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0 | repos/simulations/libs/zgpu/libs/dawn/include | repos/simulations/libs/zgpu/libs/dawn/include/dawn/EnumClassBitmasks.h | // Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef INCLUDE_DAWN_ENUMCLASSBITMASKS_H_
#define INCLUDE_DAWN_ENUMCLASSBITMASKS_H_
#include <type_traits>
// The operators in dawn:: namespace need be introduced into other namespaces with
// using-declarations for C++ Argument Dependent Lookup to work.
#define DAWN_IMPORT_BITMASK_OPERATORS \
using dawn::operator|; \
using dawn::operator&; \
using dawn::operator^; \
using dawn::operator~; \
using dawn::operator&=; \
using dawn::operator|=; \
using dawn::operator^=; \
using dawn::HasZeroOrOneBits;
namespace dawn {
template <typename T>
struct IsDawnBitmask {
static constexpr bool enable = false;
};
template <typename T, typename Enable = void>
struct LowerBitmask {
static constexpr bool enable = false;
};
template <typename T>
struct LowerBitmask<T, typename std::enable_if<IsDawnBitmask<T>::enable>::type> {
static constexpr bool enable = true;
using type = T;
constexpr static T Lower(T t) { return t; }
};
template <typename T>
struct BoolConvertible {
using Integral = typename std::underlying_type<T>::type;
// NOLINTNEXTLINE(runtime/explicit)
explicit constexpr BoolConvertible(Integral value) : value(value) {}
constexpr operator bool() const { return value != 0; }
constexpr operator T() const { return static_cast<T>(value); }
Integral value;
};
template <typename T>
struct LowerBitmask<BoolConvertible<T>> {
static constexpr bool enable = true;
using type = T;
static constexpr type Lower(BoolConvertible<T> t) { return t; }
};
template <
typename T1,
typename T2,
typename = typename std::enable_if<LowerBitmask<T1>::enable && LowerBitmask<T2>::enable>::type>
constexpr BoolConvertible<typename LowerBitmask<T1>::type> operator|(T1 left, T2 right) {
using T = typename LowerBitmask<T1>::type;
using Integral = typename std::underlying_type<T>::type;
return BoolConvertible<T>(static_cast<Integral>(LowerBitmask<T1>::Lower(left)) |
static_cast<Integral>(LowerBitmask<T2>::Lower(right)));
}
template <
typename T1,
typename T2,
typename = typename std::enable_if<LowerBitmask<T1>::enable && LowerBitmask<T2>::enable>::type>
constexpr BoolConvertible<typename LowerBitmask<T1>::type> operator&(T1 left, T2 right) {
using T = typename LowerBitmask<T1>::type;
using Integral = typename std::underlying_type<T>::type;
return BoolConvertible<T>(static_cast<Integral>(LowerBitmask<T1>::Lower(left)) &
static_cast<Integral>(LowerBitmask<T2>::Lower(right)));
}
template <
typename T1,
typename T2,
typename = typename std::enable_if<LowerBitmask<T1>::enable && LowerBitmask<T2>::enable>::type>
constexpr BoolConvertible<typename LowerBitmask<T1>::type> operator^(T1 left, T2 right) {
using T = typename LowerBitmask<T1>::type;
using Integral = typename std::underlying_type<T>::type;
return BoolConvertible<T>(static_cast<Integral>(LowerBitmask<T1>::Lower(left)) ^
static_cast<Integral>(LowerBitmask<T2>::Lower(right)));
}
template <typename T1>
constexpr BoolConvertible<typename LowerBitmask<T1>::type> operator~(T1 t) {
using T = typename LowerBitmask<T1>::type;
using Integral = typename std::underlying_type<T>::type;
return BoolConvertible<T>(~static_cast<Integral>(LowerBitmask<T1>::Lower(t)));
}
template <
typename T,
typename T2,
typename = typename std::enable_if<IsDawnBitmask<T>::enable && LowerBitmask<T2>::enable>::type>
constexpr T& operator&=(T& l, T2 right) {
T r = LowerBitmask<T2>::Lower(right);
l = l & r;
return l;
}
template <
typename T,
typename T2,
typename = typename std::enable_if<IsDawnBitmask<T>::enable && LowerBitmask<T2>::enable>::type>
constexpr T& operator|=(T& l, T2 right) {
T r = LowerBitmask<T2>::Lower(right);
l = l | r;
return l;
}
template <
typename T,
typename T2,
typename = typename std::enable_if<IsDawnBitmask<T>::enable && LowerBitmask<T2>::enable>::type>
constexpr T& operator^=(T& l, T2 right) {
T r = LowerBitmask<T2>::Lower(right);
l = l ^ r;
return l;
}
template <typename T>
constexpr bool HasZeroOrOneBits(T value) {
using Integral = typename std::underlying_type<T>::type;
return (static_cast<Integral>(value) & (static_cast<Integral>(value) - 1)) == 0;
}
} // namespace dawn
#endif // INCLUDE_DAWN_ENUMCLASSBITMASKS_H_
|
0 | repos/simulations/libs/zgpu/libs/dawn/include/dawn | repos/simulations/libs/zgpu/libs/dawn/include/dawn/wire/WireClient.h | // Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef INCLUDE_DAWN_WIRE_WIRECLIENT_H_
#define INCLUDE_DAWN_WIRE_WIRECLIENT_H_
#include <memory>
#include <vector>
#include "dawn/dawn_proc_table.h"
#include "dawn/wire/Wire.h"
namespace dawn::wire {
namespace client {
class Client;
class MemoryTransferService;
DAWN_WIRE_EXPORT const DawnProcTable& GetProcs();
} // namespace client
struct ReservedTexture {
WGPUTexture texture;
uint32_t id;
uint32_t generation;
uint32_t deviceId;
uint32_t deviceGeneration;
};
struct ReservedSwapChain {
WGPUSwapChain swapchain;
uint32_t id;
uint32_t generation;
uint32_t deviceId;
uint32_t deviceGeneration;
};
struct ReservedDevice {
WGPUDevice device;
uint32_t id;
uint32_t generation;
};
struct ReservedInstance {
WGPUInstance instance;
uint32_t id;
uint32_t generation;
};
struct DAWN_WIRE_EXPORT WireClientDescriptor {
CommandSerializer* serializer;
client::MemoryTransferService* memoryTransferService = nullptr;
};
class DAWN_WIRE_EXPORT WireClient : public CommandHandler {
public:
explicit WireClient(const WireClientDescriptor& descriptor);
~WireClient() override;
const volatile char* HandleCommands(const volatile char* commands, size_t size) override;
ReservedTexture ReserveTexture(WGPUDevice device, const WGPUTextureDescriptor* descriptor);
ReservedSwapChain ReserveSwapChain(WGPUDevice device,
const WGPUSwapChainDescriptor* descriptor);
ReservedDevice ReserveDevice();
ReservedInstance ReserveInstance();
void ReclaimTextureReservation(const ReservedTexture& reservation);
void ReclaimSwapChainReservation(const ReservedSwapChain& reservation);
void ReclaimDeviceReservation(const ReservedDevice& reservation);
void ReclaimInstanceReservation(const ReservedInstance& reservation);
// Disconnects the client.
// Commands allocated after this point will not be sent.
void Disconnect();
private:
std::unique_ptr<client::Client> mImpl;
};
namespace client {
class DAWN_WIRE_EXPORT MemoryTransferService {
public:
MemoryTransferService();
virtual ~MemoryTransferService();
class ReadHandle;
class WriteHandle;
// Create a handle for reading server data.
// This may fail and return nullptr.
virtual ReadHandle* CreateReadHandle(size_t) = 0;
// Create a handle for writing server data.
// This may fail and return nullptr.
virtual WriteHandle* CreateWriteHandle(size_t) = 0;
class DAWN_WIRE_EXPORT ReadHandle {
public:
ReadHandle();
virtual ~ReadHandle();
// Get the required serialization size for SerializeCreate
virtual size_t SerializeCreateSize() = 0;
// Serialize the handle into |serializePointer| so it can be received by the server.
virtual void SerializeCreate(void* serializePointer) = 0;
// Simply return the base address of the allocation (without applying any offset)
// Returns nullptr if the allocation failed.
// The data must live at least until the ReadHandle is destructued
virtual const void* GetData() = 0;
// Gets called when a MapReadCallback resolves.
// deserialize the data update and apply
// it to the range (offset, offset + size) of allocation
// There could be nothing to be deserialized (if using shared memory)
// Needs to check potential offset/size OOB and overflow
virtual bool DeserializeDataUpdate(const void* deserializePointer,
size_t deserializeSize,
size_t offset,
size_t size) = 0;
private:
ReadHandle(const ReadHandle&) = delete;
ReadHandle& operator=(const ReadHandle&) = delete;
};
class DAWN_WIRE_EXPORT WriteHandle {
public:
WriteHandle();
virtual ~WriteHandle();
// Get the required serialization size for SerializeCreate
virtual size_t SerializeCreateSize() = 0;
// Serialize the handle into |serializePointer| so it can be received by the server.
virtual void SerializeCreate(void* serializePointer) = 0;
// Simply return the base address of the allocation (without applying any offset)
// The data returned should be zero-initialized.
// The data returned must live at least until the WriteHandle is destructed.
// On failure, the pointer returned should be null.
virtual void* GetData() = 0;
// Get the required serialization size for SerializeDataUpdate
virtual size_t SizeOfSerializeDataUpdate(size_t offset, size_t size) = 0;
// Serialize a command to send the modified contents of
// the subrange (offset, offset + size) of the allocation at buffer unmap
// This subrange is always the whole mapped region for now
// There could be nothing to be serialized (if using shared memory)
virtual void SerializeDataUpdate(void* serializePointer, size_t offset, size_t size) = 0;
private:
WriteHandle(const WriteHandle&) = delete;
WriteHandle& operator=(const WriteHandle&) = delete;
};
private:
MemoryTransferService(const MemoryTransferService&) = delete;
MemoryTransferService& operator=(const MemoryTransferService&) = delete;
};
// Backdoor to get the order of the ProcMap for testing
DAWN_WIRE_EXPORT std::vector<const char*> GetProcMapNamesForTesting();
} // namespace client
} // namespace dawn::wire
#endif // INCLUDE_DAWN_WIRE_WIRECLIENT_H_
|
0 | repos/simulations/libs/zgpu/libs/dawn/include/dawn | repos/simulations/libs/zgpu/libs/dawn/include/dawn/wire/Wire.h | // Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef INCLUDE_DAWN_WIRE_WIRE_H_
#define INCLUDE_DAWN_WIRE_WIRE_H_
#include <cstdint>
#include <limits>
#include "dawn/webgpu.h"
#include "dawn/wire/dawn_wire_export.h"
namespace dawn::wire {
class DAWN_WIRE_EXPORT CommandSerializer {
public:
CommandSerializer();
virtual ~CommandSerializer();
CommandSerializer(const CommandSerializer& rhs) = delete;
CommandSerializer& operator=(const CommandSerializer& rhs) = delete;
// Get space for serializing commands.
// GetCmdSpace will never be called with a value larger than
// what GetMaximumAllocationSize returns. Return nullptr to indicate
// a fatal error.
virtual void* GetCmdSpace(size_t size) = 0;
virtual bool Flush() = 0;
virtual size_t GetMaximumAllocationSize() const = 0;
virtual void OnSerializeError();
};
class DAWN_WIRE_EXPORT CommandHandler {
public:
CommandHandler();
virtual ~CommandHandler();
CommandHandler(const CommandHandler& rhs) = delete;
CommandHandler& operator=(const CommandHandler& rhs) = delete;
virtual const volatile char* HandleCommands(const volatile char* commands, size_t size) = 0;
};
} // namespace dawn::wire
// TODO(dawn:824): Remove once the deprecation period is passed.
namespace dawn_wire = dawn::wire;
#endif // INCLUDE_DAWN_WIRE_WIRE_H_
|
0 | repos/simulations/libs/zgpu/libs/dawn/include/dawn | repos/simulations/libs/zgpu/libs/dawn/include/dawn/wire/WireServer.h | // Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef INCLUDE_DAWN_WIRE_WIRESERVER_H_
#define INCLUDE_DAWN_WIRE_WIRESERVER_H_
#include <memory>
#include "dawn/wire/Wire.h"
struct DawnProcTable;
namespace dawn::wire {
namespace server {
class Server;
class MemoryTransferService;
} // namespace server
struct DAWN_WIRE_EXPORT WireServerDescriptor {
const DawnProcTable* procs;
CommandSerializer* serializer;
server::MemoryTransferService* memoryTransferService = nullptr;
};
class DAWN_WIRE_EXPORT WireServer : public CommandHandler {
public:
explicit WireServer(const WireServerDescriptor& descriptor);
~WireServer() override;
const volatile char* HandleCommands(const volatile char* commands, size_t size) override;
bool InjectTexture(WGPUTexture texture,
uint32_t id,
uint32_t generation,
uint32_t deviceId,
uint32_t deviceGeneration);
bool InjectSwapChain(WGPUSwapChain swapchain,
uint32_t id,
uint32_t generation,
uint32_t deviceId,
uint32_t deviceGeneration);
bool InjectDevice(WGPUDevice device, uint32_t id, uint32_t generation);
bool InjectInstance(WGPUInstance instance, uint32_t id, uint32_t generation);
// Look up a device by (id, generation) pair. Returns nullptr if the generation
// has expired or the id is not found.
// The Wire does not have destroy hooks to allow an embedder to observe when an object
// has been destroyed, but in Chrome, we need to know the list of live devices so we
// can call device.Tick() on all of them periodically to ensure progress on asynchronous
// work is made. Getting this list can be done by tracking the (id, generation) of
// previously injected devices, and observing if GetDevice(id, generation) returns non-null.
WGPUDevice GetDevice(uint32_t id, uint32_t generation);
// Check if a device handle is known by the wire.
// In Chrome, we need to know the list of live devices so we can call device.Tick() on all of
// them periodically to ensure progress on asynchronous work is made.
bool IsDeviceKnown(WGPUDevice device) const;
private:
std::unique_ptr<server::Server> mImpl;
};
namespace server {
class DAWN_WIRE_EXPORT MemoryTransferService {
public:
MemoryTransferService();
virtual ~MemoryTransferService();
class ReadHandle;
class WriteHandle;
// Deserialize data to create Read/Write handles. These handles are for the client
// to Read/Write data.
virtual bool DeserializeReadHandle(const void* deserializePointer,
size_t deserializeSize,
ReadHandle** readHandle) = 0;
virtual bool DeserializeWriteHandle(const void* deserializePointer,
size_t deserializeSize,
WriteHandle** writeHandle) = 0;
class DAWN_WIRE_EXPORT ReadHandle {
public:
ReadHandle();
virtual ~ReadHandle();
// Return the size of the command serialized if
// SerializeDataUpdate is called with the same offset/size args
virtual size_t SizeOfSerializeDataUpdate(size_t offset, size_t size) = 0;
// Gets called when a MapReadCallback resolves.
// Serialize the data update for the range (offset, offset + size) into
// |serializePointer| to the client There could be nothing to be serialized (if
// using shared memory)
virtual void SerializeDataUpdate(const void* data,
size_t offset,
size_t size,
void* serializePointer) = 0;
private:
ReadHandle(const ReadHandle&) = delete;
ReadHandle& operator=(const ReadHandle&) = delete;
};
class DAWN_WIRE_EXPORT WriteHandle {
public:
WriteHandle();
virtual ~WriteHandle();
// Set the target for writes from the client. DeserializeFlush should copy data
// into the target.
void SetTarget(void* data);
// Set Staging data length for OOB check
void SetDataLength(size_t dataLength);
// This function takes in the serialized result of
// client::MemoryTransferService::WriteHandle::SerializeDataUpdate.
// Needs to check potential offset/size OOB and overflow
virtual bool DeserializeDataUpdate(const void* deserializePointer,
size_t deserializeSize,
size_t offset,
size_t size) = 0;
protected:
void* mTargetData = nullptr;
size_t mDataLength = 0;
private:
WriteHandle(const WriteHandle&) = delete;
WriteHandle& operator=(const WriteHandle&) = delete;
};
private:
MemoryTransferService(const MemoryTransferService&) = delete;
MemoryTransferService& operator=(const MemoryTransferService&) = delete;
};
} // namespace server
} // namespace dawn::wire
#endif // INCLUDE_DAWN_WIRE_WIRESERVER_H_
|
0 | repos/simulations/libs/zgpu/libs/dawn/include/dawn | repos/simulations/libs/zgpu/libs/dawn/include/dawn/wire/dawn_wire_export.h | // Copyright 2018 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef INCLUDE_DAWN_WIRE_DAWN_WIRE_EXPORT_H_
#define INCLUDE_DAWN_WIRE_DAWN_WIRE_EXPORT_H_
#if defined(DAWN_WIRE_SHARED_LIBRARY)
#if defined(_WIN32)
#if defined(DAWN_WIRE_IMPLEMENTATION)
#define DAWN_WIRE_EXPORT __declspec(dllexport)
#else
#define DAWN_WIRE_EXPORT __declspec(dllimport)
#endif
#else // defined(_WIN32)
#if defined(DAWN_WIRE_IMPLEMENTATION)
#define DAWN_WIRE_EXPORT __attribute__((visibility("default")))
#else
#define DAWN_WIRE_EXPORT
#endif
#endif // defined(_WIN32)
#else // defined(DAWN_WIRE_SHARED_LIBRARY)
#define DAWN_WIRE_EXPORT
#endif // defined(DAWN_WIRE_SHARED_LIBRARY)
#endif // INCLUDE_DAWN_WIRE_DAWN_WIRE_EXPORT_H_
|
0 | repos/simulations/libs/zgpu/libs/dawn/include/dawn | repos/simulations/libs/zgpu/libs/dawn/include/dawn/native/NullBackend.h | // Copyright 2018 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef INCLUDE_DAWN_NATIVE_NULLBACKEND_H_
#define INCLUDE_DAWN_NATIVE_NULLBACKEND_H_
#include "dawn/native/DawnNative.h"
namespace dawn::native::null {
// Nothing for now \o/
} // namespace dawn::native::null
#endif // INCLUDE_DAWN_NATIVE_NULLBACKEND_H_
|
0 | repos/simulations/libs/zgpu/libs/dawn/include/dawn | repos/simulations/libs/zgpu/libs/dawn/include/dawn/native/D3D12Backend.h | // Copyright 2018 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef INCLUDE_DAWN_NATIVE_D3D12BACKEND_H_
#define INCLUDE_DAWN_NATIVE_D3D12BACKEND_H_
#include <DXGI1_4.h>
#include <d3d12.h>
#include <windows.h>
#include <wrl/client.h>
#include "dawn/native/D3DBackend.h"
struct ID3D12Device;
struct ID3D12Resource;
namespace dawn::native::d3d12 {
class Device;
enum MemorySegment {
Local,
NonLocal,
};
DAWN_NATIVE_EXPORT uint64_t SetExternalMemoryReservation(WGPUDevice device,
uint64_t requestedReservationSize,
MemorySegment memorySegment);
struct DAWN_NATIVE_EXPORT PhysicalDeviceDiscoveryOptions
: public d3d::PhysicalDeviceDiscoveryOptions {
PhysicalDeviceDiscoveryOptions();
explicit PhysicalDeviceDiscoveryOptions(Microsoft::WRL::ComPtr<IDXGIAdapter> adapter);
};
// TODO(dawn:1774): Deprecated.
using AdapterDiscoveryOptions = PhysicalDeviceDiscoveryOptions;
} // namespace dawn::native::d3d12
#endif // INCLUDE_DAWN_NATIVE_D3D12BACKEND_H_
|
0 | repos/simulations/libs/zgpu/libs/dawn/include/dawn | repos/simulations/libs/zgpu/libs/dawn/include/dawn/native/D3DBackend.h | // Copyright 2023 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef INCLUDE_DAWN_NATIVE_D3DBACKEND_H_
#define INCLUDE_DAWN_NATIVE_D3DBACKEND_H_
#include <dxgi1_4.h>
#include <windows.h>
#include <wrl/client.h>
#include <memory>
#include <vector>
#include "dawn/native/DawnNative.h"
#include "dawn/webgpu_cpp_chained_struct.h"
namespace dawn::native::d3d {
class ExternalImageDXGIImpl;
DAWN_NATIVE_EXPORT Microsoft::WRL::ComPtr<IDXGIAdapter> GetDXGIAdapter(WGPUAdapter adapter);
// Can be chained in WGPURequestAdapterOptions
struct DAWN_NATIVE_EXPORT RequestAdapterOptionsLUID : wgpu::ChainedStruct {
RequestAdapterOptionsLUID();
::LUID adapterLUID;
};
struct DAWN_NATIVE_EXPORT PhysicalDeviceDiscoveryOptions
: public PhysicalDeviceDiscoveryOptionsBase {
PhysicalDeviceDiscoveryOptions(WGPUBackendType type,
Microsoft::WRL::ComPtr<IDXGIAdapter> adapter);
Microsoft::WRL::ComPtr<IDXGIAdapter> dxgiAdapter;
};
// TODO(dawn:1774): Deprecated.
using AdapterDiscoveryOptions = PhysicalDeviceDiscoveryOptions;
struct DAWN_NATIVE_EXPORT ExternalImageDescriptorDXGISharedHandle : ExternalImageDescriptor {
public:
ExternalImageDescriptorDXGISharedHandle();
// Note: SharedHandle must be a handle to a texture object.
HANDLE sharedHandle = nullptr;
};
struct DAWN_NATIVE_EXPORT ExternalImageDXGIFenceDescriptor {
// Shared handle for the fence. This never passes ownership to the callee (when used as an input
// parameter) or to the caller (when used as a return value or output parameter).
HANDLE fenceHandle = nullptr;
// The value that was previously signaled on this fence and should be waited on.
uint64_t fenceValue = 0;
};
struct DAWN_NATIVE_EXPORT ExternalImageDXGIBeginAccessDescriptor {
bool isInitialized = false; // Whether the texture is initialized on import
WGPUTextureUsageFlags usage = WGPUTextureUsage_None;
// A list of fences to wait on before accessing the texture.
std::vector<ExternalImageDXGIFenceDescriptor> waitFences;
// Whether the texture is for a WebGPU swap chain.
bool isSwapChainTexture = false;
};
class DAWN_NATIVE_EXPORT ExternalImageDXGI {
public:
~ExternalImageDXGI();
static std::unique_ptr<ExternalImageDXGI> Create(
WGPUDevice device,
const ExternalImageDescriptorDXGISharedHandle* descriptor);
// Returns true if the external image resources are still valid, otherwise BeginAccess() is
// guaranteed to fail e.g. after device destruction.
bool IsValid() const;
// Creates WGPUTexture wrapping the DXGI shared handle. The provided wait fences will be
// synchronized before using the texture in any command lists. Empty fences (nullptr handle) are
// ignored for convenience (EndAccess can return such fences).
WGPUTexture BeginAccess(const ExternalImageDXGIBeginAccessDescriptor* descriptor);
// Returns the signalFence that the client must wait on for correct synchronization. Can return
// an empty fence (nullptr handle) if the texture wasn't accessed by Dawn.
// Note that merely calling Destroy() on the WGPUTexture does not ensure synchronization.
void EndAccess(WGPUTexture texture, ExternalImageDXGIFenceDescriptor* signalFence);
private:
explicit ExternalImageDXGI(std::unique_ptr<ExternalImageDXGIImpl> impl);
std::unique_ptr<ExternalImageDXGIImpl> mImpl;
};
} // namespace dawn::native::d3d
#endif // INCLUDE_DAWN_NATIVE_D3DBACKEND_H_
|
0 | repos/simulations/libs/zgpu/libs/dawn/include/dawn | repos/simulations/libs/zgpu/libs/dawn/include/dawn/native/VulkanBackend.h | // Copyright 2018 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef INCLUDE_DAWN_NATIVE_VULKANBACKEND_H_
#define INCLUDE_DAWN_NATIVE_VULKANBACKEND_H_
#include <vulkan/vulkan.h>
#include <array>
#include <vector>
#include "dawn/native/DawnNative.h"
namespace dawn::native::vulkan {
DAWN_NATIVE_EXPORT VkInstance GetInstance(WGPUDevice device);
DAWN_NATIVE_EXPORT PFN_vkVoidFunction GetInstanceProcAddr(WGPUDevice device, const char* pName);
struct DAWN_NATIVE_EXPORT PhysicalDeviceDiscoveryOptions
: public PhysicalDeviceDiscoveryOptionsBase {
PhysicalDeviceDiscoveryOptions();
bool forceSwiftShader = false;
};
// TODO(dawn:1774): Deprecated.
using AdapterDiscoveryOptions = PhysicalDeviceDiscoveryOptions;
enum class NeedsDedicatedAllocation {
Yes,
No,
// Use Vulkan reflection to detect whether a dedicated allocation is needed.
Detect,
};
struct DAWN_NATIVE_EXPORT ExternalImageDescriptorVk : ExternalImageDescriptor {
public:
// The following members may be ignored if |ExternalImageDescriptor::isInitialized| is false
// since the import does not need to preserve texture contents.
// See https://www.khronos.org/registry/vulkan/specs/1.1/html/chap7.html. The acquire
// operation old/new layouts must match exactly the layouts in the release operation. So
// we may need to issue two barriers releasedOldLayout -> releasedNewLayout ->
// cTextureDescriptor.usage if the new layout is not compatible with the desired usage.
// The first barrier is the queue transfer, the second is the layout transition to our
// desired usage.
VkImageLayout releasedOldLayout = VK_IMAGE_LAYOUT_GENERAL;
VkImageLayout releasedNewLayout = VK_IMAGE_LAYOUT_GENERAL;
// Try to detect the need to use a dedicated allocation for imported images by default but let
// the application override this as drivers have bugs and forget to require a dedicated
// allocation.
NeedsDedicatedAllocation dedicatedAllocation = NeedsDedicatedAllocation::Detect;
protected:
using ExternalImageDescriptor::ExternalImageDescriptor;
};
struct ExternalImageExportInfoVk : ExternalImageExportInfo {
public:
// See comments in |ExternalImageDescriptorVk|
// Contains the old/new layouts used in the queue release operation.
VkImageLayout releasedOldLayout;
VkImageLayout releasedNewLayout;
protected:
using ExternalImageExportInfo::ExternalImageExportInfo;
};
// Can't use DAWN_PLATFORM_IS(LINUX) since header included in both Dawn and Chrome
#ifdef __linux__
// Common properties of external images represented by FDs. On successful import the file
// descriptor's ownership is transferred to the Dawn implementation and they shouldn't be
// used outside of Dawn again. TODO(enga): Also transfer ownership in the error case so the
// caller can assume the FD is always consumed.
struct DAWN_NATIVE_EXPORT ExternalImageDescriptorFD : ExternalImageDescriptorVk {
public:
int memoryFD; // A file descriptor from an export of the memory of the image
std::vector<int> waitFDs; // File descriptors of semaphores which will be waited on
protected:
using ExternalImageDescriptorVk::ExternalImageDescriptorVk;
};
// Descriptor for opaque file descriptor image import
struct DAWN_NATIVE_EXPORT ExternalImageDescriptorOpaqueFD : ExternalImageDescriptorFD {
ExternalImageDescriptorOpaqueFD();
VkDeviceSize allocationSize; // Must match VkMemoryAllocateInfo from image creation
uint32_t memoryTypeIndex; // Must match VkMemoryAllocateInfo from image creation
};
// The plane-wise offset and stride.
struct DAWN_NATIVE_EXPORT PlaneLayout {
uint64_t offset;
uint32_t stride;
};
// Descriptor for dma-buf file descriptor image import
struct DAWN_NATIVE_EXPORT ExternalImageDescriptorDmaBuf : ExternalImageDescriptorFD {
ExternalImageDescriptorDmaBuf();
static constexpr uint32_t kMaxPlanes = 3;
std::array<PlaneLayout, kMaxPlanes> planeLayouts;
uint64_t drmModifier; // DRM modifier of the buffer
};
// Info struct that is written to in |ExportVulkanImage|.
struct DAWN_NATIVE_EXPORT ExternalImageExportInfoFD : ExternalImageExportInfoVk {
public:
// Contains the exported semaphore handles.
std::vector<int> semaphoreHandles;
protected:
using ExternalImageExportInfoVk::ExternalImageExportInfoVk;
};
struct DAWN_NATIVE_EXPORT ExternalImageExportInfoOpaqueFD : ExternalImageExportInfoFD {
ExternalImageExportInfoOpaqueFD();
};
struct DAWN_NATIVE_EXPORT ExternalImageExportInfoDmaBuf : ExternalImageExportInfoFD {
ExternalImageExportInfoDmaBuf();
};
#ifdef __ANDROID__
// Descriptor for AHardwareBuffer image import
struct DAWN_NATIVE_EXPORT ExternalImageDescriptorAHardwareBuffer : ExternalImageDescriptorVk {
public:
ExternalImageDescriptorAHardwareBuffer();
struct AHardwareBuffer* handle; // The AHardwareBuffer which contains the memory of the image
std::vector<int> waitFDs; // File descriptors of semaphores which will be waited on
protected:
using ExternalImageDescriptorVk::ExternalImageDescriptorVk;
};
struct DAWN_NATIVE_EXPORT ExternalImageExportInfoAHardwareBuffer : ExternalImageExportInfoFD {
ExternalImageExportInfoAHardwareBuffer();
};
#endif // __ANDROID__
#endif // __linux__
// Imports external memory into a Vulkan image. Internally, this uses external memory /
// semaphore extensions to import the image and wait on the provided synchronizaton
// primitives before the texture can be used.
// On failure, returns a nullptr.
DAWN_NATIVE_EXPORT WGPUTexture WrapVulkanImage(WGPUDevice device,
const ExternalImageDescriptorVk* descriptor);
// Exports external memory from a Vulkan image. This must be called on wrapped textures
// before they are destroyed. It writes the semaphore to wait on and the old/new image
// layouts to |info|. Pass VK_IMAGE_LAYOUT_UNDEFINED as |desiredLayout| if you don't want to
// perform a layout transition.
DAWN_NATIVE_EXPORT bool ExportVulkanImage(WGPUTexture texture,
VkImageLayout desiredLayout,
ExternalImageExportInfoVk* info);
// |ExportVulkanImage| with default desiredLayout of VK_IMAGE_LAYOUT_UNDEFINED.
DAWN_NATIVE_EXPORT bool ExportVulkanImage(WGPUTexture texture, ExternalImageExportInfoVk* info);
} // namespace dawn::native::vulkan
#endif // INCLUDE_DAWN_NATIVE_VULKANBACKEND_H_
|
0 | repos/simulations/libs/zgpu/libs/dawn/include/dawn | repos/simulations/libs/zgpu/libs/dawn/include/dawn/native/D3D11Backend.h | // Copyright 2023 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef INCLUDE_DAWN_NATIVE_D3D11BACKEND_H_
#define INCLUDE_DAWN_NATIVE_D3D11BACKEND_H_
#include <d3d11_1.h>
#include <windows.h>
#include <wrl/client.h>
#include <memory>
#include "dawn/native/D3DBackend.h"
namespace dawn::native::d3d11 {
struct DAWN_NATIVE_EXPORT PhysicalDeviceDiscoveryOptions
: public d3d::PhysicalDeviceDiscoveryOptions {
PhysicalDeviceDiscoveryOptions();
explicit PhysicalDeviceDiscoveryOptions(Microsoft::WRL::ComPtr<IDXGIAdapter> adapter);
};
// TODO(dawn:1774): Deprecated.
using AdapterDiscoveryOptions = PhysicalDeviceDiscoveryOptions;
DAWN_NATIVE_EXPORT Microsoft::WRL::ComPtr<ID3D11Device> GetD3D11Device(WGPUDevice device);
} // namespace dawn::native::d3d11
#endif // INCLUDE_DAWN_NATIVE_D3D11BACKEND_H_
|
0 | repos/simulations/libs/zgpu/libs/dawn/include/dawn | repos/simulations/libs/zgpu/libs/dawn/include/dawn/native/MetalBackend.h | // Copyright 2018 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef INCLUDE_DAWN_NATIVE_METALBACKEND_H_
#define INCLUDE_DAWN_NATIVE_METALBACKEND_H_
#include <vector>
#include "dawn/native/DawnNative.h"
// The specifics of the Metal backend expose types in function signatures that might not be
// available in dependent's minimum supported SDK version. Suppress all availability errors using
// clang's pragmas. Dependents using the types without guarded availability will still get errors
// when using the types.
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wunguarded-availability"
struct __IOSurface;
typedef __IOSurface* IOSurfaceRef;
#ifdef __OBJC__
#import <Metal/Metal.h>
#endif // __OBJC__
namespace dawn::native::metal {
struct DAWN_NATIVE_EXPORT PhysicalDeviceDiscoveryOptions
: public PhysicalDeviceDiscoveryOptionsBase {
PhysicalDeviceDiscoveryOptions();
};
// TODO(dawn:1774): Deprecated.
using AdapterDiscoveryOptions = PhysicalDeviceDiscoveryOptions;
struct DAWN_NATIVE_EXPORT ExternalImageMTLSharedEventDescriptor {
// Shared event handle `id<MTLSharedEvent>`.
// This never passes ownership to the callee (when used as an input
// parameter) or to the caller (when used as a return value or output parameter).
#ifdef __OBJC__
id<MTLSharedEvent> sharedEvent = nil;
static_assert(sizeof(id<MTLSharedEvent>) == sizeof(void*));
static_assert(alignof(id<MTLSharedEvent>) == alignof(void*));
#else
void* sharedEvent = nullptr;
#endif
// The value that was previously signaled on this event and should be waited on.
uint64_t signaledValue = 0;
};
struct DAWN_NATIVE_EXPORT ExternalImageDescriptorIOSurface : ExternalImageDescriptor {
public:
ExternalImageDescriptorIOSurface();
~ExternalImageDescriptorIOSurface();
IOSurfaceRef ioSurface;
// A list of events to wait on before accessing the texture.
std::vector<ExternalImageMTLSharedEventDescriptor> waitEvents;
};
struct DAWN_NATIVE_EXPORT ExternalImageIOSurfaceEndAccessDescriptor
: ExternalImageMTLSharedEventDescriptor {
bool isInitialized;
};
DAWN_NATIVE_EXPORT WGPUTexture WrapIOSurface(WGPUDevice device,
const ExternalImageDescriptorIOSurface* descriptor);
DAWN_NATIVE_EXPORT void IOSurfaceEndAccess(WGPUTexture texture,
ExternalImageIOSurfaceEndAccessDescriptor* descriptor);
// When making Metal interop with other APIs, we need to be careful that QueueSubmit doesn't
// mean that the operations will be visible to other APIs/Metal devices right away. macOS
// does have a global queue of graphics operations, but the command buffers are inserted there
// when they are "scheduled". Submitting other operations before the command buffer is
// scheduled could lead to races in who gets scheduled first and incorrect rendering.
DAWN_NATIVE_EXPORT void WaitForCommandsToBeScheduled(WGPUDevice device);
} // namespace dawn::native::metal
#pragma clang diagnostic pop
#endif // INCLUDE_DAWN_NATIVE_METALBACKEND_H_
|
0 | repos/simulations/libs/zgpu/libs/dawn/include/dawn | repos/simulations/libs/zgpu/libs/dawn/include/dawn/native/OpenGLBackend.h | // Copyright 2018 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef INCLUDE_DAWN_NATIVE_OPENGLBACKEND_H_
#define INCLUDE_DAWN_NATIVE_OPENGLBACKEND_H_
typedef void* EGLImage;
#include "dawn/native/DawnNative.h"
#include "dawn/webgpu_cpp_chained_struct.h"
namespace dawn::native::opengl {
// Can be chained in WGPURequestAdapterOptions
struct DAWN_NATIVE_EXPORT RequestAdapterOptionsGetGLProc : wgpu::ChainedStruct {
RequestAdapterOptionsGetGLProc();
void* (*getProc)(const char*);
};
struct DAWN_NATIVE_EXPORT PhysicalDeviceDiscoveryOptions
: public PhysicalDeviceDiscoveryOptionsBase {
explicit PhysicalDeviceDiscoveryOptions(WGPUBackendType type);
void* (*getProc)(const char*);
};
// TODO(dawn:1774): Deprecated.
using AdapterDiscoveryOptions = PhysicalDeviceDiscoveryOptions;
// TODO(crbug.com/dawn/810): This struct can be removed once Chrome is no longer using it.
struct DAWN_NATIVE_EXPORT AdapterDiscoveryOptionsES : public PhysicalDeviceDiscoveryOptions {
AdapterDiscoveryOptionsES();
};
struct DAWN_NATIVE_EXPORT ExternalImageDescriptorEGLImage : ExternalImageDescriptor {
public:
ExternalImageDescriptorEGLImage();
::EGLImage image;
};
DAWN_NATIVE_EXPORT WGPUTexture
WrapExternalEGLImage(WGPUDevice device, const ExternalImageDescriptorEGLImage* descriptor);
} // namespace dawn::native::opengl
#endif // INCLUDE_DAWN_NATIVE_OPENGLBACKEND_H_
|
0 | repos/simulations/libs/zgpu/libs/dawn/include/dawn | repos/simulations/libs/zgpu/libs/dawn/include/dawn/native/DawnNative.h | // Copyright 2018 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef INCLUDE_DAWN_NATIVE_DAWNNATIVE_H_
#define INCLUDE_DAWN_NATIVE_DAWNNATIVE_H_
#include <string>
#include <vector>
#include "dawn/dawn_proc_table.h"
#include "dawn/native/dawn_native_export.h"
#include "dawn/webgpu.h"
#include "dawn/webgpu_cpp_chained_struct.h"
namespace dawn::platform {
class Platform;
} // namespace dawn::platform
namespace wgpu {
struct AdapterProperties;
struct DeviceDescriptor;
struct RequestAdapterOptions;
} // namespace wgpu
namespace dawn::native {
class InstanceBase;
class AdapterBase;
// Each toggle is assigned with a TogglesStage, indicating the validation and earliest usage
// time of the toggle.
enum class ToggleStage { Instance, Adapter, Device };
// A struct to record the information of a toggle. A toggle is a code path in Dawn device that
// can be manually configured to run or not outside Dawn, including workarounds, special
// features and optimizations.
struct ToggleInfo {
const char* name;
const char* description;
const char* url;
ToggleStage stage;
};
// A struct to record the information of a feature. A feature is a GPU feature that is not
// required to be supported by all Dawn backends and can only be used when it is enabled on the
// creation of device.
struct FeatureInfo {
const char* name;
const char* description;
const char* url;
// The enum of feature state, could be stable or experimental. Using an experimental feature
// requires the AllowUnsafeAPIs toggle to be enabled.
enum class FeatureState { Stable = 0, Experimental };
FeatureState featureState;
};
// An adapter is an object that represent on possibility of creating devices in the system.
// Most of the time it will represent a combination of a physical GPU and an API. Not that the
// same GPU can be represented by multiple adapters but on different APIs.
//
// The underlying Dawn adapter is owned by the Dawn instance so this class is not RAII but just
// a reference to an underlying adapter.
class DAWN_NATIVE_EXPORT Adapter {
public:
Adapter();
// NOLINTNEXTLINE(runtime/explicit)
Adapter(AdapterBase* impl);
~Adapter();
Adapter(const Adapter& other);
Adapter& operator=(const Adapter& other);
// Essentially webgpu.h's wgpuAdapterGetProperties while we don't have WGPUAdapter in
// dawn.json
void GetProperties(wgpu::AdapterProperties* properties) const;
void GetProperties(WGPUAdapterProperties* properties) const;
std::vector<const char*> GetSupportedExtensions() const;
std::vector<const char*> GetSupportedFeatures() const;
bool GetLimits(WGPUSupportedLimits* limits) const;
void SetUseTieredLimits(bool useTieredLimits);
// Check that the Adapter is able to support importing external images. This is necessary
// to implement the swapchain and interop APIs in Chromium.
bool SupportsExternalImages() const;
explicit operator bool() const;
// Create a device on this adapter. On an error, nullptr is returned.
WGPUDevice CreateDevice(const wgpu::DeviceDescriptor* deviceDescriptor);
WGPUDevice CreateDevice(const WGPUDeviceDescriptor* deviceDescriptor = nullptr);
void RequestDevice(const wgpu::DeviceDescriptor* descriptor,
WGPURequestDeviceCallback callback,
void* userdata);
void RequestDevice(const WGPUDeviceDescriptor* descriptor,
WGPURequestDeviceCallback callback,
void* userdata);
void RequestDevice(std::nullptr_t descriptor,
WGPURequestDeviceCallback callback,
void* userdata) {
RequestDevice(static_cast<const wgpu::DeviceDescriptor*>(descriptor), callback, userdata);
}
// Returns the underlying WGPUAdapter object.
WGPUAdapter Get() const;
// Reset the backend device object for testing purposes.
void ResetInternalDeviceForTesting();
private:
AdapterBase* mImpl = nullptr;
};
// Base class for options passed to Instance::DiscoverPhysicalDevices.
struct DAWN_NATIVE_EXPORT PhysicalDeviceDiscoveryOptionsBase {
public:
const WGPUBackendType backendType;
protected:
explicit PhysicalDeviceDiscoveryOptionsBase(WGPUBackendType type);
};
// Deprecated, use PhysicalDeviceDiscoveryOptionsBase instead.
// TODO(dawn:1774): Remove this.
using AdapterDiscoveryOptionsBase = PhysicalDeviceDiscoveryOptionsBase;
enum BackendValidationLevel { Full, Partial, Disabled };
// Can be chained in InstanceDescriptor
struct DAWN_NATIVE_EXPORT DawnInstanceDescriptor : wgpu::ChainedStruct {
DawnInstanceDescriptor();
static constexpr size_t kFirstMemberAlignment =
wgpu::detail::ConstexprMax(alignof(wgpu::ChainedStruct), alignof(uint32_t));
alignas(kFirstMemberAlignment) uint32_t additionalRuntimeSearchPathsCount = 0;
const char* const* additionalRuntimeSearchPaths;
dawn::platform::Platform* platform = nullptr;
// Equality operators, mostly for testing. Note that this tests
// strict pointer-pointer equality if the struct contains member pointers.
bool operator==(const DawnInstanceDescriptor& rhs) const;
};
// Represents a connection to dawn_native and is used for dependency injection, discovering
// system adapters and injecting custom adapters (like a Swiftshader Vulkan adapter).
//
// This is an RAII class for Dawn instances and also controls the lifetime of all adapters
// for this instance.
class DAWN_NATIVE_EXPORT Instance {
public:
explicit Instance(const WGPUInstanceDescriptor* desc = nullptr);
~Instance();
Instance(const Instance& other) = delete;
Instance& operator=(const Instance& other) = delete;
// Gather all physical devices in the system that can be accessed with no special options.
void DiscoverDefaultPhysicalDevices();
// Adds physical devices that can be discovered with the options provided (like a
// getProcAddress). The backend is chosen based on the type of the options used. Returns true on
// success.
bool DiscoverPhysicalDevices(const PhysicalDeviceDiscoveryOptionsBase* options);
// Deprecated, use DiscoverDefaultPhysicalDevices and DiscoverPhysicalDevices instead.
// TODO(Dawn:1774): Remove these.
void DiscoverDefaultAdapters();
bool DiscoverAdapters(const AdapterDiscoveryOptionsBase* options);
// Discovers and returns a vector of adapters.
// All systems adapters that can be found are returned if no options are passed.
// Otherwise, returns adapters based on the `options`. Adapter toggles descriptor can chained
// after options.
std::vector<Adapter> EnumerateAdapters(const WGPURequestAdapterOptions* options) const;
std::vector<Adapter> EnumerateAdapters(
const wgpu::RequestAdapterOptions* options = nullptr) const;
// Deprecated. Call EnumerateAdapters instead.
std::vector<Adapter> GetAdapters() const;
const ToggleInfo* GetToggleInfo(const char* toggleName);
const FeatureInfo* GetFeatureInfo(WGPUFeatureName feature);
// Enables backend validation layers
void EnableBackendValidation(bool enableBackendValidation);
void SetBackendValidationLevel(BackendValidationLevel validationLevel);
// Enable debug capture on Dawn startup
void EnableBeginCaptureOnStartup(bool beginCaptureOnStartup);
// Enable / disable the adapter blocklist.
void EnableAdapterBlocklist(bool enable);
uint64_t GetDeviceCountForTesting() const;
// Returns the underlying WGPUInstance object.
WGPUInstance Get() const;
private:
InstanceBase* mImpl = nullptr;
};
// Backend-agnostic API for dawn_native
DAWN_NATIVE_EXPORT const DawnProcTable& GetProcs();
// Query the names of all the toggles that are enabled in device
DAWN_NATIVE_EXPORT std::vector<const char*> GetTogglesUsed(WGPUDevice device);
// Backdoor to get the number of lazy clears for testing
DAWN_NATIVE_EXPORT size_t GetLazyClearCountForTesting(WGPUDevice device);
// Backdoor to get the number of deprecation warnings for testing
DAWN_NATIVE_EXPORT size_t GetDeprecationWarningCountForTesting(WGPUDevice device);
// Backdoor to get the number of physical devices an instance knows about for testing
DAWN_NATIVE_EXPORT size_t GetPhysicalDeviceCountForTesting(WGPUInstance instance);
// Query if texture has been initialized
DAWN_NATIVE_EXPORT bool IsTextureSubresourceInitialized(
WGPUTexture texture,
uint32_t baseMipLevel,
uint32_t levelCount,
uint32_t baseArrayLayer,
uint32_t layerCount,
WGPUTextureAspect aspect = WGPUTextureAspect_All);
// Backdoor to get the order of the ProcMap for testing
DAWN_NATIVE_EXPORT std::vector<const char*> GetProcMapNamesForTesting();
DAWN_NATIVE_EXPORT bool DeviceTick(WGPUDevice device);
DAWN_NATIVE_EXPORT bool InstanceProcessEvents(WGPUInstance instance);
// ErrorInjector functions used for testing only. Defined in dawn_native/ErrorInjector.cpp
DAWN_NATIVE_EXPORT void EnableErrorInjector();
DAWN_NATIVE_EXPORT void DisableErrorInjector();
DAWN_NATIVE_EXPORT void ClearErrorInjector();
DAWN_NATIVE_EXPORT uint64_t AcquireErrorInjectorCallCount();
DAWN_NATIVE_EXPORT void InjectErrorAt(uint64_t index);
// The different types of external images
enum ExternalImageType {
OpaqueFD,
DmaBuf,
IOSurface,
DXGISharedHandle,
EGLImage,
AHardwareBuffer,
};
// Common properties of external images
struct DAWN_NATIVE_EXPORT ExternalImageDescriptor {
public:
const WGPUTextureDescriptor* cTextureDescriptor; // Must match image creation params
bool isInitialized; // Whether the texture is initialized on import
ExternalImageType GetType() const;
protected:
explicit ExternalImageDescriptor(ExternalImageType type);
private:
ExternalImageType mType;
};
struct DAWN_NATIVE_EXPORT ExternalImageExportInfo {
public:
bool isInitialized = false; // Whether the texture is initialized after export
ExternalImageType GetType() const;
protected:
explicit ExternalImageExportInfo(ExternalImageType type);
private:
ExternalImageType mType;
};
DAWN_NATIVE_EXPORT bool CheckIsErrorForTesting(void* objectHandle);
DAWN_NATIVE_EXPORT const char* GetObjectLabelForTesting(void* objectHandle);
DAWN_NATIVE_EXPORT uint64_t GetAllocatedSizeForTesting(WGPUBuffer buffer);
DAWN_NATIVE_EXPORT bool BindGroupLayoutBindingsEqualForTesting(WGPUBindGroupLayout a,
WGPUBindGroupLayout b);
} // namespace dawn::native
// Alias the DawnInstanceDescriptor up to wgpu.
// TODO(dawn:1374) Remove this aliasing once the usages are updated.
namespace wgpu {
using dawn::native::DawnInstanceDescriptor;
} // namespace wgpu
// TODO(dawn:824): Remove once the deprecation period is passed.
namespace dawn_native = dawn::native;
#endif // INCLUDE_DAWN_NATIVE_DAWNNATIVE_H_
|
0 | repos/simulations/libs/zgpu/libs/dawn/include/dawn | repos/simulations/libs/zgpu/libs/dawn/include/dawn/native/dawn_native_export.h | // Copyright 2018 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef INCLUDE_DAWN_NATIVE_DAWN_NATIVE_EXPORT_H_
#define INCLUDE_DAWN_NATIVE_DAWN_NATIVE_EXPORT_H_
#if defined(DAWN_NATIVE_SHARED_LIBRARY)
#if defined(_WIN32)
#if defined(DAWN_NATIVE_IMPLEMENTATION)
#define DAWN_NATIVE_EXPORT __declspec(dllexport)
#else
#define DAWN_NATIVE_EXPORT __declspec(dllimport)
#endif
#else // defined(_WIN32)
#if defined(DAWN_NATIVE_IMPLEMENTATION)
#define DAWN_NATIVE_EXPORT __attribute__((visibility("default")))
#else
#define DAWN_NATIVE_EXPORT
#endif
#endif // defined(_WIN32)
#else // defined(DAWN_NATIVE_SHARED_LIBRARY)
#define DAWN_NATIVE_EXPORT
#endif // defined(DAWN_NATIVE_SHARED_LIBRARY)
#endif // INCLUDE_DAWN_NATIVE_DAWN_NATIVE_EXPORT_H_
|
0 | repos/simulations/libs/zgpu/libs/dawn/include/dawn | repos/simulations/libs/zgpu/libs/dawn/include/dawn/platform/dawn_platform_export.h | // Copyright 2020 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef INCLUDE_DAWN_PLATFORM_DAWN_PLATFORM_EXPORT_H_
#define INCLUDE_DAWN_PLATFORM_DAWN_PLATFORM_EXPORT_H_
#if defined(DAWN_PLATFORM_SHARED_LIBRARY)
#if defined(_WIN32)
#if defined(DAWN_PLATFORM_IMPLEMENTATION)
#define DAWN_PLATFORM_EXPORT __declspec(dllexport)
#else
#define DAWN_PLATFORM_EXPORT __declspec(dllimport)
#endif
#else // defined(_WIN32)
#if defined(DAWN_PLATFORM_IMPLEMENTATION)
#define DAWN_PLATFORM_EXPORT __attribute__((visibility("default")))
#else
#define DAWN_PLATFORM_EXPORT
#endif
#endif // defined(_WIN32)
#else // defined(DAWN_PLATFORM_SHARED_LIBRARY)
#define DAWN_PLATFORM_EXPORT
#endif // defined(DAWN_PLATFORM_SHARED_LIBRARY)
#endif // INCLUDE_DAWN_PLATFORM_DAWN_PLATFORM_EXPORT_H_
|
0 | repos/simulations/libs/zgpu/libs/dawn/include/dawn | repos/simulations/libs/zgpu/libs/dawn/include/dawn/platform/DawnPlatform.h | // Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef INCLUDE_DAWN_PLATFORM_DAWNPLATFORM_H_
#define INCLUDE_DAWN_PLATFORM_DAWNPLATFORM_H_
#include <cstddef>
#include <cstdint>
#include <memory>
#include "dawn/platform/dawn_platform_export.h"
#include "dawn/webgpu.h"
namespace dawn::platform {
enum class TraceCategory {
General, // General trace events
Validation, // Dawn validation
Recording, // Native command recording
GPUWork, // Actual GPU work
};
class DAWN_PLATFORM_EXPORT CachingInterface {
public:
CachingInterface();
virtual ~CachingInterface();
// LoadData has two modes. The first mode is used to get a value which
// corresponds to the |key|. The |valueOut| is a caller provided buffer
// allocated to the size |valueSize| which is loaded with data of the
// size returned. The second mode is used to query for the existence of
// the |key| where |valueOut| is nullptr and |valueSize| must be 0.
// The return size is non-zero if the |key| exists.
virtual size_t LoadData(const void* key, size_t keySize, void* valueOut, size_t valueSize) = 0;
// StoreData puts a |value| in the cache which corresponds to the |key|.
virtual void StoreData(const void* key,
size_t keySize,
const void* value,
size_t valueSize) = 0;
private:
CachingInterface(const CachingInterface&) = delete;
CachingInterface& operator=(const CachingInterface&) = delete;
};
class DAWN_PLATFORM_EXPORT WaitableEvent {
public:
WaitableEvent() = default;
virtual ~WaitableEvent() = default;
virtual void Wait() = 0; // Wait for completion
virtual bool IsComplete() = 0; // Non-blocking check if the event is complete
};
using PostWorkerTaskCallback = void (*)(void* userdata);
class DAWN_PLATFORM_EXPORT WorkerTaskPool {
public:
WorkerTaskPool() = default;
virtual ~WorkerTaskPool() = default;
virtual std::unique_ptr<WaitableEvent> PostWorkerTask(PostWorkerTaskCallback,
void* userdata) = 0;
};
class DAWN_PLATFORM_EXPORT Platform {
public:
Platform();
virtual ~Platform();
virtual const unsigned char* GetTraceCategoryEnabledFlag(TraceCategory category);
virtual double MonotonicallyIncreasingTime();
virtual uint64_t AddTraceEvent(char phase,
const unsigned char* categoryGroupEnabled,
const char* name,
uint64_t id,
double timestamp,
int numArgs,
const char** argNames,
const unsigned char* argTypes,
const uint64_t* argValues,
unsigned char flags);
// Invoked to add a UMA histogram count-based sample
virtual void HistogramCustomCounts(const char* name,
int sample,
int min,
int max,
int bucketCount);
// Invoked to add a UMA histogram enumeration sample
virtual void HistogramEnumeration(const char* name, int sample, int boundaryValue);
// Invoked to add a UMA histogram sparse sample
virtual void HistogramSparse(const char* name, int sample);
// Invoked to add a UMA histogram boolean sample
virtual void HistogramBoolean(const char* name, bool sample);
// The returned CachingInterface is expected to outlive the device which uses it to persistently
// cache objects.
virtual CachingInterface* GetCachingInterface();
virtual std::unique_ptr<WorkerTaskPool> CreateWorkerTaskPool();
private:
Platform(const Platform&) = delete;
Platform& operator=(const Platform&) = delete;
};
} // namespace dawn::platform
// TODO(dawn:824): Remove once the deprecation period is passed.
namespace dawn_platform = dawn::platform;
#endif // INCLUDE_DAWN_PLATFORM_DAWNPLATFORM_H_
|
0 | repos/simulations/libs | repos/simulations/libs/zmath/README.md | # zmath v0.10.0 - SIMD math library for game developers
Tested on x86_64 and AArch64.
Provides ~140 optimized routines and ~70 extensive tests.
Can be used with any graphics API.
Documentation can be found [here](https://github.com/michal-z/zig-gamedev/blob/main/libs/zmath/src/zmath.zig).
Benchamrks can be found [here](https://github.com/michal-z/zig-gamedev/blob/main/libs/zmath/src/benchmark.zig).
An intro article can be found [here](https://zig.news/michalz/fast-multi-platform-simd-math-library-in-zig-2adn).
## Getting started
Copy `zmath` into a subdirectory of your project and add the following to your `build.zig.zon` .dependencies:
```zig
.zmath = .{ .path = "libs/zmath" },
```
Then in your `build.zig` add:
```zig
pub fn build(b: *std.Build) void {
const exe = b.addExecutable(.{ ... });
const zmath = b.dependency("zmath", .{});
exe.root_module.addImport("zmath", zmath.module("root"));
}
```
Now in your code you may import and use zmath:
```zig
const zm = @import("zmath");
pub fn main() !void {
//
// OpenGL/Vulkan example
//
const object_to_world = zm.rotationY(..);
const world_to_view = zm.lookAtRh(
zm.f32x4(3.0, 3.0, 3.0, 1.0), // eye position
zm.f32x4(0.0, 0.0, 0.0, 1.0), // focus point
zm.f32x4(0.0, 1.0, 0.0, 0.0), // up direction ('w' coord is zero because this is a vector not a point)
);
// `perspectiveFovRhGl` produces Z values in [-1.0, 1.0] range (Vulkan app should use `perspectiveFovRh`)
const view_to_clip = zm.perspectiveFovRhGl(0.25 * math.pi, aspect_ratio, 0.1, 20.0);
const object_to_view = zm.mul(object_to_world, world_to_view);
const object_to_clip = zm.mul(object_to_view, view_to_clip);
// Transposition is needed because GLSL uses column-major matrices by default
gl.uniformMatrix4fv(0, 1, gl.TRUE, zm.arrNPtr(&object_to_clip));
// In GLSL: gl_Position = vec4(in_position, 1.0) * object_to_clip;
//
// DirectX example
//
const object_to_world = zm.rotationY(..);
const world_to_view = zm.lookAtLh(
zm.f32x4(3.0, 3.0, -3.0, 1.0), // eye position
zm.f32x4(0.0, 0.0, 0.0, 1.0), // focus point
zm.f32x4(0.0, 1.0, 0.0, 0.0), // up direction ('w' coord is zero because this is a vector not a point)
);
const view_to_clip = zm.perspectiveFovLh(0.25 * math.pi, aspect_ratio, 0.1, 20.0);
const object_to_view = zm.mul(object_to_world, world_to_view);
const object_to_clip = zm.mul(object_to_view, view_to_clip);
// Transposition is needed because HLSL uses column-major matrices by default
const mem = allocateUploadMemory(...);
zm.storeMat(mem, zm.transpose(object_to_clip));
// In HLSL: out_position_sv = mul(float4(in_position, 1.0), object_to_clip);
//
// 'WASD' camera movement example
//
{
const speed = zm.f32x4s(10.0);
const delta_time = zm.f32x4s(demo.frame_stats.delta_time);
const transform = zm.mul(zm.rotationX(demo.camera.pitch), zm.rotationY(demo.camera.yaw));
var forward = zm.normalize3(zm.mul(zm.f32x4(0.0, 0.0, 1.0, 0.0), transform));
zm.storeArr3(&demo.camera.forward, forward);
const right = speed * delta_time * zm.normalize3(zm.cross3(zm.f32x4(0.0, 1.0, 0.0, 0.0), forward));
forward = speed * delta_time * forward;
var cam_pos = zm.loadArr3(demo.camera.position);
if (keyDown('W')) {
cam_pos += forward;
} else if (keyDown('S')) {
cam_pos -= forward;
}
if (keyDown('D')) {
cam_pos += right;
} else if (keyDown('A')) {
cam_pos -= right;
}
zm.storeArr3(&demo.camera.position, cam_pos);
}
//
// SIMD wave equation solver example (works with vector width 4, 8 and 16)
// 'T' can be F32x4, F32x8 or F32x16
//
var z_index: i32 = 0;
while (z_index < grid_size) : (z_index += 1) {
const z = scale * @intToFloat(f32, z_index - grid_size / 2);
const vz = zm.splat(T, z);
var x_index: i32 = 0;
while (x_index < grid_size) : (x_index += zm.veclen(T)) {
const x = scale * @intToFloat(f32, x_index - grid_size / 2);
const vx = zm.splat(T, x) + voffset * zm.splat(T, scale);
const d = zm.sqrt(vx * vx + vz * vz);
const vy = zm.sin(d - vtime);
const index = @intCast(usize, x_index + z_index * grid_size);
zm.store(xslice[index..], vx, 0);
zm.store(yslice[index..], vy, 0);
zm.store(zslice[index..], vz, 0);
}
}
}
```
|
0 | repos/simulations/libs | repos/simulations/libs/zmath/build.zig.zon | .{
.name = "zmath",
.version = "0.10.0",
.paths = .{
"build.zig",
"build.zig.zon",
"src",
"README.md",
},
}
|
0 | repos/simulations/libs | repos/simulations/libs/zmath/build.zig | const std = @import("std");
pub fn build(b: *std.Build) void {
const target = b.standardTargetOptions(.{});
const options = .{
.optimize = b.option(
std.builtin.OptimizeMode,
"optimize",
"Select optimization mode",
) orelse b.standardOptimizeOption(.{
.preferred_optimize_mode = .ReleaseFast,
}),
.enable_cross_platform_determinism = b.option(
bool,
"enable_cross_platform_determinism",
"Enable cross-platform determinism",
) orelse true,
};
const options_step = b.addOptions();
inline for (std.meta.fields(@TypeOf(options))) |field| {
options_step.addOption(field.type, field.name, @field(options, field.name));
}
const options_module = options_step.createModule();
const zmath = b.addModule("root", .{
.root_source_file = b.path("src/main.zig"),
.imports = &.{
.{ .name = "zmath_options", .module = options_module },
},
});
const test_step = b.step("test", "Run zmath tests");
const tests = b.addTest(.{
.name = "zmath-tests",
.root_source_file = b.path("src/main.zig"),
.target = target,
.optimize = options.optimize,
});
b.installArtifact(tests);
tests.root_module.addImport("zmath_options", options_module);
test_step.dependOn(&b.addRunArtifact(tests).step);
const benchmark_step = b.step("benchmark", "Run zmath benchmarks");
const benchmarks = b.addExecutable(.{
.name = "zmath-benchmarks",
.root_source_file = b.path("src/benchmark.zig"),
.target = target,
.optimize = options.optimize,
});
b.installArtifact(benchmarks);
benchmarks.root_module.addImport("zmath", zmath);
benchmark_step.dependOn(&b.addRunArtifact(benchmarks).step);
}
|
0 | repos/simulations/libs/zmath | repos/simulations/libs/zmath/src/zmath.zig | // ==============================================================================
//
// SIMD math library for game developers
// https://github.com/michal-z/zig-gamedev/tree/main/libs/zmath
//
// Should work on all OSes supported by Zig. Works on x86_64 and ARM.
// Provides ~140 optimized routines and ~70 extensive tests.
// Can be used with any graphics API.
//
// zmath uses row-major matrices, row vectors (each row vector is stored in a SIMD register).
// Handedness is determined by which function version is used (Rh vs. Lh),
// otherwise the function works with either left-handed or right-handed view coordinates.
//
// const va = f32x4(1.0, 2.0, 3.0, 1.0);
// const vb = f32x4(-1.0, 1.0, -1.0, 1.0);
// const v0 = va + vb - f32x4(0.0, 1.0, 0.0, 1.0) * f32x4s(3.0);
// const v1 = cross3(va, vb) + f32x4(1.0, 1.0, 1.0, 1.0);
// const v2 = va + dot3(va, vb) / v1; // dotN() returns scalar replicated on all vector components
//
// const m = rotationX(math.pi * 0.25);
// const v = f32x4(...);
// const v0 = mul(v, m); // 'v' treated as a row vector
// const v1 = mul(m, v); // 'v' treated as a column vector
// const f = m[row][column];
//
// const b = va < vb;
// if (all(b, 0)) { ... } // '0' means check all vector components; if all are 'true'
// if (all(b, 3)) { ... } // '3' means check first three vector components; if all first three are 'true'
// if (any(b, 0)) { ... } // '0' means check all vector components; if any is 'true'
// if (any(b, 3)) { ... } // '3' means check first three vector components; if any from first three is 'true'
//
// var v4 = load(mem[0..], F32x4, 0);
// var v8 = load(mem[100..], F32x8, 0);
// var v16 = load(mem[200..], F32x16, 0);
//
// var camera_position = [3]f32{ 1.0, 2.0, 3.0 };
// var cam_pos = loadArr3(camera_position);
// ...
// storeArr3(&camera_position, cam_pos);
//
// v4 = sin(v4); // SIMDx4
// v8 = cos(v8); // .x86_64 -> 2 x SIMDx4, .x86_64+avx+fma -> SIMDx8
// v16 = atan(v16); // .x86_64 -> 4 x SIMDx4, .x86_64+avx+fma -> 2 x SIMDx8, .x86_64+avx512f -> SIMDx16
//
// store(mem[0..], v4, 0);
// store(mem[100..], v8, 0);
// store(mem[200..], v16, 0);
//
// ------------------------------------------------------------------------------
// 1. Initialization functions
// ------------------------------------------------------------------------------
//
// f32x4(e0: f32, e1: f32, e2: f32, e3: f32) F32x4
// f32x8(e0: f32, e1: f32, e2: f32, e3: f32, e4: f32, e5: f32, e6: f32, e7: f32) F32x8
// f32x16(e0: f32, e1: f32, e2: f32, e3: f32, e4: f32, e5: f32, e6: f32, e7: f32,
// e8: f32, e9: f32, ea: f32, eb: f32, ec: f32, ed: f32, ee: f32, ef: f32) F32x16
//
// f32x4s(e0: f32) F32x4
// f32x8s(e0: f32) F32x8
// f32x16s(e0: f32) F32x16
//
// boolx4(e0: bool, e1: bool, e2: bool, e3: bool) Boolx4
// boolx8(e0: bool, e1: bool, e2: bool, e3: bool, e4: bool, e5: bool, e6: bool, e7: bool) Boolx8
// boolx16(e0: bool, e1: bool, e2: bool, e3: bool, e4: bool, e5: bool, e6: bool, e7: bool,
// e8: bool, e9: bool, ea: bool, eb: bool, ec: bool, ed: bool, ee: bool, ef: bool) Boolx16
//
// load(mem: []const f32, comptime T: type, comptime len: u32) T
// store(mem: []f32, v: anytype, comptime len: u32) void
//
// loadArr2(arr: [2]f32) F32x4
// loadArr2zw(arr: [2]f32, z: f32, w: f32) F32x4
// loadArr3(arr: [3]f32) F32x4
// loadArr3w(arr: [3]f32, w: f32) F32x4
// loadArr4(arr: [4]f32) F32x4
//
// storeArr2(arr: *[2]f32, v: F32x4) void
// storeArr3(arr: *[3]f32, v: F32x4) void
// storeArr4(arr: *[4]f32, v: F32x4) void
//
// arr3Ptr(ptr: anytype) *const [3]f32
// arrNPtr(ptr: anytype) [*]const f32
//
// splat(comptime T: type, value: f32) T
// splatInt(comptime T: type, value: u32) T
//
// ------------------------------------------------------------------------------
// 2. Functions that work on all vector components (F32xN = F32x4 or F32x8 or F32x16)
// ------------------------------------------------------------------------------
//
// all(vb: anytype, comptime len: u32) bool
// any(vb: anytype, comptime len: u32) bool
//
// isNearEqual(v0: F32xN, v1: F32xN, epsilon: F32xN) BoolxN
// isNan(v: F32xN) BoolxN
// isInf(v: F32xN) BoolxN
// isInBounds(v: F32xN, bounds: F32xN) BoolxN
//
// andInt(v0: F32xN, v1: F32xN) F32xN
// andNotInt(v0: F32xN, v1: F32xN) F32xN
// orInt(v0: F32xN, v1: F32xN) F32xN
// norInt(v0: F32xN, v1: F32xN) F32xN
// xorInt(v0: F32xN, v1: F32xN) F32xN
//
// minFast(v0: F32xN, v1: F32xN) F32xN
// maxFast(v0: F32xN, v1: F32xN) F32xN
// min(v0: F32xN, v1: F32xN) F32xN
// max(v0: F32xN, v1: F32xN) F32xN
// round(v: F32xN) F32xN
// floor(v: F32xN) F32xN
// trunc(v: F32xN) F32xN
// ceil(v: F32xN) F32xN
// clamp(v0: F32xN, v1: F32xN) F32xN
// clampFast(v0: F32xN, v1: F32xN) F32xN
// saturate(v: F32xN) F32xN
// saturateFast(v: F32xN) F32xN
// lerp(v0: F32xN, v1: F32xN, t: f32) F32xN
// lerpV(v0: F32xN, v1: F32xN, t: F32xN) F32xN
// lerpInverse(v0: F32xN, v1: F32xN, t: f32) F32xN
// lerpInverseV(v0: F32xN, v1: F32xN, t: F32xN) F32xN
// mapLinear(v: F32xN, min1: f32, max1: f32, min2: f32, max2: f32) F32xN
// mapLinearV(v: F32xN, min1: F32xN, max1: F32xN, min2: F32xN, max2: F32xN) F32xN
// sqrt(v: F32xN) F32xN
// abs(v: F32xN) F32xN
// mod(v0: F32xN, v1: F32xN) F32xN
// modAngle(v: F32xN) F32xN
// mulAdd(v0: F32xN, v1: F32xN, v2: F32xN) F32xN
// select(mask: BoolxN, v0: F32xN, v1: F32xN)
// sin(v: F32xN) F32xN
// cos(v: F32xN) F32xN
// sincos(v: F32xN) [2]F32xN
// asin(v: F32xN) F32xN
// acos(v: F32xN) F32xN
// atan(v: F32xN) F32xN
// atan2(vy: F32xN, vx: F32xN) F32xN
// cmulSoa(re0: F32xN, im0: F32xN, re1: F32xN, im1: F32xN) [2]F32xN
//
// ------------------------------------------------------------------------------
// 3. 2D, 3D, 4D vector functions
// ------------------------------------------------------------------------------
//
// swizzle(v: Vec, c, c, c, c) Vec (comptime c = .x | .y | .z | .w)
// dot2(v0: Vec, v1: Vec) F32x4
// dot3(v0: Vec, v1: Vec) F32x4
// dot4(v0: Vec, v1: Vec) F32x4
// cross3(v0: Vec, v1: Vec) Vec
// lengthSq2(v: Vec) F32x4
// lengthSq3(v: Vec) F32x4
// lengthSq4(v: Vec) F32x4
// length2(v: Vec) F32x4
// length3(v: Vec) F32x4
// length4(v: Vec) F32x4
// normalize2(v: Vec) Vec
// normalize3(v: Vec) Vec
// normalize4(v: Vec) Vec
//
// vecToArr2(v: Vec) [2]f32
// vecToArr3(v: Vec) [3]f32
// vecToArr4(v: Vec) [4]f32
//
// ------------------------------------------------------------------------------
// 4. Matrix functions
// ------------------------------------------------------------------------------
//
// identity() Mat
// mul(m0: Mat, m1: Mat) Mat
// mul(s: f32, m: Mat) Mat
// mul(m: Mat, s: f32) Mat
// mul(v: Vec, m: Mat) Vec
// mul(m: Mat, v: Vec) Vec
// transpose(m: Mat) Mat
// rotationX(angle: f32) Mat
// rotationY(angle: f32) Mat
// rotationZ(angle: f32) Mat
// translation(x: f32, y: f32, z: f32) Mat
// translationV(v: Vec) Mat
// scaling(x: f32, y: f32, z: f32) Mat
// scalingV(v: Vec) Mat
// lookToLh(eyepos: Vec, eyedir: Vec, updir: Vec) Mat
// lookAtLh(eyepos: Vec, focuspos: Vec, updir: Vec) Mat
// lookToRh(eyepos: Vec, eyedir: Vec, updir: Vec) Mat
// lookAtRh(eyepos: Vec, focuspos: Vec, updir: Vec) Mat
// perspectiveFovLh(fovy: f32, aspect: f32, near: f32, far: f32) Mat
// perspectiveFovRh(fovy: f32, aspect: f32, near: f32, far: f32) Mat
// perspectiveFovLhGl(fovy: f32, aspect: f32, near: f32, far: f32) Mat
// perspectiveFovRhGl(fovy: f32, aspect: f32, near: f32, far: f32) Mat
// orthographicLh(w: f32, h: f32, near: f32, far: f32) Mat
// orthographicRh(w: f32, h: f32, near: f32, far: f32) Mat
// orthographicLhGl(w: f32, h: f32, near: f32, far: f32) Mat
// orthographicRhGl(w: f32, h: f32, near: f32, far: f32) Mat
// orthographicOffCenterLh(left: f32, right: f32, top: f32, bottom: f32, near: f32, far: f32) Mat
// orthographicOffCenterRh(left: f32, right: f32, top: f32, bottom: f32, near: f32, far: f32) Mat
// orthographicOffCenterLhGl(left: f32, right: f32, top: f32, bottom: f32, near: f32, far: f32) Mat
// orthographicOffCenterRhGl(left: f32, right: f32, top: f32, bottom: f32, near: f32, far: f32) Mat
// determinant(m: Mat) F32x4
// inverse(m: Mat) Mat
// inverseDet(m: Mat, det: ?*F32x4) Mat
// matToQuat(m: Mat) Quat
// matFromAxisAngle(axis: Vec, angle: f32) Mat
// matFromNormAxisAngle(axis: Vec, angle: f32) Mat
// matFromQuat(quat: Quat) Mat
// matFromRollPitchYaw(pitch: f32, yaw: f32, roll: f32) Mat
// matFromRollPitchYawV(angles: Vec) Mat
// matFromArr(arr: [16]f32) Mat
//
// loadMat(mem: []const f32) Mat
// loadMat43(mem: []const f32) Mat
// loadMat34(mem: []const f32) Mat
// storeMat(mem: []f32, m: Mat) void
// storeMat43(mem: []f32, m: Mat) void
// storeMat34(mem: []f32, m: Mat) void
//
// matToArr(m: Mat) [16]f32
// matToArr43(m: Mat) [12]f32
// matToArr34(m: Mat) [12]f32
//
// ------------------------------------------------------------------------------
// 5. Quaternion functions
// ------------------------------------------------------------------------------
//
// qmul(q0: Quat, q1: Quat) Quat
// qidentity() Quat
// conjugate(quat: Quat) Quat
// inverse(q: Quat) Quat
// rotate(q: Quat, v: Vec) Vec
// slerp(q0: Quat, q1: Quat, t: f32) Quat
// slerpV(q0: Quat, q1: Quat, t: F32x4) Quat
// quatToMat(quat: Quat) Mat
// quatToAxisAngle(quat: Quat, axis: *Vec, angle: *f32) void
// quatFromMat(m: Mat) Quat
// quatFromAxisAngle(axis: Vec, angle: f32) Quat
// quatFromNormAxisAngle(axis: Vec, angle: f32) Quat
// quatFromRollPitchYaw(pitch: f32, yaw: f32, roll: f32) Quat
// quatFromRollPitchYawV(angles: Vec) Quat
//
// ------------------------------------------------------------------------------
// 6. Color functions
// ------------------------------------------------------------------------------
//
// adjustSaturation(color: F32x4, saturation: f32) F32x4
// adjustContrast(color: F32x4, contrast: f32) F32x4
// rgbToHsl(rgb: F32x4) F32x4
// hslToRgb(hsl: F32x4) F32x4
// rgbToHsv(rgb: F32x4) F32x4
// hsvToRgb(hsv: F32x4) F32x4
// rgbToSrgb(rgb: F32x4) F32x4
// srgbToRgb(srgb: F32x4) F32x4
//
// ------------------------------------------------------------------------------
// X. Misc functions
// ------------------------------------------------------------------------------
//
// linePointDistance(linept0: Vec, linept1: Vec, pt: Vec) F32x4
// sin(v: f32) f32
// cos(v: f32) f32
// sincos(v: f32) [2]f32
// asin(v: f32) f32
// acos(v: f32) f32
//
// fftInitUnityTable(unitytable: []F32x4) void
// fft(re: []F32x4, im: []F32x4, unitytable: []const F32x4) void
// ifft(re: []F32x4, im: []const F32x4, unitytable: []const F32x4) void
//
// ==============================================================================
// Fundamental types
pub const F32x4 = @Vector(4, f32);
pub const F32x8 = @Vector(8, f32);
pub const F32x16 = @Vector(16, f32);
pub const Boolx4 = @Vector(4, bool);
pub const Boolx8 = @Vector(8, bool);
pub const Boolx16 = @Vector(16, bool);
// "Higher-level" aliases
pub const Vec = F32x4;
pub const Mat = [4]F32x4;
pub const Quat = F32x4;
const builtin = @import("builtin");
const std = @import("std");
const math = std.math;
const assert = std.debug.assert;
const expect = std.testing.expect;
const cpu_arch = builtin.cpu.arch;
const has_avx = if (cpu_arch == .x86_64) std.Target.x86.featureSetHas(builtin.cpu.features, .avx) else false;
const has_avx512f = if (cpu_arch == .x86_64) std.Target.x86.featureSetHas(builtin.cpu.features, .avx512f) else false;
const has_fma = if (cpu_arch == .x86_64) std.Target.x86.featureSetHas(builtin.cpu.features, .fma) else false;
// ------------------------------------------------------------------------------
//
// 1. Initialization functions
//
// ------------------------------------------------------------------------------
pub inline fn f32x4(e0: f32, e1: f32, e2: f32, e3: f32) F32x4 {
return .{ e0, e1, e2, e3 };
}
pub inline fn f32x8(e0: f32, e1: f32, e2: f32, e3: f32, e4: f32, e5: f32, e6: f32, e7: f32) F32x8 {
return .{ e0, e1, e2, e3, e4, e5, e6, e7 };
}
// zig fmt: off
pub inline fn f32x16(
e0: f32, e1: f32, e2: f32, e3: f32, e4: f32, e5: f32, e6: f32, e7: f32,
e8: f32, e9: f32, ea: f32, eb: f32, ec: f32, ed: f32, ee: f32, ef: f32) F32x16 {
return .{ e0, e1, e2, e3, e4, e5, e6, e7, e8, e9, ea, eb, ec, ed, ee, ef };
}
// zig fmt: on
pub inline fn f32x4s(e0: f32) F32x4 {
return splat(F32x4, e0);
}
pub inline fn f32x8s(e0: f32) F32x8 {
return splat(F32x8, e0);
}
pub inline fn f32x16s(e0: f32) F32x16 {
return splat(F32x16, e0);
}
pub inline fn boolx4(e0: bool, e1: bool, e2: bool, e3: bool) Boolx4 {
return .{ e0, e1, e2, e3 };
}
pub inline fn boolx8(e0: bool, e1: bool, e2: bool, e3: bool, e4: bool, e5: bool, e6: bool, e7: bool) Boolx8 {
return .{ e0, e1, e2, e3, e4, e5, e6, e7 };
}
// zig fmt: off
pub inline fn boolx16(
e0: bool, e1: bool, e2: bool, e3: bool, e4: bool, e5: bool, e6: bool, e7: bool,
e8: bool, e9: bool, ea: bool, eb: bool, ec: bool, ed: bool, ee: bool, ef: bool) Boolx16 {
return .{ e0, e1, e2, e3, e4, e5, e6, e7, e8, e9, ea, eb, ec, ed, ee, ef };
}
// zig fmt: on
pub inline fn veclen(comptime T: type) comptime_int {
return @typeInfo(T).Vector.len;
}
pub inline fn splat(comptime T: type, value: f32) T {
return @splat(value);
}
pub inline fn splatInt(comptime T: type, value: u32) T {
return @splat(@bitCast(value));
}
pub fn load(mem: []const f32, comptime T: type, comptime len: u32) T {
var v = splat(T, 0.0);
const loop_len = if (len == 0) veclen(T) else len;
comptime var i: u32 = 0;
inline while (i < loop_len) : (i += 1) {
v[i] = mem[i];
}
return v;
}
test "zmath.load" {
const a = [7]f32{ 1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0 };
var ptr = &a;
var i: u32 = 0;
const v0 = load(a[i..], F32x4, 2);
try expect(approxEqAbs(v0, F32x4{ 1.0, 2.0, 0.0, 0.0 }, 0.0));
i += 2;
const v1 = load(a[i .. i + 2], F32x4, 2);
try expect(approxEqAbs(v1, F32x4{ 3.0, 4.0, 0.0, 0.0 }, 0.0));
const v2 = load(a[5..7], F32x4, 2);
try expect(approxEqAbs(v2, F32x4{ 6.0, 7.0, 0.0, 0.0 }, 0.0));
const v3 = load(ptr[1..], F32x4, 2);
try expect(approxEqAbs(v3, F32x4{ 2.0, 3.0, 0.0, 0.0 }, 0.0));
i += 1;
const v4 = load(ptr[i .. i + 2], F32x4, 2);
try expect(approxEqAbs(v4, F32x4{ 4.0, 5.0, 0.0, 0.0 }, 0.0));
}
pub fn store(mem: []f32, v: anytype, comptime len: u32) void {
const T = @TypeOf(v);
const loop_len = if (len == 0) veclen(T) else len;
comptime var i: u32 = 0;
inline while (i < loop_len) : (i += 1) {
mem[i] = v[i];
}
}
test "zmath.store" {
var a = [7]f32{ 1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0 };
const v = load(a[1..], F32x4, 3);
store(a[2..], v, 4);
try expect(a[0] == 1.0);
try expect(a[1] == 2.0);
try expect(a[2] == 2.0);
try expect(a[3] == 3.0);
try expect(a[4] == 4.0);
try expect(a[5] == 0.0);
}
pub inline fn loadArr2(arr: [2]f32) F32x4 {
return f32x4(arr[0], arr[1], 0.0, 0.0);
}
pub inline fn loadArr2zw(arr: [2]f32, z: f32, w: f32) F32x4 {
return f32x4(arr[0], arr[1], z, w);
}
pub inline fn loadArr3(arr: [3]f32) F32x4 {
return f32x4(arr[0], arr[1], arr[2], 0.0);
}
pub inline fn loadArr3w(arr: [3]f32, w: f32) F32x4 {
return f32x4(arr[0], arr[1], arr[2], w);
}
pub inline fn loadArr4(arr: [4]f32) F32x4 {
return f32x4(arr[0], arr[1], arr[2], arr[3]);
}
pub inline fn storeArr2(arr: *[2]f32, v: F32x4) void {
arr.* = .{ v[0], v[1] };
}
pub inline fn storeArr3(arr: *[3]f32, v: F32x4) void {
arr.* = .{ v[0], v[1], v[2] };
}
pub inline fn storeArr4(arr: *[4]f32, v: F32x4) void {
arr.* = .{ v[0], v[1], v[2], v[3] };
}
pub inline fn arr3Ptr(ptr: anytype) *const [3]f32 {
comptime assert(@typeInfo(@TypeOf(ptr)) == .Pointer);
const T = std.meta.Child(@TypeOf(ptr));
comptime assert(T == F32x4);
return @as(*const [3]f32, @ptrCast(ptr));
}
pub inline fn arrNPtr(ptr: anytype) [*]const f32 {
comptime assert(@typeInfo(@TypeOf(ptr)) == .Pointer);
const T = std.meta.Child(@TypeOf(ptr));
comptime assert(T == Mat or T == F32x4 or T == F32x8 or T == F32x16);
return @as([*]const f32, @ptrCast(ptr));
}
test "zmath.arrNPtr" {
{
const mat = identity();
const f32ptr = arrNPtr(&mat);
try expect(f32ptr[0] == 1.0);
try expect(f32ptr[5] == 1.0);
try expect(f32ptr[10] == 1.0);
try expect(f32ptr[15] == 1.0);
}
{
const v8 = f32x8s(1.0);
const f32ptr = arrNPtr(&v8);
try expect(f32ptr[1] == 1.0);
try expect(f32ptr[7] == 1.0);
}
}
test "zmath.loadArr" {
{
const camera_position = [3]f32{ 1.0, 2.0, 3.0 };
const simd_reg = loadArr3(camera_position);
try expect(approxEqAbs(simd_reg, f32x4(1.0, 2.0, 3.0, 0.0), 0.0));
}
{
const camera_position = [3]f32{ 1.0, 2.0, 3.0 };
const simd_reg = loadArr3w(camera_position, 1.0);
try expect(approxEqAbs(simd_reg, f32x4(1.0, 2.0, 3.0, 1.0), 0.0));
}
}
pub inline fn vecToArr2(v: Vec) [2]f32 {
return .{ v[0], v[1] };
}
pub inline fn vecToArr3(v: Vec) [3]f32 {
return .{ v[0], v[1], v[2] };
}
pub inline fn vecToArr4(v: Vec) [4]f32 {
return .{ v[0], v[1], v[2], v[3] };
}
// ------------------------------------------------------------------------------
//
// 2. Functions that work on all vector components (F32xN = F32x4 or F32x8 or F32x16)
//
// ------------------------------------------------------------------------------
pub fn all(vb: anytype, comptime len: u32) bool {
const T = @TypeOf(vb);
if (len > veclen(T)) {
@compileError("zmath.all(): 'len' is greater than vector len of type " ++ @typeName(T));
}
const loop_len = if (len == 0) veclen(T) else len;
const ab: [veclen(T)]bool = vb;
comptime var i: u32 = 0;
var result = true;
inline while (i < loop_len) : (i += 1) {
result = result and ab[i];
}
return result;
}
test "zmath.all" {
try expect(all(boolx8(true, true, true, true, true, false, true, false), 5) == true);
try expect(all(boolx8(true, true, true, true, true, false, true, false), 6) == false);
try expect(all(boolx8(true, true, true, true, false, false, false, false), 4) == true);
try expect(all(boolx4(true, true, true, false), 3) == true);
try expect(all(boolx4(true, true, true, false), 1) == true);
try expect(all(boolx4(true, false, false, false), 1) == true);
try expect(all(boolx4(false, true, false, false), 1) == false);
try expect(all(boolx8(true, true, true, true, true, false, true, false), 0) == false);
try expect(all(boolx4(false, true, false, false), 0) == false);
try expect(all(boolx4(true, true, true, true), 0) == true);
}
pub fn any(vb: anytype, comptime len: u32) bool {
const T = @TypeOf(vb);
if (len > veclen(T)) {
@compileError("zmath.any(): 'len' is greater than vector len of type " ++ @typeName(T));
}
const loop_len = if (len == 0) veclen(T) else len;
const ab: [veclen(T)]bool = vb;
comptime var i: u32 = 0;
var result = false;
inline while (i < loop_len) : (i += 1) {
result = result or ab[i];
}
return result;
}
test "zmath.any" {
try expect(any(boolx8(true, true, true, true, true, false, true, false), 0) == true);
try expect(any(boolx8(false, false, false, true, true, false, true, false), 3) == false);
try expect(any(boolx8(false, false, false, false, false, true, false, false), 4) == false);
}
pub inline fn isNearEqual(
v0: anytype,
v1: anytype,
epsilon: anytype,
) @Vector(veclen(@TypeOf(v0)), bool) {
const T = @TypeOf(v0, v1, epsilon);
const delta = v0 - v1;
const temp = maxFast(delta, splat(T, 0.0) - delta);
return temp <= epsilon;
}
test "zmath.isNearEqual" {
{
const v0 = f32x4(1.0, 2.0, -3.0, 4.001);
const v1 = f32x4(1.0, 2.1, 3.0, 4.0);
const b = isNearEqual(v0, v1, splat(F32x4, 0.01));
try expect(@reduce(.And, b == boolx4(true, false, false, true)));
}
{
const v0 = f32x8(1.0, 2.0, -3.0, 4.001, 1.001, 2.3, -0.0, 0.0);
const v1 = f32x8(1.0, 2.1, 3.0, 4.0, -1.001, 2.1, 0.0, 0.0);
const b = isNearEqual(v0, v1, splat(F32x8, 0.01));
try expect(@reduce(.And, b == boolx8(true, false, false, true, false, false, true, true)));
}
try expect(all(isNearEqual(
splat(F32x4, math.inf(f32)),
splat(F32x4, math.inf(f32)),
splat(F32x4, 0.0001),
), 0) == false);
try expect(all(isNearEqual(
splat(F32x4, -math.inf(f32)),
splat(F32x4, math.inf(f32)),
splat(F32x4, 0.0001),
), 0) == false);
try expect(all(isNearEqual(
splat(F32x4, -math.inf(f32)),
splat(F32x4, -math.inf(f32)),
splat(F32x4, 0.0001),
), 0) == false);
try expect(all(isNearEqual(
splat(F32x4, -math.nan(f32)),
splat(F32x4, math.inf(f32)),
splat(F32x4, 0.0001),
), 0) == false);
}
pub inline fn isNan(
v: anytype,
) @Vector(veclen(@TypeOf(v)), bool) {
return v != v;
}
test "zmath.isNan" {
{
const v0 = f32x4(math.inf(f32), math.nan(f32), math.nan(f32), 7.0);
const b = isNan(v0);
try expect(@reduce(.And, b == boolx4(false, true, true, false)));
}
{
const v0 = f32x8(0, math.nan(f32), 0, 0, math.inf(f32), math.nan(f32), math.snan(f32), 7.0);
const b = isNan(v0);
try expect(@reduce(.And, b == boolx8(false, true, false, false, false, true, true, false)));
}
}
pub inline fn isInf(
v: anytype,
) @Vector(veclen(@TypeOf(v)), bool) {
const T = @TypeOf(v);
return abs(v) == splat(T, math.inf(f32));
}
test "zmath.isInf" {
{
const v0 = f32x4(math.inf(f32), math.nan(f32), math.snan(f32), 7.0);
const b = isInf(v0);
try expect(@reduce(.And, b == boolx4(true, false, false, false)));
}
{
const v0 = f32x8(0, math.inf(f32), 0, 0, math.inf(f32), math.nan(f32), math.snan(f32), 7.0);
const b = isInf(v0);
try expect(@reduce(.And, b == boolx8(false, true, false, false, true, false, false, false)));
}
}
pub inline fn isInBounds(
v: anytype,
bounds: anytype,
) @Vector(veclen(@TypeOf(v)), bool) {
const T = @TypeOf(v, bounds);
const Tu = @Vector(veclen(T), u1);
const Tr = @Vector(veclen(T), bool);
// 2 x cmpleps, xorps, load, andps
const b0 = v <= bounds;
const b1 = (bounds * splat(T, -1.0)) <= v;
const b0u = @as(Tu, @bitCast(b0));
const b1u = @as(Tu, @bitCast(b1));
return @as(Tr, @bitCast(b0u & b1u));
}
test "zmath.isInBounds" {
{
const v0 = f32x4(0.5, -2.0, -1.0, 1.9);
const v1 = f32x4(-1.6, -2.001, -1.0, 1.9);
const bounds = f32x4(1.0, 2.0, 1.0, 2.0);
const b0 = isInBounds(v0, bounds);
const b1 = isInBounds(v1, bounds);
try expect(@reduce(.And, b0 == boolx4(true, true, true, true)));
try expect(@reduce(.And, b1 == boolx4(false, false, true, true)));
}
{
const v0 = f32x8(2.0, 1.0, 2.0, 1.0, 0.5, -2.0, -1.0, 1.9);
const bounds = f32x8(1.0, 1.0, 1.0, math.inf(f32), 1.0, math.nan(f32), 1.0, 2.0);
const b0 = isInBounds(v0, bounds);
try expect(@reduce(.And, b0 == boolx8(false, true, false, true, true, false, true, true)));
}
}
pub inline fn andInt(v0: anytype, v1: anytype) @TypeOf(v0, v1) {
const T = @TypeOf(v0, v1);
const Tu = @Vector(veclen(T), u32);
const v0u = @as(Tu, @bitCast(v0));
const v1u = @as(Tu, @bitCast(v1));
return @as(T, @bitCast(v0u & v1u)); // andps
}
test "zmath.andInt" {
{
const v0 = f32x4(0, @as(f32, @bitCast(~@as(u32, 0))), 0, @as(f32, @bitCast(~@as(u32, 0))));
const v1 = f32x4(1.0, 2.0, 3.0, math.inf(f32));
const v = andInt(v0, v1);
try expect(v[3] == math.inf(f32));
try expect(approxEqAbs(v, f32x4(0.0, 2.0, 0.0, math.inf(f32)), 0.0));
}
{
const v0 = f32x8(0, 0, 0, 0, 0, @as(f32, @bitCast(~@as(u32, 0))), 0, @as(f32, @bitCast(~@as(u32, 0))));
const v1 = f32x8(0, 0, 0, 0, 1.0, 2.0, 3.0, math.inf(f32));
const v = andInt(v0, v1);
try expect(v[7] == math.inf(f32));
try expect(approxEqAbs(v, f32x8(0, 0, 0, 0, 0.0, 2.0, 0.0, math.inf(f32)), 0.0));
}
}
pub inline fn andNotInt(v0: anytype, v1: anytype) @TypeOf(v0, v1) {
const T = @TypeOf(v0, v1);
const Tu = @Vector(veclen(T), u32);
const v0u = @as(Tu, @bitCast(v0));
const v1u = @as(Tu, @bitCast(v1));
return @as(T, @bitCast(~v0u & v1u)); // andnps
}
test "zmath.andNotInt" {
{
const v0 = f32x4(1.0, 2.0, 3.0, 4.0);
const v1 = f32x4(0, @as(f32, @bitCast(~@as(u32, 0))), 0, @as(f32, @bitCast(~@as(u32, 0))));
const v = andNotInt(v1, v0);
try expect(approxEqAbs(v, f32x4(1.0, 0.0, 3.0, 0.0), 0.0));
}
{
const v0 = f32x8(0, 0, 0, 0, 1.0, 2.0, 3.0, 4.0);
const v1 = f32x8(0, 0, 0, 0, 0, @as(f32, @bitCast(~@as(u32, 0))), 0, @as(f32, @bitCast(~@as(u32, 0))));
const v = andNotInt(v1, v0);
try expect(approxEqAbs(v, f32x8(0, 0, 0, 0, 1.0, 0.0, 3.0, 0.0), 0.0));
}
}
pub inline fn orInt(v0: anytype, v1: anytype) @TypeOf(v0, v1) {
const T = @TypeOf(v0, v1);
const Tu = @Vector(veclen(T), u32);
const v0u = @as(Tu, @bitCast(v0));
const v1u = @as(Tu, @bitCast(v1));
return @as(T, @bitCast(v0u | v1u)); // orps
}
test "zmath.orInt" {
{
const v0 = f32x4(0, @as(f32, @bitCast(~@as(u32, 0))), 0, 0);
const v1 = f32x4(1.0, 2.0, 3.0, 4.0);
const v = orInt(v0, v1);
try expect(v[0] == 1.0);
try expect(@as(u32, @bitCast(v[1])) == ~@as(u32, 0));
try expect(v[2] == 3.0);
try expect(v[3] == 4.0);
}
{
const v0 = f32x8(0, 0, 0, 0, 0, @as(f32, @bitCast(~@as(u32, 0))), 0, 0);
const v1 = f32x8(0, 0, 0, 0, 1.0, 2.0, 3.0, 4.0);
const v = orInt(v0, v1);
try expect(v[4] == 1.0);
try expect(@as(u32, @bitCast(v[5])) == ~@as(u32, 0));
try expect(v[6] == 3.0);
try expect(v[7] == 4.0);
}
}
pub inline fn norInt(v0: anytype, v1: anytype) @TypeOf(v0, v1) {
const T = @TypeOf(v0, v1);
const Tu = @Vector(veclen(T), u32);
const v0u = @as(Tu, @bitCast(v0));
const v1u = @as(Tu, @bitCast(v1));
return @as(T, @bitCast(~(v0u | v1u))); // por, pcmpeqd, pxor
}
pub inline fn xorInt(v0: anytype, v1: anytype) @TypeOf(v0, v1) {
const T = @TypeOf(v0, v1);
const Tu = @Vector(veclen(T), u32);
const v0u = @as(Tu, @bitCast(v0));
const v1u = @as(Tu, @bitCast(v1));
return @as(T, @bitCast(v0u ^ v1u)); // xorps
}
test "zmath.xorInt" {
{
const v0 = f32x4(1.0, @as(f32, @bitCast(~@as(u32, 0))), 0, 0);
const v1 = f32x4(1.0, 0, 0, 0);
const v = xorInt(v0, v1);
try expect(v[0] == 0.0);
try expect(@as(u32, @bitCast(v[1])) == ~@as(u32, 0));
try expect(v[2] == 0.0);
try expect(v[3] == 0.0);
}
{
const v0 = f32x8(0, 0, 0, 0, 1.0, @as(f32, @bitCast(~@as(u32, 0))), 0, 0);
const v1 = f32x8(0, 0, 0, 0, 1.0, 0, 0, 0);
const v = xorInt(v0, v1);
try expect(v[4] == 0.0);
try expect(@as(u32, @bitCast(v[5])) == ~@as(u32, 0));
try expect(v[6] == 0.0);
try expect(v[7] == 0.0);
}
}
pub inline fn minFast(v0: anytype, v1: anytype) @TypeOf(v0, v1) {
return select(v0 < v1, v0, v1); // minps
}
test "zmath.minFast" {
{
const v0 = f32x4(1.0, 3.0, 2.0, 7.0);
const v1 = f32x4(2.0, 1.0, 4.0, math.inf(f32));
const v = minFast(v0, v1);
try expect(approxEqAbs(v, f32x4(1.0, 1.0, 2.0, 7.0), 0.0));
}
{
const v0 = f32x4(1.0, math.nan(f32), 5.0, math.snan(f32));
const v1 = f32x4(2.0, 1.0, 4.0, math.inf(f32));
const v = minFast(v0, v1);
try expect(v[0] == 1.0);
try expect(v[1] == 1.0);
try expect(!math.isNan(v[1]));
try expect(v[2] == 4.0);
try expect(v[3] == math.inf(f32));
try expect(!math.isNan(v[3]));
}
}
pub inline fn maxFast(v0: anytype, v1: anytype) @TypeOf(v0, v1) {
return select(v0 > v1, v0, v1); // maxps
}
test "zmath.maxFast" {
{
const v0 = f32x4(1.0, 3.0, 2.0, 7.0);
const v1 = f32x4(2.0, 1.0, 4.0, math.inf(f32));
const v = maxFast(v0, v1);
try expect(approxEqAbs(v, f32x4(2.0, 3.0, 4.0, math.inf(f32)), 0.0));
}
{
const v0 = f32x4(1.0, math.nan(f32), 5.0, math.snan(f32));
const v1 = f32x4(2.0, 1.0, 4.0, math.inf(f32));
const v = maxFast(v0, v1);
try expect(v[0] == 2.0);
try expect(v[1] == 1.0);
try expect(v[2] == 5.0);
try expect(v[3] == math.inf(f32));
try expect(!math.isNan(v[3]));
}
}
pub inline fn min(v0: anytype, v1: anytype) @TypeOf(v0, v1) {
// This will handle inf & nan
return @min(v0, v1); // minps, cmpunordps, andps, andnps, orps
}
test "zmath.min" {
// Calling math.inf causes test to fail!
if (builtin.target.os.tag == .macos and builtin.target.cpu.arch == .aarch64) return error.SkipZigTest;
{
const v0 = f32x4(1.0, 3.0, 2.0, 7.0);
const v1 = f32x4(2.0, 1.0, 4.0, math.inf(f32));
const v = min(v0, v1);
try expect(approxEqAbs(v, f32x4(1.0, 1.0, 2.0, 7.0), 0.0));
}
{
const v0 = f32x8(0, 0, -2.0, 0, 1.0, 3.0, 2.0, 7.0);
const v1 = f32x8(0, 1.0, 0, 0, 2.0, 1.0, 4.0, math.inf(f32));
const v = min(v0, v1);
try expect(approxEqAbs(v, f32x8(0.0, 0.0, -2.0, 0.0, 1.0, 1.0, 2.0, 7.0), 0.0));
}
{
const v0 = f32x4(1.0, math.nan(f32), 5.0, math.snan(f32));
const v1 = f32x4(2.0, 1.0, 4.0, math.inf(f32));
const v = min(v0, v1);
try expect(v[0] == 1.0);
try expect(v[1] == 1.0);
try expect(!math.isNan(v[1]));
try expect(v[2] == 4.0);
try expect(v[3] == math.inf(f32));
try expect(!math.isNan(v[3]));
}
{
const v0 = f32x4(-math.inf(f32), math.inf(f32), math.inf(f32), math.snan(f32));
const v1 = f32x4(math.snan(f32), -math.inf(f32), math.snan(f32), math.nan(f32));
const v = min(v0, v1);
try expect(v[0] == -math.inf(f32));
try expect(v[1] == -math.inf(f32));
try expect(v[2] == math.inf(f32));
try expect(!math.isNan(v[2]));
try expect(math.isNan(v[3]));
try expect(!math.isInf(v[3]));
}
}
pub inline fn max(v0: anytype, v1: anytype) @TypeOf(v0, v1) {
// This will handle inf & nan
return @max(v0, v1); // maxps, cmpunordps, andps, andnps, orps
}
test "zmath.max" {
// Calling math.inf causes test to fail!
if (builtin.target.os.tag == .macos and builtin.target.cpu.arch == .aarch64) return error.SkipZigTest;
{
const v0 = f32x4(1.0, 3.0, 2.0, 7.0);
const v1 = f32x4(2.0, 1.0, 4.0, math.inf(f32));
const v = max(v0, v1);
try expect(approxEqAbs(v, f32x4(2.0, 3.0, 4.0, math.inf(f32)), 0.0));
}
{
const v0 = f32x8(0, 0, -2.0, 0, 1.0, 3.0, 2.0, 7.0);
const v1 = f32x8(0, 1.0, 0, 0, 2.0, 1.0, 4.0, math.inf(f32));
const v = max(v0, v1);
try expect(approxEqAbs(v, f32x8(0.0, 1.0, 0.0, 0.0, 2.0, 3.0, 4.0, math.inf(f32)), 0.0));
}
{
const v0 = f32x4(1.0, math.nan(f32), 5.0, math.snan(f32));
const v1 = f32x4(2.0, 1.0, 4.0, math.inf(f32));
const v = max(v0, v1);
try expect(v[0] == 2.0);
try expect(v[1] == 1.0);
try expect(v[2] == 5.0);
try expect(v[3] == math.inf(f32));
try expect(!math.isNan(v[3]));
}
{
const v0 = f32x4(-math.inf(f32), math.inf(f32), math.inf(f32), math.snan(f32));
const v1 = f32x4(math.snan(f32), -math.inf(f32), math.snan(f32), math.nan(f32));
const v = max(v0, v1);
try expect(v[0] == -math.inf(f32));
try expect(v[1] == math.inf(f32));
try expect(v[2] == math.inf(f32));
try expect(!math.isNan(v[2]));
try expect(math.isNan(v[3]));
try expect(!math.isInf(v[3]));
}
}
pub fn round(v: anytype) @TypeOf(v) {
const T = @TypeOf(v);
if (cpu_arch == .x86_64 and has_avx) {
if (T == F32x4) {
return asm ("vroundps $0, %%xmm0, %%xmm0"
: [ret] "={xmm0}" (-> T),
: [v] "{xmm0}" (v),
);
} else if (T == F32x8) {
return asm ("vroundps $0, %%ymm0, %%ymm0"
: [ret] "={ymm0}" (-> T),
: [v] "{ymm0}" (v),
);
} else if (T == F32x16 and has_avx512f) {
return asm ("vrndscaleps $0, %%zmm0, %%zmm0"
: [ret] "={zmm0}" (-> T),
: [v] "{zmm0}" (v),
);
} else if (T == F32x16 and !has_avx512f) {
const arr: [16]f32 = v;
var ymm0 = @as(F32x8, arr[0..8].*);
var ymm1 = @as(F32x8, arr[8..16].*);
ymm0 = asm ("vroundps $0, %%ymm0, %%ymm0"
: [ret] "={ymm0}" (-> F32x8),
: [v] "{ymm0}" (ymm0),
);
ymm1 = asm ("vroundps $0, %%ymm1, %%ymm1"
: [ret] "={ymm1}" (-> F32x8),
: [v] "{ymm1}" (ymm1),
);
return @shuffle(f32, ymm0, ymm1, [16]i32{ 0, 1, 2, 3, 4, 5, 6, 7, -1, -2, -3, -4, -5, -6, -7, -8 });
}
} else {
const sign = andInt(v, splatNegativeZero(T));
const magic = orInt(splatNoFraction(T), sign);
var r1 = v + magic;
r1 = r1 - magic;
const r2 = abs(v);
const mask = r2 <= splatNoFraction(T);
return select(mask, r1, v);
}
}
test "zmath.round" {
{
try expect(all(round(splat(F32x4, math.inf(f32))) == splat(F32x4, math.inf(f32)), 0));
try expect(all(round(splat(F32x4, -math.inf(f32))) == splat(F32x4, -math.inf(f32)), 0));
try expect(all(isNan(round(splat(F32x4, math.nan(f32)))), 0));
try expect(all(isNan(round(splat(F32x4, -math.nan(f32)))), 0));
try expect(all(isNan(round(splat(F32x4, math.snan(f32)))), 0));
try expect(all(isNan(round(splat(F32x4, -math.snan(f32)))), 0));
}
{
const v = round(f32x16(1.1, -1.1, -1.5, 1.5, 2.1, 2.8, 2.9, 4.1, 5.8, 6.1, 7.9, 8.9, 10.1, 11.2, 12.7, 13.1));
try expect(approxEqAbs(
v,
f32x16(1.0, -1.0, -2.0, 2.0, 2.0, 3.0, 3.0, 4.0, 6.0, 6.0, 8.0, 9.0, 10.0, 11.0, 13.0, 13.0),
0.0,
));
}
var v = round(f32x4(1.1, -1.1, -1.5, 1.5));
try expect(approxEqAbs(v, f32x4(1.0, -1.0, -2.0, 2.0), 0.0));
const v1 = f32x4(-10_000_000.1, -math.inf(f32), 10_000_001.5, math.inf(f32));
v = round(v1);
try expect(v[3] == math.inf(f32));
try expect(approxEqAbs(v, f32x4(-10_000_000.1, -math.inf(f32), 10_000_001.5, math.inf(f32)), 0.0));
const v2 = f32x4(-math.snan(f32), math.snan(f32), math.nan(f32), -math.inf(f32));
v = round(v2);
try expect(math.isNan(v2[0]));
try expect(math.isNan(v2[1]));
try expect(math.isNan(v2[2]));
try expect(v2[3] == -math.inf(f32));
const v3 = f32x4(1001.5, -201.499, -10000.99, -101.5);
v = round(v3);
try expect(approxEqAbs(v, f32x4(1002.0, -201.0, -10001.0, -102.0), 0.0));
const v4 = f32x4(-1_388_609.9, 1_388_609.5, 1_388_109.01, 2_388_609.5);
v = round(v4);
try expect(approxEqAbs(v, f32x4(-1_388_610.0, 1_388_610.0, 1_388_109.0, 2_388_610.0), 0.0));
var f: f32 = -100.0;
var i: u32 = 0;
while (i < 100) : (i += 1) {
const vr = round(splat(F32x4, f));
const fr = @round(splat(F32x4, f));
const vr8 = round(splat(F32x8, f));
const fr8 = @round(splat(F32x8, f));
const vr16 = round(splat(F32x16, f));
const fr16 = @round(splat(F32x16, f));
try expect(approxEqAbs(vr, fr, 0.0));
try expect(approxEqAbs(vr8, fr8, 0.0));
try expect(approxEqAbs(vr16, fr16, 0.0));
f += 0.12345 * @as(f32, @floatFromInt(i));
}
}
pub fn trunc(v: anytype) @TypeOf(v) {
const T = @TypeOf(v);
if (cpu_arch == .x86_64 and has_avx) {
if (T == F32x4) {
return asm ("vroundps $3, %%xmm0, %%xmm0"
: [ret] "={xmm0}" (-> T),
: [v] "{xmm0}" (v),
);
} else if (T == F32x8) {
return asm ("vroundps $3, %%ymm0, %%ymm0"
: [ret] "={ymm0}" (-> T),
: [v] "{ymm0}" (v),
);
} else if (T == F32x16 and has_avx512f) {
return asm ("vrndscaleps $3, %%zmm0, %%zmm0"
: [ret] "={zmm0}" (-> T),
: [v] "{zmm0}" (v),
);
} else if (T == F32x16 and !has_avx512f) {
const arr: [16]f32 = v;
var ymm0 = @as(F32x8, arr[0..8].*);
var ymm1 = @as(F32x8, arr[8..16].*);
ymm0 = asm ("vroundps $3, %%ymm0, %%ymm0"
: [ret] "={ymm0}" (-> F32x8),
: [v] "{ymm0}" (ymm0),
);
ymm1 = asm ("vroundps $3, %%ymm1, %%ymm1"
: [ret] "={ymm1}" (-> F32x8),
: [v] "{ymm1}" (ymm1),
);
return @shuffle(f32, ymm0, ymm1, [16]i32{ 0, 1, 2, 3, 4, 5, 6, 7, -1, -2, -3, -4, -5, -6, -7, -8 });
}
} else {
const mask = abs(v) < splatNoFraction(T);
const result = floatToIntAndBack(v);
return select(mask, result, v);
}
}
test "zmath.trunc" {
{
try expect(all(trunc(splat(F32x4, math.inf(f32))) == splat(F32x4, math.inf(f32)), 0));
try expect(all(trunc(splat(F32x4, -math.inf(f32))) == splat(F32x4, -math.inf(f32)), 0));
try expect(all(isNan(trunc(splat(F32x4, math.nan(f32)))), 0));
try expect(all(isNan(trunc(splat(F32x4, -math.nan(f32)))), 0));
try expect(all(isNan(trunc(splat(F32x4, math.snan(f32)))), 0));
try expect(all(isNan(trunc(splat(F32x4, -math.snan(f32)))), 0));
}
{
const v = trunc(f32x16(1.1, -1.1, -1.5, 1.5, 2.1, 2.8, 2.9, 4.1, 5.8, 6.1, 7.9, 8.9, 10.1, 11.2, 12.7, 13.1));
try expect(approxEqAbs(
v,
f32x16(1.0, -1.0, -1.0, 1.0, 2.0, 2.0, 2.0, 4.0, 5.0, 6.0, 7.0, 8.0, 10.0, 11.0, 12.0, 13.0),
0.0,
));
}
var v = trunc(f32x4(1.1, -1.1, -1.5, 1.5));
try expect(approxEqAbs(v, f32x4(1.0, -1.0, -1.0, 1.0), 0.0));
v = trunc(f32x4(-10_000_002.1, -math.inf(f32), 10_000_001.5, math.inf(f32)));
try expect(approxEqAbs(v, f32x4(-10_000_002.1, -math.inf(f32), 10_000_001.5, math.inf(f32)), 0.0));
v = trunc(f32x4(-math.snan(f32), math.snan(f32), math.nan(f32), -math.inf(f32)));
try expect(math.isNan(v[0]));
try expect(math.isNan(v[1]));
try expect(math.isNan(v[2]));
try expect(v[3] == -math.inf(f32));
v = trunc(f32x4(1000.5001, -201.499, -10000.99, 100.750001));
try expect(approxEqAbs(v, f32x4(1000.0, -201.0, -10000.0, 100.0), 0.0));
v = trunc(f32x4(-7_388_609.5, 7_388_609.1, 8_388_109.5, -8_388_509.5));
try expect(approxEqAbs(v, f32x4(-7_388_609.0, 7_388_609.0, 8_388_109.0, -8_388_509.0), 0.0));
var f: f32 = -100.0;
var i: u32 = 0;
while (i < 100) : (i += 1) {
const vr = trunc(splat(F32x4, f));
const fr = @trunc(splat(F32x4, f));
const vr8 = trunc(splat(F32x8, f));
const fr8 = @trunc(splat(F32x8, f));
const vr16 = trunc(splat(F32x16, f));
const fr16 = @trunc(splat(F32x16, f));
try expect(approxEqAbs(vr, fr, 0.0));
try expect(approxEqAbs(vr8, fr8, 0.0));
try expect(approxEqAbs(vr16, fr16, 0.0));
f += 0.12345 * @as(f32, @floatFromInt(i));
}
}
pub fn floor(v: anytype) @TypeOf(v) {
const T = @TypeOf(v);
if (cpu_arch == .x86_64 and has_avx) {
if (T == F32x4) {
return asm ("vroundps $1, %%xmm0, %%xmm0"
: [ret] "={xmm0}" (-> T),
: [v] "{xmm0}" (v),
);
} else if (T == F32x8) {
return asm ("vroundps $1, %%ymm0, %%ymm0"
: [ret] "={ymm0}" (-> T),
: [v] "{ymm0}" (v),
);
} else if (T == F32x16 and has_avx512f) {
return asm ("vrndscaleps $1, %%zmm0, %%zmm0"
: [ret] "={zmm0}" (-> T),
: [v] "{zmm0}" (v),
);
} else if (T == F32x16 and !has_avx512f) {
const arr: [16]f32 = v;
var ymm0 = @as(F32x8, arr[0..8].*);
var ymm1 = @as(F32x8, arr[8..16].*);
ymm0 = asm ("vroundps $1, %%ymm0, %%ymm0"
: [ret] "={ymm0}" (-> F32x8),
: [v] "{ymm0}" (ymm0),
);
ymm1 = asm ("vroundps $1, %%ymm1, %%ymm1"
: [ret] "={ymm1}" (-> F32x8),
: [v] "{ymm1}" (ymm1),
);
return @shuffle(f32, ymm0, ymm1, [16]i32{ 0, 1, 2, 3, 4, 5, 6, 7, -1, -2, -3, -4, -5, -6, -7, -8 });
}
} else {
const mask = abs(v) < splatNoFraction(T);
var result = floatToIntAndBack(v);
const larger_mask = result > v;
const larger = select(larger_mask, splat(T, -1.0), splat(T, 0.0));
result = result + larger;
return select(mask, result, v);
}
}
test "zmath.floor" {
{
try expect(all(floor(splat(F32x4, math.inf(f32))) == splat(F32x4, math.inf(f32)), 0));
try expect(all(floor(splat(F32x4, -math.inf(f32))) == splat(F32x4, -math.inf(f32)), 0));
try expect(all(isNan(floor(splat(F32x4, math.nan(f32)))), 0));
try expect(all(isNan(floor(splat(F32x4, -math.nan(f32)))), 0));
try expect(all(isNan(floor(splat(F32x4, math.snan(f32)))), 0));
try expect(all(isNan(floor(splat(F32x4, -math.snan(f32)))), 0));
}
{
const v = floor(f32x16(1.1, -1.1, -1.5, 1.5, 2.1, 2.8, 2.9, 4.1, 5.8, 6.1, 7.9, 8.9, 10.1, 11.2, 12.7, 13.1));
try expect(approxEqAbs(
v,
f32x16(1.0, -2.0, -2.0, 1.0, 2.0, 2.0, 2.0, 4.0, 5.0, 6.0, 7.0, 8.0, 10.0, 11.0, 12.0, 13.0),
0.0,
));
}
var v = floor(f32x4(1.5, -1.5, -1.7, -2.1));
try expect(approxEqAbs(v, f32x4(1.0, -2.0, -2.0, -3.0), 0.0));
v = floor(f32x4(-10_000_002.1, -math.inf(f32), 10_000_001.5, math.inf(f32)));
try expect(approxEqAbs(v, f32x4(-10_000_002.1, -math.inf(f32), 10_000_001.5, math.inf(f32)), 0.0));
v = floor(f32x4(-math.snan(f32), math.snan(f32), math.nan(f32), -math.inf(f32)));
try expect(math.isNan(v[0]));
try expect(math.isNan(v[1]));
try expect(math.isNan(v[2]));
try expect(v[3] == -math.inf(f32));
v = floor(f32x4(1000.5001, -201.499, -10000.99, 100.75001));
try expect(approxEqAbs(v, f32x4(1000.0, -202.0, -10001.0, 100.0), 0.0));
v = floor(f32x4(-7_388_609.5, 7_388_609.1, 8_388_109.5, -8_388_509.5));
try expect(approxEqAbs(v, f32x4(-7_388_610.0, 7_388_609.0, 8_388_109.0, -8_388_510.0), 0.0));
var f: f32 = -100.0;
var i: u32 = 0;
while (i < 100) : (i += 1) {
const vr = floor(splat(F32x4, f));
const fr = @floor(splat(F32x4, f));
const vr8 = floor(splat(F32x8, f));
const fr8 = @floor(splat(F32x8, f));
const vr16 = floor(splat(F32x16, f));
const fr16 = @floor(splat(F32x16, f));
try expect(approxEqAbs(vr, fr, 0.0));
try expect(approxEqAbs(vr8, fr8, 0.0));
try expect(approxEqAbs(vr16, fr16, 0.0));
f += 0.12345 * @as(f32, @floatFromInt(i));
}
}
pub fn ceil(v: anytype) @TypeOf(v) {
const T = @TypeOf(v);
if (cpu_arch == .x86_64 and has_avx) {
if (T == F32x4) {
return asm ("vroundps $2, %%xmm0, %%xmm0"
: [ret] "={xmm0}" (-> T),
: [v] "{xmm0}" (v),
);
} else if (T == F32x8) {
return asm ("vroundps $2, %%ymm0, %%ymm0"
: [ret] "={ymm0}" (-> T),
: [v] "{ymm0}" (v),
);
} else if (T == F32x16 and has_avx512f) {
return asm ("vrndscaleps $2, %%zmm0, %%zmm0"
: [ret] "={zmm0}" (-> T),
: [v] "{zmm0}" (v),
);
} else if (T == F32x16 and !has_avx512f) {
const arr: [16]f32 = v;
var ymm0 = @as(F32x8, arr[0..8].*);
var ymm1 = @as(F32x8, arr[8..16].*);
ymm0 = asm ("vroundps $2, %%ymm0, %%ymm0"
: [ret] "={ymm0}" (-> F32x8),
: [v] "{ymm0}" (ymm0),
);
ymm1 = asm ("vroundps $2, %%ymm1, %%ymm1"
: [ret] "={ymm1}" (-> F32x8),
: [v] "{ymm1}" (ymm1),
);
return @shuffle(f32, ymm0, ymm1, [16]i32{ 0, 1, 2, 3, 4, 5, 6, 7, -1, -2, -3, -4, -5, -6, -7, -8 });
}
} else {
const mask = abs(v) < splatNoFraction(T);
var result = floatToIntAndBack(v);
const smaller_mask = result < v;
const smaller = select(smaller_mask, splat(T, -1.0), splat(T, 0.0));
result = result - smaller;
return select(mask, result, v);
}
}
test "zmath.ceil" {
{
try expect(all(ceil(splat(F32x4, math.inf(f32))) == splat(F32x4, math.inf(f32)), 0));
try expect(all(ceil(splat(F32x4, -math.inf(f32))) == splat(F32x4, -math.inf(f32)), 0));
try expect(all(isNan(ceil(splat(F32x4, math.nan(f32)))), 0));
try expect(all(isNan(ceil(splat(F32x4, -math.nan(f32)))), 0));
try expect(all(isNan(ceil(splat(F32x4, math.snan(f32)))), 0));
try expect(all(isNan(ceil(splat(F32x4, -math.snan(f32)))), 0));
}
{
const v = ceil(f32x16(1.1, -1.1, -1.5, 1.5, 2.1, 2.8, 2.9, 4.1, 5.8, 6.1, 7.9, 8.9, 10.1, 11.2, 12.7, 13.1));
try expect(approxEqAbs(
v,
f32x16(2.0, -1.0, -1.0, 2.0, 3.0, 3.0, 3.0, 5.0, 6.0, 7.0, 8.0, 9.0, 11.0, 12.0, 13.0, 14.0),
0.0,
));
}
var v = ceil(f32x4(1.5, -1.5, -1.7, -2.1));
try expect(approxEqAbs(v, f32x4(2.0, -1.0, -1.0, -2.0), 0.0));
v = ceil(f32x4(-10_000_002.1, -math.inf(f32), 10_000_001.5, math.inf(f32)));
try expect(approxEqAbs(v, f32x4(-10_000_002.1, -math.inf(f32), 10_000_001.5, math.inf(f32)), 0.0));
v = ceil(f32x4(-math.snan(f32), math.snan(f32), math.nan(f32), -math.inf(f32)));
try expect(math.isNan(v[0]));
try expect(math.isNan(v[1]));
try expect(math.isNan(v[2]));
try expect(v[3] == -math.inf(f32));
v = ceil(f32x4(1000.5001, -201.499, -10000.99, 100.75001));
try expect(approxEqAbs(v, f32x4(1001.0, -201.0, -10000.0, 101.0), 0.0));
v = ceil(f32x4(-1_388_609.5, 1_388_609.1, 1_388_109.9, -1_388_509.9));
try expect(approxEqAbs(v, f32x4(-1_388_609.0, 1_388_610.0, 1_388_110.0, -1_388_509.0), 0.0));
var f: f32 = -100.0;
var i: u32 = 0;
while (i < 100) : (i += 1) {
const vr = ceil(splat(F32x4, f));
const fr = @ceil(splat(F32x4, f));
const vr8 = ceil(splat(F32x8, f));
const fr8 = @ceil(splat(F32x8, f));
const vr16 = ceil(splat(F32x16, f));
const fr16 = @ceil(splat(F32x16, f));
try expect(approxEqAbs(vr, fr, 0.0));
try expect(approxEqAbs(vr8, fr8, 0.0));
try expect(approxEqAbs(vr16, fr16, 0.0));
f += 0.12345 * @as(f32, @floatFromInt(i));
}
}
pub inline fn clamp(v: anytype, vmin: anytype, vmax: anytype) @TypeOf(v, vmin, vmax) {
var result = max(vmin, v);
result = min(vmax, result);
return result;
}
test "zmath.clamp" {
// Calling math.inf causes test to fail!
if (builtin.target.os.tag == .macos and builtin.target.cpu.arch == .aarch64) return error.SkipZigTest;
{
const v0 = f32x4(-1.0, 0.2, 1.1, -0.3);
const v = clamp(v0, splat(F32x4, -0.5), splat(F32x4, 0.5));
try expect(approxEqAbs(v, f32x4(-0.5, 0.2, 0.5, -0.3), 0.0001));
}
{
const v0 = f32x8(-2.0, 0.25, -0.25, 100.0, -1.0, 0.2, 1.1, -0.3);
const v = clamp(v0, splat(F32x8, -0.5), splat(F32x8, 0.5));
try expect(approxEqAbs(v, f32x8(-0.5, 0.25, -0.25, 0.5, -0.5, 0.2, 0.5, -0.3), 0.0001));
}
{
const v0 = f32x4(-math.inf(f32), math.inf(f32), math.nan(f32), math.snan(f32));
const v = clamp(v0, f32x4(-100.0, 0.0, -100.0, 0.0), f32x4(0.0, 100.0, 0.0, 100.0));
try expect(approxEqAbs(v, f32x4(-100.0, 100.0, -100.0, 0.0), 0.0001));
}
{
const v0 = f32x4(math.inf(f32), math.inf(f32), -math.nan(f32), -math.snan(f32));
const v = clamp(v0, splat(F32x4, -1.0), splat(F32x4, 1.0));
try expect(approxEqAbs(v, f32x4(1.0, 1.0, -1.0, -1.0), 0.0001));
}
}
pub inline fn clampFast(v: anytype, vmin: anytype, vmax: anytype) @TypeOf(v, vmin, vmax) {
var result = maxFast(vmin, v);
result = minFast(vmax, result);
return result;
}
test "zmath.clampFast" {
{
const v0 = f32x4(-1.0, 0.2, 1.1, -0.3);
const v = clampFast(v0, splat(F32x4, -0.5), splat(F32x4, 0.5));
try expect(approxEqAbs(v, f32x4(-0.5, 0.2, 0.5, -0.3), 0.0001));
}
}
pub inline fn saturate(v: anytype) @TypeOf(v) {
const T = @TypeOf(v);
var result = max(v, splat(T, 0.0));
result = min(result, splat(T, 1.0));
return result;
}
test "zmath.saturate" {
// Calling math.inf causes test to fail!
if (builtin.target.os.tag == .macos and builtin.target.cpu.arch == .aarch64) return error.SkipZigTest;
{
const v0 = f32x4(-1.0, 0.2, 1.1, -0.3);
const v = saturate(v0);
try expect(approxEqAbs(v, f32x4(0.0, 0.2, 1.0, 0.0), 0.0001));
}
{
const v0 = f32x8(0.0, 0.0, 2.0, -2.0, -1.0, 0.2, 1.1, -0.3);
const v = saturate(v0);
try expect(approxEqAbs(v, f32x8(0.0, 0.0, 1.0, 0.0, 0.0, 0.2, 1.0, 0.0), 0.0001));
}
{
const v0 = f32x4(-math.inf(f32), math.inf(f32), math.nan(f32), math.snan(f32));
const v = saturate(v0);
try expect(approxEqAbs(v, f32x4(0.0, 1.0, 0.0, 0.0), 0.0001));
}
{
const v0 = f32x4(math.inf(f32), math.inf(f32), -math.nan(f32), -math.snan(f32));
const v = saturate(v0);
try expect(approxEqAbs(v, f32x4(1.0, 1.0, 0.0, 0.0), 0.0001));
}
}
pub inline fn saturateFast(v: anytype) @TypeOf(v) {
const T = @TypeOf(v);
var result = maxFast(v, splat(T, 0.0));
result = minFast(result, splat(T, 1.0));
return result;
}
test "zmath.saturateFast" {
{
const v0 = f32x4(-1.0, 0.2, 1.1, -0.3);
const v = saturateFast(v0);
try expect(approxEqAbs(v, f32x4(0.0, 0.2, 1.0, 0.0), 0.0001));
}
{
const v0 = f32x8(0.0, 0.0, 2.0, -2.0, -1.0, 0.2, 1.1, -0.3);
const v = saturateFast(v0);
try expect(approxEqAbs(v, f32x8(0.0, 0.0, 1.0, 0.0, 0.0, 0.2, 1.0, 0.0), 0.0001));
}
{
const v0 = f32x4(-math.inf(f32), math.inf(f32), math.nan(f32), math.snan(f32));
const v = saturateFast(v0);
try expect(approxEqAbs(v, f32x4(0.0, 1.0, 0.0, 0.0), 0.0001));
}
{
const v0 = f32x4(math.inf(f32), math.inf(f32), -math.nan(f32), -math.snan(f32));
const v = saturateFast(v0);
try expect(approxEqAbs(v, f32x4(1.0, 1.0, 0.0, 0.0), 0.0001));
}
}
pub inline fn sqrt(v: anytype) @TypeOf(v) {
return @sqrt(v); // sqrtps
}
pub inline fn abs(v: anytype) @TypeOf(v) {
return @abs(v); // load, andps
}
pub inline fn select(mask: anytype, v0: anytype, v1: anytype) @TypeOf(v0, v1) {
return @select(f32, mask, v0, v1);
}
pub inline fn lerp(v0: anytype, v1: anytype, t: f32) @TypeOf(v0, v1) {
const T = @TypeOf(v0, v1);
return v0 + (v1 - v0) * splat(T, t); // subps, shufps, addps, mulps
}
pub inline fn lerpV(v0: anytype, v1: anytype, t: anytype) @TypeOf(v0, v1, t) {
return v0 + (v1 - v0) * t; // subps, addps, mulps
}
pub inline fn lerpInverse(v0: anytype, v1: anytype, t: anytype) @TypeOf(v0, v1) {
const T = @TypeOf(v0, v1);
return (splat(T, t) - v0) / (v1 - v0);
}
pub inline fn lerpInverseV(v0: anytype, v1: anytype, t: anytype) @TypeOf(v0, v1, t) {
return (t - v0) / (v1 - v0);
}
test "zmath.lerpInverse" {
try expect(math.approxEqAbs(f32, lerpInverseV(10.0, 100.0, 10.0), 0, 0.0005));
try expect(math.approxEqAbs(f32, lerpInverseV(10.0, 100.0, 100.0), 1, 0.0005));
try expect(math.approxEqAbs(f32, lerpInverseV(10.0, 100.0, 55.0), 0.5, 0.05));
try expect(approxEqAbs(lerpInverse(f32x4(0, 0, 10, 10), f32x4(100, 200, 100, 100), 10.0), f32x4(0.1, 0.05, 0, 0), 0.0005));
}
// Frame rate independent lerp (or "damp"), for approaching things over time.
// Reference: https://www.gamedeveloper.com/programming/improved-lerp-smoothing-
pub inline fn lerpOverTime(v0: anytype, v1: anytype, rate: anytype, dt: anytype) @TypeOf(v0, v1) {
const t = std.math.exp2(-rate * dt);
return lerp(v0, v1, t);
}
pub inline fn lerpVOverTime(v0: anytype, v1: anytype, rate: anytype, dt: anytype) @TypeOf(v0, v1, rate, dt) {
const t = std.math.exp2(-rate * dt);
return lerpV(v0, v1, t);
}
test "zmath.lerpOverTime" {
try expect(math.approxEqAbs(f32, lerpVOverTime(0.0, 1.0, 1.0, 1.0), 0.5, 0.0005));
try expect(math.approxEqAbs(f32, lerpVOverTime(0.5, 1.0, 1.0, 1.0), 0.75, 0.0005));
try expect(approxEqAbs(lerpOverTime(f32x4(0, 0, 10, 10), f32x4(100, 200, 100, 100), 1.0, 1.0), f32x4(50, 100, 55, 55), 0.0005));
}
/// To transform a vector of values from one range to another.
pub inline fn mapLinear(v: anytype, min1: anytype, max1: anytype, min2: anytype, max2: anytype) @TypeOf(v) {
const T = @TypeOf(v);
const min1V = splat(T, min1);
const max1V = splat(T, max1);
const min2V = splat(T, min2);
const max2V = splat(T, max2);
const dV = max1V - min1V;
return min2V + (v - min1V) * (max2V - min2V) / dV;
}
pub inline fn mapLinearV(v: anytype, min1: anytype, max1: anytype, min2: anytype, max2: anytype) @TypeOf(v, min1, max1, min2, max2) {
const d = max1 - min1;
return min2 + (v - min1) * (max2 - min2) / d;
}
test "zmath.mapLinear" {
try expect(math.approxEqAbs(f32, mapLinearV(0, 0, 1.2, 10, 100), 10, 0.0005));
try expect(math.approxEqAbs(f32, mapLinearV(1.2, 0, 1.2, 10, 100), 100, 0.0005));
try expect(math.approxEqAbs(f32, mapLinearV(0.6, 0, 1.2, 10, 100), 55, 0.0005));
try expect(approxEqAbs(mapLinearV(splat(F32x4, 0), splat(F32x4, 0), splat(F32x4, 1.2), splat(F32x4, 10), splat(F32x4, 100)), splat(F32x4, 10), 0.0005));
try expect(approxEqAbs(mapLinear(f32x4(0, 0, 0.6, 1.2), 0, 1.2, 10, 100), f32x4(10, 10, 55, 100), 0.0005));
}
pub const F32x4Component = enum { x, y, z, w };
pub inline fn swizzle(
v: F32x4,
comptime x: F32x4Component,
comptime y: F32x4Component,
comptime z: F32x4Component,
comptime w: F32x4Component,
) F32x4 {
return @shuffle(f32, v, undefined, [4]i32{ @intFromEnum(x), @intFromEnum(y), @intFromEnum(z), @intFromEnum(w) });
}
pub inline fn mod(v0: anytype, v1: anytype) @TypeOf(v0, v1) {
// vdivps, vroundps, vmulps, vsubps
return v0 - v1 * trunc(v0 / v1);
}
test "zmath.mod" {
try expect(approxEqAbs(mod(splat(F32x4, 3.1), splat(F32x4, 1.7)), splat(F32x4, 1.4), 0.0005));
try expect(approxEqAbs(mod(splat(F32x4, -3.0), splat(F32x4, 2.0)), splat(F32x4, -1.0), 0.0005));
try expect(approxEqAbs(mod(splat(F32x4, -3.0), splat(F32x4, -2.0)), splat(F32x4, -1.0), 0.0005));
try expect(approxEqAbs(mod(splat(F32x4, 3.0), splat(F32x4, -2.0)), splat(F32x4, 1.0), 0.0005));
try expect(all(isNan(mod(splat(F32x4, math.inf(f32)), splat(F32x4, 1.0))), 0));
try expect(all(isNan(mod(splat(F32x4, -math.inf(f32)), splat(F32x4, 123.456))), 0));
try expect(all(isNan(mod(splat(F32x4, math.nan(f32)), splat(F32x4, 123.456))), 0));
try expect(all(isNan(mod(splat(F32x4, math.snan(f32)), splat(F32x4, 123.456))), 0));
try expect(all(isNan(mod(splat(F32x4, -math.snan(f32)), splat(F32x4, 123.456))), 0));
try expect(all(isNan(mod(splat(F32x4, 123.456), splat(F32x4, math.inf(f32)))), 0));
try expect(all(isNan(mod(splat(F32x4, 123.456), splat(F32x4, -math.inf(f32)))), 0));
try expect(all(isNan(mod(splat(F32x4, math.inf(f32)), splat(F32x4, math.inf(f32)))), 0));
try expect(all(isNan(mod(splat(F32x4, 123.456), splat(F32x4, math.nan(f32)))), 0));
try expect(all(isNan(mod(splat(F32x4, math.inf(f32)), splat(F32x4, math.nan(f32)))), 0));
}
pub fn modAngle(v: anytype) @TypeOf(v) {
const T = @TypeOf(v);
return switch (T) {
f32 => modAngle32(v),
F32x4, F32x8, F32x16 => modAngle32xN(v),
else => @compileError("zmath.modAngle() not implemented for " ++ @typeName(T)),
};
}
pub inline fn modAngle32xN(v: anytype) @TypeOf(v) {
const T = @TypeOf(v);
return v - splat(T, math.tau) * round(v * splat(T, 1.0 / math.tau)); // 2 x vmulps, 2 x load, vroundps, vaddps
}
test "zmath.modAngle" {
try expect(approxEqAbs(modAngle(splat(F32x4, math.tau)), splat(F32x4, 0.0), 0.0005));
try expect(approxEqAbs(modAngle(splat(F32x4, 0.0)), splat(F32x4, 0.0), 0.0005));
try expect(approxEqAbs(modAngle(splat(F32x4, math.pi)), splat(F32x4, math.pi), 0.0005));
try expect(approxEqAbs(modAngle(splat(F32x4, 11 * math.pi)), splat(F32x4, math.pi), 0.0005));
try expect(approxEqAbs(modAngle(splat(F32x4, 3.5 * math.pi)), splat(F32x4, -0.5 * math.pi), 0.0005));
try expect(approxEqAbs(modAngle(splat(F32x4, 2.5 * math.pi)), splat(F32x4, 0.5 * math.pi), 0.0005));
}
pub inline fn mulAdd(v0: anytype, v1: anytype, v2: anytype) @TypeOf(v0, v1, v2) {
const T = @TypeOf(v0, v1, v2);
if (@import("zmath_options").enable_cross_platform_determinism) {
return v0 * v1 + v2; // Compiler will generate mul, add sequence (no fma even if the target supports it).
} else {
if (cpu_arch == .x86_64 and has_avx and has_fma) {
return @mulAdd(T, v0, v1, v2);
} else {
// NOTE(mziulek): On .x86_64 without HW fma instructions @mulAdd maps to really slow code!
return v0 * v1 + v2;
}
}
}
fn sin32xN(v: anytype) @TypeOf(v) {
// 11-degree minimax approximation
const T = @TypeOf(v);
var x = modAngle(v);
const sign = andInt(x, splatNegativeZero(T));
const c = orInt(sign, splat(T, math.pi));
const absx = andNotInt(sign, x);
const rflx = c - x;
const comp = absx <= splat(T, 0.5 * math.pi);
x = select(comp, x, rflx);
const x2 = x * x;
var result = mulAdd(splat(T, -2.3889859e-08), x2, splat(T, 2.7525562e-06));
result = mulAdd(result, x2, splat(T, -0.00019840874));
result = mulAdd(result, x2, splat(T, 0.0083333310));
result = mulAdd(result, x2, splat(T, -0.16666667));
result = mulAdd(result, x2, splat(T, 1.0));
return x * result;
}
test "zmath.sin" {
const epsilon = 0.0001;
try expect(approxEqAbs(sin(splat(F32x4, 0.5 * math.pi)), splat(F32x4, 1.0), epsilon));
try expect(approxEqAbs(sin(splat(F32x4, 0.0)), splat(F32x4, 0.0), epsilon));
try expect(approxEqAbs(sin(splat(F32x4, -0.0)), splat(F32x4, -0.0), epsilon));
try expect(approxEqAbs(sin(splat(F32x4, 89.123)), splat(F32x4, 0.916166), epsilon));
try expect(approxEqAbs(sin(splat(F32x8, 89.123)), splat(F32x8, 0.916166), epsilon));
try expect(approxEqAbs(sin(splat(F32x16, 89.123)), splat(F32x16, 0.916166), epsilon));
try expect(all(isNan(sin(splat(F32x4, math.inf(f32)))), 0) == true);
try expect(all(isNan(sin(splat(F32x4, -math.inf(f32)))), 0) == true);
try expect(all(isNan(sin(splat(F32x4, math.nan(f32)))), 0) == true);
try expect(all(isNan(sin(splat(F32x4, math.snan(f32)))), 0) == true);
var f: f32 = -100.0;
var i: u32 = 0;
while (i < 100) : (i += 1) {
const vr = sin(splat(F32x4, f));
const fr = @sin(splat(F32x4, f));
const vr8 = sin(splat(F32x8, f));
const fr8 = @sin(splat(F32x8, f));
const vr16 = sin(splat(F32x16, f));
const fr16 = @sin(splat(F32x16, f));
try expect(approxEqAbs(vr, fr, epsilon));
try expect(approxEqAbs(vr8, fr8, epsilon));
try expect(approxEqAbs(vr16, fr16, epsilon));
f += 0.12345 * @as(f32, @floatFromInt(i));
}
}
fn cos32xN(v: anytype) @TypeOf(v) {
// 10-degree minimax approximation
const T = @TypeOf(v);
var x = modAngle(v);
var sign = andInt(x, splatNegativeZero(T));
const c = orInt(sign, splat(T, math.pi));
const absx = andNotInt(sign, x);
const rflx = c - x;
const comp = absx <= splat(T, 0.5 * math.pi);
x = select(comp, x, rflx);
sign = select(comp, splat(T, 1.0), splat(T, -1.0));
const x2 = x * x;
var result = mulAdd(splat(T, -2.6051615e-07), x2, splat(T, 2.4760495e-05));
result = mulAdd(result, x2, splat(T, -0.0013888378));
result = mulAdd(result, x2, splat(T, 0.041666638));
result = mulAdd(result, x2, splat(T, -0.5));
result = mulAdd(result, x2, splat(T, 1.0));
return sign * result;
}
test "zmath.cos" {
const epsilon = 0.0001;
try expect(approxEqAbs(cos(splat(F32x4, 0.5 * math.pi)), splat(F32x4, 0.0), epsilon));
try expect(approxEqAbs(cos(splat(F32x4, 0.0)), splat(F32x4, 1.0), epsilon));
try expect(approxEqAbs(cos(splat(F32x4, -0.0)), splat(F32x4, 1.0), epsilon));
try expect(all(isNan(cos(splat(F32x4, math.inf(f32)))), 0) == true);
try expect(all(isNan(cos(splat(F32x4, -math.inf(f32)))), 0) == true);
try expect(all(isNan(cos(splat(F32x4, math.nan(f32)))), 0) == true);
try expect(all(isNan(cos(splat(F32x4, math.snan(f32)))), 0) == true);
var f: f32 = -100.0;
var i: u32 = 0;
while (i < 100) : (i += 1) {
const vr = cos(splat(F32x4, f));
const fr = @cos(splat(F32x4, f));
const vr8 = cos(splat(F32x8, f));
const fr8 = @cos(splat(F32x8, f));
const vr16 = cos(splat(F32x16, f));
const fr16 = @cos(splat(F32x16, f));
try expect(approxEqAbs(vr, fr, epsilon));
try expect(approxEqAbs(vr8, fr8, epsilon));
try expect(approxEqAbs(vr16, fr16, epsilon));
f += 0.12345 * @as(f32, @floatFromInt(i));
}
}
pub fn sin(v: anytype) @TypeOf(v) {
const T = @TypeOf(v);
return switch (T) {
f32 => sin32(v),
F32x4, F32x8, F32x16 => sin32xN(v),
else => @compileError("zmath.sin() not implemented for " ++ @typeName(T)),
};
}
pub fn cos(v: anytype) @TypeOf(v) {
const T = @TypeOf(v);
return switch (T) {
f32 => cos32(v),
F32x4, F32x8, F32x16 => cos32xN(v),
else => @compileError("zmath.cos() not implemented for " ++ @typeName(T)),
};
}
pub fn sincos(v: anytype) [2]@TypeOf(v) {
const T = @TypeOf(v);
return switch (T) {
f32 => sincos32(v),
F32x4, F32x8, F32x16 => sincos32xN(v),
else => @compileError("zmath.sincos() not implemented for " ++ @typeName(T)),
};
}
pub fn asin(v: anytype) @TypeOf(v) {
const T = @TypeOf(v);
return switch (T) {
f32 => asin32(v),
F32x4, F32x8, F32x16 => asin32xN(v),
else => @compileError("zmath.asin() not implemented for " ++ @typeName(T)),
};
}
pub fn acos(v: anytype) @TypeOf(v) {
const T = @TypeOf(v);
return switch (T) {
f32 => acos32(v),
F32x4, F32x8, F32x16 => acos32xN(v),
else => @compileError("zmath.acos() not implemented for " ++ @typeName(T)),
};
}
fn sincos32xN(v: anytype) [2]@TypeOf(v) {
const T = @TypeOf(v);
var x = modAngle(v);
var sign = andInt(x, splatNegativeZero(T));
const c = orInt(sign, splat(T, math.pi));
const absx = andNotInt(sign, x);
const rflx = c - x;
const comp = absx <= splat(T, 0.5 * math.pi);
x = select(comp, x, rflx);
sign = select(comp, splat(T, 1.0), splat(T, -1.0));
const x2 = x * x;
var sresult = mulAdd(splat(T, -2.3889859e-08), x2, splat(T, 2.7525562e-06));
sresult = mulAdd(sresult, x2, splat(T, -0.00019840874));
sresult = mulAdd(sresult, x2, splat(T, 0.0083333310));
sresult = mulAdd(sresult, x2, splat(T, -0.16666667));
sresult = x * mulAdd(sresult, x2, splat(T, 1.0));
var cresult = mulAdd(splat(T, -2.6051615e-07), x2, splat(T, 2.4760495e-05));
cresult = mulAdd(cresult, x2, splat(T, -0.0013888378));
cresult = mulAdd(cresult, x2, splat(T, 0.041666638));
cresult = mulAdd(cresult, x2, splat(T, -0.5));
cresult = sign * mulAdd(cresult, x2, splat(T, 1.0));
return .{ sresult, cresult };
}
test "zmath.sincos32xN" {
const epsilon = 0.0001;
var f: f32 = -100.0;
var i: u32 = 0;
while (i < 100) : (i += 1) {
const sc = sincos(splat(F32x4, f));
const sc8 = sincos(splat(F32x8, f));
const sc16 = sincos(splat(F32x16, f));
const s4 = @sin(splat(F32x4, f));
const s8 = @sin(splat(F32x8, f));
const s16 = @sin(splat(F32x16, f));
const c4 = @cos(splat(F32x4, f));
const c8 = @cos(splat(F32x8, f));
const c16 = @cos(splat(F32x16, f));
try expect(approxEqAbs(sc[0], s4, epsilon));
try expect(approxEqAbs(sc8[0], s8, epsilon));
try expect(approxEqAbs(sc16[0], s16, epsilon));
try expect(approxEqAbs(sc[1], c4, epsilon));
try expect(approxEqAbs(sc8[1], c8, epsilon));
try expect(approxEqAbs(sc16[1], c16, epsilon));
f += 0.12345 * @as(f32, @floatFromInt(i));
}
}
fn asin32xN(v: anytype) @TypeOf(v) {
// 7-degree minimax approximation
const T = @TypeOf(v);
const x = abs(v);
const root = sqrt(maxFast(splat(T, 0.0), splat(T, 1.0) - x));
var t0 = mulAdd(splat(T, -0.0012624911), x, splat(T, 0.0066700901));
t0 = mulAdd(t0, x, splat(T, -0.0170881256));
t0 = mulAdd(t0, x, splat(T, 0.0308918810));
t0 = mulAdd(t0, x, splat(T, -0.0501743046));
t0 = mulAdd(t0, x, splat(T, 0.0889789874));
t0 = mulAdd(t0, x, splat(T, -0.2145988016));
t0 = root * mulAdd(t0, x, splat(T, 1.5707963050));
const t1 = splat(T, math.pi) - t0;
return splat(T, 0.5 * math.pi) - select(v >= splat(T, 0.0), t0, t1);
}
fn acos32xN(v: anytype) @TypeOf(v) {
// 7-degree minimax approximation
const T = @TypeOf(v);
const x = abs(v);
const root = sqrt(maxFast(splat(T, 0.0), splat(T, 1.0) - x));
var t0 = mulAdd(splat(T, -0.0012624911), x, splat(T, 0.0066700901));
t0 = mulAdd(t0, x, splat(T, -0.0170881256));
t0 = mulAdd(t0, x, splat(T, 0.0308918810));
t0 = mulAdd(t0, x, splat(T, -0.0501743046));
t0 = mulAdd(t0, x, splat(T, 0.0889789874));
t0 = mulAdd(t0, x, splat(T, -0.2145988016));
t0 = root * mulAdd(t0, x, splat(T, 1.5707963050));
const t1 = splat(T, math.pi) - t0;
return select(v >= splat(T, 0.0), t0, t1);
}
pub fn atan(v: anytype) @TypeOf(v) {
// 17-degree minimax approximation
const T = @TypeOf(v);
const vabs = abs(v);
const vinv = splat(T, 1.0) / v;
var sign = select(v > splat(T, 1.0), splat(T, 1.0), splat(T, -1.0));
const comp = vabs <= splat(T, 1.0);
sign = select(comp, splat(T, 0.0), sign);
const x = select(comp, v, vinv);
const x2 = x * x;
var result = mulAdd(splat(T, 0.0028662257), x2, splat(T, -0.0161657367));
result = mulAdd(result, x2, splat(T, 0.0429096138));
result = mulAdd(result, x2, splat(T, -0.0752896400));
result = mulAdd(result, x2, splat(T, 0.1065626393));
result = mulAdd(result, x2, splat(T, -0.1420889944));
result = mulAdd(result, x2, splat(T, 0.1999355085));
result = mulAdd(result, x2, splat(T, -0.3333314528));
result = x * mulAdd(result, x2, splat(T, 1.0));
const result1 = sign * splat(T, 0.5 * math.pi) - result;
return select(sign == splat(T, 0.0), result, result1);
}
test "zmath.atan" {
const epsilon = 0.0001;
{
const v = f32x4(0.25, 0.5, 1.0, 1.25);
const e = f32x4(math.atan(v[0]), math.atan(v[1]), math.atan(v[2]), math.atan(v[3]));
try expect(approxEqAbs(e, atan(v), epsilon));
}
{
const v = f32x8(-0.25, 0.5, -1.0, 1.25, 100.0, -200.0, 300.0, 400.0);
// zig fmt: off
const e = f32x8(
math.atan(v[0]), math.atan(v[1]), math.atan(v[2]), math.atan(v[3]),
math.atan(v[4]), math.atan(v[5]), math.atan(v[6]), math.atan(v[7]),
);
// zig fmt: on
try expect(approxEqAbs(e, atan(v), epsilon));
}
{
// zig fmt: off
const v = f32x16(
-0.25, 0.5, -1.0, 0.0, 0.1, -0.2, 30.0, 400.0,
-0.25, 0.5, -1.0, -0.0, -0.05, -0.125, 0.0625, 4000.0
);
const e = f32x16(
math.atan(v[0]), math.atan(v[1]), math.atan(v[2]), math.atan(v[3]),
math.atan(v[4]), math.atan(v[5]), math.atan(v[6]), math.atan(v[7]),
math.atan(v[8]), math.atan(v[9]), math.atan(v[10]), math.atan(v[11]),
math.atan(v[12]), math.atan(v[13]), math.atan(v[14]), math.atan(v[15]),
);
// zig fmt: on
try expect(approxEqAbs(e, atan(v), epsilon));
}
{
try expect(approxEqAbs(atan(splat(F32x4, math.inf(f32))), splat(F32x4, 0.5 * math.pi), epsilon));
try expect(approxEqAbs(atan(splat(F32x4, -math.inf(f32))), splat(F32x4, -0.5 * math.pi), epsilon));
try expect(all(isNan(atan(splat(F32x4, math.nan(f32)))), 0) == true);
try expect(all(isNan(atan(splat(F32x4, -math.nan(f32)))), 0) == true);
}
}
pub fn atan2(vy: anytype, vx: anytype) @TypeOf(vx, vy) {
const T = @TypeOf(vx, vy);
const Tu = @Vector(veclen(T), u32);
const vx_is_positive =
(@as(Tu, @bitCast(vx)) & @as(Tu, @splat(0x8000_0000))) == @as(Tu, @splat(0));
const vy_sign = andInt(vy, splatNegativeZero(T));
const c0_25pi = orInt(vy_sign, @as(T, @splat(0.25 * math.pi)));
const c0_50pi = orInt(vy_sign, @as(T, @splat(0.50 * math.pi)));
const c0_75pi = orInt(vy_sign, @as(T, @splat(0.75 * math.pi)));
const c1_00pi = orInt(vy_sign, @as(T, @splat(1.00 * math.pi)));
var r1 = select(vx_is_positive, vy_sign, c1_00pi);
var r2 = select(vx == splat(T, 0.0), c0_50pi, splatInt(T, 0xffff_ffff));
const r3 = select(vy == splat(T, 0.0), r1, r2);
const r4 = select(vx_is_positive, c0_25pi, c0_75pi);
const r5 = select(isInf(vx), r4, c0_50pi);
const result = select(isInf(vy), r5, r3);
const result_valid = @as(Tu, @bitCast(result)) == @as(Tu, @splat(0xffff_ffff));
const v = vy / vx;
const r0 = atan(v);
r1 = select(vx_is_positive, splatNegativeZero(T), c1_00pi);
r2 = r0 + r1;
return select(result_valid, r2, result);
}
test "zmath.atan2" {
// From DirectXMath XMVectorATan2():
//
// Return the inverse tangent of Y / X in the range of -Pi to Pi with the following exceptions:
// Y == 0 and X is Negative -> Pi with the sign of Y
// y == 0 and x is positive -> 0 with the sign of y
// Y != 0 and X == 0 -> Pi / 2 with the sign of Y
// Y != 0 and X is Negative -> atan(y/x) + (PI with the sign of Y)
// X == -Infinity and Finite Y -> Pi with the sign of Y
// X == +Infinity and Finite Y -> 0 with the sign of Y
// Y == Infinity and X is Finite -> Pi / 2 with the sign of Y
// Y == Infinity and X == -Infinity -> 3Pi / 4 with the sign of Y
// Y == Infinity and X == +Infinity -> Pi / 4 with the sign of Y
const epsilon = 0.0001;
try expect(approxEqAbs(atan2(splat(F32x4, 0.0), splat(F32x4, -1.0)), splat(F32x4, math.pi), epsilon));
try expect(approxEqAbs(atan2(splat(F32x4, -0.0), splat(F32x4, -1.0)), splat(F32x4, -math.pi), epsilon));
try expect(approxEqAbs(atan2(splat(F32x4, 1.0), splat(F32x4, 0.0)), splat(F32x4, 0.5 * math.pi), epsilon));
try expect(approxEqAbs(atan2(splat(F32x4, -1.0), splat(F32x4, 0.0)), splat(F32x4, -0.5 * math.pi), epsilon));
try expect(approxEqAbs(
atan2(splat(F32x4, 1.0), splat(F32x4, -1.0)),
splat(F32x4, math.atan(@as(f32, -1.0)) + math.pi),
epsilon,
));
try expect(approxEqAbs(
atan2(splat(F32x4, -10.0), splat(F32x4, -2.0)),
splat(F32x4, math.atan(@as(f32, 5.0)) - math.pi),
epsilon,
));
try expect(approxEqAbs(atan2(splat(F32x4, 1.0), splat(F32x4, -math.inf(f32))), splat(F32x4, math.pi), epsilon));
try expect(approxEqAbs(atan2(splat(F32x4, -1.0), splat(F32x4, -math.inf(f32))), splat(F32x4, -math.pi), epsilon));
try expect(approxEqAbs(atan2(splat(F32x4, 1.0), splat(F32x4, math.inf(f32))), splat(F32x4, 0.0), epsilon));
try expect(approxEqAbs(atan2(splat(F32x4, -1.0), splat(F32x4, math.inf(f32))), splat(F32x4, -0.0), epsilon));
try expect(approxEqAbs(
atan2(splat(F32x4, math.inf(f32)), splat(F32x4, 2.0)),
splat(F32x4, 0.5 * math.pi),
epsilon,
));
try expect(approxEqAbs(
atan2(splat(F32x4, -math.inf(f32)), splat(F32x4, 2.0)),
splat(F32x4, -0.5 * math.pi),
epsilon,
));
try expect(approxEqAbs(
atan2(splat(F32x4, math.inf(f32)), splat(F32x4, -math.inf(f32))),
splat(F32x4, 0.75 * math.pi),
epsilon,
));
try expect(approxEqAbs(
atan2(splat(F32x4, -math.inf(f32)), splat(F32x4, -math.inf(f32))),
splat(F32x4, -0.75 * math.pi),
epsilon,
));
try expect(approxEqAbs(
atan2(splat(F32x4, math.inf(f32)), splat(F32x4, math.inf(f32))),
splat(F32x4, 0.25 * math.pi),
epsilon,
));
try expect(approxEqAbs(
atan2(splat(F32x4, -math.inf(f32)), splat(F32x4, math.inf(f32))),
splat(F32x4, -0.25 * math.pi),
epsilon,
));
try expect(approxEqAbs(
atan2(
f32x8(0.0, -math.inf(f32), -0.0, 2.0, math.inf(f32), math.inf(f32), 1.0, -math.inf(f32)),
f32x8(-2.0, math.inf(f32), 1.0, 0.0, 10.0, -math.inf(f32), 1.0, -math.inf(f32)),
),
f32x8(
math.pi,
-0.25 * math.pi,
-0.0,
0.5 * math.pi,
0.5 * math.pi,
0.75 * math.pi,
math.atan(@as(f32, 1.0)),
-0.75 * math.pi,
),
epsilon,
));
try expect(approxEqAbs(atan2(splat(F32x4, 0.0), splat(F32x4, 0.0)), splat(F32x4, 0.0), epsilon));
try expect(approxEqAbs(atan2(splat(F32x4, -0.0), splat(F32x4, 0.0)), splat(F32x4, 0.0), epsilon));
try expect(all(isNan(atan2(splat(F32x4, 1.0), splat(F32x4, math.nan(f32)))), 0) == true);
try expect(all(isNan(atan2(splat(F32x4, -1.0), splat(F32x4, math.nan(f32)))), 0) == true);
try expect(all(isNan(atan2(splat(F32x4, math.nan(f32)), splat(F32x4, -1.0))), 0) == true);
try expect(all(isNan(atan2(splat(F32x4, -math.nan(f32)), splat(F32x4, 1.0))), 0) == true);
}
// ------------------------------------------------------------------------------
//
// 3. 2D, 3D, 4D vector functions
//
// ------------------------------------------------------------------------------
pub inline fn dot2(v0: Vec, v1: Vec) F32x4 {
var xmm0 = v0 * v1; // | x0*x1 | y0*y1 | -- | -- |
const xmm1 = swizzle(xmm0, .y, .x, .x, .x); // | y0*y1 | -- | -- | -- |
xmm0 = f32x4(xmm0[0] + xmm1[0], xmm0[1], xmm0[2], xmm0[3]); // | x0*x1 + y0*y1 | -- | -- | -- |
return swizzle(xmm0, .x, .x, .x, .x);
}
test "zmath.dot2" {
const v0 = f32x4(-1.0, 2.0, 300.0, -2.0);
const v1 = f32x4(4.0, 5.0, 600.0, 2.0);
const v = dot2(v0, v1);
try expect(approxEqAbs(v, splat(F32x4, 6.0), 0.0001));
}
pub inline fn dot3(v0: Vec, v1: Vec) F32x4 {
const dot = v0 * v1;
return f32x4s(dot[0] + dot[1] + dot[2]);
}
test "zmath.dot3" {
const v0 = f32x4(-1.0, 2.0, 3.0, 1.0);
const v1 = f32x4(4.0, 5.0, 6.0, 1.0);
const v = dot3(v0, v1);
try expect(approxEqAbs(v, splat(F32x4, 24.0), 0.0001));
}
pub inline fn dot4(v0: Vec, v1: Vec) F32x4 {
var xmm0 = v0 * v1; // | x0*x1 | y0*y1 | z0*z1 | w0*w1 |
var xmm1 = swizzle(xmm0, .y, .x, .w, .x); // | y0*y1 | -- | w0*w1 | -- |
xmm1 = xmm0 + xmm1; // | x0*x1 + y0*y1 | -- | z0*z1 + w0*w1 | -- |
xmm0 = swizzle(xmm1, .z, .x, .x, .x); // | z0*z1 + w0*w1 | -- | -- | -- |
xmm0 = f32x4(xmm0[0] + xmm1[0], xmm0[1], xmm0[2], xmm0[2]); // addss
return swizzle(xmm0, .x, .x, .x, .x);
}
test "zmath.dot4" {
const v0 = f32x4(-1.0, 2.0, 3.0, -2.0);
const v1 = f32x4(4.0, 5.0, 6.0, 2.0);
const v = dot4(v0, v1);
try expect(approxEqAbs(v, splat(F32x4, 20.0), 0.0001));
}
pub inline fn cross3(v0: Vec, v1: Vec) Vec {
var xmm0 = swizzle(v0, .y, .z, .x, .w);
var xmm1 = swizzle(v1, .z, .x, .y, .w);
var result = xmm0 * xmm1;
xmm0 = swizzle(xmm0, .y, .z, .x, .w);
xmm1 = swizzle(xmm1, .z, .x, .y, .w);
result = result - xmm0 * xmm1;
return andInt(result, f32x4_mask3);
}
test "zmath.cross3" {
{
const v0 = f32x4(1.0, 0.0, 0.0, 1.0);
const v1 = f32x4(0.0, 1.0, 0.0, 1.0);
const v = cross3(v0, v1);
try expect(approxEqAbs(v, f32x4(0.0, 0.0, 1.0, 0.0), 0.0001));
}
{
const v0 = f32x4(1.0, 0.0, 0.0, 1.0);
const v1 = f32x4(0.0, -1.0, 0.0, 1.0);
const v = cross3(v0, v1);
try expect(approxEqAbs(v, f32x4(0.0, 0.0, -1.0, 0.0), 0.0001));
}
{
const v0 = f32x4(-3.0, 0, -2.0, 1.0);
const v1 = f32x4(5.0, -1.0, 2.0, 1.0);
const v = cross3(v0, v1);
try expect(approxEqAbs(v, f32x4(-2.0, -4.0, 3.0, 0.0), 0.0001));
}
}
pub inline fn lengthSq2(v: Vec) F32x4 {
return dot2(v, v);
}
pub inline fn lengthSq3(v: Vec) F32x4 {
return dot3(v, v);
}
pub inline fn lengthSq4(v: Vec) F32x4 {
return dot4(v, v);
}
pub inline fn length2(v: Vec) F32x4 {
return sqrt(dot2(v, v));
}
pub inline fn length3(v: Vec) F32x4 {
return sqrt(dot3(v, v));
}
pub inline fn length4(v: Vec) F32x4 {
return sqrt(dot4(v, v));
}
test "zmath.length3" {
{
const v = length3(f32x4(1.0, -2.0, 3.0, 1000.0));
try expect(approxEqAbs(v, splat(F32x4, math.sqrt(14.0)), 0.001));
}
{
const v = length3(f32x4(1.0, math.nan(f32), math.nan(f32), 1000.0));
try expect(all(isNan(v), 0));
}
{
const v = length3(f32x4(1.0, math.inf(f32), 3.0, 1000.0));
try expect(all(isInf(v), 0));
}
{
const v = length3(f32x4(3.0, 2.0, 1.0, math.nan(f32)));
try expect(approxEqAbs(v, splat(F32x4, math.sqrt(14.0)), 0.001));
}
}
pub inline fn normalize2(v: Vec) Vec {
return v * splat(F32x4, 1.0) / sqrt(dot2(v, v));
}
pub inline fn normalize3(v: Vec) Vec {
return v * splat(F32x4, 1.0) / sqrt(dot3(v, v));
}
pub inline fn normalize4(v: Vec) Vec {
return v * splat(F32x4, 1.0) / sqrt(dot4(v, v));
}
test "zmath.normalize3" {
{
const v0 = f32x4(1.0, -2.0, 3.0, 1000.0);
const v = normalize3(v0);
try expect(approxEqAbs(v, v0 * splat(F32x4, 1.0 / math.sqrt(14.0)), 0.0005));
}
{
try expect(any(isNan(normalize3(f32x4(1.0, math.inf(f32), 1.0, 1.0))), 0));
try expect(any(isNan(normalize3(f32x4(-math.inf(f32), math.inf(f32), 0.0, 0.0))), 0));
try expect(any(isNan(normalize3(f32x4(-math.nan(f32), math.snan(f32), 0.0, 0.0))), 0));
try expect(any(isNan(normalize3(f32x4(0, 0, 0, 0))), 0));
}
}
test "zmath.normalize4" {
{
const v0 = f32x4(1.0, -2.0, 3.0, 10.0);
const v = normalize4(v0);
try expect(approxEqAbs(v, v0 * splat(F32x4, 1.0 / math.sqrt(114.0)), 0.0005));
}
{
try expect(any(isNan(normalize4(f32x4(1.0, math.inf(f32), 1.0, 1.0))), 0));
try expect(any(isNan(normalize4(f32x4(-math.inf(f32), math.inf(f32), 0.0, 0.0))), 0));
try expect(any(isNan(normalize4(f32x4(-math.nan(f32), math.snan(f32), 0.0, 0.0))), 0));
try expect(any(isNan(normalize4(f32x4(0, 0, 0, 0))), 0));
}
}
fn vecMulMat(v: Vec, m: Mat) Vec {
const vx = @shuffle(f32, v, undefined, [4]i32{ 0, 0, 0, 0 });
const vy = @shuffle(f32, v, undefined, [4]i32{ 1, 1, 1, 1 });
const vz = @shuffle(f32, v, undefined, [4]i32{ 2, 2, 2, 2 });
const vw = @shuffle(f32, v, undefined, [4]i32{ 3, 3, 3, 3 });
return vx * m[0] + vy * m[1] + vz * m[2] + vw * m[3];
}
fn matMulVec(m: Mat, v: Vec) Vec {
return .{ dot4(m[0], v)[0], dot4(m[1], v)[0], dot4(m[2], v)[0], dot4(m[3], v)[0] };
}
test "zmath.vecMulMat" {
const m = Mat{
f32x4(1.0, 0.0, 0.0, 0.0),
f32x4(0.0, 1.0, 0.0, 0.0),
f32x4(0.0, 0.0, 1.0, 0.0),
f32x4(2.0, 3.0, 4.0, 1.0),
};
const vm = mul(f32x4(1.0, 2.0, 3.0, 1.0), m);
const mv = mul(m, f32x4(1.0, 2.0, 3.0, 1.0));
const v = mul(transpose(m), f32x4(1.0, 2.0, 3.0, 1.0));
try expect(approxEqAbs(vm, f32x4(3.0, 5.0, 7.0, 1.0), 0.0001));
try expect(approxEqAbs(mv, f32x4(1.0, 2.0, 3.0, 21.0), 0.0001));
try expect(approxEqAbs(v, f32x4(3.0, 5.0, 7.0, 1.0), 0.0001));
}
// ------------------------------------------------------------------------------
//
// 4. Matrix functions
//
// ------------------------------------------------------------------------------
pub fn identity() Mat {
const static = struct {
const identity = Mat{
f32x4(1.0, 0.0, 0.0, 0.0),
f32x4(0.0, 1.0, 0.0, 0.0),
f32x4(0.0, 0.0, 1.0, 0.0),
f32x4(0.0, 0.0, 0.0, 1.0),
};
};
return static.identity;
}
pub fn matFromArr(arr: [16]f32) Mat {
return Mat{
f32x4(arr[0], arr[1], arr[2], arr[3]),
f32x4(arr[4], arr[5], arr[6], arr[7]),
f32x4(arr[8], arr[9], arr[10], arr[11]),
f32x4(arr[12], arr[13], arr[14], arr[15]),
};
}
fn mulRetType(comptime Ta: type, comptime Tb: type) type {
if (Ta == Mat and Tb == Mat) {
return Mat;
} else if ((Ta == f32 and Tb == Mat) or (Ta == Mat and Tb == f32)) {
return Mat;
} else if ((Ta == Vec and Tb == Mat) or (Ta == Mat and Tb == Vec)) {
return Vec;
}
@compileError("zmath.mul() not implemented for types: " ++ @typeName(Ta) ++ @typeName(Tb));
}
pub fn mul(a: anytype, b: anytype) mulRetType(@TypeOf(a), @TypeOf(b)) {
const Ta = @TypeOf(a);
const Tb = @TypeOf(b);
if (Ta == Mat and Tb == Mat) {
return mulMat(a, b);
} else if (Ta == f32 and Tb == Mat) {
const va = splat(F32x4, a);
return Mat{ va * b[0], va * b[1], va * b[2], va * b[3] };
} else if (Ta == Mat and Tb == f32) {
const vb = splat(F32x4, b);
return Mat{ a[0] * vb, a[1] * vb, a[2] * vb, a[3] * vb };
} else if (Ta == Vec and Tb == Mat) {
return vecMulMat(a, b);
} else if (Ta == Mat and Tb == Vec) {
return matMulVec(a, b);
} else {
@compileError("zmath.mul() not implemented for types: " ++ @typeName(Ta) ++ ", " ++ @typeName(Tb));
}
}
test "zmath.mul" {
{
const m = Mat{
f32x4(0.1, 0.2, 0.3, 0.4),
f32x4(0.5, 0.6, 0.7, 0.8),
f32x4(0.9, 1.0, 1.1, 1.2),
f32x4(1.3, 1.4, 1.5, 1.6),
};
const ms = mul(@as(f32, 2.0), m);
try expect(approxEqAbs(ms[0], f32x4(0.2, 0.4, 0.6, 0.8), 0.0001));
try expect(approxEqAbs(ms[1], f32x4(1.0, 1.2, 1.4, 1.6), 0.0001));
try expect(approxEqAbs(ms[2], f32x4(1.8, 2.0, 2.2, 2.4), 0.0001));
try expect(approxEqAbs(ms[3], f32x4(2.6, 2.8, 3.0, 3.2), 0.0001));
}
}
fn mulMat(m0: Mat, m1: Mat) Mat {
var result: Mat = undefined;
comptime var row: u32 = 0;
inline while (row < 4) : (row += 1) {
const vx = swizzle(m0[row], .x, .x, .x, .x);
const vy = swizzle(m0[row], .y, .y, .y, .y);
const vz = swizzle(m0[row], .z, .z, .z, .z);
const vw = swizzle(m0[row], .w, .w, .w, .w);
result[row] = mulAdd(vx, m1[0], vz * m1[2]) + mulAdd(vy, m1[1], vw * m1[3]);
}
return result;
}
test "zmath.matrix.mul" {
const a = Mat{
f32x4(0.1, 0.2, 0.3, 0.4),
f32x4(0.5, 0.6, 0.7, 0.8),
f32x4(0.9, 1.0, 1.1, 1.2),
f32x4(1.3, 1.4, 1.5, 1.6),
};
const b = Mat{
f32x4(1.7, 1.8, 1.9, 2.0),
f32x4(2.1, 2.2, 2.3, 2.4),
f32x4(2.5, 2.6, 2.7, 2.8),
f32x4(2.9, 3.0, 3.1, 3.2),
};
const c = mul(a, b);
try expect(approxEqAbs(c[0], f32x4(2.5, 2.6, 2.7, 2.8), 0.0001));
try expect(approxEqAbs(c[1], f32x4(6.18, 6.44, 6.7, 6.96), 0.0001));
try expect(approxEqAbs(c[2], f32x4(9.86, 10.28, 10.7, 11.12), 0.0001));
try expect(approxEqAbs(c[3], f32x4(13.54, 14.12, 14.7, 15.28), 0.0001));
}
pub fn transpose(m: Mat) Mat {
const temp1 = @shuffle(f32, m[0], m[1], [4]i32{ 0, 1, ~@as(i32, 0), ~@as(i32, 1) });
const temp3 = @shuffle(f32, m[0], m[1], [4]i32{ 2, 3, ~@as(i32, 2), ~@as(i32, 3) });
const temp2 = @shuffle(f32, m[2], m[3], [4]i32{ 0, 1, ~@as(i32, 0), ~@as(i32, 1) });
const temp4 = @shuffle(f32, m[2], m[3], [4]i32{ 2, 3, ~@as(i32, 2), ~@as(i32, 3) });
return .{
@shuffle(f32, temp1, temp2, [4]i32{ 0, 2, ~@as(i32, 0), ~@as(i32, 2) }),
@shuffle(f32, temp1, temp2, [4]i32{ 1, 3, ~@as(i32, 1), ~@as(i32, 3) }),
@shuffle(f32, temp3, temp4, [4]i32{ 0, 2, ~@as(i32, 0), ~@as(i32, 2) }),
@shuffle(f32, temp3, temp4, [4]i32{ 1, 3, ~@as(i32, 1), ~@as(i32, 3) }),
};
}
test "zmath.matrix.transpose" {
const m = Mat{
f32x4(1.0, 2.0, 3.0, 4.0),
f32x4(5.0, 6.0, 7.0, 8.0),
f32x4(9.0, 10.0, 11.0, 12.0),
f32x4(13.0, 14.0, 15.0, 16.0),
};
const mt = transpose(m);
try expect(approxEqAbs(mt[0], f32x4(1.0, 5.0, 9.0, 13.0), 0.0001));
try expect(approxEqAbs(mt[1], f32x4(2.0, 6.0, 10.0, 14.0), 0.0001));
try expect(approxEqAbs(mt[2], f32x4(3.0, 7.0, 11.0, 15.0), 0.0001));
try expect(approxEqAbs(mt[3], f32x4(4.0, 8.0, 12.0, 16.0), 0.0001));
}
pub fn rotationX(angle: f32) Mat {
const sc = sincos(angle);
return .{
f32x4(1.0, 0.0, 0.0, 0.0),
f32x4(0.0, sc[1], sc[0], 0.0),
f32x4(0.0, -sc[0], sc[1], 0.0),
f32x4(0.0, 0.0, 0.0, 1.0),
};
}
pub fn rotationY(angle: f32) Mat {
const sc = sincos(angle);
return .{
f32x4(sc[1], 0.0, -sc[0], 0.0),
f32x4(0.0, 1.0, 0.0, 0.0),
f32x4(sc[0], 0.0, sc[1], 0.0),
f32x4(0.0, 0.0, 0.0, 1.0),
};
}
pub fn rotationZ(angle: f32) Mat {
const sc = sincos(angle);
return .{
f32x4(sc[1], sc[0], 0.0, 0.0),
f32x4(-sc[0], sc[1], 0.0, 0.0),
f32x4(0.0, 0.0, 1.0, 0.0),
f32x4(0.0, 0.0, 0.0, 1.0),
};
}
pub fn translation(x: f32, y: f32, z: f32) Mat {
return .{
f32x4(1.0, 0.0, 0.0, 0.0),
f32x4(0.0, 1.0, 0.0, 0.0),
f32x4(0.0, 0.0, 1.0, 0.0),
f32x4(x, y, z, 1.0),
};
}
pub fn translationV(v: Vec) Mat {
return translation(v[0], v[1], v[2]);
}
pub fn scaling(x: f32, y: f32, z: f32) Mat {
return .{
f32x4(x, 0.0, 0.0, 0.0),
f32x4(0.0, y, 0.0, 0.0),
f32x4(0.0, 0.0, z, 0.0),
f32x4(0.0, 0.0, 0.0, 1.0),
};
}
pub fn scalingV(v: Vec) Mat {
return scaling(v[0], v[1], v[2]);
}
pub fn lookToLh(eyepos: Vec, eyedir: Vec, updir: Vec) Mat {
const az = normalize3(eyedir);
const ax = normalize3(cross3(updir, az));
const ay = normalize3(cross3(az, ax));
return .{
f32x4(ax[0], ay[0], az[0], 0),
f32x4(ax[1], ay[1], az[1], 0),
f32x4(ax[2], ay[2], az[2], 0),
f32x4(-dot3(ax, eyepos)[0], -dot3(ay, eyepos)[0], -dot3(az, eyepos)[0], 1.0),
};
}
pub fn lookToRh(eyepos: Vec, eyedir: Vec, updir: Vec) Mat {
return lookToLh(eyepos, -eyedir, updir);
}
pub fn lookAtLh(eyepos: Vec, focuspos: Vec, updir: Vec) Mat {
return lookToLh(eyepos, focuspos - eyepos, updir);
}
pub fn lookAtRh(eyepos: Vec, focuspos: Vec, updir: Vec) Mat {
return lookToLh(eyepos, eyepos - focuspos, updir);
}
test "zmath.matrix.lookToLh" {
const m = lookToLh(f32x4(0.0, 0.0, -3.0, 1.0), f32x4(0.0, 0.0, 1.0, 0.0), f32x4(0.0, 1.0, 0.0, 0.0));
try expect(approxEqAbs(m[0], f32x4(1.0, 0.0, 0.0, 0.0), 0.001));
try expect(approxEqAbs(m[1], f32x4(0.0, 1.0, 0.0, 0.0), 0.001));
try expect(approxEqAbs(m[2], f32x4(0.0, 0.0, 1.0, 0.0), 0.001));
try expect(approxEqAbs(m[3], f32x4(0.0, 0.0, 3.0, 1.0), 0.001));
}
pub fn perspectiveFovLh(fovy: f32, aspect: f32, near: f32, far: f32) Mat {
const scfov = sincos(0.5 * fovy);
assert(near > 0.0 and far > 0.0);
assert(!math.approxEqAbs(f32, scfov[0], 0.0, 0.001));
assert(!math.approxEqAbs(f32, far, near, 0.001));
assert(!math.approxEqAbs(f32, aspect, 0.0, 0.01));
const h = scfov[1] / scfov[0];
const w = h / aspect;
const r = far / (far - near);
return .{
f32x4(w, 0.0, 0.0, 0.0),
f32x4(0.0, h, 0.0, 0.0),
f32x4(0.0, 0.0, r, 1.0),
f32x4(0.0, 0.0, -r * near, 0.0),
};
}
pub fn perspectiveFovRh(fovy: f32, aspect: f32, near: f32, far: f32) Mat {
const scfov = sincos(0.5 * fovy);
assert(near > 0.0 and far > 0.0);
assert(!math.approxEqAbs(f32, scfov[0], 0.0, 0.001));
assert(!math.approxEqAbs(f32, far, near, 0.001));
assert(!math.approxEqAbs(f32, aspect, 0.0, 0.01));
const h = scfov[1] / scfov[0];
const w = h / aspect;
const r = far / (near - far);
return .{
f32x4(w, 0.0, 0.0, 0.0),
f32x4(0.0, h, 0.0, 0.0),
f32x4(0.0, 0.0, r, -1.0),
f32x4(0.0, 0.0, r * near, 0.0),
};
}
// Produces Z values in [-1.0, 1.0] range (OpenGL defaults)
pub fn perspectiveFovLhGl(fovy: f32, aspect: f32, near: f32, far: f32) Mat {
const scfov = sincos(0.5 * fovy);
assert(near > 0.0 and far > 0.0);
assert(!math.approxEqAbs(f32, scfov[0], 0.0, 0.001));
assert(!math.approxEqAbs(f32, far, near, 0.001));
assert(!math.approxEqAbs(f32, aspect, 0.0, 0.01));
const h = scfov[1] / scfov[0];
const w = h / aspect;
const r = far - near;
return .{
f32x4(w, 0.0, 0.0, 0.0),
f32x4(0.0, h, 0.0, 0.0),
f32x4(0.0, 0.0, (near + far) / r, 1.0),
f32x4(0.0, 0.0, 2.0 * near * far / -r, 0.0),
};
}
// Produces Z values in [-1.0, 1.0] range (OpenGL defaults)
pub fn perspectiveFovRhGl(fovy: f32, aspect: f32, near: f32, far: f32) Mat {
const scfov = sincos(0.5 * fovy);
assert(near > 0.0 and far > 0.0);
assert(!math.approxEqAbs(f32, scfov[0], 0.0, 0.001));
assert(!math.approxEqAbs(f32, far, near, 0.001));
assert(!math.approxEqAbs(f32, aspect, 0.0, 0.01));
const h = scfov[1] / scfov[0];
const w = h / aspect;
const r = near - far;
return .{
f32x4(w, 0.0, 0.0, 0.0),
f32x4(0.0, h, 0.0, 0.0),
f32x4(0.0, 0.0, (near + far) / r, -1.0),
f32x4(0.0, 0.0, 2.0 * near * far / r, 0.0),
};
}
pub fn orthographicLh(w: f32, h: f32, near: f32, far: f32) Mat {
assert(!math.approxEqAbs(f32, w, 0.0, 0.001));
assert(!math.approxEqAbs(f32, h, 0.0, 0.001));
assert(!math.approxEqAbs(f32, far, near, 0.001));
const r = 1 / (far - near);
return .{
f32x4(2 / w, 0.0, 0.0, 0.0),
f32x4(0.0, 2 / h, 0.0, 0.0),
f32x4(0.0, 0.0, r, 0.0),
f32x4(0.0, 0.0, -r * near, 1.0),
};
}
pub fn orthographicRh(w: f32, h: f32, near: f32, far: f32) Mat {
assert(!math.approxEqAbs(f32, w, 0.0, 0.001));
assert(!math.approxEqAbs(f32, h, 0.0, 0.001));
assert(!math.approxEqAbs(f32, far, near, 0.001));
const r = 1 / (near - far);
return .{
f32x4(2 / w, 0.0, 0.0, 0.0),
f32x4(0.0, 2 / h, 0.0, 0.0),
f32x4(0.0, 0.0, r, 0.0),
f32x4(0.0, 0.0, r * near, 1.0),
};
}
// Produces Z values in [-1.0, 1.0] range (OpenGL defaults)
pub fn orthographicLhGl(w: f32, h: f32, near: f32, far: f32) Mat {
assert(!math.approxEqAbs(f32, w, 0.0, 0.001));
assert(!math.approxEqAbs(f32, h, 0.0, 0.001));
assert(!math.approxEqAbs(f32, far, near, 0.001));
const r = far - near;
return .{
f32x4(2 / w, 0.0, 0.0, 0.0),
f32x4(0.0, 2 / h, 0.0, 0.0),
f32x4(0.0, 0.0, 2 / r, 0.0),
f32x4(0.0, 0.0, (near + far) / -r, 1.0),
};
}
// Produces Z values in [-1.0, 1.0] range (OpenGL defaults)
pub fn orthographicRhGl(w: f32, h: f32, near: f32, far: f32) Mat {
assert(!math.approxEqAbs(f32, w, 0.0, 0.001));
assert(!math.approxEqAbs(f32, h, 0.0, 0.001));
assert(!math.approxEqAbs(f32, far, near, 0.001));
const r = near - far;
return .{
f32x4(2 / w, 0.0, 0.0, 0.0),
f32x4(0.0, 2 / h, 0.0, 0.0),
f32x4(0.0, 0.0, 2 / r, 0.0),
f32x4(0.0, 0.0, (near + far) / r, 1.0),
};
}
pub fn orthographicOffCenterLh(left: f32, right: f32, top: f32, bottom: f32, near: f32, far: f32) Mat {
assert(!math.approxEqAbs(f32, far, near, 0.001));
const r = 1 / (far - near);
return .{
f32x4(2 / (right - left), 0.0, 0.0, 0.0),
f32x4(0.0, 2 / (top - bottom), 0.0, 0.0),
f32x4(0.0, 0.0, r, 0.0),
f32x4(-(right + left) / (right - left), -(top + bottom) / (top - bottom), -r * near, 1.0),
};
}
pub fn orthographicOffCenterRh(left: f32, right: f32, top: f32, bottom: f32, near: f32, far: f32) Mat {
assert(!math.approxEqAbs(f32, far, near, 0.001));
const r = 1 / (near - far);
return .{
f32x4(2 / (right - left), 0.0, 0.0, 0.0),
f32x4(0.0, 2 / (top - bottom), 0.0, 0.0),
f32x4(0.0, 0.0, r, 0.0),
f32x4(-(right + left) / (right - left), -(top + bottom) / (top - bottom), r * near, 1.0),
};
}
// Produces Z values in [-1.0, 1.0] range (OpenGL defaults)
pub fn orthographicOffCenterLhGl(left: f32, right: f32, top: f32, bottom: f32, near: f32, far: f32) Mat {
assert(!math.approxEqAbs(f32, far, near, 0.001));
const r = far - near;
return .{
f32x4(2 / (right - left), 0.0, 0.0, 0.0),
f32x4(0.0, 2 / (top - bottom), 0.0, 0.0),
f32x4(0.0, 0.0, 2 / r, 0.0),
f32x4(-(right + left) / (right - left), -(top + bottom) / (top - bottom), (near + far) / -r, 1.0),
};
}
// Produces Z values in [-1.0, 1.0] range (OpenGL defaults)
pub fn orthographicOffCenterRhGl(left: f32, right: f32, top: f32, bottom: f32, near: f32, far: f32) Mat {
assert(!math.approxEqAbs(f32, far, near, 0.001));
const r = near - far;
return .{
f32x4(2 / (right - left), 0.0, 0.0, 0.0),
f32x4(0.0, 2 / (top - bottom), 0.0, 0.0),
f32x4(0.0, 0.0, 2 / r, 0.0),
f32x4(-(right + left) / (right - left), -(top + bottom) / (top - bottom), (near + far) / r, 1.0),
};
}
pub fn determinant(m: Mat) F32x4 {
var v0 = swizzle(m[2], .y, .x, .x, .x);
var v1 = swizzle(m[3], .z, .z, .y, .y);
var v2 = swizzle(m[2], .y, .x, .x, .x);
var v3 = swizzle(m[3], .w, .w, .w, .z);
var v4 = swizzle(m[2], .z, .z, .y, .y);
var v5 = swizzle(m[3], .w, .w, .w, .z);
var p0 = v0 * v1;
var p1 = v2 * v3;
var p2 = v4 * v5;
v0 = swizzle(m[2], .z, .z, .y, .y);
v1 = swizzle(m[3], .y, .x, .x, .x);
v2 = swizzle(m[2], .w, .w, .w, .z);
v3 = swizzle(m[3], .y, .x, .x, .x);
v4 = swizzle(m[2], .w, .w, .w, .z);
v5 = swizzle(m[3], .z, .z, .y, .y);
p0 = mulAdd(-v0, v1, p0);
p1 = mulAdd(-v2, v3, p1);
p2 = mulAdd(-v4, v5, p2);
v0 = swizzle(m[1], .w, .w, .w, .z);
v1 = swizzle(m[1], .z, .z, .y, .y);
v2 = swizzle(m[1], .y, .x, .x, .x);
const s = m[0] * f32x4(1.0, -1.0, 1.0, -1.0);
var r = v0 * p0;
r = mulAdd(-v1, p1, r);
r = mulAdd(v2, p2, r);
return dot4(s, r);
}
test "zmath.matrix.determinant" {
const m = Mat{
f32x4(10.0, -9.0, -12.0, 1.0),
f32x4(7.0, -12.0, 11.0, 1.0),
f32x4(-10.0, 10.0, 3.0, 1.0),
f32x4(1.0, 2.0, 3.0, 4.0),
};
try expect(approxEqAbs(determinant(m), splat(F32x4, 2939.0), 0.0001));
}
pub fn inverse(a: anytype) @TypeOf(a) {
const T = @TypeOf(a);
return switch (T) {
Mat => inverseMat(a),
Quat => inverseQuat(a),
else => @compileError("zmath.inverse() not implemented for " ++ @typeName(T)),
};
}
fn inverseMat(m: Mat) Mat {
return inverseDet(m, null);
}
pub fn inverseDet(m: Mat, out_det: ?*F32x4) Mat {
const mt = transpose(m);
var v0: [4]F32x4 = undefined;
var v1: [4]F32x4 = undefined;
v0[0] = swizzle(mt[2], .x, .x, .y, .y);
v1[0] = swizzle(mt[3], .z, .w, .z, .w);
v0[1] = swizzle(mt[0], .x, .x, .y, .y);
v1[1] = swizzle(mt[1], .z, .w, .z, .w);
v0[2] = @shuffle(f32, mt[2], mt[0], [4]i32{ 0, 2, ~@as(i32, 0), ~@as(i32, 2) });
v1[2] = @shuffle(f32, mt[3], mt[1], [4]i32{ 1, 3, ~@as(i32, 1), ~@as(i32, 3) });
var d0 = v0[0] * v1[0];
var d1 = v0[1] * v1[1];
var d2 = v0[2] * v1[2];
v0[0] = swizzle(mt[2], .z, .w, .z, .w);
v1[0] = swizzle(mt[3], .x, .x, .y, .y);
v0[1] = swizzle(mt[0], .z, .w, .z, .w);
v1[1] = swizzle(mt[1], .x, .x, .y, .y);
v0[2] = @shuffle(f32, mt[2], mt[0], [4]i32{ 1, 3, ~@as(i32, 1), ~@as(i32, 3) });
v1[2] = @shuffle(f32, mt[3], mt[1], [4]i32{ 0, 2, ~@as(i32, 0), ~@as(i32, 2) });
d0 = mulAdd(-v0[0], v1[0], d0);
d1 = mulAdd(-v0[1], v1[1], d1);
d2 = mulAdd(-v0[2], v1[2], d2);
v0[0] = swizzle(mt[1], .y, .z, .x, .y);
v1[0] = @shuffle(f32, d0, d2, [4]i32{ ~@as(i32, 1), 1, 3, 0 });
v0[1] = swizzle(mt[0], .z, .x, .y, .x);
v1[1] = @shuffle(f32, d0, d2, [4]i32{ 3, ~@as(i32, 1), 1, 2 });
v0[2] = swizzle(mt[3], .y, .z, .x, .y);
v1[2] = @shuffle(f32, d1, d2, [4]i32{ ~@as(i32, 3), 1, 3, 0 });
v0[3] = swizzle(mt[2], .z, .x, .y, .x);
v1[3] = @shuffle(f32, d1, d2, [4]i32{ 3, ~@as(i32, 3), 1, 2 });
var c0 = v0[0] * v1[0];
var c2 = v0[1] * v1[1];
var c4 = v0[2] * v1[2];
var c6 = v0[3] * v1[3];
v0[0] = swizzle(mt[1], .z, .w, .y, .z);
v1[0] = @shuffle(f32, d0, d2, [4]i32{ 3, 0, 1, ~@as(i32, 0) });
v0[1] = swizzle(mt[0], .w, .z, .w, .y);
v1[1] = @shuffle(f32, d0, d2, [4]i32{ 2, 1, ~@as(i32, 0), 0 });
v0[2] = swizzle(mt[3], .z, .w, .y, .z);
v1[2] = @shuffle(f32, d1, d2, [4]i32{ 3, 0, 1, ~@as(i32, 2) });
v0[3] = swizzle(mt[2], .w, .z, .w, .y);
v1[3] = @shuffle(f32, d1, d2, [4]i32{ 2, 1, ~@as(i32, 2), 0 });
c0 = mulAdd(-v0[0], v1[0], c0);
c2 = mulAdd(-v0[1], v1[1], c2);
c4 = mulAdd(-v0[2], v1[2], c4);
c6 = mulAdd(-v0[3], v1[3], c6);
v0[0] = swizzle(mt[1], .w, .x, .w, .x);
v1[0] = @shuffle(f32, d0, d2, [4]i32{ 2, ~@as(i32, 1), ~@as(i32, 0), 2 });
v0[1] = swizzle(mt[0], .y, .w, .x, .z);
v1[1] = @shuffle(f32, d0, d2, [4]i32{ ~@as(i32, 1), 0, 3, ~@as(i32, 0) });
v0[2] = swizzle(mt[3], .w, .x, .w, .x);
v1[2] = @shuffle(f32, d1, d2, [4]i32{ 2, ~@as(i32, 3), ~@as(i32, 2), 2 });
v0[3] = swizzle(mt[2], .y, .w, .x, .z);
v1[3] = @shuffle(f32, d1, d2, [4]i32{ ~@as(i32, 3), 0, 3, ~@as(i32, 2) });
const c1 = mulAdd(-v0[0], v1[0], c0);
const c3 = mulAdd(v0[1], v1[1], c2);
const c5 = mulAdd(-v0[2], v1[2], c4);
const c7 = mulAdd(v0[3], v1[3], c6);
c0 = mulAdd(v0[0], v1[0], c0);
c2 = mulAdd(-v0[1], v1[1], c2);
c4 = mulAdd(v0[2], v1[2], c4);
c6 = mulAdd(-v0[3], v1[3], c6);
var mr = Mat{
f32x4(c0[0], c1[1], c0[2], c1[3]),
f32x4(c2[0], c3[1], c2[2], c3[3]),
f32x4(c4[0], c5[1], c4[2], c5[3]),
f32x4(c6[0], c7[1], c6[2], c7[3]),
};
const det = dot4(mr[0], mt[0]);
if (out_det != null) {
out_det.?.* = det;
}
if (math.approxEqAbs(f32, det[0], 0.0, math.floatEps(f32))) {
return .{
f32x4(0.0, 0.0, 0.0, 0.0),
f32x4(0.0, 0.0, 0.0, 0.0),
f32x4(0.0, 0.0, 0.0, 0.0),
f32x4(0.0, 0.0, 0.0, 0.0),
};
}
const scale = splat(F32x4, 1.0) / det;
mr[0] *= scale;
mr[1] *= scale;
mr[2] *= scale;
mr[3] *= scale;
return mr;
}
test "zmath.matrix.inverse" {
const m = Mat{
f32x4(10.0, -9.0, -12.0, 1.0),
f32x4(7.0, -12.0, 11.0, 1.0),
f32x4(-10.0, 10.0, 3.0, 1.0),
f32x4(1.0, 2.0, 3.0, 4.0),
};
var det: F32x4 = undefined;
const mi = inverseDet(m, &det);
try expect(approxEqAbs(det, splat(F32x4, 2939.0), 0.0001));
try expect(approxEqAbs(mi[0], f32x4(-0.170806, -0.13576, -0.349439, 0.164001), 0.0001));
try expect(approxEqAbs(mi[1], f32x4(-0.163661, -0.14801, -0.253147, 0.141204), 0.0001));
try expect(approxEqAbs(mi[2], f32x4(-0.0871045, 0.00646478, -0.0785982, 0.0398095), 0.0001));
try expect(approxEqAbs(mi[3], f32x4(0.18986, 0.103096, 0.272882, 0.10854), 0.0001));
}
pub fn matFromNormAxisAngle(axis: Vec, angle: f32) Mat {
const sincos_angle = sincos(angle);
const c2 = splat(F32x4, 1.0 - sincos_angle[1]);
const c1 = splat(F32x4, sincos_angle[1]);
const c0 = splat(F32x4, sincos_angle[0]);
const n0 = swizzle(axis, .y, .z, .x, .w);
const n1 = swizzle(axis, .z, .x, .y, .w);
var v0 = c2 * n0 * n1;
const r0 = c2 * axis * axis + c1;
const r1 = c0 * axis + v0;
var r2 = v0 - c0 * axis;
v0 = andInt(r0, f32x4_mask3);
var v1 = @shuffle(f32, r1, r2, [4]i32{ 0, 2, ~@as(i32, 1), ~@as(i32, 2) });
v1 = swizzle(v1, .y, .z, .w, .x);
var v2 = @shuffle(f32, r1, r2, [4]i32{ 1, 1, ~@as(i32, 0), ~@as(i32, 0) });
v2 = swizzle(v2, .x, .z, .x, .z);
r2 = @shuffle(f32, v0, v1, [4]i32{ 0, 3, ~@as(i32, 0), ~@as(i32, 1) });
r2 = swizzle(r2, .x, .z, .w, .y);
var m: Mat = undefined;
m[0] = r2;
r2 = @shuffle(f32, v0, v1, [4]i32{ 1, 3, ~@as(i32, 2), ~@as(i32, 3) });
r2 = swizzle(r2, .z, .x, .w, .y);
m[1] = r2;
v2 = @shuffle(f32, v2, v0, [4]i32{ 0, 1, ~@as(i32, 2), ~@as(i32, 3) });
m[2] = v2;
m[3] = f32x4(0.0, 0.0, 0.0, 1.0);
return m;
}
pub fn matFromAxisAngle(axis: Vec, angle: f32) Mat {
assert(!all(axis == splat(F32x4, 0.0), 3));
assert(!all(isInf(axis), 3));
const normal = normalize3(axis);
return matFromNormAxisAngle(normal, angle);
}
test "zmath.matrix.matFromAxisAngle" {
{
const m0 = matFromAxisAngle(f32x4(1.0, 0.0, 0.0, 0.0), math.pi * 0.25);
const m1 = rotationX(math.pi * 0.25);
try expect(approxEqAbs(m0[0], m1[0], 0.001));
try expect(approxEqAbs(m0[1], m1[1], 0.001));
try expect(approxEqAbs(m0[2], m1[2], 0.001));
try expect(approxEqAbs(m0[3], m1[3], 0.001));
}
{
const m0 = matFromAxisAngle(f32x4(0.0, 1.0, 0.0, 0.0), math.pi * 0.125);
const m1 = rotationY(math.pi * 0.125);
try expect(approxEqAbs(m0[0], m1[0], 0.001));
try expect(approxEqAbs(m0[1], m1[1], 0.001));
try expect(approxEqAbs(m0[2], m1[2], 0.001));
try expect(approxEqAbs(m0[3], m1[3], 0.001));
}
{
const m0 = matFromAxisAngle(f32x4(0.0, 0.0, 1.0, 0.0), math.pi * 0.333);
const m1 = rotationZ(math.pi * 0.333);
try expect(approxEqAbs(m0[0], m1[0], 0.001));
try expect(approxEqAbs(m0[1], m1[1], 0.001));
try expect(approxEqAbs(m0[2], m1[2], 0.001));
try expect(approxEqAbs(m0[3], m1[3], 0.001));
}
}
pub fn matFromQuat(quat: Quat) Mat {
const q0 = quat + quat;
var q1 = quat * q0;
var v0 = swizzle(q1, .y, .x, .x, .w);
v0 = andInt(v0, f32x4_mask3);
var v1 = swizzle(q1, .z, .z, .y, .w);
v1 = andInt(v1, f32x4_mask3);
const r0 = (f32x4(1.0, 1.0, 1.0, 0.0) - v0) - v1;
v0 = swizzle(quat, .x, .x, .y, .w);
v1 = swizzle(q0, .z, .y, .z, .w);
v0 = v0 * v1;
v1 = swizzle(quat, .w, .w, .w, .w);
const v2 = swizzle(q0, .y, .z, .x, .w);
v1 = v1 * v2;
const r1 = v0 + v1;
const r2 = v0 - v1;
v0 = @shuffle(f32, r1, r2, [4]i32{ 1, 2, ~@as(i32, 0), ~@as(i32, 1) });
v0 = swizzle(v0, .x, .z, .w, .y);
v1 = @shuffle(f32, r1, r2, [4]i32{ 0, 0, ~@as(i32, 2), ~@as(i32, 2) });
v1 = swizzle(v1, .x, .z, .x, .z);
q1 = @shuffle(f32, r0, v0, [4]i32{ 0, 3, ~@as(i32, 0), ~@as(i32, 1) });
q1 = swizzle(q1, .x, .z, .w, .y);
var m: Mat = undefined;
m[0] = q1;
q1 = @shuffle(f32, r0, v0, [4]i32{ 1, 3, ~@as(i32, 2), ~@as(i32, 3) });
q1 = swizzle(q1, .z, .x, .w, .y);
m[1] = q1;
q1 = @shuffle(f32, v1, r0, [4]i32{ 0, 1, ~@as(i32, 2), ~@as(i32, 3) });
m[2] = q1;
m[3] = f32x4(0.0, 0.0, 0.0, 1.0);
return m;
}
test "zmath.matrix.matFromQuat" {
{
const m = matFromQuat(f32x4(0.0, 0.0, 0.0, 1.0));
try expect(approxEqAbs(m[0], f32x4(1.0, 0.0, 0.0, 0.0), 0.0001));
try expect(approxEqAbs(m[1], f32x4(0.0, 1.0, 0.0, 0.0), 0.0001));
try expect(approxEqAbs(m[2], f32x4(0.0, 0.0, 1.0, 0.0), 0.0001));
try expect(approxEqAbs(m[3], f32x4(0.0, 0.0, 0.0, 1.0), 0.0001));
}
}
pub fn matFromRollPitchYaw(pitch: f32, yaw: f32, roll: f32) Mat {
return matFromRollPitchYawV(f32x4(pitch, yaw, roll, 0.0));
}
pub fn matFromRollPitchYawV(angles: Vec) Mat {
return matFromQuat(quatFromRollPitchYawV(angles));
}
pub fn matToQuat(m: Mat) Quat {
return quatFromMat(m);
}
pub inline fn loadMat(mem: []const f32) Mat {
return .{
load(mem[0..4], F32x4, 0),
load(mem[4..8], F32x4, 0),
load(mem[8..12], F32x4, 0),
load(mem[12..16], F32x4, 0),
};
}
test "zmath.loadMat" {
const a = [18]f32{
1.0, 2.0, 3.0, 4.0,
5.0, 6.0, 7.0, 8.0,
9.0, 10.0, 11.0, 12.0,
13.0, 14.0, 15.0, 16.0,
17.0, 18.0,
};
const m = loadMat(a[1..]);
try expect(approxEqAbs(m[0], f32x4(2.0, 3.0, 4.0, 5.0), 0.0));
try expect(approxEqAbs(m[1], f32x4(6.0, 7.0, 8.0, 9.0), 0.0));
try expect(approxEqAbs(m[2], f32x4(10.0, 11.0, 12.0, 13.0), 0.0));
try expect(approxEqAbs(m[3], f32x4(14.0, 15.0, 16.0, 17.0), 0.0));
}
pub inline fn storeMat(mem: []f32, m: Mat) void {
store(mem[0..4], m[0], 0);
store(mem[4..8], m[1], 0);
store(mem[8..12], m[2], 0);
store(mem[12..16], m[3], 0);
}
pub inline fn loadMat43(mem: []const f32) Mat {
return .{
f32x4(mem[0], mem[1], mem[2], 0.0),
f32x4(mem[3], mem[4], mem[5], 0.0),
f32x4(mem[6], mem[7], mem[8], 0.0),
f32x4(mem[9], mem[10], mem[11], 1.0),
};
}
pub inline fn storeMat43(mem: []f32, m: Mat) void {
store(mem[0..3], m[0], 3);
store(mem[3..6], m[1], 3);
store(mem[6..9], m[2], 3);
store(mem[9..12], m[3], 3);
}
pub inline fn loadMat34(mem: []const f32) Mat {
return .{
load(mem[0..4], F32x4, 0),
load(mem[4..8], F32x4, 0),
load(mem[8..12], F32x4, 0),
f32x4(0.0, 0.0, 0.0, 1.0),
};
}
pub inline fn storeMat34(mem: []f32, m: Mat) void {
store(mem[0..4], m[0], 0);
store(mem[4..8], m[1], 0);
store(mem[8..12], m[2], 0);
}
pub inline fn matToArr(m: Mat) [16]f32 {
var array: [16]f32 = undefined;
storeMat(array[0..], m);
return array;
}
pub inline fn matToArr43(m: Mat) [12]f32 {
var array: [12]f32 = undefined;
storeMat43(array[0..], m);
return array;
}
pub inline fn matToArr34(m: Mat) [12]f32 {
var array: [12]f32 = undefined;
storeMat34(array[0..], m);
return array;
}
// ------------------------------------------------------------------------------
//
// 5. Quaternion functions
//
// ------------------------------------------------------------------------------
pub fn qmul(q0: Quat, q1: Quat) Quat {
var result = swizzle(q1, .w, .w, .w, .w);
var q1x = swizzle(q1, .x, .x, .x, .x);
var q1y = swizzle(q1, .y, .y, .y, .y);
var q1z = swizzle(q1, .z, .z, .z, .z);
result = result * q0;
var q0_shuf = swizzle(q0, .w, .z, .y, .x);
q1x = q1x * q0_shuf;
q0_shuf = swizzle(q0_shuf, .y, .x, .w, .z);
result = mulAdd(q1x, f32x4(1.0, -1.0, 1.0, -1.0), result);
q1y = q1y * q0_shuf;
q0_shuf = swizzle(q0_shuf, .w, .z, .y, .x);
q1y = q1y * f32x4(1.0, 1.0, -1.0, -1.0);
q1z = q1z * q0_shuf;
q1y = mulAdd(q1z, f32x4(-1.0, 1.0, 1.0, -1.0), q1y);
return result + q1y;
}
test "zmath.quaternion.mul" {
{
const q0 = f32x4(2.0, 3.0, 4.0, 1.0);
const q1 = f32x4(3.0, 2.0, 1.0, 4.0);
try expect(approxEqAbs(qmul(q0, q1), f32x4(16.0, 4.0, 22.0, -12.0), 0.0001));
}
}
pub fn quatToMat(quat: Quat) Mat {
return matFromQuat(quat);
}
pub fn quatToAxisAngle(quat: Quat, axis: *Vec, angle: *f32) void {
axis.* = quat;
angle.* = 2.0 * acos(quat[3]);
}
test "zmath.quaternion.quatToAxisAngle" {
{
const q0 = quatFromNormAxisAngle(f32x4(1.0, 0.0, 0.0, 0.0), 0.25 * math.pi);
var axis: Vec = f32x4(4.0, 3.0, 2.0, 1.0);
var angle: f32 = 10.0;
quatToAxisAngle(q0, &axis, &angle);
try expect(math.approxEqAbs(f32, axis[0], @sin(@as(f32, 0.25) * math.pi * 0.5), 0.0001));
try expect(axis[1] == 0.0);
try expect(axis[2] == 0.0);
try expect(math.approxEqAbs(f32, angle, 0.25 * math.pi, 0.0001));
}
}
pub fn quatFromMat(m: Mat) Quat {
const r0 = m[0];
const r1 = m[1];
const r2 = m[2];
const r00 = swizzle(r0, .x, .x, .x, .x);
const r11 = swizzle(r1, .y, .y, .y, .y);
const r22 = swizzle(r2, .z, .z, .z, .z);
const x2gey2 = (r11 - r00) <= splat(F32x4, 0.0);
const z2gew2 = (r11 + r00) <= splat(F32x4, 0.0);
const x2py2gez2pw2 = r22 <= splat(F32x4, 0.0);
var t0 = mulAdd(r00, f32x4(1.0, -1.0, -1.0, 1.0), splat(F32x4, 1.0));
var t1 = r11 * f32x4(-1.0, 1.0, -1.0, 1.0);
var t2 = mulAdd(r22, f32x4(-1.0, -1.0, 1.0, 1.0), t0);
const x2y2z2w2 = t1 + t2;
t0 = @shuffle(f32, r0, r1, [4]i32{ 1, 2, ~@as(i32, 2), ~@as(i32, 1) });
t1 = @shuffle(f32, r1, r2, [4]i32{ 0, 0, ~@as(i32, 0), ~@as(i32, 1) });
t1 = swizzle(t1, .x, .z, .w, .y);
const xyxzyz = t0 + t1;
t0 = @shuffle(f32, r2, r1, [4]i32{ 1, 0, ~@as(i32, 0), ~@as(i32, 0) });
t1 = @shuffle(f32, r1, r0, [4]i32{ 2, 2, ~@as(i32, 2), ~@as(i32, 1) });
t1 = swizzle(t1, .x, .z, .w, .y);
const xwywzw = (t0 - t1) * f32x4(-1.0, 1.0, -1.0, 1.0);
t0 = @shuffle(f32, x2y2z2w2, xyxzyz, [4]i32{ 0, 1, ~@as(i32, 0), ~@as(i32, 0) });
t1 = @shuffle(f32, x2y2z2w2, xwywzw, [4]i32{ 2, 3, ~@as(i32, 2), ~@as(i32, 0) });
t2 = @shuffle(f32, xyxzyz, xwywzw, [4]i32{ 1, 2, ~@as(i32, 0), ~@as(i32, 1) });
const tensor0 = @shuffle(f32, t0, t2, [4]i32{ 0, 2, ~@as(i32, 0), ~@as(i32, 2) });
const tensor1 = @shuffle(f32, t0, t2, [4]i32{ 2, 1, ~@as(i32, 1), ~@as(i32, 3) });
const tensor2 = @shuffle(f32, t2, t1, [4]i32{ 0, 1, ~@as(i32, 0), ~@as(i32, 2) });
const tensor3 = @shuffle(f32, t2, t1, [4]i32{ 2, 3, ~@as(i32, 2), ~@as(i32, 1) });
t0 = select(x2gey2, tensor0, tensor1);
t1 = select(z2gew2, tensor2, tensor3);
t2 = select(x2py2gez2pw2, t0, t1);
return t2 / length4(t2);
}
test "zmath.quatFromMat" {
{
const q0 = quatFromAxisAngle(f32x4(1.0, 0.0, 0.0, 0.0), 0.25 * math.pi);
const q1 = quatFromMat(rotationX(0.25 * math.pi));
try expect(approxEqAbs(q0, q1, 0.0001));
}
{
const q0 = quatFromAxisAngle(f32x4(1.0, 2.0, 0.5, 0.0), 0.25 * math.pi);
const q1 = quatFromMat(matFromAxisAngle(f32x4(1.0, 2.0, 0.5, 0.0), 0.25 * math.pi));
try expect(approxEqAbs(q0, q1, 0.0001));
}
{
const q0 = quatFromRollPitchYaw(0.1 * math.pi, -0.2 * math.pi, 0.3 * math.pi);
const q1 = quatFromMat(matFromRollPitchYaw(0.1 * math.pi, -0.2 * math.pi, 0.3 * math.pi));
try expect(approxEqAbs(q0, q1, 0.0001));
}
}
pub fn quatFromNormAxisAngle(axis: Vec, angle: f32) Quat {
const n = f32x4(axis[0], axis[1], axis[2], 1.0);
const sc = sincos(0.5 * angle);
return n * f32x4(sc[0], sc[0], sc[0], sc[1]);
}
pub fn quatFromAxisAngle(axis: Vec, angle: f32) Quat {
assert(!all(axis == splat(F32x4, 0.0), 3));
assert(!all(isInf(axis), 3));
const normal = normalize3(axis);
return quatFromNormAxisAngle(normal, angle);
}
test "zmath.quaternion.quatFromNormAxisAngle" {
{
const q0 = quatFromAxisAngle(f32x4(1.0, 0.0, 0.0, 0.0), 0.25 * math.pi);
const q1 = quatFromAxisAngle(f32x4(0.0, 1.0, 0.0, 0.0), 0.125 * math.pi);
const m0 = rotationX(0.25 * math.pi);
const m1 = rotationY(0.125 * math.pi);
const mr0 = quatToMat(qmul(q0, q1));
const mr1 = mul(m0, m1);
try expect(approxEqAbs(mr0[0], mr1[0], 0.0001));
try expect(approxEqAbs(mr0[1], mr1[1], 0.0001));
try expect(approxEqAbs(mr0[2], mr1[2], 0.0001));
try expect(approxEqAbs(mr0[3], mr1[3], 0.0001));
}
{
const m0 = quatToMat(quatFromAxisAngle(f32x4(1.0, 2.0, 0.5, 0.0), 0.25 * math.pi));
const m1 = matFromAxisAngle(f32x4(1.0, 2.0, 0.5, 0.0), 0.25 * math.pi);
try expect(approxEqAbs(m0[0], m1[0], 0.0001));
try expect(approxEqAbs(m0[1], m1[1], 0.0001));
try expect(approxEqAbs(m0[2], m1[2], 0.0001));
try expect(approxEqAbs(m0[3], m1[3], 0.0001));
}
}
pub inline fn qidentity() Quat {
return f32x4(@as(f32, 0.0), @as(f32, 0.0), @as(f32, 0.0), @as(f32, 1.0));
}
pub inline fn conjugate(quat: Quat) Quat {
return quat * f32x4(-1.0, -1.0, -1.0, 1.0);
}
fn inverseQuat(quat: Quat) Quat {
const l = lengthSq4(quat);
const conj = conjugate(quat);
return select(l <= splat(F32x4, math.floatEps(f32)), splat(F32x4, 0.0), conj / l);
}
test "zmath.quaternion.inverseQuat" {
try expect(approxEqAbs(
inverse(f32x4(2.0, 3.0, 4.0, 1.0)),
f32x4(-1.0 / 15.0, -1.0 / 10.0, -2.0 / 15.0, 1.0 / 30.0),
0.0001,
));
try expect(approxEqAbs(inverse(qidentity()), qidentity(), 0.0001));
}
// Algorithm from: https://github.com/g-truc/glm/blob/master/glm/detail/type_quat.inl
pub fn rotate(q: Quat, v: Vec) Vec {
const w = splat(F32x4, q[3]);
const axis = f32x4(q[0], q[1], q[2], 0.0);
const uv = cross3(axis, v);
return v + ((uv * w) + cross3(axis, uv)) * splat(F32x4, 2.0);
}
test "zmath.quaternion.rotate" {
const quat = quatFromRollPitchYaw(0.1 * math.pi, 0.2 * math.pi, 0.3 * math.pi);
const mat = matFromQuat(quat);
const forward = f32x4(0.0, 0.0, -1.0, 0.0);
const up = f32x4(0.0, 1.0, 0.0, 0.0);
const right = f32x4(1.0, 0.0, 0.0, 0.0);
try expect(approxEqAbs(rotate(quat, forward), mul(forward, mat), 0.0001));
try expect(approxEqAbs(rotate(quat, up), mul(up, mat), 0.0001));
try expect(approxEqAbs(rotate(quat, right), mul(right, mat), 0.0001));
}
pub fn slerp(q0: Quat, q1: Quat, t: f32) Quat {
return slerpV(q0, q1, splat(F32x4, t));
}
pub fn slerpV(q0: Quat, q1: Quat, t: F32x4) Quat {
var cos_omega = dot4(q0, q1);
const sign = select(cos_omega < splat(F32x4, 0.0), splat(F32x4, -1.0), splat(F32x4, 1.0));
cos_omega = cos_omega * sign;
const sin_omega = sqrt(splat(F32x4, 1.0) - cos_omega * cos_omega);
const omega = atan2(sin_omega, cos_omega);
var v01 = t;
v01 = xorInt(andInt(v01, f32x4_mask2), f32x4_sign_mask1);
v01 = f32x4(1.0, 0.0, 0.0, 0.0) + v01;
var s0 = sin(v01 * omega) / sin_omega;
s0 = select(cos_omega < splat(F32x4, 1.0 - 0.00001), s0, v01);
const s1 = swizzle(s0, .y, .y, .y, .y);
s0 = swizzle(s0, .x, .x, .x, .x);
return q0 * s0 + sign * q1 * s1;
}
test "zmath.quaternion.slerp" {
const from = f32x4(0.0, 0.0, 0.0, 1.0);
const to = f32x4(0.5, 0.5, -0.5, 0.5);
const result = slerp(from, to, 0.5);
try expect(approxEqAbs(result, f32x4(0.28867513, 0.28867513, -0.28867513, 0.86602540), 0.0001));
}
// Converts q back to euler angles, assuming a YXZ rotation order.
// See: http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToEuler
pub fn quatToRollPitchYaw(q: Quat) [3]f32 {
var angles: [3]f32 = undefined;
const p = swizzle(q, .w, .y, .x, .z);
const sign = -1.0;
const singularity = p[0] * p[2] + sign * p[1] * p[3];
if (singularity > 0.499) {
angles[0] = math.pi * 0.5;
angles[1] = 2.0 * math.atan2(p[1], p[0]);
angles[2] = 0.0;
} else if (singularity < -0.499) {
angles[0] = -math.pi * 0.5;
angles[1] = 2.0 * math.atan2(p[1], p[0]);
angles[2] = 0.0;
} else {
const sq = p * p;
const y = splat(F32x4, 2.0) * f32x4(p[0] * p[1] - sign * p[2] * p[3], p[0] * p[3] - sign * p[1] * p[2], 0.0, 0.0);
const x = splat(F32x4, 1.0) - (splat(F32x4, 2.0) * f32x4(sq[1] + sq[2], sq[2] + sq[3], 0.0, 0.0));
const res = atan2(y, x);
angles[0] = math.asin(2.0 * singularity);
angles[1] = res[0];
angles[2] = res[1];
}
return angles;
}
test "zmath.quaternion.quatToRollPitchYaw" {
{
const expected = f32x4(0.1 * math.pi, 0.2 * math.pi, 0.3 * math.pi, 0.0);
const quat = quatFromRollPitchYaw(expected[0], expected[1], expected[2]);
const result = quatToRollPitchYaw(quat);
try expect(approxEqAbs(loadArr3(result), expected, 0.0001));
}
{
const expected = f32x4(0.3 * math.pi, 0.1 * math.pi, 0.2 * math.pi, 0.0);
const quat = quatFromRollPitchYaw(expected[0], expected[1], expected[2]);
const result = quatToRollPitchYaw(quat);
try expect(approxEqAbs(loadArr3(result), expected, 0.0001));
}
// North pole singularity
{
const angle = f32x4(0.5 * math.pi, 0.2 * math.pi, 0.3 * math.pi, 0.0);
const expected = f32x4(0.5 * math.pi, -0.1 * math.pi, 0.0, 0.0);
const quat = quatFromRollPitchYaw(angle[0], angle[1], angle[2]);
const result = quatToRollPitchYaw(quat);
try expect(approxEqAbs(loadArr3(result), expected, 0.0001));
}
// South pole singularity
{
const angle = f32x4(-0.5 * math.pi, 0.2 * math.pi, 0.3 * math.pi, 0.0);
const expected = f32x4(-0.5 * math.pi, 0.5 * math.pi, 0.0, 0.0);
const quat = quatFromRollPitchYaw(angle[0], angle[1], angle[2]);
const result = quatToRollPitchYaw(quat);
try expect(approxEqAbs(loadArr3(result), expected, 0.0001));
}
}
pub fn quatFromRollPitchYaw(pitch: f32, yaw: f32, roll: f32) Quat {
return quatFromRollPitchYawV(f32x4(pitch, yaw, roll, 0.0));
}
pub fn quatFromRollPitchYawV(angles: Vec) Quat { // | pitch | yaw | roll | 0 |
const sc = sincos(splat(Vec, 0.5) * angles);
const p0 = @shuffle(f32, sc[1], sc[0], [4]i32{ ~@as(i32, 0), 0, 0, 0 });
const p1 = @shuffle(f32, sc[0], sc[1], [4]i32{ ~@as(i32, 0), 0, 0, 0 });
const y0 = @shuffle(f32, sc[1], sc[0], [4]i32{ 1, ~@as(i32, 1), 1, 1 });
const y1 = @shuffle(f32, sc[0], sc[1], [4]i32{ 1, ~@as(i32, 1), 1, 1 });
const r0 = @shuffle(f32, sc[1], sc[0], [4]i32{ 2, 2, ~@as(i32, 2), 2 });
const r1 = @shuffle(f32, sc[0], sc[1], [4]i32{ 2, 2, ~@as(i32, 2), 2 });
const q1 = p1 * f32x4(1.0, -1.0, -1.0, 1.0) * y1;
const q0 = p0 * y0 * r0;
return mulAdd(q1, r1, q0);
}
test "zmath.quaternion.quatFromRollPitchYawV" {
{
const m0 = quatToMat(quatFromRollPitchYawV(f32x4(0.25 * math.pi, 0.0, 0.0, 0.0)));
const m1 = rotationX(0.25 * math.pi);
try expect(approxEqAbs(m0[0], m1[0], 0.0001));
try expect(approxEqAbs(m0[1], m1[1], 0.0001));
try expect(approxEqAbs(m0[2], m1[2], 0.0001));
try expect(approxEqAbs(m0[3], m1[3], 0.0001));
}
{
const m0 = quatToMat(quatFromRollPitchYaw(0.1 * math.pi, 0.2 * math.pi, 0.3 * math.pi));
const m1 = mul(
rotationZ(0.3 * math.pi),
mul(rotationX(0.1 * math.pi), rotationY(0.2 * math.pi)),
);
try expect(approxEqAbs(m0[0], m1[0], 0.0001));
try expect(approxEqAbs(m0[1], m1[1], 0.0001));
try expect(approxEqAbs(m0[2], m1[2], 0.0001));
try expect(approxEqAbs(m0[3], m1[3], 0.0001));
}
}
// ------------------------------------------------------------------------------
//
// 6. Color functions
//
// ------------------------------------------------------------------------------
pub fn adjustSaturation(color: F32x4, saturation: f32) F32x4 {
const luminance = dot3(f32x4(0.2125, 0.7154, 0.0721, 0.0), color);
var result = mulAdd(color - luminance, f32x4s(saturation), luminance);
result[3] = color[3];
return result;
}
pub fn adjustContrast(color: F32x4, contrast: f32) F32x4 {
var result = mulAdd(color - f32x4s(0.5), f32x4s(contrast), f32x4s(0.5));
result[3] = color[3];
return result;
}
pub fn rgbToHsl(rgb: F32x4) F32x4 {
const r = swizzle(rgb, .x, .x, .x, .x);
const g = swizzle(rgb, .y, .y, .y, .y);
const b = swizzle(rgb, .z, .z, .z, .z);
const minv = min(r, min(g, b));
const maxv = max(r, max(g, b));
const l = (minv + maxv) * f32x4s(0.5);
const d = maxv - minv;
const la = select(boolx4(true, true, true, false), l, rgb);
if (all(d < f32x4s(math.floatEps(f32)), 3)) {
return select(boolx4(true, true, false, false), f32x4s(0.0), la);
} else {
var s: F32x4 = undefined;
var h: F32x4 = undefined;
const d2 = minv + maxv;
if (all(l > f32x4s(0.5), 3)) {
s = d / (f32x4s(2.0) - d2);
} else {
s = d / d2;
}
if (all(r == maxv, 3)) {
h = (g - b) / d;
} else if (all(g == maxv, 3)) {
h = f32x4s(2.0) + (b - r) / d;
} else {
h = f32x4s(4.0) + (r - g) / d;
}
h /= f32x4s(6.0);
if (all(h < f32x4s(0.0), 3)) {
h += f32x4s(1.0);
}
const lha = select(boolx4(true, true, false, false), h, la);
return select(boolx4(true, false, true, true), lha, s);
}
}
test "zmath.color.rgbToHsl" {
try expect(approxEqAbs(rgbToHsl(f32x4(0.2, 0.4, 0.8, 1.0)), f32x4(0.6111, 0.6, 0.5, 1.0), 0.0001));
try expect(approxEqAbs(rgbToHsl(f32x4(1.0, 0.0, 0.0, 0.5)), f32x4(0.0, 1.0, 0.5, 0.5), 0.0001));
try expect(approxEqAbs(rgbToHsl(f32x4(0.0, 1.0, 0.0, 0.25)), f32x4(0.3333, 1.0, 0.5, 0.25), 0.0001));
try expect(approxEqAbs(rgbToHsl(f32x4(0.0, 0.0, 1.0, 1.0)), f32x4(0.6666, 1.0, 0.5, 1.0), 0.0001));
try expect(approxEqAbs(rgbToHsl(f32x4(0.0, 0.0, 0.0, 1.0)), f32x4(0.0, 0.0, 0.0, 1.0), 0.0001));
try expect(approxEqAbs(rgbToHsl(f32x4(1.0, 1.0, 1.0, 1.0)), f32x4(0.0, 0.0, 1.0, 1.0), 0.0001));
}
fn hueToClr(p: F32x4, q: F32x4, h: F32x4) F32x4 {
var t = h;
if (all(t < f32x4s(0.0), 3))
t += f32x4s(1.0);
if (all(t > f32x4s(1.0), 3))
t -= f32x4s(1.0);
if (all(t < f32x4s(1.0 / 6.0), 3))
return mulAdd(q - p, f32x4s(6.0) * t, p);
if (all(t < f32x4s(0.5), 3))
return q;
if (all(t < f32x4s(2.0 / 3.0), 3))
return mulAdd(q - p, f32x4s(6.0) * (f32x4s(2.0 / 3.0) - t), p);
return p;
}
pub fn hslToRgb(hsl: F32x4) F32x4 {
const s = swizzle(hsl, .y, .y, .y, .y);
const l = swizzle(hsl, .z, .z, .z, .z);
if (all(isNearEqual(s, f32x4s(0.0), f32x4s(math.floatEps(f32))), 3)) {
return select(boolx4(true, true, true, false), l, hsl);
} else {
const h = swizzle(hsl, .x, .x, .x, .x);
var q: F32x4 = undefined;
if (all(l < f32x4s(0.5), 3)) {
q = l * (f32x4s(1.0) + s);
} else {
q = (l + s) - (l * s);
}
const p = f32x4s(2.0) * l - q;
const r = hueToClr(p, q, h + f32x4s(1.0 / 3.0));
const g = hueToClr(p, q, h);
const b = hueToClr(p, q, h - f32x4s(1.0 / 3.0));
const rg = select(boolx4(true, false, false, false), r, g);
const ba = select(boolx4(true, true, true, false), b, hsl);
return select(boolx4(true, true, false, false), rg, ba);
}
}
test "zmath.color.hslToRgb" {
try expect(approxEqAbs(f32x4(0.2, 0.4, 0.8, 1.0), hslToRgb(f32x4(0.6111, 0.6, 0.5, 1.0)), 0.0001));
try expect(approxEqAbs(f32x4(1.0, 0.0, 0.0, 0.5), hslToRgb(f32x4(0.0, 1.0, 0.5, 0.5)), 0.0001));
try expect(approxEqAbs(f32x4(0.0, 1.0, 0.0, 0.25), hslToRgb(f32x4(0.3333, 1.0, 0.5, 0.25)), 0.0005));
try expect(approxEqAbs(f32x4(0.0, 0.0, 1.0, 1.0), hslToRgb(f32x4(0.6666, 1.0, 0.5, 1.0)), 0.0005));
try expect(approxEqAbs(f32x4(0.0, 0.0, 0.0, 1.0), hslToRgb(f32x4(0.0, 0.0, 0.0, 1.0)), 0.0001));
try expect(approxEqAbs(f32x4(1.0, 1.0, 1.0, 1.0), hslToRgb(f32x4(0.0, 0.0, 1.0, 1.0)), 0.0001));
try expect(approxEqAbs(hslToRgb(rgbToHsl(f32x4(1.0, 1.0, 1.0, 1.0))), f32x4(1.0, 1.0, 1.0, 1.0), 0.0005));
try expect(approxEqAbs(
hslToRgb(rgbToHsl(f32x4(0.82198, 0.1839, 0.632, 1.0))),
f32x4(0.82198, 0.1839, 0.632, 1.0),
0.0005,
));
try expect(approxEqAbs(
rgbToHsl(hslToRgb(f32x4(0.82198, 0.1839, 0.632, 1.0))),
f32x4(0.82198, 0.1839, 0.632, 1.0),
0.0005,
));
try expect(approxEqAbs(
rgbToHsl(hslToRgb(f32x4(0.1839, 0.82198, 0.632, 1.0))),
f32x4(0.1839, 0.82198, 0.632, 1.0),
0.0005,
));
try expect(approxEqAbs(
hslToRgb(rgbToHsl(f32x4(0.1839, 0.632, 0.82198, 1.0))),
f32x4(0.1839, 0.632, 0.82198, 1.0),
0.0005,
));
}
pub fn rgbToHsv(rgb: F32x4) F32x4 {
const r = swizzle(rgb, .x, .x, .x, .x);
const g = swizzle(rgb, .y, .y, .y, .y);
const b = swizzle(rgb, .z, .z, .z, .z);
const minv = min(r, min(g, b));
const v = max(r, max(g, b));
const d = v - minv;
const s = if (all(isNearEqual(v, f32x4s(0.0), f32x4s(math.floatEps(f32))), 3)) f32x4s(0.0) else d / v;
if (all(d < f32x4s(math.floatEps(f32)), 3)) {
const hv = select(boolx4(true, false, false, false), f32x4s(0.0), v);
const hva = select(boolx4(true, true, true, false), hv, rgb);
return select(boolx4(true, false, true, true), hva, s);
} else {
var h: F32x4 = undefined;
if (all(r == v, 3)) {
h = (g - b) / d;
if (all(g < b, 3))
h += f32x4s(6.0);
} else if (all(g == v, 3)) {
h = f32x4s(2.0) + (b - r) / d;
} else {
h = f32x4s(4.0) + (r - g) / d;
}
h /= f32x4s(6.0);
const hv = select(boolx4(true, false, false, false), h, v);
const hva = select(boolx4(true, true, true, false), hv, rgb);
return select(boolx4(true, false, true, true), hva, s);
}
}
test "zmath.color.rgbToHsv" {
try expect(approxEqAbs(rgbToHsv(f32x4(0.2, 0.4, 0.8, 1.0)), f32x4(0.6111, 0.75, 0.8, 1.0), 0.0001));
try expect(approxEqAbs(rgbToHsv(f32x4(0.4, 0.2, 0.8, 1.0)), f32x4(0.7222, 0.75, 0.8, 1.0), 0.0001));
try expect(approxEqAbs(rgbToHsv(f32x4(0.4, 0.8, 0.2, 1.0)), f32x4(0.2777, 0.75, 0.8, 1.0), 0.0001));
try expect(approxEqAbs(rgbToHsv(f32x4(1.0, 0.0, 0.0, 0.5)), f32x4(0.0, 1.0, 1.0, 0.5), 0.0001));
try expect(approxEqAbs(rgbToHsv(f32x4(0.0, 1.0, 0.0, 0.25)), f32x4(0.3333, 1.0, 1.0, 0.25), 0.0001));
try expect(approxEqAbs(rgbToHsv(f32x4(0.0, 0.0, 1.0, 1.0)), f32x4(0.6666, 1.0, 1.0, 1.0), 0.0001));
try expect(approxEqAbs(rgbToHsv(f32x4(0.0, 0.0, 0.0, 1.0)), f32x4(0.0, 0.0, 0.0, 1.0), 0.0001));
try expect(approxEqAbs(rgbToHsv(f32x4(1.0, 1.0, 1.0, 1.0)), f32x4(0.0, 0.0, 1.0, 1.0), 0.0001));
}
pub fn hsvToRgb(hsv: F32x4) F32x4 {
const h = swizzle(hsv, .x, .x, .x, .x);
const s = swizzle(hsv, .y, .y, .y, .y);
const v = swizzle(hsv, .z, .z, .z, .z);
const h6 = h * f32x4s(6.0);
const i = floor(h6);
const f = h6 - i;
const p = v * (f32x4s(1.0) - s);
const q = v * (f32x4s(1.0) - f * s);
const t = v * (f32x4s(1.0) - (f32x4s(1.0) - f) * s);
const ii = @as(i32, @intFromFloat(mod(i, f32x4s(6.0))[0]));
const rgb = switch (ii) {
0 => blk: {
const vt = select(boolx4(true, false, false, false), v, t);
break :blk select(boolx4(true, true, false, false), vt, p);
},
1 => blk: {
const qv = select(boolx4(true, false, false, false), q, v);
break :blk select(boolx4(true, true, false, false), qv, p);
},
2 => blk: {
const pv = select(boolx4(true, false, false, false), p, v);
break :blk select(boolx4(true, true, false, false), pv, t);
},
3 => blk: {
const pq = select(boolx4(true, false, false, false), p, q);
break :blk select(boolx4(true, true, false, false), pq, v);
},
4 => blk: {
const tp = select(boolx4(true, false, false, false), t, p);
break :blk select(boolx4(true, true, false, false), tp, v);
},
5 => blk: {
const vp = select(boolx4(true, false, false, false), v, p);
break :blk select(boolx4(true, true, false, false), vp, q);
},
else => unreachable,
};
return select(boolx4(true, true, true, false), rgb, hsv);
}
test "zmath.color.hsvToRgb" {
const epsilon = 0.0005;
try expect(approxEqAbs(f32x4(0.2, 0.4, 0.8, 1.0), hsvToRgb(f32x4(0.6111, 0.75, 0.8, 1.0)), epsilon));
try expect(approxEqAbs(f32x4(0.4, 0.2, 0.8, 1.0), hsvToRgb(f32x4(0.7222, 0.75, 0.8, 1.0)), epsilon));
try expect(approxEqAbs(f32x4(0.4, 0.8, 0.2, 1.0), hsvToRgb(f32x4(0.2777, 0.75, 0.8, 1.0)), epsilon));
try expect(approxEqAbs(f32x4(1.0, 0.0, 0.0, 0.5), hsvToRgb(f32x4(0.0, 1.0, 1.0, 0.5)), epsilon));
try expect(approxEqAbs(f32x4(0.0, 1.0, 0.0, 0.25), hsvToRgb(f32x4(0.3333, 1.0, 1.0, 0.25)), epsilon));
try expect(approxEqAbs(f32x4(0.0, 0.0, 1.0, 1.0), hsvToRgb(f32x4(0.6666, 1.0, 1.0, 1.0)), epsilon));
try expect(approxEqAbs(f32x4(0.0, 0.0, 0.0, 1.0), hsvToRgb(f32x4(0.0, 0.0, 0.0, 1.0)), epsilon));
try expect(approxEqAbs(f32x4(1.0, 1.0, 1.0, 1.0), hsvToRgb(f32x4(0.0, 0.0, 1.0, 1.0)), epsilon));
try expect(approxEqAbs(
hsvToRgb(rgbToHsv(f32x4(0.1839, 0.632, 0.82198, 1.0))),
f32x4(0.1839, 0.632, 0.82198, 1.0),
epsilon,
));
try expect(approxEqAbs(
hsvToRgb(rgbToHsv(f32x4(0.82198, 0.1839, 0.632, 1.0))),
f32x4(0.82198, 0.1839, 0.632, 1.0),
epsilon,
));
try expect(approxEqAbs(
rgbToHsv(hsvToRgb(f32x4(0.82198, 0.1839, 0.632, 1.0))),
f32x4(0.82198, 0.1839, 0.632, 1.0),
epsilon,
));
try expect(approxEqAbs(
rgbToHsv(hsvToRgb(f32x4(0.1839, 0.82198, 0.632, 1.0))),
f32x4(0.1839, 0.82198, 0.632, 1.0),
epsilon,
));
}
pub fn rgbToSrgb(rgb: F32x4) F32x4 {
const static = struct {
const cutoff = f32x4(0.0031308, 0.0031308, 0.0031308, 1.0);
const linear = f32x4(12.92, 12.92, 12.92, 1.0);
const scale = f32x4(1.055, 1.055, 1.055, 1.0);
const bias = f32x4(0.055, 0.055, 0.055, 1.0);
const rgamma = 1.0 / 2.4;
};
var v = saturate(rgb);
const v0 = v * static.linear;
const v1 = static.scale * f32x4(
math.pow(f32, v[0], static.rgamma),
math.pow(f32, v[1], static.rgamma),
math.pow(f32, v[2], static.rgamma),
v[3],
) - static.bias;
v = select(v < static.cutoff, v0, v1);
return select(boolx4(true, true, true, false), v, rgb);
}
test "zmath.color.rgbToSrgb" {
const epsilon = 0.001;
try expect(approxEqAbs(rgbToSrgb(f32x4(0.2, 0.4, 0.8, 1.0)), f32x4(0.484, 0.665, 0.906, 1.0), epsilon));
}
pub fn srgbToRgb(srgb: F32x4) F32x4 {
const static = struct {
const cutoff = f32x4(0.04045, 0.04045, 0.04045, 1.0);
const rlinear = f32x4(1.0 / 12.92, 1.0 / 12.92, 1.0 / 12.92, 1.0);
const scale = f32x4(1.0 / 1.055, 1.0 / 1.055, 1.0 / 1.055, 1.0);
const bias = f32x4(0.055, 0.055, 0.055, 1.0);
const gamma = 2.4;
};
var v = saturate(srgb);
const v0 = v * static.rlinear;
var v1 = static.scale * (v + static.bias);
v1 = f32x4(
math.pow(f32, v1[0], static.gamma),
math.pow(f32, v1[1], static.gamma),
math.pow(f32, v1[2], static.gamma),
v1[3],
);
v = select(v > static.cutoff, v1, v0);
return select(boolx4(true, true, true, false), v, srgb);
}
test "zmath.color.srgbToRgb" {
const epsilon = 0.0007;
try expect(approxEqAbs(f32x4(0.2, 0.4, 0.8, 1.0), srgbToRgb(f32x4(0.484, 0.665, 0.906, 1.0)), epsilon));
try expect(approxEqAbs(
rgbToSrgb(srgbToRgb(f32x4(0.1839, 0.82198, 0.632, 1.0))),
f32x4(0.1839, 0.82198, 0.632, 1.0),
epsilon,
));
}
// ------------------------------------------------------------------------------
//
// X. Misc functions
//
// ------------------------------------------------------------------------------
pub fn linePointDistance(linept0: Vec, linept1: Vec, pt: Vec) F32x4 {
const ptvec = pt - linept0;
const linevec = linept1 - linept0;
const scale = dot3(ptvec, linevec) / lengthSq3(linevec);
return length3(ptvec - linevec * scale);
}
test "zmath.linePointDistance" {
{
const linept0 = f32x4(-1.0, -2.0, -3.0, 1.0);
const linept1 = f32x4(1.0, 2.0, 3.0, 1.0);
const pt = f32x4(1.0, 1.0, 1.0, 1.0);
const v = linePointDistance(linept0, linept1, pt);
try expect(approxEqAbs(v, splat(F32x4, 0.654), 0.001));
}
}
fn sin32(v: f32) f32 {
var y = v - math.tau * @round(v * 1.0 / math.tau);
if (y > 0.5 * math.pi) {
y = math.pi - y;
} else if (y < -math.pi * 0.5) {
y = -math.pi - y;
}
const y2 = y * y;
// 11-degree minimax approximation
var sinv = mulAdd(@as(f32, -2.3889859e-08), y2, 2.7525562e-06);
sinv = mulAdd(sinv, y2, -0.00019840874);
sinv = mulAdd(sinv, y2, 0.0083333310);
sinv = mulAdd(sinv, y2, -0.16666667);
return y * mulAdd(sinv, y2, 1.0);
}
fn cos32(v: f32) f32 {
var y = v - math.tau * @round(v * 1.0 / math.tau);
const sign = blk: {
if (y > 0.5 * math.pi) {
y = math.pi - y;
break :blk @as(f32, -1.0);
} else if (y < -math.pi * 0.5) {
y = -math.pi - y;
break :blk @as(f32, -1.0);
} else {
break :blk @as(f32, 1.0);
}
};
const y2 = y * y;
// 10-degree minimax approximation
var cosv = mulAdd(@as(f32, -2.6051615e-07), y2, 2.4760495e-05);
cosv = mulAdd(cosv, y2, -0.0013888378);
cosv = mulAdd(cosv, y2, 0.041666638);
cosv = mulAdd(cosv, y2, -0.5);
return sign * mulAdd(cosv, y2, 1.0);
}
fn sincos32(v: f32) [2]f32 {
var y = v - math.tau * @round(v * 1.0 / math.tau);
const sign = blk: {
if (y > 0.5 * math.pi) {
y = math.pi - y;
break :blk @as(f32, -1.0);
} else if (y < -math.pi * 0.5) {
y = -math.pi - y;
break :blk @as(f32, -1.0);
} else {
break :blk @as(f32, 1.0);
}
};
const y2 = y * y;
// 11-degree minimax approximation
var sinv = mulAdd(@as(f32, -2.3889859e-08), y2, 2.7525562e-06);
sinv = mulAdd(sinv, y2, -0.00019840874);
sinv = mulAdd(sinv, y2, 0.0083333310);
sinv = mulAdd(sinv, y2, -0.16666667);
sinv = y * mulAdd(sinv, y2, 1.0);
// 10-degree minimax approximation
var cosv = mulAdd(@as(f32, -2.6051615e-07), y2, 2.4760495e-05);
cosv = mulAdd(cosv, y2, -0.0013888378);
cosv = mulAdd(cosv, y2, 0.041666638);
cosv = mulAdd(cosv, y2, -0.5);
cosv = sign * mulAdd(cosv, y2, 1.0);
return .{ sinv, cosv };
}
test "zmath.sincos32" {
const epsilon = 0.0001;
try expect(math.isNan(sincos32(math.inf(f32))[0]));
try expect(math.isNan(sincos32(math.inf(f32))[1]));
try expect(math.isNan(sincos32(-math.inf(f32))[0]));
try expect(math.isNan(sincos32(-math.inf(f32))[1]));
try expect(math.isNan(sincos32(math.nan(f32))[0]));
try expect(math.isNan(sincos32(-math.nan(f32))[1]));
try expect(math.isNan(sin32(math.inf(f32))));
try expect(math.isNan(cos32(math.inf(f32))));
try expect(math.isNan(sin32(-math.inf(f32))));
try expect(math.isNan(cos32(-math.inf(f32))));
try expect(math.isNan(sin32(math.nan(f32))));
try expect(math.isNan(cos32(-math.nan(f32))));
var f: f32 = -100.0;
var i: u32 = 0;
while (i < 100) : (i += 1) {
const sc = sincos32(f);
const s0 = sin32(f);
const c0 = cos32(f);
const s = @sin(f);
const c = @cos(f);
try expect(math.approxEqAbs(f32, sc[0], s, epsilon));
try expect(math.approxEqAbs(f32, sc[1], c, epsilon));
try expect(math.approxEqAbs(f32, s0, s, epsilon));
try expect(math.approxEqAbs(f32, c0, c, epsilon));
f += 0.12345 * @as(f32, @floatFromInt(i));
}
}
fn asin32(v: f32) f32 {
const x = @abs(v);
var omx = 1.0 - x;
if (omx < 0.0) {
omx = 0.0;
}
const root = @sqrt(omx);
// 7-degree minimax approximation
var result = mulAdd(@as(f32, -0.0012624911), x, 0.0066700901);
result = mulAdd(result, x, -0.0170881256);
result = mulAdd(result, x, 0.0308918810);
result = mulAdd(result, x, -0.0501743046);
result = mulAdd(result, x, 0.0889789874);
result = mulAdd(result, x, -0.2145988016);
result = root * mulAdd(result, x, 1.5707963050);
return if (v >= 0.0) 0.5 * math.pi - result else result - 0.5 * math.pi;
}
test "zmath.asin32" {
const epsilon = 0.0001;
try expect(math.approxEqAbs(f32, asin(@as(f32, -1.1)), -0.5 * math.pi, epsilon));
try expect(math.approxEqAbs(f32, asin(@as(f32, 1.1)), 0.5 * math.pi, epsilon));
try expect(math.approxEqAbs(f32, asin(@as(f32, -1000.1)), -0.5 * math.pi, epsilon));
try expect(math.approxEqAbs(f32, asin(@as(f32, 100000.1)), 0.5 * math.pi, epsilon));
try expect(math.isNan(asin(math.inf(f32))));
try expect(math.isNan(asin(-math.inf(f32))));
try expect(math.isNan(asin(math.nan(f32))));
try expect(math.isNan(asin(-math.nan(f32))));
try expect(approxEqAbs(asin(splat(F32x8, -100.0)), splat(F32x8, -0.5 * math.pi), epsilon));
try expect(approxEqAbs(asin(splat(F32x16, 100.0)), splat(F32x16, 0.5 * math.pi), epsilon));
try expect(all(isNan(asin(splat(F32x4, math.inf(f32)))), 0) == true);
try expect(all(isNan(asin(splat(F32x4, -math.inf(f32)))), 0) == true);
try expect(all(isNan(asin(splat(F32x4, math.nan(f32)))), 0) == true);
try expect(all(isNan(asin(splat(F32x4, math.snan(f32)))), 0) == true);
var f: f32 = -1.0;
var i: u32 = 0;
while (i < 8) : (i += 1) {
const r0 = asin32(f);
const r1 = math.asin(f);
const r4 = asin(splat(F32x4, f));
const r8 = asin(splat(F32x8, f));
const r16 = asin(splat(F32x16, f));
try expect(math.approxEqAbs(f32, r0, r1, epsilon));
try expect(approxEqAbs(r4, splat(F32x4, r1), epsilon));
try expect(approxEqAbs(r8, splat(F32x8, r1), epsilon));
try expect(approxEqAbs(r16, splat(F32x16, r1), epsilon));
f += 0.09 * @as(f32, @floatFromInt(i));
}
}
fn acos32(v: f32) f32 {
const x = @abs(v);
var omx = 1.0 - x;
if (omx < 0.0) {
omx = 0.0;
}
const root = @sqrt(omx);
// 7-degree minimax approximation
var result = mulAdd(@as(f32, -0.0012624911), x, 0.0066700901);
result = mulAdd(result, x, -0.0170881256);
result = mulAdd(result, x, 0.0308918810);
result = mulAdd(result, x, -0.0501743046);
result = mulAdd(result, x, 0.0889789874);
result = mulAdd(result, x, -0.2145988016);
result = root * mulAdd(result, x, 1.5707963050);
return if (v >= 0.0) result else math.pi - result;
}
test "zmath.acos32" {
const epsilon = 0.1;
try expect(math.approxEqAbs(f32, acos(@as(f32, -1.1)), math.pi, epsilon));
try expect(math.approxEqAbs(f32, acos(@as(f32, -10000.1)), math.pi, epsilon));
try expect(math.approxEqAbs(f32, acos(@as(f32, 1.1)), 0.0, epsilon));
try expect(math.approxEqAbs(f32, acos(@as(f32, 1000.1)), 0.0, epsilon));
try expect(math.isNan(acos(math.inf(f32))));
try expect(math.isNan(acos(-math.inf(f32))));
try expect(math.isNan(acos(math.nan(f32))));
try expect(math.isNan(acos(-math.nan(f32))));
try expect(approxEqAbs(acos(splat(F32x8, -100.0)), splat(F32x8, math.pi), epsilon));
try expect(approxEqAbs(acos(splat(F32x16, 100.0)), splat(F32x16, 0.0), epsilon));
try expect(all(isNan(acos(splat(F32x4, math.inf(f32)))), 0) == true);
try expect(all(isNan(acos(splat(F32x4, -math.inf(f32)))), 0) == true);
try expect(all(isNan(acos(splat(F32x4, math.nan(f32)))), 0) == true);
try expect(all(isNan(acos(splat(F32x4, math.snan(f32)))), 0) == true);
var f: f32 = -1.0;
var i: u32 = 0;
while (i < 8) : (i += 1) {
const r0 = acos32(f);
const r1 = math.acos(f);
const r4 = acos(splat(F32x4, f));
const r8 = acos(splat(F32x8, f));
const r16 = acos(splat(F32x16, f));
try expect(math.approxEqAbs(f32, r0, r1, epsilon));
try expect(approxEqAbs(r4, splat(F32x4, r1), epsilon));
try expect(approxEqAbs(r8, splat(F32x8, r1), epsilon));
try expect(approxEqAbs(r16, splat(F32x16, r1), epsilon));
f += 0.09 * @as(f32, @floatFromInt(i));
}
}
pub fn modAngle32(in_angle: f32) f32 {
const angle = in_angle + math.pi;
var temp: f32 = @abs(angle);
temp = temp - (2.0 * math.pi * @as(f32, @floatFromInt(@as(i32, @intFromFloat(temp / math.pi)))));
temp = temp - math.pi;
if (angle < 0.0) {
temp = -temp;
}
return temp;
}
pub fn cmulSoa(re0: anytype, im0: anytype, re1: anytype, im1: anytype) [2]@TypeOf(re0, im0, re1, im1) {
const re0_re1 = re0 * re1;
const re0_im1 = re0 * im1;
return .{
mulAdd(-im0, im1, re0_re1), // re
mulAdd(re1, im0, re0_im1), // im
};
}
// ------------------------------------------------------------------------------
//
// FFT (implementation based on xdsp.h from DirectXMath)
//
// ------------------------------------------------------------------------------
fn fftButterflyDit4_1(re0: *F32x4, im0: *F32x4) void {
const re0l = swizzle(re0.*, .x, .x, .y, .y);
const re0h = swizzle(re0.*, .z, .z, .w, .w);
const im0l = swizzle(im0.*, .x, .x, .y, .y);
const im0h = swizzle(im0.*, .z, .z, .w, .w);
const re_temp = mulAdd(re0h, f32x4(1.0, -1.0, 1.0, -1.0), re0l);
const im_temp = mulAdd(im0h, f32x4(1.0, -1.0, 1.0, -1.0), im0l);
const re_shuf0 = @shuffle(f32, re_temp, im_temp, [4]i32{ 2, 3, ~@as(i32, 2), ~@as(i32, 3) });
const re_shuf = swizzle(re_shuf0, .x, .w, .x, .w);
const im_shuf = swizzle(re_shuf0, .z, .y, .z, .y);
const re_templ = swizzle(re_temp, .x, .y, .x, .y);
const im_templ = swizzle(im_temp, .x, .y, .x, .y);
re0.* = mulAdd(re_shuf, f32x4(1.0, 1.0, -1.0, -1.0), re_templ);
im0.* = mulAdd(im_shuf, f32x4(1.0, -1.0, -1.0, 1.0), im_templ);
}
fn fftButterflyDit4_4(
re0: *F32x4,
re1: *F32x4,
re2: *F32x4,
re3: *F32x4,
im0: *F32x4,
im1: *F32x4,
im2: *F32x4,
im3: *F32x4,
unity_table_re: []const F32x4,
unity_table_im: []const F32x4,
stride: u32,
last: bool,
) void {
const re_temp0 = re0.* + re2.*;
const im_temp0 = im0.* + im2.*;
const re_temp2 = re1.* + re3.*;
const im_temp2 = im1.* + im3.*;
const re_temp1 = re0.* - re2.*;
const im_temp1 = im0.* - im2.*;
const re_temp3 = re1.* - re3.*;
const im_temp3 = im1.* - im3.*;
var re_temp4 = re_temp0 + re_temp2;
var im_temp4 = im_temp0 + im_temp2;
var re_temp5 = re_temp1 + im_temp3;
var im_temp5 = im_temp1 - re_temp3;
var re_temp6 = re_temp0 - re_temp2;
var im_temp6 = im_temp0 - im_temp2;
var re_temp7 = re_temp1 - im_temp3;
var im_temp7 = im_temp1 + re_temp3;
{
const re_im = cmulSoa(re_temp5, im_temp5, unity_table_re[stride], unity_table_im[stride]);
re_temp5 = re_im[0];
im_temp5 = re_im[1];
}
{
const re_im = cmulSoa(re_temp6, im_temp6, unity_table_re[stride * 2], unity_table_im[stride * 2]);
re_temp6 = re_im[0];
im_temp6 = re_im[1];
}
{
const re_im = cmulSoa(re_temp7, im_temp7, unity_table_re[stride * 3], unity_table_im[stride * 3]);
re_temp7 = re_im[0];
im_temp7 = re_im[1];
}
if (last) {
fftButterflyDit4_1(&re_temp4, &im_temp4);
fftButterflyDit4_1(&re_temp5, &im_temp5);
fftButterflyDit4_1(&re_temp6, &im_temp6);
fftButterflyDit4_1(&re_temp7, &im_temp7);
}
re0.* = re_temp4;
im0.* = im_temp4;
re1.* = re_temp5;
im1.* = im_temp5;
re2.* = re_temp6;
im2.* = im_temp6;
re3.* = re_temp7;
im3.* = im_temp7;
}
fn fft4(re: []F32x4, im: []F32x4, count: u32) void {
assert(std.math.isPowerOfTwo(count));
assert(re.len >= count);
assert(im.len >= count);
var index: u32 = 0;
while (index < count) : (index += 1) {
fftButterflyDit4_1(&re[index], &im[index]);
}
}
test "zmath.fft4" {
const epsilon = 0.0001;
var re = [_]F32x4{f32x4(1.0, 2.0, 3.0, 4.0)};
var im = [_]F32x4{f32x4s(0.0)};
fft4(re[0..], im[0..], 1);
var re_uns: [1]F32x4 = undefined;
var im_uns: [1]F32x4 = undefined;
fftUnswizzle(re[0..], re_uns[0..]);
fftUnswizzle(im[0..], im_uns[0..]);
try expect(approxEqAbs(re_uns[0], f32x4(10.0, -2.0, -2.0, -2.0), epsilon));
try expect(approxEqAbs(im_uns[0], f32x4(0.0, 2.0, 0.0, -2.0), epsilon));
}
fn fft8(re: []F32x4, im: []F32x4, count: u32) void {
assert(std.math.isPowerOfTwo(count));
assert(re.len >= 2 * count);
assert(im.len >= 2 * count);
var index: u32 = 0;
while (index < count) : (index += 1) {
var pre = re[index * 2 ..];
var pim = im[index * 2 ..];
var odds_re = @shuffle(f32, pre[0], pre[1], [4]i32{ 1, 3, ~@as(i32, 1), ~@as(i32, 3) });
var evens_re = @shuffle(f32, pre[0], pre[1], [4]i32{ 0, 2, ~@as(i32, 0), ~@as(i32, 2) });
var odds_im = @shuffle(f32, pim[0], pim[1], [4]i32{ 1, 3, ~@as(i32, 1), ~@as(i32, 3) });
var evens_im = @shuffle(f32, pim[0], pim[1], [4]i32{ 0, 2, ~@as(i32, 0), ~@as(i32, 2) });
fftButterflyDit4_1(&odds_re, &odds_im);
fftButterflyDit4_1(&evens_re, &evens_im);
{
const re_im = cmulSoa(
odds_re,
odds_im,
f32x4(1.0, 0.70710677, 0.0, -0.70710677),
f32x4(0.0, -0.70710677, -1.0, -0.70710677),
);
pre[0] = evens_re + re_im[0];
pim[0] = evens_im + re_im[1];
}
{
const re_im = cmulSoa(
odds_re,
odds_im,
f32x4(-1.0, -0.70710677, 0.0, 0.70710677),
f32x4(0.0, 0.70710677, 1.0, 0.70710677),
);
pre[1] = evens_re + re_im[0];
pim[1] = evens_im + re_im[1];
}
}
}
test "zmath.fft8" {
const epsilon = 0.0001;
var re = [_]F32x4{ f32x4(1.0, 2.0, 3.0, 4.0), f32x4(5.0, 6.0, 7.0, 8.0) };
var im = [_]F32x4{ f32x4s(0.0), f32x4s(0.0) };
fft8(re[0..], im[0..], 1);
var re_uns: [2]F32x4 = undefined;
var im_uns: [2]F32x4 = undefined;
fftUnswizzle(re[0..], re_uns[0..]);
fftUnswizzle(im[0..], im_uns[0..]);
try expect(approxEqAbs(re_uns[0], f32x4(36.0, -4.0, -4.0, -4.0), epsilon));
try expect(approxEqAbs(re_uns[1], f32x4(-4.0, -4.0, -4.0, -4.0), epsilon));
try expect(approxEqAbs(im_uns[0], f32x4(0.0, 9.656854, 4.0, 1.656854), epsilon));
try expect(approxEqAbs(im_uns[1], f32x4(0.0, -1.656854, -4.0, -9.656854), epsilon));
}
fn fft16(re: []F32x4, im: []F32x4, count: u32) void {
assert(std.math.isPowerOfTwo(count));
assert(re.len >= 4 * count);
assert(im.len >= 4 * count);
const static = struct {
const unity_table_re = [4]F32x4{
f32x4(1.0, 1.0, 1.0, 1.0),
f32x4(1.0, 0.92387950, 0.70710677, 0.38268343),
f32x4(1.0, 0.70710677, -4.3711388e-008, -0.70710677),
f32x4(1.0, 0.38268343, -0.70710677, -0.92387950),
};
const unity_table_im = [4]F32x4{
f32x4(-0.0, -0.0, -0.0, -0.0),
f32x4(-0.0, -0.38268343, -0.70710677, -0.92387950),
f32x4(-0.0, -0.70710677, -1.0, -0.70710677),
f32x4(-0.0, -0.92387950, -0.70710677, 0.38268343),
};
};
var index: u32 = 0;
while (index < count) : (index += 1) {
fftButterflyDit4_4(
&re[index * 4],
&re[index * 4 + 1],
&re[index * 4 + 2],
&re[index * 4 + 3],
&im[index * 4],
&im[index * 4 + 1],
&im[index * 4 + 2],
&im[index * 4 + 3],
static.unity_table_re[0..],
static.unity_table_im[0..],
1,
true,
);
}
}
test "zmath.fft16" {
const epsilon = 0.0001;
var re = [_]F32x4{
f32x4(1.0, 2.0, 3.0, 4.0),
f32x4(5.0, 6.0, 7.0, 8.0),
f32x4(9.0, 10.0, 11.0, 12.0),
f32x4(13.0, 14.0, 15.0, 16.0),
};
var im = [_]F32x4{ f32x4s(0.0), f32x4s(0.0), f32x4s(0.0), f32x4s(0.0) };
fft16(re[0..], im[0..], 1);
var re_uns: [4]F32x4 = undefined;
var im_uns: [4]F32x4 = undefined;
fftUnswizzle(re[0..], re_uns[0..]);
fftUnswizzle(im[0..], im_uns[0..]);
try expect(approxEqAbs(re_uns[0], f32x4(136.0, -8.0, -8.0, -8.0), epsilon));
try expect(approxEqAbs(re_uns[1], f32x4(-8.0, -8.0, -8.0, -8.0), epsilon));
try expect(approxEqAbs(re_uns[2], f32x4(-8.0, -8.0, -8.0, -8.0), epsilon));
try expect(approxEqAbs(re_uns[3], f32x4(-8.0, -8.0, -8.0, -8.0), epsilon));
try expect(approxEqAbs(im_uns[0], f32x4(0.0, 40.218716, 19.313708, 11.972846), epsilon));
try expect(approxEqAbs(im_uns[1], f32x4(8.0, 5.345429, 3.313708, 1.591299), epsilon));
try expect(approxEqAbs(im_uns[2], f32x4(0.0, -1.591299, -3.313708, -5.345429), epsilon));
try expect(approxEqAbs(im_uns[3], f32x4(-8.0, -11.972846, -19.313708, -40.218716), epsilon));
}
fn fftN(re: []F32x4, im: []F32x4, unity_table: []const F32x4, length: u32, count: u32) void {
assert(length > 16);
assert(std.math.isPowerOfTwo(length));
assert(std.math.isPowerOfTwo(count));
assert(re.len >= length * count / 4);
assert(re.len == im.len);
const total = count * length;
const total_vectors = total / 4;
const stage_vectors = length / 4;
const stage_vectors_mask = stage_vectors - 1;
const stride = length / 16;
const stride_mask = stride - 1;
const stride_inv_mask = ~stride_mask;
var unity_table_re = unity_table;
var unity_table_im = unity_table[length / 4 ..];
var index: u32 = 0;
while (index < total_vectors / 4) : (index += 1) {
const n = (index & stride_inv_mask) * 4 + (index & stride_mask);
fftButterflyDit4_4(
&re[n],
&re[n + stride],
&re[n + stride * 2],
&re[n + stride * 3],
&im[n],
&im[n + stride],
&im[n + stride * 2],
&im[n + stride * 3],
unity_table_re[(n & stage_vectors_mask)..],
unity_table_im[(n & stage_vectors_mask)..],
stride,
false,
);
}
if (length > 16 * 4) {
fftN(re, im, unity_table[(length / 2)..], length / 4, count * 4);
} else if (length == 16 * 4) {
fft16(re, im, count * 4);
} else if (length == 8 * 4) {
fft8(re, im, count * 4);
} else if (length == 4 * 4) {
fft4(re, im, count * 4);
}
}
test "zmath.fftN" {
var unity_table: [128]F32x4 = undefined;
const epsilon = 0.0001;
// 32 samples
{
var re = [_]F32x4{
f32x4(1.0, 2.0, 3.0, 4.0), f32x4(5.0, 6.0, 7.0, 8.0),
f32x4(9.0, 10.0, 11.0, 12.0), f32x4(13.0, 14.0, 15.0, 16.0),
f32x4(17.0, 18.0, 19.0, 20.0), f32x4(21.0, 22.0, 23.0, 24.0),
f32x4(25.0, 26.0, 27.0, 28.0), f32x4(29.0, 30.0, 31.0, 32.0),
};
var im = [_]F32x4{
f32x4s(0.0), f32x4s(0.0), f32x4s(0.0), f32x4s(0.0),
f32x4s(0.0), f32x4s(0.0), f32x4s(0.0), f32x4s(0.0),
};
fftInitUnityTable(unity_table[0..32]);
fft(re[0..], im[0..], unity_table[0..32]);
try expect(approxEqAbs(re[0], f32x4(528.0, -16.0, -16.0, -16.0), epsilon));
try expect(approxEqAbs(re[1], f32x4(-16.0, -16.0, -16.0, -16.0), epsilon));
try expect(approxEqAbs(re[2], f32x4(-16.0, -16.0, -16.0, -16.0), epsilon));
try expect(approxEqAbs(re[3], f32x4(-16.0, -16.0, -16.0, -16.0), epsilon));
try expect(approxEqAbs(re[4], f32x4(-16.0, -16.0, -16.0, -16.0), epsilon));
try expect(approxEqAbs(re[5], f32x4(-16.0, -16.0, -16.0, -16.0), epsilon));
try expect(approxEqAbs(re[6], f32x4(-16.0, -16.0, -16.0, -16.0), epsilon));
try expect(approxEqAbs(re[7], f32x4(-16.0, -16.0, -16.0, -16.0), epsilon));
try expect(approxEqAbs(im[0], f32x4(0.0, 162.450726, 80.437432, 52.744931), epsilon));
try expect(approxEqAbs(im[1], f32x4(38.627417, 29.933895, 23.945692, 19.496056), epsilon));
try expect(approxEqAbs(im[2], f32x4(16.0, 13.130861, 10.690858, 8.552178), epsilon));
try expect(approxEqAbs(im[3], f32x4(6.627417, 4.853547, 3.182598, 1.575862), epsilon));
try expect(approxEqAbs(im[4], f32x4(0.0, -1.575862, -3.182598, -4.853547), epsilon));
try expect(approxEqAbs(im[5], f32x4(-6.627417, -8.552178, -10.690858, -13.130861), epsilon));
try expect(approxEqAbs(im[6], f32x4(-16.0, -19.496056, -23.945692, -29.933895), epsilon));
try expect(approxEqAbs(im[7], f32x4(-38.627417, -52.744931, -80.437432, -162.450726), epsilon));
}
// 64 samples
{
var re = [_]F32x4{
f32x4(1.0, 2.0, 3.0, 4.0), f32x4(5.0, 6.0, 7.0, 8.0),
f32x4(9.0, 10.0, 11.0, 12.0), f32x4(13.0, 14.0, 15.0, 16.0),
f32x4(17.0, 18.0, 19.0, 20.0), f32x4(21.0, 22.0, 23.0, 24.0),
f32x4(25.0, 26.0, 27.0, 28.0), f32x4(29.0, 30.0, 31.0, 32.0),
f32x4(1.0, 2.0, 3.0, 4.0), f32x4(5.0, 6.0, 7.0, 8.0),
f32x4(9.0, 10.0, 11.0, 12.0), f32x4(13.0, 14.0, 15.0, 16.0),
f32x4(17.0, 18.0, 19.0, 20.0), f32x4(21.0, 22.0, 23.0, 24.0),
f32x4(25.0, 26.0, 27.0, 28.0), f32x4(29.0, 30.0, 31.0, 32.0),
};
var im = [_]F32x4{
f32x4s(0.0), f32x4s(0.0), f32x4s(0.0), f32x4s(0.0),
f32x4s(0.0), f32x4s(0.0), f32x4s(0.0), f32x4s(0.0),
f32x4s(0.0), f32x4s(0.0), f32x4s(0.0), f32x4s(0.0),
f32x4s(0.0), f32x4s(0.0), f32x4s(0.0), f32x4s(0.0),
};
fftInitUnityTable(unity_table[0..64]);
fft(re[0..], im[0..], unity_table[0..64]);
try expect(approxEqAbs(re[0], f32x4(1056.0, 0.0, -32.0, 0.0), epsilon));
var i: u32 = 1;
while (i < 16) : (i += 1) {
try expect(approxEqAbs(re[i], f32x4(-32.0, 0.0, -32.0, 0.0), epsilon));
}
const expected = [_]f32{
0.0, 0.0, 324.901452, 0.000000, 160.874864, 0.0, 105.489863, 0.000000,
77.254834, 0.0, 59.867789, 0.0, 47.891384, 0.0, 38.992113, 0.0,
32.000000, 0.000000, 26.261721, 0.000000, 21.381716, 0.000000, 17.104356, 0.000000,
13.254834, 0.000000, 9.707094, 0.000000, 6.365196, 0.000000, 3.151725, 0.000000,
0.000000, 0.000000, -3.151725, 0.000000, -6.365196, 0.000000, -9.707094, 0.000000,
-13.254834, 0.000000, -17.104356, 0.000000, -21.381716, 0.000000, -26.261721, 0.000000,
-32.000000, 0.000000, -38.992113, 0.000000, -47.891384, 0.000000, -59.867789, 0.000000,
-77.254834, 0.000000, -105.489863, 0.000000, -160.874864, 0.000000, -324.901452, 0.000000,
};
for (expected, 0..) |e, ie| {
try expect(std.math.approxEqAbs(f32, e, im[(ie / 4)][ie % 4], epsilon));
}
}
// 128 samples
{
var re = [_]F32x4{
f32x4(1.0, 2.0, 3.0, 4.0), f32x4(5.0, 6.0, 7.0, 8.0),
f32x4(9.0, 10.0, 11.0, 12.0), f32x4(13.0, 14.0, 15.0, 16.0),
f32x4(17.0, 18.0, 19.0, 20.0), f32x4(21.0, 22.0, 23.0, 24.0),
f32x4(25.0, 26.0, 27.0, 28.0), f32x4(29.0, 30.0, 31.0, 32.0),
f32x4(1.0, 2.0, 3.0, 4.0), f32x4(5.0, 6.0, 7.0, 8.0),
f32x4(9.0, 10.0, 11.0, 12.0), f32x4(13.0, 14.0, 15.0, 16.0),
f32x4(17.0, 18.0, 19.0, 20.0), f32x4(21.0, 22.0, 23.0, 24.0),
f32x4(25.0, 26.0, 27.0, 28.0), f32x4(29.0, 30.0, 31.0, 32.0),
f32x4(1.0, 2.0, 3.0, 4.0), f32x4(5.0, 6.0, 7.0, 8.0),
f32x4(9.0, 10.0, 11.0, 12.0), f32x4(13.0, 14.0, 15.0, 16.0),
f32x4(17.0, 18.0, 19.0, 20.0), f32x4(21.0, 22.0, 23.0, 24.0),
f32x4(25.0, 26.0, 27.0, 28.0), f32x4(29.0, 30.0, 31.0, 32.0),
f32x4(1.0, 2.0, 3.0, 4.0), f32x4(5.0, 6.0, 7.0, 8.0),
f32x4(9.0, 10.0, 11.0, 12.0), f32x4(13.0, 14.0, 15.0, 16.0),
f32x4(17.0, 18.0, 19.0, 20.0), f32x4(21.0, 22.0, 23.0, 24.0),
f32x4(25.0, 26.0, 27.0, 28.0), f32x4(29.0, 30.0, 31.0, 32.0),
};
var im = [_]F32x4{
f32x4s(0.0), f32x4s(0.0), f32x4s(0.0), f32x4s(0.0),
f32x4s(0.0), f32x4s(0.0), f32x4s(0.0), f32x4s(0.0),
f32x4s(0.0), f32x4s(0.0), f32x4s(0.0), f32x4s(0.0),
f32x4s(0.0), f32x4s(0.0), f32x4s(0.0), f32x4s(0.0),
f32x4s(0.0), f32x4s(0.0), f32x4s(0.0), f32x4s(0.0),
f32x4s(0.0), f32x4s(0.0), f32x4s(0.0), f32x4s(0.0),
f32x4s(0.0), f32x4s(0.0), f32x4s(0.0), f32x4s(0.0),
f32x4s(0.0), f32x4s(0.0), f32x4s(0.0), f32x4s(0.0),
};
fftInitUnityTable(unity_table[0..128]);
fft(re[0..], im[0..], unity_table[0..128]);
try expect(approxEqAbs(re[0], f32x4(2112.0, 0.0, 0.0, 0.0), epsilon));
var i: u32 = 1;
while (i < 32) : (i += 1) {
try expect(approxEqAbs(re[i], f32x4(-64.0, 0.0, 0.0, 0.0), epsilon));
}
const expected = [_]f32{
0.000000, 0.000000, 0.000000, 0.000000, 649.802905, 0.000000, 0.000000, 0.000000,
321.749727, 0.000000, 0.000000, 0.000000, 210.979725, 0.000000, 0.000000, 0.000000,
154.509668, 0.000000, 0.000000, 0.000000, 119.735578, 0.000000, 0.000000, 0.000000,
95.782769, 0.000000, 0.000000, 0.000000, 77.984226, 0.000000, 0.000000, 0.000000,
64.000000, 0.000000, 0.000000, 0.000000, 52.523443, 0.000000, 0.000000, 0.000000,
42.763433, 0.000000, 0.000000, 0.000000, 34.208713, 0.000000, 0.000000, 0.000000,
26.509668, 0.000000, 0.000000, 0.000000, 19.414188, 0.000000, 0.000000, 0.000000,
12.730392, 0.000000, 0.000000, 0.000000, 6.303450, 0.000000, 0.000000, 0.000000,
0.000000, 0.000000, 0.000000, 0.000000, -6.303450, 0.000000, 0.000000, 0.000000,
-12.730392, 0.000000, 0.000000, 0.000000, -19.414188, 0.000000, 0.000000, 0.000000,
-26.509668, 0.000000, 0.000000, 0.000000, -34.208713, 0.000000, 0.000000, 0.000000,
-42.763433, 0.000000, 0.000000, 0.000000, -52.523443, 0.000000, 0.000000, 0.000000,
-64.000000, 0.000000, 0.000000, 0.000000, -77.984226, 0.000000, 0.000000, 0.000000,
-95.782769, 0.000000, 0.000000, 0.000000, -119.735578, 0.000000, 0.000000, 0.000000,
-154.509668, 0.000000, 0.000000, 0.000000, -210.979725, 0.000000, 0.000000, 0.000000,
-321.749727, 0.000000, 0.000000, 0.000000, -649.802905, 0.000000, 0.000000, 0.000000,
};
for (expected, 0..) |e, ie| {
try expect(std.math.approxEqAbs(f32, e, im[(ie / 4)][ie % 4], epsilon));
}
}
}
fn fftUnswizzle(input: []const F32x4, output: []F32x4) void {
assert(std.math.isPowerOfTwo(input.len));
assert(input.len == output.len);
assert(input.ptr != output.ptr);
const log2_length = std.math.log2_int(usize, input.len * 4);
assert(log2_length >= 2);
const length = input.len;
const f32_output = @as([*]f32, @ptrCast(output.ptr))[0 .. output.len * 4];
const static = struct {
const swizzle_table = [256]u8{
0x00, 0x40, 0x80, 0xC0, 0x10, 0x50, 0x90, 0xD0, 0x20, 0x60, 0xA0, 0xE0, 0x30, 0x70, 0xB0, 0xF0,
0x04, 0x44, 0x84, 0xC4, 0x14, 0x54, 0x94, 0xD4, 0x24, 0x64, 0xA4, 0xE4, 0x34, 0x74, 0xB4, 0xF4,
0x08, 0x48, 0x88, 0xC8, 0x18, 0x58, 0x98, 0xD8, 0x28, 0x68, 0xA8, 0xE8, 0x38, 0x78, 0xB8, 0xF8,
0x0C, 0x4C, 0x8C, 0xCC, 0x1C, 0x5C, 0x9C, 0xDC, 0x2C, 0x6C, 0xAC, 0xEC, 0x3C, 0x7C, 0xBC, 0xFC,
0x01, 0x41, 0x81, 0xC1, 0x11, 0x51, 0x91, 0xD1, 0x21, 0x61, 0xA1, 0xE1, 0x31, 0x71, 0xB1, 0xF1,
0x05, 0x45, 0x85, 0xC5, 0x15, 0x55, 0x95, 0xD5, 0x25, 0x65, 0xA5, 0xE5, 0x35, 0x75, 0xB5, 0xF5,
0x09, 0x49, 0x89, 0xC9, 0x19, 0x59, 0x99, 0xD9, 0x29, 0x69, 0xA9, 0xE9, 0x39, 0x79, 0xB9, 0xF9,
0x0D, 0x4D, 0x8D, 0xCD, 0x1D, 0x5D, 0x9D, 0xDD, 0x2D, 0x6D, 0xAD, 0xED, 0x3D, 0x7D, 0xBD, 0xFD,
0x02, 0x42, 0x82, 0xC2, 0x12, 0x52, 0x92, 0xD2, 0x22, 0x62, 0xA2, 0xE2, 0x32, 0x72, 0xB2, 0xF2,
0x06, 0x46, 0x86, 0xC6, 0x16, 0x56, 0x96, 0xD6, 0x26, 0x66, 0xA6, 0xE6, 0x36, 0x76, 0xB6, 0xF6,
0x0A, 0x4A, 0x8A, 0xCA, 0x1A, 0x5A, 0x9A, 0xDA, 0x2A, 0x6A, 0xAA, 0xEA, 0x3A, 0x7A, 0xBA, 0xFA,
0x0E, 0x4E, 0x8E, 0xCE, 0x1E, 0x5E, 0x9E, 0xDE, 0x2E, 0x6E, 0xAE, 0xEE, 0x3E, 0x7E, 0xBE, 0xFE,
0x03, 0x43, 0x83, 0xC3, 0x13, 0x53, 0x93, 0xD3, 0x23, 0x63, 0xA3, 0xE3, 0x33, 0x73, 0xB3, 0xF3,
0x07, 0x47, 0x87, 0xC7, 0x17, 0x57, 0x97, 0xD7, 0x27, 0x67, 0xA7, 0xE7, 0x37, 0x77, 0xB7, 0xF7,
0x0B, 0x4B, 0x8B, 0xCB, 0x1B, 0x5B, 0x9B, 0xDB, 0x2B, 0x6B, 0xAB, 0xEB, 0x3B, 0x7B, 0xBB, 0xFB,
0x0F, 0x4F, 0x8F, 0xCF, 0x1F, 0x5F, 0x9F, 0xDF, 0x2F, 0x6F, 0xAF, 0xEF, 0x3F, 0x7F, 0xBF, 0xFF,
};
};
if ((log2_length & 1) == 0) {
const rev32 = @as(u6, @intCast(32 - log2_length));
var index: usize = 0;
while (index < length) : (index += 1) {
const n = index * 4;
const addr =
(@as(usize, @intCast(static.swizzle_table[n & 0xff])) << 24) |
(@as(usize, @intCast(static.swizzle_table[(n >> 8) & 0xff])) << 16) |
(@as(usize, @intCast(static.swizzle_table[(n >> 16) & 0xff])) << 8) |
@as(usize, @intCast(static.swizzle_table[(n >> 24) & 0xff]));
f32_output[addr >> rev32] = input[index][0];
f32_output[(0x40000000 | addr) >> rev32] = input[index][1];
f32_output[(0x80000000 | addr) >> rev32] = input[index][2];
f32_output[(0xC0000000 | addr) >> rev32] = input[index][3];
}
} else {
const rev7 = @as(usize, 1) << @as(u6, @intCast(log2_length - 3));
const rev32 = @as(u6, @intCast(32 - (log2_length - 3)));
var index: usize = 0;
while (index < length) : (index += 1) {
const n = index / 2;
var addr =
(((@as(usize, @intCast(static.swizzle_table[n & 0xff])) << 24) |
(@as(usize, @intCast(static.swizzle_table[(n >> 8) & 0xff])) << 16) |
(@as(usize, @intCast(static.swizzle_table[(n >> 16) & 0xff])) << 8) |
(@as(usize, @intCast(static.swizzle_table[(n >> 24) & 0xff])))) >> rev32) |
((index & 1) * rev7 * 4);
f32_output[addr] = input[index][0];
addr += rev7;
f32_output[addr] = input[index][1];
addr += rev7;
f32_output[addr] = input[index][2];
addr += rev7;
f32_output[addr] = input[index][3];
}
}
}
pub fn fftInitUnityTable(out_unity_table: []F32x4) void {
assert(std.math.isPowerOfTwo(out_unity_table.len));
assert(out_unity_table.len >= 32 and out_unity_table.len <= 512);
var unity_table = out_unity_table;
const v0123 = f32x4(0.0, 1.0, 2.0, 3.0);
var length = out_unity_table.len / 4;
var vlstep = f32x4s(0.5 * math.pi / @as(f32, @floatFromInt(length)));
while (true) {
length /= 4;
var vjp = v0123;
var j: u32 = 0;
while (j < length) : (j += 1) {
unity_table[j] = f32x4s(1.0);
unity_table[j + length * 4] = f32x4s(0.0);
var vls = vjp * vlstep;
var sin_cos = sincos(vls);
unity_table[j + length] = sin_cos[1];
unity_table[j + length * 5] = sin_cos[0] * f32x4s(-1.0);
var vijp = vjp + vjp;
vls = vijp * vlstep;
sin_cos = sincos(vls);
unity_table[j + length * 2] = sin_cos[1];
unity_table[j + length * 6] = sin_cos[0] * f32x4s(-1.0);
vijp = vijp + vjp;
vls = vijp * vlstep;
sin_cos = sincos(vls);
unity_table[j + length * 3] = sin_cos[1];
unity_table[j + length * 7] = sin_cos[0] * f32x4s(-1.0);
vjp += f32x4s(4.0);
}
vlstep *= f32x4s(4.0);
unity_table = unity_table[8 * length ..];
if (length <= 4)
break;
}
}
pub fn fft(re: []F32x4, im: []F32x4, unity_table: []const F32x4) void {
const length = @as(u32, @intCast(re.len * 4));
assert(std.math.isPowerOfTwo(length));
assert(length >= 4 and length <= 512);
assert(re.len == im.len);
var re_temp_storage: [128]F32x4 = undefined;
var im_temp_storage: [128]F32x4 = undefined;
const re_temp = re_temp_storage[0..re.len];
const im_temp = im_temp_storage[0..im.len];
@memcpy(re_temp, re);
@memcpy(im_temp, im);
if (length > 16) {
assert(unity_table.len == length);
fftN(re_temp, im_temp, unity_table, length, 1);
} else if (length == 16) {
fft16(re_temp, im_temp, 1);
} else if (length == 8) {
fft8(re_temp, im_temp, 1);
} else if (length == 4) {
fft4(re_temp, im_temp, 1);
}
fftUnswizzle(re_temp, re);
fftUnswizzle(im_temp, im);
}
pub fn ifft(re: []F32x4, im: []const F32x4, unity_table: []const F32x4) void {
const length = @as(u32, @intCast(re.len * 4));
assert(std.math.isPowerOfTwo(length));
assert(length >= 4 and length <= 512);
assert(re.len == im.len);
var re_temp_storage: [128]F32x4 = undefined;
var im_temp_storage: [128]F32x4 = undefined;
var re_temp = re_temp_storage[0..re.len];
var im_temp = im_temp_storage[0..im.len];
const rnp = f32x4s(1.0 / @as(f32, @floatFromInt(length)));
const rnm = f32x4s(-1.0 / @as(f32, @floatFromInt(length)));
for (re, 0..) |_, i| {
re_temp[i] = re[i] * rnp;
im_temp[i] = im[i] * rnm;
}
if (length > 16) {
assert(unity_table.len == length);
fftN(re_temp, im_temp, unity_table, length, 1);
} else if (length == 16) {
fft16(re_temp, im_temp, 1);
} else if (length == 8) {
fft8(re_temp, im_temp, 1);
} else if (length == 4) {
fft4(re_temp, im_temp, 1);
}
fftUnswizzle(re_temp, re);
}
test "zmath.ifft" {
var unity_table: [512]F32x4 = undefined;
const epsilon = 0.0001;
// 64 samples
{
var re = [_]F32x4{
f32x4(1.0, 2.0, 3.0, 4.0), f32x4(5.0, 6.0, 7.0, 8.0),
f32x4(9.0, 10.0, 11.0, 12.0), f32x4(13.0, 14.0, 15.0, 16.0),
f32x4(17.0, 18.0, 19.0, 20.0), f32x4(21.0, 22.0, 23.0, 24.0),
f32x4(25.0, 26.0, 27.0, 28.0), f32x4(29.0, 30.0, 31.0, 32.0),
f32x4(1.0, 2.0, 3.0, 4.0), f32x4(5.0, 6.0, 7.0, 8.0),
f32x4(9.0, 10.0, 11.0, 12.0), f32x4(13.0, 14.0, 15.0, 16.0),
f32x4(17.0, 18.0, 19.0, 20.0), f32x4(21.0, 22.0, 23.0, 24.0),
f32x4(25.0, 26.0, 27.0, 28.0), f32x4(29.0, 30.0, 31.0, 32.0),
};
var im = [_]F32x4{
f32x4s(0.0), f32x4s(0.0), f32x4s(0.0), f32x4s(0.0),
f32x4s(0.0), f32x4s(0.0), f32x4s(0.0), f32x4s(0.0),
f32x4s(0.0), f32x4s(0.0), f32x4s(0.0), f32x4s(0.0),
f32x4s(0.0), f32x4s(0.0), f32x4s(0.0), f32x4s(0.0),
};
fftInitUnityTable(unity_table[0..64]);
fft(re[0..], im[0..], unity_table[0..64]);
try expect(approxEqAbs(re[0], f32x4(1056.0, 0.0, -32.0, 0.0), epsilon));
var i: u32 = 1;
while (i < 16) : (i += 1) {
try expect(approxEqAbs(re[i], f32x4(-32.0, 0.0, -32.0, 0.0), epsilon));
}
ifft(re[0..], im[0..], unity_table[0..64]);
try expect(approxEqAbs(re[0], f32x4(1.0, 2.0, 3.0, 4.0), epsilon));
try expect(approxEqAbs(re[1], f32x4(5.0, 6.0, 7.0, 8.0), epsilon));
try expect(approxEqAbs(re[2], f32x4(9.0, 10.0, 11.0, 12.0), epsilon));
try expect(approxEqAbs(re[3], f32x4(13.0, 14.0, 15.0, 16.0), epsilon));
try expect(approxEqAbs(re[4], f32x4(17.0, 18.0, 19.0, 20.0), epsilon));
try expect(approxEqAbs(re[5], f32x4(21.0, 22.0, 23.0, 24.0), epsilon));
try expect(approxEqAbs(re[6], f32x4(25.0, 26.0, 27.0, 28.0), epsilon));
try expect(approxEqAbs(re[7], f32x4(29.0, 30.0, 31.0, 32.0), epsilon));
}
// 512 samples
{
var re: [128]F32x4 = undefined;
var im = [_]F32x4{f32x4s(0.0)} ** 128;
for (&re, 0..) |*v, i| {
const f = @as(f32, @floatFromInt(i * 4));
v.* = f32x4(f + 1.0, f + 2.0, f + 3.0, f + 4.0);
}
fftInitUnityTable(unity_table[0..512]);
fft(re[0..], im[0..], unity_table[0..512]);
for (re, 0..) |v, i| {
const f = @as(f32, @floatFromInt(i * 4));
try expect(!approxEqAbs(v, f32x4(f + 1.0, f + 2.0, f + 3.0, f + 4.0), epsilon));
}
ifft(re[0..], im[0..], unity_table[0..512]);
for (re, 0..) |v, i| {
const f = @as(f32, @floatFromInt(i * 4));
try expect(approxEqAbs(v, f32x4(f + 1.0, f + 2.0, f + 3.0, f + 4.0), epsilon));
}
}
}
// ------------------------------------------------------------------------------
//
// Private functions and constants
//
// ------------------------------------------------------------------------------
const f32x4_sign_mask1: F32x4 = F32x4{ @as(f32, @bitCast(@as(u32, 0x8000_0000))), 0, 0, 0 };
const f32x4_mask2: F32x4 = F32x4{
@as(f32, @bitCast(@as(u32, 0xffff_ffff))),
@as(f32, @bitCast(@as(u32, 0xffff_ffff))),
0,
0,
};
const f32x4_mask3: F32x4 = F32x4{
@as(f32, @bitCast(@as(u32, 0xffff_ffff))),
@as(f32, @bitCast(@as(u32, 0xffff_ffff))),
@as(f32, @bitCast(@as(u32, 0xffff_ffff))),
0,
};
inline fn splatNegativeZero(comptime T: type) T {
return @splat(@as(f32, @bitCast(@as(u32, 0x8000_0000))));
}
inline fn splatNoFraction(comptime T: type) T {
return @splat(@as(f32, 8_388_608.0));
}
inline fn splatAbsMask(comptime T: type) T {
return @splat(@as(f32, @bitCast(@as(u32, 0x7fff_ffff))));
}
fn floatToIntAndBack(v: anytype) @TypeOf(v) {
// This routine won't handle nan, inf and numbers greater than 8_388_608.0 (will generate undefined values).
@setRuntimeSafety(false);
const T = @TypeOf(v);
const len = veclen(T);
var vi32: [len]i32 = undefined;
comptime var i: u32 = 0;
// vcvttps2dq
inline while (i < len) : (i += 1) {
vi32[i] = @as(i32, @intFromFloat(v[i]));
}
var vf32: [len]f32 = undefined;
i = 0;
// vcvtdq2ps
inline while (i < len) : (i += 1) {
vf32[i] = @as(f32, @floatFromInt(vi32[i]));
}
return vf32;
}
test "zmath.floatToIntAndBack" {
{
const v = floatToIntAndBack(f32x4(1.1, 2.9, 3.0, -4.5));
try expect(approxEqAbs(v, f32x4(1.0, 2.0, 3.0, -4.0), 0.0));
}
{
const v = floatToIntAndBack(f32x8(1.1, 2.9, 3.0, -4.5, 2.5, -2.5, 1.1, -100.2));
try expect(approxEqAbs(v, f32x8(1.0, 2.0, 3.0, -4.0, 2.0, -2.0, 1.0, -100.0), 0.0));
}
{
const v = floatToIntAndBack(f32x4(math.inf(f32), 2.9, math.nan(f32), math.snan(f32)));
try expect(v[1] == 2.0);
}
}
pub fn approxEqAbs(v0: anytype, v1: anytype, eps: f32) bool {
const T = @TypeOf(v0, v1);
comptime var i: comptime_int = 0;
inline while (i < veclen(T)) : (i += 1) {
if (!math.approxEqAbs(f32, v0[i], v1[i], eps)) {
return false;
}
}
return true;
}
// ------------------------------------------------------------------------------
// This software is available under 2 licenses -- choose whichever you prefer.
// ------------------------------------------------------------------------------
// ALTERNATIVE A - MIT License
// Copyright (c) 2022 Michal Ziulek and Contributors
// Permission is hereby granted, free of charge, to any person obtaining a copy of
// this software and associated documentation files (the "Software"), to deal in
// the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
// of the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
// ------------------------------------------------------------------------------
// ALTERNATIVE B - Public Domain (www.unlicense.org)
// This is free and unencumbered software released into the public domain.
// Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
// software, either in source code form or as a compiled binary, for any purpose,
// commercial or non-commercial, and by any means.
// In jurisdictions that recognize copyright laws, the author or authors of this
// software dedicate any and all copyright interest in the software to the public
// domain. We make this dedication for the benefit of the public at large and to
// the detriment of our heirs and successors. We intend this dedication to be an
// overt act of relinquishment in perpetuity of all present and future rights to
// this software under copyright law.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
// ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
// ------------------------------------------------------------------------------
|
0 | repos/simulations/libs/zmath | repos/simulations/libs/zmath/src/benchmark.zig | // -------------------------------------------------------------------------------------------------
// zmath - benchmarks
// -------------------------------------------------------------------------------------------------
// 'zig build benchmark -Doptimize=ReleaseFast' will build and benchmakrs with all optimisations.
//
// -------------------------------------------------------------------------------------------------
// 'AMD Ryzen 9 3950X 16-Core Processor', Windows 11, Zig 0.10.0-dev.2620+0e9458a3f, ReleaseFast
// -------------------------------------------------------------------------------------------------
// matrix mul benchmark (AOS) - scalar version: 1.5880s, zmath version: 1.0642s
// cross3, scale, bias benchmark (AOS) - scalar version: 0.9318s, zmath version: 0.6888s
// cross3, dot3, scale, bias benchmark (AOS) - scalar version: 1.2258s, zmath version: 1.1095s
// quaternion mul benchmark (AOS) - scalar version: 1.4123s, zmath version: 0.6958s
// wave benchmark (SOA) - scalar version: 4.8165s, zmath version: 0.7338s
//
// -------------------------------------------------------------------------------------------------
// 'AMD Ryzen 7 5800X 8-Core Processer', Linux 5.17.14, Zig 0.10.0-dev.2624+d506275a0, ReleaseFast
// -------------------------------------------------------------------------------------------------
// matrix mul benchmark (AOS) - scalar version: 1.3672s, zmath version: 0.8617s
// cross3, scale, bias benchmark (AOS) - scalar version: 0.6586s, zmath version: 0.4803s
// cross3, dot3, scale, bias benchmark (AOS) - scalar version: 1.0620s, zmath version: 0.8942s
// quaternion mul benchmark (AOS) - scalar version: 1.1324s, zmath version: 0.6064s
// wave benchmark (SOA) - scalar version: 3.6598s, zmath version: 0.4231s
//
// -------------------------------------------------------------------------------------------------
// 'Apple M1 Max', macOS Version 12.4, Zig 0.10.0-dev.2657+74442f350, ReleaseFast
// -------------------------------------------------------------------------------------------------
// matrix mul benchmark (AOS) - scalar version: 1.0297s, zmath version: 1.0538s
// cross3, scale, bias benchmark (AOS) - scalar version: 0.6294s, zmath version: 0.6532s
// cross3, dot3, scale, bias benchmark (AOS) - scalar version: 0.9807s, zmath version: 1.0988s
// quaternion mul benchmark (AOS) - scalar version: 1.5413s, zmath version: 0.7800s
// wave benchmark (SOA) - scalar version: 3.4220s, zmath version: 1.0255s
//
// -------------------------------------------------------------------------------------------------
// '11th Gen Intel(R) Core(TM) i7-11800H @ 2.30GHz', Windows 11, Zig 0.10.0-dev.2620+0e9458a3f, ReleaseFast
// -------------------------------------------------------------------------------------------------
// matrix mul benchmark (AOS) - scalar version: 2.2308s, zmath version: 0.9376s
// cross3, scale, bias benchmark (AOS) - scalar version: 1.0821s, zmath version: 0.5110s
// cross3, dot3, scale, bias benchmark (AOS) - scalar version: 1.6580s, zmath version: 0.9167s
// quaternion mul benchmark (AOS) - scalar version: 2.0139s, zmath version: 0.5856s
// wave benchmark (SOA) - scalar version: 3.7832s, zmath version: 0.3642s
//
// -------------------------------------------------------------------------------------------------
pub fn main() !void {
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
defer _ = gpa.deinit();
const allocator = gpa.allocator();
// m = mul(ma, mb); data set fits in L1 cache; AOS data layout.
try mat4MulBenchmark(allocator, 100_000);
// v = 0.01 * cross3(va, vb) + vec3(1.0); data set fits in L1 cache; AOS data layout.
try cross3ScaleBiasBenchmark(allocator, 10_000);
// v = dot3(va, vb) * (0.1 * cross3(va, vb) + vec3(1.0)); data set fits in L1 cache; AOS data layout.
try cross3Dot3ScaleBiasBenchmark(allocator, 10_000);
// q = qmul(qa, qb); data set fits in L1 cache; AOS data layout.
try quatBenchmark(allocator, 10_000);
// d = sqrt(x * x + z * z); y = sin(d - t); SOA layout.
try waveBenchmark(allocator, 1_000);
}
const std = @import("std");
const time = std.time;
const Timer = time.Timer;
const zm = @import("zmath");
var prng = std.rand.DefaultPrng.init(0);
const random = prng.random();
noinline fn mat4MulBenchmark(allocator: std.mem.Allocator, comptime count: comptime_int) !void {
std.debug.print("\n", .{});
std.debug.print("{s:>42} - ", .{"matrix mul benchmark (AOS)"});
var data0 = std.ArrayList([16]f32).init(allocator);
defer data0.deinit();
var data1 = std.ArrayList([16]f32).init(allocator);
defer data1.deinit();
var i: usize = 0;
while (i < 64) : (i += 1) {
try data0.append([16]f32{
random.float(f32), random.float(f32), random.float(f32), random.float(f32),
random.float(f32), random.float(f32), random.float(f32), random.float(f32),
random.float(f32), random.float(f32), random.float(f32), random.float(f32),
random.float(f32), random.float(f32), random.float(f32), random.float(f32),
});
try data1.append([16]f32{
random.float(f32), random.float(f32), random.float(f32), random.float(f32),
random.float(f32), random.float(f32), random.float(f32), random.float(f32),
random.float(f32), random.float(f32), random.float(f32), random.float(f32),
random.float(f32), random.float(f32), random.float(f32), random.float(f32),
});
}
// Warmup, fills L1 cache.
i = 0;
while (i < 100) : (i += 1) {
for (data1.items) |b| {
for (data0.items) |a| {
const ma = zm.loadMat(a[0..]);
const mb = zm.loadMat(b[0..]);
const r = zm.mul(ma, mb);
std.mem.doNotOptimizeAway(&r);
}
}
}
{
i = 0;
var timer = try Timer.start();
const start = timer.lap();
while (i < count) : (i += 1) {
for (data1.items) |b| {
for (data0.items) |a| {
const r = [16]f32{
a[0] * b[0] + a[1] * b[4] + a[2] * b[8] + a[3] * b[12],
a[0] * b[1] + a[1] * b[5] + a[2] * b[9] + a[3] * b[13],
a[0] * b[2] + a[1] * b[6] + a[2] * b[10] + a[3] * b[14],
a[0] * b[3] + a[1] * b[7] + a[2] * b[11] + a[3] * b[15],
a[4] * b[0] + a[5] * b[4] + a[6] * b[8] + a[7] * b[12],
a[4] * b[1] + a[5] * b[5] + a[6] * b[9] + a[7] * b[13],
a[4] * b[2] + a[5] * b[6] + a[6] * b[10] + a[7] * b[14],
a[4] * b[3] + a[5] * b[7] + a[6] * b[11] + a[7] * b[15],
a[8] * b[0] + a[9] * b[4] + a[10] * b[8] + a[11] * b[12],
a[8] * b[1] + a[9] * b[5] + a[10] * b[9] + a[11] * b[13],
a[8] * b[2] + a[9] * b[6] + a[10] * b[10] + a[11] * b[14],
a[8] * b[3] + a[9] * b[7] + a[10] * b[11] + a[11] * b[15],
a[12] * b[0] + a[13] * b[4] + a[14] * b[8] + a[15] * b[12],
a[12] * b[1] + a[13] * b[5] + a[14] * b[9] + a[15] * b[13],
a[12] * b[2] + a[13] * b[6] + a[14] * b[10] + a[15] * b[14],
a[12] * b[3] + a[13] * b[7] + a[14] * b[11] + a[15] * b[15],
};
std.mem.doNotOptimizeAway(&r);
}
}
}
const end = timer.read();
const elapsed_s = @as(f64, @floatFromInt(end - start)) / time.ns_per_s;
std.debug.print("scalar version: {d:.4}s, ", .{elapsed_s});
}
{
i = 0;
var timer = try Timer.start();
const start = timer.lap();
while (i < count) : (i += 1) {
for (data1.items) |b| {
for (data0.items) |a| {
const ma = zm.loadMat(a[0..]);
const mb = zm.loadMat(b[0..]);
const r = zm.mul(ma, mb);
std.mem.doNotOptimizeAway(&r);
}
}
}
const end = timer.read();
const elapsed_s = @as(f64, @floatFromInt(end - start)) / time.ns_per_s;
std.debug.print("zmath version: {d:.4}s\n", .{elapsed_s});
}
}
noinline fn cross3ScaleBiasBenchmark(allocator: std.mem.Allocator, comptime count: comptime_int) !void {
std.debug.print("{s:>42} - ", .{"cross3, scale, bias benchmark (AOS)"});
var data0 = std.ArrayList([3]f32).init(allocator);
defer data0.deinit();
var data1 = std.ArrayList([3]f32).init(allocator);
defer data1.deinit();
var i: usize = 0;
while (i < 256) : (i += 1) {
try data0.append([3]f32{ random.float(f32), random.float(f32), random.float(f32) });
try data1.append([3]f32{ random.float(f32), random.float(f32), random.float(f32) });
}
// Warmup, fills L1 cache.
i = 0;
while (i < 100) : (i += 1) {
for (data1.items) |b| {
for (data0.items) |a| {
const va = zm.loadArr3(a);
const vb = zm.loadArr3(b);
const cp = zm.f32x4s(0.01) * zm.cross3(va, vb) + zm.f32x4s(1.0);
std.mem.doNotOptimizeAway(&cp);
}
}
}
{
i = 0;
var timer = try Timer.start();
const start = timer.lap();
while (i < count) : (i += 1) {
for (data1.items) |b| {
for (data0.items) |a| {
const r = [3]f32{
0.01 * (a[1] * b[2] - a[2] * b[1]) + 1.0,
0.01 * (a[2] * b[0] - a[0] * b[2]) + 1.0,
0.01 * (a[0] * b[1] - a[1] * b[0]) + 1.0,
};
std.mem.doNotOptimizeAway(&r);
}
}
}
const end = timer.read();
const elapsed_s = @as(f64, @floatFromInt(end - start)) / time.ns_per_s;
std.debug.print("scalar version: {d:.4}s, ", .{elapsed_s});
}
{
i = 0;
var timer = try Timer.start();
const start = timer.lap();
while (i < count) : (i += 1) {
for (data1.items) |b| {
for (data0.items) |a| {
const va = zm.loadArr3(a);
const vb = zm.loadArr3(b);
const cp = zm.f32x4s(0.01) * zm.cross3(va, vb) + zm.f32x4s(1.0);
std.mem.doNotOptimizeAway(&cp);
}
}
}
const end = timer.read();
const elapsed_s = @as(f64, @floatFromInt(end - start)) / time.ns_per_s;
std.debug.print("zmath version: {d:.4}s\n", .{elapsed_s});
}
}
noinline fn cross3Dot3ScaleBiasBenchmark(allocator: std.mem.Allocator, comptime count: comptime_int) !void {
std.debug.print("{s:>42} - ", .{"cross3, dot3, scale, bias benchmark (AOS)"});
var data0 = std.ArrayList([3]f32).init(allocator);
defer data0.deinit();
var data1 = std.ArrayList([3]f32).init(allocator);
defer data1.deinit();
var i: usize = 0;
while (i < 256) : (i += 1) {
try data0.append([3]f32{ random.float(f32), random.float(f32), random.float(f32) });
try data1.append([3]f32{ random.float(f32), random.float(f32), random.float(f32) });
}
// Warmup, fills L1 cache.
i = 0;
while (i < 100) : (i += 1) {
for (data1.items) |b| {
for (data0.items) |a| {
const va = zm.loadArr3(a);
const vb = zm.loadArr3(b);
const r = (zm.dot3(va, vb) * (zm.f32x4s(0.1) * zm.cross3(va, vb) + zm.f32x4s(1.0)))[0];
std.mem.doNotOptimizeAway(&r);
}
}
}
{
i = 0;
var timer = try Timer.start();
const start = timer.lap();
while (i < count) : (i += 1) {
for (data1.items) |b| {
for (data0.items) |a| {
const d = a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
const r = [3]f32{
d * (0.1 * (a[1] * b[2] - a[2] * b[1]) + 1.0),
d * (0.1 * (a[2] * b[0] - a[0] * b[2]) + 1.0),
d * (0.1 * (a[0] * b[1] - a[1] * b[0]) + 1.0),
};
std.mem.doNotOptimizeAway(&r);
}
}
}
const end = timer.read();
const elapsed_s = @as(f64, @floatFromInt(end - start)) / time.ns_per_s;
std.debug.print("scalar version: {d:.4}s, ", .{elapsed_s});
}
{
i = 0;
var timer = try Timer.start();
const start = timer.lap();
while (i < count) : (i += 1) {
for (data1.items) |b| {
for (data0.items) |a| {
const va = zm.loadArr3(a);
const vb = zm.loadArr3(b);
const r = zm.dot3(va, vb) * (zm.f32x4s(0.1) * zm.cross3(va, vb) + zm.f32x4s(1.0));
std.mem.doNotOptimizeAway(&r);
}
}
}
const end = timer.read();
const elapsed_s = @as(f64, @floatFromInt(end - start)) / time.ns_per_s;
std.debug.print("zmath version: {d:.4}s\n", .{elapsed_s});
}
}
noinline fn quatBenchmark(allocator: std.mem.Allocator, comptime count: comptime_int) !void {
std.debug.print("{s:>42} - ", .{"quaternion mul benchmark (AOS)"});
var data0 = std.ArrayList([4]f32).init(allocator);
defer data0.deinit();
var data1 = std.ArrayList([4]f32).init(allocator);
defer data1.deinit();
var i: usize = 0;
while (i < 256) : (i += 1) {
try data0.append([4]f32{ random.float(f32), random.float(f32), random.float(f32), random.float(f32) });
try data1.append([4]f32{ random.float(f32), random.float(f32), random.float(f32), random.float(f32) });
}
// Warmup, fills L1 cache.
i = 0;
while (i < 100) : (i += 1) {
for (data1.items) |b| {
for (data0.items) |a| {
const va = zm.loadArr4(a);
const vb = zm.loadArr4(b);
const r = zm.qmul(va, vb);
std.mem.doNotOptimizeAway(&r);
}
}
}
{
i = 0;
var timer = try Timer.start();
const start = timer.lap();
while (i < count) : (i += 1) {
for (data1.items) |b| {
for (data0.items) |a| {
const r = [4]f32{
(b[3] * a[0]) + (b[0] * a[3]) + (b[1] * a[2]) - (b[2] * a[1]),
(b[3] * a[1]) - (b[0] * a[2]) + (b[1] * a[3]) + (b[2] * a[0]),
(b[3] * a[2]) + (b[0] * a[1]) - (b[1] * a[0]) + (b[2] * a[3]),
(b[3] * a[3]) - (b[0] * a[0]) - (b[1] * a[1]) - (b[2] * a[2]),
};
std.mem.doNotOptimizeAway(&r);
}
}
}
const end = timer.read();
const elapsed_s = @as(f64, @floatFromInt(end - start)) / time.ns_per_s;
std.debug.print("scalar version: {d:.4}s, ", .{elapsed_s});
}
{
i = 0;
var timer = try Timer.start();
const start = timer.lap();
while (i < count) : (i += 1) {
for (data1.items) |b| {
for (data0.items) |a| {
const va = zm.loadArr4(a);
const vb = zm.loadArr4(b);
const r = zm.qmul(va, vb);
std.mem.doNotOptimizeAway(&r);
}
}
}
const end = timer.read();
const elapsed_s = @as(f64, @floatFromInt(end - start)) / time.ns_per_s;
std.debug.print("zmath version: {d:.4}s\n", .{elapsed_s});
}
}
noinline fn waveBenchmark(allocator: std.mem.Allocator, comptime count: comptime_int) !void {
_ = allocator;
std.debug.print("{s:>42} - ", .{"wave benchmark (SOA)"});
const grid_size = 1024;
{
var t: f32 = 0.0;
const scale: f32 = 0.05;
var timer = try Timer.start();
const start = timer.lap();
var iter: usize = 0;
while (iter < count) : (iter += 1) {
var z_index: i32 = 0;
while (z_index < grid_size) : (z_index += 1) {
const z = scale * @as(f32, @floatFromInt(z_index - grid_size / 2));
var x_index: i32 = 0;
while (x_index < grid_size) : (x_index += 4) {
const x0 = scale * @as(f32, @floatFromInt(x_index + 0 - grid_size / 2));
const x1 = scale * @as(f32, @floatFromInt(x_index + 1 - grid_size / 2));
const x2 = scale * @as(f32, @floatFromInt(x_index + 2 - grid_size / 2));
const x3 = scale * @as(f32, @floatFromInt(x_index + 3 - grid_size / 2));
const d0 = zm.sqrt(x0 * x0 + z * z);
const d1 = zm.sqrt(x1 * x1 + z * z);
const d2 = zm.sqrt(x2 * x2 + z * z);
const d3 = zm.sqrt(x3 * x3 + z * z);
const y0 = zm.sin(d0 - t);
const y1 = zm.sin(d1 - t);
const y2 = zm.sin(d2 - t);
const y3 = zm.sin(d3 - t);
std.mem.doNotOptimizeAway(&y0);
std.mem.doNotOptimizeAway(&y1);
std.mem.doNotOptimizeAway(&y2);
std.mem.doNotOptimizeAway(&y3);
}
}
t += 0.001;
}
const end = timer.read();
const elapsed_s = @as(f64, @floatFromInt(end - start)) / time.ns_per_s;
std.debug.print("scalar version: {d:.4}s, ", .{elapsed_s});
}
{
const T = zm.F32x16;
const static = struct {
const offsets = [16]f32{ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 };
};
const voffset = zm.load(static.offsets[0..], T, 0);
var vt = zm.splat(T, 0.0);
const scale: f32 = 0.05;
var timer = try Timer.start();
const start = timer.lap();
var iter: usize = 0;
while (iter < count) : (iter += 1) {
var z_index: i32 = 0;
while (z_index < grid_size) : (z_index += 1) {
const z = scale * @as(f32, @floatFromInt(z_index - grid_size / 2));
const vz = zm.splat(T, z);
var x_index: i32 = 0;
while (x_index < grid_size) : (x_index += zm.veclen(T)) {
const x = scale * @as(f32, @floatFromInt(x_index - grid_size / 2));
const vx = zm.splat(T, x) + voffset * zm.splat(T, scale);
const d = zm.sqrt(vx * vx + vz * vz);
const vy = zm.sin(d - vt);
std.mem.doNotOptimizeAway(&vy);
}
}
vt += zm.splat(T, 0.001);
}
const end = timer.read();
const elapsed_s = @as(f64, @floatFromInt(end - start)) / time.ns_per_s;
std.debug.print("zmath version: {d:.4}s\n", .{elapsed_s});
}
}
|
0 | repos/simulations/libs/zmath | repos/simulations/libs/zmath/src/main.zig | //--------------------------------------------------------------------------------------------------
//
// SIMD math library for game developers
// https://github.com/michal-z/zig-gamedev/tree/main/libs/zmath
//
// See zmath.zig for more details.
// See util.zig for additional functionality.
//
//--------------------------------------------------------------------------------------------------
pub usingnamespace @import("zmath.zig");
pub const util = @import("util.zig");
// ensure transitive closure of test coverage
comptime {
_ = util;
}
|
0 | repos/simulations/libs/zmath | repos/simulations/libs/zmath/src/util.zig | // ==============================================================================
//
// Collection of useful functions building on top of, and extending, core zmath.
// https://github.com/michal-z/zig-gamedev/tree/main/libs/zmath
//
// ------------------------------------------------------------------------------
// 1. Matrix functions
// ------------------------------------------------------------------------------
//
// As an example, in a left handed Y-up system:
// getAxisX is equivalent to the right vector
// getAxisY is equivalent to the up vector
// getAxisZ is equivalent to the forward vector
//
// getTranslationVec(m: Mat) Vec
// getAxisX(m: Mat) Vec
// getAxisY(m: Mat) Vec
// getAxisZ(m: Mat) Vec
//
// ==============================================================================
const zm = @import("zmath.zig");
const std = @import("std");
const math = std.math;
const expect = std.testing.expect;
pub fn getTranslationVec(m: zm.Mat) zm.Vec {
var translation = m[3];
translation[3] = 0;
return translation;
}
pub fn setTranslationVec(m: *zm.Mat, translation: zm.Vec) void {
const w = m[3][3];
m[3] = translation;
m[3][3] = w;
}
pub fn getScaleVec(m: zm.Mat) zm.Vec {
const scale_x = zm.length3(zm.f32x4(m[0][0], m[1][0], m[2][0], 0))[0];
const scale_y = zm.length3(zm.f32x4(m[0][1], m[1][1], m[2][1], 0))[0];
const scale_z = zm.length3(zm.f32x4(m[0][2], m[1][2], m[2][2], 0))[0];
return zm.f32x4(scale_x, scale_y, scale_z, 0);
}
pub fn getRotationQuat(_m: zm.Mat) zm.Quat {
// Ortho normalize given matrix.
const c1 = zm.normalize3(zm.f32x4(_m[0][0], _m[1][0], _m[2][0], 0));
const c2 = zm.normalize3(zm.f32x4(_m[0][1], _m[1][1], _m[2][1], 0));
const c3 = zm.normalize3(zm.f32x4(_m[0][2], _m[1][2], _m[2][2], 0));
var m = _m;
m[0][0] = c1[0];
m[1][0] = c1[1];
m[2][0] = c1[2];
m[0][1] = c2[0];
m[1][1] = c2[1];
m[2][1] = c2[2];
m[0][2] = c3[0];
m[1][2] = c3[1];
m[2][2] = c3[2];
// Extract rotation
return zm.quatFromMat(m);
}
pub fn getAxisX(m: zm.Mat) zm.Vec {
return zm.normalize3(zm.f32x4(m[0][0], m[0][1], m[0][2], 0.0));
}
pub fn getAxisY(m: zm.Mat) zm.Vec {
return zm.normalize3(zm.f32x4(m[1][0], m[1][1], m[1][2], 0.0));
}
pub fn getAxisZ(m: zm.Mat) zm.Vec {
return zm.normalize3(zm.f32x4(m[2][0], m[2][1], m[2][2], 0.0));
}
test "zmath.util.mat.translation" {
// zig fmt: off
const mat_data = [18]f32{
1.0,
2.0, 3.0, 4.0, 5.0,
6.0, 7.0, 8.0, 9.0,
10.0,11.0, 12.0,13.0,
14.0, 15.0, 16.0, 17.0,
18.0,
};
// zig fmt: on
const mat = zm.loadMat(mat_data[1..]);
const translation = getTranslationVec(mat);
try expect(zm.approxEqAbs(translation, zm.f32x4(14.0, 15.0, 16.0, 0.0), 0.0001));
}
test "zmath.util.mat.scale" {
const mat = zm.mul(zm.scaling(3, 4, 5), zm.translation(6, 7, 8));
const scale = getScaleVec(mat);
try expect(zm.approxEqAbs(scale, zm.f32x4(3.0, 4.0, 5.0, 0.0), 0.0001));
}
test "zmath.util.mat.rotation" {
const rotate_origin = zm.matFromRollPitchYaw(0.1, 1.2, 2.3);
const mat = zm.mul(zm.mul(rotate_origin, zm.scaling(3, 4, 5)), zm.translation(6, 7, 8));
const rotate_get = getRotationQuat(mat);
const v0 = zm.mul(zm.f32x4s(1), rotate_origin);
const v1 = zm.mul(zm.f32x4s(1), zm.quatToMat(rotate_get));
try expect(zm.approxEqAbs(v0, v1, 0.0001));
}
test "zmath.util.mat.z_vec" {
const degToRad = std.math.degreesToRadians;
var identity = zm.identity();
var z_vec = getAxisZ(identity);
try expect(zm.approxEqAbs(z_vec, zm.f32x4(0.0, 0.0, 1.0, 0), 0.0001));
const rot_yaw = zm.rotationY(degToRad(90));
identity = zm.mul(identity, rot_yaw);
z_vec = getAxisZ(identity);
try expect(zm.approxEqAbs(z_vec, zm.f32x4(1.0, 0.0, 0.0, 0), 0.0001));
}
test "zmath.util.mat.y_vec" {
const degToRad = std.math.degreesToRadians;
var identity = zm.identity();
var y_vec = getAxisY(identity);
try expect(zm.approxEqAbs(y_vec, zm.f32x4(0.0, 1.0, 0.0, 0), 0.01));
const rot_yaw = zm.rotationY(degToRad(90));
identity = zm.mul(identity, rot_yaw);
y_vec = getAxisY(identity);
try expect(zm.approxEqAbs(y_vec, zm.f32x4(0.0, 1.0, 0.0, 0), 0.01));
const rot_pitch = zm.rotationX(degToRad(90));
identity = zm.mul(identity, rot_pitch);
y_vec = getAxisY(identity);
try expect(zm.approxEqAbs(y_vec, zm.f32x4(0.0, 0.0, 1.0, 0), 0.01));
}
test "zmath.util.mat.right" {
const degToRad = std.math.degreesToRadians;
var identity = zm.identity();
var right = getAxisX(identity);
try expect(zm.approxEqAbs(right, zm.f32x4(1.0, 0.0, 0.0, 0), 0.01));
const rot_yaw = zm.rotationY(degToRad(90));
identity = zm.mul(identity, rot_yaw);
right = getAxisX(identity);
try expect(zm.approxEqAbs(right, zm.f32x4(0.0, 0.0, -1.0, 0), 0.01));
const rot_pitch = zm.rotationX(degToRad(90));
identity = zm.mul(identity, rot_pitch);
right = getAxisX(identity);
try expect(zm.approxEqAbs(right, zm.f32x4(0.0, 1.0, 0.0, 0), 0.01));
}
// ------------------------------------------------------------------------------
// This software is available under 2 licenses -- choose whichever you prefer.
// ------------------------------------------------------------------------------
// ALTERNATIVE A - MIT License
// Copyright (c) 2022 Michal Ziulek and Contributors
// Permission is hereby granted, free of charge, to any person obtaining identity copy of
// this software and associated documentation files (the "Software"), to deal in
// the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
// of the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
// ------------------------------------------------------------------------------
// ALTERNATIVE B - Public Domain (www.unlicense.org)
// This is free and unencumbered software released into the public domain.
// Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
// software, either in source code form or as identity compiled binary, for any purpose,
// commercial or non-commercial, and by any means.
// In jurisdictions that recognize copyright laws, the author or authors of this
// software dedicate any and all copyright interest in the software to the public
// domain. We make this dedication for the benefit of the public at large and to
// the detriment of our heirs and successors. We intend this dedication to be an
// overt act of relinquishment in perpetuity of all present and future rights to
// this software under copyright law.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
// ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
// ------------------------------------------------------------------------------
|
0 | repos/simulations/libs | repos/simulations/libs/zglfw/README.md | # zglfw v0.9.0 - Zig build package and bindings for [GLFW 3.4](https://github.com/glfw/glfw/releases/tag/3.4)
## Getting started
Copy `zglfw` and `system-sdk` to a subdirectory of your project and add the following to your `build.zig.zon` .dependencies:
```zig
.zglfw = .{ .path = "libs/zglfw" },
// Required for building glfw
.system_sdk = .{ .path = "libs/system-sdk" },
```
Then in your `build.zig` add:
```zig
pub fn build(b: *std.Build) void {
const exe = b.addExecutable(.{ ... });
const zglfw = b.dependency("zglfw", .{});
exe.root_module.addImport("zglfw", zglfw.module("root"));
exe.linkLibrary(zglfw.artifact("glfw"));
@import("system_sdk").addLibraryPathsTo(exe);
}
```
Now in your code you may import and use `zglfw`:
```zig
const glfw = @import("zglfw");
pub fn main() !void {
try glfw.init();
defer glfw.terminate();
const window = try glfw.Window.create(600, 600, "zig-gamedev: minimal_glfw_gl", null);
defer window.destroy();
// setup your graphics context here
while (!window.shouldClose()) {
glfw.pollEvents();
// render your things here
window.swapBuffers();
}
}
```
See [zig-gamedev samples](https://github.com/zig-gamedev/zig-gamedev/tree/main/samples) for more complete usage examples.
|
0 | repos/simulations/libs | repos/simulations/libs/zglfw/build.zig.zon | .{
.name = "zglfw",
.version = "0.9.0",
.paths = .{
"build.zig",
"build.zig.zon",
"libs",
"src",
"README.md",
},
.dependencies = .{
.system_sdk = .{ .path = "../system-sdk" },
},
}
|
0 | repos/simulations/libs | repos/simulations/libs/zglfw/build.zig | const std = @import("std");
pub fn build(b: *std.Build) void {
const optimize = b.standardOptimizeOption(.{});
const target = b.standardTargetOptions(.{});
const system_sdk = b.dependency("system_sdk", .{});
const options = .{
.shared = b.option(
bool,
"shared",
"Build GLFW as shared lib",
) orelse false,
.enable_x11 = b.option(
bool,
"x11",
"Whether to build with X11 support (default: true)",
) orelse true,
.enable_wayland = b.option(
bool,
"wayland",
"Whether to build with Wayland support (default: true)",
) orelse true,
};
const options_step = b.addOptions();
inline for (std.meta.fields(@TypeOf(options))) |field| {
options_step.addOption(field.type, field.name, @field(options, field.name));
}
const options_module = options_step.createModule();
_ = b.addModule("root", .{
.root_source_file = b.path("src/zglfw.zig"),
.imports = &.{
.{ .name = "zglfw_options", .module = options_module },
},
});
const glfw = if (options.shared) blk: {
const lib = b.addSharedLibrary(.{
.name = "glfw",
.target = target,
.optimize = optimize,
});
if (target.result.os.tag == .windows) {
lib.defineCMacro("_GLFW_BUILD_DLL", null);
}
break :blk lib;
} else b.addStaticLibrary(.{
.name = "glfw",
.target = target,
.optimize = optimize,
});
b.installArtifact(glfw);
glfw.addIncludePath(b.path("libs/glfw/include"));
glfw.linkLibC();
const src_dir = "libs/glfw/src/";
switch (target.result.os.tag) {
.windows => {
glfw.linkSystemLibrary("gdi32");
glfw.linkSystemLibrary("user32");
glfw.linkSystemLibrary("shell32");
glfw.addCSourceFiles(.{
.files = &.{
src_dir ++ "platform.c",
src_dir ++ "monitor.c",
src_dir ++ "init.c",
src_dir ++ "vulkan.c",
src_dir ++ "input.c",
src_dir ++ "context.c",
src_dir ++ "window.c",
src_dir ++ "osmesa_context.c",
src_dir ++ "egl_context.c",
src_dir ++ "null_init.c",
src_dir ++ "null_monitor.c",
src_dir ++ "null_window.c",
src_dir ++ "null_joystick.c",
src_dir ++ "wgl_context.c",
src_dir ++ "win32_thread.c",
src_dir ++ "win32_init.c",
src_dir ++ "win32_monitor.c",
src_dir ++ "win32_time.c",
src_dir ++ "win32_joystick.c",
src_dir ++ "win32_window.c",
src_dir ++ "win32_module.c",
},
.flags = &.{"-D_GLFW_WIN32"},
});
},
.macos => {
glfw.addFrameworkPath(system_sdk.path("macos12/System/Library/Frameworks"));
glfw.addSystemIncludePath(system_sdk.path("macos12/usr/include"));
glfw.addLibraryPath(system_sdk.path("macos12/usr/lib"));
glfw.linkSystemLibrary("objc");
glfw.linkFramework("IOKit");
glfw.linkFramework("CoreFoundation");
glfw.linkFramework("Metal");
glfw.linkFramework("AppKit");
glfw.linkFramework("CoreServices");
glfw.linkFramework("CoreGraphics");
glfw.linkFramework("Foundation");
glfw.addCSourceFiles(.{
.files = &.{
src_dir ++ "platform.c",
src_dir ++ "monitor.c",
src_dir ++ "init.c",
src_dir ++ "vulkan.c",
src_dir ++ "input.c",
src_dir ++ "context.c",
src_dir ++ "window.c",
src_dir ++ "osmesa_context.c",
src_dir ++ "egl_context.c",
src_dir ++ "null_init.c",
src_dir ++ "null_monitor.c",
src_dir ++ "null_window.c",
src_dir ++ "null_joystick.c",
src_dir ++ "posix_thread.c",
src_dir ++ "posix_module.c",
src_dir ++ "posix_poll.c",
src_dir ++ "nsgl_context.m",
src_dir ++ "cocoa_time.c",
src_dir ++ "cocoa_joystick.m",
src_dir ++ "cocoa_init.m",
src_dir ++ "cocoa_window.m",
src_dir ++ "cocoa_monitor.m",
},
.flags = &.{"-D_GLFW_COCOA"},
});
},
.linux => {
glfw.addSystemIncludePath(system_sdk.path("linux/include"));
glfw.addSystemIncludePath(system_sdk.path("linux/include/wayland"));
glfw.addIncludePath(b.path(src_dir ++ "wayland"));
if (target.result.cpu.arch.isX86()) {
glfw.addLibraryPath(system_sdk.path("linux/lib/x86_64-linux-gnu"));
} else {
glfw.addLibraryPath(system_sdk.path("linux/lib/aarch64-linux-gnu"));
}
glfw.addCSourceFiles(.{
.files = &.{
src_dir ++ "platform.c",
src_dir ++ "monitor.c",
src_dir ++ "init.c",
src_dir ++ "vulkan.c",
src_dir ++ "input.c",
src_dir ++ "context.c",
src_dir ++ "window.c",
src_dir ++ "osmesa_context.c",
src_dir ++ "egl_context.c",
src_dir ++ "null_init.c",
src_dir ++ "null_monitor.c",
src_dir ++ "null_window.c",
src_dir ++ "null_joystick.c",
src_dir ++ "posix_time.c",
src_dir ++ "posix_thread.c",
src_dir ++ "posix_module.c",
src_dir ++ "egl_context.c",
},
.flags = &.{},
});
if (options.enable_x11 or options.enable_wayland) {
glfw.addCSourceFiles(.{
.files = &.{
src_dir ++ "xkb_unicode.c",
src_dir ++ "linux_joystick.c",
src_dir ++ "posix_poll.c",
},
.flags = &.{},
});
}
if (options.enable_x11) {
glfw.addCSourceFiles(.{
.files = &.{
src_dir ++ "x11_init.c",
src_dir ++ "x11_monitor.c",
src_dir ++ "x11_window.c",
src_dir ++ "glx_context.c",
},
.flags = &.{},
});
glfw.defineCMacro("_GLFW_X11", "1");
glfw.linkSystemLibrary("X11");
}
if (options.enable_wayland) {
glfw.addCSourceFiles(.{
.files = &.{
src_dir ++ "wl_init.c",
src_dir ++ "wl_monitor.c",
src_dir ++ "wl_window.c",
},
.flags = &.{},
});
glfw.defineCMacro("_GLFW_WAYLAND", "1");
}
},
else => {},
}
const test_step = b.step("test", "Run zglfw tests");
const tests = b.addTest(.{
.name = "zglfw-tests",
.root_source_file = b.path("src/zglfw.zig"),
.target = target,
.optimize = optimize,
});
tests.root_module.addImport("zglfw_options", options_module);
b.installArtifact(tests);
tests.addIncludePath(b.path("libs/glfw/include"));
switch (target.result.os.tag) {
.linux => {
tests.addSystemIncludePath(system_sdk.path("linux/include"));
if (options.enable_wayland) {
glfw.addSystemIncludePath(system_sdk.path("linux/include/wayland"));
}
},
else => {},
}
tests.linkLibrary(glfw);
test_step.dependOn(&b.addRunArtifact(tests).step);
}
|
0 | repos/simulations/libs/zglfw | repos/simulations/libs/zglfw/src/zglfw.zig | const builtin = @import("builtin");
const std = @import("std");
const options = @import("zglfw_options");
//--------------------------------------------------------------------------------------------------
//
// Misc
//
//--------------------------------------------------------------------------------------------------
pub const Hint = enum(i32) {
joystick_hat_buttons = 0x00050001,
angle_platform_type = 0x00050002,
platform = 0x00050003,
cocoa_chdir_resources = 0x00051001,
cocoa_menubar = 0x00051002,
x11_xcb_vulkan_surface = 0x00052001,
wayland_libdecor = 0x00053001,
pub fn set(hint: Hint, value: bool) void {
glfwInitHint(hint, @intFromBool(value));
}
extern fn glfwInitHint(hint: Hint, value: i32) void;
};
pub fn init() Error!void {
if (glfwInit() != 0) return;
try maybeError();
unreachable;
}
extern fn glfwInit() i32;
/// `pub fn terminate() void`
pub const terminate = glfwTerminate;
extern fn glfwTerminate() void;
/// `pub fn pollEvents() void`
pub const pollEvents = glfwPollEvents;
extern fn glfwPollEvents() void;
/// `pub fn waitEvents() void`
pub const waitEvents = glfwWaitEvents;
extern fn glfwWaitEvents() void;
/// `pub fn waitEventsTimeout(timeout: f64) void`
pub const waitEventsTimeout = glfwWaitEventsTimeout;
extern fn glfwWaitEventsTimeout(timeout: f64) void;
pub fn isVulkanSupported() bool {
return if (glfwVulkanSupported() == 0) false else true;
}
extern fn glfwVulkanSupported() i32;
pub fn getRequiredInstanceExtensions() Error![][*:0]const u8 {
var count: u32 = 0;
if (glfwGetRequiredInstanceExtensions(&count)) |extensions| {
return @as([*][*:0]const u8, @ptrCast(extensions))[0..count];
}
try maybeError();
return error.APIUnavailable;
}
extern fn glfwGetRequiredInstanceExtensions(count: *u32) ?*?[*:0]const u8;
/// `pub fn getTime() f64`
pub const getTime = glfwGetTime;
extern fn glfwGetTime() f64;
/// `pub fn setTime(time: f64) void`
pub const setTime = glfwSetTime;
extern fn glfwSetTime(time: f64) void;
pub const Error = error{
NotInitialized,
NoCurrentContext,
InvalidEnum,
InvalidValue,
OutOfMemory,
APIUnavailable,
VersionUnavailable,
PlatformError,
FormatUnavailable,
NoWindowContext,
CursorUnavailable,
FeatureUnavailable,
FeatureUnimplemented,
PlatformUnavailable,
Unknown,
};
fn convertError(e: i32) Error!void {
return switch (e) {
0 => {},
0x00010001 => Error.NotInitialized,
0x00010002 => Error.NoCurrentContext,
0x00010003 => Error.InvalidEnum,
0x00010004 => Error.InvalidValue,
0x00010005 => Error.OutOfMemory,
0x00010006 => Error.APIUnavailable,
0x00010007 => Error.VersionUnavailable,
0x00010008 => Error.PlatformError,
0x00010009 => Error.FormatUnavailable,
0x0001000A => Error.NoWindowContext,
0x0001000B => Error.CursorUnavailable,
0x0001000C => Error.FeatureUnavailable,
0x0001000D => Error.FeatureUnimplemented,
0x0001000E => Error.PlatformUnavailable,
else => Error.Unknown,
};
}
pub fn maybeError() Error!void {
return convertError(glfwGetError(null));
}
pub fn maybeErrorString(str: *?[:0]const u8) Error!void {
var c_str: ?[*:0]const u8 = undefined;
convertError(glfwGetError(&c_str)) catch |err| {
str.* = if (c_str) |s| std.mem.span(s) else null;
return err;
};
}
extern fn glfwGetError(description: ?*?[*:0]const u8) i32;
pub const InputMode = enum(i32) {
cursor = 0x00033001,
sticky_keys = 0x00033002,
sticky_mouse_buttons = 0x00033003,
lock_key_mods = 0x00033004,
raw_mouse_motion = 0x00033005,
};
pub fn rawMouseMotionSupported() bool {
return glfwRawMouseMotionSupported() == 1;
}
extern fn glfwRawMouseMotionSupported() i32;
pub const makeContextCurrent = glfwMakeContextCurrent;
extern fn glfwMakeContextCurrent(window: *Window) void;
pub const getCurrentContext = glfwGetCurrentContext;
extern fn glfwGetCurrentContext() *Window;
pub const swapInterval = glfwSwapInterval;
extern fn glfwSwapInterval(interval: i32) void;
pub const GlProc = *const anyopaque;
pub fn getProcAddress(procname: [:0]const u8) ?GlProc {
return glfwGetProcAddress(procname);
}
extern fn glfwGetProcAddress(procname: [*:0]const u8) ?GlProc;
//--------------------------------------------------------------------------------------------------
//
// Keyboard/Mouse
//
//--------------------------------------------------------------------------------------------------
pub const Action = enum(i32) {
release,
press,
repeat,
};
pub const MouseButton = enum(i32) {
left,
right,
middle,
four,
five,
six,
seven,
eight,
};
pub const Key = enum(i32) {
unknown = -1,
space = 32,
apostrophe = 39,
comma = 44,
minus = 45,
period = 46,
slash = 47,
zero = 48,
one = 49,
two = 50,
three = 51,
four = 52,
five = 53,
six = 54,
seven = 55,
eight = 56,
nine = 57,
semicolon = 59,
equal = 61,
a = 65,
b = 66,
c = 67,
d = 68,
e = 69,
f = 70,
g = 71,
h = 72,
i = 73,
j = 74,
k = 75,
l = 76,
m = 77,
n = 78,
o = 79,
p = 80,
q = 81,
r = 82,
s = 83,
t = 84,
u = 85,
v = 86,
w = 87,
x = 88,
y = 89,
z = 90,
left_bracket = 91,
backslash = 92,
right_bracket = 93,
grave_accent = 96,
world_1 = 161,
world_2 = 162,
escape = 256,
enter = 257,
tab = 258,
backspace = 259,
insert = 260,
delete = 261,
right = 262,
left = 263,
down = 264,
up = 265,
page_up = 266,
page_down = 267,
home = 268,
end = 269,
caps_lock = 280,
scroll_lock = 281,
num_lock = 282,
print_screen = 283,
pause = 284,
F1 = 290,
F2 = 291,
F3 = 292,
F4 = 293,
F5 = 294,
F6 = 295,
F7 = 296,
F8 = 297,
F9 = 298,
F10 = 299,
F11 = 300,
F12 = 301,
F13 = 302,
F14 = 303,
F15 = 304,
F16 = 305,
F17 = 306,
F18 = 307,
F19 = 308,
F20 = 309,
F21 = 310,
F22 = 311,
F23 = 312,
F24 = 313,
F25 = 314,
kp_0 = 320,
kp_1 = 321,
kp_2 = 322,
kp_3 = 323,
kp_4 = 324,
kp_5 = 325,
kp_6 = 326,
kp_7 = 327,
kp_8 = 328,
kp_9 = 329,
kp_decimal = 330,
kp_divide = 331,
kp_multiply = 332,
kp_subtract = 333,
kp_add = 334,
kp_enter = 335,
kp_equal = 336,
left_shift = 340,
left_control = 341,
left_alt = 342,
left_super = 343,
right_shift = 344,
right_control = 345,
right_alt = 346,
right_super = 347,
menu = 348,
};
pub const Mods = packed struct(i32) {
shift: bool = false,
control: bool = false,
alt: bool = false,
super: bool = false,
caps_lock: bool = false,
num_lock: bool = false,
_padding: i26 = 0,
};
//--------------------------------------------------------------------------------------------------
//
// Cursor
//
//--------------------------------------------------------------------------------------------------
pub const Cursor = opaque {
pub const Shape = enum(i32) {
arrow = 0x00036001,
ibeam = 0x00036002,
crosshair = 0x00036003,
hand = 0x00036004,
/// Previously named hresize
resize_ew = 0x00036005,
/// Previously named vresize
resize_ns = 0x00036006,
resize_nwse = 0x00036007,
resize_nesw = 0x00036008,
resize_all = 0x00036009,
not_allowed = 0x0003600A,
};
pub const Mode = enum(i32) {
normal = 0x00034001,
hidden = 0x00034002,
disabled = 0x00034003,
captured = 0x00034004,
};
/// `pub fn destroy(cursor: *Cursor) void`
pub const destroy = glfwDestroyCursor;
extern fn glfwDestroyCursor(cursor: *Cursor) void;
pub fn createStandard(shape: Shape) Error!*Cursor {
if (glfwCreateStandardCursor(shape)) |ptr| return ptr;
try maybeError();
unreachable;
}
extern fn glfwCreateStandardCursor(shape: Shape) ?*Cursor;
};
//--------------------------------------------------------------------------------------------------
//
// Joystick
//
//--------------------------------------------------------------------------------------------------
pub const Joystick = struct {
jid: Id,
pub const Id = u4;
pub const maximum_supported = std.math.maxInt(Id) + 1;
pub const ButtonAction = enum(u8) {
release = 0,
press = 1,
};
pub fn getGuid(self: Joystick) [:0]const u8 {
return std.mem.span(glfwGetJoystickGUID(@as(i32, @intCast(self.jid))));
}
extern fn glfwGetJoystickGUID(jid: i32) [*:0]const u8;
pub fn getAxes(self: Joystick) []const f32 {
var count: i32 = undefined;
const state = glfwGetJoystickAxes(@as(i32, @intCast(self.jid)), &count);
if (count == 0) {
return @as([*]const f32, undefined)[0..0];
}
return state[0..@as(usize, @intCast(count))];
}
extern fn glfwGetJoystickAxes(jid: i32, count: *i32) [*]const f32;
pub fn getButtons(self: Joystick) []const ButtonAction {
var count: i32 = undefined;
const state = glfwGetJoystickButtons(@as(i32, @intCast(self.jid)), &count);
if (count == 0) {
return @as([*]const ButtonAction, undefined)[0..0];
}
return @as([]const ButtonAction, @ptrCast(state[0..@as(usize, @intCast(count))]));
}
extern fn glfwGetJoystickButtons(jid: i32, count: *i32) [*]const u8;
fn isGamepad(self: Joystick) bool {
return glfwJoystickIsGamepad(@as(i32, @intCast(self.jid))) == @intFromBool(true);
}
pub fn asGamepad(self: Joystick) ?Gamepad {
return if (self.isGamepad()) .{ .jid = self.jid } else null;
}
extern fn glfwJoystickIsGamepad(jid: i32) i32;
pub fn isPresent(jid: Id) bool {
return glfwJoystickPresent(@as(i32, @intCast(jid))) == @intFromBool(true);
}
extern fn glfwJoystickPresent(jid: i32) i32;
pub fn get(jid: Id) ?Joystick {
if (!isPresent(jid)) {
return null;
}
return .{ .jid = jid };
}
};
//--------------------------------------------------------------------------------------------------
//
// Gamepad
//
//--------------------------------------------------------------------------------------------------
pub const Gamepad = struct {
jid: Joystick.Id,
pub const Axis = enum(u8) {
left_x = 0,
left_y = 1,
right_x = 2,
right_y = 3,
left_trigger = 4,
right_trigger = 5,
const last = Axis.right_trigger;
};
pub const Button = enum(u8) {
a = 0,
b = 1,
x = 2,
y = 3,
left_bumper = 4,
right_bumper = 5,
back = 6,
start = 7,
guide = 8,
left_thumb = 9,
right_thumb = 10,
dpad_up = 11,
dpad_right = 12,
dpad_down = 13,
dpad_left = 14,
const last = Button.dpad_left;
const cross = Button.a;
const circle = Button.b;
const square = Button.x;
const triangle = Button.y;
};
pub const State = extern struct {
buttons: [15]Joystick.ButtonAction,
axes: [6]f32,
test {
const c = @cImport(@cInclude("GLFW/glfw3.h"));
try std.testing.expectEqual(@sizeOf(c.GLFWgamepadstate), @sizeOf(State));
inline for (comptime std.meta.fieldNames(State)) |field_name| {
try std.testing.expectEqual(
@offsetOf(c.GLFWgamepadstate, field_name),
@offsetOf(State, field_name),
);
}
}
};
pub fn getName(self: Gamepad) [:0]const u8 {
return std.mem.span(glfwGetGamepadName(@as(i32, @intCast(self.jid))));
}
extern fn glfwGetGamepadName(jid: i32) [*:0]const u8;
pub fn getState(self: Gamepad) State {
var state: State = undefined;
_ = glfwGetGamepadState(@as(i32, @intCast(self.jid)), &state);
// return value of glfwGetGamepadState is ignored as
// it is expected this is guarded by glfwJoystickIsGamepad
return state;
}
extern fn glfwGetGamepadState(jid: i32, state: *Gamepad.State) i32;
pub fn updateMappings(mappings: [:0]const u8) bool {
return glfwUpdateGamepadMappings(mappings) == @intFromBool(true);
}
extern fn glfwUpdateGamepadMappings(mappings: [*:0]const u8) i32;
};
//--------------------------------------------------------------------------------------------------
//
// Monitor
//
//--------------------------------------------------------------------------------------------------
pub const Monitor = opaque {
pub fn getPos(monitor: *Monitor) [2]i32 {
var xpos: i32 = 0;
var ypos: i32 = 0;
glfwGetMonitorPos(monitor, &xpos, &ypos);
return .{ xpos, ypos };
}
extern fn glfwGetMonitorPos(monitor: *Monitor, xpos: *i32, ypos: *i32) void;
/// `pub fn getPrimary() ?*Monitor`
pub const getPrimary = glfwGetPrimaryMonitor;
extern fn glfwGetPrimaryMonitor() ?*Monitor;
pub fn getAll() ?[]*Monitor {
var count: i32 = 0;
if (glfwGetMonitors(&count)) |monitors| {
return monitors[0..@as(usize, @intCast(count))];
}
return null;
}
extern fn glfwGetMonitors(count: *i32) ?[*]*Monitor;
pub fn getName(monitor: *Monitor) Error![*:0]const u8 {
if (glfwGetMonitorName(monitor)) |name| {
return name;
}
try maybeError();
unreachable;
}
extern fn glfwGetMonitorName(monitor: *Monitor) ?[*:0]const u8;
pub fn getVideoMode(monitor: *Monitor) Error!*VideoMode {
if (glfwGetVideoMode(monitor)) |video_mode| return video_mode;
try maybeError();
unreachable;
}
extern fn glfwGetVideoMode(monitor: *Monitor) ?*VideoMode;
pub fn getVideoModes(monitor: *Monitor) Error![]VideoMode {
var count: i32 = 0;
if (glfwGetVideoModes(monitor, &count)) |video_modes| {
return video_modes[0..@as(usize, @intCast(count))];
}
try maybeError();
unreachable;
}
extern fn glfwGetVideoModes(monitor: *Monitor, count: *i32) ?[*]VideoMode;
};
pub const VideoMode = extern struct {
width: c_int,
height: c_int,
red_bits: c_int,
green_bits: c_int,
blue_bits: c_int,
refresh_rate: c_int,
test {
const c = @cImport(@cInclude("GLFW/glfw3.h"));
try std.testing.expectEqual(@sizeOf(c.GLFWvidmode), @sizeOf(VideoMode));
comptime var i = 0;
inline for (comptime std.meta.fieldNames(VideoMode)) |field_name| {
try std.testing.expectEqual(
@offsetOf(c.GLFWvidmode, std.meta.fieldNames(c.GLFWvidmode)[i]),
@offsetOf(VideoMode, field_name),
);
i += 1;
}
}
};
//--------------------------------------------------------------------------------------------------
//
// Window
//
//--------------------------------------------------------------------------------------------------
pub const Window = opaque {
pub const Attribute = enum(i32) {
focused = 0x00020001,
iconified = 0x00020002,
resizable = 0x00020003,
visible = 0x00020004,
decorated = 0x00020005,
auto_iconify = 0x00020006,
floating = 0x00020007,
maximized = 0x00020008,
center_cursor = 0x00020009,
transparent_framebuffer = 0x0002000A,
hovered = 0x0002000B,
focus_on_show = 0x0002000C,
};
pub fn getAttribute(window: *Window, attrib: Attribute) bool {
return glfwGetWindowAttrib(window, attrib) != 0;
}
extern fn glfwGetWindowAttrib(window: *Window, attrib: Attribute) i32;
pub fn setAttribute(window: *Window, attrib: Attribute, value: bool) void {
glfwSetWindowAttrib(window, attrib, @intFromBool(value));
}
extern fn glfwSetWindowAttrib(window: *Window, attrib: Attribute, value: i32) void;
pub fn getUserPointer(window: *Window, comptime T: type) ?*T {
return @ptrCast(@alignCast(glfwGetWindowUserPointer(window)));
}
extern fn glfwGetWindowUserPointer(window: *Window) ?*anyopaque;
pub fn setUserPointer(window: *Window, pointer: ?*anyopaque) void {
glfwSetWindowUserPointer(window, pointer);
}
extern fn glfwSetWindowUserPointer(window: *Window, pointer: ?*anyopaque) void;
pub fn shouldClose(window: *Window) bool {
return if (glfwWindowShouldClose(window) == 0) false else true;
}
extern fn glfwWindowShouldClose(window: *Window) i32;
pub fn setShouldClose(window: *Window, should_close: bool) void {
return glfwSetWindowShouldClose(window, if (should_close) 1 else 0);
}
extern fn glfwSetWindowShouldClose(window: *Window, should_close: i32) void;
/// `pub fn destroy(window: *Window) void`
pub const destroy = glfwDestroyWindow;
extern fn glfwDestroyWindow(window: *Window) void;
/// `pub fn setSizeLimits(window: *Window, min_w: i32, min_h: i32, max_w: i32, max_h: i32) void`
pub const setSizeLimits = glfwSetWindowSizeLimits;
extern fn glfwSetWindowSizeLimits(window: *Window, min_w: i32, min_h: i32, max_w: i32, max_h: i32) void;
pub fn getContentScale(window: *Window) [2]f32 {
var xscale: f32 = 0.0;
var yscale: f32 = 0.0;
glfwGetWindowContentScale(window, &xscale, &yscale);
return .{ xscale, yscale };
}
extern fn glfwGetWindowContentScale(window: *Window, xscale: *f32, yscale: *f32) void;
/// `pub getKey(window: *Window, key: Key) Action`
pub const getKey = glfwGetKey;
extern fn glfwGetKey(window: *Window, key: Key) Action;
/// `pub fn getMouseButton(window: *Window, button: MouseButton) Action`
pub const getMouseButton = glfwGetMouseButton;
extern fn glfwGetMouseButton(window: *Window, button: MouseButton) Action;
pub fn getCursorPos(window: *Window) [2]f64 {
var xpos: f64 = 0.0;
var ypos: f64 = 0.0;
glfwGetCursorPos(window, &xpos, &ypos);
return .{ xpos, ypos };
}
extern fn glfwGetCursorPos(window: *Window, xpos: *f64, ypos: *f64) void;
pub fn getFramebufferSize(window: *Window) [2]i32 {
var width: i32 = 0.0;
var height: i32 = 0.0;
glfwGetFramebufferSize(window, &width, &height);
return .{ width, height };
}
extern fn glfwGetFramebufferSize(window: *Window, width: *i32, height: *i32) void;
pub fn getSize(window: *Window) [2]i32 {
var width: i32 = 0.0;
var height: i32 = 0.0;
glfwGetWindowSize(window, &width, &height);
return .{ width, height };
}
extern fn glfwGetWindowSize(window: *Window, width: *i32, height: *i32) void;
/// `pub fn setSize(window: *Window, width: i32, height: i32) void`
pub const setSize = glfwSetWindowSize;
extern fn glfwSetWindowSize(window: *Window, width: i32, height: i32) void;
pub fn getPos(window: *Window) [2]i32 {
var xpos: i32 = 0.0;
var ypos: i32 = 0.0;
glfwGetWindowPos(window, &xpos, &ypos);
return .{ xpos, ypos };
}
extern fn glfwGetWindowPos(window: *Window, xpos: *i32, ypos: *i32) void;
/// `pub fn setPos(window: *Window, width: i32, height: i32) void`
pub const setPos = glfwSetWindowPos;
extern fn glfwSetWindowPos(window: *Window, xpos: i32, ypos: i32) void;
pub inline fn setTitle(window: *Window, title: [:0]const u8) void {
glfwSetWindowTitle(window, title);
}
extern fn glfwSetWindowTitle(window: *Window, title: [*:0]const u8) void;
pub fn getClipboardString(window: *Window) ?[:0]const u8 {
return std.mem.span(glfwGetClipboardString(window));
}
extern fn glfwGetClipboardString(window: *Window) ?[*:0]const u8;
pub inline fn setClipboardString(window: *Window, string: [:0]const u8) void {
return glfwSetClipboardString(window, string);
}
extern fn glfwSetClipboardString(
window: *Window,
string: [*:0]const u8,
) void;
/// `pub fn setFramebufferSizeCallback(window: *Window, callback: ?FramebufferSizeFn) ?FramebufferSizeFn`
pub const setFramebufferSizeCallback = glfwSetFramebufferSizeCallback;
extern fn glfwSetFramebufferSizeCallback(window: *Window, callback: ?FramebufferSizeFn) ?FramebufferSizeFn;
pub const FramebufferSizeFn = *const fn (
window: *Window,
width: i32,
height: i32,
) callconv(.C) void;
/// `pub fn setSizeCallback(window: *Window, callback: ?WindowSizeFn) ?WindowSizeFn`
pub const setSizeCallback = glfwSetWindowSizeCallback;
extern fn glfwSetWindowSizeCallback(window: *Window, callback: ?WindowSizeFn) ?WindowSizeFn;
pub const WindowSizeFn = *const fn (
window: *Window,
width: i32,
height: i32,
) callconv(.C) void;
/// `pub fn setPosCallback(window: *Window, callback: ?WindowPosFn) ?WindowPosFn`
pub const setPosCallback = glfwSetWindowPosCallback;
extern fn glfwSetWindowPosCallback(window: *Window, callback: ?WindowPosFn) ?WindowPosFn;
pub const WindowPosFn = *const fn (
window: *Window,
xpos: i32,
ypos: i32,
) callconv(.C) void;
/// `pub const setContentScaleCallback(window: *Window, callback: ?WindowContentScaleFn) ?WindowContentScaleFn`
pub const setContentScaleCallback = glfwSetWindowContentScaleCallback;
extern fn glfwSetWindowContentScaleCallback(window: *Window, callback: ?WindowContentScaleFn) ?WindowContentScaleFn;
pub const WindowContentScaleFn = *const fn (
window: *Window,
xscale: f32,
yscale: f32,
) callconv(.C) void;
/// `pub fn setKeyCallback(window: *Window, callback: ?KeyFn) ?KeyFn`
pub const setKeyCallback = glfwSetKeyCallback;
extern fn glfwSetKeyCallback(window: *Window, callback: ?KeyFn) ?KeyFn;
pub const KeyFn = *const fn (
window: *Window,
key: Key,
scancode: i32,
action: Action,
mods: Mods,
) callconv(.C) void;
/// `pub fn setCharCallback(window: *Window, callback: ?CharFn) ?CharFn`
pub const setCharCallback = glfwSetCharCallback;
extern fn glfwSetCharCallback(window: *Window, callback: ?CharFn) ?CharFn;
pub const CharFn = *const fn (
window: *Window,
codepoint: u32,
) callconv(.C) void;
/// `pub fn setDropCallback(window: *Window, callback: ?DropFn) ?DropFn`
pub const setDropCallback = glfwSetDropCallback;
extern fn glfwSetDropCallback(window: *Window, callback: ?DropFn) ?DropFn;
pub const DropFn = *const fn (
window: *Window,
path_count: i32,
paths: [*][*:0]const u8,
) callconv(.C) void;
/// `pub fn setMouseButtonCallback(window: *Window, callback: ?MouseButtonFn) ?MouseButtonFn`
pub const setMouseButtonCallback = glfwSetMouseButtonCallback;
extern fn glfwSetMouseButtonCallback(window: *Window, callback: ?MouseButtonFn) ?MouseButtonFn;
pub const MouseButtonFn = *const fn (
window: *Window,
button: MouseButton,
action: Action,
mods: Mods,
) callconv(.C) void;
/// `pub fn setCursorPosCallback(window: *Window, callback: ?CursorPosFn) ?CursorPosFn`
pub const setCursorPosCallback = glfwSetCursorPosCallback;
extern fn glfwSetCursorPosCallback(window: *Window, callback: ?CursorPosFn) ?CursorPosFn;
pub const CursorPosFn = *const fn (
window: *Window,
xpos: f64,
ypos: f64,
) callconv(.C) void;
/// `pub fn setScrollCallback(window: *Window, callback: ?ScrollFn) ?ScrollFn`
pub const setScrollCallback = glfwSetScrollCallback;
extern fn glfwSetScrollCallback(window: *Window, callback: ?ScrollFn) ?ScrollFn;
pub const ScrollFn = *const fn (
window: *Window,
xoffset: f64,
yoffset: f64,
) callconv(.C) void;
/// `pub fn setCursorEnterCallback(window: *Window, callback: ?CursorEnterFn) ?CursorEnterFn`
pub const setCursorEnterCallback = glfwSetCursorEnterCallback;
extern fn glfwSetCursorEnterCallback(window: *Window, callback: ?CursorEnterFn) ?CursorEnterFn;
pub const CursorEnterFn = *const fn (
window: *Window,
entered: i32,
) callconv(.C) void;
/// `pub fn setCursor(window: *Window, cursor: ?*Cursor) void`
pub const setCursor = glfwSetCursor;
extern fn glfwSetCursor(window: *Window, cursor: ?*Cursor) void;
pub fn setInputMode(window: *Window, mode: InputMode, value: anytype) void {
const T = @TypeOf(value);
const i32_value = switch (@typeInfo(T)) {
.Enum, .EnumLiteral => @intFromEnum(@as(Cursor.Mode, value)),
.Bool => @intFromBool(value),
else => unreachable,
};
glfwSetInputMode(window, mode, i32_value);
}
extern fn glfwSetInputMode(window: *Window, mode: InputMode, value: i32) void;
pub fn focus(window: *Window) void {
glfwFocusWindow(window);
}
extern fn glfwFocusWindow(window: *Window) void;
pub const swapBuffers = glfwSwapBuffers;
extern fn glfwSwapBuffers(window: *Window) void;
pub fn setMonitor(window: *Window, monitor: ?*Monitor, xpos: i32, ypos: i32, width: i32, height: i32, refreshRate: i32) void {
glfwSetWindowMonitor(window, monitor, xpos, ypos, width, height, refreshRate);
}
extern fn glfwSetWindowMonitor(window: *Window, monitor: ?*Monitor, xpos: i32, ypos: i32, width: i32, height: i32, refreshRate: i32) void;
pub fn create(
width: i32,
height: i32,
title: [:0]const u8,
monitor: ?*Monitor,
) Error!*Window {
if (glfwCreateWindow(width, height, title, monitor, null)) |window| return window;
try maybeError();
unreachable;
}
extern fn glfwCreateWindow(
width: i32,
height: i32,
title: [*:0]const u8,
monitor: ?*Monitor,
share: ?*Window,
) ?*Window;
pub fn show(window: *Window) void {
glfwShowWindow(window);
}
extern fn glfwShowWindow(window: *Window) void;
};
pub const WindowHint = enum(i32) {
focused = 0x00020001,
iconified = 0x00020002,
resizable = 0x00020003,
visible = 0x00020004,
decorated = 0x00020005,
auto_iconify = 0x00020006,
floating = 0x00020007,
maximized = 0x00020008,
center_cursor = 0x00020009,
transparent_framebuffer = 0x0002000A,
hovered = 0x0002000B,
focus_on_show = 0x0002000C,
mouse_passthrough = 0x0002000D,
position_x = 0x0002000E,
position_y = 0x0002000F,
red_bits = 0x00021001,
green_bits = 0x00021002,
blue_bits = 0x00021003,
alpha_bits = 0x00021004,
depth_bits = 0x00021005,
stencil_bits = 0x00021006,
// ACCUM_*_BITS/AUX_BUFFERS are deprecated
stereo = 0x0002100C,
samples = 0x0002100D,
srgb_capable = 0x0002100E,
refresh_rate = 0x0002100F,
doublebuffer = 0x00021010,
client_api = 0x00022001,
context_version_major = 0x00022002,
context_version_minor = 0x00022003,
context_revision = 0x00022004,
context_robustness = 0x00022005,
opengl_forward_compat = 0x00022006,
opengl_debug_context = 0x00022007,
opengl_profile = 0x00022008,
context_release_behaviour = 0x00022009,
context_no_error = 0x0002200A,
context_creation_api = 0x0002200B,
scale_to_monitor = 0x0002200C,
scale_framebuffer = 0x0002200D,
cocoa_retina_framebuffer = 0x00023001,
cocoa_frame_name = 0x00023002,
cocoa_graphics_switching = 0x00023003,
x11_class_name = 0x00024001,
x11_instance_name = 0x00024002,
win32_keyboard_menu = 0x00025001,
win32_showdefault = 0x00025002,
wayland_app_id = 0x00026001,
fn ValueType(comptime window_hint: WindowHint) type {
return switch (window_hint) {
.focused,
.iconified,
.resizable,
.visible,
.decorated,
.auto_iconify,
.floating,
.maximized,
.center_cursor,
.transparent_framebuffer,
.hovered,
.focus_on_show,
.mouse_passthrough,
=> bool,
.position_x, .position_y => i32,
.red_bits, .green_bits, .blue_bits, .alpha_bits, .depth_bits, .stencil_bits => i32,
.stereo => bool,
.samples => i32,
.srgb_capable => bool,
.refresh_rate => i32,
.doublebuffer => bool,
.client_api => ClientApi,
.context_version_major, .context_version_minor, .context_revision => i32,
.context_robustness => ContextRobustness,
.opengl_forward_compat, .opengl_debug_context => bool,
.opengl_profile => OpenGLProfile,
.context_release_behaviour => ReleaseBehaviour,
.context_no_error => bool,
.context_creation_api => ContextCreationApi,
.scale_to_monitor, .scale_framebuffer, .cocoa_retina_framebuffer => bool,
.cocoa_frame_name => [:0]const u8,
.cocoa_graphics_switching => bool,
.x11_class_name, .x11_instance_name => [:0]const u8,
.win32_keyboard_menu, .win32_showdefault => bool,
.wayland_app_id => [:0]const u8,
};
}
/// DEPRECATED: Does not allow setting string type hints.
/// Use `windowHint`, `windowHintString` or `windowHintTyped` instead.
pub const set = glfwWindowHint;
};
pub fn windowHintTyped(
comptime window_hint: WindowHint,
value: WindowHint.ValueType(window_hint),
) void {
const ValueType = WindowHint.ValueType(window_hint);
switch (ValueType) {
else => windowHint(window_hint, switch (@typeInfo(ValueType)) {
.Int => @intCast(value),
.Enum => @intFromEnum(value),
.Bool => @intFromBool(value),
else => unreachable,
}),
[:0]const u8 => windowHintString(window_hint, value),
}
}
pub const windowHint = glfwWindowHint;
extern fn glfwWindowHint(WindowHint, value: i32) void;
pub fn windowHintString(window_hint: WindowHint, string: [:0]const u8) void {
glfwWindowHintString(window_hint, string);
}
extern fn glfwWindowHintString(WindowHint, string: [*:0]const u8) void;
pub const ClientApi = enum(i32) {
no_api = 0,
opengl_api = 0x00030001,
opengl_es_api = 0x00030002,
};
pub const OpenGLProfile = enum(i32) {
opengl_any_profile = 0,
opengl_core_profile = 0x00032001,
opengl_compat_profile = 0x00032002,
};
pub const ContextRobustness = enum(i32) {
no_robustness = 0,
no_reset_notification = 0x00031001,
lose_context_on_reset = 0x00031002,
};
pub const ReleaseBehaviour = enum(i32) {
any = 0,
flush = 0x00035001,
none = 0x00035002,
};
pub const ContextCreationApi = enum(i32) {
native = 0x00036001,
egl = 0x00036002,
osmesa = 0x00036003,
};
//--------------------------------------------------------------------------------------------------
//
// Native
//
//--------------------------------------------------------------------------------------------------
pub const getWin32Adapter = if (builtin.target.os.tag == .windows) glfwGetWin32Adapter else _getWin32Adapter;
extern fn glfwGetWin32Adapter(*Monitor) ?[*:0]const u8;
fn _getWin32Adapter(_: *Monitor) ?[*:0]const u8 {
return null;
}
pub const getWin32Window = if (builtin.target.os.tag == .windows) glfwGetWin32Window else _getWin32Window;
extern fn glfwGetWin32Window(*Window) ?std.os.windows.HWND;
fn _getWin32Window(_: *Window) ?std.os.windows.HWND {
return null;
}
pub const getX11Adapter = if (_isLinuxDesktopLike() and options.enable_x11) glfwGetX11Adapter else _getX11Adapter;
extern fn glfwGetX11Adapter(*Monitor) u32;
fn _getX11Adapter(_: *Monitor) u32 {
return 0;
}
pub const getX11Display = if (_isLinuxDesktopLike() and options.enable_x11) glfwGetX11Display else _getX11Display;
extern fn glfwGetX11Display() ?*anyopaque;
fn _getX11Display() ?*anyopaque {
return null;
}
pub const getX11Window = if (_isLinuxDesktopLike() and options.enable_x11) glfwGetX11Window else _getX11Window;
extern fn glfwGetX11Window(window: *Window) u32;
fn _getX11Window(_: *Window) u32 {
return 0;
}
pub const getWaylandDisplay = if (_isLinuxDesktopLike() and options.enable_wayland) glfwGetWaylandDisplay else _getWaylandDisplay;
extern fn glfwGetWaylandDisplay() ?*anyopaque;
fn _getWaylandDisplay() ?*anyopaque {
return null;
}
pub const getWaylandWindow = if (_isLinuxDesktopLike() and options.enable_wayland) glfwGetWaylandWindow else _getWaylandWindow;
extern fn glfwGetWaylandWindow(window: *Window) ?*anyopaque;
fn _getWaylandWindow(_: *Window) ?*anyopaque {
return null;
}
pub const getCocoaWindow = if (builtin.target.os.tag == .macos) glfwGetCocoaWindow else _getCocoaWindow;
extern fn glfwGetCocoaWindow(window: *Window) ?*anyopaque;
fn _getCocoaWindow(_: *Window) ?*anyopaque {
return null;
}
fn _isLinuxDesktopLike() bool {
return switch (builtin.target.os.tag) {
.linux,
.freebsd,
.openbsd,
.dragonfly,
=> true,
else => false,
};
}
//--------------------------------------------------------------------------------------------------
//
// Test
//
//--------------------------------------------------------------------------------------------------
test {
std.testing.refAllDeclsRecursive(@This());
}
const expect = std.testing.expect;
fn contentScaleCallback(window: *Window, xscale: f32, yscale: f32) callconv(.C) void {
_ = window;
_ = xscale;
_ = yscale;
}
fn framebufferSizeCallback(window: *Window, width: i32, height: i32) callconv(.C) void {
_ = window;
_ = width;
_ = height;
}
fn sizeCallback(window: *Window, width: i32, height: i32) callconv(.C) void {
_ = window;
_ = width;
_ = height;
}
fn posCallback(window: *Window, xpos: i32, ypos: i32) callconv(.C) void {
_ = window;
_ = xpos;
_ = ypos;
}
fn cursorPosCallback(window: *Window, xpos: f64, ypos: f64) callconv(.C) void {
_ = window;
_ = xpos;
_ = ypos;
}
fn mouseButtonCallback(window: *Window, button: MouseButton, action: Action, mods: Mods) callconv(.C) void {
_ = window;
_ = button;
_ = action;
_ = mods;
}
fn scrollCallback(window: *Window, xoffset: f64, yoffset: f64) callconv(.C) void {
_ = window;
_ = xoffset;
_ = yoffset;
}
fn keyCallback(window: *Window, key: Key, scancode: i32, action: Action, mods: Mods) callconv(.C) void {
_ = window;
_ = key;
_ = scancode;
_ = action;
_ = mods;
}
fn charCallback(window: *Window, codepoint: u32) callconv(.C) void {
_ = window;
_ = codepoint;
}
test "zglfw.basic" {
// TODO: Make this test headless or only skip for CI
if (true) {
return error.SkipZigTest;
}
try init();
defer terminate();
if (isVulkanSupported()) {
_ = try getRequiredInstanceExtensions();
}
setTime(100);
try std.testing.expectApproxEqAbs(@as(f64, 100), getTime(), 0.5);
const primary_monitor = Monitor.getPrimary();
if (primary_monitor) |monitor| {
const monitors = Monitor.getAll().?;
try expect(monitor == monitors[0]);
const pos = monitor.getPos();
_ = pos[0];
_ = pos[1];
const adapter = switch (@import("builtin").target.os.tag) {
.windows => try getWin32Adapter(monitor),
.linux => try getX11Adapter(monitor),
else => {},
};
_ = adapter;
}
const window = try Window.create(200, 200, "test", null);
defer window.destroy();
window.setAttribute(.resizable, true);
try expect(window.getAttribute(.resizable) == true);
window.setAttribute(.resizable, false);
try expect(window.getAttribute(.resizable) == false);
_ = window.setContentScaleCallback(contentScaleCallback);
_ = window.setFramebufferSizeCallback(framebufferSizeCallback);
_ = window.setSizeCallback(sizeCallback);
_ = window.setPosCallback(posCallback);
_ = window.setCursorPosCallback(cursorPosCallback);
_ = window.setMouseButtonCallback(mouseButtonCallback);
_ = window.setKeyCallback(keyCallback);
_ = window.setCharCallback(charCallback);
_ = window.setScrollCallback(scrollCallback);
_ = window.setKeyCallback(null);
window.setClipboardString("keep going");
try expect(std.mem.eql(u8, window.getClipboardString().?, "keep going"));
var timer = try std.time.Timer.start();
window.setSize(300, 200);
while (timer.read() < std.time.ns_per_s) {
waitEventsTimeout(0.0001);
const size = window.getSize();
if (size[0] == 300 and size[1] == 200) break;
} else {
try std.testing.expectEqualSlices(i32, &.{ 300, 200 }, &window.getSize());
}
timer.reset();
window.setPos(100, 100);
while (timer.read() < std.time.ns_per_s) {
waitEventsTimeout(0.0001);
const pos = window.getPos();
if (pos[0] == 100 and pos[1] == 100) break;
} else {
try std.testing.expectEqualSlices(i32, &.{ 100, 100 }, &window.getPos());
}
window.setTitle("new title");
const cursor = try Cursor.createStandard(.hand);
defer cursor.destroy();
window.setCursor(cursor);
window.setCursor(null);
if (window.getKey(.a) == .press) {}
if (window.getMouseButton(.right) == .press) {}
const cursor_pos = window.getCursorPos();
_ = cursor_pos[0];
_ = cursor_pos[1];
const window_native = try switch (builtin.target.os.tag) {
.windows => getWin32Window(window),
.linux => getX11Window(window),
.macos => getCocoaWindow(window),
else => unreachable,
};
_ = window_native;
window.setSizeLimits(10, 10, 300, 300);
const content_scale = window.getContentScale();
_ = content_scale[0];
_ = content_scale[1];
pollEvents();
window.show();
try maybeError();
}
//--------------------------------------------------------------------------------------------------
|
0 | repos/simulations/libs/zglfw/libs | repos/simulations/libs/zglfw/libs/glfw/LICENSE.md | Copyright (c) 2002-2006 Marcus Geelnard
Copyright (c) 2006-2019 Camilla Löwy
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would
be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not
be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
|
0 | repos/simulations/libs/zglfw/libs/glfw/include | repos/simulations/libs/zglfw/libs/glfw/include/GLFW/glfw3native.h | /*************************************************************************
* GLFW 3.4 - www.glfw.org
* A library for OpenGL, window and input
*------------------------------------------------------------------------
* Copyright (c) 2002-2006 Marcus Geelnard
* Copyright (c) 2006-2018 Camilla Löwy <[email protected]>
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would
* be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not
* be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
*************************************************************************/
#ifndef _glfw3_native_h_
#define _glfw3_native_h_
#ifdef __cplusplus
extern "C" {
#endif
/*************************************************************************
* Doxygen documentation
*************************************************************************/
/*! @file glfw3native.h
* @brief The header of the native access functions.
*
* This is the header file of the native access functions. See @ref native for
* more information.
*/
/*! @defgroup native Native access
* @brief Functions related to accessing native handles.
*
* **By using the native access functions you assert that you know what you're
* doing and how to fix problems caused by using them. If you don't, you
* shouldn't be using them.**
*
* Before the inclusion of @ref glfw3native.h, you may define zero or more
* window system API macro and zero or more context creation API macros.
*
* The chosen backends must match those the library was compiled for. Failure
* to do this will cause a link-time error.
*
* The available window API macros are:
* * `GLFW_EXPOSE_NATIVE_WIN32`
* * `GLFW_EXPOSE_NATIVE_COCOA`
* * `GLFW_EXPOSE_NATIVE_X11`
* * `GLFW_EXPOSE_NATIVE_WAYLAND`
*
* The available context API macros are:
* * `GLFW_EXPOSE_NATIVE_WGL`
* * `GLFW_EXPOSE_NATIVE_NSGL`
* * `GLFW_EXPOSE_NATIVE_GLX`
* * `GLFW_EXPOSE_NATIVE_EGL`
* * `GLFW_EXPOSE_NATIVE_OSMESA`
*
* These macros select which of the native access functions that are declared
* and which platform-specific headers to include. It is then up your (by
* definition platform-specific) code to handle which of these should be
* defined.
*
* If you do not want the platform-specific headers to be included, define
* `GLFW_NATIVE_INCLUDE_NONE` before including the @ref glfw3native.h header.
*
* @code
* #define GLFW_EXPOSE_NATIVE_WIN32
* #define GLFW_EXPOSE_NATIVE_WGL
* #define GLFW_NATIVE_INCLUDE_NONE
* #include <GLFW/glfw3native.h>
* @endcode
*/
/*************************************************************************
* System headers and types
*************************************************************************/
#if !defined(GLFW_NATIVE_INCLUDE_NONE)
#if defined(GLFW_EXPOSE_NATIVE_WIN32) || defined(GLFW_EXPOSE_NATIVE_WGL)
/* This is a workaround for the fact that glfw3.h needs to export APIENTRY (for
* example to allow applications to correctly declare a GL_KHR_debug callback)
* but windows.h assumes no one will define APIENTRY before it does
*/
#if defined(GLFW_APIENTRY_DEFINED)
#undef APIENTRY
#undef GLFW_APIENTRY_DEFINED
#endif
#include <windows.h>
#endif
#if defined(GLFW_EXPOSE_NATIVE_COCOA) || defined(GLFW_EXPOSE_NATIVE_NSGL)
#if defined(__OBJC__)
#import <Cocoa/Cocoa.h>
#else
#include <ApplicationServices/ApplicationServices.h>
#include <objc/objc.h>
#endif
#endif
#if defined(GLFW_EXPOSE_NATIVE_X11) || defined(GLFW_EXPOSE_NATIVE_GLX)
#include <X11/Xlib.h>
#include <X11/extensions/Xrandr.h>
#endif
#if defined(GLFW_EXPOSE_NATIVE_WAYLAND)
#include <wayland-client.h>
#endif
#if defined(GLFW_EXPOSE_NATIVE_WGL)
/* WGL is declared by windows.h */
#endif
#if defined(GLFW_EXPOSE_NATIVE_NSGL)
/* NSGL is declared by Cocoa.h */
#endif
#if defined(GLFW_EXPOSE_NATIVE_GLX)
/* This is a workaround for the fact that glfw3.h defines GLAPIENTRY because by
* default it also acts as an OpenGL header
* However, glx.h will include gl.h, which will define it unconditionally
*/
#if defined(GLFW_GLAPIENTRY_DEFINED)
#undef GLAPIENTRY
#undef GLFW_GLAPIENTRY_DEFINED
#endif
#include <GL/glx.h>
#endif
#if defined(GLFW_EXPOSE_NATIVE_EGL)
#include <EGL/egl.h>
#endif
#if defined(GLFW_EXPOSE_NATIVE_OSMESA)
/* This is a workaround for the fact that glfw3.h defines GLAPIENTRY because by
* default it also acts as an OpenGL header
* However, osmesa.h will include gl.h, which will define it unconditionally
*/
#if defined(GLFW_GLAPIENTRY_DEFINED)
#undef GLAPIENTRY
#undef GLFW_GLAPIENTRY_DEFINED
#endif
#include <GL/osmesa.h>
#endif
#endif /*GLFW_NATIVE_INCLUDE_NONE*/
/*************************************************************************
* Functions
*************************************************************************/
#if defined(GLFW_EXPOSE_NATIVE_WIN32)
/*! @brief Returns the adapter device name of the specified monitor.
*
* @return The UTF-8 encoded adapter device name (for example `\\.\DISPLAY1`)
* of the specified monitor, or `NULL` if an [error](@ref error_handling)
* occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_UNAVAILABLE.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.1.
*
* @ingroup native
*/
GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* monitor);
/*! @brief Returns the display device name of the specified monitor.
*
* @return The UTF-8 encoded display device name (for example
* `\\.\DISPLAY1\Monitor0`) of the specified monitor, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_UNAVAILABLE.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.1.
*
* @ingroup native
*/
GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* monitor);
/*! @brief Returns the `HWND` of the specified window.
*
* @return The `HWND` of the specified window, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_UNAVAILABLE.
*
* @remark The `HDC` associated with the window can be queried with the
* [GetDC](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdc)
* function.
* @code
* HDC dc = GetDC(glfwGetWin32Window(window));
* @endcode
* This DC is private and does not need to be released.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_WGL)
/*! @brief Returns the `HGLRC` of the specified window.
*
* @return The `HGLRC` of the specified window, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_PLATFORM_UNAVAILABLE and @ref GLFW_NO_WINDOW_CONTEXT.
*
* @remark The `HDC` associated with the window can be queried with the
* [GetDC](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdc)
* function.
* @code
* HDC dc = GetDC(glfwGetWin32Window(window));
* @endcode
* This DC is private and does not need to be released.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_COCOA)
/*! @brief Returns the `CGDirectDisplayID` of the specified monitor.
*
* @return The `CGDirectDisplayID` of the specified monitor, or
* `kCGNullDirectDisplay` if an [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_UNAVAILABLE.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.1.
*
* @ingroup native
*/
GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor);
/*! @brief Returns the `NSWindow` of the specified window.
*
* @return The `NSWindow` of the specified window, or `nil` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_UNAVAILABLE.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window);
/*! @brief Returns the `NSView` of the specified window.
*
* @return The `NSView` of the specified window, or `nil` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_UNAVAILABLE.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.4.
*
* @ingroup native
*/
GLFWAPI id glfwGetCocoaView(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_NSGL)
/*! @brief Returns the `NSOpenGLContext` of the specified window.
*
* @return The `NSOpenGLContext` of the specified window, or `nil` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_PLATFORM_UNAVAILABLE and @ref GLFW_NO_WINDOW_CONTEXT.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI id glfwGetNSGLContext(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_X11)
/*! @brief Returns the `Display` used by GLFW.
*
* @return The `Display` used by GLFW, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_UNAVAILABLE.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI Display* glfwGetX11Display(void);
/*! @brief Returns the `RRCrtc` of the specified monitor.
*
* @return The `RRCrtc` of the specified monitor, or `None` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_UNAVAILABLE.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.1.
*
* @ingroup native
*/
GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* monitor);
/*! @brief Returns the `RROutput` of the specified monitor.
*
* @return The `RROutput` of the specified monitor, or `None` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_UNAVAILABLE.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.1.
*
* @ingroup native
*/
GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* monitor);
/*! @brief Returns the `Window` of the specified window.
*
* @return The `Window` of the specified window, or `None` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_UNAVAILABLE.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI Window glfwGetX11Window(GLFWwindow* window);
/*! @brief Sets the current primary selection to the specified string.
*
* @param[in] string A UTF-8 encoded string.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_PLATFORM_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR.
*
* @pointer_lifetime The specified string is copied before this function
* returns.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref clipboard
* @sa glfwGetX11SelectionString
* @sa glfwSetClipboardString
*
* @since Added in version 3.3.
*
* @ingroup native
*/
GLFWAPI void glfwSetX11SelectionString(const char* string);
/*! @brief Returns the contents of the current primary selection as a string.
*
* If the selection is empty or if its contents cannot be converted, `NULL`
* is returned and a @ref GLFW_FORMAT_UNAVAILABLE error is generated.
*
* @return The contents of the selection as a UTF-8 encoded string, or `NULL`
* if an [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_PLATFORM_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR.
*
* @pointer_lifetime The returned string is allocated and freed by GLFW. You
* should not free it yourself. It is valid until the next call to @ref
* glfwGetX11SelectionString or @ref glfwSetX11SelectionString, or until the
* library is terminated.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref clipboard
* @sa glfwSetX11SelectionString
* @sa glfwGetClipboardString
*
* @since Added in version 3.3.
*
* @ingroup native
*/
GLFWAPI const char* glfwGetX11SelectionString(void);
#endif
#if defined(GLFW_EXPOSE_NATIVE_GLX)
/*! @brief Returns the `GLXContext` of the specified window.
*
* @return The `GLXContext` of the specified window, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_UNAVAILABLE.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window);
/*! @brief Returns the `GLXWindow` of the specified window.
*
* @return The `GLXWindow` of the specified window, or `None` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_UNAVAILABLE.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.2.
*
* @ingroup native
*/
GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_WAYLAND)
/*! @brief Returns the `struct wl_display*` used by GLFW.
*
* @return The `struct wl_display*` used by GLFW, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_UNAVAILABLE.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.2.
*
* @ingroup native
*/
GLFWAPI struct wl_display* glfwGetWaylandDisplay(void);
/*! @brief Returns the `struct wl_output*` of the specified monitor.
*
* @return The `struct wl_output*` of the specified monitor, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_UNAVAILABLE.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.2.
*
* @ingroup native
*/
GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* monitor);
/*! @brief Returns the main `struct wl_surface*` of the specified window.
*
* @return The main `struct wl_surface*` of the specified window, or `NULL` if
* an [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_UNAVAILABLE.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.2.
*
* @ingroup native
*/
GLFWAPI struct wl_surface* glfwGetWaylandWindow(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_EGL)
/*! @brief Returns the `EGLDisplay` used by GLFW.
*
* @return The `EGLDisplay` used by GLFW, or `EGL_NO_DISPLAY` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @remark Because EGL is initialized on demand, this function will return
* `EGL_NO_DISPLAY` until the first context has been created via EGL.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI EGLDisplay glfwGetEGLDisplay(void);
/*! @brief Returns the `EGLContext` of the specified window.
*
* @return The `EGLContext` of the specified window, or `EGL_NO_CONTEXT` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_NO_WINDOW_CONTEXT.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window);
/*! @brief Returns the `EGLSurface` of the specified window.
*
* @return The `EGLSurface` of the specified window, or `EGL_NO_SURFACE` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_NO_WINDOW_CONTEXT.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_OSMESA)
/*! @brief Retrieves the color buffer associated with the specified window.
*
* @param[in] window The window whose color buffer to retrieve.
* @param[out] width Where to store the width of the color buffer, or `NULL`.
* @param[out] height Where to store the height of the color buffer, or `NULL`.
* @param[out] format Where to store the OSMesa pixel format of the color
* buffer, or `NULL`.
* @param[out] buffer Where to store the address of the color buffer, or
* `NULL`.
* @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_NO_WINDOW_CONTEXT.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.3.
*
* @ingroup native
*/
GLFWAPI int glfwGetOSMesaColorBuffer(GLFWwindow* window, int* width, int* height, int* format, void** buffer);
/*! @brief Retrieves the depth buffer associated with the specified window.
*
* @param[in] window The window whose depth buffer to retrieve.
* @param[out] width Where to store the width of the depth buffer, or `NULL`.
* @param[out] height Where to store the height of the depth buffer, or `NULL`.
* @param[out] bytesPerValue Where to store the number of bytes per depth
* buffer element, or `NULL`.
* @param[out] buffer Where to store the address of the depth buffer, or
* `NULL`.
* @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_NO_WINDOW_CONTEXT.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.3.
*
* @ingroup native
*/
GLFWAPI int glfwGetOSMesaDepthBuffer(GLFWwindow* window, int* width, int* height, int* bytesPerValue, void** buffer);
/*! @brief Returns the `OSMesaContext` of the specified window.
*
* @return The `OSMesaContext` of the specified window, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_NO_WINDOW_CONTEXT.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.3.
*
* @ingroup native
*/
GLFWAPI OSMesaContext glfwGetOSMesaContext(GLFWwindow* window);
#endif
#ifdef __cplusplus
}
#endif
#endif /* _glfw3_native_h_ */
|
0 | repos/simulations/libs/zglfw/libs/glfw/include | repos/simulations/libs/zglfw/libs/glfw/include/GLFW/glfw3.h | /*************************************************************************
* GLFW 3.4 - www.glfw.org
* A library for OpenGL, window and input
*------------------------------------------------------------------------
* Copyright (c) 2002-2006 Marcus Geelnard
* Copyright (c) 2006-2019 Camilla Löwy <[email protected]>
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would
* be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not
* be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
*************************************************************************/
#ifndef _glfw3_h_
#define _glfw3_h_
#ifdef __cplusplus
extern "C" {
#endif
/*************************************************************************
* Doxygen documentation
*************************************************************************/
/*! @file glfw3.h
* @brief The header of the GLFW 3 API.
*
* This is the header file of the GLFW 3 API. It defines all its types and
* declares all its functions.
*
* For more information about how to use this file, see @ref build_include.
*/
/*! @defgroup context Context reference
* @brief Functions and types related to OpenGL and OpenGL ES contexts.
*
* This is the reference documentation for OpenGL and OpenGL ES context related
* functions. For more task-oriented information, see the @ref context_guide.
*/
/*! @defgroup vulkan Vulkan support reference
* @brief Functions and types related to Vulkan.
*
* This is the reference documentation for Vulkan related functions and types.
* For more task-oriented information, see the @ref vulkan_guide.
*/
/*! @defgroup init Initialization, version and error reference
* @brief Functions and types related to initialization and error handling.
*
* This is the reference documentation for initialization and termination of
* the library, version management and error handling. For more task-oriented
* information, see the @ref intro_guide.
*/
/*! @defgroup input Input reference
* @brief Functions and types related to input handling.
*
* This is the reference documentation for input related functions and types.
* For more task-oriented information, see the @ref input_guide.
*/
/*! @defgroup monitor Monitor reference
* @brief Functions and types related to monitors.
*
* This is the reference documentation for monitor related functions and types.
* For more task-oriented information, see the @ref monitor_guide.
*/
/*! @defgroup window Window reference
* @brief Functions and types related to windows.
*
* This is the reference documentation for window related functions and types,
* including creation, deletion and event polling. For more task-oriented
* information, see the @ref window_guide.
*/
/*************************************************************************
* Compiler- and platform-specific preprocessor work
*************************************************************************/
/* If we are we on Windows, we want a single define for it.
*/
#if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__))
#define _WIN32
#endif /* _WIN32 */
/* Include because most Windows GLU headers need wchar_t and
* the macOS OpenGL header blocks the definition of ptrdiff_t by glext.h.
* Include it unconditionally to avoid surprising side-effects.
*/
#include <stddef.h>
/* Include because it is needed by Vulkan and related functions.
* Include it unconditionally to avoid surprising side-effects.
*/
#include <stdint.h>
#if defined(GLFW_INCLUDE_VULKAN)
#include <vulkan/vulkan.h>
#endif /* Vulkan header */
/* The Vulkan header may have indirectly included windows.h (because of
* VK_USE_PLATFORM_WIN32_KHR) so we offer our replacement symbols after it.
*/
/* It is customary to use APIENTRY for OpenGL function pointer declarations on
* all platforms. Additionally, the Windows OpenGL header needs APIENTRY.
*/
#if !defined(APIENTRY)
#if defined(_WIN32)
#define APIENTRY __stdcall
#else
#define APIENTRY
#endif
#define GLFW_APIENTRY_DEFINED
#endif /* APIENTRY */
/* Some Windows OpenGL headers need this.
*/
#if !defined(WINGDIAPI) && defined(_WIN32)
#define WINGDIAPI __declspec(dllimport)
#define GLFW_WINGDIAPI_DEFINED
#endif /* WINGDIAPI */
/* Some Windows GLU headers need this.
*/
#if !defined(CALLBACK) && defined(_WIN32)
#define CALLBACK __stdcall
#define GLFW_CALLBACK_DEFINED
#endif /* CALLBACK */
/* Include the chosen OpenGL or OpenGL ES headers.
*/
#if defined(GLFW_INCLUDE_ES1)
#include <GLES/gl.h>
#if defined(GLFW_INCLUDE_GLEXT)
#include <GLES/glext.h>
#endif
#elif defined(GLFW_INCLUDE_ES2)
#include <GLES2/gl2.h>
#if defined(GLFW_INCLUDE_GLEXT)
#include <GLES2/gl2ext.h>
#endif
#elif defined(GLFW_INCLUDE_ES3)
#include <GLES3/gl3.h>
#if defined(GLFW_INCLUDE_GLEXT)
#include <GLES2/gl2ext.h>
#endif
#elif defined(GLFW_INCLUDE_ES31)
#include <GLES3/gl31.h>
#if defined(GLFW_INCLUDE_GLEXT)
#include <GLES2/gl2ext.h>
#endif
#elif defined(GLFW_INCLUDE_ES32)
#include <GLES3/gl32.h>
#if defined(GLFW_INCLUDE_GLEXT)
#include <GLES2/gl2ext.h>
#endif
#elif defined(GLFW_INCLUDE_GLCOREARB)
#if defined(__APPLE__)
#include <OpenGL/gl3.h>
#if defined(GLFW_INCLUDE_GLEXT)
#include <OpenGL/gl3ext.h>
#endif /*GLFW_INCLUDE_GLEXT*/
#else /*__APPLE__*/
#include <GL/glcorearb.h>
#if defined(GLFW_INCLUDE_GLEXT)
#include <GL/glext.h>
#endif
#endif /*__APPLE__*/
#elif defined(GLFW_INCLUDE_GLU)
#if defined(__APPLE__)
#if defined(GLFW_INCLUDE_GLU)
#include <OpenGL/glu.h>
#endif
#else /*__APPLE__*/
#if defined(GLFW_INCLUDE_GLU)
#include <GL/glu.h>
#endif
#endif /*__APPLE__*/
#elif !defined(GLFW_INCLUDE_NONE) && \
!defined(__gl_h_) && \
!defined(__gles1_gl_h_) && \
!defined(__gles2_gl2_h_) && \
!defined(__gles2_gl3_h_) && \
!defined(__gles2_gl31_h_) && \
!defined(__gles2_gl32_h_) && \
!defined(__gl_glcorearb_h_) && \
!defined(__gl2_h_) /*legacy*/ && \
!defined(__gl3_h_) /*legacy*/ && \
!defined(__gl31_h_) /*legacy*/ && \
!defined(__gl32_h_) /*legacy*/ && \
!defined(__glcorearb_h_) /*legacy*/ && \
!defined(__GL_H__) /*non-standard*/ && \
!defined(__gltypes_h_) /*non-standard*/ && \
!defined(__glee_h_) /*non-standard*/
#if defined(__APPLE__)
#if !defined(GLFW_INCLUDE_GLEXT)
#define GL_GLEXT_LEGACY
#endif
#include <OpenGL/gl.h>
#else /*__APPLE__*/
#include <GL/gl.h>
#if defined(GLFW_INCLUDE_GLEXT)
#include <GL/glext.h>
#endif
#endif /*__APPLE__*/
#endif /* OpenGL and OpenGL ES headers */
#if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL)
/* GLFW_DLL must be defined by applications that are linking against the DLL
* version of the GLFW library. _GLFW_BUILD_DLL is defined by the GLFW
* configuration header when compiling the DLL version of the library.
*/
#error "You must not have both GLFW_DLL and _GLFW_BUILD_DLL defined"
#endif
/* GLFWAPI is used to declare public API functions for export
* from the DLL / shared library / dynamic library.
*/
#if defined(_WIN32) && defined(_GLFW_BUILD_DLL)
/* We are building GLFW as a Win32 DLL */
#define GLFWAPI __declspec(dllexport)
#elif defined(_WIN32) && defined(GLFW_DLL)
/* We are calling a GLFW Win32 DLL */
#define GLFWAPI __declspec(dllimport)
#elif defined(__GNUC__) && defined(_GLFW_BUILD_DLL)
/* We are building GLFW as a Unix shared library */
#define GLFWAPI __attribute__((visibility("default")))
#else
#define GLFWAPI
#endif
/*************************************************************************
* GLFW API tokens
*************************************************************************/
/*! @name GLFW version macros
* @{ */
/*! @brief The major version number of the GLFW header.
*
* The major version number of the GLFW header. This is incremented when the
* API is changed in non-compatible ways.
* @ingroup init
*/
#define GLFW_VERSION_MAJOR 3
/*! @brief The minor version number of the GLFW header.
*
* The minor version number of the GLFW header. This is incremented when
* features are added to the API but it remains backward-compatible.
* @ingroup init
*/
#define GLFW_VERSION_MINOR 4
/*! @brief The revision number of the GLFW header.
*
* The revision number of the GLFW header. This is incremented when a bug fix
* release is made that does not contain any API changes.
* @ingroup init
*/
#define GLFW_VERSION_REVISION 0
/*! @} */
/*! @brief One.
*
* This is only semantic sugar for the number 1. You can instead use `1` or
* `true` or `_True` or `GL_TRUE` or `VK_TRUE` or anything else that is equal
* to one.
*
* @ingroup init
*/
#define GLFW_TRUE 1
/*! @brief Zero.
*
* This is only semantic sugar for the number 0. You can instead use `0` or
* `false` or `_False` or `GL_FALSE` or `VK_FALSE` or anything else that is
* equal to zero.
*
* @ingroup init
*/
#define GLFW_FALSE 0
/*! @name Key and button actions
* @{ */
/*! @brief The key or mouse button was released.
*
* The key or mouse button was released.
*
* @ingroup input
*/
#define GLFW_RELEASE 0
/*! @brief The key or mouse button was pressed.
*
* The key or mouse button was pressed.
*
* @ingroup input
*/
#define GLFW_PRESS 1
/*! @brief The key was held down until it repeated.
*
* The key was held down until it repeated.
*
* @ingroup input
*/
#define GLFW_REPEAT 2
/*! @} */
/*! @defgroup hat_state Joystick hat states
* @brief Joystick hat states.
*
* See [joystick hat input](@ref joystick_hat) for how these are used.
*
* @ingroup input
* @{ */
#define GLFW_HAT_CENTERED 0
#define GLFW_HAT_UP 1
#define GLFW_HAT_RIGHT 2
#define GLFW_HAT_DOWN 4
#define GLFW_HAT_LEFT 8
#define GLFW_HAT_RIGHT_UP (GLFW_HAT_RIGHT | GLFW_HAT_UP)
#define GLFW_HAT_RIGHT_DOWN (GLFW_HAT_RIGHT | GLFW_HAT_DOWN)
#define GLFW_HAT_LEFT_UP (GLFW_HAT_LEFT | GLFW_HAT_UP)
#define GLFW_HAT_LEFT_DOWN (GLFW_HAT_LEFT | GLFW_HAT_DOWN)
/*! @ingroup input
*/
#define GLFW_KEY_UNKNOWN -1
/*! @} */
/*! @defgroup keys Keyboard key tokens
* @brief Keyboard key tokens.
*
* See [key input](@ref input_key) for how these are used.
*
* These key codes are inspired by the _USB HID Usage Tables v1.12_ (p. 53-60),
* but re-arranged to map to 7-bit ASCII for printable keys (function keys are
* put in the 256+ range).
*
* The naming of the key codes follow these rules:
* - The US keyboard layout is used
* - Names of printable alphanumeric characters are used (e.g. "A", "R",
* "3", etc.)
* - For non-alphanumeric characters, Unicode:ish names are used (e.g.
* "COMMA", "LEFT_SQUARE_BRACKET", etc.). Note that some names do not
* correspond to the Unicode standard (usually for brevity)
* - Keys that lack a clear US mapping are named "WORLD_x"
* - For non-printable keys, custom names are used (e.g. "F4",
* "BACKSPACE", etc.)
*
* @ingroup input
* @{
*/
/* Printable keys */
#define GLFW_KEY_SPACE 32
#define GLFW_KEY_APOSTROPHE 39 /* ' */
#define GLFW_KEY_COMMA 44 /* , */
#define GLFW_KEY_MINUS 45 /* - */
#define GLFW_KEY_PERIOD 46 /* . */
#define GLFW_KEY_SLASH 47 /* / */
#define GLFW_KEY_0 48
#define GLFW_KEY_1 49
#define GLFW_KEY_2 50
#define GLFW_KEY_3 51
#define GLFW_KEY_4 52
#define GLFW_KEY_5 53
#define GLFW_KEY_6 54
#define GLFW_KEY_7 55
#define GLFW_KEY_8 56
#define GLFW_KEY_9 57
#define GLFW_KEY_SEMICOLON 59 /* ; */
#define GLFW_KEY_EQUAL 61 /* = */
#define GLFW_KEY_A 65
#define GLFW_KEY_B 66
#define GLFW_KEY_C 67
#define GLFW_KEY_D 68
#define GLFW_KEY_E 69
#define GLFW_KEY_F 70
#define GLFW_KEY_G 71
#define GLFW_KEY_H 72
#define GLFW_KEY_I 73
#define GLFW_KEY_J 74
#define GLFW_KEY_K 75
#define GLFW_KEY_L 76
#define GLFW_KEY_M 77
#define GLFW_KEY_N 78
#define GLFW_KEY_O 79
#define GLFW_KEY_P 80
#define GLFW_KEY_Q 81
#define GLFW_KEY_R 82
#define GLFW_KEY_S 83
#define GLFW_KEY_T 84
#define GLFW_KEY_U 85
#define GLFW_KEY_V 86
#define GLFW_KEY_W 87
#define GLFW_KEY_X 88
#define GLFW_KEY_Y 89
#define GLFW_KEY_Z 90
#define GLFW_KEY_LEFT_BRACKET 91 /* [ */
#define GLFW_KEY_BACKSLASH 92 /* \ */
#define GLFW_KEY_RIGHT_BRACKET 93 /* ] */
#define GLFW_KEY_GRAVE_ACCENT 96 /* ` */
#define GLFW_KEY_WORLD_1 161 /* non-US #1 */
#define GLFW_KEY_WORLD_2 162 /* non-US #2 */
/* Function keys */
#define GLFW_KEY_ESCAPE 256
#define GLFW_KEY_ENTER 257
#define GLFW_KEY_TAB 258
#define GLFW_KEY_BACKSPACE 259
#define GLFW_KEY_INSERT 260
#define GLFW_KEY_DELETE 261
#define GLFW_KEY_RIGHT 262
#define GLFW_KEY_LEFT 263
#define GLFW_KEY_DOWN 264
#define GLFW_KEY_UP 265
#define GLFW_KEY_PAGE_UP 266
#define GLFW_KEY_PAGE_DOWN 267
#define GLFW_KEY_HOME 268
#define GLFW_KEY_END 269
#define GLFW_KEY_CAPS_LOCK 280
#define GLFW_KEY_SCROLL_LOCK 281
#define GLFW_KEY_NUM_LOCK 282
#define GLFW_KEY_PRINT_SCREEN 283
#define GLFW_KEY_PAUSE 284
#define GLFW_KEY_F1 290
#define GLFW_KEY_F2 291
#define GLFW_KEY_F3 292
#define GLFW_KEY_F4 293
#define GLFW_KEY_F5 294
#define GLFW_KEY_F6 295
#define GLFW_KEY_F7 296
#define GLFW_KEY_F8 297
#define GLFW_KEY_F9 298
#define GLFW_KEY_F10 299
#define GLFW_KEY_F11 300
#define GLFW_KEY_F12 301
#define GLFW_KEY_F13 302
#define GLFW_KEY_F14 303
#define GLFW_KEY_F15 304
#define GLFW_KEY_F16 305
#define GLFW_KEY_F17 306
#define GLFW_KEY_F18 307
#define GLFW_KEY_F19 308
#define GLFW_KEY_F20 309
#define GLFW_KEY_F21 310
#define GLFW_KEY_F22 311
#define GLFW_KEY_F23 312
#define GLFW_KEY_F24 313
#define GLFW_KEY_F25 314
#define GLFW_KEY_KP_0 320
#define GLFW_KEY_KP_1 321
#define GLFW_KEY_KP_2 322
#define GLFW_KEY_KP_3 323
#define GLFW_KEY_KP_4 324
#define GLFW_KEY_KP_5 325
#define GLFW_KEY_KP_6 326
#define GLFW_KEY_KP_7 327
#define GLFW_KEY_KP_8 328
#define GLFW_KEY_KP_9 329
#define GLFW_KEY_KP_DECIMAL 330
#define GLFW_KEY_KP_DIVIDE 331
#define GLFW_KEY_KP_MULTIPLY 332
#define GLFW_KEY_KP_SUBTRACT 333
#define GLFW_KEY_KP_ADD 334
#define GLFW_KEY_KP_ENTER 335
#define GLFW_KEY_KP_EQUAL 336
#define GLFW_KEY_LEFT_SHIFT 340
#define GLFW_KEY_LEFT_CONTROL 341
#define GLFW_KEY_LEFT_ALT 342
#define GLFW_KEY_LEFT_SUPER 343
#define GLFW_KEY_RIGHT_SHIFT 344
#define GLFW_KEY_RIGHT_CONTROL 345
#define GLFW_KEY_RIGHT_ALT 346
#define GLFW_KEY_RIGHT_SUPER 347
#define GLFW_KEY_MENU 348
#define GLFW_KEY_LAST GLFW_KEY_MENU
/*! @} */
/*! @defgroup mods Modifier key flags
* @brief Modifier key flags.
*
* See [key input](@ref input_key) for how these are used.
*
* @ingroup input
* @{ */
/*! @brief If this bit is set one or more Shift keys were held down.
*
* If this bit is set one or more Shift keys were held down.
*/
#define GLFW_MOD_SHIFT 0x0001
/*! @brief If this bit is set one or more Control keys were held down.
*
* If this bit is set one or more Control keys were held down.
*/
#define GLFW_MOD_CONTROL 0x0002
/*! @brief If this bit is set one or more Alt keys were held down.
*
* If this bit is set one or more Alt keys were held down.
*/
#define GLFW_MOD_ALT 0x0004
/*! @brief If this bit is set one or more Super keys were held down.
*
* If this bit is set one or more Super keys were held down.
*/
#define GLFW_MOD_SUPER 0x0008
/*! @brief If this bit is set the Caps Lock key is enabled.
*
* If this bit is set the Caps Lock key is enabled and the @ref
* GLFW_LOCK_KEY_MODS input mode is set.
*/
#define GLFW_MOD_CAPS_LOCK 0x0010
/*! @brief If this bit is set the Num Lock key is enabled.
*
* If this bit is set the Num Lock key is enabled and the @ref
* GLFW_LOCK_KEY_MODS input mode is set.
*/
#define GLFW_MOD_NUM_LOCK 0x0020
/*! @} */
/*! @defgroup buttons Mouse buttons
* @brief Mouse button IDs.
*
* See [mouse button input](@ref input_mouse_button) for how these are used.
*
* @ingroup input
* @{ */
#define GLFW_MOUSE_BUTTON_1 0
#define GLFW_MOUSE_BUTTON_2 1
#define GLFW_MOUSE_BUTTON_3 2
#define GLFW_MOUSE_BUTTON_4 3
#define GLFW_MOUSE_BUTTON_5 4
#define GLFW_MOUSE_BUTTON_6 5
#define GLFW_MOUSE_BUTTON_7 6
#define GLFW_MOUSE_BUTTON_8 7
#define GLFW_MOUSE_BUTTON_LAST GLFW_MOUSE_BUTTON_8
#define GLFW_MOUSE_BUTTON_LEFT GLFW_MOUSE_BUTTON_1
#define GLFW_MOUSE_BUTTON_RIGHT GLFW_MOUSE_BUTTON_2
#define GLFW_MOUSE_BUTTON_MIDDLE GLFW_MOUSE_BUTTON_3
/*! @} */
/*! @defgroup joysticks Joysticks
* @brief Joystick IDs.
*
* See [joystick input](@ref joystick) for how these are used.
*
* @ingroup input
* @{ */
#define GLFW_JOYSTICK_1 0
#define GLFW_JOYSTICK_2 1
#define GLFW_JOYSTICK_3 2
#define GLFW_JOYSTICK_4 3
#define GLFW_JOYSTICK_5 4
#define GLFW_JOYSTICK_6 5
#define GLFW_JOYSTICK_7 6
#define GLFW_JOYSTICK_8 7
#define GLFW_JOYSTICK_9 8
#define GLFW_JOYSTICK_10 9
#define GLFW_JOYSTICK_11 10
#define GLFW_JOYSTICK_12 11
#define GLFW_JOYSTICK_13 12
#define GLFW_JOYSTICK_14 13
#define GLFW_JOYSTICK_15 14
#define GLFW_JOYSTICK_16 15
#define GLFW_JOYSTICK_LAST GLFW_JOYSTICK_16
/*! @} */
/*! @defgroup gamepad_buttons Gamepad buttons
* @brief Gamepad buttons.
*
* See @ref gamepad for how these are used.
*
* @ingroup input
* @{ */
#define GLFW_GAMEPAD_BUTTON_A 0
#define GLFW_GAMEPAD_BUTTON_B 1
#define GLFW_GAMEPAD_BUTTON_X 2
#define GLFW_GAMEPAD_BUTTON_Y 3
#define GLFW_GAMEPAD_BUTTON_LEFT_BUMPER 4
#define GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER 5
#define GLFW_GAMEPAD_BUTTON_BACK 6
#define GLFW_GAMEPAD_BUTTON_START 7
#define GLFW_GAMEPAD_BUTTON_GUIDE 8
#define GLFW_GAMEPAD_BUTTON_LEFT_THUMB 9
#define GLFW_GAMEPAD_BUTTON_RIGHT_THUMB 10
#define GLFW_GAMEPAD_BUTTON_DPAD_UP 11
#define GLFW_GAMEPAD_BUTTON_DPAD_RIGHT 12
#define GLFW_GAMEPAD_BUTTON_DPAD_DOWN 13
#define GLFW_GAMEPAD_BUTTON_DPAD_LEFT 14
#define GLFW_GAMEPAD_BUTTON_LAST GLFW_GAMEPAD_BUTTON_DPAD_LEFT
#define GLFW_GAMEPAD_BUTTON_CROSS GLFW_GAMEPAD_BUTTON_A
#define GLFW_GAMEPAD_BUTTON_CIRCLE GLFW_GAMEPAD_BUTTON_B
#define GLFW_GAMEPAD_BUTTON_SQUARE GLFW_GAMEPAD_BUTTON_X
#define GLFW_GAMEPAD_BUTTON_TRIANGLE GLFW_GAMEPAD_BUTTON_Y
/*! @} */
/*! @defgroup gamepad_axes Gamepad axes
* @brief Gamepad axes.
*
* See @ref gamepad for how these are used.
*
* @ingroup input
* @{ */
#define GLFW_GAMEPAD_AXIS_LEFT_X 0
#define GLFW_GAMEPAD_AXIS_LEFT_Y 1
#define GLFW_GAMEPAD_AXIS_RIGHT_X 2
#define GLFW_GAMEPAD_AXIS_RIGHT_Y 3
#define GLFW_GAMEPAD_AXIS_LEFT_TRIGGER 4
#define GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER 5
#define GLFW_GAMEPAD_AXIS_LAST GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER
/*! @} */
/*! @defgroup errors Error codes
* @brief Error codes.
*
* See [error handling](@ref error_handling) for how these are used.
*
* @ingroup init
* @{ */
/*! @brief No error has occurred.
*
* No error has occurred.
*
* @analysis Yay.
*/
#define GLFW_NO_ERROR 0
/*! @brief GLFW has not been initialized.
*
* This occurs if a GLFW function was called that must not be called unless the
* library is [initialized](@ref intro_init).
*
* @analysis Application programmer error. Initialize GLFW before calling any
* function that requires initialization.
*/
#define GLFW_NOT_INITIALIZED 0x00010001
/*! @brief No context is current for this thread.
*
* This occurs if a GLFW function was called that needs and operates on the
* current OpenGL or OpenGL ES context but no context is current on the calling
* thread. One such function is @ref glfwSwapInterval.
*
* @analysis Application programmer error. Ensure a context is current before
* calling functions that require a current context.
*/
#define GLFW_NO_CURRENT_CONTEXT 0x00010002
/*! @brief One of the arguments to the function was an invalid enum value.
*
* One of the arguments to the function was an invalid enum value, for example
* requesting @ref GLFW_RED_BITS with @ref glfwGetWindowAttrib.
*
* @analysis Application programmer error. Fix the offending call.
*/
#define GLFW_INVALID_ENUM 0x00010003
/*! @brief One of the arguments to the function was an invalid value.
*
* One of the arguments to the function was an invalid value, for example
* requesting a non-existent OpenGL or OpenGL ES version like 2.7.
*
* Requesting a valid but unavailable OpenGL or OpenGL ES version will instead
* result in a @ref GLFW_VERSION_UNAVAILABLE error.
*
* @analysis Application programmer error. Fix the offending call.
*/
#define GLFW_INVALID_VALUE 0x00010004
/*! @brief A memory allocation failed.
*
* A memory allocation failed.
*
* @analysis A bug in GLFW or the underlying operating system. Report the bug
* to our [issue tracker](https://github.com/glfw/glfw/issues).
*/
#define GLFW_OUT_OF_MEMORY 0x00010005
/*! @brief GLFW could not find support for the requested API on the system.
*
* GLFW could not find support for the requested API on the system.
*
* @analysis The installed graphics driver does not support the requested
* API, or does not support it via the chosen context creation API.
* Below are a few examples.
*
* @par
* Some pre-installed Windows graphics drivers do not support OpenGL. AMD only
* supports OpenGL ES via EGL, while Nvidia and Intel only support it via
* a WGL or GLX extension. macOS does not provide OpenGL ES at all. The Mesa
* EGL, OpenGL and OpenGL ES libraries do not interface with the Nvidia binary
* driver. Older graphics drivers do not support Vulkan.
*/
#define GLFW_API_UNAVAILABLE 0x00010006
/*! @brief The requested OpenGL or OpenGL ES version is not available.
*
* The requested OpenGL or OpenGL ES version (including any requested context
* or framebuffer hints) is not available on this machine.
*
* @analysis The machine does not support your requirements. If your
* application is sufficiently flexible, downgrade your requirements and try
* again. Otherwise, inform the user that their machine does not match your
* requirements.
*
* @par
* Future invalid OpenGL and OpenGL ES versions, for example OpenGL 4.8 if 5.0
* comes out before the 4.x series gets that far, also fail with this error and
* not @ref GLFW_INVALID_VALUE, because GLFW cannot know what future versions
* will exist.
*/
#define GLFW_VERSION_UNAVAILABLE 0x00010007
/*! @brief A platform-specific error occurred that does not match any of the
* more specific categories.
*
* A platform-specific error occurred that does not match any of the more
* specific categories.
*
* @analysis A bug or configuration error in GLFW, the underlying operating
* system or its drivers, or a lack of required resources. Report the issue to
* our [issue tracker](https://github.com/glfw/glfw/issues).
*/
#define GLFW_PLATFORM_ERROR 0x00010008
/*! @brief The requested format is not supported or available.
*
* If emitted during window creation, the requested pixel format is not
* supported.
*
* If emitted when querying the clipboard, the contents of the clipboard could
* not be converted to the requested format.
*
* @analysis If emitted during window creation, one or more
* [hard constraints](@ref window_hints_hard) did not match any of the
* available pixel formats. If your application is sufficiently flexible,
* downgrade your requirements and try again. Otherwise, inform the user that
* their machine does not match your requirements.
*
* @par
* If emitted when querying the clipboard, ignore the error or report it to
* the user, as appropriate.
*/
#define GLFW_FORMAT_UNAVAILABLE 0x00010009
/*! @brief The specified window does not have an OpenGL or OpenGL ES context.
*
* A window that does not have an OpenGL or OpenGL ES context was passed to
* a function that requires it to have one.
*
* @analysis Application programmer error. Fix the offending call.
*/
#define GLFW_NO_WINDOW_CONTEXT 0x0001000A
/*! @brief The specified cursor shape is not available.
*
* The specified standard cursor shape is not available, either because the
* current platform cursor theme does not provide it or because it is not
* available on the platform.
*
* @analysis Platform or system settings limitation. Pick another
* [standard cursor shape](@ref shapes) or create a
* [custom cursor](@ref cursor_custom).
*/
#define GLFW_CURSOR_UNAVAILABLE 0x0001000B
/*! @brief The requested feature is not provided by the platform.
*
* The requested feature is not provided by the platform, so GLFW is unable to
* implement it. The documentation for each function notes if it could emit
* this error.
*
* @analysis Platform or platform version limitation. The error can be ignored
* unless the feature is critical to the application.
*
* @par
* A function call that emits this error has no effect other than the error and
* updating any existing out parameters.
*/
#define GLFW_FEATURE_UNAVAILABLE 0x0001000C
/*! @brief The requested feature is not implemented for the platform.
*
* The requested feature has not yet been implemented in GLFW for this platform.
*
* @analysis An incomplete implementation of GLFW for this platform, hopefully
* fixed in a future release. The error can be ignored unless the feature is
* critical to the application.
*
* @par
* A function call that emits this error has no effect other than the error and
* updating any existing out parameters.
*/
#define GLFW_FEATURE_UNIMPLEMENTED 0x0001000D
/*! @brief Platform unavailable or no matching platform was found.
*
* If emitted during initialization, no matching platform was found. If the @ref
* GLFW_PLATFORM init hint was set to `GLFW_ANY_PLATFORM`, GLFW could not detect any of
* the platforms supported by this library binary, except for the Null platform. If the
* init hint was set to a specific platform, it is either not supported by this library
* binary or GLFW was not able to detect it.
*
* If emitted by a native access function, GLFW was initialized for a different platform
* than the function is for.
*
* @analysis Failure to detect any platform usually only happens on non-macOS Unix
* systems, either when no window system is running or the program was run from
* a terminal that does not have the necessary environment variables. Fall back to
* a different platform if possible or notify the user that no usable platform was
* detected.
*
* Failure to detect a specific platform may have the same cause as above or be because
* support for that platform was not compiled in. Call @ref glfwPlatformSupported to
* check whether a specific platform is supported by a library binary.
*/
#define GLFW_PLATFORM_UNAVAILABLE 0x0001000E
/*! @} */
/*! @addtogroup window
* @{ */
/*! @brief Input focus window hint and attribute
*
* Input focus [window hint](@ref GLFW_FOCUSED_hint) or
* [window attribute](@ref GLFW_FOCUSED_attrib).
*/
#define GLFW_FOCUSED 0x00020001
/*! @brief Window iconification window attribute
*
* Window iconification [window attribute](@ref GLFW_ICONIFIED_attrib).
*/
#define GLFW_ICONIFIED 0x00020002
/*! @brief Window resize-ability window hint and attribute
*
* Window resize-ability [window hint](@ref GLFW_RESIZABLE_hint) and
* [window attribute](@ref GLFW_RESIZABLE_attrib).
*/
#define GLFW_RESIZABLE 0x00020003
/*! @brief Window visibility window hint and attribute
*
* Window visibility [window hint](@ref GLFW_VISIBLE_hint) and
* [window attribute](@ref GLFW_VISIBLE_attrib).
*/
#define GLFW_VISIBLE 0x00020004
/*! @brief Window decoration window hint and attribute
*
* Window decoration [window hint](@ref GLFW_DECORATED_hint) and
* [window attribute](@ref GLFW_DECORATED_attrib).
*/
#define GLFW_DECORATED 0x00020005
/*! @brief Window auto-iconification window hint and attribute
*
* Window auto-iconification [window hint](@ref GLFW_AUTO_ICONIFY_hint) and
* [window attribute](@ref GLFW_AUTO_ICONIFY_attrib).
*/
#define GLFW_AUTO_ICONIFY 0x00020006
/*! @brief Window decoration window hint and attribute
*
* Window decoration [window hint](@ref GLFW_FLOATING_hint) and
* [window attribute](@ref GLFW_FLOATING_attrib).
*/
#define GLFW_FLOATING 0x00020007
/*! @brief Window maximization window hint and attribute
*
* Window maximization [window hint](@ref GLFW_MAXIMIZED_hint) and
* [window attribute](@ref GLFW_MAXIMIZED_attrib).
*/
#define GLFW_MAXIMIZED 0x00020008
/*! @brief Cursor centering window hint
*
* Cursor centering [window hint](@ref GLFW_CENTER_CURSOR_hint).
*/
#define GLFW_CENTER_CURSOR 0x00020009
/*! @brief Window framebuffer transparency hint and attribute
*
* Window framebuffer transparency
* [window hint](@ref GLFW_TRANSPARENT_FRAMEBUFFER_hint) and
* [window attribute](@ref GLFW_TRANSPARENT_FRAMEBUFFER_attrib).
*/
#define GLFW_TRANSPARENT_FRAMEBUFFER 0x0002000A
/*! @brief Mouse cursor hover window attribute.
*
* Mouse cursor hover [window attribute](@ref GLFW_HOVERED_attrib).
*/
#define GLFW_HOVERED 0x0002000B
/*! @brief Input focus on calling show window hint and attribute
*
* Input focus [window hint](@ref GLFW_FOCUS_ON_SHOW_hint) or
* [window attribute](@ref GLFW_FOCUS_ON_SHOW_attrib).
*/
#define GLFW_FOCUS_ON_SHOW 0x0002000C
/*! @brief Mouse input transparency window hint and attribute
*
* Mouse input transparency [window hint](@ref GLFW_MOUSE_PASSTHROUGH_hint) or
* [window attribute](@ref GLFW_MOUSE_PASSTHROUGH_attrib).
*/
#define GLFW_MOUSE_PASSTHROUGH 0x0002000D
/*! @brief Initial position x-coordinate window hint.
*
* Initial position x-coordinate [window hint](@ref GLFW_POSITION_X).
*/
#define GLFW_POSITION_X 0x0002000E
/*! @brief Initial position y-coordinate window hint.
*
* Initial position y-coordinate [window hint](@ref GLFW_POSITION_Y).
*/
#define GLFW_POSITION_Y 0x0002000F
/*! @brief Framebuffer bit depth hint.
*
* Framebuffer bit depth [hint](@ref GLFW_RED_BITS).
*/
#define GLFW_RED_BITS 0x00021001
/*! @brief Framebuffer bit depth hint.
*
* Framebuffer bit depth [hint](@ref GLFW_GREEN_BITS).
*/
#define GLFW_GREEN_BITS 0x00021002
/*! @brief Framebuffer bit depth hint.
*
* Framebuffer bit depth [hint](@ref GLFW_BLUE_BITS).
*/
#define GLFW_BLUE_BITS 0x00021003
/*! @brief Framebuffer bit depth hint.
*
* Framebuffer bit depth [hint](@ref GLFW_ALPHA_BITS).
*/
#define GLFW_ALPHA_BITS 0x00021004
/*! @brief Framebuffer bit depth hint.
*
* Framebuffer bit depth [hint](@ref GLFW_DEPTH_BITS).
*/
#define GLFW_DEPTH_BITS 0x00021005
/*! @brief Framebuffer bit depth hint.
*
* Framebuffer bit depth [hint](@ref GLFW_STENCIL_BITS).
*/
#define GLFW_STENCIL_BITS 0x00021006
/*! @brief Framebuffer bit depth hint.
*
* Framebuffer bit depth [hint](@ref GLFW_ACCUM_RED_BITS).
*/
#define GLFW_ACCUM_RED_BITS 0x00021007
/*! @brief Framebuffer bit depth hint.
*
* Framebuffer bit depth [hint](@ref GLFW_ACCUM_GREEN_BITS).
*/
#define GLFW_ACCUM_GREEN_BITS 0x00021008
/*! @brief Framebuffer bit depth hint.
*
* Framebuffer bit depth [hint](@ref GLFW_ACCUM_BLUE_BITS).
*/
#define GLFW_ACCUM_BLUE_BITS 0x00021009
/*! @brief Framebuffer bit depth hint.
*
* Framebuffer bit depth [hint](@ref GLFW_ACCUM_ALPHA_BITS).
*/
#define GLFW_ACCUM_ALPHA_BITS 0x0002100A
/*! @brief Framebuffer auxiliary buffer hint.
*
* Framebuffer auxiliary buffer [hint](@ref GLFW_AUX_BUFFERS).
*/
#define GLFW_AUX_BUFFERS 0x0002100B
/*! @brief OpenGL stereoscopic rendering hint.
*
* OpenGL stereoscopic rendering [hint](@ref GLFW_STEREO).
*/
#define GLFW_STEREO 0x0002100C
/*! @brief Framebuffer MSAA samples hint.
*
* Framebuffer MSAA samples [hint](@ref GLFW_SAMPLES).
*/
#define GLFW_SAMPLES 0x0002100D
/*! @brief Framebuffer sRGB hint.
*
* Framebuffer sRGB [hint](@ref GLFW_SRGB_CAPABLE).
*/
#define GLFW_SRGB_CAPABLE 0x0002100E
/*! @brief Monitor refresh rate hint.
*
* Monitor refresh rate [hint](@ref GLFW_REFRESH_RATE).
*/
#define GLFW_REFRESH_RATE 0x0002100F
/*! @brief Framebuffer double buffering hint and attribute.
*
* Framebuffer double buffering [hint](@ref GLFW_DOUBLEBUFFER_hint) and
* [attribute](@ref GLFW_DOUBLEBUFFER_attrib).
*/
#define GLFW_DOUBLEBUFFER 0x00021010
/*! @brief Context client API hint and attribute.
*
* Context client API [hint](@ref GLFW_CLIENT_API_hint) and
* [attribute](@ref GLFW_CLIENT_API_attrib).
*/
#define GLFW_CLIENT_API 0x00022001
/*! @brief Context client API major version hint and attribute.
*
* Context client API major version [hint](@ref GLFW_CONTEXT_VERSION_MAJOR_hint)
* and [attribute](@ref GLFW_CONTEXT_VERSION_MAJOR_attrib).
*/
#define GLFW_CONTEXT_VERSION_MAJOR 0x00022002
/*! @brief Context client API minor version hint and attribute.
*
* Context client API minor version [hint](@ref GLFW_CONTEXT_VERSION_MINOR_hint)
* and [attribute](@ref GLFW_CONTEXT_VERSION_MINOR_attrib).
*/
#define GLFW_CONTEXT_VERSION_MINOR 0x00022003
/*! @brief Context client API revision number attribute.
*
* Context client API revision number
* [attribute](@ref GLFW_CONTEXT_REVISION_attrib).
*/
#define GLFW_CONTEXT_REVISION 0x00022004
/*! @brief Context robustness hint and attribute.
*
* Context client API revision number [hint](@ref GLFW_CONTEXT_ROBUSTNESS_hint)
* and [attribute](@ref GLFW_CONTEXT_ROBUSTNESS_attrib).
*/
#define GLFW_CONTEXT_ROBUSTNESS 0x00022005
/*! @brief OpenGL forward-compatibility hint and attribute.
*
* OpenGL forward-compatibility [hint](@ref GLFW_OPENGL_FORWARD_COMPAT_hint)
* and [attribute](@ref GLFW_OPENGL_FORWARD_COMPAT_attrib).
*/
#define GLFW_OPENGL_FORWARD_COMPAT 0x00022006
/*! @brief Debug mode context hint and attribute.
*
* Debug mode context [hint](@ref GLFW_CONTEXT_DEBUG_hint) and
* [attribute](@ref GLFW_CONTEXT_DEBUG_attrib).
*/
#define GLFW_CONTEXT_DEBUG 0x00022007
/*! @brief Legacy name for compatibility.
*
* This is an alias for compatibility with earlier versions.
*/
#define GLFW_OPENGL_DEBUG_CONTEXT GLFW_CONTEXT_DEBUG
/*! @brief OpenGL profile hint and attribute.
*
* OpenGL profile [hint](@ref GLFW_OPENGL_PROFILE_hint) and
* [attribute](@ref GLFW_OPENGL_PROFILE_attrib).
*/
#define GLFW_OPENGL_PROFILE 0x00022008
/*! @brief Context flush-on-release hint and attribute.
*
* Context flush-on-release [hint](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_hint) and
* [attribute](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_attrib).
*/
#define GLFW_CONTEXT_RELEASE_BEHAVIOR 0x00022009
/*! @brief Context error suppression hint and attribute.
*
* Context error suppression [hint](@ref GLFW_CONTEXT_NO_ERROR_hint) and
* [attribute](@ref GLFW_CONTEXT_NO_ERROR_attrib).
*/
#define GLFW_CONTEXT_NO_ERROR 0x0002200A
/*! @brief Context creation API hint and attribute.
*
* Context creation API [hint](@ref GLFW_CONTEXT_CREATION_API_hint) and
* [attribute](@ref GLFW_CONTEXT_CREATION_API_attrib).
*/
#define GLFW_CONTEXT_CREATION_API 0x0002200B
/*! @brief Window content area scaling window
* [window hint](@ref GLFW_SCALE_TO_MONITOR).
*/
#define GLFW_SCALE_TO_MONITOR 0x0002200C
/*! @brief Window framebuffer scaling
* [window hint](@ref GLFW_SCALE_FRAMEBUFFER_hint).
*/
#define GLFW_SCALE_FRAMEBUFFER 0x0002200D
/*! @brief Legacy name for compatibility.
*
* This is an alias for the
* [GLFW_SCALE_FRAMEBUFFER](@ref GLFW_SCALE_FRAMEBUFFER_hint) window hint for
* compatibility with earlier versions.
*/
#define GLFW_COCOA_RETINA_FRAMEBUFFER 0x00023001
/*! @brief macOS specific
* [window hint](@ref GLFW_COCOA_FRAME_NAME_hint).
*/
#define GLFW_COCOA_FRAME_NAME 0x00023002
/*! @brief macOS specific
* [window hint](@ref GLFW_COCOA_GRAPHICS_SWITCHING_hint).
*/
#define GLFW_COCOA_GRAPHICS_SWITCHING 0x00023003
/*! @brief X11 specific
* [window hint](@ref GLFW_X11_CLASS_NAME_hint).
*/
#define GLFW_X11_CLASS_NAME 0x00024001
/*! @brief X11 specific
* [window hint](@ref GLFW_X11_CLASS_NAME_hint).
*/
#define GLFW_X11_INSTANCE_NAME 0x00024002
#define GLFW_WIN32_KEYBOARD_MENU 0x00025001
/*! @brief Win32 specific [window hint](@ref GLFW_WIN32_SHOWDEFAULT_hint).
*/
#define GLFW_WIN32_SHOWDEFAULT 0x00025002
/*! @brief Wayland specific
* [window hint](@ref GLFW_WAYLAND_APP_ID_hint).
*
* Allows specification of the Wayland app_id.
*/
#define GLFW_WAYLAND_APP_ID 0x00026001
/*! @} */
#define GLFW_NO_API 0
#define GLFW_OPENGL_API 0x00030001
#define GLFW_OPENGL_ES_API 0x00030002
#define GLFW_NO_ROBUSTNESS 0
#define GLFW_NO_RESET_NOTIFICATION 0x00031001
#define GLFW_LOSE_CONTEXT_ON_RESET 0x00031002
#define GLFW_OPENGL_ANY_PROFILE 0
#define GLFW_OPENGL_CORE_PROFILE 0x00032001
#define GLFW_OPENGL_COMPAT_PROFILE 0x00032002
#define GLFW_CURSOR 0x00033001
#define GLFW_STICKY_KEYS 0x00033002
#define GLFW_STICKY_MOUSE_BUTTONS 0x00033003
#define GLFW_LOCK_KEY_MODS 0x00033004
#define GLFW_RAW_MOUSE_MOTION 0x00033005
#define GLFW_CURSOR_NORMAL 0x00034001
#define GLFW_CURSOR_HIDDEN 0x00034002
#define GLFW_CURSOR_DISABLED 0x00034003
#define GLFW_CURSOR_CAPTURED 0x00034004
#define GLFW_ANY_RELEASE_BEHAVIOR 0
#define GLFW_RELEASE_BEHAVIOR_FLUSH 0x00035001
#define GLFW_RELEASE_BEHAVIOR_NONE 0x00035002
#define GLFW_NATIVE_CONTEXT_API 0x00036001
#define GLFW_EGL_CONTEXT_API 0x00036002
#define GLFW_OSMESA_CONTEXT_API 0x00036003
#define GLFW_ANGLE_PLATFORM_TYPE_NONE 0x00037001
#define GLFW_ANGLE_PLATFORM_TYPE_OPENGL 0x00037002
#define GLFW_ANGLE_PLATFORM_TYPE_OPENGLES 0x00037003
#define GLFW_ANGLE_PLATFORM_TYPE_D3D9 0x00037004
#define GLFW_ANGLE_PLATFORM_TYPE_D3D11 0x00037005
#define GLFW_ANGLE_PLATFORM_TYPE_VULKAN 0x00037007
#define GLFW_ANGLE_PLATFORM_TYPE_METAL 0x00037008
#define GLFW_WAYLAND_PREFER_LIBDECOR 0x00038001
#define GLFW_WAYLAND_DISABLE_LIBDECOR 0x00038002
#define GLFW_ANY_POSITION 0x80000000
/*! @defgroup shapes Standard cursor shapes
* @brief Standard system cursor shapes.
*
* These are the [standard cursor shapes](@ref cursor_standard) that can be
* requested from the platform (window system).
*
* @ingroup input
* @{ */
/*! @brief The regular arrow cursor shape.
*
* The regular arrow cursor shape.
*/
#define GLFW_ARROW_CURSOR 0x00036001
/*! @brief The text input I-beam cursor shape.
*
* The text input I-beam cursor shape.
*/
#define GLFW_IBEAM_CURSOR 0x00036002
/*! @brief The crosshair cursor shape.
*
* The crosshair cursor shape.
*/
#define GLFW_CROSSHAIR_CURSOR 0x00036003
/*! @brief The pointing hand cursor shape.
*
* The pointing hand cursor shape.
*/
#define GLFW_POINTING_HAND_CURSOR 0x00036004
/*! @brief The horizontal resize/move arrow shape.
*
* The horizontal resize/move arrow shape. This is usually a horizontal
* double-headed arrow.
*/
#define GLFW_RESIZE_EW_CURSOR 0x00036005
/*! @brief The vertical resize/move arrow shape.
*
* The vertical resize/move shape. This is usually a vertical double-headed
* arrow.
*/
#define GLFW_RESIZE_NS_CURSOR 0x00036006
/*! @brief The top-left to bottom-right diagonal resize/move arrow shape.
*
* The top-left to bottom-right diagonal resize/move shape. This is usually
* a diagonal double-headed arrow.
*
* @note @macos This shape is provided by a private system API and may fail
* with @ref GLFW_CURSOR_UNAVAILABLE in the future.
*
* @note @wayland This shape is provided by a newer standard not supported by
* all cursor themes.
*
* @note @x11 This shape is provided by a newer standard not supported by all
* cursor themes.
*/
#define GLFW_RESIZE_NWSE_CURSOR 0x00036007
/*! @brief The top-right to bottom-left diagonal resize/move arrow shape.
*
* The top-right to bottom-left diagonal resize/move shape. This is usually
* a diagonal double-headed arrow.
*
* @note @macos This shape is provided by a private system API and may fail
* with @ref GLFW_CURSOR_UNAVAILABLE in the future.
*
* @note @wayland This shape is provided by a newer standard not supported by
* all cursor themes.
*
* @note @x11 This shape is provided by a newer standard not supported by all
* cursor themes.
*/
#define GLFW_RESIZE_NESW_CURSOR 0x00036008
/*! @brief The omni-directional resize/move cursor shape.
*
* The omni-directional resize cursor/move shape. This is usually either
* a combined horizontal and vertical double-headed arrow or a grabbing hand.
*/
#define GLFW_RESIZE_ALL_CURSOR 0x00036009
/*! @brief The operation-not-allowed shape.
*
* The operation-not-allowed shape. This is usually a circle with a diagonal
* line through it.
*
* @note @wayland This shape is provided by a newer standard not supported by
* all cursor themes.
*
* @note @x11 This shape is provided by a newer standard not supported by all
* cursor themes.
*/
#define GLFW_NOT_ALLOWED_CURSOR 0x0003600A
/*! @brief Legacy name for compatibility.
*
* This is an alias for compatibility with earlier versions.
*/
#define GLFW_HRESIZE_CURSOR GLFW_RESIZE_EW_CURSOR
/*! @brief Legacy name for compatibility.
*
* This is an alias for compatibility with earlier versions.
*/
#define GLFW_VRESIZE_CURSOR GLFW_RESIZE_NS_CURSOR
/*! @brief Legacy name for compatibility.
*
* This is an alias for compatibility with earlier versions.
*/
#define GLFW_HAND_CURSOR GLFW_POINTING_HAND_CURSOR
/*! @} */
#define GLFW_CONNECTED 0x00040001
#define GLFW_DISCONNECTED 0x00040002
/*! @addtogroup init
* @{ */
/*! @brief Joystick hat buttons init hint.
*
* Joystick hat buttons [init hint](@ref GLFW_JOYSTICK_HAT_BUTTONS).
*/
#define GLFW_JOYSTICK_HAT_BUTTONS 0x00050001
/*! @brief ANGLE rendering backend init hint.
*
* ANGLE rendering backend [init hint](@ref GLFW_ANGLE_PLATFORM_TYPE_hint).
*/
#define GLFW_ANGLE_PLATFORM_TYPE 0x00050002
/*! @brief Platform selection init hint.
*
* Platform selection [init hint](@ref GLFW_PLATFORM).
*/
#define GLFW_PLATFORM 0x00050003
/*! @brief macOS specific init hint.
*
* macOS specific [init hint](@ref GLFW_COCOA_CHDIR_RESOURCES_hint).
*/
#define GLFW_COCOA_CHDIR_RESOURCES 0x00051001
/*! @brief macOS specific init hint.
*
* macOS specific [init hint](@ref GLFW_COCOA_MENUBAR_hint).
*/
#define GLFW_COCOA_MENUBAR 0x00051002
/*! @brief X11 specific init hint.
*
* X11 specific [init hint](@ref GLFW_X11_XCB_VULKAN_SURFACE_hint).
*/
#define GLFW_X11_XCB_VULKAN_SURFACE 0x00052001
/*! @brief Wayland specific init hint.
*
* Wayland specific [init hint](@ref GLFW_WAYLAND_LIBDECOR_hint).
*/
#define GLFW_WAYLAND_LIBDECOR 0x00053001
/*! @} */
/*! @addtogroup init
* @{ */
/*! @brief Hint value that enables automatic platform selection.
*
* Hint value for @ref GLFW_PLATFORM that enables automatic platform selection.
*/
#define GLFW_ANY_PLATFORM 0x00060000
#define GLFW_PLATFORM_WIN32 0x00060001
#define GLFW_PLATFORM_COCOA 0x00060002
#define GLFW_PLATFORM_WAYLAND 0x00060003
#define GLFW_PLATFORM_X11 0x00060004
#define GLFW_PLATFORM_NULL 0x00060005
/*! @} */
#define GLFW_DONT_CARE -1
/*************************************************************************
* GLFW API types
*************************************************************************/
/*! @brief Client API function pointer type.
*
* Generic function pointer used for returning client API function pointers
* without forcing a cast from a regular pointer.
*
* @sa @ref context_glext
* @sa @ref glfwGetProcAddress
*
* @since Added in version 3.0.
*
* @ingroup context
*/
typedef void (*GLFWglproc)(void);
/*! @brief Vulkan API function pointer type.
*
* Generic function pointer used for returning Vulkan API function pointers
* without forcing a cast from a regular pointer.
*
* @sa @ref vulkan_proc
* @sa @ref glfwGetInstanceProcAddress
*
* @since Added in version 3.2.
*
* @ingroup vulkan
*/
typedef void (*GLFWvkproc)(void);
/*! @brief Opaque monitor object.
*
* Opaque monitor object.
*
* @see @ref monitor_object
*
* @since Added in version 3.0.
*
* @ingroup monitor
*/
typedef struct GLFWmonitor GLFWmonitor;
/*! @brief Opaque window object.
*
* Opaque window object.
*
* @see @ref window_object
*
* @since Added in version 3.0.
*
* @ingroup window
*/
typedef struct GLFWwindow GLFWwindow;
/*! @brief Opaque cursor object.
*
* Opaque cursor object.
*
* @see @ref cursor_object
*
* @since Added in version 3.1.
*
* @ingroup input
*/
typedef struct GLFWcursor GLFWcursor;
/*! @brief The function pointer type for memory allocation callbacks.
*
* This is the function pointer type for memory allocation callbacks. A memory
* allocation callback function has the following signature:
* @code
* void* function_name(size_t size, void* user)
* @endcode
*
* This function must return either a memory block at least `size` bytes long,
* or `NULL` if allocation failed. Note that not all parts of GLFW handle allocation
* failures gracefully yet.
*
* This function must support being called during @ref glfwInit but before the library is
* flagged as initialized, as well as during @ref glfwTerminate after the library is no
* longer flagged as initialized.
*
* Any memory allocated via this function will be deallocated via the same allocator
* during library termination or earlier.
*
* Any memory allocated via this function must be suitably aligned for any object type.
* If you are using C99 or earlier, this alignment is platform-dependent but will be the
* same as what `malloc` provides. If you are using C11 or later, this is the value of
* `alignof(max_align_t)`.
*
* The size will always be greater than zero. Allocations of size zero are filtered out
* before reaching the custom allocator.
*
* If this function returns `NULL`, GLFW will emit @ref GLFW_OUT_OF_MEMORY.
*
* This function must not call any GLFW function.
*
* @param[in] size The minimum size, in bytes, of the memory block.
* @param[in] user The user-defined pointer from the allocator.
* @return The address of the newly allocated memory block, or `NULL` if an
* error occurred.
*
* @pointer_lifetime The returned memory block must be valid at least until it
* is deallocated.
*
* @reentrancy This function should not call any GLFW function.
*
* @thread_safety This function must support being called from any thread that calls GLFW
* functions.
*
* @sa @ref init_allocator
* @sa @ref GLFWallocator
*
* @since Added in version 3.4.
*
* @ingroup init
*/
typedef void* (* GLFWallocatefun)(size_t size, void* user);
/*! @brief The function pointer type for memory reallocation callbacks.
*
* This is the function pointer type for memory reallocation callbacks.
* A memory reallocation callback function has the following signature:
* @code
* void* function_name(void* block, size_t size, void* user)
* @endcode
*
* This function must return a memory block at least `size` bytes long, or
* `NULL` if allocation failed. Note that not all parts of GLFW handle allocation
* failures gracefully yet.
*
* This function must support being called during @ref glfwInit but before the library is
* flagged as initialized, as well as during @ref glfwTerminate after the library is no
* longer flagged as initialized.
*
* Any memory allocated via this function will be deallocated via the same allocator
* during library termination or earlier.
*
* Any memory allocated via this function must be suitably aligned for any object type.
* If you are using C99 or earlier, this alignment is platform-dependent but will be the
* same as what `realloc` provides. If you are using C11 or later, this is the value of
* `alignof(max_align_t)`.
*
* The block address will never be `NULL` and the size will always be greater than zero.
* Reallocations of a block to size zero are converted into deallocations before reaching
* the custom allocator. Reallocations of `NULL` to a non-zero size are converted into
* regular allocations before reaching the custom allocator.
*
* If this function returns `NULL`, GLFW will emit @ref GLFW_OUT_OF_MEMORY.
*
* This function must not call any GLFW function.
*
* @param[in] block The address of the memory block to reallocate.
* @param[in] size The new minimum size, in bytes, of the memory block.
* @param[in] user The user-defined pointer from the allocator.
* @return The address of the newly allocated or resized memory block, or
* `NULL` if an error occurred.
*
* @pointer_lifetime The returned memory block must be valid at least until it
* is deallocated.
*
* @reentrancy This function should not call any GLFW function.
*
* @thread_safety This function must support being called from any thread that calls GLFW
* functions.
*
* @sa @ref init_allocator
* @sa @ref GLFWallocator
*
* @since Added in version 3.4.
*
* @ingroup init
*/
typedef void* (* GLFWreallocatefun)(void* block, size_t size, void* user);
/*! @brief The function pointer type for memory deallocation callbacks.
*
* This is the function pointer type for memory deallocation callbacks.
* A memory deallocation callback function has the following signature:
* @code
* void function_name(void* block, void* user)
* @endcode
*
* This function may deallocate the specified memory block. This memory block
* will have been allocated with the same allocator.
*
* This function must support being called during @ref glfwInit but before the library is
* flagged as initialized, as well as during @ref glfwTerminate after the library is no
* longer flagged as initialized.
*
* The block address will never be `NULL`. Deallocations of `NULL` are filtered out
* before reaching the custom allocator.
*
* If this function returns `NULL`, GLFW will emit @ref GLFW_OUT_OF_MEMORY.
*
* This function must not call any GLFW function.
*
* @param[in] block The address of the memory block to deallocate.
* @param[in] user The user-defined pointer from the allocator.
*
* @pointer_lifetime The specified memory block will not be accessed by GLFW
* after this function is called.
*
* @reentrancy This function should not call any GLFW function.
*
* @thread_safety This function must support being called from any thread that calls GLFW
* functions.
*
* @sa @ref init_allocator
* @sa @ref GLFWallocator
*
* @since Added in version 3.4.
*
* @ingroup init
*/
typedef void (* GLFWdeallocatefun)(void* block, void* user);
/*! @brief The function pointer type for error callbacks.
*
* This is the function pointer type for error callbacks. An error callback
* function has the following signature:
* @code
* void callback_name(int error_code, const char* description)
* @endcode
*
* @param[in] error_code An [error code](@ref errors). Future releases may add
* more error codes.
* @param[in] description A UTF-8 encoded string describing the error.
*
* @pointer_lifetime The error description string is valid until the callback
* function returns.
*
* @sa @ref error_handling
* @sa @ref glfwSetErrorCallback
*
* @since Added in version 3.0.
*
* @ingroup init
*/
typedef void (* GLFWerrorfun)(int error_code, const char* description);
/*! @brief The function pointer type for window position callbacks.
*
* This is the function pointer type for window position callbacks. A window
* position callback function has the following signature:
* @code
* void callback_name(GLFWwindow* window, int xpos, int ypos)
* @endcode
*
* @param[in] window The window that was moved.
* @param[in] xpos The new x-coordinate, in screen coordinates, of the
* upper-left corner of the content area of the window.
* @param[in] ypos The new y-coordinate, in screen coordinates, of the
* upper-left corner of the content area of the window.
*
* @sa @ref window_pos
* @sa @ref glfwSetWindowPosCallback
*
* @since Added in version 3.0.
*
* @ingroup window
*/
typedef void (* GLFWwindowposfun)(GLFWwindow* window, int xpos, int ypos);
/*! @brief The function pointer type for window size callbacks.
*
* This is the function pointer type for window size callbacks. A window size
* callback function has the following signature:
* @code
* void callback_name(GLFWwindow* window, int width, int height)
* @endcode
*
* @param[in] window The window that was resized.
* @param[in] width The new width, in screen coordinates, of the window.
* @param[in] height The new height, in screen coordinates, of the window.
*
* @sa @ref window_size
* @sa @ref glfwSetWindowSizeCallback
*
* @since Added in version 1.0.
* @glfw3 Added window handle parameter.
*
* @ingroup window
*/
typedef void (* GLFWwindowsizefun)(GLFWwindow* window, int width, int height);
/*! @brief The function pointer type for window close callbacks.
*
* This is the function pointer type for window close callbacks. A window
* close callback function has the following signature:
* @code
* void function_name(GLFWwindow* window)
* @endcode
*
* @param[in] window The window that the user attempted to close.
*
* @sa @ref window_close
* @sa @ref glfwSetWindowCloseCallback
*
* @since Added in version 2.5.
* @glfw3 Added window handle parameter.
*
* @ingroup window
*/
typedef void (* GLFWwindowclosefun)(GLFWwindow* window);
/*! @brief The function pointer type for window content refresh callbacks.
*
* This is the function pointer type for window content refresh callbacks.
* A window content refresh callback function has the following signature:
* @code
* void function_name(GLFWwindow* window);
* @endcode
*
* @param[in] window The window whose content needs to be refreshed.
*
* @sa @ref window_refresh
* @sa @ref glfwSetWindowRefreshCallback
*
* @since Added in version 2.5.
* @glfw3 Added window handle parameter.
*
* @ingroup window
*/
typedef void (* GLFWwindowrefreshfun)(GLFWwindow* window);
/*! @brief The function pointer type for window focus callbacks.
*
* This is the function pointer type for window focus callbacks. A window
* focus callback function has the following signature:
* @code
* void function_name(GLFWwindow* window, int focused)
* @endcode
*
* @param[in] window The window that gained or lost input focus.
* @param[in] focused `GLFW_TRUE` if the window was given input focus, or
* `GLFW_FALSE` if it lost it.
*
* @sa @ref window_focus
* @sa @ref glfwSetWindowFocusCallback
*
* @since Added in version 3.0.
*
* @ingroup window
*/
typedef void (* GLFWwindowfocusfun)(GLFWwindow* window, int focused);
/*! @brief The function pointer type for window iconify callbacks.
*
* This is the function pointer type for window iconify callbacks. A window
* iconify callback function has the following signature:
* @code
* void function_name(GLFWwindow* window, int iconified)
* @endcode
*
* @param[in] window The window that was iconified or restored.
* @param[in] iconified `GLFW_TRUE` if the window was iconified, or
* `GLFW_FALSE` if it was restored.
*
* @sa @ref window_iconify
* @sa @ref glfwSetWindowIconifyCallback
*
* @since Added in version 3.0.
*
* @ingroup window
*/
typedef void (* GLFWwindowiconifyfun)(GLFWwindow* window, int iconified);
/*! @brief The function pointer type for window maximize callbacks.
*
* This is the function pointer type for window maximize callbacks. A window
* maximize callback function has the following signature:
* @code
* void function_name(GLFWwindow* window, int maximized)
* @endcode
*
* @param[in] window The window that was maximized or restored.
* @param[in] maximized `GLFW_TRUE` if the window was maximized, or
* `GLFW_FALSE` if it was restored.
*
* @sa @ref window_maximize
* @sa glfwSetWindowMaximizeCallback
*
* @since Added in version 3.3.
*
* @ingroup window
*/
typedef void (* GLFWwindowmaximizefun)(GLFWwindow* window, int maximized);
/*! @brief The function pointer type for framebuffer size callbacks.
*
* This is the function pointer type for framebuffer size callbacks.
* A framebuffer size callback function has the following signature:
* @code
* void function_name(GLFWwindow* window, int width, int height)
* @endcode
*
* @param[in] window The window whose framebuffer was resized.
* @param[in] width The new width, in pixels, of the framebuffer.
* @param[in] height The new height, in pixels, of the framebuffer.
*
* @sa @ref window_fbsize
* @sa @ref glfwSetFramebufferSizeCallback
*
* @since Added in version 3.0.
*
* @ingroup window
*/
typedef void (* GLFWframebuffersizefun)(GLFWwindow* window, int width, int height);
/*! @brief The function pointer type for window content scale callbacks.
*
* This is the function pointer type for window content scale callbacks.
* A window content scale callback function has the following signature:
* @code
* void function_name(GLFWwindow* window, float xscale, float yscale)
* @endcode
*
* @param[in] window The window whose content scale changed.
* @param[in] xscale The new x-axis content scale of the window.
* @param[in] yscale The new y-axis content scale of the window.
*
* @sa @ref window_scale
* @sa @ref glfwSetWindowContentScaleCallback
*
* @since Added in version 3.3.
*
* @ingroup window
*/
typedef void (* GLFWwindowcontentscalefun)(GLFWwindow* window, float xscale, float yscale);
/*! @brief The function pointer type for mouse button callbacks.
*
* This is the function pointer type for mouse button callback functions.
* A mouse button callback function has the following signature:
* @code
* void function_name(GLFWwindow* window, int button, int action, int mods)
* @endcode
*
* @param[in] window The window that received the event.
* @param[in] button The [mouse button](@ref buttons) that was pressed or
* released.
* @param[in] action One of `GLFW_PRESS` or `GLFW_RELEASE`. Future releases
* may add more actions.
* @param[in] mods Bit field describing which [modifier keys](@ref mods) were
* held down.
*
* @sa @ref input_mouse_button
* @sa @ref glfwSetMouseButtonCallback
*
* @since Added in version 1.0.
* @glfw3 Added window handle and modifier mask parameters.
*
* @ingroup input
*/
typedef void (* GLFWmousebuttonfun)(GLFWwindow* window, int button, int action, int mods);
/*! @brief The function pointer type for cursor position callbacks.
*
* This is the function pointer type for cursor position callbacks. A cursor
* position callback function has the following signature:
* @code
* void function_name(GLFWwindow* window, double xpos, double ypos);
* @endcode
*
* @param[in] window The window that received the event.
* @param[in] xpos The new cursor x-coordinate, relative to the left edge of
* the content area.
* @param[in] ypos The new cursor y-coordinate, relative to the top edge of the
* content area.
*
* @sa @ref cursor_pos
* @sa @ref glfwSetCursorPosCallback
*
* @since Added in version 3.0. Replaces `GLFWmouseposfun`.
*
* @ingroup input
*/
typedef void (* GLFWcursorposfun)(GLFWwindow* window, double xpos, double ypos);
/*! @brief The function pointer type for cursor enter/leave callbacks.
*
* This is the function pointer type for cursor enter/leave callbacks.
* A cursor enter/leave callback function has the following signature:
* @code
* void function_name(GLFWwindow* window, int entered)
* @endcode
*
* @param[in] window The window that received the event.
* @param[in] entered `GLFW_TRUE` if the cursor entered the window's content
* area, or `GLFW_FALSE` if it left it.
*
* @sa @ref cursor_enter
* @sa @ref glfwSetCursorEnterCallback
*
* @since Added in version 3.0.
*
* @ingroup input
*/
typedef void (* GLFWcursorenterfun)(GLFWwindow* window, int entered);
/*! @brief The function pointer type for scroll callbacks.
*
* This is the function pointer type for scroll callbacks. A scroll callback
* function has the following signature:
* @code
* void function_name(GLFWwindow* window, double xoffset, double yoffset)
* @endcode
*
* @param[in] window The window that received the event.
* @param[in] xoffset The scroll offset along the x-axis.
* @param[in] yoffset The scroll offset along the y-axis.
*
* @sa @ref scrolling
* @sa @ref glfwSetScrollCallback
*
* @since Added in version 3.0. Replaces `GLFWmousewheelfun`.
*
* @ingroup input
*/
typedef void (* GLFWscrollfun)(GLFWwindow* window, double xoffset, double yoffset);
/*! @brief The function pointer type for keyboard key callbacks.
*
* This is the function pointer type for keyboard key callbacks. A keyboard
* key callback function has the following signature:
* @code
* void function_name(GLFWwindow* window, int key, int scancode, int action, int mods)
* @endcode
*
* @param[in] window The window that received the event.
* @param[in] key The [keyboard key](@ref keys) that was pressed or released.
* @param[in] scancode The platform-specific scancode of the key.
* @param[in] action `GLFW_PRESS`, `GLFW_RELEASE` or `GLFW_REPEAT`. Future
* releases may add more actions.
* @param[in] mods Bit field describing which [modifier keys](@ref mods) were
* held down.
*
* @sa @ref input_key
* @sa @ref glfwSetKeyCallback
*
* @since Added in version 1.0.
* @glfw3 Added window handle, scancode and modifier mask parameters.
*
* @ingroup input
*/
typedef void (* GLFWkeyfun)(GLFWwindow* window, int key, int scancode, int action, int mods);
/*! @brief The function pointer type for Unicode character callbacks.
*
* This is the function pointer type for Unicode character callbacks.
* A Unicode character callback function has the following signature:
* @code
* void function_name(GLFWwindow* window, unsigned int codepoint)
* @endcode
*
* @param[in] window The window that received the event.
* @param[in] codepoint The Unicode code point of the character.
*
* @sa @ref input_char
* @sa @ref glfwSetCharCallback
*
* @since Added in version 2.4.
* @glfw3 Added window handle parameter.
*
* @ingroup input
*/
typedef void (* GLFWcharfun)(GLFWwindow* window, unsigned int codepoint);
/*! @brief The function pointer type for Unicode character with modifiers
* callbacks.
*
* This is the function pointer type for Unicode character with modifiers
* callbacks. It is called for each input character, regardless of what
* modifier keys are held down. A Unicode character with modifiers callback
* function has the following signature:
* @code
* void function_name(GLFWwindow* window, unsigned int codepoint, int mods)
* @endcode
*
* @param[in] window The window that received the event.
* @param[in] codepoint The Unicode code point of the character.
* @param[in] mods Bit field describing which [modifier keys](@ref mods) were
* held down.
*
* @sa @ref input_char
* @sa @ref glfwSetCharModsCallback
*
* @deprecated Scheduled for removal in version 4.0.
*
* @since Added in version 3.1.
*
* @ingroup input
*/
typedef void (* GLFWcharmodsfun)(GLFWwindow* window, unsigned int codepoint, int mods);
/*! @brief The function pointer type for path drop callbacks.
*
* This is the function pointer type for path drop callbacks. A path drop
* callback function has the following signature:
* @code
* void function_name(GLFWwindow* window, int path_count, const char* paths[])
* @endcode
*
* @param[in] window The window that received the event.
* @param[in] path_count The number of dropped paths.
* @param[in] paths The UTF-8 encoded file and/or directory path names.
*
* @pointer_lifetime The path array and its strings are valid until the
* callback function returns.
*
* @sa @ref path_drop
* @sa @ref glfwSetDropCallback
*
* @since Added in version 3.1.
*
* @ingroup input
*/
typedef void (* GLFWdropfun)(GLFWwindow* window, int path_count, const char* paths[]);
/*! @brief The function pointer type for monitor configuration callbacks.
*
* This is the function pointer type for monitor configuration callbacks.
* A monitor callback function has the following signature:
* @code
* void function_name(GLFWmonitor* monitor, int event)
* @endcode
*
* @param[in] monitor The monitor that was connected or disconnected.
* @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. Future
* releases may add more events.
*
* @sa @ref monitor_event
* @sa @ref glfwSetMonitorCallback
*
* @since Added in version 3.0.
*
* @ingroup monitor
*/
typedef void (* GLFWmonitorfun)(GLFWmonitor* monitor, int event);
/*! @brief The function pointer type for joystick configuration callbacks.
*
* This is the function pointer type for joystick configuration callbacks.
* A joystick configuration callback function has the following signature:
* @code
* void function_name(int jid, int event)
* @endcode
*
* @param[in] jid The joystick that was connected or disconnected.
* @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. Future
* releases may add more events.
*
* @sa @ref joystick_event
* @sa @ref glfwSetJoystickCallback
*
* @since Added in version 3.2.
*
* @ingroup input
*/
typedef void (* GLFWjoystickfun)(int jid, int event);
/*! @brief Video mode type.
*
* This describes a single video mode.
*
* @sa @ref monitor_modes
* @sa @ref glfwGetVideoMode
* @sa @ref glfwGetVideoModes
*
* @since Added in version 1.0.
* @glfw3 Added refresh rate member.
*
* @ingroup monitor
*/
typedef struct GLFWvidmode
{
/*! The width, in screen coordinates, of the video mode.
*/
int width;
/*! The height, in screen coordinates, of the video mode.
*/
int height;
/*! The bit depth of the red channel of the video mode.
*/
int redBits;
/*! The bit depth of the green channel of the video mode.
*/
int greenBits;
/*! The bit depth of the blue channel of the video mode.
*/
int blueBits;
/*! The refresh rate, in Hz, of the video mode.
*/
int refreshRate;
} GLFWvidmode;
/*! @brief Gamma ramp.
*
* This describes the gamma ramp for a monitor.
*
* @sa @ref monitor_gamma
* @sa @ref glfwGetGammaRamp
* @sa @ref glfwSetGammaRamp
*
* @since Added in version 3.0.
*
* @ingroup monitor
*/
typedef struct GLFWgammaramp
{
/*! An array of value describing the response of the red channel.
*/
unsigned short* red;
/*! An array of value describing the response of the green channel.
*/
unsigned short* green;
/*! An array of value describing the response of the blue channel.
*/
unsigned short* blue;
/*! The number of elements in each array.
*/
unsigned int size;
} GLFWgammaramp;
/*! @brief Image data.
*
* This describes a single 2D image. See the documentation for each related
* function what the expected pixel format is.
*
* @sa @ref cursor_custom
* @sa @ref window_icon
*
* @since Added in version 2.1.
* @glfw3 Removed format and bytes-per-pixel members.
*
* @ingroup window
*/
typedef struct GLFWimage
{
/*! The width, in pixels, of this image.
*/
int width;
/*! The height, in pixels, of this image.
*/
int height;
/*! The pixel data of this image, arranged left-to-right, top-to-bottom.
*/
unsigned char* pixels;
} GLFWimage;
/*! @brief Gamepad input state
*
* This describes the input state of a gamepad.
*
* @sa @ref gamepad
* @sa @ref glfwGetGamepadState
*
* @since Added in version 3.3.
*
* @ingroup input
*/
typedef struct GLFWgamepadstate
{
/*! The states of each [gamepad button](@ref gamepad_buttons), `GLFW_PRESS`
* or `GLFW_RELEASE`.
*/
unsigned char buttons[15];
/*! The states of each [gamepad axis](@ref gamepad_axes), in the range -1.0
* to 1.0 inclusive.
*/
float axes[6];
} GLFWgamepadstate;
/*! @brief Custom heap memory allocator.
*
* This describes a custom heap memory allocator for GLFW. To set an allocator, pass it
* to @ref glfwInitAllocator before initializing the library.
*
* @sa @ref init_allocator
* @sa @ref glfwInitAllocator
*
* @since Added in version 3.4.
*
* @ingroup init
*/
typedef struct GLFWallocator
{
/*! The memory allocation function. See @ref GLFWallocatefun for details about
* allocation function.
*/
GLFWallocatefun allocate;
/*! The memory reallocation function. See @ref GLFWreallocatefun for details about
* reallocation function.
*/
GLFWreallocatefun reallocate;
/*! The memory deallocation function. See @ref GLFWdeallocatefun for details about
* deallocation function.
*/
GLFWdeallocatefun deallocate;
/*! The user pointer for this custom allocator. This value will be passed to the
* allocator functions.
*/
void* user;
} GLFWallocator;
/*************************************************************************
* GLFW API functions
*************************************************************************/
/*! @brief Initializes the GLFW library.
*
* This function initializes the GLFW library. Before most GLFW functions can
* be used, GLFW must be initialized, and before an application terminates GLFW
* should be terminated in order to free any resources allocated during or
* after initialization.
*
* If this function fails, it calls @ref glfwTerminate before returning. If it
* succeeds, you should call @ref glfwTerminate before the application exits.
*
* Additional calls to this function after successful initialization but before
* termination will return `GLFW_TRUE` immediately.
*
* The @ref GLFW_PLATFORM init hint controls which platforms are considered during
* initialization. This also depends on which platforms the library was compiled to
* support.
*
* @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_PLATFORM_UNAVAILABLE and @ref
* GLFW_PLATFORM_ERROR.
*
* @remark @macos This function will change the current directory of the
* application to the `Contents/Resources` subdirectory of the application's
* bundle, if present. This can be disabled with the @ref
* GLFW_COCOA_CHDIR_RESOURCES init hint.
*
* @remark @macos This function will create the main menu and dock icon for the
* application. If GLFW finds a `MainMenu.nib` it is loaded and assumed to
* contain a menu bar. Otherwise a minimal menu bar is created manually with
* common commands like Hide, Quit and About. The About entry opens a minimal
* about dialog with information from the application's bundle. The menu bar
* and dock icon can be disabled entirely with the @ref GLFW_COCOA_MENUBAR init
* hint.
*
* @remark __Wayland, X11:__ If the library was compiled with support for both
* Wayland and X11, and the @ref GLFW_PLATFORM init hint is set to
* `GLFW_ANY_PLATFORM`, the `XDG_SESSION_TYPE` environment variable affects
* which platform is picked. If the environment variable is not set, or is set
* to something other than `wayland` or `x11`, the regular detection mechanism
* will be used instead.
*
* @remark @x11 This function will set the `LC_CTYPE` category of the
* application locale according to the current environment if that category is
* still "C". This is because the "C" locale breaks Unicode text input.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref intro_init
* @sa @ref glfwInitHint
* @sa @ref glfwInitAllocator
* @sa @ref glfwTerminate
*
* @since Added in version 1.0.
*
* @ingroup init
*/
GLFWAPI int glfwInit(void);
/*! @brief Terminates the GLFW library.
*
* This function destroys all remaining windows and cursors, restores any
* modified gamma ramps and frees any other allocated resources. Once this
* function is called, you must again call @ref glfwInit successfully before
* you will be able to use most GLFW functions.
*
* If GLFW has been successfully initialized, this function should be called
* before the application exits. If initialization fails, there is no need to
* call this function, as it is called by @ref glfwInit before it returns
* failure.
*
* This function has no effect if GLFW is not initialized.
*
* @errors Possible errors include @ref GLFW_PLATFORM_ERROR.
*
* @remark This function may be called before @ref glfwInit.
*
* @warning The contexts of any remaining windows must not be current on any
* other thread when this function is called.
*
* @reentrancy This function must not be called from a callback.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref intro_init
* @sa @ref glfwInit
*
* @since Added in version 1.0.
*
* @ingroup init
*/
GLFWAPI void glfwTerminate(void);
/*! @brief Sets the specified init hint to the desired value.
*
* This function sets hints for the next initialization of GLFW.
*
* The values you set hints to are never reset by GLFW, but they only take
* effect during initialization. Once GLFW has been initialized, any values
* you set will be ignored until the library is terminated and initialized
* again.
*
* Some hints are platform specific. These may be set on any platform but they
* will only affect their specific platform. Other platforms will ignore them.
* Setting these hints requires no platform specific headers or functions.
*
* @param[in] hint The [init hint](@ref init_hints) to set.
* @param[in] value The new value of the init hint.
*
* @errors Possible errors include @ref GLFW_INVALID_ENUM and @ref
* GLFW_INVALID_VALUE.
*
* @remarks This function may be called before @ref glfwInit.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa init_hints
* @sa glfwInit
*
* @since Added in version 3.3.
*
* @ingroup init
*/
GLFWAPI void glfwInitHint(int hint, int value);
/*! @brief Sets the init allocator to the desired value.
*
* To use the default allocator, call this function with a `NULL` argument.
*
* If you specify an allocator struct, every member must be a valid function
* pointer. If any member is `NULL`, this function will emit @ref
* GLFW_INVALID_VALUE and the init allocator will be unchanged.
*
* The functions in the allocator must fulfil a number of requirements. See the
* documentation for @ref GLFWallocatefun, @ref GLFWreallocatefun and @ref
* GLFWdeallocatefun for details.
*
* @param[in] allocator The allocator to use at the next initialization, or
* `NULL` to use the default one.
*
* @errors Possible errors include @ref GLFW_INVALID_VALUE.
*
* @pointer_lifetime The specified allocator is copied before this function
* returns.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref init_allocator
* @sa @ref glfwInit
*
* @since Added in version 3.4.
*
* @ingroup init
*/
GLFWAPI void glfwInitAllocator(const GLFWallocator* allocator);
#if defined(VK_VERSION_1_0)
/*! @brief Sets the desired Vulkan `vkGetInstanceProcAddr` function.
*
* This function sets the `vkGetInstanceProcAddr` function that GLFW will use for all
* Vulkan related entry point queries.
*
* This feature is mostly useful on macOS, if your copy of the Vulkan loader is in
* a location where GLFW cannot find it through dynamic loading, or if you are still
* using the static library version of the loader.
*
* If set to `NULL`, GLFW will try to load the Vulkan loader dynamically by its standard
* name and get this function from there. This is the default behavior.
*
* The standard name of the loader is `vulkan-1.dll` on Windows, `libvulkan.so.1` on
* Linux and other Unix-like systems and `libvulkan.1.dylib` on macOS. If your code is
* also loading it via these names then you probably don't need to use this function.
*
* The function address you set is never reset by GLFW, but it only takes effect during
* initialization. Once GLFW has been initialized, any updates will be ignored until the
* library is terminated and initialized again.
*
* @param[in] loader The address of the function to use, or `NULL`.
*
* @par Loader function signature
* @code
* PFN_vkVoidFunction vkGetInstanceProcAddr(VkInstance instance, const char* name)
* @endcode
* For more information about this function, see the
* [Vulkan Registry](https://www.khronos.org/registry/vulkan/).
*
* @errors None.
*
* @remark This function may be called before @ref glfwInit.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref vulkan_loader
* @sa @ref glfwInit
*
* @since Added in version 3.4.
*
* @ingroup init
*/
GLFWAPI void glfwInitVulkanLoader(PFN_vkGetInstanceProcAddr loader);
#endif /*VK_VERSION_1_0*/
/*! @brief Retrieves the version of the GLFW library.
*
* This function retrieves the major, minor and revision numbers of the GLFW
* library. It is intended for when you are using GLFW as a shared library and
* want to ensure that you are using the minimum required version.
*
* Any or all of the version arguments may be `NULL`.
*
* @param[out] major Where to store the major version number, or `NULL`.
* @param[out] minor Where to store the minor version number, or `NULL`.
* @param[out] rev Where to store the revision number, or `NULL`.
*
* @errors None.
*
* @remark This function may be called before @ref glfwInit.
*
* @thread_safety This function may be called from any thread.
*
* @sa @ref intro_version
* @sa @ref glfwGetVersionString
*
* @since Added in version 1.0.
*
* @ingroup init
*/
GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev);
/*! @brief Returns a string describing the compile-time configuration.
*
* This function returns the compile-time generated
* [version string](@ref intro_version_string) of the GLFW library binary. It describes
* the version, platforms, compiler and any platform or operating system specific
* compile-time options. It should not be confused with the OpenGL or OpenGL ES version
* string, queried with `glGetString`.
*
* __Do not use the version string__ to parse the GLFW library version. The
* @ref glfwGetVersion function provides the version of the running library
* binary in numerical format.
*
* __Do not use the version string__ to parse what platforms are supported. The @ref
* glfwPlatformSupported function lets you query platform support.
*
* @return The ASCII encoded GLFW version string.
*
* @errors None.
*
* @remark This function may be called before @ref glfwInit.
*
* @pointer_lifetime The returned string is static and compile-time generated.
*
* @thread_safety This function may be called from any thread.
*
* @sa @ref intro_version
* @sa @ref glfwGetVersion
*
* @since Added in version 3.0.
*
* @ingroup init
*/
GLFWAPI const char* glfwGetVersionString(void);
/*! @brief Returns and clears the last error for the calling thread.
*
* This function returns and clears the [error code](@ref errors) of the last
* error that occurred on the calling thread, and optionally a UTF-8 encoded
* human-readable description of it. If no error has occurred since the last
* call, it returns @ref GLFW_NO_ERROR (zero) and the description pointer is
* set to `NULL`.
*
* @param[in] description Where to store the error description pointer, or `NULL`.
* @return The last error code for the calling thread, or @ref GLFW_NO_ERROR
* (zero).
*
* @errors None.
*
* @pointer_lifetime The returned string is allocated and freed by GLFW. You
* should not free it yourself. It is guaranteed to be valid only until the
* next error occurs or the library is terminated.
*
* @remark This function may be called before @ref glfwInit.
*
* @thread_safety This function may be called from any thread.
*
* @sa @ref error_handling
* @sa @ref glfwSetErrorCallback
*
* @since Added in version 3.3.
*
* @ingroup init
*/
GLFWAPI int glfwGetError(const char** description);
/*! @brief Sets the error callback.
*
* This function sets the error callback, which is called with an error code
* and a human-readable description each time a GLFW error occurs.
*
* The error code is set before the callback is called. Calling @ref
* glfwGetError from the error callback will return the same value as the error
* code argument.
*
* The error callback is called on the thread where the error occurred. If you
* are using GLFW from multiple threads, your error callback needs to be
* written accordingly.
*
* Because the description string may have been generated specifically for that
* error, it is not guaranteed to be valid after the callback has returned. If
* you wish to use it after the callback returns, you need to make a copy.
*
* Once set, the error callback remains set even after the library has been
* terminated.
*
* @param[in] callback The new callback, or `NULL` to remove the currently set
* callback.
* @return The previously set callback, or `NULL` if no callback was set.
*
* @callback_signature
* @code
* void callback_name(int error_code, const char* description)
* @endcode
* For more information about the callback parameters, see the
* [callback pointer type](@ref GLFWerrorfun).
*
* @errors None.
*
* @remark This function may be called before @ref glfwInit.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref error_handling
* @sa @ref glfwGetError
*
* @since Added in version 3.0.
*
* @ingroup init
*/
GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun callback);
/*! @brief Returns the currently selected platform.
*
* This function returns the platform that was selected during initialization. The
* returned value will be one of `GLFW_PLATFORM_WIN32`, `GLFW_PLATFORM_COCOA`,
* `GLFW_PLATFORM_WAYLAND`, `GLFW_PLATFORM_X11` or `GLFW_PLATFORM_NULL`.
*
* @return The currently selected platform, or zero if an error occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread.
*
* @sa @ref platform
* @sa @ref glfwPlatformSupported
*
* @since Added in version 3.4.
*
* @ingroup init
*/
GLFWAPI int glfwGetPlatform(void);
/*! @brief Returns whether the library includes support for the specified platform.
*
* This function returns whether the library was compiled with support for the specified
* platform. The platform must be one of `GLFW_PLATFORM_WIN32`, `GLFW_PLATFORM_COCOA`,
* `GLFW_PLATFORM_WAYLAND`, `GLFW_PLATFORM_X11` or `GLFW_PLATFORM_NULL`.
*
* @param[in] platform The platform to query.
* @return `GLFW_TRUE` if the platform is supported, or `GLFW_FALSE` otherwise.
*
* @errors Possible errors include @ref GLFW_INVALID_ENUM.
*
* @remark This function may be called before @ref glfwInit.
*
* @thread_safety This function may be called from any thread.
*
* @sa @ref platform
* @sa @ref glfwGetPlatform
*
* @since Added in version 3.4.
*
* @ingroup init
*/
GLFWAPI int glfwPlatformSupported(int platform);
/*! @brief Returns the currently connected monitors.
*
* This function returns an array of handles for all currently connected
* monitors. The primary monitor is always first in the returned array. If no
* monitors were found, this function returns `NULL`.
*
* @param[out] count Where to store the number of monitors in the returned
* array. This is set to zero if an error occurred.
* @return An array of monitor handles, or `NULL` if no monitors were found or
* if an [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @pointer_lifetime The returned array is allocated and freed by GLFW. You
* should not free it yourself. It is guaranteed to be valid only until the
* monitor configuration changes or the library is terminated.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref monitor_monitors
* @sa @ref monitor_event
* @sa @ref glfwGetPrimaryMonitor
*
* @since Added in version 3.0.
*
* @ingroup monitor
*/
GLFWAPI GLFWmonitor** glfwGetMonitors(int* count);
/*! @brief Returns the primary monitor.
*
* This function returns the primary monitor. This is usually the monitor
* where elements like the task bar or global menu bar are located.
*
* @return The primary monitor, or `NULL` if no monitors were found or if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function must only be called from the main thread.
*
* @remark The primary monitor is always first in the array returned by @ref
* glfwGetMonitors.
*
* @sa @ref monitor_monitors
* @sa @ref glfwGetMonitors
*
* @since Added in version 3.0.
*
* @ingroup monitor
*/
GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void);
/*! @brief Returns the position of the monitor's viewport on the virtual screen.
*
* This function returns the position, in screen coordinates, of the upper-left
* corner of the specified monitor.
*
* Any or all of the position arguments may be `NULL`. If an error occurs, all
* non-`NULL` position arguments will be set to zero.
*
* @param[in] monitor The monitor to query.
* @param[out] xpos Where to store the monitor x-coordinate, or `NULL`.
* @param[out] ypos Where to store the monitor y-coordinate, or `NULL`.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref monitor_properties
*
* @since Added in version 3.0.
*
* @ingroup monitor
*/
GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos);
/*! @brief Retrieves the work area of the monitor.
*
* This function returns the position, in screen coordinates, of the upper-left
* corner of the work area of the specified monitor along with the work area
* size in screen coordinates. The work area is defined as the area of the
* monitor not occluded by the window system task bar where present. If no
* task bar exists then the work area is the monitor resolution in screen
* coordinates.
*
* Any or all of the position and size arguments may be `NULL`. If an error
* occurs, all non-`NULL` position and size arguments will be set to zero.
*
* @param[in] monitor The monitor to query.
* @param[out] xpos Where to store the monitor x-coordinate, or `NULL`.
* @param[out] ypos Where to store the monitor y-coordinate, or `NULL`.
* @param[out] width Where to store the monitor width, or `NULL`.
* @param[out] height Where to store the monitor height, or `NULL`.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref monitor_workarea
*
* @since Added in version 3.3.
*
* @ingroup monitor
*/
GLFWAPI void glfwGetMonitorWorkarea(GLFWmonitor* monitor, int* xpos, int* ypos, int* width, int* height);
/*! @brief Returns the physical size of the monitor.
*
* This function returns the size, in millimetres, of the display area of the
* specified monitor.
*
* Some platforms do not provide accurate monitor size information, either
* because the monitor [EDID][] data is incorrect or because the driver does
* not report it accurately.
*
* [EDID]: https://en.wikipedia.org/wiki/Extended_display_identification_data
*
* Any or all of the size arguments may be `NULL`. If an error occurs, all
* non-`NULL` size arguments will be set to zero.
*
* @param[in] monitor The monitor to query.
* @param[out] widthMM Where to store the width, in millimetres, of the
* monitor's display area, or `NULL`.
* @param[out] heightMM Where to store the height, in millimetres, of the
* monitor's display area, or `NULL`.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @remark @win32 On Windows 8 and earlier the physical size is calculated from
* the current resolution and system DPI instead of querying the monitor EDID data.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref monitor_properties
*
* @since Added in version 3.0.
*
* @ingroup monitor
*/
GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* widthMM, int* heightMM);
/*! @brief Retrieves the content scale for the specified monitor.
*
* This function retrieves the content scale for the specified monitor. The
* content scale is the ratio between the current DPI and the platform's
* default DPI. This is especially important for text and any UI elements. If
* the pixel dimensions of your UI scaled by this look appropriate on your
* machine then it should appear at a reasonable size on other machines
* regardless of their DPI and scaling settings. This relies on the system DPI
* and scaling settings being somewhat correct.
*
* The content scale may depend on both the monitor resolution and pixel
* density and on user settings. It may be very different from the raw DPI
* calculated from the physical size and current resolution.
*
* @param[in] monitor The monitor to query.
* @param[out] xscale Where to store the x-axis content scale, or `NULL`.
* @param[out] yscale Where to store the y-axis content scale, or `NULL`.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @remark @wayland Fractional scaling information is not yet available for
* monitors, so this function only returns integer content scales.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref monitor_scale
* @sa @ref glfwGetWindowContentScale
*
* @since Added in version 3.3.
*
* @ingroup monitor
*/
GLFWAPI void glfwGetMonitorContentScale(GLFWmonitor* monitor, float* xscale, float* yscale);
/*! @brief Returns the name of the specified monitor.
*
* This function returns a human-readable name, encoded as UTF-8, of the
* specified monitor. The name typically reflects the make and model of the
* monitor and is not guaranteed to be unique among the connected monitors.
*
* @param[in] monitor The monitor to query.
* @return The UTF-8 encoded name of the monitor, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @pointer_lifetime The returned string is allocated and freed by GLFW. You
* should not free it yourself. It is valid until the specified monitor is
* disconnected or the library is terminated.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref monitor_properties
*
* @since Added in version 3.0.
*
* @ingroup monitor
*/
GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* monitor);
/*! @brief Sets the user pointer of the specified monitor.
*
* This function sets the user-defined pointer of the specified monitor. The
* current value is retained until the monitor is disconnected. The initial
* value is `NULL`.
*
* This function may be called from the monitor callback, even for a monitor
* that is being disconnected.
*
* @param[in] monitor The monitor whose pointer to set.
* @param[in] pointer The new value.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @sa @ref monitor_userptr
* @sa @ref glfwGetMonitorUserPointer
*
* @since Added in version 3.3.
*
* @ingroup monitor
*/
GLFWAPI void glfwSetMonitorUserPointer(GLFWmonitor* monitor, void* pointer);
/*! @brief Returns the user pointer of the specified monitor.
*
* This function returns the current value of the user-defined pointer of the
* specified monitor. The initial value is `NULL`.
*
* This function may be called from the monitor callback, even for a monitor
* that is being disconnected.
*
* @param[in] monitor The monitor whose pointer to return.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @sa @ref monitor_userptr
* @sa @ref glfwSetMonitorUserPointer
*
* @since Added in version 3.3.
*
* @ingroup monitor
*/
GLFWAPI void* glfwGetMonitorUserPointer(GLFWmonitor* monitor);
/*! @brief Sets the monitor configuration callback.
*
* This function sets the monitor configuration callback, or removes the
* currently set callback. This is called when a monitor is connected to or
* disconnected from the system.
*
* @param[in] callback The new callback, or `NULL` to remove the currently set
* callback.
* @return The previously set callback, or `NULL` if no callback was set or the
* library had not been [initialized](@ref intro_init).
*
* @callback_signature
* @code
* void function_name(GLFWmonitor* monitor, int event)
* @endcode
* For more information about the callback parameters, see the
* [function pointer type](@ref GLFWmonitorfun).
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref monitor_event
*
* @since Added in version 3.0.
*
* @ingroup monitor
*/
GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun callback);
/*! @brief Returns the available video modes for the specified monitor.
*
* This function returns an array of all video modes supported by the specified
* monitor. The returned array is sorted in ascending order, first by color
* bit depth (the sum of all channel depths), then by resolution area (the
* product of width and height), then resolution width and finally by refresh
* rate.
*
* @param[in] monitor The monitor to query.
* @param[out] count Where to store the number of video modes in the returned
* array. This is set to zero if an error occurred.
* @return An array of video modes, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @pointer_lifetime The returned array is allocated and freed by GLFW. You
* should not free it yourself. It is valid until the specified monitor is
* disconnected, this function is called again for that monitor or the library
* is terminated.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref monitor_modes
* @sa @ref glfwGetVideoMode
*
* @since Added in version 1.0.
* @glfw3 Changed to return an array of modes for a specific monitor.
*
* @ingroup monitor
*/
GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* monitor, int* count);
/*! @brief Returns the current mode of the specified monitor.
*
* This function returns the current video mode of the specified monitor. If
* you have created a full screen window for that monitor, the return value
* will depend on whether that window is iconified.
*
* @param[in] monitor The monitor to query.
* @return The current mode of the monitor, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @pointer_lifetime The returned array is allocated and freed by GLFW. You
* should not free it yourself. It is valid until the specified monitor is
* disconnected or the library is terminated.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref monitor_modes
* @sa @ref glfwGetVideoModes
*
* @since Added in version 3.0. Replaces `glfwGetDesktopMode`.
*
* @ingroup monitor
*/
GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* monitor);
/*! @brief Generates a gamma ramp and sets it for the specified monitor.
*
* This function generates an appropriately sized gamma ramp from the specified
* exponent and then calls @ref glfwSetGammaRamp with it. The value must be
* a finite number greater than zero.
*
* The software controlled gamma ramp is applied _in addition_ to the hardware
* gamma correction, which today is usually an approximation of sRGB gamma.
* This means that setting a perfectly linear ramp, or gamma 1.0, will produce
* the default (usually sRGB-like) behavior.
*
* For gamma correct rendering with OpenGL or OpenGL ES, see the @ref
* GLFW_SRGB_CAPABLE hint.
*
* @param[in] monitor The monitor whose gamma ramp to set.
* @param[in] gamma The desired exponent.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref GLFW_INVALID_VALUE,
* @ref GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks).
*
* @remark @wayland Gamma handling is a privileged protocol, this function
* will thus never be implemented and emits @ref GLFW_FEATURE_UNAVAILABLE.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref monitor_gamma
*
* @since Added in version 3.0.
*
* @ingroup monitor
*/
GLFWAPI void glfwSetGamma(GLFWmonitor* monitor, float gamma);
/*! @brief Returns the current gamma ramp for the specified monitor.
*
* This function returns the current gamma ramp of the specified monitor.
*
* @param[in] monitor The monitor to query.
* @return The current gamma ramp, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref GLFW_PLATFORM_ERROR
* and @ref GLFW_FEATURE_UNAVAILABLE (see remarks).
*
* @remark @wayland Gamma handling is a privileged protocol, this function
* will thus never be implemented and emits @ref GLFW_FEATURE_UNAVAILABLE while
* returning `NULL`.
*
* @pointer_lifetime The returned structure and its arrays are allocated and
* freed by GLFW. You should not free them yourself. They are valid until the
* specified monitor is disconnected, this function is called again for that
* monitor or the library is terminated.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref monitor_gamma
*
* @since Added in version 3.0.
*
* @ingroup monitor
*/
GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* monitor);
/*! @brief Sets the current gamma ramp for the specified monitor.
*
* This function sets the current gamma ramp for the specified monitor. The
* original gamma ramp for that monitor is saved by GLFW the first time this
* function is called and is restored by @ref glfwTerminate.
*
* The software controlled gamma ramp is applied _in addition_ to the hardware
* gamma correction, which today is usually an approximation of sRGB gamma.
* This means that setting a perfectly linear ramp, or gamma 1.0, will produce
* the default (usually sRGB-like) behavior.
*
* For gamma correct rendering with OpenGL or OpenGL ES, see the @ref
* GLFW_SRGB_CAPABLE hint.
*
* @param[in] monitor The monitor whose gamma ramp to set.
* @param[in] ramp The gamma ramp to use.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref GLFW_PLATFORM_ERROR
* and @ref GLFW_FEATURE_UNAVAILABLE (see remarks).
*
* @remark The size of the specified gamma ramp should match the size of the
* current ramp for that monitor.
*
* @remark @win32 The gamma ramp size must be 256.
*
* @remark @wayland Gamma handling is a privileged protocol, this function
* will thus never be implemented and emits @ref GLFW_FEATURE_UNAVAILABLE.
*
* @pointer_lifetime The specified gamma ramp is copied before this function
* returns.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref monitor_gamma
*
* @since Added in version 3.0.
*
* @ingroup monitor
*/
GLFWAPI void glfwSetGammaRamp(GLFWmonitor* monitor, const GLFWgammaramp* ramp);
/*! @brief Resets all window hints to their default values.
*
* This function resets all window hints to their
* [default values](@ref window_hints_values).
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref window_hints
* @sa @ref glfwWindowHint
* @sa @ref glfwWindowHintString
*
* @since Added in version 3.0.
*
* @ingroup window
*/
GLFWAPI void glfwDefaultWindowHints(void);
/*! @brief Sets the specified window hint to the desired value.
*
* This function sets hints for the next call to @ref glfwCreateWindow. The
* hints, once set, retain their values until changed by a call to this
* function or @ref glfwDefaultWindowHints, or until the library is terminated.
*
* Only integer value hints can be set with this function. String value hints
* are set with @ref glfwWindowHintString.
*
* This function does not check whether the specified hint values are valid.
* If you set hints to invalid values this will instead be reported by the next
* call to @ref glfwCreateWindow.
*
* Some hints are platform specific. These may be set on any platform but they
* will only affect their specific platform. Other platforms will ignore them.
* Setting these hints requires no platform specific headers or functions.
*
* @param[in] hint The [window hint](@ref window_hints) to set.
* @param[in] value The new value of the window hint.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_INVALID_ENUM.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref window_hints
* @sa @ref glfwWindowHintString
* @sa @ref glfwDefaultWindowHints
*
* @since Added in version 3.0. Replaces `glfwOpenWindowHint`.
*
* @ingroup window
*/
GLFWAPI void glfwWindowHint(int hint, int value);
/*! @brief Sets the specified window hint to the desired value.
*
* This function sets hints for the next call to @ref glfwCreateWindow. The
* hints, once set, retain their values until changed by a call to this
* function or @ref glfwDefaultWindowHints, or until the library is terminated.
*
* Only string type hints can be set with this function. Integer value hints
* are set with @ref glfwWindowHint.
*
* This function does not check whether the specified hint values are valid.
* If you set hints to invalid values this will instead be reported by the next
* call to @ref glfwCreateWindow.
*
* Some hints are platform specific. These may be set on any platform but they
* will only affect their specific platform. Other platforms will ignore them.
* Setting these hints requires no platform specific headers or functions.
*
* @param[in] hint The [window hint](@ref window_hints) to set.
* @param[in] value The new value of the window hint.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_INVALID_ENUM.
*
* @pointer_lifetime The specified string is copied before this function
* returns.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref window_hints
* @sa @ref glfwWindowHint
* @sa @ref glfwDefaultWindowHints
*
* @since Added in version 3.3.
*
* @ingroup window
*/
GLFWAPI void glfwWindowHintString(int hint, const char* value);
/*! @brief Creates a window and its associated context.
*
* This function creates a window and its associated OpenGL or OpenGL ES
* context. Most of the options controlling how the window and its context
* should be created are specified with [window hints](@ref window_hints).
*
* Successful creation does not change which context is current. Before you
* can use the newly created context, you need to
* [make it current](@ref context_current). For information about the `share`
* parameter, see @ref context_sharing.
*
* The created window, framebuffer and context may differ from what you
* requested, as not all parameters and hints are
* [hard constraints](@ref window_hints_hard). This includes the size of the
* window, especially for full screen windows. To query the actual attributes
* of the created window, framebuffer and context, see @ref
* glfwGetWindowAttrib, @ref glfwGetWindowSize and @ref glfwGetFramebufferSize.
*
* To create a full screen window, you need to specify the monitor the window
* will cover. If no monitor is specified, the window will be windowed mode.
* Unless you have a way for the user to choose a specific monitor, it is
* recommended that you pick the primary monitor. For more information on how
* to query connected monitors, see @ref monitor_monitors.
*
* For full screen windows, the specified size becomes the resolution of the
* window's _desired video mode_. As long as a full screen window is not
* iconified, the supported video mode most closely matching the desired video
* mode is set for the specified monitor. For more information about full
* screen windows, including the creation of so called _windowed full screen_
* or _borderless full screen_ windows, see @ref window_windowed_full_screen.
*
* Once you have created the window, you can switch it between windowed and
* full screen mode with @ref glfwSetWindowMonitor. This will not affect its
* OpenGL or OpenGL ES context.
*
* By default, newly created windows use the placement recommended by the
* window system. To create the window at a specific position, set the @ref
* GLFW_POSITION_X and @ref GLFW_POSITION_Y window hints before creation. To
* restore the default behavior, set either or both hints back to
* `GLFW_ANY_POSITION`.
*
* As long as at least one full screen window is not iconified, the screensaver
* is prohibited from starting.
*
* Window systems put limits on window sizes. Very large or very small window
* dimensions may be overridden by the window system on creation. Check the
* actual [size](@ref window_size) after creation.
*
* The [swap interval](@ref buffer_swap) is not set during window creation and
* the initial value may vary depending on driver settings and defaults.
*
* @param[in] width The desired width, in screen coordinates, of the window.
* This must be greater than zero.
* @param[in] height The desired height, in screen coordinates, of the window.
* This must be greater than zero.
* @param[in] title The initial, UTF-8 encoded window title.
* @param[in] monitor The monitor to use for full screen mode, or `NULL` for
* windowed mode.
* @param[in] share The window whose context to share resources with, or `NULL`
* to not share resources.
* @return The handle of the created window, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE, @ref GLFW_API_UNAVAILABLE, @ref
* GLFW_VERSION_UNAVAILABLE, @ref GLFW_FORMAT_UNAVAILABLE, @ref
* GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR.
*
* @remark @win32 Window creation will fail if the Microsoft GDI software
* OpenGL implementation is the only one available.
*
* @remark @win32 If the executable has an icon resource named `GLFW_ICON,` it
* will be set as the initial icon for the window. If no such icon is present,
* the `IDI_APPLICATION` icon will be used instead. To set a different icon,
* see @ref glfwSetWindowIcon.
*
* @remark @win32 The context to share resources with must not be current on
* any other thread.
*
* @remark @macos The OS only supports core profile contexts for OpenGL
* versions 3.2 and later. Before creating an OpenGL context of version 3.2 or
* later you must set the [GLFW_OPENGL_PROFILE](@ref GLFW_OPENGL_PROFILE_hint)
* hint accordingly. OpenGL 3.0 and 3.1 contexts are not supported at all
* on macOS.
*
* @remark @macos The GLFW window has no icon, as it is not a document
* window, but the dock icon will be the same as the application bundle's icon.
* For more information on bundles, see the
* [Bundle Programming Guide][bundle-guide] in the Mac Developer Library.
*
* [bundle-guide]: https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/
*
* @remark @macos On OS X 10.10 and later the window frame will not be rendered
* at full resolution on Retina displays unless the
* [GLFW_SCALE_FRAMEBUFFER](@ref GLFW_SCALE_FRAMEBUFFER_hint)
* hint is `GLFW_TRUE` and the `NSHighResolutionCapable` key is enabled in the
* application bundle's `Info.plist`. For more information, see
* [High Resolution Guidelines for OS X][hidpi-guide] in the Mac Developer
* Library. The GLFW test and example programs use a custom `Info.plist`
* template for this, which can be found as `CMake/Info.plist.in` in the source
* tree.
*
* [hidpi-guide]: https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/Explained/Explained.html
*
* @remark @macos When activating frame autosaving with
* [GLFW_COCOA_FRAME_NAME](@ref GLFW_COCOA_FRAME_NAME_hint), the specified
* window size and position may be overridden by previously saved values.
*
* @remark @wayland GLFW uses [libdecor][] where available to create its window
* decorations. This in turn uses server-side XDG decorations where available
* and provides high quality client-side decorations on compositors like GNOME.
* If both XDG decorations and libdecor are unavailable, GLFW falls back to
* a very simple set of window decorations that only support moving, resizing
* and the window manager's right-click menu.
*
* [libdecor]: https://gitlab.freedesktop.org/libdecor/libdecor
*
* @remark @x11 Some window managers will not respect the placement of
* initially hidden windows.
*
* @remark @x11 Due to the asynchronous nature of X11, it may take a moment for
* a window to reach its requested state. This means you may not be able to
* query the final size, position or other attributes directly after window
* creation.
*
* @remark @x11 The class part of the `WM_CLASS` window property will by
* default be set to the window title passed to this function. The instance
* part will use the contents of the `RESOURCE_NAME` environment variable, if
* present and not empty, or fall back to the window title. Set the
* [GLFW_X11_CLASS_NAME](@ref GLFW_X11_CLASS_NAME_hint) and
* [GLFW_X11_INSTANCE_NAME](@ref GLFW_X11_INSTANCE_NAME_hint) window hints to
* override this.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref window_creation
* @sa @ref glfwDestroyWindow
*
* @since Added in version 3.0. Replaces `glfwOpenWindow`.
*
* @ingroup window
*/
GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, const char* title, GLFWmonitor* monitor, GLFWwindow* share);
/*! @brief Destroys the specified window and its context.
*
* This function destroys the specified window and its context. On calling
* this function, no further callbacks will be called for that window.
*
* If the context of the specified window is current on the main thread, it is
* detached before being destroyed.
*
* @param[in] window The window to destroy.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @note The context of the specified window must not be current on any other
* thread when this function is called.
*
* @reentrancy This function must not be called from a callback.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref window_creation
* @sa @ref glfwCreateWindow
*
* @since Added in version 3.0. Replaces `glfwCloseWindow`.
*
* @ingroup window
*/
GLFWAPI void glfwDestroyWindow(GLFWwindow* window);
/*! @brief Checks the close flag of the specified window.
*
* This function returns the value of the close flag of the specified window.
*
* @param[in] window The window to query.
* @return The value of the close flag.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @sa @ref window_close
*
* @since Added in version 3.0.
*
* @ingroup window
*/
GLFWAPI int glfwWindowShouldClose(GLFWwindow* window);
/*! @brief Sets the close flag of the specified window.
*
* This function sets the value of the close flag of the specified window.
* This can be used to override the user's attempt to close the window, or
* to signal that it should be closed.
*
* @param[in] window The window whose flag to change.
* @param[in] value The new value.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @sa @ref window_close
*
* @since Added in version 3.0.
*
* @ingroup window
*/
GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value);
/*! @brief Returns the title of the specified window.
*
* This function returns the window title, encoded as UTF-8, of the specified
* window. This is the title set previously by @ref glfwCreateWindow
* or @ref glfwSetWindowTitle.
*
* @param[in] window The window to query.
* @return The UTF-8 encoded window title, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @remark The returned title is currently a copy of the title last set by @ref
* glfwCreateWindow or @ref glfwSetWindowTitle. It does not include any
* additional text which may be appended by the platform or another program.
*
* @pointer_lifetime The returned string is allocated and freed by GLFW. You
* should not free it yourself. It is valid until the next call to @ref
* glfwGetWindowTitle or @ref glfwSetWindowTitle, or until the library is
* terminated.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref window_title
* @sa @ref glfwSetWindowTitle
*
* @since Added in version 3.4.
*
* @ingroup window
*/
GLFWAPI const char* glfwGetWindowTitle(GLFWwindow* window);
/*! @brief Sets the title of the specified window.
*
* This function sets the window title, encoded as UTF-8, of the specified
* window.
*
* @param[in] window The window whose title to change.
* @param[in] title The UTF-8 encoded window title.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @remark @macos The window title will not be updated until the next time you
* process events.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref window_title
* @sa @ref glfwGetWindowTitle
*
* @since Added in version 1.0.
* @glfw3 Added window handle parameter.
*
* @ingroup window
*/
GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title);
/*! @brief Sets the icon for the specified window.
*
* This function sets the icon of the specified window. If passed an array of
* candidate images, those of or closest to the sizes desired by the system are
* selected. If no images are specified, the window reverts to its default
* icon.
*
* The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight
* bits per channel with the red channel first. They are arranged canonically
* as packed sequential rows, starting from the top-left corner.
*
* The desired image sizes varies depending on platform and system settings.
* The selected images will be rescaled as needed. Good sizes include 16x16,
* 32x32 and 48x48.
*
* @param[in] window The window whose icon to set.
* @param[in] count The number of images in the specified array, or zero to
* revert to the default window icon.
* @param[in] images The images to create the icon from. This is ignored if
* count is zero.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_INVALID_VALUE, @ref GLFW_PLATFORM_ERROR and @ref
* GLFW_FEATURE_UNAVAILABLE (see remarks).
*
* @pointer_lifetime The specified image data is copied before this function
* returns.
*
* @remark @macos Regular windows do not have icons on macOS. This function
* will emit @ref GLFW_FEATURE_UNAVAILABLE. The dock icon will be the same as
* the application bundle's icon. For more information on bundles, see the
* [Bundle Programming Guide][bundle-guide] in the Mac Developer Library.
*
* [bundle-guide]: https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/
*
* @remark @wayland There is no existing protocol to change an icon, the
* window will thus inherit the one defined in the application's desktop file.
* This function will emit @ref GLFW_FEATURE_UNAVAILABLE.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref window_icon
*
* @since Added in version 3.2.
*
* @ingroup window
*/
GLFWAPI void glfwSetWindowIcon(GLFWwindow* window, int count, const GLFWimage* images);
/*! @brief Retrieves the position of the content area of the specified window.
*
* This function retrieves the position, in screen coordinates, of the
* upper-left corner of the content area of the specified window.
*
* Any or all of the position arguments may be `NULL`. If an error occurs, all
* non-`NULL` position arguments will be set to zero.
*
* @param[in] window The window to query.
* @param[out] xpos Where to store the x-coordinate of the upper-left corner of
* the content area, or `NULL`.
* @param[out] ypos Where to store the y-coordinate of the upper-left corner of
* the content area, or `NULL`.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks).
*
* @remark @wayland There is no way for an application to retrieve the global
* position of its windows. This function will emit @ref
* GLFW_FEATURE_UNAVAILABLE.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref window_pos
* @sa @ref glfwSetWindowPos
*
* @since Added in version 3.0.
*
* @ingroup window
*/
GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos);
/*! @brief Sets the position of the content area of the specified window.
*
* This function sets the position, in screen coordinates, of the upper-left
* corner of the content area of the specified windowed mode window. If the
* window is a full screen window, this function does nothing.
*
* __Do not use this function__ to move an already visible window unless you
* have very good reasons for doing so, as it will confuse and annoy the user.
*
* The window manager may put limits on what positions are allowed. GLFW
* cannot and should not override these limits.
*
* @param[in] window The window to query.
* @param[in] xpos The x-coordinate of the upper-left corner of the content area.
* @param[in] ypos The y-coordinate of the upper-left corner of the content area.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks).
*
* @remark @wayland There is no way for an application to set the global
* position of its windows. This function will emit @ref
* GLFW_FEATURE_UNAVAILABLE.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref window_pos
* @sa @ref glfwGetWindowPos
*
* @since Added in version 1.0.
* @glfw3 Added window handle parameter.
*
* @ingroup window
*/
GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos);
/*! @brief Retrieves the size of the content area of the specified window.
*
* This function retrieves the size, in screen coordinates, of the content area
* of the specified window. If you wish to retrieve the size of the
* framebuffer of the window in pixels, see @ref glfwGetFramebufferSize.
*
* Any or all of the size arguments may be `NULL`. If an error occurs, all
* non-`NULL` size arguments will be set to zero.
*
* @param[in] window The window whose size to retrieve.
* @param[out] width Where to store the width, in screen coordinates, of the
* content area, or `NULL`.
* @param[out] height Where to store the height, in screen coordinates, of the
* content area, or `NULL`.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref window_size
* @sa @ref glfwSetWindowSize
*
* @since Added in version 1.0.
* @glfw3 Added window handle parameter.
*
* @ingroup window
*/
GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height);
/*! @brief Sets the size limits of the specified window.
*
* This function sets the size limits of the content area of the specified
* window. If the window is full screen, the size limits only take effect
* once it is made windowed. If the window is not resizable, this function
* does nothing.
*
* The size limits are applied immediately to a windowed mode window and may
* cause it to be resized.
*
* The maximum dimensions must be greater than or equal to the minimum
* dimensions and all must be greater than or equal to zero.
*
* @param[in] window The window to set limits for.
* @param[in] minwidth The minimum width, in screen coordinates, of the content
* area, or `GLFW_DONT_CARE`.
* @param[in] minheight The minimum height, in screen coordinates, of the
* content area, or `GLFW_DONT_CARE`.
* @param[in] maxwidth The maximum width, in screen coordinates, of the content
* area, or `GLFW_DONT_CARE`.
* @param[in] maxheight The maximum height, in screen coordinates, of the
* content area, or `GLFW_DONT_CARE`.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
*
* @remark If you set size limits and an aspect ratio that conflict, the
* results are undefined.
*
* @remark @wayland The size limits will not be applied until the window is
* actually resized, either by the user or by the compositor.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref window_sizelimits
* @sa @ref glfwSetWindowAspectRatio
*
* @since Added in version 3.2.
*
* @ingroup window
*/
GLFWAPI void glfwSetWindowSizeLimits(GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight);
/*! @brief Sets the aspect ratio of the specified window.
*
* This function sets the required aspect ratio of the content area of the
* specified window. If the window is full screen, the aspect ratio only takes
* effect once it is made windowed. If the window is not resizable, this
* function does nothing.
*
* The aspect ratio is specified as a numerator and a denominator and both
* values must be greater than zero. For example, the common 16:9 aspect ratio
* is specified as 16 and 9, respectively.
*
* If the numerator and denominator is set to `GLFW_DONT_CARE` then the aspect
* ratio limit is disabled.
*
* The aspect ratio is applied immediately to a windowed mode window and may
* cause it to be resized.
*
* @param[in] window The window to set limits for.
* @param[in] numer The numerator of the desired aspect ratio, or
* `GLFW_DONT_CARE`.
* @param[in] denom The denominator of the desired aspect ratio, or
* `GLFW_DONT_CARE`.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
*
* @remark If you set size limits and an aspect ratio that conflict, the
* results are undefined.
*
* @remark @wayland The aspect ratio will not be applied until the window is
* actually resized, either by the user or by the compositor.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref window_sizelimits
* @sa @ref glfwSetWindowSizeLimits
*
* @since Added in version 3.2.
*
* @ingroup window
*/
GLFWAPI void glfwSetWindowAspectRatio(GLFWwindow* window, int numer, int denom);
/*! @brief Sets the size of the content area of the specified window.
*
* This function sets the size, in screen coordinates, of the content area of
* the specified window.
*
* For full screen windows, this function updates the resolution of its desired
* video mode and switches to the video mode closest to it, without affecting
* the window's context. As the context is unaffected, the bit depths of the
* framebuffer remain unchanged.
*
* If you wish to update the refresh rate of the desired video mode in addition
* to its resolution, see @ref glfwSetWindowMonitor.
*
* The window manager may put limits on what sizes are allowed. GLFW cannot
* and should not override these limits.
*
* @param[in] window The window to resize.
* @param[in] width The desired width, in screen coordinates, of the window
* content area.
* @param[in] height The desired height, in screen coordinates, of the window
* content area.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref window_size
* @sa @ref glfwGetWindowSize
* @sa @ref glfwSetWindowMonitor
*
* @since Added in version 1.0.
* @glfw3 Added window handle parameter.
*
* @ingroup window
*/
GLFWAPI void glfwSetWindowSize(GLFWwindow* window, int width, int height);
/*! @brief Retrieves the size of the framebuffer of the specified window.
*
* This function retrieves the size, in pixels, of the framebuffer of the
* specified window. If you wish to retrieve the size of the window in screen
* coordinates, see @ref glfwGetWindowSize.
*
* Any or all of the size arguments may be `NULL`. If an error occurs, all
* non-`NULL` size arguments will be set to zero.
*
* @param[in] window The window whose framebuffer to query.
* @param[out] width Where to store the width, in pixels, of the framebuffer,
* or `NULL`.
* @param[out] height Where to store the height, in pixels, of the framebuffer,
* or `NULL`.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref window_fbsize
* @sa @ref glfwSetFramebufferSizeCallback
*
* @since Added in version 3.0.
*
* @ingroup window
*/
GLFWAPI void glfwGetFramebufferSize(GLFWwindow* window, int* width, int* height);
/*! @brief Retrieves the size of the frame of the window.
*
* This function retrieves the size, in screen coordinates, of each edge of the
* frame of the specified window. This size includes the title bar, if the
* window has one. The size of the frame may vary depending on the
* [window-related hints](@ref window_hints_wnd) used to create it.
*
* Because this function retrieves the size of each window frame edge and not
* the offset along a particular coordinate axis, the retrieved values will
* always be zero or positive.
*
* Any or all of the size arguments may be `NULL`. If an error occurs, all
* non-`NULL` size arguments will be set to zero.
*
* @param[in] window The window whose frame size to query.
* @param[out] left Where to store the size, in screen coordinates, of the left
* edge of the window frame, or `NULL`.
* @param[out] top Where to store the size, in screen coordinates, of the top
* edge of the window frame, or `NULL`.
* @param[out] right Where to store the size, in screen coordinates, of the
* right edge of the window frame, or `NULL`.
* @param[out] bottom Where to store the size, in screen coordinates, of the
* bottom edge of the window frame, or `NULL`.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref window_size
*
* @since Added in version 3.1.
*
* @ingroup window
*/
GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* window, int* left, int* top, int* right, int* bottom);
/*! @brief Retrieves the content scale for the specified window.
*
* This function retrieves the content scale for the specified window. The
* content scale is the ratio between the current DPI and the platform's
* default DPI. This is especially important for text and any UI elements. If
* the pixel dimensions of your UI scaled by this look appropriate on your
* machine then it should appear at a reasonable size on other machines
* regardless of their DPI and scaling settings. This relies on the system DPI
* and scaling settings being somewhat correct.
*
* On platforms where each monitors can have its own content scale, the window
* content scale will depend on which monitor the system considers the window
* to be on.
*
* @param[in] window The window to query.
* @param[out] xscale Where to store the x-axis content scale, or `NULL`.
* @param[out] yscale Where to store the y-axis content scale, or `NULL`.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref window_scale
* @sa @ref glfwSetWindowContentScaleCallback
* @sa @ref glfwGetMonitorContentScale
*
* @since Added in version 3.3.
*
* @ingroup window
*/
GLFWAPI void glfwGetWindowContentScale(GLFWwindow* window, float* xscale, float* yscale);
/*! @brief Returns the opacity of the whole window.
*
* This function returns the opacity of the window, including any decorations.
*
* The opacity (or alpha) value is a positive finite number between zero and
* one, where zero is fully transparent and one is fully opaque. If the system
* does not support whole window transparency, this function always returns one.
*
* The initial opacity value for newly created windows is one.
*
* @param[in] window The window to query.
* @return The opacity value of the specified window.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref window_transparency
* @sa @ref glfwSetWindowOpacity
*
* @since Added in version 3.3.
*
* @ingroup window
*/
GLFWAPI float glfwGetWindowOpacity(GLFWwindow* window);
/*! @brief Sets the opacity of the whole window.
*
* This function sets the opacity of the window, including any decorations.
*
* The opacity (or alpha) value is a positive finite number between zero and
* one, where zero is fully transparent and one is fully opaque.
*
* The initial opacity value for newly created windows is one.
*
* A window created with framebuffer transparency may not use whole window
* transparency. The results of doing this are undefined.
*
* @param[in] window The window to set the opacity for.
* @param[in] opacity The desired opacity of the specified window.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks).
*
* @remark @wayland There is no way to set an opacity factor for a window.
* This function will emit @ref GLFW_FEATURE_UNAVAILABLE.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref window_transparency
* @sa @ref glfwGetWindowOpacity
*
* @since Added in version 3.3.
*
* @ingroup window
*/
GLFWAPI void glfwSetWindowOpacity(GLFWwindow* window, float opacity);
/*! @brief Iconifies the specified window.
*
* This function iconifies (minimizes) the specified window if it was
* previously restored. If the window is already iconified, this function does
* nothing.
*
* If the specified window is a full screen window, GLFW restores the original
* video mode of the monitor. The window's desired video mode is set again
* when the window is restored.
*
* @param[in] window The window to iconify.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @remark @wayland Once a window is iconified, @ref glfwRestoreWindow won’t
* be able to restore it. This is a design decision of the xdg-shell
* protocol.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref window_iconify
* @sa @ref glfwRestoreWindow
* @sa @ref glfwMaximizeWindow
*
* @since Added in version 2.1.
* @glfw3 Added window handle parameter.
*
* @ingroup window
*/
GLFWAPI void glfwIconifyWindow(GLFWwindow* window);
/*! @brief Restores the specified window.
*
* This function restores the specified window if it was previously iconified
* (minimized) or maximized. If the window is already restored, this function
* does nothing.
*
* If the specified window is an iconified full screen window, its desired
* video mode is set again for its monitor when the window is restored.
*
* @param[in] window The window to restore.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref window_iconify
* @sa @ref glfwIconifyWindow
* @sa @ref glfwMaximizeWindow
*
* @since Added in version 2.1.
* @glfw3 Added window handle parameter.
*
* @ingroup window
*/
GLFWAPI void glfwRestoreWindow(GLFWwindow* window);
/*! @brief Maximizes the specified window.
*
* This function maximizes the specified window if it was previously not
* maximized. If the window is already maximized, this function does nothing.
*
* If the specified window is a full screen window, this function does nothing.
*
* @param[in] window The window to maximize.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref window_iconify
* @sa @ref glfwIconifyWindow
* @sa @ref glfwRestoreWindow
*
* @since Added in GLFW 3.2.
*
* @ingroup window
*/
GLFWAPI void glfwMaximizeWindow(GLFWwindow* window);
/*! @brief Makes the specified window visible.
*
* This function makes the specified window visible if it was previously
* hidden. If the window is already visible or is in full screen mode, this
* function does nothing.
*
* By default, windowed mode windows are focused when shown
* Set the [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) window hint
* to change this behavior for all newly created windows, or change the
* behavior for an existing window with @ref glfwSetWindowAttrib.
*
* @param[in] window The window to make visible.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @remark @wayland Because Wayland wants every frame of the desktop to be
* complete, this function does not immediately make the window visible.
* Instead it will become visible the next time the window framebuffer is
* updated after this call.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref window_hide
* @sa @ref glfwHideWindow
*
* @since Added in version 3.0.
*
* @ingroup window
*/
GLFWAPI void glfwShowWindow(GLFWwindow* window);
/*! @brief Hides the specified window.
*
* This function hides the specified window if it was previously visible. If
* the window is already hidden or is in full screen mode, this function does
* nothing.
*
* @param[in] window The window to hide.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref window_hide
* @sa @ref glfwShowWindow
*
* @since Added in version 3.0.
*
* @ingroup window
*/
GLFWAPI void glfwHideWindow(GLFWwindow* window);
/*! @brief Brings the specified window to front and sets input focus.
*
* This function brings the specified window to front and sets input focus.
* The window should already be visible and not iconified.
*
* By default, both windowed and full screen mode windows are focused when
* initially created. Set the [GLFW_FOCUSED](@ref GLFW_FOCUSED_hint) to
* disable this behavior.
*
* Also by default, windowed mode windows are focused when shown
* with @ref glfwShowWindow. Set the
* [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) to disable this behavior.
*
* __Do not use this function__ to steal focus from other applications unless
* you are certain that is what the user wants. Focus stealing can be
* extremely disruptive.
*
* For a less disruptive way of getting the user's attention, see
* [attention requests](@ref window_attention).
*
* @param[in] window The window to give input focus.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @remark @wayland The compositor will likely ignore focus requests unless
* another window created by the same application already has input focus.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref window_focus
* @sa @ref window_attention
*
* @since Added in version 3.2.
*
* @ingroup window
*/
GLFWAPI void glfwFocusWindow(GLFWwindow* window);
/*! @brief Requests user attention to the specified window.
*
* This function requests user attention to the specified window. On
* platforms where this is not supported, attention is requested to the
* application as a whole.
*
* Once the user has given attention, usually by focusing the window or
* application, the system will end the request automatically.
*
* @param[in] window The window to request attention to.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @remark @macos Attention is requested to the application as a whole, not the
* specific window.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref window_attention
*
* @since Added in version 3.3.
*
* @ingroup window
*/
GLFWAPI void glfwRequestWindowAttention(GLFWwindow* window);
/*! @brief Returns the monitor that the window uses for full screen mode.
*
* This function returns the handle of the monitor that the specified window is
* in full screen on.
*
* @param[in] window The window to query.
* @return The monitor, or `NULL` if the window is in windowed mode or an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref window_monitor
* @sa @ref glfwSetWindowMonitor
*
* @since Added in version 3.0.
*
* @ingroup window
*/
GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window);
/*! @brief Sets the mode, monitor, video mode and placement of a window.
*
* This function sets the monitor that the window uses for full screen mode or,
* if the monitor is `NULL`, makes it windowed mode.
*
* When setting a monitor, this function updates the width, height and refresh
* rate of the desired video mode and switches to the video mode closest to it.
* The window position is ignored when setting a monitor.
*
* When the monitor is `NULL`, the position, width and height are used to
* place the window content area. The refresh rate is ignored when no monitor
* is specified.
*
* If you only wish to update the resolution of a full screen window or the
* size of a windowed mode window, see @ref glfwSetWindowSize.
*
* When a window transitions from full screen to windowed mode, this function
* restores any previous window settings such as whether it is decorated,
* floating, resizable, has size or aspect ratio limits, etc.
*
* @param[in] window The window whose monitor, size or video mode to set.
* @param[in] monitor The desired monitor, or `NULL` to set windowed mode.
* @param[in] xpos The desired x-coordinate of the upper-left corner of the
* content area.
* @param[in] ypos The desired y-coordinate of the upper-left corner of the
* content area.
* @param[in] width The desired with, in screen coordinates, of the content
* area or video mode.
* @param[in] height The desired height, in screen coordinates, of the content
* area or video mode.
* @param[in] refreshRate The desired refresh rate, in Hz, of the video mode,
* or `GLFW_DONT_CARE`.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @remark The OpenGL or OpenGL ES context will not be destroyed or otherwise
* affected by any resizing or mode switching, although you may need to update
* your viewport if the framebuffer size has changed.
*
* @remark @wayland The desired window position is ignored, as there is no way
* for an application to set this property.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref window_monitor
* @sa @ref window_full_screen
* @sa @ref glfwGetWindowMonitor
* @sa @ref glfwSetWindowSize
*
* @since Added in version 3.2.
*
* @ingroup window
*/
GLFWAPI void glfwSetWindowMonitor(GLFWwindow* window, GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate);
/*! @brief Returns an attribute of the specified window.
*
* This function returns the value of an attribute of the specified window or
* its OpenGL or OpenGL ES context.
*
* @param[in] window The window to query.
* @param[in] attrib The [window attribute](@ref window_attribs) whose value to
* return.
* @return The value of the attribute, or zero if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
*
* @remark Framebuffer related hints are not window attributes. See @ref
* window_attribs_fb for more information.
*
* @remark Zero is a valid value for many window and context related
* attributes so you cannot use a return value of zero as an indication of
* errors. However, this function should not fail as long as it is passed
* valid arguments and the library has been [initialized](@ref intro_init).
*
* @remark @wayland The Wayland protocol provides no way to check whether a
* window is iconfied, so @ref GLFW_ICONIFIED always returns `GLFW_FALSE`.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref window_attribs
* @sa @ref glfwSetWindowAttrib
*
* @since Added in version 3.0. Replaces `glfwGetWindowParam` and
* `glfwGetGLVersion`.
*
* @ingroup window
*/
GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib);
/*! @brief Sets an attribute of the specified window.
*
* This function sets the value of an attribute of the specified window.
*
* The supported attributes are [GLFW_DECORATED](@ref GLFW_DECORATED_attrib),
* [GLFW_RESIZABLE](@ref GLFW_RESIZABLE_attrib),
* [GLFW_FLOATING](@ref GLFW_FLOATING_attrib),
* [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib) and
* [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_attrib).
* [GLFW_MOUSE_PASSTHROUGH](@ref GLFW_MOUSE_PASSTHROUGH_attrib)
*
* Some of these attributes are ignored for full screen windows. The new
* value will take effect if the window is later made windowed.
*
* Some of these attributes are ignored for windowed mode windows. The new
* value will take effect if the window is later made full screen.
*
* @param[in] window The window to set the attribute for.
* @param[in] attrib A supported window attribute.
* @param[in] value `GLFW_TRUE` or `GLFW_FALSE`.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE, @ref GLFW_PLATFORM_ERROR and @ref
* GLFW_FEATURE_UNAVAILABLE (see remarks).
*
* @remark Calling @ref glfwGetWindowAttrib will always return the latest
* value, even if that value is ignored by the current mode of the window.
*
* @remark @wayland The [GLFW_FLOATING](@ref GLFW_FLOATING_attrib) window attribute is
* not supported. Setting this will emit @ref GLFW_FEATURE_UNAVAILABLE.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref window_attribs
* @sa @ref glfwGetWindowAttrib
*
* @since Added in version 3.3.
*
* @ingroup window
*/
GLFWAPI void glfwSetWindowAttrib(GLFWwindow* window, int attrib, int value);
/*! @brief Sets the user pointer of the specified window.
*
* This function sets the user-defined pointer of the specified window. The
* current value is retained until the window is destroyed. The initial value
* is `NULL`.
*
* @param[in] window The window whose pointer to set.
* @param[in] pointer The new value.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @sa @ref window_userptr
* @sa @ref glfwGetWindowUserPointer
*
* @since Added in version 3.0.
*
* @ingroup window
*/
GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* window, void* pointer);
/*! @brief Returns the user pointer of the specified window.
*
* This function returns the current value of the user-defined pointer of the
* specified window. The initial value is `NULL`.
*
* @param[in] window The window whose pointer to return.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @sa @ref window_userptr
* @sa @ref glfwSetWindowUserPointer
*
* @since Added in version 3.0.
*
* @ingroup window
*/
GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* window);
/*! @brief Sets the position callback for the specified window.
*
* This function sets the position callback of the specified window, which is
* called when the window is moved. The callback is provided with the
* position, in screen coordinates, of the upper-left corner of the content
* area of the window.
*
* @param[in] window The window whose callback to set.
* @param[in] callback The new callback, or `NULL` to remove the currently set
* callback.
* @return The previously set callback, or `NULL` if no callback was set or the
* library had not been [initialized](@ref intro_init).
*
* @callback_signature
* @code
* void function_name(GLFWwindow* window, int xpos, int ypos)
* @endcode
* For more information about the callback parameters, see the
* [function pointer type](@ref GLFWwindowposfun).
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @remark @wayland This callback will never be called, as there is no way for
* an application to know its global position.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref window_pos
*
* @since Added in version 3.0.
*
* @ingroup window
*/
GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* window, GLFWwindowposfun callback);
/*! @brief Sets the size callback for the specified window.
*
* This function sets the size callback of the specified window, which is
* called when the window is resized. The callback is provided with the size,
* in screen coordinates, of the content area of the window.
*
* @param[in] window The window whose callback to set.
* @param[in] callback The new callback, or `NULL` to remove the currently set
* callback.
* @return The previously set callback, or `NULL` if no callback was set or the
* library had not been [initialized](@ref intro_init).
*
* @callback_signature
* @code
* void function_name(GLFWwindow* window, int width, int height)
* @endcode
* For more information about the callback parameters, see the
* [function pointer type](@ref GLFWwindowsizefun).
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref window_size
*
* @since Added in version 1.0.
* @glfw3 Added window handle parameter and return value.
*
* @ingroup window
*/
GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* window, GLFWwindowsizefun callback);
/*! @brief Sets the close callback for the specified window.
*
* This function sets the close callback of the specified window, which is
* called when the user attempts to close the window, for example by clicking
* the close widget in the title bar.
*
* The close flag is set before this callback is called, but you can modify it
* at any time with @ref glfwSetWindowShouldClose.
*
* The close callback is not triggered by @ref glfwDestroyWindow.
*
* @param[in] window The window whose callback to set.
* @param[in] callback The new callback, or `NULL` to remove the currently set
* callback.
* @return The previously set callback, or `NULL` if no callback was set or the
* library had not been [initialized](@ref intro_init).
*
* @callback_signature
* @code
* void function_name(GLFWwindow* window)
* @endcode
* For more information about the callback parameters, see the
* [function pointer type](@ref GLFWwindowclosefun).
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @remark @macos Selecting Quit from the application menu will trigger the
* close callback for all windows.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref window_close
*
* @since Added in version 2.5.
* @glfw3 Added window handle parameter and return value.
*
* @ingroup window
*/
GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* window, GLFWwindowclosefun callback);
/*! @brief Sets the refresh callback for the specified window.
*
* This function sets the refresh callback of the specified window, which is
* called when the content area of the window needs to be redrawn, for example
* if the window has been exposed after having been covered by another window.
*
* On compositing window systems such as Aero, Compiz, Aqua or Wayland, where
* the window contents are saved off-screen, this callback may be called only
* very infrequently or never at all.
*
* @param[in] window The window whose callback to set.
* @param[in] callback The new callback, or `NULL` to remove the currently set
* callback.
* @return The previously set callback, or `NULL` if no callback was set or the
* library had not been [initialized](@ref intro_init).
*
* @callback_signature
* @code
* void function_name(GLFWwindow* window);
* @endcode
* For more information about the callback parameters, see the
* [function pointer type](@ref GLFWwindowrefreshfun).
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref window_refresh
*
* @since Added in version 2.5.
* @glfw3 Added window handle parameter and return value.
*
* @ingroup window
*/
GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* window, GLFWwindowrefreshfun callback);
/*! @brief Sets the focus callback for the specified window.
*
* This function sets the focus callback of the specified window, which is
* called when the window gains or loses input focus.
*
* After the focus callback is called for a window that lost input focus,
* synthetic key and mouse button release events will be generated for all such
* that had been pressed. For more information, see @ref glfwSetKeyCallback
* and @ref glfwSetMouseButtonCallback.
*
* @param[in] window The window whose callback to set.
* @param[in] callback The new callback, or `NULL` to remove the currently set
* callback.
* @return The previously set callback, or `NULL` if no callback was set or the
* library had not been [initialized](@ref intro_init).
*
* @callback_signature
* @code
* void function_name(GLFWwindow* window, int focused)
* @endcode
* For more information about the callback parameters, see the
* [function pointer type](@ref GLFWwindowfocusfun).
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref window_focus
*
* @since Added in version 3.0.
*
* @ingroup window
*/
GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* window, GLFWwindowfocusfun callback);
/*! @brief Sets the iconify callback for the specified window.
*
* This function sets the iconification callback of the specified window, which
* is called when the window is iconified or restored.
*
* @param[in] window The window whose callback to set.
* @param[in] callback The new callback, or `NULL` to remove the currently set
* callback.
* @return The previously set callback, or `NULL` if no callback was set or the
* library had not been [initialized](@ref intro_init).
*
* @callback_signature
* @code
* void function_name(GLFWwindow* window, int iconified)
* @endcode
* For more information about the callback parameters, see the
* [function pointer type](@ref GLFWwindowiconifyfun).
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref window_iconify
*
* @since Added in version 3.0.
*
* @ingroup window
*/
GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* window, GLFWwindowiconifyfun callback);
/*! @brief Sets the maximize callback for the specified window.
*
* This function sets the maximization callback of the specified window, which
* is called when the window is maximized or restored.
*
* @param[in] window The window whose callback to set.
* @param[in] callback The new callback, or `NULL` to remove the currently set
* callback.
* @return The previously set callback, or `NULL` if no callback was set or the
* library had not been [initialized](@ref intro_init).
*
* @callback_signature
* @code
* void function_name(GLFWwindow* window, int maximized)
* @endcode
* For more information about the callback parameters, see the
* [function pointer type](@ref GLFWwindowmaximizefun).
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref window_maximize
*
* @since Added in version 3.3.
*
* @ingroup window
*/
GLFWAPI GLFWwindowmaximizefun glfwSetWindowMaximizeCallback(GLFWwindow* window, GLFWwindowmaximizefun callback);
/*! @brief Sets the framebuffer resize callback for the specified window.
*
* This function sets the framebuffer resize callback of the specified window,
* which is called when the framebuffer of the specified window is resized.
*
* @param[in] window The window whose callback to set.
* @param[in] callback The new callback, or `NULL` to remove the currently set
* callback.
* @return The previously set callback, or `NULL` if no callback was set or the
* library had not been [initialized](@ref intro_init).
*
* @callback_signature
* @code
* void function_name(GLFWwindow* window, int width, int height)
* @endcode
* For more information about the callback parameters, see the
* [function pointer type](@ref GLFWframebuffersizefun).
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref window_fbsize
*
* @since Added in version 3.0.
*
* @ingroup window
*/
GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window, GLFWframebuffersizefun callback);
/*! @brief Sets the window content scale callback for the specified window.
*
* This function sets the window content scale callback of the specified window,
* which is called when the content scale of the specified window changes.
*
* @param[in] window The window whose callback to set.
* @param[in] callback The new callback, or `NULL` to remove the currently set
* callback.
* @return The previously set callback, or `NULL` if no callback was set or the
* library had not been [initialized](@ref intro_init).
*
* @callback_signature
* @code
* void function_name(GLFWwindow* window, float xscale, float yscale)
* @endcode
* For more information about the callback parameters, see the
* [function pointer type](@ref GLFWwindowcontentscalefun).
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref window_scale
* @sa @ref glfwGetWindowContentScale
*
* @since Added in version 3.3.
*
* @ingroup window
*/
GLFWAPI GLFWwindowcontentscalefun glfwSetWindowContentScaleCallback(GLFWwindow* window, GLFWwindowcontentscalefun callback);
/*! @brief Processes all pending events.
*
* This function processes only those events that are already in the event
* queue and then returns immediately. Processing events will cause the window
* and input callbacks associated with those events to be called.
*
* On some platforms, a window move, resize or menu operation will cause event
* processing to block. This is due to how event processing is designed on
* those platforms. You can use the
* [window refresh callback](@ref window_refresh) to redraw the contents of
* your window when necessary during such operations.
*
* Do not assume that callbacks you set will _only_ be called in response to
* event processing functions like this one. While it is necessary to poll for
* events, window systems that require GLFW to register callbacks of its own
* can pass events to GLFW in response to many window system function calls.
* GLFW will pass those events on to the application callbacks before
* returning.
*
* Event processing is not required for joystick input to work.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @reentrancy This function must not be called from a callback.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref events
* @sa @ref glfwWaitEvents
* @sa @ref glfwWaitEventsTimeout
*
* @since Added in version 1.0.
*
* @ingroup window
*/
GLFWAPI void glfwPollEvents(void);
/*! @brief Waits until events are queued and processes them.
*
* This function puts the calling thread to sleep until at least one event is
* available in the event queue. Once one or more events are available,
* it behaves exactly like @ref glfwPollEvents, i.e. the events in the queue
* are processed and the function then returns immediately. Processing events
* will cause the window and input callbacks associated with those events to be
* called.
*
* Since not all events are associated with callbacks, this function may return
* without a callback having been called even if you are monitoring all
* callbacks.
*
* On some platforms, a window move, resize or menu operation will cause event
* processing to block. This is due to how event processing is designed on
* those platforms. You can use the
* [window refresh callback](@ref window_refresh) to redraw the contents of
* your window when necessary during such operations.
*
* Do not assume that callbacks you set will _only_ be called in response to
* event processing functions like this one. While it is necessary to poll for
* events, window systems that require GLFW to register callbacks of its own
* can pass events to GLFW in response to many window system function calls.
* GLFW will pass those events on to the application callbacks before
* returning.
*
* Event processing is not required for joystick input to work.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @reentrancy This function must not be called from a callback.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref events
* @sa @ref glfwPollEvents
* @sa @ref glfwWaitEventsTimeout
*
* @since Added in version 2.5.
*
* @ingroup window
*/
GLFWAPI void glfwWaitEvents(void);
/*! @brief Waits with timeout until events are queued and processes them.
*
* This function puts the calling thread to sleep until at least one event is
* available in the event queue, or until the specified timeout is reached. If
* one or more events are available, it behaves exactly like @ref
* glfwPollEvents, i.e. the events in the queue are processed and the function
* then returns immediately. Processing events will cause the window and input
* callbacks associated with those events to be called.
*
* The timeout value must be a positive finite number.
*
* Since not all events are associated with callbacks, this function may return
* without a callback having been called even if you are monitoring all
* callbacks.
*
* On some platforms, a window move, resize or menu operation will cause event
* processing to block. This is due to how event processing is designed on
* those platforms. You can use the
* [window refresh callback](@ref window_refresh) to redraw the contents of
* your window when necessary during such operations.
*
* Do not assume that callbacks you set will _only_ be called in response to
* event processing functions like this one. While it is necessary to poll for
* events, window systems that require GLFW to register callbacks of its own
* can pass events to GLFW in response to many window system function calls.
* GLFW will pass those events on to the application callbacks before
* returning.
*
* Event processing is not required for joystick input to work.
*
* @param[in] timeout The maximum amount of time, in seconds, to wait.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
*
* @reentrancy This function must not be called from a callback.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref events
* @sa @ref glfwPollEvents
* @sa @ref glfwWaitEvents
*
* @since Added in version 3.2.
*
* @ingroup window
*/
GLFWAPI void glfwWaitEventsTimeout(double timeout);
/*! @brief Posts an empty event to the event queue.
*
* This function posts an empty event from the current thread to the event
* queue, causing @ref glfwWaitEvents or @ref glfwWaitEventsTimeout to return.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @thread_safety This function may be called from any thread.
*
* @sa @ref events
* @sa @ref glfwWaitEvents
* @sa @ref glfwWaitEventsTimeout
*
* @since Added in version 3.1.
*
* @ingroup window
*/
GLFWAPI void glfwPostEmptyEvent(void);
/*! @brief Returns the value of an input option for the specified window.
*
* This function returns the value of an input option for the specified window.
* The mode must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS,
* @ref GLFW_STICKY_MOUSE_BUTTONS, @ref GLFW_LOCK_KEY_MODS or
* @ref GLFW_RAW_MOUSE_MOTION.
*
* @param[in] window The window to query.
* @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS`,
* `GLFW_STICKY_MOUSE_BUTTONS`, `GLFW_LOCK_KEY_MODS` or
* `GLFW_RAW_MOUSE_MOTION`.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_INVALID_ENUM.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref glfwSetInputMode
*
* @since Added in version 3.0.
*
* @ingroup input
*/
GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode);
/*! @brief Sets an input option for the specified window.
*
* This function sets an input mode option for the specified window. The mode
* must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS,
* @ref GLFW_STICKY_MOUSE_BUTTONS, @ref GLFW_LOCK_KEY_MODS or
* @ref GLFW_RAW_MOUSE_MOTION.
*
* If the mode is `GLFW_CURSOR`, the value must be one of the following cursor
* modes:
* - `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally.
* - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the
* content area of the window but does not restrict the cursor from leaving.
* - `GLFW_CURSOR_DISABLED` hides and grabs the cursor, providing virtual
* and unlimited cursor movement. This is useful for implementing for
* example 3D camera controls.
* - `GLFW_CURSOR_CAPTURED` makes the cursor visible and confines it to the
* content area of the window.
*
* If the mode is `GLFW_STICKY_KEYS`, the value must be either `GLFW_TRUE` to
* enable sticky keys, or `GLFW_FALSE` to disable it. If sticky keys are
* enabled, a key press will ensure that @ref glfwGetKey returns `GLFW_PRESS`
* the next time it is called even if the key had been released before the
* call. This is useful when you are only interested in whether keys have been
* pressed but not when or in which order.
*
* If the mode is `GLFW_STICKY_MOUSE_BUTTONS`, the value must be either
* `GLFW_TRUE` to enable sticky mouse buttons, or `GLFW_FALSE` to disable it.
* If sticky mouse buttons are enabled, a mouse button press will ensure that
* @ref glfwGetMouseButton returns `GLFW_PRESS` the next time it is called even
* if the mouse button had been released before the call. This is useful when
* you are only interested in whether mouse buttons have been pressed but not
* when or in which order.
*
* If the mode is `GLFW_LOCK_KEY_MODS`, the value must be either `GLFW_TRUE` to
* enable lock key modifier bits, or `GLFW_FALSE` to disable them. If enabled,
* callbacks that receive modifier bits will also have the @ref
* GLFW_MOD_CAPS_LOCK bit set when the event was generated with Caps Lock on,
* and the @ref GLFW_MOD_NUM_LOCK bit when Num Lock was on.
*
* If the mode is `GLFW_RAW_MOUSE_MOTION`, the value must be either `GLFW_TRUE`
* to enable raw (unscaled and unaccelerated) mouse motion when the cursor is
* disabled, or `GLFW_FALSE` to disable it. If raw motion is not supported,
* attempting to set this will emit @ref GLFW_FEATURE_UNAVAILABLE. Call @ref
* glfwRawMouseMotionSupported to check for support.
*
* @param[in] window The window whose input mode to set.
* @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS`,
* `GLFW_STICKY_MOUSE_BUTTONS`, `GLFW_LOCK_KEY_MODS` or
* `GLFW_RAW_MOUSE_MOTION`.
* @param[in] value The new value of the specified input mode.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_INVALID_ENUM, @ref GLFW_PLATFORM_ERROR and @ref
* GLFW_FEATURE_UNAVAILABLE (see above).
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref glfwGetInputMode
*
* @since Added in version 3.0. Replaces `glfwEnable` and `glfwDisable`.
*
* @ingroup input
*/
GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value);
/*! @brief Returns whether raw mouse motion is supported.
*
* This function returns whether raw mouse motion is supported on the current
* system. This status does not change after GLFW has been initialized so you
* only need to check this once. If you attempt to enable raw motion on
* a system that does not support it, @ref GLFW_PLATFORM_ERROR will be emitted.
*
* Raw mouse motion is closer to the actual motion of the mouse across
* a surface. It is not affected by the scaling and acceleration applied to
* the motion of the desktop cursor. That processing is suitable for a cursor
* while raw motion is better for controlling for example a 3D camera. Because
* of this, raw mouse motion is only provided when the cursor is disabled.
*
* @return `GLFW_TRUE` if raw mouse motion is supported on the current machine,
* or `GLFW_FALSE` otherwise.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref raw_mouse_motion
* @sa @ref glfwSetInputMode
*
* @since Added in version 3.3.
*
* @ingroup input
*/
GLFWAPI int glfwRawMouseMotionSupported(void);
/*! @brief Returns the layout-specific name of the specified printable key.
*
* This function returns the name of the specified printable key, encoded as
* UTF-8. This is typically the character that key would produce without any
* modifier keys, intended for displaying key bindings to the user. For dead
* keys, it is typically the diacritic it would add to a character.
*
* __Do not use this function__ for [text input](@ref input_char). You will
* break text input for many languages even if it happens to work for yours.
*
* If the key is `GLFW_KEY_UNKNOWN`, the scancode is used to identify the key,
* otherwise the scancode is ignored. If you specify a non-printable key, or
* `GLFW_KEY_UNKNOWN` and a scancode that maps to a non-printable key, this
* function returns `NULL` but does not emit an error.
*
* This behavior allows you to always pass in the arguments in the
* [key callback](@ref input_key) without modification.
*
* The printable keys are:
* - `GLFW_KEY_APOSTROPHE`
* - `GLFW_KEY_COMMA`
* - `GLFW_KEY_MINUS`
* - `GLFW_KEY_PERIOD`
* - `GLFW_KEY_SLASH`
* - `GLFW_KEY_SEMICOLON`
* - `GLFW_KEY_EQUAL`
* - `GLFW_KEY_LEFT_BRACKET`
* - `GLFW_KEY_RIGHT_BRACKET`
* - `GLFW_KEY_BACKSLASH`
* - `GLFW_KEY_WORLD_1`
* - `GLFW_KEY_WORLD_2`
* - `GLFW_KEY_0` to `GLFW_KEY_9`
* - `GLFW_KEY_A` to `GLFW_KEY_Z`
* - `GLFW_KEY_KP_0` to `GLFW_KEY_KP_9`
* - `GLFW_KEY_KP_DECIMAL`
* - `GLFW_KEY_KP_DIVIDE`
* - `GLFW_KEY_KP_MULTIPLY`
* - `GLFW_KEY_KP_SUBTRACT`
* - `GLFW_KEY_KP_ADD`
* - `GLFW_KEY_KP_EQUAL`
*
* Names for printable keys depend on keyboard layout, while names for
* non-printable keys are the same across layouts but depend on the application
* language and should be localized along with other user interface text.
*
* @param[in] key The key to query, or `GLFW_KEY_UNKNOWN`.
* @param[in] scancode The scancode of the key to query.
* @return The UTF-8 encoded, layout-specific name of the key, or `NULL`.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_INVALID_VALUE, @ref GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
*
* @remark The contents of the returned string may change when a keyboard
* layout change event is received.
*
* @pointer_lifetime The returned string is allocated and freed by GLFW. You
* should not free it yourself. It is valid until the library is terminated.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref input_key_name
*
* @since Added in version 3.2.
*
* @ingroup input
*/
GLFWAPI const char* glfwGetKeyName(int key, int scancode);
/*! @brief Returns the platform-specific scancode of the specified key.
*
* This function returns the platform-specific scancode of the specified key.
*
* If the specified [key token](@ref keys) corresponds to a physical key not
* supported on the current platform then this method will return `-1`.
* Calling this function with anything other than a key token will return `-1`
* and generate a @ref GLFW_INVALID_ENUM error.
*
* @param[in] key Any [key token](@ref keys).
* @return The platform-specific scancode for the key, or `-1` if the key is
* not supported on the current platform or an [error](@ref error_handling)
* occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_INVALID_ENUM.
*
* @thread_safety This function may be called from any thread.
*
* @sa @ref input_key
*
* @since Added in version 3.3.
*
* @ingroup input
*/
GLFWAPI int glfwGetKeyScancode(int key);
/*! @brief Returns the last reported state of a keyboard key for the specified
* window.
*
* This function returns the last state reported for the specified key to the
* specified window. The returned state is one of `GLFW_PRESS` or
* `GLFW_RELEASE`. The action `GLFW_REPEAT` is only reported to the key callback.
*
* If the @ref GLFW_STICKY_KEYS input mode is enabled, this function returns
* `GLFW_PRESS` the first time you call it for a key that was pressed, even if
* that key has already been released.
*
* The key functions deal with physical keys, with [key tokens](@ref keys)
* named after their use on the standard US keyboard layout. If you want to
* input text, use the Unicode character callback instead.
*
* The [modifier key bit masks](@ref mods) are not key tokens and cannot be
* used with this function.
*
* __Do not use this function__ to implement [text input](@ref input_char).
*
* @param[in] window The desired window.
* @param[in] key The desired [keyboard key](@ref keys). `GLFW_KEY_UNKNOWN` is
* not a valid key for this function.
* @return One of `GLFW_PRESS` or `GLFW_RELEASE`.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_INVALID_ENUM.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref input_key
*
* @since Added in version 1.0.
* @glfw3 Added window handle parameter.
*
* @ingroup input
*/
GLFWAPI int glfwGetKey(GLFWwindow* window, int key);
/*! @brief Returns the last reported state of a mouse button for the specified
* window.
*
* This function returns the last state reported for the specified mouse button
* to the specified window. The returned state is one of `GLFW_PRESS` or
* `GLFW_RELEASE`.
*
* If the @ref GLFW_STICKY_MOUSE_BUTTONS input mode is enabled, this function
* returns `GLFW_PRESS` the first time you call it for a mouse button that was
* pressed, even if that mouse button has already been released.
*
* @param[in] window The desired window.
* @param[in] button The desired [mouse button](@ref buttons).
* @return One of `GLFW_PRESS` or `GLFW_RELEASE`.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_INVALID_ENUM.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref input_mouse_button
*
* @since Added in version 1.0.
* @glfw3 Added window handle parameter.
*
* @ingroup input
*/
GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button);
/*! @brief Retrieves the position of the cursor relative to the content area of
* the window.
*
* This function returns the position of the cursor, in screen coordinates,
* relative to the upper-left corner of the content area of the specified
* window.
*
* If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor
* position is unbounded and limited only by the minimum and maximum values of
* a `double`.
*
* The coordinate can be converted to their integer equivalents with the
* `floor` function. Casting directly to an integer type works for positive
* coordinates, but fails for negative ones.
*
* Any or all of the position arguments may be `NULL`. If an error occurs, all
* non-`NULL` position arguments will be set to zero.
*
* @param[in] window The desired window.
* @param[out] xpos Where to store the cursor x-coordinate, relative to the
* left edge of the content area, or `NULL`.
* @param[out] ypos Where to store the cursor y-coordinate, relative to the to
* top edge of the content area, or `NULL`.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref cursor_pos
* @sa @ref glfwSetCursorPos
*
* @since Added in version 3.0. Replaces `glfwGetMousePos`.
*
* @ingroup input
*/
GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos);
/*! @brief Sets the position of the cursor, relative to the content area of the
* window.
*
* This function sets the position, in screen coordinates, of the cursor
* relative to the upper-left corner of the content area of the specified
* window. The window must have input focus. If the window does not have
* input focus when this function is called, it fails silently.
*
* __Do not use this function__ to implement things like camera controls. GLFW
* already provides the `GLFW_CURSOR_DISABLED` cursor mode that hides the
* cursor, transparently re-centers it and provides unconstrained cursor
* motion. See @ref glfwSetInputMode for more information.
*
* If the cursor mode is `GLFW_CURSOR_DISABLED` then the cursor position is
* unconstrained and limited only by the minimum and maximum values of
* a `double`.
*
* @param[in] window The desired window.
* @param[in] xpos The desired x-coordinate, relative to the left edge of the
* content area.
* @param[in] ypos The desired y-coordinate, relative to the top edge of the
* content area.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks).
*
* @remark @wayland This function will only work when the cursor mode is
* `GLFW_CURSOR_DISABLED`, otherwise it will emit @ref GLFW_FEATURE_UNAVAILABLE.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref cursor_pos
* @sa @ref glfwGetCursorPos
*
* @since Added in version 3.0. Replaces `glfwSetMousePos`.
*
* @ingroup input
*/
GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos);
/*! @brief Creates a custom cursor.
*
* Creates a new custom cursor image that can be set for a window with @ref
* glfwSetCursor. The cursor can be destroyed with @ref glfwDestroyCursor.
* Any remaining cursors are destroyed by @ref glfwTerminate.
*
* The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight
* bits per channel with the red channel first. They are arranged canonically
* as packed sequential rows, starting from the top-left corner.
*
* The cursor hotspot is specified in pixels, relative to the upper-left corner
* of the cursor image. Like all other coordinate systems in GLFW, the X-axis
* points to the right and the Y-axis points down.
*
* @param[in] image The desired cursor image.
* @param[in] xhot The desired x-coordinate, in pixels, of the cursor hotspot.
* @param[in] yhot The desired y-coordinate, in pixels, of the cursor hotspot.
* @return The handle of the created cursor, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
*
* @pointer_lifetime The specified image data is copied before this function
* returns.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref cursor_object
* @sa @ref glfwDestroyCursor
* @sa @ref glfwCreateStandardCursor
*
* @since Added in version 3.1.
*
* @ingroup input
*/
GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot);
/*! @brief Creates a cursor with a standard shape.
*
* Returns a cursor with a standard shape, that can be set for a window with
* @ref glfwSetCursor. The images for these cursors come from the system
* cursor theme and their exact appearance will vary between platforms.
*
* Most of these shapes are guaranteed to exist on every supported platform but
* a few may not be present. See the table below for details.
*
* Cursor shape | Windows | macOS | X11 | Wayland
* ------------------------------ | ------- | ----- | ------ | -------
* @ref GLFW_ARROW_CURSOR | Yes | Yes | Yes | Yes
* @ref GLFW_IBEAM_CURSOR | Yes | Yes | Yes | Yes
* @ref GLFW_CROSSHAIR_CURSOR | Yes | Yes | Yes | Yes
* @ref GLFW_POINTING_HAND_CURSOR | Yes | Yes | Yes | Yes
* @ref GLFW_RESIZE_EW_CURSOR | Yes | Yes | Yes | Yes
* @ref GLFW_RESIZE_NS_CURSOR | Yes | Yes | Yes | Yes
* @ref GLFW_RESIZE_NWSE_CURSOR | Yes | Yes<sup>1</sup> | Maybe<sup>2</sup> | Maybe<sup>2</sup>
* @ref GLFW_RESIZE_NESW_CURSOR | Yes | Yes<sup>1</sup> | Maybe<sup>2</sup> | Maybe<sup>2</sup>
* @ref GLFW_RESIZE_ALL_CURSOR | Yes | Yes | Yes | Yes
* @ref GLFW_NOT_ALLOWED_CURSOR | Yes | Yes | Maybe<sup>2</sup> | Maybe<sup>2</sup>
*
* 1) This uses a private system API and may fail in the future.
*
* 2) This uses a newer standard that not all cursor themes support.
*
* If the requested shape is not available, this function emits a @ref
* GLFW_CURSOR_UNAVAILABLE error and returns `NULL`.
*
* @param[in] shape One of the [standard shapes](@ref shapes).
* @return A new cursor ready to use or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_INVALID_ENUM, @ref GLFW_CURSOR_UNAVAILABLE and @ref
* GLFW_PLATFORM_ERROR.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref cursor_standard
* @sa @ref glfwCreateCursor
*
* @since Added in version 3.1.
*
* @ingroup input
*/
GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape);
/*! @brief Destroys a cursor.
*
* This function destroys a cursor previously created with @ref
* glfwCreateCursor. Any remaining cursors will be destroyed by @ref
* glfwTerminate.
*
* If the specified cursor is current for any window, that window will be
* reverted to the default cursor. This does not affect the cursor mode.
*
* @param[in] cursor The cursor object to destroy.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @reentrancy This function must not be called from a callback.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref cursor_object
* @sa @ref glfwCreateCursor
*
* @since Added in version 3.1.
*
* @ingroup input
*/
GLFWAPI void glfwDestroyCursor(GLFWcursor* cursor);
/*! @brief Sets the cursor for the window.
*
* This function sets the cursor image to be used when the cursor is over the
* content area of the specified window. The set cursor will only be visible
* when the [cursor mode](@ref cursor_mode) of the window is
* `GLFW_CURSOR_NORMAL`.
*
* On some platforms, the set cursor may not be visible unless the window also
* has input focus.
*
* @param[in] window The window to set the cursor for.
* @param[in] cursor The cursor to set, or `NULL` to switch back to the default
* arrow cursor.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref cursor_object
*
* @since Added in version 3.1.
*
* @ingroup input
*/
GLFWAPI void glfwSetCursor(GLFWwindow* window, GLFWcursor* cursor);
/*! @brief Sets the key callback.
*
* This function sets the key callback of the specified window, which is called
* when a key is pressed, repeated or released.
*
* The key functions deal with physical keys, with layout independent
* [key tokens](@ref keys) named after their values in the standard US keyboard
* layout. If you want to input text, use the
* [character callback](@ref glfwSetCharCallback) instead.
*
* When a window loses input focus, it will generate synthetic key release
* events for all pressed keys with associated key tokens. You can tell these
* events from user-generated events by the fact that the synthetic ones are
* generated after the focus loss event has been processed, i.e. after the
* [window focus callback](@ref glfwSetWindowFocusCallback) has been called.
*
* The scancode of a key is specific to that platform or sometimes even to that
* machine. Scancodes are intended to allow users to bind keys that don't have
* a GLFW key token. Such keys have `key` set to `GLFW_KEY_UNKNOWN`, their
* state is not saved and so it cannot be queried with @ref glfwGetKey.
*
* Sometimes GLFW needs to generate synthetic key events, in which case the
* scancode may be zero.
*
* @param[in] window The window whose callback to set.
* @param[in] callback The new key callback, or `NULL` to remove the currently
* set callback.
* @return The previously set callback, or `NULL` if no callback was set or the
* library had not been [initialized](@ref intro_init).
*
* @callback_signature
* @code
* void function_name(GLFWwindow* window, int key, int scancode, int action, int mods)
* @endcode
* For more information about the callback parameters, see the
* [function pointer type](@ref GLFWkeyfun).
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref input_key
*
* @since Added in version 1.0.
* @glfw3 Added window handle parameter and return value.
*
* @ingroup input
*/
GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* window, GLFWkeyfun callback);
/*! @brief Sets the Unicode character callback.
*
* This function sets the character callback of the specified window, which is
* called when a Unicode character is input.
*
* The character callback is intended for Unicode text input. As it deals with
* characters, it is keyboard layout dependent, whereas the
* [key callback](@ref glfwSetKeyCallback) is not. Characters do not map 1:1
* to physical keys, as a key may produce zero, one or more characters. If you
* want to know whether a specific physical key was pressed or released, see
* the key callback instead.
*
* The character callback behaves as system text input normally does and will
* not be called if modifier keys are held down that would prevent normal text
* input on that platform, for example a Super (Command) key on macOS or Alt key
* on Windows.
*
* @param[in] window The window whose callback to set.
* @param[in] callback The new callback, or `NULL` to remove the currently set
* callback.
* @return The previously set callback, or `NULL` if no callback was set or the
* library had not been [initialized](@ref intro_init).
*
* @callback_signature
* @code
* void function_name(GLFWwindow* window, unsigned int codepoint)
* @endcode
* For more information about the callback parameters, see the
* [function pointer type](@ref GLFWcharfun).
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref input_char
*
* @since Added in version 2.4.
* @glfw3 Added window handle parameter and return value.
*
* @ingroup input
*/
GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* window, GLFWcharfun callback);
/*! @brief Sets the Unicode character with modifiers callback.
*
* This function sets the character with modifiers callback of the specified
* window, which is called when a Unicode character is input regardless of what
* modifier keys are used.
*
* The character with modifiers callback is intended for implementing custom
* Unicode character input. For regular Unicode text input, see the
* [character callback](@ref glfwSetCharCallback). Like the character
* callback, the character with modifiers callback deals with characters and is
* keyboard layout dependent. Characters do not map 1:1 to physical keys, as
* a key may produce zero, one or more characters. If you want to know whether
* a specific physical key was pressed or released, see the
* [key callback](@ref glfwSetKeyCallback) instead.
*
* @param[in] window The window whose callback to set.
* @param[in] callback The new callback, or `NULL` to remove the currently set
* callback.
* @return The previously set callback, or `NULL` if no callback was set or an
* [error](@ref error_handling) occurred.
*
* @callback_signature
* @code
* void function_name(GLFWwindow* window, unsigned int codepoint, int mods)
* @endcode
* For more information about the callback parameters, see the
* [function pointer type](@ref GLFWcharmodsfun).
*
* @deprecated Scheduled for removal in version 4.0.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref input_char
*
* @since Added in version 3.1.
*
* @ingroup input
*/
GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* window, GLFWcharmodsfun callback);
/*! @brief Sets the mouse button callback.
*
* This function sets the mouse button callback of the specified window, which
* is called when a mouse button is pressed or released.
*
* When a window loses input focus, it will generate synthetic mouse button
* release events for all pressed mouse buttons. You can tell these events
* from user-generated events by the fact that the synthetic ones are generated
* after the focus loss event has been processed, i.e. after the
* [window focus callback](@ref glfwSetWindowFocusCallback) has been called.
*
* @param[in] window The window whose callback to set.
* @param[in] callback The new callback, or `NULL` to remove the currently set
* callback.
* @return The previously set callback, or `NULL` if no callback was set or the
* library had not been [initialized](@ref intro_init).
*
* @callback_signature
* @code
* void function_name(GLFWwindow* window, int button, int action, int mods)
* @endcode
* For more information about the callback parameters, see the
* [function pointer type](@ref GLFWmousebuttonfun).
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref input_mouse_button
*
* @since Added in version 1.0.
* @glfw3 Added window handle parameter and return value.
*
* @ingroup input
*/
GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* window, GLFWmousebuttonfun callback);
/*! @brief Sets the cursor position callback.
*
* This function sets the cursor position callback of the specified window,
* which is called when the cursor is moved. The callback is provided with the
* position, in screen coordinates, relative to the upper-left corner of the
* content area of the window.
*
* @param[in] window The window whose callback to set.
* @param[in] callback The new callback, or `NULL` to remove the currently set
* callback.
* @return The previously set callback, or `NULL` if no callback was set or the
* library had not been [initialized](@ref intro_init).
*
* @callback_signature
* @code
* void function_name(GLFWwindow* window, double xpos, double ypos);
* @endcode
* For more information about the callback parameters, see the
* [function pointer type](@ref GLFWcursorposfun).
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref cursor_pos
*
* @since Added in version 3.0. Replaces `glfwSetMousePosCallback`.
*
* @ingroup input
*/
GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* window, GLFWcursorposfun callback);
/*! @brief Sets the cursor enter/leave callback.
*
* This function sets the cursor boundary crossing callback of the specified
* window, which is called when the cursor enters or leaves the content area of
* the window.
*
* @param[in] window The window whose callback to set.
* @param[in] callback The new callback, or `NULL` to remove the currently set
* callback.
* @return The previously set callback, or `NULL` if no callback was set or the
* library had not been [initialized](@ref intro_init).
*
* @callback_signature
* @code
* void function_name(GLFWwindow* window, int entered)
* @endcode
* For more information about the callback parameters, see the
* [function pointer type](@ref GLFWcursorenterfun).
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref cursor_enter
*
* @since Added in version 3.0.
*
* @ingroup input
*/
GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* window, GLFWcursorenterfun callback);
/*! @brief Sets the scroll callback.
*
* This function sets the scroll callback of the specified window, which is
* called when a scrolling device is used, such as a mouse wheel or scrolling
* area of a touchpad.
*
* The scroll callback receives all scrolling input, like that from a mouse
* wheel or a touchpad scrolling area.
*
* @param[in] window The window whose callback to set.
* @param[in] callback The new scroll callback, or `NULL` to remove the
* currently set callback.
* @return The previously set callback, or `NULL` if no callback was set or the
* library had not been [initialized](@ref intro_init).
*
* @callback_signature
* @code
* void function_name(GLFWwindow* window, double xoffset, double yoffset)
* @endcode
* For more information about the callback parameters, see the
* [function pointer type](@ref GLFWscrollfun).
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref scrolling
*
* @since Added in version 3.0. Replaces `glfwSetMouseWheelCallback`.
*
* @ingroup input
*/
GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* window, GLFWscrollfun callback);
/*! @brief Sets the path drop callback.
*
* This function sets the path drop callback of the specified window, which is
* called when one or more dragged paths are dropped on the window.
*
* Because the path array and its strings may have been generated specifically
* for that event, they are not guaranteed to be valid after the callback has
* returned. If you wish to use them after the callback returns, you need to
* make a deep copy.
*
* @param[in] window The window whose callback to set.
* @param[in] callback The new file drop callback, or `NULL` to remove the
* currently set callback.
* @return The previously set callback, or `NULL` if no callback was set or the
* library had not been [initialized](@ref intro_init).
*
* @callback_signature
* @code
* void function_name(GLFWwindow* window, int path_count, const char* paths[])
* @endcode
* For more information about the callback parameters, see the
* [function pointer type](@ref GLFWdropfun).
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref path_drop
*
* @since Added in version 3.1.
*
* @ingroup input
*/
GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* window, GLFWdropfun callback);
/*! @brief Returns whether the specified joystick is present.
*
* This function returns whether the specified joystick is present.
*
* There is no need to call this function before other functions that accept
* a joystick ID, as they all check for presence before performing any other
* work.
*
* @param[in] jid The [joystick](@ref joysticks) to query.
* @return `GLFW_TRUE` if the joystick is present, or `GLFW_FALSE` otherwise.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref joystick
*
* @since Added in version 3.0. Replaces `glfwGetJoystickParam`.
*
* @ingroup input
*/
GLFWAPI int glfwJoystickPresent(int jid);
/*! @brief Returns the values of all axes of the specified joystick.
*
* This function returns the values of all axes of the specified joystick.
* Each element in the array is a value between -1.0 and 1.0.
*
* If the specified joystick is not present this function will return `NULL`
* but will not generate an error. This can be used instead of first calling
* @ref glfwJoystickPresent.
*
* @param[in] jid The [joystick](@ref joysticks) to query.
* @param[out] count Where to store the number of axis values in the returned
* array. This is set to zero if the joystick is not present or an error
* occurred.
* @return An array of axis values, or `NULL` if the joystick is not present or
* an [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
*
* @pointer_lifetime The returned array is allocated and freed by GLFW. You
* should not free it yourself. It is valid until the specified joystick is
* disconnected or the library is terminated.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref joystick_axis
*
* @since Added in version 3.0. Replaces `glfwGetJoystickPos`.
*
* @ingroup input
*/
GLFWAPI const float* glfwGetJoystickAxes(int jid, int* count);
/*! @brief Returns the state of all buttons of the specified joystick.
*
* This function returns the state of all buttons of the specified joystick.
* Each element in the array is either `GLFW_PRESS` or `GLFW_RELEASE`.
*
* For backward compatibility with earlier versions that did not have @ref
* glfwGetJoystickHats, the button array also includes all hats, each
* represented as four buttons. The hats are in the same order as returned by
* __glfwGetJoystickHats__ and are in the order _up_, _right_, _down_ and
* _left_. To disable these extra buttons, set the @ref
* GLFW_JOYSTICK_HAT_BUTTONS init hint before initialization.
*
* If the specified joystick is not present this function will return `NULL`
* but will not generate an error. This can be used instead of first calling
* @ref glfwJoystickPresent.
*
* @param[in] jid The [joystick](@ref joysticks) to query.
* @param[out] count Where to store the number of button states in the returned
* array. This is set to zero if the joystick is not present or an error
* occurred.
* @return An array of button states, or `NULL` if the joystick is not present
* or an [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
*
* @pointer_lifetime The returned array is allocated and freed by GLFW. You
* should not free it yourself. It is valid until the specified joystick is
* disconnected or the library is terminated.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref joystick_button
*
* @since Added in version 2.2.
* @glfw3 Changed to return a dynamic array.
*
* @ingroup input
*/
GLFWAPI const unsigned char* glfwGetJoystickButtons(int jid, int* count);
/*! @brief Returns the state of all hats of the specified joystick.
*
* This function returns the state of all hats of the specified joystick.
* Each element in the array is one of the following values:
*
* Name | Value
* ---- | -----
* `GLFW_HAT_CENTERED` | 0
* `GLFW_HAT_UP` | 1
* `GLFW_HAT_RIGHT` | 2
* `GLFW_HAT_DOWN` | 4
* `GLFW_HAT_LEFT` | 8
* `GLFW_HAT_RIGHT_UP` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_UP`
* `GLFW_HAT_RIGHT_DOWN` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_DOWN`
* `GLFW_HAT_LEFT_UP` | `GLFW_HAT_LEFT` \| `GLFW_HAT_UP`
* `GLFW_HAT_LEFT_DOWN` | `GLFW_HAT_LEFT` \| `GLFW_HAT_DOWN`
*
* The diagonal directions are bitwise combinations of the primary (up, right,
* down and left) directions and you can test for these individually by ANDing
* it with the corresponding direction.
*
* @code
* if (hats[2] & GLFW_HAT_RIGHT)
* {
* // State of hat 2 could be right-up, right or right-down
* }
* @endcode
*
* If the specified joystick is not present this function will return `NULL`
* but will not generate an error. This can be used instead of first calling
* @ref glfwJoystickPresent.
*
* @param[in] jid The [joystick](@ref joysticks) to query.
* @param[out] count Where to store the number of hat states in the returned
* array. This is set to zero if the joystick is not present or an error
* occurred.
* @return An array of hat states, or `NULL` if the joystick is not present
* or an [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
*
* @pointer_lifetime The returned array is allocated and freed by GLFW. You
* should not free it yourself. It is valid until the specified joystick is
* disconnected, this function is called again for that joystick or the library
* is terminated.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref joystick_hat
*
* @since Added in version 3.3.
*
* @ingroup input
*/
GLFWAPI const unsigned char* glfwGetJoystickHats(int jid, int* count);
/*! @brief Returns the name of the specified joystick.
*
* This function returns the name, encoded as UTF-8, of the specified joystick.
* The returned string is allocated and freed by GLFW. You should not free it
* yourself.
*
* If the specified joystick is not present this function will return `NULL`
* but will not generate an error. This can be used instead of first calling
* @ref glfwJoystickPresent.
*
* @param[in] jid The [joystick](@ref joysticks) to query.
* @return The UTF-8 encoded name of the joystick, or `NULL` if the joystick
* is not present or an [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
*
* @pointer_lifetime The returned string is allocated and freed by GLFW. You
* should not free it yourself. It is valid until the specified joystick is
* disconnected or the library is terminated.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref joystick_name
*
* @since Added in version 3.0.
*
* @ingroup input
*/
GLFWAPI const char* glfwGetJoystickName(int jid);
/*! @brief Returns the SDL compatible GUID of the specified joystick.
*
* This function returns the SDL compatible GUID, as a UTF-8 encoded
* hexadecimal string, of the specified joystick. The returned string is
* allocated and freed by GLFW. You should not free it yourself.
*
* The GUID is what connects a joystick to a gamepad mapping. A connected
* joystick will always have a GUID even if there is no gamepad mapping
* assigned to it.
*
* If the specified joystick is not present this function will return `NULL`
* but will not generate an error. This can be used instead of first calling
* @ref glfwJoystickPresent.
*
* The GUID uses the format introduced in SDL 2.0.5. This GUID tries to
* uniquely identify the make and model of a joystick but does not identify
* a specific unit, e.g. all wired Xbox 360 controllers will have the same
* GUID on that platform. The GUID for a unit may vary between platforms
* depending on what hardware information the platform specific APIs provide.
*
* @param[in] jid The [joystick](@ref joysticks) to query.
* @return The UTF-8 encoded GUID of the joystick, or `NULL` if the joystick
* is not present or an [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
*
* @pointer_lifetime The returned string is allocated and freed by GLFW. You
* should not free it yourself. It is valid until the specified joystick is
* disconnected or the library is terminated.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref gamepad
*
* @since Added in version 3.3.
*
* @ingroup input
*/
GLFWAPI const char* glfwGetJoystickGUID(int jid);
/*! @brief Sets the user pointer of the specified joystick.
*
* This function sets the user-defined pointer of the specified joystick. The
* current value is retained until the joystick is disconnected. The initial
* value is `NULL`.
*
* This function may be called from the joystick callback, even for a joystick
* that is being disconnected.
*
* @param[in] jid The joystick whose pointer to set.
* @param[in] pointer The new value.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @sa @ref joystick_userptr
* @sa @ref glfwGetJoystickUserPointer
*
* @since Added in version 3.3.
*
* @ingroup input
*/
GLFWAPI void glfwSetJoystickUserPointer(int jid, void* pointer);
/*! @brief Returns the user pointer of the specified joystick.
*
* This function returns the current value of the user-defined pointer of the
* specified joystick. The initial value is `NULL`.
*
* This function may be called from the joystick callback, even for a joystick
* that is being disconnected.
*
* @param[in] jid The joystick whose pointer to return.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @sa @ref joystick_userptr
* @sa @ref glfwSetJoystickUserPointer
*
* @since Added in version 3.3.
*
* @ingroup input
*/
GLFWAPI void* glfwGetJoystickUserPointer(int jid);
/*! @brief Returns whether the specified joystick has a gamepad mapping.
*
* This function returns whether the specified joystick is both present and has
* a gamepad mapping.
*
* If the specified joystick is present but does not have a gamepad mapping
* this function will return `GLFW_FALSE` but will not generate an error. Call
* @ref glfwJoystickPresent to check if a joystick is present regardless of
* whether it has a mapping.
*
* @param[in] jid The [joystick](@ref joysticks) to query.
* @return `GLFW_TRUE` if a joystick is both present and has a gamepad mapping,
* or `GLFW_FALSE` otherwise.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_INVALID_ENUM.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref gamepad
* @sa @ref glfwGetGamepadState
*
* @since Added in version 3.3.
*
* @ingroup input
*/
GLFWAPI int glfwJoystickIsGamepad(int jid);
/*! @brief Sets the joystick configuration callback.
*
* This function sets the joystick configuration callback, or removes the
* currently set callback. This is called when a joystick is connected to or
* disconnected from the system.
*
* For joystick connection and disconnection events to be delivered on all
* platforms, you need to call one of the [event processing](@ref events)
* functions. Joystick disconnection may also be detected and the callback
* called by joystick functions. The function will then return whatever it
* returns if the joystick is not present.
*
* @param[in] callback The new callback, or `NULL` to remove the currently set
* callback.
* @return The previously set callback, or `NULL` if no callback was set or the
* library had not been [initialized](@ref intro_init).
*
* @callback_signature
* @code
* void function_name(int jid, int event)
* @endcode
* For more information about the callback parameters, see the
* [function pointer type](@ref GLFWjoystickfun).
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref joystick_event
*
* @since Added in version 3.2.
*
* @ingroup input
*/
GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun callback);
/*! @brief Adds the specified SDL_GameControllerDB gamepad mappings.
*
* This function parses the specified ASCII encoded string and updates the
* internal list with any gamepad mappings it finds. This string may
* contain either a single gamepad mapping or many mappings separated by
* newlines. The parser supports the full format of the `gamecontrollerdb.txt`
* source file including empty lines and comments.
*
* See @ref gamepad_mapping for a description of the format.
*
* If there is already a gamepad mapping for a given GUID in the internal list,
* it will be replaced by the one passed to this function. If the library is
* terminated and re-initialized the internal list will revert to the built-in
* default.
*
* @param[in] string The string containing the gamepad mappings.
* @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_INVALID_VALUE.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref gamepad
* @sa @ref glfwJoystickIsGamepad
* @sa @ref glfwGetGamepadName
*
* @since Added in version 3.3.
*
* @ingroup input
*/
GLFWAPI int glfwUpdateGamepadMappings(const char* string);
/*! @brief Returns the human-readable gamepad name for the specified joystick.
*
* This function returns the human-readable name of the gamepad from the
* gamepad mapping assigned to the specified joystick.
*
* If the specified joystick is not present or does not have a gamepad mapping
* this function will return `NULL` but will not generate an error. Call
* @ref glfwJoystickPresent to check whether it is present regardless of
* whether it has a mapping.
*
* @param[in] jid The [joystick](@ref joysticks) to query.
* @return The UTF-8 encoded name of the gamepad, or `NULL` if the
* joystick is not present, does not have a mapping or an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref GLFW_INVALID_ENUM.
*
* @pointer_lifetime The returned string is allocated and freed by GLFW. You
* should not free it yourself. It is valid until the specified joystick is
* disconnected, the gamepad mappings are updated or the library is terminated.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref gamepad
* @sa @ref glfwJoystickIsGamepad
*
* @since Added in version 3.3.
*
* @ingroup input
*/
GLFWAPI const char* glfwGetGamepadName(int jid);
/*! @brief Retrieves the state of the specified joystick remapped as a gamepad.
*
* This function retrieves the state of the specified joystick remapped to
* an Xbox-like gamepad.
*
* If the specified joystick is not present or does not have a gamepad mapping
* this function will return `GLFW_FALSE` but will not generate an error. Call
* @ref glfwJoystickPresent to check whether it is present regardless of
* whether it has a mapping.
*
* The Guide button may not be available for input as it is often hooked by the
* system or the Steam client.
*
* Not all devices have all the buttons or axes provided by @ref
* GLFWgamepadstate. Unavailable buttons and axes will always report
* `GLFW_RELEASE` and 0.0 respectively.
*
* @param[in] jid The [joystick](@ref joysticks) to query.
* @param[out] state The gamepad input state of the joystick.
* @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if no joystick is
* connected, it has no gamepad mapping or an [error](@ref error_handling)
* occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_INVALID_ENUM.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref gamepad
* @sa @ref glfwUpdateGamepadMappings
* @sa @ref glfwJoystickIsGamepad
*
* @since Added in version 3.3.
*
* @ingroup input
*/
GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state);
/*! @brief Sets the clipboard to the specified string.
*
* This function sets the system clipboard to the specified, UTF-8 encoded
* string.
*
* @param[in] window Deprecated. Any valid window or `NULL`.
* @param[in] string A UTF-8 encoded string.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @remark @win32 The clipboard on Windows has a single global lock for reading and
* writing. GLFW tries to acquire it a few times, which is almost always enough. If it
* cannot acquire the lock then this function emits @ref GLFW_PLATFORM_ERROR and returns.
* It is safe to try this multiple times.
*
* @pointer_lifetime The specified string is copied before this function
* returns.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref clipboard
* @sa @ref glfwGetClipboardString
*
* @since Added in version 3.0.
*
* @ingroup input
*/
GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string);
/*! @brief Returns the contents of the clipboard as a string.
*
* This function returns the contents of the system clipboard, if it contains
* or is convertible to a UTF-8 encoded string. If the clipboard is empty or
* if its contents cannot be converted, `NULL` is returned and a @ref
* GLFW_FORMAT_UNAVAILABLE error is generated.
*
* @param[in] window Deprecated. Any valid window or `NULL`.
* @return The contents of the clipboard as a UTF-8 encoded string, or `NULL`
* if an [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_FORMAT_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR.
*
* @remark @win32 The clipboard on Windows has a single global lock for reading and
* writing. GLFW tries to acquire it a few times, which is almost always enough. If it
* cannot acquire the lock then this function emits @ref GLFW_PLATFORM_ERROR and returns.
* It is safe to try this multiple times.
*
* @pointer_lifetime The returned string is allocated and freed by GLFW. You
* should not free it yourself. It is valid until the next call to @ref
* glfwGetClipboardString or @ref glfwSetClipboardString, or until the library
* is terminated.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref clipboard
* @sa @ref glfwSetClipboardString
*
* @since Added in version 3.0.
*
* @ingroup input
*/
GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window);
/*! @brief Returns the GLFW time.
*
* This function returns the current GLFW time, in seconds. Unless the time
* has been set using @ref glfwSetTime it measures time elapsed since GLFW was
* initialized.
*
* This function and @ref glfwSetTime are helper functions on top of @ref
* glfwGetTimerFrequency and @ref glfwGetTimerValue.
*
* The resolution of the timer is system dependent, but is usually on the order
* of a few micro- or nanoseconds. It uses the highest-resolution monotonic
* time source on each operating system.
*
* @return The current time, in seconds, or zero if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Reading and
* writing of the internal base time is not atomic, so it needs to be
* externally synchronized with calls to @ref glfwSetTime.
*
* @sa @ref time
*
* @since Added in version 1.0.
*
* @ingroup input
*/
GLFWAPI double glfwGetTime(void);
/*! @brief Sets the GLFW time.
*
* This function sets the current GLFW time, in seconds. The value must be
* a positive finite number less than or equal to 18446744073.0, which is
* approximately 584.5 years.
*
* This function and @ref glfwGetTime are helper functions on top of @ref
* glfwGetTimerFrequency and @ref glfwGetTimerValue.
*
* @param[in] time The new value, in seconds.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_INVALID_VALUE.
*
* @remark The upper limit of GLFW time is calculated as
* floor((2<sup>64</sup> - 1) / 10<sup>9</sup>) and is due to implementations
* storing nanoseconds in 64 bits. The limit may be increased in the future.
*
* @thread_safety This function may be called from any thread. Reading and
* writing of the internal base time is not atomic, so it needs to be
* externally synchronized with calls to @ref glfwGetTime.
*
* @sa @ref time
*
* @since Added in version 2.2.
*
* @ingroup input
*/
GLFWAPI void glfwSetTime(double time);
/*! @brief Returns the current value of the raw timer.
*
* This function returns the current value of the raw timer, measured in
* 1 / frequency seconds. To get the frequency, call @ref
* glfwGetTimerFrequency.
*
* @return The value of the timer, or zero if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread.
*
* @sa @ref time
* @sa @ref glfwGetTimerFrequency
*
* @since Added in version 3.2.
*
* @ingroup input
*/
GLFWAPI uint64_t glfwGetTimerValue(void);
/*! @brief Returns the frequency, in Hz, of the raw timer.
*
* This function returns the frequency, in Hz, of the raw timer.
*
* @return The frequency of the timer, in Hz, or zero if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread.
*
* @sa @ref time
* @sa @ref glfwGetTimerValue
*
* @since Added in version 3.2.
*
* @ingroup input
*/
GLFWAPI uint64_t glfwGetTimerFrequency(void);
/*! @brief Makes the context of the specified window current for the calling
* thread.
*
* This function makes the OpenGL or OpenGL ES context of the specified window
* current on the calling thread. It can also detach the current context from
* the calling thread without making a new one current by passing in `NULL`.
*
* A context must only be made current on a single thread at a time and each
* thread can have only a single current context at a time. Making a context
* current detaches any previously current context on the calling thread.
*
* When moving a context between threads, you must detach it (make it
* non-current) on the old thread before making it current on the new one.
*
* By default, making a context non-current implicitly forces a pipeline flush.
* On machines that support `GL_KHR_context_flush_control`, you can control
* whether a context performs this flush by setting the
* [GLFW_CONTEXT_RELEASE_BEHAVIOR](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_hint)
* hint.
*
* The specified window must have an OpenGL or OpenGL ES context. Specifying
* a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT
* error.
*
* @param[in] window The window whose context to make current, or `NULL` to
* detach the current context.
*
* @remarks If the previously current context was created via a different
* context creation API than the one passed to this function, GLFW will still
* detach the previous one from its API before making the new one current.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR.
*
* @thread_safety This function may be called from any thread.
*
* @sa @ref context_current
* @sa @ref glfwGetCurrentContext
*
* @since Added in version 3.0.
*
* @ingroup context
*/
GLFWAPI void glfwMakeContextCurrent(GLFWwindow* window);
/*! @brief Returns the window whose context is current on the calling thread.
*
* This function returns the window whose OpenGL or OpenGL ES context is
* current on the calling thread.
*
* @return The window whose context is current, or `NULL` if no window's
* context is current.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread.
*
* @sa @ref context_current
* @sa @ref glfwMakeContextCurrent
*
* @since Added in version 3.0.
*
* @ingroup context
*/
GLFWAPI GLFWwindow* glfwGetCurrentContext(void);
/*! @brief Swaps the front and back buffers of the specified window.
*
* This function swaps the front and back buffers of the specified window when
* rendering with OpenGL or OpenGL ES. If the swap interval is greater than
* zero, the GPU driver waits the specified number of screen updates before
* swapping the buffers.
*
* The specified window must have an OpenGL or OpenGL ES context. Specifying
* a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT
* error.
*
* This function does not apply to Vulkan. If you are rendering with Vulkan,
* see `vkQueuePresentKHR` instead.
*
* @param[in] window The window whose buffers to swap.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR.
*
* @remark __EGL:__ The context of the specified window must be current on the
* calling thread.
*
* @thread_safety This function may be called from any thread.
*
* @sa @ref buffer_swap
* @sa @ref glfwSwapInterval
*
* @since Added in version 1.0.
* @glfw3 Added window handle parameter.
*
* @ingroup window
*/
GLFWAPI void glfwSwapBuffers(GLFWwindow* window);
/*! @brief Sets the swap interval for the current context.
*
* This function sets the swap interval for the current OpenGL or OpenGL ES
* context, i.e. the number of screen updates to wait from the time @ref
* glfwSwapBuffers was called before swapping the buffers and returning. This
* is sometimes called _vertical synchronization_, _vertical retrace
* synchronization_ or just _vsync_.
*
* A context that supports either of the `WGL_EXT_swap_control_tear` and
* `GLX_EXT_swap_control_tear` extensions also accepts _negative_ swap
* intervals, which allows the driver to swap immediately even if a frame
* arrives a little bit late. You can check for these extensions with @ref
* glfwExtensionSupported.
*
* A context must be current on the calling thread. Calling this function
* without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
*
* This function does not apply to Vulkan. If you are rendering with Vulkan,
* see the present mode of your swapchain instead.
*
* @param[in] interval The minimum number of screen updates to wait for
* until the buffers are swapped by @ref glfwSwapBuffers.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR.
*
* @remark This function is not called during context creation, leaving the
* swap interval set to whatever is the default for that API. This is done
* because some swap interval extensions used by GLFW do not allow the swap
* interval to be reset to zero once it has been set to a non-zero value.
*
* @remark Some GPU drivers do not honor the requested swap interval, either
* because of a user setting that overrides the application's request or due to
* bugs in the driver.
*
* @thread_safety This function may be called from any thread.
*
* @sa @ref buffer_swap
* @sa @ref glfwSwapBuffers
*
* @since Added in version 1.0.
*
* @ingroup context
*/
GLFWAPI void glfwSwapInterval(int interval);
/*! @brief Returns whether the specified extension is available.
*
* This function returns whether the specified
* [API extension](@ref context_glext) is supported by the current OpenGL or
* OpenGL ES context. It searches both for client API extension and context
* creation API extensions.
*
* A context must be current on the calling thread. Calling this function
* without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
*
* As this functions retrieves and searches one or more extension strings each
* call, it is recommended that you cache its results if it is going to be used
* frequently. The extension strings will not change during the lifetime of
* a context, so there is no danger in doing this.
*
* This function does not apply to Vulkan. If you are using Vulkan, see @ref
* glfwGetRequiredInstanceExtensions, `vkEnumerateInstanceExtensionProperties`
* and `vkEnumerateDeviceExtensionProperties` instead.
*
* @param[in] extension The ASCII encoded name of the extension.
* @return `GLFW_TRUE` if the extension is available, or `GLFW_FALSE`
* otherwise.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_NO_CURRENT_CONTEXT, @ref GLFW_INVALID_VALUE and @ref
* GLFW_PLATFORM_ERROR.
*
* @thread_safety This function may be called from any thread.
*
* @sa @ref context_glext
* @sa @ref glfwGetProcAddress
*
* @since Added in version 1.0.
*
* @ingroup context
*/
GLFWAPI int glfwExtensionSupported(const char* extension);
/*! @brief Returns the address of the specified function for the current
* context.
*
* This function returns the address of the specified OpenGL or OpenGL ES
* [core or extension function](@ref context_glext), if it is supported
* by the current context.
*
* A context must be current on the calling thread. Calling this function
* without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
*
* This function does not apply to Vulkan. If you are rendering with Vulkan,
* see @ref glfwGetInstanceProcAddress, `vkGetInstanceProcAddr` and
* `vkGetDeviceProcAddr` instead.
*
* @param[in] procname The ASCII encoded name of the function.
* @return The address of the function, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR.
*
* @remark The address of a given function is not guaranteed to be the same
* between contexts.
*
* @remark This function may return a non-`NULL` address despite the
* associated version or extension not being available. Always check the
* context version or extension string first.
*
* @pointer_lifetime The returned function pointer is valid until the context
* is destroyed or the library is terminated.
*
* @thread_safety This function may be called from any thread.
*
* @sa @ref context_glext
* @sa @ref glfwExtensionSupported
*
* @since Added in version 1.0.
*
* @ingroup context
*/
GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname);
/*! @brief Returns whether the Vulkan loader and an ICD have been found.
*
* This function returns whether the Vulkan loader and any minimally functional
* ICD have been found.
*
* The availability of a Vulkan loader and even an ICD does not by itself guarantee that
* surface creation or even instance creation is possible. Call @ref
* glfwGetRequiredInstanceExtensions to check whether the extensions necessary for Vulkan
* surface creation are available and @ref glfwGetPhysicalDevicePresentationSupport to
* check whether a queue family of a physical device supports image presentation.
*
* @return `GLFW_TRUE` if Vulkan is minimally available, or `GLFW_FALSE`
* otherwise.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread.
*
* @sa @ref vulkan_support
*
* @since Added in version 3.2.
*
* @ingroup vulkan
*/
GLFWAPI int glfwVulkanSupported(void);
/*! @brief Returns the Vulkan instance extensions required by GLFW.
*
* This function returns an array of names of Vulkan instance extensions required
* by GLFW for creating Vulkan surfaces for GLFW windows. If successful, the
* list will always contain `VK_KHR_surface`, so if you don't require any
* additional extensions you can pass this list directly to the
* `VkInstanceCreateInfo` struct.
*
* If Vulkan is not available on the machine, this function returns `NULL` and
* generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported
* to check whether Vulkan is at least minimally available.
*
* If Vulkan is available but no set of extensions allowing window surface
* creation was found, this function returns `NULL`. You may still use Vulkan
* for off-screen rendering and compute work.
*
* @param[out] count Where to store the number of extensions in the returned
* array. This is set to zero if an error occurred.
* @return An array of ASCII encoded extension names, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_API_UNAVAILABLE.
*
* @remark Additional extensions may be required by future versions of GLFW.
* You should check if any extensions you wish to enable are already in the
* returned array, as it is an error to specify an extension more than once in
* the `VkInstanceCreateInfo` struct.
*
* @pointer_lifetime The returned array is allocated and freed by GLFW. You
* should not free it yourself. It is guaranteed to be valid only until the
* library is terminated.
*
* @thread_safety This function may be called from any thread.
*
* @sa @ref vulkan_ext
* @sa @ref glfwCreateWindowSurface
*
* @since Added in version 3.2.
*
* @ingroup vulkan
*/
GLFWAPI const char** glfwGetRequiredInstanceExtensions(uint32_t* count);
#if defined(VK_VERSION_1_0)
/*! @brief Returns the address of the specified Vulkan instance function.
*
* This function returns the address of the specified Vulkan core or extension
* function for the specified instance. If instance is set to `NULL` it can
* return any function exported from the Vulkan loader, including at least the
* following functions:
*
* - `vkEnumerateInstanceExtensionProperties`
* - `vkEnumerateInstanceLayerProperties`
* - `vkCreateInstance`
* - `vkGetInstanceProcAddr`
*
* If Vulkan is not available on the machine, this function returns `NULL` and
* generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported
* to check whether Vulkan is at least minimally available.
*
* This function is equivalent to calling `vkGetInstanceProcAddr` with
* a platform-specific query of the Vulkan loader as a fallback.
*
* @param[in] instance The Vulkan instance to query, or `NULL` to retrieve
* functions related to instance creation.
* @param[in] procname The ASCII encoded name of the function.
* @return The address of the function, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_API_UNAVAILABLE.
*
* @pointer_lifetime The returned function pointer is valid until the library
* is terminated.
*
* @thread_safety This function may be called from any thread.
*
* @sa @ref vulkan_proc
*
* @since Added in version 3.2.
*
* @ingroup vulkan
*/
GLFWAPI GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance, const char* procname);
/*! @brief Returns whether the specified queue family can present images.
*
* This function returns whether the specified queue family of the specified
* physical device supports presentation to the platform GLFW was built for.
*
* If Vulkan or the required window surface creation instance extensions are
* not available on the machine, or if the specified instance was not created
* with the required extensions, this function returns `GLFW_FALSE` and
* generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported
* to check whether Vulkan is at least minimally available and @ref
* glfwGetRequiredInstanceExtensions to check what instance extensions are
* required.
*
* @param[in] instance The instance that the physical device belongs to.
* @param[in] device The physical device that the queue family belongs to.
* @param[in] queuefamily The index of the queue family to query.
* @return `GLFW_TRUE` if the queue family supports presentation, or
* `GLFW_FALSE` otherwise.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_API_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR.
*
* @remark @macos This function currently always returns `GLFW_TRUE`, as the
* `VK_MVK_macos_surface` and `VK_EXT_metal_surface` extensions do not provide
* a `vkGetPhysicalDevice*PresentationSupport` type function.
*
* @thread_safety This function may be called from any thread. For
* synchronization details of Vulkan objects, see the Vulkan specification.
*
* @sa @ref vulkan_present
*
* @since Added in version 3.2.
*
* @ingroup vulkan
*/
GLFWAPI int glfwGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily);
/*! @brief Creates a Vulkan surface for the specified window.
*
* This function creates a Vulkan surface for the specified window.
*
* If the Vulkan loader or at least one minimally functional ICD were not found,
* this function returns `VK_ERROR_INITIALIZATION_FAILED` and generates a @ref
* GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported to check whether
* Vulkan is at least minimally available.
*
* If the required window surface creation instance extensions are not
* available or if the specified instance was not created with these extensions
* enabled, this function returns `VK_ERROR_EXTENSION_NOT_PRESENT` and
* generates a @ref GLFW_API_UNAVAILABLE error. Call @ref
* glfwGetRequiredInstanceExtensions to check what instance extensions are
* required.
*
* The window surface cannot be shared with another API so the window must
* have been created with the [client api hint](@ref GLFW_CLIENT_API_attrib)
* set to `GLFW_NO_API` otherwise it generates a @ref GLFW_INVALID_VALUE error
* and returns `VK_ERROR_NATIVE_WINDOW_IN_USE_KHR`.
*
* The window surface must be destroyed before the specified Vulkan instance.
* It is the responsibility of the caller to destroy the window surface. GLFW
* does not destroy it for you. Call `vkDestroySurfaceKHR` to destroy the
* surface.
*
* @param[in] instance The Vulkan instance to create the surface in.
* @param[in] window The window to create the surface for.
* @param[in] allocator The allocator to use, or `NULL` to use the default
* allocator.
* @param[out] surface Where to store the handle of the surface. This is set
* to `VK_NULL_HANDLE` if an error occurred.
* @return `VK_SUCCESS` if successful, or a Vulkan error code if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_API_UNAVAILABLE, @ref GLFW_PLATFORM_ERROR and @ref GLFW_INVALID_VALUE
*
* @remark If an error occurs before the creation call is made, GLFW returns
* the Vulkan error code most appropriate for the error. Appropriate use of
* @ref glfwVulkanSupported and @ref glfwGetRequiredInstanceExtensions should
* eliminate almost all occurrences of these errors.
*
* @remark @macos GLFW prefers the `VK_EXT_metal_surface` extension, with the
* `VK_MVK_macos_surface` extension as a fallback. The name of the selected
* extension, if any, is included in the array returned by @ref
* glfwGetRequiredInstanceExtensions.
*
* @remark @macos This function creates and sets a `CAMetalLayer` instance for
* the window content view, which is required for MoltenVK to function.
*
* @remark @x11 By default GLFW prefers the `VK_KHR_xcb_surface` extension,
* with the `VK_KHR_xlib_surface` extension as a fallback. You can make
* `VK_KHR_xlib_surface` the preferred extension by setting the
* [GLFW_X11_XCB_VULKAN_SURFACE](@ref GLFW_X11_XCB_VULKAN_SURFACE_hint) init
* hint. The name of the selected extension, if any, is included in the array
* returned by @ref glfwGetRequiredInstanceExtensions.
*
* @thread_safety This function may be called from any thread. For
* synchronization details of Vulkan objects, see the Vulkan specification.
*
* @sa @ref vulkan_surface
* @sa @ref glfwGetRequiredInstanceExtensions
*
* @since Added in version 3.2.
*
* @ingroup vulkan
*/
GLFWAPI VkResult glfwCreateWindowSurface(VkInstance instance, GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface);
#endif /*VK_VERSION_1_0*/
/*************************************************************************
* Global definition cleanup
*************************************************************************/
/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */
#ifdef GLFW_WINGDIAPI_DEFINED
#undef WINGDIAPI
#undef GLFW_WINGDIAPI_DEFINED
#endif
#ifdef GLFW_CALLBACK_DEFINED
#undef CALLBACK
#undef GLFW_CALLBACK_DEFINED
#endif
/* Some OpenGL related headers need GLAPIENTRY, but it is unconditionally
* defined by some gl.h variants (OpenBSD) so define it after if needed.
*/
#ifndef GLAPIENTRY
#define GLAPIENTRY APIENTRY
#define GLFW_GLAPIENTRY_DEFINED
#endif
/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */
#ifdef __cplusplus
}
#endif
#endif /* _glfw3_h_ */
|
0 | repos/simulations/libs/zglfw/libs/glfw | repos/simulations/libs/zglfw/libs/glfw/src/wl_platform.h | //========================================================================
// GLFW 3.4 Wayland - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2014 Jonas Ådahl <[email protected]>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include <wayland-client-core.h>
#include <xkbcommon/xkbcommon.h>
#include <xkbcommon/xkbcommon-compose.h>
#include <stdbool.h>
typedef VkFlags VkWaylandSurfaceCreateFlagsKHR;
typedef struct VkWaylandSurfaceCreateInfoKHR
{
VkStructureType sType;
const void* pNext;
VkWaylandSurfaceCreateFlagsKHR flags;
struct wl_display* display;
struct wl_surface* surface;
} VkWaylandSurfaceCreateInfoKHR;
typedef VkResult (APIENTRY *PFN_vkCreateWaylandSurfaceKHR)(VkInstance,const VkWaylandSurfaceCreateInfoKHR*,const VkAllocationCallbacks*,VkSurfaceKHR*);
typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceWaylandPresentationSupportKHR)(VkPhysicalDevice,uint32_t,struct wl_display*);
#include "xkb_unicode.h"
#include "posix_poll.h"
typedef int (* PFN_wl_display_flush)(struct wl_display* display);
typedef void (* PFN_wl_display_cancel_read)(struct wl_display* display);
typedef int (* PFN_wl_display_dispatch_pending)(struct wl_display* display);
typedef int (* PFN_wl_display_read_events)(struct wl_display* display);
typedef struct wl_display* (* PFN_wl_display_connect)(const char*);
typedef void (* PFN_wl_display_disconnect)(struct wl_display*);
typedef int (* PFN_wl_display_roundtrip)(struct wl_display*);
typedef int (* PFN_wl_display_get_fd)(struct wl_display*);
typedef int (* PFN_wl_display_prepare_read)(struct wl_display*);
typedef void (* PFN_wl_proxy_marshal)(struct wl_proxy*,uint32_t,...);
typedef int (* PFN_wl_proxy_add_listener)(struct wl_proxy*,void(**)(void),void*);
typedef void (* PFN_wl_proxy_destroy)(struct wl_proxy*);
typedef struct wl_proxy* (* PFN_wl_proxy_marshal_constructor)(struct wl_proxy*,uint32_t,const struct wl_interface*,...);
typedef struct wl_proxy* (* PFN_wl_proxy_marshal_constructor_versioned)(struct wl_proxy*,uint32_t,const struct wl_interface*,uint32_t,...);
typedef void* (* PFN_wl_proxy_get_user_data)(struct wl_proxy*);
typedef void (* PFN_wl_proxy_set_user_data)(struct wl_proxy*,void*);
typedef void (* PFN_wl_proxy_set_tag)(struct wl_proxy*,const char*const*);
typedef const char* const* (* PFN_wl_proxy_get_tag)(struct wl_proxy*);
typedef uint32_t (* PFN_wl_proxy_get_version)(struct wl_proxy*);
typedef struct wl_proxy* (* PFN_wl_proxy_marshal_flags)(struct wl_proxy*,uint32_t,const struct wl_interface*,uint32_t,uint32_t,...);
#define wl_display_flush _glfw.wl.client.display_flush
#define wl_display_cancel_read _glfw.wl.client.display_cancel_read
#define wl_display_dispatch_pending _glfw.wl.client.display_dispatch_pending
#define wl_display_read_events _glfw.wl.client.display_read_events
#define wl_display_disconnect _glfw.wl.client.display_disconnect
#define wl_display_roundtrip _glfw.wl.client.display_roundtrip
#define wl_display_get_fd _glfw.wl.client.display_get_fd
#define wl_display_prepare_read _glfw.wl.client.display_prepare_read
#define wl_proxy_marshal _glfw.wl.client.proxy_marshal
#define wl_proxy_add_listener _glfw.wl.client.proxy_add_listener
#define wl_proxy_destroy _glfw.wl.client.proxy_destroy
#define wl_proxy_marshal_constructor _glfw.wl.client.proxy_marshal_constructor
#define wl_proxy_marshal_constructor_versioned _glfw.wl.client.proxy_marshal_constructor_versioned
#define wl_proxy_get_user_data _glfw.wl.client.proxy_get_user_data
#define wl_proxy_set_user_data _glfw.wl.client.proxy_set_user_data
#define wl_proxy_get_tag _glfw.wl.client.proxy_get_tag
#define wl_proxy_set_tag _glfw.wl.client.proxy_set_tag
#define wl_proxy_get_version _glfw.wl.client.proxy_get_version
#define wl_proxy_marshal_flags _glfw.wl.client.proxy_marshal_flags
struct wl_shm;
struct wl_output;
#define wl_display_interface _glfw_wl_display_interface
#define wl_subcompositor_interface _glfw_wl_subcompositor_interface
#define wl_compositor_interface _glfw_wl_compositor_interface
#define wl_shm_interface _glfw_wl_shm_interface
#define wl_data_device_manager_interface _glfw_wl_data_device_manager_interface
#define wl_shell_interface _glfw_wl_shell_interface
#define wl_buffer_interface _glfw_wl_buffer_interface
#define wl_callback_interface _glfw_wl_callback_interface
#define wl_data_device_interface _glfw_wl_data_device_interface
#define wl_data_offer_interface _glfw_wl_data_offer_interface
#define wl_data_source_interface _glfw_wl_data_source_interface
#define wl_keyboard_interface _glfw_wl_keyboard_interface
#define wl_output_interface _glfw_wl_output_interface
#define wl_pointer_interface _glfw_wl_pointer_interface
#define wl_region_interface _glfw_wl_region_interface
#define wl_registry_interface _glfw_wl_registry_interface
#define wl_seat_interface _glfw_wl_seat_interface
#define wl_shell_surface_interface _glfw_wl_shell_surface_interface
#define wl_shm_pool_interface _glfw_wl_shm_pool_interface
#define wl_subsurface_interface _glfw_wl_subsurface_interface
#define wl_surface_interface _glfw_wl_surface_interface
#define wl_touch_interface _glfw_wl_touch_interface
#define zwp_idle_inhibitor_v1_interface _glfw_zwp_idle_inhibitor_v1_interface
#define zwp_idle_inhibit_manager_v1_interface _glfw_zwp_idle_inhibit_manager_v1_interface
#define zwp_confined_pointer_v1_interface _glfw_zwp_confined_pointer_v1_interface
#define zwp_locked_pointer_v1_interface _glfw_zwp_locked_pointer_v1_interface
#define zwp_pointer_constraints_v1_interface _glfw_zwp_pointer_constraints_v1_interface
#define zwp_relative_pointer_v1_interface _glfw_zwp_relative_pointer_v1_interface
#define zwp_relative_pointer_manager_v1_interface _glfw_zwp_relative_pointer_manager_v1_interface
#define wp_viewport_interface _glfw_wp_viewport_interface
#define wp_viewporter_interface _glfw_wp_viewporter_interface
#define xdg_toplevel_interface _glfw_xdg_toplevel_interface
#define zxdg_toplevel_decoration_v1_interface _glfw_zxdg_toplevel_decoration_v1_interface
#define zxdg_decoration_manager_v1_interface _glfw_zxdg_decoration_manager_v1_interface
#define xdg_popup_interface _glfw_xdg_popup_interface
#define xdg_positioner_interface _glfw_xdg_positioner_interface
#define xdg_surface_interface _glfw_xdg_surface_interface
#define xdg_toplevel_interface _glfw_xdg_toplevel_interface
#define xdg_wm_base_interface _glfw_xdg_wm_base_interface
#define xdg_activation_v1_interface _glfw_xdg_activation_v1_interface
#define xdg_activation_token_v1_interface _glfw_xdg_activation_token_v1_interface
#define wl_surface_interface _glfw_wl_surface_interface
#define wp_fractional_scale_v1_interface _glfw_wp_fractional_scale_v1_interface
#define GLFW_WAYLAND_WINDOW_STATE _GLFWwindowWayland wl;
#define GLFW_WAYLAND_LIBRARY_WINDOW_STATE _GLFWlibraryWayland wl;
#define GLFW_WAYLAND_MONITOR_STATE _GLFWmonitorWayland wl;
#define GLFW_WAYLAND_CURSOR_STATE _GLFWcursorWayland wl;
struct wl_cursor_image {
uint32_t width;
uint32_t height;
uint32_t hotspot_x;
uint32_t hotspot_y;
uint32_t delay;
};
struct wl_cursor {
unsigned int image_count;
struct wl_cursor_image** images;
char* name;
};
typedef struct wl_cursor_theme* (* PFN_wl_cursor_theme_load)(const char*, int, struct wl_shm*);
typedef void (* PFN_wl_cursor_theme_destroy)(struct wl_cursor_theme*);
typedef struct wl_cursor* (* PFN_wl_cursor_theme_get_cursor)(struct wl_cursor_theme*, const char*);
typedef struct wl_buffer* (* PFN_wl_cursor_image_get_buffer)(struct wl_cursor_image*);
#define wl_cursor_theme_load _glfw.wl.cursor.theme_load
#define wl_cursor_theme_destroy _glfw.wl.cursor.theme_destroy
#define wl_cursor_theme_get_cursor _glfw.wl.cursor.theme_get_cursor
#define wl_cursor_image_get_buffer _glfw.wl.cursor.image_get_buffer
typedef struct wl_egl_window* (* PFN_wl_egl_window_create)(struct wl_surface*, int, int);
typedef void (* PFN_wl_egl_window_destroy)(struct wl_egl_window*);
typedef void (* PFN_wl_egl_window_resize)(struct wl_egl_window*, int, int, int, int);
#define wl_egl_window_create _glfw.wl.egl.window_create
#define wl_egl_window_destroy _glfw.wl.egl.window_destroy
#define wl_egl_window_resize _glfw.wl.egl.window_resize
typedef struct xkb_context* (* PFN_xkb_context_new)(enum xkb_context_flags);
typedef void (* PFN_xkb_context_unref)(struct xkb_context*);
typedef struct xkb_keymap* (* PFN_xkb_keymap_new_from_string)(struct xkb_context*, const char*, enum xkb_keymap_format, enum xkb_keymap_compile_flags);
typedef void (* PFN_xkb_keymap_unref)(struct xkb_keymap*);
typedef xkb_mod_index_t (* PFN_xkb_keymap_mod_get_index)(struct xkb_keymap*, const char*);
typedef int (* PFN_xkb_keymap_key_repeats)(struct xkb_keymap*, xkb_keycode_t);
typedef int (* PFN_xkb_keymap_key_get_syms_by_level)(struct xkb_keymap*,xkb_keycode_t,xkb_layout_index_t,xkb_level_index_t,const xkb_keysym_t**);
typedef struct xkb_state* (* PFN_xkb_state_new)(struct xkb_keymap*);
typedef void (* PFN_xkb_state_unref)(struct xkb_state*);
typedef int (* PFN_xkb_state_key_get_syms)(struct xkb_state*, xkb_keycode_t, const xkb_keysym_t**);
typedef enum xkb_state_component (* PFN_xkb_state_update_mask)(struct xkb_state*, xkb_mod_mask_t, xkb_mod_mask_t, xkb_mod_mask_t, xkb_layout_index_t, xkb_layout_index_t, xkb_layout_index_t);
typedef xkb_layout_index_t (* PFN_xkb_state_key_get_layout)(struct xkb_state*,xkb_keycode_t);
typedef int (* PFN_xkb_state_mod_index_is_active)(struct xkb_state*,xkb_mod_index_t,enum xkb_state_component);
#define xkb_context_new _glfw.wl.xkb.context_new
#define xkb_context_unref _glfw.wl.xkb.context_unref
#define xkb_keymap_new_from_string _glfw.wl.xkb.keymap_new_from_string
#define xkb_keymap_unref _glfw.wl.xkb.keymap_unref
#define xkb_keymap_mod_get_index _glfw.wl.xkb.keymap_mod_get_index
#define xkb_keymap_key_repeats _glfw.wl.xkb.keymap_key_repeats
#define xkb_keymap_key_get_syms_by_level _glfw.wl.xkb.keymap_key_get_syms_by_level
#define xkb_state_new _glfw.wl.xkb.state_new
#define xkb_state_unref _glfw.wl.xkb.state_unref
#define xkb_state_key_get_syms _glfw.wl.xkb.state_key_get_syms
#define xkb_state_update_mask _glfw.wl.xkb.state_update_mask
#define xkb_state_key_get_layout _glfw.wl.xkb.state_key_get_layout
#define xkb_state_mod_index_is_active _glfw.wl.xkb.state_mod_index_is_active
typedef struct xkb_compose_table* (* PFN_xkb_compose_table_new_from_locale)(struct xkb_context*, const char*, enum xkb_compose_compile_flags);
typedef void (* PFN_xkb_compose_table_unref)(struct xkb_compose_table*);
typedef struct xkb_compose_state* (* PFN_xkb_compose_state_new)(struct xkb_compose_table*, enum xkb_compose_state_flags);
typedef void (* PFN_xkb_compose_state_unref)(struct xkb_compose_state*);
typedef enum xkb_compose_feed_result (* PFN_xkb_compose_state_feed)(struct xkb_compose_state*, xkb_keysym_t);
typedef enum xkb_compose_status (* PFN_xkb_compose_state_get_status)(struct xkb_compose_state*);
typedef xkb_keysym_t (* PFN_xkb_compose_state_get_one_sym)(struct xkb_compose_state*);
#define xkb_compose_table_new_from_locale _glfw.wl.xkb.compose_table_new_from_locale
#define xkb_compose_table_unref _glfw.wl.xkb.compose_table_unref
#define xkb_compose_state_new _glfw.wl.xkb.compose_state_new
#define xkb_compose_state_unref _glfw.wl.xkb.compose_state_unref
#define xkb_compose_state_feed _glfw.wl.xkb.compose_state_feed
#define xkb_compose_state_get_status _glfw.wl.xkb.compose_state_get_status
#define xkb_compose_state_get_one_sym _glfw.wl.xkb.compose_state_get_one_sym
struct libdecor;
struct libdecor_frame;
struct libdecor_state;
struct libdecor_configuration;
enum libdecor_error
{
LIBDECOR_ERROR_COMPOSITOR_INCOMPATIBLE,
LIBDECOR_ERROR_INVALID_FRAME_CONFIGURATION,
};
enum libdecor_window_state
{
LIBDECOR_WINDOW_STATE_NONE = 0,
LIBDECOR_WINDOW_STATE_ACTIVE = 1,
LIBDECOR_WINDOW_STATE_MAXIMIZED = 2,
LIBDECOR_WINDOW_STATE_FULLSCREEN = 4,
LIBDECOR_WINDOW_STATE_TILED_LEFT = 8,
LIBDECOR_WINDOW_STATE_TILED_RIGHT = 16,
LIBDECOR_WINDOW_STATE_TILED_TOP = 32,
LIBDECOR_WINDOW_STATE_TILED_BOTTOM = 64
};
enum libdecor_capabilities
{
LIBDECOR_ACTION_MOVE = 1,
LIBDECOR_ACTION_RESIZE = 2,
LIBDECOR_ACTION_MINIMIZE = 4,
LIBDECOR_ACTION_FULLSCREEN = 8,
LIBDECOR_ACTION_CLOSE = 16
};
struct libdecor_interface
{
void (* error)(struct libdecor*,enum libdecor_error,const char*);
void (* reserved0)(void);
void (* reserved1)(void);
void (* reserved2)(void);
void (* reserved3)(void);
void (* reserved4)(void);
void (* reserved5)(void);
void (* reserved6)(void);
void (* reserved7)(void);
void (* reserved8)(void);
void (* reserved9)(void);
};
struct libdecor_frame_interface
{
void (* configure)(struct libdecor_frame*,struct libdecor_configuration*,void*);
void (* close)(struct libdecor_frame*,void*);
void (* commit)(struct libdecor_frame*,void*);
void (* dismiss_popup)(struct libdecor_frame*,const char*,void*);
void (* reserved0)(void);
void (* reserved1)(void);
void (* reserved2)(void);
void (* reserved3)(void);
void (* reserved4)(void);
void (* reserved5)(void);
void (* reserved6)(void);
void (* reserved7)(void);
void (* reserved8)(void);
void (* reserved9)(void);
};
typedef struct libdecor* (* PFN_libdecor_new)(struct wl_display*,const struct libdecor_interface*);
typedef void (* PFN_libdecor_unref)(struct libdecor*);
typedef int (* PFN_libdecor_get_fd)(struct libdecor*);
typedef int (* PFN_libdecor_dispatch)(struct libdecor*,int);
typedef struct libdecor_frame* (* PFN_libdecor_decorate)(struct libdecor*,struct wl_surface*,const struct libdecor_frame_interface*,void*);
typedef void (* PFN_libdecor_frame_unref)(struct libdecor_frame*);
typedef void (* PFN_libdecor_frame_set_app_id)(struct libdecor_frame*,const char*);
typedef void (* PFN_libdecor_frame_set_title)(struct libdecor_frame*,const char*);
typedef void (* PFN_libdecor_frame_set_minimized)(struct libdecor_frame*);
typedef void (* PFN_libdecor_frame_set_fullscreen)(struct libdecor_frame*,struct wl_output*);
typedef void (* PFN_libdecor_frame_unset_fullscreen)(struct libdecor_frame*);
typedef void (* PFN_libdecor_frame_map)(struct libdecor_frame*);
typedef void (* PFN_libdecor_frame_commit)(struct libdecor_frame*,struct libdecor_state*,struct libdecor_configuration*);
typedef void (* PFN_libdecor_frame_set_min_content_size)(struct libdecor_frame*,int,int);
typedef void (* PFN_libdecor_frame_set_max_content_size)(struct libdecor_frame*,int,int);
typedef void (* PFN_libdecor_frame_set_maximized)(struct libdecor_frame*);
typedef void (* PFN_libdecor_frame_unset_maximized)(struct libdecor_frame*);
typedef void (* PFN_libdecor_frame_set_capabilities)(struct libdecor_frame*,enum libdecor_capabilities);
typedef void (* PFN_libdecor_frame_unset_capabilities)(struct libdecor_frame*,enum libdecor_capabilities);
typedef void (* PFN_libdecor_frame_set_visibility)(struct libdecor_frame*,bool visible);
typedef struct xdg_toplevel* (* PFN_libdecor_frame_get_xdg_toplevel)(struct libdecor_frame*);
typedef bool (* PFN_libdecor_configuration_get_content_size)(struct libdecor_configuration*,struct libdecor_frame*,int*,int*);
typedef bool (* PFN_libdecor_configuration_get_window_state)(struct libdecor_configuration*,enum libdecor_window_state*);
typedef struct libdecor_state* (* PFN_libdecor_state_new)(int,int);
typedef void (* PFN_libdecor_state_free)(struct libdecor_state*);
#define libdecor_new _glfw.wl.libdecor.libdecor_new_
#define libdecor_unref _glfw.wl.libdecor.libdecor_unref_
#define libdecor_get_fd _glfw.wl.libdecor.libdecor_get_fd_
#define libdecor_dispatch _glfw.wl.libdecor.libdecor_dispatch_
#define libdecor_decorate _glfw.wl.libdecor.libdecor_decorate_
#define libdecor_frame_unref _glfw.wl.libdecor.libdecor_frame_unref_
#define libdecor_frame_set_app_id _glfw.wl.libdecor.libdecor_frame_set_app_id_
#define libdecor_frame_set_title _glfw.wl.libdecor.libdecor_frame_set_title_
#define libdecor_frame_set_minimized _glfw.wl.libdecor.libdecor_frame_set_minimized_
#define libdecor_frame_set_fullscreen _glfw.wl.libdecor.libdecor_frame_set_fullscreen_
#define libdecor_frame_unset_fullscreen _glfw.wl.libdecor.libdecor_frame_unset_fullscreen_
#define libdecor_frame_map _glfw.wl.libdecor.libdecor_frame_map_
#define libdecor_frame_commit _glfw.wl.libdecor.libdecor_frame_commit_
#define libdecor_frame_set_min_content_size _glfw.wl.libdecor.libdecor_frame_set_min_content_size_
#define libdecor_frame_set_max_content_size _glfw.wl.libdecor.libdecor_frame_set_max_content_size_
#define libdecor_frame_set_maximized _glfw.wl.libdecor.libdecor_frame_set_maximized_
#define libdecor_frame_unset_maximized _glfw.wl.libdecor.libdecor_frame_unset_maximized_
#define libdecor_frame_set_capabilities _glfw.wl.libdecor.libdecor_frame_set_capabilities_
#define libdecor_frame_unset_capabilities _glfw.wl.libdecor.libdecor_frame_unset_capabilities_
#define libdecor_frame_set_visibility _glfw.wl.libdecor.libdecor_frame_set_visibility_
#define libdecor_frame_get_xdg_toplevel _glfw.wl.libdecor.libdecor_frame_get_xdg_toplevel_
#define libdecor_configuration_get_content_size _glfw.wl.libdecor.libdecor_configuration_get_content_size_
#define libdecor_configuration_get_window_state _glfw.wl.libdecor.libdecor_configuration_get_window_state_
#define libdecor_state_new _glfw.wl.libdecor.libdecor_state_new_
#define libdecor_state_free _glfw.wl.libdecor.libdecor_state_free_
typedef struct _GLFWfallbackEdgeWayland
{
struct wl_surface* surface;
struct wl_subsurface* subsurface;
struct wp_viewport* viewport;
} _GLFWfallbackEdgeWayland;
typedef struct _GLFWofferWayland
{
struct wl_data_offer* offer;
GLFWbool text_plain_utf8;
GLFWbool text_uri_list;
} _GLFWofferWayland;
typedef struct _GLFWscaleWayland
{
struct wl_output* output;
int32_t factor;
} _GLFWscaleWayland;
// Wayland-specific per-window data
//
typedef struct _GLFWwindowWayland
{
int width, height;
int fbWidth, fbHeight;
GLFWbool visible;
GLFWbool maximized;
GLFWbool activated;
GLFWbool fullscreen;
GLFWbool hovered;
GLFWbool transparent;
GLFWbool scaleFramebuffer;
struct wl_surface* surface;
struct wl_callback* callback;
struct {
struct wl_egl_window* window;
} egl;
struct {
int width, height;
GLFWbool maximized;
GLFWbool iconified;
GLFWbool activated;
GLFWbool fullscreen;
} pending;
struct {
struct xdg_surface* surface;
struct xdg_toplevel* toplevel;
struct zxdg_toplevel_decoration_v1* decoration;
uint32_t decorationMode;
} xdg;
struct {
struct libdecor_frame* frame;
} libdecor;
_GLFWcursor* currentCursor;
double cursorPosX, cursorPosY;
char* appId;
// We need to track the monitors the window spans on to calculate the
// optimal scaling factor.
int32_t bufferScale;
_GLFWscaleWayland* outputScales;
size_t outputScaleCount;
size_t outputScaleSize;
struct wp_viewport* scalingViewport;
uint32_t scalingNumerator;
struct wp_fractional_scale_v1* fractionalScale;
struct zwp_relative_pointer_v1* relativePointer;
struct zwp_locked_pointer_v1* lockedPointer;
struct zwp_confined_pointer_v1* confinedPointer;
struct zwp_idle_inhibitor_v1* idleInhibitor;
struct xdg_activation_token_v1* activationToken;
struct {
GLFWbool decorations;
struct wl_buffer* buffer;
_GLFWfallbackEdgeWayland top, left, right, bottom;
struct wl_surface* focus;
} fallback;
} _GLFWwindowWayland;
// Wayland-specific global data
//
typedef struct _GLFWlibraryWayland
{
struct wl_display* display;
struct wl_registry* registry;
struct wl_compositor* compositor;
struct wl_subcompositor* subcompositor;
struct wl_shm* shm;
struct wl_seat* seat;
struct wl_pointer* pointer;
struct wl_keyboard* keyboard;
struct wl_data_device_manager* dataDeviceManager;
struct wl_data_device* dataDevice;
struct xdg_wm_base* wmBase;
struct zxdg_decoration_manager_v1* decorationManager;
struct wp_viewporter* viewporter;
struct zwp_relative_pointer_manager_v1* relativePointerManager;
struct zwp_pointer_constraints_v1* pointerConstraints;
struct zwp_idle_inhibit_manager_v1* idleInhibitManager;
struct xdg_activation_v1* activationManager;
struct wp_fractional_scale_manager_v1* fractionalScaleManager;
_GLFWofferWayland* offers;
unsigned int offerCount;
struct wl_data_offer* selectionOffer;
struct wl_data_source* selectionSource;
struct wl_data_offer* dragOffer;
_GLFWwindow* dragFocus;
uint32_t dragSerial;
const char* tag;
struct wl_cursor_theme* cursorTheme;
struct wl_cursor_theme* cursorThemeHiDPI;
struct wl_surface* cursorSurface;
const char* cursorPreviousName;
int cursorTimerfd;
uint32_t serial;
uint32_t pointerEnterSerial;
int keyRepeatTimerfd;
int32_t keyRepeatRate;
int32_t keyRepeatDelay;
int keyRepeatScancode;
char* clipboardString;
short int keycodes[256];
short int scancodes[GLFW_KEY_LAST + 1];
char keynames[GLFW_KEY_LAST + 1][5];
struct {
void* handle;
struct xkb_context* context;
struct xkb_keymap* keymap;
struct xkb_state* state;
struct xkb_compose_state* composeState;
xkb_mod_index_t controlIndex;
xkb_mod_index_t altIndex;
xkb_mod_index_t shiftIndex;
xkb_mod_index_t superIndex;
xkb_mod_index_t capsLockIndex;
xkb_mod_index_t numLockIndex;
unsigned int modifiers;
PFN_xkb_context_new context_new;
PFN_xkb_context_unref context_unref;
PFN_xkb_keymap_new_from_string keymap_new_from_string;
PFN_xkb_keymap_unref keymap_unref;
PFN_xkb_keymap_mod_get_index keymap_mod_get_index;
PFN_xkb_keymap_key_repeats keymap_key_repeats;
PFN_xkb_keymap_key_get_syms_by_level keymap_key_get_syms_by_level;
PFN_xkb_state_new state_new;
PFN_xkb_state_unref state_unref;
PFN_xkb_state_key_get_syms state_key_get_syms;
PFN_xkb_state_update_mask state_update_mask;
PFN_xkb_state_key_get_layout state_key_get_layout;
PFN_xkb_state_mod_index_is_active state_mod_index_is_active;
PFN_xkb_compose_table_new_from_locale compose_table_new_from_locale;
PFN_xkb_compose_table_unref compose_table_unref;
PFN_xkb_compose_state_new compose_state_new;
PFN_xkb_compose_state_unref compose_state_unref;
PFN_xkb_compose_state_feed compose_state_feed;
PFN_xkb_compose_state_get_status compose_state_get_status;
PFN_xkb_compose_state_get_one_sym compose_state_get_one_sym;
} xkb;
_GLFWwindow* pointerFocus;
_GLFWwindow* keyboardFocus;
struct {
void* handle;
PFN_wl_display_flush display_flush;
PFN_wl_display_cancel_read display_cancel_read;
PFN_wl_display_dispatch_pending display_dispatch_pending;
PFN_wl_display_read_events display_read_events;
PFN_wl_display_disconnect display_disconnect;
PFN_wl_display_roundtrip display_roundtrip;
PFN_wl_display_get_fd display_get_fd;
PFN_wl_display_prepare_read display_prepare_read;
PFN_wl_proxy_marshal proxy_marshal;
PFN_wl_proxy_add_listener proxy_add_listener;
PFN_wl_proxy_destroy proxy_destroy;
PFN_wl_proxy_marshal_constructor proxy_marshal_constructor;
PFN_wl_proxy_marshal_constructor_versioned proxy_marshal_constructor_versioned;
PFN_wl_proxy_get_user_data proxy_get_user_data;
PFN_wl_proxy_set_user_data proxy_set_user_data;
PFN_wl_proxy_get_tag proxy_get_tag;
PFN_wl_proxy_set_tag proxy_set_tag;
PFN_wl_proxy_get_version proxy_get_version;
PFN_wl_proxy_marshal_flags proxy_marshal_flags;
} client;
struct {
void* handle;
PFN_wl_cursor_theme_load theme_load;
PFN_wl_cursor_theme_destroy theme_destroy;
PFN_wl_cursor_theme_get_cursor theme_get_cursor;
PFN_wl_cursor_image_get_buffer image_get_buffer;
} cursor;
struct {
void* handle;
PFN_wl_egl_window_create window_create;
PFN_wl_egl_window_destroy window_destroy;
PFN_wl_egl_window_resize window_resize;
} egl;
struct {
void* handle;
struct libdecor* context;
struct wl_callback* callback;
GLFWbool ready;
PFN_libdecor_new libdecor_new_;
PFN_libdecor_unref libdecor_unref_;
PFN_libdecor_get_fd libdecor_get_fd_;
PFN_libdecor_dispatch libdecor_dispatch_;
PFN_libdecor_decorate libdecor_decorate_;
PFN_libdecor_frame_unref libdecor_frame_unref_;
PFN_libdecor_frame_set_app_id libdecor_frame_set_app_id_;
PFN_libdecor_frame_set_title libdecor_frame_set_title_;
PFN_libdecor_frame_set_minimized libdecor_frame_set_minimized_;
PFN_libdecor_frame_set_fullscreen libdecor_frame_set_fullscreen_;
PFN_libdecor_frame_unset_fullscreen libdecor_frame_unset_fullscreen_;
PFN_libdecor_frame_map libdecor_frame_map_;
PFN_libdecor_frame_commit libdecor_frame_commit_;
PFN_libdecor_frame_set_min_content_size libdecor_frame_set_min_content_size_;
PFN_libdecor_frame_set_max_content_size libdecor_frame_set_max_content_size_;
PFN_libdecor_frame_set_maximized libdecor_frame_set_maximized_;
PFN_libdecor_frame_unset_maximized libdecor_frame_unset_maximized_;
PFN_libdecor_frame_set_capabilities libdecor_frame_set_capabilities_;
PFN_libdecor_frame_unset_capabilities libdecor_frame_unset_capabilities_;
PFN_libdecor_frame_set_visibility libdecor_frame_set_visibility_;
PFN_libdecor_frame_get_xdg_toplevel libdecor_frame_get_xdg_toplevel_;
PFN_libdecor_configuration_get_content_size libdecor_configuration_get_content_size_;
PFN_libdecor_configuration_get_window_state libdecor_configuration_get_window_state_;
PFN_libdecor_state_new libdecor_state_new_;
PFN_libdecor_state_free libdecor_state_free_;
} libdecor;
} _GLFWlibraryWayland;
// Wayland-specific per-monitor data
//
typedef struct _GLFWmonitorWayland
{
struct wl_output* output;
uint32_t name;
int currentMode;
int x;
int y;
int32_t scale;
} _GLFWmonitorWayland;
// Wayland-specific per-cursor data
//
typedef struct _GLFWcursorWayland
{
struct wl_cursor* cursor;
struct wl_cursor* cursorHiDPI;
struct wl_buffer* buffer;
int width, height;
int xhot, yhot;
int currentImage;
} _GLFWcursorWayland;
GLFWbool _glfwConnectWayland(int platformID, _GLFWplatform* platform);
int _glfwInitWayland(void);
void _glfwTerminateWayland(void);
GLFWbool _glfwCreateWindowWayland(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig);
void _glfwDestroyWindowWayland(_GLFWwindow* window);
void _glfwSetWindowTitleWayland(_GLFWwindow* window, const char* title);
void _glfwSetWindowIconWayland(_GLFWwindow* window, int count, const GLFWimage* images);
void _glfwGetWindowPosWayland(_GLFWwindow* window, int* xpos, int* ypos);
void _glfwSetWindowPosWayland(_GLFWwindow* window, int xpos, int ypos);
void _glfwGetWindowSizeWayland(_GLFWwindow* window, int* width, int* height);
void _glfwSetWindowSizeWayland(_GLFWwindow* window, int width, int height);
void _glfwSetWindowSizeLimitsWayland(_GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight);
void _glfwSetWindowAspectRatioWayland(_GLFWwindow* window, int numer, int denom);
void _glfwGetFramebufferSizeWayland(_GLFWwindow* window, int* width, int* height);
void _glfwGetWindowFrameSizeWayland(_GLFWwindow* window, int* left, int* top, int* right, int* bottom);
void _glfwGetWindowContentScaleWayland(_GLFWwindow* window, float* xscale, float* yscale);
void _glfwIconifyWindowWayland(_GLFWwindow* window);
void _glfwRestoreWindowWayland(_GLFWwindow* window);
void _glfwMaximizeWindowWayland(_GLFWwindow* window);
void _glfwShowWindowWayland(_GLFWwindow* window);
void _glfwHideWindowWayland(_GLFWwindow* window);
void _glfwRequestWindowAttentionWayland(_GLFWwindow* window);
void _glfwFocusWindowWayland(_GLFWwindow* window);
void _glfwSetWindowMonitorWayland(_GLFWwindow* window, _GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate);
GLFWbool _glfwWindowFocusedWayland(_GLFWwindow* window);
GLFWbool _glfwWindowIconifiedWayland(_GLFWwindow* window);
GLFWbool _glfwWindowVisibleWayland(_GLFWwindow* window);
GLFWbool _glfwWindowMaximizedWayland(_GLFWwindow* window);
GLFWbool _glfwWindowHoveredWayland(_GLFWwindow* window);
GLFWbool _glfwFramebufferTransparentWayland(_GLFWwindow* window);
void _glfwSetWindowResizableWayland(_GLFWwindow* window, GLFWbool enabled);
void _glfwSetWindowDecoratedWayland(_GLFWwindow* window, GLFWbool enabled);
void _glfwSetWindowFloatingWayland(_GLFWwindow* window, GLFWbool enabled);
float _glfwGetWindowOpacityWayland(_GLFWwindow* window);
void _glfwSetWindowOpacityWayland(_GLFWwindow* window, float opacity);
void _glfwSetWindowMousePassthroughWayland(_GLFWwindow* window, GLFWbool enabled);
void _glfwSetRawMouseMotionWayland(_GLFWwindow* window, GLFWbool enabled);
GLFWbool _glfwRawMouseMotionSupportedWayland(void);
void _glfwPollEventsWayland(void);
void _glfwWaitEventsWayland(void);
void _glfwWaitEventsTimeoutWayland(double timeout);
void _glfwPostEmptyEventWayland(void);
void _glfwGetCursorPosWayland(_GLFWwindow* window, double* xpos, double* ypos);
void _glfwSetCursorPosWayland(_GLFWwindow* window, double xpos, double ypos);
void _glfwSetCursorModeWayland(_GLFWwindow* window, int mode);
const char* _glfwGetScancodeNameWayland(int scancode);
int _glfwGetKeyScancodeWayland(int key);
GLFWbool _glfwCreateCursorWayland(_GLFWcursor* cursor, const GLFWimage* image, int xhot, int yhot);
GLFWbool _glfwCreateStandardCursorWayland(_GLFWcursor* cursor, int shape);
void _glfwDestroyCursorWayland(_GLFWcursor* cursor);
void _glfwSetCursorWayland(_GLFWwindow* window, _GLFWcursor* cursor);
void _glfwSetClipboardStringWayland(const char* string);
const char* _glfwGetClipboardStringWayland(void);
EGLenum _glfwGetEGLPlatformWayland(EGLint** attribs);
EGLNativeDisplayType _glfwGetEGLNativeDisplayWayland(void);
EGLNativeWindowType _glfwGetEGLNativeWindowWayland(_GLFWwindow* window);
void _glfwGetRequiredInstanceExtensionsWayland(char** extensions);
GLFWbool _glfwGetPhysicalDevicePresentationSupportWayland(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily);
VkResult _glfwCreateWindowSurfaceWayland(VkInstance instance, _GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface);
void _glfwFreeMonitorWayland(_GLFWmonitor* monitor);
void _glfwGetMonitorPosWayland(_GLFWmonitor* monitor, int* xpos, int* ypos);
void _glfwGetMonitorContentScaleWayland(_GLFWmonitor* monitor, float* xscale, float* yscale);
void _glfwGetMonitorWorkareaWayland(_GLFWmonitor* monitor, int* xpos, int* ypos, int* width, int* height);
GLFWvidmode* _glfwGetVideoModesWayland(_GLFWmonitor* monitor, int* count);
GLFWbool _glfwGetVideoModeWayland(_GLFWmonitor* monitor, GLFWvidmode* mode);
GLFWbool _glfwGetGammaRampWayland(_GLFWmonitor* monitor, GLFWgammaramp* ramp);
void _glfwSetGammaRampWayland(_GLFWmonitor* monitor, const GLFWgammaramp* ramp);
void _glfwAddOutputWayland(uint32_t name, uint32_t version);
void _glfwUpdateBufferScaleFromOutputsWayland(_GLFWwindow* window);
void _glfwAddSeatListenerWayland(struct wl_seat* seat);
void _glfwAddDataDeviceListenerWayland(struct wl_data_device* device);
|
0 | repos/simulations/libs/zglfw/libs/glfw | repos/simulations/libs/zglfw/libs/glfw/src/wl_init.c | //========================================================================
// GLFW 3.4 Wayland - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2014 Jonas Ådahl <[email protected]>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#if defined(_GLFW_WAYLAND)
#include <errno.h>
#include <limits.h>
#include <linux/input.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/mman.h>
#include <sys/timerfd.h>
#include <unistd.h>
#include <time.h>
#include <assert.h>
#include "wayland-client-protocol.h"
#include "xdg-shell-client-protocol.h"
#include "xdg-decoration-unstable-v1-client-protocol.h"
#include "viewporter-client-protocol.h"
#include "relative-pointer-unstable-v1-client-protocol.h"
#include "pointer-constraints-unstable-v1-client-protocol.h"
#include "fractional-scale-v1-client-protocol.h"
#include "xdg-activation-v1-client-protocol.h"
#include "idle-inhibit-unstable-v1-client-protocol.h"
// NOTE: Versions of wayland-scanner prior to 1.17.91 named every global array of
// wl_interface pointers 'types', making it impossible to combine several unmodified
// private-code files into a single compilation unit
// HACK: We override this name with a macro for each file, allowing them to coexist
#define types _glfw_wayland_types
#include "wayland-client-protocol-code.h"
#undef types
#define types _glfw_xdg_shell_types
#include "xdg-shell-client-protocol-code.h"
#undef types
#define types _glfw_xdg_decoration_types
#include "xdg-decoration-unstable-v1-client-protocol-code.h"
#undef types
#define types _glfw_viewporter_types
#include "viewporter-client-protocol-code.h"
#undef types
#define types _glfw_relative_pointer_types
#include "relative-pointer-unstable-v1-client-protocol-code.h"
#undef types
#define types _glfw_pointer_constraints_types
#include "pointer-constraints-unstable-v1-client-protocol-code.h"
#undef types
#define types _glfw_fractional_scale_types
#include "fractional-scale-v1-client-protocol-code.h"
#undef types
#define types _glfw_xdg_activation_types
#include "xdg-activation-v1-client-protocol-code.h"
#undef types
#define types _glfw_idle_inhibit_types
#include "idle-inhibit-unstable-v1-client-protocol-code.h"
#undef types
static void wmBaseHandlePing(void* userData,
struct xdg_wm_base* wmBase,
uint32_t serial)
{
xdg_wm_base_pong(wmBase, serial);
}
static const struct xdg_wm_base_listener wmBaseListener =
{
wmBaseHandlePing
};
static void registryHandleGlobal(void* userData,
struct wl_registry* registry,
uint32_t name,
const char* interface,
uint32_t version)
{
if (strcmp(interface, "wl_compositor") == 0)
{
_glfw.wl.compositor =
wl_registry_bind(registry, name, &wl_compositor_interface,
_glfw_min(3, version));
}
else if (strcmp(interface, "wl_subcompositor") == 0)
{
_glfw.wl.subcompositor =
wl_registry_bind(registry, name, &wl_subcompositor_interface, 1);
}
else if (strcmp(interface, "wl_shm") == 0)
{
_glfw.wl.shm =
wl_registry_bind(registry, name, &wl_shm_interface, 1);
}
else if (strcmp(interface, "wl_output") == 0)
{
_glfwAddOutputWayland(name, version);
}
else if (strcmp(interface, "wl_seat") == 0)
{
if (!_glfw.wl.seat)
{
_glfw.wl.seat =
wl_registry_bind(registry, name, &wl_seat_interface,
_glfw_min(4, version));
_glfwAddSeatListenerWayland(_glfw.wl.seat);
}
}
else if (strcmp(interface, "wl_data_device_manager") == 0)
{
if (!_glfw.wl.dataDeviceManager)
{
_glfw.wl.dataDeviceManager =
wl_registry_bind(registry, name,
&wl_data_device_manager_interface, 1);
}
}
else if (strcmp(interface, "xdg_wm_base") == 0)
{
_glfw.wl.wmBase =
wl_registry_bind(registry, name, &xdg_wm_base_interface, 1);
xdg_wm_base_add_listener(_glfw.wl.wmBase, &wmBaseListener, NULL);
}
else if (strcmp(interface, "zxdg_decoration_manager_v1") == 0)
{
_glfw.wl.decorationManager =
wl_registry_bind(registry, name,
&zxdg_decoration_manager_v1_interface,
1);
}
else if (strcmp(interface, "wp_viewporter") == 0)
{
_glfw.wl.viewporter =
wl_registry_bind(registry, name, &wp_viewporter_interface, 1);
}
else if (strcmp(interface, "zwp_relative_pointer_manager_v1") == 0)
{
_glfw.wl.relativePointerManager =
wl_registry_bind(registry, name,
&zwp_relative_pointer_manager_v1_interface,
1);
}
else if (strcmp(interface, "zwp_pointer_constraints_v1") == 0)
{
_glfw.wl.pointerConstraints =
wl_registry_bind(registry, name,
&zwp_pointer_constraints_v1_interface,
1);
}
else if (strcmp(interface, "zwp_idle_inhibit_manager_v1") == 0)
{
_glfw.wl.idleInhibitManager =
wl_registry_bind(registry, name,
&zwp_idle_inhibit_manager_v1_interface,
1);
}
else if (strcmp(interface, "xdg_activation_v1") == 0)
{
_glfw.wl.activationManager =
wl_registry_bind(registry, name,
&xdg_activation_v1_interface,
1);
}
else if (strcmp(interface, "wp_fractional_scale_manager_v1") == 0)
{
_glfw.wl.fractionalScaleManager =
wl_registry_bind(registry, name,
&wp_fractional_scale_manager_v1_interface,
1);
}
}
static void registryHandleGlobalRemove(void* userData,
struct wl_registry* registry,
uint32_t name)
{
for (int i = 0; i < _glfw.monitorCount; ++i)
{
_GLFWmonitor* monitor = _glfw.monitors[i];
if (monitor->wl.name == name)
{
_glfwInputMonitor(monitor, GLFW_DISCONNECTED, 0);
return;
}
}
}
static const struct wl_registry_listener registryListener =
{
registryHandleGlobal,
registryHandleGlobalRemove
};
void libdecorHandleError(struct libdecor* context,
enum libdecor_error error,
const char* message)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Wayland: libdecor error %u: %s",
error, message);
}
static const struct libdecor_interface libdecorInterface =
{
libdecorHandleError
};
static void libdecorReadyCallback(void* userData,
struct wl_callback* callback,
uint32_t time)
{
_glfw.wl.libdecor.ready = GLFW_TRUE;
assert(_glfw.wl.libdecor.callback == callback);
wl_callback_destroy(_glfw.wl.libdecor.callback);
_glfw.wl.libdecor.callback = NULL;
}
static const struct wl_callback_listener libdecorReadyListener =
{
libdecorReadyCallback
};
// Create key code translation tables
//
static void createKeyTables(void)
{
memset(_glfw.wl.keycodes, -1, sizeof(_glfw.wl.keycodes));
memset(_glfw.wl.scancodes, -1, sizeof(_glfw.wl.scancodes));
_glfw.wl.keycodes[KEY_GRAVE] = GLFW_KEY_GRAVE_ACCENT;
_glfw.wl.keycodes[KEY_1] = GLFW_KEY_1;
_glfw.wl.keycodes[KEY_2] = GLFW_KEY_2;
_glfw.wl.keycodes[KEY_3] = GLFW_KEY_3;
_glfw.wl.keycodes[KEY_4] = GLFW_KEY_4;
_glfw.wl.keycodes[KEY_5] = GLFW_KEY_5;
_glfw.wl.keycodes[KEY_6] = GLFW_KEY_6;
_glfw.wl.keycodes[KEY_7] = GLFW_KEY_7;
_glfw.wl.keycodes[KEY_8] = GLFW_KEY_8;
_glfw.wl.keycodes[KEY_9] = GLFW_KEY_9;
_glfw.wl.keycodes[KEY_0] = GLFW_KEY_0;
_glfw.wl.keycodes[KEY_SPACE] = GLFW_KEY_SPACE;
_glfw.wl.keycodes[KEY_MINUS] = GLFW_KEY_MINUS;
_glfw.wl.keycodes[KEY_EQUAL] = GLFW_KEY_EQUAL;
_glfw.wl.keycodes[KEY_Q] = GLFW_KEY_Q;
_glfw.wl.keycodes[KEY_W] = GLFW_KEY_W;
_glfw.wl.keycodes[KEY_E] = GLFW_KEY_E;
_glfw.wl.keycodes[KEY_R] = GLFW_KEY_R;
_glfw.wl.keycodes[KEY_T] = GLFW_KEY_T;
_glfw.wl.keycodes[KEY_Y] = GLFW_KEY_Y;
_glfw.wl.keycodes[KEY_U] = GLFW_KEY_U;
_glfw.wl.keycodes[KEY_I] = GLFW_KEY_I;
_glfw.wl.keycodes[KEY_O] = GLFW_KEY_O;
_glfw.wl.keycodes[KEY_P] = GLFW_KEY_P;
_glfw.wl.keycodes[KEY_LEFTBRACE] = GLFW_KEY_LEFT_BRACKET;
_glfw.wl.keycodes[KEY_RIGHTBRACE] = GLFW_KEY_RIGHT_BRACKET;
_glfw.wl.keycodes[KEY_A] = GLFW_KEY_A;
_glfw.wl.keycodes[KEY_S] = GLFW_KEY_S;
_glfw.wl.keycodes[KEY_D] = GLFW_KEY_D;
_glfw.wl.keycodes[KEY_F] = GLFW_KEY_F;
_glfw.wl.keycodes[KEY_G] = GLFW_KEY_G;
_glfw.wl.keycodes[KEY_H] = GLFW_KEY_H;
_glfw.wl.keycodes[KEY_J] = GLFW_KEY_J;
_glfw.wl.keycodes[KEY_K] = GLFW_KEY_K;
_glfw.wl.keycodes[KEY_L] = GLFW_KEY_L;
_glfw.wl.keycodes[KEY_SEMICOLON] = GLFW_KEY_SEMICOLON;
_glfw.wl.keycodes[KEY_APOSTROPHE] = GLFW_KEY_APOSTROPHE;
_glfw.wl.keycodes[KEY_Z] = GLFW_KEY_Z;
_glfw.wl.keycodes[KEY_X] = GLFW_KEY_X;
_glfw.wl.keycodes[KEY_C] = GLFW_KEY_C;
_glfw.wl.keycodes[KEY_V] = GLFW_KEY_V;
_glfw.wl.keycodes[KEY_B] = GLFW_KEY_B;
_glfw.wl.keycodes[KEY_N] = GLFW_KEY_N;
_glfw.wl.keycodes[KEY_M] = GLFW_KEY_M;
_glfw.wl.keycodes[KEY_COMMA] = GLFW_KEY_COMMA;
_glfw.wl.keycodes[KEY_DOT] = GLFW_KEY_PERIOD;
_glfw.wl.keycodes[KEY_SLASH] = GLFW_KEY_SLASH;
_glfw.wl.keycodes[KEY_BACKSLASH] = GLFW_KEY_BACKSLASH;
_glfw.wl.keycodes[KEY_ESC] = GLFW_KEY_ESCAPE;
_glfw.wl.keycodes[KEY_TAB] = GLFW_KEY_TAB;
_glfw.wl.keycodes[KEY_LEFTSHIFT] = GLFW_KEY_LEFT_SHIFT;
_glfw.wl.keycodes[KEY_RIGHTSHIFT] = GLFW_KEY_RIGHT_SHIFT;
_glfw.wl.keycodes[KEY_LEFTCTRL] = GLFW_KEY_LEFT_CONTROL;
_glfw.wl.keycodes[KEY_RIGHTCTRL] = GLFW_KEY_RIGHT_CONTROL;
_glfw.wl.keycodes[KEY_LEFTALT] = GLFW_KEY_LEFT_ALT;
_glfw.wl.keycodes[KEY_RIGHTALT] = GLFW_KEY_RIGHT_ALT;
_glfw.wl.keycodes[KEY_LEFTMETA] = GLFW_KEY_LEFT_SUPER;
_glfw.wl.keycodes[KEY_RIGHTMETA] = GLFW_KEY_RIGHT_SUPER;
_glfw.wl.keycodes[KEY_COMPOSE] = GLFW_KEY_MENU;
_glfw.wl.keycodes[KEY_NUMLOCK] = GLFW_KEY_NUM_LOCK;
_glfw.wl.keycodes[KEY_CAPSLOCK] = GLFW_KEY_CAPS_LOCK;
_glfw.wl.keycodes[KEY_PRINT] = GLFW_KEY_PRINT_SCREEN;
_glfw.wl.keycodes[KEY_SCROLLLOCK] = GLFW_KEY_SCROLL_LOCK;
_glfw.wl.keycodes[KEY_PAUSE] = GLFW_KEY_PAUSE;
_glfw.wl.keycodes[KEY_DELETE] = GLFW_KEY_DELETE;
_glfw.wl.keycodes[KEY_BACKSPACE] = GLFW_KEY_BACKSPACE;
_glfw.wl.keycodes[KEY_ENTER] = GLFW_KEY_ENTER;
_glfw.wl.keycodes[KEY_HOME] = GLFW_KEY_HOME;
_glfw.wl.keycodes[KEY_END] = GLFW_KEY_END;
_glfw.wl.keycodes[KEY_PAGEUP] = GLFW_KEY_PAGE_UP;
_glfw.wl.keycodes[KEY_PAGEDOWN] = GLFW_KEY_PAGE_DOWN;
_glfw.wl.keycodes[KEY_INSERT] = GLFW_KEY_INSERT;
_glfw.wl.keycodes[KEY_LEFT] = GLFW_KEY_LEFT;
_glfw.wl.keycodes[KEY_RIGHT] = GLFW_KEY_RIGHT;
_glfw.wl.keycodes[KEY_DOWN] = GLFW_KEY_DOWN;
_glfw.wl.keycodes[KEY_UP] = GLFW_KEY_UP;
_glfw.wl.keycodes[KEY_F1] = GLFW_KEY_F1;
_glfw.wl.keycodes[KEY_F2] = GLFW_KEY_F2;
_glfw.wl.keycodes[KEY_F3] = GLFW_KEY_F3;
_glfw.wl.keycodes[KEY_F4] = GLFW_KEY_F4;
_glfw.wl.keycodes[KEY_F5] = GLFW_KEY_F5;
_glfw.wl.keycodes[KEY_F6] = GLFW_KEY_F6;
_glfw.wl.keycodes[KEY_F7] = GLFW_KEY_F7;
_glfw.wl.keycodes[KEY_F8] = GLFW_KEY_F8;
_glfw.wl.keycodes[KEY_F9] = GLFW_KEY_F9;
_glfw.wl.keycodes[KEY_F10] = GLFW_KEY_F10;
_glfw.wl.keycodes[KEY_F11] = GLFW_KEY_F11;
_glfw.wl.keycodes[KEY_F12] = GLFW_KEY_F12;
_glfw.wl.keycodes[KEY_F13] = GLFW_KEY_F13;
_glfw.wl.keycodes[KEY_F14] = GLFW_KEY_F14;
_glfw.wl.keycodes[KEY_F15] = GLFW_KEY_F15;
_glfw.wl.keycodes[KEY_F16] = GLFW_KEY_F16;
_glfw.wl.keycodes[KEY_F17] = GLFW_KEY_F17;
_glfw.wl.keycodes[KEY_F18] = GLFW_KEY_F18;
_glfw.wl.keycodes[KEY_F19] = GLFW_KEY_F19;
_glfw.wl.keycodes[KEY_F20] = GLFW_KEY_F20;
_glfw.wl.keycodes[KEY_F21] = GLFW_KEY_F21;
_glfw.wl.keycodes[KEY_F22] = GLFW_KEY_F22;
_glfw.wl.keycodes[KEY_F23] = GLFW_KEY_F23;
_glfw.wl.keycodes[KEY_F24] = GLFW_KEY_F24;
_glfw.wl.keycodes[KEY_KPSLASH] = GLFW_KEY_KP_DIVIDE;
_glfw.wl.keycodes[KEY_KPASTERISK] = GLFW_KEY_KP_MULTIPLY;
_glfw.wl.keycodes[KEY_KPMINUS] = GLFW_KEY_KP_SUBTRACT;
_glfw.wl.keycodes[KEY_KPPLUS] = GLFW_KEY_KP_ADD;
_glfw.wl.keycodes[KEY_KP0] = GLFW_KEY_KP_0;
_glfw.wl.keycodes[KEY_KP1] = GLFW_KEY_KP_1;
_glfw.wl.keycodes[KEY_KP2] = GLFW_KEY_KP_2;
_glfw.wl.keycodes[KEY_KP3] = GLFW_KEY_KP_3;
_glfw.wl.keycodes[KEY_KP4] = GLFW_KEY_KP_4;
_glfw.wl.keycodes[KEY_KP5] = GLFW_KEY_KP_5;
_glfw.wl.keycodes[KEY_KP6] = GLFW_KEY_KP_6;
_glfw.wl.keycodes[KEY_KP7] = GLFW_KEY_KP_7;
_glfw.wl.keycodes[KEY_KP8] = GLFW_KEY_KP_8;
_glfw.wl.keycodes[KEY_KP9] = GLFW_KEY_KP_9;
_glfw.wl.keycodes[KEY_KPDOT] = GLFW_KEY_KP_DECIMAL;
_glfw.wl.keycodes[KEY_KPEQUAL] = GLFW_KEY_KP_EQUAL;
_glfw.wl.keycodes[KEY_KPENTER] = GLFW_KEY_KP_ENTER;
_glfw.wl.keycodes[KEY_102ND] = GLFW_KEY_WORLD_2;
for (int scancode = 0; scancode < 256; scancode++)
{
if (_glfw.wl.keycodes[scancode] > 0)
_glfw.wl.scancodes[_glfw.wl.keycodes[scancode]] = scancode;
}
}
static GLFWbool loadCursorTheme(void)
{
int cursorSize = 16;
const char* sizeString = getenv("XCURSOR_SIZE");
if (sizeString)
{
errno = 0;
const long cursorSizeLong = strtol(sizeString, NULL, 10);
if (errno == 0 && cursorSizeLong > 0 && cursorSizeLong < INT_MAX)
cursorSize = (int) cursorSizeLong;
}
const char* themeName = getenv("XCURSOR_THEME");
_glfw.wl.cursorTheme = wl_cursor_theme_load(themeName, cursorSize, _glfw.wl.shm);
if (!_glfw.wl.cursorTheme)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Wayland: Failed to load default cursor theme");
return GLFW_FALSE;
}
// If this happens to be NULL, we just fallback to the scale=1 version.
_glfw.wl.cursorThemeHiDPI =
wl_cursor_theme_load(themeName, cursorSize * 2, _glfw.wl.shm);
_glfw.wl.cursorSurface = wl_compositor_create_surface(_glfw.wl.compositor);
_glfw.wl.cursorTimerfd = timerfd_create(CLOCK_MONOTONIC, TFD_CLOEXEC | TFD_NONBLOCK);
return GLFW_TRUE;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
GLFWbool _glfwConnectWayland(int platformID, _GLFWplatform* platform)
{
const _GLFWplatform wayland =
{
.platformID = GLFW_PLATFORM_WAYLAND,
.init = _glfwInitWayland,
.terminate = _glfwTerminateWayland,
.getCursorPos = _glfwGetCursorPosWayland,
.setCursorPos = _glfwSetCursorPosWayland,
.setCursorMode = _glfwSetCursorModeWayland,
.setRawMouseMotion = _glfwSetRawMouseMotionWayland,
.rawMouseMotionSupported = _glfwRawMouseMotionSupportedWayland,
.createCursor = _glfwCreateCursorWayland,
.createStandardCursor = _glfwCreateStandardCursorWayland,
.destroyCursor = _glfwDestroyCursorWayland,
.setCursor = _glfwSetCursorWayland,
.getScancodeName = _glfwGetScancodeNameWayland,
.getKeyScancode = _glfwGetKeyScancodeWayland,
.setClipboardString = _glfwSetClipboardStringWayland,
.getClipboardString = _glfwGetClipboardStringWayland,
#if defined(GLFW_BUILD_LINUX_JOYSTICK)
.initJoysticks = _glfwInitJoysticksLinux,
.terminateJoysticks = _glfwTerminateJoysticksLinux,
.pollJoystick = _glfwPollJoystickLinux,
.getMappingName = _glfwGetMappingNameLinux,
.updateGamepadGUID = _glfwUpdateGamepadGUIDLinux,
#else
.initJoysticks = _glfwInitJoysticksNull,
.terminateJoysticks = _glfwTerminateJoysticksNull,
.pollJoystick = _glfwPollJoystickNull,
.getMappingName = _glfwGetMappingNameNull,
.updateGamepadGUID = _glfwUpdateGamepadGUIDNull,
#endif
.freeMonitor = _glfwFreeMonitorWayland,
.getMonitorPos = _glfwGetMonitorPosWayland,
.getMonitorContentScale = _glfwGetMonitorContentScaleWayland,
.getMonitorWorkarea = _glfwGetMonitorWorkareaWayland,
.getVideoModes = _glfwGetVideoModesWayland,
.getVideoMode = _glfwGetVideoModeWayland,
.getGammaRamp = _glfwGetGammaRampWayland,
.setGammaRamp = _glfwSetGammaRampWayland,
.createWindow = _glfwCreateWindowWayland,
.destroyWindow = _glfwDestroyWindowWayland,
.setWindowTitle = _glfwSetWindowTitleWayland,
.setWindowIcon = _glfwSetWindowIconWayland,
.getWindowPos = _glfwGetWindowPosWayland,
.setWindowPos = _glfwSetWindowPosWayland,
.getWindowSize = _glfwGetWindowSizeWayland,
.setWindowSize = _glfwSetWindowSizeWayland,
.setWindowSizeLimits = _glfwSetWindowSizeLimitsWayland,
.setWindowAspectRatio = _glfwSetWindowAspectRatioWayland,
.getFramebufferSize = _glfwGetFramebufferSizeWayland,
.getWindowFrameSize = _glfwGetWindowFrameSizeWayland,
.getWindowContentScale = _glfwGetWindowContentScaleWayland,
.iconifyWindow = _glfwIconifyWindowWayland,
.restoreWindow = _glfwRestoreWindowWayland,
.maximizeWindow = _glfwMaximizeWindowWayland,
.showWindow = _glfwShowWindowWayland,
.hideWindow = _glfwHideWindowWayland,
.requestWindowAttention = _glfwRequestWindowAttentionWayland,
.focusWindow = _glfwFocusWindowWayland,
.setWindowMonitor = _glfwSetWindowMonitorWayland,
.windowFocused = _glfwWindowFocusedWayland,
.windowIconified = _glfwWindowIconifiedWayland,
.windowVisible = _glfwWindowVisibleWayland,
.windowMaximized = _glfwWindowMaximizedWayland,
.windowHovered = _glfwWindowHoveredWayland,
.framebufferTransparent = _glfwFramebufferTransparentWayland,
.getWindowOpacity = _glfwGetWindowOpacityWayland,
.setWindowResizable = _glfwSetWindowResizableWayland,
.setWindowDecorated = _glfwSetWindowDecoratedWayland,
.setWindowFloating = _glfwSetWindowFloatingWayland,
.setWindowOpacity = _glfwSetWindowOpacityWayland,
.setWindowMousePassthrough = _glfwSetWindowMousePassthroughWayland,
.pollEvents = _glfwPollEventsWayland,
.waitEvents = _glfwWaitEventsWayland,
.waitEventsTimeout = _glfwWaitEventsTimeoutWayland,
.postEmptyEvent = _glfwPostEmptyEventWayland,
.getEGLPlatform = _glfwGetEGLPlatformWayland,
.getEGLNativeDisplay = _glfwGetEGLNativeDisplayWayland,
.getEGLNativeWindow = _glfwGetEGLNativeWindowWayland,
.getRequiredInstanceExtensions = _glfwGetRequiredInstanceExtensionsWayland,
.getPhysicalDevicePresentationSupport = _glfwGetPhysicalDevicePresentationSupportWayland,
.createWindowSurface = _glfwCreateWindowSurfaceWayland
};
void* module = _glfwPlatformLoadModule("libwayland-client.so.0");
if (!module)
{
if (platformID == GLFW_PLATFORM_WAYLAND)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Wayland: Failed to load libwayland-client");
}
return GLFW_FALSE;
}
PFN_wl_display_connect wl_display_connect = (PFN_wl_display_connect)
_glfwPlatformGetModuleSymbol(module, "wl_display_connect");
if (!wl_display_connect)
{
if (platformID == GLFW_PLATFORM_WAYLAND)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Wayland: Failed to load libwayland-client entry point");
}
_glfwPlatformFreeModule(module);
return GLFW_FALSE;
}
struct wl_display* display = wl_display_connect(NULL);
if (!display)
{
if (platformID == GLFW_PLATFORM_WAYLAND)
_glfwInputError(GLFW_PLATFORM_ERROR, "Wayland: Failed to connect to display");
_glfwPlatformFreeModule(module);
return GLFW_FALSE;
}
_glfw.wl.display = display;
_glfw.wl.client.handle = module;
*platform = wayland;
return GLFW_TRUE;
}
int _glfwInitWayland(void)
{
// These must be set before any failure checks
_glfw.wl.keyRepeatTimerfd = -1;
_glfw.wl.cursorTimerfd = -1;
_glfw.wl.tag = glfwGetVersionString();
_glfw.wl.client.display_flush = (PFN_wl_display_flush)
_glfwPlatformGetModuleSymbol(_glfw.wl.client.handle, "wl_display_flush");
_glfw.wl.client.display_cancel_read = (PFN_wl_display_cancel_read)
_glfwPlatformGetModuleSymbol(_glfw.wl.client.handle, "wl_display_cancel_read");
_glfw.wl.client.display_dispatch_pending = (PFN_wl_display_dispatch_pending)
_glfwPlatformGetModuleSymbol(_glfw.wl.client.handle, "wl_display_dispatch_pending");
_glfw.wl.client.display_read_events = (PFN_wl_display_read_events)
_glfwPlatformGetModuleSymbol(_glfw.wl.client.handle, "wl_display_read_events");
_glfw.wl.client.display_disconnect = (PFN_wl_display_disconnect)
_glfwPlatformGetModuleSymbol(_glfw.wl.client.handle, "wl_display_disconnect");
_glfw.wl.client.display_roundtrip = (PFN_wl_display_roundtrip)
_glfwPlatformGetModuleSymbol(_glfw.wl.client.handle, "wl_display_roundtrip");
_glfw.wl.client.display_get_fd = (PFN_wl_display_get_fd)
_glfwPlatformGetModuleSymbol(_glfw.wl.client.handle, "wl_display_get_fd");
_glfw.wl.client.display_prepare_read = (PFN_wl_display_prepare_read)
_glfwPlatformGetModuleSymbol(_glfw.wl.client.handle, "wl_display_prepare_read");
_glfw.wl.client.proxy_marshal = (PFN_wl_proxy_marshal)
_glfwPlatformGetModuleSymbol(_glfw.wl.client.handle, "wl_proxy_marshal");
_glfw.wl.client.proxy_add_listener = (PFN_wl_proxy_add_listener)
_glfwPlatformGetModuleSymbol(_glfw.wl.client.handle, "wl_proxy_add_listener");
_glfw.wl.client.proxy_destroy = (PFN_wl_proxy_destroy)
_glfwPlatformGetModuleSymbol(_glfw.wl.client.handle, "wl_proxy_destroy");
_glfw.wl.client.proxy_marshal_constructor = (PFN_wl_proxy_marshal_constructor)
_glfwPlatformGetModuleSymbol(_glfw.wl.client.handle, "wl_proxy_marshal_constructor");
_glfw.wl.client.proxy_marshal_constructor_versioned = (PFN_wl_proxy_marshal_constructor_versioned)
_glfwPlatformGetModuleSymbol(_glfw.wl.client.handle, "wl_proxy_marshal_constructor_versioned");
_glfw.wl.client.proxy_get_user_data = (PFN_wl_proxy_get_user_data)
_glfwPlatformGetModuleSymbol(_glfw.wl.client.handle, "wl_proxy_get_user_data");
_glfw.wl.client.proxy_set_user_data = (PFN_wl_proxy_set_user_data)
_glfwPlatformGetModuleSymbol(_glfw.wl.client.handle, "wl_proxy_set_user_data");
_glfw.wl.client.proxy_get_tag = (PFN_wl_proxy_get_tag)
_glfwPlatformGetModuleSymbol(_glfw.wl.client.handle, "wl_proxy_get_tag");
_glfw.wl.client.proxy_set_tag = (PFN_wl_proxy_set_tag)
_glfwPlatformGetModuleSymbol(_glfw.wl.client.handle, "wl_proxy_set_tag");
_glfw.wl.client.proxy_get_version = (PFN_wl_proxy_get_version)
_glfwPlatformGetModuleSymbol(_glfw.wl.client.handle, "wl_proxy_get_version");
_glfw.wl.client.proxy_marshal_flags = (PFN_wl_proxy_marshal_flags)
_glfwPlatformGetModuleSymbol(_glfw.wl.client.handle, "wl_proxy_marshal_flags");
if (!_glfw.wl.client.display_flush ||
!_glfw.wl.client.display_cancel_read ||
!_glfw.wl.client.display_dispatch_pending ||
!_glfw.wl.client.display_read_events ||
!_glfw.wl.client.display_disconnect ||
!_glfw.wl.client.display_roundtrip ||
!_glfw.wl.client.display_get_fd ||
!_glfw.wl.client.display_prepare_read ||
!_glfw.wl.client.proxy_marshal ||
!_glfw.wl.client.proxy_add_listener ||
!_glfw.wl.client.proxy_destroy ||
!_glfw.wl.client.proxy_marshal_constructor ||
!_glfw.wl.client.proxy_marshal_constructor_versioned ||
!_glfw.wl.client.proxy_get_user_data ||
!_glfw.wl.client.proxy_set_user_data ||
!_glfw.wl.client.proxy_get_tag ||
!_glfw.wl.client.proxy_set_tag)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Wayland: Failed to load libwayland-client entry point");
return GLFW_FALSE;
}
_glfw.wl.cursor.handle = _glfwPlatformLoadModule("libwayland-cursor.so.0");
if (!_glfw.wl.cursor.handle)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Wayland: Failed to load libwayland-cursor");
return GLFW_FALSE;
}
_glfw.wl.cursor.theme_load = (PFN_wl_cursor_theme_load)
_glfwPlatformGetModuleSymbol(_glfw.wl.cursor.handle, "wl_cursor_theme_load");
_glfw.wl.cursor.theme_destroy = (PFN_wl_cursor_theme_destroy)
_glfwPlatformGetModuleSymbol(_glfw.wl.cursor.handle, "wl_cursor_theme_destroy");
_glfw.wl.cursor.theme_get_cursor = (PFN_wl_cursor_theme_get_cursor)
_glfwPlatformGetModuleSymbol(_glfw.wl.cursor.handle, "wl_cursor_theme_get_cursor");
_glfw.wl.cursor.image_get_buffer = (PFN_wl_cursor_image_get_buffer)
_glfwPlatformGetModuleSymbol(_glfw.wl.cursor.handle, "wl_cursor_image_get_buffer");
_glfw.wl.egl.handle = _glfwPlatformLoadModule("libwayland-egl.so.1");
if (!_glfw.wl.egl.handle)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Wayland: Failed to load libwayland-egl");
return GLFW_FALSE;
}
_glfw.wl.egl.window_create = (PFN_wl_egl_window_create)
_glfwPlatformGetModuleSymbol(_glfw.wl.egl.handle, "wl_egl_window_create");
_glfw.wl.egl.window_destroy = (PFN_wl_egl_window_destroy)
_glfwPlatformGetModuleSymbol(_glfw.wl.egl.handle, "wl_egl_window_destroy");
_glfw.wl.egl.window_resize = (PFN_wl_egl_window_resize)
_glfwPlatformGetModuleSymbol(_glfw.wl.egl.handle, "wl_egl_window_resize");
_glfw.wl.xkb.handle = _glfwPlatformLoadModule("libxkbcommon.so.0");
if (!_glfw.wl.xkb.handle)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Wayland: Failed to load libxkbcommon");
return GLFW_FALSE;
}
_glfw.wl.xkb.context_new = (PFN_xkb_context_new)
_glfwPlatformGetModuleSymbol(_glfw.wl.xkb.handle, "xkb_context_new");
_glfw.wl.xkb.context_unref = (PFN_xkb_context_unref)
_glfwPlatformGetModuleSymbol(_glfw.wl.xkb.handle, "xkb_context_unref");
_glfw.wl.xkb.keymap_new_from_string = (PFN_xkb_keymap_new_from_string)
_glfwPlatformGetModuleSymbol(_glfw.wl.xkb.handle, "xkb_keymap_new_from_string");
_glfw.wl.xkb.keymap_unref = (PFN_xkb_keymap_unref)
_glfwPlatformGetModuleSymbol(_glfw.wl.xkb.handle, "xkb_keymap_unref");
_glfw.wl.xkb.keymap_mod_get_index = (PFN_xkb_keymap_mod_get_index)
_glfwPlatformGetModuleSymbol(_glfw.wl.xkb.handle, "xkb_keymap_mod_get_index");
_glfw.wl.xkb.keymap_key_repeats = (PFN_xkb_keymap_key_repeats)
_glfwPlatformGetModuleSymbol(_glfw.wl.xkb.handle, "xkb_keymap_key_repeats");
_glfw.wl.xkb.keymap_key_get_syms_by_level = (PFN_xkb_keymap_key_get_syms_by_level)
_glfwPlatformGetModuleSymbol(_glfw.wl.xkb.handle, "xkb_keymap_key_get_syms_by_level");
_glfw.wl.xkb.state_new = (PFN_xkb_state_new)
_glfwPlatformGetModuleSymbol(_glfw.wl.xkb.handle, "xkb_state_new");
_glfw.wl.xkb.state_unref = (PFN_xkb_state_unref)
_glfwPlatformGetModuleSymbol(_glfw.wl.xkb.handle, "xkb_state_unref");
_glfw.wl.xkb.state_key_get_syms = (PFN_xkb_state_key_get_syms)
_glfwPlatformGetModuleSymbol(_glfw.wl.xkb.handle, "xkb_state_key_get_syms");
_glfw.wl.xkb.state_update_mask = (PFN_xkb_state_update_mask)
_glfwPlatformGetModuleSymbol(_glfw.wl.xkb.handle, "xkb_state_update_mask");
_glfw.wl.xkb.state_key_get_layout = (PFN_xkb_state_key_get_layout)
_glfwPlatformGetModuleSymbol(_glfw.wl.xkb.handle, "xkb_state_key_get_layout");
_glfw.wl.xkb.state_mod_index_is_active = (PFN_xkb_state_mod_index_is_active)
_glfwPlatformGetModuleSymbol(_glfw.wl.xkb.handle, "xkb_state_mod_index_is_active");
_glfw.wl.xkb.compose_table_new_from_locale = (PFN_xkb_compose_table_new_from_locale)
_glfwPlatformGetModuleSymbol(_glfw.wl.xkb.handle, "xkb_compose_table_new_from_locale");
_glfw.wl.xkb.compose_table_unref = (PFN_xkb_compose_table_unref)
_glfwPlatformGetModuleSymbol(_glfw.wl.xkb.handle, "xkb_compose_table_unref");
_glfw.wl.xkb.compose_state_new = (PFN_xkb_compose_state_new)
_glfwPlatformGetModuleSymbol(_glfw.wl.xkb.handle, "xkb_compose_state_new");
_glfw.wl.xkb.compose_state_unref = (PFN_xkb_compose_state_unref)
_glfwPlatformGetModuleSymbol(_glfw.wl.xkb.handle, "xkb_compose_state_unref");
_glfw.wl.xkb.compose_state_feed = (PFN_xkb_compose_state_feed)
_glfwPlatformGetModuleSymbol(_glfw.wl.xkb.handle, "xkb_compose_state_feed");
_glfw.wl.xkb.compose_state_get_status = (PFN_xkb_compose_state_get_status)
_glfwPlatformGetModuleSymbol(_glfw.wl.xkb.handle, "xkb_compose_state_get_status");
_glfw.wl.xkb.compose_state_get_one_sym = (PFN_xkb_compose_state_get_one_sym)
_glfwPlatformGetModuleSymbol(_glfw.wl.xkb.handle, "xkb_compose_state_get_one_sym");
if (!_glfw.wl.xkb.context_new ||
!_glfw.wl.xkb.context_unref ||
!_glfw.wl.xkb.keymap_new_from_string ||
!_glfw.wl.xkb.keymap_unref ||
!_glfw.wl.xkb.keymap_mod_get_index ||
!_glfw.wl.xkb.keymap_key_repeats ||
!_glfw.wl.xkb.keymap_key_get_syms_by_level ||
!_glfw.wl.xkb.state_new ||
!_glfw.wl.xkb.state_unref ||
!_glfw.wl.xkb.state_key_get_syms ||
!_glfw.wl.xkb.state_update_mask ||
!_glfw.wl.xkb.state_key_get_layout ||
!_glfw.wl.xkb.state_mod_index_is_active ||
!_glfw.wl.xkb.compose_table_new_from_locale ||
!_glfw.wl.xkb.compose_table_unref ||
!_glfw.wl.xkb.compose_state_new ||
!_glfw.wl.xkb.compose_state_unref ||
!_glfw.wl.xkb.compose_state_feed ||
!_glfw.wl.xkb.compose_state_get_status ||
!_glfw.wl.xkb.compose_state_get_one_sym)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Wayland: Failed to load all entry points from libxkbcommon");
return GLFW_FALSE;
}
if (_glfw.hints.init.wl.libdecorMode == GLFW_WAYLAND_PREFER_LIBDECOR)
_glfw.wl.libdecor.handle = _glfwPlatformLoadModule("libdecor-0.so.0");
if (_glfw.wl.libdecor.handle)
{
_glfw.wl.libdecor.libdecor_new_ = (PFN_libdecor_new)
_glfwPlatformGetModuleSymbol(_glfw.wl.libdecor.handle, "libdecor_new");
_glfw.wl.libdecor.libdecor_unref_ = (PFN_libdecor_unref)
_glfwPlatformGetModuleSymbol(_glfw.wl.libdecor.handle, "libdecor_unref");
_glfw.wl.libdecor.libdecor_get_fd_ = (PFN_libdecor_get_fd)
_glfwPlatformGetModuleSymbol(_glfw.wl.libdecor.handle, "libdecor_get_fd");
_glfw.wl.libdecor.libdecor_dispatch_ = (PFN_libdecor_dispatch)
_glfwPlatformGetModuleSymbol(_glfw.wl.libdecor.handle, "libdecor_dispatch");
_glfw.wl.libdecor.libdecor_decorate_ = (PFN_libdecor_decorate)
_glfwPlatformGetModuleSymbol(_glfw.wl.libdecor.handle, "libdecor_decorate");
_glfw.wl.libdecor.libdecor_frame_unref_ = (PFN_libdecor_frame_unref)
_glfwPlatformGetModuleSymbol(_glfw.wl.libdecor.handle, "libdecor_frame_unref");
_glfw.wl.libdecor.libdecor_frame_set_app_id_ = (PFN_libdecor_frame_set_app_id)
_glfwPlatformGetModuleSymbol(_glfw.wl.libdecor.handle, "libdecor_frame_set_app_id");
_glfw.wl.libdecor.libdecor_frame_set_title_ = (PFN_libdecor_frame_set_title)
_glfwPlatformGetModuleSymbol(_glfw.wl.libdecor.handle, "libdecor_frame_set_title");
_glfw.wl.libdecor.libdecor_frame_set_minimized_ = (PFN_libdecor_frame_set_minimized)
_glfwPlatformGetModuleSymbol(_glfw.wl.libdecor.handle, "libdecor_frame_set_minimized");
_glfw.wl.libdecor.libdecor_frame_set_fullscreen_ = (PFN_libdecor_frame_set_fullscreen)
_glfwPlatformGetModuleSymbol(_glfw.wl.libdecor.handle, "libdecor_frame_set_fullscreen");
_glfw.wl.libdecor.libdecor_frame_unset_fullscreen_ = (PFN_libdecor_frame_unset_fullscreen)
_glfwPlatformGetModuleSymbol(_glfw.wl.libdecor.handle, "libdecor_frame_unset_fullscreen");
_glfw.wl.libdecor.libdecor_frame_map_ = (PFN_libdecor_frame_map)
_glfwPlatformGetModuleSymbol(_glfw.wl.libdecor.handle, "libdecor_frame_map");
_glfw.wl.libdecor.libdecor_frame_commit_ = (PFN_libdecor_frame_commit)
_glfwPlatformGetModuleSymbol(_glfw.wl.libdecor.handle, "libdecor_frame_commit");
_glfw.wl.libdecor.libdecor_frame_set_min_content_size_ = (PFN_libdecor_frame_set_min_content_size)
_glfwPlatformGetModuleSymbol(_glfw.wl.libdecor.handle, "libdecor_frame_set_min_content_size");
_glfw.wl.libdecor.libdecor_frame_set_max_content_size_ = (PFN_libdecor_frame_set_max_content_size)
_glfwPlatformGetModuleSymbol(_glfw.wl.libdecor.handle, "libdecor_frame_set_max_content_size");
_glfw.wl.libdecor.libdecor_frame_set_maximized_ = (PFN_libdecor_frame_set_maximized)
_glfwPlatformGetModuleSymbol(_glfw.wl.libdecor.handle, "libdecor_frame_set_maximized");
_glfw.wl.libdecor.libdecor_frame_unset_maximized_ = (PFN_libdecor_frame_unset_maximized)
_glfwPlatformGetModuleSymbol(_glfw.wl.libdecor.handle, "libdecor_frame_unset_maximized");
_glfw.wl.libdecor.libdecor_frame_set_capabilities_ = (PFN_libdecor_frame_set_capabilities)
_glfwPlatformGetModuleSymbol(_glfw.wl.libdecor.handle, "libdecor_frame_set_capabilities");
_glfw.wl.libdecor.libdecor_frame_unset_capabilities_ = (PFN_libdecor_frame_unset_capabilities)
_glfwPlatformGetModuleSymbol(_glfw.wl.libdecor.handle, "libdecor_frame_unset_capabilities");
_glfw.wl.libdecor.libdecor_frame_set_visibility_ = (PFN_libdecor_frame_set_visibility)
_glfwPlatformGetModuleSymbol(_glfw.wl.libdecor.handle, "libdecor_frame_set_visibility");
_glfw.wl.libdecor.libdecor_frame_get_xdg_toplevel_ = (PFN_libdecor_frame_get_xdg_toplevel)
_glfwPlatformGetModuleSymbol(_glfw.wl.libdecor.handle, "libdecor_frame_get_xdg_toplevel");
_glfw.wl.libdecor.libdecor_configuration_get_content_size_ = (PFN_libdecor_configuration_get_content_size)
_glfwPlatformGetModuleSymbol(_glfw.wl.libdecor.handle, "libdecor_configuration_get_content_size");
_glfw.wl.libdecor.libdecor_configuration_get_window_state_ = (PFN_libdecor_configuration_get_window_state)
_glfwPlatformGetModuleSymbol(_glfw.wl.libdecor.handle, "libdecor_configuration_get_window_state");
_glfw.wl.libdecor.libdecor_state_new_ = (PFN_libdecor_state_new)
_glfwPlatformGetModuleSymbol(_glfw.wl.libdecor.handle, "libdecor_state_new");
_glfw.wl.libdecor.libdecor_state_free_ = (PFN_libdecor_state_free)
_glfwPlatformGetModuleSymbol(_glfw.wl.libdecor.handle, "libdecor_state_free");
if (!_glfw.wl.libdecor.libdecor_new_ ||
!_glfw.wl.libdecor.libdecor_unref_ ||
!_glfw.wl.libdecor.libdecor_get_fd_ ||
!_glfw.wl.libdecor.libdecor_dispatch_ ||
!_glfw.wl.libdecor.libdecor_decorate_ ||
!_glfw.wl.libdecor.libdecor_frame_unref_ ||
!_glfw.wl.libdecor.libdecor_frame_set_app_id_ ||
!_glfw.wl.libdecor.libdecor_frame_set_title_ ||
!_glfw.wl.libdecor.libdecor_frame_set_minimized_ ||
!_glfw.wl.libdecor.libdecor_frame_set_fullscreen_ ||
!_glfw.wl.libdecor.libdecor_frame_unset_fullscreen_ ||
!_glfw.wl.libdecor.libdecor_frame_map_ ||
!_glfw.wl.libdecor.libdecor_frame_commit_ ||
!_glfw.wl.libdecor.libdecor_frame_set_min_content_size_ ||
!_glfw.wl.libdecor.libdecor_frame_set_max_content_size_ ||
!_glfw.wl.libdecor.libdecor_frame_set_maximized_ ||
!_glfw.wl.libdecor.libdecor_frame_unset_maximized_ ||
!_glfw.wl.libdecor.libdecor_frame_set_capabilities_ ||
!_glfw.wl.libdecor.libdecor_frame_unset_capabilities_ ||
!_glfw.wl.libdecor.libdecor_frame_set_visibility_ ||
!_glfw.wl.libdecor.libdecor_frame_get_xdg_toplevel_ ||
!_glfw.wl.libdecor.libdecor_configuration_get_content_size_ ||
!_glfw.wl.libdecor.libdecor_configuration_get_window_state_ ||
!_glfw.wl.libdecor.libdecor_state_new_ ||
!_glfw.wl.libdecor.libdecor_state_free_)
{
_glfwPlatformFreeModule(_glfw.wl.libdecor.handle);
memset(&_glfw.wl.libdecor, 0, sizeof(_glfw.wl.libdecor));
}
}
_glfw.wl.registry = wl_display_get_registry(_glfw.wl.display);
wl_registry_add_listener(_glfw.wl.registry, ®istryListener, NULL);
createKeyTables();
_glfw.wl.xkb.context = xkb_context_new(0);
if (!_glfw.wl.xkb.context)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Wayland: Failed to initialize xkb context");
return GLFW_FALSE;
}
// Sync so we got all registry objects
wl_display_roundtrip(_glfw.wl.display);
// Sync so we got all initial output events
wl_display_roundtrip(_glfw.wl.display);
if (_glfw.wl.libdecor.handle)
{
_glfw.wl.libdecor.context = libdecor_new(_glfw.wl.display, &libdecorInterface);
if (_glfw.wl.libdecor.context)
{
// Perform an initial dispatch and flush to get the init started
libdecor_dispatch(_glfw.wl.libdecor.context, 0);
// Create sync point to "know" when libdecor is ready for use
_glfw.wl.libdecor.callback = wl_display_sync(_glfw.wl.display);
wl_callback_add_listener(_glfw.wl.libdecor.callback,
&libdecorReadyListener,
NULL);
}
}
if (wl_seat_get_version(_glfw.wl.seat) >= WL_KEYBOARD_REPEAT_INFO_SINCE_VERSION)
{
_glfw.wl.keyRepeatTimerfd =
timerfd_create(CLOCK_MONOTONIC, TFD_CLOEXEC | TFD_NONBLOCK);
}
if (!_glfw.wl.wmBase)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Wayland: Failed to find xdg-shell in your compositor");
return GLFW_FALSE;
}
if (!_glfw.wl.shm)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Wayland: Failed to find wl_shm in your compositor");
return GLFW_FALSE;
}
if (!loadCursorTheme())
return GLFW_FALSE;
if (_glfw.wl.seat && _glfw.wl.dataDeviceManager)
{
_glfw.wl.dataDevice =
wl_data_device_manager_get_data_device(_glfw.wl.dataDeviceManager,
_glfw.wl.seat);
_glfwAddDataDeviceListenerWayland(_glfw.wl.dataDevice);
}
return GLFW_TRUE;
}
void _glfwTerminateWayland(void)
{
_glfwTerminateEGL();
_glfwTerminateOSMesa();
if (_glfw.wl.libdecor.context)
{
// Allow libdecor to finish receiving all its requested globals
// and ensure the associated sync callback object is destroyed
while (!_glfw.wl.libdecor.ready)
_glfwWaitEventsWayland();
libdecor_unref(_glfw.wl.libdecor.context);
}
if (_glfw.wl.libdecor.handle)
{
_glfwPlatformFreeModule(_glfw.wl.libdecor.handle);
_glfw.wl.libdecor.handle = NULL;
}
if (_glfw.wl.egl.handle)
{
_glfwPlatformFreeModule(_glfw.wl.egl.handle);
_glfw.wl.egl.handle = NULL;
}
if (_glfw.wl.xkb.composeState)
xkb_compose_state_unref(_glfw.wl.xkb.composeState);
if (_glfw.wl.xkb.keymap)
xkb_keymap_unref(_glfw.wl.xkb.keymap);
if (_glfw.wl.xkb.state)
xkb_state_unref(_glfw.wl.xkb.state);
if (_glfw.wl.xkb.context)
xkb_context_unref(_glfw.wl.xkb.context);
if (_glfw.wl.xkb.handle)
{
_glfwPlatformFreeModule(_glfw.wl.xkb.handle);
_glfw.wl.xkb.handle = NULL;
}
if (_glfw.wl.cursorTheme)
wl_cursor_theme_destroy(_glfw.wl.cursorTheme);
if (_glfw.wl.cursorThemeHiDPI)
wl_cursor_theme_destroy(_glfw.wl.cursorThemeHiDPI);
if (_glfw.wl.cursor.handle)
{
_glfwPlatformFreeModule(_glfw.wl.cursor.handle);
_glfw.wl.cursor.handle = NULL;
}
for (unsigned int i = 0; i < _glfw.wl.offerCount; i++)
wl_data_offer_destroy(_glfw.wl.offers[i].offer);
_glfw_free(_glfw.wl.offers);
if (_glfw.wl.cursorSurface)
wl_surface_destroy(_glfw.wl.cursorSurface);
if (_glfw.wl.subcompositor)
wl_subcompositor_destroy(_glfw.wl.subcompositor);
if (_glfw.wl.compositor)
wl_compositor_destroy(_glfw.wl.compositor);
if (_glfw.wl.shm)
wl_shm_destroy(_glfw.wl.shm);
if (_glfw.wl.viewporter)
wp_viewporter_destroy(_glfw.wl.viewporter);
if (_glfw.wl.decorationManager)
zxdg_decoration_manager_v1_destroy(_glfw.wl.decorationManager);
if (_glfw.wl.wmBase)
xdg_wm_base_destroy(_glfw.wl.wmBase);
if (_glfw.wl.selectionOffer)
wl_data_offer_destroy(_glfw.wl.selectionOffer);
if (_glfw.wl.dragOffer)
wl_data_offer_destroy(_glfw.wl.dragOffer);
if (_glfw.wl.selectionSource)
wl_data_source_destroy(_glfw.wl.selectionSource);
if (_glfw.wl.dataDevice)
wl_data_device_destroy(_glfw.wl.dataDevice);
if (_glfw.wl.dataDeviceManager)
wl_data_device_manager_destroy(_glfw.wl.dataDeviceManager);
if (_glfw.wl.pointer)
wl_pointer_destroy(_glfw.wl.pointer);
if (_glfw.wl.keyboard)
wl_keyboard_destroy(_glfw.wl.keyboard);
if (_glfw.wl.seat)
wl_seat_destroy(_glfw.wl.seat);
if (_glfw.wl.relativePointerManager)
zwp_relative_pointer_manager_v1_destroy(_glfw.wl.relativePointerManager);
if (_glfw.wl.pointerConstraints)
zwp_pointer_constraints_v1_destroy(_glfw.wl.pointerConstraints);
if (_glfw.wl.idleInhibitManager)
zwp_idle_inhibit_manager_v1_destroy(_glfw.wl.idleInhibitManager);
if (_glfw.wl.activationManager)
xdg_activation_v1_destroy(_glfw.wl.activationManager);
if (_glfw.wl.fractionalScaleManager)
wp_fractional_scale_manager_v1_destroy(_glfw.wl.fractionalScaleManager);
if (_glfw.wl.registry)
wl_registry_destroy(_glfw.wl.registry);
if (_glfw.wl.display)
{
wl_display_flush(_glfw.wl.display);
wl_display_disconnect(_glfw.wl.display);
}
if (_glfw.wl.keyRepeatTimerfd >= 0)
close(_glfw.wl.keyRepeatTimerfd);
if (_glfw.wl.cursorTimerfd >= 0)
close(_glfw.wl.cursorTimerfd);
_glfw_free(_glfw.wl.clipboardString);
}
#endif // _GLFW_WAYLAND
|
0 | repos/simulations/libs/zglfw/libs/glfw | repos/simulations/libs/zglfw/libs/glfw/src/win32_time.c | //========================================================================
// GLFW 3.4 Win32 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2017 Camilla Löwy <[email protected]>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#if defined(GLFW_BUILD_WIN32_TIMER)
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
void _glfwPlatformInitTimer(void)
{
QueryPerformanceFrequency((LARGE_INTEGER*) &_glfw.timer.win32.frequency);
}
uint64_t _glfwPlatformGetTimerValue(void)
{
uint64_t value;
QueryPerformanceCounter((LARGE_INTEGER*) &value);
return value;
}
uint64_t _glfwPlatformGetTimerFrequency(void)
{
return _glfw.timer.win32.frequency;
}
#endif // GLFW_BUILD_WIN32_TIMER
|
0 | repos/simulations/libs/zglfw/libs/glfw | repos/simulations/libs/zglfw/libs/glfw/src/win32_time.h | //========================================================================
// GLFW 3.4 Win32 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2017 Camilla Löwy <[email protected]>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
// This is a workaround for the fact that glfw3.h needs to export APIENTRY (for
// example to allow applications to correctly declare a GL_KHR_debug callback)
// but windows.h assumes no one will define APIENTRY before it does
#undef APIENTRY
#include <windows.h>
#define GLFW_WIN32_LIBRARY_TIMER_STATE _GLFWtimerWin32 win32;
// Win32-specific global timer data
//
typedef struct _GLFWtimerWin32
{
uint64_t frequency;
} _GLFWtimerWin32;
|
0 | repos/simulations/libs/zglfw/libs/glfw | repos/simulations/libs/zglfw/libs/glfw/src/win32_platform.h | //========================================================================
// GLFW 3.4 Win32 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <[email protected]>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
// We don't need all the fancy stuff
#ifndef NOMINMAX
#define NOMINMAX
#endif
#ifndef VC_EXTRALEAN
#define VC_EXTRALEAN
#endif
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
// This is a workaround for the fact that glfw3.h needs to export APIENTRY (for
// example to allow applications to correctly declare a GL_KHR_debug callback)
// but windows.h assumes no one will define APIENTRY before it does
#undef APIENTRY
// GLFW on Windows is Unicode only and does not work in MBCS mode
#ifndef UNICODE
#define UNICODE
#endif
// GLFW requires Windows XP or later
#if WINVER < 0x0501
#undef WINVER
#define WINVER 0x0501
#endif
#if _WIN32_WINNT < 0x0501
#undef _WIN32_WINNT
#define _WIN32_WINNT 0x0501
#endif
// GLFW uses DirectInput8 interfaces
#define DIRECTINPUT_VERSION 0x0800
// GLFW uses OEM cursor resources
#define OEMRESOURCE
#include <wctype.h>
#include <windows.h>
#include <dinput.h>
#include <xinput.h>
#include <dbt.h>
// HACK: Define macros that some windows.h variants don't
#ifndef WM_MOUSEHWHEEL
#define WM_MOUSEHWHEEL 0x020E
#endif
#ifndef WM_DWMCOMPOSITIONCHANGED
#define WM_DWMCOMPOSITIONCHANGED 0x031E
#endif
#ifndef WM_DWMCOLORIZATIONCOLORCHANGED
#define WM_DWMCOLORIZATIONCOLORCHANGED 0x0320
#endif
#ifndef WM_COPYGLOBALDATA
#define WM_COPYGLOBALDATA 0x0049
#endif
#ifndef WM_UNICHAR
#define WM_UNICHAR 0x0109
#endif
#ifndef UNICODE_NOCHAR
#define UNICODE_NOCHAR 0xFFFF
#endif
#ifndef WM_DPICHANGED
#define WM_DPICHANGED 0x02E0
#endif
#ifndef GET_XBUTTON_WPARAM
#define GET_XBUTTON_WPARAM(w) (HIWORD(w))
#endif
#ifndef EDS_ROTATEDMODE
#define EDS_ROTATEDMODE 0x00000004
#endif
#ifndef DISPLAY_DEVICE_ACTIVE
#define DISPLAY_DEVICE_ACTIVE 0x00000001
#endif
#ifndef _WIN32_WINNT_WINBLUE
#define _WIN32_WINNT_WINBLUE 0x0603
#endif
#ifndef _WIN32_WINNT_WIN8
#define _WIN32_WINNT_WIN8 0x0602
#endif
#ifndef WM_GETDPISCALEDSIZE
#define WM_GETDPISCALEDSIZE 0x02e4
#endif
#ifndef USER_DEFAULT_SCREEN_DPI
#define USER_DEFAULT_SCREEN_DPI 96
#endif
#ifndef OCR_HAND
#define OCR_HAND 32649
#endif
#if WINVER < 0x0601
typedef struct
{
DWORD cbSize;
DWORD ExtStatus;
} CHANGEFILTERSTRUCT;
#ifndef MSGFLT_ALLOW
#define MSGFLT_ALLOW 1
#endif
#endif /*Windows 7*/
#if WINVER < 0x0600
#define DWM_BB_ENABLE 0x00000001
#define DWM_BB_BLURREGION 0x00000002
typedef struct
{
DWORD dwFlags;
BOOL fEnable;
HRGN hRgnBlur;
BOOL fTransitionOnMaximized;
} DWM_BLURBEHIND;
#else
#include <dwmapi.h>
#endif /*Windows Vista*/
#ifndef DPI_ENUMS_DECLARED
typedef enum
{
PROCESS_DPI_UNAWARE = 0,
PROCESS_SYSTEM_DPI_AWARE = 1,
PROCESS_PER_MONITOR_DPI_AWARE = 2
} PROCESS_DPI_AWARENESS;
typedef enum
{
MDT_EFFECTIVE_DPI = 0,
MDT_ANGULAR_DPI = 1,
MDT_RAW_DPI = 2,
MDT_DEFAULT = MDT_EFFECTIVE_DPI
} MONITOR_DPI_TYPE;
#endif /*DPI_ENUMS_DECLARED*/
#ifndef DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2
#define DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2 ((HANDLE) -4)
#endif /*DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2*/
// Replacement for versionhelpers.h macros, as we cannot rely on the
// application having a correct embedded manifest
//
#define IsWindowsVistaOrGreater() \
_glfwIsWindowsVersionOrGreaterWin32(HIBYTE(_WIN32_WINNT_VISTA), \
LOBYTE(_WIN32_WINNT_VISTA), 0)
#define IsWindows7OrGreater() \
_glfwIsWindowsVersionOrGreaterWin32(HIBYTE(_WIN32_WINNT_WIN7), \
LOBYTE(_WIN32_WINNT_WIN7), 0)
#define IsWindows8OrGreater() \
_glfwIsWindowsVersionOrGreaterWin32(HIBYTE(_WIN32_WINNT_WIN8), \
LOBYTE(_WIN32_WINNT_WIN8), 0)
#define IsWindows8Point1OrGreater() \
_glfwIsWindowsVersionOrGreaterWin32(HIBYTE(_WIN32_WINNT_WINBLUE), \
LOBYTE(_WIN32_WINNT_WINBLUE), 0)
// Windows 10 Anniversary Update
#define _glfwIsWindows10Version1607OrGreaterWin32() \
_glfwIsWindows10BuildOrGreaterWin32(14393)
// Windows 10 Creators Update
#define _glfwIsWindows10Version1703OrGreaterWin32() \
_glfwIsWindows10BuildOrGreaterWin32(15063)
// HACK: Define macros that some xinput.h variants don't
#ifndef XINPUT_CAPS_WIRELESS
#define XINPUT_CAPS_WIRELESS 0x0002
#endif
#ifndef XINPUT_DEVSUBTYPE_WHEEL
#define XINPUT_DEVSUBTYPE_WHEEL 0x02
#endif
#ifndef XINPUT_DEVSUBTYPE_ARCADE_STICK
#define XINPUT_DEVSUBTYPE_ARCADE_STICK 0x03
#endif
#ifndef XINPUT_DEVSUBTYPE_FLIGHT_STICK
#define XINPUT_DEVSUBTYPE_FLIGHT_STICK 0x04
#endif
#ifndef XINPUT_DEVSUBTYPE_DANCE_PAD
#define XINPUT_DEVSUBTYPE_DANCE_PAD 0x05
#endif
#ifndef XINPUT_DEVSUBTYPE_GUITAR
#define XINPUT_DEVSUBTYPE_GUITAR 0x06
#endif
#ifndef XINPUT_DEVSUBTYPE_DRUM_KIT
#define XINPUT_DEVSUBTYPE_DRUM_KIT 0x08
#endif
#ifndef XINPUT_DEVSUBTYPE_ARCADE_PAD
#define XINPUT_DEVSUBTYPE_ARCADE_PAD 0x13
#endif
#ifndef XUSER_MAX_COUNT
#define XUSER_MAX_COUNT 4
#endif
// HACK: Define macros that some dinput.h variants don't
#ifndef DIDFT_OPTIONAL
#define DIDFT_OPTIONAL 0x80000000
#endif
#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
#define WGL_SUPPORT_OPENGL_ARB 0x2010
#define WGL_DRAW_TO_WINDOW_ARB 0x2001
#define WGL_PIXEL_TYPE_ARB 0x2013
#define WGL_TYPE_RGBA_ARB 0x202b
#define WGL_ACCELERATION_ARB 0x2003
#define WGL_NO_ACCELERATION_ARB 0x2025
#define WGL_RED_BITS_ARB 0x2015
#define WGL_RED_SHIFT_ARB 0x2016
#define WGL_GREEN_BITS_ARB 0x2017
#define WGL_GREEN_SHIFT_ARB 0x2018
#define WGL_BLUE_BITS_ARB 0x2019
#define WGL_BLUE_SHIFT_ARB 0x201a
#define WGL_ALPHA_BITS_ARB 0x201b
#define WGL_ALPHA_SHIFT_ARB 0x201c
#define WGL_ACCUM_BITS_ARB 0x201d
#define WGL_ACCUM_RED_BITS_ARB 0x201e
#define WGL_ACCUM_GREEN_BITS_ARB 0x201f
#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
#define WGL_DEPTH_BITS_ARB 0x2022
#define WGL_STENCIL_BITS_ARB 0x2023
#define WGL_AUX_BUFFERS_ARB 0x2024
#define WGL_STEREO_ARB 0x2012
#define WGL_DOUBLE_BUFFER_ARB 0x2011
#define WGL_SAMPLES_ARB 0x2042
#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20a9
#define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001
#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
#define WGL_CONTEXT_FLAGS_ARB 0x2094
#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004
#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261
#define WGL_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097
#define WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0
#define WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098
#define WGL_CONTEXT_OPENGL_NO_ERROR_ARB 0x31b3
#define WGL_COLORSPACE_EXT 0x309d
#define WGL_COLORSPACE_SRGB_EXT 0x3089
#define ERROR_INVALID_VERSION_ARB 0x2095
#define ERROR_INVALID_PROFILE_ARB 0x2096
#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054
// xinput.dll function pointer typedefs
typedef DWORD (WINAPI * PFN_XInputGetCapabilities)(DWORD,DWORD,XINPUT_CAPABILITIES*);
typedef DWORD (WINAPI * PFN_XInputGetState)(DWORD,XINPUT_STATE*);
#define XInputGetCapabilities _glfw.win32.xinput.GetCapabilities
#define XInputGetState _glfw.win32.xinput.GetState
// dinput8.dll function pointer typedefs
typedef HRESULT (WINAPI * PFN_DirectInput8Create)(HINSTANCE,DWORD,REFIID,LPVOID*,LPUNKNOWN);
#define DirectInput8Create _glfw.win32.dinput8.Create
// user32.dll function pointer typedefs
typedef BOOL (WINAPI * PFN_SetProcessDPIAware)(void);
typedef BOOL (WINAPI * PFN_ChangeWindowMessageFilterEx)(HWND,UINT,DWORD,CHANGEFILTERSTRUCT*);
typedef BOOL (WINAPI * PFN_EnableNonClientDpiScaling)(HWND);
typedef BOOL (WINAPI * PFN_SetProcessDpiAwarenessContext)(HANDLE);
typedef UINT (WINAPI * PFN_GetDpiForWindow)(HWND);
typedef BOOL (WINAPI * PFN_AdjustWindowRectExForDpi)(LPRECT,DWORD,BOOL,DWORD,UINT);
typedef int (WINAPI * PFN_GetSystemMetricsForDpi)(int,UINT);
#define SetProcessDPIAware _glfw.win32.user32.SetProcessDPIAware_
#define ChangeWindowMessageFilterEx _glfw.win32.user32.ChangeWindowMessageFilterEx_
#define EnableNonClientDpiScaling _glfw.win32.user32.EnableNonClientDpiScaling_
#define SetProcessDpiAwarenessContext _glfw.win32.user32.SetProcessDpiAwarenessContext_
#define GetDpiForWindow _glfw.win32.user32.GetDpiForWindow_
#define AdjustWindowRectExForDpi _glfw.win32.user32.AdjustWindowRectExForDpi_
#define GetSystemMetricsForDpi _glfw.win32.user32.GetSystemMetricsForDpi_
// dwmapi.dll function pointer typedefs
typedef HRESULT (WINAPI * PFN_DwmIsCompositionEnabled)(BOOL*);
typedef HRESULT (WINAPI * PFN_DwmFlush)(VOID);
typedef HRESULT(WINAPI * PFN_DwmEnableBlurBehindWindow)(HWND,const DWM_BLURBEHIND*);
typedef HRESULT (WINAPI * PFN_DwmGetColorizationColor)(DWORD*,BOOL*);
#define DwmIsCompositionEnabled _glfw.win32.dwmapi.IsCompositionEnabled
#define DwmFlush _glfw.win32.dwmapi.Flush
#define DwmEnableBlurBehindWindow _glfw.win32.dwmapi.EnableBlurBehindWindow
#define DwmGetColorizationColor _glfw.win32.dwmapi.GetColorizationColor
// shcore.dll function pointer typedefs
typedef HRESULT (WINAPI * PFN_SetProcessDpiAwareness)(PROCESS_DPI_AWARENESS);
typedef HRESULT (WINAPI * PFN_GetDpiForMonitor)(HMONITOR,MONITOR_DPI_TYPE,UINT*,UINT*);
#define SetProcessDpiAwareness _glfw.win32.shcore.SetProcessDpiAwareness_
#define GetDpiForMonitor _glfw.win32.shcore.GetDpiForMonitor_
// ntdll.dll function pointer typedefs
typedef LONG (WINAPI * PFN_RtlVerifyVersionInfo)(OSVERSIONINFOEXW*,ULONG,ULONGLONG);
#define RtlVerifyVersionInfo _glfw.win32.ntdll.RtlVerifyVersionInfo_
// WGL extension pointer typedefs
typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC)(int);
typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC)(HDC,int,int,UINT,const int*,int*);
typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC)(void);
typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC)(HDC);
typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC,HGLRC,const int*);
#define wglSwapIntervalEXT _glfw.wgl.SwapIntervalEXT
#define wglGetPixelFormatAttribivARB _glfw.wgl.GetPixelFormatAttribivARB
#define wglGetExtensionsStringEXT _glfw.wgl.GetExtensionsStringEXT
#define wglGetExtensionsStringARB _glfw.wgl.GetExtensionsStringARB
#define wglCreateContextAttribsARB _glfw.wgl.CreateContextAttribsARB
// opengl32.dll function pointer typedefs
typedef HGLRC (WINAPI * PFN_wglCreateContext)(HDC);
typedef BOOL (WINAPI * PFN_wglDeleteContext)(HGLRC);
typedef PROC (WINAPI * PFN_wglGetProcAddress)(LPCSTR);
typedef HDC (WINAPI * PFN_wglGetCurrentDC)(void);
typedef HGLRC (WINAPI * PFN_wglGetCurrentContext)(void);
typedef BOOL (WINAPI * PFN_wglMakeCurrent)(HDC,HGLRC);
typedef BOOL (WINAPI * PFN_wglShareLists)(HGLRC,HGLRC);
#define wglCreateContext _glfw.wgl.CreateContext
#define wglDeleteContext _glfw.wgl.DeleteContext
#define wglGetProcAddress _glfw.wgl.GetProcAddress
#define wglGetCurrentDC _glfw.wgl.GetCurrentDC
#define wglGetCurrentContext _glfw.wgl.GetCurrentContext
#define wglMakeCurrent _glfw.wgl.MakeCurrent
#define wglShareLists _glfw.wgl.ShareLists
typedef VkFlags VkWin32SurfaceCreateFlagsKHR;
typedef struct VkWin32SurfaceCreateInfoKHR
{
VkStructureType sType;
const void* pNext;
VkWin32SurfaceCreateFlagsKHR flags;
HINSTANCE hinstance;
HWND hwnd;
} VkWin32SurfaceCreateInfoKHR;
typedef VkResult (APIENTRY *PFN_vkCreateWin32SurfaceKHR)(VkInstance,const VkWin32SurfaceCreateInfoKHR*,const VkAllocationCallbacks*,VkSurfaceKHR*);
typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceWin32PresentationSupportKHR)(VkPhysicalDevice,uint32_t);
#define GLFW_WIN32_WINDOW_STATE _GLFWwindowWin32 win32;
#define GLFW_WIN32_LIBRARY_WINDOW_STATE _GLFWlibraryWin32 win32;
#define GLFW_WIN32_MONITOR_STATE _GLFWmonitorWin32 win32;
#define GLFW_WIN32_CURSOR_STATE _GLFWcursorWin32 win32;
#define GLFW_WGL_CONTEXT_STATE _GLFWcontextWGL wgl;
#define GLFW_WGL_LIBRARY_CONTEXT_STATE _GLFWlibraryWGL wgl;
// WGL-specific per-context data
//
typedef struct _GLFWcontextWGL
{
HDC dc;
HGLRC handle;
int interval;
} _GLFWcontextWGL;
// WGL-specific global data
//
typedef struct _GLFWlibraryWGL
{
HINSTANCE instance;
PFN_wglCreateContext CreateContext;
PFN_wglDeleteContext DeleteContext;
PFN_wglGetProcAddress GetProcAddress;
PFN_wglGetCurrentDC GetCurrentDC;
PFN_wglGetCurrentContext GetCurrentContext;
PFN_wglMakeCurrent MakeCurrent;
PFN_wglShareLists ShareLists;
PFNWGLSWAPINTERVALEXTPROC SwapIntervalEXT;
PFNWGLGETPIXELFORMATATTRIBIVARBPROC GetPixelFormatAttribivARB;
PFNWGLGETEXTENSIONSSTRINGEXTPROC GetExtensionsStringEXT;
PFNWGLGETEXTENSIONSSTRINGARBPROC GetExtensionsStringARB;
PFNWGLCREATECONTEXTATTRIBSARBPROC CreateContextAttribsARB;
GLFWbool EXT_swap_control;
GLFWbool EXT_colorspace;
GLFWbool ARB_multisample;
GLFWbool ARB_framebuffer_sRGB;
GLFWbool EXT_framebuffer_sRGB;
GLFWbool ARB_pixel_format;
GLFWbool ARB_create_context;
GLFWbool ARB_create_context_profile;
GLFWbool EXT_create_context_es2_profile;
GLFWbool ARB_create_context_robustness;
GLFWbool ARB_create_context_no_error;
GLFWbool ARB_context_flush_control;
} _GLFWlibraryWGL;
// Win32-specific per-window data
//
typedef struct _GLFWwindowWin32
{
HWND handle;
HICON bigIcon;
HICON smallIcon;
GLFWbool cursorTracked;
GLFWbool frameAction;
GLFWbool iconified;
GLFWbool maximized;
// Whether to enable framebuffer transparency on DWM
GLFWbool transparent;
GLFWbool scaleToMonitor;
GLFWbool keymenu;
GLFWbool showDefault;
// Cached size used to filter out duplicate events
int width, height;
// The last received cursor position, regardless of source
int lastCursorPosX, lastCursorPosY;
// The last received high surrogate when decoding pairs of UTF-16 messages
WCHAR highSurrogate;
} _GLFWwindowWin32;
// Win32-specific global data
//
typedef struct _GLFWlibraryWin32
{
HINSTANCE instance;
HWND helperWindowHandle;
ATOM helperWindowClass;
ATOM mainWindowClass;
HDEVNOTIFY deviceNotificationHandle;
int acquiredMonitorCount;
char* clipboardString;
short int keycodes[512];
short int scancodes[GLFW_KEY_LAST + 1];
char keynames[GLFW_KEY_LAST + 1][5];
// Where to place the cursor when re-enabled
double restoreCursorPosX, restoreCursorPosY;
// The window whose disabled cursor mode is active
_GLFWwindow* disabledCursorWindow;
// The window the cursor is captured in
_GLFWwindow* capturedCursorWindow;
RAWINPUT* rawInput;
int rawInputSize;
UINT mouseTrailSize;
// The cursor handle to use to hide the cursor (NULL or a transparent cursor)
HCURSOR blankCursor;
struct {
HINSTANCE instance;
PFN_DirectInput8Create Create;
IDirectInput8W* api;
} dinput8;
struct {
HINSTANCE instance;
PFN_XInputGetCapabilities GetCapabilities;
PFN_XInputGetState GetState;
} xinput;
struct {
HINSTANCE instance;
PFN_SetProcessDPIAware SetProcessDPIAware_;
PFN_ChangeWindowMessageFilterEx ChangeWindowMessageFilterEx_;
PFN_EnableNonClientDpiScaling EnableNonClientDpiScaling_;
PFN_SetProcessDpiAwarenessContext SetProcessDpiAwarenessContext_;
PFN_GetDpiForWindow GetDpiForWindow_;
PFN_AdjustWindowRectExForDpi AdjustWindowRectExForDpi_;
PFN_GetSystemMetricsForDpi GetSystemMetricsForDpi_;
} user32;
struct {
HINSTANCE instance;
PFN_DwmIsCompositionEnabled IsCompositionEnabled;
PFN_DwmFlush Flush;
PFN_DwmEnableBlurBehindWindow EnableBlurBehindWindow;
PFN_DwmGetColorizationColor GetColorizationColor;
} dwmapi;
struct {
HINSTANCE instance;
PFN_SetProcessDpiAwareness SetProcessDpiAwareness_;
PFN_GetDpiForMonitor GetDpiForMonitor_;
} shcore;
struct {
HINSTANCE instance;
PFN_RtlVerifyVersionInfo RtlVerifyVersionInfo_;
} ntdll;
} _GLFWlibraryWin32;
// Win32-specific per-monitor data
//
typedef struct _GLFWmonitorWin32
{
HMONITOR handle;
// This size matches the static size of DISPLAY_DEVICE.DeviceName
WCHAR adapterName[32];
WCHAR displayName[32];
char publicAdapterName[32];
char publicDisplayName[32];
GLFWbool modesPruned;
GLFWbool modeChanged;
} _GLFWmonitorWin32;
// Win32-specific per-cursor data
//
typedef struct _GLFWcursorWin32
{
HCURSOR handle;
} _GLFWcursorWin32;
GLFWbool _glfwConnectWin32(int platformID, _GLFWplatform* platform);
int _glfwInitWin32(void);
void _glfwTerminateWin32(void);
WCHAR* _glfwCreateWideStringFromUTF8Win32(const char* source);
char* _glfwCreateUTF8FromWideStringWin32(const WCHAR* source);
BOOL _glfwIsWindowsVersionOrGreaterWin32(WORD major, WORD minor, WORD sp);
BOOL _glfwIsWindows10BuildOrGreaterWin32(WORD build);
void _glfwInputErrorWin32(int error, const char* description);
void _glfwUpdateKeyNamesWin32(void);
void _glfwPollMonitorsWin32(void);
void _glfwSetVideoModeWin32(_GLFWmonitor* monitor, const GLFWvidmode* desired);
void _glfwRestoreVideoModeWin32(_GLFWmonitor* monitor);
void _glfwGetHMONITORContentScaleWin32(HMONITOR handle, float* xscale, float* yscale);
GLFWbool _glfwCreateWindowWin32(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig);
void _glfwDestroyWindowWin32(_GLFWwindow* window);
void _glfwSetWindowTitleWin32(_GLFWwindow* window, const char* title);
void _glfwSetWindowIconWin32(_GLFWwindow* window, int count, const GLFWimage* images);
void _glfwGetWindowPosWin32(_GLFWwindow* window, int* xpos, int* ypos);
void _glfwSetWindowPosWin32(_GLFWwindow* window, int xpos, int ypos);
void _glfwGetWindowSizeWin32(_GLFWwindow* window, int* width, int* height);
void _glfwSetWindowSizeWin32(_GLFWwindow* window, int width, int height);
void _glfwSetWindowSizeLimitsWin32(_GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight);
void _glfwSetWindowAspectRatioWin32(_GLFWwindow* window, int numer, int denom);
void _glfwGetFramebufferSizeWin32(_GLFWwindow* window, int* width, int* height);
void _glfwGetWindowFrameSizeWin32(_GLFWwindow* window, int* left, int* top, int* right, int* bottom);
void _glfwGetWindowContentScaleWin32(_GLFWwindow* window, float* xscale, float* yscale);
void _glfwIconifyWindowWin32(_GLFWwindow* window);
void _glfwRestoreWindowWin32(_GLFWwindow* window);
void _glfwMaximizeWindowWin32(_GLFWwindow* window);
void _glfwShowWindowWin32(_GLFWwindow* window);
void _glfwHideWindowWin32(_GLFWwindow* window);
void _glfwRequestWindowAttentionWin32(_GLFWwindow* window);
void _glfwFocusWindowWin32(_GLFWwindow* window);
void _glfwSetWindowMonitorWin32(_GLFWwindow* window, _GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate);
GLFWbool _glfwWindowFocusedWin32(_GLFWwindow* window);
GLFWbool _glfwWindowIconifiedWin32(_GLFWwindow* window);
GLFWbool _glfwWindowVisibleWin32(_GLFWwindow* window);
GLFWbool _glfwWindowMaximizedWin32(_GLFWwindow* window);
GLFWbool _glfwWindowHoveredWin32(_GLFWwindow* window);
GLFWbool _glfwFramebufferTransparentWin32(_GLFWwindow* window);
void _glfwSetWindowResizableWin32(_GLFWwindow* window, GLFWbool enabled);
void _glfwSetWindowDecoratedWin32(_GLFWwindow* window, GLFWbool enabled);
void _glfwSetWindowFloatingWin32(_GLFWwindow* window, GLFWbool enabled);
void _glfwSetWindowMousePassthroughWin32(_GLFWwindow* window, GLFWbool enabled);
float _glfwGetWindowOpacityWin32(_GLFWwindow* window);
void _glfwSetWindowOpacityWin32(_GLFWwindow* window, float opacity);
void _glfwSetRawMouseMotionWin32(_GLFWwindow *window, GLFWbool enabled);
GLFWbool _glfwRawMouseMotionSupportedWin32(void);
void _glfwPollEventsWin32(void);
void _glfwWaitEventsWin32(void);
void _glfwWaitEventsTimeoutWin32(double timeout);
void _glfwPostEmptyEventWin32(void);
void _glfwGetCursorPosWin32(_GLFWwindow* window, double* xpos, double* ypos);
void _glfwSetCursorPosWin32(_GLFWwindow* window, double xpos, double ypos);
void _glfwSetCursorModeWin32(_GLFWwindow* window, int mode);
const char* _glfwGetScancodeNameWin32(int scancode);
int _glfwGetKeyScancodeWin32(int key);
GLFWbool _glfwCreateCursorWin32(_GLFWcursor* cursor, const GLFWimage* image, int xhot, int yhot);
GLFWbool _glfwCreateStandardCursorWin32(_GLFWcursor* cursor, int shape);
void _glfwDestroyCursorWin32(_GLFWcursor* cursor);
void _glfwSetCursorWin32(_GLFWwindow* window, _GLFWcursor* cursor);
void _glfwSetClipboardStringWin32(const char* string);
const char* _glfwGetClipboardStringWin32(void);
EGLenum _glfwGetEGLPlatformWin32(EGLint** attribs);
EGLNativeDisplayType _glfwGetEGLNativeDisplayWin32(void);
EGLNativeWindowType _glfwGetEGLNativeWindowWin32(_GLFWwindow* window);
void _glfwGetRequiredInstanceExtensionsWin32(char** extensions);
GLFWbool _glfwGetPhysicalDevicePresentationSupportWin32(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily);
VkResult _glfwCreateWindowSurfaceWin32(VkInstance instance, _GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface);
void _glfwFreeMonitorWin32(_GLFWmonitor* monitor);
void _glfwGetMonitorPosWin32(_GLFWmonitor* monitor, int* xpos, int* ypos);
void _glfwGetMonitorContentScaleWin32(_GLFWmonitor* monitor, float* xscale, float* yscale);
void _glfwGetMonitorWorkareaWin32(_GLFWmonitor* monitor, int* xpos, int* ypos, int* width, int* height);
GLFWvidmode* _glfwGetVideoModesWin32(_GLFWmonitor* monitor, int* count);
GLFWbool _glfwGetVideoModeWin32(_GLFWmonitor* monitor, GLFWvidmode* mode);
GLFWbool _glfwGetGammaRampWin32(_GLFWmonitor* monitor, GLFWgammaramp* ramp);
void _glfwSetGammaRampWin32(_GLFWmonitor* monitor, const GLFWgammaramp* ramp);
GLFWbool _glfwInitJoysticksWin32(void);
void _glfwTerminateJoysticksWin32(void);
GLFWbool _glfwPollJoystickWin32(_GLFWjoystick* js, int mode);
const char* _glfwGetMappingNameWin32(void);
void _glfwUpdateGamepadGUIDWin32(char* guid);
GLFWbool _glfwInitWGL(void);
void _glfwTerminateWGL(void);
GLFWbool _glfwCreateContextWGL(_GLFWwindow* window,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig);
|
0 | repos/simulations/libs/zglfw/libs/glfw | repos/simulations/libs/zglfw/libs/glfw/src/monitor.c | //========================================================================
// GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <[email protected]>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <assert.h>
#include <math.h>
#include <float.h>
#include <string.h>
#include <stdlib.h>
#include <limits.h>
// Lexically compare video modes, used by qsort
//
static int compareVideoModes(const void* fp, const void* sp)
{
const GLFWvidmode* fm = fp;
const GLFWvidmode* sm = sp;
const int fbpp = fm->redBits + fm->greenBits + fm->blueBits;
const int sbpp = sm->redBits + sm->greenBits + sm->blueBits;
const int farea = fm->width * fm->height;
const int sarea = sm->width * sm->height;
// First sort on color bits per pixel
if (fbpp != sbpp)
return fbpp - sbpp;
// Then sort on screen area
if (farea != sarea)
return farea - sarea;
// Then sort on width
if (fm->width != sm->width)
return fm->width - sm->width;
// Lastly sort on refresh rate
return fm->refreshRate - sm->refreshRate;
}
// Retrieves the available modes for the specified monitor
//
static GLFWbool refreshVideoModes(_GLFWmonitor* monitor)
{
int modeCount;
GLFWvidmode* modes;
if (monitor->modes)
return GLFW_TRUE;
modes = _glfw.platform.getVideoModes(monitor, &modeCount);
if (!modes)
return GLFW_FALSE;
qsort(modes, modeCount, sizeof(GLFWvidmode), compareVideoModes);
_glfw_free(monitor->modes);
monitor->modes = modes;
monitor->modeCount = modeCount;
return GLFW_TRUE;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW event API //////
//////////////////////////////////////////////////////////////////////////
// Notifies shared code of a monitor connection or disconnection
//
void _glfwInputMonitor(_GLFWmonitor* monitor, int action, int placement)
{
assert(monitor != NULL);
assert(action == GLFW_CONNECTED || action == GLFW_DISCONNECTED);
assert(placement == _GLFW_INSERT_FIRST || placement == _GLFW_INSERT_LAST);
if (action == GLFW_CONNECTED)
{
_glfw.monitorCount++;
_glfw.monitors =
_glfw_realloc(_glfw.monitors,
sizeof(_GLFWmonitor*) * _glfw.monitorCount);
if (placement == _GLFW_INSERT_FIRST)
{
memmove(_glfw.monitors + 1,
_glfw.monitors,
((size_t) _glfw.monitorCount - 1) * sizeof(_GLFWmonitor*));
_glfw.monitors[0] = monitor;
}
else
_glfw.monitors[_glfw.monitorCount - 1] = monitor;
}
else if (action == GLFW_DISCONNECTED)
{
int i;
_GLFWwindow* window;
for (window = _glfw.windowListHead; window; window = window->next)
{
if (window->monitor == monitor)
{
int width, height, xoff, yoff;
_glfw.platform.getWindowSize(window, &width, &height);
_glfw.platform.setWindowMonitor(window, NULL, 0, 0, width, height, 0);
_glfw.platform.getWindowFrameSize(window, &xoff, &yoff, NULL, NULL);
_glfw.platform.setWindowPos(window, xoff, yoff);
}
}
for (i = 0; i < _glfw.monitorCount; i++)
{
if (_glfw.monitors[i] == monitor)
{
_glfw.monitorCount--;
memmove(_glfw.monitors + i,
_glfw.monitors + i + 1,
((size_t) _glfw.monitorCount - i) * sizeof(_GLFWmonitor*));
break;
}
}
}
if (_glfw.callbacks.monitor)
_glfw.callbacks.monitor((GLFWmonitor*) monitor, action);
if (action == GLFW_DISCONNECTED)
_glfwFreeMonitor(monitor);
}
// Notifies shared code that a full screen window has acquired or released
// a monitor
//
void _glfwInputMonitorWindow(_GLFWmonitor* monitor, _GLFWwindow* window)
{
assert(monitor != NULL);
monitor->window = window;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
// Allocates and returns a monitor object with the specified name and dimensions
//
_GLFWmonitor* _glfwAllocMonitor(const char* name, int widthMM, int heightMM)
{
_GLFWmonitor* monitor = _glfw_calloc(1, sizeof(_GLFWmonitor));
monitor->widthMM = widthMM;
monitor->heightMM = heightMM;
strncpy(monitor->name, name, sizeof(monitor->name) - 1);
return monitor;
}
// Frees a monitor object and any data associated with it
//
void _glfwFreeMonitor(_GLFWmonitor* monitor)
{
if (monitor == NULL)
return;
_glfw.platform.freeMonitor(monitor);
_glfwFreeGammaArrays(&monitor->originalRamp);
_glfwFreeGammaArrays(&monitor->currentRamp);
_glfw_free(monitor->modes);
_glfw_free(monitor);
}
// Allocates red, green and blue value arrays of the specified size
//
void _glfwAllocGammaArrays(GLFWgammaramp* ramp, unsigned int size)
{
ramp->red = _glfw_calloc(size, sizeof(unsigned short));
ramp->green = _glfw_calloc(size, sizeof(unsigned short));
ramp->blue = _glfw_calloc(size, sizeof(unsigned short));
ramp->size = size;
}
// Frees the red, green and blue value arrays and clears the struct
//
void _glfwFreeGammaArrays(GLFWgammaramp* ramp)
{
_glfw_free(ramp->red);
_glfw_free(ramp->green);
_glfw_free(ramp->blue);
memset(ramp, 0, sizeof(GLFWgammaramp));
}
// Chooses the video mode most closely matching the desired one
//
const GLFWvidmode* _glfwChooseVideoMode(_GLFWmonitor* monitor,
const GLFWvidmode* desired)
{
int i;
unsigned int sizeDiff, leastSizeDiff = UINT_MAX;
unsigned int rateDiff, leastRateDiff = UINT_MAX;
unsigned int colorDiff, leastColorDiff = UINT_MAX;
const GLFWvidmode* current;
const GLFWvidmode* closest = NULL;
if (!refreshVideoModes(monitor))
return NULL;
for (i = 0; i < monitor->modeCount; i++)
{
current = monitor->modes + i;
colorDiff = 0;
if (desired->redBits != GLFW_DONT_CARE)
colorDiff += abs(current->redBits - desired->redBits);
if (desired->greenBits != GLFW_DONT_CARE)
colorDiff += abs(current->greenBits - desired->greenBits);
if (desired->blueBits != GLFW_DONT_CARE)
colorDiff += abs(current->blueBits - desired->blueBits);
sizeDiff = abs((current->width - desired->width) *
(current->width - desired->width) +
(current->height - desired->height) *
(current->height - desired->height));
if (desired->refreshRate != GLFW_DONT_CARE)
rateDiff = abs(current->refreshRate - desired->refreshRate);
else
rateDiff = UINT_MAX - current->refreshRate;
if ((colorDiff < leastColorDiff) ||
(colorDiff == leastColorDiff && sizeDiff < leastSizeDiff) ||
(colorDiff == leastColorDiff && sizeDiff == leastSizeDiff && rateDiff < leastRateDiff))
{
closest = current;
leastSizeDiff = sizeDiff;
leastRateDiff = rateDiff;
leastColorDiff = colorDiff;
}
}
return closest;
}
// Performs lexical comparison between two @ref GLFWvidmode structures
//
int _glfwCompareVideoModes(const GLFWvidmode* fm, const GLFWvidmode* sm)
{
return compareVideoModes(fm, sm);
}
// Splits a color depth into red, green and blue bit depths
//
void _glfwSplitBPP(int bpp, int* red, int* green, int* blue)
{
int delta;
// We assume that by 32 the user really meant 24
if (bpp == 32)
bpp = 24;
// Convert "bits per pixel" to red, green & blue sizes
*red = *green = *blue = bpp / 3;
delta = bpp - (*red * 3);
if (delta >= 1)
*green = *green + 1;
if (delta == 2)
*red = *red + 1;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW public API //////
//////////////////////////////////////////////////////////////////////////
GLFWAPI GLFWmonitor** glfwGetMonitors(int* count)
{
assert(count != NULL);
*count = 0;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
*count = _glfw.monitorCount;
return (GLFWmonitor**) _glfw.monitors;
}
GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void)
{
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
if (!_glfw.monitorCount)
return NULL;
return (GLFWmonitor*) _glfw.monitors[0];
}
GLFWAPI void glfwGetMonitorPos(GLFWmonitor* handle, int* xpos, int* ypos)
{
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
assert(monitor != NULL);
if (xpos)
*xpos = 0;
if (ypos)
*ypos = 0;
_GLFW_REQUIRE_INIT();
_glfw.platform.getMonitorPos(monitor, xpos, ypos);
}
GLFWAPI void glfwGetMonitorWorkarea(GLFWmonitor* handle,
int* xpos, int* ypos,
int* width, int* height)
{
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
assert(monitor != NULL);
if (xpos)
*xpos = 0;
if (ypos)
*ypos = 0;
if (width)
*width = 0;
if (height)
*height = 0;
_GLFW_REQUIRE_INIT();
_glfw.platform.getMonitorWorkarea(monitor, xpos, ypos, width, height);
}
GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* handle, int* widthMM, int* heightMM)
{
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
assert(monitor != NULL);
if (widthMM)
*widthMM = 0;
if (heightMM)
*heightMM = 0;
_GLFW_REQUIRE_INIT();
if (widthMM)
*widthMM = monitor->widthMM;
if (heightMM)
*heightMM = monitor->heightMM;
}
GLFWAPI void glfwGetMonitorContentScale(GLFWmonitor* handle,
float* xscale, float* yscale)
{
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
assert(monitor != NULL);
if (xscale)
*xscale = 0.f;
if (yscale)
*yscale = 0.f;
_GLFW_REQUIRE_INIT();
_glfw.platform.getMonitorContentScale(monitor, xscale, yscale);
}
GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* handle)
{
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
assert(monitor != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
return monitor->name;
}
GLFWAPI void glfwSetMonitorUserPointer(GLFWmonitor* handle, void* pointer)
{
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
assert(monitor != NULL);
_GLFW_REQUIRE_INIT();
monitor->userPointer = pointer;
}
GLFWAPI void* glfwGetMonitorUserPointer(GLFWmonitor* handle)
{
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
assert(monitor != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
return monitor->userPointer;
}
GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun cbfun)
{
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP(GLFWmonitorfun, _glfw.callbacks.monitor, cbfun);
return cbfun;
}
GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* handle, int* count)
{
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
assert(monitor != NULL);
assert(count != NULL);
*count = 0;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
if (!refreshVideoModes(monitor))
return NULL;
*count = monitor->modeCount;
return monitor->modes;
}
GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* handle)
{
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
assert(monitor != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
if (!_glfw.platform.getVideoMode(monitor, &monitor->currentMode))
return NULL;
return &monitor->currentMode;
}
GLFWAPI void glfwSetGamma(GLFWmonitor* handle, float gamma)
{
unsigned int i;
unsigned short* values;
GLFWgammaramp ramp;
const GLFWgammaramp* original;
assert(handle != NULL);
assert(gamma > 0.f);
assert(gamma <= FLT_MAX);
_GLFW_REQUIRE_INIT();
if (gamma != gamma || gamma <= 0.f || gamma > FLT_MAX)
{
_glfwInputError(GLFW_INVALID_VALUE, "Invalid gamma value %f", gamma);
return;
}
original = glfwGetGammaRamp(handle);
if (!original)
return;
values = _glfw_calloc(original->size, sizeof(unsigned short));
for (i = 0; i < original->size; i++)
{
float value;
// Calculate intensity
value = i / (float) (original->size - 1);
// Apply gamma curve
value = powf(value, 1.f / gamma) * 65535.f + 0.5f;
// Clamp to value range
value = fminf(value, 65535.f);
values[i] = (unsigned short) value;
}
ramp.red = values;
ramp.green = values;
ramp.blue = values;
ramp.size = original->size;
glfwSetGammaRamp(handle, &ramp);
_glfw_free(values);
}
GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* handle)
{
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
assert(monitor != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_glfwFreeGammaArrays(&monitor->currentRamp);
if (!_glfw.platform.getGammaRamp(monitor, &monitor->currentRamp))
return NULL;
return &monitor->currentRamp;
}
GLFWAPI void glfwSetGammaRamp(GLFWmonitor* handle, const GLFWgammaramp* ramp)
{
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
assert(monitor != NULL);
assert(ramp != NULL);
assert(ramp->size > 0);
assert(ramp->red != NULL);
assert(ramp->green != NULL);
assert(ramp->blue != NULL);
_GLFW_REQUIRE_INIT();
if (ramp->size <= 0)
{
_glfwInputError(GLFW_INVALID_VALUE,
"Invalid gamma ramp size %i",
ramp->size);
return;
}
if (!monitor->originalRamp.size)
{
if (!_glfw.platform.getGammaRamp(monitor, &monitor->originalRamp))
return;
}
_glfw.platform.setGammaRamp(monitor, ramp);
}
|
0 | repos/simulations/libs/zglfw/libs/glfw | repos/simulations/libs/zglfw/libs/glfw/src/win32_thread.h | //========================================================================
// GLFW 3.4 Win32 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2017 Camilla Löwy <[email protected]>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
// This is a workaround for the fact that glfw3.h needs to export APIENTRY (for
// example to allow applications to correctly declare a GL_KHR_debug callback)
// but windows.h assumes no one will define APIENTRY before it does
#undef APIENTRY
#include <windows.h>
#define GLFW_WIN32_TLS_STATE _GLFWtlsWin32 win32;
#define GLFW_WIN32_MUTEX_STATE _GLFWmutexWin32 win32;
// Win32-specific thread local storage data
//
typedef struct _GLFWtlsWin32
{
GLFWbool allocated;
DWORD index;
} _GLFWtlsWin32;
// Win32-specific mutex data
//
typedef struct _GLFWmutexWin32
{
GLFWbool allocated;
CRITICAL_SECTION section;
} _GLFWmutexWin32;
|
0 | repos/simulations/libs/zglfw/libs/glfw | repos/simulations/libs/zglfw/libs/glfw/src/win32_init.c | //========================================================================
// GLFW 3.4 Win32 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <[email protected]>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#if defined(_GLFW_WIN32)
#include <stdlib.h>
static const GUID _glfw_GUID_DEVINTERFACE_HID =
{0x4d1e55b2,0xf16f,0x11cf,{0x88,0xcb,0x00,0x11,0x11,0x00,0x00,0x30}};
#define GUID_DEVINTERFACE_HID _glfw_GUID_DEVINTERFACE_HID
#if defined(_GLFW_USE_HYBRID_HPG) || defined(_GLFW_USE_OPTIMUS_HPG)
#if defined(_GLFW_BUILD_DLL)
#pragma message("These symbols must be exported by the executable and have no effect in a DLL")
#endif
// Executables (but not DLLs) exporting this symbol with this value will be
// automatically directed to the high-performance GPU on Nvidia Optimus systems
// with up-to-date drivers
//
__declspec(dllexport) DWORD NvOptimusEnablement = 1;
// Executables (but not DLLs) exporting this symbol with this value will be
// automatically directed to the high-performance GPU on AMD PowerXpress systems
// with up-to-date drivers
//
__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
#endif // _GLFW_USE_HYBRID_HPG
#if defined(_GLFW_BUILD_DLL)
// GLFW DLL entry point
//
BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved)
{
return TRUE;
}
#endif // _GLFW_BUILD_DLL
// Load necessary libraries (DLLs)
//
static GLFWbool loadLibraries(void)
{
if (!GetModuleHandleExW(GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS |
GET_MODULE_HANDLE_EX_FLAG_UNCHANGED_REFCOUNT,
(const WCHAR*) &_glfw,
(HMODULE*) &_glfw.win32.instance))
{
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
"Win32: Failed to retrieve own module handle");
return GLFW_FALSE;
}
_glfw.win32.user32.instance = _glfwPlatformLoadModule("user32.dll");
if (!_glfw.win32.user32.instance)
{
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
"Win32: Failed to load user32.dll");
return GLFW_FALSE;
}
_glfw.win32.user32.SetProcessDPIAware_ = (PFN_SetProcessDPIAware)
_glfwPlatformGetModuleSymbol(_glfw.win32.user32.instance, "SetProcessDPIAware");
_glfw.win32.user32.ChangeWindowMessageFilterEx_ = (PFN_ChangeWindowMessageFilterEx)
_glfwPlatformGetModuleSymbol(_glfw.win32.user32.instance, "ChangeWindowMessageFilterEx");
_glfw.win32.user32.EnableNonClientDpiScaling_ = (PFN_EnableNonClientDpiScaling)
_glfwPlatformGetModuleSymbol(_glfw.win32.user32.instance, "EnableNonClientDpiScaling");
_glfw.win32.user32.SetProcessDpiAwarenessContext_ = (PFN_SetProcessDpiAwarenessContext)
_glfwPlatformGetModuleSymbol(_glfw.win32.user32.instance, "SetProcessDpiAwarenessContext");
_glfw.win32.user32.GetDpiForWindow_ = (PFN_GetDpiForWindow)
_glfwPlatformGetModuleSymbol(_glfw.win32.user32.instance, "GetDpiForWindow");
_glfw.win32.user32.AdjustWindowRectExForDpi_ = (PFN_AdjustWindowRectExForDpi)
_glfwPlatformGetModuleSymbol(_glfw.win32.user32.instance, "AdjustWindowRectExForDpi");
_glfw.win32.user32.GetSystemMetricsForDpi_ = (PFN_GetSystemMetricsForDpi)
_glfwPlatformGetModuleSymbol(_glfw.win32.user32.instance, "GetSystemMetricsForDpi");
_glfw.win32.dinput8.instance = _glfwPlatformLoadModule("dinput8.dll");
if (_glfw.win32.dinput8.instance)
{
_glfw.win32.dinput8.Create = (PFN_DirectInput8Create)
_glfwPlatformGetModuleSymbol(_glfw.win32.dinput8.instance, "DirectInput8Create");
}
{
int i;
const char* names[] =
{
"xinput1_4.dll",
"xinput1_3.dll",
"xinput9_1_0.dll",
"xinput1_2.dll",
"xinput1_1.dll",
NULL
};
for (i = 0; names[i]; i++)
{
_glfw.win32.xinput.instance = _glfwPlatformLoadModule(names[i]);
if (_glfw.win32.xinput.instance)
{
_glfw.win32.xinput.GetCapabilities = (PFN_XInputGetCapabilities)
_glfwPlatformGetModuleSymbol(_glfw.win32.xinput.instance, "XInputGetCapabilities");
_glfw.win32.xinput.GetState = (PFN_XInputGetState)
_glfwPlatformGetModuleSymbol(_glfw.win32.xinput.instance, "XInputGetState");
break;
}
}
}
_glfw.win32.dwmapi.instance = _glfwPlatformLoadModule("dwmapi.dll");
if (_glfw.win32.dwmapi.instance)
{
_glfw.win32.dwmapi.IsCompositionEnabled = (PFN_DwmIsCompositionEnabled)
_glfwPlatformGetModuleSymbol(_glfw.win32.dwmapi.instance, "DwmIsCompositionEnabled");
_glfw.win32.dwmapi.Flush = (PFN_DwmFlush)
_glfwPlatformGetModuleSymbol(_glfw.win32.dwmapi.instance, "DwmFlush");
_glfw.win32.dwmapi.EnableBlurBehindWindow = (PFN_DwmEnableBlurBehindWindow)
_glfwPlatformGetModuleSymbol(_glfw.win32.dwmapi.instance, "DwmEnableBlurBehindWindow");
_glfw.win32.dwmapi.GetColorizationColor = (PFN_DwmGetColorizationColor)
_glfwPlatformGetModuleSymbol(_glfw.win32.dwmapi.instance, "DwmGetColorizationColor");
}
_glfw.win32.shcore.instance = _glfwPlatformLoadModule("shcore.dll");
if (_glfw.win32.shcore.instance)
{
_glfw.win32.shcore.SetProcessDpiAwareness_ = (PFN_SetProcessDpiAwareness)
_glfwPlatformGetModuleSymbol(_glfw.win32.shcore.instance, "SetProcessDpiAwareness");
_glfw.win32.shcore.GetDpiForMonitor_ = (PFN_GetDpiForMonitor)
_glfwPlatformGetModuleSymbol(_glfw.win32.shcore.instance, "GetDpiForMonitor");
}
_glfw.win32.ntdll.instance = _glfwPlatformLoadModule("ntdll.dll");
if (_glfw.win32.ntdll.instance)
{
_glfw.win32.ntdll.RtlVerifyVersionInfo_ = (PFN_RtlVerifyVersionInfo)
_glfwPlatformGetModuleSymbol(_glfw.win32.ntdll.instance, "RtlVerifyVersionInfo");
}
return GLFW_TRUE;
}
// Unload used libraries (DLLs)
//
static void freeLibraries(void)
{
if (_glfw.win32.xinput.instance)
_glfwPlatformFreeModule(_glfw.win32.xinput.instance);
if (_glfw.win32.dinput8.instance)
_glfwPlatformFreeModule(_glfw.win32.dinput8.instance);
if (_glfw.win32.user32.instance)
_glfwPlatformFreeModule(_glfw.win32.user32.instance);
if (_glfw.win32.dwmapi.instance)
_glfwPlatformFreeModule(_glfw.win32.dwmapi.instance);
if (_glfw.win32.shcore.instance)
_glfwPlatformFreeModule(_glfw.win32.shcore.instance);
if (_glfw.win32.ntdll.instance)
_glfwPlatformFreeModule(_glfw.win32.ntdll.instance);
}
// Create key code translation tables
//
static void createKeyTables(void)
{
int scancode;
memset(_glfw.win32.keycodes, -1, sizeof(_glfw.win32.keycodes));
memset(_glfw.win32.scancodes, -1, sizeof(_glfw.win32.scancodes));
_glfw.win32.keycodes[0x00B] = GLFW_KEY_0;
_glfw.win32.keycodes[0x002] = GLFW_KEY_1;
_glfw.win32.keycodes[0x003] = GLFW_KEY_2;
_glfw.win32.keycodes[0x004] = GLFW_KEY_3;
_glfw.win32.keycodes[0x005] = GLFW_KEY_4;
_glfw.win32.keycodes[0x006] = GLFW_KEY_5;
_glfw.win32.keycodes[0x007] = GLFW_KEY_6;
_glfw.win32.keycodes[0x008] = GLFW_KEY_7;
_glfw.win32.keycodes[0x009] = GLFW_KEY_8;
_glfw.win32.keycodes[0x00A] = GLFW_KEY_9;
_glfw.win32.keycodes[0x01E] = GLFW_KEY_A;
_glfw.win32.keycodes[0x030] = GLFW_KEY_B;
_glfw.win32.keycodes[0x02E] = GLFW_KEY_C;
_glfw.win32.keycodes[0x020] = GLFW_KEY_D;
_glfw.win32.keycodes[0x012] = GLFW_KEY_E;
_glfw.win32.keycodes[0x021] = GLFW_KEY_F;
_glfw.win32.keycodes[0x022] = GLFW_KEY_G;
_glfw.win32.keycodes[0x023] = GLFW_KEY_H;
_glfw.win32.keycodes[0x017] = GLFW_KEY_I;
_glfw.win32.keycodes[0x024] = GLFW_KEY_J;
_glfw.win32.keycodes[0x025] = GLFW_KEY_K;
_glfw.win32.keycodes[0x026] = GLFW_KEY_L;
_glfw.win32.keycodes[0x032] = GLFW_KEY_M;
_glfw.win32.keycodes[0x031] = GLFW_KEY_N;
_glfw.win32.keycodes[0x018] = GLFW_KEY_O;
_glfw.win32.keycodes[0x019] = GLFW_KEY_P;
_glfw.win32.keycodes[0x010] = GLFW_KEY_Q;
_glfw.win32.keycodes[0x013] = GLFW_KEY_R;
_glfw.win32.keycodes[0x01F] = GLFW_KEY_S;
_glfw.win32.keycodes[0x014] = GLFW_KEY_T;
_glfw.win32.keycodes[0x016] = GLFW_KEY_U;
_glfw.win32.keycodes[0x02F] = GLFW_KEY_V;
_glfw.win32.keycodes[0x011] = GLFW_KEY_W;
_glfw.win32.keycodes[0x02D] = GLFW_KEY_X;
_glfw.win32.keycodes[0x015] = GLFW_KEY_Y;
_glfw.win32.keycodes[0x02C] = GLFW_KEY_Z;
_glfw.win32.keycodes[0x028] = GLFW_KEY_APOSTROPHE;
_glfw.win32.keycodes[0x02B] = GLFW_KEY_BACKSLASH;
_glfw.win32.keycodes[0x033] = GLFW_KEY_COMMA;
_glfw.win32.keycodes[0x00D] = GLFW_KEY_EQUAL;
_glfw.win32.keycodes[0x029] = GLFW_KEY_GRAVE_ACCENT;
_glfw.win32.keycodes[0x01A] = GLFW_KEY_LEFT_BRACKET;
_glfw.win32.keycodes[0x00C] = GLFW_KEY_MINUS;
_glfw.win32.keycodes[0x034] = GLFW_KEY_PERIOD;
_glfw.win32.keycodes[0x01B] = GLFW_KEY_RIGHT_BRACKET;
_glfw.win32.keycodes[0x027] = GLFW_KEY_SEMICOLON;
_glfw.win32.keycodes[0x035] = GLFW_KEY_SLASH;
_glfw.win32.keycodes[0x056] = GLFW_KEY_WORLD_2;
_glfw.win32.keycodes[0x00E] = GLFW_KEY_BACKSPACE;
_glfw.win32.keycodes[0x153] = GLFW_KEY_DELETE;
_glfw.win32.keycodes[0x14F] = GLFW_KEY_END;
_glfw.win32.keycodes[0x01C] = GLFW_KEY_ENTER;
_glfw.win32.keycodes[0x001] = GLFW_KEY_ESCAPE;
_glfw.win32.keycodes[0x147] = GLFW_KEY_HOME;
_glfw.win32.keycodes[0x152] = GLFW_KEY_INSERT;
_glfw.win32.keycodes[0x15D] = GLFW_KEY_MENU;
_glfw.win32.keycodes[0x151] = GLFW_KEY_PAGE_DOWN;
_glfw.win32.keycodes[0x149] = GLFW_KEY_PAGE_UP;
_glfw.win32.keycodes[0x045] = GLFW_KEY_PAUSE;
_glfw.win32.keycodes[0x039] = GLFW_KEY_SPACE;
_glfw.win32.keycodes[0x00F] = GLFW_KEY_TAB;
_glfw.win32.keycodes[0x03A] = GLFW_KEY_CAPS_LOCK;
_glfw.win32.keycodes[0x145] = GLFW_KEY_NUM_LOCK;
_glfw.win32.keycodes[0x046] = GLFW_KEY_SCROLL_LOCK;
_glfw.win32.keycodes[0x03B] = GLFW_KEY_F1;
_glfw.win32.keycodes[0x03C] = GLFW_KEY_F2;
_glfw.win32.keycodes[0x03D] = GLFW_KEY_F3;
_glfw.win32.keycodes[0x03E] = GLFW_KEY_F4;
_glfw.win32.keycodes[0x03F] = GLFW_KEY_F5;
_glfw.win32.keycodes[0x040] = GLFW_KEY_F6;
_glfw.win32.keycodes[0x041] = GLFW_KEY_F7;
_glfw.win32.keycodes[0x042] = GLFW_KEY_F8;
_glfw.win32.keycodes[0x043] = GLFW_KEY_F9;
_glfw.win32.keycodes[0x044] = GLFW_KEY_F10;
_glfw.win32.keycodes[0x057] = GLFW_KEY_F11;
_glfw.win32.keycodes[0x058] = GLFW_KEY_F12;
_glfw.win32.keycodes[0x064] = GLFW_KEY_F13;
_glfw.win32.keycodes[0x065] = GLFW_KEY_F14;
_glfw.win32.keycodes[0x066] = GLFW_KEY_F15;
_glfw.win32.keycodes[0x067] = GLFW_KEY_F16;
_glfw.win32.keycodes[0x068] = GLFW_KEY_F17;
_glfw.win32.keycodes[0x069] = GLFW_KEY_F18;
_glfw.win32.keycodes[0x06A] = GLFW_KEY_F19;
_glfw.win32.keycodes[0x06B] = GLFW_KEY_F20;
_glfw.win32.keycodes[0x06C] = GLFW_KEY_F21;
_glfw.win32.keycodes[0x06D] = GLFW_KEY_F22;
_glfw.win32.keycodes[0x06E] = GLFW_KEY_F23;
_glfw.win32.keycodes[0x076] = GLFW_KEY_F24;
_glfw.win32.keycodes[0x038] = GLFW_KEY_LEFT_ALT;
_glfw.win32.keycodes[0x01D] = GLFW_KEY_LEFT_CONTROL;
_glfw.win32.keycodes[0x02A] = GLFW_KEY_LEFT_SHIFT;
_glfw.win32.keycodes[0x15B] = GLFW_KEY_LEFT_SUPER;
_glfw.win32.keycodes[0x137] = GLFW_KEY_PRINT_SCREEN;
_glfw.win32.keycodes[0x138] = GLFW_KEY_RIGHT_ALT;
_glfw.win32.keycodes[0x11D] = GLFW_KEY_RIGHT_CONTROL;
_glfw.win32.keycodes[0x036] = GLFW_KEY_RIGHT_SHIFT;
_glfw.win32.keycodes[0x15C] = GLFW_KEY_RIGHT_SUPER;
_glfw.win32.keycodes[0x150] = GLFW_KEY_DOWN;
_glfw.win32.keycodes[0x14B] = GLFW_KEY_LEFT;
_glfw.win32.keycodes[0x14D] = GLFW_KEY_RIGHT;
_glfw.win32.keycodes[0x148] = GLFW_KEY_UP;
_glfw.win32.keycodes[0x052] = GLFW_KEY_KP_0;
_glfw.win32.keycodes[0x04F] = GLFW_KEY_KP_1;
_glfw.win32.keycodes[0x050] = GLFW_KEY_KP_2;
_glfw.win32.keycodes[0x051] = GLFW_KEY_KP_3;
_glfw.win32.keycodes[0x04B] = GLFW_KEY_KP_4;
_glfw.win32.keycodes[0x04C] = GLFW_KEY_KP_5;
_glfw.win32.keycodes[0x04D] = GLFW_KEY_KP_6;
_glfw.win32.keycodes[0x047] = GLFW_KEY_KP_7;
_glfw.win32.keycodes[0x048] = GLFW_KEY_KP_8;
_glfw.win32.keycodes[0x049] = GLFW_KEY_KP_9;
_glfw.win32.keycodes[0x04E] = GLFW_KEY_KP_ADD;
_glfw.win32.keycodes[0x053] = GLFW_KEY_KP_DECIMAL;
_glfw.win32.keycodes[0x135] = GLFW_KEY_KP_DIVIDE;
_glfw.win32.keycodes[0x11C] = GLFW_KEY_KP_ENTER;
_glfw.win32.keycodes[0x059] = GLFW_KEY_KP_EQUAL;
_glfw.win32.keycodes[0x037] = GLFW_KEY_KP_MULTIPLY;
_glfw.win32.keycodes[0x04A] = GLFW_KEY_KP_SUBTRACT;
for (scancode = 0; scancode < 512; scancode++)
{
if (_glfw.win32.keycodes[scancode] > 0)
_glfw.win32.scancodes[_glfw.win32.keycodes[scancode]] = scancode;
}
}
// Window procedure for the hidden helper window
//
static LRESULT CALLBACK helperWindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch (uMsg)
{
case WM_DISPLAYCHANGE:
_glfwPollMonitorsWin32();
break;
case WM_DEVICECHANGE:
{
if (!_glfw.joysticksInitialized)
break;
if (wParam == DBT_DEVICEARRIVAL)
{
DEV_BROADCAST_HDR* dbh = (DEV_BROADCAST_HDR*) lParam;
if (dbh && dbh->dbch_devicetype == DBT_DEVTYP_DEVICEINTERFACE)
_glfwDetectJoystickConnectionWin32();
}
else if (wParam == DBT_DEVICEREMOVECOMPLETE)
{
DEV_BROADCAST_HDR* dbh = (DEV_BROADCAST_HDR*) lParam;
if (dbh && dbh->dbch_devicetype == DBT_DEVTYP_DEVICEINTERFACE)
_glfwDetectJoystickDisconnectionWin32();
}
break;
}
}
return DefWindowProcW(hWnd, uMsg, wParam, lParam);
}
// Creates a dummy window for behind-the-scenes work
//
static GLFWbool createHelperWindow(void)
{
MSG msg;
WNDCLASSEXW wc = { sizeof(wc) };
wc.style = CS_OWNDC;
wc.lpfnWndProc = (WNDPROC) helperWindowProc;
wc.hInstance = _glfw.win32.instance;
wc.lpszClassName = L"GLFW3 Helper";
_glfw.win32.helperWindowClass = RegisterClassExW(&wc);
if (!_glfw.win32.helperWindowClass)
{
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
"Win32: Failed to register helper window class");
return GLFW_FALSE;
}
_glfw.win32.helperWindowHandle =
CreateWindowExW(WS_EX_OVERLAPPEDWINDOW,
MAKEINTATOM(_glfw.win32.helperWindowClass),
L"GLFW message window",
WS_CLIPSIBLINGS | WS_CLIPCHILDREN,
0, 0, 1, 1,
NULL, NULL,
_glfw.win32.instance,
NULL);
if (!_glfw.win32.helperWindowHandle)
{
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
"Win32: Failed to create helper window");
return GLFW_FALSE;
}
// HACK: The command to the first ShowWindow call is ignored if the parent
// process passed along a STARTUPINFO, so clear that with a no-op call
ShowWindow(_glfw.win32.helperWindowHandle, SW_HIDE);
// Register for HID device notifications
{
DEV_BROADCAST_DEVICEINTERFACE_W dbi;
ZeroMemory(&dbi, sizeof(dbi));
dbi.dbcc_size = sizeof(dbi);
dbi.dbcc_devicetype = DBT_DEVTYP_DEVICEINTERFACE;
dbi.dbcc_classguid = GUID_DEVINTERFACE_HID;
_glfw.win32.deviceNotificationHandle =
RegisterDeviceNotificationW(_glfw.win32.helperWindowHandle,
(DEV_BROADCAST_HDR*) &dbi,
DEVICE_NOTIFY_WINDOW_HANDLE);
}
while (PeekMessageW(&msg, _glfw.win32.helperWindowHandle, 0, 0, PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessageW(&msg);
}
return GLFW_TRUE;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
// Returns a wide string version of the specified UTF-8 string
//
WCHAR* _glfwCreateWideStringFromUTF8Win32(const char* source)
{
WCHAR* target;
int count;
count = MultiByteToWideChar(CP_UTF8, 0, source, -1, NULL, 0);
if (!count)
{
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
"Win32: Failed to convert string from UTF-8");
return NULL;
}
target = _glfw_calloc(count, sizeof(WCHAR));
if (!MultiByteToWideChar(CP_UTF8, 0, source, -1, target, count))
{
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
"Win32: Failed to convert string from UTF-8");
_glfw_free(target);
return NULL;
}
return target;
}
// Returns a UTF-8 string version of the specified wide string
//
char* _glfwCreateUTF8FromWideStringWin32(const WCHAR* source)
{
char* target;
int size;
size = WideCharToMultiByte(CP_UTF8, 0, source, -1, NULL, 0, NULL, NULL);
if (!size)
{
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
"Win32: Failed to convert string to UTF-8");
return NULL;
}
target = _glfw_calloc(size, 1);
if (!WideCharToMultiByte(CP_UTF8, 0, source, -1, target, size, NULL, NULL))
{
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
"Win32: Failed to convert string to UTF-8");
_glfw_free(target);
return NULL;
}
return target;
}
// Reports the specified error, appending information about the last Win32 error
//
void _glfwInputErrorWin32(int error, const char* description)
{
WCHAR buffer[_GLFW_MESSAGE_SIZE] = L"";
char message[_GLFW_MESSAGE_SIZE] = "";
FormatMessageW(FORMAT_MESSAGE_FROM_SYSTEM |
FORMAT_MESSAGE_IGNORE_INSERTS |
FORMAT_MESSAGE_MAX_WIDTH_MASK,
NULL,
GetLastError() & 0xffff,
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
buffer,
sizeof(buffer) / sizeof(WCHAR),
NULL);
WideCharToMultiByte(CP_UTF8, 0, buffer, -1, message, sizeof(message), NULL, NULL);
_glfwInputError(error, "%s: %s", description, message);
}
// Updates key names according to the current keyboard layout
//
void _glfwUpdateKeyNamesWin32(void)
{
int key;
BYTE state[256] = {0};
memset(_glfw.win32.keynames, 0, sizeof(_glfw.win32.keynames));
for (key = GLFW_KEY_SPACE; key <= GLFW_KEY_LAST; key++)
{
UINT vk;
int scancode, length;
WCHAR chars[16];
scancode = _glfw.win32.scancodes[key];
if (scancode == -1)
continue;
if (key >= GLFW_KEY_KP_0 && key <= GLFW_KEY_KP_ADD)
{
const UINT vks[] = {
VK_NUMPAD0, VK_NUMPAD1, VK_NUMPAD2, VK_NUMPAD3,
VK_NUMPAD4, VK_NUMPAD5, VK_NUMPAD6, VK_NUMPAD7,
VK_NUMPAD8, VK_NUMPAD9, VK_DECIMAL, VK_DIVIDE,
VK_MULTIPLY, VK_SUBTRACT, VK_ADD
};
vk = vks[key - GLFW_KEY_KP_0];
}
else
vk = MapVirtualKeyW(scancode, MAPVK_VSC_TO_VK);
length = ToUnicode(vk, scancode, state,
chars, sizeof(chars) / sizeof(WCHAR),
0);
if (length == -1)
{
// This is a dead key, so we need a second simulated key press
// to make it output its own character (usually a diacritic)
length = ToUnicode(vk, scancode, state,
chars, sizeof(chars) / sizeof(WCHAR),
0);
}
if (length < 1)
continue;
WideCharToMultiByte(CP_UTF8, 0, chars, 1,
_glfw.win32.keynames[key],
sizeof(_glfw.win32.keynames[key]),
NULL, NULL);
}
}
// Replacement for IsWindowsVersionOrGreater, as we cannot rely on the
// application having a correct embedded manifest
//
BOOL _glfwIsWindowsVersionOrGreaterWin32(WORD major, WORD minor, WORD sp)
{
OSVERSIONINFOEXW osvi = { sizeof(osvi), major, minor, 0, 0, {0}, sp };
DWORD mask = VER_MAJORVERSION | VER_MINORVERSION | VER_SERVICEPACKMAJOR;
ULONGLONG cond = VerSetConditionMask(0, VER_MAJORVERSION, VER_GREATER_EQUAL);
cond = VerSetConditionMask(cond, VER_MINORVERSION, VER_GREATER_EQUAL);
cond = VerSetConditionMask(cond, VER_SERVICEPACKMAJOR, VER_GREATER_EQUAL);
// HACK: Use RtlVerifyVersionInfo instead of VerifyVersionInfoW as the
// latter lies unless the user knew to embed a non-default manifest
// announcing support for Windows 10 via supportedOS GUID
return RtlVerifyVersionInfo(&osvi, mask, cond) == 0;
}
// Checks whether we are on at least the specified build of Windows 10
//
BOOL _glfwIsWindows10BuildOrGreaterWin32(WORD build)
{
OSVERSIONINFOEXW osvi = { sizeof(osvi), 10, 0, build };
DWORD mask = VER_MAJORVERSION | VER_MINORVERSION | VER_BUILDNUMBER;
ULONGLONG cond = VerSetConditionMask(0, VER_MAJORVERSION, VER_GREATER_EQUAL);
cond = VerSetConditionMask(cond, VER_MINORVERSION, VER_GREATER_EQUAL);
cond = VerSetConditionMask(cond, VER_BUILDNUMBER, VER_GREATER_EQUAL);
// HACK: Use RtlVerifyVersionInfo instead of VerifyVersionInfoW as the
// latter lies unless the user knew to embed a non-default manifest
// announcing support for Windows 10 via supportedOS GUID
return RtlVerifyVersionInfo(&osvi, mask, cond) == 0;
}
GLFWbool _glfwConnectWin32(int platformID, _GLFWplatform* platform)
{
const _GLFWplatform win32 =
{
.platformID = GLFW_PLATFORM_WIN32,
.init = _glfwInitWin32,
.terminate = _glfwTerminateWin32,
.getCursorPos = _glfwGetCursorPosWin32,
.setCursorPos = _glfwSetCursorPosWin32,
.setCursorMode = _glfwSetCursorModeWin32,
.setRawMouseMotion = _glfwSetRawMouseMotionWin32,
.rawMouseMotionSupported = _glfwRawMouseMotionSupportedWin32,
.createCursor = _glfwCreateCursorWin32,
.createStandardCursor = _glfwCreateStandardCursorWin32,
.destroyCursor = _glfwDestroyCursorWin32,
.setCursor = _glfwSetCursorWin32,
.getScancodeName = _glfwGetScancodeNameWin32,
.getKeyScancode = _glfwGetKeyScancodeWin32,
.setClipboardString = _glfwSetClipboardStringWin32,
.getClipboardString = _glfwGetClipboardStringWin32,
.initJoysticks = _glfwInitJoysticksWin32,
.terminateJoysticks = _glfwTerminateJoysticksWin32,
.pollJoystick = _glfwPollJoystickWin32,
.getMappingName = _glfwGetMappingNameWin32,
.updateGamepadGUID = _glfwUpdateGamepadGUIDWin32,
.freeMonitor = _glfwFreeMonitorWin32,
.getMonitorPos = _glfwGetMonitorPosWin32,
.getMonitorContentScale = _glfwGetMonitorContentScaleWin32,
.getMonitorWorkarea = _glfwGetMonitorWorkareaWin32,
.getVideoModes = _glfwGetVideoModesWin32,
.getVideoMode = _glfwGetVideoModeWin32,
.getGammaRamp = _glfwGetGammaRampWin32,
.setGammaRamp = _glfwSetGammaRampWin32,
.createWindow = _glfwCreateWindowWin32,
.destroyWindow = _glfwDestroyWindowWin32,
.setWindowTitle = _glfwSetWindowTitleWin32,
.setWindowIcon = _glfwSetWindowIconWin32,
.getWindowPos = _glfwGetWindowPosWin32,
.setWindowPos = _glfwSetWindowPosWin32,
.getWindowSize = _glfwGetWindowSizeWin32,
.setWindowSize = _glfwSetWindowSizeWin32,
.setWindowSizeLimits = _glfwSetWindowSizeLimitsWin32,
.setWindowAspectRatio = _glfwSetWindowAspectRatioWin32,
.getFramebufferSize = _glfwGetFramebufferSizeWin32,
.getWindowFrameSize = _glfwGetWindowFrameSizeWin32,
.getWindowContentScale = _glfwGetWindowContentScaleWin32,
.iconifyWindow = _glfwIconifyWindowWin32,
.restoreWindow = _glfwRestoreWindowWin32,
.maximizeWindow = _glfwMaximizeWindowWin32,
.showWindow = _glfwShowWindowWin32,
.hideWindow = _glfwHideWindowWin32,
.requestWindowAttention = _glfwRequestWindowAttentionWin32,
.focusWindow = _glfwFocusWindowWin32,
.setWindowMonitor = _glfwSetWindowMonitorWin32,
.windowFocused = _glfwWindowFocusedWin32,
.windowIconified = _glfwWindowIconifiedWin32,
.windowVisible = _glfwWindowVisibleWin32,
.windowMaximized = _glfwWindowMaximizedWin32,
.windowHovered = _glfwWindowHoveredWin32,
.framebufferTransparent = _glfwFramebufferTransparentWin32,
.getWindowOpacity = _glfwGetWindowOpacityWin32,
.setWindowResizable = _glfwSetWindowResizableWin32,
.setWindowDecorated = _glfwSetWindowDecoratedWin32,
.setWindowFloating = _glfwSetWindowFloatingWin32,
.setWindowOpacity = _glfwSetWindowOpacityWin32,
.setWindowMousePassthrough = _glfwSetWindowMousePassthroughWin32,
.pollEvents = _glfwPollEventsWin32,
.waitEvents = _glfwWaitEventsWin32,
.waitEventsTimeout = _glfwWaitEventsTimeoutWin32,
.postEmptyEvent = _glfwPostEmptyEventWin32,
.getEGLPlatform = _glfwGetEGLPlatformWin32,
.getEGLNativeDisplay = _glfwGetEGLNativeDisplayWin32,
.getEGLNativeWindow = _glfwGetEGLNativeWindowWin32,
.getRequiredInstanceExtensions = _glfwGetRequiredInstanceExtensionsWin32,
.getPhysicalDevicePresentationSupport = _glfwGetPhysicalDevicePresentationSupportWin32,
.createWindowSurface = _glfwCreateWindowSurfaceWin32
};
*platform = win32;
return GLFW_TRUE;
}
int _glfwInitWin32(void)
{
if (!loadLibraries())
return GLFW_FALSE;
createKeyTables();
_glfwUpdateKeyNamesWin32();
if (_glfwIsWindows10Version1703OrGreaterWin32())
SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2);
else if (IsWindows8Point1OrGreater())
SetProcessDpiAwareness(PROCESS_PER_MONITOR_DPI_AWARE);
else if (IsWindowsVistaOrGreater())
SetProcessDPIAware();
if (!createHelperWindow())
return GLFW_FALSE;
_glfwPollMonitorsWin32();
return GLFW_TRUE;
}
void _glfwTerminateWin32(void)
{
if (_glfw.win32.blankCursor)
DestroyIcon((HICON) _glfw.win32.blankCursor);
if (_glfw.win32.deviceNotificationHandle)
UnregisterDeviceNotification(_glfw.win32.deviceNotificationHandle);
if (_glfw.win32.helperWindowHandle)
DestroyWindow(_glfw.win32.helperWindowHandle);
if (_glfw.win32.helperWindowClass)
UnregisterClassW(MAKEINTATOM(_glfw.win32.helperWindowClass), _glfw.win32.instance);
if (_glfw.win32.mainWindowClass)
UnregisterClassW(MAKEINTATOM(_glfw.win32.mainWindowClass), _glfw.win32.instance);
_glfw_free(_glfw.win32.clipboardString);
_glfw_free(_glfw.win32.rawInput);
_glfwTerminateWGL();
_glfwTerminateEGL();
_glfwTerminateOSMesa();
freeLibraries();
}
#endif // _GLFW_WIN32
|
0 | repos/simulations/libs/zglfw/libs/glfw | repos/simulations/libs/zglfw/libs/glfw/src/wgl_context.h | //========================================================================
// GLFW 3.3 WGL - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2018 Camilla Löwy <[email protected]>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
#define WGL_SUPPORT_OPENGL_ARB 0x2010
#define WGL_DRAW_TO_WINDOW_ARB 0x2001
#define WGL_PIXEL_TYPE_ARB 0x2013
#define WGL_TYPE_RGBA_ARB 0x202b
#define WGL_ACCELERATION_ARB 0x2003
#define WGL_NO_ACCELERATION_ARB 0x2025
#define WGL_RED_BITS_ARB 0x2015
#define WGL_RED_SHIFT_ARB 0x2016
#define WGL_GREEN_BITS_ARB 0x2017
#define WGL_GREEN_SHIFT_ARB 0x2018
#define WGL_BLUE_BITS_ARB 0x2019
#define WGL_BLUE_SHIFT_ARB 0x201a
#define WGL_ALPHA_BITS_ARB 0x201b
#define WGL_ALPHA_SHIFT_ARB 0x201c
#define WGL_ACCUM_BITS_ARB 0x201d
#define WGL_ACCUM_RED_BITS_ARB 0x201e
#define WGL_ACCUM_GREEN_BITS_ARB 0x201f
#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
#define WGL_DEPTH_BITS_ARB 0x2022
#define WGL_STENCIL_BITS_ARB 0x2023
#define WGL_AUX_BUFFERS_ARB 0x2024
#define WGL_STEREO_ARB 0x2012
#define WGL_DOUBLE_BUFFER_ARB 0x2011
#define WGL_SAMPLES_ARB 0x2042
#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20a9
#define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001
#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
#define WGL_CONTEXT_FLAGS_ARB 0x2094
#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004
#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261
#define WGL_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097
#define WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0
#define WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098
#define WGL_CONTEXT_OPENGL_NO_ERROR_ARB 0x31b3
#define WGL_COLORSPACE_EXT 0x309d
#define WGL_COLORSPACE_SRGB_EXT 0x3089
#define ERROR_INVALID_VERSION_ARB 0x2095
#define ERROR_INVALID_PROFILE_ARB 0x2096
#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054
// WGL extension pointer typedefs
typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC)(int);
typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC)(HDC,int,int,UINT,const int*,int*);
typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC)(void);
typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC)(HDC);
typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC,HGLRC,const int*);
#define wglSwapIntervalEXT _glfw.wgl.SwapIntervalEXT
#define wglGetPixelFormatAttribivARB _glfw.wgl.GetPixelFormatAttribivARB
#define wglGetExtensionsStringEXT _glfw.wgl.GetExtensionsStringEXT
#define wglGetExtensionsStringARB _glfw.wgl.GetExtensionsStringARB
#define wglCreateContextAttribsARB _glfw.wgl.CreateContextAttribsARB
// opengl32.dll function pointer typedefs
typedef HGLRC (WINAPI * PFN_wglCreateContext)(HDC);
typedef BOOL (WINAPI * PFN_wglDeleteContext)(HGLRC);
typedef PROC (WINAPI * PFN_wglGetProcAddress)(LPCSTR);
typedef HDC (WINAPI * PFN_wglGetCurrentDC)(void);
typedef HGLRC (WINAPI * PFN_wglGetCurrentContext)(void);
typedef BOOL (WINAPI * PFN_wglMakeCurrent)(HDC,HGLRC);
typedef BOOL (WINAPI * PFN_wglShareLists)(HGLRC,HGLRC);
#define wglCreateContext _glfw.wgl.CreateContext
#define wglDeleteContext _glfw.wgl.DeleteContext
#define wglGetProcAddress _glfw.wgl.GetProcAddress
#define wglGetCurrentDC _glfw.wgl.GetCurrentDC
#define wglGetCurrentContext _glfw.wgl.GetCurrentContext
#define wglMakeCurrent _glfw.wgl.MakeCurrent
#define wglShareLists _glfw.wgl.ShareLists
#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextWGL wgl
#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE _GLFWlibraryWGL wgl
// WGL-specific per-context data
//
typedef struct _GLFWcontextWGL
{
HDC dc;
HGLRC handle;
int interval;
} _GLFWcontextWGL;
// WGL-specific global data
//
typedef struct _GLFWlibraryWGL
{
HINSTANCE instance;
PFN_wglCreateContext CreateContext;
PFN_wglDeleteContext DeleteContext;
PFN_wglGetProcAddress GetProcAddress;
PFN_wglGetCurrentDC GetCurrentDC;
PFN_wglGetCurrentContext GetCurrentContext;
PFN_wglMakeCurrent MakeCurrent;
PFN_wglShareLists ShareLists;
PFNWGLSWAPINTERVALEXTPROC SwapIntervalEXT;
PFNWGLGETPIXELFORMATATTRIBIVARBPROC GetPixelFormatAttribivARB;
PFNWGLGETEXTENSIONSSTRINGEXTPROC GetExtensionsStringEXT;
PFNWGLGETEXTENSIONSSTRINGARBPROC GetExtensionsStringARB;
PFNWGLCREATECONTEXTATTRIBSARBPROC CreateContextAttribsARB;
GLFWbool EXT_swap_control;
GLFWbool EXT_colorspace;
GLFWbool ARB_multisample;
GLFWbool ARB_framebuffer_sRGB;
GLFWbool EXT_framebuffer_sRGB;
GLFWbool ARB_pixel_format;
GLFWbool ARB_create_context;
GLFWbool ARB_create_context_profile;
GLFWbool EXT_create_context_es2_profile;
GLFWbool ARB_create_context_robustness;
GLFWbool ARB_create_context_no_error;
GLFWbool ARB_context_flush_control;
} _GLFWlibraryWGL;
GLFWbool _glfwInitWGL(void);
void _glfwTerminateWGL(void);
GLFWbool _glfwCreateContextWGL(_GLFWwindow* window,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig);
|
0 | repos/simulations/libs/zglfw/libs/glfw | repos/simulations/libs/zglfw/libs/glfw/src/glx_context.h | //========================================================================
// GLFW 3.3 GLX - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2017 Camilla Löwy <[email protected]>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#define GLX_VENDOR 1
#define GLX_RGBA_BIT 0x00000001
#define GLX_WINDOW_BIT 0x00000001
#define GLX_DRAWABLE_TYPE 0x8010
#define GLX_RENDER_TYPE 0x8011
#define GLX_RGBA_TYPE 0x8014
#define GLX_DOUBLEBUFFER 5
#define GLX_STEREO 6
#define GLX_AUX_BUFFERS 7
#define GLX_RED_SIZE 8
#define GLX_GREEN_SIZE 9
#define GLX_BLUE_SIZE 10
#define GLX_ALPHA_SIZE 11
#define GLX_DEPTH_SIZE 12
#define GLX_STENCIL_SIZE 13
#define GLX_ACCUM_RED_SIZE 14
#define GLX_ACCUM_GREEN_SIZE 15
#define GLX_ACCUM_BLUE_SIZE 16
#define GLX_ACCUM_ALPHA_SIZE 17
#define GLX_SAMPLES 0x186a1
#define GLX_VISUAL_ID 0x800b
#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20b2
#define GLX_CONTEXT_DEBUG_BIT_ARB 0x00000001
#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126
#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
#define GLX_CONTEXT_FLAGS_ARB 0x2094
#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004
#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252
#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261
#define GLX_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097
#define GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0
#define GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098
#define GLX_CONTEXT_OPENGL_NO_ERROR_ARB 0x31b3
typedef XID GLXWindow;
typedef XID GLXDrawable;
typedef struct __GLXFBConfig* GLXFBConfig;
typedef struct __GLXcontext* GLXContext;
typedef void (*__GLXextproc)(void);
typedef int (*PFNGLXGETFBCONFIGATTRIBPROC)(Display*,GLXFBConfig,int,int*);
typedef const char* (*PFNGLXGETCLIENTSTRINGPROC)(Display*,int);
typedef Bool (*PFNGLXQUERYEXTENSIONPROC)(Display*,int*,int*);
typedef Bool (*PFNGLXQUERYVERSIONPROC)(Display*,int*,int*);
typedef void (*PFNGLXDESTROYCONTEXTPROC)(Display*,GLXContext);
typedef Bool (*PFNGLXMAKECURRENTPROC)(Display*,GLXDrawable,GLXContext);
typedef void (*PFNGLXSWAPBUFFERSPROC)(Display*,GLXDrawable);
typedef const char* (*PFNGLXQUERYEXTENSIONSSTRINGPROC)(Display*,int);
typedef GLXFBConfig* (*PFNGLXGETFBCONFIGSPROC)(Display*,int,int*);
typedef GLXContext (*PFNGLXCREATENEWCONTEXTPROC)(Display*,GLXFBConfig,int,GLXContext,Bool);
typedef __GLXextproc (* PFNGLXGETPROCADDRESSPROC)(const GLubyte *procName);
typedef void (*PFNGLXSWAPINTERVALEXTPROC)(Display*,GLXDrawable,int);
typedef XVisualInfo* (*PFNGLXGETVISUALFROMFBCONFIGPROC)(Display*,GLXFBConfig);
typedef GLXWindow (*PFNGLXCREATEWINDOWPROC)(Display*,GLXFBConfig,Window,const int*);
typedef void (*PFNGLXDESTROYWINDOWPROC)(Display*,GLXWindow);
typedef int (*PFNGLXSWAPINTERVALMESAPROC)(int);
typedef int (*PFNGLXSWAPINTERVALSGIPROC)(int);
typedef GLXContext (*PFNGLXCREATECONTEXTATTRIBSARBPROC)(Display*,GLXFBConfig,GLXContext,Bool,const int*);
// libGL.so function pointer typedefs
#define glXGetFBConfigs _glfw.glx.GetFBConfigs
#define glXGetFBConfigAttrib _glfw.glx.GetFBConfigAttrib
#define glXGetClientString _glfw.glx.GetClientString
#define glXQueryExtension _glfw.glx.QueryExtension
#define glXQueryVersion _glfw.glx.QueryVersion
#define glXDestroyContext _glfw.glx.DestroyContext
#define glXMakeCurrent _glfw.glx.MakeCurrent
#define glXSwapBuffers _glfw.glx.SwapBuffers
#define glXQueryExtensionsString _glfw.glx.QueryExtensionsString
#define glXCreateNewContext _glfw.glx.CreateNewContext
#define glXGetVisualFromFBConfig _glfw.glx.GetVisualFromFBConfig
#define glXCreateWindow _glfw.glx.CreateWindow
#define glXDestroyWindow _glfw.glx.DestroyWindow
#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextGLX glx
#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE _GLFWlibraryGLX glx
// GLX-specific per-context data
//
typedef struct _GLFWcontextGLX
{
GLXContext handle;
GLXWindow window;
} _GLFWcontextGLX;
// GLX-specific global data
//
typedef struct _GLFWlibraryGLX
{
int major, minor;
int eventBase;
int errorBase;
// dlopen handle for libGL.so.1
void* handle;
// GLX 1.3 functions
PFNGLXGETFBCONFIGSPROC GetFBConfigs;
PFNGLXGETFBCONFIGATTRIBPROC GetFBConfigAttrib;
PFNGLXGETCLIENTSTRINGPROC GetClientString;
PFNGLXQUERYEXTENSIONPROC QueryExtension;
PFNGLXQUERYVERSIONPROC QueryVersion;
PFNGLXDESTROYCONTEXTPROC DestroyContext;
PFNGLXMAKECURRENTPROC MakeCurrent;
PFNGLXSWAPBUFFERSPROC SwapBuffers;
PFNGLXQUERYEXTENSIONSSTRINGPROC QueryExtensionsString;
PFNGLXCREATENEWCONTEXTPROC CreateNewContext;
PFNGLXGETVISUALFROMFBCONFIGPROC GetVisualFromFBConfig;
PFNGLXCREATEWINDOWPROC CreateWindow;
PFNGLXDESTROYWINDOWPROC DestroyWindow;
// GLX 1.4 and extension functions
PFNGLXGETPROCADDRESSPROC GetProcAddress;
PFNGLXGETPROCADDRESSPROC GetProcAddressARB;
PFNGLXSWAPINTERVALSGIPROC SwapIntervalSGI;
PFNGLXSWAPINTERVALEXTPROC SwapIntervalEXT;
PFNGLXSWAPINTERVALMESAPROC SwapIntervalMESA;
PFNGLXCREATECONTEXTATTRIBSARBPROC CreateContextAttribsARB;
GLFWbool SGI_swap_control;
GLFWbool EXT_swap_control;
GLFWbool MESA_swap_control;
GLFWbool ARB_multisample;
GLFWbool ARB_framebuffer_sRGB;
GLFWbool EXT_framebuffer_sRGB;
GLFWbool ARB_create_context;
GLFWbool ARB_create_context_profile;
GLFWbool ARB_create_context_robustness;
GLFWbool EXT_create_context_es2_profile;
GLFWbool ARB_create_context_no_error;
GLFWbool ARB_context_flush_control;
} _GLFWlibraryGLX;
GLFWbool _glfwInitGLX(void);
void _glfwTerminateGLX(void);
GLFWbool _glfwCreateContextGLX(_GLFWwindow* window,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig);
void _glfwDestroyContextGLX(_GLFWwindow* window);
GLFWbool _glfwChooseVisualGLX(const _GLFWwndconfig* wndconfig,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig,
Visual** visual, int* depth);
|
0 | repos/simulations/libs/zglfw/libs/glfw | repos/simulations/libs/zglfw/libs/glfw/src/window.c | //========================================================================
// GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <[email protected]>
// Copyright (c) 2012 Torsten Walluhn <[email protected]>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <assert.h>
#include <string.h>
#include <stdlib.h>
#include <float.h>
//////////////////////////////////////////////////////////////////////////
////// GLFW event API //////
//////////////////////////////////////////////////////////////////////////
// Notifies shared code that a window has lost or received input focus
//
void _glfwInputWindowFocus(_GLFWwindow* window, GLFWbool focused)
{
assert(window != NULL);
assert(focused == GLFW_TRUE || focused == GLFW_FALSE);
if (window->callbacks.focus)
window->callbacks.focus((GLFWwindow*) window, focused);
if (!focused)
{
int key, button;
for (key = 0; key <= GLFW_KEY_LAST; key++)
{
if (window->keys[key] == GLFW_PRESS)
{
const int scancode = _glfw.platform.getKeyScancode(key);
_glfwInputKey(window, key, scancode, GLFW_RELEASE, 0);
}
}
for (button = 0; button <= GLFW_MOUSE_BUTTON_LAST; button++)
{
if (window->mouseButtons[button] == GLFW_PRESS)
_glfwInputMouseClick(window, button, GLFW_RELEASE, 0);
}
}
}
// Notifies shared code that a window has moved
// The position is specified in content area relative screen coordinates
//
void _glfwInputWindowPos(_GLFWwindow* window, int x, int y)
{
assert(window != NULL);
if (window->callbacks.pos)
window->callbacks.pos((GLFWwindow*) window, x, y);
}
// Notifies shared code that a window has been resized
// The size is specified in screen coordinates
//
void _glfwInputWindowSize(_GLFWwindow* window, int width, int height)
{
assert(window != NULL);
assert(width >= 0);
assert(height >= 0);
if (window->callbacks.size)
window->callbacks.size((GLFWwindow*) window, width, height);
}
// Notifies shared code that a window has been iconified or restored
//
void _glfwInputWindowIconify(_GLFWwindow* window, GLFWbool iconified)
{
assert(window != NULL);
assert(iconified == GLFW_TRUE || iconified == GLFW_FALSE);
if (window->callbacks.iconify)
window->callbacks.iconify((GLFWwindow*) window, iconified);
}
// Notifies shared code that a window has been maximized or restored
//
void _glfwInputWindowMaximize(_GLFWwindow* window, GLFWbool maximized)
{
assert(window != NULL);
assert(maximized == GLFW_TRUE || maximized == GLFW_FALSE);
if (window->callbacks.maximize)
window->callbacks.maximize((GLFWwindow*) window, maximized);
}
// Notifies shared code that a window framebuffer has been resized
// The size is specified in pixels
//
void _glfwInputFramebufferSize(_GLFWwindow* window, int width, int height)
{
assert(window != NULL);
assert(width >= 0);
assert(height >= 0);
if (window->callbacks.fbsize)
window->callbacks.fbsize((GLFWwindow*) window, width, height);
}
// Notifies shared code that a window content scale has changed
// The scale is specified as the ratio between the current and default DPI
//
void _glfwInputWindowContentScale(_GLFWwindow* window, float xscale, float yscale)
{
assert(window != NULL);
assert(xscale > 0.f);
assert(xscale < FLT_MAX);
assert(yscale > 0.f);
assert(yscale < FLT_MAX);
if (window->callbacks.scale)
window->callbacks.scale((GLFWwindow*) window, xscale, yscale);
}
// Notifies shared code that the window contents needs updating
//
void _glfwInputWindowDamage(_GLFWwindow* window)
{
assert(window != NULL);
if (window->callbacks.refresh)
window->callbacks.refresh((GLFWwindow*) window);
}
// Notifies shared code that the user wishes to close a window
//
void _glfwInputWindowCloseRequest(_GLFWwindow* window)
{
assert(window != NULL);
window->shouldClose = GLFW_TRUE;
if (window->callbacks.close)
window->callbacks.close((GLFWwindow*) window);
}
// Notifies shared code that a window has changed its desired monitor
//
void _glfwInputWindowMonitor(_GLFWwindow* window, _GLFWmonitor* monitor)
{
assert(window != NULL);
window->monitor = monitor;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW public API //////
//////////////////////////////////////////////////////////////////////////
GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height,
const char* title,
GLFWmonitor* monitor,
GLFWwindow* share)
{
_GLFWfbconfig fbconfig;
_GLFWctxconfig ctxconfig;
_GLFWwndconfig wndconfig;
_GLFWwindow* window;
assert(title != NULL);
assert(width >= 0);
assert(height >= 0);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
if (width <= 0 || height <= 0)
{
_glfwInputError(GLFW_INVALID_VALUE,
"Invalid window size %ix%i",
width, height);
return NULL;
}
fbconfig = _glfw.hints.framebuffer;
ctxconfig = _glfw.hints.context;
wndconfig = _glfw.hints.window;
wndconfig.width = width;
wndconfig.height = height;
wndconfig.title = title;
ctxconfig.share = (_GLFWwindow*) share;
if (!_glfwIsValidContextConfig(&ctxconfig))
return NULL;
window = _glfw_calloc(1, sizeof(_GLFWwindow));
window->next = _glfw.windowListHead;
_glfw.windowListHead = window;
window->videoMode.width = width;
window->videoMode.height = height;
window->videoMode.redBits = fbconfig.redBits;
window->videoMode.greenBits = fbconfig.greenBits;
window->videoMode.blueBits = fbconfig.blueBits;
window->videoMode.refreshRate = _glfw.hints.refreshRate;
window->monitor = (_GLFWmonitor*) monitor;
window->resizable = wndconfig.resizable;
window->decorated = wndconfig.decorated;
window->autoIconify = wndconfig.autoIconify;
window->floating = wndconfig.floating;
window->focusOnShow = wndconfig.focusOnShow;
window->mousePassthrough = wndconfig.mousePassthrough;
window->cursorMode = GLFW_CURSOR_NORMAL;
window->doublebuffer = fbconfig.doublebuffer;
window->minwidth = GLFW_DONT_CARE;
window->minheight = GLFW_DONT_CARE;
window->maxwidth = GLFW_DONT_CARE;
window->maxheight = GLFW_DONT_CARE;
window->numer = GLFW_DONT_CARE;
window->denom = GLFW_DONT_CARE;
window->title = _glfw_strdup(title);
if (!_glfw.platform.createWindow(window, &wndconfig, &ctxconfig, &fbconfig))
{
glfwDestroyWindow((GLFWwindow*) window);
return NULL;
}
return (GLFWwindow*) window;
}
void glfwDefaultWindowHints(void)
{
_GLFW_REQUIRE_INIT();
// The default is OpenGL with minimum version 1.0
memset(&_glfw.hints.context, 0, sizeof(_glfw.hints.context));
_glfw.hints.context.client = GLFW_OPENGL_API;
_glfw.hints.context.source = GLFW_NATIVE_CONTEXT_API;
_glfw.hints.context.major = 1;
_glfw.hints.context.minor = 0;
// The default is a focused, visible, resizable window with decorations
memset(&_glfw.hints.window, 0, sizeof(_glfw.hints.window));
_glfw.hints.window.resizable = GLFW_TRUE;
_glfw.hints.window.visible = GLFW_TRUE;
_glfw.hints.window.decorated = GLFW_TRUE;
_glfw.hints.window.focused = GLFW_TRUE;
_glfw.hints.window.autoIconify = GLFW_TRUE;
_glfw.hints.window.centerCursor = GLFW_TRUE;
_glfw.hints.window.focusOnShow = GLFW_TRUE;
_glfw.hints.window.xpos = GLFW_ANY_POSITION;
_glfw.hints.window.ypos = GLFW_ANY_POSITION;
_glfw.hints.window.scaleFramebuffer = GLFW_TRUE;
// The default is 24 bits of color, 24 bits of depth and 8 bits of stencil,
// double buffered
memset(&_glfw.hints.framebuffer, 0, sizeof(_glfw.hints.framebuffer));
_glfw.hints.framebuffer.redBits = 8;
_glfw.hints.framebuffer.greenBits = 8;
_glfw.hints.framebuffer.blueBits = 8;
_glfw.hints.framebuffer.alphaBits = 8;
_glfw.hints.framebuffer.depthBits = 24;
_glfw.hints.framebuffer.stencilBits = 8;
_glfw.hints.framebuffer.doublebuffer = GLFW_TRUE;
// The default is to select the highest available refresh rate
_glfw.hints.refreshRate = GLFW_DONT_CARE;
}
GLFWAPI void glfwWindowHint(int hint, int value)
{
_GLFW_REQUIRE_INIT();
switch (hint)
{
case GLFW_RED_BITS:
_glfw.hints.framebuffer.redBits = value;
return;
case GLFW_GREEN_BITS:
_glfw.hints.framebuffer.greenBits = value;
return;
case GLFW_BLUE_BITS:
_glfw.hints.framebuffer.blueBits = value;
return;
case GLFW_ALPHA_BITS:
_glfw.hints.framebuffer.alphaBits = value;
return;
case GLFW_DEPTH_BITS:
_glfw.hints.framebuffer.depthBits = value;
return;
case GLFW_STENCIL_BITS:
_glfw.hints.framebuffer.stencilBits = value;
return;
case GLFW_ACCUM_RED_BITS:
_glfw.hints.framebuffer.accumRedBits = value;
return;
case GLFW_ACCUM_GREEN_BITS:
_glfw.hints.framebuffer.accumGreenBits = value;
return;
case GLFW_ACCUM_BLUE_BITS:
_glfw.hints.framebuffer.accumBlueBits = value;
return;
case GLFW_ACCUM_ALPHA_BITS:
_glfw.hints.framebuffer.accumAlphaBits = value;
return;
case GLFW_AUX_BUFFERS:
_glfw.hints.framebuffer.auxBuffers = value;
return;
case GLFW_STEREO:
_glfw.hints.framebuffer.stereo = value ? GLFW_TRUE : GLFW_FALSE;
return;
case GLFW_DOUBLEBUFFER:
_glfw.hints.framebuffer.doublebuffer = value ? GLFW_TRUE : GLFW_FALSE;
return;
case GLFW_TRANSPARENT_FRAMEBUFFER:
_glfw.hints.framebuffer.transparent = value ? GLFW_TRUE : GLFW_FALSE;
return;
case GLFW_SAMPLES:
_glfw.hints.framebuffer.samples = value;
return;
case GLFW_SRGB_CAPABLE:
_glfw.hints.framebuffer.sRGB = value ? GLFW_TRUE : GLFW_FALSE;
return;
case GLFW_RESIZABLE:
_glfw.hints.window.resizable = value ? GLFW_TRUE : GLFW_FALSE;
return;
case GLFW_DECORATED:
_glfw.hints.window.decorated = value ? GLFW_TRUE : GLFW_FALSE;
return;
case GLFW_FOCUSED:
_glfw.hints.window.focused = value ? GLFW_TRUE : GLFW_FALSE;
return;
case GLFW_AUTO_ICONIFY:
_glfw.hints.window.autoIconify = value ? GLFW_TRUE : GLFW_FALSE;
return;
case GLFW_FLOATING:
_glfw.hints.window.floating = value ? GLFW_TRUE : GLFW_FALSE;
return;
case GLFW_MAXIMIZED:
_glfw.hints.window.maximized = value ? GLFW_TRUE : GLFW_FALSE;
return;
case GLFW_VISIBLE:
_glfw.hints.window.visible = value ? GLFW_TRUE : GLFW_FALSE;
return;
case GLFW_POSITION_X:
_glfw.hints.window.xpos = value;
return;
case GLFW_POSITION_Y:
_glfw.hints.window.ypos = value;
return;
case GLFW_WIN32_KEYBOARD_MENU:
_glfw.hints.window.win32.keymenu = value ? GLFW_TRUE : GLFW_FALSE;
return;
case GLFW_WIN32_SHOWDEFAULT:
_glfw.hints.window.win32.showDefault = value ? GLFW_TRUE : GLFW_FALSE;
return;
case GLFW_COCOA_GRAPHICS_SWITCHING:
_glfw.hints.context.nsgl.offline = value ? GLFW_TRUE : GLFW_FALSE;
return;
case GLFW_SCALE_TO_MONITOR:
_glfw.hints.window.scaleToMonitor = value ? GLFW_TRUE : GLFW_FALSE;
return;
case GLFW_SCALE_FRAMEBUFFER:
case GLFW_COCOA_RETINA_FRAMEBUFFER:
_glfw.hints.window.scaleFramebuffer = value ? GLFW_TRUE : GLFW_FALSE;
return;
case GLFW_CENTER_CURSOR:
_glfw.hints.window.centerCursor = value ? GLFW_TRUE : GLFW_FALSE;
return;
case GLFW_FOCUS_ON_SHOW:
_glfw.hints.window.focusOnShow = value ? GLFW_TRUE : GLFW_FALSE;
return;
case GLFW_MOUSE_PASSTHROUGH:
_glfw.hints.window.mousePassthrough = value ? GLFW_TRUE : GLFW_FALSE;
return;
case GLFW_CLIENT_API:
_glfw.hints.context.client = value;
return;
case GLFW_CONTEXT_CREATION_API:
_glfw.hints.context.source = value;
return;
case GLFW_CONTEXT_VERSION_MAJOR:
_glfw.hints.context.major = value;
return;
case GLFW_CONTEXT_VERSION_MINOR:
_glfw.hints.context.minor = value;
return;
case GLFW_CONTEXT_ROBUSTNESS:
_glfw.hints.context.robustness = value;
return;
case GLFW_OPENGL_FORWARD_COMPAT:
_glfw.hints.context.forward = value ? GLFW_TRUE : GLFW_FALSE;
return;
case GLFW_CONTEXT_DEBUG:
_glfw.hints.context.debug = value ? GLFW_TRUE : GLFW_FALSE;
return;
case GLFW_CONTEXT_NO_ERROR:
_glfw.hints.context.noerror = value ? GLFW_TRUE : GLFW_FALSE;
return;
case GLFW_OPENGL_PROFILE:
_glfw.hints.context.profile = value;
return;
case GLFW_CONTEXT_RELEASE_BEHAVIOR:
_glfw.hints.context.release = value;
return;
case GLFW_REFRESH_RATE:
_glfw.hints.refreshRate = value;
return;
}
_glfwInputError(GLFW_INVALID_ENUM, "Invalid window hint 0x%08X", hint);
}
GLFWAPI void glfwWindowHintString(int hint, const char* value)
{
assert(value != NULL);
_GLFW_REQUIRE_INIT();
switch (hint)
{
case GLFW_COCOA_FRAME_NAME:
strncpy(_glfw.hints.window.ns.frameName, value,
sizeof(_glfw.hints.window.ns.frameName) - 1);
return;
case GLFW_X11_CLASS_NAME:
strncpy(_glfw.hints.window.x11.className, value,
sizeof(_glfw.hints.window.x11.className) - 1);
return;
case GLFW_X11_INSTANCE_NAME:
strncpy(_glfw.hints.window.x11.instanceName, value,
sizeof(_glfw.hints.window.x11.instanceName) - 1);
return;
case GLFW_WAYLAND_APP_ID:
strncpy(_glfw.hints.window.wl.appId, value,
sizeof(_glfw.hints.window.wl.appId) - 1);
return;
}
_glfwInputError(GLFW_INVALID_ENUM, "Invalid window hint string 0x%08X", hint);
}
GLFWAPI void glfwDestroyWindow(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT();
// Allow closing of NULL (to match the behavior of free)
if (window == NULL)
return;
// Clear all callbacks to avoid exposing a half torn-down window object
memset(&window->callbacks, 0, sizeof(window->callbacks));
// The window's context must not be current on another thread when the
// window is destroyed
if (window == _glfwPlatformGetTls(&_glfw.contextSlot))
glfwMakeContextCurrent(NULL);
_glfw.platform.destroyWindow(window);
// Unlink window from global linked list
{
_GLFWwindow** prev = &_glfw.windowListHead;
while (*prev != window)
prev = &((*prev)->next);
*prev = window->next;
}
_glfw_free(window->title);
_glfw_free(window);
}
GLFWAPI int glfwWindowShouldClose(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(0);
return window->shouldClose;
}
GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* handle, int value)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT();
window->shouldClose = value;
}
GLFWAPI const char* glfwGetWindowTitle(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
return window->title;
}
GLFWAPI void glfwSetWindowTitle(GLFWwindow* handle, const char* title)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
assert(title != NULL);
_GLFW_REQUIRE_INIT();
char* prev = window->title;
window->title = _glfw_strdup(title);
_glfw.platform.setWindowTitle(window, title);
_glfw_free(prev);
}
GLFWAPI void glfwSetWindowIcon(GLFWwindow* handle,
int count, const GLFWimage* images)
{
int i;
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
assert(count >= 0);
assert(count == 0 || images != NULL);
_GLFW_REQUIRE_INIT();
if (count < 0)
{
_glfwInputError(GLFW_INVALID_VALUE, "Invalid image count for window icon");
return;
}
for (i = 0; i < count; i++)
{
assert(images[i].pixels != NULL);
if (images[i].width <= 0 || images[i].height <= 0)
{
_glfwInputError(GLFW_INVALID_VALUE,
"Invalid image dimensions for window icon");
return;
}
}
_glfw.platform.setWindowIcon(window, count, images);
}
GLFWAPI void glfwGetWindowPos(GLFWwindow* handle, int* xpos, int* ypos)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
if (xpos)
*xpos = 0;
if (ypos)
*ypos = 0;
_GLFW_REQUIRE_INIT();
_glfw.platform.getWindowPos(window, xpos, ypos);
}
GLFWAPI void glfwSetWindowPos(GLFWwindow* handle, int xpos, int ypos)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT();
if (window->monitor)
return;
_glfw.platform.setWindowPos(window, xpos, ypos);
}
GLFWAPI void glfwGetWindowSize(GLFWwindow* handle, int* width, int* height)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
if (width)
*width = 0;
if (height)
*height = 0;
_GLFW_REQUIRE_INIT();
_glfw.platform.getWindowSize(window, width, height);
}
GLFWAPI void glfwSetWindowSize(GLFWwindow* handle, int width, int height)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
assert(width >= 0);
assert(height >= 0);
_GLFW_REQUIRE_INIT();
window->videoMode.width = width;
window->videoMode.height = height;
_glfw.platform.setWindowSize(window, width, height);
}
GLFWAPI void glfwSetWindowSizeLimits(GLFWwindow* handle,
int minwidth, int minheight,
int maxwidth, int maxheight)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT();
if (minwidth != GLFW_DONT_CARE && minheight != GLFW_DONT_CARE)
{
if (minwidth < 0 || minheight < 0)
{
_glfwInputError(GLFW_INVALID_VALUE,
"Invalid window minimum size %ix%i",
minwidth, minheight);
return;
}
}
if (maxwidth != GLFW_DONT_CARE && maxheight != GLFW_DONT_CARE)
{
if (maxwidth < 0 || maxheight < 0 ||
maxwidth < minwidth || maxheight < minheight)
{
_glfwInputError(GLFW_INVALID_VALUE,
"Invalid window maximum size %ix%i",
maxwidth, maxheight);
return;
}
}
window->minwidth = minwidth;
window->minheight = minheight;
window->maxwidth = maxwidth;
window->maxheight = maxheight;
if (window->monitor || !window->resizable)
return;
_glfw.platform.setWindowSizeLimits(window,
minwidth, minheight,
maxwidth, maxheight);
}
GLFWAPI void glfwSetWindowAspectRatio(GLFWwindow* handle, int numer, int denom)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
assert(numer != 0);
assert(denom != 0);
_GLFW_REQUIRE_INIT();
if (numer != GLFW_DONT_CARE && denom != GLFW_DONT_CARE)
{
if (numer <= 0 || denom <= 0)
{
_glfwInputError(GLFW_INVALID_VALUE,
"Invalid window aspect ratio %i:%i",
numer, denom);
return;
}
}
window->numer = numer;
window->denom = denom;
if (window->monitor || !window->resizable)
return;
_glfw.platform.setWindowAspectRatio(window, numer, denom);
}
GLFWAPI void glfwGetFramebufferSize(GLFWwindow* handle, int* width, int* height)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
if (width)
*width = 0;
if (height)
*height = 0;
_GLFW_REQUIRE_INIT();
_glfw.platform.getFramebufferSize(window, width, height);
}
GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* handle,
int* left, int* top,
int* right, int* bottom)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
if (left)
*left = 0;
if (top)
*top = 0;
if (right)
*right = 0;
if (bottom)
*bottom = 0;
_GLFW_REQUIRE_INIT();
_glfw.platform.getWindowFrameSize(window, left, top, right, bottom);
}
GLFWAPI void glfwGetWindowContentScale(GLFWwindow* handle,
float* xscale, float* yscale)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
if (xscale)
*xscale = 0.f;
if (yscale)
*yscale = 0.f;
_GLFW_REQUIRE_INIT();
_glfw.platform.getWindowContentScale(window, xscale, yscale);
}
GLFWAPI float glfwGetWindowOpacity(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(0.f);
return _glfw.platform.getWindowOpacity(window);
}
GLFWAPI void glfwSetWindowOpacity(GLFWwindow* handle, float opacity)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
assert(opacity == opacity);
assert(opacity >= 0.f);
assert(opacity <= 1.f);
_GLFW_REQUIRE_INIT();
if (opacity != opacity || opacity < 0.f || opacity > 1.f)
{
_glfwInputError(GLFW_INVALID_VALUE, "Invalid window opacity %f", opacity);
return;
}
_glfw.platform.setWindowOpacity(window, opacity);
}
GLFWAPI void glfwIconifyWindow(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT();
_glfw.platform.iconifyWindow(window);
}
GLFWAPI void glfwRestoreWindow(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT();
_glfw.platform.restoreWindow(window);
}
GLFWAPI void glfwMaximizeWindow(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT();
if (window->monitor)
return;
_glfw.platform.maximizeWindow(window);
}
GLFWAPI void glfwShowWindow(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT();
if (window->monitor)
return;
_glfw.platform.showWindow(window);
if (window->focusOnShow)
_glfw.platform.focusWindow(window);
}
GLFWAPI void glfwRequestWindowAttention(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT();
_glfw.platform.requestWindowAttention(window);
}
GLFWAPI void glfwHideWindow(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT();
if (window->monitor)
return;
_glfw.platform.hideWindow(window);
}
GLFWAPI void glfwFocusWindow(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT();
_glfw.platform.focusWindow(window);
}
GLFWAPI int glfwGetWindowAttrib(GLFWwindow* handle, int attrib)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(0);
switch (attrib)
{
case GLFW_FOCUSED:
return _glfw.platform.windowFocused(window);
case GLFW_ICONIFIED:
return _glfw.platform.windowIconified(window);
case GLFW_VISIBLE:
return _glfw.platform.windowVisible(window);
case GLFW_MAXIMIZED:
return _glfw.platform.windowMaximized(window);
case GLFW_HOVERED:
return _glfw.platform.windowHovered(window);
case GLFW_FOCUS_ON_SHOW:
return window->focusOnShow;
case GLFW_MOUSE_PASSTHROUGH:
return window->mousePassthrough;
case GLFW_TRANSPARENT_FRAMEBUFFER:
return _glfw.platform.framebufferTransparent(window);
case GLFW_RESIZABLE:
return window->resizable;
case GLFW_DECORATED:
return window->decorated;
case GLFW_FLOATING:
return window->floating;
case GLFW_AUTO_ICONIFY:
return window->autoIconify;
case GLFW_DOUBLEBUFFER:
return window->doublebuffer;
case GLFW_CLIENT_API:
return window->context.client;
case GLFW_CONTEXT_CREATION_API:
return window->context.source;
case GLFW_CONTEXT_VERSION_MAJOR:
return window->context.major;
case GLFW_CONTEXT_VERSION_MINOR:
return window->context.minor;
case GLFW_CONTEXT_REVISION:
return window->context.revision;
case GLFW_CONTEXT_ROBUSTNESS:
return window->context.robustness;
case GLFW_OPENGL_FORWARD_COMPAT:
return window->context.forward;
case GLFW_CONTEXT_DEBUG:
return window->context.debug;
case GLFW_OPENGL_PROFILE:
return window->context.profile;
case GLFW_CONTEXT_RELEASE_BEHAVIOR:
return window->context.release;
case GLFW_CONTEXT_NO_ERROR:
return window->context.noerror;
}
_glfwInputError(GLFW_INVALID_ENUM, "Invalid window attribute 0x%08X", attrib);
return 0;
}
GLFWAPI void glfwSetWindowAttrib(GLFWwindow* handle, int attrib, int value)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT();
value = value ? GLFW_TRUE : GLFW_FALSE;
switch (attrib)
{
case GLFW_AUTO_ICONIFY:
window->autoIconify = value;
return;
case GLFW_RESIZABLE:
window->resizable = value;
if (!window->monitor)
_glfw.platform.setWindowResizable(window, value);
return;
case GLFW_DECORATED:
window->decorated = value;
if (!window->monitor)
_glfw.platform.setWindowDecorated(window, value);
return;
case GLFW_FLOATING:
window->floating = value;
if (!window->monitor)
_glfw.platform.setWindowFloating(window, value);
return;
case GLFW_FOCUS_ON_SHOW:
window->focusOnShow = value;
return;
case GLFW_MOUSE_PASSTHROUGH:
window->mousePassthrough = value;
_glfw.platform.setWindowMousePassthrough(window, value);
return;
}
_glfwInputError(GLFW_INVALID_ENUM, "Invalid window attribute 0x%08X", attrib);
}
GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
return (GLFWmonitor*) window->monitor;
}
GLFWAPI void glfwSetWindowMonitor(GLFWwindow* wh,
GLFWmonitor* mh,
int xpos, int ypos,
int width, int height,
int refreshRate)
{
_GLFWwindow* window = (_GLFWwindow*) wh;
_GLFWmonitor* monitor = (_GLFWmonitor*) mh;
assert(window != NULL);
assert(width >= 0);
assert(height >= 0);
_GLFW_REQUIRE_INIT();
if (width <= 0 || height <= 0)
{
_glfwInputError(GLFW_INVALID_VALUE,
"Invalid window size %ix%i",
width, height);
return;
}
if (refreshRate < 0 && refreshRate != GLFW_DONT_CARE)
{
_glfwInputError(GLFW_INVALID_VALUE,
"Invalid refresh rate %i",
refreshRate);
return;
}
window->videoMode.width = width;
window->videoMode.height = height;
window->videoMode.refreshRate = refreshRate;
_glfw.platform.setWindowMonitor(window, monitor,
xpos, ypos, width, height,
refreshRate);
}
GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* handle, void* pointer)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT();
window->userPointer = pointer;
}
GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
return window->userPointer;
}
GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* handle,
GLFWwindowposfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP(GLFWwindowposfun, window->callbacks.pos, cbfun);
return cbfun;
}
GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* handle,
GLFWwindowsizefun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP(GLFWwindowsizefun, window->callbacks.size, cbfun);
return cbfun;
}
GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* handle,
GLFWwindowclosefun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP(GLFWwindowclosefun, window->callbacks.close, cbfun);
return cbfun;
}
GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* handle,
GLFWwindowrefreshfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP(GLFWwindowrefreshfun, window->callbacks.refresh, cbfun);
return cbfun;
}
GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* handle,
GLFWwindowfocusfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP(GLFWwindowfocusfun, window->callbacks.focus, cbfun);
return cbfun;
}
GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* handle,
GLFWwindowiconifyfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP(GLFWwindowiconifyfun, window->callbacks.iconify, cbfun);
return cbfun;
}
GLFWAPI GLFWwindowmaximizefun glfwSetWindowMaximizeCallback(GLFWwindow* handle,
GLFWwindowmaximizefun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP(GLFWwindowmaximizefun, window->callbacks.maximize, cbfun);
return cbfun;
}
GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* handle,
GLFWframebuffersizefun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP(GLFWframebuffersizefun, window->callbacks.fbsize, cbfun);
return cbfun;
}
GLFWAPI GLFWwindowcontentscalefun glfwSetWindowContentScaleCallback(GLFWwindow* handle,
GLFWwindowcontentscalefun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP(GLFWwindowcontentscalefun, window->callbacks.scale, cbfun);
return cbfun;
}
GLFWAPI void glfwPollEvents(void)
{
_GLFW_REQUIRE_INIT();
_glfw.platform.pollEvents();
}
GLFWAPI void glfwWaitEvents(void)
{
_GLFW_REQUIRE_INIT();
_glfw.platform.waitEvents();
}
GLFWAPI void glfwWaitEventsTimeout(double timeout)
{
_GLFW_REQUIRE_INIT();
assert(timeout == timeout);
assert(timeout >= 0.0);
assert(timeout <= DBL_MAX);
if (timeout != timeout || timeout < 0.0 || timeout > DBL_MAX)
{
_glfwInputError(GLFW_INVALID_VALUE, "Invalid time %f", timeout);
return;
}
_glfw.platform.waitEventsTimeout(timeout);
}
GLFWAPI void glfwPostEmptyEvent(void)
{
_GLFW_REQUIRE_INIT();
_glfw.platform.postEmptyEvent();
}
|
0 | repos/simulations/libs/zglfw/libs/glfw | repos/simulations/libs/zglfw/libs/glfw/src/glx_context.c | //========================================================================
// GLFW 3.4 GLX - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <[email protected]>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#if defined(_GLFW_X11)
#include <string.h>
#include <stdlib.h>
#include <assert.h>
#ifndef GLXBadProfileARB
#define GLXBadProfileARB 13
#endif
// Returns the specified attribute of the specified GLXFBConfig
//
static int getGLXFBConfigAttrib(GLXFBConfig fbconfig, int attrib)
{
int value;
glXGetFBConfigAttrib(_glfw.x11.display, fbconfig, attrib, &value);
return value;
}
// Return the GLXFBConfig most closely matching the specified hints
//
static GLFWbool chooseGLXFBConfig(const _GLFWfbconfig* desired,
GLXFBConfig* result)
{
GLXFBConfig* nativeConfigs;
_GLFWfbconfig* usableConfigs;
const _GLFWfbconfig* closest;
int nativeCount, usableCount;
const char* vendor;
GLFWbool trustWindowBit = GLFW_TRUE;
// HACK: This is a (hopefully temporary) workaround for Chromium
// (VirtualBox GL) not setting the window bit on any GLXFBConfigs
vendor = glXGetClientString(_glfw.x11.display, GLX_VENDOR);
if (vendor && strcmp(vendor, "Chromium") == 0)
trustWindowBit = GLFW_FALSE;
nativeConfigs =
glXGetFBConfigs(_glfw.x11.display, _glfw.x11.screen, &nativeCount);
if (!nativeConfigs || !nativeCount)
{
_glfwInputError(GLFW_API_UNAVAILABLE, "GLX: No GLXFBConfigs returned");
return GLFW_FALSE;
}
usableConfigs = _glfw_calloc(nativeCount, sizeof(_GLFWfbconfig));
usableCount = 0;
for (int i = 0; i < nativeCount; i++)
{
const GLXFBConfig n = nativeConfigs[i];
_GLFWfbconfig* u = usableConfigs + usableCount;
// Only consider RGBA GLXFBConfigs
if (!(getGLXFBConfigAttrib(n, GLX_RENDER_TYPE) & GLX_RGBA_BIT))
continue;
// Only consider window GLXFBConfigs
if (!(getGLXFBConfigAttrib(n, GLX_DRAWABLE_TYPE) & GLX_WINDOW_BIT))
{
if (trustWindowBit)
continue;
}
if (getGLXFBConfigAttrib(n, GLX_DOUBLEBUFFER) != desired->doublebuffer)
continue;
if (desired->transparent)
{
XVisualInfo* vi = glXGetVisualFromFBConfig(_glfw.x11.display, n);
if (vi)
{
u->transparent = _glfwIsVisualTransparentX11(vi->visual);
XFree(vi);
}
}
u->redBits = getGLXFBConfigAttrib(n, GLX_RED_SIZE);
u->greenBits = getGLXFBConfigAttrib(n, GLX_GREEN_SIZE);
u->blueBits = getGLXFBConfigAttrib(n, GLX_BLUE_SIZE);
u->alphaBits = getGLXFBConfigAttrib(n, GLX_ALPHA_SIZE);
u->depthBits = getGLXFBConfigAttrib(n, GLX_DEPTH_SIZE);
u->stencilBits = getGLXFBConfigAttrib(n, GLX_STENCIL_SIZE);
u->accumRedBits = getGLXFBConfigAttrib(n, GLX_ACCUM_RED_SIZE);
u->accumGreenBits = getGLXFBConfigAttrib(n, GLX_ACCUM_GREEN_SIZE);
u->accumBlueBits = getGLXFBConfigAttrib(n, GLX_ACCUM_BLUE_SIZE);
u->accumAlphaBits = getGLXFBConfigAttrib(n, GLX_ACCUM_ALPHA_SIZE);
u->auxBuffers = getGLXFBConfigAttrib(n, GLX_AUX_BUFFERS);
if (getGLXFBConfigAttrib(n, GLX_STEREO))
u->stereo = GLFW_TRUE;
if (_glfw.glx.ARB_multisample)
u->samples = getGLXFBConfigAttrib(n, GLX_SAMPLES);
if (_glfw.glx.ARB_framebuffer_sRGB || _glfw.glx.EXT_framebuffer_sRGB)
u->sRGB = getGLXFBConfigAttrib(n, GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB);
u->handle = (uintptr_t) n;
usableCount++;
}
closest = _glfwChooseFBConfig(desired, usableConfigs, usableCount);
if (closest)
*result = (GLXFBConfig) closest->handle;
XFree(nativeConfigs);
_glfw_free(usableConfigs);
return closest != NULL;
}
// Create the OpenGL context using legacy API
//
static GLXContext createLegacyContextGLX(_GLFWwindow* window,
GLXFBConfig fbconfig,
GLXContext share)
{
return glXCreateNewContext(_glfw.x11.display,
fbconfig,
GLX_RGBA_TYPE,
share,
True);
}
static void makeContextCurrentGLX(_GLFWwindow* window)
{
if (window)
{
if (!glXMakeCurrent(_glfw.x11.display,
window->context.glx.window,
window->context.glx.handle))
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"GLX: Failed to make context current");
return;
}
}
else
{
if (!glXMakeCurrent(_glfw.x11.display, None, NULL))
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"GLX: Failed to clear current context");
return;
}
}
_glfwPlatformSetTls(&_glfw.contextSlot, window);
}
static void swapBuffersGLX(_GLFWwindow* window)
{
glXSwapBuffers(_glfw.x11.display, window->context.glx.window);
}
static void swapIntervalGLX(int interval)
{
_GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot);
assert(window != NULL);
if (_glfw.glx.EXT_swap_control)
{
_glfw.glx.SwapIntervalEXT(_glfw.x11.display,
window->context.glx.window,
interval);
}
else if (_glfw.glx.MESA_swap_control)
_glfw.glx.SwapIntervalMESA(interval);
else if (_glfw.glx.SGI_swap_control)
{
if (interval > 0)
_glfw.glx.SwapIntervalSGI(interval);
}
}
static int extensionSupportedGLX(const char* extension)
{
const char* extensions =
glXQueryExtensionsString(_glfw.x11.display, _glfw.x11.screen);
if (extensions)
{
if (_glfwStringInExtensionString(extension, extensions))
return GLFW_TRUE;
}
return GLFW_FALSE;
}
static GLFWglproc getProcAddressGLX(const char* procname)
{
if (_glfw.glx.GetProcAddress)
return _glfw.glx.GetProcAddress((const GLubyte*) procname);
else if (_glfw.glx.GetProcAddressARB)
return _glfw.glx.GetProcAddressARB((const GLubyte*) procname);
else
{
// NOTE: glvnd provides GLX 1.4, so this can only happen with libGL
return _glfwPlatformGetModuleSymbol(_glfw.glx.handle, procname);
}
}
static void destroyContextGLX(_GLFWwindow* window)
{
if (window->context.glx.window)
{
glXDestroyWindow(_glfw.x11.display, window->context.glx.window);
window->context.glx.window = None;
}
if (window->context.glx.handle)
{
glXDestroyContext(_glfw.x11.display, window->context.glx.handle);
window->context.glx.handle = NULL;
}
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
// Initialize GLX
//
GLFWbool _glfwInitGLX(void)
{
const char* sonames[] =
{
#if defined(_GLFW_GLX_LIBRARY)
_GLFW_GLX_LIBRARY,
#elif defined(__CYGWIN__)
"libGL-1.so",
#elif defined(__OpenBSD__) || defined(__NetBSD__)
"libGL.so",
#else
"libGLX.so.0",
"libGL.so.1",
"libGL.so",
#endif
NULL
};
if (_glfw.glx.handle)
return GLFW_TRUE;
for (int i = 0; sonames[i]; i++)
{
_glfw.glx.handle = _glfwPlatformLoadModule(sonames[i]);
if (_glfw.glx.handle)
break;
}
if (!_glfw.glx.handle)
{
_glfwInputError(GLFW_API_UNAVAILABLE, "GLX: Failed to load GLX");
return GLFW_FALSE;
}
_glfw.glx.GetFBConfigs = (PFNGLXGETFBCONFIGSPROC)
_glfwPlatformGetModuleSymbol(_glfw.glx.handle, "glXGetFBConfigs");
_glfw.glx.GetFBConfigAttrib = (PFNGLXGETFBCONFIGATTRIBPROC)
_glfwPlatformGetModuleSymbol(_glfw.glx.handle, "glXGetFBConfigAttrib");
_glfw.glx.GetClientString = (PFNGLXGETCLIENTSTRINGPROC)
_glfwPlatformGetModuleSymbol(_glfw.glx.handle, "glXGetClientString");
_glfw.glx.QueryExtension = (PFNGLXQUERYEXTENSIONPROC)
_glfwPlatformGetModuleSymbol(_glfw.glx.handle, "glXQueryExtension");
_glfw.glx.QueryVersion = (PFNGLXQUERYVERSIONPROC)
_glfwPlatformGetModuleSymbol(_glfw.glx.handle, "glXQueryVersion");
_glfw.glx.DestroyContext = (PFNGLXDESTROYCONTEXTPROC)
_glfwPlatformGetModuleSymbol(_glfw.glx.handle, "glXDestroyContext");
_glfw.glx.MakeCurrent = (PFNGLXMAKECURRENTPROC)
_glfwPlatformGetModuleSymbol(_glfw.glx.handle, "glXMakeCurrent");
_glfw.glx.SwapBuffers = (PFNGLXSWAPBUFFERSPROC)
_glfwPlatformGetModuleSymbol(_glfw.glx.handle, "glXSwapBuffers");
_glfw.glx.QueryExtensionsString = (PFNGLXQUERYEXTENSIONSSTRINGPROC)
_glfwPlatformGetModuleSymbol(_glfw.glx.handle, "glXQueryExtensionsString");
_glfw.glx.CreateNewContext = (PFNGLXCREATENEWCONTEXTPROC)
_glfwPlatformGetModuleSymbol(_glfw.glx.handle, "glXCreateNewContext");
_glfw.glx.CreateWindow = (PFNGLXCREATEWINDOWPROC)
_glfwPlatformGetModuleSymbol(_glfw.glx.handle, "glXCreateWindow");
_glfw.glx.DestroyWindow = (PFNGLXDESTROYWINDOWPROC)
_glfwPlatformGetModuleSymbol(_glfw.glx.handle, "glXDestroyWindow");
_glfw.glx.GetVisualFromFBConfig = (PFNGLXGETVISUALFROMFBCONFIGPROC)
_glfwPlatformGetModuleSymbol(_glfw.glx.handle, "glXGetVisualFromFBConfig");
if (!_glfw.glx.GetFBConfigs ||
!_glfw.glx.GetFBConfigAttrib ||
!_glfw.glx.GetClientString ||
!_glfw.glx.QueryExtension ||
!_glfw.glx.QueryVersion ||
!_glfw.glx.DestroyContext ||
!_glfw.glx.MakeCurrent ||
!_glfw.glx.SwapBuffers ||
!_glfw.glx.QueryExtensionsString ||
!_glfw.glx.CreateNewContext ||
!_glfw.glx.CreateWindow ||
!_glfw.glx.DestroyWindow ||
!_glfw.glx.GetVisualFromFBConfig)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"GLX: Failed to load required entry points");
return GLFW_FALSE;
}
// NOTE: Unlike GLX 1.3 entry points these are not required to be present
_glfw.glx.GetProcAddress = (PFNGLXGETPROCADDRESSPROC)
_glfwPlatformGetModuleSymbol(_glfw.glx.handle, "glXGetProcAddress");
_glfw.glx.GetProcAddressARB = (PFNGLXGETPROCADDRESSPROC)
_glfwPlatformGetModuleSymbol(_glfw.glx.handle, "glXGetProcAddressARB");
if (!glXQueryExtension(_glfw.x11.display,
&_glfw.glx.errorBase,
&_glfw.glx.eventBase))
{
_glfwInputError(GLFW_API_UNAVAILABLE, "GLX: GLX extension not found");
return GLFW_FALSE;
}
if (!glXQueryVersion(_glfw.x11.display, &_glfw.glx.major, &_glfw.glx.minor))
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"GLX: Failed to query GLX version");
return GLFW_FALSE;
}
if (_glfw.glx.major == 1 && _glfw.glx.minor < 3)
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"GLX: GLX version 1.3 is required");
return GLFW_FALSE;
}
if (extensionSupportedGLX("GLX_EXT_swap_control"))
{
_glfw.glx.SwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)
getProcAddressGLX("glXSwapIntervalEXT");
if (_glfw.glx.SwapIntervalEXT)
_glfw.glx.EXT_swap_control = GLFW_TRUE;
}
if (extensionSupportedGLX("GLX_SGI_swap_control"))
{
_glfw.glx.SwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)
getProcAddressGLX("glXSwapIntervalSGI");
if (_glfw.glx.SwapIntervalSGI)
_glfw.glx.SGI_swap_control = GLFW_TRUE;
}
if (extensionSupportedGLX("GLX_MESA_swap_control"))
{
_glfw.glx.SwapIntervalMESA = (PFNGLXSWAPINTERVALMESAPROC)
getProcAddressGLX("glXSwapIntervalMESA");
if (_glfw.glx.SwapIntervalMESA)
_glfw.glx.MESA_swap_control = GLFW_TRUE;
}
if (extensionSupportedGLX("GLX_ARB_multisample"))
_glfw.glx.ARB_multisample = GLFW_TRUE;
if (extensionSupportedGLX("GLX_ARB_framebuffer_sRGB"))
_glfw.glx.ARB_framebuffer_sRGB = GLFW_TRUE;
if (extensionSupportedGLX("GLX_EXT_framebuffer_sRGB"))
_glfw.glx.EXT_framebuffer_sRGB = GLFW_TRUE;
if (extensionSupportedGLX("GLX_ARB_create_context"))
{
_glfw.glx.CreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)
getProcAddressGLX("glXCreateContextAttribsARB");
if (_glfw.glx.CreateContextAttribsARB)
_glfw.glx.ARB_create_context = GLFW_TRUE;
}
if (extensionSupportedGLX("GLX_ARB_create_context_robustness"))
_glfw.glx.ARB_create_context_robustness = GLFW_TRUE;
if (extensionSupportedGLX("GLX_ARB_create_context_profile"))
_glfw.glx.ARB_create_context_profile = GLFW_TRUE;
if (extensionSupportedGLX("GLX_EXT_create_context_es2_profile"))
_glfw.glx.EXT_create_context_es2_profile = GLFW_TRUE;
if (extensionSupportedGLX("GLX_ARB_create_context_no_error"))
_glfw.glx.ARB_create_context_no_error = GLFW_TRUE;
if (extensionSupportedGLX("GLX_ARB_context_flush_control"))
_glfw.glx.ARB_context_flush_control = GLFW_TRUE;
return GLFW_TRUE;
}
// Terminate GLX
//
void _glfwTerminateGLX(void)
{
// NOTE: This function must not call any X11 functions, as it is called
// after XCloseDisplay (see _glfwTerminateX11 for details)
if (_glfw.glx.handle)
{
_glfwPlatformFreeModule(_glfw.glx.handle);
_glfw.glx.handle = NULL;
}
}
#define SET_ATTRIB(a, v) \
{ \
assert(((size_t) index + 1) < sizeof(attribs) / sizeof(attribs[0])); \
attribs[index++] = a; \
attribs[index++] = v; \
}
// Create the OpenGL or OpenGL ES context
//
GLFWbool _glfwCreateContextGLX(_GLFWwindow* window,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig)
{
int attribs[40];
GLXFBConfig native = NULL;
GLXContext share = NULL;
if (ctxconfig->share)
share = ctxconfig->share->context.glx.handle;
if (!chooseGLXFBConfig(fbconfig, &native))
{
_glfwInputError(GLFW_FORMAT_UNAVAILABLE,
"GLX: Failed to find a suitable GLXFBConfig");
return GLFW_FALSE;
}
if (ctxconfig->client == GLFW_OPENGL_ES_API)
{
if (!_glfw.glx.ARB_create_context ||
!_glfw.glx.ARB_create_context_profile ||
!_glfw.glx.EXT_create_context_es2_profile)
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"GLX: OpenGL ES requested but GLX_EXT_create_context_es2_profile is unavailable");
return GLFW_FALSE;
}
}
if (ctxconfig->forward)
{
if (!_glfw.glx.ARB_create_context)
{
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
"GLX: Forward compatibility requested but GLX_ARB_create_context_profile is unavailable");
return GLFW_FALSE;
}
}
if (ctxconfig->profile)
{
if (!_glfw.glx.ARB_create_context ||
!_glfw.glx.ARB_create_context_profile)
{
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
"GLX: An OpenGL profile requested but GLX_ARB_create_context_profile is unavailable");
return GLFW_FALSE;
}
}
_glfwGrabErrorHandlerX11();
if (_glfw.glx.ARB_create_context)
{
int index = 0, mask = 0, flags = 0;
if (ctxconfig->client == GLFW_OPENGL_API)
{
if (ctxconfig->forward)
flags |= GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB;
if (ctxconfig->profile == GLFW_OPENGL_CORE_PROFILE)
mask |= GLX_CONTEXT_CORE_PROFILE_BIT_ARB;
else if (ctxconfig->profile == GLFW_OPENGL_COMPAT_PROFILE)
mask |= GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB;
}
else
mask |= GLX_CONTEXT_ES2_PROFILE_BIT_EXT;
if (ctxconfig->debug)
flags |= GLX_CONTEXT_DEBUG_BIT_ARB;
if (ctxconfig->robustness)
{
if (_glfw.glx.ARB_create_context_robustness)
{
if (ctxconfig->robustness == GLFW_NO_RESET_NOTIFICATION)
{
SET_ATTRIB(GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB,
GLX_NO_RESET_NOTIFICATION_ARB);
}
else if (ctxconfig->robustness == GLFW_LOSE_CONTEXT_ON_RESET)
{
SET_ATTRIB(GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB,
GLX_LOSE_CONTEXT_ON_RESET_ARB);
}
flags |= GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB;
}
}
if (ctxconfig->release)
{
if (_glfw.glx.ARB_context_flush_control)
{
if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_NONE)
{
SET_ATTRIB(GLX_CONTEXT_RELEASE_BEHAVIOR_ARB,
GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB);
}
else if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_FLUSH)
{
SET_ATTRIB(GLX_CONTEXT_RELEASE_BEHAVIOR_ARB,
GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB);
}
}
}
if (ctxconfig->noerror)
{
if (_glfw.glx.ARB_create_context_no_error)
SET_ATTRIB(GLX_CONTEXT_OPENGL_NO_ERROR_ARB, GLFW_TRUE);
}
// NOTE: Only request an explicitly versioned context when necessary, as
// explicitly requesting version 1.0 does not always return the
// highest version supported by the driver
if (ctxconfig->major != 1 || ctxconfig->minor != 0)
{
SET_ATTRIB(GLX_CONTEXT_MAJOR_VERSION_ARB, ctxconfig->major);
SET_ATTRIB(GLX_CONTEXT_MINOR_VERSION_ARB, ctxconfig->minor);
}
if (mask)
SET_ATTRIB(GLX_CONTEXT_PROFILE_MASK_ARB, mask);
if (flags)
SET_ATTRIB(GLX_CONTEXT_FLAGS_ARB, flags);
SET_ATTRIB(None, None);
window->context.glx.handle =
_glfw.glx.CreateContextAttribsARB(_glfw.x11.display,
native,
share,
True,
attribs);
// HACK: This is a fallback for broken versions of the Mesa
// implementation of GLX_ARB_create_context_profile that fail
// default 1.0 context creation with a GLXBadProfileARB error in
// violation of the extension spec
if (!window->context.glx.handle)
{
if (_glfw.x11.errorCode == _glfw.glx.errorBase + GLXBadProfileARB &&
ctxconfig->client == GLFW_OPENGL_API &&
ctxconfig->profile == GLFW_OPENGL_ANY_PROFILE &&
ctxconfig->forward == GLFW_FALSE)
{
window->context.glx.handle =
createLegacyContextGLX(window, native, share);
}
}
}
else
{
window->context.glx.handle =
createLegacyContextGLX(window, native, share);
}
_glfwReleaseErrorHandlerX11();
if (!window->context.glx.handle)
{
_glfwInputErrorX11(GLFW_VERSION_UNAVAILABLE, "GLX: Failed to create context");
return GLFW_FALSE;
}
window->context.glx.window =
glXCreateWindow(_glfw.x11.display, native, window->x11.handle, NULL);
if (!window->context.glx.window)
{
_glfwInputError(GLFW_PLATFORM_ERROR, "GLX: Failed to create window");
return GLFW_FALSE;
}
window->context.makeCurrent = makeContextCurrentGLX;
window->context.swapBuffers = swapBuffersGLX;
window->context.swapInterval = swapIntervalGLX;
window->context.extensionSupported = extensionSupportedGLX;
window->context.getProcAddress = getProcAddressGLX;
window->context.destroy = destroyContextGLX;
return GLFW_TRUE;
}
#undef SET_ATTRIB
// Returns the Visual and depth of the chosen GLXFBConfig
//
GLFWbool _glfwChooseVisualGLX(const _GLFWwndconfig* wndconfig,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig,
Visual** visual, int* depth)
{
GLXFBConfig native;
XVisualInfo* result;
if (!chooseGLXFBConfig(fbconfig, &native))
{
_glfwInputError(GLFW_FORMAT_UNAVAILABLE,
"GLX: Failed to find a suitable GLXFBConfig");
return GLFW_FALSE;
}
result = glXGetVisualFromFBConfig(_glfw.x11.display, native);
if (!result)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"GLX: Failed to retrieve Visual for GLXFBConfig");
return GLFW_FALSE;
}
*visual = result->visual;
*depth = result->depth;
XFree(result);
return GLFW_TRUE;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW native API //////
//////////////////////////////////////////////////////////////////////////
GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
if (_glfw.platform.platformID != GLFW_PLATFORM_X11)
{
_glfwInputError(GLFW_PLATFORM_UNAVAILABLE, "GLX: Platform not initialized");
return NULL;
}
if (window->context.source != GLFW_NATIVE_CONTEXT_API)
{
_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
return NULL;
}
return window->context.glx.handle;
}
GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(None);
if (_glfw.platform.platformID != GLFW_PLATFORM_X11)
{
_glfwInputError(GLFW_PLATFORM_UNAVAILABLE, "GLX: Platform not initialized");
return None;
}
if (window->context.source != GLFW_NATIVE_CONTEXT_API)
{
_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
return None;
}
return window->context.glx.window;
}
#endif // _GLFW_X11
|
0 | repos/simulations/libs/zglfw/libs/glfw | repos/simulations/libs/zglfw/libs/glfw/src/linux_joystick.c | //========================================================================
// GLFW 3.4 Linux - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2017 Camilla Löwy <[email protected]>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#if defined(GLFW_BUILD_LINUX_JOYSTICK)
#include <sys/types.h>
#include <sys/stat.h>
#include <sys/inotify.h>
#include <fcntl.h>
#include <errno.h>
#include <dirent.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#ifndef SYN_DROPPED // < v2.6.39 kernel headers
// Workaround for CentOS-6, which is supported till 2020-11-30, but still on v2.6.32
#define SYN_DROPPED 3
#endif
// Apply an EV_KEY event to the specified joystick
//
static void handleKeyEvent(_GLFWjoystick* js, int code, int value)
{
_glfwInputJoystickButton(js,
js->linjs.keyMap[code - BTN_MISC],
value ? GLFW_PRESS : GLFW_RELEASE);
}
// Apply an EV_ABS event to the specified joystick
//
static void handleAbsEvent(_GLFWjoystick* js, int code, int value)
{
const int index = js->linjs.absMap[code];
if (code >= ABS_HAT0X && code <= ABS_HAT3Y)
{
static const char stateMap[3][3] =
{
{ GLFW_HAT_CENTERED, GLFW_HAT_UP, GLFW_HAT_DOWN },
{ GLFW_HAT_LEFT, GLFW_HAT_LEFT_UP, GLFW_HAT_LEFT_DOWN },
{ GLFW_HAT_RIGHT, GLFW_HAT_RIGHT_UP, GLFW_HAT_RIGHT_DOWN },
};
const int hat = (code - ABS_HAT0X) / 2;
const int axis = (code - ABS_HAT0X) % 2;
int* state = js->linjs.hats[hat];
// NOTE: Looking at several input drivers, it seems all hat events use
// -1 for left / up, 0 for centered and 1 for right / down
if (value == 0)
state[axis] = 0;
else if (value < 0)
state[axis] = 1;
else if (value > 0)
state[axis] = 2;
_glfwInputJoystickHat(js, index, stateMap[state[0]][state[1]]);
}
else
{
const struct input_absinfo* info = &js->linjs.absInfo[code];
float normalized = value;
const int range = info->maximum - info->minimum;
if (range)
{
// Normalize to 0.0 -> 1.0
normalized = (normalized - info->minimum) / range;
// Normalize to -1.0 -> 1.0
normalized = normalized * 2.0f - 1.0f;
}
_glfwInputJoystickAxis(js, index, normalized);
}
}
// Poll state of absolute axes
//
static void pollAbsState(_GLFWjoystick* js)
{
for (int code = 0; code < ABS_CNT; code++)
{
if (js->linjs.absMap[code] < 0)
continue;
struct input_absinfo* info = &js->linjs.absInfo[code];
if (ioctl(js->linjs.fd, EVIOCGABS(code), info) < 0)
continue;
handleAbsEvent(js, code, info->value);
}
}
#define isBitSet(bit, arr) (arr[(bit) / 8] & (1 << ((bit) % 8)))
// Attempt to open the specified joystick device
//
static GLFWbool openJoystickDevice(const char* path)
{
for (int jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
{
if (!_glfw.joysticks[jid].connected)
continue;
if (strcmp(_glfw.joysticks[jid].linjs.path, path) == 0)
return GLFW_FALSE;
}
_GLFWjoystickLinux linjs = {0};
linjs.fd = open(path, O_RDONLY | O_NONBLOCK | O_CLOEXEC);
if (linjs.fd == -1)
return GLFW_FALSE;
char evBits[(EV_CNT + 7) / 8] = {0};
char keyBits[(KEY_CNT + 7) / 8] = {0};
char absBits[(ABS_CNT + 7) / 8] = {0};
struct input_id id;
if (ioctl(linjs.fd, EVIOCGBIT(0, sizeof(evBits)), evBits) < 0 ||
ioctl(linjs.fd, EVIOCGBIT(EV_KEY, sizeof(keyBits)), keyBits) < 0 ||
ioctl(linjs.fd, EVIOCGBIT(EV_ABS, sizeof(absBits)), absBits) < 0 ||
ioctl(linjs.fd, EVIOCGID, &id) < 0)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Linux: Failed to query input device: %s",
strerror(errno));
close(linjs.fd);
return GLFW_FALSE;
}
// Ensure this device supports the events expected of a joystick
if (!isBitSet(EV_ABS, evBits))
{
close(linjs.fd);
return GLFW_FALSE;
}
char name[256] = "";
if (ioctl(linjs.fd, EVIOCGNAME(sizeof(name)), name) < 0)
strncpy(name, "Unknown", sizeof(name));
char guid[33] = "";
// Generate a joystick GUID that matches the SDL 2.0.5+ one
if (id.vendor && id.product && id.version)
{
sprintf(guid, "%02x%02x0000%02x%02x0000%02x%02x0000%02x%02x0000",
id.bustype & 0xff, id.bustype >> 8,
id.vendor & 0xff, id.vendor >> 8,
id.product & 0xff, id.product >> 8,
id.version & 0xff, id.version >> 8);
}
else
{
sprintf(guid, "%02x%02x0000%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x00",
id.bustype & 0xff, id.bustype >> 8,
name[0], name[1], name[2], name[3],
name[4], name[5], name[6], name[7],
name[8], name[9], name[10]);
}
int axisCount = 0, buttonCount = 0, hatCount = 0;
for (int code = BTN_MISC; code < KEY_CNT; code++)
{
if (!isBitSet(code, keyBits))
continue;
linjs.keyMap[code - BTN_MISC] = buttonCount;
buttonCount++;
}
for (int code = 0; code < ABS_CNT; code++)
{
linjs.absMap[code] = -1;
if (!isBitSet(code, absBits))
continue;
if (code >= ABS_HAT0X && code <= ABS_HAT3Y)
{
linjs.absMap[code] = hatCount;
hatCount++;
// Skip the Y axis
code++;
}
else
{
if (ioctl(linjs.fd, EVIOCGABS(code), &linjs.absInfo[code]) < 0)
continue;
linjs.absMap[code] = axisCount;
axisCount++;
}
}
_GLFWjoystick* js =
_glfwAllocJoystick(name, guid, axisCount, buttonCount, hatCount);
if (!js)
{
close(linjs.fd);
return GLFW_FALSE;
}
strncpy(linjs.path, path, sizeof(linjs.path) - 1);
memcpy(&js->linjs, &linjs, sizeof(linjs));
pollAbsState(js);
_glfwInputJoystick(js, GLFW_CONNECTED);
return GLFW_TRUE;
}
#undef isBitSet
// Frees all resources associated with the specified joystick
//
static void closeJoystick(_GLFWjoystick* js)
{
_glfwInputJoystick(js, GLFW_DISCONNECTED);
close(js->linjs.fd);
_glfwFreeJoystick(js);
}
// Lexically compare joysticks by name; used by qsort
//
static int compareJoysticks(const void* fp, const void* sp)
{
const _GLFWjoystick* fj = fp;
const _GLFWjoystick* sj = sp;
return strcmp(fj->linjs.path, sj->linjs.path);
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
void _glfwDetectJoystickConnectionLinux(void)
{
if (_glfw.linjs.inotify <= 0)
return;
ssize_t offset = 0;
char buffer[16384];
const ssize_t size = read(_glfw.linjs.inotify, buffer, sizeof(buffer));
while (size > offset)
{
regmatch_t match;
const struct inotify_event* e = (struct inotify_event*) (buffer + offset);
offset += sizeof(struct inotify_event) + e->len;
if (regexec(&_glfw.linjs.regex, e->name, 1, &match, 0) != 0)
continue;
char path[PATH_MAX];
snprintf(path, sizeof(path), "/dev/input/%s", e->name);
if (e->mask & (IN_CREATE | IN_ATTRIB))
openJoystickDevice(path);
else if (e->mask & IN_DELETE)
{
for (int jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
{
if (strcmp(_glfw.joysticks[jid].linjs.path, path) == 0)
{
closeJoystick(_glfw.joysticks + jid);
break;
}
}
}
}
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
GLFWbool _glfwInitJoysticksLinux(void)
{
const char* dirname = "/dev/input";
_glfw.linjs.inotify = inotify_init1(IN_NONBLOCK | IN_CLOEXEC);
if (_glfw.linjs.inotify > 0)
{
// HACK: Register for IN_ATTRIB to get notified when udev is done
// This works well in practice but the true way is libudev
_glfw.linjs.watch = inotify_add_watch(_glfw.linjs.inotify,
dirname,
IN_CREATE | IN_ATTRIB | IN_DELETE);
}
// Continue without device connection notifications if inotify fails
_glfw.linjs.regexCompiled = (regcomp(&_glfw.linjs.regex, "^event[0-9]\\+$", 0) == 0);
if (!_glfw.linjs.regexCompiled)
{
_glfwInputError(GLFW_PLATFORM_ERROR, "Linux: Failed to compile regex");
return GLFW_FALSE;
}
int count = 0;
DIR* dir = opendir(dirname);
if (dir)
{
struct dirent* entry;
while ((entry = readdir(dir)))
{
regmatch_t match;
if (regexec(&_glfw.linjs.regex, entry->d_name, 1, &match, 0) != 0)
continue;
char path[PATH_MAX];
snprintf(path, sizeof(path), "%s/%s", dirname, entry->d_name);
if (openJoystickDevice(path))
count++;
}
closedir(dir);
}
// Continue with no joysticks if enumeration fails
qsort(_glfw.joysticks, count, sizeof(_GLFWjoystick), compareJoysticks);
return GLFW_TRUE;
}
void _glfwTerminateJoysticksLinux(void)
{
for (int jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
{
_GLFWjoystick* js = _glfw.joysticks + jid;
if (js->connected)
closeJoystick(js);
}
if (_glfw.linjs.inotify > 0)
{
if (_glfw.linjs.watch > 0)
inotify_rm_watch(_glfw.linjs.inotify, _glfw.linjs.watch);
close(_glfw.linjs.inotify);
}
if (_glfw.linjs.regexCompiled)
regfree(&_glfw.linjs.regex);
}
GLFWbool _glfwPollJoystickLinux(_GLFWjoystick* js, int mode)
{
// Read all queued events (non-blocking)
for (;;)
{
struct input_event e;
errno = 0;
if (read(js->linjs.fd, &e, sizeof(e)) < 0)
{
// Reset the joystick slot if the device was disconnected
if (errno == ENODEV)
closeJoystick(js);
break;
}
if (e.type == EV_SYN)
{
if (e.code == SYN_DROPPED)
_glfw.linjs.dropped = GLFW_TRUE;
else if (e.code == SYN_REPORT)
{
_glfw.linjs.dropped = GLFW_FALSE;
pollAbsState(js);
}
}
if (_glfw.linjs.dropped)
continue;
if (e.type == EV_KEY)
handleKeyEvent(js, e.code, e.value);
else if (e.type == EV_ABS)
handleAbsEvent(js, e.code, e.value);
}
return js->connected;
}
const char* _glfwGetMappingNameLinux(void)
{
return "Linux";
}
void _glfwUpdateGamepadGUIDLinux(char* guid)
{
}
#endif // GLFW_BUILD_LINUX_JOYSTICK
|
0 | repos/simulations/libs/zglfw/libs/glfw | repos/simulations/libs/zglfw/libs/glfw/src/internal.h | //========================================================================
// GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <[email protected]>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#pragma once
#if defined(_GLFW_USE_CONFIG_H)
#include "glfw_config.h"
#endif
#if defined(GLFW_INCLUDE_GLCOREARB) || \
defined(GLFW_INCLUDE_ES1) || \
defined(GLFW_INCLUDE_ES2) || \
defined(GLFW_INCLUDE_ES3) || \
defined(GLFW_INCLUDE_ES31) || \
defined(GLFW_INCLUDE_ES32) || \
defined(GLFW_INCLUDE_NONE) || \
defined(GLFW_INCLUDE_GLEXT) || \
defined(GLFW_INCLUDE_GLU) || \
defined(GLFW_INCLUDE_VULKAN) || \
defined(GLFW_DLL)
#error "You must not define any header option macros when compiling GLFW"
#endif
#define GLFW_INCLUDE_NONE
#include "../include/GLFW/glfw3.h"
#define _GLFW_INSERT_FIRST 0
#define _GLFW_INSERT_LAST 1
#define _GLFW_POLL_PRESENCE 0
#define _GLFW_POLL_AXES 1
#define _GLFW_POLL_BUTTONS 2
#define _GLFW_POLL_ALL (_GLFW_POLL_AXES | _GLFW_POLL_BUTTONS)
#define _GLFW_MESSAGE_SIZE 1024
typedef int GLFWbool;
typedef void (*GLFWproc)(void);
typedef struct _GLFWerror _GLFWerror;
typedef struct _GLFWinitconfig _GLFWinitconfig;
typedef struct _GLFWwndconfig _GLFWwndconfig;
typedef struct _GLFWctxconfig _GLFWctxconfig;
typedef struct _GLFWfbconfig _GLFWfbconfig;
typedef struct _GLFWcontext _GLFWcontext;
typedef struct _GLFWwindow _GLFWwindow;
typedef struct _GLFWplatform _GLFWplatform;
typedef struct _GLFWlibrary _GLFWlibrary;
typedef struct _GLFWmonitor _GLFWmonitor;
typedef struct _GLFWcursor _GLFWcursor;
typedef struct _GLFWmapelement _GLFWmapelement;
typedef struct _GLFWmapping _GLFWmapping;
typedef struct _GLFWjoystick _GLFWjoystick;
typedef struct _GLFWtls _GLFWtls;
typedef struct _GLFWmutex _GLFWmutex;
#define GL_VERSION 0x1f02
#define GL_NONE 0
#define GL_COLOR_BUFFER_BIT 0x00004000
#define GL_UNSIGNED_BYTE 0x1401
#define GL_EXTENSIONS 0x1f03
#define GL_NUM_EXTENSIONS 0x821d
#define GL_CONTEXT_FLAGS 0x821e
#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
#define GL_CONTEXT_PROFILE_MASK 0x9126
#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
#define GL_NO_RESET_NOTIFICATION_ARB 0x8261
#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82fb
#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82fc
#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008
typedef int GLint;
typedef unsigned int GLuint;
typedef unsigned int GLenum;
typedef unsigned int GLbitfield;
typedef unsigned char GLubyte;
typedef void (APIENTRY * PFNGLCLEARPROC)(GLbitfield);
typedef const GLubyte* (APIENTRY * PFNGLGETSTRINGPROC)(GLenum);
typedef void (APIENTRY * PFNGLGETINTEGERVPROC)(GLenum,GLint*);
typedef const GLubyte* (APIENTRY * PFNGLGETSTRINGIPROC)(GLenum,GLuint);
#define EGL_SUCCESS 0x3000
#define EGL_NOT_INITIALIZED 0x3001
#define EGL_BAD_ACCESS 0x3002
#define EGL_BAD_ALLOC 0x3003
#define EGL_BAD_ATTRIBUTE 0x3004
#define EGL_BAD_CONFIG 0x3005
#define EGL_BAD_CONTEXT 0x3006
#define EGL_BAD_CURRENT_SURFACE 0x3007
#define EGL_BAD_DISPLAY 0x3008
#define EGL_BAD_MATCH 0x3009
#define EGL_BAD_NATIVE_PIXMAP 0x300a
#define EGL_BAD_NATIVE_WINDOW 0x300b
#define EGL_BAD_PARAMETER 0x300c
#define EGL_BAD_SURFACE 0x300d
#define EGL_CONTEXT_LOST 0x300e
#define EGL_COLOR_BUFFER_TYPE 0x303f
#define EGL_RGB_BUFFER 0x308e
#define EGL_SURFACE_TYPE 0x3033
#define EGL_WINDOW_BIT 0x0004
#define EGL_RENDERABLE_TYPE 0x3040
#define EGL_OPENGL_ES_BIT 0x0001
#define EGL_OPENGL_ES2_BIT 0x0004
#define EGL_OPENGL_BIT 0x0008
#define EGL_ALPHA_SIZE 0x3021
#define EGL_BLUE_SIZE 0x3022
#define EGL_GREEN_SIZE 0x3023
#define EGL_RED_SIZE 0x3024
#define EGL_DEPTH_SIZE 0x3025
#define EGL_STENCIL_SIZE 0x3026
#define EGL_SAMPLES 0x3031
#define EGL_OPENGL_ES_API 0x30a0
#define EGL_OPENGL_API 0x30a2
#define EGL_NONE 0x3038
#define EGL_RENDER_BUFFER 0x3086
#define EGL_SINGLE_BUFFER 0x3085
#define EGL_EXTENSIONS 0x3055
#define EGL_CONTEXT_CLIENT_VERSION 0x3098
#define EGL_NATIVE_VISUAL_ID 0x302e
#define EGL_NO_SURFACE ((EGLSurface) 0)
#define EGL_NO_DISPLAY ((EGLDisplay) 0)
#define EGL_NO_CONTEXT ((EGLContext) 0)
#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType) 0)
#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002
#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001
#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002
#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001
#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31bd
#define EGL_NO_RESET_NOTIFICATION_KHR 0x31be
#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31bf
#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004
#define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098
#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30fb
#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30fd
#define EGL_CONTEXT_FLAGS_KHR 0x30fc
#define EGL_CONTEXT_OPENGL_NO_ERROR_KHR 0x31b3
#define EGL_GL_COLORSPACE_KHR 0x309d
#define EGL_GL_COLORSPACE_SRGB_KHR 0x3089
#define EGL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x2097
#define EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR 0
#define EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x2098
#define EGL_PLATFORM_X11_EXT 0x31d5
#define EGL_PLATFORM_WAYLAND_EXT 0x31d8
#define EGL_PRESENT_OPAQUE_EXT 0x31df
#define EGL_PLATFORM_ANGLE_ANGLE 0x3202
#define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203
#define EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE 0x320d
#define EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE 0x320e
#define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207
#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208
#define EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE 0x3450
#define EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE 0x3489
#define EGL_PLATFORM_ANGLE_NATIVE_PLATFORM_TYPE_ANGLE 0x348f
typedef int EGLint;
typedef unsigned int EGLBoolean;
typedef unsigned int EGLenum;
typedef void* EGLConfig;
typedef void* EGLContext;
typedef void* EGLDisplay;
typedef void* EGLSurface;
typedef void* EGLNativeDisplayType;
typedef void* EGLNativeWindowType;
// EGL function pointer typedefs
typedef EGLBoolean (APIENTRY * PFN_eglGetConfigAttrib)(EGLDisplay,EGLConfig,EGLint,EGLint*);
typedef EGLBoolean (APIENTRY * PFN_eglGetConfigs)(EGLDisplay,EGLConfig*,EGLint,EGLint*);
typedef EGLDisplay (APIENTRY * PFN_eglGetDisplay)(EGLNativeDisplayType);
typedef EGLint (APIENTRY * PFN_eglGetError)(void);
typedef EGLBoolean (APIENTRY * PFN_eglInitialize)(EGLDisplay,EGLint*,EGLint*);
typedef EGLBoolean (APIENTRY * PFN_eglTerminate)(EGLDisplay);
typedef EGLBoolean (APIENTRY * PFN_eglBindAPI)(EGLenum);
typedef EGLContext (APIENTRY * PFN_eglCreateContext)(EGLDisplay,EGLConfig,EGLContext,const EGLint*);
typedef EGLBoolean (APIENTRY * PFN_eglDestroySurface)(EGLDisplay,EGLSurface);
typedef EGLBoolean (APIENTRY * PFN_eglDestroyContext)(EGLDisplay,EGLContext);
typedef EGLSurface (APIENTRY * PFN_eglCreateWindowSurface)(EGLDisplay,EGLConfig,EGLNativeWindowType,const EGLint*);
typedef EGLBoolean (APIENTRY * PFN_eglMakeCurrent)(EGLDisplay,EGLSurface,EGLSurface,EGLContext);
typedef EGLBoolean (APIENTRY * PFN_eglSwapBuffers)(EGLDisplay,EGLSurface);
typedef EGLBoolean (APIENTRY * PFN_eglSwapInterval)(EGLDisplay,EGLint);
typedef const char* (APIENTRY * PFN_eglQueryString)(EGLDisplay,EGLint);
typedef GLFWglproc (APIENTRY * PFN_eglGetProcAddress)(const char*);
#define eglGetConfigAttrib _glfw.egl.GetConfigAttrib
#define eglGetConfigs _glfw.egl.GetConfigs
#define eglGetDisplay _glfw.egl.GetDisplay
#define eglGetError _glfw.egl.GetError
#define eglInitialize _glfw.egl.Initialize
#define eglTerminate _glfw.egl.Terminate
#define eglBindAPI _glfw.egl.BindAPI
#define eglCreateContext _glfw.egl.CreateContext
#define eglDestroySurface _glfw.egl.DestroySurface
#define eglDestroyContext _glfw.egl.DestroyContext
#define eglCreateWindowSurface _glfw.egl.CreateWindowSurface
#define eglMakeCurrent _glfw.egl.MakeCurrent
#define eglSwapBuffers _glfw.egl.SwapBuffers
#define eglSwapInterval _glfw.egl.SwapInterval
#define eglQueryString _glfw.egl.QueryString
#define eglGetProcAddress _glfw.egl.GetProcAddress
typedef EGLDisplay (APIENTRY * PFNEGLGETPLATFORMDISPLAYEXTPROC)(EGLenum,void*,const EGLint*);
typedef EGLSurface (APIENTRY * PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC)(EGLDisplay,EGLConfig,void*,const EGLint*);
#define eglGetPlatformDisplayEXT _glfw.egl.GetPlatformDisplayEXT
#define eglCreatePlatformWindowSurfaceEXT _glfw.egl.CreatePlatformWindowSurfaceEXT
#define OSMESA_RGBA 0x1908
#define OSMESA_FORMAT 0x22
#define OSMESA_DEPTH_BITS 0x30
#define OSMESA_STENCIL_BITS 0x31
#define OSMESA_ACCUM_BITS 0x32
#define OSMESA_PROFILE 0x33
#define OSMESA_CORE_PROFILE 0x34
#define OSMESA_COMPAT_PROFILE 0x35
#define OSMESA_CONTEXT_MAJOR_VERSION 0x36
#define OSMESA_CONTEXT_MINOR_VERSION 0x37
typedef void* OSMesaContext;
typedef void (*OSMESAproc)(void);
typedef OSMesaContext (GLAPIENTRY * PFN_OSMesaCreateContextExt)(GLenum,GLint,GLint,GLint,OSMesaContext);
typedef OSMesaContext (GLAPIENTRY * PFN_OSMesaCreateContextAttribs)(const int*,OSMesaContext);
typedef void (GLAPIENTRY * PFN_OSMesaDestroyContext)(OSMesaContext);
typedef int (GLAPIENTRY * PFN_OSMesaMakeCurrent)(OSMesaContext,void*,int,int,int);
typedef int (GLAPIENTRY * PFN_OSMesaGetColorBuffer)(OSMesaContext,int*,int*,int*,void**);
typedef int (GLAPIENTRY * PFN_OSMesaGetDepthBuffer)(OSMesaContext,int*,int*,int*,void**);
typedef GLFWglproc (GLAPIENTRY * PFN_OSMesaGetProcAddress)(const char*);
#define OSMesaCreateContextExt _glfw.osmesa.CreateContextExt
#define OSMesaCreateContextAttribs _glfw.osmesa.CreateContextAttribs
#define OSMesaDestroyContext _glfw.osmesa.DestroyContext
#define OSMesaMakeCurrent _glfw.osmesa.MakeCurrent
#define OSMesaGetColorBuffer _glfw.osmesa.GetColorBuffer
#define OSMesaGetDepthBuffer _glfw.osmesa.GetDepthBuffer
#define OSMesaGetProcAddress _glfw.osmesa.GetProcAddress
#define VK_NULL_HANDLE 0
typedef void* VkInstance;
typedef void* VkPhysicalDevice;
typedef uint64_t VkSurfaceKHR;
typedef uint32_t VkFlags;
typedef uint32_t VkBool32;
typedef enum VkStructureType
{
VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR = 1000004000,
VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR = 1000005000,
VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR = 1000006000,
VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR = 1000009000,
VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK = 1000123000,
VK_STRUCTURE_TYPE_METAL_SURFACE_CREATE_INFO_EXT = 1000217000,
VK_STRUCTURE_TYPE_MAX_ENUM = 0x7FFFFFFF
} VkStructureType;
typedef enum VkResult
{
VK_SUCCESS = 0,
VK_NOT_READY = 1,
VK_TIMEOUT = 2,
VK_EVENT_SET = 3,
VK_EVENT_RESET = 4,
VK_INCOMPLETE = 5,
VK_ERROR_OUT_OF_HOST_MEMORY = -1,
VK_ERROR_OUT_OF_DEVICE_MEMORY = -2,
VK_ERROR_INITIALIZATION_FAILED = -3,
VK_ERROR_DEVICE_LOST = -4,
VK_ERROR_MEMORY_MAP_FAILED = -5,
VK_ERROR_LAYER_NOT_PRESENT = -6,
VK_ERROR_EXTENSION_NOT_PRESENT = -7,
VK_ERROR_FEATURE_NOT_PRESENT = -8,
VK_ERROR_INCOMPATIBLE_DRIVER = -9,
VK_ERROR_TOO_MANY_OBJECTS = -10,
VK_ERROR_FORMAT_NOT_SUPPORTED = -11,
VK_ERROR_SURFACE_LOST_KHR = -1000000000,
VK_SUBOPTIMAL_KHR = 1000001003,
VK_ERROR_OUT_OF_DATE_KHR = -1000001004,
VK_ERROR_INCOMPATIBLE_DISPLAY_KHR = -1000003001,
VK_ERROR_NATIVE_WINDOW_IN_USE_KHR = -1000000001,
VK_ERROR_VALIDATION_FAILED_EXT = -1000011001,
VK_RESULT_MAX_ENUM = 0x7FFFFFFF
} VkResult;
typedef struct VkAllocationCallbacks VkAllocationCallbacks;
typedef struct VkExtensionProperties
{
char extensionName[256];
uint32_t specVersion;
} VkExtensionProperties;
typedef void (APIENTRY * PFN_vkVoidFunction)(void);
typedef PFN_vkVoidFunction (APIENTRY * PFN_vkGetInstanceProcAddr)(VkInstance,const char*);
typedef VkResult (APIENTRY * PFN_vkEnumerateInstanceExtensionProperties)(const char*,uint32_t*,VkExtensionProperties*);
#define vkGetInstanceProcAddr _glfw.vk.GetInstanceProcAddr
#include "platform.h"
#define GLFW_NATIVE_INCLUDE_NONE
#include "../include/GLFW/glfw3native.h"
// Checks for whether the library has been initialized
#define _GLFW_REQUIRE_INIT() \
if (!_glfw.initialized) \
{ \
_glfwInputError(GLFW_NOT_INITIALIZED, NULL); \
return; \
}
#define _GLFW_REQUIRE_INIT_OR_RETURN(x) \
if (!_glfw.initialized) \
{ \
_glfwInputError(GLFW_NOT_INITIALIZED, NULL); \
return x; \
}
// Swaps the provided pointers
#define _GLFW_SWAP(type, x, y) \
{ \
type t; \
t = x; \
x = y; \
y = t; \
}
// Per-thread error structure
//
struct _GLFWerror
{
_GLFWerror* next;
int code;
char description[_GLFW_MESSAGE_SIZE];
};
// Initialization configuration
//
// Parameters relating to the initialization of the library
//
struct _GLFWinitconfig
{
GLFWbool hatButtons;
int angleType;
int platformID;
PFN_vkGetInstanceProcAddr vulkanLoader;
struct {
GLFWbool menubar;
GLFWbool chdir;
} ns;
struct {
GLFWbool xcbVulkanSurface;
} x11;
struct {
int libdecorMode;
} wl;
};
// Window configuration
//
// Parameters relating to the creation of the window but not directly related
// to the framebuffer. This is used to pass window creation parameters from
// shared code to the platform API.
//
struct _GLFWwndconfig
{
int xpos;
int ypos;
int width;
int height;
const char* title;
GLFWbool resizable;
GLFWbool visible;
GLFWbool decorated;
GLFWbool focused;
GLFWbool autoIconify;
GLFWbool floating;
GLFWbool maximized;
GLFWbool centerCursor;
GLFWbool focusOnShow;
GLFWbool mousePassthrough;
GLFWbool scaleToMonitor;
GLFWbool scaleFramebuffer;
struct {
char frameName[256];
} ns;
struct {
char className[256];
char instanceName[256];
} x11;
struct {
GLFWbool keymenu;
GLFWbool showDefault;
} win32;
struct {
char appId[256];
} wl;
};
// Context configuration
//
// Parameters relating to the creation of the context but not directly related
// to the framebuffer. This is used to pass context creation parameters from
// shared code to the platform API.
//
struct _GLFWctxconfig
{
int client;
int source;
int major;
int minor;
GLFWbool forward;
GLFWbool debug;
GLFWbool noerror;
int profile;
int robustness;
int release;
_GLFWwindow* share;
struct {
GLFWbool offline;
} nsgl;
};
// Framebuffer configuration
//
// This describes buffers and their sizes. It also contains
// a platform-specific ID used to map back to the backend API object.
//
// It is used to pass framebuffer parameters from shared code to the platform
// API and also to enumerate and select available framebuffer configs.
//
struct _GLFWfbconfig
{
int redBits;
int greenBits;
int blueBits;
int alphaBits;
int depthBits;
int stencilBits;
int accumRedBits;
int accumGreenBits;
int accumBlueBits;
int accumAlphaBits;
int auxBuffers;
GLFWbool stereo;
int samples;
GLFWbool sRGB;
GLFWbool doublebuffer;
GLFWbool transparent;
uintptr_t handle;
};
// Context structure
//
struct _GLFWcontext
{
int client;
int source;
int major, minor, revision;
GLFWbool forward, debug, noerror;
int profile;
int robustness;
int release;
PFNGLGETSTRINGIPROC GetStringi;
PFNGLGETINTEGERVPROC GetIntegerv;
PFNGLGETSTRINGPROC GetString;
void (*makeCurrent)(_GLFWwindow*);
void (*swapBuffers)(_GLFWwindow*);
void (*swapInterval)(int);
int (*extensionSupported)(const char*);
GLFWglproc (*getProcAddress)(const char*);
void (*destroy)(_GLFWwindow*);
struct {
EGLConfig config;
EGLContext handle;
EGLSurface surface;
void* client;
} egl;
struct {
OSMesaContext handle;
int width;
int height;
void* buffer;
} osmesa;
// This is defined in platform.h
GLFW_PLATFORM_CONTEXT_STATE
};
// Window and context structure
//
struct _GLFWwindow
{
struct _GLFWwindow* next;
// Window settings and state
GLFWbool resizable;
GLFWbool decorated;
GLFWbool autoIconify;
GLFWbool floating;
GLFWbool focusOnShow;
GLFWbool mousePassthrough;
GLFWbool shouldClose;
void* userPointer;
GLFWbool doublebuffer;
GLFWvidmode videoMode;
_GLFWmonitor* monitor;
_GLFWcursor* cursor;
char* title;
int minwidth, minheight;
int maxwidth, maxheight;
int numer, denom;
GLFWbool stickyKeys;
GLFWbool stickyMouseButtons;
GLFWbool lockKeyMods;
int cursorMode;
char mouseButtons[GLFW_MOUSE_BUTTON_LAST + 1];
char keys[GLFW_KEY_LAST + 1];
// Virtual cursor position when cursor is disabled
double virtualCursorPosX, virtualCursorPosY;
GLFWbool rawMouseMotion;
_GLFWcontext context;
struct {
GLFWwindowposfun pos;
GLFWwindowsizefun size;
GLFWwindowclosefun close;
GLFWwindowrefreshfun refresh;
GLFWwindowfocusfun focus;
GLFWwindowiconifyfun iconify;
GLFWwindowmaximizefun maximize;
GLFWframebuffersizefun fbsize;
GLFWwindowcontentscalefun scale;
GLFWmousebuttonfun mouseButton;
GLFWcursorposfun cursorPos;
GLFWcursorenterfun cursorEnter;
GLFWscrollfun scroll;
GLFWkeyfun key;
GLFWcharfun character;
GLFWcharmodsfun charmods;
GLFWdropfun drop;
} callbacks;
// This is defined in platform.h
GLFW_PLATFORM_WINDOW_STATE
};
// Monitor structure
//
struct _GLFWmonitor
{
char name[128];
void* userPointer;
// Physical dimensions in millimeters.
int widthMM, heightMM;
// The window whose video mode is current on this monitor
_GLFWwindow* window;
GLFWvidmode* modes;
int modeCount;
GLFWvidmode currentMode;
GLFWgammaramp originalRamp;
GLFWgammaramp currentRamp;
// This is defined in platform.h
GLFW_PLATFORM_MONITOR_STATE
};
// Cursor structure
//
struct _GLFWcursor
{
_GLFWcursor* next;
// This is defined in platform.h
GLFW_PLATFORM_CURSOR_STATE
};
// Gamepad mapping element structure
//
struct _GLFWmapelement
{
uint8_t type;
uint8_t index;
int8_t axisScale;
int8_t axisOffset;
};
// Gamepad mapping structure
//
struct _GLFWmapping
{
char name[128];
char guid[33];
_GLFWmapelement buttons[15];
_GLFWmapelement axes[6];
};
// Joystick structure
//
struct _GLFWjoystick
{
GLFWbool allocated;
GLFWbool connected;
float* axes;
int axisCount;
unsigned char* buttons;
int buttonCount;
unsigned char* hats;
int hatCount;
char name[128];
void* userPointer;
char guid[33];
_GLFWmapping* mapping;
// This is defined in platform.h
GLFW_PLATFORM_JOYSTICK_STATE
};
// Thread local storage structure
//
struct _GLFWtls
{
// This is defined in platform.h
GLFW_PLATFORM_TLS_STATE
};
// Mutex structure
//
struct _GLFWmutex
{
// This is defined in platform.h
GLFW_PLATFORM_MUTEX_STATE
};
// Platform API structure
//
struct _GLFWplatform
{
int platformID;
// init
GLFWbool (*init)(void);
void (*terminate)(void);
// input
void (*getCursorPos)(_GLFWwindow*,double*,double*);
void (*setCursorPos)(_GLFWwindow*,double,double);
void (*setCursorMode)(_GLFWwindow*,int);
void (*setRawMouseMotion)(_GLFWwindow*,GLFWbool);
GLFWbool (*rawMouseMotionSupported)(void);
GLFWbool (*createCursor)(_GLFWcursor*,const GLFWimage*,int,int);
GLFWbool (*createStandardCursor)(_GLFWcursor*,int);
void (*destroyCursor)(_GLFWcursor*);
void (*setCursor)(_GLFWwindow*,_GLFWcursor*);
const char* (*getScancodeName)(int);
int (*getKeyScancode)(int);
void (*setClipboardString)(const char*);
const char* (*getClipboardString)(void);
GLFWbool (*initJoysticks)(void);
void (*terminateJoysticks)(void);
GLFWbool (*pollJoystick)(_GLFWjoystick*,int);
const char* (*getMappingName)(void);
void (*updateGamepadGUID)(char*);
// monitor
void (*freeMonitor)(_GLFWmonitor*);
void (*getMonitorPos)(_GLFWmonitor*,int*,int*);
void (*getMonitorContentScale)(_GLFWmonitor*,float*,float*);
void (*getMonitorWorkarea)(_GLFWmonitor*,int*,int*,int*,int*);
GLFWvidmode* (*getVideoModes)(_GLFWmonitor*,int*);
GLFWbool (*getVideoMode)(_GLFWmonitor*,GLFWvidmode*);
GLFWbool (*getGammaRamp)(_GLFWmonitor*,GLFWgammaramp*);
void (*setGammaRamp)(_GLFWmonitor*,const GLFWgammaramp*);
// window
GLFWbool (*createWindow)(_GLFWwindow*,const _GLFWwndconfig*,const _GLFWctxconfig*,const _GLFWfbconfig*);
void (*destroyWindow)(_GLFWwindow*);
void (*setWindowTitle)(_GLFWwindow*,const char*);
void (*setWindowIcon)(_GLFWwindow*,int,const GLFWimage*);
void (*getWindowPos)(_GLFWwindow*,int*,int*);
void (*setWindowPos)(_GLFWwindow*,int,int);
void (*getWindowSize)(_GLFWwindow*,int*,int*);
void (*setWindowSize)(_GLFWwindow*,int,int);
void (*setWindowSizeLimits)(_GLFWwindow*,int,int,int,int);
void (*setWindowAspectRatio)(_GLFWwindow*,int,int);
void (*getFramebufferSize)(_GLFWwindow*,int*,int*);
void (*getWindowFrameSize)(_GLFWwindow*,int*,int*,int*,int*);
void (*getWindowContentScale)(_GLFWwindow*,float*,float*);
void (*iconifyWindow)(_GLFWwindow*);
void (*restoreWindow)(_GLFWwindow*);
void (*maximizeWindow)(_GLFWwindow*);
void (*showWindow)(_GLFWwindow*);
void (*hideWindow)(_GLFWwindow*);
void (*requestWindowAttention)(_GLFWwindow*);
void (*focusWindow)(_GLFWwindow*);
void (*setWindowMonitor)(_GLFWwindow*,_GLFWmonitor*,int,int,int,int,int);
GLFWbool (*windowFocused)(_GLFWwindow*);
GLFWbool (*windowIconified)(_GLFWwindow*);
GLFWbool (*windowVisible)(_GLFWwindow*);
GLFWbool (*windowMaximized)(_GLFWwindow*);
GLFWbool (*windowHovered)(_GLFWwindow*);
GLFWbool (*framebufferTransparent)(_GLFWwindow*);
float (*getWindowOpacity)(_GLFWwindow*);
void (*setWindowResizable)(_GLFWwindow*,GLFWbool);
void (*setWindowDecorated)(_GLFWwindow*,GLFWbool);
void (*setWindowFloating)(_GLFWwindow*,GLFWbool);
void (*setWindowOpacity)(_GLFWwindow*,float);
void (*setWindowMousePassthrough)(_GLFWwindow*,GLFWbool);
void (*pollEvents)(void);
void (*waitEvents)(void);
void (*waitEventsTimeout)(double);
void (*postEmptyEvent)(void);
// EGL
EGLenum (*getEGLPlatform)(EGLint**);
EGLNativeDisplayType (*getEGLNativeDisplay)(void);
EGLNativeWindowType (*getEGLNativeWindow)(_GLFWwindow*);
// vulkan
void (*getRequiredInstanceExtensions)(char**);
GLFWbool (*getPhysicalDevicePresentationSupport)(VkInstance,VkPhysicalDevice,uint32_t);
VkResult (*createWindowSurface)(VkInstance,_GLFWwindow*,const VkAllocationCallbacks*,VkSurfaceKHR*);
};
// Library global data
//
struct _GLFWlibrary
{
GLFWbool initialized;
GLFWallocator allocator;
_GLFWplatform platform;
struct {
_GLFWinitconfig init;
_GLFWfbconfig framebuffer;
_GLFWwndconfig window;
_GLFWctxconfig context;
int refreshRate;
} hints;
_GLFWerror* errorListHead;
_GLFWcursor* cursorListHead;
_GLFWwindow* windowListHead;
_GLFWmonitor** monitors;
int monitorCount;
GLFWbool joysticksInitialized;
_GLFWjoystick joysticks[GLFW_JOYSTICK_LAST + 1];
_GLFWmapping* mappings;
int mappingCount;
_GLFWtls errorSlot;
_GLFWtls contextSlot;
_GLFWmutex errorLock;
struct {
uint64_t offset;
// This is defined in platform.h
GLFW_PLATFORM_LIBRARY_TIMER_STATE
} timer;
struct {
EGLenum platform;
EGLDisplay display;
EGLint major, minor;
GLFWbool prefix;
GLFWbool KHR_create_context;
GLFWbool KHR_create_context_no_error;
GLFWbool KHR_gl_colorspace;
GLFWbool KHR_get_all_proc_addresses;
GLFWbool KHR_context_flush_control;
GLFWbool EXT_client_extensions;
GLFWbool EXT_platform_base;
GLFWbool EXT_platform_x11;
GLFWbool EXT_platform_wayland;
GLFWbool EXT_present_opaque;
GLFWbool ANGLE_platform_angle;
GLFWbool ANGLE_platform_angle_opengl;
GLFWbool ANGLE_platform_angle_d3d;
GLFWbool ANGLE_platform_angle_vulkan;
GLFWbool ANGLE_platform_angle_metal;
void* handle;
PFN_eglGetConfigAttrib GetConfigAttrib;
PFN_eglGetConfigs GetConfigs;
PFN_eglGetDisplay GetDisplay;
PFN_eglGetError GetError;
PFN_eglInitialize Initialize;
PFN_eglTerminate Terminate;
PFN_eglBindAPI BindAPI;
PFN_eglCreateContext CreateContext;
PFN_eglDestroySurface DestroySurface;
PFN_eglDestroyContext DestroyContext;
PFN_eglCreateWindowSurface CreateWindowSurface;
PFN_eglMakeCurrent MakeCurrent;
PFN_eglSwapBuffers SwapBuffers;
PFN_eglSwapInterval SwapInterval;
PFN_eglQueryString QueryString;
PFN_eglGetProcAddress GetProcAddress;
PFNEGLGETPLATFORMDISPLAYEXTPROC GetPlatformDisplayEXT;
PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC CreatePlatformWindowSurfaceEXT;
} egl;
struct {
void* handle;
PFN_OSMesaCreateContextExt CreateContextExt;
PFN_OSMesaCreateContextAttribs CreateContextAttribs;
PFN_OSMesaDestroyContext DestroyContext;
PFN_OSMesaMakeCurrent MakeCurrent;
PFN_OSMesaGetColorBuffer GetColorBuffer;
PFN_OSMesaGetDepthBuffer GetDepthBuffer;
PFN_OSMesaGetProcAddress GetProcAddress;
} osmesa;
struct {
GLFWbool available;
void* handle;
char* extensions[2];
PFN_vkGetInstanceProcAddr GetInstanceProcAddr;
GLFWbool KHR_surface;
GLFWbool KHR_win32_surface;
GLFWbool MVK_macos_surface;
GLFWbool EXT_metal_surface;
GLFWbool KHR_xlib_surface;
GLFWbool KHR_xcb_surface;
GLFWbool KHR_wayland_surface;
} vk;
struct {
GLFWmonitorfun monitor;
GLFWjoystickfun joystick;
} callbacks;
// These are defined in platform.h
GLFW_PLATFORM_LIBRARY_WINDOW_STATE
GLFW_PLATFORM_LIBRARY_CONTEXT_STATE
GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE
};
// Global state shared between compilation units of GLFW
//
extern _GLFWlibrary _glfw;
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
void _glfwPlatformInitTimer(void);
uint64_t _glfwPlatformGetTimerValue(void);
uint64_t _glfwPlatformGetTimerFrequency(void);
GLFWbool _glfwPlatformCreateTls(_GLFWtls* tls);
void _glfwPlatformDestroyTls(_GLFWtls* tls);
void* _glfwPlatformGetTls(_GLFWtls* tls);
void _glfwPlatformSetTls(_GLFWtls* tls, void* value);
GLFWbool _glfwPlatformCreateMutex(_GLFWmutex* mutex);
void _glfwPlatformDestroyMutex(_GLFWmutex* mutex);
void _glfwPlatformLockMutex(_GLFWmutex* mutex);
void _glfwPlatformUnlockMutex(_GLFWmutex* mutex);
void* _glfwPlatformLoadModule(const char* path);
void _glfwPlatformFreeModule(void* module);
GLFWproc _glfwPlatformGetModuleSymbol(void* module, const char* name);
//////////////////////////////////////////////////////////////////////////
////// GLFW event API //////
//////////////////////////////////////////////////////////////////////////
void _glfwInputWindowFocus(_GLFWwindow* window, GLFWbool focused);
void _glfwInputWindowPos(_GLFWwindow* window, int xpos, int ypos);
void _glfwInputWindowSize(_GLFWwindow* window, int width, int height);
void _glfwInputFramebufferSize(_GLFWwindow* window, int width, int height);
void _glfwInputWindowContentScale(_GLFWwindow* window,
float xscale, float yscale);
void _glfwInputWindowIconify(_GLFWwindow* window, GLFWbool iconified);
void _glfwInputWindowMaximize(_GLFWwindow* window, GLFWbool maximized);
void _glfwInputWindowDamage(_GLFWwindow* window);
void _glfwInputWindowCloseRequest(_GLFWwindow* window);
void _glfwInputWindowMonitor(_GLFWwindow* window, _GLFWmonitor* monitor);
void _glfwInputKey(_GLFWwindow* window,
int key, int scancode, int action, int mods);
void _glfwInputChar(_GLFWwindow* window,
uint32_t codepoint, int mods, GLFWbool plain);
void _glfwInputScroll(_GLFWwindow* window, double xoffset, double yoffset);
void _glfwInputMouseClick(_GLFWwindow* window, int button, int action, int mods);
void _glfwInputCursorPos(_GLFWwindow* window, double xpos, double ypos);
void _glfwInputCursorEnter(_GLFWwindow* window, GLFWbool entered);
void _glfwInputDrop(_GLFWwindow* window, int count, const char** names);
void _glfwInputJoystick(_GLFWjoystick* js, int event);
void _glfwInputJoystickAxis(_GLFWjoystick* js, int axis, float value);
void _glfwInputJoystickButton(_GLFWjoystick* js, int button, char value);
void _glfwInputJoystickHat(_GLFWjoystick* js, int hat, char value);
void _glfwInputMonitor(_GLFWmonitor* monitor, int action, int placement);
void _glfwInputMonitorWindow(_GLFWmonitor* monitor, _GLFWwindow* window);
#if defined(__GNUC__)
void _glfwInputError(int code, const char* format, ...)
__attribute__((format(printf, 2, 3)));
#else
void _glfwInputError(int code, const char* format, ...);
#endif
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
GLFWbool _glfwSelectPlatform(int platformID, _GLFWplatform* platform);
GLFWbool _glfwStringInExtensionString(const char* string, const char* extensions);
const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
const _GLFWfbconfig* alternatives,
unsigned int count);
GLFWbool _glfwRefreshContextAttribs(_GLFWwindow* window,
const _GLFWctxconfig* ctxconfig);
GLFWbool _glfwIsValidContextConfig(const _GLFWctxconfig* ctxconfig);
const GLFWvidmode* _glfwChooseVideoMode(_GLFWmonitor* monitor,
const GLFWvidmode* desired);
int _glfwCompareVideoModes(const GLFWvidmode* first, const GLFWvidmode* second);
_GLFWmonitor* _glfwAllocMonitor(const char* name, int widthMM, int heightMM);
void _glfwFreeMonitor(_GLFWmonitor* monitor);
void _glfwAllocGammaArrays(GLFWgammaramp* ramp, unsigned int size);
void _glfwFreeGammaArrays(GLFWgammaramp* ramp);
void _glfwSplitBPP(int bpp, int* red, int* green, int* blue);
void _glfwInitGamepadMappings(void);
_GLFWjoystick* _glfwAllocJoystick(const char* name,
const char* guid,
int axisCount,
int buttonCount,
int hatCount);
void _glfwFreeJoystick(_GLFWjoystick* js);
void _glfwCenterCursorInContentArea(_GLFWwindow* window);
GLFWbool _glfwInitEGL(void);
void _glfwTerminateEGL(void);
GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig);
#if defined(_GLFW_X11)
GLFWbool _glfwChooseVisualEGL(const _GLFWwndconfig* wndconfig,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig,
Visual** visual, int* depth);
#endif /*_GLFW_X11*/
GLFWbool _glfwInitOSMesa(void);
void _glfwTerminateOSMesa(void);
GLFWbool _glfwCreateContextOSMesa(_GLFWwindow* window,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig);
GLFWbool _glfwInitVulkan(int mode);
void _glfwTerminateVulkan(void);
const char* _glfwGetVulkanResultString(VkResult result);
size_t _glfwEncodeUTF8(char* s, uint32_t codepoint);
char** _glfwParseUriList(char* text, int* count);
char* _glfw_strdup(const char* source);
int _glfw_min(int a, int b);
int _glfw_max(int a, int b);
void* _glfw_calloc(size_t count, size_t size);
void* _glfw_realloc(void* pointer, size_t size);
void _glfw_free(void* pointer);
|
0 | repos/simulations/libs/zglfw/libs/glfw | repos/simulations/libs/zglfw/libs/glfw/src/mappings.h | //========================================================================
// GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2006-2018 Camilla Löwy <[email protected]>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
// As mappings.h.in, this file is used by CMake to produce the mappings.h
// header file. If you are adding a GLFW specific gamepad mapping, this is
// where to put it.
//========================================================================
// As mappings.h, this provides all pre-defined gamepad mappings, including
// all available in SDL_GameControllerDB. Do not edit this file. Any gamepad
// mappings not specific to GLFW should be submitted to SDL_GameControllerDB.
// This file can be re-generated from mappings.h.in and the upstream
// gamecontrollerdb.txt with the 'update_mappings' CMake target.
//========================================================================
// All gamepad mappings not labeled GLFW are copied from the
// SDL_GameControllerDB project under the following license:
//
// Simple DirectMedia Layer
// Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the
// use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
const char* _glfwDefaultMappings[] =
{
#if defined(_GLFW_WIN32)
"03000000fa2d00000100000000000000,3DRUDDER,leftx:a0,lefty:a1,rightx:a5,righty:a2,platform:Windows,",
"03000000c82d00002038000000000000,8bitdo,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,",
"03000000c82d00000951000000000000,8BitDo Dogbone Modkit,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b11,platform:Windows,",
"03000000c82d000011ab000000000000,8BitDo F30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,",
"03000000c82d00001038000000000000,8BitDo F30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,",
"03000000c82d00000090000000000000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,",
"03000000c82d00000650000000000000,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:a4,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Windows,",
"03000000c82d00005106000000000000,8BitDo M30 Gamepad,a:b1,b:b0,back:b10,guide:b2,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,start:b11,x:b4,y:b3,platform:Windows,",
"03000000c82d00000151000000000000,8BitDo M30 ModKit,a:b0,b:b1,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Windows,",
"03000000c82d00000310000000000000,8BitDo N30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows,",
"03000000c82d00002028000000000000,8BitDo N30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,",
"03000000c82d00008010000000000000,8BitDo N30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows,",
"03000000c82d00000451000000000000,8BitDo N30 Modkit,a:b1,b:b0,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,start:b11,platform:Windows,",
"03000000c82d00000190000000000000,8BitDo N30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,",
"03000000c82d00001590000000000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,",
"03000000c82d00006528000000000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,",
"03000000022000000090000000000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,",
"03000000203800000900000000000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,",
"03000000c82d00000360000000000000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,",
"03000000c82d00002867000000000000,8BitDo S30 Modkit,a:b0,b:b1,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b8,lefttrigger:b9,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Windows,",
"03000000c82d00000130000000000000,8BitDo SF30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,",
"03000000c82d00000060000000000000,8Bitdo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,",
"03000000c82d00000061000000000000,8Bitdo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,",
"03000000c82d000021ab000000000000,8BitDo SFC30,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,",
"03000000102800000900000000000000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,",
"03000000c82d00003028000000000000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,",
"03000000c82d00000030000000000000,8BitDo SN30,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,",
"03000000c82d00001290000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,",
"03000000c82d000020ab000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,",
"03000000c82d00004028000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,",
"03000000c82d00006228000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,",
"03000000c82d00000351000000000000,8BitDo SN30 Modkit,a:b1,b:b0,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,",
"03000000c82d00000160000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,",
"03000000c82d00000161000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,",
"03000000c82d00000121000000000000,8BitDo SN30 Pro for Android,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
"03000000c82d00000260000000000000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,",
"03000000c82d00000261000000000000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,",
"03000000c82d00000031000000000000,8BitDo Wireless Adapter,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
"03000000c82d00001890000000000000,8BitDo Zero 2,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,",
"03000000c82d00003032000000000000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,",
"03000000a00500003232000000000000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows,",
"03000000a30c00002700000000000000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a3,lefty:a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,",
"03000000a30c00002800000000000000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a3,lefty:a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,",
"030000008f0e00001200000000000000,Acme GA-02,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Windows,",
"03000000c01100000355000011010000,ACRUX USB GAME PAD,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"03000000fa190000f0ff000000000000,Acteck AGJ-3200,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
"030000006f0e00001413000000000000,Afterglow,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"03000000341a00003608000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000006f0e00000263000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000006f0e00001101000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000006f0e00001401000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000006f0e00001402000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000006f0e00001901000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000006f0e00001a01000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"03000000d62000001d57000000000000,Airflo PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"03000000491900001904000000000000,Amazon Luna Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Windows,",
"03000000710100001904000000000000,Amazon Luna Controller,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b8,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b4,rightstick:b7,rightx:a3,righty:a4,start:b6,x:b3,y:b2,platform:Windows,",
"03000000ef0500000300000000000000,AxisPad,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Windows,",
"03000000d6200000e557000000000000,Batarang,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"03000000c01100001352000000000000,Battalife Joystick,a:b6,b:b7,back:b2,leftshoulder:b0,leftx:a0,lefty:a1,rightshoulder:b1,start:b3,x:b4,y:b5,platform:Windows,",
"030000006f0e00003201000000000000,Battlefield 4 PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"03000000d62000002a79000000000000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"03000000bc2000006012000000000000,Betop 2126F,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
"03000000bc2000000055000000000000,Betop BFM Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
"03000000bc2000006312000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
"03000000bc2000006321000000000000,BETOP CONTROLLER,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
"03000000bc2000006412000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
"03000000c01100000555000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
"03000000c01100000655000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
"03000000790000000700000000000000,Betop Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,",
"03000000808300000300000000000000,Betop Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,",
"030000006b1400000055000000000000,Bigben PS3 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
"030000006b1400000103000000000000,Bigben PS3 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,",
"03000000120c0000210e000000000000,Brook Mars,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"0300000066f700000500000000000000,BrutalLegendTest,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,",
"03000000d81d00000b00000000000000,BUFFALO BSGP1601 Series ,a:b5,b:b3,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b13,x:b4,y:b2,platform:Windows,",
"03000000e82000006058000000000000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
"03000000457500000401000000000000,Cobra,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"030000005e0400008e02000000000000,Controller (XBOX 360 For Windows),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
"030000005e040000a102000000000000,Controller (Xbox 360 Wireless Receiver for Windows),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
"030000005e040000ff02000000000000,Controller (Xbox One For Windows) - Wired,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
"030000005e040000ea02000000000000,Controller (Xbox One For Windows) - Wireless,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
"03000000260900008888000000000000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a4,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Windows,",
"03000000a306000022f6000000000000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,",
"03000000451300000830000000000000,Defender Game Racer X7,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
"030000007d0400000840000000000000,Destroyer Tiltpad,+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b1,b:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,x:b0,y:b3,platform:Windows,",
"03000000791d00000103000000000000,Dual Box WII,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
"03000000bd12000002e0000000000000,Dual USB Vibration Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Windows,",
"030000008f0e00000910000000000000,DualShock 2,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Windows,",
"030000006f0e00003001000000000000,EA SPORTS PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"03000000b80500000410000000000000,Elecom Gamepad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Windows,",
"03000000b80500000610000000000000,Elecom Gamepad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Windows,",
"03000000120c0000f61c000000000000,Elite,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"030000008f0e00000f31000000000000,EXEQ,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,",
"03000000341a00000108000000000000,EXEQ RF USB Gamepad 8206,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
"030000006f0e00008401000000000000,Faceoff Deluxe+ Audio Wired Controller for Nintendo Switch,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000006f0e00008001000000000000,Faceoff Wired Pro Controller for Nintendo Switch,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"03000000852100000201000000000000,FF-GP1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000000d0f00008500000000000000,Fighting Commander 2016 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000000d0f00008400000000000000,Fighting Commander 5,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"030000000d0f00008700000000000000,Fighting Stick mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
"030000000d0f00008800000000000000,Fighting Stick mini 4,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows,",
"030000000d0f00002700000000000000,FIGHTING STICK V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
"78696e70757403000000000000000000,Fightstick TES,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Windows,",
"03000000790000002201000000000000,Game Controller for PC,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
"0300000066f700000100000000000000,Game VIB Joystick,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Windows,",
"03000000260900002625000000000000,Gamecube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,lefttrigger:a4,leftx:a0,lefty:a1,righttrigger:a5,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Windows,",
"03000000790000004618000000000000,GameCube Controller Adapter,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Windows,",
"030000008f0e00000d31000000000000,GAMEPAD 3 TURBO,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"03000000280400000140000000000000,GamePad Pro USB,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
"03000000ac0500003d03000000000000,GameSir,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
"03000000ac0500004d04000000000000,GameSir,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
"03000000ffff00000000000000000000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
"03000000c01100000140000000000000,GameStop PS4 Fun Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"030000009b2800003200000000000000,GC/N64 to USB v3.4,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:+a5,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:+a2,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Windows,",
"030000009b2800006000000000000000,GC/N64 to USB v3.6,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:+a5,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:+a2,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Windows,",
"030000008305000009a0000000000000,Genius,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
"030000008305000031b0000000000000,Genius Maxfire Blaze 3,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
"03000000451300000010000000000000,Genius Maxfire Grandias 12,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
"030000005c1a00003330000000000000,Genius MaxFire Grandias 12V,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Windows,",
"03000000300f00000b01000000000000,GGE909 Recoil Pad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,",
"03000000f0250000c283000000000000,Gioteck,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
"03000000f025000021c1000000000000,Gioteck PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
"03000000f0250000c383000000000000,Gioteck VX2 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
"03000000f0250000c483000000000000,Gioteck VX2 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
"030000007d0400000540000000000000,Gravis Eliminator GamePad Pro,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
"03000000341a00000302000000000000,Hama Scorpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000000d0f00004900000000000000,Hatsune Miku Sho Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000001008000001e1000000000000,Havit HV-G60,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b0,platform:Windows,",
"03000000d81400000862000000000000,HitBox Edition Cthulhu+,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,",
"03000000632500002605000000000000,HJD-X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
"030000000d0f00002d00000000000000,Hori Fighting Commander 3 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000000d0f00005f00000000000000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000000d0f00005e00000000000000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"030000000d0f00004000000000000000,Hori Fighting Stick Mini 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,",
"030000000d0f00005400000000000000,Hori Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000000d0f00000900000000000000,Hori Pad 3 Turbo,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000000d0f00004d00000000000000,Hori Pad A,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000000d0f00009200000000000000,Hori Pokken Tournament DX Pro Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
"030000000d0f00001600000000007803,HORI Real Arcade Pro EX-SE (Xbox 360),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Windows,",
"030000000d0f00009c00000000000000,Hori TAC Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"030000000d0f0000c100000000000000,Horipad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000000d0f00006e00000000000000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000000d0f00006600000000000000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"030000000d0f00005500000000000000,Horipad 4 FPS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"030000000d0f0000ee00000000000000,HORIPAD mini4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"03000000250900000017000000000000,HRAP2 on PS/SS/N64 Joypad to USB BOX,a:b2,b:b1,back:b9,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b8,x:b3,y:b0,platform:Windows,",
"030000008f0e00001330000000000000,HuiJia SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b9,x:b3,y:b0,platform:Windows,",
"03000000d81d00000f00000000000000,iBUFFALO BSGP1204 Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
"03000000d81d00001000000000000000,iBUFFALO BSGP1204P Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
"03000000830500006020000000000000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Windows,",
"03000000b50700001403000000000000,Impact Black,a:b2,b:b3,back:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,",
"030000006f0e00002401000000000000,INJUSTICE FightStick PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
"03000000ac0500002c02000000000000,IPEGA,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b13,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b14,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
"03000000491900000204000000000000,Ipega PG-9023,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
"03000000491900000304000000000000,Ipega PG-9087 - Bluetooth Gamepad,+righty:+a5,-righty:-a4,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,start:b11,x:b3,y:b4,platform:Windows,",
"030000006e0500000a20000000000000,JC-DUX60 ELECOM MMO Gamepad,a:b2,b:b3,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b14,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b15,righttrigger:b13,rightx:a3,righty:a4,start:b20,x:b0,y:b1,platform:Windows,",
"030000006e0500000520000000000000,JC-P301U,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Windows,",
"030000006e0500000320000000000000,JC-U3613M (DInput),a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Windows,",
"030000006e0500000720000000000000,JC-W01U,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Windows,",
"030000007e0500000620000000000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Windows,",
"030000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Windows,",
"030000007e0500000720000000000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows,",
"030000007e0500000720000001000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows,",
"03000000bd12000003c0000010010000,Joypad Alpha Shock,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"03000000bd12000003c0000000000000,JY-P70UR,a:b1,b:b0,back:b5,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b8,rightstick:b11,righttrigger:b9,rightx:a3,righty:a2,start:b4,x:b3,y:b2,platform:Windows,",
"03000000242f00002d00000000000000,JYS Wireless Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
"03000000242f00008a00000000000000,JYS Wireless Adapter,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows,",
"03000000790000000200000000000000,King PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,",
"030000006d040000d1ca000000000000,Logitech ChillStream,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000006d040000d2ca000000000000,Logitech Cordless Precision,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000006d04000011c2000000000000,Logitech Cordless Wingman,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b5,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b2,righttrigger:b7,rightx:a3,righty:a4,x:b4,platform:Windows,",
"030000006d04000016c2000000000000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000006d04000018c2000000000000,Logitech F510 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000006d04000019c2000000000000,Logitech F710 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000006d0400001ac2000000000000,Logitech Precision Gamepad,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
"030000006d0400000ac2000000000000,Logitech WingMan RumblePad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,rightx:a3,righty:a4,x:b3,y:b4,platform:Windows,",
"03000000380700006652000000000000,Mad Catz C.T.R.L.R,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,",
"03000000380700005032000000000000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"03000000380700005082000000000000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"03000000380700008433000000000000,Mad Catz FightStick TE S+ (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"03000000380700008483000000000000,Mad Catz FightStick TE S+ (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"03000000380700008134000000000000,Mad Catz FightStick TE2+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b7,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b4,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"03000000380700008184000000000000,Mad Catz FightStick TE2+ PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,leftstick:b10,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"03000000380700006252000000000000,Mad Catz Micro C.T.R.L.R,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,",
"03000000380700008034000000000000,Mad Catz TE2 PS3 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"03000000380700008084000000000000,Mad Catz TE2 PS4 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"03000000380700008532000000000000,Madcatz Arcade Fightstick TE S PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"03000000380700003888000000000000,Madcatz Arcade Fightstick TE S+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"03000000380700001888000000000000,MadCatz SFIV FightStick PS3,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b6,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
"03000000380700008081000000000000,MADCATZ SFV Arcade FightStick Alpha PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"030000002a0600001024000000000000,Matricom,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:Windows,",
"030000009f000000adbb000000000000,MaxJoypad Virtual Controller,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,",
"03000000250900000128000000000000,Mayflash Arcade Stick,a:b1,b:b2,back:b8,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b5,y:b6,platform:Windows,",
"03000000790000004418000000000000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Windows,",
"03000000790000004318000000000000,Mayflash GameCube Controller Adapter,a:b1,b:b2,back:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b0,leftshoulder:b4,leftstick:b0,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b0,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Windows,",
"03000000242f00007300000000000000,Mayflash Magic NS,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows,",
"0300000079000000d218000000000000,Mayflash Magic NS,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
"03000000d620000010a7000000000000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000008f0e00001030000000000000,Mayflash USB Adapter for original Sega Saturn controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b5,rightshoulder:b2,righttrigger:b7,start:b9,x:b3,y:b4,platform:Windows,",
"0300000025090000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,",
"03000000790000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"03000000790000002418000000000000,Mega Drive,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,rightshoulder:b2,start:b9,x:b3,y:b4,platform:Windows,",
"03000000380700006382000000000000,MLG GamePad PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"03000000c62400002a89000000000000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
"03000000c62400002b89000000000000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
"03000000c62400001a89000000000000,MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
"03000000c62400001b89000000000000,MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
"03000000efbe0000edfe000000000000,Monect Virtual Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Windows,",
"03000000250900006688000000000000,MP-8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,",
"030000006b140000010c000000000000,NACON GC-400ES,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
"03000000921200004b46000000000000,NES 2-port Adapter,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b11,platform:Windows,",
"03000000790000004518000000000000,NEXILUX GAMECUBE Controller Adapter,platform:Windows,a:b1,b:b0,x:b2,y:b3,start:b9,rightshoulder:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a5,righty:a2,lefttrigger:a3,righttrigger:a4,",
"030000001008000001e5000000000000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,righttrigger:b6,start:b9,x:b3,y:b0,platform:Windows,",
"03000000152000000182000000000000,NGDS,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Windows,",
"03000000bd12000015d0000000000000,Nintendo Retrolink USB Super SNES Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows,",
"030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
"030000000d0500000308000000000000,Nostromo N45,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b12,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b2,y:b3,platform:Windows,",
"03000000550900001472000000000000,NVIDIA Controller v01.04,a:b11,b:b10,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b7,leftstick:b5,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b4,righttrigger:a5,rightx:a3,righty:a6,start:b3,x:b9,y:b8,platform:Windows,",
"030000004b120000014d000000000000,NYKO AIRFLO,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:a3,leftstick:a0,lefttrigger:b6,rightshoulder:b5,rightstick:a2,righttrigger:b7,start:b9,x:b2,y:b3,platform:Windows,",
"03000000d620000013a7000000000000,NSW wired controller,platform:Windows,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,",
"03000000782300000a10000000000000,Onlive Wireless Controller,a:b15,b:b14,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b11,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b13,y:b12,platform:Windows,",
"03000000d62000006d57000000000000,OPP PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000006b14000001a1000000000000,Orange Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Windows,",
"03000000362800000100000000000000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b13,rightx:a3,righty:a4,x:b1,y:b2,platform:Windows,",
"03000000120c0000f60e000000000000,P4 Wired Gamepad,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b7,rightshoulder:b4,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,",
"030000006f0e00000901000000000000,PDP Versus Fighting Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
"030000008f0e00000300000000000000,Piranha xtreme,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,",
"030000004c050000da0c000000000000,PlayStation Classic Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,",
"030000004c0500003713000000000000,PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,",
"03000000d62000006dca000000000000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"03000000d62000009557000000000000,Pro Elite PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"03000000d62000009f31000000000000,Pro Ex mini PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"03000000d6200000c757000000000000,Pro Ex mini PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"03000000632500002306000000000000,PS Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Windows,",
"03000000e30500009605000000000000,PS to USB convert cable,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,",
"03000000100800000100000000000000,PS1 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,",
"030000008f0e00007530000000000000,PS1 Controller,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b1,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"03000000100800000300000000000000,PS2 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a2,start:b9,x:b3,y:b0,platform:Windows,",
"03000000250900008888000000000000,PS2 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,",
"03000000666600006706000000000000,PS2 Controller,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Windows,",
"030000006b1400000303000000000000,PS2 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
"030000009d0d00001330000000000000,PS2 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
"03000000250900000500000000000000,PS3 Controller,a:b2,b:b1,back:b9,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b0,y:b3,platform:Windows,",
"030000004c0500006802000000000000,PS3 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b10,lefttrigger:a3~,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:a4~,rightx:a2,righty:a5,start:b8,x:b3,y:b0,platform:Windows,",
"03000000632500007505000000000000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
"03000000888800000803000000000000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b9,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows,",
"030000008f0e00001431000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000003807000056a8000000000000,PS3 RF pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"03000000100000008200000000000000,PS360+ v1.66,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:h0.4,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
"030000004c050000a00b000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"030000004c050000cc09000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"030000004c050000e60c000000000000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"03000000ff000000cb01000000000000,PSP,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,",
"03000000300f00000011000000000000,QanBa Arcade JoyStick 1008,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b10,x:b0,y:b3,platform:Windows,",
"03000000300f00001611000000000000,QanBa Arcade JoyStick 4018,a:b1,b:b2,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows,",
"03000000222c00000020000000000000,QANBA DRONE ARCADE JOYSTICK,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,rightshoulder:b5,righttrigger:a4,start:b9,x:b0,y:b3,platform:Windows,",
"03000000300f00001210000000000000,QanBa Joystick Plus,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows,",
"03000000341a00000104000000000000,QanBa Joystick Q4RAF,a:b5,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b1,y:b2,platform:Windows,",
"03000000222c00000223000000000000,Qanba Obsidian Arcade Joystick PS3 Mode,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"03000000222c00000023000000000000,Qanba Obsidian Arcade Joystick PS4 Mode,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"03000000321500000003000000000000,Razer Hydra,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
"03000000321500000204000000000000,Razer Panthera (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"03000000321500000104000000000000,Razer Panthera (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"03000000321500000507000000000000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
"03000000321500000707000000000000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
"03000000321500000011000000000000,Razer Raion Fightpad for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"03000000321500000009000000000000,Razer Serval,+lefty:+a2,-lefty:-a1,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,leftx:a0,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
"030000000d0f00001100000000000000,REAL ARCADE PRO.3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
"030000000d0f00006a00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"030000000d0f00006b00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000000d0f00008a00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"030000000d0f00008b00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000000d0f00007000000000000000,REAL ARCADE PRO.4 VLX,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
"030000000d0f00002200000000000000,REAL ARCADE Pro.V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000000d0f00005b00000000000000,Real Arcade Pro.V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"030000000d0f00005c00000000000000,Real Arcade Pro.V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"03000000790000001100000000000000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows,",
"03000000bd12000013d0000000000000,Retrolink USB SEGA Saturn Classic,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b5,lefttrigger:b6,rightshoulder:b2,righttrigger:b7,start:b8,x:b3,y:b4,platform:Windows,",
"0300000000f000000300000000000000,RetroUSB.com RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows,",
"0300000000f00000f100000000000000,RetroUSB.com Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows,",
"030000006b140000010d000000000000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"030000006b140000020d000000000000,Revolution Pro Controller 2(1/2),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"030000006b140000130d000000000000,Revolution Pro Controller 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"030000006f0e00001e01000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000006f0e00002801000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000006f0e00002f01000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000004f04000003d0000000000000,run'n'drive,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b7,leftshoulder:a3,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:a4,rightstick:b11,righttrigger:b5,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"03000000a30600001af5000000000000,Saitek Cyborg,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,",
"03000000a306000023f6000000000000,Saitek Cyborg V.1 Game pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,",
"03000000300f00001201000000000000,Saitek Dual Analog Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,",
"03000000a30600000701000000000000,Saitek P220,a:b2,b:b3,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,x:b0,y:b1,platform:Windows,",
"03000000a30600000cff000000000000,Saitek P2500 Force Rumble Pad,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b0,y:b1,platform:Windows,",
"03000000a30600000c04000000000000,Saitek P2900,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,",
"03000000300f00001001000000000000,Saitek P480 Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,",
"03000000a30600000b04000000000000,Saitek P990,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,",
"03000000a30600000b04000000010000,Saitek P990 Dual Analog Pad,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,platform:Windows,",
"03000000a30600002106000000000000,Saitek PS1000,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,",
"03000000a306000020f6000000000000,Saitek PS2700,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,",
"03000000300f00001101000000000000,Saitek Rumble Pad,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,",
"03000000730700000401000000000000,Sanwa PlayOnline Mobile,a:b0,b:b1,back:b2,leftx:a0,lefty:a1,start:b3,platform:Windows,",
"0300000000050000289b000000000000,Saturn_Adapter_2.0,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,",
"030000009b2800000500000000000000,Saturn_Adapter_2.0,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,",
"03000000a30c00002500000000000000,Sega Genesis Mini 3B controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,righttrigger:b5,start:b9,platform:Windows,",
"03000000a30c00002400000000000000,Sega Mega Drive Mini 6B controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,",
"03000000341a00000208000000000000,SL-6555-SBK,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:-a4,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a3,righty:a2,start:b7,x:b2,y:b3,platform:Windows,",
"03000000341a00000908000000000000,SL-6566,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
"030000008f0e00000800000000000000,SpeedLink Strike FX,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
"03000000c01100000591000000000000,Speedlink Torid,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
"03000000d11800000094000000000000,Stadia Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b11,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:Windows,",
"03000000110100001914000000000000,SteelSeries,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftstick:b13,lefttrigger:b6,leftx:a0,lefty:a1,rightstick:b14,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
"03000000381000001214000000000000,SteelSeries Free,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Windows,",
"03000000110100003114000000000000,SteelSeries Stratus Duo,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
"03000000381000001814000000000000,SteelSeries Stratus XL,a:b0,b:b1,back:b18,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b19,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b2,y:b3,platform:Windows,",
"03000000790000001c18000000000000,STK-7024X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
"03000000ff1100003133000000000000,SVEN X-PAD,a:b2,b:b3,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a4,start:b5,x:b0,y:b1,platform:Windows,",
"03000000d620000011a7000000000000,Switch,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"03000000457500002211000000000000,SZMY-POWER PC Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000004f04000007d0000000000000,T Mini Wireless,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000004f0400000ab1000000000000,T.16000M,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b4,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b10,x:b2,y:b3,platform:Windows,",
"03000000fa1900000706000000000000,Team 5,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
"03000000b50700001203000000000000,Techmobility X6-38V,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,",
"030000004f04000015b3000000000000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,",
"030000004f04000023b3000000000000,Thrustmaster Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"030000004f0400000ed0000000000000,ThrustMaster eSwap PRO Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Windows,",
"030000004f04000004b3000000000000,Thrustmaster Firestorm Dual Power 3,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,",
"03000000666600000488000000000000,TigerGame PS/PS2 Game Controller Adapter,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,",
"03000000d62000006000000000000000,Tournament PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000005f140000c501000000000000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
"03000000b80500000210000000000000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
"030000004f04000087b6000000000000,TWCS Throttle,dpdown:b8,dpleft:b9,dpright:b7,dpup:b6,leftstick:b5,lefttrigger:-a5,leftx:a0,lefty:a1,righttrigger:+a5,platform:Windows,",
"03000000d90400000200000000000000,TwinShock PS2,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,",
"030000006e0500001320000000000000,U4113,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"03000000101c0000171c000000000000,uRage Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
"03000000300f00000701000000000000,USB 4-Axis 12-Button Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,",
"03000000341a00002308000000000000,USB gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
"030000005509000000b4000000000000,USB gamepad,a:b10,b:b11,back:b5,dpdown:b1,dpleft:b2,dpright:b3,dpup:b0,guide:b14,leftshoulder:b8,leftstick:b6,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b7,righttrigger:a5,rightx:a2,righty:a3,start:b4,x:b12,y:b13,platform:Windows,",
"030000006b1400000203000000000000,USB gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
"03000000790000000a00000000000000,USB gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,",
"03000000f0250000c183000000000000,USB gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"03000000ff1100004133000000000000,USB gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a2,start:b9,x:b3,y:b0,platform:Windows,",
"03000000632500002305000000000000,USB Vibration Joystick (BM),a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
"03000000790000001a18000000000000,Venom,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"03000000790000001b18000000000000,Venom Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
"030000006f0e00000302000000000000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
"030000006f0e00000702000000000000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
"0300000034120000adbe000000000000,vJoy Device,a:b0,b:b1,back:b15,dpdown:b6,dpleft:b7,dpright:b8,dpup:b5,guide:b16,leftshoulder:b9,leftstick:b13,lefttrigger:b11,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b14,righttrigger:b12,rightx:a3,righty:a4,start:b4,x:b2,y:b3,platform:Windows,",
"030000005e0400000a0b000000000000,Xbox Adaptive Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
"030000005e040000130b000000000000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
"03000000341a00000608000000000000,Xeox,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
"03000000450c00002043000000000000,XEOX Gamepad SL-6556-BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
"03000000ac0500005b05000000000000,Xiaoji Gamesir-G3w,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
"03000000172700004431000000000000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a7,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,",
"03000000786901006e70000000000000,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
"03000000790000004f18000000000000,ZD-T Android,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
"03000000120c0000101e000000000000,ZEROPLUS P4 Wired Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"78696e70757402000000000000000000,XInput Wheel (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"78696e70757403000000000000000000,XInput Arcade Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"78696e70757404000000000000000000,XInput Flight Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"78696e70757405000000000000000000,XInput Dance Pad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"78696e70757406000000000000000000,XInput Guitar (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"78696e70757408000000000000000000,XInput Drum Kit (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
#endif // _GLFW_WIN32
#if defined(_GLFW_COCOA)
"030000008f0e00000300000009010000,2In1 USB Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,",
"03000000c82d00000090000001000000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
"03000000c82d00001038000000010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
"03000000c82d00000650000001000000,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Mac OS X,",
"03000000c82d00005106000000010000,8BitDo M30 Gamepad,a:b1,b:b0,back:b10,guide:b2,leftshoulder:b6,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,start:b11,x:b4,y:b3,platform:Mac OS X,",
"03000000c82d00001590000001000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
"03000000c82d00006528000000010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
"030000003512000012ab000001000000,8BitDo NES30 Gamepad,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,",
"03000000022000000090000001000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
"03000000203800000900000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
"03000000c82d00000190000001000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
"03000000102800000900000000000000,8Bitdo SFC30 GamePad Joystick,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,",
"03000000c82d00001290000001000000,8BitDo SN30 Gamepad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,",
"03000000c82d00004028000000010000,8Bitdo SN30 GamePad,a:b1,b:b0,x:b4,y:b3,back:b10,start:b11,leftshoulder:b6,rightshoulder:b7,dpup:-a1,dpdown:+a1,dpleft:-a0,dpright:+a0,platform:Mac OS X,",
"03000000c82d00000160000001000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
"03000000c82d00000161000000010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Mac OS X,",
"03000000c82d00000260000001000000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
"03000000c82d00000261000000010000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
"03000000c82d00000031000001000000,8BitDo Wireless Adapter,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,",
"03000000c82d00001890000001000000,8BitDo Zero 2,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,",
"03000000c82d00003032000000010000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a31,start:b11,x:b4,y:b3,platform:Mac OS X,",
"03000000a00500003232000008010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X,",
"03000000a00500003232000009010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X,",
"03000000a30c00002700000003030000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a3,lefty:a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X,",
"03000000a30c00002800000003030000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a3,lefty:a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X,",
"03000000050b00000045000031000000,ASUS Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,",
"03000000ef0500000300000000020000,AxisPad,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Mac OS X,",
"03000000491900001904000001010000,Amazon Luna Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Mac OS X,",
"03000000710100001904000000010000,Amazon Luna Controller,a:b0,b:b1,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Mac OS X,",
"03000000c62400001a89000000010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b14,leftshoulder:b6,leftstick:b15,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b16,righttrigger:a4,rightx:a2,righty:a3,start:b13,x:b3,y:b4,platform:Mac OS X,",
"03000000c62400001b89000000010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,",
"03000000d62000002a79000000010000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
"03000000120c0000200e000000010000,Brook Mars,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
"03000000120c0000210e000000010000,Brook Mars,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000008305000031b0000000000000,Cideko AK08b,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
"03000000260900008888000088020000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Mac OS X,",
"03000000a306000022f6000001030000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Mac OS X,",
"03000000790000004618000000010000,GameCube Controller Adapter,a:b4,b:b0,dpdown:b56,dpleft:b60,dpright:b52,dpup:b48,lefttrigger:a12,leftx:a0,lefty:a4,rightshoulder:b28,righttrigger:a16,rightx:a20,righty:a8,start:b36,x:b8,y:b12,platform:Mac OS X,",
"03000000ad1b000001f9000000000000,Gamestop BB-070 X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
"0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,",
"03000000c01100000140000000010000,GameStop PS4 Fun Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000006f0e00000102000000000000,GameStop Xbox 360 Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
"030000007d0400000540000001010000,Gravis Eliminator GamePad Pro,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,",
"03000000280400000140000000020000,Gravis Gamepad Pro,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000008f0e00000300000007010000,GreenAsia Inc. USB Joystick,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Mac OS X,",
"030000000d0f00002d00000000100000,Hori Fighting Commander 3 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000000d0f00005f00000000010000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000000d0f00005e00000000010000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000000d0f00005f00000000000000,HORI Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000000d0f00005e00000000000000,HORI Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000000d0f00004d00000000000000,HORI Gem Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000000d0f00009200000000010000,Hori Pokken Tournament DX Pro Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000000d0f00006e00000000010000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000000d0f00006600000000010000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000000d0f00006600000000000000,HORIPAD FPS PLUS 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000000d0f0000ee00000000010000,HORIPAD mini4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000008f0e00001330000011010000,HuiJia SNES Controller,a:b4,b:b2,back:b16,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b12,rightshoulder:b14,start:b18,x:b6,y:b0,platform:Mac OS X,",
"03000000830500006020000000010000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Mac OS X,",
"03000000830500006020000000000000,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Mac OS X,",
"030000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Mac OS X,",
"030000007e0500000720000001000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Mac OS X,",
"03000000242f00002d00000007010000,JYS Wireless Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,",
"030000006d04000016c2000000020000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000006d04000016c2000000030000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000006d04000016c2000014040000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000006d04000016c2000000000000,Logitech F310 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000006d04000018c2000000000000,Logitech F510 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000006d04000019c2000005030000,Logitech F710,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000006d0400001fc2000000000000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
"030000006d04000018c2000000010000,Logitech RumblePad 2 USB,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3~,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000006d04000019c2000000000000,Logitech Wireless Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
"03000000380700005032000000010000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
"03000000380700005082000000010000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
"03000000380700008433000000010000,Mad Catz FightStick TE S+ (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
"03000000380700008483000000010000,Mad Catz FightStick TE S+ (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
"03000000790000000600000007010000,Marvo GT-004,a:b2,b:b1,x:b3,y:b0,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Mac OS X,",
"03000000790000004418000000010000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Mac OS X,",
"03000000242f00007300000000020000,Mayflash Magic NS,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b0,y:b3,platform:Mac OS X,",
"0300000079000000d218000026010000,Mayflash Magic NS,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,",
"03000000d620000010a7000003010000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
"0300000025090000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Mac OS X,",
"03000000790000000018000000010000,Mayflash Wii U Pro Controller Adapter,a:b4,b:b8,back:b32,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b16,leftstick:b40,lefttrigger:b24,leftx:a0,lefty:a4,rightshoulder:b20,rightstick:b44,righttrigger:b28,rightx:a8,righty:a12,start:b36,x:b0,y:b12,platform:Mac OS X,",
"03000000790000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b4,b:b8,back:b32,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b16,leftstick:b40,lefttrigger:b24,leftx:a0,lefty:a4,rightshoulder:b20,rightstick:b44,righttrigger:b28,rightx:a8,righty:a12,start:b36,x:b0,y:b12,platform:Mac OS X,",
"03000000d8140000cecf000000000000,MC Cthulhu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000005e0400002700000001010000,Microsoft SideWinder Plug & Play Game Pad,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,lefttrigger:b4,leftx:a0,lefty:a1,righttrigger:b5,x:b2,y:b3,platform:Mac OS X,",
"03000000d62000007162000001000000,Moga Pro 2 HID,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Mac OS X,",
"03000000c62400002a89000000010000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,",
"03000000c62400002b89000000010000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,",
"03000000632500007505000000020000,NEOGEO mini PAD Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,x:b2,y:b3,platform:Mac OS X,",
"03000000921200004b46000003020000,NES 2-port Adapter,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b11,platform:Mac OS X,",
"030000001008000001e5000006010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,righttrigger:b6,start:b9,x:b3,y:b0,platform:Mac OS X,",
"03000000d620000011a7000000020000,Nintendo Switch Core (Plus) Wired Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
"03000000d620000011a7000010050000,Nintendo Switch PowerA Wired Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,",
"030000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,",
"03000000550900001472000025050000,NVIDIA Controller v01.04,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Mac OS X,",
"030000006f0e00000901000002010000,PDP Versus Fighting Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000008f0e00000300000000000000,Piranha xtreme,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Mac OS X,",
"030000004c050000da0c000000010000,Playstation Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X,",
"030000004c0500003713000000010000,PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Mac OS X,",
"03000000d62000006dca000000010000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
"03000000100800000300000006010000,PS2 Adapter,a:b2,b:b1,back:b8,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,",
"030000004c0500006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Mac OS X,",
"030000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Mac OS X,",
"030000004c050000a00b000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
"050000004c050000e60c000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000008916000000fd000000000000,Razer Onza TE,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
"03000000321500000204000000010000,Razer Panthera (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
"03000000321500000104000000010000,Razer Panthera (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
"03000000321500000010000000010000,Razer RAIJU,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
"03000000321500000507000001010000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,",
"03000000321500000011000000010000,Razer Raion Fightpad for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
"03000000321500000009000000020000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X,",
"030000003215000000090000163a0000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X,",
"0300000032150000030a000000000000,Razer Wildcat,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
"03000000790000001100000000000000,Retrolink Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a3,lefty:a4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,",
"03000000790000001100000006010000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,",
"030000006b140000010d000000010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000006b140000130d000000010000,Revolution Pro Controller 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
"03000000c6240000fefa000000000000,Rock Candy Gamepad for PS3,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
"03000000730700000401000000010000,Sanwa PlayOnline Mobile,a:b0,b:b1,back:b2,leftx:a0,lefty:a1,start:b3,platform:Mac OS X,",
"03000000811700007e05000000000000,Sega Saturn,a:b2,b:b4,dpdown:b16,dpleft:b15,dpright:b14,dpup:b17,leftshoulder:b8,lefttrigger:a5,leftx:a0,lefty:a2,rightshoulder:b9,righttrigger:a4,start:b13,x:b0,y:b6,platform:Mac OS X,",
"03000000b40400000a01000000000000,Sega Saturn USB Gamepad,a:b0,b:b1,back:b5,guide:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Mac OS X,",
"030000003512000021ab000000000000,SFC30 Joystick,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,",
"0300000000f00000f100000000000000,SNES RetroPort,a:b2,b:b3,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b5,rightshoulder:b7,start:b6,x:b0,y:b1,platform:Mac OS X,",
"030000004c050000e60c000000010000,Sony DualSense,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000004c050000cc09000000000000,Sony DualShock 4 V2,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000004c050000a00b000000000000,Sony DualShock 4 Wireless Adaptor,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
"03000000d11800000094000000010000,Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X,",
"030000005e0400008e02000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
"03000000110100002014000000000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b12,x:b2,y:b3,platform:Mac OS X,",
"03000000110100002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X,",
"03000000381000002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X,",
"050000004e696d6275732b0000000000,SteelSeries Nimbus Plus,a:b0,b:b1,back:b15,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b16,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b14,x:b2,y:b3,platform:Mac OS X,",
"03000000110100001714000000000000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,platform:Mac OS X,",
"03000000110100001714000020010000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,platform:Mac OS X,",
"03000000457500002211000000010000,SZMY-POWER PC Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000004f04000015b3000000000000,Thrustmaster Dual Analog 3.2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Mac OS X,",
"030000004f0400000ed0000000020000,ThrustMaster eSwap PRO Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Mac OS X,",
"03000000bd12000015d0000000000000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,",
"03000000bd12000015d0000000010000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,",
"03000000100800000100000000000000,Twin USB Joystick,a:b4,b:b2,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b12,leftstick:b20,lefttrigger:b8,leftx:a0,lefty:a2,rightshoulder:b14,rightstick:b22,righttrigger:b10,rightx:a6,righty:a4,start:b18,x:b6,y:b0,platform:Mac OS X,",
"030000006f0e00000302000025040000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000006f0e00000702000003060000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,",
"03000000791d00000103000009010000,Wii Classic Controller,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,",
"050000005769696d6f74652028303000,Wii Remote,a:b4,b:b5,back:b7,dpdown:b3,dpleft:b0,dpright:b1,dpup:b2,guide:b8,leftshoulder:b11,lefttrigger:b12,leftx:a0,lefty:a1,start:b6,x:b10,y:b9,platform:Mac OS X,",
"050000005769696d6f74652028313800,Wii U Pro Controller,a:b16,b:b15,back:b7,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b8,leftshoulder:b19,leftstick:b23,lefttrigger:b21,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b24,righttrigger:b22,rightx:a2,righty:a3,start:b6,x:b18,y:b17,platform:Mac OS X,",
"030000005e0400008e02000000000000,X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
"030000006f0e00000104000000000000,Xbox 360 Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
"03000000c6240000045d000000000000,Xbox 360 Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
"030000005e0400000a0b000000000000,Xbox Adaptive Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
"030000005e040000050b000003090000,Xbox Elite Wireless Controller Series 2,a:b0,b:b1,back:b31,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b53,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,",
"03000000c62400003a54000000000000,Xbox One PowerA Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
"030000005e040000d102000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
"030000005e040000dd02000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
"030000005e040000e302000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
"030000005e040000130b000001050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,",
"030000005e040000130b000005050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,",
"030000005e040000e002000000000000,Xbox Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X,",
"030000005e040000e002000003090000,Xbox Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X,",
"030000005e040000ea02000000000000,Xbox Wireless Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
"030000005e040000fd02000003090000,Xbox Wireless Controller,a:b0,b:b1,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,",
"03000000172700004431000029010000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Mac OS X,",
"03000000120c0000100e000000010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
"03000000120c0000101e000000010000,ZEROPLUS P4 Wired Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
#endif // _GLFW_COCOA
#if defined(GLFW_BUILD_LINUX_JOYSTICK)
"03000000c82d00000090000011010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
"05000000c82d00001038000000010000,8Bitdo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
"05000000c82d00005106000000010000,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Linux,",
"03000000c82d00001590000011010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
"05000000c82d00006528000000010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
"03000000c82d00000310000011010000,8BitDo NES30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,lefttrigger:b6,rightshoulder:b9,righttrigger:b8,start:b11,x:b3,y:b4,platform:Linux,",
"05000000c82d00008010000000010000,8BitDo NES30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,lefttrigger:b6,rightshoulder:b9,righttrigger:b8,start:b11,x:b3,y:b4,platform:Linux,",
"03000000022000000090000011010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
"05000000203800000900000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
"05000000c82d00002038000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
"03000000c82d00000190000011010000,8Bitdo NES30 Pro 8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
"05000000c82d00000060000000010000,8BitDo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
"05000000c82d00000061000000010000,8Bitdo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
"03000000c82d000021ab000010010000,8BitDo SFC30,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,",
"030000003512000012ab000010010000,8Bitdo SFC30 GamePad,a:b2,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b0,platform:Linux,",
"05000000102800000900000000010000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,",
"05000000c82d00003028000000010000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,",
"03000000c82d00000160000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Linux,",
"03000000c82d00000160000011010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
"03000000c82d00000161000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Linux,",
"03000000c82d00001290000011010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Linux,",
"05000000c82d00000161000000010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
"05000000c82d00006228000000010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
"03000000c82d00000260000011010000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
"05000000c82d00000261000000010000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
"05000000202800000900000000010000,8BitDo SNES30 Gamepad,a:b1,b:b0,back:b10,dpdown:b122,dpleft:b119,dpright:b120,dpup:b117,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,",
"03000000c82d00000031000011010000,8BitDo Wireless Adapter (DInput),a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
"030000005e0400008e02000020010000,8BitDo Wireless Adapter (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"03000000c82d00001890000011010000,8BitDo Zero 2,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,",
"05000000c82d00003032000000010000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
"050000005e040000e002000030110000,8BitDo Zero 2 (XInput),a:b0,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Linux,",
"05000000a00500003232000001000000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux,",
"05000000a00500003232000008010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux,",
"03000000c01100000355000011010000,ACRUX USB GAME PAD,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"030000006f0e00001302000000010000,Afterglow,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000006f0e00003901000020060000,Afterglow Controller for Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000006f0e00003901000000430000,Afterglow Prismatic Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000006f0e00003901000013020000,Afterglow Prismatic Wired Controller 048-007-NA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"03000000100000008200000011010000,Akishop Customs PS360+ v1.66,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
"030000007c1800000006000010010000,Alienware Dual Compatible Game Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Linux,",
"05000000491900000204000021000000,Amazon Fire Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b17,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b12,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
"03000000491900001904000011010000,Amazon Luna Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Linux,",
"05000000710100001904000000010000,Amazon Luna Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,",
"03000000790000003018000011010000,Arcade Fightstick F300,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
"03000000a30c00002700000011010000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,",
"03000000a30c00002800000011010000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,",
"05000000050b00000045000031000000,ASUS Gamepad,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,platform:Linux,",
"05000000050b00000045000040000000,ASUS Gamepad,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,platform:Linux,",
"03000000503200000110000000000000,Atari Classic Controller,a:b0,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,x:b1,platform:Linux,",
"05000000503200000110000000000000,Atari Classic Controller,a:b0,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,x:b1,platform:Linux,",
"03000000503200000210000000000000,Atari Game Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Linux,",
"05000000503200000210000000000000,Atari Game Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Linux,",
"03000000120c00000500000010010000,AxisPad,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Linux,",
"03000000ef0500000300000000010000,AxisPad,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Linux,",
"03000000c62400001b89000011010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
"03000000d62000002a79000011010000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"03000000c21100000791000011010000,Be1 GC101 Controller 1.03 mode,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
"03000000c31100000791000011010000,Be1 GC101 GAMEPAD 1.03 mode,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
"030000005e0400008e02000003030000,Be1 GC101 Xbox 360 Controller mode,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"05000000bc2000000055000001000000,BETOP AX1 BFM,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
"03000000666600006706000000010000,boom PSX to PC Converter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Linux,",
"03000000120c0000200e000011010000,Brook Mars,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"03000000120c0000210e000011010000,Brook Mars,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"03000000120c0000f70e000011010000,Brook Universal Fighting Board,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
"03000000ffff0000ffff000000010000,Chinese-made Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,",
"03000000e82000006058000001010000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
"030000000b0400003365000000010000,Competition Pro,a:b0,b:b1,back:b2,leftx:a0,lefty:a1,start:b3,platform:Linux,",
"03000000260900008888000000010000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Linux,",
"03000000a306000022f6000011010000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,",
"03000000b40400000a01000000010000,CYPRESS USB Gamepad,a:b0,b:b1,back:b5,guide:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Linux,",
"03000000790000000600000010010000,DragonRise Inc. Generic USB Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Linux,",
"030000004f04000004b3000010010000,Dual Power 2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,",
"030000006f0e00003001000001010000,EA Sports PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"03000000341a000005f7000010010000,GameCube {HuiJia USB box},a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux,",
"03000000bc2000000055000011010000,GameSir G3w,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
"0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
"030000006f0e00000104000000010000,Gamestop Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000008f0e00000800000010010000,Gasia Co. Ltd PS(R) Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
"030000006f0e00001304000000010000,Generic X-Box pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"03000000451300000010000010010000,Genius Maxfire Grandias 12,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
"03000000f0250000c183000010010000,Goodbetterbest Ltd USB Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"0300000079000000d418000000010000,GPD Win 2 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000007d0400000540000000010000,Gravis Eliminator GamePad Pro,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
"03000000280400000140000000010000,Gravis GamePad Pro USB ,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
"030000008f0e00000610000000010000,GreenAsia Electronics 4Axes 12Keys GamePad ,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Linux,",
"030000008f0e00001200000010010000,GreenAsia Inc. USB Joystick,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,",
"0500000047532067616d657061640000,GS gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
"03000000f0250000c383000010010000,GT VX2,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
"06000000adde0000efbe000002010000,Hidromancer Game Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"03000000d81400000862000011010000,HitBox (PS3/PC) Analog Mode,a:b1,b:b2,back:b8,guide:b9,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b12,x:b0,y:b3,platform:Linux,",
"03000000c9110000f055000011010000,HJC Game GAMEPAD,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
"03000000632500002605000010010000,HJD-X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
"030000000d0f00000d00000000010000,hori,a:b0,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b3,leftx:b4,lefty:b5,rightshoulder:b7,start:b9,x:b1,y:b2,platform:Linux,",
"030000000d0f00001000000011010000,HORI CO. LTD. FIGHTING STICK 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
"030000000d0f0000c100000011010000,HORI CO. LTD. HORIPAD S,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"030000000d0f00006a00000011010000,HORI CO. LTD. Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"030000000d0f00006b00000011010000,HORI CO. LTD. Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"030000000d0f00002200000011010000,HORI CO. LTD. REAL ARCADE Pro.V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
"030000000d0f00008500000010010000,HORI Fighting Commander,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"030000000d0f00008600000002010000,Hori Fighting Commander,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
"030000000d0f00005f00000011010000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"030000000d0f00005e00000011010000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"03000000ad1b000001f5000033050000,Hori Pad EX Turbo 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000000d0f00009200000011010000,Hori Pokken Tournament DX Pro Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
"030000000d0f0000aa00000011010000,HORI Real Arcade Pro,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
"030000000d0f0000d800000072056800,HORI Real Arcade Pro S,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,",
"030000000d0f00001600000000010000,Hori Real Arcade Pro.EX-SE (Xbox 360),a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b2,y:b3,platform:Linux,",
"030000000d0f00006e00000011010000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"030000000d0f00006600000011010000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"030000000d0f0000ee00000011010000,HORIPAD mini4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"030000000d0f00006700000001010000,HORIPAD ONE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000008f0e00001330000010010000,HuiJia SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b9,x:b3,y:b0,platform:Linux,",
"03000000242e00008816000001010000,Hyperkin X91,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"03000000830500006020000010010000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Linux,",
"050000006964726f69643a636f6e0000,idroid:con,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"03000000b50700001503000010010000,impact,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,",
"03000000d80400008200000003000000,IMS PCU#0 Gamepad Interface,a:b1,b:b0,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b5,x:b3,y:b2,platform:Linux,",
"03000000fd0500000030000000010000,InterAct GoPad I-73000 (Fighting Game Layout),a:b3,b:b4,back:b6,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,start:b7,x:b0,y:b1,platform:Linux,",
"0500000049190000020400001b010000,Ipega PG-9069 - Bluetooth Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b161,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
"03000000632500007505000011010000,Ipega PG-9099 - Bluetooth Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
"030000006e0500000320000010010000,JC-U3613M - DirectInput Mode,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Linux,",
"03000000300f00001001000010010000,Jess Tech Dual Analog Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,",
"03000000300f00000b01000010010000,Jess Tech GGE909 PC Recoil Pad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,",
"03000000ba2200002010000001010000,Jess Technology USB Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,",
"030000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Linux,",
"050000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Linux,",
"030000007e0500000720000001000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Linux,",
"050000007e0500000720000001000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Linux,",
"03000000bd12000003c0000010010000,Joypad Alpha Shock,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"03000000242f00002d00000011010000,JYS Wireless Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
"03000000242f00008a00000011010000,JYS Wireless Adapter,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b0,y:b3,platform:Linux,",
"030000006f0e00000103000000020000,Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000006d040000d1ca000000000000,Logitech ChillStream,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"030000006d04000019c2000010010000,Logitech Cordless RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"030000006d04000016c2000010010000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"030000006d04000016c2000011010000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"030000006d0400001dc2000014400000,Logitech F310 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000006d0400001ec2000019200000,Logitech F510 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000006d0400001ec2000020200000,Logitech F510 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000006d04000019c2000011010000,Logitech F710 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"030000006d0400001fc2000005030000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000006d0400000ac2000010010000,Logitech Inc. WingMan RumblePad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,rightx:a3,righty:a4,x:b3,y:b4,platform:Linux,",
"030000006d04000018c2000010010000,Logitech RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"030000006d04000011c2000010010000,Logitech WingMan Cordless RumblePad,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b10,rightx:a3,righty:a4,start:b8,x:b3,y:b4,platform:Linux,",
"050000004d4f435554452d3035305800,M54-PC,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
"05000000380700006652000025010000,Mad Catz C.T.R.L.R ,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"03000000380700005032000011010000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"03000000380700005082000011010000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"03000000ad1b00002ef0000090040000,Mad Catz Fightpad SFxT,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Linux,",
"03000000380700008034000011010000,Mad Catz fightstick (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"03000000380700008084000011010000,Mad Catz fightstick (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"03000000380700008433000011010000,Mad Catz FightStick TE S+ (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"03000000380700008483000011010000,Mad Catz FightStick TE S+ (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"03000000380700001647000010040000,Mad Catz Wired Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"03000000380700003847000090040000,Mad Catz Wired Xbox 360 Controller (SFIV),a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
"03000000ad1b000016f0000090040000,Mad Catz Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"03000000380700001888000010010000,MadCatz PC USB Wired Stick 8818,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"03000000380700003888000010010000,MadCatz PC USB Wired Stick 8838,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:a0,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"03000000242f0000f700000001010000,Magic-S Pro,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"03000000120c00000500000000010000,Manta Dualshock 2,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,",
"03000000790000004418000010010000,Mayflash GameCube Controller,a:b1,b:b0,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Linux,",
"03000000790000004318000010010000,Mayflash GameCube Controller Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux,",
"03000000242f00007300000011010000,Mayflash Magic NS,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b0,y:b3,platform:Linux,",
"0300000079000000d218000011010000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"03000000d620000010a7000011010000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"0300000025090000e803000001010000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:a4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:a5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,",
"03000000780000000600000010010000,Microntek USB Joystick,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,",
"030000005e0400000e00000000010000,Microsoft SideWinder,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Linux,",
"030000005e0400008e02000004010000,Microsoft X-Box 360 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000005e0400008e02000062230000,Microsoft X-Box 360 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"050000005e040000050b000003090000,Microsoft X-Box One Elite 2 pad,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
"030000005e040000e302000003020000,Microsoft X-Box One Elite pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000005e040000d102000001010000,Microsoft X-Box One pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000005e040000dd02000003020000,Microsoft X-Box One pad (Firmware 2015),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000005e040000d102000003020000,Microsoft X-Box One pad v2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000005e0400008502000000010000,Microsoft X-Box pad (Japan),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,",
"030000005e0400008902000021010000,Microsoft X-Box pad v2 (US),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,",
"030000005e040000000b000008040000,Microsoft Xbox One Elite 2 pad - Wired,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000005e040000ea02000008040000,Microsoft Xbox One S pad - Wired,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"03000000c62400001a53000000010000,Mini PE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"03000000030000000300000002000000,Miroof,a:b1,b:b0,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Linux,",
"05000000d6200000e589000001000000,Moga 2 HID,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,",
"05000000d6200000ad0d000001000000,Moga Pro,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,",
"05000000d62000007162000001000000,Moga Pro 2 HID,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,",
"03000000c62400002b89000011010000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
"05000000c62400002a89000000010000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b22,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
"05000000c62400001a89000000010000,MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
"03000000250900006688000000010000,MP-8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,",
"030000006b140000010c000010010000,NACON GC-400ES,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
"030000000d0f00000900000010010000,Natec Genesis P44,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"03000000790000004518000010010000,NEXILUX GAMECUBE Controller Adapter,a:b1,b:b0,x:b2,y:b3,start:b9,rightshoulder:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a5,righty:a2,lefttrigger:a3,righttrigger:a4,platform:Linux,",
"030000001008000001e5000010010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,righttrigger:b6,start:b9,x:b3,y:b0,platform:Linux,",
"060000007e0500003713000000000000,Nintendo 3DS,a:b0,b:b1,back:b8,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,",
"060000007e0500000820000000000000,Nintendo Combined Joy-Cons (joycond),a:b0,b:b1,back:b9,dpdown:b15,dpleft:b16,dpright:b17,dpup:b14,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,",
"030000007e0500003703000000016800,Nintendo GameCube Controller,a:b0,b:b2,dpdown:b6,dpleft:b4,dpright:b5,dpup:b7,lefttrigger:a4,leftx:a0,lefty:a1~,rightshoulder:b9,righttrigger:a5,rightx:a2,righty:a3~,start:b8,x:b1,y:b3,platform:Linux,",
"03000000790000004618000010010000,Nintendo GameCube Controller Adapter,a:b1,b:b0,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a5~,righty:a2~,start:b9,x:b2,y:b3,platform:Linux,",
"050000007e0500000620000001800000,Nintendo Switch Left Joy-Con,a:b9,b:b8,back:b5,leftshoulder:b2,leftstick:b6,leftx:a1,lefty:a0~,rightshoulder:b4,start:b0,x:b7,y:b10,platform:Linux,",
"030000007e0500000920000011810000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,",
"050000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
"050000007e0500000920000001800000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,",
"050000007e0500000720000001800000,Nintendo Switch Right Joy-Con,a:b1,b:b2,back:b9,leftshoulder:b4,leftstick:b10,leftx:a1~,lefty:a0~,rightshoulder:b6,start:b8,x:b0,y:b3,platform:Linux,",
"050000007e0500001720000001000000,Nintendo Switch SNES Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Linux,",
"050000007e0500003003000001000000,Nintendo Wii Remote Pro Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,",
"05000000010000000100000003000000,Nintendo Wiimote,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
"030000000d0500000308000010010000,Nostromo n45 Dual Analog Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b12,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b2,y:b3,platform:Linux,",
"03000000550900001072000011010000,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b8,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,",
"03000000550900001472000011010000,NVIDIA Controller v01.04,a:b0,b:b1,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Linux,",
"05000000550900001472000001000000,NVIDIA Controller v01.04,a:b0,b:b1,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Linux,",
"03000000451300000830000010010000,NYKO CORE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"19000000010000000100000001010000,odroidgo2_joypad,a:b1,b:b0,dpdown:b7,dpleft:b8,dpright:b9,dpup:b6,guide:b10,leftshoulder:b4,leftstick:b12,lefttrigger:b11,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b13,righttrigger:b14,start:b15,x:b2,y:b3,platform:Linux,",
"19000000010000000200000011000000,odroidgo2_joypad_v11,a:b1,b:b0,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b12,leftshoulder:b4,leftstick:b14,lefttrigger:b13,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b15,righttrigger:b16,start:b17,x:b2,y:b3,platform:Linux,",
"030000005e0400000202000000010000,Old Xbox pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,",
"03000000c0160000dc27000001010000,OnyxSoft Dual JoyDivision,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b6,x:b2,y:b3,platform:Linux,",
"05000000362800000100000002010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux,",
"05000000362800000100000003010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux,",
"03000000830500005020000010010000,Padix Co. Ltd. Rockfire PSX/USB Bridge,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b2,y:b3,platform:Linux,",
"03000000790000001c18000011010000,PC Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
"03000000ff1100003133000010010000,PC Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
"030000006f0e0000b802000001010000,PDP AFTERGLOW Wired Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000006f0e0000b802000013020000,PDP AFTERGLOW Wired Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000006f0e00006401000001010000,PDP Battlefield One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000006f0e00008001000011010000,PDP CO. LTD. Faceoff Wired Pro Controller for Nintendo Switch,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"030000006f0e00003101000000010000,PDP EA Sports Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000006f0e0000c802000012010000,PDP Kingdom Hearts Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000006f0e00008701000011010000,PDP Rock Candy Wired Controller for Nintendo Switch,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
"030000006f0e00000901000011010000,PDP Versus Fighting Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
"030000006f0e0000a802000023020000,PDP Wired Controller for Xbox One,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
"030000006f0e00008501000011010000,PDP Wired Fight Pad Pro for Nintendo Switch,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
"0500000049190000030400001b010000,PG-9099,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
"05000000491900000204000000000000,PG-9118,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
"030000004c050000da0c000011010000,Playstation Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,",
"030000004c0500003713000011010000,PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Linux,",
"03000000c62400000053000000010000,PowerA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"03000000c62400003a54000001010000,PowerA 1428124-01,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"03000000d62000006dca000011010000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"03000000d62000000228000001010000,PowerA Wired Controller for Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"03000000c62400001a58000001010000,PowerA Xbox One Cabled,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"03000000c62400001a54000001010000,PowerA Xbox One Mini Wired Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000006d040000d2ca000011010000,Precision Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"03000000ff1100004133000010010000,PS2 Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,",
"03000000341a00003608000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"030000004c0500006802000010010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,",
"030000004c0500006802000010810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
"030000004c0500006802000011010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,",
"030000004c0500006802000011810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
"030000006f0e00001402000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"030000008f0e00000300000010010000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
"050000004c0500006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,",
"050000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:a12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:a13,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,",
"050000004c0500006802000000800000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
"050000004c0500006802000000810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
"05000000504c415953544154494f4e00,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,",
"060000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,",
"030000004c050000a00b000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"030000004c050000a00b000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
"030000004c050000c405000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"030000004c050000c405000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
"030000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"030000004c050000cc09000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"030000004c050000cc09000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
"03000000c01100000140000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"050000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"050000004c050000c405000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
"050000004c050000c405000001800000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
"050000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"050000004c050000cc09000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
"050000004c050000cc09000001800000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
"030000004c050000e60c000011010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"050000004c050000e60c000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"03000000ff000000cb01000010010000,PSP,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Linux,",
"03000000300f00001211000011010000,QanBa Arcade JoyStick,a:b2,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b9,x:b1,y:b3,platform:Linux,",
"030000009b2800004200000001010000,Raphnet Technologies Dual NES to USB v2.0,a:b0,b:b1,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b3,platform:Linux,",
"030000009b2800003200000001010000,Raphnet Technologies GC/N64 to USB v3.4,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Linux,",
"030000009b2800006000000001010000,Raphnet Technologies GC/N64 to USB v3.6,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Linux,",
"030000009b2800000300000001010000,raphnet.net 4nes4snes v1.5,a:b0,b:b4,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Linux,",
"030000008916000001fd000024010000,Razer Onza Classic Edition,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000008916000000fd000024010000,Razer Onza Tournament Edition,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"03000000321500000204000011010000,Razer Panthera (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"03000000321500000104000011010000,Razer Panthera (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"03000000321500000810000011010000,Razer Panthera Evo Arcade Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"03000000321500000010000011010000,Razer RAIJU,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"03000000321500000507000000010000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
"03000000321500000011000011010000,Razer Raion Fightpad for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"030000008916000000fe000024010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"03000000c6240000045d000024010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"03000000c6240000045d000025010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"03000000321500000009000011010000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,",
"050000003215000000090000163a0000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,",
"0300000032150000030a000001010000,Razer Wildcat,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"03000000790000001100000010010000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Linux,",
"0300000081170000990a000001010000,Retronic Adapter,a:b0,leftx:a0,lefty:a1,platform:Linux,",
"0300000000f000000300000000010000,RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux,",
"030000006b140000010d000011010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"030000006b140000130d000011010000,Revolution Pro Controller 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"030000006f0e00001f01000000010000,Rock Candy,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000006f0e00001e01000011010000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"030000006f0e00004601000001010000,Rock Candy Xbox One Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"03000000a306000023f6000011010000,Saitek Cyborg V.1 Game Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,",
"03000000a30600001005000000010000,Saitek P150,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b7,lefttrigger:b6,rightshoulder:b2,righttrigger:b5,x:b3,y:b4,platform:Linux,",
"03000000a30600000701000000010000,Saitek P220,a:b2,b:b3,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,x:b0,y:b1,platform:Linux,",
"03000000a30600000cff000010010000,Saitek P2500 Force Rumble Pad,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b0,y:b1,platform:Linux,",
"03000000a30600000c04000011010000,Saitek P2900 Wireless Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b12,x:b0,y:b3,platform:Linux,",
"03000000300f00001201000010010000,Saitek P380,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,",
"03000000a30600000901000000010000,Saitek P880,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,x:b0,y:b1,platform:Linux,",
"03000000a30600000b04000000010000,Saitek P990 Dual Analog Pad,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,platform:Linux,",
"03000000a306000018f5000010010000,Saitek PLC Saitek P3200 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Linux,",
"03000000a306000020f6000011010000,Saitek PS2700 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,",
"03000000d81d00000e00000010010000,Savior,a:b0,b:b1,back:b8,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b11,righttrigger:b3,start:b9,x:b4,y:b5,platform:Linux,",
"03000000f025000021c1000010010000,ShanWan Gioteck PS3 Wired Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
"03000000632500007505000010010000,SHANWAN PS3/PC Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
"03000000bc2000000055000010010000,ShanWan PS3/PC Wired GamePad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
"030000005f140000c501000010010000,SHANWAN Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
"03000000632500002305000010010000,ShanWan USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
"03000000341a00000908000010010000,SL-6566,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
"030000004c050000e60c000011810000,Sony DualSense,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
"050000004c050000e60c000000810000,Sony DualSense ,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
"03000000250900000500000000010000,Sony PS2 pad with SmartJoy adapter,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,",
"030000005e0400008e02000073050000,Speedlink TORID Wireless Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000005e0400008e02000020200000,SpeedLink XEOX Pro Analog Gamepad pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"03000000d11800000094000011010000,Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,",
"03000000de2800000112000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,",
"03000000de2800000211000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,",
"03000000de2800000211000011010000,Steam Controller,a:b2,b:b3,back:b10,dpdown:b18,dpleft:b19,dpright:b20,dpup:b17,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b15,paddle2:b16,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b5,platform:Linux,",
"03000000de2800004211000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,",
"03000000de2800004211000011010000,Steam Controller,a:b2,b:b3,back:b10,dpdown:b18,dpleft:b19,dpright:b20,dpup:b17,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b15,paddle2:b16,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b5,platform:Linux,",
"03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"05000000de2800000212000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,",
"05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,",
"05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,",
"03000000de280000ff11000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"03000000381000003014000075010000,SteelSeries Stratus Duo,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"03000000381000003114000075010000,SteelSeries Stratus Duo,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"0500000011010000311400001b010000,SteelSeries Stratus Duo,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b32,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
"05000000110100001914000009010000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
"03000000ad1b000038f0000090040000,Street Fighter IV FightStick TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000003b07000004a1000000010000,Suncom SFX Plus for USB,a:b0,b:b2,back:b7,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b9,righttrigger:b5,start:b8,x:b1,y:b3,platform:Linux,",
"03000000666600000488000000010000,Super Joy Box 5 Pro,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,",
"0300000000f00000f100000000010000,Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux,",
"03000000457500002211000010010000,SZMY-POWER CO. LTD. GAMEPAD,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
"030000008f0e00000d31000010010000,SZMY-POWER CO. LTD. GAMEPAD 3 TURBO,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"030000008f0e00001431000010010000,SZMY-POWER CO. LTD. PS3 gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"030000004f04000020b3000010010000,Thrustmaster 2 in 1 DT,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,",
"030000004f04000015b3000010010000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,",
"030000004f04000023b3000000010000,Thrustmaster Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"030000004f0400000ed0000011010000,ThrustMaster eSwap PRO Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"03000000b50700000399000000010000,Thrustmaster Firestorm Digital 2,a:b2,b:b4,back:b11,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b8,rightstick:b0,righttrigger:b9,start:b1,x:b3,y:b5,platform:Linux,",
"030000004f04000003b3000010010000,Thrustmaster Firestorm Dual Analog 2,a:b0,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b9,rightx:a2,righty:a3,x:b1,y:b3,platform:Linux,",
"030000004f04000000b3000010010000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Linux,",
"030000004f04000026b3000002040000,Thrustmaster Gamepad GP XID,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"03000000c6240000025b000002020000,Thrustmaster GPX Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000004f04000008d0000000010000,Thrustmaster Run N Drive Wireless,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"030000004f04000009d0000000010000,Thrustmaster Run N Drive Wireless PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"030000004f04000007d0000000010000,Thrustmaster T Mini Wireless,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"030000004f04000012b3000010010000,Thrustmaster vibrating gamepad,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,",
"03000000bd12000015d0000010010000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Linux,",
"03000000d814000007cd000011010000,Toodles 2008 Chimp PC/PS3,a:b0,b:b1,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b2,platform:Linux,",
"030000005e0400008e02000070050000,Torid,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"03000000c01100000591000011010000,Torid,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
"03000000100800000100000010010000,Twin USB PS2 Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,",
"03000000100800000300000010010000,USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,",
"03000000790000000600000007010000,USB gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Linux,",
"03000000790000001100000000010000,USB Gamepad1,a:b2,b:b1,back:b8,dpdown:a0,dpleft:a1,dpright:a2,dpup:a4,start:b9,platform:Linux,",
"030000006f0e00000302000011010000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
"030000006f0e00000702000011010000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
"05000000ac0500003232000001000000,VR-BOX,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,",
"03000000791d00000103000010010000,Wii Classic Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
"050000000d0f0000f600000001000000,Wireless HORIPAD Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
"030000005e0400008e02000010010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000005e0400008e02000014010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000005e0400001907000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000005e0400009102000007010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000005e040000a102000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000005e040000a102000007010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"0000000058626f782033363020576900,Xbox 360 Wireless Controller,a:b0,b:b1,back:b14,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,guide:b7,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Linux,",
"030000005e040000a102000014010000,Xbox 360 Wireless Receiver (XBOX),a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"0000000058626f782047616d65706100,Xbox Gamepad (userspace driver),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,",
"030000005e040000d102000002010000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"050000005e040000fd02000030110000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"050000005e040000050b000002090000,Xbox One Elite Series 2,a:b0,b:b1,back:b136,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
"030000005e040000ea02000000000000,Xbox One Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"050000005e040000e002000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"050000005e040000fd02000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
"030000005e040000ea02000001030000,Xbox One Wireless Controller (Model 1708),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000005e040000120b000001050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000005e040000130b000005050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
"050000005e040000130b000001050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
"050000005e040000130b000005050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
"030000005e040000120b000005050000,XBox Series pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000005e0400008e02000000010000,xbox360 Wireless EasySMX,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"03000000450c00002043000010010000,XEOX Gamepad SL-6556-BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
"03000000ac0500005b05000010010000,Xiaoji Gamesir-G3w,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
"05000000172700004431000029010000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:a7,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Linux,",
"03000000c0160000e105000001010000,Xin-Mo Xin-Mo Dual Arcade,a:b4,b:b3,back:b6,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b9,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b1,y:b0,platform:Linux,",
"03000000120c0000100e000011010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"03000000120c0000101e000011010000,ZEROPLUS P4 Wired Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
#endif // GLFW_BUILD_LINUX_JOYSTICK
};
|
0 | repos/simulations/libs/zglfw/libs/glfw | repos/simulations/libs/zglfw/libs/glfw/src/posix_thread.h | //========================================================================
// GLFW 3.4 POSIX - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2017 Camilla Löwy <[email protected]>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include <pthread.h>
#define GLFW_POSIX_TLS_STATE _GLFWtlsPOSIX posix;
#define GLFW_POSIX_MUTEX_STATE _GLFWmutexPOSIX posix;
// POSIX-specific thread local storage data
//
typedef struct _GLFWtlsPOSIX
{
GLFWbool allocated;
pthread_key_t key;
} _GLFWtlsPOSIX;
// POSIX-specific mutex data
//
typedef struct _GLFWmutexPOSIX
{
GLFWbool allocated;
pthread_mutex_t handle;
} _GLFWmutexPOSIX;
|
0 | repos/simulations/libs/zglfw/libs/glfw | repos/simulations/libs/zglfw/libs/glfw/src/init.c | //========================================================================
// GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2018 Camilla Löwy <[email protected]>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
#include <stdarg.h>
#include <assert.h>
// NOTE: The global variables below comprise all mutable global data in GLFW
// Any other mutable global variable is a bug
// This contains all mutable state shared between compilation units of GLFW
//
_GLFWlibrary _glfw = { GLFW_FALSE };
// These are outside of _glfw so they can be used before initialization and
// after termination without special handling when _glfw is cleared to zero
//
static _GLFWerror _glfwMainThreadError;
static GLFWerrorfun _glfwErrorCallback;
static GLFWallocator _glfwInitAllocator;
static _GLFWinitconfig _glfwInitHints =
{
.hatButtons = GLFW_TRUE,
.angleType = GLFW_ANGLE_PLATFORM_TYPE_NONE,
.platformID = GLFW_ANY_PLATFORM,
.vulkanLoader = NULL,
.ns =
{
.menubar = GLFW_TRUE,
.chdir = GLFW_TRUE
},
.x11 =
{
.xcbVulkanSurface = GLFW_TRUE,
},
.wl =
{
.libdecorMode = GLFW_WAYLAND_PREFER_LIBDECOR
},
};
// The allocation function used when no custom allocator is set
//
static void* defaultAllocate(size_t size, void* user)
{
return malloc(size);
}
// The deallocation function used when no custom allocator is set
//
static void defaultDeallocate(void* block, void* user)
{
free(block);
}
// The reallocation function used when no custom allocator is set
//
static void* defaultReallocate(void* block, size_t size, void* user)
{
return realloc(block, size);
}
// Terminate the library
//
static void terminate(void)
{
int i;
memset(&_glfw.callbacks, 0, sizeof(_glfw.callbacks));
while (_glfw.windowListHead)
glfwDestroyWindow((GLFWwindow*) _glfw.windowListHead);
while (_glfw.cursorListHead)
glfwDestroyCursor((GLFWcursor*) _glfw.cursorListHead);
for (i = 0; i < _glfw.monitorCount; i++)
{
_GLFWmonitor* monitor = _glfw.monitors[i];
if (monitor->originalRamp.size)
_glfw.platform.setGammaRamp(monitor, &monitor->originalRamp);
_glfwFreeMonitor(monitor);
}
_glfw_free(_glfw.monitors);
_glfw.monitors = NULL;
_glfw.monitorCount = 0;
_glfw_free(_glfw.mappings);
_glfw.mappings = NULL;
_glfw.mappingCount = 0;
_glfwTerminateVulkan();
_glfw.platform.terminateJoysticks();
_glfw.platform.terminate();
_glfw.initialized = GLFW_FALSE;
while (_glfw.errorListHead)
{
_GLFWerror* error = _glfw.errorListHead;
_glfw.errorListHead = error->next;
_glfw_free(error);
}
_glfwPlatformDestroyTls(&_glfw.contextSlot);
_glfwPlatformDestroyTls(&_glfw.errorSlot);
_glfwPlatformDestroyMutex(&_glfw.errorLock);
memset(&_glfw, 0, sizeof(_glfw));
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
// Encode a Unicode code point to a UTF-8 stream
// Based on cutef8 by Jeff Bezanson (Public Domain)
//
size_t _glfwEncodeUTF8(char* s, uint32_t codepoint)
{
size_t count = 0;
if (codepoint < 0x80)
s[count++] = (char) codepoint;
else if (codepoint < 0x800)
{
s[count++] = (codepoint >> 6) | 0xc0;
s[count++] = (codepoint & 0x3f) | 0x80;
}
else if (codepoint < 0x10000)
{
s[count++] = (codepoint >> 12) | 0xe0;
s[count++] = ((codepoint >> 6) & 0x3f) | 0x80;
s[count++] = (codepoint & 0x3f) | 0x80;
}
else if (codepoint < 0x110000)
{
s[count++] = (codepoint >> 18) | 0xf0;
s[count++] = ((codepoint >> 12) & 0x3f) | 0x80;
s[count++] = ((codepoint >> 6) & 0x3f) | 0x80;
s[count++] = (codepoint & 0x3f) | 0x80;
}
return count;
}
// Splits and translates a text/uri-list into separate file paths
// NOTE: This function destroys the provided string
//
char** _glfwParseUriList(char* text, int* count)
{
const char* prefix = "file://";
char** paths = NULL;
char* line;
*count = 0;
while ((line = strtok(text, "\r\n")))
{
char* path;
text = NULL;
if (line[0] == '#')
continue;
if (strncmp(line, prefix, strlen(prefix)) == 0)
{
line += strlen(prefix);
// TODO: Validate hostname
while (*line != '/')
line++;
}
(*count)++;
path = _glfw_calloc(strlen(line) + 1, 1);
paths = _glfw_realloc(paths, *count * sizeof(char*));
paths[*count - 1] = path;
while (*line)
{
if (line[0] == '%' && line[1] && line[2])
{
const char digits[3] = { line[1], line[2], '\0' };
*path = (char) strtol(digits, NULL, 16);
line += 2;
}
else
*path = *line;
path++;
line++;
}
}
return paths;
}
char* _glfw_strdup(const char* source)
{
const size_t length = strlen(source);
char* result = _glfw_calloc(length + 1, 1);
strcpy(result, source);
return result;
}
int _glfw_min(int a, int b)
{
return a < b ? a : b;
}
int _glfw_max(int a, int b)
{
return a > b ? a : b;
}
void* _glfw_calloc(size_t count, size_t size)
{
if (count && size)
{
void* block;
if (count > SIZE_MAX / size)
{
_glfwInputError(GLFW_INVALID_VALUE, "Allocation size overflow");
return NULL;
}
block = _glfw.allocator.allocate(count * size, _glfw.allocator.user);
if (block)
return memset(block, 0, count * size);
else
{
_glfwInputError(GLFW_OUT_OF_MEMORY, NULL);
return NULL;
}
}
else
return NULL;
}
void* _glfw_realloc(void* block, size_t size)
{
if (block && size)
{
void* resized = _glfw.allocator.reallocate(block, size, _glfw.allocator.user);
if (resized)
return resized;
else
{
_glfwInputError(GLFW_OUT_OF_MEMORY, NULL);
return NULL;
}
}
else if (block)
{
_glfw_free(block);
return NULL;
}
else
return _glfw_calloc(1, size);
}
void _glfw_free(void* block)
{
if (block)
_glfw.allocator.deallocate(block, _glfw.allocator.user);
}
//////////////////////////////////////////////////////////////////////////
////// GLFW event API //////
//////////////////////////////////////////////////////////////////////////
// Notifies shared code of an error
//
void _glfwInputError(int code, const char* format, ...)
{
_GLFWerror* error;
char description[_GLFW_MESSAGE_SIZE];
if (format)
{
va_list vl;
va_start(vl, format);
vsnprintf(description, sizeof(description), format, vl);
va_end(vl);
description[sizeof(description) - 1] = '\0';
}
else
{
if (code == GLFW_NOT_INITIALIZED)
strcpy(description, "The GLFW library is not initialized");
else if (code == GLFW_NO_CURRENT_CONTEXT)
strcpy(description, "There is no current context");
else if (code == GLFW_INVALID_ENUM)
strcpy(description, "Invalid argument for enum parameter");
else if (code == GLFW_INVALID_VALUE)
strcpy(description, "Invalid value for parameter");
else if (code == GLFW_OUT_OF_MEMORY)
strcpy(description, "Out of memory");
else if (code == GLFW_API_UNAVAILABLE)
strcpy(description, "The requested API is unavailable");
else if (code == GLFW_VERSION_UNAVAILABLE)
strcpy(description, "The requested API version is unavailable");
else if (code == GLFW_PLATFORM_ERROR)
strcpy(description, "A platform-specific error occurred");
else if (code == GLFW_FORMAT_UNAVAILABLE)
strcpy(description, "The requested format is unavailable");
else if (code == GLFW_NO_WINDOW_CONTEXT)
strcpy(description, "The specified window has no context");
else if (code == GLFW_CURSOR_UNAVAILABLE)
strcpy(description, "The specified cursor shape is unavailable");
else if (code == GLFW_FEATURE_UNAVAILABLE)
strcpy(description, "The requested feature cannot be implemented for this platform");
else if (code == GLFW_FEATURE_UNIMPLEMENTED)
strcpy(description, "The requested feature has not yet been implemented for this platform");
else if (code == GLFW_PLATFORM_UNAVAILABLE)
strcpy(description, "The requested platform is unavailable");
else
strcpy(description, "ERROR: UNKNOWN GLFW ERROR");
}
if (_glfw.initialized)
{
error = _glfwPlatformGetTls(&_glfw.errorSlot);
if (!error)
{
error = _glfw_calloc(1, sizeof(_GLFWerror));
_glfwPlatformSetTls(&_glfw.errorSlot, error);
_glfwPlatformLockMutex(&_glfw.errorLock);
error->next = _glfw.errorListHead;
_glfw.errorListHead = error;
_glfwPlatformUnlockMutex(&_glfw.errorLock);
}
}
else
error = &_glfwMainThreadError;
error->code = code;
strcpy(error->description, description);
if (_glfwErrorCallback)
_glfwErrorCallback(code, description);
}
//////////////////////////////////////////////////////////////////////////
////// GLFW public API //////
//////////////////////////////////////////////////////////////////////////
GLFWAPI int glfwInit(void)
{
if (_glfw.initialized)
return GLFW_TRUE;
memset(&_glfw, 0, sizeof(_glfw));
_glfw.hints.init = _glfwInitHints;
_glfw.allocator = _glfwInitAllocator;
if (!_glfw.allocator.allocate)
{
_glfw.allocator.allocate = defaultAllocate;
_glfw.allocator.reallocate = defaultReallocate;
_glfw.allocator.deallocate = defaultDeallocate;
}
if (!_glfwSelectPlatform(_glfw.hints.init.platformID, &_glfw.platform))
return GLFW_FALSE;
if (!_glfw.platform.init())
{
terminate();
return GLFW_FALSE;
}
if (!_glfwPlatformCreateMutex(&_glfw.errorLock) ||
!_glfwPlatformCreateTls(&_glfw.errorSlot) ||
!_glfwPlatformCreateTls(&_glfw.contextSlot))
{
terminate();
return GLFW_FALSE;
}
_glfwPlatformSetTls(&_glfw.errorSlot, &_glfwMainThreadError);
_glfwInitGamepadMappings();
_glfwPlatformInitTimer();
_glfw.timer.offset = _glfwPlatformGetTimerValue();
_glfw.initialized = GLFW_TRUE;
glfwDefaultWindowHints();
return GLFW_TRUE;
}
GLFWAPI void glfwTerminate(void)
{
if (!_glfw.initialized)
return;
terminate();
}
GLFWAPI void glfwInitHint(int hint, int value)
{
switch (hint)
{
case GLFW_JOYSTICK_HAT_BUTTONS:
_glfwInitHints.hatButtons = value;
return;
case GLFW_ANGLE_PLATFORM_TYPE:
_glfwInitHints.angleType = value;
return;
case GLFW_PLATFORM:
_glfwInitHints.platformID = value;
return;
case GLFW_COCOA_CHDIR_RESOURCES:
_glfwInitHints.ns.chdir = value;
return;
case GLFW_COCOA_MENUBAR:
_glfwInitHints.ns.menubar = value;
return;
case GLFW_X11_XCB_VULKAN_SURFACE:
_glfwInitHints.x11.xcbVulkanSurface = value;
return;
case GLFW_WAYLAND_LIBDECOR:
_glfwInitHints.wl.libdecorMode = value;
return;
}
_glfwInputError(GLFW_INVALID_ENUM,
"Invalid init hint 0x%08X", hint);
}
GLFWAPI void glfwInitAllocator(const GLFWallocator* allocator)
{
if (allocator)
{
if (allocator->allocate && allocator->reallocate && allocator->deallocate)
_glfwInitAllocator = *allocator;
else
_glfwInputError(GLFW_INVALID_VALUE, "Missing function in allocator");
}
else
memset(&_glfwInitAllocator, 0, sizeof(GLFWallocator));
}
GLFWAPI void glfwInitVulkanLoader(PFN_vkGetInstanceProcAddr loader)
{
_glfwInitHints.vulkanLoader = loader;
}
GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev)
{
if (major != NULL)
*major = GLFW_VERSION_MAJOR;
if (minor != NULL)
*minor = GLFW_VERSION_MINOR;
if (rev != NULL)
*rev = GLFW_VERSION_REVISION;
}
GLFWAPI int glfwGetError(const char** description)
{
_GLFWerror* error;
int code = GLFW_NO_ERROR;
if (description)
*description = NULL;
if (_glfw.initialized)
error = _glfwPlatformGetTls(&_glfw.errorSlot);
else
error = &_glfwMainThreadError;
if (error)
{
code = error->code;
error->code = GLFW_NO_ERROR;
if (description && code)
*description = error->description;
}
return code;
}
GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun cbfun)
{
_GLFW_SWAP(GLFWerrorfun, _glfwErrorCallback, cbfun);
return cbfun;
}
|
0 | repos/simulations/libs/zglfw/libs/glfw | repos/simulations/libs/zglfw/libs/glfw/src/egl_context.c | //========================================================================
// GLFW 3.4 EGL - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <[email protected]>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <assert.h>
// Return a description of the specified EGL error
//
static const char* getEGLErrorString(EGLint error)
{
switch (error)
{
case EGL_SUCCESS:
return "Success";
case EGL_NOT_INITIALIZED:
return "EGL is not or could not be initialized";
case EGL_BAD_ACCESS:
return "EGL cannot access a requested resource";
case EGL_BAD_ALLOC:
return "EGL failed to allocate resources for the requested operation";
case EGL_BAD_ATTRIBUTE:
return "An unrecognized attribute or attribute value was passed in the attribute list";
case EGL_BAD_CONTEXT:
return "An EGLContext argument does not name a valid EGL rendering context";
case EGL_BAD_CONFIG:
return "An EGLConfig argument does not name a valid EGL frame buffer configuration";
case EGL_BAD_CURRENT_SURFACE:
return "The current surface of the calling thread is a window, pixel buffer or pixmap that is no longer valid";
case EGL_BAD_DISPLAY:
return "An EGLDisplay argument does not name a valid EGL display connection";
case EGL_BAD_SURFACE:
return "An EGLSurface argument does not name a valid surface configured for GL rendering";
case EGL_BAD_MATCH:
return "Arguments are inconsistent";
case EGL_BAD_PARAMETER:
return "One or more argument values are invalid";
case EGL_BAD_NATIVE_PIXMAP:
return "A NativePixmapType argument does not refer to a valid native pixmap";
case EGL_BAD_NATIVE_WINDOW:
return "A NativeWindowType argument does not refer to a valid native window";
case EGL_CONTEXT_LOST:
return "The application must destroy all contexts and reinitialise";
default:
return "ERROR: UNKNOWN EGL ERROR";
}
}
// Returns the specified attribute of the specified EGLConfig
//
static int getEGLConfigAttrib(EGLConfig config, int attrib)
{
int value;
eglGetConfigAttrib(_glfw.egl.display, config, attrib, &value);
return value;
}
// Return the EGLConfig most closely matching the specified hints
//
static GLFWbool chooseEGLConfig(const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig,
EGLConfig* result)
{
EGLConfig* nativeConfigs;
_GLFWfbconfig* usableConfigs;
const _GLFWfbconfig* closest;
int i, nativeCount, usableCount, apiBit;
GLFWbool wrongApiAvailable = GLFW_FALSE;
if (ctxconfig->client == GLFW_OPENGL_ES_API)
{
if (ctxconfig->major == 1)
apiBit = EGL_OPENGL_ES_BIT;
else
apiBit = EGL_OPENGL_ES2_BIT;
}
else
apiBit = EGL_OPENGL_BIT;
if (fbconfig->stereo)
{
_glfwInputError(GLFW_FORMAT_UNAVAILABLE, "EGL: Stereo rendering not supported");
return GLFW_FALSE;
}
eglGetConfigs(_glfw.egl.display, NULL, 0, &nativeCount);
if (!nativeCount)
{
_glfwInputError(GLFW_API_UNAVAILABLE, "EGL: No EGLConfigs returned");
return GLFW_FALSE;
}
nativeConfigs = _glfw_calloc(nativeCount, sizeof(EGLConfig));
eglGetConfigs(_glfw.egl.display, nativeConfigs, nativeCount, &nativeCount);
usableConfigs = _glfw_calloc(nativeCount, sizeof(_GLFWfbconfig));
usableCount = 0;
for (i = 0; i < nativeCount; i++)
{
const EGLConfig n = nativeConfigs[i];
_GLFWfbconfig* u = usableConfigs + usableCount;
// Only consider RGB(A) EGLConfigs
if (getEGLConfigAttrib(n, EGL_COLOR_BUFFER_TYPE) != EGL_RGB_BUFFER)
continue;
// Only consider window EGLConfigs
if (!(getEGLConfigAttrib(n, EGL_SURFACE_TYPE) & EGL_WINDOW_BIT))
continue;
#if defined(_GLFW_X11)
if (_glfw.platform.platformID == GLFW_PLATFORM_X11)
{
XVisualInfo vi = {0};
// Only consider EGLConfigs with associated Visuals
vi.visualid = getEGLConfigAttrib(n, EGL_NATIVE_VISUAL_ID);
if (!vi.visualid)
continue;
if (fbconfig->transparent)
{
int count;
XVisualInfo* vis =
XGetVisualInfo(_glfw.x11.display, VisualIDMask, &vi, &count);
if (vis)
{
u->transparent = _glfwIsVisualTransparentX11(vis[0].visual);
XFree(vis);
}
}
}
#endif // _GLFW_X11
if (!(getEGLConfigAttrib(n, EGL_RENDERABLE_TYPE) & apiBit))
{
wrongApiAvailable = GLFW_TRUE;
continue;
}
u->redBits = getEGLConfigAttrib(n, EGL_RED_SIZE);
u->greenBits = getEGLConfigAttrib(n, EGL_GREEN_SIZE);
u->blueBits = getEGLConfigAttrib(n, EGL_BLUE_SIZE);
u->alphaBits = getEGLConfigAttrib(n, EGL_ALPHA_SIZE);
u->depthBits = getEGLConfigAttrib(n, EGL_DEPTH_SIZE);
u->stencilBits = getEGLConfigAttrib(n, EGL_STENCIL_SIZE);
#if defined(_GLFW_WAYLAND)
if (_glfw.platform.platformID == GLFW_PLATFORM_WAYLAND)
{
// NOTE: The wl_surface opaque region is no guarantee that its buffer
// is presented as opaque, if it also has an alpha channel
// HACK: If EGL_EXT_present_opaque is unavailable, ignore any config
// with an alpha channel to ensure the buffer is opaque
if (!_glfw.egl.EXT_present_opaque)
{
if (!fbconfig->transparent && u->alphaBits > 0)
continue;
}
}
#endif // _GLFW_WAYLAND
u->samples = getEGLConfigAttrib(n, EGL_SAMPLES);
u->doublebuffer = fbconfig->doublebuffer;
u->handle = (uintptr_t) n;
usableCount++;
}
closest = _glfwChooseFBConfig(fbconfig, usableConfigs, usableCount);
if (closest)
*result = (EGLConfig) closest->handle;
else
{
if (wrongApiAvailable)
{
if (ctxconfig->client == GLFW_OPENGL_ES_API)
{
if (ctxconfig->major == 1)
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"EGL: Failed to find support for OpenGL ES 1.x");
}
else
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"EGL: Failed to find support for OpenGL ES 2 or later");
}
}
else
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"EGL: Failed to find support for OpenGL");
}
}
else
{
_glfwInputError(GLFW_FORMAT_UNAVAILABLE,
"EGL: Failed to find a suitable EGLConfig");
}
}
_glfw_free(nativeConfigs);
_glfw_free(usableConfigs);
return closest != NULL;
}
static void makeContextCurrentEGL(_GLFWwindow* window)
{
if (window)
{
if (!eglMakeCurrent(_glfw.egl.display,
window->context.egl.surface,
window->context.egl.surface,
window->context.egl.handle))
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"EGL: Failed to make context current: %s",
getEGLErrorString(eglGetError()));
return;
}
}
else
{
if (!eglMakeCurrent(_glfw.egl.display,
EGL_NO_SURFACE,
EGL_NO_SURFACE,
EGL_NO_CONTEXT))
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"EGL: Failed to clear current context: %s",
getEGLErrorString(eglGetError()));
return;
}
}
_glfwPlatformSetTls(&_glfw.contextSlot, window);
}
static void swapBuffersEGL(_GLFWwindow* window)
{
if (window != _glfwPlatformGetTls(&_glfw.contextSlot))
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"EGL: The context must be current on the calling thread when swapping buffers");
return;
}
#if defined(_GLFW_WAYLAND)
if (_glfw.platform.platformID == GLFW_PLATFORM_WAYLAND)
{
// NOTE: Swapping buffers on a hidden window on Wayland makes it visible
if (!window->wl.visible)
return;
}
#endif
eglSwapBuffers(_glfw.egl.display, window->context.egl.surface);
}
static void swapIntervalEGL(int interval)
{
eglSwapInterval(_glfw.egl.display, interval);
}
static int extensionSupportedEGL(const char* extension)
{
const char* extensions = eglQueryString(_glfw.egl.display, EGL_EXTENSIONS);
if (extensions)
{
if (_glfwStringInExtensionString(extension, extensions))
return GLFW_TRUE;
}
return GLFW_FALSE;
}
static GLFWglproc getProcAddressEGL(const char* procname)
{
_GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot);
assert(window != NULL);
if (window->context.egl.client)
{
GLFWglproc proc = (GLFWglproc)
_glfwPlatformGetModuleSymbol(window->context.egl.client, procname);
if (proc)
return proc;
}
return eglGetProcAddress(procname);
}
static void destroyContextEGL(_GLFWwindow* window)
{
// NOTE: Do not unload libGL.so.1 while the X11 display is still open,
// as it will make XCloseDisplay segfault
if (_glfw.platform.platformID != GLFW_PLATFORM_X11 ||
window->context.client != GLFW_OPENGL_API)
{
if (window->context.egl.client)
{
_glfwPlatformFreeModule(window->context.egl.client);
window->context.egl.client = NULL;
}
}
if (window->context.egl.surface)
{
eglDestroySurface(_glfw.egl.display, window->context.egl.surface);
window->context.egl.surface = EGL_NO_SURFACE;
}
if (window->context.egl.handle)
{
eglDestroyContext(_glfw.egl.display, window->context.egl.handle);
window->context.egl.handle = EGL_NO_CONTEXT;
}
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
// Initialize EGL
//
GLFWbool _glfwInitEGL(void)
{
int i;
EGLint* attribs = NULL;
const char* extensions;
const char* sonames[] =
{
#if defined(_GLFW_EGL_LIBRARY)
_GLFW_EGL_LIBRARY,
#elif defined(_GLFW_WIN32)
"libEGL.dll",
"EGL.dll",
#elif defined(_GLFW_COCOA)
"libEGL.dylib",
#elif defined(__CYGWIN__)
"libEGL-1.so",
#elif defined(__OpenBSD__) || defined(__NetBSD__)
"libEGL.so",
#else
"libEGL.so.1",
#endif
NULL
};
if (_glfw.egl.handle)
return GLFW_TRUE;
for (i = 0; sonames[i]; i++)
{
_glfw.egl.handle = _glfwPlatformLoadModule(sonames[i]);
if (_glfw.egl.handle)
break;
}
if (!_glfw.egl.handle)
{
_glfwInputError(GLFW_API_UNAVAILABLE, "EGL: Library not found");
return GLFW_FALSE;
}
_glfw.egl.prefix = (strncmp(sonames[i], "lib", 3) == 0);
_glfw.egl.GetConfigAttrib = (PFN_eglGetConfigAttrib)
_glfwPlatformGetModuleSymbol(_glfw.egl.handle, "eglGetConfigAttrib");
_glfw.egl.GetConfigs = (PFN_eglGetConfigs)
_glfwPlatformGetModuleSymbol(_glfw.egl.handle, "eglGetConfigs");
_glfw.egl.GetDisplay = (PFN_eglGetDisplay)
_glfwPlatformGetModuleSymbol(_glfw.egl.handle, "eglGetDisplay");
_glfw.egl.GetError = (PFN_eglGetError)
_glfwPlatformGetModuleSymbol(_glfw.egl.handle, "eglGetError");
_glfw.egl.Initialize = (PFN_eglInitialize)
_glfwPlatformGetModuleSymbol(_glfw.egl.handle, "eglInitialize");
_glfw.egl.Terminate = (PFN_eglTerminate)
_glfwPlatformGetModuleSymbol(_glfw.egl.handle, "eglTerminate");
_glfw.egl.BindAPI = (PFN_eglBindAPI)
_glfwPlatformGetModuleSymbol(_glfw.egl.handle, "eglBindAPI");
_glfw.egl.CreateContext = (PFN_eglCreateContext)
_glfwPlatformGetModuleSymbol(_glfw.egl.handle, "eglCreateContext");
_glfw.egl.DestroySurface = (PFN_eglDestroySurface)
_glfwPlatformGetModuleSymbol(_glfw.egl.handle, "eglDestroySurface");
_glfw.egl.DestroyContext = (PFN_eglDestroyContext)
_glfwPlatformGetModuleSymbol(_glfw.egl.handle, "eglDestroyContext");
_glfw.egl.CreateWindowSurface = (PFN_eglCreateWindowSurface)
_glfwPlatformGetModuleSymbol(_glfw.egl.handle, "eglCreateWindowSurface");
_glfw.egl.MakeCurrent = (PFN_eglMakeCurrent)
_glfwPlatformGetModuleSymbol(_glfw.egl.handle, "eglMakeCurrent");
_glfw.egl.SwapBuffers = (PFN_eglSwapBuffers)
_glfwPlatformGetModuleSymbol(_glfw.egl.handle, "eglSwapBuffers");
_glfw.egl.SwapInterval = (PFN_eglSwapInterval)
_glfwPlatformGetModuleSymbol(_glfw.egl.handle, "eglSwapInterval");
_glfw.egl.QueryString = (PFN_eglQueryString)
_glfwPlatformGetModuleSymbol(_glfw.egl.handle, "eglQueryString");
_glfw.egl.GetProcAddress = (PFN_eglGetProcAddress)
_glfwPlatformGetModuleSymbol(_glfw.egl.handle, "eglGetProcAddress");
if (!_glfw.egl.GetConfigAttrib ||
!_glfw.egl.GetConfigs ||
!_glfw.egl.GetDisplay ||
!_glfw.egl.GetError ||
!_glfw.egl.Initialize ||
!_glfw.egl.Terminate ||
!_glfw.egl.BindAPI ||
!_glfw.egl.CreateContext ||
!_glfw.egl.DestroySurface ||
!_glfw.egl.DestroyContext ||
!_glfw.egl.CreateWindowSurface ||
!_glfw.egl.MakeCurrent ||
!_glfw.egl.SwapBuffers ||
!_glfw.egl.SwapInterval ||
!_glfw.egl.QueryString ||
!_glfw.egl.GetProcAddress)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"EGL: Failed to load required entry points");
_glfwTerminateEGL();
return GLFW_FALSE;
}
extensions = eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS);
if (extensions && eglGetError() == EGL_SUCCESS)
_glfw.egl.EXT_client_extensions = GLFW_TRUE;
if (_glfw.egl.EXT_client_extensions)
{
_glfw.egl.EXT_platform_base =
_glfwStringInExtensionString("EGL_EXT_platform_base", extensions);
_glfw.egl.EXT_platform_x11 =
_glfwStringInExtensionString("EGL_EXT_platform_x11", extensions);
_glfw.egl.EXT_platform_wayland =
_glfwStringInExtensionString("EGL_EXT_platform_wayland", extensions);
_glfw.egl.ANGLE_platform_angle =
_glfwStringInExtensionString("EGL_ANGLE_platform_angle", extensions);
_glfw.egl.ANGLE_platform_angle_opengl =
_glfwStringInExtensionString("EGL_ANGLE_platform_angle_opengl", extensions);
_glfw.egl.ANGLE_platform_angle_d3d =
_glfwStringInExtensionString("EGL_ANGLE_platform_angle_d3d", extensions);
_glfw.egl.ANGLE_platform_angle_vulkan =
_glfwStringInExtensionString("EGL_ANGLE_platform_angle_vulkan", extensions);
_glfw.egl.ANGLE_platform_angle_metal =
_glfwStringInExtensionString("EGL_ANGLE_platform_angle_metal", extensions);
}
if (_glfw.egl.EXT_platform_base)
{
_glfw.egl.GetPlatformDisplayEXT = (PFNEGLGETPLATFORMDISPLAYEXTPROC)
eglGetProcAddress("eglGetPlatformDisplayEXT");
_glfw.egl.CreatePlatformWindowSurfaceEXT = (PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC)
eglGetProcAddress("eglCreatePlatformWindowSurfaceEXT");
}
_glfw.egl.platform = _glfw.platform.getEGLPlatform(&attribs);
if (_glfw.egl.platform)
{
_glfw.egl.display =
eglGetPlatformDisplayEXT(_glfw.egl.platform,
_glfw.platform.getEGLNativeDisplay(),
attribs);
}
else
_glfw.egl.display = eglGetDisplay(_glfw.platform.getEGLNativeDisplay());
_glfw_free(attribs);
if (_glfw.egl.display == EGL_NO_DISPLAY)
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"EGL: Failed to get EGL display: %s",
getEGLErrorString(eglGetError()));
_glfwTerminateEGL();
return GLFW_FALSE;
}
if (!eglInitialize(_glfw.egl.display, &_glfw.egl.major, &_glfw.egl.minor))
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"EGL: Failed to initialize EGL: %s",
getEGLErrorString(eglGetError()));
_glfwTerminateEGL();
return GLFW_FALSE;
}
_glfw.egl.KHR_create_context =
extensionSupportedEGL("EGL_KHR_create_context");
_glfw.egl.KHR_create_context_no_error =
extensionSupportedEGL("EGL_KHR_create_context_no_error");
_glfw.egl.KHR_gl_colorspace =
extensionSupportedEGL("EGL_KHR_gl_colorspace");
_glfw.egl.KHR_get_all_proc_addresses =
extensionSupportedEGL("EGL_KHR_get_all_proc_addresses");
_glfw.egl.KHR_context_flush_control =
extensionSupportedEGL("EGL_KHR_context_flush_control");
_glfw.egl.EXT_present_opaque =
extensionSupportedEGL("EGL_EXT_present_opaque");
return GLFW_TRUE;
}
// Terminate EGL
//
void _glfwTerminateEGL(void)
{
if (_glfw.egl.display)
{
eglTerminate(_glfw.egl.display);
_glfw.egl.display = EGL_NO_DISPLAY;
}
if (_glfw.egl.handle)
{
_glfwPlatformFreeModule(_glfw.egl.handle);
_glfw.egl.handle = NULL;
}
}
#define SET_ATTRIB(a, v) \
{ \
assert(((size_t) index + 1) < sizeof(attribs) / sizeof(attribs[0])); \
attribs[index++] = a; \
attribs[index++] = v; \
}
// Create the OpenGL or OpenGL ES context
//
GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig)
{
EGLint attribs[40];
EGLConfig config;
EGLContext share = NULL;
EGLNativeWindowType native;
int index = 0;
if (!_glfw.egl.display)
{
_glfwInputError(GLFW_API_UNAVAILABLE, "EGL: API not available");
return GLFW_FALSE;
}
if (ctxconfig->share)
share = ctxconfig->share->context.egl.handle;
if (!chooseEGLConfig(ctxconfig, fbconfig, &config))
return GLFW_FALSE;
if (ctxconfig->client == GLFW_OPENGL_ES_API)
{
if (!eglBindAPI(EGL_OPENGL_ES_API))
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"EGL: Failed to bind OpenGL ES: %s",
getEGLErrorString(eglGetError()));
return GLFW_FALSE;
}
}
else
{
if (!eglBindAPI(EGL_OPENGL_API))
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"EGL: Failed to bind OpenGL: %s",
getEGLErrorString(eglGetError()));
return GLFW_FALSE;
}
}
if (_glfw.egl.KHR_create_context)
{
int mask = 0, flags = 0;
if (ctxconfig->client == GLFW_OPENGL_API)
{
if (ctxconfig->forward)
flags |= EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR;
if (ctxconfig->profile == GLFW_OPENGL_CORE_PROFILE)
mask |= EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR;
else if (ctxconfig->profile == GLFW_OPENGL_COMPAT_PROFILE)
mask |= EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR;
}
if (ctxconfig->debug)
flags |= EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR;
if (ctxconfig->robustness)
{
if (ctxconfig->robustness == GLFW_NO_RESET_NOTIFICATION)
{
SET_ATTRIB(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR,
EGL_NO_RESET_NOTIFICATION_KHR);
}
else if (ctxconfig->robustness == GLFW_LOSE_CONTEXT_ON_RESET)
{
SET_ATTRIB(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR,
EGL_LOSE_CONTEXT_ON_RESET_KHR);
}
flags |= EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR;
}
if (ctxconfig->major != 1 || ctxconfig->minor != 0)
{
SET_ATTRIB(EGL_CONTEXT_MAJOR_VERSION_KHR, ctxconfig->major);
SET_ATTRIB(EGL_CONTEXT_MINOR_VERSION_KHR, ctxconfig->minor);
}
if (ctxconfig->noerror)
{
if (_glfw.egl.KHR_create_context_no_error)
SET_ATTRIB(EGL_CONTEXT_OPENGL_NO_ERROR_KHR, GLFW_TRUE);
}
if (mask)
SET_ATTRIB(EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR, mask);
if (flags)
SET_ATTRIB(EGL_CONTEXT_FLAGS_KHR, flags);
}
else
{
if (ctxconfig->client == GLFW_OPENGL_ES_API)
SET_ATTRIB(EGL_CONTEXT_CLIENT_VERSION, ctxconfig->major);
}
if (_glfw.egl.KHR_context_flush_control)
{
if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_NONE)
{
SET_ATTRIB(EGL_CONTEXT_RELEASE_BEHAVIOR_KHR,
EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR);
}
else if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_FLUSH)
{
SET_ATTRIB(EGL_CONTEXT_RELEASE_BEHAVIOR_KHR,
EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR);
}
}
SET_ATTRIB(EGL_NONE, EGL_NONE);
window->context.egl.handle = eglCreateContext(_glfw.egl.display,
config, share, attribs);
if (window->context.egl.handle == EGL_NO_CONTEXT)
{
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
"EGL: Failed to create context: %s",
getEGLErrorString(eglGetError()));
return GLFW_FALSE;
}
// Set up attributes for surface creation
index = 0;
if (fbconfig->sRGB)
{
if (_glfw.egl.KHR_gl_colorspace)
SET_ATTRIB(EGL_GL_COLORSPACE_KHR, EGL_GL_COLORSPACE_SRGB_KHR);
}
if (!fbconfig->doublebuffer)
SET_ATTRIB(EGL_RENDER_BUFFER, EGL_SINGLE_BUFFER);
if (_glfw.platform.platformID == GLFW_PLATFORM_WAYLAND)
{
if (_glfw.egl.EXT_present_opaque)
SET_ATTRIB(EGL_PRESENT_OPAQUE_EXT, !fbconfig->transparent);
}
SET_ATTRIB(EGL_NONE, EGL_NONE);
native = _glfw.platform.getEGLNativeWindow(window);
// HACK: ANGLE does not implement eglCreatePlatformWindowSurfaceEXT
// despite reporting EGL_EXT_platform_base
if (_glfw.egl.platform && _glfw.egl.platform != EGL_PLATFORM_ANGLE_ANGLE)
{
window->context.egl.surface =
eglCreatePlatformWindowSurfaceEXT(_glfw.egl.display, config, native, attribs);
}
else
{
window->context.egl.surface =
eglCreateWindowSurface(_glfw.egl.display, config, native, attribs);
}
if (window->context.egl.surface == EGL_NO_SURFACE)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"EGL: Failed to create window surface: %s",
getEGLErrorString(eglGetError()));
return GLFW_FALSE;
}
window->context.egl.config = config;
// Load the appropriate client library
if (!_glfw.egl.KHR_get_all_proc_addresses)
{
int i;
const char** sonames;
const char* es1sonames[] =
{
#if defined(_GLFW_GLESV1_LIBRARY)
_GLFW_GLESV1_LIBRARY,
#elif defined(_GLFW_WIN32)
"GLESv1_CM.dll",
"libGLES_CM.dll",
#elif defined(_GLFW_COCOA)
"libGLESv1_CM.dylib",
#elif defined(__OpenBSD__) || defined(__NetBSD__)
"libGLESv1_CM.so",
#else
"libGLESv1_CM.so.1",
"libGLES_CM.so.1",
#endif
NULL
};
const char* es2sonames[] =
{
#if defined(_GLFW_GLESV2_LIBRARY)
_GLFW_GLESV2_LIBRARY,
#elif defined(_GLFW_WIN32)
"GLESv2.dll",
"libGLESv2.dll",
#elif defined(_GLFW_COCOA)
"libGLESv2.dylib",
#elif defined(__CYGWIN__)
"libGLESv2-2.so",
#elif defined(__OpenBSD__) || defined(__NetBSD__)
"libGLESv2.so",
#else
"libGLESv2.so.2",
#endif
NULL
};
const char* glsonames[] =
{
#if defined(_GLFW_OPENGL_LIBRARY)
_GLFW_OPENGL_LIBRARY,
#elif defined(_GLFW_WIN32)
#elif defined(_GLFW_COCOA)
#elif defined(__OpenBSD__) || defined(__NetBSD__)
"libGL.so",
#else
"libOpenGL.so.0",
"libGL.so.1",
#endif
NULL
};
if (ctxconfig->client == GLFW_OPENGL_ES_API)
{
if (ctxconfig->major == 1)
sonames = es1sonames;
else
sonames = es2sonames;
}
else
sonames = glsonames;
for (i = 0; sonames[i]; i++)
{
// HACK: Match presence of lib prefix to increase chance of finding
// a matching pair in the jungle that is Win32 EGL/GLES
if (_glfw.egl.prefix != (strncmp(sonames[i], "lib", 3) == 0))
continue;
window->context.egl.client = _glfwPlatformLoadModule(sonames[i]);
if (window->context.egl.client)
break;
}
if (!window->context.egl.client)
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"EGL: Failed to load client library");
return GLFW_FALSE;
}
}
window->context.makeCurrent = makeContextCurrentEGL;
window->context.swapBuffers = swapBuffersEGL;
window->context.swapInterval = swapIntervalEGL;
window->context.extensionSupported = extensionSupportedEGL;
window->context.getProcAddress = getProcAddressEGL;
window->context.destroy = destroyContextEGL;
return GLFW_TRUE;
}
#undef SET_ATTRIB
// Returns the Visual and depth of the chosen EGLConfig
//
#if defined(_GLFW_X11)
GLFWbool _glfwChooseVisualEGL(const _GLFWwndconfig* wndconfig,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig,
Visual** visual, int* depth)
{
XVisualInfo* result;
XVisualInfo desired;
EGLConfig native;
EGLint visualID = 0, count = 0;
const long vimask = VisualScreenMask | VisualIDMask;
if (!chooseEGLConfig(ctxconfig, fbconfig, &native))
return GLFW_FALSE;
eglGetConfigAttrib(_glfw.egl.display, native,
EGL_NATIVE_VISUAL_ID, &visualID);
desired.screen = _glfw.x11.screen;
desired.visualid = visualID;
result = XGetVisualInfo(_glfw.x11.display, vimask, &desired, &count);
if (!result)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"EGL: Failed to retrieve Visual for EGLConfig");
return GLFW_FALSE;
}
*visual = result->visual;
*depth = result->depth;
XFree(result);
return GLFW_TRUE;
}
#endif // _GLFW_X11
//////////////////////////////////////////////////////////////////////////
////// GLFW native API //////
//////////////////////////////////////////////////////////////////////////
GLFWAPI EGLDisplay glfwGetEGLDisplay(void)
{
_GLFW_REQUIRE_INIT_OR_RETURN(EGL_NO_DISPLAY);
return _glfw.egl.display;
}
GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(EGL_NO_CONTEXT);
if (window->context.source != GLFW_EGL_CONTEXT_API)
{
_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
return EGL_NO_CONTEXT;
}
return window->context.egl.handle;
}
GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(EGL_NO_SURFACE);
if (window->context.source != GLFW_EGL_CONTEXT_API)
{
_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
return EGL_NO_SURFACE;
}
return window->context.egl.surface;
}
|
0 | repos/simulations/libs/zglfw/libs/glfw | repos/simulations/libs/zglfw/libs/glfw/src/win32_joystick.c | //========================================================================
// GLFW 3.4 Win32 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <[email protected]>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#if defined(_GLFW_WIN32)
#include <stdio.h>
#include <math.h>
#define _GLFW_TYPE_AXIS 0
#define _GLFW_TYPE_SLIDER 1
#define _GLFW_TYPE_BUTTON 2
#define _GLFW_TYPE_POV 3
// Data produced with DirectInput device object enumeration
//
typedef struct _GLFWobjenumWin32
{
IDirectInputDevice8W* device;
_GLFWjoyobjectWin32* objects;
int objectCount;
int axisCount;
int sliderCount;
int buttonCount;
int povCount;
} _GLFWobjenumWin32;
// Define local copies of the necessary GUIDs
//
static const GUID _glfw_IID_IDirectInput8W =
{0xbf798031,0x483a,0x4da2,{0xaa,0x99,0x5d,0x64,0xed,0x36,0x97,0x00}};
static const GUID _glfw_GUID_XAxis =
{0xa36d02e0,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}};
static const GUID _glfw_GUID_YAxis =
{0xa36d02e1,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}};
static const GUID _glfw_GUID_ZAxis =
{0xa36d02e2,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}};
static const GUID _glfw_GUID_RxAxis =
{0xa36d02f4,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}};
static const GUID _glfw_GUID_RyAxis =
{0xa36d02f5,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}};
static const GUID _glfw_GUID_RzAxis =
{0xa36d02e3,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}};
static const GUID _glfw_GUID_Slider =
{0xa36d02e4,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}};
static const GUID _glfw_GUID_POV =
{0xa36d02f2,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}};
#define IID_IDirectInput8W _glfw_IID_IDirectInput8W
#define GUID_XAxis _glfw_GUID_XAxis
#define GUID_YAxis _glfw_GUID_YAxis
#define GUID_ZAxis _glfw_GUID_ZAxis
#define GUID_RxAxis _glfw_GUID_RxAxis
#define GUID_RyAxis _glfw_GUID_RyAxis
#define GUID_RzAxis _glfw_GUID_RzAxis
#define GUID_Slider _glfw_GUID_Slider
#define GUID_POV _glfw_GUID_POV
// Object data array for our clone of c_dfDIJoystick
// Generated with https://github.com/elmindreda/c_dfDIJoystick2
//
static DIOBJECTDATAFORMAT _glfwObjectDataFormats[] =
{
{ &GUID_XAxis,DIJOFS_X,DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION },
{ &GUID_YAxis,DIJOFS_Y,DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION },
{ &GUID_ZAxis,DIJOFS_Z,DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION },
{ &GUID_RxAxis,DIJOFS_RX,DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION },
{ &GUID_RyAxis,DIJOFS_RY,DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION },
{ &GUID_RzAxis,DIJOFS_RZ,DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION },
{ &GUID_Slider,DIJOFS_SLIDER(0),DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION },
{ &GUID_Slider,DIJOFS_SLIDER(1),DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION },
{ &GUID_POV,DIJOFS_POV(0),DIDFT_POV|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
{ &GUID_POV,DIJOFS_POV(1),DIDFT_POV|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
{ &GUID_POV,DIJOFS_POV(2),DIDFT_POV|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
{ &GUID_POV,DIJOFS_POV(3),DIDFT_POV|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
{ NULL,DIJOFS_BUTTON(0),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
{ NULL,DIJOFS_BUTTON(1),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
{ NULL,DIJOFS_BUTTON(2),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
{ NULL,DIJOFS_BUTTON(3),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
{ NULL,DIJOFS_BUTTON(4),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
{ NULL,DIJOFS_BUTTON(5),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
{ NULL,DIJOFS_BUTTON(6),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
{ NULL,DIJOFS_BUTTON(7),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
{ NULL,DIJOFS_BUTTON(8),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
{ NULL,DIJOFS_BUTTON(9),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
{ NULL,DIJOFS_BUTTON(10),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
{ NULL,DIJOFS_BUTTON(11),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
{ NULL,DIJOFS_BUTTON(12),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
{ NULL,DIJOFS_BUTTON(13),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
{ NULL,DIJOFS_BUTTON(14),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
{ NULL,DIJOFS_BUTTON(15),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
{ NULL,DIJOFS_BUTTON(16),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
{ NULL,DIJOFS_BUTTON(17),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
{ NULL,DIJOFS_BUTTON(18),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
{ NULL,DIJOFS_BUTTON(19),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
{ NULL,DIJOFS_BUTTON(20),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
{ NULL,DIJOFS_BUTTON(21),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
{ NULL,DIJOFS_BUTTON(22),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
{ NULL,DIJOFS_BUTTON(23),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
{ NULL,DIJOFS_BUTTON(24),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
{ NULL,DIJOFS_BUTTON(25),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
{ NULL,DIJOFS_BUTTON(26),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
{ NULL,DIJOFS_BUTTON(27),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
{ NULL,DIJOFS_BUTTON(28),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
{ NULL,DIJOFS_BUTTON(29),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
{ NULL,DIJOFS_BUTTON(30),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
{ NULL,DIJOFS_BUTTON(31),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
};
// Our clone of c_dfDIJoystick
//
static const DIDATAFORMAT _glfwDataFormat =
{
sizeof(DIDATAFORMAT),
sizeof(DIOBJECTDATAFORMAT),
DIDFT_ABSAXIS,
sizeof(DIJOYSTATE),
sizeof(_glfwObjectDataFormats) / sizeof(DIOBJECTDATAFORMAT),
_glfwObjectDataFormats
};
// Returns a description fitting the specified XInput capabilities
//
static const char* getDeviceDescription(const XINPUT_CAPABILITIES* xic)
{
switch (xic->SubType)
{
case XINPUT_DEVSUBTYPE_WHEEL:
return "XInput Wheel";
case XINPUT_DEVSUBTYPE_ARCADE_STICK:
return "XInput Arcade Stick";
case XINPUT_DEVSUBTYPE_FLIGHT_STICK:
return "XInput Flight Stick";
case XINPUT_DEVSUBTYPE_DANCE_PAD:
return "XInput Dance Pad";
case XINPUT_DEVSUBTYPE_GUITAR:
return "XInput Guitar";
case XINPUT_DEVSUBTYPE_DRUM_KIT:
return "XInput Drum Kit";
case XINPUT_DEVSUBTYPE_GAMEPAD:
{
if (xic->Flags & XINPUT_CAPS_WIRELESS)
return "Wireless Xbox Controller";
else
return "Xbox Controller";
}
}
return "Unknown XInput Device";
}
// Lexically compare device objects
//
static int compareJoystickObjects(const void* first, const void* second)
{
const _GLFWjoyobjectWin32* fo = first;
const _GLFWjoyobjectWin32* so = second;
if (fo->type != so->type)
return fo->type - so->type;
return fo->offset - so->offset;
}
// Checks whether the specified device supports XInput
// Technique from FDInputJoystickManager::IsXInputDeviceFast in ZDoom
//
static GLFWbool supportsXInput(const GUID* guid)
{
UINT i, count = 0;
RAWINPUTDEVICELIST* ridl;
GLFWbool result = GLFW_FALSE;
if (GetRawInputDeviceList(NULL, &count, sizeof(RAWINPUTDEVICELIST)) != 0)
return GLFW_FALSE;
ridl = _glfw_calloc(count, sizeof(RAWINPUTDEVICELIST));
if (GetRawInputDeviceList(ridl, &count, sizeof(RAWINPUTDEVICELIST)) == (UINT) -1)
{
_glfw_free(ridl);
return GLFW_FALSE;
}
for (i = 0; i < count; i++)
{
RID_DEVICE_INFO rdi;
char name[256];
UINT size;
if (ridl[i].dwType != RIM_TYPEHID)
continue;
ZeroMemory(&rdi, sizeof(rdi));
rdi.cbSize = sizeof(rdi);
size = sizeof(rdi);
if ((INT) GetRawInputDeviceInfoA(ridl[i].hDevice,
RIDI_DEVICEINFO,
&rdi, &size) == -1)
{
continue;
}
if (MAKELONG(rdi.hid.dwVendorId, rdi.hid.dwProductId) != (LONG) guid->Data1)
continue;
memset(name, 0, sizeof(name));
size = sizeof(name);
if ((INT) GetRawInputDeviceInfoA(ridl[i].hDevice,
RIDI_DEVICENAME,
name, &size) == -1)
{
break;
}
name[sizeof(name) - 1] = '\0';
if (strstr(name, "IG_"))
{
result = GLFW_TRUE;
break;
}
}
_glfw_free(ridl);
return result;
}
// Frees all resources associated with the specified joystick
//
static void closeJoystick(_GLFWjoystick* js)
{
_glfwInputJoystick(js, GLFW_DISCONNECTED);
if (js->win32.device)
{
IDirectInputDevice8_Unacquire(js->win32.device);
IDirectInputDevice8_Release(js->win32.device);
}
_glfw_free(js->win32.objects);
_glfwFreeJoystick(js);
}
// DirectInput device object enumeration callback
// Insights gleaned from SDL
//
static BOOL CALLBACK deviceObjectCallback(const DIDEVICEOBJECTINSTANCEW* doi,
void* user)
{
_GLFWobjenumWin32* data = user;
_GLFWjoyobjectWin32* object = data->objects + data->objectCount;
if (DIDFT_GETTYPE(doi->dwType) & DIDFT_AXIS)
{
DIPROPRANGE dipr;
if (memcmp(&doi->guidType, &GUID_Slider, sizeof(GUID)) == 0)
object->offset = DIJOFS_SLIDER(data->sliderCount);
else if (memcmp(&doi->guidType, &GUID_XAxis, sizeof(GUID)) == 0)
object->offset = DIJOFS_X;
else if (memcmp(&doi->guidType, &GUID_YAxis, sizeof(GUID)) == 0)
object->offset = DIJOFS_Y;
else if (memcmp(&doi->guidType, &GUID_ZAxis, sizeof(GUID)) == 0)
object->offset = DIJOFS_Z;
else if (memcmp(&doi->guidType, &GUID_RxAxis, sizeof(GUID)) == 0)
object->offset = DIJOFS_RX;
else if (memcmp(&doi->guidType, &GUID_RyAxis, sizeof(GUID)) == 0)
object->offset = DIJOFS_RY;
else if (memcmp(&doi->guidType, &GUID_RzAxis, sizeof(GUID)) == 0)
object->offset = DIJOFS_RZ;
else
return DIENUM_CONTINUE;
ZeroMemory(&dipr, sizeof(dipr));
dipr.diph.dwSize = sizeof(dipr);
dipr.diph.dwHeaderSize = sizeof(dipr.diph);
dipr.diph.dwObj = doi->dwType;
dipr.diph.dwHow = DIPH_BYID;
dipr.lMin = -32768;
dipr.lMax = 32767;
if (FAILED(IDirectInputDevice8_SetProperty(data->device,
DIPROP_RANGE,
&dipr.diph)))
{
return DIENUM_CONTINUE;
}
if (memcmp(&doi->guidType, &GUID_Slider, sizeof(GUID)) == 0)
{
object->type = _GLFW_TYPE_SLIDER;
data->sliderCount++;
}
else
{
object->type = _GLFW_TYPE_AXIS;
data->axisCount++;
}
}
else if (DIDFT_GETTYPE(doi->dwType) & DIDFT_BUTTON)
{
object->offset = DIJOFS_BUTTON(data->buttonCount);
object->type = _GLFW_TYPE_BUTTON;
data->buttonCount++;
}
else if (DIDFT_GETTYPE(doi->dwType) & DIDFT_POV)
{
object->offset = DIJOFS_POV(data->povCount);
object->type = _GLFW_TYPE_POV;
data->povCount++;
}
data->objectCount++;
return DIENUM_CONTINUE;
}
// DirectInput device enumeration callback
//
static BOOL CALLBACK deviceCallback(const DIDEVICEINSTANCE* di, void* user)
{
int jid = 0;
DIDEVCAPS dc;
DIPROPDWORD dipd;
IDirectInputDevice8* device;
_GLFWobjenumWin32 data;
_GLFWjoystick* js;
char guid[33];
char name[256];
for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
{
js = _glfw.joysticks + jid;
if (js->connected)
{
if (memcmp(&js->win32.guid, &di->guidInstance, sizeof(GUID)) == 0)
return DIENUM_CONTINUE;
}
}
if (supportsXInput(&di->guidProduct))
return DIENUM_CONTINUE;
if (FAILED(IDirectInput8_CreateDevice(_glfw.win32.dinput8.api,
&di->guidInstance,
&device,
NULL)))
{
_glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to create device");
return DIENUM_CONTINUE;
}
if (FAILED(IDirectInputDevice8_SetDataFormat(device, &_glfwDataFormat)))
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Win32: Failed to set device data format");
IDirectInputDevice8_Release(device);
return DIENUM_CONTINUE;
}
ZeroMemory(&dc, sizeof(dc));
dc.dwSize = sizeof(dc);
if (FAILED(IDirectInputDevice8_GetCapabilities(device, &dc)))
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Win32: Failed to query device capabilities");
IDirectInputDevice8_Release(device);
return DIENUM_CONTINUE;
}
ZeroMemory(&dipd, sizeof(dipd));
dipd.diph.dwSize = sizeof(dipd);
dipd.diph.dwHeaderSize = sizeof(dipd.diph);
dipd.diph.dwHow = DIPH_DEVICE;
dipd.dwData = DIPROPAXISMODE_ABS;
if (FAILED(IDirectInputDevice8_SetProperty(device,
DIPROP_AXISMODE,
&dipd.diph)))
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Win32: Failed to set device axis mode");
IDirectInputDevice8_Release(device);
return DIENUM_CONTINUE;
}
memset(&data, 0, sizeof(data));
data.device = device;
data.objects = _glfw_calloc(dc.dwAxes + (size_t) dc.dwButtons + dc.dwPOVs,
sizeof(_GLFWjoyobjectWin32));
if (FAILED(IDirectInputDevice8_EnumObjects(device,
deviceObjectCallback,
&data,
DIDFT_AXIS | DIDFT_BUTTON | DIDFT_POV)))
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Win32: Failed to enumerate device objects");
IDirectInputDevice8_Release(device);
_glfw_free(data.objects);
return DIENUM_CONTINUE;
}
qsort(data.objects, data.objectCount,
sizeof(_GLFWjoyobjectWin32),
compareJoystickObjects);
if (!WideCharToMultiByte(CP_UTF8, 0,
di->tszInstanceName, -1,
name, sizeof(name),
NULL, NULL))
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Win32: Failed to convert joystick name to UTF-8");
IDirectInputDevice8_Release(device);
_glfw_free(data.objects);
return DIENUM_STOP;
}
// Generate a joystick GUID that matches the SDL 2.0.5+ one
if (memcmp(&di->guidProduct.Data4[2], "PIDVID", 6) == 0)
{
sprintf(guid, "03000000%02x%02x0000%02x%02x000000000000",
(uint8_t) di->guidProduct.Data1,
(uint8_t) (di->guidProduct.Data1 >> 8),
(uint8_t) (di->guidProduct.Data1 >> 16),
(uint8_t) (di->guidProduct.Data1 >> 24));
}
else
{
sprintf(guid, "05000000%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x00",
name[0], name[1], name[2], name[3],
name[4], name[5], name[6], name[7],
name[8], name[9], name[10]);
}
js = _glfwAllocJoystick(name, guid,
data.axisCount + data.sliderCount,
data.buttonCount,
data.povCount);
if (!js)
{
IDirectInputDevice8_Release(device);
_glfw_free(data.objects);
return DIENUM_STOP;
}
js->win32.device = device;
js->win32.guid = di->guidInstance;
js->win32.objects = data.objects;
js->win32.objectCount = data.objectCount;
_glfwInputJoystick(js, GLFW_CONNECTED);
return DIENUM_CONTINUE;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
// Checks for new joysticks after DBT_DEVICEARRIVAL
//
void _glfwDetectJoystickConnectionWin32(void)
{
if (_glfw.win32.xinput.instance)
{
DWORD index;
for (index = 0; index < XUSER_MAX_COUNT; index++)
{
int jid;
char guid[33];
XINPUT_CAPABILITIES xic;
_GLFWjoystick* js;
for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
{
if (_glfw.joysticks[jid].connected &&
_glfw.joysticks[jid].win32.device == NULL &&
_glfw.joysticks[jid].win32.index == index)
{
break;
}
}
if (jid <= GLFW_JOYSTICK_LAST)
continue;
if (XInputGetCapabilities(index, 0, &xic) != ERROR_SUCCESS)
continue;
// Generate a joystick GUID that matches the SDL 2.0.5+ one
sprintf(guid, "78696e707574%02x000000000000000000",
xic.SubType & 0xff);
js = _glfwAllocJoystick(getDeviceDescription(&xic), guid, 6, 10, 1);
if (!js)
continue;
js->win32.index = index;
_glfwInputJoystick(js, GLFW_CONNECTED);
}
}
if (_glfw.win32.dinput8.api)
{
if (FAILED(IDirectInput8_EnumDevices(_glfw.win32.dinput8.api,
DI8DEVCLASS_GAMECTRL,
deviceCallback,
NULL,
DIEDFL_ALLDEVICES)))
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Failed to enumerate DirectInput8 devices");
return;
}
}
}
// Checks for joystick disconnection after DBT_DEVICEREMOVECOMPLETE
//
void _glfwDetectJoystickDisconnectionWin32(void)
{
int jid;
for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
{
_GLFWjoystick* js = _glfw.joysticks + jid;
if (js->connected)
_glfwPollJoystickWin32(js, _GLFW_POLL_PRESENCE);
}
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
GLFWbool _glfwInitJoysticksWin32(void)
{
if (_glfw.win32.dinput8.instance)
{
if (FAILED(DirectInput8Create(_glfw.win32.instance,
DIRECTINPUT_VERSION,
&IID_IDirectInput8W,
(void**) &_glfw.win32.dinput8.api,
NULL)))
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Win32: Failed to create interface");
return GLFW_FALSE;
}
}
_glfwDetectJoystickConnectionWin32();
return GLFW_TRUE;
}
void _glfwTerminateJoysticksWin32(void)
{
int jid;
for (jid = GLFW_JOYSTICK_1; jid <= GLFW_JOYSTICK_LAST; jid++)
closeJoystick(_glfw.joysticks + jid);
if (_glfw.win32.dinput8.api)
IDirectInput8_Release(_glfw.win32.dinput8.api);
}
GLFWbool _glfwPollJoystickWin32(_GLFWjoystick* js, int mode)
{
if (js->win32.device)
{
int i, ai = 0, bi = 0, pi = 0;
HRESULT result;
DIJOYSTATE state = {0};
IDirectInputDevice8_Poll(js->win32.device);
result = IDirectInputDevice8_GetDeviceState(js->win32.device,
sizeof(state),
&state);
if (result == DIERR_NOTACQUIRED || result == DIERR_INPUTLOST)
{
IDirectInputDevice8_Acquire(js->win32.device);
IDirectInputDevice8_Poll(js->win32.device);
result = IDirectInputDevice8_GetDeviceState(js->win32.device,
sizeof(state),
&state);
}
if (FAILED(result))
{
closeJoystick(js);
return GLFW_FALSE;
}
if (mode == _GLFW_POLL_PRESENCE)
return GLFW_TRUE;
for (i = 0; i < js->win32.objectCount; i++)
{
const void* data = (char*) &state + js->win32.objects[i].offset;
switch (js->win32.objects[i].type)
{
case _GLFW_TYPE_AXIS:
case _GLFW_TYPE_SLIDER:
{
const float value = (*((LONG*) data) + 0.5f) / 32767.5f;
_glfwInputJoystickAxis(js, ai, value);
ai++;
break;
}
case _GLFW_TYPE_BUTTON:
{
const char value = (*((BYTE*) data) & 0x80) != 0;
_glfwInputJoystickButton(js, bi, value);
bi++;
break;
}
case _GLFW_TYPE_POV:
{
const int states[9] =
{
GLFW_HAT_UP,
GLFW_HAT_RIGHT_UP,
GLFW_HAT_RIGHT,
GLFW_HAT_RIGHT_DOWN,
GLFW_HAT_DOWN,
GLFW_HAT_LEFT_DOWN,
GLFW_HAT_LEFT,
GLFW_HAT_LEFT_UP,
GLFW_HAT_CENTERED
};
// Screams of horror are appropriate at this point
int stateIndex = LOWORD(*(DWORD*) data) / (45 * DI_DEGREES);
if (stateIndex < 0 || stateIndex > 8)
stateIndex = 8;
_glfwInputJoystickHat(js, pi, states[stateIndex]);
pi++;
break;
}
}
}
}
else
{
int i, dpad = 0;
DWORD result;
XINPUT_STATE xis;
const WORD buttons[10] =
{
XINPUT_GAMEPAD_A,
XINPUT_GAMEPAD_B,
XINPUT_GAMEPAD_X,
XINPUT_GAMEPAD_Y,
XINPUT_GAMEPAD_LEFT_SHOULDER,
XINPUT_GAMEPAD_RIGHT_SHOULDER,
XINPUT_GAMEPAD_BACK,
XINPUT_GAMEPAD_START,
XINPUT_GAMEPAD_LEFT_THUMB,
XINPUT_GAMEPAD_RIGHT_THUMB
};
result = XInputGetState(js->win32.index, &xis);
if (result != ERROR_SUCCESS)
{
if (result == ERROR_DEVICE_NOT_CONNECTED)
closeJoystick(js);
return GLFW_FALSE;
}
if (mode == _GLFW_POLL_PRESENCE)
return GLFW_TRUE;
_glfwInputJoystickAxis(js, 0, (xis.Gamepad.sThumbLX + 0.5f) / 32767.5f);
_glfwInputJoystickAxis(js, 1, -(xis.Gamepad.sThumbLY + 0.5f) / 32767.5f);
_glfwInputJoystickAxis(js, 2, (xis.Gamepad.sThumbRX + 0.5f) / 32767.5f);
_glfwInputJoystickAxis(js, 3, -(xis.Gamepad.sThumbRY + 0.5f) / 32767.5f);
_glfwInputJoystickAxis(js, 4, xis.Gamepad.bLeftTrigger / 127.5f - 1.f);
_glfwInputJoystickAxis(js, 5, xis.Gamepad.bRightTrigger / 127.5f - 1.f);
for (i = 0; i < 10; i++)
{
const char value = (xis.Gamepad.wButtons & buttons[i]) ? 1 : 0;
_glfwInputJoystickButton(js, i, value);
}
if (xis.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP)
dpad |= GLFW_HAT_UP;
if (xis.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT)
dpad |= GLFW_HAT_RIGHT;
if (xis.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN)
dpad |= GLFW_HAT_DOWN;
if (xis.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT)
dpad |= GLFW_HAT_LEFT;
// Treat invalid combinations as neither being pressed
// while preserving what data can be preserved
if ((dpad & GLFW_HAT_RIGHT) && (dpad & GLFW_HAT_LEFT))
dpad &= ~(GLFW_HAT_RIGHT | GLFW_HAT_LEFT);
if ((dpad & GLFW_HAT_UP) && (dpad & GLFW_HAT_DOWN))
dpad &= ~(GLFW_HAT_UP | GLFW_HAT_DOWN);
_glfwInputJoystickHat(js, 0, dpad);
}
return GLFW_TRUE;
}
const char* _glfwGetMappingNameWin32(void)
{
return "Windows";
}
void _glfwUpdateGamepadGUIDWin32(char* guid)
{
if (strcmp(guid + 20, "504944564944") == 0)
{
char original[33];
strncpy(original, guid, sizeof(original) - 1);
sprintf(guid, "03000000%.4s0000%.4s000000000000",
original, original + 4);
}
}
#endif // _GLFW_WIN32
|
0 | repos/simulations/libs/zglfw/libs/glfw | repos/simulations/libs/zglfw/libs/glfw/src/null_joystick.c | //========================================================================
// GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2016-2017 Camilla Löwy <[email protected]>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
GLFWbool _glfwInitJoysticksNull(void)
{
return GLFW_TRUE;
}
void _glfwTerminateJoysticksNull(void)
{
}
GLFWbool _glfwPollJoystickNull(_GLFWjoystick* js, int mode)
{
return GLFW_FALSE;
}
const char* _glfwGetMappingNameNull(void)
{
return "";
}
void _glfwUpdateGamepadGUIDNull(char* guid)
{
}
|
0 | repos/simulations/libs/zglfw/libs/glfw | repos/simulations/libs/zglfw/libs/glfw/src/posix_module.c | //========================================================================
// GLFW 3.4 POSIX - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2021 Camilla Löwy <[email protected]>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#if defined(GLFW_BUILD_POSIX_MODULE)
#include <dlfcn.h>
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
void* _glfwPlatformLoadModule(const char* path)
{
return dlopen(path, RTLD_LAZY | RTLD_LOCAL);
}
void _glfwPlatformFreeModule(void* module)
{
dlclose(module);
}
GLFWproc _glfwPlatformGetModuleSymbol(void* module, const char* name)
{
return dlsym(module, name);
}
#endif // GLFW_BUILD_POSIX_MODULE
|
0 | repos/simulations/libs/zglfw/libs/glfw | repos/simulations/libs/zglfw/libs/glfw/src/platform.h | //========================================================================
// GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2018 Camilla Löwy <[email protected]>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#if defined(GLFW_BUILD_WIN32_TIMER) || \
defined(GLFW_BUILD_WIN32_MODULE) || \
defined(GLFW_BUILD_WIN32_THREAD) || \
defined(GLFW_BUILD_COCOA_TIMER) || \
defined(GLFW_BUILD_POSIX_TIMER) || \
defined(GLFW_BUILD_POSIX_MODULE) || \
defined(GLFW_BUILD_POSIX_THREAD) || \
defined(GLFW_BUILD_POSIX_POLL) || \
defined(GLFW_BUILD_LINUX_JOYSTICK)
#error "You must not define these; define zero or more _GLFW_<platform> macros instead"
#endif
#include "null_platform.h"
#define GLFW_EXPOSE_NATIVE_EGL
#define GLFW_EXPOSE_NATIVE_OSMESA
#if defined(_GLFW_WIN32)
#include "win32_platform.h"
#define GLFW_EXPOSE_NATIVE_WIN32
#define GLFW_EXPOSE_NATIVE_WGL
#else
#define GLFW_WIN32_WINDOW_STATE
#define GLFW_WIN32_MONITOR_STATE
#define GLFW_WIN32_CURSOR_STATE
#define GLFW_WIN32_LIBRARY_WINDOW_STATE
#define GLFW_WGL_CONTEXT_STATE
#define GLFW_WGL_LIBRARY_CONTEXT_STATE
#endif
#if defined(_GLFW_COCOA)
#include "cocoa_platform.h"
#define GLFW_EXPOSE_NATIVE_COCOA
#define GLFW_EXPOSE_NATIVE_NSGL
#else
#define GLFW_COCOA_WINDOW_STATE
#define GLFW_COCOA_MONITOR_STATE
#define GLFW_COCOA_CURSOR_STATE
#define GLFW_COCOA_LIBRARY_WINDOW_STATE
#define GLFW_NSGL_CONTEXT_STATE
#define GLFW_NSGL_LIBRARY_CONTEXT_STATE
#endif
#if defined(_GLFW_WAYLAND)
#include "wl_platform.h"
#define GLFW_EXPOSE_NATIVE_WAYLAND
#else
#define GLFW_WAYLAND_WINDOW_STATE
#define GLFW_WAYLAND_MONITOR_STATE
#define GLFW_WAYLAND_CURSOR_STATE
#define GLFW_WAYLAND_LIBRARY_WINDOW_STATE
#endif
#if defined(_GLFW_X11)
#include "x11_platform.h"
#define GLFW_EXPOSE_NATIVE_X11
#define GLFW_EXPOSE_NATIVE_GLX
#else
#define GLFW_X11_WINDOW_STATE
#define GLFW_X11_MONITOR_STATE
#define GLFW_X11_CURSOR_STATE
#define GLFW_X11_LIBRARY_WINDOW_STATE
#define GLFW_GLX_CONTEXT_STATE
#define GLFW_GLX_LIBRARY_CONTEXT_STATE
#endif
#include "null_joystick.h"
#if defined(_GLFW_WIN32)
#include "win32_joystick.h"
#else
#define GLFW_WIN32_JOYSTICK_STATE
#define GLFW_WIN32_LIBRARY_JOYSTICK_STATE
#endif
#if defined(_GLFW_COCOA)
#include "cocoa_joystick.h"
#else
#define GLFW_COCOA_JOYSTICK_STATE
#define GLFW_COCOA_LIBRARY_JOYSTICK_STATE
#endif
#if (defined(_GLFW_X11) || defined(_GLFW_WAYLAND)) && defined(__linux__)
#define GLFW_BUILD_LINUX_JOYSTICK
#endif
#if defined(GLFW_BUILD_LINUX_JOYSTICK)
#include "linux_joystick.h"
#else
#define GLFW_LINUX_JOYSTICK_STATE
#define GLFW_LINUX_LIBRARY_JOYSTICK_STATE
#endif
#define GLFW_PLATFORM_WINDOW_STATE \
GLFW_WIN32_WINDOW_STATE \
GLFW_COCOA_WINDOW_STATE \
GLFW_WAYLAND_WINDOW_STATE \
GLFW_X11_WINDOW_STATE \
GLFW_NULL_WINDOW_STATE \
#define GLFW_PLATFORM_MONITOR_STATE \
GLFW_WIN32_MONITOR_STATE \
GLFW_COCOA_MONITOR_STATE \
GLFW_WAYLAND_MONITOR_STATE \
GLFW_X11_MONITOR_STATE \
GLFW_NULL_MONITOR_STATE \
#define GLFW_PLATFORM_CURSOR_STATE \
GLFW_WIN32_CURSOR_STATE \
GLFW_COCOA_CURSOR_STATE \
GLFW_WAYLAND_CURSOR_STATE \
GLFW_X11_CURSOR_STATE \
GLFW_NULL_CURSOR_STATE \
#define GLFW_PLATFORM_JOYSTICK_STATE \
GLFW_WIN32_JOYSTICK_STATE \
GLFW_COCOA_JOYSTICK_STATE \
GLFW_LINUX_JOYSTICK_STATE
#define GLFW_PLATFORM_LIBRARY_WINDOW_STATE \
GLFW_WIN32_LIBRARY_WINDOW_STATE \
GLFW_COCOA_LIBRARY_WINDOW_STATE \
GLFW_WAYLAND_LIBRARY_WINDOW_STATE \
GLFW_X11_LIBRARY_WINDOW_STATE \
GLFW_NULL_LIBRARY_WINDOW_STATE \
#define GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE \
GLFW_WIN32_LIBRARY_JOYSTICK_STATE \
GLFW_COCOA_LIBRARY_JOYSTICK_STATE \
GLFW_LINUX_LIBRARY_JOYSTICK_STATE
#define GLFW_PLATFORM_CONTEXT_STATE \
GLFW_WGL_CONTEXT_STATE \
GLFW_NSGL_CONTEXT_STATE \
GLFW_GLX_CONTEXT_STATE
#define GLFW_PLATFORM_LIBRARY_CONTEXT_STATE \
GLFW_WGL_LIBRARY_CONTEXT_STATE \
GLFW_NSGL_LIBRARY_CONTEXT_STATE \
GLFW_GLX_LIBRARY_CONTEXT_STATE
#if defined(_WIN32)
#define GLFW_BUILD_WIN32_THREAD
#else
#define GLFW_BUILD_POSIX_THREAD
#endif
#if defined(GLFW_BUILD_WIN32_THREAD)
#include "win32_thread.h"
#define GLFW_PLATFORM_TLS_STATE GLFW_WIN32_TLS_STATE
#define GLFW_PLATFORM_MUTEX_STATE GLFW_WIN32_MUTEX_STATE
#elif defined(GLFW_BUILD_POSIX_THREAD)
#include "posix_thread.h"
#define GLFW_PLATFORM_TLS_STATE GLFW_POSIX_TLS_STATE
#define GLFW_PLATFORM_MUTEX_STATE GLFW_POSIX_MUTEX_STATE
#endif
#if defined(_WIN32)
#define GLFW_BUILD_WIN32_TIMER
#elif defined(__APPLE__)
#define GLFW_BUILD_COCOA_TIMER
#else
#define GLFW_BUILD_POSIX_TIMER
#endif
#if defined(GLFW_BUILD_WIN32_TIMER)
#include "win32_time.h"
#define GLFW_PLATFORM_LIBRARY_TIMER_STATE GLFW_WIN32_LIBRARY_TIMER_STATE
#elif defined(GLFW_BUILD_COCOA_TIMER)
#include "cocoa_time.h"
#define GLFW_PLATFORM_LIBRARY_TIMER_STATE GLFW_COCOA_LIBRARY_TIMER_STATE
#elif defined(GLFW_BUILD_POSIX_TIMER)
#include "posix_time.h"
#define GLFW_PLATFORM_LIBRARY_TIMER_STATE GLFW_POSIX_LIBRARY_TIMER_STATE
#endif
#if defined(_WIN32)
#define GLFW_BUILD_WIN32_MODULE
#else
#define GLFW_BUILD_POSIX_MODULE
#endif
#if defined(_GLFW_WAYLAND) || defined(_GLFW_X11)
#define GLFW_BUILD_POSIX_POLL
#endif
|
0 | repos/simulations/libs/zglfw/libs/glfw | repos/simulations/libs/zglfw/libs/glfw/src/posix_thread.c | //========================================================================
// GLFW 3.4 POSIX - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2017 Camilla Löwy <[email protected]>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#if defined(GLFW_BUILD_POSIX_THREAD)
#include <assert.h>
#include <string.h>
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
GLFWbool _glfwPlatformCreateTls(_GLFWtls* tls)
{
assert(tls->posix.allocated == GLFW_FALSE);
if (pthread_key_create(&tls->posix.key, NULL) != 0)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"POSIX: Failed to create context TLS");
return GLFW_FALSE;
}
tls->posix.allocated = GLFW_TRUE;
return GLFW_TRUE;
}
void _glfwPlatformDestroyTls(_GLFWtls* tls)
{
if (tls->posix.allocated)
pthread_key_delete(tls->posix.key);
memset(tls, 0, sizeof(_GLFWtls));
}
void* _glfwPlatformGetTls(_GLFWtls* tls)
{
assert(tls->posix.allocated == GLFW_TRUE);
return pthread_getspecific(tls->posix.key);
}
void _glfwPlatformSetTls(_GLFWtls* tls, void* value)
{
assert(tls->posix.allocated == GLFW_TRUE);
pthread_setspecific(tls->posix.key, value);
}
GLFWbool _glfwPlatformCreateMutex(_GLFWmutex* mutex)
{
assert(mutex->posix.allocated == GLFW_FALSE);
if (pthread_mutex_init(&mutex->posix.handle, NULL) != 0)
{
_glfwInputError(GLFW_PLATFORM_ERROR, "POSIX: Failed to create mutex");
return GLFW_FALSE;
}
return mutex->posix.allocated = GLFW_TRUE;
}
void _glfwPlatformDestroyMutex(_GLFWmutex* mutex)
{
if (mutex->posix.allocated)
pthread_mutex_destroy(&mutex->posix.handle);
memset(mutex, 0, sizeof(_GLFWmutex));
}
void _glfwPlatformLockMutex(_GLFWmutex* mutex)
{
assert(mutex->posix.allocated == GLFW_TRUE);
pthread_mutex_lock(&mutex->posix.handle);
}
void _glfwPlatformUnlockMutex(_GLFWmutex* mutex)
{
assert(mutex->posix.allocated == GLFW_TRUE);
pthread_mutex_unlock(&mutex->posix.handle);
}
#endif // GLFW_BUILD_POSIX_THREAD
|
0 | repos/simulations/libs/zglfw/libs/glfw | repos/simulations/libs/zglfw/libs/glfw/src/posix_poll.h | //========================================================================
// GLFW 3.4 POSIX - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2022 Camilla Löwy <[email protected]>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include <poll.h>
GLFWbool _glfwPollPOSIX(struct pollfd* fds, nfds_t count, double* timeout);
|
0 | repos/simulations/libs/zglfw/libs/glfw | repos/simulations/libs/zglfw/libs/glfw/src/win32_joystick.h | //========================================================================
// GLFW 3.4 Win32 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2006-2017 Camilla Löwy <[email protected]>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#define GLFW_WIN32_JOYSTICK_STATE _GLFWjoystickWin32 win32;
#define GLFW_WIN32_LIBRARY_JOYSTICK_STATE
// Joystick element (axis, button or slider)
//
typedef struct _GLFWjoyobjectWin32
{
int offset;
int type;
} _GLFWjoyobjectWin32;
// Win32-specific per-joystick data
//
typedef struct _GLFWjoystickWin32
{
_GLFWjoyobjectWin32* objects;
int objectCount;
IDirectInputDevice8W* device;
DWORD index;
GUID guid;
} _GLFWjoystickWin32;
void _glfwDetectJoystickConnectionWin32(void);
void _glfwDetectJoystickDisconnectionWin32(void);
|
0 | repos/simulations/libs/zglfw/libs/glfw | repos/simulations/libs/zglfw/libs/glfw/src/xkb_unicode.c | //========================================================================
// GLFW 3.4 X11 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2017 Camilla Löwy <[email protected]>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#if defined(_GLFW_X11) || defined(_GLFW_WAYLAND)
/*
* Marcus: This code was originally written by Markus G. Kuhn.
* I have made some slight changes (trimmed it down a bit from >60 KB to
* 20 KB), but the functionality is the same.
*/
/*
* This module converts keysym values into the corresponding ISO 10646
* (UCS, Unicode) values.
*
* The array keysymtab[] contains pairs of X11 keysym values for graphical
* characters and the corresponding Unicode value. The function
* _glfwKeySym2Unicode() maps a keysym onto a Unicode value using a binary
* search, therefore keysymtab[] must remain SORTED by keysym value.
*
* We allow to represent any UCS character in the range U-00000000 to
* U-00FFFFFF by a keysym value in the range 0x01000000 to 0x01ffffff.
* This admittedly does not cover the entire 31-bit space of UCS, but
* it does cover all of the characters up to U-10FFFF, which can be
* represented by UTF-16, and more, and it is very unlikely that higher
* UCS codes will ever be assigned by ISO. So to get Unicode character
* U+ABCD you can directly use keysym 0x0100abcd.
*
* Original author: Markus G. Kuhn <[email protected]>, University of
* Cambridge, April 2001
*
* Special thanks to Richard Verhoeven <[email protected]> for preparing
* an initial draft of the mapping table.
*
*/
//************************************************************************
//**** KeySym to Unicode mapping table ****
//************************************************************************
static const struct codepair {
unsigned short keysym;
unsigned short ucs;
} keysymtab[] = {
{ 0x01a1, 0x0104 },
{ 0x01a2, 0x02d8 },
{ 0x01a3, 0x0141 },
{ 0x01a5, 0x013d },
{ 0x01a6, 0x015a },
{ 0x01a9, 0x0160 },
{ 0x01aa, 0x015e },
{ 0x01ab, 0x0164 },
{ 0x01ac, 0x0179 },
{ 0x01ae, 0x017d },
{ 0x01af, 0x017b },
{ 0x01b1, 0x0105 },
{ 0x01b2, 0x02db },
{ 0x01b3, 0x0142 },
{ 0x01b5, 0x013e },
{ 0x01b6, 0x015b },
{ 0x01b7, 0x02c7 },
{ 0x01b9, 0x0161 },
{ 0x01ba, 0x015f },
{ 0x01bb, 0x0165 },
{ 0x01bc, 0x017a },
{ 0x01bd, 0x02dd },
{ 0x01be, 0x017e },
{ 0x01bf, 0x017c },
{ 0x01c0, 0x0154 },
{ 0x01c3, 0x0102 },
{ 0x01c5, 0x0139 },
{ 0x01c6, 0x0106 },
{ 0x01c8, 0x010c },
{ 0x01ca, 0x0118 },
{ 0x01cc, 0x011a },
{ 0x01cf, 0x010e },
{ 0x01d0, 0x0110 },
{ 0x01d1, 0x0143 },
{ 0x01d2, 0x0147 },
{ 0x01d5, 0x0150 },
{ 0x01d8, 0x0158 },
{ 0x01d9, 0x016e },
{ 0x01db, 0x0170 },
{ 0x01de, 0x0162 },
{ 0x01e0, 0x0155 },
{ 0x01e3, 0x0103 },
{ 0x01e5, 0x013a },
{ 0x01e6, 0x0107 },
{ 0x01e8, 0x010d },
{ 0x01ea, 0x0119 },
{ 0x01ec, 0x011b },
{ 0x01ef, 0x010f },
{ 0x01f0, 0x0111 },
{ 0x01f1, 0x0144 },
{ 0x01f2, 0x0148 },
{ 0x01f5, 0x0151 },
{ 0x01f8, 0x0159 },
{ 0x01f9, 0x016f },
{ 0x01fb, 0x0171 },
{ 0x01fe, 0x0163 },
{ 0x01ff, 0x02d9 },
{ 0x02a1, 0x0126 },
{ 0x02a6, 0x0124 },
{ 0x02a9, 0x0130 },
{ 0x02ab, 0x011e },
{ 0x02ac, 0x0134 },
{ 0x02b1, 0x0127 },
{ 0x02b6, 0x0125 },
{ 0x02b9, 0x0131 },
{ 0x02bb, 0x011f },
{ 0x02bc, 0x0135 },
{ 0x02c5, 0x010a },
{ 0x02c6, 0x0108 },
{ 0x02d5, 0x0120 },
{ 0x02d8, 0x011c },
{ 0x02dd, 0x016c },
{ 0x02de, 0x015c },
{ 0x02e5, 0x010b },
{ 0x02e6, 0x0109 },
{ 0x02f5, 0x0121 },
{ 0x02f8, 0x011d },
{ 0x02fd, 0x016d },
{ 0x02fe, 0x015d },
{ 0x03a2, 0x0138 },
{ 0x03a3, 0x0156 },
{ 0x03a5, 0x0128 },
{ 0x03a6, 0x013b },
{ 0x03aa, 0x0112 },
{ 0x03ab, 0x0122 },
{ 0x03ac, 0x0166 },
{ 0x03b3, 0x0157 },
{ 0x03b5, 0x0129 },
{ 0x03b6, 0x013c },
{ 0x03ba, 0x0113 },
{ 0x03bb, 0x0123 },
{ 0x03bc, 0x0167 },
{ 0x03bd, 0x014a },
{ 0x03bf, 0x014b },
{ 0x03c0, 0x0100 },
{ 0x03c7, 0x012e },
{ 0x03cc, 0x0116 },
{ 0x03cf, 0x012a },
{ 0x03d1, 0x0145 },
{ 0x03d2, 0x014c },
{ 0x03d3, 0x0136 },
{ 0x03d9, 0x0172 },
{ 0x03dd, 0x0168 },
{ 0x03de, 0x016a },
{ 0x03e0, 0x0101 },
{ 0x03e7, 0x012f },
{ 0x03ec, 0x0117 },
{ 0x03ef, 0x012b },
{ 0x03f1, 0x0146 },
{ 0x03f2, 0x014d },
{ 0x03f3, 0x0137 },
{ 0x03f9, 0x0173 },
{ 0x03fd, 0x0169 },
{ 0x03fe, 0x016b },
{ 0x047e, 0x203e },
{ 0x04a1, 0x3002 },
{ 0x04a2, 0x300c },
{ 0x04a3, 0x300d },
{ 0x04a4, 0x3001 },
{ 0x04a5, 0x30fb },
{ 0x04a6, 0x30f2 },
{ 0x04a7, 0x30a1 },
{ 0x04a8, 0x30a3 },
{ 0x04a9, 0x30a5 },
{ 0x04aa, 0x30a7 },
{ 0x04ab, 0x30a9 },
{ 0x04ac, 0x30e3 },
{ 0x04ad, 0x30e5 },
{ 0x04ae, 0x30e7 },
{ 0x04af, 0x30c3 },
{ 0x04b0, 0x30fc },
{ 0x04b1, 0x30a2 },
{ 0x04b2, 0x30a4 },
{ 0x04b3, 0x30a6 },
{ 0x04b4, 0x30a8 },
{ 0x04b5, 0x30aa },
{ 0x04b6, 0x30ab },
{ 0x04b7, 0x30ad },
{ 0x04b8, 0x30af },
{ 0x04b9, 0x30b1 },
{ 0x04ba, 0x30b3 },
{ 0x04bb, 0x30b5 },
{ 0x04bc, 0x30b7 },
{ 0x04bd, 0x30b9 },
{ 0x04be, 0x30bb },
{ 0x04bf, 0x30bd },
{ 0x04c0, 0x30bf },
{ 0x04c1, 0x30c1 },
{ 0x04c2, 0x30c4 },
{ 0x04c3, 0x30c6 },
{ 0x04c4, 0x30c8 },
{ 0x04c5, 0x30ca },
{ 0x04c6, 0x30cb },
{ 0x04c7, 0x30cc },
{ 0x04c8, 0x30cd },
{ 0x04c9, 0x30ce },
{ 0x04ca, 0x30cf },
{ 0x04cb, 0x30d2 },
{ 0x04cc, 0x30d5 },
{ 0x04cd, 0x30d8 },
{ 0x04ce, 0x30db },
{ 0x04cf, 0x30de },
{ 0x04d0, 0x30df },
{ 0x04d1, 0x30e0 },
{ 0x04d2, 0x30e1 },
{ 0x04d3, 0x30e2 },
{ 0x04d4, 0x30e4 },
{ 0x04d5, 0x30e6 },
{ 0x04d6, 0x30e8 },
{ 0x04d7, 0x30e9 },
{ 0x04d8, 0x30ea },
{ 0x04d9, 0x30eb },
{ 0x04da, 0x30ec },
{ 0x04db, 0x30ed },
{ 0x04dc, 0x30ef },
{ 0x04dd, 0x30f3 },
{ 0x04de, 0x309b },
{ 0x04df, 0x309c },
{ 0x05ac, 0x060c },
{ 0x05bb, 0x061b },
{ 0x05bf, 0x061f },
{ 0x05c1, 0x0621 },
{ 0x05c2, 0x0622 },
{ 0x05c3, 0x0623 },
{ 0x05c4, 0x0624 },
{ 0x05c5, 0x0625 },
{ 0x05c6, 0x0626 },
{ 0x05c7, 0x0627 },
{ 0x05c8, 0x0628 },
{ 0x05c9, 0x0629 },
{ 0x05ca, 0x062a },
{ 0x05cb, 0x062b },
{ 0x05cc, 0x062c },
{ 0x05cd, 0x062d },
{ 0x05ce, 0x062e },
{ 0x05cf, 0x062f },
{ 0x05d0, 0x0630 },
{ 0x05d1, 0x0631 },
{ 0x05d2, 0x0632 },
{ 0x05d3, 0x0633 },
{ 0x05d4, 0x0634 },
{ 0x05d5, 0x0635 },
{ 0x05d6, 0x0636 },
{ 0x05d7, 0x0637 },
{ 0x05d8, 0x0638 },
{ 0x05d9, 0x0639 },
{ 0x05da, 0x063a },
{ 0x05e0, 0x0640 },
{ 0x05e1, 0x0641 },
{ 0x05e2, 0x0642 },
{ 0x05e3, 0x0643 },
{ 0x05e4, 0x0644 },
{ 0x05e5, 0x0645 },
{ 0x05e6, 0x0646 },
{ 0x05e7, 0x0647 },
{ 0x05e8, 0x0648 },
{ 0x05e9, 0x0649 },
{ 0x05ea, 0x064a },
{ 0x05eb, 0x064b },
{ 0x05ec, 0x064c },
{ 0x05ed, 0x064d },
{ 0x05ee, 0x064e },
{ 0x05ef, 0x064f },
{ 0x05f0, 0x0650 },
{ 0x05f1, 0x0651 },
{ 0x05f2, 0x0652 },
{ 0x06a1, 0x0452 },
{ 0x06a2, 0x0453 },
{ 0x06a3, 0x0451 },
{ 0x06a4, 0x0454 },
{ 0x06a5, 0x0455 },
{ 0x06a6, 0x0456 },
{ 0x06a7, 0x0457 },
{ 0x06a8, 0x0458 },
{ 0x06a9, 0x0459 },
{ 0x06aa, 0x045a },
{ 0x06ab, 0x045b },
{ 0x06ac, 0x045c },
{ 0x06ae, 0x045e },
{ 0x06af, 0x045f },
{ 0x06b0, 0x2116 },
{ 0x06b1, 0x0402 },
{ 0x06b2, 0x0403 },
{ 0x06b3, 0x0401 },
{ 0x06b4, 0x0404 },
{ 0x06b5, 0x0405 },
{ 0x06b6, 0x0406 },
{ 0x06b7, 0x0407 },
{ 0x06b8, 0x0408 },
{ 0x06b9, 0x0409 },
{ 0x06ba, 0x040a },
{ 0x06bb, 0x040b },
{ 0x06bc, 0x040c },
{ 0x06be, 0x040e },
{ 0x06bf, 0x040f },
{ 0x06c0, 0x044e },
{ 0x06c1, 0x0430 },
{ 0x06c2, 0x0431 },
{ 0x06c3, 0x0446 },
{ 0x06c4, 0x0434 },
{ 0x06c5, 0x0435 },
{ 0x06c6, 0x0444 },
{ 0x06c7, 0x0433 },
{ 0x06c8, 0x0445 },
{ 0x06c9, 0x0438 },
{ 0x06ca, 0x0439 },
{ 0x06cb, 0x043a },
{ 0x06cc, 0x043b },
{ 0x06cd, 0x043c },
{ 0x06ce, 0x043d },
{ 0x06cf, 0x043e },
{ 0x06d0, 0x043f },
{ 0x06d1, 0x044f },
{ 0x06d2, 0x0440 },
{ 0x06d3, 0x0441 },
{ 0x06d4, 0x0442 },
{ 0x06d5, 0x0443 },
{ 0x06d6, 0x0436 },
{ 0x06d7, 0x0432 },
{ 0x06d8, 0x044c },
{ 0x06d9, 0x044b },
{ 0x06da, 0x0437 },
{ 0x06db, 0x0448 },
{ 0x06dc, 0x044d },
{ 0x06dd, 0x0449 },
{ 0x06de, 0x0447 },
{ 0x06df, 0x044a },
{ 0x06e0, 0x042e },
{ 0x06e1, 0x0410 },
{ 0x06e2, 0x0411 },
{ 0x06e3, 0x0426 },
{ 0x06e4, 0x0414 },
{ 0x06e5, 0x0415 },
{ 0x06e6, 0x0424 },
{ 0x06e7, 0x0413 },
{ 0x06e8, 0x0425 },
{ 0x06e9, 0x0418 },
{ 0x06ea, 0x0419 },
{ 0x06eb, 0x041a },
{ 0x06ec, 0x041b },
{ 0x06ed, 0x041c },
{ 0x06ee, 0x041d },
{ 0x06ef, 0x041e },
{ 0x06f0, 0x041f },
{ 0x06f1, 0x042f },
{ 0x06f2, 0x0420 },
{ 0x06f3, 0x0421 },
{ 0x06f4, 0x0422 },
{ 0x06f5, 0x0423 },
{ 0x06f6, 0x0416 },
{ 0x06f7, 0x0412 },
{ 0x06f8, 0x042c },
{ 0x06f9, 0x042b },
{ 0x06fa, 0x0417 },
{ 0x06fb, 0x0428 },
{ 0x06fc, 0x042d },
{ 0x06fd, 0x0429 },
{ 0x06fe, 0x0427 },
{ 0x06ff, 0x042a },
{ 0x07a1, 0x0386 },
{ 0x07a2, 0x0388 },
{ 0x07a3, 0x0389 },
{ 0x07a4, 0x038a },
{ 0x07a5, 0x03aa },
{ 0x07a7, 0x038c },
{ 0x07a8, 0x038e },
{ 0x07a9, 0x03ab },
{ 0x07ab, 0x038f },
{ 0x07ae, 0x0385 },
{ 0x07af, 0x2015 },
{ 0x07b1, 0x03ac },
{ 0x07b2, 0x03ad },
{ 0x07b3, 0x03ae },
{ 0x07b4, 0x03af },
{ 0x07b5, 0x03ca },
{ 0x07b6, 0x0390 },
{ 0x07b7, 0x03cc },
{ 0x07b8, 0x03cd },
{ 0x07b9, 0x03cb },
{ 0x07ba, 0x03b0 },
{ 0x07bb, 0x03ce },
{ 0x07c1, 0x0391 },
{ 0x07c2, 0x0392 },
{ 0x07c3, 0x0393 },
{ 0x07c4, 0x0394 },
{ 0x07c5, 0x0395 },
{ 0x07c6, 0x0396 },
{ 0x07c7, 0x0397 },
{ 0x07c8, 0x0398 },
{ 0x07c9, 0x0399 },
{ 0x07ca, 0x039a },
{ 0x07cb, 0x039b },
{ 0x07cc, 0x039c },
{ 0x07cd, 0x039d },
{ 0x07ce, 0x039e },
{ 0x07cf, 0x039f },
{ 0x07d0, 0x03a0 },
{ 0x07d1, 0x03a1 },
{ 0x07d2, 0x03a3 },
{ 0x07d4, 0x03a4 },
{ 0x07d5, 0x03a5 },
{ 0x07d6, 0x03a6 },
{ 0x07d7, 0x03a7 },
{ 0x07d8, 0x03a8 },
{ 0x07d9, 0x03a9 },
{ 0x07e1, 0x03b1 },
{ 0x07e2, 0x03b2 },
{ 0x07e3, 0x03b3 },
{ 0x07e4, 0x03b4 },
{ 0x07e5, 0x03b5 },
{ 0x07e6, 0x03b6 },
{ 0x07e7, 0x03b7 },
{ 0x07e8, 0x03b8 },
{ 0x07e9, 0x03b9 },
{ 0x07ea, 0x03ba },
{ 0x07eb, 0x03bb },
{ 0x07ec, 0x03bc },
{ 0x07ed, 0x03bd },
{ 0x07ee, 0x03be },
{ 0x07ef, 0x03bf },
{ 0x07f0, 0x03c0 },
{ 0x07f1, 0x03c1 },
{ 0x07f2, 0x03c3 },
{ 0x07f3, 0x03c2 },
{ 0x07f4, 0x03c4 },
{ 0x07f5, 0x03c5 },
{ 0x07f6, 0x03c6 },
{ 0x07f7, 0x03c7 },
{ 0x07f8, 0x03c8 },
{ 0x07f9, 0x03c9 },
{ 0x08a1, 0x23b7 },
{ 0x08a2, 0x250c },
{ 0x08a3, 0x2500 },
{ 0x08a4, 0x2320 },
{ 0x08a5, 0x2321 },
{ 0x08a6, 0x2502 },
{ 0x08a7, 0x23a1 },
{ 0x08a8, 0x23a3 },
{ 0x08a9, 0x23a4 },
{ 0x08aa, 0x23a6 },
{ 0x08ab, 0x239b },
{ 0x08ac, 0x239d },
{ 0x08ad, 0x239e },
{ 0x08ae, 0x23a0 },
{ 0x08af, 0x23a8 },
{ 0x08b0, 0x23ac },
{ 0x08bc, 0x2264 },
{ 0x08bd, 0x2260 },
{ 0x08be, 0x2265 },
{ 0x08bf, 0x222b },
{ 0x08c0, 0x2234 },
{ 0x08c1, 0x221d },
{ 0x08c2, 0x221e },
{ 0x08c5, 0x2207 },
{ 0x08c8, 0x223c },
{ 0x08c9, 0x2243 },
{ 0x08cd, 0x21d4 },
{ 0x08ce, 0x21d2 },
{ 0x08cf, 0x2261 },
{ 0x08d6, 0x221a },
{ 0x08da, 0x2282 },
{ 0x08db, 0x2283 },
{ 0x08dc, 0x2229 },
{ 0x08dd, 0x222a },
{ 0x08de, 0x2227 },
{ 0x08df, 0x2228 },
{ 0x08ef, 0x2202 },
{ 0x08f6, 0x0192 },
{ 0x08fb, 0x2190 },
{ 0x08fc, 0x2191 },
{ 0x08fd, 0x2192 },
{ 0x08fe, 0x2193 },
{ 0x09e0, 0x25c6 },
{ 0x09e1, 0x2592 },
{ 0x09e2, 0x2409 },
{ 0x09e3, 0x240c },
{ 0x09e4, 0x240d },
{ 0x09e5, 0x240a },
{ 0x09e8, 0x2424 },
{ 0x09e9, 0x240b },
{ 0x09ea, 0x2518 },
{ 0x09eb, 0x2510 },
{ 0x09ec, 0x250c },
{ 0x09ed, 0x2514 },
{ 0x09ee, 0x253c },
{ 0x09ef, 0x23ba },
{ 0x09f0, 0x23bb },
{ 0x09f1, 0x2500 },
{ 0x09f2, 0x23bc },
{ 0x09f3, 0x23bd },
{ 0x09f4, 0x251c },
{ 0x09f5, 0x2524 },
{ 0x09f6, 0x2534 },
{ 0x09f7, 0x252c },
{ 0x09f8, 0x2502 },
{ 0x0aa1, 0x2003 },
{ 0x0aa2, 0x2002 },
{ 0x0aa3, 0x2004 },
{ 0x0aa4, 0x2005 },
{ 0x0aa5, 0x2007 },
{ 0x0aa6, 0x2008 },
{ 0x0aa7, 0x2009 },
{ 0x0aa8, 0x200a },
{ 0x0aa9, 0x2014 },
{ 0x0aaa, 0x2013 },
{ 0x0aae, 0x2026 },
{ 0x0aaf, 0x2025 },
{ 0x0ab0, 0x2153 },
{ 0x0ab1, 0x2154 },
{ 0x0ab2, 0x2155 },
{ 0x0ab3, 0x2156 },
{ 0x0ab4, 0x2157 },
{ 0x0ab5, 0x2158 },
{ 0x0ab6, 0x2159 },
{ 0x0ab7, 0x215a },
{ 0x0ab8, 0x2105 },
{ 0x0abb, 0x2012 },
{ 0x0abc, 0x2329 },
{ 0x0abe, 0x232a },
{ 0x0ac3, 0x215b },
{ 0x0ac4, 0x215c },
{ 0x0ac5, 0x215d },
{ 0x0ac6, 0x215e },
{ 0x0ac9, 0x2122 },
{ 0x0aca, 0x2613 },
{ 0x0acc, 0x25c1 },
{ 0x0acd, 0x25b7 },
{ 0x0ace, 0x25cb },
{ 0x0acf, 0x25af },
{ 0x0ad0, 0x2018 },
{ 0x0ad1, 0x2019 },
{ 0x0ad2, 0x201c },
{ 0x0ad3, 0x201d },
{ 0x0ad4, 0x211e },
{ 0x0ad6, 0x2032 },
{ 0x0ad7, 0x2033 },
{ 0x0ad9, 0x271d },
{ 0x0adb, 0x25ac },
{ 0x0adc, 0x25c0 },
{ 0x0add, 0x25b6 },
{ 0x0ade, 0x25cf },
{ 0x0adf, 0x25ae },
{ 0x0ae0, 0x25e6 },
{ 0x0ae1, 0x25ab },
{ 0x0ae2, 0x25ad },
{ 0x0ae3, 0x25b3 },
{ 0x0ae4, 0x25bd },
{ 0x0ae5, 0x2606 },
{ 0x0ae6, 0x2022 },
{ 0x0ae7, 0x25aa },
{ 0x0ae8, 0x25b2 },
{ 0x0ae9, 0x25bc },
{ 0x0aea, 0x261c },
{ 0x0aeb, 0x261e },
{ 0x0aec, 0x2663 },
{ 0x0aed, 0x2666 },
{ 0x0aee, 0x2665 },
{ 0x0af0, 0x2720 },
{ 0x0af1, 0x2020 },
{ 0x0af2, 0x2021 },
{ 0x0af3, 0x2713 },
{ 0x0af4, 0x2717 },
{ 0x0af5, 0x266f },
{ 0x0af6, 0x266d },
{ 0x0af7, 0x2642 },
{ 0x0af8, 0x2640 },
{ 0x0af9, 0x260e },
{ 0x0afa, 0x2315 },
{ 0x0afb, 0x2117 },
{ 0x0afc, 0x2038 },
{ 0x0afd, 0x201a },
{ 0x0afe, 0x201e },
{ 0x0ba3, 0x003c },
{ 0x0ba6, 0x003e },
{ 0x0ba8, 0x2228 },
{ 0x0ba9, 0x2227 },
{ 0x0bc0, 0x00af },
{ 0x0bc2, 0x22a5 },
{ 0x0bc3, 0x2229 },
{ 0x0bc4, 0x230a },
{ 0x0bc6, 0x005f },
{ 0x0bca, 0x2218 },
{ 0x0bcc, 0x2395 },
{ 0x0bce, 0x22a4 },
{ 0x0bcf, 0x25cb },
{ 0x0bd3, 0x2308 },
{ 0x0bd6, 0x222a },
{ 0x0bd8, 0x2283 },
{ 0x0bda, 0x2282 },
{ 0x0bdc, 0x22a2 },
{ 0x0bfc, 0x22a3 },
{ 0x0cdf, 0x2017 },
{ 0x0ce0, 0x05d0 },
{ 0x0ce1, 0x05d1 },
{ 0x0ce2, 0x05d2 },
{ 0x0ce3, 0x05d3 },
{ 0x0ce4, 0x05d4 },
{ 0x0ce5, 0x05d5 },
{ 0x0ce6, 0x05d6 },
{ 0x0ce7, 0x05d7 },
{ 0x0ce8, 0x05d8 },
{ 0x0ce9, 0x05d9 },
{ 0x0cea, 0x05da },
{ 0x0ceb, 0x05db },
{ 0x0cec, 0x05dc },
{ 0x0ced, 0x05dd },
{ 0x0cee, 0x05de },
{ 0x0cef, 0x05df },
{ 0x0cf0, 0x05e0 },
{ 0x0cf1, 0x05e1 },
{ 0x0cf2, 0x05e2 },
{ 0x0cf3, 0x05e3 },
{ 0x0cf4, 0x05e4 },
{ 0x0cf5, 0x05e5 },
{ 0x0cf6, 0x05e6 },
{ 0x0cf7, 0x05e7 },
{ 0x0cf8, 0x05e8 },
{ 0x0cf9, 0x05e9 },
{ 0x0cfa, 0x05ea },
{ 0x0da1, 0x0e01 },
{ 0x0da2, 0x0e02 },
{ 0x0da3, 0x0e03 },
{ 0x0da4, 0x0e04 },
{ 0x0da5, 0x0e05 },
{ 0x0da6, 0x0e06 },
{ 0x0da7, 0x0e07 },
{ 0x0da8, 0x0e08 },
{ 0x0da9, 0x0e09 },
{ 0x0daa, 0x0e0a },
{ 0x0dab, 0x0e0b },
{ 0x0dac, 0x0e0c },
{ 0x0dad, 0x0e0d },
{ 0x0dae, 0x0e0e },
{ 0x0daf, 0x0e0f },
{ 0x0db0, 0x0e10 },
{ 0x0db1, 0x0e11 },
{ 0x0db2, 0x0e12 },
{ 0x0db3, 0x0e13 },
{ 0x0db4, 0x0e14 },
{ 0x0db5, 0x0e15 },
{ 0x0db6, 0x0e16 },
{ 0x0db7, 0x0e17 },
{ 0x0db8, 0x0e18 },
{ 0x0db9, 0x0e19 },
{ 0x0dba, 0x0e1a },
{ 0x0dbb, 0x0e1b },
{ 0x0dbc, 0x0e1c },
{ 0x0dbd, 0x0e1d },
{ 0x0dbe, 0x0e1e },
{ 0x0dbf, 0x0e1f },
{ 0x0dc0, 0x0e20 },
{ 0x0dc1, 0x0e21 },
{ 0x0dc2, 0x0e22 },
{ 0x0dc3, 0x0e23 },
{ 0x0dc4, 0x0e24 },
{ 0x0dc5, 0x0e25 },
{ 0x0dc6, 0x0e26 },
{ 0x0dc7, 0x0e27 },
{ 0x0dc8, 0x0e28 },
{ 0x0dc9, 0x0e29 },
{ 0x0dca, 0x0e2a },
{ 0x0dcb, 0x0e2b },
{ 0x0dcc, 0x0e2c },
{ 0x0dcd, 0x0e2d },
{ 0x0dce, 0x0e2e },
{ 0x0dcf, 0x0e2f },
{ 0x0dd0, 0x0e30 },
{ 0x0dd1, 0x0e31 },
{ 0x0dd2, 0x0e32 },
{ 0x0dd3, 0x0e33 },
{ 0x0dd4, 0x0e34 },
{ 0x0dd5, 0x0e35 },
{ 0x0dd6, 0x0e36 },
{ 0x0dd7, 0x0e37 },
{ 0x0dd8, 0x0e38 },
{ 0x0dd9, 0x0e39 },
{ 0x0dda, 0x0e3a },
{ 0x0ddf, 0x0e3f },
{ 0x0de0, 0x0e40 },
{ 0x0de1, 0x0e41 },
{ 0x0de2, 0x0e42 },
{ 0x0de3, 0x0e43 },
{ 0x0de4, 0x0e44 },
{ 0x0de5, 0x0e45 },
{ 0x0de6, 0x0e46 },
{ 0x0de7, 0x0e47 },
{ 0x0de8, 0x0e48 },
{ 0x0de9, 0x0e49 },
{ 0x0dea, 0x0e4a },
{ 0x0deb, 0x0e4b },
{ 0x0dec, 0x0e4c },
{ 0x0ded, 0x0e4d },
{ 0x0df0, 0x0e50 },
{ 0x0df1, 0x0e51 },
{ 0x0df2, 0x0e52 },
{ 0x0df3, 0x0e53 },
{ 0x0df4, 0x0e54 },
{ 0x0df5, 0x0e55 },
{ 0x0df6, 0x0e56 },
{ 0x0df7, 0x0e57 },
{ 0x0df8, 0x0e58 },
{ 0x0df9, 0x0e59 },
{ 0x0ea1, 0x3131 },
{ 0x0ea2, 0x3132 },
{ 0x0ea3, 0x3133 },
{ 0x0ea4, 0x3134 },
{ 0x0ea5, 0x3135 },
{ 0x0ea6, 0x3136 },
{ 0x0ea7, 0x3137 },
{ 0x0ea8, 0x3138 },
{ 0x0ea9, 0x3139 },
{ 0x0eaa, 0x313a },
{ 0x0eab, 0x313b },
{ 0x0eac, 0x313c },
{ 0x0ead, 0x313d },
{ 0x0eae, 0x313e },
{ 0x0eaf, 0x313f },
{ 0x0eb0, 0x3140 },
{ 0x0eb1, 0x3141 },
{ 0x0eb2, 0x3142 },
{ 0x0eb3, 0x3143 },
{ 0x0eb4, 0x3144 },
{ 0x0eb5, 0x3145 },
{ 0x0eb6, 0x3146 },
{ 0x0eb7, 0x3147 },
{ 0x0eb8, 0x3148 },
{ 0x0eb9, 0x3149 },
{ 0x0eba, 0x314a },
{ 0x0ebb, 0x314b },
{ 0x0ebc, 0x314c },
{ 0x0ebd, 0x314d },
{ 0x0ebe, 0x314e },
{ 0x0ebf, 0x314f },
{ 0x0ec0, 0x3150 },
{ 0x0ec1, 0x3151 },
{ 0x0ec2, 0x3152 },
{ 0x0ec3, 0x3153 },
{ 0x0ec4, 0x3154 },
{ 0x0ec5, 0x3155 },
{ 0x0ec6, 0x3156 },
{ 0x0ec7, 0x3157 },
{ 0x0ec8, 0x3158 },
{ 0x0ec9, 0x3159 },
{ 0x0eca, 0x315a },
{ 0x0ecb, 0x315b },
{ 0x0ecc, 0x315c },
{ 0x0ecd, 0x315d },
{ 0x0ece, 0x315e },
{ 0x0ecf, 0x315f },
{ 0x0ed0, 0x3160 },
{ 0x0ed1, 0x3161 },
{ 0x0ed2, 0x3162 },
{ 0x0ed3, 0x3163 },
{ 0x0ed4, 0x11a8 },
{ 0x0ed5, 0x11a9 },
{ 0x0ed6, 0x11aa },
{ 0x0ed7, 0x11ab },
{ 0x0ed8, 0x11ac },
{ 0x0ed9, 0x11ad },
{ 0x0eda, 0x11ae },
{ 0x0edb, 0x11af },
{ 0x0edc, 0x11b0 },
{ 0x0edd, 0x11b1 },
{ 0x0ede, 0x11b2 },
{ 0x0edf, 0x11b3 },
{ 0x0ee0, 0x11b4 },
{ 0x0ee1, 0x11b5 },
{ 0x0ee2, 0x11b6 },
{ 0x0ee3, 0x11b7 },
{ 0x0ee4, 0x11b8 },
{ 0x0ee5, 0x11b9 },
{ 0x0ee6, 0x11ba },
{ 0x0ee7, 0x11bb },
{ 0x0ee8, 0x11bc },
{ 0x0ee9, 0x11bd },
{ 0x0eea, 0x11be },
{ 0x0eeb, 0x11bf },
{ 0x0eec, 0x11c0 },
{ 0x0eed, 0x11c1 },
{ 0x0eee, 0x11c2 },
{ 0x0eef, 0x316d },
{ 0x0ef0, 0x3171 },
{ 0x0ef1, 0x3178 },
{ 0x0ef2, 0x317f },
{ 0x0ef3, 0x3181 },
{ 0x0ef4, 0x3184 },
{ 0x0ef5, 0x3186 },
{ 0x0ef6, 0x318d },
{ 0x0ef7, 0x318e },
{ 0x0ef8, 0x11eb },
{ 0x0ef9, 0x11f0 },
{ 0x0efa, 0x11f9 },
{ 0x0eff, 0x20a9 },
{ 0x13a4, 0x20ac },
{ 0x13bc, 0x0152 },
{ 0x13bd, 0x0153 },
{ 0x13be, 0x0178 },
{ 0x20ac, 0x20ac },
{ 0xfe50, '`' },
{ 0xfe51, 0x00b4 },
{ 0xfe52, '^' },
{ 0xfe53, '~' },
{ 0xfe54, 0x00af },
{ 0xfe55, 0x02d8 },
{ 0xfe56, 0x02d9 },
{ 0xfe57, 0x00a8 },
{ 0xfe58, 0x02da },
{ 0xfe59, 0x02dd },
{ 0xfe5a, 0x02c7 },
{ 0xfe5b, 0x00b8 },
{ 0xfe5c, 0x02db },
{ 0xfe5d, 0x037a },
{ 0xfe5e, 0x309b },
{ 0xfe5f, 0x309c },
{ 0xfe63, '/' },
{ 0xfe64, 0x02bc },
{ 0xfe65, 0x02bd },
{ 0xfe66, 0x02f5 },
{ 0xfe67, 0x02f3 },
{ 0xfe68, 0x02cd },
{ 0xfe69, 0xa788 },
{ 0xfe6a, 0x02f7 },
{ 0xfe6e, ',' },
{ 0xfe6f, 0x00a4 },
{ 0xfe80, 'a' }, // XK_dead_a
{ 0xfe81, 'A' }, // XK_dead_A
{ 0xfe82, 'e' }, // XK_dead_e
{ 0xfe83, 'E' }, // XK_dead_E
{ 0xfe84, 'i' }, // XK_dead_i
{ 0xfe85, 'I' }, // XK_dead_I
{ 0xfe86, 'o' }, // XK_dead_o
{ 0xfe87, 'O' }, // XK_dead_O
{ 0xfe88, 'u' }, // XK_dead_u
{ 0xfe89, 'U' }, // XK_dead_U
{ 0xfe8a, 0x0259 },
{ 0xfe8b, 0x018f },
{ 0xfe8c, 0x00b5 },
{ 0xfe90, '_' },
{ 0xfe91, 0x02c8 },
{ 0xfe92, 0x02cc },
{ 0xff80 /*XKB_KEY_KP_Space*/, ' ' },
{ 0xff95 /*XKB_KEY_KP_7*/, 0x0037 },
{ 0xff96 /*XKB_KEY_KP_4*/, 0x0034 },
{ 0xff97 /*XKB_KEY_KP_8*/, 0x0038 },
{ 0xff98 /*XKB_KEY_KP_6*/, 0x0036 },
{ 0xff99 /*XKB_KEY_KP_2*/, 0x0032 },
{ 0xff9a /*XKB_KEY_KP_9*/, 0x0039 },
{ 0xff9b /*XKB_KEY_KP_3*/, 0x0033 },
{ 0xff9c /*XKB_KEY_KP_1*/, 0x0031 },
{ 0xff9d /*XKB_KEY_KP_5*/, 0x0035 },
{ 0xff9e /*XKB_KEY_KP_0*/, 0x0030 },
{ 0xffaa /*XKB_KEY_KP_Multiply*/, '*' },
{ 0xffab /*XKB_KEY_KP_Add*/, '+' },
{ 0xffac /*XKB_KEY_KP_Separator*/, ',' },
{ 0xffad /*XKB_KEY_KP_Subtract*/, '-' },
{ 0xffae /*XKB_KEY_KP_Decimal*/, '.' },
{ 0xffaf /*XKB_KEY_KP_Divide*/, '/' },
{ 0xffb0 /*XKB_KEY_KP_0*/, 0x0030 },
{ 0xffb1 /*XKB_KEY_KP_1*/, 0x0031 },
{ 0xffb2 /*XKB_KEY_KP_2*/, 0x0032 },
{ 0xffb3 /*XKB_KEY_KP_3*/, 0x0033 },
{ 0xffb4 /*XKB_KEY_KP_4*/, 0x0034 },
{ 0xffb5 /*XKB_KEY_KP_5*/, 0x0035 },
{ 0xffb6 /*XKB_KEY_KP_6*/, 0x0036 },
{ 0xffb7 /*XKB_KEY_KP_7*/, 0x0037 },
{ 0xffb8 /*XKB_KEY_KP_8*/, 0x0038 },
{ 0xffb9 /*XKB_KEY_KP_9*/, 0x0039 },
{ 0xffbd /*XKB_KEY_KP_Equal*/, '=' }
};
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
// Convert XKB KeySym to Unicode
//
uint32_t _glfwKeySym2Unicode(unsigned int keysym)
{
int min = 0;
int max = sizeof(keysymtab) / sizeof(struct codepair) - 1;
int mid;
// First check for Latin-1 characters (1:1 mapping)
if ((keysym >= 0x0020 && keysym <= 0x007e) ||
(keysym >= 0x00a0 && keysym <= 0x00ff))
{
return keysym;
}
// Also check for directly encoded 24-bit UCS characters
if ((keysym & 0xff000000) == 0x01000000)
return keysym & 0x00ffffff;
// Binary search in table
while (max >= min)
{
mid = (min + max) / 2;
if (keysymtab[mid].keysym < keysym)
min = mid + 1;
else if (keysymtab[mid].keysym > keysym)
max = mid - 1;
else
return keysymtab[mid].ucs;
}
// No matching Unicode value found
return GLFW_INVALID_CODEPOINT;
}
#endif // _GLFW_WAYLAND or _GLFW_X11
|
0 | repos/simulations/libs/zglfw/libs/glfw | repos/simulations/libs/zglfw/libs/glfw/src/xkb_unicode.h | //========================================================================
// GLFW 3.4 Linux - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2014 Jonas Ådahl <[email protected]>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#define GLFW_INVALID_CODEPOINT 0xffffffffu
uint32_t _glfwKeySym2Unicode(unsigned int keysym);
|
0 | repos/simulations/libs/zglfw/libs/glfw | repos/simulations/libs/zglfw/libs/glfw/src/win32_monitor.c | //========================================================================
// GLFW 3.4 Win32 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <[email protected]>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#if defined(_GLFW_WIN32)
#include <stdlib.h>
#include <string.h>
#include <limits.h>
#include <wchar.h>
// Callback for EnumDisplayMonitors in createMonitor
//
static BOOL CALLBACK monitorCallback(HMONITOR handle,
HDC dc,
RECT* rect,
LPARAM data)
{
MONITORINFOEXW mi;
ZeroMemory(&mi, sizeof(mi));
mi.cbSize = sizeof(mi);
if (GetMonitorInfoW(handle, (MONITORINFO*) &mi))
{
_GLFWmonitor* monitor = (_GLFWmonitor*) data;
if (wcscmp(mi.szDevice, monitor->win32.adapterName) == 0)
monitor->win32.handle = handle;
}
return TRUE;
}
// Create monitor from an adapter and (optionally) a display
//
static _GLFWmonitor* createMonitor(DISPLAY_DEVICEW* adapter,
DISPLAY_DEVICEW* display)
{
_GLFWmonitor* monitor;
int widthMM, heightMM;
char* name;
HDC dc;
DEVMODEW dm;
RECT rect;
if (display)
name = _glfwCreateUTF8FromWideStringWin32(display->DeviceString);
else
name = _glfwCreateUTF8FromWideStringWin32(adapter->DeviceString);
if (!name)
return NULL;
ZeroMemory(&dm, sizeof(dm));
dm.dmSize = sizeof(dm);
EnumDisplaySettingsW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &dm);
dc = CreateDCW(L"DISPLAY", adapter->DeviceName, NULL, NULL);
if (IsWindows8Point1OrGreater())
{
widthMM = GetDeviceCaps(dc, HORZSIZE);
heightMM = GetDeviceCaps(dc, VERTSIZE);
}
else
{
widthMM = (int) (dm.dmPelsWidth * 25.4f / GetDeviceCaps(dc, LOGPIXELSX));
heightMM = (int) (dm.dmPelsHeight * 25.4f / GetDeviceCaps(dc, LOGPIXELSY));
}
DeleteDC(dc);
monitor = _glfwAllocMonitor(name, widthMM, heightMM);
_glfw_free(name);
if (adapter->StateFlags & DISPLAY_DEVICE_MODESPRUNED)
monitor->win32.modesPruned = GLFW_TRUE;
wcscpy(monitor->win32.adapterName, adapter->DeviceName);
WideCharToMultiByte(CP_UTF8, 0,
adapter->DeviceName, -1,
monitor->win32.publicAdapterName,
sizeof(monitor->win32.publicAdapterName),
NULL, NULL);
if (display)
{
wcscpy(monitor->win32.displayName, display->DeviceName);
WideCharToMultiByte(CP_UTF8, 0,
display->DeviceName, -1,
monitor->win32.publicDisplayName,
sizeof(monitor->win32.publicDisplayName),
NULL, NULL);
}
rect.left = dm.dmPosition.x;
rect.top = dm.dmPosition.y;
rect.right = dm.dmPosition.x + dm.dmPelsWidth;
rect.bottom = dm.dmPosition.y + dm.dmPelsHeight;
EnumDisplayMonitors(NULL, &rect, monitorCallback, (LPARAM) monitor);
return monitor;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
// Poll for changes in the set of connected monitors
//
void _glfwPollMonitorsWin32(void)
{
int i, disconnectedCount;
_GLFWmonitor** disconnected = NULL;
DWORD adapterIndex, displayIndex;
DISPLAY_DEVICEW adapter, display;
_GLFWmonitor* monitor;
disconnectedCount = _glfw.monitorCount;
if (disconnectedCount)
{
disconnected = _glfw_calloc(_glfw.monitorCount, sizeof(_GLFWmonitor*));
memcpy(disconnected,
_glfw.monitors,
_glfw.monitorCount * sizeof(_GLFWmonitor*));
}
for (adapterIndex = 0; ; adapterIndex++)
{
int type = _GLFW_INSERT_LAST;
ZeroMemory(&adapter, sizeof(adapter));
adapter.cb = sizeof(adapter);
if (!EnumDisplayDevicesW(NULL, adapterIndex, &adapter, 0))
break;
if (!(adapter.StateFlags & DISPLAY_DEVICE_ACTIVE))
continue;
if (adapter.StateFlags & DISPLAY_DEVICE_PRIMARY_DEVICE)
type = _GLFW_INSERT_FIRST;
for (displayIndex = 0; ; displayIndex++)
{
ZeroMemory(&display, sizeof(display));
display.cb = sizeof(display);
if (!EnumDisplayDevicesW(adapter.DeviceName, displayIndex, &display, 0))
break;
if (!(display.StateFlags & DISPLAY_DEVICE_ACTIVE))
continue;
for (i = 0; i < disconnectedCount; i++)
{
if (disconnected[i] &&
wcscmp(disconnected[i]->win32.displayName,
display.DeviceName) == 0)
{
disconnected[i] = NULL;
// handle may have changed, update
EnumDisplayMonitors(NULL, NULL, monitorCallback, (LPARAM) _glfw.monitors[i]);
break;
}
}
if (i < disconnectedCount)
continue;
monitor = createMonitor(&adapter, &display);
if (!monitor)
{
_glfw_free(disconnected);
return;
}
_glfwInputMonitor(monitor, GLFW_CONNECTED, type);
type = _GLFW_INSERT_LAST;
}
// HACK: If an active adapter does not have any display devices
// (as sometimes happens), add it directly as a monitor
if (displayIndex == 0)
{
for (i = 0; i < disconnectedCount; i++)
{
if (disconnected[i] &&
wcscmp(disconnected[i]->win32.adapterName,
adapter.DeviceName) == 0)
{
disconnected[i] = NULL;
break;
}
}
if (i < disconnectedCount)
continue;
monitor = createMonitor(&adapter, NULL);
if (!monitor)
{
_glfw_free(disconnected);
return;
}
_glfwInputMonitor(monitor, GLFW_CONNECTED, type);
}
}
for (i = 0; i < disconnectedCount; i++)
{
if (disconnected[i])
_glfwInputMonitor(disconnected[i], GLFW_DISCONNECTED, 0);
}
_glfw_free(disconnected);
}
// Change the current video mode
//
void _glfwSetVideoModeWin32(_GLFWmonitor* monitor, const GLFWvidmode* desired)
{
GLFWvidmode current;
const GLFWvidmode* best;
DEVMODEW dm;
LONG result;
best = _glfwChooseVideoMode(monitor, desired);
_glfwGetVideoModeWin32(monitor, ¤t);
if (_glfwCompareVideoModes(¤t, best) == 0)
return;
ZeroMemory(&dm, sizeof(dm));
dm.dmSize = sizeof(dm);
dm.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL |
DM_DISPLAYFREQUENCY;
dm.dmPelsWidth = best->width;
dm.dmPelsHeight = best->height;
dm.dmBitsPerPel = best->redBits + best->greenBits + best->blueBits;
dm.dmDisplayFrequency = best->refreshRate;
if (dm.dmBitsPerPel < 15 || dm.dmBitsPerPel >= 24)
dm.dmBitsPerPel = 32;
result = ChangeDisplaySettingsExW(monitor->win32.adapterName,
&dm,
NULL,
CDS_FULLSCREEN,
NULL);
if (result == DISP_CHANGE_SUCCESSFUL)
monitor->win32.modeChanged = GLFW_TRUE;
else
{
const char* description = "Unknown error";
if (result == DISP_CHANGE_BADDUALVIEW)
description = "The system uses DualView";
else if (result == DISP_CHANGE_BADFLAGS)
description = "Invalid flags";
else if (result == DISP_CHANGE_BADMODE)
description = "Graphics mode not supported";
else if (result == DISP_CHANGE_BADPARAM)
description = "Invalid parameter";
else if (result == DISP_CHANGE_FAILED)
description = "Graphics mode failed";
else if (result == DISP_CHANGE_NOTUPDATED)
description = "Failed to write to registry";
else if (result == DISP_CHANGE_RESTART)
description = "Computer restart required";
_glfwInputError(GLFW_PLATFORM_ERROR,
"Win32: Failed to set video mode: %s",
description);
}
}
// Restore the previously saved (original) video mode
//
void _glfwRestoreVideoModeWin32(_GLFWmonitor* monitor)
{
if (monitor->win32.modeChanged)
{
ChangeDisplaySettingsExW(monitor->win32.adapterName,
NULL, NULL, CDS_FULLSCREEN, NULL);
monitor->win32.modeChanged = GLFW_FALSE;
}
}
void _glfwGetHMONITORContentScaleWin32(HMONITOR handle, float* xscale, float* yscale)
{
UINT xdpi, ydpi;
if (xscale)
*xscale = 0.f;
if (yscale)
*yscale = 0.f;
if (IsWindows8Point1OrGreater())
{
if (GetDpiForMonitor(handle, MDT_EFFECTIVE_DPI, &xdpi, &ydpi) != S_OK)
{
_glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to query monitor DPI");
return;
}
}
else
{
const HDC dc = GetDC(NULL);
xdpi = GetDeviceCaps(dc, LOGPIXELSX);
ydpi = GetDeviceCaps(dc, LOGPIXELSY);
ReleaseDC(NULL, dc);
}
if (xscale)
*xscale = xdpi / (float) USER_DEFAULT_SCREEN_DPI;
if (yscale)
*yscale = ydpi / (float) USER_DEFAULT_SCREEN_DPI;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
void _glfwFreeMonitorWin32(_GLFWmonitor* monitor)
{
}
void _glfwGetMonitorPosWin32(_GLFWmonitor* monitor, int* xpos, int* ypos)
{
DEVMODEW dm;
ZeroMemory(&dm, sizeof(dm));
dm.dmSize = sizeof(dm);
EnumDisplaySettingsExW(monitor->win32.adapterName,
ENUM_CURRENT_SETTINGS,
&dm,
EDS_ROTATEDMODE);
if (xpos)
*xpos = dm.dmPosition.x;
if (ypos)
*ypos = dm.dmPosition.y;
}
void _glfwGetMonitorContentScaleWin32(_GLFWmonitor* monitor,
float* xscale, float* yscale)
{
_glfwGetHMONITORContentScaleWin32(monitor->win32.handle, xscale, yscale);
}
void _glfwGetMonitorWorkareaWin32(_GLFWmonitor* monitor,
int* xpos, int* ypos,
int* width, int* height)
{
MONITORINFO mi = { sizeof(mi) };
GetMonitorInfoW(monitor->win32.handle, &mi);
if (xpos)
*xpos = mi.rcWork.left;
if (ypos)
*ypos = mi.rcWork.top;
if (width)
*width = mi.rcWork.right - mi.rcWork.left;
if (height)
*height = mi.rcWork.bottom - mi.rcWork.top;
}
GLFWvidmode* _glfwGetVideoModesWin32(_GLFWmonitor* monitor, int* count)
{
int modeIndex = 0, size = 0;
GLFWvidmode* result = NULL;
*count = 0;
for (;;)
{
int i;
GLFWvidmode mode;
DEVMODEW dm;
ZeroMemory(&dm, sizeof(dm));
dm.dmSize = sizeof(dm);
if (!EnumDisplaySettingsW(monitor->win32.adapterName, modeIndex, &dm))
break;
modeIndex++;
// Skip modes with less than 15 BPP
if (dm.dmBitsPerPel < 15)
continue;
mode.width = dm.dmPelsWidth;
mode.height = dm.dmPelsHeight;
mode.refreshRate = dm.dmDisplayFrequency;
_glfwSplitBPP(dm.dmBitsPerPel,
&mode.redBits,
&mode.greenBits,
&mode.blueBits);
for (i = 0; i < *count; i++)
{
if (_glfwCompareVideoModes(result + i, &mode) == 0)
break;
}
// Skip duplicate modes
if (i < *count)
continue;
if (monitor->win32.modesPruned)
{
// Skip modes not supported by the connected displays
if (ChangeDisplaySettingsExW(monitor->win32.adapterName,
&dm,
NULL,
CDS_TEST,
NULL) != DISP_CHANGE_SUCCESSFUL)
{
continue;
}
}
if (*count == size)
{
size += 128;
result = (GLFWvidmode*) _glfw_realloc(result, size * sizeof(GLFWvidmode));
}
(*count)++;
result[*count - 1] = mode;
}
if (!*count)
{
// HACK: Report the current mode if no valid modes were found
result = _glfw_calloc(1, sizeof(GLFWvidmode));
_glfwGetVideoModeWin32(monitor, result);
*count = 1;
}
return result;
}
GLFWbool _glfwGetVideoModeWin32(_GLFWmonitor* monitor, GLFWvidmode* mode)
{
DEVMODEW dm;
ZeroMemory(&dm, sizeof(dm));
dm.dmSize = sizeof(dm);
if (!EnumDisplaySettingsW(monitor->win32.adapterName, ENUM_CURRENT_SETTINGS, &dm))
{
_glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to query display settings");
return GLFW_FALSE;
}
mode->width = dm.dmPelsWidth;
mode->height = dm.dmPelsHeight;
mode->refreshRate = dm.dmDisplayFrequency;
_glfwSplitBPP(dm.dmBitsPerPel,
&mode->redBits,
&mode->greenBits,
&mode->blueBits);
return GLFW_TRUE;
}
GLFWbool _glfwGetGammaRampWin32(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
{
HDC dc;
WORD values[3][256];
dc = CreateDCW(L"DISPLAY", monitor->win32.adapterName, NULL, NULL);
GetDeviceGammaRamp(dc, values);
DeleteDC(dc);
_glfwAllocGammaArrays(ramp, 256);
memcpy(ramp->red, values[0], sizeof(values[0]));
memcpy(ramp->green, values[1], sizeof(values[1]));
memcpy(ramp->blue, values[2], sizeof(values[2]));
return GLFW_TRUE;
}
void _glfwSetGammaRampWin32(_GLFWmonitor* monitor, const GLFWgammaramp* ramp)
{
HDC dc;
WORD values[3][256];
if (ramp->size != 256)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Win32: Gamma ramp size must be 256");
return;
}
memcpy(values[0], ramp->red, sizeof(values[0]));
memcpy(values[1], ramp->green, sizeof(values[1]));
memcpy(values[2], ramp->blue, sizeof(values[2]));
dc = CreateDCW(L"DISPLAY", monitor->win32.adapterName, NULL, NULL);
SetDeviceGammaRamp(dc, values);
DeleteDC(dc);
}
//////////////////////////////////////////////////////////////////////////
////// GLFW native API //////
//////////////////////////////////////////////////////////////////////////
GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* handle)
{
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
if (_glfw.platform.platformID != GLFW_PLATFORM_WIN32)
{
_glfwInputError(GLFW_PLATFORM_UNAVAILABLE, "Win32: Platform not initialized");
return NULL;
}
return monitor->win32.publicAdapterName;
}
GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* handle)
{
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
if (_glfw.platform.platformID != GLFW_PLATFORM_WIN32)
{
_glfwInputError(GLFW_PLATFORM_UNAVAILABLE, "Win32: Platform not initialized");
return NULL;
}
return monitor->win32.publicDisplayName;
}
#endif // _GLFW_WIN32
|
0 | repos/simulations/libs/zglfw/libs/glfw | repos/simulations/libs/zglfw/libs/glfw/src/null_monitor.c | //========================================================================
// GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2016 Google Inc.
// Copyright (c) 2016-2019 Camilla Löwy <[email protected]>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <stdlib.h>
#include <string.h>
#include <math.h>
// The the sole (fake) video mode of our (sole) fake monitor
//
static GLFWvidmode getVideoMode(void)
{
GLFWvidmode mode;
mode.width = 1920;
mode.height = 1080;
mode.redBits = 8;
mode.greenBits = 8;
mode.blueBits = 8;
mode.refreshRate = 60;
return mode;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
void _glfwPollMonitorsNull(void)
{
const float dpi = 141.f;
const GLFWvidmode mode = getVideoMode();
_GLFWmonitor* monitor = _glfwAllocMonitor("Null SuperNoop 0",
(int) (mode.width * 25.4f / dpi),
(int) (mode.height * 25.4f / dpi));
_glfwInputMonitor(monitor, GLFW_CONNECTED, _GLFW_INSERT_FIRST);
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
void _glfwFreeMonitorNull(_GLFWmonitor* monitor)
{
_glfwFreeGammaArrays(&monitor->null.ramp);
}
void _glfwGetMonitorPosNull(_GLFWmonitor* monitor, int* xpos, int* ypos)
{
if (xpos)
*xpos = 0;
if (ypos)
*ypos = 0;
}
void _glfwGetMonitorContentScaleNull(_GLFWmonitor* monitor,
float* xscale, float* yscale)
{
if (xscale)
*xscale = 1.f;
if (yscale)
*yscale = 1.f;
}
void _glfwGetMonitorWorkareaNull(_GLFWmonitor* monitor,
int* xpos, int* ypos,
int* width, int* height)
{
const GLFWvidmode mode = getVideoMode();
if (xpos)
*xpos = 0;
if (ypos)
*ypos = 10;
if (width)
*width = mode.width;
if (height)
*height = mode.height - 10;
}
GLFWvidmode* _glfwGetVideoModesNull(_GLFWmonitor* monitor, int* found)
{
GLFWvidmode* mode = _glfw_calloc(1, sizeof(GLFWvidmode));
*mode = getVideoMode();
*found = 1;
return mode;
}
GLFWbool _glfwGetVideoModeNull(_GLFWmonitor* monitor, GLFWvidmode* mode)
{
*mode = getVideoMode();
return GLFW_TRUE;
}
GLFWbool _glfwGetGammaRampNull(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
{
if (!monitor->null.ramp.size)
{
unsigned int i;
_glfwAllocGammaArrays(&monitor->null.ramp, 256);
for (i = 0; i < monitor->null.ramp.size; i++)
{
const float gamma = 2.2f;
float value;
value = i / (float) (monitor->null.ramp.size - 1);
value = powf(value, 1.f / gamma) * 65535.f + 0.5f;
value = fminf(value, 65535.f);
monitor->null.ramp.red[i] = (unsigned short) value;
monitor->null.ramp.green[i] = (unsigned short) value;
monitor->null.ramp.blue[i] = (unsigned short) value;
}
}
_glfwAllocGammaArrays(ramp, monitor->null.ramp.size);
memcpy(ramp->red, monitor->null.ramp.red, sizeof(short) * ramp->size);
memcpy(ramp->green, monitor->null.ramp.green, sizeof(short) * ramp->size);
memcpy(ramp->blue, monitor->null.ramp.blue, sizeof(short) * ramp->size);
return GLFW_TRUE;
}
void _glfwSetGammaRampNull(_GLFWmonitor* monitor, const GLFWgammaramp* ramp)
{
if (monitor->null.ramp.size != ramp->size)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Null: Gamma ramp size must match current ramp size");
return;
}
memcpy(monitor->null.ramp.red, ramp->red, sizeof(short) * ramp->size);
memcpy(monitor->null.ramp.green, ramp->green, sizeof(short) * ramp->size);
memcpy(monitor->null.ramp.blue, ramp->blue, sizeof(short) * ramp->size);
}
|
0 | repos/simulations/libs/zglfw/libs/glfw | repos/simulations/libs/zglfw/libs/glfw/src/x11_window.c | //========================================================================
// GLFW 3.4 X11 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <[email protected]>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#if defined(_GLFW_X11)
#include <X11/cursorfont.h>
#include <X11/Xmd.h>
#include <poll.h>
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include <limits.h>
#include <errno.h>
#include <assert.h>
// Action for EWMH client messages
#define _NET_WM_STATE_REMOVE 0
#define _NET_WM_STATE_ADD 1
#define _NET_WM_STATE_TOGGLE 2
// Additional mouse button names for XButtonEvent
#define Button6 6
#define Button7 7
// Motif WM hints flags
#define MWM_HINTS_DECORATIONS 2
#define MWM_DECOR_ALL 1
#define _GLFW_XDND_VERSION 5
// Wait for event data to arrive on the X11 display socket
// This avoids blocking other threads via the per-display Xlib lock that also
// covers GLX functions
//
static GLFWbool waitForX11Event(double* timeout)
{
struct pollfd fd = { ConnectionNumber(_glfw.x11.display), POLLIN };
while (!XPending(_glfw.x11.display))
{
if (!_glfwPollPOSIX(&fd, 1, timeout))
return GLFW_FALSE;
}
return GLFW_TRUE;
}
// Wait for event data to arrive on any event file descriptor
// This avoids blocking other threads via the per-display Xlib lock that also
// covers GLX functions
//
static GLFWbool waitForAnyEvent(double* timeout)
{
enum { XLIB_FD, PIPE_FD, INOTIFY_FD };
struct pollfd fds[] =
{
[XLIB_FD] = { ConnectionNumber(_glfw.x11.display), POLLIN },
[PIPE_FD] = { _glfw.x11.emptyEventPipe[0], POLLIN },
[INOTIFY_FD] = { -1, POLLIN }
};
#if defined(GLFW_BUILD_LINUX_JOYSTICK)
if (_glfw.joysticksInitialized)
fds[INOTIFY_FD].fd = _glfw.linjs.inotify;
#endif
while (!XPending(_glfw.x11.display))
{
if (!_glfwPollPOSIX(fds, sizeof(fds) / sizeof(fds[0]), timeout))
return GLFW_FALSE;
for (int i = 1; i < sizeof(fds) / sizeof(fds[0]); i++)
{
if (fds[i].revents & POLLIN)
return GLFW_TRUE;
}
}
return GLFW_TRUE;
}
// Writes a byte to the empty event pipe
//
static void writeEmptyEvent(void)
{
for (;;)
{
const char byte = 0;
const ssize_t result = write(_glfw.x11.emptyEventPipe[1], &byte, 1);
if (result == 1 || (result == -1 && errno != EINTR))
break;
}
}
// Drains available data from the empty event pipe
//
static void drainEmptyEvents(void)
{
for (;;)
{
char dummy[64];
const ssize_t result = read(_glfw.x11.emptyEventPipe[0], dummy, sizeof(dummy));
if (result == -1 && errno != EINTR)
break;
}
}
// Waits until a VisibilityNotify event arrives for the specified window or the
// timeout period elapses (ICCCM section 4.2.2)
//
static GLFWbool waitForVisibilityNotify(_GLFWwindow* window)
{
XEvent dummy;
double timeout = 0.1;
while (!XCheckTypedWindowEvent(_glfw.x11.display,
window->x11.handle,
VisibilityNotify,
&dummy))
{
if (!waitForX11Event(&timeout))
return GLFW_FALSE;
}
return GLFW_TRUE;
}
// Returns whether the window is iconified
//
static int getWindowState(_GLFWwindow* window)
{
int result = WithdrawnState;
struct {
CARD32 state;
Window icon;
} *state = NULL;
if (_glfwGetWindowPropertyX11(window->x11.handle,
_glfw.x11.WM_STATE,
_glfw.x11.WM_STATE,
(unsigned char**) &state) >= 2)
{
result = state->state;
}
if (state)
XFree(state);
return result;
}
// Returns whether the event is a selection event
//
static Bool isSelectionEvent(Display* display, XEvent* event, XPointer pointer)
{
if (event->xany.window != _glfw.x11.helperWindowHandle)
return False;
return event->type == SelectionRequest ||
event->type == SelectionNotify ||
event->type == SelectionClear;
}
// Returns whether it is a _NET_FRAME_EXTENTS event for the specified window
//
static Bool isFrameExtentsEvent(Display* display, XEvent* event, XPointer pointer)
{
_GLFWwindow* window = (_GLFWwindow*) pointer;
return event->type == PropertyNotify &&
event->xproperty.state == PropertyNewValue &&
event->xproperty.window == window->x11.handle &&
event->xproperty.atom == _glfw.x11.NET_FRAME_EXTENTS;
}
// Returns whether it is a property event for the specified selection transfer
//
static Bool isSelPropNewValueNotify(Display* display, XEvent* event, XPointer pointer)
{
XEvent* notification = (XEvent*) pointer;
return event->type == PropertyNotify &&
event->xproperty.state == PropertyNewValue &&
event->xproperty.window == notification->xselection.requestor &&
event->xproperty.atom == notification->xselection.property;
}
// Translates an X event modifier state mask
//
static int translateState(int state)
{
int mods = 0;
if (state & ShiftMask)
mods |= GLFW_MOD_SHIFT;
if (state & ControlMask)
mods |= GLFW_MOD_CONTROL;
if (state & Mod1Mask)
mods |= GLFW_MOD_ALT;
if (state & Mod4Mask)
mods |= GLFW_MOD_SUPER;
if (state & LockMask)
mods |= GLFW_MOD_CAPS_LOCK;
if (state & Mod2Mask)
mods |= GLFW_MOD_NUM_LOCK;
return mods;
}
// Translates an X11 key code to a GLFW key token
//
static int translateKey(int scancode)
{
// Use the pre-filled LUT (see createKeyTables() in x11_init.c)
if (scancode < 0 || scancode > 255)
return GLFW_KEY_UNKNOWN;
return _glfw.x11.keycodes[scancode];
}
// Sends an EWMH or ICCCM event to the window manager
//
static void sendEventToWM(_GLFWwindow* window, Atom type,
long a, long b, long c, long d, long e)
{
XEvent event = { ClientMessage };
event.xclient.window = window->x11.handle;
event.xclient.format = 32; // Data is 32-bit longs
event.xclient.message_type = type;
event.xclient.data.l[0] = a;
event.xclient.data.l[1] = b;
event.xclient.data.l[2] = c;
event.xclient.data.l[3] = d;
event.xclient.data.l[4] = e;
XSendEvent(_glfw.x11.display, _glfw.x11.root,
False,
SubstructureNotifyMask | SubstructureRedirectMask,
&event);
}
// Updates the normal hints according to the window settings
//
static void updateNormalHints(_GLFWwindow* window, int width, int height)
{
XSizeHints* hints = XAllocSizeHints();
long supplied;
XGetWMNormalHints(_glfw.x11.display, window->x11.handle, hints, &supplied);
hints->flags &= ~(PMinSize | PMaxSize | PAspect);
if (!window->monitor)
{
if (window->resizable)
{
if (window->minwidth != GLFW_DONT_CARE &&
window->minheight != GLFW_DONT_CARE)
{
hints->flags |= PMinSize;
hints->min_width = window->minwidth;
hints->min_height = window->minheight;
}
if (window->maxwidth != GLFW_DONT_CARE &&
window->maxheight != GLFW_DONT_CARE)
{
hints->flags |= PMaxSize;
hints->max_width = window->maxwidth;
hints->max_height = window->maxheight;
}
if (window->numer != GLFW_DONT_CARE &&
window->denom != GLFW_DONT_CARE)
{
hints->flags |= PAspect;
hints->min_aspect.x = hints->max_aspect.x = window->numer;
hints->min_aspect.y = hints->max_aspect.y = window->denom;
}
}
else
{
hints->flags |= (PMinSize | PMaxSize);
hints->min_width = hints->max_width = width;
hints->min_height = hints->max_height = height;
}
}
XSetWMNormalHints(_glfw.x11.display, window->x11.handle, hints);
XFree(hints);
}
// Updates the full screen status of the window
//
static void updateWindowMode(_GLFWwindow* window)
{
if (window->monitor)
{
if (_glfw.x11.xinerama.available &&
_glfw.x11.NET_WM_FULLSCREEN_MONITORS)
{
sendEventToWM(window,
_glfw.x11.NET_WM_FULLSCREEN_MONITORS,
window->monitor->x11.index,
window->monitor->x11.index,
window->monitor->x11.index,
window->monitor->x11.index,
0);
}
if (_glfw.x11.NET_WM_STATE && _glfw.x11.NET_WM_STATE_FULLSCREEN)
{
sendEventToWM(window,
_glfw.x11.NET_WM_STATE,
_NET_WM_STATE_ADD,
_glfw.x11.NET_WM_STATE_FULLSCREEN,
0, 1, 0);
}
else
{
// This is the butcher's way of removing window decorations
// Setting the override-redirect attribute on a window makes the
// window manager ignore the window completely (ICCCM, section 4)
// The good thing is that this makes undecorated full screen windows
// easy to do; the bad thing is that we have to do everything
// manually and some things (like iconify/restore) won't work at
// all, as those are tasks usually performed by the window manager
XSetWindowAttributes attributes;
attributes.override_redirect = True;
XChangeWindowAttributes(_glfw.x11.display,
window->x11.handle,
CWOverrideRedirect,
&attributes);
window->x11.overrideRedirect = GLFW_TRUE;
}
// Enable compositor bypass
if (!window->x11.transparent)
{
const unsigned long value = 1;
XChangeProperty(_glfw.x11.display, window->x11.handle,
_glfw.x11.NET_WM_BYPASS_COMPOSITOR, XA_CARDINAL, 32,
PropModeReplace, (unsigned char*) &value, 1);
}
}
else
{
if (_glfw.x11.xinerama.available &&
_glfw.x11.NET_WM_FULLSCREEN_MONITORS)
{
XDeleteProperty(_glfw.x11.display, window->x11.handle,
_glfw.x11.NET_WM_FULLSCREEN_MONITORS);
}
if (_glfw.x11.NET_WM_STATE && _glfw.x11.NET_WM_STATE_FULLSCREEN)
{
sendEventToWM(window,
_glfw.x11.NET_WM_STATE,
_NET_WM_STATE_REMOVE,
_glfw.x11.NET_WM_STATE_FULLSCREEN,
0, 1, 0);
}
else
{
XSetWindowAttributes attributes;
attributes.override_redirect = False;
XChangeWindowAttributes(_glfw.x11.display,
window->x11.handle,
CWOverrideRedirect,
&attributes);
window->x11.overrideRedirect = GLFW_FALSE;
}
// Disable compositor bypass
if (!window->x11.transparent)
{
XDeleteProperty(_glfw.x11.display, window->x11.handle,
_glfw.x11.NET_WM_BYPASS_COMPOSITOR);
}
}
}
// Decode a Unicode code point from a UTF-8 stream
// Based on cutef8 by Jeff Bezanson (Public Domain)
//
static uint32_t decodeUTF8(const char** s)
{
uint32_t codepoint = 0, count = 0;
static const uint32_t offsets[] =
{
0x00000000u, 0x00003080u, 0x000e2080u,
0x03c82080u, 0xfa082080u, 0x82082080u
};
do
{
codepoint = (codepoint << 6) + (unsigned char) **s;
(*s)++;
count++;
} while ((**s & 0xc0) == 0x80);
assert(count <= 6);
return codepoint - offsets[count - 1];
}
// Convert the specified Latin-1 string to UTF-8
//
static char* convertLatin1toUTF8(const char* source)
{
size_t size = 1;
const char* sp;
for (sp = source; *sp; sp++)
size += (*sp & 0x80) ? 2 : 1;
char* target = _glfw_calloc(size, 1);
char* tp = target;
for (sp = source; *sp; sp++)
tp += _glfwEncodeUTF8(tp, *sp);
return target;
}
// Updates the cursor image according to its cursor mode
//
static void updateCursorImage(_GLFWwindow* window)
{
if (window->cursorMode == GLFW_CURSOR_NORMAL ||
window->cursorMode == GLFW_CURSOR_CAPTURED)
{
if (window->cursor)
{
XDefineCursor(_glfw.x11.display, window->x11.handle,
window->cursor->x11.handle);
}
else
XUndefineCursor(_glfw.x11.display, window->x11.handle);
}
else
{
XDefineCursor(_glfw.x11.display, window->x11.handle,
_glfw.x11.hiddenCursorHandle);
}
}
// Grabs the cursor and confines it to the window
//
static void captureCursor(_GLFWwindow* window)
{
XGrabPointer(_glfw.x11.display, window->x11.handle, True,
ButtonPressMask | ButtonReleaseMask | PointerMotionMask,
GrabModeAsync, GrabModeAsync,
window->x11.handle,
None,
CurrentTime);
}
// Ungrabs the cursor
//
static void releaseCursor(void)
{
XUngrabPointer(_glfw.x11.display, CurrentTime);
}
// Enable XI2 raw mouse motion events
//
static void enableRawMouseMotion(_GLFWwindow* window)
{
XIEventMask em;
unsigned char mask[XIMaskLen(XI_RawMotion)] = { 0 };
em.deviceid = XIAllMasterDevices;
em.mask_len = sizeof(mask);
em.mask = mask;
XISetMask(mask, XI_RawMotion);
XISelectEvents(_glfw.x11.display, _glfw.x11.root, &em, 1);
}
// Disable XI2 raw mouse motion events
//
static void disableRawMouseMotion(_GLFWwindow* window)
{
XIEventMask em;
unsigned char mask[] = { 0 };
em.deviceid = XIAllMasterDevices;
em.mask_len = sizeof(mask);
em.mask = mask;
XISelectEvents(_glfw.x11.display, _glfw.x11.root, &em, 1);
}
// Apply disabled cursor mode to a focused window
//
static void disableCursor(_GLFWwindow* window)
{
if (window->rawMouseMotion)
enableRawMouseMotion(window);
_glfw.x11.disabledCursorWindow = window;
_glfwGetCursorPosX11(window,
&_glfw.x11.restoreCursorPosX,
&_glfw.x11.restoreCursorPosY);
updateCursorImage(window);
_glfwCenterCursorInContentArea(window);
captureCursor(window);
}
// Exit disabled cursor mode for the specified window
//
static void enableCursor(_GLFWwindow* window)
{
if (window->rawMouseMotion)
disableRawMouseMotion(window);
_glfw.x11.disabledCursorWindow = NULL;
releaseCursor();
_glfwSetCursorPosX11(window,
_glfw.x11.restoreCursorPosX,
_glfw.x11.restoreCursorPosY);
updateCursorImage(window);
}
// Clear its handle when the input context has been destroyed
//
static void inputContextDestroyCallback(XIC ic, XPointer clientData, XPointer callData)
{
_GLFWwindow* window = (_GLFWwindow*) clientData;
window->x11.ic = NULL;
}
// Create the X11 window (and its colormap)
//
static GLFWbool createNativeWindow(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig,
Visual* visual, int depth)
{
int width = wndconfig->width;
int height = wndconfig->height;
if (wndconfig->scaleToMonitor)
{
width *= _glfw.x11.contentScaleX;
height *= _glfw.x11.contentScaleY;
}
int xpos = 0, ypos = 0;
if (wndconfig->xpos != GLFW_ANY_POSITION && wndconfig->ypos != GLFW_ANY_POSITION)
{
xpos = wndconfig->xpos;
ypos = wndconfig->ypos;
}
// Create a colormap based on the visual used by the current context
window->x11.colormap = XCreateColormap(_glfw.x11.display,
_glfw.x11.root,
visual,
AllocNone);
window->x11.transparent = _glfwIsVisualTransparentX11(visual);
XSetWindowAttributes wa = { 0 };
wa.colormap = window->x11.colormap;
wa.event_mask = StructureNotifyMask | KeyPressMask | KeyReleaseMask |
PointerMotionMask | ButtonPressMask | ButtonReleaseMask |
ExposureMask | FocusChangeMask | VisibilityChangeMask |
EnterWindowMask | LeaveWindowMask | PropertyChangeMask;
_glfwGrabErrorHandlerX11();
window->x11.parent = _glfw.x11.root;
window->x11.handle = XCreateWindow(_glfw.x11.display,
_glfw.x11.root,
xpos, ypos,
width, height,
0, // Border width
depth, // Color depth
InputOutput,
visual,
CWBorderPixel | CWColormap | CWEventMask,
&wa);
_glfwReleaseErrorHandlerX11();
if (!window->x11.handle)
{
_glfwInputErrorX11(GLFW_PLATFORM_ERROR,
"X11: Failed to create window");
return GLFW_FALSE;
}
XSaveContext(_glfw.x11.display,
window->x11.handle,
_glfw.x11.context,
(XPointer) window);
if (!wndconfig->decorated)
_glfwSetWindowDecoratedX11(window, GLFW_FALSE);
if (_glfw.x11.NET_WM_STATE && !window->monitor)
{
Atom states[3];
int count = 0;
if (wndconfig->floating)
{
if (_glfw.x11.NET_WM_STATE_ABOVE)
states[count++] = _glfw.x11.NET_WM_STATE_ABOVE;
}
if (wndconfig->maximized)
{
if (_glfw.x11.NET_WM_STATE_MAXIMIZED_VERT &&
_glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ)
{
states[count++] = _glfw.x11.NET_WM_STATE_MAXIMIZED_VERT;
states[count++] = _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ;
window->x11.maximized = GLFW_TRUE;
}
}
if (count)
{
XChangeProperty(_glfw.x11.display, window->x11.handle,
_glfw.x11.NET_WM_STATE, XA_ATOM, 32,
PropModeReplace, (unsigned char*) states, count);
}
}
// Declare the WM protocols supported by GLFW
{
Atom protocols[] =
{
_glfw.x11.WM_DELETE_WINDOW,
_glfw.x11.NET_WM_PING
};
XSetWMProtocols(_glfw.x11.display, window->x11.handle,
protocols, sizeof(protocols) / sizeof(Atom));
}
// Declare our PID
{
const long pid = getpid();
XChangeProperty(_glfw.x11.display, window->x11.handle,
_glfw.x11.NET_WM_PID, XA_CARDINAL, 32,
PropModeReplace,
(unsigned char*) &pid, 1);
}
if (_glfw.x11.NET_WM_WINDOW_TYPE && _glfw.x11.NET_WM_WINDOW_TYPE_NORMAL)
{
Atom type = _glfw.x11.NET_WM_WINDOW_TYPE_NORMAL;
XChangeProperty(_glfw.x11.display, window->x11.handle,
_glfw.x11.NET_WM_WINDOW_TYPE, XA_ATOM, 32,
PropModeReplace, (unsigned char*) &type, 1);
}
// Set ICCCM WM_HINTS property
{
XWMHints* hints = XAllocWMHints();
if (!hints)
{
_glfwInputError(GLFW_OUT_OF_MEMORY,
"X11: Failed to allocate WM hints");
return GLFW_FALSE;
}
hints->flags = StateHint;
hints->initial_state = NormalState;
XSetWMHints(_glfw.x11.display, window->x11.handle, hints);
XFree(hints);
}
// Set ICCCM WM_NORMAL_HINTS property
{
XSizeHints* hints = XAllocSizeHints();
if (!hints)
{
_glfwInputError(GLFW_OUT_OF_MEMORY, "X11: Failed to allocate size hints");
return GLFW_FALSE;
}
if (!wndconfig->resizable)
{
hints->flags |= (PMinSize | PMaxSize);
hints->min_width = hints->max_width = width;
hints->min_height = hints->max_height = height;
}
// HACK: Explicitly setting PPosition to any value causes some WMs, notably
// Compiz and Metacity, to honor the position of unmapped windows
if (wndconfig->xpos != GLFW_ANY_POSITION && wndconfig->ypos != GLFW_ANY_POSITION)
{
hints->flags |= PPosition;
hints->x = 0;
hints->y = 0;
}
hints->flags |= PWinGravity;
hints->win_gravity = StaticGravity;
XSetWMNormalHints(_glfw.x11.display, window->x11.handle, hints);
XFree(hints);
}
// Set ICCCM WM_CLASS property
{
XClassHint* hint = XAllocClassHint();
if (strlen(wndconfig->x11.instanceName) &&
strlen(wndconfig->x11.className))
{
hint->res_name = (char*) wndconfig->x11.instanceName;
hint->res_class = (char*) wndconfig->x11.className;
}
else
{
const char* resourceName = getenv("RESOURCE_NAME");
if (resourceName && strlen(resourceName))
hint->res_name = (char*) resourceName;
else if (strlen(wndconfig->title))
hint->res_name = (char*) wndconfig->title;
else
hint->res_name = (char*) "glfw-application";
if (strlen(wndconfig->title))
hint->res_class = (char*) wndconfig->title;
else
hint->res_class = (char*) "GLFW-Application";
}
XSetClassHint(_glfw.x11.display, window->x11.handle, hint);
XFree(hint);
}
// Announce support for Xdnd (drag and drop)
{
const Atom version = _GLFW_XDND_VERSION;
XChangeProperty(_glfw.x11.display, window->x11.handle,
_glfw.x11.XdndAware, XA_ATOM, 32,
PropModeReplace, (unsigned char*) &version, 1);
}
if (_glfw.x11.im)
_glfwCreateInputContextX11(window);
_glfwSetWindowTitleX11(window, wndconfig->title);
_glfwGetWindowPosX11(window, &window->x11.xpos, &window->x11.ypos);
_glfwGetWindowSizeX11(window, &window->x11.width, &window->x11.height);
return GLFW_TRUE;
}
// Set the specified property to the selection converted to the requested target
//
static Atom writeTargetToProperty(const XSelectionRequestEvent* request)
{
char* selectionString = NULL;
const Atom formats[] = { _glfw.x11.UTF8_STRING, XA_STRING };
const int formatCount = sizeof(formats) / sizeof(formats[0]);
if (request->selection == _glfw.x11.PRIMARY)
selectionString = _glfw.x11.primarySelectionString;
else
selectionString = _glfw.x11.clipboardString;
if (request->property == None)
{
// The requester is a legacy client (ICCCM section 2.2)
// We don't support legacy clients, so fail here
return None;
}
if (request->target == _glfw.x11.TARGETS)
{
// The list of supported targets was requested
const Atom targets[] = { _glfw.x11.TARGETS,
_glfw.x11.MULTIPLE,
_glfw.x11.UTF8_STRING,
XA_STRING };
XChangeProperty(_glfw.x11.display,
request->requestor,
request->property,
XA_ATOM,
32,
PropModeReplace,
(unsigned char*) targets,
sizeof(targets) / sizeof(targets[0]));
return request->property;
}
if (request->target == _glfw.x11.MULTIPLE)
{
// Multiple conversions were requested
Atom* targets;
const unsigned long count =
_glfwGetWindowPropertyX11(request->requestor,
request->property,
_glfw.x11.ATOM_PAIR,
(unsigned char**) &targets);
for (unsigned long i = 0; i < count; i += 2)
{
int j;
for (j = 0; j < formatCount; j++)
{
if (targets[i] == formats[j])
break;
}
if (j < formatCount)
{
XChangeProperty(_glfw.x11.display,
request->requestor,
targets[i + 1],
targets[i],
8,
PropModeReplace,
(unsigned char *) selectionString,
strlen(selectionString));
}
else
targets[i + 1] = None;
}
XChangeProperty(_glfw.x11.display,
request->requestor,
request->property,
_glfw.x11.ATOM_PAIR,
32,
PropModeReplace,
(unsigned char*) targets,
count);
XFree(targets);
return request->property;
}
if (request->target == _glfw.x11.SAVE_TARGETS)
{
// The request is a check whether we support SAVE_TARGETS
// It should be handled as a no-op side effect target
XChangeProperty(_glfw.x11.display,
request->requestor,
request->property,
_glfw.x11.NULL_,
32,
PropModeReplace,
NULL,
0);
return request->property;
}
// Conversion to a data target was requested
for (int i = 0; i < formatCount; i++)
{
if (request->target == formats[i])
{
// The requested target is one we support
XChangeProperty(_glfw.x11.display,
request->requestor,
request->property,
request->target,
8,
PropModeReplace,
(unsigned char *) selectionString,
strlen(selectionString));
return request->property;
}
}
// The requested target is not supported
return None;
}
static void handleSelectionRequest(XEvent* event)
{
const XSelectionRequestEvent* request = &event->xselectionrequest;
XEvent reply = { SelectionNotify };
reply.xselection.property = writeTargetToProperty(request);
reply.xselection.display = request->display;
reply.xselection.requestor = request->requestor;
reply.xselection.selection = request->selection;
reply.xselection.target = request->target;
reply.xselection.time = request->time;
XSendEvent(_glfw.x11.display, request->requestor, False, 0, &reply);
}
static const char* getSelectionString(Atom selection)
{
char** selectionString = NULL;
const Atom targets[] = { _glfw.x11.UTF8_STRING, XA_STRING };
const size_t targetCount = sizeof(targets) / sizeof(targets[0]);
if (selection == _glfw.x11.PRIMARY)
selectionString = &_glfw.x11.primarySelectionString;
else
selectionString = &_glfw.x11.clipboardString;
if (XGetSelectionOwner(_glfw.x11.display, selection) ==
_glfw.x11.helperWindowHandle)
{
// Instead of doing a large number of X round-trips just to put this
// string into a window property and then read it back, just return it
return *selectionString;
}
_glfw_free(*selectionString);
*selectionString = NULL;
for (size_t i = 0; i < targetCount; i++)
{
char* data;
Atom actualType;
int actualFormat;
unsigned long itemCount, bytesAfter;
XEvent notification, dummy;
XConvertSelection(_glfw.x11.display,
selection,
targets[i],
_glfw.x11.GLFW_SELECTION,
_glfw.x11.helperWindowHandle,
CurrentTime);
while (!XCheckTypedWindowEvent(_glfw.x11.display,
_glfw.x11.helperWindowHandle,
SelectionNotify,
¬ification))
{
waitForX11Event(NULL);
}
if (notification.xselection.property == None)
continue;
XCheckIfEvent(_glfw.x11.display,
&dummy,
isSelPropNewValueNotify,
(XPointer) ¬ification);
XGetWindowProperty(_glfw.x11.display,
notification.xselection.requestor,
notification.xselection.property,
0,
LONG_MAX,
True,
AnyPropertyType,
&actualType,
&actualFormat,
&itemCount,
&bytesAfter,
(unsigned char**) &data);
if (actualType == _glfw.x11.INCR)
{
size_t size = 1;
char* string = NULL;
for (;;)
{
while (!XCheckIfEvent(_glfw.x11.display,
&dummy,
isSelPropNewValueNotify,
(XPointer) ¬ification))
{
waitForX11Event(NULL);
}
XFree(data);
XGetWindowProperty(_glfw.x11.display,
notification.xselection.requestor,
notification.xselection.property,
0,
LONG_MAX,
True,
AnyPropertyType,
&actualType,
&actualFormat,
&itemCount,
&bytesAfter,
(unsigned char**) &data);
if (itemCount)
{
size += itemCount;
string = _glfw_realloc(string, size);
string[size - itemCount - 1] = '\0';
strcat(string, data);
}
if (!itemCount)
{
if (string)
{
if (targets[i] == XA_STRING)
{
*selectionString = convertLatin1toUTF8(string);
_glfw_free(string);
}
else
*selectionString = string;
}
break;
}
}
}
else if (actualType == targets[i])
{
if (targets[i] == XA_STRING)
*selectionString = convertLatin1toUTF8(data);
else
*selectionString = _glfw_strdup(data);
}
XFree(data);
if (*selectionString)
break;
}
if (!*selectionString)
{
_glfwInputError(GLFW_FORMAT_UNAVAILABLE,
"X11: Failed to convert selection to string");
}
return *selectionString;
}
// Make the specified window and its video mode active on its monitor
//
static void acquireMonitor(_GLFWwindow* window)
{
if (_glfw.x11.saver.count == 0)
{
// Remember old screen saver settings
XGetScreenSaver(_glfw.x11.display,
&_glfw.x11.saver.timeout,
&_glfw.x11.saver.interval,
&_glfw.x11.saver.blanking,
&_glfw.x11.saver.exposure);
// Disable screen saver
XSetScreenSaver(_glfw.x11.display, 0, 0, DontPreferBlanking,
DefaultExposures);
}
if (!window->monitor->window)
_glfw.x11.saver.count++;
_glfwSetVideoModeX11(window->monitor, &window->videoMode);
if (window->x11.overrideRedirect)
{
int xpos, ypos;
GLFWvidmode mode;
// Manually position the window over its monitor
_glfwGetMonitorPosX11(window->monitor, &xpos, &ypos);
_glfwGetVideoModeX11(window->monitor, &mode);
XMoveResizeWindow(_glfw.x11.display, window->x11.handle,
xpos, ypos, mode.width, mode.height);
}
_glfwInputMonitorWindow(window->monitor, window);
}
// Remove the window and restore the original video mode
//
static void releaseMonitor(_GLFWwindow* window)
{
if (window->monitor->window != window)
return;
_glfwInputMonitorWindow(window->monitor, NULL);
_glfwRestoreVideoModeX11(window->monitor);
_glfw.x11.saver.count--;
if (_glfw.x11.saver.count == 0)
{
// Restore old screen saver settings
XSetScreenSaver(_glfw.x11.display,
_glfw.x11.saver.timeout,
_glfw.x11.saver.interval,
_glfw.x11.saver.blanking,
_glfw.x11.saver.exposure);
}
}
// Process the specified X event
//
static void processEvent(XEvent *event)
{
int keycode = 0;
Bool filtered = False;
// HACK: Save scancode as some IMs clear the field in XFilterEvent
if (event->type == KeyPress || event->type == KeyRelease)
keycode = event->xkey.keycode;
filtered = XFilterEvent(event, None);
if (_glfw.x11.randr.available)
{
if (event->type == _glfw.x11.randr.eventBase + RRNotify)
{
XRRUpdateConfiguration(event);
_glfwPollMonitorsX11();
return;
}
}
if (_glfw.x11.xkb.available)
{
if (event->type == _glfw.x11.xkb.eventBase + XkbEventCode)
{
if (((XkbEvent*) event)->any.xkb_type == XkbStateNotify &&
(((XkbEvent*) event)->state.changed & XkbGroupStateMask))
{
_glfw.x11.xkb.group = ((XkbEvent*) event)->state.group;
}
return;
}
}
if (event->type == GenericEvent)
{
if (_glfw.x11.xi.available)
{
_GLFWwindow* window = _glfw.x11.disabledCursorWindow;
if (window &&
window->rawMouseMotion &&
event->xcookie.extension == _glfw.x11.xi.majorOpcode &&
XGetEventData(_glfw.x11.display, &event->xcookie) &&
event->xcookie.evtype == XI_RawMotion)
{
XIRawEvent* re = event->xcookie.data;
if (re->valuators.mask_len)
{
const double* values = re->raw_values;
double xpos = window->virtualCursorPosX;
double ypos = window->virtualCursorPosY;
if (XIMaskIsSet(re->valuators.mask, 0))
{
xpos += *values;
values++;
}
if (XIMaskIsSet(re->valuators.mask, 1))
ypos += *values;
_glfwInputCursorPos(window, xpos, ypos);
}
}
XFreeEventData(_glfw.x11.display, &event->xcookie);
}
return;
}
if (event->type == SelectionRequest)
{
handleSelectionRequest(event);
return;
}
_GLFWwindow* window = NULL;
if (XFindContext(_glfw.x11.display,
event->xany.window,
_glfw.x11.context,
(XPointer*) &window) != 0)
{
// This is an event for a window that has already been destroyed
return;
}
switch (event->type)
{
case ReparentNotify:
{
window->x11.parent = event->xreparent.parent;
return;
}
case KeyPress:
{
const int key = translateKey(keycode);
const int mods = translateState(event->xkey.state);
const int plain = !(mods & (GLFW_MOD_CONTROL | GLFW_MOD_ALT));
if (window->x11.ic)
{
// HACK: Do not report the key press events duplicated by XIM
// Duplicate key releases are filtered out implicitly by
// the GLFW key repeat logic in _glfwInputKey
// A timestamp per key is used to handle simultaneous keys
// NOTE: Always allow the first event for each key through
// (the server never sends a timestamp of zero)
// NOTE: Timestamp difference is compared to handle wrap-around
Time diff = event->xkey.time - window->x11.keyPressTimes[keycode];
if (diff == event->xkey.time || (diff > 0 && diff < ((Time)1 << 31)))
{
if (keycode)
_glfwInputKey(window, key, keycode, GLFW_PRESS, mods);
window->x11.keyPressTimes[keycode] = event->xkey.time;
}
if (!filtered)
{
int count;
Status status;
char buffer[100];
char* chars = buffer;
count = Xutf8LookupString(window->x11.ic,
&event->xkey,
buffer, sizeof(buffer) - 1,
NULL, &status);
if (status == XBufferOverflow)
{
chars = _glfw_calloc(count + 1, 1);
count = Xutf8LookupString(window->x11.ic,
&event->xkey,
chars, count,
NULL, &status);
}
if (status == XLookupChars || status == XLookupBoth)
{
const char* c = chars;
chars[count] = '\0';
while (c - chars < count)
_glfwInputChar(window, decodeUTF8(&c), mods, plain);
}
if (chars != buffer)
_glfw_free(chars);
}
}
else
{
KeySym keysym;
XLookupString(&event->xkey, NULL, 0, &keysym, NULL);
_glfwInputKey(window, key, keycode, GLFW_PRESS, mods);
const uint32_t codepoint = _glfwKeySym2Unicode(keysym);
if (codepoint != GLFW_INVALID_CODEPOINT)
_glfwInputChar(window, codepoint, mods, plain);
}
return;
}
case KeyRelease:
{
const int key = translateKey(keycode);
const int mods = translateState(event->xkey.state);
if (!_glfw.x11.xkb.detectable)
{
// HACK: Key repeat events will arrive as KeyRelease/KeyPress
// pairs with similar or identical time stamps
// The key repeat logic in _glfwInputKey expects only key
// presses to repeat, so detect and discard release events
if (XEventsQueued(_glfw.x11.display, QueuedAfterReading))
{
XEvent next;
XPeekEvent(_glfw.x11.display, &next);
if (next.type == KeyPress &&
next.xkey.window == event->xkey.window &&
next.xkey.keycode == keycode)
{
// HACK: The time of repeat events sometimes doesn't
// match that of the press event, so add an
// epsilon
// Toshiyuki Takahashi can press a button
// 16 times per second so it's fairly safe to
// assume that no human is pressing the key 50
// times per second (value is ms)
if ((next.xkey.time - event->xkey.time) < 20)
{
// This is very likely a server-generated key repeat
// event, so ignore it
return;
}
}
}
}
_glfwInputKey(window, key, keycode, GLFW_RELEASE, mods);
return;
}
case ButtonPress:
{
const int mods = translateState(event->xbutton.state);
if (event->xbutton.button == Button1)
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_PRESS, mods);
else if (event->xbutton.button == Button2)
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_MIDDLE, GLFW_PRESS, mods);
else if (event->xbutton.button == Button3)
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_RIGHT, GLFW_PRESS, mods);
// Modern X provides scroll events as mouse button presses
else if (event->xbutton.button == Button4)
_glfwInputScroll(window, 0.0, 1.0);
else if (event->xbutton.button == Button5)
_glfwInputScroll(window, 0.0, -1.0);
else if (event->xbutton.button == Button6)
_glfwInputScroll(window, 1.0, 0.0);
else if (event->xbutton.button == Button7)
_glfwInputScroll(window, -1.0, 0.0);
else
{
// Additional buttons after 7 are treated as regular buttons
// We subtract 4 to fill the gap left by scroll input above
_glfwInputMouseClick(window,
event->xbutton.button - Button1 - 4,
GLFW_PRESS,
mods);
}
return;
}
case ButtonRelease:
{
const int mods = translateState(event->xbutton.state);
if (event->xbutton.button == Button1)
{
_glfwInputMouseClick(window,
GLFW_MOUSE_BUTTON_LEFT,
GLFW_RELEASE,
mods);
}
else if (event->xbutton.button == Button2)
{
_glfwInputMouseClick(window,
GLFW_MOUSE_BUTTON_MIDDLE,
GLFW_RELEASE,
mods);
}
else if (event->xbutton.button == Button3)
{
_glfwInputMouseClick(window,
GLFW_MOUSE_BUTTON_RIGHT,
GLFW_RELEASE,
mods);
}
else if (event->xbutton.button > Button7)
{
// Additional buttons after 7 are treated as regular buttons
// We subtract 4 to fill the gap left by scroll input above
_glfwInputMouseClick(window,
event->xbutton.button - Button1 - 4,
GLFW_RELEASE,
mods);
}
return;
}
case EnterNotify:
{
// XEnterWindowEvent is XCrossingEvent
const int x = event->xcrossing.x;
const int y = event->xcrossing.y;
// HACK: This is a workaround for WMs (KWM, Fluxbox) that otherwise
// ignore the defined cursor for hidden cursor mode
if (window->cursorMode == GLFW_CURSOR_HIDDEN)
updateCursorImage(window);
_glfwInputCursorEnter(window, GLFW_TRUE);
_glfwInputCursorPos(window, x, y);
window->x11.lastCursorPosX = x;
window->x11.lastCursorPosY = y;
return;
}
case LeaveNotify:
{
_glfwInputCursorEnter(window, GLFW_FALSE);
return;
}
case MotionNotify:
{
const int x = event->xmotion.x;
const int y = event->xmotion.y;
if (x != window->x11.warpCursorPosX ||
y != window->x11.warpCursorPosY)
{
// The cursor was moved by something other than GLFW
if (window->cursorMode == GLFW_CURSOR_DISABLED)
{
if (_glfw.x11.disabledCursorWindow != window)
return;
if (window->rawMouseMotion)
return;
const int dx = x - window->x11.lastCursorPosX;
const int dy = y - window->x11.lastCursorPosY;
_glfwInputCursorPos(window,
window->virtualCursorPosX + dx,
window->virtualCursorPosY + dy);
}
else
_glfwInputCursorPos(window, x, y);
}
window->x11.lastCursorPosX = x;
window->x11.lastCursorPosY = y;
return;
}
case ConfigureNotify:
{
if (event->xconfigure.width != window->x11.width ||
event->xconfigure.height != window->x11.height)
{
window->x11.width = event->xconfigure.width;
window->x11.height = event->xconfigure.height;
_glfwInputFramebufferSize(window,
event->xconfigure.width,
event->xconfigure.height);
_glfwInputWindowSize(window,
event->xconfigure.width,
event->xconfigure.height);
}
int xpos = event->xconfigure.x;
int ypos = event->xconfigure.y;
// NOTE: ConfigureNotify events from the server are in local
// coordinates, so if we are reparented we need to translate
// the position into root (screen) coordinates
if (!event->xany.send_event && window->x11.parent != _glfw.x11.root)
{
_glfwGrabErrorHandlerX11();
Window dummy;
XTranslateCoordinates(_glfw.x11.display,
window->x11.parent,
_glfw.x11.root,
xpos, ypos,
&xpos, &ypos,
&dummy);
_glfwReleaseErrorHandlerX11();
if (_glfw.x11.errorCode == BadWindow)
return;
}
if (xpos != window->x11.xpos || ypos != window->x11.ypos)
{
window->x11.xpos = xpos;
window->x11.ypos = ypos;
_glfwInputWindowPos(window, xpos, ypos);
}
return;
}
case ClientMessage:
{
// Custom client message, probably from the window manager
if (filtered)
return;
if (event->xclient.message_type == None)
return;
if (event->xclient.message_type == _glfw.x11.WM_PROTOCOLS)
{
const Atom protocol = event->xclient.data.l[0];
if (protocol == None)
return;
if (protocol == _glfw.x11.WM_DELETE_WINDOW)
{
// The window manager was asked to close the window, for
// example by the user pressing a 'close' window decoration
// button
_glfwInputWindowCloseRequest(window);
}
else if (protocol == _glfw.x11.NET_WM_PING)
{
// The window manager is pinging the application to ensure
// it's still responding to events
XEvent reply = *event;
reply.xclient.window = _glfw.x11.root;
XSendEvent(_glfw.x11.display, _glfw.x11.root,
False,
SubstructureNotifyMask | SubstructureRedirectMask,
&reply);
}
}
else if (event->xclient.message_type == _glfw.x11.XdndEnter)
{
// A drag operation has entered the window
unsigned long count;
Atom* formats = NULL;
const GLFWbool list = event->xclient.data.l[1] & 1;
_glfw.x11.xdnd.source = event->xclient.data.l[0];
_glfw.x11.xdnd.version = event->xclient.data.l[1] >> 24;
_glfw.x11.xdnd.format = None;
if (_glfw.x11.xdnd.version > _GLFW_XDND_VERSION)
return;
if (list)
{
count = _glfwGetWindowPropertyX11(_glfw.x11.xdnd.source,
_glfw.x11.XdndTypeList,
XA_ATOM,
(unsigned char**) &formats);
}
else
{
count = 3;
formats = (Atom*) event->xclient.data.l + 2;
}
for (unsigned int i = 0; i < count; i++)
{
if (formats[i] == _glfw.x11.text_uri_list)
{
_glfw.x11.xdnd.format = _glfw.x11.text_uri_list;
break;
}
}
if (list && formats)
XFree(formats);
}
else if (event->xclient.message_type == _glfw.x11.XdndDrop)
{
// The drag operation has finished by dropping on the window
Time time = CurrentTime;
if (_glfw.x11.xdnd.version > _GLFW_XDND_VERSION)
return;
if (_glfw.x11.xdnd.format)
{
if (_glfw.x11.xdnd.version >= 1)
time = event->xclient.data.l[2];
// Request the chosen format from the source window
XConvertSelection(_glfw.x11.display,
_glfw.x11.XdndSelection,
_glfw.x11.xdnd.format,
_glfw.x11.XdndSelection,
window->x11.handle,
time);
}
else if (_glfw.x11.xdnd.version >= 2)
{
XEvent reply = { ClientMessage };
reply.xclient.window = _glfw.x11.xdnd.source;
reply.xclient.message_type = _glfw.x11.XdndFinished;
reply.xclient.format = 32;
reply.xclient.data.l[0] = window->x11.handle;
reply.xclient.data.l[1] = 0; // The drag was rejected
reply.xclient.data.l[2] = None;
XSendEvent(_glfw.x11.display, _glfw.x11.xdnd.source,
False, NoEventMask, &reply);
XFlush(_glfw.x11.display);
}
}
else if (event->xclient.message_type == _glfw.x11.XdndPosition)
{
// The drag operation has moved over the window
const int xabs = (event->xclient.data.l[2] >> 16) & 0xffff;
const int yabs = (event->xclient.data.l[2]) & 0xffff;
Window dummy;
int xpos, ypos;
if (_glfw.x11.xdnd.version > _GLFW_XDND_VERSION)
return;
XTranslateCoordinates(_glfw.x11.display,
_glfw.x11.root,
window->x11.handle,
xabs, yabs,
&xpos, &ypos,
&dummy);
_glfwInputCursorPos(window, xpos, ypos);
XEvent reply = { ClientMessage };
reply.xclient.window = _glfw.x11.xdnd.source;
reply.xclient.message_type = _glfw.x11.XdndStatus;
reply.xclient.format = 32;
reply.xclient.data.l[0] = window->x11.handle;
reply.xclient.data.l[2] = 0; // Specify an empty rectangle
reply.xclient.data.l[3] = 0;
if (_glfw.x11.xdnd.format)
{
// Reply that we are ready to copy the dragged data
reply.xclient.data.l[1] = 1; // Accept with no rectangle
if (_glfw.x11.xdnd.version >= 2)
reply.xclient.data.l[4] = _glfw.x11.XdndActionCopy;
}
XSendEvent(_glfw.x11.display, _glfw.x11.xdnd.source,
False, NoEventMask, &reply);
XFlush(_glfw.x11.display);
}
return;
}
case SelectionNotify:
{
if (event->xselection.property == _glfw.x11.XdndSelection)
{
// The converted data from the drag operation has arrived
char* data;
const unsigned long result =
_glfwGetWindowPropertyX11(event->xselection.requestor,
event->xselection.property,
event->xselection.target,
(unsigned char**) &data);
if (result)
{
int count;
char** paths = _glfwParseUriList(data, &count);
_glfwInputDrop(window, count, (const char**) paths);
for (int i = 0; i < count; i++)
_glfw_free(paths[i]);
_glfw_free(paths);
}
if (data)
XFree(data);
if (_glfw.x11.xdnd.version >= 2)
{
XEvent reply = { ClientMessage };
reply.xclient.window = _glfw.x11.xdnd.source;
reply.xclient.message_type = _glfw.x11.XdndFinished;
reply.xclient.format = 32;
reply.xclient.data.l[0] = window->x11.handle;
reply.xclient.data.l[1] = result;
reply.xclient.data.l[2] = _glfw.x11.XdndActionCopy;
XSendEvent(_glfw.x11.display, _glfw.x11.xdnd.source,
False, NoEventMask, &reply);
XFlush(_glfw.x11.display);
}
}
return;
}
case FocusIn:
{
if (event->xfocus.mode == NotifyGrab ||
event->xfocus.mode == NotifyUngrab)
{
// Ignore focus events from popup indicator windows, window menu
// key chords and window dragging
return;
}
if (window->cursorMode == GLFW_CURSOR_DISABLED)
disableCursor(window);
else if (window->cursorMode == GLFW_CURSOR_CAPTURED)
captureCursor(window);
if (window->x11.ic)
XSetICFocus(window->x11.ic);
_glfwInputWindowFocus(window, GLFW_TRUE);
return;
}
case FocusOut:
{
if (event->xfocus.mode == NotifyGrab ||
event->xfocus.mode == NotifyUngrab)
{
// Ignore focus events from popup indicator windows, window menu
// key chords and window dragging
return;
}
if (window->cursorMode == GLFW_CURSOR_DISABLED)
enableCursor(window);
else if (window->cursorMode == GLFW_CURSOR_CAPTURED)
releaseCursor();
if (window->x11.ic)
XUnsetICFocus(window->x11.ic);
if (window->monitor && window->autoIconify)
_glfwIconifyWindowX11(window);
_glfwInputWindowFocus(window, GLFW_FALSE);
return;
}
case Expose:
{
_glfwInputWindowDamage(window);
return;
}
case PropertyNotify:
{
if (event->xproperty.state != PropertyNewValue)
return;
if (event->xproperty.atom == _glfw.x11.WM_STATE)
{
const int state = getWindowState(window);
if (state != IconicState && state != NormalState)
return;
const GLFWbool iconified = (state == IconicState);
if (window->x11.iconified != iconified)
{
if (window->monitor)
{
if (iconified)
releaseMonitor(window);
else
acquireMonitor(window);
}
window->x11.iconified = iconified;
_glfwInputWindowIconify(window, iconified);
}
}
else if (event->xproperty.atom == _glfw.x11.NET_WM_STATE)
{
const GLFWbool maximized = _glfwWindowMaximizedX11(window);
if (window->x11.maximized != maximized)
{
window->x11.maximized = maximized;
_glfwInputWindowMaximize(window, maximized);
}
}
return;
}
case DestroyNotify:
return;
}
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
// Retrieve a single window property of the specified type
// Inspired by fghGetWindowProperty from freeglut
//
unsigned long _glfwGetWindowPropertyX11(Window window,
Atom property,
Atom type,
unsigned char** value)
{
Atom actualType;
int actualFormat;
unsigned long itemCount, bytesAfter;
XGetWindowProperty(_glfw.x11.display,
window,
property,
0,
LONG_MAX,
False,
type,
&actualType,
&actualFormat,
&itemCount,
&bytesAfter,
value);
return itemCount;
}
GLFWbool _glfwIsVisualTransparentX11(Visual* visual)
{
if (!_glfw.x11.xrender.available)
return GLFW_FALSE;
XRenderPictFormat* pf = XRenderFindVisualFormat(_glfw.x11.display, visual);
return pf && pf->direct.alphaMask;
}
// Push contents of our selection to clipboard manager
//
void _glfwPushSelectionToManagerX11(void)
{
XConvertSelection(_glfw.x11.display,
_glfw.x11.CLIPBOARD_MANAGER,
_glfw.x11.SAVE_TARGETS,
None,
_glfw.x11.helperWindowHandle,
CurrentTime);
for (;;)
{
XEvent event;
while (XCheckIfEvent(_glfw.x11.display, &event, isSelectionEvent, NULL))
{
switch (event.type)
{
case SelectionRequest:
handleSelectionRequest(&event);
break;
case SelectionNotify:
{
if (event.xselection.target == _glfw.x11.SAVE_TARGETS)
{
// This means one of two things; either the selection
// was not owned, which means there is no clipboard
// manager, or the transfer to the clipboard manager has
// completed
// In either case, it means we are done here
return;
}
break;
}
}
}
waitForX11Event(NULL);
}
}
void _glfwCreateInputContextX11(_GLFWwindow* window)
{
XIMCallback callback;
callback.callback = (XIMProc) inputContextDestroyCallback;
callback.client_data = (XPointer) window;
window->x11.ic = XCreateIC(_glfw.x11.im,
XNInputStyle,
XIMPreeditNothing | XIMStatusNothing,
XNClientWindow,
window->x11.handle,
XNFocusWindow,
window->x11.handle,
XNDestroyCallback,
&callback,
NULL);
if (window->x11.ic)
{
XWindowAttributes attribs;
XGetWindowAttributes(_glfw.x11.display, window->x11.handle, &attribs);
unsigned long filter = 0;
if (XGetICValues(window->x11.ic, XNFilterEvents, &filter, NULL) == NULL)
{
XSelectInput(_glfw.x11.display,
window->x11.handle,
attribs.your_event_mask | filter);
}
}
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
GLFWbool _glfwCreateWindowX11(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig)
{
Visual* visual = NULL;
int depth;
if (ctxconfig->client != GLFW_NO_API)
{
if (ctxconfig->source == GLFW_NATIVE_CONTEXT_API)
{
if (!_glfwInitGLX())
return GLFW_FALSE;
if (!_glfwChooseVisualGLX(wndconfig, ctxconfig, fbconfig, &visual, &depth))
return GLFW_FALSE;
}
else if (ctxconfig->source == GLFW_EGL_CONTEXT_API)
{
if (!_glfwInitEGL())
return GLFW_FALSE;
if (!_glfwChooseVisualEGL(wndconfig, ctxconfig, fbconfig, &visual, &depth))
return GLFW_FALSE;
}
else if (ctxconfig->source == GLFW_OSMESA_CONTEXT_API)
{
if (!_glfwInitOSMesa())
return GLFW_FALSE;
}
}
if (!visual)
{
visual = DefaultVisual(_glfw.x11.display, _glfw.x11.screen);
depth = DefaultDepth(_glfw.x11.display, _glfw.x11.screen);
}
if (!createNativeWindow(window, wndconfig, visual, depth))
return GLFW_FALSE;
if (ctxconfig->client != GLFW_NO_API)
{
if (ctxconfig->source == GLFW_NATIVE_CONTEXT_API)
{
if (!_glfwCreateContextGLX(window, ctxconfig, fbconfig))
return GLFW_FALSE;
}
else if (ctxconfig->source == GLFW_EGL_CONTEXT_API)
{
if (!_glfwCreateContextEGL(window, ctxconfig, fbconfig))
return GLFW_FALSE;
}
else if (ctxconfig->source == GLFW_OSMESA_CONTEXT_API)
{
if (!_glfwCreateContextOSMesa(window, ctxconfig, fbconfig))
return GLFW_FALSE;
}
if (!_glfwRefreshContextAttribs(window, ctxconfig))
return GLFW_FALSE;
}
if (wndconfig->mousePassthrough)
_glfwSetWindowMousePassthroughX11(window, GLFW_TRUE);
if (window->monitor)
{
_glfwShowWindowX11(window);
updateWindowMode(window);
acquireMonitor(window);
if (wndconfig->centerCursor)
_glfwCenterCursorInContentArea(window);
}
else
{
if (wndconfig->visible)
{
_glfwShowWindowX11(window);
if (wndconfig->focused)
_glfwFocusWindowX11(window);
}
}
XFlush(_glfw.x11.display);
return GLFW_TRUE;
}
void _glfwDestroyWindowX11(_GLFWwindow* window)
{
if (_glfw.x11.disabledCursorWindow == window)
enableCursor(window);
if (window->monitor)
releaseMonitor(window);
if (window->x11.ic)
{
XDestroyIC(window->x11.ic);
window->x11.ic = NULL;
}
if (window->context.destroy)
window->context.destroy(window);
if (window->x11.handle)
{
XDeleteContext(_glfw.x11.display, window->x11.handle, _glfw.x11.context);
XUnmapWindow(_glfw.x11.display, window->x11.handle);
XDestroyWindow(_glfw.x11.display, window->x11.handle);
window->x11.handle = (Window) 0;
}
if (window->x11.colormap)
{
XFreeColormap(_glfw.x11.display, window->x11.colormap);
window->x11.colormap = (Colormap) 0;
}
XFlush(_glfw.x11.display);
}
void _glfwSetWindowTitleX11(_GLFWwindow* window, const char* title)
{
if (_glfw.x11.xlib.utf8)
{
Xutf8SetWMProperties(_glfw.x11.display,
window->x11.handle,
title, title,
NULL, 0,
NULL, NULL, NULL);
}
XChangeProperty(_glfw.x11.display, window->x11.handle,
_glfw.x11.NET_WM_NAME, _glfw.x11.UTF8_STRING, 8,
PropModeReplace,
(unsigned char*) title, strlen(title));
XChangeProperty(_glfw.x11.display, window->x11.handle,
_glfw.x11.NET_WM_ICON_NAME, _glfw.x11.UTF8_STRING, 8,
PropModeReplace,
(unsigned char*) title, strlen(title));
XFlush(_glfw.x11.display);
}
void _glfwSetWindowIconX11(_GLFWwindow* window, int count, const GLFWimage* images)
{
if (count)
{
int longCount = 0;
for (int i = 0; i < count; i++)
longCount += 2 + images[i].width * images[i].height;
unsigned long* icon = _glfw_calloc(longCount, sizeof(unsigned long));
unsigned long* target = icon;
for (int i = 0; i < count; i++)
{
*target++ = images[i].width;
*target++ = images[i].height;
for (int j = 0; j < images[i].width * images[i].height; j++)
{
*target++ = (((unsigned long) images[i].pixels[j * 4 + 0]) << 16) |
(((unsigned long) images[i].pixels[j * 4 + 1]) << 8) |
(((unsigned long) images[i].pixels[j * 4 + 2]) << 0) |
(((unsigned long) images[i].pixels[j * 4 + 3]) << 24);
}
}
// NOTE: XChangeProperty expects 32-bit values like the image data above to be
// placed in the 32 least significant bits of individual longs. This is
// true even if long is 64-bit and a WM protocol calls for "packed" data.
// This is because of a historical mistake that then became part of the Xlib
// ABI. Xlib will pack these values into a regular array of 32-bit values
// before sending it over the wire.
XChangeProperty(_glfw.x11.display, window->x11.handle,
_glfw.x11.NET_WM_ICON,
XA_CARDINAL, 32,
PropModeReplace,
(unsigned char*) icon,
longCount);
_glfw_free(icon);
}
else
{
XDeleteProperty(_glfw.x11.display, window->x11.handle,
_glfw.x11.NET_WM_ICON);
}
XFlush(_glfw.x11.display);
}
void _glfwGetWindowPosX11(_GLFWwindow* window, int* xpos, int* ypos)
{
Window dummy;
int x, y;
XTranslateCoordinates(_glfw.x11.display, window->x11.handle, _glfw.x11.root,
0, 0, &x, &y, &dummy);
if (xpos)
*xpos = x;
if (ypos)
*ypos = y;
}
void _glfwSetWindowPosX11(_GLFWwindow* window, int xpos, int ypos)
{
// HACK: Explicitly setting PPosition to any value causes some WMs, notably
// Compiz and Metacity, to honor the position of unmapped windows
if (!_glfwWindowVisibleX11(window))
{
long supplied;
XSizeHints* hints = XAllocSizeHints();
if (XGetWMNormalHints(_glfw.x11.display, window->x11.handle, hints, &supplied))
{
hints->flags |= PPosition;
hints->x = hints->y = 0;
XSetWMNormalHints(_glfw.x11.display, window->x11.handle, hints);
}
XFree(hints);
}
XMoveWindow(_glfw.x11.display, window->x11.handle, xpos, ypos);
XFlush(_glfw.x11.display);
}
void _glfwGetWindowSizeX11(_GLFWwindow* window, int* width, int* height)
{
XWindowAttributes attribs;
XGetWindowAttributes(_glfw.x11.display, window->x11.handle, &attribs);
if (width)
*width = attribs.width;
if (height)
*height = attribs.height;
}
void _glfwSetWindowSizeX11(_GLFWwindow* window, int width, int height)
{
if (window->monitor)
{
if (window->monitor->window == window)
acquireMonitor(window);
}
else
{
if (!window->resizable)
updateNormalHints(window, width, height);
XResizeWindow(_glfw.x11.display, window->x11.handle, width, height);
}
XFlush(_glfw.x11.display);
}
void _glfwSetWindowSizeLimitsX11(_GLFWwindow* window,
int minwidth, int minheight,
int maxwidth, int maxheight)
{
int width, height;
_glfwGetWindowSizeX11(window, &width, &height);
updateNormalHints(window, width, height);
XFlush(_glfw.x11.display);
}
void _glfwSetWindowAspectRatioX11(_GLFWwindow* window, int numer, int denom)
{
int width, height;
_glfwGetWindowSizeX11(window, &width, &height);
updateNormalHints(window, width, height);
XFlush(_glfw.x11.display);
}
void _glfwGetFramebufferSizeX11(_GLFWwindow* window, int* width, int* height)
{
_glfwGetWindowSizeX11(window, width, height);
}
void _glfwGetWindowFrameSizeX11(_GLFWwindow* window,
int* left, int* top,
int* right, int* bottom)
{
long* extents = NULL;
if (window->monitor || !window->decorated)
return;
if (_glfw.x11.NET_FRAME_EXTENTS == None)
return;
if (!_glfwWindowVisibleX11(window) &&
_glfw.x11.NET_REQUEST_FRAME_EXTENTS)
{
XEvent event;
double timeout = 0.5;
// Ensure _NET_FRAME_EXTENTS is set, allowing glfwGetWindowFrameSize to
// function before the window is mapped
sendEventToWM(window, _glfw.x11.NET_REQUEST_FRAME_EXTENTS,
0, 0, 0, 0, 0);
// HACK: Use a timeout because earlier versions of some window managers
// (at least Unity, Fluxbox and Xfwm) failed to send the reply
// They have been fixed but broken versions are still in the wild
// If you are affected by this and your window manager is NOT
// listed above, PLEASE report it to their and our issue trackers
while (!XCheckIfEvent(_glfw.x11.display,
&event,
isFrameExtentsEvent,
(XPointer) window))
{
if (!waitForX11Event(&timeout))
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"X11: The window manager has a broken _NET_REQUEST_FRAME_EXTENTS implementation; please report this issue");
return;
}
}
}
if (_glfwGetWindowPropertyX11(window->x11.handle,
_glfw.x11.NET_FRAME_EXTENTS,
XA_CARDINAL,
(unsigned char**) &extents) == 4)
{
if (left)
*left = extents[0];
if (top)
*top = extents[2];
if (right)
*right = extents[1];
if (bottom)
*bottom = extents[3];
}
if (extents)
XFree(extents);
}
void _glfwGetWindowContentScaleX11(_GLFWwindow* window, float* xscale, float* yscale)
{
if (xscale)
*xscale = _glfw.x11.contentScaleX;
if (yscale)
*yscale = _glfw.x11.contentScaleY;
}
void _glfwIconifyWindowX11(_GLFWwindow* window)
{
if (window->x11.overrideRedirect)
{
// Override-redirect windows cannot be iconified or restored, as those
// tasks are performed by the window manager
_glfwInputError(GLFW_PLATFORM_ERROR,
"X11: Iconification of full screen windows requires a WM that supports EWMH full screen");
return;
}
XIconifyWindow(_glfw.x11.display, window->x11.handle, _glfw.x11.screen);
XFlush(_glfw.x11.display);
}
void _glfwRestoreWindowX11(_GLFWwindow* window)
{
if (window->x11.overrideRedirect)
{
// Override-redirect windows cannot be iconified or restored, as those
// tasks are performed by the window manager
_glfwInputError(GLFW_PLATFORM_ERROR,
"X11: Iconification of full screen windows requires a WM that supports EWMH full screen");
return;
}
if (_glfwWindowIconifiedX11(window))
{
XMapWindow(_glfw.x11.display, window->x11.handle);
waitForVisibilityNotify(window);
}
else if (_glfwWindowVisibleX11(window))
{
if (_glfw.x11.NET_WM_STATE &&
_glfw.x11.NET_WM_STATE_MAXIMIZED_VERT &&
_glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ)
{
sendEventToWM(window,
_glfw.x11.NET_WM_STATE,
_NET_WM_STATE_REMOVE,
_glfw.x11.NET_WM_STATE_MAXIMIZED_VERT,
_glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ,
1, 0);
}
}
XFlush(_glfw.x11.display);
}
void _glfwMaximizeWindowX11(_GLFWwindow* window)
{
if (!_glfw.x11.NET_WM_STATE ||
!_glfw.x11.NET_WM_STATE_MAXIMIZED_VERT ||
!_glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ)
{
return;
}
if (_glfwWindowVisibleX11(window))
{
sendEventToWM(window,
_glfw.x11.NET_WM_STATE,
_NET_WM_STATE_ADD,
_glfw.x11.NET_WM_STATE_MAXIMIZED_VERT,
_glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ,
1, 0);
}
else
{
Atom* states = NULL;
unsigned long count =
_glfwGetWindowPropertyX11(window->x11.handle,
_glfw.x11.NET_WM_STATE,
XA_ATOM,
(unsigned char**) &states);
// NOTE: We don't check for failure as this property may not exist yet
// and that's fine (and we'll create it implicitly with append)
Atom missing[2] =
{
_glfw.x11.NET_WM_STATE_MAXIMIZED_VERT,
_glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ
};
unsigned long missingCount = 2;
for (unsigned long i = 0; i < count; i++)
{
for (unsigned long j = 0; j < missingCount; j++)
{
if (states[i] == missing[j])
{
missing[j] = missing[missingCount - 1];
missingCount--;
}
}
}
if (states)
XFree(states);
if (!missingCount)
return;
XChangeProperty(_glfw.x11.display, window->x11.handle,
_glfw.x11.NET_WM_STATE, XA_ATOM, 32,
PropModeAppend,
(unsigned char*) missing,
missingCount);
}
XFlush(_glfw.x11.display);
}
void _glfwShowWindowX11(_GLFWwindow* window)
{
if (_glfwWindowVisibleX11(window))
return;
XMapWindow(_glfw.x11.display, window->x11.handle);
waitForVisibilityNotify(window);
}
void _glfwHideWindowX11(_GLFWwindow* window)
{
XUnmapWindow(_glfw.x11.display, window->x11.handle);
XFlush(_glfw.x11.display);
}
void _glfwRequestWindowAttentionX11(_GLFWwindow* window)
{
if (!_glfw.x11.NET_WM_STATE || !_glfw.x11.NET_WM_STATE_DEMANDS_ATTENTION)
return;
sendEventToWM(window,
_glfw.x11.NET_WM_STATE,
_NET_WM_STATE_ADD,
_glfw.x11.NET_WM_STATE_DEMANDS_ATTENTION,
0, 1, 0);
}
void _glfwFocusWindowX11(_GLFWwindow* window)
{
if (_glfw.x11.NET_ACTIVE_WINDOW)
sendEventToWM(window, _glfw.x11.NET_ACTIVE_WINDOW, 1, 0, 0, 0, 0);
else if (_glfwWindowVisibleX11(window))
{
XRaiseWindow(_glfw.x11.display, window->x11.handle);
XSetInputFocus(_glfw.x11.display, window->x11.handle,
RevertToParent, CurrentTime);
}
XFlush(_glfw.x11.display);
}
void _glfwSetWindowMonitorX11(_GLFWwindow* window,
_GLFWmonitor* monitor,
int xpos, int ypos,
int width, int height,
int refreshRate)
{
if (window->monitor == monitor)
{
if (monitor)
{
if (monitor->window == window)
acquireMonitor(window);
}
else
{
if (!window->resizable)
updateNormalHints(window, width, height);
XMoveResizeWindow(_glfw.x11.display, window->x11.handle,
xpos, ypos, width, height);
}
XFlush(_glfw.x11.display);
return;
}
if (window->monitor)
{
_glfwSetWindowDecoratedX11(window, window->decorated);
_glfwSetWindowFloatingX11(window, window->floating);
releaseMonitor(window);
}
_glfwInputWindowMonitor(window, monitor);
updateNormalHints(window, width, height);
if (window->monitor)
{
if (!_glfwWindowVisibleX11(window))
{
XMapRaised(_glfw.x11.display, window->x11.handle);
waitForVisibilityNotify(window);
}
updateWindowMode(window);
acquireMonitor(window);
}
else
{
updateWindowMode(window);
XMoveResizeWindow(_glfw.x11.display, window->x11.handle,
xpos, ypos, width, height);
}
XFlush(_glfw.x11.display);
}
GLFWbool _glfwWindowFocusedX11(_GLFWwindow* window)
{
Window focused;
int state;
XGetInputFocus(_glfw.x11.display, &focused, &state);
return window->x11.handle == focused;
}
GLFWbool _glfwWindowIconifiedX11(_GLFWwindow* window)
{
return getWindowState(window) == IconicState;
}
GLFWbool _glfwWindowVisibleX11(_GLFWwindow* window)
{
XWindowAttributes wa;
XGetWindowAttributes(_glfw.x11.display, window->x11.handle, &wa);
return wa.map_state == IsViewable;
}
GLFWbool _glfwWindowMaximizedX11(_GLFWwindow* window)
{
Atom* states;
GLFWbool maximized = GLFW_FALSE;
if (!_glfw.x11.NET_WM_STATE ||
!_glfw.x11.NET_WM_STATE_MAXIMIZED_VERT ||
!_glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ)
{
return maximized;
}
const unsigned long count =
_glfwGetWindowPropertyX11(window->x11.handle,
_glfw.x11.NET_WM_STATE,
XA_ATOM,
(unsigned char**) &states);
for (unsigned long i = 0; i < count; i++)
{
if (states[i] == _glfw.x11.NET_WM_STATE_MAXIMIZED_VERT ||
states[i] == _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ)
{
maximized = GLFW_TRUE;
break;
}
}
if (states)
XFree(states);
return maximized;
}
GLFWbool _glfwWindowHoveredX11(_GLFWwindow* window)
{
Window w = _glfw.x11.root;
while (w)
{
Window root;
int rootX, rootY, childX, childY;
unsigned int mask;
_glfwGrabErrorHandlerX11();
const Bool result = XQueryPointer(_glfw.x11.display, w,
&root, &w, &rootX, &rootY,
&childX, &childY, &mask);
_glfwReleaseErrorHandlerX11();
if (_glfw.x11.errorCode == BadWindow)
w = _glfw.x11.root;
else if (!result)
return GLFW_FALSE;
else if (w == window->x11.handle)
return GLFW_TRUE;
}
return GLFW_FALSE;
}
GLFWbool _glfwFramebufferTransparentX11(_GLFWwindow* window)
{
if (!window->x11.transparent)
return GLFW_FALSE;
return XGetSelectionOwner(_glfw.x11.display, _glfw.x11.NET_WM_CM_Sx) != None;
}
void _glfwSetWindowResizableX11(_GLFWwindow* window, GLFWbool enabled)
{
int width, height;
_glfwGetWindowSizeX11(window, &width, &height);
updateNormalHints(window, width, height);
}
void _glfwSetWindowDecoratedX11(_GLFWwindow* window, GLFWbool enabled)
{
struct
{
unsigned long flags;
unsigned long functions;
unsigned long decorations;
long input_mode;
unsigned long status;
} hints = {0};
hints.flags = MWM_HINTS_DECORATIONS;
hints.decorations = enabled ? MWM_DECOR_ALL : 0;
XChangeProperty(_glfw.x11.display, window->x11.handle,
_glfw.x11.MOTIF_WM_HINTS,
_glfw.x11.MOTIF_WM_HINTS, 32,
PropModeReplace,
(unsigned char*) &hints,
sizeof(hints) / sizeof(long));
}
void _glfwSetWindowFloatingX11(_GLFWwindow* window, GLFWbool enabled)
{
if (!_glfw.x11.NET_WM_STATE || !_glfw.x11.NET_WM_STATE_ABOVE)
return;
if (_glfwWindowVisibleX11(window))
{
const long action = enabled ? _NET_WM_STATE_ADD : _NET_WM_STATE_REMOVE;
sendEventToWM(window,
_glfw.x11.NET_WM_STATE,
action,
_glfw.x11.NET_WM_STATE_ABOVE,
0, 1, 0);
}
else
{
Atom* states = NULL;
const unsigned long count =
_glfwGetWindowPropertyX11(window->x11.handle,
_glfw.x11.NET_WM_STATE,
XA_ATOM,
(unsigned char**) &states);
// NOTE: We don't check for failure as this property may not exist yet
// and that's fine (and we'll create it implicitly with append)
if (enabled)
{
unsigned long i;
for (i = 0; i < count; i++)
{
if (states[i] == _glfw.x11.NET_WM_STATE_ABOVE)
break;
}
if (i == count)
{
XChangeProperty(_glfw.x11.display, window->x11.handle,
_glfw.x11.NET_WM_STATE, XA_ATOM, 32,
PropModeAppend,
(unsigned char*) &_glfw.x11.NET_WM_STATE_ABOVE,
1);
}
}
else if (states)
{
for (unsigned long i = 0; i < count; i++)
{
if (states[i] == _glfw.x11.NET_WM_STATE_ABOVE)
{
states[i] = states[count - 1];
XChangeProperty(_glfw.x11.display, window->x11.handle,
_glfw.x11.NET_WM_STATE, XA_ATOM, 32,
PropModeReplace, (unsigned char*) states, count - 1);
break;
}
}
}
if (states)
XFree(states);
}
XFlush(_glfw.x11.display);
}
void _glfwSetWindowMousePassthroughX11(_GLFWwindow* window, GLFWbool enabled)
{
if (!_glfw.x11.xshape.available)
return;
if (enabled)
{
Region region = XCreateRegion();
XShapeCombineRegion(_glfw.x11.display, window->x11.handle,
ShapeInput, 0, 0, region, ShapeSet);
XDestroyRegion(region);
}
else
{
XShapeCombineMask(_glfw.x11.display, window->x11.handle,
ShapeInput, 0, 0, None, ShapeSet);
}
}
float _glfwGetWindowOpacityX11(_GLFWwindow* window)
{
float opacity = 1.f;
if (XGetSelectionOwner(_glfw.x11.display, _glfw.x11.NET_WM_CM_Sx))
{
CARD32* value = NULL;
if (_glfwGetWindowPropertyX11(window->x11.handle,
_glfw.x11.NET_WM_WINDOW_OPACITY,
XA_CARDINAL,
(unsigned char**) &value))
{
opacity = (float) (*value / (double) 0xffffffffu);
}
if (value)
XFree(value);
}
return opacity;
}
void _glfwSetWindowOpacityX11(_GLFWwindow* window, float opacity)
{
const CARD32 value = (CARD32) (0xffffffffu * (double) opacity);
XChangeProperty(_glfw.x11.display, window->x11.handle,
_glfw.x11.NET_WM_WINDOW_OPACITY, XA_CARDINAL, 32,
PropModeReplace, (unsigned char*) &value, 1);
}
void _glfwSetRawMouseMotionX11(_GLFWwindow *window, GLFWbool enabled)
{
if (!_glfw.x11.xi.available)
return;
if (_glfw.x11.disabledCursorWindow != window)
return;
if (enabled)
enableRawMouseMotion(window);
else
disableRawMouseMotion(window);
}
GLFWbool _glfwRawMouseMotionSupportedX11(void)
{
return _glfw.x11.xi.available;
}
void _glfwPollEventsX11(void)
{
drainEmptyEvents();
#if defined(GLFW_BUILD_LINUX_JOYSTICK)
if (_glfw.joysticksInitialized)
_glfwDetectJoystickConnectionLinux();
#endif
XPending(_glfw.x11.display);
while (QLength(_glfw.x11.display))
{
XEvent event;
XNextEvent(_glfw.x11.display, &event);
processEvent(&event);
}
_GLFWwindow* window = _glfw.x11.disabledCursorWindow;
if (window)
{
int width, height;
_glfwGetWindowSizeX11(window, &width, &height);
// NOTE: Re-center the cursor only if it has moved since the last call,
// to avoid breaking glfwWaitEvents with MotionNotify
if (window->x11.lastCursorPosX != width / 2 ||
window->x11.lastCursorPosY != height / 2)
{
_glfwSetCursorPosX11(window, width / 2, height / 2);
}
}
XFlush(_glfw.x11.display);
}
void _glfwWaitEventsX11(void)
{
waitForAnyEvent(NULL);
_glfwPollEventsX11();
}
void _glfwWaitEventsTimeoutX11(double timeout)
{
waitForAnyEvent(&timeout);
_glfwPollEventsX11();
}
void _glfwPostEmptyEventX11(void)
{
writeEmptyEvent();
}
void _glfwGetCursorPosX11(_GLFWwindow* window, double* xpos, double* ypos)
{
Window root, child;
int rootX, rootY, childX, childY;
unsigned int mask;
XQueryPointer(_glfw.x11.display, window->x11.handle,
&root, &child,
&rootX, &rootY, &childX, &childY,
&mask);
if (xpos)
*xpos = childX;
if (ypos)
*ypos = childY;
}
void _glfwSetCursorPosX11(_GLFWwindow* window, double x, double y)
{
// Store the new position so it can be recognized later
window->x11.warpCursorPosX = (int) x;
window->x11.warpCursorPosY = (int) y;
XWarpPointer(_glfw.x11.display, None, window->x11.handle,
0,0,0,0, (int) x, (int) y);
XFlush(_glfw.x11.display);
}
void _glfwSetCursorModeX11(_GLFWwindow* window, int mode)
{
if (_glfwWindowFocusedX11(window))
{
if (mode == GLFW_CURSOR_DISABLED)
{
_glfwGetCursorPosX11(window,
&_glfw.x11.restoreCursorPosX,
&_glfw.x11.restoreCursorPosY);
_glfwCenterCursorInContentArea(window);
if (window->rawMouseMotion)
enableRawMouseMotion(window);
}
else if (_glfw.x11.disabledCursorWindow == window)
{
if (window->rawMouseMotion)
disableRawMouseMotion(window);
}
if (mode == GLFW_CURSOR_DISABLED || mode == GLFW_CURSOR_CAPTURED)
captureCursor(window);
else
releaseCursor();
if (mode == GLFW_CURSOR_DISABLED)
_glfw.x11.disabledCursorWindow = window;
else if (_glfw.x11.disabledCursorWindow == window)
{
_glfw.x11.disabledCursorWindow = NULL;
_glfwSetCursorPosX11(window,
_glfw.x11.restoreCursorPosX,
_glfw.x11.restoreCursorPosY);
}
}
updateCursorImage(window);
XFlush(_glfw.x11.display);
}
const char* _glfwGetScancodeNameX11(int scancode)
{
if (!_glfw.x11.xkb.available)
return NULL;
if (scancode < 0 || scancode > 0xff)
{
_glfwInputError(GLFW_INVALID_VALUE, "Invalid scancode %i", scancode);
return NULL;
}
const int key = _glfw.x11.keycodes[scancode];
if (key == GLFW_KEY_UNKNOWN)
return NULL;
const KeySym keysym = XkbKeycodeToKeysym(_glfw.x11.display,
scancode, _glfw.x11.xkb.group, 0);
if (keysym == NoSymbol)
return NULL;
const uint32_t codepoint = _glfwKeySym2Unicode(keysym);
if (codepoint == GLFW_INVALID_CODEPOINT)
return NULL;
const size_t count = _glfwEncodeUTF8(_glfw.x11.keynames[key], codepoint);
if (count == 0)
return NULL;
_glfw.x11.keynames[key][count] = '\0';
return _glfw.x11.keynames[key];
}
int _glfwGetKeyScancodeX11(int key)
{
return _glfw.x11.scancodes[key];
}
GLFWbool _glfwCreateCursorX11(_GLFWcursor* cursor,
const GLFWimage* image,
int xhot, int yhot)
{
cursor->x11.handle = _glfwCreateNativeCursorX11(image, xhot, yhot);
if (!cursor->x11.handle)
return GLFW_FALSE;
return GLFW_TRUE;
}
GLFWbool _glfwCreateStandardCursorX11(_GLFWcursor* cursor, int shape)
{
if (_glfw.x11.xcursor.handle)
{
char* theme = XcursorGetTheme(_glfw.x11.display);
if (theme)
{
const int size = XcursorGetDefaultSize(_glfw.x11.display);
const char* name = NULL;
switch (shape)
{
case GLFW_ARROW_CURSOR:
name = "default";
break;
case GLFW_IBEAM_CURSOR:
name = "text";
break;
case GLFW_CROSSHAIR_CURSOR:
name = "crosshair";
break;
case GLFW_POINTING_HAND_CURSOR:
name = "pointer";
break;
case GLFW_RESIZE_EW_CURSOR:
name = "ew-resize";
break;
case GLFW_RESIZE_NS_CURSOR:
name = "ns-resize";
break;
case GLFW_RESIZE_NWSE_CURSOR:
name = "nwse-resize";
break;
case GLFW_RESIZE_NESW_CURSOR:
name = "nesw-resize";
break;
case GLFW_RESIZE_ALL_CURSOR:
name = "all-scroll";
break;
case GLFW_NOT_ALLOWED_CURSOR:
name = "not-allowed";
break;
}
XcursorImage* image = XcursorLibraryLoadImage(name, theme, size);
if (image)
{
cursor->x11.handle = XcursorImageLoadCursor(_glfw.x11.display, image);
XcursorImageDestroy(image);
}
}
}
if (!cursor->x11.handle)
{
unsigned int native = 0;
switch (shape)
{
case GLFW_ARROW_CURSOR:
native = XC_left_ptr;
break;
case GLFW_IBEAM_CURSOR:
native = XC_xterm;
break;
case GLFW_CROSSHAIR_CURSOR:
native = XC_crosshair;
break;
case GLFW_POINTING_HAND_CURSOR:
native = XC_hand2;
break;
case GLFW_RESIZE_EW_CURSOR:
native = XC_sb_h_double_arrow;
break;
case GLFW_RESIZE_NS_CURSOR:
native = XC_sb_v_double_arrow;
break;
case GLFW_RESIZE_ALL_CURSOR:
native = XC_fleur;
break;
default:
_glfwInputError(GLFW_CURSOR_UNAVAILABLE,
"X11: Standard cursor shape unavailable");
return GLFW_FALSE;
}
cursor->x11.handle = XCreateFontCursor(_glfw.x11.display, native);
if (!cursor->x11.handle)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"X11: Failed to create standard cursor");
return GLFW_FALSE;
}
}
return GLFW_TRUE;
}
void _glfwDestroyCursorX11(_GLFWcursor* cursor)
{
if (cursor->x11.handle)
XFreeCursor(_glfw.x11.display, cursor->x11.handle);
}
void _glfwSetCursorX11(_GLFWwindow* window, _GLFWcursor* cursor)
{
if (window->cursorMode == GLFW_CURSOR_NORMAL ||
window->cursorMode == GLFW_CURSOR_CAPTURED)
{
updateCursorImage(window);
XFlush(_glfw.x11.display);
}
}
void _glfwSetClipboardStringX11(const char* string)
{
char* copy = _glfw_strdup(string);
_glfw_free(_glfw.x11.clipboardString);
_glfw.x11.clipboardString = copy;
XSetSelectionOwner(_glfw.x11.display,
_glfw.x11.CLIPBOARD,
_glfw.x11.helperWindowHandle,
CurrentTime);
if (XGetSelectionOwner(_glfw.x11.display, _glfw.x11.CLIPBOARD) !=
_glfw.x11.helperWindowHandle)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"X11: Failed to become owner of clipboard selection");
}
}
const char* _glfwGetClipboardStringX11(void)
{
return getSelectionString(_glfw.x11.CLIPBOARD);
}
EGLenum _glfwGetEGLPlatformX11(EGLint** attribs)
{
if (_glfw.egl.ANGLE_platform_angle)
{
int type = 0;
if (_glfw.egl.ANGLE_platform_angle_opengl)
{
if (_glfw.hints.init.angleType == GLFW_ANGLE_PLATFORM_TYPE_OPENGL)
type = EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE;
}
if (_glfw.egl.ANGLE_platform_angle_vulkan)
{
if (_glfw.hints.init.angleType == GLFW_ANGLE_PLATFORM_TYPE_VULKAN)
type = EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE;
}
if (type)
{
*attribs = _glfw_calloc(5, sizeof(EGLint));
(*attribs)[0] = EGL_PLATFORM_ANGLE_TYPE_ANGLE;
(*attribs)[1] = type;
(*attribs)[2] = EGL_PLATFORM_ANGLE_NATIVE_PLATFORM_TYPE_ANGLE;
(*attribs)[3] = EGL_PLATFORM_X11_EXT;
(*attribs)[4] = EGL_NONE;
return EGL_PLATFORM_ANGLE_ANGLE;
}
}
if (_glfw.egl.EXT_platform_base && _glfw.egl.EXT_platform_x11)
return EGL_PLATFORM_X11_EXT;
return 0;
}
EGLNativeDisplayType _glfwGetEGLNativeDisplayX11(void)
{
return _glfw.x11.display;
}
EGLNativeWindowType _glfwGetEGLNativeWindowX11(_GLFWwindow* window)
{
if (_glfw.egl.platform)
return &window->x11.handle;
else
return (EGLNativeWindowType) window->x11.handle;
}
void _glfwGetRequiredInstanceExtensionsX11(char** extensions)
{
if (!_glfw.vk.KHR_surface)
return;
if (!_glfw.vk.KHR_xcb_surface || !_glfw.x11.x11xcb.handle)
{
if (!_glfw.vk.KHR_xlib_surface)
return;
}
extensions[0] = "VK_KHR_surface";
// NOTE: VK_KHR_xcb_surface is preferred due to some early ICDs exposing but
// not correctly implementing VK_KHR_xlib_surface
if (_glfw.vk.KHR_xcb_surface && _glfw.x11.x11xcb.handle)
extensions[1] = "VK_KHR_xcb_surface";
else
extensions[1] = "VK_KHR_xlib_surface";
}
GLFWbool _glfwGetPhysicalDevicePresentationSupportX11(VkInstance instance,
VkPhysicalDevice device,
uint32_t queuefamily)
{
VisualID visualID = XVisualIDFromVisual(DefaultVisual(_glfw.x11.display,
_glfw.x11.screen));
if (_glfw.vk.KHR_xcb_surface && _glfw.x11.x11xcb.handle)
{
PFN_vkGetPhysicalDeviceXcbPresentationSupportKHR
vkGetPhysicalDeviceXcbPresentationSupportKHR =
(PFN_vkGetPhysicalDeviceXcbPresentationSupportKHR)
vkGetInstanceProcAddr(instance, "vkGetPhysicalDeviceXcbPresentationSupportKHR");
if (!vkGetPhysicalDeviceXcbPresentationSupportKHR)
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"X11: Vulkan instance missing VK_KHR_xcb_surface extension");
return GLFW_FALSE;
}
xcb_connection_t* connection = XGetXCBConnection(_glfw.x11.display);
if (!connection)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"X11: Failed to retrieve XCB connection");
return GLFW_FALSE;
}
return vkGetPhysicalDeviceXcbPresentationSupportKHR(device,
queuefamily,
connection,
visualID);
}
else
{
PFN_vkGetPhysicalDeviceXlibPresentationSupportKHR
vkGetPhysicalDeviceXlibPresentationSupportKHR =
(PFN_vkGetPhysicalDeviceXlibPresentationSupportKHR)
vkGetInstanceProcAddr(instance, "vkGetPhysicalDeviceXlibPresentationSupportKHR");
if (!vkGetPhysicalDeviceXlibPresentationSupportKHR)
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"X11: Vulkan instance missing VK_KHR_xlib_surface extension");
return GLFW_FALSE;
}
return vkGetPhysicalDeviceXlibPresentationSupportKHR(device,
queuefamily,
_glfw.x11.display,
visualID);
}
}
VkResult _glfwCreateWindowSurfaceX11(VkInstance instance,
_GLFWwindow* window,
const VkAllocationCallbacks* allocator,
VkSurfaceKHR* surface)
{
if (_glfw.vk.KHR_xcb_surface && _glfw.x11.x11xcb.handle)
{
VkResult err;
VkXcbSurfaceCreateInfoKHR sci;
PFN_vkCreateXcbSurfaceKHR vkCreateXcbSurfaceKHR;
xcb_connection_t* connection = XGetXCBConnection(_glfw.x11.display);
if (!connection)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"X11: Failed to retrieve XCB connection");
return VK_ERROR_EXTENSION_NOT_PRESENT;
}
vkCreateXcbSurfaceKHR = (PFN_vkCreateXcbSurfaceKHR)
vkGetInstanceProcAddr(instance, "vkCreateXcbSurfaceKHR");
if (!vkCreateXcbSurfaceKHR)
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"X11: Vulkan instance missing VK_KHR_xcb_surface extension");
return VK_ERROR_EXTENSION_NOT_PRESENT;
}
memset(&sci, 0, sizeof(sci));
sci.sType = VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR;
sci.connection = connection;
sci.window = window->x11.handle;
err = vkCreateXcbSurfaceKHR(instance, &sci, allocator, surface);
if (err)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"X11: Failed to create Vulkan XCB surface: %s",
_glfwGetVulkanResultString(err));
}
return err;
}
else
{
VkResult err;
VkXlibSurfaceCreateInfoKHR sci;
PFN_vkCreateXlibSurfaceKHR vkCreateXlibSurfaceKHR;
vkCreateXlibSurfaceKHR = (PFN_vkCreateXlibSurfaceKHR)
vkGetInstanceProcAddr(instance, "vkCreateXlibSurfaceKHR");
if (!vkCreateXlibSurfaceKHR)
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"X11: Vulkan instance missing VK_KHR_xlib_surface extension");
return VK_ERROR_EXTENSION_NOT_PRESENT;
}
memset(&sci, 0, sizeof(sci));
sci.sType = VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR;
sci.dpy = _glfw.x11.display;
sci.window = window->x11.handle;
err = vkCreateXlibSurfaceKHR(instance, &sci, allocator, surface);
if (err)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"X11: Failed to create Vulkan X11 surface: %s",
_glfwGetVulkanResultString(err));
}
return err;
}
}
//////////////////////////////////////////////////////////////////////////
////// GLFW native API //////
//////////////////////////////////////////////////////////////////////////
GLFWAPI Display* glfwGetX11Display(void)
{
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
if (_glfw.platform.platformID != GLFW_PLATFORM_X11)
{
_glfwInputError(GLFW_PLATFORM_UNAVAILABLE, "X11: Platform not initialized");
return NULL;
}
return _glfw.x11.display;
}
GLFWAPI Window glfwGetX11Window(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(None);
if (_glfw.platform.platformID != GLFW_PLATFORM_X11)
{
_glfwInputError(GLFW_PLATFORM_UNAVAILABLE, "X11: Platform not initialized");
return None;
}
return window->x11.handle;
}
GLFWAPI void glfwSetX11SelectionString(const char* string)
{
_GLFW_REQUIRE_INIT();
if (_glfw.platform.platformID != GLFW_PLATFORM_X11)
{
_glfwInputError(GLFW_PLATFORM_UNAVAILABLE, "X11: Platform not initialized");
return;
}
_glfw_free(_glfw.x11.primarySelectionString);
_glfw.x11.primarySelectionString = _glfw_strdup(string);
XSetSelectionOwner(_glfw.x11.display,
_glfw.x11.PRIMARY,
_glfw.x11.helperWindowHandle,
CurrentTime);
if (XGetSelectionOwner(_glfw.x11.display, _glfw.x11.PRIMARY) !=
_glfw.x11.helperWindowHandle)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"X11: Failed to become owner of primary selection");
}
}
GLFWAPI const char* glfwGetX11SelectionString(void)
{
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
if (_glfw.platform.platformID != GLFW_PLATFORM_X11)
{
_glfwInputError(GLFW_PLATFORM_UNAVAILABLE, "X11: Platform not initialized");
return NULL;
}
return getSelectionString(_glfw.x11.PRIMARY);
}
#endif // _GLFW_X11
|
0 | repos/simulations/libs/zglfw/libs/glfw | repos/simulations/libs/zglfw/libs/glfw/src/x11_init.c | //========================================================================
// GLFW 3.4 X11 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <[email protected]>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#if defined(_GLFW_X11)
#include <stdlib.h>
#include <string.h>
#include <limits.h>
#include <stdio.h>
#include <locale.h>
#include <unistd.h>
#include <fcntl.h>
#include <errno.h>
#include <assert.h>
// Translate the X11 KeySyms for a key to a GLFW key code
// NOTE: This is only used as a fallback, in case the XKB method fails
// It is layout-dependent and will fail partially on most non-US layouts
//
static int translateKeySyms(const KeySym* keysyms, int width)
{
if (width > 1)
{
switch (keysyms[1])
{
case XK_KP_0: return GLFW_KEY_KP_0;
case XK_KP_1: return GLFW_KEY_KP_1;
case XK_KP_2: return GLFW_KEY_KP_2;
case XK_KP_3: return GLFW_KEY_KP_3;
case XK_KP_4: return GLFW_KEY_KP_4;
case XK_KP_5: return GLFW_KEY_KP_5;
case XK_KP_6: return GLFW_KEY_KP_6;
case XK_KP_7: return GLFW_KEY_KP_7;
case XK_KP_8: return GLFW_KEY_KP_8;
case XK_KP_9: return GLFW_KEY_KP_9;
case XK_KP_Separator:
case XK_KP_Decimal: return GLFW_KEY_KP_DECIMAL;
case XK_KP_Equal: return GLFW_KEY_KP_EQUAL;
case XK_KP_Enter: return GLFW_KEY_KP_ENTER;
default: break;
}
}
switch (keysyms[0])
{
case XK_Escape: return GLFW_KEY_ESCAPE;
case XK_Tab: return GLFW_KEY_TAB;
case XK_Shift_L: return GLFW_KEY_LEFT_SHIFT;
case XK_Shift_R: return GLFW_KEY_RIGHT_SHIFT;
case XK_Control_L: return GLFW_KEY_LEFT_CONTROL;
case XK_Control_R: return GLFW_KEY_RIGHT_CONTROL;
case XK_Meta_L:
case XK_Alt_L: return GLFW_KEY_LEFT_ALT;
case XK_Mode_switch: // Mapped to Alt_R on many keyboards
case XK_ISO_Level3_Shift: // AltGr on at least some machines
case XK_Meta_R:
case XK_Alt_R: return GLFW_KEY_RIGHT_ALT;
case XK_Super_L: return GLFW_KEY_LEFT_SUPER;
case XK_Super_R: return GLFW_KEY_RIGHT_SUPER;
case XK_Menu: return GLFW_KEY_MENU;
case XK_Num_Lock: return GLFW_KEY_NUM_LOCK;
case XK_Caps_Lock: return GLFW_KEY_CAPS_LOCK;
case XK_Print: return GLFW_KEY_PRINT_SCREEN;
case XK_Scroll_Lock: return GLFW_KEY_SCROLL_LOCK;
case XK_Pause: return GLFW_KEY_PAUSE;
case XK_Delete: return GLFW_KEY_DELETE;
case XK_BackSpace: return GLFW_KEY_BACKSPACE;
case XK_Return: return GLFW_KEY_ENTER;
case XK_Home: return GLFW_KEY_HOME;
case XK_End: return GLFW_KEY_END;
case XK_Page_Up: return GLFW_KEY_PAGE_UP;
case XK_Page_Down: return GLFW_KEY_PAGE_DOWN;
case XK_Insert: return GLFW_KEY_INSERT;
case XK_Left: return GLFW_KEY_LEFT;
case XK_Right: return GLFW_KEY_RIGHT;
case XK_Down: return GLFW_KEY_DOWN;
case XK_Up: return GLFW_KEY_UP;
case XK_F1: return GLFW_KEY_F1;
case XK_F2: return GLFW_KEY_F2;
case XK_F3: return GLFW_KEY_F3;
case XK_F4: return GLFW_KEY_F4;
case XK_F5: return GLFW_KEY_F5;
case XK_F6: return GLFW_KEY_F6;
case XK_F7: return GLFW_KEY_F7;
case XK_F8: return GLFW_KEY_F8;
case XK_F9: return GLFW_KEY_F9;
case XK_F10: return GLFW_KEY_F10;
case XK_F11: return GLFW_KEY_F11;
case XK_F12: return GLFW_KEY_F12;
case XK_F13: return GLFW_KEY_F13;
case XK_F14: return GLFW_KEY_F14;
case XK_F15: return GLFW_KEY_F15;
case XK_F16: return GLFW_KEY_F16;
case XK_F17: return GLFW_KEY_F17;
case XK_F18: return GLFW_KEY_F18;
case XK_F19: return GLFW_KEY_F19;
case XK_F20: return GLFW_KEY_F20;
case XK_F21: return GLFW_KEY_F21;
case XK_F22: return GLFW_KEY_F22;
case XK_F23: return GLFW_KEY_F23;
case XK_F24: return GLFW_KEY_F24;
case XK_F25: return GLFW_KEY_F25;
// Numeric keypad
case XK_KP_Divide: return GLFW_KEY_KP_DIVIDE;
case XK_KP_Multiply: return GLFW_KEY_KP_MULTIPLY;
case XK_KP_Subtract: return GLFW_KEY_KP_SUBTRACT;
case XK_KP_Add: return GLFW_KEY_KP_ADD;
// These should have been detected in secondary keysym test above!
case XK_KP_Insert: return GLFW_KEY_KP_0;
case XK_KP_End: return GLFW_KEY_KP_1;
case XK_KP_Down: return GLFW_KEY_KP_2;
case XK_KP_Page_Down: return GLFW_KEY_KP_3;
case XK_KP_Left: return GLFW_KEY_KP_4;
case XK_KP_Right: return GLFW_KEY_KP_6;
case XK_KP_Home: return GLFW_KEY_KP_7;
case XK_KP_Up: return GLFW_KEY_KP_8;
case XK_KP_Page_Up: return GLFW_KEY_KP_9;
case XK_KP_Delete: return GLFW_KEY_KP_DECIMAL;
case XK_KP_Equal: return GLFW_KEY_KP_EQUAL;
case XK_KP_Enter: return GLFW_KEY_KP_ENTER;
// Last resort: Check for printable keys (should not happen if the XKB
// extension is available). This will give a layout dependent mapping
// (which is wrong, and we may miss some keys, especially on non-US
// keyboards), but it's better than nothing...
case XK_a: return GLFW_KEY_A;
case XK_b: return GLFW_KEY_B;
case XK_c: return GLFW_KEY_C;
case XK_d: return GLFW_KEY_D;
case XK_e: return GLFW_KEY_E;
case XK_f: return GLFW_KEY_F;
case XK_g: return GLFW_KEY_G;
case XK_h: return GLFW_KEY_H;
case XK_i: return GLFW_KEY_I;
case XK_j: return GLFW_KEY_J;
case XK_k: return GLFW_KEY_K;
case XK_l: return GLFW_KEY_L;
case XK_m: return GLFW_KEY_M;
case XK_n: return GLFW_KEY_N;
case XK_o: return GLFW_KEY_O;
case XK_p: return GLFW_KEY_P;
case XK_q: return GLFW_KEY_Q;
case XK_r: return GLFW_KEY_R;
case XK_s: return GLFW_KEY_S;
case XK_t: return GLFW_KEY_T;
case XK_u: return GLFW_KEY_U;
case XK_v: return GLFW_KEY_V;
case XK_w: return GLFW_KEY_W;
case XK_x: return GLFW_KEY_X;
case XK_y: return GLFW_KEY_Y;
case XK_z: return GLFW_KEY_Z;
case XK_1: return GLFW_KEY_1;
case XK_2: return GLFW_KEY_2;
case XK_3: return GLFW_KEY_3;
case XK_4: return GLFW_KEY_4;
case XK_5: return GLFW_KEY_5;
case XK_6: return GLFW_KEY_6;
case XK_7: return GLFW_KEY_7;
case XK_8: return GLFW_KEY_8;
case XK_9: return GLFW_KEY_9;
case XK_0: return GLFW_KEY_0;
case XK_space: return GLFW_KEY_SPACE;
case XK_minus: return GLFW_KEY_MINUS;
case XK_equal: return GLFW_KEY_EQUAL;
case XK_bracketleft: return GLFW_KEY_LEFT_BRACKET;
case XK_bracketright: return GLFW_KEY_RIGHT_BRACKET;
case XK_backslash: return GLFW_KEY_BACKSLASH;
case XK_semicolon: return GLFW_KEY_SEMICOLON;
case XK_apostrophe: return GLFW_KEY_APOSTROPHE;
case XK_grave: return GLFW_KEY_GRAVE_ACCENT;
case XK_comma: return GLFW_KEY_COMMA;
case XK_period: return GLFW_KEY_PERIOD;
case XK_slash: return GLFW_KEY_SLASH;
case XK_less: return GLFW_KEY_WORLD_1; // At least in some layouts...
default: break;
}
// No matching translation was found
return GLFW_KEY_UNKNOWN;
}
// Create key code translation tables
//
static void createKeyTables(void)
{
int scancodeMin, scancodeMax;
memset(_glfw.x11.keycodes, -1, sizeof(_glfw.x11.keycodes));
memset(_glfw.x11.scancodes, -1, sizeof(_glfw.x11.scancodes));
if (_glfw.x11.xkb.available)
{
// Use XKB to determine physical key locations independently of the
// current keyboard layout
XkbDescPtr desc = XkbGetMap(_glfw.x11.display, 0, XkbUseCoreKbd);
XkbGetNames(_glfw.x11.display, XkbKeyNamesMask | XkbKeyAliasesMask, desc);
scancodeMin = desc->min_key_code;
scancodeMax = desc->max_key_code;
const struct
{
int key;
char* name;
} keymap[] =
{
{ GLFW_KEY_GRAVE_ACCENT, "TLDE" },
{ GLFW_KEY_1, "AE01" },
{ GLFW_KEY_2, "AE02" },
{ GLFW_KEY_3, "AE03" },
{ GLFW_KEY_4, "AE04" },
{ GLFW_KEY_5, "AE05" },
{ GLFW_KEY_6, "AE06" },
{ GLFW_KEY_7, "AE07" },
{ GLFW_KEY_8, "AE08" },
{ GLFW_KEY_9, "AE09" },
{ GLFW_KEY_0, "AE10" },
{ GLFW_KEY_MINUS, "AE11" },
{ GLFW_KEY_EQUAL, "AE12" },
{ GLFW_KEY_Q, "AD01" },
{ GLFW_KEY_W, "AD02" },
{ GLFW_KEY_E, "AD03" },
{ GLFW_KEY_R, "AD04" },
{ GLFW_KEY_T, "AD05" },
{ GLFW_KEY_Y, "AD06" },
{ GLFW_KEY_U, "AD07" },
{ GLFW_KEY_I, "AD08" },
{ GLFW_KEY_O, "AD09" },
{ GLFW_KEY_P, "AD10" },
{ GLFW_KEY_LEFT_BRACKET, "AD11" },
{ GLFW_KEY_RIGHT_BRACKET, "AD12" },
{ GLFW_KEY_A, "AC01" },
{ GLFW_KEY_S, "AC02" },
{ GLFW_KEY_D, "AC03" },
{ GLFW_KEY_F, "AC04" },
{ GLFW_KEY_G, "AC05" },
{ GLFW_KEY_H, "AC06" },
{ GLFW_KEY_J, "AC07" },
{ GLFW_KEY_K, "AC08" },
{ GLFW_KEY_L, "AC09" },
{ GLFW_KEY_SEMICOLON, "AC10" },
{ GLFW_KEY_APOSTROPHE, "AC11" },
{ GLFW_KEY_Z, "AB01" },
{ GLFW_KEY_X, "AB02" },
{ GLFW_KEY_C, "AB03" },
{ GLFW_KEY_V, "AB04" },
{ GLFW_KEY_B, "AB05" },
{ GLFW_KEY_N, "AB06" },
{ GLFW_KEY_M, "AB07" },
{ GLFW_KEY_COMMA, "AB08" },
{ GLFW_KEY_PERIOD, "AB09" },
{ GLFW_KEY_SLASH, "AB10" },
{ GLFW_KEY_BACKSLASH, "BKSL" },
{ GLFW_KEY_WORLD_1, "LSGT" },
{ GLFW_KEY_SPACE, "SPCE" },
{ GLFW_KEY_ESCAPE, "ESC" },
{ GLFW_KEY_ENTER, "RTRN" },
{ GLFW_KEY_TAB, "TAB" },
{ GLFW_KEY_BACKSPACE, "BKSP" },
{ GLFW_KEY_INSERT, "INS" },
{ GLFW_KEY_DELETE, "DELE" },
{ GLFW_KEY_RIGHT, "RGHT" },
{ GLFW_KEY_LEFT, "LEFT" },
{ GLFW_KEY_DOWN, "DOWN" },
{ GLFW_KEY_UP, "UP" },
{ GLFW_KEY_PAGE_UP, "PGUP" },
{ GLFW_KEY_PAGE_DOWN, "PGDN" },
{ GLFW_KEY_HOME, "HOME" },
{ GLFW_KEY_END, "END" },
{ GLFW_KEY_CAPS_LOCK, "CAPS" },
{ GLFW_KEY_SCROLL_LOCK, "SCLK" },
{ GLFW_KEY_NUM_LOCK, "NMLK" },
{ GLFW_KEY_PRINT_SCREEN, "PRSC" },
{ GLFW_KEY_PAUSE, "PAUS" },
{ GLFW_KEY_F1, "FK01" },
{ GLFW_KEY_F2, "FK02" },
{ GLFW_KEY_F3, "FK03" },
{ GLFW_KEY_F4, "FK04" },
{ GLFW_KEY_F5, "FK05" },
{ GLFW_KEY_F6, "FK06" },
{ GLFW_KEY_F7, "FK07" },
{ GLFW_KEY_F8, "FK08" },
{ GLFW_KEY_F9, "FK09" },
{ GLFW_KEY_F10, "FK10" },
{ GLFW_KEY_F11, "FK11" },
{ GLFW_KEY_F12, "FK12" },
{ GLFW_KEY_F13, "FK13" },
{ GLFW_KEY_F14, "FK14" },
{ GLFW_KEY_F15, "FK15" },
{ GLFW_KEY_F16, "FK16" },
{ GLFW_KEY_F17, "FK17" },
{ GLFW_KEY_F18, "FK18" },
{ GLFW_KEY_F19, "FK19" },
{ GLFW_KEY_F20, "FK20" },
{ GLFW_KEY_F21, "FK21" },
{ GLFW_KEY_F22, "FK22" },
{ GLFW_KEY_F23, "FK23" },
{ GLFW_KEY_F24, "FK24" },
{ GLFW_KEY_F25, "FK25" },
{ GLFW_KEY_KP_0, "KP0" },
{ GLFW_KEY_KP_1, "KP1" },
{ GLFW_KEY_KP_2, "KP2" },
{ GLFW_KEY_KP_3, "KP3" },
{ GLFW_KEY_KP_4, "KP4" },
{ GLFW_KEY_KP_5, "KP5" },
{ GLFW_KEY_KP_6, "KP6" },
{ GLFW_KEY_KP_7, "KP7" },
{ GLFW_KEY_KP_8, "KP8" },
{ GLFW_KEY_KP_9, "KP9" },
{ GLFW_KEY_KP_DECIMAL, "KPDL" },
{ GLFW_KEY_KP_DIVIDE, "KPDV" },
{ GLFW_KEY_KP_MULTIPLY, "KPMU" },
{ GLFW_KEY_KP_SUBTRACT, "KPSU" },
{ GLFW_KEY_KP_ADD, "KPAD" },
{ GLFW_KEY_KP_ENTER, "KPEN" },
{ GLFW_KEY_KP_EQUAL, "KPEQ" },
{ GLFW_KEY_LEFT_SHIFT, "LFSH" },
{ GLFW_KEY_LEFT_CONTROL, "LCTL" },
{ GLFW_KEY_LEFT_ALT, "LALT" },
{ GLFW_KEY_LEFT_SUPER, "LWIN" },
{ GLFW_KEY_RIGHT_SHIFT, "RTSH" },
{ GLFW_KEY_RIGHT_CONTROL, "RCTL" },
{ GLFW_KEY_RIGHT_ALT, "RALT" },
{ GLFW_KEY_RIGHT_ALT, "LVL3" },
{ GLFW_KEY_RIGHT_ALT, "MDSW" },
{ GLFW_KEY_RIGHT_SUPER, "RWIN" },
{ GLFW_KEY_MENU, "MENU" }
};
// Find the X11 key code -> GLFW key code mapping
for (int scancode = scancodeMin; scancode <= scancodeMax; scancode++)
{
int key = GLFW_KEY_UNKNOWN;
// Map the key name to a GLFW key code. Note: We use the US
// keyboard layout. Because function keys aren't mapped correctly
// when using traditional KeySym translations, they are mapped
// here instead.
for (int i = 0; i < sizeof(keymap) / sizeof(keymap[0]); i++)
{
if (strncmp(desc->names->keys[scancode].name,
keymap[i].name,
XkbKeyNameLength) == 0)
{
key = keymap[i].key;
break;
}
}
// Fall back to key aliases in case the key name did not match
for (int i = 0; i < desc->names->num_key_aliases; i++)
{
if (key != GLFW_KEY_UNKNOWN)
break;
if (strncmp(desc->names->key_aliases[i].real,
desc->names->keys[scancode].name,
XkbKeyNameLength) != 0)
{
continue;
}
for (int j = 0; j < sizeof(keymap) / sizeof(keymap[0]); j++)
{
if (strncmp(desc->names->key_aliases[i].alias,
keymap[j].name,
XkbKeyNameLength) == 0)
{
key = keymap[j].key;
break;
}
}
}
_glfw.x11.keycodes[scancode] = key;
}
XkbFreeNames(desc, XkbKeyNamesMask, True);
XkbFreeKeyboard(desc, 0, True);
}
else
XDisplayKeycodes(_glfw.x11.display, &scancodeMin, &scancodeMax);
int width;
KeySym* keysyms = XGetKeyboardMapping(_glfw.x11.display,
scancodeMin,
scancodeMax - scancodeMin + 1,
&width);
for (int scancode = scancodeMin; scancode <= scancodeMax; scancode++)
{
// Translate the un-translated key codes using traditional X11 KeySym
// lookups
if (_glfw.x11.keycodes[scancode] < 0)
{
const size_t base = (scancode - scancodeMin) * width;
_glfw.x11.keycodes[scancode] = translateKeySyms(&keysyms[base], width);
}
// Store the reverse translation for faster key name lookup
if (_glfw.x11.keycodes[scancode] > 0)
_glfw.x11.scancodes[_glfw.x11.keycodes[scancode]] = scancode;
}
XFree(keysyms);
}
// Check whether the IM has a usable style
//
static GLFWbool hasUsableInputMethodStyle(void)
{
GLFWbool found = GLFW_FALSE;
XIMStyles* styles = NULL;
if (XGetIMValues(_glfw.x11.im, XNQueryInputStyle, &styles, NULL) != NULL)
return GLFW_FALSE;
for (unsigned int i = 0; i < styles->count_styles; i++)
{
if (styles->supported_styles[i] == (XIMPreeditNothing | XIMStatusNothing))
{
found = GLFW_TRUE;
break;
}
}
XFree(styles);
return found;
}
static void inputMethodDestroyCallback(XIM im, XPointer clientData, XPointer callData)
{
_glfw.x11.im = NULL;
}
static void inputMethodInstantiateCallback(Display* display,
XPointer clientData,
XPointer callData)
{
if (_glfw.x11.im)
return;
_glfw.x11.im = XOpenIM(_glfw.x11.display, 0, NULL, NULL);
if (_glfw.x11.im)
{
if (!hasUsableInputMethodStyle())
{
XCloseIM(_glfw.x11.im);
_glfw.x11.im = NULL;
}
}
if (_glfw.x11.im)
{
XIMCallback callback;
callback.callback = (XIMProc) inputMethodDestroyCallback;
callback.client_data = NULL;
XSetIMValues(_glfw.x11.im, XNDestroyCallback, &callback, NULL);
for (_GLFWwindow* window = _glfw.windowListHead; window; window = window->next)
_glfwCreateInputContextX11(window);
}
}
// Return the atom ID only if it is listed in the specified array
//
static Atom getAtomIfSupported(Atom* supportedAtoms,
unsigned long atomCount,
const char* atomName)
{
const Atom atom = XInternAtom(_glfw.x11.display, atomName, False);
for (unsigned long i = 0; i < atomCount; i++)
{
if (supportedAtoms[i] == atom)
return atom;
}
return None;
}
// Check whether the running window manager is EWMH-compliant
//
static void detectEWMH(void)
{
// First we read the _NET_SUPPORTING_WM_CHECK property on the root window
Window* windowFromRoot = NULL;
if (!_glfwGetWindowPropertyX11(_glfw.x11.root,
_glfw.x11.NET_SUPPORTING_WM_CHECK,
XA_WINDOW,
(unsigned char**) &windowFromRoot))
{
return;
}
_glfwGrabErrorHandlerX11();
// If it exists, it should be the XID of a top-level window
// Then we look for the same property on that window
Window* windowFromChild = NULL;
if (!_glfwGetWindowPropertyX11(*windowFromRoot,
_glfw.x11.NET_SUPPORTING_WM_CHECK,
XA_WINDOW,
(unsigned char**) &windowFromChild))
{
XFree(windowFromRoot);
return;
}
_glfwReleaseErrorHandlerX11();
// If the property exists, it should contain the XID of the window
if (*windowFromRoot != *windowFromChild)
{
XFree(windowFromRoot);
XFree(windowFromChild);
return;
}
XFree(windowFromRoot);
XFree(windowFromChild);
// We are now fairly sure that an EWMH-compliant WM is currently running
// We can now start querying the WM about what features it supports by
// looking in the _NET_SUPPORTED property on the root window
// It should contain a list of supported EWMH protocol and state atoms
Atom* supportedAtoms = NULL;
const unsigned long atomCount =
_glfwGetWindowPropertyX11(_glfw.x11.root,
_glfw.x11.NET_SUPPORTED,
XA_ATOM,
(unsigned char**) &supportedAtoms);
// See which of the atoms we support that are supported by the WM
_glfw.x11.NET_WM_STATE =
getAtomIfSupported(supportedAtoms, atomCount, "_NET_WM_STATE");
_glfw.x11.NET_WM_STATE_ABOVE =
getAtomIfSupported(supportedAtoms, atomCount, "_NET_WM_STATE_ABOVE");
_glfw.x11.NET_WM_STATE_FULLSCREEN =
getAtomIfSupported(supportedAtoms, atomCount, "_NET_WM_STATE_FULLSCREEN");
_glfw.x11.NET_WM_STATE_MAXIMIZED_VERT =
getAtomIfSupported(supportedAtoms, atomCount, "_NET_WM_STATE_MAXIMIZED_VERT");
_glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ =
getAtomIfSupported(supportedAtoms, atomCount, "_NET_WM_STATE_MAXIMIZED_HORZ");
_glfw.x11.NET_WM_STATE_DEMANDS_ATTENTION =
getAtomIfSupported(supportedAtoms, atomCount, "_NET_WM_STATE_DEMANDS_ATTENTION");
_glfw.x11.NET_WM_FULLSCREEN_MONITORS =
getAtomIfSupported(supportedAtoms, atomCount, "_NET_WM_FULLSCREEN_MONITORS");
_glfw.x11.NET_WM_WINDOW_TYPE =
getAtomIfSupported(supportedAtoms, atomCount, "_NET_WM_WINDOW_TYPE");
_glfw.x11.NET_WM_WINDOW_TYPE_NORMAL =
getAtomIfSupported(supportedAtoms, atomCount, "_NET_WM_WINDOW_TYPE_NORMAL");
_glfw.x11.NET_WORKAREA =
getAtomIfSupported(supportedAtoms, atomCount, "_NET_WORKAREA");
_glfw.x11.NET_CURRENT_DESKTOP =
getAtomIfSupported(supportedAtoms, atomCount, "_NET_CURRENT_DESKTOP");
_glfw.x11.NET_ACTIVE_WINDOW =
getAtomIfSupported(supportedAtoms, atomCount, "_NET_ACTIVE_WINDOW");
_glfw.x11.NET_FRAME_EXTENTS =
getAtomIfSupported(supportedAtoms, atomCount, "_NET_FRAME_EXTENTS");
_glfw.x11.NET_REQUEST_FRAME_EXTENTS =
getAtomIfSupported(supportedAtoms, atomCount, "_NET_REQUEST_FRAME_EXTENTS");
if (supportedAtoms)
XFree(supportedAtoms);
}
// Look for and initialize supported X11 extensions
//
static GLFWbool initExtensions(void)
{
#if defined(__OpenBSD__) || defined(__NetBSD__)
_glfw.x11.vidmode.handle = _glfwPlatformLoadModule("libXxf86vm.so");
#else
_glfw.x11.vidmode.handle = _glfwPlatformLoadModule("libXxf86vm.so.1");
#endif
if (_glfw.x11.vidmode.handle)
{
_glfw.x11.vidmode.QueryExtension = (PFN_XF86VidModeQueryExtension)
_glfwPlatformGetModuleSymbol(_glfw.x11.vidmode.handle, "XF86VidModeQueryExtension");
_glfw.x11.vidmode.GetGammaRamp = (PFN_XF86VidModeGetGammaRamp)
_glfwPlatformGetModuleSymbol(_glfw.x11.vidmode.handle, "XF86VidModeGetGammaRamp");
_glfw.x11.vidmode.SetGammaRamp = (PFN_XF86VidModeSetGammaRamp)
_glfwPlatformGetModuleSymbol(_glfw.x11.vidmode.handle, "XF86VidModeSetGammaRamp");
_glfw.x11.vidmode.GetGammaRampSize = (PFN_XF86VidModeGetGammaRampSize)
_glfwPlatformGetModuleSymbol(_glfw.x11.vidmode.handle, "XF86VidModeGetGammaRampSize");
_glfw.x11.vidmode.available =
XF86VidModeQueryExtension(_glfw.x11.display,
&_glfw.x11.vidmode.eventBase,
&_glfw.x11.vidmode.errorBase);
}
#if defined(__CYGWIN__)
_glfw.x11.xi.handle = _glfwPlatformLoadModule("libXi-6.so");
#elif defined(__OpenBSD__) || defined(__NetBSD__)
_glfw.x11.xi.handle = _glfwPlatformLoadModule("libXi.so");
#else
_glfw.x11.xi.handle = _glfwPlatformLoadModule("libXi.so.6");
#endif
if (_glfw.x11.xi.handle)
{
_glfw.x11.xi.QueryVersion = (PFN_XIQueryVersion)
_glfwPlatformGetModuleSymbol(_glfw.x11.xi.handle, "XIQueryVersion");
_glfw.x11.xi.SelectEvents = (PFN_XISelectEvents)
_glfwPlatformGetModuleSymbol(_glfw.x11.xi.handle, "XISelectEvents");
if (XQueryExtension(_glfw.x11.display,
"XInputExtension",
&_glfw.x11.xi.majorOpcode,
&_glfw.x11.xi.eventBase,
&_glfw.x11.xi.errorBase))
{
_glfw.x11.xi.major = 2;
_glfw.x11.xi.minor = 0;
if (XIQueryVersion(_glfw.x11.display,
&_glfw.x11.xi.major,
&_glfw.x11.xi.minor) == Success)
{
_glfw.x11.xi.available = GLFW_TRUE;
}
}
}
#if defined(__CYGWIN__)
_glfw.x11.randr.handle = _glfwPlatformLoadModule("libXrandr-2.so");
#elif defined(__OpenBSD__) || defined(__NetBSD__)
_glfw.x11.randr.handle = _glfwPlatformLoadModule("libXrandr.so");
#else
_glfw.x11.randr.handle = _glfwPlatformLoadModule("libXrandr.so.2");
#endif
if (_glfw.x11.randr.handle)
{
_glfw.x11.randr.AllocGamma = (PFN_XRRAllocGamma)
_glfwPlatformGetModuleSymbol(_glfw.x11.randr.handle, "XRRAllocGamma");
_glfw.x11.randr.FreeGamma = (PFN_XRRFreeGamma)
_glfwPlatformGetModuleSymbol(_glfw.x11.randr.handle, "XRRFreeGamma");
_glfw.x11.randr.FreeCrtcInfo = (PFN_XRRFreeCrtcInfo)
_glfwPlatformGetModuleSymbol(_glfw.x11.randr.handle, "XRRFreeCrtcInfo");
_glfw.x11.randr.FreeGamma = (PFN_XRRFreeGamma)
_glfwPlatformGetModuleSymbol(_glfw.x11.randr.handle, "XRRFreeGamma");
_glfw.x11.randr.FreeOutputInfo = (PFN_XRRFreeOutputInfo)
_glfwPlatformGetModuleSymbol(_glfw.x11.randr.handle, "XRRFreeOutputInfo");
_glfw.x11.randr.FreeScreenResources = (PFN_XRRFreeScreenResources)
_glfwPlatformGetModuleSymbol(_glfw.x11.randr.handle, "XRRFreeScreenResources");
_glfw.x11.randr.GetCrtcGamma = (PFN_XRRGetCrtcGamma)
_glfwPlatformGetModuleSymbol(_glfw.x11.randr.handle, "XRRGetCrtcGamma");
_glfw.x11.randr.GetCrtcGammaSize = (PFN_XRRGetCrtcGammaSize)
_glfwPlatformGetModuleSymbol(_glfw.x11.randr.handle, "XRRGetCrtcGammaSize");
_glfw.x11.randr.GetCrtcInfo = (PFN_XRRGetCrtcInfo)
_glfwPlatformGetModuleSymbol(_glfw.x11.randr.handle, "XRRGetCrtcInfo");
_glfw.x11.randr.GetOutputInfo = (PFN_XRRGetOutputInfo)
_glfwPlatformGetModuleSymbol(_glfw.x11.randr.handle, "XRRGetOutputInfo");
_glfw.x11.randr.GetOutputPrimary = (PFN_XRRGetOutputPrimary)
_glfwPlatformGetModuleSymbol(_glfw.x11.randr.handle, "XRRGetOutputPrimary");
_glfw.x11.randr.GetScreenResourcesCurrent = (PFN_XRRGetScreenResourcesCurrent)
_glfwPlatformGetModuleSymbol(_glfw.x11.randr.handle, "XRRGetScreenResourcesCurrent");
_glfw.x11.randr.QueryExtension = (PFN_XRRQueryExtension)
_glfwPlatformGetModuleSymbol(_glfw.x11.randr.handle, "XRRQueryExtension");
_glfw.x11.randr.QueryVersion = (PFN_XRRQueryVersion)
_glfwPlatformGetModuleSymbol(_glfw.x11.randr.handle, "XRRQueryVersion");
_glfw.x11.randr.SelectInput = (PFN_XRRSelectInput)
_glfwPlatformGetModuleSymbol(_glfw.x11.randr.handle, "XRRSelectInput");
_glfw.x11.randr.SetCrtcConfig = (PFN_XRRSetCrtcConfig)
_glfwPlatformGetModuleSymbol(_glfw.x11.randr.handle, "XRRSetCrtcConfig");
_glfw.x11.randr.SetCrtcGamma = (PFN_XRRSetCrtcGamma)
_glfwPlatformGetModuleSymbol(_glfw.x11.randr.handle, "XRRSetCrtcGamma");
_glfw.x11.randr.UpdateConfiguration = (PFN_XRRUpdateConfiguration)
_glfwPlatformGetModuleSymbol(_glfw.x11.randr.handle, "XRRUpdateConfiguration");
if (XRRQueryExtension(_glfw.x11.display,
&_glfw.x11.randr.eventBase,
&_glfw.x11.randr.errorBase))
{
if (XRRQueryVersion(_glfw.x11.display,
&_glfw.x11.randr.major,
&_glfw.x11.randr.minor))
{
// The GLFW RandR path requires at least version 1.3
if (_glfw.x11.randr.major > 1 || _glfw.x11.randr.minor >= 3)
_glfw.x11.randr.available = GLFW_TRUE;
}
else
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"X11: Failed to query RandR version");
}
}
}
if (_glfw.x11.randr.available)
{
XRRScreenResources* sr = XRRGetScreenResourcesCurrent(_glfw.x11.display,
_glfw.x11.root);
if (!sr->ncrtc || !XRRGetCrtcGammaSize(_glfw.x11.display, sr->crtcs[0]))
{
// This is likely an older Nvidia driver with broken gamma support
// Flag it as useless and fall back to xf86vm gamma, if available
_glfw.x11.randr.gammaBroken = GLFW_TRUE;
}
if (!sr->ncrtc)
{
// A system without CRTCs is likely a system with broken RandR
// Disable the RandR monitor path and fall back to core functions
_glfw.x11.randr.monitorBroken = GLFW_TRUE;
}
XRRFreeScreenResources(sr);
}
if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken)
{
XRRSelectInput(_glfw.x11.display, _glfw.x11.root,
RROutputChangeNotifyMask);
}
#if defined(__CYGWIN__)
_glfw.x11.xcursor.handle = _glfwPlatformLoadModule("libXcursor-1.so");
#elif defined(__OpenBSD__) || defined(__NetBSD__)
_glfw.x11.xcursor.handle = _glfwPlatformLoadModule("libXcursor.so");
#else
_glfw.x11.xcursor.handle = _glfwPlatformLoadModule("libXcursor.so.1");
#endif
if (_glfw.x11.xcursor.handle)
{
_glfw.x11.xcursor.ImageCreate = (PFN_XcursorImageCreate)
_glfwPlatformGetModuleSymbol(_glfw.x11.xcursor.handle, "XcursorImageCreate");
_glfw.x11.xcursor.ImageDestroy = (PFN_XcursorImageDestroy)
_glfwPlatformGetModuleSymbol(_glfw.x11.xcursor.handle, "XcursorImageDestroy");
_glfw.x11.xcursor.ImageLoadCursor = (PFN_XcursorImageLoadCursor)
_glfwPlatformGetModuleSymbol(_glfw.x11.xcursor.handle, "XcursorImageLoadCursor");
_glfw.x11.xcursor.GetTheme = (PFN_XcursorGetTheme)
_glfwPlatformGetModuleSymbol(_glfw.x11.xcursor.handle, "XcursorGetTheme");
_glfw.x11.xcursor.GetDefaultSize = (PFN_XcursorGetDefaultSize)
_glfwPlatformGetModuleSymbol(_glfw.x11.xcursor.handle, "XcursorGetDefaultSize");
_glfw.x11.xcursor.LibraryLoadImage = (PFN_XcursorLibraryLoadImage)
_glfwPlatformGetModuleSymbol(_glfw.x11.xcursor.handle, "XcursorLibraryLoadImage");
}
#if defined(__CYGWIN__)
_glfw.x11.xinerama.handle = _glfwPlatformLoadModule("libXinerama-1.so");
#elif defined(__OpenBSD__) || defined(__NetBSD__)
_glfw.x11.xinerama.handle = _glfwPlatformLoadModule("libXinerama.so");
#else
_glfw.x11.xinerama.handle = _glfwPlatformLoadModule("libXinerama.so.1");
#endif
if (_glfw.x11.xinerama.handle)
{
_glfw.x11.xinerama.IsActive = (PFN_XineramaIsActive)
_glfwPlatformGetModuleSymbol(_glfw.x11.xinerama.handle, "XineramaIsActive");
_glfw.x11.xinerama.QueryExtension = (PFN_XineramaQueryExtension)
_glfwPlatformGetModuleSymbol(_glfw.x11.xinerama.handle, "XineramaQueryExtension");
_glfw.x11.xinerama.QueryScreens = (PFN_XineramaQueryScreens)
_glfwPlatformGetModuleSymbol(_glfw.x11.xinerama.handle, "XineramaQueryScreens");
if (XineramaQueryExtension(_glfw.x11.display,
&_glfw.x11.xinerama.major,
&_glfw.x11.xinerama.minor))
{
if (XineramaIsActive(_glfw.x11.display))
_glfw.x11.xinerama.available = GLFW_TRUE;
}
}
_glfw.x11.xkb.major = 1;
_glfw.x11.xkb.minor = 0;
_glfw.x11.xkb.available =
XkbQueryExtension(_glfw.x11.display,
&_glfw.x11.xkb.majorOpcode,
&_glfw.x11.xkb.eventBase,
&_glfw.x11.xkb.errorBase,
&_glfw.x11.xkb.major,
&_glfw.x11.xkb.minor);
if (_glfw.x11.xkb.available)
{
Bool supported;
if (XkbSetDetectableAutoRepeat(_glfw.x11.display, True, &supported))
{
if (supported)
_glfw.x11.xkb.detectable = GLFW_TRUE;
}
XkbStateRec state;
if (XkbGetState(_glfw.x11.display, XkbUseCoreKbd, &state) == Success)
_glfw.x11.xkb.group = (unsigned int)state.group;
XkbSelectEventDetails(_glfw.x11.display, XkbUseCoreKbd, XkbStateNotify,
XkbGroupStateMask, XkbGroupStateMask);
}
if (_glfw.hints.init.x11.xcbVulkanSurface)
{
#if defined(__CYGWIN__)
_glfw.x11.x11xcb.handle = _glfwPlatformLoadModule("libX11-xcb-1.so");
#elif defined(__OpenBSD__) || defined(__NetBSD__)
_glfw.x11.x11xcb.handle = _glfwPlatformLoadModule("libX11-xcb.so");
#else
_glfw.x11.x11xcb.handle = _glfwPlatformLoadModule("libX11-xcb.so.1");
#endif
}
if (_glfw.x11.x11xcb.handle)
{
_glfw.x11.x11xcb.GetXCBConnection = (PFN_XGetXCBConnection)
_glfwPlatformGetModuleSymbol(_glfw.x11.x11xcb.handle, "XGetXCBConnection");
}
#if defined(__CYGWIN__)
_glfw.x11.xrender.handle = _glfwPlatformLoadModule("libXrender-1.so");
#elif defined(__OpenBSD__) || defined(__NetBSD__)
_glfw.x11.xrender.handle = _glfwPlatformLoadModule("libXrender.so");
#else
_glfw.x11.xrender.handle = _glfwPlatformLoadModule("libXrender.so.1");
#endif
if (_glfw.x11.xrender.handle)
{
_glfw.x11.xrender.QueryExtension = (PFN_XRenderQueryExtension)
_glfwPlatformGetModuleSymbol(_glfw.x11.xrender.handle, "XRenderQueryExtension");
_glfw.x11.xrender.QueryVersion = (PFN_XRenderQueryVersion)
_glfwPlatformGetModuleSymbol(_glfw.x11.xrender.handle, "XRenderQueryVersion");
_glfw.x11.xrender.FindVisualFormat = (PFN_XRenderFindVisualFormat)
_glfwPlatformGetModuleSymbol(_glfw.x11.xrender.handle, "XRenderFindVisualFormat");
if (XRenderQueryExtension(_glfw.x11.display,
&_glfw.x11.xrender.errorBase,
&_glfw.x11.xrender.eventBase))
{
if (XRenderQueryVersion(_glfw.x11.display,
&_glfw.x11.xrender.major,
&_glfw.x11.xrender.minor))
{
_glfw.x11.xrender.available = GLFW_TRUE;
}
}
}
#if defined(__CYGWIN__)
_glfw.x11.xshape.handle = _glfwPlatformLoadModule("libXext-6.so");
#elif defined(__OpenBSD__) || defined(__NetBSD__)
_glfw.x11.xshape.handle = _glfwPlatformLoadModule("libXext.so");
#else
_glfw.x11.xshape.handle = _glfwPlatformLoadModule("libXext.so.6");
#endif
if (_glfw.x11.xshape.handle)
{
_glfw.x11.xshape.QueryExtension = (PFN_XShapeQueryExtension)
_glfwPlatformGetModuleSymbol(_glfw.x11.xshape.handle, "XShapeQueryExtension");
_glfw.x11.xshape.ShapeCombineRegion = (PFN_XShapeCombineRegion)
_glfwPlatformGetModuleSymbol(_glfw.x11.xshape.handle, "XShapeCombineRegion");
_glfw.x11.xshape.QueryVersion = (PFN_XShapeQueryVersion)
_glfwPlatformGetModuleSymbol(_glfw.x11.xshape.handle, "XShapeQueryVersion");
_glfw.x11.xshape.ShapeCombineMask = (PFN_XShapeCombineMask)
_glfwPlatformGetModuleSymbol(_glfw.x11.xshape.handle, "XShapeCombineMask");
if (XShapeQueryExtension(_glfw.x11.display,
&_glfw.x11.xshape.errorBase,
&_glfw.x11.xshape.eventBase))
{
if (XShapeQueryVersion(_glfw.x11.display,
&_glfw.x11.xshape.major,
&_glfw.x11.xshape.minor))
{
_glfw.x11.xshape.available = GLFW_TRUE;
}
}
}
// Update the key code LUT
// FIXME: We should listen to XkbMapNotify events to track changes to
// the keyboard mapping.
createKeyTables();
// String format atoms
_glfw.x11.NULL_ = XInternAtom(_glfw.x11.display, "NULL", False);
_glfw.x11.UTF8_STRING = XInternAtom(_glfw.x11.display, "UTF8_STRING", False);
_glfw.x11.ATOM_PAIR = XInternAtom(_glfw.x11.display, "ATOM_PAIR", False);
// Custom selection property atom
_glfw.x11.GLFW_SELECTION =
XInternAtom(_glfw.x11.display, "GLFW_SELECTION", False);
// ICCCM standard clipboard atoms
_glfw.x11.TARGETS = XInternAtom(_glfw.x11.display, "TARGETS", False);
_glfw.x11.MULTIPLE = XInternAtom(_glfw.x11.display, "MULTIPLE", False);
_glfw.x11.PRIMARY = XInternAtom(_glfw.x11.display, "PRIMARY", False);
_glfw.x11.INCR = XInternAtom(_glfw.x11.display, "INCR", False);
_glfw.x11.CLIPBOARD = XInternAtom(_glfw.x11.display, "CLIPBOARD", False);
// Clipboard manager atoms
_glfw.x11.CLIPBOARD_MANAGER =
XInternAtom(_glfw.x11.display, "CLIPBOARD_MANAGER", False);
_glfw.x11.SAVE_TARGETS =
XInternAtom(_glfw.x11.display, "SAVE_TARGETS", False);
// Xdnd (drag and drop) atoms
_glfw.x11.XdndAware = XInternAtom(_glfw.x11.display, "XdndAware", False);
_glfw.x11.XdndEnter = XInternAtom(_glfw.x11.display, "XdndEnter", False);
_glfw.x11.XdndPosition = XInternAtom(_glfw.x11.display, "XdndPosition", False);
_glfw.x11.XdndStatus = XInternAtom(_glfw.x11.display, "XdndStatus", False);
_glfw.x11.XdndActionCopy = XInternAtom(_glfw.x11.display, "XdndActionCopy", False);
_glfw.x11.XdndDrop = XInternAtom(_glfw.x11.display, "XdndDrop", False);
_glfw.x11.XdndFinished = XInternAtom(_glfw.x11.display, "XdndFinished", False);
_glfw.x11.XdndSelection = XInternAtom(_glfw.x11.display, "XdndSelection", False);
_glfw.x11.XdndTypeList = XInternAtom(_glfw.x11.display, "XdndTypeList", False);
_glfw.x11.text_uri_list = XInternAtom(_glfw.x11.display, "text/uri-list", False);
// ICCCM, EWMH and Motif window property atoms
// These can be set safely even without WM support
// The EWMH atoms that require WM support are handled in detectEWMH
_glfw.x11.WM_PROTOCOLS =
XInternAtom(_glfw.x11.display, "WM_PROTOCOLS", False);
_glfw.x11.WM_STATE =
XInternAtom(_glfw.x11.display, "WM_STATE", False);
_glfw.x11.WM_DELETE_WINDOW =
XInternAtom(_glfw.x11.display, "WM_DELETE_WINDOW", False);
_glfw.x11.NET_SUPPORTED =
XInternAtom(_glfw.x11.display, "_NET_SUPPORTED", False);
_glfw.x11.NET_SUPPORTING_WM_CHECK =
XInternAtom(_glfw.x11.display, "_NET_SUPPORTING_WM_CHECK", False);
_glfw.x11.NET_WM_ICON =
XInternAtom(_glfw.x11.display, "_NET_WM_ICON", False);
_glfw.x11.NET_WM_PING =
XInternAtom(_glfw.x11.display, "_NET_WM_PING", False);
_glfw.x11.NET_WM_PID =
XInternAtom(_glfw.x11.display, "_NET_WM_PID", False);
_glfw.x11.NET_WM_NAME =
XInternAtom(_glfw.x11.display, "_NET_WM_NAME", False);
_glfw.x11.NET_WM_ICON_NAME =
XInternAtom(_glfw.x11.display, "_NET_WM_ICON_NAME", False);
_glfw.x11.NET_WM_BYPASS_COMPOSITOR =
XInternAtom(_glfw.x11.display, "_NET_WM_BYPASS_COMPOSITOR", False);
_glfw.x11.NET_WM_WINDOW_OPACITY =
XInternAtom(_glfw.x11.display, "_NET_WM_WINDOW_OPACITY", False);
_glfw.x11.MOTIF_WM_HINTS =
XInternAtom(_glfw.x11.display, "_MOTIF_WM_HINTS", False);
// The compositing manager selection name contains the screen number
{
char name[32];
snprintf(name, sizeof(name), "_NET_WM_CM_S%u", _glfw.x11.screen);
_glfw.x11.NET_WM_CM_Sx = XInternAtom(_glfw.x11.display, name, False);
}
// Detect whether an EWMH-conformant window manager is running
detectEWMH();
return GLFW_TRUE;
}
// Retrieve system content scale via folklore heuristics
//
static void getSystemContentScale(float* xscale, float* yscale)
{
// Start by assuming the default X11 DPI
// NOTE: Some desktop environments (KDE) may remove the Xft.dpi field when it
// would be set to 96, so assume that is the case if we cannot find it
float xdpi = 96.f, ydpi = 96.f;
// NOTE: Basing the scale on Xft.dpi where available should provide the most
// consistent user experience (matches Qt, Gtk, etc), although not
// always the most accurate one
char* rms = XResourceManagerString(_glfw.x11.display);
if (rms)
{
XrmDatabase db = XrmGetStringDatabase(rms);
if (db)
{
XrmValue value;
char* type = NULL;
if (XrmGetResource(db, "Xft.dpi", "Xft.Dpi", &type, &value))
{
if (type && strcmp(type, "String") == 0)
xdpi = ydpi = atof(value.addr);
}
XrmDestroyDatabase(db);
}
}
*xscale = xdpi / 96.f;
*yscale = ydpi / 96.f;
}
// Create a blank cursor for hidden and disabled cursor modes
//
static Cursor createHiddenCursor(void)
{
unsigned char pixels[16 * 16 * 4] = { 0 };
GLFWimage image = { 16, 16, pixels };
return _glfwCreateNativeCursorX11(&image, 0, 0);
}
// Create a helper window for IPC
//
static Window createHelperWindow(void)
{
XSetWindowAttributes wa;
wa.event_mask = PropertyChangeMask;
return XCreateWindow(_glfw.x11.display, _glfw.x11.root,
0, 0, 1, 1, 0, 0,
InputOnly,
DefaultVisual(_glfw.x11.display, _glfw.x11.screen),
CWEventMask, &wa);
}
// Create the pipe for empty events without assumuing the OS has pipe2(2)
//
static GLFWbool createEmptyEventPipe(void)
{
if (pipe(_glfw.x11.emptyEventPipe) != 0)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"X11: Failed to create empty event pipe: %s",
strerror(errno));
return GLFW_FALSE;
}
for (int i = 0; i < 2; i++)
{
const int sf = fcntl(_glfw.x11.emptyEventPipe[i], F_GETFL, 0);
const int df = fcntl(_glfw.x11.emptyEventPipe[i], F_GETFD, 0);
if (sf == -1 || df == -1 ||
fcntl(_glfw.x11.emptyEventPipe[i], F_SETFL, sf | O_NONBLOCK) == -1 ||
fcntl(_glfw.x11.emptyEventPipe[i], F_SETFD, df | FD_CLOEXEC) == -1)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"X11: Failed to set flags for empty event pipe: %s",
strerror(errno));
return GLFW_FALSE;
}
}
return GLFW_TRUE;
}
// X error handler
//
static int errorHandler(Display *display, XErrorEvent* event)
{
if (_glfw.x11.display != display)
return 0;
_glfw.x11.errorCode = event->error_code;
return 0;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
// Sets the X error handler callback
//
void _glfwGrabErrorHandlerX11(void)
{
assert(_glfw.x11.errorHandler == NULL);
_glfw.x11.errorCode = Success;
_glfw.x11.errorHandler = XSetErrorHandler(errorHandler);
}
// Clears the X error handler callback
//
void _glfwReleaseErrorHandlerX11(void)
{
// Synchronize to make sure all commands are processed
XSync(_glfw.x11.display, False);
XSetErrorHandler(_glfw.x11.errorHandler);
_glfw.x11.errorHandler = NULL;
}
// Reports the specified error, appending information about the last X error
//
void _glfwInputErrorX11(int error, const char* message)
{
char buffer[_GLFW_MESSAGE_SIZE];
XGetErrorText(_glfw.x11.display, _glfw.x11.errorCode,
buffer, sizeof(buffer));
_glfwInputError(error, "%s: %s", message, buffer);
}
// Creates a native cursor object from the specified image and hotspot
//
Cursor _glfwCreateNativeCursorX11(const GLFWimage* image, int xhot, int yhot)
{
Cursor cursor;
if (!_glfw.x11.xcursor.handle)
return None;
XcursorImage* native = XcursorImageCreate(image->width, image->height);
if (native == NULL)
return None;
native->xhot = xhot;
native->yhot = yhot;
unsigned char* source = (unsigned char*) image->pixels;
XcursorPixel* target = native->pixels;
for (int i = 0; i < image->width * image->height; i++, target++, source += 4)
{
unsigned int alpha = source[3];
*target = (alpha << 24) |
((unsigned char) ((source[0] * alpha) / 255) << 16) |
((unsigned char) ((source[1] * alpha) / 255) << 8) |
((unsigned char) ((source[2] * alpha) / 255) << 0);
}
cursor = XcursorImageLoadCursor(_glfw.x11.display, native);
XcursorImageDestroy(native);
return cursor;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
GLFWbool _glfwConnectX11(int platformID, _GLFWplatform* platform)
{
const _GLFWplatform x11 =
{
.platformID = GLFW_PLATFORM_X11,
.init = _glfwInitX11,
.terminate = _glfwTerminateX11,
.getCursorPos = _glfwGetCursorPosX11,
.setCursorPos = _glfwSetCursorPosX11,
.setCursorMode = _glfwSetCursorModeX11,
.setRawMouseMotion = _glfwSetRawMouseMotionX11,
.rawMouseMotionSupported = _glfwRawMouseMotionSupportedX11,
.createCursor = _glfwCreateCursorX11,
.createStandardCursor = _glfwCreateStandardCursorX11,
.destroyCursor = _glfwDestroyCursorX11,
.setCursor = _glfwSetCursorX11,
.getScancodeName = _glfwGetScancodeNameX11,
.getKeyScancode = _glfwGetKeyScancodeX11,
.setClipboardString = _glfwSetClipboardStringX11,
.getClipboardString = _glfwGetClipboardStringX11,
#if defined(GLFW_BUILD_LINUX_JOYSTICK)
.initJoysticks = _glfwInitJoysticksLinux,
.terminateJoysticks = _glfwTerminateJoysticksLinux,
.pollJoystick = _glfwPollJoystickLinux,
.getMappingName = _glfwGetMappingNameLinux,
.updateGamepadGUID = _glfwUpdateGamepadGUIDLinux,
#else
.initJoysticks = _glfwInitJoysticksNull,
.terminateJoysticks = _glfwTerminateJoysticksNull,
.pollJoystick = _glfwPollJoystickNull,
.getMappingName = _glfwGetMappingNameNull,
.updateGamepadGUID = _glfwUpdateGamepadGUIDNull,
#endif
.freeMonitor = _glfwFreeMonitorX11,
.getMonitorPos = _glfwGetMonitorPosX11,
.getMonitorContentScale = _glfwGetMonitorContentScaleX11,
.getMonitorWorkarea = _glfwGetMonitorWorkareaX11,
.getVideoModes = _glfwGetVideoModesX11,
.getVideoMode = _glfwGetVideoModeX11,
.getGammaRamp = _glfwGetGammaRampX11,
.setGammaRamp = _glfwSetGammaRampX11,
.createWindow = _glfwCreateWindowX11,
.destroyWindow = _glfwDestroyWindowX11,
.setWindowTitle = _glfwSetWindowTitleX11,
.setWindowIcon = _glfwSetWindowIconX11,
.getWindowPos = _glfwGetWindowPosX11,
.setWindowPos = _glfwSetWindowPosX11,
.getWindowSize = _glfwGetWindowSizeX11,
.setWindowSize = _glfwSetWindowSizeX11,
.setWindowSizeLimits = _glfwSetWindowSizeLimitsX11,
.setWindowAspectRatio = _glfwSetWindowAspectRatioX11,
.getFramebufferSize = _glfwGetFramebufferSizeX11,
.getWindowFrameSize = _glfwGetWindowFrameSizeX11,
.getWindowContentScale = _glfwGetWindowContentScaleX11,
.iconifyWindow = _glfwIconifyWindowX11,
.restoreWindow = _glfwRestoreWindowX11,
.maximizeWindow = _glfwMaximizeWindowX11,
.showWindow = _glfwShowWindowX11,
.hideWindow = _glfwHideWindowX11,
.requestWindowAttention = _glfwRequestWindowAttentionX11,
.focusWindow = _glfwFocusWindowX11,
.setWindowMonitor = _glfwSetWindowMonitorX11,
.windowFocused = _glfwWindowFocusedX11,
.windowIconified = _glfwWindowIconifiedX11,
.windowVisible = _glfwWindowVisibleX11,
.windowMaximized = _glfwWindowMaximizedX11,
.windowHovered = _glfwWindowHoveredX11,
.framebufferTransparent = _glfwFramebufferTransparentX11,
.getWindowOpacity = _glfwGetWindowOpacityX11,
.setWindowResizable = _glfwSetWindowResizableX11,
.setWindowDecorated = _glfwSetWindowDecoratedX11,
.setWindowFloating = _glfwSetWindowFloatingX11,
.setWindowOpacity = _glfwSetWindowOpacityX11,
.setWindowMousePassthrough = _glfwSetWindowMousePassthroughX11,
.pollEvents = _glfwPollEventsX11,
.waitEvents = _glfwWaitEventsX11,
.waitEventsTimeout = _glfwWaitEventsTimeoutX11,
.postEmptyEvent = _glfwPostEmptyEventX11,
.getEGLPlatform = _glfwGetEGLPlatformX11,
.getEGLNativeDisplay = _glfwGetEGLNativeDisplayX11,
.getEGLNativeWindow = _glfwGetEGLNativeWindowX11,
.getRequiredInstanceExtensions = _glfwGetRequiredInstanceExtensionsX11,
.getPhysicalDevicePresentationSupport = _glfwGetPhysicalDevicePresentationSupportX11,
.createWindowSurface = _glfwCreateWindowSurfaceX11
};
// HACK: If the application has left the locale as "C" then both wide
// character text input and explicit UTF-8 input via XIM will break
// This sets the CTYPE part of the current locale from the environment
// in the hope that it is set to something more sane than "C"
if (strcmp(setlocale(LC_CTYPE, NULL), "C") == 0)
setlocale(LC_CTYPE, "");
#if defined(__CYGWIN__)
void* module = _glfwPlatformLoadModule("libX11-6.so");
#elif defined(__OpenBSD__) || defined(__NetBSD__)
void* module = _glfwPlatformLoadModule("libX11.so");
#else
void* module = _glfwPlatformLoadModule("libX11.so.6");
#endif
if (!module)
{
if (platformID == GLFW_PLATFORM_X11)
_glfwInputError(GLFW_PLATFORM_ERROR, "X11: Failed to load Xlib");
return GLFW_FALSE;
}
PFN_XInitThreads XInitThreads = (PFN_XInitThreads)
_glfwPlatformGetModuleSymbol(module, "XInitThreads");
PFN_XrmInitialize XrmInitialize = (PFN_XrmInitialize)
_glfwPlatformGetModuleSymbol(module, "XrmInitialize");
PFN_XOpenDisplay XOpenDisplay = (PFN_XOpenDisplay)
_glfwPlatformGetModuleSymbol(module, "XOpenDisplay");
if (!XInitThreads || !XrmInitialize || !XOpenDisplay)
{
if (platformID == GLFW_PLATFORM_X11)
_glfwInputError(GLFW_PLATFORM_ERROR, "X11: Failed to load Xlib entry point");
_glfwPlatformFreeModule(module);
return GLFW_FALSE;
}
XInitThreads();
XrmInitialize();
Display* display = XOpenDisplay(NULL);
if (!display)
{
if (platformID == GLFW_PLATFORM_X11)
{
const char* name = getenv("DISPLAY");
if (name)
{
_glfwInputError(GLFW_PLATFORM_UNAVAILABLE,
"X11: Failed to open display %s", name);
}
else
{
_glfwInputError(GLFW_PLATFORM_UNAVAILABLE,
"X11: The DISPLAY environment variable is missing");
}
}
_glfwPlatformFreeModule(module);
return GLFW_FALSE;
}
_glfw.x11.display = display;
_glfw.x11.xlib.handle = module;
*platform = x11;
return GLFW_TRUE;
}
int _glfwInitX11(void)
{
_glfw.x11.xlib.AllocClassHint = (PFN_XAllocClassHint)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XAllocClassHint");
_glfw.x11.xlib.AllocSizeHints = (PFN_XAllocSizeHints)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XAllocSizeHints");
_glfw.x11.xlib.AllocWMHints = (PFN_XAllocWMHints)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XAllocWMHints");
_glfw.x11.xlib.ChangeProperty = (PFN_XChangeProperty)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XChangeProperty");
_glfw.x11.xlib.ChangeWindowAttributes = (PFN_XChangeWindowAttributes)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XChangeWindowAttributes");
_glfw.x11.xlib.CheckIfEvent = (PFN_XCheckIfEvent)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XCheckIfEvent");
_glfw.x11.xlib.CheckTypedWindowEvent = (PFN_XCheckTypedWindowEvent)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XCheckTypedWindowEvent");
_glfw.x11.xlib.CloseDisplay = (PFN_XCloseDisplay)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XCloseDisplay");
_glfw.x11.xlib.CloseIM = (PFN_XCloseIM)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XCloseIM");
_glfw.x11.xlib.ConvertSelection = (PFN_XConvertSelection)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XConvertSelection");
_glfw.x11.xlib.CreateColormap = (PFN_XCreateColormap)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XCreateColormap");
_glfw.x11.xlib.CreateFontCursor = (PFN_XCreateFontCursor)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XCreateFontCursor");
_glfw.x11.xlib.CreateIC = (PFN_XCreateIC)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XCreateIC");
_glfw.x11.xlib.CreateRegion = (PFN_XCreateRegion)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XCreateRegion");
_glfw.x11.xlib.CreateWindow = (PFN_XCreateWindow)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XCreateWindow");
_glfw.x11.xlib.DefineCursor = (PFN_XDefineCursor)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XDefineCursor");
_glfw.x11.xlib.DeleteContext = (PFN_XDeleteContext)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XDeleteContext");
_glfw.x11.xlib.DeleteProperty = (PFN_XDeleteProperty)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XDeleteProperty");
_glfw.x11.xlib.DestroyIC = (PFN_XDestroyIC)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XDestroyIC");
_glfw.x11.xlib.DestroyRegion = (PFN_XDestroyRegion)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XDestroyRegion");
_glfw.x11.xlib.DestroyWindow = (PFN_XDestroyWindow)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XDestroyWindow");
_glfw.x11.xlib.DisplayKeycodes = (PFN_XDisplayKeycodes)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XDisplayKeycodes");
_glfw.x11.xlib.EventsQueued = (PFN_XEventsQueued)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XEventsQueued");
_glfw.x11.xlib.FilterEvent = (PFN_XFilterEvent)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XFilterEvent");
_glfw.x11.xlib.FindContext = (PFN_XFindContext)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XFindContext");
_glfw.x11.xlib.Flush = (PFN_XFlush)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XFlush");
_glfw.x11.xlib.Free = (PFN_XFree)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XFree");
_glfw.x11.xlib.FreeColormap = (PFN_XFreeColormap)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XFreeColormap");
_glfw.x11.xlib.FreeCursor = (PFN_XFreeCursor)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XFreeCursor");
_glfw.x11.xlib.FreeEventData = (PFN_XFreeEventData)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XFreeEventData");
_glfw.x11.xlib.GetErrorText = (PFN_XGetErrorText)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XGetErrorText");
_glfw.x11.xlib.GetEventData = (PFN_XGetEventData)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XGetEventData");
_glfw.x11.xlib.GetICValues = (PFN_XGetICValues)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XGetICValues");
_glfw.x11.xlib.GetIMValues = (PFN_XGetIMValues)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XGetIMValues");
_glfw.x11.xlib.GetInputFocus = (PFN_XGetInputFocus)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XGetInputFocus");
_glfw.x11.xlib.GetKeyboardMapping = (PFN_XGetKeyboardMapping)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XGetKeyboardMapping");
_glfw.x11.xlib.GetScreenSaver = (PFN_XGetScreenSaver)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XGetScreenSaver");
_glfw.x11.xlib.GetSelectionOwner = (PFN_XGetSelectionOwner)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XGetSelectionOwner");
_glfw.x11.xlib.GetVisualInfo = (PFN_XGetVisualInfo)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XGetVisualInfo");
_glfw.x11.xlib.GetWMNormalHints = (PFN_XGetWMNormalHints)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XGetWMNormalHints");
_glfw.x11.xlib.GetWindowAttributes = (PFN_XGetWindowAttributes)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XGetWindowAttributes");
_glfw.x11.xlib.GetWindowProperty = (PFN_XGetWindowProperty)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XGetWindowProperty");
_glfw.x11.xlib.GrabPointer = (PFN_XGrabPointer)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XGrabPointer");
_glfw.x11.xlib.IconifyWindow = (PFN_XIconifyWindow)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XIconifyWindow");
_glfw.x11.xlib.InternAtom = (PFN_XInternAtom)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XInternAtom");
_glfw.x11.xlib.LookupString = (PFN_XLookupString)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XLookupString");
_glfw.x11.xlib.MapRaised = (PFN_XMapRaised)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XMapRaised");
_glfw.x11.xlib.MapWindow = (PFN_XMapWindow)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XMapWindow");
_glfw.x11.xlib.MoveResizeWindow = (PFN_XMoveResizeWindow)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XMoveResizeWindow");
_glfw.x11.xlib.MoveWindow = (PFN_XMoveWindow)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XMoveWindow");
_glfw.x11.xlib.NextEvent = (PFN_XNextEvent)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XNextEvent");
_glfw.x11.xlib.OpenIM = (PFN_XOpenIM)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XOpenIM");
_glfw.x11.xlib.PeekEvent = (PFN_XPeekEvent)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XPeekEvent");
_glfw.x11.xlib.Pending = (PFN_XPending)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XPending");
_glfw.x11.xlib.QueryExtension = (PFN_XQueryExtension)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XQueryExtension");
_glfw.x11.xlib.QueryPointer = (PFN_XQueryPointer)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XQueryPointer");
_glfw.x11.xlib.RaiseWindow = (PFN_XRaiseWindow)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XRaiseWindow");
_glfw.x11.xlib.RegisterIMInstantiateCallback = (PFN_XRegisterIMInstantiateCallback)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XRegisterIMInstantiateCallback");
_glfw.x11.xlib.ResizeWindow = (PFN_XResizeWindow)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XResizeWindow");
_glfw.x11.xlib.ResourceManagerString = (PFN_XResourceManagerString)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XResourceManagerString");
_glfw.x11.xlib.SaveContext = (PFN_XSaveContext)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XSaveContext");
_glfw.x11.xlib.SelectInput = (PFN_XSelectInput)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XSelectInput");
_glfw.x11.xlib.SendEvent = (PFN_XSendEvent)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XSendEvent");
_glfw.x11.xlib.SetClassHint = (PFN_XSetClassHint)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XSetClassHint");
_glfw.x11.xlib.SetErrorHandler = (PFN_XSetErrorHandler)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XSetErrorHandler");
_glfw.x11.xlib.SetICFocus = (PFN_XSetICFocus)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XSetICFocus");
_glfw.x11.xlib.SetIMValues = (PFN_XSetIMValues)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XSetIMValues");
_glfw.x11.xlib.SetInputFocus = (PFN_XSetInputFocus)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XSetInputFocus");
_glfw.x11.xlib.SetLocaleModifiers = (PFN_XSetLocaleModifiers)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XSetLocaleModifiers");
_glfw.x11.xlib.SetScreenSaver = (PFN_XSetScreenSaver)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XSetScreenSaver");
_glfw.x11.xlib.SetSelectionOwner = (PFN_XSetSelectionOwner)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XSetSelectionOwner");
_glfw.x11.xlib.SetWMHints = (PFN_XSetWMHints)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XSetWMHints");
_glfw.x11.xlib.SetWMNormalHints = (PFN_XSetWMNormalHints)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XSetWMNormalHints");
_glfw.x11.xlib.SetWMProtocols = (PFN_XSetWMProtocols)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XSetWMProtocols");
_glfw.x11.xlib.SupportsLocale = (PFN_XSupportsLocale)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XSupportsLocale");
_glfw.x11.xlib.Sync = (PFN_XSync)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XSync");
_glfw.x11.xlib.TranslateCoordinates = (PFN_XTranslateCoordinates)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XTranslateCoordinates");
_glfw.x11.xlib.UndefineCursor = (PFN_XUndefineCursor)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XUndefineCursor");
_glfw.x11.xlib.UngrabPointer = (PFN_XUngrabPointer)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XUngrabPointer");
_glfw.x11.xlib.UnmapWindow = (PFN_XUnmapWindow)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XUnmapWindow");
_glfw.x11.xlib.UnsetICFocus = (PFN_XUnsetICFocus)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XUnsetICFocus");
_glfw.x11.xlib.VisualIDFromVisual = (PFN_XVisualIDFromVisual)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XVisualIDFromVisual");
_glfw.x11.xlib.WarpPointer = (PFN_XWarpPointer)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XWarpPointer");
_glfw.x11.xkb.FreeKeyboard = (PFN_XkbFreeKeyboard)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XkbFreeKeyboard");
_glfw.x11.xkb.FreeNames = (PFN_XkbFreeNames)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XkbFreeNames");
_glfw.x11.xkb.GetMap = (PFN_XkbGetMap)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XkbGetMap");
_glfw.x11.xkb.GetNames = (PFN_XkbGetNames)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XkbGetNames");
_glfw.x11.xkb.GetState = (PFN_XkbGetState)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XkbGetState");
_glfw.x11.xkb.KeycodeToKeysym = (PFN_XkbKeycodeToKeysym)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XkbKeycodeToKeysym");
_glfw.x11.xkb.QueryExtension = (PFN_XkbQueryExtension)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XkbQueryExtension");
_glfw.x11.xkb.SelectEventDetails = (PFN_XkbSelectEventDetails)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XkbSelectEventDetails");
_glfw.x11.xkb.SetDetectableAutoRepeat = (PFN_XkbSetDetectableAutoRepeat)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XkbSetDetectableAutoRepeat");
_glfw.x11.xrm.DestroyDatabase = (PFN_XrmDestroyDatabase)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XrmDestroyDatabase");
_glfw.x11.xrm.GetResource = (PFN_XrmGetResource)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XrmGetResource");
_glfw.x11.xrm.GetStringDatabase = (PFN_XrmGetStringDatabase)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XrmGetStringDatabase");
_glfw.x11.xrm.UniqueQuark = (PFN_XrmUniqueQuark)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XrmUniqueQuark");
_glfw.x11.xlib.UnregisterIMInstantiateCallback = (PFN_XUnregisterIMInstantiateCallback)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XUnregisterIMInstantiateCallback");
_glfw.x11.xlib.utf8LookupString = (PFN_Xutf8LookupString)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "Xutf8LookupString");
_glfw.x11.xlib.utf8SetWMProperties = (PFN_Xutf8SetWMProperties)
_glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "Xutf8SetWMProperties");
if (_glfw.x11.xlib.utf8LookupString && _glfw.x11.xlib.utf8SetWMProperties)
_glfw.x11.xlib.utf8 = GLFW_TRUE;
_glfw.x11.screen = DefaultScreen(_glfw.x11.display);
_glfw.x11.root = RootWindow(_glfw.x11.display, _glfw.x11.screen);
_glfw.x11.context = XUniqueContext();
getSystemContentScale(&_glfw.x11.contentScaleX, &_glfw.x11.contentScaleY);
if (!createEmptyEventPipe())
return GLFW_FALSE;
if (!initExtensions())
return GLFW_FALSE;
_glfw.x11.helperWindowHandle = createHelperWindow();
_glfw.x11.hiddenCursorHandle = createHiddenCursor();
if (XSupportsLocale() && _glfw.x11.xlib.utf8)
{
XSetLocaleModifiers("");
// If an IM is already present our callback will be called right away
XRegisterIMInstantiateCallback(_glfw.x11.display,
NULL, NULL, NULL,
inputMethodInstantiateCallback,
NULL);
}
_glfwPollMonitorsX11();
return GLFW_TRUE;
}
void _glfwTerminateX11(void)
{
if (_glfw.x11.helperWindowHandle)
{
if (XGetSelectionOwner(_glfw.x11.display, _glfw.x11.CLIPBOARD) ==
_glfw.x11.helperWindowHandle)
{
_glfwPushSelectionToManagerX11();
}
XDestroyWindow(_glfw.x11.display, _glfw.x11.helperWindowHandle);
_glfw.x11.helperWindowHandle = None;
}
if (_glfw.x11.hiddenCursorHandle)
{
XFreeCursor(_glfw.x11.display, _glfw.x11.hiddenCursorHandle);
_glfw.x11.hiddenCursorHandle = (Cursor) 0;
}
_glfw_free(_glfw.x11.primarySelectionString);
_glfw_free(_glfw.x11.clipboardString);
XUnregisterIMInstantiateCallback(_glfw.x11.display,
NULL, NULL, NULL,
inputMethodInstantiateCallback,
NULL);
if (_glfw.x11.im)
{
XCloseIM(_glfw.x11.im);
_glfw.x11.im = NULL;
}
if (_glfw.x11.display)
{
XCloseDisplay(_glfw.x11.display);
_glfw.x11.display = NULL;
}
if (_glfw.x11.x11xcb.handle)
{
_glfwPlatformFreeModule(_glfw.x11.x11xcb.handle);
_glfw.x11.x11xcb.handle = NULL;
}
if (_glfw.x11.xcursor.handle)
{
_glfwPlatformFreeModule(_glfw.x11.xcursor.handle);
_glfw.x11.xcursor.handle = NULL;
}
if (_glfw.x11.randr.handle)
{
_glfwPlatformFreeModule(_glfw.x11.randr.handle);
_glfw.x11.randr.handle = NULL;
}
if (_glfw.x11.xinerama.handle)
{
_glfwPlatformFreeModule(_glfw.x11.xinerama.handle);
_glfw.x11.xinerama.handle = NULL;
}
if (_glfw.x11.xrender.handle)
{
_glfwPlatformFreeModule(_glfw.x11.xrender.handle);
_glfw.x11.xrender.handle = NULL;
}
if (_glfw.x11.vidmode.handle)
{
_glfwPlatformFreeModule(_glfw.x11.vidmode.handle);
_glfw.x11.vidmode.handle = NULL;
}
if (_glfw.x11.xi.handle)
{
_glfwPlatformFreeModule(_glfw.x11.xi.handle);
_glfw.x11.xi.handle = NULL;
}
_glfwTerminateOSMesa();
// NOTE: These need to be unloaded after XCloseDisplay, as they register
// cleanup callbacks that get called by that function
_glfwTerminateEGL();
_glfwTerminateGLX();
if (_glfw.x11.xlib.handle)
{
_glfwPlatformFreeModule(_glfw.x11.xlib.handle);
_glfw.x11.xlib.handle = NULL;
}
if (_glfw.x11.emptyEventPipe[0] || _glfw.x11.emptyEventPipe[1])
{
close(_glfw.x11.emptyEventPipe[0]);
close(_glfw.x11.emptyEventPipe[1]);
}
}
#endif // _GLFW_X11
|
0 | repos/simulations/libs/zglfw/libs/glfw | repos/simulations/libs/zglfw/libs/glfw/src/cocoa_joystick.h | //========================================================================
// GLFW 3.4 Cocoa - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2006-2017 Camilla Löwy <[email protected]>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include <IOKit/IOKitLib.h>
#include <IOKit/IOCFPlugIn.h>
#include <IOKit/hid/IOHIDKeys.h>
#define GLFW_COCOA_JOYSTICK_STATE _GLFWjoystickNS ns;
#define GLFW_COCOA_LIBRARY_JOYSTICK_STATE
// Cocoa-specific per-joystick data
//
typedef struct _GLFWjoystickNS
{
IOHIDDeviceRef device;
CFMutableArrayRef axes;
CFMutableArrayRef buttons;
CFMutableArrayRef hats;
} _GLFWjoystickNS;
GLFWbool _glfwInitJoysticksCocoa(void);
void _glfwTerminateJoysticksCocoa(void);
GLFWbool _glfwPollJoystickCocoa(_GLFWjoystick* js, int mode);
const char* _glfwGetMappingNameCocoa(void);
void _glfwUpdateGamepadGUIDCocoa(char* guid);
|
0 | repos/simulations/libs/zglfw/libs/glfw | repos/simulations/libs/zglfw/libs/glfw/src/context.c | //========================================================================
// GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2016 Camilla Löwy <[email protected]>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <assert.h>
#include <stdio.h>
#include <string.h>
#include <limits.h>
#include <stdio.h>
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
// Checks whether the desired context attributes are valid
//
// This function checks things like whether the specified client API version
// exists and whether all relevant options have supported and non-conflicting
// values
//
GLFWbool _glfwIsValidContextConfig(const _GLFWctxconfig* ctxconfig)
{
if (ctxconfig->source != GLFW_NATIVE_CONTEXT_API &&
ctxconfig->source != GLFW_EGL_CONTEXT_API &&
ctxconfig->source != GLFW_OSMESA_CONTEXT_API)
{
_glfwInputError(GLFW_INVALID_ENUM,
"Invalid context creation API 0x%08X",
ctxconfig->source);
return GLFW_FALSE;
}
if (ctxconfig->client != GLFW_NO_API &&
ctxconfig->client != GLFW_OPENGL_API &&
ctxconfig->client != GLFW_OPENGL_ES_API)
{
_glfwInputError(GLFW_INVALID_ENUM,
"Invalid client API 0x%08X",
ctxconfig->client);
return GLFW_FALSE;
}
if (ctxconfig->share)
{
if (ctxconfig->client == GLFW_NO_API ||
ctxconfig->share->context.client == GLFW_NO_API)
{
_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
return GLFW_FALSE;
}
if (ctxconfig->source != ctxconfig->share->context.source)
{
_glfwInputError(GLFW_INVALID_ENUM,
"Context creation APIs do not match between contexts");
return GLFW_FALSE;
}
}
if (ctxconfig->client == GLFW_OPENGL_API)
{
if ((ctxconfig->major < 1 || ctxconfig->minor < 0) ||
(ctxconfig->major == 1 && ctxconfig->minor > 5) ||
(ctxconfig->major == 2 && ctxconfig->minor > 1) ||
(ctxconfig->major == 3 && ctxconfig->minor > 3))
{
// OpenGL 1.0 is the smallest valid version
// OpenGL 1.x series ended with version 1.5
// OpenGL 2.x series ended with version 2.1
// OpenGL 3.x series ended with version 3.3
// For now, let everything else through
_glfwInputError(GLFW_INVALID_VALUE,
"Invalid OpenGL version %i.%i",
ctxconfig->major, ctxconfig->minor);
return GLFW_FALSE;
}
if (ctxconfig->profile)
{
if (ctxconfig->profile != GLFW_OPENGL_CORE_PROFILE &&
ctxconfig->profile != GLFW_OPENGL_COMPAT_PROFILE)
{
_glfwInputError(GLFW_INVALID_ENUM,
"Invalid OpenGL profile 0x%08X",
ctxconfig->profile);
return GLFW_FALSE;
}
if (ctxconfig->major <= 2 ||
(ctxconfig->major == 3 && ctxconfig->minor < 2))
{
// Desktop OpenGL context profiles are only defined for version 3.2
// and above
_glfwInputError(GLFW_INVALID_VALUE,
"Context profiles are only defined for OpenGL version 3.2 and above");
return GLFW_FALSE;
}
}
if (ctxconfig->forward && ctxconfig->major <= 2)
{
// Forward-compatible contexts are only defined for OpenGL version 3.0 and above
_glfwInputError(GLFW_INVALID_VALUE,
"Forward-compatibility is only defined for OpenGL version 3.0 and above");
return GLFW_FALSE;
}
}
else if (ctxconfig->client == GLFW_OPENGL_ES_API)
{
if (ctxconfig->major < 1 || ctxconfig->minor < 0 ||
(ctxconfig->major == 1 && ctxconfig->minor > 1) ||
(ctxconfig->major == 2 && ctxconfig->minor > 0))
{
// OpenGL ES 1.0 is the smallest valid version
// OpenGL ES 1.x series ended with version 1.1
// OpenGL ES 2.x series ended with version 2.0
// For now, let everything else through
_glfwInputError(GLFW_INVALID_VALUE,
"Invalid OpenGL ES version %i.%i",
ctxconfig->major, ctxconfig->minor);
return GLFW_FALSE;
}
}
if (ctxconfig->robustness)
{
if (ctxconfig->robustness != GLFW_NO_RESET_NOTIFICATION &&
ctxconfig->robustness != GLFW_LOSE_CONTEXT_ON_RESET)
{
_glfwInputError(GLFW_INVALID_ENUM,
"Invalid context robustness mode 0x%08X",
ctxconfig->robustness);
return GLFW_FALSE;
}
}
if (ctxconfig->release)
{
if (ctxconfig->release != GLFW_RELEASE_BEHAVIOR_NONE &&
ctxconfig->release != GLFW_RELEASE_BEHAVIOR_FLUSH)
{
_glfwInputError(GLFW_INVALID_ENUM,
"Invalid context release behavior 0x%08X",
ctxconfig->release);
return GLFW_FALSE;
}
}
return GLFW_TRUE;
}
// Chooses the framebuffer config that best matches the desired one
//
const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
const _GLFWfbconfig* alternatives,
unsigned int count)
{
unsigned int i;
unsigned int missing, leastMissing = UINT_MAX;
unsigned int colorDiff, leastColorDiff = UINT_MAX;
unsigned int extraDiff, leastExtraDiff = UINT_MAX;
const _GLFWfbconfig* current;
const _GLFWfbconfig* closest = NULL;
for (i = 0; i < count; i++)
{
current = alternatives + i;
if (desired->stereo > 0 && current->stereo == 0)
{
// Stereo is a hard constraint
continue;
}
// Count number of missing buffers
{
missing = 0;
if (desired->alphaBits > 0 && current->alphaBits == 0)
missing++;
if (desired->depthBits > 0 && current->depthBits == 0)
missing++;
if (desired->stencilBits > 0 && current->stencilBits == 0)
missing++;
if (desired->auxBuffers > 0 &&
current->auxBuffers < desired->auxBuffers)
{
missing += desired->auxBuffers - current->auxBuffers;
}
if (desired->samples > 0 && current->samples == 0)
{
// Technically, several multisampling buffers could be
// involved, but that's a lower level implementation detail and
// not important to us here, so we count them as one
missing++;
}
if (desired->transparent != current->transparent)
missing++;
}
// These polynomials make many small channel size differences matter
// less than one large channel size difference
// Calculate color channel size difference value
{
colorDiff = 0;
if (desired->redBits != GLFW_DONT_CARE)
{
colorDiff += (desired->redBits - current->redBits) *
(desired->redBits - current->redBits);
}
if (desired->greenBits != GLFW_DONT_CARE)
{
colorDiff += (desired->greenBits - current->greenBits) *
(desired->greenBits - current->greenBits);
}
if (desired->blueBits != GLFW_DONT_CARE)
{
colorDiff += (desired->blueBits - current->blueBits) *
(desired->blueBits - current->blueBits);
}
}
// Calculate non-color channel size difference value
{
extraDiff = 0;
if (desired->alphaBits != GLFW_DONT_CARE)
{
extraDiff += (desired->alphaBits - current->alphaBits) *
(desired->alphaBits - current->alphaBits);
}
if (desired->depthBits != GLFW_DONT_CARE)
{
extraDiff += (desired->depthBits - current->depthBits) *
(desired->depthBits - current->depthBits);
}
if (desired->stencilBits != GLFW_DONT_CARE)
{
extraDiff += (desired->stencilBits - current->stencilBits) *
(desired->stencilBits - current->stencilBits);
}
if (desired->accumRedBits != GLFW_DONT_CARE)
{
extraDiff += (desired->accumRedBits - current->accumRedBits) *
(desired->accumRedBits - current->accumRedBits);
}
if (desired->accumGreenBits != GLFW_DONT_CARE)
{
extraDiff += (desired->accumGreenBits - current->accumGreenBits) *
(desired->accumGreenBits - current->accumGreenBits);
}
if (desired->accumBlueBits != GLFW_DONT_CARE)
{
extraDiff += (desired->accumBlueBits - current->accumBlueBits) *
(desired->accumBlueBits - current->accumBlueBits);
}
if (desired->accumAlphaBits != GLFW_DONT_CARE)
{
extraDiff += (desired->accumAlphaBits - current->accumAlphaBits) *
(desired->accumAlphaBits - current->accumAlphaBits);
}
if (desired->samples != GLFW_DONT_CARE)
{
extraDiff += (desired->samples - current->samples) *
(desired->samples - current->samples);
}
if (desired->sRGB && !current->sRGB)
extraDiff++;
}
// Figure out if the current one is better than the best one found so far
// Least number of missing buffers is the most important heuristic,
// then color buffer size match and lastly size match for other buffers
if (missing < leastMissing)
closest = current;
else if (missing == leastMissing)
{
if ((colorDiff < leastColorDiff) ||
(colorDiff == leastColorDiff && extraDiff < leastExtraDiff))
{
closest = current;
}
}
if (current == closest)
{
leastMissing = missing;
leastColorDiff = colorDiff;
leastExtraDiff = extraDiff;
}
}
return closest;
}
// Retrieves the attributes of the current context
//
GLFWbool _glfwRefreshContextAttribs(_GLFWwindow* window,
const _GLFWctxconfig* ctxconfig)
{
int i;
_GLFWwindow* previous;
const char* version;
const char* prefixes[] =
{
"OpenGL ES-CM ",
"OpenGL ES-CL ",
"OpenGL ES ",
NULL
};
window->context.source = ctxconfig->source;
window->context.client = GLFW_OPENGL_API;
previous = _glfwPlatformGetTls(&_glfw.contextSlot);
glfwMakeContextCurrent((GLFWwindow*) window);
if (_glfwPlatformGetTls(&_glfw.contextSlot) != window)
return GLFW_FALSE;
window->context.GetIntegerv = (PFNGLGETINTEGERVPROC)
window->context.getProcAddress("glGetIntegerv");
window->context.GetString = (PFNGLGETSTRINGPROC)
window->context.getProcAddress("glGetString");
if (!window->context.GetIntegerv || !window->context.GetString)
{
_glfwInputError(GLFW_PLATFORM_ERROR, "Entry point retrieval is broken");
glfwMakeContextCurrent((GLFWwindow*) previous);
return GLFW_FALSE;
}
version = (const char*) window->context.GetString(GL_VERSION);
if (!version)
{
if (ctxconfig->client == GLFW_OPENGL_API)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"OpenGL version string retrieval is broken");
}
else
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"OpenGL ES version string retrieval is broken");
}
glfwMakeContextCurrent((GLFWwindow*) previous);
return GLFW_FALSE;
}
for (i = 0; prefixes[i]; i++)
{
const size_t length = strlen(prefixes[i]);
if (strncmp(version, prefixes[i], length) == 0)
{
version += length;
window->context.client = GLFW_OPENGL_ES_API;
break;
}
}
if (!sscanf(version, "%d.%d.%d",
&window->context.major,
&window->context.minor,
&window->context.revision))
{
if (window->context.client == GLFW_OPENGL_API)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"No version found in OpenGL version string");
}
else
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"No version found in OpenGL ES version string");
}
glfwMakeContextCurrent((GLFWwindow*) previous);
return GLFW_FALSE;
}
if (window->context.major < ctxconfig->major ||
(window->context.major == ctxconfig->major &&
window->context.minor < ctxconfig->minor))
{
// The desired OpenGL version is greater than the actual version
// This only happens if the machine lacks {GLX|WGL}_ARB_create_context
// /and/ the user has requested an OpenGL version greater than 1.0
// For API consistency, we emulate the behavior of the
// {GLX|WGL}_ARB_create_context extension and fail here
if (window->context.client == GLFW_OPENGL_API)
{
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
"Requested OpenGL version %i.%i, got version %i.%i",
ctxconfig->major, ctxconfig->minor,
window->context.major, window->context.minor);
}
else
{
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
"Requested OpenGL ES version %i.%i, got version %i.%i",
ctxconfig->major, ctxconfig->minor,
window->context.major, window->context.minor);
}
glfwMakeContextCurrent((GLFWwindow*) previous);
return GLFW_FALSE;
}
if (window->context.major >= 3)
{
// OpenGL 3.0+ uses a different function for extension string retrieval
// We cache it here instead of in glfwExtensionSupported mostly to alert
// users as early as possible that their build may be broken
window->context.GetStringi = (PFNGLGETSTRINGIPROC)
window->context.getProcAddress("glGetStringi");
if (!window->context.GetStringi)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Entry point retrieval is broken");
glfwMakeContextCurrent((GLFWwindow*) previous);
return GLFW_FALSE;
}
}
if (window->context.client == GLFW_OPENGL_API)
{
// Read back context flags (OpenGL 3.0 and above)
if (window->context.major >= 3)
{
GLint flags;
window->context.GetIntegerv(GL_CONTEXT_FLAGS, &flags);
if (flags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT)
window->context.forward = GLFW_TRUE;
if (flags & GL_CONTEXT_FLAG_DEBUG_BIT)
window->context.debug = GLFW_TRUE;
else if (glfwExtensionSupported("GL_ARB_debug_output") &&
ctxconfig->debug)
{
// HACK: This is a workaround for older drivers (pre KHR_debug)
// not setting the debug bit in the context flags for
// debug contexts
window->context.debug = GLFW_TRUE;
}
if (flags & GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR)
window->context.noerror = GLFW_TRUE;
}
// Read back OpenGL context profile (OpenGL 3.2 and above)
if (window->context.major >= 4 ||
(window->context.major == 3 && window->context.minor >= 2))
{
GLint mask;
window->context.GetIntegerv(GL_CONTEXT_PROFILE_MASK, &mask);
if (mask & GL_CONTEXT_COMPATIBILITY_PROFILE_BIT)
window->context.profile = GLFW_OPENGL_COMPAT_PROFILE;
else if (mask & GL_CONTEXT_CORE_PROFILE_BIT)
window->context.profile = GLFW_OPENGL_CORE_PROFILE;
else if (glfwExtensionSupported("GL_ARB_compatibility"))
{
// HACK: This is a workaround for the compatibility profile bit
// not being set in the context flags if an OpenGL 3.2+
// context was created without having requested a specific
// version
window->context.profile = GLFW_OPENGL_COMPAT_PROFILE;
}
}
// Read back robustness strategy
if (glfwExtensionSupported("GL_ARB_robustness"))
{
// NOTE: We avoid using the context flags for detection, as they are
// only present from 3.0 while the extension applies from 1.1
GLint strategy;
window->context.GetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_ARB,
&strategy);
if (strategy == GL_LOSE_CONTEXT_ON_RESET_ARB)
window->context.robustness = GLFW_LOSE_CONTEXT_ON_RESET;
else if (strategy == GL_NO_RESET_NOTIFICATION_ARB)
window->context.robustness = GLFW_NO_RESET_NOTIFICATION;
}
}
else
{
// Read back robustness strategy
if (glfwExtensionSupported("GL_EXT_robustness"))
{
// NOTE: The values of these constants match those of the OpenGL ARB
// one, so we can reuse them here
GLint strategy;
window->context.GetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_ARB,
&strategy);
if (strategy == GL_LOSE_CONTEXT_ON_RESET_ARB)
window->context.robustness = GLFW_LOSE_CONTEXT_ON_RESET;
else if (strategy == GL_NO_RESET_NOTIFICATION_ARB)
window->context.robustness = GLFW_NO_RESET_NOTIFICATION;
}
}
if (glfwExtensionSupported("GL_KHR_context_flush_control"))
{
GLint behavior;
window->context.GetIntegerv(GL_CONTEXT_RELEASE_BEHAVIOR, &behavior);
if (behavior == GL_NONE)
window->context.release = GLFW_RELEASE_BEHAVIOR_NONE;
else if (behavior == GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH)
window->context.release = GLFW_RELEASE_BEHAVIOR_FLUSH;
}
// Clearing the front buffer to black to avoid garbage pixels left over from
// previous uses of our bit of VRAM
{
PFNGLCLEARPROC glClear = (PFNGLCLEARPROC)
window->context.getProcAddress("glClear");
glClear(GL_COLOR_BUFFER_BIT);
if (window->doublebuffer)
window->context.swapBuffers(window);
}
glfwMakeContextCurrent((GLFWwindow*) previous);
return GLFW_TRUE;
}
// Searches an extension string for the specified extension
//
GLFWbool _glfwStringInExtensionString(const char* string, const char* extensions)
{
const char* start = extensions;
for (;;)
{
const char* where;
const char* terminator;
where = strstr(start, string);
if (!where)
return GLFW_FALSE;
terminator = where + strlen(string);
if (where == start || *(where - 1) == ' ')
{
if (*terminator == ' ' || *terminator == '\0')
break;
}
start = terminator;
}
return GLFW_TRUE;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW public API //////
//////////////////////////////////////////////////////////////////////////
GLFWAPI void glfwMakeContextCurrent(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFWwindow* previous;
_GLFW_REQUIRE_INIT();
previous = _glfwPlatformGetTls(&_glfw.contextSlot);
if (window && window->context.client == GLFW_NO_API)
{
_glfwInputError(GLFW_NO_WINDOW_CONTEXT,
"Cannot make current with a window that has no OpenGL or OpenGL ES context");
return;
}
if (previous)
{
if (!window || window->context.source != previous->context.source)
previous->context.makeCurrent(NULL);
}
if (window)
window->context.makeCurrent(window);
}
GLFWAPI GLFWwindow* glfwGetCurrentContext(void)
{
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
return _glfwPlatformGetTls(&_glfw.contextSlot);
}
GLFWAPI void glfwSwapBuffers(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT();
if (window->context.client == GLFW_NO_API)
{
_glfwInputError(GLFW_NO_WINDOW_CONTEXT,
"Cannot swap buffers of a window that has no OpenGL or OpenGL ES context");
return;
}
window->context.swapBuffers(window);
}
GLFWAPI void glfwSwapInterval(int interval)
{
_GLFWwindow* window;
_GLFW_REQUIRE_INIT();
window = _glfwPlatformGetTls(&_glfw.contextSlot);
if (!window)
{
_glfwInputError(GLFW_NO_CURRENT_CONTEXT,
"Cannot set swap interval without a current OpenGL or OpenGL ES context");
return;
}
window->context.swapInterval(interval);
}
GLFWAPI int glfwExtensionSupported(const char* extension)
{
_GLFWwindow* window;
assert(extension != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
window = _glfwPlatformGetTls(&_glfw.contextSlot);
if (!window)
{
_glfwInputError(GLFW_NO_CURRENT_CONTEXT,
"Cannot query extension without a current OpenGL or OpenGL ES context");
return GLFW_FALSE;
}
if (*extension == '\0')
{
_glfwInputError(GLFW_INVALID_VALUE, "Extension name cannot be an empty string");
return GLFW_FALSE;
}
if (window->context.major >= 3)
{
int i;
GLint count;
// Check if extension is in the modern OpenGL extensions string list
window->context.GetIntegerv(GL_NUM_EXTENSIONS, &count);
for (i = 0; i < count; i++)
{
const char* en = (const char*)
window->context.GetStringi(GL_EXTENSIONS, i);
if (!en)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Extension string retrieval is broken");
return GLFW_FALSE;
}
if (strcmp(en, extension) == 0)
return GLFW_TRUE;
}
}
else
{
// Check if extension is in the old style OpenGL extensions string
const char* extensions = (const char*)
window->context.GetString(GL_EXTENSIONS);
if (!extensions)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Extension string retrieval is broken");
return GLFW_FALSE;
}
if (_glfwStringInExtensionString(extension, extensions))
return GLFW_TRUE;
}
// Check if extension is in the platform-specific string
return window->context.extensionSupported(extension);
}
GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname)
{
_GLFWwindow* window;
assert(procname != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
window = _glfwPlatformGetTls(&_glfw.contextSlot);
if (!window)
{
_glfwInputError(GLFW_NO_CURRENT_CONTEXT,
"Cannot query entry point without a current OpenGL or OpenGL ES context");
return NULL;
}
return window->context.getProcAddress(procname);
}
|
0 | repos/simulations/libs/zglfw/libs/glfw | repos/simulations/libs/zglfw/libs/glfw/src/osmesa_context.c | //========================================================================
// GLFW 3.4 OSMesa - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2016 Google Inc.
// Copyright (c) 2016-2017 Camilla Löwy <[email protected]>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <stdlib.h>
#include <string.h>
#include <assert.h>
static void makeContextCurrentOSMesa(_GLFWwindow* window)
{
if (window)
{
int width, height;
_glfw.platform.getFramebufferSize(window, &width, &height);
// Check to see if we need to allocate a new buffer
if ((window->context.osmesa.buffer == NULL) ||
(width != window->context.osmesa.width) ||
(height != window->context.osmesa.height))
{
_glfw_free(window->context.osmesa.buffer);
// Allocate the new buffer (width * height * 8-bit RGBA)
window->context.osmesa.buffer = _glfw_calloc(4, (size_t) width * height);
window->context.osmesa.width = width;
window->context.osmesa.height = height;
}
if (!OSMesaMakeCurrent(window->context.osmesa.handle,
window->context.osmesa.buffer,
GL_UNSIGNED_BYTE,
width, height))
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"OSMesa: Failed to make context current");
return;
}
}
_glfwPlatformSetTls(&_glfw.contextSlot, window);
}
static GLFWglproc getProcAddressOSMesa(const char* procname)
{
return (GLFWglproc) OSMesaGetProcAddress(procname);
}
static void destroyContextOSMesa(_GLFWwindow* window)
{
if (window->context.osmesa.handle)
{
OSMesaDestroyContext(window->context.osmesa.handle);
window->context.osmesa.handle = NULL;
}
if (window->context.osmesa.buffer)
{
_glfw_free(window->context.osmesa.buffer);
window->context.osmesa.width = 0;
window->context.osmesa.height = 0;
}
}
static void swapBuffersOSMesa(_GLFWwindow* window)
{
// No double buffering on OSMesa
}
static void swapIntervalOSMesa(int interval)
{
// No swap interval on OSMesa
}
static int extensionSupportedOSMesa(const char* extension)
{
// OSMesa does not have extensions
return GLFW_FALSE;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
GLFWbool _glfwInitOSMesa(void)
{
int i;
const char* sonames[] =
{
#if defined(_GLFW_OSMESA_LIBRARY)
_GLFW_OSMESA_LIBRARY,
#elif defined(_WIN32)
"libOSMesa.dll",
"OSMesa.dll",
#elif defined(__APPLE__)
"libOSMesa.8.dylib",
#elif defined(__CYGWIN__)
"libOSMesa-8.so",
#elif defined(__OpenBSD__) || defined(__NetBSD__)
"libOSMesa.so",
#else
"libOSMesa.so.8",
"libOSMesa.so.6",
#endif
NULL
};
if (_glfw.osmesa.handle)
return GLFW_TRUE;
for (i = 0; sonames[i]; i++)
{
_glfw.osmesa.handle = _glfwPlatformLoadModule(sonames[i]);
if (_glfw.osmesa.handle)
break;
}
if (!_glfw.osmesa.handle)
{
_glfwInputError(GLFW_API_UNAVAILABLE, "OSMesa: Library not found");
return GLFW_FALSE;
}
_glfw.osmesa.CreateContextExt = (PFN_OSMesaCreateContextExt)
_glfwPlatformGetModuleSymbol(_glfw.osmesa.handle, "OSMesaCreateContextExt");
_glfw.osmesa.CreateContextAttribs = (PFN_OSMesaCreateContextAttribs)
_glfwPlatformGetModuleSymbol(_glfw.osmesa.handle, "OSMesaCreateContextAttribs");
_glfw.osmesa.DestroyContext = (PFN_OSMesaDestroyContext)
_glfwPlatformGetModuleSymbol(_glfw.osmesa.handle, "OSMesaDestroyContext");
_glfw.osmesa.MakeCurrent = (PFN_OSMesaMakeCurrent)
_glfwPlatformGetModuleSymbol(_glfw.osmesa.handle, "OSMesaMakeCurrent");
_glfw.osmesa.GetColorBuffer = (PFN_OSMesaGetColorBuffer)
_glfwPlatformGetModuleSymbol(_glfw.osmesa.handle, "OSMesaGetColorBuffer");
_glfw.osmesa.GetDepthBuffer = (PFN_OSMesaGetDepthBuffer)
_glfwPlatformGetModuleSymbol(_glfw.osmesa.handle, "OSMesaGetDepthBuffer");
_glfw.osmesa.GetProcAddress = (PFN_OSMesaGetProcAddress)
_glfwPlatformGetModuleSymbol(_glfw.osmesa.handle, "OSMesaGetProcAddress");
if (!_glfw.osmesa.CreateContextExt ||
!_glfw.osmesa.DestroyContext ||
!_glfw.osmesa.MakeCurrent ||
!_glfw.osmesa.GetColorBuffer ||
!_glfw.osmesa.GetDepthBuffer ||
!_glfw.osmesa.GetProcAddress)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"OSMesa: Failed to load required entry points");
_glfwTerminateOSMesa();
return GLFW_FALSE;
}
return GLFW_TRUE;
}
void _glfwTerminateOSMesa(void)
{
if (_glfw.osmesa.handle)
{
_glfwPlatformFreeModule(_glfw.osmesa.handle);
_glfw.osmesa.handle = NULL;
}
}
#define SET_ATTRIB(a, v) \
{ \
assert(((size_t) index + 1) < sizeof(attribs) / sizeof(attribs[0])); \
attribs[index++] = a; \
attribs[index++] = v; \
}
GLFWbool _glfwCreateContextOSMesa(_GLFWwindow* window,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig)
{
OSMesaContext share = NULL;
const int accumBits = fbconfig->accumRedBits +
fbconfig->accumGreenBits +
fbconfig->accumBlueBits +
fbconfig->accumAlphaBits;
if (ctxconfig->client == GLFW_OPENGL_ES_API)
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"OSMesa: OpenGL ES is not available on OSMesa");
return GLFW_FALSE;
}
if (ctxconfig->share)
share = ctxconfig->share->context.osmesa.handle;
if (OSMesaCreateContextAttribs)
{
int index = 0, attribs[40];
SET_ATTRIB(OSMESA_FORMAT, OSMESA_RGBA);
SET_ATTRIB(OSMESA_DEPTH_BITS, fbconfig->depthBits);
SET_ATTRIB(OSMESA_STENCIL_BITS, fbconfig->stencilBits);
SET_ATTRIB(OSMESA_ACCUM_BITS, accumBits);
if (ctxconfig->profile == GLFW_OPENGL_CORE_PROFILE)
{
SET_ATTRIB(OSMESA_PROFILE, OSMESA_CORE_PROFILE);
}
else if (ctxconfig->profile == GLFW_OPENGL_COMPAT_PROFILE)
{
SET_ATTRIB(OSMESA_PROFILE, OSMESA_COMPAT_PROFILE);
}
if (ctxconfig->major != 1 || ctxconfig->minor != 0)
{
SET_ATTRIB(OSMESA_CONTEXT_MAJOR_VERSION, ctxconfig->major);
SET_ATTRIB(OSMESA_CONTEXT_MINOR_VERSION, ctxconfig->minor);
}
if (ctxconfig->forward)
{
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
"OSMesa: Forward-compatible contexts not supported");
return GLFW_FALSE;
}
SET_ATTRIB(0, 0);
window->context.osmesa.handle =
OSMesaCreateContextAttribs(attribs, share);
}
else
{
if (ctxconfig->profile)
{
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
"OSMesa: OpenGL profiles unavailable");
return GLFW_FALSE;
}
window->context.osmesa.handle =
OSMesaCreateContextExt(OSMESA_RGBA,
fbconfig->depthBits,
fbconfig->stencilBits,
accumBits,
share);
}
if (window->context.osmesa.handle == NULL)
{
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
"OSMesa: Failed to create context");
return GLFW_FALSE;
}
window->context.makeCurrent = makeContextCurrentOSMesa;
window->context.swapBuffers = swapBuffersOSMesa;
window->context.swapInterval = swapIntervalOSMesa;
window->context.extensionSupported = extensionSupportedOSMesa;
window->context.getProcAddress = getProcAddressOSMesa;
window->context.destroy = destroyContextOSMesa;
return GLFW_TRUE;
}
#undef SET_ATTRIB
//////////////////////////////////////////////////////////////////////////
////// GLFW native API //////
//////////////////////////////////////////////////////////////////////////
GLFWAPI int glfwGetOSMesaColorBuffer(GLFWwindow* handle, int* width,
int* height, int* format, void** buffer)
{
void* mesaBuffer;
GLint mesaWidth, mesaHeight, mesaFormat;
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
if (window->context.source != GLFW_OSMESA_CONTEXT_API)
{
_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
return GLFW_FALSE;
}
if (!OSMesaGetColorBuffer(window->context.osmesa.handle,
&mesaWidth, &mesaHeight,
&mesaFormat, &mesaBuffer))
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"OSMesa: Failed to retrieve color buffer");
return GLFW_FALSE;
}
if (width)
*width = mesaWidth;
if (height)
*height = mesaHeight;
if (format)
*format = mesaFormat;
if (buffer)
*buffer = mesaBuffer;
return GLFW_TRUE;
}
GLFWAPI int glfwGetOSMesaDepthBuffer(GLFWwindow* handle,
int* width, int* height,
int* bytesPerValue,
void** buffer)
{
void* mesaBuffer;
GLint mesaWidth, mesaHeight, mesaBytes;
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
if (window->context.source != GLFW_OSMESA_CONTEXT_API)
{
_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
return GLFW_FALSE;
}
if (!OSMesaGetDepthBuffer(window->context.osmesa.handle,
&mesaWidth, &mesaHeight,
&mesaBytes, &mesaBuffer))
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"OSMesa: Failed to retrieve depth buffer");
return GLFW_FALSE;
}
if (width)
*width = mesaWidth;
if (height)
*height = mesaHeight;
if (bytesPerValue)
*bytesPerValue = mesaBytes;
if (buffer)
*buffer = mesaBuffer;
return GLFW_TRUE;
}
GLFWAPI OSMesaContext glfwGetOSMesaContext(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
if (window->context.source != GLFW_OSMESA_CONTEXT_API)
{
_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
return NULL;
}
return window->context.osmesa.handle;
}
|
0 | repos/simulations/libs/zglfw/libs/glfw | repos/simulations/libs/zglfw/libs/glfw/src/vulkan.c | //========================================================================
// GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2018 Camilla Löwy <[email protected]>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <assert.h>
#include <string.h>
#include <stdlib.h>
#define _GLFW_FIND_LOADER 1
#define _GLFW_REQUIRE_LOADER 2
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
GLFWbool _glfwInitVulkan(int mode)
{
VkResult err;
VkExtensionProperties* ep;
PFN_vkEnumerateInstanceExtensionProperties vkEnumerateInstanceExtensionProperties;
uint32_t i, count;
if (_glfw.vk.available)
return GLFW_TRUE;
if (_glfw.hints.init.vulkanLoader)
_glfw.vk.GetInstanceProcAddr = _glfw.hints.init.vulkanLoader;
else
{
#if defined(_GLFW_VULKAN_LIBRARY)
_glfw.vk.handle = _glfwPlatformLoadModule(_GLFW_VULKAN_LIBRARY);
#elif defined(_GLFW_WIN32)
_glfw.vk.handle = _glfwPlatformLoadModule("vulkan-1.dll");
#elif defined(_GLFW_COCOA)
_glfw.vk.handle = _glfwPlatformLoadModule("libvulkan.1.dylib");
if (!_glfw.vk.handle)
_glfw.vk.handle = _glfwLoadLocalVulkanLoaderCocoa();
#elif defined(__OpenBSD__) || defined(__NetBSD__)
_glfw.vk.handle = _glfwPlatformLoadModule("libvulkan.so");
#else
_glfw.vk.handle = _glfwPlatformLoadModule("libvulkan.so.1");
#endif
if (!_glfw.vk.handle)
{
if (mode == _GLFW_REQUIRE_LOADER)
_glfwInputError(GLFW_API_UNAVAILABLE, "Vulkan: Loader not found");
return GLFW_FALSE;
}
_glfw.vk.GetInstanceProcAddr = (PFN_vkGetInstanceProcAddr)
_glfwPlatformGetModuleSymbol(_glfw.vk.handle, "vkGetInstanceProcAddr");
if (!_glfw.vk.GetInstanceProcAddr)
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"Vulkan: Loader does not export vkGetInstanceProcAddr");
_glfwTerminateVulkan();
return GLFW_FALSE;
}
}
vkEnumerateInstanceExtensionProperties = (PFN_vkEnumerateInstanceExtensionProperties)
vkGetInstanceProcAddr(NULL, "vkEnumerateInstanceExtensionProperties");
if (!vkEnumerateInstanceExtensionProperties)
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"Vulkan: Failed to retrieve vkEnumerateInstanceExtensionProperties");
_glfwTerminateVulkan();
return GLFW_FALSE;
}
err = vkEnumerateInstanceExtensionProperties(NULL, &count, NULL);
if (err)
{
// NOTE: This happens on systems with a loader but without any Vulkan ICD
if (mode == _GLFW_REQUIRE_LOADER)
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"Vulkan: Failed to query instance extension count: %s",
_glfwGetVulkanResultString(err));
}
_glfwTerminateVulkan();
return GLFW_FALSE;
}
ep = _glfw_calloc(count, sizeof(VkExtensionProperties));
err = vkEnumerateInstanceExtensionProperties(NULL, &count, ep);
if (err)
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"Vulkan: Failed to query instance extensions: %s",
_glfwGetVulkanResultString(err));
_glfw_free(ep);
_glfwTerminateVulkan();
return GLFW_FALSE;
}
for (i = 0; i < count; i++)
{
if (strcmp(ep[i].extensionName, "VK_KHR_surface") == 0)
_glfw.vk.KHR_surface = GLFW_TRUE;
else if (strcmp(ep[i].extensionName, "VK_KHR_win32_surface") == 0)
_glfw.vk.KHR_win32_surface = GLFW_TRUE;
else if (strcmp(ep[i].extensionName, "VK_MVK_macos_surface") == 0)
_glfw.vk.MVK_macos_surface = GLFW_TRUE;
else if (strcmp(ep[i].extensionName, "VK_EXT_metal_surface") == 0)
_glfw.vk.EXT_metal_surface = GLFW_TRUE;
else if (strcmp(ep[i].extensionName, "VK_KHR_xlib_surface") == 0)
_glfw.vk.KHR_xlib_surface = GLFW_TRUE;
else if (strcmp(ep[i].extensionName, "VK_KHR_xcb_surface") == 0)
_glfw.vk.KHR_xcb_surface = GLFW_TRUE;
else if (strcmp(ep[i].extensionName, "VK_KHR_wayland_surface") == 0)
_glfw.vk.KHR_wayland_surface = GLFW_TRUE;
}
_glfw_free(ep);
_glfw.vk.available = GLFW_TRUE;
_glfw.platform.getRequiredInstanceExtensions(_glfw.vk.extensions);
return GLFW_TRUE;
}
void _glfwTerminateVulkan(void)
{
if (_glfw.vk.handle)
_glfwPlatformFreeModule(_glfw.vk.handle);
}
const char* _glfwGetVulkanResultString(VkResult result)
{
switch (result)
{
case VK_SUCCESS:
return "Success";
case VK_NOT_READY:
return "A fence or query has not yet completed";
case VK_TIMEOUT:
return "A wait operation has not completed in the specified time";
case VK_EVENT_SET:
return "An event is signaled";
case VK_EVENT_RESET:
return "An event is unsignaled";
case VK_INCOMPLETE:
return "A return array was too small for the result";
case VK_ERROR_OUT_OF_HOST_MEMORY:
return "A host memory allocation has failed";
case VK_ERROR_OUT_OF_DEVICE_MEMORY:
return "A device memory allocation has failed";
case VK_ERROR_INITIALIZATION_FAILED:
return "Initialization of an object could not be completed for implementation-specific reasons";
case VK_ERROR_DEVICE_LOST:
return "The logical or physical device has been lost";
case VK_ERROR_MEMORY_MAP_FAILED:
return "Mapping of a memory object has failed";
case VK_ERROR_LAYER_NOT_PRESENT:
return "A requested layer is not present or could not be loaded";
case VK_ERROR_EXTENSION_NOT_PRESENT:
return "A requested extension is not supported";
case VK_ERROR_FEATURE_NOT_PRESENT:
return "A requested feature is not supported";
case VK_ERROR_INCOMPATIBLE_DRIVER:
return "The requested version of Vulkan is not supported by the driver or is otherwise incompatible";
case VK_ERROR_TOO_MANY_OBJECTS:
return "Too many objects of the type have already been created";
case VK_ERROR_FORMAT_NOT_SUPPORTED:
return "A requested format is not supported on this device";
case VK_ERROR_SURFACE_LOST_KHR:
return "A surface is no longer available";
case VK_SUBOPTIMAL_KHR:
return "A swapchain no longer matches the surface properties exactly, but can still be used";
case VK_ERROR_OUT_OF_DATE_KHR:
return "A surface has changed in such a way that it is no longer compatible with the swapchain";
case VK_ERROR_INCOMPATIBLE_DISPLAY_KHR:
return "The display used by a swapchain does not use the same presentable image layout";
case VK_ERROR_NATIVE_WINDOW_IN_USE_KHR:
return "The requested window is already connected to a VkSurfaceKHR, or to some other non-Vulkan API";
case VK_ERROR_VALIDATION_FAILED_EXT:
return "A validation layer found an error";
default:
return "ERROR: UNKNOWN VULKAN ERROR";
}
}
//////////////////////////////////////////////////////////////////////////
////// GLFW public API //////
//////////////////////////////////////////////////////////////////////////
GLFWAPI int glfwVulkanSupported(void)
{
_GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
return _glfwInitVulkan(_GLFW_FIND_LOADER);
}
GLFWAPI const char** glfwGetRequiredInstanceExtensions(uint32_t* count)
{
assert(count != NULL);
*count = 0;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
if (!_glfwInitVulkan(_GLFW_REQUIRE_LOADER))
return NULL;
if (!_glfw.vk.extensions[0])
return NULL;
*count = 2;
return (const char**) _glfw.vk.extensions;
}
GLFWAPI GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance,
const char* procname)
{
GLFWvkproc proc;
assert(procname != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
if (!_glfwInitVulkan(_GLFW_REQUIRE_LOADER))
return NULL;
// NOTE: Vulkan 1.0 and 1.1 vkGetInstanceProcAddr cannot return itself
if (strcmp(procname, "vkGetInstanceProcAddr") == 0)
return (GLFWvkproc) vkGetInstanceProcAddr;
proc = (GLFWvkproc) vkGetInstanceProcAddr(instance, procname);
if (!proc)
{
if (_glfw.vk.handle)
proc = (GLFWvkproc) _glfwPlatformGetModuleSymbol(_glfw.vk.handle, procname);
}
return proc;
}
GLFWAPI int glfwGetPhysicalDevicePresentationSupport(VkInstance instance,
VkPhysicalDevice device,
uint32_t queuefamily)
{
assert(instance != VK_NULL_HANDLE);
assert(device != VK_NULL_HANDLE);
_GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
if (!_glfwInitVulkan(_GLFW_REQUIRE_LOADER))
return GLFW_FALSE;
if (!_glfw.vk.extensions[0])
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"Vulkan: Window surface creation extensions not found");
return GLFW_FALSE;
}
return _glfw.platform.getPhysicalDevicePresentationSupport(instance,
device,
queuefamily);
}
GLFWAPI VkResult glfwCreateWindowSurface(VkInstance instance,
GLFWwindow* handle,
const VkAllocationCallbacks* allocator,
VkSurfaceKHR* surface)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(instance != VK_NULL_HANDLE);
assert(window != NULL);
assert(surface != NULL);
*surface = VK_NULL_HANDLE;
_GLFW_REQUIRE_INIT_OR_RETURN(VK_ERROR_INITIALIZATION_FAILED);
if (!_glfwInitVulkan(_GLFW_REQUIRE_LOADER))
return VK_ERROR_INITIALIZATION_FAILED;
if (!_glfw.vk.extensions[0])
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"Vulkan: Window surface creation extensions not found");
return VK_ERROR_EXTENSION_NOT_PRESENT;
}
if (window->context.client != GLFW_NO_API)
{
_glfwInputError(GLFW_INVALID_VALUE,
"Vulkan: Window surface creation requires the window to have the client API set to GLFW_NO_API");
return VK_ERROR_NATIVE_WINDOW_IN_USE_KHR;
}
return _glfw.platform.createWindowSurface(instance, window, allocator, surface);
}
|
0 | repos/simulations/libs/zglfw/libs/glfw | repos/simulations/libs/zglfw/libs/glfw/src/win32_window.c | //========================================================================
// GLFW 3.4 Win32 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <[email protected]>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#if defined(_GLFW_WIN32)
#include <limits.h>
#include <stdlib.h>
#include <string.h>
#include <windowsx.h>
#include <shellapi.h>
// Returns the window style for the specified window
//
static DWORD getWindowStyle(const _GLFWwindow* window)
{
DWORD style = WS_CLIPSIBLINGS | WS_CLIPCHILDREN;
if (window->monitor)
style |= WS_POPUP;
else
{
style |= WS_SYSMENU | WS_MINIMIZEBOX;
if (window->decorated)
{
style |= WS_CAPTION;
if (window->resizable)
style |= WS_MAXIMIZEBOX | WS_THICKFRAME;
}
else
style |= WS_POPUP;
}
return style;
}
// Returns the extended window style for the specified window
//
static DWORD getWindowExStyle(const _GLFWwindow* window)
{
DWORD style = WS_EX_APPWINDOW;
if (window->monitor || window->floating)
style |= WS_EX_TOPMOST;
return style;
}
// Returns the image whose area most closely matches the desired one
//
static const GLFWimage* chooseImage(int count, const GLFWimage* images,
int width, int height)
{
int i, leastDiff = INT_MAX;
const GLFWimage* closest = NULL;
for (i = 0; i < count; i++)
{
const int currDiff = abs(images[i].width * images[i].height -
width * height);
if (currDiff < leastDiff)
{
closest = images + i;
leastDiff = currDiff;
}
}
return closest;
}
// Creates an RGBA icon or cursor
//
static HICON createIcon(const GLFWimage* image, int xhot, int yhot, GLFWbool icon)
{
int i;
HDC dc;
HICON handle;
HBITMAP color, mask;
BITMAPV5HEADER bi;
ICONINFO ii;
unsigned char* target = NULL;
unsigned char* source = image->pixels;
ZeroMemory(&bi, sizeof(bi));
bi.bV5Size = sizeof(bi);
bi.bV5Width = image->width;
bi.bV5Height = -image->height;
bi.bV5Planes = 1;
bi.bV5BitCount = 32;
bi.bV5Compression = BI_BITFIELDS;
bi.bV5RedMask = 0x00ff0000;
bi.bV5GreenMask = 0x0000ff00;
bi.bV5BlueMask = 0x000000ff;
bi.bV5AlphaMask = 0xff000000;
dc = GetDC(NULL);
color = CreateDIBSection(dc,
(BITMAPINFO*) &bi,
DIB_RGB_COLORS,
(void**) &target,
NULL,
(DWORD) 0);
ReleaseDC(NULL, dc);
if (!color)
{
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
"Win32: Failed to create RGBA bitmap");
return NULL;
}
mask = CreateBitmap(image->width, image->height, 1, 1, NULL);
if (!mask)
{
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
"Win32: Failed to create mask bitmap");
DeleteObject(color);
return NULL;
}
for (i = 0; i < image->width * image->height; i++)
{
target[0] = source[2];
target[1] = source[1];
target[2] = source[0];
target[3] = source[3];
target += 4;
source += 4;
}
ZeroMemory(&ii, sizeof(ii));
ii.fIcon = icon;
ii.xHotspot = xhot;
ii.yHotspot = yhot;
ii.hbmMask = mask;
ii.hbmColor = color;
handle = CreateIconIndirect(&ii);
DeleteObject(color);
DeleteObject(mask);
if (!handle)
{
if (icon)
{
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
"Win32: Failed to create icon");
}
else
{
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
"Win32: Failed to create cursor");
}
}
return handle;
}
// Enforce the content area aspect ratio based on which edge is being dragged
//
static void applyAspectRatio(_GLFWwindow* window, int edge, RECT* area)
{
RECT frame = {0};
const float ratio = (float) window->numer / (float) window->denom;
const DWORD style = getWindowStyle(window);
const DWORD exStyle = getWindowExStyle(window);
if (_glfwIsWindows10Version1607OrGreaterWin32())
{
AdjustWindowRectExForDpi(&frame, style, FALSE, exStyle,
GetDpiForWindow(window->win32.handle));
}
else
AdjustWindowRectEx(&frame, style, FALSE, exStyle);
if (edge == WMSZ_LEFT || edge == WMSZ_BOTTOMLEFT ||
edge == WMSZ_RIGHT || edge == WMSZ_BOTTOMRIGHT)
{
area->bottom = area->top + (frame.bottom - frame.top) +
(int) (((area->right - area->left) - (frame.right - frame.left)) / ratio);
}
else if (edge == WMSZ_TOPLEFT || edge == WMSZ_TOPRIGHT)
{
area->top = area->bottom - (frame.bottom - frame.top) -
(int) (((area->right - area->left) - (frame.right - frame.left)) / ratio);
}
else if (edge == WMSZ_TOP || edge == WMSZ_BOTTOM)
{
area->right = area->left + (frame.right - frame.left) +
(int) (((area->bottom - area->top) - (frame.bottom - frame.top)) * ratio);
}
}
// Updates the cursor image according to its cursor mode
//
static void updateCursorImage(_GLFWwindow* window)
{
if (window->cursorMode == GLFW_CURSOR_NORMAL ||
window->cursorMode == GLFW_CURSOR_CAPTURED)
{
if (window->cursor)
SetCursor(window->cursor->win32.handle);
else
SetCursor(LoadCursorW(NULL, IDC_ARROW));
}
else
{
// NOTE: Via Remote Desktop, setting the cursor to NULL does not hide it.
// HACK: When running locally, it is set to NULL, but when connected via Remote
// Desktop, this is a transparent cursor.
SetCursor(_glfw.win32.blankCursor);
}
}
// Sets the cursor clip rect to the window content area
//
static void captureCursor(_GLFWwindow* window)
{
RECT clipRect;
GetClientRect(window->win32.handle, &clipRect);
ClientToScreen(window->win32.handle, (POINT*) &clipRect.left);
ClientToScreen(window->win32.handle, (POINT*) &clipRect.right);
ClipCursor(&clipRect);
_glfw.win32.capturedCursorWindow = window;
}
// Disabled clip cursor
//
static void releaseCursor(void)
{
ClipCursor(NULL);
_glfw.win32.capturedCursorWindow = NULL;
}
// Enables WM_INPUT messages for the mouse for the specified window
//
static void enableRawMouseMotion(_GLFWwindow* window)
{
const RAWINPUTDEVICE rid = { 0x01, 0x02, 0, window->win32.handle };
if (!RegisterRawInputDevices(&rid, 1, sizeof(rid)))
{
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
"Win32: Failed to register raw input device");
}
}
// Disables WM_INPUT messages for the mouse
//
static void disableRawMouseMotion(_GLFWwindow* window)
{
const RAWINPUTDEVICE rid = { 0x01, 0x02, RIDEV_REMOVE, NULL };
if (!RegisterRawInputDevices(&rid, 1, sizeof(rid)))
{
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
"Win32: Failed to remove raw input device");
}
}
// Apply disabled cursor mode to a focused window
//
static void disableCursor(_GLFWwindow* window)
{
_glfw.win32.disabledCursorWindow = window;
_glfwGetCursorPosWin32(window,
&_glfw.win32.restoreCursorPosX,
&_glfw.win32.restoreCursorPosY);
updateCursorImage(window);
_glfwCenterCursorInContentArea(window);
captureCursor(window);
if (window->rawMouseMotion)
enableRawMouseMotion(window);
}
// Exit disabled cursor mode for the specified window
//
static void enableCursor(_GLFWwindow* window)
{
if (window->rawMouseMotion)
disableRawMouseMotion(window);
_glfw.win32.disabledCursorWindow = NULL;
releaseCursor();
_glfwSetCursorPosWin32(window,
_glfw.win32.restoreCursorPosX,
_glfw.win32.restoreCursorPosY);
updateCursorImage(window);
}
// Returns whether the cursor is in the content area of the specified window
//
static GLFWbool cursorInContentArea(_GLFWwindow* window)
{
RECT area;
POINT pos;
if (!GetCursorPos(&pos))
return GLFW_FALSE;
if (WindowFromPoint(pos) != window->win32.handle)
return GLFW_FALSE;
GetClientRect(window->win32.handle, &area);
ClientToScreen(window->win32.handle, (POINT*) &area.left);
ClientToScreen(window->win32.handle, (POINT*) &area.right);
return PtInRect(&area, pos);
}
// Update native window styles to match attributes
//
static void updateWindowStyles(const _GLFWwindow* window)
{
RECT rect;
DWORD style = GetWindowLongW(window->win32.handle, GWL_STYLE);
style &= ~(WS_OVERLAPPEDWINDOW | WS_POPUP);
style |= getWindowStyle(window);
GetClientRect(window->win32.handle, &rect);
if (_glfwIsWindows10Version1607OrGreaterWin32())
{
AdjustWindowRectExForDpi(&rect, style, FALSE,
getWindowExStyle(window),
GetDpiForWindow(window->win32.handle));
}
else
AdjustWindowRectEx(&rect, style, FALSE, getWindowExStyle(window));
ClientToScreen(window->win32.handle, (POINT*) &rect.left);
ClientToScreen(window->win32.handle, (POINT*) &rect.right);
SetWindowLongW(window->win32.handle, GWL_STYLE, style);
SetWindowPos(window->win32.handle, HWND_TOP,
rect.left, rect.top,
rect.right - rect.left, rect.bottom - rect.top,
SWP_FRAMECHANGED | SWP_NOACTIVATE | SWP_NOZORDER);
}
// Update window framebuffer transparency
//
static void updateFramebufferTransparency(const _GLFWwindow* window)
{
BOOL composition, opaque;
DWORD color;
if (!IsWindowsVistaOrGreater())
return;
if (FAILED(DwmIsCompositionEnabled(&composition)) || !composition)
return;
if (IsWindows8OrGreater() ||
(SUCCEEDED(DwmGetColorizationColor(&color, &opaque)) && !opaque))
{
HRGN region = CreateRectRgn(0, 0, -1, -1);
DWM_BLURBEHIND bb = {0};
bb.dwFlags = DWM_BB_ENABLE | DWM_BB_BLURREGION;
bb.hRgnBlur = region;
bb.fEnable = TRUE;
DwmEnableBlurBehindWindow(window->win32.handle, &bb);
DeleteObject(region);
}
else
{
// HACK: Disable framebuffer transparency on Windows 7 when the
// colorization color is opaque, because otherwise the window
// contents is blended additively with the previous frame instead
// of replacing it
DWM_BLURBEHIND bb = {0};
bb.dwFlags = DWM_BB_ENABLE;
DwmEnableBlurBehindWindow(window->win32.handle, &bb);
}
}
// Retrieves and translates modifier keys
//
static int getKeyMods(void)
{
int mods = 0;
if (GetKeyState(VK_SHIFT) & 0x8000)
mods |= GLFW_MOD_SHIFT;
if (GetKeyState(VK_CONTROL) & 0x8000)
mods |= GLFW_MOD_CONTROL;
if (GetKeyState(VK_MENU) & 0x8000)
mods |= GLFW_MOD_ALT;
if ((GetKeyState(VK_LWIN) | GetKeyState(VK_RWIN)) & 0x8000)
mods |= GLFW_MOD_SUPER;
if (GetKeyState(VK_CAPITAL) & 1)
mods |= GLFW_MOD_CAPS_LOCK;
if (GetKeyState(VK_NUMLOCK) & 1)
mods |= GLFW_MOD_NUM_LOCK;
return mods;
}
static void fitToMonitor(_GLFWwindow* window)
{
MONITORINFO mi = { sizeof(mi) };
GetMonitorInfoW(window->monitor->win32.handle, &mi);
SetWindowPos(window->win32.handle, HWND_TOPMOST,
mi.rcMonitor.left,
mi.rcMonitor.top,
mi.rcMonitor.right - mi.rcMonitor.left,
mi.rcMonitor.bottom - mi.rcMonitor.top,
SWP_NOZORDER | SWP_NOACTIVATE | SWP_NOCOPYBITS);
}
// Make the specified window and its video mode active on its monitor
//
static void acquireMonitor(_GLFWwindow* window)
{
if (!_glfw.win32.acquiredMonitorCount)
{
SetThreadExecutionState(ES_CONTINUOUS | ES_DISPLAY_REQUIRED);
// HACK: When mouse trails are enabled the cursor becomes invisible when
// the OpenGL ICD switches to page flipping
SystemParametersInfoW(SPI_GETMOUSETRAILS, 0, &_glfw.win32.mouseTrailSize, 0);
SystemParametersInfoW(SPI_SETMOUSETRAILS, 0, 0, 0);
}
if (!window->monitor->window)
_glfw.win32.acquiredMonitorCount++;
_glfwSetVideoModeWin32(window->monitor, &window->videoMode);
_glfwInputMonitorWindow(window->monitor, window);
}
// Remove the window and restore the original video mode
//
static void releaseMonitor(_GLFWwindow* window)
{
if (window->monitor->window != window)
return;
_glfw.win32.acquiredMonitorCount--;
if (!_glfw.win32.acquiredMonitorCount)
{
SetThreadExecutionState(ES_CONTINUOUS);
// HACK: Restore mouse trail length saved in acquireMonitor
SystemParametersInfoW(SPI_SETMOUSETRAILS, _glfw.win32.mouseTrailSize, 0, 0);
}
_glfwInputMonitorWindow(window->monitor, NULL);
_glfwRestoreVideoModeWin32(window->monitor);
}
// Manually maximize the window, for when SW_MAXIMIZE cannot be used
//
static void maximizeWindowManually(_GLFWwindow* window)
{
RECT rect;
DWORD style;
MONITORINFO mi = { sizeof(mi) };
GetMonitorInfoW(MonitorFromWindow(window->win32.handle,
MONITOR_DEFAULTTONEAREST), &mi);
rect = mi.rcWork;
if (window->maxwidth != GLFW_DONT_CARE && window->maxheight != GLFW_DONT_CARE)
{
rect.right = _glfw_min(rect.right, rect.left + window->maxwidth);
rect.bottom = _glfw_min(rect.bottom, rect.top + window->maxheight);
}
style = GetWindowLongW(window->win32.handle, GWL_STYLE);
style |= WS_MAXIMIZE;
SetWindowLongW(window->win32.handle, GWL_STYLE, style);
if (window->decorated)
{
const DWORD exStyle = GetWindowLongW(window->win32.handle, GWL_EXSTYLE);
if (_glfwIsWindows10Version1607OrGreaterWin32())
{
const UINT dpi = GetDpiForWindow(window->win32.handle);
AdjustWindowRectExForDpi(&rect, style, FALSE, exStyle, dpi);
OffsetRect(&rect, 0, GetSystemMetricsForDpi(SM_CYCAPTION, dpi));
}
else
{
AdjustWindowRectEx(&rect, style, FALSE, exStyle);
OffsetRect(&rect, 0, GetSystemMetrics(SM_CYCAPTION));
}
rect.bottom = _glfw_min(rect.bottom, mi.rcWork.bottom);
}
SetWindowPos(window->win32.handle, HWND_TOP,
rect.left,
rect.top,
rect.right - rect.left,
rect.bottom - rect.top,
SWP_NOACTIVATE | SWP_NOZORDER | SWP_FRAMECHANGED);
}
// Window procedure for user-created windows
//
static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
_GLFWwindow* window = GetPropW(hWnd, L"GLFW");
if (!window)
{
if (uMsg == WM_NCCREATE)
{
if (_glfwIsWindows10Version1607OrGreaterWin32())
{
const CREATESTRUCTW* cs = (const CREATESTRUCTW*) lParam;
const _GLFWwndconfig* wndconfig = cs->lpCreateParams;
// On per-monitor DPI aware V1 systems, only enable
// non-client scaling for windows that scale the client area
// We need WM_GETDPISCALEDSIZE from V2 to keep the client
// area static when the non-client area is scaled
if (wndconfig && wndconfig->scaleToMonitor)
EnableNonClientDpiScaling(hWnd);
}
}
return DefWindowProcW(hWnd, uMsg, wParam, lParam);
}
switch (uMsg)
{
case WM_MOUSEACTIVATE:
{
// HACK: Postpone cursor disabling when the window was activated by
// clicking a caption button
if (HIWORD(lParam) == WM_LBUTTONDOWN)
{
if (LOWORD(lParam) != HTCLIENT)
window->win32.frameAction = GLFW_TRUE;
}
break;
}
case WM_CAPTURECHANGED:
{
// HACK: Disable the cursor once the caption button action has been
// completed or cancelled
if (lParam == 0 && window->win32.frameAction)
{
if (window->cursorMode == GLFW_CURSOR_DISABLED)
disableCursor(window);
else if (window->cursorMode == GLFW_CURSOR_CAPTURED)
captureCursor(window);
window->win32.frameAction = GLFW_FALSE;
}
break;
}
case WM_SETFOCUS:
{
_glfwInputWindowFocus(window, GLFW_TRUE);
// HACK: Do not disable cursor while the user is interacting with
// a caption button
if (window->win32.frameAction)
break;
if (window->cursorMode == GLFW_CURSOR_DISABLED)
disableCursor(window);
else if (window->cursorMode == GLFW_CURSOR_CAPTURED)
captureCursor(window);
return 0;
}
case WM_KILLFOCUS:
{
if (window->cursorMode == GLFW_CURSOR_DISABLED)
enableCursor(window);
else if (window->cursorMode == GLFW_CURSOR_CAPTURED)
releaseCursor();
if (window->monitor && window->autoIconify)
_glfwIconifyWindowWin32(window);
_glfwInputWindowFocus(window, GLFW_FALSE);
return 0;
}
case WM_SYSCOMMAND:
{
switch (wParam & 0xfff0)
{
case SC_SCREENSAVE:
case SC_MONITORPOWER:
{
if (window->monitor)
{
// We are running in full screen mode, so disallow
// screen saver and screen blanking
return 0;
}
else
break;
}
// User trying to access application menu using ALT?
case SC_KEYMENU:
{
if (!window->win32.keymenu)
return 0;
break;
}
}
break;
}
case WM_CLOSE:
{
_glfwInputWindowCloseRequest(window);
return 0;
}
case WM_INPUTLANGCHANGE:
{
_glfwUpdateKeyNamesWin32();
break;
}
case WM_CHAR:
case WM_SYSCHAR:
{
if (wParam >= 0xd800 && wParam <= 0xdbff)
window->win32.highSurrogate = (WCHAR) wParam;
else
{
uint32_t codepoint = 0;
if (wParam >= 0xdc00 && wParam <= 0xdfff)
{
if (window->win32.highSurrogate)
{
codepoint += (window->win32.highSurrogate - 0xd800) << 10;
codepoint += (WCHAR) wParam - 0xdc00;
codepoint += 0x10000;
}
}
else
codepoint = (WCHAR) wParam;
window->win32.highSurrogate = 0;
_glfwInputChar(window, codepoint, getKeyMods(), uMsg != WM_SYSCHAR);
}
if (uMsg == WM_SYSCHAR && window->win32.keymenu)
break;
return 0;
}
case WM_UNICHAR:
{
if (wParam == UNICODE_NOCHAR)
{
// WM_UNICHAR is not sent by Windows, but is sent by some
// third-party input method engine
// Returning TRUE here announces support for this message
return TRUE;
}
_glfwInputChar(window, (uint32_t) wParam, getKeyMods(), GLFW_TRUE);
return 0;
}
case WM_KEYDOWN:
case WM_SYSKEYDOWN:
case WM_KEYUP:
case WM_SYSKEYUP:
{
int key, scancode;
const int action = (HIWORD(lParam) & KF_UP) ? GLFW_RELEASE : GLFW_PRESS;
const int mods = getKeyMods();
scancode = (HIWORD(lParam) & (KF_EXTENDED | 0xff));
if (!scancode)
{
// NOTE: Some synthetic key messages have a scancode of zero
// HACK: Map the virtual key back to a usable scancode
scancode = MapVirtualKeyW((UINT) wParam, MAPVK_VK_TO_VSC);
}
// HACK: Alt+PrtSc has a different scancode than just PrtSc
if (scancode == 0x54)
scancode = 0x137;
// HACK: Ctrl+Pause has a different scancode than just Pause
if (scancode == 0x146)
scancode = 0x45;
// HACK: CJK IME sets the extended bit for right Shift
if (scancode == 0x136)
scancode = 0x36;
key = _glfw.win32.keycodes[scancode];
// The Ctrl keys require special handling
if (wParam == VK_CONTROL)
{
if (HIWORD(lParam) & KF_EXTENDED)
{
// Right side keys have the extended key bit set
key = GLFW_KEY_RIGHT_CONTROL;
}
else
{
// NOTE: Alt Gr sends Left Ctrl followed by Right Alt
// HACK: We only want one event for Alt Gr, so if we detect
// this sequence we discard this Left Ctrl message now
// and later report Right Alt normally
MSG next;
const DWORD time = GetMessageTime();
if (PeekMessageW(&next, NULL, 0, 0, PM_NOREMOVE))
{
if (next.message == WM_KEYDOWN ||
next.message == WM_SYSKEYDOWN ||
next.message == WM_KEYUP ||
next.message == WM_SYSKEYUP)
{
if (next.wParam == VK_MENU &&
(HIWORD(next.lParam) & KF_EXTENDED) &&
next.time == time)
{
// Next message is Right Alt down so discard this
break;
}
}
}
// This is a regular Left Ctrl message
key = GLFW_KEY_LEFT_CONTROL;
}
}
else if (wParam == VK_PROCESSKEY)
{
// IME notifies that keys have been filtered by setting the
// virtual key-code to VK_PROCESSKEY
break;
}
if (action == GLFW_RELEASE && wParam == VK_SHIFT)
{
// HACK: Release both Shift keys on Shift up event, as when both
// are pressed the first release does not emit any event
// NOTE: The other half of this is in _glfwPollEventsWin32
_glfwInputKey(window, GLFW_KEY_LEFT_SHIFT, scancode, action, mods);
_glfwInputKey(window, GLFW_KEY_RIGHT_SHIFT, scancode, action, mods);
}
else if (wParam == VK_SNAPSHOT)
{
// HACK: Key down is not reported for the Print Screen key
_glfwInputKey(window, key, scancode, GLFW_PRESS, mods);
_glfwInputKey(window, key, scancode, GLFW_RELEASE, mods);
}
else
_glfwInputKey(window, key, scancode, action, mods);
break;
}
case WM_LBUTTONDOWN:
case WM_RBUTTONDOWN:
case WM_MBUTTONDOWN:
case WM_XBUTTONDOWN:
case WM_LBUTTONUP:
case WM_RBUTTONUP:
case WM_MBUTTONUP:
case WM_XBUTTONUP:
{
int i, button, action;
if (uMsg == WM_LBUTTONDOWN || uMsg == WM_LBUTTONUP)
button = GLFW_MOUSE_BUTTON_LEFT;
else if (uMsg == WM_RBUTTONDOWN || uMsg == WM_RBUTTONUP)
button = GLFW_MOUSE_BUTTON_RIGHT;
else if (uMsg == WM_MBUTTONDOWN || uMsg == WM_MBUTTONUP)
button = GLFW_MOUSE_BUTTON_MIDDLE;
else if (GET_XBUTTON_WPARAM(wParam) == XBUTTON1)
button = GLFW_MOUSE_BUTTON_4;
else
button = GLFW_MOUSE_BUTTON_5;
if (uMsg == WM_LBUTTONDOWN || uMsg == WM_RBUTTONDOWN ||
uMsg == WM_MBUTTONDOWN || uMsg == WM_XBUTTONDOWN)
{
action = GLFW_PRESS;
}
else
action = GLFW_RELEASE;
for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++)
{
if (window->mouseButtons[i] == GLFW_PRESS)
break;
}
if (i > GLFW_MOUSE_BUTTON_LAST)
SetCapture(hWnd);
_glfwInputMouseClick(window, button, action, getKeyMods());
for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++)
{
if (window->mouseButtons[i] == GLFW_PRESS)
break;
}
if (i > GLFW_MOUSE_BUTTON_LAST)
ReleaseCapture();
if (uMsg == WM_XBUTTONDOWN || uMsg == WM_XBUTTONUP)
return TRUE;
return 0;
}
case WM_MOUSEMOVE:
{
const int x = GET_X_LPARAM(lParam);
const int y = GET_Y_LPARAM(lParam);
if (!window->win32.cursorTracked)
{
TRACKMOUSEEVENT tme;
ZeroMemory(&tme, sizeof(tme));
tme.cbSize = sizeof(tme);
tme.dwFlags = TME_LEAVE;
tme.hwndTrack = window->win32.handle;
TrackMouseEvent(&tme);
window->win32.cursorTracked = GLFW_TRUE;
_glfwInputCursorEnter(window, GLFW_TRUE);
}
if (window->cursorMode == GLFW_CURSOR_DISABLED)
{
const int dx = x - window->win32.lastCursorPosX;
const int dy = y - window->win32.lastCursorPosY;
if (_glfw.win32.disabledCursorWindow != window)
break;
if (window->rawMouseMotion)
break;
_glfwInputCursorPos(window,
window->virtualCursorPosX + dx,
window->virtualCursorPosY + dy);
}
else
_glfwInputCursorPos(window, x, y);
window->win32.lastCursorPosX = x;
window->win32.lastCursorPosY = y;
return 0;
}
case WM_INPUT:
{
UINT size = 0;
HRAWINPUT ri = (HRAWINPUT) lParam;
RAWINPUT* data = NULL;
int dx, dy;
if (_glfw.win32.disabledCursorWindow != window)
break;
if (!window->rawMouseMotion)
break;
GetRawInputData(ri, RID_INPUT, NULL, &size, sizeof(RAWINPUTHEADER));
if (size > (UINT) _glfw.win32.rawInputSize)
{
_glfw_free(_glfw.win32.rawInput);
_glfw.win32.rawInput = _glfw_calloc(size, 1);
_glfw.win32.rawInputSize = size;
}
size = _glfw.win32.rawInputSize;
if (GetRawInputData(ri, RID_INPUT,
_glfw.win32.rawInput, &size,
sizeof(RAWINPUTHEADER)) == (UINT) -1)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Win32: Failed to retrieve raw input data");
break;
}
data = _glfw.win32.rawInput;
if (data->data.mouse.usFlags & MOUSE_MOVE_ABSOLUTE)
{
POINT pos = {0};
int width, height;
if (data->data.mouse.usFlags & MOUSE_VIRTUAL_DESKTOP)
{
pos.x += GetSystemMetrics(SM_XVIRTUALSCREEN);
pos.y += GetSystemMetrics(SM_YVIRTUALSCREEN);
width = GetSystemMetrics(SM_CXVIRTUALSCREEN);
height = GetSystemMetrics(SM_CYVIRTUALSCREEN);
}
else
{
width = GetSystemMetrics(SM_CXSCREEN);
height = GetSystemMetrics(SM_CYSCREEN);
}
pos.x += (int) ((data->data.mouse.lLastX / 65535.f) * width);
pos.y += (int) ((data->data.mouse.lLastY / 65535.f) * height);
ScreenToClient(window->win32.handle, &pos);
dx = pos.x - window->win32.lastCursorPosX;
dy = pos.y - window->win32.lastCursorPosY;
}
else
{
dx = data->data.mouse.lLastX;
dy = data->data.mouse.lLastY;
}
_glfwInputCursorPos(window,
window->virtualCursorPosX + dx,
window->virtualCursorPosY + dy);
window->win32.lastCursorPosX += dx;
window->win32.lastCursorPosY += dy;
break;
}
case WM_MOUSELEAVE:
{
window->win32.cursorTracked = GLFW_FALSE;
_glfwInputCursorEnter(window, GLFW_FALSE);
return 0;
}
case WM_MOUSEWHEEL:
{
_glfwInputScroll(window, 0.0, (SHORT) HIWORD(wParam) / (double) WHEEL_DELTA);
return 0;
}
case WM_MOUSEHWHEEL:
{
// This message is only sent on Windows Vista and later
// NOTE: The X-axis is inverted for consistency with macOS and X11
_glfwInputScroll(window, -((SHORT) HIWORD(wParam) / (double) WHEEL_DELTA), 0.0);
return 0;
}
case WM_ENTERSIZEMOVE:
case WM_ENTERMENULOOP:
{
if (window->win32.frameAction)
break;
// HACK: Enable the cursor while the user is moving or
// resizing the window or using the window menu
if (window->cursorMode == GLFW_CURSOR_DISABLED)
enableCursor(window);
else if (window->cursorMode == GLFW_CURSOR_CAPTURED)
releaseCursor();
break;
}
case WM_EXITSIZEMOVE:
case WM_EXITMENULOOP:
{
if (window->win32.frameAction)
break;
// HACK: Disable the cursor once the user is done moving or
// resizing the window or using the menu
if (window->cursorMode == GLFW_CURSOR_DISABLED)
disableCursor(window);
else if (window->cursorMode == GLFW_CURSOR_CAPTURED)
captureCursor(window);
break;
}
case WM_SIZE:
{
const int width = LOWORD(lParam);
const int height = HIWORD(lParam);
const GLFWbool iconified = wParam == SIZE_MINIMIZED;
const GLFWbool maximized = wParam == SIZE_MAXIMIZED ||
(window->win32.maximized &&
wParam != SIZE_RESTORED);
if (_glfw.win32.capturedCursorWindow == window)
captureCursor(window);
if (window->win32.iconified != iconified)
_glfwInputWindowIconify(window, iconified);
if (window->win32.maximized != maximized)
_glfwInputWindowMaximize(window, maximized);
if (width != window->win32.width || height != window->win32.height)
{
window->win32.width = width;
window->win32.height = height;
_glfwInputFramebufferSize(window, width, height);
_glfwInputWindowSize(window, width, height);
}
if (window->monitor && window->win32.iconified != iconified)
{
if (iconified)
releaseMonitor(window);
else
{
acquireMonitor(window);
fitToMonitor(window);
}
}
window->win32.iconified = iconified;
window->win32.maximized = maximized;
return 0;
}
case WM_MOVE:
{
if (_glfw.win32.capturedCursorWindow == window)
captureCursor(window);
// NOTE: This cannot use LOWORD/HIWORD recommended by MSDN, as
// those macros do not handle negative window positions correctly
_glfwInputWindowPos(window,
GET_X_LPARAM(lParam),
GET_Y_LPARAM(lParam));
return 0;
}
case WM_SIZING:
{
if (window->numer == GLFW_DONT_CARE ||
window->denom == GLFW_DONT_CARE)
{
break;
}
applyAspectRatio(window, (int) wParam, (RECT*) lParam);
return TRUE;
}
case WM_GETMINMAXINFO:
{
RECT frame = {0};
MINMAXINFO* mmi = (MINMAXINFO*) lParam;
const DWORD style = getWindowStyle(window);
const DWORD exStyle = getWindowExStyle(window);
if (window->monitor)
break;
if (_glfwIsWindows10Version1607OrGreaterWin32())
{
AdjustWindowRectExForDpi(&frame, style, FALSE, exStyle,
GetDpiForWindow(window->win32.handle));
}
else
AdjustWindowRectEx(&frame, style, FALSE, exStyle);
if (window->minwidth != GLFW_DONT_CARE &&
window->minheight != GLFW_DONT_CARE)
{
mmi->ptMinTrackSize.x = window->minwidth + frame.right - frame.left;
mmi->ptMinTrackSize.y = window->minheight + frame.bottom - frame.top;
}
if (window->maxwidth != GLFW_DONT_CARE &&
window->maxheight != GLFW_DONT_CARE)
{
mmi->ptMaxTrackSize.x = window->maxwidth + frame.right - frame.left;
mmi->ptMaxTrackSize.y = window->maxheight + frame.bottom - frame.top;
}
if (!window->decorated)
{
MONITORINFO mi;
const HMONITOR mh = MonitorFromWindow(window->win32.handle,
MONITOR_DEFAULTTONEAREST);
ZeroMemory(&mi, sizeof(mi));
mi.cbSize = sizeof(mi);
GetMonitorInfoW(mh, &mi);
mmi->ptMaxPosition.x = mi.rcWork.left - mi.rcMonitor.left;
mmi->ptMaxPosition.y = mi.rcWork.top - mi.rcMonitor.top;
mmi->ptMaxSize.x = mi.rcWork.right - mi.rcWork.left;
mmi->ptMaxSize.y = mi.rcWork.bottom - mi.rcWork.top;
}
return 0;
}
case WM_PAINT:
{
_glfwInputWindowDamage(window);
break;
}
case WM_ERASEBKGND:
{
return TRUE;
}
case WM_NCACTIVATE:
case WM_NCPAINT:
{
// Prevent title bar from being drawn after restoring a minimized
// undecorated window
if (!window->decorated)
return TRUE;
break;
}
case WM_DWMCOMPOSITIONCHANGED:
case WM_DWMCOLORIZATIONCOLORCHANGED:
{
if (window->win32.transparent)
updateFramebufferTransparency(window);
return 0;
}
case WM_GETDPISCALEDSIZE:
{
if (window->win32.scaleToMonitor)
break;
// Adjust the window size to keep the content area size constant
if (_glfwIsWindows10Version1703OrGreaterWin32())
{
RECT source = {0}, target = {0};
SIZE* size = (SIZE*) lParam;
AdjustWindowRectExForDpi(&source, getWindowStyle(window),
FALSE, getWindowExStyle(window),
GetDpiForWindow(window->win32.handle));
AdjustWindowRectExForDpi(&target, getWindowStyle(window),
FALSE, getWindowExStyle(window),
LOWORD(wParam));
size->cx += (target.right - target.left) -
(source.right - source.left);
size->cy += (target.bottom - target.top) -
(source.bottom - source.top);
return TRUE;
}
break;
}
case WM_DPICHANGED:
{
const float xscale = HIWORD(wParam) / (float) USER_DEFAULT_SCREEN_DPI;
const float yscale = LOWORD(wParam) / (float) USER_DEFAULT_SCREEN_DPI;
// Resize windowed mode windows that either permit rescaling or that
// need it to compensate for non-client area scaling
if (!window->monitor &&
(window->win32.scaleToMonitor ||
_glfwIsWindows10Version1703OrGreaterWin32()))
{
RECT* suggested = (RECT*) lParam;
SetWindowPos(window->win32.handle, HWND_TOP,
suggested->left,
suggested->top,
suggested->right - suggested->left,
suggested->bottom - suggested->top,
SWP_NOACTIVATE | SWP_NOZORDER);
}
_glfwInputWindowContentScale(window, xscale, yscale);
break;
}
case WM_SETCURSOR:
{
if (LOWORD(lParam) == HTCLIENT)
{
updateCursorImage(window);
return TRUE;
}
break;
}
case WM_DROPFILES:
{
HDROP drop = (HDROP) wParam;
POINT pt;
int i;
const int count = DragQueryFileW(drop, 0xffffffff, NULL, 0);
char** paths = _glfw_calloc(count, sizeof(char*));
// Move the mouse to the position of the drop
DragQueryPoint(drop, &pt);
_glfwInputCursorPos(window, pt.x, pt.y);
for (i = 0; i < count; i++)
{
const UINT length = DragQueryFileW(drop, i, NULL, 0);
WCHAR* buffer = _glfw_calloc((size_t) length + 1, sizeof(WCHAR));
DragQueryFileW(drop, i, buffer, length + 1);
paths[i] = _glfwCreateUTF8FromWideStringWin32(buffer);
_glfw_free(buffer);
}
_glfwInputDrop(window, count, (const char**) paths);
for (i = 0; i < count; i++)
_glfw_free(paths[i]);
_glfw_free(paths);
DragFinish(drop);
return 0;
}
}
return DefWindowProcW(hWnd, uMsg, wParam, lParam);
}
// Creates the GLFW window
//
static int createNativeWindow(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig,
const _GLFWfbconfig* fbconfig)
{
int frameX, frameY, frameWidth, frameHeight;
WCHAR* wideTitle;
DWORD style = getWindowStyle(window);
DWORD exStyle = getWindowExStyle(window);
if (!_glfw.win32.mainWindowClass)
{
WNDCLASSEXW wc = { sizeof(wc) };
wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
wc.lpfnWndProc = windowProc;
wc.hInstance = _glfw.win32.instance;
wc.hCursor = LoadCursorW(NULL, IDC_ARROW);
#if defined(_GLFW_WNDCLASSNAME)
wc.lpszClassName = _GLFW_WNDCLASSNAME;
#else
wc.lpszClassName = L"GLFW30";
#endif
// Load user-provided icon if available
wc.hIcon = LoadImageW(GetModuleHandleW(NULL),
L"GLFW_ICON", IMAGE_ICON,
0, 0, LR_DEFAULTSIZE | LR_SHARED);
if (!wc.hIcon)
{
// No user-provided icon found, load default icon
wc.hIcon = LoadImageW(NULL,
IDI_APPLICATION, IMAGE_ICON,
0, 0, LR_DEFAULTSIZE | LR_SHARED);
}
_glfw.win32.mainWindowClass = RegisterClassExW(&wc);
if (!_glfw.win32.mainWindowClass)
{
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
"Win32: Failed to register window class");
return GLFW_FALSE;
}
}
if (GetSystemMetrics(SM_REMOTESESSION))
{
// NOTE: On Remote Desktop, setting the cursor to NULL does not hide it
// HACK: Create a transparent cursor and always set that instead of NULL
// When not on Remote Desktop, this handle is NULL and normal hiding is used
if (!_glfw.win32.blankCursor)
{
const int cursorWidth = GetSystemMetrics(SM_CXCURSOR);
const int cursorHeight = GetSystemMetrics(SM_CYCURSOR);
unsigned char* cursorPixels = _glfw_calloc(cursorWidth * cursorHeight, 4);
if (!cursorPixels)
return GLFW_FALSE;
// NOTE: Windows checks whether the image is fully transparent and if so
// just ignores the alpha channel and makes the whole cursor opaque
// HACK: Make one pixel slightly less transparent
cursorPixels[3] = 1;
const GLFWimage cursorImage = { cursorWidth, cursorHeight, cursorPixels };
_glfw.win32.blankCursor = createIcon(&cursorImage, 0, 0, FALSE);
_glfw_free(cursorPixels);
if (!_glfw.win32.blankCursor)
return GLFW_FALSE;
}
}
if (window->monitor)
{
MONITORINFO mi = { sizeof(mi) };
GetMonitorInfoW(window->monitor->win32.handle, &mi);
// NOTE: This window placement is temporary and approximate, as the
// correct position and size cannot be known until the monitor
// video mode has been picked in _glfwSetVideoModeWin32
frameX = mi.rcMonitor.left;
frameY = mi.rcMonitor.top;
frameWidth = mi.rcMonitor.right - mi.rcMonitor.left;
frameHeight = mi.rcMonitor.bottom - mi.rcMonitor.top;
}
else
{
RECT rect = { 0, 0, wndconfig->width, wndconfig->height };
window->win32.maximized = wndconfig->maximized;
if (wndconfig->maximized)
style |= WS_MAXIMIZE;
AdjustWindowRectEx(&rect, style, FALSE, exStyle);
if (wndconfig->xpos == GLFW_ANY_POSITION && wndconfig->ypos == GLFW_ANY_POSITION)
{
frameX = CW_USEDEFAULT;
frameY = CW_USEDEFAULT;
}
else
{
frameX = wndconfig->xpos + rect.left;
frameY = wndconfig->ypos + rect.top;
}
frameWidth = rect.right - rect.left;
frameHeight = rect.bottom - rect.top;
}
wideTitle = _glfwCreateWideStringFromUTF8Win32(wndconfig->title);
if (!wideTitle)
return GLFW_FALSE;
window->win32.handle = CreateWindowExW(exStyle,
MAKEINTATOM(_glfw.win32.mainWindowClass),
wideTitle,
style,
frameX, frameY,
frameWidth, frameHeight,
NULL, // No parent window
NULL, // No window menu
_glfw.win32.instance,
(LPVOID) wndconfig);
_glfw_free(wideTitle);
if (!window->win32.handle)
{
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
"Win32: Failed to create window");
return GLFW_FALSE;
}
SetPropW(window->win32.handle, L"GLFW", window);
if (IsWindows7OrGreater())
{
ChangeWindowMessageFilterEx(window->win32.handle,
WM_DROPFILES, MSGFLT_ALLOW, NULL);
ChangeWindowMessageFilterEx(window->win32.handle,
WM_COPYDATA, MSGFLT_ALLOW, NULL);
ChangeWindowMessageFilterEx(window->win32.handle,
WM_COPYGLOBALDATA, MSGFLT_ALLOW, NULL);
}
window->win32.scaleToMonitor = wndconfig->scaleToMonitor;
window->win32.keymenu = wndconfig->win32.keymenu;
window->win32.showDefault = wndconfig->win32.showDefault;
if (!window->monitor)
{
RECT rect = { 0, 0, wndconfig->width, wndconfig->height };
WINDOWPLACEMENT wp = { sizeof(wp) };
const HMONITOR mh = MonitorFromWindow(window->win32.handle,
MONITOR_DEFAULTTONEAREST);
// Adjust window rect to account for DPI scaling of the window frame and
// (if enabled) DPI scaling of the content area
// This cannot be done until we know what monitor the window was placed on
// Only update the restored window rect as the window may be maximized
if (wndconfig->scaleToMonitor)
{
float xscale, yscale;
_glfwGetHMONITORContentScaleWin32(mh, &xscale, &yscale);
if (xscale > 0.f && yscale > 0.f)
{
rect.right = (int) (rect.right * xscale);
rect.bottom = (int) (rect.bottom * yscale);
}
}
if (_glfwIsWindows10Version1607OrGreaterWin32())
{
AdjustWindowRectExForDpi(&rect, style, FALSE, exStyle,
GetDpiForWindow(window->win32.handle));
}
else
AdjustWindowRectEx(&rect, style, FALSE, exStyle);
GetWindowPlacement(window->win32.handle, &wp);
OffsetRect(&rect,
wp.rcNormalPosition.left - rect.left,
wp.rcNormalPosition.top - rect.top);
wp.rcNormalPosition = rect;
wp.showCmd = SW_HIDE;
SetWindowPlacement(window->win32.handle, &wp);
// Adjust rect of maximized undecorated window, because by default Windows will
// make such a window cover the whole monitor instead of its workarea
if (wndconfig->maximized && !wndconfig->decorated)
{
MONITORINFO mi = { sizeof(mi) };
GetMonitorInfoW(mh, &mi);
SetWindowPos(window->win32.handle, HWND_TOP,
mi.rcWork.left,
mi.rcWork.top,
mi.rcWork.right - mi.rcWork.left,
mi.rcWork.bottom - mi.rcWork.top,
SWP_NOACTIVATE | SWP_NOZORDER);
}
}
DragAcceptFiles(window->win32.handle, TRUE);
if (fbconfig->transparent)
{
updateFramebufferTransparency(window);
window->win32.transparent = GLFW_TRUE;
}
_glfwGetWindowSizeWin32(window, &window->win32.width, &window->win32.height);
return GLFW_TRUE;
}
GLFWbool _glfwCreateWindowWin32(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig)
{
if (!createNativeWindow(window, wndconfig, fbconfig))
return GLFW_FALSE;
if (ctxconfig->client != GLFW_NO_API)
{
if (ctxconfig->source == GLFW_NATIVE_CONTEXT_API)
{
if (!_glfwInitWGL())
return GLFW_FALSE;
if (!_glfwCreateContextWGL(window, ctxconfig, fbconfig))
return GLFW_FALSE;
}
else if (ctxconfig->source == GLFW_EGL_CONTEXT_API)
{
if (!_glfwInitEGL())
return GLFW_FALSE;
if (!_glfwCreateContextEGL(window, ctxconfig, fbconfig))
return GLFW_FALSE;
}
else if (ctxconfig->source == GLFW_OSMESA_CONTEXT_API)
{
if (!_glfwInitOSMesa())
return GLFW_FALSE;
if (!_glfwCreateContextOSMesa(window, ctxconfig, fbconfig))
return GLFW_FALSE;
}
if (!_glfwRefreshContextAttribs(window, ctxconfig))
return GLFW_FALSE;
}
if (wndconfig->mousePassthrough)
_glfwSetWindowMousePassthroughWin32(window, GLFW_TRUE);
if (window->monitor)
{
_glfwShowWindowWin32(window);
_glfwFocusWindowWin32(window);
acquireMonitor(window);
fitToMonitor(window);
if (wndconfig->centerCursor)
_glfwCenterCursorInContentArea(window);
}
else
{
if (wndconfig->visible)
{
_glfwShowWindowWin32(window);
if (wndconfig->focused)
_glfwFocusWindowWin32(window);
}
}
return GLFW_TRUE;
}
void _glfwDestroyWindowWin32(_GLFWwindow* window)
{
if (window->monitor)
releaseMonitor(window);
if (window->context.destroy)
window->context.destroy(window);
if (_glfw.win32.disabledCursorWindow == window)
enableCursor(window);
if (_glfw.win32.capturedCursorWindow == window)
releaseCursor();
if (window->win32.handle)
{
RemovePropW(window->win32.handle, L"GLFW");
DestroyWindow(window->win32.handle);
window->win32.handle = NULL;
}
if (window->win32.bigIcon)
DestroyIcon(window->win32.bigIcon);
if (window->win32.smallIcon)
DestroyIcon(window->win32.smallIcon);
}
void _glfwSetWindowTitleWin32(_GLFWwindow* window, const char* title)
{
WCHAR* wideTitle = _glfwCreateWideStringFromUTF8Win32(title);
if (!wideTitle)
return;
SetWindowTextW(window->win32.handle, wideTitle);
_glfw_free(wideTitle);
}
void _glfwSetWindowIconWin32(_GLFWwindow* window, int count, const GLFWimage* images)
{
HICON bigIcon = NULL, smallIcon = NULL;
if (count)
{
const GLFWimage* bigImage = chooseImage(count, images,
GetSystemMetrics(SM_CXICON),
GetSystemMetrics(SM_CYICON));
const GLFWimage* smallImage = chooseImage(count, images,
GetSystemMetrics(SM_CXSMICON),
GetSystemMetrics(SM_CYSMICON));
bigIcon = createIcon(bigImage, 0, 0, GLFW_TRUE);
smallIcon = createIcon(smallImage, 0, 0, GLFW_TRUE);
}
else
{
bigIcon = (HICON) GetClassLongPtrW(window->win32.handle, GCLP_HICON);
smallIcon = (HICON) GetClassLongPtrW(window->win32.handle, GCLP_HICONSM);
}
SendMessageW(window->win32.handle, WM_SETICON, ICON_BIG, (LPARAM) bigIcon);
SendMessageW(window->win32.handle, WM_SETICON, ICON_SMALL, (LPARAM) smallIcon);
if (window->win32.bigIcon)
DestroyIcon(window->win32.bigIcon);
if (window->win32.smallIcon)
DestroyIcon(window->win32.smallIcon);
if (count)
{
window->win32.bigIcon = bigIcon;
window->win32.smallIcon = smallIcon;
}
}
void _glfwGetWindowPosWin32(_GLFWwindow* window, int* xpos, int* ypos)
{
POINT pos = { 0, 0 };
ClientToScreen(window->win32.handle, &pos);
if (xpos)
*xpos = pos.x;
if (ypos)
*ypos = pos.y;
}
void _glfwSetWindowPosWin32(_GLFWwindow* window, int xpos, int ypos)
{
RECT rect = { xpos, ypos, xpos, ypos };
if (_glfwIsWindows10Version1607OrGreaterWin32())
{
AdjustWindowRectExForDpi(&rect, getWindowStyle(window),
FALSE, getWindowExStyle(window),
GetDpiForWindow(window->win32.handle));
}
else
{
AdjustWindowRectEx(&rect, getWindowStyle(window),
FALSE, getWindowExStyle(window));
}
SetWindowPos(window->win32.handle, NULL, rect.left, rect.top, 0, 0,
SWP_NOACTIVATE | SWP_NOZORDER | SWP_NOSIZE);
}
void _glfwGetWindowSizeWin32(_GLFWwindow* window, int* width, int* height)
{
RECT area;
GetClientRect(window->win32.handle, &area);
if (width)
*width = area.right;
if (height)
*height = area.bottom;
}
void _glfwSetWindowSizeWin32(_GLFWwindow* window, int width, int height)
{
if (window->monitor)
{
if (window->monitor->window == window)
{
acquireMonitor(window);
fitToMonitor(window);
}
}
else
{
RECT rect = { 0, 0, width, height };
if (_glfwIsWindows10Version1607OrGreaterWin32())
{
AdjustWindowRectExForDpi(&rect, getWindowStyle(window),
FALSE, getWindowExStyle(window),
GetDpiForWindow(window->win32.handle));
}
else
{
AdjustWindowRectEx(&rect, getWindowStyle(window),
FALSE, getWindowExStyle(window));
}
SetWindowPos(window->win32.handle, HWND_TOP,
0, 0, rect.right - rect.left, rect.bottom - rect.top,
SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOMOVE | SWP_NOZORDER);
}
}
void _glfwSetWindowSizeLimitsWin32(_GLFWwindow* window,
int minwidth, int minheight,
int maxwidth, int maxheight)
{
RECT area;
if ((minwidth == GLFW_DONT_CARE || minheight == GLFW_DONT_CARE) &&
(maxwidth == GLFW_DONT_CARE || maxheight == GLFW_DONT_CARE))
{
return;
}
GetWindowRect(window->win32.handle, &area);
MoveWindow(window->win32.handle,
area.left, area.top,
area.right - area.left,
area.bottom - area.top, TRUE);
}
void _glfwSetWindowAspectRatioWin32(_GLFWwindow* window, int numer, int denom)
{
RECT area;
if (numer == GLFW_DONT_CARE || denom == GLFW_DONT_CARE)
return;
GetWindowRect(window->win32.handle, &area);
applyAspectRatio(window, WMSZ_BOTTOMRIGHT, &area);
MoveWindow(window->win32.handle,
area.left, area.top,
area.right - area.left,
area.bottom - area.top, TRUE);
}
void _glfwGetFramebufferSizeWin32(_GLFWwindow* window, int* width, int* height)
{
_glfwGetWindowSizeWin32(window, width, height);
}
void _glfwGetWindowFrameSizeWin32(_GLFWwindow* window,
int* left, int* top,
int* right, int* bottom)
{
RECT rect;
int width, height;
_glfwGetWindowSizeWin32(window, &width, &height);
SetRect(&rect, 0, 0, width, height);
if (_glfwIsWindows10Version1607OrGreaterWin32())
{
AdjustWindowRectExForDpi(&rect, getWindowStyle(window),
FALSE, getWindowExStyle(window),
GetDpiForWindow(window->win32.handle));
}
else
{
AdjustWindowRectEx(&rect, getWindowStyle(window),
FALSE, getWindowExStyle(window));
}
if (left)
*left = -rect.left;
if (top)
*top = -rect.top;
if (right)
*right = rect.right - width;
if (bottom)
*bottom = rect.bottom - height;
}
void _glfwGetWindowContentScaleWin32(_GLFWwindow* window, float* xscale, float* yscale)
{
const HANDLE handle = MonitorFromWindow(window->win32.handle,
MONITOR_DEFAULTTONEAREST);
_glfwGetHMONITORContentScaleWin32(handle, xscale, yscale);
}
void _glfwIconifyWindowWin32(_GLFWwindow* window)
{
ShowWindow(window->win32.handle, SW_MINIMIZE);
}
void _glfwRestoreWindowWin32(_GLFWwindow* window)
{
ShowWindow(window->win32.handle, SW_RESTORE);
}
void _glfwMaximizeWindowWin32(_GLFWwindow* window)
{
if (IsWindowVisible(window->win32.handle))
ShowWindow(window->win32.handle, SW_MAXIMIZE);
else
maximizeWindowManually(window);
}
void _glfwShowWindowWin32(_GLFWwindow* window)
{
int showCommand = SW_SHOWNA;
if (window->win32.showDefault)
{
// NOTE: GLFW windows currently do not seem to match the Windows 10 definition of
// a main window, so even SW_SHOWDEFAULT does nothing
// This definition is undocumented and can change (source: Raymond Chen)
// HACK: Apply the STARTUPINFO show command manually if available
STARTUPINFOW si = { sizeof(si) };
GetStartupInfoW(&si);
if (si.dwFlags & STARTF_USESHOWWINDOW)
showCommand = si.wShowWindow;
window->win32.showDefault = GLFW_FALSE;
}
ShowWindow(window->win32.handle, showCommand);
}
void _glfwHideWindowWin32(_GLFWwindow* window)
{
ShowWindow(window->win32.handle, SW_HIDE);
}
void _glfwRequestWindowAttentionWin32(_GLFWwindow* window)
{
FlashWindow(window->win32.handle, TRUE);
}
void _glfwFocusWindowWin32(_GLFWwindow* window)
{
BringWindowToTop(window->win32.handle);
SetForegroundWindow(window->win32.handle);
SetFocus(window->win32.handle);
}
void _glfwSetWindowMonitorWin32(_GLFWwindow* window,
_GLFWmonitor* monitor,
int xpos, int ypos,
int width, int height,
int refreshRate)
{
if (window->monitor == monitor)
{
if (monitor)
{
if (monitor->window == window)
{
acquireMonitor(window);
fitToMonitor(window);
}
}
else
{
RECT rect = { xpos, ypos, xpos + width, ypos + height };
if (_glfwIsWindows10Version1607OrGreaterWin32())
{
AdjustWindowRectExForDpi(&rect, getWindowStyle(window),
FALSE, getWindowExStyle(window),
GetDpiForWindow(window->win32.handle));
}
else
{
AdjustWindowRectEx(&rect, getWindowStyle(window),
FALSE, getWindowExStyle(window));
}
SetWindowPos(window->win32.handle, HWND_TOP,
rect.left, rect.top,
rect.right - rect.left, rect.bottom - rect.top,
SWP_NOCOPYBITS | SWP_NOACTIVATE | SWP_NOZORDER);
}
return;
}
if (window->monitor)
releaseMonitor(window);
_glfwInputWindowMonitor(window, monitor);
if (window->monitor)
{
MONITORINFO mi = { sizeof(mi) };
UINT flags = SWP_SHOWWINDOW | SWP_NOACTIVATE | SWP_NOCOPYBITS;
if (window->decorated)
{
DWORD style = GetWindowLongW(window->win32.handle, GWL_STYLE);
style &= ~WS_OVERLAPPEDWINDOW;
style |= getWindowStyle(window);
SetWindowLongW(window->win32.handle, GWL_STYLE, style);
flags |= SWP_FRAMECHANGED;
}
acquireMonitor(window);
GetMonitorInfoW(window->monitor->win32.handle, &mi);
SetWindowPos(window->win32.handle, HWND_TOPMOST,
mi.rcMonitor.left,
mi.rcMonitor.top,
mi.rcMonitor.right - mi.rcMonitor.left,
mi.rcMonitor.bottom - mi.rcMonitor.top,
flags);
}
else
{
HWND after;
RECT rect = { xpos, ypos, xpos + width, ypos + height };
DWORD style = GetWindowLongW(window->win32.handle, GWL_STYLE);
UINT flags = SWP_NOACTIVATE | SWP_NOCOPYBITS;
if (window->decorated)
{
style &= ~WS_POPUP;
style |= getWindowStyle(window);
SetWindowLongW(window->win32.handle, GWL_STYLE, style);
flags |= SWP_FRAMECHANGED;
}
if (window->floating)
after = HWND_TOPMOST;
else
after = HWND_NOTOPMOST;
if (_glfwIsWindows10Version1607OrGreaterWin32())
{
AdjustWindowRectExForDpi(&rect, getWindowStyle(window),
FALSE, getWindowExStyle(window),
GetDpiForWindow(window->win32.handle));
}
else
{
AdjustWindowRectEx(&rect, getWindowStyle(window),
FALSE, getWindowExStyle(window));
}
SetWindowPos(window->win32.handle, after,
rect.left, rect.top,
rect.right - rect.left, rect.bottom - rect.top,
flags);
}
}
GLFWbool _glfwWindowFocusedWin32(_GLFWwindow* window)
{
return window->win32.handle == GetActiveWindow();
}
GLFWbool _glfwWindowIconifiedWin32(_GLFWwindow* window)
{
return IsIconic(window->win32.handle);
}
GLFWbool _glfwWindowVisibleWin32(_GLFWwindow* window)
{
return IsWindowVisible(window->win32.handle);
}
GLFWbool _glfwWindowMaximizedWin32(_GLFWwindow* window)
{
return IsZoomed(window->win32.handle);
}
GLFWbool _glfwWindowHoveredWin32(_GLFWwindow* window)
{
return cursorInContentArea(window);
}
GLFWbool _glfwFramebufferTransparentWin32(_GLFWwindow* window)
{
BOOL composition, opaque;
DWORD color;
if (!window->win32.transparent)
return GLFW_FALSE;
if (!IsWindowsVistaOrGreater())
return GLFW_FALSE;
if (FAILED(DwmIsCompositionEnabled(&composition)) || !composition)
return GLFW_FALSE;
if (!IsWindows8OrGreater())
{
// HACK: Disable framebuffer transparency on Windows 7 when the
// colorization color is opaque, because otherwise the window
// contents is blended additively with the previous frame instead
// of replacing it
if (FAILED(DwmGetColorizationColor(&color, &opaque)) || opaque)
return GLFW_FALSE;
}
return GLFW_TRUE;
}
void _glfwSetWindowResizableWin32(_GLFWwindow* window, GLFWbool enabled)
{
updateWindowStyles(window);
}
void _glfwSetWindowDecoratedWin32(_GLFWwindow* window, GLFWbool enabled)
{
updateWindowStyles(window);
}
void _glfwSetWindowFloatingWin32(_GLFWwindow* window, GLFWbool enabled)
{
const HWND after = enabled ? HWND_TOPMOST : HWND_NOTOPMOST;
SetWindowPos(window->win32.handle, after, 0, 0, 0, 0,
SWP_NOACTIVATE | SWP_NOMOVE | SWP_NOSIZE);
}
void _glfwSetWindowMousePassthroughWin32(_GLFWwindow* window, GLFWbool enabled)
{
COLORREF key = 0;
BYTE alpha = 0;
DWORD flags = 0;
DWORD exStyle = GetWindowLongW(window->win32.handle, GWL_EXSTYLE);
if (exStyle & WS_EX_LAYERED)
GetLayeredWindowAttributes(window->win32.handle, &key, &alpha, &flags);
if (enabled)
exStyle |= (WS_EX_TRANSPARENT | WS_EX_LAYERED);
else
{
exStyle &= ~WS_EX_TRANSPARENT;
// NOTE: Window opacity also needs the layered window style so do not
// remove it if the window is alpha blended
if (exStyle & WS_EX_LAYERED)
{
if (!(flags & LWA_ALPHA))
exStyle &= ~WS_EX_LAYERED;
}
}
SetWindowLongW(window->win32.handle, GWL_EXSTYLE, exStyle);
if (enabled)
SetLayeredWindowAttributes(window->win32.handle, key, alpha, flags);
}
float _glfwGetWindowOpacityWin32(_GLFWwindow* window)
{
BYTE alpha;
DWORD flags;
if ((GetWindowLongW(window->win32.handle, GWL_EXSTYLE) & WS_EX_LAYERED) &&
GetLayeredWindowAttributes(window->win32.handle, NULL, &alpha, &flags))
{
if (flags & LWA_ALPHA)
return alpha / 255.f;
}
return 1.f;
}
void _glfwSetWindowOpacityWin32(_GLFWwindow* window, float opacity)
{
LONG exStyle = GetWindowLongW(window->win32.handle, GWL_EXSTYLE);
if (opacity < 1.f || (exStyle & WS_EX_TRANSPARENT))
{
const BYTE alpha = (BYTE) (255 * opacity);
exStyle |= WS_EX_LAYERED;
SetWindowLongW(window->win32.handle, GWL_EXSTYLE, exStyle);
SetLayeredWindowAttributes(window->win32.handle, 0, alpha, LWA_ALPHA);
}
else if (exStyle & WS_EX_TRANSPARENT)
{
SetLayeredWindowAttributes(window->win32.handle, 0, 0, 0);
}
else
{
exStyle &= ~WS_EX_LAYERED;
SetWindowLongW(window->win32.handle, GWL_EXSTYLE, exStyle);
}
}
void _glfwSetRawMouseMotionWin32(_GLFWwindow *window, GLFWbool enabled)
{
if (_glfw.win32.disabledCursorWindow != window)
return;
if (enabled)
enableRawMouseMotion(window);
else
disableRawMouseMotion(window);
}
GLFWbool _glfwRawMouseMotionSupportedWin32(void)
{
return GLFW_TRUE;
}
void _glfwPollEventsWin32(void)
{
MSG msg;
HWND handle;
_GLFWwindow* window;
while (PeekMessageW(&msg, NULL, 0, 0, PM_REMOVE))
{
if (msg.message == WM_QUIT)
{
// NOTE: While GLFW does not itself post WM_QUIT, other processes
// may post it to this one, for example Task Manager
// HACK: Treat WM_QUIT as a close on all windows
window = _glfw.windowListHead;
while (window)
{
_glfwInputWindowCloseRequest(window);
window = window->next;
}
}
else
{
TranslateMessage(&msg);
DispatchMessageW(&msg);
}
}
// HACK: Release modifier keys that the system did not emit KEYUP for
// NOTE: Shift keys on Windows tend to "stick" when both are pressed as
// no key up message is generated by the first key release
// NOTE: Windows key is not reported as released by the Win+V hotkey
// Other Win hotkeys are handled implicitly by _glfwInputWindowFocus
// because they change the input focus
// NOTE: The other half of this is in the WM_*KEY* handler in windowProc
handle = GetActiveWindow();
if (handle)
{
window = GetPropW(handle, L"GLFW");
if (window)
{
int i;
const int keys[4][2] =
{
{ VK_LSHIFT, GLFW_KEY_LEFT_SHIFT },
{ VK_RSHIFT, GLFW_KEY_RIGHT_SHIFT },
{ VK_LWIN, GLFW_KEY_LEFT_SUPER },
{ VK_RWIN, GLFW_KEY_RIGHT_SUPER }
};
for (i = 0; i < 4; i++)
{
const int vk = keys[i][0];
const int key = keys[i][1];
const int scancode = _glfw.win32.scancodes[key];
if ((GetKeyState(vk) & 0x8000))
continue;
if (window->keys[key] != GLFW_PRESS)
continue;
_glfwInputKey(window, key, scancode, GLFW_RELEASE, getKeyMods());
}
}
}
window = _glfw.win32.disabledCursorWindow;
if (window)
{
int width, height;
_glfwGetWindowSizeWin32(window, &width, &height);
// NOTE: Re-center the cursor only if it has moved since the last call,
// to avoid breaking glfwWaitEvents with WM_MOUSEMOVE
// The re-center is required in order to prevent the mouse cursor stopping at the edges of the screen.
if (window->win32.lastCursorPosX != width / 2 ||
window->win32.lastCursorPosY != height / 2)
{
_glfwSetCursorPosWin32(window, width / 2, height / 2);
}
}
}
void _glfwWaitEventsWin32(void)
{
WaitMessage();
_glfwPollEventsWin32();
}
void _glfwWaitEventsTimeoutWin32(double timeout)
{
MsgWaitForMultipleObjects(0, NULL, FALSE, (DWORD) (timeout * 1e3), QS_ALLINPUT);
_glfwPollEventsWin32();
}
void _glfwPostEmptyEventWin32(void)
{
PostMessageW(_glfw.win32.helperWindowHandle, WM_NULL, 0, 0);
}
void _glfwGetCursorPosWin32(_GLFWwindow* window, double* xpos, double* ypos)
{
POINT pos;
if (GetCursorPos(&pos))
{
ScreenToClient(window->win32.handle, &pos);
if (xpos)
*xpos = pos.x;
if (ypos)
*ypos = pos.y;
}
}
void _glfwSetCursorPosWin32(_GLFWwindow* window, double xpos, double ypos)
{
POINT pos = { (int) xpos, (int) ypos };
// Store the new position so it can be recognized later
window->win32.lastCursorPosX = pos.x;
window->win32.lastCursorPosY = pos.y;
ClientToScreen(window->win32.handle, &pos);
SetCursorPos(pos.x, pos.y);
}
void _glfwSetCursorModeWin32(_GLFWwindow* window, int mode)
{
if (_glfwWindowFocusedWin32(window))
{
if (mode == GLFW_CURSOR_DISABLED)
{
_glfwGetCursorPosWin32(window,
&_glfw.win32.restoreCursorPosX,
&_glfw.win32.restoreCursorPosY);
_glfwCenterCursorInContentArea(window);
if (window->rawMouseMotion)
enableRawMouseMotion(window);
}
else if (_glfw.win32.disabledCursorWindow == window)
{
if (window->rawMouseMotion)
disableRawMouseMotion(window);
}
if (mode == GLFW_CURSOR_DISABLED || mode == GLFW_CURSOR_CAPTURED)
captureCursor(window);
else
releaseCursor();
if (mode == GLFW_CURSOR_DISABLED)
_glfw.win32.disabledCursorWindow = window;
else if (_glfw.win32.disabledCursorWindow == window)
{
_glfw.win32.disabledCursorWindow = NULL;
_glfwSetCursorPosWin32(window,
_glfw.win32.restoreCursorPosX,
_glfw.win32.restoreCursorPosY);
}
}
if (cursorInContentArea(window))
updateCursorImage(window);
}
const char* _glfwGetScancodeNameWin32(int scancode)
{
if (scancode < 0 || scancode > (KF_EXTENDED | 0xff))
{
_glfwInputError(GLFW_INVALID_VALUE, "Invalid scancode %i", scancode);
return NULL;
}
const int key = _glfw.win32.keycodes[scancode];
if (key == GLFW_KEY_UNKNOWN)
return NULL;
return _glfw.win32.keynames[key];
}
int _glfwGetKeyScancodeWin32(int key)
{
return _glfw.win32.scancodes[key];
}
GLFWbool _glfwCreateCursorWin32(_GLFWcursor* cursor,
const GLFWimage* image,
int xhot, int yhot)
{
cursor->win32.handle = (HCURSOR) createIcon(image, xhot, yhot, GLFW_FALSE);
if (!cursor->win32.handle)
return GLFW_FALSE;
return GLFW_TRUE;
}
GLFWbool _glfwCreateStandardCursorWin32(_GLFWcursor* cursor, int shape)
{
int id = 0;
switch (shape)
{
case GLFW_ARROW_CURSOR:
id = OCR_NORMAL;
break;
case GLFW_IBEAM_CURSOR:
id = OCR_IBEAM;
break;
case GLFW_CROSSHAIR_CURSOR:
id = OCR_CROSS;
break;
case GLFW_POINTING_HAND_CURSOR:
id = OCR_HAND;
break;
case GLFW_RESIZE_EW_CURSOR:
id = OCR_SIZEWE;
break;
case GLFW_RESIZE_NS_CURSOR:
id = OCR_SIZENS;
break;
case GLFW_RESIZE_NWSE_CURSOR:
id = OCR_SIZENWSE;
break;
case GLFW_RESIZE_NESW_CURSOR:
id = OCR_SIZENESW;
break;
case GLFW_RESIZE_ALL_CURSOR:
id = OCR_SIZEALL;
break;
case GLFW_NOT_ALLOWED_CURSOR:
id = OCR_NO;
break;
default:
_glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Unknown standard cursor");
return GLFW_FALSE;
}
cursor->win32.handle = LoadImageW(NULL,
MAKEINTRESOURCEW(id), IMAGE_CURSOR, 0, 0,
LR_DEFAULTSIZE | LR_SHARED);
if (!cursor->win32.handle)
{
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
"Win32: Failed to create standard cursor");
return GLFW_FALSE;
}
return GLFW_TRUE;
}
void _glfwDestroyCursorWin32(_GLFWcursor* cursor)
{
if (cursor->win32.handle)
DestroyIcon((HICON) cursor->win32.handle);
}
void _glfwSetCursorWin32(_GLFWwindow* window, _GLFWcursor* cursor)
{
if (cursorInContentArea(window))
updateCursorImage(window);
}
void _glfwSetClipboardStringWin32(const char* string)
{
int characterCount, tries = 0;
HANDLE object;
WCHAR* buffer;
characterCount = MultiByteToWideChar(CP_UTF8, 0, string, -1, NULL, 0);
if (!characterCount)
return;
object = GlobalAlloc(GMEM_MOVEABLE, characterCount * sizeof(WCHAR));
if (!object)
{
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
"Win32: Failed to allocate global handle for clipboard");
return;
}
buffer = GlobalLock(object);
if (!buffer)
{
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
"Win32: Failed to lock global handle");
GlobalFree(object);
return;
}
MultiByteToWideChar(CP_UTF8, 0, string, -1, buffer, characterCount);
GlobalUnlock(object);
// NOTE: Retry clipboard opening a few times as some other application may have it
// open and also the Windows Clipboard History reads it after each update
while (!OpenClipboard(_glfw.win32.helperWindowHandle))
{
Sleep(1);
tries++;
if (tries == 3)
{
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
"Win32: Failed to open clipboard");
GlobalFree(object);
return;
}
}
EmptyClipboard();
SetClipboardData(CF_UNICODETEXT, object);
CloseClipboard();
}
const char* _glfwGetClipboardStringWin32(void)
{
HANDLE object;
WCHAR* buffer;
int tries = 0;
// NOTE: Retry clipboard opening a few times as some other application may have it
// open and also the Windows Clipboard History reads it after each update
while (!OpenClipboard(_glfw.win32.helperWindowHandle))
{
Sleep(1);
tries++;
if (tries == 3)
{
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
"Win32: Failed to open clipboard");
return NULL;
}
}
object = GetClipboardData(CF_UNICODETEXT);
if (!object)
{
_glfwInputErrorWin32(GLFW_FORMAT_UNAVAILABLE,
"Win32: Failed to convert clipboard to string");
CloseClipboard();
return NULL;
}
buffer = GlobalLock(object);
if (!buffer)
{
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
"Win32: Failed to lock global handle");
CloseClipboard();
return NULL;
}
_glfw_free(_glfw.win32.clipboardString);
_glfw.win32.clipboardString = _glfwCreateUTF8FromWideStringWin32(buffer);
GlobalUnlock(object);
CloseClipboard();
return _glfw.win32.clipboardString;
}
EGLenum _glfwGetEGLPlatformWin32(EGLint** attribs)
{
if (_glfw.egl.ANGLE_platform_angle)
{
int type = 0;
if (_glfw.egl.ANGLE_platform_angle_opengl)
{
if (_glfw.hints.init.angleType == GLFW_ANGLE_PLATFORM_TYPE_OPENGL)
type = EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE;
else if (_glfw.hints.init.angleType == GLFW_ANGLE_PLATFORM_TYPE_OPENGLES)
type = EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE;
}
if (_glfw.egl.ANGLE_platform_angle_d3d)
{
if (_glfw.hints.init.angleType == GLFW_ANGLE_PLATFORM_TYPE_D3D9)
type = EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE;
else if (_glfw.hints.init.angleType == GLFW_ANGLE_PLATFORM_TYPE_D3D11)
type = EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE;
}
if (_glfw.egl.ANGLE_platform_angle_vulkan)
{
if (_glfw.hints.init.angleType == GLFW_ANGLE_PLATFORM_TYPE_VULKAN)
type = EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE;
}
if (type)
{
*attribs = _glfw_calloc(3, sizeof(EGLint));
(*attribs)[0] = EGL_PLATFORM_ANGLE_TYPE_ANGLE;
(*attribs)[1] = type;
(*attribs)[2] = EGL_NONE;
return EGL_PLATFORM_ANGLE_ANGLE;
}
}
return 0;
}
EGLNativeDisplayType _glfwGetEGLNativeDisplayWin32(void)
{
return GetDC(_glfw.win32.helperWindowHandle);
}
EGLNativeWindowType _glfwGetEGLNativeWindowWin32(_GLFWwindow* window)
{
return window->win32.handle;
}
void _glfwGetRequiredInstanceExtensionsWin32(char** extensions)
{
if (!_glfw.vk.KHR_surface || !_glfw.vk.KHR_win32_surface)
return;
extensions[0] = "VK_KHR_surface";
extensions[1] = "VK_KHR_win32_surface";
}
GLFWbool _glfwGetPhysicalDevicePresentationSupportWin32(VkInstance instance,
VkPhysicalDevice device,
uint32_t queuefamily)
{
PFN_vkGetPhysicalDeviceWin32PresentationSupportKHR
vkGetPhysicalDeviceWin32PresentationSupportKHR =
(PFN_vkGetPhysicalDeviceWin32PresentationSupportKHR)
vkGetInstanceProcAddr(instance, "vkGetPhysicalDeviceWin32PresentationSupportKHR");
if (!vkGetPhysicalDeviceWin32PresentationSupportKHR)
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"Win32: Vulkan instance missing VK_KHR_win32_surface extension");
return GLFW_FALSE;
}
return vkGetPhysicalDeviceWin32PresentationSupportKHR(device, queuefamily);
}
VkResult _glfwCreateWindowSurfaceWin32(VkInstance instance,
_GLFWwindow* window,
const VkAllocationCallbacks* allocator,
VkSurfaceKHR* surface)
{
VkResult err;
VkWin32SurfaceCreateInfoKHR sci;
PFN_vkCreateWin32SurfaceKHR vkCreateWin32SurfaceKHR;
vkCreateWin32SurfaceKHR = (PFN_vkCreateWin32SurfaceKHR)
vkGetInstanceProcAddr(instance, "vkCreateWin32SurfaceKHR");
if (!vkCreateWin32SurfaceKHR)
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"Win32: Vulkan instance missing VK_KHR_win32_surface extension");
return VK_ERROR_EXTENSION_NOT_PRESENT;
}
memset(&sci, 0, sizeof(sci));
sci.sType = VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR;
sci.hinstance = _glfw.win32.instance;
sci.hwnd = window->win32.handle;
err = vkCreateWin32SurfaceKHR(instance, &sci, allocator, surface);
if (err)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Win32: Failed to create Vulkan surface: %s",
_glfwGetVulkanResultString(err));
}
return err;
}
GLFWAPI HWND glfwGetWin32Window(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
if (_glfw.platform.platformID != GLFW_PLATFORM_WIN32)
{
_glfwInputError(GLFW_PLATFORM_UNAVAILABLE,
"Win32: Platform not initialized");
return NULL;
}
return window->win32.handle;
}
#endif // _GLFW_WIN32
|
0 | repos/simulations/libs/zglfw/libs/glfw | repos/simulations/libs/zglfw/libs/glfw/src/posix_time.c | //========================================================================
// GLFW 3.4 POSIX - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2017 Camilla Löwy <[email protected]>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#if defined(GLFW_BUILD_POSIX_TIMER)
#include <unistd.h>
#include <sys/time.h>
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
void _glfwPlatformInitTimer(void)
{
_glfw.timer.posix.clock = CLOCK_REALTIME;
_glfw.timer.posix.frequency = 1000000000;
#if defined(_POSIX_MONOTONIC_CLOCK)
struct timespec ts;
if (clock_gettime(CLOCK_MONOTONIC, &ts) == 0)
_glfw.timer.posix.clock = CLOCK_MONOTONIC;
#endif
}
uint64_t _glfwPlatformGetTimerValue(void)
{
struct timespec ts;
clock_gettime(_glfw.timer.posix.clock, &ts);
return (uint64_t) ts.tv_sec * _glfw.timer.posix.frequency + (uint64_t) ts.tv_nsec;
}
uint64_t _glfwPlatformGetTimerFrequency(void)
{
return _glfw.timer.posix.frequency;
}
#endif // GLFW_BUILD_POSIX_TIMER
|
0 | repos/simulations/libs/zglfw/libs/glfw | repos/simulations/libs/zglfw/libs/glfw/src/egl_context.h | //========================================================================
// GLFW 3.3 EGL - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2017 Camilla Löwy <[email protected]>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#if defined(_GLFW_USE_EGLPLATFORM_H)
#include <EGL/eglplatform.h>
#elif defined(_GLFW_WIN32)
#define EGLAPIENTRY __stdcall
typedef HDC EGLNativeDisplayType;
typedef HWND EGLNativeWindowType;
#elif defined(_GLFW_COCOA)
#define EGLAPIENTRY
typedef void* EGLNativeDisplayType;
typedef id EGLNativeWindowType;
#elif defined(_GLFW_X11)
#define EGLAPIENTRY
typedef Display* EGLNativeDisplayType;
typedef Window EGLNativeWindowType;
#elif defined(_GLFW_WAYLAND)
#define EGLAPIENTRY
typedef struct wl_display* EGLNativeDisplayType;
typedef struct wl_egl_window* EGLNativeWindowType;
#else
#error "No supported EGL platform selected"
#endif
#define EGL_SUCCESS 0x3000
#define EGL_NOT_INITIALIZED 0x3001
#define EGL_BAD_ACCESS 0x3002
#define EGL_BAD_ALLOC 0x3003
#define EGL_BAD_ATTRIBUTE 0x3004
#define EGL_BAD_CONFIG 0x3005
#define EGL_BAD_CONTEXT 0x3006
#define EGL_BAD_CURRENT_SURFACE 0x3007
#define EGL_BAD_DISPLAY 0x3008
#define EGL_BAD_MATCH 0x3009
#define EGL_BAD_NATIVE_PIXMAP 0x300a
#define EGL_BAD_NATIVE_WINDOW 0x300b
#define EGL_BAD_PARAMETER 0x300c
#define EGL_BAD_SURFACE 0x300d
#define EGL_CONTEXT_LOST 0x300e
#define EGL_COLOR_BUFFER_TYPE 0x303f
#define EGL_RGB_BUFFER 0x308e
#define EGL_SURFACE_TYPE 0x3033
#define EGL_WINDOW_BIT 0x0004
#define EGL_RENDERABLE_TYPE 0x3040
#define EGL_OPENGL_ES_BIT 0x0001
#define EGL_OPENGL_ES2_BIT 0x0004
#define EGL_OPENGL_BIT 0x0008
#define EGL_ALPHA_SIZE 0x3021
#define EGL_BLUE_SIZE 0x3022
#define EGL_GREEN_SIZE 0x3023
#define EGL_RED_SIZE 0x3024
#define EGL_DEPTH_SIZE 0x3025
#define EGL_STENCIL_SIZE 0x3026
#define EGL_SAMPLES 0x3031
#define EGL_OPENGL_ES_API 0x30a0
#define EGL_OPENGL_API 0x30a2
#define EGL_NONE 0x3038
#define EGL_RENDER_BUFFER 0x3086
#define EGL_SINGLE_BUFFER 0x3085
#define EGL_EXTENSIONS 0x3055
#define EGL_CONTEXT_CLIENT_VERSION 0x3098
#define EGL_NATIVE_VISUAL_ID 0x302e
#define EGL_NO_SURFACE ((EGLSurface) 0)
#define EGL_NO_DISPLAY ((EGLDisplay) 0)
#define EGL_NO_CONTEXT ((EGLContext) 0)
#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType) 0)
#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002
#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001
#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002
#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001
#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31bd
#define EGL_NO_RESET_NOTIFICATION_KHR 0x31be
#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31bf
#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004
#define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098
#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30fb
#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30fd
#define EGL_CONTEXT_FLAGS_KHR 0x30fc
#define EGL_CONTEXT_OPENGL_NO_ERROR_KHR 0x31b3
#define EGL_GL_COLORSPACE_KHR 0x309d
#define EGL_GL_COLORSPACE_SRGB_KHR 0x3089
#define EGL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x2097
#define EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR 0
#define EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x2098
#define EGL_PRESENT_OPAQUE_EXT 0x31df
typedef int EGLint;
typedef unsigned int EGLBoolean;
typedef unsigned int EGLenum;
typedef void* EGLConfig;
typedef void* EGLContext;
typedef void* EGLDisplay;
typedef void* EGLSurface;
// EGL function pointer typedefs
typedef EGLBoolean (EGLAPIENTRY * PFN_eglGetConfigAttrib)(EGLDisplay,EGLConfig,EGLint,EGLint*);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglGetConfigs)(EGLDisplay,EGLConfig*,EGLint,EGLint*);
typedef EGLDisplay (EGLAPIENTRY * PFN_eglGetDisplay)(EGLNativeDisplayType);
typedef EGLint (EGLAPIENTRY * PFN_eglGetError)(void);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglInitialize)(EGLDisplay,EGLint*,EGLint*);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglTerminate)(EGLDisplay);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglBindAPI)(EGLenum);
typedef EGLContext (EGLAPIENTRY * PFN_eglCreateContext)(EGLDisplay,EGLConfig,EGLContext,const EGLint*);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglDestroySurface)(EGLDisplay,EGLSurface);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglDestroyContext)(EGLDisplay,EGLContext);
typedef EGLSurface (EGLAPIENTRY * PFN_eglCreateWindowSurface)(EGLDisplay,EGLConfig,EGLNativeWindowType,const EGLint*);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglMakeCurrent)(EGLDisplay,EGLSurface,EGLSurface,EGLContext);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglSwapBuffers)(EGLDisplay,EGLSurface);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglSwapInterval)(EGLDisplay,EGLint);
typedef const char* (EGLAPIENTRY * PFN_eglQueryString)(EGLDisplay,EGLint);
typedef GLFWglproc (EGLAPIENTRY * PFN_eglGetProcAddress)(const char*);
#define eglGetConfigAttrib _glfw.egl.GetConfigAttrib
#define eglGetConfigs _glfw.egl.GetConfigs
#define eglGetDisplay _glfw.egl.GetDisplay
#define eglGetError _glfw.egl.GetError
#define eglInitialize _glfw.egl.Initialize
#define eglTerminate _glfw.egl.Terminate
#define eglBindAPI _glfw.egl.BindAPI
#define eglCreateContext _glfw.egl.CreateContext
#define eglDestroySurface _glfw.egl.DestroySurface
#define eglDestroyContext _glfw.egl.DestroyContext
#define eglCreateWindowSurface _glfw.egl.CreateWindowSurface
#define eglMakeCurrent _glfw.egl.MakeCurrent
#define eglSwapBuffers _glfw.egl.SwapBuffers
#define eglSwapInterval _glfw.egl.SwapInterval
#define eglQueryString _glfw.egl.QueryString
#define eglGetProcAddress _glfw.egl.GetProcAddress
#define _GLFW_EGL_CONTEXT_STATE _GLFWcontextEGL egl
#define _GLFW_EGL_LIBRARY_CONTEXT_STATE _GLFWlibraryEGL egl
// EGL-specific per-context data
//
typedef struct _GLFWcontextEGL
{
EGLConfig config;
EGLContext handle;
EGLSurface surface;
void* client;
} _GLFWcontextEGL;
// EGL-specific global data
//
typedef struct _GLFWlibraryEGL
{
EGLDisplay display;
EGLint major, minor;
GLFWbool prefix;
GLFWbool KHR_create_context;
GLFWbool KHR_create_context_no_error;
GLFWbool KHR_gl_colorspace;
GLFWbool KHR_get_all_proc_addresses;
GLFWbool KHR_context_flush_control;
GLFWbool EXT_present_opaque;
void* handle;
PFN_eglGetConfigAttrib GetConfigAttrib;
PFN_eglGetConfigs GetConfigs;
PFN_eglGetDisplay GetDisplay;
PFN_eglGetError GetError;
PFN_eglInitialize Initialize;
PFN_eglTerminate Terminate;
PFN_eglBindAPI BindAPI;
PFN_eglCreateContext CreateContext;
PFN_eglDestroySurface DestroySurface;
PFN_eglDestroyContext DestroyContext;
PFN_eglCreateWindowSurface CreateWindowSurface;
PFN_eglMakeCurrent MakeCurrent;
PFN_eglSwapBuffers SwapBuffers;
PFN_eglSwapInterval SwapInterval;
PFN_eglQueryString QueryString;
PFN_eglGetProcAddress GetProcAddress;
} _GLFWlibraryEGL;
GLFWbool _glfwInitEGL(void);
void _glfwTerminateEGL(void);
GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig);
#if defined(_GLFW_X11)
GLFWbool _glfwChooseVisualEGL(const _GLFWwndconfig* wndconfig,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig,
Visual** visual, int* depth);
#endif /*_GLFW_X11*/
|
0 | repos/simulations/libs/zglfw/libs/glfw | repos/simulations/libs/zglfw/libs/glfw/src/x11_monitor.c | //========================================================================
// GLFW 3.4 X11 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <[email protected]>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#if defined(_GLFW_X11)
#include <limits.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
// Check whether the display mode should be included in enumeration
//
static GLFWbool modeIsGood(const XRRModeInfo* mi)
{
return (mi->modeFlags & RR_Interlace) == 0;
}
// Calculates the refresh rate, in Hz, from the specified RandR mode info
//
static int calculateRefreshRate(const XRRModeInfo* mi)
{
if (mi->hTotal && mi->vTotal)
return (int) round((double) mi->dotClock / ((double) mi->hTotal * (double) mi->vTotal));
else
return 0;
}
// Returns the mode info for a RandR mode XID
//
static const XRRModeInfo* getModeInfo(const XRRScreenResources* sr, RRMode id)
{
for (int i = 0; i < sr->nmode; i++)
{
if (sr->modes[i].id == id)
return sr->modes + i;
}
return NULL;
}
// Convert RandR mode info to GLFW video mode
//
static GLFWvidmode vidmodeFromModeInfo(const XRRModeInfo* mi,
const XRRCrtcInfo* ci)
{
GLFWvidmode mode;
if (ci->rotation == RR_Rotate_90 || ci->rotation == RR_Rotate_270)
{
mode.width = mi->height;
mode.height = mi->width;
}
else
{
mode.width = mi->width;
mode.height = mi->height;
}
mode.refreshRate = calculateRefreshRate(mi);
_glfwSplitBPP(DefaultDepth(_glfw.x11.display, _glfw.x11.screen),
&mode.redBits, &mode.greenBits, &mode.blueBits);
return mode;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
// Poll for changes in the set of connected monitors
//
void _glfwPollMonitorsX11(void)
{
if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken)
{
int disconnectedCount, screenCount = 0;
_GLFWmonitor** disconnected = NULL;
XineramaScreenInfo* screens = NULL;
XRRScreenResources* sr = XRRGetScreenResourcesCurrent(_glfw.x11.display,
_glfw.x11.root);
RROutput primary = XRRGetOutputPrimary(_glfw.x11.display,
_glfw.x11.root);
if (_glfw.x11.xinerama.available)
screens = XineramaQueryScreens(_glfw.x11.display, &screenCount);
disconnectedCount = _glfw.monitorCount;
if (disconnectedCount)
{
disconnected = _glfw_calloc(_glfw.monitorCount, sizeof(_GLFWmonitor*));
memcpy(disconnected,
_glfw.monitors,
_glfw.monitorCount * sizeof(_GLFWmonitor*));
}
for (int i = 0; i < sr->noutput; i++)
{
int j, type, widthMM, heightMM;
XRROutputInfo* oi = XRRGetOutputInfo(_glfw.x11.display, sr, sr->outputs[i]);
if (oi->connection != RR_Connected || oi->crtc == None)
{
XRRFreeOutputInfo(oi);
continue;
}
for (j = 0; j < disconnectedCount; j++)
{
if (disconnected[j] &&
disconnected[j]->x11.output == sr->outputs[i])
{
disconnected[j] = NULL;
break;
}
}
if (j < disconnectedCount)
{
XRRFreeOutputInfo(oi);
continue;
}
XRRCrtcInfo* ci = XRRGetCrtcInfo(_glfw.x11.display, sr, oi->crtc);
if (ci->rotation == RR_Rotate_90 || ci->rotation == RR_Rotate_270)
{
widthMM = oi->mm_height;
heightMM = oi->mm_width;
}
else
{
widthMM = oi->mm_width;
heightMM = oi->mm_height;
}
if (widthMM <= 0 || heightMM <= 0)
{
// HACK: If RandR does not provide a physical size, assume the
// X11 default 96 DPI and calculate from the CRTC viewport
// NOTE: These members are affected by rotation, unlike the mode
// info and output info members
widthMM = (int) (ci->width * 25.4f / 96.f);
heightMM = (int) (ci->height * 25.4f / 96.f);
}
_GLFWmonitor* monitor = _glfwAllocMonitor(oi->name, widthMM, heightMM);
monitor->x11.output = sr->outputs[i];
monitor->x11.crtc = oi->crtc;
for (j = 0; j < screenCount; j++)
{
if (screens[j].x_org == ci->x &&
screens[j].y_org == ci->y &&
screens[j].width == ci->width &&
screens[j].height == ci->height)
{
monitor->x11.index = j;
break;
}
}
if (monitor->x11.output == primary)
type = _GLFW_INSERT_FIRST;
else
type = _GLFW_INSERT_LAST;
_glfwInputMonitor(monitor, GLFW_CONNECTED, type);
XRRFreeOutputInfo(oi);
XRRFreeCrtcInfo(ci);
}
XRRFreeScreenResources(sr);
if (screens)
XFree(screens);
for (int i = 0; i < disconnectedCount; i++)
{
if (disconnected[i])
_glfwInputMonitor(disconnected[i], GLFW_DISCONNECTED, 0);
}
_glfw_free(disconnected);
}
else
{
const int widthMM = DisplayWidthMM(_glfw.x11.display, _glfw.x11.screen);
const int heightMM = DisplayHeightMM(_glfw.x11.display, _glfw.x11.screen);
_glfwInputMonitor(_glfwAllocMonitor("Display", widthMM, heightMM),
GLFW_CONNECTED,
_GLFW_INSERT_FIRST);
}
}
// Set the current video mode for the specified monitor
//
void _glfwSetVideoModeX11(_GLFWmonitor* monitor, const GLFWvidmode* desired)
{
if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken)
{
GLFWvidmode current;
RRMode native = None;
const GLFWvidmode* best = _glfwChooseVideoMode(monitor, desired);
_glfwGetVideoModeX11(monitor, ¤t);
if (_glfwCompareVideoModes(¤t, best) == 0)
return;
XRRScreenResources* sr =
XRRGetScreenResourcesCurrent(_glfw.x11.display, _glfw.x11.root);
XRRCrtcInfo* ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc);
XRROutputInfo* oi = XRRGetOutputInfo(_glfw.x11.display, sr, monitor->x11.output);
for (int i = 0; i < oi->nmode; i++)
{
const XRRModeInfo* mi = getModeInfo(sr, oi->modes[i]);
if (!modeIsGood(mi))
continue;
const GLFWvidmode mode = vidmodeFromModeInfo(mi, ci);
if (_glfwCompareVideoModes(best, &mode) == 0)
{
native = mi->id;
break;
}
}
if (native)
{
if (monitor->x11.oldMode == None)
monitor->x11.oldMode = ci->mode;
XRRSetCrtcConfig(_glfw.x11.display,
sr, monitor->x11.crtc,
CurrentTime,
ci->x, ci->y,
native,
ci->rotation,
ci->outputs,
ci->noutput);
}
XRRFreeOutputInfo(oi);
XRRFreeCrtcInfo(ci);
XRRFreeScreenResources(sr);
}
}
// Restore the saved (original) video mode for the specified monitor
//
void _glfwRestoreVideoModeX11(_GLFWmonitor* monitor)
{
if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken)
{
if (monitor->x11.oldMode == None)
return;
XRRScreenResources* sr =
XRRGetScreenResourcesCurrent(_glfw.x11.display, _glfw.x11.root);
XRRCrtcInfo* ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc);
XRRSetCrtcConfig(_glfw.x11.display,
sr, monitor->x11.crtc,
CurrentTime,
ci->x, ci->y,
monitor->x11.oldMode,
ci->rotation,
ci->outputs,
ci->noutput);
XRRFreeCrtcInfo(ci);
XRRFreeScreenResources(sr);
monitor->x11.oldMode = None;
}
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
void _glfwFreeMonitorX11(_GLFWmonitor* monitor)
{
}
void _glfwGetMonitorPosX11(_GLFWmonitor* monitor, int* xpos, int* ypos)
{
if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken)
{
XRRScreenResources* sr =
XRRGetScreenResourcesCurrent(_glfw.x11.display, _glfw.x11.root);
XRRCrtcInfo* ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc);
if (ci)
{
if (xpos)
*xpos = ci->x;
if (ypos)
*ypos = ci->y;
XRRFreeCrtcInfo(ci);
}
XRRFreeScreenResources(sr);
}
}
void _glfwGetMonitorContentScaleX11(_GLFWmonitor* monitor,
float* xscale, float* yscale)
{
if (xscale)
*xscale = _glfw.x11.contentScaleX;
if (yscale)
*yscale = _glfw.x11.contentScaleY;
}
void _glfwGetMonitorWorkareaX11(_GLFWmonitor* monitor,
int* xpos, int* ypos,
int* width, int* height)
{
int areaX = 0, areaY = 0, areaWidth = 0, areaHeight = 0;
if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken)
{
XRRScreenResources* sr =
XRRGetScreenResourcesCurrent(_glfw.x11.display, _glfw.x11.root);
XRRCrtcInfo* ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc);
areaX = ci->x;
areaY = ci->y;
const XRRModeInfo* mi = getModeInfo(sr, ci->mode);
if (ci->rotation == RR_Rotate_90 || ci->rotation == RR_Rotate_270)
{
areaWidth = mi->height;
areaHeight = mi->width;
}
else
{
areaWidth = mi->width;
areaHeight = mi->height;
}
XRRFreeCrtcInfo(ci);
XRRFreeScreenResources(sr);
}
else
{
areaWidth = DisplayWidth(_glfw.x11.display, _glfw.x11.screen);
areaHeight = DisplayHeight(_glfw.x11.display, _glfw.x11.screen);
}
if (_glfw.x11.NET_WORKAREA && _glfw.x11.NET_CURRENT_DESKTOP)
{
Atom* extents = NULL;
Atom* desktop = NULL;
const unsigned long extentCount =
_glfwGetWindowPropertyX11(_glfw.x11.root,
_glfw.x11.NET_WORKAREA,
XA_CARDINAL,
(unsigned char**) &extents);
if (_glfwGetWindowPropertyX11(_glfw.x11.root,
_glfw.x11.NET_CURRENT_DESKTOP,
XA_CARDINAL,
(unsigned char**) &desktop) > 0)
{
if (extentCount >= 4 && *desktop < extentCount / 4)
{
const int globalX = extents[*desktop * 4 + 0];
const int globalY = extents[*desktop * 4 + 1];
const int globalWidth = extents[*desktop * 4 + 2];
const int globalHeight = extents[*desktop * 4 + 3];
if (areaX < globalX)
{
areaWidth -= globalX - areaX;
areaX = globalX;
}
if (areaY < globalY)
{
areaHeight -= globalY - areaY;
areaY = globalY;
}
if (areaX + areaWidth > globalX + globalWidth)
areaWidth = globalX - areaX + globalWidth;
if (areaY + areaHeight > globalY + globalHeight)
areaHeight = globalY - areaY + globalHeight;
}
}
if (extents)
XFree(extents);
if (desktop)
XFree(desktop);
}
if (xpos)
*xpos = areaX;
if (ypos)
*ypos = areaY;
if (width)
*width = areaWidth;
if (height)
*height = areaHeight;
}
GLFWvidmode* _glfwGetVideoModesX11(_GLFWmonitor* monitor, int* count)
{
GLFWvidmode* result;
*count = 0;
if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken)
{
XRRScreenResources* sr =
XRRGetScreenResourcesCurrent(_glfw.x11.display, _glfw.x11.root);
XRRCrtcInfo* ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc);
XRROutputInfo* oi = XRRGetOutputInfo(_glfw.x11.display, sr, monitor->x11.output);
result = _glfw_calloc(oi->nmode, sizeof(GLFWvidmode));
for (int i = 0; i < oi->nmode; i++)
{
const XRRModeInfo* mi = getModeInfo(sr, oi->modes[i]);
if (!modeIsGood(mi))
continue;
const GLFWvidmode mode = vidmodeFromModeInfo(mi, ci);
int j;
for (j = 0; j < *count; j++)
{
if (_glfwCompareVideoModes(result + j, &mode) == 0)
break;
}
// Skip duplicate modes
if (j < *count)
continue;
(*count)++;
result[*count - 1] = mode;
}
XRRFreeOutputInfo(oi);
XRRFreeCrtcInfo(ci);
XRRFreeScreenResources(sr);
}
else
{
*count = 1;
result = _glfw_calloc(1, sizeof(GLFWvidmode));
_glfwGetVideoModeX11(monitor, result);
}
return result;
}
GLFWbool _glfwGetVideoModeX11(_GLFWmonitor* monitor, GLFWvidmode* mode)
{
if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken)
{
XRRScreenResources* sr =
XRRGetScreenResourcesCurrent(_glfw.x11.display, _glfw.x11.root);
const XRRModeInfo* mi = NULL;
XRRCrtcInfo* ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc);
if (ci)
{
mi = getModeInfo(sr, ci->mode);
if (mi)
*mode = vidmodeFromModeInfo(mi, ci);
XRRFreeCrtcInfo(ci);
}
XRRFreeScreenResources(sr);
if (!mi)
{
_glfwInputError(GLFW_PLATFORM_ERROR, "X11: Failed to query video mode");
return GLFW_FALSE;
}
}
else
{
mode->width = DisplayWidth(_glfw.x11.display, _glfw.x11.screen);
mode->height = DisplayHeight(_glfw.x11.display, _glfw.x11.screen);
mode->refreshRate = 0;
_glfwSplitBPP(DefaultDepth(_glfw.x11.display, _glfw.x11.screen),
&mode->redBits, &mode->greenBits, &mode->blueBits);
}
return GLFW_TRUE;
}
GLFWbool _glfwGetGammaRampX11(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
{
if (_glfw.x11.randr.available && !_glfw.x11.randr.gammaBroken)
{
const size_t size = XRRGetCrtcGammaSize(_glfw.x11.display,
monitor->x11.crtc);
XRRCrtcGamma* gamma = XRRGetCrtcGamma(_glfw.x11.display,
monitor->x11.crtc);
_glfwAllocGammaArrays(ramp, size);
memcpy(ramp->red, gamma->red, size * sizeof(unsigned short));
memcpy(ramp->green, gamma->green, size * sizeof(unsigned short));
memcpy(ramp->blue, gamma->blue, size * sizeof(unsigned short));
XRRFreeGamma(gamma);
return GLFW_TRUE;
}
else if (_glfw.x11.vidmode.available)
{
int size;
XF86VidModeGetGammaRampSize(_glfw.x11.display, _glfw.x11.screen, &size);
_glfwAllocGammaArrays(ramp, size);
XF86VidModeGetGammaRamp(_glfw.x11.display,
_glfw.x11.screen,
ramp->size, ramp->red, ramp->green, ramp->blue);
return GLFW_TRUE;
}
else
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"X11: Gamma ramp access not supported by server");
return GLFW_FALSE;
}
}
void _glfwSetGammaRampX11(_GLFWmonitor* monitor, const GLFWgammaramp* ramp)
{
if (_glfw.x11.randr.available && !_glfw.x11.randr.gammaBroken)
{
if (XRRGetCrtcGammaSize(_glfw.x11.display, monitor->x11.crtc) != ramp->size)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"X11: Gamma ramp size must match current ramp size");
return;
}
XRRCrtcGamma* gamma = XRRAllocGamma(ramp->size);
memcpy(gamma->red, ramp->red, ramp->size * sizeof(unsigned short));
memcpy(gamma->green, ramp->green, ramp->size * sizeof(unsigned short));
memcpy(gamma->blue, ramp->blue, ramp->size * sizeof(unsigned short));
XRRSetCrtcGamma(_glfw.x11.display, monitor->x11.crtc, gamma);
XRRFreeGamma(gamma);
}
else if (_glfw.x11.vidmode.available)
{
XF86VidModeSetGammaRamp(_glfw.x11.display,
_glfw.x11.screen,
ramp->size,
(unsigned short*) ramp->red,
(unsigned short*) ramp->green,
(unsigned short*) ramp->blue);
}
else
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"X11: Gamma ramp access not supported by server");
}
}
//////////////////////////////////////////////////////////////////////////
////// GLFW native API //////
//////////////////////////////////////////////////////////////////////////
GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* handle)
{
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(None);
if (_glfw.platform.platformID != GLFW_PLATFORM_X11)
{
_glfwInputError(GLFW_PLATFORM_UNAVAILABLE, "X11: Platform not initialized");
return None;
}
return monitor->x11.crtc;
}
GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* handle)
{
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(None);
if (_glfw.platform.platformID != GLFW_PLATFORM_X11)
{
_glfwInputError(GLFW_PLATFORM_UNAVAILABLE, "X11: Platform not initialized");
return None;
}
return monitor->x11.output;
}
#endif // _GLFW_X11
|
0 | repos/simulations/libs/zglfw/libs/glfw | repos/simulations/libs/zglfw/libs/glfw/src/wgl_context.c | //========================================================================
// GLFW 3.4 WGL - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <[email protected]>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#if defined(_GLFW_WIN32)
#include <stdlib.h>
#include <assert.h>
// Return the value corresponding to the specified attribute
//
static int findPixelFormatAttribValueWGL(const int* attribs,
int attribCount,
const int* values,
int attrib)
{
int i;
for (i = 0; i < attribCount; i++)
{
if (attribs[i] == attrib)
return values[i];
}
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
"WGL: Unknown pixel format attribute requested");
return 0;
}
#define ADD_ATTRIB(a) \
{ \
assert((size_t) attribCount < sizeof(attribs) / sizeof(attribs[0])); \
attribs[attribCount++] = a; \
}
#define FIND_ATTRIB_VALUE(a) \
findPixelFormatAttribValueWGL(attribs, attribCount, values, a)
// Return a list of available and usable framebuffer configs
//
static int choosePixelFormatWGL(_GLFWwindow* window,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig)
{
_GLFWfbconfig* usableConfigs;
const _GLFWfbconfig* closest;
int i, pixelFormat, nativeCount, usableCount = 0, attribCount = 0;
int attribs[40];
int values[sizeof(attribs) / sizeof(attribs[0])];
nativeCount = DescribePixelFormat(window->context.wgl.dc,
1,
sizeof(PIXELFORMATDESCRIPTOR),
NULL);
if (_glfw.wgl.ARB_pixel_format)
{
ADD_ATTRIB(WGL_SUPPORT_OPENGL_ARB);
ADD_ATTRIB(WGL_DRAW_TO_WINDOW_ARB);
ADD_ATTRIB(WGL_PIXEL_TYPE_ARB);
ADD_ATTRIB(WGL_ACCELERATION_ARB);
ADD_ATTRIB(WGL_RED_BITS_ARB);
ADD_ATTRIB(WGL_RED_SHIFT_ARB);
ADD_ATTRIB(WGL_GREEN_BITS_ARB);
ADD_ATTRIB(WGL_GREEN_SHIFT_ARB);
ADD_ATTRIB(WGL_BLUE_BITS_ARB);
ADD_ATTRIB(WGL_BLUE_SHIFT_ARB);
ADD_ATTRIB(WGL_ALPHA_BITS_ARB);
ADD_ATTRIB(WGL_ALPHA_SHIFT_ARB);
ADD_ATTRIB(WGL_DEPTH_BITS_ARB);
ADD_ATTRIB(WGL_STENCIL_BITS_ARB);
ADD_ATTRIB(WGL_ACCUM_BITS_ARB);
ADD_ATTRIB(WGL_ACCUM_RED_BITS_ARB);
ADD_ATTRIB(WGL_ACCUM_GREEN_BITS_ARB);
ADD_ATTRIB(WGL_ACCUM_BLUE_BITS_ARB);
ADD_ATTRIB(WGL_ACCUM_ALPHA_BITS_ARB);
ADD_ATTRIB(WGL_AUX_BUFFERS_ARB);
ADD_ATTRIB(WGL_STEREO_ARB);
ADD_ATTRIB(WGL_DOUBLE_BUFFER_ARB);
if (_glfw.wgl.ARB_multisample)
ADD_ATTRIB(WGL_SAMPLES_ARB);
if (ctxconfig->client == GLFW_OPENGL_API)
{
if (_glfw.wgl.ARB_framebuffer_sRGB || _glfw.wgl.EXT_framebuffer_sRGB)
ADD_ATTRIB(WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB);
}
else
{
if (_glfw.wgl.EXT_colorspace)
ADD_ATTRIB(WGL_COLORSPACE_EXT);
}
// NOTE: In a Parallels VM WGL_ARB_pixel_format returns fewer pixel formats than
// DescribePixelFormat, violating the guarantees of the extension spec
// HACK: Iterate through the minimum of both counts
const int attrib = WGL_NUMBER_PIXEL_FORMATS_ARB;
int extensionCount;
if (!wglGetPixelFormatAttribivARB(window->context.wgl.dc,
1, 0, 1, &attrib, &extensionCount))
{
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
"WGL: Failed to retrieve pixel format attribute");
return 0;
}
nativeCount = _glfw_min(nativeCount, extensionCount);
}
usableConfigs = _glfw_calloc(nativeCount, sizeof(_GLFWfbconfig));
for (i = 0; i < nativeCount; i++)
{
_GLFWfbconfig* u = usableConfigs + usableCount;
pixelFormat = i + 1;
if (_glfw.wgl.ARB_pixel_format)
{
// Get pixel format attributes through "modern" extension
if (!wglGetPixelFormatAttribivARB(window->context.wgl.dc,
pixelFormat, 0,
attribCount,
attribs, values))
{
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
"WGL: Failed to retrieve pixel format attributes");
_glfw_free(usableConfigs);
return 0;
}
if (!FIND_ATTRIB_VALUE(WGL_SUPPORT_OPENGL_ARB) ||
!FIND_ATTRIB_VALUE(WGL_DRAW_TO_WINDOW_ARB))
{
continue;
}
if (FIND_ATTRIB_VALUE(WGL_PIXEL_TYPE_ARB) != WGL_TYPE_RGBA_ARB)
continue;
if (FIND_ATTRIB_VALUE(WGL_ACCELERATION_ARB) == WGL_NO_ACCELERATION_ARB)
continue;
if (FIND_ATTRIB_VALUE(WGL_DOUBLE_BUFFER_ARB) != fbconfig->doublebuffer)
continue;
u->redBits = FIND_ATTRIB_VALUE(WGL_RED_BITS_ARB);
u->greenBits = FIND_ATTRIB_VALUE(WGL_GREEN_BITS_ARB);
u->blueBits = FIND_ATTRIB_VALUE(WGL_BLUE_BITS_ARB);
u->alphaBits = FIND_ATTRIB_VALUE(WGL_ALPHA_BITS_ARB);
u->depthBits = FIND_ATTRIB_VALUE(WGL_DEPTH_BITS_ARB);
u->stencilBits = FIND_ATTRIB_VALUE(WGL_STENCIL_BITS_ARB);
u->accumRedBits = FIND_ATTRIB_VALUE(WGL_ACCUM_RED_BITS_ARB);
u->accumGreenBits = FIND_ATTRIB_VALUE(WGL_ACCUM_GREEN_BITS_ARB);
u->accumBlueBits = FIND_ATTRIB_VALUE(WGL_ACCUM_BLUE_BITS_ARB);
u->accumAlphaBits = FIND_ATTRIB_VALUE(WGL_ACCUM_ALPHA_BITS_ARB);
u->auxBuffers = FIND_ATTRIB_VALUE(WGL_AUX_BUFFERS_ARB);
if (FIND_ATTRIB_VALUE(WGL_STEREO_ARB))
u->stereo = GLFW_TRUE;
if (_glfw.wgl.ARB_multisample)
u->samples = FIND_ATTRIB_VALUE(WGL_SAMPLES_ARB);
if (ctxconfig->client == GLFW_OPENGL_API)
{
if (_glfw.wgl.ARB_framebuffer_sRGB ||
_glfw.wgl.EXT_framebuffer_sRGB)
{
if (FIND_ATTRIB_VALUE(WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB))
u->sRGB = GLFW_TRUE;
}
}
else
{
if (_glfw.wgl.EXT_colorspace)
{
if (FIND_ATTRIB_VALUE(WGL_COLORSPACE_EXT) == WGL_COLORSPACE_SRGB_EXT)
u->sRGB = GLFW_TRUE;
}
}
}
else
{
// Get pixel format attributes through legacy PFDs
PIXELFORMATDESCRIPTOR pfd;
if (!DescribePixelFormat(window->context.wgl.dc,
pixelFormat,
sizeof(PIXELFORMATDESCRIPTOR),
&pfd))
{
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
"WGL: Failed to describe pixel format");
_glfw_free(usableConfigs);
return 0;
}
if (!(pfd.dwFlags & PFD_DRAW_TO_WINDOW) ||
!(pfd.dwFlags & PFD_SUPPORT_OPENGL))
{
continue;
}
if (!(pfd.dwFlags & PFD_GENERIC_ACCELERATED) &&
(pfd.dwFlags & PFD_GENERIC_FORMAT))
{
continue;
}
if (pfd.iPixelType != PFD_TYPE_RGBA)
continue;
if (!!(pfd.dwFlags & PFD_DOUBLEBUFFER) != fbconfig->doublebuffer)
continue;
u->redBits = pfd.cRedBits;
u->greenBits = pfd.cGreenBits;
u->blueBits = pfd.cBlueBits;
u->alphaBits = pfd.cAlphaBits;
u->depthBits = pfd.cDepthBits;
u->stencilBits = pfd.cStencilBits;
u->accumRedBits = pfd.cAccumRedBits;
u->accumGreenBits = pfd.cAccumGreenBits;
u->accumBlueBits = pfd.cAccumBlueBits;
u->accumAlphaBits = pfd.cAccumAlphaBits;
u->auxBuffers = pfd.cAuxBuffers;
if (pfd.dwFlags & PFD_STEREO)
u->stereo = GLFW_TRUE;
}
u->handle = pixelFormat;
usableCount++;
}
if (!usableCount)
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"WGL: The driver does not appear to support OpenGL");
_glfw_free(usableConfigs);
return 0;
}
closest = _glfwChooseFBConfig(fbconfig, usableConfigs, usableCount);
if (!closest)
{
_glfwInputError(GLFW_FORMAT_UNAVAILABLE,
"WGL: Failed to find a suitable pixel format");
_glfw_free(usableConfigs);
return 0;
}
pixelFormat = (int) closest->handle;
_glfw_free(usableConfigs);
return pixelFormat;
}
#undef ADD_ATTRIB
#undef FIND_ATTRIB_VALUE
static void makeContextCurrentWGL(_GLFWwindow* window)
{
if (window)
{
if (wglMakeCurrent(window->context.wgl.dc, window->context.wgl.handle))
_glfwPlatformSetTls(&_glfw.contextSlot, window);
else
{
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
"WGL: Failed to make context current");
_glfwPlatformSetTls(&_glfw.contextSlot, NULL);
}
}
else
{
if (!wglMakeCurrent(NULL, NULL))
{
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
"WGL: Failed to clear current context");
}
_glfwPlatformSetTls(&_glfw.contextSlot, NULL);
}
}
static void swapBuffersWGL(_GLFWwindow* window)
{
if (!window->monitor)
{
// HACK: Use DwmFlush when desktop composition is enabled on Windows Vista and 7
if (!IsWindows8OrGreater() && IsWindowsVistaOrGreater())
{
BOOL enabled = FALSE;
if (SUCCEEDED(DwmIsCompositionEnabled(&enabled)) && enabled)
{
int count = abs(window->context.wgl.interval);
while (count--)
DwmFlush();
}
}
}
SwapBuffers(window->context.wgl.dc);
}
static void swapIntervalWGL(int interval)
{
_GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot);
assert(window != NULL);
window->context.wgl.interval = interval;
if (!window->monitor)
{
// HACK: Disable WGL swap interval when desktop composition is enabled on Windows
// Vista and 7 to avoid interfering with DWM vsync
if (!IsWindows8OrGreater() && IsWindowsVistaOrGreater())
{
BOOL enabled = FALSE;
if (SUCCEEDED(DwmIsCompositionEnabled(&enabled)) && enabled)
interval = 0;
}
}
if (_glfw.wgl.EXT_swap_control)
wglSwapIntervalEXT(interval);
}
static int extensionSupportedWGL(const char* extension)
{
const char* extensions = NULL;
if (_glfw.wgl.GetExtensionsStringARB)
extensions = wglGetExtensionsStringARB(wglGetCurrentDC());
else if (_glfw.wgl.GetExtensionsStringEXT)
extensions = wglGetExtensionsStringEXT();
if (!extensions)
return GLFW_FALSE;
return _glfwStringInExtensionString(extension, extensions);
}
static GLFWglproc getProcAddressWGL(const char* procname)
{
const GLFWglproc proc = (GLFWglproc) wglGetProcAddress(procname);
if (proc)
return proc;
return (GLFWglproc) _glfwPlatformGetModuleSymbol(_glfw.wgl.instance, procname);
}
static void destroyContextWGL(_GLFWwindow* window)
{
if (window->context.wgl.handle)
{
wglDeleteContext(window->context.wgl.handle);
window->context.wgl.handle = NULL;
}
}
// Initialize WGL
//
GLFWbool _glfwInitWGL(void)
{
PIXELFORMATDESCRIPTOR pfd;
HGLRC prc, rc;
HDC pdc, dc;
if (_glfw.wgl.instance)
return GLFW_TRUE;
_glfw.wgl.instance = _glfwPlatformLoadModule("opengl32.dll");
if (!_glfw.wgl.instance)
{
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
"WGL: Failed to load opengl32.dll");
return GLFW_FALSE;
}
_glfw.wgl.CreateContext = (PFN_wglCreateContext)
_glfwPlatformGetModuleSymbol(_glfw.wgl.instance, "wglCreateContext");
_glfw.wgl.DeleteContext = (PFN_wglDeleteContext)
_glfwPlatformGetModuleSymbol(_glfw.wgl.instance, "wglDeleteContext");
_glfw.wgl.GetProcAddress = (PFN_wglGetProcAddress)
_glfwPlatformGetModuleSymbol(_glfw.wgl.instance, "wglGetProcAddress");
_glfw.wgl.GetCurrentDC = (PFN_wglGetCurrentDC)
_glfwPlatformGetModuleSymbol(_glfw.wgl.instance, "wglGetCurrentDC");
_glfw.wgl.GetCurrentContext = (PFN_wglGetCurrentContext)
_glfwPlatformGetModuleSymbol(_glfw.wgl.instance, "wglGetCurrentContext");
_glfw.wgl.MakeCurrent = (PFN_wglMakeCurrent)
_glfwPlatformGetModuleSymbol(_glfw.wgl.instance, "wglMakeCurrent");
_glfw.wgl.ShareLists = (PFN_wglShareLists)
_glfwPlatformGetModuleSymbol(_glfw.wgl.instance, "wglShareLists");
// NOTE: A dummy context has to be created for opengl32.dll to load the
// OpenGL ICD, from which we can then query WGL extensions
// NOTE: This code will accept the Microsoft GDI ICD; accelerated context
// creation failure occurs during manual pixel format enumeration
dc = GetDC(_glfw.win32.helperWindowHandle);
ZeroMemory(&pfd, sizeof(pfd));
pfd.nSize = sizeof(pfd);
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = 24;
if (!SetPixelFormat(dc, ChoosePixelFormat(dc, &pfd), &pfd))
{
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
"WGL: Failed to set pixel format for dummy context");
return GLFW_FALSE;
}
rc = wglCreateContext(dc);
if (!rc)
{
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
"WGL: Failed to create dummy context");
return GLFW_FALSE;
}
pdc = wglGetCurrentDC();
prc = wglGetCurrentContext();
if (!wglMakeCurrent(dc, rc))
{
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
"WGL: Failed to make dummy context current");
wglMakeCurrent(pdc, prc);
wglDeleteContext(rc);
return GLFW_FALSE;
}
// NOTE: Functions must be loaded first as they're needed to retrieve the
// extension string that tells us whether the functions are supported
_glfw.wgl.GetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)
wglGetProcAddress("wglGetExtensionsStringEXT");
_glfw.wgl.GetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)
wglGetProcAddress("wglGetExtensionsStringARB");
_glfw.wgl.CreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)
wglGetProcAddress("wglCreateContextAttribsARB");
_glfw.wgl.SwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)
wglGetProcAddress("wglSwapIntervalEXT");
_glfw.wgl.GetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)
wglGetProcAddress("wglGetPixelFormatAttribivARB");
// NOTE: WGL_ARB_extensions_string and WGL_EXT_extensions_string are not
// checked below as we are already using them
_glfw.wgl.ARB_multisample =
extensionSupportedWGL("WGL_ARB_multisample");
_glfw.wgl.ARB_framebuffer_sRGB =
extensionSupportedWGL("WGL_ARB_framebuffer_sRGB");
_glfw.wgl.EXT_framebuffer_sRGB =
extensionSupportedWGL("WGL_EXT_framebuffer_sRGB");
_glfw.wgl.ARB_create_context =
extensionSupportedWGL("WGL_ARB_create_context");
_glfw.wgl.ARB_create_context_profile =
extensionSupportedWGL("WGL_ARB_create_context_profile");
_glfw.wgl.EXT_create_context_es2_profile =
extensionSupportedWGL("WGL_EXT_create_context_es2_profile");
_glfw.wgl.ARB_create_context_robustness =
extensionSupportedWGL("WGL_ARB_create_context_robustness");
_glfw.wgl.ARB_create_context_no_error =
extensionSupportedWGL("WGL_ARB_create_context_no_error");
_glfw.wgl.EXT_swap_control =
extensionSupportedWGL("WGL_EXT_swap_control");
_glfw.wgl.EXT_colorspace =
extensionSupportedWGL("WGL_EXT_colorspace");
_glfw.wgl.ARB_pixel_format =
extensionSupportedWGL("WGL_ARB_pixel_format");
_glfw.wgl.ARB_context_flush_control =
extensionSupportedWGL("WGL_ARB_context_flush_control");
wglMakeCurrent(pdc, prc);
wglDeleteContext(rc);
return GLFW_TRUE;
}
// Terminate WGL
//
void _glfwTerminateWGL(void)
{
if (_glfw.wgl.instance)
_glfwPlatformFreeModule(_glfw.wgl.instance);
}
#define SET_ATTRIB(a, v) \
{ \
assert(((size_t) index + 1) < sizeof(attribs) / sizeof(attribs[0])); \
attribs[index++] = a; \
attribs[index++] = v; \
}
// Create the OpenGL or OpenGL ES context
//
GLFWbool _glfwCreateContextWGL(_GLFWwindow* window,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig)
{
int attribs[40];
int pixelFormat;
PIXELFORMATDESCRIPTOR pfd;
HGLRC share = NULL;
if (ctxconfig->share)
share = ctxconfig->share->context.wgl.handle;
window->context.wgl.dc = GetDC(window->win32.handle);
if (!window->context.wgl.dc)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"WGL: Failed to retrieve DC for window");
return GLFW_FALSE;
}
pixelFormat = choosePixelFormatWGL(window, ctxconfig, fbconfig);
if (!pixelFormat)
return GLFW_FALSE;
if (!DescribePixelFormat(window->context.wgl.dc,
pixelFormat, sizeof(pfd), &pfd))
{
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
"WGL: Failed to retrieve PFD for selected pixel format");
return GLFW_FALSE;
}
if (!SetPixelFormat(window->context.wgl.dc, pixelFormat, &pfd))
{
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
"WGL: Failed to set selected pixel format");
return GLFW_FALSE;
}
if (ctxconfig->client == GLFW_OPENGL_API)
{
if (ctxconfig->forward)
{
if (!_glfw.wgl.ARB_create_context)
{
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
"WGL: A forward compatible OpenGL context requested but WGL_ARB_create_context is unavailable");
return GLFW_FALSE;
}
}
if (ctxconfig->profile)
{
if (!_glfw.wgl.ARB_create_context_profile)
{
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
"WGL: OpenGL profile requested but WGL_ARB_create_context_profile is unavailable");
return GLFW_FALSE;
}
}
}
else
{
if (!_glfw.wgl.ARB_create_context ||
!_glfw.wgl.ARB_create_context_profile ||
!_glfw.wgl.EXT_create_context_es2_profile)
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"WGL: OpenGL ES requested but WGL_ARB_create_context_es2_profile is unavailable");
return GLFW_FALSE;
}
}
if (_glfw.wgl.ARB_create_context)
{
int index = 0, mask = 0, flags = 0;
if (ctxconfig->client == GLFW_OPENGL_API)
{
if (ctxconfig->forward)
flags |= WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB;
if (ctxconfig->profile == GLFW_OPENGL_CORE_PROFILE)
mask |= WGL_CONTEXT_CORE_PROFILE_BIT_ARB;
else if (ctxconfig->profile == GLFW_OPENGL_COMPAT_PROFILE)
mask |= WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB;
}
else
mask |= WGL_CONTEXT_ES2_PROFILE_BIT_EXT;
if (ctxconfig->debug)
flags |= WGL_CONTEXT_DEBUG_BIT_ARB;
if (ctxconfig->robustness)
{
if (_glfw.wgl.ARB_create_context_robustness)
{
if (ctxconfig->robustness == GLFW_NO_RESET_NOTIFICATION)
{
SET_ATTRIB(WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB,
WGL_NO_RESET_NOTIFICATION_ARB);
}
else if (ctxconfig->robustness == GLFW_LOSE_CONTEXT_ON_RESET)
{
SET_ATTRIB(WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB,
WGL_LOSE_CONTEXT_ON_RESET_ARB);
}
flags |= WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB;
}
}
if (ctxconfig->release)
{
if (_glfw.wgl.ARB_context_flush_control)
{
if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_NONE)
{
SET_ATTRIB(WGL_CONTEXT_RELEASE_BEHAVIOR_ARB,
WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB);
}
else if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_FLUSH)
{
SET_ATTRIB(WGL_CONTEXT_RELEASE_BEHAVIOR_ARB,
WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB);
}
}
}
if (ctxconfig->noerror)
{
if (_glfw.wgl.ARB_create_context_no_error)
SET_ATTRIB(WGL_CONTEXT_OPENGL_NO_ERROR_ARB, GLFW_TRUE);
}
// NOTE: Only request an explicitly versioned context when necessary, as
// explicitly requesting version 1.0 does not always return the
// highest version supported by the driver
if (ctxconfig->major != 1 || ctxconfig->minor != 0)
{
SET_ATTRIB(WGL_CONTEXT_MAJOR_VERSION_ARB, ctxconfig->major);
SET_ATTRIB(WGL_CONTEXT_MINOR_VERSION_ARB, ctxconfig->minor);
}
if (flags)
SET_ATTRIB(WGL_CONTEXT_FLAGS_ARB, flags);
if (mask)
SET_ATTRIB(WGL_CONTEXT_PROFILE_MASK_ARB, mask);
SET_ATTRIB(0, 0);
window->context.wgl.handle =
wglCreateContextAttribsARB(window->context.wgl.dc, share, attribs);
if (!window->context.wgl.handle)
{
const DWORD error = GetLastError();
if (error == (0xc0070000 | ERROR_INVALID_VERSION_ARB))
{
if (ctxconfig->client == GLFW_OPENGL_API)
{
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
"WGL: Driver does not support OpenGL version %i.%i",
ctxconfig->major,
ctxconfig->minor);
}
else
{
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
"WGL: Driver does not support OpenGL ES version %i.%i",
ctxconfig->major,
ctxconfig->minor);
}
}
else if (error == (0xc0070000 | ERROR_INVALID_PROFILE_ARB))
{
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
"WGL: Driver does not support the requested OpenGL profile");
}
else if (error == (0xc0070000 | ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB))
{
_glfwInputError(GLFW_INVALID_VALUE,
"WGL: The share context is not compatible with the requested context");
}
else
{
if (ctxconfig->client == GLFW_OPENGL_API)
{
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
"WGL: Failed to create OpenGL context");
}
else
{
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
"WGL: Failed to create OpenGL ES context");
}
}
return GLFW_FALSE;
}
}
else
{
window->context.wgl.handle = wglCreateContext(window->context.wgl.dc);
if (!window->context.wgl.handle)
{
_glfwInputErrorWin32(GLFW_VERSION_UNAVAILABLE,
"WGL: Failed to create OpenGL context");
return GLFW_FALSE;
}
if (share)
{
if (!wglShareLists(share, window->context.wgl.handle))
{
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
"WGL: Failed to enable sharing with specified OpenGL context");
return GLFW_FALSE;
}
}
}
window->context.makeCurrent = makeContextCurrentWGL;
window->context.swapBuffers = swapBuffersWGL;
window->context.swapInterval = swapIntervalWGL;
window->context.extensionSupported = extensionSupportedWGL;
window->context.getProcAddress = getProcAddressWGL;
window->context.destroy = destroyContextWGL;
return GLFW_TRUE;
}
#undef SET_ATTRIB
GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
if (_glfw.platform.platformID != GLFW_PLATFORM_WIN32)
{
_glfwInputError(GLFW_PLATFORM_UNAVAILABLE,
"WGL: Platform not initialized");
return NULL;
}
if (window->context.source != GLFW_NATIVE_CONTEXT_API)
{
_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
return NULL;
}
return window->context.wgl.handle;
}
#endif // _GLFW_WIN32
|
0 | repos/simulations/libs/zglfw/libs/glfw | repos/simulations/libs/zglfw/libs/glfw/src/linux_joystick.h | //========================================================================
// GLFW 3.4 Linux - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2014 Jonas Ådahl <[email protected]>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include <linux/input.h>
#include <linux/limits.h>
#include <regex.h>
#define GLFW_LINUX_JOYSTICK_STATE _GLFWjoystickLinux linjs;
#define GLFW_LINUX_LIBRARY_JOYSTICK_STATE _GLFWlibraryLinux linjs;
// Linux-specific joystick data
//
typedef struct _GLFWjoystickLinux
{
int fd;
char path[PATH_MAX];
int keyMap[KEY_CNT - BTN_MISC];
int absMap[ABS_CNT];
struct input_absinfo absInfo[ABS_CNT];
int hats[4][2];
} _GLFWjoystickLinux;
// Linux-specific joystick API data
//
typedef struct _GLFWlibraryLinux
{
int inotify;
int watch;
regex_t regex;
GLFWbool regexCompiled;
GLFWbool dropped;
} _GLFWlibraryLinux;
void _glfwDetectJoystickConnectionLinux(void);
GLFWbool _glfwInitJoysticksLinux(void);
void _glfwTerminateJoysticksLinux(void);
GLFWbool _glfwPollJoystickLinux(_GLFWjoystick* js, int mode);
const char* _glfwGetMappingNameLinux(void);
void _glfwUpdateGamepadGUIDLinux(char* guid);
|
0 | repos/simulations/libs/zglfw/libs/glfw | repos/simulations/libs/zglfw/libs/glfw/src/osmesa_context.h | //========================================================================
// GLFW 3.3 OSMesa - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2016 Google Inc.
// Copyright (c) 2016-2017 Camilla Löwy <[email protected]>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#define OSMESA_RGBA 0x1908
#define OSMESA_FORMAT 0x22
#define OSMESA_DEPTH_BITS 0x30
#define OSMESA_STENCIL_BITS 0x31
#define OSMESA_ACCUM_BITS 0x32
#define OSMESA_PROFILE 0x33
#define OSMESA_CORE_PROFILE 0x34
#define OSMESA_COMPAT_PROFILE 0x35
#define OSMESA_CONTEXT_MAJOR_VERSION 0x36
#define OSMESA_CONTEXT_MINOR_VERSION 0x37
typedef void* OSMesaContext;
typedef void (*OSMESAproc)(void);
typedef OSMesaContext (GLAPIENTRY * PFN_OSMesaCreateContextExt)(GLenum,GLint,GLint,GLint,OSMesaContext);
typedef OSMesaContext (GLAPIENTRY * PFN_OSMesaCreateContextAttribs)(const int*,OSMesaContext);
typedef void (GLAPIENTRY * PFN_OSMesaDestroyContext)(OSMesaContext);
typedef int (GLAPIENTRY * PFN_OSMesaMakeCurrent)(OSMesaContext,void*,int,int,int);
typedef int (GLAPIENTRY * PFN_OSMesaGetColorBuffer)(OSMesaContext,int*,int*,int*,void**);
typedef int (GLAPIENTRY * PFN_OSMesaGetDepthBuffer)(OSMesaContext,int*,int*,int*,void**);
typedef GLFWglproc (GLAPIENTRY * PFN_OSMesaGetProcAddress)(const char*);
#define OSMesaCreateContextExt _glfw.osmesa.CreateContextExt
#define OSMesaCreateContextAttribs _glfw.osmesa.CreateContextAttribs
#define OSMesaDestroyContext _glfw.osmesa.DestroyContext
#define OSMesaMakeCurrent _glfw.osmesa.MakeCurrent
#define OSMesaGetColorBuffer _glfw.osmesa.GetColorBuffer
#define OSMesaGetDepthBuffer _glfw.osmesa.GetDepthBuffer
#define OSMesaGetProcAddress _glfw.osmesa.GetProcAddress
#define _GLFW_OSMESA_CONTEXT_STATE _GLFWcontextOSMesa osmesa
#define _GLFW_OSMESA_LIBRARY_CONTEXT_STATE _GLFWlibraryOSMesa osmesa
// OSMesa-specific per-context data
//
typedef struct _GLFWcontextOSMesa
{
OSMesaContext handle;
int width;
int height;
void* buffer;
} _GLFWcontextOSMesa;
// OSMesa-specific global data
//
typedef struct _GLFWlibraryOSMesa
{
void* handle;
PFN_OSMesaCreateContextExt CreateContextExt;
PFN_OSMesaCreateContextAttribs CreateContextAttribs;
PFN_OSMesaDestroyContext DestroyContext;
PFN_OSMesaMakeCurrent MakeCurrent;
PFN_OSMesaGetColorBuffer GetColorBuffer;
PFN_OSMesaGetDepthBuffer GetDepthBuffer;
PFN_OSMesaGetProcAddress GetProcAddress;
} _GLFWlibraryOSMesa;
GLFWbool _glfwInitOSMesa(void);
void _glfwTerminateOSMesa(void);
GLFWbool _glfwCreateContextOSMesa(_GLFWwindow* window,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig);
|
0 | repos/simulations/libs/zglfw/libs/glfw | repos/simulations/libs/zglfw/libs/glfw/src/input.c | //========================================================================
// GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <[email protected]>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include "mappings.h"
#include <assert.h>
#include <float.h>
#include <math.h>
#include <stdlib.h>
#include <string.h>
// Internal key state used for sticky keys
#define _GLFW_STICK 3
// Internal constants for gamepad mapping source types
#define _GLFW_JOYSTICK_AXIS 1
#define _GLFW_JOYSTICK_BUTTON 2
#define _GLFW_JOYSTICK_HATBIT 3
#define GLFW_MOD_MASK (GLFW_MOD_SHIFT | \
GLFW_MOD_CONTROL | \
GLFW_MOD_ALT | \
GLFW_MOD_SUPER | \
GLFW_MOD_CAPS_LOCK | \
GLFW_MOD_NUM_LOCK)
// Initializes the platform joystick API if it has not been already
//
static GLFWbool initJoysticks(void)
{
if (!_glfw.joysticksInitialized)
{
if (!_glfw.platform.initJoysticks())
{
_glfw.platform.terminateJoysticks();
return GLFW_FALSE;
}
}
return _glfw.joysticksInitialized = GLFW_TRUE;
}
// Finds a mapping based on joystick GUID
//
static _GLFWmapping* findMapping(const char* guid)
{
int i;
for (i = 0; i < _glfw.mappingCount; i++)
{
if (strcmp(_glfw.mappings[i].guid, guid) == 0)
return _glfw.mappings + i;
}
return NULL;
}
// Checks whether a gamepad mapping element is present in the hardware
//
static GLFWbool isValidElementForJoystick(const _GLFWmapelement* e,
const _GLFWjoystick* js)
{
if (e->type == _GLFW_JOYSTICK_HATBIT && (e->index >> 4) >= js->hatCount)
return GLFW_FALSE;
else if (e->type == _GLFW_JOYSTICK_BUTTON && e->index >= js->buttonCount)
return GLFW_FALSE;
else if (e->type == _GLFW_JOYSTICK_AXIS && e->index >= js->axisCount)
return GLFW_FALSE;
return GLFW_TRUE;
}
// Finds a mapping based on joystick GUID and verifies element indices
//
static _GLFWmapping* findValidMapping(const _GLFWjoystick* js)
{
_GLFWmapping* mapping = findMapping(js->guid);
if (mapping)
{
int i;
for (i = 0; i <= GLFW_GAMEPAD_BUTTON_LAST; i++)
{
if (!isValidElementForJoystick(mapping->buttons + i, js))
return NULL;
}
for (i = 0; i <= GLFW_GAMEPAD_AXIS_LAST; i++)
{
if (!isValidElementForJoystick(mapping->axes + i, js))
return NULL;
}
}
return mapping;
}
// Parses an SDL_GameControllerDB line and adds it to the mapping list
//
static GLFWbool parseMapping(_GLFWmapping* mapping, const char* string)
{
const char* c = string;
size_t i, length;
struct
{
const char* name;
_GLFWmapelement* element;
} fields[] =
{
{ "platform", NULL },
{ "a", mapping->buttons + GLFW_GAMEPAD_BUTTON_A },
{ "b", mapping->buttons + GLFW_GAMEPAD_BUTTON_B },
{ "x", mapping->buttons + GLFW_GAMEPAD_BUTTON_X },
{ "y", mapping->buttons + GLFW_GAMEPAD_BUTTON_Y },
{ "back", mapping->buttons + GLFW_GAMEPAD_BUTTON_BACK },
{ "start", mapping->buttons + GLFW_GAMEPAD_BUTTON_START },
{ "guide", mapping->buttons + GLFW_GAMEPAD_BUTTON_GUIDE },
{ "leftshoulder", mapping->buttons + GLFW_GAMEPAD_BUTTON_LEFT_BUMPER },
{ "rightshoulder", mapping->buttons + GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER },
{ "leftstick", mapping->buttons + GLFW_GAMEPAD_BUTTON_LEFT_THUMB },
{ "rightstick", mapping->buttons + GLFW_GAMEPAD_BUTTON_RIGHT_THUMB },
{ "dpup", mapping->buttons + GLFW_GAMEPAD_BUTTON_DPAD_UP },
{ "dpright", mapping->buttons + GLFW_GAMEPAD_BUTTON_DPAD_RIGHT },
{ "dpdown", mapping->buttons + GLFW_GAMEPAD_BUTTON_DPAD_DOWN },
{ "dpleft", mapping->buttons + GLFW_GAMEPAD_BUTTON_DPAD_LEFT },
{ "lefttrigger", mapping->axes + GLFW_GAMEPAD_AXIS_LEFT_TRIGGER },
{ "righttrigger", mapping->axes + GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER },
{ "leftx", mapping->axes + GLFW_GAMEPAD_AXIS_LEFT_X },
{ "lefty", mapping->axes + GLFW_GAMEPAD_AXIS_LEFT_Y },
{ "rightx", mapping->axes + GLFW_GAMEPAD_AXIS_RIGHT_X },
{ "righty", mapping->axes + GLFW_GAMEPAD_AXIS_RIGHT_Y }
};
length = strcspn(c, ",");
if (length != 32 || c[length] != ',')
{
_glfwInputError(GLFW_INVALID_VALUE, NULL);
return GLFW_FALSE;
}
memcpy(mapping->guid, c, length);
c += length + 1;
length = strcspn(c, ",");
if (length >= sizeof(mapping->name) || c[length] != ',')
{
_glfwInputError(GLFW_INVALID_VALUE, NULL);
return GLFW_FALSE;
}
memcpy(mapping->name, c, length);
c += length + 1;
while (*c)
{
// TODO: Implement output modifiers
if (*c == '+' || *c == '-')
return GLFW_FALSE;
for (i = 0; i < sizeof(fields) / sizeof(fields[0]); i++)
{
length = strlen(fields[i].name);
if (strncmp(c, fields[i].name, length) != 0 || c[length] != ':')
continue;
c += length + 1;
if (fields[i].element)
{
_GLFWmapelement* e = fields[i].element;
int8_t minimum = -1;
int8_t maximum = 1;
if (*c == '+')
{
minimum = 0;
c += 1;
}
else if (*c == '-')
{
maximum = 0;
c += 1;
}
if (*c == 'a')
e->type = _GLFW_JOYSTICK_AXIS;
else if (*c == 'b')
e->type = _GLFW_JOYSTICK_BUTTON;
else if (*c == 'h')
e->type = _GLFW_JOYSTICK_HATBIT;
else
break;
if (e->type == _GLFW_JOYSTICK_HATBIT)
{
const unsigned long hat = strtoul(c + 1, (char**) &c, 10);
const unsigned long bit = strtoul(c + 1, (char**) &c, 10);
e->index = (uint8_t) ((hat << 4) | bit);
}
else
e->index = (uint8_t) strtoul(c + 1, (char**) &c, 10);
if (e->type == _GLFW_JOYSTICK_AXIS)
{
e->axisScale = 2 / (maximum - minimum);
e->axisOffset = -(maximum + minimum);
if (*c == '~')
{
e->axisScale = -e->axisScale;
e->axisOffset = -e->axisOffset;
}
}
}
else
{
const char* name = _glfw.platform.getMappingName();
length = strlen(name);
if (strncmp(c, name, length) != 0)
return GLFW_FALSE;
}
break;
}
c += strcspn(c, ",");
c += strspn(c, ",");
}
for (i = 0; i < 32; i++)
{
if (mapping->guid[i] >= 'A' && mapping->guid[i] <= 'F')
mapping->guid[i] += 'a' - 'A';
}
_glfw.platform.updateGamepadGUID(mapping->guid);
return GLFW_TRUE;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW event API //////
//////////////////////////////////////////////////////////////////////////
// Notifies shared code of a physical key event
//
void _glfwInputKey(_GLFWwindow* window, int key, int scancode, int action, int mods)
{
assert(window != NULL);
assert(key >= 0 || key == GLFW_KEY_UNKNOWN);
assert(key <= GLFW_KEY_LAST);
assert(action == GLFW_PRESS || action == GLFW_RELEASE);
assert(mods == (mods & GLFW_MOD_MASK));
if (key >= 0 && key <= GLFW_KEY_LAST)
{
GLFWbool repeated = GLFW_FALSE;
if (action == GLFW_RELEASE && window->keys[key] == GLFW_RELEASE)
return;
if (action == GLFW_PRESS && window->keys[key] == GLFW_PRESS)
repeated = GLFW_TRUE;
if (action == GLFW_RELEASE && window->stickyKeys)
window->keys[key] = _GLFW_STICK;
else
window->keys[key] = (char) action;
if (repeated)
action = GLFW_REPEAT;
}
if (!window->lockKeyMods)
mods &= ~(GLFW_MOD_CAPS_LOCK | GLFW_MOD_NUM_LOCK);
if (window->callbacks.key)
window->callbacks.key((GLFWwindow*) window, key, scancode, action, mods);
}
// Notifies shared code of a Unicode codepoint input event
// The 'plain' parameter determines whether to emit a regular character event
//
void _glfwInputChar(_GLFWwindow* window, uint32_t codepoint, int mods, GLFWbool plain)
{
assert(window != NULL);
assert(mods == (mods & GLFW_MOD_MASK));
assert(plain == GLFW_TRUE || plain == GLFW_FALSE);
if (codepoint < 32 || (codepoint > 126 && codepoint < 160))
return;
if (!window->lockKeyMods)
mods &= ~(GLFW_MOD_CAPS_LOCK | GLFW_MOD_NUM_LOCK);
if (window->callbacks.charmods)
window->callbacks.charmods((GLFWwindow*) window, codepoint, mods);
if (plain)
{
if (window->callbacks.character)
window->callbacks.character((GLFWwindow*) window, codepoint);
}
}
// Notifies shared code of a scroll event
//
void _glfwInputScroll(_GLFWwindow* window, double xoffset, double yoffset)
{
assert(window != NULL);
assert(xoffset > -FLT_MAX);
assert(xoffset < FLT_MAX);
assert(yoffset > -FLT_MAX);
assert(yoffset < FLT_MAX);
if (window->callbacks.scroll)
window->callbacks.scroll((GLFWwindow*) window, xoffset, yoffset);
}
// Notifies shared code of a mouse button click event
//
void _glfwInputMouseClick(_GLFWwindow* window, int button, int action, int mods)
{
assert(window != NULL);
assert(button >= 0);
assert(button <= GLFW_MOUSE_BUTTON_LAST);
assert(action == GLFW_PRESS || action == GLFW_RELEASE);
assert(mods == (mods & GLFW_MOD_MASK));
if (button < 0 || button > GLFW_MOUSE_BUTTON_LAST)
return;
if (!window->lockKeyMods)
mods &= ~(GLFW_MOD_CAPS_LOCK | GLFW_MOD_NUM_LOCK);
if (action == GLFW_RELEASE && window->stickyMouseButtons)
window->mouseButtons[button] = _GLFW_STICK;
else
window->mouseButtons[button] = (char) action;
if (window->callbacks.mouseButton)
window->callbacks.mouseButton((GLFWwindow*) window, button, action, mods);
}
// Notifies shared code of a cursor motion event
// The position is specified in content area relative screen coordinates
//
void _glfwInputCursorPos(_GLFWwindow* window, double xpos, double ypos)
{
assert(window != NULL);
assert(xpos > -FLT_MAX);
assert(xpos < FLT_MAX);
assert(ypos > -FLT_MAX);
assert(ypos < FLT_MAX);
if (window->virtualCursorPosX == xpos && window->virtualCursorPosY == ypos)
return;
window->virtualCursorPosX = xpos;
window->virtualCursorPosY = ypos;
if (window->callbacks.cursorPos)
window->callbacks.cursorPos((GLFWwindow*) window, xpos, ypos);
}
// Notifies shared code of a cursor enter/leave event
//
void _glfwInputCursorEnter(_GLFWwindow* window, GLFWbool entered)
{
assert(window != NULL);
assert(entered == GLFW_TRUE || entered == GLFW_FALSE);
if (window->callbacks.cursorEnter)
window->callbacks.cursorEnter((GLFWwindow*) window, entered);
}
// Notifies shared code of files or directories dropped on a window
//
void _glfwInputDrop(_GLFWwindow* window, int count, const char** paths)
{
assert(window != NULL);
assert(count > 0);
assert(paths != NULL);
if (window->callbacks.drop)
window->callbacks.drop((GLFWwindow*) window, count, paths);
}
// Notifies shared code of a joystick connection or disconnection
//
void _glfwInputJoystick(_GLFWjoystick* js, int event)
{
assert(js != NULL);
assert(event == GLFW_CONNECTED || event == GLFW_DISCONNECTED);
if (event == GLFW_CONNECTED)
js->connected = GLFW_TRUE;
else if (event == GLFW_DISCONNECTED)
js->connected = GLFW_FALSE;
if (_glfw.callbacks.joystick)
_glfw.callbacks.joystick((int) (js - _glfw.joysticks), event);
}
// Notifies shared code of the new value of a joystick axis
//
void _glfwInputJoystickAxis(_GLFWjoystick* js, int axis, float value)
{
assert(js != NULL);
assert(axis >= 0);
assert(axis < js->axisCount);
js->axes[axis] = value;
}
// Notifies shared code of the new value of a joystick button
//
void _glfwInputJoystickButton(_GLFWjoystick* js, int button, char value)
{
assert(js != NULL);
assert(button >= 0);
assert(button < js->buttonCount);
assert(value == GLFW_PRESS || value == GLFW_RELEASE);
js->buttons[button] = value;
}
// Notifies shared code of the new value of a joystick hat
//
void _glfwInputJoystickHat(_GLFWjoystick* js, int hat, char value)
{
int base;
assert(js != NULL);
assert(hat >= 0);
assert(hat < js->hatCount);
// Valid hat values only use the least significant nibble
assert((value & 0xf0) == 0);
// Valid hat values do not have both bits of an axis set
assert((value & GLFW_HAT_LEFT) == 0 || (value & GLFW_HAT_RIGHT) == 0);
assert((value & GLFW_HAT_UP) == 0 || (value & GLFW_HAT_DOWN) == 0);
base = js->buttonCount + hat * 4;
js->buttons[base + 0] = (value & 0x01) ? GLFW_PRESS : GLFW_RELEASE;
js->buttons[base + 1] = (value & 0x02) ? GLFW_PRESS : GLFW_RELEASE;
js->buttons[base + 2] = (value & 0x04) ? GLFW_PRESS : GLFW_RELEASE;
js->buttons[base + 3] = (value & 0x08) ? GLFW_PRESS : GLFW_RELEASE;
js->hats[hat] = value;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
// Adds the built-in set of gamepad mappings
//
void _glfwInitGamepadMappings(void)
{
size_t i;
const size_t count = sizeof(_glfwDefaultMappings) / sizeof(char*);
_glfw.mappings = _glfw_calloc(count, sizeof(_GLFWmapping));
for (i = 0; i < count; i++)
{
if (parseMapping(&_glfw.mappings[_glfw.mappingCount], _glfwDefaultMappings[i]))
_glfw.mappingCount++;
}
}
// Returns an available joystick object with arrays and name allocated
//
_GLFWjoystick* _glfwAllocJoystick(const char* name,
const char* guid,
int axisCount,
int buttonCount,
int hatCount)
{
int jid;
_GLFWjoystick* js;
for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
{
if (!_glfw.joysticks[jid].allocated)
break;
}
if (jid > GLFW_JOYSTICK_LAST)
return NULL;
js = _glfw.joysticks + jid;
js->allocated = GLFW_TRUE;
js->axes = _glfw_calloc(axisCount, sizeof(float));
js->buttons = _glfw_calloc(buttonCount + (size_t) hatCount * 4, 1);
js->hats = _glfw_calloc(hatCount, 1);
js->axisCount = axisCount;
js->buttonCount = buttonCount;
js->hatCount = hatCount;
strncpy(js->name, name, sizeof(js->name) - 1);
strncpy(js->guid, guid, sizeof(js->guid) - 1);
js->mapping = findValidMapping(js);
return js;
}
// Frees arrays and name and flags the joystick object as unused
//
void _glfwFreeJoystick(_GLFWjoystick* js)
{
_glfw_free(js->axes);
_glfw_free(js->buttons);
_glfw_free(js->hats);
memset(js, 0, sizeof(_GLFWjoystick));
}
// Center the cursor in the content area of the specified window
//
void _glfwCenterCursorInContentArea(_GLFWwindow* window)
{
int width, height;
_glfw.platform.getWindowSize(window, &width, &height);
_glfw.platform.setCursorPos(window, width / 2.0, height / 2.0);
}
//////////////////////////////////////////////////////////////////////////
////// GLFW public API //////
//////////////////////////////////////////////////////////////////////////
GLFWAPI int glfwGetInputMode(GLFWwindow* handle, int mode)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(0);
switch (mode)
{
case GLFW_CURSOR:
return window->cursorMode;
case GLFW_STICKY_KEYS:
return window->stickyKeys;
case GLFW_STICKY_MOUSE_BUTTONS:
return window->stickyMouseButtons;
case GLFW_LOCK_KEY_MODS:
return window->lockKeyMods;
case GLFW_RAW_MOUSE_MOTION:
return window->rawMouseMotion;
}
_glfwInputError(GLFW_INVALID_ENUM, "Invalid input mode 0x%08X", mode);
return 0;
}
GLFWAPI void glfwSetInputMode(GLFWwindow* handle, int mode, int value)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT();
switch (mode)
{
case GLFW_CURSOR:
{
if (value != GLFW_CURSOR_NORMAL &&
value != GLFW_CURSOR_HIDDEN &&
value != GLFW_CURSOR_DISABLED &&
value != GLFW_CURSOR_CAPTURED)
{
_glfwInputError(GLFW_INVALID_ENUM,
"Invalid cursor mode 0x%08X",
value);
return;
}
if (window->cursorMode == value)
return;
window->cursorMode = value;
_glfw.platform.getCursorPos(window,
&window->virtualCursorPosX,
&window->virtualCursorPosY);
_glfw.platform.setCursorMode(window, value);
return;
}
case GLFW_STICKY_KEYS:
{
value = value ? GLFW_TRUE : GLFW_FALSE;
if (window->stickyKeys == value)
return;
if (!value)
{
int i;
// Release all sticky keys
for (i = 0; i <= GLFW_KEY_LAST; i++)
{
if (window->keys[i] == _GLFW_STICK)
window->keys[i] = GLFW_RELEASE;
}
}
window->stickyKeys = value;
return;
}
case GLFW_STICKY_MOUSE_BUTTONS:
{
value = value ? GLFW_TRUE : GLFW_FALSE;
if (window->stickyMouseButtons == value)
return;
if (!value)
{
int i;
// Release all sticky mouse buttons
for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++)
{
if (window->mouseButtons[i] == _GLFW_STICK)
window->mouseButtons[i] = GLFW_RELEASE;
}
}
window->stickyMouseButtons = value;
return;
}
case GLFW_LOCK_KEY_MODS:
{
window->lockKeyMods = value ? GLFW_TRUE : GLFW_FALSE;
return;
}
case GLFW_RAW_MOUSE_MOTION:
{
if (!_glfw.platform.rawMouseMotionSupported())
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Raw mouse motion is not supported on this system");
return;
}
value = value ? GLFW_TRUE : GLFW_FALSE;
if (window->rawMouseMotion == value)
return;
window->rawMouseMotion = value;
_glfw.platform.setRawMouseMotion(window, value);
return;
}
}
_glfwInputError(GLFW_INVALID_ENUM, "Invalid input mode 0x%08X", mode);
}
GLFWAPI int glfwRawMouseMotionSupported(void)
{
_GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
return _glfw.platform.rawMouseMotionSupported();
}
GLFWAPI const char* glfwGetKeyName(int key, int scancode)
{
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
if (key != GLFW_KEY_UNKNOWN)
{
if (key < GLFW_KEY_SPACE || key > GLFW_KEY_LAST)
{
_glfwInputError(GLFW_INVALID_ENUM, "Invalid key %i", key);
return NULL;
}
if (key != GLFW_KEY_KP_EQUAL &&
(key < GLFW_KEY_KP_0 || key > GLFW_KEY_KP_ADD) &&
(key < GLFW_KEY_APOSTROPHE || key > GLFW_KEY_WORLD_2))
{
return NULL;
}
scancode = _glfw.platform.getKeyScancode(key);
}
return _glfw.platform.getScancodeName(scancode);
}
GLFWAPI int glfwGetKeyScancode(int key)
{
_GLFW_REQUIRE_INIT_OR_RETURN(0);
if (key < GLFW_KEY_SPACE || key > GLFW_KEY_LAST)
{
_glfwInputError(GLFW_INVALID_ENUM, "Invalid key %i", key);
return -1;
}
return _glfw.platform.getKeyScancode(key);
}
GLFWAPI int glfwGetKey(GLFWwindow* handle, int key)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(GLFW_RELEASE);
if (key < GLFW_KEY_SPACE || key > GLFW_KEY_LAST)
{
_glfwInputError(GLFW_INVALID_ENUM, "Invalid key %i", key);
return GLFW_RELEASE;
}
if (window->keys[key] == _GLFW_STICK)
{
// Sticky mode: release key now
window->keys[key] = GLFW_RELEASE;
return GLFW_PRESS;
}
return (int) window->keys[key];
}
GLFWAPI int glfwGetMouseButton(GLFWwindow* handle, int button)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(GLFW_RELEASE);
if (button < GLFW_MOUSE_BUTTON_1 || button > GLFW_MOUSE_BUTTON_LAST)
{
_glfwInputError(GLFW_INVALID_ENUM, "Invalid mouse button %i", button);
return GLFW_RELEASE;
}
if (window->mouseButtons[button] == _GLFW_STICK)
{
// Sticky mode: release mouse button now
window->mouseButtons[button] = GLFW_RELEASE;
return GLFW_PRESS;
}
return (int) window->mouseButtons[button];
}
GLFWAPI void glfwGetCursorPos(GLFWwindow* handle, double* xpos, double* ypos)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
if (xpos)
*xpos = 0;
if (ypos)
*ypos = 0;
_GLFW_REQUIRE_INIT();
if (window->cursorMode == GLFW_CURSOR_DISABLED)
{
if (xpos)
*xpos = window->virtualCursorPosX;
if (ypos)
*ypos = window->virtualCursorPosY;
}
else
_glfw.platform.getCursorPos(window, xpos, ypos);
}
GLFWAPI void glfwSetCursorPos(GLFWwindow* handle, double xpos, double ypos)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT();
if (xpos != xpos || xpos < -DBL_MAX || xpos > DBL_MAX ||
ypos != ypos || ypos < -DBL_MAX || ypos > DBL_MAX)
{
_glfwInputError(GLFW_INVALID_VALUE,
"Invalid cursor position %f %f",
xpos, ypos);
return;
}
if (!_glfw.platform.windowFocused(window))
return;
if (window->cursorMode == GLFW_CURSOR_DISABLED)
{
// Only update the accumulated position if the cursor is disabled
window->virtualCursorPosX = xpos;
window->virtualCursorPosY = ypos;
}
else
{
// Update system cursor position
_glfw.platform.setCursorPos(window, xpos, ypos);
}
}
GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot)
{
_GLFWcursor* cursor;
assert(image != NULL);
assert(image->pixels != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
if (image->width <= 0 || image->height <= 0)
{
_glfwInputError(GLFW_INVALID_VALUE, "Invalid image dimensions for cursor");
return NULL;
}
cursor = _glfw_calloc(1, sizeof(_GLFWcursor));
cursor->next = _glfw.cursorListHead;
_glfw.cursorListHead = cursor;
if (!_glfw.platform.createCursor(cursor, image, xhot, yhot))
{
glfwDestroyCursor((GLFWcursor*) cursor);
return NULL;
}
return (GLFWcursor*) cursor;
}
GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape)
{
_GLFWcursor* cursor;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
if (shape != GLFW_ARROW_CURSOR &&
shape != GLFW_IBEAM_CURSOR &&
shape != GLFW_CROSSHAIR_CURSOR &&
shape != GLFW_POINTING_HAND_CURSOR &&
shape != GLFW_RESIZE_EW_CURSOR &&
shape != GLFW_RESIZE_NS_CURSOR &&
shape != GLFW_RESIZE_NWSE_CURSOR &&
shape != GLFW_RESIZE_NESW_CURSOR &&
shape != GLFW_RESIZE_ALL_CURSOR &&
shape != GLFW_NOT_ALLOWED_CURSOR)
{
_glfwInputError(GLFW_INVALID_ENUM, "Invalid standard cursor 0x%08X", shape);
return NULL;
}
cursor = _glfw_calloc(1, sizeof(_GLFWcursor));
cursor->next = _glfw.cursorListHead;
_glfw.cursorListHead = cursor;
if (!_glfw.platform.createStandardCursor(cursor, shape))
{
glfwDestroyCursor((GLFWcursor*) cursor);
return NULL;
}
return (GLFWcursor*) cursor;
}
GLFWAPI void glfwDestroyCursor(GLFWcursor* handle)
{
_GLFWcursor* cursor = (_GLFWcursor*) handle;
_GLFW_REQUIRE_INIT();
if (cursor == NULL)
return;
// Make sure the cursor is not being used by any window
{
_GLFWwindow* window;
for (window = _glfw.windowListHead; window; window = window->next)
{
if (window->cursor == cursor)
glfwSetCursor((GLFWwindow*) window, NULL);
}
}
_glfw.platform.destroyCursor(cursor);
// Unlink cursor from global linked list
{
_GLFWcursor** prev = &_glfw.cursorListHead;
while (*prev != cursor)
prev = &((*prev)->next);
*prev = cursor->next;
}
_glfw_free(cursor);
}
GLFWAPI void glfwSetCursor(GLFWwindow* windowHandle, GLFWcursor* cursorHandle)
{
_GLFWwindow* window = (_GLFWwindow*) windowHandle;
_GLFWcursor* cursor = (_GLFWcursor*) cursorHandle;
assert(window != NULL);
_GLFW_REQUIRE_INIT();
window->cursor = cursor;
_glfw.platform.setCursor(window, cursor);
}
GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* handle, GLFWkeyfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP(GLFWkeyfun, window->callbacks.key, cbfun);
return cbfun;
}
GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* handle, GLFWcharfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP(GLFWcharfun, window->callbacks.character, cbfun);
return cbfun;
}
GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* handle, GLFWcharmodsfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP(GLFWcharmodsfun, window->callbacks.charmods, cbfun);
return cbfun;
}
GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* handle,
GLFWmousebuttonfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP(GLFWmousebuttonfun, window->callbacks.mouseButton, cbfun);
return cbfun;
}
GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* handle,
GLFWcursorposfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP(GLFWcursorposfun, window->callbacks.cursorPos, cbfun);
return cbfun;
}
GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* handle,
GLFWcursorenterfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP(GLFWcursorenterfun, window->callbacks.cursorEnter, cbfun);
return cbfun;
}
GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* handle,
GLFWscrollfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP(GLFWscrollfun, window->callbacks.scroll, cbfun);
return cbfun;
}
GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* handle, GLFWdropfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP(GLFWdropfun, window->callbacks.drop, cbfun);
return cbfun;
}
GLFWAPI int glfwJoystickPresent(int jid)
{
_GLFWjoystick* js;
assert(jid >= GLFW_JOYSTICK_1);
assert(jid <= GLFW_JOYSTICK_LAST);
_GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
if (jid < 0 || jid > GLFW_JOYSTICK_LAST)
{
_glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid);
return GLFW_FALSE;
}
if (!initJoysticks())
return GLFW_FALSE;
js = _glfw.joysticks + jid;
if (!js->connected)
return GLFW_FALSE;
return _glfw.platform.pollJoystick(js, _GLFW_POLL_PRESENCE);
}
GLFWAPI const float* glfwGetJoystickAxes(int jid, int* count)
{
_GLFWjoystick* js;
assert(jid >= GLFW_JOYSTICK_1);
assert(jid <= GLFW_JOYSTICK_LAST);
assert(count != NULL);
*count = 0;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
if (jid < 0 || jid > GLFW_JOYSTICK_LAST)
{
_glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid);
return NULL;
}
if (!initJoysticks())
return NULL;
js = _glfw.joysticks + jid;
if (!js->connected)
return NULL;
if (!_glfw.platform.pollJoystick(js, _GLFW_POLL_AXES))
return NULL;
*count = js->axisCount;
return js->axes;
}
GLFWAPI const unsigned char* glfwGetJoystickButtons(int jid, int* count)
{
_GLFWjoystick* js;
assert(jid >= GLFW_JOYSTICK_1);
assert(jid <= GLFW_JOYSTICK_LAST);
assert(count != NULL);
*count = 0;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
if (jid < 0 || jid > GLFW_JOYSTICK_LAST)
{
_glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid);
return NULL;
}
if (!initJoysticks())
return NULL;
js = _glfw.joysticks + jid;
if (!js->connected)
return NULL;
if (!_glfw.platform.pollJoystick(js, _GLFW_POLL_BUTTONS))
return NULL;
if (_glfw.hints.init.hatButtons)
*count = js->buttonCount + js->hatCount * 4;
else
*count = js->buttonCount;
return js->buttons;
}
GLFWAPI const unsigned char* glfwGetJoystickHats(int jid, int* count)
{
_GLFWjoystick* js;
assert(jid >= GLFW_JOYSTICK_1);
assert(jid <= GLFW_JOYSTICK_LAST);
assert(count != NULL);
*count = 0;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
if (jid < 0 || jid > GLFW_JOYSTICK_LAST)
{
_glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid);
return NULL;
}
if (!initJoysticks())
return NULL;
js = _glfw.joysticks + jid;
if (!js->connected)
return NULL;
if (!_glfw.platform.pollJoystick(js, _GLFW_POLL_BUTTONS))
return NULL;
*count = js->hatCount;
return js->hats;
}
GLFWAPI const char* glfwGetJoystickName(int jid)
{
_GLFWjoystick* js;
assert(jid >= GLFW_JOYSTICK_1);
assert(jid <= GLFW_JOYSTICK_LAST);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
if (jid < 0 || jid > GLFW_JOYSTICK_LAST)
{
_glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid);
return NULL;
}
if (!initJoysticks())
return NULL;
js = _glfw.joysticks + jid;
if (!js->connected)
return NULL;
if (!_glfw.platform.pollJoystick(js, _GLFW_POLL_PRESENCE))
return NULL;
return js->name;
}
GLFWAPI const char* glfwGetJoystickGUID(int jid)
{
_GLFWjoystick* js;
assert(jid >= GLFW_JOYSTICK_1);
assert(jid <= GLFW_JOYSTICK_LAST);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
if (jid < 0 || jid > GLFW_JOYSTICK_LAST)
{
_glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid);
return NULL;
}
if (!initJoysticks())
return NULL;
js = _glfw.joysticks + jid;
if (!js->connected)
return NULL;
if (!_glfw.platform.pollJoystick(js, _GLFW_POLL_PRESENCE))
return NULL;
return js->guid;
}
GLFWAPI void glfwSetJoystickUserPointer(int jid, void* pointer)
{
_GLFWjoystick* js;
assert(jid >= GLFW_JOYSTICK_1);
assert(jid <= GLFW_JOYSTICK_LAST);
_GLFW_REQUIRE_INIT();
js = _glfw.joysticks + jid;
if (!js->allocated)
return;
js->userPointer = pointer;
}
GLFWAPI void* glfwGetJoystickUserPointer(int jid)
{
_GLFWjoystick* js;
assert(jid >= GLFW_JOYSTICK_1);
assert(jid <= GLFW_JOYSTICK_LAST);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
js = _glfw.joysticks + jid;
if (!js->allocated)
return NULL;
return js->userPointer;
}
GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun cbfun)
{
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
if (!initJoysticks())
return NULL;
_GLFW_SWAP(GLFWjoystickfun, _glfw.callbacks.joystick, cbfun);
return cbfun;
}
GLFWAPI int glfwUpdateGamepadMappings(const char* string)
{
int jid;
const char* c = string;
assert(string != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
while (*c)
{
if ((*c >= '0' && *c <= '9') ||
(*c >= 'a' && *c <= 'f') ||
(*c >= 'A' && *c <= 'F'))
{
char line[1024];
const size_t length = strcspn(c, "\r\n");
if (length < sizeof(line))
{
_GLFWmapping mapping = {{0}};
memcpy(line, c, length);
line[length] = '\0';
if (parseMapping(&mapping, line))
{
_GLFWmapping* previous = findMapping(mapping.guid);
if (previous)
*previous = mapping;
else
{
_glfw.mappingCount++;
_glfw.mappings =
_glfw_realloc(_glfw.mappings,
sizeof(_GLFWmapping) * _glfw.mappingCount);
_glfw.mappings[_glfw.mappingCount - 1] = mapping;
}
}
}
c += length;
}
else
{
c += strcspn(c, "\r\n");
c += strspn(c, "\r\n");
}
}
for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
{
_GLFWjoystick* js = _glfw.joysticks + jid;
if (js->connected)
js->mapping = findValidMapping(js);
}
return GLFW_TRUE;
}
GLFWAPI int glfwJoystickIsGamepad(int jid)
{
_GLFWjoystick* js;
assert(jid >= GLFW_JOYSTICK_1);
assert(jid <= GLFW_JOYSTICK_LAST);
_GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
if (jid < 0 || jid > GLFW_JOYSTICK_LAST)
{
_glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid);
return GLFW_FALSE;
}
if (!initJoysticks())
return GLFW_FALSE;
js = _glfw.joysticks + jid;
if (!js->connected)
return GLFW_FALSE;
if (!_glfw.platform.pollJoystick(js, _GLFW_POLL_PRESENCE))
return GLFW_FALSE;
return js->mapping != NULL;
}
GLFWAPI const char* glfwGetGamepadName(int jid)
{
_GLFWjoystick* js;
assert(jid >= GLFW_JOYSTICK_1);
assert(jid <= GLFW_JOYSTICK_LAST);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
if (jid < 0 || jid > GLFW_JOYSTICK_LAST)
{
_glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid);
return NULL;
}
if (!initJoysticks())
return NULL;
js = _glfw.joysticks + jid;
if (!js->connected)
return NULL;
if (!_glfw.platform.pollJoystick(js, _GLFW_POLL_PRESENCE))
return NULL;
if (!js->mapping)
return NULL;
return js->mapping->name;
}
GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state)
{
int i;
_GLFWjoystick* js;
assert(jid >= GLFW_JOYSTICK_1);
assert(jid <= GLFW_JOYSTICK_LAST);
assert(state != NULL);
memset(state, 0, sizeof(GLFWgamepadstate));
_GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
if (jid < 0 || jid > GLFW_JOYSTICK_LAST)
{
_glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid);
return GLFW_FALSE;
}
if (!initJoysticks())
return GLFW_FALSE;
js = _glfw.joysticks + jid;
if (!js->connected)
return GLFW_FALSE;
if (!_glfw.platform.pollJoystick(js, _GLFW_POLL_ALL))
return GLFW_FALSE;
if (!js->mapping)
return GLFW_FALSE;
for (i = 0; i <= GLFW_GAMEPAD_BUTTON_LAST; i++)
{
const _GLFWmapelement* e = js->mapping->buttons + i;
if (e->type == _GLFW_JOYSTICK_AXIS)
{
const float value = js->axes[e->index] * e->axisScale + e->axisOffset;
// HACK: This should be baked into the value transform
// TODO: Bake into transform when implementing output modifiers
if (e->axisOffset < 0 || (e->axisOffset == 0 && e->axisScale > 0))
{
if (value >= 0.f)
state->buttons[i] = GLFW_PRESS;
}
else
{
if (value <= 0.f)
state->buttons[i] = GLFW_PRESS;
}
}
else if (e->type == _GLFW_JOYSTICK_HATBIT)
{
const unsigned int hat = e->index >> 4;
const unsigned int bit = e->index & 0xf;
if (js->hats[hat] & bit)
state->buttons[i] = GLFW_PRESS;
}
else if (e->type == _GLFW_JOYSTICK_BUTTON)
state->buttons[i] = js->buttons[e->index];
}
for (i = 0; i <= GLFW_GAMEPAD_AXIS_LAST; i++)
{
const _GLFWmapelement* e = js->mapping->axes + i;
if (e->type == _GLFW_JOYSTICK_AXIS)
{
const float value = js->axes[e->index] * e->axisScale + e->axisOffset;
state->axes[i] = fminf(fmaxf(value, -1.f), 1.f);
}
else if (e->type == _GLFW_JOYSTICK_HATBIT)
{
const unsigned int hat = e->index >> 4;
const unsigned int bit = e->index & 0xf;
if (js->hats[hat] & bit)
state->axes[i] = 1.f;
else
state->axes[i] = -1.f;
}
else if (e->type == _GLFW_JOYSTICK_BUTTON)
state->axes[i] = js->buttons[e->index] * 2.f - 1.f;
}
return GLFW_TRUE;
}
GLFWAPI void glfwSetClipboardString(GLFWwindow* handle, const char* string)
{
assert(string != NULL);
_GLFW_REQUIRE_INIT();
_glfw.platform.setClipboardString(string);
}
GLFWAPI const char* glfwGetClipboardString(GLFWwindow* handle)
{
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
return _glfw.platform.getClipboardString();
}
GLFWAPI double glfwGetTime(void)
{
_GLFW_REQUIRE_INIT_OR_RETURN(0.0);
return (double) (_glfwPlatformGetTimerValue() - _glfw.timer.offset) /
_glfwPlatformGetTimerFrequency();
}
GLFWAPI void glfwSetTime(double time)
{
_GLFW_REQUIRE_INIT();
if (time != time || time < 0.0 || time > 18446744073.0)
{
_glfwInputError(GLFW_INVALID_VALUE, "Invalid time %f", time);
return;
}
_glfw.timer.offset = _glfwPlatformGetTimerValue() -
(uint64_t) (time * _glfwPlatformGetTimerFrequency());
}
GLFWAPI uint64_t glfwGetTimerValue(void)
{
_GLFW_REQUIRE_INIT_OR_RETURN(0);
return _glfwPlatformGetTimerValue();
}
GLFWAPI uint64_t glfwGetTimerFrequency(void)
{
_GLFW_REQUIRE_INIT_OR_RETURN(0);
return _glfwPlatformGetTimerFrequency();
}
|
0 | repos/simulations/libs/zglfw/libs/glfw | repos/simulations/libs/zglfw/libs/glfw/src/platform.c | //========================================================================
// GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2018 Camilla Löwy <[email protected]>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <string.h>
#include <stdlib.h>
// These construct a string literal from individual numeric constants
#define _GLFW_CONCAT_VERSION(m, n, r) #m "." #n "." #r
#define _GLFW_MAKE_VERSION(m, n, r) _GLFW_CONCAT_VERSION(m, n, r)
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
static const struct
{
int ID;
GLFWbool (*connect)(int,_GLFWplatform*);
} supportedPlatforms[] =
{
#if defined(_GLFW_WIN32)
{ GLFW_PLATFORM_WIN32, _glfwConnectWin32 },
#endif
#if defined(_GLFW_COCOA)
{ GLFW_PLATFORM_COCOA, _glfwConnectCocoa },
#endif
#if defined(_GLFW_WAYLAND)
{ GLFW_PLATFORM_WAYLAND, _glfwConnectWayland },
#endif
#if defined(_GLFW_X11)
{ GLFW_PLATFORM_X11, _glfwConnectX11 },
#endif
};
GLFWbool _glfwSelectPlatform(int desiredID, _GLFWplatform* platform)
{
const size_t count = sizeof(supportedPlatforms) / sizeof(supportedPlatforms[0]);
size_t i;
if (desiredID != GLFW_ANY_PLATFORM &&
desiredID != GLFW_PLATFORM_WIN32 &&
desiredID != GLFW_PLATFORM_COCOA &&
desiredID != GLFW_PLATFORM_WAYLAND &&
desiredID != GLFW_PLATFORM_X11 &&
desiredID != GLFW_PLATFORM_NULL)
{
_glfwInputError(GLFW_INVALID_ENUM, "Invalid platform ID 0x%08X", desiredID);
return GLFW_FALSE;
}
// Only allow the Null platform if specifically requested
if (desiredID == GLFW_PLATFORM_NULL)
return _glfwConnectNull(desiredID, platform);
else if (count == 0)
{
_glfwInputError(GLFW_PLATFORM_UNAVAILABLE, "This binary only supports the Null platform");
return GLFW_FALSE;
}
#if defined(_GLFW_WAYLAND) && defined(_GLFW_X11)
if (desiredID == GLFW_ANY_PLATFORM)
{
const char* const session = getenv("XDG_SESSION_TYPE");
if (session)
{
// Only follow XDG_SESSION_TYPE if it is set correctly and the
// environment looks plausble; otherwise fall back to detection
if (strcmp(session, "wayland") == 0 && getenv("WAYLAND_DISPLAY"))
desiredID = GLFW_PLATFORM_WAYLAND;
else if (strcmp(session, "x11") == 0 && getenv("DISPLAY"))
desiredID = GLFW_PLATFORM_X11;
}
}
#endif
if (desiredID == GLFW_ANY_PLATFORM)
{
// If there is exactly one platform available for auto-selection, let it emit the
// error on failure as the platform-specific error description may be more helpful
if (count == 1)
return supportedPlatforms[0].connect(supportedPlatforms[0].ID, platform);
for (i = 0; i < count; i++)
{
if (supportedPlatforms[i].connect(desiredID, platform))
return GLFW_TRUE;
}
_glfwInputError(GLFW_PLATFORM_UNAVAILABLE, "Failed to detect any supported platform");
}
else
{
for (i = 0; i < count; i++)
{
if (supportedPlatforms[i].ID == desiredID)
return supportedPlatforms[i].connect(desiredID, platform);
}
_glfwInputError(GLFW_PLATFORM_UNAVAILABLE, "The requested platform is not supported");
}
return GLFW_FALSE;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW public API //////
//////////////////////////////////////////////////////////////////////////
GLFWAPI int glfwGetPlatform(void)
{
_GLFW_REQUIRE_INIT_OR_RETURN(0);
return _glfw.platform.platformID;
}
GLFWAPI int glfwPlatformSupported(int platformID)
{
const size_t count = sizeof(supportedPlatforms) / sizeof(supportedPlatforms[0]);
size_t i;
if (platformID != GLFW_PLATFORM_WIN32 &&
platformID != GLFW_PLATFORM_COCOA &&
platformID != GLFW_PLATFORM_WAYLAND &&
platformID != GLFW_PLATFORM_X11 &&
platformID != GLFW_PLATFORM_NULL)
{
_glfwInputError(GLFW_INVALID_ENUM, "Invalid platform ID 0x%08X", platformID);
return GLFW_FALSE;
}
if (platformID == GLFW_PLATFORM_NULL)
return GLFW_TRUE;
for (i = 0; i < count; i++)
{
if (platformID == supportedPlatforms[i].ID)
return GLFW_TRUE;
}
return GLFW_FALSE;
}
GLFWAPI const char* glfwGetVersionString(void)
{
return _GLFW_MAKE_VERSION(GLFW_VERSION_MAJOR,
GLFW_VERSION_MINOR,
GLFW_VERSION_REVISION)
#if defined(_GLFW_WIN32)
" Win32 WGL"
#endif
#if defined(_GLFW_COCOA)
" Cocoa NSGL"
#endif
#if defined(_GLFW_WAYLAND)
" Wayland"
#endif
#if defined(_GLFW_X11)
" X11 GLX"
#endif
" Null"
" EGL"
" OSMesa"
#if defined(__MINGW64_VERSION_MAJOR)
" MinGW-w64"
#elif defined(__MINGW32__)
" MinGW"
#elif defined(_MSC_VER)
" VisualC"
#endif
#if defined(_GLFW_USE_HYBRID_HPG) || defined(_GLFW_USE_OPTIMUS_HPG)
" hybrid-GPU"
#endif
#if defined(_POSIX_MONOTONIC_CLOCK)
" monotonic"
#endif
#if defined(_GLFW_BUILD_DLL)
#if defined(_WIN32)
" DLL"
#elif defined(__APPLE__)
" dynamic"
#else
" shared"
#endif
#endif
;
}
|
0 | repos/simulations/libs/zglfw/libs/glfw | repos/simulations/libs/zglfw/libs/glfw/src/win32_thread.c | //========================================================================
// GLFW 3.4 Win32 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2017 Camilla Löwy <[email protected]>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#if defined(GLFW_BUILD_WIN32_THREAD)
#include <assert.h>
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
GLFWbool _glfwPlatformCreateTls(_GLFWtls* tls)
{
assert(tls->win32.allocated == GLFW_FALSE);
tls->win32.index = TlsAlloc();
if (tls->win32.index == TLS_OUT_OF_INDEXES)
{
_glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to allocate TLS index");
return GLFW_FALSE;
}
tls->win32.allocated = GLFW_TRUE;
return GLFW_TRUE;
}
void _glfwPlatformDestroyTls(_GLFWtls* tls)
{
if (tls->win32.allocated)
TlsFree(tls->win32.index);
memset(tls, 0, sizeof(_GLFWtls));
}
void* _glfwPlatformGetTls(_GLFWtls* tls)
{
assert(tls->win32.allocated == GLFW_TRUE);
return TlsGetValue(tls->win32.index);
}
void _glfwPlatformSetTls(_GLFWtls* tls, void* value)
{
assert(tls->win32.allocated == GLFW_TRUE);
TlsSetValue(tls->win32.index, value);
}
GLFWbool _glfwPlatformCreateMutex(_GLFWmutex* mutex)
{
assert(mutex->win32.allocated == GLFW_FALSE);
InitializeCriticalSection(&mutex->win32.section);
return mutex->win32.allocated = GLFW_TRUE;
}
void _glfwPlatformDestroyMutex(_GLFWmutex* mutex)
{
if (mutex->win32.allocated)
DeleteCriticalSection(&mutex->win32.section);
memset(mutex, 0, sizeof(_GLFWmutex));
}
void _glfwPlatformLockMutex(_GLFWmutex* mutex)
{
assert(mutex->win32.allocated == GLFW_TRUE);
EnterCriticalSection(&mutex->win32.section);
}
void _glfwPlatformUnlockMutex(_GLFWmutex* mutex)
{
assert(mutex->win32.allocated == GLFW_TRUE);
LeaveCriticalSection(&mutex->win32.section);
}
#endif // GLFW_BUILD_WIN32_THREAD
|
0 | repos/simulations/libs/zglfw/libs/glfw | repos/simulations/libs/zglfw/libs/glfw/src/win32_module.c | //========================================================================
// GLFW 3.4 Win32 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2021 Camilla Löwy <[email protected]>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#if defined(GLFW_BUILD_WIN32_MODULE)
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
void* _glfwPlatformLoadModule(const char* path)
{
return LoadLibraryA(path);
}
void _glfwPlatformFreeModule(void* module)
{
FreeLibrary((HMODULE) module);
}
GLFWproc _glfwPlatformGetModuleSymbol(void* module, const char* name)
{
return (GLFWproc) GetProcAddress((HMODULE) module, name);
}
#endif // GLFW_BUILD_WIN32_MODULE
|
0 | repos/simulations/libs/zglfw/libs/glfw | repos/simulations/libs/zglfw/libs/glfw/src/null_window.c | //========================================================================
// GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2016 Google Inc.
// Copyright (c) 2016-2019 Camilla Löwy <[email protected]>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <stdlib.h>
static void applySizeLimits(_GLFWwindow* window, int* width, int* height)
{
if (window->numer != GLFW_DONT_CARE && window->denom != GLFW_DONT_CARE)
{
const float ratio = (float) window->numer / (float) window->denom;
*height = (int) (*width / ratio);
}
if (window->minwidth != GLFW_DONT_CARE)
*width = _glfw_max(*width, window->minwidth);
else if (window->maxwidth != GLFW_DONT_CARE)
*width = _glfw_min(*width, window->maxwidth);
if (window->minheight != GLFW_DONT_CARE)
*height = _glfw_min(*height, window->minheight);
else if (window->maxheight != GLFW_DONT_CARE)
*height = _glfw_max(*height, window->maxheight);
}
static void fitToMonitor(_GLFWwindow* window)
{
GLFWvidmode mode;
_glfwGetVideoModeNull(window->monitor, &mode);
_glfwGetMonitorPosNull(window->monitor,
&window->null.xpos,
&window->null.ypos);
window->null.width = mode.width;
window->null.height = mode.height;
}
static void acquireMonitor(_GLFWwindow* window)
{
_glfwInputMonitorWindow(window->monitor, window);
}
static void releaseMonitor(_GLFWwindow* window)
{
if (window->monitor->window != window)
return;
_glfwInputMonitorWindow(window->monitor, NULL);
}
static int createNativeWindow(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig,
const _GLFWfbconfig* fbconfig)
{
if (window->monitor)
fitToMonitor(window);
else
{
if (wndconfig->xpos == GLFW_ANY_POSITION && wndconfig->ypos == GLFW_ANY_POSITION)
{
window->null.xpos = 17;
window->null.ypos = 17;
}
else
{
window->null.xpos = wndconfig->xpos;
window->null.ypos = wndconfig->ypos;
}
window->null.width = wndconfig->width;
window->null.height = wndconfig->height;
}
window->null.visible = wndconfig->visible;
window->null.decorated = wndconfig->decorated;
window->null.maximized = wndconfig->maximized;
window->null.floating = wndconfig->floating;
window->null.transparent = fbconfig->transparent;
window->null.opacity = 1.f;
return GLFW_TRUE;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
GLFWbool _glfwCreateWindowNull(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig)
{
if (!createNativeWindow(window, wndconfig, fbconfig))
return GLFW_FALSE;
if (ctxconfig->client != GLFW_NO_API)
{
if (ctxconfig->source == GLFW_NATIVE_CONTEXT_API ||
ctxconfig->source == GLFW_OSMESA_CONTEXT_API)
{
if (!_glfwInitOSMesa())
return GLFW_FALSE;
if (!_glfwCreateContextOSMesa(window, ctxconfig, fbconfig))
return GLFW_FALSE;
}
else if (ctxconfig->source == GLFW_EGL_CONTEXT_API)
{
if (!_glfwInitEGL())
return GLFW_FALSE;
if (!_glfwCreateContextEGL(window, ctxconfig, fbconfig))
return GLFW_FALSE;
}
if (!_glfwRefreshContextAttribs(window, ctxconfig))
return GLFW_FALSE;
}
if (wndconfig->mousePassthrough)
_glfwSetWindowMousePassthroughNull(window, GLFW_TRUE);
if (window->monitor)
{
_glfwShowWindowNull(window);
_glfwFocusWindowNull(window);
acquireMonitor(window);
if (wndconfig->centerCursor)
_glfwCenterCursorInContentArea(window);
}
else
{
if (wndconfig->visible)
{
_glfwShowWindowNull(window);
if (wndconfig->focused)
_glfwFocusWindowNull(window);
}
}
return GLFW_TRUE;
}
void _glfwDestroyWindowNull(_GLFWwindow* window)
{
if (window->monitor)
releaseMonitor(window);
if (_glfw.null.focusedWindow == window)
_glfw.null.focusedWindow = NULL;
if (window->context.destroy)
window->context.destroy(window);
}
void _glfwSetWindowTitleNull(_GLFWwindow* window, const char* title)
{
}
void _glfwSetWindowIconNull(_GLFWwindow* window, int count, const GLFWimage* images)
{
}
void _glfwSetWindowMonitorNull(_GLFWwindow* window,
_GLFWmonitor* monitor,
int xpos, int ypos,
int width, int height,
int refreshRate)
{
if (window->monitor == monitor)
{
if (!monitor)
{
_glfwSetWindowPosNull(window, xpos, ypos);
_glfwSetWindowSizeNull(window, width, height);
}
return;
}
if (window->monitor)
releaseMonitor(window);
_glfwInputWindowMonitor(window, monitor);
if (window->monitor)
{
window->null.visible = GLFW_TRUE;
acquireMonitor(window);
fitToMonitor(window);
}
else
{
_glfwSetWindowPosNull(window, xpos, ypos);
_glfwSetWindowSizeNull(window, width, height);
}
}
void _glfwGetWindowPosNull(_GLFWwindow* window, int* xpos, int* ypos)
{
if (xpos)
*xpos = window->null.xpos;
if (ypos)
*ypos = window->null.ypos;
}
void _glfwSetWindowPosNull(_GLFWwindow* window, int xpos, int ypos)
{
if (window->monitor)
return;
if (window->null.xpos != xpos || window->null.ypos != ypos)
{
window->null.xpos = xpos;
window->null.ypos = ypos;
_glfwInputWindowPos(window, xpos, ypos);
}
}
void _glfwGetWindowSizeNull(_GLFWwindow* window, int* width, int* height)
{
if (width)
*width = window->null.width;
if (height)
*height = window->null.height;
}
void _glfwSetWindowSizeNull(_GLFWwindow* window, int width, int height)
{
if (window->monitor)
return;
if (window->null.width != width || window->null.height != height)
{
window->null.width = width;
window->null.height = height;
_glfwInputFramebufferSize(window, width, height);
_glfwInputWindowDamage(window);
_glfwInputWindowSize(window, width, height);
}
}
void _glfwSetWindowSizeLimitsNull(_GLFWwindow* window,
int minwidth, int minheight,
int maxwidth, int maxheight)
{
int width = window->null.width;
int height = window->null.height;
applySizeLimits(window, &width, &height);
_glfwSetWindowSizeNull(window, width, height);
}
void _glfwSetWindowAspectRatioNull(_GLFWwindow* window, int n, int d)
{
int width = window->null.width;
int height = window->null.height;
applySizeLimits(window, &width, &height);
_glfwSetWindowSizeNull(window, width, height);
}
void _glfwGetFramebufferSizeNull(_GLFWwindow* window, int* width, int* height)
{
if (width)
*width = window->null.width;
if (height)
*height = window->null.height;
}
void _glfwGetWindowFrameSizeNull(_GLFWwindow* window,
int* left, int* top,
int* right, int* bottom)
{
if (window->null.decorated && !window->monitor)
{
if (left)
*left = 1;
if (top)
*top = 10;
if (right)
*right = 1;
if (bottom)
*bottom = 1;
}
else
{
if (left)
*left = 0;
if (top)
*top = 0;
if (right)
*right = 0;
if (bottom)
*bottom = 0;
}
}
void _glfwGetWindowContentScaleNull(_GLFWwindow* window, float* xscale, float* yscale)
{
if (xscale)
*xscale = 1.f;
if (yscale)
*yscale = 1.f;
}
void _glfwIconifyWindowNull(_GLFWwindow* window)
{
if (_glfw.null.focusedWindow == window)
{
_glfw.null.focusedWindow = NULL;
_glfwInputWindowFocus(window, GLFW_FALSE);
}
if (!window->null.iconified)
{
window->null.iconified = GLFW_TRUE;
_glfwInputWindowIconify(window, GLFW_TRUE);
if (window->monitor)
releaseMonitor(window);
}
}
void _glfwRestoreWindowNull(_GLFWwindow* window)
{
if (window->null.iconified)
{
window->null.iconified = GLFW_FALSE;
_glfwInputWindowIconify(window, GLFW_FALSE);
if (window->monitor)
acquireMonitor(window);
}
else if (window->null.maximized)
{
window->null.maximized = GLFW_FALSE;
_glfwInputWindowMaximize(window, GLFW_FALSE);
}
}
void _glfwMaximizeWindowNull(_GLFWwindow* window)
{
if (!window->null.maximized)
{
window->null.maximized = GLFW_TRUE;
_glfwInputWindowMaximize(window, GLFW_TRUE);
}
}
GLFWbool _glfwWindowMaximizedNull(_GLFWwindow* window)
{
return window->null.maximized;
}
GLFWbool _glfwWindowHoveredNull(_GLFWwindow* window)
{
return _glfw.null.xcursor >= window->null.xpos &&
_glfw.null.ycursor >= window->null.ypos &&
_glfw.null.xcursor <= window->null.xpos + window->null.width - 1 &&
_glfw.null.ycursor <= window->null.ypos + window->null.height - 1;
}
GLFWbool _glfwFramebufferTransparentNull(_GLFWwindow* window)
{
return window->null.transparent;
}
void _glfwSetWindowResizableNull(_GLFWwindow* window, GLFWbool enabled)
{
window->null.resizable = enabled;
}
void _glfwSetWindowDecoratedNull(_GLFWwindow* window, GLFWbool enabled)
{
window->null.decorated = enabled;
}
void _glfwSetWindowFloatingNull(_GLFWwindow* window, GLFWbool enabled)
{
window->null.floating = enabled;
}
void _glfwSetWindowMousePassthroughNull(_GLFWwindow* window, GLFWbool enabled)
{
}
float _glfwGetWindowOpacityNull(_GLFWwindow* window)
{
return window->null.opacity;
}
void _glfwSetWindowOpacityNull(_GLFWwindow* window, float opacity)
{
window->null.opacity = opacity;
}
void _glfwSetRawMouseMotionNull(_GLFWwindow *window, GLFWbool enabled)
{
}
GLFWbool _glfwRawMouseMotionSupportedNull(void)
{
return GLFW_TRUE;
}
void _glfwShowWindowNull(_GLFWwindow* window)
{
window->null.visible = GLFW_TRUE;
}
void _glfwRequestWindowAttentionNull(_GLFWwindow* window)
{
}
void _glfwHideWindowNull(_GLFWwindow* window)
{
if (_glfw.null.focusedWindow == window)
{
_glfw.null.focusedWindow = NULL;
_glfwInputWindowFocus(window, GLFW_FALSE);
}
window->null.visible = GLFW_FALSE;
}
void _glfwFocusWindowNull(_GLFWwindow* window)
{
_GLFWwindow* previous;
if (_glfw.null.focusedWindow == window)
return;
if (!window->null.visible)
return;
previous = _glfw.null.focusedWindow;
_glfw.null.focusedWindow = window;
if (previous)
{
_glfwInputWindowFocus(previous, GLFW_FALSE);
if (previous->monitor && previous->autoIconify)
_glfwIconifyWindowNull(previous);
}
_glfwInputWindowFocus(window, GLFW_TRUE);
}
GLFWbool _glfwWindowFocusedNull(_GLFWwindow* window)
{
return _glfw.null.focusedWindow == window;
}
GLFWbool _glfwWindowIconifiedNull(_GLFWwindow* window)
{
return window->null.iconified;
}
GLFWbool _glfwWindowVisibleNull(_GLFWwindow* window)
{
return window->null.visible;
}
void _glfwPollEventsNull(void)
{
}
void _glfwWaitEventsNull(void)
{
}
void _glfwWaitEventsTimeoutNull(double timeout)
{
}
void _glfwPostEmptyEventNull(void)
{
}
void _glfwGetCursorPosNull(_GLFWwindow* window, double* xpos, double* ypos)
{
if (xpos)
*xpos = _glfw.null.xcursor - window->null.xpos;
if (ypos)
*ypos = _glfw.null.ycursor - window->null.ypos;
}
void _glfwSetCursorPosNull(_GLFWwindow* window, double x, double y)
{
_glfw.null.xcursor = window->null.xpos + (int) x;
_glfw.null.ycursor = window->null.ypos + (int) y;
}
void _glfwSetCursorModeNull(_GLFWwindow* window, int mode)
{
}
GLFWbool _glfwCreateCursorNull(_GLFWcursor* cursor,
const GLFWimage* image,
int xhot, int yhot)
{
return GLFW_TRUE;
}
GLFWbool _glfwCreateStandardCursorNull(_GLFWcursor* cursor, int shape)
{
return GLFW_TRUE;
}
void _glfwDestroyCursorNull(_GLFWcursor* cursor)
{
}
void _glfwSetCursorNull(_GLFWwindow* window, _GLFWcursor* cursor)
{
}
void _glfwSetClipboardStringNull(const char* string)
{
char* copy = _glfw_strdup(string);
_glfw_free(_glfw.null.clipboardString);
_glfw.null.clipboardString = copy;
}
const char* _glfwGetClipboardStringNull(void)
{
return _glfw.null.clipboardString;
}
EGLenum _glfwGetEGLPlatformNull(EGLint** attribs)
{
return 0;
}
EGLNativeDisplayType _glfwGetEGLNativeDisplayNull(void)
{
return 0;
}
EGLNativeWindowType _glfwGetEGLNativeWindowNull(_GLFWwindow* window)
{
return 0;
}
const char* _glfwGetScancodeNameNull(int scancode)
{
if (scancode < GLFW_NULL_SC_FIRST || scancode > GLFW_NULL_SC_LAST)
{
_glfwInputError(GLFW_INVALID_VALUE, "Invalid scancode %i", scancode);
return NULL;
}
switch (scancode)
{
case GLFW_NULL_SC_APOSTROPHE:
return "'";
case GLFW_NULL_SC_COMMA:
return ",";
case GLFW_NULL_SC_MINUS:
case GLFW_NULL_SC_KP_SUBTRACT:
return "-";
case GLFW_NULL_SC_PERIOD:
case GLFW_NULL_SC_KP_DECIMAL:
return ".";
case GLFW_NULL_SC_SLASH:
case GLFW_NULL_SC_KP_DIVIDE:
return "/";
case GLFW_NULL_SC_SEMICOLON:
return ";";
case GLFW_NULL_SC_EQUAL:
case GLFW_NULL_SC_KP_EQUAL:
return "=";
case GLFW_NULL_SC_LEFT_BRACKET:
return "[";
case GLFW_NULL_SC_RIGHT_BRACKET:
return "]";
case GLFW_NULL_SC_KP_MULTIPLY:
return "*";
case GLFW_NULL_SC_KP_ADD:
return "+";
case GLFW_NULL_SC_BACKSLASH:
case GLFW_NULL_SC_WORLD_1:
case GLFW_NULL_SC_WORLD_2:
return "\\";
case GLFW_NULL_SC_0:
case GLFW_NULL_SC_KP_0:
return "0";
case GLFW_NULL_SC_1:
case GLFW_NULL_SC_KP_1:
return "1";
case GLFW_NULL_SC_2:
case GLFW_NULL_SC_KP_2:
return "2";
case GLFW_NULL_SC_3:
case GLFW_NULL_SC_KP_3:
return "3";
case GLFW_NULL_SC_4:
case GLFW_NULL_SC_KP_4:
return "4";
case GLFW_NULL_SC_5:
case GLFW_NULL_SC_KP_5:
return "5";
case GLFW_NULL_SC_6:
case GLFW_NULL_SC_KP_6:
return "6";
case GLFW_NULL_SC_7:
case GLFW_NULL_SC_KP_7:
return "7";
case GLFW_NULL_SC_8:
case GLFW_NULL_SC_KP_8:
return "8";
case GLFW_NULL_SC_9:
case GLFW_NULL_SC_KP_9:
return "9";
case GLFW_NULL_SC_A:
return "a";
case GLFW_NULL_SC_B:
return "b";
case GLFW_NULL_SC_C:
return "c";
case GLFW_NULL_SC_D:
return "d";
case GLFW_NULL_SC_E:
return "e";
case GLFW_NULL_SC_F:
return "f";
case GLFW_NULL_SC_G:
return "g";
case GLFW_NULL_SC_H:
return "h";
case GLFW_NULL_SC_I:
return "i";
case GLFW_NULL_SC_J:
return "j";
case GLFW_NULL_SC_K:
return "k";
case GLFW_NULL_SC_L:
return "l";
case GLFW_NULL_SC_M:
return "m";
case GLFW_NULL_SC_N:
return "n";
case GLFW_NULL_SC_O:
return "o";
case GLFW_NULL_SC_P:
return "p";
case GLFW_NULL_SC_Q:
return "q";
case GLFW_NULL_SC_R:
return "r";
case GLFW_NULL_SC_S:
return "s";
case GLFW_NULL_SC_T:
return "t";
case GLFW_NULL_SC_U:
return "u";
case GLFW_NULL_SC_V:
return "v";
case GLFW_NULL_SC_W:
return "w";
case GLFW_NULL_SC_X:
return "x";
case GLFW_NULL_SC_Y:
return "y";
case GLFW_NULL_SC_Z:
return "z";
}
return NULL;
}
int _glfwGetKeyScancodeNull(int key)
{
return _glfw.null.scancodes[key];
}
void _glfwGetRequiredInstanceExtensionsNull(char** extensions)
{
}
GLFWbool _glfwGetPhysicalDevicePresentationSupportNull(VkInstance instance,
VkPhysicalDevice device,
uint32_t queuefamily)
{
return GLFW_FALSE;
}
VkResult _glfwCreateWindowSurfaceNull(VkInstance instance,
_GLFWwindow* window,
const VkAllocationCallbacks* allocator,
VkSurfaceKHR* surface)
{
// This seems like the most appropriate error to return here
return VK_ERROR_EXTENSION_NOT_PRESENT;
}
|
0 | repos/simulations/libs/zglfw/libs/glfw | repos/simulations/libs/zglfw/libs/glfw/src/cocoa_platform.h | //========================================================================
// GLFW 3.4 macOS - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2009-2019 Camilla Löwy <[email protected]>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include <stdint.h>
#include <Carbon/Carbon.h>
#include <IOKit/hid/IOHIDLib.h>
// NOTE: All of NSGL was deprecated in the 10.14 SDK
// This disables the pointless warnings for every symbol we use
#ifndef GL_SILENCE_DEPRECATION
#define GL_SILENCE_DEPRECATION
#endif
#if defined(__OBJC__)
#import <Cocoa/Cocoa.h>
#else
typedef void* id;
#endif
// NOTE: Many Cocoa enum values have been renamed and we need to build across
// SDK versions where one is unavailable or deprecated.
// We use the newer names in code and replace them with the older names if
// the base SDK does not provide the newer names.
#if MAC_OS_X_VERSION_MAX_ALLOWED < 101400
#define NSOpenGLContextParameterSwapInterval NSOpenGLCPSwapInterval
#define NSOpenGLContextParameterSurfaceOpacity NSOpenGLCPSurfaceOpacity
#endif
#if MAC_OS_X_VERSION_MAX_ALLOWED < 101200
#define NSBitmapFormatAlphaNonpremultiplied NSAlphaNonpremultipliedBitmapFormat
#define NSEventMaskAny NSAnyEventMask
#define NSEventMaskKeyUp NSKeyUpMask
#define NSEventModifierFlagCapsLock NSAlphaShiftKeyMask
#define NSEventModifierFlagCommand NSCommandKeyMask
#define NSEventModifierFlagControl NSControlKeyMask
#define NSEventModifierFlagDeviceIndependentFlagsMask NSDeviceIndependentModifierFlagsMask
#define NSEventModifierFlagOption NSAlternateKeyMask
#define NSEventModifierFlagShift NSShiftKeyMask
#define NSEventTypeApplicationDefined NSApplicationDefined
#define NSWindowStyleMaskBorderless NSBorderlessWindowMask
#define NSWindowStyleMaskClosable NSClosableWindowMask
#define NSWindowStyleMaskMiniaturizable NSMiniaturizableWindowMask
#define NSWindowStyleMaskResizable NSResizableWindowMask
#define NSWindowStyleMaskTitled NSTitledWindowMask
#endif
// NOTE: Many Cocoa dynamically linked constants have been renamed and we need
// to build across SDK versions where one is unavailable or deprecated.
// We use the newer names in code and replace them with the older names if
// the deployment target is older than the newer names.
#if MAC_OS_X_VERSION_MIN_REQUIRED < 101300
#define NSPasteboardTypeURL NSURLPboardType
#endif
typedef VkFlags VkMacOSSurfaceCreateFlagsMVK;
typedef VkFlags VkMetalSurfaceCreateFlagsEXT;
typedef struct VkMacOSSurfaceCreateInfoMVK
{
VkStructureType sType;
const void* pNext;
VkMacOSSurfaceCreateFlagsMVK flags;
const void* pView;
} VkMacOSSurfaceCreateInfoMVK;
typedef struct VkMetalSurfaceCreateInfoEXT
{
VkStructureType sType;
const void* pNext;
VkMetalSurfaceCreateFlagsEXT flags;
const void* pLayer;
} VkMetalSurfaceCreateInfoEXT;
typedef VkResult (APIENTRY *PFN_vkCreateMacOSSurfaceMVK)(VkInstance,const VkMacOSSurfaceCreateInfoMVK*,const VkAllocationCallbacks*,VkSurfaceKHR*);
typedef VkResult (APIENTRY *PFN_vkCreateMetalSurfaceEXT)(VkInstance,const VkMetalSurfaceCreateInfoEXT*,const VkAllocationCallbacks*,VkSurfaceKHR*);
#define GLFW_COCOA_WINDOW_STATE _GLFWwindowNS ns;
#define GLFW_COCOA_LIBRARY_WINDOW_STATE _GLFWlibraryNS ns;
#define GLFW_COCOA_MONITOR_STATE _GLFWmonitorNS ns;
#define GLFW_COCOA_CURSOR_STATE _GLFWcursorNS ns;
#define GLFW_NSGL_CONTEXT_STATE _GLFWcontextNSGL nsgl;
#define GLFW_NSGL_LIBRARY_CONTEXT_STATE _GLFWlibraryNSGL nsgl;
// HIToolbox.framework pointer typedefs
#define kTISPropertyUnicodeKeyLayoutData _glfw.ns.tis.kPropertyUnicodeKeyLayoutData
typedef TISInputSourceRef (*PFN_TISCopyCurrentKeyboardLayoutInputSource)(void);
#define TISCopyCurrentKeyboardLayoutInputSource _glfw.ns.tis.CopyCurrentKeyboardLayoutInputSource
typedef void* (*PFN_TISGetInputSourceProperty)(TISInputSourceRef,CFStringRef);
#define TISGetInputSourceProperty _glfw.ns.tis.GetInputSourceProperty
typedef UInt8 (*PFN_LMGetKbdType)(void);
#define LMGetKbdType _glfw.ns.tis.GetKbdType
// NSGL-specific per-context data
//
typedef struct _GLFWcontextNSGL
{
id pixelFormat;
id object;
} _GLFWcontextNSGL;
// NSGL-specific global data
//
typedef struct _GLFWlibraryNSGL
{
// dlopen handle for OpenGL.framework (for glfwGetProcAddress)
CFBundleRef framework;
} _GLFWlibraryNSGL;
// Cocoa-specific per-window data
//
typedef struct _GLFWwindowNS
{
id object;
id delegate;
id view;
id layer;
GLFWbool maximized;
GLFWbool occluded;
GLFWbool scaleFramebuffer;
// Cached window properties to filter out duplicate events
int width, height;
int fbWidth, fbHeight;
float xscale, yscale;
// The total sum of the distances the cursor has been warped
// since the last cursor motion event was processed
// This is kept to counteract Cocoa doing the same internally
double cursorWarpDeltaX, cursorWarpDeltaY;
} _GLFWwindowNS;
// Cocoa-specific global data
//
typedef struct _GLFWlibraryNS
{
CGEventSourceRef eventSource;
id delegate;
GLFWbool cursorHidden;
TISInputSourceRef inputSource;
IOHIDManagerRef hidManager;
id unicodeData;
id helper;
id keyUpMonitor;
id nibObjects;
char keynames[GLFW_KEY_LAST + 1][17];
short int keycodes[256];
short int scancodes[GLFW_KEY_LAST + 1];
char* clipboardString;
CGPoint cascadePoint;
// Where to place the cursor when re-enabled
double restoreCursorPosX, restoreCursorPosY;
// The window whose disabled cursor mode is active
_GLFWwindow* disabledCursorWindow;
struct {
CFBundleRef bundle;
PFN_TISCopyCurrentKeyboardLayoutInputSource CopyCurrentKeyboardLayoutInputSource;
PFN_TISGetInputSourceProperty GetInputSourceProperty;
PFN_LMGetKbdType GetKbdType;
CFStringRef kPropertyUnicodeKeyLayoutData;
} tis;
} _GLFWlibraryNS;
// Cocoa-specific per-monitor data
//
typedef struct _GLFWmonitorNS
{
CGDirectDisplayID displayID;
CGDisplayModeRef previousMode;
uint32_t unitNumber;
id screen;
double fallbackRefreshRate;
} _GLFWmonitorNS;
// Cocoa-specific per-cursor data
//
typedef struct _GLFWcursorNS
{
id object;
} _GLFWcursorNS;
GLFWbool _glfwConnectCocoa(int platformID, _GLFWplatform* platform);
int _glfwInitCocoa(void);
void _glfwTerminateCocoa(void);
GLFWbool _glfwCreateWindowCocoa(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig);
void _glfwDestroyWindowCocoa(_GLFWwindow* window);
void _glfwSetWindowTitleCocoa(_GLFWwindow* window, const char* title);
void _glfwSetWindowIconCocoa(_GLFWwindow* window, int count, const GLFWimage* images);
void _glfwGetWindowPosCocoa(_GLFWwindow* window, int* xpos, int* ypos);
void _glfwSetWindowPosCocoa(_GLFWwindow* window, int xpos, int ypos);
void _glfwGetWindowSizeCocoa(_GLFWwindow* window, int* width, int* height);
void _glfwSetWindowSizeCocoa(_GLFWwindow* window, int width, int height);
void _glfwSetWindowSizeLimitsCocoa(_GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight);
void _glfwSetWindowAspectRatioCocoa(_GLFWwindow* window, int numer, int denom);
void _glfwGetFramebufferSizeCocoa(_GLFWwindow* window, int* width, int* height);
void _glfwGetWindowFrameSizeCocoa(_GLFWwindow* window, int* left, int* top, int* right, int* bottom);
void _glfwGetWindowContentScaleCocoa(_GLFWwindow* window, float* xscale, float* yscale);
void _glfwIconifyWindowCocoa(_GLFWwindow* window);
void _glfwRestoreWindowCocoa(_GLFWwindow* window);
void _glfwMaximizeWindowCocoa(_GLFWwindow* window);
void _glfwShowWindowCocoa(_GLFWwindow* window);
void _glfwHideWindowCocoa(_GLFWwindow* window);
void _glfwRequestWindowAttentionCocoa(_GLFWwindow* window);
void _glfwFocusWindowCocoa(_GLFWwindow* window);
void _glfwSetWindowMonitorCocoa(_GLFWwindow* window, _GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate);
GLFWbool _glfwWindowFocusedCocoa(_GLFWwindow* window);
GLFWbool _glfwWindowIconifiedCocoa(_GLFWwindow* window);
GLFWbool _glfwWindowVisibleCocoa(_GLFWwindow* window);
GLFWbool _glfwWindowMaximizedCocoa(_GLFWwindow* window);
GLFWbool _glfwWindowHoveredCocoa(_GLFWwindow* window);
GLFWbool _glfwFramebufferTransparentCocoa(_GLFWwindow* window);
void _glfwSetWindowResizableCocoa(_GLFWwindow* window, GLFWbool enabled);
void _glfwSetWindowDecoratedCocoa(_GLFWwindow* window, GLFWbool enabled);
void _glfwSetWindowFloatingCocoa(_GLFWwindow* window, GLFWbool enabled);
float _glfwGetWindowOpacityCocoa(_GLFWwindow* window);
void _glfwSetWindowOpacityCocoa(_GLFWwindow* window, float opacity);
void _glfwSetWindowMousePassthroughCocoa(_GLFWwindow* window, GLFWbool enabled);
void _glfwSetRawMouseMotionCocoa(_GLFWwindow *window, GLFWbool enabled);
GLFWbool _glfwRawMouseMotionSupportedCocoa(void);
void _glfwPollEventsCocoa(void);
void _glfwWaitEventsCocoa(void);
void _glfwWaitEventsTimeoutCocoa(double timeout);
void _glfwPostEmptyEventCocoa(void);
void _glfwGetCursorPosCocoa(_GLFWwindow* window, double* xpos, double* ypos);
void _glfwSetCursorPosCocoa(_GLFWwindow* window, double xpos, double ypos);
void _glfwSetCursorModeCocoa(_GLFWwindow* window, int mode);
const char* _glfwGetScancodeNameCocoa(int scancode);
int _glfwGetKeyScancodeCocoa(int key);
GLFWbool _glfwCreateCursorCocoa(_GLFWcursor* cursor, const GLFWimage* image, int xhot, int yhot);
GLFWbool _glfwCreateStandardCursorCocoa(_GLFWcursor* cursor, int shape);
void _glfwDestroyCursorCocoa(_GLFWcursor* cursor);
void _glfwSetCursorCocoa(_GLFWwindow* window, _GLFWcursor* cursor);
void _glfwSetClipboardStringCocoa(const char* string);
const char* _glfwGetClipboardStringCocoa(void);
EGLenum _glfwGetEGLPlatformCocoa(EGLint** attribs);
EGLNativeDisplayType _glfwGetEGLNativeDisplayCocoa(void);
EGLNativeWindowType _glfwGetEGLNativeWindowCocoa(_GLFWwindow* window);
void _glfwGetRequiredInstanceExtensionsCocoa(char** extensions);
GLFWbool _glfwGetPhysicalDevicePresentationSupportCocoa(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily);
VkResult _glfwCreateWindowSurfaceCocoa(VkInstance instance, _GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface);
void _glfwFreeMonitorCocoa(_GLFWmonitor* monitor);
void _glfwGetMonitorPosCocoa(_GLFWmonitor* monitor, int* xpos, int* ypos);
void _glfwGetMonitorContentScaleCocoa(_GLFWmonitor* monitor, float* xscale, float* yscale);
void _glfwGetMonitorWorkareaCocoa(_GLFWmonitor* monitor, int* xpos, int* ypos, int* width, int* height);
GLFWvidmode* _glfwGetVideoModesCocoa(_GLFWmonitor* monitor, int* count);
GLFWbool _glfwGetVideoModeCocoa(_GLFWmonitor* monitor, GLFWvidmode* mode);
GLFWbool _glfwGetGammaRampCocoa(_GLFWmonitor* monitor, GLFWgammaramp* ramp);
void _glfwSetGammaRampCocoa(_GLFWmonitor* monitor, const GLFWgammaramp* ramp);
void _glfwPollMonitorsCocoa(void);
void _glfwSetVideoModeCocoa(_GLFWmonitor* monitor, const GLFWvidmode* desired);
void _glfwRestoreVideoModeCocoa(_GLFWmonitor* monitor);
float _glfwTransformYCocoa(float y);
void* _glfwLoadLocalVulkanLoaderCocoa(void);
GLFWbool _glfwInitNSGL(void);
void _glfwTerminateNSGL(void);
GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig);
void _glfwDestroyContextNSGL(_GLFWwindow* window);
|
0 | repos/simulations/libs/zglfw/libs/glfw | repos/simulations/libs/zglfw/libs/glfw/src/posix_poll.c | //========================================================================
// GLFW 3.4 POSIX - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2022 Camilla Löwy <[email protected]>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#define _GNU_SOURCE
#include "internal.h"
#if defined(GLFW_BUILD_POSIX_POLL)
#include <signal.h>
#include <time.h>
#include <errno.h>
GLFWbool _glfwPollPOSIX(struct pollfd* fds, nfds_t count, double* timeout)
{
for (;;)
{
if (timeout)
{
const uint64_t base = _glfwPlatformGetTimerValue();
#if defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__CYGWIN__)
const time_t seconds = (time_t) *timeout;
const long nanoseconds = (long) ((*timeout - seconds) * 1e9);
const struct timespec ts = { seconds, nanoseconds };
const int result = ppoll(fds, count, &ts, NULL);
#elif defined(__NetBSD__)
const time_t seconds = (time_t) *timeout;
const long nanoseconds = (long) ((*timeout - seconds) * 1e9);
const struct timespec ts = { seconds, nanoseconds };
const int result = pollts(fds, count, &ts, NULL);
#else
const int milliseconds = (int) (*timeout * 1e3);
const int result = poll(fds, count, milliseconds);
#endif
const int error = errno; // clock_gettime may overwrite our error
*timeout -= (_glfwPlatformGetTimerValue() - base) /
(double) _glfwPlatformGetTimerFrequency();
if (result > 0)
return GLFW_TRUE;
else if (result == -1 && error != EINTR && error != EAGAIN)
return GLFW_FALSE;
else if (*timeout <= 0.0)
return GLFW_FALSE;
}
else
{
const int result = poll(fds, count, -1);
if (result > 0)
return GLFW_TRUE;
else if (result == -1 && errno != EINTR && errno != EAGAIN)
return GLFW_FALSE;
}
}
}
#endif // GLFW_BUILD_POSIX_POLL
|
0 | repos/simulations/libs/zglfw/libs/glfw | repos/simulations/libs/zglfw/libs/glfw/src/cocoa_time.c | //========================================================================
// GLFW 3.4 macOS - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2009-2016 Camilla Löwy <[email protected]>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#if defined(GLFW_BUILD_COCOA_TIMER)
#include <mach/mach_time.h>
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
void _glfwPlatformInitTimer(void)
{
mach_timebase_info_data_t info;
mach_timebase_info(&info);
_glfw.timer.ns.frequency = (info.denom * 1e9) / info.numer;
}
uint64_t _glfwPlatformGetTimerValue(void)
{
return mach_absolute_time();
}
uint64_t _glfwPlatformGetTimerFrequency(void)
{
return _glfw.timer.ns.frequency;
}
#endif // GLFW_BUILD_COCOA_TIMER
|
0 | repos/simulations/libs/zglfw/libs/glfw | repos/simulations/libs/zglfw/libs/glfw/src/posix_time.h | //========================================================================
// GLFW 3.4 POSIX - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2017 Camilla Löwy <[email protected]>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#define GLFW_POSIX_LIBRARY_TIMER_STATE _GLFWtimerPOSIX posix;
#include <stdint.h>
#include <time.h>
// POSIX-specific global timer data
//
typedef struct _GLFWtimerPOSIX
{
clockid_t clock;
uint64_t frequency;
} _GLFWtimerPOSIX;
|
0 | repos/simulations/libs/zglfw/libs/glfw | repos/simulations/libs/zglfw/libs/glfw/src/null_joystick.h | //========================================================================
// GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2006-2017 Camilla Löwy <[email protected]>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
GLFWbool _glfwInitJoysticksNull(void);
void _glfwTerminateJoysticksNull(void);
GLFWbool _glfwPollJoystickNull(_GLFWjoystick* js, int mode);
const char* _glfwGetMappingNameNull(void);
void _glfwUpdateGamepadGUIDNull(char* guid);
|
0 | repos/simulations/libs/zglfw/libs/glfw | repos/simulations/libs/zglfw/libs/glfw/src/null_platform.h | //========================================================================
// GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2016 Google Inc.
// Copyright (c) 2016-2017 Camilla Löwy <[email protected]>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#define GLFW_NULL_WINDOW_STATE _GLFWwindowNull null;
#define GLFW_NULL_LIBRARY_WINDOW_STATE _GLFWlibraryNull null;
#define GLFW_NULL_MONITOR_STATE _GLFWmonitorNull null;
#define GLFW_NULL_CONTEXT_STATE
#define GLFW_NULL_CURSOR_STATE
#define GLFW_NULL_LIBRARY_CONTEXT_STATE
#define GLFW_NULL_SC_FIRST GLFW_NULL_SC_SPACE
#define GLFW_NULL_SC_SPACE 1
#define GLFW_NULL_SC_APOSTROPHE 2
#define GLFW_NULL_SC_COMMA 3
#define GLFW_NULL_SC_MINUS 4
#define GLFW_NULL_SC_PERIOD 5
#define GLFW_NULL_SC_SLASH 6
#define GLFW_NULL_SC_0 7
#define GLFW_NULL_SC_1 8
#define GLFW_NULL_SC_2 9
#define GLFW_NULL_SC_3 10
#define GLFW_NULL_SC_4 11
#define GLFW_NULL_SC_5 12
#define GLFW_NULL_SC_6 13
#define GLFW_NULL_SC_7 14
#define GLFW_NULL_SC_8 15
#define GLFW_NULL_SC_9 16
#define GLFW_NULL_SC_SEMICOLON 17
#define GLFW_NULL_SC_EQUAL 18
#define GLFW_NULL_SC_LEFT_BRACKET 19
#define GLFW_NULL_SC_BACKSLASH 20
#define GLFW_NULL_SC_RIGHT_BRACKET 21
#define GLFW_NULL_SC_GRAVE_ACCENT 22
#define GLFW_NULL_SC_WORLD_1 23
#define GLFW_NULL_SC_WORLD_2 24
#define GLFW_NULL_SC_ESCAPE 25
#define GLFW_NULL_SC_ENTER 26
#define GLFW_NULL_SC_TAB 27
#define GLFW_NULL_SC_BACKSPACE 28
#define GLFW_NULL_SC_INSERT 29
#define GLFW_NULL_SC_DELETE 30
#define GLFW_NULL_SC_RIGHT 31
#define GLFW_NULL_SC_LEFT 32
#define GLFW_NULL_SC_DOWN 33
#define GLFW_NULL_SC_UP 34
#define GLFW_NULL_SC_PAGE_UP 35
#define GLFW_NULL_SC_PAGE_DOWN 36
#define GLFW_NULL_SC_HOME 37
#define GLFW_NULL_SC_END 38
#define GLFW_NULL_SC_CAPS_LOCK 39
#define GLFW_NULL_SC_SCROLL_LOCK 40
#define GLFW_NULL_SC_NUM_LOCK 41
#define GLFW_NULL_SC_PRINT_SCREEN 42
#define GLFW_NULL_SC_PAUSE 43
#define GLFW_NULL_SC_A 44
#define GLFW_NULL_SC_B 45
#define GLFW_NULL_SC_C 46
#define GLFW_NULL_SC_D 47
#define GLFW_NULL_SC_E 48
#define GLFW_NULL_SC_F 49
#define GLFW_NULL_SC_G 50
#define GLFW_NULL_SC_H 51
#define GLFW_NULL_SC_I 52
#define GLFW_NULL_SC_J 53
#define GLFW_NULL_SC_K 54
#define GLFW_NULL_SC_L 55
#define GLFW_NULL_SC_M 56
#define GLFW_NULL_SC_N 57
#define GLFW_NULL_SC_O 58
#define GLFW_NULL_SC_P 59
#define GLFW_NULL_SC_Q 60
#define GLFW_NULL_SC_R 61
#define GLFW_NULL_SC_S 62
#define GLFW_NULL_SC_T 63
#define GLFW_NULL_SC_U 64
#define GLFW_NULL_SC_V 65
#define GLFW_NULL_SC_W 66
#define GLFW_NULL_SC_X 67
#define GLFW_NULL_SC_Y 68
#define GLFW_NULL_SC_Z 69
#define GLFW_NULL_SC_F1 70
#define GLFW_NULL_SC_F2 71
#define GLFW_NULL_SC_F3 72
#define GLFW_NULL_SC_F4 73
#define GLFW_NULL_SC_F5 74
#define GLFW_NULL_SC_F6 75
#define GLFW_NULL_SC_F7 76
#define GLFW_NULL_SC_F8 77
#define GLFW_NULL_SC_F9 78
#define GLFW_NULL_SC_F10 79
#define GLFW_NULL_SC_F11 80
#define GLFW_NULL_SC_F12 81
#define GLFW_NULL_SC_F13 82
#define GLFW_NULL_SC_F14 83
#define GLFW_NULL_SC_F15 84
#define GLFW_NULL_SC_F16 85
#define GLFW_NULL_SC_F17 86
#define GLFW_NULL_SC_F18 87
#define GLFW_NULL_SC_F19 88
#define GLFW_NULL_SC_F20 89
#define GLFW_NULL_SC_F21 90
#define GLFW_NULL_SC_F22 91
#define GLFW_NULL_SC_F23 92
#define GLFW_NULL_SC_F24 93
#define GLFW_NULL_SC_F25 94
#define GLFW_NULL_SC_KP_0 95
#define GLFW_NULL_SC_KP_1 96
#define GLFW_NULL_SC_KP_2 97
#define GLFW_NULL_SC_KP_3 98
#define GLFW_NULL_SC_KP_4 99
#define GLFW_NULL_SC_KP_5 100
#define GLFW_NULL_SC_KP_6 101
#define GLFW_NULL_SC_KP_7 102
#define GLFW_NULL_SC_KP_8 103
#define GLFW_NULL_SC_KP_9 104
#define GLFW_NULL_SC_KP_DECIMAL 105
#define GLFW_NULL_SC_KP_DIVIDE 106
#define GLFW_NULL_SC_KP_MULTIPLY 107
#define GLFW_NULL_SC_KP_SUBTRACT 108
#define GLFW_NULL_SC_KP_ADD 109
#define GLFW_NULL_SC_KP_ENTER 110
#define GLFW_NULL_SC_KP_EQUAL 111
#define GLFW_NULL_SC_LEFT_SHIFT 112
#define GLFW_NULL_SC_LEFT_CONTROL 113
#define GLFW_NULL_SC_LEFT_ALT 114
#define GLFW_NULL_SC_LEFT_SUPER 115
#define GLFW_NULL_SC_RIGHT_SHIFT 116
#define GLFW_NULL_SC_RIGHT_CONTROL 117
#define GLFW_NULL_SC_RIGHT_ALT 118
#define GLFW_NULL_SC_RIGHT_SUPER 119
#define GLFW_NULL_SC_MENU 120
#define GLFW_NULL_SC_LAST GLFW_NULL_SC_MENU
// Null-specific per-window data
//
typedef struct _GLFWwindowNull
{
int xpos;
int ypos;
int width;
int height;
GLFWbool visible;
GLFWbool iconified;
GLFWbool maximized;
GLFWbool resizable;
GLFWbool decorated;
GLFWbool floating;
GLFWbool transparent;
float opacity;
} _GLFWwindowNull;
// Null-specific per-monitor data
//
typedef struct _GLFWmonitorNull
{
GLFWgammaramp ramp;
} _GLFWmonitorNull;
// Null-specific global data
//
typedef struct _GLFWlibraryNull
{
int xcursor;
int ycursor;
char* clipboardString;
_GLFWwindow* focusedWindow;
uint16_t keycodes[GLFW_NULL_SC_LAST + 1];
uint8_t scancodes[GLFW_KEY_LAST + 1];
} _GLFWlibraryNull;
void _glfwPollMonitorsNull(void);
GLFWbool _glfwConnectNull(int platformID, _GLFWplatform* platform);
int _glfwInitNull(void);
void _glfwTerminateNull(void);
void _glfwFreeMonitorNull(_GLFWmonitor* monitor);
void _glfwGetMonitorPosNull(_GLFWmonitor* monitor, int* xpos, int* ypos);
void _glfwGetMonitorContentScaleNull(_GLFWmonitor* monitor, float* xscale, float* yscale);
void _glfwGetMonitorWorkareaNull(_GLFWmonitor* monitor, int* xpos, int* ypos, int* width, int* height);
GLFWvidmode* _glfwGetVideoModesNull(_GLFWmonitor* monitor, int* found);
GLFWbool _glfwGetVideoModeNull(_GLFWmonitor* monitor, GLFWvidmode* mode);
GLFWbool _glfwGetGammaRampNull(_GLFWmonitor* monitor, GLFWgammaramp* ramp);
void _glfwSetGammaRampNull(_GLFWmonitor* monitor, const GLFWgammaramp* ramp);
GLFWbool _glfwCreateWindowNull(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig);
void _glfwDestroyWindowNull(_GLFWwindow* window);
void _glfwSetWindowTitleNull(_GLFWwindow* window, const char* title);
void _glfwSetWindowIconNull(_GLFWwindow* window, int count, const GLFWimage* images);
void _glfwSetWindowMonitorNull(_GLFWwindow* window, _GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate);
void _glfwGetWindowPosNull(_GLFWwindow* window, int* xpos, int* ypos);
void _glfwSetWindowPosNull(_GLFWwindow* window, int xpos, int ypos);
void _glfwGetWindowSizeNull(_GLFWwindow* window, int* width, int* height);
void _glfwSetWindowSizeNull(_GLFWwindow* window, int width, int height);
void _glfwSetWindowSizeLimitsNull(_GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight);
void _glfwSetWindowAspectRatioNull(_GLFWwindow* window, int n, int d);
void _glfwGetFramebufferSizeNull(_GLFWwindow* window, int* width, int* height);
void _glfwGetWindowFrameSizeNull(_GLFWwindow* window, int* left, int* top, int* right, int* bottom);
void _glfwGetWindowContentScaleNull(_GLFWwindow* window, float* xscale, float* yscale);
void _glfwIconifyWindowNull(_GLFWwindow* window);
void _glfwRestoreWindowNull(_GLFWwindow* window);
void _glfwMaximizeWindowNull(_GLFWwindow* window);
GLFWbool _glfwWindowMaximizedNull(_GLFWwindow* window);
GLFWbool _glfwWindowHoveredNull(_GLFWwindow* window);
GLFWbool _glfwFramebufferTransparentNull(_GLFWwindow* window);
void _glfwSetWindowResizableNull(_GLFWwindow* window, GLFWbool enabled);
void _glfwSetWindowDecoratedNull(_GLFWwindow* window, GLFWbool enabled);
void _glfwSetWindowFloatingNull(_GLFWwindow* window, GLFWbool enabled);
void _glfwSetWindowMousePassthroughNull(_GLFWwindow* window, GLFWbool enabled);
float _glfwGetWindowOpacityNull(_GLFWwindow* window);
void _glfwSetWindowOpacityNull(_GLFWwindow* window, float opacity);
void _glfwSetRawMouseMotionNull(_GLFWwindow *window, GLFWbool enabled);
GLFWbool _glfwRawMouseMotionSupportedNull(void);
void _glfwShowWindowNull(_GLFWwindow* window);
void _glfwRequestWindowAttentionNull(_GLFWwindow* window);
void _glfwHideWindowNull(_GLFWwindow* window);
void _glfwFocusWindowNull(_GLFWwindow* window);
GLFWbool _glfwWindowFocusedNull(_GLFWwindow* window);
GLFWbool _glfwWindowIconifiedNull(_GLFWwindow* window);
GLFWbool _glfwWindowVisibleNull(_GLFWwindow* window);
void _glfwPollEventsNull(void);
void _glfwWaitEventsNull(void);
void _glfwWaitEventsTimeoutNull(double timeout);
void _glfwPostEmptyEventNull(void);
void _glfwGetCursorPosNull(_GLFWwindow* window, double* xpos, double* ypos);
void _glfwSetCursorPosNull(_GLFWwindow* window, double x, double y);
void _glfwSetCursorModeNull(_GLFWwindow* window, int mode);
GLFWbool _glfwCreateCursorNull(_GLFWcursor* cursor, const GLFWimage* image, int xhot, int yhot);
GLFWbool _glfwCreateStandardCursorNull(_GLFWcursor* cursor, int shape);
void _glfwDestroyCursorNull(_GLFWcursor* cursor);
void _glfwSetCursorNull(_GLFWwindow* window, _GLFWcursor* cursor);
void _glfwSetClipboardStringNull(const char* string);
const char* _glfwGetClipboardStringNull(void);
const char* _glfwGetScancodeNameNull(int scancode);
int _glfwGetKeyScancodeNull(int key);
EGLenum _glfwGetEGLPlatformNull(EGLint** attribs);
EGLNativeDisplayType _glfwGetEGLNativeDisplayNull(void);
EGLNativeWindowType _glfwGetEGLNativeWindowNull(_GLFWwindow* window);
void _glfwGetRequiredInstanceExtensionsNull(char** extensions);
GLFWbool _glfwGetPhysicalDevicePresentationSupportNull(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily);
VkResult _glfwCreateWindowSurfaceNull(VkInstance instance, _GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface);
void _glfwPollMonitorsNull(void);
|
0 | repos/simulations/libs/zglfw/libs/glfw | repos/simulations/libs/zglfw/libs/glfw/src/null_init.c | //========================================================================
// GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2016 Google Inc.
// Copyright (c) 2016-2017 Camilla Löwy <[email protected]>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <stdlib.h>
#include <string.h>
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
GLFWbool _glfwConnectNull(int platformID, _GLFWplatform* platform)
{
const _GLFWplatform null =
{
.platformID = GLFW_PLATFORM_NULL,
.init = _glfwInitNull,
.terminate = _glfwTerminateNull,
.getCursorPos = _glfwGetCursorPosNull,
.setCursorPos = _glfwSetCursorPosNull,
.setCursorMode = _glfwSetCursorModeNull,
.setRawMouseMotion = _glfwSetRawMouseMotionNull,
.rawMouseMotionSupported = _glfwRawMouseMotionSupportedNull,
.createCursor = _glfwCreateCursorNull,
.createStandardCursor = _glfwCreateStandardCursorNull,
.destroyCursor = _glfwDestroyCursorNull,
.setCursor = _glfwSetCursorNull,
.getScancodeName = _glfwGetScancodeNameNull,
.getKeyScancode = _glfwGetKeyScancodeNull,
.setClipboardString = _glfwSetClipboardStringNull,
.getClipboardString = _glfwGetClipboardStringNull,
.initJoysticks = _glfwInitJoysticksNull,
.terminateJoysticks = _glfwTerminateJoysticksNull,
.pollJoystick = _glfwPollJoystickNull,
.getMappingName = _glfwGetMappingNameNull,
.updateGamepadGUID = _glfwUpdateGamepadGUIDNull,
.freeMonitor = _glfwFreeMonitorNull,
.getMonitorPos = _glfwGetMonitorPosNull,
.getMonitorContentScale = _glfwGetMonitorContentScaleNull,
.getMonitorWorkarea = _glfwGetMonitorWorkareaNull,
.getVideoModes = _glfwGetVideoModesNull,
.getVideoMode = _glfwGetVideoModeNull,
.getGammaRamp = _glfwGetGammaRampNull,
.setGammaRamp = _glfwSetGammaRampNull,
.createWindow = _glfwCreateWindowNull,
.destroyWindow = _glfwDestroyWindowNull,
.setWindowTitle = _glfwSetWindowTitleNull,
.setWindowIcon = _glfwSetWindowIconNull,
.getWindowPos = _glfwGetWindowPosNull,
.setWindowPos = _glfwSetWindowPosNull,
.getWindowSize = _glfwGetWindowSizeNull,
.setWindowSize = _glfwSetWindowSizeNull,
.setWindowSizeLimits = _glfwSetWindowSizeLimitsNull,
.setWindowAspectRatio = _glfwSetWindowAspectRatioNull,
.getFramebufferSize = _glfwGetFramebufferSizeNull,
.getWindowFrameSize = _glfwGetWindowFrameSizeNull,
.getWindowContentScale = _glfwGetWindowContentScaleNull,
.iconifyWindow = _glfwIconifyWindowNull,
.restoreWindow = _glfwRestoreWindowNull,
.maximizeWindow = _glfwMaximizeWindowNull,
.showWindow = _glfwShowWindowNull,
.hideWindow = _glfwHideWindowNull,
.requestWindowAttention = _glfwRequestWindowAttentionNull,
.focusWindow = _glfwFocusWindowNull,
.setWindowMonitor = _glfwSetWindowMonitorNull,
.windowFocused = _glfwWindowFocusedNull,
.windowIconified = _glfwWindowIconifiedNull,
.windowVisible = _glfwWindowVisibleNull,
.windowMaximized = _glfwWindowMaximizedNull,
.windowHovered = _glfwWindowHoveredNull,
.framebufferTransparent = _glfwFramebufferTransparentNull,
.getWindowOpacity = _glfwGetWindowOpacityNull,
.setWindowResizable = _glfwSetWindowResizableNull,
.setWindowDecorated = _glfwSetWindowDecoratedNull,
.setWindowFloating = _glfwSetWindowFloatingNull,
.setWindowOpacity = _glfwSetWindowOpacityNull,
.setWindowMousePassthrough = _glfwSetWindowMousePassthroughNull,
.pollEvents = _glfwPollEventsNull,
.waitEvents = _glfwWaitEventsNull,
.waitEventsTimeout = _glfwWaitEventsTimeoutNull,
.postEmptyEvent = _glfwPostEmptyEventNull,
.getEGLPlatform = _glfwGetEGLPlatformNull,
.getEGLNativeDisplay = _glfwGetEGLNativeDisplayNull,
.getEGLNativeWindow = _glfwGetEGLNativeWindowNull,
.getRequiredInstanceExtensions = _glfwGetRequiredInstanceExtensionsNull,
.getPhysicalDevicePresentationSupport = _glfwGetPhysicalDevicePresentationSupportNull,
.createWindowSurface = _glfwCreateWindowSurfaceNull
};
*platform = null;
return GLFW_TRUE;
}
int _glfwInitNull(void)
{
int scancode;
memset(_glfw.null.keycodes, -1, sizeof(_glfw.null.keycodes));
memset(_glfw.null.scancodes, -1, sizeof(_glfw.null.scancodes));
_glfw.null.keycodes[GLFW_NULL_SC_SPACE] = GLFW_KEY_SPACE;
_glfw.null.keycodes[GLFW_NULL_SC_APOSTROPHE] = GLFW_KEY_APOSTROPHE;
_glfw.null.keycodes[GLFW_NULL_SC_COMMA] = GLFW_KEY_COMMA;
_glfw.null.keycodes[GLFW_NULL_SC_MINUS] = GLFW_KEY_MINUS;
_glfw.null.keycodes[GLFW_NULL_SC_PERIOD] = GLFW_KEY_PERIOD;
_glfw.null.keycodes[GLFW_NULL_SC_SLASH] = GLFW_KEY_SLASH;
_glfw.null.keycodes[GLFW_NULL_SC_0] = GLFW_KEY_0;
_glfw.null.keycodes[GLFW_NULL_SC_1] = GLFW_KEY_1;
_glfw.null.keycodes[GLFW_NULL_SC_2] = GLFW_KEY_2;
_glfw.null.keycodes[GLFW_NULL_SC_3] = GLFW_KEY_3;
_glfw.null.keycodes[GLFW_NULL_SC_4] = GLFW_KEY_4;
_glfw.null.keycodes[GLFW_NULL_SC_5] = GLFW_KEY_5;
_glfw.null.keycodes[GLFW_NULL_SC_6] = GLFW_KEY_6;
_glfw.null.keycodes[GLFW_NULL_SC_7] = GLFW_KEY_7;
_glfw.null.keycodes[GLFW_NULL_SC_8] = GLFW_KEY_8;
_glfw.null.keycodes[GLFW_NULL_SC_9] = GLFW_KEY_9;
_glfw.null.keycodes[GLFW_NULL_SC_SEMICOLON] = GLFW_KEY_SEMICOLON;
_glfw.null.keycodes[GLFW_NULL_SC_EQUAL] = GLFW_KEY_EQUAL;
_glfw.null.keycodes[GLFW_NULL_SC_A] = GLFW_KEY_A;
_glfw.null.keycodes[GLFW_NULL_SC_B] = GLFW_KEY_B;
_glfw.null.keycodes[GLFW_NULL_SC_C] = GLFW_KEY_C;
_glfw.null.keycodes[GLFW_NULL_SC_D] = GLFW_KEY_D;
_glfw.null.keycodes[GLFW_NULL_SC_E] = GLFW_KEY_E;
_glfw.null.keycodes[GLFW_NULL_SC_F] = GLFW_KEY_F;
_glfw.null.keycodes[GLFW_NULL_SC_G] = GLFW_KEY_G;
_glfw.null.keycodes[GLFW_NULL_SC_H] = GLFW_KEY_H;
_glfw.null.keycodes[GLFW_NULL_SC_I] = GLFW_KEY_I;
_glfw.null.keycodes[GLFW_NULL_SC_J] = GLFW_KEY_J;
_glfw.null.keycodes[GLFW_NULL_SC_K] = GLFW_KEY_K;
_glfw.null.keycodes[GLFW_NULL_SC_L] = GLFW_KEY_L;
_glfw.null.keycodes[GLFW_NULL_SC_M] = GLFW_KEY_M;
_glfw.null.keycodes[GLFW_NULL_SC_N] = GLFW_KEY_N;
_glfw.null.keycodes[GLFW_NULL_SC_O] = GLFW_KEY_O;
_glfw.null.keycodes[GLFW_NULL_SC_P] = GLFW_KEY_P;
_glfw.null.keycodes[GLFW_NULL_SC_Q] = GLFW_KEY_Q;
_glfw.null.keycodes[GLFW_NULL_SC_R] = GLFW_KEY_R;
_glfw.null.keycodes[GLFW_NULL_SC_S] = GLFW_KEY_S;
_glfw.null.keycodes[GLFW_NULL_SC_T] = GLFW_KEY_T;
_glfw.null.keycodes[GLFW_NULL_SC_U] = GLFW_KEY_U;
_glfw.null.keycodes[GLFW_NULL_SC_V] = GLFW_KEY_V;
_glfw.null.keycodes[GLFW_NULL_SC_W] = GLFW_KEY_W;
_glfw.null.keycodes[GLFW_NULL_SC_X] = GLFW_KEY_X;
_glfw.null.keycodes[GLFW_NULL_SC_Y] = GLFW_KEY_Y;
_glfw.null.keycodes[GLFW_NULL_SC_Z] = GLFW_KEY_Z;
_glfw.null.keycodes[GLFW_NULL_SC_LEFT_BRACKET] = GLFW_KEY_LEFT_BRACKET;
_glfw.null.keycodes[GLFW_NULL_SC_BACKSLASH] = GLFW_KEY_BACKSLASH;
_glfw.null.keycodes[GLFW_NULL_SC_RIGHT_BRACKET] = GLFW_KEY_RIGHT_BRACKET;
_glfw.null.keycodes[GLFW_NULL_SC_GRAVE_ACCENT] = GLFW_KEY_GRAVE_ACCENT;
_glfw.null.keycodes[GLFW_NULL_SC_WORLD_1] = GLFW_KEY_WORLD_1;
_glfw.null.keycodes[GLFW_NULL_SC_WORLD_2] = GLFW_KEY_WORLD_2;
_glfw.null.keycodes[GLFW_NULL_SC_ESCAPE] = GLFW_KEY_ESCAPE;
_glfw.null.keycodes[GLFW_NULL_SC_ENTER] = GLFW_KEY_ENTER;
_glfw.null.keycodes[GLFW_NULL_SC_TAB] = GLFW_KEY_TAB;
_glfw.null.keycodes[GLFW_NULL_SC_BACKSPACE] = GLFW_KEY_BACKSPACE;
_glfw.null.keycodes[GLFW_NULL_SC_INSERT] = GLFW_KEY_INSERT;
_glfw.null.keycodes[GLFW_NULL_SC_DELETE] = GLFW_KEY_DELETE;
_glfw.null.keycodes[GLFW_NULL_SC_RIGHT] = GLFW_KEY_RIGHT;
_glfw.null.keycodes[GLFW_NULL_SC_LEFT] = GLFW_KEY_LEFT;
_glfw.null.keycodes[GLFW_NULL_SC_DOWN] = GLFW_KEY_DOWN;
_glfw.null.keycodes[GLFW_NULL_SC_UP] = GLFW_KEY_UP;
_glfw.null.keycodes[GLFW_NULL_SC_PAGE_UP] = GLFW_KEY_PAGE_UP;
_glfw.null.keycodes[GLFW_NULL_SC_PAGE_DOWN] = GLFW_KEY_PAGE_DOWN;
_glfw.null.keycodes[GLFW_NULL_SC_HOME] = GLFW_KEY_HOME;
_glfw.null.keycodes[GLFW_NULL_SC_END] = GLFW_KEY_END;
_glfw.null.keycodes[GLFW_NULL_SC_CAPS_LOCK] = GLFW_KEY_CAPS_LOCK;
_glfw.null.keycodes[GLFW_NULL_SC_SCROLL_LOCK] = GLFW_KEY_SCROLL_LOCK;
_glfw.null.keycodes[GLFW_NULL_SC_NUM_LOCK] = GLFW_KEY_NUM_LOCK;
_glfw.null.keycodes[GLFW_NULL_SC_PRINT_SCREEN] = GLFW_KEY_PRINT_SCREEN;
_glfw.null.keycodes[GLFW_NULL_SC_PAUSE] = GLFW_KEY_PAUSE;
_glfw.null.keycodes[GLFW_NULL_SC_F1] = GLFW_KEY_F1;
_glfw.null.keycodes[GLFW_NULL_SC_F2] = GLFW_KEY_F2;
_glfw.null.keycodes[GLFW_NULL_SC_F3] = GLFW_KEY_F3;
_glfw.null.keycodes[GLFW_NULL_SC_F4] = GLFW_KEY_F4;
_glfw.null.keycodes[GLFW_NULL_SC_F5] = GLFW_KEY_F5;
_glfw.null.keycodes[GLFW_NULL_SC_F6] = GLFW_KEY_F6;
_glfw.null.keycodes[GLFW_NULL_SC_F7] = GLFW_KEY_F7;
_glfw.null.keycodes[GLFW_NULL_SC_F8] = GLFW_KEY_F8;
_glfw.null.keycodes[GLFW_NULL_SC_F9] = GLFW_KEY_F9;
_glfw.null.keycodes[GLFW_NULL_SC_F10] = GLFW_KEY_F10;
_glfw.null.keycodes[GLFW_NULL_SC_F11] = GLFW_KEY_F11;
_glfw.null.keycodes[GLFW_NULL_SC_F12] = GLFW_KEY_F12;
_glfw.null.keycodes[GLFW_NULL_SC_F13] = GLFW_KEY_F13;
_glfw.null.keycodes[GLFW_NULL_SC_F14] = GLFW_KEY_F14;
_glfw.null.keycodes[GLFW_NULL_SC_F15] = GLFW_KEY_F15;
_glfw.null.keycodes[GLFW_NULL_SC_F16] = GLFW_KEY_F16;
_glfw.null.keycodes[GLFW_NULL_SC_F17] = GLFW_KEY_F17;
_glfw.null.keycodes[GLFW_NULL_SC_F18] = GLFW_KEY_F18;
_glfw.null.keycodes[GLFW_NULL_SC_F19] = GLFW_KEY_F19;
_glfw.null.keycodes[GLFW_NULL_SC_F20] = GLFW_KEY_F20;
_glfw.null.keycodes[GLFW_NULL_SC_F21] = GLFW_KEY_F21;
_glfw.null.keycodes[GLFW_NULL_SC_F22] = GLFW_KEY_F22;
_glfw.null.keycodes[GLFW_NULL_SC_F23] = GLFW_KEY_F23;
_glfw.null.keycodes[GLFW_NULL_SC_F24] = GLFW_KEY_F24;
_glfw.null.keycodes[GLFW_NULL_SC_F25] = GLFW_KEY_F25;
_glfw.null.keycodes[GLFW_NULL_SC_KP_0] = GLFW_KEY_KP_0;
_glfw.null.keycodes[GLFW_NULL_SC_KP_1] = GLFW_KEY_KP_1;
_glfw.null.keycodes[GLFW_NULL_SC_KP_2] = GLFW_KEY_KP_2;
_glfw.null.keycodes[GLFW_NULL_SC_KP_3] = GLFW_KEY_KP_3;
_glfw.null.keycodes[GLFW_NULL_SC_KP_4] = GLFW_KEY_KP_4;
_glfw.null.keycodes[GLFW_NULL_SC_KP_5] = GLFW_KEY_KP_5;
_glfw.null.keycodes[GLFW_NULL_SC_KP_6] = GLFW_KEY_KP_6;
_glfw.null.keycodes[GLFW_NULL_SC_KP_7] = GLFW_KEY_KP_7;
_glfw.null.keycodes[GLFW_NULL_SC_KP_8] = GLFW_KEY_KP_8;
_glfw.null.keycodes[GLFW_NULL_SC_KP_9] = GLFW_KEY_KP_9;
_glfw.null.keycodes[GLFW_NULL_SC_KP_DECIMAL] = GLFW_KEY_KP_DECIMAL;
_glfw.null.keycodes[GLFW_NULL_SC_KP_DIVIDE] = GLFW_KEY_KP_DIVIDE;
_glfw.null.keycodes[GLFW_NULL_SC_KP_MULTIPLY] = GLFW_KEY_KP_MULTIPLY;
_glfw.null.keycodes[GLFW_NULL_SC_KP_SUBTRACT] = GLFW_KEY_KP_SUBTRACT;
_glfw.null.keycodes[GLFW_NULL_SC_KP_ADD] = GLFW_KEY_KP_ADD;
_glfw.null.keycodes[GLFW_NULL_SC_KP_ENTER] = GLFW_KEY_KP_ENTER;
_glfw.null.keycodes[GLFW_NULL_SC_KP_EQUAL] = GLFW_KEY_KP_EQUAL;
_glfw.null.keycodes[GLFW_NULL_SC_LEFT_SHIFT] = GLFW_KEY_LEFT_SHIFT;
_glfw.null.keycodes[GLFW_NULL_SC_LEFT_CONTROL] = GLFW_KEY_LEFT_CONTROL;
_glfw.null.keycodes[GLFW_NULL_SC_LEFT_ALT] = GLFW_KEY_LEFT_ALT;
_glfw.null.keycodes[GLFW_NULL_SC_LEFT_SUPER] = GLFW_KEY_LEFT_SUPER;
_glfw.null.keycodes[GLFW_NULL_SC_RIGHT_SHIFT] = GLFW_KEY_RIGHT_SHIFT;
_glfw.null.keycodes[GLFW_NULL_SC_RIGHT_CONTROL] = GLFW_KEY_RIGHT_CONTROL;
_glfw.null.keycodes[GLFW_NULL_SC_RIGHT_ALT] = GLFW_KEY_RIGHT_ALT;
_glfw.null.keycodes[GLFW_NULL_SC_RIGHT_SUPER] = GLFW_KEY_RIGHT_SUPER;
_glfw.null.keycodes[GLFW_NULL_SC_MENU] = GLFW_KEY_MENU;
for (scancode = GLFW_NULL_SC_FIRST; scancode < GLFW_NULL_SC_LAST; scancode++)
{
if (_glfw.null.keycodes[scancode] > 0)
_glfw.null.scancodes[_glfw.null.keycodes[scancode]] = scancode;
}
_glfwPollMonitorsNull();
return GLFW_TRUE;
}
void _glfwTerminateNull(void)
{
free(_glfw.null.clipboardString);
_glfwTerminateOSMesa();
_glfwTerminateEGL();
}
|
0 | repos/simulations/libs/zglfw/libs/glfw | repos/simulations/libs/zglfw/libs/glfw/src/wl_window.c | //========================================================================
// GLFW 3.4 Wayland - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2014 Jonas Ådahl <[email protected]>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#define _GNU_SOURCE
#include "internal.h"
#if defined(_GLFW_WAYLAND)
#include <stdio.h>
#include <stdlib.h>
#include <errno.h>
#include <assert.h>
#include <unistd.h>
#include <string.h>
#include <fcntl.h>
#include <sys/mman.h>
#include <sys/timerfd.h>
#include <poll.h>
#include <linux/input-event-codes.h>
#include "wayland-client-protocol.h"
#include "xdg-shell-client-protocol.h"
#include "xdg-decoration-unstable-v1-client-protocol.h"
#include "viewporter-client-protocol.h"
#include "relative-pointer-unstable-v1-client-protocol.h"
#include "pointer-constraints-unstable-v1-client-protocol.h"
#include "xdg-activation-v1-client-protocol.h"
#include "idle-inhibit-unstable-v1-client-protocol.h"
#include "fractional-scale-v1-client-protocol.h"
#define GLFW_BORDER_SIZE 4
#define GLFW_CAPTION_HEIGHT 24
static int createTmpfileCloexec(char* tmpname)
{
int fd;
fd = mkostemp(tmpname, O_CLOEXEC);
if (fd >= 0)
unlink(tmpname);
return fd;
}
/*
* Create a new, unique, anonymous file of the given size, and
* return the file descriptor for it. The file descriptor is set
* CLOEXEC. The file is immediately suitable for mmap()'ing
* the given size at offset zero.
*
* The file should not have a permanent backing store like a disk,
* but may have if XDG_RUNTIME_DIR is not properly implemented in OS.
*
* The file name is deleted from the file system.
*
* The file is suitable for buffer sharing between processes by
* transmitting the file descriptor over Unix sockets using the
* SCM_RIGHTS methods.
*
* posix_fallocate() is used to guarantee that disk space is available
* for the file at the given size. If disk space is insufficient, errno
* is set to ENOSPC. If posix_fallocate() is not supported, program may
* receive SIGBUS on accessing mmap()'ed file contents instead.
*/
static int createAnonymousFile(off_t size)
{
static const char template[] = "/glfw-shared-XXXXXX";
const char* path;
char* name;
int fd;
int ret;
#ifdef HAVE_MEMFD_CREATE
fd = memfd_create("glfw-shared", MFD_CLOEXEC | MFD_ALLOW_SEALING);
if (fd >= 0)
{
// We can add this seal before calling posix_fallocate(), as the file
// is currently zero-sized anyway.
//
// There is also no need to check for the return value, we couldn’t do
// anything with it anyway.
fcntl(fd, F_ADD_SEALS, F_SEAL_SHRINK | F_SEAL_SEAL);
}
else
#elif defined(SHM_ANON)
fd = shm_open(SHM_ANON, O_RDWR | O_CLOEXEC, 0600);
if (fd < 0)
#endif
{
path = getenv("XDG_RUNTIME_DIR");
if (!path)
{
errno = ENOENT;
return -1;
}
name = _glfw_calloc(strlen(path) + sizeof(template), 1);
strcpy(name, path);
strcat(name, template);
fd = createTmpfileCloexec(name);
_glfw_free(name);
if (fd < 0)
return -1;
}
#if defined(SHM_ANON)
// posix_fallocate does not work on SHM descriptors
ret = ftruncate(fd, size);
#else
ret = posix_fallocate(fd, 0, size);
#endif
if (ret != 0)
{
close(fd);
errno = ret;
return -1;
}
return fd;
}
static struct wl_buffer* createShmBuffer(const GLFWimage* image)
{
const int stride = image->width * 4;
const int length = image->width * image->height * 4;
const int fd = createAnonymousFile(length);
if (fd < 0)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Wayland: Failed to create buffer file of size %d: %s",
length, strerror(errno));
return NULL;
}
void* data = mmap(NULL, length, PROT_READ | PROT_WRITE, MAP_SHARED, fd, 0);
if (data == MAP_FAILED)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Wayland: Failed to map file: %s", strerror(errno));
close(fd);
return NULL;
}
struct wl_shm_pool* pool = wl_shm_create_pool(_glfw.wl.shm, fd, length);
close(fd);
unsigned char* source = (unsigned char*) image->pixels;
unsigned char* target = data;
for (int i = 0; i < image->width * image->height; i++, source += 4)
{
unsigned int alpha = source[3];
*target++ = (unsigned char) ((source[2] * alpha) / 255);
*target++ = (unsigned char) ((source[1] * alpha) / 255);
*target++ = (unsigned char) ((source[0] * alpha) / 255);
*target++ = (unsigned char) alpha;
}
struct wl_buffer* buffer =
wl_shm_pool_create_buffer(pool, 0,
image->width,
image->height,
stride, WL_SHM_FORMAT_ARGB8888);
munmap(data, length);
wl_shm_pool_destroy(pool);
return buffer;
}
static void createFallbackEdge(_GLFWwindow* window,
_GLFWfallbackEdgeWayland* edge,
struct wl_surface* parent,
struct wl_buffer* buffer,
int x, int y,
int width, int height)
{
edge->surface = wl_compositor_create_surface(_glfw.wl.compositor);
wl_surface_set_user_data(edge->surface, window);
wl_proxy_set_tag((struct wl_proxy*) edge->surface, &_glfw.wl.tag);
edge->subsurface = wl_subcompositor_get_subsurface(_glfw.wl.subcompositor,
edge->surface, parent);
wl_subsurface_set_position(edge->subsurface, x, y);
edge->viewport = wp_viewporter_get_viewport(_glfw.wl.viewporter,
edge->surface);
wp_viewport_set_destination(edge->viewport, width, height);
wl_surface_attach(edge->surface, buffer, 0, 0);
struct wl_region* region = wl_compositor_create_region(_glfw.wl.compositor);
wl_region_add(region, 0, 0, width, height);
wl_surface_set_opaque_region(edge->surface, region);
wl_surface_commit(edge->surface);
wl_region_destroy(region);
}
static void createFallbackDecorations(_GLFWwindow* window)
{
unsigned char data[] = { 224, 224, 224, 255 };
const GLFWimage image = { 1, 1, data };
if (!_glfw.wl.viewporter)
return;
if (!window->wl.fallback.buffer)
window->wl.fallback.buffer = createShmBuffer(&image);
if (!window->wl.fallback.buffer)
return;
createFallbackEdge(window, &window->wl.fallback.top, window->wl.surface,
window->wl.fallback.buffer,
0, -GLFW_CAPTION_HEIGHT,
window->wl.width, GLFW_CAPTION_HEIGHT);
createFallbackEdge(window, &window->wl.fallback.left, window->wl.surface,
window->wl.fallback.buffer,
-GLFW_BORDER_SIZE, -GLFW_CAPTION_HEIGHT,
GLFW_BORDER_SIZE, window->wl.height + GLFW_CAPTION_HEIGHT);
createFallbackEdge(window, &window->wl.fallback.right, window->wl.surface,
window->wl.fallback.buffer,
window->wl.width, -GLFW_CAPTION_HEIGHT,
GLFW_BORDER_SIZE, window->wl.height + GLFW_CAPTION_HEIGHT);
createFallbackEdge(window, &window->wl.fallback.bottom, window->wl.surface,
window->wl.fallback.buffer,
-GLFW_BORDER_SIZE, window->wl.height,
window->wl.width + GLFW_BORDER_SIZE * 2, GLFW_BORDER_SIZE);
window->wl.fallback.decorations = GLFW_TRUE;
}
static void destroyFallbackEdge(_GLFWfallbackEdgeWayland* edge)
{
if (edge->subsurface)
wl_subsurface_destroy(edge->subsurface);
if (edge->surface)
wl_surface_destroy(edge->surface);
if (edge->viewport)
wp_viewport_destroy(edge->viewport);
edge->surface = NULL;
edge->subsurface = NULL;
edge->viewport = NULL;
}
static void destroyFallbackDecorations(_GLFWwindow* window)
{
window->wl.fallback.decorations = GLFW_FALSE;
destroyFallbackEdge(&window->wl.fallback.top);
destroyFallbackEdge(&window->wl.fallback.left);
destroyFallbackEdge(&window->wl.fallback.right);
destroyFallbackEdge(&window->wl.fallback.bottom);
}
static void xdgDecorationHandleConfigure(void* userData,
struct zxdg_toplevel_decoration_v1* decoration,
uint32_t mode)
{
_GLFWwindow* window = userData;
window->wl.xdg.decorationMode = mode;
if (mode == ZXDG_TOPLEVEL_DECORATION_V1_MODE_CLIENT_SIDE)
{
if (window->decorated && !window->monitor)
createFallbackDecorations(window);
}
else
destroyFallbackDecorations(window);
}
static const struct zxdg_toplevel_decoration_v1_listener xdgDecorationListener =
{
xdgDecorationHandleConfigure,
};
// Makes the surface considered as XRGB instead of ARGB.
static void setContentAreaOpaque(_GLFWwindow* window)
{
struct wl_region* region;
region = wl_compositor_create_region(_glfw.wl.compositor);
if (!region)
return;
wl_region_add(region, 0, 0, window->wl.width, window->wl.height);
wl_surface_set_opaque_region(window->wl.surface, region);
wl_region_destroy(region);
}
static void resizeFramebuffer(_GLFWwindow* window)
{
if (window->wl.fractionalScale)
{
window->wl.fbWidth = (window->wl.width * window->wl.scalingNumerator) / 120;
window->wl.fbHeight = (window->wl.height * window->wl.scalingNumerator) / 120;
}
else
{
window->wl.fbWidth = window->wl.width * window->wl.bufferScale;
window->wl.fbHeight = window->wl.height * window->wl.bufferScale;
}
if (window->wl.egl.window)
{
wl_egl_window_resize(window->wl.egl.window,
window->wl.fbWidth,
window->wl.fbHeight,
0, 0);
}
if (!window->wl.transparent)
setContentAreaOpaque(window);
_glfwInputFramebufferSize(window, window->wl.fbWidth, window->wl.fbHeight);
}
static GLFWbool resizeWindow(_GLFWwindow* window, int width, int height)
{
width = _glfw_max(width, 1);
height = _glfw_max(height, 1);
if (width == window->wl.width && height == window->wl.height)
return GLFW_FALSE;
window->wl.width = width;
window->wl.height = height;
resizeFramebuffer(window);
if (window->wl.scalingViewport)
{
wp_viewport_set_destination(window->wl.scalingViewport,
window->wl.width,
window->wl.height);
}
if (window->wl.fallback.decorations)
{
wp_viewport_set_destination(window->wl.fallback.top.viewport,
window->wl.width,
GLFW_CAPTION_HEIGHT);
wl_surface_commit(window->wl.fallback.top.surface);
wp_viewport_set_destination(window->wl.fallback.left.viewport,
GLFW_BORDER_SIZE,
window->wl.height + GLFW_CAPTION_HEIGHT);
wl_surface_commit(window->wl.fallback.left.surface);
wl_subsurface_set_position(window->wl.fallback.right.subsurface,
window->wl.width, -GLFW_CAPTION_HEIGHT);
wp_viewport_set_destination(window->wl.fallback.right.viewport,
GLFW_BORDER_SIZE,
window->wl.height + GLFW_CAPTION_HEIGHT);
wl_surface_commit(window->wl.fallback.right.surface);
wl_subsurface_set_position(window->wl.fallback.bottom.subsurface,
-GLFW_BORDER_SIZE, window->wl.height);
wp_viewport_set_destination(window->wl.fallback.bottom.viewport,
window->wl.width + GLFW_BORDER_SIZE * 2,
GLFW_BORDER_SIZE);
wl_surface_commit(window->wl.fallback.bottom.surface);
}
return GLFW_TRUE;
}
void _glfwUpdateBufferScaleFromOutputsWayland(_GLFWwindow* window)
{
if (wl_compositor_get_version(_glfw.wl.compositor) <
WL_SURFACE_SET_BUFFER_SCALE_SINCE_VERSION)
{
return;
}
if (!window->wl.scaleFramebuffer)
return;
// When using fractional scaling, the buffer scale should remain at 1
if (window->wl.fractionalScale)
return;
// Get the scale factor from the highest scale monitor.
int32_t maxScale = 1;
for (size_t i = 0; i < window->wl.outputScaleCount; i++)
maxScale = _glfw_max(window->wl.outputScales[i].factor, maxScale);
// Only change the framebuffer size if the scale changed.
if (window->wl.bufferScale != maxScale)
{
window->wl.bufferScale = maxScale;
wl_surface_set_buffer_scale(window->wl.surface, maxScale);
_glfwInputWindowContentScale(window, maxScale, maxScale);
resizeFramebuffer(window);
if (window->wl.visible)
_glfwInputWindowDamage(window);
}
}
static void surfaceHandleEnter(void* userData,
struct wl_surface* surface,
struct wl_output* output)
{
if (wl_proxy_get_tag((struct wl_proxy*) output) != &_glfw.wl.tag)
return;
_GLFWwindow* window = userData;
_GLFWmonitor* monitor = wl_output_get_user_data(output);
if (!window || !monitor)
return;
if (window->wl.outputScaleCount + 1 > window->wl.outputScaleSize)
{
window->wl.outputScaleSize++;
window->wl.outputScales =
_glfw_realloc(window->wl.outputScales,
window->wl.outputScaleSize * sizeof(_GLFWscaleWayland));
}
window->wl.outputScaleCount++;
window->wl.outputScales[window->wl.outputScaleCount - 1] =
(_GLFWscaleWayland) { output, monitor->wl.scale };
_glfwUpdateBufferScaleFromOutputsWayland(window);
}
static void surfaceHandleLeave(void* userData,
struct wl_surface* surface,
struct wl_output* output)
{
if (wl_proxy_get_tag((struct wl_proxy*) output) != &_glfw.wl.tag)
return;
_GLFWwindow* window = userData;
for (size_t i = 0; i < window->wl.outputScaleCount; i++)
{
if (window->wl.outputScales[i].output == output)
{
window->wl.outputScales[i] =
window->wl.outputScales[window->wl.outputScaleCount - 1];
window->wl.outputScaleCount--;
break;
}
}
_glfwUpdateBufferScaleFromOutputsWayland(window);
}
static const struct wl_surface_listener surfaceListener =
{
surfaceHandleEnter,
surfaceHandleLeave
};
static void setIdleInhibitor(_GLFWwindow* window, GLFWbool enable)
{
if (enable && !window->wl.idleInhibitor && _glfw.wl.idleInhibitManager)
{
window->wl.idleInhibitor =
zwp_idle_inhibit_manager_v1_create_inhibitor(
_glfw.wl.idleInhibitManager, window->wl.surface);
if (!window->wl.idleInhibitor)
_glfwInputError(GLFW_PLATFORM_ERROR,
"Wayland: Failed to create idle inhibitor");
}
else if (!enable && window->wl.idleInhibitor)
{
zwp_idle_inhibitor_v1_destroy(window->wl.idleInhibitor);
window->wl.idleInhibitor = NULL;
}
}
// Make the specified window and its video mode active on its monitor
//
static void acquireMonitor(_GLFWwindow* window)
{
if (window->wl.libdecor.frame)
{
libdecor_frame_set_fullscreen(window->wl.libdecor.frame,
window->monitor->wl.output);
}
else if (window->wl.xdg.toplevel)
{
xdg_toplevel_set_fullscreen(window->wl.xdg.toplevel,
window->monitor->wl.output);
}
setIdleInhibitor(window, GLFW_TRUE);
if (window->wl.fallback.decorations)
destroyFallbackDecorations(window);
}
// Remove the window and restore the original video mode
//
static void releaseMonitor(_GLFWwindow* window)
{
if (window->wl.libdecor.frame)
libdecor_frame_unset_fullscreen(window->wl.libdecor.frame);
else if (window->wl.xdg.toplevel)
xdg_toplevel_unset_fullscreen(window->wl.xdg.toplevel);
setIdleInhibitor(window, GLFW_FALSE);
if (!window->wl.libdecor.frame &&
window->wl.xdg.decorationMode != ZXDG_TOPLEVEL_DECORATION_V1_MODE_SERVER_SIDE)
{
if (window->decorated)
createFallbackDecorations(window);
}
}
void fractionalScaleHandlePreferredScale(void* userData,
struct wp_fractional_scale_v1* fractionalScale,
uint32_t numerator)
{
_GLFWwindow* window = userData;
window->wl.scalingNumerator = numerator;
_glfwInputWindowContentScale(window, numerator / 120.f, numerator / 120.f);
resizeFramebuffer(window);
if (window->wl.visible)
_glfwInputWindowDamage(window);
}
const struct wp_fractional_scale_v1_listener fractionalScaleListener =
{
fractionalScaleHandlePreferredScale,
};
static void xdgToplevelHandleConfigure(void* userData,
struct xdg_toplevel* toplevel,
int32_t width,
int32_t height,
struct wl_array* states)
{
_GLFWwindow* window = userData;
uint32_t* state;
window->wl.pending.activated = GLFW_FALSE;
window->wl.pending.maximized = GLFW_FALSE;
window->wl.pending.fullscreen = GLFW_FALSE;
wl_array_for_each(state, states)
{
switch (*state)
{
case XDG_TOPLEVEL_STATE_MAXIMIZED:
window->wl.pending.maximized = GLFW_TRUE;
break;
case XDG_TOPLEVEL_STATE_FULLSCREEN:
window->wl.pending.fullscreen = GLFW_TRUE;
break;
case XDG_TOPLEVEL_STATE_RESIZING:
break;
case XDG_TOPLEVEL_STATE_ACTIVATED:
window->wl.pending.activated = GLFW_TRUE;
break;
}
}
if (width && height)
{
if (window->wl.fallback.decorations)
{
window->wl.pending.width = _glfw_max(0, width - GLFW_BORDER_SIZE * 2);
window->wl.pending.height =
_glfw_max(0, height - GLFW_BORDER_SIZE - GLFW_CAPTION_HEIGHT);
}
else
{
window->wl.pending.width = width;
window->wl.pending.height = height;
}
}
else
{
window->wl.pending.width = window->wl.width;
window->wl.pending.height = window->wl.height;
}
}
static void xdgToplevelHandleClose(void* userData,
struct xdg_toplevel* toplevel)
{
_GLFWwindow* window = userData;
_glfwInputWindowCloseRequest(window);
}
static const struct xdg_toplevel_listener xdgToplevelListener =
{
xdgToplevelHandleConfigure,
xdgToplevelHandleClose
};
static void xdgSurfaceHandleConfigure(void* userData,
struct xdg_surface* surface,
uint32_t serial)
{
_GLFWwindow* window = userData;
xdg_surface_ack_configure(surface, serial);
if (window->wl.activated != window->wl.pending.activated)
{
window->wl.activated = window->wl.pending.activated;
if (!window->wl.activated)
{
if (window->monitor && window->autoIconify)
xdg_toplevel_set_minimized(window->wl.xdg.toplevel);
}
}
if (window->wl.maximized != window->wl.pending.maximized)
{
window->wl.maximized = window->wl.pending.maximized;
_glfwInputWindowMaximize(window, window->wl.maximized);
}
window->wl.fullscreen = window->wl.pending.fullscreen;
int width = window->wl.pending.width;
int height = window->wl.pending.height;
if (!window->wl.maximized && !window->wl.fullscreen)
{
if (window->numer != GLFW_DONT_CARE && window->denom != GLFW_DONT_CARE)
{
const float aspectRatio = (float) width / (float) height;
const float targetRatio = (float) window->numer / (float) window->denom;
if (aspectRatio < targetRatio)
height = width / targetRatio;
else if (aspectRatio > targetRatio)
width = height * targetRatio;
}
}
if (resizeWindow(window, width, height))
{
_glfwInputWindowSize(window, window->wl.width, window->wl.height);
if (window->wl.visible)
_glfwInputWindowDamage(window);
}
if (!window->wl.visible)
{
// Allow the window to be mapped only if it either has no XDG
// decorations or they have already received a configure event
if (!window->wl.xdg.decoration || window->wl.xdg.decorationMode)
{
window->wl.visible = GLFW_TRUE;
_glfwInputWindowDamage(window);
}
}
}
static const struct xdg_surface_listener xdgSurfaceListener =
{
xdgSurfaceHandleConfigure
};
void libdecorFrameHandleConfigure(struct libdecor_frame* frame,
struct libdecor_configuration* config,
void* userData)
{
_GLFWwindow* window = userData;
int width, height;
enum libdecor_window_state windowState;
GLFWbool fullscreen, activated, maximized;
if (libdecor_configuration_get_window_state(config, &windowState))
{
fullscreen = (windowState & LIBDECOR_WINDOW_STATE_FULLSCREEN) != 0;
activated = (windowState & LIBDECOR_WINDOW_STATE_ACTIVE) != 0;
maximized = (windowState & LIBDECOR_WINDOW_STATE_MAXIMIZED) != 0;
}
else
{
fullscreen = window->wl.fullscreen;
activated = window->wl.activated;
maximized = window->wl.maximized;
}
if (!libdecor_configuration_get_content_size(config, frame, &width, &height))
{
width = window->wl.width;
height = window->wl.height;
}
if (!maximized && !fullscreen)
{
if (window->numer != GLFW_DONT_CARE && window->denom != GLFW_DONT_CARE)
{
const float aspectRatio = (float) width / (float) height;
const float targetRatio = (float) window->numer / (float) window->denom;
if (aspectRatio < targetRatio)
height = width / targetRatio;
else if (aspectRatio > targetRatio)
width = height * targetRatio;
}
}
struct libdecor_state* frameState = libdecor_state_new(width, height);
libdecor_frame_commit(frame, frameState, config);
libdecor_state_free(frameState);
if (window->wl.activated != activated)
{
window->wl.activated = activated;
if (!window->wl.activated)
{
if (window->monitor && window->autoIconify)
libdecor_frame_set_minimized(window->wl.libdecor.frame);
}
}
if (window->wl.maximized != maximized)
{
window->wl.maximized = maximized;
_glfwInputWindowMaximize(window, window->wl.maximized);
}
window->wl.fullscreen = fullscreen;
GLFWbool damaged = GLFW_FALSE;
if (!window->wl.visible)
{
window->wl.visible = GLFW_TRUE;
damaged = GLFW_TRUE;
}
if (resizeWindow(window, width, height))
{
_glfwInputWindowSize(window, window->wl.width, window->wl.height);
damaged = GLFW_TRUE;
}
if (damaged)
_glfwInputWindowDamage(window);
else
wl_surface_commit(window->wl.surface);
}
void libdecorFrameHandleClose(struct libdecor_frame* frame, void* userData)
{
_GLFWwindow* window = userData;
_glfwInputWindowCloseRequest(window);
}
void libdecorFrameHandleCommit(struct libdecor_frame* frame, void* userData)
{
_GLFWwindow* window = userData;
wl_surface_commit(window->wl.surface);
}
void libdecorFrameHandleDismissPopup(struct libdecor_frame* frame,
const char* seatName,
void* userData)
{
}
static const struct libdecor_frame_interface libdecorFrameInterface =
{
libdecorFrameHandleConfigure,
libdecorFrameHandleClose,
libdecorFrameHandleCommit,
libdecorFrameHandleDismissPopup
};
static GLFWbool createLibdecorFrame(_GLFWwindow* window)
{
// Allow libdecor to finish initialization of itself and its plugin
while (!_glfw.wl.libdecor.ready)
_glfwWaitEventsWayland();
window->wl.libdecor.frame = libdecor_decorate(_glfw.wl.libdecor.context,
window->wl.surface,
&libdecorFrameInterface,
window);
if (!window->wl.libdecor.frame)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Wayland: Failed to create libdecor frame");
return GLFW_FALSE;
}
struct libdecor_state* frameState =
libdecor_state_new(window->wl.width, window->wl.height);
libdecor_frame_commit(window->wl.libdecor.frame, frameState, NULL);
libdecor_state_free(frameState);
if (strlen(window->wl.appId))
libdecor_frame_set_app_id(window->wl.libdecor.frame, window->wl.appId);
libdecor_frame_set_title(window->wl.libdecor.frame, window->title);
if (window->minwidth != GLFW_DONT_CARE &&
window->minheight != GLFW_DONT_CARE)
{
libdecor_frame_set_min_content_size(window->wl.libdecor.frame,
window->minwidth,
window->minheight);
}
if (window->maxwidth != GLFW_DONT_CARE &&
window->maxheight != GLFW_DONT_CARE)
{
libdecor_frame_set_max_content_size(window->wl.libdecor.frame,
window->maxwidth,
window->maxheight);
}
if (!window->resizable)
{
libdecor_frame_unset_capabilities(window->wl.libdecor.frame,
LIBDECOR_ACTION_RESIZE);
}
if (window->monitor)
{
libdecor_frame_set_fullscreen(window->wl.libdecor.frame,
window->monitor->wl.output);
setIdleInhibitor(window, GLFW_TRUE);
}
else
{
if (window->wl.maximized)
libdecor_frame_set_maximized(window->wl.libdecor.frame);
if (!window->decorated)
libdecor_frame_set_visibility(window->wl.libdecor.frame, false);
setIdleInhibitor(window, GLFW_FALSE);
}
libdecor_frame_map(window->wl.libdecor.frame);
wl_display_roundtrip(_glfw.wl.display);
return GLFW_TRUE;
}
static void updateXdgSizeLimits(_GLFWwindow* window)
{
int minwidth, minheight, maxwidth, maxheight;
if (window->resizable)
{
if (window->minwidth == GLFW_DONT_CARE || window->minheight == GLFW_DONT_CARE)
minwidth = minheight = 0;
else
{
minwidth = window->minwidth;
minheight = window->minheight;
if (window->wl.fallback.decorations)
{
minwidth += GLFW_BORDER_SIZE * 2;
minheight += GLFW_CAPTION_HEIGHT + GLFW_BORDER_SIZE;
}
}
if (window->maxwidth == GLFW_DONT_CARE || window->maxheight == GLFW_DONT_CARE)
maxwidth = maxheight = 0;
else
{
maxwidth = window->maxwidth;
maxheight = window->maxheight;
if (window->wl.fallback.decorations)
{
maxwidth += GLFW_BORDER_SIZE * 2;
maxheight += GLFW_CAPTION_HEIGHT + GLFW_BORDER_SIZE;
}
}
}
else
{
minwidth = maxwidth = window->wl.width;
minheight = maxheight = window->wl.height;
}
xdg_toplevel_set_min_size(window->wl.xdg.toplevel, minwidth, minheight);
xdg_toplevel_set_max_size(window->wl.xdg.toplevel, maxwidth, maxheight);
}
static GLFWbool createXdgShellObjects(_GLFWwindow* window)
{
window->wl.xdg.surface = xdg_wm_base_get_xdg_surface(_glfw.wl.wmBase,
window->wl.surface);
if (!window->wl.xdg.surface)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Wayland: Failed to create xdg-surface for window");
return GLFW_FALSE;
}
xdg_surface_add_listener(window->wl.xdg.surface, &xdgSurfaceListener, window);
window->wl.xdg.toplevel = xdg_surface_get_toplevel(window->wl.xdg.surface);
if (!window->wl.xdg.toplevel)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Wayland: Failed to create xdg-toplevel for window");
return GLFW_FALSE;
}
xdg_toplevel_add_listener(window->wl.xdg.toplevel, &xdgToplevelListener, window);
if (window->wl.appId)
xdg_toplevel_set_app_id(window->wl.xdg.toplevel, window->wl.appId);
xdg_toplevel_set_title(window->wl.xdg.toplevel, window->title);
if (window->monitor)
{
xdg_toplevel_set_fullscreen(window->wl.xdg.toplevel, window->monitor->wl.output);
setIdleInhibitor(window, GLFW_TRUE);
}
else
{
if (window->wl.maximized)
xdg_toplevel_set_maximized(window->wl.xdg.toplevel);
setIdleInhibitor(window, GLFW_FALSE);
}
if (_glfw.wl.decorationManager)
{
window->wl.xdg.decoration =
zxdg_decoration_manager_v1_get_toplevel_decoration(
_glfw.wl.decorationManager, window->wl.xdg.toplevel);
zxdg_toplevel_decoration_v1_add_listener(window->wl.xdg.decoration,
&xdgDecorationListener,
window);
uint32_t mode;
if (window->decorated)
mode = ZXDG_TOPLEVEL_DECORATION_V1_MODE_SERVER_SIDE;
else
mode = ZXDG_TOPLEVEL_DECORATION_V1_MODE_CLIENT_SIDE;
zxdg_toplevel_decoration_v1_set_mode(window->wl.xdg.decoration, mode);
}
else
{
if (window->decorated && !window->monitor)
createFallbackDecorations(window);
}
updateXdgSizeLimits(window);
wl_surface_commit(window->wl.surface);
wl_display_roundtrip(_glfw.wl.display);
return GLFW_TRUE;
}
static GLFWbool createShellObjects(_GLFWwindow* window)
{
if (_glfw.wl.libdecor.context)
{
if (createLibdecorFrame(window))
return GLFW_TRUE;
}
return createXdgShellObjects(window);
}
static void destroyShellObjects(_GLFWwindow* window)
{
destroyFallbackDecorations(window);
if (window->wl.libdecor.frame)
libdecor_frame_unref(window->wl.libdecor.frame);
if (window->wl.xdg.decoration)
zxdg_toplevel_decoration_v1_destroy(window->wl.xdg.decoration);
if (window->wl.xdg.toplevel)
xdg_toplevel_destroy(window->wl.xdg.toplevel);
if (window->wl.xdg.surface)
xdg_surface_destroy(window->wl.xdg.surface);
window->wl.libdecor.frame = NULL;
window->wl.xdg.decoration = NULL;
window->wl.xdg.decorationMode = 0;
window->wl.xdg.toplevel = NULL;
window->wl.xdg.surface = NULL;
}
static GLFWbool createNativeSurface(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig,
const _GLFWfbconfig* fbconfig)
{
window->wl.surface = wl_compositor_create_surface(_glfw.wl.compositor);
if (!window->wl.surface)
{
_glfwInputError(GLFW_PLATFORM_ERROR, "Wayland: Failed to create window surface");
return GLFW_FALSE;
}
wl_proxy_set_tag((struct wl_proxy*) window->wl.surface, &_glfw.wl.tag);
wl_surface_add_listener(window->wl.surface,
&surfaceListener,
window);
window->wl.width = wndconfig->width;
window->wl.height = wndconfig->height;
window->wl.fbWidth = wndconfig->width;
window->wl.fbHeight = wndconfig->height;
window->wl.appId = _glfw_strdup(wndconfig->wl.appId);
window->wl.bufferScale = 1;
window->wl.scalingNumerator = 120;
window->wl.scaleFramebuffer = wndconfig->scaleFramebuffer;
window->wl.maximized = wndconfig->maximized;
window->wl.transparent = fbconfig->transparent;
if (!window->wl.transparent)
setContentAreaOpaque(window);
if (_glfw.wl.fractionalScaleManager)
{
if (window->wl.scaleFramebuffer)
{
window->wl.scalingViewport =
wp_viewporter_get_viewport(_glfw.wl.viewporter, window->wl.surface);
wp_viewport_set_destination(window->wl.scalingViewport,
window->wl.width,
window->wl.height);
window->wl.fractionalScale =
wp_fractional_scale_manager_v1_get_fractional_scale(
_glfw.wl.fractionalScaleManager,
window->wl.surface);
wp_fractional_scale_v1_add_listener(window->wl.fractionalScale,
&fractionalScaleListener,
window);
}
}
return GLFW_TRUE;
}
static void setCursorImage(_GLFWwindow* window,
_GLFWcursorWayland* cursorWayland)
{
struct itimerspec timer = {0};
struct wl_cursor* wlCursor = cursorWayland->cursor;
struct wl_cursor_image* image;
struct wl_buffer* buffer;
struct wl_surface* surface = _glfw.wl.cursorSurface;
int scale = 1;
if (!wlCursor)
buffer = cursorWayland->buffer;
else
{
if (window->wl.bufferScale > 1 && cursorWayland->cursorHiDPI)
{
wlCursor = cursorWayland->cursorHiDPI;
scale = 2;
}
image = wlCursor->images[cursorWayland->currentImage];
buffer = wl_cursor_image_get_buffer(image);
if (!buffer)
return;
timer.it_value.tv_sec = image->delay / 1000;
timer.it_value.tv_nsec = (image->delay % 1000) * 1000000;
timerfd_settime(_glfw.wl.cursorTimerfd, 0, &timer, NULL);
cursorWayland->width = image->width;
cursorWayland->height = image->height;
cursorWayland->xhot = image->hotspot_x;
cursorWayland->yhot = image->hotspot_y;
}
wl_pointer_set_cursor(_glfw.wl.pointer, _glfw.wl.pointerEnterSerial,
surface,
cursorWayland->xhot / scale,
cursorWayland->yhot / scale);
wl_surface_set_buffer_scale(surface, scale);
wl_surface_attach(surface, buffer, 0, 0);
wl_surface_damage(surface, 0, 0,
cursorWayland->width, cursorWayland->height);
wl_surface_commit(surface);
}
static void incrementCursorImage(_GLFWwindow* window)
{
_GLFWcursor* cursor;
if (!window || !window->wl.hovered)
return;
cursor = window->wl.currentCursor;
if (cursor && cursor->wl.cursor)
{
cursor->wl.currentImage += 1;
cursor->wl.currentImage %= cursor->wl.cursor->image_count;
setCursorImage(window, &cursor->wl);
}
}
static GLFWbool flushDisplay(void)
{
while (wl_display_flush(_glfw.wl.display) == -1)
{
if (errno != EAGAIN)
return GLFW_FALSE;
struct pollfd fd = { wl_display_get_fd(_glfw.wl.display), POLLOUT };
while (poll(&fd, 1, -1) == -1)
{
if (errno != EINTR && errno != EAGAIN)
return GLFW_FALSE;
}
}
return GLFW_TRUE;
}
static int translateKey(uint32_t scancode)
{
if (scancode < sizeof(_glfw.wl.keycodes) / sizeof(_glfw.wl.keycodes[0]))
return _glfw.wl.keycodes[scancode];
return GLFW_KEY_UNKNOWN;
}
static xkb_keysym_t composeSymbol(xkb_keysym_t sym)
{
if (sym == XKB_KEY_NoSymbol || !_glfw.wl.xkb.composeState)
return sym;
if (xkb_compose_state_feed(_glfw.wl.xkb.composeState, sym)
!= XKB_COMPOSE_FEED_ACCEPTED)
return sym;
switch (xkb_compose_state_get_status(_glfw.wl.xkb.composeState))
{
case XKB_COMPOSE_COMPOSED:
return xkb_compose_state_get_one_sym(_glfw.wl.xkb.composeState);
case XKB_COMPOSE_COMPOSING:
case XKB_COMPOSE_CANCELLED:
return XKB_KEY_NoSymbol;
case XKB_COMPOSE_NOTHING:
default:
return sym;
}
}
static void inputText(_GLFWwindow* window, uint32_t scancode)
{
const xkb_keysym_t* keysyms;
const xkb_keycode_t keycode = scancode + 8;
if (xkb_state_key_get_syms(_glfw.wl.xkb.state, keycode, &keysyms) == 1)
{
const xkb_keysym_t keysym = composeSymbol(keysyms[0]);
const uint32_t codepoint = _glfwKeySym2Unicode(keysym);
if (codepoint != GLFW_INVALID_CODEPOINT)
{
const int mods = _glfw.wl.xkb.modifiers;
const int plain = !(mods & (GLFW_MOD_CONTROL | GLFW_MOD_ALT));
_glfwInputChar(window, codepoint, mods, plain);
}
}
}
static void handleEvents(double* timeout)
{
#if defined(GLFW_BUILD_LINUX_JOYSTICK)
if (_glfw.joysticksInitialized)
_glfwDetectJoystickConnectionLinux();
#endif
GLFWbool event = GLFW_FALSE;
enum { DISPLAY_FD, KEYREPEAT_FD, CURSOR_FD, LIBDECOR_FD };
struct pollfd fds[] =
{
[DISPLAY_FD] = { wl_display_get_fd(_glfw.wl.display), POLLIN },
[KEYREPEAT_FD] = { _glfw.wl.keyRepeatTimerfd, POLLIN },
[CURSOR_FD] = { _glfw.wl.cursorTimerfd, POLLIN },
[LIBDECOR_FD] = { -1, POLLIN }
};
if (_glfw.wl.libdecor.context)
fds[LIBDECOR_FD].fd = libdecor_get_fd(_glfw.wl.libdecor.context);
while (!event)
{
while (wl_display_prepare_read(_glfw.wl.display) != 0)
{
if (wl_display_dispatch_pending(_glfw.wl.display) > 0)
return;
}
// If an error other than EAGAIN happens, we have likely been disconnected
// from the Wayland session; try to handle that the best we can.
if (!flushDisplay())
{
wl_display_cancel_read(_glfw.wl.display);
_GLFWwindow* window = _glfw.windowListHead;
while (window)
{
_glfwInputWindowCloseRequest(window);
window = window->next;
}
return;
}
if (!_glfwPollPOSIX(fds, sizeof(fds) / sizeof(fds[0]), timeout))
{
wl_display_cancel_read(_glfw.wl.display);
return;
}
if (fds[DISPLAY_FD].revents & POLLIN)
{
wl_display_read_events(_glfw.wl.display);
if (wl_display_dispatch_pending(_glfw.wl.display) > 0)
event = GLFW_TRUE;
}
else
wl_display_cancel_read(_glfw.wl.display);
if (fds[KEYREPEAT_FD].revents & POLLIN)
{
uint64_t repeats;
if (read(_glfw.wl.keyRepeatTimerfd, &repeats, sizeof(repeats)) == 8)
{
for (uint64_t i = 0; i < repeats; i++)
{
_glfwInputKey(_glfw.wl.keyboardFocus,
translateKey(_glfw.wl.keyRepeatScancode),
_glfw.wl.keyRepeatScancode,
GLFW_PRESS,
_glfw.wl.xkb.modifiers);
inputText(_glfw.wl.keyboardFocus, _glfw.wl.keyRepeatScancode);
}
event = GLFW_TRUE;
}
}
if (fds[CURSOR_FD].revents & POLLIN)
{
uint64_t repeats;
if (read(_glfw.wl.cursorTimerfd, &repeats, sizeof(repeats)) == 8)
incrementCursorImage(_glfw.wl.pointerFocus);
}
if (fds[LIBDECOR_FD].revents & POLLIN)
{
if (libdecor_dispatch(_glfw.wl.libdecor.context, 0) > 0)
event = GLFW_TRUE;
}
}
}
// Reads the specified data offer as the specified MIME type
//
static char* readDataOfferAsString(struct wl_data_offer* offer, const char* mimeType)
{
int fds[2];
if (pipe2(fds, O_CLOEXEC) == -1)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Wayland: Failed to create pipe for data offer: %s",
strerror(errno));
return NULL;
}
wl_data_offer_receive(offer, mimeType, fds[1]);
flushDisplay();
close(fds[1]);
char* string = NULL;
size_t size = 0;
size_t length = 0;
for (;;)
{
const size_t readSize = 4096;
const size_t requiredSize = length + readSize + 1;
if (requiredSize > size)
{
char* longer = _glfw_realloc(string, requiredSize);
if (!longer)
{
_glfwInputError(GLFW_OUT_OF_MEMORY, NULL);
close(fds[0]);
return NULL;
}
string = longer;
size = requiredSize;
}
const ssize_t result = read(fds[0], string + length, readSize);
if (result == 0)
break;
else if (result == -1)
{
if (errno == EINTR)
continue;
_glfwInputError(GLFW_PLATFORM_ERROR,
"Wayland: Failed to read from data offer pipe: %s",
strerror(errno));
close(fds[0]);
return NULL;
}
length += result;
}
close(fds[0]);
string[length] = '\0';
return string;
}
static void pointerHandleEnter(void* userData,
struct wl_pointer* pointer,
uint32_t serial,
struct wl_surface* surface,
wl_fixed_t sx,
wl_fixed_t sy)
{
// Happens in the case we just destroyed the surface.
if (!surface)
return;
if (wl_proxy_get_tag((struct wl_proxy*) surface) != &_glfw.wl.tag)
return;
_GLFWwindow* window = wl_surface_get_user_data(surface);
_glfw.wl.serial = serial;
_glfw.wl.pointerEnterSerial = serial;
_glfw.wl.pointerFocus = window;
if (surface == window->wl.surface)
{
window->wl.hovered = GLFW_TRUE;
_glfwSetCursorWayland(window, window->wl.currentCursor);
_glfwInputCursorEnter(window, GLFW_TRUE);
}
else
{
if (window->wl.fallback.decorations)
window->wl.fallback.focus = surface;
}
}
static void pointerHandleLeave(void* userData,
struct wl_pointer* pointer,
uint32_t serial,
struct wl_surface* surface)
{
if (!surface)
return;
if (wl_proxy_get_tag((struct wl_proxy*) surface) != &_glfw.wl.tag)
return;
_GLFWwindow* window = _glfw.wl.pointerFocus;
if (!window)
return;
_glfw.wl.serial = serial;
_glfw.wl.pointerFocus = NULL;
_glfw.wl.cursorPreviousName = NULL;
if (window->wl.hovered)
{
window->wl.hovered = GLFW_FALSE;
_glfwInputCursorEnter(window, GLFW_FALSE);
}
else
{
if (window->wl.fallback.decorations)
window->wl.fallback.focus = NULL;
}
}
static void pointerHandleMotion(void* userData,
struct wl_pointer* pointer,
uint32_t time,
wl_fixed_t sx,
wl_fixed_t sy)
{
_GLFWwindow* window = _glfw.wl.pointerFocus;
if (!window)
return;
if (window->cursorMode == GLFW_CURSOR_DISABLED)
return;
const double xpos = wl_fixed_to_double(sx);
const double ypos = wl_fixed_to_double(sy);
window->wl.cursorPosX = xpos;
window->wl.cursorPosY = ypos;
if (window->wl.hovered)
{
_glfw.wl.cursorPreviousName = NULL;
_glfwInputCursorPos(window, xpos, ypos);
return;
}
if (window->wl.fallback.decorations)
{
const char* cursorName = "left_ptr";
if (window->resizable)
{
if (window->wl.fallback.focus == window->wl.fallback.top.surface)
{
if (ypos < GLFW_BORDER_SIZE)
cursorName = "n-resize";
}
else if (window->wl.fallback.focus == window->wl.fallback.left.surface)
{
if (ypos < GLFW_BORDER_SIZE)
cursorName = "nw-resize";
else
cursorName = "w-resize";
}
else if (window->wl.fallback.focus == window->wl.fallback.right.surface)
{
if (ypos < GLFW_BORDER_SIZE)
cursorName = "ne-resize";
else
cursorName = "e-resize";
}
else if (window->wl.fallback.focus == window->wl.fallback.bottom.surface)
{
if (xpos < GLFW_BORDER_SIZE)
cursorName = "sw-resize";
else if (xpos > window->wl.width + GLFW_BORDER_SIZE)
cursorName = "se-resize";
else
cursorName = "s-resize";
}
}
if (_glfw.wl.cursorPreviousName != cursorName)
{
struct wl_surface* surface = _glfw.wl.cursorSurface;
struct wl_cursor_theme* theme = _glfw.wl.cursorTheme;
int scale = 1;
if (window->wl.bufferScale > 1 && _glfw.wl.cursorThemeHiDPI)
{
// We only support up to scale=2 for now, since libwayland-cursor
// requires us to load a different theme for each size.
scale = 2;
theme = _glfw.wl.cursorThemeHiDPI;
}
struct wl_cursor* cursor = wl_cursor_theme_get_cursor(theme, cursorName);
if (!cursor)
return;
// TODO: handle animated cursors too.
struct wl_cursor_image* image = cursor->images[0];
if (!image)
return;
struct wl_buffer* buffer = wl_cursor_image_get_buffer(image);
if (!buffer)
return;
wl_pointer_set_cursor(_glfw.wl.pointer, _glfw.wl.pointerEnterSerial,
surface,
image->hotspot_x / scale,
image->hotspot_y / scale);
wl_surface_set_buffer_scale(surface, scale);
wl_surface_attach(surface, buffer, 0, 0);
wl_surface_damage(surface, 0, 0, image->width, image->height);
wl_surface_commit(surface);
_glfw.wl.cursorPreviousName = cursorName;
}
}
}
static void pointerHandleButton(void* userData,
struct wl_pointer* pointer,
uint32_t serial,
uint32_t time,
uint32_t button,
uint32_t state)
{
_GLFWwindow* window = _glfw.wl.pointerFocus;
if (!window)
return;
if (window->wl.hovered)
{
_glfw.wl.serial = serial;
_glfwInputMouseClick(window,
button - BTN_LEFT,
state == WL_POINTER_BUTTON_STATE_PRESSED,
_glfw.wl.xkb.modifiers);
return;
}
if (window->wl.fallback.decorations)
{
if (button == BTN_LEFT)
{
uint32_t edges = XDG_TOPLEVEL_RESIZE_EDGE_NONE;
if (window->wl.fallback.focus == window->wl.fallback.top.surface)
{
if (window->wl.cursorPosY < GLFW_BORDER_SIZE)
edges = XDG_TOPLEVEL_RESIZE_EDGE_TOP;
else
xdg_toplevel_move(window->wl.xdg.toplevel, _glfw.wl.seat, serial);
}
else if (window->wl.fallback.focus == window->wl.fallback.left.surface)
{
if (window->wl.cursorPosY < GLFW_BORDER_SIZE)
edges = XDG_TOPLEVEL_RESIZE_EDGE_TOP_LEFT;
else
edges = XDG_TOPLEVEL_RESIZE_EDGE_LEFT;
}
else if (window->wl.fallback.focus == window->wl.fallback.right.surface)
{
if (window->wl.cursorPosY < GLFW_BORDER_SIZE)
edges = XDG_TOPLEVEL_RESIZE_EDGE_TOP_RIGHT;
else
edges = XDG_TOPLEVEL_RESIZE_EDGE_RIGHT;
}
else if (window->wl.fallback.focus == window->wl.fallback.bottom.surface)
{
if (window->wl.cursorPosX < GLFW_BORDER_SIZE)
edges = XDG_TOPLEVEL_RESIZE_EDGE_BOTTOM_LEFT;
else if (window->wl.cursorPosX > window->wl.width + GLFW_BORDER_SIZE)
edges = XDG_TOPLEVEL_RESIZE_EDGE_BOTTOM_RIGHT;
else
edges = XDG_TOPLEVEL_RESIZE_EDGE_BOTTOM;
}
if (edges != XDG_TOPLEVEL_RESIZE_EDGE_NONE)
{
xdg_toplevel_resize(window->wl.xdg.toplevel, _glfw.wl.seat,
serial, edges);
}
}
else if (button == BTN_RIGHT)
{
if (window->wl.xdg.toplevel)
{
xdg_toplevel_show_window_menu(window->wl.xdg.toplevel,
_glfw.wl.seat, serial,
window->wl.cursorPosX,
window->wl.cursorPosY);
}
}
}
}
static void pointerHandleAxis(void* userData,
struct wl_pointer* pointer,
uint32_t time,
uint32_t axis,
wl_fixed_t value)
{
_GLFWwindow* window = _glfw.wl.pointerFocus;
if (!window)
return;
// NOTE: 10 units of motion per mouse wheel step seems to be a common ratio
if (axis == WL_POINTER_AXIS_HORIZONTAL_SCROLL)
_glfwInputScroll(window, -wl_fixed_to_double(value) / 10.0, 0.0);
else if (axis == WL_POINTER_AXIS_VERTICAL_SCROLL)
_glfwInputScroll(window, 0.0, -wl_fixed_to_double(value) / 10.0);
}
static const struct wl_pointer_listener pointerListener =
{
pointerHandleEnter,
pointerHandleLeave,
pointerHandleMotion,
pointerHandleButton,
pointerHandleAxis,
};
static void keyboardHandleKeymap(void* userData,
struct wl_keyboard* keyboard,
uint32_t format,
int fd,
uint32_t size)
{
struct xkb_keymap* keymap;
struct xkb_state* state;
struct xkb_compose_table* composeTable;
struct xkb_compose_state* composeState;
char* mapStr;
const char* locale;
if (format != WL_KEYBOARD_KEYMAP_FORMAT_XKB_V1)
{
close(fd);
return;
}
mapStr = mmap(NULL, size, PROT_READ, MAP_SHARED, fd, 0);
if (mapStr == MAP_FAILED) {
close(fd);
return;
}
keymap = xkb_keymap_new_from_string(_glfw.wl.xkb.context,
mapStr,
XKB_KEYMAP_FORMAT_TEXT_V1,
0);
munmap(mapStr, size);
close(fd);
if (!keymap)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Wayland: Failed to compile keymap");
return;
}
state = xkb_state_new(keymap);
if (!state)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Wayland: Failed to create XKB state");
xkb_keymap_unref(keymap);
return;
}
// Look up the preferred locale, falling back to "C" as default.
locale = getenv("LC_ALL");
if (!locale)
locale = getenv("LC_CTYPE");
if (!locale)
locale = getenv("LANG");
if (!locale)
locale = "C";
composeTable =
xkb_compose_table_new_from_locale(_glfw.wl.xkb.context, locale,
XKB_COMPOSE_COMPILE_NO_FLAGS);
if (composeTable)
{
composeState =
xkb_compose_state_new(composeTable, XKB_COMPOSE_STATE_NO_FLAGS);
xkb_compose_table_unref(composeTable);
if (composeState)
_glfw.wl.xkb.composeState = composeState;
else
_glfwInputError(GLFW_PLATFORM_ERROR,
"Wayland: Failed to create XKB compose state");
}
else
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Wayland: Failed to create XKB compose table");
}
xkb_keymap_unref(_glfw.wl.xkb.keymap);
xkb_state_unref(_glfw.wl.xkb.state);
_glfw.wl.xkb.keymap = keymap;
_glfw.wl.xkb.state = state;
_glfw.wl.xkb.controlIndex = xkb_keymap_mod_get_index(_glfw.wl.xkb.keymap, "Control");
_glfw.wl.xkb.altIndex = xkb_keymap_mod_get_index(_glfw.wl.xkb.keymap, "Mod1");
_glfw.wl.xkb.shiftIndex = xkb_keymap_mod_get_index(_glfw.wl.xkb.keymap, "Shift");
_glfw.wl.xkb.superIndex = xkb_keymap_mod_get_index(_glfw.wl.xkb.keymap, "Mod4");
_glfw.wl.xkb.capsLockIndex = xkb_keymap_mod_get_index(_glfw.wl.xkb.keymap, "Lock");
_glfw.wl.xkb.numLockIndex = xkb_keymap_mod_get_index(_glfw.wl.xkb.keymap, "Mod2");
}
static void keyboardHandleEnter(void* userData,
struct wl_keyboard* keyboard,
uint32_t serial,
struct wl_surface* surface,
struct wl_array* keys)
{
// Happens in the case we just destroyed the surface.
if (!surface)
return;
if (wl_proxy_get_tag((struct wl_proxy*) surface) != &_glfw.wl.tag)
return;
_GLFWwindow* window = wl_surface_get_user_data(surface);
if (surface != window->wl.surface)
return;
_glfw.wl.serial = serial;
_glfw.wl.keyboardFocus = window;
_glfwInputWindowFocus(window, GLFW_TRUE);
}
static void keyboardHandleLeave(void* userData,
struct wl_keyboard* keyboard,
uint32_t serial,
struct wl_surface* surface)
{
_GLFWwindow* window = _glfw.wl.keyboardFocus;
if (!window)
return;
struct itimerspec timer = {0};
timerfd_settime(_glfw.wl.keyRepeatTimerfd, 0, &timer, NULL);
_glfw.wl.serial = serial;
_glfw.wl.keyboardFocus = NULL;
_glfwInputWindowFocus(window, GLFW_FALSE);
}
static void keyboardHandleKey(void* userData,
struct wl_keyboard* keyboard,
uint32_t serial,
uint32_t time,
uint32_t scancode,
uint32_t state)
{
_GLFWwindow* window = _glfw.wl.keyboardFocus;
if (!window)
return;
const int key = translateKey(scancode);
const int action =
state == WL_KEYBOARD_KEY_STATE_PRESSED ? GLFW_PRESS : GLFW_RELEASE;
_glfw.wl.serial = serial;
struct itimerspec timer = {0};
if (action == GLFW_PRESS)
{
const xkb_keycode_t keycode = scancode + 8;
if (xkb_keymap_key_repeats(_glfw.wl.xkb.keymap, keycode) &&
_glfw.wl.keyRepeatRate > 0)
{
_glfw.wl.keyRepeatScancode = scancode;
if (_glfw.wl.keyRepeatRate > 1)
timer.it_interval.tv_nsec = 1000000000 / _glfw.wl.keyRepeatRate;
else
timer.it_interval.tv_sec = 1;
timer.it_value.tv_sec = _glfw.wl.keyRepeatDelay / 1000;
timer.it_value.tv_nsec = (_glfw.wl.keyRepeatDelay % 1000) * 1000000;
}
}
timerfd_settime(_glfw.wl.keyRepeatTimerfd, 0, &timer, NULL);
_glfwInputKey(window, key, scancode, action, _glfw.wl.xkb.modifiers);
if (action == GLFW_PRESS)
inputText(window, scancode);
}
static void keyboardHandleModifiers(void* userData,
struct wl_keyboard* keyboard,
uint32_t serial,
uint32_t modsDepressed,
uint32_t modsLatched,
uint32_t modsLocked,
uint32_t group)
{
_glfw.wl.serial = serial;
if (!_glfw.wl.xkb.keymap)
return;
xkb_state_update_mask(_glfw.wl.xkb.state,
modsDepressed,
modsLatched,
modsLocked,
0,
0,
group);
_glfw.wl.xkb.modifiers = 0;
struct
{
xkb_mod_index_t index;
unsigned int bit;
} modifiers[] =
{
{ _glfw.wl.xkb.controlIndex, GLFW_MOD_CONTROL },
{ _glfw.wl.xkb.altIndex, GLFW_MOD_ALT },
{ _glfw.wl.xkb.shiftIndex, GLFW_MOD_SHIFT },
{ _glfw.wl.xkb.superIndex, GLFW_MOD_SUPER },
{ _glfw.wl.xkb.capsLockIndex, GLFW_MOD_CAPS_LOCK },
{ _glfw.wl.xkb.numLockIndex, GLFW_MOD_NUM_LOCK }
};
for (size_t i = 0; i < sizeof(modifiers) / sizeof(modifiers[0]); i++)
{
if (xkb_state_mod_index_is_active(_glfw.wl.xkb.state,
modifiers[i].index,
XKB_STATE_MODS_EFFECTIVE) == 1)
{
_glfw.wl.xkb.modifiers |= modifiers[i].bit;
}
}
}
static void keyboardHandleRepeatInfo(void* userData,
struct wl_keyboard* keyboard,
int32_t rate,
int32_t delay)
{
if (keyboard != _glfw.wl.keyboard)
return;
_glfw.wl.keyRepeatRate = rate;
_glfw.wl.keyRepeatDelay = delay;
}
static const struct wl_keyboard_listener keyboardListener =
{
keyboardHandleKeymap,
keyboardHandleEnter,
keyboardHandleLeave,
keyboardHandleKey,
keyboardHandleModifiers,
keyboardHandleRepeatInfo,
};
static void seatHandleCapabilities(void* userData,
struct wl_seat* seat,
enum wl_seat_capability caps)
{
if ((caps & WL_SEAT_CAPABILITY_POINTER) && !_glfw.wl.pointer)
{
_glfw.wl.pointer = wl_seat_get_pointer(seat);
wl_pointer_add_listener(_glfw.wl.pointer, &pointerListener, NULL);
}
else if (!(caps & WL_SEAT_CAPABILITY_POINTER) && _glfw.wl.pointer)
{
wl_pointer_destroy(_glfw.wl.pointer);
_glfw.wl.pointer = NULL;
}
if ((caps & WL_SEAT_CAPABILITY_KEYBOARD) && !_glfw.wl.keyboard)
{
_glfw.wl.keyboard = wl_seat_get_keyboard(seat);
wl_keyboard_add_listener(_glfw.wl.keyboard, &keyboardListener, NULL);
}
else if (!(caps & WL_SEAT_CAPABILITY_KEYBOARD) && _glfw.wl.keyboard)
{
wl_keyboard_destroy(_glfw.wl.keyboard);
_glfw.wl.keyboard = NULL;
}
}
static void seatHandleName(void* userData,
struct wl_seat* seat,
const char* name)
{
}
static const struct wl_seat_listener seatListener =
{
seatHandleCapabilities,
seatHandleName,
};
static void dataOfferHandleOffer(void* userData,
struct wl_data_offer* offer,
const char* mimeType)
{
for (unsigned int i = 0; i < _glfw.wl.offerCount; i++)
{
if (_glfw.wl.offers[i].offer == offer)
{
if (strcmp(mimeType, "text/plain;charset=utf-8") == 0)
_glfw.wl.offers[i].text_plain_utf8 = GLFW_TRUE;
else if (strcmp(mimeType, "text/uri-list") == 0)
_glfw.wl.offers[i].text_uri_list = GLFW_TRUE;
break;
}
}
}
static const struct wl_data_offer_listener dataOfferListener =
{
dataOfferHandleOffer
};
static void dataDeviceHandleDataOffer(void* userData,
struct wl_data_device* device,
struct wl_data_offer* offer)
{
_GLFWofferWayland* offers =
_glfw_realloc(_glfw.wl.offers,
sizeof(_GLFWofferWayland) * (_glfw.wl.offerCount + 1));
if (!offers)
{
_glfwInputError(GLFW_OUT_OF_MEMORY, NULL);
return;
}
_glfw.wl.offers = offers;
_glfw.wl.offerCount++;
_glfw.wl.offers[_glfw.wl.offerCount - 1] = (_GLFWofferWayland) { offer };
wl_data_offer_add_listener(offer, &dataOfferListener, NULL);
}
static void dataDeviceHandleEnter(void* userData,
struct wl_data_device* device,
uint32_t serial,
struct wl_surface* surface,
wl_fixed_t x,
wl_fixed_t y,
struct wl_data_offer* offer)
{
if (_glfw.wl.dragOffer)
{
wl_data_offer_destroy(_glfw.wl.dragOffer);
_glfw.wl.dragOffer = NULL;
_glfw.wl.dragFocus = NULL;
}
for (unsigned int i = 0; i < _glfw.wl.offerCount; i++)
{
if (_glfw.wl.offers[i].offer == offer)
{
_GLFWwindow* window = NULL;
if (surface)
{
if (wl_proxy_get_tag((struct wl_proxy*) surface) == &_glfw.wl.tag)
window = wl_surface_get_user_data(surface);
}
if (surface == window->wl.surface && _glfw.wl.offers[i].text_uri_list)
{
_glfw.wl.dragOffer = offer;
_glfw.wl.dragFocus = window;
_glfw.wl.dragSerial = serial;
}
_glfw.wl.offers[i] = _glfw.wl.offers[_glfw.wl.offerCount - 1];
_glfw.wl.offerCount--;
break;
}
}
if (wl_proxy_get_tag((struct wl_proxy*) surface) != &_glfw.wl.tag)
return;
if (_glfw.wl.dragOffer)
wl_data_offer_accept(offer, serial, "text/uri-list");
else
{
wl_data_offer_accept(offer, serial, NULL);
wl_data_offer_destroy(offer);
}
}
static void dataDeviceHandleLeave(void* userData,
struct wl_data_device* device)
{
if (_glfw.wl.dragOffer)
{
wl_data_offer_destroy(_glfw.wl.dragOffer);
_glfw.wl.dragOffer = NULL;
_glfw.wl.dragFocus = NULL;
}
}
static void dataDeviceHandleMotion(void* userData,
struct wl_data_device* device,
uint32_t time,
wl_fixed_t x,
wl_fixed_t y)
{
}
static void dataDeviceHandleDrop(void* userData,
struct wl_data_device* device)
{
if (!_glfw.wl.dragOffer)
return;
char* string = readDataOfferAsString(_glfw.wl.dragOffer, "text/uri-list");
if (string)
{
int count;
char** paths = _glfwParseUriList(string, &count);
if (paths)
_glfwInputDrop(_glfw.wl.dragFocus, count, (const char**) paths);
for (int i = 0; i < count; i++)
_glfw_free(paths[i]);
_glfw_free(paths);
}
_glfw_free(string);
}
static void dataDeviceHandleSelection(void* userData,
struct wl_data_device* device,
struct wl_data_offer* offer)
{
if (_glfw.wl.selectionOffer)
{
wl_data_offer_destroy(_glfw.wl.selectionOffer);
_glfw.wl.selectionOffer = NULL;
}
for (unsigned int i = 0; i < _glfw.wl.offerCount; i++)
{
if (_glfw.wl.offers[i].offer == offer)
{
if (_glfw.wl.offers[i].text_plain_utf8)
_glfw.wl.selectionOffer = offer;
else
wl_data_offer_destroy(offer);
_glfw.wl.offers[i] = _glfw.wl.offers[_glfw.wl.offerCount - 1];
_glfw.wl.offerCount--;
break;
}
}
}
const struct wl_data_device_listener dataDeviceListener =
{
dataDeviceHandleDataOffer,
dataDeviceHandleEnter,
dataDeviceHandleLeave,
dataDeviceHandleMotion,
dataDeviceHandleDrop,
dataDeviceHandleSelection,
};
static void xdgActivationHandleDone(void* userData,
struct xdg_activation_token_v1* activationToken,
const char* token)
{
_GLFWwindow* window = userData;
if (activationToken != window->wl.activationToken)
return;
xdg_activation_v1_activate(_glfw.wl.activationManager, token, window->wl.surface);
xdg_activation_token_v1_destroy(window->wl.activationToken);
window->wl.activationToken = NULL;
}
static const struct xdg_activation_token_v1_listener xdgActivationListener =
{
xdgActivationHandleDone
};
void _glfwAddSeatListenerWayland(struct wl_seat* seat)
{
wl_seat_add_listener(seat, &seatListener, NULL);
}
void _glfwAddDataDeviceListenerWayland(struct wl_data_device* device)
{
wl_data_device_add_listener(device, &dataDeviceListener, NULL);
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
GLFWbool _glfwCreateWindowWayland(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig)
{
if (!createNativeSurface(window, wndconfig, fbconfig))
return GLFW_FALSE;
if (ctxconfig->client != GLFW_NO_API)
{
if (ctxconfig->source == GLFW_EGL_CONTEXT_API ||
ctxconfig->source == GLFW_NATIVE_CONTEXT_API)
{
window->wl.egl.window = wl_egl_window_create(window->wl.surface,
window->wl.fbWidth,
window->wl.fbHeight);
if (!window->wl.egl.window)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Wayland: Failed to create EGL window");
return GLFW_FALSE;
}
if (!_glfwInitEGL())
return GLFW_FALSE;
if (!_glfwCreateContextEGL(window, ctxconfig, fbconfig))
return GLFW_FALSE;
}
else if (ctxconfig->source == GLFW_OSMESA_CONTEXT_API)
{
if (!_glfwInitOSMesa())
return GLFW_FALSE;
if (!_glfwCreateContextOSMesa(window, ctxconfig, fbconfig))
return GLFW_FALSE;
}
if (!_glfwRefreshContextAttribs(window, ctxconfig))
return GLFW_FALSE;
}
if (wndconfig->mousePassthrough)
_glfwSetWindowMousePassthroughWayland(window, GLFW_TRUE);
if (window->monitor || wndconfig->visible)
{
if (!createShellObjects(window))
return GLFW_FALSE;
}
return GLFW_TRUE;
}
void _glfwDestroyWindowWayland(_GLFWwindow* window)
{
if (window == _glfw.wl.pointerFocus)
_glfw.wl.pointerFocus = NULL;
if (window == _glfw.wl.keyboardFocus)
_glfw.wl.keyboardFocus = NULL;
if (window->wl.activationToken)
xdg_activation_token_v1_destroy(window->wl.activationToken);
if (window->wl.idleInhibitor)
zwp_idle_inhibitor_v1_destroy(window->wl.idleInhibitor);
if (window->wl.relativePointer)
zwp_relative_pointer_v1_destroy(window->wl.relativePointer);
if (window->wl.lockedPointer)
zwp_locked_pointer_v1_destroy(window->wl.lockedPointer);
if (window->wl.confinedPointer)
zwp_confined_pointer_v1_destroy(window->wl.confinedPointer);
if (window->context.destroy)
window->context.destroy(window);
destroyShellObjects(window);
if (window->wl.fallback.buffer)
wl_buffer_destroy(window->wl.fallback.buffer);
if (window->wl.egl.window)
wl_egl_window_destroy(window->wl.egl.window);
if (window->wl.surface)
wl_surface_destroy(window->wl.surface);
_glfw_free(window->wl.appId);
_glfw_free(window->wl.outputScales);
}
void _glfwSetWindowTitleWayland(_GLFWwindow* window, const char* title)
{
if (window->wl.libdecor.frame)
libdecor_frame_set_title(window->wl.libdecor.frame, title);
else if (window->wl.xdg.toplevel)
xdg_toplevel_set_title(window->wl.xdg.toplevel, title);
}
void _glfwSetWindowIconWayland(_GLFWwindow* window,
int count, const GLFWimage* images)
{
_glfwInputError(GLFW_FEATURE_UNAVAILABLE,
"Wayland: The platform does not support setting the window icon");
}
void _glfwGetWindowPosWayland(_GLFWwindow* window, int* xpos, int* ypos)
{
// A Wayland client is not aware of its position, so just warn and leave it
// as (0, 0)
_glfwInputError(GLFW_FEATURE_UNAVAILABLE,
"Wayland: The platform does not provide the window position");
}
void _glfwSetWindowPosWayland(_GLFWwindow* window, int xpos, int ypos)
{
// A Wayland client can not set its position, so just warn
_glfwInputError(GLFW_FEATURE_UNAVAILABLE,
"Wayland: The platform does not support setting the window position");
}
void _glfwGetWindowSizeWayland(_GLFWwindow* window, int* width, int* height)
{
if (width)
*width = window->wl.width;
if (height)
*height = window->wl.height;
}
void _glfwSetWindowSizeWayland(_GLFWwindow* window, int width, int height)
{
if (window->monitor)
{
// Video mode setting is not available on Wayland
}
else
{
if (!resizeWindow(window, width, height))
return;
if (window->wl.libdecor.frame)
{
struct libdecor_state* frameState =
libdecor_state_new(window->wl.width, window->wl.height);
libdecor_frame_commit(window->wl.libdecor.frame, frameState, NULL);
libdecor_state_free(frameState);
}
if (window->wl.visible)
_glfwInputWindowDamage(window);
}
}
void _glfwSetWindowSizeLimitsWayland(_GLFWwindow* window,
int minwidth, int minheight,
int maxwidth, int maxheight)
{
if (window->wl.libdecor.frame)
{
if (minwidth == GLFW_DONT_CARE || minheight == GLFW_DONT_CARE)
minwidth = minheight = 0;
if (maxwidth == GLFW_DONT_CARE || maxheight == GLFW_DONT_CARE)
maxwidth = maxheight = 0;
libdecor_frame_set_min_content_size(window->wl.libdecor.frame,
minwidth, minheight);
libdecor_frame_set_max_content_size(window->wl.libdecor.frame,
maxwidth, maxheight);
}
else if (window->wl.xdg.toplevel)
updateXdgSizeLimits(window);
}
void _glfwSetWindowAspectRatioWayland(_GLFWwindow* window, int numer, int denom)
{
if (window->wl.maximized || window->wl.fullscreen)
return;
int width = window->wl.width, height = window->wl.height;
if (numer != GLFW_DONT_CARE && denom != GLFW_DONT_CARE)
{
const float aspectRatio = (float) width / (float) height;
const float targetRatio = (float) numer / (float) denom;
if (aspectRatio < targetRatio)
height /= targetRatio;
else if (aspectRatio > targetRatio)
width *= targetRatio;
}
if (resizeWindow(window, width, height))
{
if (window->wl.libdecor.frame)
{
struct libdecor_state* frameState =
libdecor_state_new(window->wl.width, window->wl.height);
libdecor_frame_commit(window->wl.libdecor.frame, frameState, NULL);
libdecor_state_free(frameState);
}
_glfwInputWindowSize(window, window->wl.width, window->wl.height);
if (window->wl.visible)
_glfwInputWindowDamage(window);
}
}
void _glfwGetFramebufferSizeWayland(_GLFWwindow* window, int* width, int* height)
{
if (width)
*width = window->wl.fbWidth;
if (height)
*height = window->wl.fbHeight;
}
void _glfwGetWindowFrameSizeWayland(_GLFWwindow* window,
int* left, int* top,
int* right, int* bottom)
{
if (window->wl.fallback.decorations)
{
if (top)
*top = GLFW_CAPTION_HEIGHT;
if (left)
*left = GLFW_BORDER_SIZE;
if (right)
*right = GLFW_BORDER_SIZE;
if (bottom)
*bottom = GLFW_BORDER_SIZE;
}
}
void _glfwGetWindowContentScaleWayland(_GLFWwindow* window,
float* xscale, float* yscale)
{
if (window->wl.fractionalScale)
{
if (xscale)
*xscale = (float) window->wl.scalingNumerator / 120.f;
if (yscale)
*yscale = (float) window->wl.scalingNumerator / 120.f;
}
else
{
if (xscale)
*xscale = (float) window->wl.bufferScale;
if (yscale)
*yscale = (float) window->wl.bufferScale;
}
}
void _glfwIconifyWindowWayland(_GLFWwindow* window)
{
if (window->wl.libdecor.frame)
libdecor_frame_set_minimized(window->wl.libdecor.frame);
else if (window->wl.xdg.toplevel)
xdg_toplevel_set_minimized(window->wl.xdg.toplevel);
}
void _glfwRestoreWindowWayland(_GLFWwindow* window)
{
if (window->monitor)
{
// There is no way to unset minimized, or even to know if we are
// minimized, so there is nothing to do in this case.
}
else
{
// We assume we are not minimized and act only on maximization
if (window->wl.maximized)
{
if (window->wl.libdecor.frame)
libdecor_frame_unset_maximized(window->wl.libdecor.frame);
else if (window->wl.xdg.toplevel)
xdg_toplevel_unset_maximized(window->wl.xdg.toplevel);
else
window->wl.maximized = GLFW_FALSE;
}
}
}
void _glfwMaximizeWindowWayland(_GLFWwindow* window)
{
if (window->wl.libdecor.frame)
libdecor_frame_set_maximized(window->wl.libdecor.frame);
else if (window->wl.xdg.toplevel)
xdg_toplevel_set_maximized(window->wl.xdg.toplevel);
else
window->wl.maximized = GLFW_TRUE;
}
void _glfwShowWindowWayland(_GLFWwindow* window)
{
if (!window->wl.libdecor.frame && !window->wl.xdg.toplevel)
{
// NOTE: The XDG surface and role are created here so command-line applications
// with off-screen windows do not appear in for example the Unity dock
createShellObjects(window);
}
}
void _glfwHideWindowWayland(_GLFWwindow* window)
{
if (window->wl.visible)
{
window->wl.visible = GLFW_FALSE;
destroyShellObjects(window);
wl_surface_attach(window->wl.surface, NULL, 0, 0);
wl_surface_commit(window->wl.surface);
}
}
void _glfwRequestWindowAttentionWayland(_GLFWwindow* window)
{
if (!_glfw.wl.activationManager)
return;
// We're about to overwrite this with a new request
if (window->wl.activationToken)
xdg_activation_token_v1_destroy(window->wl.activationToken);
window->wl.activationToken =
xdg_activation_v1_get_activation_token(_glfw.wl.activationManager);
xdg_activation_token_v1_add_listener(window->wl.activationToken,
&xdgActivationListener,
window);
xdg_activation_token_v1_commit(window->wl.activationToken);
}
void _glfwFocusWindowWayland(_GLFWwindow* window)
{
if (!_glfw.wl.activationManager)
return;
if (window->wl.activationToken)
xdg_activation_token_v1_destroy(window->wl.activationToken);
window->wl.activationToken =
xdg_activation_v1_get_activation_token(_glfw.wl.activationManager);
xdg_activation_token_v1_add_listener(window->wl.activationToken,
&xdgActivationListener,
window);
xdg_activation_token_v1_set_serial(window->wl.activationToken,
_glfw.wl.serial,
_glfw.wl.seat);
_GLFWwindow* requester = _glfw.wl.keyboardFocus;
if (requester)
{
xdg_activation_token_v1_set_surface(window->wl.activationToken,
requester->wl.surface);
if (requester->wl.appId)
{
xdg_activation_token_v1_set_app_id(window->wl.activationToken,
requester->wl.appId);
}
}
xdg_activation_token_v1_commit(window->wl.activationToken);
}
void _glfwSetWindowMonitorWayland(_GLFWwindow* window,
_GLFWmonitor* monitor,
int xpos, int ypos,
int width, int height,
int refreshRate)
{
if (window->monitor == monitor)
{
if (!monitor)
_glfwSetWindowSizeWayland(window, width, height);
return;
}
if (window->monitor)
releaseMonitor(window);
_glfwInputWindowMonitor(window, monitor);
if (window->monitor)
acquireMonitor(window);
else
_glfwSetWindowSizeWayland(window, width, height);
}
GLFWbool _glfwWindowFocusedWayland(_GLFWwindow* window)
{
return _glfw.wl.keyboardFocus == window;
}
GLFWbool _glfwWindowIconifiedWayland(_GLFWwindow* window)
{
// xdg-shell doesn’t give any way to request whether a surface is
// iconified.
return GLFW_FALSE;
}
GLFWbool _glfwWindowVisibleWayland(_GLFWwindow* window)
{
return window->wl.visible;
}
GLFWbool _glfwWindowMaximizedWayland(_GLFWwindow* window)
{
return window->wl.maximized;
}
GLFWbool _glfwWindowHoveredWayland(_GLFWwindow* window)
{
return window->wl.hovered;
}
GLFWbool _glfwFramebufferTransparentWayland(_GLFWwindow* window)
{
return window->wl.transparent;
}
void _glfwSetWindowResizableWayland(_GLFWwindow* window, GLFWbool enabled)
{
if (window->wl.libdecor.frame)
{
if (enabled)
{
libdecor_frame_set_capabilities(window->wl.libdecor.frame,
LIBDECOR_ACTION_RESIZE);
}
else
{
libdecor_frame_unset_capabilities(window->wl.libdecor.frame,
LIBDECOR_ACTION_RESIZE);
}
}
else if (window->wl.xdg.toplevel)
updateXdgSizeLimits(window);
}
void _glfwSetWindowDecoratedWayland(_GLFWwindow* window, GLFWbool enabled)
{
if (window->wl.libdecor.frame)
{
libdecor_frame_set_visibility(window->wl.libdecor.frame, enabled);
}
else if (window->wl.xdg.decoration)
{
uint32_t mode;
if (enabled)
mode = ZXDG_TOPLEVEL_DECORATION_V1_MODE_SERVER_SIDE;
else
mode = ZXDG_TOPLEVEL_DECORATION_V1_MODE_CLIENT_SIDE;
zxdg_toplevel_decoration_v1_set_mode(window->wl.xdg.decoration, mode);
}
else if (window->wl.xdg.toplevel)
{
if (enabled)
createFallbackDecorations(window);
else
destroyFallbackDecorations(window);
}
}
void _glfwSetWindowFloatingWayland(_GLFWwindow* window, GLFWbool enabled)
{
_glfwInputError(GLFW_FEATURE_UNAVAILABLE,
"Wayland: Platform does not support making a window floating");
}
void _glfwSetWindowMousePassthroughWayland(_GLFWwindow* window, GLFWbool enabled)
{
if (enabled)
{
struct wl_region* region = wl_compositor_create_region(_glfw.wl.compositor);
wl_surface_set_input_region(window->wl.surface, region);
wl_region_destroy(region);
}
else
wl_surface_set_input_region(window->wl.surface, NULL);
}
float _glfwGetWindowOpacityWayland(_GLFWwindow* window)
{
return 1.f;
}
void _glfwSetWindowOpacityWayland(_GLFWwindow* window, float opacity)
{
_glfwInputError(GLFW_FEATURE_UNAVAILABLE,
"Wayland: The platform does not support setting the window opacity");
}
void _glfwSetRawMouseMotionWayland(_GLFWwindow* window, GLFWbool enabled)
{
// This is handled in relativePointerHandleRelativeMotion
}
GLFWbool _glfwRawMouseMotionSupportedWayland(void)
{
return GLFW_TRUE;
}
void _glfwPollEventsWayland(void)
{
double timeout = 0.0;
handleEvents(&timeout);
}
void _glfwWaitEventsWayland(void)
{
handleEvents(NULL);
}
void _glfwWaitEventsTimeoutWayland(double timeout)
{
handleEvents(&timeout);
}
void _glfwPostEmptyEventWayland(void)
{
wl_display_sync(_glfw.wl.display);
flushDisplay();
}
void _glfwGetCursorPosWayland(_GLFWwindow* window, double* xpos, double* ypos)
{
if (xpos)
*xpos = window->wl.cursorPosX;
if (ypos)
*ypos = window->wl.cursorPosY;
}
void _glfwSetCursorPosWayland(_GLFWwindow* window, double x, double y)
{
_glfwInputError(GLFW_FEATURE_UNAVAILABLE,
"Wayland: The platform does not support setting the cursor position");
}
void _glfwSetCursorModeWayland(_GLFWwindow* window, int mode)
{
_glfwSetCursorWayland(window, window->wl.currentCursor);
}
const char* _glfwGetScancodeNameWayland(int scancode)
{
if (scancode < 0 || scancode > 255)
{
_glfwInputError(GLFW_INVALID_VALUE,
"Wayland: Invalid scancode %i",
scancode);
return NULL;
}
const int key = _glfw.wl.keycodes[scancode];
if (key == GLFW_KEY_UNKNOWN)
return NULL;
const xkb_keycode_t keycode = scancode + 8;
const xkb_layout_index_t layout =
xkb_state_key_get_layout(_glfw.wl.xkb.state, keycode);
if (layout == XKB_LAYOUT_INVALID)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Wayland: Failed to retrieve layout for key name");
return NULL;
}
const xkb_keysym_t* keysyms = NULL;
xkb_keymap_key_get_syms_by_level(_glfw.wl.xkb.keymap,
keycode,
layout,
0,
&keysyms);
if (keysyms == NULL)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Wayland: Failed to retrieve keysym for key name");
return NULL;
}
const uint32_t codepoint = _glfwKeySym2Unicode(keysyms[0]);
if (codepoint == GLFW_INVALID_CODEPOINT)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Wayland: Failed to retrieve codepoint for key name");
return NULL;
}
const size_t count = _glfwEncodeUTF8(_glfw.wl.keynames[key], codepoint);
if (count == 0)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Wayland: Failed to encode codepoint for key name");
return NULL;
}
_glfw.wl.keynames[key][count] = '\0';
return _glfw.wl.keynames[key];
}
int _glfwGetKeyScancodeWayland(int key)
{
return _glfw.wl.scancodes[key];
}
GLFWbool _glfwCreateCursorWayland(_GLFWcursor* cursor,
const GLFWimage* image,
int xhot, int yhot)
{
cursor->wl.buffer = createShmBuffer(image);
if (!cursor->wl.buffer)
return GLFW_FALSE;
cursor->wl.width = image->width;
cursor->wl.height = image->height;
cursor->wl.xhot = xhot;
cursor->wl.yhot = yhot;
return GLFW_TRUE;
}
GLFWbool _glfwCreateStandardCursorWayland(_GLFWcursor* cursor, int shape)
{
const char* name = NULL;
// Try the XDG names first
switch (shape)
{
case GLFW_ARROW_CURSOR:
name = "default";
break;
case GLFW_IBEAM_CURSOR:
name = "text";
break;
case GLFW_CROSSHAIR_CURSOR:
name = "crosshair";
break;
case GLFW_POINTING_HAND_CURSOR:
name = "pointer";
break;
case GLFW_RESIZE_EW_CURSOR:
name = "ew-resize";
break;
case GLFW_RESIZE_NS_CURSOR:
name = "ns-resize";
break;
case GLFW_RESIZE_NWSE_CURSOR:
name = "nwse-resize";
break;
case GLFW_RESIZE_NESW_CURSOR:
name = "nesw-resize";
break;
case GLFW_RESIZE_ALL_CURSOR:
name = "all-scroll";
break;
case GLFW_NOT_ALLOWED_CURSOR:
name = "not-allowed";
break;
}
cursor->wl.cursor = wl_cursor_theme_get_cursor(_glfw.wl.cursorTheme, name);
if (_glfw.wl.cursorThemeHiDPI)
{
cursor->wl.cursorHiDPI =
wl_cursor_theme_get_cursor(_glfw.wl.cursorThemeHiDPI, name);
}
if (!cursor->wl.cursor)
{
// Fall back to the core X11 names
switch (shape)
{
case GLFW_ARROW_CURSOR:
name = "left_ptr";
break;
case GLFW_IBEAM_CURSOR:
name = "xterm";
break;
case GLFW_CROSSHAIR_CURSOR:
name = "crosshair";
break;
case GLFW_POINTING_HAND_CURSOR:
name = "hand2";
break;
case GLFW_RESIZE_EW_CURSOR:
name = "sb_h_double_arrow";
break;
case GLFW_RESIZE_NS_CURSOR:
name = "sb_v_double_arrow";
break;
case GLFW_RESIZE_ALL_CURSOR:
name = "fleur";
break;
default:
_glfwInputError(GLFW_CURSOR_UNAVAILABLE,
"Wayland: Standard cursor shape unavailable");
return GLFW_FALSE;
}
cursor->wl.cursor = wl_cursor_theme_get_cursor(_glfw.wl.cursorTheme, name);
if (!cursor->wl.cursor)
{
_glfwInputError(GLFW_CURSOR_UNAVAILABLE,
"Wayland: Failed to create standard cursor \"%s\"",
name);
return GLFW_FALSE;
}
if (_glfw.wl.cursorThemeHiDPI)
{
if (!cursor->wl.cursorHiDPI)
{
cursor->wl.cursorHiDPI =
wl_cursor_theme_get_cursor(_glfw.wl.cursorThemeHiDPI, name);
}
}
}
return GLFW_TRUE;
}
void _glfwDestroyCursorWayland(_GLFWcursor* cursor)
{
// If it's a standard cursor we don't need to do anything here
if (cursor->wl.cursor)
return;
if (cursor->wl.buffer)
wl_buffer_destroy(cursor->wl.buffer);
}
static void relativePointerHandleRelativeMotion(void* userData,
struct zwp_relative_pointer_v1* pointer,
uint32_t timeHi,
uint32_t timeLo,
wl_fixed_t dx,
wl_fixed_t dy,
wl_fixed_t dxUnaccel,
wl_fixed_t dyUnaccel)
{
_GLFWwindow* window = userData;
double xpos = window->virtualCursorPosX;
double ypos = window->virtualCursorPosY;
if (window->cursorMode != GLFW_CURSOR_DISABLED)
return;
if (window->rawMouseMotion)
{
xpos += wl_fixed_to_double(dxUnaccel);
ypos += wl_fixed_to_double(dyUnaccel);
}
else
{
xpos += wl_fixed_to_double(dx);
ypos += wl_fixed_to_double(dy);
}
_glfwInputCursorPos(window, xpos, ypos);
}
static const struct zwp_relative_pointer_v1_listener relativePointerListener =
{
relativePointerHandleRelativeMotion
};
static void lockedPointerHandleLocked(void* userData,
struct zwp_locked_pointer_v1* lockedPointer)
{
}
static void lockedPointerHandleUnlocked(void* userData,
struct zwp_locked_pointer_v1* lockedPointer)
{
}
static const struct zwp_locked_pointer_v1_listener lockedPointerListener =
{
lockedPointerHandleLocked,
lockedPointerHandleUnlocked
};
static void lockPointer(_GLFWwindow* window)
{
if (!_glfw.wl.relativePointerManager)
{
_glfwInputError(GLFW_FEATURE_UNAVAILABLE,
"Wayland: The compositor does not support pointer locking");
return;
}
window->wl.relativePointer =
zwp_relative_pointer_manager_v1_get_relative_pointer(
_glfw.wl.relativePointerManager,
_glfw.wl.pointer);
zwp_relative_pointer_v1_add_listener(window->wl.relativePointer,
&relativePointerListener,
window);
window->wl.lockedPointer =
zwp_pointer_constraints_v1_lock_pointer(
_glfw.wl.pointerConstraints,
window->wl.surface,
_glfw.wl.pointer,
NULL,
ZWP_POINTER_CONSTRAINTS_V1_LIFETIME_PERSISTENT);
zwp_locked_pointer_v1_add_listener(window->wl.lockedPointer,
&lockedPointerListener,
window);
}
static void unlockPointer(_GLFWwindow* window)
{
zwp_relative_pointer_v1_destroy(window->wl.relativePointer);
window->wl.relativePointer = NULL;
zwp_locked_pointer_v1_destroy(window->wl.lockedPointer);
window->wl.lockedPointer = NULL;
}
static void confinedPointerHandleConfined(void* userData,
struct zwp_confined_pointer_v1* confinedPointer)
{
}
static void confinedPointerHandleUnconfined(void* userData,
struct zwp_confined_pointer_v1* confinedPointer)
{
}
static const struct zwp_confined_pointer_v1_listener confinedPointerListener =
{
confinedPointerHandleConfined,
confinedPointerHandleUnconfined
};
static void confinePointer(_GLFWwindow* window)
{
window->wl.confinedPointer =
zwp_pointer_constraints_v1_confine_pointer(
_glfw.wl.pointerConstraints,
window->wl.surface,
_glfw.wl.pointer,
NULL,
ZWP_POINTER_CONSTRAINTS_V1_LIFETIME_PERSISTENT);
zwp_confined_pointer_v1_add_listener(window->wl.confinedPointer,
&confinedPointerListener,
window);
}
static void unconfinePointer(_GLFWwindow* window)
{
zwp_confined_pointer_v1_destroy(window->wl.confinedPointer);
window->wl.confinedPointer = NULL;
}
void _glfwSetCursorWayland(_GLFWwindow* window, _GLFWcursor* cursor)
{
if (!_glfw.wl.pointer)
return;
window->wl.currentCursor = cursor;
// If we're not in the correct window just save the cursor
// the next time the pointer enters the window the cursor will change
if (!window->wl.hovered)
return;
// Update pointer lock to match cursor mode
if (window->cursorMode == GLFW_CURSOR_DISABLED)
{
if (window->wl.confinedPointer)
unconfinePointer(window);
if (!window->wl.lockedPointer)
lockPointer(window);
}
else if (window->cursorMode == GLFW_CURSOR_CAPTURED)
{
if (window->wl.lockedPointer)
unlockPointer(window);
if (!window->wl.confinedPointer)
confinePointer(window);
}
else if (window->cursorMode == GLFW_CURSOR_NORMAL ||
window->cursorMode == GLFW_CURSOR_HIDDEN)
{
if (window->wl.lockedPointer)
unlockPointer(window);
else if (window->wl.confinedPointer)
unconfinePointer(window);
}
if (window->cursorMode == GLFW_CURSOR_NORMAL ||
window->cursorMode == GLFW_CURSOR_CAPTURED)
{
if (cursor)
setCursorImage(window, &cursor->wl);
else
{
struct wl_cursor* defaultCursor =
wl_cursor_theme_get_cursor(_glfw.wl.cursorTheme, "left_ptr");
if (!defaultCursor)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Wayland: Standard cursor not found");
return;
}
struct wl_cursor* defaultCursorHiDPI = NULL;
if (_glfw.wl.cursorThemeHiDPI)
{
defaultCursorHiDPI =
wl_cursor_theme_get_cursor(_glfw.wl.cursorThemeHiDPI, "left_ptr");
}
_GLFWcursorWayland cursorWayland =
{
defaultCursor,
defaultCursorHiDPI,
NULL,
0, 0,
0, 0,
0
};
setCursorImage(window, &cursorWayland);
}
}
else if (window->cursorMode == GLFW_CURSOR_HIDDEN ||
window->cursorMode == GLFW_CURSOR_DISABLED)
{
wl_pointer_set_cursor(_glfw.wl.pointer, _glfw.wl.pointerEnterSerial, NULL, 0, 0);
}
}
static void dataSourceHandleTarget(void* userData,
struct wl_data_source* source,
const char* mimeType)
{
if (_glfw.wl.selectionSource != source)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Wayland: Unknown clipboard data source");
return;
}
}
static void dataSourceHandleSend(void* userData,
struct wl_data_source* source,
const char* mimeType,
int fd)
{
// Ignore it if this is an outdated or invalid request
if (_glfw.wl.selectionSource != source ||
strcmp(mimeType, "text/plain;charset=utf-8") != 0)
{
close(fd);
return;
}
char* string = _glfw.wl.clipboardString;
size_t length = strlen(string);
while (length > 0)
{
const ssize_t result = write(fd, string, length);
if (result == -1)
{
if (errno == EINTR)
continue;
_glfwInputError(GLFW_PLATFORM_ERROR,
"Wayland: Error while writing the clipboard: %s",
strerror(errno));
break;
}
length -= result;
string += result;
}
close(fd);
}
static void dataSourceHandleCancelled(void* userData,
struct wl_data_source* source)
{
wl_data_source_destroy(source);
if (_glfw.wl.selectionSource != source)
return;
_glfw.wl.selectionSource = NULL;
}
static const struct wl_data_source_listener dataSourceListener =
{
dataSourceHandleTarget,
dataSourceHandleSend,
dataSourceHandleCancelled,
};
void _glfwSetClipboardStringWayland(const char* string)
{
if (_glfw.wl.selectionSource)
{
wl_data_source_destroy(_glfw.wl.selectionSource);
_glfw.wl.selectionSource = NULL;
}
char* copy = _glfw_strdup(string);
if (!copy)
{
_glfwInputError(GLFW_OUT_OF_MEMORY, NULL);
return;
}
_glfw_free(_glfw.wl.clipboardString);
_glfw.wl.clipboardString = copy;
_glfw.wl.selectionSource =
wl_data_device_manager_create_data_source(_glfw.wl.dataDeviceManager);
if (!_glfw.wl.selectionSource)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Wayland: Failed to create clipboard data source");
return;
}
wl_data_source_add_listener(_glfw.wl.selectionSource,
&dataSourceListener,
NULL);
wl_data_source_offer(_glfw.wl.selectionSource, "text/plain;charset=utf-8");
wl_data_device_set_selection(_glfw.wl.dataDevice,
_glfw.wl.selectionSource,
_glfw.wl.serial);
}
const char* _glfwGetClipboardStringWayland(void)
{
if (!_glfw.wl.selectionOffer)
{
_glfwInputError(GLFW_FORMAT_UNAVAILABLE,
"Wayland: No clipboard data available");
return NULL;
}
if (_glfw.wl.selectionSource)
return _glfw.wl.clipboardString;
_glfw_free(_glfw.wl.clipboardString);
_glfw.wl.clipboardString =
readDataOfferAsString(_glfw.wl.selectionOffer, "text/plain;charset=utf-8");
return _glfw.wl.clipboardString;
}
EGLenum _glfwGetEGLPlatformWayland(EGLint** attribs)
{
if (_glfw.egl.EXT_platform_base && _glfw.egl.EXT_platform_wayland)
return EGL_PLATFORM_WAYLAND_EXT;
else
return 0;
}
EGLNativeDisplayType _glfwGetEGLNativeDisplayWayland(void)
{
return _glfw.wl.display;
}
EGLNativeWindowType _glfwGetEGLNativeWindowWayland(_GLFWwindow* window)
{
return window->wl.egl.window;
}
void _glfwGetRequiredInstanceExtensionsWayland(char** extensions)
{
if (!_glfw.vk.KHR_surface || !_glfw.vk.KHR_wayland_surface)
return;
extensions[0] = "VK_KHR_surface";
extensions[1] = "VK_KHR_wayland_surface";
}
GLFWbool _glfwGetPhysicalDevicePresentationSupportWayland(VkInstance instance,
VkPhysicalDevice device,
uint32_t queuefamily)
{
PFN_vkGetPhysicalDeviceWaylandPresentationSupportKHR
vkGetPhysicalDeviceWaylandPresentationSupportKHR =
(PFN_vkGetPhysicalDeviceWaylandPresentationSupportKHR)
vkGetInstanceProcAddr(instance, "vkGetPhysicalDeviceWaylandPresentationSupportKHR");
if (!vkGetPhysicalDeviceWaylandPresentationSupportKHR)
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"Wayland: Vulkan instance missing VK_KHR_wayland_surface extension");
return VK_NULL_HANDLE;
}
return vkGetPhysicalDeviceWaylandPresentationSupportKHR(device,
queuefamily,
_glfw.wl.display);
}
VkResult _glfwCreateWindowSurfaceWayland(VkInstance instance,
_GLFWwindow* window,
const VkAllocationCallbacks* allocator,
VkSurfaceKHR* surface)
{
VkResult err;
VkWaylandSurfaceCreateInfoKHR sci;
PFN_vkCreateWaylandSurfaceKHR vkCreateWaylandSurfaceKHR;
vkCreateWaylandSurfaceKHR = (PFN_vkCreateWaylandSurfaceKHR)
vkGetInstanceProcAddr(instance, "vkCreateWaylandSurfaceKHR");
if (!vkCreateWaylandSurfaceKHR)
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"Wayland: Vulkan instance missing VK_KHR_wayland_surface extension");
return VK_ERROR_EXTENSION_NOT_PRESENT;
}
memset(&sci, 0, sizeof(sci));
sci.sType = VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR;
sci.display = _glfw.wl.display;
sci.surface = window->wl.surface;
err = vkCreateWaylandSurfaceKHR(instance, &sci, allocator, surface);
if (err)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Wayland: Failed to create Vulkan surface: %s",
_glfwGetVulkanResultString(err));
}
return err;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW native API //////
//////////////////////////////////////////////////////////////////////////
GLFWAPI struct wl_display* glfwGetWaylandDisplay(void)
{
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
if (_glfw.platform.platformID != GLFW_PLATFORM_WAYLAND)
{
_glfwInputError(GLFW_PLATFORM_UNAVAILABLE,
"Wayland: Platform not initialized");
return NULL;
}
return _glfw.wl.display;
}
GLFWAPI struct wl_surface* glfwGetWaylandWindow(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
if (_glfw.platform.platformID != GLFW_PLATFORM_WAYLAND)
{
_glfwInputError(GLFW_PLATFORM_UNAVAILABLE,
"Wayland: Platform not initialized");
return NULL;
}
return window->wl.surface;
}
#endif // _GLFW_WAYLAND
|
0 | repos/simulations/libs/zglfw/libs/glfw | repos/simulations/libs/zglfw/libs/glfw/src/nsgl_context.h | //========================================================================
// GLFW 3.3 macOS - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2009-2019 Camilla Löwy <[email protected]>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
// NOTE: Many Cocoa enum values have been renamed and we need to build across
// SDK versions where one is unavailable or deprecated.
// We use the newer names in code and replace them with the older names if
// the base SDK does not provide the newer names.
#if MAC_OS_X_VERSION_MAX_ALLOWED < 101400
#define NSOpenGLContextParameterSwapInterval NSOpenGLCPSwapInterval
#define NSOpenGLContextParameterSurfaceOpacity NSOpenGLCPSurfaceOpacity
#endif
#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextNSGL nsgl
#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE _GLFWlibraryNSGL nsgl
#include <stdatomic.h>
// NSGL-specific per-context data
//
typedef struct _GLFWcontextNSGL
{
id pixelFormat;
id object;
} _GLFWcontextNSGL;
// NSGL-specific global data
//
typedef struct _GLFWlibraryNSGL
{
// dlopen handle for OpenGL.framework (for glfwGetProcAddress)
CFBundleRef framework;
} _GLFWlibraryNSGL;
GLFWbool _glfwInitNSGL(void);
void _glfwTerminateNSGL(void);
GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig);
void _glfwDestroyContextNSGL(_GLFWwindow* window);
|
0 | repos/simulations/libs/zglfw/libs/glfw | repos/simulations/libs/zglfw/libs/glfw/src/wl_monitor.c | //========================================================================
// GLFW 3.4 Wayland - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2014 Jonas Ådahl <[email protected]>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#if defined(_GLFW_WAYLAND)
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <errno.h>
#include <math.h>
#include "wayland-client-protocol.h"
static void outputHandleGeometry(void* userData,
struct wl_output* output,
int32_t x,
int32_t y,
int32_t physicalWidth,
int32_t physicalHeight,
int32_t subpixel,
const char* make,
const char* model,
int32_t transform)
{
struct _GLFWmonitor* monitor = userData;
monitor->wl.x = x;
monitor->wl.y = y;
monitor->widthMM = physicalWidth;
monitor->heightMM = physicalHeight;
if (strlen(monitor->name) == 0)
snprintf(monitor->name, sizeof(monitor->name), "%s %s", make, model);
}
static void outputHandleMode(void* userData,
struct wl_output* output,
uint32_t flags,
int32_t width,
int32_t height,
int32_t refresh)
{
struct _GLFWmonitor* monitor = userData;
GLFWvidmode mode;
mode.width = width;
mode.height = height;
mode.redBits = 8;
mode.greenBits = 8;
mode.blueBits = 8;
mode.refreshRate = (int) round(refresh / 1000.0);
monitor->modeCount++;
monitor->modes =
_glfw_realloc(monitor->modes, monitor->modeCount * sizeof(GLFWvidmode));
monitor->modes[monitor->modeCount - 1] = mode;
if (flags & WL_OUTPUT_MODE_CURRENT)
monitor->wl.currentMode = monitor->modeCount - 1;
}
static void outputHandleDone(void* userData, struct wl_output* output)
{
struct _GLFWmonitor* monitor = userData;
if (monitor->widthMM <= 0 || monitor->heightMM <= 0)
{
// If Wayland does not provide a physical size, assume the default 96 DPI
const GLFWvidmode* mode = &monitor->modes[monitor->wl.currentMode];
monitor->widthMM = (int) (mode->width * 25.4f / 96.f);
monitor->heightMM = (int) (mode->height * 25.4f / 96.f);
}
for (int i = 0; i < _glfw.monitorCount; i++)
{
if (_glfw.monitors[i] == monitor)
return;
}
_glfwInputMonitor(monitor, GLFW_CONNECTED, _GLFW_INSERT_LAST);
}
static void outputHandleScale(void* userData,
struct wl_output* output,
int32_t factor)
{
struct _GLFWmonitor* monitor = userData;
monitor->wl.scale = factor;
for (_GLFWwindow* window = _glfw.windowListHead; window; window = window->next)
{
for (size_t i = 0; i < window->wl.outputScaleCount; i++)
{
if (window->wl.outputScales[i].output == monitor->wl.output)
{
window->wl.outputScales[i].factor = monitor->wl.scale;
_glfwUpdateBufferScaleFromOutputsWayland(window);
break;
}
}
}
}
void outputHandleName(void* userData, struct wl_output* wl_output, const char* name)
{
struct _GLFWmonitor* monitor = userData;
strncpy(monitor->name, name, sizeof(monitor->name) - 1);
}
void outputHandleDescription(void* userData,
struct wl_output* wl_output,
const char* description)
{
}
static const struct wl_output_listener outputListener =
{
outputHandleGeometry,
outputHandleMode,
outputHandleDone,
outputHandleScale,
outputHandleName,
outputHandleDescription,
};
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
void _glfwAddOutputWayland(uint32_t name, uint32_t version)
{
if (version < 2)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Wayland: Unsupported output interface version");
return;
}
version = _glfw_min(version, WL_OUTPUT_NAME_SINCE_VERSION);
struct wl_output* output = wl_registry_bind(_glfw.wl.registry,
name,
&wl_output_interface,
version);
if (!output)
return;
// The actual name of this output will be set in the geometry handler
_GLFWmonitor* monitor = _glfwAllocMonitor("", 0, 0);
monitor->wl.scale = 1;
monitor->wl.output = output;
monitor->wl.name = name;
wl_proxy_set_tag((struct wl_proxy*) output, &_glfw.wl.tag);
wl_output_add_listener(output, &outputListener, monitor);
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
void _glfwFreeMonitorWayland(_GLFWmonitor* monitor)
{
if (monitor->wl.output)
wl_output_destroy(monitor->wl.output);
}
void _glfwGetMonitorPosWayland(_GLFWmonitor* monitor, int* xpos, int* ypos)
{
if (xpos)
*xpos = monitor->wl.x;
if (ypos)
*ypos = monitor->wl.y;
}
void _glfwGetMonitorContentScaleWayland(_GLFWmonitor* monitor,
float* xscale, float* yscale)
{
if (xscale)
*xscale = (float) monitor->wl.scale;
if (yscale)
*yscale = (float) monitor->wl.scale;
}
void _glfwGetMonitorWorkareaWayland(_GLFWmonitor* monitor,
int* xpos, int* ypos,
int* width, int* height)
{
if (xpos)
*xpos = monitor->wl.x;
if (ypos)
*ypos = monitor->wl.y;
if (width)
*width = monitor->modes[monitor->wl.currentMode].width;
if (height)
*height = monitor->modes[monitor->wl.currentMode].height;
}
GLFWvidmode* _glfwGetVideoModesWayland(_GLFWmonitor* monitor, int* found)
{
*found = monitor->modeCount;
return monitor->modes;
}
GLFWbool _glfwGetVideoModeWayland(_GLFWmonitor* monitor, GLFWvidmode* mode)
{
*mode = monitor->modes[monitor->wl.currentMode];
return GLFW_TRUE;
}
GLFWbool _glfwGetGammaRampWayland(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
{
_glfwInputError(GLFW_FEATURE_UNAVAILABLE,
"Wayland: Gamma ramp access is not available");
return GLFW_FALSE;
}
void _glfwSetGammaRampWayland(_GLFWmonitor* monitor, const GLFWgammaramp* ramp)
{
_glfwInputError(GLFW_FEATURE_UNAVAILABLE,
"Wayland: Gamma ramp access is not available");
}
//////////////////////////////////////////////////////////////////////////
////// GLFW native API //////
//////////////////////////////////////////////////////////////////////////
GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* handle)
{
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
if (_glfw.platform.platformID != GLFW_PLATFORM_WAYLAND)
{
_glfwInputError(GLFW_PLATFORM_UNAVAILABLE, "Wayland: Platform not initialized");
return NULL;
}
return monitor->wl.output;
}
#endif // _GLFW_WAYLAND
|
0 | repos/simulations/libs/zglfw/libs/glfw | repos/simulations/libs/zglfw/libs/glfw/src/x11_platform.h | //========================================================================
// GLFW 3.4 X11 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <[email protected]>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include <unistd.h>
#include <signal.h>
#include <stdint.h>
#include <X11/Xlib.h>
#include <X11/keysym.h>
#include <X11/Xatom.h>
#include <X11/Xresource.h>
#include <X11/Xcursor/Xcursor.h>
// The XRandR extension provides mode setting and gamma control
#include <X11/extensions/Xrandr.h>
// The Xkb extension provides improved keyboard support
#include <X11/XKBlib.h>
// The Xinerama extension provides legacy monitor indices
#include <X11/extensions/Xinerama.h>
// The XInput extension provides raw mouse motion input
#include <X11/extensions/XInput2.h>
// The Shape extension provides custom window shapes
#include <X11/extensions/shape.h>
#define GLX_VENDOR 1
#define GLX_RGBA_BIT 0x00000001
#define GLX_WINDOW_BIT 0x00000001
#define GLX_DRAWABLE_TYPE 0x8010
#define GLX_RENDER_TYPE 0x8011
#define GLX_RGBA_TYPE 0x8014
#define GLX_DOUBLEBUFFER 5
#define GLX_STEREO 6
#define GLX_AUX_BUFFERS 7
#define GLX_RED_SIZE 8
#define GLX_GREEN_SIZE 9
#define GLX_BLUE_SIZE 10
#define GLX_ALPHA_SIZE 11
#define GLX_DEPTH_SIZE 12
#define GLX_STENCIL_SIZE 13
#define GLX_ACCUM_RED_SIZE 14
#define GLX_ACCUM_GREEN_SIZE 15
#define GLX_ACCUM_BLUE_SIZE 16
#define GLX_ACCUM_ALPHA_SIZE 17
#define GLX_SAMPLES 0x186a1
#define GLX_VISUAL_ID 0x800b
#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20b2
#define GLX_CONTEXT_DEBUG_BIT_ARB 0x00000001
#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126
#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
#define GLX_CONTEXT_FLAGS_ARB 0x2094
#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004
#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252
#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261
#define GLX_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097
#define GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0
#define GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098
#define GLX_CONTEXT_OPENGL_NO_ERROR_ARB 0x31b3
typedef XID GLXWindow;
typedef XID GLXDrawable;
typedef struct __GLXFBConfig* GLXFBConfig;
typedef struct __GLXcontext* GLXContext;
typedef void (*__GLXextproc)(void);
typedef XClassHint* (* PFN_XAllocClassHint)(void);
typedef XSizeHints* (* PFN_XAllocSizeHints)(void);
typedef XWMHints* (* PFN_XAllocWMHints)(void);
typedef int (* PFN_XChangeProperty)(Display*,Window,Atom,Atom,int,int,const unsigned char*,int);
typedef int (* PFN_XChangeWindowAttributes)(Display*,Window,unsigned long,XSetWindowAttributes*);
typedef Bool (* PFN_XCheckIfEvent)(Display*,XEvent*,Bool(*)(Display*,XEvent*,XPointer),XPointer);
typedef Bool (* PFN_XCheckTypedWindowEvent)(Display*,Window,int,XEvent*);
typedef int (* PFN_XCloseDisplay)(Display*);
typedef Status (* PFN_XCloseIM)(XIM);
typedef int (* PFN_XConvertSelection)(Display*,Atom,Atom,Atom,Window,Time);
typedef Colormap (* PFN_XCreateColormap)(Display*,Window,Visual*,int);
typedef Cursor (* PFN_XCreateFontCursor)(Display*,unsigned int);
typedef XIC (* PFN_XCreateIC)(XIM,...);
typedef Region (* PFN_XCreateRegion)(void);
typedef Window (* PFN_XCreateWindow)(Display*,Window,int,int,unsigned int,unsigned int,unsigned int,int,unsigned int,Visual*,unsigned long,XSetWindowAttributes*);
typedef int (* PFN_XDefineCursor)(Display*,Window,Cursor);
typedef int (* PFN_XDeleteContext)(Display*,XID,XContext);
typedef int (* PFN_XDeleteProperty)(Display*,Window,Atom);
typedef void (* PFN_XDestroyIC)(XIC);
typedef int (* PFN_XDestroyRegion)(Region);
typedef int (* PFN_XDestroyWindow)(Display*,Window);
typedef int (* PFN_XDisplayKeycodes)(Display*,int*,int*);
typedef int (* PFN_XEventsQueued)(Display*,int);
typedef Bool (* PFN_XFilterEvent)(XEvent*,Window);
typedef int (* PFN_XFindContext)(Display*,XID,XContext,XPointer*);
typedef int (* PFN_XFlush)(Display*);
typedef int (* PFN_XFree)(void*);
typedef int (* PFN_XFreeColormap)(Display*,Colormap);
typedef int (* PFN_XFreeCursor)(Display*,Cursor);
typedef void (* PFN_XFreeEventData)(Display*,XGenericEventCookie*);
typedef int (* PFN_XGetErrorText)(Display*,int,char*,int);
typedef Bool (* PFN_XGetEventData)(Display*,XGenericEventCookie*);
typedef char* (* PFN_XGetICValues)(XIC,...);
typedef char* (* PFN_XGetIMValues)(XIM,...);
typedef int (* PFN_XGetInputFocus)(Display*,Window*,int*);
typedef KeySym* (* PFN_XGetKeyboardMapping)(Display*,KeyCode,int,int*);
typedef int (* PFN_XGetScreenSaver)(Display*,int*,int*,int*,int*);
typedef Window (* PFN_XGetSelectionOwner)(Display*,Atom);
typedef XVisualInfo* (* PFN_XGetVisualInfo)(Display*,long,XVisualInfo*,int*);
typedef Status (* PFN_XGetWMNormalHints)(Display*,Window,XSizeHints*,long*);
typedef Status (* PFN_XGetWindowAttributes)(Display*,Window,XWindowAttributes*);
typedef int (* PFN_XGetWindowProperty)(Display*,Window,Atom,long,long,Bool,Atom,Atom*,int*,unsigned long*,unsigned long*,unsigned char**);
typedef int (* PFN_XGrabPointer)(Display*,Window,Bool,unsigned int,int,int,Window,Cursor,Time);
typedef Status (* PFN_XIconifyWindow)(Display*,Window,int);
typedef Status (* PFN_XInitThreads)(void);
typedef Atom (* PFN_XInternAtom)(Display*,const char*,Bool);
typedef int (* PFN_XLookupString)(XKeyEvent*,char*,int,KeySym*,XComposeStatus*);
typedef int (* PFN_XMapRaised)(Display*,Window);
typedef int (* PFN_XMapWindow)(Display*,Window);
typedef int (* PFN_XMoveResizeWindow)(Display*,Window,int,int,unsigned int,unsigned int);
typedef int (* PFN_XMoveWindow)(Display*,Window,int,int);
typedef int (* PFN_XNextEvent)(Display*,XEvent*);
typedef Display* (* PFN_XOpenDisplay)(const char*);
typedef XIM (* PFN_XOpenIM)(Display*,XrmDatabase*,char*,char*);
typedef int (* PFN_XPeekEvent)(Display*,XEvent*);
typedef int (* PFN_XPending)(Display*);
typedef Bool (* PFN_XQueryExtension)(Display*,const char*,int*,int*,int*);
typedef Bool (* PFN_XQueryPointer)(Display*,Window,Window*,Window*,int*,int*,int*,int*,unsigned int*);
typedef int (* PFN_XRaiseWindow)(Display*,Window);
typedef Bool (* PFN_XRegisterIMInstantiateCallback)(Display*,void*,char*,char*,XIDProc,XPointer);
typedef int (* PFN_XResizeWindow)(Display*,Window,unsigned int,unsigned int);
typedef char* (* PFN_XResourceManagerString)(Display*);
typedef int (* PFN_XSaveContext)(Display*,XID,XContext,const char*);
typedef int (* PFN_XSelectInput)(Display*,Window,long);
typedef Status (* PFN_XSendEvent)(Display*,Window,Bool,long,XEvent*);
typedef int (* PFN_XSetClassHint)(Display*,Window,XClassHint*);
typedef XErrorHandler (* PFN_XSetErrorHandler)(XErrorHandler);
typedef void (* PFN_XSetICFocus)(XIC);
typedef char* (* PFN_XSetIMValues)(XIM,...);
typedef int (* PFN_XSetInputFocus)(Display*,Window,int,Time);
typedef char* (* PFN_XSetLocaleModifiers)(const char*);
typedef int (* PFN_XSetScreenSaver)(Display*,int,int,int,int);
typedef int (* PFN_XSetSelectionOwner)(Display*,Atom,Window,Time);
typedef int (* PFN_XSetWMHints)(Display*,Window,XWMHints*);
typedef void (* PFN_XSetWMNormalHints)(Display*,Window,XSizeHints*);
typedef Status (* PFN_XSetWMProtocols)(Display*,Window,Atom*,int);
typedef Bool (* PFN_XSupportsLocale)(void);
typedef int (* PFN_XSync)(Display*,Bool);
typedef Bool (* PFN_XTranslateCoordinates)(Display*,Window,Window,int,int,int*,int*,Window*);
typedef int (* PFN_XUndefineCursor)(Display*,Window);
typedef int (* PFN_XUngrabPointer)(Display*,Time);
typedef int (* PFN_XUnmapWindow)(Display*,Window);
typedef void (* PFN_XUnsetICFocus)(XIC);
typedef VisualID (* PFN_XVisualIDFromVisual)(Visual*);
typedef int (* PFN_XWarpPointer)(Display*,Window,Window,int,int,unsigned int,unsigned int,int,int);
typedef void (* PFN_XkbFreeKeyboard)(XkbDescPtr,unsigned int,Bool);
typedef void (* PFN_XkbFreeNames)(XkbDescPtr,unsigned int,Bool);
typedef XkbDescPtr (* PFN_XkbGetMap)(Display*,unsigned int,unsigned int);
typedef Status (* PFN_XkbGetNames)(Display*,unsigned int,XkbDescPtr);
typedef Status (* PFN_XkbGetState)(Display*,unsigned int,XkbStatePtr);
typedef KeySym (* PFN_XkbKeycodeToKeysym)(Display*,KeyCode,int,int);
typedef Bool (* PFN_XkbQueryExtension)(Display*,int*,int*,int*,int*,int*);
typedef Bool (* PFN_XkbSelectEventDetails)(Display*,unsigned int,unsigned int,unsigned long,unsigned long);
typedef Bool (* PFN_XkbSetDetectableAutoRepeat)(Display*,Bool,Bool*);
typedef void (* PFN_XrmDestroyDatabase)(XrmDatabase);
typedef Bool (* PFN_XrmGetResource)(XrmDatabase,const char*,const char*,char**,XrmValue*);
typedef XrmDatabase (* PFN_XrmGetStringDatabase)(const char*);
typedef void (* PFN_XrmInitialize)(void);
typedef XrmQuark (* PFN_XrmUniqueQuark)(void);
typedef Bool (* PFN_XUnregisterIMInstantiateCallback)(Display*,void*,char*,char*,XIDProc,XPointer);
typedef int (* PFN_Xutf8LookupString)(XIC,XKeyPressedEvent*,char*,int,KeySym*,Status*);
typedef void (* PFN_Xutf8SetWMProperties)(Display*,Window,const char*,const char*,char**,int,XSizeHints*,XWMHints*,XClassHint*);
#define XAllocClassHint _glfw.x11.xlib.AllocClassHint
#define XAllocSizeHints _glfw.x11.xlib.AllocSizeHints
#define XAllocWMHints _glfw.x11.xlib.AllocWMHints
#define XChangeProperty _glfw.x11.xlib.ChangeProperty
#define XChangeWindowAttributes _glfw.x11.xlib.ChangeWindowAttributes
#define XCheckIfEvent _glfw.x11.xlib.CheckIfEvent
#define XCheckTypedWindowEvent _glfw.x11.xlib.CheckTypedWindowEvent
#define XCloseDisplay _glfw.x11.xlib.CloseDisplay
#define XCloseIM _glfw.x11.xlib.CloseIM
#define XConvertSelection _glfw.x11.xlib.ConvertSelection
#define XCreateColormap _glfw.x11.xlib.CreateColormap
#define XCreateFontCursor _glfw.x11.xlib.CreateFontCursor
#define XCreateIC _glfw.x11.xlib.CreateIC
#define XCreateRegion _glfw.x11.xlib.CreateRegion
#define XCreateWindow _glfw.x11.xlib.CreateWindow
#define XDefineCursor _glfw.x11.xlib.DefineCursor
#define XDeleteContext _glfw.x11.xlib.DeleteContext
#define XDeleteProperty _glfw.x11.xlib.DeleteProperty
#define XDestroyIC _glfw.x11.xlib.DestroyIC
#define XDestroyRegion _glfw.x11.xlib.DestroyRegion
#define XDestroyWindow _glfw.x11.xlib.DestroyWindow
#define XDisplayKeycodes _glfw.x11.xlib.DisplayKeycodes
#define XEventsQueued _glfw.x11.xlib.EventsQueued
#define XFilterEvent _glfw.x11.xlib.FilterEvent
#define XFindContext _glfw.x11.xlib.FindContext
#define XFlush _glfw.x11.xlib.Flush
#define XFree _glfw.x11.xlib.Free
#define XFreeColormap _glfw.x11.xlib.FreeColormap
#define XFreeCursor _glfw.x11.xlib.FreeCursor
#define XFreeEventData _glfw.x11.xlib.FreeEventData
#define XGetErrorText _glfw.x11.xlib.GetErrorText
#define XGetEventData _glfw.x11.xlib.GetEventData
#define XGetICValues _glfw.x11.xlib.GetICValues
#define XGetIMValues _glfw.x11.xlib.GetIMValues
#define XGetInputFocus _glfw.x11.xlib.GetInputFocus
#define XGetKeyboardMapping _glfw.x11.xlib.GetKeyboardMapping
#define XGetScreenSaver _glfw.x11.xlib.GetScreenSaver
#define XGetSelectionOwner _glfw.x11.xlib.GetSelectionOwner
#define XGetVisualInfo _glfw.x11.xlib.GetVisualInfo
#define XGetWMNormalHints _glfw.x11.xlib.GetWMNormalHints
#define XGetWindowAttributes _glfw.x11.xlib.GetWindowAttributes
#define XGetWindowProperty _glfw.x11.xlib.GetWindowProperty
#define XGrabPointer _glfw.x11.xlib.GrabPointer
#define XIconifyWindow _glfw.x11.xlib.IconifyWindow
#define XInternAtom _glfw.x11.xlib.InternAtom
#define XLookupString _glfw.x11.xlib.LookupString
#define XMapRaised _glfw.x11.xlib.MapRaised
#define XMapWindow _glfw.x11.xlib.MapWindow
#define XMoveResizeWindow _glfw.x11.xlib.MoveResizeWindow
#define XMoveWindow _glfw.x11.xlib.MoveWindow
#define XNextEvent _glfw.x11.xlib.NextEvent
#define XOpenIM _glfw.x11.xlib.OpenIM
#define XPeekEvent _glfw.x11.xlib.PeekEvent
#define XPending _glfw.x11.xlib.Pending
#define XQueryExtension _glfw.x11.xlib.QueryExtension
#define XQueryPointer _glfw.x11.xlib.QueryPointer
#define XRaiseWindow _glfw.x11.xlib.RaiseWindow
#define XRegisterIMInstantiateCallback _glfw.x11.xlib.RegisterIMInstantiateCallback
#define XResizeWindow _glfw.x11.xlib.ResizeWindow
#define XResourceManagerString _glfw.x11.xlib.ResourceManagerString
#define XSaveContext _glfw.x11.xlib.SaveContext
#define XSelectInput _glfw.x11.xlib.SelectInput
#define XSendEvent _glfw.x11.xlib.SendEvent
#define XSetClassHint _glfw.x11.xlib.SetClassHint
#define XSetErrorHandler _glfw.x11.xlib.SetErrorHandler
#define XSetICFocus _glfw.x11.xlib.SetICFocus
#define XSetIMValues _glfw.x11.xlib.SetIMValues
#define XSetInputFocus _glfw.x11.xlib.SetInputFocus
#define XSetLocaleModifiers _glfw.x11.xlib.SetLocaleModifiers
#define XSetScreenSaver _glfw.x11.xlib.SetScreenSaver
#define XSetSelectionOwner _glfw.x11.xlib.SetSelectionOwner
#define XSetWMHints _glfw.x11.xlib.SetWMHints
#define XSetWMNormalHints _glfw.x11.xlib.SetWMNormalHints
#define XSetWMProtocols _glfw.x11.xlib.SetWMProtocols
#define XSupportsLocale _glfw.x11.xlib.SupportsLocale
#define XSync _glfw.x11.xlib.Sync
#define XTranslateCoordinates _glfw.x11.xlib.TranslateCoordinates
#define XUndefineCursor _glfw.x11.xlib.UndefineCursor
#define XUngrabPointer _glfw.x11.xlib.UngrabPointer
#define XUnmapWindow _glfw.x11.xlib.UnmapWindow
#define XUnsetICFocus _glfw.x11.xlib.UnsetICFocus
#define XVisualIDFromVisual _glfw.x11.xlib.VisualIDFromVisual
#define XWarpPointer _glfw.x11.xlib.WarpPointer
#define XkbFreeKeyboard _glfw.x11.xkb.FreeKeyboard
#define XkbFreeNames _glfw.x11.xkb.FreeNames
#define XkbGetMap _glfw.x11.xkb.GetMap
#define XkbGetNames _glfw.x11.xkb.GetNames
#define XkbGetState _glfw.x11.xkb.GetState
#define XkbKeycodeToKeysym _glfw.x11.xkb.KeycodeToKeysym
#define XkbQueryExtension _glfw.x11.xkb.QueryExtension
#define XkbSelectEventDetails _glfw.x11.xkb.SelectEventDetails
#define XkbSetDetectableAutoRepeat _glfw.x11.xkb.SetDetectableAutoRepeat
#define XrmDestroyDatabase _glfw.x11.xrm.DestroyDatabase
#define XrmGetResource _glfw.x11.xrm.GetResource
#define XrmGetStringDatabase _glfw.x11.xrm.GetStringDatabase
#define XrmUniqueQuark _glfw.x11.xrm.UniqueQuark
#define XUnregisterIMInstantiateCallback _glfw.x11.xlib.UnregisterIMInstantiateCallback
#define Xutf8LookupString _glfw.x11.xlib.utf8LookupString
#define Xutf8SetWMProperties _glfw.x11.xlib.utf8SetWMProperties
typedef XRRCrtcGamma* (* PFN_XRRAllocGamma)(int);
typedef void (* PFN_XRRFreeCrtcInfo)(XRRCrtcInfo*);
typedef void (* PFN_XRRFreeGamma)(XRRCrtcGamma*);
typedef void (* PFN_XRRFreeOutputInfo)(XRROutputInfo*);
typedef void (* PFN_XRRFreeScreenResources)(XRRScreenResources*);
typedef XRRCrtcGamma* (* PFN_XRRGetCrtcGamma)(Display*,RRCrtc);
typedef int (* PFN_XRRGetCrtcGammaSize)(Display*,RRCrtc);
typedef XRRCrtcInfo* (* PFN_XRRGetCrtcInfo) (Display*,XRRScreenResources*,RRCrtc);
typedef XRROutputInfo* (* PFN_XRRGetOutputInfo)(Display*,XRRScreenResources*,RROutput);
typedef RROutput (* PFN_XRRGetOutputPrimary)(Display*,Window);
typedef XRRScreenResources* (* PFN_XRRGetScreenResourcesCurrent)(Display*,Window);
typedef Bool (* PFN_XRRQueryExtension)(Display*,int*,int*);
typedef Status (* PFN_XRRQueryVersion)(Display*,int*,int*);
typedef void (* PFN_XRRSelectInput)(Display*,Window,int);
typedef Status (* PFN_XRRSetCrtcConfig)(Display*,XRRScreenResources*,RRCrtc,Time,int,int,RRMode,Rotation,RROutput*,int);
typedef void (* PFN_XRRSetCrtcGamma)(Display*,RRCrtc,XRRCrtcGamma*);
typedef int (* PFN_XRRUpdateConfiguration)(XEvent*);
#define XRRAllocGamma _glfw.x11.randr.AllocGamma
#define XRRFreeCrtcInfo _glfw.x11.randr.FreeCrtcInfo
#define XRRFreeGamma _glfw.x11.randr.FreeGamma
#define XRRFreeOutputInfo _glfw.x11.randr.FreeOutputInfo
#define XRRFreeScreenResources _glfw.x11.randr.FreeScreenResources
#define XRRGetCrtcGamma _glfw.x11.randr.GetCrtcGamma
#define XRRGetCrtcGammaSize _glfw.x11.randr.GetCrtcGammaSize
#define XRRGetCrtcInfo _glfw.x11.randr.GetCrtcInfo
#define XRRGetOutputInfo _glfw.x11.randr.GetOutputInfo
#define XRRGetOutputPrimary _glfw.x11.randr.GetOutputPrimary
#define XRRGetScreenResourcesCurrent _glfw.x11.randr.GetScreenResourcesCurrent
#define XRRQueryExtension _glfw.x11.randr.QueryExtension
#define XRRQueryVersion _glfw.x11.randr.QueryVersion
#define XRRSelectInput _glfw.x11.randr.SelectInput
#define XRRSetCrtcConfig _glfw.x11.randr.SetCrtcConfig
#define XRRSetCrtcGamma _glfw.x11.randr.SetCrtcGamma
#define XRRUpdateConfiguration _glfw.x11.randr.UpdateConfiguration
typedef XcursorImage* (* PFN_XcursorImageCreate)(int,int);
typedef void (* PFN_XcursorImageDestroy)(XcursorImage*);
typedef Cursor (* PFN_XcursorImageLoadCursor)(Display*,const XcursorImage*);
typedef char* (* PFN_XcursorGetTheme)(Display*);
typedef int (* PFN_XcursorGetDefaultSize)(Display*);
typedef XcursorImage* (* PFN_XcursorLibraryLoadImage)(const char*,const char*,int);
#define XcursorImageCreate _glfw.x11.xcursor.ImageCreate
#define XcursorImageDestroy _glfw.x11.xcursor.ImageDestroy
#define XcursorImageLoadCursor _glfw.x11.xcursor.ImageLoadCursor
#define XcursorGetTheme _glfw.x11.xcursor.GetTheme
#define XcursorGetDefaultSize _glfw.x11.xcursor.GetDefaultSize
#define XcursorLibraryLoadImage _glfw.x11.xcursor.LibraryLoadImage
typedef Bool (* PFN_XineramaIsActive)(Display*);
typedef Bool (* PFN_XineramaQueryExtension)(Display*,int*,int*);
typedef XineramaScreenInfo* (* PFN_XineramaQueryScreens)(Display*,int*);
#define XineramaIsActive _glfw.x11.xinerama.IsActive
#define XineramaQueryExtension _glfw.x11.xinerama.QueryExtension
#define XineramaQueryScreens _glfw.x11.xinerama.QueryScreens
typedef XID xcb_window_t;
typedef XID xcb_visualid_t;
typedef struct xcb_connection_t xcb_connection_t;
typedef xcb_connection_t* (* PFN_XGetXCBConnection)(Display*);
#define XGetXCBConnection _glfw.x11.x11xcb.GetXCBConnection
typedef Bool (* PFN_XF86VidModeQueryExtension)(Display*,int*,int*);
typedef Bool (* PFN_XF86VidModeGetGammaRamp)(Display*,int,int,unsigned short*,unsigned short*,unsigned short*);
typedef Bool (* PFN_XF86VidModeSetGammaRamp)(Display*,int,int,unsigned short*,unsigned short*,unsigned short*);
typedef Bool (* PFN_XF86VidModeGetGammaRampSize)(Display*,int,int*);
#define XF86VidModeQueryExtension _glfw.x11.vidmode.QueryExtension
#define XF86VidModeGetGammaRamp _glfw.x11.vidmode.GetGammaRamp
#define XF86VidModeSetGammaRamp _glfw.x11.vidmode.SetGammaRamp
#define XF86VidModeGetGammaRampSize _glfw.x11.vidmode.GetGammaRampSize
typedef Status (* PFN_XIQueryVersion)(Display*,int*,int*);
typedef int (* PFN_XISelectEvents)(Display*,Window,XIEventMask*,int);
#define XIQueryVersion _glfw.x11.xi.QueryVersion
#define XISelectEvents _glfw.x11.xi.SelectEvents
typedef Bool (* PFN_XRenderQueryExtension)(Display*,int*,int*);
typedef Status (* PFN_XRenderQueryVersion)(Display*dpy,int*,int*);
typedef XRenderPictFormat* (* PFN_XRenderFindVisualFormat)(Display*,Visual const*);
#define XRenderQueryExtension _glfw.x11.xrender.QueryExtension
#define XRenderQueryVersion _glfw.x11.xrender.QueryVersion
#define XRenderFindVisualFormat _glfw.x11.xrender.FindVisualFormat
typedef Bool (* PFN_XShapeQueryExtension)(Display*,int*,int*);
typedef Status (* PFN_XShapeQueryVersion)(Display*dpy,int*,int*);
typedef void (* PFN_XShapeCombineRegion)(Display*,Window,int,int,int,Region,int);
typedef void (* PFN_XShapeCombineMask)(Display*,Window,int,int,int,Pixmap,int);
#define XShapeQueryExtension _glfw.x11.xshape.QueryExtension
#define XShapeQueryVersion _glfw.x11.xshape.QueryVersion
#define XShapeCombineRegion _glfw.x11.xshape.ShapeCombineRegion
#define XShapeCombineMask _glfw.x11.xshape.ShapeCombineMask
typedef int (*PFNGLXGETFBCONFIGATTRIBPROC)(Display*,GLXFBConfig,int,int*);
typedef const char* (*PFNGLXGETCLIENTSTRINGPROC)(Display*,int);
typedef Bool (*PFNGLXQUERYEXTENSIONPROC)(Display*,int*,int*);
typedef Bool (*PFNGLXQUERYVERSIONPROC)(Display*,int*,int*);
typedef void (*PFNGLXDESTROYCONTEXTPROC)(Display*,GLXContext);
typedef Bool (*PFNGLXMAKECURRENTPROC)(Display*,GLXDrawable,GLXContext);
typedef void (*PFNGLXSWAPBUFFERSPROC)(Display*,GLXDrawable);
typedef const char* (*PFNGLXQUERYEXTENSIONSSTRINGPROC)(Display*,int);
typedef GLXFBConfig* (*PFNGLXGETFBCONFIGSPROC)(Display*,int,int*);
typedef GLXContext (*PFNGLXCREATENEWCONTEXTPROC)(Display*,GLXFBConfig,int,GLXContext,Bool);
typedef __GLXextproc (* PFNGLXGETPROCADDRESSPROC)(const GLubyte *procName);
typedef void (*PFNGLXSWAPINTERVALEXTPROC)(Display*,GLXDrawable,int);
typedef XVisualInfo* (*PFNGLXGETVISUALFROMFBCONFIGPROC)(Display*,GLXFBConfig);
typedef GLXWindow (*PFNGLXCREATEWINDOWPROC)(Display*,GLXFBConfig,Window,const int*);
typedef void (*PFNGLXDESTROYWINDOWPROC)(Display*,GLXWindow);
typedef int (*PFNGLXSWAPINTERVALMESAPROC)(int);
typedef int (*PFNGLXSWAPINTERVALSGIPROC)(int);
typedef GLXContext (*PFNGLXCREATECONTEXTATTRIBSARBPROC)(Display*,GLXFBConfig,GLXContext,Bool,const int*);
// libGL.so function pointer typedefs
#define glXGetFBConfigs _glfw.glx.GetFBConfigs
#define glXGetFBConfigAttrib _glfw.glx.GetFBConfigAttrib
#define glXGetClientString _glfw.glx.GetClientString
#define glXQueryExtension _glfw.glx.QueryExtension
#define glXQueryVersion _glfw.glx.QueryVersion
#define glXDestroyContext _glfw.glx.DestroyContext
#define glXMakeCurrent _glfw.glx.MakeCurrent
#define glXSwapBuffers _glfw.glx.SwapBuffers
#define glXQueryExtensionsString _glfw.glx.QueryExtensionsString
#define glXCreateNewContext _glfw.glx.CreateNewContext
#define glXGetVisualFromFBConfig _glfw.glx.GetVisualFromFBConfig
#define glXCreateWindow _glfw.glx.CreateWindow
#define glXDestroyWindow _glfw.glx.DestroyWindow
typedef VkFlags VkXlibSurfaceCreateFlagsKHR;
typedef VkFlags VkXcbSurfaceCreateFlagsKHR;
typedef struct VkXlibSurfaceCreateInfoKHR
{
VkStructureType sType;
const void* pNext;
VkXlibSurfaceCreateFlagsKHR flags;
Display* dpy;
Window window;
} VkXlibSurfaceCreateInfoKHR;
typedef struct VkXcbSurfaceCreateInfoKHR
{
VkStructureType sType;
const void* pNext;
VkXcbSurfaceCreateFlagsKHR flags;
xcb_connection_t* connection;
xcb_window_t window;
} VkXcbSurfaceCreateInfoKHR;
typedef VkResult (APIENTRY *PFN_vkCreateXlibSurfaceKHR)(VkInstance,const VkXlibSurfaceCreateInfoKHR*,const VkAllocationCallbacks*,VkSurfaceKHR*);
typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceXlibPresentationSupportKHR)(VkPhysicalDevice,uint32_t,Display*,VisualID);
typedef VkResult (APIENTRY *PFN_vkCreateXcbSurfaceKHR)(VkInstance,const VkXcbSurfaceCreateInfoKHR*,const VkAllocationCallbacks*,VkSurfaceKHR*);
typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceXcbPresentationSupportKHR)(VkPhysicalDevice,uint32_t,xcb_connection_t*,xcb_visualid_t);
#include "xkb_unicode.h"
#include "posix_poll.h"
#define GLFW_X11_WINDOW_STATE _GLFWwindowX11 x11;
#define GLFW_X11_LIBRARY_WINDOW_STATE _GLFWlibraryX11 x11;
#define GLFW_X11_MONITOR_STATE _GLFWmonitorX11 x11;
#define GLFW_X11_CURSOR_STATE _GLFWcursorX11 x11;
#define GLFW_GLX_CONTEXT_STATE _GLFWcontextGLX glx;
#define GLFW_GLX_LIBRARY_CONTEXT_STATE _GLFWlibraryGLX glx;
// GLX-specific per-context data
//
typedef struct _GLFWcontextGLX
{
GLXContext handle;
GLXWindow window;
} _GLFWcontextGLX;
// GLX-specific global data
//
typedef struct _GLFWlibraryGLX
{
int major, minor;
int eventBase;
int errorBase;
void* handle;
// GLX 1.3 functions
PFNGLXGETFBCONFIGSPROC GetFBConfigs;
PFNGLXGETFBCONFIGATTRIBPROC GetFBConfigAttrib;
PFNGLXGETCLIENTSTRINGPROC GetClientString;
PFNGLXQUERYEXTENSIONPROC QueryExtension;
PFNGLXQUERYVERSIONPROC QueryVersion;
PFNGLXDESTROYCONTEXTPROC DestroyContext;
PFNGLXMAKECURRENTPROC MakeCurrent;
PFNGLXSWAPBUFFERSPROC SwapBuffers;
PFNGLXQUERYEXTENSIONSSTRINGPROC QueryExtensionsString;
PFNGLXCREATENEWCONTEXTPROC CreateNewContext;
PFNGLXGETVISUALFROMFBCONFIGPROC GetVisualFromFBConfig;
PFNGLXCREATEWINDOWPROC CreateWindow;
PFNGLXDESTROYWINDOWPROC DestroyWindow;
// GLX 1.4 and extension functions
PFNGLXGETPROCADDRESSPROC GetProcAddress;
PFNGLXGETPROCADDRESSPROC GetProcAddressARB;
PFNGLXSWAPINTERVALSGIPROC SwapIntervalSGI;
PFNGLXSWAPINTERVALEXTPROC SwapIntervalEXT;
PFNGLXSWAPINTERVALMESAPROC SwapIntervalMESA;
PFNGLXCREATECONTEXTATTRIBSARBPROC CreateContextAttribsARB;
GLFWbool SGI_swap_control;
GLFWbool EXT_swap_control;
GLFWbool MESA_swap_control;
GLFWbool ARB_multisample;
GLFWbool ARB_framebuffer_sRGB;
GLFWbool EXT_framebuffer_sRGB;
GLFWbool ARB_create_context;
GLFWbool ARB_create_context_profile;
GLFWbool ARB_create_context_robustness;
GLFWbool EXT_create_context_es2_profile;
GLFWbool ARB_create_context_no_error;
GLFWbool ARB_context_flush_control;
} _GLFWlibraryGLX;
// X11-specific per-window data
//
typedef struct _GLFWwindowX11
{
Colormap colormap;
Window handle;
Window parent;
XIC ic;
GLFWbool overrideRedirect;
GLFWbool iconified;
GLFWbool maximized;
// Whether the visual supports framebuffer transparency
GLFWbool transparent;
// Cached position and size used to filter out duplicate events
int width, height;
int xpos, ypos;
// The last received cursor position, regardless of source
int lastCursorPosX, lastCursorPosY;
// The last position the cursor was warped to by GLFW
int warpCursorPosX, warpCursorPosY;
// The time of the last KeyPress event per keycode, for discarding
// duplicate key events generated for some keys by ibus
Time keyPressTimes[256];
} _GLFWwindowX11;
// X11-specific global data
//
typedef struct _GLFWlibraryX11
{
Display* display;
int screen;
Window root;
// System content scale
float contentScaleX, contentScaleY;
// Helper window for IPC
Window helperWindowHandle;
// Invisible cursor for hidden cursor mode
Cursor hiddenCursorHandle;
// Context for mapping window XIDs to _GLFWwindow pointers
XContext context;
// XIM input method
XIM im;
// The previous X error handler, to be restored later
XErrorHandler errorHandler;
// Most recent error code received by X error handler
int errorCode;
// Primary selection string (while the primary selection is owned)
char* primarySelectionString;
// Clipboard string (while the selection is owned)
char* clipboardString;
// Key name string
char keynames[GLFW_KEY_LAST + 1][5];
// X11 keycode to GLFW key LUT
short int keycodes[256];
// GLFW key to X11 keycode LUT
short int scancodes[GLFW_KEY_LAST + 1];
// Where to place the cursor when re-enabled
double restoreCursorPosX, restoreCursorPosY;
// The window whose disabled cursor mode is active
_GLFWwindow* disabledCursorWindow;
int emptyEventPipe[2];
// Window manager atoms
Atom NET_SUPPORTED;
Atom NET_SUPPORTING_WM_CHECK;
Atom WM_PROTOCOLS;
Atom WM_STATE;
Atom WM_DELETE_WINDOW;
Atom NET_WM_NAME;
Atom NET_WM_ICON_NAME;
Atom NET_WM_ICON;
Atom NET_WM_PID;
Atom NET_WM_PING;
Atom NET_WM_WINDOW_TYPE;
Atom NET_WM_WINDOW_TYPE_NORMAL;
Atom NET_WM_STATE;
Atom NET_WM_STATE_ABOVE;
Atom NET_WM_STATE_FULLSCREEN;
Atom NET_WM_STATE_MAXIMIZED_VERT;
Atom NET_WM_STATE_MAXIMIZED_HORZ;
Atom NET_WM_STATE_DEMANDS_ATTENTION;
Atom NET_WM_BYPASS_COMPOSITOR;
Atom NET_WM_FULLSCREEN_MONITORS;
Atom NET_WM_WINDOW_OPACITY;
Atom NET_WM_CM_Sx;
Atom NET_WORKAREA;
Atom NET_CURRENT_DESKTOP;
Atom NET_ACTIVE_WINDOW;
Atom NET_FRAME_EXTENTS;
Atom NET_REQUEST_FRAME_EXTENTS;
Atom MOTIF_WM_HINTS;
// Xdnd (drag and drop) atoms
Atom XdndAware;
Atom XdndEnter;
Atom XdndPosition;
Atom XdndStatus;
Atom XdndActionCopy;
Atom XdndDrop;
Atom XdndFinished;
Atom XdndSelection;
Atom XdndTypeList;
Atom text_uri_list;
// Selection (clipboard) atoms
Atom TARGETS;
Atom MULTIPLE;
Atom INCR;
Atom CLIPBOARD;
Atom PRIMARY;
Atom CLIPBOARD_MANAGER;
Atom SAVE_TARGETS;
Atom NULL_;
Atom UTF8_STRING;
Atom COMPOUND_STRING;
Atom ATOM_PAIR;
Atom GLFW_SELECTION;
struct {
void* handle;
GLFWbool utf8;
PFN_XAllocClassHint AllocClassHint;
PFN_XAllocSizeHints AllocSizeHints;
PFN_XAllocWMHints AllocWMHints;
PFN_XChangeProperty ChangeProperty;
PFN_XChangeWindowAttributes ChangeWindowAttributes;
PFN_XCheckIfEvent CheckIfEvent;
PFN_XCheckTypedWindowEvent CheckTypedWindowEvent;
PFN_XCloseDisplay CloseDisplay;
PFN_XCloseIM CloseIM;
PFN_XConvertSelection ConvertSelection;
PFN_XCreateColormap CreateColormap;
PFN_XCreateFontCursor CreateFontCursor;
PFN_XCreateIC CreateIC;
PFN_XCreateRegion CreateRegion;
PFN_XCreateWindow CreateWindow;
PFN_XDefineCursor DefineCursor;
PFN_XDeleteContext DeleteContext;
PFN_XDeleteProperty DeleteProperty;
PFN_XDestroyIC DestroyIC;
PFN_XDestroyRegion DestroyRegion;
PFN_XDestroyWindow DestroyWindow;
PFN_XDisplayKeycodes DisplayKeycodes;
PFN_XEventsQueued EventsQueued;
PFN_XFilterEvent FilterEvent;
PFN_XFindContext FindContext;
PFN_XFlush Flush;
PFN_XFree Free;
PFN_XFreeColormap FreeColormap;
PFN_XFreeCursor FreeCursor;
PFN_XFreeEventData FreeEventData;
PFN_XGetErrorText GetErrorText;
PFN_XGetEventData GetEventData;
PFN_XGetICValues GetICValues;
PFN_XGetIMValues GetIMValues;
PFN_XGetInputFocus GetInputFocus;
PFN_XGetKeyboardMapping GetKeyboardMapping;
PFN_XGetScreenSaver GetScreenSaver;
PFN_XGetSelectionOwner GetSelectionOwner;
PFN_XGetVisualInfo GetVisualInfo;
PFN_XGetWMNormalHints GetWMNormalHints;
PFN_XGetWindowAttributes GetWindowAttributes;
PFN_XGetWindowProperty GetWindowProperty;
PFN_XGrabPointer GrabPointer;
PFN_XIconifyWindow IconifyWindow;
PFN_XInternAtom InternAtom;
PFN_XLookupString LookupString;
PFN_XMapRaised MapRaised;
PFN_XMapWindow MapWindow;
PFN_XMoveResizeWindow MoveResizeWindow;
PFN_XMoveWindow MoveWindow;
PFN_XNextEvent NextEvent;
PFN_XOpenIM OpenIM;
PFN_XPeekEvent PeekEvent;
PFN_XPending Pending;
PFN_XQueryExtension QueryExtension;
PFN_XQueryPointer QueryPointer;
PFN_XRaiseWindow RaiseWindow;
PFN_XRegisterIMInstantiateCallback RegisterIMInstantiateCallback;
PFN_XResizeWindow ResizeWindow;
PFN_XResourceManagerString ResourceManagerString;
PFN_XSaveContext SaveContext;
PFN_XSelectInput SelectInput;
PFN_XSendEvent SendEvent;
PFN_XSetClassHint SetClassHint;
PFN_XSetErrorHandler SetErrorHandler;
PFN_XSetICFocus SetICFocus;
PFN_XSetIMValues SetIMValues;
PFN_XSetInputFocus SetInputFocus;
PFN_XSetLocaleModifiers SetLocaleModifiers;
PFN_XSetScreenSaver SetScreenSaver;
PFN_XSetSelectionOwner SetSelectionOwner;
PFN_XSetWMHints SetWMHints;
PFN_XSetWMNormalHints SetWMNormalHints;
PFN_XSetWMProtocols SetWMProtocols;
PFN_XSupportsLocale SupportsLocale;
PFN_XSync Sync;
PFN_XTranslateCoordinates TranslateCoordinates;
PFN_XUndefineCursor UndefineCursor;
PFN_XUngrabPointer UngrabPointer;
PFN_XUnmapWindow UnmapWindow;
PFN_XUnsetICFocus UnsetICFocus;
PFN_XVisualIDFromVisual VisualIDFromVisual;
PFN_XWarpPointer WarpPointer;
PFN_XUnregisterIMInstantiateCallback UnregisterIMInstantiateCallback;
PFN_Xutf8LookupString utf8LookupString;
PFN_Xutf8SetWMProperties utf8SetWMProperties;
} xlib;
struct {
PFN_XrmDestroyDatabase DestroyDatabase;
PFN_XrmGetResource GetResource;
PFN_XrmGetStringDatabase GetStringDatabase;
PFN_XrmUniqueQuark UniqueQuark;
} xrm;
struct {
GLFWbool available;
void* handle;
int eventBase;
int errorBase;
int major;
int minor;
GLFWbool gammaBroken;
GLFWbool monitorBroken;
PFN_XRRAllocGamma AllocGamma;
PFN_XRRFreeCrtcInfo FreeCrtcInfo;
PFN_XRRFreeGamma FreeGamma;
PFN_XRRFreeOutputInfo FreeOutputInfo;
PFN_XRRFreeScreenResources FreeScreenResources;
PFN_XRRGetCrtcGamma GetCrtcGamma;
PFN_XRRGetCrtcGammaSize GetCrtcGammaSize;
PFN_XRRGetCrtcInfo GetCrtcInfo;
PFN_XRRGetOutputInfo GetOutputInfo;
PFN_XRRGetOutputPrimary GetOutputPrimary;
PFN_XRRGetScreenResourcesCurrent GetScreenResourcesCurrent;
PFN_XRRQueryExtension QueryExtension;
PFN_XRRQueryVersion QueryVersion;
PFN_XRRSelectInput SelectInput;
PFN_XRRSetCrtcConfig SetCrtcConfig;
PFN_XRRSetCrtcGamma SetCrtcGamma;
PFN_XRRUpdateConfiguration UpdateConfiguration;
} randr;
struct {
GLFWbool available;
GLFWbool detectable;
int majorOpcode;
int eventBase;
int errorBase;
int major;
int minor;
unsigned int group;
PFN_XkbFreeKeyboard FreeKeyboard;
PFN_XkbFreeNames FreeNames;
PFN_XkbGetMap GetMap;
PFN_XkbGetNames GetNames;
PFN_XkbGetState GetState;
PFN_XkbKeycodeToKeysym KeycodeToKeysym;
PFN_XkbQueryExtension QueryExtension;
PFN_XkbSelectEventDetails SelectEventDetails;
PFN_XkbSetDetectableAutoRepeat SetDetectableAutoRepeat;
} xkb;
struct {
int count;
int timeout;
int interval;
int blanking;
int exposure;
} saver;
struct {
int version;
Window source;
Atom format;
} xdnd;
struct {
void* handle;
PFN_XcursorImageCreate ImageCreate;
PFN_XcursorImageDestroy ImageDestroy;
PFN_XcursorImageLoadCursor ImageLoadCursor;
PFN_XcursorGetTheme GetTheme;
PFN_XcursorGetDefaultSize GetDefaultSize;
PFN_XcursorLibraryLoadImage LibraryLoadImage;
} xcursor;
struct {
GLFWbool available;
void* handle;
int major;
int minor;
PFN_XineramaIsActive IsActive;
PFN_XineramaQueryExtension QueryExtension;
PFN_XineramaQueryScreens QueryScreens;
} xinerama;
struct {
void* handle;
PFN_XGetXCBConnection GetXCBConnection;
} x11xcb;
struct {
GLFWbool available;
void* handle;
int eventBase;
int errorBase;
PFN_XF86VidModeQueryExtension QueryExtension;
PFN_XF86VidModeGetGammaRamp GetGammaRamp;
PFN_XF86VidModeSetGammaRamp SetGammaRamp;
PFN_XF86VidModeGetGammaRampSize GetGammaRampSize;
} vidmode;
struct {
GLFWbool available;
void* handle;
int majorOpcode;
int eventBase;
int errorBase;
int major;
int minor;
PFN_XIQueryVersion QueryVersion;
PFN_XISelectEvents SelectEvents;
} xi;
struct {
GLFWbool available;
void* handle;
int major;
int minor;
int eventBase;
int errorBase;
PFN_XRenderQueryExtension QueryExtension;
PFN_XRenderQueryVersion QueryVersion;
PFN_XRenderFindVisualFormat FindVisualFormat;
} xrender;
struct {
GLFWbool available;
void* handle;
int major;
int minor;
int eventBase;
int errorBase;
PFN_XShapeQueryExtension QueryExtension;
PFN_XShapeCombineRegion ShapeCombineRegion;
PFN_XShapeQueryVersion QueryVersion;
PFN_XShapeCombineMask ShapeCombineMask;
} xshape;
} _GLFWlibraryX11;
// X11-specific per-monitor data
//
typedef struct _GLFWmonitorX11
{
RROutput output;
RRCrtc crtc;
RRMode oldMode;
// Index of corresponding Xinerama screen,
// for EWMH full screen window placement
int index;
} _GLFWmonitorX11;
// X11-specific per-cursor data
//
typedef struct _GLFWcursorX11
{
Cursor handle;
} _GLFWcursorX11;
GLFWbool _glfwConnectX11(int platformID, _GLFWplatform* platform);
int _glfwInitX11(void);
void _glfwTerminateX11(void);
GLFWbool _glfwCreateWindowX11(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig);
void _glfwDestroyWindowX11(_GLFWwindow* window);
void _glfwSetWindowTitleX11(_GLFWwindow* window, const char* title);
void _glfwSetWindowIconX11(_GLFWwindow* window, int count, const GLFWimage* images);
void _glfwGetWindowPosX11(_GLFWwindow* window, int* xpos, int* ypos);
void _glfwSetWindowPosX11(_GLFWwindow* window, int xpos, int ypos);
void _glfwGetWindowSizeX11(_GLFWwindow* window, int* width, int* height);
void _glfwSetWindowSizeX11(_GLFWwindow* window, int width, int height);
void _glfwSetWindowSizeLimitsX11(_GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight);
void _glfwSetWindowAspectRatioX11(_GLFWwindow* window, int numer, int denom);
void _glfwGetFramebufferSizeX11(_GLFWwindow* window, int* width, int* height);
void _glfwGetWindowFrameSizeX11(_GLFWwindow* window, int* left, int* top, int* right, int* bottom);
void _glfwGetWindowContentScaleX11(_GLFWwindow* window, float* xscale, float* yscale);
void _glfwIconifyWindowX11(_GLFWwindow* window);
void _glfwRestoreWindowX11(_GLFWwindow* window);
void _glfwMaximizeWindowX11(_GLFWwindow* window);
void _glfwShowWindowX11(_GLFWwindow* window);
void _glfwHideWindowX11(_GLFWwindow* window);
void _glfwRequestWindowAttentionX11(_GLFWwindow* window);
void _glfwFocusWindowX11(_GLFWwindow* window);
void _glfwSetWindowMonitorX11(_GLFWwindow* window, _GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate);
GLFWbool _glfwWindowFocusedX11(_GLFWwindow* window);
GLFWbool _glfwWindowIconifiedX11(_GLFWwindow* window);
GLFWbool _glfwWindowVisibleX11(_GLFWwindow* window);
GLFWbool _glfwWindowMaximizedX11(_GLFWwindow* window);
GLFWbool _glfwWindowHoveredX11(_GLFWwindow* window);
GLFWbool _glfwFramebufferTransparentX11(_GLFWwindow* window);
void _glfwSetWindowResizableX11(_GLFWwindow* window, GLFWbool enabled);
void _glfwSetWindowDecoratedX11(_GLFWwindow* window, GLFWbool enabled);
void _glfwSetWindowFloatingX11(_GLFWwindow* window, GLFWbool enabled);
float _glfwGetWindowOpacityX11(_GLFWwindow* window);
void _glfwSetWindowOpacityX11(_GLFWwindow* window, float opacity);
void _glfwSetWindowMousePassthroughX11(_GLFWwindow* window, GLFWbool enabled);
void _glfwSetRawMouseMotionX11(_GLFWwindow *window, GLFWbool enabled);
GLFWbool _glfwRawMouseMotionSupportedX11(void);
void _glfwPollEventsX11(void);
void _glfwWaitEventsX11(void);
void _glfwWaitEventsTimeoutX11(double timeout);
void _glfwPostEmptyEventX11(void);
void _glfwGetCursorPosX11(_GLFWwindow* window, double* xpos, double* ypos);
void _glfwSetCursorPosX11(_GLFWwindow* window, double xpos, double ypos);
void _glfwSetCursorModeX11(_GLFWwindow* window, int mode);
const char* _glfwGetScancodeNameX11(int scancode);
int _glfwGetKeyScancodeX11(int key);
GLFWbool _glfwCreateCursorX11(_GLFWcursor* cursor, const GLFWimage* image, int xhot, int yhot);
GLFWbool _glfwCreateStandardCursorX11(_GLFWcursor* cursor, int shape);
void _glfwDestroyCursorX11(_GLFWcursor* cursor);
void _glfwSetCursorX11(_GLFWwindow* window, _GLFWcursor* cursor);
void _glfwSetClipboardStringX11(const char* string);
const char* _glfwGetClipboardStringX11(void);
EGLenum _glfwGetEGLPlatformX11(EGLint** attribs);
EGLNativeDisplayType _glfwGetEGLNativeDisplayX11(void);
EGLNativeWindowType _glfwGetEGLNativeWindowX11(_GLFWwindow* window);
void _glfwGetRequiredInstanceExtensionsX11(char** extensions);
GLFWbool _glfwGetPhysicalDevicePresentationSupportX11(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily);
VkResult _glfwCreateWindowSurfaceX11(VkInstance instance, _GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface);
void _glfwFreeMonitorX11(_GLFWmonitor* monitor);
void _glfwGetMonitorPosX11(_GLFWmonitor* monitor, int* xpos, int* ypos);
void _glfwGetMonitorContentScaleX11(_GLFWmonitor* monitor, float* xscale, float* yscale);
void _glfwGetMonitorWorkareaX11(_GLFWmonitor* monitor, int* xpos, int* ypos, int* width, int* height);
GLFWvidmode* _glfwGetVideoModesX11(_GLFWmonitor* monitor, int* count);
GLFWbool _glfwGetVideoModeX11(_GLFWmonitor* monitor, GLFWvidmode* mode);
GLFWbool _glfwGetGammaRampX11(_GLFWmonitor* monitor, GLFWgammaramp* ramp);
void _glfwSetGammaRampX11(_GLFWmonitor* monitor, const GLFWgammaramp* ramp);
void _glfwPollMonitorsX11(void);
void _glfwSetVideoModeX11(_GLFWmonitor* monitor, const GLFWvidmode* desired);
void _glfwRestoreVideoModeX11(_GLFWmonitor* monitor);
Cursor _glfwCreateNativeCursorX11(const GLFWimage* image, int xhot, int yhot);
unsigned long _glfwGetWindowPropertyX11(Window window,
Atom property,
Atom type,
unsigned char** value);
GLFWbool _glfwIsVisualTransparentX11(Visual* visual);
void _glfwGrabErrorHandlerX11(void);
void _glfwReleaseErrorHandlerX11(void);
void _glfwInputErrorX11(int error, const char* message);
void _glfwPushSelectionToManagerX11(void);
void _glfwCreateInputContextX11(_GLFWwindow* window);
GLFWbool _glfwInitGLX(void);
void _glfwTerminateGLX(void);
GLFWbool _glfwCreateContextGLX(_GLFWwindow* window,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig);
void _glfwDestroyContextGLX(_GLFWwindow* window);
GLFWbool _glfwChooseVisualGLX(const _GLFWwndconfig* wndconfig,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig,
Visual** visual, int* depth);
|
0 | repos/simulations/libs/zglfw/libs/glfw | repos/simulations/libs/zglfw/libs/glfw/src/cocoa_time.h | //========================================================================
// GLFW 3.4 macOS - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2009-2021 Camilla Löwy <[email protected]>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#define GLFW_COCOA_LIBRARY_TIMER_STATE _GLFWtimerNS ns;
// Cocoa-specific global timer data
//
typedef struct _GLFWtimerNS
{
uint64_t frequency;
} _GLFWtimerNS;
|
0 | repos/simulations/libs/zglfw/libs/glfw/src | repos/simulations/libs/zglfw/libs/glfw/src/wayland/wayland-client-protocol-code.h | /* Generated by wayland-scanner 1.20.0 */
/*
* Copyright © 2008-2011 Kristian Høgsberg
* Copyright © 2010-2011 Intel Corporation
* Copyright © 2012-2013 Collabora, Ltd.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation files
* (the "Software"), to deal in the Software without restriction,
* including without limitation the rights to use, copy, modify, merge,
* publish, distribute, sublicense, and/or sell copies of the Software,
* and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include <stdlib.h>
#include <stdint.h>
#include "wayland-util.h"
#ifndef __has_attribute
# define __has_attribute(x) 0 /* Compatibility with non-clang compilers. */
#endif
#if (__has_attribute(visibility) || defined(__GNUC__) && __GNUC__ >= 4)
#define WL_PRIVATE __attribute__ ((visibility("hidden")))
#else
#define WL_PRIVATE
#endif
extern const struct wl_interface wl_buffer_interface;
extern const struct wl_interface wl_callback_interface;
extern const struct wl_interface wl_data_device_interface;
extern const struct wl_interface wl_data_offer_interface;
extern const struct wl_interface wl_data_source_interface;
extern const struct wl_interface wl_keyboard_interface;
extern const struct wl_interface wl_output_interface;
extern const struct wl_interface wl_pointer_interface;
extern const struct wl_interface wl_region_interface;
extern const struct wl_interface wl_registry_interface;
extern const struct wl_interface wl_seat_interface;
extern const struct wl_interface wl_shell_surface_interface;
extern const struct wl_interface wl_shm_pool_interface;
extern const struct wl_interface wl_subsurface_interface;
extern const struct wl_interface wl_surface_interface;
extern const struct wl_interface wl_touch_interface;
static const struct wl_interface *wayland_types[] = {
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
&wl_callback_interface,
&wl_registry_interface,
&wl_surface_interface,
&wl_region_interface,
&wl_buffer_interface,
NULL,
NULL,
NULL,
NULL,
NULL,
&wl_shm_pool_interface,
NULL,
NULL,
&wl_data_source_interface,
&wl_surface_interface,
&wl_surface_interface,
NULL,
&wl_data_source_interface,
NULL,
&wl_data_offer_interface,
NULL,
&wl_surface_interface,
NULL,
NULL,
&wl_data_offer_interface,
&wl_data_offer_interface,
&wl_data_source_interface,
&wl_data_device_interface,
&wl_seat_interface,
&wl_shell_surface_interface,
&wl_surface_interface,
&wl_seat_interface,
NULL,
&wl_seat_interface,
NULL,
NULL,
&wl_surface_interface,
NULL,
NULL,
NULL,
NULL,
NULL,
&wl_output_interface,
&wl_seat_interface,
NULL,
&wl_surface_interface,
NULL,
NULL,
NULL,
&wl_output_interface,
&wl_buffer_interface,
NULL,
NULL,
&wl_callback_interface,
&wl_region_interface,
&wl_region_interface,
&wl_output_interface,
&wl_output_interface,
&wl_pointer_interface,
&wl_keyboard_interface,
&wl_touch_interface,
NULL,
&wl_surface_interface,
NULL,
NULL,
NULL,
&wl_surface_interface,
NULL,
NULL,
NULL,
&wl_surface_interface,
NULL,
&wl_surface_interface,
NULL,
NULL,
&wl_surface_interface,
NULL,
NULL,
&wl_surface_interface,
NULL,
NULL,
NULL,
&wl_subsurface_interface,
&wl_surface_interface,
&wl_surface_interface,
&wl_surface_interface,
&wl_surface_interface,
};
static const struct wl_message wl_display_requests[] = {
{ "sync", "n", wayland_types + 8 },
{ "get_registry", "n", wayland_types + 9 },
};
static const struct wl_message wl_display_events[] = {
{ "error", "ous", wayland_types + 0 },
{ "delete_id", "u", wayland_types + 0 },
};
WL_PRIVATE const struct wl_interface wl_display_interface = {
"wl_display", 1,
2, wl_display_requests,
2, wl_display_events,
};
static const struct wl_message wl_registry_requests[] = {
{ "bind", "usun", wayland_types + 0 },
};
static const struct wl_message wl_registry_events[] = {
{ "global", "usu", wayland_types + 0 },
{ "global_remove", "u", wayland_types + 0 },
};
WL_PRIVATE const struct wl_interface wl_registry_interface = {
"wl_registry", 1,
1, wl_registry_requests,
2, wl_registry_events,
};
static const struct wl_message wl_callback_events[] = {
{ "done", "u", wayland_types + 0 },
};
WL_PRIVATE const struct wl_interface wl_callback_interface = {
"wl_callback", 1,
0, NULL,
1, wl_callback_events,
};
static const struct wl_message wl_compositor_requests[] = {
{ "create_surface", "n", wayland_types + 10 },
{ "create_region", "n", wayland_types + 11 },
};
WL_PRIVATE const struct wl_interface wl_compositor_interface = {
"wl_compositor", 6,
2, wl_compositor_requests,
0, NULL,
};
static const struct wl_message wl_shm_pool_requests[] = {
{ "create_buffer", "niiiiu", wayland_types + 12 },
{ "destroy", "", wayland_types + 0 },
{ "resize", "i", wayland_types + 0 },
};
WL_PRIVATE const struct wl_interface wl_shm_pool_interface = {
"wl_shm_pool", 1,
3, wl_shm_pool_requests,
0, NULL,
};
static const struct wl_message wl_shm_requests[] = {
{ "create_pool", "nhi", wayland_types + 18 },
};
static const struct wl_message wl_shm_events[] = {
{ "format", "u", wayland_types + 0 },
};
WL_PRIVATE const struct wl_interface wl_shm_interface = {
"wl_shm", 1,
1, wl_shm_requests,
1, wl_shm_events,
};
static const struct wl_message wl_buffer_requests[] = {
{ "destroy", "", wayland_types + 0 },
};
static const struct wl_message wl_buffer_events[] = {
{ "release", "", wayland_types + 0 },
};
WL_PRIVATE const struct wl_interface wl_buffer_interface = {
"wl_buffer", 1,
1, wl_buffer_requests,
1, wl_buffer_events,
};
static const struct wl_message wl_data_offer_requests[] = {
{ "accept", "u?s", wayland_types + 0 },
{ "receive", "sh", wayland_types + 0 },
{ "destroy", "", wayland_types + 0 },
{ "finish", "3", wayland_types + 0 },
{ "set_actions", "3uu", wayland_types + 0 },
};
static const struct wl_message wl_data_offer_events[] = {
{ "offer", "s", wayland_types + 0 },
{ "source_actions", "3u", wayland_types + 0 },
{ "action", "3u", wayland_types + 0 },
};
WL_PRIVATE const struct wl_interface wl_data_offer_interface = {
"wl_data_offer", 3,
5, wl_data_offer_requests,
3, wl_data_offer_events,
};
static const struct wl_message wl_data_source_requests[] = {
{ "offer", "s", wayland_types + 0 },
{ "destroy", "", wayland_types + 0 },
{ "set_actions", "3u", wayland_types + 0 },
};
static const struct wl_message wl_data_source_events[] = {
{ "target", "?s", wayland_types + 0 },
{ "send", "sh", wayland_types + 0 },
{ "cancelled", "", wayland_types + 0 },
{ "dnd_drop_performed", "3", wayland_types + 0 },
{ "dnd_finished", "3", wayland_types + 0 },
{ "action", "3u", wayland_types + 0 },
};
WL_PRIVATE const struct wl_interface wl_data_source_interface = {
"wl_data_source", 3,
3, wl_data_source_requests,
6, wl_data_source_events,
};
static const struct wl_message wl_data_device_requests[] = {
{ "start_drag", "?oo?ou", wayland_types + 21 },
{ "set_selection", "?ou", wayland_types + 25 },
{ "release", "2", wayland_types + 0 },
};
static const struct wl_message wl_data_device_events[] = {
{ "data_offer", "n", wayland_types + 27 },
{ "enter", "uoff?o", wayland_types + 28 },
{ "leave", "", wayland_types + 0 },
{ "motion", "uff", wayland_types + 0 },
{ "drop", "", wayland_types + 0 },
{ "selection", "?o", wayland_types + 33 },
};
WL_PRIVATE const struct wl_interface wl_data_device_interface = {
"wl_data_device", 3,
3, wl_data_device_requests,
6, wl_data_device_events,
};
static const struct wl_message wl_data_device_manager_requests[] = {
{ "create_data_source", "n", wayland_types + 34 },
{ "get_data_device", "no", wayland_types + 35 },
};
WL_PRIVATE const struct wl_interface wl_data_device_manager_interface = {
"wl_data_device_manager", 3,
2, wl_data_device_manager_requests,
0, NULL,
};
static const struct wl_message wl_shell_requests[] = {
{ "get_shell_surface", "no", wayland_types + 37 },
};
WL_PRIVATE const struct wl_interface wl_shell_interface = {
"wl_shell", 1,
1, wl_shell_requests,
0, NULL,
};
static const struct wl_message wl_shell_surface_requests[] = {
{ "pong", "u", wayland_types + 0 },
{ "move", "ou", wayland_types + 39 },
{ "resize", "ouu", wayland_types + 41 },
{ "set_toplevel", "", wayland_types + 0 },
{ "set_transient", "oiiu", wayland_types + 44 },
{ "set_fullscreen", "uu?o", wayland_types + 48 },
{ "set_popup", "ouoiiu", wayland_types + 51 },
{ "set_maximized", "?o", wayland_types + 57 },
{ "set_title", "s", wayland_types + 0 },
{ "set_class", "s", wayland_types + 0 },
};
static const struct wl_message wl_shell_surface_events[] = {
{ "ping", "u", wayland_types + 0 },
{ "configure", "uii", wayland_types + 0 },
{ "popup_done", "", wayland_types + 0 },
};
WL_PRIVATE const struct wl_interface wl_shell_surface_interface = {
"wl_shell_surface", 1,
10, wl_shell_surface_requests,
3, wl_shell_surface_events,
};
static const struct wl_message wl_surface_requests[] = {
{ "destroy", "", wayland_types + 0 },
{ "attach", "?oii", wayland_types + 58 },
{ "damage", "iiii", wayland_types + 0 },
{ "frame", "n", wayland_types + 61 },
{ "set_opaque_region", "?o", wayland_types + 62 },
{ "set_input_region", "?o", wayland_types + 63 },
{ "commit", "", wayland_types + 0 },
{ "set_buffer_transform", "2i", wayland_types + 0 },
{ "set_buffer_scale", "3i", wayland_types + 0 },
{ "damage_buffer", "4iiii", wayland_types + 0 },
{ "offset", "5ii", wayland_types + 0 },
};
static const struct wl_message wl_surface_events[] = {
{ "enter", "o", wayland_types + 64 },
{ "leave", "o", wayland_types + 65 },
{ "preferred_buffer_scale", "6i", wayland_types + 0 },
{ "preferred_buffer_transform", "6u", wayland_types + 0 },
};
WL_PRIVATE const struct wl_interface wl_surface_interface = {
"wl_surface", 6,
11, wl_surface_requests,
4, wl_surface_events,
};
static const struct wl_message wl_seat_requests[] = {
{ "get_pointer", "n", wayland_types + 66 },
{ "get_keyboard", "n", wayland_types + 67 },
{ "get_touch", "n", wayland_types + 68 },
{ "release", "5", wayland_types + 0 },
};
static const struct wl_message wl_seat_events[] = {
{ "capabilities", "u", wayland_types + 0 },
{ "name", "2s", wayland_types + 0 },
};
WL_PRIVATE const struct wl_interface wl_seat_interface = {
"wl_seat", 9,
4, wl_seat_requests,
2, wl_seat_events,
};
static const struct wl_message wl_pointer_requests[] = {
{ "set_cursor", "u?oii", wayland_types + 69 },
{ "release", "3", wayland_types + 0 },
};
static const struct wl_message wl_pointer_events[] = {
{ "enter", "uoff", wayland_types + 73 },
{ "leave", "uo", wayland_types + 77 },
{ "motion", "uff", wayland_types + 0 },
{ "button", "uuuu", wayland_types + 0 },
{ "axis", "uuf", wayland_types + 0 },
{ "frame", "5", wayland_types + 0 },
{ "axis_source", "5u", wayland_types + 0 },
{ "axis_stop", "5uu", wayland_types + 0 },
{ "axis_discrete", "5ui", wayland_types + 0 },
{ "axis_value120", "8ui", wayland_types + 0 },
{ "axis_relative_direction", "9uu", wayland_types + 0 },
};
WL_PRIVATE const struct wl_interface wl_pointer_interface = {
"wl_pointer", 9,
2, wl_pointer_requests,
11, wl_pointer_events,
};
static const struct wl_message wl_keyboard_requests[] = {
{ "release", "3", wayland_types + 0 },
};
static const struct wl_message wl_keyboard_events[] = {
{ "keymap", "uhu", wayland_types + 0 },
{ "enter", "uoa", wayland_types + 79 },
{ "leave", "uo", wayland_types + 82 },
{ "key", "uuuu", wayland_types + 0 },
{ "modifiers", "uuuuu", wayland_types + 0 },
{ "repeat_info", "4ii", wayland_types + 0 },
};
WL_PRIVATE const struct wl_interface wl_keyboard_interface = {
"wl_keyboard", 9,
1, wl_keyboard_requests,
6, wl_keyboard_events,
};
static const struct wl_message wl_touch_requests[] = {
{ "release", "3", wayland_types + 0 },
};
static const struct wl_message wl_touch_events[] = {
{ "down", "uuoiff", wayland_types + 84 },
{ "up", "uui", wayland_types + 0 },
{ "motion", "uiff", wayland_types + 0 },
{ "frame", "", wayland_types + 0 },
{ "cancel", "", wayland_types + 0 },
{ "shape", "6iff", wayland_types + 0 },
{ "orientation", "6if", wayland_types + 0 },
};
WL_PRIVATE const struct wl_interface wl_touch_interface = {
"wl_touch", 9,
1, wl_touch_requests,
7, wl_touch_events,
};
static const struct wl_message wl_output_requests[] = {
{ "release", "3", wayland_types + 0 },
};
static const struct wl_message wl_output_events[] = {
{ "geometry", "iiiiissi", wayland_types + 0 },
{ "mode", "uiii", wayland_types + 0 },
{ "done", "2", wayland_types + 0 },
{ "scale", "2i", wayland_types + 0 },
{ "name", "4s", wayland_types + 0 },
{ "description", "4s", wayland_types + 0 },
};
WL_PRIVATE const struct wl_interface wl_output_interface = {
"wl_output", 4,
1, wl_output_requests,
6, wl_output_events,
};
static const struct wl_message wl_region_requests[] = {
{ "destroy", "", wayland_types + 0 },
{ "add", "iiii", wayland_types + 0 },
{ "subtract", "iiii", wayland_types + 0 },
};
WL_PRIVATE const struct wl_interface wl_region_interface = {
"wl_region", 1,
3, wl_region_requests,
0, NULL,
};
static const struct wl_message wl_subcompositor_requests[] = {
{ "destroy", "", wayland_types + 0 },
{ "get_subsurface", "noo", wayland_types + 90 },
};
WL_PRIVATE const struct wl_interface wl_subcompositor_interface = {
"wl_subcompositor", 1,
2, wl_subcompositor_requests,
0, NULL,
};
static const struct wl_message wl_subsurface_requests[] = {
{ "destroy", "", wayland_types + 0 },
{ "set_position", "ii", wayland_types + 0 },
{ "place_above", "o", wayland_types + 93 },
{ "place_below", "o", wayland_types + 94 },
{ "set_sync", "", wayland_types + 0 },
{ "set_desync", "", wayland_types + 0 },
};
WL_PRIVATE const struct wl_interface wl_subsurface_interface = {
"wl_subsurface", 1,
6, wl_subsurface_requests,
0, NULL,
};
|
0 | repos/simulations/libs/zglfw/libs/glfw/src | repos/simulations/libs/zglfw/libs/glfw/src/wayland/fractional-scale-v1-client-protocol.h | /* Generated by wayland-scanner 1.20.0 */
#ifndef FRACTIONAL_SCALE_V1_CLIENT_PROTOCOL_H
#define FRACTIONAL_SCALE_V1_CLIENT_PROTOCOL_H
#include <stdint.h>
#include <stddef.h>
#include "wayland-client.h"
#ifdef __cplusplus
extern "C" {
#endif
/**
* @page page_fractional_scale_v1 The fractional_scale_v1 protocol
* Protocol for requesting fractional surface scales
*
* @section page_desc_fractional_scale_v1 Description
*
* This protocol allows a compositor to suggest for surfaces to render at
* fractional scales.
*
* A client can submit scaled content by utilizing wp_viewport. This is done by
* creating a wp_viewport object for the surface and setting the destination
* rectangle to the surface size before the scale factor is applied.
*
* The buffer size is calculated by multiplying the surface size by the
* intended scale.
*
* The wl_surface buffer scale should remain set to 1.
*
* If a surface has a surface-local size of 100 px by 50 px and wishes to
* submit buffers with a scale of 1.5, then a buffer of 150px by 75 px should
* be used and the wp_viewport destination rectangle should be 100 px by 50 px.
*
* For toplevel surfaces, the size is rounded halfway away from zero. The
* rounding algorithm for subsurface position and size is not defined.
*
* @section page_ifaces_fractional_scale_v1 Interfaces
* - @subpage page_iface_wp_fractional_scale_manager_v1 - fractional surface scale information
* - @subpage page_iface_wp_fractional_scale_v1 - fractional scale interface to a wl_surface
* @section page_copyright_fractional_scale_v1 Copyright
* <pre>
*
* Copyright © 2022 Kenny Levinsen
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
* </pre>
*/
struct wl_surface;
struct wp_fractional_scale_manager_v1;
struct wp_fractional_scale_v1;
#ifndef WP_FRACTIONAL_SCALE_MANAGER_V1_INTERFACE
#define WP_FRACTIONAL_SCALE_MANAGER_V1_INTERFACE
/**
* @page page_iface_wp_fractional_scale_manager_v1 wp_fractional_scale_manager_v1
* @section page_iface_wp_fractional_scale_manager_v1_desc Description
*
* A global interface for requesting surfaces to use fractional scales.
* @section page_iface_wp_fractional_scale_manager_v1_api API
* See @ref iface_wp_fractional_scale_manager_v1.
*/
/**
* @defgroup iface_wp_fractional_scale_manager_v1 The wp_fractional_scale_manager_v1 interface
*
* A global interface for requesting surfaces to use fractional scales.
*/
extern const struct wl_interface wp_fractional_scale_manager_v1_interface;
#endif
#ifndef WP_FRACTIONAL_SCALE_V1_INTERFACE
#define WP_FRACTIONAL_SCALE_V1_INTERFACE
/**
* @page page_iface_wp_fractional_scale_v1 wp_fractional_scale_v1
* @section page_iface_wp_fractional_scale_v1_desc Description
*
* An additional interface to a wl_surface object which allows the compositor
* to inform the client of the preferred scale.
* @section page_iface_wp_fractional_scale_v1_api API
* See @ref iface_wp_fractional_scale_v1.
*/
/**
* @defgroup iface_wp_fractional_scale_v1 The wp_fractional_scale_v1 interface
*
* An additional interface to a wl_surface object which allows the compositor
* to inform the client of the preferred scale.
*/
extern const struct wl_interface wp_fractional_scale_v1_interface;
#endif
#ifndef WP_FRACTIONAL_SCALE_MANAGER_V1_ERROR_ENUM
#define WP_FRACTIONAL_SCALE_MANAGER_V1_ERROR_ENUM
enum wp_fractional_scale_manager_v1_error {
/**
* the surface already has a fractional_scale object associated
*/
WP_FRACTIONAL_SCALE_MANAGER_V1_ERROR_FRACTIONAL_SCALE_EXISTS = 0,
};
#endif /* WP_FRACTIONAL_SCALE_MANAGER_V1_ERROR_ENUM */
#define WP_FRACTIONAL_SCALE_MANAGER_V1_DESTROY 0
#define WP_FRACTIONAL_SCALE_MANAGER_V1_GET_FRACTIONAL_SCALE 1
/**
* @ingroup iface_wp_fractional_scale_manager_v1
*/
#define WP_FRACTIONAL_SCALE_MANAGER_V1_DESTROY_SINCE_VERSION 1
/**
* @ingroup iface_wp_fractional_scale_manager_v1
*/
#define WP_FRACTIONAL_SCALE_MANAGER_V1_GET_FRACTIONAL_SCALE_SINCE_VERSION 1
/** @ingroup iface_wp_fractional_scale_manager_v1 */
static inline void
wp_fractional_scale_manager_v1_set_user_data(struct wp_fractional_scale_manager_v1 *wp_fractional_scale_manager_v1, void *user_data)
{
wl_proxy_set_user_data((struct wl_proxy *) wp_fractional_scale_manager_v1, user_data);
}
/** @ingroup iface_wp_fractional_scale_manager_v1 */
static inline void *
wp_fractional_scale_manager_v1_get_user_data(struct wp_fractional_scale_manager_v1 *wp_fractional_scale_manager_v1)
{
return wl_proxy_get_user_data((struct wl_proxy *) wp_fractional_scale_manager_v1);
}
static inline uint32_t
wp_fractional_scale_manager_v1_get_version(struct wp_fractional_scale_manager_v1 *wp_fractional_scale_manager_v1)
{
return wl_proxy_get_version((struct wl_proxy *) wp_fractional_scale_manager_v1);
}
/**
* @ingroup iface_wp_fractional_scale_manager_v1
*
* Informs the server that the client will not be using this protocol
* object anymore. This does not affect any other objects,
* wp_fractional_scale_v1 objects included.
*/
static inline void
wp_fractional_scale_manager_v1_destroy(struct wp_fractional_scale_manager_v1 *wp_fractional_scale_manager_v1)
{
wl_proxy_marshal_flags((struct wl_proxy *) wp_fractional_scale_manager_v1,
WP_FRACTIONAL_SCALE_MANAGER_V1_DESTROY, NULL, wl_proxy_get_version((struct wl_proxy *) wp_fractional_scale_manager_v1), WL_MARSHAL_FLAG_DESTROY);
}
/**
* @ingroup iface_wp_fractional_scale_manager_v1
*
* Create an add-on object for the the wl_surface to let the compositor
* request fractional scales. If the given wl_surface already has a
* wp_fractional_scale_v1 object associated, the fractional_scale_exists
* protocol error is raised.
*/
static inline struct wp_fractional_scale_v1 *
wp_fractional_scale_manager_v1_get_fractional_scale(struct wp_fractional_scale_manager_v1 *wp_fractional_scale_manager_v1, struct wl_surface *surface)
{
struct wl_proxy *id;
id = wl_proxy_marshal_flags((struct wl_proxy *) wp_fractional_scale_manager_v1,
WP_FRACTIONAL_SCALE_MANAGER_V1_GET_FRACTIONAL_SCALE, &wp_fractional_scale_v1_interface, wl_proxy_get_version((struct wl_proxy *) wp_fractional_scale_manager_v1), 0, NULL, surface);
return (struct wp_fractional_scale_v1 *) id;
}
/**
* @ingroup iface_wp_fractional_scale_v1
* @struct wp_fractional_scale_v1_listener
*/
struct wp_fractional_scale_v1_listener {
/**
* notify of new preferred scale
*
* Notification of a new preferred scale for this surface that
* the compositor suggests that the client should use.
*
* The sent scale is the numerator of a fraction with a denominator
* of 120.
* @param scale the new preferred scale
*/
void (*preferred_scale)(void *data,
struct wp_fractional_scale_v1 *wp_fractional_scale_v1,
uint32_t scale);
};
/**
* @ingroup iface_wp_fractional_scale_v1
*/
static inline int
wp_fractional_scale_v1_add_listener(struct wp_fractional_scale_v1 *wp_fractional_scale_v1,
const struct wp_fractional_scale_v1_listener *listener, void *data)
{
return wl_proxy_add_listener((struct wl_proxy *) wp_fractional_scale_v1,
(void (**)(void)) listener, data);
}
#define WP_FRACTIONAL_SCALE_V1_DESTROY 0
/**
* @ingroup iface_wp_fractional_scale_v1
*/
#define WP_FRACTIONAL_SCALE_V1_PREFERRED_SCALE_SINCE_VERSION 1
/**
* @ingroup iface_wp_fractional_scale_v1
*/
#define WP_FRACTIONAL_SCALE_V1_DESTROY_SINCE_VERSION 1
/** @ingroup iface_wp_fractional_scale_v1 */
static inline void
wp_fractional_scale_v1_set_user_data(struct wp_fractional_scale_v1 *wp_fractional_scale_v1, void *user_data)
{
wl_proxy_set_user_data((struct wl_proxy *) wp_fractional_scale_v1, user_data);
}
/** @ingroup iface_wp_fractional_scale_v1 */
static inline void *
wp_fractional_scale_v1_get_user_data(struct wp_fractional_scale_v1 *wp_fractional_scale_v1)
{
return wl_proxy_get_user_data((struct wl_proxy *) wp_fractional_scale_v1);
}
static inline uint32_t
wp_fractional_scale_v1_get_version(struct wp_fractional_scale_v1 *wp_fractional_scale_v1)
{
return wl_proxy_get_version((struct wl_proxy *) wp_fractional_scale_v1);
}
/**
* @ingroup iface_wp_fractional_scale_v1
*
* Destroy the fractional scale object. When this object is destroyed,
* preferred_scale events will no longer be sent.
*/
static inline void
wp_fractional_scale_v1_destroy(struct wp_fractional_scale_v1 *wp_fractional_scale_v1)
{
wl_proxy_marshal_flags((struct wl_proxy *) wp_fractional_scale_v1,
WP_FRACTIONAL_SCALE_V1_DESTROY, NULL, wl_proxy_get_version((struct wl_proxy *) wp_fractional_scale_v1), WL_MARSHAL_FLAG_DESTROY);
}
#ifdef __cplusplus
}
#endif
#endif
|
0 | repos/simulations/libs/zglfw/libs/glfw/src | repos/simulations/libs/zglfw/libs/glfw/src/wayland/pointer-constraints-unstable-v1-client-protocol.h | /* Generated by wayland-scanner 1.20.0 */
#ifndef POINTER_CONSTRAINTS_UNSTABLE_V1_CLIENT_PROTOCOL_H
#define POINTER_CONSTRAINTS_UNSTABLE_V1_CLIENT_PROTOCOL_H
#include <stdint.h>
#include <stddef.h>
#include "wayland-client.h"
#ifdef __cplusplus
extern "C" {
#endif
/**
* @page page_pointer_constraints_unstable_v1 The pointer_constraints_unstable_v1 protocol
* protocol for constraining pointer motions
*
* @section page_desc_pointer_constraints_unstable_v1 Description
*
* This protocol specifies a set of interfaces used for adding constraints to
* the motion of a pointer. Possible constraints include confining pointer
* motions to a given region, or locking it to its current position.
*
* In order to constrain the pointer, a client must first bind the global
* interface "wp_pointer_constraints" which, if a compositor supports pointer
* constraints, is exposed by the registry. Using the bound global object, the
* client uses the request that corresponds to the type of constraint it wants
* to make. See wp_pointer_constraints for more details.
*
* Warning! The protocol described in this file is experimental and backward
* incompatible changes may be made. Backward compatible changes may be added
* together with the corresponding interface version bump. Backward
* incompatible changes are done by bumping the version number in the protocol
* and interface names and resetting the interface version. Once the protocol
* is to be declared stable, the 'z' prefix and the version number in the
* protocol and interface names are removed and the interface version number is
* reset.
*
* @section page_ifaces_pointer_constraints_unstable_v1 Interfaces
* - @subpage page_iface_zwp_pointer_constraints_v1 - constrain the movement of a pointer
* - @subpage page_iface_zwp_locked_pointer_v1 - receive relative pointer motion events
* - @subpage page_iface_zwp_confined_pointer_v1 - confined pointer object
* @section page_copyright_pointer_constraints_unstable_v1 Copyright
* <pre>
*
* Copyright © 2014 Jonas Ådahl
* Copyright © 2015 Red Hat Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
* </pre>
*/
struct wl_pointer;
struct wl_region;
struct wl_surface;
struct zwp_confined_pointer_v1;
struct zwp_locked_pointer_v1;
struct zwp_pointer_constraints_v1;
#ifndef ZWP_POINTER_CONSTRAINTS_V1_INTERFACE
#define ZWP_POINTER_CONSTRAINTS_V1_INTERFACE
/**
* @page page_iface_zwp_pointer_constraints_v1 zwp_pointer_constraints_v1
* @section page_iface_zwp_pointer_constraints_v1_desc Description
*
* The global interface exposing pointer constraining functionality. It
* exposes two requests: lock_pointer for locking the pointer to its
* position, and confine_pointer for locking the pointer to a region.
*
* The lock_pointer and confine_pointer requests create the objects
* wp_locked_pointer and wp_confined_pointer respectively, and the client can
* use these objects to interact with the lock.
*
* For any surface, only one lock or confinement may be active across all
* wl_pointer objects of the same seat. If a lock or confinement is requested
* when another lock or confinement is active or requested on the same surface
* and with any of the wl_pointer objects of the same seat, an
* 'already_constrained' error will be raised.
* @section page_iface_zwp_pointer_constraints_v1_api API
* See @ref iface_zwp_pointer_constraints_v1.
*/
/**
* @defgroup iface_zwp_pointer_constraints_v1 The zwp_pointer_constraints_v1 interface
*
* The global interface exposing pointer constraining functionality. It
* exposes two requests: lock_pointer for locking the pointer to its
* position, and confine_pointer for locking the pointer to a region.
*
* The lock_pointer and confine_pointer requests create the objects
* wp_locked_pointer and wp_confined_pointer respectively, and the client can
* use these objects to interact with the lock.
*
* For any surface, only one lock or confinement may be active across all
* wl_pointer objects of the same seat. If a lock or confinement is requested
* when another lock or confinement is active or requested on the same surface
* and with any of the wl_pointer objects of the same seat, an
* 'already_constrained' error will be raised.
*/
extern const struct wl_interface zwp_pointer_constraints_v1_interface;
#endif
#ifndef ZWP_LOCKED_POINTER_V1_INTERFACE
#define ZWP_LOCKED_POINTER_V1_INTERFACE
/**
* @page page_iface_zwp_locked_pointer_v1 zwp_locked_pointer_v1
* @section page_iface_zwp_locked_pointer_v1_desc Description
*
* The wp_locked_pointer interface represents a locked pointer state.
*
* While the lock of this object is active, the wl_pointer objects of the
* associated seat will not emit any wl_pointer.motion events.
*
* This object will send the event 'locked' when the lock is activated.
* Whenever the lock is activated, it is guaranteed that the locked surface
* will already have received pointer focus and that the pointer will be
* within the region passed to the request creating this object.
*
* To unlock the pointer, send the destroy request. This will also destroy
* the wp_locked_pointer object.
*
* If the compositor decides to unlock the pointer the unlocked event is
* sent. See wp_locked_pointer.unlock for details.
*
* When unlocking, the compositor may warp the cursor position to the set
* cursor position hint. If it does, it will not result in any relative
* motion events emitted via wp_relative_pointer.
*
* If the surface the lock was requested on is destroyed and the lock is not
* yet activated, the wp_locked_pointer object is now defunct and must be
* destroyed.
* @section page_iface_zwp_locked_pointer_v1_api API
* See @ref iface_zwp_locked_pointer_v1.
*/
/**
* @defgroup iface_zwp_locked_pointer_v1 The zwp_locked_pointer_v1 interface
*
* The wp_locked_pointer interface represents a locked pointer state.
*
* While the lock of this object is active, the wl_pointer objects of the
* associated seat will not emit any wl_pointer.motion events.
*
* This object will send the event 'locked' when the lock is activated.
* Whenever the lock is activated, it is guaranteed that the locked surface
* will already have received pointer focus and that the pointer will be
* within the region passed to the request creating this object.
*
* To unlock the pointer, send the destroy request. This will also destroy
* the wp_locked_pointer object.
*
* If the compositor decides to unlock the pointer the unlocked event is
* sent. See wp_locked_pointer.unlock for details.
*
* When unlocking, the compositor may warp the cursor position to the set
* cursor position hint. If it does, it will not result in any relative
* motion events emitted via wp_relative_pointer.
*
* If the surface the lock was requested on is destroyed and the lock is not
* yet activated, the wp_locked_pointer object is now defunct and must be
* destroyed.
*/
extern const struct wl_interface zwp_locked_pointer_v1_interface;
#endif
#ifndef ZWP_CONFINED_POINTER_V1_INTERFACE
#define ZWP_CONFINED_POINTER_V1_INTERFACE
/**
* @page page_iface_zwp_confined_pointer_v1 zwp_confined_pointer_v1
* @section page_iface_zwp_confined_pointer_v1_desc Description
*
* The wp_confined_pointer interface represents a confined pointer state.
*
* This object will send the event 'confined' when the confinement is
* activated. Whenever the confinement is activated, it is guaranteed that
* the surface the pointer is confined to will already have received pointer
* focus and that the pointer will be within the region passed to the request
* creating this object. It is up to the compositor to decide whether this
* requires some user interaction and if the pointer will warp to within the
* passed region if outside.
*
* To unconfine the pointer, send the destroy request. This will also destroy
* the wp_confined_pointer object.
*
* If the compositor decides to unconfine the pointer the unconfined event is
* sent. The wp_confined_pointer object is at this point defunct and should
* be destroyed.
* @section page_iface_zwp_confined_pointer_v1_api API
* See @ref iface_zwp_confined_pointer_v1.
*/
/**
* @defgroup iface_zwp_confined_pointer_v1 The zwp_confined_pointer_v1 interface
*
* The wp_confined_pointer interface represents a confined pointer state.
*
* This object will send the event 'confined' when the confinement is
* activated. Whenever the confinement is activated, it is guaranteed that
* the surface the pointer is confined to will already have received pointer
* focus and that the pointer will be within the region passed to the request
* creating this object. It is up to the compositor to decide whether this
* requires some user interaction and if the pointer will warp to within the
* passed region if outside.
*
* To unconfine the pointer, send the destroy request. This will also destroy
* the wp_confined_pointer object.
*
* If the compositor decides to unconfine the pointer the unconfined event is
* sent. The wp_confined_pointer object is at this point defunct and should
* be destroyed.
*/
extern const struct wl_interface zwp_confined_pointer_v1_interface;
#endif
#ifndef ZWP_POINTER_CONSTRAINTS_V1_ERROR_ENUM
#define ZWP_POINTER_CONSTRAINTS_V1_ERROR_ENUM
/**
* @ingroup iface_zwp_pointer_constraints_v1
* wp_pointer_constraints error values
*
* These errors can be emitted in response to wp_pointer_constraints
* requests.
*/
enum zwp_pointer_constraints_v1_error {
/**
* pointer constraint already requested on that surface
*/
ZWP_POINTER_CONSTRAINTS_V1_ERROR_ALREADY_CONSTRAINED = 1,
};
#endif /* ZWP_POINTER_CONSTRAINTS_V1_ERROR_ENUM */
#ifndef ZWP_POINTER_CONSTRAINTS_V1_LIFETIME_ENUM
#define ZWP_POINTER_CONSTRAINTS_V1_LIFETIME_ENUM
/**
* @ingroup iface_zwp_pointer_constraints_v1
* constraint lifetime
*
* These values represent different lifetime semantics. They are passed
* as arguments to the factory requests to specify how the constraint
* lifetimes should be managed.
*/
enum zwp_pointer_constraints_v1_lifetime {
/**
* the pointer constraint is defunct once deactivated
*
* A oneshot pointer constraint will never reactivate once it has
* been deactivated. See the corresponding deactivation event
* (wp_locked_pointer.unlocked and wp_confined_pointer.unconfined)
* for details.
*/
ZWP_POINTER_CONSTRAINTS_V1_LIFETIME_ONESHOT = 1,
/**
* the pointer constraint may reactivate
*
* A persistent pointer constraint may again reactivate once it
* has been deactivated. See the corresponding deactivation event
* (wp_locked_pointer.unlocked and wp_confined_pointer.unconfined)
* for details.
*/
ZWP_POINTER_CONSTRAINTS_V1_LIFETIME_PERSISTENT = 2,
};
#endif /* ZWP_POINTER_CONSTRAINTS_V1_LIFETIME_ENUM */
#define ZWP_POINTER_CONSTRAINTS_V1_DESTROY 0
#define ZWP_POINTER_CONSTRAINTS_V1_LOCK_POINTER 1
#define ZWP_POINTER_CONSTRAINTS_V1_CONFINE_POINTER 2
/**
* @ingroup iface_zwp_pointer_constraints_v1
*/
#define ZWP_POINTER_CONSTRAINTS_V1_DESTROY_SINCE_VERSION 1
/**
* @ingroup iface_zwp_pointer_constraints_v1
*/
#define ZWP_POINTER_CONSTRAINTS_V1_LOCK_POINTER_SINCE_VERSION 1
/**
* @ingroup iface_zwp_pointer_constraints_v1
*/
#define ZWP_POINTER_CONSTRAINTS_V1_CONFINE_POINTER_SINCE_VERSION 1
/** @ingroup iface_zwp_pointer_constraints_v1 */
static inline void
zwp_pointer_constraints_v1_set_user_data(struct zwp_pointer_constraints_v1 *zwp_pointer_constraints_v1, void *user_data)
{
wl_proxy_set_user_data((struct wl_proxy *) zwp_pointer_constraints_v1, user_data);
}
/** @ingroup iface_zwp_pointer_constraints_v1 */
static inline void *
zwp_pointer_constraints_v1_get_user_data(struct zwp_pointer_constraints_v1 *zwp_pointer_constraints_v1)
{
return wl_proxy_get_user_data((struct wl_proxy *) zwp_pointer_constraints_v1);
}
static inline uint32_t
zwp_pointer_constraints_v1_get_version(struct zwp_pointer_constraints_v1 *zwp_pointer_constraints_v1)
{
return wl_proxy_get_version((struct wl_proxy *) zwp_pointer_constraints_v1);
}
/**
* @ingroup iface_zwp_pointer_constraints_v1
*
* Used by the client to notify the server that it will no longer use this
* pointer constraints object.
*/
static inline void
zwp_pointer_constraints_v1_destroy(struct zwp_pointer_constraints_v1 *zwp_pointer_constraints_v1)
{
wl_proxy_marshal_flags((struct wl_proxy *) zwp_pointer_constraints_v1,
ZWP_POINTER_CONSTRAINTS_V1_DESTROY, NULL, wl_proxy_get_version((struct wl_proxy *) zwp_pointer_constraints_v1), WL_MARSHAL_FLAG_DESTROY);
}
/**
* @ingroup iface_zwp_pointer_constraints_v1
*
* The lock_pointer request lets the client request to disable movements of
* the virtual pointer (i.e. the cursor), effectively locking the pointer
* to a position. This request may not take effect immediately; in the
* future, when the compositor deems implementation-specific constraints
* are satisfied, the pointer lock will be activated and the compositor
* sends a locked event.
*
* The protocol provides no guarantee that the constraints are ever
* satisfied, and does not require the compositor to send an error if the
* constraints cannot ever be satisfied. It is thus possible to request a
* lock that will never activate.
*
* There may not be another pointer constraint of any kind requested or
* active on the surface for any of the wl_pointer objects of the seat of
* the passed pointer when requesting a lock. If there is, an error will be
* raised. See general pointer lock documentation for more details.
*
* The intersection of the region passed with this request and the input
* region of the surface is used to determine where the pointer must be
* in order for the lock to activate. It is up to the compositor whether to
* warp the pointer or require some kind of user interaction for the lock
* to activate. If the region is null the surface input region is used.
*
* A surface may receive pointer focus without the lock being activated.
*
* The request creates a new object wp_locked_pointer which is used to
* interact with the lock as well as receive updates about its state. See
* the the description of wp_locked_pointer for further information.
*
* Note that while a pointer is locked, the wl_pointer objects of the
* corresponding seat will not emit any wl_pointer.motion events, but
* relative motion events will still be emitted via wp_relative_pointer
* objects of the same seat. wl_pointer.axis and wl_pointer.button events
* are unaffected.
*/
static inline struct zwp_locked_pointer_v1 *
zwp_pointer_constraints_v1_lock_pointer(struct zwp_pointer_constraints_v1 *zwp_pointer_constraints_v1, struct wl_surface *surface, struct wl_pointer *pointer, struct wl_region *region, uint32_t lifetime)
{
struct wl_proxy *id;
id = wl_proxy_marshal_flags((struct wl_proxy *) zwp_pointer_constraints_v1,
ZWP_POINTER_CONSTRAINTS_V1_LOCK_POINTER, &zwp_locked_pointer_v1_interface, wl_proxy_get_version((struct wl_proxy *) zwp_pointer_constraints_v1), 0, NULL, surface, pointer, region, lifetime);
return (struct zwp_locked_pointer_v1 *) id;
}
/**
* @ingroup iface_zwp_pointer_constraints_v1
*
* The confine_pointer request lets the client request to confine the
* pointer cursor to a given region. This request may not take effect
* immediately; in the future, when the compositor deems implementation-
* specific constraints are satisfied, the pointer confinement will be
* activated and the compositor sends a confined event.
*
* The intersection of the region passed with this request and the input
* region of the surface is used to determine where the pointer must be
* in order for the confinement to activate. It is up to the compositor
* whether to warp the pointer or require some kind of user interaction for
* the confinement to activate. If the region is null the surface input
* region is used.
*
* The request will create a new object wp_confined_pointer which is used
* to interact with the confinement as well as receive updates about its
* state. See the the description of wp_confined_pointer for further
* information.
*/
static inline struct zwp_confined_pointer_v1 *
zwp_pointer_constraints_v1_confine_pointer(struct zwp_pointer_constraints_v1 *zwp_pointer_constraints_v1, struct wl_surface *surface, struct wl_pointer *pointer, struct wl_region *region, uint32_t lifetime)
{
struct wl_proxy *id;
id = wl_proxy_marshal_flags((struct wl_proxy *) zwp_pointer_constraints_v1,
ZWP_POINTER_CONSTRAINTS_V1_CONFINE_POINTER, &zwp_confined_pointer_v1_interface, wl_proxy_get_version((struct wl_proxy *) zwp_pointer_constraints_v1), 0, NULL, surface, pointer, region, lifetime);
return (struct zwp_confined_pointer_v1 *) id;
}
/**
* @ingroup iface_zwp_locked_pointer_v1
* @struct zwp_locked_pointer_v1_listener
*/
struct zwp_locked_pointer_v1_listener {
/**
* lock activation event
*
* Notification that the pointer lock of the seat's pointer is
* activated.
*/
void (*locked)(void *data,
struct zwp_locked_pointer_v1 *zwp_locked_pointer_v1);
/**
* lock deactivation event
*
* Notification that the pointer lock of the seat's pointer is no
* longer active. If this is a oneshot pointer lock (see
* wp_pointer_constraints.lifetime) this object is now defunct and
* should be destroyed. If this is a persistent pointer lock (see
* wp_pointer_constraints.lifetime) this pointer lock may again
* reactivate in the future.
*/
void (*unlocked)(void *data,
struct zwp_locked_pointer_v1 *zwp_locked_pointer_v1);
};
/**
* @ingroup iface_zwp_locked_pointer_v1
*/
static inline int
zwp_locked_pointer_v1_add_listener(struct zwp_locked_pointer_v1 *zwp_locked_pointer_v1,
const struct zwp_locked_pointer_v1_listener *listener, void *data)
{
return wl_proxy_add_listener((struct wl_proxy *) zwp_locked_pointer_v1,
(void (**)(void)) listener, data);
}
#define ZWP_LOCKED_POINTER_V1_DESTROY 0
#define ZWP_LOCKED_POINTER_V1_SET_CURSOR_POSITION_HINT 1
#define ZWP_LOCKED_POINTER_V1_SET_REGION 2
/**
* @ingroup iface_zwp_locked_pointer_v1
*/
#define ZWP_LOCKED_POINTER_V1_LOCKED_SINCE_VERSION 1
/**
* @ingroup iface_zwp_locked_pointer_v1
*/
#define ZWP_LOCKED_POINTER_V1_UNLOCKED_SINCE_VERSION 1
/**
* @ingroup iface_zwp_locked_pointer_v1
*/
#define ZWP_LOCKED_POINTER_V1_DESTROY_SINCE_VERSION 1
/**
* @ingroup iface_zwp_locked_pointer_v1
*/
#define ZWP_LOCKED_POINTER_V1_SET_CURSOR_POSITION_HINT_SINCE_VERSION 1
/**
* @ingroup iface_zwp_locked_pointer_v1
*/
#define ZWP_LOCKED_POINTER_V1_SET_REGION_SINCE_VERSION 1
/** @ingroup iface_zwp_locked_pointer_v1 */
static inline void
zwp_locked_pointer_v1_set_user_data(struct zwp_locked_pointer_v1 *zwp_locked_pointer_v1, void *user_data)
{
wl_proxy_set_user_data((struct wl_proxy *) zwp_locked_pointer_v1, user_data);
}
/** @ingroup iface_zwp_locked_pointer_v1 */
static inline void *
zwp_locked_pointer_v1_get_user_data(struct zwp_locked_pointer_v1 *zwp_locked_pointer_v1)
{
return wl_proxy_get_user_data((struct wl_proxy *) zwp_locked_pointer_v1);
}
static inline uint32_t
zwp_locked_pointer_v1_get_version(struct zwp_locked_pointer_v1 *zwp_locked_pointer_v1)
{
return wl_proxy_get_version((struct wl_proxy *) zwp_locked_pointer_v1);
}
/**
* @ingroup iface_zwp_locked_pointer_v1
*
* Destroy the locked pointer object. If applicable, the compositor will
* unlock the pointer.
*/
static inline void
zwp_locked_pointer_v1_destroy(struct zwp_locked_pointer_v1 *zwp_locked_pointer_v1)
{
wl_proxy_marshal_flags((struct wl_proxy *) zwp_locked_pointer_v1,
ZWP_LOCKED_POINTER_V1_DESTROY, NULL, wl_proxy_get_version((struct wl_proxy *) zwp_locked_pointer_v1), WL_MARSHAL_FLAG_DESTROY);
}
/**
* @ingroup iface_zwp_locked_pointer_v1
*
* Set the cursor position hint relative to the top left corner of the
* surface.
*
* If the client is drawing its own cursor, it should update the position
* hint to the position of its own cursor. A compositor may use this
* information to warp the pointer upon unlock in order to avoid pointer
* jumps.
*
* The cursor position hint is double buffered. The new hint will only take
* effect when the associated surface gets it pending state applied. See
* wl_surface.commit for details.
*/
static inline void
zwp_locked_pointer_v1_set_cursor_position_hint(struct zwp_locked_pointer_v1 *zwp_locked_pointer_v1, wl_fixed_t surface_x, wl_fixed_t surface_y)
{
wl_proxy_marshal_flags((struct wl_proxy *) zwp_locked_pointer_v1,
ZWP_LOCKED_POINTER_V1_SET_CURSOR_POSITION_HINT, NULL, wl_proxy_get_version((struct wl_proxy *) zwp_locked_pointer_v1), 0, surface_x, surface_y);
}
/**
* @ingroup iface_zwp_locked_pointer_v1
*
* Set a new region used to lock the pointer.
*
* The new lock region is double-buffered. The new lock region will
* only take effect when the associated surface gets its pending state
* applied. See wl_surface.commit for details.
*
* For details about the lock region, see wp_locked_pointer.
*/
static inline void
zwp_locked_pointer_v1_set_region(struct zwp_locked_pointer_v1 *zwp_locked_pointer_v1, struct wl_region *region)
{
wl_proxy_marshal_flags((struct wl_proxy *) zwp_locked_pointer_v1,
ZWP_LOCKED_POINTER_V1_SET_REGION, NULL, wl_proxy_get_version((struct wl_proxy *) zwp_locked_pointer_v1), 0, region);
}
/**
* @ingroup iface_zwp_confined_pointer_v1
* @struct zwp_confined_pointer_v1_listener
*/
struct zwp_confined_pointer_v1_listener {
/**
* pointer confined
*
* Notification that the pointer confinement of the seat's
* pointer is activated.
*/
void (*confined)(void *data,
struct zwp_confined_pointer_v1 *zwp_confined_pointer_v1);
/**
* pointer unconfined
*
* Notification that the pointer confinement of the seat's
* pointer is no longer active. If this is a oneshot pointer
* confinement (see wp_pointer_constraints.lifetime) this object is
* now defunct and should be destroyed. If this is a persistent
* pointer confinement (see wp_pointer_constraints.lifetime) this
* pointer confinement may again reactivate in the future.
*/
void (*unconfined)(void *data,
struct zwp_confined_pointer_v1 *zwp_confined_pointer_v1);
};
/**
* @ingroup iface_zwp_confined_pointer_v1
*/
static inline int
zwp_confined_pointer_v1_add_listener(struct zwp_confined_pointer_v1 *zwp_confined_pointer_v1,
const struct zwp_confined_pointer_v1_listener *listener, void *data)
{
return wl_proxy_add_listener((struct wl_proxy *) zwp_confined_pointer_v1,
(void (**)(void)) listener, data);
}
#define ZWP_CONFINED_POINTER_V1_DESTROY 0
#define ZWP_CONFINED_POINTER_V1_SET_REGION 1
/**
* @ingroup iface_zwp_confined_pointer_v1
*/
#define ZWP_CONFINED_POINTER_V1_CONFINED_SINCE_VERSION 1
/**
* @ingroup iface_zwp_confined_pointer_v1
*/
#define ZWP_CONFINED_POINTER_V1_UNCONFINED_SINCE_VERSION 1
/**
* @ingroup iface_zwp_confined_pointer_v1
*/
#define ZWP_CONFINED_POINTER_V1_DESTROY_SINCE_VERSION 1
/**
* @ingroup iface_zwp_confined_pointer_v1
*/
#define ZWP_CONFINED_POINTER_V1_SET_REGION_SINCE_VERSION 1
/** @ingroup iface_zwp_confined_pointer_v1 */
static inline void
zwp_confined_pointer_v1_set_user_data(struct zwp_confined_pointer_v1 *zwp_confined_pointer_v1, void *user_data)
{
wl_proxy_set_user_data((struct wl_proxy *) zwp_confined_pointer_v1, user_data);
}
/** @ingroup iface_zwp_confined_pointer_v1 */
static inline void *
zwp_confined_pointer_v1_get_user_data(struct zwp_confined_pointer_v1 *zwp_confined_pointer_v1)
{
return wl_proxy_get_user_data((struct wl_proxy *) zwp_confined_pointer_v1);
}
static inline uint32_t
zwp_confined_pointer_v1_get_version(struct zwp_confined_pointer_v1 *zwp_confined_pointer_v1)
{
return wl_proxy_get_version((struct wl_proxy *) zwp_confined_pointer_v1);
}
/**
* @ingroup iface_zwp_confined_pointer_v1
*
* Destroy the confined pointer object. If applicable, the compositor will
* unconfine the pointer.
*/
static inline void
zwp_confined_pointer_v1_destroy(struct zwp_confined_pointer_v1 *zwp_confined_pointer_v1)
{
wl_proxy_marshal_flags((struct wl_proxy *) zwp_confined_pointer_v1,
ZWP_CONFINED_POINTER_V1_DESTROY, NULL, wl_proxy_get_version((struct wl_proxy *) zwp_confined_pointer_v1), WL_MARSHAL_FLAG_DESTROY);
}
/**
* @ingroup iface_zwp_confined_pointer_v1
*
* Set a new region used to confine the pointer.
*
* The new confine region is double-buffered. The new confine region will
* only take effect when the associated surface gets its pending state
* applied. See wl_surface.commit for details.
*
* If the confinement is active when the new confinement region is applied
* and the pointer ends up outside of newly applied region, the pointer may
* warped to a position within the new confinement region. If warped, a
* wl_pointer.motion event will be emitted, but no
* wp_relative_pointer.relative_motion event.
*
* The compositor may also, instead of using the new region, unconfine the
* pointer.
*
* For details about the confine region, see wp_confined_pointer.
*/
static inline void
zwp_confined_pointer_v1_set_region(struct zwp_confined_pointer_v1 *zwp_confined_pointer_v1, struct wl_region *region)
{
wl_proxy_marshal_flags((struct wl_proxy *) zwp_confined_pointer_v1,
ZWP_CONFINED_POINTER_V1_SET_REGION, NULL, wl_proxy_get_version((struct wl_proxy *) zwp_confined_pointer_v1), 0, region);
}
#ifdef __cplusplus
}
#endif
#endif
|
0 | repos/simulations/libs/zglfw/libs/glfw/src | repos/simulations/libs/zglfw/libs/glfw/src/wayland/xdg-activation-v1-client-protocol.h | /* Generated by wayland-scanner 1.20.0 */
#ifndef XDG_ACTIVATION_V1_CLIENT_PROTOCOL_H
#define XDG_ACTIVATION_V1_CLIENT_PROTOCOL_H
#include <stdint.h>
#include <stddef.h>
#include "wayland-client.h"
#ifdef __cplusplus
extern "C" {
#endif
/**
* @page page_xdg_activation_v1 The xdg_activation_v1 protocol
* Protocol for requesting activation of surfaces
*
* @section page_desc_xdg_activation_v1 Description
*
* The way for a client to pass focus to another toplevel is as follows.
*
* The client that intends to activate another toplevel uses the
* xdg_activation_v1.get_activation_token request to get an activation token.
* This token is then forwarded to the client, which is supposed to activate
* one of its surfaces, through a separate band of communication.
*
* One established way of doing this is through the XDG_ACTIVATION_TOKEN
* environment variable of a newly launched child process. The child process
* should unset the environment variable again right after reading it out in
* order to avoid propagating it to other child processes.
*
* Another established way exists for Applications implementing the D-Bus
* interface org.freedesktop.Application, which should get their token under
* activation-token on their platform_data.
*
* In general activation tokens may be transferred across clients through
* means not described in this protocol.
*
* The client to be activated will then pass the token
* it received to the xdg_activation_v1.activate request. The compositor can
* then use this token to decide how to react to the activation request.
*
* The token the activating client gets may be ineffective either already at
* the time it receives it, for example if it was not focused, for focus
* stealing prevention. The activating client will have no way to discover
* the validity of the token, and may still forward it to the to be activated
* client.
*
* The created activation token may optionally get information attached to it
* that can be used by the compositor to identify the application that we
* intend to activate. This can for example be used to display a visual hint
* about what application is being started.
*
* Warning! The protocol described in this file is currently in the testing
* phase. Backward compatible changes may be added together with the
* corresponding interface version bump. Backward incompatible changes can
* only be done by creating a new major version of the extension.
*
* @section page_ifaces_xdg_activation_v1 Interfaces
* - @subpage page_iface_xdg_activation_v1 - interface for activating surfaces
* - @subpage page_iface_xdg_activation_token_v1 - an exported activation handle
* @section page_copyright_xdg_activation_v1 Copyright
* <pre>
*
* Copyright © 2020 Aleix Pol Gonzalez <[email protected]>
* Copyright © 2020 Carlos Garnacho <[email protected]>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
* </pre>
*/
struct wl_seat;
struct wl_surface;
struct xdg_activation_token_v1;
struct xdg_activation_v1;
#ifndef XDG_ACTIVATION_V1_INTERFACE
#define XDG_ACTIVATION_V1_INTERFACE
/**
* @page page_iface_xdg_activation_v1 xdg_activation_v1
* @section page_iface_xdg_activation_v1_desc Description
*
* A global interface used for informing the compositor about applications
* being activated or started, or for applications to request to be
* activated.
* @section page_iface_xdg_activation_v1_api API
* See @ref iface_xdg_activation_v1.
*/
/**
* @defgroup iface_xdg_activation_v1 The xdg_activation_v1 interface
*
* A global interface used for informing the compositor about applications
* being activated or started, or for applications to request to be
* activated.
*/
extern const struct wl_interface xdg_activation_v1_interface;
#endif
#ifndef XDG_ACTIVATION_TOKEN_V1_INTERFACE
#define XDG_ACTIVATION_TOKEN_V1_INTERFACE
/**
* @page page_iface_xdg_activation_token_v1 xdg_activation_token_v1
* @section page_iface_xdg_activation_token_v1_desc Description
*
* An object for setting up a token and receiving a token handle that can
* be passed as an activation token to another client.
*
* The object is created using the xdg_activation_v1.get_activation_token
* request. This object should then be populated with the app_id, surface
* and serial information and committed. The compositor shall then issue a
* done event with the token. In case the request's parameters are invalid,
* the compositor will provide an invalid token.
* @section page_iface_xdg_activation_token_v1_api API
* See @ref iface_xdg_activation_token_v1.
*/
/**
* @defgroup iface_xdg_activation_token_v1 The xdg_activation_token_v1 interface
*
* An object for setting up a token and receiving a token handle that can
* be passed as an activation token to another client.
*
* The object is created using the xdg_activation_v1.get_activation_token
* request. This object should then be populated with the app_id, surface
* and serial information and committed. The compositor shall then issue a
* done event with the token. In case the request's parameters are invalid,
* the compositor will provide an invalid token.
*/
extern const struct wl_interface xdg_activation_token_v1_interface;
#endif
#define XDG_ACTIVATION_V1_DESTROY 0
#define XDG_ACTIVATION_V1_GET_ACTIVATION_TOKEN 1
#define XDG_ACTIVATION_V1_ACTIVATE 2
/**
* @ingroup iface_xdg_activation_v1
*/
#define XDG_ACTIVATION_V1_DESTROY_SINCE_VERSION 1
/**
* @ingroup iface_xdg_activation_v1
*/
#define XDG_ACTIVATION_V1_GET_ACTIVATION_TOKEN_SINCE_VERSION 1
/**
* @ingroup iface_xdg_activation_v1
*/
#define XDG_ACTIVATION_V1_ACTIVATE_SINCE_VERSION 1
/** @ingroup iface_xdg_activation_v1 */
static inline void
xdg_activation_v1_set_user_data(struct xdg_activation_v1 *xdg_activation_v1, void *user_data)
{
wl_proxy_set_user_data((struct wl_proxy *) xdg_activation_v1, user_data);
}
/** @ingroup iface_xdg_activation_v1 */
static inline void *
xdg_activation_v1_get_user_data(struct xdg_activation_v1 *xdg_activation_v1)
{
return wl_proxy_get_user_data((struct wl_proxy *) xdg_activation_v1);
}
static inline uint32_t
xdg_activation_v1_get_version(struct xdg_activation_v1 *xdg_activation_v1)
{
return wl_proxy_get_version((struct wl_proxy *) xdg_activation_v1);
}
/**
* @ingroup iface_xdg_activation_v1
*
* Notify the compositor that the xdg_activation object will no longer be
* used.
*
* The child objects created via this interface are unaffected and should
* be destroyed separately.
*/
static inline void
xdg_activation_v1_destroy(struct xdg_activation_v1 *xdg_activation_v1)
{
wl_proxy_marshal_flags((struct wl_proxy *) xdg_activation_v1,
XDG_ACTIVATION_V1_DESTROY, NULL, wl_proxy_get_version((struct wl_proxy *) xdg_activation_v1), WL_MARSHAL_FLAG_DESTROY);
}
/**
* @ingroup iface_xdg_activation_v1
*
* Creates an xdg_activation_token_v1 object that will provide
* the initiating client with a unique token for this activation. This
* token should be offered to the clients to be activated.
*/
static inline struct xdg_activation_token_v1 *
xdg_activation_v1_get_activation_token(struct xdg_activation_v1 *xdg_activation_v1)
{
struct wl_proxy *id;
id = wl_proxy_marshal_flags((struct wl_proxy *) xdg_activation_v1,
XDG_ACTIVATION_V1_GET_ACTIVATION_TOKEN, &xdg_activation_token_v1_interface, wl_proxy_get_version((struct wl_proxy *) xdg_activation_v1), 0, NULL);
return (struct xdg_activation_token_v1 *) id;
}
/**
* @ingroup iface_xdg_activation_v1
*
* Requests surface activation. It's up to the compositor to display
* this information as desired, for example by placing the surface above
* the rest.
*
* The compositor may know who requested this by checking the activation
* token and might decide not to follow through with the activation if it's
* considered unwanted.
*
* Compositors can ignore unknown activation tokens when an invalid
* token is passed.
*/
static inline void
xdg_activation_v1_activate(struct xdg_activation_v1 *xdg_activation_v1, const char *token, struct wl_surface *surface)
{
wl_proxy_marshal_flags((struct wl_proxy *) xdg_activation_v1,
XDG_ACTIVATION_V1_ACTIVATE, NULL, wl_proxy_get_version((struct wl_proxy *) xdg_activation_v1), 0, token, surface);
}
#ifndef XDG_ACTIVATION_TOKEN_V1_ERROR_ENUM
#define XDG_ACTIVATION_TOKEN_V1_ERROR_ENUM
enum xdg_activation_token_v1_error {
/**
* The token has already been used previously
*/
XDG_ACTIVATION_TOKEN_V1_ERROR_ALREADY_USED = 0,
};
#endif /* XDG_ACTIVATION_TOKEN_V1_ERROR_ENUM */
/**
* @ingroup iface_xdg_activation_token_v1
* @struct xdg_activation_token_v1_listener
*/
struct xdg_activation_token_v1_listener {
/**
* the exported activation token
*
* The 'done' event contains the unique token of this activation
* request and notifies that the provider is done.
* @param token the exported activation token
*/
void (*done)(void *data,
struct xdg_activation_token_v1 *xdg_activation_token_v1,
const char *token);
};
/**
* @ingroup iface_xdg_activation_token_v1
*/
static inline int
xdg_activation_token_v1_add_listener(struct xdg_activation_token_v1 *xdg_activation_token_v1,
const struct xdg_activation_token_v1_listener *listener, void *data)
{
return wl_proxy_add_listener((struct wl_proxy *) xdg_activation_token_v1,
(void (**)(void)) listener, data);
}
#define XDG_ACTIVATION_TOKEN_V1_SET_SERIAL 0
#define XDG_ACTIVATION_TOKEN_V1_SET_APP_ID 1
#define XDG_ACTIVATION_TOKEN_V1_SET_SURFACE 2
#define XDG_ACTIVATION_TOKEN_V1_COMMIT 3
#define XDG_ACTIVATION_TOKEN_V1_DESTROY 4
/**
* @ingroup iface_xdg_activation_token_v1
*/
#define XDG_ACTIVATION_TOKEN_V1_DONE_SINCE_VERSION 1
/**
* @ingroup iface_xdg_activation_token_v1
*/
#define XDG_ACTIVATION_TOKEN_V1_SET_SERIAL_SINCE_VERSION 1
/**
* @ingroup iface_xdg_activation_token_v1
*/
#define XDG_ACTIVATION_TOKEN_V1_SET_APP_ID_SINCE_VERSION 1
/**
* @ingroup iface_xdg_activation_token_v1
*/
#define XDG_ACTIVATION_TOKEN_V1_SET_SURFACE_SINCE_VERSION 1
/**
* @ingroup iface_xdg_activation_token_v1
*/
#define XDG_ACTIVATION_TOKEN_V1_COMMIT_SINCE_VERSION 1
/**
* @ingroup iface_xdg_activation_token_v1
*/
#define XDG_ACTIVATION_TOKEN_V1_DESTROY_SINCE_VERSION 1
/** @ingroup iface_xdg_activation_token_v1 */
static inline void
xdg_activation_token_v1_set_user_data(struct xdg_activation_token_v1 *xdg_activation_token_v1, void *user_data)
{
wl_proxy_set_user_data((struct wl_proxy *) xdg_activation_token_v1, user_data);
}
/** @ingroup iface_xdg_activation_token_v1 */
static inline void *
xdg_activation_token_v1_get_user_data(struct xdg_activation_token_v1 *xdg_activation_token_v1)
{
return wl_proxy_get_user_data((struct wl_proxy *) xdg_activation_token_v1);
}
static inline uint32_t
xdg_activation_token_v1_get_version(struct xdg_activation_token_v1 *xdg_activation_token_v1)
{
return wl_proxy_get_version((struct wl_proxy *) xdg_activation_token_v1);
}
/**
* @ingroup iface_xdg_activation_token_v1
*
* Provides information about the seat and serial event that requested the
* token.
*
* The serial can come from an input or focus event. For instance, if a
* click triggers the launch of a third-party client, the launcher client
* should send a set_serial request with the serial and seat from the
* wl_pointer.button event.
*
* Some compositors might refuse to activate toplevels when the token
* doesn't have a valid and recent enough event serial.
*
* Must be sent before commit. This information is optional.
*/
static inline void
xdg_activation_token_v1_set_serial(struct xdg_activation_token_v1 *xdg_activation_token_v1, uint32_t serial, struct wl_seat *seat)
{
wl_proxy_marshal_flags((struct wl_proxy *) xdg_activation_token_v1,
XDG_ACTIVATION_TOKEN_V1_SET_SERIAL, NULL, wl_proxy_get_version((struct wl_proxy *) xdg_activation_token_v1), 0, serial, seat);
}
/**
* @ingroup iface_xdg_activation_token_v1
*
* The requesting client can specify an app_id to associate the token
* being created with it.
*
* Must be sent before commit. This information is optional.
*/
static inline void
xdg_activation_token_v1_set_app_id(struct xdg_activation_token_v1 *xdg_activation_token_v1, const char *app_id)
{
wl_proxy_marshal_flags((struct wl_proxy *) xdg_activation_token_v1,
XDG_ACTIVATION_TOKEN_V1_SET_APP_ID, NULL, wl_proxy_get_version((struct wl_proxy *) xdg_activation_token_v1), 0, app_id);
}
/**
* @ingroup iface_xdg_activation_token_v1
*
* This request sets the surface requesting the activation. Note, this is
* different from the surface that will be activated.
*
* Some compositors might refuse to activate toplevels when the token
* doesn't have a requesting surface.
*
* Must be sent before commit. This information is optional.
*/
static inline void
xdg_activation_token_v1_set_surface(struct xdg_activation_token_v1 *xdg_activation_token_v1, struct wl_surface *surface)
{
wl_proxy_marshal_flags((struct wl_proxy *) xdg_activation_token_v1,
XDG_ACTIVATION_TOKEN_V1_SET_SURFACE, NULL, wl_proxy_get_version((struct wl_proxy *) xdg_activation_token_v1), 0, surface);
}
/**
* @ingroup iface_xdg_activation_token_v1
*
* Requests an activation token based on the different parameters that
* have been offered through set_serial, set_surface and set_app_id.
*/
static inline void
xdg_activation_token_v1_commit(struct xdg_activation_token_v1 *xdg_activation_token_v1)
{
wl_proxy_marshal_flags((struct wl_proxy *) xdg_activation_token_v1,
XDG_ACTIVATION_TOKEN_V1_COMMIT, NULL, wl_proxy_get_version((struct wl_proxy *) xdg_activation_token_v1), 0);
}
/**
* @ingroup iface_xdg_activation_token_v1
*
* Notify the compositor that the xdg_activation_token_v1 object will no
* longer be used. The received token stays valid.
*/
static inline void
xdg_activation_token_v1_destroy(struct xdg_activation_token_v1 *xdg_activation_token_v1)
{
wl_proxy_marshal_flags((struct wl_proxy *) xdg_activation_token_v1,
XDG_ACTIVATION_TOKEN_V1_DESTROY, NULL, wl_proxy_get_version((struct wl_proxy *) xdg_activation_token_v1), WL_MARSHAL_FLAG_DESTROY);
}
#ifdef __cplusplus
}
#endif
#endif
|
0 | repos/simulations/libs/zglfw/libs/glfw/src | repos/simulations/libs/zglfw/libs/glfw/src/wayland/xdg-decoration-unstable-v1-client-protocol.h | /* Generated by wayland-scanner 1.20.0 */
#ifndef XDG_DECORATION_UNSTABLE_V1_CLIENT_PROTOCOL_H
#define XDG_DECORATION_UNSTABLE_V1_CLIENT_PROTOCOL_H
#include <stdint.h>
#include <stddef.h>
#include "wayland-client.h"
#ifdef __cplusplus
extern "C" {
#endif
/**
* @page page_xdg_decoration_unstable_v1 The xdg_decoration_unstable_v1 protocol
* @section page_ifaces_xdg_decoration_unstable_v1 Interfaces
* - @subpage page_iface_zxdg_decoration_manager_v1 - window decoration manager
* - @subpage page_iface_zxdg_toplevel_decoration_v1 - decoration object for a toplevel surface
* @section page_copyright_xdg_decoration_unstable_v1 Copyright
* <pre>
*
* Copyright © 2018 Simon Ser
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
* </pre>
*/
struct xdg_toplevel;
struct zxdg_decoration_manager_v1;
struct zxdg_toplevel_decoration_v1;
#ifndef ZXDG_DECORATION_MANAGER_V1_INTERFACE
#define ZXDG_DECORATION_MANAGER_V1_INTERFACE
/**
* @page page_iface_zxdg_decoration_manager_v1 zxdg_decoration_manager_v1
* @section page_iface_zxdg_decoration_manager_v1_desc Description
*
* This interface allows a compositor to announce support for server-side
* decorations.
*
* A window decoration is a set of window controls as deemed appropriate by
* the party managing them, such as user interface components used to move,
* resize and change a window's state.
*
* A client can use this protocol to request being decorated by a supporting
* compositor.
*
* If compositor and client do not negotiate the use of a server-side
* decoration using this protocol, clients continue to self-decorate as they
* see fit.
*
* Warning! The protocol described in this file is experimental and
* backward incompatible changes may be made. Backward compatible changes
* may be added together with the corresponding interface version bump.
* Backward incompatible changes are done by bumping the version number in
* the protocol and interface names and resetting the interface version.
* Once the protocol is to be declared stable, the 'z' prefix and the
* version number in the protocol and interface names are removed and the
* interface version number is reset.
* @section page_iface_zxdg_decoration_manager_v1_api API
* See @ref iface_zxdg_decoration_manager_v1.
*/
/**
* @defgroup iface_zxdg_decoration_manager_v1 The zxdg_decoration_manager_v1 interface
*
* This interface allows a compositor to announce support for server-side
* decorations.
*
* A window decoration is a set of window controls as deemed appropriate by
* the party managing them, such as user interface components used to move,
* resize and change a window's state.
*
* A client can use this protocol to request being decorated by a supporting
* compositor.
*
* If compositor and client do not negotiate the use of a server-side
* decoration using this protocol, clients continue to self-decorate as they
* see fit.
*
* Warning! The protocol described in this file is experimental and
* backward incompatible changes may be made. Backward compatible changes
* may be added together with the corresponding interface version bump.
* Backward incompatible changes are done by bumping the version number in
* the protocol and interface names and resetting the interface version.
* Once the protocol is to be declared stable, the 'z' prefix and the
* version number in the protocol and interface names are removed and the
* interface version number is reset.
*/
extern const struct wl_interface zxdg_decoration_manager_v1_interface;
#endif
#ifndef ZXDG_TOPLEVEL_DECORATION_V1_INTERFACE
#define ZXDG_TOPLEVEL_DECORATION_V1_INTERFACE
/**
* @page page_iface_zxdg_toplevel_decoration_v1 zxdg_toplevel_decoration_v1
* @section page_iface_zxdg_toplevel_decoration_v1_desc Description
*
* The decoration object allows the compositor to toggle server-side window
* decorations for a toplevel surface. The client can request to switch to
* another mode.
*
* The xdg_toplevel_decoration object must be destroyed before its
* xdg_toplevel.
* @section page_iface_zxdg_toplevel_decoration_v1_api API
* See @ref iface_zxdg_toplevel_decoration_v1.
*/
/**
* @defgroup iface_zxdg_toplevel_decoration_v1 The zxdg_toplevel_decoration_v1 interface
*
* The decoration object allows the compositor to toggle server-side window
* decorations for a toplevel surface. The client can request to switch to
* another mode.
*
* The xdg_toplevel_decoration object must be destroyed before its
* xdg_toplevel.
*/
extern const struct wl_interface zxdg_toplevel_decoration_v1_interface;
#endif
#define ZXDG_DECORATION_MANAGER_V1_DESTROY 0
#define ZXDG_DECORATION_MANAGER_V1_GET_TOPLEVEL_DECORATION 1
/**
* @ingroup iface_zxdg_decoration_manager_v1
*/
#define ZXDG_DECORATION_MANAGER_V1_DESTROY_SINCE_VERSION 1
/**
* @ingroup iface_zxdg_decoration_manager_v1
*/
#define ZXDG_DECORATION_MANAGER_V1_GET_TOPLEVEL_DECORATION_SINCE_VERSION 1
/** @ingroup iface_zxdg_decoration_manager_v1 */
static inline void
zxdg_decoration_manager_v1_set_user_data(struct zxdg_decoration_manager_v1 *zxdg_decoration_manager_v1, void *user_data)
{
wl_proxy_set_user_data((struct wl_proxy *) zxdg_decoration_manager_v1, user_data);
}
/** @ingroup iface_zxdg_decoration_manager_v1 */
static inline void *
zxdg_decoration_manager_v1_get_user_data(struct zxdg_decoration_manager_v1 *zxdg_decoration_manager_v1)
{
return wl_proxy_get_user_data((struct wl_proxy *) zxdg_decoration_manager_v1);
}
static inline uint32_t
zxdg_decoration_manager_v1_get_version(struct zxdg_decoration_manager_v1 *zxdg_decoration_manager_v1)
{
return wl_proxy_get_version((struct wl_proxy *) zxdg_decoration_manager_v1);
}
/**
* @ingroup iface_zxdg_decoration_manager_v1
*
* Destroy the decoration manager. This doesn't destroy objects created
* with the manager.
*/
static inline void
zxdg_decoration_manager_v1_destroy(struct zxdg_decoration_manager_v1 *zxdg_decoration_manager_v1)
{
wl_proxy_marshal_flags((struct wl_proxy *) zxdg_decoration_manager_v1,
ZXDG_DECORATION_MANAGER_V1_DESTROY, NULL, wl_proxy_get_version((struct wl_proxy *) zxdg_decoration_manager_v1), WL_MARSHAL_FLAG_DESTROY);
}
/**
* @ingroup iface_zxdg_decoration_manager_v1
*
* Create a new decoration object associated with the given toplevel.
*
* Creating an xdg_toplevel_decoration from an xdg_toplevel which has a
* buffer attached or committed is a client error, and any attempts by a
* client to attach or manipulate a buffer prior to the first
* xdg_toplevel_decoration.configure event must also be treated as
* errors.
*/
static inline struct zxdg_toplevel_decoration_v1 *
zxdg_decoration_manager_v1_get_toplevel_decoration(struct zxdg_decoration_manager_v1 *zxdg_decoration_manager_v1, struct xdg_toplevel *toplevel)
{
struct wl_proxy *id;
id = wl_proxy_marshal_flags((struct wl_proxy *) zxdg_decoration_manager_v1,
ZXDG_DECORATION_MANAGER_V1_GET_TOPLEVEL_DECORATION, &zxdg_toplevel_decoration_v1_interface, wl_proxy_get_version((struct wl_proxy *) zxdg_decoration_manager_v1), 0, NULL, toplevel);
return (struct zxdg_toplevel_decoration_v1 *) id;
}
#ifndef ZXDG_TOPLEVEL_DECORATION_V1_ERROR_ENUM
#define ZXDG_TOPLEVEL_DECORATION_V1_ERROR_ENUM
enum zxdg_toplevel_decoration_v1_error {
/**
* xdg_toplevel has a buffer attached before configure
*/
ZXDG_TOPLEVEL_DECORATION_V1_ERROR_UNCONFIGURED_BUFFER = 0,
/**
* xdg_toplevel already has a decoration object
*/
ZXDG_TOPLEVEL_DECORATION_V1_ERROR_ALREADY_CONSTRUCTED = 1,
/**
* xdg_toplevel destroyed before the decoration object
*/
ZXDG_TOPLEVEL_DECORATION_V1_ERROR_ORPHANED = 2,
};
#endif /* ZXDG_TOPLEVEL_DECORATION_V1_ERROR_ENUM */
#ifndef ZXDG_TOPLEVEL_DECORATION_V1_MODE_ENUM
#define ZXDG_TOPLEVEL_DECORATION_V1_MODE_ENUM
/**
* @ingroup iface_zxdg_toplevel_decoration_v1
* window decoration modes
*
* These values describe window decoration modes.
*/
enum zxdg_toplevel_decoration_v1_mode {
/**
* no server-side window decoration
*/
ZXDG_TOPLEVEL_DECORATION_V1_MODE_CLIENT_SIDE = 1,
/**
* server-side window decoration
*/
ZXDG_TOPLEVEL_DECORATION_V1_MODE_SERVER_SIDE = 2,
};
#endif /* ZXDG_TOPLEVEL_DECORATION_V1_MODE_ENUM */
/**
* @ingroup iface_zxdg_toplevel_decoration_v1
* @struct zxdg_toplevel_decoration_v1_listener
*/
struct zxdg_toplevel_decoration_v1_listener {
/**
* suggest a surface change
*
* The configure event asks the client to change its decoration
* mode. The configured state should not be applied immediately.
* Clients must send an ack_configure in response to this event.
* See xdg_surface.configure and xdg_surface.ack_configure for
* details.
*
* A configure event can be sent at any time. The specified mode
* must be obeyed by the client.
* @param mode the decoration mode
*/
void (*configure)(void *data,
struct zxdg_toplevel_decoration_v1 *zxdg_toplevel_decoration_v1,
uint32_t mode);
};
/**
* @ingroup iface_zxdg_toplevel_decoration_v1
*/
static inline int
zxdg_toplevel_decoration_v1_add_listener(struct zxdg_toplevel_decoration_v1 *zxdg_toplevel_decoration_v1,
const struct zxdg_toplevel_decoration_v1_listener *listener, void *data)
{
return wl_proxy_add_listener((struct wl_proxy *) zxdg_toplevel_decoration_v1,
(void (**)(void)) listener, data);
}
#define ZXDG_TOPLEVEL_DECORATION_V1_DESTROY 0
#define ZXDG_TOPLEVEL_DECORATION_V1_SET_MODE 1
#define ZXDG_TOPLEVEL_DECORATION_V1_UNSET_MODE 2
/**
* @ingroup iface_zxdg_toplevel_decoration_v1
*/
#define ZXDG_TOPLEVEL_DECORATION_V1_CONFIGURE_SINCE_VERSION 1
/**
* @ingroup iface_zxdg_toplevel_decoration_v1
*/
#define ZXDG_TOPLEVEL_DECORATION_V1_DESTROY_SINCE_VERSION 1
/**
* @ingroup iface_zxdg_toplevel_decoration_v1
*/
#define ZXDG_TOPLEVEL_DECORATION_V1_SET_MODE_SINCE_VERSION 1
/**
* @ingroup iface_zxdg_toplevel_decoration_v1
*/
#define ZXDG_TOPLEVEL_DECORATION_V1_UNSET_MODE_SINCE_VERSION 1
/** @ingroup iface_zxdg_toplevel_decoration_v1 */
static inline void
zxdg_toplevel_decoration_v1_set_user_data(struct zxdg_toplevel_decoration_v1 *zxdg_toplevel_decoration_v1, void *user_data)
{
wl_proxy_set_user_data((struct wl_proxy *) zxdg_toplevel_decoration_v1, user_data);
}
/** @ingroup iface_zxdg_toplevel_decoration_v1 */
static inline void *
zxdg_toplevel_decoration_v1_get_user_data(struct zxdg_toplevel_decoration_v1 *zxdg_toplevel_decoration_v1)
{
return wl_proxy_get_user_data((struct wl_proxy *) zxdg_toplevel_decoration_v1);
}
static inline uint32_t
zxdg_toplevel_decoration_v1_get_version(struct zxdg_toplevel_decoration_v1 *zxdg_toplevel_decoration_v1)
{
return wl_proxy_get_version((struct wl_proxy *) zxdg_toplevel_decoration_v1);
}
/**
* @ingroup iface_zxdg_toplevel_decoration_v1
*
* Switch back to a mode without any server-side decorations at the next
* commit.
*/
static inline void
zxdg_toplevel_decoration_v1_destroy(struct zxdg_toplevel_decoration_v1 *zxdg_toplevel_decoration_v1)
{
wl_proxy_marshal_flags((struct wl_proxy *) zxdg_toplevel_decoration_v1,
ZXDG_TOPLEVEL_DECORATION_V1_DESTROY, NULL, wl_proxy_get_version((struct wl_proxy *) zxdg_toplevel_decoration_v1), WL_MARSHAL_FLAG_DESTROY);
}
/**
* @ingroup iface_zxdg_toplevel_decoration_v1
*
* Set the toplevel surface decoration mode. This informs the compositor
* that the client prefers the provided decoration mode.
*
* After requesting a decoration mode, the compositor will respond by
* emitting an xdg_surface.configure event. The client should then update
* its content, drawing it without decorations if the received mode is
* server-side decorations. The client must also acknowledge the configure
* when committing the new content (see xdg_surface.ack_configure).
*
* The compositor can decide not to use the client's mode and enforce a
* different mode instead.
*
* Clients whose decoration mode depend on the xdg_toplevel state may send
* a set_mode request in response to an xdg_surface.configure event and wait
* for the next xdg_surface.configure event to prevent unwanted state.
* Such clients are responsible for preventing configure loops and must
* make sure not to send multiple successive set_mode requests with the
* same decoration mode.
*/
static inline void
zxdg_toplevel_decoration_v1_set_mode(struct zxdg_toplevel_decoration_v1 *zxdg_toplevel_decoration_v1, uint32_t mode)
{
wl_proxy_marshal_flags((struct wl_proxy *) zxdg_toplevel_decoration_v1,
ZXDG_TOPLEVEL_DECORATION_V1_SET_MODE, NULL, wl_proxy_get_version((struct wl_proxy *) zxdg_toplevel_decoration_v1), 0, mode);
}
/**
* @ingroup iface_zxdg_toplevel_decoration_v1
*
* Unset the toplevel surface decoration mode. This informs the compositor
* that the client doesn't prefer a particular decoration mode.
*
* This request has the same semantics as set_mode.
*/
static inline void
zxdg_toplevel_decoration_v1_unset_mode(struct zxdg_toplevel_decoration_v1 *zxdg_toplevel_decoration_v1)
{
wl_proxy_marshal_flags((struct wl_proxy *) zxdg_toplevel_decoration_v1,
ZXDG_TOPLEVEL_DECORATION_V1_UNSET_MODE, NULL, wl_proxy_get_version((struct wl_proxy *) zxdg_toplevel_decoration_v1), 0);
}
#ifdef __cplusplus
}
#endif
#endif
|
0 | repos/simulations/libs/zglfw/libs/glfw/src | repos/simulations/libs/zglfw/libs/glfw/src/wayland/relative-pointer-unstable-v1-client-protocol.h | /* Generated by wayland-scanner 1.20.0 */
#ifndef RELATIVE_POINTER_UNSTABLE_V1_CLIENT_PROTOCOL_H
#define RELATIVE_POINTER_UNSTABLE_V1_CLIENT_PROTOCOL_H
#include <stdint.h>
#include <stddef.h>
#include "wayland-client.h"
#ifdef __cplusplus
extern "C" {
#endif
/**
* @page page_relative_pointer_unstable_v1 The relative_pointer_unstable_v1 protocol
* protocol for relative pointer motion events
*
* @section page_desc_relative_pointer_unstable_v1 Description
*
* This protocol specifies a set of interfaces used for making clients able to
* receive relative pointer events not obstructed by barriers (such as the
* monitor edge or other pointer barriers).
*
* To start receiving relative pointer events, a client must first bind the
* global interface "wp_relative_pointer_manager" which, if a compositor
* supports relative pointer motion events, is exposed by the registry. After
* having created the relative pointer manager proxy object, the client uses
* it to create the actual relative pointer object using the
* "get_relative_pointer" request given a wl_pointer. The relative pointer
* motion events will then, when applicable, be transmitted via the proxy of
* the newly created relative pointer object. See the documentation of the
* relative pointer interface for more details.
*
* Warning! The protocol described in this file is experimental and backward
* incompatible changes may be made. Backward compatible changes may be added
* together with the corresponding interface version bump. Backward
* incompatible changes are done by bumping the version number in the protocol
* and interface names and resetting the interface version. Once the protocol
* is to be declared stable, the 'z' prefix and the version number in the
* protocol and interface names are removed and the interface version number is
* reset.
*
* @section page_ifaces_relative_pointer_unstable_v1 Interfaces
* - @subpage page_iface_zwp_relative_pointer_manager_v1 - get relative pointer objects
* - @subpage page_iface_zwp_relative_pointer_v1 - relative pointer object
* @section page_copyright_relative_pointer_unstable_v1 Copyright
* <pre>
*
* Copyright © 2014 Jonas Ådahl
* Copyright © 2015 Red Hat Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
* </pre>
*/
struct wl_pointer;
struct zwp_relative_pointer_manager_v1;
struct zwp_relative_pointer_v1;
#ifndef ZWP_RELATIVE_POINTER_MANAGER_V1_INTERFACE
#define ZWP_RELATIVE_POINTER_MANAGER_V1_INTERFACE
/**
* @page page_iface_zwp_relative_pointer_manager_v1 zwp_relative_pointer_manager_v1
* @section page_iface_zwp_relative_pointer_manager_v1_desc Description
*
* A global interface used for getting the relative pointer object for a
* given pointer.
* @section page_iface_zwp_relative_pointer_manager_v1_api API
* See @ref iface_zwp_relative_pointer_manager_v1.
*/
/**
* @defgroup iface_zwp_relative_pointer_manager_v1 The zwp_relative_pointer_manager_v1 interface
*
* A global interface used for getting the relative pointer object for a
* given pointer.
*/
extern const struct wl_interface zwp_relative_pointer_manager_v1_interface;
#endif
#ifndef ZWP_RELATIVE_POINTER_V1_INTERFACE
#define ZWP_RELATIVE_POINTER_V1_INTERFACE
/**
* @page page_iface_zwp_relative_pointer_v1 zwp_relative_pointer_v1
* @section page_iface_zwp_relative_pointer_v1_desc Description
*
* A wp_relative_pointer object is an extension to the wl_pointer interface
* used for emitting relative pointer events. It shares the same focus as
* wl_pointer objects of the same seat and will only emit events when it has
* focus.
* @section page_iface_zwp_relative_pointer_v1_api API
* See @ref iface_zwp_relative_pointer_v1.
*/
/**
* @defgroup iface_zwp_relative_pointer_v1 The zwp_relative_pointer_v1 interface
*
* A wp_relative_pointer object is an extension to the wl_pointer interface
* used for emitting relative pointer events. It shares the same focus as
* wl_pointer objects of the same seat and will only emit events when it has
* focus.
*/
extern const struct wl_interface zwp_relative_pointer_v1_interface;
#endif
#define ZWP_RELATIVE_POINTER_MANAGER_V1_DESTROY 0
#define ZWP_RELATIVE_POINTER_MANAGER_V1_GET_RELATIVE_POINTER 1
/**
* @ingroup iface_zwp_relative_pointer_manager_v1
*/
#define ZWP_RELATIVE_POINTER_MANAGER_V1_DESTROY_SINCE_VERSION 1
/**
* @ingroup iface_zwp_relative_pointer_manager_v1
*/
#define ZWP_RELATIVE_POINTER_MANAGER_V1_GET_RELATIVE_POINTER_SINCE_VERSION 1
/** @ingroup iface_zwp_relative_pointer_manager_v1 */
static inline void
zwp_relative_pointer_manager_v1_set_user_data(struct zwp_relative_pointer_manager_v1 *zwp_relative_pointer_manager_v1, void *user_data)
{
wl_proxy_set_user_data((struct wl_proxy *) zwp_relative_pointer_manager_v1, user_data);
}
/** @ingroup iface_zwp_relative_pointer_manager_v1 */
static inline void *
zwp_relative_pointer_manager_v1_get_user_data(struct zwp_relative_pointer_manager_v1 *zwp_relative_pointer_manager_v1)
{
return wl_proxy_get_user_data((struct wl_proxy *) zwp_relative_pointer_manager_v1);
}
static inline uint32_t
zwp_relative_pointer_manager_v1_get_version(struct zwp_relative_pointer_manager_v1 *zwp_relative_pointer_manager_v1)
{
return wl_proxy_get_version((struct wl_proxy *) zwp_relative_pointer_manager_v1);
}
/**
* @ingroup iface_zwp_relative_pointer_manager_v1
*
* Used by the client to notify the server that it will no longer use this
* relative pointer manager object.
*/
static inline void
zwp_relative_pointer_manager_v1_destroy(struct zwp_relative_pointer_manager_v1 *zwp_relative_pointer_manager_v1)
{
wl_proxy_marshal_flags((struct wl_proxy *) zwp_relative_pointer_manager_v1,
ZWP_RELATIVE_POINTER_MANAGER_V1_DESTROY, NULL, wl_proxy_get_version((struct wl_proxy *) zwp_relative_pointer_manager_v1), WL_MARSHAL_FLAG_DESTROY);
}
/**
* @ingroup iface_zwp_relative_pointer_manager_v1
*
* Create a relative pointer interface given a wl_pointer object. See the
* wp_relative_pointer interface for more details.
*/
static inline struct zwp_relative_pointer_v1 *
zwp_relative_pointer_manager_v1_get_relative_pointer(struct zwp_relative_pointer_manager_v1 *zwp_relative_pointer_manager_v1, struct wl_pointer *pointer)
{
struct wl_proxy *id;
id = wl_proxy_marshal_flags((struct wl_proxy *) zwp_relative_pointer_manager_v1,
ZWP_RELATIVE_POINTER_MANAGER_V1_GET_RELATIVE_POINTER, &zwp_relative_pointer_v1_interface, wl_proxy_get_version((struct wl_proxy *) zwp_relative_pointer_manager_v1), 0, NULL, pointer);
return (struct zwp_relative_pointer_v1 *) id;
}
/**
* @ingroup iface_zwp_relative_pointer_v1
* @struct zwp_relative_pointer_v1_listener
*/
struct zwp_relative_pointer_v1_listener {
/**
* relative pointer motion
*
* Relative x/y pointer motion from the pointer of the seat
* associated with this object.
*
* A relative motion is in the same dimension as regular wl_pointer
* motion events, except they do not represent an absolute
* position. For example, moving a pointer from (x, y) to (x', y')
* would have the equivalent relative motion (x' - x, y' - y). If a
* pointer motion caused the absolute pointer position to be
* clipped by for example the edge of the monitor, the relative
* motion is unaffected by the clipping and will represent the
* unclipped motion.
*
* This event also contains non-accelerated motion deltas. The
* non-accelerated delta is, when applicable, the regular pointer
* motion delta as it was before having applied motion acceleration
* and other transformations such as normalization.
*
* Note that the non-accelerated delta does not represent 'raw'
* events as they were read from some device. Pointer motion
* acceleration is device- and configuration-specific and
* non-accelerated deltas and accelerated deltas may have the same
* value on some devices.
*
* Relative motions are not coupled to wl_pointer.motion events,
* and can be sent in combination with such events, but also
* independently. There may also be scenarios where
* wl_pointer.motion is sent, but there is no relative motion. The
* order of an absolute and relative motion event originating from
* the same physical motion is not guaranteed.
*
* If the client needs button events or focus state, it can receive
* them from a wl_pointer object of the same seat that the
* wp_relative_pointer object is associated with.
* @param utime_hi high 32 bits of a 64 bit timestamp with microsecond granularity
* @param utime_lo low 32 bits of a 64 bit timestamp with microsecond granularity
* @param dx the x component of the motion vector
* @param dy the y component of the motion vector
* @param dx_unaccel the x component of the unaccelerated motion vector
* @param dy_unaccel the y component of the unaccelerated motion vector
*/
void (*relative_motion)(void *data,
struct zwp_relative_pointer_v1 *zwp_relative_pointer_v1,
uint32_t utime_hi,
uint32_t utime_lo,
wl_fixed_t dx,
wl_fixed_t dy,
wl_fixed_t dx_unaccel,
wl_fixed_t dy_unaccel);
};
/**
* @ingroup iface_zwp_relative_pointer_v1
*/
static inline int
zwp_relative_pointer_v1_add_listener(struct zwp_relative_pointer_v1 *zwp_relative_pointer_v1,
const struct zwp_relative_pointer_v1_listener *listener, void *data)
{
return wl_proxy_add_listener((struct wl_proxy *) zwp_relative_pointer_v1,
(void (**)(void)) listener, data);
}
#define ZWP_RELATIVE_POINTER_V1_DESTROY 0
/**
* @ingroup iface_zwp_relative_pointer_v1
*/
#define ZWP_RELATIVE_POINTER_V1_RELATIVE_MOTION_SINCE_VERSION 1
/**
* @ingroup iface_zwp_relative_pointer_v1
*/
#define ZWP_RELATIVE_POINTER_V1_DESTROY_SINCE_VERSION 1
/** @ingroup iface_zwp_relative_pointer_v1 */
static inline void
zwp_relative_pointer_v1_set_user_data(struct zwp_relative_pointer_v1 *zwp_relative_pointer_v1, void *user_data)
{
wl_proxy_set_user_data((struct wl_proxy *) zwp_relative_pointer_v1, user_data);
}
/** @ingroup iface_zwp_relative_pointer_v1 */
static inline void *
zwp_relative_pointer_v1_get_user_data(struct zwp_relative_pointer_v1 *zwp_relative_pointer_v1)
{
return wl_proxy_get_user_data((struct wl_proxy *) zwp_relative_pointer_v1);
}
static inline uint32_t
zwp_relative_pointer_v1_get_version(struct zwp_relative_pointer_v1 *zwp_relative_pointer_v1)
{
return wl_proxy_get_version((struct wl_proxy *) zwp_relative_pointer_v1);
}
/**
* @ingroup iface_zwp_relative_pointer_v1
*/
static inline void
zwp_relative_pointer_v1_destroy(struct zwp_relative_pointer_v1 *zwp_relative_pointer_v1)
{
wl_proxy_marshal_flags((struct wl_proxy *) zwp_relative_pointer_v1,
ZWP_RELATIVE_POINTER_V1_DESTROY, NULL, wl_proxy_get_version((struct wl_proxy *) zwp_relative_pointer_v1), WL_MARSHAL_FLAG_DESTROY);
}
#ifdef __cplusplus
}
#endif
#endif
|
0 | repos/simulations/libs/zglfw/libs/glfw/src | repos/simulations/libs/zglfw/libs/glfw/src/wayland/xdg-activation-v1-client-protocol-code.h | /* Generated by wayland-scanner 1.20.0 */
/*
* Copyright © 2020 Aleix Pol Gonzalez <[email protected]>
* Copyright © 2020 Carlos Garnacho <[email protected]>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <stdlib.h>
#include <stdint.h>
#include "wayland-util.h"
#ifndef __has_attribute
# define __has_attribute(x) 0 /* Compatibility with non-clang compilers. */
#endif
#if (__has_attribute(visibility) || defined(__GNUC__) && __GNUC__ >= 4)
#define WL_PRIVATE __attribute__ ((visibility("hidden")))
#else
#define WL_PRIVATE
#endif
extern const struct wl_interface wl_seat_interface;
extern const struct wl_interface wl_surface_interface;
extern const struct wl_interface xdg_activation_token_v1_interface;
static const struct wl_interface *xdg_activation_v1_types[] = {
NULL,
&xdg_activation_token_v1_interface,
NULL,
&wl_surface_interface,
NULL,
&wl_seat_interface,
&wl_surface_interface,
};
static const struct wl_message xdg_activation_v1_requests[] = {
{ "destroy", "", xdg_activation_v1_types + 0 },
{ "get_activation_token", "n", xdg_activation_v1_types + 1 },
{ "activate", "so", xdg_activation_v1_types + 2 },
};
WL_PRIVATE const struct wl_interface xdg_activation_v1_interface = {
"xdg_activation_v1", 1,
3, xdg_activation_v1_requests,
0, NULL,
};
static const struct wl_message xdg_activation_token_v1_requests[] = {
{ "set_serial", "uo", xdg_activation_v1_types + 4 },
{ "set_app_id", "s", xdg_activation_v1_types + 0 },
{ "set_surface", "o", xdg_activation_v1_types + 6 },
{ "commit", "", xdg_activation_v1_types + 0 },
{ "destroy", "", xdg_activation_v1_types + 0 },
};
static const struct wl_message xdg_activation_token_v1_events[] = {
{ "done", "s", xdg_activation_v1_types + 0 },
};
WL_PRIVATE const struct wl_interface xdg_activation_token_v1_interface = {
"xdg_activation_token_v1", 1,
5, xdg_activation_token_v1_requests,
1, xdg_activation_token_v1_events,
};
|
0 | repos/simulations/libs/zglfw/libs/glfw/src | repos/simulations/libs/zglfw/libs/glfw/src/wayland/xdg-shell-client-protocol.h | /* Generated by wayland-scanner 1.20.0 */
#ifndef XDG_SHELL_CLIENT_PROTOCOL_H
#define XDG_SHELL_CLIENT_PROTOCOL_H
#include <stdint.h>
#include <stddef.h>
#include "wayland-client.h"
#ifdef __cplusplus
extern "C" {
#endif
/**
* @page page_xdg_shell The xdg_shell protocol
* @section page_ifaces_xdg_shell Interfaces
* - @subpage page_iface_xdg_wm_base - create desktop-style surfaces
* - @subpage page_iface_xdg_positioner - child surface positioner
* - @subpage page_iface_xdg_surface - desktop user interface surface base interface
* - @subpage page_iface_xdg_toplevel - toplevel surface
* - @subpage page_iface_xdg_popup - short-lived, popup surfaces for menus
* @section page_copyright_xdg_shell Copyright
* <pre>
*
* Copyright © 2008-2013 Kristian Høgsberg
* Copyright © 2013 Rafael Antognolli
* Copyright © 2013 Jasper St. Pierre
* Copyright © 2010-2013 Intel Corporation
* Copyright © 2015-2017 Samsung Electronics Co., Ltd
* Copyright © 2015-2017 Red Hat Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
* </pre>
*/
struct wl_output;
struct wl_seat;
struct wl_surface;
struct xdg_popup;
struct xdg_positioner;
struct xdg_surface;
struct xdg_toplevel;
struct xdg_wm_base;
#ifndef XDG_WM_BASE_INTERFACE
#define XDG_WM_BASE_INTERFACE
/**
* @page page_iface_xdg_wm_base xdg_wm_base
* @section page_iface_xdg_wm_base_desc Description
*
* The xdg_wm_base interface is exposed as a global object enabling clients
* to turn their wl_surfaces into windows in a desktop environment. It
* defines the basic functionality needed for clients and the compositor to
* create windows that can be dragged, resized, maximized, etc, as well as
* creating transient windows such as popup menus.
* @section page_iface_xdg_wm_base_api API
* See @ref iface_xdg_wm_base.
*/
/**
* @defgroup iface_xdg_wm_base The xdg_wm_base interface
*
* The xdg_wm_base interface is exposed as a global object enabling clients
* to turn their wl_surfaces into windows in a desktop environment. It
* defines the basic functionality needed for clients and the compositor to
* create windows that can be dragged, resized, maximized, etc, as well as
* creating transient windows such as popup menus.
*/
extern const struct wl_interface xdg_wm_base_interface;
#endif
#ifndef XDG_POSITIONER_INTERFACE
#define XDG_POSITIONER_INTERFACE
/**
* @page page_iface_xdg_positioner xdg_positioner
* @section page_iface_xdg_positioner_desc Description
*
* The xdg_positioner provides a collection of rules for the placement of a
* child surface relative to a parent surface. Rules can be defined to ensure
* the child surface remains within the visible area's borders, and to
* specify how the child surface changes its position, such as sliding along
* an axis, or flipping around a rectangle. These positioner-created rules are
* constrained by the requirement that a child surface must intersect with or
* be at least partially adjacent to its parent surface.
*
* See the various requests for details about possible rules.
*
* At the time of the request, the compositor makes a copy of the rules
* specified by the xdg_positioner. Thus, after the request is complete the
* xdg_positioner object can be destroyed or reused; further changes to the
* object will have no effect on previous usages.
*
* For an xdg_positioner object to be considered complete, it must have a
* non-zero size set by set_size, and a non-zero anchor rectangle set by
* set_anchor_rect. Passing an incomplete xdg_positioner object when
* positioning a surface raises an invalid_positioner error.
* @section page_iface_xdg_positioner_api API
* See @ref iface_xdg_positioner.
*/
/**
* @defgroup iface_xdg_positioner The xdg_positioner interface
*
* The xdg_positioner provides a collection of rules for the placement of a
* child surface relative to a parent surface. Rules can be defined to ensure
* the child surface remains within the visible area's borders, and to
* specify how the child surface changes its position, such as sliding along
* an axis, or flipping around a rectangle. These positioner-created rules are
* constrained by the requirement that a child surface must intersect with or
* be at least partially adjacent to its parent surface.
*
* See the various requests for details about possible rules.
*
* At the time of the request, the compositor makes a copy of the rules
* specified by the xdg_positioner. Thus, after the request is complete the
* xdg_positioner object can be destroyed or reused; further changes to the
* object will have no effect on previous usages.
*
* For an xdg_positioner object to be considered complete, it must have a
* non-zero size set by set_size, and a non-zero anchor rectangle set by
* set_anchor_rect. Passing an incomplete xdg_positioner object when
* positioning a surface raises an invalid_positioner error.
*/
extern const struct wl_interface xdg_positioner_interface;
#endif
#ifndef XDG_SURFACE_INTERFACE
#define XDG_SURFACE_INTERFACE
/**
* @page page_iface_xdg_surface xdg_surface
* @section page_iface_xdg_surface_desc Description
*
* An interface that may be implemented by a wl_surface, for
* implementations that provide a desktop-style user interface.
*
* It provides a base set of functionality required to construct user
* interface elements requiring management by the compositor, such as
* toplevel windows, menus, etc. The types of functionality are split into
* xdg_surface roles.
*
* Creating an xdg_surface does not set the role for a wl_surface. In order
* to map an xdg_surface, the client must create a role-specific object
* using, e.g., get_toplevel, get_popup. The wl_surface for any given
* xdg_surface can have at most one role, and may not be assigned any role
* not based on xdg_surface.
*
* A role must be assigned before any other requests are made to the
* xdg_surface object.
*
* The client must call wl_surface.commit on the corresponding wl_surface
* for the xdg_surface state to take effect.
*
* Creating an xdg_surface from a wl_surface which has a buffer attached or
* committed is a client error, and any attempts by a client to attach or
* manipulate a buffer prior to the first xdg_surface.configure call must
* also be treated as errors.
*
* After creating a role-specific object and setting it up, the client must
* perform an initial commit without any buffer attached. The compositor
* will reply with initial wl_surface state such as
* wl_surface.preferred_buffer_scale followed by an xdg_surface.configure
* event. The client must acknowledge it and is then allowed to attach a
* buffer to map the surface.
*
* Mapping an xdg_surface-based role surface is defined as making it
* possible for the surface to be shown by the compositor. Note that
* a mapped surface is not guaranteed to be visible once it is mapped.
*
* For an xdg_surface to be mapped by the compositor, the following
* conditions must be met:
* (1) the client has assigned an xdg_surface-based role to the surface
* (2) the client has set and committed the xdg_surface state and the
* role-dependent state to the surface
* (3) the client has committed a buffer to the surface
*
* A newly-unmapped surface is considered to have met condition (1) out
* of the 3 required conditions for mapping a surface if its role surface
* has not been destroyed, i.e. the client must perform the initial commit
* again before attaching a buffer.
* @section page_iface_xdg_surface_api API
* See @ref iface_xdg_surface.
*/
/**
* @defgroup iface_xdg_surface The xdg_surface interface
*
* An interface that may be implemented by a wl_surface, for
* implementations that provide a desktop-style user interface.
*
* It provides a base set of functionality required to construct user
* interface elements requiring management by the compositor, such as
* toplevel windows, menus, etc. The types of functionality are split into
* xdg_surface roles.
*
* Creating an xdg_surface does not set the role for a wl_surface. In order
* to map an xdg_surface, the client must create a role-specific object
* using, e.g., get_toplevel, get_popup. The wl_surface for any given
* xdg_surface can have at most one role, and may not be assigned any role
* not based on xdg_surface.
*
* A role must be assigned before any other requests are made to the
* xdg_surface object.
*
* The client must call wl_surface.commit on the corresponding wl_surface
* for the xdg_surface state to take effect.
*
* Creating an xdg_surface from a wl_surface which has a buffer attached or
* committed is a client error, and any attempts by a client to attach or
* manipulate a buffer prior to the first xdg_surface.configure call must
* also be treated as errors.
*
* After creating a role-specific object and setting it up, the client must
* perform an initial commit without any buffer attached. The compositor
* will reply with initial wl_surface state such as
* wl_surface.preferred_buffer_scale followed by an xdg_surface.configure
* event. The client must acknowledge it and is then allowed to attach a
* buffer to map the surface.
*
* Mapping an xdg_surface-based role surface is defined as making it
* possible for the surface to be shown by the compositor. Note that
* a mapped surface is not guaranteed to be visible once it is mapped.
*
* For an xdg_surface to be mapped by the compositor, the following
* conditions must be met:
* (1) the client has assigned an xdg_surface-based role to the surface
* (2) the client has set and committed the xdg_surface state and the
* role-dependent state to the surface
* (3) the client has committed a buffer to the surface
*
* A newly-unmapped surface is considered to have met condition (1) out
* of the 3 required conditions for mapping a surface if its role surface
* has not been destroyed, i.e. the client must perform the initial commit
* again before attaching a buffer.
*/
extern const struct wl_interface xdg_surface_interface;
#endif
#ifndef XDG_TOPLEVEL_INTERFACE
#define XDG_TOPLEVEL_INTERFACE
/**
* @page page_iface_xdg_toplevel xdg_toplevel
* @section page_iface_xdg_toplevel_desc Description
*
* This interface defines an xdg_surface role which allows a surface to,
* among other things, set window-like properties such as maximize,
* fullscreen, and minimize, set application-specific metadata like title and
* id, and well as trigger user interactive operations such as interactive
* resize and move.
*
* Unmapping an xdg_toplevel means that the surface cannot be shown
* by the compositor until it is explicitly mapped again.
* All active operations (e.g., move, resize) are canceled and all
* attributes (e.g. title, state, stacking, ...) are discarded for
* an xdg_toplevel surface when it is unmapped. The xdg_toplevel returns to
* the state it had right after xdg_surface.get_toplevel. The client
* can re-map the toplevel by perfoming a commit without any buffer
* attached, waiting for a configure event and handling it as usual (see
* xdg_surface description).
*
* Attaching a null buffer to a toplevel unmaps the surface.
* @section page_iface_xdg_toplevel_api API
* See @ref iface_xdg_toplevel.
*/
/**
* @defgroup iface_xdg_toplevel The xdg_toplevel interface
*
* This interface defines an xdg_surface role which allows a surface to,
* among other things, set window-like properties such as maximize,
* fullscreen, and minimize, set application-specific metadata like title and
* id, and well as trigger user interactive operations such as interactive
* resize and move.
*
* Unmapping an xdg_toplevel means that the surface cannot be shown
* by the compositor until it is explicitly mapped again.
* All active operations (e.g., move, resize) are canceled and all
* attributes (e.g. title, state, stacking, ...) are discarded for
* an xdg_toplevel surface when it is unmapped. The xdg_toplevel returns to
* the state it had right after xdg_surface.get_toplevel. The client
* can re-map the toplevel by perfoming a commit without any buffer
* attached, waiting for a configure event and handling it as usual (see
* xdg_surface description).
*
* Attaching a null buffer to a toplevel unmaps the surface.
*/
extern const struct wl_interface xdg_toplevel_interface;
#endif
#ifndef XDG_POPUP_INTERFACE
#define XDG_POPUP_INTERFACE
/**
* @page page_iface_xdg_popup xdg_popup
* @section page_iface_xdg_popup_desc Description
*
* A popup surface is a short-lived, temporary surface. It can be used to
* implement for example menus, popovers, tooltips and other similar user
* interface concepts.
*
* A popup can be made to take an explicit grab. See xdg_popup.grab for
* details.
*
* When the popup is dismissed, a popup_done event will be sent out, and at
* the same time the surface will be unmapped. See the xdg_popup.popup_done
* event for details.
*
* Explicitly destroying the xdg_popup object will also dismiss the popup and
* unmap the surface. Clients that want to dismiss the popup when another
* surface of their own is clicked should dismiss the popup using the destroy
* request.
*
* A newly created xdg_popup will be stacked on top of all previously created
* xdg_popup surfaces associated with the same xdg_toplevel.
*
* The parent of an xdg_popup must be mapped (see the xdg_surface
* description) before the xdg_popup itself.
*
* The client must call wl_surface.commit on the corresponding wl_surface
* for the xdg_popup state to take effect.
* @section page_iface_xdg_popup_api API
* See @ref iface_xdg_popup.
*/
/**
* @defgroup iface_xdg_popup The xdg_popup interface
*
* A popup surface is a short-lived, temporary surface. It can be used to
* implement for example menus, popovers, tooltips and other similar user
* interface concepts.
*
* A popup can be made to take an explicit grab. See xdg_popup.grab for
* details.
*
* When the popup is dismissed, a popup_done event will be sent out, and at
* the same time the surface will be unmapped. See the xdg_popup.popup_done
* event for details.
*
* Explicitly destroying the xdg_popup object will also dismiss the popup and
* unmap the surface. Clients that want to dismiss the popup when another
* surface of their own is clicked should dismiss the popup using the destroy
* request.
*
* A newly created xdg_popup will be stacked on top of all previously created
* xdg_popup surfaces associated with the same xdg_toplevel.
*
* The parent of an xdg_popup must be mapped (see the xdg_surface
* description) before the xdg_popup itself.
*
* The client must call wl_surface.commit on the corresponding wl_surface
* for the xdg_popup state to take effect.
*/
extern const struct wl_interface xdg_popup_interface;
#endif
#ifndef XDG_WM_BASE_ERROR_ENUM
#define XDG_WM_BASE_ERROR_ENUM
enum xdg_wm_base_error {
/**
* given wl_surface has another role
*/
XDG_WM_BASE_ERROR_ROLE = 0,
/**
* xdg_wm_base was destroyed before children
*/
XDG_WM_BASE_ERROR_DEFUNCT_SURFACES = 1,
/**
* the client tried to map or destroy a non-topmost popup
*/
XDG_WM_BASE_ERROR_NOT_THE_TOPMOST_POPUP = 2,
/**
* the client specified an invalid popup parent surface
*/
XDG_WM_BASE_ERROR_INVALID_POPUP_PARENT = 3,
/**
* the client provided an invalid surface state
*/
XDG_WM_BASE_ERROR_INVALID_SURFACE_STATE = 4,
/**
* the client provided an invalid positioner
*/
XDG_WM_BASE_ERROR_INVALID_POSITIONER = 5,
/**
* the client didn’t respond to a ping event in time
*/
XDG_WM_BASE_ERROR_UNRESPONSIVE = 6,
};
#endif /* XDG_WM_BASE_ERROR_ENUM */
/**
* @ingroup iface_xdg_wm_base
* @struct xdg_wm_base_listener
*/
struct xdg_wm_base_listener {
/**
* check if the client is alive
*
* The ping event asks the client if it's still alive. Pass the
* serial specified in the event back to the compositor by sending
* a "pong" request back with the specified serial. See
* xdg_wm_base.pong.
*
* Compositors can use this to determine if the client is still
* alive. It's unspecified what will happen if the client doesn't
* respond to the ping request, or in what timeframe. Clients
* should try to respond in a reasonable amount of time. The
* “unresponsive” error is provided for compositors that wish
* to disconnect unresponsive clients.
*
* A compositor is free to ping in any way it wants, but a client
* must always respond to any xdg_wm_base object it created.
* @param serial pass this to the pong request
*/
void (*ping)(void *data,
struct xdg_wm_base *xdg_wm_base,
uint32_t serial);
};
/**
* @ingroup iface_xdg_wm_base
*/
static inline int
xdg_wm_base_add_listener(struct xdg_wm_base *xdg_wm_base,
const struct xdg_wm_base_listener *listener, void *data)
{
return wl_proxy_add_listener((struct wl_proxy *) xdg_wm_base,
(void (**)(void)) listener, data);
}
#define XDG_WM_BASE_DESTROY 0
#define XDG_WM_BASE_CREATE_POSITIONER 1
#define XDG_WM_BASE_GET_XDG_SURFACE 2
#define XDG_WM_BASE_PONG 3
/**
* @ingroup iface_xdg_wm_base
*/
#define XDG_WM_BASE_PING_SINCE_VERSION 1
/**
* @ingroup iface_xdg_wm_base
*/
#define XDG_WM_BASE_DESTROY_SINCE_VERSION 1
/**
* @ingroup iface_xdg_wm_base
*/
#define XDG_WM_BASE_CREATE_POSITIONER_SINCE_VERSION 1
/**
* @ingroup iface_xdg_wm_base
*/
#define XDG_WM_BASE_GET_XDG_SURFACE_SINCE_VERSION 1
/**
* @ingroup iface_xdg_wm_base
*/
#define XDG_WM_BASE_PONG_SINCE_VERSION 1
/** @ingroup iface_xdg_wm_base */
static inline void
xdg_wm_base_set_user_data(struct xdg_wm_base *xdg_wm_base, void *user_data)
{
wl_proxy_set_user_data((struct wl_proxy *) xdg_wm_base, user_data);
}
/** @ingroup iface_xdg_wm_base */
static inline void *
xdg_wm_base_get_user_data(struct xdg_wm_base *xdg_wm_base)
{
return wl_proxy_get_user_data((struct wl_proxy *) xdg_wm_base);
}
static inline uint32_t
xdg_wm_base_get_version(struct xdg_wm_base *xdg_wm_base)
{
return wl_proxy_get_version((struct wl_proxy *) xdg_wm_base);
}
/**
* @ingroup iface_xdg_wm_base
*
* Destroy this xdg_wm_base object.
*
* Destroying a bound xdg_wm_base object while there are surfaces
* still alive created by this xdg_wm_base object instance is illegal
* and will result in a defunct_surfaces error.
*/
static inline void
xdg_wm_base_destroy(struct xdg_wm_base *xdg_wm_base)
{
wl_proxy_marshal_flags((struct wl_proxy *) xdg_wm_base,
XDG_WM_BASE_DESTROY, NULL, wl_proxy_get_version((struct wl_proxy *) xdg_wm_base), WL_MARSHAL_FLAG_DESTROY);
}
/**
* @ingroup iface_xdg_wm_base
*
* Create a positioner object. A positioner object is used to position
* surfaces relative to some parent surface. See the interface description
* and xdg_surface.get_popup for details.
*/
static inline struct xdg_positioner *
xdg_wm_base_create_positioner(struct xdg_wm_base *xdg_wm_base)
{
struct wl_proxy *id;
id = wl_proxy_marshal_flags((struct wl_proxy *) xdg_wm_base,
XDG_WM_BASE_CREATE_POSITIONER, &xdg_positioner_interface, wl_proxy_get_version((struct wl_proxy *) xdg_wm_base), 0, NULL);
return (struct xdg_positioner *) id;
}
/**
* @ingroup iface_xdg_wm_base
*
* This creates an xdg_surface for the given surface. While xdg_surface
* itself is not a role, the corresponding surface may only be assigned
* a role extending xdg_surface, such as xdg_toplevel or xdg_popup. It is
* illegal to create an xdg_surface for a wl_surface which already has an
* assigned role and this will result in a role error.
*
* This creates an xdg_surface for the given surface. An xdg_surface is
* used as basis to define a role to a given surface, such as xdg_toplevel
* or xdg_popup. It also manages functionality shared between xdg_surface
* based surface roles.
*
* See the documentation of xdg_surface for more details about what an
* xdg_surface is and how it is used.
*/
static inline struct xdg_surface *
xdg_wm_base_get_xdg_surface(struct xdg_wm_base *xdg_wm_base, struct wl_surface *surface)
{
struct wl_proxy *id;
id = wl_proxy_marshal_flags((struct wl_proxy *) xdg_wm_base,
XDG_WM_BASE_GET_XDG_SURFACE, &xdg_surface_interface, wl_proxy_get_version((struct wl_proxy *) xdg_wm_base), 0, NULL, surface);
return (struct xdg_surface *) id;
}
/**
* @ingroup iface_xdg_wm_base
*
* A client must respond to a ping event with a pong request or
* the client may be deemed unresponsive. See xdg_wm_base.ping
* and xdg_wm_base.error.unresponsive.
*/
static inline void
xdg_wm_base_pong(struct xdg_wm_base *xdg_wm_base, uint32_t serial)
{
wl_proxy_marshal_flags((struct wl_proxy *) xdg_wm_base,
XDG_WM_BASE_PONG, NULL, wl_proxy_get_version((struct wl_proxy *) xdg_wm_base), 0, serial);
}
#ifndef XDG_POSITIONER_ERROR_ENUM
#define XDG_POSITIONER_ERROR_ENUM
enum xdg_positioner_error {
/**
* invalid input provided
*/
XDG_POSITIONER_ERROR_INVALID_INPUT = 0,
};
#endif /* XDG_POSITIONER_ERROR_ENUM */
#ifndef XDG_POSITIONER_ANCHOR_ENUM
#define XDG_POSITIONER_ANCHOR_ENUM
enum xdg_positioner_anchor {
XDG_POSITIONER_ANCHOR_NONE = 0,
XDG_POSITIONER_ANCHOR_TOP = 1,
XDG_POSITIONER_ANCHOR_BOTTOM = 2,
XDG_POSITIONER_ANCHOR_LEFT = 3,
XDG_POSITIONER_ANCHOR_RIGHT = 4,
XDG_POSITIONER_ANCHOR_TOP_LEFT = 5,
XDG_POSITIONER_ANCHOR_BOTTOM_LEFT = 6,
XDG_POSITIONER_ANCHOR_TOP_RIGHT = 7,
XDG_POSITIONER_ANCHOR_BOTTOM_RIGHT = 8,
};
#endif /* XDG_POSITIONER_ANCHOR_ENUM */
#ifndef XDG_POSITIONER_GRAVITY_ENUM
#define XDG_POSITIONER_GRAVITY_ENUM
enum xdg_positioner_gravity {
XDG_POSITIONER_GRAVITY_NONE = 0,
XDG_POSITIONER_GRAVITY_TOP = 1,
XDG_POSITIONER_GRAVITY_BOTTOM = 2,
XDG_POSITIONER_GRAVITY_LEFT = 3,
XDG_POSITIONER_GRAVITY_RIGHT = 4,
XDG_POSITIONER_GRAVITY_TOP_LEFT = 5,
XDG_POSITIONER_GRAVITY_BOTTOM_LEFT = 6,
XDG_POSITIONER_GRAVITY_TOP_RIGHT = 7,
XDG_POSITIONER_GRAVITY_BOTTOM_RIGHT = 8,
};
#endif /* XDG_POSITIONER_GRAVITY_ENUM */
#ifndef XDG_POSITIONER_CONSTRAINT_ADJUSTMENT_ENUM
#define XDG_POSITIONER_CONSTRAINT_ADJUSTMENT_ENUM
/**
* @ingroup iface_xdg_positioner
* constraint adjustments
*
* The constraint adjustment value define ways the compositor will adjust
* the position of the surface, if the unadjusted position would result
* in the surface being partly constrained.
*
* Whether a surface is considered 'constrained' is left to the compositor
* to determine. For example, the surface may be partly outside the
* compositor's defined 'work area', thus necessitating the child surface's
* position be adjusted until it is entirely inside the work area.
*
* The adjustments can be combined, according to a defined precedence: 1)
* Flip, 2) Slide, 3) Resize.
*/
enum xdg_positioner_constraint_adjustment {
/**
* don't move the child surface when constrained
*
* Don't alter the surface position even if it is constrained on
* some axis, for example partially outside the edge of an output.
*/
XDG_POSITIONER_CONSTRAINT_ADJUSTMENT_NONE = 0,
/**
* move along the x axis until unconstrained
*
* Slide the surface along the x axis until it is no longer
* constrained.
*
* First try to slide towards the direction of the gravity on the x
* axis until either the edge in the opposite direction of the
* gravity is unconstrained or the edge in the direction of the
* gravity is constrained.
*
* Then try to slide towards the opposite direction of the gravity
* on the x axis until either the edge in the direction of the
* gravity is unconstrained or the edge in the opposite direction
* of the gravity is constrained.
*/
XDG_POSITIONER_CONSTRAINT_ADJUSTMENT_SLIDE_X = 1,
/**
* move along the y axis until unconstrained
*
* Slide the surface along the y axis until it is no longer
* constrained.
*
* First try to slide towards the direction of the gravity on the y
* axis until either the edge in the opposite direction of the
* gravity is unconstrained or the edge in the direction of the
* gravity is constrained.
*
* Then try to slide towards the opposite direction of the gravity
* on the y axis until either the edge in the direction of the
* gravity is unconstrained or the edge in the opposite direction
* of the gravity is constrained.
*/
XDG_POSITIONER_CONSTRAINT_ADJUSTMENT_SLIDE_Y = 2,
/**
* invert the anchor and gravity on the x axis
*
* Invert the anchor and gravity on the x axis if the surface is
* constrained on the x axis. For example, if the left edge of the
* surface is constrained, the gravity is 'left' and the anchor is
* 'left', change the gravity to 'right' and the anchor to 'right'.
*
* If the adjusted position also ends up being constrained, the
* resulting position of the flip_x adjustment will be the one
* before the adjustment.
*/
XDG_POSITIONER_CONSTRAINT_ADJUSTMENT_FLIP_X = 4,
/**
* invert the anchor and gravity on the y axis
*
* Invert the anchor and gravity on the y axis if the surface is
* constrained on the y axis. For example, if the bottom edge of
* the surface is constrained, the gravity is 'bottom' and the
* anchor is 'bottom', change the gravity to 'top' and the anchor
* to 'top'.
*
* The adjusted position is calculated given the original anchor
* rectangle and offset, but with the new flipped anchor and
* gravity values.
*
* If the adjusted position also ends up being constrained, the
* resulting position of the flip_y adjustment will be the one
* before the adjustment.
*/
XDG_POSITIONER_CONSTRAINT_ADJUSTMENT_FLIP_Y = 8,
/**
* horizontally resize the surface
*
* Resize the surface horizontally so that it is completely
* unconstrained.
*/
XDG_POSITIONER_CONSTRAINT_ADJUSTMENT_RESIZE_X = 16,
/**
* vertically resize the surface
*
* Resize the surface vertically so that it is completely
* unconstrained.
*/
XDG_POSITIONER_CONSTRAINT_ADJUSTMENT_RESIZE_Y = 32,
};
#endif /* XDG_POSITIONER_CONSTRAINT_ADJUSTMENT_ENUM */
#define XDG_POSITIONER_DESTROY 0
#define XDG_POSITIONER_SET_SIZE 1
#define XDG_POSITIONER_SET_ANCHOR_RECT 2
#define XDG_POSITIONER_SET_ANCHOR 3
#define XDG_POSITIONER_SET_GRAVITY 4
#define XDG_POSITIONER_SET_CONSTRAINT_ADJUSTMENT 5
#define XDG_POSITIONER_SET_OFFSET 6
#define XDG_POSITIONER_SET_REACTIVE 7
#define XDG_POSITIONER_SET_PARENT_SIZE 8
#define XDG_POSITIONER_SET_PARENT_CONFIGURE 9
/**
* @ingroup iface_xdg_positioner
*/
#define XDG_POSITIONER_DESTROY_SINCE_VERSION 1
/**
* @ingroup iface_xdg_positioner
*/
#define XDG_POSITIONER_SET_SIZE_SINCE_VERSION 1
/**
* @ingroup iface_xdg_positioner
*/
#define XDG_POSITIONER_SET_ANCHOR_RECT_SINCE_VERSION 1
/**
* @ingroup iface_xdg_positioner
*/
#define XDG_POSITIONER_SET_ANCHOR_SINCE_VERSION 1
/**
* @ingroup iface_xdg_positioner
*/
#define XDG_POSITIONER_SET_GRAVITY_SINCE_VERSION 1
/**
* @ingroup iface_xdg_positioner
*/
#define XDG_POSITIONER_SET_CONSTRAINT_ADJUSTMENT_SINCE_VERSION 1
/**
* @ingroup iface_xdg_positioner
*/
#define XDG_POSITIONER_SET_OFFSET_SINCE_VERSION 1
/**
* @ingroup iface_xdg_positioner
*/
#define XDG_POSITIONER_SET_REACTIVE_SINCE_VERSION 3
/**
* @ingroup iface_xdg_positioner
*/
#define XDG_POSITIONER_SET_PARENT_SIZE_SINCE_VERSION 3
/**
* @ingroup iface_xdg_positioner
*/
#define XDG_POSITIONER_SET_PARENT_CONFIGURE_SINCE_VERSION 3
/** @ingroup iface_xdg_positioner */
static inline void
xdg_positioner_set_user_data(struct xdg_positioner *xdg_positioner, void *user_data)
{
wl_proxy_set_user_data((struct wl_proxy *) xdg_positioner, user_data);
}
/** @ingroup iface_xdg_positioner */
static inline void *
xdg_positioner_get_user_data(struct xdg_positioner *xdg_positioner)
{
return wl_proxy_get_user_data((struct wl_proxy *) xdg_positioner);
}
static inline uint32_t
xdg_positioner_get_version(struct xdg_positioner *xdg_positioner)
{
return wl_proxy_get_version((struct wl_proxy *) xdg_positioner);
}
/**
* @ingroup iface_xdg_positioner
*
* Notify the compositor that the xdg_positioner will no longer be used.
*/
static inline void
xdg_positioner_destroy(struct xdg_positioner *xdg_positioner)
{
wl_proxy_marshal_flags((struct wl_proxy *) xdg_positioner,
XDG_POSITIONER_DESTROY, NULL, wl_proxy_get_version((struct wl_proxy *) xdg_positioner), WL_MARSHAL_FLAG_DESTROY);
}
/**
* @ingroup iface_xdg_positioner
*
* Set the size of the surface that is to be positioned with the positioner
* object. The size is in surface-local coordinates and corresponds to the
* window geometry. See xdg_surface.set_window_geometry.
*
* If a zero or negative size is set the invalid_input error is raised.
*/
static inline void
xdg_positioner_set_size(struct xdg_positioner *xdg_positioner, int32_t width, int32_t height)
{
wl_proxy_marshal_flags((struct wl_proxy *) xdg_positioner,
XDG_POSITIONER_SET_SIZE, NULL, wl_proxy_get_version((struct wl_proxy *) xdg_positioner), 0, width, height);
}
/**
* @ingroup iface_xdg_positioner
*
* Specify the anchor rectangle within the parent surface that the child
* surface will be placed relative to. The rectangle is relative to the
* window geometry as defined by xdg_surface.set_window_geometry of the
* parent surface.
*
* When the xdg_positioner object is used to position a child surface, the
* anchor rectangle may not extend outside the window geometry of the
* positioned child's parent surface.
*
* If a negative size is set the invalid_input error is raised.
*/
static inline void
xdg_positioner_set_anchor_rect(struct xdg_positioner *xdg_positioner, int32_t x, int32_t y, int32_t width, int32_t height)
{
wl_proxy_marshal_flags((struct wl_proxy *) xdg_positioner,
XDG_POSITIONER_SET_ANCHOR_RECT, NULL, wl_proxy_get_version((struct wl_proxy *) xdg_positioner), 0, x, y, width, height);
}
/**
* @ingroup iface_xdg_positioner
*
* Defines the anchor point for the anchor rectangle. The specified anchor
* is used derive an anchor point that the child surface will be
* positioned relative to. If a corner anchor is set (e.g. 'top_left' or
* 'bottom_right'), the anchor point will be at the specified corner;
* otherwise, the derived anchor point will be centered on the specified
* edge, or in the center of the anchor rectangle if no edge is specified.
*/
static inline void
xdg_positioner_set_anchor(struct xdg_positioner *xdg_positioner, uint32_t anchor)
{
wl_proxy_marshal_flags((struct wl_proxy *) xdg_positioner,
XDG_POSITIONER_SET_ANCHOR, NULL, wl_proxy_get_version((struct wl_proxy *) xdg_positioner), 0, anchor);
}
/**
* @ingroup iface_xdg_positioner
*
* Defines in what direction a surface should be positioned, relative to
* the anchor point of the parent surface. If a corner gravity is
* specified (e.g. 'bottom_right' or 'top_left'), then the child surface
* will be placed towards the specified gravity; otherwise, the child
* surface will be centered over the anchor point on any axis that had no
* gravity specified. If the gravity is not in the ‘gravity’ enum, an
* invalid_input error is raised.
*/
static inline void
xdg_positioner_set_gravity(struct xdg_positioner *xdg_positioner, uint32_t gravity)
{
wl_proxy_marshal_flags((struct wl_proxy *) xdg_positioner,
XDG_POSITIONER_SET_GRAVITY, NULL, wl_proxy_get_version((struct wl_proxy *) xdg_positioner), 0, gravity);
}
/**
* @ingroup iface_xdg_positioner
*
* Specify how the window should be positioned if the originally intended
* position caused the surface to be constrained, meaning at least
* partially outside positioning boundaries set by the compositor. The
* adjustment is set by constructing a bitmask describing the adjustment to
* be made when the surface is constrained on that axis.
*
* If no bit for one axis is set, the compositor will assume that the child
* surface should not change its position on that axis when constrained.
*
* If more than one bit for one axis is set, the order of how adjustments
* are applied is specified in the corresponding adjustment descriptions.
*
* The default adjustment is none.
*/
static inline void
xdg_positioner_set_constraint_adjustment(struct xdg_positioner *xdg_positioner, uint32_t constraint_adjustment)
{
wl_proxy_marshal_flags((struct wl_proxy *) xdg_positioner,
XDG_POSITIONER_SET_CONSTRAINT_ADJUSTMENT, NULL, wl_proxy_get_version((struct wl_proxy *) xdg_positioner), 0, constraint_adjustment);
}
/**
* @ingroup iface_xdg_positioner
*
* Specify the surface position offset relative to the position of the
* anchor on the anchor rectangle and the anchor on the surface. For
* example if the anchor of the anchor rectangle is at (x, y), the surface
* has the gravity bottom|right, and the offset is (ox, oy), the calculated
* surface position will be (x + ox, y + oy). The offset position of the
* surface is the one used for constraint testing. See
* set_constraint_adjustment.
*
* An example use case is placing a popup menu on top of a user interface
* element, while aligning the user interface element of the parent surface
* with some user interface element placed somewhere in the popup surface.
*/
static inline void
xdg_positioner_set_offset(struct xdg_positioner *xdg_positioner, int32_t x, int32_t y)
{
wl_proxy_marshal_flags((struct wl_proxy *) xdg_positioner,
XDG_POSITIONER_SET_OFFSET, NULL, wl_proxy_get_version((struct wl_proxy *) xdg_positioner), 0, x, y);
}
/**
* @ingroup iface_xdg_positioner
*
* When set reactive, the surface is reconstrained if the conditions used
* for constraining changed, e.g. the parent window moved.
*
* If the conditions changed and the popup was reconstrained, an
* xdg_popup.configure event is sent with updated geometry, followed by an
* xdg_surface.configure event.
*/
static inline void
xdg_positioner_set_reactive(struct xdg_positioner *xdg_positioner)
{
wl_proxy_marshal_flags((struct wl_proxy *) xdg_positioner,
XDG_POSITIONER_SET_REACTIVE, NULL, wl_proxy_get_version((struct wl_proxy *) xdg_positioner), 0);
}
/**
* @ingroup iface_xdg_positioner
*
* Set the parent window geometry the compositor should use when
* positioning the popup. The compositor may use this information to
* determine the future state the popup should be constrained using. If
* this doesn't match the dimension of the parent the popup is eventually
* positioned against, the behavior is undefined.
*
* The arguments are given in the surface-local coordinate space.
*/
static inline void
xdg_positioner_set_parent_size(struct xdg_positioner *xdg_positioner, int32_t parent_width, int32_t parent_height)
{
wl_proxy_marshal_flags((struct wl_proxy *) xdg_positioner,
XDG_POSITIONER_SET_PARENT_SIZE, NULL, wl_proxy_get_version((struct wl_proxy *) xdg_positioner), 0, parent_width, parent_height);
}
/**
* @ingroup iface_xdg_positioner
*
* Set the serial of an xdg_surface.configure event this positioner will be
* used in response to. The compositor may use this information together
* with set_parent_size to determine what future state the popup should be
* constrained using.
*/
static inline void
xdg_positioner_set_parent_configure(struct xdg_positioner *xdg_positioner, uint32_t serial)
{
wl_proxy_marshal_flags((struct wl_proxy *) xdg_positioner,
XDG_POSITIONER_SET_PARENT_CONFIGURE, NULL, wl_proxy_get_version((struct wl_proxy *) xdg_positioner), 0, serial);
}
#ifndef XDG_SURFACE_ERROR_ENUM
#define XDG_SURFACE_ERROR_ENUM
enum xdg_surface_error {
/**
* Surface was not fully constructed
*/
XDG_SURFACE_ERROR_NOT_CONSTRUCTED = 1,
/**
* Surface was already constructed
*/
XDG_SURFACE_ERROR_ALREADY_CONSTRUCTED = 2,
/**
* Attaching a buffer to an unconfigured surface
*/
XDG_SURFACE_ERROR_UNCONFIGURED_BUFFER = 3,
/**
* Invalid serial number when acking a configure event
*/
XDG_SURFACE_ERROR_INVALID_SERIAL = 4,
/**
* Width or height was zero or negative
*/
XDG_SURFACE_ERROR_INVALID_SIZE = 5,
/**
* Surface was destroyed before its role object
*/
XDG_SURFACE_ERROR_DEFUNCT_ROLE_OBJECT = 6,
};
#endif /* XDG_SURFACE_ERROR_ENUM */
/**
* @ingroup iface_xdg_surface
* @struct xdg_surface_listener
*/
struct xdg_surface_listener {
/**
* suggest a surface change
*
* The configure event marks the end of a configure sequence. A
* configure sequence is a set of one or more events configuring
* the state of the xdg_surface, including the final
* xdg_surface.configure event.
*
* Where applicable, xdg_surface surface roles will during a
* configure sequence extend this event as a latched state sent as
* events before the xdg_surface.configure event. Such events
* should be considered to make up a set of atomically applied
* configuration states, where the xdg_surface.configure commits
* the accumulated state.
*
* Clients should arrange their surface for the new states, and
* then send an ack_configure request with the serial sent in this
* configure event at some point before committing the new surface.
*
* If the client receives multiple configure events before it can
* respond to one, it is free to discard all but the last event it
* received.
* @param serial serial of the configure event
*/
void (*configure)(void *data,
struct xdg_surface *xdg_surface,
uint32_t serial);
};
/**
* @ingroup iface_xdg_surface
*/
static inline int
xdg_surface_add_listener(struct xdg_surface *xdg_surface,
const struct xdg_surface_listener *listener, void *data)
{
return wl_proxy_add_listener((struct wl_proxy *) xdg_surface,
(void (**)(void)) listener, data);
}
#define XDG_SURFACE_DESTROY 0
#define XDG_SURFACE_GET_TOPLEVEL 1
#define XDG_SURFACE_GET_POPUP 2
#define XDG_SURFACE_SET_WINDOW_GEOMETRY 3
#define XDG_SURFACE_ACK_CONFIGURE 4
/**
* @ingroup iface_xdg_surface
*/
#define XDG_SURFACE_CONFIGURE_SINCE_VERSION 1
/**
* @ingroup iface_xdg_surface
*/
#define XDG_SURFACE_DESTROY_SINCE_VERSION 1
/**
* @ingroup iface_xdg_surface
*/
#define XDG_SURFACE_GET_TOPLEVEL_SINCE_VERSION 1
/**
* @ingroup iface_xdg_surface
*/
#define XDG_SURFACE_GET_POPUP_SINCE_VERSION 1
/**
* @ingroup iface_xdg_surface
*/
#define XDG_SURFACE_SET_WINDOW_GEOMETRY_SINCE_VERSION 1
/**
* @ingroup iface_xdg_surface
*/
#define XDG_SURFACE_ACK_CONFIGURE_SINCE_VERSION 1
/** @ingroup iface_xdg_surface */
static inline void
xdg_surface_set_user_data(struct xdg_surface *xdg_surface, void *user_data)
{
wl_proxy_set_user_data((struct wl_proxy *) xdg_surface, user_data);
}
/** @ingroup iface_xdg_surface */
static inline void *
xdg_surface_get_user_data(struct xdg_surface *xdg_surface)
{
return wl_proxy_get_user_data((struct wl_proxy *) xdg_surface);
}
static inline uint32_t
xdg_surface_get_version(struct xdg_surface *xdg_surface)
{
return wl_proxy_get_version((struct wl_proxy *) xdg_surface);
}
/**
* @ingroup iface_xdg_surface
*
* Destroy the xdg_surface object. An xdg_surface must only be destroyed
* after its role object has been destroyed, otherwise
* a defunct_role_object error is raised.
*/
static inline void
xdg_surface_destroy(struct xdg_surface *xdg_surface)
{
wl_proxy_marshal_flags((struct wl_proxy *) xdg_surface,
XDG_SURFACE_DESTROY, NULL, wl_proxy_get_version((struct wl_proxy *) xdg_surface), WL_MARSHAL_FLAG_DESTROY);
}
/**
* @ingroup iface_xdg_surface
*
* This creates an xdg_toplevel object for the given xdg_surface and gives
* the associated wl_surface the xdg_toplevel role.
*
* See the documentation of xdg_toplevel for more details about what an
* xdg_toplevel is and how it is used.
*/
static inline struct xdg_toplevel *
xdg_surface_get_toplevel(struct xdg_surface *xdg_surface)
{
struct wl_proxy *id;
id = wl_proxy_marshal_flags((struct wl_proxy *) xdg_surface,
XDG_SURFACE_GET_TOPLEVEL, &xdg_toplevel_interface, wl_proxy_get_version((struct wl_proxy *) xdg_surface), 0, NULL);
return (struct xdg_toplevel *) id;
}
/**
* @ingroup iface_xdg_surface
*
* This creates an xdg_popup object for the given xdg_surface and gives
* the associated wl_surface the xdg_popup role.
*
* If null is passed as a parent, a parent surface must be specified using
* some other protocol, before committing the initial state.
*
* See the documentation of xdg_popup for more details about what an
* xdg_popup is and how it is used.
*/
static inline struct xdg_popup *
xdg_surface_get_popup(struct xdg_surface *xdg_surface, struct xdg_surface *parent, struct xdg_positioner *positioner)
{
struct wl_proxy *id;
id = wl_proxy_marshal_flags((struct wl_proxy *) xdg_surface,
XDG_SURFACE_GET_POPUP, &xdg_popup_interface, wl_proxy_get_version((struct wl_proxy *) xdg_surface), 0, NULL, parent, positioner);
return (struct xdg_popup *) id;
}
/**
* @ingroup iface_xdg_surface
*
* The window geometry of a surface is its "visible bounds" from the
* user's perspective. Client-side decorations often have invisible
* portions like drop-shadows which should be ignored for the
* purposes of aligning, placing and constraining windows.
*
* The window geometry is double buffered, and will be applied at the
* time wl_surface.commit of the corresponding wl_surface is called.
*
* When maintaining a position, the compositor should treat the (x, y)
* coordinate of the window geometry as the top left corner of the window.
* A client changing the (x, y) window geometry coordinate should in
* general not alter the position of the window.
*
* Once the window geometry of the surface is set, it is not possible to
* unset it, and it will remain the same until set_window_geometry is
* called again, even if a new subsurface or buffer is attached.
*
* If never set, the value is the full bounds of the surface,
* including any subsurfaces. This updates dynamically on every
* commit. This unset is meant for extremely simple clients.
*
* The arguments are given in the surface-local coordinate space of
* the wl_surface associated with this xdg_surface, and may extend outside
* of the wl_surface itself to mark parts of the subsurface tree as part of
* the window geometry.
*
* When applied, the effective window geometry will be the set window
* geometry clamped to the bounding rectangle of the combined
* geometry of the surface of the xdg_surface and the associated
* subsurfaces.
*
* The effective geometry will not be recalculated unless a new call to
* set_window_geometry is done and the new pending surface state is
* subsequently applied.
*
* The width and height of the effective window geometry must be
* greater than zero. Setting an invalid size will raise an
* invalid_size error.
*/
static inline void
xdg_surface_set_window_geometry(struct xdg_surface *xdg_surface, int32_t x, int32_t y, int32_t width, int32_t height)
{
wl_proxy_marshal_flags((struct wl_proxy *) xdg_surface,
XDG_SURFACE_SET_WINDOW_GEOMETRY, NULL, wl_proxy_get_version((struct wl_proxy *) xdg_surface), 0, x, y, width, height);
}
/**
* @ingroup iface_xdg_surface
*
* When a configure event is received, if a client commits the
* surface in response to the configure event, then the client
* must make an ack_configure request sometime before the commit
* request, passing along the serial of the configure event.
*
* For instance, for toplevel surfaces the compositor might use this
* information to move a surface to the top left only when the client has
* drawn itself for the maximized or fullscreen state.
*
* If the client receives multiple configure events before it
* can respond to one, it only has to ack the last configure event.
* Acking a configure event that was never sent raises an invalid_serial
* error.
*
* A client is not required to commit immediately after sending
* an ack_configure request - it may even ack_configure several times
* before its next surface commit.
*
* A client may send multiple ack_configure requests before committing, but
* only the last request sent before a commit indicates which configure
* event the client really is responding to.
*
* Sending an ack_configure request consumes the serial number sent with
* the request, as well as serial numbers sent by all configure events
* sent on this xdg_surface prior to the configure event referenced by
* the committed serial.
*
* It is an error to issue multiple ack_configure requests referencing a
* serial from the same configure event, or to issue an ack_configure
* request referencing a serial from a configure event issued before the
* event identified by the last ack_configure request for the same
* xdg_surface. Doing so will raise an invalid_serial error.
*/
static inline void
xdg_surface_ack_configure(struct xdg_surface *xdg_surface, uint32_t serial)
{
wl_proxy_marshal_flags((struct wl_proxy *) xdg_surface,
XDG_SURFACE_ACK_CONFIGURE, NULL, wl_proxy_get_version((struct wl_proxy *) xdg_surface), 0, serial);
}
#ifndef XDG_TOPLEVEL_ERROR_ENUM
#define XDG_TOPLEVEL_ERROR_ENUM
enum xdg_toplevel_error {
/**
* provided value is not a valid variant of the resize_edge enum
*/
XDG_TOPLEVEL_ERROR_INVALID_RESIZE_EDGE = 0,
/**
* invalid parent toplevel
*/
XDG_TOPLEVEL_ERROR_INVALID_PARENT = 1,
/**
* client provided an invalid min or max size
*/
XDG_TOPLEVEL_ERROR_INVALID_SIZE = 2,
};
#endif /* XDG_TOPLEVEL_ERROR_ENUM */
#ifndef XDG_TOPLEVEL_RESIZE_EDGE_ENUM
#define XDG_TOPLEVEL_RESIZE_EDGE_ENUM
/**
* @ingroup iface_xdg_toplevel
* edge values for resizing
*
* These values are used to indicate which edge of a surface
* is being dragged in a resize operation.
*/
enum xdg_toplevel_resize_edge {
XDG_TOPLEVEL_RESIZE_EDGE_NONE = 0,
XDG_TOPLEVEL_RESIZE_EDGE_TOP = 1,
XDG_TOPLEVEL_RESIZE_EDGE_BOTTOM = 2,
XDG_TOPLEVEL_RESIZE_EDGE_LEFT = 4,
XDG_TOPLEVEL_RESIZE_EDGE_TOP_LEFT = 5,
XDG_TOPLEVEL_RESIZE_EDGE_BOTTOM_LEFT = 6,
XDG_TOPLEVEL_RESIZE_EDGE_RIGHT = 8,
XDG_TOPLEVEL_RESIZE_EDGE_TOP_RIGHT = 9,
XDG_TOPLEVEL_RESIZE_EDGE_BOTTOM_RIGHT = 10,
};
#endif /* XDG_TOPLEVEL_RESIZE_EDGE_ENUM */
#ifndef XDG_TOPLEVEL_STATE_ENUM
#define XDG_TOPLEVEL_STATE_ENUM
/**
* @ingroup iface_xdg_toplevel
* types of state on the surface
*
* The different state values used on the surface. This is designed for
* state values like maximized, fullscreen. It is paired with the
* configure event to ensure that both the client and the compositor
* setting the state can be synchronized.
*
* States set in this way are double-buffered. They will get applied on
* the next commit.
*/
enum xdg_toplevel_state {
/**
* the surface is maximized
* the surface is maximized
*
* The surface is maximized. The window geometry specified in the
* configure event must be obeyed by the client, or the
* xdg_wm_base.invalid_surface_state error is raised.
*
* The client should draw without shadow or other decoration
* outside of the window geometry.
*/
XDG_TOPLEVEL_STATE_MAXIMIZED = 1,
/**
* the surface is fullscreen
* the surface is fullscreen
*
* The surface is fullscreen. The window geometry specified in
* the configure event is a maximum; the client cannot resize
* beyond it. For a surface to cover the whole fullscreened area,
* the geometry dimensions must be obeyed by the client. For more
* details, see xdg_toplevel.set_fullscreen.
*/
XDG_TOPLEVEL_STATE_FULLSCREEN = 2,
/**
* the surface is being resized
* the surface is being resized
*
* The surface is being resized. The window geometry specified in
* the configure event is a maximum; the client cannot resize
* beyond it. Clients that have aspect ratio or cell sizing
* configuration can use a smaller size, however.
*/
XDG_TOPLEVEL_STATE_RESIZING = 3,
/**
* the surface is now activated
* the surface is now activated
*
* Client window decorations should be painted as if the window
* is active. Do not assume this means that the window actually has
* keyboard or pointer focus.
*/
XDG_TOPLEVEL_STATE_ACTIVATED = 4,
/**
* the surface’s left edge is tiled
*
* The window is currently in a tiled layout and the left edge is
* considered to be adjacent to another part of the tiling grid.
* @since 2
*/
XDG_TOPLEVEL_STATE_TILED_LEFT = 5,
/**
* the surface’s right edge is tiled
*
* The window is currently in a tiled layout and the right edge
* is considered to be adjacent to another part of the tiling grid.
* @since 2
*/
XDG_TOPLEVEL_STATE_TILED_RIGHT = 6,
/**
* the surface’s top edge is tiled
*
* The window is currently in a tiled layout and the top edge is
* considered to be adjacent to another part of the tiling grid.
* @since 2
*/
XDG_TOPLEVEL_STATE_TILED_TOP = 7,
/**
* the surface’s bottom edge is tiled
*
* The window is currently in a tiled layout and the bottom edge
* is considered to be adjacent to another part of the tiling grid.
* @since 2
*/
XDG_TOPLEVEL_STATE_TILED_BOTTOM = 8,
/**
* surface repaint is suspended
*
* The surface is currently not ordinarily being repainted; for
* example because its content is occluded by another window, or
* its outputs are switched off due to screen locking.
* @since 6
*/
XDG_TOPLEVEL_STATE_SUSPENDED = 9,
};
/**
* @ingroup iface_xdg_toplevel
*/
#define XDG_TOPLEVEL_STATE_TILED_LEFT_SINCE_VERSION 2
/**
* @ingroup iface_xdg_toplevel
*/
#define XDG_TOPLEVEL_STATE_TILED_RIGHT_SINCE_VERSION 2
/**
* @ingroup iface_xdg_toplevel
*/
#define XDG_TOPLEVEL_STATE_TILED_TOP_SINCE_VERSION 2
/**
* @ingroup iface_xdg_toplevel
*/
#define XDG_TOPLEVEL_STATE_TILED_BOTTOM_SINCE_VERSION 2
/**
* @ingroup iface_xdg_toplevel
*/
#define XDG_TOPLEVEL_STATE_SUSPENDED_SINCE_VERSION 6
#endif /* XDG_TOPLEVEL_STATE_ENUM */
#ifndef XDG_TOPLEVEL_WM_CAPABILITIES_ENUM
#define XDG_TOPLEVEL_WM_CAPABILITIES_ENUM
enum xdg_toplevel_wm_capabilities {
/**
* show_window_menu is available
*/
XDG_TOPLEVEL_WM_CAPABILITIES_WINDOW_MENU = 1,
/**
* set_maximized and unset_maximized are available
*/
XDG_TOPLEVEL_WM_CAPABILITIES_MAXIMIZE = 2,
/**
* set_fullscreen and unset_fullscreen are available
*/
XDG_TOPLEVEL_WM_CAPABILITIES_FULLSCREEN = 3,
/**
* set_minimized is available
*/
XDG_TOPLEVEL_WM_CAPABILITIES_MINIMIZE = 4,
};
#endif /* XDG_TOPLEVEL_WM_CAPABILITIES_ENUM */
/**
* @ingroup iface_xdg_toplevel
* @struct xdg_toplevel_listener
*/
struct xdg_toplevel_listener {
/**
* suggest a surface change
*
* This configure event asks the client to resize its toplevel
* surface or to change its state. The configured state should not
* be applied immediately. See xdg_surface.configure for details.
*
* The width and height arguments specify a hint to the window
* about how its surface should be resized in window geometry
* coordinates. See set_window_geometry.
*
* If the width or height arguments are zero, it means the client
* should decide its own window dimension. This may happen when the
* compositor needs to configure the state of the surface but
* doesn't have any information about any previous or expected
* dimension.
*
* The states listed in the event specify how the width/height
* arguments should be interpreted, and possibly how it should be
* drawn.
*
* Clients must send an ack_configure in response to this event.
* See xdg_surface.configure and xdg_surface.ack_configure for
* details.
*/
void (*configure)(void *data,
struct xdg_toplevel *xdg_toplevel,
int32_t width,
int32_t height,
struct wl_array *states);
/**
* surface wants to be closed
*
* The close event is sent by the compositor when the user wants
* the surface to be closed. This should be equivalent to the user
* clicking the close button in client-side decorations, if your
* application has any.
*
* This is only a request that the user intends to close the
* window. The client may choose to ignore this request, or show a
* dialog to ask the user to save their data, etc.
*/
void (*close)(void *data,
struct xdg_toplevel *xdg_toplevel);
/**
* recommended window geometry bounds
*
* The configure_bounds event may be sent prior to a
* xdg_toplevel.configure event to communicate the bounds a window
* geometry size is recommended to constrain to.
*
* The passed width and height are in surface coordinate space. If
* width and height are 0, it means bounds is unknown and
* equivalent to as if no configure_bounds event was ever sent for
* this surface.
*
* The bounds can for example correspond to the size of a monitor
* excluding any panels or other shell components, so that a
* surface isn't created in a way that it cannot fit.
*
* The bounds may change at any point, and in such a case, a new
* xdg_toplevel.configure_bounds will be sent, followed by
* xdg_toplevel.configure and xdg_surface.configure.
* @since 4
*/
void (*configure_bounds)(void *data,
struct xdg_toplevel *xdg_toplevel,
int32_t width,
int32_t height);
/**
* compositor capabilities
*
* This event advertises the capabilities supported by the
* compositor. If a capability isn't supported, clients should hide
* or disable the UI elements that expose this functionality. For
* instance, if the compositor doesn't advertise support for
* minimized toplevels, a button triggering the set_minimized
* request should not be displayed.
*
* The compositor will ignore requests it doesn't support. For
* instance, a compositor which doesn't advertise support for
* minimized will ignore set_minimized requests.
*
* Compositors must send this event once before the first
* xdg_surface.configure event. When the capabilities change,
* compositors must send this event again and then send an
* xdg_surface.configure event.
*
* The configured state should not be applied immediately. See
* xdg_surface.configure for details.
*
* The capabilities are sent as an array of 32-bit unsigned
* integers in native endianness.
* @param capabilities array of 32-bit capabilities
* @since 5
*/
void (*wm_capabilities)(void *data,
struct xdg_toplevel *xdg_toplevel,
struct wl_array *capabilities);
};
/**
* @ingroup iface_xdg_toplevel
*/
static inline int
xdg_toplevel_add_listener(struct xdg_toplevel *xdg_toplevel,
const struct xdg_toplevel_listener *listener, void *data)
{
return wl_proxy_add_listener((struct wl_proxy *) xdg_toplevel,
(void (**)(void)) listener, data);
}
#define XDG_TOPLEVEL_DESTROY 0
#define XDG_TOPLEVEL_SET_PARENT 1
#define XDG_TOPLEVEL_SET_TITLE 2
#define XDG_TOPLEVEL_SET_APP_ID 3
#define XDG_TOPLEVEL_SHOW_WINDOW_MENU 4
#define XDG_TOPLEVEL_MOVE 5
#define XDG_TOPLEVEL_RESIZE 6
#define XDG_TOPLEVEL_SET_MAX_SIZE 7
#define XDG_TOPLEVEL_SET_MIN_SIZE 8
#define XDG_TOPLEVEL_SET_MAXIMIZED 9
#define XDG_TOPLEVEL_UNSET_MAXIMIZED 10
#define XDG_TOPLEVEL_SET_FULLSCREEN 11
#define XDG_TOPLEVEL_UNSET_FULLSCREEN 12
#define XDG_TOPLEVEL_SET_MINIMIZED 13
/**
* @ingroup iface_xdg_toplevel
*/
#define XDG_TOPLEVEL_CONFIGURE_SINCE_VERSION 1
/**
* @ingroup iface_xdg_toplevel
*/
#define XDG_TOPLEVEL_CLOSE_SINCE_VERSION 1
/**
* @ingroup iface_xdg_toplevel
*/
#define XDG_TOPLEVEL_CONFIGURE_BOUNDS_SINCE_VERSION 4
/**
* @ingroup iface_xdg_toplevel
*/
#define XDG_TOPLEVEL_WM_CAPABILITIES_SINCE_VERSION 5
/**
* @ingroup iface_xdg_toplevel
*/
#define XDG_TOPLEVEL_DESTROY_SINCE_VERSION 1
/**
* @ingroup iface_xdg_toplevel
*/
#define XDG_TOPLEVEL_SET_PARENT_SINCE_VERSION 1
/**
* @ingroup iface_xdg_toplevel
*/
#define XDG_TOPLEVEL_SET_TITLE_SINCE_VERSION 1
/**
* @ingroup iface_xdg_toplevel
*/
#define XDG_TOPLEVEL_SET_APP_ID_SINCE_VERSION 1
/**
* @ingroup iface_xdg_toplevel
*/
#define XDG_TOPLEVEL_SHOW_WINDOW_MENU_SINCE_VERSION 1
/**
* @ingroup iface_xdg_toplevel
*/
#define XDG_TOPLEVEL_MOVE_SINCE_VERSION 1
/**
* @ingroup iface_xdg_toplevel
*/
#define XDG_TOPLEVEL_RESIZE_SINCE_VERSION 1
/**
* @ingroup iface_xdg_toplevel
*/
#define XDG_TOPLEVEL_SET_MAX_SIZE_SINCE_VERSION 1
/**
* @ingroup iface_xdg_toplevel
*/
#define XDG_TOPLEVEL_SET_MIN_SIZE_SINCE_VERSION 1
/**
* @ingroup iface_xdg_toplevel
*/
#define XDG_TOPLEVEL_SET_MAXIMIZED_SINCE_VERSION 1
/**
* @ingroup iface_xdg_toplevel
*/
#define XDG_TOPLEVEL_UNSET_MAXIMIZED_SINCE_VERSION 1
/**
* @ingroup iface_xdg_toplevel
*/
#define XDG_TOPLEVEL_SET_FULLSCREEN_SINCE_VERSION 1
/**
* @ingroup iface_xdg_toplevel
*/
#define XDG_TOPLEVEL_UNSET_FULLSCREEN_SINCE_VERSION 1
/**
* @ingroup iface_xdg_toplevel
*/
#define XDG_TOPLEVEL_SET_MINIMIZED_SINCE_VERSION 1
/** @ingroup iface_xdg_toplevel */
static inline void
xdg_toplevel_set_user_data(struct xdg_toplevel *xdg_toplevel, void *user_data)
{
wl_proxy_set_user_data((struct wl_proxy *) xdg_toplevel, user_data);
}
/** @ingroup iface_xdg_toplevel */
static inline void *
xdg_toplevel_get_user_data(struct xdg_toplevel *xdg_toplevel)
{
return wl_proxy_get_user_data((struct wl_proxy *) xdg_toplevel);
}
static inline uint32_t
xdg_toplevel_get_version(struct xdg_toplevel *xdg_toplevel)
{
return wl_proxy_get_version((struct wl_proxy *) xdg_toplevel);
}
/**
* @ingroup iface_xdg_toplevel
*
* This request destroys the role surface and unmaps the surface;
* see "Unmapping" behavior in interface section for details.
*/
static inline void
xdg_toplevel_destroy(struct xdg_toplevel *xdg_toplevel)
{
wl_proxy_marshal_flags((struct wl_proxy *) xdg_toplevel,
XDG_TOPLEVEL_DESTROY, NULL, wl_proxy_get_version((struct wl_proxy *) xdg_toplevel), WL_MARSHAL_FLAG_DESTROY);
}
/**
* @ingroup iface_xdg_toplevel
*
* Set the "parent" of this surface. This surface should be stacked
* above the parent surface and all other ancestor surfaces.
*
* Parent surfaces should be set on dialogs, toolboxes, or other
* "auxiliary" surfaces, so that the parent is raised when the dialog
* is raised.
*
* Setting a null parent for a child surface unsets its parent. Setting
* a null parent for a surface which currently has no parent is a no-op.
*
* Only mapped surfaces can have child surfaces. Setting a parent which
* is not mapped is equivalent to setting a null parent. If a surface
* becomes unmapped, its children's parent is set to the parent of
* the now-unmapped surface. If the now-unmapped surface has no parent,
* its children's parent is unset. If the now-unmapped surface becomes
* mapped again, its parent-child relationship is not restored.
*
* The parent toplevel must not be one of the child toplevel's
* descendants, and the parent must be different from the child toplevel,
* otherwise the invalid_parent protocol error is raised.
*/
static inline void
xdg_toplevel_set_parent(struct xdg_toplevel *xdg_toplevel, struct xdg_toplevel *parent)
{
wl_proxy_marshal_flags((struct wl_proxy *) xdg_toplevel,
XDG_TOPLEVEL_SET_PARENT, NULL, wl_proxy_get_version((struct wl_proxy *) xdg_toplevel), 0, parent);
}
/**
* @ingroup iface_xdg_toplevel
*
* Set a short title for the surface.
*
* This string may be used to identify the surface in a task bar,
* window list, or other user interface elements provided by the
* compositor.
*
* The string must be encoded in UTF-8.
*/
static inline void
xdg_toplevel_set_title(struct xdg_toplevel *xdg_toplevel, const char *title)
{
wl_proxy_marshal_flags((struct wl_proxy *) xdg_toplevel,
XDG_TOPLEVEL_SET_TITLE, NULL, wl_proxy_get_version((struct wl_proxy *) xdg_toplevel), 0, title);
}
/**
* @ingroup iface_xdg_toplevel
*
* Set an application identifier for the surface.
*
* The app ID identifies the general class of applications to which
* the surface belongs. The compositor can use this to group multiple
* surfaces together, or to determine how to launch a new application.
*
* For D-Bus activatable applications, the app ID is used as the D-Bus
* service name.
*
* The compositor shell will try to group application surfaces together
* by their app ID. As a best practice, it is suggested to select app
* ID's that match the basename of the application's .desktop file.
* For example, "org.freedesktop.FooViewer" where the .desktop file is
* "org.freedesktop.FooViewer.desktop".
*
* Like other properties, a set_app_id request can be sent after the
* xdg_toplevel has been mapped to update the property.
*
* See the desktop-entry specification [0] for more details on
* application identifiers and how they relate to well-known D-Bus
* names and .desktop files.
*
* [0] https://standards.freedesktop.org/desktop-entry-spec/
*/
static inline void
xdg_toplevel_set_app_id(struct xdg_toplevel *xdg_toplevel, const char *app_id)
{
wl_proxy_marshal_flags((struct wl_proxy *) xdg_toplevel,
XDG_TOPLEVEL_SET_APP_ID, NULL, wl_proxy_get_version((struct wl_proxy *) xdg_toplevel), 0, app_id);
}
/**
* @ingroup iface_xdg_toplevel
*
* Clients implementing client-side decorations might want to show
* a context menu when right-clicking on the decorations, giving the
* user a menu that they can use to maximize or minimize the window.
*
* This request asks the compositor to pop up such a window menu at
* the given position, relative to the local surface coordinates of
* the parent surface. There are no guarantees as to what menu items
* the window menu contains, or even if a window menu will be drawn
* at all.
*
* This request must be used in response to some sort of user action
* like a button press, key press, or touch down event.
*/
static inline void
xdg_toplevel_show_window_menu(struct xdg_toplevel *xdg_toplevel, struct wl_seat *seat, uint32_t serial, int32_t x, int32_t y)
{
wl_proxy_marshal_flags((struct wl_proxy *) xdg_toplevel,
XDG_TOPLEVEL_SHOW_WINDOW_MENU, NULL, wl_proxy_get_version((struct wl_proxy *) xdg_toplevel), 0, seat, serial, x, y);
}
/**
* @ingroup iface_xdg_toplevel
*
* Start an interactive, user-driven move of the surface.
*
* This request must be used in response to some sort of user action
* like a button press, key press, or touch down event. The passed
* serial is used to determine the type of interactive move (touch,
* pointer, etc).
*
* The server may ignore move requests depending on the state of
* the surface (e.g. fullscreen or maximized), or if the passed serial
* is no longer valid.
*
* If triggered, the surface will lose the focus of the device
* (wl_pointer, wl_touch, etc) used for the move. It is up to the
* compositor to visually indicate that the move is taking place, such as
* updating a pointer cursor, during the move. There is no guarantee
* that the device focus will return when the move is completed.
*/
static inline void
xdg_toplevel_move(struct xdg_toplevel *xdg_toplevel, struct wl_seat *seat, uint32_t serial)
{
wl_proxy_marshal_flags((struct wl_proxy *) xdg_toplevel,
XDG_TOPLEVEL_MOVE, NULL, wl_proxy_get_version((struct wl_proxy *) xdg_toplevel), 0, seat, serial);
}
/**
* @ingroup iface_xdg_toplevel
*
* Start a user-driven, interactive resize of the surface.
*
* This request must be used in response to some sort of user action
* like a button press, key press, or touch down event. The passed
* serial is used to determine the type of interactive resize (touch,
* pointer, etc).
*
* The server may ignore resize requests depending on the state of
* the surface (e.g. fullscreen or maximized).
*
* If triggered, the client will receive configure events with the
* "resize" state enum value and the expected sizes. See the "resize"
* enum value for more details about what is required. The client
* must also acknowledge configure events using "ack_configure". After
* the resize is completed, the client will receive another "configure"
* event without the resize state.
*
* If triggered, the surface also will lose the focus of the device
* (wl_pointer, wl_touch, etc) used for the resize. It is up to the
* compositor to visually indicate that the resize is taking place,
* such as updating a pointer cursor, during the resize. There is no
* guarantee that the device focus will return when the resize is
* completed.
*
* The edges parameter specifies how the surface should be resized, and
* is one of the values of the resize_edge enum. Values not matching
* a variant of the enum will cause the invalid_resize_edge protocol error.
* The compositor may use this information to update the surface position
* for example when dragging the top left corner. The compositor may also
* use this information to adapt its behavior, e.g. choose an appropriate
* cursor image.
*/
static inline void
xdg_toplevel_resize(struct xdg_toplevel *xdg_toplevel, struct wl_seat *seat, uint32_t serial, uint32_t edges)
{
wl_proxy_marshal_flags((struct wl_proxy *) xdg_toplevel,
XDG_TOPLEVEL_RESIZE, NULL, wl_proxy_get_version((struct wl_proxy *) xdg_toplevel), 0, seat, serial, edges);
}
/**
* @ingroup iface_xdg_toplevel
*
* Set a maximum size for the window.
*
* The client can specify a maximum size so that the compositor does
* not try to configure the window beyond this size.
*
* The width and height arguments are in window geometry coordinates.
* See xdg_surface.set_window_geometry.
*
* Values set in this way are double-buffered. They will get applied
* on the next commit.
*
* The compositor can use this information to allow or disallow
* different states like maximize or fullscreen and draw accurate
* animations.
*
* Similarly, a tiling window manager may use this information to
* place and resize client windows in a more effective way.
*
* The client should not rely on the compositor to obey the maximum
* size. The compositor may decide to ignore the values set by the
* client and request a larger size.
*
* If never set, or a value of zero in the request, means that the
* client has no expected maximum size in the given dimension.
* As a result, a client wishing to reset the maximum size
* to an unspecified state can use zero for width and height in the
* request.
*
* Requesting a maximum size to be smaller than the minimum size of
* a surface is illegal and will result in an invalid_size error.
*
* The width and height must be greater than or equal to zero. Using
* strictly negative values for width or height will result in a
* invalid_size error.
*/
static inline void
xdg_toplevel_set_max_size(struct xdg_toplevel *xdg_toplevel, int32_t width, int32_t height)
{
wl_proxy_marshal_flags((struct wl_proxy *) xdg_toplevel,
XDG_TOPLEVEL_SET_MAX_SIZE, NULL, wl_proxy_get_version((struct wl_proxy *) xdg_toplevel), 0, width, height);
}
/**
* @ingroup iface_xdg_toplevel
*
* Set a minimum size for the window.
*
* The client can specify a minimum size so that the compositor does
* not try to configure the window below this size.
*
* The width and height arguments are in window geometry coordinates.
* See xdg_surface.set_window_geometry.
*
* Values set in this way are double-buffered. They will get applied
* on the next commit.
*
* The compositor can use this information to allow or disallow
* different states like maximize or fullscreen and draw accurate
* animations.
*
* Similarly, a tiling window manager may use this information to
* place and resize client windows in a more effective way.
*
* The client should not rely on the compositor to obey the minimum
* size. The compositor may decide to ignore the values set by the
* client and request a smaller size.
*
* If never set, or a value of zero in the request, means that the
* client has no expected minimum size in the given dimension.
* As a result, a client wishing to reset the minimum size
* to an unspecified state can use zero for width and height in the
* request.
*
* Requesting a minimum size to be larger than the maximum size of
* a surface is illegal and will result in an invalid_size error.
*
* The width and height must be greater than or equal to zero. Using
* strictly negative values for width and height will result in a
* invalid_size error.
*/
static inline void
xdg_toplevel_set_min_size(struct xdg_toplevel *xdg_toplevel, int32_t width, int32_t height)
{
wl_proxy_marshal_flags((struct wl_proxy *) xdg_toplevel,
XDG_TOPLEVEL_SET_MIN_SIZE, NULL, wl_proxy_get_version((struct wl_proxy *) xdg_toplevel), 0, width, height);
}
/**
* @ingroup iface_xdg_toplevel
*
* Maximize the surface.
*
* After requesting that the surface should be maximized, the compositor
* will respond by emitting a configure event. Whether this configure
* actually sets the window maximized is subject to compositor policies.
* The client must then update its content, drawing in the configured
* state. The client must also acknowledge the configure when committing
* the new content (see ack_configure).
*
* It is up to the compositor to decide how and where to maximize the
* surface, for example which output and what region of the screen should
* be used.
*
* If the surface was already maximized, the compositor will still emit
* a configure event with the "maximized" state.
*
* If the surface is in a fullscreen state, this request has no direct
* effect. It may alter the state the surface is returned to when
* unmaximized unless overridden by the compositor.
*/
static inline void
xdg_toplevel_set_maximized(struct xdg_toplevel *xdg_toplevel)
{
wl_proxy_marshal_flags((struct wl_proxy *) xdg_toplevel,
XDG_TOPLEVEL_SET_MAXIMIZED, NULL, wl_proxy_get_version((struct wl_proxy *) xdg_toplevel), 0);
}
/**
* @ingroup iface_xdg_toplevel
*
* Unmaximize the surface.
*
* After requesting that the surface should be unmaximized, the compositor
* will respond by emitting a configure event. Whether this actually
* un-maximizes the window is subject to compositor policies.
* If available and applicable, the compositor will include the window
* geometry dimensions the window had prior to being maximized in the
* configure event. The client must then update its content, drawing it in
* the configured state. The client must also acknowledge the configure
* when committing the new content (see ack_configure).
*
* It is up to the compositor to position the surface after it was
* unmaximized; usually the position the surface had before maximizing, if
* applicable.
*
* If the surface was already not maximized, the compositor will still
* emit a configure event without the "maximized" state.
*
* If the surface is in a fullscreen state, this request has no direct
* effect. It may alter the state the surface is returned to when
* unmaximized unless overridden by the compositor.
*/
static inline void
xdg_toplevel_unset_maximized(struct xdg_toplevel *xdg_toplevel)
{
wl_proxy_marshal_flags((struct wl_proxy *) xdg_toplevel,
XDG_TOPLEVEL_UNSET_MAXIMIZED, NULL, wl_proxy_get_version((struct wl_proxy *) xdg_toplevel), 0);
}
/**
* @ingroup iface_xdg_toplevel
*
* Make the surface fullscreen.
*
* After requesting that the surface should be fullscreened, the
* compositor will respond by emitting a configure event. Whether the
* client is actually put into a fullscreen state is subject to compositor
* policies. The client must also acknowledge the configure when
* committing the new content (see ack_configure).
*
* The output passed by the request indicates the client's preference as
* to which display it should be set fullscreen on. If this value is NULL,
* it's up to the compositor to choose which display will be used to map
* this surface.
*
* If the surface doesn't cover the whole output, the compositor will
* position the surface in the center of the output and compensate with
* with border fill covering the rest of the output. The content of the
* border fill is undefined, but should be assumed to be in some way that
* attempts to blend into the surrounding area (e.g. solid black).
*
* If the fullscreened surface is not opaque, the compositor must make
* sure that other screen content not part of the same surface tree (made
* up of subsurfaces, popups or similarly coupled surfaces) are not
* visible below the fullscreened surface.
*/
static inline void
xdg_toplevel_set_fullscreen(struct xdg_toplevel *xdg_toplevel, struct wl_output *output)
{
wl_proxy_marshal_flags((struct wl_proxy *) xdg_toplevel,
XDG_TOPLEVEL_SET_FULLSCREEN, NULL, wl_proxy_get_version((struct wl_proxy *) xdg_toplevel), 0, output);
}
/**
* @ingroup iface_xdg_toplevel
*
* Make the surface no longer fullscreen.
*
* After requesting that the surface should be unfullscreened, the
* compositor will respond by emitting a configure event.
* Whether this actually removes the fullscreen state of the client is
* subject to compositor policies.
*
* Making a surface unfullscreen sets states for the surface based on the following:
* * the state(s) it may have had before becoming fullscreen
* * any state(s) decided by the compositor
* * any state(s) requested by the client while the surface was fullscreen
*
* The compositor may include the previous window geometry dimensions in
* the configure event, if applicable.
*
* The client must also acknowledge the configure when committing the new
* content (see ack_configure).
*/
static inline void
xdg_toplevel_unset_fullscreen(struct xdg_toplevel *xdg_toplevel)
{
wl_proxy_marshal_flags((struct wl_proxy *) xdg_toplevel,
XDG_TOPLEVEL_UNSET_FULLSCREEN, NULL, wl_proxy_get_version((struct wl_proxy *) xdg_toplevel), 0);
}
/**
* @ingroup iface_xdg_toplevel
*
* Request that the compositor minimize your surface. There is no
* way to know if the surface is currently minimized, nor is there
* any way to unset minimization on this surface.
*
* If you are looking to throttle redrawing when minimized, please
* instead use the wl_surface.frame event for this, as this will
* also work with live previews on windows in Alt-Tab, Expose or
* similar compositor features.
*/
static inline void
xdg_toplevel_set_minimized(struct xdg_toplevel *xdg_toplevel)
{
wl_proxy_marshal_flags((struct wl_proxy *) xdg_toplevel,
XDG_TOPLEVEL_SET_MINIMIZED, NULL, wl_proxy_get_version((struct wl_proxy *) xdg_toplevel), 0);
}
#ifndef XDG_POPUP_ERROR_ENUM
#define XDG_POPUP_ERROR_ENUM
enum xdg_popup_error {
/**
* tried to grab after being mapped
*/
XDG_POPUP_ERROR_INVALID_GRAB = 0,
};
#endif /* XDG_POPUP_ERROR_ENUM */
/**
* @ingroup iface_xdg_popup
* @struct xdg_popup_listener
*/
struct xdg_popup_listener {
/**
* configure the popup surface
*
* This event asks the popup surface to configure itself given
* the configuration. The configured state should not be applied
* immediately. See xdg_surface.configure for details.
*
* The x and y arguments represent the position the popup was
* placed at given the xdg_positioner rule, relative to the upper
* left corner of the window geometry of the parent surface.
*
* For version 2 or older, the configure event for an xdg_popup is
* only ever sent once for the initial configuration. Starting with
* version 3, it may be sent again if the popup is setup with an
* xdg_positioner with set_reactive requested, or in response to
* xdg_popup.reposition requests.
* @param x x position relative to parent surface window geometry
* @param y y position relative to parent surface window geometry
* @param width window geometry width
* @param height window geometry height
*/
void (*configure)(void *data,
struct xdg_popup *xdg_popup,
int32_t x,
int32_t y,
int32_t width,
int32_t height);
/**
* popup interaction is done
*
* The popup_done event is sent out when a popup is dismissed by
* the compositor. The client should destroy the xdg_popup object
* at this point.
*/
void (*popup_done)(void *data,
struct xdg_popup *xdg_popup);
/**
* signal the completion of a repositioned request
*
* The repositioned event is sent as part of a popup
* configuration sequence, together with xdg_popup.configure and
* lastly xdg_surface.configure to notify the completion of a
* reposition request.
*
* The repositioned event is to notify about the completion of a
* xdg_popup.reposition request. The token argument is the token
* passed in the xdg_popup.reposition request.
*
* Immediately after this event is emitted, xdg_popup.configure and
* xdg_surface.configure will be sent with the updated size and
* position, as well as a new configure serial.
*
* The client should optionally update the content of the popup,
* but must acknowledge the new popup configuration for the new
* position to take effect. See xdg_surface.ack_configure for
* details.
* @param token reposition request token
* @since 3
*/
void (*repositioned)(void *data,
struct xdg_popup *xdg_popup,
uint32_t token);
};
/**
* @ingroup iface_xdg_popup
*/
static inline int
xdg_popup_add_listener(struct xdg_popup *xdg_popup,
const struct xdg_popup_listener *listener, void *data)
{
return wl_proxy_add_listener((struct wl_proxy *) xdg_popup,
(void (**)(void)) listener, data);
}
#define XDG_POPUP_DESTROY 0
#define XDG_POPUP_GRAB 1
#define XDG_POPUP_REPOSITION 2
/**
* @ingroup iface_xdg_popup
*/
#define XDG_POPUP_CONFIGURE_SINCE_VERSION 1
/**
* @ingroup iface_xdg_popup
*/
#define XDG_POPUP_POPUP_DONE_SINCE_VERSION 1
/**
* @ingroup iface_xdg_popup
*/
#define XDG_POPUP_REPOSITIONED_SINCE_VERSION 3
/**
* @ingroup iface_xdg_popup
*/
#define XDG_POPUP_DESTROY_SINCE_VERSION 1
/**
* @ingroup iface_xdg_popup
*/
#define XDG_POPUP_GRAB_SINCE_VERSION 1
/**
* @ingroup iface_xdg_popup
*/
#define XDG_POPUP_REPOSITION_SINCE_VERSION 3
/** @ingroup iface_xdg_popup */
static inline void
xdg_popup_set_user_data(struct xdg_popup *xdg_popup, void *user_data)
{
wl_proxy_set_user_data((struct wl_proxy *) xdg_popup, user_data);
}
/** @ingroup iface_xdg_popup */
static inline void *
xdg_popup_get_user_data(struct xdg_popup *xdg_popup)
{
return wl_proxy_get_user_data((struct wl_proxy *) xdg_popup);
}
static inline uint32_t
xdg_popup_get_version(struct xdg_popup *xdg_popup)
{
return wl_proxy_get_version((struct wl_proxy *) xdg_popup);
}
/**
* @ingroup iface_xdg_popup
*
* This destroys the popup. Explicitly destroying the xdg_popup
* object will also dismiss the popup, and unmap the surface.
*
* If this xdg_popup is not the "topmost" popup, the
* xdg_wm_base.not_the_topmost_popup protocol error will be sent.
*/
static inline void
xdg_popup_destroy(struct xdg_popup *xdg_popup)
{
wl_proxy_marshal_flags((struct wl_proxy *) xdg_popup,
XDG_POPUP_DESTROY, NULL, wl_proxy_get_version((struct wl_proxy *) xdg_popup), WL_MARSHAL_FLAG_DESTROY);
}
/**
* @ingroup iface_xdg_popup
*
* This request makes the created popup take an explicit grab. An explicit
* grab will be dismissed when the user dismisses the popup, or when the
* client destroys the xdg_popup. This can be done by the user clicking
* outside the surface, using the keyboard, or even locking the screen
* through closing the lid or a timeout.
*
* If the compositor denies the grab, the popup will be immediately
* dismissed.
*
* This request must be used in response to some sort of user action like a
* button press, key press, or touch down event. The serial number of the
* event should be passed as 'serial'.
*
* The parent of a grabbing popup must either be an xdg_toplevel surface or
* another xdg_popup with an explicit grab. If the parent is another
* xdg_popup it means that the popups are nested, with this popup now being
* the topmost popup.
*
* Nested popups must be destroyed in the reverse order they were created
* in, e.g. the only popup you are allowed to destroy at all times is the
* topmost one.
*
* When compositors choose to dismiss a popup, they may dismiss every
* nested grabbing popup as well. When a compositor dismisses popups, it
* will follow the same dismissing order as required from the client.
*
* If the topmost grabbing popup is destroyed, the grab will be returned to
* the parent of the popup, if that parent previously had an explicit grab.
*
* If the parent is a grabbing popup which has already been dismissed, this
* popup will be immediately dismissed. If the parent is a popup that did
* not take an explicit grab, an error will be raised.
*
* During a popup grab, the client owning the grab will receive pointer
* and touch events for all their surfaces as normal (similar to an
* "owner-events" grab in X11 parlance), while the top most grabbing popup
* will always have keyboard focus.
*/
static inline void
xdg_popup_grab(struct xdg_popup *xdg_popup, struct wl_seat *seat, uint32_t serial)
{
wl_proxy_marshal_flags((struct wl_proxy *) xdg_popup,
XDG_POPUP_GRAB, NULL, wl_proxy_get_version((struct wl_proxy *) xdg_popup), 0, seat, serial);
}
/**
* @ingroup iface_xdg_popup
*
* Reposition an already-mapped popup. The popup will be placed given the
* details in the passed xdg_positioner object, and a
* xdg_popup.repositioned followed by xdg_popup.configure and
* xdg_surface.configure will be emitted in response. Any parameters set
* by the previous positioner will be discarded.
*
* The passed token will be sent in the corresponding
* xdg_popup.repositioned event. The new popup position will not take
* effect until the corresponding configure event is acknowledged by the
* client. See xdg_popup.repositioned for details. The token itself is
* opaque, and has no other special meaning.
*
* If multiple reposition requests are sent, the compositor may skip all
* but the last one.
*
* If the popup is repositioned in response to a configure event for its
* parent, the client should send an xdg_positioner.set_parent_configure
* and possibly an xdg_positioner.set_parent_size request to allow the
* compositor to properly constrain the popup.
*
* If the popup is repositioned together with a parent that is being
* resized, but not in response to a configure event, the client should
* send an xdg_positioner.set_parent_size request.
*/
static inline void
xdg_popup_reposition(struct xdg_popup *xdg_popup, struct xdg_positioner *positioner, uint32_t token)
{
wl_proxy_marshal_flags((struct wl_proxy *) xdg_popup,
XDG_POPUP_REPOSITION, NULL, wl_proxy_get_version((struct wl_proxy *) xdg_popup), 0, positioner, token);
}
#ifdef __cplusplus
}
#endif
#endif
|
0 | repos/simulations/libs/zglfw/libs/glfw/src | repos/simulations/libs/zglfw/libs/glfw/src/wayland/wayland-client-protocol.h | /* Generated by wayland-scanner 1.20.0 */
#ifndef WAYLAND_CLIENT_PROTOCOL_H
#define WAYLAND_CLIENT_PROTOCOL_H
#include <stdint.h>
#include <stddef.h>
#include "wayland-client.h"
#ifdef __cplusplus
extern "C" {
#endif
/**
* @page page_wayland The wayland protocol
* @section page_ifaces_wayland Interfaces
* - @subpage page_iface_wl_display - core global object
* - @subpage page_iface_wl_registry - global registry object
* - @subpage page_iface_wl_callback - callback object
* - @subpage page_iface_wl_compositor - the compositor singleton
* - @subpage page_iface_wl_shm_pool - a shared memory pool
* - @subpage page_iface_wl_shm - shared memory support
* - @subpage page_iface_wl_buffer - content for a wl_surface
* - @subpage page_iface_wl_data_offer - offer to transfer data
* - @subpage page_iface_wl_data_source - offer to transfer data
* - @subpage page_iface_wl_data_device - data transfer device
* - @subpage page_iface_wl_data_device_manager - data transfer interface
* - @subpage page_iface_wl_shell - create desktop-style surfaces
* - @subpage page_iface_wl_shell_surface - desktop-style metadata interface
* - @subpage page_iface_wl_surface - an onscreen surface
* - @subpage page_iface_wl_seat - group of input devices
* - @subpage page_iface_wl_pointer - pointer input device
* - @subpage page_iface_wl_keyboard - keyboard input device
* - @subpage page_iface_wl_touch - touchscreen input device
* - @subpage page_iface_wl_output - compositor output region
* - @subpage page_iface_wl_region - region interface
* - @subpage page_iface_wl_subcompositor - sub-surface compositing
* - @subpage page_iface_wl_subsurface - sub-surface interface to a wl_surface
* @section page_copyright_wayland Copyright
* <pre>
*
* Copyright © 2008-2011 Kristian Høgsberg
* Copyright © 2010-2011 Intel Corporation
* Copyright © 2012-2013 Collabora, Ltd.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation files
* (the "Software"), to deal in the Software without restriction,
* including without limitation the rights to use, copy, modify, merge,
* publish, distribute, sublicense, and/or sell copies of the Software,
* and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
* </pre>
*/
struct wl_buffer;
struct wl_callback;
struct wl_compositor;
struct wl_data_device;
struct wl_data_device_manager;
struct wl_data_offer;
struct wl_data_source;
struct wl_display;
struct wl_keyboard;
struct wl_output;
struct wl_pointer;
struct wl_region;
struct wl_registry;
struct wl_seat;
struct wl_shell;
struct wl_shell_surface;
struct wl_shm;
struct wl_shm_pool;
struct wl_subcompositor;
struct wl_subsurface;
struct wl_surface;
struct wl_touch;
#ifndef WL_DISPLAY_INTERFACE
#define WL_DISPLAY_INTERFACE
/**
* @page page_iface_wl_display wl_display
* @section page_iface_wl_display_desc Description
*
* The core global object. This is a special singleton object. It
* is used for internal Wayland protocol features.
* @section page_iface_wl_display_api API
* See @ref iface_wl_display.
*/
/**
* @defgroup iface_wl_display The wl_display interface
*
* The core global object. This is a special singleton object. It
* is used for internal Wayland protocol features.
*/
extern const struct wl_interface wl_display_interface;
#endif
#ifndef WL_REGISTRY_INTERFACE
#define WL_REGISTRY_INTERFACE
/**
* @page page_iface_wl_registry wl_registry
* @section page_iface_wl_registry_desc Description
*
* The singleton global registry object. The server has a number of
* global objects that are available to all clients. These objects
* typically represent an actual object in the server (for example,
* an input device) or they are singleton objects that provide
* extension functionality.
*
* When a client creates a registry object, the registry object
* will emit a global event for each global currently in the
* registry. Globals come and go as a result of device or
* monitor hotplugs, reconfiguration or other events, and the
* registry will send out global and global_remove events to
* keep the client up to date with the changes. To mark the end
* of the initial burst of events, the client can use the
* wl_display.sync request immediately after calling
* wl_display.get_registry.
*
* A client can bind to a global object by using the bind
* request. This creates a client-side handle that lets the object
* emit events to the client and lets the client invoke requests on
* the object.
* @section page_iface_wl_registry_api API
* See @ref iface_wl_registry.
*/
/**
* @defgroup iface_wl_registry The wl_registry interface
*
* The singleton global registry object. The server has a number of
* global objects that are available to all clients. These objects
* typically represent an actual object in the server (for example,
* an input device) or they are singleton objects that provide
* extension functionality.
*
* When a client creates a registry object, the registry object
* will emit a global event for each global currently in the
* registry. Globals come and go as a result of device or
* monitor hotplugs, reconfiguration or other events, and the
* registry will send out global and global_remove events to
* keep the client up to date with the changes. To mark the end
* of the initial burst of events, the client can use the
* wl_display.sync request immediately after calling
* wl_display.get_registry.
*
* A client can bind to a global object by using the bind
* request. This creates a client-side handle that lets the object
* emit events to the client and lets the client invoke requests on
* the object.
*/
extern const struct wl_interface wl_registry_interface;
#endif
#ifndef WL_CALLBACK_INTERFACE
#define WL_CALLBACK_INTERFACE
/**
* @page page_iface_wl_callback wl_callback
* @section page_iface_wl_callback_desc Description
*
* Clients can handle the 'done' event to get notified when
* the related request is done.
*
* Note, because wl_callback objects are created from multiple independent
* factory interfaces, the wl_callback interface is frozen at version 1.
* @section page_iface_wl_callback_api API
* See @ref iface_wl_callback.
*/
/**
* @defgroup iface_wl_callback The wl_callback interface
*
* Clients can handle the 'done' event to get notified when
* the related request is done.
*
* Note, because wl_callback objects are created from multiple independent
* factory interfaces, the wl_callback interface is frozen at version 1.
*/
extern const struct wl_interface wl_callback_interface;
#endif
#ifndef WL_COMPOSITOR_INTERFACE
#define WL_COMPOSITOR_INTERFACE
/**
* @page page_iface_wl_compositor wl_compositor
* @section page_iface_wl_compositor_desc Description
*
* A compositor. This object is a singleton global. The
* compositor is in charge of combining the contents of multiple
* surfaces into one displayable output.
* @section page_iface_wl_compositor_api API
* See @ref iface_wl_compositor.
*/
/**
* @defgroup iface_wl_compositor The wl_compositor interface
*
* A compositor. This object is a singleton global. The
* compositor is in charge of combining the contents of multiple
* surfaces into one displayable output.
*/
extern const struct wl_interface wl_compositor_interface;
#endif
#ifndef WL_SHM_POOL_INTERFACE
#define WL_SHM_POOL_INTERFACE
/**
* @page page_iface_wl_shm_pool wl_shm_pool
* @section page_iface_wl_shm_pool_desc Description
*
* The wl_shm_pool object encapsulates a piece of memory shared
* between the compositor and client. Through the wl_shm_pool
* object, the client can allocate shared memory wl_buffer objects.
* All objects created through the same pool share the same
* underlying mapped memory. Reusing the mapped memory avoids the
* setup/teardown overhead and is useful when interactively resizing
* a surface or for many small buffers.
* @section page_iface_wl_shm_pool_api API
* See @ref iface_wl_shm_pool.
*/
/**
* @defgroup iface_wl_shm_pool The wl_shm_pool interface
*
* The wl_shm_pool object encapsulates a piece of memory shared
* between the compositor and client. Through the wl_shm_pool
* object, the client can allocate shared memory wl_buffer objects.
* All objects created through the same pool share the same
* underlying mapped memory. Reusing the mapped memory avoids the
* setup/teardown overhead and is useful when interactively resizing
* a surface or for many small buffers.
*/
extern const struct wl_interface wl_shm_pool_interface;
#endif
#ifndef WL_SHM_INTERFACE
#define WL_SHM_INTERFACE
/**
* @page page_iface_wl_shm wl_shm
* @section page_iface_wl_shm_desc Description
*
* A singleton global object that provides support for shared
* memory.
*
* Clients can create wl_shm_pool objects using the create_pool
* request.
*
* On binding the wl_shm object one or more format events
* are emitted to inform clients about the valid pixel formats
* that can be used for buffers.
* @section page_iface_wl_shm_api API
* See @ref iface_wl_shm.
*/
/**
* @defgroup iface_wl_shm The wl_shm interface
*
* A singleton global object that provides support for shared
* memory.
*
* Clients can create wl_shm_pool objects using the create_pool
* request.
*
* On binding the wl_shm object one or more format events
* are emitted to inform clients about the valid pixel formats
* that can be used for buffers.
*/
extern const struct wl_interface wl_shm_interface;
#endif
#ifndef WL_BUFFER_INTERFACE
#define WL_BUFFER_INTERFACE
/**
* @page page_iface_wl_buffer wl_buffer
* @section page_iface_wl_buffer_desc Description
*
* A buffer provides the content for a wl_surface. Buffers are
* created through factory interfaces such as wl_shm, wp_linux_buffer_params
* (from the linux-dmabuf protocol extension) or similar. It has a width and
* a height and can be attached to a wl_surface, but the mechanism by which a
* client provides and updates the contents is defined by the buffer factory
* interface.
*
* If the buffer uses a format that has an alpha channel, the alpha channel
* is assumed to be premultiplied in the color channels unless otherwise
* specified.
*
* Note, because wl_buffer objects are created from multiple independent
* factory interfaces, the wl_buffer interface is frozen at version 1.
* @section page_iface_wl_buffer_api API
* See @ref iface_wl_buffer.
*/
/**
* @defgroup iface_wl_buffer The wl_buffer interface
*
* A buffer provides the content for a wl_surface. Buffers are
* created through factory interfaces such as wl_shm, wp_linux_buffer_params
* (from the linux-dmabuf protocol extension) or similar. It has a width and
* a height and can be attached to a wl_surface, but the mechanism by which a
* client provides and updates the contents is defined by the buffer factory
* interface.
*
* If the buffer uses a format that has an alpha channel, the alpha channel
* is assumed to be premultiplied in the color channels unless otherwise
* specified.
*
* Note, because wl_buffer objects are created from multiple independent
* factory interfaces, the wl_buffer interface is frozen at version 1.
*/
extern const struct wl_interface wl_buffer_interface;
#endif
#ifndef WL_DATA_OFFER_INTERFACE
#define WL_DATA_OFFER_INTERFACE
/**
* @page page_iface_wl_data_offer wl_data_offer
* @section page_iface_wl_data_offer_desc Description
*
* A wl_data_offer represents a piece of data offered for transfer
* by another client (the source client). It is used by the
* copy-and-paste and drag-and-drop mechanisms. The offer
* describes the different mime types that the data can be
* converted to and provides the mechanism for transferring the
* data directly from the source client.
* @section page_iface_wl_data_offer_api API
* See @ref iface_wl_data_offer.
*/
/**
* @defgroup iface_wl_data_offer The wl_data_offer interface
*
* A wl_data_offer represents a piece of data offered for transfer
* by another client (the source client). It is used by the
* copy-and-paste and drag-and-drop mechanisms. The offer
* describes the different mime types that the data can be
* converted to and provides the mechanism for transferring the
* data directly from the source client.
*/
extern const struct wl_interface wl_data_offer_interface;
#endif
#ifndef WL_DATA_SOURCE_INTERFACE
#define WL_DATA_SOURCE_INTERFACE
/**
* @page page_iface_wl_data_source wl_data_source
* @section page_iface_wl_data_source_desc Description
*
* The wl_data_source object is the source side of a wl_data_offer.
* It is created by the source client in a data transfer and
* provides a way to describe the offered data and a way to respond
* to requests to transfer the data.
* @section page_iface_wl_data_source_api API
* See @ref iface_wl_data_source.
*/
/**
* @defgroup iface_wl_data_source The wl_data_source interface
*
* The wl_data_source object is the source side of a wl_data_offer.
* It is created by the source client in a data transfer and
* provides a way to describe the offered data and a way to respond
* to requests to transfer the data.
*/
extern const struct wl_interface wl_data_source_interface;
#endif
#ifndef WL_DATA_DEVICE_INTERFACE
#define WL_DATA_DEVICE_INTERFACE
/**
* @page page_iface_wl_data_device wl_data_device
* @section page_iface_wl_data_device_desc Description
*
* There is one wl_data_device per seat which can be obtained
* from the global wl_data_device_manager singleton.
*
* A wl_data_device provides access to inter-client data transfer
* mechanisms such as copy-and-paste and drag-and-drop.
* @section page_iface_wl_data_device_api API
* See @ref iface_wl_data_device.
*/
/**
* @defgroup iface_wl_data_device The wl_data_device interface
*
* There is one wl_data_device per seat which can be obtained
* from the global wl_data_device_manager singleton.
*
* A wl_data_device provides access to inter-client data transfer
* mechanisms such as copy-and-paste and drag-and-drop.
*/
extern const struct wl_interface wl_data_device_interface;
#endif
#ifndef WL_DATA_DEVICE_MANAGER_INTERFACE
#define WL_DATA_DEVICE_MANAGER_INTERFACE
/**
* @page page_iface_wl_data_device_manager wl_data_device_manager
* @section page_iface_wl_data_device_manager_desc Description
*
* The wl_data_device_manager is a singleton global object that
* provides access to inter-client data transfer mechanisms such as
* copy-and-paste and drag-and-drop. These mechanisms are tied to
* a wl_seat and this interface lets a client get a wl_data_device
* corresponding to a wl_seat.
*
* Depending on the version bound, the objects created from the bound
* wl_data_device_manager object will have different requirements for
* functioning properly. See wl_data_source.set_actions,
* wl_data_offer.accept and wl_data_offer.finish for details.
* @section page_iface_wl_data_device_manager_api API
* See @ref iface_wl_data_device_manager.
*/
/**
* @defgroup iface_wl_data_device_manager The wl_data_device_manager interface
*
* The wl_data_device_manager is a singleton global object that
* provides access to inter-client data transfer mechanisms such as
* copy-and-paste and drag-and-drop. These mechanisms are tied to
* a wl_seat and this interface lets a client get a wl_data_device
* corresponding to a wl_seat.
*
* Depending on the version bound, the objects created from the bound
* wl_data_device_manager object will have different requirements for
* functioning properly. See wl_data_source.set_actions,
* wl_data_offer.accept and wl_data_offer.finish for details.
*/
extern const struct wl_interface wl_data_device_manager_interface;
#endif
#ifndef WL_SHELL_INTERFACE
#define WL_SHELL_INTERFACE
/**
* @page page_iface_wl_shell wl_shell
* @section page_iface_wl_shell_desc Description
*
* This interface is implemented by servers that provide
* desktop-style user interfaces.
*
* It allows clients to associate a wl_shell_surface with
* a basic surface.
*
* Note! This protocol is deprecated and not intended for production use.
* For desktop-style user interfaces, use xdg_shell. Compositors and clients
* should not implement this interface.
* @section page_iface_wl_shell_api API
* See @ref iface_wl_shell.
*/
/**
* @defgroup iface_wl_shell The wl_shell interface
*
* This interface is implemented by servers that provide
* desktop-style user interfaces.
*
* It allows clients to associate a wl_shell_surface with
* a basic surface.
*
* Note! This protocol is deprecated and not intended for production use.
* For desktop-style user interfaces, use xdg_shell. Compositors and clients
* should not implement this interface.
*/
extern const struct wl_interface wl_shell_interface;
#endif
#ifndef WL_SHELL_SURFACE_INTERFACE
#define WL_SHELL_SURFACE_INTERFACE
/**
* @page page_iface_wl_shell_surface wl_shell_surface
* @section page_iface_wl_shell_surface_desc Description
*
* An interface that may be implemented by a wl_surface, for
* implementations that provide a desktop-style user interface.
*
* It provides requests to treat surfaces like toplevel, fullscreen
* or popup windows, move, resize or maximize them, associate
* metadata like title and class, etc.
*
* On the server side the object is automatically destroyed when
* the related wl_surface is destroyed. On the client side,
* wl_shell_surface_destroy() must be called before destroying
* the wl_surface object.
* @section page_iface_wl_shell_surface_api API
* See @ref iface_wl_shell_surface.
*/
/**
* @defgroup iface_wl_shell_surface The wl_shell_surface interface
*
* An interface that may be implemented by a wl_surface, for
* implementations that provide a desktop-style user interface.
*
* It provides requests to treat surfaces like toplevel, fullscreen
* or popup windows, move, resize or maximize them, associate
* metadata like title and class, etc.
*
* On the server side the object is automatically destroyed when
* the related wl_surface is destroyed. On the client side,
* wl_shell_surface_destroy() must be called before destroying
* the wl_surface object.
*/
extern const struct wl_interface wl_shell_surface_interface;
#endif
#ifndef WL_SURFACE_INTERFACE
#define WL_SURFACE_INTERFACE
/**
* @page page_iface_wl_surface wl_surface
* @section page_iface_wl_surface_desc Description
*
* A surface is a rectangular area that may be displayed on zero
* or more outputs, and shown any number of times at the compositor's
* discretion. They can present wl_buffers, receive user input, and
* define a local coordinate system.
*
* The size of a surface (and relative positions on it) is described
* in surface-local coordinates, which may differ from the buffer
* coordinates of the pixel content, in case a buffer_transform
* or a buffer_scale is used.
*
* A surface without a "role" is fairly useless: a compositor does
* not know where, when or how to present it. The role is the
* purpose of a wl_surface. Examples of roles are a cursor for a
* pointer (as set by wl_pointer.set_cursor), a drag icon
* (wl_data_device.start_drag), a sub-surface
* (wl_subcompositor.get_subsurface), and a window as defined by a
* shell protocol (e.g. wl_shell.get_shell_surface).
*
* A surface can have only one role at a time. Initially a
* wl_surface does not have a role. Once a wl_surface is given a
* role, it is set permanently for the whole lifetime of the
* wl_surface object. Giving the current role again is allowed,
* unless explicitly forbidden by the relevant interface
* specification.
*
* Surface roles are given by requests in other interfaces such as
* wl_pointer.set_cursor. The request should explicitly mention
* that this request gives a role to a wl_surface. Often, this
* request also creates a new protocol object that represents the
* role and adds additional functionality to wl_surface. When a
* client wants to destroy a wl_surface, they must destroy this role
* object before the wl_surface, otherwise a defunct_role_object error is
* sent.
*
* Destroying the role object does not remove the role from the
* wl_surface, but it may stop the wl_surface from "playing the role".
* For instance, if a wl_subsurface object is destroyed, the wl_surface
* it was created for will be unmapped and forget its position and
* z-order. It is allowed to create a wl_subsurface for the same
* wl_surface again, but it is not allowed to use the wl_surface as
* a cursor (cursor is a different role than sub-surface, and role
* switching is not allowed).
* @section page_iface_wl_surface_api API
* See @ref iface_wl_surface.
*/
/**
* @defgroup iface_wl_surface The wl_surface interface
*
* A surface is a rectangular area that may be displayed on zero
* or more outputs, and shown any number of times at the compositor's
* discretion. They can present wl_buffers, receive user input, and
* define a local coordinate system.
*
* The size of a surface (and relative positions on it) is described
* in surface-local coordinates, which may differ from the buffer
* coordinates of the pixel content, in case a buffer_transform
* or a buffer_scale is used.
*
* A surface without a "role" is fairly useless: a compositor does
* not know where, when or how to present it. The role is the
* purpose of a wl_surface. Examples of roles are a cursor for a
* pointer (as set by wl_pointer.set_cursor), a drag icon
* (wl_data_device.start_drag), a sub-surface
* (wl_subcompositor.get_subsurface), and a window as defined by a
* shell protocol (e.g. wl_shell.get_shell_surface).
*
* A surface can have only one role at a time. Initially a
* wl_surface does not have a role. Once a wl_surface is given a
* role, it is set permanently for the whole lifetime of the
* wl_surface object. Giving the current role again is allowed,
* unless explicitly forbidden by the relevant interface
* specification.
*
* Surface roles are given by requests in other interfaces such as
* wl_pointer.set_cursor. The request should explicitly mention
* that this request gives a role to a wl_surface. Often, this
* request also creates a new protocol object that represents the
* role and adds additional functionality to wl_surface. When a
* client wants to destroy a wl_surface, they must destroy this role
* object before the wl_surface, otherwise a defunct_role_object error is
* sent.
*
* Destroying the role object does not remove the role from the
* wl_surface, but it may stop the wl_surface from "playing the role".
* For instance, if a wl_subsurface object is destroyed, the wl_surface
* it was created for will be unmapped and forget its position and
* z-order. It is allowed to create a wl_subsurface for the same
* wl_surface again, but it is not allowed to use the wl_surface as
* a cursor (cursor is a different role than sub-surface, and role
* switching is not allowed).
*/
extern const struct wl_interface wl_surface_interface;
#endif
#ifndef WL_SEAT_INTERFACE
#define WL_SEAT_INTERFACE
/**
* @page page_iface_wl_seat wl_seat
* @section page_iface_wl_seat_desc Description
*
* A seat is a group of keyboards, pointer and touch devices. This
* object is published as a global during start up, or when such a
* device is hot plugged. A seat typically has a pointer and
* maintains a keyboard focus and a pointer focus.
* @section page_iface_wl_seat_api API
* See @ref iface_wl_seat.
*/
/**
* @defgroup iface_wl_seat The wl_seat interface
*
* A seat is a group of keyboards, pointer and touch devices. This
* object is published as a global during start up, or when such a
* device is hot plugged. A seat typically has a pointer and
* maintains a keyboard focus and a pointer focus.
*/
extern const struct wl_interface wl_seat_interface;
#endif
#ifndef WL_POINTER_INTERFACE
#define WL_POINTER_INTERFACE
/**
* @page page_iface_wl_pointer wl_pointer
* @section page_iface_wl_pointer_desc Description
*
* The wl_pointer interface represents one or more input devices,
* such as mice, which control the pointer location and pointer_focus
* of a seat.
*
* The wl_pointer interface generates motion, enter and leave
* events for the surfaces that the pointer is located over,
* and button and axis events for button presses, button releases
* and scrolling.
* @section page_iface_wl_pointer_api API
* See @ref iface_wl_pointer.
*/
/**
* @defgroup iface_wl_pointer The wl_pointer interface
*
* The wl_pointer interface represents one or more input devices,
* such as mice, which control the pointer location and pointer_focus
* of a seat.
*
* The wl_pointer interface generates motion, enter and leave
* events for the surfaces that the pointer is located over,
* and button and axis events for button presses, button releases
* and scrolling.
*/
extern const struct wl_interface wl_pointer_interface;
#endif
#ifndef WL_KEYBOARD_INTERFACE
#define WL_KEYBOARD_INTERFACE
/**
* @page page_iface_wl_keyboard wl_keyboard
* @section page_iface_wl_keyboard_desc Description
*
* The wl_keyboard interface represents one or more keyboards
* associated with a seat.
* @section page_iface_wl_keyboard_api API
* See @ref iface_wl_keyboard.
*/
/**
* @defgroup iface_wl_keyboard The wl_keyboard interface
*
* The wl_keyboard interface represents one or more keyboards
* associated with a seat.
*/
extern const struct wl_interface wl_keyboard_interface;
#endif
#ifndef WL_TOUCH_INTERFACE
#define WL_TOUCH_INTERFACE
/**
* @page page_iface_wl_touch wl_touch
* @section page_iface_wl_touch_desc Description
*
* The wl_touch interface represents a touchscreen
* associated with a seat.
*
* Touch interactions can consist of one or more contacts.
* For each contact, a series of events is generated, starting
* with a down event, followed by zero or more motion events,
* and ending with an up event. Events relating to the same
* contact point can be identified by the ID of the sequence.
* @section page_iface_wl_touch_api API
* See @ref iface_wl_touch.
*/
/**
* @defgroup iface_wl_touch The wl_touch interface
*
* The wl_touch interface represents a touchscreen
* associated with a seat.
*
* Touch interactions can consist of one or more contacts.
* For each contact, a series of events is generated, starting
* with a down event, followed by zero or more motion events,
* and ending with an up event. Events relating to the same
* contact point can be identified by the ID of the sequence.
*/
extern const struct wl_interface wl_touch_interface;
#endif
#ifndef WL_OUTPUT_INTERFACE
#define WL_OUTPUT_INTERFACE
/**
* @page page_iface_wl_output wl_output
* @section page_iface_wl_output_desc Description
*
* An output describes part of the compositor geometry. The
* compositor works in the 'compositor coordinate system' and an
* output corresponds to a rectangular area in that space that is
* actually visible. This typically corresponds to a monitor that
* displays part of the compositor space. This object is published
* as global during start up, or when a monitor is hotplugged.
* @section page_iface_wl_output_api API
* See @ref iface_wl_output.
*/
/**
* @defgroup iface_wl_output The wl_output interface
*
* An output describes part of the compositor geometry. The
* compositor works in the 'compositor coordinate system' and an
* output corresponds to a rectangular area in that space that is
* actually visible. This typically corresponds to a monitor that
* displays part of the compositor space. This object is published
* as global during start up, or when a monitor is hotplugged.
*/
extern const struct wl_interface wl_output_interface;
#endif
#ifndef WL_REGION_INTERFACE
#define WL_REGION_INTERFACE
/**
* @page page_iface_wl_region wl_region
* @section page_iface_wl_region_desc Description
*
* A region object describes an area.
*
* Region objects are used to describe the opaque and input
* regions of a surface.
* @section page_iface_wl_region_api API
* See @ref iface_wl_region.
*/
/**
* @defgroup iface_wl_region The wl_region interface
*
* A region object describes an area.
*
* Region objects are used to describe the opaque and input
* regions of a surface.
*/
extern const struct wl_interface wl_region_interface;
#endif
#ifndef WL_SUBCOMPOSITOR_INTERFACE
#define WL_SUBCOMPOSITOR_INTERFACE
/**
* @page page_iface_wl_subcompositor wl_subcompositor
* @section page_iface_wl_subcompositor_desc Description
*
* The global interface exposing sub-surface compositing capabilities.
* A wl_surface, that has sub-surfaces associated, is called the
* parent surface. Sub-surfaces can be arbitrarily nested and create
* a tree of sub-surfaces.
*
* The root surface in a tree of sub-surfaces is the main
* surface. The main surface cannot be a sub-surface, because
* sub-surfaces must always have a parent.
*
* A main surface with its sub-surfaces forms a (compound) window.
* For window management purposes, this set of wl_surface objects is
* to be considered as a single window, and it should also behave as
* such.
*
* The aim of sub-surfaces is to offload some of the compositing work
* within a window from clients to the compositor. A prime example is
* a video player with decorations and video in separate wl_surface
* objects. This should allow the compositor to pass YUV video buffer
* processing to dedicated overlay hardware when possible.
* @section page_iface_wl_subcompositor_api API
* See @ref iface_wl_subcompositor.
*/
/**
* @defgroup iface_wl_subcompositor The wl_subcompositor interface
*
* The global interface exposing sub-surface compositing capabilities.
* A wl_surface, that has sub-surfaces associated, is called the
* parent surface. Sub-surfaces can be arbitrarily nested and create
* a tree of sub-surfaces.
*
* The root surface in a tree of sub-surfaces is the main
* surface. The main surface cannot be a sub-surface, because
* sub-surfaces must always have a parent.
*
* A main surface with its sub-surfaces forms a (compound) window.
* For window management purposes, this set of wl_surface objects is
* to be considered as a single window, and it should also behave as
* such.
*
* The aim of sub-surfaces is to offload some of the compositing work
* within a window from clients to the compositor. A prime example is
* a video player with decorations and video in separate wl_surface
* objects. This should allow the compositor to pass YUV video buffer
* processing to dedicated overlay hardware when possible.
*/
extern const struct wl_interface wl_subcompositor_interface;
#endif
#ifndef WL_SUBSURFACE_INTERFACE
#define WL_SUBSURFACE_INTERFACE
/**
* @page page_iface_wl_subsurface wl_subsurface
* @section page_iface_wl_subsurface_desc Description
*
* An additional interface to a wl_surface object, which has been
* made a sub-surface. A sub-surface has one parent surface. A
* sub-surface's size and position are not limited to that of the parent.
* Particularly, a sub-surface is not automatically clipped to its
* parent's area.
*
* A sub-surface becomes mapped, when a non-NULL wl_buffer is applied
* and the parent surface is mapped. The order of which one happens
* first is irrelevant. A sub-surface is hidden if the parent becomes
* hidden, or if a NULL wl_buffer is applied. These rules apply
* recursively through the tree of surfaces.
*
* The behaviour of a wl_surface.commit request on a sub-surface
* depends on the sub-surface's mode. The possible modes are
* synchronized and desynchronized, see methods
* wl_subsurface.set_sync and wl_subsurface.set_desync. Synchronized
* mode caches the wl_surface state to be applied when the parent's
* state gets applied, and desynchronized mode applies the pending
* wl_surface state directly. A sub-surface is initially in the
* synchronized mode.
*
* Sub-surfaces also have another kind of state, which is managed by
* wl_subsurface requests, as opposed to wl_surface requests. This
* state includes the sub-surface position relative to the parent
* surface (wl_subsurface.set_position), and the stacking order of
* the parent and its sub-surfaces (wl_subsurface.place_above and
* .place_below). This state is applied when the parent surface's
* wl_surface state is applied, regardless of the sub-surface's mode.
* As the exception, set_sync and set_desync are effective immediately.
*
* The main surface can be thought to be always in desynchronized mode,
* since it does not have a parent in the sub-surfaces sense.
*
* Even if a sub-surface is in desynchronized mode, it will behave as
* in synchronized mode, if its parent surface behaves as in
* synchronized mode. This rule is applied recursively throughout the
* tree of surfaces. This means, that one can set a sub-surface into
* synchronized mode, and then assume that all its child and grand-child
* sub-surfaces are synchronized, too, without explicitly setting them.
*
* Destroying a sub-surface takes effect immediately. If you need to
* synchronize the removal of a sub-surface to the parent surface update,
* unmap the sub-surface first by attaching a NULL wl_buffer, update parent,
* and then destroy the sub-surface.
*
* If the parent wl_surface object is destroyed, the sub-surface is
* unmapped.
* @section page_iface_wl_subsurface_api API
* See @ref iface_wl_subsurface.
*/
/**
* @defgroup iface_wl_subsurface The wl_subsurface interface
*
* An additional interface to a wl_surface object, which has been
* made a sub-surface. A sub-surface has one parent surface. A
* sub-surface's size and position are not limited to that of the parent.
* Particularly, a sub-surface is not automatically clipped to its
* parent's area.
*
* A sub-surface becomes mapped, when a non-NULL wl_buffer is applied
* and the parent surface is mapped. The order of which one happens
* first is irrelevant. A sub-surface is hidden if the parent becomes
* hidden, or if a NULL wl_buffer is applied. These rules apply
* recursively through the tree of surfaces.
*
* The behaviour of a wl_surface.commit request on a sub-surface
* depends on the sub-surface's mode. The possible modes are
* synchronized and desynchronized, see methods
* wl_subsurface.set_sync and wl_subsurface.set_desync. Synchronized
* mode caches the wl_surface state to be applied when the parent's
* state gets applied, and desynchronized mode applies the pending
* wl_surface state directly. A sub-surface is initially in the
* synchronized mode.
*
* Sub-surfaces also have another kind of state, which is managed by
* wl_subsurface requests, as opposed to wl_surface requests. This
* state includes the sub-surface position relative to the parent
* surface (wl_subsurface.set_position), and the stacking order of
* the parent and its sub-surfaces (wl_subsurface.place_above and
* .place_below). This state is applied when the parent surface's
* wl_surface state is applied, regardless of the sub-surface's mode.
* As the exception, set_sync and set_desync are effective immediately.
*
* The main surface can be thought to be always in desynchronized mode,
* since it does not have a parent in the sub-surfaces sense.
*
* Even if a sub-surface is in desynchronized mode, it will behave as
* in synchronized mode, if its parent surface behaves as in
* synchronized mode. This rule is applied recursively throughout the
* tree of surfaces. This means, that one can set a sub-surface into
* synchronized mode, and then assume that all its child and grand-child
* sub-surfaces are synchronized, too, without explicitly setting them.
*
* Destroying a sub-surface takes effect immediately. If you need to
* synchronize the removal of a sub-surface to the parent surface update,
* unmap the sub-surface first by attaching a NULL wl_buffer, update parent,
* and then destroy the sub-surface.
*
* If the parent wl_surface object is destroyed, the sub-surface is
* unmapped.
*/
extern const struct wl_interface wl_subsurface_interface;
#endif
#ifndef WL_DISPLAY_ERROR_ENUM
#define WL_DISPLAY_ERROR_ENUM
/**
* @ingroup iface_wl_display
* global error values
*
* These errors are global and can be emitted in response to any
* server request.
*/
enum wl_display_error {
/**
* server couldn't find object
*/
WL_DISPLAY_ERROR_INVALID_OBJECT = 0,
/**
* method doesn't exist on the specified interface or malformed request
*/
WL_DISPLAY_ERROR_INVALID_METHOD = 1,
/**
* server is out of memory
*/
WL_DISPLAY_ERROR_NO_MEMORY = 2,
/**
* implementation error in compositor
*/
WL_DISPLAY_ERROR_IMPLEMENTATION = 3,
};
#endif /* WL_DISPLAY_ERROR_ENUM */
/**
* @ingroup iface_wl_display
* @struct wl_display_listener
*/
struct wl_display_listener {
/**
* fatal error event
*
* The error event is sent out when a fatal (non-recoverable)
* error has occurred. The object_id argument is the object where
* the error occurred, most often in response to a request to that
* object. The code identifies the error and is defined by the
* object interface. As such, each interface defines its own set of
* error codes. The message is a brief description of the error,
* for (debugging) convenience.
* @param object_id object where the error occurred
* @param code error code
* @param message error description
*/
void (*error)(void *data,
struct wl_display *wl_display,
void *object_id,
uint32_t code,
const char *message);
/**
* acknowledge object ID deletion
*
* This event is used internally by the object ID management
* logic. When a client deletes an object that it had created, the
* server will send this event to acknowledge that it has seen the
* delete request. When the client receives this event, it will
* know that it can safely reuse the object ID.
* @param id deleted object ID
*/
void (*delete_id)(void *data,
struct wl_display *wl_display,
uint32_t id);
};
/**
* @ingroup iface_wl_display
*/
static inline int
wl_display_add_listener(struct wl_display *wl_display,
const struct wl_display_listener *listener, void *data)
{
return wl_proxy_add_listener((struct wl_proxy *) wl_display,
(void (**)(void)) listener, data);
}
#define WL_DISPLAY_SYNC 0
#define WL_DISPLAY_GET_REGISTRY 1
/**
* @ingroup iface_wl_display
*/
#define WL_DISPLAY_ERROR_SINCE_VERSION 1
/**
* @ingroup iface_wl_display
*/
#define WL_DISPLAY_DELETE_ID_SINCE_VERSION 1
/**
* @ingroup iface_wl_display
*/
#define WL_DISPLAY_SYNC_SINCE_VERSION 1
/**
* @ingroup iface_wl_display
*/
#define WL_DISPLAY_GET_REGISTRY_SINCE_VERSION 1
/** @ingroup iface_wl_display */
static inline void
wl_display_set_user_data(struct wl_display *wl_display, void *user_data)
{
wl_proxy_set_user_data((struct wl_proxy *) wl_display, user_data);
}
/** @ingroup iface_wl_display */
static inline void *
wl_display_get_user_data(struct wl_display *wl_display)
{
return wl_proxy_get_user_data((struct wl_proxy *) wl_display);
}
static inline uint32_t
wl_display_get_version(struct wl_display *wl_display)
{
return wl_proxy_get_version((struct wl_proxy *) wl_display);
}
/**
* @ingroup iface_wl_display
*
* The sync request asks the server to emit the 'done' event
* on the returned wl_callback object. Since requests are
* handled in-order and events are delivered in-order, this can
* be used as a barrier to ensure all previous requests and the
* resulting events have been handled.
*
* The object returned by this request will be destroyed by the
* compositor after the callback is fired and as such the client must not
* attempt to use it after that point.
*
* The callback_data passed in the callback is the event serial.
*/
static inline struct wl_callback *
wl_display_sync(struct wl_display *wl_display)
{
struct wl_proxy *callback;
callback = wl_proxy_marshal_flags((struct wl_proxy *) wl_display,
WL_DISPLAY_SYNC, &wl_callback_interface, wl_proxy_get_version((struct wl_proxy *) wl_display), 0, NULL);
return (struct wl_callback *) callback;
}
/**
* @ingroup iface_wl_display
*
* This request creates a registry object that allows the client
* to list and bind the global objects available from the
* compositor.
*
* It should be noted that the server side resources consumed in
* response to a get_registry request can only be released when the
* client disconnects, not when the client side proxy is destroyed.
* Therefore, clients should invoke get_registry as infrequently as
* possible to avoid wasting memory.
*/
static inline struct wl_registry *
wl_display_get_registry(struct wl_display *wl_display)
{
struct wl_proxy *registry;
registry = wl_proxy_marshal_flags((struct wl_proxy *) wl_display,
WL_DISPLAY_GET_REGISTRY, &wl_registry_interface, wl_proxy_get_version((struct wl_proxy *) wl_display), 0, NULL);
return (struct wl_registry *) registry;
}
/**
* @ingroup iface_wl_registry
* @struct wl_registry_listener
*/
struct wl_registry_listener {
/**
* announce global object
*
* Notify the client of global objects.
*
* The event notifies the client that a global object with the
* given name is now available, and it implements the given version
* of the given interface.
* @param name numeric name of the global object
* @param interface interface implemented by the object
* @param version interface version
*/
void (*global)(void *data,
struct wl_registry *wl_registry,
uint32_t name,
const char *interface,
uint32_t version);
/**
* announce removal of global object
*
* Notify the client of removed global objects.
*
* This event notifies the client that the global identified by
* name is no longer available. If the client bound to the global
* using the bind request, the client should now destroy that
* object.
*
* The object remains valid and requests to the object will be
* ignored until the client destroys it, to avoid races between the
* global going away and a client sending a request to it.
* @param name numeric name of the global object
*/
void (*global_remove)(void *data,
struct wl_registry *wl_registry,
uint32_t name);
};
/**
* @ingroup iface_wl_registry
*/
static inline int
wl_registry_add_listener(struct wl_registry *wl_registry,
const struct wl_registry_listener *listener, void *data)
{
return wl_proxy_add_listener((struct wl_proxy *) wl_registry,
(void (**)(void)) listener, data);
}
#define WL_REGISTRY_BIND 0
/**
* @ingroup iface_wl_registry
*/
#define WL_REGISTRY_GLOBAL_SINCE_VERSION 1
/**
* @ingroup iface_wl_registry
*/
#define WL_REGISTRY_GLOBAL_REMOVE_SINCE_VERSION 1
/**
* @ingroup iface_wl_registry
*/
#define WL_REGISTRY_BIND_SINCE_VERSION 1
/** @ingroup iface_wl_registry */
static inline void
wl_registry_set_user_data(struct wl_registry *wl_registry, void *user_data)
{
wl_proxy_set_user_data((struct wl_proxy *) wl_registry, user_data);
}
/** @ingroup iface_wl_registry */
static inline void *
wl_registry_get_user_data(struct wl_registry *wl_registry)
{
return wl_proxy_get_user_data((struct wl_proxy *) wl_registry);
}
static inline uint32_t
wl_registry_get_version(struct wl_registry *wl_registry)
{
return wl_proxy_get_version((struct wl_proxy *) wl_registry);
}
/** @ingroup iface_wl_registry */
static inline void
wl_registry_destroy(struct wl_registry *wl_registry)
{
wl_proxy_destroy((struct wl_proxy *) wl_registry);
}
/**
* @ingroup iface_wl_registry
*
* Binds a new, client-created object to the server using the
* specified name as the identifier.
*/
static inline void *
wl_registry_bind(struct wl_registry *wl_registry, uint32_t name, const struct wl_interface *interface, uint32_t version)
{
struct wl_proxy *id;
id = wl_proxy_marshal_flags((struct wl_proxy *) wl_registry,
WL_REGISTRY_BIND, interface, version, 0, name, interface->name, version, NULL);
return (void *) id;
}
/**
* @ingroup iface_wl_callback
* @struct wl_callback_listener
*/
struct wl_callback_listener {
/**
* done event
*
* Notify the client when the related request is done.
* @param callback_data request-specific data for the callback
*/
void (*done)(void *data,
struct wl_callback *wl_callback,
uint32_t callback_data);
};
/**
* @ingroup iface_wl_callback
*/
static inline int
wl_callback_add_listener(struct wl_callback *wl_callback,
const struct wl_callback_listener *listener, void *data)
{
return wl_proxy_add_listener((struct wl_proxy *) wl_callback,
(void (**)(void)) listener, data);
}
/**
* @ingroup iface_wl_callback
*/
#define WL_CALLBACK_DONE_SINCE_VERSION 1
/** @ingroup iface_wl_callback */
static inline void
wl_callback_set_user_data(struct wl_callback *wl_callback, void *user_data)
{
wl_proxy_set_user_data((struct wl_proxy *) wl_callback, user_data);
}
/** @ingroup iface_wl_callback */
static inline void *
wl_callback_get_user_data(struct wl_callback *wl_callback)
{
return wl_proxy_get_user_data((struct wl_proxy *) wl_callback);
}
static inline uint32_t
wl_callback_get_version(struct wl_callback *wl_callback)
{
return wl_proxy_get_version((struct wl_proxy *) wl_callback);
}
/** @ingroup iface_wl_callback */
static inline void
wl_callback_destroy(struct wl_callback *wl_callback)
{
wl_proxy_destroy((struct wl_proxy *) wl_callback);
}
#define WL_COMPOSITOR_CREATE_SURFACE 0
#define WL_COMPOSITOR_CREATE_REGION 1
/**
* @ingroup iface_wl_compositor
*/
#define WL_COMPOSITOR_CREATE_SURFACE_SINCE_VERSION 1
/**
* @ingroup iface_wl_compositor
*/
#define WL_COMPOSITOR_CREATE_REGION_SINCE_VERSION 1
/** @ingroup iface_wl_compositor */
static inline void
wl_compositor_set_user_data(struct wl_compositor *wl_compositor, void *user_data)
{
wl_proxy_set_user_data((struct wl_proxy *) wl_compositor, user_data);
}
/** @ingroup iface_wl_compositor */
static inline void *
wl_compositor_get_user_data(struct wl_compositor *wl_compositor)
{
return wl_proxy_get_user_data((struct wl_proxy *) wl_compositor);
}
static inline uint32_t
wl_compositor_get_version(struct wl_compositor *wl_compositor)
{
return wl_proxy_get_version((struct wl_proxy *) wl_compositor);
}
/** @ingroup iface_wl_compositor */
static inline void
wl_compositor_destroy(struct wl_compositor *wl_compositor)
{
wl_proxy_destroy((struct wl_proxy *) wl_compositor);
}
/**
* @ingroup iface_wl_compositor
*
* Ask the compositor to create a new surface.
*/
static inline struct wl_surface *
wl_compositor_create_surface(struct wl_compositor *wl_compositor)
{
struct wl_proxy *id;
id = wl_proxy_marshal_flags((struct wl_proxy *) wl_compositor,
WL_COMPOSITOR_CREATE_SURFACE, &wl_surface_interface, wl_proxy_get_version((struct wl_proxy *) wl_compositor), 0, NULL);
return (struct wl_surface *) id;
}
/**
* @ingroup iface_wl_compositor
*
* Ask the compositor to create a new region.
*/
static inline struct wl_region *
wl_compositor_create_region(struct wl_compositor *wl_compositor)
{
struct wl_proxy *id;
id = wl_proxy_marshal_flags((struct wl_proxy *) wl_compositor,
WL_COMPOSITOR_CREATE_REGION, &wl_region_interface, wl_proxy_get_version((struct wl_proxy *) wl_compositor), 0, NULL);
return (struct wl_region *) id;
}
#define WL_SHM_POOL_CREATE_BUFFER 0
#define WL_SHM_POOL_DESTROY 1
#define WL_SHM_POOL_RESIZE 2
/**
* @ingroup iface_wl_shm_pool
*/
#define WL_SHM_POOL_CREATE_BUFFER_SINCE_VERSION 1
/**
* @ingroup iface_wl_shm_pool
*/
#define WL_SHM_POOL_DESTROY_SINCE_VERSION 1
/**
* @ingroup iface_wl_shm_pool
*/
#define WL_SHM_POOL_RESIZE_SINCE_VERSION 1
/** @ingroup iface_wl_shm_pool */
static inline void
wl_shm_pool_set_user_data(struct wl_shm_pool *wl_shm_pool, void *user_data)
{
wl_proxy_set_user_data((struct wl_proxy *) wl_shm_pool, user_data);
}
/** @ingroup iface_wl_shm_pool */
static inline void *
wl_shm_pool_get_user_data(struct wl_shm_pool *wl_shm_pool)
{
return wl_proxy_get_user_data((struct wl_proxy *) wl_shm_pool);
}
static inline uint32_t
wl_shm_pool_get_version(struct wl_shm_pool *wl_shm_pool)
{
return wl_proxy_get_version((struct wl_proxy *) wl_shm_pool);
}
/**
* @ingroup iface_wl_shm_pool
*
* Create a wl_buffer object from the pool.
*
* The buffer is created offset bytes into the pool and has
* width and height as specified. The stride argument specifies
* the number of bytes from the beginning of one row to the beginning
* of the next. The format is the pixel format of the buffer and
* must be one of those advertised through the wl_shm.format event.
*
* A buffer will keep a reference to the pool it was created from
* so it is valid to destroy the pool immediately after creating
* a buffer from it.
*/
static inline struct wl_buffer *
wl_shm_pool_create_buffer(struct wl_shm_pool *wl_shm_pool, int32_t offset, int32_t width, int32_t height, int32_t stride, uint32_t format)
{
struct wl_proxy *id;
id = wl_proxy_marshal_flags((struct wl_proxy *) wl_shm_pool,
WL_SHM_POOL_CREATE_BUFFER, &wl_buffer_interface, wl_proxy_get_version((struct wl_proxy *) wl_shm_pool), 0, NULL, offset, width, height, stride, format);
return (struct wl_buffer *) id;
}
/**
* @ingroup iface_wl_shm_pool
*
* Destroy the shared memory pool.
*
* The mmapped memory will be released when all
* buffers that have been created from this pool
* are gone.
*/
static inline void
wl_shm_pool_destroy(struct wl_shm_pool *wl_shm_pool)
{
wl_proxy_marshal_flags((struct wl_proxy *) wl_shm_pool,
WL_SHM_POOL_DESTROY, NULL, wl_proxy_get_version((struct wl_proxy *) wl_shm_pool), WL_MARSHAL_FLAG_DESTROY);
}
/**
* @ingroup iface_wl_shm_pool
*
* This request will cause the server to remap the backing memory
* for the pool from the file descriptor passed when the pool was
* created, but using the new size. This request can only be
* used to make the pool bigger.
*
* This request only changes the amount of bytes that are mmapped
* by the server and does not touch the file corresponding to the
* file descriptor passed at creation time. It is the client's
* responsibility to ensure that the file is at least as big as
* the new pool size.
*/
static inline void
wl_shm_pool_resize(struct wl_shm_pool *wl_shm_pool, int32_t size)
{
wl_proxy_marshal_flags((struct wl_proxy *) wl_shm_pool,
WL_SHM_POOL_RESIZE, NULL, wl_proxy_get_version((struct wl_proxy *) wl_shm_pool), 0, size);
}
#ifndef WL_SHM_ERROR_ENUM
#define WL_SHM_ERROR_ENUM
/**
* @ingroup iface_wl_shm
* wl_shm error values
*
* These errors can be emitted in response to wl_shm requests.
*/
enum wl_shm_error {
/**
* buffer format is not known
*/
WL_SHM_ERROR_INVALID_FORMAT = 0,
/**
* invalid size or stride during pool or buffer creation
*/
WL_SHM_ERROR_INVALID_STRIDE = 1,
/**
* mmapping the file descriptor failed
*/
WL_SHM_ERROR_INVALID_FD = 2,
};
#endif /* WL_SHM_ERROR_ENUM */
#ifndef WL_SHM_FORMAT_ENUM
#define WL_SHM_FORMAT_ENUM
/**
* @ingroup iface_wl_shm
* pixel formats
*
* This describes the memory layout of an individual pixel.
*
* All renderers should support argb8888 and xrgb8888 but any other
* formats are optional and may not be supported by the particular
* renderer in use.
*
* The drm format codes match the macros defined in drm_fourcc.h, except
* argb8888 and xrgb8888. The formats actually supported by the compositor
* will be reported by the format event.
*
* For all wl_shm formats and unless specified in another protocol
* extension, pre-multiplied alpha is used for pixel values.
*/
enum wl_shm_format {
/**
* 32-bit ARGB format, [31:0] A:R:G:B 8:8:8:8 little endian
*/
WL_SHM_FORMAT_ARGB8888 = 0,
/**
* 32-bit RGB format, [31:0] x:R:G:B 8:8:8:8 little endian
*/
WL_SHM_FORMAT_XRGB8888 = 1,
/**
* 8-bit color index format, [7:0] C
*/
WL_SHM_FORMAT_C8 = 0x20203843,
/**
* 8-bit RGB format, [7:0] R:G:B 3:3:2
*/
WL_SHM_FORMAT_RGB332 = 0x38424752,
/**
* 8-bit BGR format, [7:0] B:G:R 2:3:3
*/
WL_SHM_FORMAT_BGR233 = 0x38524742,
/**
* 16-bit xRGB format, [15:0] x:R:G:B 4:4:4:4 little endian
*/
WL_SHM_FORMAT_XRGB4444 = 0x32315258,
/**
* 16-bit xBGR format, [15:0] x:B:G:R 4:4:4:4 little endian
*/
WL_SHM_FORMAT_XBGR4444 = 0x32314258,
/**
* 16-bit RGBx format, [15:0] R:G:B:x 4:4:4:4 little endian
*/
WL_SHM_FORMAT_RGBX4444 = 0x32315852,
/**
* 16-bit BGRx format, [15:0] B:G:R:x 4:4:4:4 little endian
*/
WL_SHM_FORMAT_BGRX4444 = 0x32315842,
/**
* 16-bit ARGB format, [15:0] A:R:G:B 4:4:4:4 little endian
*/
WL_SHM_FORMAT_ARGB4444 = 0x32315241,
/**
* 16-bit ABGR format, [15:0] A:B:G:R 4:4:4:4 little endian
*/
WL_SHM_FORMAT_ABGR4444 = 0x32314241,
/**
* 16-bit RBGA format, [15:0] R:G:B:A 4:4:4:4 little endian
*/
WL_SHM_FORMAT_RGBA4444 = 0x32314152,
/**
* 16-bit BGRA format, [15:0] B:G:R:A 4:4:4:4 little endian
*/
WL_SHM_FORMAT_BGRA4444 = 0x32314142,
/**
* 16-bit xRGB format, [15:0] x:R:G:B 1:5:5:5 little endian
*/
WL_SHM_FORMAT_XRGB1555 = 0x35315258,
/**
* 16-bit xBGR 1555 format, [15:0] x:B:G:R 1:5:5:5 little endian
*/
WL_SHM_FORMAT_XBGR1555 = 0x35314258,
/**
* 16-bit RGBx 5551 format, [15:0] R:G:B:x 5:5:5:1 little endian
*/
WL_SHM_FORMAT_RGBX5551 = 0x35315852,
/**
* 16-bit BGRx 5551 format, [15:0] B:G:R:x 5:5:5:1 little endian
*/
WL_SHM_FORMAT_BGRX5551 = 0x35315842,
/**
* 16-bit ARGB 1555 format, [15:0] A:R:G:B 1:5:5:5 little endian
*/
WL_SHM_FORMAT_ARGB1555 = 0x35315241,
/**
* 16-bit ABGR 1555 format, [15:0] A:B:G:R 1:5:5:5 little endian
*/
WL_SHM_FORMAT_ABGR1555 = 0x35314241,
/**
* 16-bit RGBA 5551 format, [15:0] R:G:B:A 5:5:5:1 little endian
*/
WL_SHM_FORMAT_RGBA5551 = 0x35314152,
/**
* 16-bit BGRA 5551 format, [15:0] B:G:R:A 5:5:5:1 little endian
*/
WL_SHM_FORMAT_BGRA5551 = 0x35314142,
/**
* 16-bit RGB 565 format, [15:0] R:G:B 5:6:5 little endian
*/
WL_SHM_FORMAT_RGB565 = 0x36314752,
/**
* 16-bit BGR 565 format, [15:0] B:G:R 5:6:5 little endian
*/
WL_SHM_FORMAT_BGR565 = 0x36314742,
/**
* 24-bit RGB format, [23:0] R:G:B little endian
*/
WL_SHM_FORMAT_RGB888 = 0x34324752,
/**
* 24-bit BGR format, [23:0] B:G:R little endian
*/
WL_SHM_FORMAT_BGR888 = 0x34324742,
/**
* 32-bit xBGR format, [31:0] x:B:G:R 8:8:8:8 little endian
*/
WL_SHM_FORMAT_XBGR8888 = 0x34324258,
/**
* 32-bit RGBx format, [31:0] R:G:B:x 8:8:8:8 little endian
*/
WL_SHM_FORMAT_RGBX8888 = 0x34325852,
/**
* 32-bit BGRx format, [31:0] B:G:R:x 8:8:8:8 little endian
*/
WL_SHM_FORMAT_BGRX8888 = 0x34325842,
/**
* 32-bit ABGR format, [31:0] A:B:G:R 8:8:8:8 little endian
*/
WL_SHM_FORMAT_ABGR8888 = 0x34324241,
/**
* 32-bit RGBA format, [31:0] R:G:B:A 8:8:8:8 little endian
*/
WL_SHM_FORMAT_RGBA8888 = 0x34324152,
/**
* 32-bit BGRA format, [31:0] B:G:R:A 8:8:8:8 little endian
*/
WL_SHM_FORMAT_BGRA8888 = 0x34324142,
/**
* 32-bit xRGB format, [31:0] x:R:G:B 2:10:10:10 little endian
*/
WL_SHM_FORMAT_XRGB2101010 = 0x30335258,
/**
* 32-bit xBGR format, [31:0] x:B:G:R 2:10:10:10 little endian
*/
WL_SHM_FORMAT_XBGR2101010 = 0x30334258,
/**
* 32-bit RGBx format, [31:0] R:G:B:x 10:10:10:2 little endian
*/
WL_SHM_FORMAT_RGBX1010102 = 0x30335852,
/**
* 32-bit BGRx format, [31:0] B:G:R:x 10:10:10:2 little endian
*/
WL_SHM_FORMAT_BGRX1010102 = 0x30335842,
/**
* 32-bit ARGB format, [31:0] A:R:G:B 2:10:10:10 little endian
*/
WL_SHM_FORMAT_ARGB2101010 = 0x30335241,
/**
* 32-bit ABGR format, [31:0] A:B:G:R 2:10:10:10 little endian
*/
WL_SHM_FORMAT_ABGR2101010 = 0x30334241,
/**
* 32-bit RGBA format, [31:0] R:G:B:A 10:10:10:2 little endian
*/
WL_SHM_FORMAT_RGBA1010102 = 0x30334152,
/**
* 32-bit BGRA format, [31:0] B:G:R:A 10:10:10:2 little endian
*/
WL_SHM_FORMAT_BGRA1010102 = 0x30334142,
/**
* packed YCbCr format, [31:0] Cr0:Y1:Cb0:Y0 8:8:8:8 little endian
*/
WL_SHM_FORMAT_YUYV = 0x56595559,
/**
* packed YCbCr format, [31:0] Cb0:Y1:Cr0:Y0 8:8:8:8 little endian
*/
WL_SHM_FORMAT_YVYU = 0x55595659,
/**
* packed YCbCr format, [31:0] Y1:Cr0:Y0:Cb0 8:8:8:8 little endian
*/
WL_SHM_FORMAT_UYVY = 0x59565955,
/**
* packed YCbCr format, [31:0] Y1:Cb0:Y0:Cr0 8:8:8:8 little endian
*/
WL_SHM_FORMAT_VYUY = 0x59555956,
/**
* packed AYCbCr format, [31:0] A:Y:Cb:Cr 8:8:8:8 little endian
*/
WL_SHM_FORMAT_AYUV = 0x56555941,
/**
* 2 plane YCbCr Cr:Cb format, 2x2 subsampled Cr:Cb plane
*/
WL_SHM_FORMAT_NV12 = 0x3231564e,
/**
* 2 plane YCbCr Cb:Cr format, 2x2 subsampled Cb:Cr plane
*/
WL_SHM_FORMAT_NV21 = 0x3132564e,
/**
* 2 plane YCbCr Cr:Cb format, 2x1 subsampled Cr:Cb plane
*/
WL_SHM_FORMAT_NV16 = 0x3631564e,
/**
* 2 plane YCbCr Cb:Cr format, 2x1 subsampled Cb:Cr plane
*/
WL_SHM_FORMAT_NV61 = 0x3136564e,
/**
* 3 plane YCbCr format, 4x4 subsampled Cb (1) and Cr (2) planes
*/
WL_SHM_FORMAT_YUV410 = 0x39565559,
/**
* 3 plane YCbCr format, 4x4 subsampled Cr (1) and Cb (2) planes
*/
WL_SHM_FORMAT_YVU410 = 0x39555659,
/**
* 3 plane YCbCr format, 4x1 subsampled Cb (1) and Cr (2) planes
*/
WL_SHM_FORMAT_YUV411 = 0x31315559,
/**
* 3 plane YCbCr format, 4x1 subsampled Cr (1) and Cb (2) planes
*/
WL_SHM_FORMAT_YVU411 = 0x31315659,
/**
* 3 plane YCbCr format, 2x2 subsampled Cb (1) and Cr (2) planes
*/
WL_SHM_FORMAT_YUV420 = 0x32315559,
/**
* 3 plane YCbCr format, 2x2 subsampled Cr (1) and Cb (2) planes
*/
WL_SHM_FORMAT_YVU420 = 0x32315659,
/**
* 3 plane YCbCr format, 2x1 subsampled Cb (1) and Cr (2) planes
*/
WL_SHM_FORMAT_YUV422 = 0x36315559,
/**
* 3 plane YCbCr format, 2x1 subsampled Cr (1) and Cb (2) planes
*/
WL_SHM_FORMAT_YVU422 = 0x36315659,
/**
* 3 plane YCbCr format, non-subsampled Cb (1) and Cr (2) planes
*/
WL_SHM_FORMAT_YUV444 = 0x34325559,
/**
* 3 plane YCbCr format, non-subsampled Cr (1) and Cb (2) planes
*/
WL_SHM_FORMAT_YVU444 = 0x34325659,
/**
* [7:0] R
*/
WL_SHM_FORMAT_R8 = 0x20203852,
/**
* [15:0] R little endian
*/
WL_SHM_FORMAT_R16 = 0x20363152,
/**
* [15:0] R:G 8:8 little endian
*/
WL_SHM_FORMAT_RG88 = 0x38384752,
/**
* [15:0] G:R 8:8 little endian
*/
WL_SHM_FORMAT_GR88 = 0x38385247,
/**
* [31:0] R:G 16:16 little endian
*/
WL_SHM_FORMAT_RG1616 = 0x32334752,
/**
* [31:0] G:R 16:16 little endian
*/
WL_SHM_FORMAT_GR1616 = 0x32335247,
/**
* [63:0] x:R:G:B 16:16:16:16 little endian
*/
WL_SHM_FORMAT_XRGB16161616F = 0x48345258,
/**
* [63:0] x:B:G:R 16:16:16:16 little endian
*/
WL_SHM_FORMAT_XBGR16161616F = 0x48344258,
/**
* [63:0] A:R:G:B 16:16:16:16 little endian
*/
WL_SHM_FORMAT_ARGB16161616F = 0x48345241,
/**
* [63:0] A:B:G:R 16:16:16:16 little endian
*/
WL_SHM_FORMAT_ABGR16161616F = 0x48344241,
/**
* [31:0] X:Y:Cb:Cr 8:8:8:8 little endian
*/
WL_SHM_FORMAT_XYUV8888 = 0x56555958,
/**
* [23:0] Cr:Cb:Y 8:8:8 little endian
*/
WL_SHM_FORMAT_VUY888 = 0x34325556,
/**
* Y followed by U then V, 10:10:10. Non-linear modifier only
*/
WL_SHM_FORMAT_VUY101010 = 0x30335556,
/**
* [63:0] Cr0:0:Y1:0:Cb0:0:Y0:0 10:6:10:6:10:6:10:6 little endian per 2 Y pixels
*/
WL_SHM_FORMAT_Y210 = 0x30313259,
/**
* [63:0] Cr0:0:Y1:0:Cb0:0:Y0:0 12:4:12:4:12:4:12:4 little endian per 2 Y pixels
*/
WL_SHM_FORMAT_Y212 = 0x32313259,
/**
* [63:0] Cr0:Y1:Cb0:Y0 16:16:16:16 little endian per 2 Y pixels
*/
WL_SHM_FORMAT_Y216 = 0x36313259,
/**
* [31:0] A:Cr:Y:Cb 2:10:10:10 little endian
*/
WL_SHM_FORMAT_Y410 = 0x30313459,
/**
* [63:0] A:0:Cr:0:Y:0:Cb:0 12:4:12:4:12:4:12:4 little endian
*/
WL_SHM_FORMAT_Y412 = 0x32313459,
/**
* [63:0] A:Cr:Y:Cb 16:16:16:16 little endian
*/
WL_SHM_FORMAT_Y416 = 0x36313459,
/**
* [31:0] X:Cr:Y:Cb 2:10:10:10 little endian
*/
WL_SHM_FORMAT_XVYU2101010 = 0x30335658,
/**
* [63:0] X:0:Cr:0:Y:0:Cb:0 12:4:12:4:12:4:12:4 little endian
*/
WL_SHM_FORMAT_XVYU12_16161616 = 0x36335658,
/**
* [63:0] X:Cr:Y:Cb 16:16:16:16 little endian
*/
WL_SHM_FORMAT_XVYU16161616 = 0x38345658,
/**
* [63:0] A3:A2:Y3:0:Cr0:0:Y2:0:A1:A0:Y1:0:Cb0:0:Y0:0 1:1:8:2:8:2:8:2:1:1:8:2:8:2:8:2 little endian
*/
WL_SHM_FORMAT_Y0L0 = 0x304c3059,
/**
* [63:0] X3:X2:Y3:0:Cr0:0:Y2:0:X1:X0:Y1:0:Cb0:0:Y0:0 1:1:8:2:8:2:8:2:1:1:8:2:8:2:8:2 little endian
*/
WL_SHM_FORMAT_X0L0 = 0x304c3058,
/**
* [63:0] A3:A2:Y3:Cr0:Y2:A1:A0:Y1:Cb0:Y0 1:1:10:10:10:1:1:10:10:10 little endian
*/
WL_SHM_FORMAT_Y0L2 = 0x324c3059,
/**
* [63:0] X3:X2:Y3:Cr0:Y2:X1:X0:Y1:Cb0:Y0 1:1:10:10:10:1:1:10:10:10 little endian
*/
WL_SHM_FORMAT_X0L2 = 0x324c3058,
WL_SHM_FORMAT_YUV420_8BIT = 0x38305559,
WL_SHM_FORMAT_YUV420_10BIT = 0x30315559,
WL_SHM_FORMAT_XRGB8888_A8 = 0x38415258,
WL_SHM_FORMAT_XBGR8888_A8 = 0x38414258,
WL_SHM_FORMAT_RGBX8888_A8 = 0x38415852,
WL_SHM_FORMAT_BGRX8888_A8 = 0x38415842,
WL_SHM_FORMAT_RGB888_A8 = 0x38413852,
WL_SHM_FORMAT_BGR888_A8 = 0x38413842,
WL_SHM_FORMAT_RGB565_A8 = 0x38413552,
WL_SHM_FORMAT_BGR565_A8 = 0x38413542,
/**
* non-subsampled Cr:Cb plane
*/
WL_SHM_FORMAT_NV24 = 0x3432564e,
/**
* non-subsampled Cb:Cr plane
*/
WL_SHM_FORMAT_NV42 = 0x3234564e,
/**
* 2x1 subsampled Cr:Cb plane, 10 bit per channel
*/
WL_SHM_FORMAT_P210 = 0x30313250,
/**
* 2x2 subsampled Cr:Cb plane 10 bits per channel
*/
WL_SHM_FORMAT_P010 = 0x30313050,
/**
* 2x2 subsampled Cr:Cb plane 12 bits per channel
*/
WL_SHM_FORMAT_P012 = 0x32313050,
/**
* 2x2 subsampled Cr:Cb plane 16 bits per channel
*/
WL_SHM_FORMAT_P016 = 0x36313050,
/**
* [63:0] A:x:B:x:G:x:R:x 10:6:10:6:10:6:10:6 little endian
*/
WL_SHM_FORMAT_AXBXGXRX106106106106 = 0x30314241,
/**
* 2x2 subsampled Cr:Cb plane
*/
WL_SHM_FORMAT_NV15 = 0x3531564e,
WL_SHM_FORMAT_Q410 = 0x30313451,
WL_SHM_FORMAT_Q401 = 0x31303451,
/**
* [63:0] x:R:G:B 16:16:16:16 little endian
*/
WL_SHM_FORMAT_XRGB16161616 = 0x38345258,
/**
* [63:0] x:B:G:R 16:16:16:16 little endian
*/
WL_SHM_FORMAT_XBGR16161616 = 0x38344258,
/**
* [63:0] A:R:G:B 16:16:16:16 little endian
*/
WL_SHM_FORMAT_ARGB16161616 = 0x38345241,
/**
* [63:0] A:B:G:R 16:16:16:16 little endian
*/
WL_SHM_FORMAT_ABGR16161616 = 0x38344241,
};
#endif /* WL_SHM_FORMAT_ENUM */
/**
* @ingroup iface_wl_shm
* @struct wl_shm_listener
*/
struct wl_shm_listener {
/**
* pixel format description
*
* Informs the client about a valid pixel format that can be used
* for buffers. Known formats include argb8888 and xrgb8888.
* @param format buffer pixel format
*/
void (*format)(void *data,
struct wl_shm *wl_shm,
uint32_t format);
};
/**
* @ingroup iface_wl_shm
*/
static inline int
wl_shm_add_listener(struct wl_shm *wl_shm,
const struct wl_shm_listener *listener, void *data)
{
return wl_proxy_add_listener((struct wl_proxy *) wl_shm,
(void (**)(void)) listener, data);
}
#define WL_SHM_CREATE_POOL 0
/**
* @ingroup iface_wl_shm
*/
#define WL_SHM_FORMAT_SINCE_VERSION 1
/**
* @ingroup iface_wl_shm
*/
#define WL_SHM_CREATE_POOL_SINCE_VERSION 1
/** @ingroup iface_wl_shm */
static inline void
wl_shm_set_user_data(struct wl_shm *wl_shm, void *user_data)
{
wl_proxy_set_user_data((struct wl_proxy *) wl_shm, user_data);
}
/** @ingroup iface_wl_shm */
static inline void *
wl_shm_get_user_data(struct wl_shm *wl_shm)
{
return wl_proxy_get_user_data((struct wl_proxy *) wl_shm);
}
static inline uint32_t
wl_shm_get_version(struct wl_shm *wl_shm)
{
return wl_proxy_get_version((struct wl_proxy *) wl_shm);
}
/** @ingroup iface_wl_shm */
static inline void
wl_shm_destroy(struct wl_shm *wl_shm)
{
wl_proxy_destroy((struct wl_proxy *) wl_shm);
}
/**
* @ingroup iface_wl_shm
*
* Create a new wl_shm_pool object.
*
* The pool can be used to create shared memory based buffer
* objects. The server will mmap size bytes of the passed file
* descriptor, to use as backing memory for the pool.
*/
static inline struct wl_shm_pool *
wl_shm_create_pool(struct wl_shm *wl_shm, int32_t fd, int32_t size)
{
struct wl_proxy *id;
id = wl_proxy_marshal_flags((struct wl_proxy *) wl_shm,
WL_SHM_CREATE_POOL, &wl_shm_pool_interface, wl_proxy_get_version((struct wl_proxy *) wl_shm), 0, NULL, fd, size);
return (struct wl_shm_pool *) id;
}
/**
* @ingroup iface_wl_buffer
* @struct wl_buffer_listener
*/
struct wl_buffer_listener {
/**
* compositor releases buffer
*
* Sent when this wl_buffer is no longer used by the compositor.
* The client is now free to reuse or destroy this buffer and its
* backing storage.
*
* If a client receives a release event before the frame callback
* requested in the same wl_surface.commit that attaches this
* wl_buffer to a surface, then the client is immediately free to
* reuse the buffer and its backing storage, and does not need a
* second buffer for the next surface content update. Typically
* this is possible, when the compositor maintains a copy of the
* wl_surface contents, e.g. as a GL texture. This is an important
* optimization for GL(ES) compositors with wl_shm clients.
*/
void (*release)(void *data,
struct wl_buffer *wl_buffer);
};
/**
* @ingroup iface_wl_buffer
*/
static inline int
wl_buffer_add_listener(struct wl_buffer *wl_buffer,
const struct wl_buffer_listener *listener, void *data)
{
return wl_proxy_add_listener((struct wl_proxy *) wl_buffer,
(void (**)(void)) listener, data);
}
#define WL_BUFFER_DESTROY 0
/**
* @ingroup iface_wl_buffer
*/
#define WL_BUFFER_RELEASE_SINCE_VERSION 1
/**
* @ingroup iface_wl_buffer
*/
#define WL_BUFFER_DESTROY_SINCE_VERSION 1
/** @ingroup iface_wl_buffer */
static inline void
wl_buffer_set_user_data(struct wl_buffer *wl_buffer, void *user_data)
{
wl_proxy_set_user_data((struct wl_proxy *) wl_buffer, user_data);
}
/** @ingroup iface_wl_buffer */
static inline void *
wl_buffer_get_user_data(struct wl_buffer *wl_buffer)
{
return wl_proxy_get_user_data((struct wl_proxy *) wl_buffer);
}
static inline uint32_t
wl_buffer_get_version(struct wl_buffer *wl_buffer)
{
return wl_proxy_get_version((struct wl_proxy *) wl_buffer);
}
/**
* @ingroup iface_wl_buffer
*
* Destroy a buffer. If and how you need to release the backing
* storage is defined by the buffer factory interface.
*
* For possible side-effects to a surface, see wl_surface.attach.
*/
static inline void
wl_buffer_destroy(struct wl_buffer *wl_buffer)
{
wl_proxy_marshal_flags((struct wl_proxy *) wl_buffer,
WL_BUFFER_DESTROY, NULL, wl_proxy_get_version((struct wl_proxy *) wl_buffer), WL_MARSHAL_FLAG_DESTROY);
}
#ifndef WL_DATA_OFFER_ERROR_ENUM
#define WL_DATA_OFFER_ERROR_ENUM
enum wl_data_offer_error {
/**
* finish request was called untimely
*/
WL_DATA_OFFER_ERROR_INVALID_FINISH = 0,
/**
* action mask contains invalid values
*/
WL_DATA_OFFER_ERROR_INVALID_ACTION_MASK = 1,
/**
* action argument has an invalid value
*/
WL_DATA_OFFER_ERROR_INVALID_ACTION = 2,
/**
* offer doesn't accept this request
*/
WL_DATA_OFFER_ERROR_INVALID_OFFER = 3,
};
#endif /* WL_DATA_OFFER_ERROR_ENUM */
/**
* @ingroup iface_wl_data_offer
* @struct wl_data_offer_listener
*/
struct wl_data_offer_listener {
/**
* advertise offered mime type
*
* Sent immediately after creating the wl_data_offer object. One
* event per offered mime type.
* @param mime_type offered mime type
*/
void (*offer)(void *data,
struct wl_data_offer *wl_data_offer,
const char *mime_type);
/**
* notify the source-side available actions
*
* This event indicates the actions offered by the data source.
* It will be sent immediately after creating the wl_data_offer
* object, or anytime the source side changes its offered actions
* through wl_data_source.set_actions.
* @param source_actions actions offered by the data source
* @since 3
*/
void (*source_actions)(void *data,
struct wl_data_offer *wl_data_offer,
uint32_t source_actions);
/**
* notify the selected action
*
* This event indicates the action selected by the compositor
* after matching the source/destination side actions. Only one
* action (or none) will be offered here.
*
* This event can be emitted multiple times during the
* drag-and-drop operation in response to destination side action
* changes through wl_data_offer.set_actions.
*
* This event will no longer be emitted after wl_data_device.drop
* happened on the drag-and-drop destination, the client must honor
* the last action received, or the last preferred one set through
* wl_data_offer.set_actions when handling an "ask" action.
*
* Compositors may also change the selected action on the fly,
* mainly in response to keyboard modifier changes during the
* drag-and-drop operation.
*
* The most recent action received is always the valid one. Prior
* to receiving wl_data_device.drop, the chosen action may change
* (e.g. due to keyboard modifiers being pressed). At the time of
* receiving wl_data_device.drop the drag-and-drop destination must
* honor the last action received.
*
* Action changes may still happen after wl_data_device.drop,
* especially on "ask" actions, where the drag-and-drop destination
* may choose another action afterwards. Action changes happening
* at this stage are always the result of inter-client negotiation,
* the compositor shall no longer be able to induce a different
* action.
*
* Upon "ask" actions, it is expected that the drag-and-drop
* destination may potentially choose a different action and/or
* mime type, based on wl_data_offer.source_actions and finally
* chosen by the user (e.g. popping up a menu with the available
* options). The final wl_data_offer.set_actions and
* wl_data_offer.accept requests must happen before the call to
* wl_data_offer.finish.
* @param dnd_action action selected by the compositor
* @since 3
*/
void (*action)(void *data,
struct wl_data_offer *wl_data_offer,
uint32_t dnd_action);
};
/**
* @ingroup iface_wl_data_offer
*/
static inline int
wl_data_offer_add_listener(struct wl_data_offer *wl_data_offer,
const struct wl_data_offer_listener *listener, void *data)
{
return wl_proxy_add_listener((struct wl_proxy *) wl_data_offer,
(void (**)(void)) listener, data);
}
#define WL_DATA_OFFER_ACCEPT 0
#define WL_DATA_OFFER_RECEIVE 1
#define WL_DATA_OFFER_DESTROY 2
#define WL_DATA_OFFER_FINISH 3
#define WL_DATA_OFFER_SET_ACTIONS 4
/**
* @ingroup iface_wl_data_offer
*/
#define WL_DATA_OFFER_OFFER_SINCE_VERSION 1
/**
* @ingroup iface_wl_data_offer
*/
#define WL_DATA_OFFER_SOURCE_ACTIONS_SINCE_VERSION 3
/**
* @ingroup iface_wl_data_offer
*/
#define WL_DATA_OFFER_ACTION_SINCE_VERSION 3
/**
* @ingroup iface_wl_data_offer
*/
#define WL_DATA_OFFER_ACCEPT_SINCE_VERSION 1
/**
* @ingroup iface_wl_data_offer
*/
#define WL_DATA_OFFER_RECEIVE_SINCE_VERSION 1
/**
* @ingroup iface_wl_data_offer
*/
#define WL_DATA_OFFER_DESTROY_SINCE_VERSION 1
/**
* @ingroup iface_wl_data_offer
*/
#define WL_DATA_OFFER_FINISH_SINCE_VERSION 3
/**
* @ingroup iface_wl_data_offer
*/
#define WL_DATA_OFFER_SET_ACTIONS_SINCE_VERSION 3
/** @ingroup iface_wl_data_offer */
static inline void
wl_data_offer_set_user_data(struct wl_data_offer *wl_data_offer, void *user_data)
{
wl_proxy_set_user_data((struct wl_proxy *) wl_data_offer, user_data);
}
/** @ingroup iface_wl_data_offer */
static inline void *
wl_data_offer_get_user_data(struct wl_data_offer *wl_data_offer)
{
return wl_proxy_get_user_data((struct wl_proxy *) wl_data_offer);
}
static inline uint32_t
wl_data_offer_get_version(struct wl_data_offer *wl_data_offer)
{
return wl_proxy_get_version((struct wl_proxy *) wl_data_offer);
}
/**
* @ingroup iface_wl_data_offer
*
* Indicate that the client can accept the given mime type, or
* NULL for not accepted.
*
* For objects of version 2 or older, this request is used by the
* client to give feedback whether the client can receive the given
* mime type, or NULL if none is accepted; the feedback does not
* determine whether the drag-and-drop operation succeeds or not.
*
* For objects of version 3 or newer, this request determines the
* final result of the drag-and-drop operation. If the end result
* is that no mime types were accepted, the drag-and-drop operation
* will be cancelled and the corresponding drag source will receive
* wl_data_source.cancelled. Clients may still use this event in
* conjunction with wl_data_source.action for feedback.
*/
static inline void
wl_data_offer_accept(struct wl_data_offer *wl_data_offer, uint32_t serial, const char *mime_type)
{
wl_proxy_marshal_flags((struct wl_proxy *) wl_data_offer,
WL_DATA_OFFER_ACCEPT, NULL, wl_proxy_get_version((struct wl_proxy *) wl_data_offer), 0, serial, mime_type);
}
/**
* @ingroup iface_wl_data_offer
*
* To transfer the offered data, the client issues this request
* and indicates the mime type it wants to receive. The transfer
* happens through the passed file descriptor (typically created
* with the pipe system call). The source client writes the data
* in the mime type representation requested and then closes the
* file descriptor.
*
* The receiving client reads from the read end of the pipe until
* EOF and then closes its end, at which point the transfer is
* complete.
*
* This request may happen multiple times for different mime types,
* both before and after wl_data_device.drop. Drag-and-drop destination
* clients may preemptively fetch data or examine it more closely to
* determine acceptance.
*/
static inline void
wl_data_offer_receive(struct wl_data_offer *wl_data_offer, const char *mime_type, int32_t fd)
{
wl_proxy_marshal_flags((struct wl_proxy *) wl_data_offer,
WL_DATA_OFFER_RECEIVE, NULL, wl_proxy_get_version((struct wl_proxy *) wl_data_offer), 0, mime_type, fd);
}
/**
* @ingroup iface_wl_data_offer
*
* Destroy the data offer.
*/
static inline void
wl_data_offer_destroy(struct wl_data_offer *wl_data_offer)
{
wl_proxy_marshal_flags((struct wl_proxy *) wl_data_offer,
WL_DATA_OFFER_DESTROY, NULL, wl_proxy_get_version((struct wl_proxy *) wl_data_offer), WL_MARSHAL_FLAG_DESTROY);
}
/**
* @ingroup iface_wl_data_offer
*
* Notifies the compositor that the drag destination successfully
* finished the drag-and-drop operation.
*
* Upon receiving this request, the compositor will emit
* wl_data_source.dnd_finished on the drag source client.
*
* It is a client error to perform other requests than
* wl_data_offer.destroy after this one. It is also an error to perform
* this request after a NULL mime type has been set in
* wl_data_offer.accept or no action was received through
* wl_data_offer.action.
*
* If wl_data_offer.finish request is received for a non drag and drop
* operation, the invalid_finish protocol error is raised.
*/
static inline void
wl_data_offer_finish(struct wl_data_offer *wl_data_offer)
{
wl_proxy_marshal_flags((struct wl_proxy *) wl_data_offer,
WL_DATA_OFFER_FINISH, NULL, wl_proxy_get_version((struct wl_proxy *) wl_data_offer), 0);
}
/**
* @ingroup iface_wl_data_offer
*
* Sets the actions that the destination side client supports for
* this operation. This request may trigger the emission of
* wl_data_source.action and wl_data_offer.action events if the compositor
* needs to change the selected action.
*
* This request can be called multiple times throughout the
* drag-and-drop operation, typically in response to wl_data_device.enter
* or wl_data_device.motion events.
*
* This request determines the final result of the drag-and-drop
* operation. If the end result is that no action is accepted,
* the drag source will receive wl_data_source.cancelled.
*
* The dnd_actions argument must contain only values expressed in the
* wl_data_device_manager.dnd_actions enum, and the preferred_action
* argument must only contain one of those values set, otherwise it
* will result in a protocol error.
*
* While managing an "ask" action, the destination drag-and-drop client
* may perform further wl_data_offer.receive requests, and is expected
* to perform one last wl_data_offer.set_actions request with a preferred
* action other than "ask" (and optionally wl_data_offer.accept) before
* requesting wl_data_offer.finish, in order to convey the action selected
* by the user. If the preferred action is not in the
* wl_data_offer.source_actions mask, an error will be raised.
*
* If the "ask" action is dismissed (e.g. user cancellation), the client
* is expected to perform wl_data_offer.destroy right away.
*
* This request can only be made on drag-and-drop offers, a protocol error
* will be raised otherwise.
*/
static inline void
wl_data_offer_set_actions(struct wl_data_offer *wl_data_offer, uint32_t dnd_actions, uint32_t preferred_action)
{
wl_proxy_marshal_flags((struct wl_proxy *) wl_data_offer,
WL_DATA_OFFER_SET_ACTIONS, NULL, wl_proxy_get_version((struct wl_proxy *) wl_data_offer), 0, dnd_actions, preferred_action);
}
#ifndef WL_DATA_SOURCE_ERROR_ENUM
#define WL_DATA_SOURCE_ERROR_ENUM
enum wl_data_source_error {
/**
* action mask contains invalid values
*/
WL_DATA_SOURCE_ERROR_INVALID_ACTION_MASK = 0,
/**
* source doesn't accept this request
*/
WL_DATA_SOURCE_ERROR_INVALID_SOURCE = 1,
};
#endif /* WL_DATA_SOURCE_ERROR_ENUM */
/**
* @ingroup iface_wl_data_source
* @struct wl_data_source_listener
*/
struct wl_data_source_listener {
/**
* a target accepts an offered mime type
*
* Sent when a target accepts pointer_focus or motion events. If
* a target does not accept any of the offered types, type is NULL.
*
* Used for feedback during drag-and-drop.
* @param mime_type mime type accepted by the target
*/
void (*target)(void *data,
struct wl_data_source *wl_data_source,
const char *mime_type);
/**
* send the data
*
* Request for data from the client. Send the data as the
* specified mime type over the passed file descriptor, then close
* it.
* @param mime_type mime type for the data
* @param fd file descriptor for the data
*/
void (*send)(void *data,
struct wl_data_source *wl_data_source,
const char *mime_type,
int32_t fd);
/**
* selection was cancelled
*
* This data source is no longer valid. There are several reasons
* why this could happen:
*
* - The data source has been replaced by another data source. -
* The drag-and-drop operation was performed, but the drop
* destination did not accept any of the mime types offered through
* wl_data_source.target. - The drag-and-drop operation was
* performed, but the drop destination did not select any of the
* actions present in the mask offered through
* wl_data_source.action. - The drag-and-drop operation was
* performed but didn't happen over a surface. - The compositor
* cancelled the drag-and-drop operation (e.g. compositor dependent
* timeouts to avoid stale drag-and-drop transfers).
*
* The client should clean up and destroy this data source.
*
* For objects of version 2 or older, wl_data_source.cancelled will
* only be emitted if the data source was replaced by another data
* source.
*/
void (*cancelled)(void *data,
struct wl_data_source *wl_data_source);
/**
* the drag-and-drop operation physically finished
*
* The user performed the drop action. This event does not
* indicate acceptance, wl_data_source.cancelled may still be
* emitted afterwards if the drop destination does not accept any
* mime type.
*
* However, this event might however not be received if the
* compositor cancelled the drag-and-drop operation before this
* event could happen.
*
* Note that the data_source may still be used in the future and
* should not be destroyed here.
* @since 3
*/
void (*dnd_drop_performed)(void *data,
struct wl_data_source *wl_data_source);
/**
* the drag-and-drop operation concluded
*
* The drop destination finished interoperating with this data
* source, so the client is now free to destroy this data source
* and free all associated data.
*
* If the action used to perform the operation was "move", the
* source can now delete the transferred data.
* @since 3
*/
void (*dnd_finished)(void *data,
struct wl_data_source *wl_data_source);
/**
* notify the selected action
*
* This event indicates the action selected by the compositor
* after matching the source/destination side actions. Only one
* action (or none) will be offered here.
*
* This event can be emitted multiple times during the
* drag-and-drop operation, mainly in response to destination side
* changes through wl_data_offer.set_actions, and as the data
* device enters/leaves surfaces.
*
* It is only possible to receive this event after
* wl_data_source.dnd_drop_performed if the drag-and-drop operation
* ended in an "ask" action, in which case the final
* wl_data_source.action event will happen immediately before
* wl_data_source.dnd_finished.
*
* Compositors may also change the selected action on the fly,
* mainly in response to keyboard modifier changes during the
* drag-and-drop operation.
*
* The most recent action received is always the valid one. The
* chosen action may change alongside negotiation (e.g. an "ask"
* action can turn into a "move" operation), so the effects of the
* final action must always be applied in
* wl_data_offer.dnd_finished.
*
* Clients can trigger cursor surface changes from this point, so
* they reflect the current action.
* @param dnd_action action selected by the compositor
* @since 3
*/
void (*action)(void *data,
struct wl_data_source *wl_data_source,
uint32_t dnd_action);
};
/**
* @ingroup iface_wl_data_source
*/
static inline int
wl_data_source_add_listener(struct wl_data_source *wl_data_source,
const struct wl_data_source_listener *listener, void *data)
{
return wl_proxy_add_listener((struct wl_proxy *) wl_data_source,
(void (**)(void)) listener, data);
}
#define WL_DATA_SOURCE_OFFER 0
#define WL_DATA_SOURCE_DESTROY 1
#define WL_DATA_SOURCE_SET_ACTIONS 2
/**
* @ingroup iface_wl_data_source
*/
#define WL_DATA_SOURCE_TARGET_SINCE_VERSION 1
/**
* @ingroup iface_wl_data_source
*/
#define WL_DATA_SOURCE_SEND_SINCE_VERSION 1
/**
* @ingroup iface_wl_data_source
*/
#define WL_DATA_SOURCE_CANCELLED_SINCE_VERSION 1
/**
* @ingroup iface_wl_data_source
*/
#define WL_DATA_SOURCE_DND_DROP_PERFORMED_SINCE_VERSION 3
/**
* @ingroup iface_wl_data_source
*/
#define WL_DATA_SOURCE_DND_FINISHED_SINCE_VERSION 3
/**
* @ingroup iface_wl_data_source
*/
#define WL_DATA_SOURCE_ACTION_SINCE_VERSION 3
/**
* @ingroup iface_wl_data_source
*/
#define WL_DATA_SOURCE_OFFER_SINCE_VERSION 1
/**
* @ingroup iface_wl_data_source
*/
#define WL_DATA_SOURCE_DESTROY_SINCE_VERSION 1
/**
* @ingroup iface_wl_data_source
*/
#define WL_DATA_SOURCE_SET_ACTIONS_SINCE_VERSION 3
/** @ingroup iface_wl_data_source */
static inline void
wl_data_source_set_user_data(struct wl_data_source *wl_data_source, void *user_data)
{
wl_proxy_set_user_data((struct wl_proxy *) wl_data_source, user_data);
}
/** @ingroup iface_wl_data_source */
static inline void *
wl_data_source_get_user_data(struct wl_data_source *wl_data_source)
{
return wl_proxy_get_user_data((struct wl_proxy *) wl_data_source);
}
static inline uint32_t
wl_data_source_get_version(struct wl_data_source *wl_data_source)
{
return wl_proxy_get_version((struct wl_proxy *) wl_data_source);
}
/**
* @ingroup iface_wl_data_source
*
* This request adds a mime type to the set of mime types
* advertised to targets. Can be called several times to offer
* multiple types.
*/
static inline void
wl_data_source_offer(struct wl_data_source *wl_data_source, const char *mime_type)
{
wl_proxy_marshal_flags((struct wl_proxy *) wl_data_source,
WL_DATA_SOURCE_OFFER, NULL, wl_proxy_get_version((struct wl_proxy *) wl_data_source), 0, mime_type);
}
/**
* @ingroup iface_wl_data_source
*
* Destroy the data source.
*/
static inline void
wl_data_source_destroy(struct wl_data_source *wl_data_source)
{
wl_proxy_marshal_flags((struct wl_proxy *) wl_data_source,
WL_DATA_SOURCE_DESTROY, NULL, wl_proxy_get_version((struct wl_proxy *) wl_data_source), WL_MARSHAL_FLAG_DESTROY);
}
/**
* @ingroup iface_wl_data_source
*
* Sets the actions that the source side client supports for this
* operation. This request may trigger wl_data_source.action and
* wl_data_offer.action events if the compositor needs to change the
* selected action.
*
* The dnd_actions argument must contain only values expressed in the
* wl_data_device_manager.dnd_actions enum, otherwise it will result
* in a protocol error.
*
* This request must be made once only, and can only be made on sources
* used in drag-and-drop, so it must be performed before
* wl_data_device.start_drag. Attempting to use the source other than
* for drag-and-drop will raise a protocol error.
*/
static inline void
wl_data_source_set_actions(struct wl_data_source *wl_data_source, uint32_t dnd_actions)
{
wl_proxy_marshal_flags((struct wl_proxy *) wl_data_source,
WL_DATA_SOURCE_SET_ACTIONS, NULL, wl_proxy_get_version((struct wl_proxy *) wl_data_source), 0, dnd_actions);
}
#ifndef WL_DATA_DEVICE_ERROR_ENUM
#define WL_DATA_DEVICE_ERROR_ENUM
enum wl_data_device_error {
/**
* given wl_surface has another role
*/
WL_DATA_DEVICE_ERROR_ROLE = 0,
};
#endif /* WL_DATA_DEVICE_ERROR_ENUM */
/**
* @ingroup iface_wl_data_device
* @struct wl_data_device_listener
*/
struct wl_data_device_listener {
/**
* introduce a new wl_data_offer
*
* The data_offer event introduces a new wl_data_offer object,
* which will subsequently be used in either the data_device.enter
* event (for drag-and-drop) or the data_device.selection event
* (for selections). Immediately following the
* data_device.data_offer event, the new data_offer object will
* send out data_offer.offer events to describe the mime types it
* offers.
* @param id the new data_offer object
*/
void (*data_offer)(void *data,
struct wl_data_device *wl_data_device,
struct wl_data_offer *id);
/**
* initiate drag-and-drop session
*
* This event is sent when an active drag-and-drop pointer enters
* a surface owned by the client. The position of the pointer at
* enter time is provided by the x and y arguments, in
* surface-local coordinates.
* @param serial serial number of the enter event
* @param surface client surface entered
* @param x surface-local x coordinate
* @param y surface-local y coordinate
* @param id source data_offer object
*/
void (*enter)(void *data,
struct wl_data_device *wl_data_device,
uint32_t serial,
struct wl_surface *surface,
wl_fixed_t x,
wl_fixed_t y,
struct wl_data_offer *id);
/**
* end drag-and-drop session
*
* This event is sent when the drag-and-drop pointer leaves the
* surface and the session ends. The client must destroy the
* wl_data_offer introduced at enter time at this point.
*/
void (*leave)(void *data,
struct wl_data_device *wl_data_device);
/**
* drag-and-drop session motion
*
* This event is sent when the drag-and-drop pointer moves within
* the currently focused surface. The new position of the pointer
* is provided by the x and y arguments, in surface-local
* coordinates.
* @param time timestamp with millisecond granularity
* @param x surface-local x coordinate
* @param y surface-local y coordinate
*/
void (*motion)(void *data,
struct wl_data_device *wl_data_device,
uint32_t time,
wl_fixed_t x,
wl_fixed_t y);
/**
* end drag-and-drop session successfully
*
* The event is sent when a drag-and-drop operation is ended
* because the implicit grab is removed.
*
* The drag-and-drop destination is expected to honor the last
* action received through wl_data_offer.action, if the resulting
* action is "copy" or "move", the destination can still perform
* wl_data_offer.receive requests, and is expected to end all
* transfers with a wl_data_offer.finish request.
*
* If the resulting action is "ask", the action will not be
* considered final. The drag-and-drop destination is expected to
* perform one last wl_data_offer.set_actions request, or
* wl_data_offer.destroy in order to cancel the operation.
*/
void (*drop)(void *data,
struct wl_data_device *wl_data_device);
/**
* advertise new selection
*
* The selection event is sent out to notify the client of a new
* wl_data_offer for the selection for this device. The
* data_device.data_offer and the data_offer.offer events are sent
* out immediately before this event to introduce the data offer
* object. The selection event is sent to a client immediately
* before receiving keyboard focus and when a new selection is set
* while the client has keyboard focus. The data_offer is valid
* until a new data_offer or NULL is received or until the client
* loses keyboard focus. Switching surface with keyboard focus
* within the same client doesn't mean a new selection will be
* sent. The client must destroy the previous selection data_offer,
* if any, upon receiving this event.
* @param id selection data_offer object
*/
void (*selection)(void *data,
struct wl_data_device *wl_data_device,
struct wl_data_offer *id);
};
/**
* @ingroup iface_wl_data_device
*/
static inline int
wl_data_device_add_listener(struct wl_data_device *wl_data_device,
const struct wl_data_device_listener *listener, void *data)
{
return wl_proxy_add_listener((struct wl_proxy *) wl_data_device,
(void (**)(void)) listener, data);
}
#define WL_DATA_DEVICE_START_DRAG 0
#define WL_DATA_DEVICE_SET_SELECTION 1
#define WL_DATA_DEVICE_RELEASE 2
/**
* @ingroup iface_wl_data_device
*/
#define WL_DATA_DEVICE_DATA_OFFER_SINCE_VERSION 1
/**
* @ingroup iface_wl_data_device
*/
#define WL_DATA_DEVICE_ENTER_SINCE_VERSION 1
/**
* @ingroup iface_wl_data_device
*/
#define WL_DATA_DEVICE_LEAVE_SINCE_VERSION 1
/**
* @ingroup iface_wl_data_device
*/
#define WL_DATA_DEVICE_MOTION_SINCE_VERSION 1
/**
* @ingroup iface_wl_data_device
*/
#define WL_DATA_DEVICE_DROP_SINCE_VERSION 1
/**
* @ingroup iface_wl_data_device
*/
#define WL_DATA_DEVICE_SELECTION_SINCE_VERSION 1
/**
* @ingroup iface_wl_data_device
*/
#define WL_DATA_DEVICE_START_DRAG_SINCE_VERSION 1
/**
* @ingroup iface_wl_data_device
*/
#define WL_DATA_DEVICE_SET_SELECTION_SINCE_VERSION 1
/**
* @ingroup iface_wl_data_device
*/
#define WL_DATA_DEVICE_RELEASE_SINCE_VERSION 2
/** @ingroup iface_wl_data_device */
static inline void
wl_data_device_set_user_data(struct wl_data_device *wl_data_device, void *user_data)
{
wl_proxy_set_user_data((struct wl_proxy *) wl_data_device, user_data);
}
/** @ingroup iface_wl_data_device */
static inline void *
wl_data_device_get_user_data(struct wl_data_device *wl_data_device)
{
return wl_proxy_get_user_data((struct wl_proxy *) wl_data_device);
}
static inline uint32_t
wl_data_device_get_version(struct wl_data_device *wl_data_device)
{
return wl_proxy_get_version((struct wl_proxy *) wl_data_device);
}
/** @ingroup iface_wl_data_device */
static inline void
wl_data_device_destroy(struct wl_data_device *wl_data_device)
{
wl_proxy_destroy((struct wl_proxy *) wl_data_device);
}
/**
* @ingroup iface_wl_data_device
*
* This request asks the compositor to start a drag-and-drop
* operation on behalf of the client.
*
* The source argument is the data source that provides the data
* for the eventual data transfer. If source is NULL, enter, leave
* and motion events are sent only to the client that initiated the
* drag and the client is expected to handle the data passing
* internally. If source is destroyed, the drag-and-drop session will be
* cancelled.
*
* The origin surface is the surface where the drag originates and
* the client must have an active implicit grab that matches the
* serial.
*
* The icon surface is an optional (can be NULL) surface that
* provides an icon to be moved around with the cursor. Initially,
* the top-left corner of the icon surface is placed at the cursor
* hotspot, but subsequent wl_surface.attach request can move the
* relative position. Attach requests must be confirmed with
* wl_surface.commit as usual. The icon surface is given the role of
* a drag-and-drop icon. If the icon surface already has another role,
* it raises a protocol error.
*
* The input region is ignored for wl_surfaces with the role of a
* drag-and-drop icon.
*/
static inline void
wl_data_device_start_drag(struct wl_data_device *wl_data_device, struct wl_data_source *source, struct wl_surface *origin, struct wl_surface *icon, uint32_t serial)
{
wl_proxy_marshal_flags((struct wl_proxy *) wl_data_device,
WL_DATA_DEVICE_START_DRAG, NULL, wl_proxy_get_version((struct wl_proxy *) wl_data_device), 0, source, origin, icon, serial);
}
/**
* @ingroup iface_wl_data_device
*
* This request asks the compositor to set the selection
* to the data from the source on behalf of the client.
*
* To unset the selection, set the source to NULL.
*/
static inline void
wl_data_device_set_selection(struct wl_data_device *wl_data_device, struct wl_data_source *source, uint32_t serial)
{
wl_proxy_marshal_flags((struct wl_proxy *) wl_data_device,
WL_DATA_DEVICE_SET_SELECTION, NULL, wl_proxy_get_version((struct wl_proxy *) wl_data_device), 0, source, serial);
}
/**
* @ingroup iface_wl_data_device
*
* This request destroys the data device.
*/
static inline void
wl_data_device_release(struct wl_data_device *wl_data_device)
{
wl_proxy_marshal_flags((struct wl_proxy *) wl_data_device,
WL_DATA_DEVICE_RELEASE, NULL, wl_proxy_get_version((struct wl_proxy *) wl_data_device), WL_MARSHAL_FLAG_DESTROY);
}
#ifndef WL_DATA_DEVICE_MANAGER_DND_ACTION_ENUM
#define WL_DATA_DEVICE_MANAGER_DND_ACTION_ENUM
/**
* @ingroup iface_wl_data_device_manager
* drag and drop actions
*
* This is a bitmask of the available/preferred actions in a
* drag-and-drop operation.
*
* In the compositor, the selected action is a result of matching the
* actions offered by the source and destination sides. "action" events
* with a "none" action will be sent to both source and destination if
* there is no match. All further checks will effectively happen on
* (source actions ∩ destination actions).
*
* In addition, compositors may also pick different actions in
* reaction to key modifiers being pressed. One common design that
* is used in major toolkits (and the behavior recommended for
* compositors) is:
*
* - If no modifiers are pressed, the first match (in bit order)
* will be used.
* - Pressing Shift selects "move", if enabled in the mask.
* - Pressing Control selects "copy", if enabled in the mask.
*
* Behavior beyond that is considered implementation-dependent.
* Compositors may for example bind other modifiers (like Alt/Meta)
* or drags initiated with other buttons than BTN_LEFT to specific
* actions (e.g. "ask").
*/
enum wl_data_device_manager_dnd_action {
/**
* no action
*/
WL_DATA_DEVICE_MANAGER_DND_ACTION_NONE = 0,
/**
* copy action
*/
WL_DATA_DEVICE_MANAGER_DND_ACTION_COPY = 1,
/**
* move action
*/
WL_DATA_DEVICE_MANAGER_DND_ACTION_MOVE = 2,
/**
* ask action
*/
WL_DATA_DEVICE_MANAGER_DND_ACTION_ASK = 4,
};
#endif /* WL_DATA_DEVICE_MANAGER_DND_ACTION_ENUM */
#define WL_DATA_DEVICE_MANAGER_CREATE_DATA_SOURCE 0
#define WL_DATA_DEVICE_MANAGER_GET_DATA_DEVICE 1
/**
* @ingroup iface_wl_data_device_manager
*/
#define WL_DATA_DEVICE_MANAGER_CREATE_DATA_SOURCE_SINCE_VERSION 1
/**
* @ingroup iface_wl_data_device_manager
*/
#define WL_DATA_DEVICE_MANAGER_GET_DATA_DEVICE_SINCE_VERSION 1
/** @ingroup iface_wl_data_device_manager */
static inline void
wl_data_device_manager_set_user_data(struct wl_data_device_manager *wl_data_device_manager, void *user_data)
{
wl_proxy_set_user_data((struct wl_proxy *) wl_data_device_manager, user_data);
}
/** @ingroup iface_wl_data_device_manager */
static inline void *
wl_data_device_manager_get_user_data(struct wl_data_device_manager *wl_data_device_manager)
{
return wl_proxy_get_user_data((struct wl_proxy *) wl_data_device_manager);
}
static inline uint32_t
wl_data_device_manager_get_version(struct wl_data_device_manager *wl_data_device_manager)
{
return wl_proxy_get_version((struct wl_proxy *) wl_data_device_manager);
}
/** @ingroup iface_wl_data_device_manager */
static inline void
wl_data_device_manager_destroy(struct wl_data_device_manager *wl_data_device_manager)
{
wl_proxy_destroy((struct wl_proxy *) wl_data_device_manager);
}
/**
* @ingroup iface_wl_data_device_manager
*
* Create a new data source.
*/
static inline struct wl_data_source *
wl_data_device_manager_create_data_source(struct wl_data_device_manager *wl_data_device_manager)
{
struct wl_proxy *id;
id = wl_proxy_marshal_flags((struct wl_proxy *) wl_data_device_manager,
WL_DATA_DEVICE_MANAGER_CREATE_DATA_SOURCE, &wl_data_source_interface, wl_proxy_get_version((struct wl_proxy *) wl_data_device_manager), 0, NULL);
return (struct wl_data_source *) id;
}
/**
* @ingroup iface_wl_data_device_manager
*
* Create a new data device for a given seat.
*/
static inline struct wl_data_device *
wl_data_device_manager_get_data_device(struct wl_data_device_manager *wl_data_device_manager, struct wl_seat *seat)
{
struct wl_proxy *id;
id = wl_proxy_marshal_flags((struct wl_proxy *) wl_data_device_manager,
WL_DATA_DEVICE_MANAGER_GET_DATA_DEVICE, &wl_data_device_interface, wl_proxy_get_version((struct wl_proxy *) wl_data_device_manager), 0, NULL, seat);
return (struct wl_data_device *) id;
}
#ifndef WL_SHELL_ERROR_ENUM
#define WL_SHELL_ERROR_ENUM
enum wl_shell_error {
/**
* given wl_surface has another role
*/
WL_SHELL_ERROR_ROLE = 0,
};
#endif /* WL_SHELL_ERROR_ENUM */
#define WL_SHELL_GET_SHELL_SURFACE 0
/**
* @ingroup iface_wl_shell
*/
#define WL_SHELL_GET_SHELL_SURFACE_SINCE_VERSION 1
/** @ingroup iface_wl_shell */
static inline void
wl_shell_set_user_data(struct wl_shell *wl_shell, void *user_data)
{
wl_proxy_set_user_data((struct wl_proxy *) wl_shell, user_data);
}
/** @ingroup iface_wl_shell */
static inline void *
wl_shell_get_user_data(struct wl_shell *wl_shell)
{
return wl_proxy_get_user_data((struct wl_proxy *) wl_shell);
}
static inline uint32_t
wl_shell_get_version(struct wl_shell *wl_shell)
{
return wl_proxy_get_version((struct wl_proxy *) wl_shell);
}
/** @ingroup iface_wl_shell */
static inline void
wl_shell_destroy(struct wl_shell *wl_shell)
{
wl_proxy_destroy((struct wl_proxy *) wl_shell);
}
/**
* @ingroup iface_wl_shell
*
* Create a shell surface for an existing surface. This gives
* the wl_surface the role of a shell surface. If the wl_surface
* already has another role, it raises a protocol error.
*
* Only one shell surface can be associated with a given surface.
*/
static inline struct wl_shell_surface *
wl_shell_get_shell_surface(struct wl_shell *wl_shell, struct wl_surface *surface)
{
struct wl_proxy *id;
id = wl_proxy_marshal_flags((struct wl_proxy *) wl_shell,
WL_SHELL_GET_SHELL_SURFACE, &wl_shell_surface_interface, wl_proxy_get_version((struct wl_proxy *) wl_shell), 0, NULL, surface);
return (struct wl_shell_surface *) id;
}
#ifndef WL_SHELL_SURFACE_RESIZE_ENUM
#define WL_SHELL_SURFACE_RESIZE_ENUM
/**
* @ingroup iface_wl_shell_surface
* edge values for resizing
*
* These values are used to indicate which edge of a surface
* is being dragged in a resize operation. The server may
* use this information to adapt its behavior, e.g. choose
* an appropriate cursor image.
*/
enum wl_shell_surface_resize {
/**
* no edge
*/
WL_SHELL_SURFACE_RESIZE_NONE = 0,
/**
* top edge
*/
WL_SHELL_SURFACE_RESIZE_TOP = 1,
/**
* bottom edge
*/
WL_SHELL_SURFACE_RESIZE_BOTTOM = 2,
/**
* left edge
*/
WL_SHELL_SURFACE_RESIZE_LEFT = 4,
/**
* top and left edges
*/
WL_SHELL_SURFACE_RESIZE_TOP_LEFT = 5,
/**
* bottom and left edges
*/
WL_SHELL_SURFACE_RESIZE_BOTTOM_LEFT = 6,
/**
* right edge
*/
WL_SHELL_SURFACE_RESIZE_RIGHT = 8,
/**
* top and right edges
*/
WL_SHELL_SURFACE_RESIZE_TOP_RIGHT = 9,
/**
* bottom and right edges
*/
WL_SHELL_SURFACE_RESIZE_BOTTOM_RIGHT = 10,
};
#endif /* WL_SHELL_SURFACE_RESIZE_ENUM */
#ifndef WL_SHELL_SURFACE_TRANSIENT_ENUM
#define WL_SHELL_SURFACE_TRANSIENT_ENUM
/**
* @ingroup iface_wl_shell_surface
* details of transient behaviour
*
* These flags specify details of the expected behaviour
* of transient surfaces. Used in the set_transient request.
*/
enum wl_shell_surface_transient {
/**
* do not set keyboard focus
*/
WL_SHELL_SURFACE_TRANSIENT_INACTIVE = 0x1,
};
#endif /* WL_SHELL_SURFACE_TRANSIENT_ENUM */
#ifndef WL_SHELL_SURFACE_FULLSCREEN_METHOD_ENUM
#define WL_SHELL_SURFACE_FULLSCREEN_METHOD_ENUM
/**
* @ingroup iface_wl_shell_surface
* different method to set the surface fullscreen
*
* Hints to indicate to the compositor how to deal with a conflict
* between the dimensions of the surface and the dimensions of the
* output. The compositor is free to ignore this parameter.
*/
enum wl_shell_surface_fullscreen_method {
/**
* no preference, apply default policy
*/
WL_SHELL_SURFACE_FULLSCREEN_METHOD_DEFAULT = 0,
/**
* scale, preserve the surface's aspect ratio and center on output
*/
WL_SHELL_SURFACE_FULLSCREEN_METHOD_SCALE = 1,
/**
* switch output mode to the smallest mode that can fit the surface, add black borders to compensate size mismatch
*/
WL_SHELL_SURFACE_FULLSCREEN_METHOD_DRIVER = 2,
/**
* no upscaling, center on output and add black borders to compensate size mismatch
*/
WL_SHELL_SURFACE_FULLSCREEN_METHOD_FILL = 3,
};
#endif /* WL_SHELL_SURFACE_FULLSCREEN_METHOD_ENUM */
/**
* @ingroup iface_wl_shell_surface
* @struct wl_shell_surface_listener
*/
struct wl_shell_surface_listener {
/**
* ping client
*
* Ping a client to check if it is receiving events and sending
* requests. A client is expected to reply with a pong request.
* @param serial serial number of the ping
*/
void (*ping)(void *data,
struct wl_shell_surface *wl_shell_surface,
uint32_t serial);
/**
* suggest resize
*
* The configure event asks the client to resize its surface.
*
* The size is a hint, in the sense that the client is free to
* ignore it if it doesn't resize, pick a smaller size (to satisfy
* aspect ratio or resize in steps of NxM pixels).
*
* The edges parameter provides a hint about how the surface was
* resized. The client may use this information to decide how to
* adjust its content to the new size (e.g. a scrolling area might
* adjust its content position to leave the viewable content
* unmoved).
*
* The client is free to dismiss all but the last configure event
* it received.
*
* The width and height arguments specify the size of the window in
* surface-local coordinates.
* @param edges how the surface was resized
* @param width new width of the surface
* @param height new height of the surface
*/
void (*configure)(void *data,
struct wl_shell_surface *wl_shell_surface,
uint32_t edges,
int32_t width,
int32_t height);
/**
* popup interaction is done
*
* The popup_done event is sent out when a popup grab is broken,
* that is, when the user clicks a surface that doesn't belong to
* the client owning the popup surface.
*/
void (*popup_done)(void *data,
struct wl_shell_surface *wl_shell_surface);
};
/**
* @ingroup iface_wl_shell_surface
*/
static inline int
wl_shell_surface_add_listener(struct wl_shell_surface *wl_shell_surface,
const struct wl_shell_surface_listener *listener, void *data)
{
return wl_proxy_add_listener((struct wl_proxy *) wl_shell_surface,
(void (**)(void)) listener, data);
}
#define WL_SHELL_SURFACE_PONG 0
#define WL_SHELL_SURFACE_MOVE 1
#define WL_SHELL_SURFACE_RESIZE 2
#define WL_SHELL_SURFACE_SET_TOPLEVEL 3
#define WL_SHELL_SURFACE_SET_TRANSIENT 4
#define WL_SHELL_SURFACE_SET_FULLSCREEN 5
#define WL_SHELL_SURFACE_SET_POPUP 6
#define WL_SHELL_SURFACE_SET_MAXIMIZED 7
#define WL_SHELL_SURFACE_SET_TITLE 8
#define WL_SHELL_SURFACE_SET_CLASS 9
/**
* @ingroup iface_wl_shell_surface
*/
#define WL_SHELL_SURFACE_PING_SINCE_VERSION 1
/**
* @ingroup iface_wl_shell_surface
*/
#define WL_SHELL_SURFACE_CONFIGURE_SINCE_VERSION 1
/**
* @ingroup iface_wl_shell_surface
*/
#define WL_SHELL_SURFACE_POPUP_DONE_SINCE_VERSION 1
/**
* @ingroup iface_wl_shell_surface
*/
#define WL_SHELL_SURFACE_PONG_SINCE_VERSION 1
/**
* @ingroup iface_wl_shell_surface
*/
#define WL_SHELL_SURFACE_MOVE_SINCE_VERSION 1
/**
* @ingroup iface_wl_shell_surface
*/
#define WL_SHELL_SURFACE_RESIZE_SINCE_VERSION 1
/**
* @ingroup iface_wl_shell_surface
*/
#define WL_SHELL_SURFACE_SET_TOPLEVEL_SINCE_VERSION 1
/**
* @ingroup iface_wl_shell_surface
*/
#define WL_SHELL_SURFACE_SET_TRANSIENT_SINCE_VERSION 1
/**
* @ingroup iface_wl_shell_surface
*/
#define WL_SHELL_SURFACE_SET_FULLSCREEN_SINCE_VERSION 1
/**
* @ingroup iface_wl_shell_surface
*/
#define WL_SHELL_SURFACE_SET_POPUP_SINCE_VERSION 1
/**
* @ingroup iface_wl_shell_surface
*/
#define WL_SHELL_SURFACE_SET_MAXIMIZED_SINCE_VERSION 1
/**
* @ingroup iface_wl_shell_surface
*/
#define WL_SHELL_SURFACE_SET_TITLE_SINCE_VERSION 1
/**
* @ingroup iface_wl_shell_surface
*/
#define WL_SHELL_SURFACE_SET_CLASS_SINCE_VERSION 1
/** @ingroup iface_wl_shell_surface */
static inline void
wl_shell_surface_set_user_data(struct wl_shell_surface *wl_shell_surface, void *user_data)
{
wl_proxy_set_user_data((struct wl_proxy *) wl_shell_surface, user_data);
}
/** @ingroup iface_wl_shell_surface */
static inline void *
wl_shell_surface_get_user_data(struct wl_shell_surface *wl_shell_surface)
{
return wl_proxy_get_user_data((struct wl_proxy *) wl_shell_surface);
}
static inline uint32_t
wl_shell_surface_get_version(struct wl_shell_surface *wl_shell_surface)
{
return wl_proxy_get_version((struct wl_proxy *) wl_shell_surface);
}
/** @ingroup iface_wl_shell_surface */
static inline void
wl_shell_surface_destroy(struct wl_shell_surface *wl_shell_surface)
{
wl_proxy_destroy((struct wl_proxy *) wl_shell_surface);
}
/**
* @ingroup iface_wl_shell_surface
*
* A client must respond to a ping event with a pong request or
* the client may be deemed unresponsive.
*/
static inline void
wl_shell_surface_pong(struct wl_shell_surface *wl_shell_surface, uint32_t serial)
{
wl_proxy_marshal_flags((struct wl_proxy *) wl_shell_surface,
WL_SHELL_SURFACE_PONG, NULL, wl_proxy_get_version((struct wl_proxy *) wl_shell_surface), 0, serial);
}
/**
* @ingroup iface_wl_shell_surface
*
* Start a pointer-driven move of the surface.
*
* This request must be used in response to a button press event.
* The server may ignore move requests depending on the state of
* the surface (e.g. fullscreen or maximized).
*/
static inline void
wl_shell_surface_move(struct wl_shell_surface *wl_shell_surface, struct wl_seat *seat, uint32_t serial)
{
wl_proxy_marshal_flags((struct wl_proxy *) wl_shell_surface,
WL_SHELL_SURFACE_MOVE, NULL, wl_proxy_get_version((struct wl_proxy *) wl_shell_surface), 0, seat, serial);
}
/**
* @ingroup iface_wl_shell_surface
*
* Start a pointer-driven resizing of the surface.
*
* This request must be used in response to a button press event.
* The server may ignore resize requests depending on the state of
* the surface (e.g. fullscreen or maximized).
*/
static inline void
wl_shell_surface_resize(struct wl_shell_surface *wl_shell_surface, struct wl_seat *seat, uint32_t serial, uint32_t edges)
{
wl_proxy_marshal_flags((struct wl_proxy *) wl_shell_surface,
WL_SHELL_SURFACE_RESIZE, NULL, wl_proxy_get_version((struct wl_proxy *) wl_shell_surface), 0, seat, serial, edges);
}
/**
* @ingroup iface_wl_shell_surface
*
* Map the surface as a toplevel surface.
*
* A toplevel surface is not fullscreen, maximized or transient.
*/
static inline void
wl_shell_surface_set_toplevel(struct wl_shell_surface *wl_shell_surface)
{
wl_proxy_marshal_flags((struct wl_proxy *) wl_shell_surface,
WL_SHELL_SURFACE_SET_TOPLEVEL, NULL, wl_proxy_get_version((struct wl_proxy *) wl_shell_surface), 0);
}
/**
* @ingroup iface_wl_shell_surface
*
* Map the surface relative to an existing surface.
*
* The x and y arguments specify the location of the upper left
* corner of the surface relative to the upper left corner of the
* parent surface, in surface-local coordinates.
*
* The flags argument controls details of the transient behaviour.
*/
static inline void
wl_shell_surface_set_transient(struct wl_shell_surface *wl_shell_surface, struct wl_surface *parent, int32_t x, int32_t y, uint32_t flags)
{
wl_proxy_marshal_flags((struct wl_proxy *) wl_shell_surface,
WL_SHELL_SURFACE_SET_TRANSIENT, NULL, wl_proxy_get_version((struct wl_proxy *) wl_shell_surface), 0, parent, x, y, flags);
}
/**
* @ingroup iface_wl_shell_surface
*
* Map the surface as a fullscreen surface.
*
* If an output parameter is given then the surface will be made
* fullscreen on that output. If the client does not specify the
* output then the compositor will apply its policy - usually
* choosing the output on which the surface has the biggest surface
* area.
*
* The client may specify a method to resolve a size conflict
* between the output size and the surface size - this is provided
* through the method parameter.
*
* The framerate parameter is used only when the method is set
* to "driver", to indicate the preferred framerate. A value of 0
* indicates that the client does not care about framerate. The
* framerate is specified in mHz, that is framerate of 60000 is 60Hz.
*
* A method of "scale" or "driver" implies a scaling operation of
* the surface, either via a direct scaling operation or a change of
* the output mode. This will override any kind of output scaling, so
* that mapping a surface with a buffer size equal to the mode can
* fill the screen independent of buffer_scale.
*
* A method of "fill" means we don't scale up the buffer, however
* any output scale is applied. This means that you may run into
* an edge case where the application maps a buffer with the same
* size of the output mode but buffer_scale 1 (thus making a
* surface larger than the output). In this case it is allowed to
* downscale the results to fit the screen.
*
* The compositor must reply to this request with a configure event
* with the dimensions for the output on which the surface will
* be made fullscreen.
*/
static inline void
wl_shell_surface_set_fullscreen(struct wl_shell_surface *wl_shell_surface, uint32_t method, uint32_t framerate, struct wl_output *output)
{
wl_proxy_marshal_flags((struct wl_proxy *) wl_shell_surface,
WL_SHELL_SURFACE_SET_FULLSCREEN, NULL, wl_proxy_get_version((struct wl_proxy *) wl_shell_surface), 0, method, framerate, output);
}
/**
* @ingroup iface_wl_shell_surface
*
* Map the surface as a popup.
*
* A popup surface is a transient surface with an added pointer
* grab.
*
* An existing implicit grab will be changed to owner-events mode,
* and the popup grab will continue after the implicit grab ends
* (i.e. releasing the mouse button does not cause the popup to
* be unmapped).
*
* The popup grab continues until the window is destroyed or a
* mouse button is pressed in any other client's window. A click
* in any of the client's surfaces is reported as normal, however,
* clicks in other clients' surfaces will be discarded and trigger
* the callback.
*
* The x and y arguments specify the location of the upper left
* corner of the surface relative to the upper left corner of the
* parent surface, in surface-local coordinates.
*/
static inline void
wl_shell_surface_set_popup(struct wl_shell_surface *wl_shell_surface, struct wl_seat *seat, uint32_t serial, struct wl_surface *parent, int32_t x, int32_t y, uint32_t flags)
{
wl_proxy_marshal_flags((struct wl_proxy *) wl_shell_surface,
WL_SHELL_SURFACE_SET_POPUP, NULL, wl_proxy_get_version((struct wl_proxy *) wl_shell_surface), 0, seat, serial, parent, x, y, flags);
}
/**
* @ingroup iface_wl_shell_surface
*
* Map the surface as a maximized surface.
*
* If an output parameter is given then the surface will be
* maximized on that output. If the client does not specify the
* output then the compositor will apply its policy - usually
* choosing the output on which the surface has the biggest surface
* area.
*
* The compositor will reply with a configure event telling
* the expected new surface size. The operation is completed
* on the next buffer attach to this surface.
*
* A maximized surface typically fills the entire output it is
* bound to, except for desktop elements such as panels. This is
* the main difference between a maximized shell surface and a
* fullscreen shell surface.
*
* The details depend on the compositor implementation.
*/
static inline void
wl_shell_surface_set_maximized(struct wl_shell_surface *wl_shell_surface, struct wl_output *output)
{
wl_proxy_marshal_flags((struct wl_proxy *) wl_shell_surface,
WL_SHELL_SURFACE_SET_MAXIMIZED, NULL, wl_proxy_get_version((struct wl_proxy *) wl_shell_surface), 0, output);
}
/**
* @ingroup iface_wl_shell_surface
*
* Set a short title for the surface.
*
* This string may be used to identify the surface in a task bar,
* window list, or other user interface elements provided by the
* compositor.
*
* The string must be encoded in UTF-8.
*/
static inline void
wl_shell_surface_set_title(struct wl_shell_surface *wl_shell_surface, const char *title)
{
wl_proxy_marshal_flags((struct wl_proxy *) wl_shell_surface,
WL_SHELL_SURFACE_SET_TITLE, NULL, wl_proxy_get_version((struct wl_proxy *) wl_shell_surface), 0, title);
}
/**
* @ingroup iface_wl_shell_surface
*
* Set a class for the surface.
*
* The surface class identifies the general class of applications
* to which the surface belongs. A common convention is to use the
* file name (or the full path if it is a non-standard location) of
* the application's .desktop file as the class.
*/
static inline void
wl_shell_surface_set_class(struct wl_shell_surface *wl_shell_surface, const char *class_)
{
wl_proxy_marshal_flags((struct wl_proxy *) wl_shell_surface,
WL_SHELL_SURFACE_SET_CLASS, NULL, wl_proxy_get_version((struct wl_proxy *) wl_shell_surface), 0, class_);
}
#ifndef WL_SURFACE_ERROR_ENUM
#define WL_SURFACE_ERROR_ENUM
/**
* @ingroup iface_wl_surface
* wl_surface error values
*
* These errors can be emitted in response to wl_surface requests.
*/
enum wl_surface_error {
/**
* buffer scale value is invalid
*/
WL_SURFACE_ERROR_INVALID_SCALE = 0,
/**
* buffer transform value is invalid
*/
WL_SURFACE_ERROR_INVALID_TRANSFORM = 1,
/**
* buffer size is invalid
*/
WL_SURFACE_ERROR_INVALID_SIZE = 2,
/**
* buffer offset is invalid
*/
WL_SURFACE_ERROR_INVALID_OFFSET = 3,
/**
* surface was destroyed before its role object
*/
WL_SURFACE_ERROR_DEFUNCT_ROLE_OBJECT = 4,
};
#endif /* WL_SURFACE_ERROR_ENUM */
/**
* @ingroup iface_wl_surface
* @struct wl_surface_listener
*/
struct wl_surface_listener {
/**
* surface enters an output
*
* This is emitted whenever a surface's creation, movement, or
* resizing results in some part of it being within the scanout
* region of an output.
*
* Note that a surface may be overlapping with zero or more
* outputs.
* @param output output entered by the surface
*/
void (*enter)(void *data,
struct wl_surface *wl_surface,
struct wl_output *output);
/**
* surface leaves an output
*
* This is emitted whenever a surface's creation, movement, or
* resizing results in it no longer having any part of it within
* the scanout region of an output.
*
* Clients should not use the number of outputs the surface is on
* for frame throttling purposes. The surface might be hidden even
* if no leave event has been sent, and the compositor might expect
* new surface content updates even if no enter event has been
* sent. The frame event should be used instead.
* @param output output left by the surface
*/
void (*leave)(void *data,
struct wl_surface *wl_surface,
struct wl_output *output);
/**
* preferred buffer scale for the surface
*
* This event indicates the preferred buffer scale for this
* surface. It is sent whenever the compositor's preference
* changes.
*
* It is intended that scaling aware clients use this event to
* scale their content and use wl_surface.set_buffer_scale to
* indicate the scale they have rendered with. This allows clients
* to supply a higher detail buffer.
* @param factor preferred scaling factor
* @since 6
*/
void (*preferred_buffer_scale)(void *data,
struct wl_surface *wl_surface,
int32_t factor);
/**
* preferred buffer transform for the surface
*
* This event indicates the preferred buffer transform for this
* surface. It is sent whenever the compositor's preference
* changes.
*
* It is intended that transform aware clients use this event to
* apply the transform to their content and use
* wl_surface.set_buffer_transform to indicate the transform they
* have rendered with.
* @param transform preferred transform
* @since 6
*/
void (*preferred_buffer_transform)(void *data,
struct wl_surface *wl_surface,
uint32_t transform);
};
/**
* @ingroup iface_wl_surface
*/
static inline int
wl_surface_add_listener(struct wl_surface *wl_surface,
const struct wl_surface_listener *listener, void *data)
{
return wl_proxy_add_listener((struct wl_proxy *) wl_surface,
(void (**)(void)) listener, data);
}
#define WL_SURFACE_DESTROY 0
#define WL_SURFACE_ATTACH 1
#define WL_SURFACE_DAMAGE 2
#define WL_SURFACE_FRAME 3
#define WL_SURFACE_SET_OPAQUE_REGION 4
#define WL_SURFACE_SET_INPUT_REGION 5
#define WL_SURFACE_COMMIT 6
#define WL_SURFACE_SET_BUFFER_TRANSFORM 7
#define WL_SURFACE_SET_BUFFER_SCALE 8
#define WL_SURFACE_DAMAGE_BUFFER 9
#define WL_SURFACE_OFFSET 10
/**
* @ingroup iface_wl_surface
*/
#define WL_SURFACE_ENTER_SINCE_VERSION 1
/**
* @ingroup iface_wl_surface
*/
#define WL_SURFACE_LEAVE_SINCE_VERSION 1
/**
* @ingroup iface_wl_surface
*/
#define WL_SURFACE_PREFERRED_BUFFER_SCALE_SINCE_VERSION 6
/**
* @ingroup iface_wl_surface
*/
#define WL_SURFACE_PREFERRED_BUFFER_TRANSFORM_SINCE_VERSION 6
/**
* @ingroup iface_wl_surface
*/
#define WL_SURFACE_DESTROY_SINCE_VERSION 1
/**
* @ingroup iface_wl_surface
*/
#define WL_SURFACE_ATTACH_SINCE_VERSION 1
/**
* @ingroup iface_wl_surface
*/
#define WL_SURFACE_DAMAGE_SINCE_VERSION 1
/**
* @ingroup iface_wl_surface
*/
#define WL_SURFACE_FRAME_SINCE_VERSION 1
/**
* @ingroup iface_wl_surface
*/
#define WL_SURFACE_SET_OPAQUE_REGION_SINCE_VERSION 1
/**
* @ingroup iface_wl_surface
*/
#define WL_SURFACE_SET_INPUT_REGION_SINCE_VERSION 1
/**
* @ingroup iface_wl_surface
*/
#define WL_SURFACE_COMMIT_SINCE_VERSION 1
/**
* @ingroup iface_wl_surface
*/
#define WL_SURFACE_SET_BUFFER_TRANSFORM_SINCE_VERSION 2
/**
* @ingroup iface_wl_surface
*/
#define WL_SURFACE_SET_BUFFER_SCALE_SINCE_VERSION 3
/**
* @ingroup iface_wl_surface
*/
#define WL_SURFACE_DAMAGE_BUFFER_SINCE_VERSION 4
/**
* @ingroup iface_wl_surface
*/
#define WL_SURFACE_OFFSET_SINCE_VERSION 5
/** @ingroup iface_wl_surface */
static inline void
wl_surface_set_user_data(struct wl_surface *wl_surface, void *user_data)
{
wl_proxy_set_user_data((struct wl_proxy *) wl_surface, user_data);
}
/** @ingroup iface_wl_surface */
static inline void *
wl_surface_get_user_data(struct wl_surface *wl_surface)
{
return wl_proxy_get_user_data((struct wl_proxy *) wl_surface);
}
static inline uint32_t
wl_surface_get_version(struct wl_surface *wl_surface)
{
return wl_proxy_get_version((struct wl_proxy *) wl_surface);
}
/**
* @ingroup iface_wl_surface
*
* Deletes the surface and invalidates its object ID.
*/
static inline void
wl_surface_destroy(struct wl_surface *wl_surface)
{
wl_proxy_marshal_flags((struct wl_proxy *) wl_surface,
WL_SURFACE_DESTROY, NULL, wl_proxy_get_version((struct wl_proxy *) wl_surface), WL_MARSHAL_FLAG_DESTROY);
}
/**
* @ingroup iface_wl_surface
*
* Set a buffer as the content of this surface.
*
* The new size of the surface is calculated based on the buffer
* size transformed by the inverse buffer_transform and the
* inverse buffer_scale. This means that at commit time the supplied
* buffer size must be an integer multiple of the buffer_scale. If
* that's not the case, an invalid_size error is sent.
*
* The x and y arguments specify the location of the new pending
* buffer's upper left corner, relative to the current buffer's upper
* left corner, in surface-local coordinates. In other words, the
* x and y, combined with the new surface size define in which
* directions the surface's size changes. Setting anything other than 0
* as x and y arguments is discouraged, and should instead be replaced
* with using the separate wl_surface.offset request.
*
* When the bound wl_surface version is 5 or higher, passing any
* non-zero x or y is a protocol violation, and will result in an
* 'invalid_offset' error being raised. The x and y arguments are ignored
* and do not change the pending state. To achieve equivalent semantics,
* use wl_surface.offset.
*
* Surface contents are double-buffered state, see wl_surface.commit.
*
* The initial surface contents are void; there is no content.
* wl_surface.attach assigns the given wl_buffer as the pending
* wl_buffer. wl_surface.commit makes the pending wl_buffer the new
* surface contents, and the size of the surface becomes the size
* calculated from the wl_buffer, as described above. After commit,
* there is no pending buffer until the next attach.
*
* Committing a pending wl_buffer allows the compositor to read the
* pixels in the wl_buffer. The compositor may access the pixels at
* any time after the wl_surface.commit request. When the compositor
* will not access the pixels anymore, it will send the
* wl_buffer.release event. Only after receiving wl_buffer.release,
* the client may reuse the wl_buffer. A wl_buffer that has been
* attached and then replaced by another attach instead of committed
* will not receive a release event, and is not used by the
* compositor.
*
* If a pending wl_buffer has been committed to more than one wl_surface,
* the delivery of wl_buffer.release events becomes undefined. A well
* behaved client should not rely on wl_buffer.release events in this
* case. Alternatively, a client could create multiple wl_buffer objects
* from the same backing storage or use wp_linux_buffer_release.
*
* Destroying the wl_buffer after wl_buffer.release does not change
* the surface contents. Destroying the wl_buffer before wl_buffer.release
* is allowed as long as the underlying buffer storage isn't re-used (this
* can happen e.g. on client process termination). However, if the client
* destroys the wl_buffer before receiving the wl_buffer.release event and
* mutates the underlying buffer storage, the surface contents become
* undefined immediately.
*
* If wl_surface.attach is sent with a NULL wl_buffer, the
* following wl_surface.commit will remove the surface content.
*/
static inline void
wl_surface_attach(struct wl_surface *wl_surface, struct wl_buffer *buffer, int32_t x, int32_t y)
{
wl_proxy_marshal_flags((struct wl_proxy *) wl_surface,
WL_SURFACE_ATTACH, NULL, wl_proxy_get_version((struct wl_proxy *) wl_surface), 0, buffer, x, y);
}
/**
* @ingroup iface_wl_surface
*
* This request is used to describe the regions where the pending
* buffer is different from the current surface contents, and where
* the surface therefore needs to be repainted. The compositor
* ignores the parts of the damage that fall outside of the surface.
*
* Damage is double-buffered state, see wl_surface.commit.
*
* The damage rectangle is specified in surface-local coordinates,
* where x and y specify the upper left corner of the damage rectangle.
*
* The initial value for pending damage is empty: no damage.
* wl_surface.damage adds pending damage: the new pending damage
* is the union of old pending damage and the given rectangle.
*
* wl_surface.commit assigns pending damage as the current damage,
* and clears pending damage. The server will clear the current
* damage as it repaints the surface.
*
* Note! New clients should not use this request. Instead damage can be
* posted with wl_surface.damage_buffer which uses buffer coordinates
* instead of surface coordinates.
*/
static inline void
wl_surface_damage(struct wl_surface *wl_surface, int32_t x, int32_t y, int32_t width, int32_t height)
{
wl_proxy_marshal_flags((struct wl_proxy *) wl_surface,
WL_SURFACE_DAMAGE, NULL, wl_proxy_get_version((struct wl_proxy *) wl_surface), 0, x, y, width, height);
}
/**
* @ingroup iface_wl_surface
*
* Request a notification when it is a good time to start drawing a new
* frame, by creating a frame callback. This is useful for throttling
* redrawing operations, and driving animations.
*
* When a client is animating on a wl_surface, it can use the 'frame'
* request to get notified when it is a good time to draw and commit the
* next frame of animation. If the client commits an update earlier than
* that, it is likely that some updates will not make it to the display,
* and the client is wasting resources by drawing too often.
*
* The frame request will take effect on the next wl_surface.commit.
* The notification will only be posted for one frame unless
* requested again. For a wl_surface, the notifications are posted in
* the order the frame requests were committed.
*
* The server must send the notifications so that a client
* will not send excessive updates, while still allowing
* the highest possible update rate for clients that wait for the reply
* before drawing again. The server should give some time for the client
* to draw and commit after sending the frame callback events to let it
* hit the next output refresh.
*
* A server should avoid signaling the frame callbacks if the
* surface is not visible in any way, e.g. the surface is off-screen,
* or completely obscured by other opaque surfaces.
*
* The object returned by this request will be destroyed by the
* compositor after the callback is fired and as such the client must not
* attempt to use it after that point.
*
* The callback_data passed in the callback is the current time, in
* milliseconds, with an undefined base.
*/
static inline struct wl_callback *
wl_surface_frame(struct wl_surface *wl_surface)
{
struct wl_proxy *callback;
callback = wl_proxy_marshal_flags((struct wl_proxy *) wl_surface,
WL_SURFACE_FRAME, &wl_callback_interface, wl_proxy_get_version((struct wl_proxy *) wl_surface), 0, NULL);
return (struct wl_callback *) callback;
}
/**
* @ingroup iface_wl_surface
*
* This request sets the region of the surface that contains
* opaque content.
*
* The opaque region is an optimization hint for the compositor
* that lets it optimize the redrawing of content behind opaque
* regions. Setting an opaque region is not required for correct
* behaviour, but marking transparent content as opaque will result
* in repaint artifacts.
*
* The opaque region is specified in surface-local coordinates.
*
* The compositor ignores the parts of the opaque region that fall
* outside of the surface.
*
* Opaque region is double-buffered state, see wl_surface.commit.
*
* wl_surface.set_opaque_region changes the pending opaque region.
* wl_surface.commit copies the pending region to the current region.
* Otherwise, the pending and current regions are never changed.
*
* The initial value for an opaque region is empty. Setting the pending
* opaque region has copy semantics, and the wl_region object can be
* destroyed immediately. A NULL wl_region causes the pending opaque
* region to be set to empty.
*/
static inline void
wl_surface_set_opaque_region(struct wl_surface *wl_surface, struct wl_region *region)
{
wl_proxy_marshal_flags((struct wl_proxy *) wl_surface,
WL_SURFACE_SET_OPAQUE_REGION, NULL, wl_proxy_get_version((struct wl_proxy *) wl_surface), 0, region);
}
/**
* @ingroup iface_wl_surface
*
* This request sets the region of the surface that can receive
* pointer and touch events.
*
* Input events happening outside of this region will try the next
* surface in the server surface stack. The compositor ignores the
* parts of the input region that fall outside of the surface.
*
* The input region is specified in surface-local coordinates.
*
* Input region is double-buffered state, see wl_surface.commit.
*
* wl_surface.set_input_region changes the pending input region.
* wl_surface.commit copies the pending region to the current region.
* Otherwise the pending and current regions are never changed,
* except cursor and icon surfaces are special cases, see
* wl_pointer.set_cursor and wl_data_device.start_drag.
*
* The initial value for an input region is infinite. That means the
* whole surface will accept input. Setting the pending input region
* has copy semantics, and the wl_region object can be destroyed
* immediately. A NULL wl_region causes the input region to be set
* to infinite.
*/
static inline void
wl_surface_set_input_region(struct wl_surface *wl_surface, struct wl_region *region)
{
wl_proxy_marshal_flags((struct wl_proxy *) wl_surface,
WL_SURFACE_SET_INPUT_REGION, NULL, wl_proxy_get_version((struct wl_proxy *) wl_surface), 0, region);
}
/**
* @ingroup iface_wl_surface
*
* Surface state (input, opaque, and damage regions, attached buffers,
* etc.) is double-buffered. Protocol requests modify the pending state,
* as opposed to the current state in use by the compositor. A commit
* request atomically applies all pending state, replacing the current
* state. After commit, the new pending state is as documented for each
* related request.
*
* On commit, a pending wl_buffer is applied first, and all other state
* second. This means that all coordinates in double-buffered state are
* relative to the new wl_buffer coming into use, except for
* wl_surface.attach itself. If there is no pending wl_buffer, the
* coordinates are relative to the current surface contents.
*
* All requests that need a commit to become effective are documented
* to affect double-buffered state.
*
* Other interfaces may add further double-buffered surface state.
*/
static inline void
wl_surface_commit(struct wl_surface *wl_surface)
{
wl_proxy_marshal_flags((struct wl_proxy *) wl_surface,
WL_SURFACE_COMMIT, NULL, wl_proxy_get_version((struct wl_proxy *) wl_surface), 0);
}
/**
* @ingroup iface_wl_surface
*
* This request sets an optional transformation on how the compositor
* interprets the contents of the buffer attached to the surface. The
* accepted values for the transform parameter are the values for
* wl_output.transform.
*
* Buffer transform is double-buffered state, see wl_surface.commit.
*
* A newly created surface has its buffer transformation set to normal.
*
* wl_surface.set_buffer_transform changes the pending buffer
* transformation. wl_surface.commit copies the pending buffer
* transformation to the current one. Otherwise, the pending and current
* values are never changed.
*
* The purpose of this request is to allow clients to render content
* according to the output transform, thus permitting the compositor to
* use certain optimizations even if the display is rotated. Using
* hardware overlays and scanning out a client buffer for fullscreen
* surfaces are examples of such optimizations. Those optimizations are
* highly dependent on the compositor implementation, so the use of this
* request should be considered on a case-by-case basis.
*
* Note that if the transform value includes 90 or 270 degree rotation,
* the width of the buffer will become the surface height and the height
* of the buffer will become the surface width.
*
* If transform is not one of the values from the
* wl_output.transform enum the invalid_transform protocol error
* is raised.
*/
static inline void
wl_surface_set_buffer_transform(struct wl_surface *wl_surface, int32_t transform)
{
wl_proxy_marshal_flags((struct wl_proxy *) wl_surface,
WL_SURFACE_SET_BUFFER_TRANSFORM, NULL, wl_proxy_get_version((struct wl_proxy *) wl_surface), 0, transform);
}
/**
* @ingroup iface_wl_surface
*
* This request sets an optional scaling factor on how the compositor
* interprets the contents of the buffer attached to the window.
*
* Buffer scale is double-buffered state, see wl_surface.commit.
*
* A newly created surface has its buffer scale set to 1.
*
* wl_surface.set_buffer_scale changes the pending buffer scale.
* wl_surface.commit copies the pending buffer scale to the current one.
* Otherwise, the pending and current values are never changed.
*
* The purpose of this request is to allow clients to supply higher
* resolution buffer data for use on high resolution outputs. It is
* intended that you pick the same buffer scale as the scale of the
* output that the surface is displayed on. This means the compositor
* can avoid scaling when rendering the surface on that output.
*
* Note that if the scale is larger than 1, then you have to attach
* a buffer that is larger (by a factor of scale in each dimension)
* than the desired surface size.
*
* If scale is not positive the invalid_scale protocol error is
* raised.
*/
static inline void
wl_surface_set_buffer_scale(struct wl_surface *wl_surface, int32_t scale)
{
wl_proxy_marshal_flags((struct wl_proxy *) wl_surface,
WL_SURFACE_SET_BUFFER_SCALE, NULL, wl_proxy_get_version((struct wl_proxy *) wl_surface), 0, scale);
}
/**
* @ingroup iface_wl_surface
*
* This request is used to describe the regions where the pending
* buffer is different from the current surface contents, and where
* the surface therefore needs to be repainted. The compositor
* ignores the parts of the damage that fall outside of the surface.
*
* Damage is double-buffered state, see wl_surface.commit.
*
* The damage rectangle is specified in buffer coordinates,
* where x and y specify the upper left corner of the damage rectangle.
*
* The initial value for pending damage is empty: no damage.
* wl_surface.damage_buffer adds pending damage: the new pending
* damage is the union of old pending damage and the given rectangle.
*
* wl_surface.commit assigns pending damage as the current damage,
* and clears pending damage. The server will clear the current
* damage as it repaints the surface.
*
* This request differs from wl_surface.damage in only one way - it
* takes damage in buffer coordinates instead of surface-local
* coordinates. While this generally is more intuitive than surface
* coordinates, it is especially desirable when using wp_viewport
* or when a drawing library (like EGL) is unaware of buffer scale
* and buffer transform.
*
* Note: Because buffer transformation changes and damage requests may
* be interleaved in the protocol stream, it is impossible to determine
* the actual mapping between surface and buffer damage until
* wl_surface.commit time. Therefore, compositors wishing to take both
* kinds of damage into account will have to accumulate damage from the
* two requests separately and only transform from one to the other
* after receiving the wl_surface.commit.
*/
static inline void
wl_surface_damage_buffer(struct wl_surface *wl_surface, int32_t x, int32_t y, int32_t width, int32_t height)
{
wl_proxy_marshal_flags((struct wl_proxy *) wl_surface,
WL_SURFACE_DAMAGE_BUFFER, NULL, wl_proxy_get_version((struct wl_proxy *) wl_surface), 0, x, y, width, height);
}
/**
* @ingroup iface_wl_surface
*
* The x and y arguments specify the location of the new pending
* buffer's upper left corner, relative to the current buffer's upper
* left corner, in surface-local coordinates. In other words, the
* x and y, combined with the new surface size define in which
* directions the surface's size changes.
*
* Surface location offset is double-buffered state, see
* wl_surface.commit.
*
* This request is semantically equivalent to and the replaces the x and y
* arguments in the wl_surface.attach request in wl_surface versions prior
* to 5. See wl_surface.attach for details.
*/
static inline void
wl_surface_offset(struct wl_surface *wl_surface, int32_t x, int32_t y)
{
wl_proxy_marshal_flags((struct wl_proxy *) wl_surface,
WL_SURFACE_OFFSET, NULL, wl_proxy_get_version((struct wl_proxy *) wl_surface), 0, x, y);
}
#ifndef WL_SEAT_CAPABILITY_ENUM
#define WL_SEAT_CAPABILITY_ENUM
/**
* @ingroup iface_wl_seat
* seat capability bitmask
*
* This is a bitmask of capabilities this seat has; if a member is
* set, then it is present on the seat.
*/
enum wl_seat_capability {
/**
* the seat has pointer devices
*/
WL_SEAT_CAPABILITY_POINTER = 1,
/**
* the seat has one or more keyboards
*/
WL_SEAT_CAPABILITY_KEYBOARD = 2,
/**
* the seat has touch devices
*/
WL_SEAT_CAPABILITY_TOUCH = 4,
};
#endif /* WL_SEAT_CAPABILITY_ENUM */
#ifndef WL_SEAT_ERROR_ENUM
#define WL_SEAT_ERROR_ENUM
/**
* @ingroup iface_wl_seat
* wl_seat error values
*
* These errors can be emitted in response to wl_seat requests.
*/
enum wl_seat_error {
/**
* get_pointer, get_keyboard or get_touch called on seat without the matching capability
*/
WL_SEAT_ERROR_MISSING_CAPABILITY = 0,
};
#endif /* WL_SEAT_ERROR_ENUM */
/**
* @ingroup iface_wl_seat
* @struct wl_seat_listener
*/
struct wl_seat_listener {
/**
* seat capabilities changed
*
* This is emitted whenever a seat gains or loses the pointer,
* keyboard or touch capabilities. The argument is a capability
* enum containing the complete set of capabilities this seat has.
*
* When the pointer capability is added, a client may create a
* wl_pointer object using the wl_seat.get_pointer request. This
* object will receive pointer events until the capability is
* removed in the future.
*
* When the pointer capability is removed, a client should destroy
* the wl_pointer objects associated with the seat where the
* capability was removed, using the wl_pointer.release request. No
* further pointer events will be received on these objects.
*
* In some compositors, if a seat regains the pointer capability
* and a client has a previously obtained wl_pointer object of
* version 4 or less, that object may start sending pointer events
* again. This behavior is considered a misinterpretation of the
* intended behavior and must not be relied upon by the client.
* wl_pointer objects of version 5 or later must not send events if
* created before the most recent event notifying the client of an
* added pointer capability.
*
* The above behavior also applies to wl_keyboard and wl_touch with
* the keyboard and touch capabilities, respectively.
* @param capabilities capabilities of the seat
*/
void (*capabilities)(void *data,
struct wl_seat *wl_seat,
uint32_t capabilities);
/**
* unique identifier for this seat
*
* In a multi-seat configuration the seat name can be used by
* clients to help identify which physical devices the seat
* represents.
*
* The seat name is a UTF-8 string with no convention defined for
* its contents. Each name is unique among all wl_seat globals. The
* name is only guaranteed to be unique for the current compositor
* instance.
*
* The same seat names are used for all clients. Thus, the name can
* be shared across processes to refer to a specific wl_seat
* global.
*
* The name event is sent after binding to the seat global. This
* event is only sent once per seat object, and the name does not
* change over the lifetime of the wl_seat global.
*
* Compositors may re-use the same seat name if the wl_seat global
* is destroyed and re-created later.
* @param name seat identifier
* @since 2
*/
void (*name)(void *data,
struct wl_seat *wl_seat,
const char *name);
};
/**
* @ingroup iface_wl_seat
*/
static inline int
wl_seat_add_listener(struct wl_seat *wl_seat,
const struct wl_seat_listener *listener, void *data)
{
return wl_proxy_add_listener((struct wl_proxy *) wl_seat,
(void (**)(void)) listener, data);
}
#define WL_SEAT_GET_POINTER 0
#define WL_SEAT_GET_KEYBOARD 1
#define WL_SEAT_GET_TOUCH 2
#define WL_SEAT_RELEASE 3
/**
* @ingroup iface_wl_seat
*/
#define WL_SEAT_CAPABILITIES_SINCE_VERSION 1
/**
* @ingroup iface_wl_seat
*/
#define WL_SEAT_NAME_SINCE_VERSION 2
/**
* @ingroup iface_wl_seat
*/
#define WL_SEAT_GET_POINTER_SINCE_VERSION 1
/**
* @ingroup iface_wl_seat
*/
#define WL_SEAT_GET_KEYBOARD_SINCE_VERSION 1
/**
* @ingroup iface_wl_seat
*/
#define WL_SEAT_GET_TOUCH_SINCE_VERSION 1
/**
* @ingroup iface_wl_seat
*/
#define WL_SEAT_RELEASE_SINCE_VERSION 5
/** @ingroup iface_wl_seat */
static inline void
wl_seat_set_user_data(struct wl_seat *wl_seat, void *user_data)
{
wl_proxy_set_user_data((struct wl_proxy *) wl_seat, user_data);
}
/** @ingroup iface_wl_seat */
static inline void *
wl_seat_get_user_data(struct wl_seat *wl_seat)
{
return wl_proxy_get_user_data((struct wl_proxy *) wl_seat);
}
static inline uint32_t
wl_seat_get_version(struct wl_seat *wl_seat)
{
return wl_proxy_get_version((struct wl_proxy *) wl_seat);
}
/** @ingroup iface_wl_seat */
static inline void
wl_seat_destroy(struct wl_seat *wl_seat)
{
wl_proxy_destroy((struct wl_proxy *) wl_seat);
}
/**
* @ingroup iface_wl_seat
*
* The ID provided will be initialized to the wl_pointer interface
* for this seat.
*
* This request only takes effect if the seat has the pointer
* capability, or has had the pointer capability in the past.
* It is a protocol violation to issue this request on a seat that has
* never had the pointer capability. The missing_capability error will
* be sent in this case.
*/
static inline struct wl_pointer *
wl_seat_get_pointer(struct wl_seat *wl_seat)
{
struct wl_proxy *id;
id = wl_proxy_marshal_flags((struct wl_proxy *) wl_seat,
WL_SEAT_GET_POINTER, &wl_pointer_interface, wl_proxy_get_version((struct wl_proxy *) wl_seat), 0, NULL);
return (struct wl_pointer *) id;
}
/**
* @ingroup iface_wl_seat
*
* The ID provided will be initialized to the wl_keyboard interface
* for this seat.
*
* This request only takes effect if the seat has the keyboard
* capability, or has had the keyboard capability in the past.
* It is a protocol violation to issue this request on a seat that has
* never had the keyboard capability. The missing_capability error will
* be sent in this case.
*/
static inline struct wl_keyboard *
wl_seat_get_keyboard(struct wl_seat *wl_seat)
{
struct wl_proxy *id;
id = wl_proxy_marshal_flags((struct wl_proxy *) wl_seat,
WL_SEAT_GET_KEYBOARD, &wl_keyboard_interface, wl_proxy_get_version((struct wl_proxy *) wl_seat), 0, NULL);
return (struct wl_keyboard *) id;
}
/**
* @ingroup iface_wl_seat
*
* The ID provided will be initialized to the wl_touch interface
* for this seat.
*
* This request only takes effect if the seat has the touch
* capability, or has had the touch capability in the past.
* It is a protocol violation to issue this request on a seat that has
* never had the touch capability. The missing_capability error will
* be sent in this case.
*/
static inline struct wl_touch *
wl_seat_get_touch(struct wl_seat *wl_seat)
{
struct wl_proxy *id;
id = wl_proxy_marshal_flags((struct wl_proxy *) wl_seat,
WL_SEAT_GET_TOUCH, &wl_touch_interface, wl_proxy_get_version((struct wl_proxy *) wl_seat), 0, NULL);
return (struct wl_touch *) id;
}
/**
* @ingroup iface_wl_seat
*
* Using this request a client can tell the server that it is not going to
* use the seat object anymore.
*/
static inline void
wl_seat_release(struct wl_seat *wl_seat)
{
wl_proxy_marshal_flags((struct wl_proxy *) wl_seat,
WL_SEAT_RELEASE, NULL, wl_proxy_get_version((struct wl_proxy *) wl_seat), WL_MARSHAL_FLAG_DESTROY);
}
#ifndef WL_POINTER_ERROR_ENUM
#define WL_POINTER_ERROR_ENUM
enum wl_pointer_error {
/**
* given wl_surface has another role
*/
WL_POINTER_ERROR_ROLE = 0,
};
#endif /* WL_POINTER_ERROR_ENUM */
#ifndef WL_POINTER_BUTTON_STATE_ENUM
#define WL_POINTER_BUTTON_STATE_ENUM
/**
* @ingroup iface_wl_pointer
* physical button state
*
* Describes the physical state of a button that produced the button
* event.
*/
enum wl_pointer_button_state {
/**
* the button is not pressed
*/
WL_POINTER_BUTTON_STATE_RELEASED = 0,
/**
* the button is pressed
*/
WL_POINTER_BUTTON_STATE_PRESSED = 1,
};
#endif /* WL_POINTER_BUTTON_STATE_ENUM */
#ifndef WL_POINTER_AXIS_ENUM
#define WL_POINTER_AXIS_ENUM
/**
* @ingroup iface_wl_pointer
* axis types
*
* Describes the axis types of scroll events.
*/
enum wl_pointer_axis {
/**
* vertical axis
*/
WL_POINTER_AXIS_VERTICAL_SCROLL = 0,
/**
* horizontal axis
*/
WL_POINTER_AXIS_HORIZONTAL_SCROLL = 1,
};
#endif /* WL_POINTER_AXIS_ENUM */
#ifndef WL_POINTER_AXIS_SOURCE_ENUM
#define WL_POINTER_AXIS_SOURCE_ENUM
/**
* @ingroup iface_wl_pointer
* axis source types
*
* Describes the source types for axis events. This indicates to the
* client how an axis event was physically generated; a client may
* adjust the user interface accordingly. For example, scroll events
* from a "finger" source may be in a smooth coordinate space with
* kinetic scrolling whereas a "wheel" source may be in discrete steps
* of a number of lines.
*
* The "continuous" axis source is a device generating events in a
* continuous coordinate space, but using something other than a
* finger. One example for this source is button-based scrolling where
* the vertical motion of a device is converted to scroll events while
* a button is held down.
*
* The "wheel tilt" axis source indicates that the actual device is a
* wheel but the scroll event is not caused by a rotation but a
* (usually sideways) tilt of the wheel.
*/
enum wl_pointer_axis_source {
/**
* a physical wheel rotation
*/
WL_POINTER_AXIS_SOURCE_WHEEL = 0,
/**
* finger on a touch surface
*/
WL_POINTER_AXIS_SOURCE_FINGER = 1,
/**
* continuous coordinate space
*/
WL_POINTER_AXIS_SOURCE_CONTINUOUS = 2,
/**
* a physical wheel tilt
* @since 6
*/
WL_POINTER_AXIS_SOURCE_WHEEL_TILT = 3,
};
/**
* @ingroup iface_wl_pointer
*/
#define WL_POINTER_AXIS_SOURCE_WHEEL_TILT_SINCE_VERSION 6
#endif /* WL_POINTER_AXIS_SOURCE_ENUM */
#ifndef WL_POINTER_AXIS_RELATIVE_DIRECTION_ENUM
#define WL_POINTER_AXIS_RELATIVE_DIRECTION_ENUM
/**
* @ingroup iface_wl_pointer
* axis relative direction
*
* This specifies the direction of the physical motion that caused a
* wl_pointer.axis event, relative to the wl_pointer.axis direction.
*/
enum wl_pointer_axis_relative_direction {
/**
* physical motion matches axis direction
*/
WL_POINTER_AXIS_RELATIVE_DIRECTION_IDENTICAL = 0,
/**
* physical motion is the inverse of the axis direction
*/
WL_POINTER_AXIS_RELATIVE_DIRECTION_INVERTED = 1,
};
#endif /* WL_POINTER_AXIS_RELATIVE_DIRECTION_ENUM */
/**
* @ingroup iface_wl_pointer
* @struct wl_pointer_listener
*/
struct wl_pointer_listener {
/**
* enter event
*
* Notification that this seat's pointer is focused on a certain
* surface.
*
* When a seat's focus enters a surface, the pointer image is
* undefined and a client should respond to this event by setting
* an appropriate pointer image with the set_cursor request.
* @param serial serial number of the enter event
* @param surface surface entered by the pointer
* @param surface_x surface-local x coordinate
* @param surface_y surface-local y coordinate
*/
void (*enter)(void *data,
struct wl_pointer *wl_pointer,
uint32_t serial,
struct wl_surface *surface,
wl_fixed_t surface_x,
wl_fixed_t surface_y);
/**
* leave event
*
* Notification that this seat's pointer is no longer focused on
* a certain surface.
*
* The leave notification is sent before the enter notification for
* the new focus.
* @param serial serial number of the leave event
* @param surface surface left by the pointer
*/
void (*leave)(void *data,
struct wl_pointer *wl_pointer,
uint32_t serial,
struct wl_surface *surface);
/**
* pointer motion event
*
* Notification of pointer location change. The arguments
* surface_x and surface_y are the location relative to the focused
* surface.
* @param time timestamp with millisecond granularity
* @param surface_x surface-local x coordinate
* @param surface_y surface-local y coordinate
*/
void (*motion)(void *data,
struct wl_pointer *wl_pointer,
uint32_t time,
wl_fixed_t surface_x,
wl_fixed_t surface_y);
/**
* pointer button event
*
* Mouse button click and release notifications.
*
* The location of the click is given by the last motion or enter
* event. The time argument is a timestamp with millisecond
* granularity, with an undefined base.
*
* The button is a button code as defined in the Linux kernel's
* linux/input-event-codes.h header file, e.g. BTN_LEFT.
*
* Any 16-bit button code value is reserved for future additions to
* the kernel's event code list. All other button codes above
* 0xFFFF are currently undefined but may be used in future
* versions of this protocol.
* @param serial serial number of the button event
* @param time timestamp with millisecond granularity
* @param button button that produced the event
* @param state physical state of the button
*/
void (*button)(void *data,
struct wl_pointer *wl_pointer,
uint32_t serial,
uint32_t time,
uint32_t button,
uint32_t state);
/**
* axis event
*
* Scroll and other axis notifications.
*
* For scroll events (vertical and horizontal scroll axes), the
* value parameter is the length of a vector along the specified
* axis in a coordinate space identical to those of motion events,
* representing a relative movement along the specified axis.
*
* For devices that support movements non-parallel to axes multiple
* axis events will be emitted.
*
* When applicable, for example for touch pads, the server can
* choose to emit scroll events where the motion vector is
* equivalent to a motion event vector.
*
* When applicable, a client can transform its content relative to
* the scroll distance.
* @param time timestamp with millisecond granularity
* @param axis axis type
* @param value length of vector in surface-local coordinate space
*/
void (*axis)(void *data,
struct wl_pointer *wl_pointer,
uint32_t time,
uint32_t axis,
wl_fixed_t value);
/**
* end of a pointer event sequence
*
* Indicates the end of a set of events that logically belong
* together. A client is expected to accumulate the data in all
* events within the frame before proceeding.
*
* All wl_pointer events before a wl_pointer.frame event belong
* logically together. For example, in a diagonal scroll motion the
* compositor will send an optional wl_pointer.axis_source event,
* two wl_pointer.axis events (horizontal and vertical) and finally
* a wl_pointer.frame event. The client may use this information to
* calculate a diagonal vector for scrolling.
*
* When multiple wl_pointer.axis events occur within the same
* frame, the motion vector is the combined motion of all events.
* When a wl_pointer.axis and a wl_pointer.axis_stop event occur
* within the same frame, this indicates that axis movement in one
* axis has stopped but continues in the other axis. When multiple
* wl_pointer.axis_stop events occur within the same frame, this
* indicates that these axes stopped in the same instance.
*
* A wl_pointer.frame event is sent for every logical event group,
* even if the group only contains a single wl_pointer event.
* Specifically, a client may get a sequence: motion, frame,
* button, frame, axis, frame, axis_stop, frame.
*
* The wl_pointer.enter and wl_pointer.leave events are logical
* events generated by the compositor and not the hardware. These
* events are also grouped by a wl_pointer.frame. When a pointer
* moves from one surface to another, a compositor should group the
* wl_pointer.leave event within the same wl_pointer.frame.
* However, a client must not rely on wl_pointer.leave and
* wl_pointer.enter being in the same wl_pointer.frame.
* Compositor-specific policies may require the wl_pointer.leave
* and wl_pointer.enter event being split across multiple
* wl_pointer.frame groups.
* @since 5
*/
void (*frame)(void *data,
struct wl_pointer *wl_pointer);
/**
* axis source event
*
* Source information for scroll and other axes.
*
* This event does not occur on its own. It is sent before a
* wl_pointer.frame event and carries the source information for
* all events within that frame.
*
* The source specifies how this event was generated. If the source
* is wl_pointer.axis_source.finger, a wl_pointer.axis_stop event
* will be sent when the user lifts the finger off the device.
*
* If the source is wl_pointer.axis_source.wheel,
* wl_pointer.axis_source.wheel_tilt or
* wl_pointer.axis_source.continuous, a wl_pointer.axis_stop event
* may or may not be sent. Whether a compositor sends an axis_stop
* event for these sources is hardware-specific and
* implementation-dependent; clients must not rely on receiving an
* axis_stop event for these scroll sources and should treat scroll
* sequences from these scroll sources as unterminated by default.
*
* This event is optional. If the source is unknown for a
* particular axis event sequence, no event is sent. Only one
* wl_pointer.axis_source event is permitted per frame.
*
* The order of wl_pointer.axis_discrete and wl_pointer.axis_source
* is not guaranteed.
* @param axis_source source of the axis event
* @since 5
*/
void (*axis_source)(void *data,
struct wl_pointer *wl_pointer,
uint32_t axis_source);
/**
* axis stop event
*
* Stop notification for scroll and other axes.
*
* For some wl_pointer.axis_source types, a wl_pointer.axis_stop
* event is sent to notify a client that the axis sequence has
* terminated. This enables the client to implement kinetic
* scrolling. See the wl_pointer.axis_source documentation for
* information on when this event may be generated.
*
* Any wl_pointer.axis events with the same axis_source after this
* event should be considered as the start of a new axis motion.
*
* The timestamp is to be interpreted identical to the timestamp in
* the wl_pointer.axis event. The timestamp value may be the same
* as a preceding wl_pointer.axis event.
* @param time timestamp with millisecond granularity
* @param axis the axis stopped with this event
* @since 5
*/
void (*axis_stop)(void *data,
struct wl_pointer *wl_pointer,
uint32_t time,
uint32_t axis);
/**
* axis click event
*
* Discrete step information for scroll and other axes.
*
* This event carries the axis value of the wl_pointer.axis event
* in discrete steps (e.g. mouse wheel clicks).
*
* This event is deprecated with wl_pointer version 8 - this event
* is not sent to clients supporting version 8 or later.
*
* This event does not occur on its own, it is coupled with a
* wl_pointer.axis event that represents this axis value on a
* continuous scale. The protocol guarantees that each
* axis_discrete event is always followed by exactly one axis event
* with the same axis number within the same wl_pointer.frame. Note
* that the protocol allows for other events to occur between the
* axis_discrete and its coupled axis event, including other
* axis_discrete or axis events. A wl_pointer.frame must not
* contain more than one axis_discrete event per axis type.
*
* This event is optional; continuous scrolling devices like
* two-finger scrolling on touchpads do not have discrete steps and
* do not generate this event.
*
* The discrete value carries the directional information. e.g. a
* value of -2 is two steps towards the negative direction of this
* axis.
*
* The axis number is identical to the axis number in the
* associated axis event.
*
* The order of wl_pointer.axis_discrete and wl_pointer.axis_source
* is not guaranteed.
* @param axis axis type
* @param discrete number of steps
* @since 5
*/
void (*axis_discrete)(void *data,
struct wl_pointer *wl_pointer,
uint32_t axis,
int32_t discrete);
/**
* axis high-resolution scroll event
*
* Discrete high-resolution scroll information.
*
* This event carries high-resolution wheel scroll information,
* with each multiple of 120 representing one logical scroll step
* (a wheel detent). For example, an axis_value120 of 30 is one
* quarter of a logical scroll step in the positive direction, a
* value120 of -240 are two logical scroll steps in the negative
* direction within the same hardware event. Clients that rely on
* discrete scrolling should accumulate the value120 to multiples
* of 120 before processing the event.
*
* The value120 must not be zero.
*
* This event replaces the wl_pointer.axis_discrete event in
* clients supporting wl_pointer version 8 or later.
*
* Where a wl_pointer.axis_source event occurs in the same
* wl_pointer.frame, the axis source applies to this event.
*
* The order of wl_pointer.axis_value120 and wl_pointer.axis_source
* is not guaranteed.
* @param axis axis type
* @param value120 scroll distance as fraction of 120
* @since 8
*/
void (*axis_value120)(void *data,
struct wl_pointer *wl_pointer,
uint32_t axis,
int32_t value120);
/**
* axis relative physical direction event
*
* Relative directional information of the entity causing the
* axis motion.
*
* For a wl_pointer.axis event, the
* wl_pointer.axis_relative_direction event specifies the movement
* direction of the entity causing the wl_pointer.axis event. For
* example: - if a user's fingers on a touchpad move down and this
* causes a wl_pointer.axis vertical_scroll down event, the
* physical direction is 'identical' - if a user's fingers on a
* touchpad move down and this causes a wl_pointer.axis
* vertical_scroll up scroll up event ('natural scrolling'), the
* physical direction is 'inverted'.
*
* A client may use this information to adjust scroll motion of
* components. Specifically, enabling natural scrolling causes the
* content to change direction compared to traditional scrolling.
* Some widgets like volume control sliders should usually match
* the physical direction regardless of whether natural scrolling
* is active. This event enables clients to match the scroll
* direction of a widget to the physical direction.
*
* This event does not occur on its own, it is coupled with a
* wl_pointer.axis event that represents this axis value. The
* protocol guarantees that each axis_relative_direction event is
* always followed by exactly one axis event with the same axis
* number within the same wl_pointer.frame. Note that the protocol
* allows for other events to occur between the
* axis_relative_direction and its coupled axis event.
*
* The axis number is identical to the axis number in the
* associated axis event.
*
* The order of wl_pointer.axis_relative_direction,
* wl_pointer.axis_discrete and wl_pointer.axis_source is not
* guaranteed.
* @param axis axis type
* @param direction physical direction relative to axis motion
* @since 9
*/
void (*axis_relative_direction)(void *data,
struct wl_pointer *wl_pointer,
uint32_t axis,
uint32_t direction);
};
/**
* @ingroup iface_wl_pointer
*/
static inline int
wl_pointer_add_listener(struct wl_pointer *wl_pointer,
const struct wl_pointer_listener *listener, void *data)
{
return wl_proxy_add_listener((struct wl_proxy *) wl_pointer,
(void (**)(void)) listener, data);
}
#define WL_POINTER_SET_CURSOR 0
#define WL_POINTER_RELEASE 1
/**
* @ingroup iface_wl_pointer
*/
#define WL_POINTER_ENTER_SINCE_VERSION 1
/**
* @ingroup iface_wl_pointer
*/
#define WL_POINTER_LEAVE_SINCE_VERSION 1
/**
* @ingroup iface_wl_pointer
*/
#define WL_POINTER_MOTION_SINCE_VERSION 1
/**
* @ingroup iface_wl_pointer
*/
#define WL_POINTER_BUTTON_SINCE_VERSION 1
/**
* @ingroup iface_wl_pointer
*/
#define WL_POINTER_AXIS_SINCE_VERSION 1
/**
* @ingroup iface_wl_pointer
*/
#define WL_POINTER_FRAME_SINCE_VERSION 5
/**
* @ingroup iface_wl_pointer
*/
#define WL_POINTER_AXIS_SOURCE_SINCE_VERSION 5
/**
* @ingroup iface_wl_pointer
*/
#define WL_POINTER_AXIS_STOP_SINCE_VERSION 5
/**
* @ingroup iface_wl_pointer
*/
#define WL_POINTER_AXIS_DISCRETE_SINCE_VERSION 5
/**
* @ingroup iface_wl_pointer
*/
#define WL_POINTER_AXIS_VALUE120_SINCE_VERSION 8
/**
* @ingroup iface_wl_pointer
*/
#define WL_POINTER_AXIS_RELATIVE_DIRECTION_SINCE_VERSION 9
/**
* @ingroup iface_wl_pointer
*/
#define WL_POINTER_SET_CURSOR_SINCE_VERSION 1
/**
* @ingroup iface_wl_pointer
*/
#define WL_POINTER_RELEASE_SINCE_VERSION 3
/** @ingroup iface_wl_pointer */
static inline void
wl_pointer_set_user_data(struct wl_pointer *wl_pointer, void *user_data)
{
wl_proxy_set_user_data((struct wl_proxy *) wl_pointer, user_data);
}
/** @ingroup iface_wl_pointer */
static inline void *
wl_pointer_get_user_data(struct wl_pointer *wl_pointer)
{
return wl_proxy_get_user_data((struct wl_proxy *) wl_pointer);
}
static inline uint32_t
wl_pointer_get_version(struct wl_pointer *wl_pointer)
{
return wl_proxy_get_version((struct wl_proxy *) wl_pointer);
}
/** @ingroup iface_wl_pointer */
static inline void
wl_pointer_destroy(struct wl_pointer *wl_pointer)
{
wl_proxy_destroy((struct wl_proxy *) wl_pointer);
}
/**
* @ingroup iface_wl_pointer
*
* Set the pointer surface, i.e., the surface that contains the
* pointer image (cursor). This request gives the surface the role
* of a cursor. If the surface already has another role, it raises
* a protocol error.
*
* The cursor actually changes only if the pointer
* focus for this device is one of the requesting client's surfaces
* or the surface parameter is the current pointer surface. If
* there was a previous surface set with this request it is
* replaced. If surface is NULL, the pointer image is hidden.
*
* The parameters hotspot_x and hotspot_y define the position of
* the pointer surface relative to the pointer location. Its
* top-left corner is always at (x, y) - (hotspot_x, hotspot_y),
* where (x, y) are the coordinates of the pointer location, in
* surface-local coordinates.
*
* On surface.attach requests to the pointer surface, hotspot_x
* and hotspot_y are decremented by the x and y parameters
* passed to the request. Attach must be confirmed by
* wl_surface.commit as usual.
*
* The hotspot can also be updated by passing the currently set
* pointer surface to this request with new values for hotspot_x
* and hotspot_y.
*
* The input region is ignored for wl_surfaces with the role of
* a cursor. When the use as a cursor ends, the wl_surface is
* unmapped.
*
* The serial parameter must match the latest wl_pointer.enter
* serial number sent to the client. Otherwise the request will be
* ignored.
*/
static inline void
wl_pointer_set_cursor(struct wl_pointer *wl_pointer, uint32_t serial, struct wl_surface *surface, int32_t hotspot_x, int32_t hotspot_y)
{
wl_proxy_marshal_flags((struct wl_proxy *) wl_pointer,
WL_POINTER_SET_CURSOR, NULL, wl_proxy_get_version((struct wl_proxy *) wl_pointer), 0, serial, surface, hotspot_x, hotspot_y);
}
/**
* @ingroup iface_wl_pointer
*
* Using this request a client can tell the server that it is not going to
* use the pointer object anymore.
*
* This request destroys the pointer proxy object, so clients must not call
* wl_pointer_destroy() after using this request.
*/
static inline void
wl_pointer_release(struct wl_pointer *wl_pointer)
{
wl_proxy_marshal_flags((struct wl_proxy *) wl_pointer,
WL_POINTER_RELEASE, NULL, wl_proxy_get_version((struct wl_proxy *) wl_pointer), WL_MARSHAL_FLAG_DESTROY);
}
#ifndef WL_KEYBOARD_KEYMAP_FORMAT_ENUM
#define WL_KEYBOARD_KEYMAP_FORMAT_ENUM
/**
* @ingroup iface_wl_keyboard
* keyboard mapping format
*
* This specifies the format of the keymap provided to the
* client with the wl_keyboard.keymap event.
*/
enum wl_keyboard_keymap_format {
/**
* no keymap; client must understand how to interpret the raw keycode
*/
WL_KEYBOARD_KEYMAP_FORMAT_NO_KEYMAP = 0,
/**
* libxkbcommon compatible, null-terminated string; to determine the xkb keycode, clients must add 8 to the key event keycode
*/
WL_KEYBOARD_KEYMAP_FORMAT_XKB_V1 = 1,
};
#endif /* WL_KEYBOARD_KEYMAP_FORMAT_ENUM */
#ifndef WL_KEYBOARD_KEY_STATE_ENUM
#define WL_KEYBOARD_KEY_STATE_ENUM
/**
* @ingroup iface_wl_keyboard
* physical key state
*
* Describes the physical state of a key that produced the key event.
*/
enum wl_keyboard_key_state {
/**
* key is not pressed
*/
WL_KEYBOARD_KEY_STATE_RELEASED = 0,
/**
* key is pressed
*/
WL_KEYBOARD_KEY_STATE_PRESSED = 1,
};
#endif /* WL_KEYBOARD_KEY_STATE_ENUM */
/**
* @ingroup iface_wl_keyboard
* @struct wl_keyboard_listener
*/
struct wl_keyboard_listener {
/**
* keyboard mapping
*
* This event provides a file descriptor to the client which can
* be memory-mapped in read-only mode to provide a keyboard mapping
* description.
*
* From version 7 onwards, the fd must be mapped with MAP_PRIVATE
* by the recipient, as MAP_SHARED may fail.
* @param format keymap format
* @param fd keymap file descriptor
* @param size keymap size, in bytes
*/
void (*keymap)(void *data,
struct wl_keyboard *wl_keyboard,
uint32_t format,
int32_t fd,
uint32_t size);
/**
* enter event
*
* Notification that this seat's keyboard focus is on a certain
* surface.
*
* The compositor must send the wl_keyboard.modifiers event after
* this event.
* @param serial serial number of the enter event
* @param surface surface gaining keyboard focus
* @param keys the currently pressed keys
*/
void (*enter)(void *data,
struct wl_keyboard *wl_keyboard,
uint32_t serial,
struct wl_surface *surface,
struct wl_array *keys);
/**
* leave event
*
* Notification that this seat's keyboard focus is no longer on a
* certain surface.
*
* The leave notification is sent before the enter notification for
* the new focus.
*
* After this event client must assume that all keys, including
* modifiers, are lifted and also it must stop key repeating if
* there's some going on.
* @param serial serial number of the leave event
* @param surface surface that lost keyboard focus
*/
void (*leave)(void *data,
struct wl_keyboard *wl_keyboard,
uint32_t serial,
struct wl_surface *surface);
/**
* key event
*
* A key was pressed or released. The time argument is a
* timestamp with millisecond granularity, with an undefined base.
*
* The key is a platform-specific key code that can be interpreted
* by feeding it to the keyboard mapping (see the keymap event).
*
* If this event produces a change in modifiers, then the resulting
* wl_keyboard.modifiers event must be sent after this event.
* @param serial serial number of the key event
* @param time timestamp with millisecond granularity
* @param key key that produced the event
* @param state physical state of the key
*/
void (*key)(void *data,
struct wl_keyboard *wl_keyboard,
uint32_t serial,
uint32_t time,
uint32_t key,
uint32_t state);
/**
* modifier and group state
*
* Notifies clients that the modifier and/or group state has
* changed, and it should update its local state.
* @param serial serial number of the modifiers event
* @param mods_depressed depressed modifiers
* @param mods_latched latched modifiers
* @param mods_locked locked modifiers
* @param group keyboard layout
*/
void (*modifiers)(void *data,
struct wl_keyboard *wl_keyboard,
uint32_t serial,
uint32_t mods_depressed,
uint32_t mods_latched,
uint32_t mods_locked,
uint32_t group);
/**
* repeat rate and delay
*
* Informs the client about the keyboard's repeat rate and delay.
*
* This event is sent as soon as the wl_keyboard object has been
* created, and is guaranteed to be received by the client before
* any key press event.
*
* Negative values for either rate or delay are illegal. A rate of
* zero will disable any repeating (regardless of the value of
* delay).
*
* This event can be sent later on as well with a new value if
* necessary, so clients should continue listening for the event
* past the creation of wl_keyboard.
* @param rate the rate of repeating keys in characters per second
* @param delay delay in milliseconds since key down until repeating starts
* @since 4
*/
void (*repeat_info)(void *data,
struct wl_keyboard *wl_keyboard,
int32_t rate,
int32_t delay);
};
/**
* @ingroup iface_wl_keyboard
*/
static inline int
wl_keyboard_add_listener(struct wl_keyboard *wl_keyboard,
const struct wl_keyboard_listener *listener, void *data)
{
return wl_proxy_add_listener((struct wl_proxy *) wl_keyboard,
(void (**)(void)) listener, data);
}
#define WL_KEYBOARD_RELEASE 0
/**
* @ingroup iface_wl_keyboard
*/
#define WL_KEYBOARD_KEYMAP_SINCE_VERSION 1
/**
* @ingroup iface_wl_keyboard
*/
#define WL_KEYBOARD_ENTER_SINCE_VERSION 1
/**
* @ingroup iface_wl_keyboard
*/
#define WL_KEYBOARD_LEAVE_SINCE_VERSION 1
/**
* @ingroup iface_wl_keyboard
*/
#define WL_KEYBOARD_KEY_SINCE_VERSION 1
/**
* @ingroup iface_wl_keyboard
*/
#define WL_KEYBOARD_MODIFIERS_SINCE_VERSION 1
/**
* @ingroup iface_wl_keyboard
*/
#define WL_KEYBOARD_REPEAT_INFO_SINCE_VERSION 4
/**
* @ingroup iface_wl_keyboard
*/
#define WL_KEYBOARD_RELEASE_SINCE_VERSION 3
/** @ingroup iface_wl_keyboard */
static inline void
wl_keyboard_set_user_data(struct wl_keyboard *wl_keyboard, void *user_data)
{
wl_proxy_set_user_data((struct wl_proxy *) wl_keyboard, user_data);
}
/** @ingroup iface_wl_keyboard */
static inline void *
wl_keyboard_get_user_data(struct wl_keyboard *wl_keyboard)
{
return wl_proxy_get_user_data((struct wl_proxy *) wl_keyboard);
}
static inline uint32_t
wl_keyboard_get_version(struct wl_keyboard *wl_keyboard)
{
return wl_proxy_get_version((struct wl_proxy *) wl_keyboard);
}
/** @ingroup iface_wl_keyboard */
static inline void
wl_keyboard_destroy(struct wl_keyboard *wl_keyboard)
{
wl_proxy_destroy((struct wl_proxy *) wl_keyboard);
}
/**
* @ingroup iface_wl_keyboard
*/
static inline void
wl_keyboard_release(struct wl_keyboard *wl_keyboard)
{
wl_proxy_marshal_flags((struct wl_proxy *) wl_keyboard,
WL_KEYBOARD_RELEASE, NULL, wl_proxy_get_version((struct wl_proxy *) wl_keyboard), WL_MARSHAL_FLAG_DESTROY);
}
/**
* @ingroup iface_wl_touch
* @struct wl_touch_listener
*/
struct wl_touch_listener {
/**
* touch down event and beginning of a touch sequence
*
* A new touch point has appeared on the surface. This touch
* point is assigned a unique ID. Future events from this touch
* point reference this ID. The ID ceases to be valid after a touch
* up event and may be reused in the future.
* @param serial serial number of the touch down event
* @param time timestamp with millisecond granularity
* @param surface surface touched
* @param id the unique ID of this touch point
* @param x surface-local x coordinate
* @param y surface-local y coordinate
*/
void (*down)(void *data,
struct wl_touch *wl_touch,
uint32_t serial,
uint32_t time,
struct wl_surface *surface,
int32_t id,
wl_fixed_t x,
wl_fixed_t y);
/**
* end of a touch event sequence
*
* The touch point has disappeared. No further events will be
* sent for this touch point and the touch point's ID is released
* and may be reused in a future touch down event.
* @param serial serial number of the touch up event
* @param time timestamp with millisecond granularity
* @param id the unique ID of this touch point
*/
void (*up)(void *data,
struct wl_touch *wl_touch,
uint32_t serial,
uint32_t time,
int32_t id);
/**
* update of touch point coordinates
*
* A touch point has changed coordinates.
* @param time timestamp with millisecond granularity
* @param id the unique ID of this touch point
* @param x surface-local x coordinate
* @param y surface-local y coordinate
*/
void (*motion)(void *data,
struct wl_touch *wl_touch,
uint32_t time,
int32_t id,
wl_fixed_t x,
wl_fixed_t y);
/**
* end of touch frame event
*
* Indicates the end of a set of events that logically belong
* together. A client is expected to accumulate the data in all
* events within the frame before proceeding.
*
* A wl_touch.frame terminates at least one event but otherwise no
* guarantee is provided about the set of events within a frame. A
* client must assume that any state not updated in a frame is
* unchanged from the previously known state.
*/
void (*frame)(void *data,
struct wl_touch *wl_touch);
/**
* touch session cancelled
*
* Sent if the compositor decides the touch stream is a global
* gesture. No further events are sent to the clients from that
* particular gesture. Touch cancellation applies to all touch
* points currently active on this client's surface. The client is
* responsible for finalizing the touch points, future touch points
* on this surface may reuse the touch point ID.
*/
void (*cancel)(void *data,
struct wl_touch *wl_touch);
/**
* update shape of touch point
*
* Sent when a touchpoint has changed its shape.
*
* This event does not occur on its own. It is sent before a
* wl_touch.frame event and carries the new shape information for
* any previously reported, or new touch points of that frame.
*
* Other events describing the touch point such as wl_touch.down,
* wl_touch.motion or wl_touch.orientation may be sent within the
* same wl_touch.frame. A client should treat these events as a
* single logical touch point update. The order of wl_touch.shape,
* wl_touch.orientation and wl_touch.motion is not guaranteed. A
* wl_touch.down event is guaranteed to occur before the first
* wl_touch.shape event for this touch ID but both events may occur
* within the same wl_touch.frame.
*
* A touchpoint shape is approximated by an ellipse through the
* major and minor axis length. The major axis length describes the
* longer diameter of the ellipse, while the minor axis length
* describes the shorter diameter. Major and minor are orthogonal
* and both are specified in surface-local coordinates. The center
* of the ellipse is always at the touchpoint location as reported
* by wl_touch.down or wl_touch.move.
*
* This event is only sent by the compositor if the touch device
* supports shape reports. The client has to make reasonable
* assumptions about the shape if it did not receive this event.
* @param id the unique ID of this touch point
* @param major length of the major axis in surface-local coordinates
* @param minor length of the minor axis in surface-local coordinates
* @since 6
*/
void (*shape)(void *data,
struct wl_touch *wl_touch,
int32_t id,
wl_fixed_t major,
wl_fixed_t minor);
/**
* update orientation of touch point
*
* Sent when a touchpoint has changed its orientation.
*
* This event does not occur on its own. It is sent before a
* wl_touch.frame event and carries the new shape information for
* any previously reported, or new touch points of that frame.
*
* Other events describing the touch point such as wl_touch.down,
* wl_touch.motion or wl_touch.shape may be sent within the same
* wl_touch.frame. A client should treat these events as a single
* logical touch point update. The order of wl_touch.shape,
* wl_touch.orientation and wl_touch.motion is not guaranteed. A
* wl_touch.down event is guaranteed to occur before the first
* wl_touch.orientation event for this touch ID but both events may
* occur within the same wl_touch.frame.
*
* The orientation describes the clockwise angle of a touchpoint's
* major axis to the positive surface y-axis and is normalized to
* the -180 to +180 degree range. The granularity of orientation
* depends on the touch device, some devices only support binary
* rotation values between 0 and 90 degrees.
*
* This event is only sent by the compositor if the touch device
* supports orientation reports.
* @param id the unique ID of this touch point
* @param orientation angle between major axis and positive surface y-axis in degrees
* @since 6
*/
void (*orientation)(void *data,
struct wl_touch *wl_touch,
int32_t id,
wl_fixed_t orientation);
};
/**
* @ingroup iface_wl_touch
*/
static inline int
wl_touch_add_listener(struct wl_touch *wl_touch,
const struct wl_touch_listener *listener, void *data)
{
return wl_proxy_add_listener((struct wl_proxy *) wl_touch,
(void (**)(void)) listener, data);
}
#define WL_TOUCH_RELEASE 0
/**
* @ingroup iface_wl_touch
*/
#define WL_TOUCH_DOWN_SINCE_VERSION 1
/**
* @ingroup iface_wl_touch
*/
#define WL_TOUCH_UP_SINCE_VERSION 1
/**
* @ingroup iface_wl_touch
*/
#define WL_TOUCH_MOTION_SINCE_VERSION 1
/**
* @ingroup iface_wl_touch
*/
#define WL_TOUCH_FRAME_SINCE_VERSION 1
/**
* @ingroup iface_wl_touch
*/
#define WL_TOUCH_CANCEL_SINCE_VERSION 1
/**
* @ingroup iface_wl_touch
*/
#define WL_TOUCH_SHAPE_SINCE_VERSION 6
/**
* @ingroup iface_wl_touch
*/
#define WL_TOUCH_ORIENTATION_SINCE_VERSION 6
/**
* @ingroup iface_wl_touch
*/
#define WL_TOUCH_RELEASE_SINCE_VERSION 3
/** @ingroup iface_wl_touch */
static inline void
wl_touch_set_user_data(struct wl_touch *wl_touch, void *user_data)
{
wl_proxy_set_user_data((struct wl_proxy *) wl_touch, user_data);
}
/** @ingroup iface_wl_touch */
static inline void *
wl_touch_get_user_data(struct wl_touch *wl_touch)
{
return wl_proxy_get_user_data((struct wl_proxy *) wl_touch);
}
static inline uint32_t
wl_touch_get_version(struct wl_touch *wl_touch)
{
return wl_proxy_get_version((struct wl_proxy *) wl_touch);
}
/** @ingroup iface_wl_touch */
static inline void
wl_touch_destroy(struct wl_touch *wl_touch)
{
wl_proxy_destroy((struct wl_proxy *) wl_touch);
}
/**
* @ingroup iface_wl_touch
*/
static inline void
wl_touch_release(struct wl_touch *wl_touch)
{
wl_proxy_marshal_flags((struct wl_proxy *) wl_touch,
WL_TOUCH_RELEASE, NULL, wl_proxy_get_version((struct wl_proxy *) wl_touch), WL_MARSHAL_FLAG_DESTROY);
}
#ifndef WL_OUTPUT_SUBPIXEL_ENUM
#define WL_OUTPUT_SUBPIXEL_ENUM
/**
* @ingroup iface_wl_output
* subpixel geometry information
*
* This enumeration describes how the physical
* pixels on an output are laid out.
*/
enum wl_output_subpixel {
/**
* unknown geometry
*/
WL_OUTPUT_SUBPIXEL_UNKNOWN = 0,
/**
* no geometry
*/
WL_OUTPUT_SUBPIXEL_NONE = 1,
/**
* horizontal RGB
*/
WL_OUTPUT_SUBPIXEL_HORIZONTAL_RGB = 2,
/**
* horizontal BGR
*/
WL_OUTPUT_SUBPIXEL_HORIZONTAL_BGR = 3,
/**
* vertical RGB
*/
WL_OUTPUT_SUBPIXEL_VERTICAL_RGB = 4,
/**
* vertical BGR
*/
WL_OUTPUT_SUBPIXEL_VERTICAL_BGR = 5,
};
#endif /* WL_OUTPUT_SUBPIXEL_ENUM */
#ifndef WL_OUTPUT_TRANSFORM_ENUM
#define WL_OUTPUT_TRANSFORM_ENUM
/**
* @ingroup iface_wl_output
* transform from framebuffer to output
*
* This describes the transform that a compositor will apply to a
* surface to compensate for the rotation or mirroring of an
* output device.
*
* The flipped values correspond to an initial flip around a
* vertical axis followed by rotation.
*
* The purpose is mainly to allow clients to render accordingly and
* tell the compositor, so that for fullscreen surfaces, the
* compositor will still be able to scan out directly from client
* surfaces.
*/
enum wl_output_transform {
/**
* no transform
*/
WL_OUTPUT_TRANSFORM_NORMAL = 0,
/**
* 90 degrees counter-clockwise
*/
WL_OUTPUT_TRANSFORM_90 = 1,
/**
* 180 degrees counter-clockwise
*/
WL_OUTPUT_TRANSFORM_180 = 2,
/**
* 270 degrees counter-clockwise
*/
WL_OUTPUT_TRANSFORM_270 = 3,
/**
* 180 degree flip around a vertical axis
*/
WL_OUTPUT_TRANSFORM_FLIPPED = 4,
/**
* flip and rotate 90 degrees counter-clockwise
*/
WL_OUTPUT_TRANSFORM_FLIPPED_90 = 5,
/**
* flip and rotate 180 degrees counter-clockwise
*/
WL_OUTPUT_TRANSFORM_FLIPPED_180 = 6,
/**
* flip and rotate 270 degrees counter-clockwise
*/
WL_OUTPUT_TRANSFORM_FLIPPED_270 = 7,
};
#endif /* WL_OUTPUT_TRANSFORM_ENUM */
#ifndef WL_OUTPUT_MODE_ENUM
#define WL_OUTPUT_MODE_ENUM
/**
* @ingroup iface_wl_output
* mode information
*
* These flags describe properties of an output mode.
* They are used in the flags bitfield of the mode event.
*/
enum wl_output_mode {
/**
* indicates this is the current mode
*/
WL_OUTPUT_MODE_CURRENT = 0x1,
/**
* indicates this is the preferred mode
*/
WL_OUTPUT_MODE_PREFERRED = 0x2,
};
#endif /* WL_OUTPUT_MODE_ENUM */
/**
* @ingroup iface_wl_output
* @struct wl_output_listener
*/
struct wl_output_listener {
/**
* properties of the output
*
* The geometry event describes geometric properties of the
* output. The event is sent when binding to the output object and
* whenever any of the properties change.
*
* The physical size can be set to zero if it doesn't make sense
* for this output (e.g. for projectors or virtual outputs).
*
* The geometry event will be followed by a done event (starting
* from version 2).
*
* Note: wl_output only advertises partial information about the
* output position and identification. Some compositors, for
* instance those not implementing a desktop-style output layout or
* those exposing virtual outputs, might fake this information.
* Instead of using x and y, clients should use
* xdg_output.logical_position. Instead of using make and model,
* clients should use name and description.
* @param x x position within the global compositor space
* @param y y position within the global compositor space
* @param physical_width width in millimeters of the output
* @param physical_height height in millimeters of the output
* @param subpixel subpixel orientation of the output
* @param make textual description of the manufacturer
* @param model textual description of the model
* @param transform transform that maps framebuffer to output
*/
void (*geometry)(void *data,
struct wl_output *wl_output,
int32_t x,
int32_t y,
int32_t physical_width,
int32_t physical_height,
int32_t subpixel,
const char *make,
const char *model,
int32_t transform);
/**
* advertise available modes for the output
*
* The mode event describes an available mode for the output.
*
* The event is sent when binding to the output object and there
* will always be one mode, the current mode. The event is sent
* again if an output changes mode, for the mode that is now
* current. In other words, the current mode is always the last
* mode that was received with the current flag set.
*
* Non-current modes are deprecated. A compositor can decide to
* only advertise the current mode and never send other modes.
* Clients should not rely on non-current modes.
*
* The size of a mode is given in physical hardware units of the
* output device. This is not necessarily the same as the output
* size in the global compositor space. For instance, the output
* may be scaled, as described in wl_output.scale, or transformed,
* as described in wl_output.transform. Clients willing to retrieve
* the output size in the global compositor space should use
* xdg_output.logical_size instead.
*
* The vertical refresh rate can be set to zero if it doesn't make
* sense for this output (e.g. for virtual outputs).
*
* The mode event will be followed by a done event (starting from
* version 2).
*
* Clients should not use the refresh rate to schedule frames.
* Instead, they should use the wl_surface.frame event or the
* presentation-time protocol.
*
* Note: this information is not always meaningful for all outputs.
* Some compositors, such as those exposing virtual outputs, might
* fake the refresh rate or the size.
* @param flags bitfield of mode flags
* @param width width of the mode in hardware units
* @param height height of the mode in hardware units
* @param refresh vertical refresh rate in mHz
*/
void (*mode)(void *data,
struct wl_output *wl_output,
uint32_t flags,
int32_t width,
int32_t height,
int32_t refresh);
/**
* sent all information about output
*
* This event is sent after all other properties have been sent
* after binding to the output object and after any other property
* changes done after that. This allows changes to the output
* properties to be seen as atomic, even if they happen via
* multiple events.
* @since 2
*/
void (*done)(void *data,
struct wl_output *wl_output);
/**
* output scaling properties
*
* This event contains scaling geometry information that is not
* in the geometry event. It may be sent after binding the output
* object or if the output scale changes later. If it is not sent,
* the client should assume a scale of 1.
*
* A scale larger than 1 means that the compositor will
* automatically scale surface buffers by this amount when
* rendering. This is used for very high resolution displays where
* applications rendering at the native resolution would be too
* small to be legible.
*
* It is intended that scaling aware clients track the current
* output of a surface, and if it is on a scaled output it should
* use wl_surface.set_buffer_scale with the scale of the output.
* That way the compositor can avoid scaling the surface, and the
* client can supply a higher detail image.
*
* The scale event will be followed by a done event.
* @param factor scaling factor of output
* @since 2
*/
void (*scale)(void *data,
struct wl_output *wl_output,
int32_t factor);
/**
* name of this output
*
* Many compositors will assign user-friendly names to their
* outputs, show them to the user, allow the user to refer to an
* output, etc. The client may wish to know this name as well to
* offer the user similar behaviors.
*
* The name is a UTF-8 string with no convention defined for its
* contents. Each name is unique among all wl_output globals. The
* name is only guaranteed to be unique for the compositor
* instance.
*
* The same output name is used for all clients for a given
* wl_output global. Thus, the name can be shared across processes
* to refer to a specific wl_output global.
*
* The name is not guaranteed to be persistent across sessions,
* thus cannot be used to reliably identify an output in e.g.
* configuration files.
*
* Examples of names include 'HDMI-A-1', 'WL-1', 'X11-1', etc.
* However, do not assume that the name is a reflection of an
* underlying DRM connector, X11 connection, etc.
*
* The name event is sent after binding the output object. This
* event is only sent once per output object, and the name does not
* change over the lifetime of the wl_output global.
*
* Compositors may re-use the same output name if the wl_output
* global is destroyed and re-created later. Compositors should
* avoid re-using the same name if possible.
*
* The name event will be followed by a done event.
* @param name output name
* @since 4
*/
void (*name)(void *data,
struct wl_output *wl_output,
const char *name);
/**
* human-readable description of this output
*
* Many compositors can produce human-readable descriptions of
* their outputs. The client may wish to know this description as
* well, e.g. for output selection purposes.
*
* The description is a UTF-8 string with no convention defined for
* its contents. The description is not guaranteed to be unique
* among all wl_output globals. Examples might include 'Foocorp 11"
* Display' or 'Virtual X11 output via :1'.
*
* The description event is sent after binding the output object
* and whenever the description changes. The description is
* optional, and may not be sent at all.
*
* The description event will be followed by a done event.
* @param description output description
* @since 4
*/
void (*description)(void *data,
struct wl_output *wl_output,
const char *description);
};
/**
* @ingroup iface_wl_output
*/
static inline int
wl_output_add_listener(struct wl_output *wl_output,
const struct wl_output_listener *listener, void *data)
{
return wl_proxy_add_listener((struct wl_proxy *) wl_output,
(void (**)(void)) listener, data);
}
#define WL_OUTPUT_RELEASE 0
/**
* @ingroup iface_wl_output
*/
#define WL_OUTPUT_GEOMETRY_SINCE_VERSION 1
/**
* @ingroup iface_wl_output
*/
#define WL_OUTPUT_MODE_SINCE_VERSION 1
/**
* @ingroup iface_wl_output
*/
#define WL_OUTPUT_DONE_SINCE_VERSION 2
/**
* @ingroup iface_wl_output
*/
#define WL_OUTPUT_SCALE_SINCE_VERSION 2
/**
* @ingroup iface_wl_output
*/
#define WL_OUTPUT_NAME_SINCE_VERSION 4
/**
* @ingroup iface_wl_output
*/
#define WL_OUTPUT_DESCRIPTION_SINCE_VERSION 4
/**
* @ingroup iface_wl_output
*/
#define WL_OUTPUT_RELEASE_SINCE_VERSION 3
/** @ingroup iface_wl_output */
static inline void
wl_output_set_user_data(struct wl_output *wl_output, void *user_data)
{
wl_proxy_set_user_data((struct wl_proxy *) wl_output, user_data);
}
/** @ingroup iface_wl_output */
static inline void *
wl_output_get_user_data(struct wl_output *wl_output)
{
return wl_proxy_get_user_data((struct wl_proxy *) wl_output);
}
static inline uint32_t
wl_output_get_version(struct wl_output *wl_output)
{
return wl_proxy_get_version((struct wl_proxy *) wl_output);
}
/** @ingroup iface_wl_output */
static inline void
wl_output_destroy(struct wl_output *wl_output)
{
wl_proxy_destroy((struct wl_proxy *) wl_output);
}
/**
* @ingroup iface_wl_output
*
* Using this request a client can tell the server that it is not going to
* use the output object anymore.
*/
static inline void
wl_output_release(struct wl_output *wl_output)
{
wl_proxy_marshal_flags((struct wl_proxy *) wl_output,
WL_OUTPUT_RELEASE, NULL, wl_proxy_get_version((struct wl_proxy *) wl_output), WL_MARSHAL_FLAG_DESTROY);
}
#define WL_REGION_DESTROY 0
#define WL_REGION_ADD 1
#define WL_REGION_SUBTRACT 2
/**
* @ingroup iface_wl_region
*/
#define WL_REGION_DESTROY_SINCE_VERSION 1
/**
* @ingroup iface_wl_region
*/
#define WL_REGION_ADD_SINCE_VERSION 1
/**
* @ingroup iface_wl_region
*/
#define WL_REGION_SUBTRACT_SINCE_VERSION 1
/** @ingroup iface_wl_region */
static inline void
wl_region_set_user_data(struct wl_region *wl_region, void *user_data)
{
wl_proxy_set_user_data((struct wl_proxy *) wl_region, user_data);
}
/** @ingroup iface_wl_region */
static inline void *
wl_region_get_user_data(struct wl_region *wl_region)
{
return wl_proxy_get_user_data((struct wl_proxy *) wl_region);
}
static inline uint32_t
wl_region_get_version(struct wl_region *wl_region)
{
return wl_proxy_get_version((struct wl_proxy *) wl_region);
}
/**
* @ingroup iface_wl_region
*
* Destroy the region. This will invalidate the object ID.
*/
static inline void
wl_region_destroy(struct wl_region *wl_region)
{
wl_proxy_marshal_flags((struct wl_proxy *) wl_region,
WL_REGION_DESTROY, NULL, wl_proxy_get_version((struct wl_proxy *) wl_region), WL_MARSHAL_FLAG_DESTROY);
}
/**
* @ingroup iface_wl_region
*
* Add the specified rectangle to the region.
*/
static inline void
wl_region_add(struct wl_region *wl_region, int32_t x, int32_t y, int32_t width, int32_t height)
{
wl_proxy_marshal_flags((struct wl_proxy *) wl_region,
WL_REGION_ADD, NULL, wl_proxy_get_version((struct wl_proxy *) wl_region), 0, x, y, width, height);
}
/**
* @ingroup iface_wl_region
*
* Subtract the specified rectangle from the region.
*/
static inline void
wl_region_subtract(struct wl_region *wl_region, int32_t x, int32_t y, int32_t width, int32_t height)
{
wl_proxy_marshal_flags((struct wl_proxy *) wl_region,
WL_REGION_SUBTRACT, NULL, wl_proxy_get_version((struct wl_proxy *) wl_region), 0, x, y, width, height);
}
#ifndef WL_SUBCOMPOSITOR_ERROR_ENUM
#define WL_SUBCOMPOSITOR_ERROR_ENUM
enum wl_subcompositor_error {
/**
* the to-be sub-surface is invalid
*/
WL_SUBCOMPOSITOR_ERROR_BAD_SURFACE = 0,
/**
* the to-be sub-surface parent is invalid
*/
WL_SUBCOMPOSITOR_ERROR_BAD_PARENT = 1,
};
#endif /* WL_SUBCOMPOSITOR_ERROR_ENUM */
#define WL_SUBCOMPOSITOR_DESTROY 0
#define WL_SUBCOMPOSITOR_GET_SUBSURFACE 1
/**
* @ingroup iface_wl_subcompositor
*/
#define WL_SUBCOMPOSITOR_DESTROY_SINCE_VERSION 1
/**
* @ingroup iface_wl_subcompositor
*/
#define WL_SUBCOMPOSITOR_GET_SUBSURFACE_SINCE_VERSION 1
/** @ingroup iface_wl_subcompositor */
static inline void
wl_subcompositor_set_user_data(struct wl_subcompositor *wl_subcompositor, void *user_data)
{
wl_proxy_set_user_data((struct wl_proxy *) wl_subcompositor, user_data);
}
/** @ingroup iface_wl_subcompositor */
static inline void *
wl_subcompositor_get_user_data(struct wl_subcompositor *wl_subcompositor)
{
return wl_proxy_get_user_data((struct wl_proxy *) wl_subcompositor);
}
static inline uint32_t
wl_subcompositor_get_version(struct wl_subcompositor *wl_subcompositor)
{
return wl_proxy_get_version((struct wl_proxy *) wl_subcompositor);
}
/**
* @ingroup iface_wl_subcompositor
*
* Informs the server that the client will not be using this
* protocol object anymore. This does not affect any other
* objects, wl_subsurface objects included.
*/
static inline void
wl_subcompositor_destroy(struct wl_subcompositor *wl_subcompositor)
{
wl_proxy_marshal_flags((struct wl_proxy *) wl_subcompositor,
WL_SUBCOMPOSITOR_DESTROY, NULL, wl_proxy_get_version((struct wl_proxy *) wl_subcompositor), WL_MARSHAL_FLAG_DESTROY);
}
/**
* @ingroup iface_wl_subcompositor
*
* Create a sub-surface interface for the given surface, and
* associate it with the given parent surface. This turns a
* plain wl_surface into a sub-surface.
*
* The to-be sub-surface must not already have another role, and it
* must not have an existing wl_subsurface object. Otherwise the
* bad_surface protocol error is raised.
*
* Adding sub-surfaces to a parent is a double-buffered operation on the
* parent (see wl_surface.commit). The effect of adding a sub-surface
* becomes visible on the next time the state of the parent surface is
* applied.
*
* The parent surface must not be one of the child surface's descendants,
* and the parent must be different from the child surface, otherwise the
* bad_parent protocol error is raised.
*
* This request modifies the behaviour of wl_surface.commit request on
* the sub-surface, see the documentation on wl_subsurface interface.
*/
static inline struct wl_subsurface *
wl_subcompositor_get_subsurface(struct wl_subcompositor *wl_subcompositor, struct wl_surface *surface, struct wl_surface *parent)
{
struct wl_proxy *id;
id = wl_proxy_marshal_flags((struct wl_proxy *) wl_subcompositor,
WL_SUBCOMPOSITOR_GET_SUBSURFACE, &wl_subsurface_interface, wl_proxy_get_version((struct wl_proxy *) wl_subcompositor), 0, NULL, surface, parent);
return (struct wl_subsurface *) id;
}
#ifndef WL_SUBSURFACE_ERROR_ENUM
#define WL_SUBSURFACE_ERROR_ENUM
enum wl_subsurface_error {
/**
* wl_surface is not a sibling or the parent
*/
WL_SUBSURFACE_ERROR_BAD_SURFACE = 0,
};
#endif /* WL_SUBSURFACE_ERROR_ENUM */
#define WL_SUBSURFACE_DESTROY 0
#define WL_SUBSURFACE_SET_POSITION 1
#define WL_SUBSURFACE_PLACE_ABOVE 2
#define WL_SUBSURFACE_PLACE_BELOW 3
#define WL_SUBSURFACE_SET_SYNC 4
#define WL_SUBSURFACE_SET_DESYNC 5
/**
* @ingroup iface_wl_subsurface
*/
#define WL_SUBSURFACE_DESTROY_SINCE_VERSION 1
/**
* @ingroup iface_wl_subsurface
*/
#define WL_SUBSURFACE_SET_POSITION_SINCE_VERSION 1
/**
* @ingroup iface_wl_subsurface
*/
#define WL_SUBSURFACE_PLACE_ABOVE_SINCE_VERSION 1
/**
* @ingroup iface_wl_subsurface
*/
#define WL_SUBSURFACE_PLACE_BELOW_SINCE_VERSION 1
/**
* @ingroup iface_wl_subsurface
*/
#define WL_SUBSURFACE_SET_SYNC_SINCE_VERSION 1
/**
* @ingroup iface_wl_subsurface
*/
#define WL_SUBSURFACE_SET_DESYNC_SINCE_VERSION 1
/** @ingroup iface_wl_subsurface */
static inline void
wl_subsurface_set_user_data(struct wl_subsurface *wl_subsurface, void *user_data)
{
wl_proxy_set_user_data((struct wl_proxy *) wl_subsurface, user_data);
}
/** @ingroup iface_wl_subsurface */
static inline void *
wl_subsurface_get_user_data(struct wl_subsurface *wl_subsurface)
{
return wl_proxy_get_user_data((struct wl_proxy *) wl_subsurface);
}
static inline uint32_t
wl_subsurface_get_version(struct wl_subsurface *wl_subsurface)
{
return wl_proxy_get_version((struct wl_proxy *) wl_subsurface);
}
/**
* @ingroup iface_wl_subsurface
*
* The sub-surface interface is removed from the wl_surface object
* that was turned into a sub-surface with a
* wl_subcompositor.get_subsurface request. The wl_surface's association
* to the parent is deleted. The wl_surface is unmapped immediately.
*/
static inline void
wl_subsurface_destroy(struct wl_subsurface *wl_subsurface)
{
wl_proxy_marshal_flags((struct wl_proxy *) wl_subsurface,
WL_SUBSURFACE_DESTROY, NULL, wl_proxy_get_version((struct wl_proxy *) wl_subsurface), WL_MARSHAL_FLAG_DESTROY);
}
/**
* @ingroup iface_wl_subsurface
*
* This schedules a sub-surface position change.
* The sub-surface will be moved so that its origin (top left
* corner pixel) will be at the location x, y of the parent surface
* coordinate system. The coordinates are not restricted to the parent
* surface area. Negative values are allowed.
*
* The scheduled coordinates will take effect whenever the state of the
* parent surface is applied. When this happens depends on whether the
* parent surface is in synchronized mode or not. See
* wl_subsurface.set_sync and wl_subsurface.set_desync for details.
*
* If more than one set_position request is invoked by the client before
* the commit of the parent surface, the position of a new request always
* replaces the scheduled position from any previous request.
*
* The initial position is 0, 0.
*/
static inline void
wl_subsurface_set_position(struct wl_subsurface *wl_subsurface, int32_t x, int32_t y)
{
wl_proxy_marshal_flags((struct wl_proxy *) wl_subsurface,
WL_SUBSURFACE_SET_POSITION, NULL, wl_proxy_get_version((struct wl_proxy *) wl_subsurface), 0, x, y);
}
/**
* @ingroup iface_wl_subsurface
*
* This sub-surface is taken from the stack, and put back just
* above the reference surface, changing the z-order of the sub-surfaces.
* The reference surface must be one of the sibling surfaces, or the
* parent surface. Using any other surface, including this sub-surface,
* will cause a protocol error.
*
* The z-order is double-buffered. Requests are handled in order and
* applied immediately to a pending state. The final pending state is
* copied to the active state the next time the state of the parent
* surface is applied. When this happens depends on whether the parent
* surface is in synchronized mode or not. See wl_subsurface.set_sync and
* wl_subsurface.set_desync for details.
*
* A new sub-surface is initially added as the top-most in the stack
* of its siblings and parent.
*/
static inline void
wl_subsurface_place_above(struct wl_subsurface *wl_subsurface, struct wl_surface *sibling)
{
wl_proxy_marshal_flags((struct wl_proxy *) wl_subsurface,
WL_SUBSURFACE_PLACE_ABOVE, NULL, wl_proxy_get_version((struct wl_proxy *) wl_subsurface), 0, sibling);
}
/**
* @ingroup iface_wl_subsurface
*
* The sub-surface is placed just below the reference surface.
* See wl_subsurface.place_above.
*/
static inline void
wl_subsurface_place_below(struct wl_subsurface *wl_subsurface, struct wl_surface *sibling)
{
wl_proxy_marshal_flags((struct wl_proxy *) wl_subsurface,
WL_SUBSURFACE_PLACE_BELOW, NULL, wl_proxy_get_version((struct wl_proxy *) wl_subsurface), 0, sibling);
}
/**
* @ingroup iface_wl_subsurface
*
* Change the commit behaviour of the sub-surface to synchronized
* mode, also described as the parent dependent mode.
*
* In synchronized mode, wl_surface.commit on a sub-surface will
* accumulate the committed state in a cache, but the state will
* not be applied and hence will not change the compositor output.
* The cached state is applied to the sub-surface immediately after
* the parent surface's state is applied. This ensures atomic
* updates of the parent and all its synchronized sub-surfaces.
* Applying the cached state will invalidate the cache, so further
* parent surface commits do not (re-)apply old state.
*
* See wl_subsurface for the recursive effect of this mode.
*/
static inline void
wl_subsurface_set_sync(struct wl_subsurface *wl_subsurface)
{
wl_proxy_marshal_flags((struct wl_proxy *) wl_subsurface,
WL_SUBSURFACE_SET_SYNC, NULL, wl_proxy_get_version((struct wl_proxy *) wl_subsurface), 0);
}
/**
* @ingroup iface_wl_subsurface
*
* Change the commit behaviour of the sub-surface to desynchronized
* mode, also described as independent or freely running mode.
*
* In desynchronized mode, wl_surface.commit on a sub-surface will
* apply the pending state directly, without caching, as happens
* normally with a wl_surface. Calling wl_surface.commit on the
* parent surface has no effect on the sub-surface's wl_surface
* state. This mode allows a sub-surface to be updated on its own.
*
* If cached state exists when wl_surface.commit is called in
* desynchronized mode, the pending state is added to the cached
* state, and applied as a whole. This invalidates the cache.
*
* Note: even if a sub-surface is set to desynchronized, a parent
* sub-surface may override it to behave as synchronized. For details,
* see wl_subsurface.
*
* If a surface's parent surface behaves as desynchronized, then
* the cached state is applied on set_desync.
*/
static inline void
wl_subsurface_set_desync(struct wl_subsurface *wl_subsurface)
{
wl_proxy_marshal_flags((struct wl_proxy *) wl_subsurface,
WL_SUBSURFACE_SET_DESYNC, NULL, wl_proxy_get_version((struct wl_proxy *) wl_subsurface), 0);
}
#ifdef __cplusplus
}
#endif
#endif
|
0 | repos/simulations/libs/zglfw/libs/glfw/src | repos/simulations/libs/zglfw/libs/glfw/src/wayland/fractional-scale-v1-client-protocol-code.h | /* Generated by wayland-scanner 1.20.0 */
/*
* Copyright © 2022 Kenny Levinsen
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <stdlib.h>
#include <stdint.h>
#include "wayland-util.h"
#ifndef __has_attribute
# define __has_attribute(x) 0 /* Compatibility with non-clang compilers. */
#endif
#if (__has_attribute(visibility) || defined(__GNUC__) && __GNUC__ >= 4)
#define WL_PRIVATE __attribute__ ((visibility("hidden")))
#else
#define WL_PRIVATE
#endif
extern const struct wl_interface wl_surface_interface;
extern const struct wl_interface wp_fractional_scale_v1_interface;
static const struct wl_interface *fractional_scale_v1_types[] = {
NULL,
&wp_fractional_scale_v1_interface,
&wl_surface_interface,
};
static const struct wl_message wp_fractional_scale_manager_v1_requests[] = {
{ "destroy", "", fractional_scale_v1_types + 0 },
{ "get_fractional_scale", "no", fractional_scale_v1_types + 1 },
};
WL_PRIVATE const struct wl_interface wp_fractional_scale_manager_v1_interface = {
"wp_fractional_scale_manager_v1", 1,
2, wp_fractional_scale_manager_v1_requests,
0, NULL,
};
static const struct wl_message wp_fractional_scale_v1_requests[] = {
{ "destroy", "", fractional_scale_v1_types + 0 },
};
static const struct wl_message wp_fractional_scale_v1_events[] = {
{ "preferred_scale", "u", fractional_scale_v1_types + 0 },
};
WL_PRIVATE const struct wl_interface wp_fractional_scale_v1_interface = {
"wp_fractional_scale_v1", 1,
1, wp_fractional_scale_v1_requests,
1, wp_fractional_scale_v1_events,
};
|
0 | repos/simulations/libs/zglfw/libs/glfw/src | repos/simulations/libs/zglfw/libs/glfw/src/wayland/viewporter-client-protocol-code.h | /* Generated by wayland-scanner 1.20.0 */
/*
* Copyright © 2013-2016 Collabora, Ltd.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <stdlib.h>
#include <stdint.h>
#include "wayland-util.h"
#ifndef __has_attribute
# define __has_attribute(x) 0 /* Compatibility with non-clang compilers. */
#endif
#if (__has_attribute(visibility) || defined(__GNUC__) && __GNUC__ >= 4)
#define WL_PRIVATE __attribute__ ((visibility("hidden")))
#else
#define WL_PRIVATE
#endif
extern const struct wl_interface wl_surface_interface;
extern const struct wl_interface wp_viewport_interface;
static const struct wl_interface *viewporter_types[] = {
NULL,
NULL,
NULL,
NULL,
&wp_viewport_interface,
&wl_surface_interface,
};
static const struct wl_message wp_viewporter_requests[] = {
{ "destroy", "", viewporter_types + 0 },
{ "get_viewport", "no", viewporter_types + 4 },
};
WL_PRIVATE const struct wl_interface wp_viewporter_interface = {
"wp_viewporter", 1,
2, wp_viewporter_requests,
0, NULL,
};
static const struct wl_message wp_viewport_requests[] = {
{ "destroy", "", viewporter_types + 0 },
{ "set_source", "ffff", viewporter_types + 0 },
{ "set_destination", "ii", viewporter_types + 0 },
};
WL_PRIVATE const struct wl_interface wp_viewport_interface = {
"wp_viewport", 1,
3, wp_viewport_requests,
0, NULL,
};
|
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