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0 | repos/zig.guide/website/versioned_docs/version-0.12 | repos/zig.guide/website/versioned_docs/version-0.12/01-language-basics/23-optionals.mdx | import CodeBlock from "@theme/CodeBlock";
import OptionalsFind from "!!raw-loader!./23.optionals-find.zig";
import OptionalsOrelse from "!!raw-loader!./23.optionals-orelse.zig";
import OptionalsOrelseUnreachable from "!!raw-loader!./23.optionals-orelse-unreachable.zig";
import OptionalsIfPayload from "!!raw-loader!./23.optionals-if-payload.zig";
import OptionalsWhileCapture from "!!raw-loader!./23.optionals-while-capture.zig";
# Optionals
Optionals use the syntax `?T` and are used to store the data
[`null`](https://ziglang.org/documentation/master/#null), or a value of type
`T`.
<CodeBlock language="zig">{OptionalsFind}</CodeBlock>
Optionals support the `orelse` expression, which acts when the optional is
[`null`](https://ziglang.org/documentation/master/#null). This unwraps the
optional to its child type.
<CodeBlock language="zig">{OptionalsOrelse}</CodeBlock>
`.?` is a shorthand for `orelse unreachable`. This is used for when you know it
is impossible for an optional value to be null, and using this to unwrap a
[`null`](https://ziglang.org/documentation/master/#null) value is detectable
illegal behaviour.
<CodeBlock language="zig">{OptionalsOrelseUnreachable}</CodeBlock>
Both `if` expressions and `while` loops support taking optional values as conditions,
allowing you to "capture" the inner non-null value.
Here we use an `if` optional payload capture; a and b are equivalent here.
`if (b) |value|` captures the value of `b` (in the cases where `b` is not null),
and makes it available as `value`. As in the union example, the captured value
is immutable, but we can still use a pointer capture to modify the value stored
in `b`.
<CodeBlock language="zig">{OptionalsIfPayload}</CodeBlock>
And with `while`:
<CodeBlock language="zig">{OptionalsWhileCapture}</CodeBlock>
Optional pointer and optional slice types do not take up any extra memory
compared to non-optional ones. This is because internally they use the 0 value
of the pointer for `null`.
This is how null pointers in Zig work - they must be unwrapped to a non-optional
before dereferencing, which stops null pointer dereferences from happening
accidentally.
|
0 | repos/zig.guide/website/versioned_docs/version-0.12 | repos/zig.guide/website/versioned_docs/version-0.12/01-language-basics/15-enums.mdx | import CodeBlock from "@theme/CodeBlock";
import EnumOrdinal from "!!raw-loader!./15.enum-ordinal.zig";
import EnumOrdinalOverride from "!!raw-loader!./15.enum-ordinal-override.zig";
import EnumMethods from "!!raw-loader!./15.enum-methods.zig";
import EnumDeclarations from "!!raw-loader!./15.enum-declarations.zig";
# Enums
Zig's enums allow you to define types with a restricted set of named values.
Let's declare an enum.
```zig
const Direction = enum { north, south, east, west };
```
Enums types may have specified (integer) tag types.
```zig
const Value = enum(u2) { zero, one, two };
```
Enum's ordinal values start at 0. They can be accessed with the built-in
function
[`@intFromEnum`](https://ziglang.org/documentation/master/#intFromEnum).
<CodeBlock language="zig">{EnumOrdinal}</CodeBlock>
Values can be overridden, with the next values continuing from there.
<CodeBlock language="zig">{EnumOrdinalOverride}</CodeBlock>
Enums can be given methods. These act as namespaced functions that can be called
with the dot syntax.
<CodeBlock language="zig">{EnumMethods}</CodeBlock>
Enums can also be given `var` and `const` declarations. These act as namespaced
globals and their values are unrelated and unattached to instances of the enum
type.
<CodeBlock language="zig">{EnumDeclarations}</CodeBlock>
|
0 | repos/zig.guide/website/versioned_docs/version-0.12 | repos/zig.guide/website/versioned_docs/version-0.12/01-language-basics/30.vectors-coercion.zig | // hide-start
const expect = @import("std").testing.expect;
//hide-end
const arr: [4]f32 = @Vector(4, f32){ 1, 2, 3, 4 };
|
0 | repos/zig.guide/website/versioned_docs/version-0.12 | repos/zig.guide/website/versioned_docs/version-0.12/03-build-system/04-zig-build.mdx | import CodeBlock from "@theme/CodeBlock";
import Build from "!!raw-loader!./04.zig-build-hello/build.zig";
import Hello from "!!raw-loader!./04.zig-build-hello/src/main.zig";
# Zig Build
The `zig build` system allows people to do more advanced things with their Zig
projects, including:
- Pulling in dependencies
- Building multiple artifacts (e.g. building both a static and a dynamic library)
- Providing additional configuration
- Doing custom tasks at build time
- Building with multiple steps (e.g. fetching and processing data before compiling)
The Zig build system allows you to fulfil these more complex use cases, without
bringing in any additional build tools or languages (e.g. cmake, python), all while making good
use of the compiler's in-built caching system.
# Hello Zig Build
Using the Zig build system requires writing some Zig code. Let's create a
directory structure as follows.
```
.
βββ build.zig
βββ src
βββ main.zig
```
Defining a build function as shown below acts as our entry point to the build
system, which will allow us to define a graph of "steps" for the _build runner_
to perform. Place this code into `build.zig`.
<CodeBlock language="zig">{Build}</CodeBlock>
Place your executable's entry point in `src/main.zig`.
<CodeBlock language="zig">{Hello}</CodeBlock>
We can now run `zig build` which will output our executable.
```
$ zig build
$ ./zig-out/bin/hello
Hello, Zig Build!
```
# Target & Optimisation Options
Previously, we've used `zig build-exe` with `-target` and `-O` to tell Zig what
target and optimisation mode to use. When using the Zig build system, these settings are
now passed into `b.addExecutable`.
Most Zig projects will want to use these standard options.
```zig
.target = b.standardTargetOptions(.{}),
.optimize = b.standardOptimizeOption(.{}),
```
When using `standardTargetOptions` and `standardOptimizeOption` your target will
default to native, meaning that the target of the executable will match the
computer that it was built on. The optimisation mode will default to debug.
If you run `zig build --help`, you can see that these functions have registered
project-specific build options.
```
Project-Specific Options:
-Dtarget=[string] The CPU architecture, OS, and ABI to build for
-Dcpu=[string] Target CPU features to add or subtract
-Doptimize=[enum] Prioritize performance, safety, or binary size (-O flag)
Supported Values:
Debug
ReleaseSafe
ReleaseFast
ReleaseSmall
```
We can now supply them via arguments, e.g.
```
zig build -Dtarget=x86_64-windows -Dcpu=x86_64_v3 -Doptimize=ReleaseSafe
```
# Adding an Option
Thanks to the standard target and optimise options, we already have some useful
build options. In more advanced projects, you may want to add your own
project-specific options; here is a basic example of creating and using an option
that changes the executable's name.
```zig
const exe_name = b.option(
[]const u8,
"exe_name",
"Name of the executable",
) orelse "hello";
const exe = b.addExecutable(.{
.name = exe_name,
.root_source_file = .{ .path = "src/main.zig" },
.target = b.standardTargetOptions(.{}),
.optimize = b.standardOptimizeOption(.{}),
});
```
If you now run `zig build --help`, we can see that the project-specific build
options have been expanded to include `exe_name`.
```
Project-Specific Options:
-Dexe_name=[string] Name of the executable
-Dtarget=[string] The CPU architecture, OS, and ABI to build for
```
```
$ zig build -Dtarget=x86_64-windows -Dexe_name="Hello!"
$ file zig-out/bin/Hello\!.exe
zig-out/bin/Hello!.exe: PE32+ executable (console) x86-64, for MS Windows, 7 sections
```
# Adding a Run Step
We've previously used `zig run` as a convenient shortcut for calling `zig build-exe`
and then running the resulting binary. We can quite easily do something similar
using the Zig build system.
```zig
b.installArtifact(exe);
const run_exe = b.addRunArtifact(exe);
const run_step = b.step("run", "Run the application");
run_step.dependOn(&run_exe.step);
```
```
$ zig build run
Hello, Zig Build!
```
The Zig build system uses a DAG (directed acyclic graph) of steps that it runs
concurrently. Here we've created a step called "run", which depends on the
`run_exe` step, which depends on our compile step.
Let's have a look at the breakdown of steps in our build.
```
$ zig build run --summary all
Hello, Zig Build!
Build Summary: 3/3 steps succeeded
run success
ββ run hello success 471us MaxRSS:3M
ββ zig build-exe hello Debug native success 881ms MaxRSS:220M
```
We will see more advanced build graphs as we progress.
|
0 | repos/zig.guide/website/versioned_docs/version-0.12 | repos/zig.guide/website/versioned_docs/version-0.12/03-build-system/_category_.json | {
"label": "Build System",
"link": {
"description": "Getting started with the Zig programming language."
}
} |
0 | repos/zig.guide/website/versioned_docs/version-0.12 | repos/zig.guide/website/versioned_docs/version-0.12/03-build-system/06-generating-documentation.md | ---
pagination_next: working-with-c/abi
---
# Generating Documentation
The Zig compiler comes with automatic documentation generation. This can be
invoked by adding `-femit-docs` to your `zig build-{exe, lib, obj}` or `zig run`
command. This documentation is saved into `./docs`, as a small static website.
Zig's documentation generation makes use of _doc comments_ which are similar to
comments, using `///` instead of `//`, and preceding globals.
Here we will save this as `x.zig` and build documentation for it with
`zig build-lib -femit-docs x.zig -target native-windows`. There are some things
to take away here:
- Only things that are public with a doc comment will appear
- Blank doc comments may be used
- Doc comments can make use of subset of markdown
- Things will only appear inside generated documentation if the compiler
analyses them; you may need to force analysis to happen to get things to
appear.
<!--no_test-->
```zig
const std = @import("std");
const w = std.os.windows;
///**Opens a process**, giving you a handle to it.
///[MSDN](https://docs.microsoft.com/en-us/windows/win32/api/processthreadsapi/nf-processthreadsapi-openprocess)
pub extern "kernel32" fn OpenProcess(
///[The desired process access rights](https://docs.microsoft.com/en-us/windows/win32/procthread/process-security-and-access-rights)
dwDesiredAccess: w.DWORD,
///
bInheritHandle: w.BOOL,
dwProcessId: w.DWORD,
) callconv(w.WINAPI) ?w.HANDLE;
///spreadsheet position
pub const Pos = struct{
///row
x: u32,
///column
y: u32,
};
pub const message = "hello!";
//used to force analysis, as these things aren't otherwise referenced.
comptime {
_ = OpenProcess;
_ = Pos;
_ = message;
}
//Alternate method to force analysis of everything automatically, but only in a test build:
test "Force analysis" {
comptime {
std.testing.refAllDecls(@This());
}
}
```
When using a `build.zig` this may be invoked by setting the `emit_docs` field to
`.emit` on a `CompileStep`. We can create a build step to generate docs as
follows and invoke it with `$ zig build docs`.
<!--no_test-->
```zig
const std = @import("std");
pub fn build(b: *std.build.Builder) void {
const mode = b.standardReleaseOptions();
const lib = b.addStaticLibrary("x", "src/x.zig");
lib.setBuildMode(mode);
lib.install();
const tests = b.addTest("src/x.zig");
tests.setBuildMode(mode);
const test_step = b.step("test", "Run library tests");
test_step.dependOn(&tests.step);
//Build step to generate docs:
const docs = b.addTest("src/x.zig");
docs.setBuildMode(mode);
docs.emit_docs = .emit;
const docs_step = b.step("docs", "Generate docs");
docs_step.dependOn(&docs.step);
}
```
This generation is experimental and often fails with complex examples. This is
used by the
[standard library documentation](https://ziglang.org/documentation/master/std/).
When merging error sets, the left-most error set's documentation strings take
priority over the right. In this case, the doc comment for `C.PathNotFound` is
the doc comment provided in `A`.
<!--no_test-->
```zig
const A = error{
NotDir,
/// A doc comment
PathNotFound,
};
const B = error{
OutOfMemory,
/// B doc comment
PathNotFound,
};
const C = A || B;
```
|
0 | repos/zig.guide/website/versioned_docs/version-0.12 | repos/zig.guide/website/versioned_docs/version-0.12/03-build-system/03-cross-compilation.md | # Cross-compilation
By default, Zig will compile for your combination of CPU and OS. This can be
overridden by `-target`. Let's compile our tiny hello world to a 64-bit arm
Linux platform.
`zig build-exe .\tiny-hello.zig -O ReleaseSmall -fstrip -fsingle-threaded -target aarch64-linux`
[QEMU](https://www.qemu.org/) or similar may be used to conveniently test
executables made for foreign platforms.
Some CPU architectures that you can cross-compile for:
- `x86_64`
- `arm`
- `aarch64`
- `i386`
- `riscv64`
- `wasm32`
Some operating systems you can cross-compile for:
- `linux`
- `macos`
- `windows`
- `freebsd`
- `netbsd`
- `dragonfly`
- `UEFI`
Many other targets are available for compilation but aren't as well tested as
of now. See
[Zig's support table](https://ziglang.org/learn/overview/#wide-range-of-targets-supported)
for more information; the list of well-tested targets is slowly expanding.
As Zig compiles for your specific CPU by default, these binaries may not run on
other computers with slightly different CPU architectures. It may be useful to
instead specify a specific baseline CPU model for greater compatibility. Note:
Choosing an older CPU architecture will bring greater compatibility, but means
you also miss out on newer CPU instructions; there is an efficiency/speed versus
compatibility trade-off here.
Let's compile a binary for a sandybridge CPU (Intel x86_64, circa 2011), so we
can be reasonably sure that someone with an x86_64 CPU can run our binary. Here
we can use `native` in place of our CPU or OS, to use our system's.
`zig build-exe tiny-hello.zig -target x86_64-native -mcpu sandybridge`
Details on what architectures, OSes, CPUs, and ABIs (details on ABIs in the next
chapter) are available can be found by running `zig targets`. Note: the output
is long, and you may want to pipe it to a file, e.g.
`zig targets > targets.json`.
|
0 | repos/zig.guide/website/versioned_docs/version-0.12 | repos/zig.guide/website/versioned_docs/version-0.12/03-build-system/02-emitting-an-executable.md | # Emitting an Executable
The commands `zig build-exe`, `zig build-lib`, and `zig build-obj` can be used
to output executables, libraries, and objects, respectively. These commands take
in a source file and arguments.
Some common arguments:
- `-fsingle-threaded`, which asserts the binary is single-threaded. This will
turn thread-safety measures such as mutexes into no-ops.
- `-fstrip`, which removes debug info from the binary.
- `--dynamic`, which is used in conjunction with `zig build-lib` to output a
dynamic/shared library.
Let's create a tiny hello world. Save this as `tiny-hello.zig`, and run
`zig build-exe tiny-hello.zig -O ReleaseSmall -fstrip -fsingle-threaded`.
```zig
const std = @import("std");
pub fn main() void {
std.io.getStdOut().writeAll(
"Hello World!",
) catch unreachable;
}
```
|
0 | repos/zig.guide/website/versioned_docs/version-0.12 | repos/zig.guide/website/versioned_docs/version-0.12/03-build-system/01-build-modes.md | ---
pagination_prev: standard-library/advanced-formatting
---
# Build Modes
Zig provides four build modes, with debug being the default as it produces the
shortest compile times.
| | Runtime Safety | Optimizations |
| ------------ | -------------- | ------------- |
| Debug | Yes | No |
| ReleaseSafe | Yes | Yes, Speed |
| ReleaseSmall | No | Yes, Size |
| ReleaseFast | No | Yes, Speed |
These may be used with `zig run` and `zig test` with the arguments
`-O ReleaseSafe`, `-O ReleaseSmall`, and `-O ReleaseFast`.
Users are recommended to develop their software with runtime safety enabled,
despite its small speed disadvantage.
|
0 | repos/zig.guide/website/versioned_docs/version-0.12/03-build-system | repos/zig.guide/website/versioned_docs/version-0.12/03-build-system/04.zig-build-hello/build.zig | const std = @import("std");
pub fn build(b: *std.Build) void {
const exe = b.addExecutable(.{
.name = "hello",
.root_source_file = .{ .path = "src/main.zig" },
.target = b.standardTargetOptions(.{}),
.optimize = b.standardOptimizeOption(.{}),
});
b.installArtifact(exe);
}
|
0 | repos/zig.guide/website/versioned_docs/version-0.12/03-build-system/04.zig-build-hello | repos/zig.guide/website/versioned_docs/version-0.12/03-build-system/04.zig-build-hello/src/main.zig | const std = @import("std");
pub fn main() void {
std.debug.print("Hello, {s}!\n", .{"Zig Build"});
}
|
0 | repos/zig.guide/website/versioned_docs/version-0.12 | repos/zig.guide/website/versioned_docs/version-0.12/04-working-with-c/02-c-primitive-types.md | # C Primitive Types
Zig provides special `c_` prefixed types for conforming to the C ABI. These do
not have fixed sizes but rather change in size depending on the ABI being used.
| Type | C Equivalent | Minimum Size (bits) |
| ------------ | ------------------ | ------------------- |
| c_short | short | 16 |
| c_ushort | unsigned short | 16 |
| c_int | int | 16 |
| c_uint | unsigned int | 16 |
| c_long | long | 32 |
| c_ulong | unsigned long | 32 |
| c_longlong | long long | 64 |
| c_ulonglong | unsigned long long | 64 |
| c_longdouble | long double | N/A |
| anyopaque | void | N/A |
Note: C's void (and Zig's `anyopaque`) has an unknown non-zero size. Zig's
`void` is a true zero-sized type.
|
0 | repos/zig.guide/website/versioned_docs/version-0.12 | repos/zig.guide/website/versioned_docs/version-0.12/04-working-with-c/03-calling-conventions.md | # Calling conventions
Calling conventions describe how functions are called. This includes how
arguments are supplied to the function (i.e. where they go - in registers or on
the stack, and how), and how the return value is received.
In Zig, the attribute `callconv` may be given to a function. The calling
conventions available may be found in
[std.builtin.CallingConvention](https://ziglang.org/documentation/master/std/#std.builtin.CallingConvention).
Here we make use of the cdecl calling convention.
```zig
fn add(a: u32, b: u32) callconv(.C) u32 {
return a + b;
}
```
Marking your functions with the C calling convention is crucial when you're
calling Zig from C.
|
0 | repos/zig.guide/website/versioned_docs/version-0.12 | repos/zig.guide/website/versioned_docs/version-0.12/04-working-with-c/06-packed-structs.md | # Packed Structs
By default, all struct fields in Zig are naturally aligned to that of
[`@alignOf(FieldType)`](https://ziglang.org/documentation/master/#alignOf) (the
ABI size), but without a defined layout. Sometimes you may want to have struct
fields with a defined layout that do not conform to your C ABI. `packed` structs
allow you to have extremely precise control of your struct fields, allowing you
to place your fields on a bit-by-bit basis.
Inside packed structs, Zig's integers take their bit-width in space (i.e. a
`u12` has an [`@bitSizeOf`](https://ziglang.org/documentation/master/#bitSizeOf)
of 12, meaning it will take up 12 bits in the packed struct). Bools also take up
1 bit, meaning you can implement bit flags easily.
```zig
const MovementState = packed struct {
running: bool,
crouching: bool,
jumping: bool,
in_air: bool,
};
test "packed struct size" {
try expect(@sizeOf(MovementState) == 1);
try expect(@bitSizeOf(MovementState) == 4);
const state = MovementState{
.running = true,
.crouching = true,
.jumping = true,
.in_air = true,
};
_ = state;
}
```
|
0 | repos/zig.guide/website/versioned_docs/version-0.12 | repos/zig.guide/website/versioned_docs/version-0.12/04-working-with-c/12-zig-cc.md | ---
pagination_next: async/introduction
---
# Zig cc, Zig c++
The Zig executable comes with Clang embedded inside it alongside libraries and
headers required to cross-compile for other operating systems and architectures.
This means that not only can `zig cc` and `zig c++` compile C and C++ code (with
Clang-compatible arguments), but it can also do so while respecting Zig's target
triple argument; the single Zig binary that you have installed has the power to
compile for several different targets without the need to install multiple
versions of the compiler or any addons. Using `zig cc` and `zig c++` also makes
use of Zig's caching system to speed up your workflow.
Using Zig, one can easily construct a cross-compiling toolchain for languages
that use a C and/or C++ compiler.
Some examples in the wild:
- [Using zig cc to cross compile LuaJIT to aarch64-linux from x86_64-linux](https://andrewkelley.me/post/zig-cc-powerful-drop-in-replacement-gcc-clang.html)
- [Using zig cc and zig c++ in combination with cgo to cross compile hugo from aarch64-macos to x86_64-linux, with full static linking](https://twitter.com/croloris/status/1349861344330330114)
|
0 | repos/zig.guide/website/versioned_docs/version-0.12 | repos/zig.guide/website/versioned_docs/version-0.12/04-working-with-c/_category_.json | {
"label": "Working with C",
"link": {
"description": "Zig has been designed from the ground up with C interop as a first-class feature. In this section, we will go over how this works."
}
} |
0 | repos/zig.guide/website/versioned_docs/version-0.12 | repos/zig.guide/website/versioned_docs/version-0.12/04-working-with-c/08-c-pointers.md | # C Pointers
Up until now, we have used the following kinds of pointers:
- single item pointers - `*T`
- many item pointers - `[*]T`
- slices - `[]T`
Unlike the aforementioned pointers, C pointers cannot deal with specially
aligned data and may point to the address `0`. C pointers coerce back and forth
between integers, and also coerce to single and multi item pointers. When a C
pointer of value `0` is coerced to a non-optional pointer, this is detectable
illegal behaviour.
Outside of automatically translated C code, the usage of `[*c]` is almost always
a bad idea, and should almost never be used.
|
0 | repos/zig.guide/website/versioned_docs/version-0.12 | repos/zig.guide/website/versioned_docs/version-0.12/04-working-with-c/04-extern-structs.md | # Extern Structs
Normal structs in Zig do not have a defined layout; `extern` structs are
required for when you want the layout of your struct to match the layout of your
C ABI.
Let's create an extern struct. This test should be run with `x86_64` with a
`gnu` ABI, which can be done with `-target x86_64-native-gnu`.
```zig
const expect = @import("std").testing.expect;
const Data = extern struct { a: i32, b: u8, c: f32, d: bool, e: bool };
test "hmm" {
const x = Data{
.a = 10005,
.b = 42,
.c = -10.5,
.d = false,
.e = true,
};
const z = @as([*]const u8, @ptrCast(&x));
try expect(@as(*const i32, @ptrCast(@alignCast(z))).* == 10005);
try expect(@as(*const u8, @ptrCast(@alignCast(z + 4))).* == 42);
try expect(@as(*const f32, @ptrCast(@alignCast(z + 8))).* == -10.5);
try expect(@as(*const bool, @ptrCast(@alignCast(z + 12))).* == false);
try expect(@as(*const bool, @ptrCast(@alignCast(z + 13))).* == true);
}
```
This is what the memory inside our `x` value looks like.
| Field | a | a | a | a | b | | | | c | c | c | c | d | e | | |
| ----- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- |
| Bytes | 15 | 27 | 00 | 00 | 2A | 00 | 00 | 00 | 00 | 00 | 28 | C1 | 00 | 01 | 00 | 00 |
Note how there are gaps in the middle and at the end - this is called "padding".
The data in this padding is undefined memory, and won't always be zero.
As our `x` value is that of an extern struct, we could safely pass it into a C
function expecting a `Data`, providing the C function was also compiled with the
same `gnu` ABI and CPU arch.
|
0 | repos/zig.guide/website/versioned_docs/version-0.12 | repos/zig.guide/website/versioned_docs/version-0.12/04-working-with-c/10-c-import.md | # cImport
Zig's [`@cImport`](https://ziglang.org/documentation/master/#cImport) builtin is
unique in that it takes in an expression, which can only take in
[`@cInclude`](https://ziglang.org/documentation/master/#cInclude),
[`@cDefine`](https://ziglang.org/documentation/master/#cDefine), and
[`@cUndef`](https://ziglang.org/documentation/master/#cUndef). This works
similarly to translate-c, translating C code to Zig under the hood.
[`@cInclude`](https://ziglang.org/documentation/master/#cInclude) takes in a
path string and adds the path to the includes list.
[`@cDefine`](https://ziglang.org/documentation/master/#cDefine) and
[`@cUndef`](https://ziglang.org/documentation/master/#cUndef) define and
undefine things for the import.
These three functions work exactly as you'd expect them to work within C code.
Similar to [`@import`](https://ziglang.org/documentation/master/#import), this
returns a struct type with declarations. It is typically recommended to only use
one instance of [`@cImport`](https://ziglang.org/documentation/master/#cImport)
in an application to avoid symbol collisions; the types generated within one
cImport will not be equivalent to those generated in another.
cImport is only available when linking libc.
|
0 | repos/zig.guide/website/versioned_docs/version-0.12 | repos/zig.guide/website/versioned_docs/version-0.12/04-working-with-c/07-bit-aligned-pointers.md | # Bit Aligned Pointers
Similar to aligned pointers, bit-aligned pointers have extra information in
their type, which informs how to access the data. These are necessary when the
data is not byte-aligned. Bit alignment information is often needed to address
fields inside of packed structs.
```zig
test "bit aligned pointers" {
var x = MovementState{
.running = false,
.crouching = false,
.jumping = false,
.in_air = false,
};
const running = &x.running;
running.* = true;
const crouching = &x.crouching;
crouching.* = true;
try expect(@TypeOf(running) == *align(1:0:1) bool);
try expect(@TypeOf(crouching) == *align(1:1:1) bool);
try expect(@import("std").meta.eql(x, .{
.running = true,
.crouching = true,
.jumping = false,
.in_air = false,
}));
}
```
|
0 | repos/zig.guide/website/versioned_docs/version-0.12 | repos/zig.guide/website/versioned_docs/version-0.12/04-working-with-c/05-alignment.md | # Alignment
For circuitry reasons, CPUs access primitive values at specific multiples in
memory. This could mean, for example, that the address of an `f32` value must be
a multiple of 4, meaning `f32` has an alignment of 4. This so-called "natural
alignment" of primitive data types depends on CPU architecture. All alignments
are powers of 2.
Data of a larger alignment also has the alignment of every smaller alignment;
for example, a value which has an alignment of 16 also has an alignment of 8, 4,
2 and 1.
We can make specially aligned data by using the `align(x)` property. Here we are
making data with a greater alignment.
```zig
const a1: u8 align(8) = 100;
const a2 align(8) = @as(u8, 100);
```
And making data with a lesser alignment. Note: Creating data of a lesser
alignment isn't particularly useful.
```zig
const b1: u64 align(1) = 100;
const b2 align(1) = @as(u64, 100);
```
Like `const`, `align` is also a property of pointers.
```zig
test "aligned pointers" {
const a: u32 align(8) = 5;
try expect(@TypeOf(&a) == *align(8) const u32);
}
```
Let's make use of a function expecting an aligned pointer.
```zig
fn total(a: *align(64) const [64]u8) u32 {
var sum: u32 = 0;
for (a) |elem| sum += elem;
return sum;
}
test "passing aligned data" {
const x align(64) = [_]u8{10} ** 64;
try expect(total(&x) == 640);
}
```
|
0 | repos/zig.guide/website/versioned_docs/version-0.12 | repos/zig.guide/website/versioned_docs/version-0.12/04-working-with-c/11-linking-libc.md | # Linking libc
Linking libc can be done via the command line via `-lc`, or via `build.zig`
using `exe.linkLibC();`. The libc used is that of the compilation's target; Zig
provides libc for many targets.
|
0 | repos/zig.guide/website/versioned_docs/version-0.12 | repos/zig.guide/website/versioned_docs/version-0.12/04-working-with-c/01-abi.md | ---
pagination_prev: build-system/generating-documentation
---
# ABI
An ABI _(application binary interface)_ is a standard, pertaining to:
- The in-memory layout of types (i.e. a type's size, alignment, offsets, and the
layouts of its fields)
- The in-linker naming of symbols (e.g. name mangling)
- The calling conventions of functions (i.e. how a function call works at a
binary level)
By defining these rules and not breaking them, an ABI is said to be stable, and
this can be used to, for example, reliably link together multiple libraries,
executables, or objects which were compiled separately (potentially on different
machines or using different compilers). This allows for FFI _(foreign function
interface)_ to take place, where we can share code between programming
languages.
Zig natively supports C ABIs for `extern` things; which C ABI is used depends on
the target you are compiling for (e.g. CPU architecture, operating system). This
allows for near-seamless interoperation with code that was not written in Zig;
the usage of C ABIs is standard amongst programming languages.
Zig internally does not use an ABI, meaning code should explicitly conform to a
C ABI where reproducible and defined binary-level behaviour is needed.
|
0 | repos/zig.guide/website/versioned_docs/version-0.12 | repos/zig.guide/website/versioned_docs/version-0.12/04-working-with-c/09-translate-c.md | # Translate-C
Zig provides the command `zig translate-c` for automatic translation from C
source code.
Create the file `main.c` with the following contents.
```c
#include <stddef.h>
void int_sort(int* array, size_t count) {
for (int i = 0; i < count - 1; i++) {
for (int j = 0; j < count - i - 1; j++) {
if (array[j] > array[j+1]) {
int temp = array[j];
array[j] = array[j+1];
array[j+1] = temp;
}
}
}
}
```
Run the command `zig translate-c main.c` to get the equivalent Zig code output
to your console (stdout). You may wish to pipe this into a file with
`zig translate-c main.c > int_sort.zig` (warning for Windows users: piping in
PowerShell will produce a file with the incorrect encoding - use your editor to
correct this).
In another file you could use `@import("int_sort.zig")` to use this function.
Currently the code produced may be unnecessarily verbose, though translate-c
successfully translates most C code into Zig. You may wish to use translate-c to
produce Zig code before editing it into more idiomatic code; a gradual transfer
from C to Zig within a codebase is a supported use case.
|
0 | repos/zig.guide/website/versioned_docs/version-0.12 | repos/zig.guide/website/versioned_docs/version-0.12/00-getting-started/04.running-tests-success.zig | const std = @import("std");
const expect = std.testing.expect;
test "always succeeds" {
try expect(true);
}
|
0 | repos/zig.guide/website/versioned_docs/version-0.12 | repos/zig.guide/website/versioned_docs/version-0.12/00-getting-started/01-welcome.mdx | ---
slug: /
description: Get started with the Zig programming language. Zig is a general-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
pagination_prev: null
---
# Welcome
[Zig](https://ziglang.org) is a general-purpose programming language and
toolchain for maintaining **robust**, **optimal**, and **reusable** software.
:::warning
The latest release of Zig is 0.12.0 and is currently unstable.
:::
To follow this guide, we assume you have:
- Prior experience programming
- Some understanding of low-level programming concepts
Knowing a language like C, C++, Rust, Go, Pascal, or similar will help you follow
this guide. You must have an editor, terminal, and internet connection available
to you.
|
0 | repos/zig.guide/website/versioned_docs/version-0.12 | repos/zig.guide/website/versioned_docs/version-0.12/00-getting-started/_category_.json | {
"label": "Getting Started",
"link": {
"description": "zig.guide - A Guide & Tutorial for the Zig programming language. Install and get started with ziglang here."
}
} |
0 | repos/zig.guide/website/versioned_docs/version-0.12 | repos/zig.guide/website/versioned_docs/version-0.12/00-getting-started/02-installation.mdx | ---
description: Installation instructions for the Zig programming language on Linux, Windows, and macOS.
---
import Tabs from "@theme/Tabs";
import TabItem from "@theme/TabItem";
# Installation
<Tabs
defaultValue="linux"
values={[
{label: 'Linux', value: 'linux'},
{label: 'Windows', value: 'windows'},
{label: 'macOS', value: 'macos'},
]}>
<TabItem value="linux">
Consider getting Zig from your distribution's [package manager](https://github.com/ziglang/zig/wiki/Install-Zig-from-a-Package-Manager). Most major linux distros package the latest Zig release.
### Installing manually
1. [Download](https://ziglang.org/download/#release-0.12.0) a prebuilt version of Zig.
Choose a build of Zig 0.12 for Linux that matches your CPU architecture. If you're unsure which architecture you're using, this can be found with:
```bash
uname -m
```
2. Extract the archive using tar, e.g.
```bash
tar xf zig-linux-x86_64-0.12.0.tar.xz
```
3. Add the location of your Zig binary to your path, e.g.
```bash
echo 'export PATH="$HOME/zig-linux-x86_64-0.12.0:$PATH"' >> ~/.bashrc
```
</TabItem>
<TabItem value="windows">
Consider getting Zig from a package manager such as [chocolatey](https://chocolatey.org/), [scoop](https://scoop.sh/), or [winget](https://learn.microsoft.com/en-us/windows/package-manager/winget/#install-winget).
All commands shown are to be used inside Powershell.
```powershell
choco install zig
```
```
winget install zig.zig
```
```
scoop install zig
```
### Installing manually
1. [Download](https://ziglang.org/download/#release-0.12.0) a prebuilt version of Zig.
Choose a build of Zig 0.12 for Windows that matches your CPU architecture. Most Windows systems use `x86_64`, also known as `AMD64`. If you're unsure which architecture you're using, this can be found with:
```powershell
$Env:PROCESSOR_ARCHITECTURE
```
2. Extract Zig.
3. Add Zig to your path:
<Tabs
defaultValue="user"
values={[
{label: 'Current User', value: 'user'},
{label: 'System Wide', value: 'system'},
]}>
<TabItem value="user">
```powershell
[Environment]::SetEnvironmentVariable(
"Path",
[Environment]::GetEnvironmentVariable("Path", "User") + ";C:\_\zig-windows-_",
"User"
)
```
</TabItem>
<TabItem value="system">
```powershell
[Environment]::SetEnvironmentVariable(
"Path",
[Environment]::GetEnvironmentVariable("Path", "Machine") + ";C:\_\zig-windows-_",
"Machine"
)
```
</TabItem>
</Tabs>
Close your terminal and create a new one.
</TabItem>
<TabItem value="macos">
Consider getting Zig from a package manager such as [brew](https://brew.sh/).
```
brew install zig
```
</TabItem>
</Tabs>
### Verifying your install
Verify your installation with `zig version`. The output should look like this:
```
$ zig version
0.12.0
```
### Extras
For completions and go-to-definition in your editor, consider installing the [Zig Language Server](https://github.com/zigtools/zls/#installation).
Consider joining a [Zig community](https://github.com/ziglang/zig/wiki/Community).
|
0 | repos/zig.guide/website/versioned_docs/version-0.12 | repos/zig.guide/website/versioned_docs/version-0.12/00-getting-started/03-hello-world.mdx | ---
description: Write your first program using the Zig programming language.
---
# Hello World
Create a file called `main.zig`, with the following contents:
```zig
const std = @import("std");
pub fn main() void {
std.debug.print("Hello, {s}!\n", .{"World"});
}
```
Use `zig run main.zig` to build and run it. In this example, `Hello, World!`
will be written to stderr, and is assumed to never fail.
:::warning found 'invalid bytes'
Make sure your `main.zig` file is UTF-8 encoded as the Zig compiler does not currently support other encodings. To re-encode your file as UTF-8, run `zig fmt main.zig` and reopen the file in your editor.
:::
|
0 | repos/zig.guide/website/versioned_docs/version-0.12 | repos/zig.guide/website/versioned_docs/version-0.12/00-getting-started/04-running-tests.mdx | ---
pagination_next: language-basics/assignment
---
import CodeBlock from "@theme/CodeBlock";
import Success from "!!raw-loader!./04.running-tests-success.zig";
# Running Tests
In this guide, code examples are often given as runnable tests. Before proceeding, make sure that you can run them successfully.
### Success
Save the following text as `test_pass.zig`, and run `zig test test_pass.zig`; you should read `All 1 tests passed.` in your terminal.
<CodeBlock language="zig">{Success}</CodeBlock>
:::note
Some code examples in this guide will have their imports at the top hidden, make sure to get them by clicking the copy button on the top-right of the code block.
:::
### Failure
Now, save the following text as `test_fail.zig` and observe it fail.
```zig
const std = @import("std");
const expect = std.testing.expect;
test "always fails" {
try expect(false);
}
```
Which should output something like:
```
Test [1/1] test.always fails... FAIL (TestUnexpectedResult)
/usr/lib/zig/std/testing.zig:515:14: 0x2241ef in expect (test)
if (!ok) return error.TestUnexpectedResult;
^
[...]/test_fail:5:5: 0x224305 in test.always fails (test)
try expect(false);
^
0 passed; 0 skipped; 1 failed.
```
|
0 | repos/zig.guide | repos/zig.guide/.vscode/settings.json | {
"files.exclude": {
"**/version-0.11/**": true,
"**/version-0.12/**": true
},
"search.exclude": {
"**/i18n/**": true
}
} |
0 | repos | repos/uefi-bootstrap/build.sh | #! /usr/bin/env bash
set -e
# this function is called when Ctrl-C is sent
function trap_ctrlc ()
{
echo "### build cancelled..."
exit 2
}
# initialise trap to call trap_ctrlc function
# when signal 2 (SIGINT) is received
trap "trap_ctrlc" 2
exit_code="0"
# cleanup
rm -rf ./bin
mkdir -p bin/efi/boot
# build
make -f ./makefile_aarch64 || exit_code="$?"
rm ./bin/uefi_bootstrap.obj
make -f ./makefile_x86_64 || exit_code="$?"
rm ./bin/uefi_bootstrap.obj
exit ${exit_code}
|
0 | repos | repos/uefi-bootstrap/README.md | # OS DEV
This should be a very simple jumping off point to modern kernel development.
The idea behind this project is to provide an easy to understand, minimalist bootstrap that lowers the barrier to entry for any new comers.
Code works for both
* x86_64
* AArch64
run `./build.sh` and you can boot the resulting example kernel on both x86_64 and AArch64
### Crystal Kernel
This bootstrap is being used to load this hobby OS
https://github.com/stakach/crystal-kernel
## Getting started
Very easy to test and run on Windows with [VirtualBox](https://www.virtualbox.org/) see [Crystal Kernel](https://github.com/stakach/crystal-kernel#development-on-macos) for details on how to test and even step through debug your kernel on macOS.
* Compile on Win Linux layer, macOS or Linux
* Clang + LLVM toolchain
* requires [Zig lang](https://ziglang.org/download/)
## Building an EFI bootable executable
EFI expects the bootable file to be in COFF/PE32+ format
* run `./build.sh` to clean and build for all architectures
you can also do this manually
1. run `make -f makefile_x86_64`
2. this will output
* `bin/efi/boot/bootx64.efi`
* `bin/kernelx64.elf`
3. you can inspect symbols in the object files using `nm -C bin/uefi_bootstrap.obj` (or `kernelx64.elf`)
* anything with a `U` tag, i.e. `U memcpy` means memcpy needs to be defined in your project
## Create a disk image for booting
Very simple to do this on Windows, for macOS see [Crystal Kernel](https://github.com/stakach/crystal-kernel#development-on-macos) which builds disk images as part of the build script
* Disk Management (`diskmgmt.msc`)
* Action -> Create VHD
* Initialize disk (GPT GUID Partition Table)
* Format as FAT32
* create the following folder:
* `/efi/boot`
* add bootstrap file as `bootx64.efi`
* OR just copy the `bin` folder contents to the VHD
unmount the disk before booting it in VirtualBox
<img src="https://user-images.githubusercontent.com/368013/136745462-d5793f29-e85a-4642-9854-98ea047e3bf9.png" alt="unmount" width="300"/>
## Create a VM
* Install VirtualBox
* Create new VM
* Type: Other
* Version: Other/Unknown (64bit)
* Don't add a HD
* Edit Settings
* System -> Check "Enable EFI"
* Storage -> Add default IDE + select VHD image from above
Starting the VM will now boot the bootx64.efi file
<img src="https://user-images.githubusercontent.com/368013/136746021-11f16641-0666-4cdc-bd5a-5d9975eba328.png" alt="unmount" width="700"/>
## Diving into the code
The process of booting should be fairly simple to follow along looking at `uefi_bootstrap.zig`
The real trick with UEFI code is that
* it needs to be in PE/COFF format (think Windows .exe files)
* conform to a particular entrypoint format (`-Wl,-entry:efi_main` in the make file)
The bootstrap code likewise expects a few things of the kernel.elf file:
* Segments need to be 4kb aligned - for paging support
* the entry point takes no params and returns void
* the boot_info structure is going to be stored at address 1MB
* (no matter where the elf segments request to be loaded)
Take a look at `kernel.ld` to see how this is laid out.
For instance I currently have the `boot_info` label in the `text` section. But I could probably swap around the text and data sections if I wanted boot_info as part of data or bss
### Accessing the full address space
https://eli.thegreenplace.net/2012/01/03/understanding-the-x64-code-models
* this flag is set in the makefile
|
0 | repos/uefi-bootstrap | repos/uefi-bootstrap/kernel/kernel.ld |
/** The physical starting address of the kernel. */
KERNEL_PHYS_START = 1M;
/** The size of the kernel stack. */
KERNEL_STACK_SIZE = 0x4000;
SECTIONS
{
. = KERNEL_PHYS_START;
kernel_start = .;
.text : ALIGN (4K)
{
/** pointer to boot information. */
boot_info = .;
. = . + 8;
/** start of kernel code. */
*(.text*)
}
.rodata : ALIGN (4K)
{
*(.rodata*)
}
.data : ALIGN (4K)
{
*(.data*)
}
.bss : ALIGN (4K)
{
*(COMMON)
*(.bss*)
. = ALIGN (16);
stack_bottom = .;
. += KERNEL_STACK_SIZE;
stack_top = .;
}
kernel_end = .;
}
|
0 | repos/uefi-bootstrap | repos/uefi-bootstrap/kernel/kernel.c | #include <stddef.h>
#include <stdint.h>
// https://github.com/JSBattista/Characters_To_Linux_Buffer_THE_HARD_WAY/blob/master/display.c
#define DESIRED_HREZ 1024
#define DESIRED_VREZ 768
// https://forum.osdev.org/viewtopic.php?f=1&t=26796
void drawTriangle(uint64_t lfb_base_addr, int center_x, int center_y, int width, uint32_t color) {
uint32_t* at = (uint32_t*)lfb_base_addr;
int row, col;
at += (DESIRED_HREZ * (center_y - width / 2) + center_x - width / 2);
for (row = 0; row < width / 2; row++) {
for (col = 0; col < width - row * 2; col++)
*at++ = color;
at += (DESIRED_HREZ - col);
for (col = 0; col < width - row * 2; col++)
*at++ = color;
at += (DESIRED_HREZ - col + 1);
}
};
typedef struct pixel_bitmask {
uint32_t red_mask;
uint32_t green_mask;
uint32_t blue_mask;
uint32_t reserved_mask;
} PixelBitmask;
typedef struct graphics_mode {
uint32_t version;
uint32_t horizontal_resolution;
uint32_t vertical_resolution;
uint32_t pixel_format; // technically an enum
PixelBitmask pixel_information;
uint32_t pixels_per_scan_line;
} GraphicsMode;
typedef struct graphics_output {
uint32_t max_mode;
uint32_t mode;
GraphicsMode *info;
uint64_t size_of_info;
uint64_t frame_buffer_base;
uint64_t frame_buffer_size;
} GraphicsOutput;
typedef struct boot_info {
// UEFI GraphicsOutputProtocolMode structure
GraphicsOutput *video;
// UEFI memory map
void *memory_map;
uint64_t memory_map_size;
uint64_t memory_map_descriptor_size;
} BootInfo;
// location of the boot information (memory map and video buffer from bootloader)
// NOTE:: this data should be moved into the memory the kernel explicitly controls
// as currently its in a random location in memory
extern BootInfo* boot_info;
// Start and end addresses of the kernel in memory
// we can use these for memory mapping later
extern void* kernel_start;
extern void* kernel_end;
void kernel_main() {
drawTriangle(boot_info->video->frame_buffer_base, 1024 / 2, 768 / 2 - 25, 100, 0x00119911);
while(1);
};
|
0 | repos/uefi-bootstrap | repos/uefi-bootstrap/bootstrap/uefi_bootstrap.zig | // https://uefi.org/sites/default/files/resources/UEFI%20Spec%202_6.pdf
// https://github.com/ziglang/zig/blob/master/lib/std/os/uefi/
// https://github.com/nrdmn/uefi-examples/
// https://www.programmersought.com/article/77814539630/
// https://github.com/ajxs/uefi-elf-bootloader
const uefi = @import("std").os.uefi;
const fmt = @import("std").fmt;
const console = @import("./console.zig");
const runtime = @import("./uefi_runtime.zig");
const load_kernel_image = @import("./loader.zig").load_kernel_image;
pub var boot_services: *uefi.tables.BootServices = undefined;
pub var runtime_services: *runtime.RuntimeServices = undefined;
export fn efi_main(handle: u64, system_table: uefi.tables.SystemTable) callconv(.C) uefi.Status {
console.out = system_table.con_out.?;
boot_services = system_table.boot_services.?;
runtime_services = @ptrCast(*runtime.RuntimeServices, system_table.runtime_services);
console.puts("bootloader started\r\n");
// Clear screen. reset() returns usize(0) on success
var result = console.out.clearScreen();
if (uefi.Status.Success != result) { return result; }
console.puts("configuring graphics mode...\r\n");
// Graphics output?
var graphics_output_protocol: ?*uefi.protocols.GraphicsOutputProtocol = undefined;
if (boot_services.locateProtocol(&uefi.protocols.GraphicsOutputProtocol.guid, null, @ptrCast(*?*c_void, &graphics_output_protocol)) == uefi.Status.Success) {
// Check supported resolutions:
var i: u32 = 0;
while (i < graphics_output_protocol.?.mode.max_mode) : (i += 1) {
var info: *uefi.protocols.GraphicsOutputModeInformation = undefined;
var info_size: usize = undefined;
_ = graphics_output_protocol.?.queryMode(i, &info_size, &info);
console.printf(" mode {}: {}x{} {}\r\n", .{ i, info.horizontal_resolution, info.vertical_resolution, info.pixel_format });
}
console.printf(" current mode = {}\r\n", .{graphics_output_protocol.?.mode.mode});
// TODO:: search for compatible mode and set 1024x768? or make triangles resolution independent
//_ = graphics_output_protocol.?.setMode(2);
} else {
console.puts("[error] unable to configure graphics mode\r\n");
}
// obtain access to the file system
console.puts("initialising File System service...");
var simple_file_system: ?*uefi.protocols.SimpleFileSystemProtocol = undefined;
result = boot_services.locateProtocol(&uefi.protocols.SimpleFileSystemProtocol.guid, null, @ptrCast(*?*c_void, &simple_file_system));
if (result != uefi.Status.Success) {
console.puts(" [failed]\r\n");
console.printf("ERROR {}: initialising file system\r\n", .{result});
return result;
}
// Grab a handle to the FS volume
var root_file_system: *uefi.protocols.FileProtocol = undefined;
result = simple_file_system.?.openVolume(&root_file_system);
if (result != uefi.Status.Success) {
console.puts(" [failed]\r\n");
console.printf("ERROR {}: opening file system volume\r\n", .{result});
return result;
}
console.puts(" [done]\r\n");
// Locate where there is some free memory
console.puts("locating free memory...\r\n");
var memory_map: [*]uefi.tables.MemoryDescriptor = undefined;
var memory_map_size: usize = 0;
var memory_map_key: usize = undefined;
var descriptor_size: usize = undefined;
var descriptor_version: u32 = undefined;
// get the current memory map
while (uefi.Status.BufferTooSmall == boot_services.getMemoryMap(&memory_map_size, memory_map, &memory_map_key, &descriptor_size, &descriptor_version)) {
result = boot_services.allocatePool(uefi.tables.MemoryType.BootServicesData, memory_map_size, @ptrCast(*[*]align(8) u8, &memory_map));
if (uefi.Status.Success != result) { return result; }
}
console.printf(" -> memory map size: {}, descriptor size {}\r\n", .{memory_map_size, descriptor_size});
var mem_index: usize = 0;
var mem_count: usize = undefined;
var mem_point: *uefi.tables.MemoryDescriptor = undefined;
var base_address: u64 = 0x100000;
var num_pages: usize = 0;
mem_count = memory_map_size / descriptor_size;
while (mem_index < mem_count) {
mem_point = @intToPtr(*uefi.tables.MemoryDescriptor, @ptrToInt(memory_map) + (mem_index * descriptor_size));
if (mem_point.type == uefi.tables.MemoryType.ConventionalMemory and mem_point.physical_start >= base_address) {
base_address = mem_point.physical_start;
num_pages = mem_point.number_of_pages;
break;
}
mem_index += 1;
}
console.printf(" -> found {} pages at address {}\r\n", .{num_pages, base_address});
console.puts(" -> [done]\r\n");
// Start moving the kernel image into memory (\kernelx64.elf or \kernelaa64.elf)
console.puts("loading kernel...\r\n");
var entry_point: u64 = 0;
var kernel_start: u64 = 0;
// different images for different architectures
result = switch (@import("builtin").target.cpu.arch) {
.x86_64 => load_kernel_image(
root_file_system,
&[_:0]u16{ '\\', 'k', 'e', 'r', 'n', 'e', 'l', 'x', '6', '4', '.', 'e', 'l', 'f' },
base_address,
&entry_point,
&kernel_start
),
.aarch64 => load_kernel_image(
root_file_system,
&[_:0]u16{ '\\', 'k', 'e', 'r', 'n', 'e', 'l', 'a', 'a', '6', '4', '.', 'e', 'l', 'f' },
base_address,
&entry_point,
&kernel_start
),
else => @compileError("unsupported architecture"),
};
if (result != uefi.Status.Success) {
console.puts(" [failed]\r\n");
console.printf("ERROR {}: loading kernel\r\n", .{result});
return result;
}
console.puts(" -> [done]\r\n");
// prevent system reboot if we don't check-in
console.puts("disabling watchdog timer...");
result = boot_services.setWatchdogTimer(0, 0, 0, null);
if (result != uefi.Status.Success) {
console.puts(" [failed]\r\n");
console.printf("ERROR {}: disabling watchdog timer\r\n", .{result});
return result;
}
console.puts(" [done]\r\n");
console.printf("graphics buffer@{}\r\n", .{graphics_output_protocol.?.mode.frame_buffer_base});
console.printf("jumping to kernel... @{}\r\n", .{entry_point});
// Attempt to exit boot services!
result = uefi.Status.NoResponse;
while(result != uefi.Status.Success) {
// Get the memory map
while (uefi.Status.BufferTooSmall == boot_services.getMemoryMap(&memory_map_size, memory_map, &memory_map_key, &descriptor_size, &descriptor_version)) {
result = boot_services.allocatePool(uefi.tables.MemoryType.BootServicesData, memory_map_size, @ptrCast(*[*]align(8) u8, &memory_map));
if (uefi.Status.Success != result) { return result; }
}
// Pass the current image's handle and the memory map key to exitBootServices
// to gain full control over the hardware.
//
// exitBootServices may fail. If exitBootServices failed, only getMemoryMap and
// exitBootservices may be called afterwards. The application may not return
// anymore after the first call to exitBootServices, even if it was unsuccessful.
//
// Most protocols may not be used any more (except for runtime protocols
// which nobody seems to implement).
//
// After exiting boot services, the following fields in the system table should
// be set to null: ConsoleInHandle, ConIn, ConsoleOutHandle, ConOut,
// StandardErrorHandle, StdErr, and BootServicesTable. Because the fields are
// being modified, the table's CRC32 must be recomputed.
//
// All events of type event_signal_exit_boot_services will be signaled.
result = boot_services.exitBootServices(uefi.handle, memory_map_key);
}
// Set kernel boot info.
var boot_info = BootInfo{
.video_buff = graphics_output_protocol.?.mode,
.memory_map = memory_map,
.memory_map_size = memory_map_size,
.memory_map_descriptor_size = descriptor_size,
};
// Put the boot information at the start of the kernel
var boot_info_ptr: *u64 = @intToPtr(*u64, base_address);
boot_info_ptr.* = @ptrToInt(&boot_info);
// Prepare the memory map to be configured with virtual memory
mem_index = 0;
mem_count = memory_map_size / descriptor_size;
while (mem_index < mem_count) {
mem_point = @intToPtr(*uefi.tables.MemoryDescriptor, @ptrToInt(memory_map) + (mem_index * descriptor_size));
// We want to change the virtual address of the loader data to match the ELF file
// all other entries need their virtual addresses configured too
if (mem_point.type == uefi.tables.MemoryType.LoaderData) {
mem_point.virtual_start = kernel_start;
} else {
mem_point.virtual_start = mem_point.physical_start;
}
mem_index += 1;
}
// Configure the virtual memory
result = runtime_services.setVirtualAddressMap(memory_map_size, descriptor_size, descriptor_version, memory_map);
if (result != uefi.Status.Success) {
console.draw_triangle(boot_info.video_buff.frame_buffer_base, 1024 / 2, 768 / 3 - 25, 100, 0x00119911);
return uefi.Status.LoadError;
}
// Cast pointer to kernel entry.
// Jump to kernel entry.
@intToPtr(fn() callconv(.C) void, entry_point)();
// Should never make it here
return uefi.Status.LoadError;
}
const BootInfo = extern struct {
video_buff: *uefi.protocols.GraphicsOutputProtocolMode,
memory_map: [*]uefi.tables.MemoryDescriptor,
memory_map_size: u64,
memory_map_descriptor_size: u64,
};
|
0 | repos/uefi-bootstrap | repos/uefi-bootstrap/bootstrap/loader.zig | const uefi = @import("std").os.uefi;
const elf = @import("std").elf;
const console = @import("./console.zig");
const bootstrap = @import("./uefi_bootstrap.zig");
// Docs: https://github.com/ziglang/zig/blob/master/lib/std/elf.zig
// https://github.com/ziglang/zig/blob/master/lib/std/os/uefi/protocols/file_protocol.zig
pub fn load_kernel_image(
file_system: *uefi.protocols.FileProtocol,
file_path: [*:0]const u16,
base_physical_address: u64,
kernel_entry_point: *u64,
kernel_start_address: *u64,
) uefi.Status {
var kernel_img_file: *uefi.protocols.FileProtocol = undefined;
var result = file_system.open(&kernel_img_file, file_path, uefi.protocols.FileProtocol.efi_file_mode_read, uefi.protocols.FileProtocol.efi_file_read_only);
if (result != uefi.Status.Success) { return result; }
console.puts(" -> file found, validating identity...");
// load enough bytes to idenitfy the file (EI_NIDENT)
var header_buffer: [*]align(8) u8 = undefined;
result = read_and_allocate(kernel_img_file, 0, elf.EI_NIDENT, &header_buffer);
if (result != uefi.Status.Success) { return result; }
// check magic header is an elf file
if((header_buffer[0] != 0x7F) or
(header_buffer[1] != 0x45) or
(header_buffer[2] != 0x4C) or
(header_buffer[3] != 0x46)) {
return uefi.Status.InvalidParameter;
}
// check we're loading a 64 bit little-endian binary
if(header_buffer[elf.EI_CLASS] != elf.ELFCLASS64) { return uefi.Status.Unsupported; }
if(header_buffer[elf.EI_DATA] != elf.ELFDATA2LSB) { return uefi.Status.IncompatibleVersion; }
// free the identity buffer
result = bootstrap.boot_services.freePool(header_buffer);
if (result != uefi.Status.Success) { return result; }
console.puts(" [done]\r\n");
// Load the elf header
console.puts(" -> loading elf header...");
result = read_and_allocate(kernel_img_file, 0, @sizeOf(elf.Elf64_Ehdr), &header_buffer);
if (result != uefi.Status.Success) { return result; }
var header = elf.Header.parse(header_buffer[0..64]) catch |err| {
switch(err) {
error.InvalidElfMagic => {
return uefi.Status.InvalidParameter;
},
error.InvalidElfVersion => {
return uefi.Status.IncompatibleVersion;
},
error.InvalidElfEndian => {
return uefi.Status.IncompatibleVersion;
},
error.InvalidElfClass => {
return uefi.Status.Unsupported;
}
}
};
console.puts(" [done]\r\n");
console.printf(" -> found entry point @{}\r\n", .{header.entry});
kernel_entry_point.* = header.entry;
// load the program headers
console.puts(" -> loading program headers...");
var program_headers_buffer: [*]align(8) u8 = undefined;
result = read_and_allocate(kernel_img_file, header.phoff, header.phentsize * header.phnum, &program_headers_buffer);
if (result != uefi.Status.Success) { return result; }
const program_headers = @ptrCast([*]const elf.Elf64_Phdr, program_headers_buffer);
console.puts(" [done]\r\n");
result = load_program_segments(kernel_img_file, &header, program_headers, base_physical_address, kernel_start_address);
if (result != uefi.Status.Success) { return result; }
// free temporary buffers
_ = kernel_img_file.close();
_ = bootstrap.boot_services.freePool(header_buffer);
_ = bootstrap.boot_services.freePool(program_headers_buffer);
return uefi.Status.Success;
}
fn read_file(file: *uefi.protocols.FileProtocol, position: u64, size: usize, buffer: *[*]align(8) u8) uefi.Status {
var result = file.setPosition(position);
if (result != uefi.Status.Success) { return result; }
return file.read(&@ptrCast(usize, size), buffer.*);
}
fn read_and_allocate(file: *uefi.protocols.FileProtocol, position: u64, size: usize, buffer: *[*]align(8) u8) uefi.Status {
var result = bootstrap.boot_services.allocatePool(uefi.tables.MemoryType.LoaderData, size, buffer);
if (result != uefi.Status.Success) { return result; }
return read_file(file, position, size, buffer);
}
fn load_program_segments(
file: *uefi.protocols.FileProtocol,
header: *elf.Header,
program_headers: [*]const elf.Elf64_Phdr,
base_physical_address: u64,
kernel_start_address: *u64,
) uefi.Status {
const length = header.phnum;
if (length == 0) {
console.puts(" -> no program segments found!");
return uefi.Status.InvalidParameter;
}
console.printf(" -> loading {} program segments: ", .{length});
var result = uefi.Status.Success;
var loaded: u64 = 0;
var index: u64 = 0;
var set_start_address: bool = true;
var base_address_difference: u64 = 0;
while (index < length) {
if (program_headers[index].p_type == elf.PT_LOAD) {
console.printf("[{}", .{index});
if (set_start_address) {
set_start_address = false;
kernel_start_address.* = program_headers[index].p_vaddr;
// calculate the difference between virtual and physical addresses
// we'll enable virtual addressing before jumping to the kernel
base_address_difference = program_headers[index].p_vaddr - base_physical_address;
}
result = load_segment(
file,
program_headers[index].p_offset,
program_headers[index].p_filesz,
program_headers[index].p_memsz,
program_headers[index].p_vaddr - base_address_difference,
);
if (result != uefi.Status.Success) { return result; }
console.puts("].");
loaded += 1;
}
index += 1;
}
if (loaded == 0) { return uefi.Status.NotFound; }
console.puts("[done]\r\n");
return result;
}
fn load_segment(
file: *uefi.protocols.FileProtocol,
file_offset: elf.Elf64_Off,
file_size: elf.Elf64_Xword,
memory_size: elf.Elf64_Xword,
virtual_address: elf.Elf64_Addr
) uefi.Status {
var num_pages = size_to_pages(memory_size);
console.printf("p({})", .{num_pages});
var seg_buffer: [*]align(4096) u8 = @intToPtr([*]align(4096) u8, virtual_address);
var result = bootstrap.boot_services.allocatePages(uefi.tables.AllocateType.AllocateAddress, uefi.tables.MemoryType.LoaderData, num_pages, &seg_buffer);
if (result != uefi.Status.Success) { return result; }
console.printf("a({})", .{virtual_address});
if(file_size > 0) {
// load directly into correct position in memory
console.printf("c({})", .{file_size});
result = read_file(file, file_offset, file_size, &seg_buffer);
if (result != uefi.Status.Success) { return result; }
}
// As per ELF Standard, if the size in memory is larger than the file size
// the segment is mandated to be zero filled.
// For more information on Refer to ELF standard page 34.
var zero_fill_start = virtual_address + file_size;
var zero_fill_count = memory_size - file_size;
if(zero_fill_count > 0) {
console.printf("0({})", .{zero_fill_count});
bootstrap.boot_services.setMem(@intToPtr([*]u8, zero_fill_start), zero_fill_count, 0);
}
return uefi.Status.Success;
}
fn size_to_pages(bytes: u64) u64 {
if ((bytes & 0xFFF) > 0) {
return (bytes >> 12) + 1;
} else {
return bytes >> 12;
}
}
|
0 | repos/uefi-bootstrap | repos/uefi-bootstrap/bootstrap/uefi_runtime.zig | const uefi = @import("std").os.uefi;
const Guid = uefi.Guid;
const TableHeader = uefi.tables.TableHeader;
const Time = uefi.Time;
const TimeCapabilities = uefi.TimeCapabilities;
const Status = uefi.Status;
const MemoryDescriptor = uefi.tables.MemoryDescriptor;
/// Runtime services are provided by the firmware before and after exitBootServices has been called.
///
/// As the runtime_services table may grow with new UEFI versions, it is important to check hdr.header_size.
///
/// Some functions may not be supported. Check the RuntimeServicesSupported variable using getVariable.
/// getVariable is one of the functions that may not be supported.
///
/// Some functions may not be called while other functions are running.
pub const RuntimeServices = extern struct {
hdr: TableHeader,
/// Returns the current time and date information, and the time-keeping capabilities of the hardware platform.
getTime: fn (*uefi.Time, ?*TimeCapabilities) callconv(.C) Status,
setTime: Status, // TODO
getWakeupTime: Status, // TODO
setWakeupTime: Status, // TODO
/// Changes the runtime addressing mode of EFI firmware from physical to virtual.
setVirtualAddressMap: fn (usize, usize, u32, [*]MemoryDescriptor) callconv(.C) Status,
/// Determines the new virtual address that is to be used on subsequent memory accesses.
convertPointer: fn (usize, **c_void) callconv(.C) Status,
/// Returns the value of a variable.
getVariable: fn ([*:0]const u16, *align(8) const Guid, ?*u32, *usize, ?*c_void) callconv(.C) Status,
/// Enumerates the current variable names.
getNextVariableName: fn (*usize, [*:0]u16, *align(8) Guid) callconv(.C) Status,
/// Sets the value of a variable.
setVariable: fn ([*:0]const u16, *align(8) const Guid, u32, usize, *c_void) callconv(.C) Status,
getNextHighMonotonicCount: Status, // TODO
/// Resets the entire platform.
resetSystem: fn (ResetType, Status, usize, ?*const c_void) callconv(.C) noreturn,
updateCapsule: Status, // TODO
queryCapsuleCapabilities: Status, // TODO
queryVariableInfo: Status, // TODO
pub const signature: u64 = 0x56524553544e5552;
};
pub const ResetType = enum(u32) {
ResetCold,
ResetWarm,
ResetShutdown,
ResetPlatformSpecific,
};
pub const global_variable align(8) = Guid{
.time_low = 0x8be4df61,
.time_mid = 0x93ca,
.time_high_and_version = 0x11d2,
.clock_seq_high_and_reserved = 0xaa,
.clock_seq_low = 0x0d,
.node = [_]u8{ 0x00, 0xe0, 0x98, 0x03, 0x2b, 0x8c },
};
|
0 | repos/uefi-bootstrap | repos/uefi-bootstrap/bootstrap/console.zig | const uefi = @import("std").os.uefi;
const fmt = @import("std").fmt;
// https://github.com/ziglang/zig/blob/master/lib/std/os/uefi/protocols/simple_text_output_protocol.zig
pub var out: *uefi.protocols.SimpleTextOutputProtocol = undefined;
// EFI uses UCS-2 encoded null-terminated strings. UCS-2 encodes
// code points in exactly 16 bit. Unlike UTF-16, it does not support all
// Unicode code points.
// We need to print each character in an [_]u8 individually because EFI
// encodes strings as UCS-2.
pub fn puts(msg: []const u8) void {
for (msg) |c| {
const c_ = [2]u16{ c, 0 }; // work around https://github.com/ziglang/zig/issues/4372
_ = out.outputString(@ptrCast(*const [1:0]u16, &c_));
}
}
// For use with formatting strings
var printf_buf: [100]u8 = undefined;
pub fn printf(comptime format: []const u8, args: anytype) void {
buf_printf(printf_buf[0..], format, args);
}
pub fn buf_printf(buf: []u8, comptime format: []const u8, args: anytype) void {
puts(fmt.bufPrint(buf, format, args) catch unreachable);
}
// implement memcpy as we're not including stdlib
export fn memcpy(dest: [*:0]u8, source: [*:0]const u8, length: u64) [*:0]u8 {
var index: u64 = 0;
while (index < length) {
dest[index] = source[index];
index += 1;
}
return dest;
}
export fn memset (dest: [*:0]u8, value: u8, length: u64) [*:0]u8 {
var index: u64 = 0;
while (index < length) {
dest[index] = value;
index += 1;
}
return dest;
}
// This is here for testing video buffer memory after calling exitBootServices
// https://forum.osdev.org/viewtopic.php?f=1&t=26796
pub fn draw_triangle(arg_lfb_base_addr: u64, arg_center_x: u64, arg_center_y: u64, arg_width: u64, arg_color: u32) void {
var lfb_base_addr = arg_lfb_base_addr;
var center_x = arg_center_x;
var center_y = arg_center_y;
var width = arg_width;
var color = arg_color;
var at: [*c]u32 = @intToPtr([*c]u32, lfb_base_addr);
var row: u64 = undefined;
var col: u64 = undefined;
at += (1024 *% (center_y -% width / 2) +% center_x -% width / 2);
{
row = 0;
while (row < (width / 2)) : (row +%= 1) {
{
col = 0;
while (col < (width -% (row *% 2))) : (col +%= 1) {
(blk: {
const ref = &at;
const tmp = ref.*;
ref.* += 1;
break :blk tmp;
}).?.* = color;
}
}
at += 1024 -% col;
{
col = 0;
while (col < (width -% (row *% 2))) : (col +%= 1) {
(blk: {
const ref = &at;
const tmp = ref.*;
ref.* += 1;
break :blk tmp;
}).?.* = color;
}
}
at += (1024 -% col) +% 1;
}
}
}
|
0 | repos | repos/MiniPixel/CHANGELOG.md | # Mini Pixel Changelog
## Changes since v0.1.1
* Add error message boxes
* Improve performance when editing a large image
* Improve flood fill performance
* Fix visual glitches during window creation
* Fix crash when loading palette-based PNG files (automatically converted to 32-bit for now)
* Add dedicated save as-button and display file name in window title
* Add about dialog
* Active selection is now visible in the preview widget
* Compress undo/redo-steps for much lower memory usage
* Add distinct blend modes replace and alpha blend
## Changes since v0.2.0
* Ask user if they want to save any changes when quitting the app
* Use blend mode 'replace' as default
* App internal clipboard for platforms other than Windows
* Add custom grid with snapping
* Implement horizontal and vertical scrolling using the mouse wheel
* Add 8-bit indexed color mode
* Add loading and saving of color palettes
* Add copy and paste for colors
## Changes since v0.2.1
* Fix memory leak when pasting an indexed image
* Use faster memory allocator for releases
* Use zip compression for undo steps
* Fix weirdness with crop and select tool cursors
* Fix visual issues when controls get super tiny
|
0 | repos | repos/MiniPixel/vcpkg.json | {
"name": "minipixel",
"version-string": "0.1.0",
"maintainers": [
"Fabio Arnold <[email protected]>"
],
"description": "A tiny pixel art editor",
"homepage": "https://fabioarnold.itch.io/mini-pixel",
"license": "MIT",
"supports": "windows",
"dependencies": [
"libpng",
"sdl2"
]
} |
0 | repos | repos/MiniPixel/minipixel.rc | 1 ICON "minipixel.ico" |
0 | repos | repos/MiniPixel/README.md | # Mini Pixel
<img alt="Mini Pixel Banner" src="art/minipixel.png?raw=true" width="400">
A tiny pixel art editor.
<img alt="Screenshot" src="art/screenshot.png?raw=true" width="630">
## Website and download
https://fabioarnold.itch.io/mini-pixel
## Building from source
See [INSTALL.md](INSTALL.md).
## Credits
* [nanovg library](https://github.com/memononen/nanovg) by Mikko Mononen
* [zigwin32](https://github.com/marlersoft/zigwin32) by Jonathan Marler
* [s2s](https://github.com/ziglibs/s2s) by Felix QueiΓner
## License
Mini Pixel is licensed under the MIT License, see [LICENSE](LICENSE) for more information. |
0 | repos | repos/MiniPixel/build.zig.zon | .{
.name = "Mini Pixel",
.version = "0.2.1",
.paths = .{
"data",
"lib",
"src",
"build.zig",
"build.zig.zon",
"LICENSE",
},
.dependencies = .{
.nfd = .{
.url = "https://github.com/fabioarnold/nfd-zig/archive/91b199d3cbb314c52c630b7bf6050c4d665c0628.tar.gz",
.hash = "122020466a938b490e0d4963eae2157d976990aa0acc53a1e32f9ac39d63a14cf977",
},
.sdl = .{
.url = "https://github.com/andrewrk/SDL/archive/db4a162db2f6f59f737d03f441455dc9524d5793.tar.gz",
.hash = "1220c5360c9c71c215baa41b46ec18d0711059b48416a2b1cf96c7c2d87b2e8e4cf6",
},
.zigwin32 = .{
.url = "https://github.com/marlersoft/zigwin32/archive/6777f1db221d0cb50322842f558f03e3c3a4099f.tar.gz",
.hash = "1220f8d5028adceac0c6fc8ef554d82efef49ca48913393e9c2f5d73a66b58c8aaad",
},
.nanovg = .{
.url = "https://github.com/fabioarnold/nanovg-zig/archive/b3396d4e65da5862c6ff088f64b3301aa50f3a9f.tar.gz",
.hash = "1220908cb7b3e907526744c1ab23d21d312a6062e3813dc1facc6f03980fdd3c04f6",
},
},
}
|
0 | repos | repos/MiniPixel/build.zig | const std = @import("std");
fn installPalFiles(b: *std.Build) void {
const pals = [_][]const u8{ "arne16.pal", "arne32.pal", "db32.pal", "default.pal", "famicube.pal", "pico-8.pal" };
inline for (pals) |pal| {
b.installBinFile("data/palettes/" ++ pal, "palettes/" ++ pal);
}
}
pub fn build(b: *std.Build) !void {
const target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
const automated_testing = b.option(bool, "automated-testing", "Enable automated testing") orelse false;
const nfd_dep = b.dependency("nfd", .{ .target = target, .optimize = optimize });
const sdl_dep = b.dependency("sdl", .{ .target = target, .optimize = optimize });
const zigwin32_dep = b.dependency("zigwin32", .{});
const nanovg_dep = b.dependency("nanovg", .{ .target = target, .optimize = optimize });
const nanovg_mod = nanovg_dep.module("nanovg");
const gui_mod = b.createModule(.{ .root_source_file = .{ .path = "src/gui/gui.zig" } });
gui_mod.addImport("nanovg", nanovg_mod);
const data_mod = b.createModule(.{ .root_source_file = .{ .path = "data/data.zig" } });
const exe = b.addExecutable(.{
.name = "minipixel",
.root_source_file = .{ .path = "src/main.zig" },
.target = target,
.optimize = optimize,
});
const exe_options = b.addOptions();
exe.root_module.addOptions("build_options", exe_options);
exe_options.addOption(bool, "automated_testing", automated_testing);
exe.addIncludePath(.{ .path = "lib/gl2/include" });
if (target.result.os.tag == .windows) {
// exe.addVcpkgPaths(.dynamic) catch @panic("vcpkg not installed");
// if (exe.vcpkg_bin_path) |bin_path| {
// for (&[_][]const u8{ "libpng16.dll", "zlib1.dll" }) |dll| {
// const src_dll = try std.fs.path.join(b.allocator, &.{ bin_path, dll });
// b.installBinFile(src_dll, dll);
// }
// }
exe.subsystem = .Windows;
exe.linkSystemLibrary("shell32");
std.fs.cwd().access("minipixel.o", .{}) catch {
std.log.err("minipixel.o not found. Please use VS Developer Prompt and run\n\n" ++
"\trc /fo minipixel.o minipixel.rc\n\nbefore continuing\n", .{});
return error.FileNotFound;
};
exe.addObjectFile(.{ .path = "minipixel.o" }); // add icon
} else if (target.result.os.tag == .macos) {
exe.addCSourceFile(.{ .file = .{ .path = "src/c/sdl_hacks.m" }, .flags = &.{} });
}
const c_flags: []const []const u8 = if (optimize == .Debug)
&.{ "-std=c99", "-D_CRT_SECURE_NO_WARNINGS", "-O0", "-g" }
else
&.{ "-std=c99", "-D_CRT_SECURE_NO_WARNINGS" };
exe.addCSourceFile(.{ .file = .{ .path = "src/c/png_image.c" }, .flags = &.{"-std=c99"} });
exe.addCSourceFile(.{ .file = .{ .path = "lib/gl2/src/glad.c" }, .flags = c_flags });
exe.root_module.addImport("win32", zigwin32_dep.module("zigwin32"));
exe.root_module.addImport("nfd", nfd_dep.module("nfd"));
exe.root_module.addImport("nanovg", nanovg_mod);
exe.root_module.addImport("gui", gui_mod);
exe.root_module.addImport("data", data_mod);
exe.linkLibrary(sdl_dep.artifact("SDL2"));
if (target.result.os.tag == .windows) {
// Workaround for CI: Zig detects pkg-config and resolves -lpng16 which doesn't exist
exe.linkSystemLibrary("libpng16");
} else if (target.result.os.tag == .macos) {
exe.addIncludePath(.{ .path = "/opt/homebrew/include" });
exe.addLibraryPath(.{ .path = "/opt/homebrew/lib" });
exe.linkSystemLibrary("png");
} else {
exe.linkSystemLibrary("libpng16");
}
if (target.result.os.tag == .macos) {
exe.linkFramework("OpenGL");
} else if (target.result.os.tag == .windows) {
exe.linkSystemLibrary("opengl32");
} else if (target.result.os.tag == .linux) {
exe.linkSystemLibrary("gl");
exe.linkSystemLibrary("X11");
}
exe.linkLibC();
b.installArtifact(exe);
installPalFiles(b);
const test_cmd = b.addTest(.{
.root_source_file = .{ .path = "src/tests.zig" },
.optimize = optimize,
});
const test_step = b.step("test", "Run tests");
test_step.dependOn(&test_cmd.step);
const run_cmd = b.addRunArtifact(exe);
run_cmd.step.dependOn(b.getInstallStep());
const run_step = b.step("run", "Run Mini Pixel");
run_step.dependOn(&run_cmd.step);
}
|
0 | repos | repos/MiniPixel/INSTALL.md | ## Building Mini Pixel from source
### Requirements
* A current master build of the [Zig compiler](https://ziglang.org/download/)
* Only on Windows: [vcpkg package manager](https://github.com/microsoft/vcpkg) to install ...
* The [SDL2 library](https://libsdl.org)
### Install dependencies using vcpkg
```
> vcpkg install sdl2:x64-windows libpng:x64-windows
```
### Build icon resource for Windows
From VS command prompt:
```
> rc /fo minipixel.o minipixel.rc
```
### Build and run
```
$ zig build run
```
### Building a Windows release
```
$ zig build -Dtarget=x86_64-windows-gnu -Drelease-small=true
```
Copy contents of zig-out/bin to VS installer project. |
0 | repos/MiniPixel | repos/MiniPixel/data/data.zig | pub const fonts = struct {
pub const roboto_regular = @embedFile("fonts/Roboto-Regular.ttf");
pub const roboto_bold = @embedFile("fonts/Roboto-Bold.ttf");
};
pub const images = struct {
pub const blendmodealpha = @embedFile("images/blendmodealpha.png");
pub const blendmodereplace = @embedFile("images/blendmodereplace.png");
};
pub const palettes = struct {
pub const arne16 = @embedFile("palettes/arne16.pal");
};
|
0 | repos/MiniPixel/lib/gl2/include | repos/MiniPixel/lib/gl2/include/glad/glad.h | /*
OpenGL loader generated by glad 0.1.27 on Tue Sep 4 23:27:29 2018.
Language/Generator: C/C++
Specification: gl
APIs: gl=2.1
Profile: compatibility
Extensions:
Loader: True
Local files: False
Omit khrplatform: False
Commandline:
--profile="compatibility" --api="gl=2.1" --generator="c" --spec="gl" --extensions=""
Online:
http://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gl%3D2.1
*/
#ifndef __glad_h_
#define __glad_h_
#ifdef __gl_h_
#error OpenGL header already included, remove this include, glad already provides it
#endif
#define __gl_h_
#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN 1
#endif
#ifndef NOMINMAX
#define NOMINMAX 1
#endif
#include <windows.h>
#endif
#ifndef APIENTRY
#define APIENTRY
#endif
#ifndef APIENTRYP
#define APIENTRYP APIENTRY *
#endif
#ifndef GLAPIENTRY
#define GLAPIENTRY APIENTRY
#endif
#ifdef __cplusplus
extern "C" {
#endif
struct gladGLversionStruct {
int major;
int minor;
};
typedef void* (* GLADloadproc)(const char *name);
#ifndef GLAPI
# if defined(GLAD_GLAPI_EXPORT)
# if defined(_WIN32) || defined(__CYGWIN__)
# if defined(GLAD_GLAPI_EXPORT_BUILD)
# if defined(__GNUC__)
# define GLAPI __attribute__ ((dllexport)) extern
# else
# define GLAPI __declspec(dllexport) extern
# endif
# else
# if defined(__GNUC__)
# define GLAPI __attribute__ ((dllimport)) extern
# else
# define GLAPI __declspec(dllimport) extern
# endif
# endif
# elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD)
# define GLAPI __attribute__ ((visibility ("default"))) extern
# else
# define GLAPI extern
# endif
# else
# define GLAPI extern
# endif
#endif
GLAPI struct gladGLversionStruct GLVersion;
GLAPI int gladLoadGL(void);
GLAPI int gladLoadGLLoader(GLADloadproc);
#include <stddef.h>
#include <KHR/khrplatform.h>
#ifndef GLEXT_64_TYPES_DEFINED
/* This code block is duplicated in glxext.h, so must be protected */
#define GLEXT_64_TYPES_DEFINED
/* Define int32_t, int64_t, and uint64_t types for UST/MSC */
/* (as used in the GL_EXT_timer_query extension). */
#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
#include <inttypes.h>
#elif defined(__sun__) || defined(__digital__)
#include <inttypes.h>
#if defined(__STDC__)
#if defined(__arch64__) || defined(_LP64)
typedef long int int64_t;
typedef unsigned long int uint64_t;
#else
typedef long long int int64_t;
typedef unsigned long long int uint64_t;
#endif /* __arch64__ */
#endif /* __STDC__ */
#elif defined( __VMS ) || defined(__sgi)
#include <inttypes.h>
#elif defined(__SCO__) || defined(__USLC__)
#include <stdint.h>
#elif defined(__UNIXOS2__) || defined(__SOL64__)
typedef long int int32_t;
typedef long long int int64_t;
typedef unsigned long long int uint64_t;
#elif defined(_WIN32) && defined(__GNUC__)
#include <stdint.h>
#elif defined(_WIN32)
typedef __int32 int32_t;
typedef __int64 int64_t;
typedef unsigned __int64 uint64_t;
#else
/* Fallback if nothing above works */
#include <inttypes.h>
#endif
#endif
typedef unsigned int GLenum;
typedef unsigned char GLboolean;
typedef unsigned int GLbitfield;
typedef void GLvoid;
typedef signed char GLbyte;
typedef short GLshort;
typedef int GLint;
typedef int GLclampx;
typedef unsigned char GLubyte;
typedef unsigned short GLushort;
typedef unsigned int GLuint;
typedef int GLsizei;
typedef float GLfloat;
typedef float GLclampf;
typedef double GLdouble;
typedef double GLclampd;
typedef void *GLeglClientBufferEXT;
typedef void *GLeglImageOES;
typedef char GLchar;
typedef char GLcharARB;
#ifdef __APPLE__
typedef void *GLhandleARB;
#else
typedef unsigned int GLhandleARB;
#endif
typedef unsigned short GLhalfARB;
typedef unsigned short GLhalf;
typedef GLint GLfixed;
typedef khronos_intptr_t GLintptr;
typedef khronos_ssize_t GLsizeiptr;
typedef int64_t GLint64;
typedef uint64_t GLuint64;
#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
typedef long GLintptrARB;
#else
typedef ptrdiff_t GLintptrARB;
#endif
#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
typedef long GLsizeiptrARB;
#else
typedef ptrdiff_t GLsizeiptrARB;
#endif
typedef int64_t GLint64EXT;
typedef uint64_t GLuint64EXT;
typedef struct __GLsync *GLsync;
struct _cl_context;
struct _cl_event;
typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
typedef unsigned short GLhalfNV;
typedef GLintptr GLvdpauSurfaceNV;
typedef void (APIENTRY *GLVULKANPROCNV)(void);
#define GL_DEPTH_BUFFER_BIT 0x00000100
#define GL_STENCIL_BUFFER_BIT 0x00000400
#define GL_COLOR_BUFFER_BIT 0x00004000
#define GL_FALSE 0
#define GL_TRUE 1
#define GL_POINTS 0x0000
#define GL_LINES 0x0001
#define GL_LINE_LOOP 0x0002
#define GL_LINE_STRIP 0x0003
#define GL_TRIANGLES 0x0004
#define GL_TRIANGLE_STRIP 0x0005
#define GL_TRIANGLE_FAN 0x0006
#define GL_QUADS 0x0007
#define GL_NEVER 0x0200
#define GL_LESS 0x0201
#define GL_EQUAL 0x0202
#define GL_LEQUAL 0x0203
#define GL_GREATER 0x0204
#define GL_NOTEQUAL 0x0205
#define GL_GEQUAL 0x0206
#define GL_ALWAYS 0x0207
#define GL_ZERO 0
#define GL_ONE 1
#define GL_SRC_COLOR 0x0300
#define GL_ONE_MINUS_SRC_COLOR 0x0301
#define GL_SRC_ALPHA 0x0302
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
#define GL_DST_ALPHA 0x0304
#define GL_ONE_MINUS_DST_ALPHA 0x0305
#define GL_DST_COLOR 0x0306
#define GL_ONE_MINUS_DST_COLOR 0x0307
#define GL_SRC_ALPHA_SATURATE 0x0308
#define GL_NONE 0
#define GL_FRONT_LEFT 0x0400
#define GL_FRONT_RIGHT 0x0401
#define GL_BACK_LEFT 0x0402
#define GL_BACK_RIGHT 0x0403
#define GL_FRONT 0x0404
#define GL_BACK 0x0405
#define GL_LEFT 0x0406
#define GL_RIGHT 0x0407
#define GL_FRONT_AND_BACK 0x0408
#define GL_NO_ERROR 0
#define GL_INVALID_ENUM 0x0500
#define GL_INVALID_VALUE 0x0501
#define GL_INVALID_OPERATION 0x0502
#define GL_OUT_OF_MEMORY 0x0505
#define GL_CW 0x0900
#define GL_CCW 0x0901
#define GL_POINT_SIZE 0x0B11
#define GL_POINT_SIZE_RANGE 0x0B12
#define GL_POINT_SIZE_GRANULARITY 0x0B13
#define GL_LINE_SMOOTH 0x0B20
#define GL_LINE_WIDTH 0x0B21
#define GL_LINE_WIDTH_RANGE 0x0B22
#define GL_LINE_WIDTH_GRANULARITY 0x0B23
#define GL_POLYGON_MODE 0x0B40
#define GL_POLYGON_SMOOTH 0x0B41
#define GL_CULL_FACE 0x0B44
#define GL_CULL_FACE_MODE 0x0B45
#define GL_FRONT_FACE 0x0B46
#define GL_DEPTH_RANGE 0x0B70
#define GL_DEPTH_TEST 0x0B71
#define GL_DEPTH_WRITEMASK 0x0B72
#define GL_DEPTH_CLEAR_VALUE 0x0B73
#define GL_DEPTH_FUNC 0x0B74
#define GL_STENCIL_TEST 0x0B90
#define GL_STENCIL_CLEAR_VALUE 0x0B91
#define GL_STENCIL_FUNC 0x0B92
#define GL_STENCIL_VALUE_MASK 0x0B93
#define GL_STENCIL_FAIL 0x0B94
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
#define GL_STENCIL_REF 0x0B97
#define GL_STENCIL_WRITEMASK 0x0B98
#define GL_VIEWPORT 0x0BA2
#define GL_DITHER 0x0BD0
#define GL_BLEND_DST 0x0BE0
#define GL_BLEND_SRC 0x0BE1
#define GL_BLEND 0x0BE2
#define GL_LOGIC_OP_MODE 0x0BF0
#define GL_DRAW_BUFFER 0x0C01
#define GL_READ_BUFFER 0x0C02
#define GL_SCISSOR_BOX 0x0C10
#define GL_SCISSOR_TEST 0x0C11
#define GL_COLOR_CLEAR_VALUE 0x0C22
#define GL_COLOR_WRITEMASK 0x0C23
#define GL_DOUBLEBUFFER 0x0C32
#define GL_STEREO 0x0C33
#define GL_LINE_SMOOTH_HINT 0x0C52
#define GL_POLYGON_SMOOTH_HINT 0x0C53
#define GL_UNPACK_SWAP_BYTES 0x0CF0
#define GL_UNPACK_LSB_FIRST 0x0CF1
#define GL_UNPACK_ROW_LENGTH 0x0CF2
#define GL_UNPACK_SKIP_ROWS 0x0CF3
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
#define GL_UNPACK_ALIGNMENT 0x0CF5
#define GL_PACK_SWAP_BYTES 0x0D00
#define GL_PACK_LSB_FIRST 0x0D01
#define GL_PACK_ROW_LENGTH 0x0D02
#define GL_PACK_SKIP_ROWS 0x0D03
#define GL_PACK_SKIP_PIXELS 0x0D04
#define GL_PACK_ALIGNMENT 0x0D05
#define GL_MAX_TEXTURE_SIZE 0x0D33
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
#define GL_SUBPIXEL_BITS 0x0D50
#define GL_TEXTURE_1D 0x0DE0
#define GL_TEXTURE_2D 0x0DE1
#define GL_TEXTURE_WIDTH 0x1000
#define GL_TEXTURE_HEIGHT 0x1001
#define GL_TEXTURE_BORDER_COLOR 0x1004
#define GL_DONT_CARE 0x1100
#define GL_FASTEST 0x1101
#define GL_NICEST 0x1102
#define GL_BYTE 0x1400
#define GL_UNSIGNED_BYTE 0x1401
#define GL_SHORT 0x1402
#define GL_UNSIGNED_SHORT 0x1403
#define GL_INT 0x1404
#define GL_UNSIGNED_INT 0x1405
#define GL_FLOAT 0x1406
#define GL_STACK_OVERFLOW 0x0503
#define GL_STACK_UNDERFLOW 0x0504
#define GL_CLEAR 0x1500
#define GL_AND 0x1501
#define GL_AND_REVERSE 0x1502
#define GL_COPY 0x1503
#define GL_AND_INVERTED 0x1504
#define GL_NOOP 0x1505
#define GL_XOR 0x1506
#define GL_OR 0x1507
#define GL_NOR 0x1508
#define GL_EQUIV 0x1509
#define GL_INVERT 0x150A
#define GL_OR_REVERSE 0x150B
#define GL_COPY_INVERTED 0x150C
#define GL_OR_INVERTED 0x150D
#define GL_NAND 0x150E
#define GL_SET 0x150F
#define GL_TEXTURE 0x1702
#define GL_COLOR 0x1800
#define GL_DEPTH 0x1801
#define GL_STENCIL 0x1802
#define GL_STENCIL_INDEX 0x1901
#define GL_DEPTH_COMPONENT 0x1902
#define GL_RED 0x1903
#define GL_GREEN 0x1904
#define GL_BLUE 0x1905
#define GL_ALPHA 0x1906
#define GL_RGB 0x1907
#define GL_RGBA 0x1908
#define GL_POINT 0x1B00
#define GL_LINE 0x1B01
#define GL_FILL 0x1B02
#define GL_KEEP 0x1E00
#define GL_REPLACE 0x1E01
#define GL_INCR 0x1E02
#define GL_DECR 0x1E03
#define GL_VENDOR 0x1F00
#define GL_RENDERER 0x1F01
#define GL_VERSION 0x1F02
#define GL_EXTENSIONS 0x1F03
#define GL_NEAREST 0x2600
#define GL_LINEAR 0x2601
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
#define GL_TEXTURE_MAG_FILTER 0x2800
#define GL_TEXTURE_MIN_FILTER 0x2801
#define GL_TEXTURE_WRAP_S 0x2802
#define GL_TEXTURE_WRAP_T 0x2803
#define GL_REPEAT 0x2901
#define GL_CURRENT_BIT 0x00000001
#define GL_POINT_BIT 0x00000002
#define GL_LINE_BIT 0x00000004
#define GL_POLYGON_BIT 0x00000008
#define GL_POLYGON_STIPPLE_BIT 0x00000010
#define GL_PIXEL_MODE_BIT 0x00000020
#define GL_LIGHTING_BIT 0x00000040
#define GL_FOG_BIT 0x00000080
#define GL_ACCUM_BUFFER_BIT 0x00000200
#define GL_VIEWPORT_BIT 0x00000800
#define GL_TRANSFORM_BIT 0x00001000
#define GL_ENABLE_BIT 0x00002000
#define GL_HINT_BIT 0x00008000
#define GL_EVAL_BIT 0x00010000
#define GL_LIST_BIT 0x00020000
#define GL_TEXTURE_BIT 0x00040000
#define GL_SCISSOR_BIT 0x00080000
#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF
#define GL_QUAD_STRIP 0x0008
#define GL_POLYGON 0x0009
#define GL_ACCUM 0x0100
#define GL_LOAD 0x0101
#define GL_RETURN 0x0102
#define GL_MULT 0x0103
#define GL_ADD 0x0104
#define GL_AUX0 0x0409
#define GL_AUX1 0x040A
#define GL_AUX2 0x040B
#define GL_AUX3 0x040C
#define GL_2D 0x0600
#define GL_3D 0x0601
#define GL_3D_COLOR 0x0602
#define GL_3D_COLOR_TEXTURE 0x0603
#define GL_4D_COLOR_TEXTURE 0x0604
#define GL_PASS_THROUGH_TOKEN 0x0700
#define GL_POINT_TOKEN 0x0701
#define GL_LINE_TOKEN 0x0702
#define GL_POLYGON_TOKEN 0x0703
#define GL_BITMAP_TOKEN 0x0704
#define GL_DRAW_PIXEL_TOKEN 0x0705
#define GL_COPY_PIXEL_TOKEN 0x0706
#define GL_LINE_RESET_TOKEN 0x0707
#define GL_EXP 0x0800
#define GL_EXP2 0x0801
#define GL_COEFF 0x0A00
#define GL_ORDER 0x0A01
#define GL_DOMAIN 0x0A02
#define GL_PIXEL_MAP_I_TO_I 0x0C70
#define GL_PIXEL_MAP_S_TO_S 0x0C71
#define GL_PIXEL_MAP_I_TO_R 0x0C72
#define GL_PIXEL_MAP_I_TO_G 0x0C73
#define GL_PIXEL_MAP_I_TO_B 0x0C74
#define GL_PIXEL_MAP_I_TO_A 0x0C75
#define GL_PIXEL_MAP_R_TO_R 0x0C76
#define GL_PIXEL_MAP_G_TO_G 0x0C77
#define GL_PIXEL_MAP_B_TO_B 0x0C78
#define GL_PIXEL_MAP_A_TO_A 0x0C79
#define GL_CURRENT_COLOR 0x0B00
#define GL_CURRENT_INDEX 0x0B01
#define GL_CURRENT_NORMAL 0x0B02
#define GL_CURRENT_TEXTURE_COORDS 0x0B03
#define GL_CURRENT_RASTER_COLOR 0x0B04
#define GL_CURRENT_RASTER_INDEX 0x0B05
#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
#define GL_CURRENT_RASTER_POSITION 0x0B07
#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
#define GL_CURRENT_RASTER_DISTANCE 0x0B09
#define GL_POINT_SMOOTH 0x0B10
#define GL_LINE_STIPPLE 0x0B24
#define GL_LINE_STIPPLE_PATTERN 0x0B25
#define GL_LINE_STIPPLE_REPEAT 0x0B26
#define GL_LIST_MODE 0x0B30
#define GL_MAX_LIST_NESTING 0x0B31
#define GL_LIST_BASE 0x0B32
#define GL_LIST_INDEX 0x0B33
#define GL_POLYGON_STIPPLE 0x0B42
#define GL_EDGE_FLAG 0x0B43
#define GL_LIGHTING 0x0B50
#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
#define GL_LIGHT_MODEL_AMBIENT 0x0B53
#define GL_SHADE_MODEL 0x0B54
#define GL_COLOR_MATERIAL_FACE 0x0B55
#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
#define GL_COLOR_MATERIAL 0x0B57
#define GL_FOG 0x0B60
#define GL_FOG_INDEX 0x0B61
#define GL_FOG_DENSITY 0x0B62
#define GL_FOG_START 0x0B63
#define GL_FOG_END 0x0B64
#define GL_FOG_MODE 0x0B65
#define GL_FOG_COLOR 0x0B66
#define GL_ACCUM_CLEAR_VALUE 0x0B80
#define GL_MATRIX_MODE 0x0BA0
#define GL_NORMALIZE 0x0BA1
#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
#define GL_PROJECTION_STACK_DEPTH 0x0BA4
#define GL_TEXTURE_STACK_DEPTH 0x0BA5
#define GL_MODELVIEW_MATRIX 0x0BA6
#define GL_PROJECTION_MATRIX 0x0BA7
#define GL_TEXTURE_MATRIX 0x0BA8
#define GL_ATTRIB_STACK_DEPTH 0x0BB0
#define GL_ALPHA_TEST 0x0BC0
#define GL_ALPHA_TEST_FUNC 0x0BC1
#define GL_ALPHA_TEST_REF 0x0BC2
#define GL_LOGIC_OP 0x0BF1
#define GL_AUX_BUFFERS 0x0C00
#define GL_INDEX_CLEAR_VALUE 0x0C20
#define GL_INDEX_WRITEMASK 0x0C21
#define GL_INDEX_MODE 0x0C30
#define GL_RGBA_MODE 0x0C31
#define GL_RENDER_MODE 0x0C40
#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
#define GL_POINT_SMOOTH_HINT 0x0C51
#define GL_FOG_HINT 0x0C54
#define GL_TEXTURE_GEN_S 0x0C60
#define GL_TEXTURE_GEN_T 0x0C61
#define GL_TEXTURE_GEN_R 0x0C62
#define GL_TEXTURE_GEN_Q 0x0C63
#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
#define GL_MAP_COLOR 0x0D10
#define GL_MAP_STENCIL 0x0D11
#define GL_INDEX_SHIFT 0x0D12
#define GL_INDEX_OFFSET 0x0D13
#define GL_RED_SCALE 0x0D14
#define GL_RED_BIAS 0x0D15
#define GL_ZOOM_X 0x0D16
#define GL_ZOOM_Y 0x0D17
#define GL_GREEN_SCALE 0x0D18
#define GL_GREEN_BIAS 0x0D19
#define GL_BLUE_SCALE 0x0D1A
#define GL_BLUE_BIAS 0x0D1B
#define GL_ALPHA_SCALE 0x0D1C
#define GL_ALPHA_BIAS 0x0D1D
#define GL_DEPTH_SCALE 0x0D1E
#define GL_DEPTH_BIAS 0x0D1F
#define GL_MAX_EVAL_ORDER 0x0D30
#define GL_MAX_LIGHTS 0x0D31
#define GL_MAX_CLIP_PLANES 0x0D32
#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
#define GL_MAX_NAME_STACK_DEPTH 0x0D37
#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
#define GL_INDEX_BITS 0x0D51
#define GL_RED_BITS 0x0D52
#define GL_GREEN_BITS 0x0D53
#define GL_BLUE_BITS 0x0D54
#define GL_ALPHA_BITS 0x0D55
#define GL_DEPTH_BITS 0x0D56
#define GL_STENCIL_BITS 0x0D57
#define GL_ACCUM_RED_BITS 0x0D58
#define GL_ACCUM_GREEN_BITS 0x0D59
#define GL_ACCUM_BLUE_BITS 0x0D5A
#define GL_ACCUM_ALPHA_BITS 0x0D5B
#define GL_NAME_STACK_DEPTH 0x0D70
#define GL_AUTO_NORMAL 0x0D80
#define GL_MAP1_COLOR_4 0x0D90
#define GL_MAP1_INDEX 0x0D91
#define GL_MAP1_NORMAL 0x0D92
#define GL_MAP1_TEXTURE_COORD_1 0x0D93
#define GL_MAP1_TEXTURE_COORD_2 0x0D94
#define GL_MAP1_TEXTURE_COORD_3 0x0D95
#define GL_MAP1_TEXTURE_COORD_4 0x0D96
#define GL_MAP1_VERTEX_3 0x0D97
#define GL_MAP1_VERTEX_4 0x0D98
#define GL_MAP2_COLOR_4 0x0DB0
#define GL_MAP2_INDEX 0x0DB1
#define GL_MAP2_NORMAL 0x0DB2
#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
#define GL_MAP2_VERTEX_3 0x0DB7
#define GL_MAP2_VERTEX_4 0x0DB8
#define GL_MAP1_GRID_DOMAIN 0x0DD0
#define GL_MAP1_GRID_SEGMENTS 0x0DD1
#define GL_MAP2_GRID_DOMAIN 0x0DD2
#define GL_MAP2_GRID_SEGMENTS 0x0DD3
#define GL_TEXTURE_COMPONENTS 0x1003
#define GL_TEXTURE_BORDER 0x1005
#define GL_AMBIENT 0x1200
#define GL_DIFFUSE 0x1201
#define GL_SPECULAR 0x1202
#define GL_POSITION 0x1203
#define GL_SPOT_DIRECTION 0x1204
#define GL_SPOT_EXPONENT 0x1205
#define GL_SPOT_CUTOFF 0x1206
#define GL_CONSTANT_ATTENUATION 0x1207
#define GL_LINEAR_ATTENUATION 0x1208
#define GL_QUADRATIC_ATTENUATION 0x1209
#define GL_COMPILE 0x1300
#define GL_COMPILE_AND_EXECUTE 0x1301
#define GL_2_BYTES 0x1407
#define GL_3_BYTES 0x1408
#define GL_4_BYTES 0x1409
#define GL_EMISSION 0x1600
#define GL_SHININESS 0x1601
#define GL_AMBIENT_AND_DIFFUSE 0x1602
#define GL_COLOR_INDEXES 0x1603
#define GL_MODELVIEW 0x1700
#define GL_PROJECTION 0x1701
#define GL_COLOR_INDEX 0x1900
#define GL_LUMINANCE 0x1909
#define GL_LUMINANCE_ALPHA 0x190A
#define GL_BITMAP 0x1A00
#define GL_RENDER 0x1C00
#define GL_FEEDBACK 0x1C01
#define GL_SELECT 0x1C02
#define GL_FLAT 0x1D00
#define GL_SMOOTH 0x1D01
#define GL_S 0x2000
#define GL_T 0x2001
#define GL_R 0x2002
#define GL_Q 0x2003
#define GL_MODULATE 0x2100
#define GL_DECAL 0x2101
#define GL_TEXTURE_ENV_MODE 0x2200
#define GL_TEXTURE_ENV_COLOR 0x2201
#define GL_TEXTURE_ENV 0x2300
#define GL_EYE_LINEAR 0x2400
#define GL_OBJECT_LINEAR 0x2401
#define GL_SPHERE_MAP 0x2402
#define GL_TEXTURE_GEN_MODE 0x2500
#define GL_OBJECT_PLANE 0x2501
#define GL_EYE_PLANE 0x2502
#define GL_CLAMP 0x2900
#define GL_CLIP_PLANE0 0x3000
#define GL_CLIP_PLANE1 0x3001
#define GL_CLIP_PLANE2 0x3002
#define GL_CLIP_PLANE3 0x3003
#define GL_CLIP_PLANE4 0x3004
#define GL_CLIP_PLANE5 0x3005
#define GL_LIGHT0 0x4000
#define GL_LIGHT1 0x4001
#define GL_LIGHT2 0x4002
#define GL_LIGHT3 0x4003
#define GL_LIGHT4 0x4004
#define GL_LIGHT5 0x4005
#define GL_LIGHT6 0x4006
#define GL_LIGHT7 0x4007
#define GL_COLOR_LOGIC_OP 0x0BF2
#define GL_POLYGON_OFFSET_UNITS 0x2A00
#define GL_POLYGON_OFFSET_POINT 0x2A01
#define GL_POLYGON_OFFSET_LINE 0x2A02
#define GL_POLYGON_OFFSET_FILL 0x8037
#define GL_POLYGON_OFFSET_FACTOR 0x8038
#define GL_TEXTURE_BINDING_1D 0x8068
#define GL_TEXTURE_BINDING_2D 0x8069
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
#define GL_TEXTURE_RED_SIZE 0x805C
#define GL_TEXTURE_GREEN_SIZE 0x805D
#define GL_TEXTURE_BLUE_SIZE 0x805E
#define GL_TEXTURE_ALPHA_SIZE 0x805F
#define GL_DOUBLE 0x140A
#define GL_PROXY_TEXTURE_1D 0x8063
#define GL_PROXY_TEXTURE_2D 0x8064
#define GL_R3_G3_B2 0x2A10
#define GL_RGB4 0x804F
#define GL_RGB5 0x8050
#define GL_RGB8 0x8051
#define GL_RGB10 0x8052
#define GL_RGB12 0x8053
#define GL_RGB16 0x8054
#define GL_RGBA2 0x8055
#define GL_RGBA4 0x8056
#define GL_RGB5_A1 0x8057
#define GL_RGBA8 0x8058
#define GL_RGB10_A2 0x8059
#define GL_RGBA12 0x805A
#define GL_RGBA16 0x805B
#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
#define GL_VERTEX_ARRAY_POINTER 0x808E
#define GL_NORMAL_ARRAY_POINTER 0x808F
#define GL_COLOR_ARRAY_POINTER 0x8090
#define GL_INDEX_ARRAY_POINTER 0x8091
#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
#define GL_SELECTION_BUFFER_POINTER 0x0DF3
#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
#define GL_INDEX_LOGIC_OP 0x0BF1
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
#define GL_SELECTION_BUFFER_SIZE 0x0DF4
#define GL_VERTEX_ARRAY 0x8074
#define GL_NORMAL_ARRAY 0x8075
#define GL_COLOR_ARRAY 0x8076
#define GL_INDEX_ARRAY 0x8077
#define GL_TEXTURE_COORD_ARRAY 0x8078
#define GL_EDGE_FLAG_ARRAY 0x8079
#define GL_VERTEX_ARRAY_SIZE 0x807A
#define GL_VERTEX_ARRAY_TYPE 0x807B
#define GL_VERTEX_ARRAY_STRIDE 0x807C
#define GL_NORMAL_ARRAY_TYPE 0x807E
#define GL_NORMAL_ARRAY_STRIDE 0x807F
#define GL_COLOR_ARRAY_SIZE 0x8081
#define GL_COLOR_ARRAY_TYPE 0x8082
#define GL_COLOR_ARRAY_STRIDE 0x8083
#define GL_INDEX_ARRAY_TYPE 0x8085
#define GL_INDEX_ARRAY_STRIDE 0x8086
#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
#define GL_TEXTURE_INTENSITY_SIZE 0x8061
#define GL_TEXTURE_PRIORITY 0x8066
#define GL_TEXTURE_RESIDENT 0x8067
#define GL_ALPHA4 0x803B
#define GL_ALPHA8 0x803C
#define GL_ALPHA12 0x803D
#define GL_ALPHA16 0x803E
#define GL_LUMINANCE4 0x803F
#define GL_LUMINANCE8 0x8040
#define GL_LUMINANCE12 0x8041
#define GL_LUMINANCE16 0x8042
#define GL_LUMINANCE4_ALPHA4 0x8043
#define GL_LUMINANCE6_ALPHA2 0x8044
#define GL_LUMINANCE8_ALPHA8 0x8045
#define GL_LUMINANCE12_ALPHA4 0x8046
#define GL_LUMINANCE12_ALPHA12 0x8047
#define GL_LUMINANCE16_ALPHA16 0x8048
#define GL_INTENSITY 0x8049
#define GL_INTENSITY4 0x804A
#define GL_INTENSITY8 0x804B
#define GL_INTENSITY12 0x804C
#define GL_INTENSITY16 0x804D
#define GL_V2F 0x2A20
#define GL_V3F 0x2A21
#define GL_C4UB_V2F 0x2A22
#define GL_C4UB_V3F 0x2A23
#define GL_C3F_V3F 0x2A24
#define GL_N3F_V3F 0x2A25
#define GL_C4F_N3F_V3F 0x2A26
#define GL_T2F_V3F 0x2A27
#define GL_T4F_V4F 0x2A28
#define GL_T2F_C4UB_V3F 0x2A29
#define GL_T2F_C3F_V3F 0x2A2A
#define GL_T2F_N3F_V3F 0x2A2B
#define GL_T2F_C4F_N3F_V3F 0x2A2C
#define GL_T4F_C4F_N3F_V4F 0x2A2D
#define GL_UNSIGNED_BYTE_3_3_2 0x8032
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
#define GL_UNSIGNED_INT_8_8_8_8 0x8035
#define GL_UNSIGNED_INT_10_10_10_2 0x8036
#define GL_TEXTURE_BINDING_3D 0x806A
#define GL_PACK_SKIP_IMAGES 0x806B
#define GL_PACK_IMAGE_HEIGHT 0x806C
#define GL_UNPACK_SKIP_IMAGES 0x806D
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
#define GL_TEXTURE_3D 0x806F
#define GL_PROXY_TEXTURE_3D 0x8070
#define GL_TEXTURE_DEPTH 0x8071
#define GL_TEXTURE_WRAP_R 0x8072
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
#define GL_BGR 0x80E0
#define GL_BGRA 0x80E1
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
#define GL_MAX_ELEMENTS_INDICES 0x80E9
#define GL_CLAMP_TO_EDGE 0x812F
#define GL_TEXTURE_MIN_LOD 0x813A
#define GL_TEXTURE_MAX_LOD 0x813B
#define GL_TEXTURE_BASE_LEVEL 0x813C
#define GL_TEXTURE_MAX_LEVEL 0x813D
#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
#define GL_RESCALE_NORMAL 0x803A
#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
#define GL_SINGLE_COLOR 0x81F9
#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
#define GL_TEXTURE0 0x84C0
#define GL_TEXTURE1 0x84C1
#define GL_TEXTURE2 0x84C2
#define GL_TEXTURE3 0x84C3
#define GL_TEXTURE4 0x84C4
#define GL_TEXTURE5 0x84C5
#define GL_TEXTURE6 0x84C6
#define GL_TEXTURE7 0x84C7
#define GL_TEXTURE8 0x84C8
#define GL_TEXTURE9 0x84C9
#define GL_TEXTURE10 0x84CA
#define GL_TEXTURE11 0x84CB
#define GL_TEXTURE12 0x84CC
#define GL_TEXTURE13 0x84CD
#define GL_TEXTURE14 0x84CE
#define GL_TEXTURE15 0x84CF
#define GL_TEXTURE16 0x84D0
#define GL_TEXTURE17 0x84D1
#define GL_TEXTURE18 0x84D2
#define GL_TEXTURE19 0x84D3
#define GL_TEXTURE20 0x84D4
#define GL_TEXTURE21 0x84D5
#define GL_TEXTURE22 0x84D6
#define GL_TEXTURE23 0x84D7
#define GL_TEXTURE24 0x84D8
#define GL_TEXTURE25 0x84D9
#define GL_TEXTURE26 0x84DA
#define GL_TEXTURE27 0x84DB
#define GL_TEXTURE28 0x84DC
#define GL_TEXTURE29 0x84DD
#define GL_TEXTURE30 0x84DE
#define GL_TEXTURE31 0x84DF
#define GL_ACTIVE_TEXTURE 0x84E0
#define GL_MULTISAMPLE 0x809D
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
#define GL_SAMPLE_COVERAGE 0x80A0
#define GL_SAMPLE_BUFFERS 0x80A8
#define GL_SAMPLES 0x80A9
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
#define GL_TEXTURE_CUBE_MAP 0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
#define GL_COMPRESSED_RGB 0x84ED
#define GL_COMPRESSED_RGBA 0x84EE
#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
#define GL_TEXTURE_COMPRESSED 0x86A1
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
#define GL_CLAMP_TO_BORDER 0x812D
#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
#define GL_MAX_TEXTURE_UNITS 0x84E2
#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
#define GL_MULTISAMPLE_BIT 0x20000000
#define GL_NORMAL_MAP 0x8511
#define GL_REFLECTION_MAP 0x8512
#define GL_COMPRESSED_ALPHA 0x84E9
#define GL_COMPRESSED_LUMINANCE 0x84EA
#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
#define GL_COMPRESSED_INTENSITY 0x84EC
#define GL_COMBINE 0x8570
#define GL_COMBINE_RGB 0x8571
#define GL_COMBINE_ALPHA 0x8572
#define GL_SOURCE0_RGB 0x8580
#define GL_SOURCE1_RGB 0x8581
#define GL_SOURCE2_RGB 0x8582
#define GL_SOURCE0_ALPHA 0x8588
#define GL_SOURCE1_ALPHA 0x8589
#define GL_SOURCE2_ALPHA 0x858A
#define GL_OPERAND0_RGB 0x8590
#define GL_OPERAND1_RGB 0x8591
#define GL_OPERAND2_RGB 0x8592
#define GL_OPERAND0_ALPHA 0x8598
#define GL_OPERAND1_ALPHA 0x8599
#define GL_OPERAND2_ALPHA 0x859A
#define GL_RGB_SCALE 0x8573
#define GL_ADD_SIGNED 0x8574
#define GL_INTERPOLATE 0x8575
#define GL_SUBTRACT 0x84E7
#define GL_CONSTANT 0x8576
#define GL_PRIMARY_COLOR 0x8577
#define GL_PREVIOUS 0x8578
#define GL_DOT3_RGB 0x86AE
#define GL_DOT3_RGBA 0x86AF
#define GL_BLEND_DST_RGB 0x80C8
#define GL_BLEND_SRC_RGB 0x80C9
#define GL_BLEND_DST_ALPHA 0x80CA
#define GL_BLEND_SRC_ALPHA 0x80CB
#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
#define GL_DEPTH_COMPONENT16 0x81A5
#define GL_DEPTH_COMPONENT24 0x81A6
#define GL_DEPTH_COMPONENT32 0x81A7
#define GL_MIRRORED_REPEAT 0x8370
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
#define GL_TEXTURE_LOD_BIAS 0x8501
#define GL_INCR_WRAP 0x8507
#define GL_DECR_WRAP 0x8508
#define GL_TEXTURE_DEPTH_SIZE 0x884A
#define GL_TEXTURE_COMPARE_MODE 0x884C
#define GL_TEXTURE_COMPARE_FUNC 0x884D
#define GL_POINT_SIZE_MIN 0x8126
#define GL_POINT_SIZE_MAX 0x8127
#define GL_POINT_DISTANCE_ATTENUATION 0x8129
#define GL_GENERATE_MIPMAP 0x8191
#define GL_GENERATE_MIPMAP_HINT 0x8192
#define GL_FOG_COORDINATE_SOURCE 0x8450
#define GL_FOG_COORDINATE 0x8451
#define GL_FRAGMENT_DEPTH 0x8452
#define GL_CURRENT_FOG_COORDINATE 0x8453
#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
#define GL_FOG_COORDINATE_ARRAY 0x8457
#define GL_COLOR_SUM 0x8458
#define GL_CURRENT_SECONDARY_COLOR 0x8459
#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
#define GL_SECONDARY_COLOR_ARRAY 0x845E
#define GL_TEXTURE_FILTER_CONTROL 0x8500
#define GL_DEPTH_TEXTURE_MODE 0x884B
#define GL_COMPARE_R_TO_TEXTURE 0x884E
#define GL_BLEND_COLOR 0x8005
#define GL_BLEND_EQUATION 0x8009
#define GL_CONSTANT_COLOR 0x8001
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
#define GL_CONSTANT_ALPHA 0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
#define GL_FUNC_ADD 0x8006
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
#define GL_FUNC_SUBTRACT 0x800A
#define GL_MIN 0x8007
#define GL_MAX 0x8008
#define GL_BUFFER_SIZE 0x8764
#define GL_BUFFER_USAGE 0x8765
#define GL_QUERY_COUNTER_BITS 0x8864
#define GL_CURRENT_QUERY 0x8865
#define GL_QUERY_RESULT 0x8866
#define GL_QUERY_RESULT_AVAILABLE 0x8867
#define GL_ARRAY_BUFFER 0x8892
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
#define GL_ARRAY_BUFFER_BINDING 0x8894
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
#define GL_READ_ONLY 0x88B8
#define GL_WRITE_ONLY 0x88B9
#define GL_READ_WRITE 0x88BA
#define GL_BUFFER_ACCESS 0x88BB
#define GL_BUFFER_MAPPED 0x88BC
#define GL_BUFFER_MAP_POINTER 0x88BD
#define GL_STREAM_DRAW 0x88E0
#define GL_STREAM_READ 0x88E1
#define GL_STREAM_COPY 0x88E2
#define GL_STATIC_DRAW 0x88E4
#define GL_STATIC_READ 0x88E5
#define GL_STATIC_COPY 0x88E6
#define GL_DYNAMIC_DRAW 0x88E8
#define GL_DYNAMIC_READ 0x88E9
#define GL_DYNAMIC_COPY 0x88EA
#define GL_SAMPLES_PASSED 0x8914
#define GL_SRC1_ALPHA 0x8589
#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
#define GL_FOG_COORD_SRC 0x8450
#define GL_FOG_COORD 0x8451
#define GL_CURRENT_FOG_COORD 0x8453
#define GL_FOG_COORD_ARRAY_TYPE 0x8454
#define GL_FOG_COORD_ARRAY_STRIDE 0x8455
#define GL_FOG_COORD_ARRAY_POINTER 0x8456
#define GL_FOG_COORD_ARRAY 0x8457
#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
#define GL_SRC0_RGB 0x8580
#define GL_SRC1_RGB 0x8581
#define GL_SRC2_RGB 0x8582
#define GL_SRC0_ALPHA 0x8588
#define GL_SRC2_ALPHA 0x858A
#define GL_BLEND_EQUATION_RGB 0x8009
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
#define GL_STENCIL_BACK_FUNC 0x8800
#define GL_STENCIL_BACK_FAIL 0x8801
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
#define GL_MAX_DRAW_BUFFERS 0x8824
#define GL_DRAW_BUFFER0 0x8825
#define GL_DRAW_BUFFER1 0x8826
#define GL_DRAW_BUFFER2 0x8827
#define GL_DRAW_BUFFER3 0x8828
#define GL_DRAW_BUFFER4 0x8829
#define GL_DRAW_BUFFER5 0x882A
#define GL_DRAW_BUFFER6 0x882B
#define GL_DRAW_BUFFER7 0x882C
#define GL_DRAW_BUFFER8 0x882D
#define GL_DRAW_BUFFER9 0x882E
#define GL_DRAW_BUFFER10 0x882F
#define GL_DRAW_BUFFER11 0x8830
#define GL_DRAW_BUFFER12 0x8831
#define GL_DRAW_BUFFER13 0x8832
#define GL_DRAW_BUFFER14 0x8833
#define GL_DRAW_BUFFER15 0x8834
#define GL_BLEND_EQUATION_ALPHA 0x883D
#define GL_MAX_VERTEX_ATTRIBS 0x8869
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
#define GL_FRAGMENT_SHADER 0x8B30
#define GL_VERTEX_SHADER 0x8B31
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
#define GL_MAX_VARYING_FLOATS 0x8B4B
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
#define GL_SHADER_TYPE 0x8B4F
#define GL_FLOAT_VEC2 0x8B50
#define GL_FLOAT_VEC3 0x8B51
#define GL_FLOAT_VEC4 0x8B52
#define GL_INT_VEC2 0x8B53
#define GL_INT_VEC3 0x8B54
#define GL_INT_VEC4 0x8B55
#define GL_BOOL 0x8B56
#define GL_BOOL_VEC2 0x8B57
#define GL_BOOL_VEC3 0x8B58
#define GL_BOOL_VEC4 0x8B59
#define GL_FLOAT_MAT2 0x8B5A
#define GL_FLOAT_MAT3 0x8B5B
#define GL_FLOAT_MAT4 0x8B5C
#define GL_SAMPLER_1D 0x8B5D
#define GL_SAMPLER_2D 0x8B5E
#define GL_SAMPLER_3D 0x8B5F
#define GL_SAMPLER_CUBE 0x8B60
#define GL_SAMPLER_1D_SHADOW 0x8B61
#define GL_SAMPLER_2D_SHADOW 0x8B62
#define GL_DELETE_STATUS 0x8B80
#define GL_COMPILE_STATUS 0x8B81
#define GL_LINK_STATUS 0x8B82
#define GL_VALIDATE_STATUS 0x8B83
#define GL_INFO_LOG_LENGTH 0x8B84
#define GL_ATTACHED_SHADERS 0x8B85
#define GL_ACTIVE_UNIFORMS 0x8B86
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
#define GL_SHADER_SOURCE_LENGTH 0x8B88
#define GL_ACTIVE_ATTRIBUTES 0x8B89
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
#define GL_CURRENT_PROGRAM 0x8B8D
#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
#define GL_LOWER_LEFT 0x8CA1
#define GL_UPPER_LEFT 0x8CA2
#define GL_STENCIL_BACK_REF 0x8CA3
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
#define GL_POINT_SPRITE 0x8861
#define GL_COORD_REPLACE 0x8862
#define GL_MAX_TEXTURE_COORDS 0x8871
#define GL_PIXEL_PACK_BUFFER 0x88EB
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
#define GL_FLOAT_MAT2x3 0x8B65
#define GL_FLOAT_MAT2x4 0x8B66
#define GL_FLOAT_MAT3x2 0x8B67
#define GL_FLOAT_MAT3x4 0x8B68
#define GL_FLOAT_MAT4x2 0x8B69
#define GL_FLOAT_MAT4x3 0x8B6A
#define GL_SRGB 0x8C40
#define GL_SRGB8 0x8C41
#define GL_SRGB_ALPHA 0x8C42
#define GL_SRGB8_ALPHA8 0x8C43
#define GL_COMPRESSED_SRGB 0x8C48
#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
#define GL_SLUMINANCE_ALPHA 0x8C44
#define GL_SLUMINANCE8_ALPHA8 0x8C45
#define GL_SLUMINANCE 0x8C46
#define GL_SLUMINANCE8 0x8C47
#define GL_COMPRESSED_SLUMINANCE 0x8C4A
#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
#ifndef GL_VERSION_1_0
#define GL_VERSION_1_0 1
GLAPI int GLAD_GL_VERSION_1_0;
typedef void (APIENTRYP PFNGLCULLFACEPROC)(GLenum mode);
GLAPI PFNGLCULLFACEPROC glad_glCullFace;
#define glCullFace glad_glCullFace
typedef void (APIENTRYP PFNGLFRONTFACEPROC)(GLenum mode);
GLAPI PFNGLFRONTFACEPROC glad_glFrontFace;
#define glFrontFace glad_glFrontFace
typedef void (APIENTRYP PFNGLHINTPROC)(GLenum target, GLenum mode);
GLAPI PFNGLHINTPROC glad_glHint;
#define glHint glad_glHint
typedef void (APIENTRYP PFNGLLINEWIDTHPROC)(GLfloat width);
GLAPI PFNGLLINEWIDTHPROC glad_glLineWidth;
#define glLineWidth glad_glLineWidth
typedef void (APIENTRYP PFNGLPOINTSIZEPROC)(GLfloat size);
GLAPI PFNGLPOINTSIZEPROC glad_glPointSize;
#define glPointSize glad_glPointSize
typedef void (APIENTRYP PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode);
GLAPI PFNGLPOLYGONMODEPROC glad_glPolygonMode;
#define glPolygonMode glad_glPolygonMode
typedef void (APIENTRYP PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
GLAPI PFNGLSCISSORPROC glad_glScissor;
#define glScissor glad_glScissor
typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param);
GLAPI PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
#define glTexParameterf glad_glTexParameterf
typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params);
GLAPI PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
#define glTexParameterfv glad_glTexParameterfv
typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
GLAPI PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
#define glTexParameteri glad_glTexParameteri
typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params);
GLAPI PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
#define glTexParameteriv glad_glTexParameteriv
typedef void (APIENTRYP PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);
GLAPI PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
#define glTexImage1D glad_glTexImage1D
typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
GLAPI PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
#define glTexImage2D glad_glTexImage2D
typedef void (APIENTRYP PFNGLDRAWBUFFERPROC)(GLenum buf);
GLAPI PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
#define glDrawBuffer glad_glDrawBuffer
typedef void (APIENTRYP PFNGLCLEARPROC)(GLbitfield mask);
GLAPI PFNGLCLEARPROC glad_glClear;
#define glClear glad_glClear
typedef void (APIENTRYP PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GLAPI PFNGLCLEARCOLORPROC glad_glClearColor;
#define glClearColor glad_glClearColor
typedef void (APIENTRYP PFNGLCLEARSTENCILPROC)(GLint s);
GLAPI PFNGLCLEARSTENCILPROC glad_glClearStencil;
#define glClearStencil glad_glClearStencil
typedef void (APIENTRYP PFNGLCLEARDEPTHPROC)(GLdouble depth);
GLAPI PFNGLCLEARDEPTHPROC glad_glClearDepth;
#define glClearDepth glad_glClearDepth
typedef void (APIENTRYP PFNGLSTENCILMASKPROC)(GLuint mask);
GLAPI PFNGLSTENCILMASKPROC glad_glStencilMask;
#define glStencilMask glad_glStencilMask
typedef void (APIENTRYP PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GLAPI PFNGLCOLORMASKPROC glad_glColorMask;
#define glColorMask glad_glColorMask
typedef void (APIENTRYP PFNGLDEPTHMASKPROC)(GLboolean flag);
GLAPI PFNGLDEPTHMASKPROC glad_glDepthMask;
#define glDepthMask glad_glDepthMask
typedef void (APIENTRYP PFNGLDISABLEPROC)(GLenum cap);
GLAPI PFNGLDISABLEPROC glad_glDisable;
#define glDisable glad_glDisable
typedef void (APIENTRYP PFNGLENABLEPROC)(GLenum cap);
GLAPI PFNGLENABLEPROC glad_glEnable;
#define glEnable glad_glEnable
typedef void (APIENTRYP PFNGLFINISHPROC)(void);
GLAPI PFNGLFINISHPROC glad_glFinish;
#define glFinish glad_glFinish
typedef void (APIENTRYP PFNGLFLUSHPROC)(void);
GLAPI PFNGLFLUSHPROC glad_glFlush;
#define glFlush glad_glFlush
typedef void (APIENTRYP PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor);
GLAPI PFNGLBLENDFUNCPROC glad_glBlendFunc;
#define glBlendFunc glad_glBlendFunc
typedef void (APIENTRYP PFNGLLOGICOPPROC)(GLenum opcode);
GLAPI PFNGLLOGICOPPROC glad_glLogicOp;
#define glLogicOp glad_glLogicOp
typedef void (APIENTRYP PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask);
GLAPI PFNGLSTENCILFUNCPROC glad_glStencilFunc;
#define glStencilFunc glad_glStencilFunc
typedef void (APIENTRYP PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass);
GLAPI PFNGLSTENCILOPPROC glad_glStencilOp;
#define glStencilOp glad_glStencilOp
typedef void (APIENTRYP PFNGLDEPTHFUNCPROC)(GLenum func);
GLAPI PFNGLDEPTHFUNCPROC glad_glDepthFunc;
#define glDepthFunc glad_glDepthFunc
typedef void (APIENTRYP PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param);
GLAPI PFNGLPIXELSTOREFPROC glad_glPixelStoref;
#define glPixelStoref glad_glPixelStoref
typedef void (APIENTRYP PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param);
GLAPI PFNGLPIXELSTOREIPROC glad_glPixelStorei;
#define glPixelStorei glad_glPixelStorei
typedef void (APIENTRYP PFNGLREADBUFFERPROC)(GLenum src);
GLAPI PFNGLREADBUFFERPROC glad_glReadBuffer;
#define glReadBuffer glad_glReadBuffer
typedef void (APIENTRYP PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
GLAPI PFNGLREADPIXELSPROC glad_glReadPixels;
#define glReadPixels glad_glReadPixels
typedef void (APIENTRYP PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean *data);
GLAPI PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
#define glGetBooleanv glad_glGetBooleanv
typedef void (APIENTRYP PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble *data);
GLAPI PFNGLGETDOUBLEVPROC glad_glGetDoublev;
#define glGetDoublev glad_glGetDoublev
typedef GLenum (APIENTRYP PFNGLGETERRORPROC)(void);
GLAPI PFNGLGETERRORPROC glad_glGetError;
#define glGetError glad_glGetError
typedef void (APIENTRYP PFNGLGETFLOATVPROC)(GLenum pname, GLfloat *data);
GLAPI PFNGLGETFLOATVPROC glad_glGetFloatv;
#define glGetFloatv glad_glGetFloatv
typedef void (APIENTRYP PFNGLGETINTEGERVPROC)(GLenum pname, GLint *data);
GLAPI PFNGLGETINTEGERVPROC glad_glGetIntegerv;
#define glGetIntegerv glad_glGetIntegerv
typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC)(GLenum name);
GLAPI PFNGLGETSTRINGPROC glad_glGetString;
#define glGetString glad_glGetString
typedef void (APIENTRYP PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
GLAPI PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
#define glGetTexImage glad_glGetTexImage
typedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);
GLAPI PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
#define glGetTexParameterfv glad_glGetTexParameterfv
typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
GLAPI PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
#define glGetTexParameteriv glad_glGetTexParameteriv
typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat *params);
GLAPI PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv
typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint *params);
GLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv
typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC)(GLenum cap);
GLAPI PFNGLISENABLEDPROC glad_glIsEnabled;
#define glIsEnabled glad_glIsEnabled
typedef void (APIENTRYP PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f);
GLAPI PFNGLDEPTHRANGEPROC glad_glDepthRange;
#define glDepthRange glad_glDepthRange
typedef void (APIENTRYP PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
GLAPI PFNGLVIEWPORTPROC glad_glViewport;
#define glViewport glad_glViewport
typedef void (APIENTRYP PFNGLNEWLISTPROC)(GLuint list, GLenum mode);
GLAPI PFNGLNEWLISTPROC glad_glNewList;
#define glNewList glad_glNewList
typedef void (APIENTRYP PFNGLENDLISTPROC)(void);
GLAPI PFNGLENDLISTPROC glad_glEndList;
#define glEndList glad_glEndList
typedef void (APIENTRYP PFNGLCALLLISTPROC)(GLuint list);
GLAPI PFNGLCALLLISTPROC glad_glCallList;
#define glCallList glad_glCallList
typedef void (APIENTRYP PFNGLCALLLISTSPROC)(GLsizei n, GLenum type, const void *lists);
GLAPI PFNGLCALLLISTSPROC glad_glCallLists;
#define glCallLists glad_glCallLists
typedef void (APIENTRYP PFNGLDELETELISTSPROC)(GLuint list, GLsizei range);
GLAPI PFNGLDELETELISTSPROC glad_glDeleteLists;
#define glDeleteLists glad_glDeleteLists
typedef GLuint (APIENTRYP PFNGLGENLISTSPROC)(GLsizei range);
GLAPI PFNGLGENLISTSPROC glad_glGenLists;
#define glGenLists glad_glGenLists
typedef void (APIENTRYP PFNGLLISTBASEPROC)(GLuint base);
GLAPI PFNGLLISTBASEPROC glad_glListBase;
#define glListBase glad_glListBase
typedef void (APIENTRYP PFNGLBEGINPROC)(GLenum mode);
GLAPI PFNGLBEGINPROC glad_glBegin;
#define glBegin glad_glBegin
typedef void (APIENTRYP PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
GLAPI PFNGLBITMAPPROC glad_glBitmap;
#define glBitmap glad_glBitmap
typedef void (APIENTRYP PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue);
GLAPI PFNGLCOLOR3BPROC glad_glColor3b;
#define glColor3b glad_glColor3b
typedef void (APIENTRYP PFNGLCOLOR3BVPROC)(const GLbyte *v);
GLAPI PFNGLCOLOR3BVPROC glad_glColor3bv;
#define glColor3bv glad_glColor3bv
typedef void (APIENTRYP PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue);
GLAPI PFNGLCOLOR3DPROC glad_glColor3d;
#define glColor3d glad_glColor3d
typedef void (APIENTRYP PFNGLCOLOR3DVPROC)(const GLdouble *v);
GLAPI PFNGLCOLOR3DVPROC glad_glColor3dv;
#define glColor3dv glad_glColor3dv
typedef void (APIENTRYP PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue);
GLAPI PFNGLCOLOR3FPROC glad_glColor3f;
#define glColor3f glad_glColor3f
typedef void (APIENTRYP PFNGLCOLOR3FVPROC)(const GLfloat *v);
GLAPI PFNGLCOLOR3FVPROC glad_glColor3fv;
#define glColor3fv glad_glColor3fv
typedef void (APIENTRYP PFNGLCOLOR3IPROC)(GLint red, GLint green, GLint blue);
GLAPI PFNGLCOLOR3IPROC glad_glColor3i;
#define glColor3i glad_glColor3i
typedef void (APIENTRYP PFNGLCOLOR3IVPROC)(const GLint *v);
GLAPI PFNGLCOLOR3IVPROC glad_glColor3iv;
#define glColor3iv glad_glColor3iv
typedef void (APIENTRYP PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue);
GLAPI PFNGLCOLOR3SPROC glad_glColor3s;
#define glColor3s glad_glColor3s
typedef void (APIENTRYP PFNGLCOLOR3SVPROC)(const GLshort *v);
GLAPI PFNGLCOLOR3SVPROC glad_glColor3sv;
#define glColor3sv glad_glColor3sv
typedef void (APIENTRYP PFNGLCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue);
GLAPI PFNGLCOLOR3UBPROC glad_glColor3ub;
#define glColor3ub glad_glColor3ub
typedef void (APIENTRYP PFNGLCOLOR3UBVPROC)(const GLubyte *v);
GLAPI PFNGLCOLOR3UBVPROC glad_glColor3ubv;
#define glColor3ubv glad_glColor3ubv
typedef void (APIENTRYP PFNGLCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue);
GLAPI PFNGLCOLOR3UIPROC glad_glColor3ui;
#define glColor3ui glad_glColor3ui
typedef void (APIENTRYP PFNGLCOLOR3UIVPROC)(const GLuint *v);
GLAPI PFNGLCOLOR3UIVPROC glad_glColor3uiv;
#define glColor3uiv glad_glColor3uiv
typedef void (APIENTRYP PFNGLCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue);
GLAPI PFNGLCOLOR3USPROC glad_glColor3us;
#define glColor3us glad_glColor3us
typedef void (APIENTRYP PFNGLCOLOR3USVPROC)(const GLushort *v);
GLAPI PFNGLCOLOR3USVPROC glad_glColor3usv;
#define glColor3usv glad_glColor3usv
typedef void (APIENTRYP PFNGLCOLOR4BPROC)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
GLAPI PFNGLCOLOR4BPROC glad_glColor4b;
#define glColor4b glad_glColor4b
typedef void (APIENTRYP PFNGLCOLOR4BVPROC)(const GLbyte *v);
GLAPI PFNGLCOLOR4BVPROC glad_glColor4bv;
#define glColor4bv glad_glColor4bv
typedef void (APIENTRYP PFNGLCOLOR4DPROC)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
GLAPI PFNGLCOLOR4DPROC glad_glColor4d;
#define glColor4d glad_glColor4d
typedef void (APIENTRYP PFNGLCOLOR4DVPROC)(const GLdouble *v);
GLAPI PFNGLCOLOR4DVPROC glad_glColor4dv;
#define glColor4dv glad_glColor4dv
typedef void (APIENTRYP PFNGLCOLOR4FPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GLAPI PFNGLCOLOR4FPROC glad_glColor4f;
#define glColor4f glad_glColor4f
typedef void (APIENTRYP PFNGLCOLOR4FVPROC)(const GLfloat *v);
GLAPI PFNGLCOLOR4FVPROC glad_glColor4fv;
#define glColor4fv glad_glColor4fv
typedef void (APIENTRYP PFNGLCOLOR4IPROC)(GLint red, GLint green, GLint blue, GLint alpha);
GLAPI PFNGLCOLOR4IPROC glad_glColor4i;
#define glColor4i glad_glColor4i
typedef void (APIENTRYP PFNGLCOLOR4IVPROC)(const GLint *v);
GLAPI PFNGLCOLOR4IVPROC glad_glColor4iv;
#define glColor4iv glad_glColor4iv
typedef void (APIENTRYP PFNGLCOLOR4SPROC)(GLshort red, GLshort green, GLshort blue, GLshort alpha);
GLAPI PFNGLCOLOR4SPROC glad_glColor4s;
#define glColor4s glad_glColor4s
typedef void (APIENTRYP PFNGLCOLOR4SVPROC)(const GLshort *v);
GLAPI PFNGLCOLOR4SVPROC glad_glColor4sv;
#define glColor4sv glad_glColor4sv
typedef void (APIENTRYP PFNGLCOLOR4UBPROC)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
GLAPI PFNGLCOLOR4UBPROC glad_glColor4ub;
#define glColor4ub glad_glColor4ub
typedef void (APIENTRYP PFNGLCOLOR4UBVPROC)(const GLubyte *v);
GLAPI PFNGLCOLOR4UBVPROC glad_glColor4ubv;
#define glColor4ubv glad_glColor4ubv
typedef void (APIENTRYP PFNGLCOLOR4UIPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha);
GLAPI PFNGLCOLOR4UIPROC glad_glColor4ui;
#define glColor4ui glad_glColor4ui
typedef void (APIENTRYP PFNGLCOLOR4UIVPROC)(const GLuint *v);
GLAPI PFNGLCOLOR4UIVPROC glad_glColor4uiv;
#define glColor4uiv glad_glColor4uiv
typedef void (APIENTRYP PFNGLCOLOR4USPROC)(GLushort red, GLushort green, GLushort blue, GLushort alpha);
GLAPI PFNGLCOLOR4USPROC glad_glColor4us;
#define glColor4us glad_glColor4us
typedef void (APIENTRYP PFNGLCOLOR4USVPROC)(const GLushort *v);
GLAPI PFNGLCOLOR4USVPROC glad_glColor4usv;
#define glColor4usv glad_glColor4usv
typedef void (APIENTRYP PFNGLEDGEFLAGPROC)(GLboolean flag);
GLAPI PFNGLEDGEFLAGPROC glad_glEdgeFlag;
#define glEdgeFlag glad_glEdgeFlag
typedef void (APIENTRYP PFNGLEDGEFLAGVPROC)(const GLboolean *flag);
GLAPI PFNGLEDGEFLAGVPROC glad_glEdgeFlagv;
#define glEdgeFlagv glad_glEdgeFlagv
typedef void (APIENTRYP PFNGLENDPROC)(void);
GLAPI PFNGLENDPROC glad_glEnd;
#define glEnd glad_glEnd
typedef void (APIENTRYP PFNGLINDEXDPROC)(GLdouble c);
GLAPI PFNGLINDEXDPROC glad_glIndexd;
#define glIndexd glad_glIndexd
typedef void (APIENTRYP PFNGLINDEXDVPROC)(const GLdouble *c);
GLAPI PFNGLINDEXDVPROC glad_glIndexdv;
#define glIndexdv glad_glIndexdv
typedef void (APIENTRYP PFNGLINDEXFPROC)(GLfloat c);
GLAPI PFNGLINDEXFPROC glad_glIndexf;
#define glIndexf glad_glIndexf
typedef void (APIENTRYP PFNGLINDEXFVPROC)(const GLfloat *c);
GLAPI PFNGLINDEXFVPROC glad_glIndexfv;
#define glIndexfv glad_glIndexfv
typedef void (APIENTRYP PFNGLINDEXIPROC)(GLint c);
GLAPI PFNGLINDEXIPROC glad_glIndexi;
#define glIndexi glad_glIndexi
typedef void (APIENTRYP PFNGLINDEXIVPROC)(const GLint *c);
GLAPI PFNGLINDEXIVPROC glad_glIndexiv;
#define glIndexiv glad_glIndexiv
typedef void (APIENTRYP PFNGLINDEXSPROC)(GLshort c);
GLAPI PFNGLINDEXSPROC glad_glIndexs;
#define glIndexs glad_glIndexs
typedef void (APIENTRYP PFNGLINDEXSVPROC)(const GLshort *c);
GLAPI PFNGLINDEXSVPROC glad_glIndexsv;
#define glIndexsv glad_glIndexsv
typedef void (APIENTRYP PFNGLNORMAL3BPROC)(GLbyte nx, GLbyte ny, GLbyte nz);
GLAPI PFNGLNORMAL3BPROC glad_glNormal3b;
#define glNormal3b glad_glNormal3b
typedef void (APIENTRYP PFNGLNORMAL3BVPROC)(const GLbyte *v);
GLAPI PFNGLNORMAL3BVPROC glad_glNormal3bv;
#define glNormal3bv glad_glNormal3bv
typedef void (APIENTRYP PFNGLNORMAL3DPROC)(GLdouble nx, GLdouble ny, GLdouble nz);
GLAPI PFNGLNORMAL3DPROC glad_glNormal3d;
#define glNormal3d glad_glNormal3d
typedef void (APIENTRYP PFNGLNORMAL3DVPROC)(const GLdouble *v);
GLAPI PFNGLNORMAL3DVPROC glad_glNormal3dv;
#define glNormal3dv glad_glNormal3dv
typedef void (APIENTRYP PFNGLNORMAL3FPROC)(GLfloat nx, GLfloat ny, GLfloat nz);
GLAPI PFNGLNORMAL3FPROC glad_glNormal3f;
#define glNormal3f glad_glNormal3f
typedef void (APIENTRYP PFNGLNORMAL3FVPROC)(const GLfloat *v);
GLAPI PFNGLNORMAL3FVPROC glad_glNormal3fv;
#define glNormal3fv glad_glNormal3fv
typedef void (APIENTRYP PFNGLNORMAL3IPROC)(GLint nx, GLint ny, GLint nz);
GLAPI PFNGLNORMAL3IPROC glad_glNormal3i;
#define glNormal3i glad_glNormal3i
typedef void (APIENTRYP PFNGLNORMAL3IVPROC)(const GLint *v);
GLAPI PFNGLNORMAL3IVPROC glad_glNormal3iv;
#define glNormal3iv glad_glNormal3iv
typedef void (APIENTRYP PFNGLNORMAL3SPROC)(GLshort nx, GLshort ny, GLshort nz);
GLAPI PFNGLNORMAL3SPROC glad_glNormal3s;
#define glNormal3s glad_glNormal3s
typedef void (APIENTRYP PFNGLNORMAL3SVPROC)(const GLshort *v);
GLAPI PFNGLNORMAL3SVPROC glad_glNormal3sv;
#define glNormal3sv glad_glNormal3sv
typedef void (APIENTRYP PFNGLRASTERPOS2DPROC)(GLdouble x, GLdouble y);
GLAPI PFNGLRASTERPOS2DPROC glad_glRasterPos2d;
#define glRasterPos2d glad_glRasterPos2d
typedef void (APIENTRYP PFNGLRASTERPOS2DVPROC)(const GLdouble *v);
GLAPI PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv;
#define glRasterPos2dv glad_glRasterPos2dv
typedef void (APIENTRYP PFNGLRASTERPOS2FPROC)(GLfloat x, GLfloat y);
GLAPI PFNGLRASTERPOS2FPROC glad_glRasterPos2f;
#define glRasterPos2f glad_glRasterPos2f
typedef void (APIENTRYP PFNGLRASTERPOS2FVPROC)(const GLfloat *v);
GLAPI PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv;
#define glRasterPos2fv glad_glRasterPos2fv
typedef void (APIENTRYP PFNGLRASTERPOS2IPROC)(GLint x, GLint y);
GLAPI PFNGLRASTERPOS2IPROC glad_glRasterPos2i;
#define glRasterPos2i glad_glRasterPos2i
typedef void (APIENTRYP PFNGLRASTERPOS2IVPROC)(const GLint *v);
GLAPI PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv;
#define glRasterPos2iv glad_glRasterPos2iv
typedef void (APIENTRYP PFNGLRASTERPOS2SPROC)(GLshort x, GLshort y);
GLAPI PFNGLRASTERPOS2SPROC glad_glRasterPos2s;
#define glRasterPos2s glad_glRasterPos2s
typedef void (APIENTRYP PFNGLRASTERPOS2SVPROC)(const GLshort *v);
GLAPI PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv;
#define glRasterPos2sv glad_glRasterPos2sv
typedef void (APIENTRYP PFNGLRASTERPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z);
GLAPI PFNGLRASTERPOS3DPROC glad_glRasterPos3d;
#define glRasterPos3d glad_glRasterPos3d
typedef void (APIENTRYP PFNGLRASTERPOS3DVPROC)(const GLdouble *v);
GLAPI PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv;
#define glRasterPos3dv glad_glRasterPos3dv
typedef void (APIENTRYP PFNGLRASTERPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z);
GLAPI PFNGLRASTERPOS3FPROC glad_glRasterPos3f;
#define glRasterPos3f glad_glRasterPos3f
typedef void (APIENTRYP PFNGLRASTERPOS3FVPROC)(const GLfloat *v);
GLAPI PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv;
#define glRasterPos3fv glad_glRasterPos3fv
typedef void (APIENTRYP PFNGLRASTERPOS3IPROC)(GLint x, GLint y, GLint z);
GLAPI PFNGLRASTERPOS3IPROC glad_glRasterPos3i;
#define glRasterPos3i glad_glRasterPos3i
typedef void (APIENTRYP PFNGLRASTERPOS3IVPROC)(const GLint *v);
GLAPI PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv;
#define glRasterPos3iv glad_glRasterPos3iv
typedef void (APIENTRYP PFNGLRASTERPOS3SPROC)(GLshort x, GLshort y, GLshort z);
GLAPI PFNGLRASTERPOS3SPROC glad_glRasterPos3s;
#define glRasterPos3s glad_glRasterPos3s
typedef void (APIENTRYP PFNGLRASTERPOS3SVPROC)(const GLshort *v);
GLAPI PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv;
#define glRasterPos3sv glad_glRasterPos3sv
typedef void (APIENTRYP PFNGLRASTERPOS4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GLAPI PFNGLRASTERPOS4DPROC glad_glRasterPos4d;
#define glRasterPos4d glad_glRasterPos4d
typedef void (APIENTRYP PFNGLRASTERPOS4DVPROC)(const GLdouble *v);
GLAPI PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv;
#define glRasterPos4dv glad_glRasterPos4dv
typedef void (APIENTRYP PFNGLRASTERPOS4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GLAPI PFNGLRASTERPOS4FPROC glad_glRasterPos4f;
#define glRasterPos4f glad_glRasterPos4f
typedef void (APIENTRYP PFNGLRASTERPOS4FVPROC)(const GLfloat *v);
GLAPI PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv;
#define glRasterPos4fv glad_glRasterPos4fv
typedef void (APIENTRYP PFNGLRASTERPOS4IPROC)(GLint x, GLint y, GLint z, GLint w);
GLAPI PFNGLRASTERPOS4IPROC glad_glRasterPos4i;
#define glRasterPos4i glad_glRasterPos4i
typedef void (APIENTRYP PFNGLRASTERPOS4IVPROC)(const GLint *v);
GLAPI PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv;
#define glRasterPos4iv glad_glRasterPos4iv
typedef void (APIENTRYP PFNGLRASTERPOS4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w);
GLAPI PFNGLRASTERPOS4SPROC glad_glRasterPos4s;
#define glRasterPos4s glad_glRasterPos4s
typedef void (APIENTRYP PFNGLRASTERPOS4SVPROC)(const GLshort *v);
GLAPI PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv;
#define glRasterPos4sv glad_glRasterPos4sv
typedef void (APIENTRYP PFNGLRECTDPROC)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
GLAPI PFNGLRECTDPROC glad_glRectd;
#define glRectd glad_glRectd
typedef void (APIENTRYP PFNGLRECTDVPROC)(const GLdouble *v1, const GLdouble *v2);
GLAPI PFNGLRECTDVPROC glad_glRectdv;
#define glRectdv glad_glRectdv
typedef void (APIENTRYP PFNGLRECTFPROC)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
GLAPI PFNGLRECTFPROC glad_glRectf;
#define glRectf glad_glRectf
typedef void (APIENTRYP PFNGLRECTFVPROC)(const GLfloat *v1, const GLfloat *v2);
GLAPI PFNGLRECTFVPROC glad_glRectfv;
#define glRectfv glad_glRectfv
typedef void (APIENTRYP PFNGLRECTIPROC)(GLint x1, GLint y1, GLint x2, GLint y2);
GLAPI PFNGLRECTIPROC glad_glRecti;
#define glRecti glad_glRecti
typedef void (APIENTRYP PFNGLRECTIVPROC)(const GLint *v1, const GLint *v2);
GLAPI PFNGLRECTIVPROC glad_glRectiv;
#define glRectiv glad_glRectiv
typedef void (APIENTRYP PFNGLRECTSPROC)(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
GLAPI PFNGLRECTSPROC glad_glRects;
#define glRects glad_glRects
typedef void (APIENTRYP PFNGLRECTSVPROC)(const GLshort *v1, const GLshort *v2);
GLAPI PFNGLRECTSVPROC glad_glRectsv;
#define glRectsv glad_glRectsv
typedef void (APIENTRYP PFNGLTEXCOORD1DPROC)(GLdouble s);
GLAPI PFNGLTEXCOORD1DPROC glad_glTexCoord1d;
#define glTexCoord1d glad_glTexCoord1d
typedef void (APIENTRYP PFNGLTEXCOORD1DVPROC)(const GLdouble *v);
GLAPI PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv;
#define glTexCoord1dv glad_glTexCoord1dv
typedef void (APIENTRYP PFNGLTEXCOORD1FPROC)(GLfloat s);
GLAPI PFNGLTEXCOORD1FPROC glad_glTexCoord1f;
#define glTexCoord1f glad_glTexCoord1f
typedef void (APIENTRYP PFNGLTEXCOORD1FVPROC)(const GLfloat *v);
GLAPI PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv;
#define glTexCoord1fv glad_glTexCoord1fv
typedef void (APIENTRYP PFNGLTEXCOORD1IPROC)(GLint s);
GLAPI PFNGLTEXCOORD1IPROC glad_glTexCoord1i;
#define glTexCoord1i glad_glTexCoord1i
typedef void (APIENTRYP PFNGLTEXCOORD1IVPROC)(const GLint *v);
GLAPI PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv;
#define glTexCoord1iv glad_glTexCoord1iv
typedef void (APIENTRYP PFNGLTEXCOORD1SPROC)(GLshort s);
GLAPI PFNGLTEXCOORD1SPROC glad_glTexCoord1s;
#define glTexCoord1s glad_glTexCoord1s
typedef void (APIENTRYP PFNGLTEXCOORD1SVPROC)(const GLshort *v);
GLAPI PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv;
#define glTexCoord1sv glad_glTexCoord1sv
typedef void (APIENTRYP PFNGLTEXCOORD2DPROC)(GLdouble s, GLdouble t);
GLAPI PFNGLTEXCOORD2DPROC glad_glTexCoord2d;
#define glTexCoord2d glad_glTexCoord2d
typedef void (APIENTRYP PFNGLTEXCOORD2DVPROC)(const GLdouble *v);
GLAPI PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv;
#define glTexCoord2dv glad_glTexCoord2dv
typedef void (APIENTRYP PFNGLTEXCOORD2FPROC)(GLfloat s, GLfloat t);
GLAPI PFNGLTEXCOORD2FPROC glad_glTexCoord2f;
#define glTexCoord2f glad_glTexCoord2f
typedef void (APIENTRYP PFNGLTEXCOORD2FVPROC)(const GLfloat *v);
GLAPI PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv;
#define glTexCoord2fv glad_glTexCoord2fv
typedef void (APIENTRYP PFNGLTEXCOORD2IPROC)(GLint s, GLint t);
GLAPI PFNGLTEXCOORD2IPROC glad_glTexCoord2i;
#define glTexCoord2i glad_glTexCoord2i
typedef void (APIENTRYP PFNGLTEXCOORD2IVPROC)(const GLint *v);
GLAPI PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv;
#define glTexCoord2iv glad_glTexCoord2iv
typedef void (APIENTRYP PFNGLTEXCOORD2SPROC)(GLshort s, GLshort t);
GLAPI PFNGLTEXCOORD2SPROC glad_glTexCoord2s;
#define glTexCoord2s glad_glTexCoord2s
typedef void (APIENTRYP PFNGLTEXCOORD2SVPROC)(const GLshort *v);
GLAPI PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv;
#define glTexCoord2sv glad_glTexCoord2sv
typedef void (APIENTRYP PFNGLTEXCOORD3DPROC)(GLdouble s, GLdouble t, GLdouble r);
GLAPI PFNGLTEXCOORD3DPROC glad_glTexCoord3d;
#define glTexCoord3d glad_glTexCoord3d
typedef void (APIENTRYP PFNGLTEXCOORD3DVPROC)(const GLdouble *v);
GLAPI PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv;
#define glTexCoord3dv glad_glTexCoord3dv
typedef void (APIENTRYP PFNGLTEXCOORD3FPROC)(GLfloat s, GLfloat t, GLfloat r);
GLAPI PFNGLTEXCOORD3FPROC glad_glTexCoord3f;
#define glTexCoord3f glad_glTexCoord3f
typedef void (APIENTRYP PFNGLTEXCOORD3FVPROC)(const GLfloat *v);
GLAPI PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv;
#define glTexCoord3fv glad_glTexCoord3fv
typedef void (APIENTRYP PFNGLTEXCOORD3IPROC)(GLint s, GLint t, GLint r);
GLAPI PFNGLTEXCOORD3IPROC glad_glTexCoord3i;
#define glTexCoord3i glad_glTexCoord3i
typedef void (APIENTRYP PFNGLTEXCOORD3IVPROC)(const GLint *v);
GLAPI PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv;
#define glTexCoord3iv glad_glTexCoord3iv
typedef void (APIENTRYP PFNGLTEXCOORD3SPROC)(GLshort s, GLshort t, GLshort r);
GLAPI PFNGLTEXCOORD3SPROC glad_glTexCoord3s;
#define glTexCoord3s glad_glTexCoord3s
typedef void (APIENTRYP PFNGLTEXCOORD3SVPROC)(const GLshort *v);
GLAPI PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv;
#define glTexCoord3sv glad_glTexCoord3sv
typedef void (APIENTRYP PFNGLTEXCOORD4DPROC)(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
GLAPI PFNGLTEXCOORD4DPROC glad_glTexCoord4d;
#define glTexCoord4d glad_glTexCoord4d
typedef void (APIENTRYP PFNGLTEXCOORD4DVPROC)(const GLdouble *v);
GLAPI PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv;
#define glTexCoord4dv glad_glTexCoord4dv
typedef void (APIENTRYP PFNGLTEXCOORD4FPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
GLAPI PFNGLTEXCOORD4FPROC glad_glTexCoord4f;
#define glTexCoord4f glad_glTexCoord4f
typedef void (APIENTRYP PFNGLTEXCOORD4FVPROC)(const GLfloat *v);
GLAPI PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv;
#define glTexCoord4fv glad_glTexCoord4fv
typedef void (APIENTRYP PFNGLTEXCOORD4IPROC)(GLint s, GLint t, GLint r, GLint q);
GLAPI PFNGLTEXCOORD4IPROC glad_glTexCoord4i;
#define glTexCoord4i glad_glTexCoord4i
typedef void (APIENTRYP PFNGLTEXCOORD4IVPROC)(const GLint *v);
GLAPI PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv;
#define glTexCoord4iv glad_glTexCoord4iv
typedef void (APIENTRYP PFNGLTEXCOORD4SPROC)(GLshort s, GLshort t, GLshort r, GLshort q);
GLAPI PFNGLTEXCOORD4SPROC glad_glTexCoord4s;
#define glTexCoord4s glad_glTexCoord4s
typedef void (APIENTRYP PFNGLTEXCOORD4SVPROC)(const GLshort *v);
GLAPI PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv;
#define glTexCoord4sv glad_glTexCoord4sv
typedef void (APIENTRYP PFNGLVERTEX2DPROC)(GLdouble x, GLdouble y);
GLAPI PFNGLVERTEX2DPROC glad_glVertex2d;
#define glVertex2d glad_glVertex2d
typedef void (APIENTRYP PFNGLVERTEX2DVPROC)(const GLdouble *v);
GLAPI PFNGLVERTEX2DVPROC glad_glVertex2dv;
#define glVertex2dv glad_glVertex2dv
typedef void (APIENTRYP PFNGLVERTEX2FPROC)(GLfloat x, GLfloat y);
GLAPI PFNGLVERTEX2FPROC glad_glVertex2f;
#define glVertex2f glad_glVertex2f
typedef void (APIENTRYP PFNGLVERTEX2FVPROC)(const GLfloat *v);
GLAPI PFNGLVERTEX2FVPROC glad_glVertex2fv;
#define glVertex2fv glad_glVertex2fv
typedef void (APIENTRYP PFNGLVERTEX2IPROC)(GLint x, GLint y);
GLAPI PFNGLVERTEX2IPROC glad_glVertex2i;
#define glVertex2i glad_glVertex2i
typedef void (APIENTRYP PFNGLVERTEX2IVPROC)(const GLint *v);
GLAPI PFNGLVERTEX2IVPROC glad_glVertex2iv;
#define glVertex2iv glad_glVertex2iv
typedef void (APIENTRYP PFNGLVERTEX2SPROC)(GLshort x, GLshort y);
GLAPI PFNGLVERTEX2SPROC glad_glVertex2s;
#define glVertex2s glad_glVertex2s
typedef void (APIENTRYP PFNGLVERTEX2SVPROC)(const GLshort *v);
GLAPI PFNGLVERTEX2SVPROC glad_glVertex2sv;
#define glVertex2sv glad_glVertex2sv
typedef void (APIENTRYP PFNGLVERTEX3DPROC)(GLdouble x, GLdouble y, GLdouble z);
GLAPI PFNGLVERTEX3DPROC glad_glVertex3d;
#define glVertex3d glad_glVertex3d
typedef void (APIENTRYP PFNGLVERTEX3DVPROC)(const GLdouble *v);
GLAPI PFNGLVERTEX3DVPROC glad_glVertex3dv;
#define glVertex3dv glad_glVertex3dv
typedef void (APIENTRYP PFNGLVERTEX3FPROC)(GLfloat x, GLfloat y, GLfloat z);
GLAPI PFNGLVERTEX3FPROC glad_glVertex3f;
#define glVertex3f glad_glVertex3f
typedef void (APIENTRYP PFNGLVERTEX3FVPROC)(const GLfloat *v);
GLAPI PFNGLVERTEX3FVPROC glad_glVertex3fv;
#define glVertex3fv glad_glVertex3fv
typedef void (APIENTRYP PFNGLVERTEX3IPROC)(GLint x, GLint y, GLint z);
GLAPI PFNGLVERTEX3IPROC glad_glVertex3i;
#define glVertex3i glad_glVertex3i
typedef void (APIENTRYP PFNGLVERTEX3IVPROC)(const GLint *v);
GLAPI PFNGLVERTEX3IVPROC glad_glVertex3iv;
#define glVertex3iv glad_glVertex3iv
typedef void (APIENTRYP PFNGLVERTEX3SPROC)(GLshort x, GLshort y, GLshort z);
GLAPI PFNGLVERTEX3SPROC glad_glVertex3s;
#define glVertex3s glad_glVertex3s
typedef void (APIENTRYP PFNGLVERTEX3SVPROC)(const GLshort *v);
GLAPI PFNGLVERTEX3SVPROC glad_glVertex3sv;
#define glVertex3sv glad_glVertex3sv
typedef void (APIENTRYP PFNGLVERTEX4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GLAPI PFNGLVERTEX4DPROC glad_glVertex4d;
#define glVertex4d glad_glVertex4d
typedef void (APIENTRYP PFNGLVERTEX4DVPROC)(const GLdouble *v);
GLAPI PFNGLVERTEX4DVPROC glad_glVertex4dv;
#define glVertex4dv glad_glVertex4dv
typedef void (APIENTRYP PFNGLVERTEX4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GLAPI PFNGLVERTEX4FPROC glad_glVertex4f;
#define glVertex4f glad_glVertex4f
typedef void (APIENTRYP PFNGLVERTEX4FVPROC)(const GLfloat *v);
GLAPI PFNGLVERTEX4FVPROC glad_glVertex4fv;
#define glVertex4fv glad_glVertex4fv
typedef void (APIENTRYP PFNGLVERTEX4IPROC)(GLint x, GLint y, GLint z, GLint w);
GLAPI PFNGLVERTEX4IPROC glad_glVertex4i;
#define glVertex4i glad_glVertex4i
typedef void (APIENTRYP PFNGLVERTEX4IVPROC)(const GLint *v);
GLAPI PFNGLVERTEX4IVPROC glad_glVertex4iv;
#define glVertex4iv glad_glVertex4iv
typedef void (APIENTRYP PFNGLVERTEX4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w);
GLAPI PFNGLVERTEX4SPROC glad_glVertex4s;
#define glVertex4s glad_glVertex4s
typedef void (APIENTRYP PFNGLVERTEX4SVPROC)(const GLshort *v);
GLAPI PFNGLVERTEX4SVPROC glad_glVertex4sv;
#define glVertex4sv glad_glVertex4sv
typedef void (APIENTRYP PFNGLCLIPPLANEPROC)(GLenum plane, const GLdouble *equation);
GLAPI PFNGLCLIPPLANEPROC glad_glClipPlane;
#define glClipPlane glad_glClipPlane
typedef void (APIENTRYP PFNGLCOLORMATERIALPROC)(GLenum face, GLenum mode);
GLAPI PFNGLCOLORMATERIALPROC glad_glColorMaterial;
#define glColorMaterial glad_glColorMaterial
typedef void (APIENTRYP PFNGLFOGFPROC)(GLenum pname, GLfloat param);
GLAPI PFNGLFOGFPROC glad_glFogf;
#define glFogf glad_glFogf
typedef void (APIENTRYP PFNGLFOGFVPROC)(GLenum pname, const GLfloat *params);
GLAPI PFNGLFOGFVPROC glad_glFogfv;
#define glFogfv glad_glFogfv
typedef void (APIENTRYP PFNGLFOGIPROC)(GLenum pname, GLint param);
GLAPI PFNGLFOGIPROC glad_glFogi;
#define glFogi glad_glFogi
typedef void (APIENTRYP PFNGLFOGIVPROC)(GLenum pname, const GLint *params);
GLAPI PFNGLFOGIVPROC glad_glFogiv;
#define glFogiv glad_glFogiv
typedef void (APIENTRYP PFNGLLIGHTFPROC)(GLenum light, GLenum pname, GLfloat param);
GLAPI PFNGLLIGHTFPROC glad_glLightf;
#define glLightf glad_glLightf
typedef void (APIENTRYP PFNGLLIGHTFVPROC)(GLenum light, GLenum pname, const GLfloat *params);
GLAPI PFNGLLIGHTFVPROC glad_glLightfv;
#define glLightfv glad_glLightfv
typedef void (APIENTRYP PFNGLLIGHTIPROC)(GLenum light, GLenum pname, GLint param);
GLAPI PFNGLLIGHTIPROC glad_glLighti;
#define glLighti glad_glLighti
typedef void (APIENTRYP PFNGLLIGHTIVPROC)(GLenum light, GLenum pname, const GLint *params);
GLAPI PFNGLLIGHTIVPROC glad_glLightiv;
#define glLightiv glad_glLightiv
typedef void (APIENTRYP PFNGLLIGHTMODELFPROC)(GLenum pname, GLfloat param);
GLAPI PFNGLLIGHTMODELFPROC glad_glLightModelf;
#define glLightModelf glad_glLightModelf
typedef void (APIENTRYP PFNGLLIGHTMODELFVPROC)(GLenum pname, const GLfloat *params);
GLAPI PFNGLLIGHTMODELFVPROC glad_glLightModelfv;
#define glLightModelfv glad_glLightModelfv
typedef void (APIENTRYP PFNGLLIGHTMODELIPROC)(GLenum pname, GLint param);
GLAPI PFNGLLIGHTMODELIPROC glad_glLightModeli;
#define glLightModeli glad_glLightModeli
typedef void (APIENTRYP PFNGLLIGHTMODELIVPROC)(GLenum pname, const GLint *params);
GLAPI PFNGLLIGHTMODELIVPROC glad_glLightModeliv;
#define glLightModeliv glad_glLightModeliv
typedef void (APIENTRYP PFNGLLINESTIPPLEPROC)(GLint factor, GLushort pattern);
GLAPI PFNGLLINESTIPPLEPROC glad_glLineStipple;
#define glLineStipple glad_glLineStipple
typedef void (APIENTRYP PFNGLMATERIALFPROC)(GLenum face, GLenum pname, GLfloat param);
GLAPI PFNGLMATERIALFPROC glad_glMaterialf;
#define glMaterialf glad_glMaterialf
typedef void (APIENTRYP PFNGLMATERIALFVPROC)(GLenum face, GLenum pname, const GLfloat *params);
GLAPI PFNGLMATERIALFVPROC glad_glMaterialfv;
#define glMaterialfv glad_glMaterialfv
typedef void (APIENTRYP PFNGLMATERIALIPROC)(GLenum face, GLenum pname, GLint param);
GLAPI PFNGLMATERIALIPROC glad_glMateriali;
#define glMateriali glad_glMateriali
typedef void (APIENTRYP PFNGLMATERIALIVPROC)(GLenum face, GLenum pname, const GLint *params);
GLAPI PFNGLMATERIALIVPROC glad_glMaterialiv;
#define glMaterialiv glad_glMaterialiv
typedef void (APIENTRYP PFNGLPOLYGONSTIPPLEPROC)(const GLubyte *mask);
GLAPI PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple;
#define glPolygonStipple glad_glPolygonStipple
typedef void (APIENTRYP PFNGLSHADEMODELPROC)(GLenum mode);
GLAPI PFNGLSHADEMODELPROC glad_glShadeModel;
#define glShadeModel glad_glShadeModel
typedef void (APIENTRYP PFNGLTEXENVFPROC)(GLenum target, GLenum pname, GLfloat param);
GLAPI PFNGLTEXENVFPROC glad_glTexEnvf;
#define glTexEnvf glad_glTexEnvf
typedef void (APIENTRYP PFNGLTEXENVFVPROC)(GLenum target, GLenum pname, const GLfloat *params);
GLAPI PFNGLTEXENVFVPROC glad_glTexEnvfv;
#define glTexEnvfv glad_glTexEnvfv
typedef void (APIENTRYP PFNGLTEXENVIPROC)(GLenum target, GLenum pname, GLint param);
GLAPI PFNGLTEXENVIPROC glad_glTexEnvi;
#define glTexEnvi glad_glTexEnvi
typedef void (APIENTRYP PFNGLTEXENVIVPROC)(GLenum target, GLenum pname, const GLint *params);
GLAPI PFNGLTEXENVIVPROC glad_glTexEnviv;
#define glTexEnviv glad_glTexEnviv
typedef void (APIENTRYP PFNGLTEXGENDPROC)(GLenum coord, GLenum pname, GLdouble param);
GLAPI PFNGLTEXGENDPROC glad_glTexGend;
#define glTexGend glad_glTexGend
typedef void (APIENTRYP PFNGLTEXGENDVPROC)(GLenum coord, GLenum pname, const GLdouble *params);
GLAPI PFNGLTEXGENDVPROC glad_glTexGendv;
#define glTexGendv glad_glTexGendv
typedef void (APIENTRYP PFNGLTEXGENFPROC)(GLenum coord, GLenum pname, GLfloat param);
GLAPI PFNGLTEXGENFPROC glad_glTexGenf;
#define glTexGenf glad_glTexGenf
typedef void (APIENTRYP PFNGLTEXGENFVPROC)(GLenum coord, GLenum pname, const GLfloat *params);
GLAPI PFNGLTEXGENFVPROC glad_glTexGenfv;
#define glTexGenfv glad_glTexGenfv
typedef void (APIENTRYP PFNGLTEXGENIPROC)(GLenum coord, GLenum pname, GLint param);
GLAPI PFNGLTEXGENIPROC glad_glTexGeni;
#define glTexGeni glad_glTexGeni
typedef void (APIENTRYP PFNGLTEXGENIVPROC)(GLenum coord, GLenum pname, const GLint *params);
GLAPI PFNGLTEXGENIVPROC glad_glTexGeniv;
#define glTexGeniv glad_glTexGeniv
typedef void (APIENTRYP PFNGLFEEDBACKBUFFERPROC)(GLsizei size, GLenum type, GLfloat *buffer);
GLAPI PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer;
#define glFeedbackBuffer glad_glFeedbackBuffer
typedef void (APIENTRYP PFNGLSELECTBUFFERPROC)(GLsizei size, GLuint *buffer);
GLAPI PFNGLSELECTBUFFERPROC glad_glSelectBuffer;
#define glSelectBuffer glad_glSelectBuffer
typedef GLint (APIENTRYP PFNGLRENDERMODEPROC)(GLenum mode);
GLAPI PFNGLRENDERMODEPROC glad_glRenderMode;
#define glRenderMode glad_glRenderMode
typedef void (APIENTRYP PFNGLINITNAMESPROC)(void);
GLAPI PFNGLINITNAMESPROC glad_glInitNames;
#define glInitNames glad_glInitNames
typedef void (APIENTRYP PFNGLLOADNAMEPROC)(GLuint name);
GLAPI PFNGLLOADNAMEPROC glad_glLoadName;
#define glLoadName glad_glLoadName
typedef void (APIENTRYP PFNGLPASSTHROUGHPROC)(GLfloat token);
GLAPI PFNGLPASSTHROUGHPROC glad_glPassThrough;
#define glPassThrough glad_glPassThrough
typedef void (APIENTRYP PFNGLPOPNAMEPROC)(void);
GLAPI PFNGLPOPNAMEPROC glad_glPopName;
#define glPopName glad_glPopName
typedef void (APIENTRYP PFNGLPUSHNAMEPROC)(GLuint name);
GLAPI PFNGLPUSHNAMEPROC glad_glPushName;
#define glPushName glad_glPushName
typedef void (APIENTRYP PFNGLCLEARACCUMPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GLAPI PFNGLCLEARACCUMPROC glad_glClearAccum;
#define glClearAccum glad_glClearAccum
typedef void (APIENTRYP PFNGLCLEARINDEXPROC)(GLfloat c);
GLAPI PFNGLCLEARINDEXPROC glad_glClearIndex;
#define glClearIndex glad_glClearIndex
typedef void (APIENTRYP PFNGLINDEXMASKPROC)(GLuint mask);
GLAPI PFNGLINDEXMASKPROC glad_glIndexMask;
#define glIndexMask glad_glIndexMask
typedef void (APIENTRYP PFNGLACCUMPROC)(GLenum op, GLfloat value);
GLAPI PFNGLACCUMPROC glad_glAccum;
#define glAccum glad_glAccum
typedef void (APIENTRYP PFNGLPOPATTRIBPROC)(void);
GLAPI PFNGLPOPATTRIBPROC glad_glPopAttrib;
#define glPopAttrib glad_glPopAttrib
typedef void (APIENTRYP PFNGLPUSHATTRIBPROC)(GLbitfield mask);
GLAPI PFNGLPUSHATTRIBPROC glad_glPushAttrib;
#define glPushAttrib glad_glPushAttrib
typedef void (APIENTRYP PFNGLMAP1DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
GLAPI PFNGLMAP1DPROC glad_glMap1d;
#define glMap1d glad_glMap1d
typedef void (APIENTRYP PFNGLMAP1FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
GLAPI PFNGLMAP1FPROC glad_glMap1f;
#define glMap1f glad_glMap1f
typedef void (APIENTRYP PFNGLMAP2DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
GLAPI PFNGLMAP2DPROC glad_glMap2d;
#define glMap2d glad_glMap2d
typedef void (APIENTRYP PFNGLMAP2FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
GLAPI PFNGLMAP2FPROC glad_glMap2f;
#define glMap2f glad_glMap2f
typedef void (APIENTRYP PFNGLMAPGRID1DPROC)(GLint un, GLdouble u1, GLdouble u2);
GLAPI PFNGLMAPGRID1DPROC glad_glMapGrid1d;
#define glMapGrid1d glad_glMapGrid1d
typedef void (APIENTRYP PFNGLMAPGRID1FPROC)(GLint un, GLfloat u1, GLfloat u2);
GLAPI PFNGLMAPGRID1FPROC glad_glMapGrid1f;
#define glMapGrid1f glad_glMapGrid1f
typedef void (APIENTRYP PFNGLMAPGRID2DPROC)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
GLAPI PFNGLMAPGRID2DPROC glad_glMapGrid2d;
#define glMapGrid2d glad_glMapGrid2d
typedef void (APIENTRYP PFNGLMAPGRID2FPROC)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
GLAPI PFNGLMAPGRID2FPROC glad_glMapGrid2f;
#define glMapGrid2f glad_glMapGrid2f
typedef void (APIENTRYP PFNGLEVALCOORD1DPROC)(GLdouble u);
GLAPI PFNGLEVALCOORD1DPROC glad_glEvalCoord1d;
#define glEvalCoord1d glad_glEvalCoord1d
typedef void (APIENTRYP PFNGLEVALCOORD1DVPROC)(const GLdouble *u);
GLAPI PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv;
#define glEvalCoord1dv glad_glEvalCoord1dv
typedef void (APIENTRYP PFNGLEVALCOORD1FPROC)(GLfloat u);
GLAPI PFNGLEVALCOORD1FPROC glad_glEvalCoord1f;
#define glEvalCoord1f glad_glEvalCoord1f
typedef void (APIENTRYP PFNGLEVALCOORD1FVPROC)(const GLfloat *u);
GLAPI PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv;
#define glEvalCoord1fv glad_glEvalCoord1fv
typedef void (APIENTRYP PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v);
GLAPI PFNGLEVALCOORD2DPROC glad_glEvalCoord2d;
#define glEvalCoord2d glad_glEvalCoord2d
typedef void (APIENTRYP PFNGLEVALCOORD2DVPROC)(const GLdouble *u);
GLAPI PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv;
#define glEvalCoord2dv glad_glEvalCoord2dv
typedef void (APIENTRYP PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v);
GLAPI PFNGLEVALCOORD2FPROC glad_glEvalCoord2f;
#define glEvalCoord2f glad_glEvalCoord2f
typedef void (APIENTRYP PFNGLEVALCOORD2FVPROC)(const GLfloat *u);
GLAPI PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv;
#define glEvalCoord2fv glad_glEvalCoord2fv
typedef void (APIENTRYP PFNGLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2);
GLAPI PFNGLEVALMESH1PROC glad_glEvalMesh1;
#define glEvalMesh1 glad_glEvalMesh1
typedef void (APIENTRYP PFNGLEVALPOINT1PROC)(GLint i);
GLAPI PFNGLEVALPOINT1PROC glad_glEvalPoint1;
#define glEvalPoint1 glad_glEvalPoint1
typedef void (APIENTRYP PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
GLAPI PFNGLEVALMESH2PROC glad_glEvalMesh2;
#define glEvalMesh2 glad_glEvalMesh2
typedef void (APIENTRYP PFNGLEVALPOINT2PROC)(GLint i, GLint j);
GLAPI PFNGLEVALPOINT2PROC glad_glEvalPoint2;
#define glEvalPoint2 glad_glEvalPoint2
typedef void (APIENTRYP PFNGLALPHAFUNCPROC)(GLenum func, GLfloat ref);
GLAPI PFNGLALPHAFUNCPROC glad_glAlphaFunc;
#define glAlphaFunc glad_glAlphaFunc
typedef void (APIENTRYP PFNGLPIXELZOOMPROC)(GLfloat xfactor, GLfloat yfactor);
GLAPI PFNGLPIXELZOOMPROC glad_glPixelZoom;
#define glPixelZoom glad_glPixelZoom
typedef void (APIENTRYP PFNGLPIXELTRANSFERFPROC)(GLenum pname, GLfloat param);
GLAPI PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf;
#define glPixelTransferf glad_glPixelTransferf
typedef void (APIENTRYP PFNGLPIXELTRANSFERIPROC)(GLenum pname, GLint param);
GLAPI PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi;
#define glPixelTransferi glad_glPixelTransferi
typedef void (APIENTRYP PFNGLPIXELMAPFVPROC)(GLenum map, GLsizei mapsize, const GLfloat *values);
GLAPI PFNGLPIXELMAPFVPROC glad_glPixelMapfv;
#define glPixelMapfv glad_glPixelMapfv
typedef void (APIENTRYP PFNGLPIXELMAPUIVPROC)(GLenum map, GLsizei mapsize, const GLuint *values);
GLAPI PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv;
#define glPixelMapuiv glad_glPixelMapuiv
typedef void (APIENTRYP PFNGLPIXELMAPUSVPROC)(GLenum map, GLsizei mapsize, const GLushort *values);
GLAPI PFNGLPIXELMAPUSVPROC glad_glPixelMapusv;
#define glPixelMapusv glad_glPixelMapusv
typedef void (APIENTRYP PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
GLAPI PFNGLCOPYPIXELSPROC glad_glCopyPixels;
#define glCopyPixels glad_glCopyPixels
typedef void (APIENTRYP PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
GLAPI PFNGLDRAWPIXELSPROC glad_glDrawPixels;
#define glDrawPixels glad_glDrawPixels
typedef void (APIENTRYP PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble *equation);
GLAPI PFNGLGETCLIPPLANEPROC glad_glGetClipPlane;
#define glGetClipPlane glad_glGetClipPlane
typedef void (APIENTRYP PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat *params);
GLAPI PFNGLGETLIGHTFVPROC glad_glGetLightfv;
#define glGetLightfv glad_glGetLightfv
typedef void (APIENTRYP PFNGLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint *params);
GLAPI PFNGLGETLIGHTIVPROC glad_glGetLightiv;
#define glGetLightiv glad_glGetLightiv
typedef void (APIENTRYP PFNGLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble *v);
GLAPI PFNGLGETMAPDVPROC glad_glGetMapdv;
#define glGetMapdv glad_glGetMapdv
typedef void (APIENTRYP PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat *v);
GLAPI PFNGLGETMAPFVPROC glad_glGetMapfv;
#define glGetMapfv glad_glGetMapfv
typedef void (APIENTRYP PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint *v);
GLAPI PFNGLGETMAPIVPROC glad_glGetMapiv;
#define glGetMapiv glad_glGetMapiv
typedef void (APIENTRYP PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat *params);
GLAPI PFNGLGETMATERIALFVPROC glad_glGetMaterialfv;
#define glGetMaterialfv glad_glGetMaterialfv
typedef void (APIENTRYP PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint *params);
GLAPI PFNGLGETMATERIALIVPROC glad_glGetMaterialiv;
#define glGetMaterialiv glad_glGetMaterialiv
typedef void (APIENTRYP PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat *values);
GLAPI PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv;
#define glGetPixelMapfv glad_glGetPixelMapfv
typedef void (APIENTRYP PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint *values);
GLAPI PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv;
#define glGetPixelMapuiv glad_glGetPixelMapuiv
typedef void (APIENTRYP PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort *values);
GLAPI PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv;
#define glGetPixelMapusv glad_glGetPixelMapusv
typedef void (APIENTRYP PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte *mask);
GLAPI PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple;
#define glGetPolygonStipple glad_glGetPolygonStipple
typedef void (APIENTRYP PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat *params);
GLAPI PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv;
#define glGetTexEnvfv glad_glGetTexEnvfv
typedef void (APIENTRYP PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint *params);
GLAPI PFNGLGETTEXENVIVPROC glad_glGetTexEnviv;
#define glGetTexEnviv glad_glGetTexEnviv
typedef void (APIENTRYP PFNGLGETTEXGENDVPROC)(GLenum coord, GLenum pname, GLdouble *params);
GLAPI PFNGLGETTEXGENDVPROC glad_glGetTexGendv;
#define glGetTexGendv glad_glGetTexGendv
typedef void (APIENTRYP PFNGLGETTEXGENFVPROC)(GLenum coord, GLenum pname, GLfloat *params);
GLAPI PFNGLGETTEXGENFVPROC glad_glGetTexGenfv;
#define glGetTexGenfv glad_glGetTexGenfv
typedef void (APIENTRYP PFNGLGETTEXGENIVPROC)(GLenum coord, GLenum pname, GLint *params);
GLAPI PFNGLGETTEXGENIVPROC glad_glGetTexGeniv;
#define glGetTexGeniv glad_glGetTexGeniv
typedef GLboolean (APIENTRYP PFNGLISLISTPROC)(GLuint list);
GLAPI PFNGLISLISTPROC glad_glIsList;
#define glIsList glad_glIsList
typedef void (APIENTRYP PFNGLFRUSTUMPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
GLAPI PFNGLFRUSTUMPROC glad_glFrustum;
#define glFrustum glad_glFrustum
typedef void (APIENTRYP PFNGLLOADIDENTITYPROC)(void);
GLAPI PFNGLLOADIDENTITYPROC glad_glLoadIdentity;
#define glLoadIdentity glad_glLoadIdentity
typedef void (APIENTRYP PFNGLLOADMATRIXFPROC)(const GLfloat *m);
GLAPI PFNGLLOADMATRIXFPROC glad_glLoadMatrixf;
#define glLoadMatrixf glad_glLoadMatrixf
typedef void (APIENTRYP PFNGLLOADMATRIXDPROC)(const GLdouble *m);
GLAPI PFNGLLOADMATRIXDPROC glad_glLoadMatrixd;
#define glLoadMatrixd glad_glLoadMatrixd
typedef void (APIENTRYP PFNGLMATRIXMODEPROC)(GLenum mode);
GLAPI PFNGLMATRIXMODEPROC glad_glMatrixMode;
#define glMatrixMode glad_glMatrixMode
typedef void (APIENTRYP PFNGLMULTMATRIXFPROC)(const GLfloat *m);
GLAPI PFNGLMULTMATRIXFPROC glad_glMultMatrixf;
#define glMultMatrixf glad_glMultMatrixf
typedef void (APIENTRYP PFNGLMULTMATRIXDPROC)(const GLdouble *m);
GLAPI PFNGLMULTMATRIXDPROC glad_glMultMatrixd;
#define glMultMatrixd glad_glMultMatrixd
typedef void (APIENTRYP PFNGLORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
GLAPI PFNGLORTHOPROC glad_glOrtho;
#define glOrtho glad_glOrtho
typedef void (APIENTRYP PFNGLPOPMATRIXPROC)(void);
GLAPI PFNGLPOPMATRIXPROC glad_glPopMatrix;
#define glPopMatrix glad_glPopMatrix
typedef void (APIENTRYP PFNGLPUSHMATRIXPROC)(void);
GLAPI PFNGLPUSHMATRIXPROC glad_glPushMatrix;
#define glPushMatrix glad_glPushMatrix
typedef void (APIENTRYP PFNGLROTATEDPROC)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
GLAPI PFNGLROTATEDPROC glad_glRotated;
#define glRotated glad_glRotated
typedef void (APIENTRYP PFNGLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
GLAPI PFNGLROTATEFPROC glad_glRotatef;
#define glRotatef glad_glRotatef
typedef void (APIENTRYP PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z);
GLAPI PFNGLSCALEDPROC glad_glScaled;
#define glScaled glad_glScaled
typedef void (APIENTRYP PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z);
GLAPI PFNGLSCALEFPROC glad_glScalef;
#define glScalef glad_glScalef
typedef void (APIENTRYP PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z);
GLAPI PFNGLTRANSLATEDPROC glad_glTranslated;
#define glTranslated glad_glTranslated
typedef void (APIENTRYP PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z);
GLAPI PFNGLTRANSLATEFPROC glad_glTranslatef;
#define glTranslatef glad_glTranslatef
#endif
#ifndef GL_VERSION_1_1
#define GL_VERSION_1_1 1
GLAPI int GLAD_GL_VERSION_1_1;
typedef void (APIENTRYP PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count);
GLAPI PFNGLDRAWARRAYSPROC glad_glDrawArrays;
#define glDrawArrays glad_glDrawArrays
typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices);
GLAPI PFNGLDRAWELEMENTSPROC glad_glDrawElements;
#define glDrawElements glad_glDrawElements
typedef void (APIENTRYP PFNGLGETPOINTERVPROC)(GLenum pname, void **params);
GLAPI PFNGLGETPOINTERVPROC glad_glGetPointerv;
#define glGetPointerv glad_glGetPointerv
typedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units);
GLAPI PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
#define glPolygonOffset glad_glPolygonOffset
typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
GLAPI PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
#define glCopyTexImage1D glad_glCopyTexImage1D
typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GLAPI PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
#define glCopyTexImage2D glad_glCopyTexImage2D
typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
GLAPI PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
#define glCopyTexSubImage1D glad_glCopyTexSubImage1D
typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
#define glCopyTexSubImage2D glad_glCopyTexSubImage2D
typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
GLAPI PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
#define glTexSubImage1D glad_glTexSubImage1D
typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
GLAPI PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
#define glTexSubImage2D glad_glTexSubImage2D
typedef void (APIENTRYP PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture);
GLAPI PFNGLBINDTEXTUREPROC glad_glBindTexture;
#define glBindTexture glad_glBindTexture
typedef void (APIENTRYP PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint *textures);
GLAPI PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
#define glDeleteTextures glad_glDeleteTextures
typedef void (APIENTRYP PFNGLGENTEXTURESPROC)(GLsizei n, GLuint *textures);
GLAPI PFNGLGENTEXTURESPROC glad_glGenTextures;
#define glGenTextures glad_glGenTextures
typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC)(GLuint texture);
GLAPI PFNGLISTEXTUREPROC glad_glIsTexture;
#define glIsTexture glad_glIsTexture
typedef void (APIENTRYP PFNGLARRAYELEMENTPROC)(GLint i);
GLAPI PFNGLARRAYELEMENTPROC glad_glArrayElement;
#define glArrayElement glad_glArrayElement
typedef void (APIENTRYP PFNGLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);
GLAPI PFNGLCOLORPOINTERPROC glad_glColorPointer;
#define glColorPointer glad_glColorPointer
typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEPROC)(GLenum array);
GLAPI PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState;
#define glDisableClientState glad_glDisableClientState
typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, const void *pointer);
GLAPI PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer;
#define glEdgeFlagPointer glad_glEdgeFlagPointer
typedef void (APIENTRYP PFNGLENABLECLIENTSTATEPROC)(GLenum array);
GLAPI PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState;
#define glEnableClientState glad_glEnableClientState
typedef void (APIENTRYP PFNGLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer);
GLAPI PFNGLINDEXPOINTERPROC glad_glIndexPointer;
#define glIndexPointer glad_glIndexPointer
typedef void (APIENTRYP PFNGLINTERLEAVEDARRAYSPROC)(GLenum format, GLsizei stride, const void *pointer);
GLAPI PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays;
#define glInterleavedArrays glad_glInterleavedArrays
typedef void (APIENTRYP PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer);
GLAPI PFNGLNORMALPOINTERPROC glad_glNormalPointer;
#define glNormalPointer glad_glNormalPointer
typedef void (APIENTRYP PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);
GLAPI PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer;
#define glTexCoordPointer glad_glTexCoordPointer
typedef void (APIENTRYP PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);
GLAPI PFNGLVERTEXPOINTERPROC glad_glVertexPointer;
#define glVertexPointer glad_glVertexPointer
typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint *textures, GLboolean *residences);
GLAPI PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident;
#define glAreTexturesResident glad_glAreTexturesResident
typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint *textures, const GLfloat *priorities);
GLAPI PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures;
#define glPrioritizeTextures glad_glPrioritizeTextures
typedef void (APIENTRYP PFNGLINDEXUBPROC)(GLubyte c);
GLAPI PFNGLINDEXUBPROC glad_glIndexub;
#define glIndexub glad_glIndexub
typedef void (APIENTRYP PFNGLINDEXUBVPROC)(const GLubyte *c);
GLAPI PFNGLINDEXUBVPROC glad_glIndexubv;
#define glIndexubv glad_glIndexubv
typedef void (APIENTRYP PFNGLPOPCLIENTATTRIBPROC)(void);
GLAPI PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib;
#define glPopClientAttrib glad_glPopClientAttrib
typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask);
GLAPI PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib;
#define glPushClientAttrib glad_glPushClientAttrib
#endif
#ifndef GL_VERSION_1_2
#define GL_VERSION_1_2 1
GLAPI int GLAD_GL_VERSION_1_2;
typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
GLAPI PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
#define glDrawRangeElements glad_glDrawRangeElements
typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
GLAPI PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
#define glTexImage3D glad_glTexImage3D
typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
GLAPI PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
#define glTexSubImage3D glad_glTexSubImage3D
typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
#define glCopyTexSubImage3D glad_glCopyTexSubImage3D
#endif
#ifndef GL_VERSION_1_3
#define GL_VERSION_1_3 1
GLAPI int GLAD_GL_VERSION_1_3;
typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture);
GLAPI PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
#define glActiveTexture glad_glActiveTexture
typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert);
GLAPI PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
#define glSampleCoverage glad_glSampleCoverage
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
GLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
#define glCompressedTexImage3D glad_glCompressedTexImage3D
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
GLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
#define glCompressedTexImage2D glad_glCompressedTexImage2D
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
GLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
#define glCompressedTexImage1D glad_glCompressedTexImage1D
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
#define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D
typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void *img);
GLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
#define glGetCompressedTexImage glad_glGetCompressedTexImage
typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture);
GLAPI PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture;
#define glClientActiveTexture glad_glClientActiveTexture
typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s);
GLAPI PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d;
#define glMultiTexCoord1d glad_glMultiTexCoord1d
typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble *v);
GLAPI PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv;
#define glMultiTexCoord1dv glad_glMultiTexCoord1dv
typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s);
GLAPI PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f;
#define glMultiTexCoord1f glad_glMultiTexCoord1f
typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat *v);
GLAPI PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv;
#define glMultiTexCoord1fv glad_glMultiTexCoord1fv
typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s);
GLAPI PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i;
#define glMultiTexCoord1i glad_glMultiTexCoord1i
typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint *v);
GLAPI PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv;
#define glMultiTexCoord1iv glad_glMultiTexCoord1iv
typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s);
GLAPI PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s;
#define glMultiTexCoord1s glad_glMultiTexCoord1s
typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort *v);
GLAPI PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv;
#define glMultiTexCoord1sv glad_glMultiTexCoord1sv
typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t);
GLAPI PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d;
#define glMultiTexCoord2d glad_glMultiTexCoord2d
typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble *v);
GLAPI PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv;
#define glMultiTexCoord2dv glad_glMultiTexCoord2dv
typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t);
GLAPI PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f;
#define glMultiTexCoord2f glad_glMultiTexCoord2f
typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat *v);
GLAPI PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv;
#define glMultiTexCoord2fv glad_glMultiTexCoord2fv
typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t);
GLAPI PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i;
#define glMultiTexCoord2i glad_glMultiTexCoord2i
typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint *v);
GLAPI PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv;
#define glMultiTexCoord2iv glad_glMultiTexCoord2iv
typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t);
GLAPI PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s;
#define glMultiTexCoord2s glad_glMultiTexCoord2s
typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort *v);
GLAPI PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv;
#define glMultiTexCoord2sv glad_glMultiTexCoord2sv
typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r);
GLAPI PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d;
#define glMultiTexCoord3d glad_glMultiTexCoord3d
typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble *v);
GLAPI PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv;
#define glMultiTexCoord3dv glad_glMultiTexCoord3dv
typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r);
GLAPI PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f;
#define glMultiTexCoord3f glad_glMultiTexCoord3f
typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat *v);
GLAPI PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv;
#define glMultiTexCoord3fv glad_glMultiTexCoord3fv
typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r);
GLAPI PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i;
#define glMultiTexCoord3i glad_glMultiTexCoord3i
typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint *v);
GLAPI PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv;
#define glMultiTexCoord3iv glad_glMultiTexCoord3iv
typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r);
GLAPI PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s;
#define glMultiTexCoord3s glad_glMultiTexCoord3s
typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort *v);
GLAPI PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv;
#define glMultiTexCoord3sv glad_glMultiTexCoord3sv
typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
GLAPI PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d;
#define glMultiTexCoord4d glad_glMultiTexCoord4d
typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble *v);
GLAPI PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv;
#define glMultiTexCoord4dv glad_glMultiTexCoord4dv
typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
GLAPI PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f;
#define glMultiTexCoord4f glad_glMultiTexCoord4f
typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat *v);
GLAPI PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv;
#define glMultiTexCoord4fv glad_glMultiTexCoord4fv
typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q);
GLAPI PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i;
#define glMultiTexCoord4i glad_glMultiTexCoord4i
typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint *v);
GLAPI PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv;
#define glMultiTexCoord4iv glad_glMultiTexCoord4iv
typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
GLAPI PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s;
#define glMultiTexCoord4s glad_glMultiTexCoord4s
typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort *v);
GLAPI PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv;
#define glMultiTexCoord4sv glad_glMultiTexCoord4sv
typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat *m);
GLAPI PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf;
#define glLoadTransposeMatrixf glad_glLoadTransposeMatrixf
typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble *m);
GLAPI PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd;
#define glLoadTransposeMatrixd glad_glLoadTransposeMatrixd
typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat *m);
GLAPI PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf;
#define glMultTransposeMatrixf glad_glMultTransposeMatrixf
typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble *m);
GLAPI PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd;
#define glMultTransposeMatrixd glad_glMultTransposeMatrixd
#endif
#ifndef GL_VERSION_1_4
#define GL_VERSION_1_4 1
GLAPI int GLAD_GL_VERSION_1_4;
typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
GLAPI PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
#define glBlendFuncSeparate glad_glBlendFuncSeparate
typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
GLAPI PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
#define glMultiDrawArrays glad_glMultiDrawArrays
typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount);
GLAPI PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
#define glMultiDrawElements glad_glMultiDrawElements
typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param);
GLAPI PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
#define glPointParameterf glad_glPointParameterf
typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat *params);
GLAPI PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
#define glPointParameterfv glad_glPointParameterfv
typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param);
GLAPI PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
#define glPointParameteri glad_glPointParameteri
typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint *params);
GLAPI PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
#define glPointParameteriv glad_glPointParameteriv
typedef void (APIENTRYP PFNGLFOGCOORDFPROC)(GLfloat coord);
GLAPI PFNGLFOGCOORDFPROC glad_glFogCoordf;
#define glFogCoordf glad_glFogCoordf
typedef void (APIENTRYP PFNGLFOGCOORDFVPROC)(const GLfloat *coord);
GLAPI PFNGLFOGCOORDFVPROC glad_glFogCoordfv;
#define glFogCoordfv glad_glFogCoordfv
typedef void (APIENTRYP PFNGLFOGCOORDDPROC)(GLdouble coord);
GLAPI PFNGLFOGCOORDDPROC glad_glFogCoordd;
#define glFogCoordd glad_glFogCoordd
typedef void (APIENTRYP PFNGLFOGCOORDDVPROC)(const GLdouble *coord);
GLAPI PFNGLFOGCOORDDVPROC glad_glFogCoorddv;
#define glFogCoorddv glad_glFogCoorddv
typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer);
GLAPI PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer;
#define glFogCoordPointer glad_glFogCoordPointer
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue);
GLAPI PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b;
#define glSecondaryColor3b glad_glSecondaryColor3b
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte *v);
GLAPI PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv;
#define glSecondaryColor3bv glad_glSecondaryColor3bv
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue);
GLAPI PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d;
#define glSecondaryColor3d glad_glSecondaryColor3d
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble *v);
GLAPI PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv;
#define glSecondaryColor3dv glad_glSecondaryColor3dv
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue);
GLAPI PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f;
#define glSecondaryColor3f glad_glSecondaryColor3f
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat *v);
GLAPI PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv;
#define glSecondaryColor3fv glad_glSecondaryColor3fv
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue);
GLAPI PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i;
#define glSecondaryColor3i glad_glSecondaryColor3i
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC)(const GLint *v);
GLAPI PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv;
#define glSecondaryColor3iv glad_glSecondaryColor3iv
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue);
GLAPI PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s;
#define glSecondaryColor3s glad_glSecondaryColor3s
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC)(const GLshort *v);
GLAPI PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv;
#define glSecondaryColor3sv glad_glSecondaryColor3sv
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue);
GLAPI PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub;
#define glSecondaryColor3ub glad_glSecondaryColor3ub
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte *v);
GLAPI PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv;
#define glSecondaryColor3ubv glad_glSecondaryColor3ubv
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue);
GLAPI PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui;
#define glSecondaryColor3ui glad_glSecondaryColor3ui
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint *v);
GLAPI PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv;
#define glSecondaryColor3uiv glad_glSecondaryColor3uiv
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue);
GLAPI PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us;
#define glSecondaryColor3us glad_glSecondaryColor3us
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC)(const GLushort *v);
GLAPI PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv;
#define glSecondaryColor3usv glad_glSecondaryColor3usv
typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);
GLAPI PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer;
#define glSecondaryColorPointer glad_glSecondaryColorPointer
typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y);
GLAPI PFNGLWINDOWPOS2DPROC glad_glWindowPos2d;
#define glWindowPos2d glad_glWindowPos2d
typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC)(const GLdouble *v);
GLAPI PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv;
#define glWindowPos2dv glad_glWindowPos2dv
typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y);
GLAPI PFNGLWINDOWPOS2FPROC glad_glWindowPos2f;
#define glWindowPos2f glad_glWindowPos2f
typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC)(const GLfloat *v);
GLAPI PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv;
#define glWindowPos2fv glad_glWindowPos2fv
typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC)(GLint x, GLint y);
GLAPI PFNGLWINDOWPOS2IPROC glad_glWindowPos2i;
#define glWindowPos2i glad_glWindowPos2i
typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC)(const GLint *v);
GLAPI PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv;
#define glWindowPos2iv glad_glWindowPos2iv
typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y);
GLAPI PFNGLWINDOWPOS2SPROC glad_glWindowPos2s;
#define glWindowPos2s glad_glWindowPos2s
typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC)(const GLshort *v);
GLAPI PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv;
#define glWindowPos2sv glad_glWindowPos2sv
typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z);
GLAPI PFNGLWINDOWPOS3DPROC glad_glWindowPos3d;
#define glWindowPos3d glad_glWindowPos3d
typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC)(const GLdouble *v);
GLAPI PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv;
#define glWindowPos3dv glad_glWindowPos3dv
typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z);
GLAPI PFNGLWINDOWPOS3FPROC glad_glWindowPos3f;
#define glWindowPos3f glad_glWindowPos3f
typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC)(const GLfloat *v);
GLAPI PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv;
#define glWindowPos3fv glad_glWindowPos3fv
typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z);
GLAPI PFNGLWINDOWPOS3IPROC glad_glWindowPos3i;
#define glWindowPos3i glad_glWindowPos3i
typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC)(const GLint *v);
GLAPI PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv;
#define glWindowPos3iv glad_glWindowPos3iv
typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z);
GLAPI PFNGLWINDOWPOS3SPROC glad_glWindowPos3s;
#define glWindowPos3s glad_glWindowPos3s
typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC)(const GLshort *v);
GLAPI PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv;
#define glWindowPos3sv glad_glWindowPos3sv
typedef void (APIENTRYP PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GLAPI PFNGLBLENDCOLORPROC glad_glBlendColor;
#define glBlendColor glad_glBlendColor
typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC)(GLenum mode);
GLAPI PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
#define glBlendEquation glad_glBlendEquation
#endif
#ifndef GL_VERSION_1_5
#define GL_VERSION_1_5 1
GLAPI int GLAD_GL_VERSION_1_5;
typedef void (APIENTRYP PFNGLGENQUERIESPROC)(GLsizei n, GLuint *ids);
GLAPI PFNGLGENQUERIESPROC glad_glGenQueries;
#define glGenQueries glad_glGenQueries
typedef void (APIENTRYP PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint *ids);
GLAPI PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
#define glDeleteQueries glad_glDeleteQueries
typedef GLboolean (APIENTRYP PFNGLISQUERYPROC)(GLuint id);
GLAPI PFNGLISQUERYPROC glad_glIsQuery;
#define glIsQuery glad_glIsQuery
typedef void (APIENTRYP PFNGLBEGINQUERYPROC)(GLenum target, GLuint id);
GLAPI PFNGLBEGINQUERYPROC glad_glBeginQuery;
#define glBeginQuery glad_glBeginQuery
typedef void (APIENTRYP PFNGLENDQUERYPROC)(GLenum target);
GLAPI PFNGLENDQUERYPROC glad_glEndQuery;
#define glEndQuery glad_glEndQuery
typedef void (APIENTRYP PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint *params);
GLAPI PFNGLGETQUERYIVPROC glad_glGetQueryiv;
#define glGetQueryiv glad_glGetQueryiv
typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint *params);
GLAPI PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
#define glGetQueryObjectiv glad_glGetQueryObjectiv
typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint *params);
GLAPI PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
#define glGetQueryObjectuiv glad_glGetQueryObjectuiv
typedef void (APIENTRYP PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer);
GLAPI PFNGLBINDBUFFERPROC glad_glBindBuffer;
#define glBindBuffer glad_glBindBuffer
typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint *buffers);
GLAPI PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
#define glDeleteBuffers glad_glDeleteBuffers
typedef void (APIENTRYP PFNGLGENBUFFERSPROC)(GLsizei n, GLuint *buffers);
GLAPI PFNGLGENBUFFERSPROC glad_glGenBuffers;
#define glGenBuffers glad_glGenBuffers
typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC)(GLuint buffer);
GLAPI PFNGLISBUFFERPROC glad_glIsBuffer;
#define glIsBuffer glad_glIsBuffer
typedef void (APIENTRYP PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void *data, GLenum usage);
GLAPI PFNGLBUFFERDATAPROC glad_glBufferData;
#define glBufferData glad_glBufferData
typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
GLAPI PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
#define glBufferSubData glad_glBufferSubData
typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void *data);
GLAPI PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
#define glGetBufferSubData glad_glGetBufferSubData
typedef void * (APIENTRYP PFNGLMAPBUFFERPROC)(GLenum target, GLenum access);
GLAPI PFNGLMAPBUFFERPROC glad_glMapBuffer;
#define glMapBuffer glad_glMapBuffer
typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC)(GLenum target);
GLAPI PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
#define glUnmapBuffer glad_glUnmapBuffer
typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
GLAPI PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
#define glGetBufferParameteriv glad_glGetBufferParameteriv
typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void **params);
GLAPI PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
#define glGetBufferPointerv glad_glGetBufferPointerv
#endif
#ifndef GL_VERSION_2_0
#define GL_VERSION_2_0 1
GLAPI int GLAD_GL_VERSION_2_0;
typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha);
GLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
#define glBlendEquationSeparate glad_glBlendEquationSeparate
typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs);
GLAPI PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
#define glDrawBuffers glad_glDrawBuffers
typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
GLAPI PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
#define glStencilOpSeparate glad_glStencilOpSeparate
typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask);
GLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
#define glStencilFuncSeparate glad_glStencilFuncSeparate
typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask);
GLAPI PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
#define glStencilMaskSeparate glad_glStencilMaskSeparate
typedef void (APIENTRYP PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader);
GLAPI PFNGLATTACHSHADERPROC glad_glAttachShader;
#define glAttachShader glad_glAttachShader
typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name);
GLAPI PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
#define glBindAttribLocation glad_glBindAttribLocation
typedef void (APIENTRYP PFNGLCOMPILESHADERPROC)(GLuint shader);
GLAPI PFNGLCOMPILESHADERPROC glad_glCompileShader;
#define glCompileShader glad_glCompileShader
typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)(void);
GLAPI PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
#define glCreateProgram glad_glCreateProgram
typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC)(GLenum type);
GLAPI PFNGLCREATESHADERPROC glad_glCreateShader;
#define glCreateShader glad_glCreateShader
typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC)(GLuint program);
GLAPI PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
#define glDeleteProgram glad_glDeleteProgram
typedef void (APIENTRYP PFNGLDELETESHADERPROC)(GLuint shader);
GLAPI PFNGLDELETESHADERPROC glad_glDeleteShader;
#define glDeleteShader glad_glDeleteShader
typedef void (APIENTRYP PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader);
GLAPI PFNGLDETACHSHADERPROC glad_glDetachShader;
#define glDetachShader glad_glDetachShader
typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index);
GLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
#define glDisableVertexAttribArray glad_glDisableVertexAttribArray
typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index);
GLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
#define glEnableVertexAttribArray glad_glEnableVertexAttribArray
typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
GLAPI PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
#define glGetActiveAttrib glad_glGetActiveAttrib
typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
GLAPI PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
#define glGetActiveUniform glad_glGetActiveUniform
typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
GLAPI PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
#define glGetAttachedShaders glad_glGetAttachedShaders
typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name);
GLAPI PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
#define glGetAttribLocation glad_glGetAttribLocation
typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *params);
GLAPI PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
#define glGetProgramiv glad_glGetProgramiv
typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
GLAPI PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
#define glGetProgramInfoLog glad_glGetProgramInfoLog
typedef void (APIENTRYP PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params);
GLAPI PFNGLGETSHADERIVPROC glad_glGetShaderiv;
#define glGetShaderiv glad_glGetShaderiv
typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
GLAPI PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
#define glGetShaderInfoLog glad_glGetShaderInfoLog
typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
GLAPI PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
#define glGetShaderSource glad_glGetShaderSource
typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name);
GLAPI PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
#define glGetUniformLocation glad_glGetUniformLocation
typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params);
GLAPI PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
#define glGetUniformfv glad_glGetUniformfv
typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params);
GLAPI PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
#define glGetUniformiv glad_glGetUniformiv
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble *params);
GLAPI PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
#define glGetVertexAttribdv glad_glGetVertexAttribdv
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat *params);
GLAPI PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
#define glGetVertexAttribfv glad_glGetVertexAttribfv
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint *params);
GLAPI PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
#define glGetVertexAttribiv glad_glGetVertexAttribiv
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void **pointer);
GLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv
typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC)(GLuint program);
GLAPI PFNGLISPROGRAMPROC glad_glIsProgram;
#define glIsProgram glad_glIsProgram
typedef GLboolean (APIENTRYP PFNGLISSHADERPROC)(GLuint shader);
GLAPI PFNGLISSHADERPROC glad_glIsShader;
#define glIsShader glad_glIsShader
typedef void (APIENTRYP PFNGLLINKPROGRAMPROC)(GLuint program);
GLAPI PFNGLLINKPROGRAMPROC glad_glLinkProgram;
#define glLinkProgram glad_glLinkProgram
typedef void (APIENTRYP PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
GLAPI PFNGLSHADERSOURCEPROC glad_glShaderSource;
#define glShaderSource glad_glShaderSource
typedef void (APIENTRYP PFNGLUSEPROGRAMPROC)(GLuint program);
GLAPI PFNGLUSEPROGRAMPROC glad_glUseProgram;
#define glUseProgram glad_glUseProgram
typedef void (APIENTRYP PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0);
GLAPI PFNGLUNIFORM1FPROC glad_glUniform1f;
#define glUniform1f glad_glUniform1f
typedef void (APIENTRYP PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1);
GLAPI PFNGLUNIFORM2FPROC glad_glUniform2f;
#define glUniform2f glad_glUniform2f
typedef void (APIENTRYP PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GLAPI PFNGLUNIFORM3FPROC glad_glUniform3f;
#define glUniform3f glad_glUniform3f
typedef void (APIENTRYP PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GLAPI PFNGLUNIFORM4FPROC glad_glUniform4f;
#define glUniform4f glad_glUniform4f
typedef void (APIENTRYP PFNGLUNIFORM1IPROC)(GLint location, GLint v0);
GLAPI PFNGLUNIFORM1IPROC glad_glUniform1i;
#define glUniform1i glad_glUniform1i
typedef void (APIENTRYP PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1);
GLAPI PFNGLUNIFORM2IPROC glad_glUniform2i;
#define glUniform2i glad_glUniform2i
typedef void (APIENTRYP PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2);
GLAPI PFNGLUNIFORM3IPROC glad_glUniform3i;
#define glUniform3i glad_glUniform3i
typedef void (APIENTRYP PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
GLAPI PFNGLUNIFORM4IPROC glad_glUniform4i;
#define glUniform4i glad_glUniform4i
typedef void (APIENTRYP PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value);
GLAPI PFNGLUNIFORM1FVPROC glad_glUniform1fv;
#define glUniform1fv glad_glUniform1fv
typedef void (APIENTRYP PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value);
GLAPI PFNGLUNIFORM2FVPROC glad_glUniform2fv;
#define glUniform2fv glad_glUniform2fv
typedef void (APIENTRYP PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value);
GLAPI PFNGLUNIFORM3FVPROC glad_glUniform3fv;
#define glUniform3fv glad_glUniform3fv
typedef void (APIENTRYP PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value);
GLAPI PFNGLUNIFORM4FVPROC glad_glUniform4fv;
#define glUniform4fv glad_glUniform4fv
typedef void (APIENTRYP PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value);
GLAPI PFNGLUNIFORM1IVPROC glad_glUniform1iv;
#define glUniform1iv glad_glUniform1iv
typedef void (APIENTRYP PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value);
GLAPI PFNGLUNIFORM2IVPROC glad_glUniform2iv;
#define glUniform2iv glad_glUniform2iv
typedef void (APIENTRYP PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value);
GLAPI PFNGLUNIFORM3IVPROC glad_glUniform3iv;
#define glUniform3iv glad_glUniform3iv
typedef void (APIENTRYP PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value);
GLAPI PFNGLUNIFORM4IVPROC glad_glUniform4iv;
#define glUniform4iv glad_glUniform4iv
typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
#define glUniformMatrix2fv glad_glUniformMatrix2fv
typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
#define glUniformMatrix3fv glad_glUniformMatrix3fv
typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
#define glUniformMatrix4fv glad_glUniformMatrix4fv
typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC)(GLuint program);
GLAPI PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
#define glValidateProgram glad_glValidateProgram
typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x);
GLAPI PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
#define glVertexAttrib1d glad_glVertexAttrib1d
typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble *v);
GLAPI PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
#define glVertexAttrib1dv glad_glVertexAttrib1dv
typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x);
GLAPI PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
#define glVertexAttrib1f glad_glVertexAttrib1f
typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v);
GLAPI PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
#define glVertexAttrib1fv glad_glVertexAttrib1fv
typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x);
GLAPI PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
#define glVertexAttrib1s glad_glVertexAttrib1s
typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort *v);
GLAPI PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
#define glVertexAttrib1sv glad_glVertexAttrib1sv
typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y);
GLAPI PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
#define glVertexAttrib2d glad_glVertexAttrib2d
typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble *v);
GLAPI PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
#define glVertexAttrib2dv glad_glVertexAttrib2dv
typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y);
GLAPI PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
#define glVertexAttrib2f glad_glVertexAttrib2f
typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v);
GLAPI PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
#define glVertexAttrib2fv glad_glVertexAttrib2fv
typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y);
GLAPI PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
#define glVertexAttrib2s glad_glVertexAttrib2s
typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort *v);
GLAPI PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
#define glVertexAttrib2sv glad_glVertexAttrib2sv
typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
GLAPI PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
#define glVertexAttrib3d glad_glVertexAttrib3d
typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble *v);
GLAPI PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
#define glVertexAttrib3dv glad_glVertexAttrib3dv
typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
GLAPI PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
#define glVertexAttrib3f glad_glVertexAttrib3f
typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v);
GLAPI PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
#define glVertexAttrib3fv glad_glVertexAttrib3fv
typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
GLAPI PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
#define glVertexAttrib3s glad_glVertexAttrib3s
typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort *v);
GLAPI PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
#define glVertexAttrib3sv glad_glVertexAttrib3sv
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte *v);
GLAPI PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
#define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint *v);
GLAPI PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
#define glVertexAttrib4Niv glad_glVertexAttrib4Niv
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort *v);
GLAPI PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
#define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
GLAPI PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
#define glVertexAttrib4Nub glad_glVertexAttrib4Nub
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte *v);
GLAPI PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
#define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint *v);
GLAPI PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
#define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort *v);
GLAPI PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
#define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv
typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte *v);
GLAPI PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
#define glVertexAttrib4bv glad_glVertexAttrib4bv
typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GLAPI PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
#define glVertexAttrib4d glad_glVertexAttrib4d
typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble *v);
GLAPI PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
#define glVertexAttrib4dv glad_glVertexAttrib4dv
typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GLAPI PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
#define glVertexAttrib4f glad_glVertexAttrib4f
typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v);
GLAPI PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
#define glVertexAttrib4fv glad_glVertexAttrib4fv
typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint *v);
GLAPI PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
#define glVertexAttrib4iv glad_glVertexAttrib4iv
typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
GLAPI PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
#define glVertexAttrib4s glad_glVertexAttrib4s
typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort *v);
GLAPI PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
#define glVertexAttrib4sv glad_glVertexAttrib4sv
typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte *v);
GLAPI PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
#define glVertexAttrib4ubv glad_glVertexAttrib4ubv
typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint *v);
GLAPI PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
#define glVertexAttrib4uiv glad_glVertexAttrib4uiv
typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort *v);
GLAPI PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
#define glVertexAttrib4usv glad_glVertexAttrib4usv
typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
GLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
#define glVertexAttribPointer glad_glVertexAttribPointer
#endif
#ifndef GL_VERSION_2_1
#define GL_VERSION_2_1 1
GLAPI int GLAD_GL_VERSION_2_1;
typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv
typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv
typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv
typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv
typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv
typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv
#endif
#ifdef __cplusplus
}
#endif
#endif
|
0 | repos/MiniPixel/lib/gl2/include | repos/MiniPixel/lib/gl2/include/KHR/khrplatform.h | #ifndef __khrplatform_h_
#define __khrplatform_h_
/*
** Copyright (c) 2008-2018 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
/* Khronos platform-specific types and definitions.
*
* The master copy of khrplatform.h is maintained in the Khronos EGL
* Registry repository at https://github.com/KhronosGroup/EGL-Registry
* The last semantic modification to khrplatform.h was at commit ID:
* 67a3e0864c2d75ea5287b9f3d2eb74a745936692
*
* Adopters may modify this file to suit their platform. Adopters are
* encouraged to submit platform specific modifications to the Khronos
* group so that they can be included in future versions of this file.
* Please submit changes by filing pull requests or issues on
* the EGL Registry repository linked above.
*
*
* See the Implementer's Guidelines for information about where this file
* should be located on your system and for more details of its use:
* http://www.khronos.org/registry/implementers_guide.pdf
*
* This file should be included as
* #include <KHR/khrplatform.h>
* by Khronos client API header files that use its types and defines.
*
* The types in khrplatform.h should only be used to define API-specific types.
*
* Types defined in khrplatform.h:
* khronos_int8_t signed 8 bit
* khronos_uint8_t unsigned 8 bit
* khronos_int16_t signed 16 bit
* khronos_uint16_t unsigned 16 bit
* khronos_int32_t signed 32 bit
* khronos_uint32_t unsigned 32 bit
* khronos_int64_t signed 64 bit
* khronos_uint64_t unsigned 64 bit
* khronos_intptr_t signed same number of bits as a pointer
* khronos_uintptr_t unsigned same number of bits as a pointer
* khronos_ssize_t signed size
* khronos_usize_t unsigned size
* khronos_float_t signed 32 bit floating point
* khronos_time_ns_t unsigned 64 bit time in nanoseconds
* khronos_utime_nanoseconds_t unsigned time interval or absolute time in
* nanoseconds
* khronos_stime_nanoseconds_t signed time interval in nanoseconds
* khronos_boolean_enum_t enumerated boolean type. This should
* only be used as a base type when a client API's boolean type is
* an enum. Client APIs which use an integer or other type for
* booleans cannot use this as the base type for their boolean.
*
* Tokens defined in khrplatform.h:
*
* KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
*
* KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
* KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
*
* Calling convention macros defined in this file:
* KHRONOS_APICALL
* KHRONOS_APIENTRY
* KHRONOS_APIATTRIBUTES
*
* These may be used in function prototypes as:
*
* KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
* int arg1,
* int arg2) KHRONOS_APIATTRIBUTES;
*/
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APICALL
*-------------------------------------------------------------------------
* This precedes the return type of the function in the function prototype.
*/
#if defined(_WIN32) && !defined(__SCITECH_SNAP__)
# define KHRONOS_APICALL __declspec(dllimport)
#elif defined (__SYMBIAN32__)
# define KHRONOS_APICALL IMPORT_C
#elif defined(__ANDROID__)
# define KHRONOS_APICALL __attribute__((visibility("default")))
#else
# define KHRONOS_APICALL
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APIENTRY
*-------------------------------------------------------------------------
* This follows the return type of the function and precedes the function
* name in the function prototype.
*/
#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
/* Win32 but not WinCE */
# define KHRONOS_APIENTRY __stdcall
#else
# define KHRONOS_APIENTRY
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APIATTRIBUTES
*-------------------------------------------------------------------------
* This follows the closing parenthesis of the function prototype arguments.
*/
#if defined (__ARMCC_2__)
#define KHRONOS_APIATTRIBUTES __softfp
#else
#define KHRONOS_APIATTRIBUTES
#endif
/*-------------------------------------------------------------------------
* basic type definitions
*-----------------------------------------------------------------------*/
#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
/*
* Using <stdint.h>
*/
#include <stdint.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(__VMS ) || defined(__sgi)
/*
* Using <inttypes.h>
*/
#include <inttypes.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
/*
* Win32
*/
typedef __int32 khronos_int32_t;
typedef unsigned __int32 khronos_uint32_t;
typedef __int64 khronos_int64_t;
typedef unsigned __int64 khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(__sun__) || defined(__digital__)
/*
* Sun or Digital
*/
typedef int khronos_int32_t;
typedef unsigned int khronos_uint32_t;
#if defined(__arch64__) || defined(_LP64)
typedef long int khronos_int64_t;
typedef unsigned long int khronos_uint64_t;
#else
typedef long long int khronos_int64_t;
typedef unsigned long long int khronos_uint64_t;
#endif /* __arch64__ */
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif 0
/*
* Hypothetical platform with no float or int64 support
*/
typedef int khronos_int32_t;
typedef unsigned int khronos_uint32_t;
#define KHRONOS_SUPPORT_INT64 0
#define KHRONOS_SUPPORT_FLOAT 0
#else
/*
* Generic fallback
*/
#include <stdint.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#endif
/*
* Types that are (so far) the same on all platforms
*/
typedef signed char khronos_int8_t;
typedef unsigned char khronos_uint8_t;
typedef signed short int khronos_int16_t;
typedef unsigned short int khronos_uint16_t;
/*
* Types that differ between LLP64 and LP64 architectures - in LLP64,
* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
* to be the only LLP64 architecture in current use.
*/
#ifdef _WIN64
typedef signed long long int khronos_intptr_t;
typedef unsigned long long int khronos_uintptr_t;
typedef signed long long int khronos_ssize_t;
typedef unsigned long long int khronos_usize_t;
#else
typedef signed long int khronos_intptr_t;
typedef unsigned long int khronos_uintptr_t;
typedef signed long int khronos_ssize_t;
typedef unsigned long int khronos_usize_t;
#endif
#if KHRONOS_SUPPORT_FLOAT
/*
* Float type
*/
typedef float khronos_float_t;
#endif
#if KHRONOS_SUPPORT_INT64
/* Time types
*
* These types can be used to represent a time interval in nanoseconds or
* an absolute Unadjusted System Time. Unadjusted System Time is the number
* of nanoseconds since some arbitrary system event (e.g. since the last
* time the system booted). The Unadjusted System Time is an unsigned
* 64 bit value that wraps back to 0 every 584 years. Time intervals
* may be either signed or unsigned.
*/
typedef khronos_uint64_t khronos_utime_nanoseconds_t;
typedef khronos_int64_t khronos_stime_nanoseconds_t;
#endif
/*
* Dummy value used to pad enum types to 32 bits.
*/
#ifndef KHRONOS_MAX_ENUM
#define KHRONOS_MAX_ENUM 0x7FFFFFFF
#endif
/*
* Enumerated boolean type
*
* Values other than zero should be considered to be true. Therefore
* comparisons should not be made against KHRONOS_TRUE.
*/
typedef enum {
KHRONOS_FALSE = 0,
KHRONOS_TRUE = 1,
KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
} khronos_boolean_enum_t;
#endif /* __khrplatform_h_ */
|
0 | repos/MiniPixel/lib/gl2 | repos/MiniPixel/lib/gl2/src/glad.c | /*
OpenGL loader generated by glad 0.1.27 on Tue Sep 4 23:27:29 2018.
Language/Generator: C/C++
Specification: gl
APIs: gl=2.1
Profile: compatibility
Extensions:
Loader: True
Local files: False
Omit khrplatform: False
Commandline:
--profile="compatibility" --api="gl=2.1" --generator="c" --spec="gl" --extensions=""
Online:
http://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gl%3D2.1
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <glad/glad.h>
static void* get_proc(const char *namez);
#if defined(_WIN32) || defined(__CYGWIN__)
#include <windows.h>
static HMODULE libGL;
typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*);
static PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
#ifdef _MSC_VER
#ifdef __has_include
#if __has_include(<winapifamily.h>)
#define HAVE_WINAPIFAMILY 1
#endif
#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_
#define HAVE_WINAPIFAMILY 1
#endif
#endif
#ifdef HAVE_WINAPIFAMILY
#include <winapifamily.h>
#if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
#define IS_UWP 1
#endif
#endif
static
int open_gl(void) {
#ifndef IS_UWP
libGL = LoadLibraryW(L"opengl32.dll");
if(libGL != NULL) {
void (* tmp)(void);
tmp = (void(*)(void)) GetProcAddress(libGL, "wglGetProcAddress");
gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE) tmp;
return gladGetProcAddressPtr != NULL;
}
#endif
return 0;
}
static
void close_gl(void) {
if(libGL != NULL) {
FreeLibrary((HMODULE) libGL);
libGL = NULL;
}
}
#else
#include <dlfcn.h>
static void* libGL;
#if !defined(__APPLE__) && !defined(__HAIKU__)
typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*);
static PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
#endif
static
int open_gl(void) {
#ifdef __APPLE__
static const char *NAMES[] = {
"../Frameworks/OpenGL.framework/OpenGL",
"/Library/Frameworks/OpenGL.framework/OpenGL",
"/System/Library/Frameworks/OpenGL.framework/OpenGL",
"/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL"
};
#else
static const char *NAMES[] = {"libGL.so.1", "libGL.so"};
#endif
unsigned int index = 0;
for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) {
libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL);
if(libGL != NULL) {
#if defined(__APPLE__) || defined(__HAIKU__)
return 1;
#else
gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL,
"glXGetProcAddressARB");
return gladGetProcAddressPtr != NULL;
#endif
}
}
return 0;
}
static
void close_gl(void) {
if(libGL != NULL) {
dlclose(libGL);
libGL = NULL;
}
}
#endif
static
void* get_proc(const char *namez) {
void* result = NULL;
if(libGL == NULL) return NULL;
#if !defined(__APPLE__) && !defined(__HAIKU__)
if(gladGetProcAddressPtr != NULL) {
result = gladGetProcAddressPtr(namez);
}
#endif
if(result == NULL) {
#if defined(_WIN32) || defined(__CYGWIN__)
result = (void*)GetProcAddress((HMODULE) libGL, namez);
#else
result = dlsym(libGL, namez);
#endif
}
return result;
}
int gladLoadGL(void) {
int status = 0;
if(open_gl()) {
status = gladLoadGLLoader(&get_proc);
close_gl();
}
return status;
}
struct gladGLversionStruct GLVersion = { 0, 0 };
#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
#define _GLAD_IS_SOME_NEW_VERSION 1
#endif
static int max_loaded_major;
static int max_loaded_minor;
static const char *exts = NULL;
static int num_exts_i = 0;
static char **exts_i = NULL;
static int get_exts(void) {
#ifdef _GLAD_IS_SOME_NEW_VERSION
if(max_loaded_major < 3) {
#endif
exts = (const char *)glGetString(GL_EXTENSIONS);
#ifdef _GLAD_IS_SOME_NEW_VERSION
} else {
unsigned int index;
num_exts_i = 0;
glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);
if (num_exts_i > 0) {
exts_i = (char **)realloc((void *)exts_i, (size_t)num_exts_i * (sizeof *exts_i));
}
if (exts_i == NULL) {
return 0;
}
for(index = 0; index < (unsigned)num_exts_i; index++) {
const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index);
size_t len = strlen(gl_str_tmp);
char *local_str = (char*)malloc((len+1) * sizeof(char));
if(local_str != NULL) {
memcpy(local_str, gl_str_tmp, (len+1) * sizeof(char));
}
exts_i[index] = local_str;
}
}
#endif
return 1;
}
static void free_exts(void) {
if (exts_i != NULL) {
int index;
for(index = 0; index < num_exts_i; index++) {
free((char *)exts_i[index]);
}
free((void *)exts_i);
exts_i = NULL;
}
}
static int has_ext(const char *ext) {
#ifdef _GLAD_IS_SOME_NEW_VERSION
if(max_loaded_major < 3) {
#endif
const char *extensions;
const char *loc;
const char *terminator;
extensions = exts;
if(extensions == NULL || ext == NULL) {
return 0;
}
while(1) {
loc = strstr(extensions, ext);
if(loc == NULL) {
return 0;
}
terminator = loc + strlen(ext);
if((loc == extensions || *(loc - 1) == ' ') &&
(*terminator == ' ' || *terminator == '\0')) {
return 1;
}
extensions = terminator;
}
#ifdef _GLAD_IS_SOME_NEW_VERSION
} else {
int index;
if(exts_i == NULL) return 0;
for(index = 0; index < num_exts_i; index++) {
const char *e = exts_i[index];
if(exts_i[index] != NULL && strcmp(e, ext) == 0) {
return 1;
}
}
}
#endif
return 0;
}
int GLAD_GL_VERSION_1_0 = 0;
int GLAD_GL_VERSION_1_1 = 0;
int GLAD_GL_VERSION_1_2 = 0;
int GLAD_GL_VERSION_1_3 = 0;
int GLAD_GL_VERSION_1_4 = 0;
int GLAD_GL_VERSION_1_5 = 0;
int GLAD_GL_VERSION_2_0 = 0;
int GLAD_GL_VERSION_2_1 = 0;
PFNGLACCUMPROC glad_glAccum = NULL;
PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;
PFNGLALPHAFUNCPROC glad_glAlphaFunc = NULL;
PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident = NULL;
PFNGLARRAYELEMENTPROC glad_glArrayElement = NULL;
PFNGLATTACHSHADERPROC glad_glAttachShader = NULL;
PFNGLBEGINPROC glad_glBegin = NULL;
PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL;
PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;
PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;
PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;
PFNGLBITMAPPROC glad_glBitmap = NULL;
PFNGLBLENDCOLORPROC glad_glBlendColor = NULL;
PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;
PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;
PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;
PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL;
PFNGLBUFFERDATAPROC glad_glBufferData = NULL;
PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;
PFNGLCALLLISTPROC glad_glCallList = NULL;
PFNGLCALLLISTSPROC glad_glCallLists = NULL;
PFNGLCLEARPROC glad_glClear = NULL;
PFNGLCLEARACCUMPROC glad_glClearAccum = NULL;
PFNGLCLEARCOLORPROC glad_glClearColor = NULL;
PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL;
PFNGLCLEARINDEXPROC glad_glClearIndex = NULL;
PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;
PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture = NULL;
PFNGLCLIPPLANEPROC glad_glClipPlane = NULL;
PFNGLCOLOR3BPROC glad_glColor3b = NULL;
PFNGLCOLOR3BVPROC glad_glColor3bv = NULL;
PFNGLCOLOR3DPROC glad_glColor3d = NULL;
PFNGLCOLOR3DVPROC glad_glColor3dv = NULL;
PFNGLCOLOR3FPROC glad_glColor3f = NULL;
PFNGLCOLOR3FVPROC glad_glColor3fv = NULL;
PFNGLCOLOR3IPROC glad_glColor3i = NULL;
PFNGLCOLOR3IVPROC glad_glColor3iv = NULL;
PFNGLCOLOR3SPROC glad_glColor3s = NULL;
PFNGLCOLOR3SVPROC glad_glColor3sv = NULL;
PFNGLCOLOR3UBPROC glad_glColor3ub = NULL;
PFNGLCOLOR3UBVPROC glad_glColor3ubv = NULL;
PFNGLCOLOR3UIPROC glad_glColor3ui = NULL;
PFNGLCOLOR3UIVPROC glad_glColor3uiv = NULL;
PFNGLCOLOR3USPROC glad_glColor3us = NULL;
PFNGLCOLOR3USVPROC glad_glColor3usv = NULL;
PFNGLCOLOR4BPROC glad_glColor4b = NULL;
PFNGLCOLOR4BVPROC glad_glColor4bv = NULL;
PFNGLCOLOR4DPROC glad_glColor4d = NULL;
PFNGLCOLOR4DVPROC glad_glColor4dv = NULL;
PFNGLCOLOR4FPROC glad_glColor4f = NULL;
PFNGLCOLOR4FVPROC glad_glColor4fv = NULL;
PFNGLCOLOR4IPROC glad_glColor4i = NULL;
PFNGLCOLOR4IVPROC glad_glColor4iv = NULL;
PFNGLCOLOR4SPROC glad_glColor4s = NULL;
PFNGLCOLOR4SVPROC glad_glColor4sv = NULL;
PFNGLCOLOR4UBPROC glad_glColor4ub = NULL;
PFNGLCOLOR4UBVPROC glad_glColor4ubv = NULL;
PFNGLCOLOR4UIPROC glad_glColor4ui = NULL;
PFNGLCOLOR4UIVPROC glad_glColor4uiv = NULL;
PFNGLCOLOR4USPROC glad_glColor4us = NULL;
PFNGLCOLOR4USVPROC glad_glColor4usv = NULL;
PFNGLCOLORMASKPROC glad_glColorMask = NULL;
PFNGLCOLORMATERIALPROC glad_glColorMaterial = NULL;
PFNGLCOLORPOINTERPROC glad_glColorPointer = NULL;
PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;
PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL;
PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;
PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL;
PFNGLCOPYPIXELSPROC glad_glCopyPixels = NULL;
PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL;
PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;
PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL;
PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;
PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL;
PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;
PFNGLCREATESHADERPROC glad_glCreateShader = NULL;
PFNGLCULLFACEPROC glad_glCullFace = NULL;
PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;
PFNGLDELETELISTSPROC glad_glDeleteLists = NULL;
PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;
PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL;
PFNGLDELETESHADERPROC glad_glDeleteShader = NULL;
PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;
PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;
PFNGLDEPTHMASKPROC glad_glDepthMask = NULL;
PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL;
PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
PFNGLDISABLEPROC glad_glDisable = NULL;
PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState = NULL;
PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;
PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;
PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL;
PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL;
PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;
PFNGLDRAWPIXELSPROC glad_glDrawPixels = NULL;
PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL;
PFNGLEDGEFLAGPROC glad_glEdgeFlag = NULL;
PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer = NULL;
PFNGLEDGEFLAGVPROC glad_glEdgeFlagv = NULL;
PFNGLENABLEPROC glad_glEnable = NULL;
PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState = NULL;
PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;
PFNGLENDPROC glad_glEnd = NULL;
PFNGLENDLISTPROC glad_glEndList = NULL;
PFNGLENDQUERYPROC glad_glEndQuery = NULL;
PFNGLEVALCOORD1DPROC glad_glEvalCoord1d = NULL;
PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv = NULL;
PFNGLEVALCOORD1FPROC glad_glEvalCoord1f = NULL;
PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv = NULL;
PFNGLEVALCOORD2DPROC glad_glEvalCoord2d = NULL;
PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv = NULL;
PFNGLEVALCOORD2FPROC glad_glEvalCoord2f = NULL;
PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv = NULL;
PFNGLEVALMESH1PROC glad_glEvalMesh1 = NULL;
PFNGLEVALMESH2PROC glad_glEvalMesh2 = NULL;
PFNGLEVALPOINT1PROC glad_glEvalPoint1 = NULL;
PFNGLEVALPOINT2PROC glad_glEvalPoint2 = NULL;
PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer = NULL;
PFNGLFINISHPROC glad_glFinish = NULL;
PFNGLFLUSHPROC glad_glFlush = NULL;
PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer = NULL;
PFNGLFOGCOORDDPROC glad_glFogCoordd = NULL;
PFNGLFOGCOORDDVPROC glad_glFogCoorddv = NULL;
PFNGLFOGCOORDFPROC glad_glFogCoordf = NULL;
PFNGLFOGCOORDFVPROC glad_glFogCoordfv = NULL;
PFNGLFOGFPROC glad_glFogf = NULL;
PFNGLFOGFVPROC glad_glFogfv = NULL;
PFNGLFOGIPROC glad_glFogi = NULL;
PFNGLFOGIVPROC glad_glFogiv = NULL;
PFNGLFRONTFACEPROC glad_glFrontFace = NULL;
PFNGLFRUSTUMPROC glad_glFrustum = NULL;
PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;
PFNGLGENLISTSPROC glad_glGenLists = NULL;
PFNGLGENQUERIESPROC glad_glGenQueries = NULL;
PFNGLGENTEXTURESPROC glad_glGenTextures = NULL;
PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL;
PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL;
PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL;
PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL;
PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;
PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;
PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL;
PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL;
PFNGLGETCLIPPLANEPROC glad_glGetClipPlane = NULL;
PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL;
PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL;
PFNGLGETERRORPROC glad_glGetError = NULL;
PFNGLGETFLOATVPROC glad_glGetFloatv = NULL;
PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;
PFNGLGETLIGHTFVPROC glad_glGetLightfv = NULL;
PFNGLGETLIGHTIVPROC glad_glGetLightiv = NULL;
PFNGLGETMAPDVPROC glad_glGetMapdv = NULL;
PFNGLGETMAPFVPROC glad_glGetMapfv = NULL;
PFNGLGETMAPIVPROC glad_glGetMapiv = NULL;
PFNGLGETMATERIALFVPROC glad_glGetMaterialfv = NULL;
PFNGLGETMATERIALIVPROC glad_glGetMaterialiv = NULL;
PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv = NULL;
PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv = NULL;
PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv = NULL;
PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL;
PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple = NULL;
PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;
PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;
PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL;
PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL;
PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL;
PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;
PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;
PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;
PFNGLGETSTRINGPROC glad_glGetString = NULL;
PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv = NULL;
PFNGLGETTEXENVIVPROC glad_glGetTexEnviv = NULL;
PFNGLGETTEXGENDVPROC glad_glGetTexGendv = NULL;
PFNGLGETTEXGENFVPROC glad_glGetTexGenfv = NULL;
PFNGLGETTEXGENIVPROC glad_glGetTexGeniv = NULL;
PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL;
PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL;
PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL;
PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;
PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;
PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;
PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL;
PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL;
PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL;
PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL;
PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL;
PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL;
PFNGLHINTPROC glad_glHint = NULL;
PFNGLINDEXMASKPROC glad_glIndexMask = NULL;
PFNGLINDEXPOINTERPROC glad_glIndexPointer = NULL;
PFNGLINDEXDPROC glad_glIndexd = NULL;
PFNGLINDEXDVPROC glad_glIndexdv = NULL;
PFNGLINDEXFPROC glad_glIndexf = NULL;
PFNGLINDEXFVPROC glad_glIndexfv = NULL;
PFNGLINDEXIPROC glad_glIndexi = NULL;
PFNGLINDEXIVPROC glad_glIndexiv = NULL;
PFNGLINDEXSPROC glad_glIndexs = NULL;
PFNGLINDEXSVPROC glad_glIndexsv = NULL;
PFNGLINDEXUBPROC glad_glIndexub = NULL;
PFNGLINDEXUBVPROC glad_glIndexubv = NULL;
PFNGLINITNAMESPROC glad_glInitNames = NULL;
PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays = NULL;
PFNGLISBUFFERPROC glad_glIsBuffer = NULL;
PFNGLISENABLEDPROC glad_glIsEnabled = NULL;
PFNGLISLISTPROC glad_glIsList = NULL;
PFNGLISPROGRAMPROC glad_glIsProgram = NULL;
PFNGLISQUERYPROC glad_glIsQuery = NULL;
PFNGLISSHADERPROC glad_glIsShader = NULL;
PFNGLISTEXTUREPROC glad_glIsTexture = NULL;
PFNGLLIGHTMODELFPROC glad_glLightModelf = NULL;
PFNGLLIGHTMODELFVPROC glad_glLightModelfv = NULL;
PFNGLLIGHTMODELIPROC glad_glLightModeli = NULL;
PFNGLLIGHTMODELIVPROC glad_glLightModeliv = NULL;
PFNGLLIGHTFPROC glad_glLightf = NULL;
PFNGLLIGHTFVPROC glad_glLightfv = NULL;
PFNGLLIGHTIPROC glad_glLighti = NULL;
PFNGLLIGHTIVPROC glad_glLightiv = NULL;
PFNGLLINESTIPPLEPROC glad_glLineStipple = NULL;
PFNGLLINEWIDTHPROC glad_glLineWidth = NULL;
PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;
PFNGLLISTBASEPROC glad_glListBase = NULL;
PFNGLLOADIDENTITYPROC glad_glLoadIdentity = NULL;
PFNGLLOADMATRIXDPROC glad_glLoadMatrixd = NULL;
PFNGLLOADMATRIXFPROC glad_glLoadMatrixf = NULL;
PFNGLLOADNAMEPROC glad_glLoadName = NULL;
PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd = NULL;
PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf = NULL;
PFNGLLOGICOPPROC glad_glLogicOp = NULL;
PFNGLMAP1DPROC glad_glMap1d = NULL;
PFNGLMAP1FPROC glad_glMap1f = NULL;
PFNGLMAP2DPROC glad_glMap2d = NULL;
PFNGLMAP2FPROC glad_glMap2f = NULL;
PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL;
PFNGLMAPGRID1DPROC glad_glMapGrid1d = NULL;
PFNGLMAPGRID1FPROC glad_glMapGrid1f = NULL;
PFNGLMAPGRID2DPROC glad_glMapGrid2d = NULL;
PFNGLMAPGRID2FPROC glad_glMapGrid2f = NULL;
PFNGLMATERIALFPROC glad_glMaterialf = NULL;
PFNGLMATERIALFVPROC glad_glMaterialfv = NULL;
PFNGLMATERIALIPROC glad_glMateriali = NULL;
PFNGLMATERIALIVPROC glad_glMaterialiv = NULL;
PFNGLMATRIXMODEPROC glad_glMatrixMode = NULL;
PFNGLMULTMATRIXDPROC glad_glMultMatrixd = NULL;
PFNGLMULTMATRIXFPROC glad_glMultMatrixf = NULL;
PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd = NULL;
PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf = NULL;
PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL;
PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL;
PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d = NULL;
PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv = NULL;
PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f = NULL;
PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv = NULL;
PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i = NULL;
PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv = NULL;
PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s = NULL;
PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv = NULL;
PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d = NULL;
PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv = NULL;
PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f = NULL;
PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv = NULL;
PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i = NULL;
PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv = NULL;
PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s = NULL;
PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv = NULL;
PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d = NULL;
PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv = NULL;
PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f = NULL;
PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv = NULL;
PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i = NULL;
PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv = NULL;
PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s = NULL;
PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv = NULL;
PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d = NULL;
PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv = NULL;
PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f = NULL;
PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv = NULL;
PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i = NULL;
PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv = NULL;
PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s = NULL;
PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv = NULL;
PFNGLNEWLISTPROC glad_glNewList = NULL;
PFNGLNORMAL3BPROC glad_glNormal3b = NULL;
PFNGLNORMAL3BVPROC glad_glNormal3bv = NULL;
PFNGLNORMAL3DPROC glad_glNormal3d = NULL;
PFNGLNORMAL3DVPROC glad_glNormal3dv = NULL;
PFNGLNORMAL3FPROC glad_glNormal3f = NULL;
PFNGLNORMAL3FVPROC glad_glNormal3fv = NULL;
PFNGLNORMAL3IPROC glad_glNormal3i = NULL;
PFNGLNORMAL3IVPROC glad_glNormal3iv = NULL;
PFNGLNORMAL3SPROC glad_glNormal3s = NULL;
PFNGLNORMAL3SVPROC glad_glNormal3sv = NULL;
PFNGLNORMALPOINTERPROC glad_glNormalPointer = NULL;
PFNGLORTHOPROC glad_glOrtho = NULL;
PFNGLPASSTHROUGHPROC glad_glPassThrough = NULL;
PFNGLPIXELMAPFVPROC glad_glPixelMapfv = NULL;
PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv = NULL;
PFNGLPIXELMAPUSVPROC glad_glPixelMapusv = NULL;
PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL;
PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;
PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf = NULL;
PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi = NULL;
PFNGLPIXELZOOMPROC glad_glPixelZoom = NULL;
PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL;
PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL;
PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL;
PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL;
PFNGLPOINTSIZEPROC glad_glPointSize = NULL;
PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL;
PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;
PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple = NULL;
PFNGLPOPATTRIBPROC glad_glPopAttrib = NULL;
PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib = NULL;
PFNGLPOPMATRIXPROC glad_glPopMatrix = NULL;
PFNGLPOPNAMEPROC glad_glPopName = NULL;
PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures = NULL;
PFNGLPUSHATTRIBPROC glad_glPushAttrib = NULL;
PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib = NULL;
PFNGLPUSHMATRIXPROC glad_glPushMatrix = NULL;
PFNGLPUSHNAMEPROC glad_glPushName = NULL;
PFNGLRASTERPOS2DPROC glad_glRasterPos2d = NULL;
PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv = NULL;
PFNGLRASTERPOS2FPROC glad_glRasterPos2f = NULL;
PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv = NULL;
PFNGLRASTERPOS2IPROC glad_glRasterPos2i = NULL;
PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv = NULL;
PFNGLRASTERPOS2SPROC glad_glRasterPos2s = NULL;
PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv = NULL;
PFNGLRASTERPOS3DPROC glad_glRasterPos3d = NULL;
PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv = NULL;
PFNGLRASTERPOS3FPROC glad_glRasterPos3f = NULL;
PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv = NULL;
PFNGLRASTERPOS3IPROC glad_glRasterPos3i = NULL;
PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv = NULL;
PFNGLRASTERPOS3SPROC glad_glRasterPos3s = NULL;
PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv = NULL;
PFNGLRASTERPOS4DPROC glad_glRasterPos4d = NULL;
PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv = NULL;
PFNGLRASTERPOS4FPROC glad_glRasterPos4f = NULL;
PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv = NULL;
PFNGLRASTERPOS4IPROC glad_glRasterPos4i = NULL;
PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv = NULL;
PFNGLRASTERPOS4SPROC glad_glRasterPos4s = NULL;
PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv = NULL;
PFNGLREADBUFFERPROC glad_glReadBuffer = NULL;
PFNGLREADPIXELSPROC glad_glReadPixels = NULL;
PFNGLRECTDPROC glad_glRectd = NULL;
PFNGLRECTDVPROC glad_glRectdv = NULL;
PFNGLRECTFPROC glad_glRectf = NULL;
PFNGLRECTFVPROC glad_glRectfv = NULL;
PFNGLRECTIPROC glad_glRecti = NULL;
PFNGLRECTIVPROC glad_glRectiv = NULL;
PFNGLRECTSPROC glad_glRects = NULL;
PFNGLRECTSVPROC glad_glRectsv = NULL;
PFNGLRENDERMODEPROC glad_glRenderMode = NULL;
PFNGLROTATEDPROC glad_glRotated = NULL;
PFNGLROTATEFPROC glad_glRotatef = NULL;
PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL;
PFNGLSCALEDPROC glad_glScaled = NULL;
PFNGLSCALEFPROC glad_glScalef = NULL;
PFNGLSCISSORPROC glad_glScissor = NULL;
PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b = NULL;
PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv = NULL;
PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d = NULL;
PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv = NULL;
PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f = NULL;
PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv = NULL;
PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i = NULL;
PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv = NULL;
PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s = NULL;
PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv = NULL;
PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub = NULL;
PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv = NULL;
PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui = NULL;
PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv = NULL;
PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us = NULL;
PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv = NULL;
PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer = NULL;
PFNGLSELECTBUFFERPROC glad_glSelectBuffer = NULL;
PFNGLSHADEMODELPROC glad_glShadeModel = NULL;
PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;
PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;
PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL;
PFNGLSTENCILMASKPROC glad_glStencilMask = NULL;
PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL;
PFNGLSTENCILOPPROC glad_glStencilOp = NULL;
PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL;
PFNGLTEXCOORD1DPROC glad_glTexCoord1d = NULL;
PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv = NULL;
PFNGLTEXCOORD1FPROC glad_glTexCoord1f = NULL;
PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv = NULL;
PFNGLTEXCOORD1IPROC glad_glTexCoord1i = NULL;
PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv = NULL;
PFNGLTEXCOORD1SPROC glad_glTexCoord1s = NULL;
PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv = NULL;
PFNGLTEXCOORD2DPROC glad_glTexCoord2d = NULL;
PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv = NULL;
PFNGLTEXCOORD2FPROC glad_glTexCoord2f = NULL;
PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv = NULL;
PFNGLTEXCOORD2IPROC glad_glTexCoord2i = NULL;
PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv = NULL;
PFNGLTEXCOORD2SPROC glad_glTexCoord2s = NULL;
PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv = NULL;
PFNGLTEXCOORD3DPROC glad_glTexCoord3d = NULL;
PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv = NULL;
PFNGLTEXCOORD3FPROC glad_glTexCoord3f = NULL;
PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv = NULL;
PFNGLTEXCOORD3IPROC glad_glTexCoord3i = NULL;
PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv = NULL;
PFNGLTEXCOORD3SPROC glad_glTexCoord3s = NULL;
PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv = NULL;
PFNGLTEXCOORD4DPROC glad_glTexCoord4d = NULL;
PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv = NULL;
PFNGLTEXCOORD4FPROC glad_glTexCoord4f = NULL;
PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv = NULL;
PFNGLTEXCOORD4IPROC glad_glTexCoord4i = NULL;
PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv = NULL;
PFNGLTEXCOORD4SPROC glad_glTexCoord4s = NULL;
PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv = NULL;
PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer = NULL;
PFNGLTEXENVFPROC glad_glTexEnvf = NULL;
PFNGLTEXENVFVPROC glad_glTexEnvfv = NULL;
PFNGLTEXENVIPROC glad_glTexEnvi = NULL;
PFNGLTEXENVIVPROC glad_glTexEnviv = NULL;
PFNGLTEXGENDPROC glad_glTexGend = NULL;
PFNGLTEXGENDVPROC glad_glTexGendv = NULL;
PFNGLTEXGENFPROC glad_glTexGenf = NULL;
PFNGLTEXGENFVPROC glad_glTexGenfv = NULL;
PFNGLTEXGENIPROC glad_glTexGeni = NULL;
PFNGLTEXGENIVPROC glad_glTexGeniv = NULL;
PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL;
PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;
PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL;
PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;
PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;
PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;
PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;
PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL;
PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;
PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL;
PFNGLTRANSLATEDPROC glad_glTranslated = NULL;
PFNGLTRANSLATEFPROC glad_glTranslatef = NULL;
PFNGLUNIFORM1FPROC glad_glUniform1f = NULL;
PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL;
PFNGLUNIFORM1IPROC glad_glUniform1i = NULL;
PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL;
PFNGLUNIFORM2FPROC glad_glUniform2f = NULL;
PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;
PFNGLUNIFORM2IPROC glad_glUniform2i = NULL;
PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL;
PFNGLUNIFORM3FPROC glad_glUniform3f = NULL;
PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL;
PFNGLUNIFORM3IPROC glad_glUniform3i = NULL;
PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;
PFNGLUNIFORM4FPROC glad_glUniform4f = NULL;
PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL;
PFNGLUNIFORM4IPROC glad_glUniform4i = NULL;
PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL;
PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL;
PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL;
PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL;
PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL;
PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL;
PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL;
PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;
PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL;
PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL;
PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL;
PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;
PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;
PFNGLVERTEX2DPROC glad_glVertex2d = NULL;
PFNGLVERTEX2DVPROC glad_glVertex2dv = NULL;
PFNGLVERTEX2FPROC glad_glVertex2f = NULL;
PFNGLVERTEX2FVPROC glad_glVertex2fv = NULL;
PFNGLVERTEX2IPROC glad_glVertex2i = NULL;
PFNGLVERTEX2IVPROC glad_glVertex2iv = NULL;
PFNGLVERTEX2SPROC glad_glVertex2s = NULL;
PFNGLVERTEX2SVPROC glad_glVertex2sv = NULL;
PFNGLVERTEX3DPROC glad_glVertex3d = NULL;
PFNGLVERTEX3DVPROC glad_glVertex3dv = NULL;
PFNGLVERTEX3FPROC glad_glVertex3f = NULL;
PFNGLVERTEX3FVPROC glad_glVertex3fv = NULL;
PFNGLVERTEX3IPROC glad_glVertex3i = NULL;
PFNGLVERTEX3IVPROC glad_glVertex3iv = NULL;
PFNGLVERTEX3SPROC glad_glVertex3s = NULL;
PFNGLVERTEX3SVPROC glad_glVertex3sv = NULL;
PFNGLVERTEX4DPROC glad_glVertex4d = NULL;
PFNGLVERTEX4DVPROC glad_glVertex4dv = NULL;
PFNGLVERTEX4FPROC glad_glVertex4f = NULL;
PFNGLVERTEX4FVPROC glad_glVertex4fv = NULL;
PFNGLVERTEX4IPROC glad_glVertex4i = NULL;
PFNGLVERTEX4IVPROC glad_glVertex4iv = NULL;
PFNGLVERTEX4SPROC glad_glVertex4s = NULL;
PFNGLVERTEX4SVPROC glad_glVertex4sv = NULL;
PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL;
PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL;
PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL;
PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL;
PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL;
PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL;
PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL;
PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL;
PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL;
PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL;
PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL;
PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL;
PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL;
PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL;
PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL;
PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL;
PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL;
PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL;
PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL;
PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL;
PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL;
PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL;
PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL;
PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL;
PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL;
PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL;
PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL;
PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL;
PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL;
PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL;
PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL;
PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL;
PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL;
PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL;
PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL;
PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL;
PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;
PFNGLVERTEXPOINTERPROC glad_glVertexPointer = NULL;
PFNGLVIEWPORTPROC glad_glViewport = NULL;
PFNGLWINDOWPOS2DPROC glad_glWindowPos2d = NULL;
PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv = NULL;
PFNGLWINDOWPOS2FPROC glad_glWindowPos2f = NULL;
PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv = NULL;
PFNGLWINDOWPOS2IPROC glad_glWindowPos2i = NULL;
PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv = NULL;
PFNGLWINDOWPOS2SPROC glad_glWindowPos2s = NULL;
PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv = NULL;
PFNGLWINDOWPOS3DPROC glad_glWindowPos3d = NULL;
PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv = NULL;
PFNGLWINDOWPOS3FPROC glad_glWindowPos3f = NULL;
PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv = NULL;
PFNGLWINDOWPOS3IPROC glad_glWindowPos3i = NULL;
PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv = NULL;
PFNGLWINDOWPOS3SPROC glad_glWindowPos3s = NULL;
PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv = NULL;
static void load_GL_VERSION_1_0(GLADloadproc load) {
if(!GLAD_GL_VERSION_1_0) return;
glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace");
glad_glHint = (PFNGLHINTPROC)load("glHint");
glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth");
glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize");
glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode");
glad_glScissor = (PFNGLSCISSORPROC)load("glScissor");
glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf");
glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv");
glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri");
glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv");
glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D");
glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D");
glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer");
glad_glClear = (PFNGLCLEARPROC)load("glClear");
glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor");
glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil");
glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth");
glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask");
glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask");
glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask");
glad_glDisable = (PFNGLDISABLEPROC)load("glDisable");
glad_glEnable = (PFNGLENABLEPROC)load("glEnable");
glad_glFinish = (PFNGLFINISHPROC)load("glFinish");
glad_glFlush = (PFNGLFLUSHPROC)load("glFlush");
glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc");
glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp");
glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc");
glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp");
glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc");
glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref");
glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei");
glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer");
glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels");
glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv");
glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev");
glad_glGetError = (PFNGLGETERRORPROC)load("glGetError");
glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv");
glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv");
glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage");
glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv");
glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv");
glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv");
glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv");
glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled");
glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange");
glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport");
glad_glNewList = (PFNGLNEWLISTPROC)load("glNewList");
glad_glEndList = (PFNGLENDLISTPROC)load("glEndList");
glad_glCallList = (PFNGLCALLLISTPROC)load("glCallList");
glad_glCallLists = (PFNGLCALLLISTSPROC)load("glCallLists");
glad_glDeleteLists = (PFNGLDELETELISTSPROC)load("glDeleteLists");
glad_glGenLists = (PFNGLGENLISTSPROC)load("glGenLists");
glad_glListBase = (PFNGLLISTBASEPROC)load("glListBase");
glad_glBegin = (PFNGLBEGINPROC)load("glBegin");
glad_glBitmap = (PFNGLBITMAPPROC)load("glBitmap");
glad_glColor3b = (PFNGLCOLOR3BPROC)load("glColor3b");
glad_glColor3bv = (PFNGLCOLOR3BVPROC)load("glColor3bv");
glad_glColor3d = (PFNGLCOLOR3DPROC)load("glColor3d");
glad_glColor3dv = (PFNGLCOLOR3DVPROC)load("glColor3dv");
glad_glColor3f = (PFNGLCOLOR3FPROC)load("glColor3f");
glad_glColor3fv = (PFNGLCOLOR3FVPROC)load("glColor3fv");
glad_glColor3i = (PFNGLCOLOR3IPROC)load("glColor3i");
glad_glColor3iv = (PFNGLCOLOR3IVPROC)load("glColor3iv");
glad_glColor3s = (PFNGLCOLOR3SPROC)load("glColor3s");
glad_glColor3sv = (PFNGLCOLOR3SVPROC)load("glColor3sv");
glad_glColor3ub = (PFNGLCOLOR3UBPROC)load("glColor3ub");
glad_glColor3ubv = (PFNGLCOLOR3UBVPROC)load("glColor3ubv");
glad_glColor3ui = (PFNGLCOLOR3UIPROC)load("glColor3ui");
glad_glColor3uiv = (PFNGLCOLOR3UIVPROC)load("glColor3uiv");
glad_glColor3us = (PFNGLCOLOR3USPROC)load("glColor3us");
glad_glColor3usv = (PFNGLCOLOR3USVPROC)load("glColor3usv");
glad_glColor4b = (PFNGLCOLOR4BPROC)load("glColor4b");
glad_glColor4bv = (PFNGLCOLOR4BVPROC)load("glColor4bv");
glad_glColor4d = (PFNGLCOLOR4DPROC)load("glColor4d");
glad_glColor4dv = (PFNGLCOLOR4DVPROC)load("glColor4dv");
glad_glColor4f = (PFNGLCOLOR4FPROC)load("glColor4f");
glad_glColor4fv = (PFNGLCOLOR4FVPROC)load("glColor4fv");
glad_glColor4i = (PFNGLCOLOR4IPROC)load("glColor4i");
glad_glColor4iv = (PFNGLCOLOR4IVPROC)load("glColor4iv");
glad_glColor4s = (PFNGLCOLOR4SPROC)load("glColor4s");
glad_glColor4sv = (PFNGLCOLOR4SVPROC)load("glColor4sv");
glad_glColor4ub = (PFNGLCOLOR4UBPROC)load("glColor4ub");
glad_glColor4ubv = (PFNGLCOLOR4UBVPROC)load("glColor4ubv");
glad_glColor4ui = (PFNGLCOLOR4UIPROC)load("glColor4ui");
glad_glColor4uiv = (PFNGLCOLOR4UIVPROC)load("glColor4uiv");
glad_glColor4us = (PFNGLCOLOR4USPROC)load("glColor4us");
glad_glColor4usv = (PFNGLCOLOR4USVPROC)load("glColor4usv");
glad_glEdgeFlag = (PFNGLEDGEFLAGPROC)load("glEdgeFlag");
glad_glEdgeFlagv = (PFNGLEDGEFLAGVPROC)load("glEdgeFlagv");
glad_glEnd = (PFNGLENDPROC)load("glEnd");
glad_glIndexd = (PFNGLINDEXDPROC)load("glIndexd");
glad_glIndexdv = (PFNGLINDEXDVPROC)load("glIndexdv");
glad_glIndexf = (PFNGLINDEXFPROC)load("glIndexf");
glad_glIndexfv = (PFNGLINDEXFVPROC)load("glIndexfv");
glad_glIndexi = (PFNGLINDEXIPROC)load("glIndexi");
glad_glIndexiv = (PFNGLINDEXIVPROC)load("glIndexiv");
glad_glIndexs = (PFNGLINDEXSPROC)load("glIndexs");
glad_glIndexsv = (PFNGLINDEXSVPROC)load("glIndexsv");
glad_glNormal3b = (PFNGLNORMAL3BPROC)load("glNormal3b");
glad_glNormal3bv = (PFNGLNORMAL3BVPROC)load("glNormal3bv");
glad_glNormal3d = (PFNGLNORMAL3DPROC)load("glNormal3d");
glad_glNormal3dv = (PFNGLNORMAL3DVPROC)load("glNormal3dv");
glad_glNormal3f = (PFNGLNORMAL3FPROC)load("glNormal3f");
glad_glNormal3fv = (PFNGLNORMAL3FVPROC)load("glNormal3fv");
glad_glNormal3i = (PFNGLNORMAL3IPROC)load("glNormal3i");
glad_glNormal3iv = (PFNGLNORMAL3IVPROC)load("glNormal3iv");
glad_glNormal3s = (PFNGLNORMAL3SPROC)load("glNormal3s");
glad_glNormal3sv = (PFNGLNORMAL3SVPROC)load("glNormal3sv");
glad_glRasterPos2d = (PFNGLRASTERPOS2DPROC)load("glRasterPos2d");
glad_glRasterPos2dv = (PFNGLRASTERPOS2DVPROC)load("glRasterPos2dv");
glad_glRasterPos2f = (PFNGLRASTERPOS2FPROC)load("glRasterPos2f");
glad_glRasterPos2fv = (PFNGLRASTERPOS2FVPROC)load("glRasterPos2fv");
glad_glRasterPos2i = (PFNGLRASTERPOS2IPROC)load("glRasterPos2i");
glad_glRasterPos2iv = (PFNGLRASTERPOS2IVPROC)load("glRasterPos2iv");
glad_glRasterPos2s = (PFNGLRASTERPOS2SPROC)load("glRasterPos2s");
glad_glRasterPos2sv = (PFNGLRASTERPOS2SVPROC)load("glRasterPos2sv");
glad_glRasterPos3d = (PFNGLRASTERPOS3DPROC)load("glRasterPos3d");
glad_glRasterPos3dv = (PFNGLRASTERPOS3DVPROC)load("glRasterPos3dv");
glad_glRasterPos3f = (PFNGLRASTERPOS3FPROC)load("glRasterPos3f");
glad_glRasterPos3fv = (PFNGLRASTERPOS3FVPROC)load("glRasterPos3fv");
glad_glRasterPos3i = (PFNGLRASTERPOS3IPROC)load("glRasterPos3i");
glad_glRasterPos3iv = (PFNGLRASTERPOS3IVPROC)load("glRasterPos3iv");
glad_glRasterPos3s = (PFNGLRASTERPOS3SPROC)load("glRasterPos3s");
glad_glRasterPos3sv = (PFNGLRASTERPOS3SVPROC)load("glRasterPos3sv");
glad_glRasterPos4d = (PFNGLRASTERPOS4DPROC)load("glRasterPos4d");
glad_glRasterPos4dv = (PFNGLRASTERPOS4DVPROC)load("glRasterPos4dv");
glad_glRasterPos4f = (PFNGLRASTERPOS4FPROC)load("glRasterPos4f");
glad_glRasterPos4fv = (PFNGLRASTERPOS4FVPROC)load("glRasterPos4fv");
glad_glRasterPos4i = (PFNGLRASTERPOS4IPROC)load("glRasterPos4i");
glad_glRasterPos4iv = (PFNGLRASTERPOS4IVPROC)load("glRasterPos4iv");
glad_glRasterPos4s = (PFNGLRASTERPOS4SPROC)load("glRasterPos4s");
glad_glRasterPos4sv = (PFNGLRASTERPOS4SVPROC)load("glRasterPos4sv");
glad_glRectd = (PFNGLRECTDPROC)load("glRectd");
glad_glRectdv = (PFNGLRECTDVPROC)load("glRectdv");
glad_glRectf = (PFNGLRECTFPROC)load("glRectf");
glad_glRectfv = (PFNGLRECTFVPROC)load("glRectfv");
glad_glRecti = (PFNGLRECTIPROC)load("glRecti");
glad_glRectiv = (PFNGLRECTIVPROC)load("glRectiv");
glad_glRects = (PFNGLRECTSPROC)load("glRects");
glad_glRectsv = (PFNGLRECTSVPROC)load("glRectsv");
glad_glTexCoord1d = (PFNGLTEXCOORD1DPROC)load("glTexCoord1d");
glad_glTexCoord1dv = (PFNGLTEXCOORD1DVPROC)load("glTexCoord1dv");
glad_glTexCoord1f = (PFNGLTEXCOORD1FPROC)load("glTexCoord1f");
glad_glTexCoord1fv = (PFNGLTEXCOORD1FVPROC)load("glTexCoord1fv");
glad_glTexCoord1i = (PFNGLTEXCOORD1IPROC)load("glTexCoord1i");
glad_glTexCoord1iv = (PFNGLTEXCOORD1IVPROC)load("glTexCoord1iv");
glad_glTexCoord1s = (PFNGLTEXCOORD1SPROC)load("glTexCoord1s");
glad_glTexCoord1sv = (PFNGLTEXCOORD1SVPROC)load("glTexCoord1sv");
glad_glTexCoord2d = (PFNGLTEXCOORD2DPROC)load("glTexCoord2d");
glad_glTexCoord2dv = (PFNGLTEXCOORD2DVPROC)load("glTexCoord2dv");
glad_glTexCoord2f = (PFNGLTEXCOORD2FPROC)load("glTexCoord2f");
glad_glTexCoord2fv = (PFNGLTEXCOORD2FVPROC)load("glTexCoord2fv");
glad_glTexCoord2i = (PFNGLTEXCOORD2IPROC)load("glTexCoord2i");
glad_glTexCoord2iv = (PFNGLTEXCOORD2IVPROC)load("glTexCoord2iv");
glad_glTexCoord2s = (PFNGLTEXCOORD2SPROC)load("glTexCoord2s");
glad_glTexCoord2sv = (PFNGLTEXCOORD2SVPROC)load("glTexCoord2sv");
glad_glTexCoord3d = (PFNGLTEXCOORD3DPROC)load("glTexCoord3d");
glad_glTexCoord3dv = (PFNGLTEXCOORD3DVPROC)load("glTexCoord3dv");
glad_glTexCoord3f = (PFNGLTEXCOORD3FPROC)load("glTexCoord3f");
glad_glTexCoord3fv = (PFNGLTEXCOORD3FVPROC)load("glTexCoord3fv");
glad_glTexCoord3i = (PFNGLTEXCOORD3IPROC)load("glTexCoord3i");
glad_glTexCoord3iv = (PFNGLTEXCOORD3IVPROC)load("glTexCoord3iv");
glad_glTexCoord3s = (PFNGLTEXCOORD3SPROC)load("glTexCoord3s");
glad_glTexCoord3sv = (PFNGLTEXCOORD3SVPROC)load("glTexCoord3sv");
glad_glTexCoord4d = (PFNGLTEXCOORD4DPROC)load("glTexCoord4d");
glad_glTexCoord4dv = (PFNGLTEXCOORD4DVPROC)load("glTexCoord4dv");
glad_glTexCoord4f = (PFNGLTEXCOORD4FPROC)load("glTexCoord4f");
glad_glTexCoord4fv = (PFNGLTEXCOORD4FVPROC)load("glTexCoord4fv");
glad_glTexCoord4i = (PFNGLTEXCOORD4IPROC)load("glTexCoord4i");
glad_glTexCoord4iv = (PFNGLTEXCOORD4IVPROC)load("glTexCoord4iv");
glad_glTexCoord4s = (PFNGLTEXCOORD4SPROC)load("glTexCoord4s");
glad_glTexCoord4sv = (PFNGLTEXCOORD4SVPROC)load("glTexCoord4sv");
glad_glVertex2d = (PFNGLVERTEX2DPROC)load("glVertex2d");
glad_glVertex2dv = (PFNGLVERTEX2DVPROC)load("glVertex2dv");
glad_glVertex2f = (PFNGLVERTEX2FPROC)load("glVertex2f");
glad_glVertex2fv = (PFNGLVERTEX2FVPROC)load("glVertex2fv");
glad_glVertex2i = (PFNGLVERTEX2IPROC)load("glVertex2i");
glad_glVertex2iv = (PFNGLVERTEX2IVPROC)load("glVertex2iv");
glad_glVertex2s = (PFNGLVERTEX2SPROC)load("glVertex2s");
glad_glVertex2sv = (PFNGLVERTEX2SVPROC)load("glVertex2sv");
glad_glVertex3d = (PFNGLVERTEX3DPROC)load("glVertex3d");
glad_glVertex3dv = (PFNGLVERTEX3DVPROC)load("glVertex3dv");
glad_glVertex3f = (PFNGLVERTEX3FPROC)load("glVertex3f");
glad_glVertex3fv = (PFNGLVERTEX3FVPROC)load("glVertex3fv");
glad_glVertex3i = (PFNGLVERTEX3IPROC)load("glVertex3i");
glad_glVertex3iv = (PFNGLVERTEX3IVPROC)load("glVertex3iv");
glad_glVertex3s = (PFNGLVERTEX3SPROC)load("glVertex3s");
glad_glVertex3sv = (PFNGLVERTEX3SVPROC)load("glVertex3sv");
glad_glVertex4d = (PFNGLVERTEX4DPROC)load("glVertex4d");
glad_glVertex4dv = (PFNGLVERTEX4DVPROC)load("glVertex4dv");
glad_glVertex4f = (PFNGLVERTEX4FPROC)load("glVertex4f");
glad_glVertex4fv = (PFNGLVERTEX4FVPROC)load("glVertex4fv");
glad_glVertex4i = (PFNGLVERTEX4IPROC)load("glVertex4i");
glad_glVertex4iv = (PFNGLVERTEX4IVPROC)load("glVertex4iv");
glad_glVertex4s = (PFNGLVERTEX4SPROC)load("glVertex4s");
glad_glVertex4sv = (PFNGLVERTEX4SVPROC)load("glVertex4sv");
glad_glClipPlane = (PFNGLCLIPPLANEPROC)load("glClipPlane");
glad_glColorMaterial = (PFNGLCOLORMATERIALPROC)load("glColorMaterial");
glad_glFogf = (PFNGLFOGFPROC)load("glFogf");
glad_glFogfv = (PFNGLFOGFVPROC)load("glFogfv");
glad_glFogi = (PFNGLFOGIPROC)load("glFogi");
glad_glFogiv = (PFNGLFOGIVPROC)load("glFogiv");
glad_glLightf = (PFNGLLIGHTFPROC)load("glLightf");
glad_glLightfv = (PFNGLLIGHTFVPROC)load("glLightfv");
glad_glLighti = (PFNGLLIGHTIPROC)load("glLighti");
glad_glLightiv = (PFNGLLIGHTIVPROC)load("glLightiv");
glad_glLightModelf = (PFNGLLIGHTMODELFPROC)load("glLightModelf");
glad_glLightModelfv = (PFNGLLIGHTMODELFVPROC)load("glLightModelfv");
glad_glLightModeli = (PFNGLLIGHTMODELIPROC)load("glLightModeli");
glad_glLightModeliv = (PFNGLLIGHTMODELIVPROC)load("glLightModeliv");
glad_glLineStipple = (PFNGLLINESTIPPLEPROC)load("glLineStipple");
glad_glMaterialf = (PFNGLMATERIALFPROC)load("glMaterialf");
glad_glMaterialfv = (PFNGLMATERIALFVPROC)load("glMaterialfv");
glad_glMateriali = (PFNGLMATERIALIPROC)load("glMateriali");
glad_glMaterialiv = (PFNGLMATERIALIVPROC)load("glMaterialiv");
glad_glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC)load("glPolygonStipple");
glad_glShadeModel = (PFNGLSHADEMODELPROC)load("glShadeModel");
glad_glTexEnvf = (PFNGLTEXENVFPROC)load("glTexEnvf");
glad_glTexEnvfv = (PFNGLTEXENVFVPROC)load("glTexEnvfv");
glad_glTexEnvi = (PFNGLTEXENVIPROC)load("glTexEnvi");
glad_glTexEnviv = (PFNGLTEXENVIVPROC)load("glTexEnviv");
glad_glTexGend = (PFNGLTEXGENDPROC)load("glTexGend");
glad_glTexGendv = (PFNGLTEXGENDVPROC)load("glTexGendv");
glad_glTexGenf = (PFNGLTEXGENFPROC)load("glTexGenf");
glad_glTexGenfv = (PFNGLTEXGENFVPROC)load("glTexGenfv");
glad_glTexGeni = (PFNGLTEXGENIPROC)load("glTexGeni");
glad_glTexGeniv = (PFNGLTEXGENIVPROC)load("glTexGeniv");
glad_glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC)load("glFeedbackBuffer");
glad_glSelectBuffer = (PFNGLSELECTBUFFERPROC)load("glSelectBuffer");
glad_glRenderMode = (PFNGLRENDERMODEPROC)load("glRenderMode");
glad_glInitNames = (PFNGLINITNAMESPROC)load("glInitNames");
glad_glLoadName = (PFNGLLOADNAMEPROC)load("glLoadName");
glad_glPassThrough = (PFNGLPASSTHROUGHPROC)load("glPassThrough");
glad_glPopName = (PFNGLPOPNAMEPROC)load("glPopName");
glad_glPushName = (PFNGLPUSHNAMEPROC)load("glPushName");
glad_glClearAccum = (PFNGLCLEARACCUMPROC)load("glClearAccum");
glad_glClearIndex = (PFNGLCLEARINDEXPROC)load("glClearIndex");
glad_glIndexMask = (PFNGLINDEXMASKPROC)load("glIndexMask");
glad_glAccum = (PFNGLACCUMPROC)load("glAccum");
glad_glPopAttrib = (PFNGLPOPATTRIBPROC)load("glPopAttrib");
glad_glPushAttrib = (PFNGLPUSHATTRIBPROC)load("glPushAttrib");
glad_glMap1d = (PFNGLMAP1DPROC)load("glMap1d");
glad_glMap1f = (PFNGLMAP1FPROC)load("glMap1f");
glad_glMap2d = (PFNGLMAP2DPROC)load("glMap2d");
glad_glMap2f = (PFNGLMAP2FPROC)load("glMap2f");
glad_glMapGrid1d = (PFNGLMAPGRID1DPROC)load("glMapGrid1d");
glad_glMapGrid1f = (PFNGLMAPGRID1FPROC)load("glMapGrid1f");
glad_glMapGrid2d = (PFNGLMAPGRID2DPROC)load("glMapGrid2d");
glad_glMapGrid2f = (PFNGLMAPGRID2FPROC)load("glMapGrid2f");
glad_glEvalCoord1d = (PFNGLEVALCOORD1DPROC)load("glEvalCoord1d");
glad_glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC)load("glEvalCoord1dv");
glad_glEvalCoord1f = (PFNGLEVALCOORD1FPROC)load("glEvalCoord1f");
glad_glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC)load("glEvalCoord1fv");
glad_glEvalCoord2d = (PFNGLEVALCOORD2DPROC)load("glEvalCoord2d");
glad_glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC)load("glEvalCoord2dv");
glad_glEvalCoord2f = (PFNGLEVALCOORD2FPROC)load("glEvalCoord2f");
glad_glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC)load("glEvalCoord2fv");
glad_glEvalMesh1 = (PFNGLEVALMESH1PROC)load("glEvalMesh1");
glad_glEvalPoint1 = (PFNGLEVALPOINT1PROC)load("glEvalPoint1");
glad_glEvalMesh2 = (PFNGLEVALMESH2PROC)load("glEvalMesh2");
glad_glEvalPoint2 = (PFNGLEVALPOINT2PROC)load("glEvalPoint2");
glad_glAlphaFunc = (PFNGLALPHAFUNCPROC)load("glAlphaFunc");
glad_glPixelZoom = (PFNGLPIXELZOOMPROC)load("glPixelZoom");
glad_glPixelTransferf = (PFNGLPIXELTRANSFERFPROC)load("glPixelTransferf");
glad_glPixelTransferi = (PFNGLPIXELTRANSFERIPROC)load("glPixelTransferi");
glad_glPixelMapfv = (PFNGLPIXELMAPFVPROC)load("glPixelMapfv");
glad_glPixelMapuiv = (PFNGLPIXELMAPUIVPROC)load("glPixelMapuiv");
glad_glPixelMapusv = (PFNGLPIXELMAPUSVPROC)load("glPixelMapusv");
glad_glCopyPixels = (PFNGLCOPYPIXELSPROC)load("glCopyPixels");
glad_glDrawPixels = (PFNGLDRAWPIXELSPROC)load("glDrawPixels");
glad_glGetClipPlane = (PFNGLGETCLIPPLANEPROC)load("glGetClipPlane");
glad_glGetLightfv = (PFNGLGETLIGHTFVPROC)load("glGetLightfv");
glad_glGetLightiv = (PFNGLGETLIGHTIVPROC)load("glGetLightiv");
glad_glGetMapdv = (PFNGLGETMAPDVPROC)load("glGetMapdv");
glad_glGetMapfv = (PFNGLGETMAPFVPROC)load("glGetMapfv");
glad_glGetMapiv = (PFNGLGETMAPIVPROC)load("glGetMapiv");
glad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC)load("glGetMaterialfv");
glad_glGetMaterialiv = (PFNGLGETMATERIALIVPROC)load("glGetMaterialiv");
glad_glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC)load("glGetPixelMapfv");
glad_glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC)load("glGetPixelMapuiv");
glad_glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC)load("glGetPixelMapusv");
glad_glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC)load("glGetPolygonStipple");
glad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC)load("glGetTexEnvfv");
glad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC)load("glGetTexEnviv");
glad_glGetTexGendv = (PFNGLGETTEXGENDVPROC)load("glGetTexGendv");
glad_glGetTexGenfv = (PFNGLGETTEXGENFVPROC)load("glGetTexGenfv");
glad_glGetTexGeniv = (PFNGLGETTEXGENIVPROC)load("glGetTexGeniv");
glad_glIsList = (PFNGLISLISTPROC)load("glIsList");
glad_glFrustum = (PFNGLFRUSTUMPROC)load("glFrustum");
glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC)load("glLoadIdentity");
glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC)load("glLoadMatrixf");
glad_glLoadMatrixd = (PFNGLLOADMATRIXDPROC)load("glLoadMatrixd");
glad_glMatrixMode = (PFNGLMATRIXMODEPROC)load("glMatrixMode");
glad_glMultMatrixf = (PFNGLMULTMATRIXFPROC)load("glMultMatrixf");
glad_glMultMatrixd = (PFNGLMULTMATRIXDPROC)load("glMultMatrixd");
glad_glOrtho = (PFNGLORTHOPROC)load("glOrtho");
glad_glPopMatrix = (PFNGLPOPMATRIXPROC)load("glPopMatrix");
glad_glPushMatrix = (PFNGLPUSHMATRIXPROC)load("glPushMatrix");
glad_glRotated = (PFNGLROTATEDPROC)load("glRotated");
glad_glRotatef = (PFNGLROTATEFPROC)load("glRotatef");
glad_glScaled = (PFNGLSCALEDPROC)load("glScaled");
glad_glScalef = (PFNGLSCALEFPROC)load("glScalef");
glad_glTranslated = (PFNGLTRANSLATEDPROC)load("glTranslated");
glad_glTranslatef = (PFNGLTRANSLATEFPROC)load("glTranslatef");
}
static void load_GL_VERSION_1_1(GLADloadproc load) {
if(!GLAD_GL_VERSION_1_1) return;
glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays");
glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements");
glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv");
glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset");
glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D");
glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D");
glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D");
glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D");
glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D");
glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D");
glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture");
glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures");
glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures");
glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture");
glad_glArrayElement = (PFNGLARRAYELEMENTPROC)load("glArrayElement");
glad_glColorPointer = (PFNGLCOLORPOINTERPROC)load("glColorPointer");
glad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC)load("glDisableClientState");
glad_glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC)load("glEdgeFlagPointer");
glad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC)load("glEnableClientState");
glad_glIndexPointer = (PFNGLINDEXPOINTERPROC)load("glIndexPointer");
glad_glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC)load("glInterleavedArrays");
glad_glNormalPointer = (PFNGLNORMALPOINTERPROC)load("glNormalPointer");
glad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC)load("glTexCoordPointer");
glad_glVertexPointer = (PFNGLVERTEXPOINTERPROC)load("glVertexPointer");
glad_glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC)load("glAreTexturesResident");
glad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC)load("glPrioritizeTextures");
glad_glIndexub = (PFNGLINDEXUBPROC)load("glIndexub");
glad_glIndexubv = (PFNGLINDEXUBVPROC)load("glIndexubv");
glad_glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC)load("glPopClientAttrib");
glad_glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC)load("glPushClientAttrib");
}
static void load_GL_VERSION_1_2(GLADloadproc load) {
if(!GLAD_GL_VERSION_1_2) return;
glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements");
glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D");
glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D");
glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D");
}
static void load_GL_VERSION_1_3(GLADloadproc load) {
if(!GLAD_GL_VERSION_1_3) return;
glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture");
glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage");
glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D");
glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D");
glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D");
glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D");
glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D");
glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D");
glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage");
glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)load("glClientActiveTexture");
glad_glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)load("glMultiTexCoord1d");
glad_glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)load("glMultiTexCoord1dv");
glad_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)load("glMultiTexCoord1f");
glad_glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)load("glMultiTexCoord1fv");
glad_glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)load("glMultiTexCoord1i");
glad_glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)load("glMultiTexCoord1iv");
glad_glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)load("glMultiTexCoord1s");
glad_glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)load("glMultiTexCoord1sv");
glad_glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)load("glMultiTexCoord2d");
glad_glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)load("glMultiTexCoord2dv");
glad_glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)load("glMultiTexCoord2f");
glad_glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)load("glMultiTexCoord2fv");
glad_glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)load("glMultiTexCoord2i");
glad_glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)load("glMultiTexCoord2iv");
glad_glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)load("glMultiTexCoord2s");
glad_glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)load("glMultiTexCoord2sv");
glad_glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)load("glMultiTexCoord3d");
glad_glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)load("glMultiTexCoord3dv");
glad_glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)load("glMultiTexCoord3f");
glad_glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)load("glMultiTexCoord3fv");
glad_glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)load("glMultiTexCoord3i");
glad_glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)load("glMultiTexCoord3iv");
glad_glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)load("glMultiTexCoord3s");
glad_glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)load("glMultiTexCoord3sv");
glad_glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)load("glMultiTexCoord4d");
glad_glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)load("glMultiTexCoord4dv");
glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)load("glMultiTexCoord4f");
glad_glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)load("glMultiTexCoord4fv");
glad_glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)load("glMultiTexCoord4i");
glad_glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)load("glMultiTexCoord4iv");
glad_glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)load("glMultiTexCoord4s");
glad_glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)load("glMultiTexCoord4sv");
glad_glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)load("glLoadTransposeMatrixf");
glad_glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)load("glLoadTransposeMatrixd");
glad_glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)load("glMultTransposeMatrixf");
glad_glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)load("glMultTransposeMatrixd");
}
static void load_GL_VERSION_1_4(GLADloadproc load) {
if(!GLAD_GL_VERSION_1_4) return;
glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate");
glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays");
glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements");
glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf");
glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv");
glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri");
glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv");
glad_glFogCoordf = (PFNGLFOGCOORDFPROC)load("glFogCoordf");
glad_glFogCoordfv = (PFNGLFOGCOORDFVPROC)load("glFogCoordfv");
glad_glFogCoordd = (PFNGLFOGCOORDDPROC)load("glFogCoordd");
glad_glFogCoorddv = (PFNGLFOGCOORDDVPROC)load("glFogCoorddv");
glad_glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)load("glFogCoordPointer");
glad_glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)load("glSecondaryColor3b");
glad_glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)load("glSecondaryColor3bv");
glad_glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)load("glSecondaryColor3d");
glad_glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)load("glSecondaryColor3dv");
glad_glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)load("glSecondaryColor3f");
glad_glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)load("glSecondaryColor3fv");
glad_glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)load("glSecondaryColor3i");
glad_glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)load("glSecondaryColor3iv");
glad_glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)load("glSecondaryColor3s");
glad_glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)load("glSecondaryColor3sv");
glad_glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)load("glSecondaryColor3ub");
glad_glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)load("glSecondaryColor3ubv");
glad_glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)load("glSecondaryColor3ui");
glad_glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)load("glSecondaryColor3uiv");
glad_glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)load("glSecondaryColor3us");
glad_glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)load("glSecondaryColor3usv");
glad_glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)load("glSecondaryColorPointer");
glad_glWindowPos2d = (PFNGLWINDOWPOS2DPROC)load("glWindowPos2d");
glad_glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)load("glWindowPos2dv");
glad_glWindowPos2f = (PFNGLWINDOWPOS2FPROC)load("glWindowPos2f");
glad_glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)load("glWindowPos2fv");
glad_glWindowPos2i = (PFNGLWINDOWPOS2IPROC)load("glWindowPos2i");
glad_glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)load("glWindowPos2iv");
glad_glWindowPos2s = (PFNGLWINDOWPOS2SPROC)load("glWindowPos2s");
glad_glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)load("glWindowPos2sv");
glad_glWindowPos3d = (PFNGLWINDOWPOS3DPROC)load("glWindowPos3d");
glad_glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)load("glWindowPos3dv");
glad_glWindowPos3f = (PFNGLWINDOWPOS3FPROC)load("glWindowPos3f");
glad_glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)load("glWindowPos3fv");
glad_glWindowPos3i = (PFNGLWINDOWPOS3IPROC)load("glWindowPos3i");
glad_glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)load("glWindowPos3iv");
glad_glWindowPos3s = (PFNGLWINDOWPOS3SPROC)load("glWindowPos3s");
glad_glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)load("glWindowPos3sv");
glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor");
glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation");
}
static void load_GL_VERSION_1_5(GLADloadproc load) {
if(!GLAD_GL_VERSION_1_5) return;
glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries");
glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries");
glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery");
glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery");
glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery");
glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv");
glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv");
glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv");
glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer");
glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers");
glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers");
glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer");
glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData");
glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData");
glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData");
glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer");
glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer");
glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv");
glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv");
}
static void load_GL_VERSION_2_0(GLADloadproc load) {
if(!GLAD_GL_VERSION_2_0) return;
glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate");
glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers");
glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate");
glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate");
glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate");
glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader");
glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation");
glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader");
glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram");
glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader");
glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram");
glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader");
glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader");
glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray");
glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray");
glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib");
glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform");
glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders");
glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation");
glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv");
glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog");
glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv");
glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog");
glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource");
glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation");
glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv");
glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv");
glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv");
glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv");
glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv");
glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv");
glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram");
glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader");
glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram");
glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource");
glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram");
glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f");
glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f");
glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f");
glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f");
glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i");
glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i");
glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i");
glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i");
glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv");
glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv");
glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv");
glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv");
glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv");
glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv");
glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv");
glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv");
glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv");
glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv");
glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv");
glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram");
glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d");
glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv");
glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f");
glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv");
glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s");
glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv");
glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d");
glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv");
glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f");
glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv");
glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s");
glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv");
glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d");
glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv");
glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f");
glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv");
glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s");
glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv");
glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv");
glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv");
glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv");
glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub");
glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv");
glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv");
glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv");
glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv");
glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d");
glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv");
glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f");
glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv");
glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv");
glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s");
glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv");
glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv");
glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv");
glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv");
glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer");
}
static void load_GL_VERSION_2_1(GLADloadproc load) {
if(!GLAD_GL_VERSION_2_1) return;
glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv");
glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv");
glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv");
glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv");
glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv");
glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv");
}
static int find_extensionsGL(void) {
if (!get_exts()) return 0;
(void)&has_ext;
free_exts();
return 1;
}
static void find_coreGL(void) {
/* Thank you @elmindreda
* https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176
* https://github.com/glfw/glfw/blob/master/src/context.c#L36
*/
int i, major, minor;
const char* version;
const char* prefixes[] = {
"OpenGL ES-CM ",
"OpenGL ES-CL ",
"OpenGL ES ",
NULL
};
version = (const char*) glGetString(GL_VERSION);
if (!version) return;
for (i = 0; prefixes[i]; i++) {
const size_t length = strlen(prefixes[i]);
if (strncmp(version, prefixes[i], length) == 0) {
version += length;
break;
}
}
/* PR #18 */
#ifdef _MSC_VER
sscanf_s(version, "%d.%d", &major, &minor);
#else
sscanf(version, "%d.%d", &major, &minor);
#endif
GLVersion.major = major; GLVersion.minor = minor;
max_loaded_major = major; max_loaded_minor = minor;
GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
if (GLVersion.major > 2 || (GLVersion.major >= 2 && GLVersion.minor >= 1)) {
max_loaded_major = 2;
max_loaded_minor = 1;
}
}
int gladLoadGLLoader(GLADloadproc load) {
GLVersion.major = 0; GLVersion.minor = 0;
glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
if(glGetString == NULL) return 0;
if(glGetString(GL_VERSION) == NULL) return 0;
find_coreGL();
load_GL_VERSION_1_0(load);
load_GL_VERSION_1_1(load);
load_GL_VERSION_1_2(load);
load_GL_VERSION_1_3(load);
load_GL_VERSION_1_4(load);
load_GL_VERSION_1_5(load);
load_GL_VERSION_2_0(load);
load_GL_VERSION_2_1(load);
if (!find_extensionsGL()) return 0;
return GLVersion.major != 0 || GLVersion.minor != 0;
}
|
0 | repos/MiniPixel | repos/MiniPixel/src/LayerListWidget.zig | const std = @import("std");
const Allocator = std.mem.Allocator;
const ArrayList = std.ArrayList;
const gui = @import("gui");
const icons = @import("icons.zig");
const nvg = @import("nanovg");
const Point = gui.geometry.Point;
const Rect = gui.geometry.Rect;
const Document = @import("Document.zig");
const LayerWidget = @import("LayerWidget.zig");
const LayerListWidget = @This();
widget: gui.Widget,
allocator: Allocator,
document: *Document, // just a reference
visible_button: *gui.Button,
lock_button: *gui.Button,
link_button: *gui.Button,
layer_widgets: ArrayList(*LayerWidget),
const Self = @This();
const name_w: f32 = 160; // col for layer names
const tile_size: f32 = 21;
pub fn init(allocator: Allocator, rect: Rect(f32), document: *Document) !*Self {
var self = try allocator.create(Self);
self.* = Self{
.widget = gui.Widget.init(allocator, rect),
.allocator = allocator,
.document = document,
.visible_button = try gui.Button.init(allocator, Rect(f32).make(1 + 0 * tile_size, 1, 20, 20), ""),
.lock_button = try gui.Button.init(allocator, Rect(f32).make(1 + 1 * tile_size, 1, 20, 20), ""),
.link_button = try gui.Button.init(allocator, Rect(f32).make(1 + 2 * tile_size, 1, 20, 20), ""),
.layer_widgets = ArrayList(*LayerWidget).init(allocator),
};
self.widget.onMouseDownFn = onMouseDown;
self.widget.onMouseMoveFn = onMouseMove;
self.widget.drawFn = draw;
self.visible_button.style = .toolbar;
self.visible_button.onClickFn = onVisibleButtonClicked;
self.lock_button.style = .toolbar;
self.lock_button.onClickFn = onLockButtonClicked;
self.link_button.style = .toolbar;
self.link_button.onClickFn = onLinkButtonClicked;
try self.widget.addChild(&self.visible_button.widget);
try self.widget.addChild(&self.lock_button.widget);
try self.widget.addChild(&self.link_button.widget);
return self;
}
pub fn deinit(self: *Self) void {
self.visible_button.deinit();
self.lock_button.deinit();
self.link_button.deinit();
for (self.layer_widgets.items) |layer_widget| {
layer_widget.deinit();
}
self.layer_widgets.deinit();
self.widget.deinit();
self.allocator.destroy(self);
}
pub fn onDocumentChanged(self: *Self) void {
const layer_count = self.document.getLayerCount();
// Sync layer widgets
if (layer_count < self.layer_widgets.items.len) {
const remove_count = self.layer_widgets.items.len - layer_count;
for (self.layer_widgets.items[layer_count..]) |layer_widget| {
layer_widget.deinit();
}
self.layer_widgets.shrinkRetainingCapacity(layer_count);
self.widget.children.shrinkRetainingCapacity(self.widget.children.items.len - remove_count);
} else {
var i: u32 = @as(u32, @truncate(self.layer_widgets.items.len));
while (i < layer_count) : (i += 1) {
const rect = Rect(f32).make(0, @as(f32, @floatFromInt(layer_count - i)) * tile_size, 3 * tile_size, tile_size + 1);
const layer_widget = LayerWidget.init(self.allocator, rect, self.document, i) catch return; // TODO: handle?
self.layer_widgets.append(layer_widget) catch return;
self.widget.addChild(&layer_widget.widget) catch return;
}
}
for (self.layer_widgets.items, 0..) |layer_widget, i| {
layer_widget.widget.relative_rect.y = @as(f32, @floatFromInt(layer_count - i)) * tile_size;
}
self.updateVisibleButtons();
self.updateLockButtons();
self.updateLinkButtons();
}
fn onMouseDown(widget: *gui.Widget, event: *const gui.MouseEvent) void {
const self = @fieldParentPtr(Self, "widget", widget);
if (event.button == .left) {
self.selectFrameAndLayer(event.x, event.y);
}
}
fn onMouseMove(widget: *gui.Widget, event: *const gui.MouseEvent) void {
const self = @fieldParentPtr(Self, "widget", widget);
if (event.isButtonPressed(.left)) {
self.selectFrameAndLayer(event.x, event.y);
}
}
fn onVisibleButtonClicked(button: *gui.Button) void {
const self = @fieldParentPtr(Self, "widget", button.widget.parent.?);
const layer_count = self.document.getLayerCount();
var all_visible: bool = true;
var i: u32 = 0;
while (i < layer_count) : (i += 1) {
if (!self.document.isLayerVisible(i)) {
all_visible = false;
break;
}
}
i = 0;
while (i < layer_count) : (i += 1) {
self.document.setLayerVisible(i, !all_visible);
}
self.updateVisibleButtons();
}
fn onLockButtonClicked(button: *gui.Button) void {
const self = @fieldParentPtr(Self, "widget", button.widget.parent.?);
const layer_count = self.document.getLayerCount();
var all_unlocked: bool = true;
var i: u32 = 0;
while (i < layer_count) : (i += 1) {
if (self.document.isLayerLocked(i)) {
all_unlocked = false;
break;
}
}
i = 0;
while (i < layer_count) : (i += 1) {
self.document.setLayerLocked(i, all_unlocked);
}
self.updateLockButtons();
}
fn onLinkButtonClicked(button: *gui.Button) void {
const self = @fieldParentPtr(Self, "widget", button.widget.parent.?);
const layer_count = self.document.getLayerCount();
var all_linked: bool = true;
var i: u32 = 0;
while (i < layer_count) : (i += 1) {
if (!self.document.isLayerLinked(i)) {
all_linked = false;
break;
}
}
i = 0;
while (i < layer_count) : (i += 1) {
self.document.setLayerLinked(i, !all_linked);
}
self.updateLinkButtons();
}
pub fn updateVisibleButtons(self: *Self) void {
var any_visible: bool = false;
for (self.layer_widgets.items, 0..) |layer_widget, i| {
const visible = self.document.isLayerVisible(@as(u32, @truncate(i)));
if (visible) any_visible = true;
layer_widget.visible_button.iconFn = if (visible) icons.iconEyeOpen else icons.iconEyeClosed;
layer_widget.visible_button.checked = !visible;
}
self.visible_button.iconFn = if (any_visible) icons.iconEyeOpen else icons.iconEyeClosed;
self.visible_button.checked = !any_visible;
}
pub fn updateLockButtons(self: *Self) void {
var any_unlocked: bool = false;
for (self.layer_widgets.items, 0..) |layer_widget, i| {
const locked = self.document.isLayerLocked(@as(u32, @truncate(i)));
if (!locked) any_unlocked = true;
layer_widget.lock_button.iconFn = if (locked) icons.iconLockClosed else icons.iconLockOpen;
layer_widget.lock_button.checked = locked;
}
self.lock_button.iconFn = if (any_unlocked) icons.iconLockOpen else icons.iconLockClosed;
self.lock_button.checked = !any_unlocked;
}
pub fn updateLinkButtons(self: *Self) void {
var any_unlinked: bool = false;
for (self.layer_widgets.items, 0..) |layer_widget, i| {
const linked = self.document.isLayerLinked(@as(u32, @truncate(i)));
if (!linked) any_unlinked = true;
layer_widget.link_button.iconFn = if (linked) icons.iconLinked else icons.iconUnlinked;
layer_widget.link_button.checked = linked;
}
self.link_button.iconFn = if (any_unlinked) icons.iconUnlinked else icons.iconLinked;
self.link_button.checked = !any_unlinked;
}
fn selectFrameAndLayer(self: *Self, mouse_x: f32, mouse_y: f32) void {
const frame_x = name_w;
const frame_y = 0;
if (mouse_x >= frame_x and mouse_y >= frame_y) {
const frame = @as(u32, @intFromFloat((mouse_x - frame_x) / tile_size));
if (frame < self.document.getFrameCount()) {
self.document.gotoFrame(frame);
}
}
const layer_x = 3 * tile_size;
const layer_y = tile_size;
if (mouse_x >= layer_x and mouse_y >= layer_y) {
const layer = @as(u32, @intFromFloat((mouse_y - layer_y) / tile_size));
if (layer < self.document.getLayerCount()) {
self.document.selectLayer(self.document.getLayerCount() - 1 - layer);
}
}
}
fn draw(widget: *gui.Widget, vg: nvg) void {
const self = @fieldParentPtr(Self, "widget", widget);
const rect = widget.relative_rect;
vg.beginPath();
vg.rect(rect.x + 0.5, rect.y + 0.5, rect.w - 1, rect.h - 1);
vg.strokeColor(gui.theme_colors.border);
vg.stroke();
vg.save();
defer vg.restore();
vg.scissor(rect.x + 1, rect.y + 1, rect.w - 2, rect.h - 2);
if (rect.w <= 2 or rect.h <= 2) return;
{
vg.save();
defer vg.restore();
vg.translate(rect.x + 1, rect.y + 1);
const layer_count = self.document.getLayerCount();
const frame_count = self.document.getFrameCount();
// draw selection
const selected_layer = self.document.selected_layer;
const selected_frame = self.document.selected_frame;
const grid_w = name_w + @as(f32, @floatFromInt(frame_count)) * tile_size;
const grid_h = @as(f32, @floatFromInt(1 + layer_count)) * tile_size;
vg.beginPath();
vg.rect(0, @as(f32, @floatFromInt(layer_count - selected_layer)) * tile_size, grid_w, tile_size);
vg.rect(name_w + @as(f32, @floatFromInt(selected_frame)) * tile_size, 0, tile_size, grid_h);
vg.fillColor(nvg.rgbf(1, 1, 1));
vg.fill();
// draw grid
vg.beginPath();
var row: usize = 1;
while (row <= layer_count + 1) : (row += 1) {
const row_y = @as(f32, @floatFromInt(row)) * tile_size - 0.5;
vg.moveTo(0, row_y);
vg.lineTo(grid_w, row_y);
}
var col: usize = 1;
while (col <= 3) : (col += 1) {
const col_x = @as(f32, @floatFromInt(col)) * tile_size - 0.5;
vg.moveTo(col_x, 0);
vg.lineTo(col_x, grid_h);
}
col = 0;
while (col <= frame_count) : (col += 1) {
const col_x = name_w + @as(f32, @floatFromInt(col)) * tile_size - 0.5;
vg.moveTo(col_x, 0);
vg.lineTo(col_x, grid_h);
}
vg.strokeColor(gui.theme_colors.shadow);
vg.stroke();
// draw text
var buf: [10]u8 = undefined;
vg.fontFace("guifont");
vg.fontSize(12);
vg.fillColor(nvg.rgb(0, 0, 0));
vg.textAlign(.{ .horizontal = .center, .vertical = .middle });
var frame: usize = 0;
while (frame < frame_count) : (frame += 1) {
const text = std.fmt.bufPrint(&buf, "{}", .{frame + 1}) catch unreachable;
_ = vg.text(name_w + @as(f32, @floatFromInt(frame)) * tile_size + 10, 10, text);
}
// draw cel indicators
row = 0;
while (row < layer_count) : (row += 1) {
const y = @as(f32, @floatFromInt(layer_count - row)) * tile_size + 10;
col = 0;
while (col < frame_count) : (col += 1) {
const x = name_w + @as(f32, @floatFromInt(col)) * tile_size + 10;
if (self.document.layers.items[row].cels.items[col].bitmap == null) {
vg.beginPath();
vg.circle(x, y, 5.5);
vg.strokeColor(nvg.rgb(66, 66, 66));
vg.stroke();
} else {
vg.beginPath();
vg.circle(x, y, 6);
vg.fillColor(nvg.rgb(66, 66, 66));
vg.fill();
}
}
}
}
widget.drawChildren(vg);
}
|
0 | repos/MiniPixel | repos/MiniPixel/src/MessageBoxWidget.zig | const std = @import("std");
const Allocator = std.mem.Allocator;
const gui = @import("gui");
const nvg = @import("nanovg");
const Rect = gui.geometry.Rect;
pub const Buttons = enum {
ok,
ok_cancel,
yes_no,
yes_no_cancel,
};
pub const Icon = enum {
none,
@"error",
warning,
question,
};
pub const Result = enum {
none,
ok,
cancel,
yes,
no,
};
const MessageBoxWidget = @This();
widget: gui.Widget,
allocator: Allocator,
drawIconFn: *const fn (nvg, f32, f32) void,
message_label: *gui.Label,
ok_button: *gui.Button,
cancel_button: *gui.Button,
yes_button: *gui.Button,
no_button: *gui.Button,
result: Result = .none,
pub fn init(allocator: Allocator, message: []const u8) !*MessageBoxWidget {
const width = 240;
const height = 100;
var self = try allocator.create(MessageBoxWidget);
self.* = MessageBoxWidget{
.widget = gui.Widget.init(allocator, Rect(f32).make(0, 0, width, height)),
.allocator = allocator,
.drawIconFn = drawNoIcon,
.message_label = try gui.Label.init(allocator, Rect(f32).make(10 + 32 + 10, 10, width - 30 - 32, 40), message),
.ok_button = try gui.Button.init(allocator, Rect(f32).make(width - 80 - 10, height - 25 - 10, 80, 25), "OK"),
.cancel_button = try gui.Button.init(allocator, Rect(f32).make(width - 80 - 10, height - 25 - 10, 80, 25), "Cancel"),
.yes_button = try gui.Button.init(allocator, Rect(f32).make(width - 80 - 10, height - 25 - 10, 80, 25), "Yes"),
.no_button = try gui.Button.init(allocator, Rect(f32).make(width - 80 - 10, height - 25 - 10, 80, 25), "No"),
};
self.widget.onKeyDownFn = onKeyDown;
self.ok_button.onClickFn = onOkButtonClick;
self.cancel_button.onClickFn = onCancelButtonClick;
self.yes_button.onClickFn = onYesButtonClick;
self.no_button.onClickFn = onNoButtonClick;
try self.widget.addChild(&self.message_label.widget);
try self.widget.addChild(&self.ok_button.widget);
try self.widget.addChild(&self.cancel_button.widget);
try self.widget.addChild(&self.yes_button.widget);
try self.widget.addChild(&self.no_button.widget);
self.widget.drawFn = draw;
return self;
}
pub fn deinit(self: *MessageBoxWidget) void {
self.message_label.deinit();
self.ok_button.deinit();
self.cancel_button.deinit();
self.yes_button.deinit();
self.no_button.deinit();
self.widget.deinit();
self.allocator.destroy(self);
}
pub fn setSize(self: *MessageBoxWidget, width: f32, height: f32) void {
self.message_label.widget.setSize(width - 30 - 32, 40);
self.widget.setSize(width, height);
}
pub fn configure(self: *MessageBoxWidget, icon: Icon, buttons: Buttons, message: []const u8) void {
self.drawIconFn = switch (icon) {
.none => drawNoIcon,
.@"error" => drawErrorIcon,
.warning => drawWarningIcon,
.question => drawQuestionIcon,
};
const rect = self.widget.relative_rect;
switch (buttons) {
.ok => {
self.ok_button.widget.setPosition(0.5 * rect.w - 40, rect.h - 35);
self.ok_button.widget.visible = true;
self.cancel_button.widget.visible = false;
self.yes_button.widget.visible = false;
self.no_button.widget.visible = false;
},
.ok_cancel => {
self.ok_button.widget.setPosition(rect.w - 90 - 90, rect.h - 35);
self.ok_button.widget.visible = true;
self.cancel_button.widget.setPosition(rect.w - 90, rect.h - 35);
self.cancel_button.widget.visible = true;
self.yes_button.widget.visible = false;
self.no_button.widget.visible = false;
},
.yes_no => {
self.ok_button.widget.visible = false;
self.cancel_button.widget.visible = false;
self.yes_button.widget.setPosition(rect.w - 90 - 90, rect.h - 35);
self.yes_button.widget.visible = true;
self.no_button.widget.setPosition(rect.w - 90, rect.h - 35);
self.no_button.widget.visible = true;
},
.yes_no_cancel => {
self.ok_button.widget.visible = false;
self.cancel_button.widget.setPosition(rect.w - 90, rect.h - 35);
self.cancel_button.widget.visible = true;
self.yes_button.widget.setPosition(rect.w - 90 - 90 - 90, rect.h - 35);
self.yes_button.widget.visible = true;
self.no_button.widget.setPosition(rect.w - 90 - 90, rect.h - 35);
self.no_button.widget.visible = true;
},
}
self.message_label.text = message;
}
fn onKeyDown(widget: *gui.Widget, event: *gui.KeyEvent) void {
widget.onKeyDown(event);
var self = @fieldParentPtr(MessageBoxWidget, "widget", widget);
switch (event.key) {
.Return => self.setResult(if (self.ok_button.widget.visible) .ok else .yes),
.Escape => self.setResult(if (self.cancel_button.widget.visible) .cancel else .none),
else => event.event.ignore(),
}
}
fn onOkButtonClick(button: *gui.Button) void {
if (button.widget.parent) |parent| {
var self = @fieldParentPtr(MessageBoxWidget, "widget", parent);
self.setResult(.ok);
}
}
fn onCancelButtonClick(button: *gui.Button) void {
if (button.widget.parent) |parent| {
var self = @fieldParentPtr(MessageBoxWidget, "widget", parent);
self.setResult(.cancel);
}
}
fn onYesButtonClick(button: *gui.Button) void {
if (button.widget.parent) |parent| {
var self = @fieldParentPtr(MessageBoxWidget, "widget", parent);
self.setResult(.yes);
}
}
fn onNoButtonClick(button: *gui.Button) void {
if (button.widget.parent) |parent| {
var self = @fieldParentPtr(MessageBoxWidget, "widget", parent);
self.setResult(.no);
}
}
fn setResult(self: *MessageBoxWidget, result: Result) void {
self.result = result;
if (self.widget.getWindow()) |window| {
window.close();
}
}
fn drawNoIcon(vg: nvg, x: f32, y: f32) void {
_ = vg;
_ = x;
_ = y;
}
fn drawErrorIcon(vg: nvg, x: f32, y: f32) void {
vg.save();
defer vg.restore();
vg.translate(x, y);
vg.beginPath();
vg.circle(16, 16, 15.5);
vg.fillColor(nvg.rgb(250, 10, 0));
vg.fill();
vg.strokeColor(nvg.rgb(0, 0, 0));
vg.stroke();
vg.beginPath();
vg.moveTo(9, 9);
vg.lineTo(23, 23);
vg.moveTo(23, 9);
vg.lineTo(9, 23);
vg.strokeColor(nvg.rgbf(1, 1, 1));
vg.strokeWidth(3);
vg.stroke();
}
fn drawWarningIcon(vg: nvg, x: f32, y: f32) void {
vg.save();
defer vg.restore();
vg.translate(x, y);
vg.beginPath();
vg.moveTo(16, 31.5);
vg.arcTo(31.5, 31.5, 16, 0.5, 2);
vg.arcTo(16, 0.5, 0.5, 31.5, 2);
vg.arcTo(0.5, 31.5, 16, 31.5, 2);
vg.closePath();
vg.fillColor(nvg.rgb(247, 226, 107));
vg.fill();
vg.strokeColor(nvg.rgb(164, 100, 34));
vg.stroke();
vg.beginPath();
vg.moveTo(16, 12);
vg.arcTo(14, 12, 15, 23, 1);
vg.arcTo(15, 23, 17, 23, 1);
vg.arcTo(17, 23, 18, 12, 1);
vg.arcTo(18, 12, 16, 12, 1);
vg.closePath();
vg.ellipse(16, 26, 2, 2);
vg.fillColor(nvg.rgb(66, 66, 66));
vg.fill();
}
fn drawQuestionIcon(vg: nvg, x: f32, y: f32) void {
vg.save();
defer vg.restore();
vg.translate(x, y);
vg.beginPath();
vg.circle(16, 16, 15.5);
vg.fillColor(nvg.rgbf(1, 1, 1));
vg.fill();
vg.strokeColor(nvg.rgb(0, 0, 0));
vg.stroke();
vg.fillColor(nvg.rgb(10, 32, 231));
vg.fontFace("guifontbold");
vg.fontSize(22);
vg.textAlign(.{ .horizontal = .center, .vertical = .middle });
_ = vg.text(16, 16 + 2, "?");
}
pub fn draw(widget: *gui.Widget, vg: nvg) void {
var self = @fieldParentPtr(MessageBoxWidget, "widget", widget);
const rect = widget.relative_rect;
vg.beginPath();
vg.rect(0, 0, rect.w, rect.h - 45);
vg.fillColor(nvg.rgbf(1, 1, 1));
vg.fill();
vg.beginPath();
vg.rect(0, rect.h - 45, rect.w, 45);
vg.fillColor(gui.theme_colors.background);
vg.fill();
self.drawIconFn(vg, 10, 13);
widget.drawChildren(vg);
}
|
0 | repos/MiniPixel | repos/MiniPixel/src/ColorForegroundBackgroundWidget.zig | const std = @import("std");
const Allocator = std.mem.Allocator;
const gui = @import("gui");
const nvg = @import("nanovg");
const Rect = gui.geometry.Rect;
const Point = gui.geometry.Point;
const ColorLayer = @import("color.zig").ColorLayer;
pub const ChangeType = enum {
color,
active,
swap,
};
const ColorForegroundBackgroundWidget = @This();
widget: gui.Widget,
allocator: Allocator,
active: ColorLayer = .foreground,
colors: [2][4]u8 = [_][4]u8{
[_]u8{ 0, 0, 0, 0xff }, // foregorund
[_]u8{0xff} ** 4, // background
},
rects: [2]Rect(f32),
background_image: nvg.Image,
onChangedFn: ?*const fn (*Self, change_type: ChangeType) void = null,
const pad = 5;
const Self = @This();
pub fn init(allocator: Allocator, rect: Rect(f32), vg: nvg) !*Self {
const rect_size = 32;
const rect_offset = 14;
var self = try allocator.create(Self);
self.* = Self{
.widget = gui.Widget.init(allocator, rect),
.allocator = allocator,
.rects = [_]Rect(f32){
Rect(f32).make(2 * pad, 2 * pad, rect_size, rect_size),
Rect(f32).make(2 * pad + rect_offset, 2 * pad + rect_offset, rect_size, rect_size),
},
.background_image = vg.createImageRGBA(2, 2, .{ .repeat_x = true, .repeat_y = true, .nearest = true }, &.{
0x66, 0x66, 0x66, 0xFF, 0x99, 0x99, 0x99, 0xFF,
0x99, 0x99, 0x99, 0xFF, 0x66, 0x66, 0x66, 0xFF,
}),
};
self.widget.onMouseDownFn = onMouseDown;
self.widget.onMouseUpFn = onMouseUp;
self.widget.drawFn = draw;
return self;
}
pub fn deinit(self: *Self, vg: nvg) void {
vg.deleteImage(self.background_image);
self.widget.deinit();
self.allocator.destroy(self);
}
fn notifyChanged(self: *Self, change_type: ChangeType) void {
if (self.onChangedFn) |onChanged| onChanged(self, change_type);
}
fn setActive(self: *Self, active: ColorLayer) void {
if (self.active != active) {
self.active = active;
self.notifyChanged(.active);
}
}
pub fn swap(self: *Self) void {
std.mem.swap([4]u8, &self.colors[0], &self.colors[1]);
self.notifyChanged(.swap);
}
pub fn getRgba(self: Self, color_layer: ColorLayer) [4]u8 {
return self.colors[@intFromEnum(color_layer)];
}
pub fn setRgba(self: *Self, color_layer: ColorLayer, color: []const u8) void {
const i = @intFromEnum(color_layer);
if (!std.mem.eql(u8, &self.colors[i], color)) {
@memcpy(&self.colors[i], color);
self.notifyChanged(.color);
}
}
pub fn getActiveRgba(self: Self) [4]u8 {
return self.getRgba(self.active);
}
pub fn setActiveRgba(self: *Self, color: []const u8) void {
self.setRgba(self.active, color);
}
fn onMouseDown(widget: *gui.Widget, event: *const gui.MouseEvent) void {
if (event.button == .left) {
var self = @fieldParentPtr(Self, "widget", widget);
const point = Point(f32).make(event.x, event.y);
for (self.rects, 0..) |rect, i| {
if (rect.contains(point)) {
self.setActive(@as(ColorLayer, @enumFromInt(@as(u1, @intCast(i)))));
break;
}
}
}
}
fn onMouseUp(widget: *gui.Widget, event: *const gui.MouseEvent) void {
if (event.button == .left) {
var self = @fieldParentPtr(Self, "widget", widget);
const point = Point(f32).make(event.x, event.y);
const swap_rect = Rect(f32).make(10, 42, 14, 14);
if (swap_rect.contains(point)) {
self.swap();
}
}
}
fn drawSwapArrows(vg: nvg) void {
vg.beginPath();
vg.moveTo(15, 43);
vg.lineTo(12, 47);
vg.lineTo(14, 47);
vg.lineTo(14, 52);
vg.lineTo(19, 52);
vg.lineTo(19, 54);
vg.lineTo(23, 51);
vg.lineTo(19, 48);
vg.lineTo(19, 50);
vg.lineTo(16, 50);
vg.lineTo(16, 47);
vg.lineTo(18, 47);
vg.closePath();
vg.fillColor(nvg.rgb(66, 66, 66));
vg.fill();
}
pub fn draw(widget: *gui.Widget, vg: nvg) void {
const self = @fieldParentPtr(Self, "widget", widget);
const rect = widget.relative_rect;
vg.save();
defer vg.restore();
vg.translate(rect.x, rect.y);
gui.drawPanel(vg, 0, 0, rect.w, rect.h, 1, false, false);
gui.drawPanelInset(vg, pad, pad, 56, 56, 1);
drawSwapArrows(vg);
var i: usize = self.colors.len;
while (i > 0) {
i -= 1;
const stroke_width: f32 = if (i == @intFromEnum(self.active)) 2 else 1;
const stroke_color = if (i == @intFromEnum(self.active)) nvg.rgb(0, 0, 0) else nvg.rgb(66, 66, 66);
vg.beginPath();
vg.rect(
self.rects[i].x + 0.5 * stroke_width,
self.rects[i].y + 0.5 * stroke_width,
self.rects[i].w - stroke_width,
self.rects[i].h - stroke_width,
);
vg.fillPaint(vg.imagePattern(0, 0, 8, 8, 0, self.background_image, 1));
vg.fill();
vg.fillColor(nvg.rgba(self.colors[i][0], self.colors[i][1], self.colors[i][2], self.colors[i][3]));
vg.fill();
vg.strokeWidth(stroke_width);
vg.strokeColor(stroke_color);
vg.stroke();
vg.beginPath();
vg.moveTo(self.rects[i].x + stroke_width, self.rects[i].y + stroke_width);
vg.lineTo(self.rects[i].x + self.rects[i].w - stroke_width, self.rects[i].y + stroke_width);
vg.lineTo(self.rects[i].x + stroke_width, self.rects[i].y + self.rects[i].h - stroke_width);
vg.closePath();
vg.fillColor(nvg.rgb(self.colors[i][0], self.colors[i][1], self.colors[i][2]));
vg.fill();
}
}
|
0 | repos/MiniPixel | repos/MiniPixel/src/color.zig | const std = @import("std");
pub const Color = [4]u8;
pub const BlendMode = enum(u1) {
alpha,
replace,
};
pub const ColorLayer = enum(u1) {
foreground,
background,
};
pub const black = Color{ 0, 0, 0, 0xff };
pub fn eql(a: Color, b: Color) bool {
return a[0] == b[0] and a[1] == b[1] and a[2] == b[2] and a[3] == b[3];
}
fn mul8(a: u8, b: u8) u8 {
return @as(u8, @truncate((@as(u16, a) * @as(u16, b)) / 0xff));
}
fn div8(a: u8, b: u8) u8 {
return @as(u8, @truncate(@divTrunc(@as(u16, a) * 0xff, @as(u16, b))));
}
// blend color a over b (Porter Duff)
// a_out = a_a + a_b * (1 - a_a)
// c_out = (c_a * a_a + c_b * a_b * (1 - a_a)) / a_out
pub fn blend(a: Color, b: Color) Color {
var out: Color = [_]u8{0} ** 4;
const fac = mul8(b[3], 0xff - a[3]);
out[3] = a[3] + fac;
if (out[3] > 0) {
out[0] = div8(mul8(a[0], a[3]) + mul8(b[0], fac), out[3]);
out[1] = div8(mul8(a[1], a[3]) + mul8(b[1], fac), out[3]);
out[2] = div8(mul8(a[2], a[3]) + mul8(b[2], fac), out[3]);
}
return out;
}
pub fn distanceSqr(a: Color, b: Color) f32 {
const d = [_]f32{
@as(f32, @floatFromInt(a[0])) - @as(f32, @floatFromInt(b[0])),
@as(f32, @floatFromInt(a[1])) - @as(f32, @floatFromInt(b[1])),
@as(f32, @floatFromInt(a[2])) - @as(f32, @floatFromInt(b[2])),
@as(f32, @floatFromInt(a[3])) - @as(f32, @floatFromInt(b[3])),
};
return d[0] * d[0] + d[1] * d[1] + d[2] * d[2] + d[3] * d[3];
}
pub fn findNearest(colors: []const u8, color: Color) usize {
var nearest: f32 = std.math.floatMax(f32);
var nearest_i: usize = 0;
var i: usize = 0;
while (i < colors.len and nearest > 0) : (i += 4) {
const distance = distanceSqr(colors[i..][0..4].*, color);
if (distance < nearest) {
nearest = distance;
nearest_i = i;
}
}
return nearest_i / 4;
}
pub fn trimBlackColorsRight(colors: []u8) []u8 {
var len = colors.len / 4;
while (len > 0 and std.mem.eql(u8, colors[4 * len - 4 ..][0..4], &black)) : (len -= 1) {}
return colors[0 .. 4 * len];
}
|
0 | repos/MiniPixel | repos/MiniPixel/src/TimelineWidget.zig | const std = @import("std");
const Allocator = std.mem.Allocator;
const ArrayList = std.ArrayList;
const gui = @import("gui");
const icons = @import("icons.zig");
const nvg = @import("nanovg");
const Point = gui.geometry.Point;
const Rect = gui.geometry.Rect;
const Document = @import("Document.zig");
const LayerWidget = @import("LayerWidget.zig");
const LayerListWidget = @import("LayerListWidget.zig");
const TimelineWidget = @This();
widget: gui.Widget,
allocator: Allocator,
document: *Document, // just a reference
begin_button: *gui.Button,
left_button: *gui.Button,
play_button: *gui.Button,
right_button: *gui.Button,
end_button: *gui.Button,
add_frame_button: *gui.Button,
delete_frame_button: *gui.Button,
add_layer_button: *gui.Button,
delete_layer_button: *gui.Button,
onion_skinning_button: *gui.Button,
layer_list_widget: *LayerListWidget,
drag_y: ?f32 = null,
const Self = @This();
const padding: f32 = 5;
const button_size: f32 = 22;
const header_h: f32 = 5 + button_size - 1 + 5;
pub fn init(allocator: Allocator, rect: Rect(f32), document: *Document) !*Self {
var self = try allocator.create(Self);
self.* = Self{
.widget = gui.Widget.init(allocator, rect),
.allocator = allocator,
.document = document,
.begin_button = try gui.Button.init(allocator, Rect(f32).make(5 + 0 * (button_size - 1), 5, button_size, button_size), ""),
.left_button = try gui.Button.init(allocator, Rect(f32).make(5 + 1 * (button_size - 1), 5, button_size, button_size), ""),
.play_button = try gui.Button.init(allocator, Rect(f32).make(5 + 2 * (button_size - 1), 5, button_size, button_size), ""),
.right_button = try gui.Button.init(allocator, Rect(f32).make(5 + 3 * (button_size - 1), 5, button_size, button_size), ""),
.end_button = try gui.Button.init(allocator, Rect(f32).make(5 + 4 * (button_size - 1), 5, button_size, button_size), ""),
.add_frame_button = try gui.Button.init(allocator, Rect(f32).make(15 + 5 * (button_size - 1), 5, button_size, button_size), ""),
.delete_frame_button = try gui.Button.init(allocator, Rect(f32).make(15 + 6 * (button_size - 1), 5, button_size, button_size), ""),
.add_layer_button = try gui.Button.init(allocator, Rect(f32).make(25 + 7 * (button_size - 1), 5, button_size, button_size), ""),
.delete_layer_button = try gui.Button.init(allocator, Rect(f32).make(25 + 8 * (button_size - 1), 5, button_size, button_size), ""),
.onion_skinning_button = try gui.Button.init(allocator, Rect(f32).make(5 + 64, 5 + button_size + 5, 20, 20), ""),
.layer_list_widget = try LayerListWidget.init(allocator, Rect(f32).make(padding, header_h, rect.w - 2 * padding, rect.h - header_h - padding), document),
};
self.widget.onMouseDownFn = onMouseDown;
self.widget.onMouseMoveFn = onMouseMove;
self.widget.onResizeFn = onResize;
self.widget.drawFn = draw;
self.begin_button.iconFn = icons.iconTimelineBegin;
self.begin_button.icon_x = 4;
self.begin_button.icon_y = 4;
self.begin_button.onClickFn = struct {
fn click(button: *gui.Button) void {
const timeline = @fieldParentPtr(Self, "widget", button.widget.parent.?);
timeline.document.gotoFirstFrame();
}
}.click;
self.left_button.iconFn = icons.iconTimelineLeft;
self.left_button.icon_x = 4;
self.left_button.icon_y = 4;
self.left_button.onClickFn = struct {
fn click(button: *gui.Button) void {
const timeline = @fieldParentPtr(Self, "widget", button.widget.parent.?);
timeline.document.gotoPrevFrame();
}
}.click;
self.play_button.iconFn = icons.iconTimelinePlay;
self.play_button.icon_x = 4;
self.play_button.icon_y = 4;
self.play_button.onClickFn = struct {
fn click(button: *gui.Button) void {
const timeline = @fieldParentPtr(Self, "widget", button.widget.parent.?);
timeline.togglePlayback();
}
}.click;
self.right_button.iconFn = icons.iconTimelineRight;
self.right_button.icon_x = 4;
self.right_button.icon_y = 4;
self.right_button.onClickFn = struct {
fn click(button: *gui.Button) void {
const timeline = @fieldParentPtr(Self, "widget", button.widget.parent.?);
timeline.document.gotoNextFrame();
}
}.click;
self.end_button.iconFn = icons.iconTimelineEnd;
self.end_button.icon_x = 4;
self.end_button.icon_y = 4;
self.end_button.onClickFn = struct {
fn click(button: *gui.Button) void {
const timeline = @fieldParentPtr(Self, "widget", button.widget.parent.?);
timeline.document.gotoLastFrame();
}
}.click;
self.add_frame_button.iconFn = icons.iconAddFrame;
self.add_frame_button.icon_x = 3;
self.add_frame_button.icon_y = 3;
self.add_frame_button.onClickFn = struct {
fn click(button: *gui.Button) void {
const timeline = @fieldParentPtr(Self, "widget", button.widget.parent.?);
timeline.newFrame();
}
}.click;
self.delete_frame_button.iconFn = icons.iconDeleteFrameDisabled;
self.delete_frame_button.icon_x = 3;
self.delete_frame_button.icon_y = 3;
self.delete_frame_button.onClickFn = struct {
fn click(button: *gui.Button) void {
const timeline = @fieldParentPtr(Self, "widget", button.widget.parent.?);
timeline.document.deleteFrame(timeline.document.selected_frame) catch {}; // TODO: handle?
}
}.click;
self.add_layer_button.iconFn = icons.iconAddLayer;
self.add_layer_button.icon_x = 3;
self.add_layer_button.icon_y = 3;
self.add_layer_button.onClickFn = struct {
fn click(button: *gui.Button) void {
const timeline = @fieldParentPtr(Self, "widget", button.widget.parent.?);
timeline.document.addLayer() catch {}; // TODO: handle?
timeline.document.selectLayer(timeline.document.getLayerCount() - 1);
}
}.click;
self.delete_layer_button.iconFn = icons.iconDeleteLayerDisabled;
self.delete_layer_button.icon_x = 3;
self.delete_layer_button.icon_y = 3;
self.delete_layer_button.onClickFn = struct {
fn click(button: *gui.Button) void {
const timeline = @fieldParentPtr(Self, "widget", button.widget.parent.?);
timeline.document.deleteLayer(timeline.document.selected_layer) catch {}; // TODO: handle?
}
}.click;
self.onion_skinning_button.widget.visible = false;
self.onion_skinning_button.style = .toolbar;
self.onion_skinning_button.iconFn = icons.iconOnionSkinning;
self.onion_skinning_button.onClickFn = struct {
fn click(button: *gui.Button) void {
const timeline = @fieldParentPtr(Self, "widget", button.widget.parent.?);
timeline.document.onion_skinning = !timeline.document.onion_skinning;
}
}.click;
try self.widget.addChild(&self.begin_button.widget);
try self.widget.addChild(&self.left_button.widget);
try self.widget.addChild(&self.play_button.widget);
try self.widget.addChild(&self.right_button.widget);
try self.widget.addChild(&self.end_button.widget);
try self.widget.addChild(&self.add_frame_button.widget);
try self.widget.addChild(&self.delete_frame_button.widget);
try self.widget.addChild(&self.add_layer_button.widget);
try self.widget.addChild(&self.delete_layer_button.widget);
try self.widget.addChild(&self.onion_skinning_button.widget);
try self.widget.addChild(&self.layer_list_widget.widget);
self.onDocumentChanged(); // Sync
return self;
}
pub fn deinit(self: *Self) void {
self.begin_button.deinit();
self.left_button.deinit();
self.play_button.deinit();
self.right_button.deinit();
self.end_button.deinit();
self.add_frame_button.deinit();
self.delete_frame_button.deinit();
self.add_layer_button.deinit();
self.delete_layer_button.deinit();
self.onion_skinning_button.deinit();
self.layer_list_widget.deinit();
self.widget.deinit();
self.allocator.destroy(self);
}
pub fn onDocumentChanged(self: *Self) void {
const layer_count = self.document.getLayerCount();
self.delete_frame_button.widget.enabled = self.document.getFrameCount() > 1;
self.delete_frame_button.iconFn = if (self.delete_frame_button.widget.enabled) icons.iconDeleteFrame else icons.iconDeleteFrameDisabled;
self.delete_layer_button.widget.enabled = layer_count > 1;
self.delete_layer_button.iconFn = if (self.delete_layer_button.widget.enabled) icons.iconDeleteLayer else icons.iconDeleteLayerDisabled;
self.layer_list_widget.onDocumentChanged();
}
fn onMouseDown(widget: *gui.Widget, event: *const gui.MouseEvent) void {
const self = @fieldParentPtr(Self, "widget", widget);
if (event.button == .left and event.y < header_h) {
self.drag_y = event.y;
}
}
fn onMouseUp(widget: *gui.Widget, event: *const gui.MouseEvent) void {
const self = @fieldParentPtr(Self, "widget", widget);
if (event.button == .left) {
self.drag_y = null;
}
}
fn onMouseMove(widget: *gui.Widget, event: *const gui.MouseEvent) void {
const self = @fieldParentPtr(Self, "widget", widget);
if (event.isButtonPressed(.left)) {
if (self.drag_y) |drag_y| {
const min_y = 16 + 24;
const min_h = header_h;
const rect = widget.relative_rect;
const delta_y = event.y - drag_y;
if (delta_y < 0) {
const new_y = rect.y + delta_y;
if (new_y < min_y) {
if (rect.y > min_y) {
const new_delta_y = min_y - rect.y;
widget.setSize(rect.w, rect.h - new_delta_y);
}
} else {
widget.setSize(rect.w, rect.h - delta_y);
}
} else if (delta_y > 0) {
const new_h = rect.h - delta_y;
if (new_h < min_h) {
if (rect.h > min_h) {
widget.setSize(rect.w, min_h);
}
} else {
widget.setSize(rect.w, new_h);
}
}
}
} else {
self.drag_y = null;
}
}
fn onResize(widget: *gui.Widget, event: *const gui.ResizeEvent) void {
const self = @fieldParentPtr(Self, "widget", widget);
self.layer_list_widget.widget.setSize(event.new_width - 2 * padding, event.new_height - header_h - padding);
}
pub fn newFrame(self: *Self) void {
self.document.addFrame() catch {}; // TODO: handle?
self.document.gotoLastFrame();
}
pub fn togglePlayback(self: *Self) void {
// TODO: store playback state in document
if (self.play_button.iconFn == &icons.iconTimelinePlay) {
self.play_button.iconFn = icons.iconTimelinePause;
self.document.play();
} else {
self.play_button.iconFn = icons.iconTimelinePlay;
self.document.pause();
}
}
fn draw(widget: *gui.Widget, vg: nvg) void {
const rect = widget.relative_rect;
vg.save();
vg.scissor(rect.x, rect.y, rect.w, rect.h);
defer vg.restore();
gui.drawPanel(vg, rect.x, rect.y, rect.w, rect.h, 1, false, false);
widget.drawChildren(vg);
}
|
0 | repos/MiniPixel | repos/MiniPixel/src/AboutDialogWidget.zig | const std = @import("std");
const Allocator = std.mem.Allocator;
const builtin = @import("builtin");
const c = @import("c.zig");
const gui = @import("gui");
const nvg = @import("nanovg");
const Point = gui.geometry.Point;
const Rect = gui.geometry.Rect;
const info = @import("info.zig");
const AboutDialogWidget = @This();
widget: gui.Widget,
allocator: Allocator,
close_button: *gui.Button,
const Self = @This();
const dialog_rect = Rect(f32).make(0, 0, 260, 240);
pub fn init(allocator: Allocator) !*Self {
var self = try allocator.create(Self);
self.* = Self{
.widget = gui.Widget.init(allocator, dialog_rect),
.allocator = allocator,
.close_button = try gui.Button.init(allocator, Rect(f32).make((dialog_rect.w - 80) / 2, dialog_rect.h - 25 - 10, 80, 25), "Close"),
};
self.widget.onMouseMoveFn = onMouseMove;
self.widget.onMouseDownFn = onMouseDown;
self.widget.onKeyDownFn = onKeyDown;
self.close_button.onClickFn = onCloseButtonClick;
try self.widget.addChild(&self.close_button.widget);
self.widget.drawFn = draw;
return self;
}
pub fn deinit(self: *Self) void {
self.close_button.deinit();
self.widget.deinit();
self.allocator.destroy(self);
}
var link_itchio_bounds: [4]f32 = undefined;
var link_itchio_hover: bool = false;
var link_github_bounds: [4]f32 = undefined;
var link_github_hover: bool = false;
fn onMouseDown(widget: *gui.Widget, mouse_event: *gui.MouseEvent) void {
_ = widget;
if (mouse_event.button == .left) {
const open_cmd = switch (builtin.os.tag) {
.macos => "open ",
.linux => "xdg-open ",
.windows => "start ",
else => @compileError("Unsupported OS"),
};
if (link_itchio_hover) {
_ = c.system(open_cmd ++ info.link_itchio);
}
if (link_github_hover) {
_ = c.system(open_cmd ++ info.link_github);
}
}
}
fn onMouseMove(widget: *gui.Widget, mouse_event: *gui.MouseEvent) void {
const self = @fieldParentPtr(Self, "widget", widget);
_ = self;
const link_itchio_rect = Rect(f32).make(
link_itchio_bounds[0],
link_itchio_bounds[1],
link_itchio_bounds[2] - link_itchio_bounds[0],
link_itchio_bounds[3] - link_itchio_bounds[1],
);
link_itchio_hover = link_itchio_rect.contains(Point(f32).make(mouse_event.x, mouse_event.y));
const link_github_rect = Rect(f32).make(
link_github_bounds[0],
link_github_bounds[1],
link_github_bounds[2] - link_github_bounds[0],
link_github_bounds[3] - link_github_bounds[1],
);
link_github_hover = link_github_rect.contains(Point(f32).make(mouse_event.x, mouse_event.y));
}
fn onKeyDown(widget: *gui.Widget, event: *gui.KeyEvent) void {
var self = @fieldParentPtr(Self, "widget", widget);
switch (event.key) {
.Return, .Escape => self.close(),
else => event.event.ignore(),
}
}
fn onCloseButtonClick(button: *gui.Button) void {
if (button.widget.parent) |parent| {
var self = @fieldParentPtr(Self, "widget", parent);
self.close();
}
}
fn close(self: *Self) void {
if (self.widget.getWindow()) |window| {
window.close();
}
}
pub fn draw(widget: *gui.Widget, vg: nvg) void {
vg.save();
defer vg.restore();
vg.beginPath();
vg.rect(0, 0, dialog_rect.w, dialog_rect.h - 45);
vg.fillColor(nvg.rgbf(1, 1, 1));
vg.fill();
vg.beginPath();
vg.rect(0, dialog_rect.h - 45, dialog_rect.w, 45);
vg.fillColor(gui.theme_colors.background);
vg.fill();
var bounds: [4]f32 = undefined;
_ = vg.textBounds(0, 0, info.link_itchio, &bounds);
const link_color = nvg.rgb(0x1A, 0x6F, 0xA1);
vg.fillColor(nvg.rgb(0, 0, 0));
vg.textAlign(.{ .horizontal = .center });
vg.fontFace("guifontbold");
vg.fontSize(14);
_ = vg.text(dialog_rect.w / 2, 35, info.app_name);
vg.fontFace("guifont");
vg.fontSize(11);
_ = vg.text(dialog_rect.w / 2, 50, "Version " ++ info.version);
vg.fontSize(12);
vg.textAlign(.{});
var w = vg.textBounds(0, 0, "Visit " ++ info.link_itchio, null);
var x = (dialog_rect.w - w) / 2;
x = vg.text(x, 80, "Visit ");
vg.fillColor(link_color);
var x1 = vg.text(x, 80, info.link_itchio);
_ = vg.textBounds(x, 80, info.link_itchio, &link_itchio_bounds);
if (link_itchio_hover) {
vg.beginPath();
vg.moveTo(x, 81);
vg.lineTo(x1, 81);
vg.strokeColor(link_color);
vg.stroke();
}
vg.fillColor(nvg.rgb(0, 0, 0));
vg.textAlign(.{ .horizontal = .center });
_ = vg.text(dialog_rect.w / 2, 80 + 1 * 15, "for more information and updates.");
_ = vg.text(dialog_rect.w / 2, 80 + 2 * 15, "To report a bug or to suggest a new feature");
vg.textAlign(.{});
w = vg.textBounds(0, 0, "visit " ++ info.link_github ++ ".", null);
x = (dialog_rect.w - w) / 2;
x = vg.text(x, 80 + 3 * 15, "visit ");
vg.fillColor(link_color);
x1 = vg.text(x, 80 + 3 * 15, info.link_github);
_ = vg.textBounds(x, 80 + 3 * 15, info.link_github, &link_github_bounds);
if (link_github_hover) {
vg.beginPath();
vg.moveTo(x, 81 + 3 * 15);
vg.lineTo(x1, 81 + 3 * 15);
vg.strokeColor(link_color);
vg.stroke();
}
vg.fillColor(nvg.rgb(0, 0, 0));
vg.textAlign(.{ .horizontal = .center });
_ = vg.text(x1 + 1, 80 + 3 * 15, ".");
vg.fontSize(11);
_ = vg.text(dialog_rect.w / 2, 160, "Copyright Β© 2021-2022 Fabio Arnold.");
_ = vg.text(dialog_rect.w / 2, 173, "All rights reserved.");
widget.drawChildren(vg);
}
|
0 | repos/MiniPixel | repos/MiniPixel/src/c.zig | const builtin = @import("builtin");
const sdl2_include_prefix = if (builtin.os.tag == .windows or builtin.os.tag == .macos) "SDL2/" else "";
pub usingnamespace @cImport({
@cInclude(sdl2_include_prefix ++ "SDL.h");
@cInclude(sdl2_include_prefix ++ "SDL_opengl.h");
@cInclude(sdl2_include_prefix ++ "SDL_syswm.h");
});
|
0 | repos/MiniPixel | repos/MiniPixel/src/automated_testing.zig | const std = @import("std");
const nextFrame = @import("main.zig").automatedTestLoopIteration;
const gui = @import("gui");
const EditorWidget = @import("EditorWidget.zig");
pub fn runTests(window: *gui.Window) !void {
const editor_widget = @fieldParentPtr(EditorWidget, "widget", window.main_widget.?);
try testFloodFill(window, editor_widget);
try testSetIndividualPixels(window, editor_widget);
}
fn testFloodFill(window: *gui.Window, editor_widget: *EditorWidget) !void {
try setupDocumentAndCanvas(editor_widget);
const canvas_rect = editor_widget.canvas.widget.relative_rect;
editor_widget.canvas.setTool(.fill);
defer editor_widget.canvas.setTool(.draw);
var i: usize = 0;
while (i < 10) : (i += 1) {
mouseLeftDown(window, canvas_rect.x, canvas_rect.y);
mouseLeftUp(window, canvas_rect.x, canvas_rect.y);
editor_widget.color_foreground_background.swap();
nextFrame();
}
}
fn testSetIndividualPixels(window: *gui.Window, editor_widget: *EditorWidget) !void {
try setupDocumentAndCanvas(editor_widget);
const canvas_rect = editor_widget.canvas.widget.relative_rect;
var y: f32 = 0;
while (y < 10) : (y += 1) {
var x: f32 = 0;
while (x < 10) : (x += 1) {
const mx = canvas_rect.x + x;
const my = canvas_rect.y + y;
mouseLeftDown(window, mx, my);
mouseLeftUp(window, mx, my);
nextFrame();
}
}
}
fn setupDocumentAndCanvas(editor_widget: *EditorWidget) !void {
try editor_widget.createNewDocument(1024, 1024, .color);
editor_widget.canvas.scale = 1;
editor_widget.canvas.translation.x = 0;
editor_widget.canvas.translation.y = 0;
}
fn mouseLeftDown(window: *gui.Window, x: f32, y: f32) void {
var me = gui.MouseEvent{
.event = .{ .type = .MouseDown },
.button = .left,
.click_count = 0,
.state = 1,
.modifiers = 0,
.x = x,
.y = y,
.wheel_x = 0,
.wheel_y = 0,
};
window.handleEvent(&me.event);
}
fn mouseLeftUp(window: *gui.Window, x: f32, y: f32) void {
var me = gui.MouseEvent{
.event = .{ .type = .MouseUp },
.button = .left,
.click_count = 0,
.state = 1,
.modifiers = 0,
.x = x,
.y = y,
.wheel_x = 0,
.wheel_y = 0,
};
window.handleEvent(&me.event);
}
|
0 | repos/MiniPixel | repos/MiniPixel/src/main.zig | const std = @import("std");
const builtin = @import("builtin");
const build_options = @import("build_options");
const win32 = @import("win32");
const foundation = win32.foundation;
const windows = win32.ui.windows_and_messaging;
const mem = std.mem;
const Allocator = mem.Allocator;
const c = @import("c.zig");
const nvg = @import("nanovg");
const gui = @import("gui");
const Rect = gui.geometry.Rect;
const data = @import("data");
const Clipboard = @import("Clipboard.zig");
const EditorWidget = @import("EditorWidget.zig");
const MessageBoxWidget = @import("MessageBoxWidget.zig");
const info = @import("info.zig");
const automated_testing = @import("automated_testing.zig");
extern fn gladLoadGL() callconv(.C) c_int; // init OpenGL function pointers on Windows and Linux
extern fn SetProcessDPIAware() callconv(.C) c_int;
extern fn enableAppleMomentumScroll() callconv(.C) void;
// export fn WinMain() callconv(.C) c_int {
// main() catch return 1; // TODO report error
// return 0;
// }
var vg: nvg = undefined;
var window_config_file_path: ?[]u8 = null;
var has_touch_mouse: bool = false;
var touch_window_id: c_uint = 0;
var is_touch_panning: bool = false;
var is_touch_zooming: bool = false;
const SdlWindow = struct {
handle: *c.SDL_Window,
context: c.SDL_GLContext, // TODO: shared gl context
window: *gui.Window,
dirty: bool = true,
windowed_width: f32, // size when not maximized
windowed_height: f32,
video_width: f32,
video_height: f32,
video_scale: f32 = 1,
fn create(title: [:0]const u8, width: u32, height: u32, options: gui.Window.CreateOptions, window: *gui.Window) !SdlWindow {
var self: SdlWindow = SdlWindow{
.windowed_width = @as(f32, @floatFromInt(width)),
.windowed_height = @as(f32, @floatFromInt(height)),
.video_width = @as(f32, @floatFromInt(width)),
.video_height = @as(f32, @floatFromInt(height)),
.handle = undefined,
.context = undefined,
.window = window,
};
var display_index: c_uint = 0;
if (options.parent_id) |parent_id| {
const parent_window = c.SDL_GetWindowFromID(parent_id);
const result = c.SDL_GetWindowDisplayIndex(parent_window);
if (result >= 0) {
display_index = @as(c_uint, @intCast(result));
}
}
var window_flags: c_uint = c.SDL_WINDOW_OPENGL | c.SDL_WINDOW_ALLOW_HIGHDPI | c.SDL_WINDOW_HIDDEN;
if (options.resizable) window_flags |= c.SDL_WINDOW_RESIZABLE;
var window_width: c_int = undefined;
var window_height: c_int = undefined;
if (builtin.os.tag == .macos) {
window_width = @as(c_int, @intFromFloat(self.video_width));
window_height = @as(c_int, @intFromFloat(self.video_height));
} else {
window_width = @as(c_int, @intFromFloat(self.video_scale * self.video_width));
window_height = @as(c_int, @intFromFloat(self.video_scale * self.video_height));
}
const maybe_window = c.SDL_CreateWindow(
title.ptr,
@as(c_int, @bitCast(c.SDL_WINDOWPOS_UNDEFINED_DISPLAY(display_index))),
@as(c_int, @bitCast(c.SDL_WINDOWPOS_UNDEFINED_DISPLAY(display_index))),
window_width,
window_height,
window_flags,
);
if (maybe_window) |sdl_window| {
self.handle = sdl_window;
} else {
c.SDL_Log("Unable to create window: %s", c.SDL_GetError());
return error.SDLCreateWindowFailed;
}
errdefer c.SDL_DestroyWindow(self.handle);
self.context = c.SDL_GL_CreateContext(self.handle);
if (self.context == null) {
c.SDL_Log("Unable to create gl context: %s", c.SDL_GetError());
return error.SDLCreateGLContextFailed;
}
if (!options.resizable) {
var sys_info: c.SDL_SysWMinfo = undefined;
c.SDL_GetVersion(&sys_info.version);
_ = c.SDL_GetWindowWMInfo(self.handle, &sys_info);
if (builtin.os.tag == .windows) {
if (sys_info.subsystem == c.SDL_SYSWM_WINDOWS) {
const hwnd = @as(foundation.HWND, @ptrCast(sys_info.info.win.window));
const style = windows.GetWindowLong(hwnd, windows.GWL_STYLE);
const no_minimizebox = ~@as(i32, @bitCast(@intFromEnum(windows.WS_MINIMIZEBOX)));
_ = windows.SetWindowLong(hwnd, windows.GWL_STYLE, style & no_minimizebox);
}
}
}
return self;
}
fn destroy(self: SdlWindow) void {
c.SDL_GL_DeleteContext(self.context);
c.SDL_DestroyWindow(self.handle);
}
fn getId(self: SdlWindow) u32 {
return c.SDL_GetWindowID(self.handle);
}
fn getDisplayIndex(self: SdlWindow) i32 {
return c.SDL_GetWindowDisplayIndex(self.handle);
}
fn isMinimized(self: SdlWindow) bool {
return c.SDL_GetWindowFlags(self.handle) & c.SDL_WINDOW_MINIMIZED != 0;
}
fn isMaximized(self: SdlWindow) bool {
return c.SDL_GetWindowFlags(self.handle) & c.SDL_WINDOW_MAXIMIZED != 0;
}
fn maximize(self: *SdlWindow) void {
c.SDL_MaximizeWindow(self.handle);
}
fn setSize(self: *SdlWindow, width: i32, height: i32) void {
self.video_width = @as(f32, @floatFromInt(width));
self.video_height = @as(f32, @floatFromInt(height));
self.window.setSize(self.video_width, self.video_height);
switch (builtin.os.tag) {
.windows, .linux => {
self.updateVideoScale();
const scaled_width = self.video_scale * self.video_width;
const scaled_height = self.video_scale * self.video_height;
c.SDL_SetWindowSize(self.handle, @as(c_int, @intFromFloat(scaled_width)), @as(c_int, @intFromFloat(scaled_height)));
},
.macos => c.SDL_SetWindowSize(self.handle, width, height),
else => unreachable, // unsupported
}
}
fn setDisplay(self: SdlWindow, display_index: i32) void {
const pos = @as(i32, @bitCast(c.SDL_WINDOWPOS_CENTERED_DISPLAY(@as(u32, @bitCast(display_index)))));
c.SDL_SetWindowPosition(self.handle, pos, pos);
}
fn beginDraw(self: SdlWindow) void {
_ = c.SDL_GL_MakeCurrent(self.handle, self.context);
}
const default_dpi: f32 = 96;
fn updateVideoScale(self: *SdlWindow) void {
switch (builtin.os.tag) {
.windows, .linux => {
const dpi = self.getLogicalDpi();
self.video_scale = dpi / default_dpi;
},
.macos => {
var drawable_width: i32 = undefined;
var drawable_height: i32 = undefined;
c.SDL_GL_GetDrawableSize(self.handle, &drawable_width, &drawable_height);
var window_width: i32 = undefined;
var window_height: i32 = undefined;
c.SDL_GetWindowSize(self.handle, &window_width, &window_height);
self.video_scale = @as(f32, @floatFromInt(drawable_width)) / @as(f32, @floatFromInt(window_width));
},
else => unreachable,
}
}
fn getLogicalDpi(self: SdlWindow) f32 {
// SDL_GetDisplayDPI returns the physical DPI on Linux/X11. But we want the logical DPI.
if (builtin.os.tag == .linux) {
var sys_info: c.SDL_SysWMinfo = undefined;
c.SDL_GetVersion(&sys_info.version);
if (c.SDL_GetWindowWMInfo(self.handle, &sys_info) == c.SDL_TRUE and sys_info.subsystem == c.SDL_SYSWM_X11) {
if (c.XGetDefault(sys_info.info.x11.display, "Xft", "dpi")) |dpi_str| {
if (std.fmt.parseFloat(f32, std.mem.sliceTo(dpi_str, 0))) |dpi| {
return dpi;
} else |_| {}
}
}
// We don't want the physical value from SDL_GetDisplayDPI.
return default_dpi;
}
const display = self.getDisplayIndex();
var dpi: f32 = undefined;
const sdl_error = c.SDL_GetDisplayDPI(display, &dpi, null, null);
if (sdl_error == 0) {
return dpi;
}
return default_dpi;
}
fn setupFrame(self: *SdlWindow) void {
var drawable_width: i32 = undefined;
var drawable_height: i32 = undefined;
c.SDL_GL_GetDrawableSize(self.handle, &drawable_width, &drawable_height);
switch (builtin.os.tag) {
.windows, .linux => {
const dpi = self.getLogicalDpi();
const new_video_scale = dpi / default_dpi;
if (new_video_scale != self.video_scale) { // detect DPI change
//std.debug.print("new_video_scale {} {}\n", .{ new_video_scale, dpi });
self.video_scale = new_video_scale;
const window_width = @as(i32, @intFromFloat(self.video_scale * self.video_width));
const window_height = @as(i32, @intFromFloat(self.video_scale * self.video_height));
c.SDL_SetWindowSize(self.handle, window_width, window_height);
c.SDL_GL_GetDrawableSize(self.handle, &drawable_width, &drawable_height);
}
},
.macos => {
var window_width: i32 = undefined;
var window_height: i32 = undefined;
c.SDL_GetWindowSize(self.handle, &window_width, &window_height);
self.video_scale = @as(f32, @floatFromInt(drawable_width)) / @as(f32, @floatFromInt(window_width));
},
else => unreachable, // unsupported
}
c.glViewport(0, 0, drawable_width, drawable_height);
// only when window is resizable
self.video_width = @as(f32, @floatFromInt(drawable_width)) / self.video_scale;
self.video_height = @as(f32, @floatFromInt(drawable_height)) / self.video_scale;
self.window.setSize(self.video_width, self.video_height);
}
pub fn draw(self: *SdlWindow) void {
self.beginDraw();
self.setupFrame();
c.glClearColor(0.5, 0.5, 0.5, 1);
c.glClear(c.GL_COLOR_BUFFER_BIT | c.GL_STENCIL_BUFFER_BIT);
vg.beginFrame(self.video_width, self.video_height, self.video_scale);
self.window.draw(vg);
vg.endFrame();
// c.glFlush();
if (c.SDL_GetWindowFlags(self.handle) & c.SDL_WINDOW_HIDDEN != 0) {
c.SDL_ShowWindow(self.handle);
}
c.SDL_GL_SwapWindow(self.handle);
// c.glFinish();
self.dirty = false;
}
};
var sdl_windows: std.ArrayList(SdlWindow) = undefined;
var app: *gui.Application = undefined;
var editor_widget: *EditorWidget = undefined;
fn findSdlWindow(id: u32) ?*SdlWindow {
for (sdl_windows.items) |*sdl_window| {
if (sdl_window.getId() == id) return sdl_window;
}
return null;
}
fn markAllWindowsAsDirty() void {
for (sdl_windows.items) |*sdl_window| {
sdl_window.dirty = true;
}
}
fn sdlProcessWindowEvent(window_event: c.SDL_WindowEvent) void {
if (findSdlWindow(window_event.windowID)) |sdl_window| {
sdl_window.dirty = true;
switch (window_event.event) {
c.SDL_WINDOWEVENT_EXPOSED => {
if (sdl_window.window.isBlockedByModal()) {
// TODO: find all modal windows
for (sdl_window.window.children.items) |child| {
if (child.is_modal) {
if (findSdlWindow(child.id)) |child_sdl_window| {
c.SDL_RaiseWindow(child_sdl_window.handle);
}
}
}
}
},
c.SDL_WINDOWEVENT_ENTER => {
var enter_event = gui.Event{ .type = .Enter };
sdl_window.window.handleEvent(&enter_event);
},
c.SDL_WINDOWEVENT_LEAVE => {
var leave_event = gui.Event{ .type = .Leave };
sdl_window.window.handleEvent(&leave_event);
},
c.SDL_WINDOWEVENT_FOCUS_GAINED => {
sdl_window.window.is_active = true;
},
c.SDL_WINDOWEVENT_FOCUS_LOST => {
sdl_window.window.is_active = false;
var leave_event = gui.Event{ .type = .Leave };
sdl_window.window.handleEvent(&leave_event);
},
c.SDL_WINDOWEVENT_MINIMIZED => {
if (sdl_window.window.isBlockedByModal()) {
c.SDL_RestoreWindow(sdl_window.handle);
}
},
c.SDL_WINDOWEVENT_SIZE_CHANGED => {
if (!sdl_window.isMaximized()) {
sdl_window.windowed_width = sdl_window.video_width;
sdl_window.windowed_height = sdl_window.video_height;
}
},
c.SDL_WINDOWEVENT_CLOSE => app.requestWindowClose(sdl_window.window),
else => {},
}
}
}
fn sdlQueryModState() u4 {
var modifiers: u4 = 0;
const sdl_mod_state = c.SDL_GetModState();
if ((sdl_mod_state & c.KMOD_ALT) != 0) modifiers |= @as(u4, 1) << @intFromEnum(gui.Modifier.alt);
if ((sdl_mod_state & c.KMOD_CTRL) != 0) modifiers |= @as(u4, 1) << @intFromEnum(gui.Modifier.ctrl);
if ((sdl_mod_state & c.KMOD_SHIFT) != 0) modifiers |= @as(u4, 1) << @intFromEnum(gui.Modifier.shift);
if ((sdl_mod_state & c.KMOD_GUI) != 0) modifiers |= @as(u4, 1) << @intFromEnum(gui.Modifier.super);
return modifiers;
}
fn sdlProcessMouseMotion(motion_event: c.SDL_MouseMotionEvent) void {
if (findSdlWindow(motion_event.windowID)) |sdl_window| {
sdl_window.dirty = true;
if (motion_event.which == c.SDL_TOUCH_MOUSEID) {} else {
var mx: f32 = @as(f32, @floatFromInt(motion_event.x));
var my: f32 = @as(f32, @floatFromInt(motion_event.y));
if (builtin.os.tag == .windows or builtin.os.tag == .linux) {
mx /= sdl_window.video_scale;
my /= sdl_window.video_scale;
}
var me = gui.MouseEvent{
.event = gui.Event{ .type = .MouseMove },
.button = .none,
.click_count = 0,
.state = motion_event.state,
.modifiers = sdlQueryModState(),
.x = mx,
.y = my,
.wheel_x = 0,
.wheel_y = 0,
};
sdl_window.window.handleEvent(&me.event);
}
}
}
fn sdlProcessMouseButton(button_event: c.SDL_MouseButtonEvent) void {
if (is_touch_panning) return; // reject accidental button presses
if (findSdlWindow(button_event.windowID)) |sdl_window| {
sdl_window.dirty = true;
var mx: f32 = @as(f32, @floatFromInt(button_event.x));
var my: f32 = @as(f32, @floatFromInt(button_event.y));
if (builtin.os.tag == .windows or builtin.os.tag == .linux) {
mx /= sdl_window.video_scale;
my /= sdl_window.video_scale;
}
var me = gui.MouseEvent{
.event = gui.Event{
.type = if (button_event.state == c.SDL_PRESSED)
.MouseDown
else
.MouseUp,
},
.button = switch (button_event.button) {
c.SDL_BUTTON_LEFT => .left,
c.SDL_BUTTON_MIDDLE => .middle,
c.SDL_BUTTON_RIGHT => .right,
c.SDL_BUTTON_X1 => .back,
c.SDL_BUTTON_X2 => .forward,
else => .none,
},
.click_count = button_event.clicks,
.state = c.SDL_GetMouseState(null, null),
.modifiers = sdlQueryModState(),
.x = mx,
.y = my,
.wheel_x = 0,
.wheel_y = 0,
};
sdl_window.window.handleEvent(&me.event);
// TODO maybe if app gains focus?
_ = c.SDL_CaptureMouse(if (button_event.state == c.SDL_PRESSED) c.SDL_TRUE else c.SDL_FALSE);
}
}
fn sdlProcessMouseWheel(wheel_event: c.SDL_MouseWheelEvent) void {
if (findSdlWindow(wheel_event.windowID)) |sdl_window| {
sdl_window.dirty = true;
var x: i32 = undefined;
var y: i32 = undefined;
const state = c.SDL_GetMouseState(&x, &y);
var mx: f32 = @as(f32, @floatFromInt(x));
var my: f32 = @as(f32, @floatFromInt(y));
if (builtin.os.tag == .windows or builtin.os.tag == .linux) {
mx /= sdl_window.video_scale;
my /= sdl_window.video_scale;
}
if (wheel_event.which == @as(c_int, @bitCast(c.SDL_TOUCH_MOUSEID)) or has_touch_mouse) {
is_touch_panning = true;
const magic_factor = 4; // TODO: we need floating point resolution
var se = gui.TouchEvent{
.event = gui.Event{ .type = .TouchPan },
.x = mx,
.y = my,
.dx = magic_factor * @as(f32, @floatFromInt(wheel_event.x)),
.dy = magic_factor * @as(f32, @floatFromInt(wheel_event.y)),
.zoom = 0,
};
if (wheel_event.direction == c.SDL_MOUSEWHEEL_FLIPPED) {
se.dx *= -1;
}
sdl_window.window.handleEvent(&se.event);
} else {
var me = gui.MouseEvent{
.event = gui.Event{ .type = .MouseWheel },
.button = .none,
.click_count = 0,
.state = state,
.modifiers = sdlQueryModState(),
.x = mx,
.y = my,
.wheel_x = wheel_event.x,
.wheel_y = wheel_event.y, // TODO: swap if direction is inverse?
};
sdl_window.window.handleEvent(&me.event);
}
}
}
fn sdlProcessTouchFinger(finger_event: c.SDL_TouchFingerEvent) void {
if (finger_event.touchId == @as(c_int, @bitCast(c.SDL_TOUCH_MOUSEID))) {
// has_touch_mouse = true; // doesn't work on windows
}
touch_window_id = finger_event.windowID;
if (finger_event.type == c.SDL_FINGERUP) {
// reset touch gestures
is_touch_panning = false;
is_touch_zooming = false;
}
// std.debug.print("touchId: {}\n", .{finger_event.touchId});
}
fn translateSdlKey(sym: c.SDL_Keycode) gui.KeyCode {
return switch (sym) {
c.SDLK_RETURN, c.SDLK_KP_ENTER => .Return,
c.SDLK_0, c.SDLK_KP_0 => .D0,
c.SDLK_1, c.SDLK_KP_1 => .D1,
c.SDLK_2, c.SDLK_KP_2 => .D2,
c.SDLK_3, c.SDLK_KP_3 => .D3,
c.SDLK_4, c.SDLK_KP_4 => .D4,
c.SDLK_5, c.SDLK_KP_5 => .D5,
c.SDLK_6, c.SDLK_KP_6 => .D6,
c.SDLK_7, c.SDLK_KP_7 => .D7,
c.SDLK_8, c.SDLK_KP_8 => .D8,
c.SDLK_9, c.SDLK_KP_9 => .D9,
c.SDLK_PERIOD, c.SDLK_KP_DECIMAL => .Period,
c.SDLK_COMMA => .Comma,
c.SDLK_ESCAPE => .Escape,
c.SDLK_BACKSPACE => .Backspace,
c.SDLK_SPACE => .Space,
c.SDLK_PLUS, c.SDLK_KP_PLUS => .Plus,
c.SDLK_MINUS, c.SDLK_KP_MINUS => .Minus,
c.SDLK_ASTERISK, c.SDLK_KP_MULTIPLY => .Asterisk,
c.SDLK_SLASH, c.SDLK_KP_DIVIDE => .Slash,
c.SDLK_PERCENT => .Percent,
c.SDLK_DELETE => .Delete,
c.SDLK_HOME => .Home,
c.SDLK_END => .End,
c.SDLK_TAB => .Tab,
c.SDLK_LSHIFT => .LShift,
c.SDLK_RSHIFT => .RShift,
c.SDLK_LCTRL => .LCtrl,
c.SDLK_RCTRL => .RCtrl,
c.SDLK_LALT => .LAlt,
c.SDLK_RALT => .RAlt,
c.SDLK_LEFT => .Left,
c.SDLK_RIGHT => .Right,
c.SDLK_UP => .Up,
c.SDLK_DOWN => .Down,
c.SDLK_a...c.SDLK_z => @as(gui.KeyCode, @enumFromInt(@intFromEnum(gui.KeyCode.A) + @as(u8, @intCast(sym - c.SDLK_a)))),
c.SDLK_HASH => .Hash,
else => .Unknown,
};
}
fn sdlProcessKey(key_event: c.SDL_KeyboardEvent) void {
if (findSdlWindow(key_event.windowID)) |sdl_window| {
sdl_window.dirty = true;
var ke = gui.KeyEvent{
.event = gui.Event{ .type = if (key_event.type == c.SDL_KEYDOWN) .KeyDown else .KeyUp },
.key = translateSdlKey(key_event.keysym.sym),
.down = key_event.state == c.SDL_PRESSED,
.repeat = key_event.repeat > 0,
.modifiers = sdlQueryModState(),
};
sdl_window.window.handleEvent(&ke.event);
}
}
var first_surrogate_half: ?u16 = null;
fn sdlProcessTextInput(text_event: c.SDL_TextInputEvent) void {
if (findSdlWindow(text_event.windowID)) |sdl_window| {
sdl_window.dirty = true;
const text = mem.sliceTo(&text_event.text, 0);
if (std.unicode.utf8ValidateSlice(text)) {
var te = gui.TextInputEvent{
.text = text,
};
sdl_window.window.handleEvent(&te.event);
} else if (text.len == 3) {
_ = std.unicode.utf8Decode(text) catch |err| switch (err) {
error.Utf8EncodesSurrogateHalf => {
var codepoint: u21 = text[0] & 0b00001111;
codepoint <<= 6;
codepoint |= text[1] & 0b00111111;
codepoint <<= 6;
codepoint |= text[2] & 0b00111111;
const surrogate = @as(u16, @intCast(codepoint));
if (first_surrogate_half) |first_surrogate0| {
const utf16 = [_]u16{ first_surrogate0, surrogate };
var utf8 = [_]u8{0} ** 4;
_ = std.unicode.utf16leToUtf8(&utf8, &utf16) catch unreachable;
first_surrogate_half = null;
var te = gui.TextInputEvent{
.text = &utf8,
};
sdl_window.window.handleEvent(&te.event);
} else {
first_surrogate_half = surrogate;
}
},
else => {},
};
}
}
}
fn sdlEventWatch(userdata: ?*anyopaque, sdl_event_ptr: [*c]c.SDL_Event) callconv(.C) c_int {
_ = userdata; // unused
const sdl_event = sdl_event_ptr[0];
if (sdl_event.type == c.SDL_WINDOWEVENT) {
if (sdl_event.window.event == c.SDL_WINDOWEVENT_RESIZED) {
if (findSdlWindow(sdl_event.window.windowID)) |sdl_window| {
sdl_window.draw();
}
return 0;
}
}
return 1; // unhandled
}
// fn sdlShowMessageBox(icon: gui.MessageBoxIcon, title: [:0]const u8, message: [:0]const u8) void {
// const sdl_icon = @intCast(u32, switch (icon) {
// .err => c.SDL_MESSAGEBOX_ERROR,
// .warn => c.SDL_MESSAGEBOX_WARNING,
// .info => c.SDL_MESSAGEBOX_INFORMATION,
// });
// _ = c.SDL_ShowSimpleMessageBox(sdl_icon, title, message, main_window.handle);
// }
fn sdlAddTimer(timer: *gui.Timer, interval: u32) u32 {
const res = c.SDL_AddTimer(interval, sdlTimerCallback, timer);
if (res == 0) {
std.debug.print("SDL_AddTimer failed: {s}", .{c.SDL_GetError()});
}
return @as(u32, @intCast(res));
}
fn sdlCancelTimer(timer_id: u32) void {
_ = c.SDL_RemoveTimer(@as(c_int, @intCast(timer_id)));
//if (!res) std.debug.print("SDL_RemoveTimer failed: {}", .{c.SDL_GetError()});
}
const SDL_USEREVENT_TIMER = 1;
fn sdlTimerCallback(interval: u32, param: ?*anyopaque) callconv(.C) u32 {
var userevent: c.SDL_UserEvent = undefined;
userevent.type = c.SDL_USEREVENT;
userevent.code = SDL_USEREVENT_TIMER;
userevent.data1 = param;
var event: c.SDL_Event = undefined;
event.type = c.SDL_USEREVENT;
event.user = userevent;
_ = c.SDL_PushEvent(&event);
return interval;
}
fn sdlProcessUserEvent(user_event: c.SDL_UserEvent) void {
markAllWindowsAsDirty();
switch (user_event.code) {
SDL_USEREVENT_TIMER => {
var timer = @as(*gui.Timer, @alignCast(@ptrCast(user_event.data1)));
timer.onElapsed();
},
else => {},
}
}
fn sdlProcessDropFile(drop_event: c.SDL_DropEvent) void {
markAllWindowsAsDirty();
const file_path = std.mem.sliceTo(drop_event.file, 0);
editor_widget.tryLoadDocument(file_path);
c.SDL_free(drop_event.file);
}
fn sdlProcessClipboardUpdate() void {
markAllWindowsAsDirty();
var event = gui.Event{ .type = .ClipboardUpdate };
app.broadcastEvent(&event);
}
fn sdlProcessMultiGesture(gesture_event: c.SDL_MultiGestureEvent) void {
if (gesture_event.numFingers != 2 or is_touch_panning) return;
if (@abs(gesture_event.dDist) > 0.004) {
is_touch_zooming = true;
}
if (!is_touch_zooming) return;
// there's no window id :( -> broadcast to all windows
for (sdl_windows.items) |*sdl_window| {
sdl_window.dirty = true;
var x: i32 = undefined;
var y: i32 = undefined;
_ = c.SDL_GetMouseState(&x, &y);
var mx: f32 = @as(f32, @floatFromInt(x));
var my: f32 = @as(f32, @floatFromInt(y));
if (builtin.os.tag == .windows or builtin.os.tag == .linux) {
mx /= sdl_window.video_scale;
my /= sdl_window.video_scale;
}
const magic_factor = 4;
var se = gui.TouchEvent{
.event = gui.Event{ .type = .TouchZoom },
.x = mx,
.y = my,
.dx = 0,
.dy = 0,
.zoom = magic_factor * gesture_event.dDist,
};
sdl_window.window.handleEvent(&se.event);
}
}
fn sdlShowCursor(enable: bool) void {
_ = c.SDL_ShowCursor(if (enable) c.SDL_ENABLE else c.SDL_DISABLE);
}
fn sdlCreateWindow(title: [:0]const u8, width: u32, height: u32, options: gui.Window.CreateOptions, window: *gui.Window) !u32 {
const sdl_window = try SdlWindow.create(title, width, height, options, window);
try sdl_windows.append(sdl_window);
return sdl_window.getId();
}
fn sdlDestroyWindow(id: u32) void {
var i: usize = 0;
while (i < sdl_windows.items.len) {
if (sdl_windows.items[i].getId() == id) {
sdl_windows.items[i].destroy();
_ = sdl_windows.swapRemove(i);
} else i += 1;
}
}
fn sdlSetWindowTitle(window_id: u32, title: [:0]const u8) void {
if (findSdlWindow(window_id)) |window| {
c.SDL_SetWindowTitle(window.handle, title.ptr);
}
}
pub fn sdlHasClipboardText() bool {
return c.SDL_HasClipboardText() == c.SDL_TRUE;
}
pub fn sdlGetClipboardText(allocator: std.mem.Allocator) !?[]const u8 {
const sdl_text = c.SDL_GetClipboardText();
if (sdl_text == null) return null;
const text = try allocator.dupe(u8, std.mem.sliceTo(sdl_text, 0));
c.SDL_free(sdl_text);
return text;
}
pub fn sdlSetClipboardText(allocator: std.mem.Allocator, text: []const u8) !void {
const sdl_text = try allocator.dupeZ(u8, text);
defer allocator.free(sdl_text);
if (c.SDL_SetClipboardText(sdl_text.ptr) != 0) {
return error.SdlSetClipboardTextFailed;
}
sdlProcessClipboardUpdate(); // broadcasts a gui.ClipboardUpdate event to all windows
}
fn sdlHandleEvent(sdl_event: c.SDL_Event) void {
switch (sdl_event.type) {
c.SDL_WINDOWEVENT => sdlProcessWindowEvent(sdl_event.window),
c.SDL_MOUSEMOTION => sdlProcessMouseMotion(sdl_event.motion),
c.SDL_MOUSEBUTTONDOWN, c.SDL_MOUSEBUTTONUP => sdlProcessMouseButton(sdl_event.button),
c.SDL_MOUSEWHEEL => sdlProcessMouseWheel(sdl_event.wheel),
c.SDL_FINGERMOTION, c.SDL_FINGERDOWN, c.SDL_FINGERUP => sdlProcessTouchFinger(sdl_event.tfinger),
c.SDL_KEYDOWN, c.SDL_KEYUP => sdlProcessKey(sdl_event.key),
c.SDL_TEXTINPUT => sdlProcessTextInput(sdl_event.text),
c.SDL_USEREVENT => sdlProcessUserEvent(sdl_event.user),
c.SDL_DROPFILE => sdlProcessDropFile(sdl_event.drop),
c.SDL_CLIPBOARDUPDATE => sdlProcessClipboardUpdate(),
// c.SDL_MULTIGESTURE => sdlProcessMultiGesture(sdl_event.mgesture),
else => {},
}
}
const MainloopType = enum {
wait_event, // updates only when an event occurs
regular_interval, // runs at monitor refresh rate
};
var mainloop_type: MainloopType = .wait_event;
var gpa = std.heap.GeneralPurposeAllocator(.{
.enable_memory_limit = true,
}){};
pub fn main() !void {
defer {
if (builtin.mode == .Debug) {
const check = gpa.deinit();
if (check == .leak) @panic("Memory leak :(");
}
}
const allocator = if (builtin.mode == .Debug) gpa.allocator() else std.heap.c_allocator;
defer Clipboard.deinit();
if (builtin.os.tag == .windows) {
_ = SetProcessDPIAware();
}
if (c.SDL_Init(c.SDL_INIT_VIDEO | c.SDL_INIT_TIMER | c.SDL_INIT_EVENTS) != 0) {
c.SDL_Log("Unable to initialize SDL: %s", c.SDL_GetError());
return error.SDLInitializationFailed;
}
defer c.SDL_Quit();
if (builtin.os.tag == .macos) {
enableAppleMomentumScroll();
}
if (c.SDL_GetPrefPath(info.org_name, info.app_name)) |sdl_pref_path| {
defer c.SDL_free(sdl_pref_path);
const user_pref_path = std.mem.sliceTo(@as([*:0]const u8, @ptrCast(sdl_pref_path)), 0);
window_config_file_path = try std.fs.path.join(allocator, &.{ user_pref_path, "window.json" });
}
defer {
if (window_config_file_path) |path| allocator.free(path);
}
// enable multitouch gestures from touchpads
_ = c.SDL_SetHint(c.SDL_HINT_MOUSE_TOUCH_EVENTS, "1");
_ = c.SDL_GL_SetAttribute(c.SDL_GL_STENCIL_SIZE, 1);
_ = c.SDL_GL_SetAttribute(c.SDL_GL_MULTISAMPLEBUFFERS, 1);
_ = c.SDL_GL_SetAttribute(c.SDL_GL_MULTISAMPLESAMPLES, 4);
_ = c.SDL_GL_SetAttribute(c.SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1);
sdl_windows = std.ArrayList(SdlWindow).init(allocator);
defer {
// TODO: destroy all windows
sdl_windows.deinit();
}
app = try gui.Application.init(allocator, .{
.createWindow = sdlCreateWindow,
.destroyWindow = sdlDestroyWindow,
.setWindowTitle = sdlSetWindowTitle,
.startTimer = sdlAddTimer,
.cancelTimer = sdlCancelTimer,
.showCursor = sdlShowCursor,
.hasClipboardText = sdlHasClipboardText,
.getClipboardText = sdlGetClipboardText,
.setClipboardText = sdlSetClipboardText,
});
defer app.deinit();
var main_window = try app.createWindow("Untitled - Mini Pixel", 800, 600, .{});
// if (findSdlWindow(main_window.id)) |main_sdl_window| {
// c.SDL_SetWindowMinimumSize(main_sdl_window.handle, 400, 200);
// }
mainloop_type = .wait_event;
_ = c.SDL_GL_SetSwapInterval(0); // VSync off
_ = gladLoadGL();
c.SDL_AddEventWatch(sdlEventWatch, null);
_ = c.SDL_EventState(c.SDL_DROPFILE, c.SDL_ENABLE); // allow drop events
vg = try nvg.gl.init(allocator, .{});
defer vg.deinit();
gui.init(vg);
defer gui.deinit(vg);
_ = vg.createFontMem("guifont", data.fonts.roboto_regular);
_ = vg.createFontMem("guifontbold", data.fonts.roboto_bold);
const rect = Rect(f32).make(0, 0, main_window.width, main_window.height);
editor_widget = try EditorWidget.init(allocator, rect, vg);
defer editor_widget.deinit(vg);
main_window.setMainWidget(&editor_widget.widget);
main_window.close_request_context = @intFromPtr(main_window);
main_window.onCloseRequestFn = onMainWindowCloseRequest;
if (window_config_file_path) |file_path| {
loadAndApplyWindowConfig(allocator, main_window, file_path) catch {}; // don't care
editor_widget.canvas.centerDocument(); // Window size might have changed recenter document
}
// parse command line arguments
const args = try std.process.argsAlloc(allocator);
if (args.len > 1) {
editor_widget.tryLoadDocument(args[1]);
}
std.process.argsFree(allocator, args);
if (build_options.automated_testing) {
main_window.setSize(800, 600);
main_window.onCloseRequestFn = null;
defer main_window.close();
try automated_testing.runTests(main_window);
}
// quit app when there are no more windows open
while (app.windows.items.len > 0) {
var sdl_event: c.SDL_Event = undefined;
switch (mainloop_type) {
.wait_event => if (c.SDL_WaitEvent(&sdl_event) == 0) {
c.SDL_Log("SDL_WaitEvent failed: %s", c.SDL_GetError());
} else {
sdlHandleEvent(sdl_event);
},
.regular_interval => while (c.SDL_PollEvent(&sdl_event) != 0) {
sdlHandleEvent(sdl_event);
},
}
editor_widget.setMemoryUsageInfo(gpa.total_requested_bytes);
for (sdl_windows.items) |*sdl_window| {
if (sdl_window.isMinimized()) continue;
if (sdl_window.dirty or mainloop_type == .regular_interval) sdl_window.draw();
}
}
}
pub fn automatedTestLoopIteration() void {
var sdl_event: c.SDL_Event = undefined;
while (c.SDL_PollEvent(&sdl_event) != 0) {}
editor_widget.setMemoryUsageInfo(gpa.total_requested_bytes);
for (sdl_windows.items) |*sdl_window| {
sdl_window.draw();
}
}
fn onMainWindowCloseRequest(context: usize) bool {
if (editor_widget.has_unsaved_changes) {
editor_widget.showUnsavedChangesDialog(onUnsavedChangesDialogResult, context);
return false;
}
const window = @as(*gui.Window, @ptrFromInt(context));
if (window_config_file_path) |file_path| {
writeWindowConfig(window, file_path) catch {}; // don't care
}
return true;
}
fn onUnsavedChangesDialogResult(result_context: usize, result: MessageBoxWidget.Result) void {
if (result == .no) {
editor_widget.has_unsaved_changes = false; // HACK: close will succeed when there are no unsaved changes
const main_window = @as(*gui.Window, @ptrFromInt(result_context));
main_window.close();
} else if (result == .yes) {
editor_widget.trySaveAsDocument(); // TODO: if success, continue closing app
}
}
const WindowConfig = struct {
display_index: i32,
windowed_width: i32,
windowed_height: i32,
is_maximized: bool,
};
fn writeWindowConfig(window: *gui.Window, file_path: []const u8) !void {
const sdl_window = findSdlWindow(window.id) orelse return;
const config = WindowConfig{
.display_index = sdl_window.getDisplayIndex(),
.windowed_width = @as(i32, @intFromFloat(sdl_window.windowed_width)),
.windowed_height = @as(i32, @intFromFloat(sdl_window.windowed_height)),
.is_maximized = sdl_window.isMaximized(),
};
var file = try std.fs.cwd().createFile(file_path, .{});
defer file.close();
try std.json.stringify(config, .{}, file.writer());
}
fn loadAndApplyWindowConfig(allocator: std.mem.Allocator, window: *gui.Window, file_path: []const u8) !void {
const sdl_window = findSdlWindow(window.id) orelse return;
var file = try std.fs.cwd().openFile(file_path, .{});
defer file.close();
const json = try file.readToEndAlloc(allocator, 1_000_000);
defer allocator.free(json);
const parsed = try std.json.parseFromSlice(WindowConfig, allocator, json, .{});
defer parsed.deinit();
const config = parsed.value;
sdl_window.setSize(config.windowed_width, config.windowed_height);
sdl_window.setDisplay(config.display_index);
if (config.is_maximized) {
sdl_window.maximize();
}
}
|
0 | repos/MiniPixel | repos/MiniPixel/src/CanvasWidget.zig | const std = @import("std");
const Allocator = std.mem.Allocator;
const ArrayList = std.ArrayList;
const gui = @import("gui");
const icons = @import("icons.zig");
const nvg = @import("nanovg");
const Point = gui.geometry.Point;
const Pointf = Point(f32);
const Pointi = Point(i32);
const Rect = gui.geometry.Rect;
const Rectf = Rect(f32);
const Recti = Rect(i32);
const EditorWidget = @import("EditorWidget.zig");
const Document = @import("Document.zig");
fn itof(i: i32) f32 {
return @as(f32, @floatFromInt(i));
}
fn ftoi(f: f32) i32 {
return @as(i32, @intFromFloat(f));
}
fn ritof(rect: Recti) Rectf {
return Rectf.make(itof(rect.x), itof(rect.y), itof(rect.w), itof(rect.h));
}
pub const ToolType = enum {
crop,
select,
draw,
fill,
};
const CropTool = struct {
mouse_point: ?Pointf = null, // mouse cursor position in gui space
edit_point: ?Pointi = null, // current cursor location in document space
begin_point: ?Pointi = null, // selection begin in document space
crop_rect: ?Recti = null,
drag_offset: ?Pointf = null, // mouse cursor relative to dragged object
drag_zone: ?u3 = null,
const zone_size = 16;
fn makeZones(rect: Rectf) [8]Rectf { // in gui space
return [_]Rectf{
makeZone(rect, 0),
makeZone(rect, 1),
makeZone(rect, 2),
makeZone(rect, 3),
makeZone(rect, 4),
makeZone(rect, 5),
makeZone(rect, 6),
makeZone(rect, 7),
};
}
fn makeZone(rect: Rectf, i: u3) Rectf {
const zs = zone_size;
return switch (i) {
0 => Rectf.make(rect.x - zs, rect.y - zs, zs, zs),
1 => Rectf.make(rect.x, rect.y - zs, rect.w, zs),
2 => Rectf.make(rect.x + rect.w, rect.y - zs, zs, zs),
3 => Rectf.make(rect.x - zs, rect.y, zs, rect.h),
4 => Rectf.make(rect.x + rect.w, rect.y, zs, rect.h),
5 => Rectf.make(rect.x - zs, rect.y + rect.h, zs, zs),
6 => Rectf.make(rect.x, rect.y + rect.h, rect.w, zs),
7 => Rectf.make(rect.x + rect.w, rect.y + rect.h, zs, zs),
};
}
fn getZoneCursor(i: u3) *const fn (nvg) void {
return switch (i) {
1, 6 => icons.cursorMoveVertically,
3, 4 => icons.cursorMoveHorizontally,
else => icons.cursorMove,
};
}
fn onStart(self: *CropTool) void {
self.mouse_point = null;
self.edit_point = null;
self.begin_point = null;
self.crop_rect = null;
self.drag_offset = null;
self.drag_zone = null;
}
fn onMouseMove(self: *CropTool, canvas: *CanvasWidget, event: *const gui.MouseEvent) void {
self.mouse_point = Pointf.make(event.x, event.y);
const point = canvas.toDocumentSpace(event.x, event.y);
var fx = @round(point.x);
var fy = @round(point.y);
canvas.snap(&fx, &fy);
self.edit_point = Pointi.make(ftoi(fx), ftoi(fy));
if (self.crop_rect) |*rect| {
self.edit_point = Pointi.make(ftoi(@floor(point.x)), ftoi(@floor(point.y)));
if (self.drag_offset) |drag_offset| { // drag
fx = @round(point.x - drag_offset.x);
fy = @round(point.y - drag_offset.y);
canvas.snap(&fx, &fy);
const x = ftoi(fx);
const y = ftoi(fy);
if (self.drag_zone) |drag_zone| {
if (drag_zone == 0 or drag_zone == 3 or drag_zone == 5) {
rect.w += rect.x - x;
rect.x = x;
}
if (drag_zone == 0 or drag_zone == 1 or drag_zone == 2) {
rect.h += rect.y - y;
rect.y = y;
}
if (drag_zone == 2 or drag_zone == 4 or drag_zone == 7) {
rect.w = x - rect.x;
}
if (drag_zone == 5 or drag_zone == 6 or drag_zone == 7) {
rect.h = y - rect.y;
}
} else {
rect.x = x;
rect.y = y;
}
}
}
}
fn onMouseDown(self: *CropTool, canvas: *CanvasWidget, event: *const gui.MouseEvent) void {
self.mouse_point = Pointf.make(event.x, event.y);
const point = canvas.toDocumentSpace(event.x, event.y);
const edit_point = Pointi.make(ftoi(@floor(point.x)), ftoi(@floor(point.y)));
if (self.crop_rect) |rect| {
if (event.button == .left) {
self.edit_point = edit_point;
if (rect.contains(edit_point)) {
self.drag_zone = null;
self.drag_offset = point.subtracted(Pointf.make(itof(rect.x), itof(rect.y)));
} else {
const gui_point = Pointf.make(event.x, event.y);
const gui_rect = canvas.rectFromDocumentSpace(ritof(rect), false);
for (makeZones(gui_rect), 0..) |zone, i| {
if (zone.contains(gui_point)) {
self.drag_zone = @as(u3, @intCast(i));
self.drag_offset = point.subtracted(Pointf.make(itof(rect.x), itof(rect.y)));
if (i == 2 or i == 4 or i == 7) self.drag_offset.?.x -= itof(rect.w); // drag outer edges
if (i == 5 or i == 6 or i == 7) self.drag_offset.?.y -= itof(rect.h);
break;
}
}
}
}
} else {
if (event.button == .left) {
self.begin_point = self.edit_point;
}
}
}
fn onMouseUp(self: *CropTool, canvas: *CanvasWidget, event: *const gui.MouseEvent) void {
if (self.crop_rect) |*rect| {
if (event.button == .left) {
self.drag_offset = null;
self.drag_zone = null;
// normalize rect
if (rect.w < 0) {
rect.x += rect.w;
rect.w = -rect.w;
}
if (rect.h < 0) {
rect.y += rect.h;
rect.h = -rect.h;
}
if (event.click_count == 2) { // double click
if (self.edit_point) |edit_point| {
if (rect.contains(edit_point)) self.apply(canvas, rect.*);
}
}
} else if (event.button == .right) {
self.cancel();
}
} else { // make new crop rect
if (event.button == .left) {
const edit_point = self.edit_point orelse return;
const begin_point = self.begin_point orelse return;
const rect = Recti.fromPoints(begin_point, edit_point);
if (rect.w > 0 and rect.h > 0) {
self.crop_rect = rect;
}
self.begin_point = null;
} else if (event.button == .right) {
self.begin_point = null;
}
}
}
fn onKeyDown(self: *CropTool, canvas: *CanvasWidget, event: *gui.KeyEvent) void {
if (event.modifiers == 0) {
switch (event.key) {
.Return => if (self.crop_rect) |crop_rect| {
self.apply(canvas, crop_rect);
},
.Escape => self.cancel(),
else => event.event.ignore(),
}
return;
}
event.event.ignore();
}
fn apply(self: *CropTool, canvas: *CanvasWidget, crop_rect: Recti) void {
if (crop_rect.w > 0 and crop_rect.h > 0) {
canvas.document.crop(crop_rect) catch return; // TODO handle error
canvas.updateImageStatus();
if (self.edit_point) |*edit_point| {
edit_point.x -= crop_rect.x;
edit_point.y -= crop_rect.y;
}
}
self.crop_rect = null;
self.drag_offset = null;
}
fn cancel(self: *CropTool) void {
self.crop_rect = null;
}
fn updateMousePreview(self: *CropTool, canvas: *CanvasWidget, mouse_x: f32, mouse_y: f32) void {
const point = canvas.toDocumentSpace(mouse_x, mouse_y);
self.edit_point = Pointi.make(ftoi(@round(point.x)), ftoi(@round(point.y)));
}
fn drawPreview(self: CropTool, canvas: *CanvasWidget, vg: nvg) void {
if (self.crop_rect) |rect| {
const gui_rect = canvas.rectFromDocumentSpace(ritof(rect), true);
const canvas_rect = canvas.widget.relative_rect;
// draw cut out
vg.beginPath();
vg.rect(0, 0, canvas_rect.w, canvas_rect.h);
vg.pathWinding(.cw);
vg.rect(gui_rect.x, gui_rect.y, gui_rect.w, gui_rect.h);
vg.fillColor(nvg.rgbaf(0, 0, 0, 0.5));
vg.fill();
// zones
var draw_zone: ?Rectf = null;
if (self.drag_zone) |drag_zone| {
draw_zone = makeZone(gui_rect, drag_zone);
} else { // check for hover
if (self.mouse_point) |mouse_point| {
for (makeZones(gui_rect)) |zone| {
if (zone.contains(mouse_point)) {
draw_zone = zone;
break;
}
}
}
}
{
vg.translate(0.5, 0.5);
defer vg.translate(-0.5, -0.5);
if (draw_zone) |hz| {
vg.beginPath();
vg.rect(gui_rect.x, gui_rect.y, gui_rect.w, gui_rect.h);
vg.rect(hz.x, hz.y, hz.w, hz.h);
} else {
vg.beginPath();
const gr = gui_rect;
const zs = zone_size;
vg.moveTo(gr.x - zs, gr.y - zs);
vg.lineTo(gr.x - zs, gr.y);
vg.lineTo(gr.x + gr.w + zs, gr.y);
vg.lineTo(gr.x + gr.w + zs, gr.y - zs);
vg.lineTo(gr.x + gr.w, gr.y - zs);
vg.lineTo(gr.x + gr.w, gr.y + gr.h + zs);
vg.lineTo(gr.x + gr.w + zs, gr.y + gr.h + zs);
vg.lineTo(gr.x + gr.w + zs, gr.y + gr.h);
vg.lineTo(gr.x - zs, gr.y + gr.h);
vg.lineTo(gr.x - zs, gr.y + gr.h + zs);
vg.lineTo(gr.x, gr.y + gr.h + zs);
vg.lineTo(gr.x, gr.y - zs);
vg.closePath();
}
vg.strokeColor(nvg.rgbaf(0, 0, 0, 0.5));
vg.strokeWidth(3);
vg.stroke();
vg.strokeWidth(1);
vg.strokeColor(nvg.rgbf(1, 1, 1));
vg.stroke();
}
} else {
if (!canvas.hovered) return;
const edit_point = self.edit_point orelse return;
var center = canvas.fromDocumentSpace(
@as(f32, @floatFromInt(edit_point.x)),
@as(f32, @floatFromInt(edit_point.y)),
);
vg.beginPath();
vg.rect(@trunc(center.x), 0, 1, canvas.widget.relative_rect.h);
vg.rect(0, @trunc(center.y), canvas.widget.relative_rect.w, 1);
if (self.begin_point) |begin_point| {
center = canvas.fromDocumentSpace(
@as(f32, @floatFromInt(begin_point.x)),
@as(f32, @floatFromInt(begin_point.y)),
);
vg.rect(@trunc(center.x), 0, 1, canvas.widget.relative_rect.h);
vg.rect(0, @trunc(center.y), canvas.widget.relative_rect.w, 1);
}
vg.fillPaint(vg.imagePattern(0, 0, 4, 4, 0, canvas.grid_image, 1));
vg.fill();
}
}
fn getCursor(self: CropTool, canvas: *CanvasWidget) *const fn (nvg) void {
if (self.crop_rect) |rect| {
if (self.drag_zone) |drag_zone| {
return getZoneCursor(drag_zone);
} else if (self.drag_offset != null) {
return icons.cursorMove; // TODO: grab cursor?
} else if (self.edit_point) |edit_point| {
if (rect.contains(edit_point)) {
return icons.cursorMove;
} else {
if (self.mouse_point) |mouse_point| {
const gui_rect = canvas.rectFromDocumentSpace(ritof(rect), true);
for (makeZones(gui_rect), 0..) |zone, i| {
if (zone.contains(mouse_point)) {
return getZoneCursor(@as(u3, @intCast(i)));
}
}
}
}
}
}
return icons.cursorCrosshair;
}
fn getStatusText(self: CropTool, buf: []u8) [:0]const u8 {
if (self.crop_rect) |rect| {
return std.fmt.bufPrintZ(
buf[0..],
"[{d}, {d}, {d}, {d}]",
.{ rect.x, rect.y, rect.w, rect.h },
) catch unreachable;
}
if (self.edit_point) |edit_point| {
if (self.begin_point) |begin_point| {
return std.fmt.bufPrintZ(
buf[0..],
"({d}, {d}, {d}, {d})",
.{
begin_point.x,
begin_point.y,
edit_point.x - begin_point.x,
edit_point.y - begin_point.y,
},
) catch unreachable;
} else {
return std.fmt.bufPrintZ(
buf[0..],
"({d}, {d})",
.{ edit_point.x, edit_point.y },
) catch unreachable;
}
} else {
return std.fmt.bufPrintZ(buf[0..], "", .{}) catch unreachable;
}
}
};
const SelectTool = struct {
edit_point: ?Pointi = null, // current cursor location in document space
begin_point: ?Pointi = null, // selection begin
drag_offset: ?Pointf = null, // mouse cursor relative to dragged object
fn onStart(self: *SelectTool) void {
self.edit_point = null;
self.begin_point = null;
}
fn onExit(self: *SelectTool, canvas: *CanvasWidget) void {
_ = self;
if (canvas.document.selection != null) {
canvas.document.clearSelection() catch {
// TODO: show error
};
}
}
fn onMouseMove(self: *SelectTool, canvas: *CanvasWidget, event: *const gui.MouseEvent) void {
const point = canvas.toDocumentSpace(event.x, event.y);
var fx = @round(point.x);
var fy = @round(point.y);
canvas.snap(&fx, &fy);
self.edit_point = Pointi.make(ftoi(fx), ftoi(fy));
if (canvas.document.selection) |*selection| {
self.edit_point = Pointi.make(ftoi(@floor(point.x)), ftoi(@floor(point.y)));
if (self.drag_offset) |drag_offset| {
fx = @round(point.x - drag_offset.x);
fy = @round(point.y - drag_offset.y);
canvas.snap(&fx, &fy);
selection.rect.x = ftoi(fx);
selection.rect.y = ftoi(fy);
}
}
}
fn onMouseDown(self: *SelectTool, canvas: *CanvasWidget, event: *const gui.MouseEvent) void {
if (canvas.document.selection) |selection| {
if (event.button == .left) {
const point = canvas.toDocumentSpace(event.x, event.y);
const pointi = Pointi.make(@as(i32, @intFromFloat(point.x)), @as(i32, @intFromFloat(point.y)));
if (selection.rect.contains(pointi)) {
self.drag_offset = point.subtracted(Pointf.make(itof(selection.rect.x), itof(selection.rect.y)));
}
}
} else {
if (event.button == .left) {
self.begin_point = self.edit_point;
}
}
}
fn onMouseUp(self: *SelectTool, canvas: *CanvasWidget, event: *const gui.MouseEvent) void {
if (canvas.document.selection) |_| {
if (event.button == .left) {
self.drag_offset = null;
canvas.document.movedSelection() catch {
// TODO: show error
};
} else if (event.button == .right) {
canvas.document.clearSelection() catch {
// TODO: show error
};
}
} else { // no selection
if (event.button == .left) {
const edit_point = self.edit_point orelse return;
const begin_point = self.begin_point orelse return;
const rect = Recti.fromPoints(begin_point, edit_point);
if (rect.w > 0 and rect.h > 0) {
canvas.document.makeSelection(rect) catch {
// TODO: show error
};
}
self.begin_point = null;
} else if (event.button == .right) {
self.begin_point = null;
}
}
}
fn onKeyDown(self: *SelectTool, canvas: *CanvasWidget, event: *gui.KeyEvent) void {
_ = self;
if (canvas.document.selection) |*selection| {
if (event.modifiers == 0) {
switch (event.key) {
.Escape => canvas.document.clearSelection() catch {},
.Delete => canvas.document.deleteSelection() catch {},
.Left => selection.rect.x -= 1,
.Right => selection.rect.x += 1,
.Up => selection.rect.y -= 1,
.Down => selection.rect.y += 1,
else => event.event.ignore(),
}
return;
}
}
event.event.ignore();
}
fn updateMousePreview(self: *SelectTool, canvas: *CanvasWidget, mouse_x: f32, mouse_y: f32) void {
const point = canvas.toDocumentSpace(mouse_x, mouse_y);
self.edit_point = Pointi.make(ftoi(@round(point.x)), ftoi(@round(point.y)));
}
fn drawPreview(self: SelectTool, canvas: *CanvasWidget, vg: nvg) void {
if (canvas.document.selection != null) return;
if (!canvas.hovered) return;
const edit_point = self.edit_point orelse return;
var center = canvas.fromDocumentSpace(
@as(f32, @floatFromInt(edit_point.x)),
@as(f32, @floatFromInt(edit_point.y)),
);
vg.beginPath();
vg.rect(@trunc(center.x), 0, 1, canvas.widget.relative_rect.h);
vg.rect(0, @trunc(center.y), canvas.widget.relative_rect.w, 1);
if (self.begin_point) |begin_point| {
center = canvas.fromDocumentSpace(
@as(f32, @floatFromInt(begin_point.x)),
@as(f32, @floatFromInt(begin_point.y)),
);
vg.rect(@trunc(center.x), 0, 1, canvas.widget.relative_rect.h);
vg.rect(0, @trunc(center.y), canvas.widget.relative_rect.w, 1);
}
vg.fillPaint(vg.imagePattern(0, 0, 4, 4, 0, canvas.grid_image, 1));
vg.fill();
}
fn getCursor(self: SelectTool, canvas: *CanvasWidget) *const fn (nvg) void {
if (canvas.document.selection) |selection| {
if (self.drag_offset != null) return icons.cursorMove; // TODO: grab cursor?
if (self.edit_point) |edit_point| {
if (selection.rect.contains(edit_point)) return icons.cursorMove;
}
}
return icons.cursorCrosshair;
}
fn getStatusText(self: SelectTool, canvas: CanvasWidget, buf: []u8) [:0]const u8 {
if (canvas.document.selection) |selection| {
return std.fmt.bufPrintZ(
buf[0..],
"[{d}, {d}, {d}, {d}]",
.{
selection.rect.x,
selection.rect.y,
selection.rect.w,
selection.rect.h,
},
) catch unreachable;
}
if (self.edit_point) |edit_point| {
if (self.begin_point) |begin_point| {
return std.fmt.bufPrintZ(
buf[0..],
"({d}, {d}, {d}, {d})",
.{
begin_point.x,
begin_point.y,
edit_point.x - begin_point.x,
edit_point.y - begin_point.y,
},
) catch unreachable;
} else {
return std.fmt.bufPrintZ(
buf[0..],
"({d}, {d})",
.{ edit_point.x, edit_point.y },
) catch unreachable;
}
} else {
return std.fmt.bufPrintZ(buf[0..], "", .{}) catch unreachable;
}
}
};
const DrawTool = struct {
edit_point: Pointi = Pointi{ .x = -1, .y = -1 },
last_point: ?Pointi = null,
drawing: bool = false,
picking: bool = false,
fn onExit(self: *DrawTool, canvas: *CanvasWidget) void {
canvas.document.clearPreview();
if (self.drawing) {
canvas.document.endStroke() catch {}; // TODO: handle?
self.drawing = false;
}
self.last_point = null;
}
fn updateEditPoint(self: *DrawTool, canvas: *CanvasWidget, event_x: f32, event_y: f32) void {
const point = canvas.toDocumentSpace(event_x, event_y);
self.edit_point.x = @as(i32, @intFromFloat(@floor(point.x)));
self.edit_point.y = @as(i32, @intFromFloat(@floor(point.y)));
}
fn onMouseMove(self: *DrawTool, canvas: *CanvasWidget, event: *const gui.MouseEvent) void {
self.updateEditPoint(canvas, event.x, event.y);
if (event.isButtonPressed(.left) and self.drawing) {
if (self.last_point) |last_point| {
if (last_point.x != self.edit_point.x or last_point.y != self.edit_point.y) {
canvas.document.stroke(
last_point.x,
last_point.y,
self.edit_point.x,
self.edit_point.y,
) catch {}; // TODO: handle
}
}
self.last_point = self.edit_point;
} else if (event.isModifierPressed(.shift)) {
if (self.last_point) |last_point| {
canvas.document.previewStroke(
last_point.x,
last_point.y,
self.edit_point.x,
self.edit_point.y,
);
}
} else if (!self.picking) {
canvas.document.previewBrush(self.edit_point.x, self.edit_point.y);
}
}
fn onMouseDown(self: *DrawTool, canvas: *CanvasWidget, event: *const gui.MouseEvent) void {
self.updateEditPoint(canvas, event.x, event.y);
if (event.button == .left) {
if (event.isModifierPressed(.shift) and self.last_point != null) {
if (self.last_point) |last_point| {
canvas.document.stroke(
last_point.x,
last_point.y,
self.edit_point.x,
self.edit_point.y,
) catch {}; // TODO: handle
}
} else {
canvas.document.beginStroke(self.edit_point.x, self.edit_point.y) catch {}; // TODO: handle?
}
self.last_point = self.edit_point;
self.drawing = true;
} else if (event.button == .right) {
self.picking = true;
canvas.document.clearPreview();
}
}
fn onMouseUp(self: *DrawTool, canvas: *CanvasWidget, event: *const gui.MouseEvent) void {
self.updateEditPoint(canvas, event.x, event.y);
if (event.button == .left) {
canvas.document.endStroke() catch {}; // TODO: show error message
self.drawing = false;
} else if (event.button == .right) {
canvas.document.pick(self.edit_point.x, self.edit_point.y);
canvas.notifyColorPicked();
self.picking = false;
}
}
fn onKeyDown(self: *DrawTool, canvas: *CanvasWidget, event: *gui.KeyEvent) void {
switch (event.key) {
.LShift, .RShift => {
if (!event.repeat) {
//self.last_point = self.edit_point;
if (self.last_point) |last_point| {
canvas.document.previewStroke(
last_point.x,
last_point.y,
self.edit_point.x,
self.edit_point.y,
);
} else {
canvas.document.previewBrush(self.edit_point.x, self.edit_point.y);
}
return;
}
},
else => {},
}
event.event.ignore();
}
fn onKeyUp(self: *DrawTool, canvas: *CanvasWidget, event: *gui.KeyEvent) void {
switch (event.key) {
.LShift, .RShift => {
if (!event.repeat) {
canvas.document.previewBrush(self.edit_point.x, self.edit_point.y);
return;
}
},
else => {},
}
event.event.ignore();
}
fn onLeave(self: *DrawTool, canvas: *CanvasWidget) void {
_ = self;
canvas.document.clearPreview(); // TODO: handle?
}
fn updateMousePreview(self: *DrawTool, canvas: *CanvasWidget, mouse_x: f32, mouse_y: f32) void {
self.updateEditPoint(canvas, mouse_x, mouse_y);
canvas.document.previewBrush(self.edit_point.x, self.edit_point.y);
}
fn getCursor(self: DrawTool) *const fn (nvg) void {
return if (self.picking) icons.cursorPipette else icons.cursorPen;
}
fn getStatusText(self: DrawTool, canvas: CanvasWidget, buf: []u8) [:0]const u8 {
if (self.picking) {
if (canvas.document.getColorAt(self.edit_point.x, self.edit_point.y)) |color| {
return std.fmt.bufPrintZ(
buf[0..],
"({d}, {d}) R:{d:0>3} G:{d:0>3} B:{d:0>3} A:{d:0>3}",
.{
self.edit_point.x,
self.edit_point.y,
color[0],
color[1],
color[2],
color[3],
},
) catch unreachable;
}
}
return std.fmt.bufPrintZ(
buf[0..],
"({d}, {d})",
.{ self.edit_point.x, self.edit_point.y },
) catch unreachable;
}
};
const FillTool = struct {
edit_point: Pointi = Pointi{ .x = 0, .y = 0 },
picking: bool = false,
fn onMouseMove(self: *FillTool, canvas: *CanvasWidget, event: *const gui.MouseEvent) void {
const point = canvas.toDocumentSpace(event.x, event.y);
self.edit_point.x = @as(i32, @intFromFloat(@floor(point.x)));
self.edit_point.y = @as(i32, @intFromFloat(@floor(point.y)));
}
fn onMouseDown(self: *FillTool, event: *const gui.MouseEvent) void {
if (event.button == .right) {
self.picking = true;
}
}
fn onMouseUp(self: *FillTool, canvas: *CanvasWidget, event: *const gui.MouseEvent) void {
if (event.button == .left) {
canvas.document.floodFill(self.edit_point.x, self.edit_point.y) catch {}; // TODO: show error message
} else if (event.button == .right) {
canvas.document.pick(self.edit_point.x, self.edit_point.y);
canvas.notifyColorPicked();
self.picking = false;
}
}
fn getCursor(self: FillTool) *const fn (nvg) void {
return if (self.picking) icons.cursorPipette else icons.cursorBucket;
}
fn getStatusText(self: FillTool, canvas: CanvasWidget, buf: []u8) [:0]const u8 {
if (self.picking) {
if (canvas.document.getColorAt(self.edit_point.x, self.edit_point.y)) |color| {
return std.fmt.bufPrintZ(
buf[0..],
"({d}, {d}) R:{d:0>3} G:{d:0>3} B:{d:0>3} A:{d:0>3}",
.{
self.edit_point.x,
self.edit_point.y,
color[0],
color[1],
color[2],
color[3],
},
) catch unreachable;
}
}
return std.fmt.bufPrintZ(buf[0..], "({d}, {d})", .{ self.edit_point.x, self.edit_point.y }) catch unreachable;
}
};
const CanvasWidget = @This();
widget: gui.Widget,
allocator: Allocator,
baseOnKeyDownFn: *const fn (*gui.Widget, *gui.KeyEvent) void,
tool: ToolType = .draw,
crop_tool: CropTool = CropTool{},
select_tool: SelectTool = SelectTool{},
draw_tool: DrawTool = DrawTool{},
fill_tool: FillTool = FillTool{},
document: *Document, // just a reference, owned by editor
horizontal_scrollbar: *gui.Scrollbar,
vertical_scrollbar: *gui.Scrollbar,
// view transform
translation: Pointf = Pointf.make(0, 0),
scale: f32 = 16,
pixel_grid_enabled: bool = false,
custom_grid_enabled: bool = false,
custom_grid_spacing_x: u32 = 8,
custom_grid_spacing_y: u32 = 8,
grid_snapping_enabled: bool = false,
document_background_image: nvg.Image,
grid_image: nvg.Image,
blue_grid_image: nvg.Image,
hovered: bool = false,
scroll_offset: ?Pointf = null, // in document space
onColorPickedFn: ?*const fn (*Self) void = null,
onScaleChangedFn: ?*const fn (*Self, f32) void = null,
pub const min_scale = 1.0 / 32.0;
pub const max_scale = 64.0;
const Self = @This();
pub fn init(allocator: Allocator, rect: Rect(f32), document: *Document, vg: nvg) !*Self {
var self = try allocator.create(Self);
self.* = Self{
.widget = gui.Widget.init(allocator, rect),
.allocator = allocator,
.baseOnKeyDownFn = undefined,
.document = document,
.horizontal_scrollbar = try gui.Scrollbar.init(allocator, Rect(f32).make(0, 160, 160, 16), .horizontal),
.vertical_scrollbar = try gui.Scrollbar.init(allocator, Rect(f32).make(160, 0, 16, 160), .vertical),
.document_background_image = vg.createImageRGBA(2, 2, .{ .repeat_x = true, .repeat_y = true, .nearest = true }, &.{
0x66, 0x66, 0x66, 0xFF, 0x99, 0x99, 0x99, 0xFF,
0x99, 0x99, 0x99, 0xFF, 0x66, 0x66, 0x66, 0xFF,
}),
.grid_image = vg.createImageRGBA(2, 2, .{ .repeat_x = true, .repeat_y = true, .nearest = true }, &.{
0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0xFF,
}),
.blue_grid_image = vg.createImageRGBA(2, 2, .{ .repeat_x = true, .repeat_y = true, .nearest = true }, &.{
0x00, 0x00, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0xFF,
0x00, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0xFF, 0xFF,
}),
};
self.widget.focus_policy.keyboard = true;
self.widget.focus_policy.mouse = true;
self.widget.onResizeFn = onResize;
self.widget.onMouseMoveFn = onMouseMove;
self.widget.onMouseDownFn = onMouseDown;
self.widget.onMouseUpFn = onMouseUp;
self.widget.onMouseWheelFn = onMouseWheel;
self.widget.onTouchPanFn = onTouchPan;
self.widget.onTouchZoomFn = onTouchZoom;
self.baseOnKeyDownFn = self.widget.onKeyDownFn;
self.widget.onKeyDownFn = onKeyDown;
self.widget.onKeyUpFn = onKeyUp;
self.widget.onEnterFn = onEnter;
self.widget.onLeaveFn = onLeave;
self.widget.drawFn = draw;
self.horizontal_scrollbar.onChangedFn = struct {
fn changed(scrollbar: *gui.Scrollbar) void {
const canvas = @fieldParentPtr(Self, "widget", scrollbar.widget.parent.?);
const client_w = canvas.getClientRect().w;
canvas.translation.x = @round(0.5 * client_w - scrollbar.value);
}
}.changed;
self.vertical_scrollbar.onChangedFn = struct {
fn changed(scrollbar: *gui.Scrollbar) void {
const canvas = @fieldParentPtr(Self, "widget", scrollbar.widget.parent.?);
const client_h = canvas.getClientRect().h;
canvas.translation.y = @round(0.5 * client_h - scrollbar.value);
}
}.changed;
try self.widget.addChild(&self.horizontal_scrollbar.widget);
try self.widget.addChild(&self.vertical_scrollbar.widget);
self.updateLayout();
self.document.canvas = self;
return self;
}
pub fn deinit(self: *Self, vg: nvg) void {
vg.deleteImage(self.document_background_image);
vg.deleteImage(self.grid_image);
vg.deleteImage(self.blue_grid_image);
self.horizontal_scrollbar.deinit();
self.vertical_scrollbar.deinit();
self.widget.deinit();
self.allocator.destroy(self);
}
pub fn setTool(self: *Self, tool: ToolType) void {
if (self.tool != tool) {
switch (self.tool) {
.select => self.select_tool.onExit(self),
.draw => self.draw_tool.onExit(self),
else => {},
}
self.tool = tool;
switch (self.tool) {
.crop => self.crop_tool.onStart(),
.select => self.select_tool.onStart(),
else => {},
}
}
}
fn getClientRect(self: Self) Rectf {
const rect = self.widget.getRect();
return .{ .x = 0, .y = 0, .w = rect.w - gui.Scrollbar.button_size, .h = rect.h - gui.Scrollbar.button_size }; // without scrollbars
}
fn setTranslation(self: *Self, x: f32, y: f32) void {
const client_rect = self.getClientRect();
const document_w = self.scale * @as(f32, @floatFromInt(self.document.getWidth()));
const document_h = self.scale * @as(f32, @floatFromInt(self.document.getHeight()));
const min_x = 0.5 * client_rect.w - document_w;
const min_y = 0.5 * client_rect.h - document_h;
const max_x = 0.5 * client_rect.w;
const max_y = 0.5 * client_rect.h;
self.translation.x = @round(std.math.clamp(x, min_x, max_x));
self.translation.y = @round(std.math.clamp(y, min_y, max_y));
self.updateScrollbars();
}
pub fn translateByPixel(self: *Self, x: i32, y: i32) void {
const dx = itof(x) * self.scale;
const dy = itof(y) * self.scale;
self.setTranslation(self.translation.x + dx, self.translation.y + dy);
}
fn updateScrollbars(self: *Self) void {
const client_rect = self.getClientRect();
const document_w = self.scale * @as(f32, @floatFromInt(self.document.getWidth()));
const document_h = self.scale * @as(f32, @floatFromInt(self.document.getHeight()));
const translation = self.translation;
self.horizontal_scrollbar.setMaxValue(document_w);
self.horizontal_scrollbar.setValue(0.5 * client_rect.w - translation.x);
self.vertical_scrollbar.setMaxValue(document_h);
self.vertical_scrollbar.setValue(0.5 * client_rect.h - translation.y);
}
pub fn centerDocument(self: *Self) void {
const rect = self.widget.relative_rect;
self.setTranslation(
0.5 * (rect.w - self.scale * @as(f32, @floatFromInt(self.document.getWidth()))),
0.5 * (rect.h - self.scale * @as(f32, @floatFromInt(self.document.getHeight()))),
);
}
pub fn centerAndZoomDocument(self: *Self) void {
const rect = self.widget.relative_rect;
const fx = rect.w / @as(f32, @floatFromInt(self.document.getWidth()));
const fy = rect.h / @as(f32, @floatFromInt(self.document.getWidth()));
const visible_portion = 0.8;
self.scale = visible_portion * @min(fx, fy);
self.scale = std.math.clamp(self.scale, min_scale, max_scale);
self.notifyScaleChanged();
self.centerDocument();
}
fn onResize(widget: *gui.Widget, event: *const gui.ResizeEvent) void {
_ = event;
const self = @fieldParentPtr(Self, "widget", widget);
self.updateLayout();
self.updateScrollbars();
}
fn onMouseMove(widget: *gui.Widget, event: *const gui.MouseEvent) void {
var self = @fieldParentPtr(Self, "widget", widget);
// translate view
if (event.isButtonPressed(.middle)) {
if (self.scroll_offset) |scroll_offset| {
const point = self.toDocumentSpace(event.x, event.y);
const t = point.subtracted(scroll_offset);
const gui_point = self.fromDocumentSpace(t.x, t.y);
self.setTranslation(gui_point.x, gui_point.y);
}
}
switch (self.tool) {
.crop => self.crop_tool.onMouseMove(self, event),
.select => self.select_tool.onMouseMove(self, event),
.draw => self.draw_tool.onMouseMove(self, event),
.fill => self.fill_tool.onMouseMove(self, event),
}
self.updateStatusBar();
}
fn onMouseDown(widget: *gui.Widget, event: *const gui.MouseEvent) void {
var self = @fieldParentPtr(Self, "widget", widget);
if (event.isButtonPressed(.middle)) {
self.scroll_offset = self.toDocumentSpace(event.x, event.y);
}
switch (self.tool) {
.crop => self.crop_tool.onMouseDown(self, event),
.select => self.select_tool.onMouseDown(self, event),
.draw => self.draw_tool.onMouseDown(self, event),
.fill => self.fill_tool.onMouseDown(event),
}
self.updateStatusBar();
}
fn onMouseUp(widget: *gui.Widget, event: *const gui.MouseEvent) void {
var self = @fieldParentPtr(Self, "widget", widget);
if (event.button == .middle) {
self.scroll_offset = null;
}
switch (self.tool) {
.crop => self.crop_tool.onMouseUp(self, event),
.select => self.select_tool.onMouseUp(self, event),
.draw => self.draw_tool.onMouseUp(self, event),
.fill => self.fill_tool.onMouseUp(self, event),
}
self.updateStatusBar();
}
fn onMouseWheel(widget: *gui.Widget, event: *const gui.MouseEvent) void {
const zoom_factor = 1.25;
const scroll_increment = 100;
const up = event.wheel_y < 0;
const down = event.wheel_y > 0;
var self = @fieldParentPtr(Self, "widget", widget);
if (event.isModifierPressed(.ctrl)) {
if (up) {
self.zoom(1.0 / zoom_factor, event.x, event.y);
} else if (down) {
self.zoom(zoom_factor, event.x, event.y);
}
} else if (event.isModifierPressed(.shift)) {
if (up) {
self.setTranslation(self.translation.x - scroll_increment, self.translation.y);
} else if (down) {
self.setTranslation(self.translation.x + scroll_increment, self.translation.y);
}
} else {
if (up) {
self.setTranslation(self.translation.x, self.translation.y - scroll_increment);
} else if (down) {
self.setTranslation(self.translation.x, self.translation.y + scroll_increment);
}
}
}
fn onTouchPan(widget: *gui.Widget, event: *const gui.TouchEvent) void {
var self = @fieldParentPtr(Self, "widget", widget);
self.setTranslation(self.translation.x + event.dx, self.translation.y + event.dy);
self.updateToolMousePreview(event.x, event.y);
}
fn onTouchZoom(widget: *gui.Widget, event: *const gui.TouchEvent) void {
var self = @fieldParentPtr(Self, "widget", widget);
const factor = 1.0 + event.zoom;
self.zoom(factor, event.x, event.y);
self.updateToolMousePreview(event.x, event.y);
}
fn onKeyDown(widget: *gui.Widget, event: *gui.KeyEvent) void {
var self = @fieldParentPtr(Self, "widget", widget);
self.baseOnKeyDownFn(widget, event);
if (event.event.is_accepted) return;
switch (self.tool) {
.crop => self.crop_tool.onKeyDown(self, event),
.select => self.select_tool.onKeyDown(self, event),
.draw => self.draw_tool.onKeyDown(self, event),
else => event.event.ignore(),
}
}
fn onKeyUp(widget: *gui.Widget, event: *gui.KeyEvent) void {
var self = @fieldParentPtr(Self, "widget", widget);
switch (self.tool) {
.draw => self.draw_tool.onKeyUp(self, event),
else => event.event.ignore(),
}
}
fn onEnter(widget: *gui.Widget) void {
var self = @fieldParentPtr(Self, "widget", widget);
self.hovered = true;
}
fn onLeave(widget: *gui.Widget) void {
var self = @fieldParentPtr(Self, "widget", widget);
self.hovered = false;
if (self.tool == .draw) self.draw_tool.onLeave(self);
}
fn updateLayout(self: *Self) void {
const client_rect = self.getClientRect();
self.horizontal_scrollbar.widget.setPosition(0, client_rect.h);
self.horizontal_scrollbar.widget.setSize(client_rect.w + 1, gui.Scrollbar.button_size);
self.vertical_scrollbar.widget.setPosition(client_rect.w, 0);
self.vertical_scrollbar.widget.setSize(gui.Scrollbar.button_size, client_rect.h + 1);
self.setTranslation(self.translation.x, self.translation.y); // update
}
fn updateToolMousePreview(self: *Self, mouse_x: f32, mouse_y: f32) void {
switch (self.tool) {
.crop => self.crop_tool.updateMousePreview(self, mouse_x, mouse_y),
.select => self.select_tool.updateMousePreview(self, mouse_x, mouse_y),
.draw => self.draw_tool.updateMousePreview(self, mouse_x, mouse_y),
else => {},
}
}
fn zoom(self: *Self, factor: f32, center_x: f32, center_y: f32) void {
const prev_scale = self.scale;
self.scale *= factor;
self.scale = std.math.clamp(self.scale, min_scale, max_scale);
if (self.scale != prev_scale) {
self.notifyScaleChanged();
// update translation
const f = self.scale / prev_scale;
const dx = self.translation.x - center_x;
const dy = self.translation.y - center_y;
self.setTranslation(
self.translation.x + f * dx - dx,
self.translation.y + f * dy - dy,
);
}
}
pub fn zoomToDocumentCenter(self: *Self, factor: f32) void {
const center_x = self.translation.x + self.scale * 0.5 * @as(f32, @floatFromInt(self.document.getWidth()));
const center_y = self.translation.y + self.scale * 0.5 * @as(f32, @floatFromInt(self.document.getHeight()));
self.zoom(factor, center_x, center_y);
}
fn snap(self: Self, x: *f32, y: *f32) void {
if (self.custom_grid_enabled and self.grid_snapping_enabled) {
const fx = @as(f32, @floatFromInt(self.custom_grid_spacing_x));
const fy = @as(f32, @floatFromInt(self.custom_grid_spacing_y));
x.* = @round(x.* / fx) * fx;
y.* = @round(y.* / fy) * fy;
}
}
fn toDocumentSpace(self: Self, x: f32, y: f32) Pointf {
return Pointf.make((x - self.translation.x) / self.scale, (y - self.translation.y) / self.scale);
}
fn fromDocumentSpace(self: Self, x: f32, y: f32) Pointf {
return Pointf.make(x * self.scale + self.translation.x, y * self.scale + self.translation.y);
}
fn rectFromDocumentSpace(self: Self, rect: Rectf, snap_to_pixel: bool) Rectf {
const p0 = self.fromDocumentSpace(rect.x, rect.y);
const p1 = self.fromDocumentSpace(rect.x + rect.w, rect.y + rect.h);
return if (snap_to_pixel)
Rectf.make(@trunc(p0.x), @trunc(p0.y), @trunc(p1.x - p0.x), @trunc(p1.y - p0.y))
else
Rectf.make(p0.x, p0.y, p1.x - p0.x, p1.y - p0.y);
}
fn notifyScaleChanged(self: *Self) void {
if (self.onScaleChangedFn) |onScaleChanged| {
onScaleChanged(self, self.scale);
}
}
fn notifyColorPicked(self: *Self) void {
if (self.onColorPickedFn) |onColorPicked| {
onColorPicked(self);
}
}
fn draw(widget: *gui.Widget, vg: nvg) void {
const self = @fieldParentPtr(Self, "widget", widget);
const rect = widget.relative_rect;
vg.save();
vg.scissor(rect.x, rect.y, rect.w, rect.h);
defer vg.restore();
{
vg.save();
defer vg.restore();
vg.translate(rect.x, rect.y);
const client_rect = Rectf.make(0, 0, rect.w, rect.h);
{
vg.save();
defer vg.restore();
vg.translate(self.translation.x, self.translation.y);
self.drawDocumentBackground(Rectf.make(
0,
0,
self.scale * @as(f32, @floatFromInt(self.document.getWidth())),
self.scale * @as(f32, @floatFromInt(self.document.getHeight())),
), vg);
{
// draw document
vg.save();
defer vg.restore();
vg.scale(self.scale, self.scale);
self.document.draw(vg);
}
if (self.document.selection) |selection| {
self.drawSelection(selection, client_rect.translated(self.translation.scaled(-1)), vg);
} else {
self.drawGrids(vg);
}
}
switch (self.tool) {
.crop => self.crop_tool.drawPreview(self, vg),
.select => self.select_tool.drawPreview(self, vg),
else => {},
}
// set cursor
if (widget.getWindow()) |window| {
if (self.hovered) { // based on tool
switch (self.tool) {
.crop => window.setCursor(self.crop_tool.getCursor(self)),
.select => window.setCursor(self.select_tool.getCursor(self)),
.draw => window.setCursor(self.draw_tool.getCursor()),
.fill => window.setCursor(self.fill_tool.getCursor()),
}
} else {
window.setCursor(null);
}
}
}
vg.beginPath();
vg.rect(rect.x + rect.w - 15, rect.y + rect.h - 15, 15, 15);
vg.fillColor(gui.theme_colors.background);
vg.fill();
self.widget.drawChildren(vg);
}
fn drawDocumentBackground(self: Self, rect: Rectf, vg: nvg) void {
vg.beginPath();
vg.rect(rect.x, rect.y, rect.w, rect.h);
vg.fillPaint(vg.imagePattern(0, 0, 8, 8, 0, self.document_background_image, 1));
vg.fill();
}
fn drawGrids(self: Self, vg: nvg) void {
if (self.pixel_grid_enabled and self.scale > 3) {
vg.beginPath();
var x: u32 = 0;
while (x <= self.document.getWidth()) : (x += 1) {
const fx = @trunc(@as(f32, @floatFromInt(x)) * self.scale);
vg.rect(fx, 0, 1, @as(f32, @floatFromInt(self.document.getHeight())) * self.scale);
}
var y: u32 = 0;
while (y <= self.document.getHeight()) : (y += 1) {
const fy = @trunc(@as(f32, @floatFromInt(y)) * self.scale);
vg.rect(0, fy, @as(f32, @floatFromInt(self.document.getWidth())) * self.scale, 1);
}
vg.fillPaint(vg.imagePattern(0, 0, 2, 2, 0, self.grid_image, 0.5));
vg.fill();
}
if (self.custom_grid_enabled) {
vg.beginPath();
if (self.scale * @as(f32, @floatFromInt(self.custom_grid_spacing_x)) > 3) {
var x: u32 = 0;
while (x <= self.document.getWidth()) : (x += self.custom_grid_spacing_x) {
const fx = @trunc(@as(f32, @floatFromInt(x)) * self.scale);
vg.rect(fx, 0, 1, @as(f32, @floatFromInt(self.document.getHeight())) * self.scale);
}
}
if (self.scale * @as(f32, @floatFromInt(self.custom_grid_spacing_y)) > 3) {
var y: u32 = 0;
while (y <= self.document.getHeight()) : (y += self.custom_grid_spacing_y) {
const fy = @trunc(@as(f32, @floatFromInt(y)) * self.scale);
vg.rect(0, fy, @as(f32, @floatFromInt(self.document.getWidth())) * self.scale, 1);
}
}
vg.fillPaint(vg.imagePattern(0, 0, 2, 2, 0, self.blue_grid_image, 0.5));
vg.fill();
}
}
fn drawSelection(self: Self, selection: Document.Selection, rect: Rect(f32), vg: nvg) void {
const document_rect = Rectf.make(0, 0, @as(f32, @floatFromInt(self.document.getWidth())), @as(f32, @floatFromInt(self.document.getHeight())));
const selection_rect = Rectf.make(
@as(f32, @floatFromInt(selection.rect.x)),
@as(f32, @floatFromInt(selection.rect.y)),
@as(f32, @floatFromInt(selection.rect.w)),
@as(f32, @floatFromInt(selection.rect.h)),
);
const s = self.scale;
const x0 = @trunc(selection_rect.x * s);
const y0 = @trunc(selection_rect.y * s);
const x1 = @trunc((selection_rect.x + selection_rect.w) * s);
const y1 = @trunc((selection_rect.y + selection_rect.h) * s);
{
vg.save();
defer vg.restore();
if (self.document.blend_mode == .replace) {
const intersection = rect.intersection(document_rect.intersection(selection_rect).scaled(s));
vg.scissor(intersection.x, intersection.y, intersection.w, intersection.h);
self.drawDocumentBackground(selection_rect.scaled(s), vg);
}
vg.scale(s, s);
const intersection = rect.scaled(1 / s).intersection(document_rect.intersection(selection_rect));
vg.scissor(intersection.x, intersection.y, intersection.w, intersection.h);
self.document.drawSelection(vg);
}
self.drawGrids(vg);
// draw selection border on top of grid
vg.beginPath();
vg.rect(x0, y0, x1 - x0 + 1, y1 - y0 + 1);
vg.pathWinding(.cw);
vg.rect(x0 + 1, y0 + 1, x1 - x0 - 1, y1 - y0 - 1);
vg.pathWinding(.ccw);
vg.fillPaint(vg.imagePattern(0, 0, 4, 4, 0, self.grid_image, 1));
vg.fill();
}
fn updateStatusBar(self: Self) void {
if (self.widget.parent) |parent| {
var editor = @fieldParentPtr(EditorWidget, "widget", parent);
editor.tool_status_label.text = switch (self.tool) {
.crop => self.crop_tool.getStatusText(editor.tool_text[0..]),
.select => self.select_tool.getStatusText(self, editor.tool_text[0..]),
.draw => self.draw_tool.getStatusText(self, editor.tool_text[0..]),
.fill => self.fill_tool.getStatusText(self, editor.tool_text[0..]),
};
}
}
fn updateImageStatus(self: Self) void {
if (self.widget.parent) |parent| {
var editor = @fieldParentPtr(EditorWidget, "widget", parent);
editor.updateImageStatus();
}
}
|
0 | repos/MiniPixel | repos/MiniPixel/src/Clipboard.zig | const std = @import("std");
const Application = @import("gui").Application;
const Image = @import("Image.zig");
const ClipboardWin32 = @import("ClipboardWin32.zig");
var clipboard_image: ?Image = null;
pub fn deinit() void {
if (clipboard_image) |image| {
image.deinit();
}
}
pub fn hasImage() bool {
if (@import("builtin").os.tag == .windows) {
return ClipboardWin32.hasImage();
}
return clipboard_image != null;
}
pub fn getImage(allocator: std.mem.Allocator) !Image {
if (@import("builtin").os.tag == .windows) {
return try ClipboardWin32.getImage(allocator);
}
if (clipboard_image) |image| {
return try image.clone(allocator);
} else {
return error.EmptyClipboard;
}
}
pub fn setImage(allocator: std.mem.Allocator, image: Image) !void {
if (@import("builtin").os.tag == .windows) {
try ClipboardWin32.setImage(allocator, image);
return;
}
deinit();
clipboard_image = try image.clone(allocator);
}
fn isColorString(string: []const u8) bool {
if (string.len != 9) return false;
if (string[0] != '#') return false;
for (string[1..]) |c| {
switch (c) {
'0'...'9', 'A'...'F' => {},
else => return false,
}
}
return true;
}
pub fn hasColor(allocator: std.mem.Allocator) bool {
if (!Application.hasClipboardText()) return false;
const string = (Application.getClipboardText(allocator) catch return false).?;
defer allocator.free(string);
return isColorString(string);
}
pub fn getColor(allocator: std.mem.Allocator) ![4]u8 {
const string = (try Application.getClipboardText(allocator)).?;
defer allocator.free(string);
if (!isColorString(string)) return error.InvalidColorFormat;
return [_]u8{
try std.fmt.parseInt(u8, string[1..3], 16),
try std.fmt.parseInt(u8, string[3..5], 16),
try std.fmt.parseInt(u8, string[5..7], 16),
try std.fmt.parseInt(u8, string[7..9], 16),
};
}
pub fn setColor(allocator: std.mem.Allocator, color: [4]u8) !void {
var string: [9]u8 = undefined;
_ = try std.fmt.bufPrint(&string, "#{X:0>2}{X:0>2}{X:0>2}{X:0>2}", .{ color[0], color[1], color[2], color[3] });
try Application.setClipboardText(allocator, &string);
}
|
0 | repos/MiniPixel | repos/MiniPixel/src/Image.zig | const std = @import("std");
const Allocator = std.mem.Allocator;
const col = @import("color.zig");
const Image = @This();
const colormap_len = 0x100;
width: u32,
height: u32,
pixels: []u8,
colormap: ?[]u8 = null,
allocator: Allocator,
pub fn initEmptyRgba(allocator: Allocator, width: u32, height: u32) !Image {
const self = Image{
.width = width,
.height = height,
.pixels = try allocator.alloc(u8, 4 * width * height),
.allocator = allocator,
};
@memset(self.pixels, 0);
return self;
}
pub fn initFromFile(allocator: Allocator, file_path: []const u8) !Image {
var image_width: u32 = undefined;
var image_height: u32 = undefined;
var colormap_entries: u32 = undefined;
const c_file_path = try allocator.dupeZ(u8, file_path);
defer allocator.free(c_file_path);
var err = readPngFileInfo(c_file_path.ptr, &image_width, &image_height, &colormap_entries);
if (err != 0) return error.ReadInfoFail;
const bytes_per_pixel: u32 = if (colormap_entries > 0) 1 else 4; // indexed or rgba
const image_size = bytes_per_pixel * image_width * image_height;
var self: Image = Image{
.width = image_width,
.height = image_height,
.pixels = try allocator.alloc(u8, image_size),
.allocator = allocator,
};
errdefer self.deinit();
if (colormap_entries > 0) {
const colormap = try allocator.alloc(u8, 4 * colormap_len);
// init remaining entries to black
var i: usize = colormap_entries;
while (i < colormap_len) : (i += 1) {
@memcpy(colormap[4 * i ..][0..4], &col.black);
}
self.colormap = colormap;
}
err = readPngFile(c_file_path.ptr, self.pixels.ptr, if (self.colormap) |colormap| colormap.ptr else null);
if (err != 0) return error.ReadPngFail;
return self;
}
pub fn initFromMemory(allocator: Allocator, memory: []const u8) !Image {
var image_width: u32 = undefined;
var image_height: u32 = undefined;
var colormap_entries: u32 = undefined;
var err = readPngMemoryInfo(memory.ptr, memory.len, &image_width, &image_height, &colormap_entries);
if (err != 0) return error.ReadInfoFail;
const bytes_per_pixel: u32 = if (colormap_entries > 0) 1 else 4; // indexed or rgba
const image_size = bytes_per_pixel * image_width * image_height;
var self: Image = Image{
.width = image_width,
.height = image_height,
.pixels = try allocator.alloc(u8, image_size),
.allocator = allocator,
};
errdefer self.deinit();
if (colormap_entries > 0) {
const colormap = try allocator.alloc(u8, 4 * colormap_len);
// init remaining entries to black
var i: usize = colormap_entries;
while (i < colormap_len) : (i += 1) {
@memcpy(colormap[4 * i ..][0..4], &col.black);
}
self.colormap = colormap;
}
err = readPngMemory(memory.ptr, memory.len, self.pixels.ptr, if (self.colormap) |colormap| colormap.ptr else null);
if (err != 0) return error.ReadPngFail;
return self;
}
pub fn deinit(self: Image) void {
self.allocator.free(self.pixels);
if (self.colormap) |colormap| self.allocator.free(colormap);
}
pub fn clone(self: Image, allocator: std.mem.Allocator) !Image {
return Image{
.allocator = allocator,
.width = self.width,
.height = self.height,
.pixels = try allocator.dupe(u8, self.pixels),
.colormap = if (self.colormap) |colormap| try allocator.dupe(u8, colormap) else null,
};
}
pub fn writeToFile(self: Image, file_path: []const u8) !void {
var colormap_entries: u32 = 0;
var colormap_ptr: [*c]const u8 = null;
if (self.colormap) |colormap| {
colormap_ptr = colormap.ptr;
colormap_entries = @as(u32, @truncate(colormap.len / 4));
}
const c_file_path = try self.allocator.dupeZ(u8, file_path);
defer self.allocator.free(c_file_path);
const err = writePngFile(c_file_path.ptr, self.width, self.height, self.pixels.ptr, colormap_ptr, colormap_entries);
if (err != 0) return error.WritePngFail;
}
pub fn writeToMemory(self: Image, allocator: Allocator) ![]const u8 {
var colormap_entries: u32 = 0;
var colormap_ptr: [*c]const u8 = null;
if (self.colormap) |colormap| {
colormap_ptr = colormap.ptr;
colormap_entries = @as(u32, @truncate(colormap.len / 4));
}
var mem_len: usize = undefined;
var err = writePngMemory(null, &mem_len, self.width, self.height, self.pixels.ptr, colormap_ptr, colormap_entries);
if (err != 0) return error.WritePngDetermineSizeFail;
const mem = try allocator.alloc(u8, mem_len);
errdefer allocator.free(mem);
err = writePngMemory(mem.ptr, &mem_len, self.width, self.height, self.pixels.ptr, colormap_ptr, colormap_entries);
if (err != 0) return error.WritePngFail;
return mem;
}
fn convertIndexedToRgba(allocator: Allocator, indexed_image: Image) !Image {
const image = try initEmptyRgba(allocator, indexed_image.width, indexed_image.height);
const colormap = indexed_image.colormap.?;
const pixel_count = indexed_image.width * indexed_image.height;
var i: usize = 0;
while (i < pixel_count) : (i += 1) {
const index = @as(usize, @intCast(indexed_image.pixels[i]));
@memcpy(image.pixels[4 * i ..][0..4], colormap[4 * index ..][0..4]);
}
return image;
}
// implementation in c/png_image.c
extern fn readPngFileInfo(file_path: [*c]const u8, width: [*c]u32, height: [*c]u32, colormap_entries: [*c]u32) callconv(.C) c_int;
extern fn readPngFile(file_path: [*c]const u8, pixels: [*c]const u8, colormap: [*c]const u8) callconv(.C) c_int;
extern fn readPngMemoryInfo(memory: [*c]const u8, len: usize, width: [*c]u32, height: [*c]u32, colormap_entries: [*c]u32) callconv(.C) c_int;
extern fn readPngMemory(memory: [*c]const u8, len: usize, pixels: [*c]const u8, colormap: [*c]const u8) callconv(.C) c_int;
extern fn writePngFile(file_path: [*c]const u8, width: u32, height: u32, pixels: [*c]const u8, colormap: [*c]const u8, colormap_entries: u32) callconv(.C) c_int;
extern fn writePngMemory(memory: [*c]const u8, len: [*c]usize, width: u32, height: u32, pixels: [*c]const u8, colormap: [*c]const u8, colormap_entries: u32) callconv(.C) c_int;
|
0 | repos/MiniPixel | repos/MiniPixel/src/tests.zig | test {
_ = @import("ColorBitmap.zig");
}
|
0 | repos/MiniPixel | repos/MiniPixel/src/Document.zig | const snapshot_compression_enabled = true;
const std = @import("std");
const Allocator = std.mem.Allocator;
const ArrayList = std.ArrayList;
const ArrayListUnmanaged = std.ArrayListUnmanaged;
const nvg = @import("nanovg");
const gui = @import("gui");
const Point = gui.geometry.Point;
const Pointi = Point(i32);
const Pointu = Point(u32);
const Rect = gui.geometry.Rect;
const Recti = Rect(i32);
const CanvasWidget = @import("CanvasWidget.zig");
const Bitmap = @import("bitmap.zig").Bitmap;
pub const BitmapType = @import("bitmap.zig").BitmapType;
const col = @import("color.zig");
const Color = col.Color;
const ColorLayer = col.ColorLayer;
const BlendMode = col.BlendMode;
const Image = @import("Image.zig");
const Clipboard = @import("Clipboard.zig");
const HistoryBuffer = @import("history.zig").Buffer;
const HistorySnapshot = @import("history.zig").Snapshot;
const Document = @This();
const Cel = struct {
bitmap: ?Bitmap = null,
linked_frame: ?u32 = null,
pub fn deinit(self: *Cel, allocator: Allocator) void {
if (self.bitmap) |bitmap| {
bitmap.deinit(allocator);
self.bitmap = null;
}
}
};
const Layer = struct {
cels: ArrayListUnmanaged(Cel) = .{},
visible: bool = true,
locked: bool = false,
linked: bool = false,
pub fn init(allocator: Allocator, frame_count: u32) !Layer {
var self = Layer{};
try self.cels.appendNTimes(allocator, Cel{}, frame_count);
return self;
}
pub fn deinit(self: *Layer, allocator: Allocator) void {
for (self.cels.items) |*cel| {
cel.deinit(allocator);
}
self.cels.deinit(allocator);
}
fn clone(self: Layer, allocator: Allocator) !Layer {
var layer = Layer{
.cels = try ArrayListUnmanaged(Cel).initCapacity(allocator, self.cels.items.len),
.visible = self.visible,
.locked = self.locked,
.linked = self.linked,
};
for (self.cels.items) |*cel| {
layer.cels.appendAssumeCapacity(Cel{
.bitmap = if (cel.bitmap) |bitmap| try bitmap.clone(allocator) else null,
.linked_frame = cel.linked_frame,
});
}
return layer;
}
fn eql(self: Layer, layer: Layer) bool {
if (self.visible != layer.visible or
self.locked != layer.locked or
self.linked != layer.linked or
self.cels.items.len != layer.cels.items.len)
{
return false;
}
for (self.cels.items, layer.cels.items) |*a, *b| {
if (a.linked_frame != b.linked_frame) return false;
if (a.bitmap != null and b.bitmap != null) {
if (!a.bitmap.?.eql(b.bitmap.?)) return false;
} else if (a.bitmap != null or b.bitmap != null) {
return false;
}
}
return true;
}
};
const BitmapIterator = struct {
document: *Document,
index: u32 = 0,
const Self = @This();
fn init(document: *Document) BitmapIterator {
return BitmapIterator{ .document = document };
}
fn next(it: *BitmapIterator) ?*Bitmap {
const layer_count = it.document.getLayerCount();
const frame_count = it.document.getFrameCount();
const bitmap_count = layer_count * frame_count;
while (it.index < bitmap_count) : (it.index += 1) {
const layer = it.index / frame_count;
const frame = it.index % frame_count;
const cel = it.document.getCel(layer, frame);
if (cel.bitmap != null) {
it.index += 1;
return &cel.bitmap.?;
}
}
return null;
}
};
pub const Selection = struct {
rect: Recti,
bitmap: Bitmap,
};
const PrimitiveTag = enum {
none,
brush,
line,
full,
};
const PrimitivePreview = union(PrimitiveTag) {
none: void,
brush: struct {
x: u32,
y: u32,
},
line: struct {
x0: i32,
y0: i32,
x1: i32,
y1: i32,
},
full: void,
};
allocator: Allocator,
// For tracking offset after cropping operation
x: i32 = 0,
y: i32 = 0,
width: u32 = 16,
height: u32 = 16,
bitmap_type: BitmapType = .color,
layers: ArrayList(Layer),
colormap: []u8,
frame_count: u32 = 1,
frame_time: u32 = 100, // in ms
selected_layer: u32 = 0,
selected_frame: u32 = 0,
onion_skinning: bool = false,
playback_timer: gui.Timer,
layer_textures: ArrayList(nvg.Image),
palette_texture: nvg.Image,
preview_bitmap: Bitmap, // preview brush and lines
last_preview: PrimitivePreview = .none,
need_texture_update: bool = false, // bitmap needs to be uploaded to gpu on next draw call
need_texture_update_all: bool = false, // all layers need to be updated
need_texture_recreation: bool = false, // all textures need to be recreated
selection: ?Selection = null,
copy_location: ?Pointi = null, // where the source was copied from
selection_texture: nvg.Image,
need_selection_texture_update: bool = false,
need_selection_texture_recreation: bool = false,
history: *HistoryBuffer,
foreground_color: [4]u8 = [_]u8{ 0, 0, 0, 0xff },
background_color: [4]u8 = [_]u8{ 0xff, 0xff, 0xff, 0xff },
foreground_index: u8 = 0,
background_index: u8 = 1,
blend_mode: BlendMode = .replace,
canvas: *CanvasWidget = undefined,
const Self = @This();
pub fn init(allocator: Allocator, vg: nvg) !*Self {
var self = try allocator.create(Self);
self.* = Self{
.allocator = allocator,
.playback_timer = gui.Timer{
.on_elapsed_fn = onPlaybackTimerElapsed,
.ctx = @intFromPtr(self),
},
.layer_textures = ArrayList(nvg.Image).init(allocator),
.palette_texture = undefined,
.selection_texture = undefined,
.layers = ArrayList(Layer).init(allocator),
.colormap = try allocator.alloc(u8, 4 * 256),
.preview_bitmap = undefined,
.history = try HistoryBuffer.init(allocator),
};
// Create initial layer
try self.layers.append(try Layer.init(allocator, self.frame_count));
self.preview_bitmap = try Bitmap.init(allocator, self.width, self.height, self.bitmap_type);
self.preview_bitmap.clear();
self.palette_texture = vg.createImageRGBA(256, 1, .{ .nearest = true }, self.colormap);
self.selection_texture = vg.createImageRGBA(0, 0, .{}, &.{}); // dummy
try self.history.reset(self);
return self;
}
fn deinitLayers(self: *Self) void {
for (self.layers.items) |*layer| {
layer.deinit(self.allocator);
}
self.layers.deinit();
}
pub fn deinit(self: *Self, vg: nvg) void {
self.history.deinit();
self.deinitLayers();
self.preview_bitmap.deinit(self.allocator);
self.allocator.free(self.colormap);
for (self.layer_textures.items) |texture| {
vg.deleteImage(texture);
}
self.layer_textures.deinit();
vg.deleteImage(self.palette_texture);
self.freeSelection();
self.allocator.destroy(self);
}
pub fn createNew(self: *Self, width: u32, height: u32, bitmap_type: BitmapType) !void {
self.deinitLayers();
self.preview_bitmap.deinit(self.allocator);
self.freeSelection();
self.width = width;
self.height = height;
self.bitmap_type = bitmap_type;
self.frame_count = 1;
self.selected_frame = 0;
self.selected_layer = 0;
// Create initial layer
self.layers = ArrayList(Layer).init(self.allocator);
try self.layers.append(try Layer.init(self.allocator, self.frame_count));
self.preview_bitmap = try Bitmap.init(self.allocator, self.width, self.height, self.bitmap_type);
self.preview_bitmap.clear();
self.need_texture_recreation = true;
self.x = 0;
self.y = 0;
try self.history.reset(self);
}
// FIXME: this only handles files with a single frame and layer
pub fn load(self: *Self, file_path: []const u8) !void {
const image = try Image.initFromFile(self.allocator, file_path);
if (image.colormap) |colormap| {
if (colormap.len != self.colormap.len) return error.UnexpectedColormapLen;
self.allocator.free(self.colormap);
self.colormap = colormap;
}
const bitmap = Bitmap.initFromImage(image);
self.width = bitmap.getWidth();
self.height = bitmap.getHeight();
self.bitmap_type = bitmap.getType();
self.frame_count = 1;
self.selected_frame = 0;
self.selected_layer = 0;
self.deinitLayers();
self.layers = ArrayList(Layer).init(self.allocator);
const layer = try Layer.init(self.allocator, self.frame_count);
layer.cels.items[0].bitmap = bitmap;
try self.layers.append(layer);
self.preview_bitmap.deinit(self.allocator);
self.preview_bitmap = try bitmap.clone(self.allocator);
self.need_texture_recreation = true;
self.last_preview = .none;
self.x = 0;
self.y = 0;
self.freeSelection();
try self.history.reset(self);
}
// FIXME: this only handles files with a single frame and layer
pub fn save(self: *Self, file_path: []const u8) !void {
const bitmap = try self.getOrCreateCurrentCelBitmap();
var image = bitmap.toImage(self.allocator);
if (self.getBitmapType() == .indexed) {
image.colormap = col.trimBlackColorsRight(self.colormap);
}
try image.writeToFile(file_path);
}
pub const Snapshot = struct {
x: i32,
y: i32,
width: u32,
height: u32,
bitmap_type: BitmapType,
frame_count: u32,
frame_time: u32,
selected_frame: u32,
selected_layer: u32,
layers: []Layer,
colormap: []u8,
selection: ?struct {
rect: Recti,
bitmap: Bitmap,
},
pub fn deinit(self: *Snapshot, allocator: Allocator) void {
for (self.layers) |*layer| {
layer.deinit(allocator);
}
allocator.free(self.layers);
allocator.free(self.colormap);
if (self.selection) |selection| {
selection.bitmap.deinit(allocator);
}
allocator.destroy(self);
}
};
pub fn takeSnapshot(self: Document) !*Snapshot {
const snapshot = try self.allocator.create(Snapshot);
snapshot.* = .{
.x = self.x,
.y = self.y,
.width = self.width,
.height = self.height,
.bitmap_type = self.bitmap_type,
.frame_count = self.frame_count,
.frame_time = self.frame_time,
.selected_frame = self.selected_frame,
.selected_layer = self.selected_layer,
.layers = try self.allocator.alloc(Layer, self.layers.items.len),
.colormap = try self.allocator.dupe(u8, self.colormap),
.selection = null,
};
for (self.layers.items, 0..) |layer, i| {
snapshot.layers[i] = try layer.clone(self.allocator);
}
@memcpy(snapshot.colormap, self.colormap);
if (self.selection) |selection| {
snapshot.selection = .{
.rect = selection.rect,
.bitmap = try selection.bitmap.clone(self.allocator),
};
}
return snapshot;
}
pub fn fromSnapshot(self: *Document, snapshot: *Snapshot) !void {
self.width = self.width;
self.height = self.height;
self.frame_count = snapshot.frame_count;
self.frame_time = snapshot.frame_time;
self.bitmap_type = snapshot.bitmap_type;
self.selected_frame = snapshot.selected_frame;
self.selected_layer = snapshot.selected_layer;
for (self.layers.items) |*layer| {
layer.deinit(self.allocator);
}
self.layers.clearRetainingCapacity();
try self.layers.ensureTotalCapacity(snapshot.layers.len);
for (snapshot.layers) |layer| {
self.layers.appendAssumeCapacity(try layer.clone(self.allocator));
}
self.allocator.free(self.colormap);
self.colormap = try self.allocator.dupe(u8, snapshot.colormap);
self.freeSelection();
if (snapshot.selection) |selection| {
self.selection = Selection{
.rect = selection.rect,
.bitmap = try selection.bitmap.clone(self.allocator),
};
self.need_selection_texture_recreation = true;
}
self.preview_bitmap.deinit(self.allocator);
self.preview_bitmap = try Bitmap.init(self.allocator, self.width, self.height, self.bitmap_type);
self.preview_bitmap.clear();
self.need_texture_recreation = true;
if (self.x != snapshot.x or self.y != snapshot.y) {
const dx = snapshot.x - self.x;
const dy = snapshot.y - self.y;
self.x += dx;
self.y += dy;
self.canvas.translateByPixel(dx, dy);
}
self.last_preview = .full;
self.clearPreview();
}
pub fn eqlSnapshot(self: Document, snapshot: *Snapshot) bool {
if (self.x != snapshot.x or
self.y != snapshot.y or
self.width != snapshot.width or
self.height != snapshot.height or
self.bitmap_type != snapshot.bitmap_type or
self.frame_count != snapshot.frame_count or
self.frame_time != snapshot.frame_time or
self.selected_frame != snapshot.selected_frame or
self.selected_layer != snapshot.selected_layer or
self.layers.items.len != snapshot.layers.len or
!std.mem.eql(u8, self.colormap, snapshot.colormap))
{
return false;
}
// compare layers
for (self.layers.items, 0..) |layer, i| {
if (!layer.eql(snapshot.layers[i])) return false;
}
// compare selection
if (self.selection != null and snapshot.selection != null) {
if (!self.selection.?.rect.eql(snapshot.selection.?.rect)) return false;
if (!self.selection.?.bitmap.eql(snapshot.selection.?.bitmap)) return false;
} else if (self.selection != null or snapshot.selection != null) {
return false;
}
return true;
}
fn getCel(self: *Self, layer: u32, frame: u32) *Cel {
const cel = &self.layers.items[layer].cels.items[frame];
if (cel.linked_frame) |linked_frame| {
return &self.layers.items[layer].cels.items[linked_frame];
}
return cel;
}
fn getCurrentCel(self: *Self) *Cel {
return self.getCel(self.selected_layer, self.selected_frame);
}
fn getCurrentCelBitmap(self: *Self) ?Bitmap {
return self.getCurrentCel().bitmap;
}
fn getOrCreateCurrentCelBitmap(self: *Self) !Bitmap {
const cel = self.getCurrentCel();
if (cel.bitmap) |bitmap| {
return bitmap;
}
const bitmap = try Bitmap.init(self.allocator, self.width, self.height, self.bitmap_type);
bitmap.clear();
cel.bitmap = bitmap;
return bitmap;
}
pub fn convertToTruecolor(self: *Self) !void {
if (self.getBitmapType() == .color) return;
var it = BitmapIterator.init(self);
while (it.next()) |bitmap| {
const color_bitmap = try bitmap.indexed.convertToTruecolor(self.allocator, self.colormap);
bitmap.deinit(self.allocator);
bitmap.* = .{ .color = color_bitmap };
}
if (self.selection) |*selection| {
const selection_bitmap = try selection.bitmap.indexed.convertToTruecolor(self.allocator, self.colormap);
selection.bitmap.deinit(self.allocator);
selection.bitmap = .{ .color = selection_bitmap };
self.need_selection_texture_recreation = true;
}
const color_bitmap = try self.preview_bitmap.indexed.convertToTruecolor(self.allocator, self.colormap);
self.preview_bitmap.deinit(self.allocator);
self.preview_bitmap = .{ .color = color_bitmap };
self.bitmap_type = .color;
self.need_texture_recreation = true;
try self.history.pushFrame(self);
}
pub fn canLosslesslyConvertToIndexed(self: *Self) !bool {
if (self.getBitmapType() == .indexed) return true;
var it = BitmapIterator.init(self);
while (it.next()) |bitmap| {
if (!try bitmap.color.canLosslesslyConvertToIndexed(self.allocator, self.colormap)) {
return false;
}
}
if (self.selection) |selection| {
if (!try selection.bitmap.color.canLosslesslyConvertToIndexed(self.allocator, self.colormap)) {
return false;
}
}
return true;
}
pub fn convertToIndexed(self: *Self) !void {
if (self.getBitmapType() == .indexed) return;
var it = BitmapIterator.init(self);
while (it.next()) |bitmap| {
const indexed_bitmap = try bitmap.color.convertToIndexed(self.allocator, self.colormap);
bitmap.deinit(self.allocator);
bitmap.* = .{ .indexed = indexed_bitmap };
}
if (self.selection) |*selection| {
const selection_bitmap = try selection.bitmap.color.convertToIndexed(self.allocator, self.colormap);
selection.bitmap.deinit(self.allocator);
selection.bitmap = .{ .indexed = selection_bitmap };
self.need_selection_texture_recreation = true;
}
const indexed_bitmap = try self.preview_bitmap.color.convertToIndexed(self.allocator, self.colormap);
self.preview_bitmap.deinit(self.allocator);
self.preview_bitmap = .{ .indexed = indexed_bitmap };
self.bitmap_type = .indexed;
self.need_texture_recreation = true;
try self.history.pushFrame(self);
}
pub const PaletteUpdateMode = enum {
replace,
map,
};
pub fn applyPalette(self: *Self, palette: []u8, mode: PaletteUpdateMode) !void {
if (mode == .map and self.getBitmapType() == .indexed) {
var map: [256]u8 = undefined; // colormap -> palette
for (&map, 0..) |*m, i| {
m.* = @as(u8, @truncate(col.findNearest(palette, self.colormap[4 * i ..][0..4].*)));
}
var iter = BitmapIterator.init(self);
while (iter.next()) |bitmap| {
for (bitmap.indexed.indices) |*c| {
c.* = map[c.*];
}
}
self.last_preview = .full;
self.clearPreview();
}
@memcpy(self.colormap, palette);
self.need_texture_update = true;
try self.history.pushFrame(self);
}
pub fn getWidth(self: Self) u32 {
return self.width;
}
pub fn getHeight(self: Self) u32 {
return self.height;
}
pub fn getBitmapType(self: Self) BitmapType {
return self.bitmap_type;
}
pub fn getColorDepth(self: Self) u32 {
return switch (self.getBitmapType()) {
.color => 32,
.indexed => 8,
};
}
pub fn getLayerCount(self: Self) u32 {
return @as(u32, @intCast(self.layers.items.len));
}
pub fn getFrameCount(self: Self) u32 {
return self.frame_count;
}
fn onPlaybackTimerElapsed(context: usize) void {
var self = @as(*Self, @ptrFromInt(context));
if (self.selected_frame == self.frame_count - 1) {
self.gotoFirstFrame();
} else {
self.gotoNextFrame();
}
}
pub fn play(self: *Self) void {
self.playback_timer.start(self.frame_time);
}
pub fn pause(self: *Self) void {
self.playback_timer.stop();
}
pub fn gotoFrame(self: *Self, frame: u32) void {
if (frame < self.frame_count and frame != self.selected_frame) {
self.selected_frame = frame;
self.last_preview = .full;
self.clearPreview();
self.need_texture_update_all = true;
}
}
pub fn selectLayer(self: *Self, layer: u32) void {
if (layer < self.getLayerCount() and layer != self.selected_layer) {
self.selected_layer = layer;
self.last_preview = .full;
self.clearPreview();
self.need_texture_update_all = true;
}
}
pub fn setLayerVisible(self: *Self, layer: u32, visible: bool) void {
self.layers.items[layer].visible = visible;
self.last_preview = .full;
self.clearPreview();
}
pub fn isLayerVisible(self: Self, layer: u32) bool {
return self.layers.items[layer].visible;
}
pub fn setLayerLocked(self: *Self, layer: u32, locked: bool) void {
self.layers.items[layer].locked = locked;
}
pub fn isLayerLocked(self: Self, layer: u32) bool {
return self.layers.items[layer].locked;
}
fn isCurrentLayerLocked(self: Self) bool {
return self.isLayerLocked(self.selected_layer);
}
pub fn setLayerLinked(self: *Self, layer: u32, linked: bool) void {
self.layers.items[layer].linked = linked;
}
pub fn isLayerLinked(self: Self, layer: u32) bool {
return self.layers.items[layer].linked;
}
pub fn gotoNextFrame(self: *Self) void {
if (self.selected_frame < self.frame_count - 1) {
self.gotoFrame(self.selected_frame + 1);
}
}
pub fn gotoPrevFrame(self: *Self) void {
if (self.selected_frame > 0) {
self.gotoFrame(self.selected_frame - 1);
}
}
pub fn gotoFirstFrame(self: *Self) void {
self.gotoFrame(0);
}
pub fn gotoLastFrame(self: *Self) void {
self.gotoFrame(self.frame_count - 1);
}
pub fn addFrame(self: *Self) !void {
for (self.layers.items) |*layer| {
var linked_frame: ?u32 = null;
if (layer.linked) {
var i: u32 = @as(u32, @intCast(layer.cels.items.len));
while (i != 0) {
i -= 1;
if (layer.cels.items[i].bitmap != null) {
linked_frame = i;
break;
}
}
}
try layer.cels.append(self.allocator, Cel{ .linked_frame = linked_frame });
}
self.frame_count += 1;
try self.history.pushFrame(self);
}
pub fn deleteFrame(self: *Self, frame_index: usize) !void {
if (self.frame_count == 1) return;
if (frame_index >= self.frame_count) return;
for (self.layers.items) |*layer| {
var cel = layer.cels.orderedRemove(frame_index);
cel.deinit(self.allocator);
}
self.frame_count -= 1;
if (self.selected_frame == self.frame_count) self.selected_frame -= 1;
self.last_preview = .full;
self.clearPreview();
try self.history.pushFrame(self);
}
pub fn addLayer(self: *Self) !void {
const layer = try Layer.init(self.allocator, self.frame_count);
try self.layers.append(layer);
try self.history.pushFrame(self);
}
pub fn deleteLayer(self: *Self, layer_index: usize) !void {
if (self.getLayerCount() == 1) return;
if (layer_index >= self.getLayerCount()) return;
var layer = self.layers.orderedRemove(layer_index);
layer.deinit(self.allocator);
if (self.selected_layer == self.getLayerCount()) self.selected_layer -= 1;
self.last_preview = .full;
self.clearPreview();
try self.history.pushFrame(self);
}
pub fn canUndo(self: Self) bool {
return self.history.canUndo();
}
pub fn undo(self: *Self) !void {
try self.history.undo(self);
}
pub fn canRedo(self: Self) bool {
return self.history.canRedo();
}
pub fn redo(self: *Self) !void {
try self.history.redo(self);
}
pub fn cut(self: *Self) !void {
if (self.isCurrentLayerLocked()) return;
try self.copy();
if (self.selection != null) {
self.freeSelection();
} else {
if (self.getCurrentCelBitmap()) |bitmap| {
switch (bitmap) {
.color => |color_bitmap| color_bitmap.fill(self.background_color),
.indexed => |indexed_bitmap| indexed_bitmap.fill(self.background_index),
}
self.last_preview = .full;
self.clearPreview();
}
}
try self.history.pushFrame(self);
}
pub fn copy(self: *Self) !void {
if (self.selection) |*selection| {
var image = selection.bitmap.toImage(self.allocator);
if (self.getBitmapType() == .indexed) {
image.colormap = col.trimBlackColorsRight(self.colormap);
}
try Clipboard.setImage(self.allocator, image);
self.copy_location = Pointi{
.x = selection.rect.x,
.y = selection.rect.y,
};
} else {
if (self.getCurrentCelBitmap()) |bitmap| {
var image = bitmap.toImage(self.allocator);
if (self.getBitmapType() == .indexed) {
image.colormap = col.trimBlackColorsRight(self.colormap);
}
try Clipboard.setImage(self.allocator, image);
self.copy_location = null;
}
}
}
pub fn paste(self: *Self) !void {
const image = try Clipboard.getImage(self.allocator);
errdefer self.allocator.free(image.pixels);
defer {
if (image.colormap) |colormap| {
self.allocator.free(colormap);
}
}
if (self.selection) |_| {
try self.clearSelection();
}
var selection_rect = Recti.make(0, 0, @as(i32, @intCast(image.width)), @as(i32, @intCast(image.height)));
if (self.copy_location) |copy_location| {
selection_rect.x = copy_location.x;
selection_rect.y = copy_location.y;
} else {
selection_rect.x = @as(i32, @intCast(self.getWidth() / 2)) - @as(i32, @intCast(image.width / 2));
selection_rect.y = @as(i32, @intCast(self.getHeight() / 2)) - @as(i32, @intCast(image.height / 2));
}
var bitmap = Bitmap.initFromImage(image);
if (bitmap.getType() != self.getBitmapType()) {
const converted_bitmap: Bitmap = switch (bitmap) {
.color => |color_bitmap| .{ .indexed = try color_bitmap.convertToIndexed(self.allocator, self.colormap) },
.indexed => |indexed_bitmap| .{ .color = try indexed_bitmap.convertToTruecolor(self.allocator, image.colormap.?) },
};
bitmap.deinit(self.allocator);
bitmap = converted_bitmap;
}
self.selection = Selection{
.rect = selection_rect,
.bitmap = bitmap,
};
self.need_selection_texture_recreation = true;
try self.history.pushFrame(self);
}
pub fn crop(self: *Self, rect: Recti) !void {
if (rect.w <= 0 or rect.h <= 0) return error.InvalidCropRect;
self.width = @as(u32, @intCast(rect.w));
self.height = @as(u32, @intCast(rect.h));
var it = BitmapIterator.init(self);
while (it.next()) |bitmap| {
const new_bitmap = try Bitmap.init(self.allocator, self.getWidth(), self.getHeight(), self.getBitmapType());
switch (new_bitmap) {
.color => |color_bitmap| color_bitmap.fill(self.background_color),
.indexed => |indexed_bitmap| indexed_bitmap.fill(self.background_index),
}
const intersection = rect.intersection(.{
.x = 0,
.y = 0,
.w = @as(i32, @intCast(bitmap.getWidth())),
.h = @as(i32, @intCast(bitmap.getHeight())),
});
if (intersection.w > 0 and intersection.h > 0) {
const ox = if (rect.x < 0) @as(u32, @intCast(-rect.x)) else 0;
const oy = if (rect.y < 0) @as(u32, @intCast(-rect.y)) else 0;
const sx = @as(u32, @intCast(intersection.x));
const sy = @as(u32, @intCast(intersection.y));
const w = @as(u32, @intCast(intersection.w));
const h = @as(u32, @intCast(intersection.h));
// blit to source
var y: u32 = 0;
switch (bitmap.*) {
.color => |color_bitmap| {
while (y < h) : (y += 1) {
const si = 4 * ((y + oy) * @as(u32, @intCast(rect.w)) + ox);
const di = 4 * ((sy + y) * color_bitmap.width + sx);
// copy entire line
@memcpy(new_bitmap.color.pixels[si .. si + 4 * w], color_bitmap.pixels[di .. di + 4 * w]);
}
},
.indexed => |indexed_bitmap| {
while (y < h) : (y += 1) {
const si = (y + oy) * @as(u32, @intCast(rect.w)) + ox;
const di = (sy + y) * indexed_bitmap.width + sx;
// copy entire line
@memcpy(new_bitmap.indexed.indices[si .. si + w], indexed_bitmap.indices[di .. di + w]);
}
},
}
}
bitmap.deinit(self.allocator);
bitmap.* = new_bitmap;
}
self.preview_bitmap.deinit(self.allocator);
self.preview_bitmap = try Bitmap.init(self.allocator, self.getWidth(), self.getHeight(), self.getBitmapType());
self.last_preview = .full;
self.clearPreview();
self.need_texture_recreation = true;
self.x += rect.x;
self.y += rect.y;
self.canvas.translateByPixel(rect.x, rect.y);
try self.history.pushFrame(self);
}
pub fn clearSelection(self: *Self) !void {
if (self.isCurrentLayerLocked()) return;
const selection = self.selection orelse return;
const rect = selection.rect;
const bitmap = selection.bitmap;
const intersection = rect.intersection(.{
.x = 0,
.y = 0,
.w = @as(i32, @intCast(self.getWidth())),
.h = @as(i32, @intCast(self.getHeight())),
});
if (intersection.w > 0 and intersection.h > 0) {
const ox = if (rect.x < 0) @as(u32, @intCast(-rect.x)) else 0;
const oy = if (rect.y < 0) @as(u32, @intCast(-rect.y)) else 0;
const sx = @as(u32, @intCast(intersection.x));
const sy = @as(u32, @intCast(intersection.y));
const w = @as(u32, @intCast(intersection.w));
const h = @as(u32, @intCast(intersection.h));
// blit to source
var y: u32 = 0;
switch (try self.getOrCreateCurrentCelBitmap()) {
.color => |color_bitmap| {
while (y < h) : (y += 1) {
const si = 4 * ((y + oy) * @as(u32, @intCast(rect.w)) + ox);
const di = 4 * ((sy + y) * color_bitmap.width + sx);
switch (self.blend_mode) {
.alpha => {
var x: u32 = 0;
while (x < w) : (x += 1) {
const src = bitmap.color.pixels[si + 4 * x ..][0..4];
const dst = color_bitmap.pixels[di + 4 * x ..][0..4];
dst.* = col.blend(src.*, dst.*);
}
},
.replace => @memcpy(color_bitmap.pixels[di .. di + 4 * w], bitmap.color.pixels[si .. si + 4 * w]),
}
}
},
.indexed => |indexed_bitmap| {
while (y < h) : (y += 1) {
const si = (y + oy) * @as(u32, @intCast(rect.w)) + ox;
const di = (sy + y) * indexed_bitmap.width + sx;
@memcpy(indexed_bitmap.indices[di .. di + w], bitmap.indexed.indices[si .. si + w]);
}
},
}
self.last_preview = .full; // TODO: just a rect?
self.clearPreview();
}
self.freeSelection();
try self.history.pushFrame(self);
}
pub fn makeSelection(self: *Self, rect: Recti) !void {
std.debug.assert(rect.w > 0 and rect.h > 0);
const intersection = rect.intersection(.{
.x = 0,
.y = 0,
.w = @as(i32, @intCast(self.getWidth())),
.h = @as(i32, @intCast(self.getHeight())),
});
if (intersection.w <= 0 or intersection.h <= 0) return;
const sx = @as(u32, @intCast(intersection.x));
const sy = @as(u32, @intCast(intersection.y));
const w = @as(u32, @intCast(intersection.w));
const h = @as(u32, @intCast(intersection.h));
const bitmap = try Bitmap.init(self.allocator, w, h, self.getBitmapType());
// move pixels
var y: u32 = 0;
switch (try self.getOrCreateCurrentCelBitmap()) {
.color => |color_bitmap| {
while (y < h) : (y += 1) {
const di = 4 * (y * w);
const si = 4 * ((sy + y) * color_bitmap.width + sx);
@memcpy(bitmap.color.pixels[di .. di + 4 * w], color_bitmap.pixels[si .. si + 4 * w]);
const dst_line = color_bitmap.pixels[si .. si + 4 * w];
var i: usize = 0;
while (i < dst_line.len) : (i += 1) {
dst_line[i] = self.background_color[i % 4];
}
}
},
.indexed => |indexed_bitmap| {
while (y < h) : (y += 1) {
const di = y * w;
const si = (sy + y) * indexed_bitmap.width + sx;
@memcpy(bitmap.indexed.indices[di .. di + w], indexed_bitmap.indices[si .. si + w]);
const dst_line = indexed_bitmap.indices[si .. si + w];
@memset(dst_line, self.background_index);
}
},
}
const selection = Selection{
.rect = intersection,
.bitmap = bitmap,
};
self.freeSelection(); // clean up previous selection
self.selection = selection;
self.need_selection_texture_recreation = true;
self.last_preview = .full; // TODO: just a rect?
self.clearPreview();
try self.history.pushFrame(self);
}
pub fn movedSelection(self: *Self) !void {
try self.history.pushFrame(self);
}
pub fn deleteSelection(self: *Self) !void {
self.freeSelection();
try self.history.pushFrame(self);
}
pub fn freeSelection(self: *Self) void {
if (self.selection) |selection| {
selection.bitmap.deinit(self.allocator);
self.selection = null;
}
}
pub fn previewBrush(self: *Self, x: i32, y: i32) void {
if (self.isCurrentLayerLocked()) return;
self.clearPreview();
var success = false;
switch (self.preview_bitmap) {
.color => |preview_color_bitmap| {
success = switch (self.blend_mode) {
.alpha => preview_color_bitmap.blendPixel(x, y, self.foreground_color),
.replace => preview_color_bitmap.setPixel(x, y, self.foreground_color),
};
},
.indexed => |preview_indexed_bitmap| {
success = preview_indexed_bitmap.setIndex(x, y, self.foreground_index);
},
}
if (success) {
self.last_preview = PrimitivePreview{ .brush = .{ .x = @as(u32, @intCast(x)), .y = @as(u32, @intCast(y)) } };
}
}
pub fn previewStroke(self: *Self, x0: i32, y0: i32, x1: i32, y1: i32) void {
if (self.isCurrentLayerLocked()) return;
self.clearPreview();
switch (self.preview_bitmap) {
.color => |preview_color_bitmap| {
switch (self.blend_mode) {
.alpha => preview_color_bitmap.blendLine(x0, y0, x1, y1, self.foreground_color, true),
.replace => preview_color_bitmap.drawLine(x0, y0, x1, y1, self.foreground_color, true),
}
},
.indexed => |preview_indexed_bitmap| {
preview_indexed_bitmap.drawLine(x0, y0, x1, y1, self.foreground_index, true);
},
}
self.last_preview = PrimitivePreview{ .line = .{ .x0 = x0, .y0 = y0, .x1 = x1, .y1 = y1 } };
}
pub fn clearPreview(self: *Self) void {
switch (self.last_preview) {
.none => return,
.brush => |brush| {
if (self.getCurrentCelBitmap()) |bitmap| {
switch (bitmap) {
.color => |color_bitmap| color_bitmap.copyPixelToUnchecked(self.preview_bitmap.color, brush.x, brush.y),
.indexed => |indexed_bitmap| indexed_bitmap.copyIndexToUnchecked(self.preview_bitmap.indexed, brush.x, brush.y),
}
} else {
self.preview_bitmap.clearPixelUnchecked(brush.x, brush.y);
}
},
.line => |line| {
if (self.getCurrentCelBitmap()) |bitmap| {
bitmap.copyLineTo(self.preview_bitmap, line.x0, line.y0, line.x1, line.y1);
} else {
self.preview_bitmap.clearLine(line.x0, line.y0, line.x1, line.y1);
}
},
.full => {
if (self.getCurrentCelBitmap()) |bitmap| {
switch (bitmap) {
.color => |color_bitmap| @memcpy(self.preview_bitmap.color.pixels, color_bitmap.pixels),
.indexed => |indexed_bitmap| @memcpy(self.preview_bitmap.indexed.indices, indexed_bitmap.indices),
}
} else {
self.preview_bitmap.clear();
}
},
}
self.last_preview = .none;
self.need_texture_update = true;
}
pub fn fill(self: *Self, color_layer: ColorLayer) !void {
if (self.isCurrentLayerLocked()) return;
const color = if (color_layer == .foreground) self.foreground_color else self.background_color;
const index = if (color_layer == .foreground) self.foreground_index else self.background_index;
if (self.selection) |selection| {
switch (selection.bitmap) {
.color => |color_bitmap| color_bitmap.fill(color),
.indexed => |indexed_bitmap| indexed_bitmap.fill(index),
}
self.need_selection_texture_update = true;
} else {
const bitmap = try self.getOrCreateCurrentCelBitmap();
switch (bitmap) {
.color => |color_bitmap| color_bitmap.fill(color),
.indexed => |indexed_bitmap| indexed_bitmap.fill(index),
}
self.last_preview = .full;
self.clearPreview();
try self.history.pushFrame(self);
}
}
pub fn mirrorHorizontally(self: *Self) !void {
if (self.isCurrentLayerLocked()) return;
if (self.selection) |*selection| {
selection.bitmap.mirrorHorizontally();
self.need_selection_texture_update = true;
} else {
if (self.getCurrentCelBitmap()) |bitmap| {
bitmap.mirrorHorizontally();
self.last_preview = .full;
self.clearPreview();
try self.history.pushFrame(self);
}
}
}
pub fn mirrorVertically(self: *Self) !void {
if (self.isCurrentLayerLocked()) return;
if (self.selection) |*selection| {
selection.bitmap.mirrorVertically();
self.need_selection_texture_update = true;
} else {
if (self.getCurrentCelBitmap()) |bitmap| {
bitmap.mirrorVertically();
self.last_preview = .full;
self.clearPreview();
try self.history.pushFrame(self);
}
}
}
pub fn rotate(self: *Self, clockwise: bool) !void {
if (self.isCurrentLayerLocked()) return;
if (self.selection) |*selection| {
try selection.bitmap.rotate(self.allocator, clockwise);
std.mem.swap(i32, &selection.rect.w, &selection.rect.h);
const d = @divTrunc(selection.rect.w - selection.rect.h, 2);
if (d != 0) {
selection.rect.x -= d;
selection.rect.y += d;
self.need_selection_texture_recreation = true;
} else {
self.need_selection_texture_update = true;
}
} else {
if (self.getCurrentCel().bitmap) |*bitmap| {
if (bitmap.getWidth() == bitmap.getHeight()) {
try bitmap.rotate(self.allocator, clockwise);
const d = @divTrunc(@as(i32, @intCast(bitmap.getHeight())) - @as(i32, @intCast(bitmap.getWidth())), 2);
if (d != 0) {
self.x -= d;
self.y += d;
self.canvas.translateByPixel(d, -d);
self.need_texture_recreation = true;
}
self.last_preview = .full;
self.clearPreview();
try self.history.pushFrame(self);
}
}
}
}
pub fn beginStroke(self: *Self, x: i32, y: i32) !void {
if (self.isCurrentLayerLocked()) return;
if (x < 0 or y < 0) return;
const ux = @as(u32, @intCast(x));
const uy = @as(u32, @intCast(y));
if (ux >= self.width or uy >= self.height) return;
const bitmap = try self.getOrCreateCurrentCelBitmap();
switch (bitmap) {
.color => |color_bitmap| {
switch (self.blend_mode) {
.alpha => color_bitmap.blendPixelUnchecked(ux, uy, self.foreground_color),
.replace => color_bitmap.setPixelUnchecked(ux, uy, self.foreground_color),
}
},
.indexed => |indexed_bitmap| {
indexed_bitmap.setIndexUnchecked(ux, uy, self.foreground_index);
},
}
self.last_preview = PrimitivePreview{ .brush = .{ .x = ux, .y = uy } };
self.clearPreview();
}
pub fn stroke(self: *Self, x0: i32, y0: i32, x1: i32, y1: i32) !void {
if (self.isCurrentLayerLocked()) return;
const bitmap = try self.getOrCreateCurrentCelBitmap();
switch (bitmap) {
.color => |color_bitmap| {
switch (self.blend_mode) {
.alpha => color_bitmap.blendLine(x0, y0, x1, y1, self.foreground_color, true),
.replace => color_bitmap.drawLine(x0, y0, x1, y1, self.foreground_color, true),
}
},
.indexed => |indexed_bitmap| {
indexed_bitmap.drawLine(x0, y0, x1, y1, self.foreground_index, true);
},
}
self.last_preview = PrimitivePreview{ .line = .{ .x0 = x0, .y0 = y0, .x1 = x1, .y1 = y1 } };
self.clearPreview();
}
pub fn endStroke(self: *Self) !void {
if (self.isCurrentLayerLocked()) return;
try self.history.pushFrame(self);
}
pub fn pick(self: *Self, x: i32, y: i32) void {
if (self.getCurrentCelBitmap()) |bitmap| {
switch (bitmap) {
.color => |color_bitmap| {
if (color_bitmap.getPixel(x, y)) |color| {
self.foreground_color = color;
}
},
.indexed => |indexed_bitmap| {
if (indexed_bitmap.getIndex(x, y)) |index| {
self.foreground_index = index;
const color = self.colormap[4 * @as(usize, self.foreground_index) ..][0..4];
@memcpy(&self.foreground_color, color);
}
},
}
} else {
switch (self.getBitmapType()) {
.color => self.foreground_index = 0,
.indexed => @memset(&self.foreground_color, 0),
}
}
}
pub fn getColorAt(self: *Self, x: i32, y: i32) ?[4]u8 {
if (self.getCurrentCelBitmap()) |bitmap| {
switch (bitmap) {
.color => |color_bitmap| return color_bitmap.getPixel(x, y),
.indexed => |indexed_bitmap| {
if (indexed_bitmap.getIndex(x, y)) |index| {
return self.colormap[4 * @as(usize, index) ..][0..4].*;
}
},
}
}
return null;
}
pub fn floodFill(self: *Self, x: i32, y: i32) !void {
if (self.isCurrentLayerLocked()) return;
// TODO: we could optimize this by just filling the cel if it was empty
const bitmap = try self.getOrCreateCurrentCelBitmap();
switch (bitmap) {
.color => |*color_bitmap| {
switch (self.blend_mode) {
.alpha => {
if (color_bitmap.getPixel(x, y)) |dst| {
const blended = col.blend(self.foreground_color, dst);
try color_bitmap.floodFill(self.allocator, x, y, blended);
}
},
.replace => try color_bitmap.floodFill(self.allocator, x, y, self.foreground_color),
}
},
.indexed => |*indexed_bitmap| try indexed_bitmap.floodFill(self.allocator, x, y, self.foreground_index),
}
self.last_preview = .full;
self.clearPreview();
try self.history.pushFrame(self);
}
pub fn draw(self: *Self, vg: nvg) void {
if (self.layer_textures.items.len < self.layers.items.len) {
while (self.layer_textures.items.len < self.layers.items.len) {
const i = self.layer_textures.items.len;
const cel = self.layers.items[i].cels.items[self.selected_frame];
const bitmap = if (cel.bitmap) |bitmap| bitmap else self.preview_bitmap;
self.layer_textures.append(bitmap.createTexture(vg)) catch {}; // TODO: handle?
}
} else if (self.layer_textures.items.len > self.layers.items.len) {
for (self.layer_textures.items[self.layers.items.len..]) |texture| {
vg.deleteImage(texture);
}
self.layer_textures.shrinkRetainingCapacity(self.layers.items.len);
}
if (self.need_texture_recreation) {
self.need_texture_recreation = false;
self.need_texture_update_all = false;
self.need_texture_update = false;
for (self.layers.items, 0..) |layer, i| {
vg.deleteImage(self.layer_textures.items[i]);
const cel = layer.cels.items[self.selected_frame];
const bitmap = if (cel.bitmap) |bitmap| bitmap else self.preview_bitmap;
self.layer_textures.items[i] = bitmap.createTexture(vg);
}
vg.updateImage(self.palette_texture, self.colormap);
} else if (self.need_texture_update_all) {
self.need_texture_update_all = false;
self.need_texture_update = false;
for (self.layer_textures.items, 0..) |texture, i| {
const layer = self.layers.items[i];
const cel = layer.cels.items[self.selected_frame];
const bitmap = if (i == self.selected_layer) self.preview_bitmap else cel.bitmap orelse continue;
switch (bitmap) {
.color => |color_bitmap| vg.updateImage(texture, color_bitmap.pixels),
.indexed => |indexed_bitmap| vg.updateImage(texture, indexed_bitmap.indices),
}
}
if (self.getBitmapType() == .indexed) {
vg.updateImage(self.palette_texture, self.colormap);
}
} else if (self.need_texture_update) {
self.need_texture_update = false;
const texture = self.layer_textures.items[self.selected_layer];
switch (self.preview_bitmap) {
.color => |color_preview_bitmap| vg.updateImage(texture, color_preview_bitmap.pixels),
.indexed => |indexed_preview_bitmap| {
vg.updateImage(texture, indexed_preview_bitmap.indices);
vg.updateImage(self.palette_texture, self.colormap);
},
}
}
const width = @as(f32, @floatFromInt(self.getWidth()));
const height = @as(f32, @floatFromInt(self.getHeight()));
vg.beginPath();
vg.rect(0, 0, width, height);
for (self.layer_textures.items, 0..) |texture, i| {
const layer = self.layers.items[i];
if (!layer.visible) continue;
const cel = layer.cels.items[self.selected_frame];
if (i != self.selected_layer and cel.bitmap == null) continue;
const pattern = switch (self.getBitmapType()) {
.color => vg.imagePattern(0, 0, width, height, 0, texture, 1),
.indexed => vg.indexedImagePattern(0, 0, width, height, 0, texture, self.palette_texture, 1),
};
vg.fillPaint(pattern);
vg.fill();
}
}
pub fn drawSelection(self: *Self, vg: nvg) void {
if (self.selection) |*selection| {
if (self.need_selection_texture_recreation) {
vg.deleteImage(self.selection_texture);
self.selection_texture = selection.bitmap.createTexture(vg);
self.need_selection_texture_recreation = false;
self.need_selection_texture_update = false;
} else if (self.need_selection_texture_update) {
switch (selection.bitmap) {
.color => |color_bitmap| vg.updateImage(self.selection_texture, color_bitmap.pixels),
.indexed => |indexed_bitmap| vg.updateImage(self.selection_texture, indexed_bitmap.indices),
}
self.need_selection_texture_update = false;
}
const rect = Rect(f32).make(
@as(f32, @floatFromInt(selection.rect.x)),
@as(f32, @floatFromInt(selection.rect.y)),
@as(f32, @floatFromInt(selection.rect.w)),
@as(f32, @floatFromInt(selection.rect.h)),
);
vg.beginPath();
vg.rect(rect.x, rect.y, rect.w, rect.h);
const pattern = switch (self.getBitmapType()) {
.color => vg.imagePattern(rect.x, rect.y, rect.w, rect.h, 0, self.selection_texture, 1),
.indexed => vg.indexedImagePattern(rect.x, rect.y, rect.w, rect.h, 0, self.selection_texture, self.palette_texture, 1),
};
vg.fillPaint(pattern);
vg.fill();
}
}
|
0 | repos/MiniPixel | repos/MiniPixel/src/bitmap.zig | const std = @import("std");
const Allocator = std.mem.Allocator;
const nvg = @import("nanovg");
const ColorBitmap = @import("ColorBitmap.zig");
const IndexedBitmap = @import("IndexedBitmap.zig");
const Image = @import("Image.zig");
pub const BitmapType = enum(u8) {
color,
indexed,
};
pub const Bitmap = union(BitmapType) {
color: ColorBitmap,
indexed: IndexedBitmap,
pub fn init(allocator: Allocator, width: u32, height: u32, bitmap_type: BitmapType) !Bitmap {
return switch (bitmap_type) {
.color => .{ .color = try ColorBitmap.init(allocator, width, height) },
.indexed => .{ .indexed = try IndexedBitmap.init(allocator, width, height) },
};
}
pub fn initFromImage(image: Image) Bitmap {
return if (image.colormap != null) .{ .indexed = IndexedBitmap{
.width = image.width,
.height = image.height,
.indices = image.pixels,
} } else .{ .color = ColorBitmap{
.width = image.width,
.height = image.height,
.pixels = image.pixels,
} };
}
pub fn deinit(self: Bitmap, allocator: Allocator) void {
switch (self) {
inline else => |bitmap| bitmap.deinit(allocator),
}
}
pub fn clone(self: Bitmap, allocator: Allocator) !Bitmap {
return switch (self) {
.color => |color_bitmap| Bitmap{ .color = try color_bitmap.clone(allocator) },
.indexed => |indexed_bitmap| Bitmap{ .indexed = try indexed_bitmap.clone(allocator) },
};
}
pub fn eql(self: Bitmap, bitmap: Bitmap) bool {
if (self.getType() != bitmap.getType()) return false;
return switch (self) {
.color => |color_bitmap| color_bitmap.eql(bitmap.color),
.indexed => |indexed_bitmap| indexed_bitmap.eql(bitmap.indexed),
};
}
pub fn clear(self: Bitmap) void {
switch (self) {
inline else => |bitmap| bitmap.clear(),
}
}
pub fn getWidth(self: Bitmap) u32 {
return switch (self) {
inline else => |bitmap| bitmap.width,
};
}
pub fn getHeight(self: Bitmap) u32 {
return switch (self) {
inline else => |bitmap| bitmap.height,
};
}
pub fn getType(self: Bitmap) BitmapType {
return std.meta.activeTag(self);
}
pub fn createTexture(self: Bitmap, vg: nvg) nvg.Image {
return switch (self) {
.color => |color_bitmap| nvg.createImageRGBA(
vg,
color_bitmap.width,
color_bitmap.height,
.{ .nearest = true },
color_bitmap.pixels,
),
.indexed => |indexed_bitmap| nvg.createImageAlpha(
vg,
indexed_bitmap.width,
indexed_bitmap.height,
.{ .nearest = true },
indexed_bitmap.indices,
),
};
}
pub fn toImage(self: Bitmap, allocator: Allocator) Image {
return switch (self) {
.color => |color_bitmap| Image{
.allocator = allocator,
.width = color_bitmap.width,
.height = color_bitmap.height,
.pixels = color_bitmap.pixels,
},
.indexed => |*indexed_bitmap| Image{
.allocator = allocator,
.width = indexed_bitmap.width,
.height = indexed_bitmap.height,
.pixels = indexed_bitmap.indices,
},
};
}
pub fn clearPixelUnchecked(self: Bitmap, x: u32, y: u32) void {
switch (self) {
.color => |color_bitmap| color_bitmap.setPixelUnchecked(x, y, .{ 0, 0, 0, 0 }),
.indexed => |indexed_bitmap| indexed_bitmap.setIndexUnchecked(x, y, 0),
}
}
pub fn clearLine(self: Bitmap, x0: i32, y0: i32, x1: i32, y1: i32) void {
switch (self) {
.color => |color_bitmap| color_bitmap.drawLine(x0, y0, x1, y1, .{ 0, 0, 0, 0 }, false),
.indexed => |indexed_bitmap| indexed_bitmap.drawLine(x0, y0, x1, y1, 0, false),
}
}
pub fn copyLineTo(self: Bitmap, dst: Bitmap, x0: i32, y0: i32, x1: i32, y1: i32) void {
switch (self) {
.color => |color_bitmap| color_bitmap.copyLineTo(dst.color, x0, y0, x1, y1),
.indexed => |indexed_bitmap| indexed_bitmap.copyLineTo(dst.indexed, x0, y0, x1, y1),
}
}
pub fn mirrorHorizontally(self: Bitmap) void {
switch (self) {
inline else => |bitmap| bitmap.mirrorHorizontally(),
}
}
pub fn mirrorVertically(self: Bitmap) void {
switch (self) {
inline else => |bitmap| bitmap.mirrorVertically(),
}
}
pub fn rotate(self: *Bitmap, allocator: Allocator, clockwise: bool) !void {
try switch (self.*) {
inline else => |*bitmap| bitmap.rotate(allocator, clockwise),
};
}
};
|
0 | repos/MiniPixel | repos/MiniPixel/src/IndexedBitmap.zig | const std = @import("std");
const Allocator = std.mem.Allocator;
const testing = std.testing;
const ColorBitmap = @import("ColorBitmap.zig");
width: u32,
height: u32,
indices: []u8,
const IndexedBitmap = @This();
pub fn init(allocator: Allocator, width: u32, height: u32) !IndexedBitmap {
var self = IndexedBitmap{
.width = width,
.height = height,
.indices = undefined,
};
self.indices = try allocator.alloc(u8, self.width * self.height);
return self;
}
pub fn deinit(self: IndexedBitmap, allocator: Allocator) void {
allocator.free(self.indices);
}
pub fn clone(self: IndexedBitmap, allocator: Allocator) !IndexedBitmap {
return IndexedBitmap{
.width = self.width,
.height = self.height,
.indices = try allocator.dupe(u8, self.indices),
};
}
pub fn eql(self: IndexedBitmap, bitmap: IndexedBitmap) bool {
return self.width == bitmap.width and
self.width == bitmap.width and
std.mem.eql(u8, self.indices, bitmap.indices);
}
pub fn convertToTruecolor(self: IndexedBitmap, allocator: Allocator, colormap: []const u8) !ColorBitmap {
const color_bitmap = try ColorBitmap.init(allocator, self.width, self.height);
const pixel_count = color_bitmap.width * color_bitmap.height;
var i: usize = 0;
while (i < pixel_count) : (i += 1) {
const index = @as(usize, self.indices[i]);
const pixel = colormap[4 * index ..][0..4];
color_bitmap.pixels[4 * i + 0] = pixel[0];
color_bitmap.pixels[4 * i + 1] = pixel[1];
color_bitmap.pixels[4 * i + 2] = pixel[2];
color_bitmap.pixels[4 * i + 3] = pixel[3];
}
return color_bitmap;
}
pub fn setIndex(self: IndexedBitmap, x: i32, y: i32, index: u8) bool {
if (x >= 0 and y >= 0) {
const ux = @as(u32, @intCast(x));
const uy = @as(u32, @intCast(y));
if (ux < self.width and uy < self.height) {
self.setIndexUnchecked(ux, uy, index);
return true;
}
}
return false;
}
pub fn setIndexUnchecked(self: IndexedBitmap, x: u32, y: u32, index: u8) void {
std.debug.assert(x < self.width);
const i = y * self.width + x;
self.indices[i] = index;
}
pub fn getIndex(self: IndexedBitmap, x: i32, y: i32) ?u8 {
if (x >= 0 and y >= 0) {
const ux = @as(u32, @intCast(x));
const uy = @as(u32, @intCast(y));
if (ux < self.width and uy < self.height) {
return self.getIndexUnchecked(ux, uy);
}
}
return null;
}
pub fn getIndexUnchecked(self: IndexedBitmap, x: u32, y: u32) u8 {
@setRuntimeSafety(false);
std.debug.assert(x < self.width);
const i = y * self.width + x;
return self.indices[i];
}
pub fn copyIndexToUnchecked(self: IndexedBitmap, dst: IndexedBitmap, x: u32, y: u32) void {
const src_index = self.getIndexUnchecked(x, y);
dst.setIndexUnchecked(x, y, src_index);
}
pub fn drawLine(self: IndexedBitmap, x0: i32, y0: i32, x1: i32, y1: i32, index: u8, skip_first: bool) void {
const dx: i32 = @intCast(@abs(x1 - x0));
const sx: i32 = if (x0 < x1) 1 else -1;
const dy = -@as(i32, @intCast(@abs(y1 - y0)));
const sy: i32 = if (y0 < y1) 1 else -1;
var err = dx + dy;
if (!skip_first) {
_ = self.setIndex(x0, y0, index);
}
var x = x0;
var y = y0;
while (x != x1 or y != y1) {
const e2 = 2 * err;
if (e2 >= dy) {
err += dy;
x += sx;
}
if (e2 <= dx) {
err += dx;
y += sy;
}
_ = self.setIndex(x, y, index);
}
}
pub fn copyLineTo(self: IndexedBitmap, dst: IndexedBitmap, x0: i32, y0: i32, x1: i32, y1: i32) void {
const dx: i32 = @intCast(@abs(x1 - x0));
const sx: i32 = if (x0 < x1) 1 else -1;
const dy = -@as(i32, @intCast(@abs(y1 - y0)));
const sy: i32 = if (y0 < y1) 1 else -1;
var err = dx + dy;
var x = x0;
var y = y0;
while (true) {
if (self.getIndex(x, y)) |src_index| {
dst.setIndexUnchecked(@as(u32, @intCast(x)), @as(u32, @intCast(y)), src_index);
}
if (x == x1 and y == y1) break;
const e2 = 2 * err;
if (e2 >= dy) {
err += dy;
x += sx;
}
if (e2 <= dx) {
err += dx;
y += sy;
}
}
}
pub fn clear(self: IndexedBitmap) void {
@memset(self.indices, 0);
}
pub fn fill(self: IndexedBitmap, index: u8) void {
@memset(self.indices, index);
}
pub fn floodFill(self: IndexedBitmap, allocator: Allocator, x: i32, y: i32, index: u8) !void {
const old_index = self.getIndex(x, y) orelse return;
if (old_index == index) return;
const start_coords = .{ .x = @as(u32, @intCast(x)), .y = @as(u32, @intCast(y)) };
self.setIndexUnchecked(start_coords.x, start_coords.y, index);
var stack = std.ArrayList(struct { x: u32, y: u32 }).init(allocator);
try stack.ensureTotalCapacity(self.width * self.height / 2);
defer stack.deinit();
try stack.append(start_coords);
while (stack.items.len > 0) {
const coords = stack.pop();
if (coords.y > 0) {
const new_coords = .{ .x = coords.x, .y = coords.y - 1 };
if (self.getIndexUnchecked(new_coords.x, new_coords.y) == old_index) {
self.setIndexUnchecked(new_coords.x, new_coords.y, index);
stack.appendAssumeCapacity(new_coords);
}
}
if (coords.y < self.height - 1) {
const new_coords = .{ .x = coords.x, .y = coords.y + 1 };
if (self.getIndexUnchecked(new_coords.x, new_coords.y) == old_index) {
self.setIndexUnchecked(new_coords.x, new_coords.y, index);
stack.appendAssumeCapacity(new_coords);
}
}
if (coords.x > 0) {
const new_coords = .{ .x = coords.x - 1, .y = coords.y };
if (self.getIndexUnchecked(new_coords.x, new_coords.y) == old_index) {
self.setIndexUnchecked(new_coords.x, new_coords.y, index);
stack.appendAssumeCapacity(new_coords);
}
}
if (coords.x < self.width - 1) {
const new_coords = .{ .x = coords.x + 1, .y = coords.y };
if (self.getIndexUnchecked(new_coords.x, new_coords.y) == old_index) {
self.setIndexUnchecked(new_coords.x, new_coords.y, index);
stack.appendAssumeCapacity(new_coords);
}
}
}
}
pub fn mirrorHorizontally(self: IndexedBitmap) void {
var y: u32 = 0;
while (y < self.height) : (y += 1) {
var x0: u32 = 0;
var x1: u32 = self.width - 1;
while (x0 < x1) {
const index0 = self.getIndexUnchecked(x0, y);
const index1 = self.getIndexUnchecked(x1, y);
self.setIndexUnchecked(x0, y, index1);
self.setIndexUnchecked(x1, y, index0);
x0 += 1;
x1 -= 1;
}
}
}
pub fn mirrorVertically(self: IndexedBitmap) void {
var y0: u32 = 0;
var y1: u32 = self.height - 1;
while (y0 < y1) {
var x: u32 = 0;
while (x < self.width) : (x += 1) {
const index0 = self.getIndexUnchecked(x, y0);
const index1 = self.getIndexUnchecked(x, y1);
self.setIndexUnchecked(x, y0, index1);
self.setIndexUnchecked(x, y1, index0);
}
y0 += 1;
y1 -= 1;
}
}
pub fn rotate(self: *IndexedBitmap, allocator: Allocator, clockwise: bool) !void {
const tmp_bitmap = try self.clone(allocator);
defer tmp_bitmap.deinit(allocator);
std.mem.swap(u32, &self.width, &self.height);
var y: u32 = 0;
while (y < self.width) : (y += 1) {
var x: u32 = 0;
while (x < self.height) : (x += 1) {
const index = tmp_bitmap.getIndexUnchecked(x, y);
if (clockwise) {
self.setIndexUnchecked(self.width - 1 - y, x, index);
} else {
self.setIndexUnchecked(y, self.height - 1 - x, index);
}
}
}
}
|
0 | repos/MiniPixel | repos/MiniPixel/src/icons.zig | const std = @import("std");
const nvg = @import("nanovg");
pub fn iconNew(vg: nvg) void {
vg.beginPath();
vg.moveTo(2.5, 0.5);
vg.lineTo(2.5, 15.5);
vg.lineTo(13.5, 15.5);
vg.lineTo(13.5, 3.5);
vg.lineTo(10.5, 0.5);
vg.closePath();
vg.fillColor(nvg.rgb(255, 255, 255));
vg.fill();
vg.strokeColor(nvg.rgb(66, 66, 66));
vg.stroke();
vg.beginPath();
vg.moveTo(8.5, 0.5);
vg.lineTo(8.5, 5.5);
vg.lineTo(13.5, 5.5);
vg.stroke();
}
pub fn iconOpen(vg: nvg) void {
vg.beginPath();
vg.moveTo(1.5, 1.5);
vg.lineTo(0.5, 2.5);
vg.lineTo(0.5, 14.5);
vg.lineTo(12.5, 14.5);
vg.lineTo(13.5, 13.5);
vg.lineTo(15.5, 8.5);
vg.lineTo(15.5, 7.5);
vg.lineTo(13.5, 7.5);
vg.lineTo(13.5, 2.5);
vg.lineTo(6.5, 2.5);
vg.lineTo(5.5, 1.5);
vg.closePath();
vg.fillColor(nvg.rgb(245, 218, 97));
vg.fill();
vg.strokeColor(nvg.rgb(66, 66, 66));
vg.stroke();
vg.beginPath();
vg.moveTo(13.5, 7.5);
vg.lineTo(4.5, 7.5);
vg.lineTo(2.5, 12.5);
vg.stroke();
}
pub fn iconSave(vg: nvg) void {
vg.beginPath();
vg.moveTo(0.5, 0.5);
vg.lineTo(0.5, 14.5);
vg.lineTo(1.5, 15.5);
vg.lineTo(15.5, 15.5);
vg.lineTo(15.5, 0.5);
vg.closePath();
vg.fillColor(nvg.rgb(40, 140, 200));
vg.fill();
vg.strokeColor(nvg.rgb(66, 66, 66));
vg.stroke();
vg.beginPath();
vg.moveTo(3, 10);
vg.lineTo(3, 15);
vg.lineTo(13, 15);
vg.lineTo(13, 10);
vg.fillColor(nvg.rgb(171, 171, 171));
vg.fill();
vg.beginPath();
vg.moveTo(4, 11);
vg.lineTo(4, 14);
vg.lineTo(6, 14);
vg.lineTo(6, 11);
vg.fillColor(nvg.rgb(66, 66, 66));
vg.fill();
vg.beginPath();
vg.moveTo(3, 1);
vg.lineTo(3, 8);
vg.lineTo(13, 8);
vg.lineTo(13, 1);
vg.fillColor(nvg.rgb(255, 255, 255));
vg.fill();
vg.beginPath();
vg.moveTo(3, 1);
vg.lineTo(3, 2);
vg.lineTo(13, 2);
vg.lineTo(13, 1);
vg.fillColor(nvg.rgb(250, 10, 0));
vg.fill();
vg.beginPath();
vg.moveTo(4, 3);
vg.lineTo(4, 5);
vg.lineTo(12, 5);
vg.lineTo(12, 3);
vg.moveTo(4, 6);
vg.lineTo(4, 7);
vg.lineTo(12, 7);
vg.lineTo(12, 6);
vg.fillColor(nvg.rgb(224, 224, 224));
vg.fill();
}
pub fn iconSaveAs(vg: nvg) void {
vg.save();
defer vg.restore();
iconSave(vg);
vg.translate(1, 1);
iconToolPen(vg);
}
pub fn iconUndoEnabled(vg: nvg) void {
iconUndo(vg, true);
}
pub fn iconUndoDisabled(vg: nvg) void {
iconUndo(vg, false);
}
fn iconUndo(vg: nvg, enabled: bool) void {
vg.beginPath();
vg.arc(8, 8, 6, -0.75 * std.math.pi, 0.75 * std.math.pi, .cw);
vg.lineCap(.round);
vg.strokeColor(if (enabled) nvg.rgb(80, 80, 80) else nvg.rgb(170, 170, 170));
vg.strokeWidth(4);
vg.stroke();
vg.beginPath();
vg.moveTo(0.5, 7.5);
vg.lineTo(0.5, 0.5);
vg.lineTo(1.5, 0.5);
vg.lineTo(7.5, 6.5);
vg.lineTo(7.5, 7.5);
vg.closePath();
vg.fillColor(if (enabled) nvg.rgb(255, 255, 255) else nvg.rgb(170, 170, 170));
vg.fill();
vg.strokeWidth(1);
vg.strokeColor(if (enabled) nvg.rgb(80, 80, 80) else nvg.rgb(170, 170, 170));
vg.stroke();
vg.beginPath();
vg.arc(8, 8, 6, -0.75 * std.math.pi, 0.75 * std.math.pi, .cw);
vg.strokeColor(if (enabled) nvg.rgb(255, 255, 255) else nvg.rgb(170, 170, 170));
vg.strokeWidth(2);
vg.stroke();
// reset
vg.lineCap(.butt);
vg.strokeWidth(1);
}
pub fn iconRedoEnabled(vg: nvg) void {
iconRedo(vg, true);
}
pub fn iconRedoDisabled(vg: nvg) void {
iconRedo(vg, false);
}
fn iconRedo(vg: nvg, enabled: bool) void {
vg.beginPath();
vg.arc(8, 8, 6, -0.25 * std.math.pi, 0.25 * std.math.pi, .ccw);
vg.lineCap(.round);
vg.strokeColor(if (enabled) nvg.rgb(80, 80, 80) else nvg.rgb(170, 170, 170));
vg.strokeWidth(4);
vg.stroke();
vg.beginPath();
vg.moveTo(15.5, 7.5);
vg.lineTo(15.5, 0.5);
vg.lineTo(14.5, 0.5);
vg.lineTo(8.5, 6.5);
vg.lineTo(8.5, 7.5);
vg.closePath();
vg.fillColor(if (enabled) nvg.rgb(255, 255, 255) else nvg.rgb(170, 170, 170));
vg.fill();
vg.strokeWidth(1);
vg.strokeColor(if (enabled) nvg.rgb(80, 80, 80) else nvg.rgb(170, 170, 170));
vg.stroke();
vg.beginPath();
vg.arc(8, 8, 6, -0.25 * std.math.pi, 0.25 * std.math.pi, .ccw);
vg.strokeColor(if (enabled) nvg.rgb(255, 255, 255) else nvg.rgb(170, 170, 170));
vg.strokeWidth(2);
vg.stroke();
// reset
vg.lineCap(.butt);
vg.strokeWidth(1);
}
pub fn iconCut(vg: nvg) void {
vg.beginPath();
vg.circle(4, 13, 2);
vg.circle(12, 13, 2);
vg.strokeColor(nvg.rgb(66, 66, 66));
vg.strokeWidth(2);
vg.stroke();
vg.beginPath();
vg.moveTo(10, 10);
vg.lineTo(4.5, 0.5);
vg.lineTo(3.5, 0.5);
vg.lineTo(3.5, 3.5);
vg.lineTo(3.5, 3.5);
vg.lineTo(7, 10);
vg.fillColor(nvg.rgb(255, 255, 255));
vg.fill();
vg.strokeWidth(1);
vg.stroke();
vg.beginPath();
vg.moveTo(6, 10);
vg.lineTo(11.5, 0.5);
vg.lineTo(12.5, 0.5);
vg.lineTo(12.5, 3.5);
vg.lineTo(12.5, 3.5);
vg.lineTo(9, 10);
vg.fill();
vg.stroke();
vg.beginPath();
vg.moveTo(6, 9);
vg.lineTo(4.5, 10.5);
vg.lineTo(7, 13);
vg.lineTo(7, 11.5);
vg.lineTo(7.5, 11);
vg.lineTo(8.5, 11);
vg.lineTo(9, 11.5);
vg.lineTo(9, 13);
vg.lineTo(11.5, 10.5);
vg.lineTo(10, 9);
vg.fillColor(nvg.rgb(66, 66, 66));
vg.fill();
}
pub fn iconCopyEnabled(vg: nvg) void {
iconCopy(vg, true);
}
pub fn iconCopyDisabled(vg: nvg) void {
iconCopy(vg, false);
}
pub fn iconCopy(vg: nvg, enabled: bool) void {
for ([_]u0{ 0, 0 }) |_| {
vg.beginPath();
vg.moveTo(2.5, 0.5);
vg.lineTo(2.5, 10.5);
vg.lineTo(10.5, 10.5);
vg.lineTo(10.5, 2.5);
vg.lineTo(8.5, 0.5);
vg.closePath();
vg.fillColor(if (enabled) nvg.rgb(255, 255, 255) else nvg.rgb(224, 224, 224));
vg.fill();
vg.strokeColor(if (enabled) nvg.rgb(66, 66, 66) else nvg.rgb(170, 170, 170));
vg.stroke();
vg.beginPath();
vg.moveTo(7.5, 0.5);
vg.lineTo(7.5, 3.5);
vg.lineTo(10.5, 3.5);
vg.stroke();
vg.translate(3, 5);
}
}
pub fn iconPasteEnabled(vg: nvg) void {
iconPaste(vg, true);
}
pub fn iconPasteDisabled(vg: nvg) void {
iconPaste(vg, false);
}
pub fn iconPaste(vg: nvg, enabled: bool) void {
const stroke_color = if (enabled) nvg.rgb(66, 66, 66) else nvg.rgb(170, 170, 170);
vg.beginPath();
vg.roundedRect(1.5, 1.5, 13, 14, 1.5);
vg.fillColor(if (enabled) nvg.rgb(215, 162, 71) else stroke_color);
vg.fill();
vg.strokeColor(stroke_color);
vg.stroke();
vg.beginPath();
vg.rect(3.5, 3.5, 9, 10);
vg.fillColor(if (enabled) nvg.rgb(255, 255, 255) else nvg.rgb(224, 224, 224)); // TODO: use gui constant or alpha
vg.fill();
vg.stroke();
vg.beginPath();
vg.moveTo(6.5, 0.5);
vg.lineTo(6.5, 1.5);
vg.lineTo(5.5, 2.5);
vg.lineTo(5.5, 4.5);
vg.lineTo(10.5, 4.5);
vg.lineTo(10.5, 2.5);
vg.lineTo(9.5, 1.5);
vg.lineTo(9.5, 0.5);
vg.closePath();
vg.fillColor(nvg.rgb(170, 170, 170));
vg.fill();
vg.stroke();
vg.beginPath();
vg.rect(5, 6, 6, 1);
vg.rect(5, 8, 4, 1);
vg.rect(5, 10, 5, 1);
vg.fillColor(stroke_color);
vg.fill();
}
pub fn iconToolCrop(vg: nvg) void {
vg.fillColor(nvg.rgb(170, 170, 170));
vg.strokeColor(nvg.rgb(66, 66, 66));
vg.beginPath();
vg.moveTo(2.5, 0.5);
vg.lineTo(2.5, 13.5);
vg.lineTo(15.5, 13.5);
vg.lineTo(15.5, 10.5);
vg.lineTo(5.5, 10.5);
vg.lineTo(5.5, 0.5);
vg.closePath();
vg.fill();
vg.stroke();
vg.beginPath();
vg.moveTo(0.5, 5.5);
vg.lineTo(10.5, 5.5);
vg.lineTo(10.5, 15.5);
vg.lineTo(13.5, 15.5);
vg.lineTo(13.5, 2.5);
vg.lineTo(0.5, 2.5);
vg.closePath();
vg.fill();
vg.stroke();
}
pub fn iconToolSelect(vg: nvg) void {
vg.beginPath();
vg.moveTo(1.5, 4);
vg.lineTo(1.5, 1.5);
vg.lineTo(4, 1.5);
vg.moveTo(6, 1.5);
vg.lineTo(10, 1.5);
vg.moveTo(12, 1.5);
vg.lineTo(14.5, 1.5);
vg.lineTo(14.5, 4);
vg.moveTo(14.5, 6);
vg.lineTo(14.5, 10);
vg.moveTo(14.5, 12);
vg.lineTo(14.5, 14.5);
vg.lineTo(12, 14.5);
vg.moveTo(10, 14.5);
vg.lineTo(6, 14.5);
vg.moveTo(4, 14.5);
vg.lineTo(1.5, 14.5);
vg.lineTo(1.5, 12);
vg.moveTo(1.5, 10);
vg.lineTo(1.5, 6);
vg.strokeColor(nvg.rgb(66, 66, 66));
vg.stroke();
}
pub fn iconToolLine(vg: nvg) void {
vg.beginPath();
vg.moveTo(13, 1);
vg.lineTo(5, 5);
vg.lineTo(10, 10);
vg.lineTo(2, 14);
vg.lineCap(.Round);
defer vg.lineCap(.Butt);
vg.strokeWidth(2);
defer vg.strokeWidth(1);
vg.strokeColor(nvg.rgb(0, 0, 0));
vg.stroke();
}
pub fn iconToolPen(vg: nvg) void {
vg.beginPath();
vg.moveTo(5.5, 14.5);
vg.lineTo(5.5, 12.5);
vg.lineTo(15.5, 2.5);
vg.lineTo(15.5, 4.5);
vg.closePath();
vg.fillColor(nvg.rgb(68, 137, 26));
vg.fill();
vg.beginPath();
vg.moveTo(5.5, 12.5);
vg.lineTo(3.5, 10.5);
vg.lineTo(13.5, 0.5);
vg.lineTo(15.5, 2.5);
vg.closePath();
vg.fillColor(nvg.rgb(163, 206, 39));
vg.fill();
vg.beginPath();
vg.moveTo(3.5, 10.5);
vg.lineTo(1.5, 10.5);
vg.lineTo(11.5, 0.5);
vg.lineTo(13.5, 0.5);
vg.closePath();
vg.fillColor(nvg.rgb(213, 228, 102));
vg.fill();
vg.lineJoin(.round);
defer vg.lineJoin(.miter);
vg.beginPath();
vg.moveTo(0.5, 15.5);
vg.lineTo(1.5, 10.5);
vg.lineTo(11.5, 0.5);
vg.lineTo(13.5, 0.5);
vg.lineTo(15.5, 2.5);
vg.lineTo(15.5, 4.5);
vg.lineTo(5.5, 14.5);
vg.closePath();
vg.strokeColor(nvg.rgb(66, 66, 66));
vg.stroke();
vg.beginPath();
vg.moveTo(0.5, 15.5);
vg.lineTo(1.5, 10.5);
vg.lineTo(3.5, 10.5);
vg.lineTo(5.5, 12.5);
vg.lineTo(5.5, 14.5);
vg.closePath();
vg.fillColor(nvg.rgb(217, 190, 138));
vg.fill();
vg.stroke();
vg.beginPath();
vg.moveTo(0.5, 15.5);
vg.lineTo(1, 13.5);
vg.lineTo(2.5, 15);
vg.closePath();
vg.stroke();
}
pub fn iconToolBucket(vg: nvg) void {
vg.beginPath();
vg.moveTo(9.5, 2.5);
vg.lineTo(3.5, 8.5);
vg.lineTo(8.5, 13.5);
vg.bezierTo(9.5, 14.5, 11.5, 14.5, 12.5, 13.5);
vg.lineTo(14.5, 11.5);
vg.bezierTo(15.5, 10.5, 15.5, 8.5, 14.5, 7.5);
vg.closePath();
vg.fillColor(nvg.rgb(171, 171, 171));
vg.fill();
vg.strokeColor(nvg.rgb(66, 66, 66));
vg.stroke();
vg.beginPath();
vg.moveTo(4.5, 9.5);
vg.lineTo(10.5, 3.5);
vg.stroke();
vg.beginPath();
vg.roundedRect(8.5, 0.5, 2, 9, 1);
vg.fill();
vg.stroke();
vg.beginPath();
vg.circle(9.5, 8.5, 1);
vg.stroke();
vg.beginPath();
vg.moveTo(3.5, 10.5);
vg.lineTo(3.5, 8.5);
vg.lineTo(6.5, 5.5);
vg.lineTo(5, 5.5);
vg.bezierTo(2, 5.5, 0.5, 7, 0.5, 10.5);
vg.bezierTo(0.5, 12, 1, 12.5, 2, 12.5);
vg.bezierTo(3, 12.5, 3.5, 12, 3.5, 10.5);
vg.fillColor(nvg.rgb(210, 80, 60));
vg.fill();
vg.stroke();
}
pub fn iconMirrorHorizontally(vg: nvg) void {
vg.beginPath();
var y: f32 = 0;
while (y < 16) : (y += 2) {
vg.moveTo(7.5, y + 0);
vg.lineTo(7.5, y + 1);
}
vg.strokeColor(nvg.rgb(66, 66, 66));
vg.stroke();
vg.beginPath();
vg.moveTo(5, 2);
vg.lineTo(5, 3);
vg.lineTo(9, 3);
vg.lineTo(9, 5);
vg.lineTo(11.5, 2.5);
vg.lineTo(9, 0);
vg.lineTo(9, 2);
vg.closePath();
vg.fillColor(nvg.rgb(66, 66, 66));
vg.fill();
vg.beginPath();
vg.rect(0.5, 5.5, 5, 5);
vg.strokeColor(nvg.rgb(170, 170, 170));
vg.stroke();
vg.beginPath();
vg.rect(9.5, 5.5, 5, 5);
vg.fillColor(nvg.rgb(247, 226, 107));
vg.fill();
vg.strokeColor(nvg.rgb(164, 100, 34));
vg.stroke();
}
pub fn iconMirrorVertically(vg: nvg) void {
vg.save();
defer vg.restore();
vg.scale(-1, 1);
vg.rotate(0.5 * std.math.pi);
iconMirrorHorizontally(vg);
}
pub fn iconRotateCw(vg: nvg) void {
vg.beginPath();
vg.rect(1.5, 8.5, 14, 6);
vg.strokeColor(nvg.rgb(170, 170, 170));
vg.stroke();
vg.beginPath();
vg.rect(9.5, 0.5, 6, 14);
vg.fillColor(nvg.rgb(247, 226, 107));
vg.fill();
vg.strokeColor(nvg.rgb(164, 100, 34));
vg.stroke();
vg.beginPath();
vg.moveTo(3.5, 7);
vg.quadTo(3.5, 4.5, 6, 4.5);
vg.strokeColor(nvg.rgb(66, 66, 66));
vg.stroke();
vg.beginPath();
vg.moveTo(6, 7.5);
vg.lineTo(9, 4.5);
vg.lineTo(6, 1.5);
vg.closePath();
vg.fillColor(nvg.rgb(66, 66, 66));
vg.fill();
}
pub fn iconRotateCcw(vg: nvg) void {
vg.beginPath();
vg.rect(0.5, 8.5, 14, 6);
vg.strokeColor(nvg.rgb(170, 170, 170));
vg.stroke();
vg.beginPath();
vg.rect(0.5, 0.5, 6, 14);
vg.fillColor(nvg.rgb(247, 226, 107));
vg.fill();
vg.strokeColor(nvg.rgb(164, 100, 34));
vg.stroke();
vg.beginPath();
vg.moveTo(12.5, 7);
vg.quadTo(12.5, 4.5, 10, 4.5);
vg.strokeColor(nvg.rgb(66, 66, 66));
vg.stroke();
vg.beginPath();
vg.moveTo(10, 7.5);
vg.lineTo(7, 4.5);
vg.lineTo(10, 1.5);
vg.closePath();
vg.fillColor(nvg.rgb(66, 66, 66));
vg.fill();
}
pub fn iconPixelGrid(vg: nvg) void {
vg.beginPath();
vg.moveTo(0, 0.5);
vg.lineTo(16, 0.5);
vg.moveTo(0, 5.5);
vg.lineTo(16, 5.5);
vg.moveTo(0, 10.5);
vg.lineTo(16, 10.5);
vg.moveTo(0, 15.5);
vg.lineTo(16, 15.5);
vg.moveTo(0.5, 0);
vg.lineTo(0.5, 16);
vg.moveTo(5.5, 0);
vg.lineTo(5.5, 16);
vg.moveTo(10.5, 0);
vg.lineTo(10.5, 16);
vg.moveTo(15.5, 0);
vg.lineTo(15.5, 16);
vg.strokeColor(nvg.rgb(66, 66, 66));
vg.stroke();
}
pub fn iconCustomGrid(vg: nvg) void {
vg.beginPath();
vg.moveTo(1, 2.5);
vg.lineTo(4, 2.5);
vg.moveTo(5, 2.5);
vg.lineTo(7, 2.5);
vg.moveTo(8, 2.5);
vg.lineTo(10, 2.5);
vg.moveTo(11, 2.5);
vg.lineTo(14, 2.5);
vg.moveTo(1, 12.5);
vg.lineTo(4, 12.5);
vg.moveTo(5, 12.5);
vg.lineTo(7, 12.5);
vg.moveTo(8, 12.5);
vg.lineTo(10, 12.5);
vg.moveTo(11, 12.5);
vg.lineTo(14, 12.5);
vg.moveTo(2.5, 1);
vg.lineTo(2.5, 4);
vg.moveTo(2.5, 5);
vg.lineTo(2.5, 7);
vg.moveTo(2.5, 8);
vg.lineTo(2.5, 10);
vg.moveTo(2.5, 11);
vg.lineTo(2.5, 14);
vg.moveTo(12.5, 1);
vg.lineTo(12.5, 4);
vg.moveTo(12.5, 5);
vg.lineTo(12.5, 7);
vg.moveTo(12.5, 8);
vg.lineTo(12.5, 10);
vg.moveTo(12.5, 11);
vg.lineTo(12.5, 14);
vg.strokeColor(nvg.rgb(40, 140, 200));
vg.stroke();
}
pub fn iconSnapEnabled(vg: nvg) void {
iconSnap(vg, true);
}
pub fn iconSnapDisabled(vg: nvg) void {
iconSnap(vg, false);
}
pub fn iconSnap(vg: nvg, enabled: bool) void {
vg.beginPath();
vg.moveTo(1.5, 0.5);
vg.lineTo(1.5, 12.5);
vg.lineTo(2.5, 14.5);
vg.lineTo(4.5, 15.5);
vg.lineTo(11.5, 15.5);
vg.lineTo(13.5, 14.5);
vg.lineTo(14.5, 12.5);
vg.lineTo(14.5, 0.5);
vg.lineTo(10.5, 0.5);
vg.lineTo(10.5, 10.5);
vg.lineTo(9.5, 11.5);
vg.lineTo(6.5, 11.5);
vg.lineTo(5.5, 10.5);
vg.lineTo(5.5, 0.5);
vg.closePath();
vg.fillColor(if (enabled) nvg.rgb(250, 8, 0) else nvg.rgb(170, 170, 170));
vg.fill();
vg.strokeColor(if (enabled) nvg.rgb(66, 66, 66) else nvg.rgb(170, 170, 170));
vg.stroke();
vg.beginPath();
vg.moveTo(2, 1);
vg.lineTo(2, 4);
vg.lineTo(5, 4);
vg.lineTo(5, 1);
vg.moveTo(11, 1);
vg.lineTo(11, 4);
vg.lineTo(14, 4);
vg.lineTo(14, 1);
vg.fillColor(nvg.rgb(255, 255, 255));
vg.fill();
}
pub fn iconAbout(vg: nvg) void {
vg.beginPath();
vg.ellipse(8, 8, 6.5, 6.5);
vg.fillColor(nvg.rgb(40, 140, 200));
vg.fill();
vg.strokeColor(nvg.rgb(66, 66, 66));
vg.stroke();
vg.beginPath();
vg.ellipse(8, 5, 1, 1);
vg.moveTo(6, 12);
vg.lineTo(10, 12);
vg.lineTo(10, 11);
vg.lineTo(9, 11);
vg.lineTo(9, 7);
vg.lineTo(6, 7);
vg.lineTo(6, 8);
vg.lineTo(7, 8);
vg.lineTo(7, 11);
vg.lineTo(6, 11);
vg.closePath();
vg.fillColor(nvg.rgbf(1, 1, 1));
vg.fill();
}
pub fn iconColorPalette(vg: nvg) void {
vg.beginPath();
vg.moveTo(8, 1.5);
vg.bezierTo(12, 1.5, 15.5, 4, 15.5, 8);
vg.bezierTo(15.5, 12, 12, 14.5, 8, 14.5);
vg.bezierTo(4, 14.5, 4, 11.5, 3, 10.5);
vg.bezierTo(2, 9.5, 0.5, 10, 0.5, 8);
vg.bezierTo(0.5, 4, 4, 1.5, 8, 1.5);
vg.closePath();
vg.pathWinding(.ccw);
vg.circle(7, 11, 1.5);
vg.pathWinding(.cw);
vg.fillColor(nvg.rgb(245, 218, 97));
vg.fill();
vg.strokeColor(nvg.rgb(66, 66, 66));
vg.stroke();
vg.beginPath();
vg.circle(4, 7, 2);
vg.fillColor(nvg.rgb(250, 10, 0));
vg.fill();
vg.beginPath();
vg.circle(8, 5, 2);
vg.fillColor(nvg.rgb(30, 170, 15));
vg.fill();
vg.beginPath();
vg.circle(12, 7, 2);
vg.fillColor(nvg.rgb(40, 140, 200));
vg.fill();
}
pub fn iconPlus(vg: nvg) void {
vg.beginPath();
vg.moveTo(10.5, 8.5);
vg.lineTo(10.5, 10.5);
vg.lineTo(8.5, 10.5);
vg.lineTo(8.5, 13.5);
vg.lineTo(10.5, 13.5);
vg.lineTo(10.5, 15.5);
vg.lineTo(13.5, 15.5);
vg.lineTo(13.5, 13.5);
vg.lineTo(15.5, 13.5);
vg.lineTo(15.5, 10.5);
vg.lineTo(13.5, 10.5);
vg.lineTo(13.5, 8.5);
vg.closePath();
vg.fillColor(nvg.rgb(60, 175, 45));
vg.fill();
vg.strokeColor(nvg.rgb(66, 66, 66));
vg.stroke();
}
pub fn iconMinus(vg: nvg) void {
vg.beginPath();
vg.moveTo(8.5, 10.5);
vg.lineTo(8.5, 13.5);
vg.lineTo(15.5, 13.5);
vg.lineTo(15.5, 10.5);
vg.closePath();
vg.fillColor(nvg.rgb(250, 10, 0));
vg.fill();
vg.strokeColor(nvg.rgb(66, 66, 66));
vg.stroke();
}
pub fn iconDelete(vg: nvg) void {
vg.beginPath();
vg.moveTo(7, 0.5);
vg.lineTo(6.5, 1);
vg.lineTo(6.5, 2.5);
vg.lineTo(3, 2.5);
vg.lineTo(2.5, 3);
vg.lineTo(2.5, 5.5);
vg.lineTo(3.5, 5.5);
vg.lineTo(3.5, 15);
vg.lineTo(4, 15.5);
vg.lineTo(12, 15.5);
vg.lineTo(12.5, 15);
vg.lineTo(12.5, 5.5);
vg.lineTo(13.5, 5.5);
vg.lineTo(13.5, 3);
vg.lineTo(13, 2.5);
vg.lineTo(9.5, 2.5);
vg.lineTo(9.5, 1);
vg.lineTo(9, 0.5);
vg.closePath();
vg.fillColor(nvg.rgb(170, 170, 170));
vg.fill();
vg.strokeColor(nvg.rgb(66, 66, 66));
vg.stroke();
vg.beginPath();
vg.moveTo(6.5, 2.5);
vg.lineTo(9.5, 2.5);
vg.moveTo(3.5, 5.5);
vg.lineTo(12.5, 5.5);
vg.moveTo(6.5, 7);
vg.lineTo(6.5, 14);
vg.moveTo(9.5, 7);
vg.lineTo(9.5, 14);
vg.stroke();
}
pub fn iconMoveUp(vg: nvg) void {
vg.beginPath();
vg.moveTo(8, 1);
vg.lineTo(1.5, 7.5);
vg.lineTo(1.5, 9.5);
vg.lineTo(4.5, 9.5);
vg.lineTo(4.5, 14.5);
vg.lineTo(11.5, 14.5);
vg.lineTo(11.5, 9.5);
vg.lineTo(14.5, 9.5);
vg.lineTo(14.5, 7.5);
vg.closePath();
vg.fillColor(nvg.rgb(255, 255, 255));
vg.fill();
vg.strokeColor(nvg.rgb(66, 66, 66));
vg.stroke();
}
pub fn iconMoveDown(vg: nvg) void {
vg.beginPath();
vg.moveTo(8, 15);
vg.lineTo(14.5, 8.5);
vg.lineTo(14.5, 6.5);
vg.lineTo(11.5, 6.5);
vg.lineTo(11.5, 1.5);
vg.lineTo(4.5, 1.5);
vg.lineTo(4.5, 6.5);
vg.lineTo(1.5, 6.5);
vg.lineTo(1.5, 8.5);
vg.closePath();
vg.fillColor(nvg.rgb(255, 255, 255));
vg.fill();
vg.strokeColor(nvg.rgb(66, 66, 66));
vg.stroke();
}
pub fn iconCapButt(vg: nvg) void {
vg.beginPath();
vg.rect(7, 0, 8, 15);
vg.rect(5, 5, 5, 5);
vg.fillColor(nvg.rgb(66, 66, 66));
vg.fill();
vg.beginPath();
vg.rect(7, 7, 8, 1);
vg.rect(6, 6, 3, 3);
vg.fillColor(nvg.rgb(255, 255, 255));
vg.fill();
}
pub fn iconCapRound(vg: nvg) void {
vg.beginPath();
vg.rect(7.5, 0, 7.5, 15);
vg.circle(7.5, 7.5, 7.5);
vg.fillColor(nvg.rgb(66, 66, 66));
vg.fill();
vg.beginPath();
vg.rect(7, 7, 8, 1);
vg.rect(6, 6, 3, 3);
vg.fillColor(nvg.rgb(255, 255, 255));
vg.fill();
}
pub fn iconCapSquare(vg: nvg) void {
vg.beginPath();
vg.rect(0, 0, 15, 15);
vg.fillColor(nvg.rgb(66, 66, 66));
vg.fill();
vg.beginPath();
vg.rect(7, 7, 8, 1);
vg.rect(6, 6, 3, 3);
vg.fillColor(nvg.rgb(255, 255, 255));
vg.fill();
}
pub fn iconJoinRound(vg: nvg) void {
vg.beginPath();
vg.moveTo(15, 15);
vg.lineTo(15, 0);
vg.arcTo(0, 0, 0, 7.5, 7.5);
vg.lineTo(0, 15);
vg.fillColor(nvg.rgb(66, 66, 66));
vg.fill();
vg.beginPath();
vg.rect(7, 7, 8, 1);
vg.rect(7, 7, 1, 8);
vg.rect(6, 6, 3, 3);
vg.fillColor(nvg.rgb(255, 255, 255));
vg.fill();
}
pub fn iconJoinBevel(vg: nvg) void {
vg.beginPath();
vg.moveTo(15, 15);
vg.lineTo(15, 0);
vg.lineTo(7.5, 0);
vg.lineTo(0, 7.5);
vg.lineTo(0, 15);
vg.fillColor(nvg.rgb(66, 66, 66));
vg.fill();
vg.beginPath();
vg.rect(7, 7, 8, 1);
vg.rect(7, 7, 1, 8);
vg.rect(6, 6, 3, 3);
vg.fillColor(nvg.rgb(255, 255, 255));
vg.fill();
}
pub fn iconJoinSquare(vg: nvg) void {
vg.beginPath();
vg.rect(0, 0, 15, 15);
vg.fillColor(nvg.rgb(66, 66, 66));
vg.fill();
vg.beginPath();
vg.rect(7, 7, 8, 1);
vg.rect(7, 7, 1, 8);
vg.rect(6, 6, 3, 3);
vg.fillColor(nvg.rgb(255, 255, 255));
vg.fill();
}
pub fn iconCross(vg: nvg) void {
vg.beginPath();
vg.moveTo(4, 4);
vg.lineTo(11, 11);
vg.moveTo(4, 11);
vg.lineTo(11, 4);
vg.lineCap(.Round);
defer vg.lineCap(.Butt);
vg.strokeWidth(2);
defer vg.strokeWidth(1);
vg.strokeColor(nvg.rgb(66, 66, 66));
vg.stroke();
}
pub fn iconTimelineBegin(vg: nvg) void {
vg.beginPath();
vg.moveTo(12, 2);
vg.lineTo(12, 12);
vg.lineTo(2, 7);
vg.closePath();
vg.rect(2, 2, 1, 10);
vg.fillColor(nvg.rgb(66, 66, 66));
vg.fill();
}
pub fn iconTimelineLeft(vg: nvg) void {
vg.beginPath();
vg.moveTo(8, 2);
vg.lineTo(8, 12);
vg.lineTo(2, 7);
vg.closePath();
vg.rect(9, 2, 2, 10);
vg.fillColor(nvg.rgb(66, 66, 66));
vg.fill();
}
pub fn iconTimelinePlay(vg: nvg) void {
vg.beginPath();
vg.moveTo(2, 2);
vg.lineTo(2, 12);
vg.lineTo(12, 7);
vg.closePath();
vg.fillColor(nvg.rgb(66, 66, 66));
vg.fill();
}
pub fn iconTimelinePause(vg: nvg) void {
vg.beginPath();
vg.rect(4, 2, 2, 10);
vg.rect(8, 2, 2, 10);
vg.fillColor(nvg.rgb(66, 66, 66));
vg.fill();
}
pub fn iconTimelineRight(vg: nvg) void {
vg.beginPath();
vg.moveTo(6, 2);
vg.lineTo(6, 12);
vg.lineTo(12, 7);
vg.closePath();
vg.rect(3, 2, 2, 10);
vg.fillColor(nvg.rgb(66, 66, 66));
vg.fill();
}
pub fn iconTimelineEnd(vg: nvg) void {
vg.beginPath();
vg.moveTo(2, 2);
vg.lineTo(2, 12);
vg.lineTo(12, 7);
vg.closePath();
vg.rect(11, 2, 1, 10);
vg.fillColor(nvg.rgb(66, 66, 66));
vg.fill();
}
pub fn iconOnionSkinning(vg: nvg) void {
vg.beginPath();
vg.rect(1.5, 1.5, 9, 9);
vg.fillColor(nvg.rgb(203, 219, 252));
vg.fill();
vg.strokeColor(nvg.rgb(95, 205, 228));
vg.stroke();
vg.beginPath();
vg.rect(5.5, 5.5, 9, 9);
vg.fillColor(nvg.rgb(99, 155, 255));
vg.fill();
vg.strokeColor(nvg.rgb(48, 96, 130));
vg.stroke();
}
pub fn iconEyeOpen(vg: nvg) void {
vg.lineJoin(.round);
defer vg.lineJoin(.miter);
vg.beginPath();
vg.moveTo(0.5, 8);
vg.bezierTo(5.5, 3, 10.5, 3, 15.5, 8);
vg.bezierTo(10.5, 13, 5.5, 13, 0.5, 8);
vg.fillColor(nvg.rgbf(1, 1, 1));
vg.fill();
vg.strokeColor(nvg.rgb(66, 66, 66));
vg.stroke();
vg.beginPath();
vg.circle(8, 8, 3.5);
vg.fillColor(nvg.rgb(30, 170, 15));
vg.fill();
vg.strokeColor(nvg.rgb(66, 66, 66));
vg.stroke();
vg.beginPath();
vg.circle(8, 8, 2);
vg.fillColor(nvg.rgb(66, 66, 66));
vg.fill();
vg.beginPath();
vg.circle(9, 7, 1);
vg.fillColor(nvg.rgbf(1, 1, 1));
vg.fill();
}
pub fn iconEyeClosed(vg: nvg) void {
vg.lineCap(.round);
defer vg.lineCap(.butt);
vg.beginPath();
vg.moveTo(15.5, 8);
vg.bezierTo(10.5, 13, 5.5, 13, 0.5, 8);
vg.strokeColor(nvg.rgb(66, 66, 66));
vg.stroke();
}
pub fn iconLockOpen(vg: nvg) void {
vg.lineCap(.square);
defer vg.lineCap(.butt);
vg.beginPath();
vg.moveTo(5.5, 7.5);
vg.lineTo(5.5, 4.5);
vg.bezierTo(5.5, 3.5, 6.5, 2.5, 7.5, 2.5);
vg.lineTo(8.5, 2.5);
vg.bezierTo(9.5, 2.5, 10.5, 3.5, 10.5, 4.5);
vg.lineTo(10.5, 5.5);
vg.strokeWidth(3);
vg.strokeColor(nvg.rgb(66, 66, 66));
vg.stroke();
vg.strokeWidth(1);
vg.strokeColor(nvg.rgb(196, 196, 196));
vg.stroke();
vg.beginPath();
vg.moveTo(3.5, 8.5);
vg.lineTo(3.5, 13.5);
vg.lineTo(4.5, 14.5);
vg.lineTo(11.5, 14.5);
vg.lineTo(12.5, 13.5);
vg.lineTo(12.5, 8.5);
vg.closePath();
vg.fillColor(nvg.rgb(247, 226, 107));
vg.fill();
vg.strokeColor(nvg.rgb(66, 66, 66));
vg.stroke();
}
pub fn iconLockClosed(vg: nvg) void {
vg.lineCap(.square);
defer vg.lineCap(.butt);
vg.beginPath();
vg.moveTo(5.5, 8.5);
vg.lineTo(5.5, 5.5);
vg.bezierTo(5.5, 4.5, 6.5, 3.5, 7.5, 3.5);
vg.lineTo(8.5, 3.5);
vg.bezierTo(9.5, 3.5, 10.5, 4.5, 10.5, 5.5);
vg.lineTo(10.5, 6.5);
vg.strokeWidth(3);
vg.strokeColor(nvg.rgb(66, 66, 66));
vg.stroke();
vg.strokeWidth(1);
vg.strokeColor(nvg.rgb(196, 196, 196));
vg.stroke();
vg.beginPath();
vg.moveTo(3.5, 7.5);
vg.lineTo(3.5, 12.5);
vg.lineTo(4.5, 13.5);
vg.lineTo(11.5, 13.5);
vg.lineTo(12.5, 12.5);
vg.lineTo(12.5, 7.5);
vg.closePath();
vg.fillColor(nvg.rgb(247, 226, 107));
vg.fill();
vg.strokeColor(nvg.rgb(66, 66, 66));
vg.stroke();
}
pub fn iconUnlinked(vg: nvg) void {
vg.beginPath();
vg.circle(4, 8, 3);
vg.circle(12, 8, 3);
vg.fillColor(nvg.rgb(66, 66, 66));
vg.fill();
}
pub fn iconLinked(vg: nvg) void {
vg.beginPath();
vg.circle(4, 8, 3);
vg.circle(12, 8, 3);
vg.rect(4, 5, 8, 6);
vg.fillColor(nvg.rgb(66, 66, 66));
vg.fill();
}
fn drawPlus(vg: nvg, enabled: bool) void {
vg.beginPath();
vg.moveTo(10.5, 7.5);
vg.lineTo(12.5, 7.5);
vg.lineTo(12.5, 10.5);
vg.lineTo(15.5, 10.5);
vg.lineTo(15.5, 12.5);
vg.lineTo(12.5, 12.5);
vg.lineTo(12.5, 15.5);
vg.lineTo(10.5, 15.5);
vg.lineTo(10.5, 12.5);
vg.lineTo(7.5, 12.5);
vg.lineTo(7.5, 10.5);
vg.lineTo(10.5, 10.5);
vg.closePath();
vg.fillColor(if (enabled) nvg.rgb(166, 202, 240) else nvg.rgb(170, 170, 170));
vg.fill();
vg.strokeColor(if (enabled) nvg.rgb(26, 111, 161) else nvg.rgb(170, 170, 170));
vg.stroke();
}
fn drawCross(vg: nvg, enabled: bool) void {
vg.beginPath();
vg.moveTo(9.5, 8);
vg.lineTo(11.5, 10);
vg.lineTo(13.5, 8);
vg.lineTo(15, 9.5);
vg.lineTo(13, 11.5);
vg.lineTo(15, 13.5);
vg.lineTo(13.5, 15);
vg.lineTo(11.5, 13);
vg.lineTo(9.5, 15);
vg.lineTo(8, 13.5);
vg.lineTo(10, 11.5);
vg.lineTo(8, 9.5);
vg.closePath();
vg.fillColor(if (enabled) nvg.rgb(250, 10, 0) else nvg.rgb(170, 170, 170));
vg.fill();
vg.strokeColor(if (enabled) nvg.rgb(66, 66, 66) else nvg.rgb(170, 170, 170));
vg.stroke();
}
pub fn iconFrame(vg: nvg, enabled: bool) void {
vg.beginPath();
vg.rect(0, 2, 16, 12);
vg.fillColor(if (enabled) nvg.rgb(66, 66, 66) else nvg.rgb(170, 170, 170));
vg.fill();
vg.beginPath();
vg.rect(0, 3, 2, 1);
vg.rect(3, 3, 2, 1);
vg.rect(6, 3, 2, 1);
vg.rect(9, 3, 2, 1);
vg.rect(12, 3, 2, 1);
vg.rect(15, 3, 1, 1);
vg.rect(0, 12, 2, 1);
vg.rect(3, 12, 2, 1);
vg.rect(6, 12, 2, 1);
vg.rect(9, 12, 2, 1);
vg.rect(12, 12, 2, 1);
vg.rect(15, 12, 1, 1);
vg.fillColor(if (enabled) nvg.rgbf(1, 1, 1) else nvg.rgb(224, 224, 224));
vg.fill();
vg.beginPath();
vg.rect(0, 5, 3, 6);
vg.rect(4, 5, 4, 6);
vg.rect(9, 5, 4, 6);
vg.rect(14, 5, 2, 6);
vg.fillColor(if (enabled) nvg.rgb(196, 196, 196) else nvg.rgb(224, 224, 224));
vg.fill();
}
pub fn iconAddFrame(vg: nvg) void {
iconFrame(vg, true);
drawPlus(vg, true);
}
pub fn iconDeleteFrame(vg: nvg) void {
iconFrame(vg, true);
drawCross(vg, true);
}
pub fn iconDeleteFrameDisabled(vg: nvg) void {
iconFrame(vg, false);
drawCross(vg, false);
}
pub fn iconLayer(vg: nvg, enabled: bool) void {
vg.fillColor(if (enabled) nvg.rgbf(1, 1, 1) else nvg.rgb(224, 224, 224));
vg.strokeColor(if (enabled) nvg.rgb(66, 66, 66) else nvg.rgb(170, 170, 170));
var i: usize = 0;
while (i < 2) : (i += 1) {
const y: f32 = if (i == 0) 4 else 0;
vg.beginPath();
vg.moveTo(5.5, y + 0.5);
vg.lineTo(11.5, y + 6.5);
vg.lineTo(6.5, y + 11.5);
vg.lineTo(0.5, y + 5.5);
vg.closePath();
vg.fill();
vg.stroke();
}
}
pub fn iconAddLayer(vg: nvg) void {
iconLayer(vg, true);
drawPlus(vg, true);
}
pub fn iconDeleteLayer(vg: nvg) void {
iconLayer(vg, true);
drawCross(vg, true);
}
pub fn iconDeleteLayerDisabled(vg: nvg) void {
iconLayer(vg, false);
drawCross(vg, false);
}
pub fn cursorArrow(vg: nvg) void {
vg.beginPath();
vg.moveTo(-0.5, -0.5);
vg.lineTo(-0.5, 12.5);
vg.lineTo(3.5, 8.5);
vg.lineTo(8.5, 8.5);
vg.closePath();
vg.fillColor(nvg.rgb(0, 0, 0));
vg.fill();
vg.strokeColor(nvg.rgb(255, 255, 255));
vg.stroke();
}
pub fn cursorArrowInverted(vg: nvg) void {
vg.beginPath();
vg.moveTo(-0.5, -0.5);
vg.lineTo(-0.5, 12.5);
vg.lineTo(3.5, 8.5);
vg.lineTo(8.5, 8.5);
vg.closePath();
vg.fillColor(nvg.rgb(255, 255, 255));
vg.fill();
vg.strokeColor(nvg.rgb(0, 0, 0));
vg.stroke();
}
pub fn cursorCrosshair(vg: nvg) void {
vg.beginPath();
vg.moveTo(-5.5, 0.5);
vg.lineTo(-2.5, 0.5);
vg.moveTo(3.5, 0.5);
vg.lineTo(6.5, 0.5);
vg.moveTo(0.5, -5.5);
vg.lineTo(0.5, -2.5);
vg.moveTo(0.5, 3.5);
vg.lineTo(0.5, 6.5);
vg.lineCap(.square);
defer vg.lineCap(.butt);
vg.strokeColor(nvg.rgbf(1, 1, 1));
vg.strokeWidth(2);
vg.stroke();
vg.strokeWidth(1);
vg.strokeColor(nvg.rgb(0, 0, 0));
vg.stroke();
vg.beginPath();
vg.rect(-0.5, -0.5, 2, 2);
vg.fillColor(nvg.rgbf(1, 1, 1));
vg.fill();
vg.beginPath();
vg.rect(0, 0, 1, 1);
vg.fillColor(nvg.rgb(0, 0, 0));
vg.fill();
}
pub fn cursorPen(vg: nvg) void {
vg.fillColor(nvg.rgbf(1, 1, 1));
vg.strokeColor(nvg.rgb(0, 0, 0));
vg.save();
vg.scale(1, -1);
vg.translate(0, -16);
vg.lineJoin(.round);
defer vg.restore();
vg.beginPath();
vg.moveTo(0.5, 15.5);
vg.lineTo(1.5, 10.5);
vg.lineTo(11.5, 0.5);
vg.lineTo(13.5, 0.5);
vg.lineTo(15.5, 2.5);
vg.lineTo(15.5, 4.5);
vg.lineTo(5.5, 14.5);
vg.closePath();
vg.fill();
vg.stroke();
vg.beginPath();
vg.moveTo(0.5, 15.5);
vg.lineTo(1.5, 10.5);
vg.lineTo(3.5, 10.5);
vg.lineTo(5.5, 12.5);
vg.lineTo(5.5, 14.5);
vg.closePath();
vg.fill();
vg.stroke();
vg.beginPath();
vg.moveTo(0.5, 15.5);
vg.lineTo(1, 13.5);
vg.lineTo(2.5, 15);
vg.closePath();
vg.stroke();
}
pub fn cursorBucket(vg: nvg) void {
cursorCrosshair(vg);
vg.fillColor(nvg.rgbf(1, 1, 1));
vg.strokeColor(nvg.rgb(0, 0, 0));
vg.save();
defer vg.restore();
vg.translate(3, -15);
vg.beginPath();
vg.moveTo(9.5, 2.5);
vg.lineTo(3.5, 8.5);
vg.lineTo(8.5, 13.5);
vg.bezierTo(9.5, 14.5, 11.5, 14.5, 12.5, 13.5);
vg.lineTo(14.5, 11.5);
vg.bezierTo(15.5, 10.5, 15.5, 8.5, 14.5, 7.5);
vg.closePath();
vg.fill();
vg.stroke();
vg.beginPath();
vg.moveTo(4.5, 9.5);
vg.lineTo(10.5, 3.5);
vg.stroke();
vg.beginPath();
vg.roundedRect(8.5, 0.5, 2, 9, 1);
vg.fill();
vg.stroke();
vg.beginPath();
vg.circle(9.5, 8.5, 1);
vg.stroke();
vg.beginPath();
vg.moveTo(3.5, 10.5);
vg.lineTo(3.5, 8.5);
vg.lineTo(6.5, 5.5);
vg.lineTo(5, 5.5);
vg.bezierTo(2, 5.5, 0.5, 7, 0.5, 10.5);
vg.bezierTo(0.5, 12, 1, 12.5, 2, 12.5);
vg.bezierTo(3, 12.5, 3.5, 12, 3.5, 10.5);
vg.fill();
vg.stroke();
}
pub fn cursorPipette(vg: nvg) void {
vg.save();
defer vg.restore();
vg.translate(0, -15);
vg.lineJoin(.round);
vg.fillColor(nvg.rgbf(1, 1, 1));
vg.strokeColor(nvg.rgb(0, 0, 0));
vg.beginPath();
vg.moveTo(10.5, 3.5);
vg.lineTo(1.5, 12.5);
vg.lineTo(1.5, 13.5);
vg.lineTo(0.5, 14.5);
vg.lineTo(0.5, 15.5);
vg.lineTo(1.5, 15.5);
vg.lineTo(2.5, 14.5);
vg.lineTo(3.5, 14.5);
vg.lineTo(12.5, 5.5);
vg.fill();
vg.stroke();
vg.beginPath();
vg.moveTo(11.5, 6.5);
vg.lineTo(13.5, 6.5);
vg.lineTo(13.5, 4.5);
vg.lineTo(14.5, 3.5);
vg.lineTo(15.5, 3.5);
vg.lineTo(15.5, 1.5);
vg.lineTo(14.5, 0.5);
vg.lineTo(12.5, 0.5);
vg.lineTo(12.5, 1.5);
vg.lineTo(11.5, 2.5);
vg.lineTo(9.5, 2.5);
vg.lineTo(9.5, 4.5);
vg.lineTo(10.5, 4.5);
vg.lineTo(11.5, 5.5);
vg.closePath();
vg.fill();
vg.stroke();
}
pub fn cursorMove(vg: nvg) void {
vg.beginPath();
vg.moveTo(-0.5, -0.5);
vg.lineTo(-0.5, -3.5);
vg.lineTo(-1.5, -3.5);
vg.lineTo(-1.5, -4);
vg.lineTo(0, -6.5);
vg.lineTo(1, -6.5);
vg.lineTo(2.5, -4);
vg.lineTo(2.5, -3.5);
vg.lineTo(1.5, -3.5);
vg.lineTo(1.5, -0.5);
vg.lineTo(4.5, -0.5);
vg.lineTo(4.5, -1.5);
vg.lineTo(5, -1.5);
vg.lineTo(7.5, 0);
vg.lineTo(7.5, 1);
vg.lineTo(5, 2.5);
vg.lineTo(4.5, 2.5);
vg.lineTo(4.5, 1.5);
vg.lineTo(1.5, 1.5);
vg.lineTo(1.5, 4.5);
vg.lineTo(2.5, 4.5);
vg.lineTo(2.5, 5);
vg.lineTo(1, 7.5);
vg.lineTo(0, 7.5);
vg.lineTo(-1.5, 5);
vg.lineTo(-1.5, 4.5);
vg.lineTo(-0.5, 4.5);
vg.lineTo(-0.5, 1.5);
vg.lineTo(-3.5, 1.5);
vg.lineTo(-3.5, 2.5);
vg.lineTo(-4, 2.5);
vg.lineTo(-6.5, 1);
vg.lineTo(-6.5, 0);
vg.lineTo(-4, -1.5);
vg.lineTo(-3.5, -1.5);
vg.lineTo(-3.5, -0.5);
vg.closePath();
vg.fillColor(nvg.rgbf(1, 1, 1));
vg.fill();
vg.strokeColor(nvg.rgb(0, 0, 0));
vg.stroke();
}
pub fn cursorMoveHorizontally(vg: nvg) void {
vg.beginPath();
vg.moveTo(4.5, -0.5);
vg.lineTo(4.5, -1.5);
vg.lineTo(5, -1.5);
vg.lineTo(7.5, 0);
vg.lineTo(7.5, 1);
vg.lineTo(5, 2.5);
vg.lineTo(4.5, 2.5);
vg.lineTo(4.5, 1.5);
vg.lineTo(-3.5, 1.5);
vg.lineTo(-3.5, 2.5);
vg.lineTo(-4, 2.5);
vg.lineTo(-6.5, 1);
vg.lineTo(-6.5, 0);
vg.lineTo(-4, -1.5);
vg.lineTo(-3.5, -1.5);
vg.lineTo(-3.5, -0.5);
vg.closePath();
vg.fillColor(nvg.rgbf(1, 1, 1));
vg.fill();
vg.strokeColor(nvg.rgb(0, 0, 0));
vg.stroke();
}
pub fn cursorMoveVertically(vg: nvg) void {
vg.beginPath();
vg.moveTo(-0.5, -3.5);
vg.lineTo(-1.5, -3.5);
vg.lineTo(-1.5, -4);
vg.lineTo(0, -6.5);
vg.lineTo(1, -6.5);
vg.lineTo(2.5, -4);
vg.lineTo(2.5, -3.5);
vg.lineTo(1.5, -3.5);
vg.lineTo(1.5, 4.5);
vg.lineTo(2.5, 4.5);
vg.lineTo(2.5, 5);
vg.lineTo(1, 7.5);
vg.lineTo(0, 7.5);
vg.lineTo(-1.5, 5);
vg.lineTo(-1.5, 4.5);
vg.lineTo(-0.5, 4.5);
vg.closePath();
vg.fillColor(nvg.rgbf(1, 1, 1));
vg.fill();
vg.strokeColor(nvg.rgb(0, 0, 0));
vg.stroke();
}
|
0 | repos/MiniPixel | repos/MiniPixel/src/BlendModeWidget.zig | const std = @import("std");
const Allocator = std.mem.Allocator;
const gui = @import("gui");
const nvg = @import("nanovg");
const data = @import("data");
const Rect = gui.geometry.Rect;
const Point = gui.geometry.Point;
const BlendMode = @import("color.zig").BlendMode;
widget: gui.Widget,
allocator: Allocator,
active: BlendMode = .replace,
image_alpha: nvg.Image,
image_replace: nvg.Image,
rects: [2]Rect(f32),
onChangedFn: ?*const fn (*Self) void = null,
const pad = 5;
const Self = @This();
pub fn init(allocator: Allocator, rect: Rect(f32), vg: nvg) !*Self {
var self = try allocator.create(Self);
self.* = Self{
.widget = gui.Widget.init(allocator, rect),
.allocator = allocator,
.rects = [_]Rect(f32){
Rect(f32).make(pad + 1, 33 - 27, rect.w - 2 * pad - 2, 27),
Rect(f32).make(pad + 1, 33, rect.w - 2 * pad - 2, 27),
},
.image_alpha = vg.createImageMem(data.images.blendmodealpha, .{ .nearest = true }),
.image_replace = vg.createImageMem(data.images.blendmodereplace, .{ .nearest = true }),
};
self.widget.onMouseDownFn = onMouseDown;
self.widget.drawFn = draw;
return self;
}
pub fn deinit(self: *Self, vg: nvg) void {
vg.deleteImage(self.image_alpha);
vg.deleteImage(self.image_replace);
self.widget.deinit();
self.allocator.destroy(self);
}
fn setActive(self: *Self, active: BlendMode) void {
if (self.active != active) {
self.active = active;
if (self.onChangedFn) |onChanged| onChanged(self);
}
}
fn onMouseDown(widget: *gui.Widget, event: *const gui.MouseEvent) void {
if (!widget.enabled) return;
if (event.button == .left) {
var self = @fieldParentPtr(Self, "widget", widget);
const point = Point(f32).make(event.x, event.y);
for (self.rects, 0..) |rect, i| {
if (rect.contains(point)) {
self.setActive(@as(BlendMode, @enumFromInt(@as(u1, @intCast(i)))));
break;
}
}
}
}
pub fn draw(widget: *gui.Widget, vg: nvg) void {
const self = @fieldParentPtr(Self, "widget", widget);
const rect = widget.relative_rect;
vg.save();
defer vg.restore();
vg.translate(rect.x, rect.y);
gui.drawPanel(vg, 0, 0, rect.w, rect.h, 1, false, false);
gui.drawPanelInset(vg, pad, pad, rect.w - 2 * pad, rect.h - 2 * pad, 1);
const active_rect = self.rects[@intFromEnum(self.active)];
vg.beginPath();
vg.rect(active_rect.x, active_rect.y, active_rect.w, active_rect.h);
vg.fillColor(if (widget.enabled) gui.theme_colors.focus else gui.theme_colors.shadow);
vg.fill();
const alpha: f32 = if (widget.enabled) 1 else 0.5;
vg.beginPath();
vg.rect(32, 33 - 25, 32, 24);
vg.fillPaint(vg.imagePattern(32, 33 - 25, 32, 24, 0, self.image_alpha, alpha));
vg.fill();
vg.beginPath();
vg.rect(32, 33 + 1, 32, 24);
vg.fillPaint(vg.imagePattern(32, 33 + 1, 32, 24, 0, self.image_replace, alpha));
vg.fill();
}
|
0 | repos/MiniPixel | repos/MiniPixel/src/info.zig | pub const org_name = "FabioWare";
pub const app_name = "Mini Pixel";
pub const version = "0.2.1";
pub const link_itchio = "https://fabioarnold.itch.io/mini-pixel";
pub const link_github = "https://github.com/fabioarnold/minipixel";
|
0 | repos/MiniPixel | repos/MiniPixel/src/LayerWidget.zig | const std = @import("std");
const Allocator = std.mem.Allocator;
const gui = @import("gui");
const icons = @import("icons.zig");
const Rect = gui.geometry.Rect;
const Document = @import("Document.zig");
const LayerListWidget = @import("LayerListWidget.zig");
widget: gui.Widget,
allocator: Allocator,
document: *Document, // just a reference
layer_index: u32,
visible_button: *gui.Button,
lock_button: *gui.Button,
link_button: *gui.Button,
name_label: *gui.Label,
const Self = @This();
pub fn init(allocator: Allocator, rect: Rect(f32), document: *Document, layer_index: u32) !*Self {
var self = try allocator.create(Self);
const layer_name = try std.fmt.allocPrint(allocator, "Layer {}", .{layer_index + 1});
self.* = Self{
.widget = gui.Widget.init(allocator, rect),
.allocator = allocator,
.document = document,
.layer_index = layer_index,
.visible_button = try gui.Button.init(allocator, Rect(f32).make(1, 1, 20, 20), ""),
.lock_button = try gui.Button.init(allocator, Rect(f32).make(22, 1, 20, 20), ""),
.link_button = try gui.Button.init(allocator, Rect(f32).make(43, 1, 20, 20), ""),
.name_label = try gui.Label.init(allocator, Rect(f32).make(64, 1, 95, 20), layer_name),
};
self.visible_button.style = .toolbar;
self.visible_button.onClickFn = onVisibleButtonClicked;
self.lock_button.style = .toolbar;
self.lock_button.onClickFn = onLockButtonClicked;
self.link_button.style = .toolbar;
self.link_button.onClickFn = onLinkButtonClicked;
self.name_label.padding = 4;
try self.widget.addChild(&self.visible_button.widget);
try self.widget.addChild(&self.lock_button.widget);
try self.widget.addChild(&self.link_button.widget);
try self.widget.addChild(&self.name_label.widget);
return self;
}
pub fn deinit(self: *Self) void {
self.allocator.free(self.name_label.text);
self.visible_button.deinit();
self.lock_button.deinit();
self.link_button.deinit();
self.name_label.deinit();
self.widget.deinit();
self.allocator.destroy(self);
}
pub fn onVisibleButtonClicked(button: *gui.Button) void {
const self = @fieldParentPtr(Self, "widget", button.widget.parent.?);
const visible = self.document.isLayerVisible(self.layer_index);
self.document.setLayerVisible(self.layer_index, !visible);
const layer_list = @fieldParentPtr(LayerListWidget, "widget", self.widget.parent.?);
layer_list.updateVisibleButtons();
}
pub fn onLockButtonClicked(button: *gui.Button) void {
const self = @fieldParentPtr(Self, "widget", button.widget.parent.?);
const locked = self.document.isLayerLocked(self.layer_index);
self.document.setLayerLocked(self.layer_index, !locked);
const layer_list = @fieldParentPtr(LayerListWidget, "widget", self.widget.parent.?);
layer_list.updateLockButtons();
}
pub fn onLinkButtonClicked(button: *gui.Button) void {
const self = @fieldParentPtr(Self, "widget", button.widget.parent.?);
const linked = self.document.isLayerLinked(self.layer_index);
self.document.setLayerLinked(self.layer_index, !linked);
const layer_list = @fieldParentPtr(LayerListWidget, "widget", self.widget.parent.?);
layer_list.updateLinkButtons();
}
|
0 | repos/MiniPixel | repos/MiniPixel/src/NewDocumentWidget.zig | const std = @import("std");
const Allocator = std.mem.Allocator;
const gui = @import("gui");
const nvg = @import("nanovg");
const Point = gui.geometry.Point;
const Rect = gui.geometry.Rect;
const EditorWidget = @import("EditorWidget.zig");
const NewDocumentWidget = @This();
widget: gui.Widget,
allocator: Allocator,
editor_widget: *EditorWidget,
width_label: *gui.Label,
width_spinner: *gui.Spinner(i32),
height_label: *gui.Label,
height_spinner: *gui.Spinner(i32),
color_label: *gui.Label,
indexed_radio: *gui.RadioButton,
truecolor_radio: *gui.RadioButton,
ok_button: *gui.Button,
cancel_button: *gui.Button,
onSelectedFn: ?*const fn (*Self) void = null,
const Self = @This();
pub fn init(allocator: Allocator, editor_widget: *EditorWidget) !*Self {
const rect = Rect(f32).make(0, 0, 240, 100);
var self = try allocator.create(Self);
self.* = Self{
.widget = gui.Widget.init(allocator, rect),
.allocator = allocator,
.editor_widget = editor_widget,
.width_label = try gui.Label.init(allocator, Rect(f32).make(10, 10, 45, 20), "Width:"),
.width_spinner = try gui.Spinner(i32).init(allocator, Rect(f32).make(55, 10, 60, 20)),
.height_label = try gui.Label.init(allocator, Rect(f32).make(125, 10, 45, 20), "Height:"),
.height_spinner = try gui.Spinner(i32).init(allocator, Rect(f32).make(170, 10, 60, 20)),
.color_label = try gui.Label.init(allocator, Rect(f32).make(10, 35, 45, 20), "Color:"),
.indexed_radio = try gui.RadioButton.init(allocator, Rect(f32).make(55, 35, 95, 20), "Indexed (8-bit)"),
.truecolor_radio = try gui.RadioButton.init(allocator, Rect(f32).make(160 - 3, 35, 70 + 3, 20), "True color"),
.ok_button = try gui.Button.init(allocator, Rect(f32).make(rect.w - 160 - 10 - 10, rect.h - 25 - 10, 80, 25), "OK"),
.cancel_button = try gui.Button.init(allocator, Rect(f32).make(rect.w - 80 - 10, rect.h - 25 - 10, 80, 25), "Cancel"),
};
self.widget.onKeyDownFn = onKeyDown;
self.width_spinner.setValue(@as(i32, @intCast(editor_widget.document.getWidth())));
self.height_spinner.setValue(@as(i32, @intCast(editor_widget.document.getHeight())));
self.width_spinner.min_value = 1;
self.height_spinner.min_value = 1;
self.width_spinner.max_value = 1 << 14; // 16k
self.height_spinner.max_value = 1 << 14;
self.truecolor_radio.checked = true;
self.truecolor_radio.onClickFn = onTruecolorRadioClick;
self.indexed_radio.onClickFn = onIndexedRadioClick;
self.ok_button.onClickFn = onOkButtonClick;
self.cancel_button.onClickFn = onCancelButtonClick;
try self.widget.addChild(&self.width_label.widget);
try self.widget.addChild(&self.width_spinner.widget);
try self.widget.addChild(&self.height_label.widget);
try self.widget.addChild(&self.height_spinner.widget);
try self.widget.addChild(&self.color_label.widget);
try self.widget.addChild(&self.indexed_radio.widget);
try self.widget.addChild(&self.truecolor_radio.widget);
try self.widget.addChild(&self.ok_button.widget);
try self.widget.addChild(&self.cancel_button.widget);
self.widget.drawFn = draw;
return self;
}
pub fn deinit(self: *Self) void {
self.width_label.deinit();
self.width_spinner.deinit();
self.height_label.deinit();
self.height_spinner.deinit();
self.color_label.deinit();
self.indexed_radio.deinit();
self.truecolor_radio.deinit();
self.ok_button.deinit();
self.cancel_button.deinit();
self.widget.deinit();
self.allocator.destroy(self);
}
fn onKeyDown(widget: *gui.Widget, event: *gui.KeyEvent) void {
var self = @fieldParentPtr(Self, "widget", widget);
switch (event.key) {
.Return => self.accept(),
.Escape => self.cancel(),
else => event.event.ignore(),
}
}
fn onIndexedRadioClick(radio: *gui.RadioButton) void {
if (radio.widget.parent) |parent| {
var self = @fieldParentPtr(Self, "widget", parent);
self.indexed_radio.checked = true;
self.truecolor_radio.checked = false;
}
}
fn onTruecolorRadioClick(radio: *gui.RadioButton) void {
if (radio.widget.parent) |parent| {
var self = @fieldParentPtr(Self, "widget", parent);
self.indexed_radio.checked = false;
self.truecolor_radio.checked = true;
}
}
fn onOkButtonClick(button: *gui.Button) void {
if (button.widget.parent) |parent| {
var self = @fieldParentPtr(Self, "widget", parent);
self.accept();
}
}
fn onCancelButtonClick(button: *gui.Button) void {
if (button.widget.parent) |parent| {
var self = @fieldParentPtr(Self, "widget", parent);
self.cancel();
}
}
fn accept(self: *Self) void {
self.editor_widget.createNewDocument(
@as(u32, @intCast(self.width_spinner.value)),
@as(u32, @intCast(self.height_spinner.value)),
if (self.truecolor_radio.checked) .color else .indexed,
) catch {
// TODO: error dialog
};
if (self.widget.getWindow()) |window| {
window.close();
}
}
fn cancel(self: *Self) void {
if (self.widget.getWindow()) |window| {
window.close();
}
}
pub fn draw(widget: *gui.Widget, vg: nvg) void {
const rect = widget.relative_rect;
gui.drawPanel(vg, rect.x, rect.y, rect.w, rect.h, 1, false, false);
widget.drawChildren(vg);
}
|
0 | repos/MiniPixel | repos/MiniPixel/src/EditorWidget.zig | const std = @import("std");
const Allocator = std.mem.Allocator;
const ArrayList = std.ArrayList;
const nfd = @import("nfd");
const nvg = @import("nanovg");
const gui = @import("gui");
const icons = @import("icons.zig");
const Point = gui.geometry.Point;
const Rect = gui.geometry.Rect;
const col = @import("color.zig");
const ColorLayer = col.ColorLayer;
const Clipboard = @import("Clipboard.zig");
const Document = @import("Document.zig");
const MessageBoxWidget = @import("MessageBoxWidget.zig");
const NewDocumentWidget = @import("NewDocumentWidget.zig");
const AboutDialogWidget = @import("AboutDialogWidget.zig");
const CanvasWidget = @import("CanvasWidget.zig");
const ColorPaletteWidget = @import("ColorPaletteWidget.zig");
const ColorPickerWidget = @import("ColorPickerWidget.zig");
const ColorForegroundBackgroundWidget = @import("ColorForegroundBackgroundWidget.zig");
const BlendModeWidget = @import("BlendModeWidget.zig");
const PreviewWidget = @import("PreviewWidget.zig");
const TimelineWidget = @import("TimelineWidget.zig");
pub const EditorWidget = @This();
widget: gui.Widget,
allocator: Allocator,
document: *Document,
document_file_path: ?[]const u8 = null,
has_unsaved_changes: bool = false,
menu_bar: *gui.Toolbar,
new_button: *gui.Button,
open_button: *gui.Button,
save_button: *gui.Button,
saveas_button: *gui.Button,
undo_button: *gui.Button,
redo_button: *gui.Button,
cut_button: *gui.Button,
copy_button: *gui.Button,
paste_button: *gui.Button,
crop_tool_button: *gui.Button,
select_tool_button: *gui.Button,
draw_tool_button: *gui.Button,
fill_tool_button: *gui.Button,
mirror_h_tool_button: *gui.Button,
mirror_v_tool_button: *gui.Button,
rotate_ccw_tool_button: *gui.Button,
rotate_cw_tool_button: *gui.Button,
pixel_grid_button: *gui.Button,
custom_grid_button: *gui.Button,
snap_button: *gui.Button,
custom_grid_x_spinner: *gui.Spinner(i32),
custom_grid_y_spinner: *gui.Spinner(i32),
zoom_label: *gui.Label,
zoom_spinner: *gui.Spinner(f32),
about_button: *gui.Button,
status_bar: *gui.Toolbar,
help_status_label: *gui.Label,
tool_status_label: *gui.Label,
image_status_label: *gui.Label,
memory_status_label: *gui.Label,
// help_text: [200]u8 = .{0} ** 200,
tool_text: [100]u8 = .{0} ** 100,
image_text: [40]u8 = .{0} ** 40,
memory_text: [100]u8 = .{0} ** 100,
message_box_widget: *MessageBoxWidget,
message_box_result_context: usize = 0,
onMessageBoxResultFn: ?*const fn (usize, MessageBoxWidget.Result) void = null,
new_document_widget: *NewDocumentWidget,
about_dialog_widget: *AboutDialogWidget,
canvas: *CanvasWidget,
palette_bar: *gui.Toolbar,
palette_open_button: *gui.Button,
palette_save_button: *gui.Button,
palette_copy_button: *gui.Button,
palette_paste_button: *gui.Button,
palette_toggle_button: *gui.Button,
color_palette: *ColorPaletteWidget,
color_picker: *ColorPickerWidget,
color_foreground_background: *ColorForegroundBackgroundWidget,
blend_mode: *BlendModeWidget,
preview: *PreviewWidget,
panel_right: *gui.Panel,
timeline: *TimelineWidget,
timeline_on_resize_base_fn: *const fn (*gui.Widget, *gui.ResizeEvent) void = undefined,
const Self = @This();
pub fn init(allocator: Allocator, rect: Rect(f32), vg: nvg) !*Self {
var self = try allocator.create(Self);
self.* = Self{
.widget = gui.Widget.init(allocator, rect),
.allocator = allocator,
.document = try Document.init(allocator, vg),
.menu_bar = try gui.Toolbar.init(allocator, Rect(f32).make(0, 0, 100, 24)),
.new_button = try gui.Button.init(allocator, rect, ""),
.open_button = try gui.Button.init(allocator, rect, ""),
.save_button = try gui.Button.init(allocator, rect, ""),
.saveas_button = try gui.Button.init(allocator, rect, ""),
.undo_button = try gui.Button.init(allocator, rect, ""),
.redo_button = try gui.Button.init(allocator, rect, ""),
.cut_button = try gui.Button.init(allocator, rect, ""),
.copy_button = try gui.Button.init(allocator, rect, ""),
.paste_button = try gui.Button.init(allocator, rect, ""),
.crop_tool_button = try gui.Button.init(allocator, rect, ""),
.select_tool_button = try gui.Button.init(allocator, rect, ""),
.draw_tool_button = try gui.Button.init(allocator, rect, ""),
.fill_tool_button = try gui.Button.init(allocator, rect, ""),
.mirror_h_tool_button = try gui.Button.init(allocator, rect, ""),
.mirror_v_tool_button = try gui.Button.init(allocator, rect, ""),
.rotate_ccw_tool_button = try gui.Button.init(allocator, rect, ""),
.rotate_cw_tool_button = try gui.Button.init(allocator, rect, ""),
.pixel_grid_button = try gui.Button.init(allocator, rect, ""),
.custom_grid_button = try gui.Button.init(allocator, rect, ""),
.snap_button = try gui.Button.init(allocator, rect, ""),
.custom_grid_x_spinner = try gui.Spinner(i32).init(allocator, Rect(f32).make(0, 0, 45, 20)),
.custom_grid_y_spinner = try gui.Spinner(i32).init(allocator, Rect(f32).make(0, 0, 45, 20)),
.zoom_label = try gui.Label.init(allocator, Rect(f32).make(0, 0, 37, 20), "Zoom:"),
.zoom_spinner = try gui.Spinner(f32).init(allocator, Rect(f32).make(0, 0, 55, 20)),
.about_button = try gui.Button.init(allocator, rect, ""),
.status_bar = try gui.Toolbar.init(allocator, Rect(f32).make(0, 0, 100, 24)),
.help_status_label = try gui.Label.init(allocator, Rect(f32).make(0, 0, 450, 20), ""),
.tool_status_label = try gui.Label.init(allocator, Rect(f32).make(0, 0, 205, 20), ""),
.image_status_label = try gui.Label.init(allocator, Rect(f32).make(0, 0, 100, 20), ""),
.memory_status_label = try gui.Label.init(allocator, Rect(f32).make(0, 0, 80, 20), ""),
.message_box_widget = try MessageBoxWidget.init(allocator, ""),
.new_document_widget = undefined,
.about_dialog_widget = try AboutDialogWidget.init(allocator),
.canvas = undefined,
.palette_bar = try gui.Toolbar.init(allocator, Rect(f32).make(0, 0, 163, 24)),
.palette_open_button = try gui.Button.init(allocator, rect, ""),
.palette_save_button = try gui.Button.init(allocator, rect, ""),
.palette_copy_button = try gui.Button.init(allocator, rect, ""),
.palette_paste_button = try gui.Button.init(allocator, rect, ""),
.palette_toggle_button = try gui.Button.init(allocator, rect, ""),
.color_palette = try ColorPaletteWidget.init(allocator, Rect(f32).make(0, 0, 163, 163)),
.color_picker = try ColorPickerWidget.init(allocator, Rect(f32).make(0, 0, 163, 117)),
.color_foreground_background = try ColorForegroundBackgroundWidget.init(allocator, Rect(f32).make(0, 0, 66, 66), vg),
.blend_mode = try BlendModeWidget.init(allocator, Rect(f32).make(66, 0, 163 - 66, 66), vg),
.preview = undefined,
.panel_right = try gui.Panel.init(allocator, Rect(f32).make(0, 0, 163, 200)),
.timeline = undefined,
};
self.new_document_widget = try NewDocumentWidget.init(allocator, self);
self.canvas = try CanvasWidget.init(allocator, Rect(f32).make(0, 24, rect.w, rect.h), self.document, vg);
self.preview = try PreviewWidget.init(allocator, Rect(f32).make(0, 0, 163, 120), self.document, vg);
self.timeline = try TimelineWidget.init(allocator, Rect(f32).make(0, 0, 100, 140), self.document);
self.widget.onResizeFn = onResize;
self.widget.onKeyDownFn = onKeyDown;
self.widget.onClipboardUpdateFn = onClipboardUpdate;
try self.initMenubar();
self.help_status_label.padding = 3;
self.help_status_label.draw_border = true;
self.help_status_label.widget.layout.grow = true;
self.tool_status_label.padding = 3;
self.tool_status_label.draw_border = true;
self.image_status_label.padding = 3;
self.image_status_label.draw_border = true;
self.memory_status_label.padding = 3;
self.memory_status_label.draw_border = true;
self.status_bar.has_grip = true;
// build status bar
try self.status_bar.addWidget(&self.help_status_label.widget);
try self.status_bar.addWidget(&self.tool_status_label.widget);
try self.status_bar.addWidget(&self.image_status_label.widget);
try self.status_bar.addWidget(&self.memory_status_label.widget);
// add main widgets
try self.widget.addChild(&self.canvas.widget);
try self.widget.addChild(&self.palette_bar.widget);
try self.palette_bar.addButton(self.palette_open_button);
try self.palette_bar.addButton(self.palette_save_button);
try self.palette_bar.addSeparator();
try self.palette_bar.addButton(self.palette_copy_button);
try self.palette_bar.addButton(self.palette_paste_button);
try self.palette_bar.addSeparator();
try self.palette_bar.addButton(self.palette_toggle_button);
try self.widget.addChild(&self.color_palette.widget);
try self.widget.addChild(&self.color_picker.widget);
try self.widget.addChild(&self.color_foreground_background.widget);
try self.widget.addChild(&self.blend_mode.widget);
try self.widget.addChild(&self.preview.widget);
try self.widget.addChild(&self.panel_right.widget);
try self.widget.addChild(&self.timeline.widget);
try self.widget.addChild(&self.menu_bar.widget);
try self.widget.addChild(&self.status_bar.widget);
configureToolbarButton(self.palette_open_button, icons.iconOpen, tryOpenPalette, "Open Palette");
configureToolbarButton(self.palette_save_button, icons.iconSave, trySavePalette, "Save Palette");
configureToolbarButton(self.palette_copy_button, icons.iconCopyEnabled, tryCopyPalette, "Copy Color");
configureToolbarButton(self.palette_paste_button, icons.iconPasteEnabled, tryPastePalette, "Paste Color");
configureToolbarButton(self.palette_toggle_button, icons.iconColorPalette, tryTogglePalette, "Toggle between 8-bit indexed mode and true color");
@memcpy(self.document.colormap, &self.color_palette.colors);
self.color_palette.onSelectionChangedFn = struct {
fn selectionChanged(color_palette: *ColorPaletteWidget) void {
if (color_palette.widget.parent) |parent| {
var editor = @fieldParentPtr(EditorWidget, "widget", parent);
if (color_palette.selected) |selected| {
const color = color_palette.colors[4 * selected ..][0..4];
switch (editor.document.getBitmapType()) {
.color => editor.color_picker.setRgb(color[0..3]), // in true color mode we don't set the alpha
.indexed => editor.color_picker.setRgba(color),
}
editor.color_foreground_background.setActiveRgba(&editor.color_picker.color);
switch (editor.color_foreground_background.active) {
.foreground => {
editor.document.foreground_color = editor.color_picker.color;
editor.document.foreground_index = @as(u8, @truncate(selected));
},
.background => {
editor.document.background_color = editor.color_picker.color;
editor.document.background_index = @as(u8, @truncate(selected));
},
}
}
editor.checkClipboard();
}
}
}.selectionChanged;
self.canvas.onColorPickedFn = struct {
fn colorPicked(canvas: *CanvasWidget) void {
if (canvas.widget.parent) |parent| {
var editor = @fieldParentPtr(EditorWidget, "widget", parent);
switch (editor.document.getBitmapType()) {
.color => editor.color_foreground_background.setRgba(.foreground, &editor.document.foreground_color),
.indexed => {
if (editor.color_foreground_background.active == .foreground) {
editor.color_palette.setSelection(editor.document.foreground_index);
} else {
editor.color_foreground_background.setRgba(.foreground, &editor.document.foreground_color);
}
},
}
}
}
}.colorPicked;
self.canvas.onScaleChangedFn = struct {
fn zoomChanged(canvas: *CanvasWidget, zoom: f32) void {
if (canvas.widget.parent) |parent| {
var editor = @fieldParentPtr(EditorWidget, "widget", parent);
editor.zoom_spinner.setValue(zoom);
}
}
}.zoomChanged;
self.color_picker.onChangedFn = struct {
fn changed(color_picker: *ColorPickerWidget) void {
if (color_picker.widget.parent) |parent| {
var editor = @fieldParentPtr(EditorWidget, "widget", parent);
if (editor.color_palette.selected) |selected| {
@memcpy(editor.color_palette.colors[4 * selected ..][0..4], &color_picker.color);
editor.updateDocumentPaletteAt(selected);
}
editor.color_foreground_background.setActiveRgba(&color_picker.color);
switch (editor.color_foreground_background.active) {
.foreground => editor.document.foreground_color = editor.color_picker.color,
.background => editor.document.background_color = editor.color_picker.color,
}
}
}
}.changed;
self.color_foreground_background.onChangedFn = struct {
fn changed(color_foreground_background: *ColorForegroundBackgroundWidget, change_type: ColorForegroundBackgroundWidget.ChangeType) void {
if (color_foreground_background.widget.parent) |parent| {
var editor = @fieldParentPtr(EditorWidget, "widget", parent);
const color = color_foreground_background.getActiveRgba();
switch (editor.document.getBitmapType()) {
.color => {
if (editor.color_palette.selected) |selected| {
// In true color mode deselect
const palette_color = editor.color_palette.colors[4 * selected ..][0..4];
if (!std.mem.eql(u8, palette_color[0..3], color[0..3])) {
editor.color_palette.clearSelection();
}
}
editor.document.foreground_color = editor.color_foreground_background.getRgba(.foreground);
editor.document.background_color = editor.color_foreground_background.getRgba(.background);
},
.indexed => {
if (change_type == .swap) {
std.mem.swap(u8, &editor.document.foreground_index, &editor.document.background_index);
}
if (change_type == .active or change_type == .swap) {
switch (color_foreground_background.active) {
.foreground => editor.color_palette.selected = editor.document.foreground_index,
.background => editor.color_palette.selected = editor.document.background_index,
}
}
},
}
editor.color_picker.setRgba(&color);
}
}
}.changed;
self.blend_mode.onChangedFn = struct {
fn changed(blend_mode: *BlendModeWidget) void {
if (blend_mode.widget.parent) |parent| {
var editor = @fieldParentPtr(EditorWidget, "widget", parent);
editor.document.blend_mode = blend_mode.active;
}
}
}.changed;
self.timeline_on_resize_base_fn = self.timeline.widget.onResizeFn;
self.timeline.widget.onResizeFn = struct {
fn onResize(widget: *gui.Widget, event: *gui.ResizeEvent) void {
if (widget.parent) |parent| {
const editor = @fieldParentPtr(Self, "widget", parent);
editor.timeline_on_resize_base_fn(widget, event);
editor.updateLayout();
}
}
}.onResize;
self.document.history.editor = self; // Register for updates
try self.document.history.reset(self.document);
self.updateLayout();
self.setTool(.draw);
self.canvas.centerDocument();
self.updateImageStatus();
self.checkClipboard();
return self;
}
fn configureToolbarButton(
button: *gui.Button,
iconFn: *const fn (nvg) void,
comptime onEditorClick: fn (*Self) void,
comptime help_text: []const u8,
) void {
button.iconFn = iconFn;
button.onClickFn = struct {
fn click(b: *gui.Button) void {
onEditorClick(getEditorFromMenuButton(b));
}
}.click;
button.onEnterFn = struct {
fn enter(b: *gui.Button) void {
getEditorFromMenuButton(b).setHelpText(help_text);
}
}.enter;
button.onLeaveFn = menuButtonOnLeave;
}
fn initMenubar(self: *Self) !void {
configureToolbarButton(self.new_button, icons.iconNew, newDocument, "New Document (Ctrl+N)");
configureToolbarButton(self.open_button, icons.iconOpen, tryOpenDocument, "Open Document (Ctrl+O)");
configureToolbarButton(self.save_button, icons.iconSave, trySaveDocument, "Save Document (Ctrl+S)");
configureToolbarButton(self.saveas_button, icons.iconSaveAs, trySaveAsDocument, "Save Document As (Ctrl+Shift+S)");
configureToolbarButton(self.undo_button, icons.iconUndoDisabled, tryUndoDocument, "Undo Action (Ctrl+Z)");
configureToolbarButton(self.redo_button, icons.iconRedoDisabled, tryRedoDocument, "Redo Action (Ctrl+Y)");
configureToolbarButton(self.cut_button, icons.iconCut, cutDocument, "Cut Selection to Clipboard (Ctrl+X)");
configureToolbarButton(self.copy_button, icons.iconCopyEnabled, copyDocument, "Copy Selection to Clipboard (Ctrl+C)");
configureToolbarButton(self.paste_button, icons.iconPasteEnabled, pasteDocument, "Paste from Clipboard (Ctrl+V)");
configureToolbarButton(self.crop_tool_button, icons.iconToolCrop, setToolCrop, "Crop/Enlarge Tool (C)");
configureToolbarButton(self.select_tool_button, icons.iconToolSelect, setToolSelect, "Rectangle Select Tool (R)");
configureToolbarButton(self.draw_tool_button, icons.iconToolPen, setToolDraw, "Pen Tool (N)");
configureToolbarButton(self.fill_tool_button, icons.iconToolBucket, setToolFill, "Fill Tool (B)");
configureToolbarButton(self.mirror_h_tool_button, icons.iconMirrorHorizontally, mirrorHorizontallyDocument, "Mirror Horizontally");
configureToolbarButton(self.mirror_v_tool_button, icons.iconMirrorVertically, mirrorVerticallyDocument, "Mirror Vertically");
configureToolbarButton(self.rotate_ccw_tool_button, icons.iconRotateCcw, rotateDocumentCcw, "Rotate Counterclockwise");
configureToolbarButton(self.rotate_cw_tool_button, icons.iconRotateCw, rotateDocumentCw, "Rotate Clockwise");
configureToolbarButton(self.pixel_grid_button, icons.iconPixelGrid, togglePixelGrid, "Toggle Pixel Grid (#)");
self.pixel_grid_button.checked = self.canvas.pixel_grid_enabled;
configureToolbarButton(self.custom_grid_button, icons.iconCustomGrid, toggleCustomGrid, "Toggle Custom Grid");
self.custom_grid_button.checked = self.canvas.pixel_grid_enabled;
configureToolbarButton(self.snap_button, icons.iconSnapDisabled, toggleGridSnapping, "Toggle Grid Snapping");
self.snap_button.widget.enabled = false;
self.snap_button.checked = self.canvas.grid_snapping_enabled;
self.custom_grid_x_spinner.min_value = 2;
self.custom_grid_x_spinner.max_value = 512;
self.custom_grid_x_spinner.step_mode = .exponential;
self.custom_grid_x_spinner.setValue(@as(i32, @intCast(self.canvas.custom_grid_spacing_x)));
self.custom_grid_x_spinner.widget.enabled = false;
self.custom_grid_x_spinner.onChangedFn = struct {
fn changed(spinner: *gui.Spinner(i32)) void {
if (spinner.widget.parent) |menu_bar_widget| {
if (menu_bar_widget.parent) |parent| {
var editor = @fieldParentPtr(EditorWidget, "widget", parent);
editor.canvas.custom_grid_spacing_x = @as(u32, @intCast(spinner.value));
}
}
}
}.changed;
self.custom_grid_y_spinner.min_value = 2;
self.custom_grid_y_spinner.max_value = 512;
self.custom_grid_y_spinner.step_mode = .exponential;
self.custom_grid_y_spinner.setValue(@as(i32, @intCast(self.canvas.custom_grid_spacing_y)));
self.custom_grid_y_spinner.widget.enabled = false;
self.custom_grid_y_spinner.onChangedFn = struct {
fn changed(spinner: *gui.Spinner(i32)) void {
if (spinner.widget.parent) |menu_bar_widget| {
if (menu_bar_widget.parent) |parent| {
var editor = @fieldParentPtr(EditorWidget, "widget", parent);
editor.canvas.custom_grid_spacing_y = @as(u32, @intCast(spinner.value));
}
}
}
}.changed;
self.zoom_spinner.setValue(self.canvas.scale);
self.zoom_spinner.min_value = CanvasWidget.min_scale;
self.zoom_spinner.max_value = CanvasWidget.max_scale;
//self.zoom_spinner.step_value = 0.5;
self.zoom_spinner.step_mode = .exponential;
self.zoom_spinner.onChangedFn = struct {
fn changed(spinner: *gui.Spinner(f32)) void {
if (spinner.widget.parent) |menu_bar_widget| {
if (menu_bar_widget.parent) |parent| {
var editor = @fieldParentPtr(EditorWidget, "widget", parent);
const factor = spinner.value / editor.canvas.scale;
editor.canvas.zoomToDocumentCenter(factor);
}
}
}
}.changed;
configureToolbarButton(self.about_button, icons.iconAbout, showAboutDialog, "About Mini Pixel");
// build menu bar
try self.menu_bar.addButton(self.new_button);
try self.menu_bar.addButton(self.open_button);
try self.menu_bar.addButton(self.save_button);
try self.menu_bar.addButton(self.saveas_button);
try self.menu_bar.addSeparator();
try self.menu_bar.addButton(self.undo_button);
try self.menu_bar.addButton(self.redo_button);
try self.menu_bar.addSeparator();
try self.menu_bar.addButton(self.cut_button);
try self.menu_bar.addButton(self.copy_button);
try self.menu_bar.addButton(self.paste_button);
try self.menu_bar.addSeparator();
try self.menu_bar.addButton(self.crop_tool_button);
try self.menu_bar.addButton(self.select_tool_button);
try self.menu_bar.addButton(self.draw_tool_button);
try self.menu_bar.addButton(self.fill_tool_button);
try self.menu_bar.addSeparator();
try self.menu_bar.addButton(self.mirror_h_tool_button);
try self.menu_bar.addButton(self.mirror_v_tool_button);
try self.menu_bar.addButton(self.rotate_ccw_tool_button);
try self.menu_bar.addButton(self.rotate_cw_tool_button);
try self.menu_bar.addSeparator();
try self.menu_bar.addButton(self.pixel_grid_button);
try self.menu_bar.addButton(self.custom_grid_button);
try self.menu_bar.addButton(self.snap_button);
try self.menu_bar.addWidget(&self.custom_grid_x_spinner.widget);
try self.menu_bar.addWidget(&self.custom_grid_y_spinner.widget);
try self.menu_bar.addSeparator();
try self.menu_bar.addWidget(&self.zoom_label.widget);
try self.menu_bar.addWidget(&self.zoom_spinner.widget);
try self.menu_bar.addSeparator();
try self.menu_bar.addButton(self.about_button);
}
pub fn deinit(self: *Self, vg: nvg) void {
self.document.deinit(vg);
if (self.document_file_path) |document_file_path| {
self.allocator.free(document_file_path);
}
self.menu_bar.deinit();
self.new_button.deinit();
self.open_button.deinit();
self.save_button.deinit();
self.saveas_button.deinit();
self.undo_button.deinit();
self.redo_button.deinit();
self.cut_button.deinit();
self.copy_button.deinit();
self.paste_button.deinit();
self.crop_tool_button.deinit();
self.select_tool_button.deinit();
self.draw_tool_button.deinit();
self.fill_tool_button.deinit();
self.mirror_h_tool_button.deinit();
self.mirror_v_tool_button.deinit();
self.rotate_ccw_tool_button.deinit();
self.rotate_cw_tool_button.deinit();
self.pixel_grid_button.deinit();
self.custom_grid_button.deinit();
self.snap_button.deinit();
self.custom_grid_x_spinner.deinit();
self.custom_grid_y_spinner.deinit();
self.zoom_label.deinit();
self.zoom_spinner.deinit();
self.about_button.deinit();
self.status_bar.deinit();
self.help_status_label.deinit();
self.tool_status_label.deinit();
self.image_status_label.deinit();
self.memory_status_label.deinit();
self.message_box_widget.deinit();
self.new_document_widget.deinit();
self.about_dialog_widget.deinit();
self.canvas.deinit(vg);
self.palette_bar.deinit();
self.palette_open_button.deinit();
self.palette_save_button.deinit();
self.palette_copy_button.deinit();
self.palette_paste_button.deinit();
self.palette_toggle_button.deinit();
self.color_palette.deinit();
self.color_picker.deinit();
self.color_foreground_background.deinit(vg);
self.blend_mode.deinit(vg);
self.preview.deinit(vg);
self.panel_right.deinit();
self.timeline.deinit();
self.widget.deinit();
self.allocator.destroy(self);
}
fn onResize(widget: *gui.Widget, event: *const gui.ResizeEvent) void {
_ = event;
const self = @fieldParentPtr(Self, "widget", widget);
self.updateLayout();
}
fn onKeyDown(widget: *gui.Widget, key_event: *gui.KeyEvent) void {
const self = @fieldParentPtr(Self, "widget", widget);
const shift_held = key_event.isModifierPressed(.shift);
if (key_event.isModifierPressed(.ctrl)) {
switch (key_event.key) {
.N => self.newDocument(),
.O => self.tryOpenDocument(),
.S => if (shift_held) self.trySaveAsDocument() else self.trySaveDocument(),
.Z => self.tryUndoDocument(),
.Y => self.tryRedoDocument(),
.A => self.selectAll(),
.X => self.cutDocument(),
.C => self.copyDocument(),
.V => self.pasteDocument(),
.Comma => self.fillDocument(.foreground),
.Period => self.fillDocument(.background),
else => key_event.event.ignore(),
}
} else if (key_event.isModifierPressed(.alt)) {
switch (key_event.key) {
.N => self.timeline.newFrame(),
else => key_event.event.ignore(),
}
} else if (key_event.modifiers == 0) {
const has_selection = self.document.selection != null;
if (!has_selection) {
switch (key_event.key) {
.Left => self.document.gotoPrevFrame(),
.Right => self.document.gotoNextFrame(),
else => {},
}
}
switch (key_event.key) {
.C => self.setTool(.crop), // Crop
.R => self.setTool(.select), // Rectangle select
.N => self.setTool(.draw), // peNcil
.B => self.setTool(.fill), // Bucket
.X => self.color_foreground_background.swap(),
.Hash => self.togglePixelGrid(),
.Space => self.timeline.togglePlayback(),
else => key_event.event.ignore(),
}
} else {
key_event.event.ignore();
}
}
pub fn onUndoChanged(self: *Self, document: *Document) void {
self.undo_button.widget.enabled = document.canUndo();
self.undo_button.iconFn = if (self.undo_button.widget.enabled)
icons.iconUndoEnabled
else
icons.iconUndoDisabled;
self.redo_button.widget.enabled = document.canRedo();
self.redo_button.iconFn = if (self.redo_button.widget.enabled)
icons.iconRedoEnabled
else
icons.iconRedoDisabled;
self.onDocumentChanged();
self.updateImageStatus();
self.has_unsaved_changes = true;
self.updateWindowTitle();
}
fn onClipboardUpdate(widget: *gui.Widget) void {
const self = @fieldParentPtr(Self, "widget", widget);
self.checkClipboard();
}
fn checkClipboard(self: *Self) void {
if (Clipboard.hasImage()) {
self.paste_button.widget.enabled = true;
self.paste_button.iconFn = icons.iconPasteEnabled;
} else {
self.paste_button.widget.enabled = false;
self.paste_button.iconFn = icons.iconPasteDisabled;
}
if (self.color_palette.selected != null) {
self.palette_copy_button.widget.enabled = true;
self.palette_copy_button.iconFn = icons.iconCopyEnabled;
} else {
self.palette_copy_button.widget.enabled = false;
self.palette_copy_button.iconFn = icons.iconCopyDisabled;
}
if (self.color_palette.selected != null and Clipboard.hasColor(self.allocator)) {
self.palette_paste_button.widget.enabled = true;
self.palette_paste_button.iconFn = icons.iconPasteEnabled;
} else {
self.palette_paste_button.widget.enabled = false;
self.palette_paste_button.iconFn = icons.iconPasteDisabled;
}
}
fn updateLayout(self: *Self) void {
const rect = self.widget.relative_rect;
const menu_bar_h = self.menu_bar.widget.relative_rect.h;
const timeline_h = self.timeline.widget.relative_rect.h;
const status_bar_h = self.status_bar.widget.relative_rect.h;
const right_col_w = self.color_picker.widget.relative_rect.w;
const canvas_w = rect.w - right_col_w;
const canvas_h = rect.h - menu_bar_h - timeline_h - status_bar_h;
self.canvas.widget.relative_rect.x = 0;
self.palette_bar.widget.relative_rect.x = canvas_w;
self.color_palette.widget.relative_rect.x = canvas_w;
self.color_picker.widget.relative_rect.x = canvas_w;
self.color_foreground_background.widget.relative_rect.x = canvas_w;
self.blend_mode.widget.relative_rect.x = canvas_w + self.color_foreground_background.widget.relative_rect.w;
self.preview.widget.relative_rect.x = canvas_w;
self.panel_right.widget.relative_rect.x = canvas_w;
var y: f32 = menu_bar_h;
self.canvas.widget.relative_rect.y = y;
self.palette_bar.widget.relative_rect.y = y;
self.palette_bar.widget.relative_rect.h = menu_bar_h;
y += self.palette_bar.widget.relative_rect.h;
self.color_palette.widget.relative_rect.y = y;
y += self.color_palette.widget.relative_rect.h;
self.color_picker.widget.relative_rect.y = y;
y += self.color_picker.widget.relative_rect.h;
self.color_foreground_background.widget.relative_rect.y = y;
self.blend_mode.widget.relative_rect.y = y;
y += self.color_foreground_background.widget.relative_rect.h;
self.preview.widget.relative_rect.y = y;
y += self.preview.widget.relative_rect.h;
self.panel_right.widget.relative_rect.y = y;
self.timeline.widget.relative_rect.y = rect.h - timeline_h - status_bar_h;
self.status_bar.widget.relative_rect.y = rect.h - status_bar_h;
self.menu_bar.widget.setSize(rect.w, menu_bar_h);
self.panel_right.widget.setSize(right_col_w, @max(0, rect.h - self.panel_right.widget.relative_rect.y - status_bar_h));
self.canvas.widget.setSize(canvas_w, canvas_h);
self.timeline.widget.setSize(canvas_w, timeline_h);
self.status_bar.widget.setSize(rect.w, menu_bar_h);
}
pub fn showErrorMessageBox(self: *Self, title: [:0]const u8, message: []const u8) void {
self.message_box_widget.setSize(240, 100);
self.message_box_widget.configure(.@"error", .ok, message);
self.onMessageBoxResultFn = null;
self.showMessageBox(title);
}
pub fn showUnsavedChangesDialog(self: *Self, onResultFn: ?*const fn (usize, MessageBoxWidget.Result) void, result_context: usize) void {
self.message_box_widget.setSize(280, 100);
self.message_box_widget.configure(.question, .yes_no_cancel, "This file has been changed.\nWould you like to save those changes?");
self.message_box_widget.yes_button.text = "Save";
self.message_box_widget.no_button.text = "Discard";
self.onMessageBoxResultFn = onResultFn;
self.message_box_result_context = result_context;
self.showMessageBox("Unsaved changes");
}
fn showMessageBox(self: *Self, title: [:0]const u8) void {
if (self.widget.getWindow()) |parent_window| {
const window_or_error = parent_window.createChildWindow(
title,
self.message_box_widget.widget.relative_rect.w,
self.message_box_widget.widget.relative_rect.h,
gui.Window.CreateOptions{ .resizable = false },
);
if (window_or_error) |window| {
window.is_modal = true;
window.setMainWidget(&self.message_box_widget.widget);
self.message_box_widget.ok_button.widget.setFocus(true, .programmatic);
self.message_box_widget.yes_button.widget.setFocus(true, .programmatic);
window.closed_context = @intFromPtr(self);
window.onClosedFn = onMessageBoxClosed;
} else |_| {}
}
}
fn onMessageBoxClosed(context: usize) void {
const editor = @as(*EditorWidget, @ptrFromInt(context));
if (editor.onMessageBoxResultFn) |onMessageBoxResult| {
onMessageBoxResult(editor.message_box_result_context, editor.message_box_widget.result);
}
}
pub fn newDocument(self: *Self) void { // TODO
if (self.widget.getWindow()) |parent_window| {
const window_or_error = parent_window.createChildWindow(
"New Document",
self.new_document_widget.widget.relative_rect.w,
self.new_document_widget.widget.relative_rect.h,
gui.Window.CreateOptions{ .resizable = false },
);
if (window_or_error) |window| {
window.is_modal = true;
window.setMainWidget(&self.new_document_widget.widget);
self.new_document_widget.width_spinner.setFocus(true, .keyboard); // keyboard will select text
} else |_| {
// TODO: show error
}
}
}
fn showAboutDialog(self: *Self) void {
if (self.widget.getWindow()) |parent_window| {
const window_or_error = parent_window.createChildWindow(
"About",
self.about_dialog_widget.widget.relative_rect.w,
self.about_dialog_widget.widget.relative_rect.h,
gui.Window.CreateOptions{ .resizable = false },
);
if (window_or_error) |window| {
window.is_modal = true;
window.setMainWidget(&self.about_dialog_widget.widget);
self.about_dialog_widget.close_button.widget.setFocus(true, .programmatic);
} else |_| {
// TODO: show error
}
}
}
pub fn createNewDocument(self: *Self, width: u32, height: u32, bitmap_type: Document.BitmapType) !void {
try self.document.createNew(width, height, bitmap_type);
self.has_unsaved_changes = false;
self.canvas.centerAndZoomDocument();
self.updateImageStatus();
try self.setDocumentFilePath(null);
}
fn loadDocument(self: *Self, file_path: []const u8) !void {
try self.document.load(file_path);
self.has_unsaved_changes = false;
self.canvas.centerAndZoomDocument();
self.updateImageStatus();
try self.setDocumentFilePath(file_path);
}
pub fn tryLoadDocument(self: *Self, file_path: []const u8) void {
self.loadDocument(file_path) catch {
self.showErrorMessageBox("Load document", "Could not load document.");
};
}
fn openDocument(self: *Self) !void {
if (try nfd.openFileDialog("png", null)) |nfd_file_path| {
defer nfd.freePath(nfd_file_path);
try self.loadDocument(nfd_file_path);
}
}
fn tryOpenDocument(self: *Self) void {
self.openDocument() catch {
self.showErrorMessageBox("Open document", "Could not open document.");
};
}
fn saveDocument(self: *Self, force_save_as: bool) !void {
if (force_save_as or self.document_file_path == null) {
if (try nfd.saveFileDialog("png", null)) |nfd_file_path| {
defer nfd.freePath(nfd_file_path);
const png_file_path = try copyWithExtension(self.allocator, nfd_file_path, ".png");
defer self.allocator.free(png_file_path);
try self.document.save(png_file_path);
self.has_unsaved_changes = false;
try self.setDocumentFilePath(png_file_path);
}
} else if (self.document_file_path) |document_file_path| {
try self.document.save(document_file_path);
self.has_unsaved_changes = false;
self.updateWindowTitle();
}
}
pub fn trySaveDocument(self: *Self) void {
self.saveDocument(false) catch {
self.showErrorMessageBox("Save document", "Could not save document.");
};
}
pub fn trySaveAsDocument(self: *Self) void {
self.saveDocument(true) catch {
self.showErrorMessageBox("Save document", "Could not save document.");
};
}
fn tryUndoDocument(self: *Self) void {
self.document.undo() catch {
self.showErrorMessageBox("Undo", "Could not undo.");
};
}
fn tryRedoDocument(self: *Self) void {
self.document.redo() catch {
self.showErrorMessageBox("Redo", "Could not redo.");
};
}
fn selectAll(self: *Self) void {
self.setTool(.select);
if (self.document.selection) |_| {
self.document.clearSelection() catch {}; // TODO
}
const w = @as(i32, @intCast(self.document.getWidth()));
const h = @as(i32, @intCast(self.document.getHeight()));
self.document.makeSelection(Rect(i32).make(0, 0, w, h)) catch {}; // TODO
}
fn cutDocument(self: *Self) void {
self.document.cut() catch {
self.showErrorMessageBox("Cut image", "Could not cut to clipboard.");
return;
};
self.checkClipboard();
}
fn copyDocument(self: *Self) void {
self.document.copy() catch {
self.showErrorMessageBox("Copy image", "Could not copy to clipboard.");
return;
};
self.checkClipboard();
}
fn pasteDocument(self: *Self) void {
self.document.paste() catch {
self.showErrorMessageBox("Paste image", "Could not paste from clipboard.");
return;
};
self.checkClipboard();
self.setTool(.select);
}
fn fillDocument(self: *Self, color_layer: ColorLayer) void {
self.document.fill(color_layer) catch {
self.showErrorMessageBox("Fill image", "Could not fill the image.");
};
}
fn mirrorHorizontallyDocument(self: *Self) void {
self.document.mirrorHorizontally() catch {
self.showErrorMessageBox("Mirror image", "Could not mirror the image.");
};
}
fn mirrorVerticallyDocument(self: *Self) void {
self.document.mirrorVertically() catch {
self.showErrorMessageBox("Mirror image", "Could not mirror the image.");
};
}
fn rotateDocumentCw(self: *Self) void {
self.rotateDocument(true);
}
fn rotateDocumentCcw(self: *Self) void {
self.rotateDocument(false);
}
fn rotateDocument(self: *Self, clockwise: bool) void {
self.document.rotate(clockwise) catch {
self.showErrorMessageBox("Rotate image", "Could not rotate the image.");
};
}
fn setToolCrop(self: *Self) void {
self.setTool(.crop);
}
fn setToolSelect(self: *Self) void {
self.setTool(.select);
}
fn setToolDraw(self: *Self) void {
self.setTool(.draw);
}
fn setToolFill(self: *Self) void {
self.setTool(.fill);
}
fn setTool(self: *Self, tool: CanvasWidget.ToolType) void {
self.canvas.setTool(tool);
self.crop_tool_button.checked = tool == .crop;
self.select_tool_button.checked = tool == .select;
self.draw_tool_button.checked = tool == .draw;
self.fill_tool_button.checked = tool == .fill;
self.setHelpText(self.getToolHelpText());
}
fn togglePixelGrid(self: *Self) void {
self.canvas.pixel_grid_enabled = !self.canvas.pixel_grid_enabled;
self.pixel_grid_button.checked = self.canvas.pixel_grid_enabled;
}
fn toggleCustomGrid(self: *Self) void {
self.canvas.custom_grid_enabled = !self.canvas.custom_grid_enabled;
self.custom_grid_button.checked = self.canvas.custom_grid_enabled;
self.snap_button.widget.enabled = self.canvas.custom_grid_enabled;
self.snap_button.iconFn = if (self.canvas.custom_grid_enabled) icons.iconSnapEnabled else icons.iconSnapDisabled;
self.custom_grid_x_spinner.widget.enabled = self.canvas.custom_grid_enabled;
self.custom_grid_y_spinner.widget.enabled = self.canvas.custom_grid_enabled;
}
fn toggleGridSnapping(self: *Self) void {
self.canvas.grid_snapping_enabled = !self.canvas.grid_snapping_enabled;
self.snap_button.checked = self.canvas.grid_snapping_enabled;
}
fn openPalette(self: *Self) !void {
if (try nfd.openFileDialog("pal", null)) |nfd_file_path| {
defer nfd.freePath(nfd_file_path);
try self.color_palette.loadPal(self.allocator, nfd_file_path);
// TODO: ask for .map / .replace mode
try self.updateDocumentPalette(.map);
}
}
fn tryOpenPalette(self: *Self) void {
self.openPalette() catch {
self.showErrorMessageBox("Open palette", "Could not open palette.");
};
}
fn savePalette(self: *Self) !void {
if (try nfd.saveFileDialog("pal", null)) |nfd_file_path| {
defer nfd.freePath(nfd_file_path);
const pal_file_path = try copyWithExtension(self.allocator, nfd_file_path, ".pal");
defer self.allocator.free(pal_file_path);
try self.color_palette.writePal(pal_file_path);
}
}
fn trySavePalette(self: *Self) void {
self.savePalette() catch {
self.showErrorMessageBox("Save palette", "Could not save palette.");
};
}
fn tryCopyPalette(self: *Self) void {
if (self.color_palette.selected) |selected| {
const c = self.color_palette.colors[4 * @as(usize, selected) ..][0..4];
Clipboard.setColor(self.allocator, .{ c[0], c[1], c[2], c[3] }) catch {
self.showErrorMessageBox("Copy color", "Could not copy color.");
return;
};
self.checkClipboard();
}
}
fn tryPastePalette(self: *Self) void {
if (Clipboard.getColor(self.allocator)) |color| {
if (self.color_palette.selected) |selected| {
@memcpy(self.color_palette.colors[4 * @as(usize, selected) ..][0..4], &color);
self.updateDocumentPaletteAt(selected);
}
self.color_foreground_background.setActiveRgba(&color);
} else |_| {
self.showErrorMessageBox("Paste color", "Could not paste color.");
}
}
fn togglePalette(self: *Self) !void {
if (self.palette_toggle_button.checked) {
try self.document.convertToTruecolor();
} else {
if (try self.document.canLosslesslyConvertToIndexed()) {
try self.document.convertToIndexed();
} else {
self.message_box_widget.setSize(190, 100);
self.message_box_widget.configure(.warning, .ok_cancel, "Some colors will be lost\nduring conversion.");
self.onMessageBoxResultFn = struct {
fn onResult(context: usize, result: MessageBoxWidget.Result) void {
if (result == .ok) {
var editor = @as(*Self, @ptrFromInt(context));
editor.document.convertToIndexed() catch {}; // TODO: Can't show message box because the widget is in use
}
}
}.onResult;
self.message_box_result_context = @intFromPtr(self);
std.debug.print("context {}\n", .{self.message_box_result_context});
self.showMessageBox("Toggle color mode");
}
}
}
fn tryTogglePalette(self: *Self) void {
self.togglePalette() catch {
self.showErrorMessageBox("Toggle color mode", "Color conversion failed.");
};
}
fn onDocumentChanged(self: *Self) void {
// update GUI
@memcpy(&self.color_palette.colors, self.document.colormap);
switch (self.document.getBitmapType()) {
.color => {
self.palette_toggle_button.checked = false;
self.color_palette.selection_locked = false;
@memcpy(&self.document.foreground_color, &self.color_foreground_background.getRgba(.foreground));
@memcpy(&self.document.background_color, &self.color_foreground_background.getRgba(.background));
self.blend_mode.widget.enabled = true;
},
.indexed => {
self.palette_toggle_button.checked = true;
// find nearest colors in colormap
const fgc = self.color_foreground_background.getRgba(.foreground);
var dfgc = self.document.colormap[4 * @as(usize, self.document.foreground_index) ..][0..4];
if (!std.mem.eql(u8, &fgc, dfgc)) {
self.document.foreground_index = @as(u8, @truncate(col.findNearest(self.document.colormap, fgc)));
dfgc = self.document.colormap[4 * @as(usize, self.document.foreground_index) ..][0..4];
self.color_foreground_background.setRgba(.foreground, dfgc);
}
const bgc = self.color_foreground_background.getRgba(.background);
var dbgc = self.document.colormap[4 * @as(usize, self.document.background_index) ..][0..4];
if (!std.mem.eql(u8, &bgc, dbgc)) {
self.document.background_index = @as(u8, @truncate(col.findNearest(self.document.colormap, bgc)));
dbgc = self.document.colormap[4 * @as(usize, self.document.background_index) ..][0..4];
self.color_foreground_background.setRgba(.background, dbgc);
}
self.color_palette.selection_locked = true;
switch (self.color_foreground_background.active) {
.foreground => self.color_palette.setSelection(self.document.foreground_index),
.background => self.color_palette.setSelection(self.document.background_index),
}
self.blend_mode.widget.enabled = false;
},
}
self.timeline.onDocumentChanged();
}
fn updateDocumentPalette(self: *Self, mode: Document.PaletteUpdateMode) !void {
try self.document.applyPalette(&self.color_palette.colors, mode);
}
fn updateDocumentPaletteAt(self: *Self, i: usize) void {
@memcpy(self.document.colormap[4 * i .. 4 * i + 4], self.color_palette.colors[4 * i .. 4 * i + 4]);
self.document.need_texture_update = true;
}
fn setDocumentFilePath(self: *Self, maybe_file_path: ?[]const u8) !void {
if (self.document_file_path) |document_file_path| {
self.allocator.free(document_file_path);
}
if (maybe_file_path) |file_path| {
self.document_file_path = try self.allocator.dupe(u8, file_path);
} else {
self.document_file_path = null;
}
self.updateWindowTitle();
}
var window_title_buffer: [1024]u8 = undefined;
fn updateWindowTitle(self: *Self) void {
if (self.widget.getWindow()) |window| {
const unsaved_changes_indicator = if (self.has_unsaved_changes) "β " else "";
const document_title = if (self.document_file_path) |file_path|
std.fs.path.basename(file_path)
else
"Untitled";
const title = std.fmt.bufPrintZ(
&window_title_buffer,
"{s}{s} - Mini Pixel",
.{ unsaved_changes_indicator, document_title },
) catch unreachable;
window.setTitle(title);
}
}
fn setHelpText(self: *Self, help_text: []const u8) void {
self.help_status_label.text = help_text;
}
fn getToolHelpText(self: Self) []const u8 {
return switch (self.canvas.tool) {
.crop => "Drag to create crop region, double click region to apply, right click to cancel",
.select => "Drag to create selection, right click to cancel selection",
.draw => "Left click to draw, right click to pick color, hold shift to draw line",
.fill => "Left click to flood fill, right click to pick color",
};
}
pub fn updateImageStatus(self: *Self) void {
self.image_status_label.text = std.fmt.bufPrintZ(
self.image_text[0..],
"{d}x{d}@{d}",
.{ self.document.getWidth(), self.document.getHeight(), self.document.getColorDepth() },
) catch unreachable;
}
pub fn setMemoryUsageInfo(self: *Self, bytes: usize) void {
var unit = "KiB";
var fb = @as(f32, @floatFromInt(bytes)) / 1024.0;
if (bytes > 1 << 20) {
unit = "MiB";
fb /= 1024.0;
}
self.memory_status_label.text = std.fmt.bufPrintZ(
self.memory_text[0..],
"{d:.2} {s}",
.{ fb, unit },
) catch unreachable;
}
fn hasExtension(filename: []const u8, extension: []const u8) bool {
return std.ascii.eqlIgnoreCase(std.fs.path.extension(filename), extension);
}
fn copyWithExtension(allocator: Allocator, filename: []const u8, extension: []const u8) ![]const u8 {
return (if (!hasExtension(filename, extension))
try std.mem.concat(allocator, u8, &.{ filename, extension })
else
try allocator.dupe(u8, filename));
}
fn getEditorFromMenuButton(menu_button: *gui.Button) *Self {
if (menu_button.widget.parent) |menu_bar_widget| {
if (menu_bar_widget.parent) |parent| {
return @fieldParentPtr(EditorWidget, "widget", parent);
}
}
unreachable; // forgot to add button to the menu_bar
}
fn menuButtonOnLeave(menu_button: *gui.Button) void {
const editor = getEditorFromMenuButton(menu_button);
editor.setHelpText(editor.getToolHelpText());
}
|
0 | repos/MiniPixel | repos/MiniPixel/src/history.zig | const std = @import("std");
const Allocator = std.mem.Allocator;
const ArrayList = std.ArrayList;
const EditorWidget = @import("EditorWidget.zig");
const Document = @import("Document.zig");
const Snapshot = Document.Snapshot;
pub const Buffer = struct {
allocator: Allocator,
stack: ArrayList(*Snapshot),
index: usize = 0,
editor: ?*EditorWidget = null,
pub fn init(allocator: Allocator) !*Buffer {
const self = try allocator.create(Buffer);
self.* = Buffer{
.allocator = allocator,
.stack = ArrayList(*Snapshot).init(allocator),
};
return self;
}
pub fn deinit(self: *Buffer) void {
for (self.stack.items) |snapshot| {
snapshot.deinit(self.allocator);
}
self.stack.deinit();
self.allocator.destroy(self);
}
pub fn clearAndFreeStack(self: *Buffer) void {
for (self.stack.items) |snapshot| {
snapshot.deinit(self.allocator);
}
self.stack.shrinkRetainingCapacity(0);
self.index = 0;
}
pub fn reset(self: *Buffer, document: *Document) !void {
self.clearAndFreeStack();
try self.stack.append(try document.takeSnapshot());
self.notifyChanged(document);
}
fn notifyChanged(self: Buffer, document: *Document) void {
if (self.editor) |editor| editor.onUndoChanged(document);
}
pub fn canUndo(self: Buffer) bool {
return self.index > 0;
}
pub fn undo(self: *Buffer, document: *Document) !void {
if (!self.canUndo()) return;
self.index -= 1;
const snapshot = self.stack.items[self.index];
try document.fromSnapshot(snapshot);
self.notifyChanged(document);
}
pub fn canRedo(self: Buffer) bool {
return self.index + 1 < self.stack.items.len;
}
pub fn redo(self: *Buffer, document: *Document) !void {
if (!self.canRedo()) return;
self.index += 1;
const snapshot = self.stack.items[self.index];
try document.fromSnapshot(snapshot);
self.notifyChanged(document);
}
pub fn pushFrame(self: *Buffer, document: *Document) !void { // TODO: handle error cases
// do comparison
const top = self.stack.items[self.index];
if (document.eqlSnapshot(top)) {
return;
}
const snapshot = try document.takeSnapshot();
self.index += 1;
// clear redo stack
for (self.stack.items[self.index..self.stack.items.len]) |snap| {
snap.deinit(self.allocator);
}
self.stack.shrinkRetainingCapacity(self.index);
try self.stack.append(snapshot);
self.notifyChanged(document);
}
};
|
0 | repos/MiniPixel | repos/MiniPixel/src/ColorBitmap.zig | const std = @import("std");
const Allocator = std.mem.Allocator;
const testing = std.testing;
const col = @import("color.zig");
const Color = col.Color;
const IndexedBitmap = @import("IndexedBitmap.zig");
width: u32,
height: u32,
pixels: []u8,
const ColorBitmap = @This();
pub fn init(allocator: Allocator, width: u32, height: u32) !ColorBitmap {
var self = ColorBitmap{
.width = width,
.height = height,
.pixels = undefined,
};
self.pixels = try allocator.alloc(u8, self.width * self.height * @sizeOf(Color));
return self;
}
pub fn deinit(self: ColorBitmap, allocator: Allocator) void {
allocator.free(self.pixels);
}
pub fn clone(self: ColorBitmap, allocator: Allocator) !ColorBitmap {
return ColorBitmap{
.width = self.width,
.height = self.height,
.pixels = try allocator.dupe(u8, self.pixels),
};
}
pub fn eql(self: ColorBitmap, bitmap: ColorBitmap) bool {
return self.width == bitmap.width and
self.width == bitmap.width and
std.mem.eql(u8, self.pixels, bitmap.pixels);
}
pub fn canLosslesslyConvertToIndexed(self: ColorBitmap, allocator: Allocator, colormap: []const u8) !bool {
var color_set = std.AutoHashMap(Color, void).init(allocator);
defer color_set.deinit();
var i: usize = 0;
while (i < 256) : (i += 1) {
const color = colormap[4 * i ..][0..4].*;
try color_set.put(color, {});
}
const pixel_count = self.width * self.height;
i = 0;
while (i < pixel_count) : (i += 1) {
const color = self.pixels[4 * i ..][0..4].*;
if (!color_set.contains(color)) return false;
}
return true;
}
pub fn convertToIndexed(self: ColorBitmap, allocator: Allocator, colormap: []const u8) !IndexedBitmap {
const indexed_bitmap = try IndexedBitmap.init(allocator, self.width, self.height);
const pixel_count = indexed_bitmap.width * indexed_bitmap.height;
var i: usize = 0;
while (i < pixel_count) : (i += 1) {
indexed_bitmap.indices[i] = @as(u8, @truncate(col.findNearest(colormap, self.pixels[4 * i ..][0..4].*)));
}
return indexed_bitmap;
}
pub fn setPixel(self: ColorBitmap, x: i32, y: i32, color: Color) bool {
if (x >= 0 and y >= 0) {
const ux = @as(u32, @intCast(x));
const uy = @as(u32, @intCast(y));
if (ux < self.width and uy < self.height) {
self.setPixelUnchecked(ux, uy, color);
return true;
}
}
return false;
}
pub fn blendPixel(self: ColorBitmap, x: i32, y: i32, color: Color) bool {
if (self.getPixel(x, y)) |dst| {
const blended = col.blend(color, dst);
self.setPixelUnchecked(@as(u32, @intCast(x)), @as(u32, @intCast(y)), blended);
return true;
}
return false;
}
pub fn setPixelUnchecked(self: ColorBitmap, x: u32, y: u32, color: Color) void {
@setRuntimeSafety(false);
std.debug.assert(x < self.width);
self.pixels[4 * (y * self.width + x) ..][0..4].* = color;
}
pub fn blendPixelUnchecked(self: ColorBitmap, x: u32, y: u32, color: Color) void {
const dst = self.getPixelUnchecked(x, y);
const blended = col.blend(color, dst);
self.setPixelUnchecked(x, y, blended);
}
pub fn getPixel(self: ColorBitmap, x: i32, y: i32) ?Color {
if (x >= 0 and y >= 0) {
const ux = @as(u32, @intCast(x));
const uy = @as(u32, @intCast(y));
if (ux < self.width and uy < self.height) {
return self.getPixelUnchecked(ux, uy);
}
}
return null;
}
pub fn getPixelUnchecked(self: ColorBitmap, x: u32, y: u32) Color {
@setRuntimeSafety(false);
std.debug.assert(x < self.width);
return self.pixels[4 * (y * self.width + x) ..][0..4].*;
}
pub fn copyPixelToUnchecked(self: ColorBitmap, dst: ColorBitmap, x: u32, y: u32) void {
const src_color = self.getPixelUnchecked(x, y);
dst.setPixelUnchecked(x, y, src_color);
}
pub fn drawLine(self: ColorBitmap, x0: i32, y0: i32, x1: i32, y1: i32, color: Color, skip_first: bool) void {
const dx: i32 = @intCast(@abs(x1 - x0));
const sx: i32 = if (x0 < x1) 1 else -1;
const dy = -@as(i32, @intCast(@abs(y1 - y0)));
const sy: i32 = if (y0 < y1) 1 else -1;
var err = dx + dy;
if (!skip_first) {
_ = self.setPixel(x0, y0, color);
}
var x = x0;
var y = y0;
while (x != x1 or y != y1) {
const e2 = 2 * err;
if (e2 >= dy) {
err += dy;
x += sx;
}
if (e2 <= dx) {
err += dx;
y += sy;
}
_ = self.setPixel(x, y, color);
}
}
pub fn blendLine(self: ColorBitmap, x0: i32, y0: i32, x1: i32, y1: i32, color: Color, skip_first: bool) void {
const dx: i32 = @intCast(@abs(x1 - x0));
const sx: i32 = if (x0 < x1) 1 else -1;
const dy: i32 = -@as(i32, @intCast(@abs(y1 - y0)));
const sy: i32 = if (y0 < y1) 1 else -1;
var err = dx + dy;
if (!skip_first) {
_ = self.blendPixel(x0, y0, color);
}
var x = x0;
var y = y0;
while (x != x1 or y != y1) {
const e2 = 2 * err;
if (e2 >= dy) {
err += dy;
x += sx;
}
if (e2 <= dx) {
err += dx;
y += sy;
}
_ = self.blendPixel(x, y, color);
}
}
pub fn copyLineTo(self: ColorBitmap, dst: ColorBitmap, x0: i32, y0: i32, x1: i32, y1: i32) void {
const dx: i32 = @intCast(@abs(x1 - x0));
const sx: i32 = if (x0 < x1) 1 else -1;
const dy = -@as(i32, @intCast(@abs(y1 - y0)));
const sy: i32 = if (y0 < y1) 1 else -1;
var err = dx + dy;
var x = x0;
var y = y0;
while (true) {
if (self.getPixel(x, y)) |src_color| {
dst.setPixelUnchecked(@as(u32, @intCast(x)), @as(u32, @intCast(y)), src_color);
}
if (x == x1 and y == y1) break;
const e2 = 2 * err;
if (e2 >= dy) {
err += dy;
x += sx;
}
if (e2 <= dx) {
err += dx;
y += sy;
}
}
}
pub fn clear(self: ColorBitmap) void {
@memset(self.pixels, 0);
}
pub fn fill(self: ColorBitmap, color: Color) void {
var i: usize = 0;
while (i < self.pixels.len) : (i += 1) {
self.pixels[i] = color[i % 4];
}
}
pub fn floodFill(self: ColorBitmap, allocator: Allocator, x: i32, y: i32, color: Color) !void {
const old_color = self.getPixel(x, y) orelse return;
if (col.eql(old_color, color)) return;
const start_coords = .{ .x = @as(u32, @intCast(x)), .y = @as(u32, @intCast(y)) };
self.setPixelUnchecked(start_coords.x, start_coords.y, color);
var stack = std.ArrayList(struct { x: u32, y: u32 }).init(allocator);
try stack.ensureTotalCapacity(self.width * self.height / 2);
defer stack.deinit();
try stack.append(start_coords);
while (stack.items.len > 0) {
const coords = stack.pop();
if (coords.y > 0) {
const new_coords = .{ .x = coords.x, .y = coords.y - 1 };
if (col.eql(self.getPixelUnchecked(new_coords.x, new_coords.y), old_color)) {
self.setPixelUnchecked(new_coords.x, new_coords.y, color);
stack.appendAssumeCapacity(new_coords);
}
}
if (coords.y < self.height - 1) {
const new_coords = .{ .x = coords.x, .y = coords.y + 1 };
if (col.eql(self.getPixelUnchecked(new_coords.x, new_coords.y), old_color)) {
self.setPixelUnchecked(new_coords.x, new_coords.y, color);
stack.appendAssumeCapacity(new_coords);
}
}
if (coords.x > 0) {
const new_coords = .{ .x = coords.x - 1, .y = coords.y };
if (col.eql(self.getPixelUnchecked(new_coords.x, new_coords.y), old_color)) {
self.setPixelUnchecked(new_coords.x, new_coords.y, color);
stack.appendAssumeCapacity(new_coords);
}
}
if (coords.x < self.width - 1) {
const new_coords = .{ .x = coords.x + 1, .y = coords.y };
if (col.eql(self.getPixelUnchecked(new_coords.x, new_coords.y), old_color)) {
self.setPixelUnchecked(new_coords.x, new_coords.y, color);
stack.appendAssumeCapacity(new_coords);
}
}
}
}
pub fn mirrorHorizontally(self: ColorBitmap) void {
var y: u32 = 0;
while (y < self.height) : (y += 1) {
var x0: u32 = 0;
var x1: u32 = self.width - 1;
while (x0 < x1) {
const color0 = self.getPixelUnchecked(x0, y);
const color1 = self.getPixelUnchecked(x1, y);
self.setPixelUnchecked(x0, y, color1);
self.setPixelUnchecked(x1, y, color0);
x0 += 1;
x1 -= 1;
}
}
}
pub fn mirrorVertically(self: ColorBitmap) void {
var y0: u32 = 0;
var y1: u32 = self.height - 1;
while (y0 < y1) {
var x: u32 = 0;
while (x < self.width) : (x += 1) {
const color0 = self.getPixelUnchecked(x, y0);
const color1 = self.getPixelUnchecked(x, y1);
self.setPixelUnchecked(x, y0, color1);
self.setPixelUnchecked(x, y1, color0);
}
y0 += 1;
y1 -= 1;
}
}
pub fn rotate(self: *ColorBitmap, allocator: Allocator, clockwise: bool) !void {
const tmp_bitmap = try self.clone(allocator);
defer tmp_bitmap.deinit(allocator);
std.mem.swap(u32, &self.width, &self.height);
var y: u32 = 0;
while (y < self.width) : (y += 1) {
var x: u32 = 0;
while (x < self.height) : (x += 1) {
const color = tmp_bitmap.getPixelUnchecked(x, y);
if (clockwise) {
self.setPixelUnchecked(self.width - 1 - y, x, color);
} else {
self.setPixelUnchecked(y, self.height - 1 - x, color);
}
}
}
}
test "rotate" {
const initial = ColorBitmap{
.width = 2,
.height = 3,
.pixels = try testing.allocator.dupe(u8, &[_]u8{
0x01, 0x02, 0x03, 0x04, 0x11, 0x12, 0x13, 0x14,
0x21, 0x22, 0x23, 0x24, 0x31, 0x32, 0x33, 0x34,
0x41, 0x42, 0x43, 0x44, 0x51, 0x52, 0x53, 0x54,
}),
};
defer initial.deinit(testing.allocator);
const rotated = ColorBitmap{
.width = 3,
.height = 2,
.pixels = try testing.allocator.dupe(u8, &[_]u8{
0x41, 0x42, 0x43, 0x44, 0x21, 0x22, 0x23, 0x24, 0x01, 0x02, 0x03, 0x04,
0x51, 0x52, 0x53, 0x54, 0x31, 0x32, 0x33, 0x34, 0x11, 0x12, 0x13, 0x14,
}),
};
defer rotated.deinit(testing.allocator);
var bmp = try initial.clone(testing.allocator);
defer bmp.deinit(testing.allocator);
try bmp.rotate(testing.allocator, true);
try testing.expect(bmp.eql(rotated));
try bmp.rotate(testing.allocator, false);
try testing.expect(bmp.eql(initial));
}
|
0 | repos/MiniPixel | repos/MiniPixel/src/ColorPickerWidget.zig | const std = @import("std");
const Allocator = std.mem.Allocator;
const gui = @import("gui");
const nvg = @import("nanovg");
const Rect = gui.geometry.Rect;
const ColorPickerWidget = @This();
widget: gui.Widget,
allocator: Allocator,
spinners: [4]*gui.Spinner(i32) = undefined,
sliders: [5]*gui.Slider(f32) = undefined,
color: [4]u8 = [_]u8{ 0, 0, 0, 0xff },
onChangedFn: ?*const fn (*ColorPickerWidget) void = null,
const Self = @This();
pub fn init(allocator: Allocator, rect: Rect(f32)) !*Self {
var self = try allocator.create(Self);
self.* = Self{
.widget = gui.Widget.init(allocator, rect),
.allocator = allocator,
};
self.widget.drawFn = draw;
const pad = 5;
inline for ([_]u2{ 0, 1, 2, 3 }) |i| {
const y = @as(f32, @floatFromInt(i)) * 28;
self.sliders[i] = try gui.Slider(f32).init(allocator, Rect(f32).make(pad, y + pad, rect.w - 50 - 2 * pad, 23));
self.sliders[i].max_value = 1;
self.sliders[i].onChangedFn = SliderChangedFn(i).changed;
self.sliders[i].widget.drawFn = SliderDrawFn(i).draw;
try self.widget.addChild(&self.sliders[i].widget);
self.spinners[i] = try gui.Spinner(i32).init(allocator, Rect(f32).make(rect.w - 50, y + pad, 45, 23));
self.spinners[i].max_value = 255;
self.spinners[i].onChangedFn = SpinnerChangedFn(i).changed;
try self.widget.addChild(&self.spinners[i].widget);
}
self.setRgba(&self.color); // update the spinner values
return self;
}
pub fn deinit(self: *Self) void {
var i: usize = 0;
while (i < 4) : (i += 1) {
self.sliders[i].deinit();
self.spinners[i].deinit();
}
self.widget.deinit();
self.allocator.destroy(self);
}
pub fn setRgba(self: *Self, color: []const u8) void {
std.debug.assert(color.len == 4);
for (color, 0..) |c, i| {
self.color[i] = c;
self.sliders[i].setValue(@as(f32, @floatFromInt(c)) / 255.0);
self.spinners[i].setValue(color[i]);
}
}
pub fn setRgb(self: *Self, color: []const u8) void {
std.debug.assert(color.len == 3);
for (color, 0..) |c, i| {
self.color[i] = c;
self.sliders[i].setValue(@as(f32, @floatFromInt(c)) / 255.0);
self.spinners[i].setValue(color[i]);
}
}
fn SliderChangedFn(comptime color_index: comptime_int) type {
return struct {
fn changed(slider: *gui.Slider(f32)) void {
if (slider.widget.parent) |parent| {
var picker = @fieldParentPtr(Self, "widget", parent);
const value = @as(u8, @intFromFloat(slider.value * 255.0));
if (picker.color[color_index] != value) {
picker.color[color_index] = value;
picker.spinners[color_index].setValue(value);
if (picker.onChangedFn) |onChanged| onChanged(picker);
}
}
}
};
}
fn SpinnerChangedFn(comptime color_index: comptime_int) type {
return struct {
fn changed(spinner: *gui.Spinner(i32)) void {
if (spinner.widget.parent) |parent| {
var picker = @fieldParentPtr(Self, "widget", parent);
if (picker.color[color_index] != spinner.value) {
picker.color[color_index] = @as(u8, @intCast(spinner.value));
picker.sliders[color_index].setValue(@as(f32, @floatFromInt(spinner.value)) / 255.0);
if (picker.onChangedFn) |onChanged| onChanged(picker);
}
}
}
};
}
fn SliderDrawFn(comptime color_index: u2) type {
return struct {
fn draw(widget: *gui.Widget, vg: nvg) void {
if (widget.parent) |parent| {
const picker = @fieldParentPtr(Self, "widget", parent);
const rect = widget.relative_rect;
const icol = switch (color_index) {
0 => nvg.rgb(0, picker.color[1], picker.color[2]),
1 => nvg.rgb(picker.color[0], 0, picker.color[2]),
2 => nvg.rgb(picker.color[0], picker.color[1], 0),
3 => nvg.rgb(0, 0, 0),
};
const ocol = switch (color_index) {
0 => nvg.rgb(0xff, picker.color[1], picker.color[2]),
1 => nvg.rgb(picker.color[0], 0xff, picker.color[2]),
2 => nvg.rgb(picker.color[0], picker.color[1], 0xff),
3 => nvg.rgb(0xff, 0xff, 0xff),
};
vg.beginPath();
vg.rect(rect.x, rect.y + 4, rect.w, rect.h - 4);
const gradient = vg.linearGradient(rect.x, 0, rect.x + rect.w, 0, icol, ocol);
vg.fillPaint(gradient);
vg.fill();
const x = @as(f32, @floatFromInt(picker.color[color_index])) / 255.0;
drawColorPickerIndicator(vg, rect.x + x * rect.w, rect.y + 4);
}
}
};
}
fn drawColorPickerIndicator(vg: nvg, x: f32, y: f32) void {
vg.beginPath();
vg.moveTo(x, y);
vg.lineTo(x + 4, y - 4);
vg.lineTo(x - 4, y - 4);
vg.closePath();
vg.fillColor(nvg.rgb(0, 0, 0));
vg.fill();
}
pub fn draw(widget: *gui.Widget, vg: nvg) void {
const rect = widget.relative_rect;
gui.drawPanel(vg, rect.x, rect.y, rect.w, rect.h, 1, false, false);
widget.drawChildren(vg);
}
|
0 | repos/MiniPixel | repos/MiniPixel/src/ColorPaletteWidget.zig | const std = @import("std");
const Allocator = std.mem.Allocator;
const gui = @import("gui");
const nvg = @import("nanovg");
const data = @import("data");
const Rect = gui.geometry.Rect;
const col = @import("color.zig");
const ColorPaletteWidget = @This();
widget: gui.Widget,
allocator: Allocator,
colors: [4 * 256]u8 = undefined,
selected: ?usize = null,
selection_locked: bool = false,
onSelectionChangedFn: ?*const fn (*Self) void = null,
const Self = @This();
const default_pal_contents = data.palettes.arne16;
pub fn init(allocator: Allocator, rect: Rect(f32)) !*Self {
var self = try allocator.create(Self);
self.* = Self{
.widget = gui.Widget.init(allocator, rect),
.allocator = allocator,
};
try self.loadPalContents(default_pal_contents);
self.widget.onMouseMoveFn = onMouseMove;
self.widget.onMouseDownFn = onMouseDown;
self.widget.drawFn = draw;
return self;
}
pub fn deinit(self: *Self) void {
self.widget.deinit();
self.allocator.destroy(self);
}
pub fn setSelection(self: *Self, selected: ?usize) void {
if (self.selection_locked and selected == null) return;
if (!std.meta.eql(self.selected, selected)) {
self.selected = selected;
if (self.onSelectionChangedFn) |onSelectionChanged| onSelectionChanged(self);
}
}
pub fn clearSelection(self: *Self) void {
self.setSelection(null);
}
pub fn loadPal(self: *Self, allocator: Allocator, filename: []const u8) !void {
var file = try std.fs.cwd().openFile(filename, .{});
defer file.close();
const contents = try file.readToEndAlloc(allocator, 1 << 20);
defer allocator.free(contents);
try self.loadPalContents(contents);
}
const pal_header = "JASC-PAL";
const pal_version = "0100";
const line_ending = "\r\n";
pub fn loadPalContents(self: *Self, contents: []const u8) !void {
var lines = std.mem.tokenize(u8, contents, line_ending);
const header = lines.next() orelse return error.UnexpectedEnd;
if (!std.mem.eql(u8, header, pal_header)) return error.InvalidHeader;
const version = lines.next() orelse return error.UnexpectedEnd;
if (!std.mem.eql(u8, version, pal_version)) return error.InvalidVersion;
const count_string = lines.next() orelse return error.UnexpectedEnd;
const count = try std.fmt.parseUnsigned(u32, count_string, 10);
if (count > 256) return error.TooManyColors;
var i: usize = 0;
while (i < count) : (i += 1) {
const line = lines.next() orelse return error.UnexpectedEnd;
var components = std.mem.tokenize(u8, line, " ");
const red_string = components.next() orelse return error.UnexpectedEndOfLine;
const green_string = components.next() orelse return error.UnexpectedEndOfLine;
const blue_string = components.next() orelse return error.UnexpectedEndOfLine;
const red = try std.fmt.parseUnsigned(u8, red_string, 10);
const green = try std.fmt.parseUnsigned(u8, green_string, 10);
const blue = try std.fmt.parseUnsigned(u8, blue_string, 10);
const alpha = 0xff; // TODO
self.colors[4 * i + 0] = red;
self.colors[4 * i + 1] = green;
self.colors[4 * i + 2] = blue;
self.colors[4 * i + 3] = alpha;
}
while (i < 256) : (i += 1) {
@memcpy(self.colors[4 * i ..][0..4], &col.black);
}
}
pub fn writePal(self: *Self, filename: []const u8) !void {
var file = try std.fs.cwd().createFile(filename, .{});
defer file.close();
const palette = col.trimBlackColorsRight(&self.colors);
var writer = file.writer();
_ = try writer.write(pal_header ++ line_ending);
_ = try writer.write(pal_version ++ line_ending);
_ = try writer.print("{}" ++ line_ending, .{palette.len / 4});
var i: usize = 0;
while (i < palette.len) : (i += 4) {
const color = palette[i .. i + 4];
_ = try writer.print("{} {} {}" ++ line_ending, .{ color[0], color[1], color[2] });
}
}
fn onMouseMove(widget: *gui.Widget, event: *const gui.MouseEvent) void {
const self = @fieldParentPtr(Self, "widget", widget);
if (event.isButtonPressed(.left) and self.selected != null) {
const rect = widget.relative_rect;
const ix = @as(u8, @intFromFloat(std.math.clamp(16 * event.x / rect.w, 0, 15)));
const iy = @as(u8, @intFromFloat(std.math.clamp(16 * event.y / rect.h, 0, 15)));
const i = 16 * iy + ix;
self.setSelection(i);
}
}
fn onMouseDown(widget: *gui.Widget, event: *const gui.MouseEvent) void {
if (event.button == .left) {
const self = @fieldParentPtr(Self, "widget", widget);
const rect = widget.relative_rect;
const ix = std.math.clamp(@as(u8, @intFromFloat(16 * event.x / rect.w)), 0, 15);
const iy = std.math.clamp(@as(u8, @intFromFloat(16 * event.y / rect.h)), 0, 15);
const i = 16 * iy + ix;
if (self.selected) |selected| {
self.setSelection(if (selected != i) i else null);
} else {
self.setSelection(i);
}
}
}
pub fn draw(widget: *gui.Widget, vg: nvg) void {
const self = @fieldParentPtr(Self, "widget", widget);
const rect = widget.relative_rect;
gui.drawPanel(vg, rect.x, rect.y, rect.w, rect.h, 1, false, false);
const pad: f32 = 2;
const tile_w = (rect.w - pad - (pad - 1)) / 16;
const tile_h = (rect.h - pad - (pad - 1)) / 16;
var i: usize = 0;
while (i < 256) : (i += 1) {
const x = @as(f32, @floatFromInt(i % 16));
const y = @as(f32, @floatFromInt(i / 16));
vg.beginPath();
vg.rect(rect.x + pad + x * tile_w, rect.y + pad + y * tile_h, tile_w - 1, tile_h - 1);
const color = self.colors[i * 4 ..][0..4];
vg.fillColor(nvg.rgb(color[0], color[1], color[2]));
vg.fill();
}
if (self.selected) |selected| {
const x = @as(f32, @floatFromInt(selected % 16));
const y = @as(f32, @floatFromInt(selected / 16));
vg.beginPath();
vg.rect(rect.x + pad + x * tile_w - 0.5, rect.y + pad + y * tile_h - 0.5, tile_w, tile_h);
vg.strokeColor(nvg.rgbf(1, 1, 1));
vg.stroke();
vg.beginPath();
vg.rect(rect.x + pad + x * tile_w - 1.5, rect.y + pad + y * tile_h - 1.5, tile_w + 2, tile_h + 2);
vg.strokeColor(nvg.rgbf(0, 0, 0));
vg.stroke();
}
}
|
0 | repos/MiniPixel | repos/MiniPixel/src/ClipboardWin32.zig | const std = @import("std");
const c = @cImport({
@cInclude("Windows.h");
});
const Image = @import("Image.zig");
pub fn hasImage() bool {
const png_format = c.RegisterClipboardFormatA("PNG");
if (png_format != 0 and c.IsClipboardFormatAvailable(png_format) != 0) return true;
if (c.IsClipboardFormatAvailable(c.CF_DIBV5) != 0) return true;
return false;
}
pub fn getImage(allocator: std.mem.Allocator) !Image {
const png_format = c.RegisterClipboardFormatA("PNG");
if (png_format != 0 and c.IsClipboardFormatAvailable(png_format) != 0) {
if (c.OpenClipboard(null) == 0) return error.OpenClipboardFailed;
defer _ = c.CloseClipboard();
if (c.GetClipboardData(png_format)) |png_handle| {
const size = c.GlobalSize(png_handle);
if (c.GlobalLock(png_handle)) |local_mem| {
defer _ = c.GlobalUnlock(png_handle);
const data = @as([*]const u8, @ptrCast(local_mem));
return try Image.initFromMemory(allocator, data[0..size]);
}
}
}
if (c.IsClipboardFormatAvailable(c.CF_DIBV5) != 0) {
if (c.OpenClipboard(null) == 0) return error.OpenClipboardFailed;
defer _ = c.CloseClipboard();
if (c.GetClipboardData(c.CF_DIBV5)) |handle| {
const size = c.GlobalSize(handle);
if (c.GlobalLock(handle)) |local_mem| {
defer _ = c.GlobalUnlock(handle);
const data = @as([*]const u8, @ptrCast(local_mem));
return try loadBitmapV5Image(allocator, data[0..size]);
}
}
}
// if (c.IsClipboardFormatAvailable(c.CF_DIB) != 0) {
// const handle = c.GetClipboardData(c.CF_DIB);
// if (handle != null) {
// const header = @ptrCast(*c.BITMAPINFO, @alignCast(@alignOf(*c.BITMAPINFO), handle));
// image.width = @intCast(u32, header.bmiHeader.biWidth);
// image.height = @intCast(u32, header.bmiHeader.biWidth);
// @panic("TODO");
// }
// }
return error.UnsupportedFormat;
}
pub fn setImage(allocator: std.mem.Allocator, image: Image) !void {
const png_format = c.RegisterClipboardFormatA("PNG");
if (png_format == 0) return error.FormatPngUnsupported;
if (c.OpenClipboard(null) == 0) return error.OpenClipboardFailed;
defer _ = c.CloseClipboard();
if (c.EmptyClipboard() == 0) return error.EmptyClipboardFailed;
const png_data = try image.writeToMemory(allocator);
defer allocator.free(png_data);
// copy to global memory
const global_handle = c.GlobalAlloc(c.GMEM_MOVEABLE, png_data.len);
if (global_handle == null) return error.GlobalAllocFail;
defer _ = c.GlobalFree(global_handle);
if (c.GlobalLock(global_handle)) |local_mem| {
defer _ = c.GlobalUnlock(global_handle);
const data = @as([*]u8, @ptrCast(local_mem));
@memcpy(data[0..png_data.len], png_data);
_ = c.SetClipboardData(png_format, global_handle);
}
}
// https://docs.microsoft.com/en-us/windows/win32/api/wingdi/ns-wingdi-bitmapv5header
fn loadBitmapV5Image(allocator: std.mem.Allocator, mem: []const u8) !Image {
const header: *const c.BITMAPV5HEADER = @alignCast(@ptrCast(mem.ptr));
const src = mem[header.bV5Size .. header.bV5Size + header.bV5SizeImage];
var image: Image = undefined;
image.width = @as(u32, @intCast(header.bV5Width));
// If the value of bV5Height is positive, the bitmap is a bottom-up DIB
// and its origin is the lower-left corner. If bV5Height value is negative,
// the bitmap is a top-down DIB and its origin is the upper-left corner.
var origin_top: bool = false;
if (header.bV5Height < 0) {
image.height = @as(u32, @intCast(-header.bV5Height));
origin_top = true;
} else {
image.height = @as(u32, @intCast(header.bV5Height));
}
std.debug.assert(header.bV5Planes == 1); // Must be 1
// TODO: Support other bit depths
// 0: Defined by JPEG or PNG file format
// 1: Monochrome
// 4: 16 color palette
// 8: 256 color palette
// 16: 16-bit color depth
// 24: 8-bit for red, green, blue
// 32: 8-bit for red, green, blue and unused (alpha?)
if (header.bV5BitCount != 24 and header.bV5BitCount != 32) return error.BitmapUnsupported;
// TODO: support more formats
// BI_RLE8, BI_RLE4, BI_BITFIELDS, BI_JPEG, BI_PNG
const BI_RGB = 0; // Zig can't translate the c.BI_RGB macro currently
if (header.bV5Compression != BI_RGB) return error.BitmapUnsupported;
image.pixels = try allocator.alloc(u8, 4 * image.width * image.height);
if (header.bV5BitCount == 24) {
const bytes_per_row = 3 * image.width;
const pitch = 4 * ((bytes_per_row + 3) / 4);
var y: u32 = 0;
while (y < image.height) : (y += 1) {
const y_flip = if (origin_top) y else image.height - 1 - y;
var x: u32 = 0;
while (x < image.width) : (x += 1) {
const b = src[(y * pitch + 3 * x) + 0];
const g = src[(y * pitch + 3 * x) + 1];
const r = src[(y * pitch + 3 * x) + 2];
image.pixels[4 * (y_flip * image.width + x) + 0] = r;
image.pixels[4 * (y_flip * image.width + x) + 1] = g;
image.pixels[4 * (y_flip * image.width + x) + 2] = b;
image.pixels[4 * (y_flip * image.width + x) + 3] = 0xff;
}
}
} else if (header.bV5BitCount == 32) {
// red = 0xff
// green = 0xff00
const pitch = 4 * image.width;
var y: u32 = 0;
while (y < image.height) : (y += 1) {
const y_flip = if (origin_top) y else image.height - 1 - y;
var x: u32 = 0;
while (x < image.width) : (x += 1) {
const b = src[(y * pitch + 4 * x) + 0];
const g = src[(y * pitch + 4 * x) + 1];
const r = src[(y * pitch + 4 * x) + 2];
const a = src[(y * pitch + 4 * x) + 3];
image.pixels[4 * (y_flip * image.width + x) + 0] = r;
image.pixels[4 * (y_flip * image.width + x) + 1] = g;
image.pixels[4 * (y_flip * image.width + x) + 2] = b;
image.pixels[4 * (y_flip * image.width + x) + 3] = a;
}
}
}
return image;
}
|
0 | repos/MiniPixel | repos/MiniPixel/src/PreviewWidget.zig | const std = @import("std");
const Allocator = std.mem.Allocator;
const gui = @import("gui");
const nvg = @import("nanovg");
const Document = @import("Document.zig");
const Rect = gui.geometry.Rect;
const Point = gui.geometry.Point;
const PreviewWidget = @This();
widget: gui.Widget,
allocator: Allocator,
document: *Document,
translation: Point(f32) = Point(f32).make(0, 0),
drag_offset: ?Point(f32) = null,
background_image: nvg.Image,
const Self = @This();
pub fn init(allocator: Allocator, rect: Rect(f32), document: *Document, vg: nvg) !*Self {
var self = try allocator.create(Self);
self.* = Self{
.widget = gui.Widget.init(allocator, rect),
.allocator = allocator,
.document = document,
.background_image = vg.createImageRGBA(2, 2, .{ .repeat_x = true, .repeat_y = true, .nearest = true }, &.{
0x66, 0x66, 0x66, 0xFF, 0x99, 0x99, 0x99, 0xFF,
0x99, 0x99, 0x99, 0xFF, 0x66, 0x66, 0x66, 0xFF,
}),
};
self.widget.onMouseMoveFn = onMouseMove;
self.widget.onMouseDownFn = onMouseDown;
self.widget.onMouseUpFn = onMouseUp;
self.widget.drawFn = draw;
return self;
}
pub fn deinit(self: *Self, vg: nvg) void {
vg.deleteImage(self.background_image);
self.widget.deinit();
self.allocator.destroy(self);
}
fn onMouseMove(widget: *gui.Widget, event: *const gui.MouseEvent) void {
var self = @fieldParentPtr(Self, "widget", widget);
if (self.drag_offset) |drag_offset| {
self.translation = Point(f32).make(event.x, event.y).subtracted(drag_offset);
}
}
fn onMouseDown(widget: *gui.Widget, event: *const gui.MouseEvent) void {
var self = @fieldParentPtr(Self, "widget", widget);
self.drag_offset = Point(f32).make(event.x, event.y).subtracted(self.translation);
}
fn onMouseUp(widget: *gui.Widget, event: *const gui.MouseEvent) void {
_ = event; // unused
var self = @fieldParentPtr(Self, "widget", widget);
self.drag_offset = null;
}
pub fn draw(widget: *gui.Widget, vg: nvg) void {
var self = @fieldParentPtr(Self, "widget", widget);
const rect = widget.relative_rect;
vg.save();
defer vg.restore();
vg.translate(rect.x, rect.y);
gui.drawPanel(vg, 0, 0, rect.w, rect.h, 1, false, false);
vg.beginPath();
vg.rect(5.5, 5.5, rect.w - 11, rect.h - 11);
vg.strokeColor(nvg.rgb(66, 66, 66));
vg.stroke();
const client_w = rect.w - 12;
const client_h = rect.h - 12;
vg.scissor(6, 6, client_w, client_h);
vg.translate(6, 6);
const client_rect = Rect(f32).make(0, 0, client_w, client_h);
self.drawBackground(client_rect, vg);
const d_x = client_w - @as(f32, @floatFromInt(self.document.getWidth()));
const d_y = client_h - @as(f32, @floatFromInt(self.document.getHeight()));
self.translation.x = std.math.clamp(self.translation.x, @min(0, d_x), @max(0, d_x));
self.translation.y = std.math.clamp(self.translation.y, @min(0, d_y), @max(0, d_y));
vg.translate(self.translation.x, self.translation.y);
self.document.draw(vg);
if (self.document.selection) |selection| {
self.drawSelection(selection, client_rect.translated(self.translation.scaled(-1)), vg);
}
}
fn drawBackground(self: Self, rect: Rect(f32), vg: nvg) void {
vg.beginPath();
vg.rect(rect.x, rect.y, rect.w, rect.h);
vg.fillPaint(vg.imagePattern(0, 0, 8, 8, 0, self.background_image, 1));
vg.fill();
}
fn drawSelection(self: Self, selection: Document.Selection, rect: Rect(f32), vg: nvg) void {
const document_rect = Rect(f32).make(0, 0, @as(f32, @floatFromInt(self.document.getWidth())), @as(f32, @floatFromInt(self.document.getHeight())));
const selection_rect = Rect(f32).make(
@as(f32, @floatFromInt(selection.rect.x)),
@as(f32, @floatFromInt(selection.rect.y)),
@as(f32, @floatFromInt(selection.rect.w)),
@as(f32, @floatFromInt(selection.rect.h)),
);
const intersection = rect.intersection(document_rect.intersection(selection_rect));
vg.scissor(intersection.x, intersection.y, intersection.w, intersection.h);
if (self.document.blend_mode == .replace) {
self.drawBackground(selection_rect, vg);
}
self.document.drawSelection(vg);
}
|
0 | repos/MiniPixel/src | repos/MiniPixel/src/c/png_image.c | #include <png.h>
#include <stdint.h>
#include <string.h>
// only supports RGBA with optional colormap
int readPngFileInfo(
const char* filepath,
uint32_t* width, uint32_t* height,
uint32_t* colormap_entries
) {
png_image img;
memset(&img, 0, sizeof(img));
img.version = PNG_IMAGE_VERSION;
png_image_begin_read_from_file(&img, filepath);
if (width) *width = img.width;
if (height) *height = img.height;
if (colormap_entries) *colormap_entries = (img.format & PNG_FORMAT_FLAG_COLORMAP) ? img.colormap_entries : 0;
png_image_free(&img);
if (img.warning_or_error & PNG_IMAGE_ERROR) return 1;
return 0;
}
int readPngMemoryInfo(
const uint8_t* mem, size_t len,
uint32_t* width, uint32_t* height,
uint32_t* colormap_entries
) {
png_image img;
memset(&img, 0, sizeof(img));
img.version = PNG_IMAGE_VERSION;
png_image_begin_read_from_memory(&img, mem, len);
if (width) *width = img.width;
if (height) *height = img.height;
if (colormap_entries) *colormap_entries = (img.format & PNG_FORMAT_FLAG_COLORMAP) ? img.colormap_entries : 0;
png_image_free(&img);
if (img.warning_or_error & PNG_IMAGE_ERROR) return 1;
return 0;
}
int readPngFile(
const char* filepath,
const uint8_t* pixels,
const uint8_t* colormap
) {
png_image img;
memset(&img, 0, sizeof(img));
img.version = PNG_IMAGE_VERSION;
png_image_begin_read_from_file(&img, filepath);
int stride;
if (colormap) {
img.format = PNG_FORMAT_RGBA_COLORMAP;
stride = img.width;
} else {
img.format = PNG_FORMAT_RGBA;
stride = 4 * img.width;
}
png_image_finish_read(&img, NULL, pixels, stride, colormap);
png_image_free(&img);
if (img.warning_or_error & PNG_IMAGE_ERROR) return 1;
return 0;
}
int readPngMemory(
const uint8_t* mem, size_t len,
const uint8_t* pixels,
const uint8_t* colormap
) {
png_image img;
memset(&img, 0, sizeof(img));
img.version = PNG_IMAGE_VERSION;
png_image_begin_read_from_memory(&img, mem, len);
int stride;
if (colormap) {
img.format = PNG_FORMAT_RGBA_COLORMAP;
stride = img.width;
} else {
img.format = PNG_FORMAT_RGBA;
stride = 4 * img.width;
}
png_image_finish_read(&img, NULL, pixels, stride, colormap);
png_image_free(&img);
if (img.warning_or_error & PNG_IMAGE_ERROR) return 1;
return 0;
}
int writePngFile(
const char* filepath,
uint32_t width, uint32_t height,
const uint8_t* pixels,
const uint8_t* colormap,
uint32_t colormap_entries
) {
png_image img;
memset(&img, 0, sizeof(img));
img.version = PNG_IMAGE_VERSION;
img.width = width;
img.height = height;
img.format = PNG_FORMAT_RGBA;
if (colormap) {
img.format |= PNG_FORMAT_FLAG_COLORMAP;
img.colormap_entries = colormap_entries;
}
int stride = colormap ? width : 4 * width;
png_image_write_to_file(&img, filepath, 0, pixels, stride, colormap);
png_image_free(&img);
if (img.warning_or_error & PNG_IMAGE_ERROR) return 1;
return 0;
}
int writePngMemory(
const uint8_t* mem, size_t* len,
uint32_t width, uint32_t height,
const uint8_t* pixels,
const uint8_t* colormap,
uint32_t colormap_entries)
{
png_image img;
memset(&img, 0, sizeof(img));
img.version = PNG_IMAGE_VERSION;
img.width = width;
img.height = height;
img.format = PNG_FORMAT_RGBA;
if (colormap) {
img.format |= PNG_FORMAT_FLAG_COLORMAP;
img.colormap_entries = colormap_entries;
}
int stride = colormap ? width : 4 * width;
png_image_write_to_memory(&img, mem, len, 0, pixels, stride, colormap);
png_image_free(&img);
if (img.warning_or_error & PNG_IMAGE_ERROR) return 1;
return 0;
} |
0 | repos/MiniPixel/src | repos/MiniPixel/src/gui/Widget.zig | const std = @import("std");
const Allocator = std.mem.Allocator;
const ArrayList = std.ArrayList;
const nvg = @import("nanovg");
const gui = @import("gui.zig");
const event = @import("event.zig");
const Point = @import("geometry.zig").Point;
const Rect = @import("geometry.zig").Rect;
const Layout = struct {
grow: bool = false,
};
const debug_focus = false;
const Widget = @This();
window: ?*gui.Window = null,
parent: ?*Widget = null,
children: ArrayList(*Widget),
relative_rect: Rect(f32), // Relative to parent
layout: Layout = Layout{},
focus_policy: event.FocusPolicy = event.FocusPolicy{},
enabled: bool = true,
visible: bool = true,
drawFn: *const fn (*Widget, vg: nvg) void = drawChildren,
onResizeFn: *const fn (*Widget, *event.ResizeEvent) void = onResize,
onMouseMoveFn: *const fn (*Widget, *event.MouseEvent) void = onMouseMove,
onMouseDownFn: *const fn (*Widget, *event.MouseEvent) void = onMouseDown,
onMouseUpFn: *const fn (*Widget, *event.MouseEvent) void = onMouseUp,
onMouseWheelFn: *const fn (*Widget, *event.MouseEvent) void = onMouseWheel,
onTouchPanFn: *const fn (*Widget, *event.TouchEvent) void = onTouchPan,
onTouchZoomFn: *const fn (*Widget, *event.TouchEvent) void = onTouchZoom,
onKeyDownFn: *const fn (*Widget, *event.KeyEvent) void = onKeyDown,
onKeyUpFn: *const fn (*Widget, *event.KeyEvent) void = onKeyUp,
onTextInputFn: *const fn (*Widget, *event.TextInputEvent) void = onTextInput,
onFocusFn: *const fn (*Widget, *event.FocusEvent) void = onFocus,
onBlurFn: *const fn (*Widget, *event.FocusEvent) void = onBlur,
onEnterFn: *const fn (*Widget) void = onEnter,
onLeaveFn: *const fn (*Widget) void = onLeave,
onClipboardUpdateFn: *const fn (*Widget) void = onClipboardUpdate,
const Self = @This();
pub fn init(allocator: Allocator, rect: Rect(f32)) Self {
return Self{ .children = ArrayList(*Self).init(allocator), .relative_rect = rect };
}
pub fn deinit(self: *Self) void {
self.children.deinit();
}
pub fn addChild(self: *Self, child: *Widget) !void {
std.debug.assert(child.parent == null);
child.parent = self;
try self.children.append(child);
}
pub fn getWindow(self: *Self) ?*gui.Window {
if (self.parent) |parent| {
return parent.getWindow();
}
return self.window;
}
pub fn getApplication(self: *Self) ?*gui.Application {
const window = self.getWindow() orelse return null;
return window.application;
}
pub fn isEnabled(self: Self) bool {
if (!self.enabled) return false;
if (self.parent) |parent| {
return parent.isEnabled();
}
return true;
}
pub fn isFocused(self: *Self) bool {
if (self.getWindow()) |window| {
return window.is_active and window.focused_widget == self;
}
return false;
}
pub fn setFocus(self: *Self, focus: bool, source: gui.FocusSource) void {
if (focus and !self.acceptsFocus(source)) return;
if (self.getWindow()) |window| {
window.setFocusedWidget(if (focus) self else null, source);
}
}
// local without position
pub fn getRect(self: Self) Rect(f32) {
return .{ .x = 0, .y = 0, .w = self.relative_rect.w, .h = self.relative_rect.h };
}
// position relative to containing window
pub fn getWindowRelativeRect(self: *Self) Rect(f32) {
if (self.parent) |parent| {
const offset = parent.getWindowRelativeRect().getPosition();
return self.relative_rect.translated(offset);
} else {
return self.relative_rect;
}
}
pub fn setPosition(self: *Self, x: f32, y: f32) void {
self.relative_rect.x = x;
self.relative_rect.y = y;
}
// also fires event
pub fn setSize(self: *Self, width: f32, height: f32) void {
if (width != self.relative_rect.w or height != self.relative_rect.h) {
var re = event.ResizeEvent{
.old_width = self.relative_rect.w,
.old_height = self.relative_rect.h,
.new_width = width,
.new_height = height,
};
self.relative_rect.w = width;
self.relative_rect.h = height;
self.handleEvent(&re.event);
}
}
pub fn drawChildren(self: *Self, vg: nvg) void {
vg.save();
defer vg.restore();
const offset = self.relative_rect.getPosition();
vg.translate(offset.x, offset.y);
for (self.children.items) |child| {
child.draw(vg);
}
}
pub fn draw(self: *Self, vg: nvg) void {
if (!self.visible) return;
if (self.relative_rect.w <= 0 or self.relative_rect.h <= 0) return;
self.drawFn(self, vg);
if (debug_focus) {
if (self.isFocused()) {
vg.beginPath();
const r = self.relative_rect;
vg.rect(r.x, r.y, r.w - 1, r.h - 1);
vg.strokeColor(nvg.rgbf(1, 0, 0));
vg.stroke();
}
}
}
pub const HitTestResult = struct {
widget: *Widget,
local_position: Point(f32),
};
pub fn hitTest(self: *Self, position: Point(f32)) HitTestResult {
const relative_position = position.subtracted(self.relative_rect.getPosition());
for (self.children.items) |child| {
if (child.visible and child.relative_rect.contains(relative_position)) {
return child.hitTest(relative_position);
}
}
return HitTestResult{ .widget = self, .local_position = relative_position };
}
fn onResize(self: *Self, resize_event: *event.ResizeEvent) void {
_ = resize_event;
_ = self;
}
fn onMouseMove(self: *Self, mouse_event: *event.MouseEvent) void {
_ = mouse_event;
_ = self;
}
fn onMouseDown(self: *Self, mouse_event: *event.MouseEvent) void {
_ = mouse_event;
_ = self;
}
fn onMouseUp(self: *Self, mouse_event: *event.MouseEvent) void {
_ = mouse_event;
_ = self;
}
fn onMouseWheel(self: *Self, mouse_event: *event.MouseEvent) void {
_ = mouse_event;
_ = self;
}
fn onTouchPan(self: *Self, touch_event: *event.TouchEvent) void {
_ = touch_event;
_ = self;
}
fn onTouchZoom(self: *Self, touch_event: *event.TouchEvent) void {
_ = touch_event;
_ = self;
}
pub fn onKeyDown(self: *Self, key_event: *event.KeyEvent) void {
if (key_event.key == .Tab) {
if (key_event.modifiers == 0) {
self.focusNextWidget(.keyboard);
key_event.event.accept();
return;
} else if (key_event.isSingleModifierPressed(.shift)) {
self.focusPreviousWidget(.keyboard);
key_event.event.accept();
return;
}
}
key_event.event.ignore();
}
fn onKeyUp(self: *Self, key_event: *event.KeyEvent) void {
_ = self;
key_event.event.ignore();
}
fn onTextInput(self: *Self, text_input_event: *event.TextInputEvent) void {
_ = text_input_event;
_ = self;
}
fn onFocus(self: *Self, focus_event: *event.FocusEvent) void {
_ = focus_event;
_ = self;
}
fn onBlur(self: *Self, focus_event: *event.FocusEvent) void {
_ = focus_event;
_ = self;
}
fn onEnter(self: *Self) void {
_ = self;
}
fn onLeave(self: *Self) void {
_ = self;
}
fn onClipboardUpdate(self: *Self) void {
_ = self;
}
/// bubbles event up until it is accepted
pub fn dispatchEvent(self: *Self, e: *event.Event) void {
var maybe_target: ?*Self = self;
while (maybe_target) |target| : (maybe_target = target.parent) {
target.handleEvent(e);
if (e.is_accepted) break;
}
}
pub fn handleEvent(self: *Self, e: *event.Event) void {
const resize_event = @fieldParentPtr(event.ResizeEvent, "event", e);
const mouse_event = @fieldParentPtr(event.MouseEvent, "event", e);
const touch_event = @fieldParentPtr(event.TouchEvent, "event", e);
const key_event = @fieldParentPtr(event.KeyEvent, "event", e);
const text_input_event = @fieldParentPtr(event.TextInputEvent, "event", e);
const focus_event = @fieldParentPtr(event.FocusEvent, "event", e);
switch (e.type) {
.Resize => self.onResizeFn(self, resize_event),
.MouseMove => self.onMouseMoveFn(self, mouse_event),
.MouseDown => {
if (self.acceptsFocus(.mouse)) {
self.setFocus(true, .mouse);
}
self.onMouseDownFn(self, mouse_event);
},
.MouseUp => self.onMouseUpFn(self, mouse_event),
.MouseWheel => self.onMouseWheelFn(self, mouse_event),
.TouchPan => self.onTouchPanFn(self, touch_event),
.TouchZoom => self.onTouchZoomFn(self, touch_event),
.KeyDown => self.onKeyDownFn(self, key_event),
.KeyUp => self.onKeyUpFn(self, key_event),
.TextInput => self.onTextInputFn(self, text_input_event),
.Focus => self.onFocusFn(self, focus_event),
.Blur => self.onBlurFn(self, focus_event),
.Enter => self.onEnterFn(self),
.Leave => self.onLeaveFn(self),
.ClipboardUpdate => self.onClipboardUpdateFn(self),
}
}
pub fn acceptsFocus(self: Self, source: event.FocusSource) bool {
return self.visible and self.focus_policy.accepts(source) and self.isEnabled();
}
fn focusNextWidget(self: *Self, source: event.FocusSource) void {
if (!self.acceptsFocus(source)) return;
const window = self.getWindow() orelse return;
var focusable_widgets = std.ArrayList(*gui.Widget).init(self.children.allocator);
defer focusable_widgets.deinit();
window.collectFocusableWidgets(&focusable_widgets, source) catch return;
if (std.mem.indexOfScalar(*gui.Widget, focusable_widgets.items, self)) |i| {
const next_i = (i + 1) % focusable_widgets.items.len;
focusable_widgets.items[next_i].setFocus(true, .keyboard);
}
}
fn focusPreviousWidget(self: *Self, source: event.FocusSource) void {
if (!self.acceptsFocus(source)) return;
const window = self.getWindow() orelse return;
var focusable_widgets = std.ArrayList(*gui.Widget).init(self.children.allocator);
defer focusable_widgets.deinit();
window.collectFocusableWidgets(&focusable_widgets, source) catch return;
if (std.mem.indexOfScalar(*gui.Widget, focusable_widgets.items, self)) |i| {
const n = focusable_widgets.items.len;
const previous_i = (i + n - 1) % n;
focusable_widgets.items[previous_i].setFocus(true, .keyboard);
}
}
|
0 | repos/MiniPixel/src | repos/MiniPixel/src/gui/Window.zig | const std = @import("std");
const nvg = @import("nanovg");
const gui = @import("gui.zig");
const event = @import("event.zig");
const Point = @import("geometry.zig").Point;
const Window = @This();
allocator: std.mem.Allocator,
application: *gui.Application,
id: u32,
width: f32,
height: f32,
is_modal: bool = false,
is_active: bool = true,
parent: ?*gui.Window = null,
children: std.ArrayList(*gui.Window),
main_widget: ?*gui.Widget = null,
focused_widget: ?*gui.Widget = null,
hovered_widget: ?*gui.Widget = null,
automatic_cursor_tracking_widget: ?*gui.Widget = null,
cursorFn: ?*const fn (nvg) void = null,
mouse_pos: Point(f32) = Point(f32).make(0, 0),
close_request_context: usize = 0,
onCloseRequestFn: ?*const fn (usize) bool = null, // true: yes, close window. false: no, don't close window.
closed_context: usize = 0,
onClosedFn: ?*const fn (usize) void = null,
const Self = @This();
pub fn init(allocator: std.mem.Allocator, application: *gui.Application) !*Self {
const self = try allocator.create(Self);
self.* = Self{
.allocator = allocator,
.application = application,
.id = 0,
.width = 0,
.height = 0,
.children = std.ArrayList(*Window).init(allocator),
};
return self;
}
pub fn deinit(self: *Self) void {
if (self.parent) |parent| {
// remove reference from parent
parent.removeChild(self);
self.parent = null;
}
for (self.children.items) |child| {
child.parent = null;
}
self.children.deinit();
self.allocator.destroy(self);
}
pub const CreateOptions = struct {
resizable: bool = true,
parent_id: ?u32 = null,
};
pub fn createChildWindow(self: *Self, title: [:0]const u8, width: f32, height: f32, options: CreateOptions) !*gui.Window {
const child_window = try self.application.createWindow(title, width, height, CreateOptions{
.resizable = options.resizable,
.parent_id = self.id,
});
child_window.parent = self;
try self.children.append(child_window);
return child_window;
}
pub fn close(self: *Self) void {
self.application.requestWindowClose(self);
}
pub fn setMainWidget(self: *Self, widget: ?*gui.Widget) void {
if (self.main_widget == widget) return;
if (self.main_widget) |main_widget| {
main_widget.window = null;
}
self.main_widget = widget;
if (self.main_widget) |main_widget| {
main_widget.window = self;
}
}
pub fn setFocusedWidget(self: *Self, widget: ?*gui.Widget, source: gui.FocusSource) void {
if (self.focused_widget == widget) return;
if (self.focused_widget) |focused_widget| {
var blur_event = event.FocusEvent{ .event = .{ .type = .Blur }, .source = source };
focused_widget.dispatchEvent(&blur_event.event);
}
self.focused_widget = widget;
if (self.focused_widget) |focused_widget| {
var focus_event = event.FocusEvent{ .event = .{ .type = .Focus }, .source = source };
focused_widget.dispatchEvent(&focus_event.event);
}
}
fn setHoveredWidget(self: *Self, widget: ?*gui.Widget) void {
if (self.hovered_widget == widget) return;
if (self.hovered_widget) |hovered_widget| {
var leave_event = event.Event{ .type = .Leave };
hovered_widget.dispatchEvent(&leave_event);
}
self.hovered_widget = widget;
if (self.hovered_widget) |hovered_widget| {
var enter_event = event.Event{ .type = .Enter };
hovered_widget.dispatchEvent(&enter_event);
}
}
pub fn isBlockedByModal(self: *Self) bool {
for (self.children.items) |child| {
if (child.is_modal) return true;
if (child.isBlockedByModal()) return true;
}
return false;
}
pub fn removeChild(self: *Self, child: *gui.Window) void {
if (std.mem.indexOfScalar(*gui.Window, self.children.items, child)) |i| {
_ = self.children.swapRemove(i);
}
}
pub fn collectFocusableWidgets(self: Self, focusable_widgets: *std.ArrayList(*gui.Widget), source: event.FocusSource) !void {
const main_widget = self.main_widget orelse return error.NoMainWidget;
const collect_focusable_widgets = struct {
fn collect(widget: *gui.Widget, list: *std.ArrayList(*gui.Widget), s: event.FocusSource) error{OutOfMemory}!void {
for (widget.children.items) |child| {
if (child.acceptsFocus(s)) try list.append(child);
try collect(child, list, s);
}
}
}.collect;
try collect_focusable_widgets(main_widget, focusable_widgets, source);
}
pub fn handleEvent(self: *Self, e: *event.Event) void {
if (self.isBlockedByModal()) {
if (e.type != .Leave) return;
}
const mouse_event = @fieldParentPtr(event.MouseEvent, "event", e);
const touch_event = @fieldParentPtr(event.TouchEvent, "event", e);
switch (e.type) {
.MouseMove, .MouseDown, .MouseUp, .MouseWheel => self.handleMouseEvent(mouse_event),
.TouchPan, .TouchZoom => self.handleTouchEvent(touch_event),
.KeyDown, .KeyUp, .TextInput => self.handleKeyEvent(e),
.Enter => self.setHoveredWidget(self.main_widget),
.Leave => self.setHoveredWidget(null),
else => {
if (self.main_widget) |main_widget| {
main_widget.handleEvent(e);
}
},
}
}
fn handleMouseEvent(self: *Self, mouse_event: *event.MouseEvent) void {
self.mouse_pos = Point(f32).make(mouse_event.x, mouse_event.y);
if (self.automatic_cursor_tracking_widget) |widget| {
if (mouse_event.event.type == .MouseUp and mouse_event.state == 0) {
self.automatic_cursor_tracking_widget = null;
}
const window_relative_rect = widget.getWindowRelativeRect();
var local_event = mouse_event.*;
local_event.x -= window_relative_rect.x;
local_event.y -= window_relative_rect.y;
widget.dispatchEvent(&local_event.event);
} else if (self.main_widget) |main_widget| {
const position = Point(f32).make(mouse_event.x, mouse_event.y);
const result = main_widget.hitTest(position);
var local_event = mouse_event.*;
local_event.x = result.local_position.x;
local_event.y = result.local_position.y;
self.setHoveredWidget(result.widget);
if (mouse_event.event.type == .MouseDown) {
self.automatic_cursor_tracking_widget = result.widget;
}
result.widget.dispatchEvent(&local_event.event);
}
}
fn handleTouchEvent(self: *Self, touch_event: *event.TouchEvent) void {
self.mouse_pos = Point(f32).make(touch_event.x, touch_event.y);
if (self.main_widget) |main_widget| {
const position = Point(f32).make(touch_event.x, touch_event.y);
const result = main_widget.hitTest(position);
var local_event = touch_event.*;
local_event.x = result.local_position.x;
local_event.y = result.local_position.y;
self.setHoveredWidget(result.widget);
result.widget.dispatchEvent(&local_event.event);
}
}
fn handleKeyEvent(self: Self, key_event: *event.Event) void {
if (self.focused_widget) |focused_widget| {
return focused_widget.dispatchEvent(key_event);
}
if (self.main_widget) |main_widget| {
// is root -> no need to dispatch
return main_widget.handleEvent(key_event);
}
}
pub fn setSize(self: *Self, width: f32, height: f32) void {
if (self.width == width and self.height == height) return;
self.width = width;
self.height = height;
if (self.main_widget) |main_widget| {
main_widget.setSize(width, height);
}
}
pub fn setTitle(self: *Self, title: [:0]const u8) void {
gui.Application.setWindowTitle(self.id, title);
}
pub fn setCursor(self: *Self, cursor: ?*const fn (nvg) void) void {
gui.Application.showCursor(cursor == null);
self.cursorFn = cursor;
}
pub fn draw(self: Self, vg: nvg) void {
if (self.main_widget) |main_widget| {
main_widget.draw(vg);
}
if (self.cursorFn) |cursor| {
vg.save();
vg.translate(self.mouse_pos.x, self.mouse_pos.y);
cursor(vg);
vg.restore();
}
}
|
0 | repos/MiniPixel/src | repos/MiniPixel/src/gui/event.zig | pub const EventType = enum(u8) {
Resize,
MouseMove,
MouseDown,
MouseUp,
MouseWheel,
TouchPan,
TouchZoom,
KeyDown,
KeyUp,
TextInput,
Focus,
Blur,
Enter,
Leave,
ClipboardUpdate,
};
pub const Event = struct {
type: EventType,
is_accepted: bool = true,
pub fn accept(self: *Event) void {
self.is_accepted = true;
}
pub fn ignore(self: *Event) void {
self.is_accepted = false;
}
};
pub const ResizeEvent = struct {
event: Event = Event{ .type = .Resize },
old_width: f32,
old_height: f32,
new_width: f32,
new_height: f32,
};
pub const MouseButton = enum(u4) {
none,
left,
middle,
right,
back,
forward,
};
pub const Modifier = enum(u2) {
alt,
ctrl,
shift,
super,
};
pub const MouseEvent = struct {
event: Event,
button: MouseButton,
click_count: u32,
state: u32,
modifiers: u4,
x: f32,
y: f32,
wheel_x: i32,
wheel_y: i32,
pub fn isButtonPressed(self: MouseEvent, button: MouseButton) bool {
if (button == .none) return false;
const flag = @as(u32, 1) << (@intFromEnum(button) - 1);
return (self.state & flag) != 0;
}
pub fn isModifierPressed(self: MouseEvent, modifier: Modifier) bool {
const flag = @as(@TypeOf(self.modifiers), 1) << @intFromEnum(modifier);
return (self.modifiers & flag) != 0;
}
};
pub const TouchEvent = struct {
event: Event,
x: f32,
y: f32,
dx: f32,
dy: f32,
zoom: f32,
};
pub const KeyCode = enum(u8) {
Return,
D0,
D1,
D2,
D3,
D4,
D5,
D6,
D7,
D8,
D9,
Period,
Comma,
Escape,
Backspace,
Space,
Plus,
Minus,
Asterisk,
Slash,
Percent,
Home,
End,
Delete,
Tab,
LShift,
RShift,
LCtrl,
RCtrl,
LAlt,
RAlt,
Left,
Right,
Up,
Down,
A,
B,
C,
D,
E,
F,
G,
H,
I,
J,
K,
L,
M,
N,
O,
P,
Q,
R,
S,
T,
U,
V,
W,
X,
Y,
Z,
Hash,
Unknown,
};
pub const KeyEvent = struct {
event: Event,
key: KeyCode,
down: bool,
repeat: bool,
modifiers: u4,
pub fn isModifierPressed(self: KeyEvent, modifier: Modifier) bool {
const flag = @as(@TypeOf(self.modifiers), 1) << @intFromEnum(modifier);
return (self.modifiers & flag) != 0;
}
pub fn isSingleModifierPressed(self: KeyEvent, modifier: Modifier) bool {
const flag = @as(@TypeOf(self.modifiers), 1) << @intFromEnum(modifier);
return (self.modifiers & flag) == flag;
}
};
pub const TextInputEvent = struct {
event: Event = Event{ .type = .TextInput },
text: []const u8,
};
pub const FocusSource = enum {
programmatic,
keyboard,
mouse,
};
pub const FocusPolicy = struct {
mouse: bool = false,
keyboard: bool = false,
pub fn none() FocusPolicy {
return .{
.mouse = false,
.keyboard = false,
};
}
pub fn accepts(self: FocusPolicy, source: FocusSource) bool {
return switch (source) {
.programmatic => self.keyboard or self.mouse,
.keyboard => self.keyboard,
.mouse => self.mouse,
};
}
};
pub const FocusEvent = struct {
event: Event,
source: FocusSource,
};
|
0 | repos/MiniPixel/src | repos/MiniPixel/src/gui/geometry.zig | const std = @import("std");
pub fn Point(comptime T: type) type {
return struct {
x: T,
y: T,
const Self = @This();
pub fn make(x: T, y: T) Self {
return .{ .x = x, .y = y };
}
pub fn translate(self: *Self, point: Self) void {
self.x += point.x;
self.y += point.y;
}
pub fn translated(self: Self, point: Self) Self {
return .{ .x = self.x + point.x, .y = self.y + point.y };
}
const add = translate;
const added = translated;
pub fn subtract(self: *Self, point: Self) void {
self.x -= point.x;
self.y -= point.y;
}
pub fn subtracted(self: Self, point: Self) Self {
return .{ .x = self.x - point.x, .y = self.y - point.y };
}
pub fn scaled(self: Self, s: T) Self {
return .{ .x = self.x * s, .y = self.y * s };
}
pub fn dot(self: Self, point: Self) T {
return self.x * point.x + self.y * point.y;
}
pub fn lengthSquared(self: Self) T {
return self.dot(self);
}
pub fn length(self: Self) T {
return std.math.sqrt(self.lengthSquared());
}
pub fn angle(self: Self) T {
return std.math.atan2(T, self.y, self.x);
}
pub fn eql(self: Self, point: Self) bool {
return self.x == point.x and self.y == point.y;
}
pub fn lerp(a: Self, b: Self, t: T) Self {
return .{ .x = mix(a.x, b.x, t), .y = mix(a.y, b.y, t) };
}
fn mix(a: T, b: T, t: T) T {
return (1 - t) * a + t * b;
}
pub fn min(a: Self, b: Self) Self {
return .{ .x = @min(a.x, b.x), .y = @min(a.y, b.y) };
}
pub fn max(a: Self, b: Self) Self {
return .{ .x = @max(a.x, b.x), .y = @max(a.y, b.y) };
}
};
}
pub fn Rect(comptime T: type) type {
return struct {
x: T,
y: T,
w: T,
h: T,
const Self = @This();
pub fn make(x: T, y: T, w: T, h: T) Self {
return .{ .x = x, .y = y, .w = w, .h = h };
}
pub fn eql(self: Self, other: Self) bool {
return self.x == other.x and self.y == other.y and self.w == other.w and self.h == other.h;
}
pub fn fromPoints(p0: Point(T), p1: Point(T)) Self {
return .{
.x = @min(p0.x, p1.x),
.y = @min(p0.y, p1.y),
.w = if (p1.x > p0.x) p1.x - p0.x else p0.x - p1.x,
.h = if (p1.y > p0.y) p1.y - p0.y else p0.y - p1.y,
};
}
pub fn getPosition(self: Self) Point(T) {
return .{ .x = self.x, .y = self.y };
}
pub fn getSize(self: Self) Point(T) {
return .{ .x = self.w, .y = self.h };
}
pub fn translated(self: Self, point: Point(T)) Self {
return .{ .x = self.x + point.x, .y = self.y + point.y, .w = self.w, .h = self.h };
}
pub fn scaled(self: Self, s: T) Rect(T) {
return .{ .x = self.x * s, .y = self.y * s, .w = self.w * s, .h = self.h * s };
}
pub fn contains(self: Self, point: Point(T)) bool {
return point.x >= self.x and point.x < self.x + self.w and point.y >= self.y and point.y < self.y + self.h;
}
pub fn overlaps(self: Self, other: Rect(T)) bool {
return self.x < other.x + other.w and self.x + self.w > other.x and self.y < other.y + other.h and self.y + self.h > other.y;
}
pub fn intersection(self: Self, other: Rect(T)) Rect(T) {
return .{
.x = @max(self.x, other.x),
.y = @max(self.y, other.y),
.w = @min(self.x + self.w, other.x + other.w) - @max(self.x, other.x),
.h = @min(self.y + self.h, other.y + other.h) - @max(self.y, other.y),
};
}
};
}
|
0 | repos/MiniPixel/src | repos/MiniPixel/src/gui/gui.zig | const std = @import("std");
const nvg = @import("nanovg");
pub const geometry = @import("geometry.zig");
const Rect = geometry.Rect;
const Point = geometry.Point;
pub usingnamespace @import("event.zig");
pub const Timer = @import("Timer.zig");
pub const Application = @import("Application.zig");
pub const Window = @import("Window.zig");
pub const Widget = @import("Widget.zig");
pub const Panel = @import("widgets/Panel.zig");
pub const Label = @import("widgets/Label.zig");
pub const Button = @import("widgets/Button.zig");
pub const RadioButton = @import("widgets/RadioButton.zig");
pub const TextBox = @import("widgets/TextBox.zig");
pub const Toolbar = @import("widgets/Toolbar.zig");
pub const Slider = @import("widgets/Slider.zig").Slider;
pub const Spinner = @import("widgets/Spinner.zig").Spinner;
pub const ListView = @import("widgets/ListView.zig");
pub const Scrollbar = @import("widgets/Scrollbar.zig");
const ThemeColors = struct {
background: nvg.Color,
shadow: nvg.Color,
light: nvg.Color,
border: nvg.Color,
select: nvg.Color,
focus: nvg.Color,
};
pub var theme_colors: ThemeColors = undefined;
pub var grid_image: nvg.Image = undefined;
fn defaultColorTheme() ThemeColors {
return .{
.background = nvg.rgb(224, 224, 224),
.shadow = nvg.rgb(170, 170, 170),
.light = nvg.rgb(255, 255, 255),
.border = nvg.rgb(85, 85, 85),
.select = nvg.rgba(0, 120, 247, 102),
.focus = nvg.rgb(85, 160, 230),
};
}
pub fn init(vg: nvg) void {
theme_colors = defaultColorTheme();
grid_image = vg.createImageRGBA(2, 2, .{ .repeat_x = true, .repeat_y = true, .nearest = true }, &.{
0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF,
});
}
pub fn deinit(vg: nvg) void {
vg.deleteImage(grid_image);
}
pub fn pixelsToPoints(pixel_size: f32) f32 {
return pixel_size * 96.0 / 72.0;
}
pub fn drawPanel(vg: nvg, x: f32, y: f32, w: f32, h: f32, depth: f32, hovered: bool, pressed: bool) void {
if (w <= 0 or h <= 0) return;
var color_bg = theme_colors.background;
var color_shadow = theme_colors.shadow;
var color_light = theme_colors.light;
if (pressed) {
color_bg = nvg.rgb(204, 204, 204);
color_shadow = theme_colors.background;
color_light = theme_colors.shadow;
} else if (hovered) {
color_bg = nvg.rgb(240, 240, 240);
}
// background
vg.beginPath();
vg.rect(x, y, w, h);
vg.fillColor(color_bg);
vg.fill();
// shadow
vg.beginPath();
vg.moveTo(x, y + h);
vg.lineTo(x + w, y + h);
vg.lineTo(x + w, y);
vg.lineTo(x + w - depth, y + depth);
vg.lineTo(x + w - depth, y + h - depth);
vg.lineTo(x + depth, y + h - depth);
vg.closePath();
vg.fillColor(color_shadow);
vg.fill();
// light
vg.beginPath();
vg.moveTo(x + w, y);
vg.lineTo(x, y);
vg.lineTo(x, y + h);
vg.lineTo(x + depth, y + h - depth);
vg.lineTo(x + depth, y + depth);
vg.lineTo(x + w - depth, y + depth);
vg.closePath();
vg.fillColor(color_light);
vg.fill();
}
pub fn drawPanelInset(vg: nvg, x: f32, y: f32, w: f32, h: f32, depth: f32) void {
if (w <= 0 or h <= 0) return;
const color_shadow = theme_colors.shadow;
const color_light = theme_colors.light;
// light
vg.beginPath();
vg.moveTo(x, y + h);
vg.lineTo(x + w, y + h);
vg.lineTo(x + w, y);
vg.lineTo(x + w - depth, y + depth);
vg.lineTo(x + w - depth, y + h - depth);
vg.lineTo(x + depth, y + h - depth);
vg.closePath();
vg.fillColor(color_light);
vg.fill();
// shadow
vg.beginPath();
vg.moveTo(x + w, y);
vg.lineTo(x, y);
vg.lineTo(x, y + h);
vg.lineTo(x + depth, y + h - depth);
vg.lineTo(x + depth, y + depth);
vg.lineTo(x + w - depth, y + depth);
vg.closePath();
vg.fillColor(color_shadow);
vg.fill();
}
pub fn drawSmallArrowUp(vg: nvg) void { // size: 6x6
vg.beginPath();
vg.moveTo(3, 1);
vg.lineTo(0, 4);
vg.lineTo(6, 4);
vg.closePath();
vg.fillColor(nvg.rgb(0, 0, 0));
vg.fill();
}
pub fn drawSmallArrowDown(vg: nvg) void { // size: 6x6
vg.beginPath();
vg.moveTo(3, 5);
vg.lineTo(0, 2);
vg.lineTo(6, 2);
vg.closePath();
vg.fillColor(nvg.rgb(0, 0, 0));
vg.fill();
}
pub fn drawSmallArrowLeft(vg: nvg) void {
vg.beginPath();
vg.moveTo(1, 3);
vg.lineTo(4, 0);
vg.lineTo(4, 6);
vg.closePath();
vg.fillColor(nvg.rgb(0, 0, 0));
vg.fill();
}
pub fn drawSmallArrowRight(vg: nvg) void {
vg.beginPath();
vg.moveTo(5, 3);
vg.lineTo(2, 0);
vg.lineTo(2, 6);
vg.closePath();
vg.fillColor(nvg.rgb(0, 0, 0));
vg.fill();
}
pub const Orientation = enum(u1) {
horizontal,
vertical,
};
pub const TextAlignment = enum(u8) {
left,
center,
right,
};
|
0 | repos/MiniPixel/src | repos/MiniPixel/src/gui/Timer.zig | const std = @import("std");
const gui = @import("gui.zig");
const Timer = @This();
on_elapsed_fn: ?*const fn (usize) void = null,
ctx: usize, // passed to elapsed function
id: ?u32 = null,
const Self = @This();
pub fn start(self: *Self, interval: u32) void {
if (self.id) |_| self.stop();
self.id = gui.Application.startTimer(self, interval);
}
pub fn stop(self: *Self) void {
if (self.id) |id| {
gui.Application.cancelTimer(id);
self.id = null;
}
}
pub fn onElapsed(self: Self) void {
if (self.on_elapsed_fn) |onElapsedFn| {
onElapsedFn(self.ctx);
}
}
|
0 | repos/MiniPixel/src | repos/MiniPixel/src/gui/Application.zig | const std = @import("std");
const nvg = @import("nanovg");
const gui = @import("gui.zig");
usingnamespace @import("event.zig");
const Point = @import("geometry.zig").Point;
const Application = @This();
pub const SystemFunctions = struct {
// essential
createWindow: *const fn ([:0]const u8, u32, u32, gui.Window.CreateOptions, *gui.Window) anyerror!u32,
destroyWindow: *const fn (u32) void,
setWindowTitle: *const fn (u32, [:0]const u8) void,
// optional
startTimer: ?*const fn (*gui.Timer, u32) u32 = null,
cancelTimer: ?*const fn (u32) void = null,
showCursor: ?*const fn (bool) void = null,
hasClipboardText: ?*const fn () bool = null,
getClipboardText: ?*const fn (std.mem.Allocator) anyerror!?[]const u8 = null,
setClipboardText: ?*const fn (std.mem.Allocator, []const u8) anyerror!void = null,
};
var system: SystemFunctions = undefined;
allocator: std.mem.Allocator,
windows: std.ArrayList(*gui.Window),
//main_window: ?*gui.Window = null,
const Self = @This();
pub fn init(allocator: std.mem.Allocator, system_functions: SystemFunctions) !*Self {
system = system_functions;
const self = try allocator.create(Application);
self.* = Self{
.allocator = allocator,
.windows = std.ArrayList(*gui.Window).init(allocator),
};
return self;
}
pub fn deinit(self: *Self) void {
for (self.windows.items) |window| {
self.allocator.destroy(window);
}
self.windows.deinit();
self.allocator.destroy(self);
}
pub fn createWindow(self: *Self, title: [:0]const u8, width: f32, height: f32, options: gui.Window.CreateOptions) !*gui.Window {
var window = try gui.Window.init(self.allocator, self);
errdefer self.allocator.destroy(window);
const system_window_id = try system.createWindow(
title,
@as(u32, @intFromFloat(width)),
@as(u32, @intFromFloat(height)),
options,
window,
);
window.id = system_window_id;
window.width = width;
window.height = height;
try self.windows.append(window);
return window;
}
pub fn setWindowTitle(window_id: u32, title: [:0]const u8) void {
system.setWindowTitle(window_id, title);
}
pub fn requestWindowClose(self: *Self, window: *gui.Window) void {
if (window.isBlockedByModal()) return;
if (window.onCloseRequestFn) |onCloseRequest| {
if (!onCloseRequest(window.close_request_context)) return; // request denied
}
system.destroyWindow(window.id);
// remove reference from parent
if (window.parent) |parent| {
parent.removeChild(window);
window.parent = null;
}
// NOTE: isBlockedByModal is updated at this point
if (window.onClosedFn) |onClosed| {
onClosed(window.closed_context);
}
if (std.mem.indexOfScalar(*gui.Window, self.windows.items, window)) |i| {
_ = self.windows.swapRemove(i);
window.setMainWidget(null); // also removes reference to this window in main_widget
window.deinit();
}
}
pub fn showCursor(show: bool) void {
if (system.showCursor) |systemShowCursor| {
systemShowCursor(show);
}
}
pub fn hasClipboardText() bool {
if (system.hasClipboardText) |systemHasClipboardText| {
return systemHasClipboardText();
}
return false;
}
pub fn setClipboardText(allocator: std.mem.Allocator, text: []const u8) !void {
if (system.setClipboardText) |systemSetClipboardText| {
try systemSetClipboardText(allocator, text);
}
}
pub fn getClipboardText(allocator: std.mem.Allocator) !?[]const u8 {
if (system.getClipboardText) |systemGetClipboardText| {
return try systemGetClipboardText(allocator);
}
return null;
}
pub fn startTimer(timer: *gui.Timer, interval: u32) u32 {
if (system.startTimer) |systemStartTimer| {
return systemStartTimer(timer, interval);
}
return 0;
}
pub fn cancelTimer(id: u32) void {
if (system.cancelTimer) |systemCancelTimer| {
systemCancelTimer(id);
}
}
pub fn broadcastEvent(self: *Self, event: *gui.Event) void {
for (self.windows.items) |window| {
window.handleEvent(event);
}
}
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0 | repos/MiniPixel/src/gui | repos/MiniPixel/src/gui/widgets/Slider.zig | const std = @import("std");
const Allocator = std.mem.Allocator;
const nvg = @import("nanovg");
const gui = @import("../gui.zig");
const Rect = @import("../geometry.zig").Rect;
pub fn Slider(comptime T: type) type {
comptime std.debug.assert(T == f32);
return struct {
widget: gui.Widget,
allocator: Allocator,
value: T = 0,
min_value: T = 0,
max_value: T = 100,
pressed: bool = false,
onChangedFn: *const fn (*Self) void = onChanged,
const Self = @This();
pub fn init(allocator: Allocator, rect: Rect(f32)) !*Self {
var self = try allocator.create(Self);
self.* = Self{
.widget = gui.Widget.init(allocator, rect),
.allocator = allocator,
};
self.widget.onMouseMoveFn = onMouseMove;
self.widget.onMouseDownFn = onMouseDown;
self.widget.onMouseUpFn = onMouseUp;
self.widget.drawFn = draw;
return self;
}
pub fn deinit(self: *Self) void {
self.widget.deinit();
self.allocator.destroy(self);
}
fn onChanged(self: *Self) void {
_ = self;
}
fn onMouseMove(widget: *gui.Widget, event: *const gui.MouseEvent) void {
const self = @fieldParentPtr(Self, "widget", widget);
if (self.pressed) {
const rect = widget.getRect();
const x = std.math.clamp(event.x, 0, rect.w - 1) / (rect.w - 1);
self.value = self.min_value + x * (self.max_value - self.min_value);
self.onChangedFn(self);
}
}
fn onMouseDown(widget: *gui.Widget, event: *const gui.MouseEvent) void {
if (event.button == .left) {
const self = @fieldParentPtr(Self, "widget", widget);
self.pressed = true;
const rect = widget.getRect();
const x = std.math.clamp(event.x, 0, rect.w - 1) / (rect.w - 1);
self.value = self.min_value + x * (self.max_value - self.min_value);
self.onChangedFn(self);
}
}
fn onMouseUp(widget: *gui.Widget, event: *const gui.MouseEvent) void {
if (event.button == .left) {
const self = @fieldParentPtr(Self, "widget", widget);
self.pressed = false;
}
}
pub fn setValue(self: *Self, value: T) void {
self.value = std.math.clamp(value, self.min_value, self.max_value);
}
fn draw(widget: *gui.Widget, vg: nvg) void {
const self = @fieldParentPtr(Self, "widget", widget);
const rect = widget.relative_rect;
gui.drawPanelInset(vg, rect.x, rect.y + 0.5 * rect.h - 1, rect.w, 2, 1);
const x = (self.value - self.min_value) / (self.max_value - self.min_value);
drawIndicator(vg, rect.x + x * rect.w, rect.y + 0.5 * rect.h - 1);
}
};
}
fn drawIndicator(vg: nvg, x: f32, y: f32) void {
vg.beginPath();
vg.moveTo(x, y);
vg.lineTo(x + 4, y - 4);
vg.lineTo(x - 4, y - 4);
vg.closePath();
vg.fillColor(nvg.rgb(0, 0, 0));
vg.fill();
}
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0 | repos/MiniPixel/src/gui | repos/MiniPixel/src/gui/widgets/Panel.zig | const std = @import("std");
const Allocator = std.mem.Allocator;
const nvg = @import("nanovg");
const gui = @import("../gui.zig");
const Rect = @import("../geometry.zig").Rect;
const Panel = @This();
widget: gui.Widget,
allocator: Allocator,
const Self = @This();
pub fn init(allocator: Allocator, rect: Rect(f32)) !*Self {
var self = try allocator.create(Self);
self.* = Self{
.widget = gui.Widget.init(allocator, rect),
.allocator = allocator,
};
self.widget.drawFn = draw;
return self;
}
pub fn deinit(self: *Self) void {
self.widget.deinit();
self.allocator.destroy(self);
}
fn draw(widget: *gui.Widget, vg: nvg) void {
const rect = widget.relative_rect;
gui.drawPanel(vg, rect.x, rect.y, rect.w, rect.h, 1, false, false);
widget.drawChildren(vg);
}
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0 | repos/MiniPixel/src/gui | repos/MiniPixel/src/gui/widgets/RadioButton.zig | const std = @import("std");
const Allocator = std.mem.Allocator;
const nvg = @import("nanovg");
const gui = @import("../gui.zig");
const Point = @import("../geometry.zig").Point;
const Rect = @import("../geometry.zig").Rect;
const RadioButton = @This();
widget: gui.Widget,
allocator: Allocator,
text: []const u8,
hovered: bool = false,
focused: bool = false,
pressed: bool = false,
checked: bool = false,
onClickFn: ?*const fn (*RadioButton) void = null,
pub fn init(allocator: Allocator, rect: Rect(f32), text: [:0]const u8) !*RadioButton {
var self = try allocator.create(RadioButton);
self.* = RadioButton{
.widget = gui.Widget.init(allocator, rect),
.allocator = allocator,
.text = text,
};
self.widget.focus_policy.mouse = true;
self.widget.focus_policy.keyboard = true;
self.widget.drawFn = draw;
self.widget.onMouseDownFn = onMouseDown;
self.widget.onMouseUpFn = onMouseUp;
self.widget.onKeyDownFn = onKeyDown;
self.widget.onFocusFn = onFocus;
self.widget.onEnterFn = onEnter;
self.widget.onLeaveFn = onLeave;
return self;
}
pub fn deinit(self: *RadioButton) void {
self.widget.deinit();
self.allocator.destroy(self);
}
fn click(self: *RadioButton) void {
if (!self.widget.isEnabled()) return;
if (self.onClickFn) |clickFn| {
clickFn(self);
}
}
pub fn onMouseDown(widget: *gui.Widget, mouse_event: *const gui.MouseEvent) void {
if (!widget.isEnabled()) return;
const self = @fieldParentPtr(RadioButton, "widget", widget);
const mouse_position = Point(f32).make(mouse_event.x, mouse_event.y);
self.hovered = widget.getRect().contains(mouse_position);
if (mouse_event.button == .left) {
if (self.hovered) {
self.pressed = true;
}
}
}
fn onMouseUp(widget: *gui.Widget, mouse_event: *const gui.MouseEvent) void {
if (!widget.isEnabled()) return;
const self = @fieldParentPtr(RadioButton, "widget", widget);
const mouse_position = Point(f32).make(mouse_event.x, mouse_event.y);
self.hovered = widget.getRect().contains(mouse_position);
if (mouse_event.button == .left) {
self.pressed = false;
if (self.hovered) {
self.click();
}
}
}
fn onKeyDown(widget: *gui.Widget, key_event: *gui.KeyEvent) void {
widget.onKeyDown(key_event);
const self = @fieldParentPtr(RadioButton, "widget", widget);
if (key_event.key == .Space) {
self.click();
}
}
fn onFocus(widget: *gui.Widget, focus_event: *gui.FocusEvent) void {
const self = @fieldParentPtr(RadioButton, "widget", widget);
self.focused = focus_event.source == .keyboard;
}
fn onEnter(widget: *gui.Widget) void {
const self = @fieldParentPtr(RadioButton, "widget", widget);
self.hovered = true;
}
fn onLeave(widget: *gui.Widget) void {
const self = @fieldParentPtr(RadioButton, "widget", widget);
self.hovered = false;
}
pub fn draw(widget: *gui.Widget, vg: nvg) void {
const self = @fieldParentPtr(RadioButton, "widget", widget);
const rect = widget.relative_rect;
// const enabled = widget.isEnabled(); // TODO
if (!widget.isFocused()) self.focused = false;
const cx = rect.x + 6;
const cy = rect.y + 0.5 * rect.h;
vg.beginPath();
vg.arc(cx, cy, 5.5, -0.25 * std.math.pi, -1.25 * std.math.pi, .ccw);
vg.strokeColor(gui.theme_colors.shadow);
vg.stroke();
vg.beginPath();
vg.arc(cx, cy, 5.5, 0.75 * std.math.pi, -0.25 * std.math.pi, .ccw);
vg.strokeColor(gui.theme_colors.light);
vg.stroke();
vg.beginPath();
vg.ellipse(cx, cy, 4.5, 4.5);
vg.fillColor(nvg.rgbf(1, 1, 1));
vg.fill();
vg.strokeColor(gui.theme_colors.border);
vg.stroke();
if (self.checked or self.hovered) {
vg.beginPath();
vg.ellipse(cx, cy, 2, 2);
vg.fillColor(if (self.checked) nvg.rgb(0, 0, 0) else gui.theme_colors.shadow);
vg.fill();
}
vg.fontFace("guifont");
vg.fontSize(12);
vg.textAlign(nvg.TextAlign{ .vertical = .middle });
vg.fillColor(nvg.rgb(0, 0, 0));
_ = vg.text(rect.x + 16, cy, self.text);
if (self.focused) {
var bounds: [4]f32 = undefined;
_ = vg.textBounds(rect.x + 16, cy, self.text, &bounds);
vg.beginPath();
vg.rect(@round(bounds[0]) - 1.5, @round(bounds[1]) - 1.5, @round(bounds[2] - bounds[0]) + 3, @round(bounds[3] - bounds[1]) + 3);
vg.strokePaint(vg.imagePattern(0, 0, 2, 2, 0, gui.grid_image, 1));
vg.stroke();
}
}
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0 | repos/MiniPixel/src/gui | repos/MiniPixel/src/gui/widgets/Spinner.zig | const std = @import("std");
const nvg = @import("nanovg");
const gui = @import("../gui.zig");
const Rect = @import("../geometry.zig").Rect;
pub fn Spinner(comptime T: type) type {
comptime if (T != i32 and T != f32) @compileError("Spinner needs to be i32 or f32");
const StepMode = enum(u1) {
linear,
exponential,
};
return struct {
widget: gui.Widget,
allocator: std.mem.Allocator,
text_box: *gui.TextBox,
up_button: *gui.Button,
down_button: *gui.Button,
value: T = 0,
min_value: T = 0,
max_value: T = 100,
step_value: T = 1,
step_mode: StepMode = .linear,
baseTextBoxBlurFn: *const fn (*gui.Widget, *gui.FocusEvent) void = undefined,
onChangedFn: ?*const fn (*Self) void = null,
const Self = @This();
pub fn init(allocator: std.mem.Allocator, rect: Rect(f32)) !*Self {
var self = try allocator.create(Self);
self.* = Self{
.widget = gui.Widget.init(allocator, rect),
.text_box = try gui.TextBox.init(allocator, Rect(f32).make(0, 0, 0, 0)),
.up_button = try gui.Button.init(allocator, Rect(f32).make(0, 0, 0, 0), ""),
.down_button = try gui.Button.init(allocator, Rect(f32).make(0, 0, 0, 0), ""),
.allocator = allocator,
};
self.up_button.widget.focus_policy = gui.FocusPolicy.none();
self.down_button.widget.focus_policy = gui.FocusPolicy.none();
self.baseTextBoxBlurFn = self.text_box.widget.onBlurFn;
self.widget.onResizeFn = onResize;
self.widget.onKeyDownFn = onKeyDown;
self.widget.onKeyUpFn = onKeyUp;
try self.widget.addChild(&self.up_button.widget);
try self.widget.addChild(&self.down_button.widget);
try self.widget.addChild(&self.text_box.widget);
self.text_box.onChangedFn = struct {
fn changed(text_box: *gui.TextBox) void {
const error_color = nvg.rgbf(1, 0.82, 0.8);
if (text_box.widget.parent) |parent| {
const spinner = @fieldParentPtr(Spinner(T), "widget", parent);
if (text_box.text.items.len > 0) {
const text = text_box.text.items;
if (switch (T) {
i32 => std.fmt.parseInt(i32, text, 10),
f32 => std.fmt.parseFloat(f32, text),
else => unreachable,
}) |value| {
const old_value = spinner.value;
const in_range = value >= spinner.min_value and value <= spinner.max_value;
if (in_range) {
spinner.value = std.math.clamp(value, spinner.min_value, spinner.max_value);
if (spinner.value != old_value) spinner.notifyChanged();
text_box.background_color = gui.theme_colors.light;
} else {
text_box.background_color = error_color;
}
} else |_| { // error
text_box.background_color = error_color;
}
}
}
}
}.changed;
self.text_box.widget.onBlurFn = struct {
fn blur(widget: *gui.Widget, event: *gui.FocusEvent) void {
if (widget.parent) |parent| {
const spinner = @fieldParentPtr(Spinner(T), "widget", parent);
spinner.up_button.pressed = false;
spinner.down_button.pressed = false;
spinner.baseTextBoxBlurFn(widget, event);
spinner.updateTextBox();
spinner.text_box.background_color = gui.theme_colors.light;
}
}
}.blur;
self.up_button.iconFn = gui.drawSmallArrowUp;
self.up_button.onClickFn = struct {
fn click(button: *gui.Button) void {
if (button.widget.parent) |parent| {
const spinner = @fieldParentPtr(Spinner(T), "widget", parent);
spinner.increment();
spinner.updateTextBox(); // ignore focus
}
}
}.click;
self.up_button.auto_repeat_interval = 150;
self.down_button.iconFn = gui.drawSmallArrowDown;
self.down_button.onClickFn = struct {
fn click(button: *gui.Button) void {
if (button.widget.parent) |parent| {
const spinner = @fieldParentPtr(Spinner(T), "widget", parent);
spinner.decrement();
spinner.updateTextBox(); // ignore focus
}
}
}.click;
self.down_button.auto_repeat_interval = 150;
self.updateTextBox();
self.updateLayout();
return self;
}
pub fn deinit(self: *Self) void {
self.text_box.deinit();
self.up_button.deinit();
self.down_button.deinit();
self.widget.deinit();
self.allocator.destroy(self);
}
fn onResize(widget: *gui.Widget, event: *gui.ResizeEvent) void {
_ = event;
const self = @fieldParentPtr(Self, "widget", widget);
self.updateLayout();
}
fn onKeyDown(widget: *gui.Widget, event: *gui.KeyEvent) void {
const self = @fieldParentPtr(Self, "widget", widget);
switch (event.key) {
.Up => {
self.up_button.pressed = true;
self.increment();
self.updateTextBox(); // ignore focus
},
.Down => {
self.down_button.pressed = true;
self.decrement();
self.updateTextBox(); // ignore focus
},
else => event.event.ignore(),
}
}
fn onKeyUp(widget: *gui.Widget, event: *gui.KeyEvent) void {
const self = @fieldParentPtr(Self, "widget", widget);
switch (event.key) {
.Up => self.up_button.pressed = false,
.Down => self.down_button.pressed = false,
else => event.event.ignore(),
}
}
fn updateLayout(self: *Self) void {
const button_width = 16;
const rect = self.widget.relative_rect;
self.up_button.widget.relative_rect.x = rect.w - button_width;
self.down_button.widget.relative_rect.x = rect.w - button_width;
self.down_button.widget.relative_rect.y = 0.5 * rect.h - 0.5;
self.text_box.widget.setSize(rect.w + 1 - button_width, rect.h);
self.up_button.widget.setSize(button_width, 0.5 * rect.h + 0.5);
self.up_button.icon_x = @floor((self.up_button.widget.relative_rect.w - 6) / 2);
self.up_button.icon_y = @floor((self.up_button.widget.relative_rect.h - 6) / 2);
self.down_button.widget.setSize(button_width, 0.5 * rect.h + 0.5);
self.down_button.icon_x = @floor((self.down_button.widget.relative_rect.w - 6) / 2);
self.down_button.icon_y = @floor((self.down_button.widget.relative_rect.h - 6) / 2);
}
pub fn setFocus(self: *Self, focus: bool, source: gui.FocusSource) void {
self.text_box.widget.setFocus(focus, source);
}
fn increment(self: *Self) void {
const new_value = switch (self.step_mode) {
.linear => self.value + self.step_value,
.exponential => self.value * (1 + self.step_value),
};
self.setValue(new_value);
}
pub fn decrement(self: *Self) void {
const new_value = switch (self.step_mode) {
.linear => self.value - self.step_value,
.exponential => if (T == i32) @divFloor(self.value, (1 + self.step_value)) else self.value / (1 + self.step_value),
};
self.setValue(new_value);
}
pub fn setValue(self: *Self, value: T) void {
const old_value = self.value;
self.value = std.math.clamp(value, self.min_value, self.max_value);
if (self.value != old_value) {
self.updateTextBox();
self.text_box.background_color = gui.theme_colors.light;
self.notifyChanged();
}
}
fn updateTextBox(self: *Self) void {
var buf: [50]u8 = undefined;
var fbs = std.io.fixedBufferStream(&buf);
switch (T) {
i32 => std.fmt.formatInt(self.value, 10, .lower, .{}, fbs.writer()) catch unreachable,
f32 => std.fmt.formatFloatDecimal(self.value, .{ .precision = 2 }, fbs.writer()) catch unreachable,
else => unreachable,
}
if (std.mem.indexOfScalar(u8, buf[0..fbs.pos], '.')) |dec| { // trim zeroes
while (buf[fbs.pos - 1] == '0') fbs.pos -= 1;
if (fbs.pos - 1 == dec) fbs.pos -= 1;
}
self.text_box.setText(buf[0..fbs.pos]) catch {}; // TODO
}
fn notifyChanged(self: *Self) void {
if (self.onChangedFn) |onChangedFn| onChangedFn(self);
}
};
}
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0 | repos/MiniPixel/src/gui | repos/MiniPixel/src/gui/widgets/TextBox.zig | const std = @import("std");
const nvg = @import("nanovg");
const gui = @import("../gui.zig");
const Rect = @import("../geometry.zig").Rect;
const Point = @import("../geometry.zig").Point;
const TextBox = @This();
widget: gui.Widget,
allocator: std.mem.Allocator,
text: std.ArrayList(u8),
text_alignment: gui.TextAlignment = .left,
background_color: nvg.Color,
onChangedFn: ?*const fn (*Self) void = null,
hovered: bool = false,
cursor_position: usize = 0,
cursor_position_preview: usize = 0,
show_cursor_position_preview: bool = false,
selection_begin: usize = 0,
selection_end: usize = 0,
glyph_positions: std.ArrayList(nvg.GlyphPosition), // cache
base_key_down_fn: *const fn (*gui.Widget, *gui.KeyEvent) void,
blink: bool = false,
blink_timer: gui.Timer,
const Self = @This();
pub fn init(allocator: std.mem.Allocator, rect: Rect(f32)) !*Self {
var self = try allocator.create(Self);
const widget = gui.Widget.init(allocator, rect);
self.* = Self{
.widget = widget,
.allocator = allocator,
.text = std.ArrayList(u8).init(allocator),
.glyph_positions = std.ArrayList(nvg.GlyphPosition).init(allocator),
.background_color = gui.theme_colors.light,
.base_key_down_fn = widget.onKeyDownFn,
.blink_timer = gui.Timer{
.on_elapsed_fn = onBlinkTimerElapsed,
.ctx = @intFromPtr(self),
},
};
self.widget.onMouseMoveFn = onMouseMove;
self.widget.onMouseUpFn = onMouseUp;
self.widget.onMouseDownFn = onMouseDown;
self.widget.onKeyDownFn = onKeyDown;
self.widget.onTextInputFn = onTextInput;
self.widget.onEnterFn = onEnter;
self.widget.onLeaveFn = onLeave;
self.widget.onFocusFn = onFocus;
self.widget.onBlurFn = onBlur;
self.widget.drawFn = draw;
self.widget.focus_policy.keyboard = true;
self.widget.focus_policy.mouse = true;
return self;
}
pub fn deinit(self: *Self) void {
self.text.deinit();
self.glyph_positions.deinit();
self.widget.deinit();
self.allocator.destroy(self);
}
fn onChanged(self: *Self) void {
if (self.onChangedFn) |onChangedFn| onChangedFn(self);
}
fn getCursorPositionFromMousePosition(self: Self, mouse_position_x: f32) usize {
const x = mouse_position_x + self.widget.relative_rect.x;
for (self.glyph_positions.items, 0..) |glyph_position, i| {
const glyph_center = 0.5 * (glyph_position.minx + glyph_position.maxx);
if (x < glyph_center) {
return i;
}
}
return self.glyph_positions.items.len;
}
fn onMouseMove(widget: *gui.Widget, event: *gui.MouseEvent) void {
if (!widget.isEnabled()) return;
var self = @fieldParentPtr(Self, "widget", widget);
const mouse_position = Point(f32).make(event.x, event.y);
const cursor_position = self.getCursorPositionFromMousePosition(mouse_position.x);
if (event.isButtonPressed(.left)) {
self.cursor_position = cursor_position;
self.selection_end = cursor_position;
self.blink = false;
self.blink_timer.start(blink_interval);
} else {
self.cursor_position_preview = cursor_position;
self.show_cursor_position_preview = true;
}
}
fn onMouseDown(widget: *gui.Widget, event: *gui.MouseEvent) void {
if (!widget.isEnabled()) return;
var self = @fieldParentPtr(Self, "widget", widget);
const mouse_position = Point(f32).make(event.x, event.y);
self.cursor_position = self.getCursorPositionFromMousePosition(mouse_position.x);
self.selection_begin = self.cursor_position;
self.selection_end = self.cursor_position;
self.show_cursor_position_preview = false;
self.blink = true;
self.blink_timer.start(blink_interval);
if (event.click_count == 2) {
self.selectAll();
}
}
fn onMouseUp(widget: *gui.Widget, event: *const gui.MouseEvent) void {
if (!widget.isEnabled()) return;
_ = event;
var self = @fieldParentPtr(Self, "widget", widget);
if (self.hovered) {
self.blink = true;
self.blink_timer.start(blink_interval);
}
}
fn onEnter(widget: *gui.Widget) void {
var self = @fieldParentPtr(Self, "widget", widget);
self.hovered = true;
}
fn onLeave(widget: *gui.Widget) void {
var self = @fieldParentPtr(Self, "widget", widget);
self.hovered = false;
self.show_cursor_position_preview = false;
}
fn onFocus(widget: *gui.Widget, event: *gui.FocusEvent) void {
var self = @fieldParentPtr(Self, "widget", widget);
self.blink_timer.start(blink_interval);
if (event.source == .keyboard) self.selectAll();
}
fn onBlur(widget: *gui.Widget, event: *gui.FocusEvent) void {
_ = event;
var self = @fieldParentPtr(Self, "widget", widget);
self.blink_timer.stop();
}
fn onKeyDown(widget: *gui.Widget, event: *gui.KeyEvent) void {
var self = @fieldParentPtr(Self, "widget", widget);
self.base_key_down_fn(widget, event);
if (event.event.is_accepted) return;
event.event.accept();
const text_len = std.unicode.utf8CountCodepoints(self.text.items) catch unreachable;
self.cursor_position = @min(self.cursor_position, text_len); // make sure cursor position is in a valid range
self.show_cursor_position_preview = false;
if (event.isModifierPressed(.ctrl)) {
switch (event.key) {
.A => self.selectAll(),
.X => self.cut() catch {}, // TODO: handle error
.C => self.copy() catch {}, // TODO: handle error
.V => self.paste() catch {}, // TODO: handle error
else => event.event.ignore(),
}
} else {
switch (event.key) {
.Backspace => {
if (self.hasSelection()) {
self.deleteSelection();
} else if (self.cursor_position > 0) {
self.cursor_position -= 1;
self.deleteCodepointAt(self.cursor_position);
}
},
.Delete => {
if (self.hasSelection()) {
self.deleteSelection();
} else {
self.deleteCodepointAt(self.cursor_position);
}
},
.Left => {
if (event.isModifierPressed(.shift)) {
if (!self.hasSelection()) {
self.selection_begin = self.cursor_position;
self.selection_end = self.cursor_position;
}
if (self.selection_end > 0) self.selection_end -= 1;
self.cursor_position = self.selection_end;
} else {
if (self.hasSelection()) {
self.cursor_position = @min(self.selection_begin, self.selection_end);
self.clearSelection();
} else if (self.cursor_position > 0) self.cursor_position -= 1;
}
},
.Right => {
if (event.isModifierPressed(.shift)) {
if (!self.hasSelection()) {
self.selection_begin = self.cursor_position;
self.selection_end = self.cursor_position;
}
if (self.selection_end < text_len) self.selection_end += 1;
self.cursor_position = self.selection_end;
} else {
if (self.hasSelection()) {
self.cursor_position = @max(self.selection_begin, self.selection_end);
self.clearSelection();
} else if (self.cursor_position < text_len) self.cursor_position += 1;
}
},
// .Escape => { // .Return,
// self.widget.setFocus(false, .keyboard);
// },
.Home => {
self.clearSelection();
self.cursor_position = 0;
},
.End => {
self.clearSelection();
self.cursor_position = text_len;
},
else => event.event.ignore(),
}
}
self.blink = true;
self.blink_timer.start(blink_interval);
}
fn onTextInput(widget: *gui.Widget, event: *const gui.TextInputEvent) void {
var self = @fieldParentPtr(Self, "widget", widget);
if (self.hasSelection()) {
self.deleteSelection();
}
const offset = getCodepointOffset(self.text.items, self.cursor_position);
self.text.insertSlice(offset, event.text) catch unreachable;
self.cursor_position += 1;
self.show_cursor_position_preview = false;
self.onChanged();
}
fn cut(self: *Self) !void {
if (self.hasSelection()) {
try gui.Application.setClipboardText(self.allocator, self.getSelection());
self.deleteSelection();
} else {
try gui.Application.setClipboardText(self.allocator, self.text.items);
self.text.clearRetainingCapacity();
self.cursor_position = 0;
self.clearSelection();
}
self.onChanged();
}
fn copy(self: *Self) !void {
const text = if (self.hasSelection()) self.getSelection() else self.text.items;
try gui.Application.setClipboardText(self.allocator, text);
}
fn paste(self: *Self) !void {
const text = (try gui.Application.getClipboardText(self.allocator)) orelse return;
defer self.allocator.free(text);
const codepoint_count = try std.unicode.utf8CountCodepoints(text);
if (self.hasSelection()) {
self.deleteSelection();
}
const offset = getCodepointOffset(self.text.items, self.cursor_position);
self.text.insertSlice(offset, text) catch unreachable;
self.cursor_position += codepoint_count;
self.show_cursor_position_preview = true;
self.onChanged();
}
fn getCodepointOffset(text: []const u8, position: usize) usize {
var utf8 = std.unicode.Utf8View.initUnchecked(text).iterator();
var i: usize = 0;
while (i < position) {
_ = utf8.nextCodepointSlice();
i += 1;
}
return utf8.i;
}
fn deleteCodepointAt(self: *Self, position: usize) void {
var utf8 = std.unicode.Utf8View.initUnchecked(self.text.items);
var utf8_it = utf8.iterator();
var i: usize = 0;
while (i < position) {
_ = utf8_it.nextCodepointSlice();
i += 1;
}
const start = utf8_it.i;
if (utf8_it.nextCodepointSlice()) |codepoint_slice| {
const len = codepoint_slice.len;
self.text.replaceRange(start, len, &.{}) catch unreachable;
}
self.onChanged();
}
fn deleteSelection(self: *Self) void {
if (self.selection_begin > self.selection_end)
std.mem.swap(usize, &self.selection_begin, &self.selection_end);
var utf8 = std.unicode.Utf8View.initUnchecked(self.text.items).iterator();
var i: usize = 0;
while (i < self.selection_begin) {
_ = utf8.nextCodepointSlice();
i += 1;
}
const start_i = utf8.i;
while (i < self.selection_end) {
_ = utf8.nextCodepointSlice();
i += 1;
}
const end_i = utf8.i;
self.text.replaceRange(start_i, end_i - start_i, &.{}) catch unreachable;
// update cursor
if (self.cursor_position > self.selection_end) {
self.cursor_position -= self.selection_end - self.selection_begin;
} else if (self.cursor_position > self.selection_begin) {
self.cursor_position = self.selection_begin;
}
self.selection_end = self.selection_begin;
self.onChanged();
}
pub fn hasSelection(self: *Self) bool {
return self.selection_begin != self.selection_end;
}
pub fn getSelection(self: *Self) []const u8 {
if (self.selection_begin > self.selection_end)
std.mem.swap(usize, &self.selection_begin, &self.selection_end);
var utf8 = std.unicode.Utf8View.initUnchecked(self.text.items).iterator();
var i: usize = 0;
while (i < self.selection_begin) {
_ = utf8.nextCodepointSlice();
i += 1;
}
const start_i = utf8.i;
while (i < self.selection_end) {
_ = utf8.nextCodepointSlice();
i += 1;
}
const end_i = utf8.i;
return self.text.items[start_i..end_i];
}
pub fn clearSelection(self: *Self) void {
self.selection_begin = 0;
self.selection_end = 0;
}
pub fn selectAll(self: *Self) void {
self.selection_begin = 0;
self.selection_end = std.unicode.utf8CountCodepoints(self.text.items) catch unreachable;
self.cursor_position = self.selection_end;
}
pub fn setText(self: *Self, text: []const u8) !void {
const codepoint_count = try std.unicode.utf8CountCodepoints(text);
try self.text.replaceRange(0, self.text.items.len, text);
self.cursor_position = @min(self.cursor_position, codepoint_count);
self.cursor_position_preview = @min(self.cursor_position_preview, codepoint_count);
self.selection_begin = @min(self.selection_begin, codepoint_count);
self.selection_end = @min(self.selection_end, codepoint_count);
}
pub fn draw(widget: *gui.Widget, vg: nvg) void {
const self = @fieldParentPtr(Self, "widget", widget);
const rect = widget.relative_rect;
const enabled = widget.isEnabled();
//drawPanelInset(rect.x - 1, rect.y - 1, rect.w + 2, rect.h + 2, 1);
const is_focused = widget.isFocused();
// background
vg.beginPath();
vg.rect(rect.x + 1, rect.y + 1, rect.w - 2, rect.h - 2);
vg.fillColor(if (!enabled) gui.theme_colors.background else self.background_color);
vg.fill();
// border
vg.beginPath();
vg.rect(rect.x + 0.5, rect.y + 0.5, rect.w - 1, rect.h - 1);
vg.strokeColor(if (is_focused) gui.theme_colors.focus else gui.theme_colors.border);
vg.stroke();
vg.save();
vg.intersectScissor(rect.x + 1, rect.y + 1, rect.w - 2, rect.h - 2);
defer vg.restore();
vg.fontFace("guifont");
vg.fontSize(12);
var text_align = nvg.TextAlign{ .vertical = .middle };
const padding = 5;
var x = rect.x;
switch (self.text_alignment) {
.left => {
text_align.horizontal = .left;
x += padding;
},
.center => {
text_align.horizontal = .center;
x += 0.5 * rect.w;
},
.right => {
text_align.horizontal = .right;
x += rect.w - padding;
},
}
vg.textAlign(text_align);
const codepoint_count = std.unicode.utf8CountCodepoints(self.text.items) catch unreachable;
self.glyph_positions.resize(codepoint_count) catch unreachable;
_ = vg.textGlyphPositions(x, rect.y, self.text.items, self.glyph_positions.items);
var line_height: f32 = undefined;
var ascender: f32 = undefined;
var descender: f32 = undefined;
vg.textMetrics(&ascender, &descender, &line_height);
const cursor_h = line_height + 4;
if (is_focused) self.drawSelection(cursor_h, vg);
vg.fillColor(nvg.rgb(0, 0, 0));
const text_max_x = vg.text(x, rect.y + 0.5 * rect.h, self.text.items);
self.drawCursors(cursor_h, text_max_x, vg);
}
fn drawSelection(self: *Self, h: f32, vg: nvg) void {
if (!self.hasSelection()) return;
const rect = self.widget.relative_rect;
const min = @min(self.selection_begin, self.selection_end);
const max = @max(self.selection_begin, self.selection_end);
const min_x = self.glyph_positions.items[min].minx;
const max_x = self.glyph_positions.items[max - 1].maxx;
vg.beginPath();
vg.rect(min_x, rect.y + 0.5 * (rect.h - h), max_x - min_x, h);
vg.fillColor(gui.theme_colors.select);
vg.fill();
}
fn drawCursors(self: *Self, cursor_h: f32, text_max_x: f32, vg: nvg) void {
const rect = self.widget.relative_rect;
if (self.show_cursor_position_preview) {
// preview
var cursor_x = text_max_x;
if (self.cursor_position_preview < self.glyph_positions.items.len)
cursor_x = self.glyph_positions.items[self.cursor_position_preview].x;
vg.beginPath();
vg.moveTo(cursor_x + 0.5, rect.y + 0.5 * (rect.h - cursor_h));
vg.lineTo(cursor_x + 0.5, rect.y + 0.5 * (rect.h + cursor_h));
vg.strokeColor(nvg.rgba(0, 0, 0, 0x50));
vg.stroke();
}
if (self.widget.isFocused() and self.blink) {
var cursor_x = text_max_x;
if (self.cursor_position < self.glyph_positions.items.len)
cursor_x = self.glyph_positions.items[self.cursor_position].x;
vg.beginPath();
vg.moveTo(cursor_x + 0.5, rect.y + 0.5 * (rect.h - cursor_h));
vg.lineTo(cursor_x + 0.5, rect.y + 0.5 * (rect.h + cursor_h));
vg.strokeColor(nvg.rgb(0, 0, 0));
vg.stroke();
}
}
fn onBlinkTimerElapsed(ctx: usize) void {
const self = @as(*Self, @ptrFromInt(ctx));
self.blink = !self.blink;
}
const blink_interval = 500;
|
0 | repos/MiniPixel/src/gui | repos/MiniPixel/src/gui/widgets/Scrollbar.zig | const std = @import("std");
const Allocator = std.mem.Allocator;
const nvg = @import("nanovg");
const gui = @import("../gui.zig");
const Rect = @import("../geometry.zig").Rect;
const Scrollbar = @This();
widget: gui.Widget,
allocator: Allocator,
orientation: gui.Orientation,
mouse_offset: f32 = 0,
value: f32 = 0,
min_value: f32 = 0,
max_value: f32 = 0,
decrement_button: *gui.Button,
increment_button: *gui.Button,
thumb_button: *gui.Button,
onChangedFn: ?*const fn (*Self) void = null,
pub const button_size = 16;
const scroll_speed = 5;
const Self = @This();
pub fn init(allocator: Allocator, rect: Rect(f32), orientation: gui.Orientation) !*Self {
var self = try allocator.create(Self);
self.* = Self{
.widget = gui.Widget.init(allocator, rect),
.allocator = allocator,
.orientation = orientation,
.increment_button = try gui.Button.init(allocator, Rect(f32).make(0, 0, button_size, button_size), ""),
.decrement_button = try gui.Button.init(allocator, Rect(f32).make(0, 0, button_size, button_size), ""),
.thumb_button = try gui.Button.init(allocator, Rect(f32).make(0, 0, button_size, button_size), ""),
};
self.widget.onResizeFn = onResize;
self.widget.onMouseMoveFn = onMouseMove;
self.widget.onMouseDownFn = onMouseDown;
self.widget.onMouseUpFn = onMouseUp;
self.widget.drawFn = draw;
self.thumb_button.widget.onMouseDownFn = thumbMouseDown;
self.thumb_button.widget.onMouseMoveFn = thumbMouseMove;
self.thumb_button.widget.focus_policy = gui.FocusPolicy.none();
self.decrement_button.onClickFn = decrementClick;
self.decrement_button.widget.focus_policy = gui.FocusPolicy.none();
self.decrement_button.auto_repeat_interval = 10;
self.decrement_button.iconFn = if (self.orientation == .vertical)
gui.drawSmallArrowUp
else
gui.drawSmallArrowLeft;
self.decrement_button.icon_x = 5;
self.decrement_button.icon_y = 5;
self.increment_button.onClickFn = incrementClick;
self.increment_button.widget.focus_policy = gui.FocusPolicy.none();
self.increment_button.auto_repeat_interval = 10;
self.increment_button.iconFn = if (self.orientation == .vertical)
gui.drawSmallArrowDown
else
gui.drawSmallArrowRight;
self.increment_button.icon_x = 5;
self.increment_button.icon_y = 5;
try self.widget.addChild(&self.decrement_button.widget);
try self.widget.addChild(&self.increment_button.widget);
try self.widget.addChild(&self.thumb_button.widget);
self.updateLayout();
return self;
}
pub fn deinit(self: *Self) void {
self.decrement_button.deinit();
self.increment_button.deinit();
self.thumb_button.deinit();
self.widget.deinit();
self.allocator.destroy(self);
}
pub fn setValue(self: *Self, value: f32) void {
const clamped_value = std.math.clamp(value, self.min_value, self.max_value);
if (clamped_value != self.value) {
self.value = clamped_value;
self.updateThumbPosition();
if (self.onChangedFn) |onChanged| onChanged(self);
}
}
pub fn setMaxValue(self: *Self, max_value: f32) void {
self.max_value = @max(0, max_value);
self.setValue(self.value); // clamps
self.updateThumbSize();
self.updateThumbPosition();
}
fn decrementClick(button: *gui.Button) void {
const self = @fieldParentPtr(Self, "widget", button.widget.parent.?);
self.setValue(self.value - scroll_speed);
}
fn incrementClick(button: *gui.Button) void {
const self = @fieldParentPtr(Self, "widget", button.widget.parent.?);
self.setValue(self.value + scroll_speed);
}
fn updateThumbPosition(self: *Self) void {
const rect = self.widget.getRect();
const thumb_rect = self.thumb_button.widget.getRect();
const range = (if (self.orientation == .vertical)
rect.h - thumb_rect.h
else
rect.w - thumb_rect.w) - 2 * button_size + 2;
const pos = button_size - 1 + self.value * range / self.max_value;
if (self.orientation == .vertical) {
self.thumb_button.widget.relative_rect.y = pos;
} else {
self.thumb_button.widget.relative_rect.x = pos;
}
}
fn updateThumbSize(self: *Self) void {
const view = if (self.orientation == .vertical)
self.widget.relative_rect.h
else
self.widget.relative_rect.w;
const content = view + self.max_value;
const track = view - 2 * button_size + 2;
if (track < button_size) {
self.thumb_button.widget.visible = false;
return;
} else {
self.thumb_button.widget.visible = true;
}
const thumb = track * view / content;
if (self.orientation == .vertical) {
self.thumb_button.widget.setSize(button_size, thumb);
} else {
self.thumb_button.widget.setSize(thumb, button_size);
}
}
fn thumbMouseDown(widget: *gui.Widget, event: *const gui.MouseEvent) void {
gui.Button.onMouseDown(widget, event);
const self = @fieldParentPtr(Self, "widget", widget.parent.?);
self.mouse_offset = if (self.orientation == .vertical) event.y else event.x;
}
fn thumbMouseMove(widget: *gui.Widget, event: *const gui.MouseEvent) void {
if (event.isButtonPressed(.left)) {
const self = @fieldParentPtr(Self, "widget", widget.parent.?);
if (self.orientation == .vertical) {
const y = widget.relative_rect.y + event.y - self.mouse_offset;
const max_y = self.widget.relative_rect.h - (button_size - 1) - widget.relative_rect.h;
widget.relative_rect.y = std.math.clamp(y, button_size - 1, max_y);
const max_widget = max_y - (button_size - 1);
self.setValue(self.max_value * (widget.relative_rect.y - (button_size - 1)) / max_widget);
} else {
const x = widget.relative_rect.x + event.x - self.mouse_offset;
const max_x = self.widget.relative_rect.w - button_size + 1 - widget.relative_rect.w;
widget.relative_rect.x = std.math.clamp(x, button_size - 1, max_x);
const max_widget = max_x - (button_size - 1);
self.setValue(self.max_value * (widget.relative_rect.x - (button_size - 1)) / max_widget);
}
}
}
fn onResize(widget: *gui.Widget, event: *const gui.ResizeEvent) void {
_ = event;
const self = @fieldParentPtr(Self, "widget", widget);
self.updateLayout();
}
fn updateLayout(self: *Self) void {
const rect = self.widget.relative_rect;
var button_size0: f32 = button_size;
var button_size1: f32 = button_size;
if (self.orientation == .vertical) {
if (rect.h < 2 * button_size - 1) {
button_size0 = @floor((rect.h + 1) / 2);
button_size1 = rect.h + 1 - button_size0;
}
self.decrement_button.widget.relative_rect.h = button_size0;
self.decrement_button.icon_y = @floor((button_size0 - 6 + 1) / 2);
self.increment_button.widget.relative_rect.h = button_size1;
self.increment_button.icon_y = @floor((button_size1 - 6 + 1) / 2);
self.increment_button.widget.relative_rect.y = rect.h - button_size1;
} else {
if (rect.w < 2 * button_size - 1) {
button_size0 = @floor((rect.w + 1) / 2);
button_size1 = rect.w + 1 - button_size0;
}
self.decrement_button.widget.relative_rect.w = button_size0;
self.decrement_button.icon_x = @floor((button_size0 - 6 + 1) / 2);
self.increment_button.widget.relative_rect.w = button_size1;
self.increment_button.icon_x = @floor((button_size1 - 6 + 1) / 2);
self.increment_button.widget.relative_rect.x = rect.w - button_size1;
}
self.updateThumbSize();
self.updateThumbPosition();
}
fn onMouseMove(widget: *gui.Widget, event: *const gui.MouseEvent) void {
const self = @fieldParentPtr(Self, "widget", widget);
_ = self;
_ = event;
}
fn onMouseDown(widget: *gui.Widget, event: *const gui.MouseEvent) void {
const self = @fieldParentPtr(Self, "widget", widget);
const rect = widget.getRect();
_ = self;
_ = rect;
_ = event;
}
fn onMouseUp(widget: *gui.Widget, event: *const gui.MouseEvent) void {
const self = @fieldParentPtr(Self, "widget", widget);
_ = self;
_ = event;
}
fn draw(widget: *gui.Widget, vg: nvg) void {
//const self = @fieldParentPtr(Self, "widget", widget);
const rect = widget.relative_rect;
// background
vg.beginPath();
vg.rect(rect.x + 1, rect.y + 1, rect.w - 2, rect.h - 2);
vg.fillColor(gui.theme_colors.shadow);
vg.fill();
// border
vg.beginPath();
vg.rect(rect.x + 0.5, rect.y + 0.5, rect.w - 1, rect.h - 1);
vg.strokeColor(gui.theme_colors.border);
vg.stroke();
widget.drawChildren(vg);
}
|
0 | repos/MiniPixel/src/gui | repos/MiniPixel/src/gui/widgets/ListView.zig | const std = @import("std");
const Allocator = std.mem.Allocator;
const nvg = @import("nanovg");
const gui = @import("../gui.zig");
const Rect = @import("../geometry.zig").Rect;
const ListView = @This();
widget: gui.Widget,
allocator: Allocator,
vertical_scrollbar: *gui.Scrollbar,
horizontal_scrollbar: *gui.Scrollbar,
model: Model,
const Self = @This();
const item_h: f32 = 20;
pub const Model = struct {
ctx: usize,
countFn: fn (ctx: usize) usize,
getFn: fn (ctx: usize, i: usize) []const u8,
isSelectedFn: fn (ctx: usize, i: usize) bool,
selectFn: fn (ctx: usize, i: usize) void,
swapFn: fn (ctx: usize, i: usize, j: usize) void,
deleteFn: fn (ctx: usize, i: usize) void,
};
pub fn init(allocator: Allocator, rect: Rect(f32), model: Model) !*Self {
var self = try allocator.create(Self);
self.* = Self{
.widget = gui.Widget.init(allocator, rect),
.allocator = allocator,
.vertical_scrollbar = try gui.Scrollbar.init(allocator, rect, .vertical),
.horizontal_scrollbar = try gui.Scrollbar.init(allocator, rect, .horizontal),
.model = model,
};
self.widget.onResizeFn = onResize;
self.widget.onMouseMoveFn = onMouseMove;
self.widget.onMouseDownFn = onMouseDown;
self.widget.onMouseUpFn = onMouseUp;
self.widget.drawFn = draw;
try self.widget.addChild(&self.vertical_scrollbar.widget);
try self.widget.addChild(&self.horizontal_scrollbar.widget);
self.updateLayout();
return self;
}
pub fn deinit(self: *Self) void {
self.vertical_scrollbar.deinit();
self.horizontal_scrollbar.deinit();
self.widget.deinit();
self.allocator.destroy(self);
}
fn onResize(widget: *gui.Widget, event: *const gui.ResizeEvent) void {
_ = event;
const self = @fieldParentPtr(Self, "widget", widget);
self.updateLayout();
}
fn updateLayout(self: *Self) void {
const button_size = 16;
const rect = self.widget.relative_rect;
self.vertical_scrollbar.widget.relative_rect.x = rect.w - button_size;
self.vertical_scrollbar.widget.setSize(button_size, rect.h + 1 - button_size);
self.horizontal_scrollbar.widget.relative_rect.y = rect.h - button_size;
self.horizontal_scrollbar.widget.setSize(rect.w + 1 - button_size, button_size);
const content_w = rect.w - button_size - 2;
const content_h = rect.h - button_size - 2;
self.horizontal_scrollbar.setMaxValue(512 - content_w - 1);
self.vertical_scrollbar.setMaxValue(512 - content_h - 1);
}
fn onMouseMove(widget: *gui.Widget, event: *const gui.MouseEvent) void {
_ = event;
const self = @fieldParentPtr(Self, "widget", widget);
_ = self;
}
fn onMouseDown(widget: *gui.Widget, event: *const gui.MouseEvent) void {
if (event.button == .left) {
const self = @fieldParentPtr(Self, "widget", widget);
//const rect = widget.getRect();
const i = @as(usize, @intFromFloat(event.y / item_h));
self.model.selectFn(self.model.ctx, i);
}
}
fn onMouseUp(widget: *gui.Widget, event: *const gui.MouseEvent) void {
_ = event;
const self = @fieldParentPtr(Self, "widget", widget);
_ = self;
}
fn draw(widget: *gui.Widget) void {
const self = @fieldParentPtr(Self, "widget", widget);
const rect = widget.relative_rect;
// background
nvg.beginPath();
nvg.rect(rect.x + 1, rect.y + 1, rect.w - 2, rect.h - 2);
nvg.fillColor(gui.theme_colors.light);
nvg.fill();
nvg.fontFace("guifont");
nvg.fontSize(gui.pixelsToPoints(9));
var text_align = @intFromEnum(nvg.TextAlign.middle);
var x = rect.x;
text_align |= @intFromEnum(nvg.TextAlign.left);
x += 5;
nvg.textAlign(@as(nvg.TextAlign, @enumFromInt(text_align)));
nvg.fillColor(nvg.rgb(0, 0, 0));
const len = self.model.countFn(self.model.ctx);
var i: usize = 0;
while (i < len) : (i += 1) {
const y = rect.y + 1 + @as(f32, @floatFromInt(i)) * item_h;
const is_selected = self.model.isSelectedFn(self.model.ctx, i);
if (is_selected) {
nvg.beginPath();
nvg.rect(rect.x + 1, y, rect.w - 2, item_h);
nvg.fillColor(nvg.rgb(90, 140, 240));
nvg.fill();
nvg.fillColor(gui.theme_colors.light);
} else {
nvg.fillColor(nvg.rgb(0, 0, 0));
}
const name = self.model.getFn(self.model.ctx, i);
_ = nvg.text(x, y + 0.5 * item_h, name);
}
// border
nvg.beginPath();
nvg.rect(rect.x + 0.5, rect.y + 0.5, rect.w - 1, rect.h - 1);
nvg.strokeColor(gui.theme_colors.border);
nvg.stroke();
// corner between scrollbars
nvg.beginPath();
nvg.rect(rect.x + rect.w - 15, rect.y + rect.h - 15, 14, 14);
nvg.fillColor(gui.theme_colors.background);
nvg.fill();
widget.drawChildren();
}
|
0 | repos/MiniPixel/src/gui | repos/MiniPixel/src/gui/widgets/Label.zig | const std = @import("std");
const nvg = @import("nanovg");
const gui = @import("../gui.zig");
const Rect = @import("../geometry.zig").Rect;
const Label = @This();
widget: gui.Widget,
allocator: std.mem.Allocator,
text: []const u8,
text_alignment: gui.TextAlignment = .left,
padding: f32 = 0,
draw_border: bool = false,
const Self = @This();
pub fn init(allocator: std.mem.Allocator, rect: Rect(f32), text: []const u8) !*Self {
var self = try allocator.create(Self);
self.* = Self{
.widget = gui.Widget.init(allocator, rect),
.allocator = allocator,
.text = text,
};
self.widget.drawFn = draw;
return self;
}
pub fn deinit(self: *Self) void {
self.widget.deinit();
self.allocator.destroy(self);
}
pub fn draw(widget: *gui.Widget, vg: nvg) void {
const self = @fieldParentPtr(Self, "widget", widget);
const rect = widget.relative_rect;
vg.save();
if (self.draw_border) {
gui.drawPanelInset(vg, rect.x, rect.y, rect.w, rect.h, 1);
vg.intersectScissor(rect.x + 1, rect.y + 1, rect.w - 2, rect.h - 2);
} else {
vg.intersectScissor(rect.x, rect.y, rect.w, rect.h);
}
defer vg.restore();
vg.fontFace("guifont");
vg.fontSize(12);
var text_align = nvg.TextAlign{ .vertical = .middle };
var x = rect.x;
var y = rect.y + 0.5 * rect.h;
switch (self.text_alignment) {
.left => {
text_align.horizontal = .left;
x += self.padding;
},
.center => {
text_align.horizontal = .center;
x += 0.5 * rect.w;
},
.right => {
text_align.horizontal = .right;
x += rect.w - self.padding;
},
}
vg.fillColor(nvg.rgb(0, 0, 0));
const has_newline = std.mem.indexOfScalar(u8, self.text, '\n') != null;
if (rect.w == 0 or !has_newline) {
vg.textAlign(text_align);
_ = vg.text(x, rect.y + 0.5 * rect.h, self.text);
} else {
// NanoVG only vertically aligns the first line. So we have to do our own vertical centering.
text_align.vertical = .top;
vg.textAlign(text_align);
vg.textLineHeight(14.0 / 12.0);
var bounds: [4]f32 = undefined;
vg.textBoxBounds(x, y, rect.w, self.text, &bounds);
y -= 0.5 * (bounds[3] - bounds[1]);
vg.textBox(x, y, rect.w, self.text);
}
}
|
0 | repos/MiniPixel/src/gui | repos/MiniPixel/src/gui/widgets/Button.zig | const std = @import("std");
const Allocator = std.mem.Allocator;
const nvg = @import("nanovg");
const gui = @import("../gui.zig");
const Point = @import("../geometry.zig").Point;
const Rect = @import("../geometry.zig").Rect;
const Button = @This();
pub const ButtonStyle = enum(u8) {
default,
toolbar,
};
widget: gui.Widget,
allocator: Allocator,
text: [:0]const u8,
font_size: f32 = 12,
iconFn: ?*const fn (vg: nvg) void = null,
icon_x: f32 = 2,
icon_y: f32 = 2,
style: ButtonStyle = .default,
hovered: bool = false,
focused: bool = false,
pressed: bool = false,
checked: bool = false,
auto_repeat_timer: gui.Timer,
auto_repeat_interval: u32 = 0, // in milliseconds
onClickFn: ?*const fn (*Self) void = null,
onEnterFn: ?*const fn (*Self) void = null,
onLeaveFn: ?*const fn (*Self) void = null,
const Self = @This();
pub fn init(allocator: Allocator, rect: Rect(f32), text: [:0]const u8) !*Self {
var self = try allocator.create(Self);
self.* = Self{
.widget = gui.Widget.init(allocator, rect),
.allocator = allocator,
.text = text,
.auto_repeat_timer = gui.Timer{
.on_elapsed_fn = onAutoRepeatTimerElapsed,
.ctx = @intFromPtr(self),
},
};
self.widget.focus_policy.mouse = true;
self.widget.focus_policy.keyboard = true;
self.widget.drawFn = draw;
self.widget.onMouseDownFn = onMouseDown;
self.widget.onMouseUpFn = onMouseUp;
self.widget.onKeyDownFn = onKeyDown;
self.widget.onKeyUpFn = onKeyUp;
self.widget.onFocusFn = onFocus;
self.widget.onBlurFn = onBlur;
self.widget.onEnterFn = onEnter;
self.widget.onLeaveFn = onLeave;
return self;
}
pub fn deinit(self: *Self) void {
self.auto_repeat_timer.stop();
self.widget.deinit();
self.allocator.destroy(self);
}
fn click(self: *Self) void {
if (!self.widget.isEnabled()) return;
if (self.onClickFn) |clickFn| {
clickFn(self);
}
}
pub fn onMouseDown(widget: *gui.Widget, mouse_event: *const gui.MouseEvent) void {
if (!widget.isEnabled()) return;
const self = @fieldParentPtr(Self, "widget", widget);
const mouse_position = Point(f32).make(mouse_event.x, mouse_event.y);
self.hovered = widget.getRect().contains(mouse_position);
if (mouse_event.button == .left) {
if (self.hovered) {
self.pressed = true;
if (self.auto_repeat_interval > 0) {
self.click();
self.auto_repeat_timer.start(self.auto_repeat_interval);
}
}
}
}
fn onMouseUp(widget: *gui.Widget, mouse_event: *const gui.MouseEvent) void {
if (!widget.isEnabled()) return;
const self = @fieldParentPtr(Self, "widget", widget);
const mouse_position = Point(f32).make(mouse_event.x, mouse_event.y);
self.hovered = widget.getRect().contains(mouse_position);
if (mouse_event.button == .left) {
self.pressed = false;
self.auto_repeat_timer.stop();
if (self.hovered and self.auto_repeat_interval == 0) {
self.click();
}
}
}
fn onKeyDown(widget: *gui.Widget, key_event: *gui.KeyEvent) void {
widget.onKeyDown(key_event);
const self = @fieldParentPtr(Self, "widget", widget);
if (key_event.key == .Space) {
self.pressed = true;
}
}
fn onKeyUp(widget: *gui.Widget, key_event: *gui.KeyEvent) void {
const self = @fieldParentPtr(Self, "widget", widget);
if (key_event.key == .Space and self.pressed) {
self.pressed = false;
self.click();
}
}
fn onFocus(widget: *gui.Widget, focus_event: *gui.FocusEvent) void {
const self = @fieldParentPtr(Self, "widget", widget);
self.focused = focus_event.source == .keyboard;
}
fn onBlur(widget: *gui.Widget, _: *gui.FocusEvent) void {
const self = @fieldParentPtr(Self, "widget", widget);
self.pressed = false;
}
fn onEnter(widget: *gui.Widget) void {
const self = @fieldParentPtr(Self, "widget", widget);
self.hovered = true;
if (self.onEnterFn) |enterFn| enterFn(self);
}
fn onLeave(widget: *gui.Widget) void {
const self = @fieldParentPtr(Self, "widget", widget);
self.hovered = false;
if (self.onLeaveFn) |leaveFn| leaveFn(self);
}
fn onAutoRepeatTimerElapsed(context: usize) void {
const button = @as(*Button, @ptrFromInt(context));
if (button.onClickFn) |onClickFn| {
onClickFn(button);
}
}
pub fn draw(widget: *gui.Widget, vg: nvg) void {
const self = @fieldParentPtr(Self, "widget", widget);
const rect = widget.relative_rect;
vg.save();
vg.intersectScissor(rect.x, rect.y, rect.w, rect.h);
defer vg.restore();
const enabled = widget.isEnabled();
if (!widget.isFocused()) self.focused = false;
switch (self.style) {
.default => {
gui.drawPanel(vg, rect.x + 1, rect.y + 1, rect.w - 2, rect.h - 2, 1, enabled and self.hovered, (enabled and self.pressed) or self.checked);
// border
vg.beginPath();
if (self.focused) {
vg.rect(rect.x + 1, rect.y + 1, rect.w - 2, rect.h - 2);
vg.strokeWidth(2);
} else {
vg.rect(rect.x + 0.5, rect.y + 0.5, rect.w - 1, rect.h - 1);
}
vg.strokeColor(gui.theme_colors.border);
vg.stroke();
vg.strokeWidth(1);
},
.toolbar => {
if ((enabled and self.hovered) or self.checked) {
const depth: f32 = 1;
gui.drawPanel(vg, rect.x, rect.y, rect.w, rect.h, depth, false, (enabled and self.pressed) or self.checked);
}
},
}
// vg.beginPath();
// vg.roundedRect(rect.x + 1.5, rect.y + 1.5, rect.w - 3, rect.h - 3, 1);
// vg.fillColor(gui.theme_colors.background);
// vg.fill();
// vg.strokeColor(gui.theme_colors.light);
// vg.stroke();
// vg.beginPath();
// vg.roundedRect(rect.x + 0.5, rect.y + 0.5, rect.w - 1, rect.h - 1, 2);
// vg.strokeColor(gui.theme_colors.border);
// vg.stroke();
vg.fontFace("guifont");
vg.fontSize(self.font_size);
vg.textAlign(.{ .horizontal = .center, .vertical = .middle });
vg.fillColor(nvg.rgb(0, 0, 0));
_ = vg.text(rect.x + 0.5 * rect.w, rect.y + 0.5 * rect.h, self.text);
if (self.iconFn) |iconFn| {
vg.save();
vg.translate(rect.x + self.icon_x, rect.y + self.icon_y);
iconFn(vg);
vg.restore();
}
}
|
0 | repos/MiniPixel/src/gui | repos/MiniPixel/src/gui/widgets/Toolbar.zig | const std = @import("std");
const Allocator = std.mem.Allocator;
const ArrayList = std.ArrayList;
const nvg = @import("nanovg");
const gui = @import("../gui.zig");
const Rect = @import("../geometry.zig").Rect;
const pad: f32 = 2;
const Self = @This();
widget: gui.Widget,
allocator: Allocator,
has_grip: bool = false,
separators: ArrayList(*gui.Widget),
pub fn init(allocator: Allocator, rect: Rect(f32)) !*Self {
var self = try allocator.create(Self);
self.* = Self{
.widget = gui.Widget.init(allocator, rect),
.allocator = allocator,
.separators = ArrayList(*gui.Widget).init(allocator),
};
self.widget.onResizeFn = onResize;
self.widget.drawFn = draw;
return self;
}
pub fn deinit(self: *Self) void {
for (self.separators.items) |widget| {
self.allocator.destroy(widget);
}
self.separators.deinit();
self.widget.deinit();
self.allocator.destroy(self);
}
fn onResize(widget: *gui.Widget, _: *gui.ResizeEvent) void {
const self = @fieldParentPtr(Self, "widget", widget);
self.updateLayout();
}
fn updateLayout(self: Self) void {
var rem = self.widget.relative_rect.w - pad;
var grow_count: u32 = 0;
for (self.widget.children.items) |child| {
if (child.layout.grow) {
grow_count += 1;
} else {
rem -= child.relative_rect.w + pad;
}
}
if (rem < 0) rem = 0;
var x = pad;
for (self.widget.children.items) |child| {
child.relative_rect.x = x;
if (child.layout.grow) {
child.relative_rect.w = @round(rem / @as(f32, @floatFromInt(grow_count)) - pad);
rem -= child.relative_rect.w + pad;
grow_count -= 1;
}
x += child.relative_rect.w + pad;
}
}
pub fn addButton(self: *Self, button: *gui.Button) !void {
button.style = .toolbar;
button.widget.focus_policy = gui.FocusPolicy.none();
button.widget.relative_rect.w = 20;
button.widget.relative_rect.h = 20;
try self.addWidget(&button.widget);
}
pub fn addSeparator(self: *Self) !void {
var separator = try self.allocator.create(gui.Widget);
separator.* = gui.Widget.init(self.allocator, Rect(f32).make(0, 0, 4, 20));
separator.drawFn = drawSeparator;
try self.separators.append(separator);
try self.addWidget(separator);
}
pub fn addWidget(self: *Self, widget: *gui.Widget) !void {
widget.relative_rect.y = pad;
try self.widget.addChild(widget);
self.updateLayout();
}
fn drawSeparator(widget: *gui.Widget, vg: nvg) void {
const rect = widget.relative_rect;
vg.beginPath();
vg.rect(rect.x + 1, rect.y + 1, 1, rect.h - 2);
vg.fillColor(gui.theme_colors.shadow);
vg.fill();
vg.beginPath();
vg.rect(rect.x + 2, rect.y + 1, 1, rect.h - 2);
vg.fillColor(gui.theme_colors.light);
vg.fill();
}
fn draw(widget: *gui.Widget, vg: nvg) void {
const self = @fieldParentPtr(Self, "widget", widget);
const rect = widget.relative_rect;
gui.drawPanel(vg, rect.x, rect.y, rect.w, rect.h, 1, false, false);
if (self.has_grip) {
drawGrip(vg, rect.x + rect.w - 16, rect.y + rect.h - 16);
}
widget.drawChildren(vg);
}
fn drawGrip(vg: nvg, x: f32, y: f32) void {
vg.save();
vg.intersectScissor(x, y, 14, 14);
defer vg.restore();
vg.beginPath();
vg.moveTo(x, y + 16);
vg.lineTo(x + 16, y);
vg.moveTo(x + 4, y + 16);
vg.lineTo(x + 4 + 16, y);
vg.moveTo(x + 8, y + 16);
vg.lineTo(x + 8 + 16, y);
vg.strokeColor(gui.theme_colors.light);
vg.stroke();
vg.beginPath();
vg.moveTo(x + 1, y + 16);
vg.lineTo(x + 1 + 16, y);
vg.moveTo(x + 5, y + 16);
vg.lineTo(x + 5 + 16, y);
vg.moveTo(x + 9, y + 16);
vg.lineTo(x + 9 + 16, y);
vg.strokeColor(gui.theme_colors.shadow);
vg.stroke();
}
|
0 | repos/MiniPixel | repos/MiniPixel/docs/index.md | <p align="center">
<img alt="Mini Pixel Banner" src="../art/minipixel.png?raw=true" width="400">
</p>
# [Introduction](#introduction)
Mini Pixel is a tiny pixel art editor.
|
0 | repos/MiniPixel | repos/MiniPixel/.vscode/launch.json | {
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
"name": "(lldb) Launch",
"type": "lldb",
"request": "launch",
"program": "${workspaceFolder}/zig-out/bin/minipixel",
"args": [],
"cwd": "${workspaceFolder}",
"preLaunchTask": "build"
},
{
"name": "(gdb) Launch",
"type": "cppdbg",
"request": "launch",
"program": "${workspaceRoot}/zig-out/bin/minipixel",
"args": [],
"stopAtEntry": false,
"cwd": "${workspaceFolder}",
"environment": [],
"externalConsole": false,
"MIMode": "gdb",
"preLaunchTask": "build"
},
{
"name": "(Windows) Launch",
"type": "cppvsdbg",
"request": "launch",
"program": "${workspaceRoot}/zig-out/bin/minipixel.exe",
"args": [],
"stopAtEntry": false,
"cwd": "${workspaceFolder}",
"environment": [],
"console": "internalConsole",
"internalConsoleOptions": "neverOpen",
"preLaunchTask": "build"
},
{
"name": "(Windows) Launch automated test",
"type": "cppvsdbg",
"request": "launch",
"program": "${workspaceRoot}/zig-out/bin/minipixel.exe",
"cwd": "${workspaceFolder}",
"preLaunchTask": "build automated test"
}
]
} |
0 | repos/MiniPixel | repos/MiniPixel/.vscode/tasks.json | {
// See https://go.microsoft.com/fwlink/?LinkId=733558
// for the documentation about the tasks.json format
"version": "2.0.0",
"tasks": [
{
"label": "build",
"type": "shell",
"command": "zig build",
"options": {
"cwd": "${workspaceFolder}"
},
"problemMatcher": {
"base": "$gcc",
"fileLocation":"autoDetect"
},
"group": "build",
"presentation": {
"echo": true,
"reveal": "never",
"revealProblems": "onProblem",
"focus": false,
"panel": "shared",
"showReuseMessage": false,
"clear": true
}
},
{
"label": "build automated test",
"type": "shell",
"command": "zig",
"args": ["build", "-Dautomated-testing=true"],
"group": "build"
}
]
} |
0 | repos/MiniPixel | repos/MiniPixel/.vscode/settings.json | {
"C_Cpp.errorSquiggles": "Disabled"
} |
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