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metadata
license: cc-by-nc-nd-4.0
task_categories:
  - audio-classification
language:
  - zh
  - en
tags:
  - music
  - art
pretty_name: Guzheng Technique 99 Dataset
size_categories:
  - n<1K
dataset_info:
  - config_name: default
    features:
      - name: audio
        dtype:
          audio:
            sampling_rate: 44100
      - name: mel
        dtype: image
      - name: label
        dtype: sequence
    splits:
      - name: train
        num_bytes: 242218
        num_examples: 79
      - name: validation
        num_bytes: 32229
        num_examples: 10
      - name: test
        num_bytes: 31038
        num_examples: 10
    download_size: 683115163
    dataset_size: 305485
  - config_name: eval
    features:
      - name: mel
        dtype: array3d
      - name: cqt
        dtype: array3d
      - name: chroma
        dtype: array3d
      - name: label
        dtype: array2d
    splits:
      - name: train
        num_bytes: 1190227192
        num_examples: 2486
      - name: validation
        num_bytes: 133098616
        num_examples: 278
      - name: test
        num_bytes: 148898092
        num_examples: 311
    download_size: 667607870
    dataset_size: 1472223900
configs:
  - config_name: default
    data_files:
      - split: train
        path: default/train/data-*.arrow
      - split: validation
        path: default/validation/data-*.arrow
      - split: test
        path: default/test/data-*.arrow
  - config_name: eval
    data_files:
      - split: train
        path: eval/train/data-*.arrow
      - split: validation
        path: eval/validation/data-*.arrow
      - split: test
        path: eval/test/data-*.arrow

Dataset Card for Guzheng Technique 99 Dataset

Original Content

This dataset is created and used by [1] for frame-level Guzheng playing technique detection. The original dataset encompasses 99 solo compositions for Guzheng, recorded by professional musicians within a studio environment. Each composition is annotated for every note, indicating the onset, offset, pitch, and playing techniques. This is different from the GZ IsoTech, which is annotated at the clip-level. Also, its playing technique categories differ slightly, encompassing a total of seven techniques. They are: Vibrato (chanyin 颤音), Plucks (boxian 拨弦), Upward Portamento (shanghua 上滑), Downward Portamento (xiahua 下滑), Glissando (huazhi\guazou\lianmo\liantuo 花指\刮奏\连抹\连托), Tremolo (yaozhi 摇指), and Point Note (dianyin 点音). This meticulous annotation results in a total of 63,352 annotated labels.

Integration

In the original dataset, the labels were stored in a separate CSV file. This posed usability challenges, as researchers had to perform time-consuming operations on CSV parsing and label-audio alignment. After our integration, the data structure has been streamlined and optimized. It now contains three columns: audio sampled at 44,100 Hz, pre-processed mel spectrograms, and a dictionary. This dictionary contains onset, offset, technique numeric labels, and pitch. The number of data entries after integration remains 99, with a cumulative duration amounting to 151.08 minutes. The average audio duration is 91.56 seconds.

We performed data processing and constructed the default subset of the current integrated version of the dataset, and the details of its data structure can be viewed through the viewer. In light of the fact that the current dataset has been referenced and evaluated in a published article, we transcribe here the details of the dataset processing during the evaluation in the said article: each audio clip is a 3-second segment sampled at 44,100Hz, which is then converted into a log Constant-Q Transform (CQT) spectrogram. A CQT accompanied by a label constitutes a single data entry, forming the first and second columns, respectively. The CQT is a 3-dimensional array with dimensions of 88x258x1, representing the frequency-time structure of the audio. The label, on the other hand, is a 2-dimensional array with dimensions of 7x258, indicating the presence of seven distinct techniques across each time frame. Ultimately, given that the original dataset has already been divided into train, valid, and test sets, we have integrated the feature extraction method mentioned in this article's evaluation process into the API, thereby constructing the eval subset, which is not embodied in our paper.

Statistics

In this part, we present statistics at the label-level. The number of audio clips is equivalent to the count of either onset or offset occurrences. The duration of an audio clip is determined by calculating the offset time minus the onset time. At this level, the number of clips is 15,838, and the total duration is 162.69 minutes.

Fig. 1 Fig. 2 Fig. 3

In this part, we present statistics at label level. The number of audio clips is equivalent to the count of either onset or offset occurrences. The duration of an audio clip is determined by calculating the offset time minus the onset time. At this level, the average audio duration is 0.62 seconds, with the shortest being 0.03 seconds and the longest 6.82 seconds. Firstly, Fig. 1 illustrates the number and proportion of audio clips in each category. The Plucks category accounts for a significantly larger proportion than all other categories, comprising 74.88% of the dataset. The category with the smallest proportion is Tremolo, which accounts for only 0.49%, resulting in a difference of 74.39% between the largest and smallest categories. Next, Fig. 2 presents the audio duration of each category. The total duration of Plucks audio is also significantly longer than all other categories, with a total duration of 117.77 minutes. In contrast, the category with the shortest total duration is Glissando, with only 1.13 minutes. This differs from the pie chart, where the smallest category was Tremolo. The difference between the longest and shortest durations is 116.64 minutes. From both the pie chart and the duration chart, it is evident that this dataset suffers from a severe data imbalance problem. In the end, Fig. 3 gives the audio clip number across various duration intervals. Most of the audio clips are concentrated in the 34-1004 millisecond range. Among them, 8,660 audio clips fall within the 34-519 millisecond range, 4,935 clips fall within the 519-1004 millisecond range, and only 2,243 clips exceed 1004 milliseconds in length.

Statistical items Values
Total audio count 99
Total audio duration(s) 9064.61260770975
Avg audio duration(s) 91.5617435122197
Shortest audio duration(s) 32.888004535147395
Longest audio duration(s) 327.7973469387755
Total data count 15838
Total data duration(s) 9760.579138441011
Mean data duration(ms) 616.2759905569524
Min data duration(ms) 34.81292724609375
Max data duration(ms) 6823.249816894531
Class in the longest audio duartion interval boxian

Dataset Structure

https://huggingface.co/datasets/ccmusic-database/Guzheng_Tech99/viewer

Data Instances

.zip(.flac, .csv)

Data Fields

The dataset comprises 99 Guzheng solo compositions, recorded by professionals in a studio, totaling 9064.6 seconds. It includes seven playing techniques labeled for each note (onset, offset, pitch, vibrato, point note, upward portamento, downward portamento, plucks, glissando, and tremolo), resulting in 63,352 annotated labels. The dataset is divided into 79, 10, and 10 songs for the training, validation, and test sets, respectively.

Data Splits

train, validation, test

Dataset Description

Dataset Summary

The integrated version provides the original content and the spectrogram generated in the experimental part of the paper cited above. For the second part, the pre-process in the paper is replicated. Each audio clip is a 3-second segment sampled at 44,100Hz, which is subsequently converted into a log Constant-Q Transform (CQT) spectrogram. A CQT accompanied by a label constitutes a single data entry, forming the first and second columns, respectively. The CQT is a 3-dimensional array with the dimension of 88 x 258 x 1, representing the frequency-time structure of the audio. The label, on the other hand, is a 2-dimensional array with dimensions of 7 x 258, which indicates the presence of seven distinct techniques across each time frame. indicating the existence of the seven techniques in each time frame. In the end, given that the raw dataset has already been split into train, valid, and test sets, the integrated dataset maintains the same split method. This dataset can be used for frame-level guzheng playing technique detection.

Supported Tasks and Leaderboards

MIR, audio frame-level detection, Guzheng playing technique detection

Languages

Chinese, English

Usage

Default Subset

from datasets import load_dataset

ds = load_dataset("ccmusic-database/Guzheng_Tech99", name="default")
for item in ds["train"]:
    print(item)

for item in ds["validation"]:
    print(item)

for item in ds["test"]:
    print(item)

Eval Subset

from datasets import load_dataset

ds = load_dataset("ccmusic-database/Guzheng_Tech99", name="eval")
for item in ds["train"]:
    print(item)

for item in ds["validation"]:
    print(item)

for item in ds["test"]:
    print(item)

Maintenance

GIT_LFS_SKIP_SMUDGE=1 git clone [email protected]:datasets/ccmusic-database/Guzheng_Tech99
cd Guzheng_Tech99

Mirror

https://www.modelscope.cn/datasets/ccmusic-database/Guzheng_Tech99

Additional Information

Dataset Curators

Dichucheng Li

Evaluation

[1] Dichucheng Li, Mingjin Che, Wenwu Meng, Yulun Wu, Yi Yu, Fan Xia and Wei Li. "Frame-Level Multi-Label Playing Technique Detection Using Multi-Scale Network and Self-Attention Mechanism", in IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP 2023).
[2] https://huggingface.co/ccmusic-database/Guzheng_Tech99

Citation Information

@inproceedings{LiCMWYXL23,
  author    = {Dichucheng Li and Mingjin Che and Wenwu Meng and Yulun Wu and Yi Yu and Fan Xia and Wei Li},
  title     = {Frame-Level Multi-Label Playing Technique Detection Using Multi-Scale Network and Self-Attention Mechanism},
  booktitle = {{IEEE} International Conference on Acoustics, Speech and Signal Processing {ICASSP} 2023, Rhodes Island, Greece, June 4-10, 2023},
  pages     = {1--5},
  publisher = {{IEEE}},
  year      = {2023}
}

Contributions

A dataset for Guzheng playing technique frame-level detection