVector3f::Orthonormalize(m_RVector, m_UVector, m_DVector);
}
if( m_pRenderer )
{
m_pRenderer->OnFrameChange();
}
}
//----------------------------------------------------------------------------
void SECamera::SetFrustum(float fRMin, float fRMax, float fUMin, float fUMax,
float fDMin, float fDMax)
{
m_Frustum[VF_DMIN] = fDMin;
m_Frustum[VF_DMAX] = fDMax;
m_Frustum[VF_UMIN] = fUMin;
m_Frustum[VF_UMAX] = fUMax;
m_Frustum[VF_RMIN] = fRMin;
m_Frustum[VF_RMAX] = fRMax;
if( m_pRenderer )
{
m_pRenderer->OnFrustumChange();
}
}
//----------------------------------------------------------------------------
void SECamera::SetFrustum(const float* pFrustum)
{
size_t uiSize = VF_COUNT * sizeof(float);
SESystem::SE_Memcpy(m_Frustum, uiSize, pFrustum, uiSize);
if( m_pRenderer )
{
m_pRenderer->OnFrustumChange();
}
}
//----------------------------------------------------------------------------
void SECamera::SetFrustum(float fUpFovDegrees, float fAspectRatio, float fDMin,
float fDMax)
{
float fHalfAngleRadians = 0.5f * fUpFovDegrees * SEMathf::DEG_TO_RAD;
m_Frustum[VF_UMAX] = fDMin * SEMathf::Tan(fHalfAngleRadians);
m_Frustum[VF_RMAX] = fAspectRatio * m_Frustum[VF_UMAX];
m_Frustum[VF_UMIN] = -m_Frustum[VF_UMAX];
m_Frustum[VF_RMIN] = -m_Frustum[VF_RMAX];
m_Frustum[VF_DMIN] = fDMin;
m_Frustum[VF_DMAX] = fDMax;
if( m_pRenderer )
{
m_pRenderer->OnFrustumChange();
}
}
//----------------------------------------------------------------------------
void SECamera::GetFrustum(float& rRMin, float& rRMax, float& rUMin,
float& rUMax, float& rDMin, float& rDMax) const
{
rDMin = m_Frustum[VF_DMIN];
rDMax = m_Frustum[VF_DMAX];
rUMin = m_Frustum[VF_UMIN];
rUMax = m_Frustum[VF_UMAX];
rRMin = m_Frustum[VF_RMIN];
rRMax = m_Frustum[VF_RMAX];
}
//----------------------------------------------------------------------------
bool SECamera::GetFrustum(float& rUpFovDegrees, float& rAspectRatio,
float& rDMin, float& rDMax) const
{
// 必须是对称的frustum
if( m_Frustum[VF_RMIN] == -m_Frustum[VF_RMAX]
&& m_Frustum[VF_UMIN] == -m_Frustum[VF_UMAX] )
{
float fTemp = m_Frustum[VF_UMAX] / m_Frustum[VF_DMIN];
rUpFovDegrees = 2.0f * SEMathf::ATan(fTemp) * SEMathf::RAD_TO_DEG;
rAspectRatio = m_Frustum[VF_RMAX] / m_Frustum[VF_UMAX];
rDMin = m_Frustum[VF_DMIN];
rDMax = m_Frustum[VF_DMAX];
return true;
}
return false;
}
//----------------------------------------------------------------------------
void SECamera::SetPerspective(bool bPerspective)
{
m_bPerspective = bPerspective;
if( m_pRenderer )
{
m_pRenderer->OnFrustumChange();
}
}
//----------------------------------------------------------------------------
void SECamera::SetViewport(float fLeft, float fRight, float fTop,
float fBottom)
{
m_fPortL = fLeft;
m_fPortR = fRight;
m_fPortT = fTop;
m_fPortB = fBottom;
if( m_pRenderer )
{
m_pRenderer->OnViewportChange();
}
}
//----------------------------------------------------------------------------
void SECamera::GetViewport(float& rLeft, float& rRight, float& rTop,
float& rBottom)
{
rLeft = m_fPortL;
rRight = m_fPortR;
rTop = m_fPortT;
rBottom = m_fPortB;
}
//----------------------------------------------------------------------------
void SECamera::SetDepthRange(float fNear, float fFar)
{
m_fPortN = fNear;
m_fPortF = fFar;
if( m_pRenderer )
{
m_pRenderer->OnDepthRangeChange();
}
}
//----------------------------------------------------------------------------
void SECamera::GetDepthRange(float& rNear, float& rFar)
{
rNear = m_fPortN;
rFar = m_fPortF;
}
//----------------------------------------------------------------------------
bool SECamera::GetPickRay(int iX, int iY, int iWidth, int iHeight,
SERay3f& rRay) const
{
float fPortX = ((float)iX) / (float)(iWidth - 1);
if( fPortX < m_fPortL || fPortX > m_fPortR )
{
return false;
}
float fPortY = ((float)(iHeight - 1 - iY)) / (float)(iHeight - 1);
if( fPortY < m_fPortB || fPortY > m_fPortT )
{
return false;
}
float fXWeight = (fPortX - m_fPortL) / (m_fPortR - m_fPortL);
float fViewX = (1.0f - fXWeight)*m_Frustum[VF_RMIN] +
fXWeight*m_Frustum[VF_RMAX];
float fYWeight = (fPortY - m_fPortB) / (m_fPortT - m_fPortB);
float fViewY = (1.0f - fYWeight)*m_Frustum[VF_UMIN] +
fYWeight*m_Frustum[VF_UMAX];
if( m_bPerspective )
{
// The pick ray is E + tW, t >= 0.
// W = (Q - E)/|Q - E|, Q = E + n*D + Xv*R + Yv*U.
rRay.Origin = m_Location;
rRay.Direction = m_Frustum[VF_DMIN]*m_DVector + fViewX*m_RVector +
fViewY*m_UVector;
rRay.Direction.Normalize();
}
else
{
// The pick ray is E' + tD, t >= 0.
// E' = E + Xv*R + Yv*U.
rRay.Origin = m_Location + fViewX*m_RVector + fViewY*m_UVector;
rRay.Direction = m_DVector;
}
return true;
}
//----------------------------------------------------------------------------
bool SECamera::GetTrackBallRotate(float fX0, float fY0, float fX1, float fY1,
SEMatrix3f& rMat) const
{
if( fX0 == fX1 && fY0 == fY1 )
{
return false;
}
// 获取球上的第一向量.
float fLength = SEMathf::Sqrt(fX0*fX0 + fY0*fY0), fInvLength, fZ0, fZ1;
if( fLength > 1.0f )
{
// 如果在单位圆之外,则投影到单位圆上.
fInvLength = 1.0f / fLength;
fX0 *= fInvLength;
fY0 *= fInvLength;
fZ0 = 0.0f;
}
else
{
// 如果在单位圆内,则直接计算出所对应的负单位半球上的点(x0,y0,z0).
fZ0 = 1.0f - fX0*fX0 - fY0*fY0;
fZ0 = (fZ0 <= 0.0f ? 0.0f : SEMathf::Sqrt(fZ0));
}
fZ0 *= -1.0f;
// 摄像机世界坐标轴顺序为(R,U,D), 对应向量表示为(x,y,z).
SEVector3f tempVec0(fX0, fY0, fZ0);
// 获取球上的第二向量.
fLength = SEMathf::Sqrt(fX1*fX1 + fY1*fY1);
if( fLength > 1.0f )
{
// 如果在单位圆之外,则投影到单位圆上.
fInvLength = 1.0f / fLength;
fX1 *= fInvLength;
fY1 *= fInvLength;
fZ1 = 0.0f;
}
else
{
// 如果在单位圆内,则直接计算出所对应的负单位半球上的点(x1,y1,z1).
fZ1 = 1.0f - fX1*fX1 - fY1*fY1;
fZ1 = (fZ1 <= 0.0f ? 0.0f : SEMathf::Sqrt(fZ1));
}
fZ1 *= -1.0f;
// 摄像机世界坐标轴顺序为(R,U,D), 对应向量表示为(x,y,z).
SEVector3f tempVec1(fX1, fY1, fZ1);
// 创建旋转矩阵所需的轴,角.
SEVector3f vec3fAxis = tempVec1.Cross(tempVec0);
float fDot = tempVec0.Dot(tempVec1);
float fAngle;
if( vec3fAxis.Normalize() > SEMathf::ZERO_TOLERANCE )
{
fAngle = SEMathf::ACos(fDot);
}
else // 两向量平行
{
if( fDot < 0.0f )
{
// 旋转pi弧度.
fInvLength = SEMathf::InvSqrt(fX0*fX0 + fY0*fY0);
vec3fAxis.X = fY0 * fInvLength;
vec3fAxis.Y = -fX0 * fInvLength;
vec3fAxis.Z = 0.0f;
fAngle = SEMathf::PI;
}
else
{
// 旋转0弧度.
vec3fAxis = SEVector3f::UNIT_X;
fAngle = 0.0f;
}
}
// 计算trackball运动所对应的世界旋转矩阵.
// 之前算出的旋转轴处在摄像机坐标系下.需要转换到世界坐标系下.
// 其世界坐标系下的向量表示为(xR + yU + zD).
SEVector3f vec3fWorldAxis = vec3fAxis.X*m_RVector + vec3fAxis.Y*m_UVector
+ vec3fAxis.Z*m_DVector;
rMat.FromAxisAngle(vec3fWorldAxis, -fAngle);
return true;
}
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// streaming
//----------------------------------------------------------------------------
void SECamera::Load(SEStream& rStream, SEStream::SELink* pLink)
{
SE_BEGIN_DEBUG_STREAM_LOAD;
SEObject::Load(rStream, pLink);
// native data
rStream.Read(m_Location);
rStream.Read(m_RVector);
rStream.Read(m_UVector);
rStream.Read(m_DVector);
rStream.Read(m_Frustum[VF_DMIN]);
rStream.Read(m_Frustum[VF_DMAX]);
rStream.Read(m_Frustum[VF_UMIN]);
rStream.Read(m_Frustum[VF_UMAX]);
rStream.Read(m_Frustum[VF_RMIN]);
rStream.Read(m_Frustum[VF_RMAX]);
rStream.Read(m_fPortL);
rStream.Read(m_fPortR);
rStream.Read(m_fPortT);
rStream.Read(m_fPortB);
rStream.Read(m_fPortN);
rStream.Read(m_fPortF);
SE_END_DEBUG_STREAM_LOAD(SECamera);
}
//----------------------------------------------------------------------------
void SECamera::Link(SEStream& rStream, SEStream::SELink* pLink)
{
SEObject::Link(rStream, pLink);
}
//----------------------------------------------------------------------------
bool SECamera::Register(SEStream& rStream) const
{
return SEObject::Register(rStream);
}
//----------------------------------------------------------------------------
void SECamera::Save(SEStream& rStream) const
{
SE_BEGIN_DEBUG_STREAM_SAVE;
SEObject::Save(rStream);
// native data
rStream.Write(m_Location);
rStream.Write(m_RVector);
rStream.Write(m_UVector);
rStream.Write(m_DVector);
rStream.Write(m_Frustum[VF_DMIN]);
rStream.Write(m_Frustum[VF_DMAX]);
rStream.Write(m_Frustum[VF_UMIN]);
rStream.Write(m_Frustum[VF_UMAX]);
rStream.Write(m_Frustum[VF_RMIN]);
rStream.Write(m_Frustum[VF_RMAX]);
rStream.Write(m_fPortL);
rStream.Write(m_fPortR);
rStream.Write(m_fPortT);
rStream.Write(m_fPortB);
rStream.Write(m_fPortN);
rStream.Write(m_fPortF);
SE_END_DEBUG_STREAM_SAVE(SECamera);
}
//----------------------------------------------------------------------------
int SECamera::GetDiskUsed(const SEStreamVersion& rVersion) const
{
int iSize = SEObject::GetDiskUsed(rVersion) +
sizeof(m_Location) +
sizeof(m_RVector) +
sizeof(m_UVector) +
sizeof(m_DVector) +
sizeof(m_Frustum[VF_DMIN]) +
sizeof(m_Frustum[VF_DMAX]) +
sizeof(m_Frustum[VF_UMIN]) +
sizeof(m_Frustum[VF_UMAX]) +
sizeof(m_Frustum[VF_RMIN]) +
sizeof(m_Frustum[VF_RMAX]) +
sizeof(m_fPortL) +
sizeof(m_fPortR) +
sizeof(m_fPortT) +
sizeof(m_fPortB) +
sizeof(m_fPortN) +
sizeof(m_fPortF);
return iSize;
}
//----------------------------------------------------------------------------
SEStringTree* SECamera::SaveStrings(const char*)
{
SEStringTree* pTree = SE_NEW SEStringTree;
// strings
pTree->Append(Format(&TYPE, GetName().c_str()));
pTree->Append(Format("location =", m_Location));
pTree->Append(Format("r vector =", m_RVector));
pTree->Append(Format("u vector =", m_UVector));
pTree->Append(Format("d vector =", m_DVector));
pTree->Append(Format("dmin =", m_Frustum[VF_DMIN]));
pTree->Append(Format("dmax =", m_Frustum[VF_DMAX]));
pTree->Append(Format("umin =", m_Frustum[VF_UMIN]));
pTree->Append(Format("umax =", m_Frustum[VF_UMAX]));
pTree->Append(Format("rmin =", m_Frustum[VF_RMIN]));
pTree->Append(Format("rmax =", m_Frustum[VF_RMAX]));
pTree->Append(Format("port L =", m_fPortL));
pTree->Append(Format("port R =", m_fPortR));
pTree->Append(Format("port T =", m_fPortT));
pTree->Append(Format("port B =", m_fPortB));
pTree->Append(Format("port N =", m_fPortN));
pTree->Append(Format("port F =", m_fPortF));
// children
pTree->Append(SEObject::SaveStrings());
return pTree;
}
//----------------------------------------------------------------------------
| [
"[email protected]@876e9856-8d94-11de-b760-4d83c623b0ac"
] | [
[
[
1,
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]
]
] |
a5cd91ff3ae01d430736be814d4ad3315b495f33 | 9b402d093b852a574dccb869fbe4bada1ef069c6 | /libs/bullet/inc/BulletCollision/BroadphaseCollision/btAxisSweep3.h | 79d0e777b2baed5d1bc57221b78070aec693f6b5 | [] | no_license | wangscript007/foundation-engine | adb24d4ccc932d7a8f8238170029de6d2db0cbfb | 2982b06d8f6b69c0654e0c90671aaef9cfc6cc40 | refs/heads/master | 2021-05-27T17:26:15.178095 | 2010-06-30T22:06:45 | 2010-06-30T22:06:45 | null | 0 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 32,496 | h | //Bullet Continuous Collision Detection and Physics Library
//Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
//
// btAxisSweep3.h
//
// Copyright (c) 2006 Simon Hobbs
//
// This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
#ifndef AXIS_SWEEP_3_H
#define AXIS_SWEEP_3_H
#include "LinearMath/btVector3.h"
#include "btOverlappingPairCache.h"
#include "btBroadphaseInterface.h"
#include "btBroadphaseProxy.h"
#include "btOverlappingPairCallback.h"
#include "btDbvtBroadphase.h"
//#define DEBUG_BROADPHASE 1
#define USE_OVERLAP_TEST_ON_REMOVES 1
/// The internal templace class btAxisSweep3Internal implements the sweep and prune broadphase.
/// It uses quantized integers to represent the begin and end points for each of the 3 axis.
/// Dont use this class directly, use btAxisSweep3 or bt32BitAxisSweep3 instead.
template <typename BP_FP_INT_TYPE>
class btAxisSweep3Internal : public btBroadphaseInterface
{
protected:
BP_FP_INT_TYPE m_bpHandleMask;
BP_FP_INT_TYPE m_handleSentinel;
public:
BT_DECLARE_ALIGNED_ALLOCATOR();
class Edge
{
public:
BP_FP_INT_TYPE m_pos; // low bit is min/max
BP_FP_INT_TYPE m_handle;
BP_FP_INT_TYPE IsMax() const {return static_cast<BP_FP_INT_TYPE>(m_pos & 1);}
};
public:
class Handle : public btBroadphaseProxy
{
public:
BT_DECLARE_ALIGNED_ALLOCATOR();
// indexes into the edge arrays
BP_FP_INT_TYPE m_minEdges[3], m_maxEdges[3]; // 6 * 2 = 12
// BP_FP_INT_TYPE m_uniqueId;
btBroadphaseProxy* m_dbvtProxy;//for faster raycast
//void* m_pOwner; this is now in btBroadphaseProxy.m_clientObject
SIMD_FORCE_INLINE void SetNextFree(BP_FP_INT_TYPE next) {m_minEdges[0] = next;}
SIMD_FORCE_INLINE BP_FP_INT_TYPE GetNextFree() const {return m_minEdges[0];}
}; // 24 bytes + 24 for Edge structures = 44 bytes total per entry
protected:
btVector3 m_worldAabbMin; // overall system bounds
btVector3 m_worldAabbMax; // overall system bounds
btVector3 m_quantize; // scaling factor for quantization
BP_FP_INT_TYPE m_numHandles; // number of active handles
BP_FP_INT_TYPE m_maxHandles; // max number of handles
Handle* m_pHandles; // handles pool
BP_FP_INT_TYPE m_firstFreeHandle; // free handles list
Edge* m_pEdges[3]; // edge arrays for the 3 axes (each array has m_maxHandles * 2 + 2 sentinel entries)
void* m_pEdgesRawPtr[3];
btOverlappingPairCache* m_pairCache;
///btOverlappingPairCallback is an additional optional user callback for adding/removing overlapping pairs, similar interface to btOverlappingPairCache.
btOverlappingPairCallback* m_userPairCallback;
bool m_ownsPairCache;
int m_invalidPair;
///additional dynamic aabb structure, used to accelerate ray cast queries.
///can be disabled using a optional argument in the constructor
btDbvtBroadphase* m_raycastAccelerator;
btOverlappingPairCache* m_nullPairCache;
// allocation/deallocation
BP_FP_INT_TYPE allocHandle();
void freeHandle(BP_FP_INT_TYPE handle);
bool testOverlap2D(const Handle* pHandleA, const Handle* pHandleB,int axis0,int axis1);
#ifdef DEBUG_BROADPHASE
void debugPrintAxis(int axis,bool checkCardinality=true);
#endif //DEBUG_BROADPHASE
//Overlap* AddOverlap(BP_FP_INT_TYPE handleA, BP_FP_INT_TYPE handleB);
//void RemoveOverlap(BP_FP_INT_TYPE handleA, BP_FP_INT_TYPE handleB);
void sortMinDown(int axis, BP_FP_INT_TYPE edge, btDispatcher* dispatcher, bool updateOverlaps );
void sortMinUp(int axis, BP_FP_INT_TYPE edge, btDispatcher* dispatcher, bool updateOverlaps );
void sortMaxDown(int axis, BP_FP_INT_TYPE edge, btDispatcher* dispatcher, bool updateOverlaps );
void sortMaxUp(int axis, BP_FP_INT_TYPE edge, btDispatcher* dispatcher, bool updateOverlaps );
public:
btAxisSweep3Internal(const btVector3& worldAabbMin,const btVector3& worldAabbMax, BP_FP_INT_TYPE handleMask, BP_FP_INT_TYPE handleSentinel, BP_FP_INT_TYPE maxHandles = 16384, btOverlappingPairCache* pairCache=0,bool disableRaycastAccelerator = false);
virtual ~btAxisSweep3Internal();
BP_FP_INT_TYPE getNumHandles() const
{
return m_numHandles;
}
virtual void calculateOverlappingPairs(btDispatcher* dispatcher);
BP_FP_INT_TYPE addHandle(const btVector3& aabbMin,const btVector3& aabbMax, void* pOwner,short int collisionFilterGroup,short int collisionFilterMask,btDispatcher* dispatcher,void* multiSapProxy);
void removeHandle(BP_FP_INT_TYPE handle,btDispatcher* dispatcher);
void updateHandle(BP_FP_INT_TYPE handle, const btVector3& aabbMin,const btVector3& aabbMax,btDispatcher* dispatcher);
SIMD_FORCE_INLINE Handle* getHandle(BP_FP_INT_TYPE index) const {return m_pHandles + index;}
void resetPool();
void processAllOverlappingPairs(btOverlapCallback* callback);
//Broadphase Interface
virtual btBroadphaseProxy* createProxy( const btVector3& aabbMin, const btVector3& aabbMax,int shapeType,void* userPtr ,short int collisionFilterGroup,short int collisionFilterMask,btDispatcher* dispatcher,void* multiSapProxy);
virtual void destroyProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher);
virtual void setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax,btDispatcher* dispatcher);
virtual void getAabb(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const;
virtual void rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, const btVector3& aabbMin=btVector3(0,0,0), const btVector3& aabbMax = btVector3(0,0,0));
void quantize(BP_FP_INT_TYPE* out, const btVector3& point, int isMax) const;
///unQuantize should be conservative: aabbMin/aabbMax should be larger then 'getAabb' result
void unQuantize(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const;
bool testAabbOverlap(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1);
btOverlappingPairCache* getOverlappingPairCache()
{
return m_pairCache;
}
const btOverlappingPairCache* getOverlappingPairCache() const
{
return m_pairCache;
}
void setOverlappingPairUserCallback(btOverlappingPairCallback* pairCallback)
{
m_userPairCallback = pairCallback;
}
const btOverlappingPairCallback* getOverlappingPairUserCallback() const
{
return m_userPairCallback;
}
///getAabb returns the axis aligned bounding box in the 'global' coordinate frame
///will add some transform later
virtual void getBroadphaseAabb(btVector3& aabbMin,btVector3& aabbMax) const
{
aabbMin = m_worldAabbMin;
aabbMax = m_worldAabbMax;
}
virtual void printStats()
{
/* printf("btAxisSweep3.h\n");
printf("numHandles = %d, maxHandles = %d\n",m_numHandles,m_maxHandles);
printf("aabbMin=%f,%f,%f,aabbMax=%f,%f,%f\n",m_worldAabbMin.getX(),m_worldAabbMin.getY(),m_worldAabbMin.getZ(),
m_worldAabbMax.getX(),m_worldAabbMax.getY(),m_worldAabbMax.getZ());
*/
}
};
////////////////////////////////////////////////////////////////////
#ifdef DEBUG_BROADPHASE
#include <stdio.h>
template <typename BP_FP_INT_TYPE>
void btAxisSweep3<BP_FP_INT_TYPE>::debugPrintAxis(int axis, bool checkCardinality)
{
int numEdges = m_pHandles[0].m_maxEdges[axis];
printf("SAP Axis %d, numEdges=%d\n",axis,numEdges);
int i;
for (i=0;i<numEdges+1;i++)
{
Edge* pEdge = m_pEdges[axis] + i;
Handle* pHandlePrev = getHandle(pEdge->m_handle);
int handleIndex = pEdge->IsMax()? pHandlePrev->m_maxEdges[axis] : pHandlePrev->m_minEdges[axis];
char beginOrEnd;
beginOrEnd=pEdge->IsMax()?'E':'B';
printf(" [%c,h=%d,p=%x,i=%d]\n",beginOrEnd,pEdge->m_handle,pEdge->m_pos,handleIndex);
}
if (checkCardinality)
assert(numEdges == m_numHandles*2+1);
}
#endif //DEBUG_BROADPHASE
template <typename BP_FP_INT_TYPE>
btBroadphaseProxy* btAxisSweep3Internal<BP_FP_INT_TYPE>::createProxy( const btVector3& aabbMin, const btVector3& aabbMax,int shapeType,void* userPtr,short int collisionFilterGroup,short int collisionFilterMask,btDispatcher* dispatcher,void* multiSapProxy)
{
(void)shapeType;
BP_FP_INT_TYPE handleId = addHandle(aabbMin,aabbMax, userPtr,collisionFilterGroup,collisionFilterMask,dispatcher,multiSapProxy);
Handle* handle = getHandle(handleId);
if (m_raycastAccelerator)
{
btBroadphaseProxy* rayProxy = m_raycastAccelerator->createProxy(aabbMin,aabbMax,shapeType,userPtr,collisionFilterGroup,collisionFilterMask,dispatcher,0);
handle->m_dbvtProxy = rayProxy;
}
return handle;
}
template <typename BP_FP_INT_TYPE>
void btAxisSweep3Internal<BP_FP_INT_TYPE>::destroyProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher)
{
Handle* handle = static_cast<Handle*>(proxy);
if (m_raycastAccelerator)
m_raycastAccelerator->destroyProxy(handle->m_dbvtProxy,dispatcher);
removeHandle(static_cast<BP_FP_INT_TYPE>(handle->m_uniqueId), dispatcher);
}
template <typename BP_FP_INT_TYPE>
void btAxisSweep3Internal<BP_FP_INT_TYPE>::setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax,btDispatcher* dispatcher)
{
Handle* handle = static_cast<Handle*>(proxy);
handle->m_aabbMin = aabbMin;
handle->m_aabbMax = aabbMax;
updateHandle(static_cast<BP_FP_INT_TYPE>(handle->m_uniqueId), aabbMin, aabbMax,dispatcher);
if (m_raycastAccelerator)
m_raycastAccelerator->setAabb(handle->m_dbvtProxy,aabbMin,aabbMax,dispatcher);
}
template <typename BP_FP_INT_TYPE>
void btAxisSweep3Internal<BP_FP_INT_TYPE>::rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback,const btVector3& aabbMin,const btVector3& aabbMax)
{
if (m_raycastAccelerator)
{
m_raycastAccelerator->rayTest(rayFrom,rayTo,rayCallback,aabbMin,aabbMax);
} else
{
//choose axis?
BP_FP_INT_TYPE axis = 0;
//for each proxy
for (BP_FP_INT_TYPE i=1;i<m_numHandles*2+1;i++)
{
if (m_pEdges[axis][i].IsMax())
{
rayCallback.process(getHandle(m_pEdges[axis][i].m_handle));
}
}
}
}
template <typename BP_FP_INT_TYPE>
void btAxisSweep3Internal<BP_FP_INT_TYPE>::getAabb(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const
{
Handle* pHandle = static_cast<Handle*>(proxy);
aabbMin = pHandle->m_aabbMin;
aabbMax = pHandle->m_aabbMax;
}
template <typename BP_FP_INT_TYPE>
void btAxisSweep3Internal<BP_FP_INT_TYPE>::unQuantize(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const
{
Handle* pHandle = static_cast<Handle*>(proxy);
unsigned short vecInMin[3];
unsigned short vecInMax[3];
vecInMin[0] = m_pEdges[0][pHandle->m_minEdges[0]].m_pos ;
vecInMax[0] = m_pEdges[0][pHandle->m_maxEdges[0]].m_pos +1 ;
vecInMin[1] = m_pEdges[1][pHandle->m_minEdges[1]].m_pos ;
vecInMax[1] = m_pEdges[1][pHandle->m_maxEdges[1]].m_pos +1 ;
vecInMin[2] = m_pEdges[2][pHandle->m_minEdges[2]].m_pos ;
vecInMax[2] = m_pEdges[2][pHandle->m_maxEdges[2]].m_pos +1 ;
aabbMin.setValue((btScalar)(vecInMin[0]) / (m_quantize.getX()),(btScalar)(vecInMin[1]) / (m_quantize.getY()),(btScalar)(vecInMin[2]) / (m_quantize.getZ()));
aabbMin += m_worldAabbMin;
aabbMax.setValue((btScalar)(vecInMax[0]) / (m_quantize.getX()),(btScalar)(vecInMax[1]) / (m_quantize.getY()),(btScalar)(vecInMax[2]) / (m_quantize.getZ()));
aabbMax += m_worldAabbMin;
}
template <typename BP_FP_INT_TYPE>
btAxisSweep3Internal<BP_FP_INT_TYPE>::btAxisSweep3Internal(const btVector3& worldAabbMin,const btVector3& worldAabbMax, BP_FP_INT_TYPE handleMask, BP_FP_INT_TYPE handleSentinel,BP_FP_INT_TYPE userMaxHandles, btOverlappingPairCache* pairCache , bool disableRaycastAccelerator)
:m_bpHandleMask(handleMask),
m_handleSentinel(handleSentinel),
m_pairCache(pairCache),
m_userPairCallback(0),
m_ownsPairCache(false),
m_invalidPair(0),
m_raycastAccelerator(0)
{
BP_FP_INT_TYPE maxHandles = static_cast<BP_FP_INT_TYPE>(userMaxHandles+1);//need to add one sentinel handle
if (!m_pairCache)
{
void* ptr = btAlignedAlloc(sizeof(btHashedOverlappingPairCache),16);
m_pairCache = new(ptr) btHashedOverlappingPairCache();
m_ownsPairCache = true;
}
if (!disableRaycastAccelerator)
{
m_nullPairCache = new (btAlignedAlloc(sizeof(btNullPairCache),16)) btNullPairCache();
m_raycastAccelerator = new (btAlignedAlloc(sizeof(btDbvtBroadphase),16)) btDbvtBroadphase(m_nullPairCache);//m_pairCache);
m_raycastAccelerator->m_deferedcollide = true;//don't add/remove pairs
}
//assert(bounds.HasVolume());
// init bounds
m_worldAabbMin = worldAabbMin;
m_worldAabbMax = worldAabbMax;
btVector3 aabbSize = m_worldAabbMax - m_worldAabbMin;
BP_FP_INT_TYPE maxInt = m_handleSentinel;
m_quantize = btVector3(btScalar(maxInt),btScalar(maxInt),btScalar(maxInt)) / aabbSize;
// allocate handles buffer, using btAlignedAlloc, and put all handles on free list
m_pHandles = new Handle[maxHandles];
m_maxHandles = maxHandles;
m_numHandles = 0;
// handle 0 is reserved as the null index, and is also used as the sentinel
m_firstFreeHandle = 1;
{
for (BP_FP_INT_TYPE i = m_firstFreeHandle; i < maxHandles; i++)
m_pHandles[i].SetNextFree(static_cast<BP_FP_INT_TYPE>(i + 1));
m_pHandles[maxHandles - 1].SetNextFree(0);
}
{
// allocate edge buffers
for (int i = 0; i < 3; i++)
{
m_pEdgesRawPtr[i] = btAlignedAlloc(sizeof(Edge)*maxHandles*2,16);
m_pEdges[i] = new(m_pEdgesRawPtr[i]) Edge[maxHandles * 2];
}
}
//removed overlap management
// make boundary sentinels
m_pHandles[0].m_clientObject = 0;
for (int axis = 0; axis < 3; axis++)
{
m_pHandles[0].m_minEdges[axis] = 0;
m_pHandles[0].m_maxEdges[axis] = 1;
m_pEdges[axis][0].m_pos = 0;
m_pEdges[axis][0].m_handle = 0;
m_pEdges[axis][1].m_pos = m_handleSentinel;
m_pEdges[axis][1].m_handle = 0;
#ifdef DEBUG_BROADPHASE
debugPrintAxis(axis);
#endif //DEBUG_BROADPHASE
}
}
template <typename BP_FP_INT_TYPE>
btAxisSweep3Internal<BP_FP_INT_TYPE>::~btAxisSweep3Internal()
{
if (m_raycastAccelerator)
{
m_nullPairCache->~btOverlappingPairCache();
btAlignedFree(m_nullPairCache);
m_raycastAccelerator->~btDbvtBroadphase();
btAlignedFree (m_raycastAccelerator);
}
for (int i = 2; i >= 0; i--)
{
btAlignedFree(m_pEdgesRawPtr[i]);
}
delete [] m_pHandles;
if (m_ownsPairCache)
{
m_pairCache->~btOverlappingPairCache();
btAlignedFree(m_pairCache);
}
}
template <typename BP_FP_INT_TYPE>
void btAxisSweep3Internal<BP_FP_INT_TYPE>::quantize(BP_FP_INT_TYPE* out, const btVector3& point, int isMax) const
{
#ifdef OLD_CLAMPING_METHOD
///problem with this clamping method is that the floating point during quantization might still go outside the range [(0|isMax) .. (m_handleSentinel&m_bpHandleMask]|isMax]
///see http://code.google.com/p/bullet/issues/detail?id=87
btVector3 clampedPoint(point);
clampedPoint.setMax(m_worldAabbMin);
clampedPoint.setMin(m_worldAabbMax);
btVector3 v = (clampedPoint - m_worldAabbMin) * m_quantize;
out[0] = (BP_FP_INT_TYPE)(((BP_FP_INT_TYPE)v.getX() & m_bpHandleMask) | isMax);
out[1] = (BP_FP_INT_TYPE)(((BP_FP_INT_TYPE)v.getY() & m_bpHandleMask) | isMax);
out[2] = (BP_FP_INT_TYPE)(((BP_FP_INT_TYPE)v.getZ() & m_bpHandleMask) | isMax);
#else
btVector3 v = (point - m_worldAabbMin) * m_quantize;
out[0]=(v[0]<=0)?(BP_FP_INT_TYPE)isMax:(v[0]>=m_handleSentinel)?(BP_FP_INT_TYPE)((m_handleSentinel&m_bpHandleMask)|isMax):(BP_FP_INT_TYPE)(((BP_FP_INT_TYPE)v[0]&m_bpHandleMask)|isMax);
out[1]=(v[1]<=0)?(BP_FP_INT_TYPE)isMax:(v[1]>=m_handleSentinel)?(BP_FP_INT_TYPE)((m_handleSentinel&m_bpHandleMask)|isMax):(BP_FP_INT_TYPE)(((BP_FP_INT_TYPE)v[1]&m_bpHandleMask)|isMax);
out[2]=(v[2]<=0)?(BP_FP_INT_TYPE)isMax:(v[2]>=m_handleSentinel)?(BP_FP_INT_TYPE)((m_handleSentinel&m_bpHandleMask)|isMax):(BP_FP_INT_TYPE)(((BP_FP_INT_TYPE)v[2]&m_bpHandleMask)|isMax);
#endif //OLD_CLAMPING_METHOD
}
template <typename BP_FP_INT_TYPE>
BP_FP_INT_TYPE btAxisSweep3Internal<BP_FP_INT_TYPE>::allocHandle()
{
assert(m_firstFreeHandle);
BP_FP_INT_TYPE handle = m_firstFreeHandle;
m_firstFreeHandle = getHandle(handle)->GetNextFree();
m_numHandles++;
return handle;
}
template <typename BP_FP_INT_TYPE>
void btAxisSweep3Internal<BP_FP_INT_TYPE>::freeHandle(BP_FP_INT_TYPE handle)
{
assert(handle > 0 && handle < m_maxHandles);
getHandle(handle)->SetNextFree(m_firstFreeHandle);
m_firstFreeHandle = handle;
m_numHandles--;
}
template <typename BP_FP_INT_TYPE>
BP_FP_INT_TYPE btAxisSweep3Internal<BP_FP_INT_TYPE>::addHandle(const btVector3& aabbMin,const btVector3& aabbMax, void* pOwner,short int collisionFilterGroup,short int collisionFilterMask,btDispatcher* dispatcher,void* multiSapProxy)
{
// quantize the bounds
BP_FP_INT_TYPE min[3], max[3];
quantize(min, aabbMin, 0);
quantize(max, aabbMax, 1);
// allocate a handle
BP_FP_INT_TYPE handle = allocHandle();
Handle* pHandle = getHandle(handle);
pHandle->m_uniqueId = static_cast<int>(handle);
//pHandle->m_pOverlaps = 0;
pHandle->m_clientObject = pOwner;
pHandle->m_collisionFilterGroup = collisionFilterGroup;
pHandle->m_collisionFilterMask = collisionFilterMask;
pHandle->m_multiSapParentProxy = multiSapProxy;
// compute current limit of edge arrays
BP_FP_INT_TYPE limit = static_cast<BP_FP_INT_TYPE>(m_numHandles * 2);
// insert new edges just inside the max boundary edge
for (BP_FP_INT_TYPE axis = 0; axis < 3; axis++)
{
m_pHandles[0].m_maxEdges[axis] += 2;
m_pEdges[axis][limit + 1] = m_pEdges[axis][limit - 1];
m_pEdges[axis][limit - 1].m_pos = min[axis];
m_pEdges[axis][limit - 1].m_handle = handle;
m_pEdges[axis][limit].m_pos = max[axis];
m_pEdges[axis][limit].m_handle = handle;
pHandle->m_minEdges[axis] = static_cast<BP_FP_INT_TYPE>(limit - 1);
pHandle->m_maxEdges[axis] = limit;
}
// now sort the new edges to their correct position
sortMinDown(0, pHandle->m_minEdges[0], dispatcher,false);
sortMaxDown(0, pHandle->m_maxEdges[0], dispatcher,false);
sortMinDown(1, pHandle->m_minEdges[1], dispatcher,false);
sortMaxDown(1, pHandle->m_maxEdges[1], dispatcher,false);
sortMinDown(2, pHandle->m_minEdges[2], dispatcher,true);
sortMaxDown(2, pHandle->m_maxEdges[2], dispatcher,true);
return handle;
}
template <typename BP_FP_INT_TYPE>
void btAxisSweep3Internal<BP_FP_INT_TYPE>::removeHandle(BP_FP_INT_TYPE handle,btDispatcher* dispatcher)
{
Handle* pHandle = getHandle(handle);
//explicitly remove the pairs containing the proxy
//we could do it also in the sortMinUp (passing true)
///@todo: compare performance
if (!m_pairCache->hasDeferredRemoval())
{
m_pairCache->removeOverlappingPairsContainingProxy(pHandle,dispatcher);
}
// compute current limit of edge arrays
int limit = static_cast<int>(m_numHandles * 2);
int axis;
for (axis = 0;axis<3;axis++)
{
m_pHandles[0].m_maxEdges[axis] -= 2;
}
// remove the edges by sorting them up to the end of the list
for ( axis = 0; axis < 3; axis++)
{
Edge* pEdges = m_pEdges[axis];
BP_FP_INT_TYPE max = pHandle->m_maxEdges[axis];
pEdges[max].m_pos = m_handleSentinel;
sortMaxUp(axis,max,dispatcher,false);
BP_FP_INT_TYPE i = pHandle->m_minEdges[axis];
pEdges[i].m_pos = m_handleSentinel;
sortMinUp(axis,i,dispatcher,false);
pEdges[limit-1].m_handle = 0;
pEdges[limit-1].m_pos = m_handleSentinel;
#ifdef DEBUG_BROADPHASE
debugPrintAxis(axis,false);
#endif //DEBUG_BROADPHASE
}
// free the handle
freeHandle(handle);
}
template <typename BP_FP_INT_TYPE>
void btAxisSweep3Internal<BP_FP_INT_TYPE>::resetPool()
{
if (m_numHandles == 0)
{
m_firstFreeHandle = 1;
{
for (BP_FP_INT_TYPE i = m_firstFreeHandle; i < m_maxHandles; i++)
m_pHandles[i].SetNextFree(static_cast<BP_FP_INT_TYPE>(i + 1));
m_pHandles[m_maxHandles - 1].SetNextFree(0);
}
}
}
extern int gOverlappingPairs;
//#include <stdio.h>
template <typename BP_FP_INT_TYPE>
void btAxisSweep3Internal<BP_FP_INT_TYPE>::calculateOverlappingPairs(btDispatcher* dispatcher)
{
if (m_pairCache->hasDeferredRemoval())
{
btBroadphasePairArray& overlappingPairArray = m_pairCache->getOverlappingPairArray();
//perform a sort, to find duplicates and to sort 'invalid' pairs to the end
overlappingPairArray.quickSort(btBroadphasePairSortPredicate());
overlappingPairArray.resize(overlappingPairArray.size() - m_invalidPair);
m_invalidPair = 0;
int i;
btBroadphasePair previousPair;
previousPair.m_pProxy0 = 0;
previousPair.m_pProxy1 = 0;
previousPair.m_algorithm = 0;
for (i=0;i<overlappingPairArray.size();i++)
{
btBroadphasePair& pair = overlappingPairArray[i];
bool isDuplicate = (pair == previousPair);
previousPair = pair;
bool needsRemoval = false;
if (!isDuplicate)
{
bool hasOverlap = testAabbOverlap(pair.m_pProxy0,pair.m_pProxy1);
if (hasOverlap)
{
needsRemoval = false;//callback->processOverlap(pair);
} else
{
needsRemoval = true;
}
} else
{
//remove duplicate
needsRemoval = true;
//should have no algorithm
btAssert(!pair.m_algorithm);
}
if (needsRemoval)
{
m_pairCache->cleanOverlappingPair(pair,dispatcher);
// m_overlappingPairArray.swap(i,m_overlappingPairArray.size()-1);
// m_overlappingPairArray.pop_back();
pair.m_pProxy0 = 0;
pair.m_pProxy1 = 0;
m_invalidPair++;
gOverlappingPairs--;
}
}
///if you don't like to skip the invalid pairs in the array, execute following code:
#define CLEAN_INVALID_PAIRS 1
#ifdef CLEAN_INVALID_PAIRS
//perform a sort, to sort 'invalid' pairs to the end
overlappingPairArray.quickSort(btBroadphasePairSortPredicate());
overlappingPairArray.resize(overlappingPairArray.size() - m_invalidPair);
m_invalidPair = 0;
#endif//CLEAN_INVALID_PAIRS
//printf("overlappingPairArray.size()=%d\n",overlappingPairArray.size());
}
}
template <typename BP_FP_INT_TYPE>
bool btAxisSweep3Internal<BP_FP_INT_TYPE>::testAabbOverlap(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1)
{
const Handle* pHandleA = static_cast<Handle*>(proxy0);
const Handle* pHandleB = static_cast<Handle*>(proxy1);
//optimization 1: check the array index (memory address), instead of the m_pos
for (int axis = 0; axis < 3; axis++)
{
if (pHandleA->m_maxEdges[axis] < pHandleB->m_minEdges[axis] ||
pHandleB->m_maxEdges[axis] < pHandleA->m_minEdges[axis])
{
return false;
}
}
return true;
}
template <typename BP_FP_INT_TYPE>
bool btAxisSweep3Internal<BP_FP_INT_TYPE>::testOverlap2D(const Handle* pHandleA, const Handle* pHandleB,int axis0,int axis1)
{
//optimization 1: check the array index (memory address), instead of the m_pos
if (pHandleA->m_maxEdges[axis0] < pHandleB->m_minEdges[axis0] ||
pHandleB->m_maxEdges[axis0] < pHandleA->m_minEdges[axis0] ||
pHandleA->m_maxEdges[axis1] < pHandleB->m_minEdges[axis1] ||
pHandleB->m_maxEdges[axis1] < pHandleA->m_minEdges[axis1])
{
return false;
}
return true;
}
template <typename BP_FP_INT_TYPE>
void btAxisSweep3Internal<BP_FP_INT_TYPE>::updateHandle(BP_FP_INT_TYPE handle, const btVector3& aabbMin,const btVector3& aabbMax,btDispatcher* dispatcher)
{
// assert(bounds.IsFinite());
//assert(bounds.HasVolume());
Handle* pHandle = getHandle(handle);
// quantize the new bounds
BP_FP_INT_TYPE min[3], max[3];
quantize(min, aabbMin, 0);
quantize(max, aabbMax, 1);
// update changed edges
for (int axis = 0; axis < 3; axis++)
{
BP_FP_INT_TYPE emin = pHandle->m_minEdges[axis];
BP_FP_INT_TYPE emax = pHandle->m_maxEdges[axis];
int dmin = (int)min[axis] - (int)m_pEdges[axis][emin].m_pos;
int dmax = (int)max[axis] - (int)m_pEdges[axis][emax].m_pos;
m_pEdges[axis][emin].m_pos = min[axis];
m_pEdges[axis][emax].m_pos = max[axis];
// expand (only adds overlaps)
if (dmin < 0)
sortMinDown(axis, emin,dispatcher,true);
if (dmax > 0)
sortMaxUp(axis, emax,dispatcher,true);
// shrink (only removes overlaps)
if (dmin > 0)
sortMinUp(axis, emin,dispatcher,true);
if (dmax < 0)
sortMaxDown(axis, emax,dispatcher,true);
#ifdef DEBUG_BROADPHASE
debugPrintAxis(axis);
#endif //DEBUG_BROADPHASE
}
}
// sorting a min edge downwards can only ever *add* overlaps
template <typename BP_FP_INT_TYPE>
void btAxisSweep3Internal<BP_FP_INT_TYPE>::sortMinDown(int axis, BP_FP_INT_TYPE edge, btDispatcher* /* dispatcher */, bool updateOverlaps)
{
Edge* pEdge = m_pEdges[axis] + edge;
Edge* pPrev = pEdge - 1;
Handle* pHandleEdge = getHandle(pEdge->m_handle);
while (pEdge->m_pos < pPrev->m_pos)
{
Handle* pHandlePrev = getHandle(pPrev->m_handle);
if (pPrev->IsMax())
{
// if previous edge is a maximum check the bounds and add an overlap if necessary
const int axis1 = (1 << axis) & 3;
const int axis2 = (1 << axis1) & 3;
if (updateOverlaps && testOverlap2D(pHandleEdge, pHandlePrev,axis1,axis2))
{
m_pairCache->addOverlappingPair(pHandleEdge,pHandlePrev);
if (m_userPairCallback)
m_userPairCallback->addOverlappingPair(pHandleEdge,pHandlePrev);
//AddOverlap(pEdge->m_handle, pPrev->m_handle);
}
// update edge reference in other handle
pHandlePrev->m_maxEdges[axis]++;
}
else
pHandlePrev->m_minEdges[axis]++;
pHandleEdge->m_minEdges[axis]--;
// swap the edges
Edge swap = *pEdge;
*pEdge = *pPrev;
*pPrev = swap;
// decrement
pEdge--;
pPrev--;
}
#ifdef DEBUG_BROADPHASE
debugPrintAxis(axis);
#endif //DEBUG_BROADPHASE
}
// sorting a min edge upwards can only ever *remove* overlaps
template <typename BP_FP_INT_TYPE>
void btAxisSweep3Internal<BP_FP_INT_TYPE>::sortMinUp(int axis, BP_FP_INT_TYPE edge, btDispatcher* dispatcher, bool updateOverlaps)
{
Edge* pEdge = m_pEdges[axis] + edge;
Edge* pNext = pEdge + 1;
Handle* pHandleEdge = getHandle(pEdge->m_handle);
while (pNext->m_handle && (pEdge->m_pos >= pNext->m_pos))
{
Handle* pHandleNext = getHandle(pNext->m_handle);
if (pNext->IsMax())
{
Handle* handle0 = getHandle(pEdge->m_handle);
Handle* handle1 = getHandle(pNext->m_handle);
const int axis1 = (1 << axis) & 3;
const int axis2 = (1 << axis1) & 3;
// if next edge is maximum remove any overlap between the two handles
if (updateOverlaps
#ifdef USE_OVERLAP_TEST_ON_REMOVES
&& testOverlap2D(handle0,handle1,axis1,axis2)
#endif //USE_OVERLAP_TEST_ON_REMOVES
)
{
m_pairCache->removeOverlappingPair(handle0,handle1,dispatcher);
if (m_userPairCallback)
m_userPairCallback->removeOverlappingPair(handle0,handle1,dispatcher);
}
// update edge reference in other handle
pHandleNext->m_maxEdges[axis]--;
}
else
pHandleNext->m_minEdges[axis]--;
pHandleEdge->m_minEdges[axis]++;
// swap the edges
Edge swap = *pEdge;
*pEdge = *pNext;
*pNext = swap;
// increment
pEdge++;
pNext++;
}
}
// sorting a max edge downwards can only ever *remove* overlaps
template <typename BP_FP_INT_TYPE>
void btAxisSweep3Internal<BP_FP_INT_TYPE>::sortMaxDown(int axis, BP_FP_INT_TYPE edge, btDispatcher* dispatcher, bool updateOverlaps)
{
Edge* pEdge = m_pEdges[axis] + edge;
Edge* pPrev = pEdge - 1;
Handle* pHandleEdge = getHandle(pEdge->m_handle);
while (pEdge->m_pos < pPrev->m_pos)
{
Handle* pHandlePrev = getHandle(pPrev->m_handle);
if (!pPrev->IsMax())
{
// if previous edge was a minimum remove any overlap between the two handles
Handle* handle0 = getHandle(pEdge->m_handle);
Handle* handle1 = getHandle(pPrev->m_handle);
const int axis1 = (1 << axis) & 3;
const int axis2 = (1 << axis1) & 3;
if (updateOverlaps
#ifdef USE_OVERLAP_TEST_ON_REMOVES
&& testOverlap2D(handle0,handle1,axis1,axis2)
#endif //USE_OVERLAP_TEST_ON_REMOVES
)
{
//this is done during the overlappingpairarray iteration/narrowphase collision
m_pairCache->removeOverlappingPair(handle0,handle1,dispatcher);
if (m_userPairCallback)
m_userPairCallback->removeOverlappingPair(handle0,handle1,dispatcher);
}
// update edge reference in other handle
pHandlePrev->m_minEdges[axis]++;;
}
else
pHandlePrev->m_maxEdges[axis]++;
pHandleEdge->m_maxEdges[axis]--;
// swap the edges
Edge swap = *pEdge;
*pEdge = *pPrev;
*pPrev = swap;
// decrement
pEdge--;
pPrev--;
}
#ifdef DEBUG_BROADPHASE
debugPrintAxis(axis);
#endif //DEBUG_BROADPHASE
}
// sorting a max edge upwards can only ever *add* overlaps
template <typename BP_FP_INT_TYPE>
void btAxisSweep3Internal<BP_FP_INT_TYPE>::sortMaxUp(int axis, BP_FP_INT_TYPE edge, btDispatcher* /* dispatcher */, bool updateOverlaps)
{
Edge* pEdge = m_pEdges[axis] + edge;
Edge* pNext = pEdge + 1;
Handle* pHandleEdge = getHandle(pEdge->m_handle);
while (pNext->m_handle && (pEdge->m_pos >= pNext->m_pos))
{
Handle* pHandleNext = getHandle(pNext->m_handle);
const int axis1 = (1 << axis) & 3;
const int axis2 = (1 << axis1) & 3;
if (!pNext->IsMax())
{
// if next edge is a minimum check the bounds and add an overlap if necessary
if (updateOverlaps && testOverlap2D(pHandleEdge, pHandleNext,axis1,axis2))
{
Handle* handle0 = getHandle(pEdge->m_handle);
Handle* handle1 = getHandle(pNext->m_handle);
m_pairCache->addOverlappingPair(handle0,handle1);
if (m_userPairCallback)
m_userPairCallback->addOverlappingPair(handle0,handle1);
}
// update edge reference in other handle
pHandleNext->m_minEdges[axis]--;
}
else
pHandleNext->m_maxEdges[axis]--;
pHandleEdge->m_maxEdges[axis]++;
// swap the edges
Edge swap = *pEdge;
*pEdge = *pNext;
*pNext = swap;
// increment
pEdge++;
pNext++;
}
}
////////////////////////////////////////////////////////////////////
/// The btAxisSweep3 is an efficient implementation of the 3d axis sweep and prune broadphase.
/// It uses arrays rather then lists for storage of the 3 axis. Also it operates using 16 bit integer coordinates instead of floats.
/// For large worlds and many objects, use bt32BitAxisSweep3 or btDbvtBroadphase instead. bt32BitAxisSweep3 has higher precision and allows more then 16384 objects at the cost of more memory and bit of performance.
class btAxisSweep3 : public btAxisSweep3Internal<unsigned short int>
{
public:
btAxisSweep3(const btVector3& worldAabbMin,const btVector3& worldAabbMax, unsigned short int maxHandles = 16384, btOverlappingPairCache* pairCache = 0, bool disableRaycastAccelerator = false);
};
/// The bt32BitAxisSweep3 allows higher precision quantization and more objects compared to the btAxisSweep3 sweep and prune.
/// This comes at the cost of more memory per handle, and a bit slower performance.
/// It uses arrays rather then lists for storage of the 3 axis.
class bt32BitAxisSweep3 : public btAxisSweep3Internal<unsigned int>
{
public:
bt32BitAxisSweep3(const btVector3& worldAabbMin,const btVector3& worldAabbMax, unsigned int maxHandles = 1500000, btOverlappingPairCache* pairCache = 0, bool disableRaycastAccelerator = false);
};
#endif
| [
"drivehappy@a5d1a9aa-f497-11dd-9d1a-b59b2e1864b6"
] | [
[
[
1,
1027
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]
] |
e175b934fc3f8e75ac4824d175061a54b254a460 | 2345acdc4a1a96c23ff7579fbe3e8771fe03f665 | /Excellent_Adventure_Master/Effects.cpp | ef25babbfb7ca99e056cd1f70127dbe03dd85c2c | [] | no_license | Bionic-Badger/Excellent-Adventure | 7310e62fbc9f754ada2a39d9e9df61905ade2fe8 | 8d053ab603ca013bdf3b883528e8611574ed9618 | refs/heads/master | 2021-01-16T20:41:05.608323 | 2010-08-24T07:45:02 | 2010-08-24T07:45:02 | null | 0 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 22,636 | cpp | #include "EffectManager.h"
#include "Effects.h"
#include "EffectUtils.h"
#include "Canvas.h"
#include "Spectrum.h"
#ifndef MAX(a,b)
#define MAX(a,b) (a) > (b) ? (a) : (b)
#endif
#ifndef MIN(a,b)
#define MIN(a,b) (a) < (b) ? (a) : (b)
#endif
#define MAX31(V) MAX((V),31)
int SimpleSpectrum(Canvas *c, EffectManager *em, char mode)
{
static unsigned n = 0;
static char currentMode = -1;
if (mode != currentMode)
{
// Performed only once.
switch(mode)
{
case EFFECTMODE_INTRO:
break;
case EFFECTMODE_LOOP:
break;
case EFFECTMODE_OUTRO:
break;
}
currentMode = mode;
} else {
// 0b00011111 = 0x1F
n++;// = (n+1) & 0x1F;
}
unsigned short *bands = em->GetSpectrum();
for (unsigned char y = 0; y < CANVAS_HEIGHT; y++)
{
unsigned high;
Color_t color;
switch (y)
{
case 0: // Yellow
color = COLOR_B(31,31,0);
high = 900;
break;
case 1:
color = COLOR_B(23,23,0);
high = 800;
break;
case 2:
color = COLOR(31,31,0);
high = 700;
break;
case 3: // Green
color = COLOR_B(0,31,0);
high = 600;
break;
case 4:
color = COLOR_B(0,23,0);
high = 500;
break;
case 5:
color = COLOR(0,31,0);
high = 400;
break;
case 6: // Red
color = COLOR_B(31,0,0);
high = 300;
break;
case 7:
color = COLOR_B(23,0,0);
high = 200;
break;
case 8:
color = COLOR(31,0,0);
high = 100;
break;
case 9:
color = COLOR(16,0,0);
high = 0;
break;
default:
color = 0;
}
for (unsigned char x = 0; x < CANVAS_WIDTH; x++)
{
c->PutPixel(x, y, (bands[x + 1] > high) ? color : 0);
}
}
return 1;
}
int WarpSpectrum(Canvas *c, EffectManager *em, char mode)
{
static uint8_t ci = 0;
static unsigned short pos[CANVAS_WIDTH];
static char currentMode = -1;
if(mode != currentMode){ // performed only once
switch(mode){
case EFFECTMODE_INTRO:
for(uint8_t x = 0; x < CANVAS_WIDTH; x++){
pos[x] = CANVAS_HM1;
for(uint8_t y = 0; y < CANVAS_HEIGHT; y++)
c->PutPixel(x, y, 0);
}
break;
}
currentMode = mode;
}
else{ // step
unsigned short *spectrum = em->GetSpectrum();
for(uint8_t x = 0; x < CANVAS_WIDTH; x++){
short spc = spectrum[(x >> 1) + 3];
if(spc > 800)
ci = MOD32(ci + 1);
pos[x] -= (spc - 150) * 10;
}
}
for(uint8_t x = 0; x < CANVAS_WIDTH; x++){
uint8_t px = pos[x] / 6554;
for(uint8_t y = 0; y < CANVAS_HEIGHT; y++){
if(y == px){ // shot of color
c->PutPixel(x, y, lerpColor(c->GetPixel(x, y), colorwheel_lut[ci], 0.5));
}
else if(y == px - 1 || y == px + 1){ // shot of color
c->PutPixel(x, y, lerpColor(c->GetPixel(x, y), colorwheel_lut[ci], 0.1));
}
else{ // fade out
Color_t px_color = c->GetPixel(x, y);
c->PutPixel(x, y, COLOR_B(
MAX(0, char(RED(px_color)) - 2),
MAX(0, char(GREEN(px_color)) - 2),
MAX(0, char(BLUE(px_color)) - 2)
));
}
}
}
return 1;
}
int ElevatorSpectrum(Canvas *c, EffectManager *em, char mode)
{
static unsigned short pos = 0;
static short vel = 0;
// step
unsigned short level = em->GetSpectrum()[4];
vel *= 0.95;
vel += level;
pos -= vel;
for(uint8_t y = 0; y < CANVAS_HEIGHT; y++){
Color_t color;
if(vel > 10000){
uint8_t cw_pos = (pos + (y << 12)) >> 11;
color = colorwheel_lut[cw_pos];
}
else{
uint8_t sin_pos = (pos + (y << 13)) >> 11; // 65536 -> 32
uint8_t gs = sin_lut[sin_pos] >> 3; // 256 -> 32
color = COLOR_B(gs, gs, gs);
}
for(uint8_t x = 0; x < CANVAS_WIDTH; x++){
c->PutPixel(x, y, color);
}
}
return 1;
}
#define CTRX ((CANVAS_WM1 * 100) / 2)
#define CTRY ((CANVAS_HM1 * 100) / 2)
int PinwheelSpectrum(Canvas *c, EffectManager *em, char mode)
{
static int step = 0;
for(char y = 0; y < CANVAS_HEIGHT; y++){
for(char x = 0; x < CANVAS_WIDTH; x++){
int angle = MOD32(int(atan2(y * 100 - CTRY, x * 100 - CTRX) * TWO_PI_TO_32) + step);
c->PutPixel(x, y, colorwheel_lut[angle]);
}
}
step += 2;
}
int SolidColors(Canvas *c, EffectManager *em, char mode)
{
static Color_t color, color_goal;
static char currentMode = -1;
if(mode != currentMode){ // performed only once
switch(mode){
case EFFECTMODE_INTRO:
color = colorwheel_lut[randInt(32)];
color_goal = color;
break;
}
currentMode = mode;
}
unsigned short *spectrum = em->GetSpectrum();
unsigned short spc_max = 0;
for(char x = 0; x < CANVAS_WIDTH; x++){
unsigned short spc = spectrum[3 + (x >> 1)];
spc_max = MAX(spc_max, spc);
Color_t px_color = lerpColor(0, color, MIN(1000, spc) / 1000.0f);
for(char y = 0; y < CANVAS_HEIGHT; y++){
c->PutPixel(x, y, px_color);
}
}
if(spc_max > 1000){
color_goal = colorwheel_lut[randInt(32)];
}
color = lerpColor(color, color_goal, 0.1f);
return 1;
}
int SolidSpectrum(Canvas *c, EffectManager *em, char mode)
{
static Color_t color, color_goal;
static char currentMode = -1;
if(mode != currentMode){ // performed only once
switch(mode){
case EFFECTMODE_INTRO:
color = colorwheel_lut[randInt(32)];
color_goal = color;
break;
}
currentMode = mode;
}
unsigned short *spectrum = em->GetSpectrum();
unsigned short spc, spc_max = 0;
for(char x = 0; x < CANVAS_WIDTH; x++){
spc = spectrum[3 + (x >> 1)];
spc_max = MAX(spc_max, spc);
char spc_y = CANVAS_HEIGHT - (spc / 100);
for(char y = 0; y < CANVAS_HEIGHT; y++){
if(spc <= y)
c->PutPixel(x, y, color);
else
c->PutPixel(x, y, 0);
}
}
if(spc_max > 1000){
color_goal = colorwheel_lut[randInt(32)];
}
color = lerpColor(color, color_goal, 0.1f);
return 1;
}
int SpotlightSpectrum(Canvas *c, EffectManager *em, char mode)
{
static int step = 0;
unsigned short rlx = sin_lut[MOD32(step + 8)] * CANVAS_WM1;
unsigned short rly = sin_lut[MOD32(step)] * CANVAS_HM1;
unsigned short glx = sin_lut[MOD32(-step + 8)] * CANVAS_WM1;
unsigned short gly = sin_lut[MOD32(-step)] * CANVAS_HM1;
unsigned short blx = sin_lut[MOD32(step + 24)] * CANVAS_WM1;
unsigned short bly = sin_lut[MOD32(step + 16)] * CANVAS_HM1;
uint8_t r, g, b;
for(char y = 0; y < CANVAS_HEIGHT; y++){
for(char x = 0; x < CANVAS_WIDTH; x++){
unsigned short xi = x << 8; // * 256
unsigned short yi = y << 8; // * 256
r = MAX(0, (4 << 8) - distInt(xi, yi, rlx, rly)) >> 3;
g = MAX(0, (3 << 8) - distInt(xi, yi, glx, gly)) >> 3;
b = MAX(0, (4 << 8) - distInt(xi, yi, blx, bly)) >> 3;
c->PutPixel(x, y, COLOR_B(MIN(r, 31), MIN(g, 31), MIN(b, 31)));
}
}
step++;
return 1;
}
int SimpleColumns(Canvas *c, EffectManager *em, char mode)
{
static Channel_t n = 0;
static char currentMode = -1;
if (mode != currentMode)
{
// Performed only once.
switch(mode)
{
case EFFECTMODE_INTRO:
n = 0;
break;
case EFFECTMODE_LOOP:
break;
case EFFECTMODE_OUTRO:
break;
}
currentMode = mode;
} else {
// 0b00011111 = 0x1F
n = (n+1) & 0x1F;
}
for (unsigned char y = 0; y < CANVAS_HEIGHT; y++)
{
// Create ascending values
// [0,
Channel_t nn = (n+y) & 0x1F;
/*
uint32_t color = COLOR(0,nn,0);
c->PutPixel(0, y, color);
c->PutPixel(2, y, color);
c->PutPixel(3, y, color);
c->PutPixel(5, y, color);
c->PutPixel(6, y, color);
c->PutPixel(8, y, color);
*/
/*
Color_t color = COLOR_B(31,31,31);
c->PutPixel(0, y, color);
c->PutPixel(1, y, color);
c->PutPixel(2, y, color);
c->PutPixel(3, y, color);
c->PutPixel(4, y, color);
c->PutPixel(5, y, color);
*/
c->PutPixel(0, y, COLOR(nn,0,0));
c->PutPixel(1, y, COLOR(0,nn,0));
c->PutPixel(2, y, COLOR(0,0,nn));
c->PutPixel(3, y, COLOR_B(nn,0,0));
c->PutPixel(4, y, COLOR_B(0,nn,0));
c->PutPixel(5, y, COLOR_B(0, 0,nn));
}
return 1;
}
int Spotlight(Canvas *c, EffectManager *em, char mode)
{
static int step = 0;
float rlx = sin_lut[MOD32(step + 8)] / 255.0f * CANVAS_WM1;
float rly = sin_lut[MOD32(step)] / 255.0f * CANVAS_HM1;
float glx = sin_lut[MOD32(-step + 8)] / 255.0f * CANVAS_WM1;
float gly = sin_lut[MOD32(-step)] / 255.0f * CANVAS_HM1;
float blx = sin_lut[MOD32(step + 24)] / 255.0f * CANVAS_WM1;
float bly = sin_lut[MOD32(step + 16)] / 255.0f * CANVAS_HM1;
uint8_t r, g, b;
for(char y = 0; y < CANVAS_HEIGHT; y++){
for(char x = 0; x < CANVAS_WIDTH; x++){
r = MAX(0.0f, 4.0f - dist(x, y, rlx, rly)) * 0x1F;
g = MAX(0.0f, 3.0f - dist(x, y, glx, gly)) * 0x1F;
b = MAX(0.0f, 4.0f - dist(x, y, blx, bly)) * 0x1F;
c->PutPixel(x, y, COLOR_B(MIN(r, 0x1F), MIN(g, 0x1f), MIN(b, 0x1f)));
}
}
step++;
return 1;
}
int CheckerBoard(Canvas *c, EffectManager *em, char mode)
{
// Sub-pixel
static unsigned char offsetX = 0;
static unsigned char offsetY = 0;
static Channel_t n = 0;
static char currentMode = -1;
if (mode != currentMode)
{
// Performed only once.
switch(mode)
{
case EFFECTMODE_INTRO:
n = 0;
break;
case EFFECTMODE_LOOP:
break;
case EFFECTMODE_OUTRO:
break;
}
currentMode = mode;
} else {
// 0b00011111 = 0x1F
n = (n+1) & 0x1F;
}
Color_t color = COLOR(n,n,n);
for (unsigned char y = 0; y < CANVAS_HEIGHT; y++)
{
char offset = offsetX+offsetY+y;
for (unsigned char x = 0; x < CANVAS_WIDTH; x++)
{
bool draw = ((x+offset) & 0x1) == 0;
if (draw)
{
c->PutPixel(x,y, color);
} else {
c->PutPixel(x,y, 0);
}
}
}
if (n == 0)
{
offsetX++;
//if ((offsetX & 3) == 3)
//{
// offsetY++;
//}
}
return 1;
}
int BlitzyIdle(Canvas *c, EffectManager *em, char mode)
{
static bool n = false;
n = !n;
c->Clear(0);
c->ClearCeiling(COLOR_CEILING(192,0));
if (em->GetRandomNumber() > 0xC000)
{
c->PutPixelCeiling(1, 0);
}
if (em->GetRandomNumber() > 0xD000)
{
c->PutPixelCeiling(4, COLOR_CEILING(255,0));
}
return 1;
}
int RingRainbow(Canvas *c, EffectManager *em, char mode)
{
static Color_t colors[16];
static uint8_t band_pos = 0;
static uint8_t cw_pos = 0;
// shift color array
for(char i = 16; --i >= 1;)
colors[i] = colors[i - 1];
// assign new color
if(band_pos < 4){
colors[0] = colorwheel_lut[cw_pos];
if(band_pos == 3)
cw_pos = (cw_pos + 2) & 31;
}
else{
colors[0] = 0;
}
if(++band_pos > 8)
band_pos = 0;
// draw to pixels
for(char y = 0; y < CANVAS_HEIGHT; y++){
for(char x = 0; x < CANVAS_WIDTH; x++){
int d = int(dist(x * 2, y * 2, 7, 9));
c->PutPixel(x, y, colors[d & 15]);
}
}
}
int RingRadio(Canvas *c, EffectManager *em, char mode)
{
static Color_t colors[8];
static uint8_t band_pos = 0;
// shift color array
for(char i = 8; --i >= 1;)
colors[i] = colors[i - 1];
// assign new color
if(band_pos < 3)
colors[0] = COLOR_B(31, 31, 31);
else
colors[0] = 0;
if(++band_pos > 7)
band_pos = 0;
// draw to pixels
for(char y = 0; y < CANVAS_HEIGHT; y++){
for(char x = 0; x < CANVAS_WIDTH; x++){
int d = int(dist(x * 2, y * 2, 7, 9));
c->PutPixel(x, y, colors[d & 7]);
}
}
}
int RingFlash(Canvas *c, EffectManager *em, char mode)
{
static bool bright = false;
if (bright)
{
c->Clear(COLOR(31,31,31));
} else {
c->Clear(0);
}
bright = !bright;
/*
for (unsigned char y = 0; y < CANVAS_HEIGHT; y++)
{
Color_t color = em->GetRandomNumber();//COLOR(r,g,b);
for (unsigned char x = 0; x < CANVAS_WIDTH; x++)
{
c->PutPixel(x,y, color);
}
}
*/
return 1;
}
int Overtime(Canvas *c, EffectManager *em, char mode)
{
c->ClearCeiling(COLOR_CEILING(0,255));
c->Clear(0);
return 1;
}
int Glitz(Canvas *c, EffectManager *em, char mode)
{
static char bgColor = 0;
static char yOffset = 0;
Color_t bgRaw = colorwheel_lut[bgColor & 31];
Channel_t bgR = RED(bgRaw) << 3;
Channel_t bgG = GREEN(bgRaw) << 3;
Channel_t bgB = BLUE(bgRaw) << 3;
yOffset++;
bgColor++;
for (unsigned char y = 0; y < CANVAS_HEIGHT; y++)
{
Channel_t sin = sin_lut[((y << 1)+yOffset) & 31];
Channel_t r = MAX((char)(bgR - sin), 0);
Channel_t g = MAX((char)(bgG - sin), 0);
Channel_t b = MAX((char)(bgB - sin), 0);
Color_t color = COLOR_B(r, g, b);
//Color_t rowBG = COLOR_B(r, g, b);
for (unsigned char x = 0; x < CANVAS_WIDTH; x++)
{
//Color_t rowBG = colorwheel_lut[(yOffset+y+x) & 31];
//Channel_t r = MAX((char)(bgR >> (y >> 2)), 0);
//Channel_t g = MAX((char)(bgG >> (y >> 2)), 0);
//Channel_t b = MAX((char)(bgB >> (y >> 2)), 0);
unsigned short r = em->GetRandomNumber();
if (r < 1024)
{
c->PutPixel(x,y, COLOR_WHITE);
}else {
c->PutPixel(x,y, color);
}
}
}
}
int Old16Colors(Canvas *c, EffectManager *em, char mode)
{
static char n = 0;
static char bgColor = 0;
if (n & 1)
{
bgColor++;
}
Color_t bgRaw = colorwheel_lut[bgColor & 31];
Channel_t bgR = RED(bgRaw) << 3;
Channel_t bgG = GREEN(bgRaw) << 3;
Channel_t bgB = BLUE(bgRaw) << 3;
for (unsigned char y = 0; y < CANVAS_HEIGHT; y++)
{
//Channel_t r = MAX((char)(bgR >> y), 0);
//Channel_t g = MAX((char)(bgG >> y), 0);
//Channel_t b = MAX((char)(bgB >> y), 0);
//Color_t rowBG = COLOR_B(r, g, b);
char yy = ((CANVAS_HEIGHT - y) >> 3);
for (unsigned char x = 0; x < CANVAS_WIDTH; x++)
{
Color_t rowBG = colorwheel_lut[(n+y+x) & 31];
Channel_t r = MAX((char)(bgR >> yy), 0);
Channel_t g = MAX((char)(bgG >> yy), 0);
Channel_t b = MAX((char)(bgB >> yy), 0);
Color_t color = COLOR_B(r, g, b);
char n = (x + y + n) & 7;
if (n == 0)
{
c->PutPixel(x,y, COLOR(31,31,0));
} else {
c->PutPixel(x,y, color);
}
}
}
n++;
}
int SoulWavesVertical(Canvas *c, EffectManager *em, char mode)
{
static char bgColor = 0;
static char yOffset = 0;
static char xOffset = 0;
Color_t bgRaw = colorwheel_lut[bgColor & 31];
Channel_t bgR = RED(bgRaw) << 3;
Channel_t bgG = GREEN(bgRaw) << 3;
Channel_t bgB = BLUE(bgRaw) << 3;
yOffset++;
bgColor++;
if (yOffset & 1)
{
xOffset++;
}
for (unsigned char y = 0; y < CANVAS_HEIGHT; y++)
{
Channel_t sin = sin_lut[((y << 1)+yOffset+4) & 31];
//Color_t rowBG = COLOR_B(r, g, b);
for (unsigned char x = 0; x < CANVAS_WIDTH; x++)
{
Channel_t sin2 = sin_lut[((x << 1)+xOffset+4) & 31];
unsigned char theSin = (sin - sin2);
Channel_t r = MAX(bgR - theSin, 0) >> 3;
Channel_t g = MAX(bgG - theSin, 0) >> 3;
Channel_t b = MAX(bgB - theSin, 0) >> 3;
Color_t color = COLOR_B(r, g, b);
c->PutPixel(x,y, color);
}
}
}
int TheCMYKShuffle(Canvas *c, EffectManager *em, char mode)
{
static char bgColor = 0;
static char bgColor2 = 0;
static char xOffset = 0;
static char yOffset = 0;
Color_t bgRaw = colorwheel_lut[bgColor & 31];
Channel_t bgR = RED(bgRaw) << 3;
Channel_t bgG = GREEN(bgRaw) << 3;
Channel_t bgB = BLUE(bgRaw) << 3;
Color_t bgRaw2 = colorwheel_lut[bgColor2 & 31];
Channel_t bgR2 = RED(bgRaw2) << 3;
Channel_t bgG2 = GREEN(bgRaw2) << 3;
Channel_t bgB2 = BLUE(bgRaw2) << 3;
xOffset++;
bgColor++;
if (xOffset & 1)
{
bgColor2++;
}
if ((xOffset & 3) == 0)
{
yOffset++;
}
for (unsigned char y = 0; y < CANVAS_HEIGHT; y++)
{
Channel_t sin = sin_lut[((y << 3)+yOffset) & 31];
//Color_t rowBG = COLOR_B(r, g, b);
for (unsigned char x = 0; x < CANVAS_WIDTH; x++)
{
Channel_t sin2 = sin_lut[((x << 3)+xOffset+4) & 31];
Channel_t r = MAX(bgR - sin2, 0) >> 3;
Channel_t g = MAX(bgG - sin2, 0) >> 3;
Channel_t b = MAX(bgB - sin2, 0) >> 3;
Channel_t r2 = MAX(bgR2 - sin, 0) >> 3;
Channel_t g2 = MAX(bgG2 - sin, 0) >> 3;
Channel_t b2 = MAX(bgB2 - sin, 0) >> 3;
Color_t color = COLOR( MAX31(r + r2), MAX31(g + g2), MAX31(b + b2));
if (color == COLOR_WHITE)
{
c->PutPixel(x,y, 0);
} else {
c->PutPixel(x,y, color);
}
}
}
}
int SoothingRiser(Canvas *c, EffectManager *em, char mode)
{
static char bgColor = 0;
static char yOffset = 0;
Color_t bgRaw = colorwheel_lut[bgColor & 31];
Channel_t bgR = RED(bgRaw) << 3;
Channel_t bgG = GREEN(bgRaw) << 3;
Channel_t bgB = BLUE(bgRaw) << 3;
yOffset++;
bgColor++;
for (unsigned char y = 0; y < CANVAS_HEIGHT; y++)
{
Channel_t sin = sin_lut[((y << 1)+yOffset+4) & 31];
Channel_t r = MAX(bgR - sin, 0) >> 3;
Channel_t g = MAX(bgG - sin, 0) >> 3;
Channel_t b = MAX(bgB - sin, 0) >> 3;
Color_t color = COLOR_B(r, g, b);
//Color_t rowBG = COLOR_B(r, g, b);
for (unsigned char x = 0; x < CANVAS_WIDTH; x++)
{
//Color_t rowBG = colorwheel_lut[(yOffset+y+x) & 31];
//Channel_t r = MAX((char)(bgR >> (y >> 2)), 0);
//Channel_t g = MAX((char)(bgG >> (y >> 2)), 0);
//Channel_t b = MAX((char)(bgB >> (y >> 2)), 0);
c->PutPixel(x,y, color);
}
}
}
int LightTornado(Canvas *c, EffectManager *em, char mode)
{
static int xOffset = 0;
static int xOffsetVel = 0;
static char xOffsetAcc = 1;
static char yOffset = 0;
static char bgColor = 0;
//static char count = 0;
Color_t bgRaw = colorwheel_lut[bgColor];
Channel_t bgR = RED(bgRaw);
Channel_t bgG = GREEN(bgRaw);
Channel_t bgB = BLUE(bgRaw);
//if (n & 1)
{
bgColor++;
//yOffset++;
//yOffset
xOffset += (xOffsetVel >> 4);
//n = 0;
}
//if (n & 1)
{
xOffsetVel += xOffsetAcc;
if ( (xOffsetAcc > 0) && (xOffsetVel > 1024))
{
xOffsetAcc = -1;
}
else if ( (xOffsetAcc < 0) && (xOffsetVel < -1024))
{
xOffsetAcc = 1;
}
}
//n++;
for (unsigned char y = 0; y < CANVAS_HEIGHT; y++)
{
//Channel_t r = MAX((char)(bgR >> y), 0);
//Channel_t g = MAX((char)(bgG >> y), 0);
//Channel_t b = MAX((char)(bgB >> y), 0);
//Color_t rowBG = COLOR_B(r, g, b);
for (unsigned char x = 0; x < CANVAS_WIDTH; x++)
{
Color_t rowBG = colorwheel_lut[(yOffset+y+x) & 31];
Channel_t r = MAX((char)(bgR >> (y >> 2)), 0);
Channel_t g = MAX((char)(bgG >> (y >> 2)), 0);
Channel_t b = MAX((char)(bgB >> (y >> 2)), 0);
Color_t color = COLOR_B(r, g, b);
char n = (x + y + xOffset) & 3;
if (n == 0)
{
c->PutPixel(x,y, COLOR_WHITE);
} else {
c->PutPixel(x,y, color);
}
}
}
}
| [
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"chris@[email protected]",
"chris@.(none)"
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e00408e430122e0fc32ce5a54d9c6675ebe9e7a6 | 971b000b9e6c4bf91d28f3723923a678520f5bcf | /PaperSizeScroll/_LayerExtended.cpp | 30fe62d582882b951e14dc6afa8f8b7bedb9e3c8 | [] | no_license | google-code-export/fop-miniscribus | 14ce53d21893ce1821386a94d42485ee0465121f | 966a9ca7097268c18e690aa0ea4b24b308475af9 | refs/heads/master | 2020-12-24T17:08:51.551987 | 2011-09-02T07:55:05 | 2011-09-02T07:55:05 | 32,133,292 | 2 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 26,716 | cpp | #include "_LayerExtended.h"
TextMount::TextMount()
: device(0)
{
}
/* only one connect */
ScribePage *TextMount::txtControl() const
{
if (!device) {
M_PageSize A4;
TextLayer *that = const_cast<TextLayer *>(q);
device = new ScribePage(A4);
//////////qDebug() << "### init api txt ...........................................................................";
connect(device, SIGNAL(q_cursor_newPos() ),q, SLOT(cursor_wake_up()));
connect(device, SIGNAL(q_update(QRect) ),q, SLOT(updatearea(QRect)));
connect(device, SIGNAL(q_visible(QRectF) ),q, SLOT(ensureVisible(QRectF)));
connect(device, SIGNAL(q_update_scene()),q, SLOT(SceneReload()));
}
return device;
}
TextLayer::~TextLayer()
{
//~ qDebug() << "### destroy obj ...";
}
TextLayer::TextLayer( QGraphicsItem *parent )
: QGraphicsRectItem(QRectF(0,0,100,100),parent),dev(new TextMount),ContextOpen(false)
{
//////qDebug() << "### init....";
dev->q = this;
Aheader = 0;
Afooter = 0;
setAcceptsHoverEvents(true);
setAcceptDrops(true);
QTextDocument *dummy = new QTextDocument();
dummy->setHtml(ReadFile("a.html")); /////
setDocument(dummy,FOP);
QGraphicsItem::setFlags(this->flags() | QGraphicsItem::ItemIsFocusable );
setFlag(QGraphicsItem::ItemIsMovable,false);
setZValue (0.555555);
LastRect = dev->txtControl()->boundingRect();
QGraphicsRectItem::setRect(LastRect);
LastUpdateRequest = LastRect;
SetupHeaderFooter();
}
void TextLayer::SetupHeaderFooter()
{
Aheader = new AbsoluteLayer(this,DIV_HEADER);
Afooter = new AbsoluteLayer(this,DIV_FOOTER);
QTextDocument *dummy = new QTextDocument();
dummy->setHtml ( "<p>Header and Logo.</p>" );
QTextDocument *dummy2 = new QTextDocument();
dummy2->setHtml ( "<p>Footer Page "+_PAGE_NUMERATION_+"</p>" );
Aheader->setDocument(dummy,FOP);
Afooter->setDocument(dummy2,FOP);
connect(Aheader, SIGNAL(close_main_cursor() ),this, SLOT(cursor_stop_it()));
connect(Aheader, SIGNAL(pagesize_swap() ),this, SLOT(PageSizeReload()));
connect(Afooter, SIGNAL(close_main_cursor() ),this, SLOT(cursor_stop_it()));
connect(Afooter, SIGNAL(pagesize_swap() ),this, SLOT(PageSizeReload()));
}
void TextLayer::Append_Layer()
{
QTextDocument *dummy = new QTextDocument();
dummy->setHtml ( "<p>Your text.</p>" );
QLineF cursorpos = dev->txtControl()->ViewBlinkedCursorLine();
AbsoluteLayer *absolute = new AbsoluteLayer(this,DIV_ABSOLUTE);
absolute->setPos( cursorpos.p1() );
absolute->setDocument(dummy,FOP);
connect(absolute, SIGNAL(close_main_cursor() ),this, SLOT(cursor_stop_it()));
connect(absolute, SIGNAL(pagesize_swap() ),this, SLOT(PageSizeReload()));
}
QTextCursor TextLayer::textCursor()
{
return dev->txtControl()->textCursor();
}
void TextLayer::SwapPageModel( M_PageSize e )
{
dev->txtControl()->SwapPageModel(e);
if (Aheader && Afooter) {
Aheader->UpdatePageFormat();
Afooter->UpdatePageFormat();
}
SceneReload();
}
QTextDocument *TextLayer::document()
{
return dev->txtControl()->document();
}
void TextLayer::setDocument( const QTextDocument * document , FileHandlerType Type )
{
dev->txtControl()->setDocument(document,Type);
MakeActionHere();
}
void TextLayer::updatearea( const QRect areas )
{
LastRect = dev->txtControl()->boundingRect();
QGraphicsRectItem::setRect(LastRect);
////////////qDebug() << "### updatearea " << areas;
LastUpdateRequest = areas;
update(areas);
}
void TextLayer::cursor_stop_it()
{
dev->txtControl()->setBlinkingCursorEnabled(false);
SceneReload();
}
void TextLayer::PageSizeReload()
{
ApiSession *sx = ApiSession::instance();
SwapPageModel( sx->CurrentPageFormat() );
}
void TextLayer::cursor_wake_up()
{
////const QRectF rectblock = dev->txtControl()->CurrentBlockRect();
/////updatearea(rectblock.toRect());
/////////MakeDinamicCommand();
}
void TextLayer::SceneReload()
{
/////////qDebug() << "### SceneReload page count " << document()->pageCount();
GraphicsScene *sc;
if (sc = qobject_cast<GraphicsScene *>(scene())) {
sc->clearSelection();
}
}
void TextLayer::ensureVisible( const QRectF areas )
{
LastVisibleRequest = areas;
GraphicsScene *sc;
if (sc = qobject_cast<GraphicsScene *>(scene())) {
sc->SetVisibleArea(areas);
}
}
QString TextLayer::PageName()
{
return dev->txtControl()->Model().HName();
}
void TextLayer::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
{
LastRect = dev->txtControl()->boundingRect();
painter->setRenderHint(QPainter::TextAntialiasing);
painter->setPen( Qt::NoPen );
painter->setBrush(Qt::lightGray);
painter->drawRect(LastRect);
const int PageSumm = qBound (1,document()->pageCount(),MaximumPages);
/* draw white first background */
for (int o = 0; o < PageSumm; ++o) {
painter->save();
const QRectF pagen = dev->txtControl()->Model().PageExternal(o);
painter->setBrush(QColor(Qt::white));
painter->setPen( QPen(Qt::black,0.3) );
painter->drawRect(pagen);
painter->restore();
dev->txtControl()->DrawPage(o,painter,o);
painter->save();
QRectF rightShadow(pagen.right(), pagen.top() + BorderShadow, BorderShadow, pagen.height());
QRectF bottomShadow(pagen.left() + BorderShadow, pagen.bottom(), pagen.width(), BorderShadow);
painter->fillRect(rightShadow, Qt::darkGray);
painter->fillRect(bottomShadow, Qt::darkGray);
/* small border */
painter->setBrush(Qt::NoBrush);
painter->setPen( QPen(Qt::black,0.3) );
painter->drawRect(pagen);
painter->setPen( Qt::NoPen );
if (o !=0) {
/* draw header */
QPicture headerpaint = Aheader->LayerImage(o);
QPointF posheader = dev->txtControl()->Model().HeaderInitPoints(o);
painter->drawPicture(posheader, headerpaint);
/* draw footer */
QPicture footerpaint = Afooter->LayerImage(o);
QPointF posfooter = dev->txtControl()->Model().FooterInitPoints(o);
painter->drawPicture(posfooter, footerpaint);
}
painter->restore();
}
/*
QColor Visiblerecord(Qt::red);
Visiblerecord.setAlpha(22);
painter->setBrush(Visiblerecord);
painter->drawRect(LastUpdateRequest);
*/
/*
QColor BackHightlight("#a6ffc7");
BackHightlight.setAlpha(80);
painter->setPen( Qt::NoPen );
painter->setBrush(BackHightlight);
painter->drawRect(LastUpdateRequest);
QColor Visiblerecord(Qt::red);
Visiblerecord.setAlpha(45);
if (!LastVisibleRequest.isNull()) {
painter->setBrush(Visiblerecord);
painter->drawRect(LastVisibleRequest);
}
*/
}
void TextLayer::focusInEvent ( QFocusEvent * event )
{
//~ qDebug() << "### TextLayer focusInEvent ..." << flags();
QGraphicsItem::setSelected(true);
scene()->setFocusItem(this,Qt::ShortcutFocusReason);
dev->txtControl()->setBlinkingCursorEnabled(true);
///////return QGraphicsItem::focusInEvent(event);
}
void TextLayer::focusOutEvent ( QFocusEvent * event )
{
//~ qDebug() << "### TextLayer focusOutEvent ...";
QGraphicsItem::setSelected(false);
dev->txtControl()->setBlinkingCursorEnabled(false);
//////return QGraphicsItem::focusOutEvent(event);
}
void TextLayer::inputMethodEvent ( QInputMethodEvent * event )
{
///////////qDebug() << "### inputMethodEvent ...";
return QGraphicsItem::inputMethodEvent(event);
}
QRectF TextLayer::boundingRect() const
{
return dev->txtControl()->GroupboundingRect(); /* shadow */
}
void TextLayer::mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event)
{
if (dev->txtControl()->AllowedPosition(event->pos()) && event->button() == Qt::LeftButton ) {
/////////// qDebug() << "### mouseDoubleClickEvent... ";
if (dev->txtControl()->procesevent(event)) {
return;
}
}
return QGraphicsItem::mouseDoubleClickEvent(event);
}
void TextLayer::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
{
///////////qDebug() << "### layer mouseMoveEvent a.. " << event->button() ; /* no button capture !!!! */
if (dev->txtControl()->AllowedPosition(event->pos())) {
//////////// qDebug() << "### layer mouseMoveEvent b .. ";
if (dev->txtControl()->procesevent(event)) {
return;
}
}
return QGraphicsItem::mouseMoveEvent(event);
}
void TextLayer::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
{
if (dev->txtControl()->AllowedPosition(event->pos()) && event->button() == Qt::LeftButton ) {
////////////qDebug() << "### layer mouseReleaseEvent.. left .";
if (dev->txtControl()->procesevent(event)) {
return;
}
}
return QGraphicsItem::mouseReleaseEvent(event);
}
void TextLayer::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
if (dev->txtControl()->AllowedPosition(event->pos()) && event->button() == Qt::LeftButton ) {
//////////////qDebug() << "### layer mousePressEvent left ...";
if (dev->txtControl()->procesevent(event)) {
return;
}
}
return QGraphicsItem::mousePressEvent(event);
}
void TextLayer::hoverEnterEvent(QGraphicsSceneHoverEvent *event)
{
/////// qDebug() << "### hoverEnterEvent...";
return QGraphicsItem::hoverEnterEvent(event);
}
void TextLayer::hoverLeaveEvent(QGraphicsSceneHoverEvent *event)
{
//////////qDebug() << "### hoverLeaveEvent...";
return QGraphicsItem::hoverLeaveEvent(event);
}
void TextLayer::keyPressEvent( QKeyEvent * event )
{
/////////qDebug() << "### keyPressEvent...";
return dev->txtControl()->Controller_keyPressEvent(event);
/////return QGraphicsItem::keyPressEvent(event);
}
void TextLayer::keyReleaseEvent ( QKeyEvent * event )
{
/////////////qDebug() << "### keyReleaseEvent...";
return dev->txtControl()->Controller_keyReleaseEvent(event);
//////////return QGraphicsItem::keyReleaseEvent(event);
}
bool TextLayer::sceneEvent(QEvent *event)
{
if (event->type() == QEvent::GraphicsSceneDragEnter ||
event->type() == QEvent::GraphicsSceneDrop ||
event->type() == QEvent::GraphicsSceneDragLeave ||
event->type() == QEvent::GraphicsSceneDragMove) {
dev->txtControl()->procesevent(event);
return true;
}
/* buggi events */
///////if (event->type() == QEvent::UngrabMouse ||
//////event->type() == QEvent::GrabMouse) {
//////return true;
//////}
return QGraphicsItem::sceneEvent(event);
}
void TextLayer::contextMenuEvent(QGraphicsSceneContextMenuEvent *event)
{
ContextOpen = true;
QTextFrame *RootFrame = document()->rootFrame();
FrameStyler *stylerwi = 0;
QTextCursor c = textCursor();
bool inlineFrameUnderCursor = false;
if (c.currentFrame() && c.currentFrame() != RootFrame) {
inlineFrameUnderCursor = true;
}
////////////qDebug() << "### contextMenuEvent....";
MakeDinamicCommand();
CommandStorage *dync = CommandStorage::instance();
StaticCommandID DocumentActions[] = { INSERT_IMAGE , LINK_TEXT , MARGIN_CURRENT_ELEMENT , NEW_LAYER_ABS , SHOW_SOURCE_HTML , SHOW_SOURCE_SCRIBE , SHOW_SOURCE_FOP , PARA_BREACK_PAGE_POLICY , S_NONE };
DynamicCommandID BasicActions[] = { TXTM_UNDO , TXTM_REDO , TXTM_SELECTALL , D_SEPARATOR, TXTM_COPY , TXTM_CUT , TXTM_PASTE , D_SUBMENUS , TXT_BOLD , TXT_UNDERLINE ,
TXT_STRIKOUT , TXT_OVERLINE , FONT_LETTER_SPACING ,TXT_NOBREAKLINE , TXT_SPAN_FONTS , TXT_BG_COLOR , BLOCK_BGCOLOR , TXT_COLOR , D_NONE };
DynamicCommandID TablesAction[] = { TABLE_FORMATS , TABLE_BGCOLOR , TABLE_CELLBGCOLOR , TABLE_APPENDCOOL , TABLE_APPENDROW , D_SEPARATOR , TABLE_REMCOOL , TABLE_REMROW , D_SEPARATOR , TABLE_MERGECELL , TABLE_COOLWIDHT , D_NONE };
DynamicCommandID BlockActionPara[] = { BLOCK_MARGINS , BLOCK_BGCOLOR , D_SEPARATOR , BLOCK_ALIGN_LEFT , BLOCK_ALIGN_CENTER , BLOCK_ALIGN_RIGHT , BLOCK_ALIGN_JUSTIFY , D_NONE };
QMenu *rootmenu = new QMenu(event->widget());
/* basic menu */
/* table / frame menu */
QMenu *MenuFrame = new QMenu(tr("Frame handler"),rootmenu);
MenuFrame->setIcon(QIcon(QString::fromUtf8(":/img/frame.png")));
MenuFrame->addAction(CommandStorage::instance()->actS(INSERT_FRAME));
MenuFrame->addAction(CommandStorage::instance()->actD(FRAME_BGCOLOR));
if (inlineFrameUnderCursor) {
stylerwi = new FrameStyler(c.currentFrame(),event->widget());
QWidgetAction *widgetmenu = new QWidgetAction(event->widget());
widgetmenu->setDefaultWidget(stylerwi);
MenuFrame->addAction(widgetmenu);
MenuFrame->addAction(CommandStorage::instance()->actS(MARGIN_CURRENT_ELEMENT));
}
QMenu *MenuTables = new QMenu(tr("Table handler"),rootmenu);
MenuTables->setIcon(QIcon(QString::fromUtf8(":/img/newtodo.png")));
MenuTables->addAction(CommandStorage::instance()->actS(INSERT_TABLE));
for (int w = 0; TablesAction[w] != D_NONE; w++) {
DynamicCommandID id = TablesAction[w];
if ( id == D_SEPARATOR) {
MenuTables->addSeparator();
}
QAction* t_1 = CommandStorage::instance()->actD(id);
if (t_1) {
MenuTables->addAction(t_1);
}
}
QMenu *MenuParagr = new QMenu(tr("TextBlock formats"),rootmenu);
MenuParagr->setIcon(QIcon(QString::fromUtf8(":/img/document.png")));
for (int o = 0; BlockActionPara[o] != D_NONE; o++) {
DynamicCommandID id = BlockActionPara[o];
if ( id == D_SEPARATOR) {
MenuParagr->addSeparator();
}
QAction* t_1 = CommandStorage::instance()->actD(id);
if (t_1) {
MenuParagr->addAction(t_1);
}
}
//////rootmenu->addAction(MenuFrame->menuAction());
for (int j = 0; BasicActions[j] != D_NONE; j++) {
DynamicCommandID id = BasicActions[j];
if ( id == D_SEPARATOR) {
rootmenu->addSeparator();
}
if ( id == D_SUBMENUS ) {
rootmenu->addSeparator();
rootmenu->addAction(MenuParagr->menuAction());
rootmenu->addAction(CommandStorage::instance()->actD(TXT_SPAN_FONTS));
rootmenu->addAction(MenuTables->menuAction());
rootmenu->addAction(MenuFrame->menuAction());
rootmenu->addSeparator();
}
QAction* a_1 = CommandStorage::instance()->actD(id);
if (a_1) {
rootmenu->addAction(a_1);
}
}
rootmenu->addSeparator();
for (int x = 0; DocumentActions[x] != S_NONE; x++) {
StaticCommandID id = DocumentActions[x];
QAction* a_2 = CommandStorage::instance()->actS(id);
if ( id == S_SEPARATOR) {
rootmenu->addSeparator();
}
if (a_2) {
rootmenu->addAction(a_2);
}
}
rootmenu->exec(QCursor::pos());
if (inlineFrameUnderCursor) {
stylerwi->deleteLater();
}
rootmenu->deleteLater();
ContextOpen = false;
dev->txtControl()->ClearCurrentSelection();
}
void TextLayer::MakeActionHere()
{
CommandStorage *snc = CommandStorage::instance();
snc->clearS();
snc->registerCommand_S(StaticCmd(SHOW_SOURCE_HTML,tr("Show source as XHTML"),QIcon(":/img/view-source.png"),QKeySequence("Alt+S"),dev->txtControl(),SLOT(showhtml())));
snc->registerCommand_S(StaticCmd(SHOW_SOURCE_SCRIBE,tr("Show source as Debug"),QIcon(":/img/view-source.png"),QKeySequence(),dev->txtControl(),SLOT(showhtml())));
snc->registerCommand_S(StaticCmd(SHOW_SOURCE_FOP,tr("Show source as XSL_FO"),QIcon(":/img/view-source.png"),QKeySequence(),dev->txtControl(),SLOT(showhtml())));
snc->registerCommand_S(StaticCmd(INSERT_IMAGE,tr("Insert image"),QIcon(":/img/pictures.png"),QKeySequence("Ctrl+J"),dev->txtControl(),SLOT(InsertImageonCursor())));
snc->registerCommand_S(StaticCmd(PARA_BREACK_PAGE_POLICY,tr("Set Paragraph/Inline Frame/Table Page Breack Policy"),QIcon(":/img/wizard.png"),QKeySequence(),dev->txtControl(),SLOT(ParaBlockPageBreackPolicyInsert())));
snc->registerCommand_S(StaticCmd(INSERT_FRAME,tr("Insert inline Frame"),QIcon(":/img/frame.png"),QKeySequence(),dev->txtControl(),SLOT(FosInsertFrame())));
snc->registerCommand_S(StaticCmd(MARGIN_CURRENT_ELEMENT,tr("Set Margin Paragraph/Table/Inline Frame"),QIcon(":/img/frame.png"),QKeySequence(),dev->txtControl(),SLOT(SetElementMargin())));
snc->registerCommand_S(StaticCmd(INSERT_TABLE,tr("Insert Table"),QIcon(":/img/table.png"),QKeySequence(),dev->txtControl(),SLOT(CreateanewTable())));
snc->registerCommand_S(StaticCmd(NEW_LAYER_ABS,tr("Insert new Absolute Layer"),QIcon(":/img/frame.png"),QKeySequence(),this,SLOT(Append_Layer())));
snc->registerCommand_S(StaticCmd(LINK_TEXT,tr("Insert Link"),QIcon(":/img/web-48x48.png"),QKeySequence(),dev->txtControl(),SLOT(LinkText())));
////////// qDebug() << "### static count " << snc->countS();
/////////// StaticCommandID DocumentActions[] = { SHOW_SOURCE_HTML , S_NONE };
}
void TextLayer::MakeDinamicCommand()
{
ApiSession *sx = ApiSession::instance();
bool canpaste = sx->canmime();
QTextFrame *RootFrame = document()->rootFrame();
QTextCursor c = textCursor();
QTextCharFormat fo = c.charFormat();
QFont f = fo.font();
bool isbold = textCursor().charFormat().font().bold() == true ? true : false;
bool isunderline = c.charFormat().underlineStyle() == QTextCharFormat::NoUnderline ? false : true;
bool inlineFrameUnderCursor = false;
if (c.currentFrame() && c.currentFrame() != RootFrame) {
inlineFrameUnderCursor = true;
}
bool istable = c.currentTable();
const QIcon TXTcolorico = createColorToolButtonIcon(":/img/textpointer.png",textCursor().charFormat().foreground().color());
const QIcon TXTBGcolorico = createColorToolButtonIcon(":/img/textpointer.png",textCursor().charFormat().background().color());
const QIcon BlockBGcolorico = createColorToolButtonIcon(":/img/textpointer.png",textCursor().blockFormat().background().color());
CommandStorage *dync = CommandStorage::instance();
dync->clearD();
dync->registerCommand_D(DinamicCmd(TXTM_COPY,false,false,tr("Copy"),QIcon(":/img/copy.png"),QKeySequence("Ctrl+C"),dev->txtControl(),SLOT(copy()),textCursor().hasSelection()));
dync->registerCommand_D(DinamicCmd(TXTM_PASTE,false,false,tr("Paste"),QIcon(":/img/paste.png"),QKeySequence("Ctrl+V"),dev->txtControl(),SLOT(paste()),canpaste));
dync->registerCommand_D(DinamicCmd(TXTM_CUT,false,false,tr("Cut"),QIcon(":/img/cut.png"),QKeySequence("Ctrl+X"),dev->txtControl(),SLOT(cut()),textCursor().hasSelection()));
dync->registerCommand_D(DinamicCmd(TXTM_REDO,false,false,tr("Redo"),QIcon(":/img/editredo.png"),QKeySequence("Ctrl+Z"),dev->txtControl(),SLOT(redo()),true)); /////// document()->isRedoAvailable()
dync->registerCommand_D(DinamicCmd(TXTM_UNDO,false,false,tr("Undo"),QIcon(":/img/editundo.png"),QKeySequence("Ctrl+Y"),dev->txtControl(),SLOT(undo()),true)); /////document()->isUndoAvailable()
dync->registerCommand_D(DinamicCmd(TXTM_SELECTALL,false,false,tr("Select All"),QIcon(":/img/new.png"),QKeySequence("Ctrl+A"),dev->txtControl(),SLOT(selectAll()),true));
dync->registerCommand_D(DinamicCmd(TXT_BOLD,true,isbold,tr("Text Bold"),QIcon(":/img/textbold.png"),QKeySequence("Ctrl+B"),dev->txtControl(),SLOT(BoldText()),true));
dync->registerCommand_D(DinamicCmd(TXT_UNDERLINE,true,isunderline,tr("Text Underline"),QIcon(":/img/textunder.png"),QKeySequence("Ctrl+U"),dev->txtControl(),SLOT(UnderlineText()),true));
dync->registerCommand_D(DinamicCmd(TXT_STRIKOUT,true,f.strikeOut(),tr("Text Strikeout "),QIcon(":/img/texstrickout.png"),QKeySequence(),dev->txtControl(),SLOT(StrickText()),true));
dync->registerCommand_D(DinamicCmd(TXT_OVERLINE,true,f.overline(),tr("Text Overline"),QIcon(":/img/texoverline.png"),QKeySequence(),dev->txtControl(),SLOT(OverlineText()),true));
dync->registerCommand_D(DinamicCmd(TXT_SPAN_FONTS,false,false,tr("Fonts"),QIcon(":/img/textpointer.png"),QKeySequence(),dev->txtControl(),SLOT(FontText()),true));
dync->registerCommand_D(DinamicCmd(TXT_BG_COLOR,false,false,tr("Text Fragment Background color"),TXTBGcolorico,QKeySequence(),dev->txtControl(),SLOT(BGcolor()),true));
dync->registerCommand_D(DinamicCmd(BLOCK_BGCOLOR,false,false,tr("Paragraph Background color"),BlockBGcolorico,QKeySequence(),dev->txtControl(),SLOT(ParaBGcolor()),true));
dync->registerCommand_D(DinamicCmd(TXT_COLOR,false,false,tr("Text color"),TXTcolorico,QKeySequence(),dev->txtControl(),SLOT(TXcolor()),true));
/* frame menu separat INSERT_FRAME static */
dync->registerCommand_D(DinamicCmd(FRAME_BGCOLOR,false,false,tr("Frame Background color"),createColorIcon(textCursor().currentFrame()->frameFormat().background().color()),QKeySequence(),dev->txtControl(),SLOT(SetFrameBGColor()),inlineFrameUnderCursor));
dync->registerCommand_D(DinamicCmd(TABLE_FORMATS,false,false,tr("Table Format"),QIcon(":/img/table.png"),QKeySequence(),dev->txtControl(),SLOT(UpdateTableFormat()),istable));
dync->registerCommand_D(DinamicCmd(TABLE_BGCOLOR,false,false,tr("Table background color"),createColorIcon(textCursor().currentFrame()->frameFormat().background().color()),QKeySequence(),dev->txtControl(),SLOT(MaketableColorBG()),istable));
dync->registerCommand_D(DinamicCmd(TABLE_CELLBGCOLOR,false,false,tr("Cell background color"),createColorIcon(textCursor().currentFrame()->frameFormat().background().color()),QKeySequence(),dev->txtControl(),SLOT(SetTableCellColor()),istable));
dync->registerCommand_D(DinamicCmd(TABLE_APPENDCOOL,false,false,tr("Append column"),QIcon(":/img/row_table.png"),QKeySequence(),dev->txtControl(),SLOT(AppendTableCools()),istable));
dync->registerCommand_D(DinamicCmd(TABLE_APPENDROW,false,false,tr("Append row"),QIcon(":/img/row_table.png"),QKeySequence(),dev->txtControl(),SLOT(AppendTableRows()),istable));
dync->registerCommand_D(DinamicCmd(TABLE_REMCOOL,false,false,tr("Remove column on cursor"),QIcon(":/img/stop.png"),QKeySequence(),dev->txtControl(),SLOT(RemoveCoolByCursorPosition()),istable));
dync->registerCommand_D(DinamicCmd(TABLE_REMROW,false,false,tr("Remove row on cursor"),QIcon(":/img/stop.png"),QKeySequence(),dev->txtControl(),SLOT(RemoveRowByCursorPosition()),istable));
dync->registerCommand_D(DinamicCmd(TABLE_MERGECELL,false,false,tr("Merge selected cell"),QIcon(":/img/reload.png"),QKeySequence(),dev->txtControl(),SLOT(MergeCellByCursorPosition()),istable));
dync->registerCommand_D(DinamicCmd(TABLE_COOLWIDHT,false,false,tr("Table Column width"),QIcon(":/img/configure.png"),QKeySequence(),dev->txtControl(),SLOT(SetColumLarge()),istable));
dync->registerCommand_D(DinamicCmd(BLOCK_ALIGN_LEFT,true,dev->txtControl()->CheckedAlign(BLOCK_ALIGN_LEFT),tr("Text align left"),QIcon(":/img/textleft.png"),QKeySequence(),dev->txtControl(),SLOT(MaketextAlign()),true));
dync->registerCommand_D(DinamicCmd(BLOCK_ALIGN_RIGHT,true,dev->txtControl()->CheckedAlign(BLOCK_ALIGN_RIGHT),tr("Text align right"),QIcon(":/img/textright.png"),QKeySequence(),dev->txtControl(),SLOT(MaketextAlign()),true));
dync->registerCommand_D(DinamicCmd(BLOCK_ALIGN_CENTER,true,dev->txtControl()->CheckedAlign(BLOCK_ALIGN_CENTER),tr("Text align center"),QIcon(":/img/textcenter.png"),QKeySequence(),dev->txtControl(),SLOT(MaketextAlign()),true));
dync->registerCommand_D(DinamicCmd(BLOCK_ALIGN_JUSTIFY,true,dev->txtControl()->CheckedAlign(BLOCK_ALIGN_JUSTIFY),tr("Text align Justify"),QIcon(":/img/textjustify.png"),QKeySequence(),dev->txtControl(),SLOT(MaketextAlign()),true));
dync->registerCommand_D(DinamicCmd(BLOCK_MARGINS,false,false,tr("Paragraph Margin"),QIcon(":/img/document.png"),QKeySequence(),dev->txtControl(),SLOT(SetParaMargin()),true));
dync->registerCommand_D(DinamicCmd(FONT_LETTER_SPACING,false,false,tr("Font Letter Spacing"),QIcon(":/img/textpointer.png"),QKeySequence(),dev->txtControl(),SLOT(FontsLetterSpacing()) , true ));
bool unbreak = c.blockFormat().nonBreakableLines();
dync->registerCommand_D(DinamicCmd(TXT_NOBREAKLINE,true,unbreak,tr("Set Unbrekable Block"),QIcon(":/img/document.png"),QKeySequence(),dev->txtControl(),SLOT(SwapUnbrekableBlock()),true));
//////////////qDebug() << "### dinamic count " << dync->countD();
}
/*
void TextLayer::deleteSelected()
{
dev->txtControl()->deleteSelected();
}
void TextLayer::cut()
{
dev->txtControl()->cut();
}
void TextLayer::paste()
{
dev->txtControl()->paste();
}
void TextLayer::copy()
{
dev->txtControl()->copy();
}
void TextLayer::undo()
{
dev->txtControl()->undo();
}
void TextLayer::showhtml()
{
dev->txtControl()->showhtml();
}
void TextLayer::redo()
{
dev->txtControl()->redo();
}
void TextLayer::selectAll()
{
textCursor().select(QTextCursor::Document);
SceneReload();
}
void TextLayer::InsertImageonCursor()
{
dev->txtControl()->InsertImageonCursor();
}
*/
| [
"ppkciz@9af58faf-7e3e-0410-b956-55d145112073"
] | [
[
[
1,
711
]
]
] |
ef57e308734e97cb5eda7d7959d923fd2a67a212 | c1c3866586c56ec921cd8c9a690e88ac471adfc8 | /WOW/dxtex/dxtexdoc.cpp | 205ea20c5c5d3daa01ec5ca243dcbddbb6cc6b63 | [] | no_license | rtmpnewbie/lai3d | 0802dbb5ebe67be2b28d9e8a4d1cc83b4f36b14f | b44c9edfb81fde2b40e180a651793fec7d0e617d | refs/heads/master | 2021-01-10T04:29:07.463289 | 2011-03-22T17:51:24 | 2011-03-22T17:51:24 | 36,842,700 | 1 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 49,628 | cpp | // dxtexDoc.cpp : implementation of the CDxtexDoc class
//
#include "stdafx.h"
#include "dxtex.h"
#include "dxtexDoc.h"
#include "dialogs.h"
#include "formats.h"
#include "dds.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
// Helper function that tells whether the given D3DFMT has a working alpha channel
BOOL FormatContainsAlpha( D3DFORMAT fmt )
{
BOOL bHasAlpha = FALSE;
for( int i=0; i < fmtInfoArraySize; i++ )
{
if( fmtInfoArray[i].fmt == fmt )
{
bHasAlpha = fmtInfoArray[i].bHasAlpha;
break;
}
}
return bHasAlpha;
}
/////////////////////////////////////////////////////////////////////////////
// CDxtexDoc
IMPLEMENT_DYNCREATE(CDxtexDoc, CDocument)
BEGIN_MESSAGE_MAP(CDxtexDoc, CDocument)
//{{AFX_MSG_MAP(CDxtexDoc)
ON_COMMAND(ID_FILE_OPENALPHA, OnFileOpenAlpha)
ON_COMMAND(ID_FORMAT_GENERATEMIPMAPS, OnGenerateMipMaps)
ON_COMMAND(ID_FORMAT_CHANGESURFACEFMT, OnFormatChangeSurfaceFmt)
ON_COMMAND(ID_FORMAT_CHANGECUBEMAPFACES, OnFormatChangeCubeMapFaces)
ON_COMMAND(ID_FORMAT_MAKEINTOVOLUMEMAP, OnFormatMakeIntoVolumeMap)
ON_COMMAND(ID_FORMAT_RESIZE, OnFormatResize)
ON_UPDATE_COMMAND_UI(ID_FILE_OPENALPHA, OnUpdateFileOpenAlpha)
ON_UPDATE_COMMAND_UI(ID_FORMAT_GENERATEMIPMAPS, OnUpdateFormatGenerateMipmaps)
ON_UPDATE_COMMAND_UI(ID_FORMAT_CHANGECUBEMAPFACES, OnUpdateFormatChangeCubeMapFaces)
ON_UPDATE_COMMAND_UI(ID_FORMAT_MAKEINTOVOLUMEMAP, OnUpdateFormatMakeIntoVolumeMap)
ON_UPDATE_COMMAND_UI(ID_FORMAT_RESIZE, OnUpdateFormatResize)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDxtexDoc diagnostics
#ifdef _DEBUG
void CDxtexDoc::AssertValid() const
{
CDocument::AssertValid();
}
void CDxtexDoc::Dump(CDumpContext& dc) const
{
CDocument::Dump(dc);
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CDxtexDoc construction/destruction
CDxtexDoc::CDxtexDoc()
{
m_ptexOrig = NULL;
m_ptexNew = NULL;
m_dwWidth = 0;
m_dwHeight = 0;
m_dwDepth = 0;
m_numMips = 0;
m_dwCubeMapFlags = 0;
m_bTitleModsChanged = FALSE;
}
CDxtexDoc::~CDxtexDoc()
{
ReleasePpo(&m_ptexOrig);
ReleasePpo(&m_ptexNew);
}
BOOL CDxtexDoc::OnNewDocument()
{
HRESULT hr;
LPDIRECT3DDEVICE9 pd3ddev = PDxtexApp()->Pd3ddev();
if (!CDocument::OnNewDocument())
return FALSE;
CNewTextureDlg dlg;
// Obtain maximum texture dimension
D3DCAPS9 d3dcaps;
if ( SUCCEEDED( pd3ddev->GetDeviceCaps( &d3dcaps ) ) )
{
dlg.SetMaxTextureSize( d3dcaps.MaxTextureWidth, d3dcaps.MaxTextureHeight );
}
if (IDCANCEL == dlg.DoModal())
return FALSE;
m_dwWidth = dlg.m_dwWidth;
m_dwHeight = dlg.m_dwHeight;
m_numMips = dlg.m_numMips;
if (dlg.m_iTexType == 0)
{
LPDIRECT3DTEXTURE9 pmiptex;
hr = pd3ddev->CreateTexture(m_dwWidth, m_dwHeight, m_numMips,
0, dlg.m_fmt, D3DPOOL_MANAGED, &pmiptex, NULL);
if (FAILED(hr))
{
AfxMessageBox(ID_ERROR_CANTCREATETEXTURE);
return FALSE;
}
m_ptexOrig = pmiptex;
}
else if (dlg.m_iTexType == 1)
{
// Cube Map
LPDIRECT3DCUBETEXTURE9 pcubetex;
m_dwCubeMapFlags = DDS_CUBEMAP_ALLFACES;
hr = pd3ddev->CreateCubeTexture(m_dwWidth, m_numMips,
0, dlg.m_fmt, D3DPOOL_MANAGED, &pcubetex, NULL);
if (FAILED(hr))
{
AfxMessageBox(ID_ERROR_CANTCREATETEXTURE);
return FALSE;
}
m_ptexOrig = pcubetex;
}
else
{
LPDIRECT3DVOLUMETEXTURE9 pvoltex;
m_dwDepth = dlg.m_dwDepth;
hr = pd3ddev->CreateVolumeTexture(m_dwWidth, m_dwHeight, m_dwDepth, m_numMips,
0, dlg.m_fmt, D3DPOOL_SYSTEMMEM, &pvoltex, NULL);
if (FAILED(hr))
{
AfxMessageBox(ID_ERROR_CANTCREATETEXTURE);
return FALSE;
}
m_ptexOrig = pvoltex;
}
return TRUE;
}
BOOL CDxtexDoc::OnOpenDocument(LPCTSTR lpszPathName)
{
LPDIRECT3DDEVICE9 pd3ddev = PDxtexApp()->Pd3ddev();
D3DXIMAGE_INFO imageinfo;
D3DXIMAGE_INFO imageinfo2;
// judge if blp file
CString strPathName = lpszPathName;
strPathName = strPathName.Right(3);
if ("blp" == strPathName)
{
enum
{
MaxMipmapNum = 16,
PaletteColorNum = 256
};
struct BLP2Header
{
DWORD id; ///< Always 'BLP2'
DWORD type; ///< 0: JPEG compression, 1: Uncompressed or DirectX compression
byte encoding; ///< 1: Uncompressed, 2: DirectX compression
byte alphaDepth; ///< 0: No alpha channel, 1: 1 bit alpha, 8: 8 bit alpha
byte alphaEncoding; ///< 0: DXT1 alpha (0 or 1 bit alpha), 1: DXT2/3 alpha (4 bit alpha), 7: DXT4/5 alpha (interpolated alpha)
byte hasMips; ///< 0: No mip levels, 1: Mip levels present (the number of levels is determined by the image size)
DWORD width; ///< Dimensions of the image in pixels (always a power of two)
DWORD height; ///< Dimensions of the image in pixels (always a power of two)
DWORD offsets[MaxMipmapNum]; ///< Offset from the start of the file to the image data
DWORD lengths[MaxMipmapNum]; ///< Length in bytes of the image data
DWORD palette[PaletteColorNum]; ///< 4-byte BGRA color values for paletted textures (this field is present regardless of whether the texture actually uses palettes)
};
// load blp file
CFile file;
if(file.Open(lpszPathName, CFile::OpenFlags::modeRead))
{
// read the blp2 header
char buff[1000];
file.Read(&buff, sizeof(BLP2Header));
return TRUE;
}
return FALSE;
}
if( FAILED( D3DXGetImageInfoFromFile( lpszPathName, &imageinfo ) ) )
{
AfxMessageBox(ID_ERROR_COULDNTLOADFILE);
return FALSE;
}
switch( imageinfo.ResourceType )
{
case D3DRTYPE_TEXTURE:
if( FAILED( D3DXCreateTextureFromFileEx( pd3ddev, lpszPathName,
imageinfo.Width, imageinfo.Height, imageinfo.MipLevels, 0,
imageinfo.Format, D3DPOOL_MANAGED, D3DX_FILTER_NONE, D3DX_FILTER_NONE, 0,
&imageinfo2, NULL, (LPDIRECT3DTEXTURE9*)&m_ptexOrig ) ) )
{
AfxMessageBox(ID_ERROR_COULDNTLOADFILE);
return FALSE;
}
m_dwWidth = imageinfo2.Width;
m_dwHeight = imageinfo2.Height;
m_dwDepth = 0;
m_numMips = imageinfo2.MipLevels;
if( imageinfo.ImageFileFormat == D3DXIFF_BMP )
{
// Look for "foo_a.bmp" for alpha channel
CString strPath = lpszPathName;
int i = strPath.ReverseFind('.');
HRESULT hr;
strPath = strPath.Left(i) + "_a.bmp";
CFileStatus status;
if (CFile::GetStatus(strPath, status))
{
// Make sure there's an alpha channel to load alpha image into
if (FAILED(EnsureAlpha(&m_ptexOrig)))
return FALSE;
LPDIRECT3DSURFACE9 psurf;
hr = ((LPDIRECT3DTEXTURE9)m_ptexOrig)->GetSurfaceLevel(0, &psurf);
if (FAILED(hr))
return FALSE;
hr = LoadAlphaIntoSurface(strPath, psurf);
ReleasePpo(&psurf);
if (FAILED(hr))
return FALSE;
}
}
break;
case D3DRTYPE_VOLUMETEXTURE:
if( FAILED( D3DXCreateVolumeTextureFromFileEx( pd3ddev, lpszPathName,
imageinfo.Width, imageinfo.Height, imageinfo.Depth, imageinfo.MipLevels,
0, imageinfo.Format, D3DPOOL_MANAGED, D3DX_FILTER_NONE, D3DX_FILTER_NONE,
0, &imageinfo2, NULL, (LPDIRECT3DVOLUMETEXTURE9*)&m_ptexOrig ) ) )
{
AfxMessageBox(ID_ERROR_COULDNTLOADFILE);
return FALSE;
}
m_dwWidth = imageinfo2.Width;
m_dwHeight = imageinfo2.Height;
m_dwDepth = imageinfo2.Depth;
m_numMips = imageinfo2.MipLevels;
break;
case D3DRTYPE_CUBETEXTURE:
if( FAILED( D3DXCreateCubeTextureFromFileEx( pd3ddev, lpszPathName,
imageinfo.Width, imageinfo.MipLevels, 0, imageinfo.Format,
D3DPOOL_MANAGED, D3DX_FILTER_NONE, D3DX_FILTER_NONE,
0, &imageinfo2, NULL, (LPDIRECT3DCUBETEXTURE9*)&m_ptexOrig ) ) )
{
AfxMessageBox(ID_ERROR_COULDNTLOADFILE);
return FALSE;
}
m_dwWidth = imageinfo2.Width;
m_dwHeight = imageinfo2.Height;
m_dwDepth = 0;
m_numMips = imageinfo2.MipLevels;
m_dwCubeMapFlags = DDS_CUBEMAP_ALLFACES;
break;
default:
AfxMessageBox(ID_ERROR_COULDNTLOADFILE);
return FALSE;
}
return TRUE;
}
BOOL CDxtexDoc::OnSaveDocument(LPCTSTR lpszPathName)
{
LPDIRECT3DBASETEXTURE9 ptex;
ptex = (m_ptexNew == NULL ? m_ptexOrig : m_ptexNew);
if( FAILED( D3DXSaveTextureToFile( lpszPathName, D3DXIFF_DDS, ptex, NULL ) ) )
{
AfxMessageBox(ID_ERROR_COULDNTSAVEFILE);
return FALSE;
}
SetModifiedFlag(FALSE);
return TRUE;
}
D3DFORMAT CDxtexDoc::GetFormat(LPDIRECT3DBASETEXTURE9 ptex)
{
LPDIRECT3DTEXTURE9 pmiptex = NULL;
LPDIRECT3DCUBETEXTURE9 pcubetex = NULL;
LPDIRECT3DVOLUMETEXTURE9 pvoltex = NULL;
D3DFORMAT fmt = D3DFMT_UNKNOWN;
if (IsVolumeMap())
pvoltex = (LPDIRECT3DVOLUMETEXTURE9)ptex;
else if (IsCubeMap())
pcubetex = (LPDIRECT3DCUBETEXTURE9)ptex;
else
pmiptex = (LPDIRECT3DTEXTURE9)ptex;
if (pvoltex != NULL)
{
D3DVOLUME_DESC vd;
pvoltex->GetLevelDesc(0, &vd);
fmt = vd.Format;
}
else if (pcubetex != NULL)
{
D3DSURFACE_DESC sd;
pcubetex->GetLevelDesc(0, &sd);
fmt = sd.Format;
}
else if( pmiptex != NULL )
{
D3DSURFACE_DESC sd;
pmiptex->GetLevelDesc(0, &sd);
fmt = sd.Format;
}
return fmt;
}
// If *pptex's current format has less than 4 bits of alpha, change
// it to a similar format that has at least 4 bits of alpha.
HRESULT CDxtexDoc::EnsureAlpha(LPDIRECT3DBASETEXTURE9* pptex)
{
HRESULT hr;
D3DFORMAT fmtCur = GetFormat(*pptex);
D3DFORMAT fmtNew = D3DFMT_UNKNOWN;
LPDIRECT3DBASETEXTURE9 ptex = NULL;
switch (fmtCur)
{
case D3DFMT_X8R8G8B8:
case D3DFMT_R8G8B8:
fmtNew = D3DFMT_A8R8G8B8;
break;
case D3DFMT_X1R5G5B5:
case D3DFMT_R5G6B5:
fmtNew = D3DFMT_A1R5G5B5;
break;
case D3DFMT_X8B8G8R8:
fmtNew = D3DFMT_A8B8G8R8;
break;
case D3DFMT_L8:
fmtNew = D3DFMT_A8L8;
break;
default:
break;
}
if( fmtNew != D3DFMT_UNKNOWN )
{
if (FAILED(hr = ChangeFormat(m_ptexOrig, fmtNew, &ptex)))
return hr;
ReleasePpo(&m_ptexOrig);
m_ptexOrig = ptex;
}
return S_OK;
}
/////////////////////////////////////////////////////////////////////////////
// CDxtexDoc commands
HRESULT CDxtexDoc::LoadAlphaBmp(CString& strPath)
{
HRESULT hr;
LPDIRECT3DTEXTURE9 pmiptex;
LPDIRECT3DSURFACE9 psurf;
if (IsCubeMap())
return E_FAIL;
pmiptex = (LPDIRECT3DTEXTURE9)m_ptexOrig;
hr = pmiptex->GetSurfaceLevel(0, &psurf);
if (FAILED(hr))
return hr;
hr = LoadAlphaIntoSurface(strPath, psurf);
ReleasePpo(&psurf);
if (FAILED(hr))
return hr;
UpdateAllViews(NULL, 1); // tell CView to pick up new surface pointers
return S_OK;
}
HRESULT CDxtexDoc::ChangeFormat(LPDIRECT3DBASETEXTURE9 ptexCur, D3DFORMAT fmtTo,
LPDIRECT3DBASETEXTURE9* pptexNew)
{
HRESULT hr;
LPDIRECT3DDEVICE9 pd3ddev = PDxtexApp()->Pd3ddev();
LPDIRECT3DTEXTURE9 pmiptex;
LPDIRECT3DCUBETEXTURE9 pcubetex;
LPDIRECT3DVOLUMETEXTURE9 pvoltex;
D3DFORMAT fmtFrom;
LPDIRECT3DTEXTURE9 pmiptexNew;
LPDIRECT3DCUBETEXTURE9 pcubetexNew;
LPDIRECT3DVOLUMETEXTURE9 pvoltexNew;
if (IsVolumeMap())
{
pvoltex = (LPDIRECT3DVOLUMETEXTURE9)ptexCur;
D3DVOLUME_DESC vd;
pvoltex->GetLevelDesc(0, &vd);
fmtFrom = vd.Format;
}
else if (IsCubeMap())
{
pcubetex = (LPDIRECT3DCUBETEXTURE9)ptexCur;
D3DSURFACE_DESC sd;
pcubetex->GetLevelDesc(0, &sd);
fmtFrom = sd.Format;
}
else
{
pmiptex = (LPDIRECT3DTEXTURE9)ptexCur;
D3DSURFACE_DESC sd;
pmiptex->GetLevelDesc(0, &sd);
fmtFrom = sd.Format;
}
if (fmtFrom == D3DFMT_DXT2 || fmtFrom == D3DFMT_DXT4)
{
if (fmtTo == D3DFMT_DXT1)
{
AfxMessageBox(ID_ERROR_PREMULTTODXT1);
}
else if (fmtTo != D3DFMT_DXT2 && fmtTo != D3DFMT_DXT4)
{
AfxMessageBox(ID_ERROR_PREMULTALPHA);
return S_OK;
}
}
if (IsVolumeMap())
{
hr = pd3ddev->CreateVolumeTexture(m_dwWidth, m_dwHeight, m_dwDepth, m_numMips,
0, fmtTo, D3DPOOL_SYSTEMMEM, &pvoltexNew, NULL);
if (FAILED(hr))
return hr;
*pptexNew = pvoltexNew;
if (FAILED(BltAllLevels(D3DCUBEMAP_FACE_FORCE_DWORD, ptexCur, *pptexNew)))
return hr;
}
else if (IsCubeMap())
{
hr = pd3ddev->CreateCubeTexture(m_dwWidth, m_numMips,
0, fmtTo, D3DPOOL_MANAGED, &pcubetexNew, NULL);
if (FAILED(hr))
return hr;
*pptexNew = pcubetexNew;
if (FAILED(hr = BltAllLevels(D3DCUBEMAP_FACE_NEGATIVE_X, ptexCur, *pptexNew)))
return hr;
if (FAILED(hr = BltAllLevels(D3DCUBEMAP_FACE_POSITIVE_X, ptexCur, *pptexNew)))
return hr;
if (FAILED(hr = BltAllLevels(D3DCUBEMAP_FACE_NEGATIVE_Y, ptexCur, *pptexNew)))
return hr;
if (FAILED(hr = BltAllLevels(D3DCUBEMAP_FACE_POSITIVE_Y, ptexCur, *pptexNew)))
return hr;
if (FAILED(hr = BltAllLevels(D3DCUBEMAP_FACE_NEGATIVE_Z, ptexCur, *pptexNew)))
return hr;
if (FAILED(hr = BltAllLevels(D3DCUBEMAP_FACE_POSITIVE_Z, ptexCur, *pptexNew)))
return hr;
}
else
{
if ((fmtTo == D3DFMT_DXT1 || fmtTo == D3DFMT_DXT2 ||
fmtTo == D3DFMT_DXT3 || fmtTo == D3DFMT_DXT4 ||
fmtTo == D3DFMT_DXT5) && (m_dwWidth % 4 != 0 || m_dwHeight % 4 != 0))
{
AfxMessageBox(ID_ERROR_NEEDMULTOF4);
return E_FAIL;
}
hr = pd3ddev->CreateTexture(m_dwWidth, m_dwHeight, m_numMips,
0, fmtTo, D3DPOOL_MANAGED, &pmiptexNew, NULL);
if (FAILED(hr))
return hr;
*pptexNew = pmiptexNew;
if (FAILED(BltAllLevels(D3DCUBEMAP_FACE_FORCE_DWORD, ptexCur, *pptexNew)))
return hr;
}
return S_OK;
}
HRESULT CDxtexDoc::Compress(D3DFORMAT fmtTo, BOOL bSwitchView)
{
HRESULT hr;
LPDIRECT3DBASETEXTURE9 ptexNew = NULL;
if (FAILED(hr = ChangeFormat(m_ptexOrig, fmtTo, &ptexNew)))
return hr;
ReleasePpo(&m_ptexNew);
m_ptexNew = ptexNew;
SetModifiedFlag();
m_bTitleModsChanged = TRUE; // force title bar update
if (bSwitchView)
{
if( AfxGetMainWnd() != NULL )
AfxGetMainWnd()->PostMessage(WM_COMMAND, ID_VIEW_COMPRESSED, 0);
}
return S_OK;
}
void CDxtexDoc::OnGenerateMipMaps()
{
GenerateMipMaps();
}
void CDxtexDoc::GenerateMipMaps()
{
LONG lwTempH;
LONG lwTempW;
LONG lwPowsW;
LONG lwPowsH;
LPDIRECT3DTEXTURE9 pddsNew = NULL;
D3DFORMAT fmt;
HRESULT hr;
LPDIRECT3DDEVICE9 pd3ddev = PDxtexApp()->Pd3ddev();
LPDIRECT3DTEXTURE9 pmiptex = NULL;
LPDIRECT3DCUBETEXTURE9 pcubetex = NULL;
LPDIRECT3DVOLUMETEXTURE9 pvoltex = NULL;
LPDIRECT3DTEXTURE9 pmiptexNew = NULL;
LPDIRECT3DCUBETEXTURE9 pcubetexNew = NULL;
LPDIRECT3DVOLUMETEXTURE9 pvoltexNew = NULL;
LPDIRECT3DSURFACE9 psurfSrc;
LPDIRECT3DSURFACE9 psurfDest;
LPDIRECT3DVOLUME9 pvolSrc;
LPDIRECT3DVOLUME9 pvolDest;
if (IsVolumeMap())
pvoltex = (LPDIRECT3DVOLUMETEXTURE9)m_ptexOrig;
else if (IsCubeMap())
pcubetex = (LPDIRECT3DCUBETEXTURE9)m_ptexOrig;
else
pmiptex = (LPDIRECT3DTEXTURE9)m_ptexOrig;
if (pvoltex != NULL)
{
D3DVOLUME_DESC vd;
pvoltex->GetLevelDesc(0, &vd);
fmt = vd.Format;
}
else if (pcubetex != NULL)
{
D3DSURFACE_DESC sd;
pcubetex->GetLevelDesc(0, &sd);
fmt = sd.Format;
}
else
{
D3DSURFACE_DESC sd;
pmiptex->GetLevelDesc(0, &sd);
fmt = sd.Format;
}
lwTempW = m_dwWidth;
lwTempH = m_dwHeight;
lwPowsW = 0;
lwPowsH = 0;
while (lwTempW > 0)
{
lwPowsW++;
lwTempW = lwTempW / 2;
}
while (lwTempH > 0)
{
lwPowsH++;
lwTempH = lwTempH / 2;
}
m_numMips = lwPowsW > lwPowsH ? lwPowsW : lwPowsH;
// Create destination mipmap surface - same format as source
if (pvoltex != NULL)
{
if (FAILED(hr = pd3ddev->CreateVolumeTexture(m_dwWidth, m_dwHeight, m_dwDepth,
m_numMips, 0, fmt, D3DPOOL_SYSTEMMEM, &pvoltexNew, NULL)))
{
goto LFail;
}
hr = pvoltex->GetVolumeLevel(0, &pvolSrc);
hr = pvoltexNew->GetVolumeLevel(0, &pvolDest);
hr = D3DXLoadVolumeFromVolume(pvolDest, NULL, NULL, pvolSrc, NULL, NULL,
D3DX_DEFAULT, 0);
ReleasePpo(&pvolSrc);
ReleasePpo(&pvolDest);
hr = D3DXFilterVolumeTexture(pvoltexNew, NULL, 0, D3DX_DEFAULT);
}
else if (pmiptex != NULL)
{
if (FAILED(hr = pd3ddev->CreateTexture(m_dwWidth, m_dwHeight, m_numMips,
0, fmt, D3DPOOL_MANAGED, &pmiptexNew, NULL)))
{
goto LFail;
}
hr = pmiptex->GetSurfaceLevel(0, &psurfSrc);
hr = pmiptexNew->GetSurfaceLevel(0, &psurfDest);
hr = D3DXLoadSurfaceFromSurface(psurfDest, NULL, NULL, psurfSrc, NULL, NULL,
D3DX_DEFAULT, 0);
ReleasePpo(&psurfSrc);
ReleasePpo(&psurfDest);
hr = D3DXFilterTexture(pmiptexNew, NULL, 0, D3DX_DEFAULT);
}
else
{
if (FAILED(hr = pd3ddev->CreateCubeTexture(m_dwWidth, m_numMips,
0, fmt, D3DPOOL_MANAGED, &pcubetexNew, NULL)))
{
goto LFail;
}
hr = pcubetex->GetCubeMapSurface(D3DCUBEMAP_FACE_POSITIVE_X, 0, &psurfSrc);
hr = pcubetexNew->GetCubeMapSurface(D3DCUBEMAP_FACE_POSITIVE_X, 0, &psurfDest);
hr = D3DXLoadSurfaceFromSurface(psurfDest, NULL, NULL, psurfSrc, NULL, NULL,
D3DX_DEFAULT, 0);
ReleasePpo(&psurfSrc);
ReleasePpo(&psurfDest);
hr = pcubetex->GetCubeMapSurface(D3DCUBEMAP_FACE_NEGATIVE_X, 0, &psurfSrc);
hr = pcubetexNew->GetCubeMapSurface(D3DCUBEMAP_FACE_NEGATIVE_X, 0, &psurfDest);
hr = D3DXLoadSurfaceFromSurface(psurfDest, NULL, NULL, psurfSrc, NULL, NULL,
D3DX_DEFAULT, 0);
ReleasePpo(&psurfSrc);
ReleasePpo(&psurfDest);
hr = pcubetex->GetCubeMapSurface(D3DCUBEMAP_FACE_POSITIVE_Y, 0, &psurfSrc);
hr = pcubetexNew->GetCubeMapSurface(D3DCUBEMAP_FACE_POSITIVE_Y, 0, &psurfDest);
hr = D3DXLoadSurfaceFromSurface(psurfDest, NULL, NULL, psurfSrc, NULL, NULL,
D3DX_DEFAULT, 0);
ReleasePpo(&psurfSrc);
ReleasePpo(&psurfDest);
hr = pcubetex->GetCubeMapSurface(D3DCUBEMAP_FACE_NEGATIVE_Y, 0, &psurfSrc);
hr = pcubetexNew->GetCubeMapSurface(D3DCUBEMAP_FACE_NEGATIVE_Y, 0, &psurfDest);
hr = D3DXLoadSurfaceFromSurface(psurfDest, NULL, NULL, psurfSrc, NULL, NULL,
D3DX_DEFAULT, 0);
ReleasePpo(&psurfSrc);
ReleasePpo(&psurfDest);
hr = pcubetex->GetCubeMapSurface(D3DCUBEMAP_FACE_POSITIVE_Z, 0, &psurfSrc);
hr = pcubetexNew->GetCubeMapSurface(D3DCUBEMAP_FACE_POSITIVE_Z, 0, &psurfDest);
hr = D3DXLoadSurfaceFromSurface(psurfDest, NULL, NULL, psurfSrc, NULL, NULL,
D3DX_DEFAULT, 0);
ReleasePpo(&psurfSrc);
ReleasePpo(&psurfDest);
hr = pcubetex->GetCubeMapSurface(D3DCUBEMAP_FACE_NEGATIVE_Z, 0, &psurfSrc);
hr = pcubetexNew->GetCubeMapSurface(D3DCUBEMAP_FACE_NEGATIVE_Z, 0, &psurfDest);
hr = D3DXLoadSurfaceFromSurface(psurfDest, NULL, NULL, psurfSrc, NULL, NULL,
D3DX_DEFAULT, 0);
ReleasePpo(&psurfSrc);
ReleasePpo(&psurfDest);
hr = D3DXFilterCubeTexture(pcubetexNew, NULL, 0, D3DX_DEFAULT);
}
ReleasePpo(&m_ptexOrig);
if (pvoltexNew != NULL)
m_ptexOrig = pvoltexNew;
else if (pcubetexNew != NULL)
m_ptexOrig = pcubetexNew;
else
m_ptexOrig = pmiptexNew;
if (m_ptexNew != NULL)
{
// Rather than filtering down the (probably-compressed) m_ptexNew
// top level, compress each mip level from the (probably-uncompressed)
// m_ptexOrig levels.
if (pvoltexNew != NULL)
{
D3DVOLUME_DESC vd;
((LPDIRECT3DVOLUMETEXTURE9)m_ptexNew)->GetLevelDesc(0, &vd);
fmt = vd.Format;
}
else if (pcubetexNew != NULL)
{
D3DSURFACE_DESC sd;
((LPDIRECT3DTEXTURE9)m_ptexNew)->GetLevelDesc(0, &sd);
fmt = sd.Format;
}
else
{
D3DSURFACE_DESC sd;
((LPDIRECT3DCUBETEXTURE9)m_ptexNew)->GetLevelDesc(0, &sd);
fmt = sd.Format;
}
Compress(fmt, FALSE);
}
m_bTitleModsChanged = TRUE; // Generate title bar update
UpdateAllViews(NULL, 1); // tell CView to pick up new surface pointers
SetModifiedFlag();
return;
LFail:
ReleasePpo(&pddsNew);
}
void CDxtexDoc::SetPathName(LPCTSTR lpszPathName, BOOL bAddToMRU)
{
CDocument::SetPathName(lpszPathName, bAddToMRU);
DWORD lcid = MAKELCID(MAKELANGID(LANG_ENGLISH, SUBLANG_ENGLISH_US), SORT_DEFAULT);
TCHAR* pszLeaf = strrchr((LPTSTR)lpszPathName, '\\');
if( pszLeaf )
{
pszLeaf++;
TCHAR* pszExtension = strrchr((LPTSTR)lpszPathName, '.');
if( pszExtension &&
CompareString( lcid, NORM_IGNORECASE, pszExtension, -1, TEXT(".dds"), -1 ) != CSTR_EQUAL )
{
StringCchCopy(pszExtension, 1, "");
SetModifiedFlag(TRUE);
SetTitle(pszLeaf);
m_strPathName.Empty();
}
}
}
DWORD CDxtexDoc::NumMips(VOID)
{
return m_numMips;
}
void CDxtexDoc::OnFileOpenAlpha()
{
HRESULT hr;
CString fileName;
LPDIRECT3DTEXTURE9 pmiptex;
if (IsCubeMap() || IsVolumeMap())
return;
// Premultiplied-alpha files don't support this feature:
D3DSURFACE_DESC sd;
((LPDIRECT3DTEXTURE9)m_ptexOrig)->GetLevelDesc(0, &sd);
if (sd.Format == D3DFMT_DXT2 || sd.Format == D3DFMT_DXT4)
{
AfxMessageBox(ID_ERROR_PREMULTALPHA);
return;
}
// Check if the original has alpha
if( !FormatContainsAlpha(sd.Format) )
{
// If it doesn't then see if the new does
if (m_ptexNew != NULL)
{
((LPDIRECT3DTEXTURE9)m_ptexNew)->GetLevelDesc(0, &sd);
if( !FormatContainsAlpha(sd.Format) )
{
AfxMessageBox(ID_ERROR_NEEDALPHA);
return;
}
else
{
ReleasePpo(&m_ptexOrig);
m_ptexOrig = m_ptexNew;
m_ptexNew = NULL;
CWnd* Wnd = AfxGetMainWnd();
if( Wnd != NULL )
Wnd->PostMessage(WM_COMMAND, ID_VIEW_ORIGINAL, 0);
}
}
else
{
AfxMessageBox(ID_ERROR_NEEDALPHA);
return;
}
}
pmiptex = (LPDIRECT3DTEXTURE9)m_ptexOrig;
if (!PromptForBmp(&fileName))
return;
LPDIRECT3DSURFACE9 psurf;
if (FAILED(hr = pmiptex->GetSurfaceLevel(0, &psurf)))
return;
if (FAILED(hr = LoadAlphaIntoSurface(fileName, psurf)))
return;
if (m_numMips > 1)
OnGenerateMipMaps();
else if (m_ptexNew != NULL)
{
((LPDIRECT3DTEXTURE9)m_ptexNew)->GetLevelDesc(0, &sd);
Compress(sd.Format, FALSE);
}
UpdateAllViews(NULL, 1);
}
HRESULT CDxtexDoc::LoadAlphaIntoSurface(CString& strPath, LPDIRECT3DSURFACE9 psurf)
{
HRESULT hr;
D3DSURFACE_DESC sd;
LPDIRECT3DDEVICE9 pd3ddev = PDxtexApp()->Pd3ddev();
LPDIRECT3DTEXTURE9 ptexAlpha;
LPDIRECT3DSURFACE9 psurfAlpha;
LPDIRECT3DSURFACE9 psurfTarget;
psurf->GetDesc(&sd);
// Load the alpha BMP into psurfAlpha, a new A8R8G8B8 surface
hr = D3DXCreateTextureFromFileEx(pd3ddev, strPath, sd.Width, sd.Height, 1, 0,
D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, D3DX_DEFAULT,
D3DX_DEFAULT, 0, NULL, NULL, &ptexAlpha);
hr = ptexAlpha->GetSurfaceLevel(0, &psurfAlpha);
// Copy the target surface into an A8R8G8B8 surface
hr = pd3ddev->CreateOffscreenPlainSurface(sd.Width, sd.Height, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &psurfTarget, NULL);
hr = D3DXLoadSurfaceFromSurface(psurfTarget, NULL, NULL, psurf, NULL, NULL,
D3DX_DEFAULT, 0);
// Fill in the alpha channels of psurfTarget based on the blue channel of psurfAlpha
D3DLOCKED_RECT lrSrc;
D3DLOCKED_RECT lrDest;
hr = psurfAlpha->LockRect(&lrSrc, NULL, D3DLOCK_READONLY);
hr = psurfTarget->LockRect(&lrDest, NULL, 0);
DWORD xp;
DWORD yp;
DWORD* pdwRowSrc = (DWORD*)lrSrc.pBits;
DWORD* pdwRowDest = (DWORD*)lrDest.pBits;
DWORD* pdwSrc;
DWORD* pdwDest;
DWORD dwAlpha;
LONG dataBytesPerRow = 4 * sd.Width;
for (yp = 0; yp < sd.Height; yp++)
{
pdwSrc = pdwRowSrc;
pdwDest = pdwRowDest;
for (xp = 0; xp < sd.Width; xp++)
{
dwAlpha = *pdwSrc << 24;
*pdwDest &= 0x00ffffff;
*pdwDest |= dwAlpha;
pdwSrc++;
pdwDest++;
}
pdwRowSrc += lrSrc.Pitch / 4;
pdwRowDest += lrDest.Pitch / 4;
}
psurfAlpha->UnlockRect();
psurfTarget->UnlockRect();
// Copy psurfTarget back into real surface
hr = D3DXLoadSurfaceFromSurface(psurf, NULL, NULL, psurfTarget, NULL, NULL,
D3DX_DEFAULT, 0);
// Release allocated interfaces
ReleasePpo(&psurfTarget);
ReleasePpo(&psurfAlpha);
ReleasePpo(&ptexAlpha);
return S_OK;
}
BOOL CDxtexDoc::PromptForBmp(CString* pstrPath)
{
CFileDialog dlgFile(TRUE);
CString title;
VERIFY(title.LoadString(AFX_IDS_OPENFILE));
CString strFilter;
CString strDefault;
strFilter += "Image Files (*.dds, *.hdr, *.bmp, *.tga, *.jpg, *.png, *.dib)";
strFilter += (TCHAR)'\0'; // next string please
strFilter += _T("*.dds;*.hdr;*.bmp;*.tga;*.jpg;*.png;*.dib");
strFilter += (TCHAR)'\0'; // last string
dlgFile.m_ofn.nMaxCustFilter++;
// append the "*.*" all files filter
CString allFilter;
VERIFY(allFilter.LoadString(AFX_IDS_ALLFILTER));
strFilter += allFilter;
strFilter += (TCHAR)'\0'; // next string please
strFilter += _T("*.*");
strFilter += (TCHAR)'\0'; // last string
dlgFile.m_ofn.nMaxCustFilter++;
dlgFile.m_ofn.lpstrFilter = strFilter;
dlgFile.m_ofn.lpstrTitle = title;
dlgFile.m_ofn.lpstrFile = pstrPath->GetBuffer(_MAX_PATH);
INT_PTR nResult = dlgFile.DoModal();
pstrPath->ReleaseBuffer();
if (nResult != IDOK)
return FALSE;
return TRUE;
}
void CDxtexDoc::OpenSubsurface(D3DCUBEMAP_FACES FaceType, LONG lwMip, LONG lwSlice)
{
HRESULT hr;
CString fileName;
LPDIRECT3DDEVICE9 pd3ddev = PDxtexApp()->Pd3ddev();
LPDIRECT3DTEXTURE9 ptex = NULL;
LPDIRECT3DSURFACE9 psurfOrig = NULL;
LPDIRECT3DSURFACE9 psurfNew = NULL;
if (!PromptForBmp(&fileName))
return;
if (IsVolumeMap())
{
hr = D3DXCreateTextureFromFile(pd3ddev, fileName, &ptex);
hr = ptex->GetSurfaceLevel(0, &psurfOrig);
}
else if (IsCubeMap())
{
hr = ((LPDIRECT3DCUBETEXTURE9)m_ptexOrig)->GetCubeMapSurface(FaceType, lwMip, &psurfOrig);
if (m_ptexNew != NULL)
hr = ((LPDIRECT3DCUBETEXTURE9)m_ptexNew)->GetCubeMapSurface(FaceType, lwMip, &psurfNew);
hr = D3DXLoadSurfaceFromFile(psurfOrig, NULL, NULL, fileName, NULL, D3DX_DEFAULT, 0, NULL);
}
else
{
hr = ((LPDIRECT3DTEXTURE9)m_ptexOrig)->GetSurfaceLevel(lwMip, &psurfOrig);
if (m_ptexNew != NULL)
hr = ((LPDIRECT3DTEXTURE9)m_ptexNew)->GetSurfaceLevel(lwMip, &psurfNew);
hr = D3DXLoadSurfaceFromFile(psurfOrig, NULL, NULL, fileName, NULL, D3DX_DEFAULT, 0, NULL);
}
// Look for "foo_a.bmp" for alpha channel
int i = fileName.ReverseFind('.');
fileName = fileName.Left(i) + "_a.bmp";
CFileStatus status;
if (CFile::GetStatus(fileName, status))
{
if (FAILED(hr = LoadAlphaIntoSurface(fileName, psurfOrig)))
return;
}
if (IsVolumeMap())
{
LPDIRECT3DVOLUME9 pvol;
hr = ((LPDIRECT3DVOLUMETEXTURE9)m_ptexOrig)->GetVolumeLevel(lwMip, &pvol);
hr = LoadVolumeSliceFromSurface(pvol, lwSlice, psurfOrig);
ReleasePpo(&pvol);
if (m_ptexNew)
{
hr = ((LPDIRECT3DVOLUMETEXTURE9)m_ptexNew)->GetVolumeLevel(lwMip, &pvol);
hr = LoadVolumeSliceFromSurface(pvol, lwSlice, psurfOrig);
ReleasePpo(&pvol);
}
}
else if (psurfNew != NULL)
{
hr = D3DXLoadSurfaceFromSurface(psurfNew, NULL, NULL, psurfOrig, NULL, NULL, D3DX_DEFAULT, 0);
}
ReleasePpo(&psurfOrig);
ReleasePpo(&psurfNew);
ReleasePpo(&ptex);
SetModifiedFlag(TRUE);
UpdateAllViews(NULL, 1);
}
void CDxtexDoc::OpenAlphaSubsurface(D3DCUBEMAP_FACES FaceType, LONG lwMip, LONG lwSlice)
{
HRESULT hr;
CString fileName;
LPDIRECT3DDEVICE9 pd3ddev = PDxtexApp()->Pd3ddev();
LPDIRECT3DTEXTURE9 ptexOrig = NULL;
LPDIRECT3DTEXTURE9 ptexNew = NULL;
LPDIRECT3DSURFACE9 psurfOrig = NULL;
LPDIRECT3DSURFACE9 psurfNew = NULL;
LPDIRECT3DVOLUME9 pvolOrig = NULL;
LPDIRECT3DVOLUME9 pvolNew = NULL;
D3DSURFACE_DESC sd;
DWORD dwWidth = m_dwWidth;
DWORD dwHeight = m_dwHeight;
if (IsVolumeMap())
{
for (int i = 0; i < lwMip; i++)
{
dwWidth /= 2;
dwHeight /= 2;
}
hr = pd3ddev->CreateTexture(dwWidth, dwHeight, 1,
0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &ptexOrig, NULL);
hr = ptexOrig->GetSurfaceLevel(0, &psurfOrig);
hr = ((LPDIRECT3DVOLUMETEXTURE9)m_ptexOrig)->GetVolumeLevel(lwMip, &pvolOrig);
hr = LoadSurfaceFromVolumeSlice(pvolOrig, lwSlice, psurfOrig);
if (m_ptexNew != NULL)
{
hr = pd3ddev->CreateTexture(dwWidth, dwHeight, 1,
0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &ptexNew, NULL);
hr = ptexNew->GetSurfaceLevel(0, &psurfOrig);
hr = ((LPDIRECT3DVOLUMETEXTURE9)m_ptexOrig)->GetVolumeLevel(lwMip, &pvolNew);
hr = LoadSurfaceFromVolumeSlice(pvolNew, lwSlice, psurfOrig);
}
}
else if (IsCubeMap())
{
hr = ((LPDIRECT3DCUBETEXTURE9)m_ptexOrig)->GetCubeMapSurface(FaceType, lwMip, &psurfOrig);
((LPDIRECT3DCUBETEXTURE9)m_ptexOrig)->GetLevelDesc(lwMip, &sd);
if (sd.Format == D3DFMT_DXT2 || sd.Format == D3DFMT_DXT4)
{
AfxMessageBox(ID_ERROR_PREMULTALPHA);
goto LCleanup;
}
if (m_ptexNew != NULL)
{
hr = ((LPDIRECT3DCUBETEXTURE9)m_ptexNew)->GetCubeMapSurface(FaceType, lwMip, &psurfNew);
((LPDIRECT3DCUBETEXTURE9)m_ptexNew)->GetLevelDesc(lwMip, &sd);
if (sd.Format == D3DFMT_DXT2 || sd.Format == D3DFMT_DXT4)
{
AfxMessageBox(ID_ERROR_PREMULTALPHA);
goto LCleanup;
}
}
}
else
{
BOOL bAlphaFound = FALSE;
hr = ((LPDIRECT3DTEXTURE9)m_ptexOrig)->GetSurfaceLevel(lwMip, &psurfOrig);
((LPDIRECT3DTEXTURE9)m_ptexOrig)->GetLevelDesc(lwMip, &sd);
if (sd.Format == D3DFMT_DXT2 || sd.Format == D3DFMT_DXT4)
{
AfxMessageBox(ID_ERROR_PREMULTALPHA);
goto LCleanup;
}
// Check if the original has alpha
if( FormatContainsAlpha(sd.Format) )
{
bAlphaFound = TRUE;
}
if (m_ptexNew != NULL)
{
hr = ((LPDIRECT3DTEXTURE9)m_ptexNew)->GetSurfaceLevel(lwMip, &psurfNew);
((LPDIRECT3DTEXTURE9)m_ptexNew)->GetLevelDesc(lwMip, &sd);
if (sd.Format == D3DFMT_DXT2 || sd.Format == D3DFMT_DXT4)
{
AfxMessageBox(ID_ERROR_PREMULTALPHA);
goto LCleanup;
}
// Check if the new has alpha
if( FormatContainsAlpha(sd.Format) )
{
bAlphaFound = TRUE;
}
}
if( bAlphaFound == FALSE )
{
AfxMessageBox(ID_ERROR_NEEDALPHA);
goto LCleanup;
}
}
if (!PromptForBmp(&fileName))
goto LCleanup;
if (FAILED(hr = LoadAlphaIntoSurface(fileName, psurfOrig)))
goto LCleanup;
if (psurfNew != NULL)
{
if (FAILED(hr = LoadAlphaIntoSurface(fileName, psurfNew)))
goto LCleanup;
}
if (pvolOrig != NULL)
{
hr = LoadVolumeSliceFromSurface(pvolOrig, lwSlice, psurfOrig);
}
if (pvolNew != NULL)
{
hr = LoadVolumeSliceFromSurface(pvolNew, lwSlice, psurfNew);
}
SetModifiedFlag(TRUE);
UpdateAllViews(NULL, 1);
LCleanup:
ReleasePpo(&psurfOrig);
ReleasePpo(&psurfNew);
ReleasePpo(&ptexOrig);
ReleasePpo(&ptexNew);
ReleasePpo(&pvolOrig);
ReleasePpo(&pvolNew);
}
void CDxtexDoc::OnFormatChangeCubeMapFaces()
{
HRESULT hr;
LPDIRECT3DDEVICE9 pd3ddev = PDxtexApp()->Pd3ddev();
D3DSURFACE_DESC sd;
LPDIRECT3DCUBETEXTURE9 ptexCube;
DWORD iLevel;
LPDIRECT3DSURFACE9 psurfSrc;
LPDIRECT3DSURFACE9 psurfDest;
CCubeMapDlg cubeMapDlg;
if (IDCANCEL == cubeMapDlg.DoModal())
return;
// Change m_ptexOrig into a cubemap
((LPDIRECT3DTEXTURE9)m_ptexOrig)->GetLevelDesc(0, &sd);
hr = D3DXCreateCubeTexture(pd3ddev, m_dwWidth, m_numMips, 0, sd.Format, D3DPOOL_MANAGED, &ptexCube);
for (iLevel = 0; iLevel < m_numMips; iLevel++)
{
hr = ((LPDIRECT3DTEXTURE9)m_ptexOrig)->GetSurfaceLevel(iLevel, &psurfSrc);
hr = ptexCube->GetCubeMapSurface((D3DCUBEMAP_FACES)cubeMapDlg.m_iFace, iLevel, &psurfDest);
hr = D3DXLoadSurfaceFromSurface(psurfDest, NULL, NULL,
psurfSrc, NULL, NULL, D3DX_DEFAULT, 0);
ReleasePpo(&psurfSrc);
ReleasePpo(&psurfDest);
}
ReleasePpo(&m_ptexOrig);
m_ptexOrig = ptexCube;
// Change m_ptexNew into a cubemap too
if (m_ptexNew != NULL)
{
((LPDIRECT3DTEXTURE9)m_ptexNew)->GetLevelDesc(0, &sd);
hr = D3DXCreateCubeTexture(pd3ddev, m_dwWidth, m_numMips, 0, sd.Format, D3DPOOL_MANAGED, &ptexCube);
for (iLevel = 0; iLevel < m_numMips; iLevel++)
{
hr = ((LPDIRECT3DTEXTURE9)m_ptexNew)->GetSurfaceLevel(iLevel, &psurfSrc);
hr = ptexCube->GetCubeMapSurface((D3DCUBEMAP_FACES)cubeMapDlg.m_iFace, iLevel, &psurfDest);
hr = D3DXLoadSurfaceFromSurface(psurfDest, NULL, NULL,
psurfSrc, NULL, NULL, D3DX_DEFAULT, 0);
ReleasePpo(&psurfSrc);
ReleasePpo(&psurfDest);
}
ReleasePpo(&m_ptexNew);
m_ptexNew = ptexCube;
}
m_dwCubeMapFlags = DDS_CUBEMAP_ALLFACES;
SetModifiedFlag();
UpdateAllViews(NULL, 1); // tell CView to pick up new surface pointers
}
void CDxtexDoc::OnFormatMakeIntoVolumeMap()
{
HRESULT hr;
LPDIRECT3DDEVICE9 pd3ddev = PDxtexApp()->Pd3ddev();
D3DSURFACE_DESC sd;
LPDIRECT3DVOLUMETEXTURE9 ptexVolume;
DWORD iLevel;
LPDIRECT3DSURFACE9 psurfSrc;
LPDIRECT3DVOLUME9 pvolumeDest;
UINT numLayers;
CVolumeMapDlg volumeMapDlg;
if (IDCANCEL == volumeMapDlg.DoModal())
return;
numLayers = (1 << volumeMapDlg.m_powLayers) * 2;
// Change m_ptexOrig into a volumemap
((LPDIRECT3DTEXTURE9)m_ptexOrig)->GetLevelDesc(0, &sd);
hr = pd3ddev->CreateVolumeTexture(m_dwWidth, m_dwHeight, numLayers,
m_numMips, 0, sd.Format, D3DPOOL_SYSTEMMEM, &ptexVolume, NULL);
if (FAILED(hr))
{
if( E_OUTOFMEMORY == hr )
AfxMessageBox( ID_ERROR_OUTOFMEMORY );
else
AfxMessageBox( ID_ERROR_UNKNOWN );
return;
}
for (iLevel = 0; iLevel < m_numMips; iLevel++)
{
hr = ((LPDIRECT3DTEXTURE9)m_ptexOrig)->GetSurfaceLevel(iLevel, &psurfSrc);
hr = ptexVolume->GetVolumeLevel(iLevel, &pvolumeDest);
hr = LoadVolumeSliceFromSurface(pvolumeDest, 0, psurfSrc);
ReleasePpo(&psurfSrc);
ReleasePpo(&pvolumeDest);
}
ReleasePpo(&m_ptexOrig);
m_ptexOrig = ptexVolume;
// Change m_ptexNew into a volumemap too
if (m_ptexNew != NULL)
{
((LPDIRECT3DTEXTURE9)m_ptexNew)->GetLevelDesc(0, &sd);
hr = pd3ddev->CreateVolumeTexture(m_dwWidth, m_dwHeight, numLayers,
m_numMips, 0, sd.Format, D3DPOOL_SYSTEMMEM, &ptexVolume, NULL);
if (FAILED(hr))
return;
for (iLevel = 0; iLevel < m_numMips; iLevel++)
{
hr = ((LPDIRECT3DTEXTURE9)m_ptexNew)->GetSurfaceLevel(iLevel, &psurfSrc);
hr = ptexVolume->GetVolumeLevel(iLevel, &pvolumeDest);
hr = LoadVolumeSliceFromSurface(pvolumeDest, 0, psurfSrc);
ReleasePpo(&psurfSrc);
ReleasePpo(&pvolumeDest);
}
ReleasePpo(&m_ptexNew);
m_ptexNew = ptexVolume;
}
m_dwDepth = numLayers;
SetModifiedFlag();
UpdateAllViews(NULL, 1); // tell CView to pick up new surface pointers
}
HRESULT CDxtexDoc::LoadVolumeSliceFromSurface(LPDIRECT3DVOLUME9 pVolume, UINT iSlice, LPDIRECT3DSURFACE9 psurf)
{
HRESULT hr;
D3DSURFACE_DESC sd;
D3DVOLUME_DESC vd;
D3DLOCKED_RECT lr;
D3DBOX boxSrc;
D3DBOX boxDest;
psurf->GetDesc(&sd);
pVolume->GetDesc(&vd);
boxSrc.Left = 0;
boxSrc.Right = sd.Width;
boxSrc.Top = 0;
boxSrc.Bottom = sd.Height;
boxSrc.Front = 0;
boxSrc.Back = 1;
boxDest.Left = 0;
boxDest.Right = vd.Width;
boxDest.Top = 0;
boxDest.Bottom = vd.Height;
boxDest.Front = iSlice;
boxDest.Back = iSlice + 1;
hr = psurf->LockRect(&lr, NULL, 0);
if (FAILED(hr))
return hr;
hr = D3DXLoadVolumeFromMemory(pVolume, NULL, &boxDest, lr.pBits, sd.Format, lr.Pitch,
0, NULL, &boxSrc, D3DX_DEFAULT, 0);
psurf->UnlockRect();
return hr;
}
HRESULT CDxtexDoc::LoadSurfaceFromVolumeSlice(LPDIRECT3DVOLUME9 pVolume, UINT iSlice, LPDIRECT3DSURFACE9 psurf)
{
HRESULT hr;
D3DVOLUME_DESC vd;
D3DLOCKED_BOX lb;
D3DBOX box;
RECT rc;
pVolume->GetDesc(&vd);
box.Left = 0;
box.Right = vd.Width;
box.Top = 0;
box.Bottom = vd.Height;
box.Front = iSlice;
box.Back = iSlice + 1;
rc.left = 0;
rc.right = vd.Width;
rc.top = 0;
rc.bottom = vd.Height;
hr = pVolume->LockBox(&lb, &box, 0);
if (FAILED(hr))
return hr;
hr = D3DXLoadSurfaceFromMemory(psurf, NULL, NULL, lb.pBits, vd.Format, lb.RowPitch,
NULL, &rc, D3DX_DEFAULT, 0);
pVolume->UnlockBox();
return hr;
}
HRESULT CDxtexDoc::BltAllLevels(D3DCUBEMAP_FACES FaceType,
LPDIRECT3DBASETEXTURE9 ptexSrc, LPDIRECT3DBASETEXTURE9 ptexDest)
{
HRESULT hr;
LPDIRECT3DTEXTURE9 pmiptexSrc;
LPDIRECT3DTEXTURE9 pmiptexDest;
LPDIRECT3DCUBETEXTURE9 pcubetexSrc;
LPDIRECT3DCUBETEXTURE9 pcubetexDest;
LPDIRECT3DVOLUMETEXTURE9 pvoltexSrc;
LPDIRECT3DVOLUMETEXTURE9 pvoltexDest;
DWORD iLevel;
if (IsVolumeMap())
{
pvoltexSrc = (LPDIRECT3DVOLUMETEXTURE9)ptexSrc;
pvoltexDest = (LPDIRECT3DVOLUMETEXTURE9)ptexDest;
}
else if (IsCubeMap())
{
pcubetexSrc = (LPDIRECT3DCUBETEXTURE9)ptexSrc;
pcubetexDest = (LPDIRECT3DCUBETEXTURE9)ptexDest;
}
else
{
pmiptexSrc = (LPDIRECT3DTEXTURE9)ptexSrc;
pmiptexDest = (LPDIRECT3DTEXTURE9)ptexDest;
}
for (iLevel = 0; iLevel < m_numMips; iLevel++)
{
if (IsVolumeMap())
{
LPDIRECT3DVOLUME9 pvolSrc = NULL;
LPDIRECT3DVOLUME9 pvolDest = NULL;
hr = pvoltexSrc->GetVolumeLevel(iLevel, &pvolSrc);
hr = pvoltexDest->GetVolumeLevel(iLevel, &pvolDest);
hr = D3DXLoadVolumeFromVolume(pvolDest, NULL, NULL,
pvolSrc, NULL, NULL, D3DX_DEFAULT, 0);
ReleasePpo(&pvolSrc);
ReleasePpo(&pvolDest);
}
else if (IsCubeMap())
{
LPDIRECT3DSURFACE9 psurfSrc = NULL;
LPDIRECT3DSURFACE9 psurfDest = NULL;
hr = pcubetexSrc->GetCubeMapSurface(FaceType, iLevel, &psurfSrc);
hr = pcubetexDest->GetCubeMapSurface(FaceType, iLevel, &psurfDest);
hr = D3DXLoadSurfaceFromSurface(psurfDest, NULL, NULL,
psurfSrc, NULL, NULL, D3DX_DEFAULT, 0);
ReleasePpo(&psurfSrc);
ReleasePpo(&psurfDest);
}
else
{
LPDIRECT3DSURFACE9 psurfSrc = NULL;
LPDIRECT3DSURFACE9 psurfDest = NULL;
hr = pmiptexSrc->GetSurfaceLevel(iLevel, &psurfSrc);
hr = pmiptexDest->GetSurfaceLevel(iLevel, &psurfDest);
hr = D3DXLoadSurfaceFromSurface(psurfDest, NULL, NULL,
psurfSrc, NULL, NULL, D3DX_DEFAULT, 0);
ReleasePpo(&psurfSrc);
ReleasePpo(&psurfDest);
}
}
return S_OK;
}
HRESULT CDxtexDoc::Resize(DWORD dwWidthNew, DWORD dwHeightNew)
{
HRESULT hr;
LPDIRECT3DTEXTURE9 pmiptexNew;
LPDIRECT3DDEVICE9 pd3ddev = PDxtexApp()->Pd3ddev();
hr = pd3ddev->CreateTexture(dwWidthNew, dwHeightNew, m_numMips,
0, GetFormat(m_ptexOrig), D3DPOOL_MANAGED, &pmiptexNew, NULL);
if (FAILED(hr))
return hr;
if (FAILED(BltAllLevels(D3DCUBEMAP_FACE_FORCE_DWORD, m_ptexOrig, pmiptexNew)))
return hr;
ReleasePpo(&m_ptexOrig);
m_ptexOrig = pmiptexNew;
if( m_ptexNew != NULL )
{
hr = pd3ddev->CreateTexture(dwWidthNew, dwHeightNew, m_numMips,
0, GetFormat(m_ptexOrig), D3DPOOL_MANAGED, &pmiptexNew, NULL);
if (FAILED(hr))
return hr;
if (FAILED(BltAllLevels(D3DCUBEMAP_FACE_FORCE_DWORD, m_ptexNew, pmiptexNew)))
return hr;
ReleasePpo(&m_ptexNew);
m_ptexNew = pmiptexNew;
}
m_dwWidth = dwWidthNew;
m_dwHeight = dwHeightNew;
SetModifiedFlag(TRUE);
UpdateAllViews(NULL, 4);
return S_OK;
}
void CDxtexDoc::OpenCubeFace(D3DCUBEMAP_FACES FaceType)
{
HRESULT hr;
CString fileName;
LPDIRECT3DSURFACE9 psurfOrig = NULL;
LPDIRECT3DSURFACE9 psurfNew = NULL;
if (!IsCubeMap())
return;
hr = ((LPDIRECT3DCUBETEXTURE9)m_ptexOrig)->GetCubeMapSurface(FaceType, 0, &psurfOrig);
if (m_ptexNew != NULL)
hr = ((LPDIRECT3DCUBETEXTURE9)m_ptexNew)->GetCubeMapSurface(FaceType, 0, &psurfNew);
if (!PromptForBmp(&fileName))
return;
hr = D3DXLoadSurfaceFromFile(psurfOrig, NULL, NULL, fileName, NULL, D3DX_DEFAULT, 0, NULL);
// Look for "foo_a.bmp" for alpha channel
int i = fileName.ReverseFind('.');
fileName = fileName.Left(i) + "_a.bmp";
CFileStatus status;
if (CFile::GetStatus(fileName, status))
{
if (FAILED(hr = LoadAlphaIntoSurface(fileName, psurfOrig)))
return;
}
if (m_numMips > 1)
{
hr = D3DXFilterCubeTexture((LPDIRECT3DCUBETEXTURE9)m_ptexOrig, NULL, 0, D3DX_DEFAULT);
}
if (psurfNew != NULL)
{
hr = D3DXLoadSurfaceFromSurface(psurfNew, NULL, NULL, psurfOrig, NULL, NULL, D3DX_DEFAULT, 0);
if (m_numMips > 1)
{
hr = D3DXFilterCubeTexture((LPDIRECT3DCUBETEXTURE9)m_ptexNew, NULL, 0, D3DX_DEFAULT);
}
}
ReleasePpo(&psurfOrig);
ReleasePpo(&psurfNew);
SetModifiedFlag(TRUE);
UpdateAllViews(NULL, 1);
}
void CDxtexDoc::OpenAlphaCubeFace(D3DCUBEMAP_FACES FaceType)
{
HRESULT hr;
CString fileName;
LPDIRECT3DSURFACE9 psurfOrig = NULL;
LPDIRECT3DSURFACE9 psurfNew = NULL;
D3DSURFACE_DESC sd;
if (!IsCubeMap())
return;
hr = ((LPDIRECT3DCUBETEXTURE9)m_ptexOrig)->GetCubeMapSurface(FaceType, 0, &psurfOrig);
((LPDIRECT3DCUBETEXTURE9)m_ptexOrig)->GetLevelDesc(0, &sd);
if (sd.Format == D3DFMT_DXT2 || sd.Format == D3DFMT_DXT4)
{
AfxMessageBox(ID_ERROR_PREMULTALPHA);
return;
}
if (m_ptexNew != NULL)
{
hr = ((LPDIRECT3DCUBETEXTURE9)m_ptexNew)->GetCubeMapSurface(FaceType, 0, &psurfNew);
}
if (!PromptForBmp(&fileName))
return;
if (FAILED(hr = LoadAlphaIntoSurface(fileName, psurfOrig)))
return;
if (psurfNew != NULL)
{
if (FAILED(hr = LoadAlphaIntoSurface(fileName, psurfNew)))
return;
}
if (m_numMips > 1)
{
hr = D3DXFilterCubeTexture((LPDIRECT3DCUBETEXTURE9)m_ptexOrig, NULL, 0, D3DX_DEFAULT);
}
if (psurfNew != NULL)
{
hr = D3DXLoadSurfaceFromSurface(psurfNew, NULL, NULL, psurfOrig, NULL, NULL, D3DX_DEFAULT, 0);
if (m_numMips > 1)
{
hr = D3DXFilterCubeTexture((LPDIRECT3DCUBETEXTURE9)m_ptexNew, NULL, 0, D3DX_DEFAULT);
}
}
ReleasePpo(&psurfOrig);
ReleasePpo(&psurfNew);
SetModifiedFlag(TRUE);
UpdateAllViews(NULL, 1);
}
DWORD CDxtexDoc::DwDepthAt(LONG lwMip)
{
DWORD dwDepth = m_dwDepth;
while (lwMip > 0 && dwDepth > 1)
{
dwDepth /= 2;
lwMip--;
}
return dwDepth;
}
void CDxtexDoc::OnFormatChangeSurfaceFmt()
{
CChangeFmtDlg changeFmtDlg;
LPDIRECT3DBASETEXTURE9 ptex;
ptex = (m_ptexNew == NULL ? m_ptexOrig : m_ptexNew);
if (IsVolumeMap())
{
D3DVOLUME_DESC vd;
((LPDIRECT3DVOLUMETEXTURE9)ptex)->GetLevelDesc(0, &vd);
changeFmtDlg.m_fmt = vd.Format;
}
else if (IsCubeMap())
{
D3DSURFACE_DESC sd;
((LPDIRECT3DCUBETEXTURE9)ptex)->GetLevelDesc(0, &sd);
changeFmtDlg.m_fmt = sd.Format;
}
else
{
D3DSURFACE_DESC sd;
((LPDIRECT3DTEXTURE9)ptex)->GetLevelDesc(0, &sd);
changeFmtDlg.m_fmt = sd.Format;
}
changeFmtDlg.m_bVolume = IsVolumeMap();
if (IDCANCEL == changeFmtDlg.DoModal())
return;
Compress(changeFmtDlg.m_fmt, TRUE);
}
void CDxtexDoc::OnUpdateFileOpenAlpha(CCmdUI* pCmdUI)
{
pCmdUI->Enable(!IsCubeMap() && !IsVolumeMap());
}
void CDxtexDoc::OnUpdateFormatGenerateMipmaps(CCmdUI* pCmdUI)
{
pCmdUI->Enable(m_numMips <= 1);
}
void CDxtexDoc::OnUpdateFormatChangeCubeMapFaces(CCmdUI* pCmdUI)
{
pCmdUI->Enable(!IsCubeMap() && !IsVolumeMap());
}
void CDxtexDoc::OnUpdateFormatMakeIntoVolumeMap(CCmdUI* pCmdUI)
{
pCmdUI->Enable(!IsCubeMap() && !IsVolumeMap());
}
void CDxtexDoc::OnFormatResize()
{
CResizeDialog resizeDialog;
resizeDialog.m_oldWidth.Format("%d", m_dwWidth);
resizeDialog.m_oldHeight.Format("%d", m_dwHeight);
resizeDialog.m_newWidth = m_dwWidth;
resizeDialog.m_newHeight = m_dwHeight;
resizeDialog.m_oldWidth.Format("%d", m_dwWidth);
if( IDOK == resizeDialog.DoModal() )
Resize(resizeDialog.m_newWidth, resizeDialog.m_newHeight);
}
void CDxtexDoc::OnUpdateFormatResize(CCmdUI* pCmdUI)
{
pCmdUI->Enable(!IsCubeMap() && !IsVolumeMap());
}
| [
"laiyanlin@27d9c402-1b7e-11de-9433-ad2e3fad96c5"
] | [
[
[
1,
1648
]
]
] |
429a358d32d34b9ed0a7d64aea9f38024781d0be | d425cf21f2066a0cce2d6e804bf3efbf6dd00c00 | /Strategic/Assignments.cpp | 7ed97dd91fb295bcf2c85ba8a725d09e8daa89f6 | [] | no_license | infernuslord/ja2 | d5ac783931044e9b9311fc61629eb671f376d064 | 91f88d470e48e60ebfdb584c23cc9814f620ccee | refs/heads/master | 2021-01-02T23:07:58.941216 | 2011-10-18T09:22:53 | 2011-10-18T09:22:53 | null | 0 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 484,541 | cpp | #ifdef PRECOMPILEDHEADERS
#include "Strategic All.h"
#include "GameSettings.h"
#else
#include "Assignments.h"
#include "Strategic.h"
#include "Items.h"
#include "Overhead.h"
#include "Game Clock.h"
#include "stdlib.h"
#include "Message.h"
#include "Font Control.h"
#include "Map Screen Interface.h"
#include "Soldier Profile Type.h"
#include "Soldier Profile.h"
#include "Campaign.h"
#include "Queen Command.h"
#include "strategicmap.h"
#include "Text.h"
#include "dialogue control.h"
#include "NPC.h"
#include "Strategic Town Loyalty.h"
#include "animation control.h"
#include "mapscreen.h"
#include "Squads.h"
#include "Map Screen Helicopter.h"
#include "PopUpBox.h"
#include "Vehicles.h"
#include "Strategic Merc Handler.h"
#include "Merc Contract.h"
#include "Map Screen Interface Map.h"
#include "Strategic Movement.h"
#include "laptop.h"
#include "Finances.h"
#include "LaptopSave.h"
#include "renderworld.h"
#include "Interface Control.h"
#include "Interface.h"
#include "Soldier Find.h"
#include "ai.h"
#include "utilities.h"
#include "random.h"
#include "line.h"
#include "Soldier Add.h"
#include "GameSettings.h"
#include "Isometric Utils.h"
#include "Soldier Macros.h"
#include "Explosion Control.h"
#include "SkillCheck.h"
#include "Quests.h"
#include "Town Militia.h"
#include "Map Screen Interface Border.h"
#include "math.h"
#include "SkillCheck.h"
#include "Strategic Pathing.h"
#include "Game Event Hook.h"
#include "Strategic Event Handler.h"
#include "Map Information.h"
#include "Strategic Status.h"
#include "history.h"
#include "Map Screen Interface Map Inventory.h"
#include "interface dialogue.h"
// added by SANDRO
#include "AIInternals.h"
#include "Morale.h"
#endif
#include <vector>
#include <queue>
#include "Vehicles.h"
//forward declarations of common classes to eliminate includes
class OBJECTTYPE;
class SOLDIERTYPE;
#include "MilitiaSquads.h"
// HEADROCK HAM 3.5: Include Facility data
#include "Facilities.h"
#include "Vehicles.h"
#ifdef JA2UB
#include "Explosion Control.h"
#include "Ja25_Tactical.h"
#include "Ja25 Strategic Ai.h"
#include "MapScreen Quotes.h"
#include "email.h"
#include "interface Dialogue.h"
#include "mercs.h"
#include "legion cfg.h"
#endif
// various reason an assignment can be aborted before completion
enum{
NO_MORE_MED_KITS = 40,
INSUF_DOCTOR_SKILL,
NO_MORE_TOOL_KITS,
INSUF_REPAIR_SKILL,
NUM_ASSIGN_ABORT_REASONS
};
enum{
REPAIR_MENU_VEHICLE1 = 0,
REPAIR_MENU_VEHICLE2,
REPAIR_MENU_VEHICLE3,
// REPAIR_MENU_SAM_SITE,
REPAIR_MENU_ROBOT,
REPAIR_MENU_ITEMS,
REPAIR_MENU_CANCEL,
};
enum{
VEHICLE_MENU_VEHICLE1 = 0,
VEHICLE_MENU_VEHICLE2,
VEHICLE_MENU_VEHICLE3,
VEHICLE_MENU_VEHICLE4, // WANNE: Allow up to 6 vehicles
VEHICLE_MENU_VEHICLE5,
VEHICLE_MENU_VEHICLE6,
VEHICLE_MENU_CANCEL,
};
/* CHRISL: Adjusted enumerations to allow for seperation of the three different pocket types in the new
inventory system. */
enum {
REPAIR_HANDS_AND_ARMOR = 0,
REPAIR_HEADGEAR,
REPAIR_BIG_POCKETS,
REPAIR_MED_POCKETS,
REPAIR_SML_POCKETS,
REPAIR_LBE_GEAR, // HEADROCK HAM B2.8: New pass type for fixing LBEs only
NUM_REPAIR_PASS_TYPES,
};
// HEADROCK HAM B2.8: Changed LBEs to be the final pass
#define FINAL_REPAIR_PASS REPAIR_LBE_GEAR
/* CHRISL: bSlot[xx] array declaration needs to reflect largest number of inventory locations. New inventory
system increses possible locations from 12 to 30. Also added a new field so we can set number of choices based
on game options. */
typedef struct REPAIR_PASS_SLOTS_TYPE
{
UINT8 ubChoices[2]; // how many valid choices there are in this pass
INT8 bSlot[ 30 ]; // list of slots to be repaired in this pass
} REPAIR_PASS_SLOTS_TYPE;
/* CHRISL: Added new definitions introduced by the new inventory system.*/
REPAIR_PASS_SLOTS_TYPE gRepairPassSlotList[ NUM_REPAIR_PASS_TYPES ] =
{ // pass # choices # new choices slots repaired in this pass
{ /* hands and armor */ 5, 12, HANDPOS, SECONDHANDPOS, VESTPOS, HELMETPOS, LEGPOS, VESTPOCKPOS, LTHIGHPOCKPOS, RTHIGHPOCKPOS, CPACKPOCKPOS, BPACKPOCKPOS, GUNSLINGPOCKPOS, KNIFEPOCKPOS, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ /* headgear */ 2, 2, HEAD1POS, HEAD2POS, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ /* big pockets */ 4, 7, BIGPOCK1POS, BIGPOCK2POS, BIGPOCK3POS, BIGPOCK4POS, BIGPOCK5POS, BIGPOCK6POS, BIGPOCK7POS, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ /* med pockets */ 0, 4, MEDPOCK1POS, MEDPOCK2POS, MEDPOCK3POS, MEDPOCK4POS, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ /* sml pockets */ 8, 30, SMALLPOCK1POS, SMALLPOCK2POS, SMALLPOCK3POS, SMALLPOCK4POS, SMALLPOCK5POS, SMALLPOCK6POS, SMALLPOCK7POS, SMALLPOCK8POS, SMALLPOCK9POS, SMALLPOCK10POS, SMALLPOCK11POS, SMALLPOCK12POS, SMALLPOCK13POS, SMALLPOCK14POS, SMALLPOCK15POS, SMALLPOCK16POS, SMALLPOCK17POS, SMALLPOCK18POS, SMALLPOCK19POS, SMALLPOCK20POS, SMALLPOCK21POS, SMALLPOCK22POS, SMALLPOCK23POS, SMALLPOCK24POS, SMALLPOCK25POS, SMALLPOCK26POS, SMALLPOCK27POS, SMALLPOCK28POS, SMALLPOCK29POS, SMALLPOCK30POS },
{ /* HEADROCK HAM B2.8: LBE Slot pass */ 0, 5, VESTPOCKPOS, LTHIGHPOCKPOS, RTHIGHPOCKPOS, CPACKPOCKPOS, BPACKPOCKPOS, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
};
extern STR16 sRepairsDoneString[];
// PopUp Box Handles
INT32 ghAssignmentBox = -1;
INT32 ghEpcBox = -1;
INT32 ghSquadBox = -1;
INT32 ghVehicleBox = -1;
INT32 ghRepairBox = -1;
INT32 ghTrainingBox = -1;
INT32 ghAttributeBox = -1;
INT32 ghRemoveMercAssignBox = -1;
INT32 ghContractBox = -1;
INT32 ghMoveBox = -1;
// HEADROCK HAM 3.6: Facility Menu, Submenu
INT32 ghFacilityBox = -1;
INT32 ghFacilityAssignmentBox = -1;
//INT32 ghUpdateBox = -1;
// the x,y position of assignment pop up in tactical
INT16 gsAssignmentBoxesX, gsAssignmentBoxesY;
// assignment menu mouse regions
MOUSE_REGION gAssignmentMenuRegion[ MAX_ASSIGN_STRING_COUNT ];
MOUSE_REGION gTrainingMenuRegion[ MAX_TRAIN_STRING_COUNT ];
MOUSE_REGION gAttributeMenuRegion[ MAX_ATTRIBUTE_STRING_COUNT ];
MOUSE_REGION gSquadMenuRegion[ MAX_SQUAD_MENU_STRING_COUNT ];
MOUSE_REGION gContractMenuRegion[ MAX_CONTRACT_MENU_STRING_COUNT ];
MOUSE_REGION gRemoveMercAssignRegion[ MAX_REMOVE_MERC_COUNT ];
MOUSE_REGION gEpcMenuRegion[ MAX_EPC_MENU_STRING_COUNT ];
MOUSE_REGION gRepairMenuRegion[ 20 ];
// mouse region for vehicle menu
MOUSE_REGION gVehicleMenuRegion[ 20 ];
// HEADROCK HAM 3.6: Facility Menu
MOUSE_REGION gFacilityMenuRegion[ MAX_NUM_FACILITY_TYPES ];
MOUSE_REGION gFacilityAssignmentMenuRegion[ NUM_FACILITY_ASSIGNMENTS ];
MOUSE_REGION gAssignmentScreenMaskRegion;
BOOLEAN fShownAssignmentMenu = FALSE;
BOOLEAN fShowVehicleMenu = FALSE;
BOOLEAN fShowRepairMenu = FALSE;
BOOLEAN fShownContractMenu = FALSE;
BOOLEAN fFirstClickInAssignmentScreenMask = FALSE;
// render pre battle interface?
extern BOOLEAN gfRenderPBInterface;
extern BOOLEAN fMapScreenBottomDirty;
extern SOLDIERTYPE *pMilitiaTrainerSoldier;
// in the mapscreen?
extern BOOLEAN fInMapMode;
// we are in fact training?..then who temmates, or self?
INT8 gbTrainingMode = -1;
// who is the highlighted guy
extern UINT16 gusUIFullTargetID;
// showing town info?
extern BOOLEAN fShowTownInfo;
extern INT32 giMapBorderButtons[];
extern BOOLEAN fProcessingAMerc;
extern SOLDIERTYPE *pProcessingSoldier ;
BOOLEAN gfAddDisplayBoxToWaitingQueue = FALSE;
// redraw character list
extern BOOLEAN fDrawCharacterList;
extern BOOLEAN fSelectedListOfMercsForMapScreen[ CODE_MAXIMUM_NUMBER_OF_PLAYER_SLOTS ];
SOLDIERTYPE *gpDismissSoldier = NULL;
/////////////////////////////////////////////////////////////////////
// these added by SANDRO
SOLDIERTYPE *pAutomaticSurgeryDoctor;
SOLDIERTYPE *pAutomaticSurgeryPatient;
void SurgeryBeforeDoctoringRequesterCallback( UINT8 bExitValue );
void SurgeryBeforePatientingRequesterCallback( UINT8 bExitValue );
INT16 MakeAutomaticSurgeryOnAllPatients( SOLDIERTYPE * pDoctor );
BOOLEAN MakeAutomaticSurgery( SOLDIERTYPE * pSoldier, SOLDIERTYPE * pDoctor );
/////////////////////////////////////////////////////////////////////
BOOLEAN gfReEvaluateEveryonesNothingToDo = FALSE;
// HEADROCK HAM 3.6: Stored Facility worker (for callback purposes)
SOLDIERTYPE *gpFacilityStaffer;
// HEADROCK HAM 3.6: Current FacilityType whose Assignments are shown in the Sub-Menu
INT8 gubFacilityInSubmenu;
UINT8 gubFacilityLineForSubmenu; // Which line to highlight in the facility menu...
/*
// the amount time must be on assignment before it can have any effect
#define MINUTES_FOR_ASSIGNMENT_TO_COUNT 45
// number we divide the total pts accumlated per day by for each assignment period
#define ASSIGNMENT_UNITS_PER_DAY 24
// base skill to deal with an emergency
#define BASE_MEDICAL_SKILL_TO_DEAL_WITH_EMERGENCY 20
// multiplier for skill needed for each point below OKLIFE
#define MULTIPLIER_FOR_DIFFERENCE_IN_LIFE_VALUE_FOR_EMERGENCY 4
// number of pts needed for each point below OKLIFE
#define POINT_COST_PER_HEALTH_BELOW_OKLIFE 2
// how many points of healing each hospital patients gains per hour in the hospital
#define HOSPITAL_HEALING_RATE 5 // a top merc doctor can heal about 4 pts/hour maximum, but that's spread among patients!
// increase to reduce repair pts, or vice versa
#define REPAIR_RATE_DIVISOR 2500
// increase to reduce doctoring pts, or vice versa
#define DOCTORING_RATE_DIVISOR 2400 // at 2400, the theoretical maximum is 150 full healing pts/day
// cost to unjam a weapon in repair pts
#define REPAIR_COST_PER_JAM 2
// divisor for rate of self-training
#define SELF_TRAINING_DIVISOR 1000
// the divisor for rate of training bonus due to instructors influence
#define INSTRUCTED_TRAINING_DIVISOR 3000
// this controls how fast town militia gets trained
#define TOWN_TRAINING_RATE 4
#define MAX_MILITIA_TRAINERS_PER_SECTOR 2
// militia training bonus for EACH level of teaching skill (percentage points)
#define TEACH_BONUS_TO_TRAIN 30
// militia training bonus for RPC (percentage points)
#define RPC_BONUS_TO_TRAIN 10
// the bonus to training in marksmanship in the Alma gun range sector
#define GUN_RANGE_TRAINING_BONUS 25
// breath bonus divider
#define BREATH_BONUS_DIVIDER 10
// the min rating that is need to teach a fellow teammate
#define MIN_RATING_TO_TEACH 25
// activity levels for natural healing ( the higher the number, the slower the natural recover rate
#define LOW_ACTIVITY_LEVEL 1
#define MEDIUM_ACTIVITY_LEVEL 4
#define HIGH_ACTIVITY_LEVEL 12
*/
/*
// the min breath to stay awake
#define MIN_BREATH_TO_STAY_AWAKE 15
// average number of hours a merc needs to sleep per day
#define AVG_NUMBER_OF_HOURS_OF_SLEEP_NEEDED 7
*/
/* Assignment distance limits removed. Sep/11/98. ARM
#define MAX_DISTANCE_FOR_DOCTORING 5
#define MAX_DISTANCE_FOR_REPAIR 5
#define MAX_DISTANCE_FOR_TRAINING 5
*/
/*
// controls how easily SAM sites are repaired
// NOTE: A repairman must generate a least this many points / hour to be ABLE to repair a SAM site at all!
#define SAM_SITE_REPAIR_DIVISOR 10
// minimum condition a SAM site must be in to be fixable
#define MIN_CONDITION_TO_FIX_SAM 20
*/
// how many points worth of tool kits does the character have?
UINT16 ToolKitPoints(SOLDIERTYPE *pSoldier);
// how many points worth of doctoring does the character have in his medical kits ?
UINT16 TotalMedicalKitPoints(SOLDIERTYPE *pSoldier);
// handle doctor in this sector
void HandleDoctorsInSector( INT16 sX, INT16 sY, INT8 bZ );
// handle any repair man in sector
void HandleRepairmenInSector( INT16 sX, INT16 sY, INT8 bZ );
// heal characters in this sector with this doctor
void HealCharacters( SOLDIERTYPE *pDoctor, INT16 sX, INT16 sY, INT8 bZ );
// update characters who might done healing but are still patients
void UpdatePatientsWhoAreDoneHealing( void );
// returns minimum medical skill necessary to treat this patient
UINT8 GetMinHealingSkillNeeded( SOLDIERTYPE *pPatient );
// heal patient, given doctor and total healing pts available to doctor at this time
UINT16 HealPatient( SOLDIERTYPE *pPatient, SOLDIERTYPE * pDoctor, UINT16 usHundredthsHealed );
// can item be repaired?
BOOLEAN IsItemRepairable( UINT16 usItem, INT16 bStatus );
// does another merc have a repairable item on them?
OBJECTTYPE* FindRepairableItemOnOtherSoldier( SOLDIERTYPE * pSoldier, UINT8 ubPassType );
//CHRISL: This function will handle the actual searching for repairable items
OBJECTTYPE* FindRepairableItemInSpecificPocket( OBJECTTYPE * pObj, UINT8 subObject);
//CHRISL: This function will search through LBENODE items for repairable items
OBJECTTYPE* FindRepairableItemInLBENODE( OBJECTTYPE * pObj, UINT8 subObject);
// repair stuff
void HandleRepairBySoldier( SOLDIERTYPE *pSoldier );
// rest the character
void RestCharacter( SOLDIERTYPE *pSoldier );
// fatigue the character
void FatigueCharacter( SOLDIERTYPE *pSoldier );
// a list of which sectors have characters
BOOLEAN fSectorsWithSoldiers[ MAP_WORLD_X * MAP_WORLD_Y ][ 4 ];
// can soldier repair robot
BOOLEAN CanCharacterRepairRobot( SOLDIERTYPE *pSoldier );
// can the character repair this vehicle?
BOOLEAN CanCharacterRepairVehicle( SOLDIERTYPE *pSoldier, INT32 iVehicleId );
// handle training of character in sector
void HandleTrainingInSector( INT16 sMapX, INT16 sMapY, INT8 bZ );
// QSort compare function for town training
int TownTrainerQsortCompare(const void *pArg1, const void *pArg2);
// this function will actually pass on the pts to the mercs stat
void TrainSoldierWithPts( SOLDIERTYPE *pSoldier, INT16 sTrainPts );
// train militia in this sector with this soldier
BOOLEAN TrainTownInSector( SOLDIERTYPE *pTrainer, INT16 sMapX, INT16 sMapY, INT16 sTrainingPts );
// is the character between secotrs in mvt
BOOLEAN CharacterIsBetweenSectors( SOLDIERTYPE *pSoldier );
// update soldier life
void UpDateSoldierLife( SOLDIERTYPE *pSoldier );
// handle natural healing for all mercs on players team
void HandleNaturalHealing( void );
// handle natural healing for any individual grunt
void HandleHealingByNaturalCauses( SOLDIERTYPE *pSoldier );
/*
// auto sleep mercs
BOOLEAN AutoSleepMerc( SOLDIERTYPE *pSoldier );
*/
// assignment screen mask
void AssignmentScreenMaskBtnCallback(MOUSE_REGION * pRegion, INT32 iReason );
// glow area for contract region?
BOOLEAN fGlowContractRegion = FALSE;
void HandleShadingOfLinesForSquadMenu( void );
void HandleShadingOfLinesForVehicleMenu( void );
void HandleShadingOfLinesForRepairMenu( void );
void HandleShadingOfLinesForTrainingMenu( void );
void HandleShadingOfLinesForAttributeMenus( void );
// HEADROCK HAM 3.6: Shade Facility Box Lines
void HandleShadingOfLinesForFacilityMenu( void );
void HandleShadingOfLinesForFacilityAssignmentMenu( void );
// post message about contract
void PostContractMessage( SOLDIERTYPE *pCharacter, INT32 iContract );
// post a terminate message
void PostTerminateMessage( SOLDIERTYPE *pCharacter );
BOOLEAN DisplayVehicleMenu( SOLDIERTYPE *pSoldier );
BOOLEAN DisplayRepairMenu( SOLDIERTYPE *pSoldier );
// HEADROCK HAM 3.6: Display Facility Menu.
BOOLEAN DisplayFacilityMenu( SOLDIERTYPE *pSoldier );
BOOLEAN DisplayFacilityAssignmentMenu( SOLDIERTYPE *pSoldier, UINT8 ubFacilityType );
// create menus
void CreateEPCBox( void );
void CreateSquadBox( void );
void CreateVehicleBox();
void CreateRepairBox( void );
// HEADROCK HAM 3.6: Facility Box.
void CreateFacilityBox( void );
void CreateFacilityAssignmentBox( void );
/*
// get how fast the person regains sleep
INT8 GetRegainDueToSleepNeeded( SOLDIERTYPE *pSoldier, INT32 iRateOfReGain );
*/
void PositionCursorForTacticalAssignmentBox( void );
// can this soldier be healed by this doctor?
// SANDRO - attention - a variable added to these 2 functions
BOOLEAN CanSoldierBeHealedByDoctor( SOLDIERTYPE *pSoldier, SOLDIERTYPE *pDoctor, BOOLEAN fIgnoreAssignment, BOOLEAN fThisHour, BOOLEAN fSkipKitCheck, BOOLEAN fSkipSkillCheck, BOOLEAN fCheckForSurgery );
UINT8 GetNumberThatCanBeDoctored( SOLDIERTYPE *pDoctor, BOOLEAN fThisHour, BOOLEAN fSkipKitCheck, BOOLEAN fSkipSkillCheck, BOOLEAN fCheckForSurgery );
void CheckForAndHandleHospitalPatients( void );
void HealHospitalPatient( SOLDIERTYPE *pPatient, UINT16 usHealingPtsLeft );
void MakeSureToolKitIsInHand( SOLDIERTYPE *pSoldier );
BOOLEAN MakeSureMedKitIsInHand( SOLDIERTYPE *pSoldier );
void RepositionMouseRegions( void );
void CheckAndUpdateTacticalAssignmentPopUpPositions( void );
void HandleRestFatigueAndSleepStatus( void );
BOOLEAN CharacterIsTakingItEasy( SOLDIERTYPE *pSoldier );
void RepairMenuBtnCallback( MOUSE_REGION * pRegion, INT32 iReason );
BOOLEAN CanCharacterDoctorButDoesntHaveMedKit( SOLDIERTYPE *pSoldier );
BOOLEAN CanCharacterRepairButDoesntHaveARepairkit( SOLDIERTYPE *pSoldier );
// robot replated stuff
BOOLEAN IsRobotInThisSector( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ );
SOLDIERTYPE * GetRobotSoldier( void );
UINT8 RepairRobot( SOLDIERTYPE *pRobot, UINT8 ubRepairPts, BOOLEAN *pfNothingLeftToRepair );
UINT8 HandleRepairOfRobotBySoldier( SOLDIERTYPE *pSoldier, UINT8 ubRepairPts, BOOLEAN *pfNothingLeftToRepair );
BOOLEAN HandleAssignmentExpansionAndHighLightForAssignMenu( SOLDIERTYPE *pSoldier );
BOOLEAN HandleAssignmentExpansionAndHighLightForTrainingMenu( void );
BOOLEAN HandleAssignmentExpansionAndHighLightForFacilityMenu ( void ); // Facility menu and submenu expansion
BOOLEAN HandleShowingOfMovementBox( void );
//BOOLEAN HandleShowingOfUpBox( void );
void ReportTrainersTraineesWithoutPartners( void );
BOOLEAN ValidTrainingPartnerInSameSectorOnAssignmentFound( SOLDIERTYPE *pSoldier, INT8 bTargetAssignment, INT8 bTargetStat );
extern void AddSectorForSoldierToListOfSectorsThatCompletedMilitiaTraining( SOLDIERTYPE *pSoldier );
extern BOOLEAN SectorIsImpassable( INT16 sSector );
extern BOOLEAN CanChangeSleepStatusForCharSlot( INT8 bCharNumber );
extern UINT32 VirtualSoldierDressWound( SOLDIERTYPE *pSoldier, SOLDIERTYPE *pVictim, OBJECTTYPE *pKit, INT16 sKitPts, INT16 sStatus, BOOLEAN fOnSurgery ); // variable added by SANDRO
// only 2 trainers are allowed per sector, so this function counts the # in a guy's sector
// HEADROCK HAM 3.6: Now takes an extra argument for Militia Type
INT8 CountMilitiaTrainersInSoldiersSector( SOLDIERTYPE * pSoldier, UINT8 ubMilitiaType );
// HEADROCK HAM 3.6: Check number of mercs currently staffing a specific facility.
INT8 CountFreeFacilitySlots( UINT8 sMapX, UINT8 sMapY, UINT8 ubFacilityType );
// HEADROCK HAM 3.6: Check number of mercs currently staffing a specific facility AND performing the same assignment
INT8 CountFreeFacilityAssignmentSlots( UINT8 sMapX, UINT8 sMapY, UINT8 ubFacilityType, UINT8 ubAssignmentType );
// notify player of assignment attempt failure
void NotifyPlayerOfAssignmentAttemptFailure( INT8 bAssignment );
BOOLEAN PlayerSoldierTooTiredToTravel( SOLDIERTYPE *pSoldier );
void AssignmentAborted( SOLDIERTYPE *pSoldier, UINT8 ubReason );
UINT8 CalcSoldierNeedForSleep( SOLDIERTYPE *pSoldier );
UINT32 GetLastSquadListedInSquadMenu( void );
BOOLEAN IsAnythingAroundForSoldierToRepair( SOLDIERTYPE * pSoldier );
BOOLEAN HasCharacterFinishedRepairing( SOLDIERTYPE * pSoldier );
BOOLEAN DoesCharacterHaveAnyItemsToRepair( SOLDIERTYPE * pSoldier, INT8 bHighestPass );
BOOLEAN CanCharacterRepairAnotherSoldiersStuff( SOLDIERTYPE *pSoldier, SOLDIERTYPE *pOtherSoldier );
// can this character EVER train militia?
BOOLEAN BasicCanCharacterTrainMilitia( SOLDIERTYPE *pCharacter );
BOOLEAN BasicCanCharacterTrainMobileMilitia( SOLDIERTYPE *pSoldier );
// Can this character EVER work in any facility?
BOOLEAN BasicCanCharacterFacility( SOLDIERTYPE *pSoldier );
SOLDIERTYPE *GetSelectedAssignSoldier( BOOLEAN fNullOK );
BOOLEAN RepairObject( SOLDIERTYPE * pSoldier, SOLDIERTYPE * pOwner, OBJECTTYPE * pObj, UINT8 * pubRepairPtsLeft );
void RepairItemsOnOthers( SOLDIERTYPE *pSoldier, UINT8 *pubRepairPtsLeft );
BOOLEAN UnjamGunsOnSoldier( SOLDIERTYPE *pOwnerSoldier, SOLDIERTYPE *pRepairSoldier, UINT8 *pubRepairPtsLeft );
#ifdef JA2UB
void HaveMercSayWhyHeWontLeave( SOLDIERTYPE *pSoldier ); //Ja25 UB
BOOLEAN CanMercBeAllowedToLeaveTeam( SOLDIERTYPE *pSoldier ); //JA25 UB
#endif
/* No point in allowing SAM site repair any more. Jan/13/99. ARM
BOOLEAN IsTheSAMSiteInSectorRepairable( INT16 sSectorX, INT16 sSectorY, INT16 sSectorZ );
BOOLEAN SoldierInSameSectorAsSAM( SOLDIERTYPE *pSoldier );
BOOLEAN CanSoldierRepairSAM( SOLDIERTYPE *pSoldier, INT8 bRepairPoints );
BOOLEAN IsSoldierCloseEnoughToSAMControlPanel( SOLDIERTYPE *pSoldier );
*/
/* Assignment distance limits removed. Sep/11/98. ARM
BOOLEAN IsSoldierCloseEnoughToADoctor( SOLDIERTYPE *pPatient );
*/
#ifdef JA2BETAVERSION
void VerifyTownTrainingIsPaidFor( void );
#endif
/// Forward declarations for dynamic repair system.
/// They are only used in this file.
/// Comparator function for priority_queue to determine the repair priority of an item.
struct RepairPriority;
/// Struct to store items to repair in
struct RepairItem;
// The data structure used for collecting repairable items
typedef std::priority_queue<RepairItem, std::vector<RepairItem>, RepairPriority> RepairQueue;
/// Gets the minimum durability of all items in an object stack
static INT16 GetMinimumStackDurability(const OBJECTTYPE* pObj);
/// Check if a gun is jammed
static BOOLEAN IsGunJammed(const OBJECTTYPE* pObj);
/// Collect items that need repairing and add them to the repair queue
static void CollectRepairableItems(const SOLDIERTYPE* pSoldier, RepairQueue& itemsToFix);
void InitSectorsWithSoldiersList( void )
{
// init list of sectors
memset( &fSectorsWithSoldiers, 0, sizeof( fSectorsWithSoldiers ) );
return;
}
void BuildSectorsWithSoldiersList( void )
{
SOLDIERTYPE *pSoldier, *pTeamSoldier;
INT32 cnt=0;
pSoldier = MercPtrs[ 0 ];
// fills array with pressence of player controlled characters
for ( pTeamSoldier = MercPtrs[ cnt ]; cnt <= gTacticalStatus.Team[ pSoldier->bTeam ].bLastID; cnt++,pTeamSoldier++)
{
if(pTeamSoldier->bActive)
{
fSectorsWithSoldiers[ pTeamSoldier->sSectorX + pTeamSoldier->sSectorY * MAP_WORLD_X ][ pTeamSoldier->bSectorZ ] = TRUE;
}
}
}
void ChangeSoldiersAssignment( SOLDIERTYPE *pSoldier, INT8 bAssignment )
{
// This is the most basic assignment-setting function. It must be called before setting any subsidiary
// values like fFixingRobot. It will clear all subsidiary values so we don't leave the merc in a messed
// up state!
AssertNotNIL(pSoldier);
pSoldier->bAssignment = bAssignment;
/// don't kill iVehicleId, though, 'cause militia training tries to put guys back in their vehicles when it's done(!)
pSoldier->flags.fFixingSAMSite = FALSE;
pSoldier->flags.fFixingRobot = FALSE;
pSoldier->bVehicleUnderRepairID = -1;
// HEADROCK HAM 3.6: Clean out new Facility Operation variable.
pSoldier->sFacilityTypeOperated = -1;
if ( ( bAssignment == DOCTOR ) || ( bAssignment == PATIENT ) || ( bAssignment == ASSIGNMENT_HOSPITAL ) )
{
AddStrategicEvent( EVENT_BANDAGE_BLEEDING_MERCS, GetWorldTotalMin() + 1, 0 );
}
// update character info, and the team panel
fCharacterInfoPanelDirty = TRUE;
fTeamPanelDirty = TRUE;
// merc may have come on/off duty, make sure map icons are updated
fMapPanelDirty = TRUE;
}
BOOLEAN BasicCanCharacterAssignment( SOLDIERTYPE * pSoldier, BOOLEAN fNotInCombat )
{
AssertNotNIL(pSoldier);
// global conditions restricting all assignment changes
if ( SectorIsImpassable( (INT16) SECTOR( pSoldier->sSectorX, pSoldier->sSectorY ) ) )
{
return( FALSE );
}
if ( fNotInCombat && pSoldier->bActive && pSoldier->bInSector && gTacticalStatus.fEnemyInSector )
{
return( FALSE );
}
return( TRUE );
}
/*
BOOLEAN CanSoldierAssignment( SOLDIERTYPE *pSoldier, INT8 bAssignment )
{
AssertNotNIL(pSoldier);
switch( bAssignment )
{
case( DOCTOR ):
return( CanCharacterDoctor( pSoldier ) );
break;
case( PATIENT ):
return( CanCharacterPatient( pSoldier ) );
break;
case( REPAIR ):
return( CanCharacterRepair( pSoldier ) );
break;
case( TRAIN_TOWN ):
return( CanCharacterTrainMilitia( pSoldier ) );
break;
case( TRAIN_SELF ):
return( CanCharacterTrainStat( pSoldier, pSoldier->bTrainStat, TRUE, FALSE ) );
break;
case( TRAIN_TEAMMATE ):
return( CanCharacterTrainStat( pSoldier, pSoldier->bTrainStat, FALSE, TRUE ) );
break;
case TRAIN_BY_OTHER:
return( CanCharacterTrainStat( pSoldier, pSoldier->bTrainStat, TRUE, FALSE ) );
break;
case( VEHICLE ):
return( CanCharacterVehicle( pSoldier ) );
break;
default:
return( (CanCharacterSquad( pSoldier, bAssignment ) == CHARACTER_CAN_JOIN_SQUAD ) );
break;
}
}
*/
BOOLEAN CanCharacterDoctorButDoesntHaveMedKit( SOLDIERTYPE *pSoldier )
{
AssertNotNIL(pSoldier);
if ( !BasicCanCharacterAssignment( pSoldier, TRUE ) )
{
return( FALSE );
}
// make sure character is alive and conscious
if( pSoldier->stats.bLife < OKLIFE )
{
// dead or unconscious...
return ( FALSE );
}
// has medical skill?
if( pSoldier->stats.bMedical <= 0 )
{
// no skill whatsoever
return ( FALSE );
}
// in transit?
if( IsCharacterInTransit( pSoldier ) == TRUE )
{
return ( FALSE );
}
// character on the move?
if( CharacterIsBetweenSectors( pSoldier ) )
{
return( FALSE );
}
if( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__EPC )
{
// epcs can't do this
return( FALSE );
}
// check in helicopter in hostile sector
if( pSoldier->bAssignment == VEHICLE )
{
if( ( iHelicopterVehicleId != -1 ) && ( pSoldier->iVehicleId == iHelicopterVehicleId ) )
{
// enemies in sector
if( NumEnemiesInSector( pSoldier->sSectorX, pSoldier->sSectorY ) > 0 )
{
return( FALSE );
}
}
}
return( TRUE );
}
// is character capable of 'playing' doctor?
// check that character is alive, conscious, has medical skill and equipment
BOOLEAN CanCharacterDoctor( SOLDIERTYPE *pSoldier )
{
BOOLEAN fFoundMedKit = FALSE;
INT8 bPocket = 0;
AssertNotNIL(pSoldier);
if ( !BasicCanCharacterAssignment( pSoldier, TRUE ) )
{
return( FALSE );
}
if( CanCharacterDoctorButDoesntHaveMedKit( pSoldier ) == FALSE )
{
return( FALSE );
}
// find med kit
// CHRISL: Changed to dynamically determine max inventory locations.
for (bPocket = HANDPOS; bPocket < NUM_INV_SLOTS; bPocket++)
{
// doctoring is allowed using either type of med kit (but first aid kit halves doctoring effectiveness)
if( IsMedicalKitItem( &( pSoldier -> inv[ bPocket ] ) ) )
{
fFoundMedKit = TRUE;
break;
}
}
if( fFoundMedKit == FALSE )
{
return( FALSE );
}
// all criteria fit, can doctor
return ( TRUE );
}
BOOLEAN IsAnythingAroundForSoldierToRepair( SOLDIERTYPE * pSoldier )
{
INT32 iCounter;
AssertNotNIL(pSoldier);
// items?
if ( DoesCharacterHaveAnyItemsToRepair( pSoldier, FINAL_REPAIR_PASS ) )
{
return( TRUE );
}
// robot?
if ( CanCharacterRepairRobot( pSoldier ) )
{
return( TRUE );
}
// vehicles?
if ( pSoldier->bSectorZ == 0 )
{
for ( iCounter = 0; iCounter < ubNumberOfVehicles; iCounter++ )
{
if ( pVehicleList[ iCounter ].fValid == TRUE )
{
// the helicopter, is NEVER repairable...
if ( iCounter != iHelicopterVehicleId )
{
if ( IsThisVehicleAccessibleToSoldier( pSoldier, iCounter ) )
{
if( CanCharacterRepairVehicle( pSoldier, iCounter ) == TRUE )
{
// there is a repairable vehicle here
return( TRUE );
}
}
}
}
}
}
return( FALSE );
}
BOOLEAN HasCharacterFinishedRepairing( SOLDIERTYPE * pSoldier )
{
BOOLEAN fCanStillRepair;
AssertNotNIL(pSoldier);
// NOTE: This must detect situations where the vehicle/robot has left the sector, in which case we want the
// guy to say "assignment done", so we return that he can no longer repair
// check if we are repairing a vehicle
if ( pSoldier->bVehicleUnderRepairID != -1 )
{
fCanStillRepair = CanCharacterRepairVehicle( pSoldier, pSoldier->bVehicleUnderRepairID );
}
// check if we are repairing a robot
else if( pSoldier->flags.fFixingRobot )
{
fCanStillRepair = CanCharacterRepairRobot( pSoldier );
}
else // repairing items
{
fCanStillRepair = DoesCharacterHaveAnyItemsToRepair( pSoldier, FINAL_REPAIR_PASS );
}
// if it's no longer damaged, we're finished!
return( !fCanStillRepair );
}
BOOLEAN DoesCharacterHaveAnyItemsToRepair( SOLDIERTYPE *pSoldier, INT8 bHighestPass )
{
INT8 bPocket;
UINT8 ubItemsInPocket, ubObjectInPocketCounter;
INT8 bLoop;
SOLDIERTYPE * pOtherSoldier;
OBJECTTYPE * pObj;
UINT8 ubPassType;
AssertNotNIL(pSoldier);
// check for jams
// CHRISL: Changed to dynamically determine max inventory locations.
for (bPocket = HELMETPOS; bPocket < NUM_INV_SLOTS; bPocket++)
{
ubItemsInPocket = pSoldier->inv[ bPocket ].ubNumberOfObjects;
// unjam any jammed weapons
// run through pocket and repair
for( ubObjectInPocketCounter = 0; ubObjectInPocketCounter < ubItemsInPocket; ubObjectInPocketCounter++ )
{
// jammed gun?
if ( ( Item[ pSoldier->inv[ bPocket ].usItem ].usItemClass == IC_GUN ) && ( pSoldier->inv[ bPocket ][0]->data.gun.bGunAmmoStatus < 0 ) )
{
return( TRUE );
}
}
}
// now check for items to repair
// CHRISL: Changed to dynamically determine max inventory locations.
for( bPocket = HELMETPOS; bPocket < NUM_INV_SLOTS; bPocket++ )
{
// run through pocket
for( ubObjectInPocketCounter = 0; ubObjectInPocketCounter < pSoldier->inv[ bPocket ].ubNumberOfObjects; ubObjectInPocketCounter++ )
{
pObj = FindRepairableItemInSpecificPocket(&(pSoldier->inv[ bPocket ]), ubObjectInPocketCounter);
// if it's repairable and NEEDS repairing
if(pObj != 0)
{
return( TRUE );
}
if(UsingNewInventorySystem() == true && Item[pSoldier->inv[ bPocket ].usItem].usItemClass == IC_LBEGEAR)
{
pObj = FindRepairableItemInLBENODE( &pSoldier->inv[ bPocket ], ubObjectInPocketCounter);
if(pObj != 0)
{
return( TRUE );
}
}
}
}
// if we wanna check for the items belonging to others in the sector
if ( bHighestPass != - 1 )
{
// now look for items to repair on other mercs
for( bLoop = gTacticalStatus.Team[ gbPlayerNum ].bFirstID; bLoop < gTacticalStatus.Team[ gbPlayerNum ].bLastID; bLoop++ )
{
pOtherSoldier = MercPtrs[ bLoop ];
if ( CanCharacterRepairAnotherSoldiersStuff( pSoldier, pOtherSoldier ) )
{
// okay, seems like a candidate! Check if he has anything that needs unjamming or repairs
// CHRISL: Changed to dynamically determine max inventory locations.
for ( bPocket = HANDPOS; bPocket < NUM_INV_SLOTS; bPocket++ )
{
// the object a weapon? and jammed?
if ( ( Item[ pOtherSoldier->inv[ bPocket ].usItem ].usItemClass == IC_GUN ) && ( pOtherSoldier->inv[ bPocket ][0]->data.gun.bGunAmmoStatus < 0 ) )
{
return( TRUE );
}
}
// repair everyone's hands and armor slots first, then headgear, and pockets last
for ( ubPassType = REPAIR_HANDS_AND_ARMOR; ubPassType <= ( UINT8 ) bHighestPass; ubPassType++ )
{
if (FindRepairableItemOnOtherSoldier( pOtherSoldier, ubPassType )) {
return( TRUE );
}
}
}
}
}
return( FALSE );
}
BOOLEAN BasicCanCharacterRepair( SOLDIERTYPE * pSoldier )
{
AssertNotNIL(pSoldier);
if ( !BasicCanCharacterAssignment( pSoldier, TRUE ) )
{
return( FALSE );
}
// make sure character is alive and oklife
if( pSoldier->stats.bLife < OKLIFE )
{
// dead or unconscious...
return ( FALSE );
}
// has repair skill?
if( pSoldier->stats.bMechanical <= 0 )
{
// no skill whatsoever
return ( FALSE );
}
// in transit?
if( IsCharacterInTransit( pSoldier ) == TRUE )
{
return ( FALSE );
}
// character on the move?
if( CharacterIsBetweenSectors( pSoldier ) )
{
return( FALSE );
}
if( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__EPC )
{
// epcs can't do this
return( FALSE );
}
// check in helicopter in hostile sector
if( pSoldier->bAssignment == VEHICLE )
{
if( ( iHelicopterVehicleId != -1 ) && ( pSoldier->iVehicleId == iHelicopterVehicleId ) )
{
// enemies in sector
if( NumEnemiesInSector( pSoldier->sSectorX, pSoldier->sSectorY ) > 0 )
{
return( FALSE );
}
}
}
return( TRUE );
}
BOOLEAN CanCharacterRepairButDoesntHaveARepairkit( SOLDIERTYPE *pSoldier )
{
AssertNotNIL(pSoldier);
if ( BasicCanCharacterRepair( pSoldier ) == FALSE )
{
return( FALSE );
}
// make sure he actually doesn't have a toolkit
if ( FindToolkit( pSoldier ) != NO_SLOT )
{
return( FALSE );
}
return( TRUE );
}
// can character be assigned as repairman?
// check that character is alive, oklife, has repair skill, and equipment, etc.
BOOLEAN CanCharacterRepair( SOLDIERTYPE *pSoldier )
{
AssertNotNIL(pSoldier);
if ( !BasicCanCharacterAssignment( pSoldier, TRUE ) )
{
return( FALSE );
}
if ( BasicCanCharacterRepair( pSoldier ) == FALSE )
{
return( FALSE );
}
// make sure he has a toolkit
if ( FindToolkit( pSoldier ) == NO_SLOT )
{
return( FALSE );
}
// anything around to fix?
if ( !IsAnythingAroundForSoldierToRepair( pSoldier ) )
{
return( FALSE );
}
// NOTE: This will not detect situations where character lacks the SKILL to repair the stuff that needs repairing...
// So, in that situation, his assignment will NOT flash, but a message to that effect will be reported every hour.
// all criteria fit, can repair
return ( TRUE );
}
// can character be set to patient?
BOOLEAN CanCharacterPatient( SOLDIERTYPE *pSoldier )
{
AssertNotNIL(pSoldier);
if ( !BasicCanCharacterAssignment( pSoldier, TRUE ) )
{
return( FALSE );
}
// Robot must be REPAIRED to be "healed", not doctored
if( ( pSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE ) || AM_A_ROBOT( pSoldier ) )
{
return ( FALSE );
}
if( pSoldier->bAssignment == ASSIGNMENT_POW )
{
return ( FALSE );
}
// SANDRO - changed a bit
// is character alive?
if( pSoldier->stats.bLife <= 0 )
{
// dead
return ( FALSE );
}
// in transit?
if( IsCharacterInTransit( pSoldier ) == TRUE )
{
return ( FALSE );
}
// character on the move?
if( CharacterIsBetweenSectors( pSoldier ) )
{
return( FALSE );
}
// check in helicopter in hostile sector
if( pSoldier->bAssignment == VEHICLE )
{
if( ( iHelicopterVehicleId != -1 ) && ( pSoldier->iVehicleId == iHelicopterVehicleId ) )
{
// enemies in sector
if( NumEnemiesInSector( pSoldier->sSectorX, pSoldier->sSectorY ) > 0 )
{
return( FALSE );
}
}
}
// SANDRO - added check if having damaged stat
for ( UINT8 i = 0; i < NUM_DAMAGABLE_STATS; i++)
{
if ( pSoldier->ubCriticalStatDamage[i] > 0 )
return ( TRUE );
}
// if we don't have damaged stat, look if we need healing
if ( pSoldier->stats.bLife == pSoldier->stats.bLifeMax )
return( FALSE );
// alive and can be healed
return ( TRUE );
}
BOOLEAN BasicCanCharacterTrainMilitia( SOLDIERTYPE *pSoldier )
{
/////////////////////////////////////////////////////
// Tests whether character can do assignments at all!
AssertNotNIL(pSoldier);
if ( !BasicCanCharacterAssignment( pSoldier, TRUE ) )
{
return( FALSE );
}
// make sure character is alive and conscious
if( pSoldier->stats.bLife < OKLIFE )
{
// dead or unconscious...
return ( FALSE );
}
// underground training is not allowed (code doesn't support and it's a reasonable enough limitation)
if( pSoldier->bSectorZ != 0 )
{
return( FALSE );
}
// Is character on the way into/out of Arulco?
if( IsCharacterInTransit( pSoldier ) == TRUE )
{
return ( FALSE );
}
// Is character travelling between sectors?
if( CharacterIsBetweenSectors( pSoldier ) )
{
return( FALSE );
}
// Is character an Escortee?
if( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__EPC )
{
// epcs can't do this
return( FALSE );
}
// Is character a Vehicle or Robot?
if ( ( pSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE ) || AM_A_ROBOT( pSoldier ) )
{
return( FALSE );
}
// check in helicopter in hostile sector
if( pSoldier->bAssignment == VEHICLE )
{
if( ( iHelicopterVehicleId != -1 ) && ( pSoldier->iVehicleId == iHelicopterVehicleId ) )
{
// enemies in sector
if( NumEnemiesInSector( pSoldier->sSectorX, pSoldier->sSectorY ) > 0 )
{
return( FALSE );
}
}
}
////////////////////////////////////////////////////////////////////////
// Tests to see whether this sector allows training militia for ANYBODY.
// is there a SAM Site in the character's current sector?
if( StrategicMap[ CALCULATE_STRATEGIC_INDEX( pSoldier->sSectorX, pSoldier->sSectorY ) ].bNameId == BLANK_SECTOR )
{
BOOLEAN fSamSitePresent = IsThisSectorASAMSector( pSoldier->sSectorX, pSoldier->sSectorY, pSoldier->bSectorZ );
// check if sam site
if( fSamSitePresent == FALSE )
{
// nope
return ( FALSE );
}
}
else
{
// There's a city here. Does it allow training militia?
INT8 bTownId = GetTownIdForSector( pSoldier->sSectorX, pSoldier->sSectorY );
if (!MilitiaTrainingAllowedInTown( bTownId ))
{
// City does not allow militia training at all.
return ( FALSE );
}
}
// HEADROCK HAM 3.5: Only facilities allow militia training, and determine how many trainers can work here.
// Does sector have at least one facility that allows training?
BOOLEAN fMilitiaTrainingAllowed = FALSE;
for (UINT16 cnt = 0; cnt < NUM_FACILITY_TYPES; cnt++)
{
// Is this facility here?
if (gFacilityLocations[SECTOR(pSoldier->sSectorX, pSoldier->sSectorY)][cnt].fFacilityHere)
{
// Does it allow training militia?
if (gFacilityTypes[cnt].ubMilitiaTrainersAllowed)
{
// Cool.
fMilitiaTrainingAllowed = TRUE;
}
}
}
if (!fMilitiaTrainingAllowed)
{
// Militia training NOT allowed here!
return ( FALSE );
}
return ( TRUE );
}
// Determines whether the character has the required condition to train Militia at this time.
// The conditions tested in this function might change WHILE THE CHARACTER IS ALREADY TRAINING MILITIA, which is
// how this function is normally different from "BasicCan...".
BOOLEAN CanCharacterTrainMilitia( SOLDIERTYPE *pSoldier )
{
AssertNotNIL(pSoldier);
// Make sure the basic sector/merc variables are still applicable. This is simply a fail-safe.
if( !BasicCanCharacterTrainMilitia( pSoldier ) )
{
// Soldier/Sector have somehow failed the basic test. Character automatically fails this test as well.
return( FALSE );
}
if( NumEnemiesInAnySector( pSoldier->sSectorX, pSoldier->sSectorY, pSoldier->bSectorZ ) )
{
return( FALSE );
}
// Has leadership skill?
if( pSoldier->stats.bLeadership <= 0 )
{
// no skill whatsoever
return ( FALSE );
}
// Sector Loyalty above minimum?
if( !DoesSectorMercIsInHaveSufficientLoyaltyToTrainMilitia( pSoldier ) )
{
// Not enough Loyalty...
return ( FALSE );
}
// HEADROCK HAM 3: When "Minimum Leadership for Militia Training" is enforced, this value holds the
// merc's effective leadership, after the "TEACHER" trait is taken into account.
UINT16 usEffectiveLeadership;
// HEADROCK HAM 3: Determine whether the merc has enough leadership to train militia. The teacher trait may
// increase or decrease the effective skill.
if( gGameExternalOptions.ubMinimumLeadershipToTrainMilitia > 0 )
{
// Read BASE leadership
usEffectiveLeadership = pSoldier->stats.bLeadership;
if ( gGameOptions.fNewTraitSystem ) // SANDRO - old/new traits
{
if (HAS_SKILL_TRAIT( pSoldier, TEACHING_NT ))
{
// bonus from Teaching trait
usEffectiveLeadership = (usEffectiveLeadership * (100 + gSkillTraitValues.ubTGEffectiveLDRToTrainMilitia) / 100 );
}
}
// Apply modifier for TEACHER trait, if that feature is activated
else if ( gGameExternalOptions.usTeacherTraitEffectOnLeadership > 0 && gGameExternalOptions.usTeacherTraitEffectOnLeadership != 100 )
{
// Modifier applied once for each TEACHING level.
for (UINT8 i = 0; i < NUM_SKILL_TRAITS( pSoldier, TEACHING_OT ); i++ )
{
// This is a percentage modifier.
usEffectiveLeadership = (usEffectiveLeadership * gGameExternalOptions.usTeacherTraitEffectOnLeadership)/100;
}
}
usEffectiveLeadership = __min(100,usEffectiveLeadership);
// Is leadership too low to proceed?
if (usEffectiveLeadership < gGameExternalOptions.ubMinimumLeadershipToTrainMilitia)
{
return ( FALSE );
}
}
//////////////////////////////////////////////
// HEADROCK HAM 3.5: Militia Training Facility
//
// Militia training is enabled in the sector only if there is a facility that allows this here.
// If one or more facilities are found, positive values are summed up and presented as the number
// of trainers allowed in the sector. Values are read from XML, and can be set to mimic JA2
// defaults. This renders the INI setting "MAX_MILITIA_TRAINERS.." obsolete.
// HEADROCK HAM 3.5: Only facilities allow militia training, and determine how many trainers can work here.
// Does sector have at least one facility that allows training?
UINT8 ubFacilityTrainersAllowed = 0;
for (UINT16 cnt = 0; cnt < NUM_FACILITY_TYPES; cnt++)
{
// Is this facility here?
if (gFacilityLocations[SECTOR(pSoldier->sSectorX, pSoldier->sSectorY)][cnt].fFacilityHere)
{
// Increase tally
ubFacilityTrainersAllowed += gFacilityTypes[cnt].ubMilitiaTrainersAllowed;
}
}
// Count number of trainers already operating here
if ( CountMilitiaTrainersInSoldiersSector( pSoldier, TOWN_MILITIA ) >= ubFacilityTrainersAllowed )
{
// Too many trainers in sector.
return (FALSE);
}
// Is town full of Elites?
if (IsMilitiaTrainableFromSoldiersSectorMaxed( pSoldier, ELITE_MILITIA ))
{
// Town is full of Elites. No further training required.
// Also note that this takes care of Regulars as well, if Elite training is disabled.
return( FALSE );
}
// If we've reached this, then all is well.
return( TRUE );
}
BOOLEAN DoesTownHaveRatingToTrainMilitia( INT8 bTownId )
{
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"Assignments1");
// min loyalty rating?
if( ( gTownLoyalty[ bTownId ].ubRating < gGameExternalOptions.iMinLoyaltyToTrain ) )
{
// nope
return( FALSE );
}
return( TRUE );
}
BOOLEAN DoesSectorMercIsInHaveSufficientLoyaltyToTrainMilitia( SOLDIERTYPE *pSoldier )
{
INT8 bTownId = 0;
BOOLEAN fSamSitePresent = FALSE;
AssertNotNIL(pSoldier);
// underground training is not allowed (code doesn't support and it's a reasonable enough limitation)
if( pSoldier->bSectorZ != 0 )
{
return( FALSE );
}
bTownId = GetTownIdForSector( pSoldier->sSectorX, pSoldier->sSectorY );
// is there a town really here
if( bTownId == BLANK_SECTOR )
{
fSamSitePresent = IsThisSectorASAMSector( pSoldier->sSectorX, pSoldier->sSectorY, pSoldier->bSectorZ );
// if there is a sam site here
if( fSamSitePresent )
{
return( TRUE );
}
return( FALSE );
}
// does this town have sufficient loyalty to train militia
if( DoesTownHaveRatingToTrainMilitia( bTownId ) == FALSE )
{
return( FALSE );
}
return( TRUE );
}
INT8 CountMilitiaTrainersInSoldiersSector( SOLDIERTYPE * pSoldier, UINT8 ubMilitiaType )
{
INT8 bLoop;
SOLDIERTYPE * pOtherSoldier;
INT8 bCount = 0;
AssertNotNIL(pSoldier);
for ( bLoop = gTacticalStatus.Team[ gbPlayerNum ].bFirstID; bLoop <= gTacticalStatus.Team[ gbPlayerNum ].bLastID; bLoop++ )
{
pOtherSoldier = MercPtrs[ bLoop ];
if ( pSoldier != pOtherSoldier && pOtherSoldier->bActive && pOtherSoldier->stats.bLife >= OKLIFE && pOtherSoldier->sSectorX == pSoldier->sSectorX && pOtherSoldier->sSectorY == pSoldier->sSectorY && pSoldier->bSectorZ == pOtherSoldier->bSectorZ )
{
// Count depends on Militia Type requested
if (ubMilitiaType == TOWN_MILITIA && pOtherSoldier->bAssignment == TRAIN_TOWN )
{
bCount++;
}
else if (ubMilitiaType == MOBILE_MILITIA && pOtherSoldier->bAssignment == TRAIN_MOBILE )
{
bCount++;
}
}
}
return( bCount );
}
BOOLEAN IsMilitiaTrainableFromSoldiersSectorMaxed( SOLDIERTYPE *pSoldier, INT8 iMilitiaType )
{
INT8 bTownId = 0;
BOOLEAN fSamSitePresent = FALSE;
AssertNotNIL(pSoldier);
if( pSoldier->bSectorZ != 0 )
{
return( TRUE );
}
bTownId = GetTownIdForSector( pSoldier->sSectorX, pSoldier->sSectorY );
// is there a town really here
if( bTownId == BLANK_SECTOR )
{
fSamSitePresent = IsThisSectorASAMSector( pSoldier->sSectorX, pSoldier->sSectorY, pSoldier->bSectorZ );
// if there is a sam site here
if( fSamSitePresent )
{
if( IsSAMSiteFullOfMilitia( pSoldier->sSectorX, pSoldier->sSectorY,iMilitiaType ) )
{
return( TRUE );
}
return( FALSE );
}
return( FALSE );
}
// this considers *ALL* safe sectors of the town, not just the one soldier is in
if( IsTownFullMilitia( bTownId, iMilitiaType ) )
{
// town is full of militia
return( TRUE );
}
return( FALSE );
}
BOOLEAN CanCharacterTrainStat( SOLDIERTYPE *pSoldier, INT8 bStat, BOOLEAN fTrainSelf, BOOLEAN fTrainTeammate )
{
// is the character capable of training this stat? either self or as trainer
AssertNotNIL(pSoldier);
if ( !BasicCanCharacterAssignment( pSoldier, TRUE ) )
{
return( FALSE );
}
// alive and conscious
if( pSoldier->stats.bLife < OKLIFE )
{
// dead or unconscious...
return ( FALSE );
}
// underground training is not allowed (code doesn't support and it's a reasonable enough limitation)
if( pSoldier->bSectorZ != 0 )
{
return( FALSE );
}
// check in helicopter in hostile sector
if( pSoldier->bAssignment == VEHICLE )
{
if( ( iHelicopterVehicleId != -1 ) && ( pSoldier->iVehicleId == iHelicopterVehicleId ) )
{
// enemies in sector
if( NumEnemiesInSector( pSoldier->sSectorX, pSoldier->sSectorY ) > 0 )
{
return( FALSE );
}
}
}
if( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__EPC )
{
// epcs can't do this
return( FALSE );
}
// check stat values, 0 means no chance in hell
switch( bStat )
{
case ( STRENGTH ):
// strength
if ( pSoldier->stats.bStrength < gGameExternalOptions.ubTrainingSkillMin )
return FALSE;
else if( ( ( pSoldier->stats.bStrength < gGameExternalOptions.ubMinSkillToTeach ) && ( fTrainTeammate ) ) )
{
return ( FALSE );
}
else if( ( pSoldier->stats.bStrength >= gGameExternalOptions.ubTrainingSkillMax ) && ( fTrainSelf ) )
{
return ( FALSE );
}
break;
case( DEXTERITY ):
// dexterity
if ( pSoldier->stats.bDexterity < gGameExternalOptions.ubTrainingSkillMin )
return FALSE;
else if( ( ( pSoldier->stats.bDexterity < gGameExternalOptions.ubMinSkillToTeach ) && ( fTrainTeammate ) ) )
{
return ( FALSE );
}
else if( ( pSoldier->stats.bDexterity >= gGameExternalOptions.ubTrainingSkillMax )&&( fTrainSelf ) )
{
return ( FALSE );
}
break;
case( AGILITY ):
// agility
if ( pSoldier->stats.bAgility < gGameExternalOptions.ubTrainingSkillMin )
return FALSE;
else if( ( ( pSoldier->stats.bAgility < gGameExternalOptions.ubMinSkillToTeach ) && ( fTrainTeammate ) ) )
{
return ( FALSE );
}
else if( ( pSoldier->stats.bAgility >= gGameExternalOptions.ubTrainingSkillMax )&&( fTrainSelf ) )
{
return ( FALSE );
}
break;
case( HEALTH ):
// health
if ( pSoldier->stats.bLifeMax < gGameExternalOptions.ubTrainingSkillMin )
return FALSE;
else if( ( ( pSoldier->stats.bLifeMax < gGameExternalOptions.ubMinSkillToTeach ) && ( fTrainTeammate ) ) )
{
return ( FALSE );
}
else if( ( pSoldier->stats.bLifeMax >= gGameExternalOptions.ubTrainingSkillMax )&&( fTrainSelf ) )
{
return ( FALSE );
}
break;
case( MARKSMANSHIP ):
// marksmanship
if ( pSoldier->stats.bMarksmanship < gGameExternalOptions.ubTrainingSkillMin )
return FALSE;
else if( ( ( pSoldier->stats.bMarksmanship < gGameExternalOptions.ubMinSkillToTeach ) && ( fTrainTeammate ) ) )
{
return ( FALSE );
}
else if( ( pSoldier->stats.bMarksmanship >= gGameExternalOptions.ubTrainingSkillMax )&&( fTrainSelf ) )
{
return ( FALSE );
}
break;
case( MEDICAL ):
// medical
if ( pSoldier->stats.bMedical < gGameExternalOptions.ubTrainingSkillMin )
return FALSE;
else if( ( ( pSoldier->stats.bMedical < gGameExternalOptions.ubMinSkillToTeach ) && ( fTrainTeammate ) ) )
{
return ( FALSE );
}
else if( ( pSoldier->stats.bMedical >= gGameExternalOptions.ubTrainingSkillMax )&&( fTrainSelf ) )
{
return ( FALSE );
}
break;
case( MECHANICAL ):
// mechanical
if ( pSoldier->stats.bMechanical < gGameExternalOptions.ubTrainingSkillMin )
return FALSE;
else if( ( ( pSoldier->stats.bMechanical < gGameExternalOptions.ubMinSkillToTeach ) && ( fTrainTeammate ) ) )
{
return ( FALSE );
}
else if( ( pSoldier->stats.bMechanical >= gGameExternalOptions.ubTrainingSkillMax )&&( fTrainSelf ) )
{
return ( FALSE );
}
break;
case( LEADERSHIP ):
// leadership
if ( pSoldier->stats.bLeadership < gGameExternalOptions.ubTrainingSkillMin )
return FALSE;
else if( ( ( pSoldier->stats.bLeadership < gGameExternalOptions.ubMinSkillToTeach ) && ( fTrainTeammate ) ) )
{
return ( FALSE );
}
else if( ( pSoldier->stats.bLeadership >= gGameExternalOptions.ubTrainingSkillMax )&&( fTrainSelf ) )
{
return ( FALSE );
}
break;
case( EXPLOSIVE_ASSIGN ):
// explosives
if ( pSoldier->stats.bExplosive < gGameExternalOptions.ubTrainingSkillMin )
return FALSE;
else if( ( ( pSoldier->stats.bExplosive < gGameExternalOptions.ubMinSkillToTeach ) && ( fTrainTeammate ) ) )
{
return ( FALSE );
}
else if( ( pSoldier->stats.bExplosive >= gGameExternalOptions.ubTrainingSkillMax )&&( fTrainSelf ) )
{
return ( FALSE );
}
break;
}
// in transit?
if( IsCharacterInTransit( pSoldier ) == TRUE )
{
return ( FALSE );
}
// character on the move?
if( CharacterIsBetweenSectors( pSoldier ) )
{
return( FALSE );
}
// stat is ok and character alive and conscious
return( TRUE );
}
BOOLEAN CanCharacterOnDuty( SOLDIERTYPE *pSoldier )
{
// can character commit themselves to on duty?
AssertNotNIL(pSoldier);
// only need to be alive and well to do so right now
// alive and conscious
if( pSoldier->stats.bLife < OKLIFE )
{
// dead or unconscious...
return ( FALSE );
}
if ( !BasicCanCharacterAssignment( pSoldier, FALSE ) )
{
return( FALSE );
}
// check in helicopter in hostile sector
if( pSoldier->bAssignment == VEHICLE )
{
if( ( iHelicopterVehicleId != -1 ) && ( pSoldier->iVehicleId == iHelicopterVehicleId ) )
{
// enemies in sector
if( NumEnemiesInSector( pSoldier->sSectorX, pSoldier->sSectorY ) > 0 )
{
if( gGameExternalOptions.ubSkyriderHotLZ == 0 )
return( FALSE );
else
return( TRUE );
}
}
}
// in transit?
if( IsCharacterInTransit( pSoldier ) == TRUE )
{
return ( FALSE );
}
// ARM: New rule: can't change squads or exit vehicles between sectors!
if( pSoldier->flags.fBetweenSectors )
{
return ( FALSE );
}
/*
if( pSoldier->flags.fBetweenSectors )
{
if( pSoldier->bAssignment == VEHICLE )
{
if( GetNumberInVehicle( pSoldier->iVehicleId ) == 1 )
{
// can't change, go away
return( FALSE );
}
}
}
*/
return( TRUE );
}
BOOLEAN CanCharacterPractise( SOLDIERTYPE *pSoldier )
{
// can character practise right now?
AssertNotNIL(pSoldier);
if ( !BasicCanCharacterAssignment( pSoldier, TRUE ) )
{
return( FALSE );
}
// only need to be alive and well to do so right now
// alive and conscious
if( pSoldier->stats.bLife < OKLIFE )
{
// dead or unconscious...
return ( FALSE );
}
if( pSoldier->bSectorZ != 0 )
{
return( FALSE );
}
// in transit?
if( IsCharacterInTransit( pSoldier ) == TRUE )
{
return ( FALSE );
}
// character on the move?
if( CharacterIsBetweenSectors( pSoldier ) )
{
return( FALSE );
}
// check in helicopter in hostile sector
if( pSoldier->bAssignment == VEHICLE )
{
if( ( iHelicopterVehicleId != -1 ) && ( pSoldier->iVehicleId == iHelicopterVehicleId ) )
{
// enemies in sector
if( NumEnemiesInSector( pSoldier->sSectorX, pSoldier->sSectorY ) > 0 )
{
return( FALSE );
}
}
}
if( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__EPC )
{
// epcs can't do this
return( FALSE );
}
// can practise
return( TRUE );
}
BOOLEAN CanCharacterTrainTeammates( SOLDIERTYPE *pSoldier )
{
AssertNotNIL(pSoldier);
// can character train at all
if( CanCharacterPractise( pSoldier ) == FALSE )
{
// nope
return( FALSE );
}
// if alone in sector, can't enter the attributes submenu at all
if ( PlayerMercsInSector( ( UINT8 ) pSoldier->sSectorX, ( UINT8 ) pSoldier->sSectorY, pSoldier->bSectorZ ) == 0 )
{
return( FALSE );
}
// ARM: we allow this even if there are no students assigned yet. Flashing is warning enough.
return( TRUE );
}
BOOLEAN CanCharacterBeTrainedByOther( SOLDIERTYPE *pSoldier )
{
AssertNotNIL(pSoldier);
// can character train at all
if( CanCharacterPractise( pSoldier ) == FALSE )
{
return( FALSE );
}
// if alone in sector, can't enter the attributes submenu at all
if ( PlayerMercsInSector( ( UINT8 ) pSoldier->sSectorX, ( UINT8 ) pSoldier->sSectorY, pSoldier->bSectorZ ) == 0 )
{
return( FALSE );
}
// ARM: we now allow this even if there are no trainers assigned yet. Flashing is warning enough.
return( TRUE );
}
// can character sleep right now?
BOOLEAN CanCharacterSleep( SOLDIERTYPE *pSoldier, BOOLEAN fExplainWhyNot )
{
CHAR16 sString[ 128 ];
AssertNotNIL(pSoldier);
// dead or dying?
if( pSoldier->stats.bLife < OKLIFE )
{
return( FALSE );
}
// vehicle or robot?
if( ( pSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE ) || AM_A_ROBOT( pSoldier ) )
{
return( FALSE );
}
// in transit?
if( IsCharacterInTransit( pSoldier ) == TRUE )
{
return( FALSE );
}
// POW?
if( pSoldier->bAssignment == ASSIGNMENT_POW )
{
return( FALSE );
}
// traveling?
if ( pSoldier->flags.fBetweenSectors )
{
// if walking
if ( pSoldier->bAssignment != VEHICLE )
{
// can't sleep while walking or driving a vehicle
if( fExplainWhyNot )
{
// on the move, can't sleep
swprintf( sString, zMarksMapScreenText[ 5 ], pSoldier->name );
DoScreenIndependantMessageBox( sString, MSG_BOX_FLAG_OK, NULL );
}
return( FALSE );
}
else // in a vehicle
{
// if this guy has to drive ('cause nobody else can)
if ( SoldierMustDriveVehicle( pSoldier, pSoldier->iVehicleId, FALSE ) )
{
// can't sleep while walking or driving a vehicle
if( fExplainWhyNot )
{
// is driving, can't sleep
swprintf( sString, zMarksMapScreenText[ 7 ], pSoldier->name );
DoScreenIndependantMessageBox( sString, MSG_BOX_FLAG_OK, NULL );
}
return( FALSE );
}
}
}
else // in a sector
{
// if not above it all...
if ( !SoldierAboardAirborneHeli( pSoldier ) )
{
// if he's in the loaded sector, and it's hostile or in combat
if( pSoldier->bInSector && ( ( gTacticalStatus.uiFlags & INCOMBAT ) || gTacticalStatus.fEnemyInSector ) )
{
if( fExplainWhyNot )
{
DoScreenIndependantMessageBox( Message[ STR_SECTOR_NOT_CLEARED ], MSG_BOX_FLAG_OK, NULL );
}
return( FALSE );
}
// on surface, and enemies are in the sector
if( ( pSoldier->bSectorZ == 0 ) && ( NumEnemiesInAnySector( pSoldier->sSectorX, pSoldier->sSectorY, pSoldier->bSectorZ ) > 0 ) )
{
if( fExplainWhyNot )
{
DoScreenIndependantMessageBox( Message[ STR_SECTOR_NOT_CLEARED ], MSG_BOX_FLAG_OK, NULL );
}
return( FALSE );
}
}
}
// not tired?
// HEADROCK HAM 3.5: Facilities can now reduce the maximum fatigue.
if( pSoldier->bBreathMax >= __min(BREATHMAX_FULLY_RESTED, GetSectorModifier( pSoldier, FACILITY_MAX_BREATH ) ) )
{
if( fExplainWhyNot )
{
swprintf( sString, zMarksMapScreenText[ 4 ], pSoldier->name );
DoScreenIndependantMessageBox( sString, MSG_BOX_FLAG_OK, NULL );
}
return( FALSE );
}
// can sleep
return( TRUE );
}
BOOLEAN CanCharacterBeAwakened( SOLDIERTYPE *pSoldier, BOOLEAN fExplainWhyNot )
{
CHAR16 sString[ 128 ];
AssertNotNIL(pSoldier);
// if dead tired
if( ( pSoldier->bBreathMax <= BREATHMAX_ABSOLUTE_MINIMUM ) && !pSoldier->flags.fMercCollapsedFlag )
{
// should be collapsed, then!
pSoldier->flags.fMercCollapsedFlag = TRUE;
}
// merc collapsed due to being dead tired, you can't wake him up until he recovers substantially
if ( pSoldier->flags.fMercCollapsedFlag == TRUE )
{
if ( fExplainWhyNot )
{
swprintf( sString, zMarksMapScreenText[ 6 ], pSoldier->name );
DoScreenIndependantMessageBox( sString, MSG_BOX_FLAG_OK, NULL );
}
return( FALSE );
}
// can be awakened
return( TRUE );
}
BOOLEAN CanCharacterVehicle( SOLDIERTYPE *pSoldier )
{
// can character enter/leave vehicle?
AssertNotNIL(pSoldier);
if ( !BasicCanCharacterAssignment( pSoldier, TRUE ) )
{
return( FALSE );
}
// only need to be alive and well to do so right now
// alive and conscious
if( pSoldier->stats.bLife < OKLIFE )
{
// dead or unconscious...
return ( FALSE );
}
// in transit?
if( IsCharacterInTransit( pSoldier ) == TRUE )
{
return ( FALSE );
}
// character on the move?
if( CharacterIsBetweenSectors( pSoldier ) )
{
return( FALSE );
}
// underground?
if( pSoldier->bSectorZ != 0 )
{
return( FALSE );
}
// check in helicopter in hostile sector
if( pSoldier->bAssignment == VEHICLE )
{
if( ( iHelicopterVehicleId != -1 ) && ( pSoldier->iVehicleId == iHelicopterVehicleId ) )
{
// enemies in sector
if( NumEnemiesInSector( pSoldier->sSectorX, pSoldier->sSectorY ) > 0 )
{
return( FALSE );
}
}
}
// any accessible vehicles in soldier's sector (excludes those between sectors, etc.)
if( AnyAccessibleVehiclesInSoldiersSector( pSoldier ) == FALSE )
{
return( FALSE );
}
// have to be in mapscreen (strictly for visual reasons - we don't want them just vanishing if in tactical)
if( fInMapMode == FALSE )
{
return( FALSE );
}
// if we're in BATTLE in the current sector, disallow
if ( gTacticalStatus.fEnemyInSector )
{
if ( ( pSoldier->sSectorX == gWorldSectorX ) && ( pSoldier->sSectorY == gWorldSectorY ) && ( pSoldier->bSectorZ == gbWorldSectorZ) )
{
return( FALSE );
}
}
return( TRUE );
}
INT8 CanCharacterSquad( SOLDIERTYPE *pSoldier, INT8 bSquadValue )
{
// can character join this squad?
INT16 sX, sY, sZ;
AssertLT( bSquadValue, ON_DUTY );
AssertNotNIL(pSoldier);
if ( pSoldier->bAssignment == bSquadValue )
{
return( CHARACTER_CANT_JOIN_SQUAD_ALREADY_IN_IT );
}
// is the character alive and well?
if( pSoldier->stats.bLife < OKLIFE )
{
// dead or unconscious...
return ( CHARACTER_CANT_JOIN_SQUAD );
}
// in transit?
if( IsCharacterInTransit( pSoldier ) == TRUE )
{
return ( CHARACTER_CANT_JOIN_SQUAD );
}
if ( pSoldier->bAssignment == ASSIGNMENT_POW )
{
// not allowed to be put on a squad
return( CHARACTER_CANT_JOIN_SQUAD );
}
/* Driver can't abandon vehicle between sectors - OBSOLETE - nobody is allowed to change squads between sectors now!
if( pSoldier->flags.fBetweenSectors )
{
if( pSoldier->bAssignment == VEHICLE )
{
if( GetNumberInVehicle( pSoldier->iVehicleId ) == 1 )
{
// can't change, go away
return( CHARACTER_CANT_JOIN_SQUAD );
}
}
}
*/
// see if the squad us at the same x,y,z
SectorSquadIsIn( bSquadValue, &sX, &sY, &sZ );
// check sector x y and z, if not same, cannot join squad
if( ( sX != pSoldier->sSectorX ) || ( sY != pSoldier->sSectorY ) || ( sZ != pSoldier->bSectorZ ) )
{
// is there anyone on this squad?
if( NumberOfPeopleInSquad( bSquadValue ) > 0 )
{
return ( CHARACTER_CANT_JOIN_SQUAD_TOO_FAR );
}
}
if( IsThisSquadOnTheMove( bSquadValue ) == TRUE )
{
// can't join while squad is moving
return( CHARACTER_CANT_JOIN_SQUAD_SQUAD_MOVING );
}
if ( DoesVehicleExistInSquad( bSquadValue ) )
{
// sorry can't change to this squad that way!
return( CHARACTER_CANT_JOIN_SQUAD_VEHICLE );
}
if ( NumberOfPeopleInSquad( bSquadValue ) >= NUMBER_OF_SOLDIERS_PER_SQUAD )
{
return( CHARACTER_CANT_JOIN_SQUAD_FULL );
}
return ( CHARACTER_CAN_JOIN_SQUAD );
}
BOOLEAN IsCharacterInTransit( SOLDIERTYPE *pSoldier )
{
AssertNotNIL(pSoldier);
// valid character?
if( pSoldier == NULL )
{
return ( FALSE );
}
// check if character is currently in transit
if( pSoldier->bAssignment == IN_TRANSIT )
{
// yep
return ( TRUE );
}
// no
return ( FALSE );
}
void UpdateAssignments()
{
INT8 sX,sY, bZ;
// init sectors with soldiers list
InitSectorsWithSoldiersList( );
// build list
BuildSectorsWithSoldiersList( );
// handle natural healing
HandleNaturalHealing( );
// handle any patients in the hospital
CheckForAndHandleHospitalPatients( );
// see if any grunt or trainer just lost student/teacher
ReportTrainersTraineesWithoutPartners( );
// clear out the update list
ClearSectorListForCompletedTrainingOfMilitia( );
// rest resting mercs, fatigue active mercs,
// check for mercs tired enough go to sleep, and wake up well-rested mercs
HandleRestFatigueAndSleepStatus( );
#ifdef JA2BETAVERSION
// put this BEFORE training gets handled to avoid detecting an error everytime a sector completes training
VerifyTownTrainingIsPaidFor();
#endif
// HEADROCK HAM 3.6: See what effect, if any, our Facility Staffers have on global variables.
UpdateGlobalVariablesFromFacilities();
// run through sectors and handle each type in sector
for(sX = 0 ; sX < MAP_WORLD_X; sX++ )
{
for( sY =0; sY < MAP_WORLD_X; sY++ )
{
for( bZ = 0; bZ < 4; bZ++)
{
// handle militia squads movings and creating (not an assignment)
if(!bZ && sX < 17 && sY < 17 && sX > 0 && sY > 0)UpdateMilitiaSquads( sX, sY );
// is there anyone in this sector?
if( fSectorsWithSoldiers[ sX + sY * MAP_WORLD_X ][ bZ ] == TRUE )
{
// handle any doctors
HandleDoctorsInSector( sX, sY, bZ );
// handle any repairmen
HandleRepairmenInSector( sX, sY, bZ );
// handle any training
HandleTrainingInSector( sX, sY, bZ );
}
}
}
}
// check to see if anyone is done healing?
UpdatePatientsWhoAreDoneHealing( );
// check if we have anyone who just finished their assignment
if( gfAddDisplayBoxToWaitingQueue )
{
AddDisplayBoxToWaitingQueue( );
gfAddDisplayBoxToWaitingQueue = FALSE;
}
HandleContinueOfTownTraining( );
// check if anyone is on an assignment where they have nothing to do
ReEvaluateEveryonesNothingToDo();
// update mapscreen
fCharacterInfoPanelDirty = TRUE;
fTeamPanelDirty = TRUE;
fMapScreenBottomDirty = TRUE;
}
#ifdef JA2BETAVERSION
void VerifyTownTrainingIsPaidFor( void )
{
INT32 iCounter = 0;
SOLDIERTYPE *pSoldier = NULL;
for( iCounter = 0; iCounter < giMAXIMUM_NUMBER_OF_PLAYER_SLOTS; iCounter++ )
{
// valid character?
if( gCharactersList[ iCounter ].fValid == FALSE )
{
// nope
continue;
}
pSoldier = &Menptr[ gCharactersList[ iCounter ].usSolID ];
if( pSoldier->bActive && ( pSoldier->bAssignment == TRAIN_TOWN ) )
{
// make sure that sector is paid up!
if( SectorInfo[ SECTOR( pSoldier->sSectorX, pSoldier->sSectorY ) ].fMilitiaTrainingPaid == FALSE )
{
// NOPE! We've got a bug somewhere
StopTimeCompression();
// report the error
DoScreenIndependantMessageBox( L"ERROR: Unpaid militia training. Describe *how* you're re-assigning mercs, how many/where/when! Send *prior* save!", MSG_BOX_FLAG_OK, NULL );
// avoid repeating this
break;
}
}
if( pSoldier->bActive && ( pSoldier->bAssignment == TRAIN_MOBILE ) )
{
// make sure that sector is paid up!
if( SectorInfo[ SECTOR( pSoldier->sSectorX, pSoldier->sSectorY ) ].fMobileMilitiaTrainingPaid == FALSE )
{
// NOPE! We've got a bug somewhere
StopTimeCompression();
// report the error
DoScreenIndependantMessageBox( L"ERROR: Unpaid militia training. Describe *how* you're re-assigning mercs, how many/where/when! Send *prior* save!", MSG_BOX_FLAG_OK, NULL );
// avoid repeating this
break;
}
}
}
}
#endif
UINT8 FindNumberInSectorWithAssignment( INT16 sX, INT16 sY, INT8 bAssignment )
{
// run thought list of characters find number with this assignment
SOLDIERTYPE *pSoldier, *pTeamSoldier;
INT32 cnt=0;
INT8 bNumberOfPeople = 0;
// set psoldier as first in merc ptrs
pSoldier = MercPtrs[0];
// go through list of characters, find all who are on this assignment
for ( pTeamSoldier = MercPtrs[ cnt ]; cnt <= gTacticalStatus.Team[ pSoldier->bTeam ].bLastID; cnt++,pTeamSoldier++)
{
if( pTeamSoldier->bActive )
{
if( ( pTeamSoldier->sSectorX == sX ) && ( pTeamSoldier->sSectorY == sY ) &&( pTeamSoldier->bAssignment == bAssignment ) )
{
// increment number of people who are on this assignment
if(pTeamSoldier->bActive)
bNumberOfPeople++;
}
}
}
return( bNumberOfPeople );
}
UINT8 GetNumberThatCanBeDoctored( SOLDIERTYPE *pDoctor, BOOLEAN fThisHour, BOOLEAN fSkipKitCheck, BOOLEAN fSkipSkillCheck, BOOLEAN fCheckForSurgery )
{
int cnt;
SOLDIERTYPE *pSoldier = MercPtrs[0], *pTeamSoldier = NULL;
UINT8 ubNumberOfPeople = 0;
AssertNotNIL(pDoctor);
// go through list of characters, find all who are patients/doctors healable by this doctor
for ( cnt = 0, pTeamSoldier = MercPtrs[ cnt ]; cnt <= gTacticalStatus.Team[ pSoldier->bTeam ].bLastID; cnt++,pTeamSoldier++)
{
if( pTeamSoldier->bActive )
{
if( CanSoldierBeHealedByDoctor( pTeamSoldier, pDoctor, FALSE, fThisHour, fSkipKitCheck, fSkipSkillCheck, fCheckForSurgery ) == TRUE )
{
// increment number of doctorable patients/doctors
ubNumberOfPeople++;
}
}
}
return( ubNumberOfPeople );
}
SOLDIERTYPE *AnyDoctorWhoCanHealThisPatient( SOLDIERTYPE *pPatient, BOOLEAN fThisHour )
{
int cnt;
SOLDIERTYPE *pSoldier = MercPtrs[0], *pTeamSoldier = NULL;
AssertNotNIL(pPatient);
AssertNotNIL(pSoldier);
// go through list of characters, find all who are patients/doctors healable by this doctor
for ( cnt = 0, pTeamSoldier = MercPtrs[ cnt ]; cnt <= gTacticalStatus.Team[ pSoldier->bTeam ].bLastID; cnt++,pTeamSoldier++)
{
// doctor?
if( ( pTeamSoldier->bActive ) && ( pTeamSoldier->bAssignment == DOCTOR ) )
{
if( CanSoldierBeHealedByDoctor( pPatient, pTeamSoldier, FALSE, fThisHour, FALSE, FALSE, FALSE ) == TRUE )
{
// found one
return( pTeamSoldier );
}
}
}
// there aren't any doctors, or the ones there can't do the job
return( NULL );
}
UINT16 CalculateHealingPointsForDoctor(SOLDIERTYPE *pDoctor, UINT16 *pusMaxPts, BOOLEAN fMakeSureKitIsInHand )
{
UINT16 usHealPts = 0;
UINT16 usKitPts = 0;
INT8 bMedFactor;
INT16 sSectorModifier = 100;
AssertNotNIL(pDoctor);
AssertNotNIL(pusMaxPts);
// make sure he has a medkit in his hand, and preferably make it a medical bag, not a first aid kit
if( fMakeSureKitIsInHand )
{
if ( !MakeSureMedKitIsInHand( pDoctor ) )
{
return(0);
}
}
// HEADROCK HAM 3.5: Read bonus directly from Sector Facility info
if (pDoctor->bSectorZ == 0 &&
GetSoldierFacilityAssignmentIndex(pDoctor) == FAC_DOCTOR )
{
// Read percentage modifier from the facility in question, including ambient effects.
sSectorModifier = GetSectorModifier( pDoctor, FACILITY_PERFORMANCE_MOD );
}
// calculate effective doctoring rate (adjusted for drugs, alcohol, etc.)
usHealPts = (UINT16) (( EffectiveMedical( pDoctor ) * (( EffectiveDexterity( pDoctor ) + EffectiveWisdom( pDoctor ) ) / 2) * (100 + ( 5 * EffectiveExpLevel( pDoctor) ) ) ) / gGameExternalOptions.ubDoctoringRateDivisor);
usHealPts = __max(0, (usHealPts * sSectorModifier)/100);
// calculate normal doctoring rate - what it would be if his stats were "normal" (ignoring drugs, fatigue, equipment condition)
// and equipment was not a hindrance
*pusMaxPts = ( pDoctor->stats.bMedical * (( pDoctor->stats.bDexterity + pDoctor->stats.bWisdom ) / 2 ) * (100 + ( 5 * pDoctor->stats.bExpLevel) ) ) / gGameExternalOptions.ubDoctoringRateDivisor;
*pusMaxPts = __max(0,*pusMaxPts);
// SANDRO - New Doctor Trait
if ( gGameOptions.fNewTraitSystem )
{
// make normal doctoring rate slower
usHealPts = usHealPts * (100 + gSkillTraitValues.bSpeedModifierDoctoring) / 100;
*pusMaxPts = *pusMaxPts * (100 + gSkillTraitValues.bSpeedModifierDoctoring) / 100;
// But with doctor make it faster.
if (HAS_SKILL_TRAIT( pDoctor, DOCTOR_NT ))
{
usHealPts += usHealPts * gSkillTraitValues.usDODoctorAssignmentBonus * NUM_SKILL_TRAITS( pDoctor, DOCTOR_NT ) / 100;
*pusMaxPts += *pusMaxPts * gSkillTraitValues.usDODoctorAssignmentBonus * NUM_SKILL_TRAITS( pDoctor, DOCTOR_NT ) / 100;
}
// penalty for aggressive people
if ( gMercProfiles[ pDoctor->ubProfile ].bCharacterTrait == CHAR_TRAIT_AGGRESSIVE )
{
usHealPts -= usHealPts / 10;
*pusMaxPts -= *pusMaxPts / 10;
}
// bonus for phlegmatic people
else if ( gMercProfiles[ pDoctor->ubProfile ].bCharacterTrait == CHAR_TRAIT_PHLEGMATIC )
{
usHealPts += usHealPts / 20;
*pusMaxPts += *pusMaxPts / 20;
}
}
// adjust for fatigue
ReducePointsForFatigue( pDoctor, &usHealPts );
// count how much medical supplies we have
usKitPts = 100 * TotalMedicalKitPoints( pDoctor );
// if we don't have enough medical KIT points, reduce what we can heal
if (usKitPts < usHealPts)
{
usHealPts = usKitPts;
}
// get the type of medkit being used
bMedFactor = IsMedicalKitItem( &( pDoctor->inv[ HANDPOS ] ) );
if( bMedFactor != 0 )
{
// no med kit left?
// if he's working with only a first aid kit, the doctoring rate is halved!
// for simplicity, we're ignoring the situation where a nearly empty medical bag in is hand and the rest are just first aid kits
usHealPts /= bMedFactor;
}
else
{
usHealPts = 0;
}
// return healing pts value
return( usHealPts );
}
UINT8 CalculateRepairPointsForRepairman(SOLDIERTYPE *pSoldier, UINT16 *pusMaxPts, BOOLEAN fMakeSureKitIsInHand )
{
UINT16 usRepairPts;
UINT16 usKitPts;
UINT8 ubKitEffectiveness;
// HEADROCK HAM 3.5: Modifier from local facilities
INT16 sSectorModifier = 100;
// make sure toolkit in hand?
if( fMakeSureKitIsInHand )
{
MakeSureToolKitIsInHand( pSoldier );
}
// can't repair at all without a toolkit
if (!Item[pSoldier->inv[HANDPOS].usItem].toolkit )
{
*pusMaxPts = 0;
return(0);
}
// calculate effective repair rate (adjusted for drugs, alcohol, etc.)
usRepairPts = (UINT16) ((EffectiveMechanical( pSoldier ) * EffectiveDexterity( pSoldier ) * (100 + ( 5 * EffectiveExpLevel( pSoldier) ) ) ) / ( gGameExternalOptions.ubRepairRateDivisor * gGameExternalOptions.ubAssignmentUnitsPerDay ));
// calculate normal repair rate - what it would be if his stats were "normal" (ignoring drugs, fatigue, equipment condition)
// and equipment was not a hindrance
*pusMaxPts = ( pSoldier->stats.bMechanical * pSoldier->stats.bDexterity * (100 + ( 5 * pSoldier->stats.bExpLevel) ) ) / ( gGameExternalOptions.ubRepairRateDivisor * gGameExternalOptions.ubAssignmentUnitsPerDay );
// SANDRO - Technician trait gives a good bonus to repair items
if ( gGameOptions.fNewTraitSystem )
{
usRepairPts = usRepairPts * (100 - gSkillTraitValues.bSpeedModifierRepairing) / 100;
*pusMaxPts = *pusMaxPts * (100 - gSkillTraitValues.bSpeedModifierRepairing) / 100;
if ( HAS_SKILL_TRAIT( pSoldier, TECHNICIAN_NT ) )
{
usRepairPts += usRepairPts * gSkillTraitValues.usTERepairSpeedBonus * (NUM_SKILL_TRAITS( pSoldier, TECHNICIAN_NT )) / 100;
*pusMaxPts += *pusMaxPts * gSkillTraitValues.usTERepairSpeedBonus * (NUM_SKILL_TRAITS( pSoldier, TECHNICIAN_NT )) / 100;
}
// Penalty for aggressive people
if ( gMercProfiles[ pSoldier->ubProfile ].bCharacterTrait == CHAR_TRAIT_AGGRESSIVE )
{
usRepairPts -= usRepairPts / 10; // -10%
*pusMaxPts -= *pusMaxPts / 10;
}
// Bonus for phlegmatic people
else if ( gMercProfiles[ pSoldier->ubProfile ].bCharacterTrait == CHAR_TRAIT_PHLEGMATIC )
{
usRepairPts += usRepairPts / 20; // +5%
*pusMaxPts += *pusMaxPts / 20;
}
}
// adjust for fatigue
ReducePointsForFatigue( pSoldier, &usRepairPts );
// figure out what shape his "equipment" is in ("coming" in JA3: Viagra - improves the "shape" your "equipment" is in)
usKitPts = ToolKitPoints( pSoldier );
// if kit(s) in extremely bad shape
if ( usKitPts < 25 )
{
ubKitEffectiveness = 50;
}
// if kit(s) in pretty bad shape
else if ( usKitPts < 50 )
{
ubKitEffectiveness = 75;
}
else
{
ubKitEffectiveness = 100;
}
if (pSoldier->bSectorZ == 0)
{
if (GetSoldierFacilityAssignmentIndex( pSoldier ) == FAC_REPAIR_ITEMS ||
GetSoldierFacilityAssignmentIndex( pSoldier ) == FAC_REPAIR_VEHICLE ||
GetSoldierFacilityAssignmentIndex( pSoldier ) == FAC_REPAIR_ROBOT)
{
// HEADROCK HAM 3.5: Read bonus directly from Sector Facility info
sSectorModifier = GetSectorModifier(pSoldier, FACILITY_PERFORMANCE_MOD);
}
}
usRepairPts = __max(0, (usRepairPts * sSectorModifier)/100);
// adjust for equipment
usRepairPts = (usRepairPts * ubKitEffectiveness) / 100;
// return current repair pts
return(( UINT8 )usRepairPts);
}
UINT16 ToolKitPoints(SOLDIERTYPE *pSoldier)
{
UINT16 usKitpts=0;
UINT8 ubPocket;
// add up kit points
// CHRISL: Changed to dynamically determine max inventory locations.
for (ubPocket=HANDPOS; ubPocket < NUM_INV_SLOTS; ubPocket++)
{
if( Item[pSoldier->inv[ ubPocket ].usItem].toolkit )
{
usKitpts += TotalPoints( &( pSoldier->inv[ ubPocket ] ) );
}
}
return( usKitpts );
}
UINT16 TotalMedicalKitPoints(SOLDIERTYPE *pSoldier)
{
UINT8 ubPocket;
UINT16 usKitpts=0;
// add up kit points of all medkits
// CHRISL: Changed to dynamically determine max inventory locations.
for (ubPocket = HANDPOS; ubPocket < NUM_INV_SLOTS; ubPocket++)
{
// NOTE: Here, we don't care whether these are MEDICAL BAGS or FIRST AID KITS!
if ( IsMedicalKitItem( &( pSoldier->inv[ ubPocket ] ) ) )
{
usKitpts += TotalPoints( &( pSoldier->inv[ ubPocket ] ) );
}
}
return( usKitpts );
}
void HandleDoctorsInSector( INT16 sX, INT16 sY, INT8 bZ )
{
SOLDIERTYPE *pSoldier, *pTeamSoldier;
INT32 cnt=0;
// set psoldier as first in merc ptrs
pSoldier = MercPtrs[0];
// will handle doctor/patient relationship in sector
// go through list of characters, find all doctors in sector
for ( pTeamSoldier = MercPtrs[ cnt ]; cnt <= gTacticalStatus.Team[ pSoldier->bTeam ].bLastID; cnt++,pTeamSoldier++)
{
if(pTeamSoldier->bActive)
{
if( ( pTeamSoldier->sSectorX == sX ) && ( pTeamSoldier->sSectorY == sY ) && ( pTeamSoldier->bSectorZ == bZ ) )
{
if ( ( pTeamSoldier->bAssignment == DOCTOR ) && ( pTeamSoldier->flags.fMercAsleep == FALSE ) )
{
MakeSureMedKitIsInHand( pTeamSoldier );
// character is in sector, check if can doctor, if so...heal people
if ( CanCharacterDoctor( pTeamSoldier ) && EnoughTimeOnAssignment( pTeamSoldier ) )
{
HealCharacters( pTeamSoldier, sX, sY, bZ );
}
}
/*
if( ( pTeamSoldier->bAssignment == DOCTOR ) && ( pTeamSoldier->flags.fMercAsleep == FALSE ) )
{
MakeSureMedKitIsInHand( pTeamSoldier );
}
// character is in sector, check if can doctor, if so...heal people
if( CanCharacterDoctor( pTeamSoldier ) && ( pTeamSoldier->bAssignment == DOCTOR ) && ( pTeamSoldier->flags.fMercAsleep == FALSE ) && EnoughTimeOnAssignment( pTeamSoldier ) )
{
HealCharacters( pTeamSoldier, sX, sY, bZ );
}
*/
}
}
}
// total healing pts for this sector, now heal people
return;
}
void UpdatePatientsWhoAreDoneHealing( void )
{
INT32 cnt = 0;
SOLDIERTYPE *pSoldier = NULL, *pTeamSoldier = NULL;
BOOLEAN fHasDamagedStat = FALSE; // added by SANDRO
// set as first in list
pSoldier = MercPtrs[0];
for ( pTeamSoldier = MercPtrs[ cnt ]; cnt <= gTacticalStatus.Team[ pSoldier->bTeam ].bLastID; cnt++,pTeamSoldier++)
{
// active soldier?
if( pTeamSoldier->bActive )
{
// patient who doesn't need healing
if( ( pTeamSoldier->bAssignment == PATIENT ) &&( pTeamSoldier->stats.bLife == pTeamSoldier->stats.bLifeMax ) )
{
// SANDRO - added check if we can help to heal lost stats to this one
for (UINT8 cnt = 0; cnt < NUM_DAMAGABLE_STATS; cnt++)
{
if (pTeamSoldier->ubCriticalStatDamage[cnt] > 0 )
fHasDamagedStat = TRUE;
}
if (!fHasDamagedStat )// || !DoctorIsPresent( pTeamSoldier, TRUE ))
AssignmentDone( pTeamSoldier, TRUE, TRUE );
}
}
}
return;
}
void HealCharacters( SOLDIERTYPE *pDoctor, INT16 sX, INT16 sY, INT8 bZ )
{
// heal all patients in this sector
UINT16 usAvailableHealingPts = 0;
UINT16 usRemainingHealingPts = 0;
UINT16 usUsedHealingPts = 0;
UINT16 usEvenHealingAmount = 0;
UINT16 usMax =0;
UINT8 ubTotalNumberOfPatients = 0;
SOLDIERTYPE *pSoldier = MercPtrs[0], *pTeamSoldier = NULL, *pWorstHurtSoldier = NULL;
INT32 cnt = 0;
UINT16 usOldLeftOvers = 0;
// now find number of healable mercs in sector that are wounded
ubTotalNumberOfPatients = GetNumberThatCanBeDoctored( pDoctor, HEALABLE_THIS_HOUR, FALSE, FALSE, FALSE );
// if there is anybody who can be healed right now
if( ubTotalNumberOfPatients > 0 )
{
// get available healing pts
usAvailableHealingPts = CalculateHealingPointsForDoctor( pDoctor, &usMax, TRUE );
usRemainingHealingPts = usAvailableHealingPts;
// find how many healing points can be evenly distributed to each wounded, healable merc
usEvenHealingAmount = usRemainingHealingPts / ubTotalNumberOfPatients;
// heal each of the healable mercs by this equal amount
for ( cnt = 0, pTeamSoldier = MercPtrs[ cnt ]; cnt <= gTacticalStatus.Team[ pSoldier->bTeam ].bLastID; cnt++,pTeamSoldier++)
{
if( pTeamSoldier->bActive )
{
if( CanSoldierBeHealedByDoctor( pTeamSoldier, pDoctor, FALSE, HEALABLE_THIS_HOUR, FALSE, FALSE, FALSE ) == TRUE )
{
// can heal and is patient, heal them
usRemainingHealingPts -= HealPatient( pTeamSoldier, pDoctor, usEvenHealingAmount );
}
}
}
// if we have any remaining pts
if ( usRemainingHealingPts > 0)
{
// split those up based on need - lowest life patients get them first
do
{
// find the worst hurt patient
pWorstHurtSoldier = NULL;
for ( cnt = 0, pTeamSoldier = MercPtrs[ cnt ]; cnt <= gTacticalStatus.Team[ pSoldier->bTeam ].bLastID; cnt++,pTeamSoldier++)
{
if( pTeamSoldier->bActive )
{
if( CanSoldierBeHealedByDoctor( pTeamSoldier, pDoctor, FALSE, HEALABLE_THIS_HOUR, FALSE, FALSE, FALSE ) == TRUE )
{
if( pWorstHurtSoldier == NULL )
{
pWorstHurtSoldier = pTeamSoldier;
}
else
{
// check to see if this guy is hurt worse than anyone previous?
if( pTeamSoldier->stats.bLife < pWorstHurtSoldier->stats.bLife )
{
// he is now the worse hurt guy
pWorstHurtSoldier = pTeamSoldier;
}
}
}
}
}
if( pWorstHurtSoldier != NULL )
{
// heal the worst hurt guy
usOldLeftOvers = usRemainingHealingPts;
usRemainingHealingPts -= HealPatient( pWorstHurtSoldier, pDoctor, usRemainingHealingPts );
// couldn't expend any pts, leave
if( usRemainingHealingPts == usOldLeftOvers )
{
usRemainingHealingPts = 0;
}
}
} while( ( usRemainingHealingPts > 0 ) && ( pWorstHurtSoldier != NULL ) );
}
usUsedHealingPts = usAvailableHealingPts - usRemainingHealingPts;
// increment skills based on healing pts used
StatChange(pDoctor, MEDICALAMT, (UINT16) (usUsedHealingPts / 100), FALSE);
StatChange(pDoctor, DEXTAMT, (UINT16) (usUsedHealingPts / 100), FALSE);
StatChange(pDoctor, WISDOMAMT, (UINT16) (usUsedHealingPts / 100), FALSE);
}
// if there's nobody else here who can EVER be helped by this doctor (regardless of whether they got healing this hour)
if( GetNumberThatCanBeDoctored( pDoctor, HEALABLE_EVER, FALSE, FALSE, FALSE ) == 0 )
{
// then this doctor has done all that he can do, but let's find out why and tell player the reason
// try again, but skip the med kit check!
if( GetNumberThatCanBeDoctored( pDoctor, HEALABLE_EVER, TRUE, FALSE, FALSE ) > 0 )
{
// he could doctor somebody, but can't because he doesn't have a med kit!
AssignmentAborted( pDoctor, NO_MORE_MED_KITS );
}
// try again, but skip the skill check!
else if( GetNumberThatCanBeDoctored( pDoctor, HEALABLE_EVER, FALSE, TRUE, FALSE ) > 0 )
{
// he could doctor somebody, but can't because he doesn't have enough skill!
AssignmentAborted( pDoctor, INSUF_DOCTOR_SKILL );
}
else
{
// all patients should now be healed - truly DONE!
AssignmentDone( pDoctor, TRUE, TRUE );
}
}
}
/* Assignment distance limits removed. Sep/11/98. ARM
BOOLEAN IsSoldierCloseEnoughToADoctor( SOLDIERTYPE *pPatient )
{
// run through all doctors in sector, if it is loaded
// if no - one is close enough and there is a doctor assigned in sector, inform player
BOOLEAN fDoctorInSector = FALSE;
BOOLEAN fDoctorCloseEnough = FALSE;
SOLDIERTYPE *pSoldier = NULL;
INT32 iCounter = 0;
CHAR16 sString[ 128 ];
if( ( pPatient->sSectorX != gWorldSectorX ) || ( pPatient->sSectorY != gWorldSectorY ) || ( pPatient->bSectorZ != gbWorldSectorZ ) )
{
// not currently loaded
return( TRUE );
}
for( iCounter = 0; iCounter < CODE_MAXIMUM_NUMBER_OF_PLAYER_SLOTS; iCounter++ )
{
pSoldier = &Menptr[ iCounter ];
if( pSoldier->bActive )
{
// are they two of these guys in the same sector?
if( ( pSoldier->sSectorX == pPatient->sSectorX ) && ( pSoldier->sSectorY == pPatient->sSectorY ) && ( pSoldier->bSectorZ == pPatient->bSectorZ ) )
{
// is a doctor
if( pSoldier->bAssignment == DOCTOR )
{
// the doctor is in the house
fDoctorInSector = TRUE;
// can this patient be healed by the doctor?
if( CanSoldierBeHealedByDoctor( pPatient, pSoldier, TRUE, HEALABLE_EVER, FALSE, FALSE ) == TRUE )
{
// yep
fDoctorCloseEnough = TRUE;
}
}
}
}
}
// there are doctors here but noone can heal this guy
if( ( fDoctorInSector ) && ( fDoctorCloseEnough == FALSE ) )
{
swprintf( sString, pDoctorWarningString[ 0 ] , pPatient->name );
DoScreenIndependantMessageBox( sString, MSG_BOX_FLAG_OK, NULL);
return( FALSE );
}
return( TRUE );
}
*/
BOOLEAN CanSoldierBeHealedByDoctor( SOLDIERTYPE *pSoldier, SOLDIERTYPE *pDoctor, BOOLEAN fIgnoreAssignment, BOOLEAN fThisHour, BOOLEAN fSkipKitCheck, BOOLEAN fSkipSkillCheck, BOOLEAN fCheckForSurgery )
{
// SANDRO - added check here, if we have damaged stat
BOOLEAN fHealDamagedStat = FALSE;
// must be an active guy
if (pSoldier->bActive == FALSE)
{
return(FALSE);
}
// must be a patient or a doctor
if( ( pSoldier->bAssignment != PATIENT ) && ( pSoldier->bAssignment != DOCTOR ) && ( fIgnoreAssignment == FALSE ) )
{
return(FALSE);
}
// if dead
if ( pSoldier->stats.bLife == 0)
{
return(FALSE);
}
// if we care about how long it's been, and he hasn't been on a healable assignment long enough
if( fThisHour && ( EnoughTimeOnAssignment( pSoldier ) == FALSE ) && ( fIgnoreAssignment == FALSE ) )
{
return( FALSE );
}
// must be in the same sector
if( ( pSoldier->sSectorX != pDoctor->sSectorX ) || ( pSoldier->sSectorY != pDoctor->sSectorY ) || ( pSoldier->bSectorZ != pDoctor->bSectorZ ) )
{
return(FALSE);
}
// can't be between sectors (possible to get here if ignoring assignment)
if ( pSoldier->flags.fBetweenSectors )
{
return(FALSE);
}
// if doctor's skill is unsufficient to save this guy
if ( !fSkipSkillCheck && ( pDoctor->stats.bMedical < GetMinHealingSkillNeeded( pSoldier ) ) )
{
return(FALSE);
}
if ( !fSkipKitCheck && ( FindMedKit( pDoctor ) == NO_SLOT ) )
{
// no medical kit to use!
return( FALSE );
}
// check if having damaged stat
if ( gGameOptions.fNewTraitSystem && NUM_SKILL_TRAITS( pDoctor, DOCTOR_NT) > 0 && (NumberOfDamagedStats( pSoldier ) > 0))
{
fHealDamagedStat = TRUE;
}
// added check for surgery
if ( !fHealDamagedStat && fCheckForSurgery && pSoldier->iHealableInjury < 100 ) // at least one life can be healed
{
// cannot be healed
return( FALSE );
}
// if we have no damaged stat and don't need healing
if (!fHealDamagedStat && (pSoldier->stats.bLife == pSoldier->stats.bLifeMax) )
{
// cannot be healed
return( FALSE );
}
return( TRUE );
}
UINT8 GetMinHealingSkillNeeded( SOLDIERTYPE *pPatient )
{
// get the minimum skill to handle a character under OKLIFE
if( pPatient->stats.bLife < OKLIFE )
{
// less than ok life, return skill needed
return( gGameExternalOptions.ubBaseMedicalSkillToDealWithEmergency + ( gGameExternalOptions.ubMultiplierForDifferenceInLifeValueForEmergency * ( OKLIFE - pPatient->stats.bLife ) ) );
}
else
{
// only need some skill
return ( 1 );
}
}
UINT16 HealPatient( SOLDIERTYPE *pPatient, SOLDIERTYPE * pDoctor, UINT16 usHundredthsHealed )
{
//////////////////////////////////////////////////////////////////////////////
// SANDRO - this whole procedure was heavily changed
////////////////////////////////////////////////////
UINT16 usHealingPtsLeft;
UINT16 usTotalHundredthsUsed = 0;
INT16 sPointsToUse = 0;
INT8 bPointsHealed = 0;
INT8 bMedFactor;
BOOLEAN fWillRepiarStats = FALSE;
BOOLEAN fWillHealLife = TRUE;
UINT16 usTotalMedPoints = 0;
UINT16 ubReturnDamagedStatRate = 0;
// Look how much life do we need to heal
sPointsToUse = ( pPatient->stats.bLifeMax - pPatient->stats.bLife );
if ( sPointsToUse <= 0 )
fWillHealLife = FALSE;
else if ( pPatient->stats.bLife < OKLIFE )
sPointsToUse += ((OKLIFE - pPatient->stats.bLife )* gGameExternalOptions.ubPointCostPerHealthBelowOkLife);
// Look how much stats do we need to repair
if ( gGameOptions.fNewTraitSystem && ( NUM_SKILL_TRAITS( pDoctor, DOCTOR_NT ) > 0 ) && (NumberOfDamagedStats( pPatient ) > 0) )
{
fWillRepiarStats = TRUE;
sPointsToUse += NumberOfDamagedStats( pPatient );
ubReturnDamagedStatRate = ((gSkillTraitValues.usDORepairStatsRateBasic + gSkillTraitValues.usDORepairStatsRateOnTop * NUM_SKILL_TRAITS( pDoctor, DOCTOR_NT )));
// reduce rate if we are going to heal at the same time
if ( fWillHealLife )
ubReturnDamagedStatRate -= ((ubReturnDamagedStatRate * gSkillTraitValues.ubDORepStPenaltyIfAlsoHealing ) / 100);
}
// Start
if ( sPointsToUse > 0 && ( fWillHealLife || fWillRepiarStats ))
{
// here is our maximum, we can heal this time
usHealingPtsLeft = max( 1, ((pPatient->sFractLife + usHundredthsHealed) / 100));
// if guy is hurt more than points we have...heal only what we have
if( sPointsToUse > usHealingPtsLeft )
{
sPointsToUse = ( INT8 )usHealingPtsLeft;
}
bMedFactor = 1; // basic medical factor
// if we will heal life and stats at the same time, increases the medical cost
if (fWillRepiarStats && fWillHealLife)
{
bMedFactor += 1;
}
// Added a penalty for not experienced mercs, they consume the bag faster
if ( gGameOptions.fNewTraitSystem && !HAS_SKILL_TRAIT( pDoctor, DOCTOR_NT ) && (pDoctor->stats.bMedical < 50) )
{
bMedFactor += 1;
}
/*if ( pPatient->stats.bLife < OKLIFE )
{
bMedFactor += 1;
}*/
// calculate how much total points we have in all medical bags
usTotalMedPoints = TotalMedicalKitPoints(pDoctor);
// if having enough, no problem
if (usTotalMedPoints >= (sPointsToUse * bMedFactor))
{
usTotalHundredthsUsed = sPointsToUse * 100;
usTotalMedPoints = (sPointsToUse * bMedFactor);
}
else
{
// only heal what we have
usTotalHundredthsUsed = (usTotalMedPoints * 100 / bMedFactor) ;
}
// calculate points for healing life (it has priority)
if ( fWillHealLife )
{
// if we haven't accumulated any full points yet
if ((pPatient->sFractLife + usTotalHundredthsUsed) < 100)
{
pPatient->sFractLife += usTotalHundredthsUsed;
fWillHealLife = FALSE;
}
// if we would heal more than we need
else if ( !fWillRepiarStats && (pPatient->stats.bLifeMax < pPatient->stats.bLife + bPointsHealed) )
{
usHundredthsHealed = max( 1, (usHundredthsHealed - usTotalHundredthsUsed));
}
}
// repair our stats here!!
if ( fWillRepiarStats && (ubReturnDamagedStatRate > 0) )
{
// always at least one point if repairing stats only
if ( !fWillHealLife )
bPointsHealed = max( 1, (usTotalHundredthsUsed / 100));
else
bPointsHealed = (usTotalHundredthsUsed / 100);
// reduce remaining points for upcoming healing
if ( RegainDamagedStats( pPatient, (bPointsHealed * ubReturnDamagedStatRate) ) != 0 )
{
usTotalHundredthsUsed -= ((usTotalHundredthsUsed * gSkillTraitValues.ubDOHealingPenaltyIfAlsoStatRepair ) / 100);
}
}
// if we are actually here to heal life
if ( fWillHealLife )
{
pPatient->sFractLife += usTotalHundredthsUsed;
bPointsHealed = 0;
if (pPatient->sFractLife >= 100 && pPatient->stats.bLife >= OKLIFE)
{
// convert fractions into full points
bPointsHealed = (pPatient->sFractLife / 100);
pPatient->sFractLife %= 100;
pPatient->stats.bLife = min( pPatient->stats.bLifeMax, (pPatient->stats.bLife + bPointsHealed));
}
else if (((pPatient->sFractLife / gGameExternalOptions.ubPointCostPerHealthBelowOkLife) >= 100) && (pPatient->stats.bLife < OKLIFE))
{
bPointsHealed = ((pPatient->sFractLife / gGameExternalOptions.ubPointCostPerHealthBelowOkLife) / 100);
pPatient->sFractLife %= 100;
pPatient->stats.bLife = min( pPatient->stats.bLifeMax, (pPatient->stats.bLife + bPointsHealed));
}
// when being healed normally, reduce insta-healable HPs value
if ( pPatient->iHealableInjury > 0 && bPointsHealed > 0 )
{
pPatient->iHealableInjury -= (bPointsHealed * 100);
if (pPatient->iHealableInjury < 0)
pPatient->iHealableInjury = 0;
}
}
// Finaly use all kit points (we are sure, we have that much)
if (UseTotalMedicalKitPoints( pDoctor, usTotalMedPoints ) == FALSE )
{
// throw message if this went wrong for feedback on debugging
#ifdef JA2TESTVERSION
ScreenMsg( FONT_MCOLOR_RED, MSG_TESTVERSION, L"Warning! UseTotalKitPOints returned false, not all points were probably used." );
#endif
}
}
return ( usHundredthsHealed );
}
void CheckForAndHandleHospitalPatients( void )
{
SOLDIERTYPE *pSoldier, *pTeamSoldier;
INT32 cnt=0;
if( fSectorsWithSoldiers[ HOSPITAL_SECTOR_X + HOSPITAL_SECTOR_Y * MAP_WORLD_X ][ 0 ] == FALSE )
{
// nobody in the hospital sector... leave
return;
}
// set pSoldier as first in merc ptrs
pSoldier = MercPtrs[0];
// go through list of characters, find all who are on this assignment
for ( pTeamSoldier = MercPtrs[ cnt ]; cnt <= gTacticalStatus.Team[ pSoldier->bTeam ].bLastID; cnt++,pTeamSoldier++)
{
if( pTeamSoldier->bActive )
{
if ( pTeamSoldier->bAssignment == ASSIGNMENT_HOSPITAL )
{
if ( ( pTeamSoldier->sSectorX == HOSPITAL_SECTOR_X ) && ( pTeamSoldier->sSectorY == HOSPITAL_SECTOR_Y ) && ( pTeamSoldier->bSectorZ == 0 ) )
{
// heal this character
HealHospitalPatient( pTeamSoldier, gGameExternalOptions.ubHospitalHealingRate );
}
}
}
}
}
void HealHospitalPatient( SOLDIERTYPE *pPatient, UINT16 usHealingPtsLeft )
{
INT8 bPointsToUse;
if (usHealingPtsLeft <= 0)
{
return;
}
/* Stopping hospital patients' bleeding must be handled immediately, not during a regular hourly check
// stop all bleeding of patient..for 1 pt.
if (pPatient->bBleeding > 0)
{
usHealingPtsLeft--;
pPatient->bBleeding = 0;
}
*/
// if below ok life, heal these first at double cost
if( pPatient->stats.bLife < OKLIFE )
{
// get points needed to heal him to OKLIFE
bPointsToUse = gGameExternalOptions.ubPointCostPerHealthBelowOkLife * ( OKLIFE - pPatient->stats.bLife );
// if he needs more than we have, reduce to that
if( bPointsToUse > usHealingPtsLeft )
{
bPointsToUse = ( INT8 )usHealingPtsLeft;
}
usHealingPtsLeft -= bPointsToUse;
// heal person the amount / POINT_COST_PER_HEALTH_BELOW_OKLIFE
pPatient->stats.bLife += ( bPointsToUse / gGameExternalOptions.ubPointCostPerHealthBelowOkLife );
// SANDRO - doctor trait - when being healed normally, reduce insta-healable HPs value
if ( gGameOptions.fNewTraitSystem && pPatient->iHealableInjury > 0 )
{
pPatient->iHealableInjury -= (bPointsToUse / gGameExternalOptions.ubPointCostPerHealthBelowOkLife * 100);
if (pPatient->iHealableInjury < 0)
pPatient->iHealableInjury = 0;
}
}
// critical condition handled, now solve normal healing
if ( pPatient->stats.bLife < pPatient->stats.bLifeMax )
{
bPointsToUse = ( pPatient->stats.bLifeMax - pPatient->stats.bLife );
// if guy is hurt more than points we have...heal only what we have
if( bPointsToUse > usHealingPtsLeft )
{
bPointsToUse = ( INT8 )usHealingPtsLeft;
}
usHealingPtsLeft -= bPointsToUse;
// heal person the amount
pPatient->stats.bLife += bPointsToUse;
// SANDRO - doctor trait - when being healed normally, reduce insta-healable HPs value
if ( gGameOptions.fNewTraitSystem && pPatient->iHealableInjury > 0 )
{
pPatient->iHealableInjury -= (bPointsToUse * 100);
if (pPatient->iHealableInjury < 0)
pPatient->iHealableInjury = 0;
}
}
// if this patient is fully healed
if ( pPatient->stats.bLife == pPatient->stats.bLifeMax )
{
AssignmentDone( pPatient, TRUE, TRUE );
}
}
void HandleRepairmenInSector( INT16 sX, INT16 sY, INT8 bZ )
{
SOLDIERTYPE *pSoldier, *pTeamSoldier;
INT32 cnt=0;
// set psoldier as first in merc ptrs
pSoldier = MercPtrs[0];
// will handle doctor/patient relationship in sector
// go through list of characters, find all doctors in sector
for ( pTeamSoldier = MercPtrs[ cnt ]; cnt <= gTacticalStatus.Team[ pSoldier->bTeam ].bLastID; cnt++,pTeamSoldier++)
{
if( pTeamSoldier->bActive )
{
if( ( pTeamSoldier->sSectorX == sX ) && ( pTeamSoldier->sSectorY == sY ) && ( pTeamSoldier->bSectorZ == bZ) )
{
if ( ( pTeamSoldier->bAssignment == REPAIR ) && ( pTeamSoldier->flags.fMercAsleep == FALSE ) )
{
MakeSureToolKitIsInHand( pTeamSoldier );
// character is in sector, check if can repair
if ( CanCharacterRepair( pTeamSoldier ) && ( EnoughTimeOnAssignment( pTeamSoldier ) ) )
{
HandleRepairBySoldier( pTeamSoldier );
}
}
}
}
}
return;
}
/* No point in allowing SAM site repair any more. Jan/13/99. ARM
INT8 HandleRepairOfSAMSite( SOLDIERTYPE *pSoldier, INT8 bPointsAvailable, BOOLEAN * pfNothingLeftToRepair )
{
INT8 bPtsUsed = 0;
INT16 sStrategicSector = 0;
if( IsThisSectorASAMSector( pSoldier->sSectorX, pSoldier->sSectorY, pSoldier->bSectorZ ) == FALSE )
{
return( bPtsUsed );
}
else if( ( pSoldier->sSectorX == gWorldSectorX ) && ( pSoldier->bSectorZ == gbWorldSectorZ )&&( pSoldier->sSectorY == gWorldSectorY ) )
{
if( CanSoldierRepairSAM( pSoldier, bPointsAvailable ) == FALSE )
{
return( bPtsUsed );
}
}
// repair the SAM
sStrategicSector = CALCULATE_STRATEGIC_INDEX( pSoldier->sSectorX, pSoldier->sSectorY );
// do we have more than enough?
if( 100 - StrategicMap[ sStrategicSector ].bSAMCondition >= bPointsAvailable / SAM_SITE_REPAIR_DIVISOR )
{
// no, use up all we have
StrategicMap[ sStrategicSector ].bSAMCondition += bPointsAvailable / SAM_SITE_REPAIR_DIVISOR;
bPtsUsed = bPointsAvailable - ( bPointsAvailable % SAM_SITE_REPAIR_DIVISOR );
// SAM site may have been put back into working order...
UpdateAirspaceControl( );
}
else
{
// yep
bPtsUsed = SAM_SITE_REPAIR_DIVISOR * ( 100 - StrategicMap[ sStrategicSector ].bSAMCondition );
StrategicMap[ sStrategicSector ].bSAMCondition = 100;
//ARM: NOTE THAT IF THIS CODE IS EVER RE-ACTIVATED, THE SAM GRAPHICS SHOULD CHANGE NOT WHEN THE SAM SITE RETURNS TO
// FULL STRENGTH (condition 100), but as soon as it reaches MIN_CONDITION_TO_FIX_SAM!!!
// Bring Hit points back up to full, adjust graphic to full graphic.....
UpdateSAMDoneRepair( pSoldier->sSectorX, pSoldier->sSectorY, pSoldier->bSectorZ );
}
if ( StrategicMap[ sStrategicSector ].bSAMCondition == 100 )
{
*pfNothingLeftToRepair = TRUE;
}
else
{
*pfNothingLeftToRepair = FALSE;
}
return( bPtsUsed );
}
*/
struct RepairItem {
const OBJECTTYPE* item;
const SOLDIERTYPE* owner;
INVENTORY_SLOT inventorySlot;
RepairItem (const OBJECTTYPE* object, const SOLDIERTYPE* soldier, INVENTORY_SLOT slot) :
item(object), owner(soldier), inventorySlot(slot) {}
};
struct RepairPriority : std::binary_function<RepairItem, RepairItem, bool> {
/// Comperator function
bool operator() (const RepairItem& firstItem, const RepairItem& secondItem) const {
UINT8 priFirst = CalculateItemPriority(firstItem),
priSecond = CalculateItemPriority(secondItem);
// Both items have the same priority, prefer the item with less durability
if (priFirst == priSecond) {
INT16 durabilityFirst = GetMinimumStackDurability(firstItem.item),
durabilitySecond = GetMinimumStackDurability(secondItem.item);
// Sort by durability in ascending order
return durabilityFirst > durabilitySecond;
}
else
// Sort by priority in descending order
return priFirst < priSecond;
}
/// Calculate an item's priority
///
/// LBE: 0
/// Items: 1
/// Armor: 2
/// Face items: 3
/// Weapons: 4
/// Equipped armor: 5
/// Equipped weapons: 6
private: UINT8 CalculateItemPriority(const RepairItem& object) const {
UINT32 itemClass = Item[object.item->usItem].usItemClass;
// Default priority
UINT8 priority = 1;
// Set base priority
if ( itemClass == IC_LBEGEAR )
priority = 0;
else if ( itemClass == IC_ARMOUR )
priority = 2;
else if ( itemClass == IC_FACE )
priority = 3;
else if ( IsWeapon(object.item->usItem) )
priority = 4;
// Set priority based on equip slot
if ((itemClass == IC_ARMOUR) && (object.inventorySlot == HELMETPOS || object.inventorySlot == VESTPOS || object.inventorySlot == LEGPOS))
priority = 5;
if ((IsWeapon(object.item->usItem)) && (object.inventorySlot == HANDPOS || object.inventorySlot == SECONDHANDPOS))
priority = 6;
// Set priority for jammed weapons; those weapons should always be highest priority
if (IsGunJammed(object.item))
priority = 100;
return priority;
}
};
static INT16 GetMinimumStackDurability(const OBJECTTYPE* pObj) {
INT16 minDur = 100;
for (UINT8 stackIndex = 0; stackIndex < pObj->ubNumberOfObjects; ++stackIndex) {
INT16 durability = (*pObj)[stackIndex]->data.objectStatus;
if (durability < minDur)
minDur = durability;
}
return minDur;
}
//CHRISL: During the repair process, we already attempt to repair the attachments on an item. So rather then adding the attachment to the stack, we want to
// add the main item, even if it's just the attachment that actually needs to be repaired. Also, if multiple items in a stack are damaged, we only want to
// include the stack once since the repair system already looks through the entire stack.
static void CollectRepairableItems(const SOLDIERTYPE* pSoldier, RepairQueue& itemsToFix) {
bool foundItem = false;
// Iterate over all pocket slots and add items in need of repair
for (UINT8 pocketIndex = HELMETPOS; pocketIndex < NUM_INV_SLOTS; ++pocketIndex) {
const OBJECTTYPE* pObj = &(const_cast<SOLDIERTYPE *>(pSoldier)->inv[pocketIndex]);
if(pObj == NULL || pObj->ubNumberOfObjects == NOTHING || pObj->usItem == NOTHING)
continue;
// Check if item needs repairing
foundItem = false;
for (UINT8 stackIndex = 0; stackIndex < pObj->ubNumberOfObjects; ++stackIndex) {
// Check the stack item itself
if (IsItemRepairable(pObj->usItem, (*pObj)[stackIndex]->data.objectStatus)) {
RepairItem item(pObj, pSoldier, (INVENTORY_SLOT) pocketIndex);
itemsToFix.push(item);
break;
}
// Check for attachments (are there stackable items that can take attachments though?)
UINT8 attachmentIndex = 0;
for (attachmentList::const_iterator iter = (*pObj)[stackIndex]->attachments.begin(); iter != (*pObj)[stackIndex]->attachments.end(); ++iter, ++attachmentIndex) {
if (IsItemRepairable(iter->usItem, (*iter)[attachmentIndex]->data.objectStatus )) {
// Send the main item, not the attachment
RepairItem item(pObj, pSoldier, (INVENTORY_SLOT) pocketIndex);
itemsToFix.push(item);
foundItem = true;
break;
}
}
if(foundItem)
break;
}
}
}
static BOOLEAN IsGunJammed(const OBJECTTYPE* pObj) {
return (Item[pObj->usItem].usItemClass == IC_GUN) && ((*pObj)[0]->data.gun.bGunAmmoStatus < 0);
}
OBJECTTYPE* FindRepairableItemOnOtherSoldier( SOLDIERTYPE * pSoldier, UINT8 ubPassType )
{
INT8 bLoop, bLoop2;
REPAIR_PASS_SLOTS_TYPE *pPassList;
INT8 bSlotToCheck;
OBJECTTYPE * pObj;
AssertLT( ubPassType, NUM_REPAIR_PASS_TYPES );
AssertNotNIL(pSoldier);
pPassList = &( gRepairPassSlotList[ ubPassType ] );
// CHRISL:
for ( bLoop = 0; bLoop < pPassList->ubChoices[UsingNewInventorySystem()]; bLoop++ )
{
bSlotToCheck = pPassList->bSlot[ bLoop ];
AssertNE( bSlotToCheck, -1 );
for ( bLoop2 = 0; bLoop2 < pSoldier->inv[ bSlotToCheck ].ubNumberOfObjects; bLoop2++ )
{
pObj = FindRepairableItemInSpecificPocket(&( pSoldier->inv[ bSlotToCheck ] ), bLoop2);
if(pObj != 0)
{
return( pObj );
}
//CHRISL: In NewInv, we should also repair items stored in LBENODE items
if(UsingNewInventorySystem() == true && Item[pSoldier->inv[ bSlotToCheck ].usItem].usItemClass == IC_LBEGEAR)
{
pObj = FindRepairableItemInLBENODE( &pSoldier->inv[ bSlotToCheck ], bLoop2);
if(pObj != 0)
{
return( pObj );
}
}
}
}
return( 0 );
}
OBJECTTYPE* FindRepairableItemInLBENODE( OBJECTTYPE * pObj, UINT8 subObject)
{
OBJECTTYPE * pObject;
AssertNotNIL(pObj);
if(UsingNewInventorySystem() == false)
return( 0 );
if(pObj->IsActiveLBE(subObject) == true)
{
LBENODE* pLBE = pObj->GetLBEPointer(subObject);
for(UINT8 lbePocket = 0; lbePocket < pLBE->inv.size(); lbePocket++)
{
for(UINT8 ubItemsInPocket = 0; ubItemsInPocket < pLBE->inv[lbePocket].ubNumberOfObjects; ubItemsInPocket++)
{
pObject = FindRepairableItemInSpecificPocket(&pLBE->inv[lbePocket], ubItemsInPocket);
if(pObject != 0)
{
return( pObject );
}
if(Item[pLBE->inv[lbePocket].usItem].usItemClass == IC_LBEGEAR)
{
pObject = FindRepairableItemInLBENODE(&pLBE->inv[lbePocket], ubItemsInPocket);
if(pObject != 0)
{
return( pObject );
}
}
}
}
}
return( 0 );
}
OBJECTTYPE* FindRepairableItemInSpecificPocket( OBJECTTYPE * pObj, UINT8 subObject)
{
AssertNotNIL(pObj);
if ( IsItemRepairable( pObj->usItem, (*pObj)[subObject]->data.objectStatus ) )
{
return( pObj );
}
// have to check for attachments after...
for (attachmentList::iterator iter = (*pObj)[subObject]->attachments.begin(); iter != (*pObj)[subObject]->attachments.end(); ++iter) {
// if it's repairable and NEEDS repairing
if ( IsItemRepairable( iter->usItem, (*iter)[subObject]->data.objectStatus ) && iter->exists() ) {
return( &(*iter) );
}
}
return( 0 );
}
void DoActualRepair( SOLDIERTYPE * pSoldier, UINT16 usItem, INT16 * pbStatus, UINT8 * pubRepairPtsLeft )
{
INT16 sRepairCostAdj;
UINT16 usDamagePts, usPtsFixed;
AssertNotNIL (pSoldier);
AssertNotNIL (pbStatus);
AssertNotNIL (pubRepairPtsLeft);
// get item's repair ease, for each + point is 10% easier, each - point is 10% harder to repair
sRepairCostAdj = 100 - ( 10 * Item[ usItem ].bRepairEase );
// make sure it ain't somehow gone too low!
if (sRepairCostAdj < 10)
{
sRepairCostAdj = 10;
}
// repairs on electronic items take twice as long if the guy doesn't have the skill
// Technician/Electronic traits - repairing electronic items - SANDRO
if ( Item[ usItem ].electronic )
{
if (gGameOptions.fNewTraitSystem)
{
if (HAS_SKILL_TRAIT( pSoldier, TECHNICIAN_NT ))
sRepairCostAdj += (150 * max( 0, ((100 - gSkillTraitValues.ubTERepairElectronicsPenaltyReduction * NUM_SKILL_TRAITS( pSoldier, TECHNICIAN_NT ))/100)));
else
sRepairCostAdj += 150;
}
else if ( !HAS_SKILL_TRAIT( pSoldier, ELECTRONICS_OT ) )
sRepairCostAdj *= 2; // +100% cost
}
// how many points of damage is the item down by?
usDamagePts = 100 - *pbStatus;
// adjust that by the repair cost adjustment percentage
usDamagePts = (usDamagePts * sRepairCostAdj) / 100;
// do we have enough pts to fully repair the item?
if ( *pubRepairPtsLeft >= usDamagePts )
{
// fix it to 100%
*pbStatus = 100;
*pubRepairPtsLeft -= usDamagePts;
}
else // not enough, partial fix only, if any at all
{
// fix what we can - add pts left adjusted by the repair cost
usPtsFixed = ( *pubRepairPtsLeft * 100 ) / sRepairCostAdj;
// if we have enough to actually fix anything
// NOTE: a really crappy repairman with only 1 pt/hr CAN'T repair electronics or difficult items!
if (usPtsFixed > 0)
{
*pbStatus += usPtsFixed;
// make sure we don't somehow end up over 100
if ( *pbStatus > 100 )
{
*pbStatus = 100;
}
}
*pubRepairPtsLeft = 0;
}
}
BOOLEAN RepairObject( SOLDIERTYPE * pSoldier, SOLDIERTYPE * pOwner, OBJECTTYPE * pObj, UINT8 * pubRepairPtsLeft )
{
UINT8 ubLoop, ubItemsInPocket, lbeLoop, ubBeforeRepair; // added by SANDRO
BOOLEAN fSomethingWasRepaired = FALSE;
ubItemsInPocket = pObj->ubNumberOfObjects;
for ( ubLoop = 0; ubLoop < ubItemsInPocket; ubLoop++ )
{
// if it's repairable and NEEDS repairing
if ( IsItemRepairable( pObj->usItem, (*pObj)[ubLoop]->data.objectStatus ) )
{
///////////////////////////////////////////////////////////////////////////////////////////////////////
// SANDRO - merc records, num items repaired
// Actually we check if we repaired at least 5% of status, otherwise the item is not considered broken
ubBeforeRepair = (UINT8)((*pObj)[ubLoop]->data.objectStatus);
// repairable, try to repair it
DoActualRepair( pSoldier, pObj->usItem, &((*pObj)[ubLoop]->data.objectStatus), pubRepairPtsLeft );
// if the item was repaired to full status and the repair wa at least 5%, add a point
if ( (*pObj)[ubLoop]->data.objectStatus == 100 && (((*pObj)[ubLoop]->data.objectStatus - ubBeforeRepair) > 4 ))
{
gMercProfiles[ pSoldier->ubProfile ].records.usItemsRepaired++;
}
// if the item was now repaired to a status of 96-99 and the repair was at least 2%, add a point, consider the item repaired (no points will be awarded for it anyway)
else if ( (*pObj)[ubLoop]->data.objectStatus > 95 && (*pObj)[ubLoop]->data.objectStatus < 100 && ((*pObj)[ubLoop]->data.objectStatus - ubBeforeRepair) > 1)
{
gMercProfiles[ pSoldier->ubProfile ].records.usItemsRepaired++;
}
// note: this system is bad if we can repair only 1% per hour (which is rather we are total losers)
///////////////////////////////////////////////////////////////////////////////////////////////////////
fSomethingWasRepaired = true;
if ( (*pObj)[ubLoop]->data.objectStatus == 100 )
{
// report it as fixed
if ( pSoldier == pOwner )
{
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, Message[ STR_REPAIRED ], pSoldier->name, ItemNames[ pObj->usItem ] );
}
else
{
// NOTE: may need to be changed for localized versions
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, gzLateLocalizedString[ 35 ], pSoldier->name, pOwner->name, ItemNames[ pObj->usItem ] );
}
}
if ( *pubRepairPtsLeft == 0 )
{
// we're out of points!
return true;
}
}
// now check for attachments after
for (attachmentList::iterator iter = (*pObj)[ubLoop]->attachments.begin(); iter != (*pObj)[ubLoop]->attachments.end(); ++iter)
{
if (iter->exists() && RepairObject(pSoldier, pOwner, &(*iter), pubRepairPtsLeft))
{
fSomethingWasRepaired = true;
if ( *pubRepairPtsLeft == 0 )
{
// we're out of points!
return true;
}
}
}
//CHRISL: Now check and see if this is an LBENODE with items that need repairing
if(UsingNewInventorySystem() == true && Item[pObj->usItem].usItemClass == IC_LBEGEAR && pObj->IsActiveLBE(ubLoop) == true)
{
LBENODE* pLBE = pObj->GetLBEPointer(ubLoop);
for(lbeLoop = 0; lbeLoop < pLBE->inv.size(); lbeLoop++)
{
if(RepairObject(pSoldier, pOwner, &pLBE->inv[lbeLoop], pubRepairPtsLeft))
{
fSomethingWasRepaired = true;
if ( *pubRepairPtsLeft == 0 )
{
// we're out of points!
return true;
}
}
}
}
}
return( fSomethingWasRepaired );
}
void HandleRepairBySoldier( SOLDIERTYPE *pSoldier )
{
UINT16 usMax=0;
UINT8 ubRepairPtsLeft =0;
UINT8 ubInitialRepairPts = 0;
UINT8 ubRepairPtsUsed = 0;
BOOLEAN fNothingLeftToRepair = FALSE;
UINT16 usKitDegrade = 100;
// grab max number of repair pts open to this soldier
ubRepairPtsLeft = CalculateRepairPointsForRepairman( pSoldier, &usMax, TRUE );
// no points
if ( ubRepairPtsLeft == 0 )
{
AssignmentDone( pSoldier, TRUE, TRUE );
return;
}
// remember what we've started off with
ubInitialRepairPts = ubRepairPtsLeft;
// check if we are repairing a vehicle
if ( pSoldier->bVehicleUnderRepairID != -1 )
{
if ( CanCharacterRepairVehicle( pSoldier, pSoldier->bVehicleUnderRepairID ) )
{
// attempt to fix vehicle
ubRepairPtsLeft -= RepairVehicle( pSoldier->bVehicleUnderRepairID, ubRepairPtsLeft, &fNothingLeftToRepair );
}
}
// check if we are repairing a robot
else if( pSoldier->flags.fFixingRobot )
{
if ( CanCharacterRepairRobot( pSoldier ) )
{
// repairing the robot is very slow & difficult
// Check for new robot-repair system for Technicians - SANDRO
if (gGameOptions.fNewTraitSystem)
{
if (HAS_SKILL_TRAIT( pSoldier, TECHNICIAN_NT ))
{
ubRepairPtsLeft = (ubRepairPtsLeft * (100 - (80 * ( 100 - gSkillTraitValues.ubTERepairRobotPenaltyReduction * NUM_SKILL_TRAITS( pSoldier, TECHNICIAN_NT ))/100))/100);
ubInitialRepairPts = (ubInitialRepairPts * (100 - (80 * ( 100 - gSkillTraitValues.ubTERepairRobotPenaltyReduction * NUM_SKILL_TRAITS( pSoldier, TECHNICIAN_NT ))/100))/100);
}
else
{
ubRepairPtsLeft = ((ubRepairPtsLeft * 20 )/100);
ubInitialRepairPts = ((ubInitialRepairPts * 20 )/100);
}
}
else if ( HAS_SKILL_TRAIT( pSoldier, ELECTRONICS_OT ) )
{
ubRepairPtsLeft /= 2;
ubInitialRepairPts /= 2;
}
else
{
// original value (just moved here)
ubRepairPtsLeft /= 4;
ubInitialRepairPts /= 4;
}
// robot
ubRepairPtsLeft -= HandleRepairOfRobotBySoldier( pSoldier, ubRepairPtsLeft, &fNothingLeftToRepair );
}
}
else
{
if (gGameExternalOptions.fAdditionalRepairMode)
{
// 2Points: Use new repair algorithm
// Collect all items in need of repair and assign them priorities
RepairQueue itemsToFix;
CollectRepairableItems(pSoldier, itemsToFix);
for(UINT8 teamIndex = gTacticalStatus.Team[gbPlayerNum].bFirstID; teamIndex < gTacticalStatus.Team[gbPlayerNum].bLastID; ++teamIndex)
{
// Ignore self, mercs in other sectors, etc.
if (CanCharacterRepairAnotherSoldiersStuff(pSoldier, MercPtrs[teamIndex]))
CollectRepairableItems(MercPtrs[teamIndex], itemsToFix);
}
// Step through items, starting with the highest priority item
while (!itemsToFix.empty() && ubRepairPtsLeft > 0)
{
const RepairItem object = itemsToFix.top();
itemsToFix.pop();
// Jammed gun; call unjam function first
if ( IsGunJammed(object.item) )
UnjamGunsOnSoldier(const_cast<SOLDIERTYPE*> (object.owner), pSoldier, &ubRepairPtsLeft);
// Regular repair function
BOOLEAN itemRepaired = RepairObject( pSoldier, const_cast<SOLDIERTYPE*> (object.owner), const_cast<OBJECTTYPE*> (object.item), &ubRepairPtsLeft );
#ifdef _DEBUG
if (itemRepaired)
ScreenMsg(FONT_ORANGE, MSG_BETAVERSION, L"Repaired: %s's %s in item slot %d [Dur: %d]. %d points left.",
object.owner->name, Item[object.item->usItem].szItemName, object.inventorySlot, GetMinimumStackDurability(object.item), ubRepairPtsLeft);
#endif
// The following assumes that weapon/armor has higher priority than regular items! If the priorities are changed, this notification
// probably won't work reliably anymore.
// The item has been repaired completely
if (GetMinimumStackDurability(object.item) == 100)
{
// No items left in queue: All items have been repaired
if (itemsToFix.empty())
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, sRepairsDoneString[ 3 ], pSoldier->name );
else {
// The current item was a weapon/armor
if ( (IsWeapon(object.item->usItem) || Item[object.item->usItem].usItemClass == IC_ARMOUR) &&
// ...and the next item isn't:
(!IsWeapon(itemsToFix.top().item->usItem) && Item[itemsToFix.top().item->usItem].usItemClass != IC_ARMOUR) )
{
// All weapons & armor have been repaired
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, sRepairsDoneString[ 1 ], pSoldier->name );
StopTimeCompression();
}
}
}
}
}
else
{
// Old repair algorithm
INT8 bPocket =0;
BOOLEAN fNothingLeftToRepair = FALSE;
INT8 bLoop, bLoopStart, bLoopEnd;
BOOLEAN fAnyOfSoldiersOwnItemsWereFixed = FALSE;
OBJECTTYPE * pObj;
fAnyOfSoldiersOwnItemsWereFixed = UnjamGunsOnSoldier( pSoldier, pSoldier, &ubRepairPtsLeft );
// repair items on self
// HEADROCK HAM B2.8: Experimental feature: Fixes LBEs last, as they don't actually require repairs.
for( bLoop = 0; bLoop < 4; bLoop++ )
{
if ( bLoop == 0 )
{
bLoopStart = SECONDHANDPOS;
// HEADROCK: New loop stage only checks second hand, to avoid LBEs.
bLoopEnd = SECONDHANDPOS;
}
else if ( bLoop == 1 )
{
// HEADROCK: Second check is for armor and headgear only.
bLoopStart = HELMETPOS;
bLoopEnd = HEAD2POS;
}
else if ( bLoop == 2 )
{
// HEADROCK: Loop stage altered to run through inventory only
bLoopStart = UsingNewInventorySystem() == false ? BIGPOCKSTART : GUNSLINGPOCKPOS;
// CHRISL: Changed to dynamically determine max inventory locations.
bLoopEnd = (NUM_INV_SLOTS - 1);
}
else if ( bLoop == 3 )
{
if (UsingNewInventorySystem() == true)
{
// HEADROCK: Last loop fixes LBEs
bLoopStart = VESTPOCKPOS;
bLoopEnd = BPACKPOCKPOS;
}
else
{
// HEADROCK: In OIV, simply check everything again.
bLoopStart = SECONDHANDPOS;
bLoopEnd = (NUM_INV_SLOTS - 1);
}
}
// now repair objects running from left hand to small pocket
for( bPocket = bLoopStart; bPocket <= bLoopEnd; bPocket++ )
{
//CHRISL: These two conditions allow us to repair LBE pocket items at the same time as worn armor, while
// still letting us repair the item in our offhand first.
// HEADROCK HAM B2.8: No longer necessary, as I've artificially added new stages for this. LBE
// pockets are now repaired LAST.
//if(UsingNewInventorySystem() == true && bLoop == 0 && bPocket>SECONDHANDPOS && bPocket<GUNSLINGPOCKPOS)
// continue;
//if(UsingNewInventorySystem() == true && bLoop == 1 && bPocket==SECONDHANDPOS)
// continue;
pObj = &(pSoldier->inv[ bPocket ]);
if ( RepairObject( pSoldier, pSoldier, pObj, &ubRepairPtsLeft ) )
{
fAnyOfSoldiersOwnItemsWereFixed = TRUE;
// quit looking if we're already out
if ( ubRepairPtsLeft == 0 )
break;
}
}
}
// if he fixed something of his, and now has no more of his own items to fix
if ( fAnyOfSoldiersOwnItemsWereFixed && !DoesCharacterHaveAnyItemsToRepair( pSoldier, -1 ) )
{
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, sRepairsDoneString[ 0 ], pSoldier->name );
// let player react
StopTimeCompression();
}
// repair items on others
RepairItemsOnOthers( pSoldier, &ubRepairPtsLeft );
}
}
// what are the total amount of pts used by character?
ubRepairPtsUsed = ubInitialRepairPts - ubRepairPtsLeft;
if( ubRepairPtsUsed > 0 )
{
// improve stats
StatChange( pSoldier, MECHANAMT, ( UINT16 ) (ubRepairPtsUsed / 2), FALSE );
StatChange( pSoldier, DEXTAMT, ( UINT16 ) (ubRepairPtsUsed / 2), FALSE );
// HEADROCK HAM 3.6: Facilities can change the speed of kit degrade.
if (pSoldier->bSectorZ == 0)
{
usKitDegrade = GetSectorModifier( pSoldier, FACILITY_KIT_DEGRADE_MOD );
}
// check if kit damaged/depleted
if( ( Random( 100 ) ) < (UINT32) __max(1,((ubRepairPtsUsed * 5 * usKitDegrade) / 100)) ) // CJC: added a x5 as this wasn't going down anywhere fast enough
{
// kit item damaged/depleted, burn up points of toolkit..which is in right hand
UseKitPoints( &( pSoldier->inv[ HANDPOS ] ), 1, pSoldier );
}
}
// if he really done
if ( HasCharacterFinishedRepairing( pSoldier ) )
{
// yup, that's all folks
AssignmentDone( pSoldier, TRUE, TRUE );
}
else // still has stuff to repair
{
// if nothing got repaired, there's a problem
if ( ubRepairPtsUsed == 0 )
{
// see if not having a toolkit is the problem
if ( FindToolkit( pSoldier ) == NO_SLOT )
{
// he could (maybe) repair something, but can't because he doesn't have a tool kit!
AssignmentAborted( pSoldier, NO_MORE_TOOL_KITS );
}
else
{
// he can't repair anything because he doesn't have enough skill!
AssignmentAborted( pSoldier, INSUF_REPAIR_SKILL );
}
}
}
return;
}
BOOLEAN IsItemRepairable( UINT16 usItem, INT16 bStatus )
{
// check to see if item can/needs to be repaired
// if ( ( bStatus < 100) && ( Item[ usItem ].fFlags & ITEM_REPAIRABLE ) )
if ( ( bStatus < 100) && ( Item[ usItem ].repairable ) )
{
// yep
return ( TRUE );
}
// nope
return ( FALSE );
}
// Not used anywhere?!
/*void HandleRestAndFatigueInSector( INT16 sMapX, INT16 sMapY, INT8 bMapZ )
{
// this will handle all sleeping characters in this sector
SOLDIERTYPE *pSoldier, *pTeamSoldier;
INT32 cnt=0;
pSoldier = MercPtrs[0];
// go through list of characters, find all sleepers in sector
for ( pTeamSoldier = MercPtrs[ cnt ]; cnt <= gTacticalStatus.Team[ pSoldier->bTeam ].bLastID; cnt++,pTeamSoldier++)
{
if( ( pTeamSoldier->bActive ) && ( pSoldier->bAssignment != ASSIGNMENT_POW ) )
{
if( ( pTeamSoldier->sSectorX == sMapX ) && ( pTeamSoldier->sSectorY == sMapY ) && ( pTeamSoldier->bSectorZ == bMapZ ) )
{
}
}
}
}*/
/*
INT8 GetRegainDueToSleepNeeded( SOLDIERTYPE *pSoldier, INT32 iRateOfReGain )
{
// look at persons regain rate,
// if they infact loses sleep, make sure it doesn't go below the current rate
INT8 bRate = 0;
UINT8 ubNeedForSleep = 0;
// get profile id and then grab sleep need value
ubNeedForSleep = gMercProfiles[ pSoldier->ubProfile ].ubNeedForSleep;
bRate = ( AVG_NUMBER_OF_HOURS_OF_SLEEP_NEEDED - ( INT8 )ubNeedForSleep );
if( bRate >= iRateOfReGain )
{
bRate = ( - iRateOfReGain ) + 1;
}
return( bRate );
}
*/
void RestCharacter( SOLDIERTYPE *pSoldier )
{
// handle the sleep of this character, update bBreathMax based on sleep they have
INT8 bMaxBreathRegain = 0;
INT16 sSectorModifier = 100;
INT8 bDivisor = 0;
// Determine how many hours a day this merc must sleep. Normally this would range between 6 and 12 hours.
// Injuries and/or martial arts trait can change the limits to between 4 and 18 hours a day.
bDivisor = CalcSoldierNeedForSleep( pSoldier );
// HEADROCK HAM 3.6:
// Night ops specialists sleep better during the day. Others sleep better during the night.
if (NightTime())
{
if ( gGameOptions.fNewTraitSystem ) // SANDRO - Old/New traits
{
if ( !HAS_SKILL_TRAIT( pSoldier, NIGHT_OPS_NT ) )
bDivisor += 3;
}
else
bDivisor += 4-(2*NUM_SKILL_TRAITS( pSoldier, NIGHTOPS_OT ));
}
else
{
if ( gGameOptions.fNewTraitSystem ) // SANDRO - Old/New traits
{
if ( HAS_SKILL_TRAIT( pSoldier, NIGHT_OPS_NT ) )
bDivisor += 3;
}
else
bDivisor += (2*NUM_SKILL_TRAITS( pSoldier, NIGHTOPS_OT ));
}
// Re-enforce limits
bDivisor = __min(18, __max(4, bDivisor));
bMaxBreathRegain = 50 / bDivisor;
// Limit so that characters can't regain faster than 4 hours, ever
if (bMaxBreathRegain > 12)
{
bMaxBreathRegain = 12;
}
// if breath max is below the "really tired" threshold
if( pSoldier->bBreathMax < BREATHMAX_PRETTY_TIRED )
{
// real tired, rest rate is 50% higher (this is to prevent absurdly long sleep times for totally exhausted mercs)
bMaxBreathRegain = ( bMaxBreathRegain * 3 / 2 );
}
// HEADROCK HAM 3.5: Read adjustment from local sector facilities
if (pSoldier->bSectorZ == 0)
{
if (pSoldier->flags.fMercAsleep)
{
sSectorModifier = GetSectorModifier( pSoldier, FACILITY_SLEEP_MOD );
}
else
{
// Resting can be done at a facility now, and the program will automatically apply a performance bonus
// to this if the facility has one. If the character is simply resting ("On Duty", assigned to a squad),
// then only Ambient effects take place.
sSectorModifier = GetSectorModifier( pSoldier, FACILITY_PERFORMANCE_MOD );
}
bMaxBreathRegain = (bMaxBreathRegain * sSectorModifier) / 100;
}
pSoldier->bBreathMax += bMaxBreathRegain;
if( pSoldier->bBreathMax > 100 )
{
pSoldier->bBreathMax = 100;
}
else if( pSoldier->bBreathMax < BREATHMAX_ABSOLUTE_MINIMUM )
{
pSoldier->bBreathMax = BREATHMAX_ABSOLUTE_MINIMUM;
}
pSoldier->bBreath = pSoldier->bBreathMax;
if ( pSoldier->bBreathMax >= BREATHMAX_CANCEL_TIRED )
{
pSoldier->flags.fComplainedThatTired = FALSE;
}
return;
}
void FatigueCharacter( SOLDIERTYPE *pSoldier )
{
// fatigue character
INT32 iPercentEncumbrance;
INT32 iBreathLoss;
INT8 bDivisor = 1;
INT16 sSectorModifier = 100;
float bMaxBreathLoss = 0; // SANDRO - changed to float
INT8 bMaxBreathTaken = 0;
// vehicle or robot?
if( ( pSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE ) || AM_A_ROBOT( pSoldier ) )
{
return;
}
// check if in transit, do not wear out
if( IsCharacterInTransit( pSoldier ) == TRUE )
{
return;
}
// POW?
if( pSoldier->bAssignment == ASSIGNMENT_POW )
{
return;
}
// Determine how many hours a day this merc can operate. Normally this would range between 12 and 18 hours.
// Injuries and/or martial arts trait can change the limits to between 6 and 20 hours a day.
bDivisor = 24 - CalcSoldierNeedForSleep( pSoldier );
// HEADROCK HAM 3.6:
// Night ops specialists tire faster during the day. Others tire faster during the night.
if (NightTime())
{
if ( gGameOptions.fNewTraitSystem ) // SANDRO - Old/New traits
{
if ( !HAS_SKILL_TRAIT( pSoldier, NIGHT_OPS_NT ) )
bDivisor -= 3;
}
else
bDivisor -= 4-(2*NUM_SKILL_TRAITS( pSoldier, NIGHTOPS_OT ));
}
else
{
if ( gGameOptions.fNewTraitSystem ) // SANDRO - Old/New traits
{
if ( HAS_SKILL_TRAIT( pSoldier, NIGHT_OPS_NT ) )
bDivisor -= 3;
}
else
bDivisor -= (2*NUM_SKILL_TRAITS( pSoldier, NIGHTOPS_OT ));
}
// Re-enforce limits
bDivisor = __min(20, __max(6, bDivisor));
bMaxBreathLoss = (float)(50 / bDivisor);
// HEADROCK HAM 3.6: And make sure we allow no more than 18 hours of straight
// work. (Actually, 16, but who's counting)
if( bMaxBreathLoss < 3 )
{
bMaxBreathLoss = 3;
}
//KM: Added encumbrance calculation to soldiers moving on foot. Anything above 100% will increase
// rate of fatigue. 200% encumbrance will cause soldiers to tire twice as quickly.
if( pSoldier->flags.fBetweenSectors && pSoldier->bAssignment != VEHICLE )
{ //Soldier is on foot and travelling. Factor encumbrance into fatigue rate.
iPercentEncumbrance = CalculateCarriedWeight( pSoldier );
if( iPercentEncumbrance > 100 )
{
iBreathLoss = (INT32)(bMaxBreathLoss * iPercentEncumbrance / 100);
bMaxBreathLoss = (float)min( 127, iBreathLoss );
}
}
// if breath max is below the "really tired" threshold
if( pSoldier->bBreathMax < BREATHMAX_PRETTY_TIRED )
{
// real tired, fatigue rate is 50% higher
bMaxBreathLoss = ( bMaxBreathLoss * 3 / 2 );
}
// SANDRO - STOMP traits
if( gGameOptions.fNewTraitSystem )
{
// bonus for ranger travelling between sectors
if ( pSoldier->flags.fBetweenSectors && HAS_SKILL_TRAIT( pSoldier, RANGER_NT ) )
{
bMaxBreathLoss = (bMaxBreathLoss * (100 - gSkillTraitValues.ubRABreathForTravellingReduction * NUM_SKILL_TRAITS( pSoldier, RANGER_NT ) ) / 100);
}
// primitive people get exhausted slower
if ( gMercProfiles[pSoldier->ubProfile].bCharacterTrait == CHAR_TRAIT_PRIMITIVE )
{
switch ( pSoldier->bAssignment )
{
case DOCTOR:
case REPAIR:
case TRAIN_TEAMMATE:
case TRAIN_TOWN:
break;
case TRAIN_BY_OTHER:
case TRAIN_SELF:
switch (pSoldier->bTrainStat)
{
case LEADERSHIP:
case MECHANICAL:
case MEDICAL:
case EXPLOSIVE_ASSIGN:
break;
default:
bMaxBreathLoss = (bMaxBreathLoss * 9 / 10);
break;
}
break;
default:
bMaxBreathLoss = (bMaxBreathLoss * 9 / 10);
break;
}
}
// Picifist actually gain morale, when on peaceful assignments
else if ( gMercProfiles[pSoldier->ubProfile].bCharacterTrait == CHAR_TRAIT_PACIFIST )
{
switch ( pSoldier->bAssignment )
{
case DOCTOR:
case REPAIR:
case TRAIN_TEAMMATE:
if ( Chance( 60 ) )
HandleMoraleEvent( pSoldier, MORALE_PACIFIST_GAIN_NONCOMBAT, pSoldier->sSectorX, pSoldier->sSectorY, pSoldier->bSectorZ );
break;
case TRAIN_BY_OTHER:
case TRAIN_SELF:
if ( Chance( 20 ) )
HandleMoraleEvent( pSoldier, MORALE_PACIFIST_GAIN_NONCOMBAT, pSoldier->sSectorX, pSoldier->sSectorY, pSoldier->bSectorZ );
break;
}
}
}
// HEADROCK HAM 3.5: Read adjustment from local sector facilities
if (pSoldier->bSectorZ == 0)
{
sSectorModifier = GetSectorModifier( pSoldier, FACILITY_FATIGUE_MOD );
bMaxBreathLoss = (bMaxBreathLoss * sSectorModifier) / 100;
}
/////////////////////////////////////
// SANDRO
if (bMaxBreathLoss <= 0 )
{
bMaxBreathLoss = 0;
}
// if breath loss is lower than one, handle it as a chance
else //if( bMaxBreathLoss < 1 )
{
bMaxBreathTaken = (INT8)(bMaxBreathLoss);
bMaxBreathLoss = bMaxBreathLoss * 100;
bMaxBreathLoss = (float)(((INT32)(bMaxBreathLoss)) % 100);
if (Chance( (UINT32)(bMaxBreathLoss) ) )
bMaxBreathTaken += 1;
}
pSoldier->bBreathMax -= bMaxBreathTaken;
/////////////////////////////////////
if( pSoldier->bBreathMax > 100 )
{
pSoldier->bBreathMax = 100;
}
else if( pSoldier->bBreathMax < BREATHMAX_ABSOLUTE_MINIMUM )
{
pSoldier->bBreathMax = BREATHMAX_ABSOLUTE_MINIMUM;
}
// current breath can't exceed maximum
if( pSoldier->bBreath > pSoldier->bBreathMax )
{
pSoldier->bBreath = pSoldier->bBreathMax;
}
return;
}
// ONCE PER HOUR, will handle ALL kinds of training (self, teaching, and town) in this sector
void HandleTrainingInSector( INT16 sMapX, INT16 sMapY, INT8 bZ )
{
SOLDIERTYPE *pTrainer;
SOLDIERTYPE *pStudent;
UINT8 ubStat;
UINT32 uiCnt=0;
INT16 sTotalTrainingPts = 0;
INT16 sTrainingPtsDueToInstructor = 0;
SOLDIERTYPE *pStatTrainerList[ NUM_TRAINABLE_STATS ]; // can't have more "best" trainers than trainable stats
INT16 sBestTrainingPts;
INT16 sTownTrainingPts;
// WDS - make number of mercenaries, etc. be configurable
TOWN_TRAINER_TYPE TownTrainer[ CODE_MAXIMUM_NUMBER_OF_PLAYER_SLOTS ];
// std::vector<TOWN_TRAINER_TYPE> TownTrainer (CODE_MAXIMUM_NUMBER_OF_PLAYER_SLOTS);
UINT8 ubTownTrainers;
UINT16 usMaxPts;
BOOLEAN fSamSiteInSector = FALSE;
BOOLEAN fTrainingCompleted = FALSE;
// find out if a sam site here
fSamSiteInSector = IsThisSectorASAMSector( sMapX, sMapY, 0 );
// Training in underground sectors is disallowed by the interface code, so there should never be any
if (bZ != 0)
{
return;
}
// if sector not under our control, has enemies in it, or is currently in combat mode
if (!SectorOursAndPeaceful( sMapX, sMapY, bZ ))
{
// then training is canceled for this hour.
// This is partly logical, but largely to prevent newly trained militia from appearing in mid-battle
return;
}
// init trainer list
memset( pStatTrainerList, 0, sizeof( pStatTrainerList ) );
// build list of teammate trainers in this sector.
// Only the trainer with the HIGHEST training ability in each stat is effective. This is mainly to avoid having to
// sort them from highest to lowest if some form of trainer degradation formula was to be used for multiple trainers.
// for each trainable stat
for (ubStat = 0; ubStat < NUM_TRAINABLE_STATS; ubStat++)
{
sBestTrainingPts = -1;
// search team for active instructors in this sector
for ( uiCnt = 0, pTrainer = MercPtrs[ uiCnt ]; uiCnt <= gTacticalStatus.Team[ MercPtrs[0]->bTeam ].bLastID; uiCnt++, pTrainer++)
{
if( pTrainer->bActive && ( pTrainer->sSectorX == sMapX ) && ( pTrainer->sSectorY == sMapY ) && ( pTrainer->bSectorZ == bZ) )
{
// if he's training teammates in this stat
if( ( pTrainer->bAssignment == TRAIN_TEAMMATE ) && ( pTrainer->bTrainStat == ubStat) && ( EnoughTimeOnAssignment( pTrainer ) ) && ( pTrainer->flags.fMercAsleep == FALSE ) )
{
sTrainingPtsDueToInstructor = GetBonusTrainingPtsDueToInstructor( pTrainer, NULL, ubStat, &usMaxPts );
// if he's the best trainer so far for this stat
if (sTrainingPtsDueToInstructor > sBestTrainingPts)
{
// then remember him as that, and the points he scored
pStatTrainerList[ ubStat ] = pTrainer;
sBestTrainingPts = sTrainingPtsDueToInstructor;
}
}
}
}
}
// now search team for active self-trainers in this sector
for ( uiCnt = 0, pStudent = MercPtrs[ uiCnt ]; uiCnt <= gTacticalStatus.Team[ MercPtrs[0]->bTeam ].bLastID; uiCnt++, pStudent++)
{
// see if this merc is active and in the same sector
if( ( pStudent->bActive) && ( pStudent->sSectorX == sMapX ) && ( pStudent->sSectorY == sMapY ) && ( pStudent->bSectorZ == bZ ) )
{
// if he's training himself (alone, or by others), then he's a student
if ( ( pStudent->bAssignment == TRAIN_SELF ) || ( pStudent->bAssignment == TRAIN_BY_OTHER ) )
{
if ( EnoughTimeOnAssignment( pStudent ) && ( pStudent->flags.fMercAsleep == FALSE ) )
{
// figure out how much the grunt can learn in one training period
sTotalTrainingPts = GetSoldierTrainingPts( pStudent, pStudent->bTrainStat, &usMaxPts );
// if he's getting help
if ( pStudent->bAssignment == TRAIN_BY_OTHER )
{
// grab the pointer to the (potential) trainer for this stat
pTrainer = pStatTrainerList[ pStudent->bTrainStat ];
// if this stat HAS a trainer in sector at all
if (pTrainer != NULL)
{
/* Assignment distance limits removed. Sep/11/98. ARM
// if this sector either ISN'T currently loaded, or it is but the trainer is close enough to the student
if ( ( sMapX != gWorldSectorX ) || ( sMapY != gWorldSectorY ) || ( pStudent->bSectorZ != gbWorldSectorZ ) ||
( PythSpacesAway( pStudent->sGridNo, pTrainer->sGridNo ) < MAX_DISTANCE_FOR_TRAINING ) && ( EnoughTimeOnAssignment( pTrainer ) ) )
*/
// NB this EnoughTimeOnAssignment() call is redundent since it is called up above
//if ( EnoughTimeOnAssignment( pTrainer ) )
{
// valid trainer is available, this gives the student a large training bonus!
sTrainingPtsDueToInstructor = GetBonusTrainingPtsDueToInstructor( pTrainer, pStudent, pStudent->bTrainStat, &usMaxPts );
StatChange(pTrainer,LDRAMT,sTrainingPtsDueToInstructor,FALSE);
StatChange(pTrainer,WISDOMAMT,sTrainingPtsDueToInstructor,FALSE);
// add the bonus to what merc can learn on his own
sTotalTrainingPts += sTrainingPtsDueToInstructor;
}
}
}
// now finally train the grunt
// HEADROCK HAM B2.8: A new trainer/student synch system allows students to rest while
// their trainer is asleep. If this happens, the student should not train on their own!
if (gGameExternalOptions.ubSmartTrainingRest == 0 || gGameExternalOptions.ubSmartTrainingRest == 2)
{
TrainSoldierWithPts( pStudent, sTotalTrainingPts );
}
else if ( pTrainer != NULL )
{
if ( pTrainer->flags.fMercAsleep == FALSE )
{
// This only occurs if at least one trainer is awake.
TrainSoldierWithPts( pStudent, sTotalTrainingPts );
}
}
}
}
}
}
// check if we're doing a sector where militia can be trained
if( ( (StrategicMap[ sMapX + ( sMapY * MAP_WORLD_X ) ].bNameId != BLANK_SECTOR ) || ( fSamSiteInSector == TRUE ) ) && (bZ == 0) )
{
// init town trainer list
memset( TownTrainer, 0, sizeof( TownTrainer ) );
ubTownTrainers = 0;
// build list of all the town trainers in this sector and their training pts
for ( uiCnt = 0, pTrainer = MercPtrs[ uiCnt ]; uiCnt <= gTacticalStatus.Team[ MercPtrs[0]->bTeam ].bLastID; uiCnt++,pTrainer++)
{
if( pTrainer->bActive && ( pTrainer->sSectorX == sMapX ) && ( pTrainer->sSectorY == sMapY ) && ( pTrainer->bSectorZ == bZ ) )
{
// HEADROCK HAM 3.6: TRAIN_MOBILE also possible now. Handled the same way.
if( ( pTrainer->bAssignment == TRAIN_TOWN || pTrainer->bAssignment == TRAIN_MOBILE ) && ( EnoughTimeOnAssignment( pTrainer ) ) && ( pTrainer->flags.fMercAsleep == FALSE ) )
{
sTownTrainingPts = GetTownTrainPtsForCharacter( pTrainer, &usMaxPts );
// if he's actually worth anything
if( sTownTrainingPts > 0 )
{
// remember this guy as a town trainer
TownTrainer[ubTownTrainers].sTrainingPts = sTownTrainingPts;
TownTrainer[ubTownTrainers].pSoldier = pTrainer;
ubTownTrainers++;
}
}
}
}
// if we have more than one
if (ubTownTrainers > 1)
{
// sort the town trainer list from best trainer to worst
qsort( TownTrainer, ubTownTrainers, sizeof(TOWN_TRAINER_TYPE), TownTrainerQsortCompare);
}
// for each trainer, in sorted order from the best to the worst
for (uiCnt = 0; uiCnt < ubTownTrainers; uiCnt++)
{
// top trainer has full effect (divide by 1), then divide by 2, 4, 8, etc.
//sTownTrainingPts = TownTrainer[ uiCnt ].sTrainingPts / (UINT16) pow(2, uiCnt);
// CJC: took this out and replaced with limit of 2 guys per sector
sTownTrainingPts = TownTrainer[ uiCnt ].sTrainingPts;
if (sTownTrainingPts > 0)
{
fTrainingCompleted = TrainTownInSector( TownTrainer[ uiCnt ].pSoldier, sMapX, sMapY, sTownTrainingPts );
if ( fTrainingCompleted )
{
// there's no carryover into next session for extra training (cause player might cancel), so break out of loop
break;
}
}
}
}
}
int TownTrainerQsortCompare(const void *pArg1, const void *pArg2)
{
if (((TOWN_TRAINER_TYPE *)pArg1)->sTrainingPts > ((TOWN_TRAINER_TYPE *)pArg2)->sTrainingPts)
{
return(-1);
}
else
if (((TOWN_TRAINER_TYPE *)pArg1)->sTrainingPts < ((TOWN_TRAINER_TYPE *)pArg2)->sTrainingPts)
{
return(1);
}
else
{
return(0);
}
}
INT16 GetBonusTrainingPtsDueToInstructor( SOLDIERTYPE *pInstructor, SOLDIERTYPE *pStudent, INT8 bTrainStat, UINT16 *pusMaxPts )
{
// return the bonus training pts of this instructor with this student,...if student null, simply assignment student skill of 0 and student wisdom of 100
INT16 sTrainingPts = 0;
INT8 bTraineeEffWisdom = 0;
INT8 bTraineeNatWisdom = 0;
INT8 bTraineeSkill = 0;
INT8 bTrainerEffSkill = 0;
INT8 bTrainerNatSkill = 0;
INT16 bTrainingBonus = 0;
INT8 bOpinionFactor;
// assume training impossible for max pts
*pusMaxPts = 0;
if( pInstructor == NULL )
{
// no instructor, leave
return ( 0 );
}
switch( bTrainStat )
{
case( STRENGTH ):
bTrainerEffSkill = EffectiveStrength ( pInstructor );
bTrainerNatSkill = pInstructor->stats.bStrength;
break;
case( DEXTERITY ):
bTrainerEffSkill = EffectiveDexterity ( pInstructor );
bTrainerNatSkill = pInstructor->stats.bDexterity;
break;
case( AGILITY ):
bTrainerEffSkill = EffectiveAgility( pInstructor );
bTrainerNatSkill = pInstructor->stats.bAgility;
break;
case( HEALTH ):
bTrainerEffSkill = pInstructor->stats.bLifeMax;
bTrainerNatSkill = pInstructor->stats.bLifeMax;
break;
case( LEADERSHIP ):
bTrainerEffSkill = EffectiveLeadership( pInstructor );
bTrainerNatSkill = pInstructor->stats.bLeadership;
break;
case( MARKSMANSHIP ):
bTrainerEffSkill = EffectiveMarksmanship( pInstructor );
bTrainerNatSkill = pInstructor->stats.bMarksmanship;
break;
case( EXPLOSIVE_ASSIGN ):
bTrainerEffSkill = EffectiveExplosive( pInstructor );
bTrainerNatSkill = pInstructor->stats.bExplosive;
break;
case( MEDICAL ):
bTrainerEffSkill = EffectiveMedical( pInstructor );
bTrainerNatSkill = pInstructor->stats.bMedical;
break;
case( MECHANICAL ):
bTrainerEffSkill = EffectiveMechanical( pInstructor );
bTrainerNatSkill = pInstructor->stats.bMechanical;
break;
// NOTE: Wisdom can't be trained!
default:
// BETA message
#ifdef JA2BETAVERSION
ScreenMsg( FONT_ORANGE, MSG_BETAVERSION, L"GetBonusTrainingPtsDueToInstructor: ERROR - Unknown bTrainStat %d", bTrainStat);
#endif
return(0);
}
// if there's no student
if( pStudent == NULL )
{
// assume these default values
bTraineeEffWisdom = 100;
bTraineeNatWisdom = 100;
bTraineeSkill = 0;
bOpinionFactor = 0;
}
else
{
// set student's variables
bTraineeEffWisdom = EffectiveWisdom ( pStudent );
bTraineeNatWisdom = pStudent->stats.bWisdom;
// for trainee's stat skill, must use the natural value, not the effective one, to avoid drunks training beyond cap
switch( bTrainStat )
{
case( STRENGTH ):
bTraineeSkill = pStudent->stats.bStrength;
break;
case( DEXTERITY ):
bTraineeSkill = pStudent->stats.bDexterity;
break;
case( AGILITY ):
bTraineeSkill = pStudent->stats.bAgility;
break;
case( HEALTH ):
bTraineeSkill = pStudent->stats.bLifeMax;
break;
case( LEADERSHIP ):
bTraineeSkill = pStudent->stats.bLeadership;
break;
case( MARKSMANSHIP ):
bTraineeSkill = pStudent->stats.bMarksmanship;
break;
case( EXPLOSIVE_ASSIGN ):
bTraineeSkill = pStudent->stats.bExplosive;
break;
case( MEDICAL ):
bTraineeSkill = pStudent->stats.bMedical;
break;
case( MECHANICAL ):
bTraineeSkill = pStudent->stats.bMechanical;
break;
// NOTE: Wisdom can't be trained!
default:
// BETA message
#ifdef JA2BETAVERSION
ScreenMsg( FONT_ORANGE, MSG_BETAVERSION, L"GetBonusTrainingPtsDueToInstructor: ERROR - Unknown bTrainStat %d", bTrainStat);
#endif
return(0);
}
// if trainee skill 0 or at/beyond the training cap, can't train
//Orig: if ( ( bTraineeSkill == 0 ) || ( bTraineeSkill >= TRAINING_RATING_CAP ) )
// Madd
if ( bTraineeSkill < gGameExternalOptions.ubTrainingSkillMin || bTraineeSkill >= gGameExternalOptions.ubTrainingSkillMax )
{
return 0;
}
// factor in their mutual relationship
if (OKToCheckOpinion(pInstructor->ubProfile))
bOpinionFactor = gMercProfiles[ pStudent->ubProfile ].bMercOpinion[ pInstructor->ubProfile ];
if (OKToCheckOpinion(pStudent->ubProfile))
bOpinionFactor += gMercProfiles[ pInstructor->ubProfile ].bMercOpinion[ pStudent->ubProfile ] / 2;
}
// check to see if student better than/equal to instructor's effective skill, if so, return 0
// don't use natural skill - if the guy's too doped up to tell what he know, student learns nothing until sobriety returns!
/////////////////////////////////////////////////////////////////////////
// SANDRO - Teaching Skill now increases the effective skill to determine if we can instruct other mercs
if( gGameOptions.fNewTraitSystem && HAS_SKILL_TRAIT( pInstructor, TEACHING_NT ))
{
if( bTraineeSkill >= (bTrainerEffSkill + gSkillTraitValues.ubTGEffectiveSkillValueForTeaching) )
return ( 0 );
}
else if( bTraineeSkill >= bTrainerEffSkill )
{
return ( 0 );
}
// old/new teaching trait behaviour - SANDRO
if( gGameOptions.fNewTraitSystem )
{
// SANDRO - make difference between stats min 10, so if teaching trait is in place and instructor has lesser stat than trainee, the value doesn't go negative
// calculate effective training pts
sTrainingPts = max( 10, ( bTrainerEffSkill - bTraineeSkill )) * ( bTraineeEffWisdom + ( EffectiveWisdom( pInstructor ) + EffectiveLeadership( pInstructor ) ) / 2 ) / gGameExternalOptions.ubInstructedTrainingDivisor;
// calculate normal training pts - what it would be if his stats were "normal" (ignoring drugs, fatigue)
*pusMaxPts = max( 10, ( bTrainerNatSkill - bTraineeSkill )) * ( bTraineeNatWisdom + ( pInstructor->stats.bWisdom + pInstructor->stats.bLeadership ) / 2 ) / gGameExternalOptions.ubInstructedTrainingDivisor;
// penalty for non-specialized mercs
bTrainingBonus = bTrainingBonus * (100 - gSkillTraitValues.bSpeedModifierTeachingOthers) / 100;
// check for teaching skill bonuses
if ( HAS_SKILL_TRAIT( pInstructor, TEACHING_NT) )
{
bTrainingBonus += gSkillTraitValues.ubTGBonusToTeachOtherMercs;
}
}
else
{
// calculate effective training pts
sTrainingPts = ( bTrainerEffSkill - bTraineeSkill ) * ( bTraineeEffWisdom + ( EffectiveWisdom( pInstructor ) + EffectiveLeadership( pInstructor ) ) / 2 ) / gGameExternalOptions.ubInstructedTrainingDivisor;
// calculate normal training pts - what it would be if his stats were "normal" (ignoring drugs, fatigue)
*pusMaxPts = ( bTrainerNatSkill - bTraineeSkill ) * ( bTraineeNatWisdom + ( pInstructor->stats.bWisdom + pInstructor->stats.bLeadership ) / 2 ) / gGameExternalOptions.ubInstructedTrainingDivisor;
// put in a minimum (that can be reduced due to instructor being tired?)
if (*pusMaxPts <= 0) // stay safe
{
// we know trainer is better than trainee, make sure they are at least 10 pts better
if ( bTrainerEffSkill > bTraineeSkill + 10 )
{
sTrainingPts = 1;
*pusMaxPts = 1;
}
}
// check for teaching skill bonuses
if ( HAS_SKILL_TRAIT( pInstructor, TEACHING_OT) )
{
bTrainingBonus += (gGameExternalOptions.ubTeachBonusToTrain * NUM_SKILL_TRAITS( pInstructor, TEACHING_OT));
}
}
/////////////////////////////////////////////////////////////////////////
// teaching bonus is counted as normal, but gun range bonus is not
*pusMaxPts += ( ( ( bTrainingBonus + bOpinionFactor ) * *pusMaxPts ) / 100 );
// get special bonus if we're training marksmanship and we're in the gun range sector in Alma
// HEADROCK HAM 3.5: Now reads from XML facilities, and works for all stats.
UINT8 bFacilityModifier = 100;
if ( pInstructor->bSectorZ == 0 )
{
bFacilityModifier = (UINT8)GetSectorModifier( pInstructor, FACILITY_PERFORMANCE_MOD );
}
// adjust for any training bonuses and for the relationship
sTrainingPts += ( ( ( bTrainingBonus + (bFacilityModifier-100) + bOpinionFactor ) * sTrainingPts ) / 100 );
// adjust for instructor fatigue
ReducePointsForFatigue( pInstructor, (UINT16 *)&sTrainingPts );
return( sTrainingPts );
}
INT16 GetSoldierTrainingPts( SOLDIERTYPE *pSoldier, INT8 bTrainStat, UINT16 *pusMaxPts )
{
INT16 sTrainingPts = 0;
INT16 bTrainingBonus = 0;
INT8 bSkill = 0;
// assume training impossible for max pts
*pusMaxPts = 0;
// use NATURAL not EFFECTIVE values here
switch( bTrainStat )
{
case( STRENGTH ):
bSkill = pSoldier->stats.bStrength;
break;
case( DEXTERITY ):
bSkill = pSoldier->stats.bDexterity;
break;
case( AGILITY ):
bSkill = pSoldier->stats.bAgility;
break;
case( HEALTH ):
bSkill = pSoldier->stats.bLifeMax;
break;
case( LEADERSHIP ):
bSkill = pSoldier->stats.bLeadership;
break;
case( MARKSMANSHIP ):
bSkill = pSoldier->stats.bMarksmanship;
break;
case( EXPLOSIVE_ASSIGN ):
bSkill = pSoldier->stats.bExplosive;
break;
case( MEDICAL ):
bSkill = pSoldier->stats.bMedical;
break;
case( MECHANICAL ):
bSkill = pSoldier->stats.bMechanical;
break;
// NOTE: Wisdom can't be trained!
default:
// BETA message
#ifdef JA2BETAVERSION
ScreenMsg( FONT_ORANGE, MSG_BETAVERSION, L"GetSoldierTrainingPts: ERROR - Unknown bTrainStat %d", bTrainStat);
#endif
return(0);
}
// if skill 0 or at/beyond the training cap, can't train
if ( ( bSkill < gGameExternalOptions.ubTrainingSkillMin) || ( bSkill >= gGameExternalOptions.ubTrainingSkillMax ) )
{
return 0;
}
// calculate normal training pts - what it would be if his stats were "normal" (ignoring drugs, fatigue)
*pusMaxPts = __max( ( ( pSoldier->stats.bWisdom * ( gGameExternalOptions.ubTrainingSkillMax - bSkill ) ) / gGameExternalOptions.ubSelfTrainingDivisor ), 1 );
// calculate effective training pts
sTrainingPts = __max( ( ( EffectiveWisdom( pSoldier ) * ( gGameExternalOptions.ubTrainingSkillMax - bSkill ) ) / gGameExternalOptions.ubSelfTrainingDivisor ), 1 );
// SANDRO - STOMP traits
if ( gGameOptions.fNewTraitSystem )
{
// Teaching trait helps to practise self a little
if ( HAS_SKILL_TRAIT( pSoldier, TEACHING_NT ) && pSoldier->bAssignment == TRAIN_SELF )
{
// +25%
*pusMaxPts += (*pusMaxPts * gSkillTraitValues.ubTGBonusOnPractising / 100);
bTrainingBonus += gSkillTraitValues.ubTGBonusOnPractising;
//sTrainingPts += (sTrainingPts * gSkillTraitValues.ubTGBonusOnPractising / 100);
}
// bonus for practising for intellectuals
if ( gMercProfiles[pSoldier->ubProfile].bCharacterTrait == CHAR_TRAIT_INTELLECTUAL )
{
// +10%
*pusMaxPts += (*pusMaxPts / 10);
bTrainingBonus += 10;
//sTrainingPts += (sTrainingPts / 10);
}
// bonus for practising for intellectuals
if ( gMercProfiles[pSoldier->ubProfile].bCharacterTrait == CHAR_TRAIT_AGGRESSIVE )
{
switch (bTrainStat)
{
case MECHANICAL:
case MEDICAL:
case EXPLOSIVE_ASSIGN:
*pusMaxPts -= (*pusMaxPts / 20);
bTrainingBonus -= 5;
break;
}
}
}
// get special bonus if we're training marksmanship and we're in the gun range sector in Alma
// HEADROCK HAM 3.5: Now reads from XML facilities, and works for all stats.
if ( pSoldier->bSectorZ == 0 )
{
bTrainingBonus += (GetSectorModifier( pSoldier, FACILITY_PERFORMANCE_MOD ) - 100 );
}
// adjust for any training bonuses
sTrainingPts += ( ( bTrainingBonus * sTrainingPts ) / 100 );
// adjust for fatigue
ReducePointsForFatigue( pSoldier, (UINT16 *)&sTrainingPts );
return( sTrainingPts );
}
INT16 GetSoldierStudentPts( SOLDIERTYPE *pSoldier, INT8 bTrainStat, UINT16 *pusMaxPts )
{
INT16 sTrainingPts = 0;
INT16 bTrainingBonus = 0;
INT8 bSkill = 0;
INT16 sBestTrainingPts, sTrainingPtsDueToInstructor;
UINT16 usMaxTrainerPts, usBestMaxTrainerPts = 0;
UINT32 uiCnt;
SOLDIERTYPE * pTrainer;
// assume training impossible for max pts
*pusMaxPts = 0;
// use NATURAL not EFFECTIVE values here
switch( bTrainStat )
{
case( STRENGTH ):
bSkill = pSoldier->stats.bStrength;
break;
case( DEXTERITY ):
bSkill = pSoldier->stats.bDexterity;
break;
case( AGILITY ):
bSkill = pSoldier->stats.bAgility;
break;
case( HEALTH ):
bSkill = pSoldier->stats.bLifeMax;
break;
case( LEADERSHIP ):
bSkill = pSoldier->stats.bLeadership;
break;
case( MARKSMANSHIP ):
bSkill = pSoldier->stats.bMarksmanship;
break;
case( EXPLOSIVE_ASSIGN ):
bSkill = pSoldier->stats.bExplosive;
break;
case( MEDICAL ):
bSkill = pSoldier->stats.bMedical;
break;
case( MECHANICAL ):
bSkill = pSoldier->stats.bMechanical;
break;
// NOTE: Wisdom can't be trained!
default:
// BETA message
#ifdef JA2BETAVERSION
ScreenMsg( FONT_ORANGE, MSG_BETAVERSION, L"GetSoldierTrainingPts: ERROR - Unknown bTrainStat %d", bTrainStat);
#endif
return(0);
}
// if skill 0 or at/beyond the training cap, can't train
if ( bSkill < gGameExternalOptions.ubTrainingSkillMin || bSkill >= gGameExternalOptions.ubTrainingSkillMax )
{
return 0;
}
// calculate normal training pts - what it would be if his stats were "normal" (ignoring drugs, fatigue)
*pusMaxPts = __max( ( ( pSoldier->stats.bWisdom * ( gGameExternalOptions.ubTrainingSkillMax - bSkill ) ) / gGameExternalOptions.ubSelfTrainingDivisor ), 1 );
// calculate effective training pts
sTrainingPts = __max( ( ( EffectiveWisdom( pSoldier ) * ( gGameExternalOptions.ubTrainingSkillMax - bSkill ) ) / gGameExternalOptions.ubSelfTrainingDivisor ), 1 );
// SANDRO - STOMP traits
if ( gGameOptions.fNewTraitSystem )
{
// Teaching trait helps to practise self a little
if ( HAS_SKILL_TRAIT( pSoldier, TEACHING_NT ) && pSoldier->bAssignment == TRAIN_SELF )
{
// +25%
*pusMaxPts += (*pusMaxPts * gSkillTraitValues.ubTGBonusOnPractising / 100);
bTrainingBonus += gSkillTraitValues.ubTGBonusOnPractising;
//sTrainingPts += (sTrainingPts * gSkillTraitValues.ubTGBonusOnPractising / 100);
}
// bonus for practising for intellectuals
if ( gMercProfiles[pSoldier->ubProfile].bCharacterTrait == CHAR_TRAIT_INTELLECTUAL )
{
// +10%
*pusMaxPts += (*pusMaxPts / 10);
bTrainingBonus += 10;
//sTrainingPts += (sTrainingPts / 10);
}
// bonus for practising for intellectuals
if ( gMercProfiles[pSoldier->ubProfile].bCharacterTrait == CHAR_TRAIT_AGGRESSIVE )
{
switch (bTrainStat)
{
case MECHANICAL:
case MEDICAL:
case EXPLOSIVE_ASSIGN:
*pusMaxPts -= (*pusMaxPts / 20);
bTrainingBonus -= 5;
break;
}
}
}
// get special bonus if we're training marksmanship and we're in the gun range sector in Alma
// HEADROCK HAM 3.5: Now reads from XML facilities, and works for all stats.
if ( pSoldier->bSectorZ == 0 )
{
bTrainingBonus += ( GetSectorModifier( pSoldier, FACILITY_PERFORMANCE_MOD ) - 100 );
}
// adjust for any training bonuses
sTrainingPts += ( ( bTrainingBonus * sTrainingPts ) / 100 );
// adjust for fatigue
ReducePointsForFatigue( pSoldier, (UINT16 *)&sTrainingPts );
// now add in stuff for trainer
// for each trainable stat
sBestTrainingPts = -1;
// search team for active instructors in this sector
for ( uiCnt = 0, pTrainer = MercPtrs[ uiCnt ]; uiCnt <= gTacticalStatus.Team[ MercPtrs[0]->bTeam ].bLastID; uiCnt++, pTrainer++)
{
if( pTrainer->bActive && ( pTrainer->sSectorX == pSoldier->sSectorX ) && ( pTrainer->sSectorY == pSoldier->sSectorY ) && ( pTrainer->bSectorZ == pSoldier->bSectorZ) )
{
// if he's training teammates in this stat
// NB skip the EnoughTime requirement to display what the value should be even if haven't been training long yet...
if ( ( pTrainer->bAssignment == TRAIN_TEAMMATE ) && ( pTrainer->bTrainStat == bTrainStat) && ( pTrainer->flags.fMercAsleep == FALSE ) )
{
sTrainingPtsDueToInstructor = GetBonusTrainingPtsDueToInstructor( pTrainer, pSoldier, bTrainStat, &usMaxTrainerPts );
// if he's the best trainer so far for this stat
if (sTrainingPtsDueToInstructor > sBestTrainingPts)
{
// then remember him as that, and the points he scored
sBestTrainingPts = sTrainingPtsDueToInstructor;
usBestMaxTrainerPts = usMaxTrainerPts;
}
}
}
}
if ( sBestTrainingPts != -1 )
{
// add the bonus to what merc can learn on his own
sTrainingPts += sBestTrainingPts;
*pusMaxPts += usBestMaxTrainerPts;
}
return( sTrainingPts );
}
void TrainSoldierWithPts( SOLDIERTYPE *pSoldier, INT16 sTrainPts )
{
UINT8 ubChangeStat = 0;
if( sTrainPts <= 0 )
{
return;
}
BOOLEAN addWis = FALSE;
// which stat to modify?
switch( pSoldier->bTrainStat )
{
case( STRENGTH ):
ubChangeStat = STRAMT;
break;
case( DEXTERITY ):
ubChangeStat = DEXTAMT;
break;
case( AGILITY ):
ubChangeStat = AGILAMT;
break;
case( HEALTH ):
ubChangeStat = HEALTHAMT;
break;
case( LEADERSHIP ):
ubChangeStat = LDRAMT;
addWis = TRUE;
break;
case( MARKSMANSHIP ):
ubChangeStat = MARKAMT;
addWis = TRUE;
break;
case( EXPLOSIVE_ASSIGN ):
ubChangeStat = EXPLODEAMT;
addWis = TRUE;
break;
case( MEDICAL ):
ubChangeStat = MEDICALAMT;
addWis = TRUE;
break;
case( MECHANICAL ):
ubChangeStat = MECHANAMT;
addWis = TRUE;
break;
// NOTE: Wisdom can't be trained!
default:
// BETA message
#ifdef JA2BETAVERSION
ScreenMsg( FONT_ORANGE, MSG_BETAVERSION, L"TrainSoldierWithPts: ERROR - Unknown bTrainStat %d", pSoldier->bTrainStat);
#endif
return;
}
// give this merc a few chances to increase a stat (TRUE means it's training, reverse evolution doesn't apply)
StatChange( pSoldier, ubChangeStat, sTrainPts, FROM_TRAINING );
if (addWis)
StatChange( pSoldier, WISDOMAMT, sTrainPts/2, FROM_TRAINING );
}
// will train a town in sector by character
BOOLEAN TrainTownInSector( SOLDIERTYPE *pTrainer, INT16 sMapX, INT16 sMapY, INT16 sTrainingPts )
{
SECTORINFO *pSectorInfo = &( SectorInfo[ SECTOR( sMapX, sMapY ) ] );
UINT8 ubTownId = 0;
BOOLEAN fSamSiteInSector = FALSE;
// find out if a sam site here
fSamSiteInSector = IsThisSectorASAMSector( sMapX, sMapY, 0 );
// get town index
ubTownId = StrategicMap[ pTrainer->sSectorX + pTrainer->sSectorY * MAP_WORLD_X ].bNameId;
if( fSamSiteInSector == FALSE )
{
AssertNE(ubTownId, BLANK_SECTOR);
}
// trainer gains leadership - training argument is FALSE, because the trainer is not the one training!
StatChange( pTrainer, LDRAMT, (UINT16) ( 1 + ( sTrainingPts / 200 ) ), FALSE );
StatChange( pTrainer, WISDOMAMT, (UINT16) ( 1 + ( sTrainingPts / 400 ) ), FALSE );
// increase town's training completed percentage
if (pTrainer->bAssignment == TRAIN_TOWN)
{
pSectorInfo->ubMilitiaTrainingPercentDone += (sTrainingPts / 100);
pSectorInfo->ubMilitiaTrainingHundredths += (sTrainingPts % 100);
if (pSectorInfo->ubMilitiaTrainingHundredths >= 100)
{
pSectorInfo->ubMilitiaTrainingPercentDone++;
pSectorInfo->ubMilitiaTrainingHundredths -= 100;
}
// NOTE: Leave this at 100, change TOWN_TRAINING_RATE if necessary. This value gets reported to player as a %age!
if( pSectorInfo->ubMilitiaTrainingPercentDone >= 100 )
{
// zero out training completion - there's no carryover to the next training session
pSectorInfo->ubMilitiaTrainingPercentDone = 0;
pSectorInfo->ubMilitiaTrainingHundredths = 0;
// make the player pay again next time he wants to train here
pSectorInfo->fMilitiaTrainingPaid = FALSE;
TownMilitiaTrainingCompleted( pTrainer, sMapX, sMapY );
// training done
return( TRUE );
}
}
else if (pTrainer->bAssignment == TRAIN_MOBILE)
{
pSectorInfo->ubMobileMilitiaTrainingPercentDone += (sTrainingPts / 100);
pSectorInfo->ubMobileMilitiaTrainingHundredths += (sTrainingPts % 100);
if (pSectorInfo->ubMobileMilitiaTrainingHundredths >= 100)
{
pSectorInfo->ubMobileMilitiaTrainingPercentDone++;
pSectorInfo->ubMobileMilitiaTrainingHundredths -= 100;
}
// NOTE: Leave this at 100, change TOWN_TRAINING_RATE if necessary. This value gets reported to player as a %age!
if( pSectorInfo->ubMobileMilitiaTrainingPercentDone >= 100 )
{
// zero out training completion - there's no carryover to the next training session
pSectorInfo->ubMobileMilitiaTrainingPercentDone = 0;
pSectorInfo->ubMobileMilitiaTrainingHundredths = 0;
// make the player pay again next time he wants to train here
pSectorInfo->fMobileMilitiaTrainingPaid = FALSE;
TownMilitiaTrainingCompleted( pTrainer, sMapX, sMapY );
// training done
return( TRUE );
}
}
return ( FALSE );
}
INT16 GetTownTrainPtsForCharacter( SOLDIERTYPE *pTrainer, UINT16 *pusMaxPts )
{
INT16 sTotalTrainingPts = 0;
INT16 sTrainingBonus = 0;
// UINT8 ubTownId = 0;
// calculate normal training pts - what it would be if his stats were "normal" (ignoring drugs, fatigue)
*pusMaxPts = ( pTrainer->stats.bWisdom + pTrainer->stats.bLeadership + ( 10 * pTrainer->stats.bExpLevel ) ) * gGameExternalOptions.ubTownMilitiaTrainingRate;
// calculate effective training points (this is hundredths of pts / hour)
// typical: 300/hr, maximum: 600/hr
sTotalTrainingPts = ( EffectiveWisdom( pTrainer ) + EffectiveLeadership ( pTrainer ) + ( 10 * EffectiveExpLevel ( pTrainer ) ) ) * gGameExternalOptions.ubTownMilitiaTrainingRate;
// check for teaching bonuses
if( gGameOptions.fNewTraitSystem ) // old/new traits - SANDRO
{
sTrainingBonus -= gSkillTraitValues.bSpeedModifierTrainingMilitia; // penalty for untrained mercs
// bonus for teching trait
if ( HAS_SKILL_TRAIT( pTrainer, TEACHING_NT) )
{
sTrainingBonus += gSkillTraitValues.ubTGBonusToTrainMilitia;
}
// +10% for Assertive people
if ( gMercProfiles[pTrainer->ubProfile].bCharacterTrait == CHAR_TRAIT_ASSERTIVE )
{
sTrainingBonus += 10;
}
// -5% for Aggressive people
else if ( gMercProfiles[pTrainer->ubProfile].bCharacterTrait == CHAR_TRAIT_AGGRESSIVE )
{
sTrainingBonus -= 5;
}
// +5% for Phlegmatic people
else if ( gMercProfiles[pTrainer->ubProfile].bCharacterTrait == CHAR_TRAIT_PHLEGMATIC )
{
sTrainingBonus += 5;
}
}
else
{
if ( HAS_SKILL_TRAIT( pTrainer, TEACHING_OT) )
{
sTrainingBonus += (gGameExternalOptions.ubTeachBonusToTrain * NUM_SKILL_TRAITS( pTrainer, TEACHING_OT));
}
}
// RPCs get a small training bonus for being more familiar with the locals and their customs/needs than outsiders
//new profiles by Jazz
//if( pTrainer->ubProfile >= FIRST_RPC )
if ( gProfilesRPC[pTrainer->ubProfile].ProfilId == pTrainer->ubProfile || gProfilesNPC[pTrainer->ubProfile].ProfilId == pTrainer->ubProfile )
{
sTrainingBonus += gGameExternalOptions.ubRpcBonusToTrainMilitia;
}
// HEADROCK HAM 3.5: Training bonus given by local facilities
if (pTrainer->bSectorZ == 0)
{
for (UINT16 cnt = 0; cnt < NUM_FACILITY_TYPES; cnt++)
{
if (gFacilityLocations[SECTOR(pTrainer->sSectorX, pTrainer->sSectorY)][cnt].fFacilityHere)
{
if (pTrainer->bAssignment == TRAIN_TOWN)
{
sTrainingBonus += (100 - gFacilityTypes[cnt].usMilitiaTraining);
}
else if (pTrainer->bAssignment == TRAIN_MOBILE)
{
sTrainingBonus += (100 - gFacilityTypes[cnt].usMobileMilitiaTraining);
}
}
}
}
// adjust for teaching bonus (a percentage)
sTotalTrainingPts += ( ( sTrainingBonus * sTotalTrainingPts ) / 100 );
// teach bonus is considered "normal" - it's always there
*pusMaxPts += ( ( sTrainingBonus * *pusMaxPts ) / 100 );
// adjust for fatigue of trainer
ReducePointsForFatigue( pTrainer, (UINT16 *)&sTotalTrainingPts );
/* ARM: Decided this didn't make much sense - the guys I'm training damn well BETTER be loyal - and screw the rest!
// get town index
ubTownId = StrategicMap[ pTrainer->sSectorX + pTrainer->sSectorY * MAP_WORLD_X ].bNameId;
AssertNE(ubTownId, BLANK_SECTOR);
// adjust for town loyalty
sTotalTrainingPts = (sTotalTrainingPts * gTownLoyalty[ ubTownId ].ubRating) / 100;
*/
return( sTotalTrainingPts );
}
void MakeSoldiersTacticalAnimationReflectAssignment( SOLDIERTYPE *pSoldier )
{
// soldier is in tactical, world loaded, he's OKLIFE
if( ( pSoldier->bInSector ) && gfWorldLoaded && ( pSoldier->stats.bLife >= OKLIFE ) )
{
// Set animation based on his assignment
if ( pSoldier->bAssignment == DOCTOR )
{
SoldierInSectorDoctor( pSoldier, pSoldier->usStrategicInsertionData );
}
else if ( pSoldier->bAssignment == PATIENT )
{
SoldierInSectorPatient( pSoldier, pSoldier->usStrategicInsertionData );
}
else if ( pSoldier->bAssignment == REPAIR )
{
SoldierInSectorRepair( pSoldier, pSoldier->usStrategicInsertionData );
}
else
{
if ( pSoldier->usAnimState != WKAEUP_FROM_SLEEP && !(pSoldier->bOldAssignment < ON_DUTY ) )
{
// default: standing
pSoldier->ChangeSoldierState( STANDING, 1, TRUE );
}
}
}
}
void AssignmentAborted( SOLDIERTYPE *pSoldier, UINT8 ubReason )
{
AssertLT( ubReason, NUM_ASSIGN_ABORT_REASONS );
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, gzLateLocalizedString[ ubReason ], pSoldier->name );
StopTimeCompression();
// update mapscreen
fCharacterInfoPanelDirty = TRUE;
fTeamPanelDirty = TRUE;
fMapScreenBottomDirty = TRUE;
}
void AssignmentDone( SOLDIERTYPE *pSoldier, BOOLEAN fSayQuote, BOOLEAN fMeToo )
{
if ( ( pSoldier->bInSector ) && ( gfWorldLoaded ) )
{
if ( pSoldier->bAssignment == DOCTOR )
{
if ( guiCurrentScreen == GAME_SCREEN )
{
pSoldier->ChangeSoldierState( END_DOCTOR, 1, TRUE );
}
else
{
pSoldier->ChangeSoldierState( STANDING, 1, TRUE );
}
}
else if ( pSoldier->bAssignment == REPAIR )
{
if ( guiCurrentScreen == GAME_SCREEN )
{
pSoldier->ChangeSoldierState( END_REPAIRMAN, 1, TRUE );
}
else
{
pSoldier->ChangeSoldierState( STANDING, 1, TRUE );
}
}
else if ( pSoldier->bAssignment == PATIENT )
{
if ( guiCurrentScreen == GAME_SCREEN )
{
pSoldier->ChangeSoldierStance( ANIM_CROUCH );
}
else
{
pSoldier->ChangeSoldierState( STANDING, 1, TRUE );
}
}
}
if ( pSoldier->bAssignment == ASSIGNMENT_HOSPITAL )
{
// hack - reset AbsoluteFinalDestination in case it was left non-nowhere
pSoldier->sAbsoluteFinalDestination = NOWHERE;
}
if ( fSayQuote )
{
// HEADROCK HAM 3.6: Separated Militia Training
if ( ( fMeToo == FALSE ) && (pSoldier->bAssignment == TRAIN_TOWN || pSoldier->bAssignment == TRAIN_MOBILE ) )
{
TacticalCharacterDialogue( pSoldier, QUOTE_ASSIGNMENT_COMPLETE );
if( pSoldier->bAssignment == TRAIN_TOWN || pSoldier->bAssignment == TRAIN_MOBILE )
{
AddSectorForSoldierToListOfSectorsThatCompletedMilitiaTraining( pSoldier );
}
}
}
// don't bother telling us again about guys we already know about
if ( !( pSoldier->usQuoteSaidExtFlags & SOLDIER_QUOTE_SAID_DONE_ASSIGNMENT ) )
{
pSoldier->usQuoteSaidExtFlags |= SOLDIER_QUOTE_SAID_DONE_ASSIGNMENT;
if ( fSayQuote )
{
if ( pSoldier->bAssignment == DOCTOR || pSoldier->bAssignment == REPAIR ||
pSoldier->bAssignment == PATIENT || pSoldier->bAssignment == ASSIGNMENT_HOSPITAL )
{
TacticalCharacterDialogue( pSoldier, QUOTE_ASSIGNMENT_COMPLETE );
}
}
AddReasonToWaitingListQueue( ASSIGNMENT_FINISHED_FOR_UPDATE );
AddSoldierToWaitingListQueue( pSoldier );
// trigger a single call AddDisplayBoxToWaitingQueue for assignments done
gfAddDisplayBoxToWaitingQueue = TRUE;
}
// update mapscreen
fCharacterInfoPanelDirty = TRUE;
fTeamPanelDirty = TRUE;
fMapScreenBottomDirty = TRUE;
}
BOOLEAN CharacterIsBetweenSectors( SOLDIERTYPE *pSoldier )
{
// is the character on the move
if( pSoldier == NULL )
{
return ( FALSE );
}
else
{
return( pSoldier->flags.fBetweenSectors );
}
}
void HandleNaturalHealing( void )
{
SOLDIERTYPE *pSoldier, *pTeamSoldier;
INT32 cnt=0;
// set psoldier as first in merc ptrs
pSoldier = MercPtrs[0];
// go through list of characters, find all who are on this assignment
for ( pTeamSoldier = MercPtrs[ cnt ]; cnt <= gTacticalStatus.Team[ pSoldier->bTeam ].bLastID; cnt++,pTeamSoldier++)
{
if( pTeamSoldier->bActive )
{
// mechanical members don't regenerate!
if( !( pTeamSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE ) && !( AM_A_ROBOT( pTeamSoldier ) ) )
{
HandleHealingByNaturalCauses( pTeamSoldier );
}
}
}
return;
}
// handle healing of this soldier by natural causes.
void HandleHealingByNaturalCauses( SOLDIERTYPE *pSoldier )
{
UINT32 uiPercentHealth = 0;
INT8 bActivityLevelDivisor = 0;
UINT16 usFacilityModifier = 100;
UINT8 ubAssignmentType = 0;
// check if soldier valid
if( pSoldier == NULL )
{
return;
}
// dead
if( pSoldier->stats.bLife == 0 )
{
return;
}
// lost any pts?
if( pSoldier->stats.bLife == pSoldier->stats.bLifeMax )
{
return;
}
// any bleeding pts - can' recover if still bleeding!
if( pSoldier->bBleeding != 0 )
{
return;
}
// not bleeding and injured...
if( pSoldier->bAssignment == ASSIGNMENT_POW )
{
// use high activity level to simulate stress, torture, poor conditions for healing
bActivityLevelDivisor = gGameExternalOptions.ubHighActivityLevel;
}
if( ( pSoldier->flags.fMercAsleep == TRUE ) || ( pSoldier->bAssignment == PATIENT ) || ( pSoldier->bAssignment == ASSIGNMENT_HOSPITAL ) )
{
bActivityLevelDivisor = gGameExternalOptions.ubLowActivityLevel;
}
else if ( pSoldier->bAssignment < ON_DUTY )
{
// if time is being compressed, and the soldier is not moving strategically
if ( IsTimeBeingCompressed() && !PlayerIDGroupInMotion( pSoldier->ubGroupID ) )
{
// basically resting
bActivityLevelDivisor = gGameExternalOptions.ubLowActivityLevel;
}
else
{
// either they're on the move, or they're being tactically active
bActivityLevelDivisor = gGameExternalOptions.ubHighActivityLevel;
}
}
else // this includes being in a vehicle - that's neither very strenous, nor very restful
{
bActivityLevelDivisor = gGameExternalOptions.ubMediumActivityLevel;
}
// HEADROCK HAM 3.6: Add better healing rate from facility
ubAssignmentType = GetSoldierFacilityAssignmentIndex( pSoldier );
if (ubAssignmentType == FAC_PATIENT )
{
usFacilityModifier = GetSectorModifier( pSoldier, FACILITY_PERFORMANCE_MOD );
}
// what percentage of health is he down to
uiPercentHealth = ( pSoldier->stats.bLife * 100 ) / pSoldier->stats.bLifeMax;
// SANDRO - experimental - increase health regenariton of soldiers when doctors are around
if ( gGameOptions.fNewTraitSystem )
{
SOLDIERTYPE * pMedic = NULL;
UINT8 cnt;
UINT16 bRegenerationBonus = 0;
cnt = gTacticalStatus.Team[ OUR_TEAM ].bFirstID;
for ( pMedic = MercPtrs[ cnt ]; cnt <= gTacticalStatus.Team[ OUR_TEAM ].bLastID; cnt++,pMedic++)
{
if ( !(pMedic->bActive) || !(pMedic->bInSector) || ( pMedic->flags.uiStatusFlags & SOLDIER_VEHICLE ) || (pMedic->bAssignment == VEHICLE ) )
{
continue; // NEXT!!!
}
if (pMedic->stats.bLife > OKLIFE && !(pMedic->bCollapsed) && pMedic->stats.bMedical > 0
&& pMedic->ubID != pSoldier->ubID && HAS_SKILL_TRAIT( pMedic, DOCTOR_NT ))
{
bRegenerationBonus += NUM_SKILL_TRAITS( pMedic, DOCTOR_NT );
if (bRegenerationBonus >= gSkillTraitValues.ubDOMaxRegenBonuses) // how many doctor traits can help
{
bRegenerationBonus = gSkillTraitValues.ubDOMaxRegenBonuses;
break;
}
}
}
if (bRegenerationBonus > 0)
{
pSoldier->sFractLife += ( INT16 ) (((( uiPercentHealth / bActivityLevelDivisor ) * (100 + gSkillTraitValues.ubDONaturalRegenBonus * bRegenerationBonus) / 100 ) * usFacilityModifier ) / 100 );
}
else
{
// gain that many hundredths of life points back, divided by the activity level modifier
pSoldier->sFractLife += ( INT16 ) ((( uiPercentHealth / bActivityLevelDivisor ) * usFacilityModifier) / 100 );
}
}
else // original
{
// gain that many hundredths of life points back, divided by the activity level modifier
pSoldier->sFractLife += ( INT16 ) ((( uiPercentHealth / bActivityLevelDivisor ) * usFacilityModifier) / 100 );
}
// now update the real life values
UpDateSoldierLife( pSoldier );
return;
}
void UpDateSoldierLife( SOLDIERTYPE *pSoldier )
{
// update soldier life, make sure we don't go out of bounds
pSoldier->stats.bLife += pSoldier->sFractLife / 100;
// SANDRO - when being healed normally, reduce insta-healable HPs value
if ( gGameOptions.fNewTraitSystem && pSoldier->iHealableInjury > 0 )
{
pSoldier->iHealableInjury -= pSoldier->sFractLife;
if (pSoldier->iHealableInjury < 0)
pSoldier->iHealableInjury = 0;
}
// keep remaining fract of life
pSoldier->sFractLife %= 100;
// check if we have gone too far
if( pSoldier->stats.bLife >= pSoldier->stats.bLifeMax )
{
// reduce
pSoldier->stats.bLife = pSoldier->stats.bLifeMax;
pSoldier->sFractLife = 0;
pSoldier->iHealableInjury = 0; // check added by SANDRO
}
return;
}
/*
// merc is tired, put to sleep
BOOLEAN AutoSleepMerc( SOLDIERTYPE *pSoldier )
{
if( pSoldier == NULL )
{
return ( FALSE );
}
// already asleep
if( pSoldier->flags.fMercAsleep == TRUE )
{
return ( FALSE );
}
if( pSoldier->bBreathMax > MIN_BREATH_TO_STAY_AWAKE )
{
if( ( pSoldier->bAssignment < ON_DUTY ) )
{
return ( FALSE );
}
if( pSoldier->stats.bLife < OKLIFE )
{
// can't sleep
return ( FALSE );
}
// if was forced to stay awake, leave
if( pSoldier->fForcedToStayAwake == TRUE )
{
return( FALSE );
}
}
else
{
// ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"%s", pMercFellAsleepString[ 0 ], pSoldier->name );
}
// store old assignment
pSoldier->bOldAssignment = pSoldier->bAssignment;
if( pSoldier->bAssignment < ON_DUTY )
{
RemoveCharacterFromASquad( pSoldier, pSoldier->bAssignment );
}
if( SetMercAsleep( pSoldier, FALSE ) )
{
// change soldier state
SoldierInSectorSleep( pSoldier, pSoldier->usStrategicInsertionData );
// update mapscreen
fCharacterInfoPanelDirty = TRUE;
fTeamPanelDirty = TRUE;
fMapScreenBottomDirty = TRUE;
return( TRUE );
}
else
{
return( FALSE );
}
}
*/
void CheckIfSoldierUnassigned( SOLDIERTYPE *pSoldier )
{
if( pSoldier->bAssignment == NO_ASSIGNMENT )
{
// unassigned
AddCharacterToAnySquad( pSoldier );
if( ( gfWorldLoaded ) && ( pSoldier->bInSector ) )
{
pSoldier->ChangeSoldierState( STANDING, 1, TRUE );
}
}
return;
}
void CreateDestroyMouseRegionsForAssignmentMenu( void )
{
static BOOLEAN fCreated = FALSE;
UINT32 iCounter = 0;
INT32 iFontHeight = 0;
INT32 iBoxXPosition = 0;
INT32 iBoxYPosition = 0;
SOLDIERTYPE *pSoldier = NULL;
SGPPoint pPosition;
INT32 iBoxWidth = 0;
SGPRect pDimensions;
static BOOLEAN fShowRemoveMenu = FALSE;
// will create/destroy mouse regions for the map screen assignment main menu
// check if we can only remove character from team..not assign
if( ( bSelectedAssignChar != -1 )|| ( fShowRemoveMenu == TRUE ) )
{
if( fShowRemoveMenu == TRUE )
{
// dead guy handle menu stuff
fShowRemoveMenu = fShowAssignmentMenu | fShowContractMenu;
CreateDestroyMouseRegionsForRemoveMenu( );
return;
}
if( ( Menptr[gCharactersList[bSelectedAssignChar].usSolID].stats.bLife == 0 ) || ( Menptr[gCharactersList[bSelectedAssignChar].usSolID].bAssignment == ASSIGNMENT_POW ) )
{
// dead guy handle menu stuff
fShowRemoveMenu = fShowAssignmentMenu | fShowContractMenu;
CreateDestroyMouseRegionsForRemoveMenu( );
return;
}
}
if( ( fShowAssignmentMenu == TRUE ) && ( fCreated == FALSE ) )
{
gfIgnoreScrolling = FALSE;
if( ( fShowAssignmentMenu ) && ( guiCurrentScreen == MAP_SCREEN ) )
{
SetBoxPosition( ghAssignmentBox, AssignmentPosition );
}
pSoldier = GetSelectedAssignSoldier( FALSE );
if( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__EPC )
{
// grab height of font
iFontHeight = GetLineSpace( ghEpcBox ) + GetFontHeight( GetBoxFont( ghEpcBox ) );
// get x.y position of box
GetBoxPosition( ghEpcBox, &pPosition);
// grab box x and y position
iBoxXPosition = pPosition.iX;
iBoxYPosition = pPosition.iY;
// get dimensions..mostly for width
GetBoxSize( ghEpcBox, &pDimensions );
// get width
iBoxWidth = pDimensions.iRight;
SetCurrentBox( ghEpcBox );
}
else
{
// grab height of font
iFontHeight = GetLineSpace( ghAssignmentBox ) + GetFontHeight( GetBoxFont( ghAssignmentBox ) );
// get x.y position of box
GetBoxPosition( ghAssignmentBox, &pPosition);
// grab box x and y position
iBoxXPosition = pPosition.iX;
iBoxYPosition = pPosition.iY;
// get dimensions..mostly for width
GetBoxSize( ghAssignmentBox, &pDimensions );
// get width
iBoxWidth = pDimensions.iRight;
SetCurrentBox( ghAssignmentBox );
}
// define regions
for( iCounter = 0; iCounter < GetNumberOfLinesOfTextInBox( ghAssignmentBox ); iCounter++ )
{
// add mouse region for each line of text..and set user data
MSYS_DefineRegion( &gAssignmentMenuRegion[ iCounter ], ( INT16 )( iBoxXPosition ), ( INT16 )( iBoxYPosition + GetTopMarginSize( ghAssignmentBox ) + ( iFontHeight ) * iCounter ), ( INT16 )( iBoxXPosition + iBoxWidth ), ( INT16 )( iBoxYPosition + GetTopMarginSize( ghAssignmentBox ) + ( iFontHeight ) * ( iCounter + 1 ) ), MSYS_PRIORITY_HIGHEST - 4 ,
MSYS_NO_CURSOR, AssignmentMenuMvtCallBack, AssignmentMenuBtnCallback );
MSYS_SetRegionUserData( &gAssignmentMenuRegion[ iCounter ], 0, iCounter );
}
// created
fCreated = TRUE;
// unhighlight all strings in box
UnHighLightBox( ghAssignmentBox );
CheckAndUpdateTacticalAssignmentPopUpPositions( );
PositionCursorForTacticalAssignmentBox( );
}
else if( ( fShowAssignmentMenu == FALSE ) && ( fCreated == TRUE ) )
{
// destroy
for( iCounter = 0; iCounter < GetNumberOfLinesOfTextInBox( ghAssignmentBox ); iCounter++ )
{
MSYS_RemoveRegion( &gAssignmentMenuRegion[ iCounter ] );
}
fShownAssignmentMenu = FALSE;
// not created
fCreated = FALSE;
SetRenderFlags( RENDER_FLAG_FULL );
}
}
void CreateDestroyMouseRegionForVehicleMenu( void )
{
static BOOLEAN fCreated = FALSE;
UINT32 uiMenuLine = 0;
INT32 iVehicleId = 0;
INT32 iFontHeight = 0;
INT32 iBoxXPosition = 0;
INT32 iBoxYPosition = 0;
SGPPoint pPosition, pPoint;
INT32 iBoxWidth = 0;
SGPRect pDimensions;
SOLDIERTYPE *pSoldier = NULL;
if( fShowVehicleMenu )
{
GetBoxPosition( ghAssignmentBox, &pPoint);
// get dimensions..mostly for width
GetBoxSize( ghAssignmentBox, &pDimensions );
// vehicle position
VehiclePosition.iX = pPoint.iX + pDimensions.iRight;
SetBoxPosition( ghVehicleBox , VehiclePosition );
}
if( ( fShowVehicleMenu == TRUE ) && ( fCreated == FALSE ) )
{
// grab height of font
iFontHeight = GetLineSpace( ghVehicleBox ) + GetFontHeight( GetBoxFont( ghVehicleBox ) );
// get x.y position of box
GetBoxPosition( ghVehicleBox, &pPosition);
// grab box x and y position
iBoxXPosition = pPosition.iX;
iBoxYPosition = pPosition.iY;
// get dimensions..mostly for width
GetBoxSize( ghVehicleBox, &pDimensions );
SetBoxSecondaryShade( ghVehicleBox, FONT_YELLOW );
// get width
iBoxWidth = pDimensions.iRight;
SetCurrentBox( ghVehicleBox );
pSoldier = GetSelectedAssignSoldier( FALSE );
// run through list of vehicles in sector
for ( iVehicleId = 0; iVehicleId < ubNumberOfVehicles; iVehicleId++ )
{
if ( pVehicleList[ iVehicleId ].fValid == TRUE )
{
if ( IsThisVehicleAccessibleToSoldier( pSoldier, iVehicleId ) )
{
// add mouse region for each accessible vehicle
MSYS_DefineRegion( &gVehicleMenuRegion[ uiMenuLine ], ( INT16 )( iBoxXPosition ), ( INT16 )( iBoxYPosition + GetTopMarginSize( ghAssignmentBox ) + ( iFontHeight ) * uiMenuLine ), ( INT16 )( iBoxXPosition + iBoxWidth ), ( INT16 )( iBoxYPosition + GetTopMarginSize( ghAssignmentBox ) + ( iFontHeight ) * ( uiMenuLine + 1 ) ), MSYS_PRIORITY_HIGHEST - 4 ,
MSYS_NO_CURSOR, VehicleMenuMvtCallback, VehicleMenuBtnCallback );
MSYS_SetRegionUserData( &gVehicleMenuRegion[ uiMenuLine ], 0, uiMenuLine );
// store vehicle ID in the SECOND user data
MSYS_SetRegionUserData( &gVehicleMenuRegion[ uiMenuLine ], 1, iVehicleId );
uiMenuLine++;
}
}
}
// cancel line
MSYS_DefineRegion( &gVehicleMenuRegion[ uiMenuLine ], ( INT16 )( iBoxXPosition ), ( INT16 )( iBoxYPosition + GetTopMarginSize( ghAssignmentBox ) + ( iFontHeight ) * uiMenuLine ), ( INT16 )( iBoxXPosition + iBoxWidth ), ( INT16 )( iBoxYPosition + GetTopMarginSize( ghAssignmentBox ) + ( iFontHeight ) * ( uiMenuLine + 1 ) ), MSYS_PRIORITY_HIGHEST - 4 ,
MSYS_NO_CURSOR, VehicleMenuMvtCallback, VehicleMenuBtnCallback );
MSYS_SetRegionUserData( &gVehicleMenuRegion[ uiMenuLine ], 0, VEHICLE_MENU_CANCEL );
// created
fCreated = TRUE;
// pause game
PauseGame( );
// unhighlight all strings in box
UnHighLightBox( ghVehicleBox );
fCreated = TRUE;
HandleShadingOfLinesForVehicleMenu( );
}
else if( ( ( fShowVehicleMenu == FALSE ) || ( fShowAssignmentMenu == FALSE ) ) && ( fCreated == TRUE ) )
{
fCreated = FALSE;
// remove these regions
for( uiMenuLine = 0; uiMenuLine < GetNumberOfLinesOfTextInBox( ghVehicleBox ); uiMenuLine++ )
{
MSYS_RemoveRegion( &gVehicleMenuRegion[ uiMenuLine ] );
}
fShowVehicleMenu = FALSE;
SetRenderFlags( RENDER_FLAG_FULL );
HideBox( ghVehicleBox );
if ( fShowAssignmentMenu )
{
// remove highlight on the parent menu
UnHighLightBox( ghAssignmentBox );
}
}
return;
}
void HandleShadingOfLinesForVehicleMenu( void )
{
SOLDIERTYPE *pSoldier = NULL;
INT32 iVehicleId;
UINT32 uiMenuLine = 0;
if ( ( fShowVehicleMenu == FALSE ) || ( ghVehicleBox == - 1 ) )
{
return;
}
pSoldier = GetSelectedAssignSoldier( FALSE );
// run through list of vehicles
for ( iVehicleId = 0; iVehicleId < ubNumberOfVehicles; iVehicleId++ )
{
if ( pVehicleList[ iVehicleId ].fValid == TRUE )
{
// inaccessible vehicles aren't listed at all!
if ( IsThisVehicleAccessibleToSoldier( pSoldier, iVehicleId ) )
{
if ( IsEnoughSpaceInVehicle( iVehicleId ) )
{
// legal vehicle, leave it green
UnShadeStringInBox( ghVehicleBox, uiMenuLine );
UnSecondaryShadeStringInBox( ghVehicleBox, uiMenuLine );
}
else
{
// unjoinable vehicle - yellow
SecondaryShadeStringInBox( ghVehicleBox, uiMenuLine );
}
uiMenuLine++;
}
}
}
}
void VehicleMenuBtnCallback( MOUSE_REGION * pRegion, INT32 iReason )
{
// btn callback handler for assignment region
INT32 iValue = -1, iVehicleID;
SOLDIERTYPE * pSoldier;
iValue = MSYS_GetRegionUserData( pRegion, 0 );
if (iReason & MSYS_CALLBACK_REASON_LBUTTON_UP)
{
if( iValue == VEHICLE_MENU_CANCEL )
{
fShowVehicleMenu = FALSE;
UnHighLightBox( ghAssignmentBox );
fTeamPanelDirty = TRUE;
fMapScreenBottomDirty = TRUE;
fCharacterInfoPanelDirty = TRUE;
return;
}
pSoldier = GetSelectedAssignSoldier( FALSE );
iVehicleID = MSYS_GetRegionUserData( pRegion, 1 );
// inaccessible vehicles shouldn't be listed in the menu!
// AssertT( IsThisVehicleAccessibleToSoldier( pSoldier, iVehicleID ) );
if ( IsEnoughSpaceInVehicle( iVehicleID ) )
{
PutSoldierInVehicle( pSoldier, ( INT8 ) iVehicleID );
}
else
{
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_UI_FEEDBACK, gzLateLocalizedString[ 18 ], zVehicleName[ pVehicleList[ iVehicleID ].ubVehicleType ] );
}
fShowAssignmentMenu = FALSE;
// update mapscreen
fTeamPanelDirty = TRUE;
fCharacterInfoPanelDirty = TRUE;
fMapScreenBottomDirty = TRUE;
giAssignHighLine = -1;
SetAssignmentForList( VEHICLE, ( INT8 ) iVehicleID );
}
}
void VehicleMenuMvtCallback(MOUSE_REGION * pRegion, INT32 iReason )
{
// mvt callback handler for assignment region
INT32 iValue = -1;
iValue = MSYS_GetRegionUserData( pRegion, 0 );
if (iReason & MSYS_CALLBACK_REASON_GAIN_MOUSE )
{
if( iValue != VEHICLE_MENU_CANCEL )
{
// no shaded(disabled) lines actually appear in vehicle menus
if( GetBoxShadeFlag( ghVehicleBox, iValue ) == FALSE )
{
// highlight vehicle line
HighLightBoxLine( ghVehicleBox, iValue );
}
}
else
{
// highlight cancel line
HighLightBoxLine( ghVehicleBox, GetNumberOfLinesOfTextInBox( ghVehicleBox ) - 1 );
}
}
else if (iReason & MSYS_CALLBACK_REASON_LOST_MOUSE )
{
// unhighlight all strings in box
UnHighLightBox( ghVehicleBox );
HandleShadingOfLinesForVehicleMenu( );
}
}
BOOLEAN DisplayRepairMenu( SOLDIERTYPE *pSoldier )
{
INT32 iVehicleIndex=0;
INT32 hStringHandle=0;
// run through list of vehicles in sector and add them to pop up box
// first, clear pop up box
RemoveBox(ghRepairBox);
ghRepairBox = -1;
CreateRepairBox();
SetCurrentBox(ghRepairBox);
// PLEASE NOTE: make sure any changes you do here are reflected in all 3 routines which must remain in synch:
// CreateDestroyMouseRegionForRepairMenu(), DisplayRepairMenu(), and HandleShadingOfLinesForRepairMenu().
if( pSoldier->bSectorZ == 0 )
{
// run through list of vehicles and see if any in sector
for ( iVehicleIndex = 0; iVehicleIndex < ubNumberOfVehicles; iVehicleIndex++ )
{
if ( pVehicleList[ iVehicleIndex ].fValid == TRUE )
{
// don't even list the helicopter, because it's NEVER repairable...
if ( iVehicleIndex != iHelicopterVehicleId )
{
if ( IsThisVehicleAccessibleToSoldier( pSoldier, iVehicleIndex ) )
{
//AddMonoString( (UINT32 *)&hStringHandle,pVehicleStrings[ pVehicleList[ iVehicleIndex ].ubVehicleType ] );
AddMonoString( (UINT32 *)&hStringHandle,gNewVehicle[ pVehicleList[ iVehicleIndex ].ubVehicleType ].NewVehicleStrings );
}
}
}
}
}
/* No point in allowing SAM site repair any more. Jan/13/99. ARM
// is there a SAM SITE Here?
if( ( IsThisSectorASAMSector( pSoldier->sSectorX, pSoldier->sSectorY, pSoldier->bSectorZ ) == TRUE ) && ( IsTheSAMSiteInSectorRepairable( pSoldier->sSectorX, pSoldier->sSectorY, pSoldier->bSectorZ ) ) )
{
// SAM site
AddMonoString(&hStringHandle, pRepairStrings[ 1 ] );
}
*/
// is the ROBOT here?
if( IsRobotInThisSector( pSoldier->sSectorX, pSoldier->sSectorY, pSoldier->bSectorZ ) )
{
// robot
AddMonoString((UINT32 *)&hStringHandle, pRepairStrings[ 3 ] );
}
// items
AddMonoString((UINT32 *)&hStringHandle, pRepairStrings[ 0 ] );
// cancel
AddMonoString((UINT32 *)&hStringHandle, pRepairStrings[ 2 ] );
SetBoxFont(ghRepairBox, MAP_SCREEN_FONT);
SetBoxHighLight(ghRepairBox, FONT_WHITE);
SetBoxShade(ghRepairBox, FONT_GRAY7);
SetBoxForeground(ghRepairBox, FONT_LTGREEN);
SetBoxBackground(ghRepairBox, FONT_BLACK);
// resize box to text
ResizeBoxToText( ghRepairBox );
CheckAndUpdateTacticalAssignmentPopUpPositions( );
return TRUE;
}
void HandleShadingOfLinesForRepairMenu( void )
{
SOLDIERTYPE *pSoldier = NULL;
INT32 iVehicleIndex = 0;
INT32 iCount = 0;
if( ( fShowRepairMenu == FALSE ) || ( ghRepairBox == -1 ) )
{
return;
}
pSoldier = GetSelectedAssignSoldier( FALSE );
// PLEASE NOTE: make sure any changes you do here are reflected in all 3 routines which must remain in synch:
// CreateDestroyMouseRegionForRepairMenu(), DisplayRepairMenu(), and HandleShadingOfLinesForRepairMenu().
if ( pSoldier->bSectorZ == 0 )
{
for ( iVehicleIndex = 0; iVehicleIndex < ubNumberOfVehicles; iVehicleIndex++ )
{
if ( pVehicleList[ iVehicleIndex ].fValid == TRUE )
{
// don't even list the helicopter, because it's NEVER repairable...
if ( iVehicleIndex != iHelicopterVehicleId )
{
if ( IsThisVehicleAccessibleToSoldier( pSoldier, iVehicleIndex ) )
{
if( CanCharacterRepairVehicle( pSoldier, iVehicleIndex ) == TRUE )
{
// unshade vehicle line
UnShadeStringInBox( ghRepairBox, iCount );
}
else
{
// shade vehicle line
ShadeStringInBox( ghRepairBox, iCount );
}
iCount++;
}
}
}
}
}
/* No point in allowing SAM site repair any more. Jan/13/99. ARM
if( ( IsThisSectorASAMSector( pSoldier->sSectorX, pSoldier->sSectorY, pSoldier->bSectorZ ) == TRUE ) && ( IsTheSAMSiteInSectorRepairable( pSoldier->sSectorX, pSoldier->sSectorY, pSoldier->bSectorZ ) ) )
{
// handle enable disable of repair sam option
if( CanSoldierRepairSAM( pSoldier, SAM_SITE_REPAIR_DIVISOR ) )
{
// unshade SAM line
UnShadeStringInBox( ghRepairBox, iCount );
}
else
{
// shade SAM line
ShadeStringInBox( ghRepairBox, iCount );
}
iCount++;
}
*/
if( IsRobotInThisSector( pSoldier->sSectorX, pSoldier->sSectorY, pSoldier->bSectorZ ) )
{
// handle shading of repair robot option
if( CanCharacterRepairRobot( pSoldier ) )
{
// unshade robot line
UnShadeStringInBox( ghRepairBox, iCount );
}
else
{
// shade robot line
ShadeStringInBox( ghRepairBox, iCount );
}
iCount++;
}
if ( DoesCharacterHaveAnyItemsToRepair( pSoldier, FINAL_REPAIR_PASS ) )
{
// unshade items line
UnShadeStringInBox( ghRepairBox, iCount );
}
else
{
// shade items line
ShadeStringInBox( ghRepairBox, iCount );
}
iCount++;
return;
}
void CreateDestroyMouseRegionForRepairMenu( void )
{
static BOOLEAN fCreated = FALSE;
UINT32 uiCounter = 0;
INT32 iCount = 0;
INT32 iFontHeight = 0;
INT32 iBoxXPosition = 0;
INT32 iBoxYPosition = 0;
SGPPoint pPosition;
INT32 iBoxWidth = 0;
SGPRect pDimensions;
SOLDIERTYPE *pSoldier = NULL;
INT32 iVehicleIndex = 0;
if( ( fShowRepairMenu == TRUE ) && ( fCreated == FALSE ) )
{
CheckAndUpdateTacticalAssignmentPopUpPositions( );
if( ( fShowRepairMenu ) && ( guiCurrentScreen == MAP_SCREEN ) )
{
//SetBoxPosition( ghRepairBox ,RepairPosition);
}
// grab height of font
iFontHeight = GetLineSpace( ghRepairBox ) + GetFontHeight( GetBoxFont( ghRepairBox ) );
// get x.y position of box
GetBoxPosition( ghRepairBox, &pPosition);
// grab box x and y position
iBoxXPosition = pPosition.iX;
iBoxYPosition = pPosition.iY;
// get dimensions..mostly for width
GetBoxSize( ghRepairBox, &pDimensions );
// get width
iBoxWidth = pDimensions.iRight;
SetCurrentBox( ghRepairBox );
pSoldier = GetSelectedAssignSoldier( FALSE );
// PLEASE NOTE: make sure any changes you do here are reflected in all 3 routines which must remain in synch:
// CreateDestroyMouseRegionForRepairMenu(), DisplayRepairMenu(), and HandleShadingOfLinesForRepairMenu().
if ( pSoldier->bSectorZ == 0 )
{
// vehicles
for ( iVehicleIndex = 0; iVehicleIndex < ubNumberOfVehicles; iVehicleIndex++ )
{
if ( pVehicleList[ iVehicleIndex ].fValid == TRUE )
{
// don't even list the helicopter, because it's NEVER repairable...
if ( iVehicleIndex != iHelicopterVehicleId )
{
// other vehicles *in the sector* are listed, but later shaded dark if they're not repairable
if ( IsThisVehicleAccessibleToSoldier( pSoldier, iVehicleIndex ) )
{
// add mouse region for each line of text..and set user data
MSYS_DefineRegion( &gRepairMenuRegion[ iCount ], ( INT16 )( iBoxXPosition ), ( INT16 )( iBoxYPosition + GetTopMarginSize( ghAssignmentBox ) + ( iFontHeight ) * iCount ), ( INT16 )( iBoxXPosition + iBoxWidth ), ( INT16 )( iBoxYPosition + GetTopMarginSize( ghAssignmentBox ) + ( iFontHeight ) * ( iCount + 1 ) ), MSYS_PRIORITY_HIGHEST - 4 ,
MSYS_NO_CURSOR, RepairMenuMvtCallback, RepairMenuBtnCallback );
MSYS_SetRegionUserData( &gRepairMenuRegion[ iCount ], 0, iCount );
// 2nd user data is the vehicle index, which can easily be different from the region index!
MSYS_SetRegionUserData( &gRepairMenuRegion[ iCount ], 1, iVehicleIndex );
iCount++;
}
}
}
}
}
/* No point in allowing SAM site repair any more. Jan/13/99. ARM
// SAM site
if( ( IsThisSectorASAMSector( pSoldier->sSectorX, pSoldier->sSectorY, pSoldier->bSectorZ ) == TRUE ) && ( IsTheSAMSiteInSectorRepairable( pSoldier->sSectorX, pSoldier->sSectorY, pSoldier->bSectorZ ) ) )
{
MSYS_DefineRegion( &gRepairMenuRegion[ iCount ], ( INT16 )( iBoxXPosition ), ( INT16 )( iBoxYPosition + GetTopMarginSize( ghAssignmentBox ) + ( iFontHeight ) * iCount ), ( INT16 )( iBoxXPosition + iBoxWidth ), ( INT16 )( iBoxYPosition + GetTopMarginSize( ghAssignmentBox ) + ( iFontHeight ) * ( iCount + 1 ) ), MSYS_PRIORITY_HIGHEST - 4 ,
MSYS_NO_CURSOR, RepairMenuMvtCallback, RepairMenuBtnCallback );
MSYS_SetRegionUserData( &gRepairMenuRegion[ iCount ], 0, REPAIR_MENU_SAM_SITE );
iCount++;
}
*/
// robot
if( IsRobotInThisSector( pSoldier->sSectorX, pSoldier->sSectorY, pSoldier->bSectorZ ) )
{
MSYS_DefineRegion( &gRepairMenuRegion[ iCount ], ( INT16 )( iBoxXPosition ), ( INT16 )( iBoxYPosition + GetTopMarginSize( ghAssignmentBox ) + ( iFontHeight ) * iCount ), ( INT16 )( iBoxXPosition + iBoxWidth ), ( INT16 )( iBoxYPosition + GetTopMarginSize( ghAssignmentBox ) + ( iFontHeight ) * ( iCount + 1 ) ), MSYS_PRIORITY_HIGHEST - 4 ,
MSYS_NO_CURSOR, RepairMenuMvtCallback, RepairMenuBtnCallback );
MSYS_SetRegionUserData( &gRepairMenuRegion[ iCount ], 0, iCount );
MSYS_SetRegionUserData( &gRepairMenuRegion[ iCount ], 1, REPAIR_MENU_ROBOT );
iCount++;
}
// items
MSYS_DefineRegion( &gRepairMenuRegion[ iCount ], ( INT16 )( iBoxXPosition ), ( INT16 )( iBoxYPosition + GetTopMarginSize( ghAssignmentBox ) + ( iFontHeight ) * iCount ), ( INT16 )( iBoxXPosition + iBoxWidth ), ( INT16 )( iBoxYPosition + GetTopMarginSize( ghAssignmentBox ) + ( iFontHeight ) * ( iCount + 1 ) ), MSYS_PRIORITY_HIGHEST - 4 ,
MSYS_NO_CURSOR, RepairMenuMvtCallback, RepairMenuBtnCallback );
MSYS_SetRegionUserData( &gRepairMenuRegion[ iCount ], 0, iCount );
MSYS_SetRegionUserData( &gRepairMenuRegion[ iCount ], 1, REPAIR_MENU_ITEMS );
iCount++;
// cancel
MSYS_DefineRegion( &gRepairMenuRegion[ iCount ], ( INT16 )( iBoxXPosition ), ( INT16 )( iBoxYPosition + GetTopMarginSize( ghAssignmentBox ) + ( iFontHeight ) * iCount ), ( INT16 )( iBoxXPosition + iBoxWidth ), ( INT16 )( iBoxYPosition + GetTopMarginSize( ghAssignmentBox ) + ( iFontHeight ) * ( iCount + 1 ) ), MSYS_PRIORITY_HIGHEST - 4 ,
MSYS_NO_CURSOR, RepairMenuMvtCallback, RepairMenuBtnCallback );
MSYS_SetRegionUserData( &gRepairMenuRegion[ iCount ], 0, iCount );
MSYS_SetRegionUserData( &gRepairMenuRegion[ iCount ], 1, REPAIR_MENU_CANCEL );
PauseGame( );
// unhighlight all strings in box
UnHighLightBox( ghRepairBox );
fCreated = TRUE;
}
else if( ( ( fShowRepairMenu == FALSE ) || ( fShowAssignmentMenu == FALSE ) ) && ( fCreated == TRUE ) )
{
fCreated = FALSE;
// remove these regions
for( uiCounter = 0; uiCounter < GetNumberOfLinesOfTextInBox( ghRepairBox ); uiCounter++ )
{
MSYS_RemoveRegion( &gRepairMenuRegion[ uiCounter ] );
}
fShowRepairMenu = FALSE;
SetRenderFlags( RENDER_FLAG_FULL );
HideBox( ghRepairBox );
if ( fShowAssignmentMenu )
{
// remove highlight on the parent menu
UnHighLightBox( ghAssignmentBox );
}
}
return;
}
void RepairMenuBtnCallback( MOUSE_REGION * pRegion, INT32 iReason )
{
// btn callback handler for assignment region
INT32 iValue = -1;
SOLDIERTYPE *pSoldier = NULL;
INT32 iRepairWhat;
iValue = MSYS_GetRegionUserData( pRegion, 0 );
// ignore clicks on disabled lines
if( GetBoxShadeFlag( ghRepairBox, iValue ) == TRUE )
{
return;
}
// WHAT is being repaired is stored in the second user data argument
iRepairWhat = MSYS_GetRegionUserData( pRegion, 1 );
pSoldier = GetSelectedAssignSoldier( FALSE );
if ( pSoldier && pSoldier->bActive && ( iReason & MSYS_CALLBACK_REASON_LBUTTON_UP ) )
{
if( ( iRepairWhat >= REPAIR_MENU_VEHICLE1 ) && ( iRepairWhat <= REPAIR_MENU_VEHICLE3 ) )
{
// repair VEHICLE
pSoldier->bOldAssignment = pSoldier->bAssignment;
if( ( pSoldier->bAssignment != REPAIR )|| ( pSoldier->flags.fFixingRobot ) || ( pSoldier->flags.fFixingSAMSite ) )
{
SetTimeOfAssignmentChangeForMerc( pSoldier );
}
if( pSoldier->bOldAssignment == VEHICLE )
{
TakeSoldierOutOfVehicle( pSoldier );
}
// remove from squad
RemoveCharacterFromSquads( pSoldier );
MakeSureToolKitIsInHand( pSoldier );
ChangeSoldiersAssignment( pSoldier, REPAIR );
pSoldier->bVehicleUnderRepairID = ( INT8 ) iRepairWhat;
MakeSureToolKitIsInHand( pSoldier );
// assign to a movement group
AssignMercToAMovementGroup( pSoldier );
// set assignment for group
SetAssignmentForList( ( INT8 ) REPAIR, 0 );
fShowAssignmentMenu = FALSE;
}
/* No point in allowing SAM site repair any more. Jan/13/99. ARM
else if( iRepairWhat == REPAIR_MENU_SAM_SITE )
{
// repair SAM site
// remove from squad
RemoveCharacterFromSquads( pSoldier );
MakeSureToolKitIsInHand( pSoldier );
if( ( pSoldier->bAssignment != REPAIR )|| ( pSoldier->flags.fFixingSAMSite == FALSE ) )
{
SetTimeOfAssignmentChangeForMerc( pSoldier );
}
ChangeSoldiersAssignment( pSoldier, REPAIR );
pSoldier->flags.fFixingSAMSite = TRUE;
// the second argument is irrelevant here, function looks at pSoldier itself to know what's being repaired
SetAssignmentForList( ( INT8 ) REPAIR, 0 );
fShowAssignmentMenu = FALSE;
MakeSureToolKitIsInHand( pSoldier );
// assign to a movement group
AssignMercToAMovementGroup( pSoldier );
}
*/
else if( iRepairWhat == REPAIR_MENU_ROBOT )
{
// repair ROBOT
pSoldier->bOldAssignment = pSoldier->bAssignment;
// remove from squad
if( pSoldier->bOldAssignment == VEHICLE )
{
TakeSoldierOutOfVehicle( pSoldier );
}
RemoveCharacterFromSquads( pSoldier );
MakeSureToolKitIsInHand( pSoldier );
if( ( pSoldier->bAssignment != REPAIR )|| ( pSoldier->flags.fFixingRobot == FALSE ) )
{
SetTimeOfAssignmentChangeForMerc( pSoldier );
}
ChangeSoldiersAssignment( pSoldier, REPAIR );
pSoldier->flags.fFixingRobot = TRUE;
// the second argument is irrelevant here, function looks at pSoldier itself to know what's being repaired
SetAssignmentForList( ( INT8 ) REPAIR, 0 );
fShowAssignmentMenu = FALSE;
MakeSureToolKitIsInHand( pSoldier );
// assign to a movement group
AssignMercToAMovementGroup( pSoldier );
}
else if( iRepairWhat == REPAIR_MENU_ITEMS )
{
// items
SetSoldierAssignment( pSoldier, REPAIR, FALSE, FALSE, -1 );
// the second argument is irrelevant here, function looks at pSoldier itself to know what's being repaired
SetAssignmentForList( ( INT8 ) REPAIR, 0 );
fShowAssignmentMenu = FALSE;
}
else
{
// CANCEL
fShowRepairMenu = FALSE;
}
// update mapscreen
fCharacterInfoPanelDirty = TRUE;
fTeamPanelDirty = TRUE;
fMapScreenBottomDirty = TRUE;
giAssignHighLine = -1;
}
}
void RepairMenuMvtCallback(MOUSE_REGION * pRegion, INT32 iReason )
{
// mvt callback handler for assignment region
INT32 iValue = -1;
iValue = MSYS_GetRegionUserData( pRegion, 0 );
if (iReason & MSYS_CALLBACK_REASON_GAIN_MOUSE )
{
if( iValue < REPAIR_MENU_CANCEL )
{
if( GetBoxShadeFlag( ghRepairBox, iValue ) == FALSE )
{
// highlight choice
HighLightBoxLine( ghRepairBox, iValue );
}
}
else
{
// highlight cancel line
HighLightBoxLine( ghRepairBox, GetNumberOfLinesOfTextInBox( ghRepairBox ) - 1 );
}
}
else if (iReason & MSYS_CALLBACK_REASON_LOST_MOUSE )
{
// unhighlight all strings in box
UnHighLightBox( ghRepairBox );
}
}
void MakeSureToolKitIsInHand( SOLDIERTYPE *pSoldier )
{
INT8 bPocket = 0;
// if there isn't a toolkit in his hand
if( !Item[pSoldier->inv[ HANDPOS].usItem].toolkit )
{
// run through rest of inventory looking for toolkits, swap the first one into hand if found
// CHRISL: Changed to dynamically determine max inventory locations.
for (bPocket = SECONDHANDPOS; bPocket < NUM_INV_SLOTS; bPocket++)
{
if( Item[pSoldier->inv[ bPocket ].usItem].toolkit )
{
// HEADROCK HAM B2.8: These new conditions will create a bias for swapping an item out of
// our hand.
//If the second hand is free, the item will go to the SECONDHANDPOS while the toolkit
// goes into the HANDPOS
if( Item[pSoldier->inv[HANDPOS].usItem].usItemClass & (IC_WEAPON | IC_PUNCH) && !pSoldier->inv[SECONDHANDPOS].exists())
SwapObjs(pSoldier, HANDPOS, SECONDHANDPOS, TRUE);
// Else, if the gun sling slot is free, and the item can go there, it will.
else if(UsingNewInventorySystem() && !pSoldier->inv[GUNSLINGPOCKPOS].exists() && CanItemFitInPosition(pSoldier, &pSoldier->inv[HANDPOS], GUNSLINGPOCKPOS, FALSE))
SwapObjs(pSoldier, HANDPOS, GUNSLINGPOCKPOS, TRUE);
else if(!CanItemFitInPosition(pSoldier, &pSoldier->inv[HANDPOS], bPocket, FALSE))
SwapObjs(pSoldier, HANDPOS, SECONDHANDPOS, TRUE);
SwapObjs( pSoldier, HANDPOS, bPocket, TRUE );
break;
}
}
}
}
BOOLEAN MakeSureMedKitIsInHand( SOLDIERTYPE *pSoldier )
{
INT8 bPocket = 0;
fTeamPanelDirty = TRUE;
// if there is a MEDICAL BAG in his hand, we're set
if ( Item[pSoldier->inv[ HANDPOS ].usItem].medicalkit )
{
return(TRUE);
}
// run through rest of inventory looking 1st for MEDICAL BAGS, swap the first one into hand if found
// CHRISL: Changed to dynamically determine max inventory locations.
for (bPocket = SECONDHANDPOS; bPocket < NUM_INV_SLOTS; bPocket++)
{
if ( Item[pSoldier->inv[ bPocket ].usItem].medicalkit )
{
fCharacterInfoPanelDirty = TRUE;
// HEADROCK HAM B2.8: These new conditions will create a bias for swapping an item out of
// our hand.
//If the second hand is free, the item will go to the SECONDHANDPOS while the medikit
// goes into the HANDPOS
if( Item[pSoldier->inv[HANDPOS].usItem].usItemClass & (IC_WEAPON | IC_PUNCH) && !pSoldier->inv[SECONDHANDPOS].exists())
SwapObjs(pSoldier, HANDPOS, SECONDHANDPOS, TRUE);
// Else, if the gun sling slot is free, and the item can go there, it will.
else if(UsingNewInventorySystem() && !pSoldier->inv[GUNSLINGPOCKPOS].exists() && CanItemFitInPosition(pSoldier, &pSoldier->inv[HANDPOS], GUNSLINGPOCKPOS, FALSE))
SwapObjs(pSoldier, HANDPOS, GUNSLINGPOCKPOS, TRUE);
else if(!CanItemFitInPosition(pSoldier, &pSoldier->inv[HANDPOS], bPocket, FALSE))
SwapObjs(pSoldier, HANDPOS, SECONDHANDPOS, TRUE);
SwapObjs( pSoldier, HANDPOS, bPocket, TRUE );
return(TRUE);
}
}
// we didn't find a medical bag, so settle for a FIRST AID KIT
if ( Item[pSoldier->inv[ HANDPOS ].usItem].firstaidkit )
{
return(TRUE);
}
// run through rest of inventory looking 1st for MEDICAL BAGS, swap the first one into hand if found
// CHRISL: Changed to dynamically determine max inventory locations.
for (bPocket = SECONDHANDPOS; bPocket < NUM_INV_SLOTS; bPocket++)
{
if ( Item[pSoldier->inv[ bPocket ].usItem].firstaidkit )
{
// CHRISL: This needs to start with the first "non-big" pocket.
if( ( Item[ pSoldier -> inv[ HANDPOS ].usItem ].twohanded ) && ( bPocket >= SMALLPOCKSTART ) )
{
// first move from hand to second hand
SwapObjs( pSoldier, HANDPOS, SECONDHANDPOS, TRUE );
// dirty mapscreen and squad panels
fCharacterInfoPanelDirty = TRUE;
fInterfacePanelDirty = DIRTYLEVEL2;
}
SwapObjs( pSoldier, HANDPOS, bPocket, TRUE );
return(TRUE);
}
}
// no medkit items in possession!
return(FALSE);
}
void HandleShadingOfLinesForAssignmentMenus( void )
{
SOLDIERTYPE *pSoldier = NULL;
// updates which menus are selectable based on character status
if( ( fShowAssignmentMenu == FALSE ) || ( ghAssignmentBox == - 1 ) )
{
return;
}
pSoldier = GetSelectedAssignSoldier( FALSE );
if ( pSoldier && pSoldier->bActive )
{
if( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__EPC )
{
// patient
if( CanCharacterPatient( pSoldier ) )
{
// unshade patient line
UnShadeStringInBox( ghEpcBox, EPC_MENU_PATIENT );
}
else
{
// shade patient line
ShadeStringInBox( ghEpcBox, EPC_MENU_PATIENT );
}
if( CanCharacterOnDuty( pSoldier ) )
{
// unshade on duty line
UnShadeStringInBox( ghEpcBox, EPC_MENU_ON_DUTY );
}
else
{
// shade on duty line
ShadeStringInBox( ghEpcBox, EPC_MENU_ON_DUTY );
}
if( CanCharacterVehicle( pSoldier ) )
{
// unshade vehicle line
UnShadeStringInBox( ghEpcBox, EPC_MENU_VEHICLE );
}
else
{
// shade vehicle line
ShadeStringInBox( ghEpcBox, EPC_MENU_VEHICLE );
}
}
else
{
// doctor
if( CanCharacterDoctor( pSoldier ) )
{
// unshade doctor line
UnShadeStringInBox( ghAssignmentBox, ASSIGN_MENU_DOCTOR );
UnSecondaryShadeStringInBox( ghAssignmentBox, ASSIGN_MENU_DOCTOR );
}
else
{
// only missing a med kit
if( CanCharacterDoctorButDoesntHaveMedKit( pSoldier ) )
{
SecondaryShadeStringInBox( ghAssignmentBox, ASSIGN_MENU_DOCTOR );
}
else
{
// shade doctor line
ShadeStringInBox( ghAssignmentBox, ASSIGN_MENU_DOCTOR );
}
}
// repair
if( CanCharacterRepair( pSoldier ) )
{
// unshade repair line
UnShadeStringInBox( ghAssignmentBox, ASSIGN_MENU_REPAIR );
UnSecondaryShadeStringInBox( ghAssignmentBox, ASSIGN_MENU_REPAIR );
}
else
{
// only missing a tool kit
if( CanCharacterRepairButDoesntHaveARepairkit( pSoldier ) )
{
SecondaryShadeStringInBox( ghAssignmentBox, ASSIGN_MENU_REPAIR );
}
else
{
// shade repair line
ShadeStringInBox( ghAssignmentBox, ASSIGN_MENU_REPAIR );
}
}
// patient
if( CanCharacterPatient( pSoldier ) )
{
// unshade patient line
UnShadeStringInBox( ghAssignmentBox, ASSIGN_MENU_PATIENT );
}
else
{
// shade patient line
ShadeStringInBox( ghAssignmentBox, ASSIGN_MENU_PATIENT );
}
if( CanCharacterOnDuty( pSoldier ) )
{
// unshade on duty line
UnShadeStringInBox( ghAssignmentBox, ASSIGN_MENU_ON_DUTY );
}
else
{
// shade on duty line
ShadeStringInBox( ghAssignmentBox, ASSIGN_MENU_ON_DUTY );
}
if( CanCharacterPractise( pSoldier ) )
{
// unshade train line
UnShadeStringInBox( ghAssignmentBox, ASSIGN_MENU_TRAIN );
}
else
{
// shade train line
ShadeStringInBox( ghAssignmentBox, ASSIGN_MENU_TRAIN );
}
if( CanCharacterVehicle( pSoldier ) )
{
// unshade vehicle line
UnShadeStringInBox( ghAssignmentBox, ASSIGN_MENU_VEHICLE );
}
else
{
// shade vehicle line
ShadeStringInBox( ghAssignmentBox, ASSIGN_MENU_VEHICLE );
}
if (BasicCanCharacterFacility( pSoldier ))
{
// unshade facility line
UnShadeStringInBox( ghAssignmentBox, ASSIGN_MENU_FACILITY );
}
else
{
ShadeStringInBox( ghAssignmentBox, ASSIGN_MENU_FACILITY );
}
}
}
// squad submenu
HandleShadingOfLinesForSquadMenu( );
// vehicle submenu
HandleShadingOfLinesForVehicleMenu( );
// repair submenu
HandleShadingOfLinesForRepairMenu( );
// training submenu
HandleShadingOfLinesForTrainingMenu( );
// training attributes submenu
HandleShadingOfLinesForAttributeMenus( );
// HEADROCK HAM 3.6: Facility Menu
HandleShadingOfLinesForFacilityMenu( );
// HEADROCK HAM 3.6: Facility Submenu
HandleShadingOfLinesForFacilityAssignmentMenu( );
return;
}
void DetermineWhichAssignmentMenusCanBeShown( void )
{
BOOLEAN fCharacterNoLongerValid = FALSE;
SOLDIERTYPE *pSoldier = NULL;
if ( (guiTacticalInterfaceFlags & INTERFACE_MAPSCREEN ) )
{
if( fShowMapScreenMovementList == TRUE )
{
if( bSelectedDestChar == -1 )
{
fCharacterNoLongerValid = TRUE;
HandleShowingOfMovementBox( );
}
else
{
fShowMapScreenMovementList = FALSE;
fCharacterNoLongerValid = TRUE;
}
}
/*
else if( fShowUpdateBox )
{
//handle showing of the merc update box
HandleShowingOfUpBox( );
}
*/
else if( bSelectedAssignChar == -1 )
{
fCharacterNoLongerValid = TRUE;
}
// update the assignment positions
UpdateMapScreenAssignmentPositions( );
}
// determine which assign menu needs to be shown
if( ( ( fShowAssignmentMenu == FALSE ) )||( fCharacterNoLongerValid == TRUE ) )
{
// reset show assignment menus
fShowAssignmentMenu = FALSE;
fShowVehicleMenu = FALSE;
fShowRepairMenu = FALSE;
// HEADROCK HAM 3.6: Reset Facility menu
fShowFacilityMenu = FALSE;
// destroy mask, if needed
CreateDestroyScreenMaskForAssignmentAndContractMenus( );
// destroy menu if needed
CreateDestroyMouseRegionForVehicleMenu( );
CreateDestroyMouseRegionsForAssignmentMenu( );
CreateDestroyMouseRegionsForTrainingMenu( );
CreateDestroyMouseRegionsForAttributeMenu( );
CreateDestroyMouseRegionsForSquadMenu( TRUE );
CreateDestroyMouseRegionForRepairMenu( );
// HEADROCK HAM 3.6: Facility Menu, Submenu
CreateDestroyMouseRegionForFacilityMenu( );
CreateDestroyMouseRegionsForFacilityAssignmentMenu( );
// hide all boxes being shown
if ( IsBoxShown( ghEpcBox ) )
{
HideBox( ghEpcBox );
fTeamPanelDirty = TRUE;
gfRenderPBInterface = TRUE;
}
if ( IsBoxShown( ghAssignmentBox ) )
{
HideBox( ghAssignmentBox );
fTeamPanelDirty = TRUE;
gfRenderPBInterface = TRUE;
}
if ( IsBoxShown( ghTrainingBox ) )
{
HideBox( ghTrainingBox );
fTeamPanelDirty = TRUE;
gfRenderPBInterface = TRUE;
}
if ( IsBoxShown( ghRepairBox ) )
{
HideBox( ghRepairBox );
fTeamPanelDirty = TRUE;
gfRenderPBInterface = TRUE;
}
if ( IsBoxShown( ghAttributeBox ) )
{
HideBox( ghAttributeBox );
fTeamPanelDirty = TRUE;
gfRenderPBInterface = TRUE;
}
if ( IsBoxShown( ghVehicleBox ) )
{
HideBox( ghVehicleBox );
fTeamPanelDirty = TRUE;
gfRenderPBInterface = TRUE;
}
// HEADROCK HAM 3.6: Facility Menu
if ( IsBoxShown( ghFacilityBox ) )
{
HideBox( ghFacilityBox );
fTeamPanelDirty = TRUE;
gfRenderPBInterface = TRUE;
}
// HEADROCK HAM 3.6: Facility Submenu
if ( IsBoxShown( ghFacilityAssignmentBox ) )
{
HideBox( ghFacilityAssignmentBox );
fTeamPanelDirty = TRUE;
gfRenderPBInterface = TRUE;
}
// do we really want ot hide this box?
if( fShowContractMenu == FALSE )
{
if ( IsBoxShown( ghRemoveMercAssignBox ) )
{
HideBox( ghRemoveMercAssignBox );
fTeamPanelDirty = TRUE;
gfRenderPBInterface = TRUE;
}
}
//HideBox( ghSquadBox );
//SetRenderFlags(RENDER_FLAG_FULL);
// no menus, leave
return;
}
// update the assignment positions
UpdateMapScreenAssignmentPositions( );
// create mask, if needed
CreateDestroyScreenMaskForAssignmentAndContractMenus( );
// created assignment menu if needed
CreateDestroyMouseRegionsForAssignmentMenu( );
CreateDestroyMouseRegionsForTrainingMenu( );
CreateDestroyMouseRegionsForAttributeMenu( );
CreateDestroyMouseRegionsForSquadMenu( TRUE );
CreateDestroyMouseRegionForRepairMenu( );
if( ( ( Menptr[gCharactersList[ bSelectedInfoChar ].usSolID].stats.bLife == 0 )||( Menptr[gCharactersList[bSelectedInfoChar].usSolID].bAssignment == ASSIGNMENT_POW ) ) && ( (guiTacticalInterfaceFlags & INTERFACE_MAPSCREEN ) ) )
{
// show basic assignment menu
ShowBox( ghRemoveMercAssignBox );
}
else
{
pSoldier = GetSelectedAssignSoldier( FALSE );
if( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__EPC )
{
ShowBox( ghEpcBox );
}
else
{
// show basic assignment menu
ShowBox( ghAssignmentBox );
}
}
// TRAINING menu
if( fShowTrainingMenu == TRUE )
{
HandleShadingOfLinesForTrainingMenu( );
ShowBox( ghTrainingBox );
}
else
{
if( IsBoxShown( ghTrainingBox ) )
{
HideBox( ghTrainingBox );
fTeamPanelDirty = TRUE;
fMapPanelDirty = TRUE;
gfRenderPBInterface = TRUE;
// SetRenderFlags(RENDER_FLAG_FULL);
}
}
// REPAIR menu
if( fShowRepairMenu == TRUE )
{
HandleShadingOfLinesForRepairMenu( );
ShowBox( ghRepairBox );
}
else
{
// hide box
if( IsBoxShown( ghRepairBox ) )
{
HideBox( ghRepairBox );
fTeamPanelDirty = TRUE;
fMapPanelDirty = TRUE;
gfRenderPBInterface = TRUE;
// SetRenderFlags(RENDER_FLAG_FULL);
}
}
// ATTRIBUTE menu
if( fShowAttributeMenu == TRUE )
{
HandleShadingOfLinesForAttributeMenus( );
ShowBox( ghAttributeBox );
}
else
{
if( IsBoxShown( ghAttributeBox ) )
{
HideBox( ghAttributeBox );
fTeamPanelDirty = TRUE;
fMapPanelDirty = TRUE;
gfRenderPBInterface = TRUE;
// SetRenderFlags(RENDER_FLAG_FULL);
}
}
// VEHICLE menu
if( fShowVehicleMenu == TRUE )
{
ShowBox( ghVehicleBox );
}
else
{
if( IsBoxShown( ghVehicleBox ) )
{
HideBox( ghVehicleBox );
fTeamPanelDirty = TRUE;
fMapPanelDirty = TRUE;
gfRenderPBInterface = TRUE;
// SetRenderFlags(RENDER_FLAG_FULL);
}
}
CreateDestroyMouseRegionForVehicleMenu( );
// HEADROCK HAM 3.6: FACILITY menu
if( fShowFacilityMenu == TRUE )
{
HandleShadingOfLinesForFacilityMenu( );
ShowBox( ghFacilityBox );
}
else
{
if( IsBoxShown( ghFacilityBox ) )
{
HideBox( ghFacilityBox );
fTeamPanelDirty = TRUE;
fMapPanelDirty = TRUE;
gfRenderPBInterface = TRUE;
// SetRenderFlags(RENDER_FLAG_FULL);
}
}
CreateDestroyMouseRegionForFacilityMenu( );
// Facility Sub-menu
if( fShowFacilityAssignmentMenu == TRUE )
{
HandleShadingOfLinesForFacilityAssignmentMenu( );
ShowBox( ghFacilityAssignmentBox );
}
else
{
if( IsBoxShown( ghFacilityAssignmentBox ) )
{
HideBox( ghFacilityAssignmentBox );
fTeamPanelDirty = TRUE;
fMapPanelDirty = TRUE;
gfRenderPBInterface = TRUE;
// SetRenderFlags(RENDER_FLAG_FULL);
}
}
CreateDestroyMouseRegionsForFacilityAssignmentMenu( );
return;
}
void CreateDestroyScreenMaskForAssignmentAndContractMenus( void )
{
static BOOLEAN fCreated = FALSE;
// will create a screen mask to catch mouse input to disable assignment menus
// not created, create
if( ( fCreated == FALSE ) && ( ( fShowAssignmentMenu == TRUE )||( fShowContractMenu == TRUE ) || ( fShowTownInfo == TRUE) ) )
{
MSYS_DefineRegion( &gAssignmentScreenMaskRegion, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, MSYS_PRIORITY_HIGHEST - 4 ,
MSYS_NO_CURSOR, MSYS_NO_CALLBACK, AssignmentScreenMaskBtnCallback );
// created
fCreated = TRUE;
if ( !(guiTacticalInterfaceFlags & INTERFACE_MAPSCREEN ) )
{
MSYS_ChangeRegionCursor( &gAssignmentScreenMaskRegion, 0 );
}
}
else if( ( fCreated == TRUE ) && ( fShowAssignmentMenu == FALSE )&&( fShowContractMenu == FALSE ) && ( fShowTownInfo == FALSE ) )
{
// created, get rid of it
MSYS_RemoveRegion( &gAssignmentScreenMaskRegion );
// not created
fCreated = FALSE;
}
return;
}
void AssignmentScreenMaskBtnCallback(MOUSE_REGION * pRegion, INT32 iReason )
{
// btn callback handler for assignment screen mask region
if( ( iReason & MSYS_CALLBACK_REASON_LBUTTON_UP ) || ( iReason & MSYS_CALLBACK_REASON_RBUTTON_UP ) )
{
if( fFirstClickInAssignmentScreenMask == TRUE )
{
fFirstClickInAssignmentScreenMask = FALSE;
return;
}
// button event, stop showing menus
fShowAssignmentMenu = FALSE;
fShowVehicleMenu = FALSE;
fShowContractMenu = FALSE;
// stop showing town mine info
fShowTownInfo = FALSE;
// reset contract character and contract highlight line
giContractHighLine =-1;
bSelectedContractChar = -1;
fGlowContractRegion = FALSE;
// update mapscreen
fTeamPanelDirty = TRUE;
fCharacterInfoPanelDirty = TRUE;
fMapScreenBottomDirty = TRUE;
gfRenderPBInterface = TRUE;
SetRenderFlags( RENDER_FLAG_FULL );
}
return;
}
void ClearScreenMaskForMapScreenExit( void )
{
// reset show assignment menu
fShowAssignmentMenu = FALSE;
// update the assignment positions
UpdateMapScreenAssignmentPositions( );
// stop showing town mine info too
fShowTownInfo = FALSE;
// destroy mask, if needed
CreateDestroyScreenMaskForAssignmentAndContractMenus( );
// destroy assignment menu if needed
CreateDestroyMouseRegionsForAssignmentMenu( );
CreateDestroyMouseRegionsForTrainingMenu( );
CreateDestroyMouseRegionsForAttributeMenu( );
CreateDestroyMouseRegionsForSquadMenu( TRUE );
CreateDestroyMouseRegionForRepairMenu( );
// HEADROCK HAM 3.6: Facility Menu
CreateDestroyMouseRegionForFacilityMenu( );
return;
}
void CreateDestroyMouseRegions( void )
{
static BOOLEAN fCreated = FALSE;
UINT32 iCounter = 0;
INT32 iFontHeight = 0;
INT32 iBoxXPosition = 0;
INT32 iBoxYPosition = 0;
SGPPoint pPosition;
INT32 iBoxWidth = 0;
SGPRect pDimensions;
// will create/destroy mouse regions for the map screen assignment main menu
// do we show the remove menu
if( fShowRemoveMenu )
{
CreateDestroyMouseRegionsForRemoveMenu( );
return;
}
if( ( fShowAssignmentMenu == TRUE ) && ( fCreated == FALSE ) )
{
// grab height of font
iFontHeight = GetLineSpace( ghAssignmentBox ) + GetFontHeight( GetBoxFont( ghAssignmentBox ) );
// get x.y position of box
GetBoxPosition( ghAssignmentBox, &pPosition);
// grab box x and y position
iBoxXPosition = pPosition.iX;
iBoxYPosition = pPosition.iY;
// get dimensions..mostly for width
GetBoxSize( ghAssignmentBox, &pDimensions );
// get width
iBoxWidth = pDimensions.iRight;
SetCurrentBox( ghAssignmentBox );
// define regions
for( iCounter = 0; iCounter < GetNumberOfLinesOfTextInBox( ghAssignmentBox ); iCounter++ )
{
// add mouse region for each line of text..and set user data
MSYS_DefineRegion( &gAssignmentMenuRegion[ iCounter ], ( INT16 )( iBoxXPosition ), ( INT16 )( iBoxYPosition + GetTopMarginSize( ghAssignmentBox ) + ( iFontHeight ) * iCounter ), ( INT16 )( iBoxXPosition + iBoxWidth ), ( INT16 )( iBoxYPosition + GetTopMarginSize( ghAssignmentBox ) + ( iFontHeight ) * ( iCounter + 1 ) ), MSYS_PRIORITY_HIGHEST - 4 ,
MSYS_NO_CURSOR, AssignmentMenuMvtCallBack, AssignmentMenuBtnCallback );
// set user defines
MSYS_SetRegionUserData( &gAssignmentMenuRegion[ iCounter ], 0, iCounter );
}
// created
fCreated = TRUE;
// pause game
PauseGame( );
fMapPanelDirty = TRUE;
fCharacterInfoPanelDirty= TRUE;
fTeamPanelDirty = TRUE;
fMapScreenBottomDirty = TRUE;
// unhighlight all strings in box
UnHighLightBox( ghAssignmentBox );
}
else if( ( fShowAssignmentMenu == FALSE ) && ( fCreated == TRUE ) )
{
// destroy
for( iCounter = 0; iCounter < GetNumberOfLinesOfTextInBox( ghAssignmentBox ); iCounter++ )
{
MSYS_RemoveRegion( &gAssignmentMenuRegion[ iCounter ] );
}
RestorePopUpBoxes();
// not created
fCreated = FALSE;
}
}
void CreateDestroyMouseRegionsForContractMenu( void )
{
static BOOLEAN fCreated = FALSE;
UINT32 iCounter = 0;
INT32 iFontHeight = 0;
INT32 iBoxXPosition = 0;
INT32 iBoxYPosition = 0;
SGPPoint pPosition;
INT32 iBoxWidth = 0;
SGPRect pDimensions;
static BOOLEAN fShowRemoveMenu = FALSE;
// will create/destroy mouse regions for the map screen Contract main menu
// will create/destroy mouse regions for the map screen assignment main menu
// check if we can only remove character from team..not assign
if( ( bSelectedContractChar != -1 )|| ( fShowRemoveMenu == TRUE ) )
{
if( fShowRemoveMenu == TRUE )
{
// dead guy handle menu stuff
fShowRemoveMenu = fShowContractMenu;
// ATE: Added this setting of global variable 'cause
// it will cause an assert failure in GetSelectedAssignSoldier()
bSelectedAssignChar = bSelectedContractChar;
CreateDestroyMouseRegionsForRemoveMenu( );
return;
}
if( Menptr[gCharactersList[bSelectedContractChar].usSolID].stats.bLife == 0 )
{
// dead guy handle menu stuff
fShowRemoveMenu = fShowContractMenu;
// ATE: Added this setting of global variable 'cause
// it will cause an assert failure in GetSelectedAssignSoldier()
bSelectedAssignChar = bSelectedContractChar;
CreateDestroyMouseRegionsForRemoveMenu( );
return;
}
}
if( ( fShowContractMenu == TRUE ) && ( fCreated == FALSE ) )
{
if( bSelectedContractChar == -1 )
{
return;
}
if( fShowContractMenu )
{
SetBoxPosition( ghContractBox , ContractPosition );
}
// grab height of font
iFontHeight = GetLineSpace( ghContractBox ) + GetFontHeight( GetBoxFont( ghContractBox ) );
// get x.y position of box
GetBoxPosition( ghContractBox, &pPosition);
// grab box x and y position
iBoxXPosition = pPosition.iX;
iBoxYPosition = pPosition.iY;
// get dimensions..mostly for width
GetBoxSize( ghContractBox, &pDimensions );
// get width
iBoxWidth = pDimensions.iRight;
SetCurrentBox( ghContractBox );
// define regions
for( iCounter = 0; iCounter < GetNumberOfLinesOfTextInBox( ghContractBox ); iCounter++ )
{
// add mouse region for each line of text..and set user data
MSYS_DefineRegion( &gContractMenuRegion[ iCounter ], ( INT16 )( iBoxXPosition ), ( INT16 )( iBoxYPosition + GetTopMarginSize( ghContractBox ) + ( iFontHeight ) * iCounter ), ( INT16 )( iBoxXPosition + iBoxWidth ), ( INT16 )( iBoxYPosition + GetTopMarginSize( ghContractBox ) + ( iFontHeight ) * ( iCounter + 1 ) ), MSYS_PRIORITY_HIGHEST - 4 ,
MSYS_NO_CURSOR, ContractMenuMvtCallback, ContractMenuBtnCallback );
// set user defines
MSYS_SetRegionUserData( &gContractMenuRegion[ iCounter ], 0, iCounter );
}
// created
fCreated = TRUE;
// pause game
PauseGame( );
// unhighlight all strings in box
UnHighLightBox( ghContractBox );
}
else if( ( fShowContractMenu == FALSE ) && ( fCreated == TRUE ) )
{
// destroy
for( iCounter = 0; iCounter < GetNumberOfLinesOfTextInBox( ghContractBox ); iCounter++ )
{
MSYS_RemoveRegion( &gContractMenuRegion[ iCounter ] );
}
fShownContractMenu = FALSE;
//if( ( fProcessingAMerc ) && ( pProcessingSoldier ) )
//{
// if( (UINT32)(pProcessingSoldier->iEndofContractTime) == GetWorldTotalMin() )
// {
// StrategicRemoveMerc( pProcessingSoldier, MERC_FIRED );
// pProcessingSoldier = NULL;
// fProcessingAMerc = FALSE;
// }
//}
fMapPanelDirty = TRUE;
fCharacterInfoPanelDirty= TRUE;
fTeamPanelDirty = TRUE;
fMapScreenBottomDirty = TRUE;
RestorePopUpBoxes( );
// not created
fCreated = FALSE;
}
}
void CreateDestroyMouseRegionsForTrainingMenu( void )
{
static BOOLEAN fCreated = FALSE;
UINT32 iCounter = 0;
INT32 iFontHeight = 0;
INT32 iBoxXPosition = 0;
INT32 iBoxYPosition = 0;
SGPPoint pPosition;
INT32 iBoxWidth = 0;
SGPRect pDimensions;
// will create/destroy mouse regions for the map screen assignment main menu
if( ( fShowTrainingMenu == TRUE ) && ( fCreated == FALSE ) )
{
if( ( fShowTrainingMenu ) && ( guiCurrentScreen == MAP_SCREEN ) )
{
SetBoxPosition( ghTrainingBox, TrainPosition );
}
HandleShadingOfLinesForTrainingMenu( );
CheckAndUpdateTacticalAssignmentPopUpPositions( );
// grab height of font
iFontHeight = GetLineSpace( ghTrainingBox ) + GetFontHeight( GetBoxFont( ghTrainingBox ) );
// get x.y position of box
GetBoxPosition( ghTrainingBox, &pPosition);
// grab box x and y position
iBoxXPosition = pPosition.iX;
iBoxYPosition = pPosition.iY;
// get dimensions..mostly for width
GetBoxSize( ghTrainingBox, &pDimensions );
SetBoxSecondaryShade( ghTrainingBox, FONT_YELLOW );
// get width
iBoxWidth = pDimensions.iRight;
SetCurrentBox( ghTrainingBox );
// define regions
for( iCounter = 0; iCounter < GetNumberOfLinesOfTextInBox( ghTrainingBox ); iCounter++ )
{
// add mouse region for each line of text..and set user data
MSYS_DefineRegion( &gTrainingMenuRegion[ iCounter ], ( INT16 )( iBoxXPosition ), ( INT16 )( iBoxYPosition + GetTopMarginSize( ghTrainingBox ) + ( iFontHeight ) * iCounter ), ( INT16 )( iBoxXPosition + iBoxWidth ), ( INT16 )( iBoxYPosition + GetTopMarginSize( ghTrainingBox ) + ( iFontHeight ) * ( iCounter + 1 ) ), MSYS_PRIORITY_HIGHEST - 3 ,
MSYS_NO_CURSOR, TrainingMenuMvtCallBack, TrainingMenuBtnCallback );
// set user defines
MSYS_SetRegionUserData( &gTrainingMenuRegion[ iCounter ], 0, iCounter );
}
// created
fCreated = TRUE;
// unhighlight all strings in box
UnHighLightBox( ghTrainingBox );
}
else if( ( ( fShowAssignmentMenu == FALSE ) || ( fShowTrainingMenu == FALSE ) ) && ( fCreated == TRUE ) )
{
// destroy
for( iCounter = 0; iCounter < GetNumberOfLinesOfTextInBox( ghTrainingBox ); iCounter++ )
{
MSYS_RemoveRegion( &gTrainingMenuRegion[ iCounter ] );
}
// stop showing training menu
if( fShowAssignmentMenu == FALSE )
{
fShowTrainingMenu = FALSE;
}
RestorePopUpBoxes( );
fMapPanelDirty = TRUE;
fCharacterInfoPanelDirty= TRUE;
fTeamPanelDirty = TRUE;
fMapScreenBottomDirty = TRUE;
HideBox( ghTrainingBox );
SetRenderFlags( RENDER_FLAG_FULL );
// not created
fCreated = FALSE;
if ( fShowAssignmentMenu )
{
// remove highlight on the parent menu
UnHighLightBox( ghAssignmentBox );
}
}
}
void CreateDestroyMouseRegionsForAttributeMenu( void )
{
static BOOLEAN fCreated = FALSE;
UINT32 iCounter = 0;
INT32 iFontHeight = 0;
INT32 iBoxXPosition = 0;
INT32 iBoxYPosition = 0;
SGPPoint pPosition;
INT32 iBoxWidth = 0;
SGPRect pDimensions;
// will create/destroy mouse regions for the map screen attribute menu
if( ( fShowAttributeMenu == TRUE ) && ( fCreated == FALSE ) )
{
if( ( fShowAssignmentMenu ) && ( guiCurrentScreen == MAP_SCREEN ) )
{
SetBoxPosition( ghAssignmentBox, AssignmentPosition );
}
HandleShadingOfLinesForAttributeMenus( );
CheckAndUpdateTacticalAssignmentPopUpPositions( );
// grab height of font
iFontHeight = GetLineSpace( ghAttributeBox ) + GetFontHeight( GetBoxFont( ghAttributeBox ) );
// get x.y position of box
GetBoxPosition( ghAttributeBox, &pPosition);
// grab box x and y position
iBoxXPosition = pPosition.iX;
iBoxYPosition = pPosition.iY;
// get dimensions..mostly for width
GetBoxSize( ghAttributeBox, &pDimensions );
// get width
iBoxWidth = pDimensions.iRight;
SetCurrentBox( ghAttributeBox );
// define regions
for( iCounter = 0; iCounter < GetNumberOfLinesOfTextInBox( ghAttributeBox ); iCounter++ )
{
// add mouse region for each line of text..and set user data
MSYS_DefineRegion( &gAttributeMenuRegion[ iCounter ], ( INT16 )( iBoxXPosition ), ( INT16 )( iBoxYPosition + GetTopMarginSize( ghAttributeBox ) + ( iFontHeight ) * iCounter ), ( INT16 )( iBoxXPosition + iBoxWidth ), ( INT16 )( iBoxYPosition + GetTopMarginSize( ghAttributeBox ) + ( iFontHeight ) * ( iCounter + 1 ) ), MSYS_PRIORITY_HIGHEST - 2 ,
MSYS_NO_CURSOR, AttributeMenuMvtCallBack, AttributesMenuBtnCallback );
// set user defines
MSYS_SetRegionUserData( &gAttributeMenuRegion[ iCounter ], 0, iCounter );
}
// created
fCreated = TRUE;
// unhighlight all strings in box
UnHighLightBox( ghAttributeBox );
}
else if( ( ( fShowAssignmentMenu == FALSE ) || ( fShowTrainingMenu == FALSE ) ||( fShowAttributeMenu == FALSE) ) && ( fCreated == TRUE ) )
{
// destroy
for( iCounter = 0; iCounter < GetNumberOfLinesOfTextInBox( ghAttributeBox ); iCounter++ )
{
MSYS_RemoveRegion( &gAttributeMenuRegion[ iCounter ] );
}
// stop showing training menu
if( ( fShowAssignmentMenu == FALSE )||( fShowTrainingMenu == FALSE ) || ( fShowAttributeMenu == FALSE))
{
fShowAttributeMenu = FALSE;
gfRenderPBInterface = TRUE;
}
RestorePopUpBoxes( );
fMapPanelDirty = TRUE;
fCharacterInfoPanelDirty= TRUE;
fTeamPanelDirty = TRUE;
fMapScreenBottomDirty = TRUE;
HideBox( ghAttributeBox );
SetRenderFlags( RENDER_FLAG_FULL );
// not created
fCreated = FALSE;
if ( fShowTrainingMenu )
{
// remove highlight on the parent menu
UnHighLightBox( ghTrainingBox );
}
}
}
void CreateDestroyMouseRegionsForRemoveMenu( void )
{
static BOOLEAN fCreated = FALSE;
UINT32 iCounter = 0;
INT32 iFontHeight = 0;
INT32 iBoxXPosition = 0;
INT32 iBoxYPosition = 0;
SGPPoint pPosition;
INT32 iBoxWidth = 0;
SGPRect pDimensions;
// will create/destroy mouse regions for the map screen attribute menu
if( ( ( fShowAssignmentMenu == TRUE ) || ( fShowContractMenu == TRUE ) ) && ( fCreated == FALSE ) )
{
if( fShowContractMenu )
{
SetBoxPosition( ghContractBox , ContractPosition );
}
else
{
SetBoxPosition( ghAssignmentBox , AssignmentPosition );
}
if( fShowContractMenu )
{
// set box position to contract box position
SetBoxPosition( ghRemoveMercAssignBox , ContractPosition );
}
else
{
// set box position to contract box position
SetBoxPosition( ghRemoveMercAssignBox , AssignmentPosition );
}
CheckAndUpdateTacticalAssignmentPopUpPositions( );
// grab height of font
iFontHeight = GetLineSpace( ghRemoveMercAssignBox ) + GetFontHeight( GetBoxFont( ghRemoveMercAssignBox ) );
// get x.y position of box
GetBoxPosition( ghRemoveMercAssignBox, &pPosition);
// grab box x and y position
iBoxXPosition = pPosition.iX;
iBoxYPosition = pPosition.iY;
// get dimensions..mostly for width
GetBoxSize( ghRemoveMercAssignBox, &pDimensions );
// get width
iBoxWidth = pDimensions.iRight;
SetCurrentBox( ghRemoveMercAssignBox );
// define regions
for( iCounter = 0; iCounter < GetNumberOfLinesOfTextInBox( ghRemoveMercAssignBox ); iCounter++ )
{
// add mouse region for each line of text..and set user data
MSYS_DefineRegion( &gRemoveMercAssignRegion[ iCounter ], ( INT16 )( iBoxXPosition ), ( INT16 )( iBoxYPosition + GetTopMarginSize( ghAttributeBox ) + ( iFontHeight ) * iCounter ), ( INT16 )( iBoxXPosition + iBoxWidth ), ( INT16 )( iBoxYPosition + GetTopMarginSize( ghAttributeBox ) + ( iFontHeight ) * ( iCounter + 1 ) ), MSYS_PRIORITY_HIGHEST - 2 ,
MSYS_NO_CURSOR, RemoveMercMenuMvtCallBack, RemoveMercMenuBtnCallback );
// set user defines
MSYS_SetRegionUserData( &gRemoveMercAssignRegion[ iCounter ], 0, iCounter );
}
// created
fCreated = TRUE;
// unhighlight all strings in box
UnHighLightBox( ghRemoveMercAssignBox );
}
else if( ( fShowAssignmentMenu == FALSE ) && ( fCreated == TRUE ) && ( fShowContractMenu == FALSE ) )
{
// destroy
for( iCounter = 0; iCounter < GetNumberOfLinesOfTextInBox( ghRemoveMercAssignBox ); iCounter++ )
{
MSYS_RemoveRegion( &gRemoveMercAssignRegion[ iCounter ] );
}
fShownContractMenu = FALSE;
// stop showing menu
if( fShowRemoveMenu == FALSE )
{
fShowAttributeMenu = FALSE;
// HEADROCK HAM 3.6: Stop showing Facility submenu
fShowFacilityAssignmentMenu = FALSE;
fMapPanelDirty = TRUE;
gfRenderPBInterface = TRUE;
}
RestorePopUpBoxes( );
fMapPanelDirty = TRUE;
fCharacterInfoPanelDirty= TRUE;
fTeamPanelDirty = TRUE;
fMapScreenBottomDirty = TRUE;
// turn off the GLOBAL fShowRemoveMenu flag!!!
fShowRemoveMenu = FALSE;
// and the assignment menu itself!!!
fShowAssignmentMenu = FALSE;
// not created
fCreated = FALSE;
}
}
void CreateDestroyMouseRegionsForSquadMenu( BOOLEAN fPositionBox )
{
static BOOLEAN fCreated = FALSE;
UINT32 iCounter = 0;
INT32 iFontHeight = 0;
INT32 iBoxXPosition = 0;
INT32 iBoxYPosition = 0;
SGPPoint pPosition;
INT32 iBoxWidth = 0;
SGPRect pDimensions;
// will create/destroy mouse regions for the map screen attribute menu
if( ( fShowSquadMenu == TRUE ) && ( fCreated == FALSE ) )
{
// create squad box
CreateSquadBox( );
GetBoxSize( ghAssignmentBox, &pDimensions );
CheckAndUpdateTacticalAssignmentPopUpPositions( );
// grab height of font
iFontHeight = GetLineSpace( ghSquadBox ) + GetFontHeight( GetBoxFont( ghSquadBox ) );
// get x.y position of box
GetBoxPosition( ghSquadBox, &pPosition);
// grab box x and y position
iBoxXPosition = pPosition.iX;
iBoxYPosition = pPosition.iY;
// get dimensions..mostly for width
GetBoxSize( ghSquadBox, &pDimensions );
// get width
iBoxWidth = pDimensions.iRight;
SetCurrentBox( ghSquadBox );
// define regions
for( iCounter = 0; iCounter < GetNumberOfLinesOfTextInBox( ghSquadBox ) - 1; iCounter++ )
{
// add mouse region for each line of text..and set user data
MSYS_DefineRegion( &gSquadMenuRegion[ iCounter ], ( INT16 )( iBoxXPosition ), ( INT16 )( iBoxYPosition + GetTopMarginSize( ghSquadBox ) + ( iFontHeight ) * iCounter ), ( INT16 )( iBoxXPosition + iBoxWidth ), ( INT16 )( iBoxYPosition + GetTopMarginSize( ghSquadBox ) + ( iFontHeight ) * ( iCounter + 1 ) ), MSYS_PRIORITY_HIGHEST - 2 ,
MSYS_NO_CURSOR, SquadMenuMvtCallBack, SquadMenuBtnCallback );
MSYS_SetRegionUserData( &gSquadMenuRegion[ iCounter ], 0, iCounter );
}
// now create cancel region
MSYS_DefineRegion( &gSquadMenuRegion[ iCounter ], ( INT16 )( iBoxXPosition ), ( INT16 )( iBoxYPosition + GetTopMarginSize( ghSquadBox ) + ( iFontHeight ) * iCounter ), ( INT16 )( iBoxXPosition + iBoxWidth ), ( INT16 )( iBoxYPosition + GetTopMarginSize( ghSquadBox ) + ( iFontHeight ) * ( iCounter + 1 ) ), MSYS_PRIORITY_HIGHEST - 2 ,
MSYS_NO_CURSOR, SquadMenuMvtCallBack, SquadMenuBtnCallback );
MSYS_SetRegionUserData( &gSquadMenuRegion[ iCounter ], 0, SQUAD_MENU_CANCEL );
// created
fCreated = TRUE;
// show the box
ShowBox( ghSquadBox );
// unhighlight all strings in box
UnHighLightBox( ghSquadBox );
// update based on current squad
HandleShadingOfLinesForSquadMenu( );
}
else if( ( ( fShowAssignmentMenu == FALSE ) || ( fShowSquadMenu == FALSE ) ) && ( fCreated == TRUE ) )
{
// destroy
for( iCounter = 0; iCounter < GetNumberOfLinesOfTextInBox( ghSquadBox ); iCounter++ )
{
MSYS_RemoveRegion( &gSquadMenuRegion[ iCounter ] );
}
fShowSquadMenu = FALSE;
// remove squad box
RemoveBox(ghSquadBox);
ghSquadBox = -1;
RestorePopUpBoxes( );
fMapPanelDirty = TRUE;
fCharacterInfoPanelDirty= TRUE;
fTeamPanelDirty = TRUE;
fMapScreenBottomDirty = TRUE;
SetRenderFlags( RENDER_FLAG_FULL );
// not created
fCreated = FALSE;
fMapPanelDirty = TRUE;
if ( fShowAssignmentMenu )
{
// remove highlight on the parent menu
UnHighLightBox( ghAssignmentBox );
}
}
}
void AssignmentMenuMvtCallBack(MOUSE_REGION * pRegion, INT32 iReason )
{
// mvt callback handler for assignment region
INT32 iValue = -1;
SOLDIERTYPE *pSoldier;
iValue = MSYS_GetRegionUserData( pRegion, 0 );
pSoldier = GetSelectedAssignSoldier( FALSE );
if( HandleAssignmentExpansionAndHighLightForAssignMenu( pSoldier ) == TRUE )
{
return;
}
if (iReason & MSYS_CALLBACK_REASON_GAIN_MOUSE )
{
// is the line shaded?..if so, don't highlight
if( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__EPC )
{
if( GetBoxShadeFlag( ghEpcBox, iValue ) == FALSE )
{
HighLightBoxLine( ghEpcBox, iValue );
}
}
else
{
if( GetBoxShadeFlag( ghAssignmentBox, iValue ) == FALSE )
{
HighLightBoxLine( ghAssignmentBox, iValue );
}
}
}
else if (iReason & MSYS_CALLBACK_REASON_LOST_MOUSE )
{
if( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__EPC )
{
// unhighlight all strings in box
UnHighLightBox( ghEpcBox );
}
else
{
// unhighlight all strings in box
UnHighLightBox( ghAssignmentBox );
}
}
}
void RemoveMercMenuMvtCallBack(MOUSE_REGION * pRegion, INT32 iReason )
{
// mvt callback handler for assignment region
INT32 iValue = -1;
iValue = MSYS_GetRegionUserData( pRegion, 0 );
if (iReason & MSYS_CALLBACK_REASON_GAIN_MOUSE )
{
// highlight string
// get the string line handle
// is the line shaded?..if so, don't highlight
if( GetBoxShadeFlag( ghRemoveMercAssignBox, iValue ) == FALSE )
{
HighLightBoxLine( ghRemoveMercAssignBox, iValue );
}
}
else if (iReason & MSYS_CALLBACK_REASON_LOST_MOUSE )
{
// unhighlight all strings in box
UnHighLightBox( ghRemoveMercAssignBox );
}
}
void ContractMenuMvtCallback(MOUSE_REGION * pRegion, INT32 iReason )
{
// mvt callback handler for Contract region
INT32 iValue = -1;
iValue = MSYS_GetRegionUserData( pRegion, 0 );
if (iReason & MSYS_CALLBACK_REASON_GAIN_MOUSE )
{
// highlight string
if( iValue != CONTRACT_MENU_CURRENT_FUNDS )
{
if( GetBoxShadeFlag( ghContractBox, iValue ) == FALSE )
{
// get the string line handle
HighLightBoxLine( ghContractBox, iValue );
}
}
}
else if (iReason & MSYS_CALLBACK_REASON_LOST_MOUSE )
{
// unhighlight all strings in box
UnHighLightBox( ghContractBox );
}
}
void SquadMenuMvtCallBack(MOUSE_REGION * pRegion, INT32 iReason )
{
// mvt callback handler for assignment region
INT32 iValue = -1;
iValue = MSYS_GetRegionUserData( pRegion, 0 );
if (iReason & MSYS_CALLBACK_REASON_GAIN_MOUSE )
{
// highlight string
if( iValue != SQUAD_MENU_CANCEL )
{
if( GetBoxShadeFlag( ghSquadBox, iValue ) == FALSE )
{
// get the string line handle
HighLightBoxLine( ghSquadBox, iValue );
}
}
else
{
// highlight cancel line
HighLightBoxLine( ghSquadBox, GetNumberOfLinesOfTextInBox( ghSquadBox ) - 1 );
}
}
else if (iReason & MSYS_CALLBACK_REASON_LOST_MOUSE )
{
// unhighlight all strings in box
UnHighLightBox( ghSquadBox );
// update based on current squad
HandleShadingOfLinesForSquadMenu( );
}
}
void RemoveMercMenuBtnCallback( MOUSE_REGION * pRegion, INT32 iReason )
{
// btn callback handler for contract region
INT32 iValue = -1;
SOLDIERTYPE * pSoldier = NULL;
pSoldier = GetSelectedAssignSoldier( FALSE );
iValue = MSYS_GetRegionUserData( pRegion, 0 );
if (iReason & MSYS_CALLBACK_REASON_LBUTTON_UP)
{
switch( iValue )
{
case( REMOVE_MERC_CANCEL ):
// stop showing menus
fShowAssignmentMenu = FALSE;
fShowContractMenu = FALSE;
// reset characters
bSelectedAssignChar = -1;
bSelectedContractChar = -1;
giAssignHighLine = -1;
// dirty regions
fCharacterInfoPanelDirty = TRUE;
fTeamPanelDirty = TRUE;
fMapScreenBottomDirty = TRUE;
gfRenderPBInterface = TRUE;
// stop contratc glow if we are
fGlowContractRegion = FALSE;
giContractHighLine = -1;
break;
case( REMOVE_MERC ):
StrategicRemoveMerc( pSoldier );
// dirty region
fCharacterInfoPanelDirty = TRUE;
fTeamPanelDirty = TRUE;
fMapScreenBottomDirty = TRUE;
gfRenderPBInterface = TRUE;
// stop contratc glow if we are
fGlowContractRegion = FALSE;
giContractHighLine = -1;
// reset selected characters
bSelectedAssignChar = -1;
bSelectedContractChar = -1;
giAssignHighLine = -1;
// stop showing menus
fShowAssignmentMenu = FALSE;
fShowContractMenu = FALSE;
//Def: 10/13/99: When a merc is either dead or a POW, the Remove Merc popup comes up instead of the
// Assign menu popup. When the the user removes the merc, we need to make sure the assignment menu
//doesnt come up ( because the both assign menu and remove menu flags are needed for the remove pop up to appear
//dont ask why?!! )
fShownContractMenu = FALSE;
fShownAssignmentMenu = FALSE;
fShowRemoveMenu = FALSE;
break;
}
}
}
void BeginRemoveMercFromContract( SOLDIERTYPE *pSoldier )
{
// This function will setup the quote, then start dialogue beginning the actual leave sequence
if( ( pSoldier->stats.bLife > 0 ) && ( pSoldier->bAssignment != ASSIGNMENT_POW ) )
{
#ifdef JA2UB
//Ja25 UB
//if the merc cant leave
if( !CanMercBeAllowedToLeaveTeam( pSoldier ) )
{
HaveMercSayWhyHeWontLeave( pSoldier );
return;
}
#endif
// WANNE: Nothing to do here, when we want to dismiss the robot
BOOLEAN fAmIaRobot = AM_A_ROBOT( pSoldier );
if (!fAmIaRobot)
{
if( ( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__MERC ) || ( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__NPC ) )
{
HandleImportantMercQuote( pSoldier, QUOTE_RESPONSE_TO_MIGUEL_SLASH_QUOTE_MERC_OR_RPC_LETGO );
SpecialCharacterDialogueEvent( DIALOGUE_SPECIAL_EVENT_LOCK_INTERFACE,0 ,MAP_SCREEN ,0 ,0 ,0 );
TacticalCharacterDialogueWithSpecialEvent( pSoldier, 0, DIALOGUE_SPECIAL_EVENT_CONTRACT_ENDING, 1,0 );
}
else
{
// quote is different if he's fired in less than 48 hours
if( ( GetWorldTotalMin() - pSoldier->uiTimeOfLastContractUpdate ) < 60 * 48 )
{
SpecialCharacterDialogueEvent( DIALOGUE_SPECIAL_EVENT_LOCK_INTERFACE,1 ,MAP_SCREEN ,0 ,0 ,0 );
if( ( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__AIM_MERC ) )
{
// Only do this if they want to renew.....
if ( WillMercRenew( pSoldier, FALSE ) )
{
HandleImportantMercQuote( pSoldier, QUOTE_DEPART_COMMET_CONTRACT_NOT_RENEWED_OR_TERMINATED_UNDER_48 );
}
}
SpecialCharacterDialogueEvent( DIALOGUE_SPECIAL_EVENT_LOCK_INTERFACE,0 ,MAP_SCREEN ,0 ,0 ,0 );
TacticalCharacterDialogueWithSpecialEvent( pSoldier, 0, DIALOGUE_SPECIAL_EVENT_CONTRACT_ENDING, 1,0 );
}
else
{
SpecialCharacterDialogueEvent( DIALOGUE_SPECIAL_EVENT_LOCK_INTERFACE,1 ,MAP_SCREEN ,0 ,0 ,0 );
if( ( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__AIM_MERC ) )
{
// Only do this if they want to renew.....
if ( WillMercRenew( pSoldier, FALSE ) )
{
HandleImportantMercQuote( pSoldier, QUOTE_DEPARTING_COMMENT_CONTRACT_NOT_RENEWED_OR_48_OR_MORE );
}
}
else if( ( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__MERC ) || ( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__NPC ) )
{
HandleImportantMercQuote( pSoldier, QUOTE_RESPONSE_TO_MIGUEL_SLASH_QUOTE_MERC_OR_RPC_LETGO );
}
SpecialCharacterDialogueEvent( DIALOGUE_SPECIAL_EVENT_LOCK_INTERFACE,0 ,MAP_SCREEN ,0 ,0 ,0 );
TacticalCharacterDialogueWithSpecialEvent( pSoldier, 0, DIALOGUE_SPECIAL_EVENT_CONTRACT_ENDING, 1,0 );
}
}
if( ( GetWorldTotalMin() - pSoldier->uiTimeOfLastContractUpdate ) < 60 * 3 )
{
// this will cause him give us lame excuses for a while until he gets over it
// 3-6 days (but the first 1-2 days of that are spent "returning" home)
gMercProfiles[ pSoldier->ubProfile ].ubDaysOfMoraleHangover = (UINT8) (3 + Random(4));
// if it's an AIM merc, word of this gets back to AIM... Bad rep.
if( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__AIM_MERC )
{
ModifyPlayerReputation(REPUTATION_EARLY_FIRING);
}
}
}
// WANNE: When we want to dismiss the robot, simply dismiss, without any special stuff
else
{
StrategicRemoveMerc(pSoldier);
}
}
}
void MercDismissConfirmCallBack( UINT8 bExitValue )
{
if ( bExitValue == MSG_BOX_RETURN_YES )
{
// Setup history code
gpDismissSoldier->ubLeaveHistoryCode = HISTORY_MERC_FIRED;
BeginRemoveMercFromContract( gpDismissSoldier );
}
}
void ContractMenuBtnCallback( MOUSE_REGION * pRegion, INT32 iReason )
{
// btn callback handler for contract region
INT32 iValue = -1;
BOOLEAN fOkToClose = FALSE;
SOLDIERTYPE * pSoldier = NULL;
if ( (guiTacticalInterfaceFlags & INTERFACE_MAPSCREEN ) )
{
pSoldier = &Menptr[ gCharactersList[ bSelectedInfoChar ].usSolID ];
}
else
{
// can't renew contracts from tactical!
}
AssertNotNIL( pSoldier );
AssertT( pSoldier->bActive );
iValue = MSYS_GetRegionUserData( pRegion, 0 );
if (iReason & MSYS_CALLBACK_REASON_RBUTTON_UP)
{
fOkToClose = TRUE;
}
if (iReason & MSYS_CALLBACK_REASON_LBUTTON_UP)
{
if( GetBoxShadeFlag( ghContractBox, iValue ) == TRUE )
{
// not valid
return;
}
if( iValue == CONTRACT_MENU_CANCEL )
{
// reset contract character and contract highlight line
giContractHighLine =-1;
bSelectedContractChar = -1;
fGlowContractRegion = FALSE;
fShowContractMenu = FALSE;
// dirty region
fTeamPanelDirty = TRUE;
fMapScreenBottomDirty = TRUE;
fCharacterInfoPanelDirty = TRUE;
gfRenderPBInterface = TRUE;
if ( gfInContractMenuFromRenewSequence )
{
BeginRemoveMercFromContract( pSoldier );
}
return;
}
// else handle based on contract
switch( iValue )
{
case( CONTRACT_MENU_DAY ):
MercContractHandling( pSoldier, CONTRACT_EXTEND_1_DAY );
PostContractMessage( pSoldier, CONTRACT_EXTEND_1_DAY );
fOkToClose = TRUE;
break;
case( CONTRACT_MENU_WEEK ):
MercContractHandling( pSoldier, CONTRACT_EXTEND_1_WEEK );
PostContractMessage( pSoldier, CONTRACT_EXTEND_1_WEEK );
fOkToClose = TRUE;
break;
case( CONTRACT_MENU_TWO_WEEKS ):
MercContractHandling( pSoldier, CONTRACT_EXTEND_2_WEEK );
PostContractMessage( pSoldier, CONTRACT_EXTEND_2_WEEK );
fOkToClose = TRUE;
break;
case( CONTRACT_MENU_TERMINATE ):
gpDismissSoldier = pSoldier;
// If in the renewal sequence.. do right away...
// else put up requester.
if ( gfInContractMenuFromRenewSequence )
{
MercDismissConfirmCallBack( MSG_BOX_RETURN_YES );
}
else
{
// The game should be unpaused when this message box disappears
UnPauseGame();
DoMapMessageBox( MSG_BOX_BASIC_STYLE, gzLateLocalizedString[ 48 ], MAP_SCREEN, MSG_BOX_FLAG_YESNO, MercDismissConfirmCallBack );
}
fOkToClose = TRUE;
break;
}
pProcessingSoldier = NULL;
fProcessingAMerc = FALSE;
}
if( fOkToClose == TRUE )
{
// reset contract character and contract highlight line
giContractHighLine =-1;
bSelectedContractChar = -1;
fGlowContractRegion = FALSE;
fShowContractMenu = FALSE;
// dirty region
fTeamPanelDirty = TRUE;
fMapScreenBottomDirty = TRUE;
fCharacterInfoPanelDirty = TRUE;
gfRenderPBInterface = TRUE;
}
return;
}
void TrainingMenuMvtCallBack(MOUSE_REGION * pRegion, INT32 iReason )
{
// mvt callback handler for assignment region
INT32 iValue = -1;
iValue = MSYS_GetRegionUserData( pRegion, 0 );
if( HandleAssignmentExpansionAndHighLightForTrainingMenu( ) == TRUE )
{
return;
}
if (iReason & MSYS_CALLBACK_REASON_GAIN_MOUSE )
{
// highlight string
// do not highlight current balance
if( GetBoxShadeFlag( ghTrainingBox, iValue ) == FALSE )
{
// get the string line handle
HighLightBoxLine( ghTrainingBox, iValue );
}
}
else if (iReason & MSYS_CALLBACK_REASON_LOST_MOUSE )
{
// unhighlight all strings in box
UnHighLightBox( ghTrainingBox );
}
}
void AttributeMenuMvtCallBack(MOUSE_REGION * pRegion, INT32 iReason )
{
// mvt callback handler for assignment region
INT32 iValue = -1;
iValue = MSYS_GetRegionUserData( pRegion, 0 );
if (iReason & MSYS_CALLBACK_REASON_GAIN_MOUSE )
{
// highlight string
if( GetBoxShadeFlag( ghAttributeBox, iValue ) == FALSE )
{
// get the string line handle
HighLightBoxLine( ghAttributeBox, iValue );
}
}
else if (iReason & MSYS_CALLBACK_REASON_LOST_MOUSE )
{
// unhighlight all strings in box
UnHighLightBox( ghAttributeBox );
}
}
void SquadMenuBtnCallback( MOUSE_REGION * pRegion, INT32 iReason )
{
// btn callback handler for assignment region
INT32 iValue = -1;
SOLDIERTYPE * pSoldier = NULL;
CHAR16 sString[ 128 ];
INT8 bCanJoinSquad;
/* ARM: Squad menu is now disabled for anyone between sectors
UINT8 ubNextX, ubNextY, ubPrevX, ubPrevY;
UINT32 uiTraverseTime, uiArriveTime;
INT32 iOldSquadValue = -1;
BOOLEAN fCharacterWasBetweenSectors = FALSE;
*/
pSoldier = GetSelectedAssignSoldier( FALSE );
iValue = MSYS_GetRegionUserData( pRegion, 0 );
if (iReason & MSYS_CALLBACK_REASON_LBUTTON_UP)
{
if( iValue == SQUAD_MENU_CANCEL )
{
// stop displaying, leave
fShowSquadMenu = FALSE;
// unhighlight the assignment box
UnHighLightBox( ghAssignmentBox );
// dirty region
fTeamPanelDirty = TRUE;
fMapScreenBottomDirty = TRUE;
fCharacterInfoPanelDirty = TRUE;
gfRenderPBInterface = TRUE;
return;
}
bCanJoinSquad = CanCharacterSquad( pSoldier, ( INT8 )iValue );
// can the character join this squad? (If already in it, accept that as a legal choice and exit menu)
if ( ( bCanJoinSquad == CHARACTER_CAN_JOIN_SQUAD ) ||
( bCanJoinSquad == CHARACTER_CANT_JOIN_SQUAD_ALREADY_IN_IT ) )
{
if ( bCanJoinSquad == CHARACTER_CAN_JOIN_SQUAD )
{
// able to add, do it
/* ARM: Squad menu is now disabled for anyone between sectors
// old squad character was in
iOldSquadValue = SquadCharacterIsIn( pSoldier );
// grab if char was between sectors
fCharacterWasBetweenSectors = pSoldier->flags.fBetweenSectors;
if( fCharacterWasBetweenSectors )
{
if( pSoldier->bAssignment == VEHICLE )
{
if( GetNumberInVehicle( pSoldier->iVehicleId ) == 1 )
{
// can't change, go away
return;
}
}
}
if( pSoldier->ubGroupID )
{
GetGroupPosition(&ubNextX, &ubNextY, &ubPrevX, &ubPrevY, &uiTraverseTime, &uiArriveTime, pSoldier->ubGroupID );
}
*/
pSoldier->bOldAssignment = pSoldier->bAssignment;
if( pSoldier->bOldAssignment == VEHICLE )
{
TakeSoldierOutOfVehicle( pSoldier );
}
AddCharacterToSquad( pSoldier, ( INT8 )iValue );
if( pSoldier->bOldAssignment == VEHICLE )
{
SetSoldierExitVehicleInsertionData( pSoldier, pSoldier->iVehicleId, pSoldier->ubGroupID );
}
//Clear any desired squad assignments -- seeing the player has physically changed it!
pSoldier->ubNumTraversalsAllowedToMerge = 0;
pSoldier->ubDesiredSquadAssignment = NO_ASSIGNMENT;
/* ARM: Squad menu is now disabled for anyone between sectors
if( fCharacterWasBetweenSectors )
{
// grab location of old squad and set this value for new squad
if( iOldSquadValue != -1 )
{
GetSquadPosition( &ubNextX, &ubNextY, &ubPrevX, &ubPrevY, &uiTraverseTime, &uiArriveTime, ( UINT8 )iOldSquadValue );
}
SetGroupPosition( ubNextX, ubNextY, ubPrevX, ubPrevY, uiTraverseTime, uiArriveTime, pSoldier->ubGroupID );
}
*/
MakeSoldiersTacticalAnimationReflectAssignment( pSoldier );
}
// stop displaying, leave
fShowAssignmentMenu = FALSE;
giAssignHighLine = -1;
// dirty region
fTeamPanelDirty = TRUE;
fMapScreenBottomDirty = TRUE;
fCharacterInfoPanelDirty = TRUE;
gfRenderPBInterface = TRUE;
}
else
{
BOOLEAN fDisplayError = TRUE;
switch( bCanJoinSquad )
{
case CHARACTER_CANT_JOIN_SQUAD_SQUAD_MOVING:
swprintf( sString, pMapErrorString[ 36 ], pSoldier->name, pLongAssignmentStrings[ iValue ] );
break;
case CHARACTER_CANT_JOIN_SQUAD_VEHICLE:
swprintf( sString, pMapErrorString[ 37 ], pSoldier->name );
break;
case CHARACTER_CANT_JOIN_SQUAD_TOO_FAR:
swprintf( sString, pMapErrorString[ 20 ], pSoldier->name, pLongAssignmentStrings[ iValue ] );
break;
case CHARACTER_CANT_JOIN_SQUAD_FULL:
swprintf( sString, pMapErrorString[ 19 ], pSoldier->name, pLongAssignmentStrings[ iValue ] );
break;
default:
// generic "you can't join this squad" msg
swprintf( sString, pMapErrorString[ 38 ], pSoldier->name, pLongAssignmentStrings[ iValue ] );
break;
}
if ( fDisplayError )
{
DoScreenIndependantMessageBox( sString, MSG_BOX_FLAG_OK, NULL);
}
}
// set this assignment for the list too
SetAssignmentForList( ( INT8 ) iValue, 0 );
}
return;
}
void TrainingMenuBtnCallback( MOUSE_REGION * pRegion, INT32 iReason )
{
// btn callback handler for assignment region
INT32 iValue = -1;
SOLDIERTYPE * pSoldier = NULL;
BOOLEAN fCanTrainMilitia = TRUE;
pSoldier = GetSelectedAssignSoldier( FALSE );
iValue = MSYS_GetRegionUserData( pRegion, 0 );
if( ( iReason & MSYS_CALLBACK_REASON_LBUTTON_DWN ) || ( iReason & MSYS_CALLBACK_REASON_RBUTTON_DWN ) )
{
if ( (guiTacticalInterfaceFlags & INTERFACE_MAPSCREEN ) && !fShowMapInventoryPool )
{
UnMarkButtonDirty( giMapBorderButtons[ MAP_BORDER_TOWN_BTN ] );
}
}
if (iReason & MSYS_CALLBACK_REASON_LBUTTON_UP)
{
if( fShowAttributeMenu )
{
// cancel attribute submenu
fShowAttributeMenu = FALSE;
// rerender tactical stuff
gfRenderPBInterface = TRUE;
return;
}
switch( iValue )
{
case( TRAIN_MENU_SELF):
// practise in stat
gbTrainingMode = TRAIN_SELF;
// show menu
fShowAttributeMenu = TRUE;
DetermineBoxPositions( );
break;
case( TRAIN_MENU_TOWN):
// Full test of Character and Sector to see if this training is possible at the moment.
if( !BasicCanCharacterTrainMilitia(pSoldier) )
{
// No feedback. The menu options should be greyed out, anyway.
break;
}
// Check for specific errors why this merc should not be able to train,
// and display a specific error message if one is encountered.
if( !CanCharacterTrainMilitiaWithErrorReport(pSoldier) )
{
// Error found. Breaking. Note that the above function DOES display feedback if an error is
// encountered at all.
break;
}
// PASSED ALL THE TESTS - ALLOW SOLDIER TO TRAIN MILITIA HERE
pSoldier->bOldAssignment = pSoldier->bAssignment;
if( ( pSoldier->bAssignment != TRAIN_TOWN ) )
{
SetTimeOfAssignmentChangeForMerc( pSoldier );
}
MakeSoldiersTacticalAnimationReflectAssignment( pSoldier );
// stop showing menu
fShowAssignmentMenu = FALSE;
giAssignHighLine = -1;
// remove from squad
if( pSoldier->bOldAssignment == VEHICLE )
{
TakeSoldierOutOfVehicle( pSoldier );
}
RemoveCharacterFromSquads( pSoldier );
ChangeSoldiersAssignment( pSoldier, TRAIN_TOWN );
// assign to a movement group
AssignMercToAMovementGroup( pSoldier );
if( SectorInfo[ SECTOR( pSoldier->sSectorX, pSoldier->sSectorY ) ].fMilitiaTrainingPaid == FALSE )
{
// show a message to confirm player wants to charge cost
HandleInterfaceMessageForCostOfTrainingMilitia( pSoldier );
}
else
{
SetAssignmentForList( TRAIN_TOWN, 0 );
}
gfRenderPBInterface = TRUE;
break;
// HEADROCK HAM 3.6: New separate Mobile Militia training.
case( TRAIN_MENU_MOBILE ):
// Full test of Character and Sector to see if this training is possible at the moment.
if( !BasicCanCharacterTrainMobileMilitia(pSoldier) )
{
// No feedback. The menu options should be greyed out, anyway.
break;
}
// Check for specific errors why this merc should not be able to train,
// and display a specific error message if one is encountered.
if( !CanCharacterTrainMobileMilitiaWithErrorReport(pSoldier) )
{
// Error found. Breaking. Note that the above function DOES display feedback if an error is
// encountered at all.
break;
}
// PASSED BOTH TESTS - ALLOW SOLDIER TO TRAIN MILITIA HERE
pSoldier->bOldAssignment = pSoldier->bAssignment;
if( ( pSoldier->bAssignment != TRAIN_MOBILE ) )
{
SetTimeOfAssignmentChangeForMerc( pSoldier );
}
MakeSoldiersTacticalAnimationReflectAssignment( pSoldier );
// stop showing menu
fShowAssignmentMenu = FALSE;
giAssignHighLine = -1;
// remove from squad
if( pSoldier->bOldAssignment == VEHICLE )
{
TakeSoldierOutOfVehicle( pSoldier );
}
RemoveCharacterFromSquads( pSoldier );
ChangeSoldiersAssignment( pSoldier, TRAIN_MOBILE );
// assign to a movement group
AssignMercToAMovementGroup( pSoldier );
if( SectorInfo[ SECTOR( pSoldier->sSectorX, pSoldier->sSectorY ) ].fMobileMilitiaTrainingPaid == FALSE )
{
// show a message to confirm player wants to charge cost
HandleInterfaceMessageForCostOfTrainingMilitia( pSoldier );
}
else
{
SetAssignmentForList( TRAIN_MOBILE, 0 );
}
gfRenderPBInterface = TRUE;
break;
case( TRAIN_MENU_TEAMMATES):
if( CanCharacterTrainTeammates( pSoldier ) == TRUE )
{
// train teammates
gbTrainingMode = TRAIN_TEAMMATE;
// show menu
fShowAttributeMenu = TRUE;
DetermineBoxPositions( );
}
break;
case( TRAIN_MENU_TRAIN_BY_OTHER ):
if( CanCharacterBeTrainedByOther( pSoldier ) == TRUE )
{
// train teammates
gbTrainingMode = TRAIN_BY_OTHER;
// show menu
fShowAttributeMenu = TRUE;
DetermineBoxPositions( );
}
break;
case( TRAIN_MENU_CANCEL ):
// stop showing menu
fShowTrainingMenu = FALSE;
// unhighlight the assignment box
UnHighLightBox( ghAssignmentBox );
// reset list
ResetSelectedListForMapScreen( );
gfRenderPBInterface = TRUE;
break;
}
fTeamPanelDirty = TRUE;
fMapScreenBottomDirty = TRUE;
}
else if( iReason & MSYS_CALLBACK_REASON_RBUTTON_UP )
{
if( fShowAttributeMenu )
{
// cancel attribute submenu
fShowAttributeMenu = FALSE;
// rerender tactical stuff
gfRenderPBInterface = TRUE;
return;
}
}
}
void AttributesMenuBtnCallback( MOUSE_REGION * pRegion, INT32 iReason )
{
// btn callback handler for assignment region
INT32 iValue = -1;
SOLDIERTYPE * pSoldier = NULL;
pSoldier = GetSelectedAssignSoldier( FALSE );
iValue = MSYS_GetRegionUserData( pRegion, 0 );
if (iReason & MSYS_CALLBACK_REASON_LBUTTON_UP)
{
if( iValue == ATTRIB_MENU_CANCEL )
{
// cancel, leave
// stop showing menu
fShowAttributeMenu = FALSE;
// unhighlight the training box
UnHighLightBox( ghTrainingBox );
}
else if( CanCharacterTrainStat( pSoldier, ( INT8 )( iValue ), ( BOOLEAN )( ( gbTrainingMode == TRAIN_SELF ) || ( gbTrainingMode == TRAIN_BY_OTHER ) ), ( BOOLEAN )( gbTrainingMode == TRAIN_TEAMMATE ) ) )
{
pSoldier->bOldAssignment = pSoldier->bAssignment;
if( ( pSoldier->bAssignment != gbTrainingMode ) )
{
SetTimeOfAssignmentChangeForMerc( pSoldier );
}
// set stat to train
pSoldier->bTrainStat = ( INT8 )iValue;
MakeSoldiersTacticalAnimationReflectAssignment( pSoldier );
// stop showing ALL menus
fShowAssignmentMenu = FALSE;
giAssignHighLine = -1;
// remove from squad/vehicle
if( pSoldier->bOldAssignment == VEHICLE )
{
TakeSoldierOutOfVehicle( pSoldier );
}
RemoveCharacterFromSquads( pSoldier );
// train stat
ChangeSoldiersAssignment( pSoldier, gbTrainingMode );
// assign to a movement group
AssignMercToAMovementGroup( pSoldier );
// set assignment for group
SetAssignmentForList( gbTrainingMode, ( INT8 )iValue );
}
// rerender tactical stuff
gfRenderPBInterface = TRUE;
fTeamPanelDirty = TRUE;
fMapScreenBottomDirty = TRUE;
}
};
void AssignmentMenuBtnCallback( MOUSE_REGION * pRegion, INT32 iReason )
{
// btn callback handler for assignment region
INT32 iValue = -1;
CHAR16 sString[ 128 ];
SOLDIERTYPE * pSoldier = NULL;
pSoldier = GetSelectedAssignSoldier( FALSE );
iValue = MSYS_GetRegionUserData( pRegion, 0 );
if (iReason & MSYS_CALLBACK_REASON_LBUTTON_UP)
{
// HEADROCK HAM 3.6: Added facility menu.
if( ( fShowAttributeMenu )||( fShowTrainingMenu ) || ( fShowRepairMenu ) || ( fShowVehicleMenu ) ||( fShowSquadMenu ) || ( fShowFacilityMenu ) || ( fShowFacilityAssignmentMenu ) )
{
return;
}
UnHighLightBox( ghAssignmentBox );
if( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__EPC )
{
switch( iValue )
{
case( EPC_MENU_ON_DUTY ):
if( CanCharacterOnDuty( pSoldier ) )
{
// put character on a team
fShowSquadMenu = TRUE;
fShowTrainingMenu = FALSE;
fShowVehicleMenu = FALSE;
fShowFacilityMenu = FALSE; // HEADROCK HAM 3.6: Facility Menu
fTeamPanelDirty = TRUE;
fMapScreenBottomDirty = TRUE;
}
break;
case( EPC_MENU_PATIENT ):
// can character doctor?
if( CanCharacterPatient( pSoldier ) )
{
/* Assignment distance limits removed. Sep/11/98. ARM
if( IsSoldierCloseEnoughToADoctor( pSoldier ) == FALSE )
{
return;
}
*/
pSoldier->bOldAssignment = pSoldier->bAssignment;
if( ( pSoldier->bAssignment != PATIENT ) )
{
SetTimeOfAssignmentChangeForMerc( pSoldier );
}
// stop showing menu
fShowAssignmentMenu = FALSE;
giAssignHighLine = -1;
MakeSoldiersTacticalAnimationReflectAssignment( pSoldier );
// set dirty flag
fTeamPanelDirty = TRUE;
fMapScreenBottomDirty = TRUE;
// remove from squad
if ( pSoldier->bOldAssignment == VEHICLE )
{
TakeSoldierOutOfVehicle( pSoldier );
}
RemoveCharacterFromSquads( pSoldier );
ChangeSoldiersAssignment( pSoldier, PATIENT );
AssignMercToAMovementGroup( pSoldier );
// set assignment for group
SetAssignmentForList( ( INT8 ) PATIENT, 0 );
/////////////////////////////////////////////////////////////////////////////////////////
// SANDRO - added check for surgery
if( pSoldier->iHealableInjury >= 100 && gGameOptions.fNewTraitSystem ) // if we can heal at least one life point
{
SOLDIERTYPE * pMedic = NULL;
SOLDIERTYPE * pBestMedic = NULL;
UINT8 cnt;
INT8 bSlot;
// Find the best doctor
cnt = gTacticalStatus.Team[ OUR_TEAM ].bFirstID;
for ( pMedic = MercPtrs[ cnt ]; cnt <= gTacticalStatus.Team[ OUR_TEAM ].bLastID; cnt++,pMedic++)
{
if ( !(pMedic->bActive) || !(pMedic->bInSector) || ( pMedic->flags.uiStatusFlags & SOLDIER_VEHICLE ) || (pMedic->bAssignment == VEHICLE ) )
continue; // is nowhere around!
if (( pSoldier->ubID == pMedic->ubID ) || ( pMedic->bAssignment != DOCTOR ))
continue; // cannot make surgery on self or not on the right assignment!
bSlot = FindMedKit( pMedic );
if (bSlot == NO_SLOT)
continue;// no medical kit!
if (pMedic->stats.bLife > OKLIFE && !(pMedic->bCollapsed) && pMedic->stats.bMedical > 0 && ( NUM_SKILL_TRAITS( pMedic, DOCTOR_NT ) >= gSkillTraitValues.ubDONumberTraitsNeededForSurgery ))
{
if (pBestMedic != NULL)
{
if (NUM_SKILL_TRAITS( pMedic, DOCTOR_NT ) > NUM_SKILL_TRAITS( pBestMedic, DOCTOR_NT ))
pBestMedic = pMedic;
}
else
{
pBestMedic = pMedic;
}
}
}
if (pBestMedic != NULL)
{
CHAR16 zStr[200];
pAutomaticSurgeryDoctor = pBestMedic;
pAutomaticSurgeryPatient = pSoldier;
swprintf( zStr, New113Message[ MSG113_SURGERY_BEFORE_PATIENT_ASSIGNMENT ] );
DoMapMessageBox( MSG_BOX_BASIC_STYLE, zStr, MAP_SCREEN, MSG_BOX_FLAG_YESNO, SurgeryBeforePatientingRequesterCallback );
}
}
/////////////////////////////////////////////////////////////////////////////////////////
}
break;
case( EPC_MENU_VEHICLE ):
if ( CanCharacterVehicle( pSoldier ) )
{
if( DisplayVehicleMenu( pSoldier ) )
{
fShowVehicleMenu = TRUE;
ShowBox( ghVehicleBox );
}
else
{
fShowVehicleMenu = FALSE;
}
}
break;
case( EPC_MENU_REMOVE ):
fShowAssignmentMenu = FALSE;
UnEscortEPC( pSoldier );
break;
case( EPC_MENU_CANCEL ):
fShowAssignmentMenu = FALSE;
giAssignHighLine = -1;
// set dirty flag
fTeamPanelDirty = TRUE;
fMapScreenBottomDirty = TRUE;
// reset list of characters
ResetSelectedListForMapScreen( );
break;
}
}
else
{
switch( iValue )
{
case( ASSIGN_MENU_ON_DUTY ):
if( CanCharacterOnDuty( pSoldier ) )
{
// put character on a team
fShowSquadMenu = TRUE;
fShowTrainingMenu = FALSE;
fShowVehicleMenu = FALSE;
fShowFacilityMenu = FALSE; // HEADROCK HAM 3.6: Facility Menu
fTeamPanelDirty = TRUE;
fMapScreenBottomDirty = TRUE;
fShowRepairMenu = FALSE;
}
break;
case( ASSIGN_MENU_DOCTOR ):
// can character doctor?
if( CanCharacterDoctor( pSoldier ) )
{
// stop showing menu
fShowAssignmentMenu = FALSE;
giAssignHighLine = -1;
pSoldier->bOldAssignment = pSoldier->bAssignment;
if( ( pSoldier->bAssignment != DOCTOR ) )
{
SetTimeOfAssignmentChangeForMerc( pSoldier );
}
// remove from squad
if( pSoldier->bOldAssignment == VEHICLE )
{
TakeSoldierOutOfVehicle( pSoldier );
}
RemoveCharacterFromSquads( pSoldier );
ChangeSoldiersAssignment( pSoldier, DOCTOR );
MakeSureMedKitIsInHand( pSoldier );
AssignMercToAMovementGroup( pSoldier );
MakeSoldiersTacticalAnimationReflectAssignment( pSoldier );
// set dirty flag
fTeamPanelDirty = TRUE;
fMapScreenBottomDirty = TRUE;
// set assignment for group
SetAssignmentForList( ( INT8 ) DOCTOR, 0 );
///////////////////////////////////////////////////////////////////////////////////////////////////////
// SANDRO - added check for surgery
if( gGameOptions.fNewTraitSystem && ( GetNumberThatCanBeDoctored( pSoldier, HEALABLE_EVER, FALSE, FALSE, TRUE ) > 0 ) &&
( NUM_SKILL_TRAITS( pSoldier, DOCTOR_NT ) >= gSkillTraitValues.ubDONumberTraitsNeededForSurgery ) )
{
CHAR16 zStr[200];
pAutomaticSurgeryDoctor = pSoldier;
swprintf( zStr, New113Message[ MSG113_SURGERY_BEFORE_DOCTOR_ASSIGNMENT ], GetNumberThatCanBeDoctored( pSoldier, HEALABLE_EVER, TRUE, TRUE, TRUE ) );
DoMapMessageBox( MSG_BOX_BASIC_STYLE, zStr, MAP_SCREEN, MSG_BOX_FLAG_YESNO, SurgeryBeforeDoctoringRequesterCallback );
}
///////////////////////////////////////////////////////////////////////////////////////////////////////
}
else if( CanCharacterDoctorButDoesntHaveMedKit( pSoldier ) )
{
fTeamPanelDirty = TRUE;
fMapScreenBottomDirty = TRUE;
swprintf( sString, zMarksMapScreenText[ 19 ], pSoldier->name );
DoScreenIndependantMessageBox( sString , MSG_BOX_FLAG_OK, NULL );
}
break;
case( ASSIGN_MENU_PATIENT ):
// can character patient?
if( CanCharacterPatient( pSoldier ) )
{
/* Assignment distance limits removed. Sep/11/98. ARM
if( IsSoldierCloseEnoughToADoctor( pSoldier ) == FALSE )
{
return;
}
*/
pSoldier->bOldAssignment = pSoldier->bAssignment;
if( ( pSoldier->bAssignment != PATIENT ) )
{
SetTimeOfAssignmentChangeForMerc( pSoldier );
}
MakeSoldiersTacticalAnimationReflectAssignment( pSoldier );
// stop showing menu
fShowAssignmentMenu = FALSE;
giAssignHighLine = -1;
// set dirty flag
fTeamPanelDirty = TRUE;
fMapScreenBottomDirty = TRUE;
// remove from squad
if( pSoldier->bOldAssignment == VEHICLE )
{
TakeSoldierOutOfVehicle( pSoldier );
}
RemoveCharacterFromSquads( pSoldier );
ChangeSoldiersAssignment( pSoldier, PATIENT );
AssignMercToAMovementGroup( pSoldier );
// set assignment for group
SetAssignmentForList( ( INT8 ) PATIENT, 0 );
/////////////////////////////////////////////////////////////////////////////////////////
// SANDRO - added check for surgery
if( pSoldier->iHealableInjury >= 100 && gGameOptions.fNewTraitSystem ) // if we can heal at least one life point
{
SOLDIERTYPE * pMedic = NULL;
SOLDIERTYPE * pBestMedic = NULL;
UINT8 cnt;
INT8 bSlot;
// Find the best doctor
cnt = gTacticalStatus.Team[ OUR_TEAM ].bFirstID;
for ( pMedic = MercPtrs[ cnt ]; cnt <= gTacticalStatus.Team[ OUR_TEAM ].bLastID; cnt++,pMedic++)
{
if ( !(pMedic->bActive) || !(pMedic->bInSector) || ( pMedic->flags.uiStatusFlags & SOLDIER_VEHICLE ) || (pMedic->bAssignment == VEHICLE ) )
continue; // is nowhere around!
if (( pSoldier->ubID == pMedic->ubID ) || ( pMedic->bAssignment != DOCTOR ))
continue; // cannot make surgery on self or not on the right assignment!
bSlot = FindMedKit( pMedic );
if (bSlot == NO_SLOT)
continue;// no medical kit!
if (pMedic->stats.bLife > OKLIFE && !(pMedic->bCollapsed) && pMedic->stats.bMedical > 0 && ( NUM_SKILL_TRAITS( pMedic, DOCTOR_NT ) >= gSkillTraitValues.ubDONumberTraitsNeededForSurgery ))
{
if (pBestMedic != NULL)
{
if (NUM_SKILL_TRAITS( pMedic, DOCTOR_NT ) > NUM_SKILL_TRAITS( pBestMedic, DOCTOR_NT ))
pBestMedic = pMedic;
}
else
{
pBestMedic = pMedic;
}
}
}
if (pBestMedic != NULL)
{
CHAR16 zStr[200];
pAutomaticSurgeryDoctor = pBestMedic;
pAutomaticSurgeryPatient = pSoldier;
swprintf( zStr, New113Message[ MSG113_SURGERY_BEFORE_PATIENT_ASSIGNMENT ] );
DoMapMessageBox( MSG_BOX_BASIC_STYLE, zStr, MAP_SCREEN, MSG_BOX_FLAG_YESNO, SurgeryBeforePatientingRequesterCallback );
}
}
/////////////////////////////////////////////////////////////////////////////////////////
}
break;
case( ASSIGN_MENU_VEHICLE ):
if ( CanCharacterVehicle( pSoldier ) )
{
if( DisplayVehicleMenu( pSoldier ) )
{
fShowVehicleMenu = TRUE;
ShowBox( ghVehicleBox );
}
else
{
fShowVehicleMenu = FALSE;
}
}
break;
case( ASSIGN_MENU_REPAIR ):
if( CanCharacterRepair( pSoldier ) )
{
fShowSquadMenu = FALSE;
fShowTrainingMenu = FALSE;
fShowVehicleMenu = FALSE;
fShowFacilityMenu = FALSE; // HEADROCK HAM 3.6: Facility Menu
fTeamPanelDirty = TRUE;
fMapScreenBottomDirty = TRUE;
pSoldier->bOldAssignment = pSoldier->bAssignment;
if( pSoldier->bSectorZ ==0 )
{
fShowRepairMenu = FALSE;
if( DisplayRepairMenu( pSoldier ) )
{
fShowRepairMenu = TRUE;
}
}
}
else if( CanCharacterRepairButDoesntHaveARepairkit( pSoldier ) )
{
fTeamPanelDirty = TRUE;
fMapScreenBottomDirty = TRUE;
swprintf( sString, zMarksMapScreenText[ 18 ], pSoldier->name );
DoScreenIndependantMessageBox( sString , MSG_BOX_FLAG_OK, NULL );
}
break;
case( ASSIGN_MENU_TRAIN ):
if( CanCharacterPractise( pSoldier ) )
{
fShowTrainingMenu = TRUE;
DetermineBoxPositions( );
fShowSquadMenu = FALSE;
fShowVehicleMenu = FALSE;
fShowRepairMenu = FALSE;
fShowFacilityMenu = FALSE; // HEADROCK HAM 3.6: Facility Menu
fTeamPanelDirty = TRUE;
fMapScreenBottomDirty = TRUE;
}
break;
// HEADROCK HAM 3.6: New assignments for Facility operation.
case( ASSIGN_MENU_FACILITY ):
if ( BasicCanCharacterFacility( pSoldier ) )
{
// put character on a team
fShowSquadMenu = FALSE;
fShowTrainingMenu = FALSE;
fShowVehicleMenu = FALSE;
fShowRepairMenu = FALSE;
fShowFacilityMenu = TRUE; // HEADROCK HAM 3.6: Facility Menu
fTeamPanelDirty = TRUE;
fMapScreenBottomDirty = TRUE;
if( DisplayFacilityMenu( pSoldier ) )
{
fShowFacilityMenu = TRUE;
ShowBox( ghFacilityBox );
}
else
{
fShowFacilityMenu = FALSE;
}
}
break;
case( ASSIGN_MENU_CANCEL ):
fShowAssignmentMenu = FALSE;
giAssignHighLine = -1;
// set dirty flag
fTeamPanelDirty = TRUE;
fMapScreenBottomDirty = TRUE;
// reset list of characters
ResetSelectedListForMapScreen( );
break;
}
}
gfRenderPBInterface = TRUE;
}
else if( iReason & MSYS_CALLBACK_REASON_RBUTTON_UP )
{
// HEADROCK HAM 3.6: Added facility menu
if( ( fShowAttributeMenu )||( fShowTrainingMenu ) || ( fShowRepairMenu ) || ( fShowVehicleMenu ) ||( fShowSquadMenu ) || ( fShowFacilityMenu ) || ( fShowFacilityAssignmentMenu ) )
{
fShowAttributeMenu = FALSE;
fShowTrainingMenu = FALSE;
fShowRepairMenu = FALSE;
fShowVehicleMenu = FALSE;
fShowSquadMenu = FALSE;
fShowFacilityMenu = FALSE; // Added facilities
fShowFacilityAssignmentMenu = FALSE; // Sub-menu for facilities
// rerender tactical stuff
gfRenderPBInterface = TRUE;
// set dirty flag
fTeamPanelDirty = TRUE;
fMapScreenBottomDirty = TRUE;
return;
}
}
}
void RestorePopUpBoxes( void )
{
ContractPosition.iX = OrigContractPosition.iX;
AttributePosition.iX = OrigAttributePosition.iX;
SquadPosition.iX = OrigSquadPosition.iX ;
AssignmentPosition.iX = OrigAssignmentPosition.iX ;
TrainPosition.iX = OrigTrainPosition.iX;
VehiclePosition.iX = OrigVehiclePosition.iX;
FacilityPosition.iX = OrigFacilityPosition.iX;
FacilityAssignmentPosition.iX = OrigFacilityAssignmentPosition.iX;
return;
}
void CreateSquadBox( void )
{
// will create a pop up box for squad selection
SGPPoint pPoint;
SGPRect pDimensions;
UINT32 hStringHandle;
UINT32 uiCounter;
CHAR16 sString[ 64 ];
UINT32 uiMaxSquad;
// create basic box
CreatePopUpBox(&ghSquadBox, SquadDimensions, SquadPosition, (POPUP_BOX_FLAG_CLIP_TEXT|POPUP_BOX_FLAG_RESIZE ));
// which buffer will box render to
SetBoxBuffer(ghSquadBox, FRAME_BUFFER);
// border type?
SetBorderType(ghSquadBox,guiPOPUPBORDERS);
// background texture
SetBackGroundSurface(ghSquadBox, guiPOPUPTEX);
// margin sizes
SetMargins( ghSquadBox, 6, 6, 4, 4 );
// space between lines
SetLineSpace(ghSquadBox, 2);
// set current box to this one
SetCurrentBox( ghSquadBox );
uiMaxSquad = GetLastSquadListedInSquadMenu();
// add strings for box
for(uiCounter=0; uiCounter <= uiMaxSquad; uiCounter++)
{
// get info about current squad and put in string
swprintf( sString, L"%s ( %d/%d )", pSquadMenuStrings[uiCounter], NumberOfPeopleInSquad( ( INT8 )uiCounter ), NUMBER_OF_SOLDIERS_PER_SQUAD );
AddMonoString(&hStringHandle, sString );
// make sure it is unhighlighted
UnHighLightLine(hStringHandle);
}
// add cancel line
AddMonoString(&hStringHandle, pSquadMenuStrings[ NUMBER_OF_SQUADS ]);
// set font type
SetBoxFont(ghSquadBox, MAP_SCREEN_FONT);
// set highlight color
SetBoxHighLight(ghSquadBox, FONT_WHITE);
// unhighlighted color
SetBoxForeground(ghSquadBox, FONT_LTGREEN);
// the secondary shade color
SetBoxSecondaryShade( ghSquadBox, FONT_YELLOW );
// background color
SetBoxBackground(ghSquadBox, FONT_BLACK);
// shaded color..for darkened text
SetBoxShade( ghSquadBox, FONT_GRAY7 );
// resize box to text
ResizeBoxToText( ghSquadBox );
DetermineBoxPositions( );
GetBoxPosition( ghSquadBox, &pPoint);
GetBoxSize( ghSquadBox, &pDimensions );
if( giBoxY + pDimensions.iBottom > 479 )
{
pPoint.iY = SquadPosition.iY = 479 - pDimensions.iBottom;
}
SetBoxPosition( ghSquadBox, pPoint );
}
void CreateEPCBox( void )
{
// will create a pop up box for squad selection
SGPPoint pPoint;
SGPRect pDimensions;
UINT32 hStringHandle;
INT32 iCount;
// create basic box
CreatePopUpBox(&ghEpcBox, SquadDimensions, AssignmentPosition, (POPUP_BOX_FLAG_CLIP_TEXT|POPUP_BOX_FLAG_RESIZE|POPUP_BOX_FLAG_CENTER_TEXT ));
// which buffer will box render to
SetBoxBuffer(ghEpcBox, FRAME_BUFFER);
// border type?
SetBorderType(ghEpcBox,guiPOPUPBORDERS);
// background texture
SetBackGroundSurface(ghEpcBox, guiPOPUPTEX);
// margin sizes
SetMargins( ghEpcBox, 6, 6, 4, 4 );
// space between lines
SetLineSpace(ghEpcBox, 2);
// set current box to this one
SetCurrentBox( ghEpcBox );
for(iCount=0; iCount < MAX_EPC_MENU_STRING_COUNT; iCount++)
{
AddMonoString(&hStringHandle, pEpcMenuStrings[ iCount]);
}
// set font type
SetBoxFont(ghEpcBox, MAP_SCREEN_FONT);
// set highlight color
SetBoxHighLight(ghEpcBox, FONT_WHITE);
// unhighlighted color
SetBoxForeground(ghEpcBox, FONT_LTGREEN);
// background color
SetBoxBackground(ghEpcBox, FONT_BLACK);
// shaded color..for darkened text
SetBoxShade( ghEpcBox, FONT_GRAY7 );
// resize box to text
ResizeBoxToText( ghEpcBox );
GetBoxPosition( ghEpcBox, &pPoint);
GetBoxSize( ghEpcBox, &pDimensions );
if( giBoxY + pDimensions.iBottom > 479 )
{
pPoint.iY = AssignmentPosition.iY = 479 - pDimensions.iBottom;
}
SetBoxPosition( ghEpcBox, pPoint );
}
void HandleShadingOfLinesForSquadMenu( void )
{
// find current squad and set that line the squad box a lighter green
UINT32 uiCounter;
SOLDIERTYPE *pSoldier = NULL;
UINT32 uiMaxSquad;
INT8 bResult = 0;
if ( ( fShowSquadMenu == FALSE ) || ( ghSquadBox == -1 ) )
{
return;
}
pSoldier = GetSelectedAssignSoldier( FALSE );
uiMaxSquad = GetLastSquadListedInSquadMenu();
for( uiCounter = 0; uiCounter <= uiMaxSquad; uiCounter++ )
{
if ( pSoldier != NULL )
{
bResult = CanCharacterSquad( pSoldier, (INT8) uiCounter );
}
// if no soldier, or a reason which doesn't have a good explanatory message
if ( ( pSoldier == NULL ) || ( bResult == CHARACTER_CANT_JOIN_SQUAD ) )
{
// darken /disable line
ShadeStringInBox( ghSquadBox, uiCounter );
}
else
{
if ( bResult == CHARACTER_CAN_JOIN_SQUAD )
{
// legal squad, leave it green
UnShadeStringInBox( ghSquadBox, uiCounter );
UnSecondaryShadeStringInBox( ghSquadBox, uiCounter );
}
else
{
// unjoinable squad - yellow
SecondaryShadeStringInBox( ghSquadBox, uiCounter );
}
}
}
}
void PostContractMessage( SOLDIERTYPE *pCharacter, INT32 iContract )
{
// do nothing
return;
// send a message stating that offer of contract extension made
//MapScreenMessage(FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"Offered to extend %s's contract by another %s.", pCharacter->name, pContractExtendStrings[ iContract ] );
return;
}
void PostTerminateMessage( SOLDIERTYPE *pCharacter )
{
// do nothing
return;
// send a message stating that termination of contract done
//MapScreenMessage(FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"%s's contract has been terminated.", pCharacter->name );
}
BOOLEAN DisplayVehicleMenu( SOLDIERTYPE *pSoldier )
{
BOOLEAN fVehiclePresent=FALSE;
INT32 iCounter=0;
INT32 hStringHandle=0;
// first, clear pop up box
RemoveBox(ghVehicleBox);
ghVehicleBox = -1;
CreateVehicleBox();
SetCurrentBox(ghVehicleBox);
// run through list of vehicles in sector and add them to pop up box
for ( iCounter = 0; iCounter < ubNumberOfVehicles; iCounter++ )
{
if ( pVehicleList[iCounter].fValid == TRUE )
{
if ( IsThisVehicleAccessibleToSoldier( pSoldier, iCounter ) )
{
//AddMonoString((UINT32 *)&hStringHandle, pVehicleStrings[ pVehicleList[ iCounter ].ubVehicleType ]);
AddMonoString((UINT32 *)&hStringHandle, gNewVehicle[ pVehicleList[ iCounter ].ubVehicleType ].NewVehicleStrings);
fVehiclePresent = TRUE;
}
}
}
// cancel string (borrow the one in the squad menu)
AddMonoString((UINT32 *)&hStringHandle, pSquadMenuStrings[ SQUAD_MENU_CANCEL ]);
SetBoxFont(ghVehicleBox, MAP_SCREEN_FONT);
SetBoxHighLight(ghVehicleBox, FONT_WHITE);
SetBoxForeground(ghVehicleBox, FONT_LTGREEN);
SetBoxBackground(ghVehicleBox, FONT_BLACK);
return fVehiclePresent;
}
void CreateVehicleBox()
{
CreatePopUpBox(&ghVehicleBox, VehicleDimensions, VehiclePosition, (POPUP_BOX_FLAG_CLIP_TEXT|POPUP_BOX_FLAG_CENTER_TEXT|POPUP_BOX_FLAG_RESIZE ));
SetBoxBuffer(ghVehicleBox, FRAME_BUFFER);
SetBorderType(ghVehicleBox,guiPOPUPBORDERS);
SetBackGroundSurface(ghVehicleBox, guiPOPUPTEX);
SetMargins( ghVehicleBox, 6, 6, 4, 4 );
SetLineSpace(ghVehicleBox, 2);
}
void CreateRepairBox( void )
{
CreatePopUpBox(&ghRepairBox, RepairDimensions, RepairPosition, (POPUP_BOX_FLAG_CLIP_TEXT|POPUP_BOX_FLAG_CENTER_TEXT|POPUP_BOX_FLAG_RESIZE ));
SetBoxBuffer(ghRepairBox, FRAME_BUFFER);
SetBorderType(ghRepairBox,guiPOPUPBORDERS);
SetBackGroundSurface(ghRepairBox, guiPOPUPTEX);
SetMargins( ghRepairBox, 6, 6, 4, 4 );
SetLineSpace(ghRepairBox, 2);
}
void CreateContractBox( SOLDIERTYPE *pCharacter )
{
UINT32 hStringHandle;
UINT32 uiCounter;
CHAR16 sString[ 50 ];
CHAR16 sDollarString[ 50 ];
ContractPosition.iX = OrigContractPosition.iX;
if( giBoxY != 0 )
{
ContractPosition.iX = giBoxY;
}
CreatePopUpBox(&ghContractBox, ContractDimensions, ContractPosition, (POPUP_BOX_FLAG_CLIP_TEXT|POPUP_BOX_FLAG_RESIZE ));
SetBoxBuffer(ghContractBox, FRAME_BUFFER);
SetBorderType(ghContractBox,guiPOPUPBORDERS);
SetBackGroundSurface(ghContractBox, guiPOPUPTEX);
SetMargins( ghContractBox, 6, 6, 4, 4 );
SetLineSpace(ghContractBox, 2);
// set current box to this one
SetCurrentBox( ghContractBox );
// not null character?
if( pCharacter != NULL )
{
for(uiCounter=0; uiCounter < MAX_CONTRACT_MENU_STRING_COUNT; uiCounter++)
{
switch( uiCounter )
{
case( CONTRACT_MENU_CURRENT_FUNDS ):
/*
// add current balance after title string
swprintf( sDollarString, L"%d", LaptopSaveInfo.iCurrentBalance);
InsertCommasForDollarFigure( sDollarString );
InsertDollarSignInToString( sDollarString );
swprintf( sString, L"%s %s", pContractStrings[uiCounter], sDollarString );
AddMonoString(&hStringHandle, sString);
*/
AddMonoString(&hStringHandle, pContractStrings[uiCounter]);
break;
case( CONTRACT_MENU_DAY ):
if( pCharacter->ubWhatKindOfMercAmI != MERC_TYPE__AIM_MERC )
{
swprintf( sDollarString, L"%d", 0 );
}
else
{
swprintf( sDollarString, L"%d", gMercProfiles[ pCharacter->ubProfile ].sSalary );
}
InsertCommasForDollarFigure( sDollarString );
InsertDollarSignInToString( sDollarString );
swprintf( sString, L"%s ( %s )", pContractStrings[uiCounter], sDollarString);
AddMonoString(&hStringHandle, sString);
break;
case( CONTRACT_MENU_WEEK ):
if( pCharacter->ubWhatKindOfMercAmI != MERC_TYPE__AIM_MERC )
{
swprintf( sDollarString, L"%d", 0 );
}
else
{
swprintf( sDollarString, L"%d", gMercProfiles[ pCharacter->ubProfile ].uiWeeklySalary );
}
InsertCommasForDollarFigure( sDollarString );
InsertDollarSignInToString( sDollarString );
swprintf( sString, L"%s ( %s )", pContractStrings[uiCounter], sDollarString );
AddMonoString(&hStringHandle, sString);
break;
case( CONTRACT_MENU_TWO_WEEKS ):
if( pCharacter->ubWhatKindOfMercAmI != MERC_TYPE__AIM_MERC )
{
swprintf( sDollarString, L"%d", 0 );
}
else
{
swprintf( sDollarString, L"%d", gMercProfiles[ pCharacter->ubProfile ].uiBiWeeklySalary );
}
InsertCommasForDollarFigure( sDollarString );
InsertDollarSignInToString( sDollarString );
swprintf( sString, L"%s ( %s )", pContractStrings[uiCounter], sDollarString);
AddMonoString(&hStringHandle, sString);
break;
default:
AddMonoString(&hStringHandle, pContractStrings[uiCounter] );
break;
}
UnHighLightLine(hStringHandle);
}
}
SetBoxFont(ghContractBox, MAP_SCREEN_FONT);
SetBoxHighLight(ghContractBox, FONT_WHITE);
SetBoxForeground(ghContractBox, FONT_LTGREEN);
SetBoxBackground(ghContractBox, FONT_BLACK);
// shaded color..for darkened text
SetBoxShade( ghContractBox, FONT_GRAY7 );
if( pCharacter != NULL )
{
// now set the color for the current balance value
SetBoxLineForeground( ghContractBox, 0, FONT_YELLOW );
}
// resize box to text
ResizeBoxToText( ghContractBox );
}
void CreateAttributeBox( void )
{
UINT32 hStringHandle;
UINT32 uiCounter;
// will create attribute pop up menu for mapscreen assignments
AttributePosition.iX = OrigAttributePosition.iX;
if( giBoxY != 0 )
{
AttributePosition.iY = giBoxY;
}
// update screen assignment positions
UpdateMapScreenAssignmentPositions( );
// create basic box
CreatePopUpBox(&ghAttributeBox, AttributeDimensions, AttributePosition, (POPUP_BOX_FLAG_CLIP_TEXT|POPUP_BOX_FLAG_CENTER_TEXT|POPUP_BOX_FLAG_RESIZE ));
// which buffer will box render to
SetBoxBuffer(ghAttributeBox, FRAME_BUFFER);
// border type?
SetBorderType(ghAttributeBox,guiPOPUPBORDERS);
// background texture
SetBackGroundSurface(ghAttributeBox, guiPOPUPTEX);
// margin sizes
SetMargins( ghAttributeBox, 6, 6, 4, 4 );
// space between lines
SetLineSpace(ghAttributeBox, 2);
// set current box to this one
SetCurrentBox( ghAttributeBox );
// add strings for box
for(uiCounter=0; uiCounter < MAX_ATTRIBUTE_STRING_COUNT; uiCounter++)
{
AddMonoString(&hStringHandle, pAttributeMenuStrings[uiCounter]);
// make sure it is unhighlighted
UnHighLightLine(hStringHandle);
}
// set font type
SetBoxFont(ghAttributeBox, MAP_SCREEN_FONT);
// set highlight color
SetBoxHighLight(ghAttributeBox, FONT_WHITE);
// unhighlighted color
SetBoxForeground(ghAttributeBox, FONT_LTGREEN);
// background color
SetBoxBackground(ghAttributeBox, FONT_BLACK);
// shaded color..for darkened text
SetBoxShade( ghAttributeBox, FONT_GRAY7 );
// resize box to text
ResizeBoxToText( ghAttributeBox );
}
void CreateTrainingBox( void )
{
UINT32 hStringHandle;
UINT32 uiCounter;
// will create attribute pop up menu for mapscreen assignments
TrainPosition.iX = OrigTrainPosition.iX;
if( giBoxY != 0 )
{
TrainPosition.iY = giBoxY + ( ASSIGN_MENU_TRAIN * GetFontHeight( MAP_SCREEN_FONT ) );
}
// create basic box
CreatePopUpBox(&ghTrainingBox, TrainDimensions, TrainPosition, (POPUP_BOX_FLAG_CLIP_TEXT|POPUP_BOX_FLAG_CENTER_TEXT|POPUP_BOX_FLAG_RESIZE ));
// which buffer will box render to
SetBoxBuffer(ghTrainingBox, FRAME_BUFFER);
// border type?
SetBorderType(ghTrainingBox,guiPOPUPBORDERS);
// background texture
SetBackGroundSurface(ghTrainingBox, guiPOPUPTEX);
// margin sizes
SetMargins(ghTrainingBox, 6, 6, 4, 4 );
// space between lines
SetLineSpace(ghTrainingBox, 2);
// set current box to this one
SetCurrentBox( ghTrainingBox );
// add strings for box
for(uiCounter=0; uiCounter < MAX_TRAIN_STRING_COUNT; uiCounter++)
{
AddMonoString(&hStringHandle, pTrainingMenuStrings[uiCounter]);
// make sure it is unhighlighted
UnHighLightLine(hStringHandle);
}
// set font type
SetBoxFont(ghTrainingBox, MAP_SCREEN_FONT);
// set highlight color
SetBoxHighLight(ghTrainingBox, FONT_WHITE);
// unhighlighted color
SetBoxForeground(ghTrainingBox, FONT_LTGREEN);
// background color
SetBoxBackground(ghTrainingBox, FONT_BLACK);
// shaded color..for darkened text
SetBoxShade( ghTrainingBox, FONT_GRAY7 );
// resize box to text
ResizeBoxToText( ghTrainingBox );
DetermineBoxPositions( );
}
void CreateAssignmentsBox( void )
{
UINT32 hStringHandle;
UINT32 uiCounter;
CHAR16 sString[ 128 ];
SOLDIERTYPE *pSoldier = NULL;
// will create attribute pop up menu for mapscreen assignments
AssignmentPosition.iX = OrigAssignmentPosition.iX;
if( giBoxY != 0 )
{
AssignmentPosition.iY = giBoxY;
}
pSoldier = GetSelectedAssignSoldier( TRUE );
// pSoldier NULL is legal here! Gets called during every mapscreen initialization even when nobody is assign char
// create basic box
CreatePopUpBox(&ghAssignmentBox, AssignmentDimensions, AssignmentPosition, (POPUP_BOX_FLAG_CLIP_TEXT|POPUP_BOX_FLAG_CENTER_TEXT|POPUP_BOX_FLAG_RESIZE ));
// which buffer will box render to
SetBoxBuffer(ghAssignmentBox, FRAME_BUFFER);
// border type?
SetBorderType(ghAssignmentBox,guiPOPUPBORDERS);
// background texture
SetBackGroundSurface(ghAssignmentBox, guiPOPUPTEX);
// margin sizes
SetMargins(ghAssignmentBox, 6, 6, 4, 4 );
// space between lines
SetLineSpace(ghAssignmentBox, 2);
// set current box to this one
SetCurrentBox( ghAssignmentBox );
// add strings for box
for(uiCounter=0; uiCounter < MAX_ASSIGN_STRING_COUNT; uiCounter++)
{
// if we have a soldier, and this is the squad line
if( ( uiCounter == ASSIGN_MENU_ON_DUTY ) && ( pSoldier != NULL ) && ( pSoldier->bAssignment < ON_DUTY ) )
{
// show his squad # in brackets
swprintf( sString, L"%s(%d)", pAssignMenuStrings[uiCounter], pSoldier->bAssignment + 1 );
}
else
{
swprintf( sString, pAssignMenuStrings[uiCounter] );
}
AddMonoString(&hStringHandle, sString );
// make sure it is unhighlighted
UnHighLightLine(hStringHandle);
}
// set font type
SetBoxFont(ghAssignmentBox, MAP_SCREEN_FONT);
// set highlight color
SetBoxHighLight(ghAssignmentBox, FONT_WHITE);
// unhighlighted color
SetBoxForeground(ghAssignmentBox, FONT_LTGREEN);
// background color
SetBoxBackground(ghAssignmentBox, FONT_BLACK);
// shaded color..for darkened text
SetBoxShade( ghAssignmentBox, FONT_GRAY7 );
SetBoxSecondaryShade( ghAssignmentBox, FONT_YELLOW );
// resize box to text
ResizeBoxToText( ghAssignmentBox );
DetermineBoxPositions( );
}
void CreateMercRemoveAssignBox( void )
{
// will create remove mercbox to be placed in assignment area
UINT32 hStringHandle;
UINT32 uiCounter;
// create basic box
CreatePopUpBox(&ghRemoveMercAssignBox, AssignmentDimensions, AssignmentPosition, (POPUP_BOX_FLAG_CLIP_TEXT|POPUP_BOX_FLAG_CENTER_TEXT|POPUP_BOX_FLAG_RESIZE ));
// which buffer will box render to
SetBoxBuffer(ghRemoveMercAssignBox, FRAME_BUFFER);
// border type?
SetBorderType(ghRemoveMercAssignBox,guiPOPUPBORDERS);
// background texture
SetBackGroundSurface(ghRemoveMercAssignBox, guiPOPUPTEX);
// margin sizes
SetMargins( ghRemoveMercAssignBox, 6, 6, 4, 4 );
// space between lines
SetLineSpace(ghRemoveMercAssignBox, 2);
// set current box to this one
SetCurrentBox( ghRemoveMercAssignBox );
// add strings for box
for(uiCounter=0; uiCounter < MAX_REMOVE_MERC_COUNT; uiCounter++)
{
AddMonoString(&hStringHandle, pRemoveMercStrings[uiCounter]);
// make sure it is unhighlighted
UnHighLightLine(hStringHandle);
}
// set font type
SetBoxFont(ghRemoveMercAssignBox, MAP_SCREEN_FONT);
// set highlight color
SetBoxHighLight(ghRemoveMercAssignBox, FONT_WHITE);
// unhighlighted color
SetBoxForeground(ghRemoveMercAssignBox, FONT_LTGREEN);
// background color
SetBoxBackground(ghRemoveMercAssignBox, FONT_BLACK);
// shaded color..for darkened text
SetBoxShade( ghRemoveMercAssignBox, FONT_GRAY7 );
// resize box to text
ResizeBoxToText( ghRemoveMercAssignBox );
}
BOOLEAN CreateDestroyAssignmentPopUpBoxes( void )
{
static BOOLEAN fCreated= FALSE;
VSURFACE_DESC vs_desc;
VOBJECT_DESC VObjectDesc;
if( ( fShowAssignmentMenu == TRUE ) && ( fCreated == FALSE ) )
{
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP("INTERFACE\\popup.sti", VObjectDesc.ImageFile);
CHECKF(AddVideoObject(&VObjectDesc, &guiPOPUPBORDERS));
vs_desc.fCreateFlags = VSURFACE_CREATE_FROMFILE | VSURFACE_SYSTEM_MEM_USAGE;
strcpy(vs_desc.ImageFile, "INTERFACE\\popupbackground.pcx");
CHECKF(AddVideoSurface(&vs_desc, &guiPOPUPTEX));
// these boxes are always created while in mapscreen...
CreateEPCBox( );
CreateAssignmentsBox( );
CreateTrainingBox( );
CreateAttributeBox();
CreateVehicleBox();
CreateRepairBox( );
// HEADROCK HAM 3.6: Facility Menu
CreateFacilityBox( );
CreateFacilityAssignmentBox( );
UpdateMapScreenAssignmentPositions( );
fCreated = TRUE;
}
else if( ( fShowAssignmentMenu == FALSE ) && ( fCreated == TRUE ) )
{
DeleteVideoObjectFromIndex(guiPOPUPBORDERS);
DeleteVideoSurfaceFromIndex(guiPOPUPTEX);
RemoveBox(ghAttributeBox);
ghAttributeBox = -1;
// HEADROCK HAM 3.6: Remove Facility Assignment Menu
RemoveBox(ghFacilityAssignmentBox);
ghFacilityAssignmentBox = -1;
RemoveBox(ghVehicleBox);
ghVehicleBox = -1;
RemoveBox(ghAssignmentBox);
ghAssignmentBox = -1;
RemoveBox(ghEpcBox);
ghEpcBox = -1;
RemoveBox(ghRepairBox);
ghRepairBox = -1;
RemoveBox(ghTrainingBox);
ghTrainingBox = -1;
// HEADROCK HAM 3.6: Remove Facility Menu
RemoveBox(ghFacilityBox);
ghFacilityBox = -1;
fCreated = FALSE;
gfIgnoreScrolling = FALSE;
RebuildCurrentSquad( );
}
return( TRUE );
}
void DetermineBoxPositions( void )
{
// depending on how many boxes there are, reposition as needed
SGPPoint pPoint;
SGPPoint pNewPoint;
SGPRect pDimensions;
SOLDIERTYPE *pSoldier = NULL;
if( ( fShowAssignmentMenu == FALSE ) || ( ghAssignmentBox == -1 ) )
{
return;
}
pSoldier = GetSelectedAssignSoldier( TRUE );
// pSoldier NULL is legal here! Gets called during every mapscreen initialization even when nobody is assign char
if ( pSoldier == NULL )
{
return;
}
if ( (guiTacticalInterfaceFlags & INTERFACE_MAPSCREEN ) )
{
GetBoxPosition( ghAssignmentBox, &pPoint );
gsAssignmentBoxesX = ( INT16 )pPoint.iX;
gsAssignmentBoxesY = ( INT16 )pPoint.iY;
}
pPoint.iX = gsAssignmentBoxesX;
pPoint.iY = gsAssignmentBoxesY;
if( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__EPC )
{
SetBoxPosition( ghEpcBox, pPoint );
GetBoxSize( ghEpcBox, &pDimensions );
}
else
{
SetBoxPosition( ghAssignmentBox, pPoint );
GetBoxSize( ghAssignmentBox, &pDimensions );
}
// hang it right beside the assignment/EPC box menu
pNewPoint.iX = pPoint.iX + pDimensions.iRight;
pNewPoint.iY = pPoint.iY;
if( ( fShowSquadMenu == TRUE ) && ( ghSquadBox != -1 ) )
{
SetBoxPosition( ghSquadBox, pNewPoint );
}
if( ( fShowRepairMenu == TRUE ) && ( ghRepairBox != -1 ) )
{
CreateDestroyMouseRegionForRepairMenu( );
pNewPoint.iY += ( ( GetFontHeight( MAP_SCREEN_FONT ) + 2 ) * ASSIGN_MENU_REPAIR );
SetBoxPosition( ghRepairBox, pNewPoint );
}
if( ( fShowTrainingMenu == TRUE ) && ( ghTrainingBox != -1 ) )
{
pNewPoint.iY += ( ( GetFontHeight( MAP_SCREEN_FONT ) + 2 ) * ASSIGN_MENU_TRAIN );
SetBoxPosition( ghTrainingBox, pNewPoint );
TrainPosition.iX = pNewPoint.iX;
TrainPosition.iY = pNewPoint.iY;
OrigTrainPosition.iY = pNewPoint.iY;
OrigTrainPosition.iX = pNewPoint.iX;
GetBoxSize( ghTrainingBox, &pDimensions );
GetBoxPosition( ghTrainingBox, &pPoint );
if( ( fShowAttributeMenu == TRUE ) && ( ghAttributeBox != -1 ) )
{
// hang it right beside the training box menu
pNewPoint.iX = pPoint.iX + pDimensions.iRight;
pNewPoint.iY = pPoint.iY;
SetBoxPosition( ghAttributeBox, pNewPoint );
}
}
// HEADROCK HAM 3.6: Facility Sub-menu
if( ( fShowFacilityMenu == TRUE ) && ( ghFacilityBox != -1 ) )
{
//CreateDestroyMouseRegionForFacilityMenu( );
pNewPoint.iY += ( ( GetFontHeight( MAP_SCREEN_FONT ) + 2 ) * ASSIGN_MENU_FACILITY );
SetBoxPosition( ghFacilityBox, pNewPoint );
FacilityPosition.iX = pNewPoint.iX;
FacilityPosition.iY = pNewPoint.iY;
OrigFacilityPosition.iY = pNewPoint.iY;
OrigFacilityPosition.iX = pNewPoint.iX;
ResizeBoxToText( ghFacilityBox );
GetBoxSize( ghFacilityBox, &pDimensions );
GetBoxPosition( ghFacilityBox, &pPoint );
if( ( fShowFacilityAssignmentMenu == TRUE ) && ( ghFacilityAssignmentBox != -1 ) )
{
// hang it right beside the training box menu
pNewPoint.iX = pPoint.iX + pDimensions.iRight;
pNewPoint.iY = pPoint.iY;
SetBoxPosition( ghFacilityAssignmentBox, pNewPoint );
}
}
return;
}
void SetTacticalPopUpAssignmentBoxXY( void )
{
INT16 sX, sY;
SOLDIERTYPE *pSoldier;
//get the soldier
pSoldier = GetSelectedAssignSoldier( FALSE );
// grab soldier's x,y screen position
GetSoldierScreenPos( pSoldier, &sX, &sY );
if( sX < 0 )
{
sX = 0;
}
gsAssignmentBoxesX = sX + 30;
if( sY < 0 )
{
sY = 0;
}
gsAssignmentBoxesY = sY;
// ATE: Check if we are past tactical viewport....
// Use estimate width's/heights
if ( ( gsAssignmentBoxesX + 100 ) > SCREEN_WIDTH )
{
//gsAssignmentBoxesX = 540;
gsAssignmentBoxesX = SCREEN_WIDTH - 100;
}
if ( ( gsAssignmentBoxesY + 130 ) > (SCREEN_HEIGHT - 160) )
{
gsAssignmentBoxesY = SCREEN_HEIGHT - 290;
}
return;
}
void RepositionMouseRegions( void )
{
INT16 sDeltaX, sDeltaY;
INT32 iCounter = 0;
if( fShowAssignmentMenu == TRUE )
{
sDeltaX = gsAssignmentBoxesX - gAssignmentMenuRegion[ 0 ].RegionTopLeftX;
sDeltaY = ( INT16 ) ( gsAssignmentBoxesY - gAssignmentMenuRegion[ 0 ].RegionTopLeftY + GetTopMarginSize( ghAssignmentBox ) );
// find the delta from the old to the new, and alter values accordingly
for( iCounter = 0; iCounter < ( INT32 )GetNumberOfLinesOfTextInBox( ghAssignmentBox ); iCounter++ )
{
gAssignmentMenuRegion[ iCounter ].RegionTopLeftX += sDeltaX;
gAssignmentMenuRegion[ iCounter ].RegionTopLeftY += sDeltaY;
gAssignmentMenuRegion[ iCounter ].RegionBottomRightX += sDeltaX;
gAssignmentMenuRegion[ iCounter ].RegionBottomRightY += sDeltaY;
}
gfPausedTacticalRenderFlags = RENDER_FLAG_FULL;
}
}
void CheckAndUpdateTacticalAssignmentPopUpPositions( void )
{
SGPRect pDimensions, pDimensions2, pDimensions3;
SGPPoint pPoint;
INT16 sLongest;
SOLDIERTYPE *pSoldier = NULL;
if( fShowAssignmentMenu == FALSE )
{
return;
}
if ( (guiTacticalInterfaceFlags & INTERFACE_MAPSCREEN ) )
{
return;
}
//get the soldier
pSoldier = GetSelectedAssignSoldier( FALSE );
if( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__EPC )
{
GetBoxSize( ghEpcBox, &pDimensions2 );
}
else
{
GetBoxSize( ghAssignmentBox, &pDimensions2 );
}
if( fShowRepairMenu == TRUE )
{
GetBoxSize( ghRepairBox, &pDimensions );
if( gsAssignmentBoxesX + pDimensions2.iRight + pDimensions.iRight >= SCREEN_WIDTH )
{
gsAssignmentBoxesX = ( INT16 ) ( (SCREEN_WIDTH - 1) - ( pDimensions2.iRight + pDimensions.iRight ) );
SetRenderFlags( RENDER_FLAG_FULL );
}
if( pDimensions2.iBottom > pDimensions.iBottom )
{
sLongest = ( INT16 )pDimensions2.iBottom + ( ( GetFontHeight( MAP_SCREEN_FONT ) + 2 ) * ASSIGN_MENU_REPAIR );
}
else
{
sLongest = ( INT16 )pDimensions.iBottom + ( ( GetFontHeight( MAP_SCREEN_FONT ) + 2 ) * ASSIGN_MENU_REPAIR );
}
if( gsAssignmentBoxesY + sLongest >= (SCREEN_HEIGHT - 120) )
{
gsAssignmentBoxesY = ( INT16 )( (SCREEN_HEIGHT - 121) - ( sLongest ) );
SetRenderFlags( RENDER_FLAG_FULL );
}
pPoint.iX = gsAssignmentBoxesX + pDimensions2.iRight;
pPoint.iY = gsAssignmentBoxesY + ( ( GetFontHeight( MAP_SCREEN_FONT ) + 2 ) * ASSIGN_MENU_REPAIR );
SetBoxPosition( ghRepairBox, pPoint );
}
else if( fShowSquadMenu == TRUE )
{
GetBoxSize( ghSquadBox, &pDimensions );
if( gsAssignmentBoxesX + pDimensions2.iRight + pDimensions.iRight >= SCREEN_WIDTH )
{
gsAssignmentBoxesX = ( INT16 ) ( (SCREEN_WIDTH - 1) - ( pDimensions2.iRight + pDimensions.iRight ) );
SetRenderFlags( RENDER_FLAG_FULL );
}
if( pDimensions2.iBottom > pDimensions.iBottom )
{
sLongest = ( INT16 )pDimensions2.iBottom;
}
else
{
sLongest = ( INT16 )pDimensions.iBottom;
}
if( gsAssignmentBoxesY + sLongest >= (SCREEN_HEIGHT - 120) )
{
gsAssignmentBoxesY = ( INT16 )( (SCREEN_HEIGHT - 121) - ( sLongest ) );
SetRenderFlags( RENDER_FLAG_FULL );
}
pPoint.iX = gsAssignmentBoxesX + pDimensions2.iRight;
pPoint.iY = gsAssignmentBoxesY;
SetBoxPosition( ghSquadBox, pPoint );
}
else if( fShowAttributeMenu == TRUE )
{
GetBoxSize( ghTrainingBox, &pDimensions );
GetBoxSize( ghAttributeBox, &pDimensions3 );
if( gsAssignmentBoxesX + pDimensions2.iRight + pDimensions.iRight + pDimensions3.iRight >= SCREEN_WIDTH )
{
gsAssignmentBoxesX = ( INT16 ) ( (SCREEN_WIDTH - 1) - ( pDimensions2.iRight + pDimensions.iRight + pDimensions3.iRight ) );
SetRenderFlags( RENDER_FLAG_FULL );
}
if( gsAssignmentBoxesY + pDimensions3.iBottom + ( GetFontHeight( MAP_SCREEN_FONT ) * ASSIGN_MENU_TRAIN ) >= (SCREEN_HEIGHT - 120) )
{
gsAssignmentBoxesY = ( INT16 )( (SCREEN_HEIGHT - 121) - ( pDimensions3.iBottom ) );
SetRenderFlags( RENDER_FLAG_FULL );
}
pPoint.iX = gsAssignmentBoxesX + pDimensions2.iRight + pDimensions.iRight;
pPoint.iY = gsAssignmentBoxesY;
pPoint.iY += ( ( GetFontHeight( MAP_SCREEN_FONT ) + 2 ) * ASSIGN_MENU_TRAIN );
SetBoxPosition( ghAttributeBox, pPoint );
pPoint.iX = gsAssignmentBoxesX + pDimensions2.iRight;
pPoint.iY = gsAssignmentBoxesY;
pPoint.iY += ( ( GetFontHeight( MAP_SCREEN_FONT ) + 2 ) * ASSIGN_MENU_TRAIN );
SetBoxPosition( ghTrainingBox, pPoint );
}
else if( fShowTrainingMenu == TRUE )
{
GetBoxSize( ghTrainingBox, &pDimensions );
if( gsAssignmentBoxesX + pDimensions2.iRight + pDimensions.iRight >= SCREEN_WIDTH )
{
gsAssignmentBoxesX = ( INT16 ) ( (SCREEN_WIDTH - 1) - ( pDimensions2.iRight + pDimensions.iRight ) );
SetRenderFlags( RENDER_FLAG_FULL );
}
if( gsAssignmentBoxesY + pDimensions2.iBottom + ( ( GetFontHeight( MAP_SCREEN_FONT ) + 2 ) * ASSIGN_MENU_TRAIN ) >= (SCREEN_HEIGHT - 120) )
{
gsAssignmentBoxesY = ( INT16 )( (SCREEN_HEIGHT - 121) - ( pDimensions2.iBottom ) - ( ( GetFontHeight( MAP_SCREEN_FONT ) + 2 ) * ASSIGN_MENU_TRAIN ) );
SetRenderFlags( RENDER_FLAG_FULL );
}
pPoint.iX = gsAssignmentBoxesX + pDimensions2.iRight;
pPoint.iY = gsAssignmentBoxesY;
pPoint.iY += ( ( GetFontHeight( MAP_SCREEN_FONT ) + 2 ) * ASSIGN_MENU_TRAIN );
SetBoxPosition( ghTrainingBox, pPoint );
}
// HEADROCK HAM 3.6: Facility Sub-menu
else if( fShowFacilityAssignmentMenu == TRUE )
{
GetBoxSize( ghFacilityBox, &pDimensions );
GetBoxSize( ghFacilityAssignmentBox, &pDimensions3 );
if( gsAssignmentBoxesX + pDimensions2.iRight + pDimensions.iRight + pDimensions3.iRight >= SCREEN_WIDTH )
{
gsAssignmentBoxesX = ( INT16 ) ( (SCREEN_WIDTH - 1) - ( pDimensions2.iRight + pDimensions.iRight + pDimensions3.iRight ) );
SetRenderFlags( RENDER_FLAG_FULL );
}
if( gsAssignmentBoxesY + pDimensions3.iBottom + ( GetFontHeight( MAP_SCREEN_FONT ) * ASSIGN_MENU_FACILITY ) >= (SCREEN_HEIGHT - 120) )
{
gsAssignmentBoxesY = ( INT16 )( (SCREEN_HEIGHT - 121) - ( pDimensions3.iBottom ) );
SetRenderFlags( RENDER_FLAG_FULL );
}
pPoint.iX = gsAssignmentBoxesX + pDimensions2.iRight + pDimensions.iRight;
pPoint.iY = gsAssignmentBoxesY;
pPoint.iY += ( ( GetFontHeight( MAP_SCREEN_FONT ) + 2 ) * ASSIGN_MENU_FACILITY );
SetBoxPosition( ghFacilityAssignmentBox, pPoint );
pPoint.iX = gsAssignmentBoxesX + pDimensions2.iRight;
pPoint.iY = gsAssignmentBoxesY;
pPoint.iY += ( ( GetFontHeight( MAP_SCREEN_FONT ) + 2 ) * ASSIGN_MENU_FACILITY );
SetBoxPosition( ghFacilityBox, pPoint );
}
// HEADROCK HAM 3.6: Facility Menu
if( fShowFacilityMenu == TRUE )
{
GetBoxSize( ghFacilityBox, &pDimensions );
if( gsAssignmentBoxesX + pDimensions2.iRight + pDimensions.iRight >= SCREEN_WIDTH )
{
gsAssignmentBoxesX = ( INT16 ) ( (SCREEN_WIDTH - 1) - ( pDimensions2.iRight + pDimensions.iRight ) );
SetRenderFlags( RENDER_FLAG_FULL );
}
if( pDimensions2.iBottom > pDimensions.iBottom )
{
sLongest = ( INT16 )pDimensions2.iBottom + ( ( GetFontHeight( MAP_SCREEN_FONT ) + 2 ) * ASSIGN_MENU_FACILITY );
}
else
{
sLongest = ( INT16 )pDimensions.iBottom + ( ( GetFontHeight( MAP_SCREEN_FONT ) + 2 ) * ASSIGN_MENU_FACILITY );
}
if( gsAssignmentBoxesY + sLongest >= (SCREEN_HEIGHT - 120) )
{
gsAssignmentBoxesY = ( INT16 )( (SCREEN_HEIGHT - 121) - ( sLongest ) );
SetRenderFlags( RENDER_FLAG_FULL );
}
pPoint.iX = gsAssignmentBoxesX + pDimensions2.iRight;
pPoint.iY = gsAssignmentBoxesY + ( ( GetFontHeight( MAP_SCREEN_FONT ) + 2 ) * ASSIGN_MENU_FACILITY );
SetBoxPosition( ghFacilityBox, pPoint );
}
else
{
// just the assignment box
if( gsAssignmentBoxesX + pDimensions2.iRight >= SCREEN_WIDTH )
{
gsAssignmentBoxesX = ( INT16 ) ( (SCREEN_WIDTH - 1) - ( pDimensions2.iRight ) );
SetRenderFlags( RENDER_FLAG_FULL );
}
if( gsAssignmentBoxesY + pDimensions2.iBottom >= (SCREEN_HEIGHT - 120) )
{
gsAssignmentBoxesY = ( INT16 )( (SCREEN_HEIGHT - 121) - ( pDimensions2.iBottom ) );
SetRenderFlags( RENDER_FLAG_FULL );
}
pPoint.iX = gsAssignmentBoxesX;
pPoint.iY = gsAssignmentBoxesY;
if( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__EPC)
{
SetBoxPosition( ghEpcBox, pPoint );
}
else
{
SetBoxPosition( ghAssignmentBox, pPoint );
}
}
RepositionMouseRegions( );
}
void PositionCursorForTacticalAssignmentBox( void )
{
// position cursor over y of on duty in tactical assignments
SGPPoint pPosition;
SGPRect pDimensions;
INT32 iFontHeight;
// get x.y position of box
GetBoxPosition( ghAssignmentBox, &pPosition);
// get dimensions..mostly for width
GetBoxSize( ghAssignmentBox, &pDimensions );
iFontHeight = GetLineSpace( ghAssignmentBox ) + GetFontHeight( GetBoxFont( ghAssignmentBox ) );
if( gGameSettings.fOptions[ TOPTION_DONT_MOVE_MOUSE ] == FALSE )
{
//SimulateMouseMovement( pPosition.iX + pDimensions.iRight - 6, pPosition.iY + ( iFontHeight / 2 ) + 2 );
}
}
void HandleRestFatigueAndSleepStatus( void )
{
INT32 iCounter = 0, iNumberOnTeam = 0;
SOLDIERTYPE * pSoldier;
BOOLEAN fReasonAdded = FALSE;
BOOLEAN fBoxSetUp = FALSE;
BOOLEAN fMeToo = FALSE;
iNumberOnTeam =gTacticalStatus.Team[ OUR_TEAM ].bLastID;
// run through all player characters and handle their rest, fatigue, and going to sleep
for( iCounter = 0; iCounter < iNumberOnTeam; iCounter++ )
{
pSoldier = &Menptr[ iCounter ];
if( pSoldier->bActive )
{
if( ( pSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE ) || AM_A_ROBOT( pSoldier ) )
{
continue;
}
if( ( pSoldier->bAssignment == ASSIGNMENT_POW ) || ( pSoldier->bAssignment == IN_TRANSIT ) )
{
continue;
}
// if character CAN sleep, he doesn't actually have to be put asleep to get some rest,
// many other assignments and conditions allow for automatic recovering from fatigue.
if( CharacterIsTakingItEasy( pSoldier ) )
{
// let them rest some
RestCharacter( pSoldier );
}
else
{
// wear them down
FatigueCharacter( pSoldier );
}
// HEADROCK HAM 3.5: Enforce breath limits from sector facilities
if (pSoldier->bSectorZ == 0)
{
// Find maximum breath allowed by facilities (lowest limit found will be used)
UINT8 ubMaxFatigue = (UINT8)GetSectorModifier( pSoldier, FACILITY_MAX_BREATH );
if ( ubMaxFatigue > 0 && pSoldier->bBreathMax > ubMaxFatigue )
{
// Normalize to the maximum allowed here.
pSoldier->bBreathMax = (pSoldier->bBreathMax + ubMaxFatigue) / 2;
if (pSoldier->bBreath > pSoldier->bBreathMax)
{
// Adjust breath to max.
pSoldier->bBreath = pSoldier->bBreathMax;
}
}
}
// CHECK FOR MERCS GOING TO SLEEP
// if awake
if ( !pSoldier->flags.fMercAsleep )
{
// if dead tired
if( pSoldier->bBreathMax <= BREATHMAX_ABSOLUTE_MINIMUM )
{
// if between sectors, don't put tired mercs to sleep... will be handled when they arrive at the next sector
if ( pSoldier->flags.fBetweenSectors )
{
continue;
}
// he goes to sleep, provided it's at all possible (it still won't happen in a hostile sector, etc.)
if( SetMercAsleep( pSoldier, FALSE ) )
{
if( ( pSoldier->bAssignment < ON_DUTY ) || ( pSoldier->bAssignment == VEHICLE ) )
{
// on a squad/vehicle, complain, then drop
TacticalCharacterDialogue( pSoldier, QUOTE_NEED_SLEEP );
TacticalCharacterDialogueWithSpecialEvent( pSoldier, QUOTE_NEED_SLEEP, DIALOGUE_SPECIAL_EVENT_SLEEP, 1,0 );
fMeToo = TRUE;
}
// HEADROCK HAM 2.8/HAM 3.6: Run sleep synchronization between Trainers and Trainees
else
{
HandleTrainingSleepSynchronize( pSoldier );
}
// guy collapses
pSoldier->flags.fMercCollapsedFlag = TRUE;
}
}
// if pretty tired, and not forced to stay awake
else if( ( pSoldier->bBreathMax < BREATHMAX_PRETTY_TIRED ) && ( pSoldier->flags.fForcedToStayAwake == FALSE ) )
{
// if not on squad/ in vehicle
if( ( pSoldier->bAssignment >= ON_DUTY ) && ( pSoldier->bAssignment != VEHICLE ) )
{
// try to go to sleep on your own
if( SetMercAsleep( pSoldier, FALSE ) )
{
if( gGameSettings.fOptions[ TOPTION_SLEEPWAKE_NOTIFICATION ] )
{
// if the first one
if( fReasonAdded == FALSE )
{
// tell player about it
AddReasonToWaitingListQueue( ASLEEP_GOING_AUTO_FOR_UPDATE );
TacticalCharacterDialogueWithSpecialEvent( pSoldier, 0, DIALOGUE_SPECIAL_EVENT_SHOW_UPDATE_MENU, 0,0 );
fReasonAdded = TRUE;
}
AddSoldierToWaitingListQueue( pSoldier );
fBoxSetUp = TRUE;
}
// seems unnecessary now? ARM
pSoldier->bOldAssignment = pSoldier->bAssignment;
// HEADROCK HAM 2.8/HAM 3.6: If a trainer goes to sleep, we may need to put all his trainees to sleep as well.
// If all trainees are asleep, put the trainer to sleep as well.
HandleTrainingSleepSynchronize( pSoldier );
}
}
else // tired, in a squad / vehicle
{
// if he hasn't complained yet
if ( !pSoldier->flags.fComplainedThatTired )
{
// say quote
if( fMeToo == FALSE )
{
TacticalCharacterDialogue( pSoldier, QUOTE_NEED_SLEEP );
fMeToo = TRUE;
}
else
{
TacticalCharacterDialogue( pSoldier, QUOTE_ME_TOO );
}
pSoldier->flags.fComplainedThatTired = TRUE;
}
}
}
}
}
}
if( fBoxSetUp )
{
UnPauseGameDuringNextQuote( );
AddDisplayBoxToWaitingQueue( );
fBoxSetUp = FALSE;
}
fReasonAdded = FALSE;
// now handle waking (needs seperate list queue, that's why it has its own loop)
for( iCounter = 0; iCounter < iNumberOnTeam; iCounter++ )
{
pSoldier = &Menptr[ iCounter ];
if( pSoldier->bActive )
{
if( ( pSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE ) || AM_A_ROBOT( pSoldier ) )
{
continue;
}
if( ( pSoldier->bAssignment == ASSIGNMENT_POW ) || ( pSoldier->bAssignment == IN_TRANSIT ) )
{
continue;
}
// guys between sectors CAN wake up while between sectors (sleeping in vehicle)...
// CHECK FOR MERCS WAKING UP
if ( pSoldier->bBreathMax >= BREATHMAX_CANCEL_COLLAPSE )
{
// reset the collapsed flag well before reaching the wakeup state
pSoldier->flags.fMercCollapsedFlag = FALSE;
}
// if asleep
if ( pSoldier->flags.fMercAsleep )
{
// but has had enough rest?
// HEADROCK HAM 3.5: Facilities can reduce maximum fatigue below 95...
if( pSoldier->bBreathMax >= __min(BREATHMAX_FULLY_RESTED, GetSectorModifier( pSoldier, FACILITY_MAX_BREATH ) ) )
{
// try to wake merc up
if( SetMercAwake( pSoldier, FALSE, FALSE ) )
{
// if not on squad/ in vehicle, tell player about it
if( ( pSoldier->bAssignment >= ON_DUTY ) && ( pSoldier->bAssignment != VEHICLE ) )
{
if( gGameSettings.fOptions[ TOPTION_SLEEPWAKE_NOTIFICATION ] )
{
if( fReasonAdded == FALSE )
{
AddReasonToWaitingListQueue( ASSIGNMENT_RETURNING_FOR_UPDATE );
fReasonAdded = TRUE;
}
AddSoldierToWaitingListQueue( pSoldier );
fBoxSetUp = TRUE;
}
// HEADROCK HAM 2.8/HAM 3.6: If a trainer wakes up, we may need to wake up all his trainees as well.
// If all trainees are awake, wake up the trainer as well.
HandleTrainingWakeSynchronize( pSoldier );
}
}
}
}
}
}
if( fBoxSetUp )
{
UnPauseGameDuringNextQuote( );
AddDisplayBoxToWaitingQueue( );
fBoxSetUp = FALSE;
}
return;
}
BOOLEAN CanCharacterRepairVehicle( SOLDIERTYPE *pSoldier, INT32 iVehicleId )
{
// is the vehicle valid?
if( VehicleIdIsValid( iVehicleId ) == FALSE )
{
return( FALSE );
}
// is vehicle destroyed?
if( pVehicleList[ iVehicleId ].fDestroyed )
{
return(FALSE);
}
// is it damaged at all?
if ( !DoesVehicleNeedAnyRepairs( iVehicleId ) )
{
return(FALSE);
}
// it's not Skyrider's helicopter (which isn't damagable/repairable)
if ( iVehicleId == iHelicopterVehicleId )
{
return( FALSE );
}
// same sector, neither is between sectors, and OK To Use (player owns it) ?
if ( !IsThisVehicleAccessibleToSoldier( pSoldier, iVehicleId ) )
{
return( FALSE );
}
/* Assignment distance limits removed. Sep/11/98. ARM
// if currently loaded sector, are we close enough?
if( ( pSoldier->sSectorX == gWorldSectorX ) && ( pSoldier->sSectorY == gWorldSectorY ) && ( pSoldier->bSectorZ == gbWorldSectorZ ) )
{
if( PythSpacesAway( pSoldier->sGridNo, pVehicleList[ iVehicleId ].sGridNo ) > MAX_DISTANCE_FOR_REPAIR )
{
return( FALSE );
}
}
*/
return( TRUE );
}
BOOLEAN IsRobotInThisSector( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ )
{
SOLDIERTYPE *pSoldier;
pSoldier = GetRobotSoldier( );
if ( pSoldier != NULL )
{
if( ( pSoldier->sSectorX == sSectorX ) && ( pSoldier->sSectorY == sSectorY ) && ( pSoldier->bSectorZ == bSectorZ ) && ( pSoldier->flags.fBetweenSectors == FALSE ) )
{
return( TRUE );
}
}
return( FALSE );
}
SOLDIERTYPE * GetRobotSoldier( void )
{
SOLDIERTYPE *pSoldier = NULL, *pTeamSoldier = NULL;
INT32 cnt=0;
// set pSoldier as first in merc ptrs
pSoldier = MercPtrs[0];
// go through list of characters, find all who are on this assignment
for ( pTeamSoldier = MercPtrs[ cnt ]; cnt <= gTacticalStatus.Team[ pSoldier->bTeam ].bLastID; cnt++,pTeamSoldier++)
{
if( pTeamSoldier->bActive )
{
if( AM_A_ROBOT( pTeamSoldier ) )
{
return (pTeamSoldier);
}
}
}
return( NULL );
}
BOOLEAN CanCharacterRepairRobot( SOLDIERTYPE *pSoldier )
{
SOLDIERTYPE *pRobot = NULL;
// do we in fact have the robot on the team?
pRobot = GetRobotSoldier( );
if( pRobot == NULL )
{
return( FALSE );
}
// if robot isn't damaged at all
if( pRobot->stats.bLife == pRobot->stats.bLifeMax )
{
return( FALSE );
}
// is the robot in the same sector
if( IsRobotInThisSector( pSoldier->sSectorX, pSoldier->sSectorY, pSoldier->bSectorZ ) == FALSE )
{
return( FALSE );
}
// Only Technicians can repair the robot! Hehehe.. - SANDRO (well, externalized now)
if( gSkillTraitValues.ubTETraitsNumToRepairRobot > NUM_SKILL_TRAITS( pSoldier, TECHNICIAN_NT ) )
{
return( FALSE );
}
/* Assignment distance limits removed. Sep/11/98. ARM
// if that sector is currently loaded, check distance to robot
if( ( pSoldier->sSectorX == gWorldSectorX ) && ( pSoldier->sSectorY == gWorldSectorY ) && ( pSoldier->bSectorZ == gbWorldSectorZ ) )
{
if( PythSpacesAway( pSoldier->sGridNo, pRobot->sGridNo ) > MAX_DISTANCE_FOR_REPAIR )
{
return( FALSE );
}
}
*/
return( TRUE );
}
UINT8 HandleRepairOfRobotBySoldier( SOLDIERTYPE *pSoldier, UINT8 ubRepairPts, BOOLEAN *pfNothingLeftToRepair )
{
SOLDIERTYPE *pRobot = NULL;
pRobot = GetRobotSoldier( );
// do the actual repairs
return( RepairRobot( pRobot, ubRepairPts, pfNothingLeftToRepair ) );
}
UINT8 RepairRobot( SOLDIERTYPE *pRobot, UINT8 ubRepairPts, BOOLEAN *pfNothingLeftToRepair )
{
UINT8 ubPointsUsed = 0;
// is it "dead" ?
if( pRobot->stats.bLife == 0 )
{
*pfNothingLeftToRepair = TRUE;
return( ubPointsUsed );
}
// is it "unhurt" ?
if( pRobot->stats.bLife == pRobot->stats.bLifeMax )
{
*pfNothingLeftToRepair = TRUE;
return( ubPointsUsed );
}
// if we have enough or more than we need
if( pRobot->stats.bLife + ubRepairPts >= pRobot->stats.bLifeMax )
{
ubPointsUsed = ( pRobot->stats.bLifeMax - pRobot->stats.bLife );
pRobot->stats.bLife = pRobot->stats.bLifeMax;
}
else
{
// not enough, do what we can
ubPointsUsed = ubRepairPts;
pRobot->stats.bLife += ubRepairPts;
}
if ( pRobot->stats.bLife == pRobot->stats.bLifeMax )
{
*pfNothingLeftToRepair = TRUE;
}
else
{
*pfNothingLeftToRepair = FALSE;
}
return( ubPointsUsed );
}
void SetSoldierAssignment( SOLDIERTYPE *pSoldier, INT8 bAssignment, INT32 iParam1, INT32 iParam2, INT32 iParam3 )
{
switch( bAssignment )
{
case( ASSIGNMENT_HOSPITAL ):
if( CanCharacterPatient( pSoldier ) )
{
pSoldier->bOldAssignment = pSoldier->bAssignment;
pSoldier->bBleeding = 0;
// set dirty flag
fTeamPanelDirty = TRUE;
fMapScreenBottomDirty = TRUE;
// remove from squad
RemoveCharacterFromSquads( pSoldier );
// remove from any vehicle
if( pSoldier->bOldAssignment == VEHICLE )
{
TakeSoldierOutOfVehicle( pSoldier );
}
if( ( pSoldier->bAssignment != ASSIGNMENT_HOSPITAL ) )
{
SetTimeOfAssignmentChangeForMerc( pSoldier );
}
RebuildCurrentSquad( );
ChangeSoldiersAssignment( pSoldier, ASSIGNMENT_HOSPITAL );
AssignMercToAMovementGroup( pSoldier );
}
break;
case( PATIENT ):
if( CanCharacterPatient( pSoldier ) )
{
// set as doctor
/* Assignment distance limits removed. Sep/11/98. ARM
if( IsSoldierCloseEnoughToADoctor( pSoldier ) == FALSE )
{
return;
}
*/
pSoldier->bOldAssignment = pSoldier->bAssignment;
// set dirty flag
fTeamPanelDirty = TRUE;
fMapScreenBottomDirty = TRUE;
// remove from squad
RemoveCharacterFromSquads( pSoldier );
// remove from any vehicle
if( pSoldier->bOldAssignment == VEHICLE )
{
TakeSoldierOutOfVehicle( pSoldier );
}
if( ( pSoldier->bAssignment != PATIENT ) )
{
SetTimeOfAssignmentChangeForMerc( pSoldier );
}
ChangeSoldiersAssignment( pSoldier, PATIENT );
AssignMercToAMovementGroup( pSoldier );
}
break;
case( DOCTOR ):
if( CanCharacterDoctor( pSoldier ) )
{
pSoldier->bOldAssignment = pSoldier->bAssignment;
// set dirty flag
fTeamPanelDirty = TRUE;
fMapScreenBottomDirty = TRUE;
gfRenderPBInterface = TRUE;
// remove from squad
RemoveCharacterFromSquads( pSoldier );
// remove from any vehicle
if( pSoldier->bOldAssignment == VEHICLE )
{
TakeSoldierOutOfVehicle( pSoldier );
}
if( ( pSoldier->bAssignment != DOCTOR ) )
{
SetTimeOfAssignmentChangeForMerc( pSoldier );
}
ChangeSoldiersAssignment( pSoldier, DOCTOR );
MakeSureMedKitIsInHand( pSoldier );
AssignMercToAMovementGroup( pSoldier );
}
break;
case( TRAIN_TOWN ):
if( CanCharacterTrainMilitia( pSoldier ) )
{
// train militia
pSoldier->bOldAssignment = pSoldier->bAssignment;
// set dirty flag
fTeamPanelDirty = TRUE;
fMapScreenBottomDirty = TRUE;
// remove from squad
RemoveCharacterFromSquads( pSoldier );
// remove from any vehicle
if( pSoldier->bOldAssignment == VEHICLE )
{
TakeSoldierOutOfVehicle( pSoldier );
}
if( ( pSoldier->bAssignment != TRAIN_TOWN ) )
{
SetTimeOfAssignmentChangeForMerc( pSoldier );
}
ChangeSoldiersAssignment( pSoldier, TRAIN_TOWN );
if( pMilitiaTrainerSoldier == NULL )
{
if( SectorInfo[ SECTOR( pSoldier->sSectorX, pSoldier->sSectorY ) ].fMilitiaTrainingPaid == FALSE )
{
// show a message to confirm player wants to charge cost
HandleInterfaceMessageForCostOfTrainingMilitia( pSoldier );
}
}
AssignMercToAMovementGroup( pSoldier );
// set dirty flag
fTeamPanelDirty = TRUE;
fMapScreenBottomDirty = TRUE;
gfRenderPBInterface = TRUE;
}
break;
// HEADROCK HAM 3.6: Training mobiles is now a separate assignment.
case( TRAIN_MOBILE ):
if( CanCharacterTrainMobileMilitia( pSoldier ) )
{
// train mobile militia
pSoldier->bOldAssignment = pSoldier->bAssignment;
// set dirty flag
fTeamPanelDirty = TRUE;
fMapScreenBottomDirty = TRUE;
// remove from squad
RemoveCharacterFromSquads( pSoldier );
// remove from any vehicle
if( pSoldier->bOldAssignment == VEHICLE )
{
TakeSoldierOutOfVehicle( pSoldier );
}
if( ( pSoldier->bAssignment != TRAIN_MOBILE ) )
{
SetTimeOfAssignmentChangeForMerc( pSoldier );
}
ChangeSoldiersAssignment( pSoldier, TRAIN_MOBILE );
if( pMilitiaTrainerSoldier == NULL )
{
if( SectorInfo[ SECTOR( pSoldier->sSectorX, pSoldier->sSectorY ) ].fMobileMilitiaTrainingPaid == FALSE )
{
// show a message to confirm player wants to charge cost
HandleInterfaceMessageForCostOfTrainingMilitia( pSoldier );
}
}
AssignMercToAMovementGroup( pSoldier );
// set dirty flag
fTeamPanelDirty = TRUE;
fMapScreenBottomDirty = TRUE;
gfRenderPBInterface = TRUE;
}
break;
case( TRAIN_SELF ):
if( CanCharacterTrainStat( pSoldier, ( INT8 )iParam1, TRUE, FALSE ) )
{
// train stat
pSoldier->bOldAssignment = pSoldier->bAssignment;
// remove from squad
RemoveCharacterFromSquads( pSoldier );
// remove from any vehicle
if( pSoldier->bOldAssignment == VEHICLE )
{
TakeSoldierOutOfVehicle( pSoldier );
}
if( ( pSoldier->bAssignment != TRAIN_SELF ) )
{
SetTimeOfAssignmentChangeForMerc( pSoldier );
}
ChangeSoldiersAssignment( pSoldier, TRAIN_SELF );
AssignMercToAMovementGroup( pSoldier );
// set stat to train
pSoldier->bTrainStat = ( INT8 )iParam1;
// set dirty flag
fTeamPanelDirty = TRUE;
fMapScreenBottomDirty = TRUE;
gfRenderPBInterface = TRUE;
}
break;
case( TRAIN_TEAMMATE ):
if( CanCharacterTrainStat( pSoldier, ( INT8 )iParam1, FALSE, TRUE ) )
{
pSoldier->bOldAssignment = pSoldier->bAssignment;
// remove from squad
RemoveCharacterFromSquads( pSoldier );
// remove from any vehicle
if( pSoldier->bOldAssignment == VEHICLE )
{
TakeSoldierOutOfVehicle( pSoldier );
}
if( ( pSoldier->bAssignment != TRAIN_TEAMMATE ) )
{
SetTimeOfAssignmentChangeForMerc( pSoldier );
}
ChangeSoldiersAssignment( pSoldier, TRAIN_TEAMMATE );
AssignMercToAMovementGroup( pSoldier );
// set stat to train
pSoldier->bTrainStat = ( INT8 )iParam1;
// set dirty flag
fTeamPanelDirty = TRUE;
fMapScreenBottomDirty = TRUE;
gfRenderPBInterface = TRUE;
}
break;
case( TRAIN_BY_OTHER ):
if( CanCharacterTrainStat( pSoldier, ( INT8 )iParam1, TRUE, FALSE ) )
{
// train stat
pSoldier->bOldAssignment = pSoldier->bAssignment;
// remove from squad
RemoveCharacterFromSquads( pSoldier );
// remove from any vehicle
if( pSoldier->bOldAssignment == VEHICLE )
{
TakeSoldierOutOfVehicle( pSoldier );
}
if( ( pSoldier->bAssignment != TRAIN_BY_OTHER ) )
{
SetTimeOfAssignmentChangeForMerc( pSoldier );
}
ChangeSoldiersAssignment( pSoldier, TRAIN_BY_OTHER );
AssignMercToAMovementGroup( pSoldier );
// set stat to train
pSoldier->bTrainStat = ( INT8 )iParam1;
// set dirty flag
fTeamPanelDirty = TRUE;
fMapScreenBottomDirty = TRUE;
gfRenderPBInterface = TRUE;
}
break;
case( REPAIR ):
if( CanCharacterRepair( pSoldier ) )
{
pSoldier->bOldAssignment = pSoldier->bAssignment;
// remove from squad
RemoveCharacterFromSquads( pSoldier );
// remove from any vehicle
if( pSoldier->bOldAssignment == VEHICLE )
{
TakeSoldierOutOfVehicle( pSoldier );
}
if( ( pSoldier->bAssignment != REPAIR ) ||( pSoldier->flags.fFixingSAMSite != ( UINT8 )iParam1 ) || ( pSoldier->flags.fFixingRobot != ( UINT8 )iParam2 ) || ( pSoldier->bVehicleUnderRepairID != ( UINT8 )iParam3 ) )
{
SetTimeOfAssignmentChangeForMerc( pSoldier );
}
ChangeSoldiersAssignment( pSoldier, REPAIR );
MakeSureToolKitIsInHand( pSoldier );
AssignMercToAMovementGroup( pSoldier );
pSoldier->flags.fFixingSAMSite = ( UINT8 )iParam1;
pSoldier->flags.fFixingRobot = ( UINT8 )iParam2;
pSoldier->bVehicleUnderRepairID = ( INT8 )iParam3;
}
break;
case( VEHICLE ):
if( CanCharacterVehicle( pSoldier ) && IsThisVehicleAccessibleToSoldier( pSoldier, iParam1 ) )
{
if ( IsEnoughSpaceInVehicle( (INT8) iParam1 ) )
{
pSoldier->bOldAssignment = pSoldier->bAssignment;
// set dirty flag
fTeamPanelDirty = TRUE;
fMapScreenBottomDirty = TRUE;
gfRenderPBInterface = TRUE;
if( pSoldier->bOldAssignment == VEHICLE )
{
TakeSoldierOutOfVehicle( pSoldier );
}
// remove from squad
RemoveCharacterFromSquads( pSoldier );
if( PutSoldierInVehicle( pSoldier, ( INT8 )( iParam1 ) ) == FALSE )
{
AddCharacterToAnySquad( pSoldier );
}
else
{
if( ( pSoldier->bAssignment != VEHICLE ) || ( pSoldier->iVehicleId != ( UINT8 )iParam1 ) )
{
SetTimeOfAssignmentChangeForMerc( pSoldier );
}
pSoldier->iVehicleId = iParam1;
ChangeSoldiersAssignment( pSoldier, VEHICLE );
AssignMercToAMovementGroup( pSoldier );
}
}
else
{
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, gzLateLocalizedString[ 18 ], zVehicleName[ pVehicleList[ iParam1 ].ubVehicleType ] );
}
}
break;
}
return;
}
/* No point in allowing SAM site repair any more. Jan/13/99. ARM
BOOLEAN CanSoldierRepairSAM( SOLDIERTYPE *pSoldier, INT8 bRepairPoints)
{
INT16 sGridNoA = 0, sGridNoB = 0;
// is the soldier in the sector as the SAM
if( SoldierInSameSectorAsSAM( pSoldier ) == FALSE )
{
return( FALSE );
}
// is the soldier close enough to the control panel?
if( IsSoldierCloseEnoughToSAMControlPanel( pSoldier ) == FALSE )
{
return( FALSE );
}
//can it be fixed?
if( IsTheSAMSiteInSectorRepairable( pSoldier->sSectorX, pSoldier->sSectorY, pSoldier->bSectorZ ) == FALSE )
{
return( FALSE );
}
// is he good enough? (Because of the division of repair pts in SAM repair formula, a guy with any less that this
// can't make any headway
if (bRepairPoints < SAM_SITE_REPAIR_DIVISOR )
{
return( FALSE );
}
return( TRUE );
}
BOOLEAN IsTheSAMSiteInSectorRepairable( INT16 sSectorX, INT16 sSectorY, INT16 sSectorZ )
{
INT32 iCounter = 0;
INT8 bSAMCondition;
// is the guy above ground, if not, it can't be fixed, now can it?
if( sSectorZ != 0 )
{
return( FALSE );
}
for( iCounter = 0; iCounter < NUMBER_OF_SAMS; iCounter++ )
{
if( pSamList[ iCounter ] == SECTOR( sSectorX, sSectorY ) )
{
bSAMCondition = StrategicMap[ CALCULATE_STRATEGIC_INDEX( sSectorX, sSectorY ) ].bSAMCondition;
if( ( bSAMCondition < 100 ) && ( bSAMCondition >= MIN_CONDITION_TO_FIX_SAM ) )
{
return( TRUE );
}
else
{
// it's not broken at all, or it's beyond repair
return( FALSE );
}
}
}
// none found
return( FALSE );
}
BOOLEAN SoldierInSameSectorAsSAM( SOLDIERTYPE *pSoldier )
{
INT32 iCounter = 0;
// is the soldier on the surface?
if( pSoldier->bSectorZ != 0 )
{
return( FALSE );
}
// now check each sam site in the list
for( iCounter = 0; iCounter < NUMBER_OF_SAMS; iCounter++ )
{
if( pSamList[ iCounter] == SECTOR( pSoldier->sSectorX, pSoldier->sSectorY ) )
{
return( TRUE );
}
}
return( FALSE );
}
BOOLEAN IsSoldierCloseEnoughToSAMControlPanel( SOLDIERTYPE *pSoldier )
{
INT32 iCounter = 0;
// now check each sam site in the list
for( iCounter = 0; iCounter < NUMBER_OF_SAMS; iCounter++ )
{
if( pSamList[ iCounter ] == SECTOR( pSoldier->sSectorX, pSoldier->sSectorY ) )
{
// Assignment distance limits removed. Sep/11/98. ARM
// if( ( PythSpacesAway( pSamGridNoAList[ iCounter ], pSoldier->sGridNo ) < MAX_DISTANCE_FOR_REPAIR )||( PythSpacesAway( pSamGridNoBList[ iCounter ], pSoldier->sGridNo ) < MAX_DISTANCE_FOR_REPAIR ) )
{
return( TRUE );
}
}
}
return( FALSE );
}
*/
BOOLEAN HandleAssignmentExpansionAndHighLightForAssignMenu( SOLDIERTYPE *pSoldier )
{
if( fShowSquadMenu )
{
// squad menu up?..if so, highlight squad line the previous menu
if( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__EPC )
{
HighLightBoxLine( ghEpcBox, EPC_MENU_ON_DUTY );
}
else
{
HighLightBoxLine( ghAssignmentBox, ASSIGN_MENU_ON_DUTY );
}
return( TRUE );
}
else if( fShowTrainingMenu )
{
// highlight train line the previous menu
HighLightBoxLine( ghAssignmentBox, ASSIGN_MENU_TRAIN );
return( TRUE );
}
else if( fShowRepairMenu )
{
// highlight repair line the previous menu
HighLightBoxLine( ghAssignmentBox, ASSIGN_MENU_REPAIR );
return( TRUE );
}
else if( fShowVehicleMenu )
{
// highlight vehicle line the previous menu
HighLightBoxLine( ghAssignmentBox, ASSIGN_MENU_VEHICLE );
return( TRUE );
}
// HEADROCK HAM 3.6: Facility Menu.
else if( fShowFacilityMenu )
{
// highlight the facility line in the previous menu
HighLightBoxLine( ghAssignmentBox, ASSIGN_MENU_FACILITY );
return( TRUE );
}
return( FALSE );
}
BOOLEAN HandleAssignmentExpansionAndHighLightForTrainingMenu( void )
{
if( fShowAttributeMenu )
{
switch ( gbTrainingMode )
{
case TRAIN_SELF:
HighLightBoxLine( ghTrainingBox, TRAIN_MENU_SELF );
return( TRUE );
case TRAIN_TEAMMATE:
HighLightBoxLine( ghTrainingBox, TRAIN_MENU_TEAMMATES );
return( TRUE );
case TRAIN_BY_OTHER:
HighLightBoxLine( ghTrainingBox, TRAIN_MENU_TRAIN_BY_OTHER );
return( TRUE );
default:
Assert( FALSE );
break;
}
}
return( FALSE );
}
/*
BOOLEAN HandleShowingOfUpBox( void )
{
// if the list is being shown, then show it
if( fShowUpdateBox == TRUE )
{
MarkAllBoxesAsAltered( );
ShowBox( ghUpdateBox );
return( TRUE );
}
else
{
if( IsBoxShown( ghUpdateBox ) )
{
HideBox( ghUpdateBox );
fMapPanelDirty = TRUE;
gfRenderPBInterface = TRUE;
fTeamPanelDirty = TRUE;
fMapScreenBottomDirty = TRUE;
fCharacterInfoPanelDirty = TRUE;
}
}
return( FALSE );
}
*/
BOOLEAN HandleShowingOfMovementBox( void )
{
// if the list is being shown, then show it
if( fShowMapScreenMovementList == TRUE )
{
MarkAllBoxesAsAltered( );
ShowBox( ghMoveBox );
return( TRUE );
}
else
{
if( IsBoxShown( ghMoveBox ) )
{
HideBox( ghMoveBox );
fMapPanelDirty = TRUE;
gfRenderPBInterface = TRUE;
fTeamPanelDirty = TRUE;
fMapScreenBottomDirty = TRUE;
fCharacterInfoPanelDirty = TRUE;
}
}
return( FALSE );
}
void HandleShadingOfLinesForTrainingMenu( void )
{
SOLDIERTYPE *pSoldier = NULL;
// check if valid
if( ( fShowTrainingMenu == FALSE ) || ( ghTrainingBox == - 1 ) )
{
return;
}
pSoldier = GetSelectedAssignSoldier( FALSE );
// can character practise?
if( CanCharacterPractise( pSoldier ) == FALSE )
{
ShadeStringInBox( ghTrainingBox, TRAIN_MENU_SELF );
}
else
{
UnShadeStringInBox( ghTrainingBox, TRAIN_MENU_SELF );
}
// can character EVER train militia?
if( BasicCanCharacterTrainMilitia( pSoldier ) )
{
// can he train here, now?
if( CanCharacterTrainMilitia( pSoldier ) )
{
// unshade train militia line
UnShadeStringInBox( ghTrainingBox, TRAIN_MENU_TOWN );
UnSecondaryShadeStringInBox( ghTrainingBox, TRAIN_MENU_TOWN );
}
else
{
UnShadeStringInBox( ghTrainingBox, TRAIN_MENU_TOWN );
SecondaryShadeStringInBox( ghTrainingBox, TRAIN_MENU_TOWN );
}
}
else
{
UnSecondaryShadeStringInBox( ghTrainingBox, TRAIN_MENU_TOWN );
// shade train militia line
ShadeStringInBox( ghTrainingBox, TRAIN_MENU_TOWN );
}
// HEADROCK HAM 3.6: Training Mobile Militia.
// can character EVER train Mobile Militia?
if( BasicCanCharacterTrainMobileMilitia( pSoldier ) )
{
// can he train here, now?
if( CanCharacterTrainMobileMilitia( pSoldier ) )
{
// unshade train militia line
UnShadeStringInBox( ghTrainingBox, TRAIN_MENU_MOBILE );
UnSecondaryShadeStringInBox( ghTrainingBox, TRAIN_MENU_MOBILE );
}
else
{
UnShadeStringInBox( ghTrainingBox, TRAIN_MENU_MOBILE );
SecondaryShadeStringInBox( ghTrainingBox, TRAIN_MENU_MOBILE );
}
}
else
{
UnSecondaryShadeStringInBox( ghTrainingBox, TRAIN_MENU_MOBILE );
// shade train militia line
ShadeStringInBox( ghTrainingBox, TRAIN_MENU_MOBILE );
}
// can character train teammates?
if( CanCharacterTrainTeammates( pSoldier ) == FALSE )
{
ShadeStringInBox( ghTrainingBox, TRAIN_MENU_TEAMMATES );
}
else
{
UnShadeStringInBox( ghTrainingBox, TRAIN_MENU_TEAMMATES );
}
// can character be trained by others?
if( CanCharacterBeTrainedByOther( pSoldier ) == FALSE )
{
ShadeStringInBox( ghTrainingBox, TRAIN_MENU_TRAIN_BY_OTHER );
}
else
{
UnShadeStringInBox( ghTrainingBox, TRAIN_MENU_TRAIN_BY_OTHER );
}
return;
}
void HandleShadingOfLinesForAttributeMenus( void )
{
// will do the same as updateassignments...but with training pop up box strings
SOLDIERTYPE *pSoldier;
INT8 bAttrib =0;
BOOLEAN fStatTrainable;
if( ( fShowTrainingMenu == FALSE ) || ( ghTrainingBox == - 1 ) )
{
return;
}
if( ( fShowAttributeMenu == FALSE ) || ( ghAttributeBox == - 1 ) )
{
return;
}
pSoldier = GetSelectedAssignSoldier( FALSE );
for( bAttrib = 0; bAttrib < ATTRIB_MENU_CANCEL; bAttrib++ )
{
switch ( gbTrainingMode )
{
case TRAIN_SELF:
fStatTrainable = CanCharacterTrainStat( pSoldier, bAttrib, TRUE, FALSE );
break;
case TRAIN_TEAMMATE:
// DO allow trainers to be assigned without any partners (students)
fStatTrainable = CanCharacterTrainStat( pSoldier, bAttrib, FALSE, TRUE );
break;
case TRAIN_BY_OTHER:
// DO allow students to be assigned without any partners (trainers)
fStatTrainable = CanCharacterTrainStat( pSoldier, bAttrib, TRUE, FALSE );
break;
default:
Assert( FALSE );
fStatTrainable = FALSE;
break;
}
if ( fStatTrainable )
{
// also unshade stat
UnShadeStringInBox( ghAttributeBox, bAttrib );
}
else
{
// shade stat
ShadeStringInBox( ghAttributeBox, bAttrib );
}
}
return;
}
/*void ResetAssignmentsForAllSoldiersInSectorWhoAreTrainingTown( SOLDIERTYPE *pSoldier )
{
INT32 iNumberOnTeam = 0, iCounter = 0;
SOLDIERTYPE *pCurSoldier = NULL;
iNumberOnTeam = gTacticalStatus.Team[ OUR_TEAM ].bLastID;
for( iCounter = 0; iCounter < iNumberOnTeam; iCounter++ )
{
pCurSoldier = &Menptr[ iCounter ];
if( ( pCurSoldier->bActive ) && ( pCurSoldier->stats.bLife >= OKLIFE ) )
{
if( pCurSoldier->bAssignment == TRAIN_TOWN )
{
if( ( pCurSoldier->sSectorX == pSoldier->sSectorX ) && ( pCurSoldier->sSectorY == pSoldier->sSectorY ) && ( pSoldier->bSectorZ == 0 ) )
{
AddCharacterToAnySquad( pCurSoldier );
}
}
}
}
return;
}*/
void ReportTrainersTraineesWithoutPartners( void )
{
SOLDIERTYPE *pTeamSoldier = NULL;
INT32 iCounter = 0, iNumberOnTeam = 0;
iNumberOnTeam = gTacticalStatus.Team[ OUR_TEAM ].bLastID;
// check for each instructor
for( iCounter = 0; iCounter < iNumberOnTeam; iCounter++ )
{
pTeamSoldier = &Menptr[ iCounter ];
if( ( pTeamSoldier->bAssignment == TRAIN_TEAMMATE ) && ( pTeamSoldier->stats.bLife > 0 ) )
{
if ( !ValidTrainingPartnerInSameSectorOnAssignmentFound( pTeamSoldier, TRAIN_BY_OTHER, pTeamSoldier->bTrainStat ) )
{
AssignmentDone( pTeamSoldier, TRUE, TRUE );
}
}
}
// check each trainee
for( iCounter = 0; iCounter < iNumberOnTeam; iCounter++ )
{
pTeamSoldier = &Menptr[ iCounter ];
if( ( pTeamSoldier->bAssignment == TRAIN_BY_OTHER ) && ( pTeamSoldier->stats.bLife > 0 ) )
{
if ( !ValidTrainingPartnerInSameSectorOnAssignmentFound( pTeamSoldier, TRAIN_TEAMMATE, pTeamSoldier->bTrainStat ) )
{
AssignmentDone( pTeamSoldier, TRUE, TRUE );
}
}
}
return;
}
BOOLEAN SetMercAsleep( SOLDIERTYPE *pSoldier, BOOLEAN fGiveWarning )
{
if( CanCharacterSleep( pSoldier, fGiveWarning ) )
{
// put him to sleep
PutMercInAsleepState( pSoldier );
// successful
return( TRUE );
}
else
{
// can't sleep for some other reason
return( FALSE );
}
}
BOOLEAN PutMercInAsleepState( SOLDIERTYPE *pSoldier )
{
if( pSoldier->flags.fMercAsleep == FALSE )
{
if( ( gfWorldLoaded ) && ( pSoldier->bInSector ) )
{
if( guiCurrentScreen == GAME_SCREEN )
{
pSoldier->ChangeSoldierState( GOTO_SLEEP, 1, TRUE );
}
else
{
pSoldier->ChangeSoldierState( SLEEPING, 1, TRUE );
}
}
// set merc asleep
pSoldier->flags.fMercAsleep = TRUE;
// refresh panels
fCharacterInfoPanelDirty = TRUE;
fTeamPanelDirty = TRUE;
}
return( TRUE );
}
BOOLEAN SetMercAwake( SOLDIERTYPE *pSoldier, BOOLEAN fGiveWarning, BOOLEAN fForceHim )
{
// forcing him skips all normal checks!
if ( !fForceHim )
{
if ( !CanCharacterBeAwakened( pSoldier, fGiveWarning ) )
{
return( FALSE );
}
}
PutMercInAwakeState( pSoldier );
return( TRUE );
}
BOOLEAN PutMercInAwakeState( SOLDIERTYPE *pSoldier )
{
if ( pSoldier->flags.fMercAsleep )
{
if ( ( gfWorldLoaded ) && ( pSoldier->bInSector ) )
{
if ( guiCurrentScreen == GAME_SCREEN )
{
pSoldier->ChangeSoldierState( WKAEUP_FROM_SLEEP, 1, TRUE );
}
else
{
pSoldier->ChangeSoldierState( STANDING, 1, TRUE );
}
}
// set merc awake
pSoldier->flags.fMercAsleep = FALSE;
// HEADROCK HAM 3.6: Merc hasn't been working all this time, so let's reset his assignment start time. This
// will squash an exploit, and is a bit more realistic anyway.
pSoldier->uiLastAssignmentChangeMin = GetWorldTotalMin();
// refresh panels
fCharacterInfoPanelDirty = TRUE;
fTeamPanelDirty = TRUE;
// determine if merc is being forced to stay awake
if ( pSoldier->bBreathMax < BREATHMAX_PRETTY_TIRED )
{
pSoldier->flags.fForcedToStayAwake = TRUE;
}
else
{
pSoldier->flags.fForcedToStayAwake = FALSE;
}
}
return( TRUE );
}
BOOLEAN IsThereASoldierInThisSector( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ )
{
if( fSectorsWithSoldiers[ sSectorX + sSectorY * MAP_WORLD_X ][ bSectorZ ] == TRUE )
{
return( TRUE );
}
return( FALSE );
}
// set the time this soldier's assignment changed
void SetTimeOfAssignmentChangeForMerc( SOLDIERTYPE *pSoldier )
{
// if someone is being taken off of HOSPITAL then track how much
// of payment wasn't used up
if ( pSoldier->bAssignment == ASSIGNMENT_HOSPITAL )
{
giHospitalRefund += CalcPatientMedicalCost( pSoldier );
pSoldier->bHospitalPriceModifier = 0;
}
// set time of last assignment change
pSoldier->uiLastAssignmentChangeMin = GetWorldTotalMin( );
// assigning new PATIENTs gives a DOCTOR something to do, etc., so set flag to recheck them all.
// CAN'T DO IT RIGHT AWAY IN HERE 'CAUSE WE TYPICALLY GET CALLED *BEFORE* bAssignment GETS SET TO NEW VALUE!!
gfReEvaluateEveryonesNothingToDo = TRUE;
return;
}
// have we spent enough time on assignment for it to count?
BOOLEAN EnoughTimeOnAssignment( SOLDIERTYPE *pSoldier )
{
if( GetWorldTotalMin() - pSoldier->uiLastAssignmentChangeMin >= (UINT32)gGameExternalOptions.ubMinutesForAssignmentToCount )
{
return( TRUE );
}
return( FALSE );
}
BOOLEAN AnyMercInGroupCantContinueMoving( GROUP *pGroup )
{
PLAYERGROUP *pPlayer;
SOLDIERTYPE *pSoldier;
BOOLEAN fMeToo = FALSE;
BOOLEAN fGroupMustStop = FALSE;
AssertNotNIL( pGroup );
AssertT( pGroup->fPlayer );
pPlayer = pGroup->pPlayerList;
while( pPlayer )
{
// if group has player list... and a valid first soldier
if( pPlayer && pPlayer->pSoldier )
{
pSoldier = pPlayer->pSoldier;
if ( PlayerSoldierTooTiredToTravel( pSoldier ) )
{
// NOTE: we only complain about it if it's gonna force the group to stop moving!
fGroupMustStop = TRUE;
// say quote
if( fMeToo == FALSE )
{
HandleImportantMercQuote( pSoldier, QUOTE_NEED_SLEEP );
fMeToo = TRUE;
}
else
{
HandleImportantMercQuote( pSoldier, QUOTE_ME_TOO );
}
// put him to bed
PutMercInAsleepState( pSoldier );
// player can't wake him up right away
pSoldier->flags.fMercCollapsedFlag = TRUE;
}
}
pPlayer = pPlayer->next;
}
return( fGroupMustStop );
}
BOOLEAN PlayerSoldierTooTiredToTravel( SOLDIERTYPE *pSoldier )
{
Assert( pSoldier );
// if this guy ever needs sleep at all
if ( CanChangeSleepStatusForSoldier( pSoldier ) )
{
// if walking, or only remaining possible driver for a vehicle group
if ( ( pSoldier->bAssignment != VEHICLE ) || SoldierMustDriveVehicle( pSoldier, pSoldier->iVehicleId, TRUE ) )
{
// if awake, but so tired they can't move/drive anymore
if ( ( !pSoldier->flags.fMercAsleep ) && ( pSoldier->bBreathMax < BREATHMAX_GOTTA_STOP_MOVING ) )
{
return( TRUE );
}
// asleep, and can't be awakened?
if ( ( pSoldier->flags.fMercAsleep ) && !CanCharacterBeAwakened( pSoldier, FALSE ) )
{
return( TRUE );
}
}
}
return( FALSE );
}
BOOLEAN AssignMercToAMovementGroup( SOLDIERTYPE *pSoldier )
{
// if merc doesn't have a group or is in a vehicle or on a squad assign to group
INT8 bGroupId = 0;
// on a squad?
if( pSoldier->bAssignment < ON_DUTY )
{
return( FALSE );
}
// in a vehicle?
if( pSoldier->bAssignment == VEHICLE )
{
return( FALSE );
}
// in transit
if( pSoldier->bAssignment == IN_TRANSIT )
{
return( FALSE );
}
// in a movement group?
if( pSoldier->ubGroupID != 0 )
{
return( FALSE );
}
// create group
bGroupId = CreateNewPlayerGroupDepartingFromSector( ( UINT8 )( pSoldier->sSectorX ), ( UINT8 )( pSoldier->sSectorY ) );
if( bGroupId )
{
// add merc
AddPlayerToGroup( bGroupId, pSoldier );
// success
return( TRUE );
}
return( TRUE );
}
void NotifyPlayerOfAssignmentAttemptFailure( INT8 bAssignment )
{
// notify player
if ( guiCurrentScreen != MSG_BOX_SCREEN )
{
DoScreenIndependantMessageBox( pMapErrorString[ 18 ], MSG_BOX_FLAG_OK, NULL);
}
else
{
// use screen msg instead!
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, pMapErrorString[ 18 ] );
}
if ( bAssignment == TRAIN_TOWN )
{
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, pMapErrorString[ 48 ] );
}
}
BOOLEAN HandleSelectedMercsBeingPutAsleep( BOOLEAN fWakeUp, BOOLEAN fDisplayWarning )
{
BOOLEAN fSuccess = TRUE;
INT32 iCounter = 0;
SOLDIERTYPE *pSoldier = NULL;
UINT8 ubNumberOfSelectedSoldiers = 0;
CHAR16 sString[ 128 ];
for( iCounter = 0; iCounter < giMAXIMUM_NUMBER_OF_PLAYER_SLOTS; iCounter++ )
{
pSoldier = NULL;
// if the current character in the list is valid...then grab soldier pointer for the character
if( gCharactersList[ iCounter ].fValid )
{
// get the soldier pointer
pSoldier = &Menptr[ gCharactersList[ iCounter ].usSolID ];
if( pSoldier->bActive == FALSE )
{
continue;
}
if( iCounter == bSelectedInfoChar )
{
continue;
}
if( IsEntryInSelectedListSet( ( INT8 )iCounter ) == FALSE )
{
continue;
}
// don't try to put vehicles, robots, to sleep if they're also selected
if ( CanChangeSleepStatusForCharSlot( (INT8) iCounter ) == FALSE )
{
continue;
}
// up the total number of soldiers
ubNumberOfSelectedSoldiers++;
if( fWakeUp )
{
// try to wake merc up
if( SetMercAwake( pSoldier, FALSE, FALSE ) == FALSE )
{
fSuccess = FALSE;
}
}
else
{
// set this soldier asleep
if( SetMercAsleep( pSoldier, FALSE ) == FALSE )
{
fSuccess = FALSE;
}
}
}
}
// if there was anyone processed, check for success and inform player of failure
if( ubNumberOfSelectedSoldiers )
{
if( fSuccess == FALSE )
{
if( fWakeUp )
{
// inform player not everyone could be woke up
swprintf( sString, pMapErrorString[ 27 ] );
}
else
{
// inform player not everyone could be put to sleep
swprintf( sString, pMapErrorString[ 26 ]);
}
if( fDisplayWarning )
{
DoScreenIndependantMessageBox( sString, MSG_BOX_FLAG_OK, NULL);
}
}
}
return( fSuccess );
}
BOOLEAN IsAnyOneOnPlayersTeamOnThisAssignment( INT8 bAssignment )
{
INT32 iCounter = 0;
SOLDIERTYPE *pSoldier = NULL;
for( iCounter = gTacticalStatus.Team[ OUR_TEAM ].bFirstID; iCounter <= gTacticalStatus.Team[ OUR_TEAM ].bLastID; iCounter++ )
{
// get the current soldier
pSoldier = &Menptr[ iCounter ];
// active?
if( pSoldier->bActive == FALSE )
{
continue;
}
if( pSoldier->bAssignment == bAssignment )
{
return( TRUE );
}
}
return( FALSE );
}
void RebuildAssignmentsBox( void )
{
// destroy and recreate assignments box
if ( ghAssignmentBox != -1 )
{
RemoveBox( ghAssignmentBox );
ghAssignmentBox = -1;
}
CreateAssignmentsBox( );
}
void BandageBleedingDyingPatientsBeingTreated( )
{
INT32 iCounter = 0;
SOLDIERTYPE *pSoldier = NULL;
SOLDIERTYPE *pDoctor = NULL;
INT32 iKitSlot;
OBJECTTYPE *pKit = NULL;
UINT16 usKitPts;
UINT32 uiKitPtsUsed;
BOOLEAN fSomeoneStillBleedingDying = FALSE;
for( iCounter = gTacticalStatus.Team[ OUR_TEAM ].bFirstID; iCounter <= gTacticalStatus.Team[ OUR_TEAM ].bLastID; iCounter++ )
{
// get the soldier
pSoldier = &Menptr[ iCounter ];
// check if the soldier is currently active?
if( pSoldier->bActive == FALSE )
{
continue;
}
// and he is bleeding or dying
if( ( pSoldier->bBleeding ) || ( pSoldier->stats.bLife < OKLIFE ) )
{
// if soldier is receiving care
if( ( pSoldier->bAssignment == PATIENT ) || ( pSoldier->bAssignment == ASSIGNMENT_HOSPITAL ) || ( pSoldier->bAssignment == DOCTOR ) )
{
// if in the hospital
if ( pSoldier->bAssignment == ASSIGNMENT_HOSPITAL )
{
// this is instantaneous, and doesn't use up any bandages!
// stop bleeding automatically
pSoldier->bBleeding = 0;
if ( pSoldier->stats.bLife < OKLIFE )
{
// SANDRO - added to alter the value of insta-healable injuries for doctors
if (pSoldier->iHealableInjury > 0)
{
pSoldier->iHealableInjury -= ((OKLIFE - pSoldier->stats.bLife) * 100);
}
pSoldier->stats.bLife = OKLIFE;
}
}
else // assigned to DOCTOR/PATIENT
{
// see if there's a doctor around who can help him
pDoctor = AnyDoctorWhoCanHealThisPatient( pSoldier, HEALABLE_EVER );
if ( pDoctor != NULL )
{
iKitSlot = FindObjClass( pDoctor, IC_MEDKIT );
if( iKitSlot != NO_SLOT )
{
pKit = &( pDoctor->inv[ iKitSlot ] );
usKitPts = TotalPoints( pKit );
if( usKitPts )
{
uiKitPtsUsed = VirtualSoldierDressWound( pDoctor, pSoldier, pKit, usKitPts, usKitPts, FALSE ); // SANDRO - added variable
UseKitPoints( pKit, (UINT16)uiKitPtsUsed, pDoctor );
// if he is STILL bleeding or dying
if( ( pSoldier->bBleeding ) || ( pSoldier->stats.bLife < OKLIFE ) )
{
fSomeoneStillBleedingDying = TRUE;
}
}
}
}
}
}
}
}
// this event may be posted many times because of multiple assignment changes. Handle it only once per minute!
DeleteAllStrategicEventsOfType( EVENT_BANDAGE_BLEEDING_MERCS );
if ( fSomeoneStillBleedingDying )
{
AddStrategicEvent( EVENT_BANDAGE_BLEEDING_MERCS, GetWorldTotalMin() + 1, 0 );
}
}
void ReEvaluateEveryonesNothingToDo()
{
INT32 iCounter = 0;
SOLDIERTYPE *pSoldier = NULL;
BOOLEAN fNothingToDo;
for( iCounter = 0; iCounter <= gTacticalStatus.Team[ OUR_TEAM ].bLastID; iCounter++ )
{
pSoldier = &Menptr[ iCounter ];
if( pSoldier->bActive )
{
switch( pSoldier->bAssignment )
{
case DOCTOR:
fNothingToDo = !CanCharacterDoctor( pSoldier ) || ( GetNumberThatCanBeDoctored( pSoldier, HEALABLE_EVER, FALSE, FALSE, FALSE ) == 0 ); // SANDRO - added variable
break;
case PATIENT:
// HEADROCK HAM 3.6: Characters can be facility patients, in which case they are resting with a
// bonus or penalty to their healing rate. No doctor is actually required, even though the
// character is still eligible for a doctor's treatment.
fNothingToDo = !CanCharacterPatient( pSoldier ) ||
( AnyDoctorWhoCanHealThisPatient( pSoldier, HEALABLE_EVER ) == NULL &&
GetSoldierFacilityAssignmentIndex( pSoldier ) != FAC_PATIENT );
break;
case ASSIGNMENT_HOSPITAL:
fNothingToDo = !CanCharacterPatient( pSoldier );
break;
case REPAIR:
fNothingToDo = !CanCharacterRepair( pSoldier ) || HasCharacterFinishedRepairing( pSoldier );
break;
case TRAIN_TOWN:
fNothingToDo = !CanCharacterTrainMilitia( pSoldier );
break;
// HEADROCK HAM 3.6: Mobile Militia Training
case TRAIN_MOBILE:
fNothingToDo = !CanCharacterTrainMobileMilitia( pSoldier );
break;
case TRAIN_SELF:
fNothingToDo = !CanCharacterTrainStat( pSoldier, pSoldier->bTrainStat, TRUE, FALSE );
break;
case TRAIN_TEAMMATE:
fNothingToDo = !CanCharacterTrainStat( pSoldier, pSoldier->bTrainStat, FALSE, TRUE ) ||
!ValidTrainingPartnerInSameSectorOnAssignmentFound( pSoldier, TRAIN_BY_OTHER, pSoldier->bTrainStat );
break;
case TRAIN_BY_OTHER:
fNothingToDo = !CanCharacterTrainStat( pSoldier, pSoldier->bTrainStat, TRUE, FALSE ) ||
!ValidTrainingPartnerInSameSectorOnAssignmentFound( pSoldier, TRAIN_TEAMMATE, pSoldier->bTrainStat );
break;
case VEHICLE:
default: // squads
fNothingToDo = FALSE;
break;
}
// HEADROCK HAM 3.6: Separate "can do" checks when the character is using a facility.
if (fNothingToDo == FALSE && GetSoldierFacilityAssignmentIndex(pSoldier) >= 0)
{
// Can this soldier continue working at the same facility doing the same job?
fNothingToDo = !CanCharacterFacility( pSoldier, (UINT8)pSoldier->sFacilityTypeOperated, (UINT8)GetSoldierFacilityAssignmentIndex(pSoldier) );
}
// if his flag is wrong
if ( fNothingToDo != pSoldier->flags.fDoneAssignmentAndNothingToDoFlag )
{
// update it!
pSoldier->flags.fDoneAssignmentAndNothingToDoFlag = fNothingToDo;
// update mapscreen's character list display
fDrawCharacterList = TRUE;
}
// if he now has something to do, reset the quote flag
if ( !fNothingToDo )
{
pSoldier->usQuoteSaidExtFlags &= ~SOLDIER_QUOTE_SAID_DONE_ASSIGNMENT;
}
}
}
// re-evaluation completed
gfReEvaluateEveryonesNothingToDo = FALSE;
// redraw the map, in case we're showing teams, and someone just came on duty or off duty, their icon needs updating
fMapPanelDirty = TRUE;
}
void SetAssignmentForList( INT8 bAssignment, INT8 bParam )
{
INT32 iCounter = 0;
SOLDIERTYPE *pSelectedSoldier = NULL;
SOLDIERTYPE *pSoldier = NULL;
BOOLEAN fItWorked;
BOOLEAN fRemoveFromSquad = TRUE;
BOOLEAN fNotifiedOfFailure = FALSE;
INT8 bCanJoinSquad;
// if not in mapscreen, there is no functionality available to change multiple assignments simultaneously!
if ( !( guiTacticalInterfaceFlags & INTERFACE_MAPSCREEN ) )
{
return;
}
// pSelectedSoldier is currently used only for REPAIR, and this block of code is copied from RepairMenuBtnCallback()
if( bSelectedAssignChar != -1 )
{
if( gCharactersList[ bSelectedAssignChar ].fValid == TRUE )
{
pSelectedSoldier = &Menptr[ gCharactersList[ bSelectedAssignChar ].usSolID ];
}
}
Assert( pSelectedSoldier && pSelectedSoldier->bActive );
// sets assignment for the list
for( iCounter = 0; iCounter < giMAXIMUM_NUMBER_OF_PLAYER_SLOTS; iCounter++ )
{
if( ( gCharactersList[ iCounter ].fValid ) &&
( fSelectedListOfMercsForMapScreen[ iCounter ] == TRUE ) &&
( iCounter != bSelectedAssignChar ) &&
!(Menptr[ gCharactersList[ iCounter ].usSolID].flags.uiStatusFlags & SOLDIER_VEHICLE ) )
{
pSoldier = MercPtrs[ gCharactersList[ iCounter ].usSolID ];
// assume it's NOT gonna work
fItWorked = FALSE;
switch( bAssignment )
{
case( DOCTOR ):
// can character doctor?
if( CanCharacterDoctor( pSoldier ) )
{
// set as doctor
pSoldier->bOldAssignment = pSoldier->bAssignment;
SetSoldierAssignment( pSoldier, DOCTOR, 0,0,0 );
fItWorked = TRUE;
}
break;
case( PATIENT ):
// can character patient?
if( CanCharacterPatient( pSoldier ) )
{
// set as patient
pSoldier->bOldAssignment = pSoldier->bAssignment;
SetSoldierAssignment( pSoldier, PATIENT, 0,0,0 );
fItWorked = TRUE;
}
break;
case( VEHICLE ):
if( CanCharacterVehicle( pSoldier ) && IsThisVehicleAccessibleToSoldier( pSoldier, bParam ) )
{
// if ( IsEnoughSpaceInVehicle( bParam ) )
{
// if the vehicle is FULL, then this will return FALSE!
fItWorked = PutSoldierInVehicle( pSoldier, bParam );
// failure produces its own error popup
fNotifiedOfFailure = TRUE;
}
}
break;
case( REPAIR ):
if( CanCharacterRepair( pSoldier ) )
{
BOOLEAN fCanFixSpecificTarget = TRUE;
// make sure he can repair the SPECIFIC thing being repaired too (must be in its sector, for example)
/*
if ( pSelectedSoldier->flags.fFixingSAMSite )
{
fCanFixSpecificTarget = CanSoldierRepairSAM( pSoldier, SAM_SITE_REPAIR_DIVISOR );
}
else
*/
if ( pSelectedSoldier->bVehicleUnderRepairID != -1 )
{
fCanFixSpecificTarget = CanCharacterRepairVehicle( pSoldier, pSelectedSoldier->bVehicleUnderRepairID );
}
else if( pSoldier->flags.fFixingRobot )
{
fCanFixSpecificTarget = CanCharacterRepairRobot( pSoldier );
}
if ( fCanFixSpecificTarget )
{
// set as repair
pSoldier->bOldAssignment = pSoldier->bAssignment;
SetSoldierAssignment( pSoldier, REPAIR, pSelectedSoldier->flags.fFixingSAMSite, pSelectedSoldier->flags.fFixingRobot, pSelectedSoldier->bVehicleUnderRepairID );
fItWorked = TRUE;
}
}
break;
case( TRAIN_SELF ):
if( CanCharacterTrainStat( pSoldier, bParam , TRUE, FALSE ) )
{
pSoldier->bOldAssignment = pSoldier->bAssignment;
SetSoldierAssignment( pSoldier, TRAIN_SELF, bParam, 0,0 );
fItWorked = TRUE;
}
break;
case( TRAIN_TOWN ):
if( CanCharacterTrainMilitia( pSoldier ) )
{
pSoldier->bOldAssignment = pSoldier->bAssignment;
SetSoldierAssignment( pSoldier, TRAIN_TOWN, 0, 0, 0 );
fItWorked = TRUE;
}
break;
case( TRAIN_MOBILE ):
if( CanCharacterTrainMobileMilitia( pSoldier ) )
{
pSoldier->bOldAssignment = pSoldier->bAssignment;
SetSoldierAssignment( pSoldier, TRAIN_MOBILE, 0, 0, 0 );
fItWorked = TRUE;
}
break;
case( TRAIN_TEAMMATE ):
if( CanCharacterTrainStat( pSoldier, bParam, FALSE, TRUE ) )
{
pSoldier->bOldAssignment = pSoldier->bAssignment;
SetSoldierAssignment( pSoldier, TRAIN_TEAMMATE, bParam, 0,0 );
fItWorked = TRUE;
}
break;
case TRAIN_BY_OTHER:
if( CanCharacterTrainStat( pSoldier, bParam, TRUE, FALSE ) )
{
pSoldier->bOldAssignment = pSoldier->bAssignment;
SetSoldierAssignment( pSoldier, TRAIN_BY_OTHER, bParam, 0,0 );
fItWorked = TRUE;
}
break;
// HEADROCK HAM 3.6: Facility Staffing
case FACILITY_STAFF:
if ( CanCharacterFacility( pSoldier, bParam, FAC_STAFF ) )
{
pSoldier->bOldAssignment = pSoldier->bAssignment;
ChangeSoldiersAssignment( pSoldier, FACILITY_STAFF );
pSoldier->sFacilityTypeOperated = bParam;
fItWorked = TRUE;
}
break;
case( SQUAD_1 ):
case( SQUAD_2 ):
case( SQUAD_3 ):
case( SQUAD_4 ):
case( SQUAD_5 ):
case( SQUAD_6 ):
case( SQUAD_7 ):
case( SQUAD_8 ):
case( SQUAD_9 ):
case( SQUAD_10 ):
case( SQUAD_11 ):
case( SQUAD_12 ):
case( SQUAD_13 ):
case( SQUAD_14 ):
case( SQUAD_15 ):
case( SQUAD_16 ):
case( SQUAD_17 ):
case( SQUAD_18 ):
case( SQUAD_19 ):
case( SQUAD_20 ):
bCanJoinSquad = CanCharacterSquad( pSoldier, ( INT8 )bAssignment );
// if already in it, don't repor that as an error...
if ( ( bCanJoinSquad == CHARACTER_CAN_JOIN_SQUAD ) ||
( bCanJoinSquad == CHARACTER_CANT_JOIN_SQUAD_ALREADY_IN_IT ) )
{
if ( bCanJoinSquad == CHARACTER_CAN_JOIN_SQUAD )
{
pSoldier->bOldAssignment = pSoldier->bAssignment;
// is the squad between sectors
if( Squad[ bAssignment ][ 0 ] )
{
if( Squad[ bAssignment ][ 0 ]->flags.fBetweenSectors )
{
// between sectors, remove from old mvt group
if ( pSoldier->bOldAssignment >= ON_DUTY )
{
// remove from group
// the guy wasn't in a sqaud, but moving through a sector?
if ( pSoldier->ubGroupID != 0 )
{
// now remove from mvt group
RemovePlayerFromGroup( pSoldier->ubGroupID, pSoldier );
}
}
}
}
if( pSoldier->bOldAssignment == VEHICLE )
{
TakeSoldierOutOfVehicle( pSoldier );
}
// remove from current squad, if any
RemoveCharacterFromSquads( pSoldier );
// able to add, do it
AddCharacterToSquad( pSoldier, bAssignment );
}
fItWorked = TRUE;
fRemoveFromSquad = FALSE; // already done, would screw it up!
}
break;
default:
// remove from current vehicle/squad, if any
if( pSoldier->bAssignment == VEHICLE )
{
TakeSoldierOutOfVehicle( pSoldier );
}
RemoveCharacterFromSquads( pSoldier );
AddCharacterToAnySquad( pSoldier );
fItWorked = TRUE;
fRemoveFromSquad = FALSE; // already done, would screw it up!
break;
}
if ( fItWorked )
{
if ( fRemoveFromSquad )
{
// remove him from his old squad if he was on one
RemoveCharacterFromSquads( pSoldier );
}
MakeSoldiersTacticalAnimationReflectAssignment( pSoldier );
}
else
{
// didn't work - report it once
if( !fNotifiedOfFailure )
{
fNotifiedOfFailure = TRUE;
NotifyPlayerOfAssignmentAttemptFailure( bAssignment );
}
}
}
}
// reset list
// ResetSelectedListForMapScreen( );
//CHRISL: When setting mercs to a squad, resort the Squad list so we're in ubID order so team panel appears the same
// when switching between squads
switch( bAssignment )
{
case( SQUAD_1 ):
case( SQUAD_2 ):
case( SQUAD_3 ):
case( SQUAD_4 ):
case( SQUAD_5 ):
case( SQUAD_6 ):
case( SQUAD_7 ):
case( SQUAD_8 ):
case( SQUAD_9 ):
case( SQUAD_10 ):
case( SQUAD_11 ):
case( SQUAD_12 ):
case( SQUAD_13 ):
case( SQUAD_14 ):
case( SQUAD_15 ):
case( SQUAD_16 ):
case( SQUAD_17 ):
case( SQUAD_18 ):
case( SQUAD_19 ):
case( SQUAD_20 ):
SortSquadByID(bAssignment);
break;
}
// check if we should start/stop flashing any mercs' assignment strings after these changes
gfReEvaluateEveryonesNothingToDo = TRUE;
return;
}
BOOLEAN IsCharacterAliveAndConscious( SOLDIERTYPE *pCharacter )
{
// is the character alive and conscious?
if( pCharacter->stats.bLife < CONSCIOUSNESS )
{
return( FALSE );
}
return ( TRUE );
}
BOOLEAN ValidTrainingPartnerInSameSectorOnAssignmentFound( SOLDIERTYPE *pTargetSoldier, INT8 bTargetAssignment, INT8 bTargetStat )
{
INT32 iCounter = 0;
SOLDIERTYPE *pSoldier = NULL;
INT16 sTrainingPts = 0;
UINT16 usMaxPts;
// this function only makes sense for training teammates or by others, not for self training which doesn't require partners
Assert( ( bTargetAssignment == TRAIN_TEAMMATE ) || ( bTargetAssignment == TRAIN_BY_OTHER ) );
for( iCounter = 0; iCounter <= gTacticalStatus.Team[ OUR_TEAM ].bLastID; iCounter++ )
{
pSoldier = &Menptr[ iCounter ];
if ( pSoldier->bActive )
{
// if the guy is not the target, has the assignment we want, is training the same stat, and is in our sector, alive
// and is training the stat we want
if( ( pSoldier != pTargetSoldier ) &&
( pSoldier->bAssignment == bTargetAssignment ) &&
// CJC: this seems incorrect in light of the check for bTargetStat and in any case would
// cause a problem if the trainer was assigned and we weren't!
//( pSoldier->bTrainStat == pTargetSoldier->bTrainStat ) &&
( pSoldier->sSectorX == pTargetSoldier->sSectorX ) &&
( pSoldier->sSectorY == pTargetSoldier->sSectorY ) &&
( pSoldier->bSectorZ == pTargetSoldier->bSectorZ ) &&
( pSoldier->bTrainStat == bTargetStat ) &&
( pSoldier->stats.bLife > 0 ) )
{
// so far so good, now let's see if the trainer can really teach the student anything new
if ( pSoldier->bAssignment == TRAIN_TEAMMATE )
{
// pSoldier is the instructor, target is the student
sTrainingPts = GetBonusTrainingPtsDueToInstructor( pSoldier, pTargetSoldier, bTargetStat, &usMaxPts );
}
else
{
// target is the instructor, pSoldier is the student
sTrainingPts = GetBonusTrainingPtsDueToInstructor( pTargetSoldier, pSoldier, bTargetStat, &usMaxPts );
}
if ( sTrainingPts > 0 )
{
// yes, then he makes a valid training partner for us!
return( TRUE );
}
}
}
}
// no one found
return( FALSE );
}
void UnEscortEPC( SOLDIERTYPE *pSoldier )
{
if ( guiTacticalInterfaceFlags & INTERFACE_MAPSCREEN )
{
BOOLEAN fGotInfo;
UINT16 usQuoteNum;
UINT16 usFactToSetToTrue;
SetupProfileInsertionDataForSoldier( pSoldier );
fGotInfo = GetInfoForAbandoningEPC( pSoldier->ubProfile, &usQuoteNum, &usFactToSetToTrue );
if ( fGotInfo )
{
// say quote usQuoteNum
gMercProfiles[ pSoldier->ubProfile ].ubMiscFlags |= PROFILE_MISC_FLAG_FORCENPCQUOTE;
TacticalCharacterDialogue( pSoldier, usQuoteNum );
// the flag will be turned off in the remove-epc event
//gMercProfiles[ pSoldier->ubProfile ].ubMiscFlags &= ~PROFILE_MISC_FLAG_FORCENPCQUOTE;
SetFactTrue( usFactToSetToTrue );
}
SpecialCharacterDialogueEvent( DIALOGUE_SPECIAL_EVENT_REMOVE_EPC, pSoldier->ubProfile, 0, 0, 0, 0 );
HandleFactForNPCUnescorted( pSoldier->ubProfile );
if ( pSoldier->ubProfile == JOHN )
{
SOLDIERTYPE * pSoldier2;
// unrecruit Mary as well
pSoldier2 = FindSoldierByProfileID( MARY, TRUE );
if ( pSoldier2 )
{
SetupProfileInsertionDataForSoldier( pSoldier2 );
fGotInfo = GetInfoForAbandoningEPC( MARY, &usQuoteNum, &usFactToSetToTrue );
if ( fGotInfo )
{
// say quote usQuoteNum
gMercProfiles[ MARY ].ubMiscFlags |= PROFILE_MISC_FLAG_FORCENPCQUOTE;
TacticalCharacterDialogue( pSoldier2, usQuoteNum );
// the flag will be turned off in the remove-epc event
//gMercProfiles[ MARY ].ubMiscFlags &= ~PROFILE_MISC_FLAG_FORCENPCQUOTE;
SetFactTrue( usFactToSetToTrue );
}
SpecialCharacterDialogueEvent( DIALOGUE_SPECIAL_EVENT_REMOVE_EPC, MARY, 0, 0, 0, 0 );
}
}
else if ( pSoldier->ubProfile == MARY )
{
SOLDIERTYPE * pSoldier2;
// unrecruit John as well
pSoldier2 = FindSoldierByProfileID( JOHN, TRUE );
if ( pSoldier2 )
{
SetupProfileInsertionDataForSoldier( pSoldier2 );
fGotInfo = GetInfoForAbandoningEPC( JOHN, &usQuoteNum, &usFactToSetToTrue );
if ( fGotInfo )
{
// say quote usQuoteNum
gMercProfiles[ JOHN ].ubMiscFlags |= PROFILE_MISC_FLAG_FORCENPCQUOTE;
TacticalCharacterDialogue( pSoldier2, usQuoteNum );
// the flag will be turned off in the remove-epc event
//gMercProfiles[ JOHN ].ubMiscFlags &= ~PROFILE_MISC_FLAG_FORCENPCQUOTE;
SetFactTrue( usFactToSetToTrue );
}
SpecialCharacterDialogueEvent( DIALOGUE_SPECIAL_EVENT_REMOVE_EPC, JOHN, 0, 0, 0, 0 );
}
}
// stop showing menu
giAssignHighLine = -1;
// set dirty flag
fTeamPanelDirty = TRUE;
fMapScreenBottomDirty = TRUE;
fCharacterInfoPanelDirty = TRUE;
}
else
{
// how do we handle this if it's the right sector?
TriggerNPCWithGivenApproach( pSoldier->ubProfile, APPROACH_EPC_IN_WRONG_SECTOR, TRUE );
}
}
BOOLEAN CharacterIsTakingItEasy( SOLDIERTYPE *pSoldier )
{
// actually asleep?
if ( pSoldier->flags.fMercAsleep == TRUE )
{
return( TRUE );
}
// if able to sleep
if ( CanCharacterSleep( pSoldier, FALSE ) )
{
// on duty, but able to catch naps (either not traveling, or not the driver of the vehicle)
// The actual checks for this are in the "can he sleep" check above
if ( ( pSoldier->bAssignment < ON_DUTY ) || ( pSoldier->bAssignment == VEHICLE ) )
{
return( TRUE );
}
// and healing up?
if ( ( pSoldier->bAssignment == PATIENT ) || ( pSoldier->bAssignment == ASSIGNMENT_HOSPITAL ) )
{
return( TRUE );
}
// HEADROCK HAM 2.8/HAM 3.6: Trainers whose trainees are all asleep will not become fatigued.
if ( pSoldier->bAssignment == TRAIN_TEAMMATE && (gGameExternalOptions.ubSmartTrainingRest == 1 || gGameExternalOptions.ubSmartTrainingRest == 2))
{
if (FindAnyAwakeTrainees( pSoldier ) == FALSE)
{
return( TRUE );
}
}
// HEADROCK HAM 2.8/HAM 3.6: Characters in training whose trainer is asleep will not be fatigued.
if ( pSoldier->bAssignment == TRAIN_BY_OTHER && (gGameExternalOptions.ubSmartTrainingRest == 1 || gGameExternalOptions.ubSmartTrainingRest == 3))
{
if (FindAnyAwakeTrainers( pSoldier ) == FALSE)
{
return( TRUE );
}
}
// HEADROCK HAM 3.6: Added new resting assignment for facilities only.
if ( pSoldier->bAssignment == FACILITY_REST )
{
return( TRUE );
}
// on a real assignment, but done with it?
if ( pSoldier->flags.fDoneAssignmentAndNothingToDoFlag )
{
return( TRUE );
}
}
// on assignment, or walking/driving & unable to sleep
return( FALSE );
}
UINT8 CalcSoldierNeedForSleep( SOLDIERTYPE *pSoldier )
{
UINT8 ubNeedForSleep;
UINT8 ubPercentHealth;
// base comes from profile
ubNeedForSleep = gMercProfiles[ pSoldier->ubProfile ].ubNeedForSleep;
// Enforce a maximum of 12 hours before injury penalties.
if ( ubNeedForSleep > 12 )
{
ubNeedForSleep = 12;
}
// Enforce a minimum of 6 hours, before night/day considerations.
if ( ubNeedForSleep < 6 )
{
ubNeedForSleep = 6;
}
// HEADROCK HAM 3.5: WTF! This calculation is NOT correct!
//ubPercentHealth = pSoldier->stats.bLife / pSoldier->stats.bLifeMax;
ubPercentHealth = (pSoldier->stats.bLife*100) / pSoldier->stats.bLifeMax;
// Increase need for sleep based on injuries.
if ( ubPercentHealth < 75 )
{
ubNeedForSleep++;
if ( ubPercentHealth < 50 )
{
ubNeedForSleep += 2; // 3 extra hours a day
if ( ubPercentHealth < 25 )
{
ubNeedForSleep += 4; // 7 extra hours a day
}
}
}
// Re-Enforce a maximum of 18 hours after injury penalties.
if ( ubNeedForSleep > 18 )
{
ubNeedForSleep = 18;
}
// reduce for Night Ops trait
// SANDRO - new traits
if (gGameOptions.fNewTraitSystem)
{
if (HAS_SKILL_TRAIT( pSoldier, NIGHT_OPS_NT ))
ubNeedForSleep -= gSkillTraitValues.ubNONeedForSleepReduction;
if ( ubNeedForSleep < 4 )
ubNeedForSleep = 4;
}
else
{
// HEADROCK HAM 3.6: This is now split and applied depending on whether the merc is resting or working.
//ubNeedForSleep -= NUM_SKILL_TRAITS( pSoldier, NIGHTOPS );
ubNeedForSleep -= NUM_SKILL_TRAITS( pSoldier, MARTIALARTS_OT );
}
return( ubNeedForSleep );
}
UINT32 GetLastSquadListedInSquadMenu( void )
{
UINT32 uiMaxSquad;
uiMaxSquad = GetLastSquadActive( ) + 1;
if ( uiMaxSquad >= NUMBER_OF_SQUADS )
{
uiMaxSquad = NUMBER_OF_SQUADS - 1;
}
return( uiMaxSquad );
}
BOOLEAN CanCharacterRepairAnotherSoldiersStuff( SOLDIERTYPE *pSoldier, SOLDIERTYPE *pOtherSoldier )
{
if ( pOtherSoldier == pSoldier )
{
return( FALSE );
}
if ( !pOtherSoldier->bActive )
{
return( FALSE );
}
if ( pOtherSoldier->stats.bLife == 0 )
{
return( FALSE );
}
if ( pOtherSoldier->sSectorX != pSoldier->sSectorX ||
pOtherSoldier->sSectorY != pSoldier->sSectorY ||
pOtherSoldier->bSectorZ != pSoldier->bSectorZ )
{
return( FALSE );
}
if ( pOtherSoldier->flags.fBetweenSectors )
{
return( FALSE );
}
if ( ( pOtherSoldier->bAssignment == IN_TRANSIT ) ||
( pOtherSoldier->bAssignment == ASSIGNMENT_POW ) ||
( pSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE ) ||
( AM_A_ROBOT( pSoldier ) ) ||
( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__EPC ) ||
( pOtherSoldier->bAssignment == ASSIGNMENT_DEAD ) )
{
return( FALSE );
}
return( TRUE );
}
SOLDIERTYPE *GetSelectedAssignSoldier( BOOLEAN fNullOK )
{
SOLDIERTYPE *pSoldier = NULL;
if ( (guiTacticalInterfaceFlags & INTERFACE_MAPSCREEN ) )
{
// mapscreen version
if( ( bSelectedAssignChar >= 0 ) && ( bSelectedAssignChar < giMAXIMUM_NUMBER_OF_PLAYER_SLOTS ) &&
( gCharactersList[ bSelectedAssignChar ].fValid ) )
{
pSoldier = &Menptr[ gCharactersList[ bSelectedAssignChar ].usSolID ];
}
}
else
{
// tactical version
pSoldier = &Menptr[ gusUIFullTargetID ];
}
if ( !fNullOK )
{
Assert( pSoldier );
}
if ( pSoldier != NULL )
{
// better be an active person, not a vehicle
Assert( pSoldier->bActive );
Assert( !( pSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE ) );
}
return( pSoldier );
}
void ResumeOldAssignment( SOLDIERTYPE *pSoldier )
{
BOOLEAN fOldAssignmentInvalid = FALSE;
// ARM: I don't think the whole "old assignment" idea is a very good one, and I doubt the code that maintains that
// variable is very foolproof, plus what meaning does the old assignemnt have later, anyway?
// so I'd rather just settle for putting him into any squad:
fOldAssignmentInvalid = TRUE;
/*
if ( pSoldier->bOldAssignment == pSoldier->bAssigment )
{
// no good: we rely on this to make sure guys training militia STOP training militia!
fOldAssignmentInvalid = TRUE;
}
else if( pSoldier->bOldAssignment == VEHICLE )
{
SetSoldierAssignment( pSoldier, ( INT8 )( pSoldier->bOldAssignment ), ( pSoldier->iVehicleId ), 0, 0 );
// it might not work - check
if ( pSoldier->bAssignment != VEHICLE )
{
fOldAssignmentInvalid = TRUE;
}
}
else if( pSoldier->bOldAssignment < ON_DUTY )
{
if( AddCharacterToSquad( pSoldier, pSoldier->bOldAssignment ) == FALSE )
{
fOldAssignmentInvalid = TRUE;
}
}
else
{
fOldAssignmentInvalid = TRUE;
}
*/
if ( fOldAssignmentInvalid )
{
AddCharacterToAnySquad( pSoldier );
}
// make sure the player has time to OK this before proceeding
StopTimeCompression();
// assignment has changed, redraw left side as well as the map (to update on/off duty icons)
fTeamPanelDirty = TRUE;
fCharacterInfoPanelDirty = TRUE;
fMapPanelDirty = TRUE;
}
void RepairItemsOnOthers( SOLDIERTYPE *pSoldier, UINT8 *pubRepairPtsLeft )
{
UINT8 ubPassType;
INT8 bLoop;
SOLDIERTYPE * pOtherSoldier;
SOLDIERTYPE * pBestOtherSoldier;
INT8 bPriority, bBestPriority = -1;
BOOLEAN fSomethingWasRepairedThisPass;
// repair everyone's hands and armor slots first, then headgear, and pockets last
for ( ubPassType = REPAIR_HANDS_AND_ARMOR; ubPassType <= FINAL_REPAIR_PASS; ubPassType++ )
{
fSomethingWasRepairedThisPass = FALSE;
// look for jammed guns on other soldiers in sector and unjam them
for( bLoop = gTacticalStatus.Team[ gbPlayerNum ].bFirstID; bLoop < gTacticalStatus.Team[ gbPlayerNum ].bLastID; bLoop++ )
{
pOtherSoldier = MercPtrs[ bLoop ];
// check character is valid, alive, same sector, not between, has inventory, etc.
if ( CanCharacterRepairAnotherSoldiersStuff( pSoldier, pOtherSoldier ) )
{
if ( UnjamGunsOnSoldier( pOtherSoldier, pSoldier, pubRepairPtsLeft ) )
{
fSomethingWasRepairedThisPass = TRUE;
}
}
}
while ( *pubRepairPtsLeft > 0 )
{
bBestPriority = -1;
pBestOtherSoldier = NULL;
// now look for items to repair on other mercs
for( bLoop = gTacticalStatus.Team[ gbPlayerNum ].bFirstID; bLoop < gTacticalStatus.Team[ gbPlayerNum ].bLastID; bLoop++ )
{
pOtherSoldier = MercPtrs[ bLoop ];
// check character is valid, alive, same sector, not between, has inventory, etc.
if ( CanCharacterRepairAnotherSoldiersStuff( pSoldier, pOtherSoldier ) )
{
// okay, seems like a candidate!
if ( FindRepairableItemOnOtherSoldier( pOtherSoldier, ubPassType ) != 0 )
{
bPriority = pOtherSoldier->stats.bExpLevel;
if ( bPriority > bBestPriority )
{
bBestPriority = bPriority;
pBestOtherSoldier = pOtherSoldier;
}
}
}
}
// did we find anyone to repair on this pass?
if ( pBestOtherSoldier != NULL )
{
// yes, repair all items (for this pass type!) on this soldier that need repair
OBJECTTYPE * pObjectToRepair;
do
{
pObjectToRepair = FindRepairableItemOnOtherSoldier( pBestOtherSoldier, ubPassType );
if ( pObjectToRepair )
{
if ( RepairObject( pSoldier, pBestOtherSoldier, pObjectToRepair, pubRepairPtsLeft ) )
{
fSomethingWasRepairedThisPass = TRUE;
}
}
}
while ( pObjectToRepair && *pubRepairPtsLeft > 0 );
}
else
{
break;
}
}
if ( fSomethingWasRepairedThisPass && !DoesCharacterHaveAnyItemsToRepair( pSoldier, ubPassType ) )
{
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, sRepairsDoneString[ 1 + ubPassType ], pSoldier->name );
// let player react
StopTimeCompression();
}
}
}
BOOLEAN UnjamGunsOnSoldier( SOLDIERTYPE *pOwnerSoldier, SOLDIERTYPE *pRepairSoldier, UINT8 *pubRepairPtsLeft )
{
BOOLEAN fAnyGunsWereUnjammed = FALSE;
INT8 bPocket;
// try to unjam everything before beginning any actual repairs.. successful unjamming costs 2 points per weapon
// CHRISL: Changed to dynamically determine max inventory locations.
for (bPocket = HANDPOS; bPocket < NUM_INV_SLOTS; bPocket++)
{
// the object a weapon? and jammed?
if ( ( Item[ pOwnerSoldier->inv[ bPocket ].usItem ].usItemClass == IC_GUN ) && ( pOwnerSoldier->inv[ bPocket ][0]->data.gun.bGunAmmoStatus < 0 ) )
{
if ( *pubRepairPtsLeft >= gGameExternalOptions.ubRepairCostPerJam )
{
*pubRepairPtsLeft -= gGameExternalOptions.ubRepairCostPerJam;
pOwnerSoldier->inv [ bPocket ][0]->data.gun.bGunAmmoStatus *= -1;
// MECHANICAL/DEXTERITY GAIN: Unjammed a gun
StatChange( pRepairSoldier, MECHANAMT, 5, FALSE );
StatChange( pRepairSoldier, DEXTAMT, 5, FALSE );
// report it as unjammed
if ( pRepairSoldier == pOwnerSoldier )
{
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, gzLateLocalizedString[ 53 ], pRepairSoldier->name, ItemNames[ pOwnerSoldier->inv[ bPocket ].usItem ] );
}
else
{
// NOTE: may need to be changed for localized versions
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, gzLateLocalizedString[ 54 ], pRepairSoldier->name, pOwnerSoldier->name, ItemNames[ pOwnerSoldier->inv[ bPocket ].usItem ] );
}
fAnyGunsWereUnjammed = TRUE;
}
else
{
// out of points, we're done for now
break;
}
}
}
return ( fAnyGunsWereUnjammed );
}
// HEADROCK HAM B2.8: A set of functions to synchronize sleeping periods of trainers and trainees
BOOLEAN SetTrainerSleepWhenTraineesSleep( SOLDIERTYPE *pThisTrainee)
{
UINT16 sMapX = pThisTrainee->sSectorX;
UINT16 sMapY = pThisTrainee->sSectorY;
UINT16 sMapZ = pThisTrainee->bSectorZ;
UINT8 bStat = pThisTrainee->bTrainStat;
INT32 iCounter, iNumberOnTeam;
SOLDIERTYPE * pOtherTrainee;
SOLDIERTYPE * pTrainer;
BOOLEAN fAllTraineesAsleep = TRUE;
BOOLEAN fTrainersSentToSleep = FALSE;
if (pThisTrainee->bAssignment != TRAIN_BY_OTHER)
{
// Shouldn't happen...
return (FALSE);
}
iNumberOnTeam =gTacticalStatus.Team[ OUR_TEAM ].bLastID;
// Check to see if all other trainees of the same stat are also asleep
for( iCounter = 0; iCounter < iNumberOnTeam; iCounter++ )
{
pOtherTrainee = &Menptr[ iCounter ];
if (pOtherTrainee->bAssignment == TRAIN_BY_OTHER && pOtherTrainee->bTrainStat == pThisTrainee->bTrainStat &&
pOtherTrainee->sSectorX == sMapX && pOtherTrainee->sSectorY == sMapY && pOtherTrainee->bSectorZ == sMapZ &&
pOtherTrainee->bActive && !pOtherTrainee->flags.fMercAsleep )
{
// Trainee is present and awake. Flag is reset to false.
fAllTraineesAsleep = FALSE;
}
}
// If they are all asleep
if (fAllTraineesAsleep)
{
// Look for trainers of that stat, in the same sector
for( iCounter = 0; iCounter < iNumberOnTeam; iCounter++ )
{
pTrainer = &Menptr[ iCounter ];
if (pTrainer->bAssignment == TRAIN_TEAMMATE && pTrainer->bTrainStat == pThisTrainee->bTrainStat &&
pTrainer->sSectorX == sMapX && pTrainer->sSectorY == sMapY && pTrainer->bSectorZ == sMapZ &&
pTrainer->bActive && !pTrainer->flags.fMercAsleep )
{
// Trainer will go to sleep
if( SetMercAsleep( pTrainer, FALSE ) )
{
if( gGameSettings.fOptions[ TOPTION_SLEEPWAKE_NOTIFICATION ] )
{
// tell player about it
AddSoldierToWaitingListQueue( pTrainer );
}
// seems unnecessary now? ARM
pTrainer->bOldAssignment = pTrainer->bAssignment;
fTrainersSentToSleep = TRUE;
}
}
}
if (fTrainersSentToSleep)
{
return(TRUE);
}
else
{
return(FALSE);
}
}
else
{
return(FALSE);
}
}
BOOLEAN SetTraineesSleepWhenTrainerSleeps( SOLDIERTYPE *pTrainer)
{
UINT16 sMapX = pTrainer->sSectorX;
UINT16 sMapY = pTrainer->sSectorY;
UINT16 sMapZ = pTrainer->bSectorZ;
UINT8 bStat = pTrainer->bTrainStat;
INT32 iCounter, iNumberOnTeam;
BOOLEAN fTraineesSentToSleep = FALSE;
SOLDIERTYPE * pTrainee;
if (pTrainer->bAssignment != TRAIN_TEAMMATE)
{
// Shouldn't happen...
return(FALSE);
}
iNumberOnTeam =gTacticalStatus.Team[ OUR_TEAM ].bLastID;
for( iCounter = 0; iCounter < iNumberOnTeam; iCounter++ )
{
pTrainee = &Menptr[ iCounter ];
if (pTrainee->bAssignment == TRAIN_BY_OTHER && pTrainee->bTrainStat == pTrainer->bTrainStat &&
pTrainee->sSectorX == sMapX && pTrainee->sSectorY == sMapY && pTrainee->bSectorZ == sMapZ &&
pTrainee->bActive && !pTrainee->flags.fMercAsleep )
{
// Trainee will go to sleep
if( SetMercAsleep( pTrainee, FALSE ) )
{
if( gGameSettings.fOptions[ TOPTION_SLEEPWAKE_NOTIFICATION ] )
{
// tell player about it
AddSoldierToWaitingListQueue( pTrainee );
}
// seems unnecessary now? ARM
pTrainee->bOldAssignment = pTrainee->bAssignment;
fTraineesSentToSleep = TRUE;
}
}
}
if (fTraineesSentToSleep)
{
return(TRUE);
}
else
{
return(FALSE);
}
}
BOOLEAN SetTrainerWakeWhenTraineesWake( SOLDIERTYPE *pThisTrainee)
{
UINT16 sMapX = pThisTrainee->sSectorX;
UINT16 sMapY = pThisTrainee->sSectorY;
UINT16 sMapZ = pThisTrainee->bSectorZ;
UINT8 bStat = pThisTrainee->bTrainStat;
INT32 iCounter, iNumberOnTeam;
SOLDIERTYPE * pOtherTrainee;
SOLDIERTYPE * pTrainer;
BOOLEAN fAllTraineesAwake = TRUE;
BOOLEAN fTrainersWokenUp = FALSE;
if (pThisTrainee->bAssignment != TRAIN_BY_OTHER)
{
// Shouldn't happen...
return (FALSE);
}
iNumberOnTeam =gTacticalStatus.Team[ OUR_TEAM ].bLastID;
// Check to see if all other trainees of the same stat are also asleep
for( iCounter = 0; iCounter < iNumberOnTeam; iCounter++ )
{
pOtherTrainee = &Menptr[ iCounter ];
if (pOtherTrainee->bAssignment == TRAIN_BY_OTHER && pOtherTrainee->bTrainStat == pThisTrainee->bTrainStat &&
pOtherTrainee->sSectorX == sMapX && pOtherTrainee->sSectorY == sMapY && pOtherTrainee->bSectorZ == sMapZ &&
pOtherTrainee->bActive && pOtherTrainee->flags.fMercAsleep )
{
// Trainee is present and asleep. Flag is reset to FALSE.
fAllTraineesAwake = FALSE;
}
}
// If they are all awake
if (fAllTraineesAwake)
{
// Look for trainers of that stat, in the same sector
for( iCounter = 0; iCounter < iNumberOnTeam; iCounter++ )
{
pTrainer = &Menptr[ iCounter ];
if (pTrainer->bAssignment == TRAIN_TEAMMATE && pTrainer->bTrainStat == pThisTrainee->bTrainStat &&
pTrainer->sSectorX == sMapX && pTrainer->sSectorY == sMapY && pTrainer->bSectorZ == sMapZ &&
pTrainer->bActive && pTrainer->flags.fMercAsleep )
{
// Trainer will wake up
if( SetMercAwake( pTrainer, FALSE, FALSE ) )
{
if( gGameSettings.fOptions[ TOPTION_SLEEPWAKE_NOTIFICATION ] )
{
// tell player about it
AddSoldierToWaitingListQueue( pTrainer );
}
// seems unnecessary now? ARM
pTrainer->bOldAssignment = pTrainer->bAssignment;
fTrainersWokenUp = TRUE;
}
}
}
if (fTrainersWokenUp)
{
return(TRUE);
}
else
{
return(FALSE);
}
}
else
{
return(FALSE);
}
}
BOOLEAN SetTraineesWakeWhenTrainerWakes( SOLDIERTYPE *pTrainer)
{
UINT16 sMapX = pTrainer->sSectorX;
UINT16 sMapY = pTrainer->sSectorY;
UINT16 sMapZ = pTrainer->bSectorZ;
UINT8 bStat = pTrainer->bTrainStat;
INT32 iCounter, iNumberOnTeam;
BOOLEAN fTraineesWokenUp = FALSE;
SOLDIERTYPE * pTrainee;
if (pTrainer->bAssignment != TRAIN_TEAMMATE)
{
// Shouldn't happen...
return(FALSE);
}
iNumberOnTeam =gTacticalStatus.Team[ OUR_TEAM ].bLastID;
for( iCounter = 0; iCounter < iNumberOnTeam; iCounter++ )
{
pTrainee = &Menptr[ iCounter ];
if (pTrainee->bAssignment == TRAIN_BY_OTHER && pTrainee->bTrainStat == pTrainer->bTrainStat &&
pTrainee->sSectorX == sMapX && pTrainee->sSectorY == sMapY && pTrainee->bSectorZ == sMapZ &&
pTrainee->bActive && pTrainee->flags.fMercAsleep )
{
// Trainee will wake up
if( SetMercAwake( pTrainee, FALSE, FALSE ) )
{
if( gGameSettings.fOptions[ TOPTION_SLEEPWAKE_NOTIFICATION ] )
{
// tell player about it
AddSoldierToWaitingListQueue( pTrainee );
}
// seems unnecessary now? ARM
pTrainee->bOldAssignment = pTrainee->bAssignment;
fTraineesWokenUp = TRUE;
}
}
}
if (fTraineesWokenUp)
{
return(TRUE);
}
else
{
return(FALSE);
}
}
void HandleTrainingSleepSynchronize( SOLDIERTYPE *pSoldier )
{
// HEADROCK HAM B2.8: Trainees will now go to sleep if the trainer goes to sleep.
if ((gGameExternalOptions.ubSmartTrainingSleep == 1 || gGameExternalOptions.ubSmartTrainingSleep == 2) && pSoldier->bAssignment == TRAIN_TEAMMATE)
{
SetTraineesSleepWhenTrainerSleeps( pSoldier );
}
// HEADROCK HAM B2.8: If this is a trainee, and all other trainees are already asleep, put all trainers to sleep as well.
if ( (gGameExternalOptions.ubSmartTrainingSleep == 1 || gGameExternalOptions.ubSmartTrainingSleep == 3 ) && pSoldier->bAssignment == TRAIN_BY_OTHER)
{
SetTrainerSleepWhenTraineesSleep( pSoldier );
}
}
void HandleTrainingWakeSynchronize( SOLDIERTYPE *pSoldier )
{
// HEADROCK HAM B2.8: Trainees will now go to sleep if the trainer goes to sleep.
if ((gGameExternalOptions.ubSmartTrainingWake == 1 || gGameExternalOptions.ubSmartTrainingWake == 2) && pSoldier->bAssignment == TRAIN_TEAMMATE)
{
SetTraineesWakeWhenTrainerWakes( pSoldier );
}
// HEADROCK HAM B2.8: If this is a trainee, and all other trainees are already asleep, put all trainers to sleep as well.
if ( (gGameExternalOptions.ubSmartTrainingWake == 1 || gGameExternalOptions.ubSmartTrainingWake == 3 ) && pSoldier->bAssignment == TRAIN_BY_OTHER)
{
SetTrainerWakeWhenTraineesWake( pSoldier );
}
}
BOOLEAN FindAnyAwakeTrainers( SOLDIERTYPE *pTrainee )
{
UINT16 sMapX = pTrainee->sSectorX;
UINT16 sMapY = pTrainee->sSectorY;
UINT16 sMapZ = pTrainee->bSectorZ;
UINT8 bStat = pTrainee->bTrainStat;
INT32 ubCounter = 0;
BOOLEAN fAllTrainersAsleep = TRUE;
SOLDIERTYPE * pTrainer;
if (pTrainee->bAssignment != TRAIN_BY_OTHER)
{
// Shouldn't happen...
return(FALSE);
}
while(gCharactersList[ubCounter].fValid)
{
pTrainer = MercPtrs[ gCharactersList[ ubCounter ].usSolID ];
// Is trainer awake?
if (pTrainer->bAssignment == TRAIN_TEAMMATE && pTrainer->bTrainStat == pTrainee->bTrainStat &&
pTrainer->sSectorX == sMapX && pTrainer->sSectorY == sMapY && pTrainer->bSectorZ == sMapZ &&
pTrainer->bActive && !pTrainer->flags.fMercAsleep )
{
// Reset flag
fAllTrainersAsleep = FALSE;
}
ubCounter++;
}
return(!fAllTrainersAsleep);
}
BOOLEAN FindAnyAwakeTrainees( SOLDIERTYPE *pTrainer )
{
UINT16 sMapX = pTrainer->sSectorX;
UINT16 sMapY = pTrainer->sSectorY;
UINT16 sMapZ = pTrainer->bSectorZ;
UINT8 bStat = pTrainer->bTrainStat;
INT32 ubCounter = 0;
BOOLEAN fAllTraineesAsleep = TRUE;
SOLDIERTYPE * pTrainee;
if (pTrainer->bAssignment != TRAIN_TEAMMATE)
{
// Shouldn't happen...
return(FALSE);
}
while(gCharactersList[ubCounter].fValid)
{
pTrainee = MercPtrs[ gCharactersList[ ubCounter ].usSolID ];
// Is trainee awake?
if (pTrainee->bAssignment == TRAIN_BY_OTHER && pTrainee->bTrainStat == pTrainer->bTrainStat &&
pTrainee->sSectorX == sMapX && pTrainee->sSectorY == sMapY && pTrainee->bSectorZ == sMapZ &&
pTrainee->bActive && !pTrainee->flags.fMercAsleep )
{
// Reset flag.
fAllTraineesAsleep = FALSE;
}
ubCounter++;
}
return(!fAllTraineesAsleep);
}
// HEADROCK HAM 3.6: A new set of functions (this & next) to determine whether a character can train Mobile Militia.
// This function tests character statistics.
BOOLEAN BasicCanCharacterTrainMobileMilitia( SOLDIERTYPE *pSoldier )
{
/////////////////////////////////////////////////////
// Tests whether character can do assignments at all!
AssertNotNIL(pSoldier);
if ( !BasicCanCharacterAssignment( pSoldier, TRUE ) )
{
return( FALSE );
}
// Mobile Training allowed by INI settings?
if (!gGameExternalOptions.gfmusttrainroaming || // Mobiles turned off?
GetWorldDay( ) < gGameExternalOptions.guiAllowMilitiaGroupsDelay || !gGameExternalOptions.gfAllowMilitiaGroups) // Mobiles not yet available?
{
// No Mobile Militia training allowed!
return ( FALSE );
}
// Is character dead or unconscious?
if( pSoldier->stats.bLife < OKLIFE )
{
// dead or unconscious...
return ( FALSE );
}
// Is character underground?
if( pSoldier->bSectorZ != 0 )
{
// underground training is not allowed (code doesn't support and it's a reasonable enough limitation)
return( FALSE );
}
// Is character on the way into/out of Arulco?
if( IsCharacterInTransit( pSoldier ) == TRUE )
{
return ( FALSE );
}
// Is character travelling between sectors?
if( CharacterIsBetweenSectors( pSoldier ) )
{
return( FALSE );
}
// Is character an Escortee?
if( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__EPC )
{
// epcs can't do this
return( FALSE );
}
// Is character a Vehicle or Robot?
if ( ( pSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE ) || AM_A_ROBOT( pSoldier ) )
{
return( FALSE );
}
// IS character inside a helicopter over a hostile sector?
if( pSoldier->bAssignment == VEHICLE )
{
if( ( iHelicopterVehicleId != -1 ) && ( pSoldier->iVehicleId == iHelicopterVehicleId ) )
{
// enemies in sector
if( NumEnemiesInSector( pSoldier->sSectorX, pSoldier->sSectorY ) > 0 )
{
return( FALSE );
}
}
}
////////////////////////////////////////////////////////////////////////
// Tests to see whether this sector allows training militia for ANYBODY.
// is there a city in the character's current sector?
INT8 bTownId = GetTownIdForSector( pSoldier->sSectorX, pSoldier->sSectorY );
if (!bTownId)
{
// No city? No Mobiles.
return ( FALSE );
}
else
{
// There's a city here. Does it allow training militia?
if (!MilitiaTrainingAllowedInTown( bTownId ))
{
// City does not allow militia training at all.
return ( FALSE );
}
}
// HEADROCK HAM 3.5: Only facilities allow militia training, and determine how many trainers can work here.
// Does sector have at least one facility that allows training?
// HEADROCK HAM 3.5: Only facilities allow militia training, and determine how many trainers can work here.
// Does sector have at least one facility that allows training?
BOOLEAN fMobileMilitiaTrainingAllowed = FALSE;
for (UINT16 cnt = 0; cnt < NUM_FACILITY_TYPES; cnt++)
{
// Is this facility here?
if (gFacilityLocations[SECTOR(pSoldier->sSectorX, pSoldier->sSectorY)][cnt].fFacilityHere)
{
// Does it allow training militia?
if (gFacilityTypes[cnt].ubMobileMilitiaTrainersAllowed)
{
// Cool.
fMobileMilitiaTrainingAllowed = TRUE;
}
}
}
if (!fMobileMilitiaTrainingAllowed)
{
// Mobile Militia training NOT allowed here!
return ( FALSE );
}
return ( TRUE );
}
// HEADROCK HAM 3.6: A new set of functions (this & previous) to determine whether a character can train Mobile Militia.
// This function tests location.
BOOLEAN CanCharacterTrainMobileMilitia( SOLDIERTYPE *pSoldier )
{
AssertNotNIL(pSoldier);
// Make sure the basic sector/merc variables are still applicable. This is simply a fail-safe.
if( !BasicCanCharacterTrainMobileMilitia( pSoldier ) )
{
// Soldier/Sector have somehow failed the basic test. Character automatically fails this test as well.
return( FALSE );
}
if( NumEnemiesInAnySector( pSoldier->sSectorX, pSoldier->sSectorY, pSoldier->bSectorZ ) )
{
return( FALSE );
}
// Has leadership skill?
if( pSoldier->stats.bLeadership <= 0 )
{
// no skill whatsoever
return ( FALSE );
}
// Sector Loyalty above minimum?
if( !DoesSectorMercIsInHaveSufficientLoyaltyToTrainMilitia( pSoldier ) )
{
// Not enough Loyalty...
return ( FALSE );
}
// HEADROCK HAM 3: When "Minimum Leadership for Militia Training" is enforced, this value holds the
// merc's effective leadership, after the "TEACHER" trait is taken into account.
UINT16 usEffectiveLeadership;
// HEADROCK HAM 3: Determine whether the merc has enough leadership to train militia. The teacher trait may
// increase or decrease the effective skill.
if( gGameExternalOptions.ubMinimumLeadershipToTrainMobileMilitia > 0 )
{
// Read BASE leadership
usEffectiveLeadership = pSoldier->stats.bLeadership;
// Apply modifier for TEACHER trait, if that feature is activated
if ( gGameExternalOptions.usTeacherTraitEffectOnLeadership > 0 && gGameExternalOptions.usTeacherTraitEffectOnLeadership != 100 )
{
// Read BASE leadership
usEffectiveLeadership = pSoldier->stats.bLeadership;
if ( gGameOptions.fNewTraitSystem ) // SANDRO - old/new traits
{
if (HAS_SKILL_TRAIT( pSoldier, TEACHING_NT ))
{
// bonus from Teaching trait
usEffectiveLeadership = (usEffectiveLeadership * (100 + gSkillTraitValues.ubTGEffectiveLDRToTrainMilitia) / 100 );
}
}
else
{
// Modifier applied once for each TEACHING level.
for (UINT8 i = 0; i < NUM_SKILL_TRAITS( pSoldier, TEACHING_OT ); i++ )
{
// This is a percentage modifier.
usEffectiveLeadership = (usEffectiveLeadership * gGameExternalOptions.usTeacherTraitEffectOnLeadership)/100;
}
}
}
usEffectiveLeadership = __min(100,usEffectiveLeadership);
// Is leadership too low to proceed?
if (usEffectiveLeadership < gGameExternalOptions.ubMinimumLeadershipToTrainMobileMilitia)
{
return ( FALSE );
}
}
INT8 bTownId = GetTownIdForSector( pSoldier->sSectorX, pSoldier->sSectorY );
SECTORINFO *pSectorInfo = &( SectorInfo[ SECTOR(pSoldier->sSectorX, pSoldier->sSectorY) ] );
////////////////////////////////////////////////
// Check whether controlled town sectors already have full militia
// HEADROCK HAM 4: This check is no longer required. We can manually restrict mobiles from entering a city
// after being created, so we should be able to train them if we need them straight away.
/*
INT32 iCounter = 0;
INT8 bTownId = GetTownIdForSector( pSoldier->sSectorX, pSoldier->sSectorY );
SECTORINFO *pSectorInfo = &( SectorInfo[ SECTOR(pSoldier->sSectorX, pSoldier->sSectorY) ] );
BOOLEAN fUnfullSectorFound = FALSE;
if ( CountMilitia( pSectorInfo ) < gGameExternalOptions.iMaxMilitiaPerSector )
{
fUnfullSectorFound = TRUE;
}
else
{
iCounter = 0;
while( pTownNamesList[ iCounter ] != 0 )
{
// Are we in this city?
if( pTownNamesList[ iCounter] == bTownId )
{
INT16 sCurrentX = GET_X_FROM_STRATEGIC_INDEX( pTownLocationsList[ iCounter ] );
INT16 sCurrentY = GET_Y_FROM_STRATEGIC_INDEX( pTownLocationsList[ iCounter ] );
pSectorInfo = &( SectorInfo[ SECTOR(sCurrentX, sCurrentY) ] );
// if sector has enemies or hasn't already been taken at least once, then
if ( !SectorInfo[ SECTOR(sCurrentX, sCurrentY) ].fSurfaceWasEverPlayerControlled ||
NumEnemiesInSector( sCurrentX, sCurrentY ) > 0 )
{
// skip the rest. This sector cannot generate militia anyway.
iCounter++;
continue;
}
else
{
if (CountMilitia(pSectorInfo) < gGameExternalOptions.iMaxMilitiaPerSector )
{
// Found a controlled city sector that does not yet have a full garrison
fUnfullSectorFound = TRUE;
}
}
}
iCounter++;
}
}
if (fUnfullSectorFound)
{
// At least one city sector is controlled but not full of garrison militia. Can't train mobiles!
return (FALSE);
}
*/
//////////////////////////////////////////////
// HEADROCK HAM 3.5: Militia Training Facility
//
// Militia training is enabled in the sector only if there is a facility that allows this here.
// If one or more facilities are found, positive values are summed up and presented as the number
// of trainers allowed in the sector. Values are read from XML, and can be set to mimic JA2
// defaults. This renders the INI setting "MAX_MILITIA_TRAINERS.." obsolete.
// HEADROCK HAM 3.5: Only facilities allow militia training, and determine how many trainers can work here.
// Does sector have at least one facility that allows training?
UINT8 ubFacilityTrainersAllowed = 0;
for (UINT16 cnt = 0; cnt < NUM_FACILITY_TYPES; cnt++)
{
// Is this facility here?
if (gFacilityLocations[SECTOR(pSoldier->sSectorX, pSoldier->sSectorY)][cnt].fFacilityHere)
{
// Increase tally
ubFacilityTrainersAllowed += gFacilityTypes[cnt].ubMobileMilitiaTrainersAllowed;
}
}
// Count number of trainers already operating here
if ( CountMilitiaTrainersInSoldiersSector( pSoldier, MOBILE_MILITIA ) >= ubFacilityTrainersAllowed )
{
// Too many trainers in sector.
return (FALSE);
}
// This will be replaced with an appropriate check to see if we have militia presence in this city at all.
// For now, Mobile Militia training is allowed regardless of how many troopers you have here.
//
// Is town full of Elites?
//if (IsMilitiaTrainableFromSoldiersSectorMaxed( pSoldier, ELITE_MILITIA ))
//{
// // Town is full of Elites. No further training required.
// // Also note that this takes care of Regulars as well, if Elite training is disabled.
// return( FALSE );
//}
// If we've reached this, then all is well.
return( TRUE );
}
BOOLEAN CanCharacterTrainMilitiaWithErrorReport( SOLDIERTYPE *pSoldier )
{
// Temp string.
CHAR16 sString[ 128 ];
CHAR16 sStringA[ 128 ];
// Enemies present?
if( NumEnemiesInAnySector( pSoldier->sSectorX, pSoldier->sSectorY, pSoldier->bSectorZ ) )
{
// Report "Enemies present!"
DoScreenIndependantMessageBox( New113HAMMessage[5], MSG_BOX_FLAG_OK, NULL );
return( FALSE );
}
///////////////////////////////
// Test for required Leadership
UINT16 usEffectiveLeadership = pSoldier->stats.bLeadership; // Basic leadership score
BOOLEAN fSufficientLeadership = TRUE; // Result of check
// Apply modifier for TEACHER trait, if that feature is activated
if ( gGameExternalOptions.usTeacherTraitEffectOnLeadership > 0 && gGameExternalOptions.usTeacherTraitEffectOnLeadership != 100 )
{
if ( gGameOptions.fNewTraitSystem ) // SANDRO - old/new traits
{
if (HAS_SKILL_TRAIT( pSoldier, TEACHING_NT ))
{
// bonus from Teaching trait
usEffectiveLeadership = (usEffectiveLeadership * (100 + gSkillTraitValues.ubTGEffectiveLDRToTrainMilitia) / 100 );
}
}
else
{
// Modifier applied once for each TEACHING level.
for (UINT8 i = 0; i < NUM_SKILL_TRAITS( pSoldier, TEACHING_OT ); i++ )
{
// This is a percentage modifier.
usEffectiveLeadership = (usEffectiveLeadership * gGameExternalOptions.usTeacherTraitEffectOnLeadership)/100;
}
}
usEffectiveLeadership = __min(100,usEffectiveLeadership);
}
// Is there an INI-set requirement?
if (gGameExternalOptions.ubMinimumLeadershipToTrainMilitia)
{
// Does he fail the requirement?
if (usEffectiveLeadership < gGameExternalOptions.ubMinimumLeadershipToTrainMilitia)
{
fSufficientLeadership = FALSE;
}
}
// If there is no requirement, does the soldier have ANY leadership skill?
else if (usEffectiveLeadership <= 0)
{
fSufficientLeadership = FALSE;
}
// Failed above leadership tests?
if( !fSufficientLeadership )
{
// Report "Insufficient Leadership Skill"
swprintf(sString, New113HAMMessage[6], pSoldier->name);
DoScreenIndependantMessageBox( sString, MSG_BOX_FLAG_OK, NULL );
return ( FALSE );
}
////////////////////////
// Test for town loyalty
INT8 bTownId = GetTownIdForSector( pSoldier->sSectorX, pSoldier->sSectorY );
// Is this a town sector?
if( bTownId != BLANK_SECTOR )
{
// is the current loyalty high enough to train militia at all?
if( DoesSectorMercIsInHaveSufficientLoyaltyToTrainMilitia( pSoldier ) == FALSE )
{
// Report "Not enough loyalty!"
DoScreenIndependantMessageBox( zMarksMapScreenText[ 20 ], MSG_BOX_FLAG_OK, NULL );
return (FALSE);
}
}
// HEADROCK HAM 3.6: To be moved into the Mobile Militia training routine....
// Kaiden: Roaming Militia Training:
//if(IsMilitiaTrainableFromSoldiersSectorMaxed( pSoldier, ELITE_MILITIA ))
// if (!gGameExternalOptions.gfmusttrainroaming)
// fCanTrainMilitia = FALSE;
// else if (GetWorldDay( ) < gGameExternalOptions.guiAllowMilitiaGroupsDelay)
// fCanTrainMilitia = FALSE;
// else if (IsThisSectorASAMSector(pSoldier->sSectorX,pSoldier->sSectorY,0 ))
// fCanTrainMilitia = FALSE;
// else
// fCanTrainMilitia = TRUE;
////////////////////////////////
// Test for Militia Capacity
if(IsMilitiaTrainableFromSoldiersSectorMaxed( pSoldier, ELITE_MILITIA ))
{
if( bTownId == BLANK_SECTOR )
{
// SAM site
GetShortSectorString( pSoldier->sSectorX, pSoldier->sSectorY, sStringA );
swprintf( sString, zMarksMapScreenText[ 21 ], sStringA );
}
else
{
// town
swprintf( sString, zMarksMapScreenText[ 21 ], pTownNames[ bTownId ] );
}
// Report "Not enough room for Militia!"
DoScreenIndependantMessageBox( sString, MSG_BOX_FLAG_OK, NULL );
return (FALSE);
}
//////////////////////////////////////////////
// HEADROCK HAM 3.5: Militia Training Facility
//
// Militia training is enabled in the sector only if there is a facility that allows this here.
// If one or more facilities are found, positive values are summed up and presented as the number
// of trainers allowed in the sector. Values are read from XML, and can be set to mimic JA2
// defaults. This renders the INI setting "MAX_MILITIA_TRAINERS.." obsolete.
UINT8 ubFacilityTrainersAllowed = 0;
for (UINT16 cnt = 0; cnt < NUM_FACILITY_TYPES; cnt++)
{
// Is this facility here?
if (gFacilityLocations[SECTOR(pSoldier->sSectorX, pSoldier->sSectorY)][cnt].fFacilityHere)
{
// Increase tally
ubFacilityTrainersAllowed += gFacilityTypes[cnt].ubMilitiaTrainersAllowed;
}
}
// If we are here, then TrainersAllowed > 0.
// Otherwise we'd have failed the BasicCanTrain check
if ( CountMilitiaTrainersInSoldiersSector( pSoldier, TOWN_MILITIA ) >= ubFacilityTrainersAllowed )
{
swprintf( sString, gzLateLocalizedString[ 47 ], ubFacilityTrainersAllowed );
// Report "Too many Militia Trainers!"
DoScreenIndependantMessageBox( sString, MSG_BOX_FLAG_OK, NULL );
return (FALSE);
}
// No errors to report. Character can perform this assignment.
return (TRUE);
}
BOOLEAN CanCharacterTrainMobileMilitiaWithErrorReport( SOLDIERTYPE *pSoldier )
{
// Temp string.
CHAR16 sString[ 256 ];
INT32 iCounter = 0;
// Enemies present?
if( NumEnemiesInAnySector( pSoldier->sSectorX, pSoldier->sSectorY, pSoldier->bSectorZ ) )
{
// Report "Enemies present!"
DoScreenIndependantMessageBox( New113HAMMessage[5], MSG_BOX_FLAG_OK, NULL );
return( FALSE );
}
///////////////////////////////
// Test for required Leadership
UINT16 usEffectiveLeadership = pSoldier->stats.bLeadership; // Basic leadership score
BOOLEAN fSufficientLeadership = TRUE; // Result of check
// Apply modifier for TEACHER trait, if that feature is activated
if ( gGameExternalOptions.usTeacherTraitEffectOnLeadership > 0 && gGameExternalOptions.usTeacherTraitEffectOnLeadership != 100 )
{
if ( gGameOptions.fNewTraitSystem ) // SANDRO - old/new traits
{
if (HAS_SKILL_TRAIT( pSoldier, TEACHING_NT ))
{
// bonus from Teaching trait
usEffectiveLeadership = (usEffectiveLeadership * (100 + gSkillTraitValues.ubTGEffectiveLDRToTrainMilitia) / 100 );
}
}
else
{
// Modifier applied once for each TEACHING level.
for (UINT8 i = 0; i < NUM_SKILL_TRAITS( pSoldier, TEACHING_OT ); i++ )
{
// This is a percentage modifier.
usEffectiveLeadership = (usEffectiveLeadership * gGameExternalOptions.usTeacherTraitEffectOnLeadership)/100;
}
}
usEffectiveLeadership = __min(100,usEffectiveLeadership);
}
// Is there an INI-set requirement?
if (gGameExternalOptions.ubMinimumLeadershipToTrainMobileMilitia)
{
// Does he fail the requirement?
if (usEffectiveLeadership < gGameExternalOptions.ubMinimumLeadershipToTrainMobileMilitia)
{
fSufficientLeadership = FALSE;
}
}
// If there is no requirement, does the soldier have ANY leadership skill?
else if (usEffectiveLeadership <= 0)
{
fSufficientLeadership = FALSE;
}
// Failed above leadership tests?
if( !fSufficientLeadership )
{
// Report "Insufficient Leadership Skill"
swprintf(sString, New113HAMMessage[6], pSoldier->name);
DoScreenIndependantMessageBox( sString, MSG_BOX_FLAG_OK, NULL );
return ( FALSE );
}
/////////////////////////////////////////
// Town loyalty test
// is the current loyalty high enough to train militia at all?
if( DoesSectorMercIsInHaveSufficientLoyaltyToTrainMilitia( pSoldier ) == FALSE )
{
// Report "Not enough loyalty!"
DoScreenIndependantMessageBox( zMarksMapScreenText[ 20 ], MSG_BOX_FLAG_OK, NULL );
return (FALSE);
}
INT8 bTownId = GetTownIdForSector( pSoldier->sSectorX, pSoldier->sSectorY );
SECTORINFO *pSectorInfo = &( SectorInfo[ SECTOR(pSoldier->sSectorX, pSoldier->sSectorY) ] );
////////////////////////////////////////////////
// Check whether controlled town sectors already have full militia
// HEADROCK HAM 4: This check is no longer necessary. We can manually restrict mobiles from moving into a city
// in-game, so you can train mobiles straight away if you need them.
/*
INT8 bTownId = GetTownIdForSector( pSoldier->sSectorX, pSoldier->sSectorY );
SECTORINFO *pSectorInfo = &( SectorInfo[ SECTOR(pSoldier->sSectorX, pSoldier->sSectorY) ] );
UINT8 ubUnfullSectorsFound = 0;
if ( CountMilitia( pSectorInfo ) < gGameExternalOptions.iMaxMilitiaPerSector )
{
ubUnfullSectorsFound++;
}
else
{
iCounter = 0;
while( pTownNamesList[ iCounter ] != 0 )
{
// Are we in this city?
if( pTownNamesList[ iCounter] == bTownId )
{
INT16 sCurrentX = GET_X_FROM_STRATEGIC_INDEX( pTownLocationsList[ iCounter ] );
INT16 sCurrentY = GET_Y_FROM_STRATEGIC_INDEX( pTownLocationsList[ iCounter ] );
pSectorInfo = &( SectorInfo[ SECTOR(sCurrentX, sCurrentY) ] );
// if sector has enemies or hasn't already been taken at least once, then
if ( !SectorInfo[ SECTOR(sCurrentX, sCurrentY) ].fSurfaceWasEverPlayerControlled ||
NumEnemiesInSector( sCurrentX, sCurrentY ) > 0 )
{
// skip the rest. This sector cannot generate militia anyway.
iCounter++;
continue;
}
else
{
if (CountMilitia(pSectorInfo) < gGameExternalOptions.iMaxMilitiaPerSector )
{
// Found a controlled city sector that does not yet have a full garrison
ubUnfullSectorsFound++;
}
}
}
iCounter++;
}
}
if (ubUnfullSectorsFound)
{
// At least one city sector is controlled but not full of garrison militia. Can't train mobiles!
swprintf(sString, New113HAMMessage[9], gGameExternalOptions.iMaxMilitiaPerSector, pTownNames[bTownId]);
DoScreenIndependantMessageBox( sString, MSG_BOX_FLAG_OK, NULL );
return (FALSE);
}
*/
//////////////////////////////////////////
// Capacity and Garrison checks in nearby sectors
UINT16 pMoveDir[4][3];
UINT8 uiDirNumber = 0;
BOOLEAN fFoundValidSector = FALSE;
GenerateDirectionInfosForTraining( pSoldier->sSectorX, pSoldier->sSectorY, &uiDirNumber, pMoveDir );
// Found at least one suitable place to put Mobiles?
if (uiDirNumber)
{
fFoundValidSector = TRUE;
}
// Try entire city. Only the HAM Smart Militia Generator can handle this.
else
{
iCounter = 0;
// Go through each city in the game
while( pTownNamesList[ iCounter ] != 0 )
{
// Are we in this city?
if( pTownNamesList[ iCounter] == bTownId )
{
INT16 sCurrentX = GET_X_FROM_STRATEGIC_INDEX( pTownLocationsList[ iCounter ] );
INT16 sCurrentY = GET_Y_FROM_STRATEGIC_INDEX( pTownLocationsList[ iCounter ] );
// if sector has enemies or hasn't already been taken at least once, then
if ( !SectorInfo[ SECTOR(sCurrentX, sCurrentY) ].fSurfaceWasEverPlayerControlled ||
NumEnemiesInSector( sCurrentX, sCurrentY ) > 0 )
{
// skip the rest. This sector cannot generate militia anyway.
iCounter++;
continue;
}
// Find out if any adjacent sectors have room in them.
GenerateDirectionInfosForTraining( sCurrentX, sCurrentY, &uiDirNumber, pMoveDir );
if(uiDirNumber)
{
fFoundValidSector = TRUE;
break;
}
}
iCounter++;
}
}
// Couldn't find at least one sector to place Mobiles. Report "No room!"
if (!fFoundValidSector)
{
swprintf(sString, New113HAMMessage[8], pTownNames[ bTownId ]);
DoScreenIndependantMessageBox( sString, MSG_BOX_FLAG_OK, NULL );
return (FALSE);
}
//////////////////////////////////////////////
// HEADROCK HAM 3.5: Militia Training Facility
//
// Militia training is enabled in the sector only if there is a facility that allows this here.
// If one or more facilities are found, positive values are summed up and presented as the number
// of trainers allowed in the sector. Values are read from XML, and can be set to mimic JA2
// defaults. This renders the INI setting "MAX_MILITIA_TRAINERS.." obsolete.
UINT8 ubFacilityTrainersAllowed = 0;
for (UINT16 cnt = 0; cnt < NUM_FACILITY_TYPES; cnt++)
{
// Is this facility here?
if (gFacilityLocations[SECTOR(pSoldier->sSectorX, pSoldier->sSectorY)][cnt].fFacilityHere)
{
// Increase tally
ubFacilityTrainersAllowed += gFacilityTypes[cnt].ubMobileMilitiaTrainersAllowed;
}
}
// If we are here, then TrainersAllowed > 0.
// Otherwise we'd have failed the BasicCanTrain check
if ( CountMilitiaTrainersInSoldiersSector( pSoldier, MOBILE_MILITIA ) >= ubFacilityTrainersAllowed )
{
swprintf( sString, New113HAMMessage[ 7 ], ubFacilityTrainersAllowed );
// Report "Too many Militia Trainers!"
DoScreenIndependantMessageBox( sString, MSG_BOX_FLAG_OK, NULL );
return (FALSE);
}
// No errors to report. Character can perform this assignment.
return (TRUE);
}
// HEADROCK HAM 3.6: This function determines whether a character can use facilities at all, or whether the sector has
// any "useable" facilities at all.
BOOLEAN BasicCanCharacterFacility( SOLDIERTYPE *pSoldier )
{
/////////////////////////////////////////////////////
// Tests whether character can do assignments at all!
AssertNotNIL(pSoldier);
if ( !BasicCanCharacterAssignment( pSoldier, TRUE ) )
{
return( FALSE );
}
// Is character dead or unconscious?
if( pSoldier->stats.bLife < OKLIFE )
{
// dead or unconscious...
return ( FALSE );
}
// Is character underground?
if( pSoldier->bSectorZ != 0 )
{
// underground training is not allowed (code doesn't support and it's a reasonable enough limitation)
return( FALSE );
}
// Is character on the way into/out of Arulco?
if( IsCharacterInTransit( pSoldier ) == TRUE )
{
return ( FALSE );
}
// Is character travelling between sectors?
if( CharacterIsBetweenSectors( pSoldier ) )
{
return( FALSE );
}
// Is character an Escortee?
if( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__EPC )
{
// epcs can't do this
return( FALSE );
}
// Is character a Vehicle or Robot?
if ( ( pSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE ) || AM_A_ROBOT( pSoldier ) )
{
return( FALSE );
}
// IS character inside a helicopter over a hostile sector?
if( pSoldier->bAssignment == VEHICLE )
{
if( ( iHelicopterVehicleId != -1 ) && ( pSoldier->iVehicleId == iHelicopterVehicleId ) )
{
// enemies in sector
if( NumEnemiesInSector( pSoldier->sSectorX, pSoldier->sSectorY ) > 0 )
{
return( FALSE );
}
}
}
////////////////////////////////////////////////////////////////////////
// Tests to see whether this sector contains any facilities that could be used at all.
UINT8 ubSector = SECTOR(pSoldier->sSectorX, pSoldier->sSectorY);
BOOLEAN fFoundUseableFacility = FALSE;
for (UINT16 cnt = 0; cnt < NUM_FACILITY_TYPES; cnt++)
{
if (gFacilityLocations[ubSector][cnt].fFacilityHere)
{
if (gFacilityTypes[cnt].ubTotalStaffLimit)
{
fFoundUseableFacility = TRUE;
}
}
}
if (!fFoundUseableFacility)
{
// No useable facilities in this sector.
return FALSE;
}
return ( TRUE );
}
BOOLEAN DisplayFacilityMenu( SOLDIERTYPE *pSoldier )
{
BOOLEAN fFacilityPresent=FALSE;
INT32 iCounter=0;
INT32 hStringHandle=0;
// first, clear pop up box
RemoveBox(ghFacilityBox);
ghFacilityBox = -1;
CreateFacilityBox();
SetCurrentBox(ghFacilityBox);
// run through list of staff/use facilities in sector and add them to pop up box
for ( iCounter = 0; iCounter < MAX_NUM_FACILITY_TYPES; iCounter++ )
{
if ( gFacilityLocations[ SECTOR(pSoldier->sSectorX,pSoldier->sSectorY) ][iCounter].fFacilityHere )
{
if ( gFacilityTypes[ iCounter ].ubTotalStaffLimit )
{
AddMonoString((UINT32 *)&hStringHandle, gFacilityTypes[ iCounter ].szFacilityName);
fFacilityPresent = TRUE;
}
}
}
if (!fFacilityPresent)
{
return FALSE;
}
// cancel string (borrow the one in the squad menu)
AddMonoString((UINT32 *)&hStringHandle, pSquadMenuStrings[ SQUAD_MENU_CANCEL ]);
SetBoxFont(ghFacilityBox, MAP_SCREEN_FONT);
SetBoxHighLight(ghFacilityBox, FONT_WHITE);
SetBoxShade(ghFacilityBox, FONT_GRAY7);
SetBoxForeground(ghFacilityBox, FONT_LTGREEN);
SetBoxBackground(ghFacilityBox, FONT_BLACK);
ResizeBoxToText( ghFacilityBox );
CheckAndUpdateTacticalAssignmentPopUpPositions( );
return TRUE;
}
BOOLEAN DisplayFacilityAssignmentMenu( SOLDIERTYPE *pSoldier, UINT8 ubFacilityType )
{
if (!gFacilityLocations[SECTOR(pSoldier->sSectorX, pSoldier->sSectorY)][ubFacilityType].fFacilityHere)
{
// Facility isn't here? Odd.
return (FALSE);
}
INT32 iCounter=0;
INT32 iCounterB = 0;
INT32 hStringHandle=0;
CHAR16 sTempString[128];
BOOLEAN fFoundVehicle;
// first, clear pop up box
RemoveBox(ghFacilityAssignmentBox);
ghFacilityAssignmentBox = -1;
CreateFacilityAssignmentBox();
SetCurrentBox(ghFacilityAssignmentBox);
BOOLEAN fAssignmentsFound = FALSE;
// Create a list of possible assignments at this facility
for ( iCounter = 0; iCounter < NUM_FACILITY_ASSIGNMENTS; iCounter++ )
{
if ( gFacilityTypes[ ubFacilityType ].AssignmentData[iCounter].ubStaffLimit )
{
if ( iCounter == FAC_REPAIR_VEHICLE )
{
// Test to see whether there are any.
for ( iCounterB = 0; iCounterB < ubNumberOfVehicles; iCounterB++ )
{
if ( pVehicleList[iCounterB].fValid == TRUE )
{
if ( IsThisVehicleAccessibleToSoldier( pSoldier, iCounterB ) )
{
// Create line that says "Repair X" where X is the vehicle.
// swprintf( sTempString, gzFacilityAssignmentStrings[ FAC_REPAIR_VEHICLE ], pVehicleStrings[ pVehicleList[ iCounterB ].ubVehicleType ]);
swprintf( sTempString, gzFacilityAssignmentStrings[ FAC_REPAIR_VEHICLE ], gNewVehicle[ pVehicleList[ iCounterB ].ubVehicleType ].NewVehicleStrings);
AddMonoString((UINT32 *)&hStringHandle, sTempString );
fFoundVehicle = TRUE;
}
}
}
if (fFoundVehicle = FALSE)
{
// Create line that says "Repair Vehicle", and will be shaded.
swprintf( sTempString, gzFacilityAssignmentStrings[ FAC_REPAIR_VEHICLE ], L"Vehicle" );
AddMonoString((UINT32 *)&hStringHandle, sTempString );
}
}
else if ( iCounter == FAC_REPAIR_ROBOT )
{
// is the ROBOT here?
if( IsRobotInThisSector( pSoldier->sSectorX, pSoldier->sSectorY, pSoldier->bSectorZ ) )
{
// robot
AddMonoString((UINT32 *)&hStringHandle, gzFacilityAssignmentStrings[ FAC_REPAIR_ROBOT ] );
}
}
else
{
AddMonoString((UINT32 *)&hStringHandle, gzFacilityAssignmentStrings[ iCounter ]);
}
fAssignmentsFound = TRUE;
}
}
if (!fAssignmentsFound)
{
return FALSE;
}
// cancel string (borrow the one in the squad menu)
AddMonoString((UINT32 *)&hStringHandle, pSquadMenuStrings[ SQUAD_MENU_CANCEL ]);
SetBoxFont(ghFacilityAssignmentBox, MAP_SCREEN_FONT);
SetBoxHighLight(ghFacilityAssignmentBox, FONT_WHITE);
SetBoxShade(ghFacilityAssignmentBox, FONT_GRAY7);
SetBoxForeground(ghFacilityAssignmentBox, FONT_LTGREEN);
SetBoxBackground(ghFacilityAssignmentBox, FONT_BLACK);
ResizeBoxToText( ghFacilityAssignmentBox );
CheckAndUpdateTacticalAssignmentPopUpPositions( );
// Set the current facility whose assignments are being shown
gubFacilityInSubmenu = ubFacilityType;
return TRUE;
}
// HEADROCK HAM 3.6: Create the facility menu box.
void CreateFacilityBox()
{
FacilityPosition.iX = OrigFacilityPosition.iX;
if( giBoxY != 0 )
{
FacilityPosition.iY = giBoxY + ( ASSIGN_MENU_FACILITY * GetFontHeight( MAP_SCREEN_FONT ) );
}
CreatePopUpBox(&ghFacilityBox, FacilityDimensions, FacilityPosition, (POPUP_BOX_FLAG_CLIP_TEXT|POPUP_BOX_FLAG_CENTER_TEXT|POPUP_BOX_FLAG_RESIZE ));
SetBoxBuffer(ghFacilityBox, FRAME_BUFFER);
SetBorderType(ghFacilityBox,guiPOPUPBORDERS);
SetBackGroundSurface(ghFacilityBox, guiPOPUPTEX);
SetMargins( ghFacilityBox, 6, 6, 4, 4 );
SetLineSpace(ghFacilityBox, 2);
// resize box to text
ResizeBoxToText( ghFacilityBox );
DetermineBoxPositions( );
}
void CreateDestroyMouseRegionForFacilityMenu( void )
{
static BOOLEAN fCreated = FALSE;
UINT32 uiMenuLine = 0;
INT32 iFacilityType = 0;
INT32 iFontHeight = 0;
INT32 iBoxXPosition = 0;
INT32 iBoxYPosition = 0;
SGPPoint pPosition, pPoint;
INT32 iBoxWidth = 0;
SGPRect pDimensions;
SOLDIERTYPE *pSoldier = NULL;
if( fShowFacilityMenu )
{
GetBoxPosition( ghAssignmentBox, &pPoint);
// get dimensions..mostly for width
GetBoxSize( ghAssignmentBox, &pDimensions );
// vehicle position
FacilityPosition.iX = pPoint.iX + pDimensions.iRight;
SetBoxPosition( ghFacilityBox , FacilityPosition );
}
if( ( fShowFacilityMenu == TRUE ) && ( fCreated == FALSE ) )
{
CheckAndUpdateTacticalAssignmentPopUpPositions( );
// grab height of font
iFontHeight = GetLineSpace( ghFacilityBox ) + GetFontHeight( GetBoxFont( ghFacilityBox ) );
// get x.y position of box
GetBoxPosition( ghFacilityBox, &pPosition);
// grab box x and y position
iBoxXPosition = pPosition.iX;
iBoxYPosition = pPosition.iY;
// get dimensions..mostly for width
GetBoxSize( ghFacilityBox, &pDimensions );
SetBoxSecondaryShade( ghFacilityBox, FONT_YELLOW );
// get width
iBoxWidth = pDimensions.iRight;
SetCurrentBox( ghFacilityBox );
pSoldier = GetSelectedAssignSoldier( FALSE );
// define regions
//for( iCounter = 0; iCounter < GetNumberOfLinesOfTextInBox( ghFacilityBox ); iCounter++ )
// run through list of staff/use facilities in sector and add them to pop up box
for ( UINT32 iCounter = 0; iCounter < MAX_NUM_FACILITY_TYPES; iCounter++ )
{
if ( gFacilityLocations[ SECTOR(pSoldier->sSectorX,pSoldier->sSectorY) ][iCounter].fFacilityHere )
{
if ( gFacilityTypes[ iCounter ].ubTotalStaffLimit )
{
// add mouse region for each facility
MSYS_DefineRegion( &gFacilityMenuRegion[ uiMenuLine ], ( INT16 )( iBoxXPosition ), ( INT16 )( iBoxYPosition + GetTopMarginSize( ghAssignmentBox ) + ( iFontHeight ) * uiMenuLine ), ( INT16 )( iBoxXPosition + iBoxWidth ), ( INT16 )( iBoxYPosition + GetTopMarginSize( ghAssignmentBox ) + ( iFontHeight ) * ( uiMenuLine + 1 ) ), MSYS_PRIORITY_HIGHEST - 4 ,
MSYS_NO_CURSOR, FacilityMenuMvtCallback, FacilityMenuBtnCallback );
MSYS_SetRegionUserData( &gFacilityMenuRegion[ uiMenuLine ], 0, uiMenuLine );
// store facility ID in the SECOND user data
MSYS_SetRegionUserData( &gFacilityMenuRegion[ uiMenuLine ], 1, iCounter );
uiMenuLine++;
}
}
}
// cancel line
MSYS_DefineRegion( &gFacilityMenuRegion[ uiMenuLine ], ( INT16 )( iBoxXPosition ), ( INT16 )( iBoxYPosition + GetTopMarginSize( ghAssignmentBox ) + ( iFontHeight ) * uiMenuLine ), ( INT16 )( iBoxXPosition + iBoxWidth ), ( INT16 )( iBoxYPosition + GetTopMarginSize( ghAssignmentBox ) + ( iFontHeight ) * ( uiMenuLine + 1 ) ), MSYS_PRIORITY_HIGHEST - 4 ,
MSYS_NO_CURSOR, FacilityMenuMvtCallback, FacilityMenuBtnCallback );
MSYS_SetRegionUserData( &gFacilityMenuRegion[ uiMenuLine ], 0, uiMenuLine );
MSYS_SetRegionUserData( &gFacilityMenuRegion[ uiMenuLine ], 1, MAX_NUM_FACILITY_TYPES );
// created
fCreated = TRUE;
// pause game
PauseGame( );
// unhighlight all strings in box
UnHighLightBox( ghFacilityBox );
fCreated = TRUE;
//HandleShadingOfLinesForFacilityMenu( );
}
else if( ( ( fShowFacilityMenu == FALSE ) || ( fShowAssignmentMenu == FALSE ) ) && ( fCreated == TRUE ) )
{
fCreated = FALSE;
// remove these regions
for( uiMenuLine = 0; uiMenuLine < GetNumberOfLinesOfTextInBox( ghFacilityBox ); uiMenuLine++ )
{
MSYS_RemoveRegion( &gFacilityMenuRegion[ uiMenuLine ] );
}
fShowFacilityMenu = FALSE;
SetRenderFlags( RENDER_FLAG_FULL );
HideBox( ghFacilityBox );
if ( fShowAssignmentMenu )
{
// remove highlight on the parent menu
UnHighLightBox( ghAssignmentBox );
}
}
return;
}
void FacilityMenuMvtCallback(MOUSE_REGION * pRegion, INT32 iReason )
{
// mvt callback handler for assignment region
INT32 iValue = -1;
iValue = MSYS_GetRegionUserData( pRegion, 0 );
if( HandleAssignmentExpansionAndHighLightForFacilityMenu( ) == TRUE )
{
return;
}
if (iReason & MSYS_CALLBACK_REASON_GAIN_MOUSE )
{
if( iValue < MAX_NUM_FACILITY_TYPES )
{
// no shaded(disabled) lines actually appear in vehicle menus
if( GetBoxShadeFlag( ghFacilityBox, iValue ) == FALSE )
{
// highlight vehicle line
HighLightBoxLine( ghFacilityBox, iValue );
}
}
else
{
// highlight cancel line
HighLightBoxLine( ghFacilityBox, GetNumberOfLinesOfTextInBox( ghFacilityBox ) - 1 );
}
}
else if (iReason & MSYS_CALLBACK_REASON_LOST_MOUSE )
{
// unhighlight all strings in box
UnHighLightBox( ghFacilityBox );
//HandleShadingOfLinesForVehicleMenu( );
}
}
void FacilityMenuBtnCallback( MOUSE_REGION * pRegion, INT32 iReason )
{
// btn callback handler for assignment region
INT32 iValue = -1;
SOLDIERTYPE * pSoldier = NULL;
BOOLEAN fCanOperateFacility = TRUE;
pSoldier = GetSelectedAssignSoldier( FALSE );
iValue = MSYS_GetRegionUserData( pRegion, 1 );
if( ( iReason & MSYS_CALLBACK_REASON_LBUTTON_DWN ) || ( iReason & MSYS_CALLBACK_REASON_RBUTTON_DWN ) )
{
if ( (guiTacticalInterfaceFlags & INTERFACE_MAPSCREEN ) && !fShowMapInventoryPool )
{
UnMarkButtonDirty( giMapBorderButtons[ MAP_BORDER_TOWN_BTN ] );
}
}
if (iReason & MSYS_CALLBACK_REASON_LBUTTON_UP)
{
if( fShowFacilityAssignmentMenu )
{
// cancel Facility submenu
fShowFacilityAssignmentMenu = FALSE;
// Reset facility number
gubFacilityInSubmenu = 0;
gubFacilityLineForSubmenu = 0;
// rerender tactical stuff
gfRenderPBInterface = TRUE;
return;
}
if (iValue > 0 && iValue < MAX_NUM_FACILITY_TYPES)
{
// The line we clicked will open a new menu adjacent to this one. This menu lists all possible assignments
// that can be performed at this facility.
gubFacilityInSubmenu = (INT8)iValue;
gubFacilityLineForSubmenu = (UINT8) MSYS_GetRegionUserData( pRegion, 0 );
fShowFacilityAssignmentMenu = TRUE;
DetermineBoxPositions();
DisplayFacilityAssignmentMenu( pSoldier, iValue );
// For now, only tests whether the character can use facilities at all, or whether there ARE facilities
// to be used at the moment.
if( !BasicCanCharacterFacility(pSoldier) )
{
// No feedback. The menu options should be greyed out, anyway.
return;
}
}
/*// Check for standing debt for Facility Operation. May trigger an on-screen prompt or error message.
if ( gFacilityTypes[iValue].AssignmentData[FAC_STAFF].sCostPerHour && // Facility costs money to operate
!IsOutstandingFacilityDebtWithErrorReport() ) // There's an outstanding debt for facilities
{
// Facility debt needs to be paid first.
return;
}
// PASSED BOTH TESTS - ALLOW SOLDIER TO TRAIN MILITIA HERE
pSoldier->bOldAssignment = pSoldier->bAssignment;
if( ( pSoldier->bAssignment != FACILITY_STAFF ) )
{
SetTimeOfAssignmentChangeForMerc( pSoldier );
}
MakeSoldiersTacticalAnimationReflectAssignment( pSoldier );
// stop showing menu
fShowAssignmentMenu = FALSE;
giAssignHighLine = -1;
// remove from squad
if( pSoldier->bOldAssignment == VEHICLE )
{
TakeSoldierOutOfVehicle( pSoldier );
}
RemoveCharacterFromSquads( pSoldier );
ChangeSoldiersAssignment( pSoldier, FACILITY_STAFF );
pSoldier->sFacilityTypeOperated = iValue;
// assign to a movement group
AssignMercToAMovementGroup( pSoldier );
if( gFacilityTypes[ iValue ].AssignmentData[FAC_STAFF].sCostPerHour )
{
// Ask player if he wishes to expend this money.
HandleInterfaceMessageForCostOfOperatingFacility( pSoldier, FAC_STAFF );
}
else
{
SetAssignmentForList( FACILITY_STAFF, iValue );
}
gfRenderPBInterface = TRUE;*/
else
{
// stop showing menu
fShowFacilityMenu = FALSE;
// unhighlight the assignment box
UnHighLightBox( ghAssignmentBox );
// reset list
ResetSelectedListForMapScreen( );
gfRenderPBInterface = TRUE;
}
fTeamPanelDirty = TRUE;
fMapScreenBottomDirty = TRUE;
}
else if( iReason & MSYS_CALLBACK_REASON_RBUTTON_UP )
{
if( fShowFacilityAssignmentMenu )
{
// cancel attribute submenu
fShowFacilityAssignmentMenu = FALSE;
// rerender tactical stuff
gfRenderPBInterface = TRUE;
return;
}
}
}
// Check whether a character can staff a specific type of facility in this sector.
BOOLEAN CanCharacterFacility( SOLDIERTYPE *pSoldier, UINT8 ubFacilityType, UINT8 ubAssignmentType )
{
AssertNotNIL(pSoldier);
UINT8 ubSectorID = SECTOR(pSoldier->sSectorX, pSoldier->sSectorY);
BOOLEAN fFoundVehicleToRepair = FALSE;
// Make sure the basic sector/merc variables are still applicable. This is simply a fail-safe.
if( !BasicCanCharacterFacility( pSoldier ) )
{
// Soldier/Sector have somehow failed the basic test. Character automatically fails this test as well.
return( FALSE );
}
if( NumEnemiesInAnySector( pSoldier->sSectorX, pSoldier->sSectorY, pSoldier->bSectorZ ) )
{
return( FALSE );
}
// Facility exists in this sector at all? (Failsafe)
if (!gFacilityLocations[ubSectorID][ubFacilityType].fFacilityHere)
{
// No such facility here! Odd.
return( FALSE );
}
//////////////////////////////////////////
// Does character have sufficient skill?
if (pSoldier->stats.bStrength < gFacilityTypes[ubFacilityType].AssignmentData[ubAssignmentType].ubMinimumStrength ||
pSoldier->stats.bLife < gFacilityTypes[ubFacilityType].AssignmentData[ubAssignmentType].ubMinimumHealth ||
pSoldier->stats.bWisdom < gFacilityTypes[ubFacilityType].AssignmentData[ubAssignmentType].ubMinimumWisdom ||
pSoldier->stats.bAgility < gFacilityTypes[ubFacilityType].AssignmentData[ubAssignmentType].ubMinimumAgility ||
pSoldier->stats.bDexterity < gFacilityTypes[ubFacilityType].AssignmentData[ubAssignmentType].ubMinimumDexterity ||
pSoldier->stats.bMarksmanship < gFacilityTypes[ubFacilityType].AssignmentData[ubAssignmentType].ubMinimumMarksmanship ||
pSoldier->stats.bMechanical < gFacilityTypes[ubFacilityType].AssignmentData[ubAssignmentType].ubMinimumMechanical ||
pSoldier->stats.bMedical < gFacilityTypes[ubFacilityType].AssignmentData[ubAssignmentType].ubMinimumMedical ||
pSoldier->stats.bLeadership < gFacilityTypes[ubFacilityType].AssignmentData[ubAssignmentType].ubMinimumLeadership ||
pSoldier->stats.bExplosive < gFacilityTypes[ubFacilityType].AssignmentData[ubAssignmentType].ubMinimumExplosives ||
pSoldier->stats.bExpLevel < gFacilityTypes[ubFacilityType].AssignmentData[ubAssignmentType].ubMinimumLevel ||
pSoldier->aiData.bMorale < gFacilityTypes[ubFacilityType].AssignmentData[ubAssignmentType].ubMinimumMorale ||
pSoldier->bBreathMax < gFacilityTypes[ubFacilityType].AssignmentData[ubAssignmentType].ubMinimumBreath
)
{
// Character is lacking a stat required for this specific assignment.
return ( FALSE );
}
////////////////////////////////////////
// Check town loyalty
UINT8 ubTownID = GetTownIdForSector( pSoldier->sSectorX, pSoldier->sSectorY );
if (ubTownID != BLANK_SECTOR)
{
if (gTownLoyalty[ ubTownID ].ubRating < gFacilityTypes[ubFacilityType].AssignmentData[ubAssignmentType].ubMinimumLoyaltyHere )
{
// Insufficient loyalty.
return (FALSE);
}
}
//////////////////////////////////////////////
// Check capacity for mercs working at this particular facility.
// Count the number of open slots left for people trying to perform this assignment in the same facility, in the
// soldier's sector.
// Note that we can reach this when the soldier is ALREADY one of the people working at this facility, so in that
// case count him out.
INT8 bX = 0;
INT8 bY = 0;
if ( ubFacilityType == (UINT8)pSoldier->sFacilityTypeOperated )
bX = -1;
if ( ubAssignmentType == GetSoldierFacilityAssignmentIndex( pSoldier ) )
bY = -1;
if ( CountFreeFacilitySlots( (UINT8)pSoldier->sSectorX, (UINT8)pSoldier->sSectorY, ubFacilityType) <= bX || // Too many people in the facility, or
CountFreeFacilityAssignmentSlots( (UINT8)pSoldier->sSectorX, (UINT8)pSoldier->sSectorY, ubFacilityType, ubAssignmentType ) <= bY ) // Too many people doing this assignment
{
// No free slots.
return (FALSE);
}
////////////////////////////////////////////////////
// Check for extra requirements for specific assignments.
// DOCTOR
if (ubAssignmentType == FAC_DOCTOR)
{
BOOLEAN fFoundMedKit = FALSE;
INT8 bPocket = 0;
// find med kit
// CHRISL: Changed to dynamically determine max inventory locations.
for (bPocket = HANDPOS; bPocket < NUM_INV_SLOTS; bPocket++)
{
// doctoring is allowed using either type of med kit (but first aid kit halves doctoring effectiveness)
if( IsMedicalKitItem( &( pSoldier -> inv[ bPocket ] ) ) )
{
fFoundMedKit = TRUE;
break;
}
}
if( fFoundMedKit == FALSE )
{
return( FALSE );
}
}
// REPAIR ITEMS
if ( ubAssignmentType == FAC_REPAIR_ITEMS ||
ubAssignmentType == FAC_REPAIR_VEHICLE ||
ubAssignmentType == FAC_REPAIR_ROBOT )
{
// make sure he has a toolkit
if ( FindToolkit( pSoldier ) == NO_SLOT )
{
return( FALSE );
}
switch (ubAssignmentType)
{
case FAC_REPAIR_ITEMS:
// items?
if ( !DoesCharacterHaveAnyItemsToRepair( pSoldier, FINAL_REPAIR_PASS ) )
{
return( FALSE );
}
break;
case FAC_REPAIR_VEHICLE:
for ( INT32 iCounter = 0; iCounter < ubNumberOfVehicles; iCounter++ )
{
if ( pVehicleList[ iCounter ].fValid == TRUE )
{
// the helicopter, is NEVER repairable...
if ( iCounter != iHelicopterVehicleId )
{
if ( IsThisVehicleAccessibleToSoldier( pSoldier, iCounter ) )
{
if( CanCharacterRepairVehicle( pSoldier, iCounter ) == TRUE )
{
// there is a repairable vehicle here
fFoundVehicleToRepair = TRUE;
}
}
}
}
}
if (!fFoundVehicleToRepair)
{
return (FALSE);
}
break;
case FAC_REPAIR_ROBOT:
SOLDIERTYPE *pRobot = NULL;
// do we in fact have the robot on the team?
pRobot = GetRobotSoldier( );
if( pRobot == NULL )
{
return( FALSE );
}
// if robot isn't damaged at all
if( pRobot->stats.bLife == pRobot->stats.bLifeMax )
{
return( FALSE );
}
// is the robot in the same sector
if( IsRobotInThisSector( pSoldier->sSectorX, pSoldier->sSectorY, pSoldier->bSectorZ ) == FALSE )
{
return( FALSE );
}
break;
}
}
// If we've reached this, then all is well.
return( TRUE );
}
INT8 CountFreeFacilitySlots( UINT8 sMapX, UINT8 sMapY, UINT8 ubFacilityType )
{
INT16 sFreeSlotsFound = 0;
UINT8 ubStaffLimit = gFacilityTypes[ubFacilityType].ubTotalStaffLimit;
UINT8 ubStaffFoundHere = 0;
if (!gFacilityLocations[SECTOR(sMapX,sMapY)][ubFacilityType].fFacilityHere)
{
// The facility is not present!
return (0);
}
if (!ubStaffLimit)
{
// No people are allowed to work at this facility at all!
return (0);
}
else
{
UINT8 ubCounter = 0;
SOLDIERTYPE *pSoldier;
// Count number of people doing anything at this facility.
while(gCharactersList[ubCounter].fValid)
{
pSoldier = MercPtrs[ gCharactersList[ ubCounter ].usSolID ];
// Is character operating this facility?
if( (UINT8)pSoldier->sFacilityTypeOperated == ubFacilityType &&
pSoldier->sSectorX == sMapX && // Is he in the same sector?
pSoldier->sSectorY == sMapY )
{
// Increase tally.
ubStaffFoundHere++;
}
ubCounter++;
}
sFreeSlotsFound = ubStaffLimit - ubStaffFoundHere;
return ((INT8)sFreeSlotsFound);
}
}
INT8 CountFreeFacilityAssignmentSlots( UINT8 sMapX, UINT8 sMapY, UINT8 ubFacilityType, UINT8 ubAssignmentIndex )
{
INT16 sFreeSlotsFound = 0;
UINT8 ubStaffLimit = gFacilityTypes[ubFacilityType].AssignmentData[ubAssignmentIndex].ubStaffLimit;
UINT8 ubStaffFoundHere = 0;
if (!gFacilityLocations[SECTOR(sMapX,sMapY)][ubFacilityType].fFacilityHere)
{
// The facility is not present!
return (0);
}
if (!ubStaffLimit)
{
// No people are allowed to perform this assignment at this facility at all!
return (0);
}
else
{
UINT8 ubCounter = 0;
SOLDIERTYPE *pSoldier;
// Count number of people doing this assignment at this facility.
while(gCharactersList[ubCounter].fValid)
{
pSoldier = MercPtrs[ gCharactersList[ ubCounter ].usSolID ];
// Is character operating this facility?
if( (UINT8)pSoldier->sFacilityTypeOperated == ubFacilityType &&
pSoldier->sSectorX == sMapX && // Is he in the same sector?
pSoldier->sSectorY == sMapY )
{
// Is he performing the same exact assignment we're looking to do?
if (GetSoldierFacilityAssignmentIndex( pSoldier ) == ubAssignmentIndex)
{
// Increase tally.
ubStaffFoundHere++;
}
}
ubCounter++;
}
sFreeSlotsFound = ubStaffLimit - ubStaffFoundHere;
return ((INT8)sFreeSlotsFound);
}
}
// Check whether a character can staff a specific type of facility in this sector. Display a message informing player
// of specific obstacles.
BOOLEAN CanCharacterFacilityWithErrorReport( SOLDIERTYPE *pSoldier, UINT8 ubFacilityType, UINT8 ubAssignmentType )
{
CHAR16 sString[ 256 ];
AssertNotNIL(pSoldier);
UINT8 ubSectorID = SECTOR(pSoldier->sSectorX, pSoldier->sSectorY);
BOOLEAN fFoundVehicleToRepair = FALSE;
// Make sure the basic sector/merc variables are still applicable. This is simply a fail-safe.
if( !BasicCanCharacterFacility( pSoldier ) )
{
// Soldier/Sector have somehow failed the basic test. Character automatically fails this test as well.
return( FALSE );
}
if( NumEnemiesInAnySector( pSoldier->sSectorX, pSoldier->sSectorY, pSoldier->bSectorZ ) )
{
DoScreenIndependantMessageBox( New113HAMMessage[10], MSG_BOX_FLAG_OK, NULL );
return( FALSE );
}
// Facility exists in this sector at all? (Failsafe)
if (!gFacilityLocations[ubSectorID][ubFacilityType].fFacilityHere)
{
// No such facility here! Odd.
return( FALSE );
}
//////////////////////////////////////////
// Skill/Condition check
if (pSoldier->stats.bStrength < gFacilityTypes[ubFacilityType].AssignmentData[ubAssignmentType].ubMinimumStrength)
{
swprintf(sString, gzFacilityErrorMessage[0], pSoldier->name);
DoScreenIndependantMessageBox( sString, MSG_BOX_FLAG_OK, NULL );
return( FALSE );
}
if (pSoldier->stats.bDexterity < gFacilityTypes[ubFacilityType].AssignmentData[ubAssignmentType].ubMinimumDexterity)
{
swprintf(sString, gzFacilityErrorMessage[1], pSoldier->name);
DoScreenIndependantMessageBox( sString, MSG_BOX_FLAG_OK, NULL );
return( FALSE );
}
if (pSoldier->stats.bAgility < gFacilityTypes[ubFacilityType].AssignmentData[ubAssignmentType].ubMinimumAgility)
{
swprintf(sString, gzFacilityErrorMessage[2], pSoldier->name);
DoScreenIndependantMessageBox( sString, MSG_BOX_FLAG_OK, NULL );
return( FALSE );
}
if (pSoldier->stats.bLife < gFacilityTypes[ubFacilityType].AssignmentData[ubAssignmentType].ubMinimumHealth)
{
swprintf(sString, gzFacilityErrorMessage[3], pSoldier->name);
DoScreenIndependantMessageBox( sString, MSG_BOX_FLAG_OK, NULL );
return( FALSE );
}
if (pSoldier->stats.bWisdom < gFacilityTypes[ubFacilityType].AssignmentData[ubAssignmentType].ubMinimumWisdom)
{
swprintf(sString, gzFacilityErrorMessage[4], pSoldier->name);
DoScreenIndependantMessageBox( sString, MSG_BOX_FLAG_OK, NULL );
return( FALSE );
}
if (pSoldier->stats.bMarksmanship < gFacilityTypes[ubFacilityType].AssignmentData[ubAssignmentType].ubMinimumMarksmanship)
{
swprintf(sString, gzFacilityErrorMessage[5], pSoldier->name);
DoScreenIndependantMessageBox( sString, MSG_BOX_FLAG_OK, NULL );
return( FALSE );
}
if (pSoldier->stats.bMedical < gFacilityTypes[ubFacilityType].AssignmentData[ubAssignmentType].ubMinimumMedical)
{
swprintf(sString, gzFacilityErrorMessage[6], pSoldier->name);
DoScreenIndependantMessageBox( sString, MSG_BOX_FLAG_OK, NULL );
return( FALSE );
}
if (pSoldier->stats.bMechanical < gFacilityTypes[ubFacilityType].AssignmentData[ubAssignmentType].ubMinimumMechanical)
{
swprintf(sString, gzFacilityErrorMessage[7], pSoldier->name);
DoScreenIndependantMessageBox( sString, MSG_BOX_FLAG_OK, NULL );
return( FALSE );
}
if (pSoldier->stats.bLeadership < gFacilityTypes[ubFacilityType].AssignmentData[ubAssignmentType].ubMinimumLeadership)
{
swprintf(sString, gzFacilityErrorMessage[8], pSoldier->name);
DoScreenIndependantMessageBox( sString, MSG_BOX_FLAG_OK, NULL );
return( FALSE );
}
if (pSoldier->stats.bExplosive < gFacilityTypes[ubFacilityType].AssignmentData[ubAssignmentType].ubMinimumExplosives)
{
swprintf(sString, gzFacilityErrorMessage[9], pSoldier->name);
DoScreenIndependantMessageBox( sString, MSG_BOX_FLAG_OK, NULL );
return( FALSE );
}
if (pSoldier->stats.bExpLevel < gFacilityTypes[ubFacilityType].AssignmentData[ubAssignmentType].ubMinimumLevel)
{
swprintf(sString, gzFacilityErrorMessage[10], pSoldier->name);
DoScreenIndependantMessageBox( sString, MSG_BOX_FLAG_OK, NULL );
return( FALSE );
}
if (pSoldier->aiData.bMorale < gFacilityTypes[ubFacilityType].AssignmentData[ubAssignmentType].ubMinimumMorale)
{
swprintf(sString, gzFacilityErrorMessage[11], pSoldier->name);
DoScreenIndependantMessageBox( sString, MSG_BOX_FLAG_OK, NULL );
return( FALSE );
}
if (pSoldier->bBreathMax < gFacilityTypes[ubFacilityType].AssignmentData[ubAssignmentType].ubMinimumBreath)
{
swprintf(sString, gzFacilityErrorMessage[12], pSoldier->name);
DoScreenIndependantMessageBox( sString, MSG_BOX_FLAG_OK, NULL );
return( FALSE );
}
////////////////////////////////////////
// Check town loyalty
UINT8 ubTownID = GetTownIdForSector( pSoldier->sSectorX, pSoldier->sSectorY );
if (ubTownID != BLANK_SECTOR)
{
if (gTownLoyalty[ ubTownID ].ubRating < gFacilityTypes[ubFacilityType].AssignmentData[ubAssignmentType].ubMinimumLoyaltyHere )
{
swprintf(sString, gzFacilityErrorMessage[13], pTownNames[ ubTownID ]);
DoScreenIndependantMessageBox( sString, MSG_BOX_FLAG_OK, NULL );
// Insufficient loyalty.
return (FALSE);
}
}
//////////////////////////////////////////////
// Check capacity for mercs working at this particular facility.
// Count the number of open slots left for people trying to perform this assignment in the same facility, in the
// soldier's sector.
// Note that we can reach this when the soldier is ALREADY one of the people working at this facility, so in that
// case count him out.
INT8 bX = 0;
INT8 bY = 0;
if ( ubFacilityType == (UINT8)pSoldier->sFacilityTypeOperated )
bX = -1;
if ( ubAssignmentType == GetSoldierFacilityAssignmentIndex( pSoldier ) )
bY = -1;
if ( CountFreeFacilitySlots( (UINT8)pSoldier->sSectorX, (UINT8)pSoldier->sSectorY, ubFacilityType) <= bX )
{
// Too many people working at this facility (overall)
swprintf(sString, gzFacilityErrorMessage[14], gFacilityTypes[ubFacilityType].szFacilityName);
DoScreenIndependantMessageBox( sString, MSG_BOX_FLAG_OK, NULL );
return (FALSE);
}
else if (CountFreeFacilityAssignmentSlots( (UINT8)pSoldier->sSectorX, (UINT8)pSoldier->sSectorY, ubFacilityType, ubAssignmentType ) <= bY )
{
// Too many people performing this specific assignment at this facility.
swprintf(sString, gzFacilityErrorMessage[15], gFacilityTypes[ubFacilityType].szFacilityName);
DoScreenIndependantMessageBox( sString, MSG_BOX_FLAG_OK, NULL );
return (FALSE);
}
////////////////////////////////////////////////////
// Check for extra requirements for specific assignments.
// DOCTOR
if (ubAssignmentType == FAC_DOCTOR)
{
BOOLEAN fFoundMedKit = FALSE;
INT8 bPocket = 0;
// find med kit
// CHRISL: Changed to dynamically determine max inventory locations.
for (bPocket = HANDPOS; bPocket < NUM_INV_SLOTS; bPocket++)
{
// doctoring is allowed using either type of med kit (but first aid kit halves doctoring effectiveness)
if( IsMedicalKitItem( &( pSoldier -> inv[ bPocket ] ) ) )
{
fFoundMedKit = TRUE;
break;
}
}
if( fFoundMedKit == FALSE )
{
swprintf( sString, zMarksMapScreenText[19], pSoldier->name );
DoScreenIndependantMessageBox( sString, MSG_BOX_FLAG_OK, NULL );
return( FALSE );
}
}
if ( ubAssignmentType == FAC_REPAIR_ITEMS ||
ubAssignmentType == FAC_REPAIR_VEHICLE ||
ubAssignmentType == FAC_REPAIR_ROBOT )
{
// make sure he has a toolkit
if ( FindToolkit( pSoldier ) == NO_SLOT )
{
swprintf( sString, zMarksMapScreenText[18], pSoldier->name );
DoScreenIndependantMessageBox( sString, MSG_BOX_FLAG_OK, NULL );
return( FALSE );
}
switch (ubAssignmentType)
{
case FAC_REPAIR_ITEMS:
// items?
if ( !DoesCharacterHaveAnyItemsToRepair( pSoldier, FINAL_REPAIR_PASS ) )
{
swprintf( sString, gzFacilityErrorMessage[16], pSoldier->name );
DoScreenIndependantMessageBox( sString, MSG_BOX_FLAG_OK, NULL );
return( FALSE );
}
break;
case FAC_REPAIR_VEHICLE:
for ( INT32 iCounter = 0; iCounter < ubNumberOfVehicles; iCounter++ )
{
if ( pVehicleList[ iCounter ].fValid == TRUE )
{
// the helicopter, is NEVER repairable...
if ( iCounter != iHelicopterVehicleId )
{
if ( IsThisVehicleAccessibleToSoldier( pSoldier, iCounter ) )
{
if( CanCharacterRepairVehicle( pSoldier, iCounter ) == TRUE )
{
// there is a repairable vehicle here
fFoundVehicleToRepair = TRUE;
}
}
}
}
}
if (!fFoundVehicleToRepair)
{
// No message. Will be greyed out anyway.
return (FALSE);
}
break;
case FAC_REPAIR_ROBOT:
SOLDIERTYPE *pRobot = NULL;
// do we in fact have the robot on the team?
pRobot = GetRobotSoldier( );
if( pRobot == NULL )
{
return( FALSE );
}
// if robot isn't damaged at all
if( pRobot->stats.bLife == pRobot->stats.bLifeMax )
{
return( FALSE );
}
// is the robot in the same sector
if( IsRobotInThisSector( pSoldier->sSectorX, pSoldier->sSectorY, pSoldier->bSectorZ ) == FALSE )
{
return( FALSE );
}
break;
}
}
// If we've reached this, then all is well.
return( TRUE );
}
void HandleShadingOfLinesForFacilityMenu( void )
{
SOLDIERTYPE *pSoldier = NULL;
INT32 iCounter = 0;
INT32 iNumLine = 0;
if( ( fShowFacilityMenu == FALSE ) || ( ghFacilityBox == -1 ) )
{
return;
}
pSoldier = GetSelectedAssignSoldier( FALSE );
// PLEASE NOTE: make sure any changes you do here are reflected in all 3 routines which must remain in synch:
// CreateDestroyMouseRegionForRepairMenu(), DisplayRepairMenu(), and HandleShadingOfLinesForRepairMenu().
// run through list of staff/use facilities in sector and add them to pop up box
for ( iCounter = 0; iCounter < MAX_NUM_FACILITY_TYPES; iCounter++ )
{
if ( gFacilityLocations[ SECTOR(pSoldier->sSectorX,pSoldier->sSectorY) ][iCounter].fFacilityHere )
{
if ( gFacilityTypes[ iCounter ].ubTotalStaffLimit )
{
if (BasicCanCharacterFacility( pSoldier ))
{
UnShadeStringInBox( ghFacilityBox, iNumLine );
UnSecondaryShadeStringInBox( ghFacilityBox, iNumLine );
// No secondary shade. Facilities are either shaded or unshaded. Specific
// assignments for this facility might be secondary-shaded though.
}
else
{
UnSecondaryShadeStringInBox( ghFacilityBox, iNumLine );
ShadeStringInBox( ghFacilityBox, iNumLine );
}
iNumLine++;
}
}
}
return;
}
void HandleInterfaceMessageForCostOfOperatingFacility( SOLDIERTYPE *pSoldier, UINT8 ubAssignmentType )
{
// If you hit this assertion, then the soldier was not told to operate any facility before this function
// was called. Generally, it should happen RIGHT BEFORE calling this function!
Assert (pSoldier->sFacilityTypeOperated != -1);
UINT8 ubFacilityType = (UINT8)pSoldier->sFacilityTypeOperated;
INT32 iFacilityOperatingCost = gFacilityTypes[ubFacilityType].AssignmentData[ubAssignmentType].sCostPerHour;
gpFacilityStaffer = pSoldier;
CHAR16 sString[ 128 ];
SGPRect pCenteringRect= {0, 0, 640, INV_INTERFACE_START_Y };
swprintf( sString, New113HAMMessage[13], iFacilityOperatingCost );
// if we are in mapscreen, make a pop up
if( guiCurrentScreen == MAP_SCREEN )
{
DoMapMessageBox( MSG_BOX_BASIC_STYLE, sString, MAP_SCREEN, MSG_BOX_FLAG_YESNO, PayFacilityCostsYesNoBoxCallback );
}
else
{
DoMessageBox( MSG_BOX_BASIC_STYLE, sString, GAME_SCREEN, MSG_BOX_FLAG_YESNO, PayFacilityCostsYesNoBoxCallback, &pCenteringRect );
}
return;
}
// HEADROCK HAM 3.6: Callback on agreeing to continue facility staffing.
void PayFacilityCostsYesNoBoxCallback( UINT8 bExitValue )
{
// yes
if( bExitValue == MSG_BOX_RETURN_YES )
{
// reset staffer variable. We've already set his assignment so everything's good.
gpFacilityStaffer = NULL;
}
else if( bExitValue == MSG_BOX_RETURN_NO )
{
StopTimeCompression();
FacilityStaffingRejected();
}
return;
}
// HEADROCK HAM 3.6: Callback on agreeing to pay off facility debts before you can assign another character to facility work.
void PayFacilityDebtManuallyYesNoBoxCallback( UINT8 bExitValue )
{
// This callback should only be called if the player can pay off the ENTIRE debt!!
Assert( LaptopSaveInfo.iCurrentBalance >= giTotalOwedForFacilityOperationsToday );
// yes
if( bExitValue == MSG_BOX_RETURN_YES )
{
// Pay total debt.
INT32 iToPay = giTotalOwedForFacilityOperationsToday;
AddTransactionToPlayersBook( FACILITY_OPERATIONS, 0, GetWorldTotalMin(), -( iToPay ) );
giTotalOwedForFacilityOperationsToday = 0;
gfOutstandingFacilityDebt = FALSE;
// reset staffer variable. We've already set his assignment so everything's good.
gpFacilityStaffer = NULL;
}
else if( bExitValue == MSG_BOX_RETURN_NO )
{
StopTimeCompression();
}
return;
}
// IMPORTANT: Rejected player prompt to pay hourly for using a facility.
void FacilityStaffingRejected( )
{
// take the selected merc off Facility work.
gpFacilityStaffer->sFacilityTypeOperated = -1;
AddCharacterToAnySquad( gpFacilityStaffer );
// this completes the facility costs prompt sequence
gpFacilityStaffer = NULL;
}
// Resets all assignments for characters working at facilities that cost money to operate. This is run whenever the
// player incurs an unpayable debt for facility operation.
void ResetAllExpensiveFacilityAssignments()
{
SOLDIERTYPE *pSoldier;
UINT8 ubCounter = 0;
while(gCharactersList[ubCounter].fValid)
{
pSoldier = MercPtrs[ gCharactersList[ ubCounter ].usSolID ];
// Is character doing facility work?
INT8 ubAssignmentIndex = GetSoldierFacilityAssignmentIndex( pSoldier );
if( ubAssignmentIndex != -1 )
{
UINT8 ubFacilityType = (UINT8)pSoldier->sFacilityTypeOperated;
// Does facility cost money to operate?
if (gFacilityTypes[ubFacilityType].AssignmentData[ubAssignmentIndex].sCostPerHour)
{
// Reset assignment.
ResumeOldAssignment( pSoldier );
}
}
ubCounter++;
}
}
BOOLEAN IsOutstandingFacilityDebtWithErrorReport()
{
CHAR16 sString[256];
SGPRect pCenteringRect= {0, 0, 640, INV_INTERFACE_START_Y };
if (giTotalOwedForFacilityOperationsToday && // Owe money
gfOutstandingFacilityDebt ) // Owed money tonight as well
{
if (LaptopSaveInfo.iCurrentBalance)
{
if (LaptopSaveInfo.iCurrentBalance >= giTotalOwedForFacilityOperationsToday)
{
// Do message "want to pay entire sum?"
swprintf( sString, New113HAMMessage[18], giTotalOwedForFacilityOperationsToday );
if( guiCurrentScreen == MAP_SCREEN )
{
DoMapMessageBox( MSG_BOX_BASIC_STYLE, sString, MAP_SCREEN, MSG_BOX_FLAG_YESNO, PayFacilityDebtManuallyYesNoBoxCallback );
}
else
{
DoMessageBox( MSG_BOX_BASIC_STYLE, sString, GAME_SCREEN, MSG_BOX_FLAG_YESNO, PayFacilityDebtManuallyYesNoBoxCallback, &pCenteringRect );
}
return FALSE;
}
else
{
// Do message "not enough money to pay entire debt"
swprintf( sString, New113HAMMessage[17], giTotalOwedForFacilityOperationsToday );
DoScreenIndependantMessageBox( sString, MSG_BOX_FLAG_OK, NULL );
return FALSE;
}
}
else
{
// No money!
swprintf( sString, New113HAMMessage[16], giTotalOwedForFacilityOperationsToday );
DoScreenIndependantMessageBox( sString, MSG_BOX_FLAG_OK, NULL );
return FALSE;
}
}
return TRUE;
}
// HEADROCK HAM 3.6: Create the facility menu box.
void CreateFacilityAssignmentBox()
{
FacilityAssignmentPosition.iX = OrigFacilityAssignmentPosition.iX;
if( giBoxY != 0 )
{
FacilityAssignmentPosition.iY = giBoxY + ( ASSIGN_MENU_FACILITY * GetFontHeight( MAP_SCREEN_FONT ) );
}
CreatePopUpBox(&ghFacilityAssignmentBox, FacilityAssignmentDimensions, FacilityAssignmentPosition, (POPUP_BOX_FLAG_CLIP_TEXT|POPUP_BOX_FLAG_CENTER_TEXT|POPUP_BOX_FLAG_RESIZE ));
SetBoxBuffer(ghFacilityAssignmentBox, FRAME_BUFFER);
SetBorderType(ghFacilityAssignmentBox,guiPOPUPBORDERS);
SetBackGroundSurface(ghFacilityAssignmentBox, guiPOPUPTEX);
SetMargins( ghFacilityAssignmentBox, 6, 6, 4, 4 );
SetLineSpace(ghFacilityAssignmentBox, 2);
// resize box to text
ResizeBoxToText( ghFacilityAssignmentBox );
DetermineBoxPositions( );
}
void CreateDestroyMouseRegionsForFacilityAssignmentMenu( void )
{
static BOOLEAN fCreated = FALSE;
UINT32 uiMenuLine = 0;
UINT8 ubFacilityType = gubFacilityInSubmenu;
INT32 iFontHeight = 0;
INT32 iBoxXPosition = 0;
INT32 iBoxYPosition = 0;
SGPPoint pPosition;
INT32 iBoxWidth = 0;
SGPRect pDimensions;
SOLDIERTYPE *pSoldier = NULL;
INT8 bCurrentVehicleID = -1;
INT32 iCounter = 0;
INT32 iCounterB = 0;
BOOLEAN fFoundVehicle = FALSE;
if( ( fShowFacilityAssignmentMenu == TRUE ) && ( fCreated == FALSE ) )
{
if( ( fShowAssignmentMenu ) && ( guiCurrentScreen == MAP_SCREEN ) )
{
SetBoxPosition( ghAssignmentBox, AssignmentPosition );
}
//HandleShadingOfLinesForFacilityAssignmentMenus( );
CheckAndUpdateTacticalAssignmentPopUpPositions( );
// grab height of font
iFontHeight = GetLineSpace( ghFacilityAssignmentBox ) + GetFontHeight( GetBoxFont( ghFacilityAssignmentBox ) );
// get x.y position of box
GetBoxPosition( ghFacilityAssignmentBox, &pPosition);
// grab box x and y position
iBoxXPosition = pPosition.iX;
iBoxYPosition = pPosition.iY;
// get dimensions..mostly for width
GetBoxSize( ghFacilityAssignmentBox, &pDimensions );
SetBoxSecondaryShade( ghFacilityAssignmentBox, FONT_YELLOW );
// get width
iBoxWidth = pDimensions.iRight;
SetCurrentBox( ghFacilityAssignmentBox );
pSoldier = GetSelectedAssignSoldier( FALSE );
// define regions
//for( iCounter = 0; iCounter < GetNumberOfLinesOfTextInBox( ghFacilityBox ); iCounter++ )
// run through list of staff/use facilities in sector and add them to pop up box
for ( iCounter = 0; iCounter < NUM_FACILITY_ASSIGNMENTS; iCounter++ )
{
if ( gFacilityTypes[ ubFacilityType ].AssignmentData[iCounter].ubStaffLimit )
{
if ( iCounter == FAC_REPAIR_VEHICLE )
{
for ( iCounterB = 0; iCounterB < ubNumberOfVehicles; iCounterB++ )
{
if ( pVehicleList[iCounterB].fValid == TRUE )
{
if ( IsThisVehicleAccessibleToSoldier( pSoldier, iCounterB ) )
{
MSYS_DefineRegion( &gFacilityAssignmentMenuRegion[ uiMenuLine ], ( INT16 )( iBoxXPosition ), ( INT16 )( iBoxYPosition + GetTopMarginSize( ghAssignmentBox ) + ( iFontHeight ) * uiMenuLine ), ( INT16 )( iBoxXPosition + iBoxWidth ), ( INT16 )( iBoxYPosition + GetTopMarginSize( ghAssignmentBox ) + ( iFontHeight ) * ( uiMenuLine + 1 ) ), MSYS_PRIORITY_HIGHEST - 2 ,
MSYS_NO_CURSOR, FacilityAssignmentMenuMvtCallBack, FacilityAssignmentMenuBtnCallback );
MSYS_SetRegionUserData( &gFacilityAssignmentMenuRegion[ uiMenuLine ], 0, uiMenuLine );
MSYS_SetRegionUserData( &gFacilityAssignmentMenuRegion[ uiMenuLine ], 1, iCounter );
// Store Vehicle ID in THIRD location
MSYS_SetRegionUserData( &gFacilityAssignmentMenuRegion[ uiMenuLine ], 2, iCounterB );
uiMenuLine++;
fFoundVehicle = TRUE;
}
}
}
if (!fFoundVehicle)
{
// WANNE: This is a fix by Headrock
//uiMenuLine++; // Skip this line, it'll always be shaded anyway.
}
}
else if ( iCounter == FAC_REPAIR_ROBOT )
{
// is the ROBOT here?
if( IsRobotInThisSector( pSoldier->sSectorX, pSoldier->sSectorY, pSoldier->bSectorZ ) )
{
// robot line only appears when it is around.
MSYS_DefineRegion( &gFacilityAssignmentMenuRegion[ uiMenuLine ], ( INT16 )( iBoxXPosition ), ( INT16 )( iBoxYPosition + GetTopMarginSize( ghAssignmentBox ) + ( iFontHeight ) * uiMenuLine ), ( INT16 )( iBoxXPosition + iBoxWidth ), ( INT16 )( iBoxYPosition + GetTopMarginSize( ghAssignmentBox ) + ( iFontHeight ) * ( uiMenuLine + 1 ) ), MSYS_PRIORITY_HIGHEST - 2 ,
MSYS_NO_CURSOR, FacilityAssignmentMenuMvtCallBack, FacilityAssignmentMenuBtnCallback );
MSYS_SetRegionUserData( &gFacilityAssignmentMenuRegion[ uiMenuLine ], 0, uiMenuLine );
MSYS_SetRegionUserData( &gFacilityAssignmentMenuRegion[ uiMenuLine ], 1, iCounter );
MSYS_SetRegionUserData( &gFacilityAssignmentMenuRegion[ uiMenuLine ], 2, -1 );
uiMenuLine++;
}
}
else
{
// add mouse region for each remaining assignment type
MSYS_DefineRegion( &gFacilityAssignmentMenuRegion[ uiMenuLine ], ( INT16 )( iBoxXPosition ), ( INT16 )( iBoxYPosition + GetTopMarginSize( ghAssignmentBox ) + ( iFontHeight ) * uiMenuLine ), ( INT16 )( iBoxXPosition + iBoxWidth ), ( INT16 )( iBoxYPosition + GetTopMarginSize( ghAssignmentBox ) + ( iFontHeight ) * ( uiMenuLine + 1 ) ), MSYS_PRIORITY_HIGHEST - 2 ,
MSYS_NO_CURSOR, FacilityAssignmentMenuMvtCallBack, FacilityAssignmentMenuBtnCallback );
// Add tooltip for region
if (wcscmp(gFacilityTypes[ ubFacilityType ].AssignmentData[iCounter].szTooltipText, L"") != 0)
{
CHAR16 szTextLeft[300];
CHAR16 szNewTextLeft[300];
CHAR16 szTooltipText[500];
wcscpy( szTextLeft, gFacilityTypes[ ubFacilityType ].AssignmentData[iCounter].szTooltipText );
swprintf( szTooltipText, L"" );
// Del First Part
BOOLEAN fLineSplit = TRUE;
while (fLineSplit)
{
fLineSplit = WrapString( szTextLeft, szNewTextLeft, 250, FONT10ARIAL );
wcscat( szTooltipText, szTextLeft );
wcscat( szTooltipText, L"\n"); // Add line break.
wcscpy( szTextLeft, szNewTextLeft );
}
SetRegionFastHelpText( &gFacilityAssignmentMenuRegion[ uiMenuLine ], szTooltipText );
}
//SetRegionHelpEndCallback( &gFacilityAssignmentMenuRegion[ uiMenuLine ], HelpTextDoneCallback );
MSYS_SetRegionUserData( &gFacilityAssignmentMenuRegion[ uiMenuLine ], 0, uiMenuLine );
// store assignment type ID in the SECOND user data
MSYS_SetRegionUserData( &gFacilityAssignmentMenuRegion[ uiMenuLine ], 1, iCounter );
MSYS_SetRegionUserData( &gFacilityAssignmentMenuRegion[ uiMenuLine ], 2, -1 );
uiMenuLine++;
}
}
}
// cancel line
MSYS_DefineRegion( &gFacilityAssignmentMenuRegion[ uiMenuLine ], ( INT16 )( iBoxXPosition ), ( INT16 )( iBoxYPosition + GetTopMarginSize( ghAssignmentBox ) + ( iFontHeight ) * uiMenuLine ), ( INT16 )( iBoxXPosition + iBoxWidth ), ( INT16 )( iBoxYPosition + GetTopMarginSize( ghAssignmentBox ) + ( iFontHeight ) * ( uiMenuLine + 1 ) ), MSYS_PRIORITY_HIGHEST - 2 ,
MSYS_NO_CURSOR, FacilityAssignmentMenuMvtCallBack, FacilityAssignmentMenuBtnCallback );
MSYS_SetRegionUserData( &gFacilityAssignmentMenuRegion[ uiMenuLine ], 0, uiMenuLine );
MSYS_SetRegionUserData( &gFacilityAssignmentMenuRegion[ uiMenuLine ], 1, NUM_FACILITY_ASSIGNMENTS );
MSYS_SetRegionUserData( &gFacilityAssignmentMenuRegion[ uiMenuLine ], 2, -1 );
// created
fCreated = TRUE;
// pause game
PauseGame( );
// unhighlight all strings in box
UnHighLightBox( ghFacilityAssignmentBox );
fCreated = TRUE;
//HandleShadingOfLinesForFacilityMenu( );
}
else if( ( ( fShowFacilityAssignmentMenu == FALSE ) || ( fShowFacilityMenu == FALSE ) || ( fShowAssignmentMenu == FALSE ) ) && ( fCreated == TRUE ) )
{
fCreated = FALSE;
// remove these regions
for( uiMenuLine = 0; uiMenuLine < GetNumberOfLinesOfTextInBox( ghFacilityAssignmentBox ); uiMenuLine++ )
{
MSYS_RemoveRegion( &gFacilityAssignmentMenuRegion[ uiMenuLine ] );
}
fShowFacilityAssignmentMenu = FALSE;
gfRenderPBInterface = TRUE;
RestorePopUpBoxes( );
fMapPanelDirty = TRUE;
fCharacterInfoPanelDirty= TRUE;
fTeamPanelDirty = TRUE;
fMapScreenBottomDirty = TRUE;
HideBox( ghFacilityAssignmentBox );
SetRenderFlags( RENDER_FLAG_FULL );
if ( fShowFacilityMenu )
{
// remove highlight on the parent menu
UnHighLightBox( ghFacilityAssignmentBox );
}
}
return;
}
void FacilityAssignmentMenuMvtCallBack ( MOUSE_REGION * pRegion, INT32 iReason )
{
// mvt callback handler for assignment region
INT32 iValue = -1;
iValue = MSYS_GetRegionUserData( pRegion, 0 );
if (iReason & MSYS_CALLBACK_REASON_GAIN_MOUSE )
{
// highlight string
if( GetBoxShadeFlag( ghFacilityAssignmentBox, iValue ) == FALSE )
{
// get the string line handle
HighLightBoxLine( ghFacilityAssignmentBox, iValue );
}
}
else if (iReason & MSYS_CALLBACK_REASON_LOST_MOUSE )
{
// unhighlight all strings in box
UnHighLightBox( ghFacilityAssignmentBox );
}
return;
}
void FacilityAssignmentMenuBtnCallback ( MOUSE_REGION * pRegion, INT32 iReason )
{
// btn callback handler for assignment region
INT16 ubFacilityType = -1;
INT16 ubAssignmentType = -1;
INT16 ubVehicleID = -1;
SOLDIERTYPE * pSoldier = NULL;
BOOLEAN fCanOperateFacility = TRUE;
pSoldier = GetSelectedAssignSoldier( FALSE );
ubFacilityType = gubFacilityInSubmenu;
ubAssignmentType = (INT16)MSYS_GetRegionUserData( pRegion, 1 );
ubVehicleID = (INT16)MSYS_GetRegionUserData( pRegion, 2 );
if (ubFacilityType <= 0 || ubFacilityType >= NUM_FACILITY_TYPES || ubAssignmentType <= 0)
{
return;
}
if( ( iReason & MSYS_CALLBACK_REASON_LBUTTON_DWN ) || ( iReason & MSYS_CALLBACK_REASON_RBUTTON_DWN ) )
{
if ( (guiTacticalInterfaceFlags & INTERFACE_MAPSCREEN ) && !fShowMapInventoryPool )
{
UnMarkButtonDirty( giMapBorderButtons[ MAP_BORDER_TOWN_BTN ] );
}
}
if (iReason & MSYS_CALLBACK_REASON_LBUTTON_UP)
{
if (ubAssignmentType > 0 && ubAssignmentType < NUM_FACILITY_ASSIGNMENTS )
{
if (!BasicCanCharacterFacility( pSoldier ))
{
return;
}
if (!CanCharacterFacilityWithErrorReport( pSoldier, (UINT8)ubFacilityType, (UINT8)ubAssignmentType ) )
{
return;
}
// Check for standing debt for Facility Operation. May trigger an on-screen prompt or error message.
if ( gFacilityTypes[ ubFacilityType ].AssignmentData[ ubAssignmentType ].sCostPerHour > 0 && // Facility costs money to operate
!IsOutstandingFacilityDebtWithErrorReport() ) // There's an outstanding debt for facilities
{
// Facility debt needs to be paid first.
return;
}
// PASSED ALL TESTS - ALLOW SOLDIER TO WORK AT THIS FACILITY.
fShowAssignmentMenu = FALSE;
giAssignHighLine = -1;
pSoldier->bOldAssignment = pSoldier->bAssignment; // Set Old Assignment
if( pSoldier->bOldAssignment == VEHICLE )
{
TakeSoldierOutOfVehicle( pSoldier );
}
RemoveCharacterFromSquads( pSoldier );
// Change assignment to new type
switch (ubAssignmentType)
{
case FAC_STAFF:
ChangeSoldiersAssignment( pSoldier, FACILITY_STAFF );
break;
case FAC_REST:
ChangeSoldiersAssignment( pSoldier, FACILITY_REST );
break;
case FAC_REPAIR_ITEMS:
MakeSureToolKitIsInHand( pSoldier );
ChangeSoldiersAssignment( pSoldier, REPAIR );
pSoldier->flags.fFixingRobot = FALSE;
pSoldier->bVehicleUnderRepairID = -1;
break;
case FAC_REPAIR_VEHICLE:
MakeSureToolKitIsInHand( pSoldier );
ChangeSoldiersAssignment( pSoldier, REPAIR );
pSoldier->flags.fFixingRobot = FALSE;
pSoldier->bVehicleUnderRepairID = (INT8)ubVehicleID;
break;
case FAC_REPAIR_ROBOT:
MakeSureToolKitIsInHand( pSoldier );
ChangeSoldiersAssignment( pSoldier, REPAIR );
pSoldier->flags.fFixingRobot = TRUE;
pSoldier->bVehicleUnderRepairID = -1;
break;
case FAC_DOCTOR:
MakeSureMedKitIsInHand( pSoldier );
ChangeSoldiersAssignment( pSoldier, DOCTOR );
break;
case FAC_PATIENT:
ChangeSoldiersAssignment( pSoldier, PATIENT );
break;
case FAC_PRACTICE_STRENGTH:
pSoldier->bTrainStat = STRENGTH;
ChangeSoldiersAssignment( pSoldier, TRAIN_SELF );
break;
case FAC_PRACTICE_DEXTERITY:
pSoldier->bTrainStat = DEXTERITY;
ChangeSoldiersAssignment( pSoldier, TRAIN_SELF );
break;
case FAC_PRACTICE_AGILITY:
pSoldier->bTrainStat = AGILITY;
ChangeSoldiersAssignment( pSoldier, TRAIN_SELF );
break;
case FAC_PRACTICE_HEALTH:
pSoldier->bTrainStat = HEALTH;
ChangeSoldiersAssignment( pSoldier, TRAIN_SELF );
break;
case FAC_PRACTICE_MARKSMANSHIP:
pSoldier->bTrainStat = MARKSMANSHIP;
ChangeSoldiersAssignment( pSoldier, TRAIN_SELF );
break;
case FAC_PRACTICE_LEADERSHIP:
pSoldier->bTrainStat = LEADERSHIP;
ChangeSoldiersAssignment( pSoldier, TRAIN_SELF );
break;
case FAC_PRACTICE_MEDICAL:
pSoldier->bTrainStat = MEDICAL;
ChangeSoldiersAssignment( pSoldier, TRAIN_SELF );
break;
case FAC_PRACTICE_MECHANICAL:
pSoldier->bTrainStat = MECHANICAL;
ChangeSoldiersAssignment( pSoldier, TRAIN_SELF );
break;
case FAC_PRACTICE_EXPLOSIVES:
pSoldier->bTrainStat = EXPLOSIVE_ASSIGN;
ChangeSoldiersAssignment( pSoldier, TRAIN_SELF );
break;
case FAC_STUDENT_STRENGTH:
pSoldier->bTrainStat = STRENGTH;
ChangeSoldiersAssignment( pSoldier, TRAIN_BY_OTHER );
break;
case FAC_STUDENT_DEXTERITY:
pSoldier->bTrainStat = DEXTERITY;
ChangeSoldiersAssignment( pSoldier, TRAIN_BY_OTHER );
break;
case FAC_STUDENT_AGILITY:
pSoldier->bTrainStat = AGILITY;
ChangeSoldiersAssignment( pSoldier, TRAIN_BY_OTHER );
break;
case FAC_STUDENT_HEALTH:
pSoldier->bTrainStat = HEALTH;
ChangeSoldiersAssignment( pSoldier, TRAIN_BY_OTHER );
break;
case FAC_STUDENT_MARKSMANSHIP:
pSoldier->bTrainStat = MARKSMANSHIP;
ChangeSoldiersAssignment( pSoldier, TRAIN_BY_OTHER );
break;
case FAC_STUDENT_LEADERSHIP:
pSoldier->bTrainStat = LEADERSHIP;
ChangeSoldiersAssignment( pSoldier, TRAIN_BY_OTHER );
break;
case FAC_STUDENT_MEDICAL:
pSoldier->bTrainStat = MEDICAL;
ChangeSoldiersAssignment( pSoldier, TRAIN_BY_OTHER );
break;
case FAC_STUDENT_MECHANICAL:
pSoldier->bTrainStat = MECHANICAL;
ChangeSoldiersAssignment( pSoldier, TRAIN_BY_OTHER );
break;
case FAC_STUDENT_EXPLOSIVES:
pSoldier->bTrainStat = EXPLOSIVE_ASSIGN;
ChangeSoldiersAssignment( pSoldier, TRAIN_BY_OTHER );
break;
case FAC_TRAINER_STRENGTH:
pSoldier->bTrainStat = STRENGTH;
ChangeSoldiersAssignment( pSoldier, TRAIN_TEAMMATE );
break;
case FAC_TRAINER_DEXTERITY:
pSoldier->bTrainStat = DEXTERITY;
ChangeSoldiersAssignment( pSoldier, TRAIN_TEAMMATE );
break;
case FAC_TRAINER_AGILITY:
pSoldier->bTrainStat = AGILITY;
ChangeSoldiersAssignment( pSoldier, TRAIN_TEAMMATE );
break;
case FAC_TRAINER_HEALTH:
pSoldier->bTrainStat = HEALTH;
ChangeSoldiersAssignment( pSoldier, TRAIN_TEAMMATE );
break;
case FAC_TRAINER_MARKSMANSHIP:
pSoldier->bTrainStat = MARKSMANSHIP;
ChangeSoldiersAssignment( pSoldier, TRAIN_TEAMMATE );
break;
case FAC_TRAINER_LEADERSHIP:
pSoldier->bTrainStat = LEADERSHIP;
ChangeSoldiersAssignment( pSoldier, TRAIN_TEAMMATE );
break;
case FAC_TRAINER_MEDICAL:
pSoldier->bTrainStat = MEDICAL;
ChangeSoldiersAssignment( pSoldier, TRAIN_TEAMMATE );
break;
case FAC_TRAINER_MECHANICAL:
pSoldier->bTrainStat = MECHANICAL;
ChangeSoldiersAssignment( pSoldier, TRAIN_TEAMMATE );
break;
case FAC_TRAINER_EXPLOSIVES:
pSoldier->bTrainStat = EXPLOSIVE_ASSIGN;
ChangeSoldiersAssignment( pSoldier, TRAIN_TEAMMATE );
break;
}
AssignMercToAMovementGroup( pSoldier );
MakeSoldiersTacticalAnimationReflectAssignment( pSoldier );
pSoldier->sFacilityTypeOperated = ubFacilityType; // Set soldier as working at this facility.
if( gFacilityTypes[ ubFacilityType ].AssignmentData[ ubAssignmentType ].sCostPerHour > 0 )
{
// Ask player if he wishes to expend money on operating the facility.
HandleInterfaceMessageForCostOfOperatingFacility( pSoldier, (UINT8)ubAssignmentType );
}
gfRenderPBInterface = TRUE;
}
else
{
// stop showing menu
fShowFacilityAssignmentMenu = FALSE;
// unhighlight the assignment box
UnHighLightBox( ghFacilityBox );
// reset list
ResetSelectedListForMapScreen( );
gfRenderPBInterface = TRUE;
}
// rerender tactical stuff
gfRenderPBInterface = TRUE;
fTeamPanelDirty = TRUE;
fMapScreenBottomDirty = TRUE;
}
}
BOOLEAN HandleAssignmentExpansionAndHighLightForFacilityMenu( void )
{
if( fShowFacilityAssignmentMenu )
{
HighLightBoxLine( ghFacilityBox, gubFacilityLineForSubmenu );
return( TRUE );
}
return( FALSE );
}
void HandleShadingOfLinesForFacilityAssignmentMenu( void )
{
SOLDIERTYPE *pSoldier = NULL;
INT32 iCounter = 0;
INT32 iCounterB = 0;
INT32 iNumLine = 0;
UINT8 ubFacilityType = gubFacilityInSubmenu;
BOOLEAN fFoundVehicle = FALSE;
if( ( fShowFacilityAssignmentMenu == FALSE ) || ( ghFacilityAssignmentBox == -1 ) )
{
return;
}
pSoldier = GetSelectedAssignSoldier( FALSE );
// PLEASE NOTE: make sure any changes you do here are reflected in all 3 routines which must remain in synch:
// CreateDestroyMouseRegionForRepairMenu(), DisplayRepairMenu(), and HandleShadingOfLinesForRepairMenu().
// run through all possible assignments. Shade as necessary
for ( iCounter = 0; iCounter < NUM_FACILITY_ASSIGNMENTS; iCounter++ )
{
if ( gFacilityTypes[ubFacilityType].AssignmentData[iCounter].ubStaffLimit )
{
if ( iCounter == FAC_REPAIR_VEHICLE )
{
// Test to see whether there are any.
for ( iCounterB = 0; iCounterB < ubNumberOfVehicles; iCounterB++ )
{
if ( pVehicleList[iCounterB].fValid == TRUE )
{
if ( IsThisVehicleAccessibleToSoldier( pSoldier, iCounterB ) &&
CanCharacterFacility( pSoldier, ubFacilityType, iCounter ) )
{
UnShadeStringInBox( ghFacilityAssignmentBox, iNumLine );
UnSecondaryShadeStringInBox( ghFacilityAssignmentBox, iNumLine );
}
else
{
UnShadeStringInBox( ghFacilityAssignmentBox, iNumLine );
SecondaryShadeStringInBox( ghFacilityAssignmentBox, iNumLine );
}
iNumLine++;
fFoundVehicle = TRUE;
}
}
if (fFoundVehicle = FALSE)
{
// The line here says "Repair Vehicle", and is shaded because there's no vehicle present.
UnSecondaryShadeStringInBox( ghFacilityAssignmentBox, iNumLine );
ShadeStringInBox( ghFacilityAssignmentBox, iNumLine );
iNumLine++;
}
}
else if ( iCounter == FAC_REPAIR_ROBOT )
{
// is the ROBOT here?
if( IsRobotInThisSector( pSoldier->sSectorX, pSoldier->sSectorY, pSoldier->bSectorZ ) )
{
if ( CanCharacterFacility( pSoldier, ubFacilityType, iCounter ) )
{
UnShadeStringInBox( ghFacilityAssignmentBox, iNumLine );
UnSecondaryShadeStringInBox( ghFacilityAssignmentBox, iNumLine );
}
else
{
UnShadeStringInBox( ghFacilityAssignmentBox, iNumLine );
SecondaryShadeStringInBox( ghFacilityAssignmentBox, iNumLine );
}
iNumLine++;
}
else
{
// Line won't appear in the menu, so don't bother shading it.
}
}
else if ( iCounter == FAC_PATIENT )
{
// is injured?
if ( CanCharacterPatient ( pSoldier ) )
{
UnShadeStringInBox( ghFacilityAssignmentBox, iNumLine );
UnSecondaryShadeStringInBox( ghFacilityAssignmentBox, iNumLine );
}
else
{
// A fully shaded line appears.
UnSecondaryShadeStringInBox( ghFacilityAssignmentBox, iNumLine );
ShadeStringInBox( ghFacilityAssignmentBox, iNumLine );
}
iNumLine++;
}
else if ( !BasicCanCharacterFacility( pSoldier ) )
{
// Character cannot perform facility work at all. This shouldn't happen, actually.
// Every line in this menu is, in theory, either valid or "not valid right now"...
UnSecondaryShadeStringInBox( ghFacilityAssignmentBox, iNumLine );
ShadeStringInBox( ghFacilityAssignmentBox, iNumLine );
iNumLine++;
}
else if ( !CanCharacterFacility( pSoldier, ubFacilityType, iCounter ) )
{
UnShadeStringInBox( ghFacilityAssignmentBox, iNumLine );
SecondaryShadeStringInBox( ghFacilityAssignmentBox, iNumLine );
iNumLine++;
}
else
{
UnShadeStringInBox( ghFacilityAssignmentBox, iNumLine );
UnSecondaryShadeStringInBox( ghFacilityAssignmentBox, iNumLine );
iNumLine++;
}
}
}
return;
}
// SANDRO - function for automatic surgery button callback
void SurgeryBeforeDoctoringRequesterCallback( UINT8 bExitValue )
{
if( bExitValue == MSG_BOX_RETURN_YES )
{
if (MakeAutomaticSurgeryOnAllPatients( pAutomaticSurgeryDoctor ) > 0)
{
DoScreenIndependantMessageBox( L"Healed!" , MSG_BOX_FLAG_OK, NULL );
}
else
{
DoScreenIndependantMessageBox( L"NOT Healed!" , MSG_BOX_FLAG_OK, NULL );
}
pAutomaticSurgeryDoctor = NULL;
}
}
// SANDRO - function for automatic surgery button callback
void SurgeryBeforePatientingRequesterCallback( UINT8 bExitValue )
{
if( bExitValue == MSG_BOX_RETURN_YES )
{
if( (CanSoldierBeHealedByDoctor( pAutomaticSurgeryPatient, pAutomaticSurgeryDoctor, FALSE, HEALABLE_EVER, FALSE, FALSE, TRUE ) == TRUE ) &&
(MakeAutomaticSurgery( pAutomaticSurgeryPatient, pAutomaticSurgeryDoctor ) == TRUE) )
{
DoScreenIndependantMessageBox( L"Healed!" , MSG_BOX_FLAG_OK, NULL );
}
else
{
DoScreenIndependantMessageBox( L"NOT Healed!" , MSG_BOX_FLAG_OK, NULL );
}
pAutomaticSurgeryDoctor = NULL;
}
}
// SANDRO - function for automatic surgery on all patients
INT16 MakeAutomaticSurgeryOnAllPatients( SOLDIERTYPE * pDoctor )
{
int cnt;
SOLDIERTYPE *pTeamSoldier = NULL;
UINT8 ubNumberOfPeopleHealed = 0;
AssertNotNIL(pDoctor);
// go through list of characters, find all who are patients/doctors healable by this doctor
for ( cnt = 0, pTeamSoldier = MercPtrs[ cnt ]; cnt <= gTacticalStatus.Team[ pDoctor->bTeam ].bLastID; cnt++,pTeamSoldier++)
{
if( CanSoldierBeHealedByDoctor( pTeamSoldier, pDoctor, FALSE, HEALABLE_EVER, FALSE, FALSE, TRUE ) == TRUE )
{
if( MakeAutomaticSurgery( pTeamSoldier, pDoctor ) == TRUE )
{
// increment number of doctorable patients/doctors
ubNumberOfPeopleHealed++;
}
}
}
return( ubNumberOfPeopleHealed );
}
// SANDRO - automatic surgery
BOOLEAN MakeAutomaticSurgery( SOLDIERTYPE * pSoldier, SOLDIERTYPE * pDoctor )
{
UINT16 usKitPts;
UINT32 uiPointsUsed;
OBJECTTYPE *pKit = NULL;
INT8 bSlot, cnt;
INT32 bLifeToReturn = 0;
if ( gSkillTraitValues.ubDONumberTraitsNeededForSurgery > NUM_SKILL_TRAITS( pDoctor, DOCTOR_NT ) )
{
return( FALSE );
}
cnt = 0;
while( pSoldier->iHealableInjury >= 100 )
{
bSlot = FindMedKit( pDoctor );
if ( bSlot != NO_SLOT )
{
pKit = &pDoctor->inv[ bSlot ];
}
else
{
break;
}
usKitPts = TotalPoints( pKit );
uiPointsUsed = VirtualSoldierDressWound( pDoctor, pSoldier, pKit, usKitPts, usKitPts, TRUE );
UseKitPoints( pKit, (UINT16)uiPointsUsed, pDoctor );
cnt++;
if( cnt > 30 )
break;
}
if ( pSoldier->iHealableInjury < 100 )
{
pSoldier->iHealableInjury = 0;
return( TRUE );
}
else
{
return( FALSE );
}
}
// SANDRO - added a function to write down to our records, how many militia we trained
void RecordNumMilitiaTrainedForMercs( INT16 sX, INT16 sY, INT8 bZ, UINT8 ubMilitiaTrained, BOOLEAN fMobile )
{
UINT16 cnt = 0;
SOLDIERTYPE * pTrainer;
UINT16 usTotalLeadershipValue = 0;
UINT8 usTrainerEffectiveLeadership = 0;
// First, get total leadership value of all trainers
for ( pTrainer = MercPtrs[ cnt ]; cnt <= gTacticalStatus.Team[ gbPlayerNum ].bLastID; cnt++, pTrainer++)
{
if (pTrainer->bActive && pTrainer->stats.bLife >= OKLIFE && pTrainer->sSectorX == sX && pTrainer->sSectorY == sY && pTrainer->bSectorZ == bZ &&
( (!fMobile && pTrainer->bAssignment == TRAIN_TOWN) || (fMobile && pTrainer->bAssignment == TRAIN_MOBILE) ) )
{
usTrainerEffectiveLeadership = EffectiveLeadership( pTrainer );
if ( gGameOptions.fNewTraitSystem ) //old/new traits
{
// -10% penalty for untrained mercs
usTrainerEffectiveLeadership = (usTrainerEffectiveLeadership * (100 - gSkillTraitValues.bSpeedModifierTrainingMilitia) / 100);
if (HAS_SKILL_TRAIT( pTrainer, TEACHING_NT ))
{
// bonus from Teaching trait
usTrainerEffectiveLeadership = __min(100,(usTrainerEffectiveLeadership * (100 + gSkillTraitValues.ubTGEffectiveLDRToTrainMilitia) / 100 ));
}
}
// Effective leadership is modified by an INI-based percentage, once for every TEACHING trait level.
else if ( gGameExternalOptions.usTeacherTraitEffectOnLeadership > 0 && gGameExternalOptions.usTeacherTraitEffectOnLeadership != 100 )
{
for (UINT8 i = 0; i < NUM_SKILL_TRAITS( pTrainer, TEACHING_OT ); i++ )
{
// percentage-based.
usTrainerEffectiveLeadership = __min(100,((usTrainerEffectiveLeadership * gGameExternalOptions.usTeacherTraitEffectOnLeadership)/100));
}
}
if (gGameExternalOptions.fLeadershipAffectsMilitiaQuantity)
{
usTrainerEffectiveLeadership = __max(usTrainerEffectiveLeadership, gGameExternalOptions.ubMinimumLeadershipToTrainMilitia);
if (usTrainerEffectiveLeadership > gGameExternalOptions.ubReqLeadershipForFullTraining)
usTrainerEffectiveLeadership = __min( 100, (gGameExternalOptions.ubReqLeadershipForFullTraining + ((usTrainerEffectiveLeadership - gGameExternalOptions.ubReqLeadershipForFullTraining)/2)));
usTrainerEffectiveLeadership = __max( 0, (usTrainerEffectiveLeadership - gGameExternalOptions.ubMinimumLeadershipToTrainMilitia));
}
// Add to the total amount
usTotalLeadershipValue += __min(100,usTrainerEffectiveLeadership);
}
}
// Now we have to run again and percentually award points towards militia trained
cnt = 0;
for ( pTrainer = MercPtrs[ cnt ]; cnt <= gTacticalStatus.Team[ gbPlayerNum ].bLastID; cnt++, pTrainer++)
{
if (pTrainer->bActive && pTrainer->stats.bLife >= OKLIFE && pTrainer->sSectorX == sX && pTrainer->sSectorY == sY && pTrainer->bSectorZ == bZ &&
( (!fMobile && pTrainer->bAssignment == TRAIN_TOWN) || (fMobile && pTrainer->bAssignment == TRAIN_MOBILE) ) )
{
usTrainerEffectiveLeadership = EffectiveLeadership( pTrainer );
if ( gGameOptions.fNewTraitSystem ) //old/new traits
{
// -10% penalty for untrained mercs
usTrainerEffectiveLeadership = (usTrainerEffectiveLeadership * (100 - gSkillTraitValues.bSpeedModifierTrainingMilitia) / 100);
if (HAS_SKILL_TRAIT( pTrainer, TEACHING_NT ))
{
// bonus from Teaching trait
usTrainerEffectiveLeadership = __min(100,(usTrainerEffectiveLeadership * (100 + gSkillTraitValues.ubTGEffectiveLDRToTrainMilitia) / 100 ));
}
}
// Effective leadership is modified by an INI-based percentage, once for every TEACHING trait level.
else if ( gGameExternalOptions.usTeacherTraitEffectOnLeadership > 0 && gGameExternalOptions.usTeacherTraitEffectOnLeadership != 100 )
{
for (UINT8 i = 0; i < NUM_SKILL_TRAITS( pTrainer, TEACHING_OT ); i++ )
{
// percentage-based.
usTrainerEffectiveLeadership = __min(100,((usTrainerEffectiveLeadership * gGameExternalOptions.usTeacherTraitEffectOnLeadership)/100));
}
}
if (gGameExternalOptions.fLeadershipAffectsMilitiaQuantity)
{
usTrainerEffectiveLeadership = __max(usTrainerEffectiveLeadership, gGameExternalOptions.ubMinimumLeadershipToTrainMilitia);
if (usTrainerEffectiveLeadership > gGameExternalOptions.ubReqLeadershipForFullTraining)
usTrainerEffectiveLeadership = __min( 100, (gGameExternalOptions.ubReqLeadershipForFullTraining + ((usTrainerEffectiveLeadership - gGameExternalOptions.ubReqLeadershipForFullTraining)/2)));
usTrainerEffectiveLeadership = __max( 0, (usTrainerEffectiveLeadership - gGameExternalOptions.ubMinimumLeadershipToTrainMilitia));
}
if( usTrainerEffectiveLeadership > 0 )
{
gMercProfiles[ pTrainer->ubProfile ].records.usMilitiaTrained += (UINT16)((double)((double)(ubMilitiaTrained * usTrainerEffectiveLeadership) / usTotalLeadershipValue) + 0.5);
}
}
}
}
#ifdef JA2UB
//Ja25 UB
BOOLEAN CanMercBeAllowedToLeaveTeam( SOLDIERTYPE *pSoldier )
{
/*
//if we are in sector... J14_1 && K14_1
if( gWorldSectorX == 14 && gWorldSectorY == MAP_ROW_J && gbWorldSectorZ == 1 ||
gWorldSectorX == 14 && gWorldSectorY == MAP_ROW_K && gbWorldSectorZ == 1 )
*/
//if we are in, or passed the tunnels
if( pSoldier->sSectorX >= 14 )
{
//dont allow anyone to leave
return( FALSE );
}
return( TRUE );
}
void HaveMercSayWhyHeWontLeave( SOLDIERTYPE *pSoldier )
{
//if the merc is qualified
if( IsSoldierQualifiedMerc( pSoldier ) )
{
TacticalCharacterDialogue( pSoldier, QUOTE_ANSWERING_MACHINE_MSG );
}
else
{
TacticalCharacterDialogue( pSoldier, QUOTE_REFUSING_ORDER );
}
}
#endif | [
"jazz_ja@b41f55df-6250-4c49-8e33-4aa727ad62a1"
] | [
[
[
1,
16417
]
]
] |
67880642b96a9f1d44e3d30b1d1f4a0b4a23e18f | 1e23d293a86830184ff9d59039e4d8f2d2a8f318 | /bmp_font_encode.cpp | 036c817ecef463f0d0596808310db648665bda0d | [] | no_license | beru/bitmap-font-encoder | c95a3e9641119f79cf0c93fd797a41db84685473 | 1ca6f91c440dc05db4c4ec2ac99a14ffe908209a | refs/heads/master | 2016-09-06T17:27:29.748951 | 2011-08-23T13:21:33 | 2011-08-23T13:21:33 | 33,050,307 | 0 | 0 | null | null | null | null | SHIFT_JIS | C++ | false | false | 27,384 | cpp | #include "bmp_font_encode.h"
#include <algorithm>
#include "bit_writer.h"
#include "misc.h"
#include "integer_coding.h"
extern uint32_t g_dist[17][33][33];
namespace {
struct FillInfo
{
uint8_t p1;
uint8_t p2;
uint8_t len;
};
struct SlantingFillInfo
{
uint8_t x;
uint8_t y;
uint8_t len;
uint8_t vFillIndex;
enum Direction {
Direction_Left,
Direction_Right,
} dir;
};
#define PIXEL_X 2
#define PIXEL_Y 4
#define PIXEL_UNDELETABLE 8
bool operator < (const FillInfo& lhs, const FillInfo& rhs)
{
return lhs.p1 < rhs.p1;
}
bool operator < (const SlantingFillInfo& lhs, const SlantingFillInfo& rhs)
{
if (lhs.vFillIndex == rhs.vFillIndex) {
return lhs.dir < rhs.dir;
}else {
return lhs.vFillIndex < rhs.vFillIndex;
}
}
void recLineEmptyFlag(uint8_t type, BitWriter& bw, bool isNotEmpty)
{
++g_dist[8][type][isNotEmpty];
bw.Push(isNotEmpty);
}
enum DataType {
DataType_Region = -100,
DataType_X_MaxLen = 0,
DataType_X_Offset,
DataType_X_Len,
DataType_Y_MaxLen,
DataType_Y_Offset,
DataType_Y_Len,
DataType_S_Idx,
};
void encode_CBT(DataType type, BitWriter& bw, uint8_t n, uint8_t m)
{
integerEncode_CBT(bw, n, m);
if (type < 0) {
return;
}
++g_dist[type][m][n];
}
void encode_Alpha(uint8_t type, BitWriter& bw, uint8_t n)
{
integerEncode_Alpha(bw, n);
++g_dist[7][type][n];
}
uint32_t makeLineEmptyFlags(const std::vector<FillInfo>& fills)
{
uint16_t ret = 0;
for (size_t i=0; i<fills.size(); ++i) {
const FillInfo& fi = fills[i];
ret |= 1 << fi.p1;
}
return ret;
}
void buildVerticalCommands(
BitWriter& bw,
const BitmapFont& bf,
const BmpFontHeader& fontInfo,
const std::vector<FillInfo>& vFills,
const std::vector<FillInfo>& hFills,
uint8_t len1,
const uint8_t* len2s
)
{
if (vFills.size() == 0) {
// 全部改行!
for (uint8_t i=0; i<bf.w_; ++i) {
recLineEmptyFlag(1, bw, false);
}
return;
}
// 最大線長の記録
uint8_t maxLen = 1;
uint8_t maxLen2 = 0;
{
// 空行かどうかの記録
for (size_t i=0; i<vFills.size(); ++i) {
const FillInfo& fi = vFills[i];
maxLen = std::max(maxLen, fi.len);
maxLen2 = std::max(maxLen2, len2s[fi.p1]);
}
// 縦横開始位置と幅、高さを記録した場合、横面で左端の行や右端の行に記録が無かった場合に
// 縦面の記録で塗りつぶしが存在するのは確実なので、改行記録をその分省略できる。
uint8_t beginX = -1;
uint8_t endX = 0;
for (size_t i=0; i<hFills.size(); ++i) {
const FillInfo& fi = hFills[i];
beginX = std::min(beginX, fi.p2);
endX = std::max(endX, (uint8_t)(fi.p2+fi.len));
}
uint32_t lineFlags = makeLineEmptyFlags(vFills);
#if 1
for (uint8_t i=0; i<bf.w_; ++i) {
recLineEmptyFlag(1, bw, lineFlags & (1<<i));
}
#else
bool skipFirst = (beginX > 0);
bool skipLast = (endX < len1);
for (uint8_t i=0; i<bf.w_; ++i) {
if (i== 0 && skipFirst) {
continue;
}
if (i==bf.w_-1 && skipLast) {
continue;
}
recLineEmptyFlag(1, bw, lineFlags & (1<<i));
}
#endif
}
// 最大線長の記録
// TODO: データ有効行の一番初めの塗りつぶしの開始位置を先に記録すれば、範囲を狭められる。
encode_CBT(DataType_Y_MaxLen, bw, maxLen-1, maxLen2);
uint8_t col = 0;
uint8_t row = vFills[0].p1;
for (size_t i=0; i<vFills.size(); ++i) {
const FillInfo& fi = vFills[i];
if (row != fi.p1) {
if (col < len2s[row]) {
bw.Push(false);
}
col = 0;
}else {
if (col != 0) {
bw.Push(true); // fill sign
}
}
row = fi.p1;
uint8_t len2 = len2s[row];
uint8_t offset = fi.p2 - col;
uint8_t remain = len2 - fi.p2;
if (remain < 2) {
if (offset == 0) {
// offset == 0 do not record
}else {
encode_CBT(DataType_Y_Offset, bw, offset, len2-col);
}
assert(fi.len == 1);
// len == 1 do not record
}else {
assert(fi.len >= 1);
encode_CBT(DataType_Y_Offset, bw, offset, len2-col);
encode_CBT(DataType_Y_Len, bw, fi.len-1, std::min(maxLen, remain));
}
if (col == 0) {
col = fi.p2;
}else {
col += offset;
}
col += fi.len + 1;
}
if (col < len2s[row]) {
bw.Push(false);
}
}
void buildHorizontalCommands(
BitWriter& bw,
const BitmapFont& bf,
const BmpFontHeader& fontInfo,
const std::vector<FillInfo>& fills
)
{
if (fills.size() == 0) {
// 全部改行!
for (uint8_t i=0; i<bf.h_; ++i) {
recLineEmptyFlag(0, bw, false);
}
return;
}
uint8_t maxLen = 2; // 塗りつぶし最大長
// 空行かどうかの記録
{
for (size_t i=0; i<fills.size(); ++i) {
const FillInfo& fi = fills[i];
if (fi.len != 0xFF) {
maxLen = std::max(maxLen, fi.len);
}
}
uint32_t lineFlags = makeLineEmptyFlags(fills);
for (uint8_t i=0; i<bf.h_; ++i) {
recLineEmptyFlag(0, bw, lineFlags & (1<<i));
}
}
// TODO: データ有効行の一番初めの塗りつぶしの開始位置を先に記録すれば、範囲を狭められる。
// 最大線長の記録
encode_CBT(DataType_X_MaxLen, bw, maxLen-2, bf.w_-1);
uint16_t col = 0;
uint8_t row = fills[0].p1;
for (size_t i=0; i<fills.size(); ++i) {
const FillInfo& fi = fills[i];
if (row != fi.p1) {
assert(row < fi.p1);
if (col <= bf.w_-2) {
bw.Push(false);
}
col = 0;
}else {
assert(col <= fi.p2);
if (col != 0) {
bw.Push(true); // fill sign
}
}
row = fi.p1;
uint8_t offset = fi.p2 - col;
assert(fi.p2 <= bf.w_-2);
uint8_t remain = bf.w_ - fi.p2;
if (remain <= 2) {
// TODO: 横塗りつぶしの長さが最小2ドットならば長さを基準に記録する必要は無いはず。末尾だけ1ドットも許可している?
if (offset == 0) {
// offset == 0 do not record
}else {
encode_CBT(DataType_X_Offset, bw, offset, bf.w_-1-col);
}
assert(fi.len == 2);
// len == 1 do not record
}else {
assert(fi.len >= 2);
encode_CBT(DataType_X_Offset, bw, offset, bf.w_-1-col);
uint8_t limit = std::min(remain, maxLen);
// 末尾までの塗りつぶしを特別視
// 横塗りつぶしは最小長さが2ドットなので、最大長さ-2までの記録で済むけれど、最大長さ-1を末尾までの塗りつぶしに割り当てる。
// 末尾までの塗りつぶしを特別に割り当てる事で全体の記録長を短くする。
if (fi.len == 0xFF) {
encode_CBT(DataType_X_Len, bw, limit-1, limit);
}else {
encode_CBT(DataType_X_Len, bw, fi.len-2, limit);
}
}
if (col == 0) {
col = fi.p2;
}else {
col += offset;
}
col += fi.len + 1;
}
if (col <= bf.w_-2) {
bw.Push(false);
}
}
uint8_t vFillYtoOrgY(const Array2D<uint8_t>& values, uint8_t x, uint8_t vy)
{
// vFill y to original Y
uint8_t cnt = 0;
uint8_t y;
const uint8_t h = values.GetHeight();
for (y=0; y<h; ++y) {
uint8_t v = values[y][x];
if (v == PIXEL_X) {
continue;
}
if (cnt == vy) {
break;
}
++cnt;
}
return y;
}
// 上下に連続していない単独Yピクセルかどうか
bool isSingleYPixel(
const Array2D<uint8_t>& values,
std::vector<FillInfo>& vFills,
uint8_t x, uint8_t y
)
{
for (size_t i=0; i<vFills.size(); ++i) {
const FillInfo& fi = vFills[i];
uint8_t x2 = fi.p1;
if (x2 != x || fi.len != 1) {
continue;
}
uint8_t y2 = vFillYtoOrgY(values, x2, fi.p2);
if (y2 == y) {
return true;
}
}
return false;
}
void buildSlantingCommands(
BitWriter& bw,
const BitmapFont& bf,
const BmpFontHeader& fontInfo,
const std::vector<FillInfo>& vFills,
std::vector<SlantingFillInfo>& sFills
)
{
if (!vFills.size()) {
return;
}
// vFillの中でSlantingFillを派生出来るものは限られているので、候補数を減らせる。
std::vector<uint8_t> idxList;
idxList.reserve(vFills.size());
for (size_t i=0; i<vFills.size(); ++i) {
const FillInfo& fi = vFills[i];
uint8_t x2 = fi.p1;
uint8_t y2 = vFillYtoOrgY(bf.values_, x2, fi.p2+fi.len-1);
if (y2 == bf.h_-1) {
continue;
}
bool bLeftAvail = true;
bool bRightAvail = true;
if (x2 == 0) {
bLeftAvail = false;
}else if (bf.values_[y2+1][x2-1] == PIXEL_X) {
bLeftAvail = false;
}else {
for (size_t j=0; j<vFills.size(); ++j) {
const FillInfo& fi2 = vFills[j];
if (fi2.p1 == x2-1 && fi2.len != 1 && vFillYtoOrgY(bf.values_, fi2.p1, fi2.p2) == y2+1) {
bLeftAvail = false;
break;
}
}
}
if (x2 == bf.w_-1) {
bRightAvail = false;
}else if (bf.values_[y2+1][x2+1] == PIXEL_X) {
bRightAvail = false;
}else {
for (size_t j=0; j<vFills.size(); ++j) {
const FillInfo& fi2 = vFills[j];
if (fi2.p1 == x2+1 && fi2.len != 1 && vFillYtoOrgY(bf.values_, fi2.p1, fi2.p2) == y2+1) {
bRightAvail = false;
break;
}
}
}
if (!bLeftAvail && !bRightAvail) {
continue;
}
idxList.push_back(i);
}
// 左延長と右延長があるが、右延長をしたら次のvFillに移るというルール
// 同じvFillに対して左延長と右延長両方行う場合は、左を延長してから右を延長する。
size_t idx = 0;
uint8_t prevIndex = -1;
for (size_t i=0; i<sFills.size(); ++i) {
const SlantingFillInfo& fi = sFills[i];
uint8_t ci = std::find(idxList.begin(), idxList.end(), fi.vFillIndex) - idxList.begin();
encode_CBT(DataType_S_Idx, bw, (ci - idx)+1, idxList.size()-idx+1);
bool bRecDir = true;
// もし既に左延長してるのであれば、方向記録する必要が無い。(右延長決定なので)
if (ci == prevIndex) {
bRecDir = false;
}
// 左端や右端の場合は延長出来る方向が限定されるので方向記録する必要が無い。
if (fi.x == 0 && fi.x == bf.w_-1) {
bRecDir = false;
}
// 延長できる方向が限定されていないか調査(縦塗りつぶしが道を塞いでいないか)
for (size_t j=0; j<vFills.size(); ++j) {
if (j == fi.vFillIndex) {
continue;
}
const FillInfo& vf = vFills[j];
uint8_t x2 = vf.p1;
uint8_t y2 = vFillYtoOrgY(bf.values_, x2, vf.p2);
if (fi.y+1 == y2 && (fi.x-1 == x2 || fi.x+1 == x2)) {
bRecDir = false;
break;
}
}
if (bRecDir) {
bw.Push(fi.dir);
}
idx = ci;
// 右延長が完了しているのであれば、次のvFillから数字を開始出来る。
if (fi.dir == SlantingFillInfo::Direction_Right) {
++idx;
}
prevIndex = ci;
}
// 終了コード
// 最後のvFillの右延長をしたならば、終了コードも省略出来る。
if (sFills.size() == 0 || idx != vFills.size()) {
encode_CBT(DataType_S_Idx, bw, 0, vFills.size()-idx+1);
}
}
bool isLineFullfilled(const std::vector<FillInfo>& fills, uint8_t p1, uint8_t w)
{
for (size_t i=0; i<fills.size(); ++i) {
const FillInfo& fi = fills[i];
if (fi.p1 == p1 && fi.len == w) {
return true;
}
}
return false;
}
uint8_t findXRepeatLength(const Array2D<uint8_t>& values, uint8_t x, uint8_t y)
{
if (!values[y][x]) {
return 0;
}
uint8_t len = 1;
for (int i=x-1; i!=-1; --i) {
if (!values[y][i]) {
break;
}
++len;
}
for (int i=x+1; i<values.GetWidth(); ++i) {
if (!values[y][i]) {
break;
}
++len;
}
}
uint8_t findYRepeatLength(const Array2D<uint8_t>& values, uint8_t x, uint8_t y)
{
if (!values[y][x]) {
return 0;
}
uint8_t len = 1;
for (int i=y-1; i!=-1; --i) {
if (!values[i][x]) {
break;
}
++len;
}
for (int i=y+1; i<values.GetHeight(); ++i) {
if (!values[i][x]) {
break;
}
++len;
}
return len;
}
void searchHorizontalFills(
Array2D<uint8_t>& values,
std::vector<FillInfo>& hFills
)
{
const uint8_t w = values.GetWidth();
const uint8_t h = values.GetHeight();
hFills.clear();
// 横方向の線の完全塗りつぶしを最初に調査
if (w > 1) {
for (uint8_t y=0; y<h; ++y) {
uint8_t x;
for (x=0; x<w; ++x) {
if (!values[y][x]) {
break;
}
}
if (x != w) {
continue;
}
FillInfo fi;
fi.p1 = y;
fi.p2 = 0;
fi.len = w;
hFills.push_back(fi);
for (x=0; x<w; ++x) {
values[y][x] = PIXEL_X;
}
}
}
// 横方向の塗りつぶし情報収集
for (uint8_t y=0; y<h; ++y) {
// 完全に塗りつぶしされてる行は飛ばす
if (isLineFullfilled(hFills, y, w)) {
continue;
}
uint8_t* line = values[y];
for (uint8_t x=0; x<w; ++x) {
if (!line[x]) {
continue;
}
// ドットがあった場合
uint8_t ex;
// 横方向の連続調査
for (ex=x+1; ex<w; ++ex) {
if (!line[ex]) {
break;
}
}
if (ex-x > 1) {
// 横の連続塗りつぶし
// 始点が長い縦線に含まれている場合は長さを減少
if (findYRepeatLength(values, x, y) > ex-x) {
++x;
}
// 終点が長い縦線に含まれている場合は長さを減少
if (findYRepeatLength(values, ex-1, y) > ex-x) {
// ただし終端の1つ手前まで来ている場合は改行情報を節約できるので減少しない。
if (ex != w-1) {
--ex;
}
}
if (ex-x > 1) {
FillInfo fi;
fi.p1 = y;
fi.p2 = x;
fi.len = ex - x;
hFills.push_back(fi);
for (uint8_t i=x; i<ex; ++i) {
line[i] = PIXEL_X;
}
x = ex;
continue;
}
}
//// 横方向に1pixel ////
continue;
}
}
#if 1
// 横方向の塗りつぶしの最適化
uint8_t maxLen = 0;
for (size_t i=0; i<hFills.size(); ++i) {
maxLen = std::max(maxLen, hFills[i].len);
}
uint8_t lp1 = -1;
for (size_t i=0; i<hFills.size(); ++i) {
FillInfo& fi = hFills[i];
// とりあえず行中の最初の塗りつぶしだけ対象にする。
if (fi.p1 == lp1) {
continue;
}
lp1 = fi.p1;
if (fi.p2 > 0) {
// 始点の左側に縦方向の塗りつぶしがある場合、左方向に延長しても容量が増えないかどうか判定
if (values[fi.p1][fi.p2-1]) {
assert(values[fi.p1][fi.p2-1] == 1);
uint8_t oldBitLen = calcIntegerEncodedLength_CBT(fi.p2, w-1) + calcIntegerEncodedLength_CBT(fi.len-1, std::min(maxLen, (uint8_t)(w-fi.p2)));
uint8_t newP2 = fi.p2 - 1;
uint8_t newLen = fi.len + 1;
if (newLen <= maxLen) {
uint8_t newBitLen = calcIntegerEncodedLength_CBT(newP2, w) + calcIntegerEncodedLength_CBT(newLen-1, std::min(maxLen, (uint8_t)(w-newP2)));
if (newBitLen <= oldBitLen) {
values[fi.p1][fi.p2-1] = PIXEL_X;
--fi.p2;
++fi.len;
}
}
}
}
if (fi.p2+fi.len < w) {
// 終点の右側に縦方向の塗りつぶしがある場合、右方向に延長しても容量が増えないかどうか判定
if (values[fi.p1][fi.p2+fi.len]) {
assert(values[fi.p1][fi.p2+fi.len] == 1);
uint8_t oldBitLen = calcIntegerEncodedLength_CBT(fi.p2, w-1) + calcIntegerEncodedLength_CBT(fi.len-2, std::min(maxLen, (uint8_t)(w-fi.p2))-1);
uint8_t newLen = fi.len + 1;
if (newLen <= maxLen) {
uint8_t newBitLen = calcIntegerEncodedLength_CBT(fi.p2, w-1) + calcIntegerEncodedLength_CBT(newLen-2, std::min(maxLen, (uint8_t)(w-fi.p2))-1);
if (newBitLen <= oldBitLen) {
assert(newBitLen == oldBitLen);
values[fi.p1][fi.p2+fi.len] = PIXEL_X;
++fi.len;
}
}
}
}
}
#endif
// 終端(右端)までの塗りつぶしを特別視
for (size_t i=0; i<hFills.size(); ++i) {
FillInfo& fi = hFills[i];
if (fi.p2 + 2 < w) { // 短いのは無視
if (fi.p2 + fi.len == w) {
fi.len = 0xFF;
}
}
}
}
void searchVerticalFills(
Array2D<uint8_t>& values,
std::vector<FillInfo>& vFills,
uint8_t* vlens
)
{
const uint8_t w = values.GetWidth();
const uint8_t h = values.GetHeight();
vFills.clear();
// 縦方向の塗りつぶし
for (uint8_t x=0; x<w; ++x) {
uint8_t cnt = 0;
bool yBuff[32] = {false};
// X記録を取り除いた縦線情報を収集
for (uint8_t y=0; y<h; ++y) {
uint8_t v = values[y][x];
if (v != PIXEL_X) {
if (v) {
yBuff[cnt] = true;
values[y][x] = PIXEL_Y;
}
++cnt;
}
}
vlens[x] = cnt;
// 縦線連続の情報を記録
for (uint8_t y=0; y<cnt; ++y) {
if (yBuff[y]) {
uint8_t ey;
for (ey=y+1; ey<cnt; ++ey) {
if (!yBuff[ey]) {
break;
}
}
FillInfo fi;
fi.p1 = x;
fi.p2 = y;
fi.len = ey - y;
vFills.push_back(fi);
y = ey;
}
}
}
}
uint8_t findVFillIndexByTailPos(const Array2D<uint8_t>& values, const std::vector<FillInfo>& vFills, uint8_t x, uint8_t y)
{
for (size_t i=0; i<vFills.size(); ++i) {
const FillInfo& fi = vFills[i];
if (fi.p1 != x) {
continue;
}
if (vFillYtoOrgY(values, x, fi.p2+fi.len-1) == y) {
return i;
}
}
return -1;
}
void searchFills(
Array2D<uint8_t>& values,
std::vector<FillInfo>& hFills,
std::vector<FillInfo>& vFills,
std::vector<SlantingFillInfo>& sFills,
uint8_t* vlens
)
{
// 各字がどのようにModelingされているのか視覚的に分かるようにする。
// TODO: 木という字の左右の枝は、縦線の1ドットから生やせられる事が多い。横棒を無駄に作らない。
// 長い縦線の横から枝が出る場合、横線2ドットがあるけれど、横棒にしないで、縦線に隣接した1ドットの縦点から枝を生やすようにする。
// TODO: 溶という字の口の上側の横棒が斜め線をさえぎらないようにする。
searchHorizontalFills(values, hFills);
searchVerticalFills(values, vFills, vlens);
// 斜め線探索処理
sFills.clear();
const uint8_t w = values.GetWidth();
const uint8_t h = values.GetHeight();
// 斜め線で引けるので削るドットリスト
std::vector<std::pair<uint8_t, uint8_t> > deleteList;
// 左下方向に進む線を右端から調べる
for (size_t i=0; i<vFills.size(); ++i) {
const FillInfo& fi = vFills[vFills.size()-1-i];
uint8_t x = fi.p1;
uint8_t y = vFillYtoOrgY(values, x, fi.p2 + fi.len - 1);
// 末尾が最後の行の場合は、2ドット以上の斜め線を引けないので開始点の対象外とする。
if (y >= h-1) {
continue;
}
if (fi.p1 <= 0) {
continue;
}
// 斜め線の中間ドットは開始点になれない
if (std::find(deleteList.begin(), deleteList.end(), std::make_pair(x, y)) != deleteList.end()) {
continue;
}
size_t xRemain = x;
size_t yRemain = h - y + 1;
uint8_t repLen = 0;
for (size_t j=0; j<std::min(xRemain, yRemain); ++j) {
uint8_t x2 = x - 1 - j;
uint8_t y2 = y + 1 + j;
if (!isSingleYPixel(values, vFills, x2, y2)) {
break;
}
if (values[y2][x2] & PIXEL_UNDELETABLE) {
break;
}
++repLen;
}
if (repLen == 0) {
continue;
}else if (repLen == 1) {
// 1ドットしか伸びてなくてしかも単独1ドットが端でない位置にある場合、削れない
if (isSingleYPixel(values, vFills, x-1, y+1) && x-1 != 0 && y+1 != h-1) {
continue;
}
}
// 斜め線の始点が単独1ドットの場合は、非削除対象にする
if (isSingleYPixel(values, vFills, x, y)) {
values[y][x] |= PIXEL_UNDELETABLE;
}
// 斜め線の終点が単独1ドットの場合は、非削除対象にする
int8_t x2 = x - repLen - 1;
int8_t y2 = y + repLen + 1;
if (x2 > 0 && y2 < h-1) {
if (isSingleYPixel(values, vFills, x2, y2)) {
values[y2][x2] |= PIXEL_UNDELETABLE;
}
}
for (size_t j=0; j<repLen; ++j) {
uint8_t x2 = x - 1 - j;
uint8_t y2 = y + 1 + j;
if (values[y2][x2] & PIXEL_UNDELETABLE) {
break;
}
// 斜め線で描画出来る単独1ドットは、削除対象
deleteList.push_back(std::make_pair(x2, y2));
}
SlantingFillInfo sf;
sf.x = x;
sf.y = y;
sf.len = repLen;
sf.dir = SlantingFillInfo::Direction_Left;
sFills.push_back(sf);
}
// 右下方向に進む線を左端から調べる
for (size_t i=0; i<vFills.size(); ++i) {
const FillInfo& fi = vFills[i];
uint8_t x = fi.p1;
uint8_t y = vFillYtoOrgY(values, x, fi.p2 + fi.len - 1);
// 末尾が最後の行の場合は、斜め線を引けないので開始点の対象外とする。
if (y >= h-1) {
continue;
}
if (fi.p1 >= w-1) {
continue;
}
// 斜め線の中間ドットは開始点になれない
if (std::find(deleteList.begin(), deleteList.end(), std::make_pair(x, y)) != deleteList.end()) {
continue;
}
size_t xRemain = w - (x + 1);
size_t yRemain = h - (y + 1);
uint8_t repLen = 0;
for (size_t j=0; j<std::min(xRemain, yRemain); ++j) {
uint8_t x2 = x + 1 + j;
uint8_t y2 = y + 1 + j;
if (!isSingleYPixel(values, vFills, x2, y2)) {
break;
}
if (values[y2][x2] & PIXEL_UNDELETABLE) {
break;
}
++repLen;
}
if (repLen == 0) {
continue;
}else if (repLen == 1) {
// 1ドットしか伸びてなくてしかも単独1ドットが端でない位置にある場合、削れない
if (x+1 != w-1 && y+1 != h-1) {
if (isSingleYPixel(values, vFills, x+1, y+1) && values[y+2][x+2] == 0) {
continue;
}
}
}
// 斜め線の始点が単独1ドットの場合は、非削除対象にする
if (isSingleYPixel(values, vFills, x, y)) {
values[y][x] |= PIXEL_UNDELETABLE;
}
// 斜め線の終点が単独1ドットの場合は、非削除対象にする
int8_t x2 = x + repLen + 1;
int8_t y2 = y + repLen + 1;
if (x2 > 0 && y2 < h-1) {
if (isSingleYPixel(values, vFills, x2, y2)) {
values[y2][x2] |= PIXEL_UNDELETABLE;
}
}
for (size_t j=0; j<repLen; ++j) {
uint8_t x2 = x + 1 + j;
uint8_t y2 = y + 1 + j;
if (values[y2][x2] & PIXEL_UNDELETABLE) {
break;
}
// 斜め線で描画出来る単独1ドットは、削除対象
deleteList.push_back(std::make_pair(x2, y2));
}
SlantingFillInfo sf;
sf.x = x;
sf.y = y;
sf.len = repLen;
sf.dir = SlantingFillInfo::Direction_Right;
sFills.push_back(sf);
}
// 削除対象の単独1ドットの削除
std::vector<FillInfo> survivedVFills;
for (size_t i=0; i<vFills.size(); ++i) {
const FillInfo& fi = vFills[i];
if (fi.len == 1) {
uint8_t x = fi.p1;
uint8_t y = vFillYtoOrgY(values, x, fi.p2);
// 斜め線の中間ドットは開始点になれない
if (std::find(deleteList.begin(), deleteList.end(), std::make_pair(x, y)) != deleteList.end()) {
continue;
}
}
survivedVFills.push_back(fi);
}
vFills = survivedVFills;
for (size_t i=0; i<sFills.size(); ++i) {
SlantingFillInfo& fi = sFills[i];
fi.vFillIndex = findVFillIndexByTailPos(values, vFills, fi.x, fi.y);
}
g_dist[9][0][0] += sFills.size();
}
void push16(BitWriter& bw, uint16_t u)
{
for (uint8_t i=0; i<16; ++i) {
bw.Push(u & (1<<i));
}
}
} // namespace anonymous
std::string EncodeHeader(
BitWriter& bw,const BmpFontHeader& header
)
{
// testIntergerCoding();
push16(bw, header.characterCount);
assert(header.characterCount != 0);
uint16_t code = header.characterCodes[0];
push16(bw, code);
uint16_t prevCode = code;
uint16_t dist[4096] = {0};
for (uint16_t i=1; i<header.characterCount; ++i) {
uint16_t code = header.characterCodes[i];
int diff = code - prevCode;
assert(diff > 0);
++dist[diff];
integerEncode_Delta(bw, diff - 1);
prevCode = code;
}
encode_CBT(DataType_Region, bw, header.minX, 16);
encode_CBT(DataType_Region, bw, header.minY, 16);
encode_CBT(DataType_Region, bw, header.maxW-1, 16);
encode_CBT(DataType_Region, bw, header.maxH-1, 16);
char buff[64];
sprintf(buff, "%d %d %d %d\r\n", header.minX, header.minY, header.maxW, header.maxH);
return buff;
}
void EncodeBoxTable(class BitWriter& bw, const BoxInfo* pBoxes, uint8_t cnt, uint8_t regIdx, const BmpFontHeader& header)
{
integerEncode_Gamma(bw, cnt);
integerEncode_Gamma(bw, regIdx);
for (uint8_t i=0; i<cnt; ++i) {
if (i == regIdx) {
continue;
}
const BoxInfo& bi = pBoxes[i];
uint8_t recX = bi.x - header.minX;
uint8_t recY = bi.y - header.minY;
uint8_t recW = header.maxW - (bi.x + bi.w);
uint8_t recH = header.maxH - (bi.y + bi.h);
integerEncode_Gamma(bw, bi.bitLen-1);
encode_Alpha(0, bw, recX);
encode_Alpha(1, bw, recY);
encode_Alpha(2, bw, recW);
encode_Alpha(3, bw, recH);
}
}
uint8_t countMaxRepBits(uint32_t flags)
{
uint8_t cnt = 0;
uint8_t maxCnt = 0;
for (uint8_t i=0; i<sizeof(flags)*8; ++i) {
if (flags & (1<<i)) {
++cnt;
}else {
maxCnt = std::max(maxCnt, cnt);
cnt = 0;
}
}
maxCnt = std::max(maxCnt, cnt);
return maxCnt;
}
void Encode(
BitWriter& bw,
const BitmapFont& bf,
const BmpFontHeader& fontInfo,
const BoxInfo* pBoxes, uint8_t cnt,
uint8_t regIdx // etcetera index
)
{
// Box記録
uint8_t boxTableIdx = regIdx;
for (uint8_t i=0; i<cnt; ++i) {
const BoxInfo& bi = pBoxes[i];
if (1
&& bf.x_ == bi.x
&& bf.y_ == bi.y
&& bf.w_ == bi.w
&& bf.h_ == bi.h
)
{
boxTableIdx = i;
break;
}
}
// 領域データ CHC符号でindex記録
const BoxInfo& bi = pBoxes[boxTableIdx];
for (uint8_t i=0; i<bi.bitLen; ++i) {
bw.Push(bi.chc & (1 << i));
}
// 頻度が少ない記録なので領域を個別に定義
if (boxTableIdx == regIdx) {
uint8_t recX = bf.x_ - fontInfo.minX;
uint8_t recY = bf.y_ - fontInfo.minY;
uint8_t recW = fontInfo.maxW - (bf.x_ + bf.w_);
uint8_t recH = fontInfo.maxH - (bf.y_ + bf.h_);
encode_Alpha(0, bw, recX);
encode_Alpha(1, bw, recY);
encode_Alpha(2, bw, recW);
encode_Alpha(3, bw, recH);
}
// 塗りつぶし記録
std::vector<FillInfo> hFills;
std::vector<FillInfo> vFills;
std::vector<SlantingFillInfo> sFills;
Array2D<uint8_t> values = bf.values_;
uint8_t vlens[32]; // 縦記録の領域の高さ、横記録分高さが限定される
searchFills(values, hFills, vFills, sFills, vlens);
std::sort(hFills.begin(), hFills.end());
std::sort(vFills.begin(), vFills.end());
std::sort(sFills.begin(), sFills.end());
uint32_t lineFlagsH = makeLineEmptyFlags(hFills);
uint32_t lineFlagsV = makeLineEmptyFlags(vFills);
const uint8_t SHIFTS = sizeof(lineFlagsV) - bf.h_;
lineFlagsV = ((~lineFlagsV) << SHIFTS) >> SHIFTS;
uint32_t lineFlags = lineFlagsH | (lineFlagsV << bf.h_);
// uint32_t lineFlags = lineFlagsV;
// ++g_dist[10][bf.w_][countBits32(lineFlags)];
if (bf.w_+bf.h_ >= 30) {
uint8_t nBits = countBits32(lineFlags);
uint8_t repBits = countMaxRepBits(lineFlags);
++g_dist[10][nBits][repBits];
++g_dist[10][bf.w_+bf.h_][nBits];
}
buildHorizontalCommands(bw, bf, fontInfo, hFills);
buildVerticalCommands(bw, bf, fontInfo, vFills, hFills, bf.w_, vlens);
buildSlantingCommands(bw, bf, fontInfo, vFills, sFills);
}
| [
"[email protected]"
] | [
[
[
1,
1034
]
]
] |
9b0b6299fd06c86183ea0432488cfe5dbaf83332 | 3472e587cd1dff88c7a75ae2d5e1b1a353962d78 | /XMonitor/debug/qrc_res.cpp | 17629293944bf2080280bb78411a8450294f619c | [] | no_license | yewberry/yewtic | 9624d05d65e71c78ddfb7bd586845e107b9a1126 | 2468669485b9f049d7498470c33a096e6accc540 | refs/heads/master | 2021-01-01T05:40:57.757112 | 2011-09-14T12:32:15 | 2011-09-14T12:32:15 | 32,363,059 | 0 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 1,025,618 | cpp | /****************************************************************************
** Resource object code
**
** Created: Fri Apr 1 12:40:16 2011
** by: The Resource Compiler for Qt version 4.7.0
**
** WARNING! All changes made in this file will be lost!
*****************************************************************************/
#include <QtCore/qglobal.h>
static const unsigned char qt_resource_data[] = {
// D:/yewberry/workspace/XMonitor/style.qss
0x0,0x0,0x6,0x40,
0x0,
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// D:/yewberry/workspace/XMonitor/script/db.sql
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// D:/yewberry/workspace/XMonitor/images/combo_left_arrow.png
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// D:/yewberry/workspace/XMonitor/images/help.png
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0x77,0xe7,0xe7,0x8f,0x9c,0x78,0x68,0xfc,0xf0,0x4a,0x65,0x9a,0x4e,0x8b,0xed,0xb2,
0x15,0x75,0xd6,0x35,0x4d,0xa7,0x3f,0x6c,0x8b,0x43,0xc2,0x41,0xbb,0xd3,0xe,0xe2,
0x38,0x42,0x1c,0x27,0xe0,0x44,0x10,0x25,0x6,0xc6,0xb0,0x30,0x2b,0x16,0xa5,0x13,
0x90,0x66,0xd2,0xb6,0x40,0xbb,0x89,0x28,0x2d,0xa4,0xb4,0x10,0x39,0x2c,0x96,0x65,
0x18,0x2a,0xd,0x8,0xd3,0x31,0x35,0x49,0xb7,0x7f,0xa,0xa4,0xb1,0x92,0x4c,0x40,
0x85,0x95,0x8a,0xe6,0x9c,0x6,0x26,0xaa,0x47,0x66,0x67,0x30,0x3a,0xf6,0x18,0x49,
0x87,0xe0,0x95,0x19,0x1f,0xba,0xe0,0x53,0x93,0x83,0xd5,0xd2,0xb2,0x76,0xcd,0x89,
0x2e,0x3a,0xe7,0xac,0x3f,0x3a,0x3,0x58,0xfc,0xfb,0xe5,0xd3,0x1d,0x5e,0x66,0x10,
0x5e,0xf6,0xda,0xe9,0x39,0xc2,0x92,0x1e,0x8,0x31,0x6,0x10,0x2,0x88,0xb2,0xe7,
0x4e,0x76,0x4f,0xd0,0xab,0x1d,0xfb,0x14,0xd7,0xc5,0x5f,0xff,0x21,0x3e,0xfe,0xd6,
0x57,0x3e,0xe5,0x67,0xbe,0xb8,0xe9,0x96,0x8a,0x5e,0xb5,0xc4,0x5f,0xb9,0x7c,0x50,
0x6d,0xdf,0xb6,0x7b,0xf8,0xe0,0x63,0x53,0x6b,0xe3,0x6a,0x3b,0x90,0xd8,0xb5,0x92,
0xc9,0xf9,0xb5,0xd3,0xe1,0xfc,0xea,0x64,0x36,0xb1,0x63,0x1d,0xb9,0x8,0xa3,0xf5,
0x71,0xdc,0x1e,0x8c,0x18,0xae,0x9,0x63,0x27,0x8a,0x12,0x8a,0xe2,0x10,0x71,0xcc,
0x48,0xb2,0x12,0x71,0x62,0x28,0x55,0x15,0x62,0x26,0xa5,0x41,0xae,0xab,0xd5,0x50,
0xbd,0x82,0xfd,0x53,0x93,0x98,0x39,0x34,0x85,0x25,0x8d,0x3a,0xd6,0x3f,0x67,0x3,
0x4e,0x3b,0xeb,0x8c,0x3b,0x6a,0x73,0xf4,0x9a,0xc6,0xb0,0x3f,0xf5,0xba,0x97,0x6e,
0xc4,0x1f,0xa3,0x7,0xf8,0xbf,0x1a,0xc7,0x62,0x4a,0x10,0x5e,0x74,0xff,0x7f,0xbd,
0x2e,0xfc,0xc2,0x7f,0xe3,0x33,0xef,0x7b,0xfb,0x53,0x7e,0xe6,0xc3,0x5f,0xbf,0x65,
0xb8,0x5e,0xaf,0x96,0x9d,0xbe,0x25,0x7a,0x74,0xcf,0xf6,0xc1,0xd6,0xc4,0xec,0x49,
0xbe,0x9a,0x2b,0x75,0xa2,0x9a,0xe5,0x57,0x95,0x6e,0x8c,0xf4,0xf9,0x3,0x58,0x66,
0x4f,0xf1,0x9c,0x53,0xee,0xb3,0x8d,0x65,0xdc,0x29,0xdb,0x31,0xbb,0xed,0x30,0xba,
0xf7,0x6d,0x2f,0x3f,0xeb,0xf0,0xd5,0xb7,0x3e,0x80,0xbf,0x3f,0xf7,0xb4,0x3f,0xc8,
0xef,0xfb,0xbf,0x9b,0x1d,0x73,0xa6,0x83,0x96,0xf2,0x81,0x0,0x0,0x0,0x0,0x49,
0x45,0x4e,0x44,0xae,0x42,0x60,0x82,
// D:/yewberry/workspace/XMonitor/images/pushbutton_pressed.png
0x0,0x0,0x2,0x1,
0x89,
0x50,0x4e,0x47,0xd,0xa,0x1a,0xa,0x0,0x0,0x0,0xd,0x49,0x48,0x44,0x52,0x0,
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0x0,0x0,0x0,0x19,0x74,0x45,0x58,0x74,0x53,0x6f,0x66,0x74,0x77,0x61,0x72,0x65,
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0x67,0x9b,0xee,0x3c,0x1a,0x0,0x0,0x1,0x93,0x49,0x44,0x41,0x54,0x48,0xc7,0xd5,
0x97,0xcd,0x6a,0x5a,0x51,0x14,0x85,0xd7,0xf6,0x1e,0xbc,0xde,0xdb,0xe,0xfa,0x63,
0x48,0xc,0x29,0x38,0xed,0x13,0xa4,0x83,0xe,0xda,0x52,0x3a,0xc9,0x28,0x8f,0x62,
0x90,0xbc,0x40,0x86,0x39,0xd0,0x99,0xb3,0xe4,0x9,0x4a,0xfb,0x0,0xe,0x4,0x7,
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0x57,0x6,0xb9,0x4a,0x7d,0x83,0x7b,0x16,0xec,0xf9,0xda,0xac,0xf5,0x6d,0xce,0x11,
0x92,0xb0,0xd6,0xbe,0x10,0x91,0x8f,0x0,0xde,0x92,0x7c,0x86,0xe2,0x8a,0x25,0x91,
0x9f,0x4a,0xde,0x0,0xb8,0x6e,0x36,0x9b,0x1b,0x63,0xad,0xad,0xb,0xd0,0x4f,0x93,
0x8a,0xa9,0x9f,0x1c,0x67,0x71,0x5c,0x9e,0x14,0xd7,0x3e,0xf0,0x6f,0x36,0xab,0xe,
0x7f,0xfd,0xbe,0x2,0x70,0xa,0xe0,0x5c,0xac,0xb5,0x5f,0xd2,0xa4,0xf2,0xe1,0xfd,
0xeb,0xd3,0x71,0x14,0x45,0x4,0x0,0x92,0x28,0xb2,0x26,0xd3,0xbf,0xc9,0xd7,0xef,
0xfd,0x1a,0x80,0x33,0x3,0xe0,0x4d,0xfd,0xe4,0x38,0x8b,0xa2,0x88,0x24,0x45,0x49,
0x41,0xc1,0x17,0x38,0x78,0xfe,0xd4,0x3f,0x4a,0x93,0x6c,0x9e,0x2d,0xde,0x19,0x92,
0x4f,0x92,0xa4,0x32,0xde,0x28,0x45,0x55,0x5,0x81,0x28,0x4d,0x2a,0xbc,0x9b,0xb9,
0x23,0x3,0x0,0x4a,0x60,0xa3,0x2a,0x45,0xaf,0xce,0x1e,0xe,0x4,0x54,0xb5,0x64,
0xb6,0x9d,0x57,0x12,0x21,0x2d,0x90,0x4b,0x4c,0xe,0x37,0x94,0x40,0x48,0xfe,0xb7,
0x56,0x77,0x9,0x30,0xb4,0x4,0x72,0xaf,0x66,0xd7,0xa7,0xa0,0x13,0x0,0x72,0x6,
0x10,0x9c,0x1e,0xae,0x90,0x3e,0x4c,0x80,0xd,0xda,0x26,0x90,0x5f,0x21,0x4,0x9a,
0x0,0xf3,0xfe,0x87,0xb4,0xc0,0xff,0xc,0xcc,0xbd,0xf7,0x91,0x6,0x6,0xc0,0xca,
0x7b,0xa8,0xea,0x5d,0x49,0x44,0xbe,0xfd,0x99,0x4e,0x13,0x25,0x85,0x40,0x10,0x33,
0x73,0xae,0x9c,0x2d,0x16,0xe9,0x72,0xb9,0xec,0x19,0x92,0x17,0xce,0xb9,0xde,0x60,
0x30,0xa8,0xd6,0x6a,0xb5,0x79,0x1c,0xc7,0x9b,0xe2,0x82,0x4b,0x71,0xce,0x95,0x47,
0xa3,0xd1,0x63,0x55,0xfd,0xd1,0x6a,0xb5,0x3e,0x49,0xfe,0xa1,0x79,0x25,0x22,0xb7,
0x24,0x5f,0x6,0xd0,0x9e,0xf5,0x7a,0xbd,0xfe,0xdc,0xe9,0x74,0x2e,0xdb,0xed,0xf6,
0x64,0xef,0x1,0xd7,0x68,0x34,0xaa,0x59,0x96,0x1d,0xae,0x56,0xab,0xa8,0xa0,0x9,
0xb0,0xdb,0xed,0x8e,0x87,0xc3,0xa1,0x7,0xe0,0x49,0xfa,0x7b,0x55,0x3a,0x21,0x14,
0xe4,0x9f,0xa0,0x8a,0x0,0x0,0x0,0x0,0x49,0x45,0x4e,0x44,0xae,0x42,0x60,0x82,
// D:/yewberry/workspace/XMonitor/images/radio_on.png
0x0,0x0,0x4,0xd5,
0x89,
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0x3c,0x84,0x21,0x41,0x4a,0xae,0x9c,0xfb,0x8c,0xc6,0xdf,0x17,0x1,0x88,0x74,0xc2,
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0x9,0xa7,0xcf,0x9c,0xe5,0xa9,0x53,0xaf,0x40,0xa,0xb5,0x4a,0x5,0xdf,0x95,0x68,
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0x96,0x44,0x66,0x6d,0x89,0xab,0xcc,0x28,0xaf,0xe2,0x8b,0xe1,0xa8,0x7e,0xdc,0xaf,
0xe5,0x70,0x3d,0x89,0x65,0xb,0xa6,0xaa,0x59,0x6a,0xb3,0x19,0x0,0x4c,0x61,0x12,
0x87,0x82,0xd1,0x28,0x45,0xa4,0x6,0xa3,0xe5,0x2d,0xa,0x8e,0x1e,0xb9,0xca,0x9c,
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// D:/yewberry/workspace/XMonitor/images/radio_on_hover.png
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// D:/yewberry/workspace/XMonitor/images/enable_server.png
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// D:/yewberry/workspace/XMonitor/images/check_off.png
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// D:/yewberry/workspace/XMonitor/images/combo_up_arrow.png
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// D:/yewberry/workspace/XMonitor/images/radio_off_hover.png
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// D:/yewberry/workspace/XMonitor/images/radio_off.png
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// D:/yewberry/workspace/XMonitor/images/combo_down_arrow.png
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// D:/yewberry/workspace/XMonitor/images/setting.png
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0x44,0xae,0x42,0x60,0x82,
// D:/yewberry/workspace/XMonitor/images/pushbutton.png
0x0,0x0,0x2,0x15,
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0x3a,0x5e,0xfd,0x38,0xf4,0xdc,0xb7,0x1c,0xd1,0xf7,0xc2,0x91,0xfb,0x57,0xbd,0x23,
0xfe,0xda,0xdb,0x58,0xbe,0xb4,0xac,0x25,0xdf,0x21,0xaa,0x7d,0x4e,0x2,0xc1,0x28,
0xee,0x22,0x2f,0x1f,0x9d,0x95,0x72,0xeb,0xce,0x98,0xf8,0x6a,0xd7,0xae,0x41,0x12,
0x5d,0xef,0x11,0x7a,0x7d,0x23,0x10,0xda,0x1a,0x62,0x74,0x56,0xa1,0xef,0x8b,0x9f,
0xd2,0xb5,0xb1,0x59,0x6c,0x90,0x87,0xff,0xb6,0x9d,0x74,0xdb,0x26,0x5,0xda,0xe0,
0xbb,0x9b,0xe9,0x9a,0x98,0xfe,0x20,0x22,0x67,0xcc,0x70,0xd4,0x3f,0xd0,0xbb,0x74,
0x59,0x1d,0x52,0x58,0xc8,0x66,0x4d,0xba,0xe,0x5e,0x64,0xac,0xf3,0xc8,0x6e,0xd2,
0xbb,0xdf,0x21,0xba,0xe3,0x20,0x10,0x5,0x62,0xc0,0xe5,0x9b,0xf1,0x99,0x5b,0x7c,
0xf7,0x94,0x14,0xda,0xfe,0x14,0x9c,0xf9,0xa2,0x8,0x8e,0xf8,0x1f,0x79,0xed,0xf5,
0x35,0x1b,0x7e,0x78,0x1,0x0,0x6a,0xa1,0x20,0x7f,0x6e,0x3d,0x5a,0xd5,0x22,0x8c,
0xb4,0x5,0x8b,0x27,0xf,0xff,0x5b,0x47,0x90,0xc6,0x30,0x10,0x6,0x92,0x40,0xee,
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0xfc,0xdf,0xe2,0xdf,0xd5,0x51,0xea,0xc3,0xec,0x93,0x52,0x85,0x0,0x0,0x0,0x0,
0x49,0x45,0x4e,0x44,0xae,0x42,0x60,0x82,
// D:/yewberry/workspace/XMonitor/images/password.png
0x0,0x0,0x19,0x35,
0x89,
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0x6,0x46,0x52,0x3,0x97,0xb0,0xfd,0xa,0x0,0xa5,0x14,0x2a,0x6d,0xe7,0x8,0x32,
0xa6,0xa3,0x9,0xc6,0xfd,0x91,0xcf,0xea,0xf9,0xae,0x85,0x74,0x5a,0x18,0xe9,0xa0,
0xf0,0x50,0x47,0xfb,0x78,0x84,0xf2,0xcf,0xf8,0xfd,0xb8,0x12,0xb7,0xa9,0x21,0x4,
0x94,0xa4,0x21,0xb7,0xbb,0x28,0x28,0xfd,0x4a,0x6e,0xb0,0x9b,0x94,0x14,0x7,0x5,
0xd5,0xc0,0x9,0x63,0x98,0x17,0x34,0xe2,0xf7,0x52,0x6,0x73,0x68,0x9c,0x71,0xb,
0xe0,0xda,0xc2,0xe4,0xca,0xf7,0x54,0x2e,0xbb,0x29,0x5d,0xb6,0x2,0x33,0x9c,0x3,
0x44,0xf9,0x45,0x90,0xe1,0x44,0x75,0xd4,0x18,0x9a,0x5f,0x75,0x34,0x13,0xdc,0xcf,
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0x4,0x8c,0xfb,0x43,0x54,0xc3,0x61,0xa6,0x3b,0x37,0x1a,0xfb,0x26,0xfc,0x52,0x52,
0x1c,0x22,0x15,0x43,0xd6,0x6c,0xc7,0x54,0x2a,0x65,0x58,0x34,0xa2,0x70,0x2b,0x39,
0xa4,0x26,0x74,0x3b,0x68,0x9f,0xf6,0xb2,0xe7,0x66,0xac,0x19,0xb3,0x15,0x39,0xf7,
0x45,0x79,0x73,0x35,0x7f,0x58,0x14,0xfc,0x8,0x5f,0x8d,0x53,0xa6,0x82,0x17,0x51,
0x80,0x1,0xe9,0x31,0xc6,0x83,0x31,0x4a,0x15,0x1,0x2f,0x31,0xa7,0x2f,0xfc,0x41,
0x94,0x6c,0xc7,0x2a,0xb,0xfe,0xb3,0xa3,0x5d,0x28,0xb3,0x89,0x1e,0x51,0xa3,0x1b,
0x4d,0x5c,0x3,0xe3,0x25,0x39,0x28,0x52,0xba,0xfc,0xb,0xe6,0xc,0xbd,0x98,0x31,
0x28,0x2a,0xdc,0x54,0x2a,0x37,0x2c,0xca,0x2b,0x58,0x41,0xd3,0x76,0xfb,0x6,0x9e,
0xce,0xf1,0xe1,0xf,0xdf,0xba,0xf5,0xbe,0xc3,0x87,0xbf,0x7e,0xb0,0xf7,0xe0,0x6b,
0x7f,0x34,0xba,0x6,0x15,0x3a,0xf9,0x1f,0xc7,0x33,0xe8,0xb2,0x1c,0x73,0xcc,0xb9,
0x95,0xd3,0x3c,0x6c,0xe1,0x54,0x38,0x9c,0x97,0xfc,0xc8,0x6,0x25,0xbc,0xd8,0x25,
0xeb,0x26,0x53,0x16,0x9e,0xe8,0xd0,0x18,0x7,0xcb,0x7,0x50,0xe9,0xe2,0xd6,0x85,
0xa8,0x8b,0x45,0x8f,0xc3,0x87,0xdf,0x87,0x8f,0x7c,0xe4,0xc3,0x38,0x7c,0xf8,0xf0,
0x27,0x15,0xa6,0xbf,0x16,0xec,0x0,0xd2,0x60,0xd2,0x9a,0xce,0x67,0x2f,0x8e,0x16,
0x99,0xed,0x49,0x67,0xc6,0xc9,0xcf,0xe8,0x1e,0xe1,0x16,0xaf,0xe7,0x86,0xe7,0xe6,
0x9e,0x8f,0x86,0x51,0x25,0x9f,0xc9,0x11,0xdf,0x2f,0x9b,0x74,0x41,0xa8,0xb8,0xf8,
0xa3,0x8f,0x7f,0xfc,0x63,0xff,0xfa,0x3d,0xef,0xf9,0xe7,0xf8,0xf3,0x3f,0xff,0xe8,
0x99,0x53,0xec,0xc3,0x87,0xdf,0x87,0xe5,0xb1,0x3c,0x96,0xc7,0xf2,0x58,0x1e,0xcb,
0x63,0x79,0x2c,0x8f,0xe5,0xb1,0x3c,0x96,0xc7,0xf2,0x58,0x1e,0xcb,0x63,0x79,0xfc,
0x7f,0x79,0xfc,0x3f,0x41,0xb6,0xbb,0x46,0x55,0xed,0x45,0xd3,0x0,0x0,0x0,0x0,
0x49,0x45,0x4e,0x44,0xae,0x42,0x60,0x82,
// D:/yewberry/workspace/XMonitor/images/check_on.png
0x0,0x0,0x4,0xbc,
0x89,
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0xdd,0x33,0xce,0xe4,0x76,0x66,0xaf,0x7d,0x58,0xeb,0x3f,0x74,0x31,0xb3,0x4d,0xa8,
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0xce,0xec,0xb0,0xa9,0x0,0xe4,0x3c,0xa9,0xeb,0x2c,0x51,0x81,0xc2,0xa6,0x31,0xf0,
0xfb,0xf5,0xda,0x9e,0xbd,0x87,0xbe,0x72,0xde,0x9f,0x3,0x9c,0x9e,0x69,0x7a,0xa6,
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0x9e,0x9b,0xd8,0xfa,0xf6,0xf7,0x1c,0x3b,0x3a,0xc5,0x1d,0xd6,0x9d,0xb6,0xce,0x3b,
0xeb,0x3c,0x3a,0x35,0x4e,0xa4,0xc6,0xf5,0xda,0x62,0x96,0x7c,0x56,0x53,0x4b,0x1c,
0xb5,0x14,0xbc,0x77,0x48,0x21,0x11,0xf3,0x2a,0x93,0x46,0x83,0x4f,0xde,0x7a,0x9,
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0xb7,0xc,0xf2,0xc2,0xc6,0x95,0x94,0xcb,0xe3,0xc4,0x29,0x24,0x4e,0xf0,0xcd,0xe7,
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0xde,0xfb,0xbe,0x96,0xb1,0x52,0x4a,0xe9,0x80,0x59,0x42,0x35,0x53,0x4d,0x4,0x4b,
0x6,0xd7,0x52,0x2c,0x2d,0xa4,0x36,0x73,0x95,0xe1,0x3d,0xcf,0x60,0x11,0x8c,0x5f,
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0xfc,0xd1,0xfb,0x4c,0x9c,0xda,0x8f,0x35,0x29,0xcb,0xd7,0x3c,0xc1,0xa8,0x5f,0x82,
0x19,0x37,0x28,0xe1,0x9,0x32,0xa,0xef,0xbd,0x6e,0xed,0x4a,0x3a,0xe7,0x0,0xfa,
0xc3,0x40,0xe5,0xa2,0x6c,0x96,0xf6,0x8e,0x2,0x7d,0xcb,0x6,0x18,0xdc,0xb2,0xb,
0x80,0xd3,0x5f,0xbe,0xce,0xe4,0x99,0x43,0xe4,0xbb,0x16,0x32,0xf8,0xd0,0x8b,0x14,
0xda,0xf2,0x74,0x75,0x16,0x28,0xb4,0xe5,0x8,0x3,0xd,0xd0,0x74,0xce,0x61,0xad,
0xbd,0xce,0x6c,0x20,0xc,0x83,0x42,0x3e,0x8a,0x8,0xb3,0x5,0xa4,0xf4,0xdc,0xb5,
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0x94,0xa2,0xe5,0xd9,0x14,0x70,0x54,0xeb,0xe0,0x91,0x28,0xa2,0xbd,0xd8,0x5,0x1a,
0x10,0x1,0x14,0x3a,0x6e,0x61,0xe3,0xce,0x21,0xfa,0x7,0xee,0xa6,0xb3,0x4,0xd6,
0xce,0xb9,0x23,0x5,0x54,0x2a,0x10,0x4c,0x86,0x40,0xad,0xd6,0xf2,0x4c,0xb,0x1c,
0x4a,0x72,0x4c,0xbb,0xd9,0xd9,0x62,0x7b,0x27,0xdd,0x7d,0x9e,0x6c,0x20,0xb0,0x1e,
0x94,0x80,0xbe,0xa7,0x1e,0xc3,0x7b,0x30,0x9,0xa8,0x0,0xbc,0x87,0xb4,0xe1,0x49,
0x1c,0x48,0x53,0x39,0xa3,0x24,0x93,0x2,0x87,0xf0,0xe,0x9d,0xf,0x24,0xb9,0x40,
0x5e,0xcb,0x99,0xc9,0xfd,0x93,0xe5,0xc6,0x8a,0xde,0x9e,0xdb,0x10,0x29,0x84,0xf3,
0xd9,0x6b,0xa5,0x53,0x2,0x18,0x50,0x80,0x70,0x30,0x3d,0xf6,0xc7,0x99,0xc8,0xc4,
0xdb,0x72,0xc1,0x82,0xd1,0x7c,0x20,0x9,0xb5,0x40,0x97,0xa,0x19,0xaa,0x4d,0xd3,
0xac,0x97,0xb2,0x1f,0xfc,0x39,0x72,0xbe,0x7f,0xdf,0xc1,0xc3,0xf,0x36,0x6a,0x31,
0xf3,0x8b,0x41,0x8,0x81,0xf7,0x1e,0xef,0xe7,0x2e,0x91,0x94,0x92,0x6c,0x3e,0xa2,
0xd4,0xd3,0x77,0xe4,0xd6,0xc5,0x8b,0xf,0xf4,0xb6,0x67,0x28,0x15,0x32,0x14,0x73,
0x1a,0x71,0xf1,0xf2,0x14,0x57,0xaa,0x86,0xb1,0xe9,0x38,0x7b,0xf9,0x6a,0xfd,0xce,
0x38,0xb1,0x3d,0xc6,0xfa,0xb,0xc0,0x79,0x60,0x11,0x90,0x99,0x27,0x19,0x0,0x35,
0xa0,0xa4,0x95,0xb8,0x16,0x85,0xea,0x6c,0x5f,0x67,0x2e,0xb9,0xb9,0x3b,0x62,0x41,
0x9b,0x26,0xa,0x15,0xa2,0x3c,0x71,0x85,0x5a,0xea,0xa8,0xd4,0x2d,0x7f,0xc5,0x46,
0xd4,0x52,0xe7,0x8d,0xfd,0xd7,0xa5,0x15,0x37,0xaa,0xd6,0x4a,0xf8,0x7c,0x20,0xe9,
0x8a,0x34,0x1d,0x39,0x45,0x3e,0x90,0x68,0x25,0xd0,0x5a,0x9,0xf2,0x48,0xb4,0x14,
0xe4,0x43,0xe9,0xff,0xe7,0x6c,0xdf,0x58,0xf0,0x5a,0xa,0x42,0x2d,0xc8,0x7,0x92,
0x50,0x9,0xb4,0x9a,0x9b,0xf5,0x37,0xb6,0xc8,0xf6,0x35,0x61,0x5b,0xe1,0x8d,0x0,
0x0,0x0,0x0,0x49,0x45,0x4e,0x44,0xae,0x42,0x60,0x82,
// D:/yewberry/workspace/XMonitor/images/pushbutton_hover.png
0x0,0x0,0x2,0xd,
0x89,
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// D:/yewberry/workspace/XMonitor/images/check_on_hover.png
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// D:/yewberry/workspace/XMonitor/images/check_off_hover.png
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0x4,0xa6,0x29,0x33,0xe5,0xcc,0xaa,0x49,0x9c,0x1f,0x34,0xf4,0x39,0x10,0xaf,0xb7,
0x23,0x57,0x5d,0xe1,0xcd,0xcd,0xc4,0xbb,0xae,0xb0,0x99,0x8c,0x62,0xe0,0xfe,0x39,
0x77,0x5,0x80,0xb7,0xeb,0xd,0xaa,0x3a,0x9f,0x68,0x62,0x39,0x14,0xc6,0x29,0x13,
0xd7,0x5b,0x9b,0x85,0x6e,0x6,0x7e,0xf9,0xf9,0x25,0x7f,0xfd,0x71,0x4d,0x99,0x4,
0x50,0xc0,0x81,0x7b,0x97,0x21,0x5,0xca,0xd4,0x81,0x64,0xea,0xc5,0x1e,0x7b,0x67,
0xa7,0x3c,0xfd,0xfe,0xf1,0x7,0x2c,0xf1,0x7a,0x70,0xae,0xba,0xc2,0x8b,0xe7,0x6f,
0x38,0x3f,0x7f,0xcc,0xf,0x4f,0x4f,0xd9,0x5b,0x4,0xd8,0x49,0xe1,0x20,0x72,0xbf,
0xff,0xf3,0xf2,0x3d,0x4c,0x5b,0xfa,0x12,0x78,0xf6,0xfc,0x9a,0xe2,0xe0,0xa2,0x20,
0x81,0xd8,0x8d,0x85,0xcd,0x58,0x78,0xf1,0x5b,0xe6,0xdb,0xef,0x2a,0xae,0xb6,0xc6,
0xad,0xcd,0xd3,0xaa,0x42,0x31,0xe3,0x2e,0x8f,0x71,0xe8,0x19,0x4a,0xe0,0xf2,0x9f,
0x11,0x34,0xf2,0x76,0x3d,0x92,0x8b,0x51,0xcc,0x29,0xe6,0xc4,0x29,0x1b,0x53,0x36,
0xca,0x7e,0xc3,0xa2,0x89,0x6c,0x46,0xa3,0x1b,0xd,0x0,0x95,0x99,0x8b,0x39,0x98,
0x19,0xc5,0x3,0xee,0x10,0xdb,0x3,0x5c,0x40,0xd3,0x86,0xbb,0xf9,0x61,0xca,0x44,
0xd8,0xc1,0xae,0x23,0x7d,0x76,0xae,0x37,0x3,0x68,0xa4,0x94,0x82,0x7a,0x41,0x63,
0x4d,0x88,0x81,0xbe,0xeb,0x40,0x84,0x10,0x23,0x22,0x91,0x8c,0x43,0x15,0x3f,0xa,
0x2a,0xde,0xa5,0x42,0x15,0xb8,0x1d,0x85,0x2a,0x28,0xe3,0xe0,0x8c,0x5,0x16,0x29,
0x32,0x4c,0x6,0xd3,0x96,0x3c,0xd,0x68,0xaa,0x49,0x76,0x43,0xb3,0x7f,0xc6,0xd5,
0x6d,0xf,0x69,0x66,0xab,0xaa,0x84,0x10,0xee,0x9d,0xa5,0x18,0x78,0xdd,0xc1,0xab,
0xf7,0x4a,0x8c,0x91,0x3c,0xf5,0x38,0xa,0x6e,0x38,0x15,0xaa,0xd,0x66,0x8e,0x6a,
0x8b,0x5f,0x67,0x82,0x38,0xa9,0xe,0x1f,0x3b,0x33,0x9b,0xf9,0x54,0x29,0xb0,0x6c,
0x1a,0x3c,0xb6,0x88,0x0,0x56,0xe3,0x66,0x68,0x8,0x58,0x1e,0x50,0x9,0x14,0x9b,
0xd0,0xd8,0x20,0xa2,0x58,0xde,0x72,0x53,0xfa,0x99,0xa9,0x19,0xa5,0x94,0x7b,0x67,
0x55,0x95,0x58,0x2c,0x97,0x54,0xcd,0xa,0x55,0xc7,0xc,0xc6,0x71,0x24,0x4a,0xc1,
0xa5,0x61,0xb5,0xaa,0x19,0x27,0x25,0xcf,0x5d,0x60,0xd8,0x3a,0xc3,0x36,0xe1,0x9e,
0x3f,0x65,0x56,0x57,0x89,0xbd,0x65,0x60,0xb9,0x27,0x48,0x90,0xb9,0xaa,0x56,0x93,
0x4d,0x8,0x62,0x20,0x4a,0x53,0xcd,0x75,0x99,0xa,0xf4,0xa9,0x62,0x73,0x53,0x1,
0xf9,0x63,0x66,0x0,0x31,0x26,0x96,0x4b,0xd8,0x3f,0x86,0x8,0x48,0x82,0x9c,0x5,
0x70,0xdc,0x41,0x65,0xf7,0x18,0x76,0xfb,0xf5,0x1a,0xd2,0x65,0x5,0x6c,0xee,0x9d,
0x9,0x46,0x50,0x88,0x76,0xc3,0xfe,0xc1,0x11,0x27,0x17,0x4e,0x93,0x84,0xe2,0x10,
0x4,0xc,0xc1,0x5d,0x28,0x19,0x42,0x4,0x77,0x98,0x7a,0x67,0x34,0xd0,0xbc,0x26,
0x28,0x8,0x86,0xb8,0x11,0x17,0x49,0x69,0x93,0xd2,0xe6,0x4b,0x2e,0x5f,0xf7,0x3c,
0x38,0x7f,0x82,0x4c,0x50,0xed,0x6e,0xd3,0x9d,0xa1,0x2,0x30,0x41,0x0,0xc4,0xe0,
0xdd,0xab,0x5f,0x59,0xe6,0x8e,0x36,0x9d,0xb1,0x48,0x4a,0x15,0x85,0x78,0xba,0xaa,
0xb9,0x1d,0x32,0xdb,0xd3,0x86,0xbf,0x5f,0xfe,0xce,0x8f,0x3f,0x3d,0xa3,0xdf,0x74,
0xdc,0x5,0x23,0x22,0xb8,0xfb,0x87,0xa,0xa8,0x2a,0xcd,0x62,0xc9,0xe9,0xf9,0x5,
0xdf,0x3c,0x7a,0xc4,0x83,0x83,0x9a,0xd3,0x55,0xcd,0x7e,0x1b,0x89,0x87,0xad,0xf2,
0xf0,0xa8,0xc5,0xec,0x84,0xaa,0x59,0x70,0xf1,0xf5,0x93,0x39,0xb1,0x2f,0xac,0x18,
0x84,0x65,0x15,0xb8,0x38,0x6a,0x79,0x78,0xd4,0x72,0xd8,0x2a,0x55,0x10,0x62,0xad,
0xce,0x71,0x2b,0xe8,0x49,0xcb,0xaa,0x49,0x6c,0x26,0xfb,0x5f,0x62,0x8b,0xa4,0x1c,
0x2f,0x23,0x87,0xad,0x50,0xab,0x83,0x17,0x62,0xc,0xc2,0x2,0x25,0xaa,0xb0,0xa8,
0xf4,0x8b,0xdf,0xf6,0x7d,0x9f,0x84,0x2a,0xce,0x82,0x55,0x10,0x62,0x98,0xff,0xbc,
0xff,0x0,0x97,0xba,0xae,0x21,0xa,0x42,0xa3,0x61,0x0,0x0,0x0,0x0,0x49,0x45,
0x4e,0x44,0xae,0x42,0x60,0x82,
};
static const unsigned char qt_resource_name[] = {
// images
0x0,0x6,
0x7,0x3,0x7d,0xc3,
0x0,0x69,
0x0,0x6d,0x0,0x61,0x0,0x67,0x0,0x65,0x0,0x73,
// style.qss
0x0,0x9,
0x0,0x28,0xad,0x23,
0x0,0x73,
0x0,0x74,0x0,0x79,0x0,0x6c,0x0,0x65,0x0,0x2e,0x0,0x71,0x0,0x73,0x0,0x73,
// script
0x0,0x6,
0x7,0x9a,0x90,0x74,
0x0,0x73,
0x0,0x63,0x0,0x72,0x0,0x69,0x0,0x70,0x0,0x74,
// db.sql
0x0,0x6,
0x6,0xa5,0x5a,0x7c,
0x0,0x64,
0x0,0x62,0x0,0x2e,0x0,0x73,0x0,0x71,0x0,0x6c,
// combo_left_arrow.png
0x0,0x14,
0x6,0x33,0x8b,0xe7,
0x0,0x63,
0x0,0x6f,0x0,0x6d,0x0,0x62,0x0,0x6f,0x0,0x5f,0x0,0x6c,0x0,0x65,0x0,0x66,0x0,0x74,0x0,0x5f,0x0,0x61,0x0,0x72,0x0,0x72,0x0,0x6f,0x0,0x77,0x0,0x2e,
0x0,0x70,0x0,0x6e,0x0,0x67,
// help.png
0x0,0x8,
0xc,0x33,0x5a,0x87,
0x0,0x68,
0x0,0x65,0x0,0x6c,0x0,0x70,0x0,0x2e,0x0,0x70,0x0,0x6e,0x0,0x67,
// pushbutton_pressed.png
0x0,0x16,
0xb,0x31,0x44,0x87,
0x0,0x70,
0x0,0x75,0x0,0x73,0x0,0x68,0x0,0x62,0x0,0x75,0x0,0x74,0x0,0x74,0x0,0x6f,0x0,0x6e,0x0,0x5f,0x0,0x70,0x0,0x72,0x0,0x65,0x0,0x73,0x0,0x73,0x0,0x65,
0x0,0x64,0x0,0x2e,0x0,0x70,0x0,0x6e,0x0,0x67,
// radio_on.png
0x0,0xc,
0xd,0x6e,0x37,0xe7,
0x0,0x72,
0x0,0x61,0x0,0x64,0x0,0x69,0x0,0x6f,0x0,0x5f,0x0,0x6f,0x0,0x6e,0x0,0x2e,0x0,0x70,0x0,0x6e,0x0,0x67,
// logo.png
0x0,0x8,
0x5,0xe2,0x59,0x27,
0x0,0x6c,
0x0,0x6f,0x0,0x67,0x0,0x6f,0x0,0x2e,0x0,0x70,0x0,0x6e,0x0,0x67,
// radio_on_hover.png
0x0,0x12,
0x6,0x1b,0x28,0xe7,
0x0,0x72,
0x0,0x61,0x0,0x64,0x0,0x69,0x0,0x6f,0x0,0x5f,0x0,0x6f,0x0,0x6e,0x0,0x5f,0x0,0x68,0x0,0x6f,0x0,0x76,0x0,0x65,0x0,0x72,0x0,0x2e,0x0,0x70,0x0,0x6e,
0x0,0x67,
// enable_server.png
0x0,0x11,
0x8,0x19,0x70,0x27,
0x0,0x65,
0x0,0x6e,0x0,0x61,0x0,0x62,0x0,0x6c,0x0,0x65,0x0,0x5f,0x0,0x73,0x0,0x65,0x0,0x72,0x0,0x76,0x0,0x65,0x0,0x72,0x0,0x2e,0x0,0x70,0x0,0x6e,0x0,0x67,
// delete.png
0x0,0xa,
0xc,0xad,0xf,0x7,
0x0,0x64,
0x0,0x65,0x0,0x6c,0x0,0x65,0x0,0x74,0x0,0x65,0x0,0x2e,0x0,0x70,0x0,0x6e,0x0,0x67,
// check_off.png
0x0,0xd,
0x6,0x1e,0x14,0x27,
0x0,0x63,
0x0,0x68,0x0,0x65,0x0,0x63,0x0,0x6b,0x0,0x5f,0x0,0x6f,0x0,0x66,0x0,0x66,0x0,0x2e,0x0,0x70,0x0,0x6e,0x0,0x67,
// combo_up_arrow.png
0x0,0x12,
0xe,0x7e,0x3,0x7,
0x0,0x63,
0x0,0x6f,0x0,0x6d,0x0,0x62,0x0,0x6f,0x0,0x5f,0x0,0x75,0x0,0x70,0x0,0x5f,0x0,0x61,0x0,0x72,0x0,0x72,0x0,0x6f,0x0,0x77,0x0,0x2e,0x0,0x70,0x0,0x6e,
0x0,0x67,
// radio_off_hover.png
0x0,0x13,
0x6,0xb9,0xfe,0xc7,
0x0,0x72,
0x0,0x61,0x0,0x64,0x0,0x69,0x0,0x6f,0x0,0x5f,0x0,0x6f,0x0,0x66,0x0,0x66,0x0,0x5f,0x0,0x68,0x0,0x6f,0x0,0x76,0x0,0x65,0x0,0x72,0x0,0x2e,0x0,0x70,
0x0,0x6e,0x0,0x67,
// view.png
0x0,0x8,
0xf,0xca,0x58,0xc7,
0x0,0x76,
0x0,0x69,0x0,0x65,0x0,0x77,0x0,0x2e,0x0,0x70,0x0,0x6e,0x0,0x67,
// desable_server.png
0x0,0x12,
0x3,0x1a,0x30,0x7,
0x0,0x64,
0x0,0x65,0x0,0x73,0x0,0x61,0x0,0x62,0x0,0x6c,0x0,0x65,0x0,0x5f,0x0,0x73,0x0,0x65,0x0,0x72,0x0,0x76,0x0,0x65,0x0,0x72,0x0,0x2e,0x0,0x70,0x0,0x6e,
0x0,0x67,
// edit.png
0x0,0x8,
0xb,0x7,0x5a,0x27,
0x0,0x65,
0x0,0x64,0x0,0x69,0x0,0x74,0x0,0x2e,0x0,0x70,0x0,0x6e,0x0,0x67,
// radio_off.png
0x0,0xd,
0x5,0x3f,0x5c,0xe7,
0x0,0x72,
0x0,0x61,0x0,0x64,0x0,0x69,0x0,0x6f,0x0,0x5f,0x0,0x6f,0x0,0x66,0x0,0x66,0x0,0x2e,0x0,0x70,0x0,0x6e,0x0,0x67,
// combo_down_arrow.png
0x0,0x14,
0xc,0xcf,0x85,0x87,
0x0,0x63,
0x0,0x6f,0x0,0x6d,0x0,0x62,0x0,0x6f,0x0,0x5f,0x0,0x64,0x0,0x6f,0x0,0x77,0x0,0x6e,0x0,0x5f,0x0,0x61,0x0,0x72,0x0,0x72,0x0,0x6f,0x0,0x77,0x0,0x2e,
0x0,0x70,0x0,0x6e,0x0,0x67,
// setting.png
0x0,0xb,
0x0,0xbd,0xc0,0x27,
0x0,0x73,
0x0,0x65,0x0,0x74,0x0,0x74,0x0,0x69,0x0,0x6e,0x0,0x67,0x0,0x2e,0x0,0x70,0x0,0x6e,0x0,0x67,
// preferences.png
0x0,0xf,
0xe,0x5e,0x99,0xe7,
0x0,0x70,
0x0,0x72,0x0,0x65,0x0,0x66,0x0,0x65,0x0,0x72,0x0,0x65,0x0,0x6e,0x0,0x63,0x0,0x65,0x0,0x73,0x0,0x2e,0x0,0x70,0x0,0x6e,0x0,0x67,
// add_server.png
0x0,0xe,
0x9,0x88,0x77,0x87,
0x0,0x61,
0x0,0x64,0x0,0x64,0x0,0x5f,0x0,0x73,0x0,0x65,0x0,0x72,0x0,0x76,0x0,0x65,0x0,0x72,0x0,0x2e,0x0,0x70,0x0,0x6e,0x0,0x67,
// pushbutton.png
0x0,0xe,
0x2,0x9c,0x73,0xc7,
0x0,0x70,
0x0,0x75,0x0,0x73,0x0,0x68,0x0,0x62,0x0,0x75,0x0,0x74,0x0,0x74,0x0,0x6f,0x0,0x6e,0x0,0x2e,0x0,0x70,0x0,0x6e,0x0,0x67,
// browser.png
0x0,0xb,
0x9,0x16,0x7a,0x87,
0x0,0x62,
0x0,0x72,0x0,0x6f,0x0,0x77,0x0,0x73,0x0,0x65,0x0,0x72,0x0,0x2e,0x0,0x70,0x0,0x6e,0x0,0x67,
// password.png
0x0,0xc,
0x8,0x56,0x2,0x87,
0x0,0x70,
0x0,0x61,0x0,0x73,0x0,0x73,0x0,0x77,0x0,0x6f,0x0,0x72,0x0,0x64,0x0,0x2e,0x0,0x70,0x0,0x6e,0x0,0x67,
// pc.png
0x0,0x6,
0x7,0x66,0x57,0x47,
0x0,0x70,
0x0,0x63,0x0,0x2e,0x0,0x70,0x0,0x6e,0x0,0x67,
// report.png
0x0,0xa,
0x6,0x98,0x4f,0xa7,
0x0,0x72,
0x0,0x65,0x0,0x70,0x0,0x6f,0x0,0x72,0x0,0x74,0x0,0x2e,0x0,0x70,0x0,0x6e,0x0,0x67,
// pagefold.png
0x0,0xc,
0xc,0xe8,0xe0,0xe7,
0x0,0x70,
0x0,0x61,0x0,0x67,0x0,0x65,0x0,0x66,0x0,0x6f,0x0,0x6c,0x0,0x64,0x0,0x2e,0x0,0x70,0x0,0x6e,0x0,0x67,
// combo_right_arrow.png
0x0,0x15,
0xc,0xc4,0x16,0x87,
0x0,0x63,
0x0,0x6f,0x0,0x6d,0x0,0x62,0x0,0x6f,0x0,0x5f,0x0,0x72,0x0,0x69,0x0,0x67,0x0,0x68,0x0,0x74,0x0,0x5f,0x0,0x61,0x0,0x72,0x0,0x72,0x0,0x6f,0x0,0x77,
0x0,0x2e,0x0,0x70,0x0,0x6e,0x0,0x67,
// vw.png
0x0,0x6,
0x7,0xda,0x57,0x47,
0x0,0x76,
0x0,0x77,0x0,0x2e,0x0,0x70,0x0,0x6e,0x0,0x67,
// check_on.png
0x0,0xc,
0xb,0x9c,0x23,0x67,
0x0,0x63,
0x0,0x68,0x0,0x65,0x0,0x63,0x0,0x6b,0x0,0x5f,0x0,0x6f,0x0,0x6e,0x0,0x2e,0x0,0x70,0x0,0x6e,0x0,0x67,
// pushbutton_hover.png
0x0,0x14,
0x9,0x87,0xa0,0x87,
0x0,0x70,
0x0,0x75,0x0,0x73,0x0,0x68,0x0,0x62,0x0,0x75,0x0,0x74,0x0,0x74,0x0,0x6f,0x0,0x6e,0x0,0x5f,0x0,0x68,0x0,0x6f,0x0,0x76,0x0,0x65,0x0,0x72,0x0,0x2e,
0x0,0x70,0x0,0x6e,0x0,0x67,
// check_on_hover.png
0x0,0x12,
0xb,0x87,0x1,0xe7,
0x0,0x63,
0x0,0x68,0x0,0x65,0x0,0x63,0x0,0x6b,0x0,0x5f,0x0,0x6f,0x0,0x6e,0x0,0x5f,0x0,0x68,0x0,0x6f,0x0,0x76,0x0,0x65,0x0,0x72,0x0,0x2e,0x0,0x70,0x0,0x6e,
0x0,0x67,
// check_off_hover.png
0x0,0x13,
0x0,0xfb,0x6f,0x47,
0x0,0x63,
0x0,0x68,0x0,0x65,0x0,0x63,0x0,0x6b,0x0,0x5f,0x0,0x6f,0x0,0x66,0x0,0x66,0x0,0x5f,0x0,0x68,0x0,0x6f,0x0,0x76,0x0,0x65,0x0,0x72,0x0,0x2e,0x0,0x70,
0x0,0x6e,0x0,0x67,
};
static const unsigned char qt_resource_struct[] = {
// :
0x0,0x0,0x0,0x0,0x0,0x2,0x0,0x0,0x0,0x3,0x0,0x0,0x0,0x1,
// :/style.qss
0x0,0x0,0x0,0x12,0x0,0x1,0x0,0x0,0x0,0x1,0x0,0x0,0x0,0x0,
// :/images
0x0,0x0,0x0,0x0,0x0,0x2,0x0,0x0,0x0,0x1f,0x0,0x0,0x0,0x5,
// :/script
0x0,0x0,0x0,0x2a,0x0,0x2,0x0,0x0,0x0,0x1,0x0,0x0,0x0,0x4,
// :/script/db.sql
0x0,0x0,0x0,0x3c,0x0,0x0,0x0,0x0,0x0,0x1,0x0,0x0,0x6,0x44,
// :/images/setting.png
0x0,0x0,0x2,0x7e,0x0,0x0,0x0,0x0,0x0,0x1,0x0,0x1,0x50,0xfd,
// :/images/check_off_hover.png
0x0,0x0,0x4,0x3e,0x0,0x0,0x0,0x0,0x0,0x1,0x0,0x2,0xf8,0x21,
// :/images/pushbutton.png
0x0,0x0,0x2,0xe0,0x0,0x0,0x0,0x0,0x0,0x1,0x0,0x2,0x8,0xe1,
// :/images/desable_server.png
0x0,0x0,0x1,0xf0,0x0,0x0,0x0,0x0,0x0,0x1,0x0,0x1,0x3a,0xc2,
// :/images/radio_off.png
0x0,0x0,0x2,0x30,0x0,0x0,0x0,0x0,0x0,0x1,0x0,0x1,0x4b,0x4e,
// :/images/logo.png
0x0,0x0,0x0,0xe2,0x0,0x0,0x0,0x0,0x0,0x1,0x0,0x0,0x72,0xea,
// :/images/radio_on_hover.png
0x0,0x0,0x0,0xf8,0x0,0x0,0x0,0x0,0x0,0x1,0x0,0x0,0xd1,0x4f,
// :/images/check_off.png
0x0,0x0,0x1,0x64,0x0,0x0,0x0,0x0,0x0,0x1,0x0,0x0,0xe7,0xc8,
// :/images/combo_left_arrow.png
0x0,0x0,0x0,0x4e,0x0,0x0,0x0,0x0,0x0,0x1,0x0,0x0,0x9,0x28,
// :/images/report.png
0x0,0x0,0x3,0x4e,0x0,0x0,0x0,0x0,0x0,0x1,0x0,0x2,0x72,0xec,
// :/images/radio_off_hover.png
0x0,0x0,0x1,0xae,0x0,0x0,0x0,0x0,0x0,0x1,0x0,0x0,0xec,0xdd,
// :/images/pc.png
0x0,0x0,0x3,0x3c,0x0,0x0,0x0,0x0,0x0,0x1,0x0,0x2,0x2d,0x80,
// :/images/vw.png
0x0,0x0,0x3,0xb6,0x0,0x0,0x0,0x0,0x0,0x1,0x0,0x2,0xc2,0x9d,
// :/images/enable_server.png
0x0,0x0,0x1,0x22,0x0,0x0,0x0,0x0,0x0,0x1,0x0,0x0,0xd6,0x61,
// :/images/password.png
0x0,0x0,0x3,0x1e,0x0,0x0,0x0,0x0,0x0,0x1,0x0,0x2,0x14,0x47,
// :/images/browser.png
0x0,0x0,0x3,0x2,0x0,0x0,0x0,0x0,0x0,0x1,0x0,0x2,0xa,0xfa,
// :/images/pushbutton_hover.png
0x0,0x0,0x3,0xe6,0x0,0x0,0x0,0x0,0x0,0x1,0x0,0x2,0xf1,0xca,
// :/images/add_server.png
0x0,0x0,0x2,0xbe,0x0,0x0,0x0,0x0,0x0,0x1,0x0,0x1,0xfd,0xe7,
// :/images/edit.png
0x0,0x0,0x2,0x1a,0x0,0x0,0x0,0x0,0x0,0x1,0x0,0x1,0x44,0xcd,
// :/images/pushbutton_pressed.png
0x0,0x0,0x0,0x92,0x0,0x0,0x0,0x0,0x0,0x1,0x0,0x0,0x6c,0xc,
// :/images/check_on_hover.png
0x0,0x0,0x4,0x14,0x0,0x0,0x0,0x0,0x0,0x1,0x0,0x2,0xf3,0xdb,
// :/images/check_on.png
0x0,0x0,0x3,0xc8,0x0,0x0,0x0,0x0,0x0,0x1,0x0,0x2,0xed,0xa,
// :/images/help.png
0x0,0x0,0x0,0x7c,0x0,0x0,0x0,0x0,0x0,0x1,0x0,0x0,0x9,0xe0,
// :/images/delete.png
0x0,0x0,0x1,0x4a,0x0,0x0,0x0,0x0,0x0,0x1,0x0,0x0,0xe0,0x92,
// :/images/combo_right_arrow.png
0x0,0x0,0x3,0x86,0x0,0x0,0x0,0x0,0x0,0x1,0x0,0x2,0xb8,0x97,
// :/images/combo_down_arrow.png
0x0,0x0,0x2,0x50,0x0,0x0,0x0,0x0,0x0,0x1,0x0,0x1,0x50,0x18,
// :/images/pagefold.png
0x0,0x0,0x3,0x68,0x0,0x0,0x0,0x0,0x0,0x1,0x0,0x2,0xb2,0x8a,
// :/images/radio_on.png
0x0,0x0,0x0,0xc4,0x0,0x0,0x0,0x0,0x0,0x1,0x0,0x0,0x6e,0x11,
// :/images/preferences.png
0x0,0x0,0x2,0x9a,0x0,0x0,0x0,0x0,0x0,0x1,0x0,0x1,0xae,0x99,
// :/images/combo_up_arrow.png
0x0,0x0,0x1,0x84,0x0,0x0,0x0,0x0,0x0,0x1,0x0,0x0,0xeb,0xfd,
// :/images/view.png
0x0,0x0,0x1,0xda,0x0,0x0,0x0,0x0,0x0,0x1,0x0,0x0,0xf1,0xdd,
};
QT_BEGIN_NAMESPACE
extern Q_CORE_EXPORT bool qRegisterResourceData
(int, const unsigned char *, const unsigned char *, const unsigned char *);
extern Q_CORE_EXPORT bool qUnregisterResourceData
(int, const unsigned char *, const unsigned char *, const unsigned char *);
QT_END_NAMESPACE
int QT_MANGLE_NAMESPACE(qInitResources_res)()
{
QT_PREPEND_NAMESPACE(qRegisterResourceData)
(0x01, qt_resource_struct, qt_resource_name, qt_resource_data);
return 1;
}
Q_CONSTRUCTOR_FUNCTION(QT_MANGLE_NAMESPACE(qInitResources_res))
int QT_MANGLE_NAMESPACE(qCleanupResources_res)()
{
QT_PREPEND_NAMESPACE(qUnregisterResourceData)
(0x01, qt_resource_struct, qt_resource_name, qt_resource_data);
return 1;
}
Q_DESTRUCTOR_FUNCTION(QT_MANGLE_NAMESPACE(qCleanupResources_res))
| [
"[email protected]@5ddc4e96-dffd-11de-b4b3-6d349e4f6f86"
] | [
[
[
1,
12641
]
]
] |
0f44512f6734dbaf8de9dea5b4139a533f1f4889 | f8b364974573f652d7916c3a830e1d8773751277 | /emulator/allegrex/instructions/JAL.h | c44a658bdbf204707d1bd78e0812509f2dbf7d58 | [] | no_license | lemmore22/pspe4all | 7a234aece25340c99f49eac280780e08e4f8ef49 | 77ad0acf0fcb7eda137fdfcb1e93a36428badfd0 | refs/heads/master | 2021-01-10T08:39:45.222505 | 2009-08-02T11:58:07 | 2009-08-02T11:58:07 | 55,047,469 | 0 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 1,028 | h | template< > struct AllegrexInstructionTemplate< 0x0c000000, 0xfc000000 > : AllegrexInstructionUnknown
{
static AllegrexInstructionTemplate &self()
{
static AllegrexInstructionTemplate insn;
return insn;
}
static AllegrexInstruction *get_instance()
{
return &AllegrexInstructionTemplate::self();
}
virtual AllegrexInstruction *instruction(u32 opcode)
{
return this;
}
virtual char const *opcode_name()
{
return "JAL";
}
virtual void interpret(Processor &processor, u32 opcode);
virtual void disassemble(u32 address, u32 opcode, char *opcode_name, char *operands, char *comment);
protected:
AllegrexInstructionTemplate() {}
};
typedef AllegrexInstructionTemplate< 0x0c000000, 0xfc000000 >
AllegrexInstruction_JAL;
namespace Allegrex
{
extern AllegrexInstruction_JAL &JAL;
}
#ifdef IMPLEMENT_INSTRUCTION
AllegrexInstruction_JAL &Allegrex::JAL =
AllegrexInstruction_JAL::self();
#endif
| [
"[email protected]"
] | [
[
[
1,
41
]
]
] |
f8ce989e64eff1bf8cfc5fc5a9deee279f8ceea9 | 0f40e36dc65b58cc3c04022cf215c77ae31965a8 | /src/apps/vis/elements/vis_camera.cpp | 814cf8877437f61623de920494468e07d17d5e3f | [
"MIT",
"BSD-3-Clause"
] | permissive | venkatarajasekhar/shawn-1 | 08e6cd4cf9f39a8962c1514aa17b294565e849f8 | d36c90dd88f8460e89731c873bb71fb97da85e82 | refs/heads/master | 2020-06-26T18:19:01.247491 | 2010-10-26T17:40:48 | 2010-10-26T17:40:48 | null | 0 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 1,687 | cpp | /************************************************************************
** This file is part of the network simulator Shawn. **
** Copyright (C) 2004,2005 by SwarmNet (www.swarmnet.de) **
** and SWARMS (www.swarms.de) **
** Shawn is free software; you can redistribute it and/or modify it **
** under the terms of the GNU General Public License, version 2. **
************************************************************************/
#include "../buildfiles/_apps_enable_cmake.h"
#ifdef ENABLE_VIS
#include "apps/vis/elements/vis_camera.h"
namespace vis
{
const std::string Camera::NAME("cam");
// ----------------------------------------------------------------------
Camera::
Camera()
: Element( NAME ),
props_ ( NULL )
{}
// ----------------------------------------------------------------------
Camera::
~Camera()
{}
// ----------------------------------------------------------------------
void
Camera::
init( void )
throw()
{
props_ = new CameraPropertySet;
props_->init(*this);
Element::init();
}
// ----------------------------------------------------------------------
const PropertySet&
Camera::
properties( void )
const throw()
{
assert( props_.is_not_null() );
return *props_;
}
// ----------------------------------------------------------------------
PropertySet&
Camera::
properties_w( void )
throw()
{
assert( props_.is_not_null() );
return *props_;
}
}
#endif
| [
"[email protected]"
] | [
[
[
1,
59
]
]
] |
cd88de711e2baeaf83313f09b0abf106aaee7a8d | 9152cb31fbe4e82c22092bb3071b2ec8c6ae86ab | /tests/729/sfr/test/test.h | da90795822cebee9c36da77c421ea6e5a97f419e | [] | no_license | zzjs2001702/sfsipua-svn | ca3051b53549066494f6264e8f3bf300b8090d17 | e8768338340254aa287bf37cf620e2c68e4ff844 | refs/heads/master | 2022-01-09T20:02:20.777586 | 2006-03-29T13:24:02 | 2006-03-29T13:24:02 | null | 0 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 1,302 | h | // test.h : main header file for the TEST application
//
#if !defined(AFX_TEST_H__DD2ACF63_8345_4EB0_9114_CFF114D305F0__INCLUDED_)
#define AFX_TEST_H__DD2ACF63_8345_4EB0_9114_CFF114D305F0__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CTestApp:
// See test.cpp for the implementation of this class
//
class CTestApp : public CWinApp
{
public:
CTestApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CTestApp)
public:
virtual BOOL InitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CTestApp)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_TEST_H__DD2ACF63_8345_4EB0_9114_CFF114D305F0__INCLUDED_)
| [
"yippeesoft@5dda88da-d10c-0410-ac74-cc18da35fedd"
] | [
[
[
1,
49
]
]
] |
e63e62b1a629c06dd61068bd898e3fa4d80e26fa | db5271c632341a315c709b638cbd4ea1fb147864 | /kg6/ui_widget.h | 07170faa7fde2f75ff02a45d6514a66aca648f1c | [] | no_license | spetz911/CG | b81974913040c5820718e8d64f9061ba5a52b052 | dac535c69c9228ec32d241f4fc21c566b514cbb2 | refs/heads/master | 2021-01-20T07:04:51.304452 | 2011-09-30T22:53:08 | 2011-09-30T22:53:08 | 2,492,573 | 0 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 5,751 | h | /********************************************************************************
** Form generated from reading UI file 'widget.ui'
**
** Created: Thu 24. Dec 14:04:36 2009
** by: Qt User Interface Compiler version 4.6.0
**
** WARNING! All changes made in this file will be lost when recompiling UI file!
********************************************************************************/
#ifndef UI_WIDGET_H
#define UI_WIDGET_H
#include <QtCore/QVariant>
#include <QtGui/QAction>
#include <QtGui/QApplication>
#include <QtGui/QButtonGroup>
#include <QtGui/QDockWidget>
#include <QtGui/QHeaderView>
#include <QtGui/QLabel>
#include <QtGui/QPushButton>
#include <QtGui/QSlider>
#include <QtGui/QSpinBox>
#include <QtGui/QWidget>
QT_BEGIN_NAMESPACE
class Ui_Widget
{
public:
QDockWidget *dockWidget;
QWidget *dockWidgetContents;
QLabel *label_5;
QSlider *horizontalSlider;
QPushButton *pushButton;
QLabel *label;
QSpinBox *spinBox;
QLabel *label_2;
QSpinBox *spinBox_2;
QLabel *label_3;
QSpinBox *spinBox_3;
QLabel *label_4;
QSpinBox *spinBox_4;
void setupUi(QWidget *Widget)
{
if (Widget->objectName().isEmpty())
Widget->setObjectName(QString::fromUtf8("Widget"));
Widget->resize(600, 400);
dockWidget = new QDockWidget(Widget);
dockWidget->setObjectName(QString::fromUtf8("dockWidget"));
dockWidget->setGeometry(QRect(100, 40, 321, 131));
dockWidget->setFloating(true);
dockWidgetContents = new QWidget();
dockWidgetContents->setObjectName(QString::fromUtf8("dockWidgetContents"));
label_5 = new QLabel(dockWidgetContents);
label_5->setObjectName(QString::fromUtf8("label_5"));
label_5->setGeometry(QRect(250, 0, 40, 15));
horizontalSlider = new QSlider(dockWidgetContents);
horizontalSlider->setObjectName(QString::fromUtf8("horizontalSlider"));
horizontalSlider->setGeometry(QRect(225, 20, 81, 20));
horizontalSlider->setMinimum(0);
horizontalSlider->setMaximum(500);
horizontalSlider->setValue(100);
horizontalSlider->setOrientation(Qt::Horizontal);
horizontalSlider->setInvertedAppearance(true);
horizontalSlider->setInvertedControls(false);
pushButton = new QPushButton(dockWidgetContents);
pushButton->setObjectName(QString::fromUtf8("pushButton"));
pushButton->setGeometry(QRect(220, 50, 91, 23));
label = new QLabel(dockWidgetContents);
label->setObjectName(QString::fromUtf8("label"));
label->setGeometry(QRect(10, 20, 30, 15));
spinBox = new QSpinBox(dockWidgetContents);
spinBox->setObjectName(QString::fromUtf8("spinBox"));
spinBox->setGeometry(QRect(40, 20, 42, 22));
spinBox->setMinimum(1);
spinBox->setMaximum(5);
spinBox->setValue(2);
label_2 = new QLabel(dockWidgetContents);
label_2->setObjectName(QString::fromUtf8("label_2"));
label_2->setGeometry(QRect(10, 60, 30, 15));
spinBox_2 = new QSpinBox(dockWidgetContents);
spinBox_2->setObjectName(QString::fromUtf8("spinBox_2"));
spinBox_2->setGeometry(QRect(40, 50, 42, 22));
spinBox_2->setMinimum(1);
spinBox_2->setMaximum(6);
spinBox_2->setValue(4);
label_3 = new QLabel(dockWidgetContents);
label_3->setObjectName(QString::fromUtf8("label_3"));
label_3->setGeometry(QRect(100, 20, 30, 15));
spinBox_3 = new QSpinBox(dockWidgetContents);
spinBox_3->setObjectName(QString::fromUtf8("spinBox_3"));
spinBox_3->setGeometry(QRect(150, 10, 42, 22));
spinBox_3->setMinimum(1);
spinBox_3->setMaximum(666);
spinBox_3->setValue(50);
label_4 = new QLabel(dockWidgetContents);
label_4->setObjectName(QString::fromUtf8("label_4"));
label_4->setGeometry(QRect(100, 50, 30, 15));
spinBox_4 = new QSpinBox(dockWidgetContents);
spinBox_4->setObjectName(QString::fromUtf8("spinBox_4"));
spinBox_4->setGeometry(QRect(140, 50, 42, 22));
spinBox_4->setMinimum(1);
spinBox_4->setMaximum(666);
spinBox_4->setValue(50);
dockWidget->setWidget(dockWidgetContents);
retranslateUi(Widget);
QObject::connect(spinBox, SIGNAL(valueChanged(int)), Widget, SLOT(update()));
QObject::connect(spinBox_2, SIGNAL(valueChanged(int)), Widget, SLOT(update()));
QObject::connect(spinBox_3, SIGNAL(valueChanged(int)), Widget, SLOT(update()));
QObject::connect(spinBox_4, SIGNAL(valueChanged(int)), Widget, SLOT(update()));
QMetaObject::connectSlotsByName(Widget);
} // setupUi
void retranslateUi(QWidget *Widget)
{
Widget->setWindowTitle(QApplication::translate("Widget", "Widget", 0, QApplication::UnicodeUTF8));
label_5->setText(QApplication::translate("Widget", "Speed", 0, QApplication::UnicodeUTF8));
pushButton->setText(QApplication::translate("Widget", "Load Texture", 0, QApplication::UnicodeUTF8));
label->setText(QApplication::translate("Widget", "U:", 0, QApplication::UnicodeUTF8));
label_2->setText(QApplication::translate("Widget", "V:", 0, QApplication::UnicodeUTF8));
label_3->setText(QApplication::translate("Widget", "by U:", 0, QApplication::UnicodeUTF8));
label_4->setText(QApplication::translate("Widget", "by V:", 0, QApplication::UnicodeUTF8));
} // retranslateUi
};
namespace Ui {
class Widget: public Ui_Widget {};
} // namespace Ui
QT_END_NAMESPACE
#endif // UI_WIDGET_H
| [
"[email protected]"
] | [
[
[
1,
136
]
]
] |
0d9cf3685baa021db5ec8136bbcd78065fc0030f | eb59f8abb82f425dfc067c7bdfaaf914756c5384 | /qtcolorcombobox.cpp | 09b83bee1cb896d5125c50cc1b7586423cab9978 | [] | no_license | congchenutd/congchenmoney | 321cfafb28a0ae9190c65baab9b2de49b88f409c | 4d57d3a3111600f7cf763fd37cb84ef6c3253736 | refs/heads/master | 2021-01-22T02:08:34.493176 | 2011-04-03T04:53:42 | 2011-04-03T04:53:42 | 32,358,806 | 0 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 9,118 | cpp | /****************************************************************************
**
** Copyright (C) 2003-2006 Trolltech ASA. All rights reserved.
**
** This file is part of a Qt Solutions component.
**
** Licensees holding valid Qt Solutions licenses may use this file in
** accordance with the Qt Solutions License Agreement provided with the
** Software.
**
** See http://www.trolltech.com/products/qt/addon/solutions/
** or email [email protected] for information about Qt Solutions
** License Agreements.
**
** Contact [email protected] if any conditions of this licensing are
** not clear to you.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
****************************************************************************/
#include <qcolordialog.h>
#include <qpainter.h>
#include <qtooltip.h>
#include <qfontmetrics.h>
#include "qtcolorcombobox.h"
/*! \class QtColorComboBox
\brief The QtColorComboBox class provides a combobox with colors
and texts.
Colors are inserted with insertColor(), which takes a color, a
text, and an optional index position. The combobox can also be
populated with a standard set of colors using setStandardColors().
Users can add their own colors if the color dialog is enabled (see
setColorDialogEnabled()).
When a color is highlighted (for example when the mouse moves over
it after the combobox has been dropped down), the highlighted()
signal is emitted. When a color is activated (for example,
clicked), the activated() signal is emitted. If the color dialog
is enabled and the item clicked is the "More..." item at the end,
the color dialog is popped up and if the user chooses a color the
activated signal is emitted after the dialog closes.
Use color() to get the color at a certain index position, and
currentColor() to get the color that is currently selected.
\img qtcolorcombobox.png
*/
/*! \fn QtColorComboBox::activated(const QColor &color)
This signal is emitted when the color \a color has been activated.
*/
/*! \fn QtColorComboBox::highlighted(const QColor &color)
This signal is emitted when the color \a color has been highlighted
on the popup color grid.
*/
/*
A class representing a color item in the combo box. The most
interesting function here is paint().
*/
/*!
Constructs a QtColorComboBox with the color dialog disabled. The
\a parent and \a name arguments are passed to the QComboBox's
constructor.
*/
QtColorComboBox::QtColorComboBox(QWidget *parent, const char * /*name*/)
: QComboBox(parent), numUserColors(0)
{
colorDialogEnabled = false;
// QtColorComboBox uses QColor based signals with the same name.
// We intercept the int signals emitted by QtComboBox in able to
// do our logics.
connect(this, SIGNAL(activated(int)), SLOT(emitActivatedColor(int)));
connect(this, SIGNAL(highlighted(int)), SLOT(emitHighlightedColor(int)));
}
/*!
Enables the color dialog if \a enabled is true; otherwise disables
it.
When the color dialog is enabled, an extra item is available at
the bottom of the list of colors in the combobox with the
translatable text "More...". Selecting this item will pop up the
color dialog, allowing the user to add new colors to the list. The
new colors will be called "User color 1", "User color 2", and so
on; the names can be changed by translating "User color %1".
\sa insertColor()
*/
void QtColorComboBox::setColorDialogEnabled(bool enabled)
{
if (colorDialogEnabled == enabled)
return;
if ((colorDialogEnabled = enabled) == true) {
// Add the color dialog item if it's disabled from before.
addItem(tr("More..."));
} else {
// Remove the color dialog item if it's enabled from before.
// It's always the last item in the list.
removeItem(colorCount());
}
}
/*!
\fn void QtColorComboBox::addColor(const QColor &color, const QString &name)
Appends the color \a color with the text \a name to the combobox.
*/
/*!
Inserts the color \a color with the text \a name at position \a
index.
If \a index is -1, then color is prepended to the beginning end of the list.
*/
void QtColorComboBox::insertColor(int index, const QColor &color, const QString &name)
{
QPixmap pix(32, 32);
QPainter painter(&pix);
if (color.isValid()) {
painter.setPen(Qt::gray);
painter.setBrush(QBrush(color));
painter.drawRect(0, 0, 32, 32);
}
QIcon icon;
icon.addPixmap(pix);
// Prevent adding of colors after the color dialog item.
if (colorDialogEnabled && index > colorCount()) index = colorCount() - 1;
insertItem(index, icon, name, color);
}
/*!
This function returns the number of colours in the combobox. (excluding the "More...")
*/
int QtColorComboBox::colorCount() const
{
return QComboBox::count() - (colorDialogEnabled ? 1 : 0);
}
/*!
Returns the current color.
*/
QColor QtColorComboBox::currentColor() const
{
return qVariantValue<QColor>(itemData(currentIndex()) );
}
/*!
Sets \a color to be the current color if \a color is one of the
combobox's colors; otherwise does nothing.
\sa insertColor()
*/
void QtColorComboBox::setCurrentColor(const QColor &color)
{
for (int i = 0; i < colorCount(); i++) {
if (QtColorComboBox::color(i) == color) {
setCurrentIndex(i);
break;
}
}
}
/*!
Returns the color at position \a index.
*/
QColor QtColorComboBox::color(int index) const
{
QVariant var = itemData(index);
// discard out of bounds requests
if (!var.isValid())
return QColor();
// discard requests for the "more" item
if (colorDialogEnabled && index == colorCount())
return QColor();
return qVariantValue<QColor>(var);
}
/*! \internal
This slot is triggered by the combobox' activated() signal. If the
color dialog item was activated, shows the color dialog and
inserts the new color; otherwise, emits activated() with the color
that was selected.
*/
void QtColorComboBox::emitActivatedColor(int index)
{
if (colorDialogEnabled && index == colorCount()) {
// Get a new color from the color dialog.
QColor col = QColorDialog::getColor();
if (col.isValid()) {
// Unless the user pressed cancel, insert the new color at
// the end of the list.
addColor(col, tr("User color %1").arg(++numUserColors));
setCurrentIndex(index);
} else {
// The user pressed cancel - reset the current color to
// what it was before the color dialog was shown.
setCurrentColor(lastActivated);
col = lastActivated;
}
update();
lastActivated = col;
emit activated(col);
} else {
// If any other item than the color dialog item was activated,
// pull out the color of that item.
QColor col = qVariantValue<QColor>(itemData(index) );
update();
lastActivated = col;
emit activated(col);
}
}
/*! \internal
This slot is triggered by QComboBox' highlighted() signal. If the
highlighted item is a color, emits the highlighted() signal with
that color.
*/
void QtColorComboBox::emitHighlightedColor(int index)
{
if (!colorDialogEnabled || index != colorCount())
emit highlighted(color(index));
}
/*! \reimp
*/
QSize QtColorComboBox::sizeHint() const
{
QFontMetrics fm = fontMetrics();
QStyleOptionComboBox box;
box.init(this);
return style()->sizeFromContents(QStyle::CT_ComboBox, &box,
QSize(fm.width(tr("User Color 99")) + 16 + 4, fm.height() + 4),
this);
}
/*!
Adds the 17 predefined colors from the Qt namespace.
(The names given to the colors, "Black", "White", "Red", etc., are
all translatable.)
\sa insertColor()
*/
void QtColorComboBox::setStandardColors()
{
addColor(Qt::black, tr("Black"));
addColor(Qt::white, tr("White"));
addColor(Qt::red, tr("Red"));
addColor(Qt::darkRed, tr("Dark red"));
addColor(Qt::green, tr("Green"));
addColor(Qt::darkGreen, tr("Dark green"));
addColor(Qt::blue, tr("Blue"));
addColor(Qt::darkBlue, tr("Dark blue"));
addColor(Qt::cyan, tr("Cyan"));
addColor(Qt::darkCyan, tr("Dark cyan"));
addColor(Qt::magenta, tr("Magenta"));
addColor(Qt::darkMagenta, tr("Dark magenta"));
addColor(Qt::yellow, tr("Yellow"));
addColor(Qt::darkYellow, tr("Dark yellow"));
addColor(Qt::gray, tr("Gray"));
addColor(Qt::darkGray, tr("Dark gray"));
addColor(Qt::lightGray, tr("Light gray"));
}
/*!
Returns true if the color dialog button is enabled;
otherwise returns false.
*/
bool QtColorComboBox::isColorDialogEnabled() const
{
return colorDialogEnabled;
}
| [
"congchenutd@0e65ccb0-1e74-186d-738f-84c7691c4446"
] | [
[
[
1,
291
]
]
] |
fa830d9677414a71af6f01a098df060faca46ff9 | 45009bf60b3de80ba7f13447982f39a1d9162f48 | / schsch/SchSch/SchSch.cpp | dbc319f28dbcbb2a47610b4a8090040990725789 | [] | no_license | savfod/schsch | d2d0b59ea2b23f240f44f6dabf6a612a365bf1e5 | 758e6f861448d3a6e6f07b97870583b57939e730 | refs/heads/master | 2021-01-10T04:07:01.114666 | 2008-03-04T05:18:39 | 2008-03-04T05:18:39 | 48,636,031 | 0 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 4,295 | cpp | // SchSch.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "SchSch.h"
#include "MainFrm.h"
#include "ChildFrm.h"
#include "SchSchDoc.h"
#include "SchSchView.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CSchSchApp
BEGIN_MESSAGE_MAP(CSchSchApp, CWinApp)
//{{AFX_MSG_MAP(CSchSchApp)
ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG_MAP
// Standard file based document commands
ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSchSchApp construction
CSchSchApp::CSchSchApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CSchSchApp object
CSchSchApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CSchSchApp initialization
BOOL CSchSchApp::InitInstance()
{
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
// Change the registry key under which our settings are stored.
// TODO: You should modify this string to be something appropriate
// such as the name of your company or organization.
SetRegistryKey(_T("Local AppWizard-Generated Applications"));
LoadStdProfileSettings(); // Load standard INI file options (including MRU)
// Register the application's document templates. Document templates
// serve as the connection between documents, frame windows and views.
CMultiDocTemplate* pDocTemplate;
pDocTemplate = new CMultiDocTemplate(
IDR_SCHSCHTYPE,
RUNTIME_CLASS(CSchSchDoc),
RUNTIME_CLASS(CChildFrame), // custom MDI child frame
RUNTIME_CLASS(CSchSchView));
AddDocTemplate(pDocTemplate);
// create main MDI Frame window
CMainFrame* pMainFrame = new CMainFrame;
if (!pMainFrame->LoadFrame(IDR_MAINFRAME))
return FALSE;
m_pMainWnd = pMainFrame;
// Parse command line for standard shell commands, DDE, file open
CCommandLineInfo cmdInfo;
ParseCommandLine(cmdInfo);
// Dispatch commands specified on the command line
if (!ProcessShellCommand(cmdInfo))
return FALSE;
// The main window has been initialized, so show and update it.
pMainFrame->ShowWindow(m_nCmdShow);
pMainFrame->UpdateWindow();
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
// No message handlers
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
// App command to run the dialog
void CSchSchApp::OnAppAbout()
{
CAboutDlg aboutDlg;
aboutDlg.DoModal();
}
/////////////////////////////////////////////////////////////////////////////
// CSchSchApp message handlers
| [
"danilenko.i@13c6148b-4b40-0410-a896-e96aeaa0fd28"
] | [
[
[
1,
159
]
]
] |
5ff59b2c3637d4e9f3b72010a26ccb7ef9263ffc | 3bfc30f7a07ce0f6eabcd526e39ba1030d84c1f3 | /BlobbyWarriors/Source/BlobbyWarriors/Model/Entity/IEntity.h | 2cb4853bc6f2ed9ae41baf467caf183524af60e3 | [] | no_license | visusnet/Blobby-Warriors | b0b70a0b4769b60d96424b55ad7c47b256e60061 | adec63056786e4e8dfcb1ed7f7fe8b09ce05399d | refs/heads/master | 2021-01-19T14:09:32.522480 | 2011-11-29T21:53:25 | 2011-11-29T21:53:25 | 2,850,563 | 0 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 688 | h | #ifndef IENTITY_H
#define IENTITY_H
class IEntity;
#include <Box2D.h>
#define COLLISION_GROUP_BLOBBY -8
#define COLLISION_GROUP_GROUND 8
#define COLLISION_BIT_BLOBBY 1 // 0000 0000 0000 0001
#define COLLISION_BIT_GROUND 2 // 0000 0000 0000 0010
#define COLLISION_BIT_WEAPON 4 // 0000 0000 0000 0100
#define COLLISION_BIT_OBJECT 8 // 0000 0000 0000 1000
#define COLLISION_BIT_BULLET 16 // 0000 0000 0001 0000
class IEntity
{
public:
virtual void step() = 0;
virtual void draw() = 0;
virtual void destroy() = 0;
virtual void addBody(b2Body *body) = 0;
virtual b2Body* getBody(unsigned int i) = 0;
virtual unsigned int getBodyCount() = 0;
};
#endif | [
"[email protected]"
] | [
[
[
1,
28
]
]
] |
d0f4c29779347823e519875f494a7d806003860e | aab4c401149d8cdee10094d4fb4de98f490be3b6 | /src/utils/qImage.cpp | 46ab490cace131fd979751b6ea03b1ee36e84d35 | [] | no_license | soulik/quads | a7a49e32dcd137fd32fd45b60fa26b5c0747bd03 | ce440c5d35448908fd936797bff0cb7a9ff78b6e | refs/heads/master | 2016-09-08T00:18:28.704939 | 2008-09-01T14:18:42 | 2008-09-01T14:18:42 | 32,122,815 | 0 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 3,383 | cpp | #include <stdlib.h>
#include <stdio.h>
#include <SDL/sdl.h>
#include <SDL/SDL_opengl.h>
#include <SDL_image.h>
#include "utils/qImage.h"
#include "errors/exception.h"
qImage::qImage(){
id = 0;
name = NULL;
rowSpan = 0;
channels = 0;
width = 0;
height = 0;
data = NULL;
flags = 0;
setName("qImage");
state = 0;
}
qImage::~qImage(){
if (data) free(data);
if (name) free(name);
glDeleteTextures(1,&id);
}
void qImage::createEmpty(float width, float height, int flags){
int res=0;
id = glGenerateTexture(flags);
glTexImage2D(GL_TEXTURE_2D,0,GL_RGBA, (int)width, (int)height, 0, GL_RGBA,GL_UNSIGNED_BYTE, NULL);
GLenum glE = glGetError();
if (glE!=GL_NO_ERROR)
printf("Can't build 2D Texture: %d: %s: %d: %s\n",res,gluErrorString(res),glE,gluErrorString(glE));
state = 1;
glFinish();
}
GLuint qImage::glGenerateTexture(unsigned int flags){
GLuint id=0;
glGenTextures(1,&id);
glBindTexture(GL_TEXTURE_2D,id);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
if (flags & 0x02){
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
}else{
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR);
}
if (flags & 0x01){
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
}
else{
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
}
state = 1;
glFinish();
return id;
}
int qImage::load(const char * fname, unsigned int flags){
int res=0;
SDL_Surface * temp = IMG_Load(fname), * image = NULL;
if (!temp) return -1;
//image = SDL_CreateRGBSurface(0, temp->w, temp->h, 32, 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000);
SDL_PixelFormat pf;
memcpy(&pf,temp->format,sizeof(SDL_PixelFormat));
pf.Rmask = 0x000000ff;
pf.Gmask = 0x0000ff00;
pf.Bmask = 0x00ff0000;
if (pf.BytesPerPixel>3){
pf.Amask = 0xff000000;
}
image = SDL_ConvertSurface(temp,&pf,0);
if (!image){
SDL_FreeSurface(temp);
return -1;
}
this->channels = image->format->BytesPerPixel;
this->width = image->w;
this->height = image->h;
this->name = _strdup(fname);
this->data = (unsigned char*)image->pixels;
GLenum format = (channels == 3) ? GL_RGB : GL_RGBA;
SDL_BlitSurface(temp, 0, image, 0);
id = glGenerateTexture(flags);
dprintf("%s - %dx%dx%d as %d\n",fname,width,height,channels*8,id);
if (flags & 0x02){
glTexImage2D(GL_TEXTURE_2D,0,channels, width, height, 0, format ,GL_UNSIGNED_BYTE, data);
GLenum glE = glGetError();
if (glE!=GL_NO_ERROR)
dprintf("Can't build 2D Texture: %d: %s: %d: %s\n",res,gluErrorString(res),glE,gluErrorString(glE));
}
else{
if ((res = gluBuild2DMipmaps(GL_TEXTURE_2D, channels, width, height, format, GL_UNSIGNED_BYTE, data))!=0){
GLenum glE = glGetError();
dprintf("Can't build 2D Mipmaps: %d: %s: %d: %s\n",res,gluErrorString(res),glE,gluErrorString(glE));
}
}
glFinish();
SDL_FreeSurface(image);
SDL_FreeSurface(temp);
data = NULL;
this->flags = flags;
state = 1;
return 1;
}
unsigned int qImage::getFlags(){
return this->flags;
}
GLuint qImage::getID(){
if (!this) throw (cException("Image NULL"));
return this->id;
} | [
"soulik42@89f801e3-d555-0410-a9c1-35b9be595399"
] | [
[
[
1,
131
]
]
] |
21c3676c1a05f0f6c146175676c333c12ee3d037 | b2d46af9c6152323ce240374afc998c1574db71f | /cursovideojuegos/theflostiproject/3rdParty/boost/libs/config/test/no_cv_void_spec_pass.cpp | 590129a353d345f1e57224f1854373b554dba0a4 | [] | no_license | bugbit/cipsaoscar | 601b4da0f0a647e71717ed35ee5c2f2d63c8a0f4 | 52aa8b4b67d48f59e46cb43527480f8b3552e96d | refs/heads/master | 2021-01-10T21:31:18.653163 | 2011-09-28T16:39:12 | 2011-09-28T16:39:12 | 33,032,640 | 0 | 0 | null | null | null | null | UTF-8 | C++ | false | false | 1,249 | cpp |
// This file was automatically generated on Sun Jul 25 11:47:49 GMTDT 2004,
// by libs/config/tools/generate
// Copyright John Maddock 2002-4.
// Use, modification and distribution are subject to the
// Boost Software License, Version 1.0. (See accompanying file
// LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
// See http://www.boost.org/libs/config for the most recent version.
// Test file for macro BOOST_NO_CV_VOID_SPECIALIZATIONS
// This file should compile, if it does not then
// BOOST_NO_CV_VOID_SPECIALIZATIONS needs to be defined.
// see boost_no_cv_void_spec.ipp for more details
// Do not edit this file, it was generated automatically by
// ../tools/generate from boost_no_cv_void_spec.ipp on
// Sun Jul 25 11:47:49 GMTDT 2004
// Must not have BOOST_ASSERT_CONFIG set; it defeats
// the objective of this file:
#ifdef BOOST_ASSERT_CONFIG
# undef BOOST_ASSERT_CONFIG
#endif
#include <boost/config.hpp>
#include "test.hpp"
#ifndef BOOST_NO_CV_VOID_SPECIALIZATIONS
#include "boost_no_cv_void_spec.ipp"
#else
namespace boost_no_cv_void_specializations = empty_boost;
#endif
int main( int, char *[] )
{
return boost_no_cv_void_specializations::test();
}
| [
"ohernandezba@71d53fa2-cca5-e1f2-4b5e-677cbd06613a"
] | [
[
[
1,
39
]
]
] |
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