Unnamed: 0
int64
0
0
repo_id
stringlengths
5
186
file_path
stringlengths
15
223
content
stringlengths
1
32.8M
0
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets/textarea/lv_textarea.c
/** * @file lv_ta.c * */ /********************* * INCLUDES *********************/ #include "lv_textarea.h" #if LV_USE_TEXTAREA != 0 #include <string.h> #include "../../core/lv_group.h" #include "../../core/lv_refr.h" #include "../../indev/lv_indev.h" #include "../../draw/lv_draw.h" #include "../../misc/lv_assert.h" #include "../../misc/lv_anim.h" #include "../../misc/lv_text.h" #include "../../misc/lv_math.h" #include "../../stdlib/lv_string.h" /********************* * DEFINES *********************/ #define MY_CLASS &lv_textarea_class /*Test configuration*/ #ifndef LV_TEXTAREA_DEF_CURSOR_BLINK_TIME #define LV_TEXTAREA_DEF_CURSOR_BLINK_TIME 400 /*ms*/ #endif #ifndef LV_TEXTAREA_DEF_PWD_SHOW_TIME #define LV_TEXTAREA_DEF_PWD_SHOW_TIME 1500 /*ms*/ #endif #define LV_TEXTAREA_PWD_BULLET_UNICODE 0x2022 #define IGNORE_KERNING '\0' /********************** * TYPEDEFS **********************/ /********************** * STATIC PROTOTYPES **********************/ static void lv_textarea_constructor(const lv_obj_class_t * class_p, lv_obj_t * obj); static void lv_textarea_destructor(const lv_obj_class_t * class_p, lv_obj_t * obj); static void lv_textarea_event(const lv_obj_class_t * class_p, lv_event_t * e); static void label_event_cb(lv_event_t * e); static void cursor_blink_anim_cb(void * obj, int32_t show); static void pwd_char_hider_anim(void * obj, int32_t x); static void pwd_char_hider_anim_ready(lv_anim_t * a); static void pwd_char_hider(lv_obj_t * obj); static bool char_is_accepted(lv_obj_t * obj, uint32_t c); static void start_cursor_blink(lv_obj_t * obj); static void refr_cursor_area(lv_obj_t * obj); static void update_cursor_position_on_click(lv_event_t * e); static lv_result_t insert_handler(lv_obj_t * obj, const char * txt); static void draw_placeholder(lv_event_t * e); static void draw_cursor(lv_event_t * e); static void auto_hide_characters(lv_obj_t * obj); static inline bool is_valid_but_non_printable_char(const uint32_t letter); /********************** * STATIC VARIABLES **********************/ const lv_obj_class_t lv_textarea_class = { .constructor_cb = lv_textarea_constructor, .destructor_cb = lv_textarea_destructor, .event_cb = lv_textarea_event, .group_def = LV_OBJ_CLASS_GROUP_DEF_TRUE, .width_def = LV_DPI_DEF * 2, .height_def = LV_DPI_DEF, .instance_size = sizeof(lv_textarea_t), .base_class = &lv_obj_class, .name = "textarea", }; static const char * ta_insert_replace; /********************** * MACROS **********************/ /********************** * GLOBAL FUNCTIONS **********************/ lv_obj_t * lv_textarea_create(lv_obj_t * parent) { LV_LOG_INFO("begin"); lv_obj_t * obj = lv_obj_class_create_obj(MY_CLASS, parent); lv_obj_class_init_obj(obj); return obj; } /*====================== * Add/remove functions *=====================*/ void lv_textarea_add_char(lv_obj_t * obj, uint32_t c) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_textarea_t * ta = (lv_textarea_t *)obj; if(ta->one_line && (c == '\n' || c == '\r')) { LV_LOG_INFO("Text area: line break ignored in one-line mode"); return; } uint32_t u32_buf[2]; u32_buf[0] = c; u32_buf[1] = 0; const char * letter_buf = (char *)&u32_buf; #if LV_BIG_ENDIAN_SYSTEM if(c != 0) while(*letter_buf == 0) ++letter_buf; #endif lv_result_t res = insert_handler(obj, letter_buf); if(res != LV_RESULT_OK) return; uint32_t c_uni = _lv_text_encoded_next((const char *)&c, NULL); if(char_is_accepted(obj, c_uni) == false) { LV_LOG_INFO("Character is not accepted by the text area (too long text or not in the accepted list)"); return; } if(ta->pwd_mode) pwd_char_hider(obj); /*Make sure all the current text contains only '*'*/ /*If the textarea is empty, invalidate it to hide the placeholder*/ if(ta->placeholder_txt) { const char * txt = lv_label_get_text(ta->label); if(txt[0] == '\0') lv_obj_invalidate(obj); } lv_label_ins_text(ta->label, ta->cursor.pos, letter_buf); /*Insert the character*/ lv_textarea_clear_selection(obj); /*Clear selection*/ if(ta->pwd_mode) { /*+2: the new char + \0*/ size_t realloc_size = lv_strlen(ta->pwd_tmp) + lv_strlen(letter_buf) + 1; ta->pwd_tmp = lv_realloc(ta->pwd_tmp, realloc_size); LV_ASSERT_MALLOC(ta->pwd_tmp); if(ta->pwd_tmp == NULL) return; _lv_text_ins(ta->pwd_tmp, ta->cursor.pos, (const char *)letter_buf); /*Auto hide characters*/ auto_hide_characters(obj); } /*Move the cursor after the new character*/ lv_textarea_set_cursor_pos(obj, lv_textarea_get_cursor_pos(obj) + 1); lv_obj_send_event(obj, LV_EVENT_VALUE_CHANGED, NULL); } void lv_textarea_add_text(lv_obj_t * obj, const char * txt) { LV_ASSERT_OBJ(obj, MY_CLASS); LV_ASSERT_NULL(txt); lv_textarea_t * ta = (lv_textarea_t *)obj; if(ta->pwd_mode) pwd_char_hider(obj); /*Make sure all the current text contains only '*'*/ /*Add the character one-by-one if not all characters are accepted or there is character limit.*/ if(lv_textarea_get_accepted_chars(obj) || lv_textarea_get_max_length(obj)) { uint32_t i = 0; while(txt[i] != '\0') { uint32_t c = _lv_text_encoded_next(txt, &i); lv_textarea_add_char(obj, _lv_text_unicode_to_encoded(c)); } return; } lv_result_t res = insert_handler(obj, txt); if(res != LV_RESULT_OK) return; /*If the textarea is empty, invalidate it to hide the placeholder*/ if(ta->placeholder_txt) { const char * txt_act = lv_label_get_text(ta->label); if(txt_act[0] == '\0') lv_obj_invalidate(obj); } /*Insert the text*/ lv_label_ins_text(ta->label, ta->cursor.pos, txt); lv_textarea_clear_selection(obj); if(ta->pwd_mode) { size_t realloc_size = lv_strlen(ta->pwd_tmp) + lv_strlen(txt) + 1; ta->pwd_tmp = lv_realloc(ta->pwd_tmp, realloc_size); LV_ASSERT_MALLOC(ta->pwd_tmp); if(ta->pwd_tmp == NULL) return; _lv_text_ins(ta->pwd_tmp, ta->cursor.pos, txt); /*Auto hide characters*/ auto_hide_characters(obj); } /*Move the cursor after the new text*/ lv_textarea_set_cursor_pos(obj, lv_textarea_get_cursor_pos(obj) + _lv_text_get_encoded_length(txt)); lv_obj_send_event(obj, LV_EVENT_VALUE_CHANGED, NULL); } void lv_textarea_delete_char(lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_textarea_t * ta = (lv_textarea_t *)obj; uint32_t cur_pos = ta->cursor.pos; if(cur_pos == 0) return; char del_buf[2] = {LV_KEY_DEL, '\0'}; lv_result_t res = insert_handler(obj, del_buf); if(res != LV_RESULT_OK) return; char * label_txt = lv_label_get_text(ta->label); /*Delete a character*/ _lv_text_cut(label_txt, ta->cursor.pos - 1, 1); /*Refresh the label*/ lv_label_set_text(ta->label, label_txt); lv_textarea_clear_selection(obj); /*If the textarea became empty, invalidate it to hide the placeholder*/ if(ta->placeholder_txt) { const char * txt = lv_label_get_text(ta->label); if(txt[0] == '\0') lv_obj_invalidate(obj); } if(ta->pwd_mode) { _lv_text_cut(ta->pwd_tmp, ta->cursor.pos - 1, 1); ta->pwd_tmp = lv_realloc(ta->pwd_tmp, lv_strlen(ta->pwd_tmp) + 1); LV_ASSERT_MALLOC(ta->pwd_tmp); if(ta->pwd_tmp == NULL) return; } /*Move the cursor to the place of the deleted character*/ lv_textarea_set_cursor_pos(obj, ta->cursor.pos - 1); lv_obj_send_event(obj, LV_EVENT_VALUE_CHANGED, NULL); } void lv_textarea_delete_char_forward(lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); uint32_t cp = lv_textarea_get_cursor_pos(obj); lv_textarea_set_cursor_pos(obj, cp + 1); if(cp != lv_textarea_get_cursor_pos(obj)) lv_textarea_delete_char(obj); } /*===================== * Setter functions *====================*/ void lv_textarea_set_text(lv_obj_t * obj, const char * txt) { LV_ASSERT_OBJ(obj, MY_CLASS); LV_ASSERT_NULL(txt); lv_textarea_t * ta = (lv_textarea_t *)obj; /*Clear the existing selection*/ lv_textarea_clear_selection(obj); /*Add the character one-by-one if not all characters are accepted or there is character limit.*/ if(lv_textarea_get_accepted_chars(obj) || lv_textarea_get_max_length(obj)) { lv_label_set_text(ta->label, ""); lv_textarea_set_cursor_pos(obj, LV_TEXTAREA_CURSOR_LAST); if(ta->pwd_mode) { ta->pwd_tmp[0] = '\0'; /*Clear the password too*/ } uint32_t i = 0; while(txt[i] != '\0') { uint32_t c = _lv_text_encoded_next(txt, &i); lv_textarea_add_char(obj, _lv_text_unicode_to_encoded(c)); } } else { lv_label_set_text(ta->label, txt); lv_textarea_set_cursor_pos(obj, LV_TEXTAREA_CURSOR_LAST); } /*If the textarea is empty, invalidate it to hide the placeholder*/ if(ta->placeholder_txt) { const char * txt_act = lv_label_get_text(ta->label); if(txt_act[0] == '\0') lv_obj_invalidate(obj); } if(ta->pwd_mode) { ta->pwd_tmp = lv_strdup(txt); LV_ASSERT_MALLOC(ta->pwd_tmp); if(ta->pwd_tmp == NULL) return; /*Auto hide characters*/ auto_hide_characters(obj); } lv_obj_send_event(obj, LV_EVENT_VALUE_CHANGED, NULL); } void lv_textarea_set_placeholder_text(lv_obj_t * obj, const char * txt) { LV_ASSERT_OBJ(obj, MY_CLASS); LV_ASSERT_NULL(txt); lv_textarea_t * ta = (lv_textarea_t *)obj; size_t txt_len = lv_strlen(txt); if((txt_len == 0) && (ta->placeholder_txt)) { lv_free(ta->placeholder_txt); ta->placeholder_txt = NULL; } else { /*Allocate memory for the placeholder_txt text*/ /*NOTE: Using special realloc behavior, malloc-like when data_p is NULL*/ ta->placeholder_txt = lv_realloc(ta->placeholder_txt, txt_len + 1); LV_ASSERT_MALLOC(ta->placeholder_txt); if(ta->placeholder_txt == NULL) { LV_LOG_ERROR("couldn't allocate memory for placeholder"); return; } lv_strcpy(ta->placeholder_txt, txt); ta->placeholder_txt[txt_len] = '\0'; } lv_obj_invalidate(obj); } void lv_textarea_set_cursor_pos(lv_obj_t * obj, int32_t pos) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_textarea_t * ta = (lv_textarea_t *)obj; if((uint32_t)ta->cursor.pos == (uint32_t)pos) return; uint32_t len = _lv_text_get_encoded_length(lv_label_get_text(ta->label)); if(pos < 0) pos = len + pos; if(pos > (int32_t)len || pos == LV_TEXTAREA_CURSOR_LAST) pos = len; ta->cursor.pos = pos; /*Position the label to make the cursor visible*/ lv_obj_update_layout(obj); lv_point_t cur_pos; const lv_font_t * font = lv_obj_get_style_text_font(obj, LV_PART_MAIN); lv_label_get_letter_pos(ta->label, pos, &cur_pos); /*The text area needs to have it's final size to see if the cursor is out of the area or not*/ /*Check the top*/ int32_t font_h = lv_font_get_line_height(font); if(cur_pos.y < lv_obj_get_scroll_top(obj)) { lv_obj_scroll_to_y(obj, cur_pos.y, LV_ANIM_ON); } /*Check the bottom*/ int32_t h = lv_obj_get_content_height(obj); if(cur_pos.y + font_h - lv_obj_get_scroll_top(obj) > h) { lv_obj_scroll_to_y(obj, cur_pos.y - h + font_h, LV_ANIM_ON); } /*Check the left*/ if(cur_pos.x < lv_obj_get_scroll_left(obj)) { lv_obj_scroll_to_x(obj, cur_pos.x, LV_ANIM_ON); } /*Check the right*/ int32_t w = lv_obj_get_content_width(obj); if(cur_pos.x + font_h - lv_obj_get_scroll_left(obj) > w) { lv_obj_scroll_to_x(obj, cur_pos.x - w + font_h, LV_ANIM_ON); } ta->cursor.valid_x = cur_pos.x; start_cursor_blink(obj); refr_cursor_area(obj); } void lv_textarea_set_cursor_click_pos(lv_obj_t * obj, bool en) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_textarea_t * ta = (lv_textarea_t *)obj; ta->cursor.click_pos = en ? 1U : 0U; } void lv_textarea_set_password_mode(lv_obj_t * obj, bool en) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_textarea_t * ta = (lv_textarea_t *)obj; if(ta->pwd_mode == en) return; ta->pwd_mode = en ? 1U : 0U; /*Pwd mode is now enabled*/ if(en) { char * txt = lv_label_get_text(ta->label); ta->pwd_tmp = lv_strdup(txt); LV_ASSERT_MALLOC(ta->pwd_tmp); if(ta->pwd_tmp == NULL) return; pwd_char_hider(obj); lv_textarea_clear_selection(obj); } /*Pwd mode is now disabled*/ else { lv_textarea_clear_selection(obj); lv_label_set_text(ta->label, ta->pwd_tmp); lv_free(ta->pwd_tmp); ta->pwd_tmp = NULL; } refr_cursor_area(obj); } void lv_textarea_set_password_bullet(lv_obj_t * obj, const char * bullet) { LV_ASSERT_OBJ(obj, MY_CLASS); LV_ASSERT_NULL(bullet); lv_textarea_t * ta = (lv_textarea_t *)obj; if(!bullet && (ta->pwd_bullet)) { lv_free(ta->pwd_bullet); ta->pwd_bullet = NULL; } else { size_t txt_len = lv_strlen(bullet); /*Allocate memory for the pwd_bullet text*/ /*NOTE: Using special realloc behavior, malloc-like when data_p is NULL*/ ta->pwd_bullet = lv_realloc(ta->pwd_bullet, txt_len + 1); LV_ASSERT_MALLOC(ta->pwd_bullet); if(ta->pwd_bullet == NULL) { LV_LOG_ERROR("couldn't allocate memory for bullet"); return; } lv_memcpy(ta->pwd_bullet, bullet, txt_len); ta->pwd_bullet[txt_len] = '\0'; } lv_obj_invalidate(obj); } void lv_textarea_set_one_line(lv_obj_t * obj, bool en) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_textarea_t * ta = (lv_textarea_t *)obj; if(ta->one_line == en) return; ta->one_line = en ? 1U : 0U; int32_t width = en ? LV_SIZE_CONTENT : lv_pct(100); int32_t min_width_value = en ? lv_pct(100) : 0; lv_obj_set_width(ta->label, width); lv_obj_set_style_min_width(ta->label, min_width_value, 0); if(en) { lv_obj_set_height(obj, LV_SIZE_CONTENT); } else { lv_obj_remove_local_style_prop(obj, LV_STYLE_HEIGHT, LV_PART_MAIN); } lv_obj_scroll_to(obj, 0, 0, LV_ANIM_OFF); } void lv_textarea_set_accepted_chars(lv_obj_t * obj, const char * list) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_textarea_t * ta = (lv_textarea_t *)obj; ta->accepted_chars = list; } void lv_textarea_set_max_length(lv_obj_t * obj, uint32_t num) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_textarea_t * ta = (lv_textarea_t *)obj; ta->max_length = num; } void lv_textarea_set_insert_replace(lv_obj_t * obj, const char * txt) { LV_ASSERT_OBJ(obj, MY_CLASS); LV_UNUSED(obj); ta_insert_replace = txt; } void lv_textarea_set_text_selection(lv_obj_t * obj, bool en) { LV_ASSERT_OBJ(obj, MY_CLASS); #if LV_LABEL_TEXT_SELECTION lv_textarea_t * ta = (lv_textarea_t *)obj; ta->text_sel_en = en; if(!en) lv_textarea_clear_selection(obj); #else LV_UNUSED(obj); /*Unused*/ LV_UNUSED(en); /*Unused*/ #endif } void lv_textarea_set_password_show_time(lv_obj_t * obj, uint32_t time) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_textarea_t * ta = (lv_textarea_t *)obj; ta->pwd_show_time = time; } void lv_textarea_set_align(lv_obj_t * obj, lv_text_align_t align) { LV_LOG_WARN("Deprecated: use the normal text_align style property instead"); lv_obj_set_style_text_align(obj, align, 0); switch(align) { default: case LV_TEXT_ALIGN_LEFT: lv_obj_align(lv_textarea_get_label(obj), LV_ALIGN_TOP_LEFT, 0, 0); break; case LV_TEXT_ALIGN_RIGHT: lv_obj_align(lv_textarea_get_label(obj), LV_ALIGN_TOP_RIGHT, 0, 0); break; case LV_TEXT_ALIGN_CENTER: lv_obj_align(lv_textarea_get_label(obj), LV_ALIGN_TOP_MID, 0, 0); break; } } /*===================== * Getter functions *====================*/ const char * lv_textarea_get_text(const lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_textarea_t * ta = (lv_textarea_t *)obj; const char * txt; if(ta->pwd_mode == 0) { txt = lv_label_get_text(ta->label); } else { txt = ta->pwd_tmp; } return txt; } const char * lv_textarea_get_placeholder_text(lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_textarea_t * ta = (lv_textarea_t *)obj; if(ta->placeholder_txt) return ta->placeholder_txt; else return ""; } lv_obj_t * lv_textarea_get_label(const lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_textarea_t * ta = (lv_textarea_t *)obj; return ta->label; } uint32_t lv_textarea_get_cursor_pos(const lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_textarea_t * ta = (lv_textarea_t *)obj; return ta->cursor.pos; } bool lv_textarea_get_cursor_click_pos(lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_textarea_t * ta = (lv_textarea_t *)obj; return ta->cursor.click_pos; } bool lv_textarea_get_password_mode(const lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_textarea_t * ta = (lv_textarea_t *)obj; return ta->pwd_mode == 1U; } const char * lv_textarea_get_password_bullet(lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_textarea_t * ta = (lv_textarea_t *)obj; if(ta->pwd_bullet) return ta->pwd_bullet; lv_font_glyph_dsc_t g; const lv_font_t * font = lv_obj_get_style_text_font(obj, LV_PART_MAIN); /*If the textarea's font has the bullet character use it else fallback to "*"*/ if(lv_font_get_glyph_dsc(font, &g, LV_TEXTAREA_PWD_BULLET_UNICODE, 0)) return LV_SYMBOL_BULLET; return "*"; } bool lv_textarea_get_one_line(const lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_textarea_t * ta = (lv_textarea_t *)obj; return ta->one_line == 1U; } const char * lv_textarea_get_accepted_chars(lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_textarea_t * ta = (lv_textarea_t *)obj; return ta->accepted_chars; } uint32_t lv_textarea_get_max_length(lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_textarea_t * ta = (lv_textarea_t *)obj; return ta->max_length; } bool lv_textarea_text_is_selected(const lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); #if LV_LABEL_TEXT_SELECTION lv_textarea_t * ta = (lv_textarea_t *)obj; if((lv_label_get_text_selection_start(ta->label) != LV_DRAW_LABEL_NO_TXT_SEL || lv_label_get_text_selection_end(ta->label) != LV_DRAW_LABEL_NO_TXT_SEL)) { return true; } else { return false; } #else LV_UNUSED(obj); /*Unused*/ return false; #endif } bool lv_textarea_get_text_selection(lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); #if LV_LABEL_TEXT_SELECTION lv_textarea_t * ta = (lv_textarea_t *)obj; return ta->text_sel_en; #else LV_UNUSED(obj); /*Unused*/ return false; #endif } uint32_t lv_textarea_get_password_show_time(lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_textarea_t * ta = (lv_textarea_t *)obj; return ta->pwd_show_time; } uint32_t lv_textarea_get_current_char(lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); const char * txt = lv_textarea_get_text(obj); lv_textarea_t * ta = (lv_textarea_t *)obj; uint32_t pos = ta->cursor.pos; if(_lv_text_get_encoded_length(txt) >= pos && pos > 0) return _lv_text_encoded_prev(txt, &pos); else return 0; } /*===================== * Other functions *====================*/ void lv_textarea_clear_selection(lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); #if LV_LABEL_TEXT_SELECTION lv_textarea_t * ta = (lv_textarea_t *)obj; if(lv_label_get_text_selection_start(ta->label) != LV_DRAW_LABEL_NO_TXT_SEL || lv_label_get_text_selection_end(ta->label) != LV_DRAW_LABEL_NO_TXT_SEL) { lv_label_set_text_selection_start(ta->label, LV_DRAW_LABEL_NO_TXT_SEL); lv_label_set_text_selection_end(ta->label, LV_DRAW_LABEL_NO_TXT_SEL); } #else LV_UNUSED(obj); /*Unused*/ #endif } void lv_textarea_cursor_right(lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); uint32_t cp = lv_textarea_get_cursor_pos(obj); cp++; lv_textarea_set_cursor_pos(obj, cp); } void lv_textarea_cursor_left(lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); uint32_t cp = lv_textarea_get_cursor_pos(obj); if(cp > 0) { cp--; lv_textarea_set_cursor_pos(obj, cp); } } void lv_textarea_cursor_down(lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_textarea_t * ta = (lv_textarea_t *)obj; lv_point_t pos; /*Get the position of the current letter*/ lv_label_get_letter_pos(ta->label, lv_textarea_get_cursor_pos(obj), &pos); /*Increment the y with one line and keep the valid x*/ int32_t line_space = lv_obj_get_style_text_line_space(obj, LV_PART_MAIN); const lv_font_t * font = lv_obj_get_style_text_font(obj, LV_PART_MAIN); int32_t font_h = lv_font_get_line_height(font); pos.y += font_h + line_space + 1; pos.x = ta->cursor.valid_x; /*Do not go below the last line*/ if(pos.y < lv_obj_get_height(ta->label)) { /*Get the letter index on the new cursor position and set it*/ uint32_t new_cur_pos = lv_label_get_letter_on(ta->label, &pos); int32_t cur_valid_x_tmp = ta->cursor.valid_x; /*Cursor position set overwrites the valid position*/ lv_textarea_set_cursor_pos(obj, new_cur_pos); ta->cursor.valid_x = cur_valid_x_tmp; } } void lv_textarea_cursor_up(lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_textarea_t * ta = (lv_textarea_t *)obj; lv_point_t pos; /*Get the position of the current letter*/ lv_label_get_letter_pos(ta->label, lv_textarea_get_cursor_pos(obj), &pos); /*Decrement the y with one line and keep the valid x*/ int32_t line_space = lv_obj_get_style_text_line_space(obj, LV_PART_MAIN); const lv_font_t * font = lv_obj_get_style_text_font(obj, LV_PART_MAIN); int32_t font_h = lv_font_get_line_height(font); pos.y -= font_h + line_space - 1; pos.x = ta->cursor.valid_x; /*Get the letter index on the new cursor position and set it*/ uint32_t new_cur_pos = lv_label_get_letter_on(ta->label, &pos); int32_t cur_valid_x_tmp = ta->cursor.valid_x; /*Cursor position set overwrites the valid position*/ lv_textarea_set_cursor_pos(obj, new_cur_pos); ta->cursor.valid_x = cur_valid_x_tmp; } /********************** * STATIC FUNCTIONS **********************/ static void lv_textarea_constructor(const lv_obj_class_t * class_p, lv_obj_t * obj) { LV_UNUSED(class_p); LV_TRACE_OBJ_CREATE("begin"); lv_textarea_t * ta = (lv_textarea_t *)obj; ta->pwd_mode = 0; ta->pwd_tmp = NULL; ta->pwd_bullet = NULL; ta->pwd_show_time = LV_TEXTAREA_DEF_PWD_SHOW_TIME; ta->accepted_chars = NULL; ta->max_length = 0; ta->cursor.show = 1; /*It will be set to zero later (with zero value lv_textarea_set_cursor_pos(obj, 0); wouldn't do anything as there is no difference)*/ ta->cursor.pos = 1; ta->cursor.click_pos = 1; ta->cursor.valid_x = 0; ta->one_line = 0; #if LV_LABEL_TEXT_SELECTION ta->text_sel_en = 0; #endif ta->label = NULL; ta->placeholder_txt = NULL; ta->label = lv_label_create(obj); lv_obj_set_width(ta->label, lv_pct(100)); lv_label_set_text(ta->label, ""); lv_obj_add_event(ta->label, label_event_cb, LV_EVENT_ALL, NULL); lv_obj_add_flag(obj, LV_OBJ_FLAG_SCROLL_ON_FOCUS); lv_obj_remove_flag(obj, LV_OBJ_FLAG_SCROLL_WITH_ARROW); lv_textarea_set_cursor_pos(obj, 0); start_cursor_blink(obj); LV_TRACE_OBJ_CREATE("finished"); } static void lv_textarea_destructor(const lv_obj_class_t * class_p, lv_obj_t * obj) { LV_UNUSED(class_p); lv_textarea_t * ta = (lv_textarea_t *)obj; if(ta->pwd_tmp != NULL) { lv_free(ta->pwd_tmp); ta->pwd_tmp = NULL; } if(ta->pwd_bullet != NULL) { lv_free(ta->pwd_bullet); ta->pwd_bullet = NULL; } if(ta->placeholder_txt != NULL) { lv_free(ta->placeholder_txt); ta->placeholder_txt = NULL; } } static void lv_textarea_event(const lv_obj_class_t * class_p, lv_event_t * e) { LV_UNUSED(class_p); lv_result_t res; /*Call the ancestor's event handler*/ res = lv_obj_event_base(MY_CLASS, e); if(res != LV_RESULT_OK) return; lv_event_code_t code = lv_event_get_code(e); lv_obj_t * obj = lv_event_get_target(e); if(code == LV_EVENT_FOCUSED) { start_cursor_blink(obj); } else if(code == LV_EVENT_KEY) { uint32_t c = *((uint32_t *)lv_event_get_param(e)); /*uint32_t because can be UTF-8*/ if(c == LV_KEY_RIGHT) lv_textarea_cursor_right(obj); else if(c == LV_KEY_LEFT) lv_textarea_cursor_left(obj); else if(c == LV_KEY_UP) lv_textarea_cursor_up(obj); else if(c == LV_KEY_DOWN) lv_textarea_cursor_down(obj); else if(c == LV_KEY_BACKSPACE) lv_textarea_delete_char(obj); else if(c == LV_KEY_DEL) lv_textarea_delete_char_forward(obj); else if(c == LV_KEY_HOME) lv_textarea_set_cursor_pos(obj, 0); else if(c == LV_KEY_END) lv_textarea_set_cursor_pos(obj, LV_TEXTAREA_CURSOR_LAST); else if(c == LV_KEY_ENTER && lv_textarea_get_one_line(obj)) lv_obj_send_event(obj, LV_EVENT_READY, NULL); else { lv_textarea_add_char(obj, c); } } else if(code == LV_EVENT_PRESSED || code == LV_EVENT_PRESSING || code == LV_EVENT_PRESS_LOST || code == LV_EVENT_RELEASED) { update_cursor_position_on_click(e); } else if(code == LV_EVENT_DRAW_MAIN) { draw_placeholder(e); } else if(code == LV_EVENT_DRAW_POST) { draw_cursor(e); } } static void label_event_cb(lv_event_t * e) { lv_event_code_t code = lv_event_get_code(e); lv_obj_t * label = lv_event_get_target(e); lv_obj_t * ta = lv_obj_get_parent(label); if(code == LV_EVENT_STYLE_CHANGED || code == LV_EVENT_SIZE_CHANGED) { lv_label_set_text(label, NULL); refr_cursor_area(ta); start_cursor_blink(ta); } } /** * Called to blink the cursor * @param ta pointer to a text area * @param hide 1: hide the cursor, 0: show it */ static void cursor_blink_anim_cb(void * obj, int32_t show) { lv_textarea_t * ta = (lv_textarea_t *)obj; if(show != ta->cursor.show) { ta->cursor.show = show ? 1U : 0U; lv_area_t area_tmp; lv_area_copy(&area_tmp, &ta->cursor.area); area_tmp.x1 += ta->label->coords.x1; area_tmp.y1 += ta->label->coords.y1; area_tmp.x2 += ta->label->coords.x1; area_tmp.y2 += ta->label->coords.y1; lv_obj_invalidate_area(obj, &area_tmp); } } /** * Dummy function to animate char hiding in pwd mode. * Does nothing, but a function is required in car hiding anim. * (pwd_char_hider callback do the real job) * @param ta unused * @param x unused */ static void pwd_char_hider_anim(void * obj, int32_t x) { LV_UNUSED(obj); LV_UNUSED(x); } /** * Call when an animation is ready to convert all characters to '*' * @param a pointer to the animation */ static void pwd_char_hider_anim_ready(lv_anim_t * a) { lv_obj_t * obj = a->var; pwd_char_hider(obj); } /** * Hide all characters (convert them to '*') * @param ta pointer to text area object */ static void pwd_char_hider(lv_obj_t * obj) { lv_textarea_t * ta = (lv_textarea_t *)obj; if(ta->pwd_mode == 0) { return; } /* When ta->label is empty we get 0 back */ char * txt = lv_label_get_text(ta->label); uint32_t enc_len = _lv_text_get_encoded_length(txt); if(enc_len == 0) return; const char * bullet = lv_textarea_get_password_bullet(obj); const size_t bullet_len = lv_strlen(bullet); char * txt_tmp = lv_malloc(enc_len * bullet_len + 1); uint32_t i; for(i = 0; i < enc_len; i++) { lv_memcpy(&txt_tmp[i * bullet_len], bullet, bullet_len); } txt_tmp[i * bullet_len] = '\0'; lv_label_set_text(ta->label, txt_tmp); lv_free(txt_tmp); refr_cursor_area(obj); } /** * Test a unicode character if it is accepted or not. Checks max length and accepted char list. * @param ta pointer to a test area object * @param c a unicode character * @return true: accepted; false: rejected */ static bool char_is_accepted(lv_obj_t * obj, uint32_t c) { lv_textarea_t * ta = (lv_textarea_t *)obj; /*Too many characters?*/ if(ta->max_length > 0 && _lv_text_get_encoded_length(lv_textarea_get_text(obj)) >= ta->max_length) { return false; } if(ta->accepted_chars == NULL || ta->accepted_chars[0] == '\0') return true; /*Accepted character?*/ uint32_t i = 0; while(ta->accepted_chars[i] != '\0') { uint32_t a = _lv_text_encoded_next(ta->accepted_chars, &i); if(a == c) return true; /*Accepted*/ } return false; /*The character wasn't in the list*/ } static void start_cursor_blink(lv_obj_t * obj) { lv_textarea_t * ta = (lv_textarea_t *)obj; uint32_t blink_time = lv_obj_get_style_anim_time(obj, LV_PART_CURSOR); if(blink_time == 0) { lv_anim_delete(obj, cursor_blink_anim_cb); ta->cursor.show = 1; } else { lv_anim_t a; lv_anim_init(&a); lv_anim_set_var(&a, ta); lv_anim_set_exec_cb(&a, cursor_blink_anim_cb); lv_anim_set_time(&a, blink_time); lv_anim_set_playback_time(&a, blink_time); lv_anim_set_values(&a, 1, 0); lv_anim_set_path_cb(&a, lv_anim_path_step); lv_anim_set_repeat_count(&a, LV_ANIM_REPEAT_INFINITE); lv_anim_start(&a); } } static void refr_cursor_area(lv_obj_t * obj) { lv_textarea_t * ta = (lv_textarea_t *)obj; const lv_font_t * font = lv_obj_get_style_text_font(obj, LV_PART_MAIN); int32_t line_space = lv_obj_get_style_text_line_space(obj, LV_PART_MAIN); uint32_t cur_pos = lv_textarea_get_cursor_pos(obj); const char * txt = lv_label_get_text(ta->label); uint32_t byte_pos = _lv_text_encoded_get_byte_id(txt, cur_pos); uint32_t letter = _lv_text_encoded_next(&txt[byte_pos], NULL); /* Letter height and width */ const int32_t letter_h = lv_font_get_line_height(font); /*Set letter_w (set not 0 on non printable but valid chars)*/ uint32_t letter_space = letter; if(is_valid_but_non_printable_char(letter)) { letter_space = ' '; } int32_t letter_w = lv_font_get_glyph_width(font, letter_space, IGNORE_KERNING); lv_point_t letter_pos; lv_label_get_letter_pos(ta->label, cur_pos, &letter_pos); lv_text_align_t align = lv_obj_calculate_style_text_align(ta->label, LV_PART_MAIN, lv_label_get_text(ta->label)); /*If the cursor is out of the text (most right) draw it to the next line*/ if(((letter_pos.x + ta->label->coords.x1) + letter_w > ta->label->coords.x2) && (ta->one_line == 0 && align != LV_TEXT_ALIGN_RIGHT)) { letter_pos.x = 0; letter_pos.y += letter_h + line_space; if(letter != '\0') { byte_pos += _lv_text_encoded_size(&txt[byte_pos]); letter = _lv_text_encoded_next(&txt[byte_pos], NULL); } uint32_t tmp = letter; if(is_valid_but_non_printable_char(letter)) { tmp = ' '; } letter_w = lv_font_get_glyph_width(font, tmp, IGNORE_KERNING); } /*Save the byte position. It is required to draw `LV_CURSOR_BLOCK`*/ ta->cursor.txt_byte_pos = byte_pos; /*Calculate the cursor according to its type*/ int32_t border_width = lv_obj_get_style_border_width(obj, LV_PART_CURSOR); int32_t top = lv_obj_get_style_pad_top(obj, LV_PART_CURSOR) + border_width; int32_t bottom = lv_obj_get_style_pad_bottom(obj, LV_PART_CURSOR) + border_width; int32_t left = lv_obj_get_style_pad_left(obj, LV_PART_CURSOR) + border_width; int32_t right = lv_obj_get_style_pad_right(obj, LV_PART_CURSOR) + border_width; lv_area_t cur_area; cur_area.x1 = letter_pos.x - left; cur_area.y1 = letter_pos.y - top; cur_area.x2 = letter_pos.x + right + letter_w - 1; cur_area.y2 = letter_pos.y + bottom + letter_h - 1; /*Save the new area*/ lv_area_t area_tmp; lv_area_copy(&area_tmp, &ta->cursor.area); area_tmp.x1 += ta->label->coords.x1; area_tmp.y1 += ta->label->coords.y1; area_tmp.x2 += ta->label->coords.x1; area_tmp.y2 += ta->label->coords.y1; lv_obj_invalidate_area(obj, &area_tmp); lv_area_copy(&ta->cursor.area, &cur_area); lv_area_copy(&area_tmp, &ta->cursor.area); area_tmp.x1 += ta->label->coords.x1; area_tmp.y1 += ta->label->coords.y1; area_tmp.x2 += ta->label->coords.x1; area_tmp.y2 += ta->label->coords.y1; lv_obj_invalidate_area(obj, &area_tmp); } static void update_cursor_position_on_click(lv_event_t * e) { lv_indev_t * click_source = lv_indev_active(); if(click_source == NULL) return; lv_obj_t * obj = lv_event_get_target(e); lv_textarea_t * ta = (lv_textarea_t *)obj; if(ta->cursor.click_pos == 0) return; if(lv_indev_get_type(click_source) == LV_INDEV_TYPE_KEYPAD || lv_indev_get_type(click_source) == LV_INDEV_TYPE_ENCODER) { return; } lv_area_t label_coords; lv_obj_get_coords(ta->label, &label_coords); lv_point_t point_act, vect_act; lv_indev_get_point(click_source, &point_act); lv_indev_get_vect(click_source, &vect_act); if(point_act.x < 0 || point_act.y < 0) return; /*Ignore event from keypad*/ lv_point_t rel_pos; rel_pos.x = point_act.x - label_coords.x1; rel_pos.y = point_act.y - label_coords.y1; const lv_event_code_t code = lv_event_get_code(e); int32_t label_width = lv_obj_get_width(ta->label); uint32_t char_id_at_click = 0; #if LV_LABEL_TEXT_SELECTION lv_label_t * label_data = (lv_label_t *)ta->label; bool click_outside_label = false; /*Check if the click happened on the left side of the area outside the label*/ if(rel_pos.x < 0) { char_id_at_click = 0; click_outside_label = true; } /*Check if the click happened on the right side of the area outside the label*/ else if(rel_pos.x >= label_width) { char_id_at_click = LV_TEXTAREA_CURSOR_LAST; click_outside_label = true; } else { char_id_at_click = lv_label_get_letter_on(ta->label, &rel_pos); click_outside_label = !lv_label_is_char_under_pos(ta->label, &rel_pos); } if(ta->text_sel_en) { if(!ta->text_sel_in_prog && !click_outside_label && code == LV_EVENT_PRESSED) { /*Input device just went down. Store the selection start position*/ ta->sel_start = char_id_at_click; ta->sel_end = LV_LABEL_TEXT_SELECTION_OFF; ta->text_sel_in_prog = 1; lv_obj_remove_flag(obj, LV_OBJ_FLAG_SCROLL_CHAIN); } else if(ta->text_sel_in_prog && code == LV_EVENT_PRESSING) { /*Input device may be moving. Store the end position*/ ta->sel_end = char_id_at_click; } else if(ta->text_sel_in_prog && (code == LV_EVENT_PRESS_LOST || code == LV_EVENT_RELEASED)) { /*Input device is released. Check if anything was selected.*/ lv_obj_add_flag(obj, LV_OBJ_FLAG_SCROLL_CHAIN); } } if(ta->text_sel_in_prog || code == LV_EVENT_PRESSED) lv_textarea_set_cursor_pos(obj, char_id_at_click); if(ta->text_sel_in_prog) { /*If the selected area has changed then update the real values and*/ /*Invalidate the text area.*/ if(ta->sel_start > ta->sel_end) { if(label_data->sel_start != ta->sel_end || label_data->sel_end != ta->sel_start) { label_data->sel_start = ta->sel_end; label_data->sel_end = ta->sel_start; lv_obj_invalidate(obj); } } else if(ta->sel_start < ta->sel_end) { if(label_data->sel_start != ta->sel_start || label_data->sel_end != ta->sel_end) { label_data->sel_start = ta->sel_start; label_data->sel_end = ta->sel_end; lv_obj_invalidate(obj); } } else { if(label_data->sel_start != LV_DRAW_LABEL_NO_TXT_SEL || label_data->sel_end != LV_DRAW_LABEL_NO_TXT_SEL) { label_data->sel_start = LV_DRAW_LABEL_NO_TXT_SEL; label_data->sel_end = LV_DRAW_LABEL_NO_TXT_SEL; lv_obj_invalidate(obj); } } /*Finish selection if necessary*/ if(code == LV_EVENT_PRESS_LOST || code == LV_EVENT_RELEASED) { ta->text_sel_in_prog = 0; } } #else /*Check if the click happened on the left side of the area outside the label*/ if(rel_pos.x < 0) { char_id_at_click = 0; } /*Check if the click happened on the right side of the area outside the label*/ else if(rel_pos.x >= label_width) { char_id_at_click = LV_TEXTAREA_CURSOR_LAST; } else { char_id_at_click = lv_label_get_letter_on(ta->label, &rel_pos); } if(code == LV_EVENT_PRESSED) lv_textarea_set_cursor_pos(obj, char_id_at_click); #endif } /* Returns LV_RESULT_OK when no operation were performed * Returns LV_RESULT_INVALID when a user defined text was inserted */ static lv_result_t insert_handler(lv_obj_t * obj, const char * txt) { ta_insert_replace = NULL; lv_obj_send_event(obj, LV_EVENT_INSERT, (char *)txt); /* Drop txt if insert replace is set to '\0' */ if(ta_insert_replace && ta_insert_replace[0] == '\0') return LV_RESULT_INVALID; if(ta_insert_replace) { /*Add the replaced text directly it's different from the original*/ if(strcmp(ta_insert_replace, txt)) { lv_textarea_add_text(obj, ta_insert_replace); return LV_RESULT_INVALID; } } return LV_RESULT_OK; } static void draw_placeholder(lv_event_t * e) { lv_obj_t * obj = lv_event_get_target(e); lv_textarea_t * ta = (lv_textarea_t *)obj; lv_layer_t * layer = lv_event_get_layer(e); const char * txt = lv_label_get_text(ta->label); /*Draw the place holder*/ if(txt[0] == '\0' && ta->placeholder_txt && ta->placeholder_txt[0] != 0) { lv_draw_label_dsc_t ph_dsc; lv_draw_label_dsc_init(&ph_dsc); lv_obj_init_draw_label_dsc(obj, LV_PART_TEXTAREA_PLACEHOLDER, &ph_dsc); if(ta->one_line) ph_dsc.flag |= LV_TEXT_FLAG_EXPAND; int32_t left = lv_obj_get_style_pad_left(obj, LV_PART_MAIN); int32_t top = lv_obj_get_style_pad_top(obj, LV_PART_MAIN); int32_t border_width = lv_obj_get_style_border_width(obj, LV_PART_MAIN); lv_area_t ph_coords; lv_area_copy(&ph_coords, &obj->coords); lv_area_move(&ph_coords, left + border_width, top + border_width); ph_dsc.text = ta->placeholder_txt; lv_draw_label(layer, &ph_dsc, &ph_coords); } } static void draw_cursor(lv_event_t * e) { lv_obj_t * obj = lv_event_get_target(e); lv_textarea_t * ta = (lv_textarea_t *)obj; lv_layer_t * layer = lv_event_get_layer(e); const char * txt = lv_label_get_text(ta->label); if(ta->cursor.show == 0) return; lv_draw_rect_dsc_t cur_dsc; lv_draw_rect_dsc_init(&cur_dsc); lv_obj_init_draw_rect_dsc(obj, LV_PART_CURSOR, &cur_dsc); /*Draw he cursor according to the type*/ lv_area_t cur_area; lv_area_copy(&cur_area, &ta->cursor.area); cur_area.x1 += ta->label->coords.x1; cur_area.y1 += ta->label->coords.y1; cur_area.x2 += ta->label->coords.x1; cur_area.y2 += ta->label->coords.y1; lv_draw_rect(layer, &cur_dsc, &cur_area); int32_t border_width = lv_obj_get_style_border_width(obj, LV_PART_CURSOR); int32_t left = lv_obj_get_style_pad_left(obj, LV_PART_CURSOR) + border_width; int32_t top = lv_obj_get_style_pad_top(obj, LV_PART_CURSOR) + border_width; char letter_buf[8] = {0}; lv_memcpy(letter_buf, &txt[ta->cursor.txt_byte_pos], _lv_text_encoded_size(&txt[ta->cursor.txt_byte_pos])); cur_area.x1 += left; cur_area.y1 += top; /*Draw the letter over the cursor only if *the cursor has background or the letter has different color than the original. *Else the original letter is drawn twice which makes it look bolder*/ lv_color_t label_color = lv_obj_get_style_text_color(ta->label, 0); lv_draw_label_dsc_t cur_label_dsc; lv_draw_label_dsc_init(&cur_label_dsc); lv_obj_init_draw_label_dsc(obj, LV_PART_CURSOR, &cur_label_dsc); if(cur_dsc.bg_opa > LV_OPA_MIN || !lv_color_eq(cur_label_dsc.color, label_color)) { cur_label_dsc.text = letter_buf; cur_label_dsc.text_local = true; lv_draw_label(layer, &cur_label_dsc, &cur_area); } } static void auto_hide_characters(lv_obj_t * obj) { lv_textarea_t * ta = (lv_textarea_t *) obj; if(ta->pwd_show_time == 0) { pwd_char_hider(obj); } else { lv_anim_t a; lv_anim_init(&a); lv_anim_set_var(&a, ta); lv_anim_set_exec_cb(&a, pwd_char_hider_anim); lv_anim_set_time(&a, ta->pwd_show_time); lv_anim_set_values(&a, 0, 1); lv_anim_set_path_cb(&a, lv_anim_path_step); lv_anim_set_ready_cb(&a, pwd_char_hider_anim_ready); lv_anim_start(&a); } } static inline bool is_valid_but_non_printable_char(const uint32_t letter) { if(letter == '\0' || letter == '\n' || letter == '\r') { return true; } return false; } #endif
0
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets/textarea/lv_textarea.h
/** * @file lv_textarea.h * */ #ifndef LV_TEXTAREA_H #define LV_TEXTAREA_H #ifdef __cplusplus extern "C" { #endif /********************* * INCLUDES *********************/ #include "../label/lv_label.h" #if LV_USE_TEXTAREA != 0 /*Testing of dependencies*/ #if LV_USE_LABEL == 0 #error "lv_textarea: lv_label is required. Enable it in lv_conf.h (LV_USE_LABEL 1)" #endif /********************* * DEFINES *********************/ #define LV_TEXTAREA_CURSOR_LAST (0x7FFF) /*Put the cursor after the last character*/ LV_EXPORT_CONST_INT(LV_TEXTAREA_CURSOR_LAST); /********************** * TYPEDEFS **********************/ /*Data of text area*/ typedef struct { lv_obj_t obj; lv_obj_t * label; /*Label of the text area*/ char * placeholder_txt; /*Place holder label. only visible if text is an empty string*/ char * pwd_tmp; /*Used to store the original text in password mode*/ char * pwd_bullet; /*Replacement characters displayed in password mode*/ const char * accepted_chars; /*Only these characters will be accepted. NULL: accept all*/ uint32_t max_length; /*The max. number of characters. 0: no limit*/ uint32_t pwd_show_time; /*Time to show characters in password mode before change them to '*'*/ struct { int32_t valid_x; /*Used when stepping up/down to a shorter line. *(Used by the library)*/ uint32_t pos; /*The current cursor position *(0: before 1st letter; 1: before 2nd letter ...)*/ lv_area_t area; /*Cursor area relative to the Text Area*/ uint32_t txt_byte_pos; /*Byte index of the letter after (on) the cursor*/ uint8_t show : 1; /*Cursor is visible now or not (Handled by the library)*/ uint8_t click_pos : 1; /*1: Enable positioning the cursor by clicking the text area*/ } cursor; #if LV_LABEL_TEXT_SELECTION uint32_t sel_start; /*Temporary values for text selection*/ uint32_t sel_end; uint8_t text_sel_in_prog : 1; /*User is in process of selecting*/ uint8_t text_sel_en : 1; /*Text can be selected on this text area*/ #endif uint8_t pwd_mode : 1; /*Replace characters with '*'*/ uint8_t one_line : 1; /*One line mode (ignore line breaks)*/ } lv_textarea_t; extern const lv_obj_class_t lv_textarea_class; enum { LV_PART_TEXTAREA_PLACEHOLDER = LV_PART_CUSTOM_FIRST, }; /********************** * GLOBAL PROTOTYPES **********************/ /** * Create a text area object * @param parent pointer to an object, it will be the parent of the new text area * @return pointer to the created text area */ lv_obj_t * lv_textarea_create(lv_obj_t * parent); /*====================== * Add/remove functions *=====================*/ /** * Insert a character to the current cursor position. * To add a wide char, e.g. 'Á' use `_lv_text_encoded_conv_wc('Á')` * @param obj pointer to a text area object * @param c a character (e.g. 'a') */ void lv_textarea_add_char(lv_obj_t * obj, uint32_t c); /** * Insert a text to the current cursor position * @param obj pointer to a text area object * @param txt a '\0' terminated string to insert */ void lv_textarea_add_text(lv_obj_t * obj, const char * txt); /** * Delete a the left character from the current cursor position * @param obj pointer to a text area object */ void lv_textarea_delete_char(lv_obj_t * obj); /** * Delete the right character from the current cursor position * @param obj pointer to a text area object */ void lv_textarea_delete_char_forward(lv_obj_t * obj); /*===================== * Setter functions *====================*/ /** * Set the text of a text area * @param obj pointer to a text area object * @param txt pointer to the text */ void lv_textarea_set_text(lv_obj_t * obj, const char * txt); /** * Set the placeholder text of a text area * @param obj pointer to a text area object * @param txt pointer to the text */ void lv_textarea_set_placeholder_text(lv_obj_t * obj, const char * txt); /** * Set the cursor position * @param obj pointer to a text area object * @param pos the new cursor position in character index * < 0 : index from the end of the text * LV_TEXTAREA_CURSOR_LAST: go after the last character */ void lv_textarea_set_cursor_pos(lv_obj_t * obj, int32_t pos); /** * Enable/Disable the positioning of the cursor by clicking the text on the text area. * @param obj pointer to a text area object * @param en true: enable click positions; false: disable */ void lv_textarea_set_cursor_click_pos(lv_obj_t * obj, bool en); /** * Enable/Disable password mode * @param obj pointer to a text area object * @param en true: enable, false: disable */ void lv_textarea_set_password_mode(lv_obj_t * obj, bool en); /** * Set the replacement characters to show in password mode * @param obj pointer to a text area object * @param bullet pointer to the replacement text */ void lv_textarea_set_password_bullet(lv_obj_t * obj, const char * bullet); /** * Configure the text area to one line or back to normal * @param obj pointer to a text area object * @param en true: one line, false: normal */ void lv_textarea_set_one_line(lv_obj_t * obj, bool en); /** * Set a list of characters. Only these characters will be accepted by the text area * @param obj pointer to a text area object * @param list list of characters. Only the pointer is saved. E.g. "+-.,0123456789" */ void lv_textarea_set_accepted_chars(lv_obj_t * obj, const char * list); /** * Set max length of a Text Area. * @param obj pointer to a text area object * @param num the maximal number of characters can be added (`lv_textarea_set_text` ignores it) */ void lv_textarea_set_max_length(lv_obj_t * obj, uint32_t num); /** * In `LV_EVENT_INSERT` the text which planned to be inserted can be replaced by an other text. * It can be used to add automatic formatting to the text area. * @param obj pointer to a text area object * @param txt pointer to a new string to insert. If `""` no text will be added. * The variable must be live after the `event_cb` exists. (Should be `global` or `static`) */ void lv_textarea_set_insert_replace(lv_obj_t * obj, const char * txt); /** * Enable/disable selection mode. * @param obj pointer to a text area object * @param en true or false to enable/disable selection mode */ void lv_textarea_set_text_selection(lv_obj_t * obj, bool en); /** * Set how long show the password before changing it to '*' * @param obj pointer to a text area object * @param time show time in milliseconds. 0: hide immediately. */ void lv_textarea_set_password_show_time(lv_obj_t * obj, uint32_t time); /** * Deprecated: use the normal text_align style property instead * Set the label's alignment. * It sets where the label is aligned (in one line mode it can be smaller than the text area) * and how the lines of the area align in case of multiline text area * @param obj pointer to a text area object * @param align the align mode from ::lv_text_align_t */ void lv_textarea_set_align(lv_obj_t * obj, lv_text_align_t align); /*===================== * Getter functions *====================*/ /** * Get the text of a text area. In password mode it gives the real text (not '*'s). * @param obj pointer to a text area object * @return pointer to the text */ const char * lv_textarea_get_text(const lv_obj_t * obj); /** * Get the placeholder text of a text area * @param obj pointer to a text area object * @return pointer to the text */ const char * lv_textarea_get_placeholder_text(lv_obj_t * obj); /** * Get the label of a text area * @param obj pointer to a text area object * @return pointer to the label object */ lv_obj_t * lv_textarea_get_label(const lv_obj_t * obj); /** * Get the current cursor position in character index * @param obj pointer to a text area object * @return the cursor position */ uint32_t lv_textarea_get_cursor_pos(const lv_obj_t * obj); /** * Get whether the cursor click positioning is enabled or not. * @param obj pointer to a text area object * @return true: enable click positions; false: disable */ bool lv_textarea_get_cursor_click_pos(lv_obj_t * obj); /** * Get the password mode attribute * @param obj pointer to a text area object * @return true: password mode is enabled, false: disabled */ bool lv_textarea_get_password_mode(const lv_obj_t * obj); /** * Get the replacement characters to show in password mode * @param obj pointer to a text area object * @return pointer to the replacement text */ const char * lv_textarea_get_password_bullet(lv_obj_t * obj); /** * Get the one line configuration attribute * @param obj pointer to a text area object * @return true: one line configuration is enabled, false: disabled */ bool lv_textarea_get_one_line(const lv_obj_t * obj); /** * Get a list of accepted characters. * @param obj pointer to a text area object * @return list of accented characters. */ const char * lv_textarea_get_accepted_chars(lv_obj_t * obj); /** * Get max length of a Text Area. * @param obj pointer to a text area object * @return the maximal number of characters to be add */ uint32_t lv_textarea_get_max_length(lv_obj_t * obj); /** * Find whether text is selected or not. * @param obj pointer to a text area object * @return whether text is selected or not */ bool lv_textarea_text_is_selected(const lv_obj_t * obj); /** * Find whether selection mode is enabled. * @param obj pointer to a text area object * @return true: selection mode is enabled, false: disabled */ bool lv_textarea_get_text_selection(lv_obj_t * obj); /** * Set how long show the password before changing it to '*' * @param obj pointer to a text area object * @return show time in milliseconds. 0: hide immediately. */ uint32_t lv_textarea_get_password_show_time(lv_obj_t * obj); /** * Get a the character from the current cursor position * @param obj pointer to a text area object * @return a the character or 0 */ uint32_t lv_textarea_get_current_char(lv_obj_t * obj); /*===================== * Other functions *====================*/ /** * Clear the selection on the text area. * @param obj pointer to a text area object */ void lv_textarea_clear_selection(lv_obj_t * obj); /** * Move the cursor one character right * @param obj pointer to a text area object */ void lv_textarea_cursor_right(lv_obj_t * obj); /** * Move the cursor one character left * @param obj pointer to a text area object */ void lv_textarea_cursor_left(lv_obj_t * obj); /** * Move the cursor one line down * @param obj pointer to a text area object */ void lv_textarea_cursor_down(lv_obj_t * obj); /** * Move the cursor one line up * @param obj pointer to a text area object */ void lv_textarea_cursor_up(lv_obj_t * obj); /********************** * MACROS **********************/ #endif /*LV_USE_TEXTAREA_H*/ #ifdef __cplusplus } /*extern "C"*/ #endif #endif /*LV_TEXTAREA_H*/
0
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets/calendar/lv_calendar_header_dropdown.h
/** * @file lv_calendar_header_dropdown.h * */ #ifndef LV_CALENDAR_HEADER_DROPDOWN_H #define LV_CALENDAR_HEADER_DROPDOWN_H #ifdef __cplusplus extern "C" { #endif /********************* * INCLUDES *********************/ #include "../../core/lv_obj.h" #if LV_USE_CALENDAR && LV_USE_CALENDAR_HEADER_DROPDOWN /********************* * DEFINES *********************/ /********************** * TYPEDEFS **********************/ extern const lv_obj_class_t lv_calendar_header_dropdown_class; /********************** * GLOBAL PROTOTYPES **********************/ /** * Create a calendar header with drop-drowns to select the year and month * @param parent pointer to a calendar object. * @return the created header */ lv_obj_t * lv_calendar_header_dropdown_create(lv_obj_t * parent); /********************** * MACROS **********************/ #endif /*LV_USE_CALENDAR_HEADER_ARROW*/ #ifdef __cplusplus } /*extern "C"*/ #endif #endif /*LV_CALENDAR_HEADER_DROPDOWN_H*/
0
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets/calendar/lv_calendar.h
/** * @file lv_calendar.h * */ #ifndef LV_CALENDAR_H #define LV_CALENDAR_H #ifdef __cplusplus extern "C" { #endif /********************* * INCLUDES *********************/ #include "../buttonmatrix/lv_buttonmatrix.h" #if LV_USE_CALENDAR /********************* * DEFINES *********************/ /********************** * TYPEDEFS **********************/ /** * Represents a date on the calendar object (platform-agnostic). */ typedef struct { uint16_t year; int8_t month; /** 1..12*/ int8_t day; /** 1..31*/ } lv_calendar_date_t; /*Data of calendar*/ typedef struct { lv_obj_t obj; /*New data for this type*/ lv_obj_t * btnm; lv_calendar_date_t today; /**< Date of today*/ lv_calendar_date_t showed_date; /**< Currently visible month (day is ignored)*/ lv_calendar_date_t * highlighted_dates; /**< Apply different style on these days (pointer to user-defined array)*/ size_t highlighted_dates_num; /**< Number of elements in `highlighted_days`*/ const char * map[8 * 7]; char nums [7 * 6][4]; } lv_calendar_t; extern const lv_obj_class_t lv_calendar_class; /********************** * GLOBAL PROTOTYPES **********************/ lv_obj_t * lv_calendar_create(lv_obj_t * parent); /*====================== * Add/remove functions *=====================*/ /*===================== * Setter functions *====================*/ /** * Set the today's date * @param obj pointer to a calendar object * @param year today's year * @param month today's month [1..12] * @param day today's day [1..31] */ void lv_calendar_set_today_date(lv_obj_t * obj, uint32_t year, uint32_t month, uint32_t day); /** * Set the currently showed * @param obj pointer to a calendar object * @param year today's year * @param month today's month [1..12] */ void lv_calendar_set_showed_date(lv_obj_t * obj, uint32_t year, uint32_t month); /** * Set the highlighted dates * @param obj pointer to a calendar object * @param highlighted pointer to an `lv_calendar_date_t` array containing the dates. * Only the pointer will be saved so this variable can't be local which will be destroyed later. * @param date_num number of dates in the array */ void lv_calendar_set_highlighted_dates(lv_obj_t * obj, lv_calendar_date_t highlighted[], size_t date_num); /** * Set the name of the days * @param obj pointer to a calendar object * @param day_names pointer to an array with the names. * E.g. `const char * days[7] = {"Sun", "Mon", ...}` * Only the pointer will be saved so this variable can't be local which will be destroyed later. */ void lv_calendar_set_day_names(lv_obj_t * obj, const char ** day_names); /*===================== * Getter functions *====================*/ /** * Get the button matrix object of the calendar. * It shows the dates and day names. * @param obj pointer to a calendar object * @return pointer to a the button matrix */ lv_obj_t * lv_calendar_get_btnmatrix(const lv_obj_t * obj); /** * Get the today's date * @param calendar pointer to a calendar object * @return return pointer to an `lv_calendar_date_t` variable containing the date of today. */ const lv_calendar_date_t * lv_calendar_get_today_date(const lv_obj_t * calendar); /** * Get the currently showed * @param calendar pointer to a calendar object * @return pointer to an `lv_calendar_date_t` variable containing the date is being shown. */ const lv_calendar_date_t * lv_calendar_get_showed_date(const lv_obj_t * calendar); /** * Get the highlighted dates * @param calendar pointer to a calendar object * @return pointer to an `lv_calendar_date_t` array containing the dates. */ lv_calendar_date_t * lv_calendar_get_highlighted_dates(const lv_obj_t * calendar); /** * Get the number of the highlighted dates * @param calendar pointer to a calendar object * @return number of highlighted days */ size_t lv_calendar_get_highlighted_dates_num(const lv_obj_t * calendar); /** * Get the currently pressed day * @param calendar pointer to a calendar object * @param date store the pressed date here * @return LV_RESULT_OK: there is a valid pressed date; LV_RESULT_INVALID: there is no pressed data */ lv_result_t lv_calendar_get_pressed_date(const lv_obj_t * calendar, lv_calendar_date_t * date); /*===================== * Other functions *====================*/ /********************** * MACROS **********************/ #include "lv_calendar_header_arrow.h" #include "lv_calendar_header_dropdown.h" #endif /*LV_USE_CALENDAR*/ #ifdef __cplusplus } /*extern "C"*/ #endif #endif /*LV_CALENDAR_H*/
0
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets/calendar/lv_calendar_header_dropdown.c
/** * @file lv_calendar_obj_dropdown.c * */ /********************* * INCLUDES *********************/ #include "lv_calendar_header_dropdown.h" #if LV_USE_CALENDAR && LV_USE_CALENDAR_HEADER_DROPDOWN #include "lv_calendar.h" #include "../dropdown/lv_dropdown.h" #include "../../layouts/flex/lv_flex.h" /********************* * DEFINES *********************/ /********************** * TYPEDEFS **********************/ /********************** * STATIC PROTOTYPES **********************/ static void my_constructor(const lv_obj_class_t * class_p, lv_obj_t * obj); static void year_event_cb(lv_event_t * e); static void month_event_cb(lv_event_t * e); static void value_changed_event_cb(lv_event_t * e); /********************** * STATIC VARIABLES **********************/ const lv_obj_class_t lv_calendar_header_dropdown_class = { .base_class = &lv_obj_class, .width_def = LV_PCT(100), .height_def = LV_SIZE_CONTENT, .constructor_cb = my_constructor, .name = "calendar-header-dropdown", }; static const char * month_list = "01\n02\n03\n04\n05\n06\n07\n08\n09\n10\n11\n12"; static const char * year_list = { "2023\n2022\n2021\n" "2020\n2019\n2018\n2017\n2016\n2015\n2014\n2013\n2012\n2011\n2010\n2009\n2008\n2007\n2006\n2005\n2004\n2003\n2002\n2001\n" "2000\n1999\n1998\n1997\n1996\n1995\n1994\n1993\n1992\n1991\n1990\n1989\n1988\n1987\n1986\n1985\n1984\n1983\n1982\n1981\n" "1980\n1979\n1978\n1977\n1976\n1975\n1974\n1973\n1972\n1971\n1970\n1969\n1968\n1967\n1966\n1965\n1964\n1963\n1962\n1961\n" "1960\n1959\n1958\n1957\n1956\n1955\n1954\n1953\n1952\n1951\n1950\n1949\n1948\n1947\n1946\n1945\n1944\n1943\n1942\n1941\n" "1940\n1939\n1938\n1937\n1936\n1935\n1934\n1933\n1932\n1931\n1930\n1929\n1928\n1927\n1926\n1925\n1924\n1923\n1922\n1921\n" "1920\n1919\n1918\n1917\n1916\n1915\n1914\n1913\n1912\n1911\n1910\n1909\n1908\n1907\n1906\n1905\n1904\n1903\n1902\n1901" }; /********************** * MACROS **********************/ /********************** * GLOBAL FUNCTIONS **********************/ lv_obj_t * lv_calendar_header_dropdown_create(lv_obj_t * parent) { lv_obj_t * obj = lv_obj_class_create_obj(&lv_calendar_header_dropdown_class, parent); lv_obj_class_init_obj(obj); return obj; } /********************** * STATIC FUNCTIONS **********************/ static void my_constructor(const lv_obj_class_t * class_p, lv_obj_t * obj) { LV_TRACE_OBJ_CREATE("begin"); LV_UNUSED(class_p); lv_obj_t * calendar = lv_obj_get_parent(obj); lv_obj_move_to_index(obj, 0); lv_obj_set_flex_flow(obj, LV_FLEX_FLOW_ROW); lv_obj_t * year_dd = lv_dropdown_create(obj); lv_dropdown_set_options(year_dd, year_list); lv_obj_add_event(year_dd, year_event_cb, LV_EVENT_VALUE_CHANGED, calendar); lv_obj_set_flex_grow(year_dd, 1); lv_obj_t * month_dd = lv_dropdown_create(obj); lv_dropdown_set_options(month_dd, month_list); lv_obj_add_event(month_dd, month_event_cb, LV_EVENT_VALUE_CHANGED, calendar); lv_obj_set_flex_grow(month_dd, 1); lv_obj_add_event(obj, value_changed_event_cb, LV_EVENT_VALUE_CHANGED, NULL); /*Refresh the drop downs*/ lv_obj_send_event(obj, LV_EVENT_VALUE_CHANGED, NULL); } static void month_event_cb(lv_event_t * e) { lv_obj_t * dropdown = lv_event_get_target(e); lv_obj_t * calendar = lv_event_get_user_data(e); uint32_t sel = lv_dropdown_get_selected(dropdown); const lv_calendar_date_t * d; d = lv_calendar_get_showed_date(calendar); lv_calendar_date_t newd = *d; newd.month = sel + 1; lv_calendar_set_showed_date(calendar, newd.year, newd.month); } static void year_event_cb(lv_event_t * e) { lv_obj_t * dropdown = lv_event_get_target(e); lv_obj_t * calendar = lv_event_get_user_data(e); uint32_t sel = lv_dropdown_get_selected(dropdown); const lv_calendar_date_t * d; d = lv_calendar_get_showed_date(calendar); lv_calendar_date_t newd = *d; newd.year = 2023 - sel; lv_calendar_set_showed_date(calendar, newd.year, newd.month); } static void value_changed_event_cb(lv_event_t * e) { lv_obj_t * header = lv_event_get_target(e); lv_obj_t * calendar = lv_obj_get_parent(header); const lv_calendar_date_t * cur_date = lv_calendar_get_showed_date(calendar); lv_obj_t * year_dd = lv_obj_get_child(header, 0); lv_dropdown_set_selected(year_dd, 2023 - cur_date->year); lv_obj_t * month_dd = lv_obj_get_child(header, 1); lv_dropdown_set_selected(month_dd, cur_date->month - 1); } #endif /*LV_USE_CALENDAR_HEADER_ARROW*/
0
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets/calendar/lv_calendar_header_arrow.h
/** * @file lv_calendar_header_arrow.h * */ #ifndef LV_CALENDAR_HEADER_ARROW_H #define LV_CALENDAR_HEADER_ARROW_H #ifdef __cplusplus extern "C" { #endif /********************* * INCLUDES *********************/ #include "../../core/lv_obj.h" #if LV_USE_CALENDAR && LV_USE_CALENDAR_HEADER_ARROW /********************* * DEFINES *********************/ /********************** * TYPEDEFS **********************/ extern const lv_obj_class_t lv_calendar_header_arrow_class; /********************** * GLOBAL PROTOTYPES **********************/ /** * Create a calendar header with drop-drowns to select the year and month * @param parent pointer to a calendar object. * @return the created header */ lv_obj_t * lv_calendar_header_arrow_create(lv_obj_t * parent); /********************** * MACROS **********************/ #endif /*LV_USE_CALENDAR_HEADER_ARROW*/ #ifdef __cplusplus } /*extern "C"*/ #endif #endif /*LV_CALENDAR_HEADER_ARROW_H*/
0
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets/calendar/lv_calendar_header_arrow.c
/** * @file lv_calendar_header_arrow.c * */ /********************* * INCLUDES *********************/ #include "lv_calendar_header_arrow.h" #if LV_USE_CALENDAR && LV_USE_CALENDAR_HEADER_ARROW #include "lv_calendar.h" #include "../button/lv_button.h" #include "../label/lv_label.h" #include "../../layouts/flex/lv_flex.h" /********************* * DEFINES *********************/ /********************** * TYPEDEFS **********************/ /********************** * STATIC PROTOTYPES **********************/ static void my_constructor(const lv_obj_class_t * class_p, lv_obj_t * obj); static void month_event_cb(lv_event_t * e); static void value_changed_event_cb(lv_event_t * e); /********************** * STATIC VARIABLES **********************/ const lv_obj_class_t lv_calendar_header_arrow_class = { .base_class = &lv_obj_class, .constructor_cb = my_constructor, .width_def = LV_PCT(100), .height_def = LV_DPI_DEF / 3, .name = "calendar-header-arrow", }; static const char * month_names_def[12] = LV_CALENDAR_DEFAULT_MONTH_NAMES; /********************** * MACROS **********************/ /********************** * GLOBAL FUNCTIONS **********************/ lv_obj_t * lv_calendar_header_arrow_create(lv_obj_t * parent) { lv_obj_t * obj = lv_obj_class_create_obj(&lv_calendar_header_arrow_class, parent); lv_obj_class_init_obj(obj); return obj; } /********************** * STATIC FUNCTIONS **********************/ static void my_constructor(const lv_obj_class_t * class_p, lv_obj_t * obj) { LV_TRACE_OBJ_CREATE("begin"); LV_UNUSED(class_p); lv_obj_move_to_index(obj, 0); lv_obj_set_flex_flow(obj, LV_FLEX_FLOW_ROW); lv_obj_set_flex_align(obj, LV_FLEX_ALIGN_START, LV_FLEX_ALIGN_CENTER, LV_FLEX_ALIGN_START); lv_obj_t * mo_prev = lv_button_create(obj); lv_obj_set_style_bg_image_src(mo_prev, LV_SYMBOL_LEFT, 0); lv_obj_set_height(mo_prev, lv_pct(100)); lv_obj_update_layout(mo_prev); int32_t btn_size = lv_obj_get_height(mo_prev); lv_obj_set_width(mo_prev, btn_size); lv_obj_add_event(mo_prev, month_event_cb, LV_EVENT_CLICKED, NULL); lv_obj_remove_flag(mo_prev, LV_OBJ_FLAG_CLICK_FOCUSABLE); lv_obj_t * label = lv_label_create(obj); lv_label_set_long_mode(label, LV_LABEL_LONG_SCROLL_CIRCULAR); lv_obj_set_style_text_align(label, LV_TEXT_ALIGN_CENTER, 0); lv_obj_set_flex_grow(label, 1); lv_obj_t * mo_next = lv_button_create(obj); lv_obj_set_style_bg_image_src(mo_next, LV_SYMBOL_RIGHT, 0); lv_obj_set_size(mo_next, btn_size, btn_size); lv_obj_add_event(mo_next, month_event_cb, LV_EVENT_CLICKED, NULL); lv_obj_remove_flag(mo_next, LV_OBJ_FLAG_CLICK_FOCUSABLE); lv_obj_add_event(obj, value_changed_event_cb, LV_EVENT_VALUE_CHANGED, NULL); /*Refresh the drop downs*/ lv_obj_send_event(obj, LV_EVENT_VALUE_CHANGED, NULL); } static void month_event_cb(lv_event_t * e) { lv_obj_t * btn = lv_event_get_target(e); lv_obj_t * header = lv_obj_get_parent(btn); lv_obj_t * calendar = lv_obj_get_parent(header); const lv_calendar_date_t * d; d = lv_calendar_get_showed_date(calendar); lv_calendar_date_t newd = *d; /*The last child is the right button*/ if(lv_obj_get_child(header, 0) == btn) { if(newd.month == 1) { newd.month = 12; newd.year --; } else { newd.month --; } } else { if(newd.month == 12) { newd.month = 1; newd.year ++; } else { newd.month ++; } } lv_calendar_set_showed_date(calendar, newd.year, newd.month); lv_obj_t * label = lv_obj_get_child(header, 1); lv_label_set_text_fmt(label, "%d %s", newd.year, month_names_def[newd.month - 1]); } static void value_changed_event_cb(lv_event_t * e) { lv_obj_t * header = lv_event_get_target(e); lv_obj_t * calendar = lv_obj_get_parent(header); const lv_calendar_date_t * cur_date = lv_calendar_get_showed_date(calendar); lv_obj_t * label = lv_obj_get_child(header, 1); lv_label_set_text_fmt(label, "%d %s", cur_date->year, month_names_def[cur_date->month - 1]); } #endif /*LV_USE_CALENDAR_HEADER_ARROW*/
0
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets/calendar/lv_calendar.c
/** * @file lv_calendar.c * */ /********************* * INCLUDES *********************/ #include "lv_calendar.h" #include "../../../lvgl.h" #if LV_USE_CALENDAR #include "../../misc/lv_assert.h" /********************* * DEFINES *********************/ #define LV_CALENDAR_CTRL_TODAY LV_BUTTONMATRIX_CTRL_CUSTOM_1 #define LV_CALENDAR_CTRL_HIGHLIGHT LV_BUTTONMATRIX_CTRL_CUSTOM_2 #define MY_CLASS &lv_calendar_class /********************** * TYPEDEFS **********************/ /********************** * STATIC PROTOTYPES **********************/ static void lv_calendar_constructor(const lv_obj_class_t * class_p, lv_obj_t * obj); static void draw_part_begin_event_cb(lv_event_t * e); static uint8_t get_day_of_week(uint32_t year, uint32_t month, uint32_t day); static uint8_t get_month_length(int32_t year, int32_t month); static uint8_t is_leap_year(uint32_t year); static void highlight_update(lv_obj_t * calendar); /********************** * STATIC VARIABLES **********************/ const lv_obj_class_t lv_calendar_class = { .constructor_cb = lv_calendar_constructor, .width_def = (LV_DPI_DEF * 3) / 2, .height_def = (LV_DPI_DEF * 3) / 2, .group_def = LV_OBJ_CLASS_GROUP_DEF_TRUE, .instance_size = sizeof(lv_calendar_t), .base_class = &lv_obj_class, .name = "calendar", }; static const char * day_names_def[7] = LV_CALENDAR_DEFAULT_DAY_NAMES; /********************** * MACROS **********************/ /********************** * GLOBAL FUNCTIONS **********************/ lv_obj_t * lv_calendar_create(lv_obj_t * parent) { LV_LOG_INFO("begin"); lv_obj_t * obj = lv_obj_class_create_obj(&lv_calendar_class, parent); lv_obj_class_init_obj(obj); return obj; } /*===================== * Setter functions *====================*/ void lv_calendar_set_day_names(lv_obj_t * obj, const char * day_names[]) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_calendar_t * calendar = (lv_calendar_t *)obj; uint32_t i; for(i = 0; i < 7; i++) { calendar->map[i] = day_names[i]; } lv_obj_invalidate(obj); } void lv_calendar_set_today_date(lv_obj_t * obj, uint32_t year, uint32_t month, uint32_t day) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_calendar_t * calendar = (lv_calendar_t *)obj; calendar->today.year = year; calendar->today.month = month; calendar->today.day = day; highlight_update(obj); } void lv_calendar_set_highlighted_dates(lv_obj_t * obj, lv_calendar_date_t highlighted[], size_t date_num) { LV_ASSERT_NULL(highlighted); LV_ASSERT_OBJ(obj, MY_CLASS); lv_calendar_t * calendar = (lv_calendar_t *)obj; calendar->highlighted_dates = highlighted; calendar->highlighted_dates_num = date_num; highlight_update(obj); } void lv_calendar_set_showed_date(lv_obj_t * obj, uint32_t year, uint32_t month) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_calendar_t * calendar = (lv_calendar_t *)obj; calendar->showed_date.year = year; calendar->showed_date.month = month; calendar->showed_date.day = 1; lv_calendar_date_t d; d.year = calendar->showed_date.year; d.month = calendar->showed_date.month; d.day = calendar->showed_date.day; uint32_t i; /*Remove the disabled state but revert it for day names*/ lv_buttonmatrix_clear_button_ctrl_all(calendar->btnm, LV_BUTTONMATRIX_CTRL_DISABLED); for(i = 0; i < 7; i++) { lv_buttonmatrix_set_button_ctrl(calendar->btnm, i, LV_BUTTONMATRIX_CTRL_DISABLED); } uint8_t act_mo_len = get_month_length(d.year, d.month); uint8_t day_first = get_day_of_week(d.year, d.month, 1); uint8_t c; for(i = day_first, c = 1; i < act_mo_len + day_first; i++, c++) { lv_snprintf(calendar->nums[i], sizeof(calendar->nums[0]), "%d", c); } uint8_t prev_mo_len = get_month_length(d.year, d.month - 1); for(i = 0, c = prev_mo_len - day_first + 1; i < day_first; i++, c++) { lv_snprintf(calendar->nums[i], sizeof(calendar->nums[0]), "%d", c); lv_buttonmatrix_set_button_ctrl(calendar->btnm, i + 7, LV_BUTTONMATRIX_CTRL_DISABLED); } for(i = day_first + act_mo_len, c = 1; i < 6 * 7; i++, c++) { lv_snprintf(calendar->nums[i], sizeof(calendar->nums[0]), "%d", c); lv_buttonmatrix_set_button_ctrl(calendar->btnm, i + 7, LV_BUTTONMATRIX_CTRL_DISABLED); } highlight_update(obj); /*Reset the focused button if the days changes*/ if(lv_buttonmatrix_get_selected_button(calendar->btnm) != LV_BUTTONMATRIX_BUTTON_NONE) { lv_buttonmatrix_set_selected_button(calendar->btnm, day_first + 7); } lv_obj_invalidate(obj); /* The children of the calendar are probably headers. * Notify them to let the headers updated to the new date*/ uint32_t child_cnt = lv_obj_get_child_cnt(obj); for(i = 0; i < child_cnt; i++) { lv_obj_t * child = lv_obj_get_child(obj, i); if(child == calendar->btnm) continue; lv_obj_send_event(child, LV_EVENT_VALUE_CHANGED, obj); } } /*===================== * Getter functions *====================*/ lv_obj_t * lv_calendar_get_btnmatrix(const lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); const lv_calendar_t * calendar = (lv_calendar_t *)obj; return calendar->btnm; } const lv_calendar_date_t * lv_calendar_get_today_date(const lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); const lv_calendar_t * calendar = (lv_calendar_t *)obj; return &calendar->today; } const lv_calendar_date_t * lv_calendar_get_showed_date(const lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); const lv_calendar_t * calendar = (lv_calendar_t *)obj; return &calendar->showed_date; } lv_calendar_date_t * lv_calendar_get_highlighted_dates(const lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_calendar_t * calendar = (lv_calendar_t *)obj; return calendar->highlighted_dates; } size_t lv_calendar_get_highlighted_dates_num(const lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_calendar_t * calendar = (lv_calendar_t *)obj; return calendar->highlighted_dates_num; } lv_result_t lv_calendar_get_pressed_date(const lv_obj_t * obj, lv_calendar_date_t * date) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_calendar_t * calendar = (lv_calendar_t *)obj; uint32_t d = lv_buttonmatrix_get_selected_button(calendar->btnm); if(d == LV_BUTTONMATRIX_BUTTON_NONE) { date->year = 0; date->month = 0; date->day = 0; return LV_RESULT_INVALID; } const char * txt = lv_buttonmatrix_get_button_text(calendar->btnm, lv_buttonmatrix_get_selected_button(calendar->btnm)); if(txt[1] == 0) date->day = txt[0] - '0'; else date->day = (txt[0] - '0') * 10 + (txt[1] - '0'); date->year = calendar->showed_date.year; date->month = calendar->showed_date.month; return LV_RESULT_OK; } /********************** * STATIC FUNCTIONS **********************/ static void lv_calendar_constructor(const lv_obj_class_t * class_p, lv_obj_t * obj) { LV_UNUSED(class_p); lv_calendar_t * calendar = (lv_calendar_t *)obj; /*Initialize the allocated 'ext'*/ #if LV_WIDGETS_HAS_DEFAULT_VALUE calendar->today.year = 2020; calendar->today.month = 1; calendar->today.day = 1; calendar->showed_date.year = 2020; calendar->showed_date.month = 1; calendar->showed_date.day = 1; #endif calendar->highlighted_dates = NULL; calendar->highlighted_dates_num = 0; lv_memzero(calendar->nums, sizeof(calendar->nums)); uint8_t i; uint8_t j = 0; for(i = 0; i < 8 * 7; i++) { /*Every 8th string is "\n"*/ if(i != 0 && (i + 1) % 8 == 0) { calendar->map[i] = "\n"; } else if(i < 7) { calendar->map[i] = day_names_def[i]; } else { calendar->nums[j][0] = 'x'; calendar->map[i] = calendar->nums[j]; j++; } } calendar->map[8 * 7 - 1] = ""; calendar->btnm = lv_buttonmatrix_create(obj); lv_buttonmatrix_set_map(calendar->btnm, calendar->map); lv_buttonmatrix_set_button_ctrl_all(calendar->btnm, LV_BUTTONMATRIX_CTRL_CLICK_TRIG | LV_BUTTONMATRIX_CTRL_NO_REPEAT); lv_obj_add_event(calendar->btnm, draw_part_begin_event_cb, LV_EVENT_DRAW_TASK_ADDED, NULL); lv_obj_set_width(calendar->btnm, lv_pct(100)); lv_obj_set_flex_flow(obj, LV_FLEX_FLOW_COLUMN); lv_obj_set_flex_grow(calendar->btnm, 1); #if LV_WIDGETS_HAS_DEFAULT_VALUE lv_calendar_set_showed_date(obj, calendar->showed_date.year, calendar->showed_date.month); lv_calendar_set_today_date(obj, calendar->today.year, calendar->today.month, calendar->today.day); #endif lv_obj_add_flag(calendar->btnm, LV_OBJ_FLAG_EVENT_BUBBLE); } static void draw_part_begin_event_cb(lv_event_t * e) { lv_obj_t * obj = lv_event_get_target(e); lv_draw_task_t * draw_task = lv_event_get_param(e); if(draw_task->type != LV_DRAW_TASK_TYPE_FILL) return; lv_draw_rect_dsc_t * rect_draw_dsc; rect_draw_dsc = draw_task->draw_dsc; if(rect_draw_dsc->base.part == LV_PART_ITEMS) { /*Day name styles*/ if(rect_draw_dsc->base.id1 < 7) { rect_draw_dsc->bg_opa = LV_OPA_TRANSP; rect_draw_dsc->border_opa = LV_OPA_TRANSP; } else if(lv_buttonmatrix_has_button_ctrl(obj, rect_draw_dsc->base.id1, LV_BUTTONMATRIX_CTRL_DISABLED)) { rect_draw_dsc->bg_opa = LV_OPA_TRANSP; rect_draw_dsc->border_opa = LV_OPA_TRANSP; } if(lv_buttonmatrix_has_button_ctrl(obj, rect_draw_dsc->base.id1, LV_CALENDAR_CTRL_HIGHLIGHT)) { rect_draw_dsc->bg_opa = LV_OPA_40; rect_draw_dsc->bg_color = lv_theme_get_color_primary(obj); if(lv_buttonmatrix_get_selected_button(obj) == rect_draw_dsc->base.id1) { rect_draw_dsc->bg_opa = LV_OPA_70; } } if(lv_buttonmatrix_has_button_ctrl(obj, rect_draw_dsc->base.id1, LV_CALENDAR_CTRL_TODAY)) { rect_draw_dsc->border_opa = LV_OPA_COVER; rect_draw_dsc->border_color = lv_theme_get_color_primary(obj); rect_draw_dsc->border_width += 1; } } } /** * Get the number of days in a month * @param year a year * @param month a month. The range is basically [1..12] but [-11..0] or [13..24] is also * supported to handle next/prev. year * @return [28..31] */ static uint8_t get_month_length(int32_t year, int32_t month) { month--; if(month < 0) { year--; /*Already in the previous year (won't be less then -12 to skip a whole year)*/ month = 12 + month; /*`month` is negative, the result will be < 12*/ } if(month >= 12) { year++; month -= 12; } /*month == 1 is february*/ return (month == 1) ? (28 + is_leap_year(year)) : 31 - month % 7 % 2; } /** * Tells whether a year is leap year or not * @param year a year * @return 0: not leap year; 1: leap year */ static uint8_t is_leap_year(uint32_t year) { return (year % 4) || ((year % 100 == 0) && (year % 400)) ? 0 : 1; } /** * Get the day of the week * @param year a year * @param month a month [1..12] * @param day a day [1..32] * @return [0..6] which means [Sun..Sat] or [Mon..Sun] depending on LV_CALENDAR_WEEK_STARTS_MONDAY */ static uint8_t get_day_of_week(uint32_t year, uint32_t month, uint32_t day) { uint32_t a = month < 3 ? 1 : 0; uint32_t b = year - a; #if LV_CALENDAR_WEEK_STARTS_MONDAY uint32_t day_of_week = (day + (31 * (month - 2 + 12 * a) / 12) + b + (b / 4) - (b / 100) + (b / 400) - 1) % 7; #else uint32_t day_of_week = (day + (31 * (month - 2 + 12 * a) / 12) + b + (b / 4) - (b / 100) + (b / 400)) % 7; #endif return day_of_week ; } static void highlight_update(lv_obj_t * obj) { lv_calendar_t * calendar = (lv_calendar_t *)obj; uint32_t i; /*Clear all kind of selection*/ lv_buttonmatrix_clear_button_ctrl_all(calendar->btnm, LV_CALENDAR_CTRL_TODAY | LV_CALENDAR_CTRL_HIGHLIGHT); uint8_t day_first = get_day_of_week(calendar->showed_date.year, calendar->showed_date.month, 1); if(calendar->highlighted_dates) { for(i = 0; i < calendar->highlighted_dates_num; i++) { if(calendar->highlighted_dates[i].year == calendar->showed_date.year && calendar->highlighted_dates[i].month == calendar->showed_date.month) { lv_buttonmatrix_set_button_ctrl(calendar->btnm, calendar->highlighted_dates[i].day - 1 + day_first + 7, LV_CALENDAR_CTRL_HIGHLIGHT); } } } if(calendar->showed_date.year == calendar->today.year && calendar->showed_date.month == calendar->today.month) { lv_buttonmatrix_set_button_ctrl(calendar->btnm, calendar->today.day - 1 + day_first + 7, LV_CALENDAR_CTRL_TODAY); } } #endif /*LV_USE_CALENDAR*/
0
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets/buttonmatrix/lv_buttonmatrix.c
/** * @file lv_btnmatrix.c * */ /********************* * INCLUDES *********************/ #include "lv_buttonmatrix.h" #if LV_USE_BTNMATRIX != 0 #include "../../misc/lv_assert.h" #include "../../indev/lv_indev.h" #include "../../core/lv_group.h" #include "../../draw/lv_draw.h" #include "../../core/lv_refr.h" #include "../../misc/lv_text.h" #include "../../misc/lv_text_ap.h" #include "../../stdlib/lv_string.h" /********************* * DEFINES *********************/ #define MY_CLASS &lv_buttonmatrix_class #define BTN_EXTRA_CLICK_AREA_MAX (LV_DPI_DEF / 10) #define LV_BUTTONMATRIX_WIDTH_MASK 0x000F /********************** * TYPEDEFS **********************/ /********************** * STATIC PROTOTYPES **********************/ static void lv_buttonmatrix_constructor(const lv_obj_class_t * class_p, lv_obj_t * obj); static void lv_buttonmatrix_destructor(const lv_obj_class_t * class_p, lv_obj_t * obj); static void lv_buttonmatrix_event(const lv_obj_class_t * class_p, lv_event_t * e); static void draw_main(lv_event_t * e); static uint32_t get_button_width(lv_buttonmatrix_ctrl_t ctrl_bits); static bool button_is_hidden(lv_buttonmatrix_ctrl_t ctrl_bits); static bool button_is_checked(lv_buttonmatrix_ctrl_t ctrl_bits); static bool button_is_repeat_disabled(lv_buttonmatrix_ctrl_t ctrl_bits); static bool button_is_inactive(lv_buttonmatrix_ctrl_t ctrl_bits); static bool button_is_click_trig(lv_buttonmatrix_ctrl_t ctrl_bits); static bool button_is_popover(lv_buttonmatrix_ctrl_t ctrl_bits); static bool button_is_checkable(lv_buttonmatrix_ctrl_t ctrl_bits); static bool button_is_recolor(lv_buttonmatrix_ctrl_t ctrl_bits); static bool button_get_checked(lv_buttonmatrix_ctrl_t ctrl_bits); static uint32_t get_button_from_point(lv_obj_t * obj, lv_point_t * p); static void allocate_button_areas_and_controls(const lv_obj_t * obj, const char ** map); static void invalidate_button_area(const lv_obj_t * obj, uint32_t btn_idx); static void make_one_button_checked(lv_obj_t * obj, uint32_t btn_idx); static bool has_popovers_in_top_row(lv_obj_t * obj); /********************** * STATIC VARIABLES **********************/ #if LV_WIDGETS_HAS_DEFAULT_VALUE static const char * lv_buttonmatrix_def_map[] = {"Btn1", "Btn2", "Btn3", "\n", "Btn4", "Btn5", ""}; #endif const lv_obj_class_t lv_buttonmatrix_class = { .constructor_cb = lv_buttonmatrix_constructor, .destructor_cb = lv_buttonmatrix_destructor, .event_cb = lv_buttonmatrix_event, .width_def = LV_DPI_DEF * 2, .height_def = LV_DPI_DEF, .instance_size = sizeof(lv_buttonmatrix_t), .editable = LV_OBJ_CLASS_EDITABLE_TRUE, .group_def = LV_OBJ_CLASS_GROUP_DEF_TRUE, .base_class = &lv_obj_class, .name = "btnmatrix", }; /********************** * MACROS **********************/ /********************** * GLOBAL FUNCTIONS **********************/ lv_obj_t * lv_buttonmatrix_create(lv_obj_t * parent) { LV_LOG_INFO("begin"); lv_obj_t * obj = lv_obj_class_create_obj(MY_CLASS, parent); lv_obj_class_init_obj(obj); return obj; } /*===================== * Setter functions *====================*/ void lv_buttonmatrix_set_map(lv_obj_t * obj, const char * map[]) { LV_ASSERT_OBJ(obj, MY_CLASS); if(map == NULL) return; lv_buttonmatrix_t * btnm = (lv_buttonmatrix_t *)obj; /*Analyze the map and create the required number of buttons*/ allocate_button_areas_and_controls(obj, map); btnm->map_p = map; lv_base_dir_t base_dir = lv_obj_get_style_base_dir(obj, LV_PART_MAIN); /*Set size and positions of the buttons*/ int32_t sleft = lv_obj_get_style_space_left(obj, LV_PART_MAIN); int32_t stop = lv_obj_get_style_space_top(obj, LV_PART_MAIN); int32_t prow = lv_obj_get_style_pad_row(obj, LV_PART_MAIN); int32_t pcol = lv_obj_get_style_pad_column(obj, LV_PART_MAIN); int32_t max_w = lv_obj_get_content_width(obj); int32_t max_h = lv_obj_get_content_height(obj); /*Calculate the position of each row*/ int32_t max_h_no_gap = max_h - (prow * (btnm->row_cnt - 1)); /*Count the units and the buttons in a line *(A button can be 1,2,3... unit wide)*/ uint32_t txt_tot_i = 0; /*Act. index in the str map*/ uint32_t btn_tot_i = 0; /*Act. index of button areas*/ const char ** map_row = map; /*Count the units and the buttons in a line*/ uint32_t row; for(row = 0; row < btnm->row_cnt; row++) { uint32_t unit_cnt = 0; /*Number of units in a row*/ uint32_t btn_cnt = 0; /*Number of buttons in a row*/ /*Count the buttons and units in this row*/ while(map_row[btn_cnt] && strcmp(map_row[btn_cnt], "\n") != 0 && map_row[btn_cnt][0] != '\0') { unit_cnt += get_button_width(btnm->ctrl_bits[btn_tot_i + btn_cnt]); btn_cnt++; } /*Only deal with the non empty lines*/ if(btn_cnt == 0) { map_row = &map_row[btn_cnt + 1]; /*Set the map to the next row*/ continue; } int32_t row_y1 = stop + (max_h_no_gap * row) / btnm->row_cnt + row * prow; int32_t row_y2 = stop + (max_h_no_gap * (row + 1)) / btnm->row_cnt + row * prow - 1; /*Set the button size and positions*/ int32_t max_w_no_gap = max_w - (pcol * (btn_cnt - 1)); if(max_w_no_gap < 0) max_w_no_gap = 0; uint32_t row_unit_cnt = 0; /*The current unit position in the row*/ uint32_t btn; for(btn = 0; btn < btn_cnt; btn++, btn_tot_i++, txt_tot_i++) { uint32_t btn_u = get_button_width(btnm->ctrl_bits[btn_tot_i]); int32_t btn_x1 = (max_w_no_gap * row_unit_cnt) / unit_cnt + btn * pcol; int32_t btn_x2 = (max_w_no_gap * (row_unit_cnt + btn_u)) / unit_cnt + btn * pcol - 1; /*If RTL start from the right*/ if(base_dir == LV_BASE_DIR_RTL) { int32_t tmp = btn_x1; btn_x1 = btn_x2; btn_x2 = tmp; btn_x1 = max_w - btn_x1; btn_x2 = max_w - btn_x2; } btn_x1 += sleft; btn_x2 += sleft; lv_area_set(&btnm->button_areas[btn_tot_i], btn_x1, row_y1, btn_x2, row_y2); row_unit_cnt += btn_u; } map_row = &map_row[btn_cnt + 1]; /*Set the map to the next line*/ } /*Popovers in the top row will draw outside the widget and the extended draw size depends on *the row height which may have changed when setting the new map*/ lv_obj_refresh_ext_draw_size(obj); lv_obj_invalidate(obj); } void lv_buttonmatrix_set_ctrl_map(lv_obj_t * obj, const lv_buttonmatrix_ctrl_t ctrl_map[]) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_buttonmatrix_t * btnm = (lv_buttonmatrix_t *)obj; lv_memcpy(btnm->ctrl_bits, ctrl_map, sizeof(lv_buttonmatrix_ctrl_t) * btnm->btn_cnt); lv_buttonmatrix_set_map(obj, btnm->map_p); } void lv_buttonmatrix_set_selected_button(lv_obj_t * obj, uint32_t btn_id) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_buttonmatrix_t * btnm = (lv_buttonmatrix_t *)obj; if(btn_id >= btnm->btn_cnt && btn_id != LV_BUTTONMATRIX_BUTTON_NONE) return; invalidate_button_area(obj, btnm->btn_id_sel); btnm->btn_id_sel = btn_id; invalidate_button_area(obj, btn_id); } void lv_buttonmatrix_set_button_ctrl(lv_obj_t * obj, uint32_t btn_id, lv_buttonmatrix_ctrl_t ctrl) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_buttonmatrix_t * btnm = (lv_buttonmatrix_t *)obj; if(btn_id >= btnm->btn_cnt) return; if(btnm->one_check && (ctrl & LV_BUTTONMATRIX_CTRL_CHECKED)) { lv_buttonmatrix_clear_button_ctrl_all(obj, LV_BUTTONMATRIX_CTRL_CHECKED); } btnm->ctrl_bits[btn_id] |= ctrl; invalidate_button_area(obj, btn_id); if(ctrl & LV_BUTTONMATRIX_CTRL_POPOVER) { lv_obj_refresh_ext_draw_size(obj); } } void lv_buttonmatrix_clear_button_ctrl(lv_obj_t * obj, uint32_t btn_id, lv_buttonmatrix_ctrl_t ctrl) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_buttonmatrix_t * btnm = (lv_buttonmatrix_t *)obj; if(btn_id >= btnm->btn_cnt) return; btnm->ctrl_bits[btn_id] &= (~ctrl); invalidate_button_area(obj, btn_id); if(ctrl & LV_BUTTONMATRIX_CTRL_POPOVER) { lv_obj_refresh_ext_draw_size(obj); } } void lv_buttonmatrix_set_button_ctrl_all(lv_obj_t * obj, lv_buttonmatrix_ctrl_t ctrl) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_buttonmatrix_t * btnm = (lv_buttonmatrix_t *)obj; uint32_t i; for(i = 0; i < btnm->btn_cnt; i++) { lv_buttonmatrix_set_button_ctrl(obj, i, ctrl); } } void lv_buttonmatrix_clear_button_ctrl_all(lv_obj_t * obj, lv_buttonmatrix_ctrl_t ctrl) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_buttonmatrix_t * btnm = (lv_buttonmatrix_t *)obj; uint32_t i; for(i = 0; i < btnm->btn_cnt; i++) { lv_buttonmatrix_clear_button_ctrl(obj, i, ctrl); } } void lv_buttonmatrix_set_button_width(lv_obj_t * obj, uint32_t btn_id, uint32_t width) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_buttonmatrix_t * btnm = (lv_buttonmatrix_t *)obj; if(btn_id >= btnm->btn_cnt) return; btnm->ctrl_bits[btn_id] &= (~LV_BUTTONMATRIX_WIDTH_MASK); btnm->ctrl_bits[btn_id] |= (LV_BUTTONMATRIX_WIDTH_MASK & width); lv_buttonmatrix_set_map(obj, btnm->map_p); } void lv_buttonmatrix_set_one_checked(lv_obj_t * obj, bool en) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_buttonmatrix_t * btnm = (lv_buttonmatrix_t *)obj; btnm->one_check = en; /*If more than one button is toggled only the first one should be*/ make_one_button_checked(obj, 0); } /*===================== * Getter functions *====================*/ const char ** lv_buttonmatrix_get_map(const lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_buttonmatrix_t * btnm = (lv_buttonmatrix_t *)obj; return btnm->map_p; } uint32_t lv_buttonmatrix_get_selected_button(const lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_buttonmatrix_t * btnm = (lv_buttonmatrix_t *)obj; return btnm->btn_id_sel; } const char * lv_buttonmatrix_get_button_text(const lv_obj_t * obj, uint32_t btn_id) { LV_ASSERT_OBJ(obj, MY_CLASS); if(btn_id == LV_BUTTONMATRIX_BUTTON_NONE) return NULL; lv_buttonmatrix_t * btnm = (lv_buttonmatrix_t *)obj; if(btn_id > btnm->btn_cnt) return NULL; uint32_t txt_i = 0; uint32_t btn_i = 0; /*Search the text of btnm->btn_pr the buttons text in the map *Skip "\n"-s*/ while(btn_i != btn_id) { btn_i++; txt_i++; if(strcmp(btnm->map_p[txt_i], "\n") == 0) txt_i++; } if(btn_i == btnm->btn_cnt) return NULL; return btnm->map_p[txt_i]; } bool lv_buttonmatrix_has_button_ctrl(lv_obj_t * obj, uint32_t btn_id, lv_buttonmatrix_ctrl_t ctrl) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_buttonmatrix_t * btnm = (lv_buttonmatrix_t *)obj; if(btn_id >= btnm->btn_cnt) return false; return (btnm->ctrl_bits[btn_id] & ctrl) == ctrl; } bool lv_buttonmatrix_get_one_checked(const lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_buttonmatrix_t * btnm = (lv_buttonmatrix_t *)obj; return btnm->one_check; } /********************** * STATIC FUNCTIONS **********************/ static void lv_buttonmatrix_constructor(const lv_obj_class_t * class_p, lv_obj_t * obj) { LV_UNUSED(class_p); LV_TRACE_OBJ_CREATE("begin"); lv_buttonmatrix_t * btnm = (lv_buttonmatrix_t *)obj; btnm->btn_cnt = 0; btnm->row_cnt = 0; btnm->btn_id_sel = LV_BUTTONMATRIX_BUTTON_NONE; btnm->button_areas = NULL; btnm->ctrl_bits = NULL; btnm->map_p = NULL; btnm->one_check = 0; #if LV_WIDGETS_HAS_DEFAULT_VALUE lv_buttonmatrix_set_map(obj, lv_buttonmatrix_def_map); #endif LV_TRACE_OBJ_CREATE("finished"); } static void lv_buttonmatrix_destructor(const lv_obj_class_t * class_p, lv_obj_t * obj) { LV_TRACE_OBJ_CREATE("begin"); LV_UNUSED(class_p); lv_buttonmatrix_t * btnm = (lv_buttonmatrix_t *)obj; lv_free(btnm->button_areas); lv_free(btnm->ctrl_bits); btnm->button_areas = NULL; btnm->ctrl_bits = NULL; LV_TRACE_OBJ_CREATE("finished"); } static void lv_buttonmatrix_event(const lv_obj_class_t * class_p, lv_event_t * e) { LV_UNUSED(class_p); lv_result_t res; /*Call the ancestor's event handler*/ res = lv_obj_event_base(MY_CLASS, e); if(res != LV_RESULT_OK) return; lv_event_code_t code = lv_event_get_code(e); lv_obj_t * obj = lv_event_get_target(e); lv_buttonmatrix_t * btnm = (lv_buttonmatrix_t *)obj; lv_point_t p; if(code == LV_EVENT_REFR_EXT_DRAW_SIZE) { if(has_popovers_in_top_row(obj)) { /*reserve one row worth of extra space to account for popovers in the top row*/ int32_t s = btnm->row_cnt > 0 ? lv_obj_get_content_height(obj) / btnm->row_cnt : 0; lv_event_set_ext_draw_size(e, s); } } if(code == LV_EVENT_STYLE_CHANGED) { lv_buttonmatrix_set_map(obj, btnm->map_p); } else if(code == LV_EVENT_SIZE_CHANGED) { lv_buttonmatrix_set_map(obj, btnm->map_p); } else if(code == LV_EVENT_PRESSED) { lv_indev_t * indev = lv_event_get_indev(e); invalidate_button_area(obj, btnm->btn_id_sel); lv_indev_type_t indev_type = lv_indev_get_type(lv_indev_active()); if(indev_type == LV_INDEV_TYPE_POINTER || indev_type == LV_INDEV_TYPE_BUTTON) { uint32_t btn_pr; /*Search the pressed area*/ lv_indev_get_point(indev, &p); btn_pr = get_button_from_point(obj, &p); /*Handle the case where there is no button there*/ btnm->btn_id_sel = LV_BUTTONMATRIX_BUTTON_NONE; if(btn_pr != LV_BUTTONMATRIX_BUTTON_NONE) { if(button_is_inactive(btnm->ctrl_bits[btn_pr]) == false && button_is_hidden(btnm->ctrl_bits[btn_pr]) == false) { btnm->btn_id_sel = btn_pr; invalidate_button_area(obj, btnm->btn_id_sel); /*Invalidate the new area*/ } } else { btnm->btn_id_sel = LV_BUTTONMATRIX_BUTTON_NONE; } } if(btnm->btn_id_sel != LV_BUTTONMATRIX_BUTTON_NONE) { if(button_is_click_trig(btnm->ctrl_bits[btnm->btn_id_sel]) == false && button_is_popover(btnm->ctrl_bits[btnm->btn_id_sel]) == false && button_is_inactive(btnm->ctrl_bits[btnm->btn_id_sel]) == false && button_is_hidden(btnm->ctrl_bits[btnm->btn_id_sel]) == false) { uint32_t b = btnm->btn_id_sel; res = lv_obj_send_event(obj, LV_EVENT_VALUE_CHANGED, &b); if(res != LV_RESULT_OK) return; } } } else if(code == LV_EVENT_PRESSING) { /*If a slid to a new button, discard the current button and don't press any buttons*/ if(btnm->btn_id_sel != LV_BUTTONMATRIX_BUTTON_NONE) { lv_indev_t * indev = lv_event_get_indev(e); lv_indev_get_point(indev, &p); uint32_t btn_pr = get_button_from_point(obj, &p); if(btn_pr != btnm->btn_id_sel) { invalidate_button_area(obj, btnm->btn_id_sel); /*Invalidate the old area*/ btnm->btn_id_sel = LV_BUTTONMATRIX_BUTTON_NONE; } } } else if(code == LV_EVENT_RELEASED) { if(btnm->btn_id_sel != LV_BUTTONMATRIX_BUTTON_NONE) { /*Toggle the button if enabled*/ if(button_is_checkable(btnm->ctrl_bits[btnm->btn_id_sel]) && !button_is_inactive(btnm->ctrl_bits[btnm->btn_id_sel])) { if(button_get_checked(btnm->ctrl_bits[btnm->btn_id_sel]) && !btnm->one_check) { btnm->ctrl_bits[btnm->btn_id_sel] &= (~LV_BUTTONMATRIX_CTRL_CHECKED); } else { btnm->ctrl_bits[btnm->btn_id_sel] |= LV_BUTTONMATRIX_CTRL_CHECKED; } if(btnm->one_check) make_one_button_checked(obj, btnm->btn_id_sel); } if((button_is_click_trig(btnm->ctrl_bits[btnm->btn_id_sel]) == true || button_is_popover(btnm->ctrl_bits[btnm->btn_id_sel]) == true) && button_is_inactive(btnm->ctrl_bits[btnm->btn_id_sel]) == false && button_is_hidden(btnm->ctrl_bits[btnm->btn_id_sel]) == false) { uint32_t b = btnm->btn_id_sel; res = lv_obj_send_event(obj, LV_EVENT_VALUE_CHANGED, &b); if(res != LV_RESULT_OK) return; } } /*Invalidate to old pressed area*/; invalidate_button_area(obj, btnm->btn_id_sel); } else if(code == LV_EVENT_LONG_PRESSED_REPEAT) { if(btnm->btn_id_sel != LV_BUTTONMATRIX_BUTTON_NONE) { if(button_is_repeat_disabled(btnm->ctrl_bits[btnm->btn_id_sel]) == false && button_is_inactive(btnm->ctrl_bits[btnm->btn_id_sel]) == false && button_is_hidden(btnm->ctrl_bits[btnm->btn_id_sel]) == false) { uint32_t b = btnm->btn_id_sel; res = lv_obj_send_event(obj, LV_EVENT_VALUE_CHANGED, &b); if(res != LV_RESULT_OK) return; } } } else if(code == LV_EVENT_PRESS_LOST) { invalidate_button_area(obj, btnm->btn_id_sel); btnm->btn_id_sel = LV_BUTTONMATRIX_BUTTON_NONE; } else if(code == LV_EVENT_FOCUSED) { if(btnm->btn_cnt == 0) return; lv_indev_t * indev = lv_event_get_indev(e); lv_indev_type_t indev_type = lv_indev_get_type(indev); /*If not focused by an input device assume the last input device*/ if(indev == NULL) { indev = lv_indev_get_next(NULL); indev_type = lv_indev_get_type(indev); } bool editing = lv_group_get_editing(lv_obj_get_group(obj)); /*Focus the first button if there is not selected button*/ if(btnm->btn_id_sel == LV_BUTTONMATRIX_BUTTON_NONE) { if(indev_type == LV_INDEV_TYPE_KEYPAD || (indev_type == LV_INDEV_TYPE_ENCODER && editing)) { uint32_t b = 0; if(btnm->one_check) { while(b < btnm->btn_cnt && (button_is_hidden(btnm->ctrl_bits[b]) || button_is_inactive(btnm->ctrl_bits[b]) || button_is_checked(btnm->ctrl_bits[b]) == false)) { b++; } } else { while(b < btnm->btn_cnt && (button_is_hidden(btnm->ctrl_bits[b]) || button_is_inactive(btnm->ctrl_bits[b]))) { b++; } } btnm->btn_id_sel = b; } else { btnm->btn_id_sel = LV_BUTTONMATRIX_BUTTON_NONE; } } } else if(code == LV_EVENT_DEFOCUSED || code == LV_EVENT_LEAVE) { // TODO // if(btnm->btn_id_sel != LV_BUTTONMATRIX_BUTTON_NONE) invalidate_button_area(obj, btnm->btn_id_sel); // btnm->btn_id_sel = LV_BUTTONMATRIX_BUTTON_NONE; } else if(code == LV_EVENT_KEY) { invalidate_button_area(obj, btnm->btn_id_sel); char c = *((char *)lv_event_get_param(e)); if(c == LV_KEY_RIGHT) { if(btnm->btn_id_sel == LV_BUTTONMATRIX_BUTTON_NONE) btnm->btn_id_sel = 0; else btnm->btn_id_sel++; if(btnm->btn_id_sel >= btnm->btn_cnt) btnm->btn_id_sel = 0; uint32_t btn_id_start = btnm->btn_id_sel; while(button_is_hidden(btnm->ctrl_bits[btnm->btn_id_sel]) || button_is_inactive(btnm->ctrl_bits[btnm->btn_id_sel])) { btnm->btn_id_sel++; if(btnm->btn_id_sel >= btnm->btn_cnt) btnm->btn_id_sel = 0; if(btnm->btn_id_sel == btn_id_start) { btnm->btn_id_sel = LV_BUTTONMATRIX_BUTTON_NONE; break; } } } else if(c == LV_KEY_LEFT) { if(btnm->btn_id_sel == LV_BUTTONMATRIX_BUTTON_NONE) btnm->btn_id_sel = 0; if(btnm->btn_id_sel == 0) btnm->btn_id_sel = btnm->btn_cnt - 1; else if(btnm->btn_id_sel > 0) btnm->btn_id_sel--; uint32_t btn_id_start = btnm->btn_id_sel; while(button_is_hidden(btnm->ctrl_bits[btnm->btn_id_sel]) || button_is_inactive(btnm->ctrl_bits[btnm->btn_id_sel])) { if(btnm->btn_id_sel > 0) btnm->btn_id_sel--; else btnm->btn_id_sel = btnm->btn_cnt - 1; if(btnm->btn_id_sel == btn_id_start) { btnm->btn_id_sel = LV_BUTTONMATRIX_BUTTON_NONE; break; } } } else if(c == LV_KEY_DOWN) { int32_t col_gap = lv_obj_get_style_pad_column(obj, LV_PART_MAIN); /*Find the area below the current*/ if(btnm->btn_id_sel == LV_BUTTONMATRIX_BUTTON_NONE) { btnm->btn_id_sel = 0; while(button_is_hidden(btnm->ctrl_bits[btnm->btn_id_sel]) || button_is_inactive(btnm->ctrl_bits[btnm->btn_id_sel])) { btnm->btn_id_sel++; if(btnm->btn_id_sel >= btnm->btn_cnt) { btnm->btn_id_sel = LV_BUTTONMATRIX_BUTTON_NONE; break; } } } else { uint32_t area_below; int32_t pr_center = btnm->button_areas[btnm->btn_id_sel].x1 + (lv_area_get_width(&btnm->button_areas[btnm->btn_id_sel]) >> 1); for(area_below = btnm->btn_id_sel; area_below < btnm->btn_cnt; area_below++) { if(btnm->button_areas[area_below].y1 > btnm->button_areas[btnm->btn_id_sel].y1 && pr_center >= btnm->button_areas[area_below].x1 && pr_center <= btnm->button_areas[area_below].x2 + col_gap && button_is_inactive(btnm->ctrl_bits[area_below]) == false && button_is_hidden(btnm->ctrl_bits[area_below]) == false) { break; } } if(area_below < btnm->btn_cnt) btnm->btn_id_sel = area_below; } } else if(c == LV_KEY_UP) { int32_t col_gap = lv_obj_get_style_pad_column(obj, LV_PART_MAIN); /*Find the area below the current*/ if(btnm->btn_id_sel == LV_BUTTONMATRIX_BUTTON_NONE) { btnm->btn_id_sel = 0; while(button_is_hidden(btnm->ctrl_bits[btnm->btn_id_sel]) || button_is_inactive(btnm->ctrl_bits[btnm->btn_id_sel])) { btnm->btn_id_sel++; if(btnm->btn_id_sel >= btnm->btn_cnt) { btnm->btn_id_sel = LV_BUTTONMATRIX_BUTTON_NONE; break; } } } else { int16_t area_above; int32_t pr_center = btnm->button_areas[btnm->btn_id_sel].x1 + (lv_area_get_width(&btnm->button_areas[btnm->btn_id_sel]) >> 1); for(area_above = btnm->btn_id_sel; area_above >= 0; area_above--) { if(btnm->button_areas[area_above].y1 < btnm->button_areas[btnm->btn_id_sel].y1 && pr_center >= btnm->button_areas[area_above].x1 - col_gap && pr_center <= btnm->button_areas[area_above].x2 && button_is_inactive(btnm->ctrl_bits[area_above]) == false && button_is_hidden(btnm->ctrl_bits[area_above]) == false) { break; } } if(area_above >= 0) btnm->btn_id_sel = area_above; } } invalidate_button_area(obj, btnm->btn_id_sel); } else if(code == LV_EVENT_DRAW_MAIN) { draw_main(e); } } static void draw_main(lv_event_t * e) { lv_obj_t * obj = lv_event_get_target(e); lv_buttonmatrix_t * btnm = (lv_buttonmatrix_t *)obj; if(btnm->btn_cnt == 0) return; lv_layer_t * layer = lv_event_get_layer(e); obj->skip_trans = 1; lv_area_t area_obj; lv_obj_get_coords(obj, &area_obj); lv_area_t btn_area; uint32_t btn_i = 0; uint32_t txt_i = 0; lv_draw_rect_dsc_t draw_rect_dsc_act; lv_draw_label_dsc_t draw_label_dsc_act; lv_draw_rect_dsc_t draw_rect_dsc_def; lv_draw_label_dsc_t draw_label_dsc_def; lv_state_t state_ori = obj->state; obj->state = LV_STATE_DEFAULT; obj->skip_trans = 1; lv_draw_rect_dsc_init(&draw_rect_dsc_def); lv_draw_label_dsc_init(&draw_label_dsc_def); lv_obj_init_draw_rect_dsc(obj, LV_PART_ITEMS, &draw_rect_dsc_def); lv_obj_init_draw_label_dsc(obj, LV_PART_ITEMS, &draw_label_dsc_def); obj->skip_trans = 0; obj->state = state_ori; int32_t ptop = lv_obj_get_style_pad_top(obj, LV_PART_MAIN); int32_t pbottom = lv_obj_get_style_pad_bottom(obj, LV_PART_MAIN); int32_t pleft = lv_obj_get_style_pad_left(obj, LV_PART_MAIN); int32_t pright = lv_obj_get_style_pad_right(obj, LV_PART_MAIN); #if LV_USE_ARABIC_PERSIAN_CHARS char txt_ap[256]; #endif for(btn_i = 0; btn_i < btnm->btn_cnt; btn_i++, txt_i++) { /*Search the next valid text in the map*/ while(strcmp(btnm->map_p[txt_i], "\n") == 0) { txt_i++; } /*Skip hidden buttons*/ if(button_is_hidden(btnm->ctrl_bits[btn_i])) continue; /*Get the state of the button*/ lv_state_t btn_state = LV_STATE_DEFAULT; if(button_get_checked(btnm->ctrl_bits[btn_i])) btn_state |= LV_STATE_CHECKED; if(button_is_inactive(btnm->ctrl_bits[btn_i])) btn_state |= LV_STATE_DISABLED; else if(btn_i == btnm->btn_id_sel) { if(state_ori & LV_STATE_PRESSED) btn_state |= LV_STATE_PRESSED; if(state_ori & LV_STATE_FOCUSED) btn_state |= LV_STATE_FOCUSED; if(state_ori & LV_STATE_FOCUS_KEY) btn_state |= LV_STATE_FOCUS_KEY; if(state_ori & LV_STATE_EDITED) btn_state |= LV_STATE_EDITED; } /*Get the button's area*/ lv_area_copy(&btn_area, &btnm->button_areas[btn_i]); btn_area.x1 += area_obj.x1; btn_area.y1 += area_obj.y1; btn_area.x2 += area_obj.x1; btn_area.y2 += area_obj.y1; /*Set up the draw descriptors*/ if(btn_state == LV_STATE_DEFAULT) { lv_memcpy(&draw_rect_dsc_act, &draw_rect_dsc_def, sizeof(lv_draw_rect_dsc_t)); lv_memcpy(&draw_label_dsc_act, &draw_label_dsc_def, sizeof(lv_draw_label_dsc_t)); } /*In other cases get the styles directly without caching them*/ else { obj->state = btn_state; obj->skip_trans = 1; lv_draw_rect_dsc_init(&draw_rect_dsc_act); lv_draw_label_dsc_init(&draw_label_dsc_act); lv_obj_init_draw_rect_dsc(obj, LV_PART_ITEMS, &draw_rect_dsc_act); lv_obj_init_draw_label_dsc(obj, LV_PART_ITEMS, &draw_label_dsc_act); obj->state = state_ori; obj->skip_trans = 0; } draw_rect_dsc_act.base.id1 = btn_i; bool recolor = button_is_recolor(btnm->ctrl_bits[btn_i]); if(recolor) draw_label_dsc_act.flag |= LV_TEXT_FLAG_RECOLOR; else draw_label_dsc_act.flag &= ~LV_TEXT_FLAG_RECOLOR; /*Remove borders on the edges if `LV_BORDER_SIDE_INTERNAL`*/ if(draw_rect_dsc_act.border_side & LV_BORDER_SIDE_INTERNAL) { draw_rect_dsc_act.border_side = LV_BORDER_SIDE_FULL; if(btn_area.x1 == obj->coords.x1 + pleft) draw_rect_dsc_act.border_side &= ~LV_BORDER_SIDE_LEFT; if(btn_area.x2 == obj->coords.x2 - pright) draw_rect_dsc_act.border_side &= ~LV_BORDER_SIDE_RIGHT; if(btn_area.y1 == obj->coords.y1 + ptop) draw_rect_dsc_act.border_side &= ~LV_BORDER_SIDE_TOP; if(btn_area.y2 == obj->coords.y2 - pbottom) draw_rect_dsc_act.border_side &= ~LV_BORDER_SIDE_BOTTOM; } int32_t btn_height = lv_area_get_height(&btn_area); if((btn_state & LV_STATE_PRESSED) && (btnm->ctrl_bits[btn_i] & LV_BUTTONMATRIX_CTRL_POPOVER)) { /*Push up the upper boundary of the btn area to create the popover*/ btn_area.y1 -= btn_height; } /*Draw the background*/ lv_draw_rect(layer, &draw_rect_dsc_act, &btn_area); /*Calculate the size of the text*/ const lv_font_t * font = draw_label_dsc_act.font; int32_t letter_space = draw_label_dsc_act.letter_space; int32_t line_space = draw_label_dsc_act.line_space; const char * txt = btnm->map_p[txt_i]; #if LV_USE_ARABIC_PERSIAN_CHARS /*Get the size of the Arabic text and process it*/ size_t len_ap = _lv_text_ap_calc_bytes_cnt(txt); if(len_ap < sizeof(txt_ap)) { _lv_text_ap_proc(txt, txt_ap); txt = txt_ap; } #endif lv_point_t txt_size; lv_text_get_size(&txt_size, txt, font, letter_space, line_space, lv_area_get_width(&area_obj), draw_label_dsc_act.flag); btn_area.x1 += (lv_area_get_width(&btn_area) - txt_size.x) / 2; btn_area.y1 += (lv_area_get_height(&btn_area) - txt_size.y) / 2; btn_area.x2 = btn_area.x1 + txt_size.x; btn_area.y2 = btn_area.y1 + txt_size.y; if((btn_state & LV_STATE_PRESSED) && (btnm->ctrl_bits[btn_i] & LV_BUTTONMATRIX_CTRL_POPOVER)) { /*Push up the button text into the popover*/ btn_area.y1 -= btn_height / 2; btn_area.y2 -= btn_height / 2; } /*Draw the text*/ draw_label_dsc_act.text = txt; draw_label_dsc_act.text_local = true; draw_label_dsc_act.base.id1 = btn_i; lv_draw_label(layer, &draw_label_dsc_act, &btn_area); } obj->skip_trans = 0; } /** * Create the required number of buttons and control bytes according to a map * @param obj pointer to button matrix object * @param map_p pointer to a string array */ static void allocate_button_areas_and_controls(const lv_obj_t * obj, const char ** map) { lv_buttonmatrix_t * btnm = (lv_buttonmatrix_t *)obj; btnm->row_cnt = 1; /*Count the buttons in the map*/ uint32_t btn_cnt = 0; uint32_t i = 0; while(map[i] && map[i][0] != '\0') { if(strcmp(map[i], "\n") != 0) { /*Do not count line breaks*/ btn_cnt++; } else { btnm->row_cnt++; } i++; } /*Do not allocate memory for the same amount of buttons*/ if(btn_cnt == btnm->btn_cnt) return; if(btnm->button_areas != NULL) { lv_free(btnm->button_areas); btnm->button_areas = NULL; } if(btnm->ctrl_bits != NULL) { lv_free(btnm->ctrl_bits); btnm->ctrl_bits = NULL; } btnm->button_areas = lv_malloc(sizeof(lv_area_t) * btn_cnt); LV_ASSERT_MALLOC(btnm->button_areas); btnm->ctrl_bits = lv_malloc(sizeof(lv_buttonmatrix_ctrl_t) * btn_cnt); LV_ASSERT_MALLOC(btnm->ctrl_bits); if(btnm->button_areas == NULL || btnm->ctrl_bits == NULL) btn_cnt = 0; lv_memzero(btnm->ctrl_bits, sizeof(lv_buttonmatrix_ctrl_t) * btn_cnt); btnm->btn_cnt = btn_cnt; } /** * Get the width of a button in units (default is 1). * @param ctrl_bits least significant 3 bits used (1..7 valid values) * @return the width of the button in units */ static uint32_t get_button_width(lv_buttonmatrix_ctrl_t ctrl_bits) { uint32_t w = ctrl_bits & LV_BUTTONMATRIX_WIDTH_MASK; return w != 0 ? w : 1; } static bool button_is_hidden(lv_buttonmatrix_ctrl_t ctrl_bits) { return ctrl_bits & LV_BUTTONMATRIX_CTRL_HIDDEN; } static bool button_is_checked(lv_buttonmatrix_ctrl_t ctrl_bits) { return ctrl_bits & LV_BUTTONMATRIX_CTRL_CHECKED; } static bool button_is_repeat_disabled(lv_buttonmatrix_ctrl_t ctrl_bits) { return ctrl_bits & LV_BUTTONMATRIX_CTRL_NO_REPEAT; } static bool button_is_inactive(lv_buttonmatrix_ctrl_t ctrl_bits) { return ctrl_bits & LV_BUTTONMATRIX_CTRL_DISABLED; } static bool button_is_click_trig(lv_buttonmatrix_ctrl_t ctrl_bits) { return ctrl_bits & LV_BUTTONMATRIX_CTRL_CLICK_TRIG; } static bool button_is_popover(lv_buttonmatrix_ctrl_t ctrl_bits) { return ctrl_bits & LV_BUTTONMATRIX_CTRL_POPOVER; } static bool button_is_checkable(lv_buttonmatrix_ctrl_t ctrl_bits) { return ctrl_bits & LV_BUTTONMATRIX_CTRL_CHECKABLE; } static bool button_get_checked(lv_buttonmatrix_ctrl_t ctrl_bits) { return ctrl_bits & LV_BUTTONMATRIX_CTRL_CHECKED; } static bool button_is_recolor(lv_buttonmatrix_ctrl_t ctrl_bits) { return ctrl_bits & LV_BUTTONMATRIX_CTRL_RECOLOR; } /** * Gives the button id of a button under a given point * @param obj pointer to a button matrix object * @param p a point with absolute coordinates * @return the id of the button or LV_BUTTONMATRIX_BUTTON_NONE. */ static uint32_t get_button_from_point(lv_obj_t * obj, lv_point_t * p) { lv_area_t obj_cords; lv_area_t btn_area; lv_buttonmatrix_t * btnm = (lv_buttonmatrix_t *)obj; uint32_t i; lv_obj_get_coords(obj, &obj_cords); int32_t w = lv_obj_get_width(obj); int32_t h = lv_obj_get_height(obj); int32_t pleft = lv_obj_get_style_pad_left(obj, LV_PART_MAIN); int32_t pright = lv_obj_get_style_pad_right(obj, LV_PART_MAIN); int32_t ptop = lv_obj_get_style_pad_top(obj, LV_PART_MAIN); int32_t pbottom = lv_obj_get_style_pad_bottom(obj, LV_PART_MAIN); int32_t prow = lv_obj_get_style_pad_row(obj, LV_PART_MAIN); int32_t pcol = lv_obj_get_style_pad_column(obj, LV_PART_MAIN); /*Get the half gap. Button look larger with this value. (+1 for rounding error)*/ prow = (prow / 2) + 1 + (prow & 1); pcol = (pcol / 2) + 1 + (pcol & 1); prow = LV_MIN(prow, BTN_EXTRA_CLICK_AREA_MAX); pcol = LV_MIN(pcol, BTN_EXTRA_CLICK_AREA_MAX); pright = LV_MIN(pright, BTN_EXTRA_CLICK_AREA_MAX); ptop = LV_MIN(ptop, BTN_EXTRA_CLICK_AREA_MAX); pbottom = LV_MIN(pbottom, BTN_EXTRA_CLICK_AREA_MAX); for(i = 0; i < btnm->btn_cnt; i++) { lv_area_copy(&btn_area, &btnm->button_areas[i]); if(btn_area.x1 <= pleft) btn_area.x1 += obj_cords.x1 - LV_MIN(pleft, BTN_EXTRA_CLICK_AREA_MAX); else btn_area.x1 += obj_cords.x1 - pcol; if(btn_area.y1 <= ptop) btn_area.y1 += obj_cords.y1 - LV_MIN(ptop, BTN_EXTRA_CLICK_AREA_MAX); else btn_area.y1 += obj_cords.y1 - prow; if(btn_area.x2 >= w - pright - 2) btn_area.x2 += obj_cords.x1 + LV_MIN(pright, BTN_EXTRA_CLICK_AREA_MAX); /*-2 for rounding error*/ else btn_area.x2 += obj_cords.x1 + pcol; if(btn_area.y2 >= h - pbottom - 2) btn_area.y2 += obj_cords.y1 + LV_MIN(pbottom, BTN_EXTRA_CLICK_AREA_MAX); /*-2 for rounding error*/ else btn_area.y2 += obj_cords.y1 + prow; if(_lv_area_is_point_on(&btn_area, p, 0) != false) { break; } } if(i == btnm->btn_cnt) i = LV_BUTTONMATRIX_BUTTON_NONE; return i; } static void invalidate_button_area(const lv_obj_t * obj, uint32_t btn_idx) { if(btn_idx == LV_BUTTONMATRIX_BUTTON_NONE) return; lv_area_t btn_area; lv_area_t obj_area; lv_buttonmatrix_t * btnm = (lv_buttonmatrix_t *)obj; if(btn_idx >= btnm->btn_cnt) return; lv_area_copy(&btn_area, &btnm->button_areas[btn_idx]); lv_obj_get_coords(obj, &obj_area); /*The buttons might have outline and shadow so make the invalidation larger with the gaps between the buttons. *It assumes that the outline or shadow is smaller than the gaps*/ int32_t row_gap = lv_obj_get_style_pad_row(obj, LV_PART_MAIN); int32_t col_gap = lv_obj_get_style_pad_column(obj, LV_PART_MAIN); /*Be sure to have a minimal extra space if row/col_gap is small*/ int32_t dpi = lv_display_get_dpi(lv_obj_get_disp(obj)); row_gap = LV_MAX(row_gap, dpi / 10); col_gap = LV_MAX(col_gap, dpi / 10); /*Convert relative coordinates to absolute*/ btn_area.x1 += obj_area.x1 - row_gap; btn_area.y1 += obj_area.y1 - col_gap; btn_area.x2 += obj_area.x1 + row_gap; btn_area.y2 += obj_area.y1 + col_gap; if((btn_idx == btnm->btn_id_sel) && (btnm->ctrl_bits[btn_idx] & LV_BUTTONMATRIX_CTRL_POPOVER)) { /*Push up the upper boundary of the btn area to also invalidate the popover*/ btn_area.y1 -= lv_area_get_height(&btn_area); } lv_obj_invalidate_area(obj, &btn_area); } /** * Enforces a single button being toggled on the button matrix. * It simply clears the toggle flag on other buttons. * @param obj Button matrix object * @param btn_idx Button that should remain toggled */ static void make_one_button_checked(lv_obj_t * obj, uint32_t btn_idx) { /*Save whether the button was toggled*/ bool was_toggled = lv_buttonmatrix_has_button_ctrl(obj, btn_idx, LV_BUTTONMATRIX_CTRL_CHECKED); lv_buttonmatrix_clear_button_ctrl_all(obj, LV_BUTTONMATRIX_CTRL_CHECKED); if(was_toggled) lv_buttonmatrix_set_button_ctrl(obj, btn_idx, LV_BUTTONMATRIX_CTRL_CHECKED); } /** * Check if any of the buttons in the first row has the LV_BUTTONMATRIX_CTRL_POPOVER control flag set. * @param obj Button matrix object * @return true if at least one button has the flag, false otherwise */ static bool has_popovers_in_top_row(lv_obj_t * obj) { lv_buttonmatrix_t * btnm = (lv_buttonmatrix_t *)obj; if(btnm->row_cnt <= 0) { return false; } const char ** map_row = btnm->map_p; uint32_t btn_cnt = 0; while(map_row[btn_cnt] && strcmp(map_row[btn_cnt], "\n") != 0 && map_row[btn_cnt][0] != '\0') { if(button_is_popover(btnm->ctrl_bits[btn_cnt])) { return true; } btn_cnt++; } return false; } #endif
0
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets/buttonmatrix/lv_buttonmatrix.h
/** * @file lv_btnmatrix.h * */ #ifndef LV_BUTTONMATRIX_H #define LV_BUTTONMATRIX_H #ifdef __cplusplus extern "C" { #endif /********************* * INCLUDES *********************/ #include "../../lv_conf_internal.h" #if LV_USE_BTNMATRIX != 0 #include "../../core/lv_obj.h" /********************* * DEFINES *********************/ #define LV_BUTTONMATRIX_BUTTON_NONE 0xFFFF LV_EXPORT_CONST_INT(LV_BUTTONMATRIX_BUTTON_NONE); /********************** * TYPEDEFS **********************/ /** Type to store button control bits (disabled, hidden etc.) * The first 3 bits are used to store the width*/ enum _lv_buttonmatrix_ctrl_t { _LV_BUTTONMATRIX_WIDTH = 0x000F, /**< Reserved to store the size units*/ LV_BUTTONMATRIX_CTRL_HIDDEN = 0x0010, /**< Button hidden*/ LV_BUTTONMATRIX_CTRL_NO_REPEAT = 0x0020, /**< Do not repeat press this button.*/ LV_BUTTONMATRIX_CTRL_DISABLED = 0x0040, /**< Disable this button.*/ LV_BUTTONMATRIX_CTRL_CHECKABLE = 0x0080, /**< The button can be toggled.*/ LV_BUTTONMATRIX_CTRL_CHECKED = 0x0100, /**< Button is currently toggled (e.g. checked).*/ LV_BUTTONMATRIX_CTRL_CLICK_TRIG = 0x0200, /**< 1: Send LV_EVENT_VALUE_CHANGE on CLICK, 0: Send LV_EVENT_VALUE_CHANGE on PRESS*/ LV_BUTTONMATRIX_CTRL_POPOVER = 0x0400, /**< Show a popover when pressing this key*/ LV_BUTTONMATRIX_CTRL_RECOLOR = 0x0800, /**< Enable text recoloring with `#color`*/ _LV_BUTTONMATRIX_CTRL_RESERVED_1 = 0x1000, /**< Reserved for later use*/ _LV_BUTTONMATRIX_CTRL_RESERVED_2 = 0x2000, /**< Reserved for later use*/ LV_BUTTONMATRIX_CTRL_CUSTOM_1 = 0x4000, /**< Custom free to use flag*/ LV_BUTTONMATRIX_CTRL_CUSTOM_2 = 0x8000, /**< Custom free to use flag*/ }; #ifdef DOXYGEN typedef _lv_buttonmatrix_ctrl_t lv_buttonmatrix_ctrl_t; #else typedef uint32_t lv_buttonmatrix_ctrl_t; #endif /*DOXYGEN*/ typedef bool (*lv_buttonmatrix_button_draw_cb_t)(lv_obj_t * btnm, uint32_t btn_id, const lv_area_t * draw_area, const lv_area_t * clip_area); /*Data of button matrix*/ typedef struct { lv_obj_t obj; const char ** map_p; /*Pointer to the current map*/ lv_area_t * button_areas; /*Array of areas of buttons*/ lv_buttonmatrix_ctrl_t * ctrl_bits; /*Array of control bytes*/ uint32_t btn_cnt; /*Number of button in 'map_p'(Handled by the library)*/ uint32_t row_cnt; /*Number of rows in 'map_p'(Handled by the library)*/ uint32_t btn_id_sel; /*Index of the active button (being pressed/released etc) or LV_BUTTONMATRIX_BUTTON_NONE*/ uint32_t one_check : 1; /*Single button toggled at once*/ } lv_buttonmatrix_t; extern const lv_obj_class_t lv_buttonmatrix_class; /********************** * GLOBAL PROTOTYPES **********************/ /** * Create a button matrix object * @param parent pointer to an object, it will be the parent of the new button matrix * @return pointer to the created button matrix */ lv_obj_t * lv_buttonmatrix_create(lv_obj_t * parent); /*===================== * Setter functions *====================*/ /** * Set a new map. Buttons will be created/deleted according to the map. The * button matrix keeps a reference to the map and so the string array must not * be deallocated during the life of the matrix. * @param obj pointer to a button matrix object * @param map pointer a string array. The last string has to be: "". Use "\n" to make a line break. */ void lv_buttonmatrix_set_map(lv_obj_t * obj, const char * map[]); /** * Set the button control map (hidden, disabled etc.) for a button matrix. * The control map array will be copied and so may be deallocated after this * function returns. * @param obj pointer to a button matrix object * @param ctrl_map pointer to an array of `lv_button_ctrl_t` control bytes. The * length of the array and position of the elements must match * the number and order of the individual buttons (i.e. excludes * newline entries). * An element of the map should look like e.g.: * `ctrl_map[0] = width | LV_BUTTONMATRIX_CTRL_NO_REPEAT | LV_BUTTONMATRIX_CTRL_TGL_ENABLE` */ void lv_buttonmatrix_set_ctrl_map(lv_obj_t * obj, const lv_buttonmatrix_ctrl_t ctrl_map[]); /** * Set the selected buttons * @param obj pointer to button matrix object * @param btn_id 0 based index of the button to modify. (Not counting new lines) */ void lv_buttonmatrix_set_selected_button(lv_obj_t * obj, uint32_t btn_id); /** * Set the attributes of a button of the button matrix * @param obj pointer to button matrix object * @param btn_id 0 based index of the button to modify. (Not counting new lines) * @param ctrl OR-ed attributes. E.g. `LV_BUTTONMATRIX_CTRL_NO_REPEAT | LV_BUTTONMATRIX_CTRL_CHECKABLE` */ void lv_buttonmatrix_set_button_ctrl(lv_obj_t * obj, uint32_t btn_id, lv_buttonmatrix_ctrl_t ctrl); /** * Clear the attributes of a button of the button matrix * @param obj pointer to button matrix object * @param btn_id 0 based index of the button to modify. (Not counting new lines) * @param ctrl OR-ed attributes. E.g. `LV_BUTTONMATRIX_CTRL_NO_REPEAT | LV_BUTTONMATRIX_CTRL_CHECKABLE` */ void lv_buttonmatrix_clear_button_ctrl(lv_obj_t * obj, uint32_t btn_id, lv_buttonmatrix_ctrl_t ctrl); /** * Set attributes of all buttons of a button matrix * @param obj pointer to a button matrix object * @param ctrl attribute(s) to set from `lv_buttonmatrix_ctrl_t`. Values can be ORed. */ void lv_buttonmatrix_set_button_ctrl_all(lv_obj_t * obj, lv_buttonmatrix_ctrl_t ctrl); /** * Clear the attributes of all buttons of a button matrix * @param obj pointer to a button matrix object * @param ctrl attribute(s) to set from `lv_buttonmatrix_ctrl_t`. Values can be ORed. * @param en true: set the attributes; false: clear the attributes */ void lv_buttonmatrix_clear_button_ctrl_all(lv_obj_t * obj, lv_buttonmatrix_ctrl_t ctrl); /** * Set a single button's relative width. * This method will cause the matrix be regenerated and is a relatively * expensive operation. It is recommended that initial width be specified using * `lv_buttonmatrix_set_ctrl_map` and this method only be used for dynamic changes. * @param obj pointer to button matrix object * @param btn_id 0 based index of the button to modify. * @param width relative width compared to the buttons in the same row. [1..15] */ void lv_buttonmatrix_set_button_width(lv_obj_t * obj, uint32_t btn_id, uint32_t width); /** * Make the button matrix like a selector widget (only one button may be checked at a time). * `LV_BUTTONMATRIX_CTRL_CHECKABLE` must be enabled on the buttons to be selected using * `lv_buttonmatrix_set_ctrl()` or `lv_buttonmatrix_set_button_ctrl_all()`. * @param obj pointer to a button matrix object * @param en whether "one check" mode is enabled */ void lv_buttonmatrix_set_one_checked(lv_obj_t * obj, bool en); /*===================== * Getter functions *====================*/ /** * Get the current map of a button matrix * @param obj pointer to a button matrix object * @return the current map */ const char ** lv_buttonmatrix_get_map(const lv_obj_t * obj); /** * Get the index of the lastly "activated" button by the user (pressed, released, focused etc) * Useful in the `event_cb` to get the text of the button, check if hidden etc. * @param obj pointer to button matrix object * @return index of the last released button (LV_BUTTONMATRIX_BUTTON_NONE: if unset) */ uint32_t lv_buttonmatrix_get_selected_button(const lv_obj_t * obj); /** * Get the button's text * @param obj pointer to button matrix object * @param btn_id the index a button not counting new line characters. * @return text of btn_index` button */ const char * lv_buttonmatrix_get_button_text(const lv_obj_t * obj, uint32_t btn_id); /** * Get the whether a control value is enabled or disabled for button of a button matrix * @param obj pointer to a button matrix object * @param btn_id the index of a button not counting new line characters. * @param ctrl control values to check (ORed value can be used) * @return true: the control attribute is enabled false: disabled */ bool lv_buttonmatrix_has_button_ctrl(lv_obj_t * obj, uint32_t btn_id, lv_buttonmatrix_ctrl_t ctrl); /** * Tell whether "one check" mode is enabled or not. * @param obj Button matrix object * @return true: "one check" mode is enabled; false: disabled */ bool lv_buttonmatrix_get_one_checked(const lv_obj_t * obj); /********************** * MACROS **********************/ #endif /*LV_USE_BTNMATRIX*/ #ifdef __cplusplus } /*extern "C"*/ #endif #endif /*LV_BUTTONMATRIX_H*/
0
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets/image/lv_image.h
/** * @file lv_img.h * */ #ifndef LV_IMAGE_H #define LV_IMAGE_H #ifdef __cplusplus extern "C" { #endif /********************* * INCLUDES *********************/ #include "../../lv_conf_internal.h" #if LV_USE_IMG != 0 /*Testing of dependencies*/ #if LV_USE_LABEL == 0 #error "lv_img: lv_label is required. Enable it in lv_conf.h (LV_USE_LABEL 1)" #endif #include "../../core/lv_obj.h" #include "../../misc/lv_fs.h" #include "../../draw/lv_draw.h" /********************* * DEFINES *********************/ /********************** * TYPEDEFS **********************/ /** * Data of image */ typedef struct { lv_obj_t obj; const void * src; /*Image source: Pointer to an array or a file or a symbol*/ lv_point_t offset; int32_t w; /*Width of the image (Handled by the library)*/ int32_t h; /*Height of the image (Handled by the library)*/ uint32_t rotation; /*rotation angle of the image*/ uint32_t scale_x; /*256 means no zoom, 512 double size, 128 half size*/ uint32_t scale_y; /*256 means no zoom, 512 double size, 128 half size*/ lv_point_t pivot; /*rotation center of the image*/ uint8_t src_type : 2; /*See: lv_image_src_t*/ uint8_t cf : 5; /*Color format from `lv_color_format_t`*/ uint8_t antialias : 1; /*Apply anti-aliasing in transformations (rotate, zoom)*/ uint8_t obj_size_mode: 2; /*Image size mode when image size and object size is different.*/ } lv_image_t; extern const lv_obj_class_t lv_image_class; /** * Image size mode, when image size and object size is different */ enum _lv_image_size_mode_t { /** Zoom doesn't affect the coordinates of the object, * however if zoomed in the image is drawn out of the its coordinates. * The layout's won't change on zoom */ LV_IMAGE_SIZE_MODE_VIRTUAL = 0, /** If the object size is set to SIZE_CONTENT, then object size equals zoomed image size. * It causes layout recalculation. * If the object size is set explicitly, the image will be cropped when zoomed in.*/ LV_IMAGE_SIZE_MODE_REAL, }; #ifdef DOXYGEN typedef _lv_image_size_mode_t lv_image_size_mode_t; #else typedef uint8_t lv_image_size_mode_t; #endif /*DOXYGEN*/ #if LV_USE_OBJ_PROPERTY enum { LV_PROPERTY_ID(IMAGE, SRC, LV_PROPERTY_TYPE_POINTER, 0), LV_PROPERTY_ID(IMAGE, OFFSET_X, LV_PROPERTY_TYPE_INT, 1), LV_PROPERTY_ID(IMAGE, OFFSET_Y, LV_PROPERTY_TYPE_INT, 2), LV_PROPERTY_ID(IMAGE, ROTATION, LV_PROPERTY_TYPE_INT, 3), LV_PROPERTY_ID(IMAGE, PIVOT, LV_PROPERTY_TYPE_POINTER, 4), LV_PROPERTY_ID(IMAGE, SCALE, LV_PROPERTY_TYPE_INT, 5), LV_PROPERTY_ID(IMAGE, ANTIALIAS, LV_PROPERTY_TYPE_INT, 6), LV_PROPERTY_ID(IMAGE, SIZE_MODE, LV_PROPERTY_TYPE_INT, 7), LV_PROPERTY_IMAGE_END, }; #endif /********************** * GLOBAL PROTOTYPES **********************/ /** * Create an image object * @param parent pointer to an object, it will be the parent of the new image * @return pointer to the created image */ lv_obj_t * lv_image_create(lv_obj_t * parent); /*===================== * Setter functions *====================*/ /** * Set the image data to display on the object * @param obj pointer to an image object * @param src 1) pointer to an ::lv_image_dsc_t descriptor (converted by LVGL's image converter) (e.g. &my_img) or * 2) path to an image file (e.g. "S:/dir/img.bin")or * 3) a SYMBOL (e.g. LV_SYMBOL_OK) */ void lv_image_set_src(lv_obj_t * obj, const void * src); /** * Set an offset for the source of an image so the image will be displayed from the new origin. * @param obj pointer to an image * @param x the new offset along x axis. */ void lv_image_set_offset_x(lv_obj_t * obj, int32_t x); /** * Set an offset for the source of an image. * so the image will be displayed from the new origin. * @param obj pointer to an image * @param y the new offset along y axis. */ void lv_image_set_offset_y(lv_obj_t * obj, int32_t y); /** * Set the rotation angle of the image. * The image will be rotated around the set pivot set by `lv_image_set_pivot()` * Note that indexed and alpha only images can't be transformed. * @param obj pointer to an image object * @param angle rotation in degree with 0.1 degree resolution (0..3600: clock wise) */ void lv_image_set_rotation(lv_obj_t * obj, int32_t angle); /** * Set the rotation center of the image. * The image will be rotated around this point. * x, y can be set with value of LV_PCT, lv_image_get_pivot will return the true pixel coordinate of pivot in this case. * @param obj pointer to an image object * @param x rotation center x of the image * @param y rotation center y of the image */ void lv_image_set_pivot(lv_obj_t * obj, int32_t x, int32_t y); /** * Set pivot similar to get_pivot */ static inline void _lv_image_set_pivot(lv_obj_t * obj, lv_point_t * pivot) { lv_image_set_pivot(obj, pivot->x, pivot->y); } /** * Set the zoom factor of the image. * Note that indexed and alpha only images can't be transformed. * @param img pointer to an image object * @param zoom the zoom factor. * @example 256 or LV_ZOOM_IMAGE_NONE for no zoom * @example <256: scale down * @example >256 scale up * @example 128 half size * @example 512 double size */ void lv_image_set_scale(lv_obj_t * obj, uint32_t zoom); /** * Set the horizontal zoom factor of the image. * Note that indexed and alpha only images can't be transformed. * @param img pointer to an image object * @param zoom the zoom factor. * @example 256 or LV_ZOOM_IMAGE_NONE for no zoom * @example <256: scale down * @example >256 scale up * @example 128 half size * @example 512 double size */ void lv_image_set_scale_x(lv_obj_t * obj, uint32_t zoom); /** * Set the vertical zoom factor of the image. * Note that indexed and alpha only images can't be transformed. * @param img pointer to an image object * @param zoom the zoom factor. * @example 256 or LV_ZOOM_IMAGE_NONE for no zoom * @example <256: scale down * @example >256 scale up * @example 128 half size * @example 512 double size */ void lv_image_set_scale_y(lv_obj_t * obj, uint32_t zoom); /** * Enable/disable anti-aliasing for the transformations (rotate, zoom) or not. * The quality is better with anti-aliasing looks better but slower. * @param obj pointer to an image object * @param antialias true: anti-aliased; false: not anti-aliased */ void lv_image_set_antialias(lv_obj_t * obj, bool antialias); /** * Set the image object size mode. * * @param obj pointer to an image object * @param mode the new size mode. */ void lv_image_set_size_mode(lv_obj_t * obj, lv_image_size_mode_t mode); /*===================== * Getter functions *====================*/ /** * Get the source of the image * @param obj pointer to an image object * @return the image source (symbol, file name or ::lv-img_dsc_t for C arrays) */ const void * lv_image_get_src(lv_obj_t * obj); /** * Get the offset's x attribute of the image object. * @param obj pointer to an image * @return offset X value. */ int32_t lv_image_get_offset_x(lv_obj_t * obj); /** * Get the offset's y attribute of the image object. * @param obj pointer to an image * @return offset Y value. */ int32_t lv_image_get_offset_y(lv_obj_t * obj); /** * Get the rotation of the image. * @param obj pointer to an image object * @return rotation in 0.1 degrees (0..3600) */ int32_t lv_image_get_rotation(lv_obj_t * obj); /** * Get the pivot (rotation center) of the image. * If pivot is set with LV_PCT, convert it to px before return. * @param obj pointer to an image object * @param pivot store the rotation center here */ void lv_image_get_pivot(lv_obj_t * obj, lv_point_t * pivot); /** * Get the zoom factor of the image. * @param obj pointer to an image object * @return zoom factor (256: no zoom) */ int32_t lv_image_get_scale(lv_obj_t * obj); /** * Get the horizontal zoom factor of the image. * @param obj pointer to an image object * @return zoom factor (256: no zoom) */ int32_t lv_image_get_scale_x(lv_obj_t * obj); /** * Get the vertical zoom factor of the image. * @param obj pointer to an image object * @return zoom factor (256: no zoom) */ int32_t lv_image_get_scale_y(lv_obj_t * obj); /** * Get whether the transformations (rotate, zoom) are anti-aliased or not * @param obj pointer to an image object * @return true: anti-aliased; false: not anti-aliased */ bool lv_image_get_antialias(lv_obj_t * obj); /** * Get the size mode of the image * @param obj pointer to an image object * @return element of @ref lv_image_size_mode_t */ lv_image_size_mode_t lv_image_get_size_mode(lv_obj_t * obj); /********************** * MACROS **********************/ /** Use this macro to declare an image in a C file*/ #define LV_IMAGE_DECLARE(var_name) extern const lv_image_dsc_t var_name; #endif /*LV_USE_IMG*/ #ifdef __cplusplus } /*extern "C"*/ #endif #endif /*LV_IMAGE_H*/
0
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets/image/lv_image.c
/** * @file lv_img.c * */ /********************* * INCLUDES *********************/ #include "lv_image.h" #if LV_USE_IMG != 0 #include "../../stdlib/lv_string.h" /********************* * DEFINES *********************/ #define MY_CLASS &lv_image_class /********************** * TYPEDEFS **********************/ /********************** * STATIC PROTOTYPES **********************/ static void lv_image_constructor(const lv_obj_class_t * class_p, lv_obj_t * obj); static void lv_image_destructor(const lv_obj_class_t * class_p, lv_obj_t * obj); static void lv_image_event(const lv_obj_class_t * class_p, lv_event_t * e); static void draw_image(lv_event_t * e); static void scale_update(lv_obj_t * obj, int32_t scale_x, int32_t scale_y); #if LV_USE_OBJ_PROPERTY static const lv_property_ops_t properties[] = { { .id = LV_PROPERTY_IMAGE_SRC, .setter = lv_image_set_src, .getter = lv_image_get_src, }, { .id = LV_PROPERTY_IMAGE_OFFSET_X, .setter = lv_image_set_offset_x, .getter = lv_image_get_offset_x, }, { .id = LV_PROPERTY_IMAGE_OFFSET_Y, .setter = lv_image_set_offset_y, .getter = lv_image_get_offset_y, }, { .id = LV_PROPERTY_IMAGE_ROTATION, .setter = lv_image_set_rotation, .getter = lv_image_get_rotation, }, { .id = LV_PROPERTY_IMAGE_PIVOT, .setter = _lv_image_set_pivot, .getter = lv_image_get_pivot, }, { .id = LV_PROPERTY_IMAGE_SCALE, .setter = lv_image_set_scale, .getter = lv_image_get_scale, }, { .id = LV_PROPERTY_IMAGE_ANTIALIAS, .setter = lv_image_set_antialias, .getter = lv_image_get_antialias, }, { .id = LV_PROPERTY_IMAGE_SIZE_MODE, .setter = lv_image_set_size_mode, .getter = lv_image_get_size_mode, }, }; #endif /********************** * STATIC VARIABLES **********************/ const lv_obj_class_t lv_image_class = { .constructor_cb = lv_image_constructor, .destructor_cb = lv_image_destructor, .event_cb = lv_image_event, .width_def = LV_SIZE_CONTENT, .height_def = LV_SIZE_CONTENT, .instance_size = sizeof(lv_image_t), .base_class = &lv_obj_class, .name = "image", #if LV_USE_OBJ_PROPERTY .prop_index_start = LV_PROPERTY_IMAGE_START, .prop_index_end = LV_PROPERTY_IMAGE_END, .properties = properties, .properties_count = sizeof(properties) / sizeof(properties[0]), #endif }; /********************** * MACROS **********************/ /********************** * GLOBAL FUNCTIONS **********************/ lv_obj_t * lv_image_create(lv_obj_t * parent) { LV_LOG_INFO("begin"); lv_obj_t * obj = lv_obj_class_create_obj(MY_CLASS, parent); lv_obj_class_init_obj(obj); return obj; } /*===================== * Setter functions *====================*/ void lv_image_set_src(lv_obj_t * obj, const void * src) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_obj_invalidate(obj); lv_image_src_t src_type = lv_image_src_get_type(src); lv_image_t * img = (lv_image_t *)obj; #if LV_USE_LOG && LV_LOG_LEVEL >= LV_LOG_LEVEL_INFO switch(src_type) { case LV_IMAGE_SRC_FILE: LV_LOG_TRACE("`LV_IMAGE_SRC_FILE` type found"); break; case LV_IMAGE_SRC_VARIABLE: LV_LOG_TRACE("`LV_IMAGE_SRC_VARIABLE` type found"); break; case LV_IMAGE_SRC_SYMBOL: LV_LOG_TRACE("`LV_IMAGE_SRC_SYMBOL` type found"); break; default: LV_LOG_WARN("unknown type"); } #endif /*If the new source type is unknown free the memories of the old source*/ if(src_type == LV_IMAGE_SRC_UNKNOWN) { LV_LOG_WARN("unknown image type"); if(img->src_type == LV_IMAGE_SRC_SYMBOL || img->src_type == LV_IMAGE_SRC_FILE) { lv_free((void *)img->src); } img->src = NULL; img->src_type = LV_IMAGE_SRC_UNKNOWN; return; } lv_image_header_t header; lv_result_t res = lv_image_decoder_get_info(src, &header); if(res != LV_RESULT_OK) { char buf[24]; LV_LOG_WARN("failed to get image info: %s", src_type == LV_IMAGE_SRC_FILE ? (const char *)src : (lv_snprintf(buf, sizeof(buf), "%p", src), buf)); return; } /*Save the source*/ if(src_type == LV_IMAGE_SRC_VARIABLE) { /*If memory was allocated because of the previous `src_type` then free it*/ if(img->src_type == LV_IMAGE_SRC_FILE || img->src_type == LV_IMAGE_SRC_SYMBOL) { lv_free((void *)img->src); } img->src = src; } else if(src_type == LV_IMAGE_SRC_FILE || src_type == LV_IMAGE_SRC_SYMBOL) { /*If the new and the old src are the same then it was only a refresh.*/ if(img->src != src) { const void * old_src = NULL; /*If memory was allocated because of the previous `src_type` then save its pointer and free after allocation. *It's important to allocate first to be sure the new data will be on a new address. *Else `img_cache` wouldn't see the change in source.*/ if(img->src_type == LV_IMAGE_SRC_FILE || img->src_type == LV_IMAGE_SRC_SYMBOL) { old_src = img->src; } char * new_str = lv_strdup(src); LV_ASSERT_MALLOC(new_str); if(new_str == NULL) return; img->src = new_str; if(old_src) lv_free((void *)old_src); } } if(src_type == LV_IMAGE_SRC_SYMBOL) { /*`lv_image_dsc_get_info` couldn't set the width and height of a font so set it here*/ const lv_font_t * font = lv_obj_get_style_text_font(obj, LV_PART_MAIN); int32_t letter_space = lv_obj_get_style_text_letter_space(obj, LV_PART_MAIN); int32_t line_space = lv_obj_get_style_text_line_space(obj, LV_PART_MAIN); lv_point_t size; lv_text_get_size(&size, src, font, letter_space, line_space, LV_COORD_MAX, LV_TEXT_FLAG_NONE); header.w = size.x; header.h = size.y; } img->src_type = src_type; img->w = header.w; img->h = header.h; img->cf = header.cf; lv_obj_refresh_self_size(obj); /*Provide enough room for the rotated corners*/ if(img->rotation || img->scale_x != LV_SCALE_NONE || img->scale_y != LV_SCALE_NONE) lv_obj_refresh_ext_draw_size(obj); lv_obj_invalidate(obj); } void lv_image_set_offset_x(lv_obj_t * obj, int32_t x) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_image_t * img = (lv_image_t *)obj; img->offset.x = x; lv_obj_invalidate(obj); } void lv_image_set_offset_y(lv_obj_t * obj, int32_t y) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_image_t * img = (lv_image_t *)obj; img->offset.y = y; lv_obj_invalidate(obj); } void lv_image_set_rotation(lv_obj_t * obj, int32_t angle) { while(angle >= 3600) angle -= 3600; while(angle < 0) angle += 3600; lv_image_t * img = (lv_image_t *)obj; if((uint32_t)angle == img->rotation) return; if(img->obj_size_mode == LV_IMAGE_SIZE_MODE_REAL) { img->rotation = angle; lv_obj_invalidate_area(obj, &obj->coords); return; } lv_obj_update_layout(obj); /*Be sure the object's size is calculated*/ int32_t w = lv_obj_get_width(obj); int32_t h = lv_obj_get_height(obj); lv_area_t a; lv_point_t pivot_px; lv_image_get_pivot(obj, &pivot_px); _lv_image_buf_get_transformed_area(&a, w, h, img->rotation, img->scale_x, img->scale_y, &pivot_px); a.x1 += obj->coords.x1; a.y1 += obj->coords.y1; a.x2 += obj->coords.x1; a.y2 += obj->coords.y1; lv_obj_invalidate_area(obj, &a); img->rotation = angle; /* Disable invalidations because lv_obj_refresh_ext_draw_size would invalidate * the whole ext draw area */ lv_display_t * disp = lv_obj_get_disp(obj); lv_display_enable_invalidation(disp, false); lv_obj_refresh_ext_draw_size(obj); lv_display_enable_invalidation(disp, true); _lv_image_buf_get_transformed_area(&a, w, h, img->rotation, img->scale_x, img->scale_y, &pivot_px); a.x1 += obj->coords.x1; a.y1 += obj->coords.y1; a.x2 += obj->coords.x1; a.y2 += obj->coords.y1; lv_obj_invalidate_area(obj, &a); } void lv_image_set_pivot(lv_obj_t * obj, int32_t x, int32_t y) { lv_image_t * img = (lv_image_t *)obj; if(img->pivot.x == x && img->pivot.y == y) return; if(img->obj_size_mode == LV_IMAGE_SIZE_MODE_REAL) { img->pivot.x = x; img->pivot.y = y; lv_obj_invalidate_area(obj, &obj->coords); return; } lv_obj_update_layout(obj); /*Be sure the object's size is calculated*/ int32_t w = lv_obj_get_width(obj); int32_t h = lv_obj_get_height(obj); lv_area_t a; lv_point_t pivot_px; lv_image_get_pivot(obj, &pivot_px); _lv_image_buf_get_transformed_area(&a, w, h, img->rotation, img->scale_x, img->scale_y, &pivot_px); a.x1 += obj->coords.x1; a.y1 += obj->coords.y1; a.x2 += obj->coords.x1; a.y2 += obj->coords.y1; lv_obj_invalidate_area(obj, &a); img->pivot.x = x; img->pivot.y = y; /* Disable invalidations because lv_obj_refresh_ext_draw_size would invalidate * the whole ext draw area */ lv_display_t * disp = lv_obj_get_disp(obj); lv_display_enable_invalidation(disp, false); lv_obj_refresh_ext_draw_size(obj); lv_display_enable_invalidation(disp, true); lv_image_get_pivot(obj, &pivot_px); _lv_image_buf_get_transformed_area(&a, w, h, img->rotation, img->scale_x, img->scale_y, &pivot_px); a.x1 += obj->coords.x1; a.y1 += obj->coords.y1; a.x2 += obj->coords.x1; a.y2 += obj->coords.y1; lv_obj_invalidate_area(obj, &a); } void lv_image_set_scale(lv_obj_t * obj, uint32_t zoom) { lv_image_t * img = (lv_image_t *)obj; if(zoom == img->scale_x && zoom == img->scale_y) return; if(zoom == 0) zoom = 1; scale_update(obj, zoom, zoom); } void lv_image_set_scale_x(lv_obj_t * obj, uint32_t zoom) { lv_image_t * img = (lv_image_t *)obj; if(zoom == img->scale_x) return; if(zoom == 0) zoom = 1; scale_update(obj, zoom, img->scale_y); } void lv_image_set_scale_y(lv_obj_t * obj, uint32_t zoom) { lv_image_t * img = (lv_image_t *)obj; if(zoom == img->scale_y) return; if(zoom == 0) zoom = 1; scale_update(obj, img->scale_y, zoom); } void lv_image_set_antialias(lv_obj_t * obj, bool antialias) { lv_image_t * img = (lv_image_t *)obj; if(antialias == img->antialias) return; img->antialias = antialias; lv_obj_invalidate(obj); } void lv_image_set_size_mode(lv_obj_t * obj, lv_image_size_mode_t mode) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_image_t * img = (lv_image_t *)obj; if(mode == img->obj_size_mode) return; img->obj_size_mode = mode; lv_obj_invalidate(obj); } /*===================== * Getter functions *====================*/ const void * lv_image_get_src(lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_image_t * img = (lv_image_t *)obj; return img->src; } int32_t lv_image_get_offset_x(lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_image_t * img = (lv_image_t *)obj; return img->offset.x; } int32_t lv_image_get_offset_y(lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_image_t * img = (lv_image_t *)obj; return img->offset.y; } int32_t lv_image_get_rotation(lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_image_t * img = (lv_image_t *)obj; return img->rotation; } void lv_image_get_pivot(lv_obj_t * obj, lv_point_t * pivot) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_image_t * img = (lv_image_t *)obj; pivot->x = lv_pct_to_px(img->pivot.x, img->w); pivot->y = lv_pct_to_px(img->pivot.y, img->h); } int32_t lv_image_get_scale(lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_image_t * img = (lv_image_t *)obj; return img->scale_x; } int32_t lv_image_get_scale_x(lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_image_t * img = (lv_image_t *)obj; return img->scale_x; } int32_t lv_image_get_scale_y(lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_image_t * img = (lv_image_t *)obj; return img->scale_y; } bool lv_image_get_antialias(lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_image_t * img = (lv_image_t *)obj; return img->antialias ? true : false; } lv_image_size_mode_t lv_image_get_size_mode(lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_image_t * img = (lv_image_t *)obj; return img->obj_size_mode; } /********************** * STATIC FUNCTIONS **********************/ static void lv_image_constructor(const lv_obj_class_t * class_p, lv_obj_t * obj) { LV_UNUSED(class_p); LV_TRACE_OBJ_CREATE("begin"); lv_image_t * img = (lv_image_t *)obj; img->src = NULL; img->src_type = LV_IMAGE_SRC_UNKNOWN; img->cf = LV_COLOR_FORMAT_UNKNOWN; img->w = lv_obj_get_width(obj); img->h = lv_obj_get_height(obj); img->rotation = 0; img->scale_x = LV_SCALE_NONE; img->scale_y = LV_SCALE_NONE; img->antialias = LV_COLOR_DEPTH > 8 ? 1 : 0; img->offset.x = 0; img->offset.y = 0; img->pivot.x = LV_PCT(50); /*Default pivot to image center*/ img->pivot.y = LV_PCT(50); img->obj_size_mode = LV_IMAGE_SIZE_MODE_VIRTUAL; lv_obj_remove_flag(obj, LV_OBJ_FLAG_CLICKABLE); lv_obj_add_flag(obj, LV_OBJ_FLAG_ADV_HITTEST); LV_TRACE_OBJ_CREATE("finished"); } static void lv_image_destructor(const lv_obj_class_t * class_p, lv_obj_t * obj) { LV_UNUSED(class_p); lv_image_t * img = (lv_image_t *)obj; if(img->src_type == LV_IMAGE_SRC_FILE || img->src_type == LV_IMAGE_SRC_SYMBOL) { lv_free((void *)img->src); img->src = NULL; img->src_type = LV_IMAGE_SRC_UNKNOWN; } } static lv_point_t lv_image_get_transformed_size(lv_obj_t * obj) { lv_image_t * img = (lv_image_t *)obj; lv_area_t area_transform; lv_point_t pivot_px; lv_image_get_pivot(obj, &pivot_px); _lv_image_buf_get_transformed_area(&area_transform, img->w, img->h, img->rotation, img->scale_x, img->scale_y, &pivot_px); return (lv_point_t) { lv_area_get_width(&area_transform), lv_area_get_height(&area_transform) }; } static void lv_image_event(const lv_obj_class_t * class_p, lv_event_t * e) { LV_UNUSED(class_p); lv_event_code_t code = lv_event_get_code(e); /*Ancestor events will be called during drawing*/ if(code != LV_EVENT_DRAW_MAIN && code != LV_EVENT_DRAW_POST) { /*Call the ancestor's event handler*/ lv_result_t res = lv_obj_event_base(MY_CLASS, e); if(res != LV_RESULT_OK) return; } lv_obj_t * obj = lv_event_get_target(e); lv_image_t * img = (lv_image_t *)obj; lv_point_t pivot_px; lv_image_get_pivot(obj, &pivot_px); if(code == LV_EVENT_STYLE_CHANGED) { /*Refresh the file name to refresh the symbol text size*/ if(img->src_type == LV_IMAGE_SRC_SYMBOL) { lv_image_set_src(obj, img->src); } else { /*With transformation it might change*/ lv_obj_refresh_ext_draw_size(obj); } } else if(code == LV_EVENT_REFR_EXT_DRAW_SIZE) { int32_t * s = lv_event_get_param(e); /*If the image has angle provide enough room for the rotated corners*/ if(img->rotation || img->scale_x != LV_SCALE_NONE || img->scale_y != LV_SCALE_NONE) { lv_area_t a; int32_t w = lv_obj_get_width(obj); int32_t h = lv_obj_get_height(obj); _lv_image_buf_get_transformed_area(&a, w, h, img->rotation, img->scale_x, img->scale_y, &pivot_px); *s = LV_MAX(*s, -a.x1); *s = LV_MAX(*s, -a.y1); *s = LV_MAX(*s, a.x2 - w); *s = LV_MAX(*s, a.y2 - h); } } else if(code == LV_EVENT_HIT_TEST) { lv_hit_test_info_t * info = lv_event_get_param(e); /*If the object is exactly image sized (not cropped, not mosaic) and transformed *perform hit test on its transformed area*/ if(img->w == lv_obj_get_width(obj) && img->h == lv_obj_get_height(obj) && (img->scale_x != LV_SCALE_NONE || img->scale_y != LV_SCALE_NONE || img->rotation != 0 || img->pivot.x != img->w / 2 || img->pivot.y != img->h / 2)) { int32_t w = lv_obj_get_width(obj); int32_t h = lv_obj_get_height(obj); lv_area_t coords; _lv_image_buf_get_transformed_area(&coords, w, h, img->rotation, img->scale_x, img->scale_y, &pivot_px); coords.x1 += obj->coords.x1; coords.y1 += obj->coords.y1; coords.x2 += obj->coords.x1; coords.y2 += obj->coords.y1; info->res = _lv_area_is_point_on(&coords, info->point, 0); } else { lv_area_t a; lv_obj_get_click_area(obj, &a); info->res = _lv_area_is_point_on(&a, info->point, 0); } } else if(code == LV_EVENT_GET_SELF_SIZE) { lv_point_t * p = lv_event_get_param(e); if(img->obj_size_mode == LV_IMAGE_SIZE_MODE_REAL) { *p = lv_image_get_transformed_size(obj); } else { p->x = img->w; p->y = img->h; } } else if(code == LV_EVENT_DRAW_MAIN || code == LV_EVENT_DRAW_POST || code == LV_EVENT_COVER_CHECK) { draw_image(e); } } static void draw_image(lv_event_t * e) { lv_event_code_t code = lv_event_get_code(e); lv_obj_t * obj = lv_event_get_target(e); lv_image_t * img = (lv_image_t *)obj; if(code == LV_EVENT_COVER_CHECK) { lv_cover_check_info_t * info = lv_event_get_param(e); if(info->res == LV_COVER_RES_MASKED) return; if(img->src_type == LV_IMAGE_SRC_UNKNOWN || img->src_type == LV_IMAGE_SRC_SYMBOL) { info->res = LV_COVER_RES_NOT_COVER; return; } /*Non true color format might have "holes"*/ if(lv_color_format_has_alpha(img->cf)) { info->res = LV_COVER_RES_NOT_COVER; return; } /*With not LV_OPA_COVER images can't cover an area */ if(lv_obj_get_style_image_opa(obj, LV_PART_MAIN) != LV_OPA_COVER) { info->res = LV_COVER_RES_NOT_COVER; return; } if(img->rotation != 0) { info->res = LV_COVER_RES_NOT_COVER; return; } const lv_area_t * clip_area = lv_event_get_param(e); if(img->scale_x == LV_SCALE_NONE && img->scale_y == LV_SCALE_NONE) { if(_lv_area_is_in(clip_area, &obj->coords, 0) == false) { info->res = LV_COVER_RES_NOT_COVER; return; } } else { lv_area_t a; lv_point_t pivot_px; lv_image_get_pivot(obj, &pivot_px); _lv_image_buf_get_transformed_area(&a, lv_obj_get_width(obj), lv_obj_get_height(obj), 0, img->scale_x, img->scale_y, &pivot_px); a.x1 += obj->coords.x1; a.y1 += obj->coords.y1; a.x2 += obj->coords.x1; a.y2 += obj->coords.y1; if(_lv_area_is_in(clip_area, &a, 0) == false) { info->res = LV_COVER_RES_NOT_COVER; return; } } } else if(code == LV_EVENT_DRAW_MAIN || code == LV_EVENT_DRAW_POST) { int32_t obj_w = lv_obj_get_width(obj); int32_t obj_h = lv_obj_get_height(obj); int32_t border_width = lv_obj_get_style_border_width(obj, LV_PART_MAIN); int32_t pleft = lv_obj_get_style_pad_left(obj, LV_PART_MAIN) + border_width; int32_t pright = lv_obj_get_style_pad_right(obj, LV_PART_MAIN) + border_width; int32_t ptop = lv_obj_get_style_pad_top(obj, LV_PART_MAIN) + border_width; int32_t pbottom = lv_obj_get_style_pad_bottom(obj, LV_PART_MAIN) + border_width; lv_point_t bg_pivot; lv_point_t pivot_px; lv_image_get_pivot(obj, &pivot_px); bg_pivot.x = pivot_px.x + pleft; bg_pivot.y = pivot_px.y + ptop; lv_area_t bg_coords; if(img->obj_size_mode == LV_IMAGE_SIZE_MODE_REAL) { /*Object size equals to transformed image size*/ lv_obj_get_coords(obj, &bg_coords); } else { _lv_image_buf_get_transformed_area(&bg_coords, obj_w, obj_h, img->rotation, img->scale_x, img->scale_y, &bg_pivot); /*Modify the coordinates to draw the background for the rotated and scaled coordinates*/ bg_coords.x1 += obj->coords.x1; bg_coords.y1 += obj->coords.y1; bg_coords.x2 += obj->coords.x1; bg_coords.y2 += obj->coords.y1; } lv_area_t ori_coords; lv_area_copy(&ori_coords, &obj->coords); lv_area_copy(&obj->coords, &bg_coords); lv_result_t res = lv_obj_event_base(MY_CLASS, e); if(res != LV_RESULT_OK) return; lv_area_copy(&obj->coords, &ori_coords); if(code == LV_EVENT_DRAW_MAIN) { if(img->h == 0 || img->w == 0) return; if(img->scale_x == 0 || img->scale_y == 0) return; lv_layer_t * layer = lv_event_get_layer(e); lv_area_t img_max_area; lv_area_copy(&img_max_area, &obj->coords); lv_point_t img_size_final = lv_image_get_transformed_size(obj); if(img->obj_size_mode == LV_IMAGE_SIZE_MODE_REAL) { img_max_area.x1 -= ((img->w - img_size_final.x) + 1) / 2; img_max_area.x2 -= ((img->w - img_size_final.x) + 1) / 2; img_max_area.y1 -= ((img->h - img_size_final.y) + 1) / 2; img_max_area.y2 -= ((img->h - img_size_final.y) + 1) / 2; } else { img_max_area.x2 = img_max_area.x1 + lv_area_get_width(&bg_coords) - 1; img_max_area.y2 = img_max_area.y1 + lv_area_get_height(&bg_coords) - 1; } img_max_area.x1 += pleft; img_max_area.y1 += ptop; img_max_area.x2 -= pright; img_max_area.y2 -= pbottom; if(img->src_type == LV_IMAGE_SRC_FILE || img->src_type == LV_IMAGE_SRC_VARIABLE) { lv_draw_image_dsc_t img_dsc; lv_draw_image_dsc_init(&img_dsc); lv_obj_init_draw_image_dsc(obj, LV_PART_MAIN, &img_dsc); img_dsc.scale_x = img->scale_x; img_dsc.scale_y = img->scale_y; img_dsc.rotation = img->rotation; img_dsc.pivot.x = pivot_px.x; img_dsc.pivot.y = pivot_px.y; img_dsc.antialias = img->antialias; img_dsc.src = img->src; lv_area_t img_clip_area; img_clip_area.x1 = bg_coords.x1 + pleft; img_clip_area.y1 = bg_coords.y1 + ptop; img_clip_area.x2 = bg_coords.x2 - pright; img_clip_area.y2 = bg_coords.y2 - pbottom; const lv_area_t clip_area_ori = layer->clip_area; if(!_lv_area_intersect(&img_clip_area, &layer->clip_area, &img_clip_area)) return; layer->clip_area = img_clip_area; lv_area_t coords_tmp; int32_t offset_x = img->offset.x % img->w; int32_t offset_y = img->offset.y % img->h; coords_tmp.y1 = img_max_area.y1 + offset_y; if(coords_tmp.y1 > img_max_area.y1) coords_tmp.y1 -= img->h; coords_tmp.y2 = coords_tmp.y1 + img->h - 1; for(; coords_tmp.y1 < img_max_area.y2; coords_tmp.y1 += img_size_final.y, coords_tmp.y2 += img_size_final.y) { coords_tmp.x1 = img_max_area.x1 + offset_x; if(coords_tmp.x1 > img_max_area.x1) coords_tmp.x1 -= img->w; coords_tmp.x2 = coords_tmp.x1 + img->w - 1; for(; coords_tmp.x1 < img_max_area.x2; coords_tmp.x1 += img_size_final.x, coords_tmp.x2 += img_size_final.x) { lv_draw_image(layer, &img_dsc, &coords_tmp); } } layer->clip_area = clip_area_ori; } else if(img->src_type == LV_IMAGE_SRC_SYMBOL) { lv_draw_label_dsc_t label_dsc; lv_draw_label_dsc_init(&label_dsc); lv_obj_init_draw_label_dsc(obj, LV_PART_MAIN, &label_dsc); label_dsc.text = img->src; lv_draw_label(layer, &label_dsc, &obj->coords); } else if(img->src == NULL) { /*Do not need to draw image when src is NULL*/ LV_LOG_WARN("image source is NULL"); } else { /*Trigger the error handler of image draw*/ LV_LOG_WARN("image source type is unknown"); } } } } static void scale_update(lv_obj_t * obj, int32_t scale_x, int32_t scale_y) { lv_image_t * img = (lv_image_t *)obj; if(img->obj_size_mode == LV_IMAGE_SIZE_MODE_REAL) { img->scale_x = scale_x; img->scale_y = scale_y; lv_obj_invalidate_area(obj, &obj->coords); return; } lv_obj_update_layout(obj); /*Be sure the object's size is calculated*/ int32_t w = lv_obj_get_width(obj); int32_t h = lv_obj_get_height(obj); lv_area_t a; lv_point_t pivot_px; lv_image_get_pivot(obj, &pivot_px); _lv_image_buf_get_transformed_area(&a, w, h, img->rotation, img->scale_x, img->scale_y, &pivot_px); a.x1 += obj->coords.x1 - 1; a.y1 += obj->coords.y1 - 1; a.x2 += obj->coords.x1 + 1; a.y2 += obj->coords.y1 + 1; lv_obj_invalidate_area(obj, &a); img->scale_x = scale_x; img->scale_y = scale_y; /* Disable invalidations because lv_obj_refresh_ext_draw_size would invalidate * the whole ext draw area */ lv_display_t * disp = lv_obj_get_disp(obj); lv_display_enable_invalidation(disp, false); lv_obj_refresh_ext_draw_size(obj); lv_display_enable_invalidation(disp, true); _lv_image_buf_get_transformed_area(&a, w, h, img->rotation, img->scale_x, img->scale_y, &pivot_px); a.x1 += obj->coords.x1 - 1; a.y1 += obj->coords.y1 - 1; a.x2 += obj->coords.x1 + 1; a.y2 += obj->coords.y1 + 1; lv_obj_invalidate_area(obj, &a); } #endif
0
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets/span/lv_span.h
/** * @file lv_span.h * */ #ifndef LV_SPAN_H #define LV_SPAN_H #ifdef __cplusplus extern "C" { #endif /********************* * INCLUDES *********************/ #include "../../../lvgl.h" #if LV_USE_SPAN != 0 /********************* * DEFINES *********************/ #ifndef LV_SPAN_SNIPPET_STACK_SIZE #define LV_SPAN_SNIPPET_STACK_SIZE 64 #endif /********************** * TYPEDEFS **********************/ enum _lv_span_overflow_t { LV_SPAN_OVERFLOW_CLIP, LV_SPAN_OVERFLOW_ELLIPSIS, _LV_SPAN_OVERFLOW_LAST, /**< Fence member*/ }; #ifdef DOXYGEN typedef _lv_span_overflow_t lv_span_overflow_t; #else typedef uint32_t lv_span_overflow_t; #endif /*DOXYGEN*/ enum _lv_span_mode_t { LV_SPAN_MODE_FIXED, /**< fixed the obj size*/ LV_SPAN_MODE_EXPAND, /**< Expand the object size to the text size*/ LV_SPAN_MODE_BREAK, /**< Keep width, break the too long lines and expand height*/ _LV_SPAN_MODE_LAST /**< Fence member*/ }; #ifdef DOXYGEN typedef _lv_span_mode_t lv_span_mode_t; #else typedef uint32_t lv_span_mode_t; #endif /*DOXYGEN*/ typedef struct { char * txt; /* a pointer to display text */ lv_obj_t * spangroup; /* a pointer to spangroup */ lv_style_t style; /* display text style */ uint32_t static_flag : 1;/* the text is static flag */ } lv_span_t; /** Data of label*/ typedef struct { lv_obj_t obj; int32_t lines; int32_t indent; /* first line indent */ int32_t cache_w; /* the cache automatically calculates the width */ int32_t cache_h; /* similar cache_w */ lv_ll_t child_ll; uint32_t mode : 2; /* details see lv_span_mode_t */ uint32_t overflow : 1; /* details see lv_span_overflow_t */ uint32_t refresh : 1; /* the spangroup need refresh cache_w and cache_h */ } lv_spangroup_t; extern const lv_obj_class_t lv_spangroup_class; /********************** * GLOBAL PROTOTYPES **********************/ void lv_span_stack_init(void); void lv_span_stack_deinit(void); /** * Create a spangroup object * @param par pointer to an object, it will be the parent of the new spangroup * @return pointer to the created spangroup */ lv_obj_t * lv_spangroup_create(lv_obj_t * par); /** * Create a span string descriptor and add to spangroup. * @param obj pointer to a spangroup object. * @return pointer to the created span. */ lv_span_t * lv_spangroup_new_span(lv_obj_t * obj); /** * Remove the span from the spangroup and free memory. * @param obj pointer to a spangroup object. * @param span pointer to a span. */ void lv_spangroup_delete_span(lv_obj_t * obj, lv_span_t * span); /*===================== * Setter functions *====================*/ /** * Set a new text for a span. Memory will be allocated to store the text by the span. * @param span pointer to a span. * @param text pointer to a text. */ void lv_span_set_text(lv_span_t * span, const char * text); /** * Set a static text. It will not be saved by the span so the 'text' variable * has to be 'alive' while the span exist. * @param span pointer to a span. * @param text pointer to a text. */ void lv_span_set_text_static(lv_span_t * span, const char * text); /** * Set the align of the spangroup. * @param obj pointer to a spangroup object. * @param align see lv_text_align_t for details. */ void lv_spangroup_set_align(lv_obj_t * obj, lv_text_align_t align); /** * Set the overflow of the spangroup. * @param obj pointer to a spangroup object. * @param overflow see lv_span_overflow_t for details. */ void lv_spangroup_set_overflow(lv_obj_t * obj, lv_span_overflow_t overflow); /** * Set the indent of the spangroup. * @param obj pointer to a spangroup object. * @param indent The first line indentation */ void lv_spangroup_set_indent(lv_obj_t * obj, int32_t indent); /** * Set the mode of the spangroup. * @param obj pointer to a spangroup object. * @param mode see lv_span_mode_t for details. */ void lv_spangroup_set_mode(lv_obj_t * obj, lv_span_mode_t mode); /** * Set maximum lines of the spangroup. * @param obj pointer to a spangroup object. * @param lines max lines that can be displayed in LV_SPAN_MODE_BREAK mode. < 0 means no limit. */ void lv_spangroup_set_max_lines(lv_obj_t * obj, int32_t lines); /*===================== * Getter functions *====================*/ /** * Get a spangroup child by its index. * * @param obj The spangroup object * @param id the index of the child. * 0: the oldest (firstly created) child * 1: the second oldest * child count-1: the youngest * -1: the youngest * -2: the second youngest * @return The child span at index `id`, or NULL if the ID does not exist */ lv_span_t * lv_spangroup_get_child(const lv_obj_t * obj, int32_t id); /** * * @param obj The spangroup object to get the child count of. * @return The span count of the spangroup. */ uint32_t lv_spangroup_get_child_cnt(const lv_obj_t * obj); /** * get the align of the spangroup. * @param obj pointer to a spangroup object. * @return the align value. */ lv_text_align_t lv_spangroup_get_align(lv_obj_t * obj); /** * get the overflow of the spangroup. * @param obj pointer to a spangroup object. * @return the overflow value. */ lv_span_overflow_t lv_spangroup_get_overflow(lv_obj_t * obj); /** * get the indent of the spangroup. * @param obj pointer to a spangroup object. * @return the indent value. */ int32_t lv_spangroup_get_indent(lv_obj_t * obj); /** * get the mode of the spangroup. * @param obj pointer to a spangroup object. */ lv_span_mode_t lv_spangroup_get_mode(lv_obj_t * obj); /** * get maximum lines of the spangroup. * @param obj pointer to a spangroup object. * @return the max lines value. */ int32_t lv_spangroup_get_max_lines(lv_obj_t * obj); /** * get max line height of all span in the spangroup. * @param obj pointer to a spangroup object. */ int32_t lv_spangroup_get_max_line_h(lv_obj_t * obj); /** * get the text content width when all span of spangroup on a line. * @param obj pointer to a spangroup object. * @param max_width if text content width >= max_width, return max_width * to reduce computation, if max_width == 0, returns the text content width. * @return text content width or max_width. */ uint32_t lv_spangroup_get_expand_width(lv_obj_t * obj, uint32_t max_width); /** * get the text content height with width fixed. * @param obj pointer to a spangroup object. * @param width the width of the span group. */ int32_t lv_spangroup_get_expand_height(lv_obj_t * obj, int32_t width); /*===================== * Other functions *====================*/ /** * update the mode of the spangroup. * @param obj pointer to a spangroup object. */ void lv_spangroup_refr_mode(lv_obj_t * obj); /********************** * MACROS **********************/ #endif /*LV_USE_SPAN*/ #ifdef __cplusplus } /* extern "C" */ #endif #endif /*LV_SPAN_H*/
0
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets/span/lv_span.c
/** * @file lv_span.c * */ /********************* * INCLUDES *********************/ #include "lv_span.h" #if LV_USE_SPAN != 0 #include "../../misc/lv_assert.h" #include "../../core/lv_global.h" /********************* * DEFINES *********************/ #define MY_CLASS &lv_spangroup_class #define snippet_stack LV_GLOBAL_DEFAULT()->span_snippet_stack /********************** * TYPEDEFS **********************/ typedef struct { lv_span_t * span; const char * txt; const lv_font_t * font; uint32_t bytes; int32_t txt_w; int32_t line_h; int32_t letter_space; } lv_snippet_t; struct _snippet_stack { lv_snippet_t stack[LV_SPAN_SNIPPET_STACK_SIZE]; uint32_t index; }; /********************** * STATIC PROTOTYPES **********************/ static void lv_spangroup_destructor(const lv_obj_class_t * class_p, lv_obj_t * obj); static void lv_spangroup_constructor(const lv_obj_class_t * class_p, lv_obj_t * obj); static void lv_spangroup_event(const lv_obj_class_t * class_p, lv_event_t * e); static void draw_main(lv_event_t * e); static void refresh_self_size(lv_obj_t * obj); static const lv_font_t * lv_span_get_style_text_font(lv_obj_t * par, lv_span_t * span); static int32_t lv_span_get_style_text_letter_space(lv_obj_t * par, lv_span_t * span); static lv_color_t lv_span_get_style_text_color(lv_obj_t * par, lv_span_t * span); static lv_opa_t lv_span_get_style_text_opa(lv_obj_t * par, lv_span_t * span); static lv_opa_t lv_span_get_style_text_blend_mode(lv_obj_t * par, lv_span_t * span); static int32_t lv_span_get_style_text_decor(lv_obj_t * par, lv_span_t * span); static inline void span_text_check(const char ** text); static void lv_draw_span(lv_obj_t * obj, lv_layer_t * layer); static bool lv_text_get_snippet(const char * txt, const lv_font_t * font, int32_t letter_space, int32_t max_width, lv_text_flag_t flag, int32_t * use_width, uint32_t * end_ofs); static void lv_snippet_clear(void); static uint32_t lv_get_snippet_cnt(void); static void lv_snippet_push(lv_snippet_t * item); static lv_snippet_t * lv_get_snippet(uint32_t index); static int32_t convert_indent_pct(lv_obj_t * spans, int32_t width); /********************** * STATIC VARIABLES **********************/ const lv_obj_class_t lv_spangroup_class = { .base_class = &lv_obj_class, .constructor_cb = lv_spangroup_constructor, .destructor_cb = lv_spangroup_destructor, .event_cb = lv_spangroup_event, .instance_size = sizeof(lv_spangroup_t), .width_def = LV_SIZE_CONTENT, .height_def = LV_SIZE_CONTENT, .name = "span", }; /********************** * MACROS **********************/ /********************** * GLOBAL FUNCTIONS **********************/ void lv_span_stack_init(void) { struct _snippet_stack * stack = snippet_stack = lv_malloc(sizeof(struct _snippet_stack)); LV_ASSERT_MALLOC(stack); if(!stack) { LV_LOG_ERROR("malloc failed for snippet_stack"); } } void lv_span_stack_deinit(void) { lv_free(snippet_stack); } lv_obj_t * lv_spangroup_create(lv_obj_t * par) { lv_obj_t * obj = lv_obj_class_create_obj(&lv_spangroup_class, par); lv_obj_class_init_obj(obj); return obj; } lv_span_t * lv_spangroup_new_span(lv_obj_t * obj) { if(obj == NULL) { return NULL; } LV_ASSERT_OBJ(obj, MY_CLASS); lv_spangroup_t * spans = (lv_spangroup_t *)obj; lv_span_t * span = _lv_ll_ins_tail(&spans->child_ll); LV_ASSERT_MALLOC(span); lv_style_init(&span->style); span->txt = (char *)""; span->static_flag = 1; span->spangroup = obj; refresh_self_size(obj); return span; } void lv_spangroup_delete_span(lv_obj_t * obj, lv_span_t * span) { if(obj == NULL || span == NULL) { return; } LV_ASSERT_OBJ(obj, MY_CLASS); lv_spangroup_t * spans = (lv_spangroup_t *)obj; lv_span_t * cur_span; _LV_LL_READ(&spans->child_ll, cur_span) { if(cur_span == span) { _lv_ll_remove(&spans->child_ll, cur_span); if(cur_span->txt && cur_span->static_flag == 0) { lv_free(cur_span->txt); cur_span->txt = NULL; } lv_style_reset(&cur_span->style); lv_free(cur_span); cur_span = NULL; break; } } refresh_self_size(obj); } /*===================== * Setter functions *====================*/ void lv_span_set_text(lv_span_t * span, const char * text) { if(span == NULL || text == NULL) { return; } size_t text_alloc_len = lv_strlen(text) + 1; if(span->txt == NULL || span->static_flag == 1) { span->txt = lv_malloc(text_alloc_len); LV_ASSERT_MALLOC(span->txt); } else { span->txt = lv_realloc(span->txt, text_alloc_len); LV_ASSERT_MALLOC(span->txt); } if(span->txt == NULL) return; span->static_flag = 0; lv_memcpy(span->txt, text, text_alloc_len); refresh_self_size(span->spangroup); } void lv_span_set_text_static(lv_span_t * span, const char * text) { if(span == NULL || text == NULL) { return; } if(span->txt && span->static_flag == 0) { lv_free(span->txt); span->txt = NULL; } span->static_flag = 1; span->txt = (char *)text; refresh_self_size(span->spangroup); } void lv_spangroup_set_align(lv_obj_t * obj, lv_text_align_t align) { lv_obj_set_style_text_align(obj, align, LV_PART_MAIN); } void lv_spangroup_set_overflow(lv_obj_t * obj, lv_span_overflow_t overflow) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_spangroup_t * spans = (lv_spangroup_t *)obj; if(spans->overflow == overflow) return; if(overflow >= _LV_SPAN_OVERFLOW_LAST) return; spans->overflow = overflow; lv_obj_invalidate(obj); } void lv_spangroup_set_indent(lv_obj_t * obj, int32_t indent) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_spangroup_t * spans = (lv_spangroup_t *)obj; if(spans->indent == indent) return; spans->indent = indent; refresh_self_size(obj); } void lv_spangroup_set_mode(lv_obj_t * obj, lv_span_mode_t mode) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_spangroup_t * spans = (lv_spangroup_t *)obj; if(mode >= _LV_SPAN_MODE_LAST) return; spans->mode = mode; lv_spangroup_refr_mode(obj); } void lv_spangroup_set_max_lines(lv_obj_t * obj, int32_t lines) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_spangroup_t * spans = (lv_spangroup_t *)obj; spans->lines = lines; lv_spangroup_refr_mode(obj); } /*===================== * Getter functions *====================*/ lv_span_t * lv_spangroup_get_child(const lv_obj_t * obj, int32_t id) { if(obj == NULL) { return NULL; } LV_ASSERT_OBJ(obj, MY_CLASS); lv_spangroup_t * spans = (lv_spangroup_t *)obj; lv_ll_t * linked_list = &spans->child_ll; bool traverse_forwards = (id >= 0); int32_t cur_idx = 0; lv_ll_node_t * cur_node = linked_list->head; /*If using a negative index, start from the tail and use cur -1 to indicate the end*/ if(!traverse_forwards) { cur_idx = -1; cur_node = linked_list->tail; } while(cur_node != NULL) { if(cur_idx == id) { return (lv_span_t *) cur_node; } if(traverse_forwards) { cur_node = (lv_ll_node_t *) _lv_ll_get_next(linked_list, cur_node); cur_idx++; } else { cur_node = (lv_ll_node_t *) _lv_ll_get_prev(linked_list, cur_node); cur_idx--; } } return NULL; } uint32_t lv_spangroup_get_child_cnt(const lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); if(obj == NULL) { return 0; } LV_ASSERT_OBJ(obj, MY_CLASS); lv_spangroup_t * spans = (lv_spangroup_t *)obj; return _lv_ll_get_len(&(spans->child_ll)); } lv_text_align_t lv_spangroup_get_align(lv_obj_t * obj) { return lv_obj_get_style_text_align(obj, LV_PART_MAIN); } lv_span_overflow_t lv_spangroup_get_overflow(lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_spangroup_t * spans = (lv_spangroup_t *)obj; return spans->overflow; } int32_t lv_spangroup_get_indent(lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_spangroup_t * spans = (lv_spangroup_t *)obj; return spans->indent; } lv_span_mode_t lv_spangroup_get_mode(lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_spangroup_t * spans = (lv_spangroup_t *)obj; return spans->mode; } int32_t lv_spangroup_get_max_lines(lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_spangroup_t * spans = (lv_spangroup_t *)obj; return spans->lines; } void lv_spangroup_refr_mode(lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_spangroup_t * spans = (lv_spangroup_t *)obj; if(spans->mode == LV_SPAN_MODE_EXPAND) { lv_obj_set_width(obj, LV_SIZE_CONTENT); lv_obj_set_height(obj, LV_SIZE_CONTENT); } else if(spans->mode == LV_SPAN_MODE_BREAK) { if(lv_obj_get_style_width(obj, LV_PART_MAIN) == LV_SIZE_CONTENT) { lv_obj_set_width(obj, 100); } lv_obj_set_height(obj, LV_SIZE_CONTENT); } else if(spans->mode == LV_SPAN_MODE_FIXED) { /* use this mode, The user needs to set the size. */ /* This is just to prevent an infinite loop. */ if(lv_obj_get_style_width(obj, LV_PART_MAIN) == LV_SIZE_CONTENT) { lv_obj_set_width(obj, 100); } if(lv_obj_get_style_height(obj, LV_PART_MAIN) == LV_SIZE_CONTENT) { int32_t width = lv_obj_get_style_width(obj, LV_PART_MAIN); if(LV_COORD_IS_PCT(width)) { width = 100; } int32_t height = lv_spangroup_get_expand_height(obj, width); lv_obj_set_content_height(obj, height); } } refresh_self_size(obj); } int32_t lv_spangroup_get_max_line_h(lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_spangroup_t * spans = (lv_spangroup_t *)obj; int32_t max_line_h = 0; lv_span_t * cur_span; _LV_LL_READ(&spans->child_ll, cur_span) { const lv_font_t * font = lv_span_get_style_text_font(obj, cur_span); int32_t line_h = lv_font_get_line_height(font); if(line_h > max_line_h) { max_line_h = line_h; } } return max_line_h; } uint32_t lv_spangroup_get_expand_width(lv_obj_t * obj, uint32_t max_width) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_spangroup_t * spans = (lv_spangroup_t *)obj; if(_lv_ll_get_head(&spans->child_ll) == NULL) { return 0; } uint32_t width = LV_COORD_IS_PCT(spans->indent) ? 0 : spans->indent; lv_span_t * cur_span; int32_t letter_space = 0; _LV_LL_READ(&spans->child_ll, cur_span) { const lv_font_t * font = lv_span_get_style_text_font(obj, cur_span); letter_space = lv_span_get_style_text_letter_space(obj, cur_span); uint32_t j = 0; const char * cur_txt = cur_span->txt; span_text_check(&cur_txt); while(cur_txt[j] != '\0') { if(max_width > 0 && width >= max_width) { return max_width; } uint32_t letter = _lv_text_encoded_next(cur_txt, &j); uint32_t letter_next = _lv_text_encoded_next(&cur_txt[j], NULL); uint32_t letter_w = lv_font_get_glyph_width(font, letter, letter_next); width = width + letter_w + letter_space; } } return width - letter_space; } int32_t lv_spangroup_get_expand_height(lv_obj_t * obj, int32_t width) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_spangroup_t * spans = (lv_spangroup_t *)obj; if(_lv_ll_get_head(&spans->child_ll) == NULL || width <= 0) { return 0; } /* init draw variable */ lv_text_flag_t txt_flag = LV_TEXT_FLAG_NONE; int32_t line_space = lv_obj_get_style_text_line_space(obj, LV_PART_MAIN); int32_t max_width = width; int32_t indent = convert_indent_pct(obj, max_width); int32_t max_w = max_width - indent; /* first line need minus indent */ /* coords of draw span-txt */ lv_point_t txt_pos; txt_pos.y = 0; txt_pos.x = 0 + indent; /* first line need add indent */ lv_span_t * cur_span = _lv_ll_get_head(&spans->child_ll); const char * cur_txt = cur_span->txt; span_text_check(&cur_txt); uint32_t cur_txt_ofs = 0; lv_snippet_t snippet; /* use to save cur_span info and push it to stack */ memset(&snippet, 0, sizeof(snippet)); int32_t line_cnt = 0; int32_t lines = spans->lines < 0 ? INT32_MAX : spans->lines; /* the loop control how many lines need to draw */ while(cur_span) { int snippet_cnt = 0; int32_t max_line_h = 0; /* the max height of span-font when a line have a lot of span */ /* the loop control to find a line and push the relevant span info into stack */ while(1) { /* switch to the next span when current is end */ if(cur_txt[cur_txt_ofs] == '\0') { cur_span = _lv_ll_get_next(&spans->child_ll, cur_span); if(cur_span == NULL) break; cur_txt = cur_span->txt; span_text_check(&cur_txt); cur_txt_ofs = 0; /* maybe also cur_txt[cur_txt_ofs] == '\0' */ continue; } /* init span info to snippet. */ if(cur_txt_ofs == 0) { snippet.span = cur_span; snippet.font = lv_span_get_style_text_font(obj, cur_span); snippet.letter_space = lv_span_get_style_text_letter_space(obj, cur_span); snippet.line_h = lv_font_get_line_height(snippet.font) + line_space; } /* get current span text line info */ uint32_t next_ofs = 0; int32_t use_width = 0; bool isfill = lv_text_get_snippet(&cur_txt[cur_txt_ofs], snippet.font, snippet.letter_space, max_w, txt_flag, &use_width, &next_ofs); /* break word deal width */ if(isfill && next_ofs > 0 && snippet_cnt > 0) { if(max_w < use_width) { break; } uint32_t tmp_ofs = next_ofs; uint32_t letter = _lv_text_encoded_prev(&cur_txt[cur_txt_ofs], &tmp_ofs); if(!(letter == '\0' || letter == '\n' || letter == '\r' || _lv_text_is_break_char(letter))) { tmp_ofs = 0; letter = _lv_text_encoded_next(&cur_txt[cur_txt_ofs + next_ofs], &tmp_ofs); if(!(letter == '\0' || letter == '\n' || letter == '\r' || _lv_text_is_break_char(letter))) { break; } } } snippet.txt = &cur_txt[cur_txt_ofs]; snippet.bytes = next_ofs; snippet.txt_w = use_width; cur_txt_ofs += next_ofs; if(max_line_h < snippet.line_h) { max_line_h = snippet.line_h; } snippet_cnt ++; max_w = max_w - use_width - snippet.letter_space; if(isfill || max_w <= 0) { break; } } /* next line init */ txt_pos.x = 0; txt_pos.y += max_line_h; max_w = max_width; line_cnt += 1; if(line_cnt >= lines) { break; } } txt_pos.y -= line_space; return txt_pos.y; } /********************** * STATIC FUNCTIONS **********************/ static void lv_spangroup_constructor(const lv_obj_class_t * class_p, lv_obj_t * obj) { LV_UNUSED(class_p); lv_spangroup_t * spans = (lv_spangroup_t *)obj; _lv_ll_init(&spans->child_ll, sizeof(lv_span_t)); spans->indent = 0; spans->lines = -1; spans->mode = LV_SPAN_MODE_EXPAND; spans->overflow = LV_SPAN_OVERFLOW_CLIP; spans->cache_w = 0; spans->cache_h = 0; spans->refresh = 1; } static void lv_spangroup_destructor(const lv_obj_class_t * class_p, lv_obj_t * obj) { LV_UNUSED(class_p); lv_spangroup_t * spans = (lv_spangroup_t *)obj; lv_span_t * cur_span = _lv_ll_get_head(&spans->child_ll); while(cur_span) { _lv_ll_remove(&spans->child_ll, cur_span); if(cur_span->txt && cur_span->static_flag == 0) { lv_free(cur_span->txt); cur_span->txt = NULL; } lv_style_reset(&cur_span->style); lv_free(cur_span); cur_span = _lv_ll_get_head(&spans->child_ll); } } static void lv_spangroup_event(const lv_obj_class_t * class_p, lv_event_t * e) { LV_UNUSED(class_p); /* Call the ancestor's event handler */ if(lv_obj_event_base(MY_CLASS, e) != LV_RESULT_OK) return; lv_event_code_t code = lv_event_get_code(e); lv_obj_t * obj = lv_event_get_target(e); lv_spangroup_t * spans = (lv_spangroup_t *)obj; if(code == LV_EVENT_DRAW_MAIN) { draw_main(e); } else if(code == LV_EVENT_STYLE_CHANGED) { refresh_self_size(obj); } else if(code == LV_EVENT_SIZE_CHANGED) { refresh_self_size(obj); } else if(code == LV_EVENT_GET_SELF_SIZE) { int32_t width = 0; int32_t height = 0; lv_point_t * self_size = lv_event_get_param(e); if(spans->mode == LV_SPAN_MODE_EXPAND) { if(spans->refresh) { spans->cache_w = (int32_t)lv_spangroup_get_expand_width(obj, 0); spans->cache_h = lv_spangroup_get_max_line_h(obj); spans->refresh = 0; } width = spans->cache_w; height = spans->cache_h; } else if(spans->mode == LV_SPAN_MODE_BREAK) { width = lv_obj_get_content_width(obj); if(self_size->y >= 0) { if(width != spans->cache_w || spans->refresh) { height = lv_spangroup_get_expand_height(obj, width); spans->cache_w = width; spans->cache_h = height; spans->refresh = 0; } else { height = spans->cache_h; } } } else if(spans->mode == LV_SPAN_MODE_FIXED) { width = self_size->x >= 0 ? lv_obj_get_content_width(obj) : 0; height = self_size->y >= 0 ? lv_obj_get_content_height(obj) : 0; } self_size->x = LV_MAX(self_size->x, width); self_size->y = LV_MAX(self_size->y, height); } } static void draw_main(lv_event_t * e) { lv_obj_t * obj = lv_event_get_target(e); lv_layer_t * layer = lv_event_get_layer(e); lv_draw_span(obj, layer); } /** * @return true for txt fill the max_width. */ static bool lv_text_get_snippet(const char * txt, const lv_font_t * font, int32_t letter_space, int32_t max_width, lv_text_flag_t flag, int32_t * use_width, uint32_t * end_ofs) { if(txt == NULL || txt[0] == '\0') { *end_ofs = 0; *use_width = 0; return false; } int32_t real_max_width = max_width; #if !LV_USE_FONT_PLACEHOLDER /* fix incomplete text display when disable the placeholder. */ /* workaround by: https://github.com/lvgl/lvgl/issues/3685 */ real_max_width++; #endif uint32_t ofs = _lv_text_get_next_line(txt, font, letter_space, real_max_width, use_width, flag); *end_ofs = ofs; if(txt[ofs] == '\0' && *use_width < max_width) { return false; } else { return true; } } static void lv_snippet_push(lv_snippet_t * item) { struct _snippet_stack * stack_p = snippet_stack; if(stack_p->index < LV_SPAN_SNIPPET_STACK_SIZE) { memcpy(&stack_p->stack[stack_p->index], item, sizeof(lv_snippet_t)); stack_p->index++; } else { LV_LOG_ERROR("span draw stack overflow, please set LV_SPAN_SNIPPET_STACK_SIZE too larger"); } } static uint32_t lv_get_snippet_cnt(void) { return snippet_stack->index; } static lv_snippet_t * lv_get_snippet(uint32_t index) { return &snippet_stack->stack[index]; } static void lv_snippet_clear(void) { snippet_stack->index = 0; } static const lv_font_t * lv_span_get_style_text_font(lv_obj_t * par, lv_span_t * span) { const lv_font_t * font; lv_style_value_t value; lv_result_t res = lv_style_get_prop(&span->style, LV_STYLE_TEXT_FONT, &value); if(res != LV_RESULT_OK) { font = lv_obj_get_style_text_font(par, LV_PART_MAIN); } else { font = (const lv_font_t *)value.ptr; } return font; } static int32_t lv_span_get_style_text_letter_space(lv_obj_t * par, lv_span_t * span) { int32_t letter_space; lv_style_value_t value; lv_result_t res = lv_style_get_prop(&span->style, LV_STYLE_TEXT_LETTER_SPACE, &value); if(res != LV_RESULT_OK) { letter_space = lv_obj_get_style_text_letter_space(par, LV_PART_MAIN); } else { letter_space = (int32_t)value.num; } return letter_space; } static lv_color_t lv_span_get_style_text_color(lv_obj_t * par, lv_span_t * span) { lv_style_value_t value; lv_result_t res = lv_style_get_prop(&span->style, LV_STYLE_TEXT_COLOR, &value); if(res != LV_RESULT_OK) { value.color = lv_obj_get_style_text_color(par, LV_PART_MAIN); } return value.color; } static lv_opa_t lv_span_get_style_text_opa(lv_obj_t * par, lv_span_t * span) { lv_opa_t opa; lv_style_value_t value; lv_result_t res = lv_style_get_prop(&span->style, LV_STYLE_TEXT_OPA, &value); if(res != LV_RESULT_OK) { opa = (lv_opa_t)lv_obj_get_style_text_opa(par, LV_PART_MAIN); } else { opa = (lv_opa_t)value.num; } return opa; } static lv_blend_mode_t lv_span_get_style_text_blend_mode(lv_obj_t * par, lv_span_t * span) { lv_blend_mode_t mode; lv_style_value_t value; lv_result_t res = lv_style_get_prop(&span->style, LV_STYLE_BLEND_MODE, &value); if(res != LV_RESULT_OK) { mode = (lv_blend_mode_t)lv_obj_get_style_blend_mode(par, LV_PART_MAIN); } else { mode = (lv_blend_mode_t)value.num; } return mode; } static int32_t lv_span_get_style_text_decor(lv_obj_t * par, lv_span_t * span) { int32_t decor; lv_style_value_t value; lv_result_t res = lv_style_get_prop(&span->style, LV_STYLE_TEXT_DECOR, &value); if(res != LV_RESULT_OK) { decor = (lv_text_decor_t)lv_obj_get_style_text_decor(par, LV_PART_MAIN);; } else { decor = (int32_t)value.num; } return decor; } static inline void span_text_check(const char ** text) { if(*text == NULL) { *text = ""; LV_LOG_ERROR("occur an error that span text == NULL"); } } static int32_t convert_indent_pct(lv_obj_t * obj, int32_t width) { lv_spangroup_t * spans = (lv_spangroup_t *)obj; int32_t indent = spans->indent; if(LV_COORD_IS_PCT(spans->indent)) { if(spans->mode == LV_SPAN_MODE_EXPAND) { indent = 0; } else { indent = (width * LV_COORD_GET_PCT(spans->indent)) / 100; } } return indent; } /** * draw span group * @param spans obj handle * @param coords coordinates of the label * @param mask the label will be drawn only in this area */ static void lv_draw_span(lv_obj_t * obj, lv_layer_t * layer) { lv_area_t coords; lv_obj_get_content_coords(obj, &coords); lv_spangroup_t * spans = (lv_spangroup_t *)obj; /* return if not span */ if(_lv_ll_get_head(&spans->child_ll) == NULL) { return; } /* return if no draw area */ lv_area_t clip_area; if(!_lv_area_intersect(&clip_area, &coords, &layer->clip_area)) return; const lv_area_t clip_area_ori = layer->clip_area; layer->clip_area = clip_area; /* init draw variable */ lv_text_flag_t txt_flag = LV_TEXT_FLAG_NONE; int32_t line_space = lv_obj_get_style_text_line_space(obj, LV_PART_MAIN);; int32_t max_width = lv_area_get_width(&coords); int32_t indent = convert_indent_pct(obj, max_width); int32_t max_w = max_width - indent; /* first line need minus indent */ lv_opa_t obj_opa = lv_obj_get_style_opa_recursive(obj, LV_PART_MAIN); /* coords of draw span-txt */ lv_point_t txt_pos; txt_pos.y = coords.y1; txt_pos.x = coords.x1 + indent; /* first line need add indent */ lv_span_t * cur_span = _lv_ll_get_head(&spans->child_ll); const char * cur_txt = cur_span->txt; span_text_check(&cur_txt); uint32_t cur_txt_ofs = 0; lv_snippet_t snippet; /* use to save cur_span info and push it to stack */ lv_memzero(&snippet, sizeof(snippet)); lv_draw_label_dsc_t label_draw_dsc; lv_draw_label_dsc_init(&label_draw_dsc); bool is_first_line = true; /* the loop control how many lines need to draw */ while(cur_span) { bool is_end_line = false; bool ellipsis_valid = false; int32_t max_line_h = 0; /* the max height of span-font when a line have a lot of span */ int32_t max_baseline = 0; /*baseline of the highest span*/ lv_snippet_clear(); /* the loop control to find a line and push the relevant span info into stack */ while(1) { /* switch to the next span when current is end */ if(cur_txt[cur_txt_ofs] == '\0') { cur_span = _lv_ll_get_next(&spans->child_ll, cur_span); if(cur_span == NULL) break; cur_txt = cur_span->txt; span_text_check(&cur_txt); cur_txt_ofs = 0; /* maybe also cur_txt[cur_txt_ofs] == '\0' */ continue; } /* init span info to snippet. */ if(cur_txt_ofs == 0) { snippet.span = cur_span; snippet.font = lv_span_get_style_text_font(obj, cur_span); snippet.letter_space = lv_span_get_style_text_letter_space(obj, cur_span); snippet.line_h = lv_font_get_line_height(snippet.font) + line_space; } /* get current span text line info */ uint32_t next_ofs = 0; int32_t use_width = 0; bool isfill = lv_text_get_snippet(&cur_txt[cur_txt_ofs], snippet.font, snippet.letter_space, max_w, txt_flag, &use_width, &next_ofs); if(isfill) { if(next_ofs > 0 && lv_get_snippet_cnt() > 0) { /* To prevent infinite loops, the _lv_text_get_next_line() may return incomplete words, */ /* This phenomenon should be avoided when lv_get_snippet_cnt() > 0 */ if(max_w < use_width) { break; } uint32_t tmp_ofs = next_ofs; uint32_t letter = _lv_text_encoded_prev(&cur_txt[cur_txt_ofs], &tmp_ofs); if(!(letter == '\0' || letter == '\n' || letter == '\r' || _lv_text_is_break_char(letter))) { tmp_ofs = 0; letter = _lv_text_encoded_next(&cur_txt[cur_txt_ofs + next_ofs], &tmp_ofs); if(!(letter == '\0' || letter == '\n' || letter == '\r' || _lv_text_is_break_char(letter))) { break; } } } } snippet.txt = &cur_txt[cur_txt_ofs]; snippet.bytes = next_ofs; snippet.txt_w = use_width; cur_txt_ofs += next_ofs; if(max_line_h < snippet.line_h) { max_line_h = snippet.line_h; max_baseline = snippet.font->base_line; } lv_snippet_push(&snippet); max_w = max_w - use_width - snippet.letter_space; if(isfill || max_w <= 0) { break; } } /* start current line deal with */ uint32_t item_cnt = lv_get_snippet_cnt(); if(item_cnt == 0) { /* break if stack is empty */ break; } /* Whether the current line is the end line and does overflow processing */ { lv_snippet_t * last_snippet = lv_get_snippet(item_cnt - 1); int32_t next_line_h = last_snippet->line_h; if(last_snippet->txt[last_snippet->bytes] == '\0') { next_line_h = 0; lv_span_t * next_span = _lv_ll_get_next(&spans->child_ll, last_snippet->span); if(next_span) { /* have the next line */ next_line_h = lv_font_get_line_height(lv_span_get_style_text_font(obj, next_span)) + line_space; } } if(txt_pos.y + max_line_h + next_line_h - line_space > coords.y2 + 1) { /* for overflow if is end line. */ if(last_snippet->txt[last_snippet->bytes] != '\0') { last_snippet->bytes = lv_strlen(last_snippet->txt); last_snippet->txt_w = lv_text_get_width(last_snippet->txt, last_snippet->bytes, last_snippet->font, last_snippet->letter_space); } ellipsis_valid = spans->overflow == LV_SPAN_OVERFLOW_ELLIPSIS; is_end_line = true; } } /*Go the first visible line*/ if(txt_pos.y + max_line_h < clip_area.y1) { goto Next_line_init; } /* align deal with */ lv_text_align_t align = lv_obj_get_style_text_align(obj, LV_PART_MAIN); if(align == LV_TEXT_ALIGN_CENTER || align == LV_TEXT_ALIGN_RIGHT) { int32_t align_ofs = 0; int32_t txts_w = is_first_line ? indent : 0; uint32_t i; for(i = 0; i < item_cnt; i++) { lv_snippet_t * pinfo = lv_get_snippet(i); txts_w = txts_w + pinfo->txt_w + pinfo->letter_space; } txts_w -= lv_get_snippet(item_cnt - 1)->letter_space; align_ofs = max_width > txts_w ? max_width - txts_w : 0; if(align == LV_TEXT_ALIGN_CENTER) { align_ofs = align_ofs >> 1; } txt_pos.x += align_ofs; } /* draw line letters */ uint32_t i; for(i = 0; i < item_cnt; i++) { lv_snippet_t * pinfo = lv_get_snippet(i); /* bidi deal with:todo */ const char * bidi_txt = pinfo->txt; lv_point_t pos; pos.x = txt_pos.x; pos.y = txt_pos.y + max_line_h - pinfo->line_h - (max_baseline - pinfo->font->base_line); label_draw_dsc.color = lv_span_get_style_text_color(obj, pinfo->span); label_draw_dsc.opa = lv_span_get_style_text_opa(obj, pinfo->span); label_draw_dsc.font = lv_span_get_style_text_font(obj, pinfo->span); label_draw_dsc.blend_mode = lv_span_get_style_text_blend_mode(obj, pinfo->span); if(obj_opa < LV_OPA_MAX) { label_draw_dsc.opa = LV_OPA_MIX2(label_draw_dsc.opa, obj_opa); } uint32_t txt_bytes = pinfo->bytes; /* overflow */ uint32_t dot_letter_w = 0; uint32_t dot_width = 0; if(ellipsis_valid) { dot_letter_w = lv_font_get_glyph_width(pinfo->font, '.', '.'); dot_width = dot_letter_w * 3; } int32_t ellipsis_width = coords.x1 + max_width - dot_width; uint32_t j = 0; while(j < txt_bytes) { /* skip invalid fields */ if(pos.x > clip_area.x2) { break; } uint32_t letter = _lv_text_encoded_next(bidi_txt, &j); uint32_t letter_next = _lv_text_encoded_next(&bidi_txt[j], NULL); int32_t letter_w = lv_font_get_glyph_width(pinfo->font, letter, letter_next); /* skip invalid fields */ if(pos.x + letter_w + pinfo->letter_space < clip_area.x1) { if(letter_w > 0) { pos.x = pos.x + letter_w + pinfo->letter_space; } continue; } if(ellipsis_valid && pos.x + letter_w + pinfo->letter_space > ellipsis_width) { for(int ell = 0; ell < 3; ell++) { lv_draw_letter(layer, &label_draw_dsc, &pos, '.'); pos.x = pos.x + dot_letter_w + pinfo->letter_space; } if(pos.x <= ellipsis_width) { pos.x = ellipsis_width + 1; } break; } else { lv_draw_letter(layer, &label_draw_dsc, &pos, letter); if(letter_w > 0) { pos.x = pos.x + letter_w + pinfo->letter_space; } } } /* draw decor */ lv_text_decor_t decor = lv_span_get_style_text_decor(obj, pinfo->span); if(decor != LV_TEXT_DECOR_NONE) { lv_draw_line_dsc_t line_dsc; lv_draw_line_dsc_init(&line_dsc); line_dsc.color = label_draw_dsc.color; line_dsc.width = label_draw_dsc.font->underline_thickness ? pinfo->font->underline_thickness : 1; line_dsc.opa = label_draw_dsc.opa; line_dsc.blend_mode = label_draw_dsc.blend_mode; if(decor & LV_TEXT_DECOR_STRIKETHROUGH) { line_dsc.p1_x = txt_pos.x; line_dsc.p1_y = pos.y + ((pinfo->line_h - line_space) >> 1) + (line_dsc.width >> 1); line_dsc.p2_x = pos.x; line_dsc.p2_y = line_dsc.p1_y; lv_draw_line(layer, &line_dsc); } if(decor & LV_TEXT_DECOR_UNDERLINE) { line_dsc.p1_x = txt_pos.x; line_dsc.p1_y = pos.y + pinfo->line_h - line_space - pinfo->font->base_line - pinfo->font->underline_position; line_dsc.p2_x = pos.x; line_dsc.p2_y = line_dsc.p1_y; lv_draw_line(layer, &line_dsc); } } txt_pos.x = pos.x; } Next_line_init: /* next line init */ is_first_line = false; txt_pos.x = coords.x1; txt_pos.y += max_line_h; if(is_end_line || txt_pos.y > clip_area.y2 + 1) { layer->clip_area = clip_area_ori; return; } max_w = max_width; } layer->clip_area = clip_area_ori; } static void refresh_self_size(lv_obj_t * obj) { lv_spangroup_t * spans = (lv_spangroup_t *)obj; spans->refresh = 1; lv_obj_invalidate(obj); lv_obj_refresh_self_size(obj); } #endif
0
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets/checkbox/lv_checkbox.c
/** * @file lv_cb.c * */ /********************* * INCLUDES *********************/ #include "lv_checkbox.h" #if LV_USE_CHECKBOX != 0 #include "../../misc/lv_assert.h" #include "../../misc/lv_text_ap.h" #include "../../core/lv_group.h" #include "../../draw/lv_draw.h" #include "../../stdlib/lv_string.h" /********************* * DEFINES *********************/ #define MY_CLASS &lv_checkbox_class /********************** * TYPEDEFS **********************/ /********************** * STATIC PROTOTYPES **********************/ static void lv_checkbox_constructor(const lv_obj_class_t * class_p, lv_obj_t * obj); static void lv_checkbox_destructor(const lv_obj_class_t * class_p, lv_obj_t * obj); static void lv_checkbox_event(const lv_obj_class_t * class_p, lv_event_t * e); static void lv_checkbox_draw(lv_event_t * e); /********************** * STATIC VARIABLES **********************/ const lv_obj_class_t lv_checkbox_class = { .constructor_cb = lv_checkbox_constructor, .destructor_cb = lv_checkbox_destructor, .event_cb = lv_checkbox_event, .width_def = LV_SIZE_CONTENT, .height_def = LV_SIZE_CONTENT, .group_def = LV_OBJ_CLASS_GROUP_DEF_TRUE, .instance_size = sizeof(lv_checkbox_t), .base_class = &lv_obj_class, .name = "checkbox", }; /********************** * MACROS **********************/ /********************** * GLOBAL FUNCTIONS **********************/ lv_obj_t * lv_checkbox_create(lv_obj_t * parent) { LV_LOG_INFO("begin"); lv_obj_t * obj = lv_obj_class_create_obj(MY_CLASS, parent); lv_obj_class_init_obj(obj); return obj; } /*===================== * Setter functions *====================*/ void lv_checkbox_set_text(lv_obj_t * obj, const char * txt) { lv_checkbox_t * cb = (lv_checkbox_t *)obj; if(NULL != txt) { size_t len; #if LV_USE_ARABIC_PERSIAN_CHARS len = _lv_text_ap_calc_bytes_cnt(txt) + 1; #else len = lv_strlen(txt) + 1; #endif if(!cb->static_txt) cb->txt = lv_realloc(cb->txt, len); else cb->txt = lv_malloc(len); LV_ASSERT_MALLOC(cb->txt); if(NULL == cb->txt) return; #if LV_USE_ARABIC_PERSIAN_CHARS _lv_text_ap_proc(txt, cb->txt); #else lv_strcpy(cb->txt, txt); #endif cb->static_txt = 0; } lv_obj_refresh_self_size(obj); lv_obj_invalidate(obj); } void lv_checkbox_set_text_static(lv_obj_t * obj, const char * txt) { lv_checkbox_t * cb = (lv_checkbox_t *)obj; if(!cb->static_txt) lv_free(cb->txt); cb->txt = (char *)txt; cb->static_txt = 1; lv_obj_refresh_self_size(obj); lv_obj_invalidate(obj); } /*===================== * Getter functions *====================*/ const char * lv_checkbox_get_text(const lv_obj_t * obj) { lv_checkbox_t * cb = (lv_checkbox_t *)obj; return cb->txt; } /********************** * STATIC FUNCTIONS **********************/ static void lv_checkbox_constructor(const lv_obj_class_t * class_p, lv_obj_t * obj) { LV_UNUSED(class_p); LV_TRACE_OBJ_CREATE("begin"); lv_checkbox_t * cb = (lv_checkbox_t *)obj; #if LV_WIDGETS_HAS_DEFAULT_VALUE cb->txt = (char *)"Check box"; cb->static_txt = 1; #else cb->txt = (char *)""; cb->static_txt = 1; #endif lv_obj_add_flag(obj, LV_OBJ_FLAG_CLICKABLE); lv_obj_add_flag(obj, LV_OBJ_FLAG_CHECKABLE); lv_obj_add_flag(obj, LV_OBJ_FLAG_SCROLL_ON_FOCUS); lv_obj_remove_flag(obj, LV_OBJ_FLAG_SCROLLABLE); LV_TRACE_OBJ_CREATE("finished"); } static void lv_checkbox_destructor(const lv_obj_class_t * class_p, lv_obj_t * obj) { LV_UNUSED(class_p); LV_TRACE_OBJ_CREATE("begin"); lv_checkbox_t * cb = (lv_checkbox_t *)obj; if(!cb->static_txt) { lv_free(cb->txt); cb->txt = NULL; } LV_TRACE_OBJ_CREATE("finished"); } static void lv_checkbox_event(const lv_obj_class_t * class_p, lv_event_t * e) { LV_UNUSED(class_p); lv_result_t res; /*Call the ancestor's event handler*/ res = lv_obj_event_base(MY_CLASS, e); if(res != LV_RESULT_OK) return; lv_event_code_t code = lv_event_get_code(e); lv_obj_t * obj = lv_event_get_target(e); if(code == LV_EVENT_GET_SELF_SIZE) { lv_point_t * p = lv_event_get_param(e); lv_checkbox_t * cb = (lv_checkbox_t *)obj; const lv_font_t * font = lv_obj_get_style_text_font(obj, LV_PART_MAIN); int32_t font_h = lv_font_get_line_height(font); int32_t line_space = lv_obj_get_style_text_line_space(obj, LV_PART_MAIN); int32_t letter_space = lv_obj_get_style_text_letter_space(obj, LV_PART_MAIN); lv_point_t txt_size; lv_text_get_size(&txt_size, cb->txt, font, letter_space, line_space, LV_COORD_MAX, LV_TEXT_FLAG_NONE); int32_t bg_colp = lv_obj_get_style_pad_column(obj, LV_PART_MAIN); int32_t marker_leftp = lv_obj_get_style_pad_left(obj, LV_PART_INDICATOR); int32_t marker_rightp = lv_obj_get_style_pad_right(obj, LV_PART_INDICATOR); int32_t marker_topp = lv_obj_get_style_pad_top(obj, LV_PART_INDICATOR); int32_t marker_bottomp = lv_obj_get_style_pad_bottom(obj, LV_PART_INDICATOR); lv_point_t marker_size; marker_size.x = font_h + marker_leftp + marker_rightp; marker_size.y = font_h + marker_topp + marker_bottomp; p->x = marker_size.x + txt_size.x + bg_colp; p->y = LV_MAX(marker_size.y, txt_size.y); } else if(code == LV_EVENT_REFR_EXT_DRAW_SIZE) { int32_t * s = lv_event_get_param(e); int32_t m = lv_obj_calculate_ext_draw_size(obj, LV_PART_INDICATOR); *s = LV_MAX(*s, m); } else if(code == LV_EVENT_DRAW_MAIN) { lv_checkbox_draw(e); } } static void lv_checkbox_draw(lv_event_t * e) { lv_obj_t * obj = lv_event_get_target(e); lv_checkbox_t * cb = (lv_checkbox_t *)obj; lv_layer_t * layer = lv_event_get_layer(e); const lv_font_t * font = lv_obj_get_style_text_font(obj, LV_PART_MAIN); int32_t font_h = lv_font_get_line_height(font); const bool is_rtl = LV_BASE_DIR_RTL == lv_obj_get_style_base_dir(obj, LV_PART_MAIN); int32_t bg_border = lv_obj_get_style_border_width(obj, LV_PART_MAIN); int32_t bg_topp = lv_obj_get_style_pad_top(obj, LV_PART_MAIN) + bg_border; int32_t bg_p = is_rtl ? lv_obj_get_style_pad_right(obj, LV_PART_MAIN) : lv_obj_get_style_pad_left(obj, LV_PART_MAIN) + bg_border; int32_t bg_colp = lv_obj_get_style_pad_column(obj, LV_PART_MAIN); int32_t marker_leftp = lv_obj_get_style_pad_left(obj, LV_PART_INDICATOR); int32_t marker_rightp = lv_obj_get_style_pad_right(obj, LV_PART_INDICATOR); int32_t marker_topp = lv_obj_get_style_pad_top(obj, LV_PART_INDICATOR); int32_t marker_bottomp = lv_obj_get_style_pad_bottom(obj, LV_PART_INDICATOR); int32_t transf_w = lv_obj_get_style_transform_width(obj, LV_PART_INDICATOR); int32_t transf_h = lv_obj_get_style_transform_height(obj, LV_PART_INDICATOR); lv_draw_rect_dsc_t indic_dsc; lv_draw_rect_dsc_init(&indic_dsc); lv_obj_init_draw_rect_dsc(obj, LV_PART_INDICATOR, &indic_dsc); lv_area_t marker_area; if(is_rtl) { marker_area.x2 = obj->coords.x2 - bg_p; marker_area.x1 = marker_area.x2 - font_h - marker_leftp - marker_rightp + 1; } else { marker_area.x1 = obj->coords.x1 + bg_p; marker_area.x2 = marker_area.x1 + font_h + marker_leftp + marker_rightp - 1; } marker_area.y1 = obj->coords.y1 + bg_topp; marker_area.y2 = marker_area.y1 + font_h + marker_topp + marker_bottomp - 1; lv_area_t marker_area_transf; lv_area_copy(&marker_area_transf, &marker_area); lv_area_increase(&marker_area_transf, transf_w, transf_h); lv_draw_rect(layer, &indic_dsc, &marker_area_transf); int32_t line_space = lv_obj_get_style_text_line_space(obj, LV_PART_MAIN); int32_t letter_space = lv_obj_get_style_text_letter_space(obj, LV_PART_MAIN); lv_point_t txt_size; lv_text_get_size(&txt_size, cb->txt, font, letter_space, line_space, LV_COORD_MAX, LV_TEXT_FLAG_NONE); lv_draw_label_dsc_t txt_dsc; lv_draw_label_dsc_init(&txt_dsc); lv_obj_init_draw_label_dsc(obj, LV_PART_MAIN, &txt_dsc); txt_dsc.text = cb->txt; int32_t y_ofs = (lv_area_get_height(&marker_area) - font_h) / 2; lv_area_t txt_area; if(is_rtl) { txt_area.x2 = marker_area.x1 - bg_colp; txt_area.x1 = txt_area.x2 - txt_size.x; } else { txt_area.x1 = marker_area.x2 + bg_colp; txt_area.x2 = txt_area.x1 + txt_size.x; } txt_area.y1 = obj->coords.y1 + bg_topp + y_ofs; txt_area.y2 = txt_area.y1 + txt_size.y; lv_draw_label(layer, &txt_dsc, &txt_area); } #endif
0
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets/checkbox/lv_checkbox.h
/** * @file lv_cb.h * */ #ifndef LV_CHECKBOX_H #define LV_CHECKBOX_H #ifdef __cplusplus extern "C" { #endif /********************* * INCLUDES *********************/ #include "../../lv_conf_internal.h" #include "../../core/lv_obj.h" #if LV_USE_CHECKBOX != 0 /********************* * DEFINES *********************/ /********************** * TYPEDEFS **********************/ typedef struct { lv_obj_t obj; char * txt; uint32_t static_txt : 1; } lv_checkbox_t; extern const lv_obj_class_t lv_checkbox_class; /********************** * GLOBAL PROTOTYPES **********************/ /** * Create a check box object * @param parent pointer to an object, it will be the parent of the new button * @return pointer to the created check box */ lv_obj_t * lv_checkbox_create(lv_obj_t * parent); /*===================== * Setter functions *====================*/ /** * Set the text of a check box. `txt` will be copied and may be deallocated * after this function returns. * @param obj pointer to a check box * @param txt the text of the check box. NULL to refresh with the current text. */ void lv_checkbox_set_text(lv_obj_t * obj, const char * txt); /** * Set the text of a check box. `txt` must not be deallocated during the life * of this checkbox. * @param obj pointer to a check box * @param txt the text of the check box. */ void lv_checkbox_set_text_static(lv_obj_t * obj, const char * txt); /*===================== * Getter functions *====================*/ /** * Get the text of a check box * @param obj pointer to check box object * @return pointer to the text of the check box */ const char * lv_checkbox_get_text(const lv_obj_t * obj); /********************** * MACROS **********************/ #endif /*LV_USE_CHECKBOX*/ #ifdef __cplusplus } /*extern "C"*/ #endif #endif /*LV_CHECKBOX_H*/
0
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets/bar/lv_bar.c
/** * @file lv_bar.c * */ /********************* * INCLUDES *********************/ #include "lv_bar.h" #if LV_USE_BAR != 0 #include "../../draw/lv_draw.h" #include "../../misc/lv_assert.h" #include "../../misc/lv_anim.h" #include "../../misc/lv_math.h" /********************* * DEFINES *********************/ #define MY_CLASS &lv_bar_class /** hor. pad and ver. pad cannot make the indicator smaller than this [px]*/ #define LV_BAR_SIZE_MIN 4 #define LV_BAR_IS_ANIMATING(anim_struct) (((anim_struct).anim_state) != LV_BAR_ANIM_STATE_INV) #define LV_BAR_GET_ANIM_VALUE(orig_value, anim_struct) (LV_BAR_IS_ANIMATING(anim_struct) ? ((anim_struct).anim_end) : (orig_value)) /** Bar animation start value. (Not the real value of the Bar just indicates process animation)*/ #define LV_BAR_ANIM_STATE_START 0 /** Bar animation end value. (Not the real value of the Bar just indicates process animation)*/ #define LV_BAR_ANIM_STATE_END 256 /** Mark no animation is in progress*/ #define LV_BAR_ANIM_STATE_INV -1 /** log2(LV_BAR_ANIM_STATE_END) used to normalize data*/ #define LV_BAR_ANIM_STATE_NORM 8 /********************** * TYPEDEFS **********************/ /********************** * STATIC PROTOTYPES **********************/ static void lv_bar_constructor(const lv_obj_class_t * class_p, lv_obj_t * obj); static void lv_bar_destructor(const lv_obj_class_t * class_p, lv_obj_t * obj); static void lv_bar_event(const lv_obj_class_t * class_p, lv_event_t * e); static void draw_indic(lv_event_t * e); static void lv_bar_set_value_with_anim(lv_obj_t * obj, int32_t new_value, int32_t * value_ptr, _lv_bar_anim_t * anim_info, lv_anim_enable_t en); static void lv_bar_init_anim(lv_obj_t * bar, _lv_bar_anim_t * bar_anim); static void lv_bar_anim(void * bar, int32_t value); static void lv_bar_anim_ready(lv_anim_t * a); /********************** * STATIC VARIABLES **********************/ const lv_obj_class_t lv_bar_class = { .constructor_cb = lv_bar_constructor, .destructor_cb = lv_bar_destructor, .event_cb = lv_bar_event, .width_def = LV_DPI_DEF * 2, .height_def = LV_DPI_DEF / 10, .instance_size = sizeof(lv_bar_t), .base_class = &lv_obj_class, .name = "bar", }; /********************** * MACROS **********************/ /********************** * GLOBAL FUNCTIONS **********************/ lv_obj_t * lv_bar_create(lv_obj_t * parent) { LV_LOG_INFO("begin"); lv_obj_t * obj = lv_obj_class_create_obj(MY_CLASS, parent); lv_obj_class_init_obj(obj); return obj; } /*===================== * Setter functions *====================*/ void lv_bar_set_value(lv_obj_t * obj, int32_t value, lv_anim_enable_t anim) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_bar_t * bar = (lv_bar_t *)obj; if(bar->cur_value == value) return; value = LV_CLAMP(bar->min_value, value, bar->max_value); value = value < bar->start_value ? bar->start_value : value; /*Can't be smaller than the left value*/ if(bar->cur_value == value) return; lv_bar_set_value_with_anim(obj, value, &bar->cur_value, &bar->cur_value_anim, anim); } void lv_bar_set_start_value(lv_obj_t * obj, int32_t value, lv_anim_enable_t anim) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_bar_t * bar = (lv_bar_t *)obj; if(bar->mode != LV_BAR_MODE_RANGE) { return; } value = LV_CLAMP(bar->min_value, value, bar->max_value); value = value > bar->cur_value ? bar->cur_value : value; /*Can't be greater than the right value*/ if(bar->start_value == value) return; lv_bar_set_value_with_anim(obj, value, &bar->start_value, &bar->start_value_anim, anim); } void lv_bar_set_range(lv_obj_t * obj, int32_t min, int32_t max) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_bar_t * bar = (lv_bar_t *)obj; bar->val_reversed = min > max; int32_t real_min = bar->val_reversed ? max : min; int32_t real_max = bar->val_reversed ? min : max; if(bar->min_value == real_min && bar->max_value == real_max) return; bar->max_value = real_max; bar->min_value = real_min; if(lv_bar_get_mode(obj) != LV_BAR_MODE_RANGE) bar->start_value = real_min; if(bar->cur_value > real_max) { bar->cur_value = real_max; lv_bar_set_value(obj, bar->cur_value, LV_ANIM_OFF); } if(bar->cur_value < real_min) { bar->cur_value = real_min; lv_bar_set_value(obj, bar->cur_value, LV_ANIM_OFF); } lv_obj_invalidate(obj); } void lv_bar_set_mode(lv_obj_t * obj, lv_bar_mode_t mode) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_bar_t * bar = (lv_bar_t *)obj; bar->mode = mode; if(bar->mode != LV_BAR_MODE_RANGE) { bar->start_value = bar->min_value; } lv_obj_invalidate(obj); } /*===================== * Getter functions *====================*/ int32_t lv_bar_get_value(const lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_bar_t * bar = (lv_bar_t *)obj; return LV_BAR_GET_ANIM_VALUE(bar->cur_value, bar->cur_value_anim); } int32_t lv_bar_get_start_value(const lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_bar_t * bar = (lv_bar_t *)obj; if(bar->mode != LV_BAR_MODE_RANGE) return bar->min_value; return LV_BAR_GET_ANIM_VALUE(bar->start_value, bar->start_value_anim); } int32_t lv_bar_get_min_value(const lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_bar_t * bar = (lv_bar_t *)obj; return bar->val_reversed ? bar->max_value : bar->min_value; } int32_t lv_bar_get_max_value(const lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_bar_t * bar = (lv_bar_t *)obj; return bar->val_reversed ? bar->min_value : bar->max_value; } lv_bar_mode_t lv_bar_get_mode(lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_bar_t * bar = (lv_bar_t *)obj; return bar->mode; } bool lv_bar_is_symmetrical(lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_bar_t * bar = (lv_bar_t *)obj; return bar->mode == LV_BAR_MODE_SYMMETRICAL && bar->min_value < 0 && bar->max_value > 0 && bar->start_value == bar->min_value; } /********************** * STATIC FUNCTIONS **********************/ static void lv_bar_constructor(const lv_obj_class_t * class_p, lv_obj_t * obj) { LV_UNUSED(class_p); LV_TRACE_OBJ_CREATE("begin"); lv_bar_t * bar = (lv_bar_t *)obj; bar->min_value = 0; bar->max_value = 100; bar->start_value = 0; bar->cur_value = 0; bar->indic_area.x1 = 0; bar->indic_area.x2 = 0; bar->indic_area.y1 = 0; bar->indic_area.y2 = 0; bar->mode = LV_BAR_MODE_NORMAL; bar->val_reversed = false; lv_bar_init_anim(obj, &bar->cur_value_anim); lv_bar_init_anim(obj, &bar->start_value_anim); lv_obj_remove_flag(obj, LV_OBJ_FLAG_CHECKABLE); lv_obj_remove_flag(obj, LV_OBJ_FLAG_SCROLLABLE); lv_bar_set_value(obj, 0, LV_ANIM_OFF); LV_TRACE_OBJ_CREATE("finished"); } static void lv_bar_destructor(const lv_obj_class_t * class_p, lv_obj_t * obj) { LV_UNUSED(class_p); lv_bar_t * bar = (lv_bar_t *)obj; lv_anim_delete(&bar->cur_value_anim, NULL); lv_anim_delete(&bar->start_value_anim, NULL); } static void draw_indic(lv_event_t * e) { lv_obj_t * obj = lv_event_get_target(e); lv_bar_t * bar = (lv_bar_t *)obj; lv_layer_t * layer = lv_event_get_layer(e); lv_area_t bar_coords; lv_obj_get_coords(obj, &bar_coords); int32_t transf_w = lv_obj_get_style_transform_width(obj, LV_PART_MAIN); int32_t transf_h = lv_obj_get_style_transform_height(obj, LV_PART_MAIN); lv_area_increase(&bar_coords, transf_w, transf_h); int32_t barw = lv_area_get_width(&bar_coords); int32_t barh = lv_area_get_height(&bar_coords); int32_t range = bar->max_value - bar->min_value; /*Prevent division by 0*/ if(range == 0) { range = 1; } bool hor = barw >= barh; bool sym = lv_bar_is_symmetrical(obj); /*Calculate the indicator area*/ int32_t bg_left = lv_obj_get_style_pad_left(obj, LV_PART_MAIN); int32_t bg_right = lv_obj_get_style_pad_right(obj, LV_PART_MAIN); int32_t bg_top = lv_obj_get_style_pad_top(obj, LV_PART_MAIN); int32_t bg_bottom = lv_obj_get_style_pad_bottom(obj, LV_PART_MAIN); /*Respect padding and minimum width/height too*/ lv_area_copy(&bar->indic_area, &bar_coords); bar->indic_area.x1 += bg_left; bar->indic_area.x2 -= bg_right; bar->indic_area.y1 += bg_top; bar->indic_area.y2 -= bg_bottom; if(hor && lv_area_get_height(&bar->indic_area) < LV_BAR_SIZE_MIN) { bar->indic_area.y1 = obj->coords.y1 + (barh / 2) - (LV_BAR_SIZE_MIN / 2); bar->indic_area.y2 = bar->indic_area.y1 + LV_BAR_SIZE_MIN; } else if(!hor && lv_area_get_width(&bar->indic_area) < LV_BAR_SIZE_MIN) { bar->indic_area.x1 = obj->coords.x1 + (barw / 2) - (LV_BAR_SIZE_MIN / 2); bar->indic_area.x2 = bar->indic_area.x1 + LV_BAR_SIZE_MIN; } int32_t indicw = lv_area_get_width(&bar->indic_area); int32_t indich = lv_area_get_height(&bar->indic_area); /*Calculate the indicator length*/ int32_t anim_length = hor ? indicw : indich; int32_t anim_cur_value_x, anim_start_value_x; int32_t * axis1, * axis2; int32_t (*indic_length_calc)(const lv_area_t * area); if(hor) { axis1 = &bar->indic_area.x1; axis2 = &bar->indic_area.x2; indic_length_calc = lv_area_get_width; } else { axis1 = &bar->indic_area.y1; axis2 = &bar->indic_area.y2; indic_length_calc = lv_area_get_height; } if(LV_BAR_IS_ANIMATING(bar->start_value_anim)) { int32_t anim_start_value_start_x = (int32_t)((int32_t)anim_length * (bar->start_value_anim.anim_start - bar->min_value)) / range; int32_t anim_start_value_end_x = (int32_t)((int32_t)anim_length * (bar->start_value_anim.anim_end - bar->min_value)) / range; anim_start_value_x = (((anim_start_value_end_x - anim_start_value_start_x) * bar->start_value_anim.anim_state) / LV_BAR_ANIM_STATE_END); anim_start_value_x += anim_start_value_start_x; } else { anim_start_value_x = (int32_t)((int32_t)anim_length * (bar->start_value - bar->min_value)) / range; } if(LV_BAR_IS_ANIMATING(bar->cur_value_anim)) { int32_t anim_cur_value_start_x = (int32_t)((int32_t)anim_length * (bar->cur_value_anim.anim_start - bar->min_value)) / range; int32_t anim_cur_value_end_x = (int32_t)((int32_t)anim_length * (bar->cur_value_anim.anim_end - bar->min_value)) / range; anim_cur_value_x = anim_cur_value_start_x + (((anim_cur_value_end_x - anim_cur_value_start_x) * bar->cur_value_anim.anim_state) / LV_BAR_ANIM_STATE_END); } else { anim_cur_value_x = (int32_t)((int32_t)anim_length * (bar->cur_value - bar->min_value)) / range; } /** * The drawing drection of the bar can be reversed only when one of the two conditions(value inversion * or horizontal direction base dir is LV_BASE_DIR_RTL) is met. */ lv_base_dir_t base_dir = lv_obj_get_style_base_dir(obj, LV_PART_MAIN); bool hor_need_reversed = hor && base_dir == LV_BASE_DIR_RTL; bool reversed = bar->val_reversed ^ hor_need_reversed; if(reversed) { /*Swap axes*/ int32_t * tmp; tmp = axis1; axis1 = axis2; axis2 = tmp; anim_cur_value_x = -anim_cur_value_x; anim_start_value_x = -anim_start_value_x; } /*Set the indicator length*/ if(hor) { *axis2 = *axis1 + anim_cur_value_x; *axis1 += anim_start_value_x; } else { *axis1 = *axis2 - anim_cur_value_x + 1; *axis2 -= anim_start_value_x; } if(sym) { int32_t zero, shift; shift = (-bar->min_value * anim_length) / range; if(hor) { int32_t * left = reversed ? axis2 : axis1; int32_t * right = reversed ? axis1 : axis2; if(reversed) zero = *axis1 - shift + 1; else zero = *axis1 + shift; if(*axis2 > zero) { *right = *axis2; *left = zero; } else { *left = *axis2; *right = zero; } } else { int32_t * top = reversed ? axis2 : axis1; int32_t * bottom = reversed ? axis1 : axis2; if(reversed) zero = *axis2 + shift; else zero = *axis2 - shift + 1; if(*axis1 > zero) { *bottom = *axis1; *top = zero; } else { *top = *axis1; *bottom = zero; } } } /*Do not draw a zero length indicator but at least call the draw task event*/ if(!sym && indic_length_calc(&bar->indic_area) <= 1) { lv_obj_send_event(obj, LV_EVENT_DRAW_TASK_ADDED, NULL); return; } lv_area_t indic_area; lv_area_copy(&indic_area, &bar->indic_area); lv_draw_rect_dsc_t draw_rect_dsc; lv_draw_rect_dsc_init(&draw_rect_dsc); lv_obj_init_draw_rect_dsc(obj, LV_PART_INDICATOR, &draw_rect_dsc); int32_t bg_radius = lv_obj_get_style_radius(obj, LV_PART_MAIN); int32_t short_side = LV_MIN(barw, barh); if(bg_radius > short_side >> 1) bg_radius = short_side >> 1; int32_t indic_radius = draw_rect_dsc.radius; short_side = LV_MIN(indicw, indich); if(indic_radius > short_side >> 1) indic_radius = short_side >> 1; /*TODO handle clipping from gradient*/ /*The radius of the bg and the indicator can make a strange shape where *it'd be very difficult to draw shadow. *Draw this strange shape as a layer without shadow*/ if(((hor && lv_area_get_width(&bar->indic_area) < indic_radius * 2) || (!hor && lv_area_get_height(&bar->indic_area) < indic_radius * 2))) { draw_rect_dsc.shadow_width = 0; lv_area_t indic_clip_area; if(_lv_area_intersect(&indic_clip_area, &indic_area, &layer->clip_area)) { lv_layer_t * layer_indic = lv_draw_layer_create(layer, LV_COLOR_FORMAT_ARGB8888, &indic_area); lv_draw_rect(layer_indic, &draw_rect_dsc, &indic_area); lv_draw_mask_rect_dsc_t mask_dsc; lv_draw_mask_rect_dsc_init(&mask_dsc); mask_dsc.area = obj->coords; mask_dsc.radius = bg_radius; lv_draw_mask_rect(layer_indic, &mask_dsc); lv_draw_image_dsc_t layer_draw_dsc; lv_draw_image_dsc_init(&layer_draw_dsc); layer_draw_dsc.src = layer_indic; lv_draw_layer(layer, &layer_draw_dsc, &indic_area); } } else { lv_draw_rect(layer, &draw_rect_dsc, &indic_area); } } static void lv_bar_event(const lv_obj_class_t * class_p, lv_event_t * e) { LV_UNUSED(class_p); lv_result_t res; /*Call the ancestor's event handler*/ res = lv_obj_event_base(MY_CLASS, e); if(res != LV_RESULT_OK) return; lv_event_code_t code = lv_event_get_code(e); lv_obj_t * obj = lv_event_get_target(e); if(code == LV_EVENT_REFR_EXT_DRAW_SIZE) { int32_t indic_size; indic_size = lv_obj_calculate_ext_draw_size(obj, LV_PART_INDICATOR); /*Bg size is handled by lv_obj*/ int32_t * s = lv_event_get_param(e); *s = LV_MAX(*s, indic_size); /*Calculate the indicator area*/ int32_t bg_left = lv_obj_get_style_pad_left(obj, LV_PART_MAIN); int32_t bg_right = lv_obj_get_style_pad_right(obj, LV_PART_MAIN); int32_t bg_top = lv_obj_get_style_pad_top(obj, LV_PART_MAIN); int32_t bg_bottom = lv_obj_get_style_pad_bottom(obj, LV_PART_MAIN); int32_t pad = LV_MIN4(bg_left, bg_right, bg_top, bg_bottom); if(pad < 0) { *s = LV_MAX(*s, -pad); } } else if(code == LV_EVENT_PRESSED || code == LV_EVENT_RELEASED) { lv_bar_t * bar = (lv_bar_t *)obj; lv_obj_invalidate_area(obj, &bar->indic_area); } else if(code == LV_EVENT_DRAW_MAIN) { draw_indic(e); } } static void lv_bar_anim(void * var, int32_t value) { _lv_bar_anim_t * bar_anim = var; bar_anim->anim_state = value; lv_obj_invalidate(bar_anim->bar); } static void lv_bar_anim_ready(lv_anim_t * a) { _lv_bar_anim_t * var = a->var; lv_obj_t * obj = (lv_obj_t *)var->bar; lv_bar_t * bar = (lv_bar_t *)obj; var->anim_state = LV_BAR_ANIM_STATE_INV; if(var == &bar->cur_value_anim) bar->cur_value = var->anim_end; else if(var == &bar->start_value_anim) bar->start_value = var->anim_end; lv_obj_invalidate(var->bar); } static void lv_bar_set_value_with_anim(lv_obj_t * obj, int32_t new_value, int32_t * value_ptr, _lv_bar_anim_t * anim_info, lv_anim_enable_t en) { if(en == LV_ANIM_OFF) { lv_anim_delete(anim_info, NULL); anim_info->anim_state = LV_BAR_ANIM_STATE_INV; *value_ptr = new_value; lv_obj_invalidate((lv_obj_t *)obj); /*Stop the previous animation if it exists*/ lv_anim_delete(anim_info, NULL); /*Reset animation state*/ lv_bar_init_anim(obj, anim_info); } else { /*No animation in progress -> simply set the values*/ if(anim_info->anim_state == LV_BAR_ANIM_STATE_INV) { anim_info->anim_start = *value_ptr; anim_info->anim_end = new_value; } /*Animation in progress. Start from the animation end value*/ else { anim_info->anim_start = anim_info->anim_end; anim_info->anim_end = new_value; } *value_ptr = new_value; /*Stop the previous animation if it exists*/ lv_anim_delete(anim_info, NULL); lv_anim_t a; lv_anim_init(&a); lv_anim_set_var(&a, anim_info); lv_anim_set_exec_cb(&a, lv_bar_anim); lv_anim_set_values(&a, LV_BAR_ANIM_STATE_START, LV_BAR_ANIM_STATE_END); lv_anim_set_ready_cb(&a, lv_bar_anim_ready); lv_anim_set_time(&a, lv_obj_get_style_anim_time(obj, LV_PART_MAIN)); lv_anim_start(&a); } } static void lv_bar_init_anim(lv_obj_t * obj, _lv_bar_anim_t * bar_anim) { bar_anim->bar = obj; bar_anim->anim_start = 0; bar_anim->anim_end = 0; bar_anim->anim_state = LV_BAR_ANIM_STATE_INV; } #endif
0
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets/bar/lv_bar.h
/** * @file lv_bar.h * */ #ifndef LV_BAR_H #define LV_BAR_H #ifdef __cplusplus extern "C" { #endif /********************* * INCLUDES *********************/ #include "../../lv_conf_internal.h" #if LV_USE_BAR != 0 #include "../../core/lv_obj.h" #include "../../misc/lv_anim.h" #include "../label/lv_label.h" /********************* * DEFINES *********************/ /********************** * TYPEDEFS **********************/ enum _lv_bar_mode_t { LV_BAR_MODE_NORMAL, LV_BAR_MODE_SYMMETRICAL, LV_BAR_MODE_RANGE }; #ifdef DOXYGEN typedef _lv_bar_mode_t lv_bar_mode_t; #else typedef uint8_t lv_bar_mode_t; #endif /*DOXYGEN*/ typedef struct { lv_obj_t * bar; int32_t anim_start; int32_t anim_end; int32_t anim_state; } _lv_bar_anim_t; typedef struct { lv_obj_t obj; int32_t cur_value; /**< Current value of the bar*/ int32_t min_value; /**< Minimum value of the bar*/ int32_t max_value; /**< Maximum value of the bar*/ int32_t start_value; /**< Start value of the bar*/ lv_area_t indic_area; /**< Save the indicator area. Might be used by derived types*/ bool val_reversed; /**< Whether value been reversed */ _lv_bar_anim_t cur_value_anim; _lv_bar_anim_t start_value_anim; lv_bar_mode_t mode : 2; /**< Type of bar*/ } lv_bar_t; extern const lv_obj_class_t lv_bar_class; /********************** * GLOBAL PROTOTYPES **********************/ /** * Create a bar object * @param parent pointer to an object, it will be the parent of the new bar * @return pointer to the created bar */ lv_obj_t * lv_bar_create(lv_obj_t * parent); /*===================== * Setter functions *====================*/ /** * Set a new value on the bar * @param obj pointer to a bar object * @param value new value * @param anim LV_ANIM_ON: set the value with an animation; LV_ANIM_OFF: change the value immediately */ void lv_bar_set_value(lv_obj_t * obj, int32_t value, lv_anim_enable_t anim); /** * Set a new start value on the bar * @param obj pointer to a bar object * @param start_value new start value * @param anim LV_ANIM_ON: set the value with an animation; LV_ANIM_OFF: change the value immediately */ void lv_bar_set_start_value(lv_obj_t * obj, int32_t start_value, lv_anim_enable_t anim); /** * Set minimum and the maximum values of a bar * @param obj pointer to the bar object * @param min minimum value * @param max maximum value * @note If min is greater than max, the drawing direction becomes to the oppsite direction. */ void lv_bar_set_range(lv_obj_t * obj, int32_t min, int32_t max); /** * Set the type of bar. * @param obj pointer to bar object * @param mode bar type from ::lv_bar_mode_t */ void lv_bar_set_mode(lv_obj_t * obj, lv_bar_mode_t mode); /*===================== * Getter functions *====================*/ /** * Get the value of a bar * @param obj pointer to a bar object * @return the value of the bar */ int32_t lv_bar_get_value(const lv_obj_t * obj); /** * Get the start value of a bar * @param obj pointer to a bar object * @return the start value of the bar */ int32_t lv_bar_get_start_value(const lv_obj_t * obj); /** * Get the minimum value of a bar * @param obj pointer to a bar object * @return the minimum value of the bar */ int32_t lv_bar_get_min_value(const lv_obj_t * obj); /** * Get the maximum value of a bar * @param obj pointer to a bar object * @return the maximum value of the bar */ int32_t lv_bar_get_max_value(const lv_obj_t * obj); /** * Get the type of bar. * @param obj pointer to bar object * @return bar type from ::lv_bar_mode_t */ lv_bar_mode_t lv_bar_get_mode(lv_obj_t * obj); /** * Give the bar is in symmetrical mode or not * @param obj pointer to bar object * @return true: in symmetrical mode false : not in */ bool lv_bar_is_symmetrical(lv_obj_t * obj); /********************** * MACROS **********************/ #endif /*LV_USE_BAR*/ #ifdef __cplusplus } /*extern "C"*/ #endif #endif /*LV_BAR_H*/
0
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets/arc/lv_arc.h
/** * @file lv_arc.h * */ #ifndef LV_ARC_H #define LV_ARC_H #ifdef __cplusplus extern "C" { #endif /********************* * INCLUDES *********************/ #include "../../lv_conf_internal.h" #if LV_USE_ARC != 0 #include "../../core/lv_obj.h" /********************* * DEFINES *********************/ /********************** * TYPEDEFS **********************/ enum _lv_arc_mode_t { LV_ARC_MODE_NORMAL, LV_ARC_MODE_SYMMETRICAL, LV_ARC_MODE_REVERSE }; #ifdef DOXYGEN typedef _lv_arc_mode_t lv_arc_mode_t; #else typedef uint8_t lv_arc_mode_t; #endif /*DOXYGEN*/ typedef struct { lv_obj_t obj; uint32_t rotation; lv_value_precise_t indic_angle_start; lv_value_precise_t indic_angle_end; lv_value_precise_t bg_angle_start; lv_value_precise_t bg_angle_end; int32_t value; /*Current value of the arc*/ int32_t min_value; /*Minimum value of the arc*/ int32_t max_value; /*Maximum value of the arc*/ uint32_t dragging : 1; uint32_t type : 2; uint32_t min_close : 1; /*1: the last pressed angle was closer to minimum end*/ uint32_t in_out : 1; /* 1: The click was within the background arc angles. 0: Click outside */ uint32_t chg_rate; /*Drag angle rate of change of the arc (degrees/sec)*/ uint32_t last_tick; /*Last dragging event timestamp of the arc*/ lv_value_precise_t last_angle; /*Last dragging angle of the arc*/ int16_t knob_offset; /*knob offset from the main arc*/ } lv_arc_t; extern const lv_obj_class_t lv_arc_class; /********************** * GLOBAL PROTOTYPES **********************/ /** * Create an arc object * @param parent pointer to an object, it will be the parent of the new arc * @return pointer to the created arc */ lv_obj_t * lv_arc_create(lv_obj_t * parent); /*====================== * Add/remove functions *=====================*/ /*===================== * Setter functions *====================*/ /** * Set the start angle of an arc. 0 deg: right, 90 bottom, etc. * @param obj pointer to an arc object * @param start the start angle */ void lv_arc_set_start_angle(lv_obj_t * obj, lv_value_precise_t start); /** * Set the end angle of an arc. 0 deg: right, 90 bottom, etc. * @param obj pointer to an arc object * @param end the end angle */ void lv_arc_set_end_angle(lv_obj_t * obj, lv_value_precise_t end); /** * Set the start and end angles * @param obj pointer to an arc object * @param start the start angle * @param end the end angle */ void lv_arc_set_angles(lv_obj_t * obj, lv_value_precise_t start, lv_value_precise_t end); /** * Set the start angle of an arc background. 0 deg: right, 90 bottom, etc. * @param obj pointer to an arc object * @param start the start angle */ void lv_arc_set_bg_start_angle(lv_obj_t * obj, lv_value_precise_t start); /** * Set the start angle of an arc background. 0 deg: right, 90 bottom etc. * @param obj pointer to an arc object * @param end the end angle */ void lv_arc_set_bg_end_angle(lv_obj_t * obj, lv_value_precise_t end); /** * Set the start and end angles of the arc background * @param obj pointer to an arc object * @param start the start angle * @param end the end angle */ void lv_arc_set_bg_angles(lv_obj_t * obj, lv_value_precise_t start, lv_value_precise_t end); /** * Set the rotation for the whole arc * @param obj pointer to an arc object * @param rotation rotation angle */ void lv_arc_set_rotation(lv_obj_t * obj, uint32_t rotation); /** * Set the type of arc. * @param obj pointer to arc object * @param type arc's mode */ void lv_arc_set_mode(lv_obj_t * obj, lv_arc_mode_t type); /** * Set a new value on the arc * @param obj pointer to an arc object * @param value new value */ void lv_arc_set_value(lv_obj_t * obj, int32_t value); /** * Set minimum and the maximum values of an arc * @param obj pointer to the arc object * @param min minimum value * @param max maximum value */ void lv_arc_set_range(lv_obj_t * obj, int32_t min, int32_t max); /** * Set a change rate to limit the speed how fast the arc should reach the pressed point. * @param obj pointer to an arc object * @param rate the change rate */ void lv_arc_set_change_rate(lv_obj_t * obj, uint32_t rate); /** * Set an offset for the knob from the main arc object * @param arc pointer to an arc object * @param offset knob offset from main arc */ void lv_arc_set_knob_offset(lv_obj_t * arc, int32_t offset); /*===================== * Getter functions *====================*/ /** * Get the start angle of an arc. * @param obj pointer to an arc object * @return the start angle [0..360] */ lv_value_precise_t lv_arc_get_angle_start(lv_obj_t * obj); /** * Get the end angle of an arc. * @param obj pointer to an arc object * @return the end angle [0..360] */ lv_value_precise_t lv_arc_get_angle_end(lv_obj_t * obj); /** * Get the start angle of an arc background. * @param obj pointer to an arc object * @return the start angle [0..360] */ lv_value_precise_t lv_arc_get_bg_angle_start(lv_obj_t * obj); /** * Get the end angle of an arc background. * @param obj pointer to an arc object * @return the end angle [0..360] */ lv_value_precise_t lv_arc_get_bg_angle_end(lv_obj_t * obj); /** * Get the value of an arc * @param obj pointer to an arc object * @return the value of the arc */ int32_t lv_arc_get_value(const lv_obj_t * obj); /** * Get the minimum value of an arc * @param obj pointer to an arc object * @return the minimum value of the arc */ int32_t lv_arc_get_min_value(const lv_obj_t * obj); /** * Get the maximum value of an arc * @param obj pointer to an arc object * @return the maximum value of the arc */ int32_t lv_arc_get_max_value(const lv_obj_t * obj); /** * Get whether the arc is type or not. * @param obj pointer to an arc object * @return arc's mode */ lv_arc_mode_t lv_arc_get_mode(const lv_obj_t * obj); /** * Get the rotation for the whole arc * @param obj pointer to an arc object * @return arc's current rotation */ int32_t lv_arc_get_rotation(const lv_obj_t * obj); /** * Get the current knob offset * @param obj pointer to an arc object * @return arc's current knob offset */ int32_t lv_arc_get_knob_offset(const lv_obj_t * obj); /*===================== * Other functions *====================*/ /** * Align an object to the current position of the arc (knob) * @param obj pointer to an arc object * @param obj_to_align pointer to an object to align * @param r_offset consider the radius larger with this value (< 0: for smaller radius) */ void lv_arc_align_obj_to_angle(const lv_obj_t * obj, lv_obj_t * obj_to_align, int32_t r_offset); /** * Rotate an object to the current position of the arc (knob) * @param obj pointer to an arc object * @param obj_to_rotate pointer to an object to rotate * @param r_offset consider the radius larger with this value (< 0: for smaller radius) */ void lv_arc_rotate_obj_to_angle(const lv_obj_t * obj, lv_obj_t * obj_to_rotate, int32_t r_offset); /********************** * MACROS **********************/ #endif /*LV_USE_ARC*/ #ifdef __cplusplus } /*extern "C"*/ #endif #endif /*LV_ARC_H*/
0
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets/arc/lv_arc.c
/** * @file lv_arc.c * */ /********************* * INCLUDES *********************/ #include "lv_arc.h" #if LV_USE_ARC != 0 #include "../../core/lv_group.h" #include "../../indev/lv_indev.h" #include "../../misc/lv_assert.h" #include "../../misc/lv_math.h" #include "../../draw/lv_draw_arc.h" /********************* * DEFINES *********************/ #define MY_CLASS &lv_arc_class #define VALUE_UNSET INT16_MIN #define CLICK_OUTSIDE_BG_ANGLES ((uint32_t) 0x00U) #define CLICK_INSIDE_BG_ANGLES ((uint32_t) 0x01U) #define CLICK_CLOSER_TO_MAX_END ((uint32_t) 0x00U) #define CLICK_CLOSER_TO_MIN_END ((uint32_t) 0x01U) /********************** * TYPEDEFS **********************/ /********************** * STATIC PROTOTYPES **********************/ static void lv_arc_constructor(const lv_obj_class_t * class_p, lv_obj_t * obj); static void lv_arc_draw(lv_event_t * e); static void lv_arc_event(const lv_obj_class_t * class_p, lv_event_t * e); static void inv_arc_area(lv_obj_t * arc, lv_value_precise_t start_angle, lv_value_precise_t end_angle, lv_part_t part); static void inv_knob_area(lv_obj_t * obj); static void get_center(const lv_obj_t * obj, lv_point_t * center, int32_t * arc_r); static lv_value_precise_t get_angle(const lv_obj_t * obj); static void get_knob_area(lv_obj_t * arc, const lv_point_t * center, int32_t r, lv_area_t * knob_area); static void value_update(lv_obj_t * arc); static int32_t knob_get_extra_size(lv_obj_t * obj); static bool lv_arc_angle_within_bg_bounds(lv_obj_t * obj, const lv_value_precise_t angle, const lv_value_precise_t tolerance_deg); /********************** * STATIC VARIABLES **********************/ const lv_obj_class_t lv_arc_class = { .constructor_cb = lv_arc_constructor, .event_cb = lv_arc_event, .instance_size = sizeof(lv_arc_t), .editable = LV_OBJ_CLASS_EDITABLE_TRUE, .base_class = &lv_obj_class, .name = "arc", }; /********************** * MACROS **********************/ /********************** * GLOBAL FUNCTIONS **********************/ lv_obj_t * lv_arc_create(lv_obj_t * parent) { LV_LOG_INFO("begin"); lv_obj_t * obj = lv_obj_class_create_obj(MY_CLASS, parent); lv_obj_class_init_obj(obj); return obj; } /*====================== * Add/remove functions *=====================*/ /* * New object specific "add" or "remove" functions come here */ /*===================== * Setter functions *====================*/ void lv_arc_set_start_angle(lv_obj_t * obj, lv_value_precise_t start) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_arc_t * arc = (lv_arc_t *)obj; if(start > 360) start -= 360; lv_value_precise_t old_delta = arc->indic_angle_end - arc->indic_angle_start; lv_value_precise_t new_delta = arc->indic_angle_end - start; if(old_delta < 0) old_delta = 360 + old_delta; if(new_delta < 0) new_delta = 360 + new_delta; if(LV_ABS(new_delta - old_delta) > 180) lv_obj_invalidate(obj); else if(new_delta < old_delta) inv_arc_area(obj, arc->indic_angle_start, start, LV_PART_INDICATOR); else if(old_delta < new_delta) inv_arc_area(obj, start, arc->indic_angle_start, LV_PART_INDICATOR); inv_knob_area(obj); arc->indic_angle_start = start; inv_knob_area(obj); } void lv_arc_set_end_angle(lv_obj_t * obj, lv_value_precise_t end) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_arc_t * arc = (lv_arc_t *)obj; if(end > 360) end -= 360; lv_value_precise_t old_delta = arc->indic_angle_end - arc->indic_angle_start; lv_value_precise_t new_delta = end - arc->indic_angle_start; if(old_delta < 0) old_delta = 360 + old_delta; if(new_delta < 0) new_delta = 360 + new_delta; if(LV_ABS(new_delta - old_delta) > 180) lv_obj_invalidate(obj); else if(new_delta < old_delta) inv_arc_area(obj, end, arc->indic_angle_end, LV_PART_INDICATOR); else if(old_delta < new_delta) inv_arc_area(obj, arc->indic_angle_end, end, LV_PART_INDICATOR); inv_knob_area(obj); arc->indic_angle_end = end; inv_knob_area(obj); } void lv_arc_set_angles(lv_obj_t * obj, lv_value_precise_t start, lv_value_precise_t end) { lv_arc_set_end_angle(obj, end); lv_arc_set_start_angle(obj, start); } void lv_arc_set_bg_start_angle(lv_obj_t * obj, lv_value_precise_t start) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_arc_t * arc = (lv_arc_t *)obj; if(start > 360) start -= 360; lv_value_precise_t old_delta = arc->bg_angle_end - arc->bg_angle_start; lv_value_precise_t new_delta = arc->bg_angle_end - start; if(old_delta < 0) old_delta = 360 + old_delta; if(new_delta < 0) new_delta = 360 + new_delta; if(LV_ABS(new_delta - old_delta) > 180) lv_obj_invalidate(obj); else if(new_delta < old_delta) inv_arc_area(obj, arc->bg_angle_start, start, LV_PART_MAIN); else if(old_delta < new_delta) inv_arc_area(obj, start, arc->bg_angle_start, LV_PART_MAIN); arc->bg_angle_start = start; value_update(obj); } void lv_arc_set_bg_end_angle(lv_obj_t * obj, lv_value_precise_t end) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_arc_t * arc = (lv_arc_t *)obj; if(end > 360) end -= 360; lv_value_precise_t old_delta = arc->bg_angle_end - arc->bg_angle_start; lv_value_precise_t new_delta = end - arc->bg_angle_start; if(old_delta < 0) old_delta = 360 + old_delta; if(new_delta < 0) new_delta = 360 + new_delta; if(LV_ABS(new_delta - old_delta) > 180) lv_obj_invalidate(obj); else if(new_delta < old_delta) inv_arc_area(obj, end, arc->bg_angle_end, LV_PART_MAIN); else if(old_delta < new_delta) inv_arc_area(obj, arc->bg_angle_end, end, LV_PART_MAIN); arc->bg_angle_end = end; value_update(obj); } void lv_arc_set_bg_angles(lv_obj_t * obj, lv_value_precise_t start, lv_value_precise_t end) { lv_arc_set_bg_end_angle(obj, end); lv_arc_set_bg_start_angle(obj, start); } void lv_arc_set_rotation(lv_obj_t * obj, uint32_t rotation) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_arc_t * arc = (lv_arc_t *)obj; arc->rotation = rotation; lv_obj_invalidate(obj); } void lv_arc_set_mode(lv_obj_t * obj, lv_arc_mode_t type) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_arc_t * arc = (lv_arc_t *)obj; int32_t val = arc->value; arc->type = type; arc->value = -1; /** Force set_value handling*/ lv_value_precise_t bg_midpoint, bg_end = arc->bg_angle_end; if(arc->bg_angle_end < arc->bg_angle_start) bg_end = arc->bg_angle_end + 360; switch(arc->type) { case LV_ARC_MODE_SYMMETRICAL: bg_midpoint = (arc->bg_angle_start + bg_end) / 2; lv_arc_set_start_angle(obj, bg_midpoint); lv_arc_set_end_angle(obj, bg_midpoint); break; case LV_ARC_MODE_REVERSE: lv_arc_set_end_angle(obj, arc->bg_angle_end); break; default: /** LV_ARC_TYPE_NORMAL*/ lv_arc_set_start_angle(obj, arc->bg_angle_start); } lv_arc_set_value(obj, val); } void lv_arc_set_value(lv_obj_t * obj, int32_t value) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_arc_t * arc = (lv_arc_t *)obj; if(arc->value == value) return; int32_t new_value; new_value = value > arc->max_value ? arc->max_value : value; new_value = new_value < arc->min_value ? arc->min_value : new_value; if(arc->value == new_value) return; arc->value = new_value; value_update(obj); } void lv_arc_set_range(lv_obj_t * obj, int32_t min, int32_t max) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_arc_t * arc = (lv_arc_t *)obj; if(arc->min_value == min && arc->max_value == max) return; arc->min_value = min; arc->max_value = max; if(arc->value < min) { arc->value = min; } if(arc->value > max) { arc->value = max; } value_update(obj); /*value has changed relative to the new range*/ } void lv_arc_set_change_rate(lv_obj_t * obj, uint32_t rate) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_arc_t * arc = (lv_arc_t *)obj; arc->chg_rate = rate; } void lv_arc_set_knob_offset(lv_obj_t * obj, int32_t offset) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_arc_t * arc = (lv_arc_t *)obj; arc->knob_offset = offset; } /*===================== * Getter functions *====================*/ lv_value_precise_t lv_arc_get_angle_start(lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); return ((lv_arc_t *) obj)->indic_angle_start; } lv_value_precise_t lv_arc_get_angle_end(lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); return ((lv_arc_t *) obj)->indic_angle_end; } lv_value_precise_t lv_arc_get_bg_angle_start(lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); return ((lv_arc_t *) obj)->bg_angle_start; } lv_value_precise_t lv_arc_get_bg_angle_end(lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); return ((lv_arc_t *) obj)->bg_angle_end; } int32_t lv_arc_get_value(const lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); return ((lv_arc_t *) obj)->value; } int32_t lv_arc_get_min_value(const lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); return ((lv_arc_t *) obj)->min_value; } int32_t lv_arc_get_max_value(const lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); return ((lv_arc_t *) obj)->max_value; } lv_arc_mode_t lv_arc_get_mode(const lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); return ((lv_arc_t *) obj)->type; } int32_t lv_arc_get_rotation(const lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); return ((lv_arc_t *)obj)->rotation; } int32_t lv_arc_get_knob_offset(const lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); return ((lv_arc_t *)obj)->knob_offset; } /*===================== * Other functions *====================*/ void lv_arc_align_obj_to_angle(const lv_obj_t * obj, lv_obj_t * obj_to_align, int32_t r_offset) { LV_ASSERT_OBJ(obj, MY_CLASS); LV_ASSERT_NULL(obj_to_align); lv_obj_update_layout(obj); lv_point_t center; int32_t arc_r; get_center(obj, &center, &arc_r); int32_t indic_width = lv_obj_get_style_arc_width(obj, LV_PART_INDICATOR); int32_t indic_width_half = indic_width / 2; arc_r -= indic_width_half; arc_r += r_offset; int32_t angle = (int32_t)get_angle(obj); int32_t knob_x = (arc_r * lv_trigo_sin(angle + 90)) >> LV_TRIGO_SHIFT; int32_t knob_y = (arc_r * lv_trigo_sin(angle)) >> LV_TRIGO_SHIFT; lv_obj_align_to(obj_to_align, obj, LV_ALIGN_CENTER, knob_x, knob_y); } void lv_arc_rotate_obj_to_angle(const lv_obj_t * obj, lv_obj_t * obj_to_rotate, int32_t r_offset) { LV_ASSERT_OBJ(obj, MY_CLASS); LV_ASSERT_NULL(obj_to_rotate); lv_obj_update_layout(obj); lv_point_t center; int32_t arc_r; get_center(obj, &center, &arc_r); int32_t indic_width = lv_obj_get_style_arc_width(obj, LV_PART_INDICATOR); int32_t indic_width_half = indic_width / 2; arc_r -= indic_width_half; arc_r += r_offset; lv_obj_align_to(obj_to_rotate, obj, LV_ALIGN_CENTER, 0, -arc_r); lv_obj_update_layout(obj); int32_t angle = (int32_t)get_angle(obj); int32_t pivot_x = obj_to_rotate->coords.x1 - center.x; int32_t pivot_y = obj_to_rotate->coords.y1 - center.y; lv_obj_set_style_transform_pivot_x(obj_to_rotate, -pivot_x, 0); lv_obj_set_style_transform_pivot_y(obj_to_rotate, -pivot_y, 0); lv_obj_set_style_transform_rotation(obj_to_rotate, angle * 10 + 900, 0); } /********************** * STATIC FUNCTIONS **********************/ static void lv_arc_constructor(const lv_obj_class_t * class_p, lv_obj_t * obj) { LV_UNUSED(class_p); LV_TRACE_OBJ_CREATE("begin"); lv_arc_t * arc = (lv_arc_t *)obj; /*Initialize the allocated 'ext'*/ arc->rotation = 0; arc->bg_angle_start = 135; arc->bg_angle_end = 45; arc->indic_angle_start = 135; arc->indic_angle_end = 270; arc->type = LV_ARC_MODE_NORMAL; arc->value = VALUE_UNSET; arc->min_close = 1; arc->min_value = 0; arc->max_value = 100; arc->dragging = false; arc->chg_rate = 720; arc->last_tick = lv_tick_get(); arc->last_angle = arc->indic_angle_end; arc->in_out = CLICK_OUTSIDE_BG_ANGLES; lv_obj_add_flag(obj, LV_OBJ_FLAG_CLICKABLE); lv_obj_remove_flag(obj, LV_OBJ_FLAG_SCROLL_CHAIN | LV_OBJ_FLAG_SCROLLABLE); lv_obj_set_ext_click_area(obj, LV_DPI_DEF / 10); LV_TRACE_OBJ_CREATE("finished"); } static void lv_arc_event(const lv_obj_class_t * class_p, lv_event_t * e) { LV_UNUSED(class_p); lv_result_t res; /*Call the ancestor's event handler*/ res = lv_obj_event_base(MY_CLASS, e); if(res != LV_RESULT_OK) return; lv_event_code_t code = lv_event_get_code(e); lv_obj_t * obj = lv_event_get_target(e); lv_arc_t * arc = (lv_arc_t *)lv_event_get_target(e); if(code == LV_EVENT_PRESSING) { lv_indev_t * indev = lv_indev_active(); if(indev == NULL) return; /*Handle only pointers here*/ lv_indev_type_t indev_type = lv_indev_get_type(indev); if(indev_type != LV_INDEV_TYPE_POINTER) return; lv_point_t p; lv_indev_get_point(indev, &p); /*Make point relative to the arc's center*/ lv_point_t center; int32_t r; get_center(obj, &center, &r); p.x -= center.x; p.y -= center.y; /*Enter dragging mode if pressed out of the knob*/ if(arc->dragging == false) { int32_t indic_width = lv_obj_get_style_arc_width(obj, LV_PART_INDICATOR); r -= indic_width; /*Add some more sensitive area if there is no advanced git testing. * (Advanced hit testing is more precise)*/ if(lv_obj_has_flag(obj, LV_OBJ_FLAG_ADV_HITTEST)) { r -= indic_width; } else { r -= LV_MAX(r / 4, indic_width); } if(r < 1) r = 1; if(p.x * p.x + p.y * p.y > r * r) { arc->dragging = true; arc->last_tick = lv_tick_get(); /*Capture timestamp at dragging start*/ } } /*It must be in "dragging" mode to turn the arc*/ if(arc->dragging == false) return; /*No angle can be determined if exactly the middle of the arc is being pressed*/ if(p.x == 0 && p.y == 0) return; /*Calculate the angle of the pressed point*/ lv_value_precise_t angle; lv_value_precise_t bg_end = arc->bg_angle_end; if(arc->bg_angle_end < arc->bg_angle_start) { bg_end = arc->bg_angle_end + 360; } angle = lv_atan2(p.y, p.x); angle -= arc->rotation; angle -= arc->bg_angle_start; /*Make the angle relative to the start angle*/ /* If we click near the bg_angle_start the angle will be close to 360° instead of an small angle */ if(angle < 0) angle += 360; const uint32_t circumference = (uint32_t)((2U * r * 314U) / 100U); /* Equivalent to: 2r * 3.14, avoiding floats */ const lv_value_precise_t tolerance_deg = (360 * lv_dpx(50U)) / circumference; const uint32_t min_close_prev = (uint32_t) arc->min_close; const bool is_angle_within_bg_bounds = lv_arc_angle_within_bg_bounds(obj, angle, tolerance_deg); if(!is_angle_within_bg_bounds) { return; } lv_value_precise_t deg_range = bg_end - arc->bg_angle_start; lv_value_precise_t last_angle_rel = arc->last_angle - arc->bg_angle_start; lv_value_precise_t delta_angle = angle - last_angle_rel; /*Do not allow big jumps (jumps bigger than 280°). *It's mainly to avoid jumping to the opposite end if the "dead" range between min. and max. is crossed. *Check which end was closer on the last valid press (arc->min_close) and prefer that end*/ if(LV_ABS(delta_angle) > 280) { if(arc->min_close) angle = 0; else angle = deg_range; } /* Check if click was outside the background arc start and end angles */ else if(CLICK_OUTSIDE_BG_ANGLES == arc->in_out) { if(arc->min_close) angle = -deg_range; else angle = deg_range; } else { /* Keep the angle value */ } /* Prevent big jumps when the click goes from start to end angle in the invisible * part of the background arc without being released */ if(((min_close_prev == CLICK_CLOSER_TO_MIN_END) && (arc->min_close == CLICK_CLOSER_TO_MAX_END)) && ((CLICK_OUTSIDE_BG_ANGLES == arc->in_out) && (LV_ABS(delta_angle) > 280))) { angle = 0; } else if(((min_close_prev == CLICK_CLOSER_TO_MAX_END) && (arc->min_close == CLICK_CLOSER_TO_MIN_END)) && (CLICK_OUTSIDE_BG_ANGLES == arc->in_out)) { angle = deg_range; } else { /* Keep the angle value */ } /*Calculate the slew rate limited angle based on change rate (degrees/sec)*/ delta_angle = angle - last_angle_rel; uint32_t delta_tick = lv_tick_elaps(arc->last_tick); /* delta_angle_max can never be signed. delta_tick is always signed, same for ch_rate */ const lv_value_precise_t delta_angle_max = (arc->chg_rate * delta_tick) / 1000; if(delta_angle > delta_angle_max) { delta_angle = delta_angle_max; } else if(delta_angle < -delta_angle_max) { delta_angle = -delta_angle_max; } else { /* Nothing to do */ } angle = last_angle_rel + delta_angle; /*Apply the limited angle change*/ /*Rounding for symmetry*/ lv_value_precise_t round = ((bg_end - arc->bg_angle_start) * 8) / (arc->max_value - arc->min_value); round = (round + 4) / 16; angle += round; angle += arc->bg_angle_start; /*Make the angle absolute again*/ /*Set the new value*/ int32_t old_value = arc->value; int32_t new_value = lv_map((int32_t)angle, (int32_t)arc->bg_angle_start, (int32_t)bg_end, arc->min_value, arc->max_value); if(arc->type == LV_ARC_MODE_REVERSE) { new_value = arc->max_value - new_value + arc->min_value; } if(new_value != lv_arc_get_value(obj)) { arc->last_tick = lv_tick_get(); /*Cache timestamp for the next iteration*/ lv_arc_set_value(obj, new_value); /*set_value caches the last_angle for the next iteration*/ if(new_value != old_value) { res = lv_obj_send_event(obj, LV_EVENT_VALUE_CHANGED, NULL); if(res != LV_RESULT_OK) return; } } /*Don't let the elapsed time become too big while sitting on an end point*/ if(new_value == arc->min_value || new_value == arc->max_value) { arc->last_tick = lv_tick_get(); /*Cache timestamp for the next iteration*/ } } else if(code == LV_EVENT_RELEASED || code == LV_EVENT_PRESS_LOST) { arc->dragging = false; /*Leave edit mode if released. (No need to wait for LONG_PRESS)*/ lv_group_t * g = lv_obj_get_group(obj); bool editing = lv_group_get_editing(g); lv_indev_type_t indev_type = lv_indev_get_type(lv_indev_active()); if(indev_type == LV_INDEV_TYPE_ENCODER) { if(editing) lv_group_set_editing(g, false); } } else if(code == LV_EVENT_KEY) { char c = *((char *)lv_event_get_param(e)); int16_t old_value = arc->value; if(c == LV_KEY_RIGHT || c == LV_KEY_UP) { lv_arc_set_value(obj, lv_arc_get_value(obj) + 1); } else if(c == LV_KEY_LEFT || c == LV_KEY_DOWN) { lv_arc_set_value(obj, lv_arc_get_value(obj) - 1); } if(old_value != arc->value) { res = lv_obj_send_event(obj, LV_EVENT_VALUE_CHANGED, NULL); if(res != LV_RESULT_OK) return; } } else if(code == LV_EVENT_HIT_TEST) { lv_hit_test_info_t * info = lv_event_get_param(e); lv_point_t p; int32_t r; get_center(obj, &p, &r); int32_t ext_click_area = 0; if(obj->spec_attr) ext_click_area = obj->spec_attr->ext_click_pad; int32_t w = lv_obj_get_style_arc_width(obj, LV_PART_MAIN); r -= w + ext_click_area; lv_area_t a; /*Invalid if clicked inside*/ lv_area_set(&a, p.x - r, p.y - r, p.x + r, p.y + r); if(_lv_area_is_point_on(&a, info->point, LV_RADIUS_CIRCLE)) { info->res = false; return; } /*Valid if no clicked outside*/ lv_area_increase(&a, w + ext_click_area * 2, w + ext_click_area * 2); info->res = _lv_area_is_point_on(&a, info->point, LV_RADIUS_CIRCLE); } else if(code == LV_EVENT_REFR_EXT_DRAW_SIZE) { int32_t bg_left = lv_obj_get_style_pad_left(obj, LV_PART_MAIN); int32_t bg_right = lv_obj_get_style_pad_right(obj, LV_PART_MAIN); int32_t bg_top = lv_obj_get_style_pad_top(obj, LV_PART_MAIN); int32_t bg_bottom = lv_obj_get_style_pad_bottom(obj, LV_PART_MAIN); int32_t bg_pad = LV_MAX4(bg_left, bg_right, bg_top, bg_bottom); int32_t knob_left = lv_obj_get_style_pad_left(obj, LV_PART_KNOB); int32_t knob_right = lv_obj_get_style_pad_right(obj, LV_PART_KNOB); int32_t knob_top = lv_obj_get_style_pad_top(obj, LV_PART_KNOB); int32_t knob_bottom = lv_obj_get_style_pad_bottom(obj, LV_PART_KNOB); int32_t knob_pad = LV_MAX4(knob_left, knob_right, knob_top, knob_bottom) + 2; int32_t knob_extra_size = knob_pad - bg_pad; knob_extra_size += knob_get_extra_size(obj); int32_t * s = lv_event_get_param(e); *s = LV_MAX(*s, knob_extra_size); } else if(code == LV_EVENT_DRAW_MAIN) { lv_arc_draw(e); } } static void lv_arc_draw(lv_event_t * e) { lv_obj_t * obj = lv_event_get_target(e); lv_arc_t * arc = (lv_arc_t *)obj; lv_layer_t * layer = lv_event_get_layer(e); lv_point_t center; int32_t arc_r; get_center(obj, &center, &arc_r); /*Draw the background arc*/ lv_draw_arc_dsc_t arc_dsc; if(arc_r > 0) { lv_draw_arc_dsc_init(&arc_dsc); lv_obj_init_draw_arc_dsc(obj, LV_PART_MAIN, &arc_dsc); arc_dsc.center = center; arc_dsc.start_angle = arc->bg_angle_start + arc->rotation; arc_dsc.end_angle = arc->bg_angle_end + arc->rotation; arc_dsc.radius = arc_r; lv_draw_arc(layer, &arc_dsc); } /*Make the indicator arc smaller or larger according to its greatest padding value*/ int32_t left_indic = lv_obj_get_style_pad_left(obj, LV_PART_INDICATOR); int32_t right_indic = lv_obj_get_style_pad_right(obj, LV_PART_INDICATOR); int32_t top_indic = lv_obj_get_style_pad_top(obj, LV_PART_INDICATOR); int32_t bottom_indic = lv_obj_get_style_pad_bottom(obj, LV_PART_INDICATOR); int32_t indic_r = arc_r - LV_MAX4(left_indic, right_indic, top_indic, bottom_indic); if(indic_r > 0) { lv_draw_arc_dsc_init(&arc_dsc); lv_obj_init_draw_arc_dsc(obj, LV_PART_INDICATOR, &arc_dsc); arc_dsc.center = center; arc_dsc.start_angle = arc->indic_angle_start + arc->rotation; arc_dsc.end_angle = arc->indic_angle_end + arc->rotation; arc_dsc.radius = indic_r; lv_draw_arc(layer, &arc_dsc); } lv_area_t knob_area; get_knob_area(obj, &center, arc_r, &knob_area); lv_draw_rect_dsc_t knob_rect_dsc; lv_draw_rect_dsc_init(&knob_rect_dsc); lv_obj_init_draw_rect_dsc(obj, LV_PART_KNOB, &knob_rect_dsc); lv_draw_rect(layer, &knob_rect_dsc, &knob_area); } static void inv_arc_area(lv_obj_t * obj, lv_value_precise_t start_angle, lv_value_precise_t end_angle, lv_part_t part) { LV_ASSERT_OBJ(obj, MY_CLASS); /*Skip this complicated invalidation if the arc is not visible*/ if(lv_obj_is_visible(obj) == false) return; lv_arc_t * arc = (lv_arc_t *)obj; if(start_angle == end_angle) return; if(start_angle > 360) start_angle -= 360; if(end_angle > 360) end_angle -= 360; start_angle += arc->rotation; end_angle += arc->rotation; if(start_angle > 360) start_angle -= 360; if(end_angle > 360) end_angle -= 360; int32_t r; lv_point_t c; get_center(obj, &c, &r); int32_t w = lv_obj_get_style_arc_width(obj, part); int32_t rounded = lv_obj_get_style_arc_rounded(obj, part); lv_area_t inv_area; lv_draw_arc_get_area(c.x, c.y, r, start_angle, end_angle, w, rounded, &inv_area); lv_obj_invalidate_area(obj, &inv_area); } static void inv_knob_area(lv_obj_t * obj) { lv_point_t c; int32_t r; get_center(obj, &c, &r); lv_area_t a; get_knob_area(obj, &c, r, &a); int32_t knob_extra_size = knob_get_extra_size(obj); if(knob_extra_size > 0) { lv_area_increase(&a, knob_extra_size, knob_extra_size); } lv_obj_invalidate_area(obj, &a); } static void get_center(const lv_obj_t * obj, lv_point_t * center, int32_t * arc_r) { int32_t left_bg = lv_obj_get_style_pad_left(obj, LV_PART_MAIN); int32_t right_bg = lv_obj_get_style_pad_right(obj, LV_PART_MAIN); int32_t top_bg = lv_obj_get_style_pad_top(obj, LV_PART_MAIN); int32_t bottom_bg = lv_obj_get_style_pad_bottom(obj, LV_PART_MAIN); int32_t r = (LV_MIN(lv_obj_get_width(obj) - left_bg - right_bg, lv_obj_get_height(obj) - top_bg - bottom_bg)) / 2; center->x = obj->coords.x1 + r + left_bg; center->y = obj->coords.y1 + r + top_bg; if(arc_r) *arc_r = r; } static lv_value_precise_t get_angle(const lv_obj_t * obj) { lv_arc_t * arc = (lv_arc_t *)obj; lv_value_precise_t angle = arc->rotation; if(arc->type == LV_ARC_MODE_NORMAL) { angle += arc->indic_angle_end; } else if(arc->type == LV_ARC_MODE_REVERSE) { angle += arc->indic_angle_start; } else if(arc->type == LV_ARC_MODE_SYMMETRICAL) { lv_value_precise_t bg_end = arc->bg_angle_end; if(arc->bg_angle_end < arc->bg_angle_start) bg_end = arc->bg_angle_end + 360; lv_value_precise_t indic_end = arc->indic_angle_end; if(arc->indic_angle_end < arc->indic_angle_start) indic_end = arc->indic_angle_end + 360; lv_value_precise_t angle_midpoint = (int32_t)(arc->bg_angle_start + bg_end) / 2; if(arc->indic_angle_start < angle_midpoint) angle += arc->indic_angle_start; else if(indic_end > angle_midpoint) angle += arc->indic_angle_end; else angle += angle_midpoint; } return angle; } static void get_knob_area(lv_obj_t * obj, const lv_point_t * center, int32_t r, lv_area_t * knob_area) { int32_t indic_width = lv_obj_get_style_arc_width(obj, LV_PART_INDICATOR); int32_t indic_width_half = indic_width / 2; r -= indic_width_half; int32_t angle = (int32_t)get_angle(obj); int32_t knob_offset = lv_arc_get_knob_offset(obj); int32_t knob_x = (r * lv_trigo_sin(knob_offset + angle + 90)) >> LV_TRIGO_SHIFT; int32_t knob_y = (r * lv_trigo_sin(knob_offset + angle)) >> LV_TRIGO_SHIFT; int32_t left_knob = lv_obj_get_style_pad_left(obj, LV_PART_KNOB); int32_t right_knob = lv_obj_get_style_pad_right(obj, LV_PART_KNOB); int32_t top_knob = lv_obj_get_style_pad_top(obj, LV_PART_KNOB); int32_t bottom_knob = lv_obj_get_style_pad_bottom(obj, LV_PART_KNOB); knob_area->x1 = center->x + knob_x - left_knob - indic_width_half; knob_area->x2 = center->x + knob_x + right_knob + indic_width_half; knob_area->y1 = center->y + knob_y - top_knob - indic_width_half; knob_area->y2 = center->y + knob_y + bottom_knob + indic_width_half; } /** * Used internally to update arc angles after a value change * @param arc pointer to an arc object */ static void value_update(lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_arc_t * arc = (lv_arc_t *)obj; /*If the value is still not set to any value do not update*/ if(arc->value == VALUE_UNSET) return; lv_value_precise_t bg_midpoint, bg_end = arc->bg_angle_end; int32_t range_midpoint; if(arc->bg_angle_end < arc->bg_angle_start) bg_end = arc->bg_angle_end + 360; int32_t angle; switch(arc->type) { case LV_ARC_MODE_SYMMETRICAL: bg_midpoint = (arc->bg_angle_start + bg_end) / 2; range_midpoint = (int32_t)(arc->min_value + arc->max_value) / 2; if(arc->value < range_midpoint) { angle = lv_map(arc->value, arc->min_value, range_midpoint, (int32_t)arc->bg_angle_start, (int32_t)bg_midpoint); lv_arc_set_start_angle(obj, angle); lv_arc_set_end_angle(obj, bg_midpoint); } else { angle = lv_map(arc->value, range_midpoint, arc->max_value, (int32_t)bg_midpoint, (int32_t)bg_end); lv_arc_set_start_angle(obj, bg_midpoint); lv_arc_set_end_angle(obj, angle); } break; case LV_ARC_MODE_REVERSE: angle = lv_map(arc->value, arc->min_value, arc->max_value, (int32_t)bg_end, (int32_t)arc->bg_angle_start); lv_arc_set_angles(obj, angle, arc->bg_angle_end); break; case LV_ARC_MODE_NORMAL: angle = lv_map(arc->value, arc->min_value, arc->max_value, (int32_t)arc->bg_angle_start, (int32_t)bg_end); lv_arc_set_angles(obj, arc->bg_angle_start, angle); break; default: LV_LOG_WARN("Invalid mode: %d", arc->type); return; } arc->last_angle = angle; /*Cache angle for slew rate limiting*/ } static int32_t knob_get_extra_size(lv_obj_t * obj) { int32_t knob_shadow_size = 0; knob_shadow_size += lv_obj_get_style_shadow_width(obj, LV_PART_KNOB); knob_shadow_size += lv_obj_get_style_shadow_spread(obj, LV_PART_KNOB); knob_shadow_size += LV_ABS(lv_obj_get_style_shadow_offset_x(obj, LV_PART_KNOB)); knob_shadow_size += LV_ABS(lv_obj_get_style_shadow_offset_y(obj, LV_PART_KNOB)); int32_t knob_outline_size = 0; knob_outline_size += lv_obj_get_style_outline_width(obj, LV_PART_KNOB); knob_outline_size += lv_obj_get_style_outline_pad(obj, LV_PART_KNOB); return LV_MAX(knob_shadow_size, knob_outline_size); } /** * Check if angle is within arc background bounds * * In order to avoid unexpected value update of the arc value when the user clicks * outside of the arc background we need to check if the angle (of the clicked point) * is within the bounds of the background. * * A tolerance (extra room) also should be taken into consideration. * * E.g. Arc with start angle of 0° and end angle of 90°, the background is only visible in * that range, from 90° to 360° the background is invisible. Click in 150° should not update * the arc value, click within the arc angle range should. * * IMPORTANT NOTE: angle is always relative to bg_angle_start, e.g. if bg_angle_start is 30 * and we click a bit to the left, angle is 10, not the expected 40. * * @param obj Pointer to lv_arc * @param angle Angle to be checked * @param tolerance_deg Tolerance * * @return true if angle is within arc background bounds, false otherwise */ static bool lv_arc_angle_within_bg_bounds(lv_obj_t * obj, const lv_value_precise_t angle, const lv_value_precise_t tolerance_deg) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_arc_t * arc = (lv_arc_t *)obj; lv_value_precise_t smaller_angle = 0; lv_value_precise_t bigger_angle = 0; /* Determine which background angle is smaller and bigger */ if(arc->bg_angle_start < arc->bg_angle_end) { bigger_angle = arc->bg_angle_end; smaller_angle = arc->bg_angle_start; } else { bigger_angle = (360 - arc->bg_angle_start) + arc->bg_angle_end; smaller_angle = 0; } /* Angle is between both background angles */ if((smaller_angle <= angle) && (angle <= bigger_angle)) { if(((bigger_angle - smaller_angle) / 2) >= angle) { arc->min_close = 1; } else { arc->min_close = 0; } arc->in_out = CLICK_INSIDE_BG_ANGLES; return true; } /* Distance between background start and end angles is less than tolerance, * consider the click inside the arc */ else if(((smaller_angle - tolerance_deg) <= 0) && (360 - (bigger_angle + (smaller_angle - tolerance_deg)))) { arc->min_close = 1; arc->in_out = CLICK_INSIDE_BG_ANGLES; return true; } else { /* Case handled below */ } /* Legends: * 0° = angle 0 * 360° = angle 360 * T: Tolerance * A: Angle * S: Arc background start angle * E: Arc background end angle * * Start angle is bigger or equal to tolerance */ if((smaller_angle >= tolerance_deg) /* (360° - T) --- A --- 360° */ && ((angle >= (360 - tolerance_deg)) && (angle <= 360))) { arc->min_close = 1; arc->in_out = CLICK_OUTSIDE_BG_ANGLES; return true; } /* Tolerance is bigger than bg start angle */ else if((smaller_angle < tolerance_deg) /* (360° - (T - S)) --- A --- 360° */ && (((360 - (tolerance_deg - smaller_angle)) <= angle)) && (angle <= 360)) { arc->min_close = 1; arc->in_out = CLICK_OUTSIDE_BG_ANGLES; return true; } /* 360° is bigger than background end angle + tolerance */ else if((360 >= (bigger_angle + tolerance_deg)) /* E --- A --- (E + T) */ && ((bigger_angle <= (angle + smaller_angle)) && ((angle + smaller_angle) <= (bigger_angle + tolerance_deg)))) { arc->min_close = 0; arc->in_out = CLICK_OUTSIDE_BG_ANGLES; return true; } /* Background end angle + tolerance is bigger than 360° and bg_start_angle + tolerance is not near 0° + ((bg_end_angle + tolerance) - 360°) * Here we can assume background is not near 0° because of the first two initial checks */ else if((360 < (bigger_angle + tolerance_deg)) && (angle <= 0 + ((bigger_angle + tolerance_deg) - 360)) && (angle > bigger_angle)) { arc->min_close = 0; arc->in_out = CLICK_OUTSIDE_BG_ANGLES; return true; } else { /* Nothing to do */ } return false; } #endif
0
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets/spinner/lv_spinner.c
/** * @file lv_spinner.c * */ /********************* * INCLUDES *********************/ #include "lv_spinner.h" #if LV_USE_SPINNER /********************* * DEFINES *********************/ #define DEF_ARC_ANGLE 200 #define DEF_TIME 1000 /********************** * TYPEDEFS **********************/ /********************** * STATIC PROTOTYPES **********************/ static void lv_spinner_constructor(const lv_obj_class_t * class_p, lv_obj_t * obj); static void arc_anim_start_angle(void * obj, int32_t v); static void arc_anim_end_angle(void * obj, int32_t v); /********************** * STATIC VARIABLES **********************/ const lv_obj_class_t lv_spinner_class = { .base_class = &lv_arc_class, .constructor_cb = lv_spinner_constructor, .name = "spinner", }; /********************** * MACROS **********************/ /********************** * GLOBAL FUNCTIONS **********************/ lv_obj_t * lv_spinner_create(lv_obj_t * parent) { lv_obj_t * obj = lv_obj_class_create_obj(&lv_spinner_class, parent); lv_obj_class_init_obj(obj); return obj; } void lv_spinner_set_anim_params(lv_obj_t * obj, uint32_t t, uint32_t angle) { /*Delete the current animation*/ lv_anim_delete(obj, NULL); lv_anim_t a; lv_anim_init(&a); lv_anim_set_var(&a, obj); lv_anim_set_exec_cb(&a, arc_anim_end_angle); lv_anim_set_repeat_count(&a, LV_ANIM_REPEAT_INFINITE); lv_anim_set_time(&a, t); lv_anim_set_values(&a, angle, 360 + angle); lv_anim_start(&a); lv_anim_set_path_cb(&a, lv_anim_path_custom_bezier3); lv_anim_set_bezier3_param(&a, LV_BEZIER_VAL_FLOAT(0.42), LV_BEZIER_VAL_FLOAT(0.58), LV_BEZIER_VAL_FLOAT(0), LV_BEZIER_VAL_FLOAT(1)); lv_anim_set_values(&a, 0, 360); lv_anim_set_exec_cb(&a, arc_anim_start_angle); lv_anim_start(&a); lv_arc_set_bg_angles(obj, 0, 360); lv_arc_set_rotation(obj, 270); } /********************** * STATIC FUNCTIONS **********************/ static void lv_spinner_constructor(const lv_obj_class_t * class_p, lv_obj_t * obj) { LV_TRACE_OBJ_CREATE("begin"); LV_UNUSED(class_p); lv_obj_remove_flag(obj, LV_OBJ_FLAG_CLICKABLE); lv_spinner_set_anim_params(obj, DEF_TIME, DEF_ARC_ANGLE); } static void arc_anim_start_angle(void * obj, int32_t v) { lv_arc_set_start_angle(obj, (uint32_t) v); } static void arc_anim_end_angle(void * obj, int32_t v) { lv_arc_set_end_angle(obj, (uint32_t) v); } #endif /*LV_USE_SPINNER*/
0
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets/spinner/lv_spinner.h
/** * @file lv_spinner.h * */ #ifndef LV_SPINNER_H #define LV_SPINNER_H #ifdef __cplusplus extern "C" { #endif /********************* * INCLUDES *********************/ #include "../../../lvgl.h" #if LV_USE_SPINNER /*Testing of dependencies*/ #if LV_USE_ARC == 0 #error "lv_spinner: lv_arc is required. Enable it in lv_conf.h (LV_USE_ARC 1) " #endif /********************* * DEFINES *********************/ /********************** * TYPEDEFS **********************/ extern const lv_obj_class_t lv_spinner_class; /********************** * GLOBAL PROTOTYPES **********************/ lv_obj_t * lv_spinner_create(lv_obj_t * parent); void lv_spinner_set_anim_params(lv_obj_t * obj, uint32_t t, uint32_t angle); /********************** * MACROS **********************/ #endif /*LV_USE_SPINNER*/ #ifdef __cplusplus } /*extern "C"*/ #endif #endif /*LV_SPINNER_H*/
0
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets/objx_templ/lv_objx_templ.h
/** * @file lv_templ.h * */ /** * TODO Remove these instructions * Search and replace: templ -> object short name with lower case(e.g. btn, label etc) * TEMPL -> object short name with upper case (e.g. BTN, LABEL etc.) * */ #ifndef LV_TEMPL_H #define LV_TEMPL_H #ifdef __cplusplus extern "C" { #endif /********************* * INCLUDES *********************/ #include "../lv_conf_internal.h" #if LV_USE_TEMPL != 0 #include "../core/lv_obj.h" /********************* * DEFINES *********************/ /********************** * TYPEDEFS **********************/ /*Data of template*/ typedef struct { lv_ANCESTOR_t ancestor; /*The ancestor widget, e.g. lv_slider_t slider*/ /*New data for this type*/ } lv_templ_t; extern const lv_obj_class_t lv_templ_class; /********************** * GLOBAL PROTOTYPES **********************/ /** * Create a templ object * @param parent pointer to an object, it will be the parent of the new templ * @return pointer to the created bar */ lv_obj_t * lv_templ_create(lv_obj_t * parent); /*====================== * Add/remove functions *=====================*/ /*===================== * Setter functions *====================*/ /*===================== * Getter functions *====================*/ /*===================== * Other functions *====================*/ /********************** * MACROS **********************/ #endif /*LV_USE_TEMPL*/ #ifdef __cplusplus } /*extern "C"*/ #endif #endif /*LV_TEMPL_H*/
0
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets/objx_templ/lv_objx_templ.c
/** * @file lv_templ.c * */ /** * TODO Remove these instructions * Search and replace: templ -> object short name with lower case(e.g. btn, label etc) * TEMPL -> object short name with upper case (e.g. BTN, LABEL etc.) * * You can remove the defined() clause from the #if statement below. This exists because * LV_USE_TEMPL is not in lv_conf.h or lv_conf_template.h by default. */ /********************* * INCLUDES *********************/ //#include "lv_templ.h" /*TODO uncomment this*/ #if defined(LV_USE_TEMPL) && LV_USE_TEMPL != 0 /********************* * DEFINES *********************/ #define MY_CLASS &lv_templ_class /********************** * TYPEDEFS **********************/ /********************** * STATIC PROTOTYPES **********************/ static void lv_templ_constructor(const lv_obj_class_t * class_p, lv_obj_t * obj); static void lv_templ_destructor(const lv_obj_class_t * class_p, lv_obj_t * obj); static void lv_templ_event(const lv_obj_class_t * class_p, lv_event_t * e); /********************** * STATIC VARIABLES **********************/ const lv_obj_class_t lv_templ_class = { .constructor_cb = lv_templ_constructor, .destructor_cb = lv_templ_destructor, .event_cb = lv_templ_event, .width_def = LV_DPI_DEF, .height_def = LV_DPI_DEF, .instance_size = sizeof(lv_templ_t), .group_def = LV_OBJ_CLASS_GROUP_DEF_INHERIT, .editable = LV_OBJ_CLASS_EDITABLE_INHERIT, .base_class = &lv_templ_class, .name = "templ", }; /********************** * MACROS **********************/ /********************** * GLOBAL FUNCTIONS **********************/ lv_obj_t * lv_templ_create(lv_obj_t * parent) { LV_LOG_INFO("begin"); lv_obj_t * obj = lv_obj_class_create_obj(MY_CLASS, parent); lv_obj_class_init_obj(obj); return obj; } /*====================== * Add/remove functions *=====================*/ /* * New object specific "add" or "remove" functions come here */ /*===================== * Setter functions *====================*/ /* * New object specific "set" functions come here */ /*===================== * Getter functions *====================*/ /* * New object specific "get" functions come here */ /*===================== * Other functions *====================*/ /* * New object specific "other" functions come here */ /********************** * STATIC FUNCTIONS **********************/ static void lv_templ_constructor(const lv_obj_class_t * class_p, lv_obj_t * obj) { LV_UNUSED(class_p); LV_TRACE_OBJ_CREATE("begin"); lv_templ_t * templ = (lv_templ_t *)obj; /*Initialize the widget's data*/ LV_TRACE_OBJ_CREATE("finished"); } static void lv_templ_destructor(const lv_obj_class_t * class_p, lv_obj_t * obj) { lv_templ_t * templ = (lv_templ_t *)obj; /*Free the widget specific data*/ } static void lv_templ_event(const lv_obj_class_t * class_p, lv_event_t * e) { LV_UNUSED(class_p); lv_result_t res; /*Call the ancestor's event handler*/ res = LV_EVENT_base(MY_CLASS, e); if(res != LV_RESULT_OK) return; /*Add the widget specific event handling here*/ } #else /*Enable this file at the top*/ /*This dummy typedef exists purely to silence -Wpedantic.*/ typedef int keep_pedantic_happy; #endif
0
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets/led/lv_led.c
/** * @file lv_led.c * */ /********************* * INCLUDES *********************/ #include "lv_led.h" #if LV_USE_LED #include "../../misc/lv_assert.h" #include "../../themes/lv_theme.h" #include "../../misc/lv_color.h" /********************* * DEFINES *********************/ #define MY_CLASS &lv_led_class /********************** * TYPEDEFS **********************/ /********************** * STATIC PROTOTYPES **********************/ static void lv_led_constructor(const lv_obj_class_t * class_p, lv_obj_t * obj); static void lv_led_event(const lv_obj_class_t * class_p, lv_event_t * e); /********************** * STATIC VARIABLES **********************/ const lv_obj_class_t lv_led_class = { .base_class = &lv_obj_class, .constructor_cb = lv_led_constructor, .width_def = LV_DPI_DEF / 5, .height_def = LV_DPI_DEF / 5, .event_cb = lv_led_event, .instance_size = sizeof(lv_led_t), .name = "led", }; /********************** * MACROS **********************/ /********************** * GLOBAL FUNCTIONS **********************/ /** * Create a led object * @param parent pointer to an object, it will be the parent of the new led * @return pointer to the created led */ lv_obj_t * lv_led_create(lv_obj_t * parent) { LV_LOG_INFO("begin"); lv_obj_t * obj = lv_obj_class_create_obj(MY_CLASS, parent); lv_obj_class_init_obj(obj); return obj; } /*===================== * Setter functions *====================*/ /** * Set the color of the LED * @param led pointer to a LED object * @param color the color of the LED */ void lv_led_set_color(lv_obj_t * obj, lv_color_t color) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_led_t * led = (lv_led_t *)obj; led->color = color; lv_obj_invalidate(obj); } /** * Set the brightness of a LED object * @param led pointer to a LED object * @param bright LV_LED_BRIGHT_MIN (max. dark) ... LV_LED_BRIGHT_MAX (max. light) */ void lv_led_set_brightness(lv_obj_t * obj, uint8_t bright) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_led_t * led = (lv_led_t *)obj; if(led->bright == bright) return; led->bright = LV_CLAMP(LV_LED_BRIGHT_MIN, bright, LV_LED_BRIGHT_MAX); /*Invalidate the object there fore it will be redrawn*/ lv_obj_invalidate(obj); } /** * Light on a LED * @param led pointer to a LED object */ void lv_led_on(lv_obj_t * led) { lv_led_set_brightness(led, LV_LED_BRIGHT_MAX); } /** * Light off a LED * @param led pointer to a LED object */ void lv_led_off(lv_obj_t * led) { lv_led_set_brightness(led, LV_LED_BRIGHT_MIN); } /** * Toggle the state of a LED * @param led pointer to a LED object */ void lv_led_toggle(lv_obj_t * obj) { uint8_t bright = lv_led_get_brightness(obj); if(bright > (LV_LED_BRIGHT_MIN + LV_LED_BRIGHT_MAX) >> 1) lv_led_off(obj); else lv_led_on(obj); } /*===================== * Getter functions *====================*/ /** * Get the brightness of a LED object * @param led pointer to LED object * @return bright 0 (max. dark) ... 255 (max. light) */ uint8_t lv_led_get_brightness(const lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_led_t * led = (lv_led_t *)obj; return led->bright; } /********************** * STATIC FUNCTIONS **********************/ static void lv_led_constructor(const lv_obj_class_t * class_p, lv_obj_t * obj) { LV_UNUSED(class_p); lv_led_t * led = (lv_led_t *)obj; led->color = lv_theme_get_color_primary(obj); led->bright = LV_LED_BRIGHT_MAX; } static void lv_led_event(const lv_obj_class_t * class_p, lv_event_t * e) { LV_UNUSED(class_p); lv_result_t res; /* Call the ancestor's event handler */ lv_event_code_t code = lv_event_get_code(e); if(code != LV_EVENT_DRAW_MAIN && code != LV_EVENT_DRAW_MAIN_END) { res = lv_obj_event_base(MY_CLASS, e); if(res != LV_RESULT_OK) return; } lv_obj_t * obj = lv_event_get_target(e); if(code == LV_EVENT_DRAW_MAIN) { /*Make darker colors in a temporary style according to the brightness*/ lv_led_t * led = (lv_led_t *)obj; lv_draw_rect_dsc_t rect_dsc; lv_draw_rect_dsc_init(&rect_dsc); lv_obj_init_draw_rect_dsc(obj, LV_PART_MAIN, &rect_dsc); /*Use the original colors brightness to modify color->led*/ rect_dsc.bg_color = lv_color_mix(led->color, lv_color_black(), lv_color_brightness(rect_dsc.bg_color)); rect_dsc.bg_grad.stops[0].color = lv_color_mix(led->color, lv_color_black(), lv_color_brightness(rect_dsc.bg_grad.stops[0].color)); rect_dsc.bg_grad.stops[1].color = lv_color_mix(led->color, lv_color_black(), lv_color_brightness(rect_dsc.bg_grad.stops[1].color)); rect_dsc.shadow_color = lv_color_mix(led->color, lv_color_black(), lv_color_brightness(rect_dsc.shadow_color)); rect_dsc.border_color = lv_color_mix(led->color, lv_color_black(), lv_color_brightness(rect_dsc.border_color)); rect_dsc.outline_color = lv_color_mix(led->color, lv_color_black(), lv_color_brightness(rect_dsc.outline_color)); /*Mix. the color with black proportionally with brightness*/ rect_dsc.bg_color = lv_color_mix(rect_dsc.bg_color, lv_color_black(), led->bright); rect_dsc.bg_grad.stops[0].color = lv_color_mix(rect_dsc.bg_grad.stops[0].color, lv_color_black(), led->bright); rect_dsc.bg_grad.stops[1].color = lv_color_mix(rect_dsc.bg_grad.stops[1].color, lv_color_black(), led->bright); rect_dsc.border_color = lv_color_mix(rect_dsc.border_color, lv_color_black(), led->bright); rect_dsc.shadow_color = lv_color_mix(rect_dsc.shadow_color, lv_color_black(), led->bright); rect_dsc.outline_color = lv_color_mix(rect_dsc.outline_color, lv_color_black(), led->bright); /*Set the current shadow width according to brightness proportionally between LV_LED_BRIGHT_OFF * and LV_LED_BRIGHT_ON*/ rect_dsc.shadow_width = ((led->bright - LV_LED_BRIGHT_MIN) * rect_dsc.shadow_width) / (LV_LED_BRIGHT_MAX - LV_LED_BRIGHT_MIN); rect_dsc.shadow_spread = ((led->bright - LV_LED_BRIGHT_MIN) * rect_dsc.shadow_spread) / (LV_LED_BRIGHT_MAX - LV_LED_BRIGHT_MIN); lv_layer_t * layer = lv_event_get_layer(e); lv_draw_rect(layer, &rect_dsc, &obj->coords); } } #endif
0
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets/led/lv_led.h
/** * @file lv_led.h * */ #ifndef LV_LED_H #define LV_LED_H #ifdef __cplusplus extern "C" { #endif /********************* * INCLUDES *********************/ #include "../../core/lv_obj.h" #if LV_USE_LED /********************* * DEFINES *********************/ /** Brightness when the LED if OFF */ #ifndef LV_LED_BRIGHT_MIN # define LV_LED_BRIGHT_MIN 80 #endif /** Brightness when the LED if ON */ #ifndef LV_LED_BRIGHT_MAX # define LV_LED_BRIGHT_MAX 255 #endif /********************** * TYPEDEFS **********************/ /*Data of led*/ typedef struct { lv_obj_t obj; lv_color_t color; uint8_t bright; /**< Current brightness of the LED (0..255)*/ } lv_led_t; extern const lv_obj_class_t lv_led_class; /********************** * GLOBAL PROTOTYPES **********************/ /** * Create a led object * @param parent pointer to an object, it will be the parent of the new led * @return pointer to the created led */ lv_obj_t * lv_led_create(lv_obj_t * parent); /** * Set the color of the LED * @param led pointer to a LED object * @param color the color of the LED */ void lv_led_set_color(lv_obj_t * led, lv_color_t color); /** * Set the brightness of a LED object * @param led pointer to a LED object * @param bright LV_LED_BRIGHT_MIN (max. dark) ... LV_LED_BRIGHT_MAX (max. light) */ void lv_led_set_brightness(lv_obj_t * led, uint8_t bright); /** * Light on a LED * @param led pointer to a LED object */ void lv_led_on(lv_obj_t * led); /** * Light off a LED * @param led pointer to a LED object */ void lv_led_off(lv_obj_t * led); /** * Toggle the state of a LED * @param led pointer to a LED object */ void lv_led_toggle(lv_obj_t * led); /** * Get the brightness of a LED object * @param obj pointer to LED object * @return bright 0 (max. dark) ... 255 (max. light) */ uint8_t lv_led_get_brightness(const lv_obj_t * obj); /********************** * MACROS **********************/ #endif /*LV_USE_LED*/ #ifdef __cplusplus } /*extern "C"*/ #endif #endif /*LV_LED_H*/
0
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets/switch/lv_switch.c
/** * @file lv_sw.c * */ /********************* * INCLUDES *********************/ #include "lv_switch.h" #if LV_USE_SWITCH != 0 #include "../../misc/lv_assert.h" #include "../../misc/lv_math.h" #include "../../misc/lv_anim.h" #include "../../indev/lv_indev.h" #include "../../display/lv_display.h" /********************* * DEFINES *********************/ #define MY_CLASS &lv_switch_class #define LV_SWITCH_IS_ANIMATING(sw) (((sw)->anim_state) != LV_SWITCH_ANIM_STATE_INV) /** Switch animation start value. (Not the real value of the switch just indicates process animation)*/ #define LV_SWITCH_ANIM_STATE_START 0 /** Switch animation end value. (Not the real value of the switch just indicates process animation)*/ #define LV_SWITCH_ANIM_STATE_END 256 /** Mark no animation is in progress*/ #define LV_SWITCH_ANIM_STATE_INV -1 /********************** * TYPEDEFS **********************/ /********************** * STATIC PROTOTYPES **********************/ static void lv_switch_constructor(const lv_obj_class_t * class_p, lv_obj_t * obj); static void lv_switch_destructor(const lv_obj_class_t * class_p, lv_obj_t * obj); static void lv_switch_event(const lv_obj_class_t * class_p, lv_event_t * e); static void draw_main(lv_event_t * e); static void lv_switch_anim_exec_cb(void * sw, int32_t value); static void lv_switch_trigger_anim(lv_obj_t * obj); static void lv_switch_anim_ready(lv_anim_t * a); /********************** * STATIC VARIABLES **********************/ const lv_obj_class_t lv_switch_class = { .constructor_cb = lv_switch_constructor, .destructor_cb = lv_switch_destructor, .event_cb = lv_switch_event, .width_def = (4 * LV_DPI_DEF) / 10, .height_def = (4 * LV_DPI_DEF) / 17, .group_def = LV_OBJ_CLASS_GROUP_DEF_TRUE, .instance_size = sizeof(lv_switch_t), .base_class = &lv_obj_class, .name = "switch", }; /********************** * MACROS **********************/ /********************** * GLOBAL FUNCTIONS **********************/ lv_obj_t * lv_switch_create(lv_obj_t * parent) { LV_LOG_INFO("begin"); lv_obj_t * obj = lv_obj_class_create_obj(MY_CLASS, parent); lv_obj_class_init_obj(obj); return obj; } /********************** * STATIC FUNCTIONS **********************/ static void lv_switch_constructor(const lv_obj_class_t * class_p, lv_obj_t * obj) { LV_UNUSED(class_p); LV_TRACE_OBJ_CREATE("begin"); lv_switch_t * sw = (lv_switch_t *)obj; sw->anim_state = LV_SWITCH_ANIM_STATE_INV; lv_obj_remove_flag(obj, LV_OBJ_FLAG_SCROLLABLE); lv_obj_add_flag(obj, LV_OBJ_FLAG_CHECKABLE); lv_obj_add_flag(obj, LV_OBJ_FLAG_SCROLL_ON_FOCUS); LV_TRACE_OBJ_CREATE("finished"); } static void lv_switch_destructor(const lv_obj_class_t * class_p, lv_obj_t * obj) { LV_UNUSED(class_p); lv_switch_t * sw = (lv_switch_t *)obj; lv_anim_delete(sw, NULL); } static void lv_switch_event(const lv_obj_class_t * class_p, lv_event_t * e) { LV_UNUSED(class_p); lv_result_t res; /*Call the ancestor's event handler*/ res = lv_obj_event_base(MY_CLASS, e); if(res != LV_RESULT_OK) return; lv_event_code_t code = lv_event_get_code(e); lv_obj_t * obj = lv_event_get_target(e); if(code == LV_EVENT_REFR_EXT_DRAW_SIZE) { int32_t knob_left = lv_obj_get_style_pad_left(obj, LV_PART_KNOB); int32_t knob_right = lv_obj_get_style_pad_right(obj, LV_PART_KNOB); int32_t knob_top = lv_obj_get_style_pad_top(obj, LV_PART_KNOB); int32_t knob_bottom = lv_obj_get_style_pad_bottom(obj, LV_PART_KNOB); /*The smaller size is the knob diameter*/ int32_t knob_size = LV_MAX4(knob_left, knob_right, knob_bottom, knob_top); knob_size += _LV_SWITCH_KNOB_EXT_AREA_CORRECTION; knob_size += lv_obj_calculate_ext_draw_size(obj, LV_PART_KNOB); int32_t * s = lv_event_get_param(e); *s = LV_MAX(*s, knob_size); *s = LV_MAX(*s, lv_obj_calculate_ext_draw_size(obj, LV_PART_INDICATOR)); } else if(code == LV_EVENT_VALUE_CHANGED) { lv_switch_trigger_anim(obj); lv_obj_invalidate(obj); } else if(code == LV_EVENT_DRAW_MAIN) { draw_main(e); } } static void draw_main(lv_event_t * e) { lv_obj_t * obj = lv_event_get_target(e); lv_switch_t * sw = (lv_switch_t *)obj; lv_layer_t * layer = lv_event_get_layer(e); /*Draw the indicator*/ lv_area_t indic_area; /*Exclude background's padding*/ lv_obj_get_content_coords(obj, &indic_area); lv_draw_rect_dsc_t draw_indic_dsc; lv_draw_rect_dsc_init(&draw_indic_dsc); lv_obj_init_draw_rect_dsc(obj, LV_PART_INDICATOR, &draw_indic_dsc); lv_draw_rect(layer, &draw_indic_dsc, &indic_area); /*Draw the knob*/ int32_t anim_value_x = 0; int32_t knob_size = lv_obj_get_height(obj); int32_t anim_length = lv_area_get_width(&obj->coords) - knob_size; if(LV_SWITCH_IS_ANIMATING(sw)) { /* Use the animation's coordinate */ anim_value_x = (anim_length * sw->anim_state) / LV_SWITCH_ANIM_STATE_END; } else { /* Use LV_STATE_CHECKED to decide the coordinate */ bool chk = lv_obj_get_state(obj) & LV_STATE_CHECKED; anim_value_x = chk ? anim_length : 0; } if(LV_BASE_DIR_RTL == lv_obj_get_style_base_dir(obj, LV_PART_MAIN)) { anim_value_x = anim_length - anim_value_x; } lv_area_t knob_area; lv_area_copy(&knob_area, &obj->coords); knob_area.x1 += anim_value_x; knob_area.x2 = knob_area.x1 + (knob_size > 0 ? knob_size - 1 : 0); int32_t knob_left = lv_obj_get_style_pad_left(obj, LV_PART_KNOB); int32_t knob_right = lv_obj_get_style_pad_right(obj, LV_PART_KNOB); int32_t knob_top = lv_obj_get_style_pad_top(obj, LV_PART_KNOB); int32_t knob_bottom = lv_obj_get_style_pad_bottom(obj, LV_PART_KNOB); /*Apply the paddings on the knob area*/ knob_area.x1 -= knob_left; knob_area.x2 += knob_right; knob_area.y1 -= knob_top; knob_area.y2 += knob_bottom; lv_draw_rect_dsc_t knob_rect_dsc; lv_draw_rect_dsc_init(&knob_rect_dsc); lv_obj_init_draw_rect_dsc(obj, LV_PART_KNOB, &knob_rect_dsc); lv_draw_rect(layer, &knob_rect_dsc, &knob_area); } static void lv_switch_anim_exec_cb(void * var, int32_t value) { lv_switch_t * sw = var; sw->anim_state = value; lv_obj_invalidate((lv_obj_t *)sw); } /** * Resets the switch's animation state to "no animation in progress". */ static void lv_switch_anim_ready(lv_anim_t * a) { lv_switch_t * sw = a->var; sw->anim_state = LV_SWITCH_ANIM_STATE_INV; lv_obj_invalidate((lv_obj_t *)sw); } /** * Starts an animation for the switch knob. if the anim_time style property is greater than 0 * @param obj the switch to animate */ static void lv_switch_trigger_anim(lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_switch_t * sw = (lv_switch_t *)obj; uint32_t anim_dur_full = lv_obj_get_style_anim_time(obj, LV_PART_MAIN); if(anim_dur_full > 0) { bool chk = lv_obj_get_state(obj) & LV_STATE_CHECKED; int32_t anim_start; int32_t anim_end; /*No animation in progress -> simply set the values*/ if(sw->anim_state == LV_SWITCH_ANIM_STATE_INV) { anim_start = chk ? LV_SWITCH_ANIM_STATE_START : LV_SWITCH_ANIM_STATE_END; anim_end = chk ? LV_SWITCH_ANIM_STATE_END : LV_SWITCH_ANIM_STATE_START; } /*Animation in progress. Start from the animation end value*/ else { anim_start = sw->anim_state; anim_end = chk ? LV_SWITCH_ANIM_STATE_END : LV_SWITCH_ANIM_STATE_START; } /*Calculate actual animation duration*/ uint32_t anim_dur = (anim_dur_full * LV_ABS(anim_start - anim_end)) / LV_SWITCH_ANIM_STATE_END; /*Stop the previous animation if it exists*/ lv_anim_delete(sw, NULL); lv_anim_t a; lv_anim_init(&a); lv_anim_set_var(&a, sw); lv_anim_set_exec_cb(&a, lv_switch_anim_exec_cb); lv_anim_set_values(&a, anim_start, anim_end); lv_anim_set_ready_cb(&a, lv_switch_anim_ready); lv_anim_set_time(&a, anim_dur); lv_anim_start(&a); } } #endif
0
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets/switch/lv_switch.h
/** * @file lv_switch.h * */ #ifndef LV_SWITCH_H #define LV_SWITCH_H #ifdef __cplusplus extern "C" { #endif /********************* * INCLUDES *********************/ #include "../../lv_conf_internal.h" #if LV_USE_SWITCH != 0 #include "../../core/lv_obj.h" /********************* * DEFINES *********************/ /** Switch knob extra area correction factor */ #define _LV_SWITCH_KNOB_EXT_AREA_CORRECTION 2 /********************** * TYPEDEFS **********************/ typedef struct { lv_obj_t obj; int32_t anim_state; } lv_switch_t; extern const lv_obj_class_t lv_switch_class; /********************** * GLOBAL PROTOTYPES **********************/ /** * Create a switch object * @param parent pointer to an object, it will be the parent of the new switch * @return pointer to the created switch */ lv_obj_t * lv_switch_create(lv_obj_t * parent); /********************** * MACROS **********************/ #endif /*LV_USE_SWITCH*/ #ifdef __cplusplus } /*extern "C"*/ #endif #endif /*LV_SWITCH_H*/
0
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets/msgbox/lv_msgbox.h
/** * @file lv_mbox.h * */ #ifndef LV_MSGBOX_H #define LV_MSGBOX_H #ifdef __cplusplus extern "C" { #endif /********************* * INCLUDES *********************/ #include "../../core/lv_obj.h" #if LV_USE_MSGBOX /*Testing of dependencies*/ #if LV_USE_BTNMATRIX == 0 #error "lv_mbox: lv_btnm is required. Enable it in lv_conf.h (LV_USE_BTNMATRIX 1) " #endif #if LV_USE_LABEL == 0 #error "lv_mbox: lv_label is required. Enable it in lv_conf.h (LV_USE_LABEL 1) " #endif /********************* * DEFINES *********************/ /********************** * TYPEDEFS **********************/ typedef struct { lv_obj_t obj; lv_obj_t * title; lv_obj_t * close_btn; lv_obj_t * content; lv_obj_t * text; lv_obj_t * buttons; } lv_msgbox_t; extern const lv_obj_class_t lv_msgbox_class; extern const lv_obj_class_t lv_msgbox_content_class; extern const lv_obj_class_t lv_msgbox_backdrop_class; /********************** * GLOBAL PROTOTYPES **********************/ /** * Create a message box object * @param parent pointer to parent or NULL to create a full screen modal message box * @param title the title of the message box * @param txt the text of the message box * @param btn_txts the buttons as an array of texts terminated by an "" element. E.g. {"btn1", "btn2", ""} * @param add_close_btn true: add a close button * @return pointer to the message box object */ lv_obj_t * lv_msgbox_create(lv_obj_t * parent, const char * title, const char * txt, const char * btn_txts[], bool add_close_btn); lv_obj_t * lv_msgbox_get_title(lv_obj_t * obj); lv_obj_t * lv_msgbox_get_close_button(lv_obj_t * obj); lv_obj_t * lv_msgbox_get_text(lv_obj_t * obj); lv_obj_t * lv_msgbox_get_content(lv_obj_t * obj); lv_obj_t * lv_msgbox_get_buttons(lv_obj_t * obj); /** * Get the index of the selected button * @param mbox message box object * @return index of the button (LV_BUTTONMATRIX_BUTTON_NONE: if unset) */ uint32_t lv_msgbox_get_active_button(lv_obj_t * mbox); const char * lv_msgbox_get_active_button_text(lv_obj_t * mbox); void lv_msgbox_close(lv_obj_t * mbox); void lv_msgbox_close_async(lv_obj_t * mbox); /********************** * MACROS **********************/ #endif /*LV_USE_MSGBOX*/ #ifdef __cplusplus } /*extern "C"*/ #endif #endif /*LV_MSGBOX_H*/
0
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets/msgbox/lv_msgbox.c
/** * @file lv_msgbox.c * */ /********************* * INCLUDES *********************/ #include "lv_msgbox.h" #if LV_USE_MSGBOX #include "../label/lv_label.h" #include "../button/lv_button.h" #include "../buttonmatrix/lv_buttonmatrix.h" #include "../../misc/lv_assert.h" #include "../../display/lv_display.h" #include "../../layouts/flex/lv_flex.h" #include "../../stdlib/lv_string.h" /********************* * DEFINES *********************/ #define LV_MSGBOX_FLAG_AUTO_PARENT LV_OBJ_FLAG_WIDGET_1 /*Mark that the parent was automatically created*/ #define MY_CLASS &lv_msgbox_class /********************** * TYPEDEFS **********************/ /********************** * STATIC PROTOTYPES **********************/ static void msgbox_close_click_event_cb(lv_event_t * e); /********************** * STATIC VARIABLES **********************/ const lv_obj_class_t lv_msgbox_class = { .base_class = &lv_obj_class, .width_def = LV_DPI_DEF * 2, .height_def = LV_SIZE_CONTENT, .instance_size = sizeof(lv_msgbox_t), .name = "msgbox", }; const lv_obj_class_t lv_msgbox_content_class = { .base_class = &lv_obj_class, .width_def = LV_PCT(100), .height_def = LV_SIZE_CONTENT, .instance_size = sizeof(lv_obj_t), .name = "msgbox-content", }; const lv_obj_class_t lv_msgbox_backdrop_class = { .base_class = &lv_obj_class, .width_def = LV_PCT(100), .height_def = LV_PCT(100), .instance_size = sizeof(lv_obj_t), .name = "msgbox-backdrop", }; /********************** * MACROS **********************/ /********************** * GLOBAL FUNCTIONS **********************/ lv_obj_t * lv_msgbox_create(lv_obj_t * parent, const char * title, const char * txt, const char * btn_txts[], bool add_close_btn) { LV_LOG_INFO("begin"); bool auto_parent = false; if(parent == NULL) { auto_parent = true; parent = lv_obj_class_create_obj(&lv_msgbox_backdrop_class, lv_layer_top()); LV_ASSERT_MALLOC(parent); lv_obj_class_init_obj(parent); lv_obj_remove_flag(parent, LV_OBJ_FLAG_IGNORE_LAYOUT); lv_obj_set_size(parent, LV_PCT(100), LV_PCT(100)); } lv_obj_t * obj = lv_obj_class_create_obj(&lv_msgbox_class, parent); LV_ASSERT_MALLOC(obj); if(obj == NULL) return NULL; lv_obj_class_init_obj(obj); lv_msgbox_t * mbox = (lv_msgbox_t *)obj; if(auto_parent) lv_obj_add_flag(obj, LV_MSGBOX_FLAG_AUTO_PARENT); lv_obj_set_flex_flow(obj, LV_FLEX_FLOW_ROW_WRAP); bool has_title = title && lv_strlen(title) > 0; /*When a close button is required, we need the empty label as spacer to push the button to the right*/ if(add_close_btn || has_title) { mbox->title = lv_label_create(obj); lv_label_set_text(mbox->title, has_title ? title : ""); lv_label_set_long_mode(mbox->title, LV_LABEL_LONG_SCROLL_CIRCULAR); if(add_close_btn) lv_obj_set_flex_grow(mbox->title, 1); else lv_obj_set_width(mbox->title, LV_PCT(100)); } if(add_close_btn) { mbox->close_btn = lv_button_create(obj); lv_obj_set_ext_click_area(mbox->close_btn, LV_DPX(10)); lv_obj_add_event(mbox->close_btn, msgbox_close_click_event_cb, LV_EVENT_CLICKED, NULL); lv_obj_t * label = lv_label_create(mbox->close_btn); lv_label_set_text(label, LV_SYMBOL_CLOSE); const lv_font_t * font = lv_obj_get_style_text_font(mbox->close_btn, LV_PART_MAIN); int32_t close_button_size = lv_font_get_line_height(font) + LV_DPX(10); lv_obj_set_size(mbox->close_btn, close_button_size, close_button_size); lv_obj_align(label, LV_ALIGN_CENTER, 0, 0); } mbox->content = lv_obj_class_create_obj(&lv_msgbox_content_class, obj); LV_ASSERT_MALLOC(obj); if(mbox->content == NULL) return NULL; lv_obj_class_init_obj(mbox->content); bool has_txt = txt && lv_strlen(txt) > 0; if(has_txt) { mbox->text = lv_label_create(mbox->content); lv_label_set_text(mbox->text, txt); lv_label_set_long_mode(mbox->text, LV_LABEL_LONG_WRAP); lv_obj_set_width(mbox->text, lv_pct(100)); } if(btn_txts) { mbox->buttons = lv_buttonmatrix_create(obj); lv_buttonmatrix_set_map(mbox->buttons, btn_txts); lv_buttonmatrix_set_button_ctrl_all(mbox->buttons, LV_BUTTONMATRIX_CTRL_CLICK_TRIG | LV_BUTTONMATRIX_CTRL_NO_REPEAT); uint32_t btn_cnt = 0; while(btn_txts[btn_cnt] && btn_txts[btn_cnt][0] != '\0') { btn_cnt++; } const lv_font_t * font = lv_obj_get_style_text_font(mbox->buttons, LV_PART_ITEMS); int32_t btn_h = lv_font_get_line_height(font) + LV_DPI_DEF / 10; lv_obj_set_size(mbox->buttons, btn_cnt * (2 * LV_DPI_DEF / 3), btn_h); lv_obj_set_style_max_width(mbox->buttons, lv_pct(100), 0); lv_obj_add_flag(mbox->buttons, LV_OBJ_FLAG_EVENT_BUBBLE); /*To see the event directly on the message box*/ } return obj; } lv_obj_t * lv_msgbox_get_title(lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_msgbox_t * mbox = (lv_msgbox_t *)obj; return mbox->title; } lv_obj_t * lv_msgbox_get_close_button(lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_msgbox_t * mbox = (lv_msgbox_t *)obj; return mbox->close_btn; } lv_obj_t * lv_msgbox_get_text(lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_msgbox_t * mbox = (lv_msgbox_t *)obj; return mbox->text; } lv_obj_t * lv_msgbox_get_content(lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_msgbox_t * mbox = (lv_msgbox_t *)obj; return mbox->content; } lv_obj_t * lv_msgbox_get_buttons(lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_msgbox_t * mbox = (lv_msgbox_t *)obj; return mbox->buttons; } uint32_t lv_msgbox_get_active_button(lv_obj_t * mbox) { lv_obj_t * btnm = lv_msgbox_get_buttons(mbox); return lv_buttonmatrix_get_selected_button(btnm); } const char * lv_msgbox_get_active_button_text(lv_obj_t * mbox) { lv_obj_t * btnm = lv_msgbox_get_buttons(mbox); return lv_buttonmatrix_get_button_text(btnm, lv_buttonmatrix_get_selected_button(btnm)); } void lv_msgbox_close(lv_obj_t * mbox) { if(lv_obj_has_flag(mbox, LV_MSGBOX_FLAG_AUTO_PARENT)) lv_obj_delete(lv_obj_get_parent(mbox)); else lv_obj_delete(mbox); } void lv_msgbox_close_async(lv_obj_t * dialog) { if(lv_obj_has_flag(dialog, LV_MSGBOX_FLAG_AUTO_PARENT)) lv_obj_delete_async(lv_obj_get_parent(dialog)); else lv_obj_delete_async(dialog); } /********************** * STATIC FUNCTIONS **********************/ static void msgbox_close_click_event_cb(lv_event_t * e) { lv_obj_t * btn = lv_event_get_target(e); lv_obj_t * mbox = lv_obj_get_parent(btn); lv_msgbox_close(mbox); } #endif /*LV_USE_MSGBOX*/
0
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets/win/lv_win.h
/** * @file lv_win.h * */ #ifndef LV_WIN_H #define LV_WIN_H #ifdef __cplusplus extern "C" { #endif /********************* * INCLUDES *********************/ #include "../../../lvgl.h" /********************* * DEFINES *********************/ /********************** * TYPEDEFS **********************/ typedef struct { lv_obj_t obj; } lv_win_t; extern const lv_obj_class_t lv_win_class; /********************** * GLOBAL PROTOTYPES **********************/ lv_obj_t * lv_win_create(lv_obj_t * parent); lv_obj_t * lv_win_add_title(lv_obj_t * win, const char * txt); lv_obj_t * lv_win_add_button(lv_obj_t * win, const void * icon, int32_t btn_w); lv_obj_t * lv_win_get_header(lv_obj_t * win); lv_obj_t * lv_win_get_content(lv_obj_t * win); /********************** * MACROS **********************/ #ifdef __cplusplus } /*extern "C"*/ #endif #endif /*LV_WIN_H*/
0
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets/win/lv_win.c
/** * @file lv_win.c * */ /********************* * INCLUDES *********************/ #include "lv_win.h" #if LV_USE_WIN /********************* * DEFINES *********************/ /********************** * TYPEDEFS **********************/ /********************** * STATIC PROTOTYPES **********************/ static void lv_win_constructor(const lv_obj_class_t * class_p, lv_obj_t * obj); /********************** * STATIC VARIABLES **********************/ const lv_obj_class_t lv_win_class = { .constructor_cb = lv_win_constructor, .width_def = LV_PCT(100), .height_def = LV_PCT(100), .base_class = &lv_obj_class, .instance_size = sizeof(lv_win_t), .name = "win", }; /********************** * MACROS **********************/ /********************** * GLOBAL FUNCTIONS **********************/ lv_obj_t * lv_win_create(lv_obj_t * parent) { LV_LOG_INFO("begin"); lv_obj_t * obj = lv_obj_class_create_obj(&lv_win_class, parent); lv_obj_class_init_obj(obj); return obj; } lv_obj_t * lv_win_add_title(lv_obj_t * win, const char * txt) { lv_obj_t * header = lv_win_get_header(win); lv_obj_t * title = lv_label_create(header); lv_label_set_long_mode(title, LV_LABEL_LONG_DOT); lv_label_set_text(title, txt); lv_obj_set_flex_grow(title, 1); return title; } lv_obj_t * lv_win_add_button(lv_obj_t * win, const void * icon, int32_t btn_w) { lv_obj_t * header = lv_win_get_header(win); lv_obj_t * btn = lv_button_create(header); lv_obj_set_size(btn, btn_w, LV_PCT(100)); lv_obj_t * img = lv_image_create(btn); lv_image_set_src(img, icon); lv_obj_align(img, LV_ALIGN_CENTER, 0, 0); return btn; } lv_obj_t * lv_win_get_header(lv_obj_t * win) { return lv_obj_get_child(win, 0); } lv_obj_t * lv_win_get_content(lv_obj_t * win) { return lv_obj_get_child(win, 1); } /********************** * STATIC FUNCTIONS **********************/ static void lv_win_constructor(const lv_obj_class_t * class_p, lv_obj_t * obj) { LV_UNUSED(class_p); lv_obj_t * parent = lv_obj_get_parent(obj); lv_obj_set_size(obj, lv_obj_get_width(parent), lv_obj_get_height(parent)); lv_obj_set_flex_flow(obj, LV_FLEX_FLOW_COLUMN); lv_obj_t * header = lv_obj_create(obj); lv_obj_set_size(header, LV_PCT(100), lv_display_get_dpi(lv_obj_get_disp(obj)) / 2); lv_obj_set_flex_flow(header, LV_FLEX_FLOW_ROW); lv_obj_set_flex_align(header, LV_FLEX_ALIGN_START, LV_FLEX_ALIGN_CENTER, LV_FLEX_ALIGN_CENTER); lv_obj_t * cont = lv_obj_create(obj); lv_obj_set_flex_grow(cont, 1); lv_obj_set_width(cont, LV_PCT(100)); } #endif
0
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets/tileview/lv_tileview.h
/** * @file lv_tileview.h * */ #ifndef LV_TILEVIEW_H #define LV_TILEVIEW_H #ifdef __cplusplus extern "C" { #endif /********************* * INCLUDES *********************/ #include "../../core/lv_obj.h" #if LV_USE_TILEVIEW /********************* * DEFINES *********************/ /********************** * TYPEDEFS **********************/ typedef struct { lv_obj_t obj; lv_obj_t * tile_act; } lv_tileview_t; typedef struct { lv_obj_t obj; lv_dir_t dir; } lv_tileview_tile_t; extern const lv_obj_class_t lv_tileview_class; extern const lv_obj_class_t lv_tileview_tile_class; /********************** * GLOBAL PROTOTYPES **********************/ /** * Create a Tileview object * @param parent pointer to an object, it will be the parent of the new tileview * @return pointer to the created tileview */ lv_obj_t * lv_tileview_create(lv_obj_t * parent); lv_obj_t * lv_tileview_add_tile(lv_obj_t * tv, uint8_t col_id, uint8_t row_id, lv_dir_t dir); void lv_obj_set_tile(lv_obj_t * tv, lv_obj_t * tile_obj, lv_anim_enable_t anim_en); void lv_obj_set_tile_id(lv_obj_t * tv, uint32_t col_id, uint32_t row_id, lv_anim_enable_t anim_en); lv_obj_t * lv_tileview_get_tile_active(lv_obj_t * obj); /*===================== * Other functions *====================*/ /********************** * MACROS **********************/ #endif /*LV_USE_TILEVIEW*/ #ifdef __cplusplus } /*extern "C"*/ #endif #endif /*LV_TILEVIEW_H*/
0
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets/tileview/lv_tileview.c
/** * @file lv_tileview.c * */ /********************* * INCLUDES *********************/ #include "lv_tileview.h" #include "../../indev/lv_indev.h" #include "../../indev/lv_indev_private.h" #if LV_USE_TILEVIEW /********************* * DEFINES *********************/ /********************** * TYPEDEFS **********************/ /********************** * STATIC PROTOTYPES **********************/ static void lv_tileview_constructor(const lv_obj_class_t * class_p, lv_obj_t * obj); static void lv_tileview_tile_constructor(const lv_obj_class_t * class_p, lv_obj_t * obj); static void tileview_event_cb(lv_event_t * e); /********************** * STATIC VARIABLES **********************/ const lv_obj_class_t lv_tileview_class = { .constructor_cb = lv_tileview_constructor, .base_class = &lv_obj_class, .instance_size = sizeof(lv_tileview_t), .name = "tileview", }; const lv_obj_class_t lv_tileview_tile_class = { .constructor_cb = lv_tileview_tile_constructor, .base_class = &lv_obj_class, .instance_size = sizeof(lv_tileview_tile_t), .name = "tile", }; /********************** * MACROS **********************/ /********************** * GLOBAL FUNCTIONS **********************/ lv_obj_t * lv_tileview_create(lv_obj_t * parent) { LV_LOG_INFO("begin"); lv_obj_t * obj = lv_obj_class_create_obj(&lv_tileview_class, parent); lv_obj_class_init_obj(obj); return obj; } /*====================== * Add/remove functions *=====================*/ lv_obj_t * lv_tileview_add_tile(lv_obj_t * tv, uint8_t col_id, uint8_t row_id, lv_dir_t dir) { LV_LOG_INFO("begin"); lv_obj_t * obj = lv_obj_class_create_obj(&lv_tileview_tile_class, tv); lv_obj_class_init_obj(obj); lv_obj_set_pos(obj, col_id * lv_obj_get_content_width(tv), row_id * lv_obj_get_content_height(tv)); lv_tileview_tile_t * tile = (lv_tileview_tile_t *)obj; tile->dir = dir; if(col_id == 0 && row_id == 0) { lv_obj_set_scroll_dir(tv, dir); } return obj; } void lv_obj_set_tile(lv_obj_t * obj, lv_obj_t * tile_obj, lv_anim_enable_t anim_en) { int32_t tx = lv_obj_get_x(tile_obj); int32_t ty = lv_obj_get_y(tile_obj); lv_tileview_tile_t * tile = (lv_tileview_tile_t *)tile_obj; lv_tileview_t * tv = (lv_tileview_t *) obj; tv->tile_act = (lv_obj_t *)tile; lv_obj_set_scroll_dir(obj, tile->dir); lv_obj_scroll_to(obj, tx, ty, anim_en); } void lv_obj_set_tile_id(lv_obj_t * tv, uint32_t col_id, uint32_t row_id, lv_anim_enable_t anim_en) { lv_obj_update_layout(tv); int32_t w = lv_obj_get_content_width(tv); int32_t h = lv_obj_get_content_height(tv); int32_t tx = col_id * w; int32_t ty = row_id * h; uint32_t i; for(i = 0; i < lv_obj_get_child_cnt(tv); i++) { lv_obj_t * tile_obj = lv_obj_get_child(tv, i); int32_t x = lv_obj_get_x(tile_obj); int32_t y = lv_obj_get_y(tile_obj); if(x == tx && y == ty) { lv_obj_set_tile(tv, tile_obj, anim_en); return; } } LV_LOG_WARN("No tile found with at (%d,%d) index", (int)col_id, (int)row_id); } lv_obj_t * lv_tileview_get_tile_active(lv_obj_t * obj) { lv_tileview_t * tv = (lv_tileview_t *) obj; return tv->tile_act; } /********************** * STATIC FUNCTIONS **********************/ static void lv_tileview_constructor(const lv_obj_class_t * class_p, lv_obj_t * obj) { LV_UNUSED(class_p); lv_obj_set_size(obj, LV_PCT(100), LV_PCT(100)); lv_obj_add_event(obj, tileview_event_cb, LV_EVENT_ALL, NULL); lv_obj_add_flag(obj, LV_OBJ_FLAG_SCROLL_ONE); lv_obj_set_scroll_snap_x(obj, LV_SCROLL_SNAP_CENTER); lv_obj_set_scroll_snap_y(obj, LV_SCROLL_SNAP_CENTER); } static void lv_tileview_tile_constructor(const lv_obj_class_t * class_p, lv_obj_t * obj) { LV_UNUSED(class_p); lv_obj_set_size(obj, LV_PCT(100), LV_PCT(100)); lv_obj_update_layout(obj); /*Be sure the size is correct*/ } static void tileview_event_cb(lv_event_t * e) { lv_event_code_t code = lv_event_get_code(e); lv_obj_t * obj = lv_event_get_target(e); lv_tileview_t * tv = (lv_tileview_t *) obj; if(code == LV_EVENT_SCROLL_END) { lv_indev_t * indev = lv_indev_active(); if(indev && indev->state == LV_INDEV_STATE_PRESSED) { return; } int32_t w = lv_obj_get_content_width(obj); int32_t h = lv_obj_get_content_height(obj); lv_point_t scroll_end; lv_obj_get_scroll_end(obj, &scroll_end); int32_t left = scroll_end.x; int32_t top = scroll_end.y; int32_t tx = ((left + (w / 2)) / w) * w; int32_t ty = ((top + (h / 2)) / h) * h; lv_dir_t dir = LV_DIR_ALL; uint32_t i; for(i = 0; i < lv_obj_get_child_cnt(obj); i++) { lv_obj_t * tile_obj = lv_obj_get_child(obj, i); int32_t x = lv_obj_get_x(tile_obj); int32_t y = lv_obj_get_y(tile_obj); if(x == tx && y == ty) { lv_tileview_tile_t * tile = (lv_tileview_tile_t *)tile_obj; tv->tile_act = (lv_obj_t *)tile; dir = tile->dir; lv_obj_send_event(obj, LV_EVENT_VALUE_CHANGED, NULL); break; } } lv_obj_set_scroll_dir(obj, dir); } } #endif /*LV_USE_TILEVIEW*/
0
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets/imgbtn/lv_imgbtn.c
/** * @file lv_imgbtn.c * */ /********************* * INCLUDES *********************/ #include "lv_imgbtn.h" #if LV_USE_IMGBTN != 0 #include "../../stdlib/lv_string.h" /********************* * DEFINES *********************/ #define MY_CLASS &lv_imgbtn_class /********************** * TYPEDEFS **********************/ /********************** * STATIC PROTOTYPES **********************/ static void lv_imgbtn_constructor(const lv_obj_class_t * class_p, lv_obj_t * obj); static void draw_main(lv_event_t * e); static void lv_imgbtn_event(const lv_obj_class_t * class_p, lv_event_t * e); static void refr_image(lv_obj_t * imgbtn); static lv_imgbtn_state_t suggest_state(lv_obj_t * imgbtn, lv_imgbtn_state_t state); static lv_imgbtn_state_t get_state(const lv_obj_t * imgbtn); static void update_src_info(lv_imgbtn_src_info_t * info, const void * src); /********************** * STATIC VARIABLES **********************/ const lv_obj_class_t lv_imgbtn_class = { .base_class = &lv_obj_class, .instance_size = sizeof(lv_imgbtn_t), .constructor_cb = lv_imgbtn_constructor, .event_cb = lv_imgbtn_event, .name = "imgbtn", }; /********************** * MACROS **********************/ /********************** * GLOBAL FUNCTIONS **********************/ /** * Create an image button object * @param parent pointer to an object, it will be the parent of the new image button * @return pointer to the created image button */ lv_obj_t * lv_imgbtn_create(lv_obj_t * parent) { LV_LOG_INFO("begin"); lv_obj_t * obj = lv_obj_class_create_obj(MY_CLASS, parent); lv_obj_class_init_obj(obj); return obj; } /*===================== * Setter functions *====================*/ /** * Set images for a state of the image button * @param obj pointer to an image button object * @param state for which state set the new image * @param src_left pointer to an image source for the left side of the button (a C array or path to * a file) * @param src_mid pointer to an image source for the middle of the button (ideally 1px wide) (a C * array or path to a file) * @param src_right pointer to an image source for the right side of the button (a C array or path * to a file) */ void lv_imgbtn_set_src(lv_obj_t * obj, lv_imgbtn_state_t state, const void * src_left, const void * src_mid, const void * src_right) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_imgbtn_t * imgbtn = (lv_imgbtn_t *)obj; update_src_info(&imgbtn->src_left[state], src_left); update_src_info(&imgbtn->src_mid[state], src_mid); update_src_info(&imgbtn->src_right[state], src_right); refr_image(obj); } void lv_imgbtn_set_state(lv_obj_t * obj, lv_imgbtn_state_t state) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_state_t obj_state = LV_STATE_DEFAULT; if(state == LV_IMGBTN_STATE_PRESSED || state == LV_IMGBTN_STATE_CHECKED_PRESSED) obj_state |= LV_STATE_PRESSED; if(state == LV_IMGBTN_STATE_DISABLED || state == LV_IMGBTN_STATE_CHECKED_DISABLED) obj_state |= LV_STATE_DISABLED; if(state == LV_IMGBTN_STATE_CHECKED_DISABLED || state == LV_IMGBTN_STATE_CHECKED_PRESSED || state == LV_IMGBTN_STATE_CHECKED_RELEASED) { obj_state |= LV_STATE_CHECKED; } lv_obj_remove_state(obj, LV_STATE_CHECKED | LV_STATE_PRESSED | LV_STATE_DISABLED); lv_obj_add_state(obj, obj_state); refr_image(obj); } /*===================== * Getter functions *====================*/ /** * Get the left image in a given state * @param obj pointer to an image button object * @param state the state where to get the image (from `lv_button_state_t`) ` * @return pointer to the left image source (a C array or path to a file) */ const void * lv_imgbtn_get_src_left(lv_obj_t * obj, lv_imgbtn_state_t state) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_imgbtn_t * imgbtn = (lv_imgbtn_t *)obj; return imgbtn->src_left[state].img_src; } /** * Get the middle image in a given state * @param obj pointer to an image button object * @param state the state where to get the image (from `lv_button_state_t`) ` * @return pointer to the middle image source (a C array or path to a file) */ const void * lv_imgbtn_get_src_middle(lv_obj_t * obj, lv_imgbtn_state_t state) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_imgbtn_t * imgbtn = (lv_imgbtn_t *)obj; return imgbtn->src_mid[state].img_src; } /** * Get the right image in a given state * @param obj pointer to an image button object * @param state the state where to get the image (from `lv_button_state_t`) ` * @return pointer to the left image source (a C array or path to a file) */ const void * lv_imgbtn_get_src_right(lv_obj_t * obj, lv_imgbtn_state_t state) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_imgbtn_t * imgbtn = (lv_imgbtn_t *)obj; return imgbtn->src_right[state].img_src; } /********************** * STATIC FUNCTIONS **********************/ static void lv_imgbtn_constructor(const lv_obj_class_t * class_p, lv_obj_t * obj) { LV_UNUSED(class_p); lv_imgbtn_t * imgbtn = (lv_imgbtn_t *)obj; /*Initialize the allocated 'ext'*/ lv_memzero(&imgbtn->src_mid, sizeof(imgbtn->src_mid)); lv_memzero(&imgbtn->src_left, sizeof(imgbtn->src_left)); lv_memzero(&imgbtn->src_right, sizeof(imgbtn->src_right)); } static void lv_imgbtn_event(const lv_obj_class_t * class_p, lv_event_t * e) { LV_UNUSED(class_p); lv_result_t res = lv_obj_event_base(&lv_imgbtn_class, e); if(res != LV_RESULT_OK) return; lv_event_code_t code = lv_event_get_code(e); lv_obj_t * obj = lv_event_get_target(e); if(code == LV_EVENT_PRESSED || code == LV_EVENT_RELEASED || code == LV_EVENT_PRESS_LOST) { refr_image(obj); } else if(code == LV_EVENT_DRAW_MAIN) { draw_main(e); } else if(code == LV_EVENT_COVER_CHECK) { lv_cover_check_info_t * info = lv_event_get_param(e); if(info->res != LV_COVER_RES_MASKED) info->res = LV_COVER_RES_NOT_COVER; } else if(code == LV_EVENT_GET_SELF_SIZE) { lv_point_t * p = lv_event_get_self_size_info(e); lv_imgbtn_t * imgbtn = (lv_imgbtn_t *)obj; lv_imgbtn_state_t state = suggest_state(obj, get_state(obj)); if(imgbtn->src_left[state].img_src == NULL && imgbtn->src_mid[state].img_src != NULL && imgbtn->src_right[state].img_src == NULL) { p->x = LV_MAX(p->x, imgbtn->src_mid[state].header.w); } } } static void draw_main(lv_event_t * e) { lv_obj_t * obj = lv_event_get_target(e); lv_imgbtn_t * imgbtn = (lv_imgbtn_t *)obj; lv_layer_t * layer = lv_event_get_layer(e); /*Just draw_main an image*/ lv_imgbtn_state_t state = suggest_state(obj, get_state(obj)); /*Simply draw the middle src if no tiled*/ lv_imgbtn_src_info_t * src_info = &imgbtn->src_left[state]; int32_t tw = lv_obj_get_style_transform_width(obj, LV_PART_MAIN); int32_t th = lv_obj_get_style_transform_height(obj, LV_PART_MAIN); lv_area_t coords; lv_area_copy(&coords, &obj->coords); lv_area_increase(&coords, tw, th); lv_draw_image_dsc_t img_dsc; lv_draw_image_dsc_init(&img_dsc); lv_obj_init_draw_image_dsc(obj, LV_PART_MAIN, &img_dsc); lv_area_t coords_part; int32_t left_w = 0; int32_t right_w = 0; if(src_info->img_src) { left_w = src_info->header.w; coords_part.x1 = coords.x1; coords_part.y1 = coords.y1; coords_part.x2 = coords.x1 + src_info->header.w - 1; coords_part.y2 = coords.y1 + src_info->header.h - 1; img_dsc.src = src_info->img_src; lv_draw_image(layer, &img_dsc, &coords_part); } src_info = &imgbtn->src_right[state]; if(src_info->img_src) { right_w = src_info->header.w; coords_part.x1 = coords.x2 - src_info->header.w + 1; coords_part.y1 = coords.y1; coords_part.x2 = coords.x2; coords_part.y2 = coords.y1 + src_info->header.h - 1; img_dsc.src = src_info->img_src; lv_draw_image(layer, &img_dsc, &coords_part); } src_info = &imgbtn->src_mid[state]; if(src_info->img_src) { lv_area_t clip_area_center; clip_area_center.x1 = coords.x1 + left_w; clip_area_center.x2 = coords.x2 - right_w; clip_area_center.y1 = coords.y1; clip_area_center.y2 = coords.y2; bool comm_res; comm_res = _lv_area_intersect(&clip_area_center, &clip_area_center, &layer->clip_area); if(comm_res) { int32_t i; const lv_area_t clip_area_ori = layer->clip_area; layer->clip_area = clip_area_center; coords_part.x1 = coords.x1 + left_w; coords_part.y1 = coords.y1; coords_part.x2 = coords_part.x1 + src_info->header.w - 1; coords_part.y2 = coords_part.y1 + src_info->header.h - 1; for(i = coords_part.x1; i < (int32_t)(clip_area_center.x2 + src_info->header.w - 1); i += src_info->header.w) { img_dsc.src = src_info->img_src; lv_draw_image(layer, &img_dsc, &coords_part); coords_part.x1 = coords_part.x2 + 1; coords_part.x2 += src_info->header.w; } layer->clip_area = clip_area_ori; } } } static void refr_image(lv_obj_t * obj) { lv_imgbtn_t * imgbtn = (lv_imgbtn_t *)obj; lv_imgbtn_state_t state = suggest_state(obj, get_state(obj)); const void * src = imgbtn->src_mid[state].img_src; if(src == NULL) return; lv_obj_refresh_self_size(obj); lv_obj_set_height(obj, imgbtn->src_mid[state].header.h); /*Keep the user defined width*/ lv_obj_invalidate(obj); } /** * If `src` is not defined for the current state try to get a state which is related to the current but has `src`. * E.g. if the PRESSED src is not set but the RELEASED does, use the RELEASED. * @param imgbtn pointer to an image button * @param state the state to convert * @return the suggested state */ static lv_imgbtn_state_t suggest_state(lv_obj_t * obj, lv_imgbtn_state_t state) { lv_imgbtn_t * imgbtn = (lv_imgbtn_t *)obj; if(imgbtn->src_mid[state].img_src == NULL) { switch(state) { case LV_IMGBTN_STATE_PRESSED: if(imgbtn->src_mid[LV_IMGBTN_STATE_RELEASED].img_src) return LV_IMGBTN_STATE_RELEASED; break; case LV_IMGBTN_STATE_CHECKED_RELEASED: if(imgbtn->src_mid[LV_IMGBTN_STATE_RELEASED].img_src) return LV_IMGBTN_STATE_RELEASED; break; case LV_IMGBTN_STATE_CHECKED_PRESSED: if(imgbtn->src_mid[LV_IMGBTN_STATE_CHECKED_RELEASED].img_src) return LV_IMGBTN_STATE_CHECKED_RELEASED; if(imgbtn->src_mid[LV_IMGBTN_STATE_PRESSED].img_src) return LV_IMGBTN_STATE_PRESSED; if(imgbtn->src_mid[LV_IMGBTN_STATE_RELEASED].img_src) return LV_IMGBTN_STATE_RELEASED; break; case LV_IMGBTN_STATE_DISABLED: if(imgbtn->src_mid[LV_IMGBTN_STATE_RELEASED].img_src) return LV_IMGBTN_STATE_RELEASED; break; case LV_IMGBTN_STATE_CHECKED_DISABLED: if(imgbtn->src_mid[LV_IMGBTN_STATE_CHECKED_RELEASED].img_src) return LV_IMGBTN_STATE_CHECKED_RELEASED; if(imgbtn->src_mid[LV_IMGBTN_STATE_RELEASED].img_src) return LV_IMGBTN_STATE_RELEASED; break; default: break; } } return state; } static lv_imgbtn_state_t get_state(const lv_obj_t * imgbtn) { LV_ASSERT_OBJ(imgbtn, MY_CLASS); lv_state_t obj_state = lv_obj_get_state(imgbtn); if(obj_state & LV_STATE_DISABLED) { if(obj_state & LV_STATE_CHECKED) return LV_IMGBTN_STATE_CHECKED_DISABLED; else return LV_IMGBTN_STATE_DISABLED; } if(obj_state & LV_STATE_CHECKED) { if(obj_state & LV_STATE_PRESSED) return LV_IMGBTN_STATE_CHECKED_PRESSED; else return LV_IMGBTN_STATE_CHECKED_RELEASED; } else { if(obj_state & LV_STATE_PRESSED) return LV_IMGBTN_STATE_PRESSED; else return LV_IMGBTN_STATE_RELEASED; } } static void update_src_info(lv_imgbtn_src_info_t * info, const void * src) { if(!src) { lv_memzero(info, sizeof(lv_imgbtn_src_info_t)); return; } lv_result_t res = lv_image_decoder_get_info(src, &info->header); if(res != LV_RESULT_OK) { LV_LOG_WARN("can't get info"); return; } info->img_src = src; } #endif
0
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets/imgbtn/lv_imgbtn.h
/** * @file lv_imgbtn.h * */ #ifndef LV_IMGBTN_H #define LV_IMGBTN_H #ifdef __cplusplus extern "C" { #endif /********************* * INCLUDES *********************/ #include "../../core/lv_obj.h" #if LV_USE_IMGBTN != 0 /********************* * DEFINES *********************/ typedef enum { LV_IMGBTN_STATE_RELEASED, LV_IMGBTN_STATE_PRESSED, LV_IMGBTN_STATE_DISABLED, LV_IMGBTN_STATE_CHECKED_RELEASED, LV_IMGBTN_STATE_CHECKED_PRESSED, LV_IMGBTN_STATE_CHECKED_DISABLED, _LV_IMGBTN_STATE_NUM, } lv_imgbtn_state_t; typedef struct { const void * img_src; lv_image_header_t header; } lv_imgbtn_src_info_t; /********************** * TYPEDEFS **********************/ /*Data of image button*/ typedef struct { lv_obj_t obj; lv_imgbtn_src_info_t src_mid[_LV_IMGBTN_STATE_NUM]; /*Store center images to each state*/ lv_imgbtn_src_info_t src_left[_LV_IMGBTN_STATE_NUM]; /*Store left side images to each state*/ lv_imgbtn_src_info_t src_right[_LV_IMGBTN_STATE_NUM]; /*Store right side images to each state*/ } lv_imgbtn_t; extern const lv_obj_class_t lv_imgbtn_class; /********************** * GLOBAL PROTOTYPES **********************/ /** * Create an image button object * @param parent pointer to an object, it will be the parent of the new image button * @return pointer to the created image button */ lv_obj_t * lv_imgbtn_create(lv_obj_t * parent); /*====================== * Add/remove functions *=====================*/ /*===================== * Setter functions *====================*/ /** * Set images for a state of the image button * @param imgbtn pointer to an image button object * @param state for which state set the new image * @param src_left pointer to an image source for the left side of the button (a C array or path to * a file) * @param src_mid pointer to an image source for the middle of the button (ideally 1px wide) (a C * array or path to a file) * @param src_right pointer to an image source for the right side of the button (a C array or path * to a file) */ void lv_imgbtn_set_src(lv_obj_t * imgbtn, lv_imgbtn_state_t state, const void * src_left, const void * src_mid, const void * src_right); /** * Use this function instead of `lv_obj_add/remove_state` to set a state manually * @param imgbtn pointer to an image button object * @param state the new state */ void lv_imgbtn_set_state(lv_obj_t * imgbtn, lv_imgbtn_state_t state); /*===================== * Getter functions *====================*/ /** * Get the left image in a given state * @param imgbtn pointer to an image button object * @param state the state where to get the image (from `lv_button_state_t`) ` * @return pointer to the left image source (a C array or path to a file) */ const void * lv_imgbtn_get_src_left(lv_obj_t * imgbtn, lv_imgbtn_state_t state); /** * Get the middle image in a given state * @param imgbtn pointer to an image button object * @param state the state where to get the image (from `lv_button_state_t`) ` * @return pointer to the middle image source (a C array or path to a file) */ const void * lv_imgbtn_get_src_middle(lv_obj_t * imgbtn, lv_imgbtn_state_t state); /** * Get the right image in a given state * @param imgbtn pointer to an image button object * @param state the state where to get the image (from `lv_button_state_t`) ` * @return pointer to the left image source (a C array or path to a file) */ const void * lv_imgbtn_get_src_right(lv_obj_t * imgbtn, lv_imgbtn_state_t state); /*===================== * Other functions *====================*/ /********************** * MACROS **********************/ #endif /*LV_USE_IMGBTN*/ #ifdef __cplusplus } /*extern "C"*/ #endif #endif /*LV_IMGBTN_H*/
0
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets/list/lv_list.c
/** * @file lv_list.c * */ /********************* * INCLUDES *********************/ #include "lv_list.h" #include "../../layouts/flex/lv_flex.h" #include "../../display/lv_display.h" #include "../label/lv_label.h" #include "../image/lv_image.h" #include "../button/lv_button.h" #if LV_USE_LIST /********************* * DEFINES *********************/ #define MV_CLASS &lv_list /********************** * TYPEDEFS **********************/ /********************** * STATIC PROTOTYPES **********************/ const lv_obj_class_t lv_list_class = { .base_class = &lv_obj_class, .width_def = (LV_DPI_DEF * 3) / 2, .height_def = LV_DPI_DEF * 2, .name = "list", }; const lv_obj_class_t lv_list_button_class = { .base_class = &lv_button_class, .name = "list-btn", }; const lv_obj_class_t lv_list_text_class = { .base_class = &lv_label_class, .name = "list-text", }; /********************** * STATIC VARIABLES **********************/ /********************** * MACROS **********************/ /********************** * GLOBAL FUNCTIONS **********************/ lv_obj_t * lv_list_create(lv_obj_t * parent) { LV_LOG_INFO("begin"); lv_obj_t * obj = lv_obj_class_create_obj(&lv_list_class, parent); lv_obj_class_init_obj(obj); lv_obj_set_flex_flow(obj, LV_FLEX_FLOW_COLUMN); return obj; } lv_obj_t * lv_list_add_text(lv_obj_t * list, const char * txt) { LV_LOG_INFO("begin"); lv_obj_t * obj = lv_label_create(list); lv_label_set_text(obj, txt); return obj; } lv_obj_t * lv_list_add_button(lv_obj_t * list, const void * icon, const char * txt) { LV_LOG_INFO("begin"); lv_obj_t * obj = lv_obj_class_create_obj(&lv_list_button_class, list); lv_obj_class_init_obj(obj); lv_obj_set_size(obj, LV_PCT(100), LV_SIZE_CONTENT); lv_obj_set_flex_flow(obj, LV_FLEX_FLOW_ROW); #if LV_USE_IMG == 1 if(icon) { lv_obj_t * img = lv_image_create(obj); lv_image_set_src(img, icon); } #endif if(txt) { lv_obj_t * label = lv_label_create(obj); lv_label_set_text(label, txt); lv_label_set_long_mode(label, LV_LABEL_LONG_SCROLL_CIRCULAR); lv_obj_set_flex_grow(label, 1); } return obj; } const char * lv_list_get_button_text(lv_obj_t * list, lv_obj_t * btn) { LV_UNUSED(list); uint32_t i; for(i = 0; i < lv_obj_get_child_cnt(btn); i++) { lv_obj_t * child = lv_obj_get_child(btn, i); if(lv_obj_check_type(child, &lv_label_class)) { return lv_label_get_text(child); } } return ""; } void lv_list_set_button_text(lv_obj_t * list, lv_obj_t * btn, const char * txt) { LV_UNUSED(list); uint32_t i; for(i = 0; i < lv_obj_get_child_cnt(btn); i++) { lv_obj_t * child = lv_obj_get_child(btn, i); if(lv_obj_check_type(child, &lv_label_class)) { lv_label_set_text(child, txt); return; } } } /********************** * STATIC FUNCTIONS **********************/ #endif /*LV_USE_LIST*/
0
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets/list/lv_list.h
/** * @file lv_win.h * */ #ifndef LV_LIST_H #define LV_LIST_H #ifdef __cplusplus extern "C" { #endif /********************* * INCLUDES *********************/ #include "../../core/lv_obj.h" #if LV_USE_LIST /********************* * DEFINES *********************/ /********************** * TYPEDEFS **********************/ extern const lv_obj_class_t lv_list_class; extern const lv_obj_class_t lv_list_text_class; extern const lv_obj_class_t lv_list_button_class; /********************** * GLOBAL PROTOTYPES **********************/ /** * Create a list object * @param parent pointer to an object, it will be the parent of the new list * @return pointer to the created list */ lv_obj_t * lv_list_create(lv_obj_t * parent); /** * Add text to a list * @param list pointer to a list, it will be the parent of the new label * @param txt Text of the new label * @return pointer to the created label */ lv_obj_t * lv_list_add_text(lv_obj_t * list, const char * txt); /** * Add button to a list * @param list pointer to a list, it will be the parent of the new button * @param icon icon for the button, when NULL it will have no icon * @param txt Text of the new button, when NULL no text will be added * @return pointer to the created button */ lv_obj_t * lv_list_add_button(lv_obj_t * list, const void * icon, const char * txt); /** * Get text of a given list button * @param list pointer to a list * @param btn pointer to the button * @return Text of btn, if btn doesn't have text "" will be returned */ const char * lv_list_get_button_text(lv_obj_t * list, lv_obj_t * btn); /** * Set text of a given list button * @param list pointer to a list * @param btn pointer to the button * @param txt pointer to the text * @return Text of btn, if btn doesn't have text "" will be returned */ void lv_list_set_button_text(lv_obj_t * list, lv_obj_t * btn, const char * txt); /********************** * MACROS **********************/ #endif /*LV_USE_LIST*/ #ifdef __cplusplus } /*extern "C"*/ #endif #endif /*LV_LIST_H*/
0
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets/dropdown/lv_dropdown.h
/** * @file lv_dropdown.h * */ #ifndef LV_DROPDOWN_H #define LV_DROPDOWN_H #ifdef __cplusplus extern "C" { #endif /********************* * INCLUDES *********************/ #include "../../lv_conf_internal.h" #if LV_USE_DROPDOWN != 0 /*Testing of dependencies*/ #if LV_USE_LABEL == 0 #error "lv_dropdown: lv_label is required. Enable it in lv_conf.h (LV_USE_LABEL 1)" #endif #include "../label/lv_label.h" /********************* * DEFINES *********************/ #define LV_DROPDOWN_POS_LAST 0xFFFF LV_EXPORT_CONST_INT(LV_DROPDOWN_POS_LAST); /********************** * TYPEDEFS **********************/ typedef struct { lv_obj_t obj; lv_obj_t * list; /**< The dropped down list*/ const char * text; /**< Text to display on the dropdown's button*/ const void * symbol; /**< Arrow or other icon when the drop-down list is closed*/ char * options; /**< Options in a '\n' separated list*/ uint32_t option_cnt; /**< Number of options*/ uint32_t sel_opt_id; /**< Index of the currently selected option*/ uint32_t sel_opt_id_orig; /**< Store the original index on focus*/ uint32_t pr_opt_id; /**< Index of the currently pressed option*/ lv_dir_t dir : 4; /**< Direction in which the list should open*/ uint8_t static_txt : 1; /**< 1: Only a pointer is saved in `options`*/ uint8_t selected_highlight: 1; /**< 1: Make the selected option highlighted in the list*/ } lv_dropdown_t; typedef struct { lv_obj_t obj; lv_obj_t * dropdown; } lv_dropdown_list_t; extern const lv_obj_class_t lv_dropdown_class; extern const lv_obj_class_t lv_dropdownlist_class; /********************** * GLOBAL PROTOTYPES **********************/ /** * Create a drop-down list object * @param parent pointer to an object, it will be the parent of the new drop-down list * @return pointer to the created drop-down list */ lv_obj_t * lv_dropdown_create(lv_obj_t * parent); /*===================== * Setter functions *====================*/ /** * Set text of the drop-down list's button. * If set to `NULL` the selected option's text will be displayed on the button. * If set to a specific text then that text will be shown regardless of the selected option. * @param obj pointer to a drop-down list object * @param txt the text as a string (Only its pointer is saved) */ void lv_dropdown_set_text(lv_obj_t * obj, const char * txt); /** * Set the options in a drop-down list from a string. * The options will be copied and saved in the object so the `options` can be destroyed after calling this function * @param obj pointer to drop-down list object * @param options a string with '\n' separated options. E.g. "One\nTwo\nThree" */ void lv_dropdown_set_options(lv_obj_t * obj, const char * options); /** * Set the options in a drop-down list from a static string (global, static or dynamically allocated). * Only the pointer of the option string will be saved. * @param obj pointer to drop-down list object * @param options a static string with '\n' separated options. E.g. "One\nTwo\nThree" */ void lv_dropdown_set_options_static(lv_obj_t * obj, const char * options); /** * Add an options to a drop-down list from a string. Only works for non-static options. * @param obj pointer to drop-down list object * @param option a string without '\n'. E.g. "Four" * @param pos the insert position, indexed from 0, LV_DROPDOWN_POS_LAST = end of string */ void lv_dropdown_add_option(lv_obj_t * obj, const char * option, uint32_t pos); /** * Clear all options in a drop-down list. Works with both static and dynamic options. * @param obj pointer to drop-down list object */ void lv_dropdown_clear_options(lv_obj_t * obj); /** * Set the selected option * @param obj pointer to drop-down list object * @param sel_opt id of the selected option (0 ... number of option - 1); */ void lv_dropdown_set_selected(lv_obj_t * obj, uint32_t sel_opt); /** * Set the direction of the a drop-down list * @param obj pointer to a drop-down list object * @param dir LV_DIR_LEFT/RIGHT/TOP/BOTTOM */ void lv_dropdown_set_dir(lv_obj_t * obj, lv_dir_t dir); /** * Set an arrow or other symbol to display when on drop-down list's button. Typically a down caret or arrow. * @param obj pointer to drop-down list object * @param symbol a text like `LV_SYMBOL_DOWN`, an image (pointer or path) or NULL to not draw symbol icon * @note angle and zoom transformation can be applied if the symbol is an image. * E.g. when drop down is checked (opened) rotate the symbol by 180 degree */ void lv_dropdown_set_symbol(lv_obj_t * obj, const void * symbol); /** * Set whether the selected option in the list should be highlighted or not * @param obj pointer to drop-down list object * @param en true: highlight enabled; false: disabled */ void lv_dropdown_set_selected_highlight(lv_obj_t * obj, bool en); /*===================== * Getter functions *====================*/ /** * Get the list of a drop-down to allow styling or other modifications * @param obj pointer to a drop-down list object * @return pointer to the list of the drop-down */ lv_obj_t * lv_dropdown_get_list(lv_obj_t * obj); /** * Get text of the drop-down list's button. * @param obj pointer to a drop-down list object * @return the text as string, `NULL` if no text */ const char * lv_dropdown_get_text(lv_obj_t * obj); /** * Get the options of a drop-down list * @param obj pointer to drop-down list object * @return the options separated by '\n'-s (E.g. "Option1\nOption2\nOption3") */ const char * lv_dropdown_get_options(const lv_obj_t * obj); /** * Get the index of the selected option * @param obj pointer to drop-down list object * @return index of the selected option (0 ... number of option - 1); */ uint32_t lv_dropdown_get_selected(const lv_obj_t * obj); /** * Get the total number of options * @param obj pointer to drop-down list object * @return the total number of options in the list */ uint32_t lv_dropdown_get_option_cnt(const lv_obj_t * obj); /** * Get the current selected option as a string * @param obj pointer to drop-down object * @param buf pointer to an array to store the string * @param buf_size size of `buf` in bytes. 0: to ignore it. */ void lv_dropdown_get_selected_str(const lv_obj_t * obj, char * buf, uint32_t buf_size); /** * Get the index of an option. * @param obj pointer to drop-down object * @param option an option as string * @return index of `option` in the list of all options. -1 if not found. */ int32_t lv_dropdown_get_option_index(lv_obj_t * obj, const char * option); /** * Get the symbol on the drop-down list. Typically a down caret or arrow. * @param obj pointer to drop-down list object * @return the symbol or NULL if not enabled */ const char * lv_dropdown_get_symbol(lv_obj_t * obj); /** * Get whether the selected option in the list should be highlighted or not * @param obj pointer to drop-down list object * @return true: highlight enabled; false: disabled */ bool lv_dropdown_get_selected_highlight(lv_obj_t * obj); /** * Get the direction of the drop-down list * @param obj pointer to a drop-down list object * @return LV_DIR_LEF/RIGHT/TOP/BOTTOM */ lv_dir_t lv_dropdown_get_dir(const lv_obj_t * obj); /*===================== * Other functions *====================*/ /** * Open the drop.down list * @param dropdown_obj pointer to drop-down list object */ void lv_dropdown_open(lv_obj_t * dropdown_obj); /** * Close (Collapse) the drop-down list * @param obj pointer to drop-down list object */ void lv_dropdown_close(lv_obj_t * obj); /** * Tells whether the list is opened or not * @param obj pointer to a drop-down list object * @return true if the list os opened */ bool lv_dropdown_is_open(lv_obj_t * obj); /********************** * MACROS **********************/ #endif /*LV_USE_DROPDOWN*/ #ifdef __cplusplus } /*extern "C"*/ #endif #endif /*LV_DROPDOWN_H*/
0
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets/dropdown/lv_dropdown.c
/** * @file lv_dropdown.c * */ /********************* * INCLUDES *********************/ #include "../../core/lv_obj.h" #include "lv_dropdown.h" #if LV_USE_DROPDOWN != 0 #include "../../misc/lv_assert.h" #include "../../draw/lv_draw.h" #include "../../core/lv_group.h" #include "../../indev/lv_indev.h" #include "../../display/lv_display.h" #include "../../font/lv_symbol_def.h" #include "../../misc/lv_anim.h" #include "../../misc/lv_math.h" #include "../../misc/lv_text_ap.h" #include "../../stdlib/lv_string.h" #include <string.h> /********************* * DEFINES *********************/ #define MY_CLASS &lv_dropdown_class #define MY_CLASS_LIST &lv_dropdownlist_class #define LV_DROPDOWN_PR_NONE 0xFFFF /********************** * TYPEDEFS **********************/ /********************** * STATIC PROTOTYPES **********************/ static lv_obj_t * lv_dropdown_list_create(lv_obj_t * parent); static void lv_dropdown_constructor(const lv_obj_class_t * class_p, lv_obj_t * obj); static void lv_dropdown_destructor(const lv_obj_class_t * class_p, lv_obj_t * obj); static void lv_dropdown_event(const lv_obj_class_t * class_p, lv_event_t * e); static void draw_main(lv_event_t * e); static void lv_dropdownlist_constructor(const lv_obj_class_t * class_p, lv_obj_t * obj); static void lv_dropdownlist_destructor(const lv_obj_class_t * class_p, lv_obj_t * list_obj); static void lv_dropdown_list_event(const lv_obj_class_t * class_p, lv_event_t * e); static void draw_list(lv_event_t * e); static void draw_box(lv_obj_t * dropdown_obj, lv_layer_t * layer, uint32_t id, lv_state_t state); static void draw_box_label(lv_obj_t * dropdown_obj, lv_layer_t * layer, uint32_t id, lv_state_t state); static lv_result_t btn_release_handler(lv_obj_t * obj); static lv_result_t list_release_handler(lv_obj_t * list_obj); static void list_press_handler(lv_obj_t * page); static uint32_t get_id_on_point(lv_obj_t * dropdown_obj, int32_t y); static void position_to_selected(lv_obj_t * obj); static lv_obj_t * get_label(const lv_obj_t * obj); /********************** * STATIC VARIABLES **********************/ const lv_obj_class_t lv_dropdown_class = { .constructor_cb = lv_dropdown_constructor, .destructor_cb = lv_dropdown_destructor, .event_cb = lv_dropdown_event, .width_def = LV_DPI_DEF, .height_def = LV_SIZE_CONTENT, .instance_size = sizeof(lv_dropdown_t), .editable = LV_OBJ_CLASS_EDITABLE_TRUE, .group_def = LV_OBJ_CLASS_GROUP_DEF_TRUE, .base_class = &lv_obj_class, .name = "dropdown", }; const lv_obj_class_t lv_dropdownlist_class = { .constructor_cb = lv_dropdownlist_constructor, .destructor_cb = lv_dropdownlist_destructor, .event_cb = lv_dropdown_list_event, .instance_size = sizeof(lv_dropdown_list_t), .base_class = &lv_obj_class, .name = "dropdown-list", }; /********************** * MACROS **********************/ /********************** * GLOBAL FUNCTIONS **********************/ lv_obj_t * lv_dropdown_create(lv_obj_t * parent) { LV_LOG_INFO("begin"); lv_obj_t * obj = lv_obj_class_create_obj(&lv_dropdown_class, parent); lv_obj_class_init_obj(obj); return obj; } /*===================== * Setter functions *====================*/ void lv_dropdown_set_text(lv_obj_t * obj, const char * txt) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_dropdown_t * dropdown = (lv_dropdown_t *)obj; if(dropdown->text == txt) return; dropdown->text = txt; lv_obj_invalidate(obj); } void lv_dropdown_set_options(lv_obj_t * obj, const char * options) { LV_ASSERT_OBJ(obj, MY_CLASS); LV_ASSERT_NULL(options); lv_dropdown_t * dropdown = (lv_dropdown_t *)obj; /*Count the '\n'-s to determine the number of options*/ dropdown->option_cnt = 0; uint32_t i; for(i = 0; options[i] != '\0'; i++) { if(options[i] == '\n') dropdown->option_cnt++; } dropdown->option_cnt++; /*Last option has no `\n`*/ dropdown->sel_opt_id = 0; dropdown->sel_opt_id_orig = 0; /*Allocate space for the new text*/ #if LV_USE_ARABIC_PERSIAN_CHARS == 0 size_t len = lv_strlen(options) + 1; #else size_t len = _lv_text_ap_calc_bytes_cnt(options) + 1; #endif if(dropdown->options != NULL && dropdown->static_txt == 0) { lv_free(dropdown->options); dropdown->options = NULL; } dropdown->options = lv_malloc(len); LV_ASSERT_MALLOC(dropdown->options); if(dropdown->options == NULL) return; #if LV_USE_ARABIC_PERSIAN_CHARS == 0 lv_strcpy(dropdown->options, options); #else _lv_text_ap_proc(options, dropdown->options); #endif /*Now the text is dynamically allocated*/ dropdown->static_txt = 0; lv_obj_invalidate(obj); if(dropdown->list) lv_obj_invalidate(dropdown->list); } void lv_dropdown_set_options_static(lv_obj_t * obj, const char * options) { LV_ASSERT_OBJ(obj, MY_CLASS); LV_ASSERT_NULL(options); lv_dropdown_t * dropdown = (lv_dropdown_t *)obj; /*Count the '\n'-s to determine the number of options*/ dropdown->option_cnt = 0; uint32_t i; for(i = 0; options[i] != '\0'; i++) { if(options[i] == '\n') dropdown->option_cnt++; } dropdown->option_cnt++; /*Last option has no `\n`*/ dropdown->sel_opt_id = 0; dropdown->sel_opt_id_orig = 0; if(dropdown->static_txt == 0 && dropdown->options != NULL) { lv_free(dropdown->options); dropdown->options = NULL; } dropdown->static_txt = 1; dropdown->options = (char *)options; lv_obj_invalidate(obj); if(dropdown->list) lv_obj_invalidate(dropdown->list); } void lv_dropdown_add_option(lv_obj_t * obj, const char * option, uint32_t pos) { LV_ASSERT_OBJ(obj, MY_CLASS); LV_ASSERT_NULL(option); lv_dropdown_t * dropdown = (lv_dropdown_t *)obj; /*Convert static options to dynamic*/ if(dropdown->static_txt != 0) { char * static_options = dropdown->options; dropdown->options = lv_strdup(static_options); LV_ASSERT_MALLOC(dropdown->options); if(dropdown->options == NULL) return; dropdown->static_txt = 0; } /*Allocate space for the new option*/ size_t old_len = (dropdown->options == NULL) ? 0 : lv_strlen(dropdown->options); #if LV_USE_ARABIC_PERSIAN_CHARS == 0 size_t ins_len = lv_strlen(option) + 1; #else size_t ins_len = _lv_text_ap_calc_bytes_cnt(option) + 1; #endif size_t new_len = ins_len + old_len + 2; /*+2 for terminating NULL and possible \n*/ dropdown->options = lv_realloc(dropdown->options, new_len + 1); LV_ASSERT_MALLOC(dropdown->options); if(dropdown->options == NULL) return; dropdown->options[old_len] = '\0'; /*Find the insert character position*/ uint32_t insert_pos = old_len; if(pos != LV_DROPDOWN_POS_LAST) { uint32_t opcnt = 0; for(insert_pos = 0; dropdown->options[insert_pos] != 0; insert_pos++) { if(opcnt == pos) break; if(dropdown->options[insert_pos] == '\n') opcnt++; } } /*Add delimiter to existing options*/ if((insert_pos > 0) && (pos >= dropdown->option_cnt)) _lv_text_ins(dropdown->options, _lv_text_encoded_get_char_id(dropdown->options, insert_pos++), "\n"); /*Insert the new option, adding \n if necessary*/ char * ins_buf = lv_malloc(ins_len + 2); /*+ 2 for terminating NULL and possible \n*/ LV_ASSERT_MALLOC(ins_buf); if(ins_buf == NULL) return; #if LV_USE_ARABIC_PERSIAN_CHARS == 0 lv_strcpy(ins_buf, option); #else _lv_text_ap_proc(option, ins_buf); #endif if(pos < dropdown->option_cnt) strcat(ins_buf, "\n"); _lv_text_ins(dropdown->options, _lv_text_encoded_get_char_id(dropdown->options, insert_pos), ins_buf); lv_free(ins_buf); dropdown->option_cnt++; lv_obj_invalidate(obj); if(dropdown->list) lv_obj_invalidate(dropdown->list); } void lv_dropdown_clear_options(lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_dropdown_t * dropdown = (lv_dropdown_t *)obj; if(dropdown->options == NULL) return; if(dropdown->static_txt == 0) lv_free(dropdown->options); dropdown->options = NULL; dropdown->static_txt = 0; dropdown->option_cnt = 0; lv_obj_invalidate(obj); if(dropdown->list) lv_obj_invalidate(dropdown->list); } void lv_dropdown_set_selected(lv_obj_t * obj, uint32_t sel_opt) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_dropdown_t * dropdown = (lv_dropdown_t *)obj; if(dropdown->sel_opt_id == sel_opt) return; dropdown->sel_opt_id = sel_opt < dropdown->option_cnt ? sel_opt : dropdown->option_cnt - 1; dropdown->sel_opt_id_orig = dropdown->sel_opt_id; if(dropdown->list) { position_to_selected(obj); } lv_obj_invalidate(obj); } void lv_dropdown_set_dir(lv_obj_t * obj, lv_dir_t dir) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_dropdown_t * dropdown = (lv_dropdown_t *)obj; if(dropdown->dir == dir) return; dropdown->dir = dir; lv_obj_invalidate(obj); } void lv_dropdown_set_symbol(lv_obj_t * obj, const void * symbol) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_dropdown_t * dropdown = (lv_dropdown_t *)obj; dropdown->symbol = symbol; lv_obj_invalidate(obj); } void lv_dropdown_set_selected_highlight(lv_obj_t * obj, bool en) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_dropdown_t * dropdown = (lv_dropdown_t *)obj; dropdown->selected_highlight = en; if(dropdown->list) lv_obj_invalidate(dropdown->list); } /*===================== * Getter functions *====================*/ lv_obj_t * lv_dropdown_get_list(lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_dropdown_t * dropdown = (lv_dropdown_t *)obj; return dropdown->list; } const char * lv_dropdown_get_text(lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_dropdown_t * dropdown = (lv_dropdown_t *)obj; return dropdown->text; } const char * lv_dropdown_get_options(const lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_dropdown_t * dropdown = (lv_dropdown_t *)obj; return dropdown->options == NULL ? "" : dropdown->options; } uint32_t lv_dropdown_get_selected(const lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_dropdown_t * dropdown = (lv_dropdown_t *)obj; return dropdown->sel_opt_id; } uint32_t lv_dropdown_get_option_cnt(const lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_dropdown_t * dropdown = (lv_dropdown_t *)obj; return dropdown->option_cnt; } void lv_dropdown_get_selected_str(const lv_obj_t * obj, char * buf, uint32_t buf_size) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_dropdown_t * dropdown = (lv_dropdown_t *)obj; uint32_t i; uint32_t line = 0; size_t txt_len; if(dropdown->options) { txt_len = lv_strlen(dropdown->options); } else { buf[0] = '\0'; return; } for(i = 0; i < txt_len && line != dropdown->sel_opt_id_orig; i++) { if(dropdown->options[i] == '\n') line++; } uint32_t c; for(c = 0; i < txt_len && dropdown->options[i] != '\n'; c++, i++) { if(buf_size && c >= buf_size - 1) { LV_LOG_WARN("the buffer was too small"); break; } buf[c] = dropdown->options[i]; } buf[c] = '\0'; } int32_t lv_dropdown_get_option_index(lv_obj_t * obj, const char * option) { const char * opts = lv_dropdown_get_options(obj); uint32_t char_i = 0; uint32_t opt_i = 0; const char * start = opts; const size_t option_len = lv_strlen(option); /*avoid recomputing this multiple times in the loop*/ while(start[0] != '\0') { for(char_i = 0; (start[char_i] != '\n') && (start[char_i] != '\0'); char_i++); if(option_len == char_i && memcmp(start, option, LV_MIN(option_len, char_i)) == 0) { return opt_i; } start = &start[char_i]; if(start[0] == '\n') start++; char_i = 0; opt_i++; } return -1; } const char * lv_dropdown_get_symbol(lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_dropdown_t * dropdown = (lv_dropdown_t *)obj; return dropdown->symbol; } bool lv_dropdown_get_selected_highlight(lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_dropdown_t * dropdown = (lv_dropdown_t *)obj; return dropdown->selected_highlight; } lv_dir_t lv_dropdown_get_dir(const lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_dropdown_t * dropdown = (lv_dropdown_t *)obj; return dropdown->dir; } /*===================== * Other functions *====================*/ void lv_dropdown_open(lv_obj_t * dropdown_obj) { LV_ASSERT_OBJ(dropdown_obj, MY_CLASS); lv_dropdown_t * dropdown = (lv_dropdown_t *)dropdown_obj; lv_obj_add_state(dropdown_obj, LV_STATE_CHECKED); lv_obj_set_parent(dropdown->list, lv_obj_get_screen(dropdown_obj)); lv_obj_move_to_index(dropdown->list, -1); lv_obj_remove_flag(dropdown->list, LV_OBJ_FLAG_HIDDEN); /*To allow styling the list*/ lv_obj_send_event(dropdown_obj, LV_EVENT_READY, NULL); lv_obj_t * label = get_label(dropdown_obj); lv_label_set_text_static(label, dropdown->options); lv_obj_set_width(dropdown->list, LV_SIZE_CONTENT); lv_obj_update_layout(label); /*Set smaller width to the width of the button*/ if(lv_obj_get_width(dropdown->list) <= lv_obj_get_width(dropdown_obj) && (dropdown->dir == LV_DIR_TOP || dropdown->dir == LV_DIR_BOTTOM)) { lv_obj_set_width(dropdown->list, lv_obj_get_width(dropdown_obj)); } int32_t label_h = lv_obj_get_height(label); int32_t border_width = lv_obj_get_style_border_width(dropdown->list, LV_PART_MAIN); int32_t top = lv_obj_get_style_pad_top(dropdown->list, LV_PART_MAIN) + border_width; int32_t bottom = lv_obj_get_style_pad_bottom(dropdown->list, LV_PART_MAIN) + border_width; int32_t list_fit_h = label_h + top + bottom; int32_t list_h = list_fit_h; lv_dir_t dir = dropdown->dir; /*No space on the bottom? See if top is better.*/ if(dropdown->dir == LV_DIR_BOTTOM) { if(dropdown_obj->coords.y2 + list_h > LV_VER_RES) { if(dropdown_obj->coords.y1 > LV_VER_RES - dropdown_obj->coords.y2) { /*There is more space on the top, so make it drop up*/ dir = LV_DIR_TOP; list_h = dropdown_obj->coords.y1 - 1; } else { list_h = LV_VER_RES - dropdown_obj->coords.y2 - 1 ; } } } /*No space on the top? See if bottom is better.*/ else if(dropdown->dir == LV_DIR_TOP) { if(dropdown_obj->coords.y1 - list_h < 0) { if(dropdown_obj->coords.y1 < LV_VER_RES - dropdown_obj->coords.y2) { /*There is more space on the top, so make it drop up*/ dir = LV_DIR_BOTTOM; list_h = LV_VER_RES - dropdown_obj->coords.y2; } else { list_h = dropdown_obj->coords.y1; } } } if(list_h > list_fit_h) list_h = list_fit_h; lv_obj_set_height(dropdown->list, list_h); position_to_selected(dropdown_obj); if(dir == LV_DIR_BOTTOM) lv_obj_align_to(dropdown->list, dropdown_obj, LV_ALIGN_OUT_BOTTOM_LEFT, 0, 0); else if(dir == LV_DIR_TOP) lv_obj_align_to(dropdown->list, dropdown_obj, LV_ALIGN_OUT_TOP_LEFT, 0, 0); else if(dir == LV_DIR_LEFT) lv_obj_align_to(dropdown->list, dropdown_obj, LV_ALIGN_OUT_LEFT_TOP, 0, 0); else if(dir == LV_DIR_RIGHT) lv_obj_align_to(dropdown->list, dropdown_obj, LV_ALIGN_OUT_RIGHT_TOP, 0, 0); lv_obj_update_layout(dropdown->list); if(dropdown->dir == LV_DIR_LEFT || dropdown->dir == LV_DIR_RIGHT) { int32_t y1 = lv_obj_get_y(dropdown->list); int32_t y2 = lv_obj_get_y2(dropdown->list); if(y2 >= LV_VER_RES) { lv_obj_set_y(dropdown->list, y1 - (y2 - LV_VER_RES) - 1); } } lv_text_align_t align = lv_obj_calculate_style_text_align(label, LV_PART_MAIN, dropdown->options); switch(align) { default: case LV_TEXT_ALIGN_LEFT: lv_obj_align(label, LV_ALIGN_TOP_LEFT, 0, 0); break; case LV_TEXT_ALIGN_RIGHT: lv_obj_align(label, LV_ALIGN_TOP_RIGHT, 0, 0); break; case LV_TEXT_ALIGN_CENTER: lv_obj_align(label, LV_ALIGN_TOP_MID, 0, 0); break; } } void lv_dropdown_close(lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_obj_remove_state(obj, LV_STATE_CHECKED); lv_dropdown_t * dropdown = (lv_dropdown_t *)obj; dropdown->pr_opt_id = LV_DROPDOWN_PR_NONE; lv_obj_add_flag(dropdown->list, LV_OBJ_FLAG_HIDDEN); lv_obj_send_event(obj, LV_EVENT_CANCEL, NULL); } bool lv_dropdown_is_open(lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_dropdown_t * dropdown = (lv_dropdown_t *)obj; return lv_obj_has_flag(dropdown->list, LV_OBJ_FLAG_HIDDEN) ? false : true; } /********************** * STATIC FUNCTIONS **********************/ static lv_obj_t * lv_dropdown_list_create(lv_obj_t * parent) { LV_LOG_INFO("begin"); lv_obj_t * obj = lv_obj_class_create_obj(&lv_dropdownlist_class, parent); lv_obj_class_init_obj(obj); return obj; } static void lv_dropdown_constructor(const lv_obj_class_t * class_p, lv_obj_t * obj) { LV_UNUSED(class_p); LV_TRACE_OBJ_CREATE("begin"); lv_dropdown_t * dropdown = (lv_dropdown_t *)obj; /*Initialize the allocated 'ext'*/ dropdown->list = NULL; dropdown->options = NULL; dropdown->symbol = LV_SYMBOL_DOWN; dropdown->text = NULL; dropdown->static_txt = 1; dropdown->selected_highlight = 1; dropdown->sel_opt_id = 0; dropdown->sel_opt_id_orig = 0; dropdown->pr_opt_id = LV_DROPDOWN_PR_NONE; dropdown->option_cnt = 0; dropdown->dir = LV_DIR_BOTTOM; lv_obj_add_flag(obj, LV_OBJ_FLAG_SCROLL_ON_FOCUS); #if LV_WIDGETS_HAS_DEFAULT_VALUE lv_dropdown_set_options_static(obj, "Option 1\nOption 2\nOption 3"); #endif dropdown->list = lv_dropdown_list_create(lv_obj_get_screen(obj)); lv_dropdown_list_t * list = (lv_dropdown_list_t *)dropdown->list; list->dropdown = obj; LV_TRACE_OBJ_CREATE("finished"); } static void lv_dropdown_destructor(const lv_obj_class_t * class_p, lv_obj_t * obj) { LV_UNUSED(class_p); lv_dropdown_t * dropdown = (lv_dropdown_t *)obj; if(dropdown->list) { lv_obj_delete(dropdown->list); dropdown->list = NULL; } if(!dropdown->static_txt) { lv_free(dropdown->options); dropdown->options = NULL; } } static void lv_dropdownlist_constructor(const lv_obj_class_t * class_p, lv_obj_t * obj) { LV_UNUSED(class_p); LV_TRACE_OBJ_CREATE("begin"); lv_obj_remove_flag(obj, LV_OBJ_FLAG_SCROLL_ON_FOCUS); lv_obj_remove_flag(obj, LV_OBJ_FLAG_CLICK_FOCUSABLE); lv_obj_add_flag(obj, LV_OBJ_FLAG_IGNORE_LAYOUT); lv_obj_add_flag(obj, LV_OBJ_FLAG_HIDDEN); lv_label_create(obj); LV_TRACE_OBJ_CREATE("finished"); } static void lv_dropdownlist_destructor(const lv_obj_class_t * class_p, lv_obj_t * list_obj) { LV_UNUSED(class_p); lv_dropdown_list_t * list = (lv_dropdown_list_t *)list_obj; lv_obj_t * dropdown_obj = list->dropdown; lv_dropdown_t * dropdown = (lv_dropdown_t *)dropdown_obj; dropdown->list = NULL; } static void lv_dropdown_event(const lv_obj_class_t * class_p, lv_event_t * e) { LV_UNUSED(class_p); lv_result_t res; /*Call the ancestor's event handler*/ res = lv_obj_event_base(MY_CLASS, e); if(res != LV_RESULT_OK) return; lv_event_code_t code = lv_event_get_code(e); lv_obj_t * obj = lv_event_get_target(e); lv_dropdown_t * dropdown = (lv_dropdown_t *)obj; if(code == LV_EVENT_FOCUSED) { lv_group_t * g = lv_obj_get_group(obj); bool editing = lv_group_get_editing(g); lv_indev_type_t indev_type = lv_indev_get_type(lv_indev_active()); /*Encoders need special handling*/ if(indev_type == LV_INDEV_TYPE_ENCODER) { /*Open the list if editing*/ if(editing) { lv_dropdown_open(obj); } /*Close the list if navigating*/ else { dropdown->sel_opt_id = dropdown->sel_opt_id_orig; lv_dropdown_close(obj); } } } else if(code == LV_EVENT_DEFOCUSED || code == LV_EVENT_LEAVE) { lv_dropdown_close(obj); } else if(code == LV_EVENT_RELEASED) { res = btn_release_handler(obj); if(res != LV_RESULT_OK) return; } else if(code == LV_EVENT_STYLE_CHANGED) { lv_obj_refresh_self_size(obj); } else if(code == LV_EVENT_SIZE_CHANGED) { lv_obj_refresh_self_size(obj); } else if(code == LV_EVENT_GET_SELF_SIZE) { lv_point_t * p = lv_event_get_param(e); const lv_font_t * font = lv_obj_get_style_text_font(obj, LV_PART_MAIN); p->y = lv_font_get_line_height(font); } else if(code == LV_EVENT_KEY) { char c = *((char *)lv_event_get_param(e)); if(c == LV_KEY_RIGHT || c == LV_KEY_DOWN) { if(!lv_dropdown_is_open(obj)) { lv_dropdown_open(obj); } else if(dropdown->sel_opt_id + 1 < dropdown->option_cnt) { dropdown->sel_opt_id++; position_to_selected(obj); } } else if(c == LV_KEY_LEFT || c == LV_KEY_UP) { if(!lv_dropdown_is_open(obj)) { lv_dropdown_open(obj); } else if(dropdown->sel_opt_id > 0) { dropdown->sel_opt_id--; position_to_selected(obj); } } else if(c == LV_KEY_ESC) { dropdown->sel_opt_id = dropdown->sel_opt_id_orig; lv_dropdown_close(obj); } else if(c == LV_KEY_ENTER) { /* Handle the ENTER key only if it was send by an other object. * Do no process it if ENTER is sent by the dropdown because it's handled in LV_EVENT_RELEASED */ lv_obj_t * indev_obj = lv_indev_get_active_obj(); if(indev_obj != obj) { res = btn_release_handler(obj); if(res != LV_RESULT_OK) return; } } } else if(code == LV_EVENT_DRAW_MAIN) { draw_main(e); } } static void lv_dropdown_list_event(const lv_obj_class_t * class_p, lv_event_t * e) { LV_UNUSED(class_p); lv_result_t res; /*Call the ancestor's event handler*/ lv_event_code_t code = lv_event_get_code(e); if(code != LV_EVENT_DRAW_POST) { res = lv_obj_event_base(MY_CLASS_LIST, e); if(res != LV_RESULT_OK) return; } lv_obj_t * list = lv_event_get_target(e); lv_obj_t * dropdown_obj = ((lv_dropdown_list_t *)list)->dropdown; lv_dropdown_t * dropdown = (lv_dropdown_t *)dropdown_obj; if(code == LV_EVENT_RELEASED) { if(lv_indev_get_scroll_obj(lv_indev_active()) == NULL) { list_release_handler(list); } } else if(code == LV_EVENT_PRESSED) { list_press_handler(list); } else if(code == LV_EVENT_SCROLL_BEGIN) { dropdown->pr_opt_id = LV_DROPDOWN_PR_NONE; lv_obj_invalidate(list); } else if(code == LV_EVENT_DRAW_POST) { draw_list(e); res = lv_obj_event_base(MY_CLASS_LIST, e); if(res != LV_RESULT_OK) return; } } static void draw_main(lv_event_t * e) { lv_obj_t * obj = lv_event_get_target(e); lv_dropdown_t * dropdown = (lv_dropdown_t *)obj; lv_layer_t * layer = lv_event_get_layer(e); int32_t border_width = lv_obj_get_style_border_width(obj, LV_PART_MAIN); int32_t left = lv_obj_get_style_pad_left(obj, LV_PART_MAIN) + border_width; int32_t right = lv_obj_get_style_pad_right(obj, LV_PART_MAIN) + border_width; int32_t top = lv_obj_get_style_pad_top(obj, LV_PART_MAIN) + border_width; lv_draw_label_dsc_t symbol_dsc; lv_draw_label_dsc_init(&symbol_dsc); lv_obj_init_draw_label_dsc(obj, LV_PART_INDICATOR, &symbol_dsc); /*If no text specified use the selected option*/ const char * opt_txt; char buf[128]; if(dropdown->text) opt_txt = dropdown->text; else { lv_dropdown_get_selected_str(obj, buf, 128); opt_txt = buf; } bool symbol_to_left = false; if(dropdown->dir == LV_DIR_LEFT) symbol_to_left = true; if(lv_obj_get_style_base_dir(obj, LV_PART_MAIN) == LV_BASE_DIR_RTL) symbol_to_left = true; if(dropdown->symbol) { lv_image_src_t symbol_type = lv_image_src_get_type(dropdown->symbol); int32_t symbol_w; int32_t symbol_h; if(symbol_type == LV_IMAGE_SRC_SYMBOL) { lv_point_t size; lv_text_get_size(&size, dropdown->symbol, symbol_dsc.font, symbol_dsc.letter_space, symbol_dsc.line_space, LV_COORD_MAX, symbol_dsc.flag); symbol_w = size.x; symbol_h = size.y; } else { lv_image_header_t header; lv_result_t res = lv_image_decoder_get_info(dropdown->symbol, &header); if(res == LV_RESULT_OK) { symbol_w = header.w; symbol_h = header.h; } else { symbol_w = -1; symbol_h = -1; } } lv_area_t symbol_area; if(symbol_to_left) { symbol_area.x1 = obj->coords.x1 + left; symbol_area.x2 = symbol_area.x1 + symbol_w - 1; } else { symbol_area.x1 = obj->coords.x2 - right - symbol_w; symbol_area.x2 = symbol_area.x1 + symbol_w - 1; } if(symbol_type == LV_IMAGE_SRC_SYMBOL) { symbol_area.y1 = obj->coords.y1 + top; symbol_area.y2 = symbol_area.y1 + symbol_h - 1; symbol_dsc.text = dropdown->symbol; lv_draw_label(layer, &symbol_dsc, &symbol_area); } else { symbol_area.y1 = obj->coords.y1 + (lv_obj_get_height(obj) - symbol_h) / 2; symbol_area.y2 = symbol_area.y1 + symbol_h - 1; lv_draw_image_dsc_t img_dsc; lv_draw_image_dsc_init(&img_dsc); lv_obj_init_draw_image_dsc(obj, LV_PART_INDICATOR, &img_dsc); img_dsc.pivot.x = symbol_w / 2; img_dsc.pivot.y = symbol_h / 2; img_dsc.rotation = lv_obj_get_style_transform_rotation(obj, LV_PART_INDICATOR); img_dsc.src = dropdown->symbol; lv_draw_image(layer, &img_dsc, &symbol_area); } } lv_draw_label_dsc_t label_dsc; lv_draw_label_dsc_init(&label_dsc); lv_obj_init_draw_label_dsc(obj, LV_PART_MAIN, &label_dsc); lv_point_t size; lv_text_get_size(&size, opt_txt, label_dsc.font, label_dsc.letter_space, label_dsc.line_space, LV_COORD_MAX, label_dsc.flag); lv_area_t txt_area; txt_area.y1 = obj->coords.y1 + top; txt_area.y2 = txt_area.y1 + size.y; /*Center align the text if no symbol*/ if(dropdown->symbol == NULL) { txt_area.x1 = obj->coords.x1 + (lv_obj_get_width(obj) - size.x) / 2; txt_area.x2 = txt_area.x1 + size.x; } else { /*Text to the right*/ if(symbol_to_left) { txt_area.x1 = obj->coords.x2 - right - size.x; txt_area.x2 = txt_area.x1 + size.x; } else { txt_area.x1 = obj->coords.x1 + left; txt_area.x2 = txt_area.x1 + size.x; } } label_dsc.text = opt_txt; if(dropdown->text == NULL) { label_dsc.text_local = true; } lv_draw_label(layer, &label_dsc, &txt_area); } static void draw_list(lv_event_t * e) { lv_obj_t * list_obj = lv_event_get_target(e); lv_dropdown_list_t * list = (lv_dropdown_list_t *)list_obj; lv_obj_t * dropdown_obj = list->dropdown; lv_dropdown_t * dropdown = (lv_dropdown_t *)dropdown_obj; lv_layer_t * layer = lv_event_get_layer(e); /* Clip area might be too large too to shadow but * the selected option can be drawn on only the background*/ lv_area_t clip_area_core; bool has_common; has_common = _lv_area_intersect(&clip_area_core, &layer->clip_area, &dropdown->list->coords); if(has_common) { const lv_area_t clip_area_ori = layer->clip_area; layer->clip_area = clip_area_core; if(dropdown->selected_highlight) { if(dropdown->pr_opt_id == dropdown->sel_opt_id) { draw_box(dropdown_obj, layer, dropdown->pr_opt_id, LV_STATE_CHECKED | LV_STATE_PRESSED); draw_box_label(dropdown_obj, layer, dropdown->pr_opt_id, LV_STATE_CHECKED | LV_STATE_PRESSED); } else { draw_box(dropdown_obj, layer, dropdown->pr_opt_id, LV_STATE_PRESSED); draw_box_label(dropdown_obj, layer, dropdown->pr_opt_id, LV_STATE_PRESSED); draw_box(dropdown_obj, layer, dropdown->sel_opt_id, LV_STATE_CHECKED); draw_box_label(dropdown_obj, layer, dropdown->sel_opt_id, LV_STATE_CHECKED); } } else { draw_box(dropdown_obj, layer, dropdown->pr_opt_id, LV_STATE_PRESSED); draw_box_label(dropdown_obj, layer, dropdown->pr_opt_id, LV_STATE_PRESSED); } layer->clip_area = clip_area_ori; } } static void draw_box(lv_obj_t * dropdown_obj, lv_layer_t * layer, uint32_t id, lv_state_t state) { if(id == LV_DROPDOWN_PR_NONE) return; lv_dropdown_t * dropdown = (lv_dropdown_t *)dropdown_obj; lv_obj_t * list_obj = dropdown->list; lv_state_t state_ori = list_obj->state; if(state != list_obj->state) { list_obj->state = state; list_obj->skip_trans = 1; } /*Draw a rectangle under the selected item*/ const lv_font_t * font = lv_obj_get_style_text_font(list_obj, LV_PART_SELECTED); int32_t line_space = lv_obj_get_style_text_line_space(list_obj, LV_PART_SELECTED); int32_t font_h = lv_font_get_line_height(font); /*Draw the selected*/ lv_obj_t * label = get_label(dropdown_obj); lv_area_t rect_area; rect_area.y1 = label->coords.y1; rect_area.y1 += id * (font_h + line_space); rect_area.y1 -= line_space / 2; rect_area.y2 = rect_area.y1 + font_h + line_space - 1; rect_area.x1 = dropdown->list->coords.x1; rect_area.x2 = dropdown->list->coords.x2; lv_draw_rect_dsc_t sel_rect; lv_draw_rect_dsc_init(&sel_rect); lv_obj_init_draw_rect_dsc(list_obj, LV_PART_SELECTED, &sel_rect); lv_draw_rect(layer, &sel_rect, &rect_area); list_obj->state = state_ori; list_obj->skip_trans = 0; } static void draw_box_label(lv_obj_t * dropdown_obj, lv_layer_t * layer, uint32_t id, lv_state_t state) { if(id == LV_DROPDOWN_PR_NONE) return; lv_dropdown_t * dropdown = (lv_dropdown_t *)dropdown_obj; lv_obj_t * list_obj = dropdown->list; lv_state_t state_orig = list_obj->state; if(state != list_obj->state) { list_obj->state = state; list_obj->skip_trans = 1; } lv_draw_label_dsc_t label_dsc; lv_draw_label_dsc_init(&label_dsc); lv_obj_init_draw_label_dsc(list_obj, LV_PART_SELECTED, &label_dsc); label_dsc.line_space = lv_obj_get_style_text_line_space(list_obj, LV_PART_SELECTED); /*Line space should come from the list*/ lv_obj_t * label = get_label(dropdown_obj); if(label == NULL) return; int32_t font_h = lv_font_get_line_height(label_dsc.font); lv_area_t area_sel; area_sel.y1 = label->coords.y1; area_sel.y1 += id * (font_h + label_dsc.line_space); area_sel.y1 -= label_dsc.line_space / 2; area_sel.y2 = area_sel.y1 + font_h + label_dsc.line_space - 1; area_sel.x1 = list_obj->coords.x1; area_sel.x2 = list_obj->coords.x2; lv_area_t mask_sel; bool area_ok; area_ok = _lv_area_intersect(&mask_sel, &layer->clip_area, &area_sel); if(area_ok) { const lv_area_t clip_area_ori = layer->clip_area; layer->clip_area = mask_sel; label_dsc.text = lv_label_get_text(label); lv_draw_label(layer, &label_dsc, &label->coords); layer->clip_area = clip_area_ori; } list_obj->state = state_orig; list_obj->skip_trans = 0; } static lv_result_t btn_release_handler(lv_obj_t * obj) { lv_dropdown_t * dropdown = (lv_dropdown_t *)obj; lv_indev_t * indev = lv_indev_active(); if(lv_indev_get_scroll_obj(indev) == NULL) { if(lv_dropdown_is_open(obj)) { lv_dropdown_close(obj); if(dropdown->sel_opt_id_orig != dropdown->sel_opt_id) { dropdown->sel_opt_id_orig = dropdown->sel_opt_id; lv_result_t res; uint32_t id = dropdown->sel_opt_id; /*Just to use uint32_t in event data*/ res = lv_obj_send_event(obj, LV_EVENT_VALUE_CHANGED, &id); if(res != LV_RESULT_OK) return res; lv_obj_invalidate(obj); } lv_indev_type_t indev_type = lv_indev_get_type(indev); if(indev_type == LV_INDEV_TYPE_ENCODER) { lv_group_set_editing(lv_obj_get_group(obj), false); } } else { lv_dropdown_open(obj); } } else { dropdown->sel_opt_id = dropdown->sel_opt_id_orig; lv_obj_invalidate(obj); } return LV_RESULT_OK; } /** * Called when a drop down list is released to open it or set new option * @param list pointer to the drop down list's list * @return LV_RESULT_INVALID if the list is not being deleted in the user callback. Else LV_RESULT_OK */ static lv_result_t list_release_handler(lv_obj_t * list_obj) { lv_dropdown_list_t * list = (lv_dropdown_list_t *) list_obj; lv_obj_t * dropdown_obj = list->dropdown; lv_dropdown_t * dropdown = (lv_dropdown_t *)dropdown_obj; lv_indev_t * indev = lv_indev_active(); /*Leave edit mode once a new item is selected*/ if(lv_indev_get_type(indev) == LV_INDEV_TYPE_ENCODER) { dropdown->sel_opt_id_orig = dropdown->sel_opt_id; lv_group_t * g = lv_obj_get_group(dropdown_obj); if(lv_group_get_editing(g)) { lv_group_set_editing(g, false); } } /*Search the clicked option (For KEYPAD and ENCODER the new value should be already set)*/ if(lv_indev_get_type(indev) == LV_INDEV_TYPE_POINTER || lv_indev_get_type(indev) == LV_INDEV_TYPE_BUTTON) { lv_point_t p; lv_indev_get_point(indev, &p); dropdown->sel_opt_id = get_id_on_point(dropdown_obj, p.y); dropdown->sel_opt_id_orig = dropdown->sel_opt_id; } lv_dropdown_close(dropdown_obj); /*Invalidate to refresh the text*/ if(dropdown->text == NULL) lv_obj_invalidate(dropdown_obj); uint32_t id = dropdown->sel_opt_id; /*Just to use uint32_t in event data*/ lv_result_t res = lv_obj_send_event(dropdown_obj, LV_EVENT_VALUE_CHANGED, &id); if(res != LV_RESULT_OK) return res; return LV_RESULT_OK; } static void list_press_handler(lv_obj_t * list_obj) { lv_dropdown_list_t * list = (lv_dropdown_list_t *) list_obj; lv_obj_t * dropdown_obj = list->dropdown; lv_dropdown_t * dropdown = (lv_dropdown_t *)dropdown_obj; lv_indev_t * indev = lv_indev_active(); if(indev && (lv_indev_get_type(indev) == LV_INDEV_TYPE_POINTER || lv_indev_get_type(indev) == LV_INDEV_TYPE_BUTTON)) { lv_point_t p; lv_indev_get_point(indev, &p); dropdown->pr_opt_id = get_id_on_point(dropdown_obj, p.y); lv_obj_invalidate(list_obj); } } static uint32_t get_id_on_point(lv_obj_t * dropdown_obj, int32_t y) { lv_dropdown_t * dropdown = (lv_dropdown_t *)dropdown_obj; lv_obj_t * label = get_label(dropdown_obj); if(label == NULL) return 0; y -= label->coords.y1; const lv_font_t * font = lv_obj_get_style_text_font(label, LV_PART_MAIN); int32_t font_h = lv_font_get_line_height(font); int32_t line_space = lv_obj_get_style_text_line_space(label, LV_PART_MAIN); y += line_space / 2; int32_t h = font_h + line_space; uint32_t opt = y / h; if(opt >= dropdown->option_cnt) opt = dropdown->option_cnt - 1; return opt; } /** * Set the position of list when it is closed to show the selected item * @param ddlist pointer to a drop down list */ static void position_to_selected(lv_obj_t * dropdown_obj) { lv_dropdown_t * dropdown = (lv_dropdown_t *)dropdown_obj; lv_obj_t * label = get_label(dropdown_obj); if(label == NULL) return; if(lv_obj_get_height(label) <= lv_obj_get_content_height(dropdown_obj)) return; const lv_font_t * font = lv_obj_get_style_text_font(label, LV_PART_MAIN); int32_t font_h = lv_font_get_line_height(font); int32_t line_space = lv_obj_get_style_text_line_space(label, LV_PART_MAIN); int32_t unit_h = font_h + line_space; int32_t line_y1 = dropdown->sel_opt_id * unit_h; /*Scroll to the selected option*/ lv_obj_scroll_to_y(dropdown->list, line_y1, LV_ANIM_OFF); lv_obj_invalidate(dropdown->list); } static lv_obj_t * get_label(const lv_obj_t * obj) { lv_dropdown_t * dropdown = (lv_dropdown_t *)obj; if(dropdown->list == NULL) return NULL; return lv_obj_get_child(dropdown->list, 0); } #endif
0
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets/roller/lv_roller.c
/** * @file lv_roller.c * */ /********************* * INCLUDES *********************/ #include "lv_roller.h" #if LV_USE_ROLLER != 0 #include "../../misc/lv_assert.h" #include "../../draw/lv_draw.h" #include "../../core/lv_group.h" #include "../../indev/lv_indev.h" #include "../../indev/lv_indev_scroll.h" #include "../../indev/lv_indev_private.h" #include "../../stdlib/lv_string.h" /********************* * DEFINES *********************/ #define MY_CLASS &lv_roller_class #define MY_CLASS_LABEL &lv_roller_label_class #define EXTRA_INF_SIZE 1000 /*[px]: add the options multiple times until getting this height*/ /********************** * TYPEDEFS **********************/ /********************** * STATIC PROTOTYPES **********************/ static void lv_roller_constructor(const lv_obj_class_t * class_p, lv_obj_t * obj); static void lv_roller_event(const lv_obj_class_t * class_p, lv_event_t * e); static void lv_roller_label_event(const lv_obj_class_t * class_p, lv_event_t * e); static void draw_main(lv_event_t * e); static void draw_label(lv_event_t * e); static void get_sel_area(lv_obj_t * obj, lv_area_t * sel_area); static void refr_position(lv_obj_t * obj, lv_anim_enable_t animen); static lv_result_t release_handler(lv_obj_t * obj); static void inf_normalize(lv_obj_t * obj_scrl); static lv_obj_t * get_label(const lv_obj_t * obj); static int32_t get_selected_label_width(const lv_obj_t * obj); static void scroll_anim_ready_cb(lv_anim_t * a); static void set_y_anim(void * obj, int32_t v); static void transform_vect_recursive(lv_obj_t * roller, lv_point_t * vect); /********************** * STATIC VARIABLES **********************/ const lv_obj_class_t lv_roller_class = { .constructor_cb = lv_roller_constructor, .event_cb = lv_roller_event, .width_def = LV_SIZE_CONTENT, .height_def = LV_DPI_DEF, .instance_size = sizeof(lv_roller_t), .editable = LV_OBJ_CLASS_EDITABLE_TRUE, .group_def = LV_OBJ_CLASS_GROUP_DEF_TRUE, .base_class = &lv_obj_class, .name = "roller", }; const lv_obj_class_t lv_roller_label_class = { .event_cb = lv_roller_label_event, .instance_size = sizeof(lv_label_t), .base_class = &lv_label_class, .name = "roller-label", }; /********************** * MACROS **********************/ /********************** * GLOBAL FUNCTIONS **********************/ /** * Create a roller object * @param parent pointer to an object, it will be the parent of the new roller * @return pointer to the created roller */ lv_obj_t * lv_roller_create(lv_obj_t * parent) { LV_LOG_INFO("begin"); lv_obj_t * obj = lv_obj_class_create_obj(MY_CLASS, parent); lv_obj_class_init_obj(obj); return obj; } /*===================== * Setter functions *====================*/ /** * Set the options on a roller * @param roller pointer to roller object * @param options a string with '\n' separated options. E.g. "One\nTwo\nThree" * @param mode `LV_ROLLER_MODE_NORMAL` or `LV_ROLLER_MODE_INFINITE` */ void lv_roller_set_options(lv_obj_t * obj, const char * options, lv_roller_mode_t mode) { LV_ASSERT_OBJ(obj, MY_CLASS); LV_ASSERT_NULL(options); lv_roller_t * roller = (lv_roller_t *)obj; lv_obj_t * label = get_label(obj); roller->sel_opt_id = 0; roller->sel_opt_id_ori = 0; /*Count the '\n'-s to determine the number of options*/ roller->option_cnt = 0; uint32_t cnt; for(cnt = 0; options[cnt] != '\0'; cnt++) { if(options[cnt] == '\n') roller->option_cnt++; } roller->option_cnt++; /*Last option has no `\n`*/ if(mode == LV_ROLLER_MODE_NORMAL) { roller->mode = LV_ROLLER_MODE_NORMAL; lv_label_set_text(label, options); } else { roller->mode = LV_ROLLER_MODE_INFINITE; const lv_font_t * font = lv_obj_get_style_text_font(obj, 0); int32_t normal_h = roller->option_cnt * (lv_font_get_line_height(font) + lv_obj_get_style_text_letter_space(obj, 0)); roller->inf_page_cnt = LV_CLAMP(3, EXTRA_INF_SIZE / normal_h, 15); if(!(roller->inf_page_cnt & 1)) roller->inf_page_cnt++; /*Make it odd*/ LV_LOG_INFO("Using %" LV_PRIu32 " pages to make the roller look infinite", roller->inf_page_cnt); size_t opt_len = lv_strlen(options) + 1; /*+1 to add '\n' after option lists*/ char * opt_extra = lv_malloc(opt_len * roller->inf_page_cnt); uint32_t i; for(i = 0; i < roller->inf_page_cnt; i++) { lv_strcpy(&opt_extra[opt_len * i], options); opt_extra[opt_len * (i + 1) - 1] = '\n'; } opt_extra[opt_len * roller->inf_page_cnt - 1] = '\0'; lv_label_set_text(label, opt_extra); lv_free(opt_extra); roller->sel_opt_id = ((roller->inf_page_cnt / 2) + 0) * roller->option_cnt; roller->option_cnt = roller->option_cnt * roller->inf_page_cnt; inf_normalize(obj); } roller->sel_opt_id_ori = roller->sel_opt_id; /*If the selected text has larger font the label needs some extra draw padding to draw it.*/ lv_obj_refresh_ext_draw_size(label); } /** * Set the selected option * @param roller pointer to a roller object * @param sel_opt id of the selected option (0 ... number of option - 1); * @param anim_en LV_ANIM_ON: set with animation; LV_ANOM_OFF set immediately */ void lv_roller_set_selected(lv_obj_t * obj, uint32_t sel_opt, lv_anim_enable_t anim) { LV_ASSERT_OBJ(obj, MY_CLASS); /*Set the value even if it's the same as the current value because *if moving to the next option with an animation which was just deleted in the PRESS Call the ancestor's event handler *nothing will continue the animation.*/ lv_roller_t * roller = (lv_roller_t *)obj; /*In infinite mode interpret the new ID relative to the currently visible "page"*/ if(roller->mode == LV_ROLLER_MODE_INFINITE) { uint32_t real_option_cnt = roller->option_cnt / roller->inf_page_cnt; uint32_t current_page = roller->sel_opt_id / real_option_cnt; /*Set by the user to e.g. 0, 1, 2, 3... *Upscale the value to the current page*/ if(sel_opt < real_option_cnt) { uint32_t act_opt = roller->sel_opt_id - current_page * real_option_cnt; int32_t sel_opt_signed = sel_opt; /*Huge jump? Probably from last to first or first to last option.*/ if((uint32_t)LV_ABS((int16_t)(act_opt - sel_opt)) > real_option_cnt / 2) { if(act_opt > sel_opt) sel_opt_signed += real_option_cnt; else sel_opt_signed -= real_option_cnt; } sel_opt = sel_opt_signed + real_option_cnt * current_page; } } roller->sel_opt_id = sel_opt < roller->option_cnt ? sel_opt : roller->option_cnt - 1; roller->sel_opt_id_ori = roller->sel_opt_id; refr_position(obj, anim); } /** * Set the height to show the given number of rows (options) * @param roller pointer to a roller object * @param row_cnt number of desired visible rows */ void lv_roller_set_visible_row_count(lv_obj_t * obj, uint32_t row_cnt) { LV_ASSERT_OBJ(obj, MY_CLASS); const lv_font_t * font = lv_obj_get_style_text_font(obj, LV_PART_MAIN); int32_t line_space = lv_obj_get_style_text_line_space(obj, LV_PART_MAIN); int32_t border_width = lv_obj_get_style_border_width(obj, LV_PART_MAIN); lv_obj_set_height(obj, (lv_font_get_line_height(font) + line_space) * row_cnt + 2 * border_width); } /*===================== * Getter functions *====================*/ /** * Get the id of the selected option * @param roller pointer to a roller object * @return id of the selected option (0 ... number of option - 1); */ uint32_t lv_roller_get_selected(const lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_roller_t * roller = (lv_roller_t *)obj; if(roller->mode == LV_ROLLER_MODE_INFINITE) { uint32_t real_id_cnt = roller->option_cnt / roller->inf_page_cnt; return roller->sel_opt_id % real_id_cnt; } else { return roller->sel_opt_id; } } /** * Get the current selected option as a string * @param ddlist pointer to ddlist object * @param buf pointer to an array to store the string * @param buf_size size of `buf` in bytes. 0: to ignore it. */ void lv_roller_get_selected_str(const lv_obj_t * obj, char * buf, uint32_t buf_size) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_roller_t * roller = (lv_roller_t *)obj; lv_obj_t * label = get_label(obj); uint32_t i; uint32_t line = 0; const char * opt_txt = lv_label_get_text(label); size_t txt_len = lv_strlen(opt_txt); for(i = 0; i < txt_len && line != roller->sel_opt_id; i++) { if(opt_txt[i] == '\n') line++; } uint32_t c; for(c = 0; i < txt_len && opt_txt[i] != '\n'; c++, i++) { if(buf_size && c >= buf_size - 1) { LV_LOG_WARN("the buffer was too small"); break; } buf[c] = opt_txt[i]; } buf[c] = '\0'; } /** * Get the options of a roller * @param roller pointer to roller object * @return the options separated by '\n'-s (E.g. "Option1\nOption2\nOption3") */ const char * lv_roller_get_options(const lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); return lv_label_get_text(get_label(obj)); } /** * Get the total number of options * @param roller pointer to a roller object * @return the total number of options */ uint32_t lv_roller_get_option_cnt(const lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_roller_t * roller = (lv_roller_t *)obj; if(roller->mode == LV_ROLLER_MODE_INFINITE) { return roller->option_cnt / roller->inf_page_cnt; } else { return roller->option_cnt; } } /********************** * STATIC FUNCTIONS **********************/ static void lv_roller_constructor(const lv_obj_class_t * class_p, lv_obj_t * obj) { LV_UNUSED(class_p); lv_roller_t * roller = (lv_roller_t *)obj; roller->mode = LV_ROLLER_MODE_NORMAL; roller->option_cnt = 0; roller->sel_opt_id = 0; roller->sel_opt_id_ori = 0; lv_obj_remove_flag(obj, LV_OBJ_FLAG_SCROLLABLE); lv_obj_remove_flag(obj, LV_OBJ_FLAG_SCROLL_CHAIN_VER); LV_LOG_INFO("begin"); lv_obj_t * label = lv_obj_class_create_obj(&lv_roller_label_class, obj); lv_obj_class_init_obj(label); #if LV_WIDGETS_HAS_DEFAULT_VALUE lv_roller_set_options(obj, "Option 1\nOption 2\nOption 3\nOption 4\nOption 5", LV_ROLLER_MODE_NORMAL); #endif LV_LOG_TRACE("finished"); } static void lv_roller_event(const lv_obj_class_t * class_p, lv_event_t * e) { LV_UNUSED(class_p); lv_result_t res; /*Call the ancestor's event handler*/ res = lv_obj_event_base(MY_CLASS, e); if(res != LV_RESULT_OK) return; const lv_event_code_t code = lv_event_get_code(e); lv_obj_t * obj = lv_event_get_current_target(e); lv_roller_t * roller = (lv_roller_t *)obj; if(code == LV_EVENT_GET_SELF_SIZE) { lv_point_t * p = lv_event_get_param(e); p->x = get_selected_label_width(obj); } else if(code == LV_EVENT_STYLE_CHANGED) { lv_obj_t * label = get_label(obj); /*Be sure the label's style is updated before processing the roller*/ if(label) lv_obj_send_event(label, LV_EVENT_STYLE_CHANGED, NULL); lv_obj_refresh_self_size(obj); refr_position(obj, LV_ANIM_OFF); } else if(code == LV_EVENT_SIZE_CHANGED) { refr_position(obj, LV_ANIM_OFF); } else if(code == LV_EVENT_PRESSED) { roller->moved = 0; lv_anim_delete(get_label(obj), set_y_anim); } else if(code == LV_EVENT_PRESSING) { lv_indev_t * indev = lv_indev_active(); lv_point_t p; lv_indev_get_vect(indev, &p); transform_vect_recursive(obj, &p); if(p.y) { lv_obj_t * label = get_label(obj); lv_obj_set_y(label, lv_obj_get_y(label) + p.y); roller->moved = 1; } } else if(code == LV_EVENT_RELEASED || code == LV_EVENT_PRESS_LOST) { release_handler(obj); } else if(code == LV_EVENT_FOCUSED) { lv_group_t * g = lv_obj_get_group(obj); lv_indev_type_t indev_type = lv_indev_get_type(lv_indev_active()); /*Encoders need special handling*/ if(indev_type == LV_INDEV_TYPE_ENCODER) { const bool editing = lv_group_get_editing(g); /*Save the current state when entered to edit mode*/ if(editing) { roller->sel_opt_id_ori = roller->sel_opt_id; } else { /*In navigate mode revert the original value*/ if(roller->sel_opt_id != roller->sel_opt_id_ori) { roller->sel_opt_id = roller->sel_opt_id_ori; refr_position(obj, LV_ANIM_ON); } } } else { /*Save the current value. Used to revert this *state if ENTER won't be pressed*/ roller->sel_opt_id_ori = roller->sel_opt_id; } } else if(code == LV_EVENT_DEFOCUSED) { /*Revert the original state*/ if(roller->sel_opt_id != roller->sel_opt_id_ori) { roller->sel_opt_id = roller->sel_opt_id_ori; refr_position(obj, LV_ANIM_ON); } } else if(code == LV_EVENT_KEY) { char c = *((char *)lv_event_get_param(e)); if(c == LV_KEY_RIGHT || c == LV_KEY_DOWN) { if(roller->sel_opt_id + 1 < roller->option_cnt) { uint32_t ori_id = roller->sel_opt_id_ori; /*lv_roller_set_selected will overwrite this*/ lv_roller_set_selected(obj, roller->sel_opt_id + 1, LV_ANIM_ON); roller->sel_opt_id_ori = ori_id; } } else if(c == LV_KEY_LEFT || c == LV_KEY_UP) { if(roller->sel_opt_id > 0) { uint32_t ori_id = roller->sel_opt_id_ori; /*lv_roller_set_selected will overwrite this*/ lv_roller_set_selected(obj, roller->sel_opt_id - 1, LV_ANIM_ON); roller->sel_opt_id_ori = ori_id; } } } else if(code == LV_EVENT_REFR_EXT_DRAW_SIZE) { lv_obj_t * label = get_label(obj); lv_obj_refresh_ext_draw_size(label); } else if(code == LV_EVENT_DRAW_MAIN || code == LV_EVENT_DRAW_POST) { draw_main(e); } } static void lv_roller_label_event(const lv_obj_class_t * class_p, lv_event_t * e) { LV_UNUSED(class_p); lv_result_t res; lv_event_code_t code = lv_event_get_code(e); /*LV_EVENT_DRAW_MAIN will be called in the draw function*/ if(code != LV_EVENT_DRAW_MAIN) { /* Call the ancestor's event handler */ res = lv_obj_event_base(MY_CLASS_LABEL, e); if(res != LV_RESULT_OK) return; } lv_obj_t * label = lv_event_get_target(e); if(code == LV_EVENT_REFR_EXT_DRAW_SIZE) { /*If the selected text has a larger font it needs some extra space to draw it*/ int32_t * s = lv_event_get_param(e); lv_obj_t * obj = lv_obj_get_parent(label); int32_t sel_w = get_selected_label_width(obj); int32_t label_w = lv_obj_get_width(label); *s = LV_MAX(*s, sel_w - label_w); } else if(code == LV_EVENT_SIZE_CHANGED) { refr_position(lv_obj_get_parent(label), LV_ANIM_OFF); } else if(code == LV_EVENT_DRAW_MAIN) { draw_label(e); } } static void draw_main(lv_event_t * e) { lv_event_code_t code = lv_event_get_code(e); lv_obj_t * obj = lv_event_get_target(e); if(code == LV_EVENT_DRAW_MAIN) { /*Draw the selected rectangle*/ lv_layer_t * layer = lv_event_get_layer(e); lv_area_t sel_area; get_sel_area(obj, &sel_area); lv_draw_rect_dsc_t sel_dsc; lv_draw_rect_dsc_init(&sel_dsc); lv_obj_init_draw_rect_dsc(obj, LV_PART_SELECTED, &sel_dsc); lv_draw_rect(layer, &sel_dsc, &sel_area); } /*Post draw when the children are drawn*/ else if(code == LV_EVENT_DRAW_POST) { lv_layer_t * layer = lv_event_get_layer(e); lv_draw_label_dsc_t label_dsc; lv_draw_label_dsc_init(&label_dsc); lv_obj_init_draw_label_dsc(obj, LV_PART_SELECTED, &label_dsc); /*Redraw the text on the selected area*/ lv_area_t sel_area; get_sel_area(obj, &sel_area); lv_area_t mask_sel; bool area_ok; area_ok = _lv_area_intersect(&mask_sel, &layer->clip_area, &sel_area); if(area_ok) { lv_obj_t * label = get_label(obj); if(lv_label_get_recolor(label)) label_dsc.flag |= LV_TEXT_FLAG_RECOLOR; /*Get the size of the "selected text"*/ lv_point_t res_p; lv_text_get_size(&res_p, lv_label_get_text(label), label_dsc.font, label_dsc.letter_space, label_dsc.line_space, lv_obj_get_width(obj), LV_TEXT_FLAG_EXPAND); /*Move the selected label proportionally with the background label*/ int32_t roller_h = lv_obj_get_height(obj); int32_t label_y_prop = label->coords.y1 - (roller_h / 2 + obj->coords.y1); /*label offset from the middle line of the roller*/ label_y_prop = (label_y_prop * 16384) / lv_obj_get_height( label); /*Proportional position from the middle line (upscaled by << 14)*/ /*Apply a correction with different line heights*/ const lv_font_t * normal_label_font = lv_obj_get_style_text_font(obj, LV_PART_MAIN); int32_t corr = (label_dsc.font->line_height - normal_label_font->line_height) / 2; /*Apply the proportional position to the selected text*/ res_p.y -= corr; int32_t label_sel_y = roller_h / 2 + obj->coords.y1; label_sel_y += (label_y_prop * res_p.y) >> 14; label_sel_y -= corr; int32_t bwidth = lv_obj_get_style_border_width(obj, LV_PART_MAIN); int32_t pleft = lv_obj_get_style_pad_left(obj, LV_PART_MAIN); int32_t pright = lv_obj_get_style_pad_right(obj, LV_PART_MAIN); /*Draw the selected text*/ lv_area_t label_sel_area; label_sel_area.x1 = obj->coords.x1 + pleft + bwidth; label_sel_area.y1 = label_sel_y; label_sel_area.x2 = obj->coords.x2 - pright - bwidth; label_sel_area.y2 = label_sel_area.y1 + res_p.y; label_dsc.flag |= LV_TEXT_FLAG_EXPAND; const lv_area_t clip_area_ori = layer->clip_area; layer->clip_area = mask_sel; label_dsc.text = lv_label_get_text(label); lv_draw_label(layer, &label_dsc, &label_sel_area); layer->clip_area = clip_area_ori; } } } static void draw_label(lv_event_t * e) { /* Split the drawing of the label into an upper (above the selected area) * and a lower (below the selected area)*/ lv_obj_t * label_obj = lv_event_get_target(e); lv_obj_t * roller = lv_obj_get_parent(label_obj); lv_draw_label_dsc_t label_draw_dsc; lv_draw_label_dsc_init(&label_draw_dsc); lv_obj_init_draw_label_dsc(roller, LV_PART_MAIN, &label_draw_dsc); if(lv_label_get_recolor(label_obj)) label_draw_dsc.flag |= LV_TEXT_FLAG_RECOLOR; lv_layer_t * layer = lv_event_get_layer(e); /*If the roller has shadow or outline it has some ext. draw size *therefore the label can overflow the roller's boundaries. *To solve this limit the clip area to the "plain" roller.*/ const lv_area_t clip_area_ori = layer->clip_area; lv_area_t roller_clip_area; if(!_lv_area_intersect(&roller_clip_area, &layer->clip_area, &roller->coords)) return; layer->clip_area = roller_clip_area; lv_area_t sel_area; get_sel_area(roller, &sel_area); lv_area_t clip2; clip2.x1 = label_obj->coords.x1; clip2.y1 = label_obj->coords.y1; clip2.x2 = label_obj->coords.x2; clip2.y2 = sel_area.y1; if(_lv_area_intersect(&clip2, &layer->clip_area, &clip2)) { const lv_area_t clip_area_ori2 = layer->clip_area; layer->clip_area = clip2; label_draw_dsc.text = lv_label_get_text(label_obj); lv_draw_label(layer, &label_draw_dsc, &label_obj->coords); layer->clip_area = clip_area_ori2; } clip2.x1 = label_obj->coords.x1; clip2.y1 = sel_area.y2; clip2.x2 = label_obj->coords.x2; clip2.y2 = label_obj->coords.y2; if(_lv_area_intersect(&clip2, &layer->clip_area, &clip2)) { const lv_area_t clip_area_ori2 = layer->clip_area; layer->clip_area = clip2; label_draw_dsc.text = lv_label_get_text(label_obj); lv_draw_label(layer, &label_draw_dsc, &label_obj->coords); layer->clip_area = clip_area_ori2; } layer->clip_area = clip_area_ori; } static void get_sel_area(lv_obj_t * obj, lv_area_t * sel_area) { const lv_font_t * font_main = lv_obj_get_style_text_font(obj, LV_PART_MAIN); const lv_font_t * font_sel = lv_obj_get_style_text_font(obj, LV_PART_SELECTED); int32_t font_main_h = lv_font_get_line_height(font_main); int32_t font_sel_h = lv_font_get_line_height(font_sel); int32_t line_space = lv_obj_get_style_text_line_space(obj, LV_PART_MAIN); int32_t d = (font_sel_h + font_main_h) / 2 + line_space; sel_area->y1 = obj->coords.y1 + lv_obj_get_height(obj) / 2 - d / 2; sel_area->y2 = sel_area->y1 + d; lv_area_t roller_coords; lv_obj_get_coords(obj, &roller_coords); sel_area->x1 = roller_coords.x1; sel_area->x2 = roller_coords.x2; } /** * Refresh the position of the roller. It uses the id stored in: roller->ddlist.selected_option_id * @param roller pointer to a roller object * @param anim_en LV_ANIM_ON: refresh with animation; LV_ANIM_OFF: without animation */ static void refr_position(lv_obj_t * obj, lv_anim_enable_t anim_en) { lv_obj_t * label = get_label(obj); if(label == NULL) return; const lv_text_align_t align = lv_obj_calculate_style_text_align(label, LV_PART_MAIN, lv_label_get_text(label)); int32_t x = 0; switch(align) { case LV_TEXT_ALIGN_CENTER: x = (lv_obj_get_content_width(obj) - lv_obj_get_width(label)) / 2; break; case LV_TEXT_ALIGN_RIGHT: x = lv_obj_get_content_width(obj) - lv_obj_get_width(label); break; case LV_TEXT_ALIGN_LEFT: x = 0; break; default: /* Invalid alignment */ break; } lv_obj_set_x(label, x); const lv_font_t * font = lv_obj_get_style_text_font(obj, LV_PART_MAIN); const int32_t line_space = lv_obj_get_style_text_line_space(obj, LV_PART_MAIN); const int32_t font_h = lv_font_get_line_height(font); const int32_t h = lv_obj_get_content_height(obj); uint32_t anim_time = lv_obj_get_style_anim_time(obj, LV_PART_MAIN); /*Normally the animation's `end_cb` sets correct position of the roller if infinite. *But without animations we have to do it manually*/ if(anim_en == LV_ANIM_OFF || anim_time == 0) { inf_normalize(obj); } /* Calculate animation configuration */ lv_roller_t * roller = (lv_roller_t *)obj; int32_t id = roller->sel_opt_id; const int32_t sel_y1 = id * (font_h + line_space); const int32_t mid_y1 = h / 2 - font_h / 2; const int32_t new_y = mid_y1 - sel_y1; if(anim_en == LV_ANIM_OFF || anim_time == 0) { lv_anim_delete(label, set_y_anim); lv_obj_set_y(label, new_y); } else { lv_anim_t a; lv_anim_init(&a); lv_anim_set_var(&a, label); lv_anim_set_exec_cb(&a, set_y_anim); lv_anim_set_values(&a, lv_obj_get_y(label), new_y); lv_anim_set_time(&a, anim_time); lv_anim_set_ready_cb(&a, scroll_anim_ready_cb); lv_anim_set_path_cb(&a, lv_anim_path_ease_out); lv_anim_start(&a); } } static lv_result_t release_handler(lv_obj_t * obj) { lv_obj_t * label = get_label(obj); if(label == NULL) return LV_RESULT_OK; lv_indev_t * indev = lv_indev_active(); lv_roller_t * roller = (lv_roller_t *)obj; /*Leave edit mode once a new option is selected*/ lv_indev_type_t indev_type = lv_indev_get_type(indev); if(indev_type == LV_INDEV_TYPE_ENCODER || indev_type == LV_INDEV_TYPE_KEYPAD) { roller->sel_opt_id_ori = roller->sel_opt_id; if(indev_type == LV_INDEV_TYPE_ENCODER) { lv_group_t * g = lv_obj_get_group(obj); if(lv_group_get_editing(g)) { lv_group_set_editing(g, false); } } } if(lv_indev_get_type(indev) == LV_INDEV_TYPE_POINTER || lv_indev_get_type(indev) == LV_INDEV_TYPE_BUTTON) { /*Search the clicked option (For KEYPAD and ENCODER the new value should be already set)*/ int16_t new_opt = -1; if(roller->moved == 0) { new_opt = 0; lv_point_t p; lv_indev_get_point(indev, &p); p.y -= label->coords.y1; p.x -= label->coords.x1; uint32_t letter_i; letter_i = lv_label_get_letter_on(label, &p); const char * txt = lv_label_get_text(label); uint32_t i = 0; uint32_t i_prev = 0; uint32_t letter_cnt = 0; for(letter_cnt = 0; letter_cnt < letter_i; letter_cnt++) { uint32_t letter = _lv_text_encoded_next(txt, &i); /*Count he lines to reach the clicked letter. But ignore the last '\n' because it * still belongs to the clicked line*/ if(letter == '\n' && i_prev != letter_i) new_opt++; i_prev = i; } } else { /*If dragged then align the list to have an element in the middle*/ const lv_font_t * font = lv_obj_get_style_text_font(obj, LV_PART_MAIN); int32_t line_space = lv_obj_get_style_text_line_space(obj, LV_PART_MAIN); int32_t font_h = lv_font_get_line_height(font); int32_t label_unit = font_h + line_space; int32_t mid = obj->coords.y1 + (obj->coords.y2 - obj->coords.y1) / 2; lv_point_t p = indev->pointer.scroll_throw_vect_ori; transform_vect_recursive(obj, &p); int32_t scroll_throw = indev->scroll_throw; int32_t sum = 0; int32_t v = p.y; while(v) { sum += v; v = v * (100 - scroll_throw) / 100; } int32_t label_y1 = label->coords.y1 + sum; int32_t id = (mid - label_y1) / label_unit; if(id < 0) id = 0; if(id >= (int32_t)roller->option_cnt) id = roller->option_cnt - 1; new_opt = id; } if(new_opt >= 0) { lv_roller_set_selected(obj, new_opt, LV_ANIM_ON); } } uint32_t id = roller->sel_opt_id; /*Just to use uint32_t in event data*/ lv_result_t res = lv_obj_send_event(obj, LV_EVENT_VALUE_CHANGED, &id); return res; } /** * Set the middle page for the roller if infinite is enabled * @param roller pointer to a roller object */ static void inf_normalize(lv_obj_t * obj) { lv_roller_t * roller = (lv_roller_t *)obj; if(roller->mode == LV_ROLLER_MODE_INFINITE) { uint32_t real_id_cnt = roller->option_cnt / roller->inf_page_cnt; roller->sel_opt_id = roller->sel_opt_id % real_id_cnt; roller->sel_opt_id += (roller->inf_page_cnt / 2) * real_id_cnt; /*Select the middle page*/ roller->sel_opt_id_ori = roller->sel_opt_id % real_id_cnt; roller->sel_opt_id_ori += (roller->inf_page_cnt / 2) * real_id_cnt; /*Select the middle page*/ /*Move to the new id*/ const lv_font_t * font = lv_obj_get_style_text_font(obj, LV_PART_MAIN); int32_t line_space = lv_obj_get_style_text_line_space(obj, LV_PART_MAIN); int32_t font_h = lv_font_get_line_height(font); int32_t h = lv_obj_get_content_height(obj); lv_obj_t * label = get_label(obj); int32_t sel_y1 = roller->sel_opt_id * (font_h + line_space); int32_t mid_y1 = h / 2 - font_h / 2; int32_t new_y = mid_y1 - sel_y1; lv_obj_set_y(label, new_y); } } static lv_obj_t * get_label(const lv_obj_t * obj) { return lv_obj_get_child(obj, 0); } static int32_t get_selected_label_width(const lv_obj_t * obj) { lv_obj_t * label = get_label(obj); if(label == NULL) return 0; const lv_font_t * font = lv_obj_get_style_text_font(obj, LV_PART_SELECTED); int32_t letter_space = lv_obj_get_style_text_letter_space(obj, LV_PART_SELECTED); const char * txt = lv_label_get_text(label); lv_point_t size; lv_text_get_size(&size, txt, font, letter_space, 0, LV_COORD_MAX, LV_TEXT_FLAG_NONE); return size.x; } static void scroll_anim_ready_cb(lv_anim_t * a) { lv_obj_t * obj = lv_obj_get_parent(a->var); /*The label is animated*/ inf_normalize(obj); } static void set_y_anim(void * obj, int32_t v) { lv_obj_set_y(obj, v); } static void transform_vect_recursive(lv_obj_t * roller, lv_point_t * vect) { int16_t angle = 0; int32_t scale_x = 256; int32_t scale_y = 256; lv_obj_t * parent = roller; while(parent) { angle += lv_obj_get_style_transform_rotation(parent, 0); int32_t zoom_act_x = lv_obj_get_style_transform_scale_x_safe(parent, 0); int32_t zoom_act_y = lv_obj_get_style_transform_scale_y_safe(parent, 0); scale_x = (scale_y * zoom_act_x) >> 8; scale_y = (scale_y * zoom_act_y) >> 8; parent = lv_obj_get_parent(parent); } lv_point_t pivot = { 0, 0 }; scale_x = 256 * 256 / scale_x; scale_y = 256 * 256 / scale_y; lv_point_transform(vect, -angle, scale_x, scale_y, &pivot, false); } #endif
0
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets/roller/lv_roller.h
/** * @file lv_roller.h * */ #ifndef LV_ROLLER_H #define LV_ROLLER_H #ifdef __cplusplus extern "C" { #endif /********************* * INCLUDES *********************/ #include "../../core/lv_obj.h" #if LV_USE_ROLLER != 0 /*Testing of dependencies*/ #if LV_USE_LABEL == 0 #error "lv_roller: lv_label is required. Enable it in lv_conf.h (LV_USE_ROLLER 1)" #endif #include "../label/lv_label.h" /********************* * DEFINES *********************/ /********************** * TYPEDEFS **********************/ /** Roller mode.*/ enum _lv_roller_mode_t { LV_ROLLER_MODE_NORMAL, /**< Normal mode (roller ends at the end of the options).*/ LV_ROLLER_MODE_INFINITE, /**< Infinite mode (roller can be scrolled forever).*/ }; #ifdef DOXYGEN typedef _lv_roller_mode_t lv_roller_mode_t; #else typedef uint8_t lv_roller_mode_t; #endif /*DOXYGEN*/ typedef struct { lv_obj_t obj; uint32_t option_cnt; /**< Number of options*/ uint32_t sel_opt_id; /**< Index of the current option*/ uint32_t sel_opt_id_ori; /**< Store the original index on focus*/ uint32_t inf_page_cnt; /**< Number of extra pages added to make the roller look infinite */ lv_roller_mode_t mode : 1; uint32_t moved : 1; } lv_roller_t; extern const lv_obj_class_t lv_roller_class; /********************** * GLOBAL PROTOTYPES **********************/ /** * Create a roller object * @param parent pointer to an object, it will be the parent of the new roller. * @return pointer to the created roller */ lv_obj_t * lv_roller_create(lv_obj_t * parent); /*===================== * Setter functions *====================*/ /** * Set the options on a roller * @param obj pointer to roller object * @param options a string with '\n' separated options. E.g. "One\nTwo\nThree" * @param mode `LV_ROLLER_MODE_NORMAL` or `LV_ROLLER_MODE_INFINITE` */ void lv_roller_set_options(lv_obj_t * obj, const char * options, lv_roller_mode_t mode); /** * Set the selected option * @param obj pointer to a roller object * @param sel_opt index of the selected option (0 ... number of option - 1); * @param anim LV_ANIM_ON: set with animation; LV_ANOM_OFF set immediately */ void lv_roller_set_selected(lv_obj_t * obj, uint32_t sel_opt, lv_anim_enable_t anim); /** * Set the height to show the given number of rows (options) * @param obj pointer to a roller object * @param row_cnt number of desired visible rows */ void lv_roller_set_visible_row_count(lv_obj_t * obj, uint32_t row_cnt); /*===================== * Getter functions *====================*/ /** * Get the index of the selected option * @param obj pointer to a roller object * @return index of the selected option (0 ... number of option - 1); */ uint32_t lv_roller_get_selected(const lv_obj_t * obj); /** * Get the current selected option as a string. * @param obj pointer to ddlist object * @param buf pointer to an array to store the string * @param buf_size size of `buf` in bytes. 0: to ignore it. */ void lv_roller_get_selected_str(const lv_obj_t * obj, char * buf, uint32_t buf_size); /** * Get the options of a roller * @param obj pointer to roller object * @return the options separated by '\n'-s (E.g. "Option1\nOption2\nOption3") */ const char * lv_roller_get_options(const lv_obj_t * obj); /** * Get the total number of options * @param obj pointer to a roller object * @return the total number of options */ uint32_t lv_roller_get_option_cnt(const lv_obj_t * obj); /********************** * MACROS **********************/ #endif /*LV_USE_ROLLER*/ #ifdef __cplusplus } /*extern "C"*/ #endif #endif /*LV_ROLLER_H*/
0
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets/button/lv_button.h
/** * @file lv_btn.h * */ #ifndef LV_BUTTON_H #define LV_BUTTON_H #ifdef __cplusplus extern "C" { #endif /********************* * INCLUDES *********************/ #include "../../lv_conf_internal.h" #if LV_USE_BTN != 0 #include "../../core/lv_obj.h" /********************* * DEFINES *********************/ /********************** * TYPEDEFS **********************/ typedef struct { lv_obj_t obj; } lv_button_t; extern const lv_obj_class_t lv_button_class; /********************** * GLOBAL PROTOTYPES **********************/ /** * Create a button object * @param parent pointer to an object, it will be the parent of the new button * @return pointer to the created button */ lv_obj_t * lv_button_create(lv_obj_t * parent); /********************** * MACROS **********************/ #endif /*LV_USE_BTN*/ #ifdef __cplusplus } /*extern "C"*/ #endif #endif /*LV_BUTTON_H*/
0
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets/button/lv_button.c
/** * @file lv_btn.c * */ /********************* * INCLUDES *********************/ #include "lv_button.h" #if LV_USE_BTN != 0 /********************* * DEFINES *********************/ #define MY_CLASS &lv_button_class /********************** * TYPEDEFS **********************/ /********************** * STATIC PROTOTYPES **********************/ static void lv_button_constructor(const lv_obj_class_t * class_p, lv_obj_t * obj); /********************** * STATIC VARIABLES **********************/ const lv_obj_class_t lv_button_class = { .constructor_cb = lv_button_constructor, .width_def = LV_SIZE_CONTENT, .height_def = LV_SIZE_CONTENT, .group_def = LV_OBJ_CLASS_GROUP_DEF_TRUE, .instance_size = sizeof(lv_button_t), .base_class = &lv_obj_class, .name = "btn", }; /********************** * MACROS **********************/ /********************** * GLOBAL FUNCTIONS **********************/ lv_obj_t * lv_button_create(lv_obj_t * parent) { LV_LOG_INFO("begin"); lv_obj_t * obj = lv_obj_class_create_obj(MY_CLASS, parent); lv_obj_class_init_obj(obj); return obj; } /********************** * STATIC FUNCTIONS **********************/ static void lv_button_constructor(const lv_obj_class_t * class_p, lv_obj_t * obj) { LV_UNUSED(class_p); LV_TRACE_OBJ_CREATE("begin"); lv_obj_remove_flag(obj, LV_OBJ_FLAG_SCROLLABLE); lv_obj_add_flag(obj, LV_OBJ_FLAG_SCROLL_ON_FOCUS); LV_TRACE_OBJ_CREATE("finished"); } #endif
0
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets/tabview/lv_tabview.h
/** * @file lv_templ.h * */ #ifndef LV_TABVIEW_H #define LV_TABVIEW_H #ifdef __cplusplus extern "C" { #endif /********************* * INCLUDES *********************/ #include "../../../lvgl.h" #if LV_USE_TABVIEW /********************* * DEFINES *********************/ /********************** * TYPEDEFS **********************/ typedef struct { lv_obj_t obj; char ** map; uint32_t tab_cnt; uint32_t tab_cur; lv_dir_t tab_pos; } lv_tabview_t; extern const lv_obj_class_t lv_tabview_class; /********************** * GLOBAL PROTOTYPES **********************/ lv_obj_t * lv_tabview_create(lv_obj_t * parent, lv_dir_t tab_pos, int32_t tab_size); lv_obj_t * lv_tabview_add_tab(lv_obj_t * tv, const char * name); void lv_tabview_rename_tab(lv_obj_t * obj, uint32_t tab_id, const char * new_name); lv_obj_t * lv_tabview_get_content(lv_obj_t * tv); lv_obj_t * lv_tabview_get_tab_buttons(lv_obj_t * tv); void lv_tabview_set_active(lv_obj_t * obj, uint32_t id, lv_anim_enable_t anim_en); uint32_t lv_tabview_get_tab_active(lv_obj_t * tv); /********************** * MACROS **********************/ #endif /*LV_USE_TABVIEW*/ #ifdef __cplusplus } /*extern "C"*/ #endif #endif /*LV_TABVIEW_H*/
0
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets/tabview/lv_tabview.c
/** * @file lv_tabview.c * */ /********************* * INCLUDES *********************/ #include "lv_tabview.h" #if LV_USE_TABVIEW #include "../../misc/lv_assert.h" #include "../../indev/lv_indev_private.h" /********************* * DEFINES *********************/ #define MY_CLASS &lv_tabview_class /********************** * TYPEDEFS **********************/ /********************** * STATIC PROTOTYPES **********************/ static void lv_tabview_constructor(const lv_obj_class_t * class_p, lv_obj_t * obj); static void lv_tabview_destructor(const lv_obj_class_t * class_p, lv_obj_t * obj); static void lv_tabview_event(const lv_obj_class_t * class_p, lv_event_t * e); static void buttons_value_changed_event_cb(lv_event_t * e); static void cont_scroll_end_event_cb(lv_event_t * e); /********************** * STATIC VARIABLES **********************/ const lv_obj_class_t lv_tabview_class = { .constructor_cb = lv_tabview_constructor, .destructor_cb = lv_tabview_destructor, .event_cb = lv_tabview_event, .width_def = LV_PCT(100), .height_def = LV_PCT(100), .base_class = &lv_obj_class, .instance_size = sizeof(lv_tabview_t), .name = "tabview", }; typedef struct { lv_dir_t tab_pos; int32_t tab_size; } lv_tabview_create_info_t; // only used in lv_obj_class_create_obj, no affect multiple instances static lv_tabview_create_info_t create_info; /********************** * MACROS **********************/ /********************** * GLOBAL FUNCTIONS **********************/ lv_obj_t * lv_tabview_create(lv_obj_t * parent, lv_dir_t tab_pos, int32_t tab_size) { LV_LOG_INFO("begin"); create_info.tab_pos = tab_pos; create_info.tab_size = tab_size; lv_obj_t * obj = lv_obj_class_create_obj(&lv_tabview_class, parent); lv_obj_class_init_obj(obj); return obj; } lv_obj_t * lv_tabview_add_tab(lv_obj_t * obj, const char * name) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_tabview_t * tabview = (lv_tabview_t *)obj; lv_obj_t * cont = lv_tabview_get_content(obj); lv_obj_t * page = lv_obj_create(cont); lv_obj_set_size(page, LV_PCT(100), LV_PCT(100)); uint32_t tab_id = lv_obj_get_child_cnt(cont); lv_obj_t * buttons = lv_tabview_get_tab_buttons(obj); char ** old_map = tabview->map; char ** new_map; /*top or bottom dir*/ if(tabview->tab_pos & LV_DIR_VER) { new_map = lv_malloc((tab_id + 1) * sizeof(const char *)); lv_memcpy(new_map, old_map, sizeof(const char *) * (tab_id - 1)); new_map[tab_id - 1] = lv_strdup(name); LV_ASSERT_MALLOC(new_map[tab_id - 1]); new_map[tab_id] = (char *)""; } /*left or right dir*/ else { new_map = lv_malloc((tab_id * 2) * sizeof(const char *)); lv_memcpy(new_map, old_map, sizeof(const char *) * (tab_id - 1) * 2); if(tabview->tab_cnt == 0) { new_map[0] = lv_strdup(name); LV_ASSERT_MALLOC(new_map[0]); new_map[1] = (char *)""; } else { new_map[tab_id * 2 - 3] = (char *)"\n"; new_map[tab_id * 2 - 2] = lv_strdup(name); new_map[tab_id * 2 - 1] = (char *)""; } } tabview->map = new_map; lv_buttonmatrix_set_map(buttons, (const char **)new_map); lv_free(old_map); lv_buttonmatrix_set_button_ctrl_all(buttons, LV_BUTTONMATRIX_CTRL_CHECKABLE | LV_BUTTONMATRIX_CTRL_CLICK_TRIG | LV_BUTTONMATRIX_CTRL_NO_REPEAT); tabview->tab_cnt++; if(tabview->tab_cnt == 1) { lv_tabview_set_active(obj, 0, LV_ANIM_OFF); } lv_buttonmatrix_set_button_ctrl(buttons, tabview->tab_cur, LV_BUTTONMATRIX_CTRL_CHECKED); return page; } void lv_tabview_rename_tab(lv_obj_t * obj, uint32_t id, const char * new_name) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_tabview_t * tabview = (lv_tabview_t *)obj; if(id >= tabview->tab_cnt) return; if(tabview->tab_pos & LV_DIR_HOR) id *= 2; lv_free(tabview->map[id]); tabview->map[id] = lv_strdup(new_name); LV_ASSERT_MALLOC(tabview->map[id]); lv_obj_invalidate(obj); } void lv_tabview_set_active(lv_obj_t * obj, uint32_t id, lv_anim_enable_t anim_en) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_tabview_t * tabview = (lv_tabview_t *)obj; if(id >= tabview->tab_cnt) { id = tabview->tab_cnt - 1; } /*To be sure lv_obj_get_content_width will return valid value*/ lv_obj_update_layout(obj); lv_obj_t * cont = lv_tabview_get_content(obj); if(cont == NULL) return; if((tabview->tab_pos & LV_DIR_VER) != 0) { int32_t gap = lv_obj_get_style_pad_column(cont, LV_PART_MAIN); int32_t w = lv_obj_get_content_width(cont); if(lv_obj_get_style_base_dir(obj, LV_PART_MAIN) != LV_BASE_DIR_RTL) { lv_obj_scroll_to_x(cont, id * (gap + w), anim_en); } else { int32_t id_rtl = -(int32_t)id; lv_obj_scroll_to_x(cont, (gap + w) * id_rtl, anim_en); } } else { int32_t gap = lv_obj_get_style_pad_row(cont, LV_PART_MAIN); int32_t h = lv_obj_get_content_height(cont); lv_obj_scroll_to_y(cont, id * (gap + h), anim_en); } lv_obj_t * buttons = lv_tabview_get_tab_buttons(obj); lv_buttonmatrix_set_button_ctrl(buttons, id, LV_BUTTONMATRIX_CTRL_CHECKED); tabview->tab_cur = id; } uint32_t lv_tabview_get_tab_active(lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_tabview_t * tabview = (lv_tabview_t *)obj; return tabview->tab_cur; } lv_obj_t * lv_tabview_get_content(lv_obj_t * tv) { return lv_obj_get_child(tv, 1); } lv_obj_t * lv_tabview_get_tab_buttons(lv_obj_t * tv) { return lv_obj_get_child(tv, 0); } /********************** * STATIC FUNCTIONS **********************/ static void lv_tabview_constructor(const lv_obj_class_t * class_p, lv_obj_t * obj) { LV_UNUSED(class_p); lv_tabview_t * tabview = (lv_tabview_t *)obj; tabview->tab_pos = create_info.tab_pos; switch(tabview->tab_pos) { case LV_DIR_TOP: lv_obj_set_flex_flow(obj, LV_FLEX_FLOW_COLUMN); break; case LV_DIR_BOTTOM: lv_obj_set_flex_flow(obj, LV_FLEX_FLOW_COLUMN_REVERSE); break; case LV_DIR_LEFT: lv_obj_set_flex_flow(obj, LV_FLEX_FLOW_ROW); break; case LV_DIR_RIGHT: lv_obj_set_flex_flow(obj, LV_FLEX_FLOW_ROW_REVERSE); break; } lv_obj_set_size(obj, LV_PCT(100), LV_PCT(100)); lv_obj_t * btnm; lv_obj_t * cont; btnm = lv_buttonmatrix_create(obj); cont = lv_obj_create(obj); lv_buttonmatrix_set_one_checked(btnm, true); tabview->map = lv_malloc(sizeof(const char *)); tabview->map[0] = (char *)""; lv_buttonmatrix_set_map(btnm, (const char **)tabview->map); lv_obj_add_event(btnm, buttons_value_changed_event_cb, LV_EVENT_VALUE_CHANGED, NULL); lv_obj_add_flag(btnm, LV_OBJ_FLAG_EVENT_BUBBLE); lv_obj_add_event(cont, cont_scroll_end_event_cb, LV_EVENT_ALL, NULL); lv_obj_set_scrollbar_mode(cont, LV_SCROLLBAR_MODE_OFF); switch(tabview->tab_pos) { case LV_DIR_TOP: case LV_DIR_BOTTOM: lv_obj_set_size(btnm, LV_PCT(100), create_info.tab_size); lv_obj_set_width(cont, LV_PCT(100)); lv_obj_set_flex_grow(cont, 1); break; case LV_DIR_LEFT: case LV_DIR_RIGHT: lv_obj_set_size(btnm, create_info.tab_size, LV_PCT(100)); lv_obj_set_height(cont, LV_PCT(100)); lv_obj_set_flex_grow(cont, 1); break; } lv_group_t * g = lv_group_get_default(); if(g) lv_group_add_obj(g, btnm); if((tabview->tab_pos & LV_DIR_VER) != 0) { lv_obj_set_flex_flow(cont, LV_FLEX_FLOW_ROW); lv_obj_set_scroll_snap_x(cont, LV_SCROLL_SNAP_CENTER); } else { lv_obj_set_flex_flow(cont, LV_FLEX_FLOW_COLUMN); lv_obj_set_scroll_snap_y(cont, LV_SCROLL_SNAP_CENTER); } lv_obj_add_flag(cont, LV_OBJ_FLAG_SCROLL_ONE); lv_obj_remove_flag(cont, LV_OBJ_FLAG_SCROLL_ON_FOCUS); } static void lv_tabview_destructor(const lv_obj_class_t * class_p, lv_obj_t * obj) { LV_UNUSED(class_p); lv_tabview_t * tabview = (lv_tabview_t *)obj; uint32_t i; if(tabview->tab_pos & LV_DIR_VER) { for(i = 0; i < tabview->tab_cnt; i++) { lv_free(tabview->map[i]); tabview->map[i] = NULL; } } if(tabview->tab_pos & LV_DIR_HOR) { for(i = 0; i < tabview->tab_cnt; i++) { lv_free(tabview->map[i * 2]); tabview->map[i * 2] = NULL; } } lv_free(tabview->map); tabview->map = NULL; } static void lv_tabview_event(const lv_obj_class_t * class_p, lv_event_t * e) { LV_UNUSED(class_p); lv_result_t res = lv_obj_event_base(&lv_tabview_class, e); if(res != LV_RESULT_OK) return; lv_event_code_t code = lv_event_get_code(e); lv_obj_t * target = lv_event_get_target(e); if(code == LV_EVENT_SIZE_CHANGED) { lv_tabview_set_active(target, lv_tabview_get_tab_active(target), LV_ANIM_OFF); } } static void buttons_value_changed_event_cb(lv_event_t * e) { lv_obj_t * buttons = lv_event_get_target(e); lv_obj_t * tv = lv_obj_get_parent(buttons); uint32_t id = lv_buttonmatrix_get_selected_button(buttons); lv_tabview_set_active(tv, id, LV_ANIM_OFF); } static void cont_scroll_end_event_cb(lv_event_t * e) { lv_obj_t * cont = lv_event_get_target(e); lv_event_code_t code = lv_event_get_code(e); lv_obj_t * tv = lv_obj_get_parent(cont); lv_tabview_t * tv_obj = (lv_tabview_t *)tv; if(code == LV_EVENT_LAYOUT_CHANGED) { lv_tabview_set_active(tv, lv_tabview_get_tab_active(tv), LV_ANIM_OFF); } else if(code == LV_EVENT_SCROLL_END) { lv_indev_t * indev = lv_indev_active(); if(indev && indev->state == LV_INDEV_STATE_PRESSED) { return; } lv_point_t p; lv_obj_get_scroll_end(cont, &p); int32_t t; if((tv_obj->tab_pos & LV_DIR_VER) != 0) { int32_t w = lv_obj_get_content_width(cont); if(lv_obj_get_style_base_dir(tv, LV_PART_MAIN) == LV_BASE_DIR_RTL) t = -(p.x - w / 2) / w; else t = (p.x + w / 2) / w; } else { int32_t h = lv_obj_get_content_height(cont); t = (p.y + h / 2) / h; } if(t < 0) t = 0; bool new_tab = false; if(t != (int32_t)lv_tabview_get_tab_active(tv)) new_tab = true; /*If not scrolled by an indev set the tab immediately*/ if(lv_indev_active()) { lv_tabview_set_active(tv, t, LV_ANIM_ON); } else { lv_tabview_set_active(tv, t, LV_ANIM_OFF); } if(new_tab) lv_obj_send_event(tv, LV_EVENT_VALUE_CHANGED, NULL); } } #endif /*LV_USE_TABVIEW*/
0
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets/line/lv_line.h
/** * @file lv_line.h * */ #ifndef LV_LINE_H #define LV_LINE_H #ifdef __cplusplus extern "C" { #endif /********************* * INCLUDES *********************/ #include "../../core/lv_obj.h" #if LV_USE_LINE != 0 /********************* * DEFINES *********************/ /********************** * TYPEDEFS **********************/ /*Data of line*/ typedef struct { lv_obj_t obj; const lv_point_precise_t * point_array; /**< Pointer to an array with the points of the line*/ uint32_t point_num; /**< Number of points in 'point_array'*/ uint32_t y_inv : 1; /**< 1: y == 0 will be on the bottom*/ } lv_line_t; extern const lv_obj_class_t lv_line_class; /********************** * GLOBAL PROTOTYPES **********************/ /** * Create a line object * @param parent pointer to an object, it will be the parent of the new line * @return pointer to the created line */ lv_obj_t * lv_line_create(lv_obj_t * parent); /*===================== * Setter functions *====================*/ /** * Set an array of points. The line object will connect these points. * @param obj pointer to a line object * @param points an array of points. Only the address is saved, so the array needs to be alive while the line exists * @param point_num number of points in 'point_a' */ void lv_line_set_points(lv_obj_t * obj, const lv_point_precise_t points[], uint32_t point_num); /** * Enable (or disable) the y coordinate inversion. * If enabled then y will be subtracted from the height of the object, * therefore the y = 0 coordinate will be on the bottom. * @param obj pointer to a line object * @param en true: enable the y inversion, false:disable the y inversion */ void lv_line_set_y_invert(lv_obj_t * obj, bool en); /*===================== * Getter functions *====================*/ /** * Get the y inversion attribute * @param obj pointer to a line object * @return true: y inversion is enabled, false: disabled */ bool lv_line_get_y_invert(const lv_obj_t * obj); /********************** * MACROS **********************/ #endif /*LV_USE_LINE*/ #ifdef __cplusplus } /*extern "C"*/ #endif #endif /*LV_LINE_H*/
0
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets/line/lv_line.c
/** * @file lv_line.c * */ /********************* * INCLUDES *********************/ #include "lv_line.h" #if LV_USE_LINE != 0 #include "../../misc/lv_assert.h" #include "../../misc/lv_math.h" #include "../../draw/lv_draw.h" #include <stdbool.h> #include <stdint.h> #include <string.h> /********************* * DEFINES *********************/ #define MY_CLASS &lv_line_class /********************** * TYPEDEFS **********************/ /********************** * STATIC PROTOTYPES **********************/ static void lv_line_constructor(const lv_obj_class_t * class_p, lv_obj_t * obj); static void lv_line_event(const lv_obj_class_t * class_p, lv_event_t * e); /********************** * STATIC VARIABLES **********************/ const lv_obj_class_t lv_line_class = { .constructor_cb = lv_line_constructor, .event_cb = lv_line_event, .width_def = LV_SIZE_CONTENT, .height_def = LV_SIZE_CONTENT, .instance_size = sizeof(lv_line_t), .base_class = &lv_obj_class, .name = "line", }; /********************** * MACROS **********************/ /********************** * GLOBAL FUNCTIONS **********************/ lv_obj_t * lv_line_create(lv_obj_t * parent) { LV_LOG_INFO("begin"); lv_obj_t * obj = lv_obj_class_create_obj(MY_CLASS, parent); lv_obj_class_init_obj(obj); return obj; } /*===================== * Setter functions *====================*/ void lv_line_set_points(lv_obj_t * obj, const lv_point_precise_t points[], uint32_t point_num) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_line_t * line = (lv_line_t *)obj; line->point_array = points; line->point_num = point_num; lv_obj_refresh_self_size(obj); lv_obj_invalidate(obj); } void lv_line_set_y_invert(lv_obj_t * obj, bool en) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_line_t * line = (lv_line_t *)obj; if(line->y_inv == en) return; line->y_inv = en ? 1U : 0U; lv_obj_invalidate(obj); } /*===================== * Getter functions *====================*/ bool lv_line_get_y_invert(const lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_line_t * line = (lv_line_t *)obj; return line->y_inv == 1U; } /********************** * STATIC FUNCTIONS **********************/ static void lv_line_constructor(const lv_obj_class_t * class_p, lv_obj_t * obj) { LV_UNUSED(class_p); LV_TRACE_OBJ_CREATE("begin"); lv_line_t * line = (lv_line_t *)obj; line->point_num = 0; line->point_array = NULL; line->y_inv = 0; lv_obj_remove_flag(obj, LV_OBJ_FLAG_CLICKABLE); LV_TRACE_OBJ_CREATE("finished"); } static inline lv_value_precise_t resolve_point_coord(lv_value_precise_t coord, int32_t max) { if(LV_COORD_IS_PCT((int32_t)coord)) { return LV_CLAMP(0, max * LV_COORD_GET_PCT((int32_t)coord) / 100, max); } else { return coord; } } static void lv_line_event(const lv_obj_class_t * class_p, lv_event_t * e) { LV_UNUSED(class_p); lv_result_t res; /*Call the ancestor's event handler*/ res = lv_obj_event_base(MY_CLASS, e); if(res != LV_RESULT_OK) return; lv_event_code_t code = lv_event_get_code(e); lv_obj_t * obj = lv_event_get_target(e); if(code == LV_EVENT_REFR_EXT_DRAW_SIZE) { /*The corner of the skew lines is out of the intended area*/ int32_t line_width = lv_obj_get_style_line_width(obj, LV_PART_MAIN); int32_t * s = lv_event_get_param(e); if(*s < line_width) *s = line_width; } else if(code == LV_EVENT_GET_SELF_SIZE) { lv_line_t * line = (lv_line_t *)obj; if(line->point_num == 0 || line->point_array == NULL) return; lv_point_t * p = lv_event_get_param(e); int32_t w = 0; int32_t h = 0; uint32_t i; for(i = 0; i < line->point_num; i++) { if(!LV_COORD_IS_PCT((int32_t)line->point_array[i].x)) { w = (int32_t)LV_MAX(line->point_array[i].x, w); } if(!LV_COORD_IS_PCT((int32_t)line->point_array[i].y)) { h = (int32_t)LV_MAX(line->point_array[i].y, h); } } p->x = w; p->y = h; } else if(code == LV_EVENT_DRAW_MAIN) { lv_line_t * line = (lv_line_t *)obj; lv_layer_t * layer = lv_event_get_layer(e); if(line->point_num == 0 || line->point_array == NULL) return; lv_area_t area; lv_obj_get_coords(obj, &area); int32_t x_ofs = area.x1 - lv_obj_get_scroll_x(obj); int32_t y_ofs = area.y1 - lv_obj_get_scroll_y(obj); lv_draw_line_dsc_t line_dsc; lv_draw_line_dsc_init(&line_dsc); lv_obj_init_draw_line_dsc(obj, LV_PART_MAIN, &line_dsc); /*Read all points and draw the lines*/ uint32_t i; for(i = 0; i < line->point_num - 1; i++) { int32_t w = lv_obj_get_width(obj); int32_t h = lv_obj_get_height(obj); line_dsc.p1_x = resolve_point_coord(line->point_array[i].x, w) + x_ofs; line_dsc.p1_y = resolve_point_coord(line->point_array[i].y, h); line_dsc.p2_x = resolve_point_coord(line->point_array[i + 1].x, w) + x_ofs; line_dsc.p2_y = resolve_point_coord(line->point_array[i + 1].y, h); if(line->y_inv == 0) { line_dsc.p1_y = line_dsc.p1_y + y_ofs; line_dsc.p2_y = line_dsc.p2_y + y_ofs; } else { line_dsc.p1_y = h - line_dsc.p1_y + y_ofs; line_dsc.p2_y = h - line_dsc.p2_y + y_ofs; } lv_draw_line(layer, &line_dsc); line_dsc.round_start = 0; /*Draw the rounding only on the end points after the first line*/ } } } #endif
0
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets/chart/lv_chart.h
/** * @file lv_chart.h * */ #ifndef LV_CHART_H #define LV_CHART_H #ifdef __cplusplus extern "C" { #endif /********************* * INCLUDES *********************/ #include "../../lvgl.h" #if LV_USE_CHART != 0 /********************* * DEFINES *********************/ /**Default value of points. Can be used to not draw a point*/ #define LV_CHART_POINT_NONE (INT32_MAX) LV_EXPORT_CONST_INT(LV_CHART_POINT_NONE); /********************** * TYPEDEFS **********************/ /** * Chart types */ enum _lv_chart_type_t { LV_CHART_TYPE_NONE, /**< Don't draw the series*/ LV_CHART_TYPE_LINE, /**< Connect the points with lines*/ LV_CHART_TYPE_BAR, /**< Draw columns*/ LV_CHART_TYPE_SCATTER, /**< Draw points and lines in 2D (x,y coordinates)*/ }; #ifdef DOXYGEN typedef _lv_chart_type_t lv_chart_type_t; #else typedef uint8_t lv_chart_type_t; #endif /*DOXYGEN*/ /** * Chart update mode for `lv_chart_set_next` */ enum _lv_chart_update_mode_t { LV_CHART_UPDATE_MODE_SHIFT, /**< Shift old data to the left and add the new one the right*/ LV_CHART_UPDATE_MODE_CIRCULAR, /**< Add the new data in a circular way*/ }; #ifdef DOXYGEN typedef _lv_chart_update_mode_t lv_chart_update_mode_t; #else typedef uint8_t lv_chart_update_mode_t; #endif /*DOXYGEN*/ /** * Enumeration of the axis' */ enum _lv_chart_axis_t { LV_CHART_AXIS_PRIMARY_Y = 0x00, LV_CHART_AXIS_SECONDARY_Y = 0x01, LV_CHART_AXIS_PRIMARY_X = 0x02, LV_CHART_AXIS_SECONDARY_X = 0x04, _LV_CHART_AXIS_LAST }; #ifdef DOXYGEN typedef _lv_chart_axis_t lv_chart_axis_t; #else typedef uint8_t lv_chart_axis_t; #endif /*DOXYGEN*/ /** * Descriptor a chart series */ typedef struct { int32_t * x_points; int32_t * y_points; lv_color_t color; uint32_t start_point; uint32_t hidden : 1; uint32_t x_ext_buf_assigned : 1; uint32_t y_ext_buf_assigned : 1; uint32_t x_axis_sec : 1; uint32_t y_axis_sec : 1; } lv_chart_series_t; typedef struct { lv_point_t pos; int32_t point_id; lv_color_t color; lv_chart_series_t * ser; lv_dir_t dir; uint32_t pos_set: 1; /*1: pos is set; 0: point_id is set*/ } lv_chart_cursor_t; typedef struct { lv_obj_t obj; lv_ll_t series_ll; /**< Linked list for the series (stores lv_chart_series_t)*/ lv_ll_t cursor_ll; /**< Linked list for the cursors (stores lv_chart_cursor_t)*/ int32_t ymin[2]; int32_t ymax[2]; int32_t xmin[2]; int32_t xmax[2]; int32_t pressed_point_id; uint32_t hdiv_cnt; /**< Number of horizontal division lines*/ uint32_t vdiv_cnt; /**< Number of vertical division lines*/ uint32_t point_cnt; /**< Point number in a data line*/ lv_chart_type_t type : 3; /**< Line or column chart*/ lv_chart_update_mode_t update_mode : 1; } lv_chart_t; extern const lv_obj_class_t lv_chart_class; /********************** * GLOBAL PROTOTYPES **********************/ /** * Create a chart object * @param parent pointer to an object, it will be the parent of the new chart * @return pointer to the created chart */ lv_obj_t * lv_chart_create(lv_obj_t * parent); /** * Set a new type for a chart * @param obj pointer to a chart object * @param type new type of the chart (from 'lv_chart_type_t' enum) */ void lv_chart_set_type(lv_obj_t * obj, lv_chart_type_t type); /** * Set the number of points on a data line on a chart * @param obj pointer to a chart object * @param cnt new number of points on the data lines */ void lv_chart_set_point_count(lv_obj_t * obj, uint32_t cnt); /** * Set the minimal and maximal y values on an axis * @param obj pointer to a chart object * @param axis `LV_CHART_AXIS_PRIMARY_Y` or `LV_CHART_AXIS_SECONDARY_Y` * @param min minimum value of the y axis * @param max maximum value of the y axis */ void lv_chart_set_range(lv_obj_t * obj, lv_chart_axis_t axis, int32_t min, int32_t max); /** * Set update mode of the chart object. Affects * @param obj pointer to a chart object * @param update_mode the update mode */ void lv_chart_set_update_mode(lv_obj_t * obj, lv_chart_update_mode_t update_mode); /** * Set the number of horizontal and vertical division lines * @param obj pointer to a chart object * @param hdiv number of horizontal division lines * @param vdiv number of vertical division lines */ void lv_chart_set_div_line_count(lv_obj_t * obj, uint8_t hdiv, uint8_t vdiv); /** * Get the type of a chart * @param obj pointer to chart object * @return type of the chart (from 'lv_chart_t' enum) */ lv_chart_type_t lv_chart_get_type(const lv_obj_t * obj); /** * Get the data point number per data line on chart * @param obj pointer to chart object * @return point number on each data line */ uint32_t lv_chart_get_point_count(const lv_obj_t * obj); /** * Get the current index of the x-axis start point in the data array * @param obj pointer to a chart object * @param ser pointer to a data series on 'chart' * @return the index of the current x start point in the data array */ uint32_t lv_chart_get_x_start_point(const lv_obj_t * obj, lv_chart_series_t * ser); /** * Get the position of a point to the chart. * @param obj pointer to a chart object * @param ser pointer to series * @param id the index. * @param p_out store the result position here */ void lv_chart_get_point_pos_by_id(lv_obj_t * obj, lv_chart_series_t * ser, uint32_t id, lv_point_t * p_out); /** * Refresh a chart if its data line has changed * @param obj pointer to chart object */ void lv_chart_refresh(lv_obj_t * obj); /*====================== * Series *=====================*/ /** * Allocate and add a data series to the chart * @param obj pointer to a chart object * @param color color of the data series * @param axis the y axis to which the series should be attached (::LV_CHART_AXIS_PRIMARY_Y or ::LV_CHART_AXIS_SECONDARY_Y) * @return pointer to the allocated data series or NULL on failure */ lv_chart_series_t * lv_chart_add_series(lv_obj_t * obj, lv_color_t color, lv_chart_axis_t axis); /** * Deallocate and remove a data series from a chart * @param obj pointer to a chart object * @param series pointer to a data series on 'chart' */ void lv_chart_remove_series(lv_obj_t * obj, lv_chart_series_t * series); /** * Hide/Unhide a single series of a chart. * @param chart pointer to a chart object. * @param series pointer to a series object * @param hide true: hide the series */ void lv_chart_hide_series(lv_obj_t * chart, lv_chart_series_t * series, bool hide); /** * Change the color of a series * @param chart pointer to a chart object. * @param series pointer to a series object * @param color the new color of the series */ void lv_chart_set_series_color(lv_obj_t * chart, lv_chart_series_t * series, lv_color_t color); /** * Set the index of the x-axis start point in the data array. * This point will be considers the first (left) point and the other points will be drawn after it. * @param obj pointer to a chart object * @param ser pointer to a data series on 'chart' * @param id the index of the x point in the data array */ void lv_chart_set_x_start_point(lv_obj_t * obj, lv_chart_series_t * ser, uint32_t id); /** * Get the next series. * @param chart pointer to a chart * @param ser the previous series or NULL to get the first * @return the next series or NULL if there is no more. */ lv_chart_series_t * lv_chart_get_series_next(const lv_obj_t * chart, const lv_chart_series_t * ser); /*===================== * Cursor *====================*/ /** * Add a cursor with a given color * @param obj pointer to chart object * @param color color of the cursor * @param dir direction of the cursor. `LV_DIR_RIGHT/LEFT/TOP/DOWN/HOR/VER/ALL`. OR-ed values are possible * @return pointer to the created cursor */ lv_chart_cursor_t * lv_chart_add_cursor(lv_obj_t * obj, lv_color_t color, lv_dir_t dir); /** * Set the coordinate of the cursor with respect to the paddings * @param chart pointer to a chart object * @param cursor pointer to the cursor * @param pos the new coordinate of cursor relative to the chart */ void lv_chart_set_cursor_pos(lv_obj_t * chart, lv_chart_cursor_t * cursor, lv_point_t * pos); /** * Stick the cursor to a point * @param chart pointer to a chart object * @param cursor pointer to the cursor * @param ser pointer to a series * @param point_id the point's index or `LV_CHART_POINT_NONE` to not assign to any points. */ void lv_chart_set_cursor_point(lv_obj_t * chart, lv_chart_cursor_t * cursor, lv_chart_series_t * ser, uint32_t point_id); /** * Get the coordinate of the cursor with respect to the paddings * @param chart pointer to a chart object * @param cursor pointer to cursor * @return coordinate of the cursor as lv_point_t */ lv_point_t lv_chart_get_cursor_point(lv_obj_t * chart, lv_chart_cursor_t * cursor); /*===================== * Set/Get value(s) *====================*/ /** * Initialize all data points of a series with a value * @param obj pointer to chart object * @param ser pointer to a data series on 'chart' * @param value the new value for all points. `LV_CHART_POINT_NONE` can be used to hide the points. */ void lv_chart_set_all_value(lv_obj_t * obj, lv_chart_series_t * ser, int32_t value); /** * Set the next point's Y value according to the update mode policy. * @param obj pointer to chart object * @param ser pointer to a data series on 'chart' * @param value the new value of the next data */ void lv_chart_set_next_value(lv_obj_t * obj, lv_chart_series_t * ser, int32_t value); /** * Set the next point's X and Y value according to the update mode policy. * @param obj pointer to chart object * @param ser pointer to a data series on 'chart' * @param x_value the new X value of the next data * @param y_value the new Y value of the next data */ void lv_chart_set_next_value2(lv_obj_t * obj, lv_chart_series_t * ser, int32_t x_value, int32_t y_value); /** * Set an individual point's y value of a chart's series directly based on its index * @param obj pointer to a chart object * @param ser pointer to a data series on 'chart' * @param id the index of the x point in the array * @param value value to assign to array point */ void lv_chart_set_value_by_id(lv_obj_t * obj, lv_chart_series_t * ser, uint32_t id, int32_t value); /** * Set an individual point's x and y value of a chart's series directly based on its index * Can be used only with `LV_CHART_TYPE_SCATTER`. * @param obj pointer to chart object * @param ser pointer to a data series on 'chart' * @param id the index of the x point in the array * @param x_value the new X value of the next data * @param y_value the new Y value of the next data */ void lv_chart_set_value_by_id2(lv_obj_t * obj, lv_chart_series_t * ser, uint32_t id, int32_t x_value, int32_t y_value); /** * Set an external array for the y data points to use for the chart * NOTE: It is the users responsibility to make sure the `point_cnt` matches the external array size. * @param obj pointer to a chart object * @param ser pointer to a data series on 'chart' * @param array external array of points for chart */ void lv_chart_set_ext_y_array(lv_obj_t * obj, lv_chart_series_t * ser, int32_t array[]); /** * Set an external array for the x data points to use for the chart * NOTE: It is the users responsibility to make sure the `point_cnt` matches the external array size. * @param obj pointer to a chart object * @param ser pointer to a data series on 'chart' * @param array external array of points for chart */ void lv_chart_set_ext_x_array(lv_obj_t * obj, lv_chart_series_t * ser, int32_t array[]); /** * Get the array of y values of a series * @param obj pointer to a chart object * @param ser pointer to a data series on 'chart' * @return the array of values with 'point_count' elements */ int32_t * lv_chart_get_y_array(const lv_obj_t * obj, lv_chart_series_t * ser); /** * Get the array of x values of a series * @param obj pointer to a chart object * @param ser pointer to a data series on 'chart' * @return the array of values with 'point_count' elements */ int32_t * lv_chart_get_x_array(const lv_obj_t * obj, lv_chart_series_t * ser); /** * Get the index of the currently pressed point. It's the same for every series. * @param obj pointer to a chart object * @return the index of the point [0 .. point count] or LV_CHART_POINT_ID_NONE if no point is being pressed */ uint32_t lv_chart_get_pressed_point(const lv_obj_t * obj); /** * Get the overall offset from the chart's side to the center of the first point. * In case of a bar chart it will be the center of the first column group * @param obj pointer to a chart object * @return the offset of the center */ int32_t lv_chart_get_first_point_center_offset(lv_obj_t * obj); /********************** * MACROS **********************/ #endif /*LV_USE_CHART*/ #ifdef __cplusplus } /*extern "C"*/ #endif #endif /*LV_CHART_H*/
0
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets/chart/lv_chart.c
/** * @file lv_chart.c * */ /********************* * INCLUDES *********************/ #include "lv_chart.h" #if LV_USE_CHART != 0 #include "../../misc/lv_assert.h" /********************* * DEFINES *********************/ #define MY_CLASS &lv_chart_class #define LV_CHART_HDIV_DEF 3 #define LV_CHART_VDIV_DEF 5 #define LV_CHART_POINT_CNT_DEF 10 #define LV_CHART_LABEL_MAX_TEXT_LENGTH 16 /********************** * TYPEDEFS **********************/ /********************** * STATIC PROTOTYPES **********************/ static void lv_chart_constructor(const lv_obj_class_t * class_p, lv_obj_t * obj); static void lv_chart_destructor(const lv_obj_class_t * class_p, lv_obj_t * obj); static void lv_chart_event(const lv_obj_class_t * class_p, lv_event_t * e); static void draw_div_lines(lv_obj_t * obj, lv_layer_t * layer); static void draw_series_line(lv_obj_t * obj, lv_layer_t * layer); static void draw_series_bar(lv_obj_t * obj, lv_layer_t * layer); static void draw_series_scatter(lv_obj_t * obj, lv_layer_t * layer); static void draw_cursors(lv_obj_t * obj, lv_layer_t * layer); static uint32_t get_index_from_x(lv_obj_t * obj, int32_t x); static void invalidate_point(lv_obj_t * obj, uint32_t i); static void new_points_alloc(lv_obj_t * obj, lv_chart_series_t * ser, uint32_t cnt, int32_t ** a); /********************** * STATIC VARIABLES **********************/ const lv_obj_class_t lv_chart_class = { .constructor_cb = lv_chart_constructor, .destructor_cb = lv_chart_destructor, .event_cb = lv_chart_event, .width_def = LV_PCT(100), .height_def = LV_DPI_DEF * 2, .instance_size = sizeof(lv_chart_t), .base_class = &lv_obj_class, .name = "chart", }; /********************** * MACROS **********************/ /********************** * GLOBAL FUNCTIONS **********************/ lv_obj_t * lv_chart_create(lv_obj_t * parent) { LV_LOG_INFO("begin"); lv_obj_t * obj = lv_obj_class_create_obj(MY_CLASS, parent); lv_obj_class_init_obj(obj); return obj; } void lv_chart_set_type(lv_obj_t * obj, lv_chart_type_t type) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_chart_t * chart = (lv_chart_t *)obj; if(chart->type == type) return; if(chart->type == LV_CHART_TYPE_SCATTER) { lv_chart_series_t * ser; _LV_LL_READ_BACK(&chart->series_ll, ser) { lv_free(ser->x_points); ser->x_points = NULL; } } if(type == LV_CHART_TYPE_SCATTER) { lv_chart_series_t * ser; _LV_LL_READ_BACK(&chart->series_ll, ser) { ser->x_points = lv_malloc(sizeof(lv_point_t) * chart->point_cnt); LV_ASSERT_MALLOC(ser->x_points); if(ser->x_points == NULL) return; } } chart->type = type; lv_chart_refresh(obj); } void lv_chart_set_point_count(lv_obj_t * obj, uint32_t cnt) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_chart_t * chart = (lv_chart_t *)obj; if(chart->point_cnt == cnt) return; lv_chart_series_t * ser; if(cnt < 1) cnt = 1; _LV_LL_READ_BACK(&chart->series_ll, ser) { if(chart->type == LV_CHART_TYPE_SCATTER) { if(!ser->x_ext_buf_assigned) new_points_alloc(obj, ser, cnt, &ser->x_points); } if(!ser->y_ext_buf_assigned) new_points_alloc(obj, ser, cnt, &ser->y_points); ser->start_point = 0; } chart->point_cnt = cnt; lv_chart_refresh(obj); } void lv_chart_set_range(lv_obj_t * obj, lv_chart_axis_t axis, int32_t min, int32_t max) { LV_ASSERT_OBJ(obj, MY_CLASS); max = max == min ? max + 1 : max; lv_chart_t * chart = (lv_chart_t *)obj; switch(axis) { case LV_CHART_AXIS_PRIMARY_Y: chart->ymin[0] = min; chart->ymax[0] = max; break; case LV_CHART_AXIS_SECONDARY_Y: chart->ymin[1] = min; chart->ymax[1] = max; break; case LV_CHART_AXIS_PRIMARY_X: chart->xmin[0] = min; chart->xmax[0] = max; break; case LV_CHART_AXIS_SECONDARY_X: chart->xmin[1] = min; chart->xmax[1] = max; break; default: LV_LOG_WARN("Invalid axis: %d", axis); return; } lv_chart_refresh(obj); } void lv_chart_set_update_mode(lv_obj_t * obj, lv_chart_update_mode_t update_mode) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_chart_t * chart = (lv_chart_t *)obj; if(chart->update_mode == update_mode) return; chart->update_mode = update_mode; lv_obj_invalidate(obj); } void lv_chart_set_div_line_count(lv_obj_t * obj, uint8_t hdiv, uint8_t vdiv) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_chart_t * chart = (lv_chart_t *)obj; if(chart->hdiv_cnt == hdiv && chart->vdiv_cnt == vdiv) return; chart->hdiv_cnt = hdiv; chart->vdiv_cnt = vdiv; lv_obj_invalidate(obj); } lv_chart_type_t lv_chart_get_type(const lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_chart_t * chart = (lv_chart_t *)obj; return chart->type; } uint32_t lv_chart_get_point_count(const lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_chart_t * chart = (lv_chart_t *)obj; return chart->point_cnt; } uint32_t lv_chart_get_x_start_point(const lv_obj_t * obj, lv_chart_series_t * ser) { LV_ASSERT_NULL(ser); LV_UNUSED(obj); return ser->start_point; } void lv_chart_get_point_pos_by_id(lv_obj_t * obj, lv_chart_series_t * ser, uint32_t id, lv_point_t * p_out) { LV_ASSERT_NULL(obj); LV_ASSERT_NULL(ser); LV_ASSERT_OBJ(obj, MY_CLASS); lv_chart_t * chart = (lv_chart_t *)obj; if(id >= chart->point_cnt) { LV_LOG_WARN("Invalid index: %"LV_PRIu32, id); p_out->x = 0; p_out->y = 0; return; } int32_t w = lv_obj_get_content_width(obj); int32_t h = lv_obj_get_content_height(obj); if(chart->type == LV_CHART_TYPE_LINE) { p_out->x = (w * id) / (chart->point_cnt - 1); } else if(chart->type == LV_CHART_TYPE_SCATTER) { p_out->x = lv_map(ser->x_points[id], chart->xmin[ser->x_axis_sec], chart->xmax[ser->x_axis_sec], 0, w); } else if(chart->type == LV_CHART_TYPE_BAR) { uint32_t ser_cnt = _lv_ll_get_len(&chart->series_ll); int32_t ser_gap = lv_obj_get_style_pad_column(obj, LV_PART_ITEMS); /*Gap between the columns on adjacent X ticks*/ int32_t block_gap = lv_obj_get_style_pad_column(obj, LV_PART_MAIN); int32_t block_w = (w - ((chart->point_cnt - 1) * block_gap)) / chart->point_cnt; p_out->x = (int32_t)((int32_t)(w - block_w) * id) / (chart->point_cnt - 1); lv_chart_series_t * ser_i = NULL; uint32_t ser_idx = 0; _LV_LL_READ_BACK(&chart->series_ll, ser_i) { if(ser_i == ser) break; ser_idx++; } p_out->x = (int32_t)((int32_t)(w + block_gap) * id) / chart->point_cnt; p_out->x += block_w * ser_idx / ser_cnt; int32_t col_w = (block_w - (ser_gap * (ser_cnt - 1))) / ser_cnt; p_out->x += col_w / 2; } int32_t border_width = lv_obj_get_style_border_width(obj, LV_PART_MAIN); p_out->x += lv_obj_get_style_pad_left(obj, LV_PART_MAIN) + border_width; p_out->x -= lv_obj_get_scroll_left(obj); uint32_t start_point = chart->update_mode == LV_CHART_UPDATE_MODE_SHIFT ? ser->start_point : 0; id = ((int32_t)start_point + id) % chart->point_cnt; int32_t temp_y = 0; temp_y = (int32_t)((int32_t)ser->y_points[id] - chart->ymin[ser->y_axis_sec]) * h; temp_y = temp_y / (chart->ymax[ser->y_axis_sec] - chart->ymin[ser->y_axis_sec]); p_out->y = h - temp_y; p_out->y += lv_obj_get_style_pad_top(obj, LV_PART_MAIN) + border_width; p_out->y -= lv_obj_get_scroll_top(obj); } void lv_chart_refresh(lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_obj_invalidate(obj); } /*====================== * Series *=====================*/ lv_chart_series_t * lv_chart_add_series(lv_obj_t * obj, lv_color_t color, lv_chart_axis_t axis) { LV_LOG_INFO("begin"); LV_ASSERT_OBJ(obj, MY_CLASS); lv_chart_t * chart = (lv_chart_t *)obj; /* Allocate space for a new series and add it to the chart series linked list */ lv_chart_series_t * ser = _lv_ll_ins_tail(&chart->series_ll); LV_ASSERT_MALLOC(ser); if(ser == NULL) return NULL; /* Allocate memory for point_cnt points, handle failure below */ ser->y_points = lv_malloc(sizeof(int32_t) * chart->point_cnt); LV_ASSERT_MALLOC(ser->y_points); if(chart->type == LV_CHART_TYPE_SCATTER) { ser->x_points = lv_malloc(sizeof(int32_t) * chart->point_cnt); LV_ASSERT_MALLOC(ser->x_points); if(NULL == ser->x_points) { lv_free(ser->y_points); _lv_ll_remove(&chart->series_ll, ser); lv_free(ser); return NULL; } } else { ser->x_points = NULL; } if(ser->y_points == NULL) { _lv_ll_remove(&chart->series_ll, ser); lv_free(ser); return NULL; } /* Set series properties on successful allocation */ ser->color = color; ser->start_point = 0; ser->y_ext_buf_assigned = false; ser->hidden = 0; ser->x_axis_sec = axis & LV_CHART_AXIS_SECONDARY_X ? 1 : 0; ser->y_axis_sec = axis & LV_CHART_AXIS_SECONDARY_Y ? 1 : 0; uint32_t i; const int32_t def = LV_CHART_POINT_NONE; int32_t * p_tmp = ser->y_points; for(i = 0; i < chart->point_cnt; i++) { *p_tmp = def; p_tmp++; } return ser; } void lv_chart_remove_series(lv_obj_t * obj, lv_chart_series_t * series) { LV_ASSERT_OBJ(obj, MY_CLASS); LV_ASSERT_NULL(series); lv_chart_t * chart = (lv_chart_t *)obj; if(!series->y_ext_buf_assigned && series->y_points) lv_free(series->y_points); if(!series->x_ext_buf_assigned && series->x_points) lv_free(series->x_points); _lv_ll_remove(&chart->series_ll, series); lv_free(series); return; } void lv_chart_hide_series(lv_obj_t * chart, lv_chart_series_t * series, bool hide) { LV_ASSERT_OBJ(chart, MY_CLASS); LV_ASSERT_NULL(series); series->hidden = hide ? 1 : 0; lv_chart_refresh(chart); } void lv_chart_set_series_color(lv_obj_t * chart, lv_chart_series_t * series, lv_color_t color) { LV_ASSERT_OBJ(chart, MY_CLASS); LV_ASSERT_NULL(series); series->color = color; lv_chart_refresh(chart); } void lv_chart_set_x_start_point(lv_obj_t * obj, lv_chart_series_t * ser, uint32_t id) { LV_ASSERT_OBJ(obj, MY_CLASS); LV_ASSERT_NULL(ser); lv_chart_t * chart = (lv_chart_t *)obj; if(id >= chart->point_cnt) return; ser->start_point = id; } lv_chart_series_t * lv_chart_get_series_next(const lv_obj_t * obj, const lv_chart_series_t * ser) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_chart_t * chart = (lv_chart_t *)obj; if(ser == NULL) return _lv_ll_get_head(&chart->series_ll); else return _lv_ll_get_next(&chart->series_ll, ser); } /*===================== * Cursor *====================*/ /** * Add a cursor with a given color * @param chart pointer to chart object * @param color color of the cursor * @param dir direction of the cursor. `LV_DIR_RIGHT/LEFT/TOP/DOWN/HOR/VER/ALL`. OR-ed values are possible * @return pointer to the created cursor */ lv_chart_cursor_t * lv_chart_add_cursor(lv_obj_t * obj, lv_color_t color, lv_dir_t dir) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_chart_t * chart = (lv_chart_t *)obj; lv_chart_cursor_t * cursor = _lv_ll_ins_head(&chart->cursor_ll); LV_ASSERT_MALLOC(cursor); if(cursor == NULL) return NULL; cursor->pos.x = LV_CHART_POINT_NONE; cursor->pos.y = LV_CHART_POINT_NONE; cursor->point_id = LV_CHART_POINT_NONE; cursor->pos_set = 0; cursor->color = color; cursor->dir = dir; return cursor; } /** * Set the coordinate of the cursor with respect * to the origin of series area of the chart. * @param chart pointer to a chart object. * @param cursor pointer to the cursor. * @param pos the new coordinate of cursor relative to the series area */ void lv_chart_set_cursor_pos(lv_obj_t * chart, lv_chart_cursor_t * cursor, lv_point_t * pos) { LV_ASSERT_NULL(cursor); LV_UNUSED(chart); cursor->pos.x = pos->x; cursor->pos.y = pos->y; cursor->pos_set = 1; lv_chart_refresh(chart); } /** * Set the coordinate of the cursor with respect * to the origin of series area of the chart. * @param chart pointer to a chart object. * @param cursor pointer to the cursor. * @param pos the new coordinate of cursor relative to the series area */ void lv_chart_set_cursor_point(lv_obj_t * chart, lv_chart_cursor_t * cursor, lv_chart_series_t * ser, uint32_t point_id) { LV_ASSERT_NULL(cursor); LV_UNUSED(chart); cursor->point_id = point_id; cursor->pos_set = 0; if(ser == NULL) ser = lv_chart_get_series_next(chart, NULL); cursor->ser = ser; lv_chart_refresh(chart); } /** * Get the coordinate of the cursor with respect * to the origin of series area of the chart. * @param chart pointer to a chart object * @param cursor pointer to cursor * @return coordinate of the cursor as lv_point_t */ lv_point_t lv_chart_get_cursor_point(lv_obj_t * chart, lv_chart_cursor_t * cursor) { LV_ASSERT_NULL(cursor); LV_UNUSED(chart); return cursor->pos; } /*===================== * Set/Get value(s) *====================*/ void lv_chart_set_all_value(lv_obj_t * obj, lv_chart_series_t * ser, int32_t value) { LV_ASSERT_OBJ(obj, MY_CLASS); LV_ASSERT_NULL(ser); lv_chart_t * chart = (lv_chart_t *)obj; uint32_t i; for(i = 0; i < chart->point_cnt; i++) { ser->y_points[i] = value; } ser->start_point = 0; lv_chart_refresh(obj); } void lv_chart_set_next_value(lv_obj_t * obj, lv_chart_series_t * ser, int32_t value) { LV_ASSERT_OBJ(obj, MY_CLASS); LV_ASSERT_NULL(ser); lv_chart_t * chart = (lv_chart_t *)obj; ser->y_points[ser->start_point] = value; invalidate_point(obj, ser->start_point); ser->start_point = (ser->start_point + 1) % chart->point_cnt; invalidate_point(obj, ser->start_point); } void lv_chart_set_next_value2(lv_obj_t * obj, lv_chart_series_t * ser, int32_t x_value, int32_t y_value) { LV_ASSERT_OBJ(obj, MY_CLASS); LV_ASSERT_NULL(ser); lv_chart_t * chart = (lv_chart_t *)obj; if(chart->type != LV_CHART_TYPE_SCATTER) { LV_LOG_WARN("Type must be LV_CHART_TYPE_SCATTER"); return; } ser->x_points[ser->start_point] = x_value; ser->y_points[ser->start_point] = y_value; ser->start_point = (ser->start_point + 1) % chart->point_cnt; invalidate_point(obj, ser->start_point); } void lv_chart_set_value_by_id(lv_obj_t * obj, lv_chart_series_t * ser, uint32_t id, int32_t value) { LV_ASSERT_OBJ(obj, MY_CLASS); LV_ASSERT_NULL(ser); lv_chart_t * chart = (lv_chart_t *)obj; if(id >= chart->point_cnt) return; ser->y_points[id] = value; invalidate_point(obj, id); } void lv_chart_set_value_by_id2(lv_obj_t * obj, lv_chart_series_t * ser, uint32_t id, int32_t x_value, int32_t y_value) { LV_ASSERT_OBJ(obj, MY_CLASS); LV_ASSERT_NULL(ser); lv_chart_t * chart = (lv_chart_t *)obj; if(chart->type != LV_CHART_TYPE_SCATTER) { LV_LOG_WARN("Type must be LV_CHART_TYPE_SCATTER"); return; } if(id >= chart->point_cnt) return; ser->x_points[id] = x_value; ser->y_points[id] = y_value; invalidate_point(obj, id); } void lv_chart_set_ext_y_array(lv_obj_t * obj, lv_chart_series_t * ser, int32_t array[]) { LV_ASSERT_OBJ(obj, MY_CLASS); LV_ASSERT_NULL(ser); if(!ser->y_ext_buf_assigned && ser->y_points) lv_free(ser->y_points); ser->y_ext_buf_assigned = true; ser->y_points = array; lv_obj_invalidate(obj); } void lv_chart_set_ext_x_array(lv_obj_t * obj, lv_chart_series_t * ser, int32_t array[]) { LV_ASSERT_OBJ(obj, MY_CLASS); LV_ASSERT_NULL(ser); if(!ser->x_ext_buf_assigned && ser->x_points) lv_free(ser->x_points); ser->x_ext_buf_assigned = true; ser->x_points = array; lv_obj_invalidate(obj); } int32_t * lv_chart_get_y_array(const lv_obj_t * obj, lv_chart_series_t * ser) { LV_UNUSED(obj); LV_ASSERT_OBJ(obj, MY_CLASS); LV_ASSERT_NULL(ser); return ser->y_points; } int32_t * lv_chart_get_x_array(const lv_obj_t * obj, lv_chart_series_t * ser) { LV_UNUSED(obj); LV_ASSERT_OBJ(obj, MY_CLASS); LV_ASSERT_NULL(ser); return ser->x_points; } uint32_t lv_chart_get_pressed_point(const lv_obj_t * obj) { lv_chart_t * chart = (lv_chart_t *)obj; return chart->pressed_point_id; } int32_t lv_chart_get_first_point_center_offset(lv_obj_t * obj) { lv_chart_t * chart = (lv_chart_t *)obj; int32_t x_ofs = lv_obj_get_style_pad_left(obj, LV_PART_MAIN); if(chart->type == LV_CHART_TYPE_BAR) { lv_obj_update_layout(obj); /*Gap between the columns on ~adjacent X*/ int32_t block_gap = lv_obj_get_style_pad_column(obj, LV_PART_MAIN); int32_t w = lv_obj_get_content_width(obj); int32_t block_w = (w + block_gap) / (chart->point_cnt); x_ofs += (block_w - block_gap) / 2; } return x_ofs; } /********************** * STATIC FUNCTIONS **********************/ static void lv_chart_constructor(const lv_obj_class_t * class_p, lv_obj_t * obj) { LV_UNUSED(class_p); LV_TRACE_OBJ_CREATE("begin"); lv_chart_t * chart = (lv_chart_t *)obj; _lv_ll_init(&chart->series_ll, sizeof(lv_chart_series_t)); _lv_ll_init(&chart->cursor_ll, sizeof(lv_chart_cursor_t)); chart->ymin[0] = 0; chart->xmin[0] = 0; chart->ymin[1] = 0; chart->xmin[1] = 0; chart->ymax[0] = 100; chart->xmax[0] = 100; chart->ymax[1] = 100; chart->xmax[1] = 100; chart->hdiv_cnt = LV_CHART_HDIV_DEF; chart->vdiv_cnt = LV_CHART_VDIV_DEF; chart->point_cnt = LV_CHART_POINT_CNT_DEF; chart->pressed_point_id = LV_CHART_POINT_NONE; chart->type = LV_CHART_TYPE_LINE; chart->update_mode = LV_CHART_UPDATE_MODE_SHIFT; LV_TRACE_OBJ_CREATE("finished"); } static void lv_chart_destructor(const lv_obj_class_t * class_p, lv_obj_t * obj) { LV_UNUSED(class_p); LV_TRACE_OBJ_CREATE("begin"); lv_chart_t * chart = (lv_chart_t *)obj; lv_chart_series_t * ser; while(chart->series_ll.head) { ser = _lv_ll_get_head(&chart->series_ll); if(!ser) continue; if(!ser->y_ext_buf_assigned) lv_free(ser->y_points); if(!ser->x_ext_buf_assigned) lv_free(ser->x_points); _lv_ll_remove(&chart->series_ll, ser); lv_free(ser); } _lv_ll_clear(&chart->series_ll); lv_chart_cursor_t * cur; while(chart->cursor_ll.head) { cur = _lv_ll_get_head(&chart->cursor_ll); _lv_ll_remove(&chart->cursor_ll, cur); lv_free(cur); } _lv_ll_clear(&chart->cursor_ll); LV_TRACE_OBJ_CREATE("finished"); } static void lv_chart_event(const lv_obj_class_t * class_p, lv_event_t * e) { LV_UNUSED(class_p); /*Call the ancestor's event handler*/ lv_result_t res; res = lv_obj_event_base(MY_CLASS, e); if(res != LV_RESULT_OK) return; lv_event_code_t code = lv_event_get_code(e); lv_obj_t * obj = lv_event_get_target(e); lv_chart_t * chart = (lv_chart_t *)obj; if(code == LV_EVENT_PRESSED) { lv_indev_t * indev = lv_indev_active(); lv_point_t p; lv_indev_get_point(indev, &p); p.x -= obj->coords.x1; uint32_t id = get_index_from_x(obj, p.x + lv_obj_get_scroll_left(obj)); if(id != (uint32_t)chart->pressed_point_id) { invalidate_point(obj, id); invalidate_point(obj, chart->pressed_point_id); chart->pressed_point_id = id; lv_obj_send_event(obj, LV_EVENT_VALUE_CHANGED, NULL); } } else if(code == LV_EVENT_RELEASED) { invalidate_point(obj, chart->pressed_point_id); chart->pressed_point_id = LV_CHART_POINT_NONE; } else if(code == LV_EVENT_DRAW_MAIN) { lv_layer_t * layer = lv_event_get_layer(e); draw_div_lines(obj, layer); if(_lv_ll_is_empty(&chart->series_ll) == false) { if(chart->type == LV_CHART_TYPE_LINE) draw_series_line(obj, layer); else if(chart->type == LV_CHART_TYPE_BAR) draw_series_bar(obj, layer); else if(chart->type == LV_CHART_TYPE_SCATTER) draw_series_scatter(obj, layer); } draw_cursors(obj, layer); } } static void draw_div_lines(lv_obj_t * obj, lv_layer_t * layer) { lv_chart_t * chart = (lv_chart_t *)obj; lv_area_t series_clip_area; bool mask_ret = _lv_area_intersect(&series_clip_area, &obj->coords, &layer->clip_area); if(mask_ret == false) return; const lv_area_t clip_area_ori = layer->clip_area; layer->clip_area = series_clip_area; int16_t i; int16_t i_start; int16_t i_end; int32_t border_width = lv_obj_get_style_border_width(obj, LV_PART_MAIN); int32_t pad_left = lv_obj_get_style_pad_left(obj, LV_PART_MAIN) + border_width; int32_t pad_top = lv_obj_get_style_pad_top(obj, LV_PART_MAIN) + border_width; int32_t w = lv_obj_get_content_width(obj); int32_t h = lv_obj_get_content_height(obj); lv_draw_line_dsc_t line_dsc; lv_draw_line_dsc_init(&line_dsc); lv_obj_init_draw_line_dsc(obj, LV_PART_MAIN, &line_dsc); lv_opa_t border_opa = lv_obj_get_style_border_opa(obj, LV_PART_MAIN); int32_t border_w = lv_obj_get_style_border_width(obj, LV_PART_MAIN); lv_border_side_t border_side = lv_obj_get_style_border_side(obj, LV_PART_MAIN); int32_t scroll_left = lv_obj_get_scroll_left(obj); int32_t scroll_top = lv_obj_get_scroll_top(obj); if(chart->hdiv_cnt != 0) { int32_t y_ofs = obj->coords.y1 + pad_top - scroll_top; line_dsc.p1_x = obj->coords.x1; line_dsc.p2_x = obj->coords.x2; i_start = 0; i_end = chart->hdiv_cnt; if(border_opa > LV_OPA_MIN && border_w > 0) { if((border_side & LV_BORDER_SIDE_TOP) && (lv_obj_get_style_pad_top(obj, LV_PART_MAIN) == 0)) i_start++; if((border_side & LV_BORDER_SIDE_BOTTOM) && (lv_obj_get_style_pad_bottom(obj, LV_PART_MAIN) == 0)) i_end--; } for(i = i_start; i < i_end; i++) { line_dsc.p1_y = (int32_t)((int32_t)h * i) / (chart->hdiv_cnt - 1); line_dsc.p1_y += y_ofs; line_dsc.p2_y = line_dsc.p1_y; line_dsc.base.id1 = i; lv_draw_line(layer, &line_dsc); } } if(chart->vdiv_cnt != 0) { int32_t x_ofs = obj->coords.x1 + pad_left - scroll_left; line_dsc.p1_y = obj->coords.y1; line_dsc.p2_y = obj->coords.y2; i_start = 0; i_end = chart->vdiv_cnt; if(border_opa > LV_OPA_MIN && border_w > 0) { if((border_side & LV_BORDER_SIDE_LEFT) && (lv_obj_get_style_pad_left(obj, LV_PART_MAIN) == 0)) i_start++; if((border_side & LV_BORDER_SIDE_RIGHT) && (lv_obj_get_style_pad_right(obj, LV_PART_MAIN) == 0)) i_end--; } for(i = i_start; i < i_end; i++) { line_dsc.p1_x = (int32_t)((int32_t)w * i) / (chart->vdiv_cnt - 1); line_dsc.p1_x += x_ofs; line_dsc.p2_x = line_dsc.p1_x; line_dsc.base.id1 = i; lv_draw_line(layer, &line_dsc); } } layer->clip_area = clip_area_ori; } static void draw_series_line(lv_obj_t * obj, lv_layer_t * layer) { lv_area_t clip_area; if(_lv_area_intersect(&clip_area, &obj->coords, &layer->clip_area) == false) return; const lv_area_t clip_area_ori = layer->clip_area; layer->clip_area = clip_area; lv_chart_t * chart = (lv_chart_t *)obj; if(chart->point_cnt < 2) return; uint32_t i; int32_t border_width = lv_obj_get_style_border_width(obj, LV_PART_MAIN); int32_t pad_left = lv_obj_get_style_pad_left(obj, LV_PART_MAIN) + border_width; int32_t pad_top = lv_obj_get_style_pad_top(obj, LV_PART_MAIN) + border_width; int32_t w = lv_obj_get_content_width(obj); int32_t h = lv_obj_get_content_height(obj); int32_t x_ofs = obj->coords.x1 + pad_left - lv_obj_get_scroll_left(obj); int32_t y_ofs = obj->coords.y1 + pad_top - lv_obj_get_scroll_top(obj); lv_chart_series_t * ser; lv_area_t series_clip_area; bool mask_ret = _lv_area_intersect(&series_clip_area, &obj->coords, &layer->clip_area); if(mask_ret == false) return; lv_draw_line_dsc_t line_dsc; lv_draw_line_dsc_init(&line_dsc); lv_obj_init_draw_line_dsc(obj, LV_PART_ITEMS, &line_dsc); lv_draw_rect_dsc_t point_dsc_default; lv_draw_rect_dsc_init(&point_dsc_default); lv_obj_init_draw_rect_dsc(obj, LV_PART_INDICATOR, &point_dsc_default); int32_t point_w = lv_obj_get_style_width(obj, LV_PART_INDICATOR) / 2; int32_t point_h = lv_obj_get_style_height(obj, LV_PART_INDICATOR) / 2; /*Do not bother with line ending is the point will over it*/ if(LV_MIN(point_w, point_h) > line_dsc.width / 2) line_dsc.raw_end = 1; if(line_dsc.width == 1) line_dsc.raw_end = 1; /*If there are at least as many points as pixels then draw only vertical lines*/ bool crowded_mode = (int32_t)chart->point_cnt >= w; /*Go through all data lines*/ _LV_LL_READ_BACK(&chart->series_ll, ser) { if(ser->hidden) continue; line_dsc.color = ser->color; point_dsc_default.bg_color = ser->color; line_dsc.base.id2 = 0; point_dsc_default.base.id2 = 0; int32_t start_point = chart->update_mode == LV_CHART_UPDATE_MODE_SHIFT ? ser->start_point : 0; line_dsc.p1_x = x_ofs; line_dsc.p2_x = x_ofs; int32_t p_act = start_point; int32_t p_prev = start_point; int32_t y_tmp = (int32_t)((int32_t)ser->y_points[p_prev] - chart->ymin[ser->y_axis_sec]) * h; y_tmp = y_tmp / (chart->ymax[ser->y_axis_sec] - chart->ymin[ser->y_axis_sec]); line_dsc.p2_y = h - y_tmp + y_ofs; lv_value_precise_t y_min = line_dsc.p2_y; lv_value_precise_t y_max = line_dsc.p2_y; for(i = 0; i < chart->point_cnt; i++) { line_dsc.p1_x = line_dsc.p2_x; line_dsc.p1_y = line_dsc.p2_y; if(line_dsc.p1_x > clip_area_ori.x2 + point_w + 1) break; line_dsc.p2_x = (lv_value_precise_t)((w * i) / (chart->point_cnt - 1)) + x_ofs; p_act = (start_point + i) % chart->point_cnt; y_tmp = (int32_t)((int32_t)ser->y_points[p_act] - chart->ymin[ser->y_axis_sec]) * h; y_tmp = y_tmp / (chart->ymax[ser->y_axis_sec] - chart->ymin[ser->y_axis_sec]); line_dsc.p2_y = h - y_tmp + y_ofs; if(line_dsc.p2_x < clip_area_ori.x1 - point_w - 1) { p_prev = p_act; continue; } /*Don't draw the first point. A second point is also required to draw the line*/ if(i != 0) { if(crowded_mode) { if(ser->y_points[p_prev] != LV_CHART_POINT_NONE && ser->y_points[p_act] != LV_CHART_POINT_NONE) { /*Draw only one vertical line between the min and max y-values on the same x-value*/ y_max = LV_MAX(y_max, line_dsc.p2_y); y_min = LV_MIN(y_min, line_dsc.p2_y); if(line_dsc.p1_x != line_dsc.p2_x) { lv_value_precise_t y_cur = line_dsc.p2_y; line_dsc.p2_x--; /*It's already on the next x value*/ line_dsc.p1_x = line_dsc.p2_x; line_dsc.p1_y = y_min; line_dsc.p2_y = y_max; if(line_dsc.p1_y == line_dsc.p2_y) line_dsc.p2_y++; /*If they are the same no line will be drawn*/ lv_draw_line(layer, &line_dsc); line_dsc.p2_x++; /*Compensate the previous x--*/ y_min = y_cur; /*Start the line of the next x from the current last y*/ y_max = y_cur; } } } else { lv_area_t point_area; point_area.x1 = (int32_t)line_dsc.p1_x - point_w; point_area.x2 = (int32_t)line_dsc.p1_x + point_w; point_area.y1 = (int32_t)line_dsc.p1_y - point_h; point_area.y2 = (int32_t)line_dsc.p1_y + point_h; if(ser->y_points[p_prev] != LV_CHART_POINT_NONE && ser->y_points[p_act] != LV_CHART_POINT_NONE) { line_dsc.base.id2 = i; lv_draw_line(layer, &line_dsc); } if(point_w && point_h && ser->y_points[p_prev] != LV_CHART_POINT_NONE) { point_dsc_default.base.id2 = i - 1; lv_draw_rect(layer, &point_dsc_default, &point_area); } } } p_prev = p_act; } /*Draw the last point*/ if(!crowded_mode && i == chart->point_cnt) { if(ser->y_points[p_act] != LV_CHART_POINT_NONE) { lv_area_t point_area; point_area.x1 = (int32_t)line_dsc.p2_x - point_w; point_area.x2 = (int32_t)line_dsc.p2_x + point_w; point_area.y1 = (int32_t)line_dsc.p2_y - point_h; point_area.y2 = (int32_t)line_dsc.p2_y + point_h; point_dsc_default.base.id2 = i - 1; lv_draw_rect(layer, &point_dsc_default, &point_area); } point_dsc_default.base.id1++; line_dsc.base.id1++; } } layer->clip_area = clip_area_ori; } static void draw_series_scatter(lv_obj_t * obj, lv_layer_t * layer) { lv_area_t clip_area; if(_lv_area_intersect(&clip_area, &obj->coords, &layer->clip_area) == false) return; const lv_area_t clip_area_ori = layer->clip_area; layer->clip_area = clip_area; lv_chart_t * chart = (lv_chart_t *)obj; uint32_t i; int32_t border_width = lv_obj_get_style_border_width(obj, LV_PART_MAIN); int32_t pad_left = lv_obj_get_style_pad_left(obj, LV_PART_MAIN); int32_t pad_top = lv_obj_get_style_pad_top(obj, LV_PART_MAIN); int32_t w = lv_obj_get_content_width(obj); int32_t h = lv_obj_get_content_height(obj); int32_t x_ofs = obj->coords.x1 + pad_left + border_width - lv_obj_get_scroll_left(obj); int32_t y_ofs = obj->coords.y1 + pad_top + border_width - lv_obj_get_scroll_top(obj); lv_chart_series_t * ser; lv_draw_line_dsc_t line_dsc; lv_draw_line_dsc_init(&line_dsc); lv_obj_init_draw_line_dsc(obj, LV_PART_ITEMS, &line_dsc); lv_draw_rect_dsc_t point_dsc_default; lv_draw_rect_dsc_init(&point_dsc_default); lv_obj_init_draw_rect_dsc(obj, LV_PART_INDICATOR, &point_dsc_default); int32_t point_w = lv_obj_get_style_width(obj, LV_PART_INDICATOR) / 2; int32_t point_h = lv_obj_get_style_height(obj, LV_PART_INDICATOR) / 2; /*Do not bother with line ending is the point will over it*/ if(LV_MIN(point_w, point_h) > line_dsc.width / 2) line_dsc.raw_end = 1; if(line_dsc.width == 1) line_dsc.raw_end = 1; /*Go through all data lines*/ _LV_LL_READ_BACK(&chart->series_ll, ser) { if(ser->hidden) continue; line_dsc.color = ser->color; point_dsc_default.bg_color = ser->color; int32_t start_point = chart->update_mode == LV_CHART_UPDATE_MODE_SHIFT ? ser->start_point : 0; line_dsc.p1_x = x_ofs; line_dsc.p2_x = x_ofs; int32_t p_act = start_point; int32_t p_prev = start_point; if(ser->y_points[p_act] != LV_CHART_POINT_CNT_DEF) { line_dsc.p2_x = lv_map(ser->x_points[p_act], chart->xmin[ser->x_axis_sec], chart->xmax[ser->x_axis_sec], 0, w); line_dsc.p2_x += x_ofs; line_dsc.p2_y = lv_map(ser->y_points[p_act], chart->ymin[ser->y_axis_sec], chart->ymax[ser->y_axis_sec], 0, h); line_dsc.p2_y = h - line_dsc.p2_y; line_dsc.p2_y += y_ofs; } else { line_dsc.p2_x = (lv_value_precise_t)LV_COORD_MIN; line_dsc.p2_y = (lv_value_precise_t)LV_COORD_MIN; } for(i = 0; i < chart->point_cnt; i++) { line_dsc.p1_x = line_dsc.p2_x; line_dsc.p1_y = line_dsc.p2_y; p_act = (start_point + i) % chart->point_cnt; if(ser->y_points[p_act] != LV_CHART_POINT_NONE) { line_dsc.p2_y = lv_map(ser->y_points[p_act], chart->ymin[ser->y_axis_sec], chart->ymax[ser->y_axis_sec], 0, h); line_dsc.p2_y = h - line_dsc.p2_y; line_dsc.p2_y += y_ofs; line_dsc.p2_x = lv_map(ser->x_points[p_act], chart->xmin[ser->x_axis_sec], chart->xmax[ser->x_axis_sec], 0, w); line_dsc.p2_x += x_ofs; } else { p_prev = p_act; continue; } /*Don't draw the first point. A second point is also required to draw the line*/ if(i != 0) { lv_area_t point_area; point_area.x1 = (int32_t)line_dsc.p1_x - point_w; point_area.x2 = (int32_t)line_dsc.p1_x + point_w; point_area.y1 = (int32_t)line_dsc.p1_y - point_h; point_area.y2 = (int32_t)line_dsc.p1_y + point_h; if(ser->y_points[p_prev] != LV_CHART_POINT_NONE && ser->y_points[p_act] != LV_CHART_POINT_NONE) { line_dsc.base.id2 = i; lv_draw_line(layer, &line_dsc); if(point_w && point_h) { point_dsc_default.base.id2 = i; lv_draw_rect(layer, &point_dsc_default, &point_area); } } p_prev = p_act; } /*Draw the last point*/ if(i == chart->point_cnt) { if(ser->y_points[p_act] != LV_CHART_POINT_NONE) { lv_area_t point_area; point_area.x1 = (int32_t)line_dsc.p2_x - point_w; point_area.x2 = (int32_t)line_dsc.p2_x + point_w; point_area.y1 = (int32_t)line_dsc.p2_y - point_h; point_area.y2 = (int32_t)line_dsc.p2_y + point_h; point_dsc_default.base.id2 = i; lv_draw_rect(layer, &point_dsc_default, &point_area); } } } line_dsc.base.id1++; point_dsc_default.base.id1++; layer->clip_area = clip_area_ori; } } static void draw_series_bar(lv_obj_t * obj, lv_layer_t * layer) { lv_area_t clip_area; if(_lv_area_intersect(&clip_area, &obj->coords, &layer->clip_area) == false) return; const lv_area_t clip_area_ori = layer->clip_area; layer->clip_area = clip_area; lv_chart_t * chart = (lv_chart_t *)obj; uint32_t i; lv_area_t col_a; int32_t pad_left = lv_obj_get_style_pad_left(obj, LV_PART_MAIN); int32_t pad_top = lv_obj_get_style_pad_top(obj, LV_PART_MAIN); int32_t w = lv_obj_get_content_width(obj); int32_t h = lv_obj_get_content_height(obj); int32_t y_tmp; lv_chart_series_t * ser; uint32_t ser_cnt = _lv_ll_get_len(&chart->series_ll); int32_t block_gap = lv_obj_get_style_pad_column(obj, LV_PART_MAIN); /*Gap between the column on ~adjacent X*/ int32_t block_w = (w - ((chart->point_cnt - 1) * block_gap)) / chart->point_cnt; int32_t ser_gap = lv_obj_get_style_pad_column(obj, LV_PART_ITEMS); /*Gap between the columns on the ~same X*/ int32_t col_w = (block_w - (ser_cnt - 1) * ser_gap) / ser_cnt; if(col_w < 1) col_w = 1; int32_t border_w = lv_obj_get_style_border_width(obj, LV_PART_MAIN); int32_t x_ofs = pad_left - lv_obj_get_scroll_left(obj) + border_w; int32_t y_ofs = pad_top - lv_obj_get_scroll_top(obj) + border_w; lv_draw_rect_dsc_t col_dsc; lv_draw_rect_dsc_init(&col_dsc); lv_obj_init_draw_rect_dsc(obj, LV_PART_ITEMS, &col_dsc); col_dsc.bg_grad.dir = LV_GRAD_DIR_NONE; col_dsc.bg_opa = LV_OPA_COVER; /*Make the cols longer with `radius` to clip the rounding from the bottom*/ col_a.y2 = obj->coords.y2 + col_dsc.radius; /*Go through all points*/ for(i = 0; i < chart->point_cnt; i++) { int32_t x_act = (int32_t)((int32_t)(w - block_w) * i) / (chart->point_cnt - 1) + obj->coords.x1 + x_ofs; col_dsc.base.id2 = i; col_dsc.base.id1 = 0; /*Draw the current point of all data line*/ _LV_LL_READ(&chart->series_ll, ser) { if(ser->hidden) continue; int32_t start_point = chart->update_mode == LV_CHART_UPDATE_MODE_SHIFT ? ser->start_point : 0; col_a.x1 = x_act; col_a.x2 = col_a.x1 + col_w - 1; x_act += col_w + ser_gap; if(col_a.x2 < clip_area.x1) continue; if(col_a.x1 > clip_area.x2) break; col_dsc.bg_color = ser->color; int32_t p_act = (start_point + i) % chart->point_cnt; y_tmp = (int32_t)((int32_t)ser->y_points[p_act] - chart->ymin[ser->y_axis_sec]) * h; y_tmp = y_tmp / (chart->ymax[ser->y_axis_sec] - chart->ymin[ser->y_axis_sec]); col_a.y1 = h - y_tmp + obj->coords.y1 + y_ofs; if(ser->y_points[p_act] != LV_CHART_POINT_NONE) { lv_draw_rect(layer, &col_dsc, &col_a); } col_dsc.base.id1++; } } layer->clip_area = clip_area_ori; } static void draw_cursors(lv_obj_t * obj, lv_layer_t * layer) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_chart_t * chart = (lv_chart_t *)obj; if(_lv_ll_is_empty(&chart->cursor_ll)) return; lv_area_t clip_area; if(!_lv_area_intersect(&clip_area, &layer->clip_area, &obj->coords)) return; const lv_area_t clip_area_ori = layer->clip_area; layer->clip_area = clip_area; lv_chart_cursor_t * cursor; lv_draw_line_dsc_t line_dsc_ori; lv_draw_line_dsc_init(&line_dsc_ori); lv_obj_init_draw_line_dsc(obj, LV_PART_CURSOR, &line_dsc_ori); lv_draw_rect_dsc_t point_dsc_ori; lv_draw_rect_dsc_init(&point_dsc_ori); lv_obj_init_draw_rect_dsc(obj, LV_PART_CURSOR, &point_dsc_ori); lv_draw_line_dsc_t line_dsc; lv_draw_rect_dsc_t point_dsc_tmp; int32_t point_w = lv_obj_get_style_width(obj, LV_PART_CURSOR) / 2; int32_t point_h = lv_obj_get_style_width(obj, LV_PART_CURSOR) / 2; /*Go through all cursor lines*/ _LV_LL_READ_BACK(&chart->cursor_ll, cursor) { lv_memcpy(&line_dsc, &line_dsc_ori, sizeof(lv_draw_line_dsc_t)); lv_memcpy(&point_dsc_tmp, &point_dsc_ori, sizeof(lv_draw_rect_dsc_t)); line_dsc.color = cursor->color; point_dsc_tmp.bg_color = cursor->color; int32_t cx; int32_t cy; if(cursor->pos_set) { cx = cursor->pos.x; cy = cursor->pos.y; } else { if(cursor->point_id == LV_CHART_POINT_NONE) continue; lv_point_t p; lv_chart_get_point_pos_by_id(obj, cursor->ser, cursor->point_id, &p); cx = p.x; cy = p.y; } cx += obj->coords.x1; cy += obj->coords.y1; lv_area_t point_area; bool draw_point = point_w && point_h; point_area.x1 = cx - point_w; point_area.x2 = cx + point_w; point_area.y1 = cy - point_h; point_area.y2 = cy + point_h; if(cursor->dir & LV_DIR_HOR) { line_dsc.p1_x = cursor->dir & LV_DIR_LEFT ? obj->coords.x1 : cx; line_dsc.p1_y = cy; line_dsc.p2_x = cursor->dir & LV_DIR_RIGHT ? obj->coords.x2 : cx; line_dsc.p2_y = line_dsc.p1_y; line_dsc.base.id2 = 0; point_dsc_tmp.base.id2 = 0; lv_draw_line(layer, &line_dsc); if(draw_point) { lv_draw_rect(layer, &point_dsc_tmp, &point_area); } } if(cursor->dir & LV_DIR_VER) { line_dsc.p1_x = cx; line_dsc.p1_y = cursor->dir & LV_DIR_TOP ? obj->coords.y1 : cy; line_dsc.p2_x = line_dsc.p1_x; line_dsc.p2_y = cursor->dir & LV_DIR_BOTTOM ? obj->coords.y2 : cy; line_dsc.base.id2 = 1; point_dsc_tmp.base.id2 = 1; lv_draw_line(layer, &line_dsc); if(draw_point) { lv_draw_rect(layer, &point_dsc_tmp, &point_area); } } line_dsc_ori.base.id1++; point_dsc_ori.base.id1++; } layer->clip_area = clip_area_ori; } /** * Get the nearest index to an X coordinate * @param chart pointer to a chart object * @param coord the coordination of the point relative to the series area. * @return the found index */ static uint32_t get_index_from_x(lv_obj_t * obj, int32_t x) { lv_chart_t * chart = (lv_chart_t *)obj; int32_t w = lv_obj_get_content_width(obj); int32_t pad_left = lv_obj_get_style_pad_left(obj, LV_PART_MAIN); x -= pad_left; if(x < 0) return 0; if(x > w) return chart->point_cnt - 1; if(chart->type == LV_CHART_TYPE_LINE) return (x * (chart->point_cnt - 1) + w / 2) / w; if(chart->type == LV_CHART_TYPE_BAR) return (x * chart->point_cnt) / w; return 0; } static void invalidate_point(lv_obj_t * obj, uint32_t i) { lv_chart_t * chart = (lv_chart_t *)obj; if(i >= chart->point_cnt) return; int32_t w = lv_obj_get_content_width(obj); int32_t scroll_left = lv_obj_get_scroll_left(obj); /*In shift mode the whole chart changes so the whole object*/ if(chart->update_mode == LV_CHART_UPDATE_MODE_SHIFT) { lv_obj_invalidate(obj); return; } if(chart->type == LV_CHART_TYPE_LINE) { int32_t bwidth = lv_obj_get_style_border_width(obj, LV_PART_MAIN); int32_t pleft = lv_obj_get_style_pad_left(obj, LV_PART_MAIN); int32_t x_ofs = obj->coords.x1 + pleft + bwidth - scroll_left; int32_t line_width = lv_obj_get_style_line_width(obj, LV_PART_ITEMS); int32_t point_w = lv_obj_get_style_width(obj, LV_PART_INDICATOR); lv_area_t coords; lv_area_copy(&coords, &obj->coords); coords.y1 -= line_width + point_w; coords.y2 += line_width + point_w; if(i < chart->point_cnt - 1) { coords.x1 = ((w * i) / (chart->point_cnt - 1)) + x_ofs - line_width - point_w; coords.x2 = ((w * (i + 1)) / (chart->point_cnt - 1)) + x_ofs + line_width + point_w; lv_obj_invalidate_area(obj, &coords); } if(i > 0) { coords.x1 = ((w * (i - 1)) / (chart->point_cnt - 1)) + x_ofs - line_width - point_w; coords.x2 = ((w * i) / (chart->point_cnt - 1)) + x_ofs + line_width + point_w; lv_obj_invalidate_area(obj, &coords); } } else if(chart->type == LV_CHART_TYPE_BAR) { lv_area_t col_a; /*Gap between the column on ~adjacent X*/ int32_t block_gap = lv_obj_get_style_pad_column(obj, LV_PART_MAIN); int32_t block_w = (w + block_gap) / chart->point_cnt; int32_t bwidth = lv_obj_get_style_border_width(obj, LV_PART_MAIN); int32_t x_act; x_act = (int32_t)((int32_t)(block_w) * i) ; x_act += obj->coords.x1 + bwidth + lv_obj_get_style_pad_left(obj, LV_PART_MAIN); lv_obj_get_coords(obj, &col_a); col_a.x1 = x_act - scroll_left; col_a.x2 = col_a.x1 + block_w; col_a.x1 -= block_gap; lv_obj_invalidate_area(obj, &col_a); } else { lv_obj_invalidate(obj); } } static void new_points_alloc(lv_obj_t * obj, lv_chart_series_t * ser, uint32_t cnt, int32_t ** a) { if((*a) == NULL) return; lv_chart_t * chart = (lv_chart_t *) obj; uint32_t point_cnt_old = chart->point_cnt; uint32_t i; if(ser->start_point != 0) { int32_t * new_points = lv_malloc(sizeof(int32_t) * cnt); LV_ASSERT_MALLOC(new_points); if(new_points == NULL) return; if(cnt >= point_cnt_old) { for(i = 0; i < point_cnt_old; i++) { new_points[i] = (*a)[(i + ser->start_point) % point_cnt_old]; /*Copy old contents to new array*/ } for(i = point_cnt_old; i < cnt; i++) { new_points[i] = LV_CHART_POINT_NONE; /*Fill up the rest with default value*/ } } else { for(i = 0; i < cnt; i++) { new_points[i] = (*a)[(i + ser->start_point) % point_cnt_old]; /*Copy old contents to new array*/ } } /*Switch over pointer from old to new*/ lv_free((*a)); (*a) = new_points; } else { (*a) = lv_realloc((*a), sizeof(int32_t) * cnt); LV_ASSERT_MALLOC((*a)); if((*a) == NULL) return; /*Initialize the new points*/ if(cnt > point_cnt_old) { for(i = point_cnt_old - 1; i < cnt; i++) { (*a)[i] = LV_CHART_POINT_NONE; } } } } #endif
0
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets/slider/lv_slider.h
/** * @file lv_slider.h * */ #ifndef LV_SLIDER_H #define LV_SLIDER_H #ifdef __cplusplus extern "C" { #endif /********************* * INCLUDES *********************/ #include "../bar/lv_bar.h" #if LV_USE_SLIDER != 0 /*Testing of dependencies*/ #if LV_USE_BAR == 0 #error "lv_slider: lv_bar is required. Enable it in lv_conf.h (LV_USE_BAR 1)" #endif /********************* * DEFINES *********************/ /********************** * TYPEDEFS **********************/ enum _lv_slider_mode_t { LV_SLIDER_MODE_NORMAL = LV_BAR_MODE_NORMAL, LV_SLIDER_MODE_SYMMETRICAL = LV_BAR_MODE_SYMMETRICAL, LV_SLIDER_MODE_RANGE = LV_BAR_MODE_RANGE }; #ifdef DOXYGEN typedef _lv_slider_mode_t lv_slider_mode_t; #else typedef uint8_t lv_slider_mode_t; #endif /*DOXYGEN*/ typedef struct { lv_bar_t bar; /*Add the ancestor's type first*/ lv_area_t left_knob_area; lv_area_t right_knob_area; lv_point_t pressed_point; int32_t * value_to_set; /*Which bar value to set*/ uint8_t dragging : 1; /*1: the slider is being dragged*/ uint8_t left_knob_focus : 1; /*1: with encoder now the right knob can be adjusted*/ } lv_slider_t; extern const lv_obj_class_t lv_slider_class; /********************** * GLOBAL PROTOTYPES **********************/ /** * Create a slider object * @param parent pointer to an object, it will be the parent of the new slider. * @return pointer to the created slider */ lv_obj_t * lv_slider_create(lv_obj_t * parent); /*===================== * Setter functions *====================*/ /** * Set a new value on the slider * @param obj pointer to a slider object * @param value the new value * @param anim LV_ANIM_ON: set the value with an animation; LV_ANIM_OFF: change the value immediately */ static inline void lv_slider_set_value(lv_obj_t * obj, int32_t value, lv_anim_enable_t anim) { lv_bar_set_value(obj, value, anim); } /** * Set a new value for the left knob of a slider * @param obj pointer to a slider object * @param value new value * @param anim LV_ANIM_ON: set the value with an animation; LV_ANIM_OFF: change the value immediately */ static inline void lv_slider_set_left_value(lv_obj_t * obj, int32_t value, lv_anim_enable_t anim) { lv_bar_set_start_value(obj, value, anim); } /** * Set minimum and the maximum values of a bar * @param obj pointer to the slider object * @param min minimum value * @param max maximum value */ static inline void lv_slider_set_range(lv_obj_t * obj, int32_t min, int32_t max) { lv_bar_set_range(obj, min, max); } /** * Set the mode of slider. * @param obj pointer to a slider object * @param mode the mode of the slider. See ::lv_slider_mode_t */ static inline void lv_slider_set_mode(lv_obj_t * obj, lv_slider_mode_t mode) { lv_bar_set_mode(obj, (lv_bar_mode_t)mode); } /*===================== * Getter functions *====================*/ /** * Get the value of the main knob of a slider * @param obj pointer to a slider object * @return the value of the main knob of the slider */ static inline int32_t lv_slider_get_value(const lv_obj_t * obj) { return lv_bar_get_value(obj); } /** * Get the value of the left knob of a slider * @param obj pointer to a slider object * @return the value of the left knob of the slider */ static inline int32_t lv_slider_get_left_value(const lv_obj_t * obj) { return lv_bar_get_start_value(obj); } /** * Get the minimum value of a slider * @param obj pointer to a slider object * @return the minimum value of the slider */ static inline int32_t lv_slider_get_min_value(const lv_obj_t * obj) { return lv_bar_get_min_value(obj); } /** * Get the maximum value of a slider * @param obj pointer to a slider object * @return the maximum value of the slider */ static inline int32_t lv_slider_get_max_value(const lv_obj_t * obj) { return lv_bar_get_max_value(obj); } /** * Give the slider is being dragged or not * @param obj pointer to a slider object * @return true: drag in progress false: not dragged */ bool lv_slider_is_dragged(const lv_obj_t * obj); /** * Get the mode of the slider. * @param slider pointer to a slider object * @return see ::lv_slider_mode_t */ static inline lv_slider_mode_t lv_slider_get_mode(lv_obj_t * slider) { lv_bar_mode_t mode = lv_bar_get_mode(slider); if(mode == LV_BAR_MODE_SYMMETRICAL) return LV_SLIDER_MODE_SYMMETRICAL; else if(mode == LV_BAR_MODE_RANGE) return LV_SLIDER_MODE_RANGE; else return LV_SLIDER_MODE_NORMAL; } /** * Give the slider is in symmetrical mode or not * @param obj pointer to slider object * @return true: in symmetrical mode false : not in */ static inline bool lv_slider_is_symmetrical(lv_obj_t * obj) { return lv_bar_is_symmetrical(obj); } /********************** * MACROS **********************/ #endif /*LV_USE_SLIDER*/ #ifdef __cplusplus } /*extern "C"*/ #endif #endif /*LV_SLIDER_H*/
0
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets
repos/zig_workbench/BaseLVGL/lib/lvgl/src/widgets/slider/lv_slider.c
/** * @file lv_slider.c * */ /********************* * INCLUDES *********************/ #include "lv_slider.h" #if LV_USE_SLIDER != 0 #include "../../misc/lv_assert.h" #include "../../core/lv_group.h" #include "../../indev/lv_indev.h" #include "../../indev/lv_indev_private.h" #include "../../display/lv_display.h" #include "../../draw/lv_draw.h" #include "../../stdlib/lv_string.h" #include "../../misc/lv_math.h" #include "../image/lv_image.h" /********************* * DEFINES *********************/ #define MY_CLASS &lv_slider_class #define LV_SLIDER_KNOB_COORD(is_reversed, area) (is_reversed ? area.x1 : area.x2) #define LV_SLIDER_KNOB_COORD_VERTICAL(is_reversed, area) (is_reversed ? area.y2 : area.y1) /********************** * TYPEDEFS **********************/ /********************** * STATIC PROTOTYPES **********************/ static void lv_slider_constructor(const lv_obj_class_t * class_p, lv_obj_t * obj); static void lv_slider_event(const lv_obj_class_t * class_p, lv_event_t * e); static void position_knob(lv_obj_t * obj, lv_area_t * knob_area, const int32_t knob_size, const bool hor); static void draw_knob(lv_event_t * e); static bool is_slider_horizontal(lv_obj_t * obj); static void drag_start(lv_obj_t * obj); static void update_knob_pos(lv_obj_t * obj, bool check_drag); /********************** * STATIC VARIABLES **********************/ const lv_obj_class_t lv_slider_class = { .constructor_cb = lv_slider_constructor, .event_cb = lv_slider_event, .editable = LV_OBJ_CLASS_EDITABLE_TRUE, .group_def = LV_OBJ_CLASS_GROUP_DEF_TRUE, .instance_size = sizeof(lv_slider_t), .base_class = &lv_bar_class, .name = "slider", }; /********************** * MACROS **********************/ /********************** * GLOBAL FUNCTIONS **********************/ lv_obj_t * lv_slider_create(lv_obj_t * parent) { LV_LOG_INFO("begin"); lv_obj_t * obj = lv_obj_class_create_obj(MY_CLASS, parent); lv_obj_class_init_obj(obj); return obj; } bool lv_slider_is_dragged(const lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_slider_t * slider = (lv_slider_t *)obj; return slider->dragging; } /********************** * STATIC FUNCTIONS **********************/ static void lv_slider_constructor(const lv_obj_class_t * class_p, lv_obj_t * obj) { LV_UNUSED(class_p); lv_slider_t * slider = (lv_slider_t *)obj; /*Initialize the allocated 'slider'*/ slider->value_to_set = NULL; slider->dragging = 0U; slider->left_knob_focus = 0U; lv_obj_remove_flag(obj, LV_OBJ_FLAG_SCROLL_CHAIN_HOR); lv_obj_remove_flag(obj, LV_OBJ_FLAG_SCROLLABLE); lv_obj_add_flag(obj, LV_OBJ_FLAG_SCROLL_ON_FOCUS); lv_obj_set_ext_click_area(obj, LV_DPX(8)); } static void lv_slider_event(const lv_obj_class_t * class_p, lv_event_t * e) { LV_UNUSED(class_p); lv_result_t res; /*Call the ancestor's event handler*/ res = lv_obj_event_base(MY_CLASS, e); if(res != LV_RESULT_OK) return; lv_event_code_t code = lv_event_get_code(e); lv_obj_t * obj = lv_event_get_target(e); lv_slider_t * slider = (lv_slider_t *)obj; lv_slider_mode_t type = lv_slider_get_mode(obj); /*Advanced hit testing: react only on dragging the knob(s)*/ if(code == LV_EVENT_HIT_TEST) { lv_hit_test_info_t * info = lv_event_get_param(e); int32_t ext_click_area = obj->spec_attr ? obj->spec_attr->ext_click_pad : 0; /*Ordinary slider: was the knob area hit?*/ lv_area_t a; lv_area_copy(&a, &slider->right_knob_area); lv_area_increase(&a, ext_click_area, ext_click_area); info->res = _lv_area_is_point_on(&a, info->point, 0); /*There's still a chance that there is a hit if there is another knob*/ if((info->res == false) && (type == LV_SLIDER_MODE_RANGE)) { lv_area_copy(&a, &slider->left_knob_area); lv_area_increase(&a, ext_click_area, ext_click_area); info->res = _lv_area_is_point_on(&a, info->point, 0); } } else if(code == LV_EVENT_PRESSED) { /*Save the pressed coordinates*/ lv_indev_get_point(lv_indev_active(), &slider->pressed_point); lv_obj_transform_point(obj, &slider->pressed_point, true, true); } else if(code == LV_EVENT_PRESSING) { update_knob_pos(obj, true); } else if(code == LV_EVENT_RELEASED || code == LV_EVENT_PRESS_LOST) { update_knob_pos(obj, false); slider->dragging = false; slider->value_to_set = NULL; lv_obj_invalidate(obj); /*Leave edit mode if released. (No need to wait for LONG_PRESS)*/ lv_group_t * g = lv_obj_get_group(obj); bool editing = lv_group_get_editing(g); lv_indev_type_t indev_type = lv_indev_get_type(lv_indev_active()); if(indev_type == LV_INDEV_TYPE_ENCODER) { if(editing) { if(lv_slider_get_mode(obj) == LV_SLIDER_MODE_RANGE) { if(slider->left_knob_focus == 0) slider->left_knob_focus = 1; else { slider->left_knob_focus = 0; lv_group_set_editing(g, false); } } else { lv_group_set_editing(g, false); } } } else if(indev_type == LV_INDEV_TYPE_POINTER) { if(is_slider_horizontal(obj)) lv_obj_add_flag(obj, LV_OBJ_FLAG_SCROLL_CHAIN_VER); else lv_obj_add_flag(obj, LV_OBJ_FLAG_SCROLL_CHAIN_HOR); } } else if(code == LV_EVENT_FOCUSED) { lv_indev_type_t indev_type = lv_indev_get_type(lv_indev_active()); if(indev_type == LV_INDEV_TYPE_ENCODER || indev_type == LV_INDEV_TYPE_KEYPAD) { slider->left_knob_focus = 0; } } else if(code == LV_EVENT_SIZE_CHANGED) { if(is_slider_horizontal(obj)) { lv_obj_add_flag(obj, LV_OBJ_FLAG_SCROLL_CHAIN_VER); lv_obj_remove_flag(obj, LV_OBJ_FLAG_SCROLL_CHAIN_HOR); } else { lv_obj_add_flag(obj, LV_OBJ_FLAG_SCROLL_CHAIN_HOR); lv_obj_remove_flag(obj, LV_OBJ_FLAG_SCROLL_CHAIN_VER); } lv_obj_refresh_ext_draw_size(obj); } else if(code == LV_EVENT_REFR_EXT_DRAW_SIZE) { int32_t knob_left = lv_obj_get_style_pad_left(obj, LV_PART_KNOB); int32_t knob_right = lv_obj_get_style_pad_right(obj, LV_PART_KNOB); int32_t knob_top = lv_obj_get_style_pad_top(obj, LV_PART_KNOB); int32_t knob_bottom = lv_obj_get_style_pad_bottom(obj, LV_PART_KNOB); /*The smaller size is the knob diameter*/ int32_t trans_w = lv_obj_get_style_transform_width(obj, LV_PART_KNOB); int32_t trans_h = lv_obj_get_style_transform_height(obj, LV_PART_KNOB); int32_t knob_size = LV_MIN(lv_obj_get_width(obj) + 2 * trans_w, lv_obj_get_height(obj) + 2 * trans_h) >> 1; knob_size += LV_MAX(LV_MAX(knob_left, knob_right), LV_MAX(knob_bottom, knob_top)); knob_size += 2; /*For rounding error*/ knob_size += lv_obj_calculate_ext_draw_size(obj, LV_PART_KNOB); /*Indic. size is handled by bar*/ int32_t * s = lv_event_get_param(e); *s = LV_MAX(*s, knob_size); } else if(code == LV_EVENT_KEY) { char c = *((char *)lv_event_get_param(e)); if(c == LV_KEY_RIGHT || c == LV_KEY_UP) { if(!slider->left_knob_focus) lv_slider_set_value(obj, lv_slider_get_value(obj) + 1, LV_ANIM_ON); else lv_slider_set_left_value(obj, lv_slider_get_left_value(obj) + 1, LV_ANIM_ON); } else if(c == LV_KEY_LEFT || c == LV_KEY_DOWN) { if(!slider->left_knob_focus) lv_slider_set_value(obj, lv_slider_get_value(obj) - 1, LV_ANIM_ON); else lv_slider_set_left_value(obj, lv_slider_get_left_value(obj) - 1, LV_ANIM_ON); } else { return; } res = lv_obj_send_event(obj, LV_EVENT_VALUE_CHANGED, NULL); if(res != LV_RESULT_OK) return; } else if(code == LV_EVENT_DRAW_MAIN) { draw_knob(e); } } static void draw_knob(lv_event_t * e) { lv_obj_t * obj = lv_event_get_target(e); lv_slider_t * slider = (lv_slider_t *)obj; lv_layer_t * layer = lv_event_get_layer(e); const bool is_rtl = LV_BASE_DIR_RTL == lv_obj_get_style_base_dir(obj, LV_PART_MAIN); const bool is_horizontal = is_slider_horizontal(obj); const bool is_reversed = slider->bar.val_reversed ^ (is_rtl && is_horizontal); lv_area_t knob_area; int32_t knob_size; bool is_symmetrical = lv_slider_is_symmetrical(obj); if(is_horizontal) { knob_size = lv_obj_get_height(obj); if(is_symmetrical && slider->bar.cur_value < 0) knob_area.x1 = LV_SLIDER_KNOB_COORD(!is_reversed, slider->bar.indic_area); else knob_area.x1 = LV_SLIDER_KNOB_COORD(is_reversed, slider->bar.indic_area); } else { knob_size = lv_obj_get_width(obj); if(is_symmetrical && slider->bar.cur_value < 0) knob_area.y1 = LV_SLIDER_KNOB_COORD_VERTICAL(!is_reversed, slider->bar.indic_area); else knob_area.y1 = LV_SLIDER_KNOB_COORD_VERTICAL(is_reversed, slider->bar.indic_area); } lv_draw_rect_dsc_t knob_rect_dsc; lv_draw_rect_dsc_init(&knob_rect_dsc); lv_obj_init_draw_rect_dsc(obj, LV_PART_KNOB, &knob_rect_dsc); /* Update knob area with knob style */ position_knob(obj, &knob_area, knob_size, is_horizontal); /* Update right knob area with calculated knob area */ lv_area_copy(&slider->right_knob_area, &knob_area); if(lv_slider_get_mode(obj) != LV_SLIDER_MODE_RANGE) { lv_draw_rect(layer, &knob_rect_dsc, &slider->right_knob_area); } else { /*Save the draw part_draw_dsc. because it can be modified in the event*/ lv_draw_rect_dsc_t knob_rect_dsc_tmp; lv_memcpy(&knob_rect_dsc_tmp, &knob_rect_dsc, sizeof(lv_draw_rect_dsc_t)); /* Draw the right knob */ lv_draw_rect(layer, &knob_rect_dsc, &slider->right_knob_area); /*Calculate the second knob area*/ if(is_horizontal) { /*use !is_reversed to get the other knob*/ knob_area.x1 = LV_SLIDER_KNOB_COORD(!is_reversed, slider->bar.indic_area); } else { knob_area.y1 = LV_SLIDER_KNOB_COORD_VERTICAL(!is_reversed, slider->bar.indic_area); } position_knob(obj, &knob_area, knob_size, is_horizontal); lv_area_copy(&slider->left_knob_area, &knob_area); lv_memcpy(&knob_rect_dsc, &knob_rect_dsc_tmp, sizeof(lv_draw_rect_dsc_t)); lv_draw_rect(layer, &knob_rect_dsc, &slider->left_knob_area); } } static void position_knob(lv_obj_t * obj, lv_area_t * knob_area, const int32_t knob_size, const bool hor) { if(hor) { knob_area->x1 -= (knob_size >> 1); knob_area->x2 = knob_area->x1 + knob_size - 1; knob_area->y1 = obj->coords.y1; knob_area->y2 = obj->coords.y2; } else { knob_area->y1 -= (knob_size >> 1); knob_area->y2 = knob_area->y1 + knob_size - 1; knob_area->x1 = obj->coords.x1; knob_area->x2 = obj->coords.x2; } int32_t knob_left = lv_obj_get_style_pad_left(obj, LV_PART_KNOB); int32_t knob_right = lv_obj_get_style_pad_right(obj, LV_PART_KNOB); int32_t knob_top = lv_obj_get_style_pad_top(obj, LV_PART_KNOB); int32_t knob_bottom = lv_obj_get_style_pad_bottom(obj, LV_PART_KNOB); int32_t transf_w = lv_obj_get_style_transform_width(obj, LV_PART_KNOB); int32_t transf_h = lv_obj_get_style_transform_height(obj, LV_PART_KNOB); /*Apply the paddings on the knob area*/ knob_area->x1 -= knob_left + transf_w; knob_area->x2 += knob_right + transf_w; knob_area->y1 -= knob_top + transf_h; knob_area->y2 += knob_bottom + transf_h; } static bool is_slider_horizontal(lv_obj_t * obj) { return lv_obj_get_width(obj) >= lv_obj_get_height(obj); } static void drag_start(lv_obj_t * obj) { lv_slider_t * slider = (lv_slider_t *)obj; lv_slider_mode_t mode = lv_slider_get_mode(obj); lv_point_t p; slider->dragging = true; if(mode == LV_SLIDER_MODE_NORMAL || mode == LV_SLIDER_MODE_SYMMETRICAL) { slider->value_to_set = &slider->bar.cur_value; } else if(mode == LV_SLIDER_MODE_RANGE) { lv_indev_get_point(lv_indev_active(), &p); lv_obj_transform_point(obj, &p, true, true); const bool is_rtl = LV_BASE_DIR_RTL == lv_obj_get_style_base_dir(obj, LV_PART_MAIN); const bool is_horizontal = is_slider_horizontal(obj); const bool is_reversed = slider->bar.val_reversed ^ (is_rtl && is_horizontal); int32_t dist_left, dist_right; if(is_horizontal) { if((!is_reversed && p.x > slider->right_knob_area.x2) || (is_reversed && p.x < slider->right_knob_area.x1)) { slider->value_to_set = &slider->bar.cur_value; } else if((!is_reversed && p.x < slider->left_knob_area.x1) || (is_reversed && p.x > slider->left_knob_area.x2)) { slider->value_to_set = &slider->bar.start_value; } else { /*Calculate the distance from each knob*/ dist_left = LV_ABS((slider->left_knob_area.x1 + (slider->left_knob_area.x2 - slider->left_knob_area.x1) / 2) - p.x); dist_right = LV_ABS((slider->right_knob_area.x1 + (slider->right_knob_area.x2 - slider->right_knob_area.x1) / 2) - p.x); /*Use whichever one is closer*/ if(dist_right < dist_left) { slider->value_to_set = &slider->bar.cur_value; slider->left_knob_focus = 0; } else { slider->value_to_set = &slider->bar.start_value; slider->left_knob_focus = 1; } } } else { if((!is_reversed && p.y < slider->right_knob_area.y1) || (is_reversed && p.y > slider->right_knob_area.y2)) { slider->value_to_set = &slider->bar.cur_value; } else if((!is_reversed && p.y > slider->left_knob_area.y2) || (is_reversed && p.y < slider->left_knob_area.y1)) { slider->value_to_set = &slider->bar.start_value; } else { /*Calculate the distance from each knob*/ dist_left = LV_ABS((slider->left_knob_area.y1 + (slider->left_knob_area.y2 - slider->left_knob_area.y1) / 2) - p.y); dist_right = LV_ABS((slider->right_knob_area.y1 + (slider->right_knob_area.y2 - slider->right_knob_area.y1) / 2) - p.y); /*Use whichever one is closer*/ if(dist_right < dist_left) { slider->value_to_set = &slider->bar.cur_value; slider->left_knob_focus = 0; } else { slider->value_to_set = &slider->bar.start_value; slider->left_knob_focus = 1; } } } } } static void update_knob_pos(lv_obj_t * obj, bool check_drag) { lv_slider_t * slider = (lv_slider_t *)obj; lv_indev_t * indev = lv_indev_active(); if(lv_indev_get_type(indev) != LV_INDEV_TYPE_POINTER) return; if(lv_indev_get_scroll_obj(indev) != NULL) return; lv_point_t p; lv_indev_get_point(indev, &p); lv_obj_transform_point(obj, &p, true, true); bool is_hor = is_slider_horizontal(obj); if(check_drag && !slider->dragging) { int32_t ofs = is_hor ? (p.x - slider->pressed_point.x) : (p.y - slider->pressed_point.y); /*Stop processing when offset is below scroll_limit*/ if(LV_ABS(ofs) < indev->scroll_limit) { return; } } if(!slider->value_to_set) { /*Ready to start drag*/ drag_start(obj); } int32_t new_value = 0; const int32_t range = slider->bar.max_value - slider->bar.min_value; const bool is_rtl = LV_BASE_DIR_RTL == lv_obj_get_style_base_dir(obj, LV_PART_MAIN); const bool is_horizontal = is_slider_horizontal(obj); const bool is_reversed = slider->bar.val_reversed ^ (is_rtl && is_horizontal); if(is_hor) { const int32_t bg_left = lv_obj_get_style_pad_left(obj, LV_PART_MAIN); const int32_t bg_right = lv_obj_get_style_pad_right(obj, LV_PART_MAIN); const int32_t w = lv_obj_get_width(obj); const int32_t indic_w = w - bg_left - bg_right; if(is_reversed) { /*Make the point relative to the indicator*/ new_value = (obj->coords.x2 - bg_right) - p.x; } else { /*Make the point relative to the indicator*/ new_value = p.x - (obj->coords.x1 + bg_left); } if(indic_w) { new_value = (new_value * range + indic_w / 2) / indic_w; new_value += slider->bar.min_value; } } else { const int32_t bg_top = lv_obj_get_style_pad_top(obj, LV_PART_MAIN); const int32_t bg_bottom = lv_obj_get_style_pad_bottom(obj, LV_PART_MAIN); const int32_t h = lv_obj_get_height(obj); const int32_t indic_h = h - bg_bottom - bg_top; if(is_reversed) { /*Make the point relative to the indicator*/ new_value = p.y - (obj->coords.y1 + bg_top); } else { /*Make the point relative to the indicator*/ new_value = p.y - (obj->coords.y2 + bg_bottom); new_value = -new_value; } new_value = (new_value * range + indic_h / 2) / indic_h; new_value += slider->bar.min_value; } int32_t real_max_value = slider->bar.max_value; int32_t real_min_value = slider->bar.min_value; /*Figure out the min. and max. for this mode*/ if(slider->value_to_set == &slider->bar.start_value) { real_max_value = slider->bar.cur_value; } else { real_min_value = slider->bar.start_value; } new_value = LV_CLAMP(real_min_value, new_value, real_max_value); if(*slider->value_to_set != new_value) { *slider->value_to_set = new_value; if(is_hor) lv_obj_remove_flag(obj, LV_OBJ_FLAG_SCROLL_CHAIN_VER); else lv_obj_remove_flag(obj, LV_OBJ_FLAG_SCROLL_CHAIN_HOR); lv_obj_invalidate(obj); lv_result_t res = lv_obj_send_event(obj, LV_EVENT_VALUE_CHANGED, NULL); if(res != LV_RESULT_OK) return; } } #endif
0
repos/zig_workbench/BaseLVGL/lib/lvgl/src
repos/zig_workbench/BaseLVGL/lib/lvgl/src/display/lv_display_private.h
/** * @file lv_display_private.h * */ #ifndef LV_DISPLAY_PRIVATE_H #define LV_DISPLAY_PRIVATE_H #ifdef __cplusplus extern "C" { #endif /********************* * INCLUDES *********************/ #include "../core/lv_obj.h" #include "../draw/lv_draw.h" #include "lv_display.h" /********************* * DEFINES *********************/ #ifndef LV_INV_BUF_SIZE #define LV_INV_BUF_SIZE 32 /*Buffer size for invalid areas*/ #endif /********************** * TYPEDEFS **********************/ struct _lv_display_t; struct _lv_display_t { /*--------------------- * Resolution *--------------------*/ /** Horizontal resolution.*/ int32_t hor_res; /** Vertical resolution.*/ int32_t ver_res; /** Horizontal resolution of the full / physical display. Set to -1 for fullscreen mode.*/ int32_t physical_hor_res; /** Vertical resolution of the full / physical display. Set to -1 for fullscreen mode.*/ int32_t physical_ver_res; /** Horizontal offset from the full / physical display. Set to 0 for fullscreen mode.*/ int32_t offset_x; /** Vertical offset from the full / physical display. Set to 0 for fullscreen mode.*/ int32_t offset_y; uint32_t dpi; /** DPI (dot per inch) of the display. Default value is `LV_DPI_DEF`.*/ /*--------------------- * Buffering *--------------------*/ uint8_t * buf_1; uint8_t * buf_2; /** Internal, used by the library*/ uint8_t * buf_act; uint32_t buf_size_in_bytes; /** MANDATORY: Write the internal buffer (draw_buf) to the display. 'lv_display_flush_ready()' has to be * called when finished*/ lv_display_flush_cb_t flush_cb; /** * Used to wait while flushing is ready. * It can do any complex logic to wait, including semaphores, mutexes, polling flags, etc. * If not set `flushing` flag is used which can be cleared with `lv_display_flush_ready()`*/ lv_display_flush_wait_cb_t flush_wait_cb; /*1: flushing is in progress. (It can't be a bit field because when it's cleared from IRQ Read-Modify-Write issue might occur)*/ volatile int flushing; /*1: It was the last chunk to flush. (It can't be a bit field because when it's cleared from IRQ Read-Modify-Write issue might occur)*/ volatile int flushing_last; volatile uint32_t last_area : 1; /*1: the last area is being rendered*/ volatile uint32_t last_part : 1; /*1: the last part of the current area is being rendered*/ lv_display_render_mode_t render_mode; uint32_t antialiasing : 1; /**< 1: anti-aliasing is enabled on this display.*/ /** 1: The current screen rendering is in progress*/ uint32_t rendering_in_progress : 1; lv_color_format_t color_format; /** Invalidated (marked to redraw) areas*/ lv_area_t inv_areas[LV_INV_BUF_SIZE]; uint8_t inv_area_joined[LV_INV_BUF_SIZE]; uint32_t inv_p; int32_t inv_en_cnt; /** Double buffer sync areas (redrawn during last refresh) */ lv_ll_t sync_areas; /*--------------------- * Layer *--------------------*/ lv_layer_t * layer_head; void (*layer_init)(struct _lv_display_t * disp, lv_layer_t * layer); void (*layer_deinit)(struct _lv_display_t * disp, lv_layer_t * layer); /*--------------------- * Screens *--------------------*/ /** Screens of the display*/ struct _lv_obj_t ** screens; /**< Array of screen objects.*/ struct _lv_obj_t * act_scr; /**< Currently active screen on this display*/ struct _lv_obj_t * prev_scr; /**< Previous screen. Used during screen animations*/ struct _lv_obj_t * scr_to_load; /**< The screen prepared to load in lv_screen_load_anim*/ struct _lv_obj_t * bottom_layer; /**< @see lv_display_get_layer_bottom*/ struct _lv_obj_t * top_layer; /**< @see lv_display_get_layer_top*/ struct _lv_obj_t * sys_layer; /**< @see lv_display_get_layer_sys*/ uint32_t screen_cnt; uint8_t draw_prev_over_act : 1;/** 1: Draw previous screen over active screen*/ uint8_t del_prev : 1; /** 1: Automatically delete the previous screen when the screen load animation is ready*/ /*--------------------- * Others *--------------------*/ void * driver_data; /**< Custom user data*/ void * user_data; /**< Custom user data*/ lv_event_list_t event_list; uint32_t sw_rotate : 1; /**< 1: use software rotation (slower)*/ uint32_t rotation : 2; /**< Element of @lv_display_rotation_t*/ /**< The theme assigned to the screen*/ struct _lv_theme_t * theme; /** A timer which periodically checks the dirty areas and refreshes them*/ lv_timer_t * refr_timer; /*Miscellaneous data*/ uint32_t last_activity_time; /**< Last time when there was activity on this display*/ /** The area being refreshed*/ lv_area_t refreshed_area; }; /********************** * GLOBAL PROTOTYPES **********************/ /********************** * MACROS **********************/ #ifdef __cplusplus } /*extern "C"*/ #endif #endif /*LV_DISPLAY_PRIVATE_H*/
0
repos/zig_workbench/BaseLVGL/lib/lvgl/src
repos/zig_workbench/BaseLVGL/lib/lvgl/src/display/lv_display.h
/** * @file lv_disp.h * */ #ifndef LV_DISPLAY_H #define LV_DISPLAY_H #ifdef __cplusplus extern "C" { #endif /********************* * INCLUDES *********************/ #include "../misc/lv_timer.h" #include "../misc/lv_event.h" #include "../misc/lv_color.h" #include "../draw/lv_draw.h" /********************* * DEFINES *********************/ #ifndef LV_ATTRIBUTE_FLUSH_READY #define LV_ATTRIBUTE_FLUSH_READY #endif /********************** * TYPEDEFS **********************/ struct _lv_obj_t; struct _lv_theme_t; struct _lv_display_t; typedef struct _lv_display_t lv_display_t; typedef enum { LV_DISPLAY_ROTATION_0 = 0, LV_DISPLAY_ROTATION_90, LV_DISPLAY_ROTATION_180, LV_DISPLAY_ROTATION_270 } lv_display_rotation_t; typedef enum { /** * Use the buffer(s) to render the screen is smaller parts. * This way the buffers can be smaller then the display to save RAM. At least 1/10 screen size buffer(s) are recommended. */ LV_DISPLAY_RENDER_MODE_PARTIAL, /** * The buffer(s) has to be screen sized and LVGL will render into the correct location of the buffer. * This way the buffer always contain the whole image. Only the changed ares will be updated. * With 2 buffers the buffers' content are kept in sync automatically and in flush_cb only address change is required. */ LV_DISPLAY_RENDER_MODE_DIRECT, /** * Always redraw the whole screen even if only one pixel has been changed. * With 2 buffers in flush_cb only and address change is required. */ LV_DISPLAY_RENDER_MODE_FULL, } lv_display_render_mode_t; typedef enum { LV_SCR_LOAD_ANIM_NONE, LV_SCR_LOAD_ANIM_OVER_LEFT, LV_SCR_LOAD_ANIM_OVER_RIGHT, LV_SCR_LOAD_ANIM_OVER_TOP, LV_SCR_LOAD_ANIM_OVER_BOTTOM, LV_SCR_LOAD_ANIM_MOVE_LEFT, LV_SCR_LOAD_ANIM_MOVE_RIGHT, LV_SCR_LOAD_ANIM_MOVE_TOP, LV_SCR_LOAD_ANIM_MOVE_BOTTOM, LV_SCR_LOAD_ANIM_FADE_IN, LV_SCR_LOAD_ANIM_FADE_ON = LV_SCR_LOAD_ANIM_FADE_IN, /*For backward compatibility*/ LV_SCR_LOAD_ANIM_FADE_OUT, LV_SCR_LOAD_ANIM_OUT_LEFT, LV_SCR_LOAD_ANIM_OUT_RIGHT, LV_SCR_LOAD_ANIM_OUT_TOP, LV_SCR_LOAD_ANIM_OUT_BOTTOM, } lv_screen_load_anim_t; typedef void (*lv_display_flush_cb_t)(struct _lv_display_t * disp, const lv_area_t * area, uint8_t * px_map); typedef void (*lv_display_flush_wait_cb_t)(struct _lv_display_t * disp); /********************** * GLOBAL PROTOTYPES **********************/ /** * Create a new display with the given resolution * @param hor_res horizontal resolution in pixels * @param ver_res vertical resolution in pixels * @return pointer to a display object or `NULL` on error */ lv_display_t * lv_display_create(int32_t hor_res, int32_t ver_res); /** * Remove a display * @param disp pointer to display */ void lv_display_remove(lv_display_t * disp); /** * Set a default display. The new screens will be created on it by default. * @param disp pointer to a display */ void lv_display_set_default(lv_display_t * disp); /** * Get the default display * @return pointer to the default display */ lv_display_t * lv_display_get_default(void); /** * Get the next display. * @param disp pointer to the current display. NULL to initialize. * @return the next display or NULL if no more. Gives the first display when the parameter is NULL. */ lv_display_t * lv_display_get_next(lv_display_t * disp); /*--------------------- * RESOLUTION *--------------------*/ /** * Sets the resolution of a display. `LV_EVENT_RESOLUTION_CHANGED` event will be sent. * Here the native resolution of the device should be set. If the display will be rotated later with * `lv_display_set_rotation` LVGL will swap the hor. and ver. resolution automatically. * @param disp pointer to a display * @param hor_res the new horizontal resolution * @param ver_res the new vertical resolution */ void lv_display_set_resolution(lv_display_t * disp, int32_t hor_res, int32_t ver_res); /** * It's not mandatory to use the whole display for LVGL, however in some cases physical resolution is important. * For example the touchpad still sees whole resolution and the values needs to be converted * to the active LVGL display area. * @param disp pointer to a display * @param hor_res the new physical horizontal resolution, or -1 to assume it's the same as the normal hor. res. * @param ver_res the new physical vertical resolution, or -1 to assume it's the same as the normal hor. res. */ void lv_display_set_physical_resolution(lv_display_t * disp, int32_t hor_res, int32_t ver_res); /** * If physical resolution is not the same as the normal resolution * the offset of the active display area can be set here. * @param disp pointer to a display * @param x X offset * @param y Y offset */ void lv_display_set_offset(lv_display_t * disp, int32_t x, int32_t y); /** * Set the rotation of this display. LVGL will swap the horizontal and vertical resolutions internally. * @param disp pointer to a display (NULL to use the default display) * @param rotation `LV_DISPLAY_ROTATION_0/90/180/270` * @param sw_rotate true: make LVGL rotate the rendered image; * false: the display driver should rotate the rendered image */ void lv_display_set_rotation(lv_display_t * disp, lv_display_rotation_t rotation, bool sw_rotate); /** * Set the DPI (dot per inch) of the display. * dpi = sqrt(hor_res^2 + ver_res^2) / diagonal" * @param disp pointer to a display * @param dpi the new DPI */ void lv_display_set_dpi(lv_display_t * disp, int32_t dpi); /** * Get the horizontal resolution of a display. * @param disp pointer to a display (NULL to use the default display) * @return the horizontal resolution of the display. */ int32_t lv_display_get_horizontal_resolution(const lv_display_t * disp); /** * Get the vertical resolution of a display * @param disp pointer to a display (NULL to use the default display) * @return the vertical resolution of the display */ int32_t lv_display_get_vertical_resolution(const lv_display_t * disp); /** * Get the physical horizontal resolution of a display * @param disp pointer to a display (NULL to use the default display) * @return the physical horizontal resolution of the display */ int32_t lv_display_get_physical_horizontal_resolution(const lv_display_t * disp); /** * Get the physical vertical resolution of a display * @param disp pointer to a display (NULL to use the default display) * @return the physical vertical resolution of the display */ int32_t lv_display_get_physical_vertical_resolution(const lv_display_t * disp); /** * Get the horizontal offset from the full / physical display * @param disp pointer to a display (NULL to use the default display) * @return the horizontal offset from the physical display */ int32_t lv_display_get_offset_x(const lv_display_t * disp); /** * Get the vertical offset from the full / physical display * @param disp pointer to a display (NULL to use the default display) * @return the horizontal offset from the physical display */ int32_t lv_display_get_offset_y(const lv_display_t * disp); /** * Get the current rotation of this display. * @param disp pointer to a display (NULL to use the default display) * @return the current rotation */ lv_display_rotation_t lv_display_get_rotation(lv_display_t * disp); /** * Get the DPI of the display * @param disp pointer to a display (NULL to use the default display) * @return dpi of the display */ int32_t lv_display_get_dpi(const lv_display_t * disp); /*--------------------- * BUFFERING *--------------------*/ /** * Set the buffers for a display * @param disp pointer to a display * @param buf1 first buffer * @param buf2 second buffer (can be `NULL`) * @param render_mode LV_DISPLAY_RENDER_MODE_PARTIAL/DIRECT/FULL */ void lv_display_set_draw_buffers(lv_display_t * disp, void * buf1, void * buf2, uint32_t buf_size_in_bytes, lv_display_render_mode_t render_mode); /** * Set the flush callback which will be called to copy the rendered image to the display. * @param disp pointer to a display * @param flush_cb the flush callback (`px_map` contains the rendered image as raw pixel map and it should be copied to `area` on the display) */ void lv_display_set_flush_cb(lv_display_t * disp, lv_display_flush_cb_t flush_cb); /** * Set a callback to be used while LVGL is waiting flushing to be finished. * It can do any complex logic to wait, including semaphores, mutexes, polling flags, etc. * If not set the `disp->flushing` flag is used which can be cleared with `lv_display_flush_ready()` * @param disp pointer to a display * @param wait_cb a callback to call while LVGL is waiting for flush ready. * If NULL `lv_display_flush_ready()` can be used to signal that flushing is ready. */ void lv_display_set_flush_wait_cb(lv_display_t * disp, lv_display_flush_wait_cb_t wait_cb); /** * Set the color format of the display. * If set to other than `LV_COLOR_FORMAT_NATIVE` the layer's `buffer_convert` function will be used * to convert the rendered content to the desired color format. * @param disp pointer to a display * @param color_format By default `LV_COLOR_FORMAT_NATIVE` to render with L8, RGB565, RGB888 or ARGB8888. * `LV_COLOR_FORMAT_NATIVE_REVERSE` to change endianness. * */ void lv_display_set_color_format(lv_display_t * disp, lv_color_format_t color_format); /** * Get the color format of the display * @param disp pointer to a display * @return the color format */ lv_color_format_t lv_display_get_color_format(lv_display_t * disp); /** * Enable anti-aliasing for the render engine * @param disp pointer to a display * @param en true/false */ void lv_display_set_antialiasing(lv_display_t * disp, bool en); /** * Get if anti-aliasing is enabled for a display or not * @param disp pointer to a display (NULL to use the default display) * @return true/false */ bool lv_display_get_antialiasing(lv_display_t * disp); //! @cond Doxygen_Suppress /** * Call from the display driver when the flushing is finished * @param disp pointer to display whose `flush_cb` was called */ LV_ATTRIBUTE_FLUSH_READY void lv_display_flush_ready(lv_display_t * disp); /** * Tell if it's the last area of the refreshing process. * Can be called from `flush_cb` to execute some special display refreshing if needed when all areas area flushed. * @param disp pointer to display * @return true: it's the last area to flush; * false: there are other areas too which will be refreshed soon */ LV_ATTRIBUTE_FLUSH_READY bool lv_display_flush_is_last(lv_display_t * disp); //! @endcond bool lv_display_is_double_buffered(lv_display_t * disp); /*--------------------- * SCREENS *--------------------*/ /** * Return a pointer to the active screen on a display * @param disp pointer to display which active screen should be get. * (NULL to use the default screen) * @return pointer to the active screen object (loaded by 'lv_screen_load()') */ struct _lv_obj_t * lv_display_get_screen_active(lv_display_t * disp); /** * Return with a pointer to the previous screen. Only used during screen transitions. * @param disp pointer to display which previous screen should be get. * (NULL to use the default screen) * @return pointer to the previous screen object or NULL if not used now */ struct _lv_obj_t * lv_display_get_screen_prev(lv_display_t * disp); /** * Make a screen active * @param scr pointer to a screen */ void lv_display_load_scr(struct _lv_obj_t * scr); /** * Return the top layer. The top layer is the same on all screens and it is above the normal screen layer. * @param disp pointer to display which top layer should be get. (NULL to use the default screen) * @return pointer to the top layer object */ struct _lv_obj_t * lv_display_get_layer_top(lv_display_t * disp); /** * Return the sys. layer. The system layer is the same on all screen and it is above the normal screen and the top layer. * @param disp pointer to display which sys. layer should be retrieved. (NULL to use the default screen) * @return pointer to the sys layer object */ struct _lv_obj_t * lv_display_get_layer_sys(lv_display_t * disp); /** * Return the bottom layer. The bottom layer is the same on all screen and it is under the normal screen layer. * It's visible only if the the screen is transparent. * @param disp pointer to display (NULL to use the default screen) * @return pointer to the bottom layer object */ struct _lv_obj_t * lv_display_get_layer_bottom(lv_display_t * disp); /** * Switch screen with animation * @param scr pointer to the new screen to load * @param anim_type type of the animation from `lv_screen_load_anim_t`, e.g. `LV_SCR_LOAD_ANIM_MOVE_LEFT` * @param time time of the animation * @param delay delay before the transition * @param auto_del true: automatically delete the old screen */ void lv_screen_load_anim(struct _lv_obj_t * scr, lv_screen_load_anim_t anim_type, uint32_t time, uint32_t delay, bool auto_del); /** * Get the active screen of the default display * @return pointer to the active screen */ static inline struct _lv_obj_t * lv_screen_active(void) { return lv_display_get_screen_active(lv_display_get_default()); } /** * Get the top layer of the default display * @return pointer to the top layer */ static inline struct _lv_obj_t * lv_layer_top(void) { return lv_display_get_layer_top(lv_display_get_default()); } /** * Get the system layer of the default display * @return pointer to the sys layer */ static inline struct _lv_obj_t * lv_layer_sys(void) { return lv_display_get_layer_sys(lv_display_get_default()); } /** * Get the bottom layer of the default display * @return pointer to the bottom layer */ static inline struct _lv_obj_t * lv_layer_bottom(void) { return lv_display_get_layer_bottom(lv_display_get_default()); } /** * Load a screen on the default display * @param scr pointer to a screen */ static inline void lv_screen_load(struct _lv_obj_t * scr) { lv_display_load_scr(scr); } /*--------------------- * OTHERS *--------------------*/ /** * Add an event handler to the display * @param disp pointer to a display * @param event_cb an event callback * @param filter event code to react or `LV_EVENT_ALL` * @param user_data optional user_data */ void lv_display_add_event(lv_display_t * disp, lv_event_cb_t event_cb, lv_event_code_t filter, void * user_data); uint32_t lv_display_get_event_count(lv_display_t * disp); lv_event_dsc_t * lv_display_get_event_dsc(lv_display_t * disp, uint32_t index); bool lv_display_remove_event(lv_display_t * disp, uint32_t index); /** * Send amn event to a display * @param disp pointer to a display * @param code an event code. LV_EVENT_... * @param param optional param * @return LV_RESULT_OK: disp wasn't deleted in the event. */ lv_result_t lv_display_send_event(lv_display_t * disp, lv_event_code_t code, void * param); /** * Set the theme of a display. If there are no user created widgets yet the screens' theme will be updated * @param disp pointer to a display * @param th pointer to a theme */ void lv_display_set_theme(lv_display_t * disp, struct _lv_theme_t * th); /** * Get the theme of a display * @param disp pointer to a display * @return the display's theme (can be NULL) */ struct _lv_theme_t * lv_display_get_theme(lv_display_t * disp); /** * Get elapsed time since last user activity on a display (e.g. click) * @param disp pointer to a display (NULL to get the overall smallest inactivity) * @return elapsed ticks (milliseconds) since the last activity */ uint32_t lv_display_get_inactive_time(const lv_display_t * disp); /** * Manually trigger an activity on a display * @param disp pointer to a display (NULL to use the default display) */ void lv_display_trig_activity(lv_display_t * disp); /** * Temporarily enable and disable the invalidation of the display. * @param disp pointer to a display (NULL to use the default display) * @param en true: enable invalidation; false: invalidation */ void lv_display_enable_invalidation(lv_display_t * disp, bool en); /** * Get display invalidation is enabled. * @param disp pointer to a display (NULL to use the default display) * @return return true if invalidation is enabled */ bool lv_display_is_invalidation_enabled(lv_display_t * disp); /** * Get a pointer to the screen refresher timer to * modify its parameters with `lv_timer_...` functions. * @param disp pointer to a display * @return pointer to the display refresher timer. (NULL on error) */ lv_timer_t * _lv_display_get_refr_timer(lv_display_t * disp); void lv_display_set_user_data(lv_display_t * disp, void * user_data); void lv_display_set_driver_data(lv_display_t * disp, void * driver_data); void * lv_display_get_user_data(lv_display_t * disp); void * lv_display_get_driver_data(lv_display_t * disp); /********************** * MACROS **********************/ /*------------------------------------------------ * To improve backward compatibility * Recommended only if you have one display *------------------------------------------------*/ #ifndef LV_HOR_RES /** * The horizontal resolution of the currently active display. */ #define LV_HOR_RES lv_display_get_horizontal_resolution(lv_display_get_default()) #endif #ifndef LV_VER_RES /** * The vertical resolution of the currently active display. */ #define LV_VER_RES lv_display_get_vertical_resolution(lv_display_get_default()) #endif /** * Same as Android's DIP. (Different name is chosen to avoid mistype between LV_DPI and LV_DIP) * 1 dip is 1 px on a 160 DPI screen * 1 dip is 2 px on a 320 DPI screen * https://stackoverflow.com/questions/2025282/what-is-the-difference-between-px-dip-dp-and-sp */ #define _LV_DPX_CALC(dpi, n) ((n) == 0 ? 0 :LV_MAX((( (dpi) * (n) + 80) / 160), 1)) /*+80 for rounding*/ #define LV_DPX(n) _LV_DPX_CALC(lv_display_get_dpi(NULL), n) /** * Scale the given number of pixels (a distance or size) relative to a 160 DPI display * considering the DPI of the default display. * It ensures that e.g. `lv_dpx(100)` will have the same physical size regardless to the * DPI of the display. * @param n the number of pixels to scale * @return `n x current_dpi/160` */ static inline int32_t lv_dpx(int32_t n) { return LV_DPX(n); } /** * Scale the given number of pixels (a distance or size) relative to a 160 DPI display * considering the DPI of the given display. * It ensures that e.g. `lv_dpx(100)` will have the same physical size regardless to the * DPI of the display. * @param disp a display whose dpi should be considered * @param n the number of pixels to scale * @return `n x current_dpi/160` */ static inline int32_t lv_display_dpx(const lv_display_t * disp, int32_t n) { return _LV_DPX_CALC(lv_display_get_dpi(disp), n); } #ifdef __cplusplus } /*extern "C"*/ #endif #endif /*LV_DISPLAY_H*/
0
repos/zig_workbench/BaseLVGL/lib/lvgl/src
repos/zig_workbench/BaseLVGL/lib/lvgl/src/display/lv_display.c
/** * @file lv_disp.c * */ /********************* * INCLUDES *********************/ #include "lv_display.h" #include "../misc/lv_math.h" #include "../core/lv_refr.h" #include "../display/lv_display_private.h" #include "../stdlib/lv_string.h" #include "../themes/lv_theme.h" #include "../core/lv_global.h" #if LV_USE_DRAW_SW #include "../draw/sw/lv_draw_sw.h" #endif /********************* * DEFINES *********************/ #define disp_def LV_GLOBAL_DEFAULT()->disp_default #define disp_ll_p &(LV_GLOBAL_DEFAULT()->disp_ll) /********************** * TYPEDEFS **********************/ /********************** * STATIC PROTOTYPES **********************/ static lv_obj_tree_walk_res_t invalidate_layout_cb(lv_obj_t * obj, void * user_data); static void update_resolution(lv_display_t * disp); static void scr_load_internal(lv_obj_t * scr); static void scr_load_anim_start(lv_anim_t * a); static void opa_scale_anim(void * obj, int32_t v); static void set_x_anim(void * obj, int32_t v); static void set_y_anim(void * obj, int32_t v); static void scr_anim_ready(lv_anim_t * a); static bool is_out_anim(lv_screen_load_anim_t a); static void disp_event_cb(lv_event_t * e); /********************** * STATIC VARIABLES **********************/ /********************** * MACROS **********************/ /********************** * GLOBAL FUNCTIONS **********************/ lv_display_t * lv_display_create(int32_t hor_res, int32_t ver_res) { lv_display_t * disp = _lv_ll_ins_head(disp_ll_p); LV_ASSERT_MALLOC(disp); if(!disp) return NULL; lv_memzero(disp, sizeof(lv_display_t)); disp->hor_res = hor_res; disp->ver_res = ver_res; disp->physical_hor_res = -1; disp->physical_ver_res = -1; disp->offset_x = 0; disp->offset_y = 0; disp->antialiasing = LV_COLOR_DEPTH > 8 ? 1 : 0; disp->dpi = LV_DPI_DEF; disp->color_format = LV_COLOR_FORMAT_NATIVE; disp->layer_head = lv_malloc(sizeof(lv_layer_t)); LV_ASSERT_MALLOC(disp->layer_head); if(disp->layer_head == NULL) return NULL; lv_memzero(disp->layer_head, sizeof(lv_layer_t)); if(disp->layer_init) disp->layer_init(disp, disp->layer_head); disp->layer_head->buf_area.x1 = 0; disp->layer_head->buf_area.y1 = 0; disp->layer_head->buf_area.x2 = hor_res - 1; disp->layer_head->buf_area.y2 = ver_res - 1; disp->layer_head->color_format = disp->color_format; disp->inv_en_cnt = 1; _lv_ll_init(&disp->sync_areas, sizeof(lv_area_t)); lv_display_t * disp_def_tmp = disp_def; disp_def = disp; /*Temporarily change the default screen to create the default screens on the new display*/ /*Create a refresh timer*/ disp->refr_timer = lv_timer_create(_lv_display_refr_timer, LV_DEF_REFR_PERIOD, disp); LV_ASSERT_MALLOC(disp->refr_timer); if(disp->refr_timer == NULL) { lv_free(disp); return NULL; } #if LV_USE_THEME_DEFAULT if(lv_theme_default_is_inited() == false) { disp->theme = lv_theme_default_init(disp, lv_palette_main(LV_PALETTE_BLUE), lv_palette_main(LV_PALETTE_RED), LV_THEME_DEFAULT_DARK, LV_FONT_DEFAULT); } else { disp->theme = lv_theme_default_get(); } #endif disp->bottom_layer = lv_obj_create(NULL); /*Create bottom layer on the display*/ disp->act_scr = lv_obj_create(NULL); /*Create a default screen on the display*/ disp->top_layer = lv_obj_create(NULL); /*Create top layer on the display*/ disp->sys_layer = lv_obj_create(NULL); /*Create sys layer on the display*/ lv_obj_remove_style_all(disp->bottom_layer); lv_obj_remove_style_all(disp->top_layer); lv_obj_remove_style_all(disp->sys_layer); lv_obj_remove_flag(disp->top_layer, LV_OBJ_FLAG_CLICKABLE); lv_obj_remove_flag(disp->sys_layer, LV_OBJ_FLAG_CLICKABLE); lv_obj_set_scrollbar_mode(disp->bottom_layer, LV_SCROLLBAR_MODE_OFF); lv_obj_set_scrollbar_mode(disp->top_layer, LV_SCROLLBAR_MODE_OFF); lv_obj_set_scrollbar_mode(disp->sys_layer, LV_SCROLLBAR_MODE_OFF); lv_obj_invalidate(disp->act_scr); disp_def = disp_def_tmp; /*Revert the default display*/ if(disp_def == NULL) disp_def = disp; /*Initialize the default display*/ lv_display_add_event(disp, disp_event_cb, LV_EVENT_REFR_REQUEST, NULL); lv_timer_ready(disp->refr_timer); /*Be sure the screen will be refreshed immediately on start up*/ return disp; } void lv_display_remove(lv_display_t * disp) { bool was_default = false; if(disp == lv_display_get_default()) was_default = true; lv_display_send_event(disp, LV_EVENT_DELETE, NULL); lv_event_remove_all(&(disp->event_list)); /*Detach the input devices*/ lv_indev_t * indev; indev = lv_indev_get_next(NULL); while(indev) { if(lv_indev_get_disp(indev) == disp) { lv_indev_set_disp(indev, NULL); } indev = lv_indev_get_next(indev); } /* Delete screen and other obj */ if(disp->sys_layer) { lv_obj_delete(disp->sys_layer); disp->sys_layer = NULL; } if(disp->top_layer) { lv_obj_delete(disp->top_layer); disp->top_layer = NULL; } if(disp->bottom_layer) { lv_obj_delete(disp->bottom_layer); disp->bottom_layer = NULL; } while(disp->screen_cnt != 0) { /*Delete the screenst*/ lv_obj_delete(disp->screens[0]); } _lv_ll_clear(&disp->sync_areas); _lv_ll_remove(disp_ll_p, disp); if(disp->refr_timer) lv_timer_delete(disp->refr_timer); if(disp->layer_deinit) disp->layer_deinit(disp, disp->layer_head); lv_free(disp->layer_head); lv_free(disp); if(was_default) lv_display_set_default(_lv_ll_get_head(disp_ll_p)); } void lv_display_set_default(lv_display_t * disp) { disp_def = disp; } lv_display_t * lv_display_get_default(void) { return disp_def; } lv_display_t * lv_display_get_next(lv_display_t * disp) { if(disp == NULL) return _lv_ll_get_head(disp_ll_p); else return _lv_ll_get_next(disp_ll_p, disp); } /*--------------------- * RESOLUTION *--------------------*/ void lv_display_set_resolution(lv_display_t * disp, int32_t hor_res, int32_t ver_res) { if(disp == NULL) disp = lv_display_get_default(); if(disp == NULL) return; if(disp->hor_res == hor_res && disp->ver_res == ver_res) return; disp->hor_res = hor_res; disp->ver_res = ver_res; update_resolution(disp); } void lv_display_set_physical_resolution(lv_display_t * disp, int32_t hor_res, int32_t ver_res) { if(disp == NULL) disp = lv_display_get_default(); if(disp == NULL) return; disp->physical_hor_res = hor_res; disp->physical_ver_res = ver_res; lv_obj_invalidate(disp->sys_layer); } void lv_display_set_offset(lv_display_t * disp, int32_t x, int32_t y) { if(disp == NULL) disp = lv_display_get_default(); if(disp == NULL) return; disp->offset_x = x; disp->offset_y = y; lv_obj_invalidate(disp->sys_layer); } void lv_display_set_dpi(lv_display_t * disp, int32_t dpi) { if(disp == NULL) disp = lv_display_get_default(); if(disp == NULL) return; disp->dpi = dpi; } int32_t lv_display_get_horizontal_resolution(const lv_display_t * disp) { if(disp == NULL) disp = lv_display_get_default(); if(disp == NULL) { return 0; } else { switch(disp->rotation) { case LV_DISPLAY_ROTATION_90: case LV_DISPLAY_ROTATION_270: return disp->ver_res; default: return disp->hor_res; } } } int32_t lv_display_get_vertical_resolution(const lv_display_t * disp) { if(disp == NULL) disp = lv_display_get_default(); if(disp == NULL) { return 0; } else { switch(disp->rotation) { case LV_DISPLAY_ROTATION_90: case LV_DISPLAY_ROTATION_270: return disp->hor_res; default: return disp->ver_res; } } } int32_t lv_display_get_physical_horizontal_resolution(const lv_display_t * disp) { if(disp == NULL) disp = lv_display_get_default(); if(disp == NULL) { return 0; } else { switch(disp->rotation) { case LV_DISPLAY_ROTATION_90: case LV_DISPLAY_ROTATION_270: return disp->physical_ver_res > 0 ? disp->physical_ver_res : disp->ver_res; default: return disp->physical_hor_res > 0 ? disp->physical_hor_res : disp->hor_res; } } } int32_t lv_display_get_physical_vertical_resolution(const lv_display_t * disp) { if(disp == NULL) disp = lv_display_get_default(); if(disp == NULL) { return 0; } else { switch(disp->rotation) { case LV_DISPLAY_ROTATION_90: case LV_DISPLAY_ROTATION_270: return disp->physical_hor_res > 0 ? disp->physical_hor_res : disp->hor_res; default: return disp->physical_ver_res > 0 ? disp->physical_ver_res : disp->ver_res; } } } int32_t lv_display_get_offset_x(const lv_display_t * disp) { if(disp == NULL) disp = lv_display_get_default(); if(disp == NULL) { return 0; } else { switch(disp->rotation) { case LV_DISPLAY_ROTATION_90: return disp->offset_y; case LV_DISPLAY_ROTATION_180: return lv_display_get_physical_horizontal_resolution(disp) - disp->offset_x; case LV_DISPLAY_ROTATION_270: return lv_display_get_physical_horizontal_resolution(disp) - disp->offset_y; default: return disp->offset_x; } } } int32_t lv_display_get_offset_y(const lv_display_t * disp) { if(disp == NULL) disp = lv_display_get_default(); if(disp == NULL) { return 0; } else { switch(disp->rotation) { case LV_DISPLAY_ROTATION_90: return disp->offset_x; case LV_DISPLAY_ROTATION_180: return lv_display_get_physical_vertical_resolution(disp) - disp->offset_y; case LV_DISPLAY_ROTATION_270: return lv_display_get_physical_vertical_resolution(disp) - disp->offset_x; default: return disp->offset_y; } } } int32_t lv_display_get_dpi(const lv_display_t * disp) { if(disp == NULL) disp = lv_display_get_default(); if(disp == NULL) return LV_DPI_DEF; /*Do not return 0 because it might be a divider*/ return disp->dpi; } /*--------------------- * BUFFERING *--------------------*/ void lv_display_set_draw_buffers(lv_display_t * disp, void * buf1, void * buf2, uint32_t buf_size_in_bytes, lv_display_render_mode_t render_mode) { if(disp == NULL) disp = lv_display_get_default(); if(disp == NULL) return; disp->buf_1 = buf1; disp->buf_2 = buf2; disp->buf_act = buf1; disp->buf_size_in_bytes = buf_size_in_bytes; disp->render_mode = render_mode; } void lv_display_set_flush_cb(lv_display_t * disp, lv_display_flush_cb_t flush_cb) { if(disp == NULL) disp = lv_display_get_default(); if(disp == NULL) return; disp->flush_cb = flush_cb; } void lv_display_set_flush_wait_cb(lv_display_t * disp, lv_display_flush_wait_cb_t wait_cb) { if(disp == NULL) disp = lv_display_get_default(); if(disp == NULL) return; disp->flush_wait_cb = wait_cb; } void lv_display_set_color_format(lv_display_t * disp, lv_color_format_t color_format) { if(disp == NULL) disp = lv_display_get_default(); if(disp == NULL) return; disp->color_format = color_format; disp->layer_head->color_format = color_format; } lv_color_format_t lv_display_get_color_format(lv_display_t * disp) { if(disp == NULL) disp = lv_display_get_default(); if(disp == NULL) return LV_COLOR_FORMAT_UNKNOWN; return disp->color_format; } void lv_display_set_antialiasing(lv_display_t * disp, bool en) { if(disp == NULL) disp = lv_display_get_default(); if(disp == NULL) return; disp->antialiasing = en; } bool lv_display_get_antialiasing(lv_display_t * disp) { if(disp == NULL) disp = lv_display_get_default(); if(disp == NULL) return false; return disp->antialiasing; } LV_ATTRIBUTE_FLUSH_READY void lv_display_flush_ready(lv_display_t * disp) { disp->flushing = 0; disp->flushing_last = 0; } LV_ATTRIBUTE_FLUSH_READY bool lv_display_flush_is_last(lv_display_t * disp) { return disp->flushing_last; } bool lv_display_is_double_buffered(lv_display_t * disp) { return disp->buf_2 != NULL; } /*--------------------- * SCREENS *--------------------*/ lv_obj_t * lv_display_get_screen_active(lv_display_t * disp) { if(!disp) disp = lv_display_get_default(); if(!disp) { LV_LOG_WARN("no display registered to get its active screen"); return NULL; } return disp->act_scr; } lv_obj_t * lv_display_get_screen_prev(lv_display_t * disp) { if(!disp) disp = lv_display_get_default(); if(!disp) { LV_LOG_WARN("no display registered to get its previous screen"); return NULL; } return disp->prev_scr; } void lv_display_load_scr(lv_obj_t * scr) { lv_screen_load_anim(scr, LV_SCR_LOAD_ANIM_NONE, 0, 0, false); } lv_obj_t * lv_display_get_layer_top(lv_display_t * disp) { if(!disp) disp = lv_display_get_default(); if(!disp) { LV_LOG_WARN("lv_layer_top: no display registered to get its top layer"); return NULL; } return disp->top_layer; } lv_obj_t * lv_display_get_layer_sys(lv_display_t * disp) { if(!disp) disp = lv_display_get_default(); if(!disp) { LV_LOG_WARN("lv_layer_sys: no display registered to get its sys. layer"); return NULL; } return disp->sys_layer; } lv_obj_t * lv_display_get_layer_bottom(lv_display_t * disp) { if(!disp) disp = lv_display_get_default(); if(!disp) { LV_LOG_WARN("lv_layer_bottom: no display registered to get its bottom layer"); return NULL; } return disp->bottom_layer; } void lv_screen_load_anim(lv_obj_t * new_scr, lv_screen_load_anim_t anim_type, uint32_t time, uint32_t delay, bool auto_del) { lv_display_t * d = lv_obj_get_disp(new_scr); lv_obj_t * act_scr = lv_screen_active(); if(act_scr == new_scr || d->scr_to_load == new_scr) { return; } /*If another screen load animation is in progress *make target screen loaded immediately. */ if(d->scr_to_load && act_scr != d->scr_to_load) { scr_load_internal(d->scr_to_load); lv_anim_delete(d->scr_to_load, NULL); lv_obj_set_pos(d->scr_to_load, 0, 0); lv_obj_remove_local_style_prop(d->scr_to_load, LV_STYLE_OPA, 0); if(d->del_prev) { lv_obj_delete(act_scr); } act_scr = d->scr_to_load; } d->scr_to_load = new_scr; if(d->prev_scr && d->del_prev) { lv_obj_delete(d->prev_scr); d->prev_scr = NULL; } d->draw_prev_over_act = is_out_anim(anim_type); d->del_prev = auto_del; /*Be sure there is no other animation on the screens*/ lv_anim_delete(new_scr, NULL); lv_anim_delete(lv_screen_active(), NULL); /*Be sure both screens are in a normal position*/ lv_obj_set_pos(new_scr, 0, 0); lv_obj_set_pos(lv_screen_active(), 0, 0); lv_obj_remove_local_style_prop(new_scr, LV_STYLE_OPA, 0); lv_obj_remove_local_style_prop(lv_screen_active(), LV_STYLE_OPA, 0); /*Shortcut for immediate load*/ if(time == 0 && delay == 0) { scr_load_internal(new_scr); d->scr_to_load = NULL; if(auto_del) lv_obj_delete(act_scr); return; } lv_anim_t a_new; lv_anim_init(&a_new); lv_anim_set_var(&a_new, new_scr); lv_anim_set_start_cb(&a_new, scr_load_anim_start); lv_anim_set_ready_cb(&a_new, scr_anim_ready); lv_anim_set_time(&a_new, time); lv_anim_set_delay(&a_new, delay); lv_anim_t a_old; lv_anim_init(&a_old); lv_anim_set_var(&a_old, d->act_scr); lv_anim_set_time(&a_old, time); lv_anim_set_delay(&a_old, delay); switch(anim_type) { case LV_SCR_LOAD_ANIM_NONE: /*Create a dummy animation to apply the delay*/ lv_anim_set_exec_cb(&a_new, set_x_anim); lv_anim_set_values(&a_new, 0, 0); break; case LV_SCR_LOAD_ANIM_OVER_LEFT: lv_anim_set_exec_cb(&a_new, set_x_anim); lv_anim_set_values(&a_new, lv_display_get_horizontal_resolution(d), 0); break; case LV_SCR_LOAD_ANIM_OVER_RIGHT: lv_anim_set_exec_cb(&a_new, set_x_anim); lv_anim_set_values(&a_new, -lv_display_get_horizontal_resolution(d), 0); break; case LV_SCR_LOAD_ANIM_OVER_TOP: lv_anim_set_exec_cb(&a_new, set_y_anim); lv_anim_set_values(&a_new, lv_display_get_vertical_resolution(d), 0); break; case LV_SCR_LOAD_ANIM_OVER_BOTTOM: lv_anim_set_exec_cb(&a_new, set_y_anim); lv_anim_set_values(&a_new, -lv_display_get_vertical_resolution(d), 0); break; case LV_SCR_LOAD_ANIM_MOVE_LEFT: lv_anim_set_exec_cb(&a_new, set_x_anim); lv_anim_set_values(&a_new, lv_display_get_horizontal_resolution(d), 0); lv_anim_set_exec_cb(&a_old, set_x_anim); lv_anim_set_values(&a_old, 0, -lv_display_get_horizontal_resolution(d)); break; case LV_SCR_LOAD_ANIM_MOVE_RIGHT: lv_anim_set_exec_cb(&a_new, set_x_anim); lv_anim_set_values(&a_new, -lv_display_get_horizontal_resolution(d), 0); lv_anim_set_exec_cb(&a_old, set_x_anim); lv_anim_set_values(&a_old, 0, lv_display_get_horizontal_resolution(d)); break; case LV_SCR_LOAD_ANIM_MOVE_TOP: lv_anim_set_exec_cb(&a_new, set_y_anim); lv_anim_set_values(&a_new, lv_display_get_vertical_resolution(d), 0); lv_anim_set_exec_cb(&a_old, set_y_anim); lv_anim_set_values(&a_old, 0, -lv_display_get_vertical_resolution(d)); break; case LV_SCR_LOAD_ANIM_MOVE_BOTTOM: lv_anim_set_exec_cb(&a_new, set_y_anim); lv_anim_set_values(&a_new, -lv_display_get_vertical_resolution(d), 0); lv_anim_set_exec_cb(&a_old, set_y_anim); lv_anim_set_values(&a_old, 0, lv_display_get_vertical_resolution(d)); break; case LV_SCR_LOAD_ANIM_FADE_IN: lv_anim_set_exec_cb(&a_new, opa_scale_anim); lv_anim_set_values(&a_new, LV_OPA_TRANSP, LV_OPA_COVER); break; case LV_SCR_LOAD_ANIM_FADE_OUT: lv_anim_set_exec_cb(&a_old, opa_scale_anim); lv_anim_set_values(&a_old, LV_OPA_COVER, LV_OPA_TRANSP); break; case LV_SCR_LOAD_ANIM_OUT_LEFT: lv_anim_set_exec_cb(&a_old, set_x_anim); lv_anim_set_values(&a_old, 0, -lv_display_get_horizontal_resolution(d)); break; case LV_SCR_LOAD_ANIM_OUT_RIGHT: lv_anim_set_exec_cb(&a_old, set_x_anim); lv_anim_set_values(&a_old, 0, lv_display_get_horizontal_resolution(d)); break; case LV_SCR_LOAD_ANIM_OUT_TOP: lv_anim_set_exec_cb(&a_old, set_y_anim); lv_anim_set_values(&a_old, 0, -lv_display_get_vertical_resolution(d)); break; case LV_SCR_LOAD_ANIM_OUT_BOTTOM: lv_anim_set_exec_cb(&a_old, set_y_anim); lv_anim_set_values(&a_old, 0, lv_display_get_vertical_resolution(d)); break; } lv_obj_send_event(act_scr, LV_EVENT_SCREEN_UNLOAD_START, NULL); lv_anim_start(&a_new); lv_anim_start(&a_old); } /*--------------------- * OTHERS *--------------------*/ void lv_display_add_event(lv_display_t * disp, lv_event_cb_t event_cb, lv_event_code_t filter, void * user_data) { LV_ASSERT_NULL(disp); lv_event_add(&disp->event_list, event_cb, filter, user_data); } uint32_t lv_display_get_event_count(lv_display_t * disp) { LV_ASSERT_NULL(disp); return lv_event_get_count(&disp->event_list); } lv_event_dsc_t * lv_display_get_event_dsc(lv_display_t * disp, uint32_t index) { LV_ASSERT_NULL(disp); return lv_event_get_dsc(&disp->event_list, index); } bool lv_display_remove_event(lv_display_t * disp, uint32_t index) { LV_ASSERT_NULL(disp); return lv_event_remove(&disp->event_list, index); } lv_result_t lv_display_send_event(lv_display_t * disp, lv_event_code_t code, void * param) { lv_event_t e; lv_memzero(&e, sizeof(e)); e.code = code; e.current_target = disp; e.original_target = disp; e.param = param; lv_result_t res; res = lv_event_send(&disp->event_list, &e, true); if(res != LV_RESULT_OK) return res; res = lv_event_send(&disp->event_list, &e, false); if(res != LV_RESULT_OK) return res; return res; } void lv_display_set_rotation(lv_display_t * disp, lv_display_rotation_t rotation, bool sw_rotate) { if(disp == NULL) disp = lv_display_get_default(); if(disp == NULL) return; disp->rotation = rotation; disp->sw_rotate = sw_rotate; update_resolution(disp); } lv_display_rotation_t lv_display_get_rotation(lv_display_t * disp) { if(disp == NULL) disp = lv_display_get_default(); if(disp == NULL) return LV_DISPLAY_ROTATION_0; return disp->rotation; } void lv_display_set_theme(lv_display_t * disp, lv_theme_t * th) { if(!disp) disp = lv_display_get_default(); if(!disp) { LV_LOG_WARN("no display registered"); return; } disp->theme = th; if(disp->screen_cnt == 4 && lv_obj_get_child_cnt(disp->screens[0]) == 0 && lv_obj_get_child_cnt(disp->screens[1]) == 0 && lv_obj_get_child_cnt(disp->screens[2]) == 0) { lv_theme_apply(disp->screens[0]); } } lv_theme_t * lv_display_get_theme(lv_display_t * disp) { if(disp == NULL) disp = lv_display_get_default(); return disp->theme; } uint32_t lv_display_get_inactive_time(const lv_display_t * disp) { if(disp) return lv_tick_elaps(disp->last_activity_time); lv_display_t * d; uint32_t t = UINT32_MAX; d = lv_display_get_next(NULL); while(d) { uint32_t elaps = lv_tick_elaps(d->last_activity_time); t = LV_MIN(t, elaps); d = lv_display_get_next(d); } return t; } void lv_display_trig_activity(lv_display_t * disp) { if(!disp) disp = lv_display_get_default(); if(!disp) { LV_LOG_WARN("lv_display_trig_activity: no display registered"); return; } disp->last_activity_time = lv_tick_get(); } void lv_display_enable_invalidation(lv_display_t * disp, bool en) { if(!disp) disp = lv_display_get_default(); if(!disp) { LV_LOG_WARN("no display registered"); return; } disp->inv_en_cnt += en ? 1 : -1; } bool lv_display_is_invalidation_enabled(lv_display_t * disp) { if(!disp) disp = lv_display_get_default(); if(!disp) { LV_LOG_WARN("no display registered"); return false; } return (disp->inv_en_cnt > 0); } lv_timer_t * _lv_display_get_refr_timer(lv_display_t * disp) { if(!disp) disp = lv_display_get_default(); if(!disp) return NULL; return disp->refr_timer; } void lv_display_set_user_data(lv_display_t * disp, void * user_data) { if(!disp) disp = lv_display_get_default(); if(!disp) return; disp->user_data = user_data; } void lv_display_set_driver_data(lv_display_t * disp, void * driver_data) { if(!disp) disp = lv_display_get_default(); if(!disp) return; disp->driver_data = driver_data; } void * lv_display_get_user_data(lv_display_t * disp) { if(!disp) disp = lv_display_get_default(); if(!disp) return NULL; return disp->user_data; } void * lv_display_get_driver_data(lv_display_t * disp) { if(!disp) disp = lv_display_get_default(); if(!disp) return NULL; return disp->driver_data; } /********************** * STATIC FUNCTIONS **********************/ static void update_resolution(lv_display_t * disp) { int32_t hor_res = lv_display_get_horizontal_resolution(disp); int32_t ver_res = lv_display_get_vertical_resolution(disp); lv_area_t prev_coords; lv_obj_get_coords(disp->sys_layer, &prev_coords); uint32_t i; for(i = 0; i < disp->screen_cnt; i++) { lv_area_set_width(&disp->screens[i]->coords, hor_res); lv_area_set_height(&disp->screens[i]->coords, ver_res); lv_obj_send_event(disp->screens[i], LV_EVENT_SIZE_CHANGED, &prev_coords); } lv_area_set_width(&disp->top_layer->coords, hor_res); lv_area_set_height(&disp->top_layer->coords, ver_res); lv_obj_send_event(disp->top_layer, LV_EVENT_SIZE_CHANGED, &prev_coords); lv_area_set_width(&disp->sys_layer->coords, hor_res); lv_area_set_height(&disp->sys_layer->coords, ver_res); lv_obj_send_event(disp->sys_layer, LV_EVENT_SIZE_CHANGED, &prev_coords); lv_area_set_width(&disp->bottom_layer->coords, hor_res); lv_area_set_height(&disp->bottom_layer->coords, ver_res); lv_obj_send_event(disp->bottom_layer, LV_EVENT_SIZE_CHANGED, &prev_coords); lv_memzero(disp->inv_areas, sizeof(disp->inv_areas)); lv_memzero(disp->inv_area_joined, sizeof(disp->inv_area_joined)); disp->inv_p = 0; lv_obj_invalidate(disp->sys_layer); lv_obj_tree_walk(NULL, invalidate_layout_cb, NULL); lv_display_send_event(disp, LV_EVENT_RESOLUTION_CHANGED, NULL); } static lv_obj_tree_walk_res_t invalidate_layout_cb(lv_obj_t * obj, void * user_data) { LV_UNUSED(user_data); lv_obj_mark_layout_as_dirty(obj); return LV_OBJ_TREE_WALK_NEXT; } static void scr_load_internal(lv_obj_t * scr) { lv_display_t * d = lv_obj_get_disp(scr); if(!d) return; /*Shouldn't happen, just to be sure*/ lv_obj_t * old_scr = d->act_scr; if(d->act_scr) lv_obj_send_event(old_scr, LV_EVENT_SCREEN_UNLOAD_START, NULL); if(d->act_scr) lv_obj_send_event(scr, LV_EVENT_SCREEN_LOAD_START, NULL); d->act_scr = scr; if(d->act_scr) lv_obj_send_event(scr, LV_EVENT_SCREEN_LOADED, NULL); if(d->act_scr) lv_obj_send_event(old_scr, LV_EVENT_SCREEN_UNLOADED, NULL); lv_obj_invalidate(scr); } static void scr_load_anim_start(lv_anim_t * a) { lv_display_t * d = lv_obj_get_disp(a->var); d->prev_scr = lv_screen_active(); d->act_scr = a->var; lv_obj_send_event(d->act_scr, LV_EVENT_SCREEN_LOAD_START, NULL); } static void opa_scale_anim(void * obj, int32_t v) { lv_obj_set_style_opa(obj, v, 0); } static void set_x_anim(void * obj, int32_t v) { lv_obj_set_x(obj, v); } static void set_y_anim(void * obj, int32_t v) { lv_obj_set_y(obj, v); } static void scr_anim_ready(lv_anim_t * a) { lv_display_t * d = lv_obj_get_disp(a->var); lv_obj_send_event(d->act_scr, LV_EVENT_SCREEN_LOADED, NULL); lv_obj_send_event(d->prev_scr, LV_EVENT_SCREEN_UNLOADED, NULL); if(d->prev_scr && d->del_prev) lv_obj_delete(d->prev_scr); d->prev_scr = NULL; d->draw_prev_over_act = false; d->scr_to_load = NULL; lv_obj_remove_local_style_prop(a->var, LV_STYLE_OPA, 0); lv_obj_invalidate(d->act_scr); } static bool is_out_anim(lv_screen_load_anim_t anim_type) { return anim_type == LV_SCR_LOAD_ANIM_FADE_OUT || anim_type == LV_SCR_LOAD_ANIM_OUT_LEFT || anim_type == LV_SCR_LOAD_ANIM_OUT_RIGHT || anim_type == LV_SCR_LOAD_ANIM_OUT_TOP || anim_type == LV_SCR_LOAD_ANIM_OUT_BOTTOM; } static void disp_event_cb(lv_event_t * e) { lv_event_code_t code = lv_event_get_code(e); lv_display_t * disp = lv_event_get_target(e); switch(code) { case LV_EVENT_REFR_REQUEST: if(disp->refr_timer) lv_timer_resume(disp->refr_timer); break; default: break; } }
0
repos/zig_workbench/BaseLVGL
repos/zig_workbench/BaseLVGL/.vscode/launch.json
{ "version": "0.2.0", "configurations": [ { "name": "Debug", "type": "cppvsdbg", "request": "launch", "presentation": { "hidden": false, "group": "", "order": 1 }, "program": "${workspaceFolder}/bin/Debug/${workspaceFolderBasename}.exe", "args": [ ], "stopAtEntry": false, "cwd": "${workspaceFolder}", "environment": [], "preLaunchTask": "${defaultBuildTask}", "console": "integratedTerminal", "symbolSearchPath": "${workspaceFolder}/bin/Debug/", }, { "name": "Debug Attach", "type": "cppvsdbg", "request": "attach", "presentation": { "hidden": true, "group": "", "order": 2 }, "preLaunchTask": "Zig: Run main", "internalConsoleOptions": "openOnFirstSessionStart", "processId": "${command:pickProcess}" } ] }
0
repos/zig_workbench/BaseLVGL
repos/zig_workbench/BaseLVGL/.vscode/tasks.json
{ "tasks": [{ "label": "Zig: Build", "args": [ "build", "--summary", "all" ], "detail": "zig build --summary all", "command": "zig", "type": "shell", "options": { "cwd": "${workspaceRoot}" }, "group": { "kind": "build", "isDefault": true }, "presentation": { "group": "build", "echo": true, "reveal": "always", "focus": false, "panel": "shared", "showReuseMessage": false, "clear": true, "close": false }, "problemMatcher": [] }, { "label": "Zig: Build Release Safe.", "args": [ "build", "-Doptimize=ReleaseSafe", "--summary", "all" ], "detail": "zig build -Doptimize=ReleaseSafe --summary all", "command": "zig", "type": "shell", "options": { "cwd": "${workspaceRoot}" }, "group": { "kind": "build", "isDefault": false }, "presentation": { "group": "build", "echo": true, "reveal": "always", "focus": false, "panel": "shared", "showReuseMessage": false, "clear": true, "close": false }, "problemMatcher": [] }, { "label": "Zig: Build Release Fast.", "args": [ "build", "-Doptimize=ReleaseFast", "--summary", "all" ], "detail": "zig build -Doptimize=ReleaseFast --summary all", "command": "zig","type": "shell", "options": { "cwd": "${workspaceRoot}" }, "group": { "kind": "build", "isDefault": false }, "presentation": { "group": "build", "echo": true, "reveal": "always", "focus": false, "panel": "shared", "showReuseMessage": false, "clear": true, "close": false }, "problemMatcher": [] }, { "label": "Zig: Build Release Small.", "args": [ "build", "-Doptimize=ReleaseSmall", "--summary", "all" ], "detail": "zig build -Doptimize=ReleaseSmall --summary all", "command": "zig", "type": "shell", "options": { "cwd": "${workspaceRoot}" }, "group": { "kind": "build", "isDefault": false }, "presentation": { "group": "build", "echo": true, "reveal": "always", "focus": false, "panel": "shared", "showReuseMessage": false, "clear": true, "close": false }, "problemMatcher": [] }, { "label": "Zig: Build Release Strip.", "args": [ ], "detail": "zig build-exe -O ReleaseSmall -fstrip -fsingle-threaded (+ lots of options) main.zig", "command": "buildReleaseStrip.bat", "type": "shell", "options": { "cwd": "${workspaceRoot}\\tools" }, "group": { "kind": "build", "isDefault": false }, "presentation": { "group": "build", "echo": true, "reveal": "always", "focus": false, "panel": "shared", "showReuseMessage": false, "clear": true, "close": false }, "problemMatcher": [] }, { "label": "Zig: Test", "args": [ "test", "${file}" ], "detail": "'zig test' in the current workspace.", "command": "zig", "type": "shell", "options": { "cwd": "${workspaceRoot}" }, "group": { "kind": "test", "isDefault": true }, "presentation": { "group": "test", "echo": true, "reveal": "always", "focus": false, "panel": "shared", "showReuseMessage": false, "clear": true, "close": false }, "problemMatcher": [] }, { "label": "Zig: Run main", "args": [ "run", "-lc", "-lgdi32", "-I", "lib/lvgl_drv", "-I", "lib/lvgl", "main.zig", "-cflags", "-Wno-implicit-function-declaration", "--", "lib/lvgl/src/lv_init.c", "lib/lvgl/src/core/lv_group.c", "lib/lvgl/src/core/lv_obj_class.c", "lib/lvgl/src/core/lv_obj_draw.c", "lib/lvgl/src/core/lv_obj_event.c", "lib/lvgl/src/core/lv_obj_id_builtin.c", "lib/lvgl/src/core/lv_obj_pos.c", "lib/lvgl/src/core/lv_obj_property.c", "lib/lvgl/src/core/lv_obj_scroll.c", "lib/lvgl/src/core/lv_obj_style.c", "lib/lvgl/src/core/lv_obj_style_gen.c", "lib/lvgl/src/core/lv_obj_tree.c", "lib/lvgl/src/core/lv_obj.c", "lib/lvgl/src/core/lv_refr.c", "lib/lvgl/src/indev/lv_indev.c", "lib/lvgl/src/indev/lv_indev_scroll.c", "lib/lvgl/src/stdlib/lv_mem.c", "lib/lvgl/src/stdlib/builtin/lv_mem_core_builtin.c", "lib/lvgl/src/stdlib/builtin/lv_string_builtin.c", "lib/lvgl/src/stdlib/builtin/lv_sprintf_builtin.c", "lib/lvgl/src/stdlib/builtin/lv_tlsf.c", "lib/lvgl/src/misc/lv_anim.c", "lib/lvgl/src/misc/lv_anim_timeline.c", "lib/lvgl/src/misc/lv_area.c", "lib/lvgl/src/misc/lv_async.c", "lib/lvgl/src/misc/lv_bidi.c", "lib/lvgl/src/misc/lv_cache.c", "lib/lvgl/src/misc/lv_cache_builtin.c", "lib/lvgl/src/misc/lv_color.c", "lib/lvgl/src/misc/lv_color_op.c", "lib/lvgl/src/misc/lv_event.c", "lib/lvgl/src/misc/lv_fs.c", "lib/lvgl/src/misc/lv_ll.c", "lib/lvgl/src/misc/lv_log.c", "lib/lvgl/src/misc/lv_lru.c", "lib/lvgl/src/misc/lv_math.c", "lib/lvgl/src/misc/lv_palette.c", "lib/lvgl/src/misc/lv_profiler_builtin.c", "lib/lvgl/src/misc/lv_style.c", "lib/lvgl/src/misc/lv_style_gen.c", "lib/lvgl/src/misc/lv_templ.c", "lib/lvgl/src/misc/lv_text.c", "lib/lvgl/src/misc/lv_text_ap.c", "lib/lvgl/src/misc/lv_timer.c", "lib/lvgl/src/misc/lv_utils.c", "lib/lvgl/src/libs/fsdrv/lv_fs_win32.c", "lib/lvgl/src/others/file_explorer/lv_file_explorer.c", "lib/lvgl/src/others/fragment/lv_fragment.c", "lib/lvgl/src/others/fragment/lv_fragment_manager.c", "lib/lvgl/src/others/gridnav/lv_gridnav.c", "lib/lvgl/src/others/ime/lv_ime_pinyin.c", "lib/lvgl/src/others/imgfont/lv_imgfont.c", "lib/lvgl/src/others/monkey/lv_monkey.c", "lib/lvgl/src/others/observer/lv_observer.c", "lib/lvgl/src/others/snapshot/lv_snapshot.c", "lib/lvgl/src/others/sysmon/lv_sysmon.c", "lib/lvgl/src/layouts/lv_layout.c", "lib/lvgl/src/layouts/flex/lv_flex.c", "lib/lvgl/src/layouts/grid/lv_grid.c", "lib/lvgl/src/tick/lv_tick.c", "lib/lvgl/src/draw/lv_draw.c", "lib/lvgl/src/draw/lv_draw_arc.c", "lib/lvgl/src/draw/lv_draw_buf.c", "lib/lvgl/src/draw/lv_draw_image.c", "lib/lvgl/src/draw/lv_draw_label.c", "lib/lvgl/src/draw/lv_draw_line.c", "lib/lvgl/src/draw/lv_draw_mask.c", "lib/lvgl/src/draw/lv_draw_rect.c", "lib/lvgl/src/draw/lv_draw_triangle.c", "lib/lvgl/src/draw/lv_image_buf.c", "lib/lvgl/src/draw/lv_image_decoder.c", "lib/lvgl/src/draw/sw/lv_draw_sw.c", "lib/lvgl/src/draw/sw/lv_draw_sw_arc.c", "lib/lvgl/src/draw/sw/lv_draw_sw_bg_img.c", "lib/lvgl/src/draw/sw/lv_draw_sw_border.c", "lib/lvgl/src/draw/sw/lv_draw_sw_box_shadow.c", "lib/lvgl/src/draw/sw/lv_draw_sw_fill.c", "lib/lvgl/src/draw/sw/lv_draw_sw_gradient.c", "lib/lvgl/src/draw/sw/lv_draw_sw_img.c", "lib/lvgl/src/draw/sw/lv_draw_sw_letter.c", "lib/lvgl/src/draw/sw/lv_draw_sw_line.c", "lib/lvgl/src/draw/sw/lv_draw_sw_mask.c", "lib/lvgl/src/draw/sw/lv_draw_sw_mask_rect.c", "lib/lvgl/src/draw/sw/lv_draw_sw_transform.c", "lib/lvgl/src/draw/sw/lv_draw_sw_triangle.c", "lib/lvgl/src/draw/sw/blend/lv_draw_sw_blend.c", "lib/lvgl/src/draw/sw/blend/lv_draw_sw_blend_to_argb8888.c", "lib/lvgl/src/draw/sw/blend/lv_draw_sw_blend_to_rgb565.c", "lib/lvgl/src/draw/sw/blend/lv_draw_sw_blend_to_rgb888.c", "lib/lvgl/src/display/lv_display.c", "lib/lvgl/src/osal/lv_os_none.c", "lib/lvgl/src/font/lv_font.c", "lib/lvgl/src/font/lv_font_fmt_txt.c", "lib/lvgl/src/font/lv_font_montserrat_14.c", "lib/lvgl/src/themes/lv_theme.c", "lib/lvgl/src/themes/basic/lv_theme_basic.c", "lib/lvgl/src/themes/default/lv_theme_default.c", "lib/lvgl/src/themes/mono/lv_theme_mono.c", "lib/lvgl/src/widgets/arc/lv_arc.c", "lib/lvgl/src/widgets/bar/lv_bar.c", "lib/lvgl/src/widgets/button/lv_button.c", "lib/lvgl/src/widgets/buttonmatrix/lv_buttonmatrix.c", "lib/lvgl/src/widgets/calendar/lv_calendar.c", "lib/lvgl/src/widgets/calendar/lv_calendar_header_arrow.c", "lib/lvgl/src/widgets/calendar/lv_calendar_header_dropdown.c", "lib/lvgl/src/widgets/canvas/lv_canvas.c", "lib/lvgl/src/widgets/chart/lv_chart.c", "lib/lvgl/src/widgets/checkbox/lv_checkbox.c", "lib/lvgl/src/widgets/dropdown/lv_dropdown.c", "lib/lvgl/src/widgets/image/lv_image.c", "lib/lvgl/src/widgets/imgbtn/lv_imgbtn.c", "lib/lvgl/src/widgets/keyboard/lv_keyboard.c", "lib/lvgl/src/widgets/label/lv_label.c", "lib/lvgl/src/widgets/led/lv_led.c", "lib/lvgl/src/widgets/line/lv_line.c", "lib/lvgl/src/widgets/list/lv_list.c", "lib/lvgl/src/widgets/menu/lv_menu.c", "lib/lvgl/src/widgets/msgbox/lv_msgbox.c", "lib/lvgl/src/widgets/objx_templ/lv_objx_templ.c", "lib/lvgl/src/widgets/roller/lv_roller.c", "lib/lvgl/src/widgets/scale/lv_scale.c", "lib/lvgl/src/widgets/slider/lv_slider.c", "lib/lvgl/src/widgets/span/lv_span.c", "lib/lvgl/src/widgets/spinbox/lv_spinbox.c", "lib/lvgl/src/widgets/spinner/lv_spinner.c", "lib/lvgl/src/widgets/switch/lv_switch.c", "lib/lvgl/src/widgets/table/lv_table.c", "lib/lvgl/src/widgets/tabview/lv_tabview.c", "lib/lvgl/src/widgets/textarea/lv_textarea.c", "lib/lvgl/src/widgets/tileview/lv_tileview.c", "lib/lvgl/src/widgets/win/lv_win.c", "-cflags", "-Wno-macro-redefined", "-Wno-extern-initializer", "-Wno-incompatible-pointer-types", "-Wno-implicit-function-declaration", "-Wno-int-conversion", "-Wno-int-to-pointer-cast", "--", "lib/lvgl_drv/win32drv.c", ], "detail": "zig run main.zig", "command": "zig", "type": "shell", "options": { "cwd": "${workspaceRoot}" }, "group": { "kind": "none", "isDefault": true }, "presentation": { "group": "launch", "echo": true, "reveal": "always", "focus": false, "panel": "shared", "showReuseMessage": false, "clear": true, "close": false }, "problemMatcher": [] }, { "label": "Zig: Run main (With Args)", "args": [ "run", "-lc", "-lgdi32", "-I", "lib/lvgl_drv", "-I", "lib/lvgl", "main.zig", "-cflags", "-Wno-implicit-function-declaration", "--", "lib/lvgl/src/lv_init.c", "lib/lvgl/src/core/lv_group.c", "lib/lvgl/src/core/lv_obj_class.c", "lib/lvgl/src/core/lv_obj_draw.c", "lib/lvgl/src/core/lv_obj_event.c", "lib/lvgl/src/core/lv_obj_id_builtin.c", "lib/lvgl/src/core/lv_obj_pos.c", "lib/lvgl/src/core/lv_obj_property.c", "lib/lvgl/src/core/lv_obj_scroll.c", "lib/lvgl/src/core/lv_obj_style.c", "lib/lvgl/src/core/lv_obj_style_gen.c", "lib/lvgl/src/core/lv_obj_tree.c", "lib/lvgl/src/core/lv_obj.c", "lib/lvgl/src/core/lv_refr.c", "lib/lvgl/src/indev/lv_indev.c", "lib/lvgl/src/indev/lv_indev_scroll.c", "lib/lvgl/src/stdlib/lv_mem.c", "lib/lvgl/src/stdlib/builtin/lv_mem_core_builtin.c", "lib/lvgl/src/stdlib/builtin/lv_string_builtin.c", "lib/lvgl/src/stdlib/builtin/lv_sprintf_builtin.c", "lib/lvgl/src/stdlib/builtin/lv_tlsf.c", "lib/lvgl/src/misc/lv_anim.c", "lib/lvgl/src/misc/lv_anim_timeline.c", "lib/lvgl/src/misc/lv_area.c", "lib/lvgl/src/misc/lv_async.c", "lib/lvgl/src/misc/lv_bidi.c", "lib/lvgl/src/misc/lv_cache.c", "lib/lvgl/src/misc/lv_cache_builtin.c", "lib/lvgl/src/misc/lv_color.c", "lib/lvgl/src/misc/lv_color_op.c", "lib/lvgl/src/misc/lv_event.c", "lib/lvgl/src/misc/lv_fs.c", "lib/lvgl/src/misc/lv_ll.c", "lib/lvgl/src/misc/lv_log.c", "lib/lvgl/src/misc/lv_lru.c", "lib/lvgl/src/misc/lv_math.c", "lib/lvgl/src/misc/lv_palette.c", "lib/lvgl/src/misc/lv_profiler_builtin.c", "lib/lvgl/src/misc/lv_style.c", "lib/lvgl/src/misc/lv_style_gen.c", "lib/lvgl/src/misc/lv_templ.c", "lib/lvgl/src/misc/lv_text.c", "lib/lvgl/src/misc/lv_text_ap.c", "lib/lvgl/src/misc/lv_timer.c", "lib/lvgl/src/misc/lv_utils.c", "lib/lvgl/src/libs/fsdrv/lv_fs_win32.c", "lib/lvgl/src/others/file_explorer/lv_file_explorer.c", "lib/lvgl/src/others/fragment/lv_fragment.c", "lib/lvgl/src/others/fragment/lv_fragment_manager.c", "lib/lvgl/src/others/gridnav/lv_gridnav.c", "lib/lvgl/src/others/ime/lv_ime_pinyin.c", "lib/lvgl/src/others/imgfont/lv_imgfont.c", "lib/lvgl/src/others/monkey/lv_monkey.c", "lib/lvgl/src/others/observer/lv_observer.c", "lib/lvgl/src/others/snapshot/lv_snapshot.c", "lib/lvgl/src/others/sysmon/lv_sysmon.c", "lib/lvgl/src/layouts/lv_layout.c", "lib/lvgl/src/layouts/flex/lv_flex.c", "lib/lvgl/src/layouts/grid/lv_grid.c", "lib/lvgl/src/tick/lv_tick.c", "lib/lvgl/src/draw/lv_draw.c", "lib/lvgl/src/draw/lv_draw_arc.c", "lib/lvgl/src/draw/lv_draw_buf.c", "lib/lvgl/src/draw/lv_draw_image.c", "lib/lvgl/src/draw/lv_draw_label.c", "lib/lvgl/src/draw/lv_draw_line.c", "lib/lvgl/src/draw/lv_draw_mask.c", "lib/lvgl/src/draw/lv_draw_rect.c", "lib/lvgl/src/draw/lv_draw_triangle.c", "lib/lvgl/src/draw/lv_image_buf.c", "lib/lvgl/src/draw/lv_image_decoder.c", "lib/lvgl/src/draw/sw/lv_draw_sw.c", "lib/lvgl/src/draw/sw/lv_draw_sw_arc.c", "lib/lvgl/src/draw/sw/lv_draw_sw_bg_img.c", "lib/lvgl/src/draw/sw/lv_draw_sw_border.c", "lib/lvgl/src/draw/sw/lv_draw_sw_box_shadow.c", "lib/lvgl/src/draw/sw/lv_draw_sw_fill.c", "lib/lvgl/src/draw/sw/lv_draw_sw_gradient.c", "lib/lvgl/src/draw/sw/lv_draw_sw_img.c", "lib/lvgl/src/draw/sw/lv_draw_sw_letter.c", "lib/lvgl/src/draw/sw/lv_draw_sw_line.c", "lib/lvgl/src/draw/sw/lv_draw_sw_mask.c", "lib/lvgl/src/draw/sw/lv_draw_sw_mask_rect.c", "lib/lvgl/src/draw/sw/lv_draw_sw_transform.c", "lib/lvgl/src/draw/sw/lv_draw_sw_triangle.c", "lib/lvgl/src/draw/sw/blend/lv_draw_sw_blend.c", "lib/lvgl/src/draw/sw/blend/lv_draw_sw_blend_to_argb8888.c", "lib/lvgl/src/draw/sw/blend/lv_draw_sw_blend_to_rgb565.c", "lib/lvgl/src/draw/sw/blend/lv_draw_sw_blend_to_rgb888.c", "lib/lvgl/src/display/lv_display.c", "lib/lvgl/src/osal/lv_os_none.c", "lib/lvgl/src/font/lv_font.c", "lib/lvgl/src/font/lv_font_fmt_txt.c", "lib/lvgl/src/font/lv_font_montserrat_14.c", "lib/lvgl/src/themes/lv_theme.c", "lib/lvgl/src/themes/basic/lv_theme_basic.c", "lib/lvgl/src/themes/default/lv_theme_default.c", "lib/lvgl/src/themes/mono/lv_theme_mono.c", "lib/lvgl/src/widgets/arc/lv_arc.c", "lib/lvgl/src/widgets/bar/lv_bar.c", "lib/lvgl/src/widgets/button/lv_button.c", "lib/lvgl/src/widgets/buttonmatrix/lv_buttonmatrix.c", "lib/lvgl/src/widgets/calendar/lv_calendar.c", "lib/lvgl/src/widgets/calendar/lv_calendar_header_arrow.c", "lib/lvgl/src/widgets/calendar/lv_calendar_header_dropdown.c", "lib/lvgl/src/widgets/canvas/lv_canvas.c", "lib/lvgl/src/widgets/chart/lv_chart.c", "lib/lvgl/src/widgets/checkbox/lv_checkbox.c", "lib/lvgl/src/widgets/dropdown/lv_dropdown.c", "lib/lvgl/src/widgets/image/lv_image.c", "lib/lvgl/src/widgets/imgbtn/lv_imgbtn.c", "lib/lvgl/src/widgets/keyboard/lv_keyboard.c", "lib/lvgl/src/widgets/label/lv_label.c", "lib/lvgl/src/widgets/led/lv_led.c", "lib/lvgl/src/widgets/line/lv_line.c", "lib/lvgl/src/widgets/list/lv_list.c", "lib/lvgl/src/widgets/menu/lv_menu.c", "lib/lvgl/src/widgets/msgbox/lv_msgbox.c", "lib/lvgl/src/widgets/objx_templ/lv_objx_templ.c", "lib/lvgl/src/widgets/roller/lv_roller.c", "lib/lvgl/src/widgets/scale/lv_scale.c", "lib/lvgl/src/widgets/slider/lv_slider.c", "lib/lvgl/src/widgets/span/lv_span.c", "lib/lvgl/src/widgets/spinbox/lv_spinbox.c", "lib/lvgl/src/widgets/spinner/lv_spinner.c", "lib/lvgl/src/widgets/switch/lv_switch.c", "lib/lvgl/src/widgets/table/lv_table.c", "lib/lvgl/src/widgets/tabview/lv_tabview.c", "lib/lvgl/src/widgets/textarea/lv_textarea.c", "lib/lvgl/src/widgets/tileview/lv_tileview.c", "lib/lvgl/src/widgets/win/lv_win.c", "-cflags", "-Wno-macro-redefined", "-Wno-extern-initializer", "-Wno-incompatible-pointer-types", "-Wno-implicit-function-declaration", "-Wno-int-conversion", "-Wno-int-to-pointer-cast", "--", "lib/lvgl_drv/win32drv.c", "--", "ArgsForYourProgram" ], "detail": "zig run main.zig -- ArgsForYourProgram", "command": "zig", "type": "shell", "options": { "cwd": "${workspaceRoot}" }, "group": { "kind": "none", "isDefault": false }, "presentation": { "group": "launch", "echo": true, "reveal": "always", "focus": false, "panel": "shared", "showReuseMessage": false, "clear": true, "close": false }, "problemMatcher": [] }, { "label": "Zig: Run main (Fast)", "args": [ "run", "-lc", "-lgdi32", "-I", "lib/lvgl_drv", "-I", "lib/lvgl", "main.zig", "-cflags", "-Wno-implicit-function-declaration", "--", "lib/lvgl/src/lv_init.c", "lib/lvgl/src/core/lv_group.c", "lib/lvgl/src/core/lv_obj_class.c", "lib/lvgl/src/core/lv_obj_draw.c", "lib/lvgl/src/core/lv_obj_event.c", "lib/lvgl/src/core/lv_obj_id_builtin.c", "lib/lvgl/src/core/lv_obj_pos.c", "lib/lvgl/src/core/lv_obj_property.c", "lib/lvgl/src/core/lv_obj_scroll.c", "lib/lvgl/src/core/lv_obj_style.c", "lib/lvgl/src/core/lv_obj_style_gen.c", "lib/lvgl/src/core/lv_obj_tree.c", "lib/lvgl/src/core/lv_obj.c", "lib/lvgl/src/core/lv_refr.c", "lib/lvgl/src/indev/lv_indev.c", "lib/lvgl/src/indev/lv_indev_scroll.c", "lib/lvgl/src/stdlib/lv_mem.c", "lib/lvgl/src/stdlib/builtin/lv_mem_core_builtin.c", "lib/lvgl/src/stdlib/builtin/lv_string_builtin.c", "lib/lvgl/src/stdlib/builtin/lv_sprintf_builtin.c", "lib/lvgl/src/stdlib/builtin/lv_tlsf.c", "lib/lvgl/src/misc/lv_anim.c", "lib/lvgl/src/misc/lv_anim_timeline.c", "lib/lvgl/src/misc/lv_area.c", "lib/lvgl/src/misc/lv_async.c", "lib/lvgl/src/misc/lv_bidi.c", "lib/lvgl/src/misc/lv_cache.c", "lib/lvgl/src/misc/lv_cache_builtin.c", "lib/lvgl/src/misc/lv_color.c", "lib/lvgl/src/misc/lv_color_op.c", "lib/lvgl/src/misc/lv_event.c", "lib/lvgl/src/misc/lv_fs.c", "lib/lvgl/src/misc/lv_ll.c", "lib/lvgl/src/misc/lv_log.c", "lib/lvgl/src/misc/lv_lru.c", "lib/lvgl/src/misc/lv_math.c", "lib/lvgl/src/misc/lv_palette.c", "lib/lvgl/src/misc/lv_profiler_builtin.c", "lib/lvgl/src/misc/lv_style.c", "lib/lvgl/src/misc/lv_style_gen.c", "lib/lvgl/src/misc/lv_templ.c", "lib/lvgl/src/misc/lv_text.c", "lib/lvgl/src/misc/lv_text_ap.c", "lib/lvgl/src/misc/lv_timer.c", "lib/lvgl/src/misc/lv_utils.c", "lib/lvgl/src/libs/fsdrv/lv_fs_win32.c", "lib/lvgl/src/others/file_explorer/lv_file_explorer.c", "lib/lvgl/src/others/fragment/lv_fragment.c", "lib/lvgl/src/others/fragment/lv_fragment_manager.c", "lib/lvgl/src/others/gridnav/lv_gridnav.c", "lib/lvgl/src/others/ime/lv_ime_pinyin.c", "lib/lvgl/src/others/imgfont/lv_imgfont.c", "lib/lvgl/src/others/monkey/lv_monkey.c", "lib/lvgl/src/others/observer/lv_observer.c", "lib/lvgl/src/others/snapshot/lv_snapshot.c", "lib/lvgl/src/others/sysmon/lv_sysmon.c", "lib/lvgl/src/layouts/lv_layout.c", "lib/lvgl/src/layouts/flex/lv_flex.c", "lib/lvgl/src/layouts/grid/lv_grid.c", "lib/lvgl/src/tick/lv_tick.c", "lib/lvgl/src/draw/lv_draw.c", "lib/lvgl/src/draw/lv_draw_arc.c", "lib/lvgl/src/draw/lv_draw_buf.c", "lib/lvgl/src/draw/lv_draw_image.c", "lib/lvgl/src/draw/lv_draw_label.c", "lib/lvgl/src/draw/lv_draw_line.c", "lib/lvgl/src/draw/lv_draw_mask.c", "lib/lvgl/src/draw/lv_draw_rect.c", "lib/lvgl/src/draw/lv_draw_triangle.c", "lib/lvgl/src/draw/lv_image_buf.c", "lib/lvgl/src/draw/lv_image_decoder.c", "lib/lvgl/src/draw/sw/lv_draw_sw.c", "lib/lvgl/src/draw/sw/lv_draw_sw_arc.c", "lib/lvgl/src/draw/sw/lv_draw_sw_bg_img.c", "lib/lvgl/src/draw/sw/lv_draw_sw_border.c", "lib/lvgl/src/draw/sw/lv_draw_sw_box_shadow.c", "lib/lvgl/src/draw/sw/lv_draw_sw_fill.c", "lib/lvgl/src/draw/sw/lv_draw_sw_gradient.c", "lib/lvgl/src/draw/sw/lv_draw_sw_img.c", "lib/lvgl/src/draw/sw/lv_draw_sw_letter.c", "lib/lvgl/src/draw/sw/lv_draw_sw_line.c", "lib/lvgl/src/draw/sw/lv_draw_sw_mask.c", "lib/lvgl/src/draw/sw/lv_draw_sw_mask_rect.c", "lib/lvgl/src/draw/sw/lv_draw_sw_transform.c", "lib/lvgl/src/draw/sw/lv_draw_sw_triangle.c", "lib/lvgl/src/draw/sw/blend/lv_draw_sw_blend.c", "lib/lvgl/src/draw/sw/blend/lv_draw_sw_blend_to_argb8888.c", "lib/lvgl/src/draw/sw/blend/lv_draw_sw_blend_to_rgb565.c", "lib/lvgl/src/draw/sw/blend/lv_draw_sw_blend_to_rgb888.c", "lib/lvgl/src/display/lv_display.c", "lib/lvgl/src/osal/lv_os_none.c", "lib/lvgl/src/font/lv_font.c", "lib/lvgl/src/font/lv_font_fmt_txt.c", "lib/lvgl/src/font/lv_font_montserrat_14.c", "lib/lvgl/src/themes/lv_theme.c", "lib/lvgl/src/themes/basic/lv_theme_basic.c", "lib/lvgl/src/themes/default/lv_theme_default.c", "lib/lvgl/src/themes/mono/lv_theme_mono.c", "lib/lvgl/src/widgets/arc/lv_arc.c", "lib/lvgl/src/widgets/bar/lv_bar.c", "lib/lvgl/src/widgets/button/lv_button.c", "lib/lvgl/src/widgets/buttonmatrix/lv_buttonmatrix.c", "lib/lvgl/src/widgets/calendar/lv_calendar.c", "lib/lvgl/src/widgets/calendar/lv_calendar_header_arrow.c", "lib/lvgl/src/widgets/calendar/lv_calendar_header_dropdown.c", "lib/lvgl/src/widgets/canvas/lv_canvas.c", "lib/lvgl/src/widgets/chart/lv_chart.c", "lib/lvgl/src/widgets/checkbox/lv_checkbox.c", "lib/lvgl/src/widgets/dropdown/lv_dropdown.c", "lib/lvgl/src/widgets/image/lv_image.c", "lib/lvgl/src/widgets/imgbtn/lv_imgbtn.c", "lib/lvgl/src/widgets/keyboard/lv_keyboard.c", "lib/lvgl/src/widgets/label/lv_label.c", "lib/lvgl/src/widgets/led/lv_led.c", "lib/lvgl/src/widgets/line/lv_line.c", "lib/lvgl/src/widgets/list/lv_list.c", "lib/lvgl/src/widgets/menu/lv_menu.c", "lib/lvgl/src/widgets/msgbox/lv_msgbox.c", "lib/lvgl/src/widgets/objx_templ/lv_objx_templ.c", "lib/lvgl/src/widgets/roller/lv_roller.c", "lib/lvgl/src/widgets/scale/lv_scale.c", "lib/lvgl/src/widgets/slider/lv_slider.c", "lib/lvgl/src/widgets/span/lv_span.c", "lib/lvgl/src/widgets/spinbox/lv_spinbox.c", "lib/lvgl/src/widgets/spinner/lv_spinner.c", "lib/lvgl/src/widgets/switch/lv_switch.c", "lib/lvgl/src/widgets/table/lv_table.c", "lib/lvgl/src/widgets/tabview/lv_tabview.c", "lib/lvgl/src/widgets/textarea/lv_textarea.c", "lib/lvgl/src/widgets/tileview/lv_tileview.c", "lib/lvgl/src/widgets/win/lv_win.c", "-cflags", "-Wno-macro-redefined", "-Wno-extern-initializer", "-Wno-incompatible-pointer-types", "-Wno-implicit-function-declaration", "-Wno-int-conversion", "-Wno-int-to-pointer-cast", "--", "lib/lvgl_drv/win32drv.c", "-O", "ReleaseFast" ], "detail": "zig run main.zig -O ReleaseFast", "command": "zig", "type": "shell", "options": { "cwd": "${workspaceRoot}" }, "group": { "kind": "none", "isDefault": false }, "presentation": { "group": "launch", "echo": true, "reveal": "always", "focus": false, "panel": "shared", "showReuseMessage": false, "clear": true, "close": false }, "problemMatcher": [] }, { "label": "Zig: Run main (Safe)", "args": [ "run", "-lc", "-lgdi32", "-I", "lib/lvgl_drv", "-I", "lib/lvgl", "main.zig", "-cflags", "-Wno-implicit-function-declaration", "--", "lib/lvgl/src/lv_init.c", "lib/lvgl/src/core/lv_group.c", "lib/lvgl/src/core/lv_obj_class.c", "lib/lvgl/src/core/lv_obj_draw.c", "lib/lvgl/src/core/lv_obj_event.c", "lib/lvgl/src/core/lv_obj_id_builtin.c", "lib/lvgl/src/core/lv_obj_pos.c", "lib/lvgl/src/core/lv_obj_property.c", "lib/lvgl/src/core/lv_obj_scroll.c", "lib/lvgl/src/core/lv_obj_style.c", "lib/lvgl/src/core/lv_obj_style_gen.c", "lib/lvgl/src/core/lv_obj_tree.c", "lib/lvgl/src/core/lv_obj.c", "lib/lvgl/src/core/lv_refr.c", "lib/lvgl/src/indev/lv_indev.c", "lib/lvgl/src/indev/lv_indev_scroll.c", "lib/lvgl/src/stdlib/lv_mem.c", "lib/lvgl/src/stdlib/builtin/lv_mem_core_builtin.c", "lib/lvgl/src/stdlib/builtin/lv_string_builtin.c", "lib/lvgl/src/stdlib/builtin/lv_sprintf_builtin.c", "lib/lvgl/src/stdlib/builtin/lv_tlsf.c", "lib/lvgl/src/misc/lv_anim.c", "lib/lvgl/src/misc/lv_anim_timeline.c", "lib/lvgl/src/misc/lv_area.c", "lib/lvgl/src/misc/lv_async.c", "lib/lvgl/src/misc/lv_bidi.c", "lib/lvgl/src/misc/lv_cache.c", "lib/lvgl/src/misc/lv_cache_builtin.c", "lib/lvgl/src/misc/lv_color.c", "lib/lvgl/src/misc/lv_color_op.c", "lib/lvgl/src/misc/lv_event.c", "lib/lvgl/src/misc/lv_fs.c", "lib/lvgl/src/misc/lv_ll.c", "lib/lvgl/src/misc/lv_log.c", "lib/lvgl/src/misc/lv_lru.c", "lib/lvgl/src/misc/lv_math.c", "lib/lvgl/src/misc/lv_palette.c", "lib/lvgl/src/misc/lv_profiler_builtin.c", "lib/lvgl/src/misc/lv_style.c", "lib/lvgl/src/misc/lv_style_gen.c", "lib/lvgl/src/misc/lv_templ.c", "lib/lvgl/src/misc/lv_text.c", "lib/lvgl/src/misc/lv_text_ap.c", "lib/lvgl/src/misc/lv_timer.c", "lib/lvgl/src/misc/lv_utils.c", "lib/lvgl/src/libs/fsdrv/lv_fs_win32.c", "lib/lvgl/src/others/file_explorer/lv_file_explorer.c", "lib/lvgl/src/others/fragment/lv_fragment.c", "lib/lvgl/src/others/fragment/lv_fragment_manager.c", "lib/lvgl/src/others/gridnav/lv_gridnav.c", "lib/lvgl/src/others/ime/lv_ime_pinyin.c", "lib/lvgl/src/others/imgfont/lv_imgfont.c", "lib/lvgl/src/others/monkey/lv_monkey.c", "lib/lvgl/src/others/observer/lv_observer.c", "lib/lvgl/src/others/snapshot/lv_snapshot.c", "lib/lvgl/src/others/sysmon/lv_sysmon.c", "lib/lvgl/src/layouts/lv_layout.c", "lib/lvgl/src/layouts/flex/lv_flex.c", "lib/lvgl/src/layouts/grid/lv_grid.c", "lib/lvgl/src/tick/lv_tick.c", "lib/lvgl/src/draw/lv_draw.c", "lib/lvgl/src/draw/lv_draw_arc.c", "lib/lvgl/src/draw/lv_draw_buf.c", "lib/lvgl/src/draw/lv_draw_image.c", "lib/lvgl/src/draw/lv_draw_label.c", "lib/lvgl/src/draw/lv_draw_line.c", "lib/lvgl/src/draw/lv_draw_mask.c", "lib/lvgl/src/draw/lv_draw_rect.c", "lib/lvgl/src/draw/lv_draw_triangle.c", "lib/lvgl/src/draw/lv_image_buf.c", "lib/lvgl/src/draw/lv_image_decoder.c", "lib/lvgl/src/draw/sw/lv_draw_sw.c", "lib/lvgl/src/draw/sw/lv_draw_sw_arc.c", "lib/lvgl/src/draw/sw/lv_draw_sw_bg_img.c", "lib/lvgl/src/draw/sw/lv_draw_sw_border.c", "lib/lvgl/src/draw/sw/lv_draw_sw_box_shadow.c", "lib/lvgl/src/draw/sw/lv_draw_sw_fill.c", "lib/lvgl/src/draw/sw/lv_draw_sw_gradient.c", "lib/lvgl/src/draw/sw/lv_draw_sw_img.c", "lib/lvgl/src/draw/sw/lv_draw_sw_letter.c", "lib/lvgl/src/draw/sw/lv_draw_sw_line.c", "lib/lvgl/src/draw/sw/lv_draw_sw_mask.c", "lib/lvgl/src/draw/sw/lv_draw_sw_mask_rect.c", "lib/lvgl/src/draw/sw/lv_draw_sw_transform.c", "lib/lvgl/src/draw/sw/lv_draw_sw_triangle.c", "lib/lvgl/src/draw/sw/blend/lv_draw_sw_blend.c", "lib/lvgl/src/draw/sw/blend/lv_draw_sw_blend_to_argb8888.c", "lib/lvgl/src/draw/sw/blend/lv_draw_sw_blend_to_rgb565.c", "lib/lvgl/src/draw/sw/blend/lv_draw_sw_blend_to_rgb888.c", "lib/lvgl/src/display/lv_display.c", "lib/lvgl/src/osal/lv_os_none.c", "lib/lvgl/src/font/lv_font.c", "lib/lvgl/src/font/lv_font_fmt_txt.c", "lib/lvgl/src/font/lv_font_montserrat_14.c", "lib/lvgl/src/themes/lv_theme.c", "lib/lvgl/src/themes/basic/lv_theme_basic.c", "lib/lvgl/src/themes/default/lv_theme_default.c", "lib/lvgl/src/themes/mono/lv_theme_mono.c", "lib/lvgl/src/widgets/arc/lv_arc.c", "lib/lvgl/src/widgets/bar/lv_bar.c", "lib/lvgl/src/widgets/button/lv_button.c", "lib/lvgl/src/widgets/buttonmatrix/lv_buttonmatrix.c", "lib/lvgl/src/widgets/calendar/lv_calendar.c", "lib/lvgl/src/widgets/calendar/lv_calendar_header_arrow.c", "lib/lvgl/src/widgets/calendar/lv_calendar_header_dropdown.c", "lib/lvgl/src/widgets/canvas/lv_canvas.c", "lib/lvgl/src/widgets/chart/lv_chart.c", "lib/lvgl/src/widgets/checkbox/lv_checkbox.c", "lib/lvgl/src/widgets/dropdown/lv_dropdown.c", "lib/lvgl/src/widgets/image/lv_image.c", "lib/lvgl/src/widgets/imgbtn/lv_imgbtn.c", "lib/lvgl/src/widgets/keyboard/lv_keyboard.c", "lib/lvgl/src/widgets/label/lv_label.c", "lib/lvgl/src/widgets/led/lv_led.c", "lib/lvgl/src/widgets/line/lv_line.c", "lib/lvgl/src/widgets/list/lv_list.c", "lib/lvgl/src/widgets/menu/lv_menu.c", "lib/lvgl/src/widgets/msgbox/lv_msgbox.c", "lib/lvgl/src/widgets/objx_templ/lv_objx_templ.c", "lib/lvgl/src/widgets/roller/lv_roller.c", "lib/lvgl/src/widgets/scale/lv_scale.c", "lib/lvgl/src/widgets/slider/lv_slider.c", "lib/lvgl/src/widgets/span/lv_span.c", "lib/lvgl/src/widgets/spinbox/lv_spinbox.c", "lib/lvgl/src/widgets/spinner/lv_spinner.c", "lib/lvgl/src/widgets/switch/lv_switch.c", "lib/lvgl/src/widgets/table/lv_table.c", "lib/lvgl/src/widgets/tabview/lv_tabview.c", "lib/lvgl/src/widgets/textarea/lv_textarea.c", "lib/lvgl/src/widgets/tileview/lv_tileview.c", "lib/lvgl/src/widgets/win/lv_win.c", "-cflags", "-Wno-macro-redefined", "-Wno-extern-initializer", "-Wno-incompatible-pointer-types", "-Wno-implicit-function-declaration", "-Wno-int-conversion", "-Wno-int-to-pointer-cast", "--", "lib/lvgl_drv/win32drv.c", "-O", "ReleaseSafe" ], "detail": "zig run main.zig -O ReleaseSafe", "command": "zig", "type": "shell", "options": { "cwd": "${workspaceRoot}" }, "group": { "kind": "none", "isDefault": false }, "presentation": { "group": "launch", "echo": true, "reveal": "always", "focus": false, "panel": "shared", "showReuseMessage": false, "clear": true, "close": false }, "problemMatcher": [] }, { "label": "Zig: Run main (Small)", "args": [ "run", "-lc", "-lgdi32", "-I", "lib/lvgl_drv", "-I", "lib/lvgl", "main.zig", "-cflags", "-Wno-implicit-function-declaration", "--", "lib/lvgl/src/lv_init.c", "lib/lvgl/src/core/lv_group.c", "lib/lvgl/src/core/lv_obj_class.c", "lib/lvgl/src/core/lv_obj_draw.c", "lib/lvgl/src/core/lv_obj_event.c", "lib/lvgl/src/core/lv_obj_id_builtin.c", "lib/lvgl/src/core/lv_obj_pos.c", "lib/lvgl/src/core/lv_obj_property.c", "lib/lvgl/src/core/lv_obj_scroll.c", "lib/lvgl/src/core/lv_obj_style.c", "lib/lvgl/src/core/lv_obj_style_gen.c", "lib/lvgl/src/core/lv_obj_tree.c", "lib/lvgl/src/core/lv_obj.c", "lib/lvgl/src/core/lv_refr.c", "lib/lvgl/src/indev/lv_indev.c", "lib/lvgl/src/indev/lv_indev_scroll.c", "lib/lvgl/src/stdlib/lv_mem.c", "lib/lvgl/src/stdlib/builtin/lv_mem_core_builtin.c", "lib/lvgl/src/stdlib/builtin/lv_string_builtin.c", "lib/lvgl/src/stdlib/builtin/lv_sprintf_builtin.c", "lib/lvgl/src/stdlib/builtin/lv_tlsf.c", "lib/lvgl/src/misc/lv_anim.c", "lib/lvgl/src/misc/lv_anim_timeline.c", "lib/lvgl/src/misc/lv_area.c", "lib/lvgl/src/misc/lv_async.c", "lib/lvgl/src/misc/lv_bidi.c", "lib/lvgl/src/misc/lv_cache.c", "lib/lvgl/src/misc/lv_cache_builtin.c", "lib/lvgl/src/misc/lv_color.c", "lib/lvgl/src/misc/lv_color_op.c", "lib/lvgl/src/misc/lv_event.c", "lib/lvgl/src/misc/lv_fs.c", "lib/lvgl/src/misc/lv_ll.c", "lib/lvgl/src/misc/lv_log.c", "lib/lvgl/src/misc/lv_lru.c", "lib/lvgl/src/misc/lv_math.c", "lib/lvgl/src/misc/lv_palette.c", "lib/lvgl/src/misc/lv_profiler_builtin.c", "lib/lvgl/src/misc/lv_style.c", "lib/lvgl/src/misc/lv_style_gen.c", "lib/lvgl/src/misc/lv_templ.c", "lib/lvgl/src/misc/lv_text.c", "lib/lvgl/src/misc/lv_text_ap.c", "lib/lvgl/src/misc/lv_timer.c", "lib/lvgl/src/misc/lv_utils.c", "lib/lvgl/src/libs/fsdrv/lv_fs_win32.c", "lib/lvgl/src/others/file_explorer/lv_file_explorer.c", "lib/lvgl/src/others/fragment/lv_fragment.c", "lib/lvgl/src/others/fragment/lv_fragment_manager.c", "lib/lvgl/src/others/gridnav/lv_gridnav.c", "lib/lvgl/src/others/ime/lv_ime_pinyin.c", "lib/lvgl/src/others/imgfont/lv_imgfont.c", "lib/lvgl/src/others/monkey/lv_monkey.c", "lib/lvgl/src/others/observer/lv_observer.c", "lib/lvgl/src/others/snapshot/lv_snapshot.c", "lib/lvgl/src/others/sysmon/lv_sysmon.c", "lib/lvgl/src/layouts/lv_layout.c", "lib/lvgl/src/layouts/flex/lv_flex.c", "lib/lvgl/src/layouts/grid/lv_grid.c", "lib/lvgl/src/tick/lv_tick.c", "lib/lvgl/src/draw/lv_draw.c", "lib/lvgl/src/draw/lv_draw_arc.c", "lib/lvgl/src/draw/lv_draw_buf.c", "lib/lvgl/src/draw/lv_draw_image.c", "lib/lvgl/src/draw/lv_draw_label.c", "lib/lvgl/src/draw/lv_draw_line.c", "lib/lvgl/src/draw/lv_draw_mask.c", "lib/lvgl/src/draw/lv_draw_rect.c", "lib/lvgl/src/draw/lv_draw_triangle.c", "lib/lvgl/src/draw/lv_image_buf.c", "lib/lvgl/src/draw/lv_image_decoder.c", "lib/lvgl/src/draw/sw/lv_draw_sw.c", "lib/lvgl/src/draw/sw/lv_draw_sw_arc.c", "lib/lvgl/src/draw/sw/lv_draw_sw_bg_img.c", "lib/lvgl/src/draw/sw/lv_draw_sw_border.c", "lib/lvgl/src/draw/sw/lv_draw_sw_box_shadow.c", "lib/lvgl/src/draw/sw/lv_draw_sw_fill.c", "lib/lvgl/src/draw/sw/lv_draw_sw_gradient.c", "lib/lvgl/src/draw/sw/lv_draw_sw_img.c", "lib/lvgl/src/draw/sw/lv_draw_sw_letter.c", "lib/lvgl/src/draw/sw/lv_draw_sw_line.c", "lib/lvgl/src/draw/sw/lv_draw_sw_mask.c", "lib/lvgl/src/draw/sw/lv_draw_sw_mask_rect.c", "lib/lvgl/src/draw/sw/lv_draw_sw_transform.c", "lib/lvgl/src/draw/sw/lv_draw_sw_triangle.c", "lib/lvgl/src/draw/sw/blend/lv_draw_sw_blend.c", "lib/lvgl/src/draw/sw/blend/lv_draw_sw_blend_to_argb8888.c", "lib/lvgl/src/draw/sw/blend/lv_draw_sw_blend_to_rgb565.c", "lib/lvgl/src/draw/sw/blend/lv_draw_sw_blend_to_rgb888.c", "lib/lvgl/src/display/lv_display.c", "lib/lvgl/src/osal/lv_os_none.c", "lib/lvgl/src/font/lv_font.c", "lib/lvgl/src/font/lv_font_fmt_txt.c", "lib/lvgl/src/font/lv_font_montserrat_14.c", "lib/lvgl/src/themes/lv_theme.c", "lib/lvgl/src/themes/basic/lv_theme_basic.c", "lib/lvgl/src/themes/default/lv_theme_default.c", "lib/lvgl/src/themes/mono/lv_theme_mono.c", "lib/lvgl/src/widgets/arc/lv_arc.c", "lib/lvgl/src/widgets/bar/lv_bar.c", "lib/lvgl/src/widgets/button/lv_button.c", "lib/lvgl/src/widgets/buttonmatrix/lv_buttonmatrix.c", "lib/lvgl/src/widgets/calendar/lv_calendar.c", "lib/lvgl/src/widgets/calendar/lv_calendar_header_arrow.c", "lib/lvgl/src/widgets/calendar/lv_calendar_header_dropdown.c", "lib/lvgl/src/widgets/canvas/lv_canvas.c", "lib/lvgl/src/widgets/chart/lv_chart.c", "lib/lvgl/src/widgets/checkbox/lv_checkbox.c", "lib/lvgl/src/widgets/dropdown/lv_dropdown.c", "lib/lvgl/src/widgets/image/lv_image.c", "lib/lvgl/src/widgets/imgbtn/lv_imgbtn.c", "lib/lvgl/src/widgets/keyboard/lv_keyboard.c", "lib/lvgl/src/widgets/label/lv_label.c", "lib/lvgl/src/widgets/led/lv_led.c", "lib/lvgl/src/widgets/line/lv_line.c", "lib/lvgl/src/widgets/list/lv_list.c", "lib/lvgl/src/widgets/menu/lv_menu.c", "lib/lvgl/src/widgets/msgbox/lv_msgbox.c", "lib/lvgl/src/widgets/objx_templ/lv_objx_templ.c", "lib/lvgl/src/widgets/roller/lv_roller.c", "lib/lvgl/src/widgets/scale/lv_scale.c", "lib/lvgl/src/widgets/slider/lv_slider.c", "lib/lvgl/src/widgets/span/lv_span.c", "lib/lvgl/src/widgets/spinbox/lv_spinbox.c", "lib/lvgl/src/widgets/spinner/lv_spinner.c", "lib/lvgl/src/widgets/switch/lv_switch.c", "lib/lvgl/src/widgets/table/lv_table.c", "lib/lvgl/src/widgets/tabview/lv_tabview.c", "lib/lvgl/src/widgets/textarea/lv_textarea.c", "lib/lvgl/src/widgets/tileview/lv_tileview.c", "lib/lvgl/src/widgets/win/lv_win.c", "-cflags", "-Wno-macro-redefined", "-Wno-extern-initializer", "-Wno-incompatible-pointer-types", "-Wno-implicit-function-declaration", "-Wno-int-conversion", "-Wno-int-to-pointer-cast", "--", "lib/lvgl_drv/win32drv.c", "-O", "ReleaseSmall" ], "detail": "zig run main.zig -O ReleaseSmall", "command": "zig", "type": "shell", "options": { "cwd": "${workspaceRoot}" }, "group": { "kind": "none", "isDefault": false }, "presentation": { "group": "launch", "echo": true, "reveal": "always", "focus": false, "panel": "shared", "showReuseMessage": false, "clear": true, "close": false }, "problemMatcher": [] }, { "label": "Zig: Run current file", "args": [ "run", "${file}" ], "detail": "'zig run' active file in the current workspace.", "command": "zig", "type": "shell", "options": { "cwd": "${workspaceRoot}" }, "group": { "kind": "none", "isDefault": false }, "presentation": { "group": "launch", "echo": true, "reveal": "always", "focus": false, "panel": "shared", "showReuseMessage": false, "clear": true, "close": false }, "problemMatcher": [] }, { "label": "zTime Zig: Run current file", "args": [ "zig", "run", "-lc", "${file}" ], "detail": "'zTime zig run' active file in the current workspace.", "command": "zig", "type": "shell", "options": { "cwd": "${workspaceRoot}" }, "group": { "kind": "none", "isDefault": false }, "presentation": { "group": "zTime", "echo": true, "reveal": "always", "focus": false, "panel": "shared", "showReuseMessage": false, "clear": true, "close": false }, "problemMatcher": [] }, { "label": "Zig: Docs", "args": [ "run", "-femit-docs", "main.zig" ], "detail": "Generate docs from source comments.", "command": "zig", "type": "shell", "options": { "cwd": "${workspaceRoot}" }, "group": { "kind": "none", "isDefault": false }, "presentation": { "group": "docs", "echo": true, "reveal": "always", "focus": false, "panel": "shared", "showReuseMessage": false, "clear": true, "close": false }, "problemMatcher": [] }], "version": "2.0.0" }
0
repos/zig_workbench/BaseLVGL
repos/zig_workbench/BaseLVGL/.vscode/BaseLVGL.code-workspace
{ "folders": [{ "path": ".." }], "settings": { // Zig Workspace "files.exclude": { "*.lnk": true, "**/.git": true, ".gitignore": true, "**/.svn": true, "**/.hg": true, "**/CVS": true, "**/.DS_Store": true, "**/Thumbs.db": true, // VSCODE FOLDERS -------- "**/.vscode": true, "**/.code-workspace": true, // ZIG FOLDERS -------- "**/zig-cache": true }, "search.exclude": { "**/node_modules": true, "**/bower_components": true, "**/*.code-search": true, // ZIG FOLDERS -------- "**/zig-out": true }, "files.watcherExclude": { // ZIG FOLDERS -------- "**/zig-cache": true }, // DarknessFX settings "telemetry.telemetryLevel": "off", "workbench.colorTheme": "Default Dark+", "workbench.startupEditor": "none", "workbench.colorCustomizations": { "statusBar.background" : "#1A1A1A", "statusBar.noFolderBackground" : "#212121", "statusBar.debuggingBackground": "#263238", "editorBracketHighlight.foreground1": "#888888", "editorBracketHighlight.foreground2": "#686888", "editorBracketHighlight.foreground3": "#688868", "editorBracketHighlight.foreground4": "#886868", "editorBracketHighlight.foreground5": "#686868", }, "editor.tokenColorCustomizations": { "comments": "#546E7A", "functions": "#DFAB4B", "keywords": "#367CB6", "numbers": "#CE9178", "strings": "#CE9178", "types": "#2EA990", "variables": "#7CBCDE", "[Default Dark+]": { "textMateRules": [ { "scope": [ "other", "source", "keyword.operator", "keyword.operator.noexcept", "punctuation", "punctuation.dot", "punctuation.comma", "punctuation.definitions", "punctuation.definition.comment", "punctuation.definition.tag", "punctuation.definition.tag.html", "punctuation.definition.tag.begin.html", "punctuation.definition.tag.end.html", "punctuation.section.embedded", "punctuation.separator", "punctuation.separator.inheritance.php", ], "settings": { "foreground": "#758E68", "fontStyle": "", } }, { "scope": [ "comment", ], "settings": { "fontStyle": "italic", } }, { "scope": [ "keyword", "keyword.control", "keyword.other", "keyword.other.template", "keyword.other.substitution", "keyword.other.unit", "storage", "storage.type", "storage.modifier", "keywordLiteral", "keyword.literal", "keyword.constant.default", ], "settings": { "fontStyle": "italic", "foreground": "#367CB6" } }, { "scope": [ "support.class", "support.type", "entity.name.type", "entity.name.namespace", "entity.other.attribute", "entity.name.scope-resolution", "entity.name.class", ], "settings": { "foreground": "#2EA990" } }, ], }, }, "editor.tabSize": 2, "editor.fontSize": 16, "editor.unicodeHighlight.invisibleCharacters": false, "editor.autoClosingBrackets": "never", "editor.autoSurround": "never", "editor.autoClosingQuotes": "never", "editor.detectIndentation": false, "editor.lightbulb.enabled": "off", "workbench.editor.focusRecentEditorAfterClose": false, "workbench.panel.defaultLocation": "left", "workbench.panel.opensMaximized": "never", "workbench.editor.tabSizing": "fixed", "workbench.editor.tabSizingFixedMaxWidth": 140, "workbench.sideBar.location": "right", "debug.allowBreakpointsEverywhere": true, "debug.onTaskErrors": "abort", "explorer.confirmDragAndDrop": false, "explorer.compactFolders": false, "explorer.confirmDelete": false, "terminal.integrated.profiles.windows": { "Windows Terminal": { "path": "wt", "args": [ "-p", "cmd", "cmd" ], "icon": "terminal-bash", }, "Command Prompt": { "path": [ "${env:windir}\\Sysnative\\cmd.exe", "${env:windir}\\System32\\cmd.exe" ], "args": [], "icon": "terminal-cmd" }, "PowerShell": { "source": "PowerShell", "icon": "terminal-powershell" }, "Git Bash": { "source": "Git Bash" }, }, "terminal.integrated.tabs.location": "left", "terminal.integrated.defaultProfile.windows": "Command Prompt", "C_Cpp.vcFormat.space.groupSquareBrackets": false, "C_Cpp.loggingLevel": "Debug", "C_Cpp.codeAnalysis.clangTidy.codeAction.formatFixes": false, "git.openRepositoryInParentFolders": "never", "html.autoCreateQuotes": false, "zig.buildFilePath": "${workspaceFolder}", "zig.formattingProvider": "off", "zig.checkForUpdate": false, "zig.zls.enabled": true, "zig.zls.highlightGlobalVarDeclarations": true, "zig.zls.semanticTokens": "full", "zig.zls.enableArgumentPlaceholders": false, "zig.zls.inlayHintsExcludeSingleArgument": false, "zig.zls.enableAutofix": false, "zig.zls.checkForUpdate": false, "zig.zls.enableInlayHints": false, "zig.zls.preferAstCheckAsChildProcess": false, }, "extensions": { "recommendations": [ "pkief.material-icon-theme" ] } }
0
repos/zig_workbench/BaseLVGL
repos/zig_workbench/BaseLVGL/tools/buildReleaseStrip.bat
@ECHO OFF CD .. REM EXTRA ARGS SHORTCUT REM =================== REM Linking system libraries (note: -l and library name all together): REM -lSDL2 -lOpenGL32 REM Adding libraries DLL+LIB folders (note: -L SPACE Folder path): REM -L %CD%\lib\SDL2 REM Adding cImport .H include folders (note: -I SPACE Folder path): REM -I %CD%\lib\microui -I %CD%\lib\SDL2\include REM REM Full extra_args sample of a project that use SDL2 + OpenGL + microui : REM SET extra_args=-lSDL2 -lOpenGL32 -L "%CD%\lib\SDL2" -I "%CD%\lib\microui" -I "%CD%\lib\SDL2\include" SET extra_args=-lGDI32 -I lib\lvgl -I lib\lvgl\src -I lib\lvgl_drv -cflags -Wno-implicit-function-declaration -- lib/lvgl/src/lv_init.c lib/lvgl/src/core/lv_group.c lib/lvgl/src/core/lv_obj_class.c lib/lvgl/src/core/lv_obj_draw.c lib/lvgl/src/core/lv_obj_event.c lib/lvgl/src/core/lv_obj_id_builtin.c lib/lvgl/src/core/lv_obj_pos.c lib/lvgl/src/core/lv_obj_property.c lib/lvgl/src/core/lv_obj_scroll.c lib/lvgl/src/core/lv_obj_style.c lib/lvgl/src/core/lv_obj_style_gen.c lib/lvgl/src/core/lv_obj_tree.c lib/lvgl/src/core/lv_obj.c lib/lvgl/src/core/lv_refr.c lib/lvgl/src/indev/lv_indev.c lib/lvgl/src/indev/lv_indev_scroll.c lib/lvgl/src/stdlib/lv_mem.c lib/lvgl/src/stdlib/builtin/lv_mem_core_builtin.c lib/lvgl/src/stdlib/builtin/lv_string_builtin.c lib/lvgl/src/stdlib/builtin/lv_sprintf_builtin.c lib/lvgl/src/stdlib/builtin/lv_tlsf.c lib/lvgl/src/misc/lv_anim.c lib/lvgl/src/misc/lv_anim_timeline.c lib/lvgl/src/misc/lv_area.c lib/lvgl/src/misc/lv_async.c lib/lvgl/src/misc/lv_bidi.c lib/lvgl/src/misc/lv_cache.c lib/lvgl/src/misc/lv_cache_builtin.c lib/lvgl/src/misc/lv_color.c lib/lvgl/src/misc/lv_color_op.c lib/lvgl/src/misc/lv_event.c lib/lvgl/src/misc/lv_fs.c lib/lvgl/src/misc/lv_ll.c lib/lvgl/src/misc/lv_log.c lib/lvgl/src/misc/lv_lru.c lib/lvgl/src/misc/lv_math.c lib/lvgl/src/misc/lv_palette.c lib/lvgl/src/misc/lv_profiler_builtin.c lib/lvgl/src/misc/lv_style.c lib/lvgl/src/misc/lv_style_gen.c lib/lvgl/src/misc/lv_templ.c lib/lvgl/src/misc/lv_text.c lib/lvgl/src/misc/lv_text_ap.c lib/lvgl/src/misc/lv_timer.c lib/lvgl/src/misc/lv_utils.c lib/lvgl/src/libs/fsdrv/lv_fs_win32.c lib/lvgl/src/others/file_explorer/lv_file_explorer.c lib/lvgl/src/others/fragment/lv_fragment.c lib/lvgl/src/others/fragment/lv_fragment_manager.c lib/lvgl/src/others/gridnav/lv_gridnav.c lib/lvgl/src/others/ime/lv_ime_pinyin.c lib/lvgl/src/others/imgfont/lv_imgfont.c lib/lvgl/src/others/monkey/lv_monkey.c lib/lvgl/src/others/observer/lv_observer.c lib/lvgl/src/others/snapshot/lv_snapshot.c lib/lvgl/src/others/sysmon/lv_sysmon.c lib/lvgl/src/layouts/lv_layout.c lib/lvgl/src/layouts/flex/lv_flex.c lib/lvgl/src/layouts/grid/lv_grid.c lib/lvgl/src/tick/lv_tick.c lib/lvgl/src/draw/lv_draw.c lib/lvgl/src/draw/lv_draw_arc.c lib/lvgl/src/draw/lv_draw_buf.c lib/lvgl/src/draw/lv_draw_image.c lib/lvgl/src/draw/lv_draw_label.c lib/lvgl/src/draw/lv_draw_line.c lib/lvgl/src/draw/lv_draw_mask.c lib/lvgl/src/draw/lv_draw_rect.c lib/lvgl/src/draw/lv_draw_triangle.c lib/lvgl/src/draw/lv_image_buf.c lib/lvgl/src/draw/lv_image_decoder.c lib/lvgl/src/draw/sw/lv_draw_sw.c lib/lvgl/src/draw/sw/lv_draw_sw_arc.c lib/lvgl/src/draw/sw/lv_draw_sw_bg_img.c lib/lvgl/src/draw/sw/lv_draw_sw_border.c lib/lvgl/src/draw/sw/lv_draw_sw_box_shadow.c lib/lvgl/src/draw/sw/lv_draw_sw_fill.c lib/lvgl/src/draw/sw/lv_draw_sw_gradient.c lib/lvgl/src/draw/sw/lv_draw_sw_img.c lib/lvgl/src/draw/sw/lv_draw_sw_letter.c lib/lvgl/src/draw/sw/lv_draw_sw_line.c lib/lvgl/src/draw/sw/lv_draw_sw_mask.c lib/lvgl/src/draw/sw/lv_draw_sw_mask_rect.c lib/lvgl/src/draw/sw/lv_draw_sw_transform.c lib/lvgl/src/draw/sw/lv_draw_sw_triangle.c lib/lvgl/src/draw/sw/blend/lv_draw_sw_blend.c lib/lvgl/src/draw/sw/blend/lv_draw_sw_blend_to_argb8888.c lib/lvgl/src/draw/sw/blend/lv_draw_sw_blend_to_rgb565.c lib/lvgl/src/draw/sw/blend/lv_draw_sw_blend_to_rgb888.c lib/lvgl/src/display/lv_display.c lib/lvgl/src/osal/lv_os_none.c lib/lvgl/src/font/lv_font.c lib/lvgl/src/font/lv_font_fmt_txt.c lib/lvgl/src/font/lv_font_montserrat_14.c lib/lvgl/src/themes/lv_theme.c lib/lvgl/src/themes/basic/lv_theme_basic.c lib/lvgl/src/themes/default/lv_theme_default.c lib/lvgl/src/themes/mono/lv_theme_mono.c lib/lvgl/src/widgets/arc/lv_arc.c lib/lvgl/src/widgets/bar/lv_bar.c lib/lvgl/src/widgets/button/lv_button.c lib/lvgl/src/widgets/buttonmatrix/lv_buttonmatrix.c lib/lvgl/src/widgets/calendar/lv_calendar.c lib/lvgl/src/widgets/calendar/lv_calendar_header_arrow.c lib/lvgl/src/widgets/calendar/lv_calendar_header_dropdown.c lib/lvgl/src/widgets/canvas/lv_canvas.c lib/lvgl/src/widgets/chart/lv_chart.c lib/lvgl/src/widgets/checkbox/lv_checkbox.c lib/lvgl/src/widgets/dropdown/lv_dropdown.c lib/lvgl/src/widgets/image/lv_image.c lib/lvgl/src/widgets/imgbtn/lv_imgbtn.c lib/lvgl/src/widgets/keyboard/lv_keyboard.c lib/lvgl/src/widgets/label/lv_label.c lib/lvgl/src/widgets/led/lv_led.c lib/lvgl/src/widgets/line/lv_line.c lib/lvgl/src/widgets/list/lv_list.c lib/lvgl/src/widgets/menu/lv_menu.c lib/lvgl/src/widgets/msgbox/lv_msgbox.c lib/lvgl/src/widgets/objx_templ/lv_objx_templ.c lib/lvgl/src/widgets/roller/lv_roller.c lib/lvgl/src/widgets/scale/lv_scale.c lib/lvgl/src/widgets/slider/lv_slider.c lib/lvgl/src/widgets/span/lv_span.c lib/lvgl/src/widgets/spinbox/lv_spinbox.c lib/lvgl/src/widgets/spinner/lv_spinner.c lib/lvgl/src/widgets/switch/lv_switch.c lib/lvgl/src/widgets/table/lv_table.c lib/lvgl/src/widgets/tabview/lv_tabview.c lib/lvgl/src/widgets/textarea/lv_textarea.c lib/lvgl/src/widgets/tileview/lv_tileview.c lib/lvgl/src/widgets/win/lv_win.c -cflags -Wno-macro-redefined -Wno-extern-initializer -Wno-incompatible-pointer-types -Wno-implicit-function-declaration -Wno-int-conversion -Wno-int-to-pointer-cast -- lib/lvgl_drv/win32drv.c REM AddCSource REM ========== REM If your project use C Source Files, add here the list of files you want to add to your build. REM REM SET addCSourceFile="%CD%\lib\microui\microui.c" SET addCSourceFile= IF NOT EXIST %CD%\bin\ReleaseStrip ( MKDIR %CD%\bin\ReleaseStrip ) IF NOT EXIST %CD%\bin\ReleaseStrip\obj ( MKDIR %CD%\bin\ReleaseStrip\obj ) REM GET CURRENT FOLDER NAME for %%* in (%CD%) do SET ProjectName=%%~n* SET rcmd= IF EXIST "*.rc" ( SET rcmd=-rcflags /c65001 -- %CD%\%ProjectName%.rc ) SET libc= FINDSTR /L linkLibC build.zig > NUL && ( SET libc=-lc ) REM OUTPUT TO ZIG_REPORT.EXE > bin/ReleaseStrip/obj/zig_report.txt ( zig build-exe -O ReleaseSmall %rcmd% %libc% -fstrip -fsingle-threaded --color off -femit-bin=bin/ReleaseStrip/%ProjectName%.exe -femit-asm=bin/ReleaseStrip/obj/%ProjectName%.s -femit-llvm-ir=bin/ReleaseStrip/obj/%ProjectName%.ll -femit-llvm-bc=bin/ReleaseStrip/obj/%ProjectName%.bc -femit-h=bin/ReleaseStrip/obj/%ProjectName%.h -ftime-report -fstack-report %extra_args% --name %ProjectName% main.zig %addCSourceFile% ) 2>&1 IF EXIST "%CD%\bin\ReleaseStrip\%ProjectName%.exe.obj" ( MOVE %CD%\bin\ReleaseStrip\%ProjectName%.exe.obj %CD%\bin\ReleaseStrip\obj > NUL ) ECHO. ECHO Done!
0
repos/zig_workbench
repos/zig_workbench/BaseDX11/BaseDX11.rc
#include "windows.h" IDI_ICON1 ICON "BaseDX11.ico" 1 VERSIONINFO FILEVERSION 1,0,0,0 PRODUCTVERSION 1,0,0,0 FILEFLAGSMASK 0x3fL FILEFLAGS 0x1L FILEOS 0x4L FILETYPE 0x1L FILESUBTYPE 0x0L BEGIN BLOCK "StringFileInfo" BEGIN BLOCK "040904e4" BEGIN VALUE "CompanyName", "BaseDX11" VALUE "FileDescription", "BaseDX11" VALUE "FileVersion", "1.0.0.0" VALUE "InternalName", "BaseDX11.exe" VALUE "LegalCopyright", "Copyleft(c) Created by DarknessFX, http://dfx.lv/ , @DrkFX." VALUE "OriginalFilename", "BaseDX11.exe" VALUE "ProductName", "BaseDX11" VALUE "ProductVersion", "1.0.0.0" END END BLOCK "VarFileInfo" BEGIN VALUE "Translation", 0x409, 1252 END END
0
repos/zig_workbench
repos/zig_workbench/BaseDX11/main.zig
const std = @import("std"); const win = struct { usingnamespace std.os.windows; usingnamespace std.os.windows.kernel32; }; const WINAPI = win.WINAPI; const L = std.unicode.utf8ToUtf16LeStringLiteral; // NOTE ABOUT VSCODE + ZLS: // Use full path for all cIncludes: // @cInclude("C:/zig_workbench/lib/DX11/DX11.h"); const dx = @cImport({ @cInclude("lib/DX11/DX11.h"); }); var wnd: win.HWND = undefined; const wnd_title = L("BaseDX11"); var wnd_size: win.RECT = .{ .left=0, .top=0, .right=1280, .bottom=720 }; var wnd_dc: win.HDC = undefined; var wnd_dpi: win.UINT = 0; var wnd_hRC: win.HGLRC = undefined; var g_width: win.INT = 1280; var g_height: win.INT = 720; var g_ResizeWidth: win.UINT = 0; var g_ResizeHeight: win.UINT = 0; var g_pd3dDevice: ?*dx.ID3D11Device = null; var g_pd3dDeviceContext: ?*dx.ID3D11DeviceContext = null; var g_pSwapChain: ?*dx.IDXGISwapChain = null; var g_mainRenderTargetView: ?*dx.ID3D11RenderTargetView = null; var g_pVertexShader: [*c]dx.ID3D11VertexShader = undefined; var g_pPixelShader: [*c]dx.ID3D11PixelShader = undefined; var g_pVertexLayout: [*c]dx.ID3D11InputLayout = undefined; var g_pVertexBuffer: [*c]dx.ID3D11Buffer = undefined; const XMFLOAT3 = struct { x: f32, y: f32, z: f32 }; const XMFLOAT4 = struct { r: f32, g: f32, b: f32, a: f32 }; const SimpleVertex = struct { position: XMFLOAT3, color: XMFLOAT4 }; pub export fn WinMain(hInstance: win.HINSTANCE, hPrevInstance: ?win.HINSTANCE, pCmdLine: ?win.LPWSTR, nCmdShow: win.INT) callconv(WINAPI) win.INT { _ = hPrevInstance; _ = pCmdLine; CreateWindow(hInstance); defer _ = ReleaseDC(wnd, wnd_dc); defer _ = UnregisterClassW(wnd_title, hInstance); defer _ = DestroyWindow(wnd); if (!CreateDeviceD3D(wnd)) { CleanupDeviceD3D(); return 1; } _ = ShowWindow(wnd, nCmdShow); _ = UpdateWindow(wnd); var clear_color = [_]f32{ 0.145, 0.145, 0.145, 1.0 }; var done = false; var msg: MSG = std.mem.zeroes(MSG); while (!done) { while (PeekMessageA(&msg, null, 0, 0, PM_REMOVE) != 0) { _ = TranslateMessage(&msg); _ = DispatchMessageW(&msg); if (msg.message == WM_QUIT) { done = true; } } if (done) break; if (g_ResizeWidth != 0 and g_ResizeHeight != 0) { CleanupRenderTarget(); _ = g_pSwapChain.?.lpVtbl.*.ResizeBuffers.?(g_pSwapChain, 0, g_ResizeWidth, g_ResizeHeight, dx.DXGI_FORMAT_UNKNOWN, 0); g_ResizeWidth = 0; g_ResizeHeight = 0; CreateRenderTarget(); } g_pd3dDeviceContext.?.lpVtbl.*.OMSetRenderTargets.?( g_pd3dDeviceContext, 1, &g_mainRenderTargetView, null); g_pd3dDeviceContext.?.lpVtbl.*.ClearRenderTargetView.?( g_pd3dDeviceContext, g_mainRenderTargetView, &clear_color); g_pd3dDeviceContext.?.lpVtbl.*.VSSetShader.?( g_pd3dDeviceContext, g_pVertexShader, null, 0 ); g_pd3dDeviceContext.?.lpVtbl.*.PSSetShader.?( g_pd3dDeviceContext, g_pPixelShader, null, 0 ); g_pd3dDeviceContext.?.lpVtbl.*.Draw.?( g_pd3dDeviceContext, 6, 0 ); _ = g_pSwapChain.?.lpVtbl.*.Present.?(g_pSwapChain, 0, 0); } CleanupDeviceD3D(); return 0; } // DIRECTX 11 fn CreateDeviceD3D(hWnd: win.HWND) bool { var rc: win.RECT = undefined; _ = GetClientRect( hWnd, &rc ); const width: win.UINT = @as(c_uint, @intCast(rc.right - rc.left)); const height: win.UINT = @as(c_uint, @intCast(rc.bottom - rc.top)); var sd = std.mem.zeroes(dx.DXGI_SWAP_CHAIN_DESC); sd.BufferCount = 2; sd.BufferDesc.Width = width; sd.BufferDesc.Height = height; sd.BufferDesc.Format = dx.DXGI_FORMAT_R8G8B8A8_UNORM; sd.BufferDesc.RefreshRate.Numerator = 60; sd.BufferDesc.RefreshRate.Denominator = 1; sd.Flags = dx.DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH; sd.BufferUsage = dx.DXGI_USAGE_RENDER_TARGET_OUTPUT; @setRuntimeSafety(false); sd.OutputWindow = @as(dx.HWND, @alignCast(@ptrCast(hWnd))); @setRuntimeSafety(true); sd.SampleDesc.Count = 1; sd.SampleDesc.Quality = 0; sd.Windowed = dx.TRUE; sd.SwapEffect = dx.DXGI_SWAP_EFFECT_DISCARD; const createDeviceFlags: dx.UINT = 0; //createDeviceFlags |= D3D11_CREATE_DEVICE_DEBUG; var featureLevel: dx.D3D_FEATURE_LEVEL = undefined; const featureLevelArray = &[_]dx.D3D_FEATURE_LEVEL{ dx.D3D_FEATURE_LEVEL_11_0, dx.D3D_FEATURE_LEVEL_10_0 }; var res: dx.HRESULT = dx.D3D11CreateDeviceAndSwapChain(null, dx.D3D_DRIVER_TYPE_HARDWARE, null, createDeviceFlags, featureLevelArray, 2, dx.D3D11_SDK_VERSION, &sd, &g_pSwapChain, &g_pd3dDevice, &featureLevel, &g_pd3dDeviceContext); if (res == dx.DXGI_ERROR_UNSUPPORTED) { // Try high-performance WARP software driver if hardware is not available. res = dx.D3D11CreateDeviceAndSwapChain(null, dx.D3D_DRIVER_TYPE_WARP, null, createDeviceFlags, featureLevelArray, 2, dx.D3D11_SDK_VERSION, &sd, &g_pSwapChain, &g_pd3dDevice, &featureLevel, &g_pd3dDeviceContext); } if (res != dx.S_OK) return false; CreateRenderTarget(); g_pd3dDeviceContext.?.lpVtbl.*.OMSetRenderTargets.?( g_pd3dDeviceContext, 1, &g_mainRenderTargetView, null); var vp: dx.D3D11_VIEWPORT = undefined; vp.Width = @as(f32, @floatFromInt(width)); vp.Height = @as(f32, @floatFromInt(height)); vp.MinDepth = 0.0; vp.MaxDepth = 1.0; vp.TopLeftX = 0; vp.TopLeftY = 0; g_pd3dDeviceContext.?.lpVtbl.*.RSSetViewports.?( g_pd3dDeviceContext, 1, &vp ); var pVSBlob: [*c]dx.ID3DBlob = undefined; _ = dx.D3DCompileFromFile( L("shaders.hlsl"), null, null, "VSMain", "vs_4_0", dx.D3DCOMPILE_ENABLE_STRICTNESS, 0, &pVSBlob, null ); _ = g_pd3dDevice.?.lpVtbl.*.CreateVertexShader.?( g_pd3dDevice, pVSBlob.*.lpVtbl.*.GetBufferPointer.?(pVSBlob), pVSBlob.*.lpVtbl.*.GetBufferSize.?(pVSBlob), null, &g_pVertexShader ); const input_layout_desc = &[_]dx.D3D11_INPUT_ELEMENT_DESC { .{ .SemanticName = "POSITION", .SemanticIndex = 0, .Format = dx.DXGI_FORMAT_R32G32B32_FLOAT, .InputSlot = 0, .AlignedByteOffset = 0, .InputSlotClass = dx.D3D11_INPUT_PER_VERTEX_DATA, .InstanceDataStepRate = 0 }, .{ .SemanticName = "COLOR", .SemanticIndex = 0, .Format = dx.DXGI_FORMAT_R32G32B32A32_FLOAT, .InputSlot = 0, .AlignedByteOffset = 12, .InputSlotClass = dx.D3D11_INPUT_PER_VERTEX_DATA, .InstanceDataStepRate = 0 } }; const numElements: win.UINT = input_layout_desc.len; _ = g_pd3dDevice.?.lpVtbl.*.CreateInputLayout.?( g_pd3dDevice, input_layout_desc, numElements, pVSBlob.*.lpVtbl.*.GetBufferPointer.?(pVSBlob), pVSBlob.*.lpVtbl.*.GetBufferSize.?(pVSBlob), &g_pVertexLayout ); _ = pVSBlob.*.lpVtbl.*.Release.?(pVSBlob); g_pd3dDeviceContext.?.lpVtbl.*.IASetInputLayout.?( g_pd3dDeviceContext, g_pVertexLayout ); var vertices = [_]SimpleVertex { .{ .position=XMFLOAT3{ .x= 0.0, .y= 0.95, .z=0.0 }, .color=XMFLOAT4{ .r=1.0, .g=0.0, .b=0.0, .a=1.0 } }, .{ .position=XMFLOAT3{ .x= 0.95, .y=-0.95, .z=0.0 }, .color=XMFLOAT4{ .r=0.0, .g=0.0, .b=1.0, .a=1.0 } }, .{ .position=XMFLOAT3{ .x=-0.95, .y=-0.95, .z=0.0 }, .color=XMFLOAT4{ .r=0.0, .g=1.0, .b=0.0, .a=1.0 } } }; var bd: dx.D3D11_BUFFER_DESC = std.mem.zeroes(dx.D3D11_BUFFER_DESC); bd.Usage = dx.D3D11_USAGE_DEFAULT; bd.ByteWidth = @sizeOf( SimpleVertex ) * 3; bd.BindFlags = dx.D3D11_BIND_VERTEX_BUFFER; bd.CPUAccessFlags = 0; var InitData: dx.D3D11_SUBRESOURCE_DATA = undefined; InitData.pSysMem = &vertices; _ = g_pd3dDevice.?.lpVtbl.*.CreateBuffer.?( g_pd3dDevice, &bd, &InitData, &g_pVertexBuffer ); var stride: win.UINT = @sizeOf( SimpleVertex ); var offset: win.UINT = 0; g_pd3dDeviceContext.?.lpVtbl.*.IASetVertexBuffers.?( g_pd3dDeviceContext, 0, 1, &g_pVertexBuffer, &stride, &offset ); g_pd3dDeviceContext.?.lpVtbl.*.IASetPrimitiveTopology.?( g_pd3dDeviceContext, dx.D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST ); var pPSBlob: [*c]dx.ID3DBlob = undefined; _ = dx.D3DCompileFromFile( L("shaders.hlsl"), null, null, "PSMain", "ps_4_0", dx.D3DCOMPILE_ENABLE_STRICTNESS, 0, &pPSBlob, null ); _ = g_pd3dDevice.?.lpVtbl.*.CreatePixelShader.?( g_pd3dDevice, pPSBlob.*.lpVtbl.*.GetBufferPointer.?(pPSBlob), pPSBlob.*.lpVtbl.*.GetBufferSize.?(pPSBlob), null, &g_pPixelShader ); _ = pPSBlob.*.lpVtbl.*.Release.?(pPSBlob); return true; } fn CleanupDeviceD3D() void { CleanupRenderTarget(); _ = g_pSwapChain.?.lpVtbl.*.Release.?(g_pSwapChain); _ = g_pd3dDeviceContext.?.lpVtbl.*.Release.?(g_pd3dDeviceContext); _ = g_pd3dDevice.?.lpVtbl.*.Release.?(g_pd3dDevice); g_pVertexBuffer = null; g_pVertexLayout = null; g_pVertexShader = null; g_pPixelShader = null; g_pSwapChain = null; g_pd3dDeviceContext = null; g_pd3dDevice = null; } fn CreateRenderTarget() void { var pBackBuffer: ?*dx.ID3D11Texture2D = null; _ = g_pSwapChain.?.lpVtbl.*.GetBuffer.?(g_pSwapChain, 0, &dx.IID_ID3D11Texture2D, @as([*c]?*anyopaque, @ptrCast(&pBackBuffer))); _ = g_pd3dDevice.?.lpVtbl.*.CreateRenderTargetView.?(g_pd3dDevice, @as([*c]dx.ID3D11Resource, @ptrCast(pBackBuffer.?)), null, &g_mainRenderTargetView); _ = pBackBuffer.?.lpVtbl.*.Release.?(pBackBuffer); } fn CleanupRenderTarget() void { if (g_mainRenderTargetView) |mRTV| { _ = mRTV.lpVtbl.*.Release.?(g_mainRenderTargetView); g_mainRenderTargetView = null; } } fn WindowProc( hWnd: win.HWND, uMsg: win.UINT, wParam: win.WPARAM, lParam: win.LPARAM ) callconv(WINAPI) win.LRESULT { switch (uMsg) { WM_DESTROY => { PostQuitMessage(0); return 0; }, WM_PAINT => { var ps: PAINTSTRUCT = undefined; const hdc: HDC = BeginPaint(hWnd, &ps) orelse undefined; _ = FillRect(hdc, &ps.rcPaint, @ptrFromInt(COLOR_WINDOW+1)); _ = EndPaint(hWnd, &ps); }, WM_SIZE => { g_ResizeWidth = LOWORD(lParam); g_ResizeHeight = HIWORD(lParam); }, WM_KEYDOWN, WM_SYSKEYDOWN => { switch (wParam) { VK_ESCAPE => { //SHIFT+ESC = EXIT if (GetAsyncKeyState(VK_LSHIFT) & 0x01 == 1) { PostQuitMessage(0); return 0; } }, else => {} } }, else => _=.{}, } return DefWindowProcW(hWnd, uMsg, wParam, lParam); } fn CreateWindow(hInstance: win.HINSTANCE) void { const wnd_class: WNDCLASSEXW = .{ .cbSize = @sizeOf(WNDCLASSEXW), .style = CS_DBLCLKS | CS_OWNDC, .lpfnWndProc = WindowProc, .cbClsExtra = 0, .cbWndExtra = 0, .hInstance = hInstance, .hIcon = null, .hCursor = LoadCursorW(null, IDC_ARROW), .hbrBackground = null, .lpszMenuName = null, .lpszClassName = wnd_title, .hIconSm = null, }; _ = RegisterClassExW(&wnd_class); _ = AdjustWindowRectEx(&wnd_size, WS_OVERLAPPEDWINDOW, win.FALSE, WS_EX_APPWINDOW | WS_EX_WINDOWEDGE); wnd = CreateWindowExW( WS_EX_APPWINDOW | WS_EX_WINDOWEDGE, wnd_title, wnd_title, WS_OVERLAPPEDWINDOW | WS_VISIBLE, CW_USEDEFAULT, CW_USEDEFAULT, 0, 0, null, null, hInstance, null).?; wnd_dc = GetDC(wnd).?; const dpi = GetDpiForWindow(wnd); const xCenter = @divFloor(GetSystemMetricsForDpi(SM_CXSCREEN, dpi), 2); const yCenter = @divFloor(GetSystemMetricsForDpi(SM_CYSCREEN, dpi), 2); wnd_size.left = xCenter - @divFloor(g_width, 2); wnd_size.top = yCenter - @divFloor(g_height, 2); wnd_size.right = wnd_size.left + @divFloor(g_width, 2); wnd_size.bottom = wnd_size.top + @divFloor(g_height, 2); _ = SetWindowPos( wnd, null, wnd_size.left, wnd_size.top, wnd_size.right, wnd_size.bottom, SWP_NOCOPYBITS ); } // Fix for libc linking error. pub export fn wWinMain(hInstance: win.HINSTANCE, hPrevInstance: ?win.HINSTANCE, pCmdLine: ?win.LPWSTR, nCmdShow: win.INT) callconv(WINAPI) win.INT { return WinMain(hInstance, hPrevInstance, pCmdLine, nCmdShow); } fn LOWORD(l: win.LONG_PTR) win.UINT { return @as(u32, @intCast(l)) & 0xFFFF; } fn HIWORD(l: win.LONG_PTR) win.UINT { return (@as(u32, @intCast(l)) >> 16) & 0xFFFF; } const WM_QUIT = 0x0012; const WM_DESTROY = 0x0002; const WM_SIZE = 0x0005; const WM_PAINT = 0x000F; const WM_KEYDOWN = 0x0100; const WM_SYSKEYDOWN = 0x0104; const VK_ESCAPE = 27; const VK_LSHIFT = 160; const COLOR_WINDOW = 5; const CS_DBLCLKS = 0x0008; const CS_OWNDC = 0x0020; const CW_USEDEFAULT: i32 = @bitCast(@as(u32, 0x80000000)); const WS_OVERLAPPED = 0x00000000; const WS_POPUP = 0x80000000; const WS_CHILD = 0x40000000; const WS_MINIMIZE = 0x20000000; const WS_VISIBLE = 0x10000000; const WS_DISABLED = 0x08000000; const WS_CLIPSIBLINGS = 0x04000000; const WS_CLIPCHILDREN = 0x02000000; const WS_MAXIMIZE = 0x01000000; const WS_CAPTION = WS_BORDER | WS_DLGFRAME; const WS_BORDER = 0x00800000; const WS_DLGFRAME = 0x00400000; const WS_VSCROLL = 0x00200000; const WS_HSCROLL = 0x00100000; const WS_SYSMENU = 0x00080000; const WS_THICKFRAME = 0x00040000; const WS_GROUP = 0x00020000; const WS_TABSTOP = 0x00010000; const WS_MINIMIZEBOX = 0x00020000; const WS_MAXIMIZEBOX = 0x00010000; const WS_TILED = WS_OVERLAPPED; const WS_ICONIC = WS_MINIMIZE; const WS_SIZEBOX = WS_THICKFRAME; const WS_TILEDWINDOW = WS_OVERLAPPEDWINDOW; const WS_OVERLAPPEDWINDOW = WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_THICKFRAME | WS_MINIMIZEBOX | WS_MAXIMIZEBOX; const WS_POPUPWINDOW = WS_POPUP | WS_BORDER | WS_SYSMENU; const WS_CHILDWINDOW = WS_CHILD; const WS_EX_DLGMODALFRAME = 0x00000001; const WS_EX_NOPARENTNOTIFY = 0x00000004; const WS_EX_TOPMOST = 0x00000008; const WS_EX_ACCEPTFILES = 0x00000010; const WS_EX_TRANSPARENT = 0x00000020; const WS_EX_MDICHILD = 0x00000040; const WS_EX_TOOLWINDOW = 0x00000080; const WS_EX_WINDOWEDGE = 0x00000100; const WS_EX_CLIENTEDGE = 0x00000200; const WS_EX_CONTEXTHELP = 0x00000400; const WS_EX_RIGHT = 0x00001000; const WS_EX_LEFT = 0x00000000; const WS_EX_RTLREADING = 0x00002000; const WS_EX_LTRREADING = 0x00000000; const WS_EX_LEFTSCROLLBAR = 0x00004000; const WS_EX_RIGHTSCROLLBAR = 0x00000000; const WS_EX_CONTROLPARENT = 0x00010000; const WS_EX_STATICEDGE = 0x00020000; const WS_EX_APPWINDOW = 0x00040000; const WS_EX_LAYERED = 0x00080000; const WS_EX_OVERLAPPEDWINDOW = WS_EX_WINDOWEDGE | WS_EX_CLIENTEDGE; const WS_EX_PALETTEWINDOW = WS_EX_WINDOWEDGE | WS_EX_TOOLWINDOW | WS_EX_TOPMOST; pub const HDC = *opaque{}; pub const HBRUSH = *opaque{}; pub const PAINTSTRUCT = extern struct { hdc: HDC, fErase: win.BOOL, rcPaint: win.RECT, fRestore: win.BOOL, fIncUpdate: win.BOOL, rgbReserved: [32]win.BYTE }; pub const WNDCLASSEXW = extern struct { cbSize: win.UINT = @sizeOf(WNDCLASSEXW), style: win.UINT, lpfnWndProc: WNDPROC, cbClsExtra: i32 = 0, cbWndExtra: i32 = 0, hInstance: win.HINSTANCE, hIcon: ?win.HICON, hCursor: ?win.HCURSOR, hbrBackground: ?HBRUSH, lpszMenuName: ?[*:0]const u16, lpszClassName: [*:0]const u16, hIconSm: ?win.HICON, }; pub const WNDPROC = *const fn ( hwnd: win.HWND, uMsg: win.UINT, wParam: win.WPARAM, lParam: win.LPARAM ) callconv(WINAPI) win.LRESULT; pub const MSG = extern struct { hWnd: ?win.HWND, message: win.UINT, wParam: win.WPARAM, lParam: win.LPARAM, time: win.DWORD, pt: win.POINT, lPrivate: win.DWORD, }; pub extern "user32" fn BeginPaint( hWnd: ?win.HWND, lpPaint: ?*PAINTSTRUCT, ) callconv(WINAPI) ?HDC; pub extern "user32" fn FillRect( hDC: ?HDC, lprc: ?*const win.RECT, hbr: ?HBRUSH ) callconv(WINAPI) win.INT; pub extern "user32" fn EndPaint( hWnd: win.HWND, lpPaint: *const PAINTSTRUCT ) callconv(WINAPI) win.BOOL; pub extern "gdi32" fn TextOutW( hDC: ?HDC, x: win.INT, y: win.INT, lpString: win.LPCWSTR, c: win.INT ) callconv(WINAPI) win.BOOL; pub extern "user32" fn GetAsyncKeyState( nKey: c_int ) callconv(WINAPI) win.INT; const IDC_ARROW: win.LONG = 32512; pub extern "user32" fn LoadCursorW( hInstance: ?win.HINSTANCE, lpCursorName: win.LONG, ) callconv(WINAPI) win.HCURSOR; // _ = win.MessageBoxA(null, "Sample text.", "Title", win.MB_OK); // _ = OutputDebugStringA("\x1b[31mRed\x1b[0m"); pub extern "kernel32" fn OutputDebugStringA( lpOutputString: win.LPCSTR ) callconv(WINAPI) win.INT; pub extern "user32" fn GetWindowRect( hWnd: win.HWND, lpRect: *win.RECT ) callconv(WINAPI) win.INT; pub const SM_CXSCREEN = 0; pub const SM_CYSCREEN = 1; pub extern "user32" fn GetSystemMetricsForDpi( nIndex: win.INT, dpi: win.UINT ) callconv(WINAPI) win.INT; pub extern "user32" fn GetDpiForWindow( hWnd: win.HWND, ) callconv(WINAPI) win.UINT; pub const SWP_NOCOPYBITS = 0x0100; pub extern "user32" fn SetWindowPos( hWnd: win.HWND, hWndInsertAfter: ?win.HWND, X: win.INT, Y: win.INT, cx: win.INT, cy: win.INT, uFlags: win.UINT, ) callconv(WINAPI) win.BOOL; pub extern "user32" fn GetClientRect( hWnd: win.HWND, lpRect: *win.RECT ) callconv(WINAPI) win.UINT; pub extern "user32" fn DestroyWindow( hWnd: win.HWND ) callconv(WINAPI) win.BOOL; pub extern "user32" fn UnregisterClassW( lpClassName: [*:0]const u16, hInstance: win.HINSTANCE ) callconv(WINAPI) win.BOOL; pub extern "user32" fn ReleaseDC( hWnd: ?win.HWND, hDC: win.HDC ) callconv(WINAPI) i32; pub extern "user32" fn ShowWindow( hWnd: win.HWND, nCmdShow: i32 ) callconv(WINAPI) win.BOOL; pub extern "user32" fn UpdateWindow( hWnd: win.HWND ) callconv(WINAPI) win.BOOL; pub const PM_REMOVE = 0x0001; pub extern "user32" fn PeekMessageA(lpMsg: *MSG, hWnd: ?win.HWND, wMsgFilterMin: win.UINT, wMsgFilterMax: win.UINT, wRemoveMsg: win.UINT) callconv(WINAPI) win.BOOL; pub extern "user32" fn TranslateMessage(lpMsg: *const MSG) callconv(WINAPI) win.BOOL; pub extern "user32" fn DispatchMessageW(lpMsg: *const MSG) callconv(WINAPI) win.LRESULT; pub extern "user32" fn PostQuitMessage(nExitCode: i32) callconv(WINAPI) void; pub extern "user32" fn RegisterClassExW(*const WNDCLASSEXW) callconv(WINAPI) win.ATOM; pub extern "user32" fn AdjustWindowRectEx(lpRect: *win.RECT, dwStyle: win.DWORD, bMenu: win.BOOL, dwExStyle: win.DWORD) callconv(WINAPI) win.BOOL; pub extern "user32" fn CreateWindowExW(dwExStyle: win.DWORD, lpClassName: [*:0]const u16, lpWindowName: [*:0]const u16, dwStyle: win.DWORD, X: i32, Y: i32, nWidth: i32, nHeight: i32, hWindParent: ?win.HWND, hMenu: ?win.HMENU, hInstance: win.HINSTANCE, lpParam: ?win.LPVOID) callconv(WINAPI) ?win.HWND; pub extern "user32" fn DefWindowProcW(hWnd: win.HWND, Msg: win.UINT, wParam: win.WPARAM, lParam: win.LPARAM) callconv(WINAPI) win.LRESULT; pub extern "user32" fn GetDC(hWnd: ?win.HWND) callconv(WINAPI) ?win.HDC;
0
repos/zig_workbench
repos/zig_workbench/BaseDX11/build.zig
const std = @import("std"); pub fn build(b: *std.Build) void { //Build const target = b.standardTargetOptions(.{}); const optimize = b.standardOptimizeOption(.{}); const projectname = "BaseDX11"; const rootfile = "main.zig"; const exe = b.addExecutable(.{ .name = projectname, .root_source_file = b.path(rootfile), .target = target, .optimize = optimize, }); exe.addWin32ResourceFile(.{ .file = b.path(projectname ++ ".rc"), .flags = &.{"/c65001"}, // UTF-8 codepage }); exe.linkSystemLibrary("gdi32"); exe.linkSystemLibrary("dwmapi"); exe.linkSystemLibrary("d3d11"); exe.linkSystemLibrary("d3dcompiler_47"); exe.addIncludePath( b.path("lib/DX11") ); b.installBinFile("shaders.hlsl", "shaders.hlsl"); exe.linkLibCpp(); switch (optimize) { .Debug => b.exe_dir = "bin/Debug", .ReleaseSafe => b.exe_dir = "bin/ReleaseSafe", .ReleaseFast => b.exe_dir = "bin/ReleaseFast", .ReleaseSmall => b.exe_dir = "bin/ReleaseSmall", //else => b.exe_dir = "bin/Else", } b.installArtifact(exe); //Run const run_cmd = b.addRunArtifact(exe); run_cmd.step.dependOn(b.getInstallStep()); if (b.args) |args| { run_cmd.addArgs(args); } const run_step = b.step("run", "Run the app"); run_step.dependOn(&run_cmd.step); //Tests const unit_tests = b.addTest(.{ .root_source_file = b.path(rootfile), .target = target, .optimize = optimize, }); const run_unit_tests = b.addRunArtifact(unit_tests); const test_step = b.step("test", "Run unit tests"); test_step.dependOn(&run_unit_tests.step); }
0
repos/zig_workbench/BaseDX11/lib
repos/zig_workbench/BaseDX11/lib/DX11/DX11.h
#include <d3d11_1.h> #include <d3dcompiler.h>
0
repos/zig_workbench/BaseDX11
repos/zig_workbench/BaseDX11/.vscode/BaseDX11.code-workspace
{ "folders": [{ "path": ".." }], "settings": { // Zig Workspace "files.exclude": { "*.lnk": true, "**/.git": true, ".gitignore": true, "**/.svn": true, "**/.hg": true, "**/CVS": true, "**/.DS_Store": true, "**/Thumbs.db": true, // VSCODE FOLDERS -------- "**/.vscode": true, "**/.code-workspace": true, // ZIG FOLDERS -------- "**/zig-cache": true }, "search.exclude": { "**/node_modules": true, "**/bower_components": true, "**/*.code-search": true, // ZIG FOLDERS -------- "**/zig-out": true }, "files.watcherExclude": { // ZIG FOLDERS -------- "**/zig-cache": true }, // DarknessFX settings "telemetry.telemetryLevel": "off", "workbench.colorTheme": "Default Dark+", "workbench.startupEditor": "none", "workbench.colorCustomizations": { "statusBar.background" : "#1A1A1A", "statusBar.noFolderBackground" : "#212121", "statusBar.debuggingBackground": "#263238", "editorBracketHighlight.foreground1": "#888888", "editorBracketHighlight.foreground2": "#686888", "editorBracketHighlight.foreground3": "#688868", "editorBracketHighlight.foreground4": "#886868", "editorBracketHighlight.foreground5": "#686868", }, "editor.tokenColorCustomizations": { "comments": "#546E7A", "functions": "#DFAB4B", "keywords": "#367CB6", "numbers": "#CE9178", "strings": "#CE9178", "types": "#2EA990", "variables": "#7CBCDE", "[Default Dark+]": { "textMateRules": [ { "scope": [ "other", "source", "keyword.operator", "keyword.operator.noexcept", "punctuation", "punctuation.dot", "punctuation.comma", "punctuation.definitions", "punctuation.definition.comment", "punctuation.definition.tag", "punctuation.definition.tag.html", "punctuation.definition.tag.begin.html", "punctuation.definition.tag.end.html", "punctuation.section.embedded", "punctuation.separator", "punctuation.separator.inheritance.php", ], "settings": { "foreground": "#758E68", "fontStyle": "", } }, { "scope": [ "comment", ], "settings": { "fontStyle": "italic", } }, { "scope": [ "keyword", "keyword.control", "keyword.other", "keyword.other.template", "keyword.other.substitution", "keyword.other.unit", "storage", "storage.type", "storage.modifier", "keywordLiteral", "keyword.literal", "keyword.constant.default", ], "settings": { "fontStyle": "italic", "foreground": "#367CB6" } }, { "scope": [ "support.class", "support.type", "entity.name.type", "entity.name.namespace", "entity.other.attribute", "entity.name.scope-resolution", "entity.name.class", ], "settings": { "foreground": "#2EA990" } }, ], }, }, "editor.tabSize": 2, "editor.fontSize": 16, "editor.unicodeHighlight.invisibleCharacters": false, "editor.autoClosingBrackets": "never", "editor.autoSurround": "never", "editor.autoClosingQuotes": "never", "editor.detectIndentation": false, "editor.lightbulb.enabled": "off", "workbench.editor.focusRecentEditorAfterClose": false, "workbench.panel.defaultLocation": "left", "workbench.panel.opensMaximized": "never", "workbench.editor.tabSizing": "fixed", "workbench.editor.tabSizingFixedMaxWidth": 140, "workbench.sideBar.location": "right", "debug.allowBreakpointsEverywhere": true, "debug.onTaskErrors": "abort", "explorer.confirmDragAndDrop": false, "explorer.compactFolders": false, "explorer.confirmDelete": false, "terminal.integrated.profiles.windows": { "Windows Terminal": { "path": "wt", "args": [ "-p", "cmd", "cmd" ], "icon": "terminal-bash", }, "Command Prompt": { "path": [ "${env:windir}\\Sysnative\\cmd.exe", "${env:windir}\\System32\\cmd.exe" ], "args": [], "icon": "terminal-cmd" }, "PowerShell": { "source": "PowerShell", "icon": "terminal-powershell" }, "Git Bash": { "source": "Git Bash" }, }, "terminal.integrated.tabs.location": "left", "terminal.integrated.defaultProfile.windows": "Command Prompt", "C_Cpp.vcFormat.space.groupSquareBrackets": false, "C_Cpp.loggingLevel": "Debug", "C_Cpp.codeAnalysis.clangTidy.codeAction.formatFixes": false, "git.openRepositoryInParentFolders": "never", "html.autoCreateQuotes": false, "zig.buildFilePath": "${workspaceFolder}", "zig.formattingProvider": "off", "zig.checkForUpdate": false, "zig.zls.enabled": true, "zig.zls.highlightGlobalVarDeclarations": true, "zig.zls.semanticTokens": "full", "zig.zls.enableArgumentPlaceholders": false, "zig.zls.inlayHintsExcludeSingleArgument": false, "zig.zls.enableAutofix": false, "zig.zls.checkForUpdate": false, "zig.zls.enableInlayHints": false, "zig.zls.preferAstCheckAsChildProcess": false, }, "extensions": { "recommendations": [ "pkief.material-icon-theme" ] } }
0
repos/zig_workbench/BaseDX11
repos/zig_workbench/BaseDX11/.vscode/launch.json
{ "version": "0.2.0", "configurations": [ { "name": "Debug", "type": "cppvsdbg", "request": "launch", "presentation": { "hidden": false, "group": "", "order": 1 }, "program": "${workspaceFolder}/bin/Debug/${workspaceFolderBasename}.exe", "args": [ ], "stopAtEntry": false, "cwd": "${workspaceFolder}", "environment": [], "preLaunchTask": "${defaultBuildTask}", "console": "integratedTerminal", "symbolSearchPath": "${workspaceFolder}/bin/Debug/", }, { "name": "Debug Attach", "type": "cppvsdbg", "request": "attach", "presentation": { "hidden": true, "group": "", "order": 2 }, "preLaunchTask": "Zig: Run main", "internalConsoleOptions": "openOnFirstSessionStart", "processId": "${command:pickProcess}" } ] }
0
repos/zig_workbench/BaseDX11
repos/zig_workbench/BaseDX11/.vscode/tasks.json
{ "tasks": [{ "label": "Zig: Build", "args": [ "build", "--summary", "all" ], "detail": "zig build --summary all", "command": "zig", "type": "shell", "options": { "cwd": "${workspaceRoot}" }, "group": { "kind": "build", "isDefault": true }, "presentation": { "group": "build", "echo": true, "reveal": "always", "focus": false, "panel": "shared", "showReuseMessage": false, "clear": true, "close": false }, "problemMatcher": [] }, { "label": "Zig: Build Release Safe.", "args": [ "build", "-Doptimize=ReleaseSafe", "--summary", "all" ], "detail": "zig build -Doptimize=ReleaseSafe --summary all", "command": "zig", "type": "shell", "options": { "cwd": "${workspaceRoot}" }, "group": { "kind": "build", "isDefault": false }, "presentation": { "group": "build", "echo": true, "reveal": "always", "focus": false, "panel": "shared", "showReuseMessage": false, "clear": true, "close": false }, "problemMatcher": [] }, { "label": "Zig: Build Release Fast.", "args": [ "build", "-Doptimize=ReleaseFast", "--summary", "all" ], "detail": "zig build -Doptimize=ReleaseFast --summary all", "command": "zig","type": "shell", "options": { "cwd": "${workspaceRoot}" }, "group": { "kind": "build", "isDefault": false }, "presentation": { "group": "build", "echo": true, "reveal": "always", "focus": false, "panel": "shared", "showReuseMessage": false, "clear": true, "close": false }, "problemMatcher": [] }, { "label": "Zig: Build Release Small.", "args": [ "build", "-Doptimize=ReleaseSmall", "--summary", "all" ], "detail": "zig build -Doptimize=ReleaseSmall --summary all", "command": "zig", "type": "shell", "options": { "cwd": "${workspaceRoot}" }, "group": { "kind": "build", "isDefault": false }, "presentation": { "group": "build", "echo": true, "reveal": "always", "focus": false, "panel": "shared", "showReuseMessage": false, "clear": true, "close": false }, "problemMatcher": [] }, { "label": "Zig: Build Release Strip.", "args": [ ], "detail": "zig build-exe -O ReleaseSmall -fstrip -fsingle-threaded (+ lots of options) main.zig", "command": "buildReleaseStrip.bat", "type": "shell", "options": { "cwd": "${workspaceRoot}\\tools" }, "group": { "kind": "build", "isDefault": false }, "presentation": { "group": "build", "echo": true, "reveal": "always", "focus": false, "panel": "shared", "showReuseMessage": false, "clear": true, "close": false }, "problemMatcher": [] }, { "label": "Zig: Test", "args": [ "test", "${file}" ], "detail": "'zig test' in the current workspace.", "command": "zig", "type": "shell", "options": { "cwd": "${workspaceRoot}" }, "group": { "kind": "test", "isDefault": true }, "presentation": { "group": "test", "echo": true, "reveal": "always", "focus": false, "panel": "shared", "showReuseMessage": false, "clear": true, "close": false }, "problemMatcher": [] }, { "label": "Zig: Run main", "args": [ "run", "-lc++", "-lgdi32", "-ldwmapi", "-ld3d11", "-ld3dcompiler_47", "main.zig" ], "detail": "zig run main.zig", "command": "zig", "type": "shell", "options": { "cwd": "${workspaceRoot}" }, "group": { "kind": "none", "isDefault": true }, "presentation": { "group": "launch", "echo": true, "reveal": "always", "focus": false, "panel": "shared", "showReuseMessage": false, "clear": true, "close": false }, "problemMatcher": [] }, { "label": "Zig: Run main (With Args)", "args": [ "run", "-lc++", "-lgdi32", "-ldwmapi", "-ld3d11", "-ld3dcompiler_47", "main.zig", "--", "ArgsForYourProgram" ], "detail": "zig run main.zig -- ArgsForYourProgram", "command": "zig", "type": "shell", "options": { "cwd": "${workspaceRoot}" }, "group": { "kind": "none", "isDefault": false }, "presentation": { "group": "launch", "echo": true, "reveal": "always", "focus": false, "panel": "shared", "showReuseMessage": false, "clear": true, "close": false }, "problemMatcher": [] }, { "label": "Zig: Run main (Fast)", "args": [ "run", "-lc++", "-lgdi32", "-ldwmapi", "-ld3d11", "-ld3dcompiler_47", "main.zig", "-O", "ReleaseFast" ], "detail": "zig run main.zig -O ReleaseFast", "command": "zig", "type": "shell", "options": { "cwd": "${workspaceRoot}" }, "group": { "kind": "none", "isDefault": false }, "presentation": { "group": "launch", "echo": true, "reveal": "always", "focus": false, "panel": "shared", "showReuseMessage": false, "clear": true, "close": false }, "problemMatcher": [] }, { "label": "Zig: Run main (Safe)", "args": [ "run", "-lc++", "-lgdi32", "-ldwmapi", "-ld3d11", "-ld3dcompiler_47", "main.zig", "-O", "ReleaseSafe" ], "detail": "zig run main.zig -O ReleaseSafe", "command": "zig", "type": "shell", "options": { "cwd": "${workspaceRoot}" }, "group": { "kind": "none", "isDefault": false }, "presentation": { "group": "launch", "echo": true, "reveal": "always", "focus": false, "panel": "shared", "showReuseMessage": false, "clear": true, "close": false }, "problemMatcher": [] }, { "label": "Zig: Run main (Small)", "args": [ "run", "-lc++", "-lgdi32", "-ldwmapi", "-ld3d11", "-ld3dcompiler_47", "main.zig", "-O", "ReleaseSmall" ], "detail": "zig run main.zig -O ReleaseSmall", "command": "zig", "type": "shell", "options": { "cwd": "${workspaceRoot}" }, "group": { "kind": "none", "isDefault": false }, "presentation": { "group": "launch", "echo": true, "reveal": "always", "focus": false, "panel": "shared", "showReuseMessage": false, "clear": true, "close": false }, "problemMatcher": [] }, { "label": "Zig: Run current file", "args": [ "run", "${file}" ], "detail": "'zig run' active file in the current workspace.", "command": "zig", "type": "shell", "options": { "cwd": "${workspaceRoot}" }, "group": { "kind": "none", "isDefault": false }, "presentation": { "group": "launch", "echo": true, "reveal": "always", "focus": false, "panel": "shared", "showReuseMessage": false, "clear": true, "close": false }, "problemMatcher": [] }, { "label": "zTime Zig: Run current file", "args": [ "zig", "run", "-lc", "${file}" ], "detail": "'zTime zig run' active file in the current workspace.", "command": "zig", "type": "shell", "options": { "cwd": "${workspaceRoot}" }, "group": { "kind": "none", "isDefault": false }, "presentation": { "group": "zTime", "echo": true, "reveal": "always", "focus": false, "panel": "shared", "showReuseMessage": false, "clear": true, "close": false }, "problemMatcher": [] }, { "label": "Zig: Docs", "args": [ "run", "-femit-docs", "main.zig" ], "detail": "Generate docs from source comments.", "command": "zig", "type": "shell", "options": { "cwd": "${workspaceRoot}" }, "group": { "kind": "none", "isDefault": false }, "presentation": { "group": "docs", "echo": true, "reveal": "always", "focus": false, "panel": "shared", "showReuseMessage": false, "clear": true, "close": false }, "problemMatcher": [] }], "version": "2.0.0" }
0
repos/zig_workbench/BaseDX11
repos/zig_workbench/BaseDX11/tools/buildReleaseStrip.bat
@ECHO OFF REM Check if Tools folder, then go up to parent folder SET FolderName= FOR %%* IN (%CD%) DO SET FolderName=%%~n* IF /I "%FolderName%" == "tools" ( FOR %%* IN (%CD%\..) DO SET FolderName=%%~n* CD .. ) REM EXTRA ARGS SHORTCUT REM =================== REM Linking system libraries (note: -l and library name all together): REM -lSDL2 -lOpenGL32 REM Adding libraries DLL+LIB folders (note: -L SPACE Folder path): REM -L %CD%\lib\SDL2 REM Adding cImport .H include folders (note: -I SPACE Folder path): REM -I %CD%\lib\microui -I %CD%\lib\SDL2\include REM REM Full extra_args sample of a project that use SDL2 + OpenGL + microui : REM SET extra_args=-lSDL2 -lOpenGL32 -L "%CD%\lib\SDL2" -I "%CD%\lib\microui" -I "%CD%\lib\SDL2\include" SET extra_args=-lgdi32 -ldwmapi -ld3d11 -ld3dcompiler_47 -I "%CD%\lib\DX11" REM AddCSource REM ========== REM If your project use C Source Files, add here the list of files you want to add to your build. REM REM SET addCSourceFile="%CD%\lib\microui\microui.c" SET addCSourceFile= IF NOT EXIST %CD%\bin\ReleaseStrip ( MKDIR %CD%\bin\ReleaseStrip COPY %CD%\shaders.hlsl %CD%\bin\ReleaseStrip\shaders.hlsl ) IF NOT EXIST %CD%\bin\ReleaseStrip\obj ( MKDIR %CD%\bin\ReleaseStrip\obj ) REM GET CURRENT FOLDER NAME SET ProjectName=%FolderName% SET rcmd= IF EXIST "*.rc" ( SET rcmd=-rcflags /c65001 -- %CD%\%ProjectName%.rc ) SET singlethread=-fsingle-threaded SET libc= FINDSTR /L linkLibC build.zig > NUL && ( SET libc=-lc ) SET libcpp= FINDSTR /L linkLibCpp build.zig > NUL && ( SET libcpp=-lc++ SET singlethread= ) REM OUTPUT TO ZIG_REPORT.EXE > bin/ReleaseStrip/obj/zig_report.txt ( zig build-exe -O ReleaseSmall %rcmd% %libc% %libcpp% %singlethread% -fstrip --color off -femit-bin=bin/ReleaseStrip/%ProjectName%.exe -femit-asm=bin/ReleaseStrip/obj/%ProjectName%.s -femit-llvm-ir=bin/ReleaseStrip/obj/%ProjectName%.ll -femit-llvm-bc=bin/ReleaseStrip/obj/%ProjectName%.bc -femit-h=bin/ReleaseStrip/obj/%ProjectName%.h -ftime-report -fstack-report %extra_args% --name %ProjectName% main.zig %addCSourceFile% ) 2>&1 IF EXIST "%CD%\bin\ReleaseStrip\%ProjectName%.exe.obj" ( MOVE %CD%\bin\ReleaseStrip\%ProjectName%.exe.obj %CD%\bin\ReleaseStrip\obj > NUL ) ECHO. ECHO Done! PAUSE
0
repos/zig_workbench
repos/zig_workbench/BaseWin/main.zig
const std = @import("std"); const win = struct { usingnamespace std.os.windows; usingnamespace std.os.windows.kernel32; pub const MSG = extern struct { hWnd: ?win.HWND, message: win.UINT, wParam: win.WPARAM, lParam: win.LPARAM, time: win.DWORD, pt: win.POINT, lPrivate: win.DWORD, }; pub const WNDPROC = *const fn (hwnd: win.HWND, uMsg: win.UINT, wParam: win.WPARAM, lParam: win.LPARAM) callconv(WINAPI) win.LRESULT; pub const WNDCLASSEXW = extern struct { cbSize: win.UINT = @sizeOf(WNDCLASSEXW), style: win.UINT, lpfnWndProc: win.WNDPROC, cbClsExtra: i32 = 0, cbWndExtra: i32 = 0, hInstance: win.HINSTANCE, hIcon: ?win.HICON, hCursor: ?win.HCURSOR, hbrBackground: ?win.HBRUSH, lpszMenuName: ?[*:0]const u16, lpszClassName: [*:0]const u16, hIconSm: ?win.HICON, }; }; const WINAPI = win.WINAPI; const L = std.unicode.utf8ToUtf16LeStringLiteral; var g_width: i32 = 1280; var g_height: i32 = 720; var wnd: win.HWND = undefined; const wnd_title = L("BaseWin"); const wnd_classname = wnd_title ++ L("_class"); var wnd_size: win.RECT = .{ .left=0, .top=0, .right=1280, .bottom=720 }; var wnd_dc: win.HDC = undefined; var wnd_dpi: win.UINT = 96; var wnd_color: COLORREF = 0x001E1E1E; //0x00RRGGBB; pub export fn wWinMain(hInstance: win.HINSTANCE, hPrevInstance: ?win.HINSTANCE, pCmdLine: ?win.LPWSTR, nCmdShow: win.INT) callconv(WINAPI) win.INT { _ = hPrevInstance; _ = pCmdLine; CreateWindow(hInstance, nCmdShow); defer _ = ReleaseDC(wnd, wnd_dc); defer _ = DestroyWindow(wnd); defer _ = UnregisterClassW(wnd_title, hInstance); var done: bool = false; var msg: win.MSG = std.mem.zeroes(win.MSG); while (!done) { while (PeekMessageW(&msg, null, 0, 0, PM_REMOVE) != 0) { _ = TranslateMessage(&msg); _ = DispatchMessageW(&msg); if (msg.message == WM_QUIT) { done = true; } } if (done) break; } return 0; } fn WindowProc( hWnd: win.HWND, uMsg: win.UINT, wParam: win.WPARAM, lParam: win.LPARAM ) callconv(WINAPI) win.LRESULT { switch (uMsg) { WM_DESTROY, WM_CLOSE => { PostQuitMessage(0); return 0; }, WM_PAINT => { _ = BeginPaint(hWnd, &ps).?; _ = FillRect(wnd_dc, &ps.rcPaint, CreateSolidBrush(wnd_color)); _ = EndPaint(hWnd, &ps); return 0; }, WM_SIZE => { g_width = @as(i32, @intCast(LOWORD(lParam))); g_height = @as(i32, @intCast(HIWORD(lParam))); _ = PostMessageW(hWnd, WM_PAINT, 0, 0); return 0; }, WM_KEYDOWN, WM_SYSKEYDOWN => { switch (wParam) { VK_ESCAPE => { //SHIFT+ESC = EXIT if (GetAsyncKeyState(VK_LSHIFT) & 0x01 == 1) { PostQuitMessage(0); return 0; } }, else => {} } }, else => _=.{}, } return DefWindowProcW(hWnd, uMsg, wParam, lParam); } fn CreateWindow(hInstance: win.HINSTANCE, nCmdShow: win.INT) void { const wnd_class: win.WNDCLASSEXW = .{ .cbSize = @sizeOf(win.WNDCLASSEXW), .style = CS_DBLCLKS, .lpfnWndProc = WindowProc, .cbClsExtra = 0, .cbWndExtra = 0, .hInstance = hInstance, .hIcon = null, .hCursor = LoadCursorW(null, IDC_ARROW), .hbrBackground = null, .lpszMenuName = null, .lpszClassName = wnd_classname, .hIconSm = null, }; _ = RegisterClassExW(&wnd_class); _ = AdjustWindowRectEx(&wnd_size, WS_OVERLAPPEDWINDOW, win.FALSE, WS_EX_APPWINDOW); wnd = CreateWindowExW( WS_EX_APPWINDOW, wnd_classname, wnd_title, WS_OVERLAPPEDWINDOW | WS_VISIBLE, CW_USEDEFAULT, CW_USEDEFAULT, 0, 0, null, null, hInstance, null).?; wnd_dc = GetDC(wnd).?; wnd_dpi = GetDpiForWindow(wnd); const xCenter = @divFloor(GetSystemMetricsForDpi(SM_CXSCREEN, wnd_dpi), 2); const yCenter = @divFloor(GetSystemMetricsForDpi(SM_CYSCREEN, wnd_dpi), 2); const div_w = @divFloor(wnd_size.right, 2); const div_h = @divFloor(wnd_size.bottom, 2); wnd_size.left = xCenter - div_w; wnd_size.top = yCenter - div_h; wnd_size.right = wnd_size.left + div_w; wnd_size.bottom = wnd_size.top + div_h; _ = SetWindowPos( wnd, null, wnd_size.left, wnd_size.top, wnd_size.right, wnd_size.bottom, SWP_NOCOPYBITS ); _ = ShowWindow(wnd, nCmdShow); _ = UpdateWindow(wnd); } // Fix for libc linking error. pub export fn WinMain(hInstance: win.HINSTANCE, hPrevInstance: ?win.HINSTANCE, pCmdLine: ?win.LPWSTR, nCmdShow: win.INT) callconv(WINAPI) win.INT { return wWinMain(hInstance, hPrevInstance, pCmdLine, nCmdShow); } pub fn LOWORD(l: win.LONG_PTR) win.UINT { return @as(u32, @intCast(l)) & 0xFFFF; } pub fn HIWORD(l: win.LONG_PTR) win.UINT { return (@as(u32, @intCast(l)) >> 16) & 0xFFFF; } pub const VK_ESCAPE = 27; pub const VK_LSHIFT = 160; pub const CS_DBLCLKS = 0x0008; pub const WM_QUIT = 0x0012; pub const WM_NULL = 0x0000; pub const WM_CREATE = 0x0001; pub const WM_DESTROY = 0x0002; pub const WM_MOVE = 0x0003; pub const WM_SIZE = 0x0005; pub const WM_ACTIVATE = 0x0006; pub const WM_SETFOCUS = 0x0007; pub const WM_KILLFOCUS = 0x0008; pub const WM_ENABLE = 0x000A; pub const WM_SETREDRAW = 0x000B; pub const WM_SETTEXT = 0x000C; pub const WM_GETTEXT = 0x000D; pub const WM_GETTEXTLENGTH = 0x000E; pub const WM_PAINT = 0x000F; pub const WM_CLOSE = 0x0010; pub const WM_QUERYENDSESSION = 0x0011; pub const WM_QUERYOPEN = 0x0013; pub const WM_ERASEBKGND = 0x0014; pub const WM_SYSCOLORCHANGE = 0x0015; pub const WM_ENDSESSION = 0x0016; pub const WM_SHOWWINDOW = 0x0018; pub const WM_CTLCOLOR = 0x0019; pub const WM_WININICHANGE = 0x001A; pub const WM_DEVMODECHANGE = 0x001B; pub const WM_ACTIVATEAPP = 0x001C; pub const WM_FONTCHANGE = 0x001D; pub const WM_TIMECHANGE = 0x001E; pub const WM_CANCELMODE = 0x001F; pub const WM_SETCURSOR = 0x0020; pub const WM_MOUSEACTIVATE = 0x0021; pub const WM_CHILDACTIVATE = 0x0022; pub const WM_QUEUESYNC = 0x0023; pub const WM_GETMINMAXINFO = 0x0024; pub const WM_PAINTICON = 0x0026; pub const WM_ICONERASEBKGND = 0x0027; pub const WM_NEXTDLGCTL = 0x0028; pub const WM_SPOOLERSTATUS = 0x002A; pub const WM_DRAWITEM = 0x002B; pub const WM_MEASUREITEM = 0x002C; pub const WM_DELETEITEM = 0x002D; pub const WM_VKEYTOITEM = 0x002E; pub const WM_CHARTOITEM = 0x002F; pub const WM_SETFONT = 0x0030; pub const WM_GETFONT = 0x0031; pub const WM_SETHOTKEY = 0x0032; pub const WM_GETHOTKEY = 0x0033; pub const WM_QUERYDRAGICON = 0x0037; pub const WM_COMPAREITEM = 0x0039; pub const WM_GETOBJECT = 0x003D; pub const WM_COMPACTING = 0x0041; pub const WM_COMMNOTIFY = 0x0044; pub const WM_WINDOWPOSCHANGING = 0x0046; pub const WM_WINDOWPOSCHANGED = 0x0047; pub const WM_POWER = 0x0048; pub const WM_COPYGLOBALDATA = 0x0049; pub const WM_COPYDATA = 0x004A; pub const WM_CANCELJOURNAL = 0x004B; pub const WM_NOTIFY = 0x004E; pub const WM_INPUTLANGCHANGEREQUEST = 0x0050; pub const WM_INPUTLANGCHANGE = 0x0051; pub const WM_TCARD = 0x0052; pub const WM_HELP = 0x0053; pub const WM_USERCHANGED = 0x0054; pub const WM_NOTIFYFORMAT = 0x0055; pub const WM_CONTEXTMENU = 0x007B; pub const WM_STYLECHANGING = 0x007C; pub const WM_STYLECHANGED = 0x007D; pub const WM_DISPLAYCHANGE = 0x007E; pub const WM_GETICON = 0x007F; pub const WM_SETICON = 0x0080; pub const WM_NCCREATE = 0x0081; pub const WM_NCDESTROY = 0x0082; pub const WM_NCCALCSIZE = 0x0083; pub const WM_NCHITTEST = 0x0084; pub const WM_NCPAINT = 0x0085; pub const WM_NCACTIVATE = 0x0086; pub const WM_GETDLGCODE = 0x0087; pub const WM_SYNCPAINT = 0x0088; pub const WM_NCMOUSEMOVE = 0x00A0; pub const WM_NCLBUTTONDOWN = 0x00A1; pub const WM_NCLBUTTONUP = 0x00A2; pub const WM_NCLBUTTONDBLCLK = 0x00A3; pub const WM_NCRBUTTONDOWN = 0x00A4; pub const WM_NCRBUTTONUP = 0x00A5; pub const WM_NCRBUTTONDBLCLK = 0x00A6; pub const WM_NCMBUTTONDOWN = 0x00A7; pub const WM_NCMBUTTONUP = 0x00A8; pub const WM_NCMBUTTONDBLCLK = 0x00A9; pub const WM_NCXBUTTONDOWN = 0x00AB; pub const WM_NCXBUTTONUP = 0x00AC; pub const WM_NCXBUTTONDBLCLK = 0x00AD; pub const WM_INPUT = 0x00FF; pub const WM_KEYDOWN = 0x0100; pub const WM_KEYUP = 0x0101; pub const WM_CHAR = 0x0102; pub const WM_DEADCHAR = 0x0103; pub const WM_SYSKEYDOWN = 0x0104; pub const WM_SYSKEYUP = 0x0105; pub const WM_SYSCHAR = 0x0106; pub const WM_SYSDEADCHAR = 0x0107; pub const WM_UNICHAR = 0x0109; pub const WM_WNT_CONVERTREQUESTEX = 0x0109; pub const WM_CONVERTREQUEST = 0x010A; pub const WM_CONVERTRESULT = 0x010B; pub const WM_INTERIM = 0x010C; pub const WM_IME_STARTCOMPOSITION = 0x010D; pub const WM_IME_ENDCOMPOSITION = 0x010E; pub const WM_IME_COMPOSITION = 0x010F; pub const WM_INITDIALOG = 0x0110; pub const WM_COMMAND = 0x0111; pub const WM_SYSCOMMAND = 0x0112; pub const WM_TIMER = 0x0113; pub const WM_HSCROLL = 0x0114; pub const WM_VSCROLL = 0x0115; pub const WM_INITMENU = 0x0116; pub const WM_INITMENUPOPUP = 0x0117; pub const WM_SYSTIMER = 0x0118; pub const WM_MENUSELECT = 0x011F; pub const WM_MENUCHAR = 0x0120; pub const WM_ENTERIDLE = 0x0121; pub const WM_MENURBUTTONUP = 0x0122; pub const WM_MENUDRAG = 0x0123; pub const WM_MENUGETOBJECT = 0x0124; pub const WM_UNINITMENUPOPUP = 0x0125; pub const WM_MENUCOMMAND = 0x0126; pub const WM_CHANGEUISTATE = 0x0127; pub const WM_UPDATEUISTATE = 0x0128; pub const WM_QUERYUISTATE = 0x0129; pub const WM_CTLCOLORMSGBOX = 0x0132; pub const WM_CTLCOLOREDIT = 0x0133; pub const WM_CTLCOLORLISTBOX = 0x0134; pub const WM_CTLCOLORBTN = 0x0135; pub const WM_CTLCOLORDLG = 0x0136; pub const WM_CTLCOLORSCROLLBAR = 0x0137; pub const WM_CTLCOLORSTATIC = 0x0138; pub const WM_MOUSEMOVE = 0x0200; pub const WM_LBUTTONDOWN = 0x0201; pub const WM_LBUTTONUP = 0x0202; pub const WM_LBUTTONDBLCLK = 0x0203; pub const WM_RBUTTONDOWN = 0x0204; pub const WM_RBUTTONUP = 0x0205; pub const WM_RBUTTONDBLCLK = 0x0206; pub const WM_MBUTTONDOWN = 0x0207; pub const WM_MBUTTONUP = 0x0208; pub const WM_MBUTTONDBLCLK = 0x0209; pub const WM_MOUSEWHEEL = 0x020A; pub const WM_XBUTTONDOWN = 0x020B; pub const WM_XBUTTONUP = 0x020C; pub const WM_XBUTTONDBLCLK = 0x020D; pub const WM_MOUSEHWHEEL = 0x020E; pub const WM_PARENTNOTIFY = 0x0210; pub const WM_ENTERMENULOOP = 0x0211; pub const WM_EXITMENULOOP = 0x0212; pub const WM_NEXTMENU = 0x0213; pub const WM_SIZING = 0x0214; pub const WM_CAPTURECHANGED = 0x0215; pub const WM_MOVING = 0x0216; pub const WM_POWERBROADCAST = 0x0218; pub const WM_DEVICECHANGE = 0x0219; pub const WM_MDICREATE = 0x0220; pub const WM_MDIDESTROY = 0x0221; pub const WM_MDIACTIVATE = 0x0222; pub const WM_MDIRESTORE = 0x0223; pub const WM_MDINEXT = 0x0224; pub const WM_MDIMAXIMIZE = 0x0225; pub const WM_MDITILE = 0x0226; pub const WM_MDICASCADE = 0x0227; pub const WM_MDIICONARRANGE = 0x0228; pub const WM_MDIGETACTIVE = 0x0229; pub const WM_MDISETMENU = 0x0230; pub const WM_ENTERSIZEMOVE = 0x0231; pub const WM_EXITSIZEMOVE = 0x0232; pub const WM_DROPFILES = 0x0233; pub const WM_MDIREFRESHMENU = 0x0234; pub const WM_IME_REPORT = 0x0280; pub const WM_IME_SETCONTEXT = 0x0281; pub const WM_IME_NOTIFY = 0x0282; pub const WM_IME_CONTROL = 0x0283; pub const WM_IME_COMPOSITIONFULL = 0x0284; pub const WM_IME_SELECT = 0x0285; pub const WM_IME_CHAR = 0x0286; pub const WM_IME_REQUEST = 0x0288; pub const WM_IMEKEYDOWN = 0x0290; pub const WM_IME_KEYDOWN = 0x0290; pub const WM_IMEKEYUP = 0x0291; pub const WM_IME_KEYUP = 0x0291; pub const WM_NCMOUSEHOVER = 0x02A0; pub const WM_MOUSEHOVER = 0x02A1; pub const WM_NCMOUSELEAVE = 0x02A2; pub const WM_MOUSELEAVE = 0x02A3; pub const WM_CUT = 0x0300; pub const WM_COPY = 0x0301; pub const WM_PASTE = 0x0302; pub const WM_CLEAR = 0x0303; pub const WM_UNDO = 0x0304; pub const WM_RENDERFORMAT = 0x0305; pub const WM_RENDERALLFORMATS = 0x0306; pub const WM_DESTROYCLIPBOARD = 0x0307; pub const WM_DRAWCLIPBOARD = 0x0308; pub const WM_PAINTCLIPBOARD = 0x0309; pub const WM_VSCROLLCLIPBOARD = 0x030A; pub const WM_SIZECLIPBOARD = 0x030B; pub const WM_ASKCBFORMATNAME = 0x030C; pub const WM_CHANGECBCHAIN = 0x030D; pub const WM_HSCROLLCLIPBOARD = 0x030E; pub const WM_QUERYNEWPALETTE = 0x030F; pub const WM_PALETTEISCHANGING = 0x0310; pub const WM_PALETTECHANGED = 0x0311; pub const WM_HOTKEY = 0x0312; pub const WM_PRINT = 0x0317; pub const WM_PRINTCLIENT = 0x0318; pub const WM_APPCOMMAND = 0x0319; pub const WM_RCRESULT = 0x0381; pub const WM_HOOKRCRESULT = 0x0382; pub const WM_GLOBALRCCHANGE = 0x0383; pub const WM_PENMISCINFO = 0x0383; pub const WM_SKB = 0x0384; pub const WM_HEDITCTL = 0x0385; pub const WM_PENCTL = 0x0385; pub const WM_PENMISC = 0x0386; pub const WM_CTLINIT = 0x0387; pub const WM_PENEVENT = 0x0388; pub const WM_CARET_CREATE = 0x03E0; pub const WM_CARET_DESTROY = 0x03E1; pub const WM_CARET_BLINK = 0x03E2; pub const WM_FDINPUT = 0x03F0; pub const WM_FDOUTPUT = 0x03F1; pub const WM_FDEXCEPT = 0x03F2; pub const WS_OVERLAPPED = 0x00000000; pub const WS_POPUP = 0x80000000; pub const WS_CHILD = 0x40000000; pub const WS_MINIMIZE = 0x20000000; pub const WS_VISIBLE = 0x10000000; pub const WS_DISABLED = 0x08000000; pub const WS_CLIPSIBLINGS = 0x04000000; pub const WS_CLIPCHILDREN = 0x02000000; pub const WS_MAXIMIZE = 0x01000000; pub const WS_CAPTION = WS_BORDER | WS_DLGFRAME; pub const WS_BORDER = 0x00800000; pub const WS_DLGFRAME = 0x00400000; pub const WS_VSCROLL = 0x00200000; pub const WS_HSCROLL = 0x00100000; pub const WS_SYSMENU = 0x00080000; pub const WS_THICKFRAME = 0x00040000; pub const WS_GROUP = 0x00020000; pub const WS_TABSTOP = 0x00010000; pub const WS_MINIMIZEBOX = 0x00020000; pub const WS_MAXIMIZEBOX = 0x00010000; pub const WS_TILED = WS_OVERLAPPED; pub const WS_ICONIC = WS_MINIMIZE; pub const WS_SIZEBOX = WS_THICKFRAME; pub const WS_TILEDWINDOW = WS_OVERLAPPEDWINDOW; pub const WS_OVERLAPPEDWINDOW = WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_THICKFRAME | WS_MINIMIZEBOX | WS_MAXIMIZEBOX; pub const WS_EX_APPWINDOW = 0x00040000; pub const WS_EX_LAYERED = 0x00080000; pub const WS_EX_WINDOWEDGE = 0x00000100; pub const WS_EX_CLIENTEDGE = 0x00000200; pub const WS_EX_OVERLAPPEDWINDOW = WS_EX_WINDOWEDGE | WS_EX_CLIENTEDGE; pub const CW_USEDEFAULT: i32 = @bitCast(@as(u32, 0x80000000)); pub const COLOR_WINDOW = 5; pub var ps: PAINTSTRUCT = undefined; pub const PAINTSTRUCT = extern struct { hdc: win.HDC, fErase: win.BOOL, rcPaint: win.RECT, fRestore: win.BOOL, fIncUpdate: win.BOOL, rgbReserved: [32]win.BYTE }; pub extern "user32" fn BeginPaint( hWnd: ?win.HWND, lpPaint: ?*PAINTSTRUCT, ) callconv(WINAPI) ?win.HDC; pub const COLORREF = win.DWORD; pub extern "gdi32" fn CreateSolidBrush( color: COLORREF ) callconv(WINAPI) win.HBRUSH; pub extern "user32" fn FillRect( hDC: ?win.HDC, lprc: ?*const win.RECT, hbr: ?win.HBRUSH ) callconv(WINAPI) win.INT; pub extern "user32" fn EndPaint( hWnd: win.HWND, lpPaint: *const PAINTSTRUCT ) callconv(WINAPI) win.BOOL; pub extern "gdi32" fn TextOutW( hDC: ?win.HDC, x: win.INT, y: win.INT, lpString: win.LPCWSTR, c: win.INT ) callconv(WINAPI) win.BOOL; pub extern "user32" fn GetAsyncKeyState( nKey: c_int ) callconv(WINAPI) win.INT; pub const IDC_ARROW: win.LONG = 32512; pub extern "user32" fn LoadCursorW( hInstance: ?win.HINSTANCE, lpCursorName: win.LONG, ) callconv(WINAPI) win.HCURSOR; // _ = win.MessageBoxA(null, "Sample text.", "Title", win.MB_OK); // _ = OutputDebugStringA("\x1b[31mRed\x1b[0m"); pub extern "kernel32" fn OutputDebugStringA( lpOutputString: win.LPCSTR ) callconv(WINAPI) win.INT; pub extern "user32" fn GetWindowRect( hWnd: win.HWND, lpRect: *win.RECT ) callconv(WINAPI) win.INT; pub const SM_CXSCREEN = 0; pub const SM_CYSCREEN = 1; pub extern "user32" fn GetSystemMetricsForDpi( nIndex: win.INT, dpi: win.UINT ) callconv(WINAPI) win.INT; pub extern "user32" fn GetDpiForWindow( hWnd: win.HWND, ) callconv(WINAPI) win.UINT; pub extern "user32" fn ShowWindow( hWnd: win.HWND, nCmdShow: win.INT ) callconv(WINAPI) win.BOOL; pub extern "user32" fn UpdateWindow( hWnd: win.HWND ) callconv(WINAPI) win.BOOL; pub extern "user32" fn GetDC( hWnd: ?win.HWND ) callconv(WINAPI) ?win.HDC; pub const SWP_NOCOPYBITS = 0x0100; pub extern "user32" fn SetWindowPos( hWnd: win.HWND, hWndInsertAfter: ?win.HWND, X: win.INT, Y: win.INT, cx: win.INT, cy: win.INT, uFlags: win.UINT, ) callconv(WINAPI) win.BOOL; pub extern "user32" fn PostQuitMessage( nExitCode: win.INT ) callconv(WINAPI) void; pub extern "user32" fn DefWindowProcW( hWnd: win.HWND, Msg: win.UINT, wParam: win.WPARAM, lParam: win.LPARAM ) callconv(WINAPI) win.LRESULT; pub extern "user32" fn PostMessageW( hWnd: ?win.HWND, Msg: win.UINT, wParam: win.WPARAM, lParam: win.LPARAM ) callconv(WINAPI) win.BOOL; pub const PM_REMOVE = 0x0001; pub extern "user32" fn PeekMessageW( lpMsg: *win.MSG, hWnd: ?win.HWND, wMsgFilterMin: win.UINT, wMsgFilterMax: win.UINT, wRemoveMsg: win.UINT ) callconv(WINAPI) win.BOOL; pub extern "user32" fn TranslateMessage( lpMsg: *const win.MSG ) callconv(WINAPI) win.BOOL; pub extern "user32" fn DispatchMessageW( lpMsg: *const win.MSG ) callconv(WINAPI) win.LRESULT; pub extern "user32" fn UnregisterClassW( lpClassName: [*:0]const u16, hInstance: win.HINSTANCE ) callconv(WINAPI) win.BOOL; pub extern "user32" fn DestroyWindow( hWnd: win.HWND ) callconv(WINAPI) win.BOOL; pub extern "user32" fn ReleaseDC( hWnd: ?win.HWND, hDC: win.HDC ) callconv(WINAPI) win.INT; pub extern "user32" fn RegisterClassExW( *const win.WNDCLASSEXW ) callconv(WINAPI) win.ATOM; pub extern "user32" fn AdjustWindowRectEx( lpRect: *win.RECT, dwStyle: win.DWORD, bMenu: win.BOOL, dwExStyle: win.DWORD ) callconv(WINAPI) win.BOOL; pub extern "user32" fn CreateWindowExW( dwExStyle: win.DWORD, lpClassName: [*:0]const u16, lpWindowName: [*:0]const u16, dwStyle: win.DWORD, X: i32, Y: i32, nWidth: i32, nHeight: i32, hWindParent: ?win.HWND, hMenu: ?win.HMENU, hInstance: win.HINSTANCE, lpParam: ?win.LPVOID ) callconv(WINAPI) ?win.HWND;
0
repos/zig_workbench
repos/zig_workbench/BaseWin/BaseWin.rc
#include "windows.h" IDI_ICON1 ICON "BaseWin.ico" 1 VERSIONINFO FILEVERSION 1,0,0,0 PRODUCTVERSION 1,0,0,0 FILEFLAGSMASK 0x3fL FILEFLAGS 0x1L FILEOS 0x4L FILETYPE 0x1L FILESUBTYPE 0x0L BEGIN BLOCK "StringFileInfo" BEGIN BLOCK "040904e4" BEGIN VALUE "CompanyName", "BaseWin" VALUE "FileDescription", "BaseWin" VALUE "FileVersion", "1.0.0.0" VALUE "InternalName", "BaseWin.exe" VALUE "LegalCopyright", "Copyleft(c) Created by DarknessFX, http://dfx.lv/ , @DrkFX." VALUE "OriginalFilename", "BaseWin.exe" VALUE "ProductName", "BaseWin" VALUE "ProductVersion", "1.0.0.0" END END BLOCK "VarFileInfo" BEGIN VALUE "Translation", 0x409, 1252 END END
0
repos/zig_workbench
repos/zig_workbench/BaseWin/build.zig
const std = @import("std"); pub fn build(b: *std.Build) void { //Build const target = b.standardTargetOptions(.{}); const optimize = b.standardOptimizeOption(.{}); const projectname = "BaseWin"; const rootfile = "main.zig"; const exe = b.addExecutable(.{ .name = projectname, .root_source_file = b.path(rootfile), .target = target, .optimize = optimize, }); exe.addWin32ResourceFile(.{ .file = b.path(projectname ++ ".rc"), .flags = &.{"/c65001"}, // UTF-8 codepage }); exe.linkLibC(); switch (optimize) { .Debug => b.exe_dir = "bin/Debug", .ReleaseSafe => b.exe_dir = "bin/ReleaseSafe", .ReleaseFast => b.exe_dir = "bin/ReleaseFast", .ReleaseSmall => b.exe_dir = "bin/ReleaseSmall", //else => b.exe_dir = "bin/Else", } b.installArtifact(exe); //Run const run_cmd = b.addRunArtifact(exe); run_cmd.step.dependOn(b.getInstallStep()); if (b.args) |args| { run_cmd.addArgs(args); } const run_step = b.step("run", "Run the app"); run_step.dependOn(&run_cmd.step); //Tests const unit_tests = b.addTest(.{ .root_source_file = b.path(rootfile), .target = target, .optimize = optimize, }); const run_unit_tests = b.addRunArtifact(unit_tests); const test_step = b.step("test", "Run unit tests"); test_step.dependOn(&run_unit_tests.step); }
0
repos/zig_workbench/BaseWin
repos/zig_workbench/BaseWin/.vscode/launch.json
{ "version": "0.2.0", "configurations": [ { "name": "Debug", "type": "cppvsdbg", "request": "launch", "presentation": { "hidden": false, "group": "", "order": 1 }, "program": "${workspaceFolder}/bin/Debug/${workspaceFolderBasename}.exe", "args": [ ], "stopAtEntry": false, "cwd": "${workspaceFolder}", "environment": [], "preLaunchTask": "${defaultBuildTask}", "console": "integratedTerminal", "symbolSearchPath": "${workspaceFolder}/bin/Debug/", }, { "name": "Debug Attach", "type": "cppvsdbg", "request": "attach", "presentation": { "hidden": true, "group": "", "order": 2 }, "preLaunchTask": "Zig: Run main", "internalConsoleOptions": "openOnFirstSessionStart", "processId": "${command:pickProcess}" } ] }
0
repos/zig_workbench/BaseWin
repos/zig_workbench/BaseWin/.vscode/tasks.json
{ "tasks": [{ "label": "Zig: Build", "args": [ "build", "--summary", "all" ], "detail": "zig build --summary all", "command": "zig", "type": "shell", "options": { "cwd": "${workspaceRoot}" }, "group": { "kind": "build", "isDefault": true }, "presentation": { "group": "build", "echo": true, "reveal": "always", "focus": false, "panel": "shared", "showReuseMessage": false, "clear": true, "close": false }, "problemMatcher": [] }, { "label": "Zig: Build Release Safe.", "args": [ "build", "-Doptimize=ReleaseSafe", "--summary", "all" ], "detail": "zig build -Doptimize=ReleaseSafe --summary all", "command": "zig", "type": "shell", "options": { "cwd": "${workspaceRoot}" }, "group": { "kind": "build", "isDefault": false }, "presentation": { "group": "build", "echo": true, "reveal": "always", "focus": false, "panel": "shared", "showReuseMessage": false, "clear": true, "close": false }, "problemMatcher": [] }, { "label": "Zig: Build Release Fast.", "args": [ "build", "-Doptimize=ReleaseFast", "--summary", "all" ], "detail": "zig build -Doptimize=ReleaseFast --summary all", "command": "zig","type": "shell", "options": { "cwd": "${workspaceRoot}" }, "group": { "kind": "build", "isDefault": false }, "presentation": { "group": "build", "echo": true, "reveal": "always", "focus": false, "panel": "shared", "showReuseMessage": false, "clear": true, "close": false }, "problemMatcher": [] }, { "label": "Zig: Build Release Small.", "args": [ "build", "-Doptimize=ReleaseSmall", "--summary", "all" ], "detail": "zig build -Doptimize=ReleaseSmall --summary all", "command": "zig", "type": "shell", "options": { "cwd": "${workspaceRoot}" }, "group": { "kind": "build", "isDefault": false }, "presentation": { "group": "build", "echo": true, "reveal": "always", "focus": false, "panel": "shared", "showReuseMessage": false, "clear": true, "close": false }, "problemMatcher": [] }, { "label": "Zig: Build Release Strip.", "args": [ ], "detail": "zig build-exe -O ReleaseSmall -fstrip -fsingle-threaded (+ lots of options) main.zig", "command": "buildReleaseStrip.bat", "type": "shell", "options": { "cwd": "${workspaceRoot}\\tools" }, "group": { "kind": "build", "isDefault": false }, "presentation": { "group": "build", "echo": true, "reveal": "always", "focus": false, "panel": "shared", "showReuseMessage": false, "clear": true, "close": false }, "problemMatcher": [] }, { "label": "Zig: Test", "args": [ "test", "${file}" ], "detail": "'zig test' in the current workspace.", "command": "zig", "type": "shell", "options": { "cwd": "${workspaceRoot}" }, "group": { "kind": "test", "isDefault": true }, "presentation": { "group": "test", "echo": true, "reveal": "always", "focus": false, "panel": "shared", "showReuseMessage": false, "clear": true, "close": false }, "problemMatcher": [] }, { "label": "Zig: Run main", "args": [ "run", "-lc", "main.zig" ], "detail": "zig run main.zig", "command": "zig", "type": "shell", "options": { "cwd": "${workspaceRoot}" }, "group": { "kind": "none", "isDefault": true }, "presentation": { "group": "launch", "echo": true, "reveal": "always", "focus": false, "panel": "shared", "showReuseMessage": false, "clear": true, "close": false }, "problemMatcher": [] }, { "label": "Zig: Run main (With Args)", "args": [ "run", "-lc", "main.zig", "--", "ArgsForYourProgram" ], "detail": "zig run main.zig -- ArgsForYourProgram", "command": "zig", "type": "shell", "options": { "cwd": "${workspaceRoot}" }, "group": { "kind": "none", "isDefault": false }, "presentation": { "group": "launch", "echo": true, "reveal": "always", "focus": false, "panel": "shared", "showReuseMessage": false, "clear": true, "close": false }, "problemMatcher": [] }, { "label": "Zig: Run main (Fast)", "args": [ "run", "-lc", "main.zig", "-O", "ReleaseFast" ], "detail": "zig run main.zig -O ReleaseFast", "command": "zig", "type": "shell", "options": { "cwd": "${workspaceRoot}" }, "group": { "kind": "none", "isDefault": false }, "presentation": { "group": "launch", "echo": true, "reveal": "always", "focus": false, "panel": "shared", "showReuseMessage": false, "clear": true, "close": false }, "problemMatcher": [] }, { "label": "Zig: Run main (Safe)", "args": [ "run", "-lc", "main.zig", "-O", "ReleaseSafe" ], "detail": "zig run main.zig -O ReleaseSafe", "command": "zig", "type": "shell", "options": { "cwd": "${workspaceRoot}" }, "group": { "kind": "none", "isDefault": false }, "presentation": { "group": "launch", "echo": true, "reveal": "always", "focus": false, "panel": "shared", "showReuseMessage": false, "clear": true, "close": false }, "problemMatcher": [] }, { "label": "Zig: Run main (Small)", "args": [ "run", "-lc", "main.zig", "-O", "ReleaseSmall" ], "detail": "zig run main.zig -O ReleaseSmall", "command": "zig", "type": "shell", "options": { "cwd": "${workspaceRoot}" }, "group": { "kind": "none", "isDefault": false }, "presentation": { "group": "launch", "echo": true, "reveal": "always", "focus": false, "panel": "shared", "showReuseMessage": false, "clear": true, "close": false }, "problemMatcher": [] }, { "label": "Zig: Run current file", "args": [ "run", "${file}" ], "detail": "'zig run' active file in the current workspace.", "command": "zig", "type": "shell", "options": { "cwd": "${workspaceRoot}" }, "group": { "kind": "none", "isDefault": false }, "presentation": { "group": "launch", "echo": true, "reveal": "always", "focus": false, "panel": "shared", "showReuseMessage": false, "clear": true, "close": false }, "problemMatcher": [] }, { "label": "zTime Zig: Run current file", "args": [ "zig", "run", "${file}" ], "detail": "'zTime zig run' active file in the current workspace.", "command": "zig", "type": "shell", "options": { "cwd": "${workspaceRoot}" }, "group": { "kind": "none", "isDefault": false }, "presentation": { "group": "zTime", "echo": true, "reveal": "always", "focus": false, "panel": "shared", "showReuseMessage": false, "clear": true, "close": false }, "problemMatcher": [] }, { "label": "Zig: Docs", "args": [ "run", "-femit-docs", "main.zig" ], "detail": "Generate docs from source comments.", "command": "zig", "type": "shell", "options": { "cwd": "${workspaceRoot}" }, "group": { "kind": "none", "isDefault": false }, "presentation": { "group": "docs", "echo": true, "reveal": "always", "focus": false, "panel": "shared", "showReuseMessage": false, "clear": true, "close": false }, "problemMatcher": [] }], "version": "2.0.0" }
0
repos/zig_workbench/BaseWin
repos/zig_workbench/BaseWin/.vscode/BaseWin.code-workspace
{ "folders": [{ "path": ".." }], "settings": { // Zig Workspace "files.exclude": { "*.lnk": true, "**/.git": true, ".gitignore": true, "**/.svn": true, "**/.hg": true, "**/CVS": true, "**/.DS_Store": true, "**/Thumbs.db": true, // VSCODE FOLDERS -------- "**/.vscode": true, "**/.code-workspace": true, // ZIG FOLDERS -------- "**/zig-cache": true }, "search.exclude": { "**/node_modules": true, "**/bower_components": true, "**/*.code-search": true, // ZIG FOLDERS -------- "**/zig-out": true }, "files.watcherExclude": { // ZIG FOLDERS -------- "**/zig-cache": true }, // DarknessFX settings "telemetry.telemetryLevel": "off", "workbench.colorTheme": "Default Dark+", "workbench.startupEditor": "none", "workbench.colorCustomizations": { "statusBar.background" : "#1A1A1A", "statusBar.noFolderBackground" : "#212121", "statusBar.debuggingBackground": "#263238", "editorBracketHighlight.foreground1": "#888888", "editorBracketHighlight.foreground2": "#686888", "editorBracketHighlight.foreground3": "#688868", "editorBracketHighlight.foreground4": "#886868", "editorBracketHighlight.foreground5": "#686868", }, "editor.tokenColorCustomizations": { "comments": "#546E7A", "functions": "#DFAB4B", "keywords": "#367CB6", "numbers": "#CE9178", "strings": "#CE9178", "types": "#2EA990", "variables": "#7CBCDE", "[Default Dark+]": { "textMateRules": [ { "scope": [ "other", "source", "keyword.operator", "keyword.operator.noexcept", "punctuation", "punctuation.dot", "punctuation.comma", "punctuation.definitions", "punctuation.definition.comment", "punctuation.definition.tag", "punctuation.definition.tag.html", "punctuation.definition.tag.begin.html", "punctuation.definition.tag.end.html", "punctuation.section.embedded", "punctuation.separator", "punctuation.separator.inheritance.php", ], "settings": { "foreground": "#758E68", "fontStyle": "", } }, { "scope": [ "comment", ], "settings": { "fontStyle": "italic", } }, { "scope": [ "keyword", "keyword.control", "keyword.other", "keyword.other.template", "keyword.other.substitution", "keyword.other.unit", "storage", "storage.type", "storage.modifier", "keywordLiteral", "keyword.literal", "keyword.constant.default", ], "settings": { "fontStyle": "italic", "foreground": "#367CB6" } }, { "scope": [ "support.class", "support.type", "entity.name.type", "entity.name.namespace", "entity.other.attribute", "entity.name.scope-resolution", "entity.name.class", ], "settings": { "foreground": "#2EA990" } }, ], }, }, "editor.tabSize": 2, "editor.fontSize": 16, "editor.unicodeHighlight.invisibleCharacters": false, "editor.autoClosingBrackets": "never", "editor.autoSurround": "never", "editor.autoClosingQuotes": "never", "editor.detectIndentation": false, "editor.lightbulb.enabled": "off", "workbench.editor.focusRecentEditorAfterClose": false, "workbench.panel.defaultLocation": "left", "workbench.panel.opensMaximized": "never", "workbench.editor.tabSizing": "fixed", "workbench.editor.tabSizingFixedMaxWidth": 140, "workbench.sideBar.location": "right", "debug.allowBreakpointsEverywhere": true, "debug.onTaskErrors": "abort", "explorer.confirmDragAndDrop": false, "explorer.compactFolders": false, "explorer.confirmDelete": false, "terminal.integrated.profiles.windows": { "Windows Terminal": { "path": "wt", "args": [ "-p", "cmd", "cmd" ], "icon": "terminal-bash", }, "Command Prompt": { "path": [ "${env:windir}\\Sysnative\\cmd.exe", "${env:windir}\\System32\\cmd.exe" ], "args": [], "icon": "terminal-cmd" }, "PowerShell": { "source": "PowerShell", "icon": "terminal-powershell" }, "Git Bash": { "source": "Git Bash" }, }, "terminal.integrated.tabs.location": "left", "terminal.integrated.defaultProfile.windows": "Command Prompt", "C_Cpp.vcFormat.space.groupSquareBrackets": false, "C_Cpp.loggingLevel": "Debug", "C_Cpp.codeAnalysis.clangTidy.codeAction.formatFixes": false, "git.openRepositoryInParentFolders": "never", "html.autoCreateQuotes": false, "zig.buildFilePath": "${workspaceFolder}", "zig.formattingProvider": "off", "zig.checkForUpdate": false, "zig.zls.enabled": true, "zig.zls.highlightGlobalVarDeclarations": true, "zig.zls.semanticTokens": "full", "zig.zls.enableArgumentPlaceholders": false, "zig.zls.inlayHintsExcludeSingleArgument": false, "zig.zls.enableAutofix": false, "zig.zls.checkForUpdate": false, "zig.zls.enableInlayHints": false, "zig.zls.preferAstCheckAsChildProcess": false, }, "extensions": { "recommendations": [ "pkief.material-icon-theme" ] } }
0
repos/zig_workbench
repos/zig_workbench/lib/string.zig
//!zig-autodoc-section: string //! string.zig : //! String Type Library. // Build using Zig 0.12.0 // updated based on: // C++ Weekly With Jason Turner - Ep 430 - How Short String Optimizations Work // https://www.youtube.com/watch?v=CIB_khrNPSU // ============================================================================ // Internals // const string = @This(); const std = @import("std"); //<string struct>, removed to avoid reference as string.string : pub const string = struct { const allocated_storage = struct { memory: std.mem.Allocator, data: []u8, }; const small_storage = struct { data: [@sizeOf(allocated_storage)]u8, }; /// Buffer union of Small_Storage and MemoryAllocation_Storage, switch automatically if string grows beyond small size. storage: union(enum) { small: small_storage, alloc: allocated_storage, /// Return the current string buffer capacity. pub fn capacity(self: @This()) usize { return switch (self) { .small => self.small.data.len, .alloc => self.alloc.data.len, }; } /// Return if the string is using small string optimization or memory alloc. pub fn is_small_storage(self: @This()) bool { return switch (self) { .small => true, .alloc => false, }; } } = .{ .small = .{ .data = [_]u8{0} ** @sizeOf(allocated_storage) }}, /// Current size of string size: usize = 0, // ============================================================================ // Methods // /// Return a new string pub fn init() string { return string{}; } /// Free memory if string is using memory allocation. pub fn deinit(self: *string) void { if (!self.storage.is_small_storage()) { // Segmentation fault ? // self.storage.alloc.memory.free(self.storage.alloc.data); } } /// Internal: Realloc buffer memory size when necessary. fn reserve(self: *string, current: []u8, data: []const u8) allocated_storage { var alloc = self.storage.alloc.memory.alloc(u8, self.size + data.len + 1) catch unreachable; @memcpy(alloc[0..self.size], current[0..self.size]); @memcpy(alloc[self.size..self.size + data.len], data); alloc[self.size + data.len] = 0; // null-terminator return .{ .memory = self.storage.alloc.memory, .data = alloc, }; } /// Append string from Zig literal, ex: string.appendConst("Hello"); pub fn appendConst(self: *string, data: []const u8) string { if (self.size + data.len + 1 < @sizeOf(allocated_storage)) { @memcpy(self.storage.small.data[self.size..self.size + data.len], data); self.storage.small.data[self.size + data.len + 1] = 0; // null-terminator self.size = self.size + data.len; } else { var _small = [_]u8{0} ** @sizeOf(allocated_storage); @memcpy(_small[0..self.size], self.storage.small.data[0..self.size]); var gpa = std.heap.GeneralPurposeAllocator(.{}){}; self.storage = .{ .alloc = .{ .memory = gpa.allocator(), .data = ""}}; self.storage.alloc = reserve(self, &_small, data); self.size = self.size + data.len; } return self.*; } /// Return the string value; pub fn value(self: *string) []u8 { if (self.size == 0) return ""; if (self.storage.is_small_storage()) { return self.storage.small.data[0..self.size]; } else { return self.storage.alloc.data[0..self.size]; } } /// Return the string value as const; pub fn valueConst(self: *string) []const u8 { if (self.size == 0) return ""; if (self.storage.is_small_storage()) { return self.storage.small.data[0..self.size]; } else { return self.storage.alloc.data[0..self.size]; } } //</string struct> // ============================================================================ // Helpers // /// Init a string from Zig Literal, ex: var str = string.fromConst("Hello"); pub fn fromConst(str: []const u8) string { return @constCast(&string.init()).appendConst(str); } // ============================================================================ // Tests // test "String Tests: Empty" { // Check if Empty string is working and is_small_storage; const tst = ""; var str = fromConst(""); defer str.deinit(); try std.testing.expect(std.mem.eql(u8, tst, str.value())); try std.testing.expectEqualStrings(tst, str.valueConst()); try std.testing.expect(str.storage.is_small_storage()); } test "String Tests: Small string" { // Check if Zig Literal is equal to string contents and is_small_storage; const tst = "Hello World"; var str = fromConst("Hello World"); defer str.deinit(); try std.testing.expect(std.mem.eql(u8, tst, str.value())); try std.testing.expectEqualStrings(tst, str.valueConst()); try std.testing.expect(str.storage.is_small_storage()); } test "String Tests: Big string" { // Check if a long Zig Literal is equal to string contents and is_small_storage changed; const tst = "Hello World, appending long string to change memory layout to allocator instead of small string optimization"; var str = fromConst("Hello World, appending long string to change memory layout to allocator instead of small string optimization"); defer str.deinit(); try std.testing.expect(std.mem.eql(u8, tst, str.value())); try std.testing.expectEqualStrings(tst, str.valueConst()); try std.testing.expect(!str.storage.is_small_storage()); } test "String Tests: appendConst" { // Check if appendConst ZigLiterals is working and is_small_storage; const tst = "Hello World!"; var str = fromConst("Hello"); defer str.deinit(); _ = str.appendConst(" World"); _ = str.appendConst("!"); try std.testing.expect(std.mem.eql(u8, tst, str.value())); try std.testing.expectEqualStrings(tst, str.valueConst()); try std.testing.expect(str.storage.is_small_storage()); }
0
repos/zig_workbench
repos/zig_workbench/lib/dos_color.zig
//! DOS_COLOR: Helper functions to change foreground, background or //! text decoration in Windows Terminal CMD for std.debug.print messages. const print = @import("std").debug.print; /// unicode Escape char used to initialize a color command. pub const ColorOptions_EscapeChar:u16 = ''; /// Single escape command instruction format to apply a color command. pub const ColorOptions_EscapeCmd = "{u}[{d}m"; /// Full escape command instructions format to apply foreground, background and text decoration. pub const ColorOptions_EscapeCmdFull = "{u}[{d}m{u}[{d}m{u}[{d}m"; /// List of available colors. pub const ColorOptions_Color = enum(u8) { BLACK, RED, GREEN, YELLOW, BLUE, MAGENTA, CYAN, DARK_WHITE, BLACK_LIGHT, RED_LIGHT, GREEN_LIGHT, YELLOW_LIGHT, BLUE_LIGHT, MAGENTA_LIGHT, CYAN_LIGHT, WHITE, }; /// List of text decorations. pub const ColorOptions_Text = enum(u8) { BOLD, UNDERLINE, NOUNDERLINE, REVERSE, NOREVERSE, }; pub const ColorOptions_Type = union(enum) { fgcolor: ColorOptions_Color, bgcolor: ColorOptions_Color, text: ColorOptions_Text }; /// Return comands code for foreground color. pub fn ColorOptions_GetForegroundCmd( fg:ColorOptions_Color ) u8 { switch (@intFromEnum(fg)) { 0...7 => |i| return i + 30, else => |i| return (i - 8) + 90 } } /// Return comands code for background color. pub fn ColorOptions_GetBackgroundCmd( bg:ColorOptions_Color ) u8 { switch (@intFromEnum(bg)) { 0...7 => |i| return i + 40, else => |i| return (i - 8) + 100 } } /// Return comands code for text decoration. pub fn ColorOptions_GetTextDecorationCmd( tx:ColorOptions_Text ) u8 { switch (@intFromEnum(tx)) { 0 => return 1, 1 => return 4, 2 => return 24, 3 => return 7, else => return 27 } } /// Options for foreground + background colors and text decorations. /// Default: Foreground White, Background Black, TextDecoration NoReverse. pub const ColorOptions = struct { foreground: ColorOptions_Color = .WHITE, background: ColorOptions_Color = .BLACK, text: ColorOptions_Text = .NOREVERSE, }; /// Call this function before your std.debug.print to apply options to foreground, brackground and text decoration. /// Usage: printColor( .{ .foreground = .CYAN, .background = .RED_LIGHT, .text = .BOLD } ); /// Optional: printColor( .{} ); to reset options to default settings. pub fn printColor( Options: ColorOptions ) void { print( ColorOptions_EscapeCmdFull, .{ ColorOptions_EscapeChar, ColorOptions_GetForegroundCmd(Options.foreground), ColorOptions_EscapeChar, ColorOptions_GetBackgroundCmd(Options.background), ColorOptions_EscapeChar, ColorOptions_GetTextDecorationCmd(Options.text) }); } /// Like print color but output a single command. /// Useful if you need text decoration BOLD + UNDERLINE + REVERSE. /// Usage: printColorCmd( .{ .fgcolor = .RED }); pub fn printColorCmd( Option: ColorOptions_Type ) void { switch (Option) { .fgcolor => |fg| print( ColorOptions_EscapeCmd, .{ ColorOptions_EscapeChar, ColorOptions_GetForegroundCmd(fg) }), .bgcolor => |bg| print( ColorOptions_EscapeCmd, .{ ColorOptions_EscapeChar, ColorOptions_GetBackgroundCmd(bg) }), .text => |tx| print( ColorOptions_EscapeCmd, .{ ColorOptions_EscapeChar, ColorOptions_GetTextDecorationCmd(tx) }), } } /// Shortcut to reset colors to default state. pub fn printColorReset() void { const Options: ColorOptions = .{}; //Reset color print( ColorOptions_EscapeCmd, .{ ColorOptions_EscapeChar, ColorOptions_GetForegroundCmd(Options.foreground) }); print( ColorOptions_EscapeCmd, .{ ColorOptions_EscapeChar, ColorOptions_GetBackgroundCmd(Options.background) }); print( ColorOptions_EscapeCmd, .{ ColorOptions_EscapeChar, 0 }); } // // TESTS ====================================================================== // test " Default values To Escape commands" { const Options: ColorOptions = .{}; print("\n", .{}); print("Default options: \n", .{}); print("Enum : {} {} {}\n", .{ @intFromEnum(Options.foreground), @intFromEnum(Options.background), @intFromEnum(Options.text) }); print("Cmd : {} {} {}\n", .{ ColorOptions_GetForegroundCmd(Options.foreground), ColorOptions_GetBackgroundCmd(Options.background), ColorOptions_GetTextDecorationCmd(Options.text) }); print("\n", .{}); } test " Display all combinations" { // Inspired by SS64 EchoANSI.cmd // https://ss64.com/nt/syntax-ansi.html const std = @import("std"); print("\n", .{}); const colors = @typeInfo(ColorOptions_Color).Enum.fields; comptime var ifg = 0; comptime var ibg = 0; var fgcolor:u8 = 0; var bgcolor:u8 = 0; // For each Foreground color inline while (ifg < colors.len) : (ifg += 1) { //Get fg color cmd from Enum name fgcolor = ColorOptions_GetForegroundCmd( std.meta.stringToEnum(ColorOptions_Color, colors[ifg].name) orelse ColorOptions_Color.WHITE); //Print current color name, FG and color command print("foreground: {s} {}\n", .{ colors[ifg].name, fgcolor }); // For each Background color ibg = 0; inline while (ibg < colors.len) : (ibg += 1) { //Get bg color cmd from Enum name bgcolor = ColorOptions_GetBackgroundCmd( std.meta.stringToEnum(ColorOptions_Color, colors[ibg].name) orelse ColorOptions_Color.BLACK); //Print current BG color name print( ColorOptions_EscapeCmd, .{ ColorOptions_EscapeChar, fgcolor }); print( ColorOptions_EscapeCmd, .{ ColorOptions_EscapeChar, bgcolor }); print("{s:^10}", .{ if (colors[ibg].name.len > 10) colors[ibg].name[0..10] else colors[ibg].name} ); // Reset color and breakline at groups of 8 colors if ((ibg + 1) % 8 == 0) { printColorReset(); print("\n", .{}); } } } print( ColorOptions_EscapeCmd, .{ ColorOptions_EscapeChar, 0 }); print("Text decorations: \n", .{ }); const textdec = @typeInfo(ColorOptions_Text).Enum.fields; comptime var itx = 0; var txcmd:u8 = 0; // For each text decoration inline while (itx < textdec.len) : (itx += 1) { txcmd = ColorOptions_GetTextDecorationCmd( std.meta.stringToEnum(ColorOptions_Text, textdec[itx].name) orelse ColorOptions_Text.NOREVERSE); print( ColorOptions_EscapeCmd, .{ ColorOptions_EscapeChar, txcmd }); print("{s:^10}", .{ textdec[itx].name } ); // Keep BOLD (cmd 0) to make Underline visible if (itx > 0) print( ColorOptions_EscapeCmd, .{ ColorOptions_EscapeChar, 0 }); } print("\n", .{}); }
0
repos/zig_workbench
repos/zig_workbench/BaseOpenGL/main.zig
// Port from https://www.opengl.org/archives/resources/code/samples/win32_tutorial/animate.c // An example of an OpenGL animation loop using the Win32 API. Also // demonstrates palette management for RGB and color index modes and // general strategies for message handling. const std = @import("std"); const win = struct { usingnamespace std.os.windows; usingnamespace std.os.windows.kernel32; }; const WINAPI = win.WINAPI; const L = std.unicode.utf8ToUtf16LeStringLiteral; const gl = @cImport({ @cInclude("lib/opengl/gl.h"); @cInclude("lib/opengl/glu.h"); }); var g_width: i32 = 1280; var g_height: i32 = 720; var wnd: win.HWND = undefined; const wnd_title = L("BaseOpenGL"); const wnd_classname = wnd_title ++ L("_class"); var wnd_size: win.RECT = .{ .left=0, .top=0, .right=1280, .bottom=720 }; var wnd_dc: win.HDC = undefined; var wnd_dpi: win.UINT = 96; var wnd_palette: HPALETTE = undefined; var gl_HWND: gl.HWND = undefined; var gl_HDC : gl.HDC = undefined; var gl_RC : gl.HGLRC = undefined; var gl_anim: gl.GLboolean = gl.GL_TRUE; var gl_buffer: c_int = gl.PFD_DOUBLEBUFFER; var gl_coloridx: c_int = gl.PFD_TYPE_RGBA; pub export fn WinMain(hInstance: win.HINSTANCE, hPrevInstance: ?win.HINSTANCE, pCmdLine: ?win.LPWSTR, nCmdShow: win.INT) callconv(WINAPI) win.INT { _ = hPrevInstance; _ = pCmdLine; wnd = CreateWindowOpenGL(hInstance, 0, 0, g_width, g_height, gl_coloridx, gl_buffer).?; defer _ = ReleaseDC(wnd, wnd_dc); defer _ = DestroyWindow(wnd); defer _ = UnregisterClassW(wnd_classname, hInstance); @setRuntimeSafety(false); gl_HWND = @as(gl.HWND, @alignCast(@ptrCast(wnd))); @setRuntimeSafety(true); gl_HDC = gl.GetDC(gl_HWND); gl_RC = gl.wglCreateContext(gl_HDC); defer _ = gl.wglDeleteContext(gl_RC); _ = gl.wglMakeCurrent(gl_HDC, gl_RC); defer _ = gl.wglMakeCurrent(null, null); _ = ShowWindow(wnd, nCmdShow); _ = UpdateWindow(wnd); var done: bool = false; var msg: MSG = std.mem.zeroes(MSG); while (!done) { while (PeekMessageW(&msg, null, 0, 0, PM_REMOVE) != 0) { _ = TranslateMessage(&msg); _ = DispatchMessageW(&msg); if (msg.message == WM_QUIT) { done = true; } } if (done) break; glDisplay(); } if (wnd_palette != undefined) { _ = DeleteObject(ToWinObj(HGDIOBJ, &wnd_palette)); } return 0; } fn glDisplay() void { gl.glClear(gl.GL_COLOR_BUFFER_BIT); if (gl_anim == gl.GL_TRUE) { gl.glRotatef(1.0, 0.0, 0.0, 1.0); } gl.glBegin(gl.GL_TRIANGLES); gl.glIndexi(1); gl.glColor3f(1.0, 0.0, 0.0); gl.glVertex2i(0, 1); gl.glIndexi(2); gl.glColor3f(0.0, 1.0, 0.0); gl.glVertex2i(-1, -1); gl.glIndexi(3); gl.glColor3f(0.0, 0.0, 1.0); gl.glVertex2i(1, -1); gl.glEnd(); gl.glFlush(); _ = SwapBuffers(wnd_dc); } fn WindowProc( hWnd: win.HWND, uMsg: win.UINT, wParam: win.WPARAM, lParam: win.LPARAM ) callconv(WINAPI) win.LRESULT { switch (uMsg) { WM_DESTROY, WM_CLOSE => { PostQuitMessage(0); return 0; }, WM_PAINT => { glDisplay(); _ = BeginPaint(hWnd, &ps).?; _ = EndPaint(hWnd, &ps); return 0; }, WM_SIZE => { g_width = @as(i32, @intCast(LOWORD(lParam))); g_height = @as(i32, @intCast(HIWORD(lParam))); gl.glViewport(0, 0, @as(gl.GLsizei , g_width), @as(gl.GLsizei , g_height)); _ = PostMessageW(hWnd, WM_PAINT, 0, 0); return 0; }, WM_KEYDOWN, WM_SYSKEYDOWN => { switch (wParam) { VK_ESCAPE => { //SHIFT+ESC = EXIT if (GetAsyncKeyState(VK_LSHIFT) & 0x01 == 1) { PostQuitMessage(0); return 0; } }, else => {} } }, WM_ACTIVATE => { if (IsIconic(wnd) != 0) { gl_anim = gl.GL_FALSE; } else { gl_anim = gl.GL_TRUE; } }, WM_PALETTECHANGED, WM_QUERYNEWPALETTE => { if (wnd_palette != undefined) { _ = UnrealizeObject(ToWinObj(HGDIOBJ, &wnd_palette)); _ = SelectPalette(wnd_dc, ToWinObj(HPALETTE, &wnd_palette), win.FALSE); _ = RealizePalette(wnd_dc); return 1; } return 0; }, else => {}, } return DefWindowProcW(hWnd, uMsg, wParam, lParam); } fn CreateWindowOpenGL(hInstance: win.HINSTANCE, x: c_int, y: c_int, width: c_int, height: c_int, pxtype: c_int , flags: c_int ) ?win.HWND { const wnd_class: WNDCLASSEXW = .{ .cbSize = @sizeOf(WNDCLASSEXW), .style = CS_OWNDC, .lpfnWndProc = WindowProc, .cbClsExtra = 0, .cbWndExtra = 0, .hInstance = hInstance, .hIcon = null, .hCursor = LoadCursorW(null, IDC_ARROW), .hbrBackground = null, .lpszMenuName = null, .lpszClassName = wnd_classname, .hIconSm = null, }; _ = RegisterClassExW(&wnd_class); wnd = CreateWindowExW( 0, wnd_classname, wnd_title, WS_OVERLAPPEDWINDOW | WS_CLIPSIBLINGS | WS_CLIPCHILDREN, x, y, width, height, null, null, hInstance, null).?; wnd_dc = GetDC(wnd).?; var pfd: PIXELFORMATDESCRIPTOR = std.mem.zeroes(PIXELFORMATDESCRIPTOR); const pfd_size = @sizeOf(PIXELFORMATDESCRIPTOR); pfd.nSize = pfd_size; pfd.nVersion = 1; pfd.dwFlags = @as(u32, @intCast(gl.PFD_DRAW_TO_WINDOW | gl.PFD_SUPPORT_OPENGL | flags)); pfd.iPixelType = @as(u8, @intCast(pxtype)); pfd.cColorBits = 32; const pf = ChoosePixelFormat(wnd_dc, &pfd); if (pf == 0) { return null; } if (SetPixelFormat(wnd_dc, pf, &pfd) == false) { return null; } _ = DescribePixelFormat(wnd_dc, pf, pfd_size, &pfd); var lpPal: LOGPALETTE = undefined; lpPal.palVersion = 0x300; lpPal.palNumEntries = 4; lpPal.palPalEntry[0].peRed = 0; lpPal.palPalEntry[0].peGreen = 0; lpPal.palPalEntry[0].peBlue = 0; lpPal.palPalEntry[0].peFlags = gl.PC_NOCOLLAPSE; lpPal.palPalEntry[1].peRed = 255; lpPal.palPalEntry[1].peGreen = 0; lpPal.palPalEntry[1].peBlue = 0; lpPal.palPalEntry[1].peFlags = gl.PC_NOCOLLAPSE; lpPal.palPalEntry[2].peRed = 0; lpPal.palPalEntry[2].peGreen = 255; lpPal.palPalEntry[2].peBlue = 0; lpPal.palPalEntry[2].peFlags = gl.PC_NOCOLLAPSE; lpPal.palPalEntry[3].peRed = 0; lpPal.palPalEntry[3].peGreen = 0; lpPal.palPalEntry[3].peBlue = 255; lpPal.palPalEntry[3].peFlags = gl.PC_NOCOLLAPSE; const new_palette = CreatePalette(&lpPal).?; wnd_palette = SelectPalette(wnd_dc, new_palette, win.FALSE); _ = RealizePalette(wnd_dc); _ = ReleaseDC(wnd, wnd_dc); return wnd; } // Fix for libc linking error. pub export fn wWinMain(hInstance: win.HINSTANCE, hPrevInstance: ?win.HINSTANCE, pCmdLine: ?win.LPWSTR, nCmdShow: win.INT) callconv(WINAPI) win.INT { return WinMain(hInstance, hPrevInstance, pCmdLine, nCmdShow); } fn LOWORD(l: win.LONG_PTR) win.UINT { return @as(u32, @intCast(l)) & 0xFFFF; } fn HIWORD(l: win.LONG_PTR) win.UINT { return (@as(u32, @intCast(l)) >> 16) & 0xFFFF; } const VK_ESCAPE = 27; const VK_LSHIFT = 160; const PM_REMOVE = 0x0001; const WM_QUIT = 0x0012; const IDC_ARROW: win.LONG = 32512; const CW_USEDEFAULT: i32 = @bitCast(@as(u32, 0x80000000)); const CS_DBLCLKS = 0x0008; const CS_OWNDC = 0x0020; const CS_VREDRAW = 0x0001; const CS_HREDRAW = 0x0002; const CS_CLASSDC = 0x0040; const WS_OVERLAPPED = 0x00000000; const WS_POPUP = 0x80000000; const WS_CHILD = 0x40000000; const WS_MINIMIZE = 0x20000000; const WS_VISIBLE = 0x10000000; const WS_DISABLED = 0x08000000; const WS_CLIPSIBLINGS = 0x04000000; const WS_CLIPCHILDREN = 0x02000000; const WS_MAXIMIZE = 0x01000000; const WS_CAPTION = WS_BORDER | WS_DLGFRAME; const WS_BORDER = 0x00800000; const WS_DLGFRAME = 0x00400000; const WS_VSCROLL = 0x00200000; const WS_HSCROLL = 0x00100000; const WS_SYSMENU = 0x00080000; const WS_THICKFRAME = 0x00040000; const WS_GROUP = 0x00020000; const WS_TABSTOP = 0x00010000; const WS_MINIMIZEBOX = 0x00020000; const WS_MAXIMIZEBOX = 0x00010000; const WS_TILED = WS_OVERLAPPED; const WS_ICONIC = WS_MINIMIZE; const WS_SIZEBOX = WS_THICKFRAME; const WS_TILEDWINDOW = WS_OVERLAPPEDWINDOW; const WS_OVERLAPPEDWINDOW = WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_THICKFRAME | WS_MINIMIZEBOX | WS_MAXIMIZEBOX; const WS_POPUPWINDOW = WS_POPUP | WS_BORDER | WS_SYSMENU; const WS_CHILDWINDOW = WS_CHILD; const COLOR_WINDOW = 5; const WM_DESTROY = 0x0002; const WM_CLOSE = 0x0010; const WM_PAINT = 0x000F; const WM_SIZE = 0x0005; const WM_KEYDOWN = 0x0100; const WM_SYSKEYDOWN = 0x0104; const WM_ACTIVATE = 0x0006; const WM_PALETTECHANGED = 0x0311; const WM_QUERYNEWPALETTE = 0x030F; pub const HBRUSH = *opaque{}; var ps: PAINTSTRUCT = undefined; pub const PAINTSTRUCT = extern struct { hdc: win.HDC, fErase: win.BOOL, rcPaint: win.RECT, fRestore: win.BOOL, fIncUpdate: win.BOOL, rgbReserved: [32]win.BYTE }; const WNDCLASSEXW = extern struct { cbSize: win.UINT = @sizeOf(WNDCLASSEXW), style: win.UINT, lpfnWndProc: WNDPROC, cbClsExtra: i32 = 0, cbWndExtra: i32 = 0, hInstance: win.HINSTANCE, hIcon: ?win.HICON, hCursor: ?win.HCURSOR, hbrBackground: ?HBRUSH, lpszMenuName: ?[*:0]const u16, lpszClassName: [*:0]const u16, hIconSm: ?win.HICON, }; const WNDPROC = *const fn ( hwnd: win.HWND, uMsg: win.UINT, wParam: win.WPARAM, lParam: win.LPARAM ) callconv(WINAPI) win.LRESULT; extern "user32" fn RegisterClassExW( *const WNDCLASSEXW ) callconv(WINAPI) win.ATOM; extern "user32" fn CreateWindowExW( dwExStyle: win.DWORD, lpClassName: [*:0]const u16, lpWindowName: [*:0]const u16, dwStyle: win.DWORD, X: i32, Y: i32, nWidth: i32, nHeight: i32, hWindParent: ?win.HWND, hMenu: ?win.HMENU, hInstance: win.HINSTANCE, lpParam: ?win.LPVOID ) callconv(WINAPI) ?win.HWND; pub extern "user32" fn BeginPaint( hWnd: ?win.HWND, lpPaint: ?*PAINTSTRUCT, ) callconv(WINAPI) ?win.HDC; pub extern "user32" fn FillRect( hDC: ?win.HDC, lprc: ?*const win.RECT, hbr: ?HBRUSH ) callconv(WINAPI) win.INT; pub extern "user32" fn EndPaint( hWnd: win.HWND, lpPaint: *const PAINTSTRUCT ) callconv(WINAPI) win.BOOL; pub extern "gdi32" fn TextOutW( hDC: ?win.HDC, x: win.INT, y: win.INT, lpString: win.LPCWSTR, c: win.INT ) callconv(WINAPI) win.BOOL; pub extern "user32" fn GetAsyncKeyState( nKey: c_int ) callconv(WINAPI) win.INT; pub extern "user32" fn LoadCursorW( hInstance: ?win.HINSTANCE, lpCursorName: win.LONG, ) callconv(WINAPI) win.HCURSOR; // _ = win.MessageBoxA(null, "Sample text.", "Title", win.MB_OK); // _ = OutputDebugStringA("\x1b[31mRed\x1b[0m"); pub extern "kernel32" fn OutputDebugStringA( lpOutputString: win.LPCSTR ) callconv(WINAPI) win.INT; pub extern "user32" fn GetWindowRect( hWnd: win.HWND, lpRect: *win.RECT ) callconv(WINAPI) win.INT; pub const SM_CXSCREEN = 0; pub const SM_CYSCREEN = 1; pub extern "user32" fn GetSystemMetricsForDpi( nIndex: win.INT, dpi: win.UINT ) callconv(WINAPI) win.INT; pub extern "user32" fn GetDpiForWindow( hWnd: win.HWND, ) callconv(WINAPI) win.UINT; pub const SWP_NOCOPYBITS = 0x0100; pub extern "user32" fn SetWindowPos( hWnd: win.HWND, hWndInsertAfter: ?win.HWND, X: win.INT, Y: win.INT, cx: win.INT, cy: win.INT, uFlags: win.UINT, ) callconv(WINAPI) win.BOOL; pub extern "user32" fn PostMessageW( hWnd: ?win.HWND, Msg: win.UINT, wParam: win.WPARAM, lParam: win.LPARAM ) callconv(WINAPI) win.BOOL; pub extern "user32" fn IsIconic( hWnd: win.HWND, ) callconv(WINAPI) win.BOOL; pub extern "gdi32" fn DescribePixelFormat( hDC: win.HDC, iPixelFormat: win.INT, nBytes: win.UINT, ppfd: *PIXELFORMATDESCRIPTOR, ) callconv(WINAPI) win.INT; pub fn ToWinObj(comptime T: type, obj: anytype) T { return @as(T, @ptrCast(obj.*)); } pub const HGDIOBJ = *opaque{}; pub const HPALETTE = *opaque{}; pub extern "gdi32" fn DeleteObject( ho: HGDIOBJ ) callconv(WINAPI) win.BOOL; pub extern "gdi32" fn UnrealizeObject( ho: HGDIOBJ ) callconv(WINAPI) win.BOOL; pub extern "gdi32" fn RealizePalette( hdc: win.HDC ) callconv(WINAPI) win.UINT; pub extern "gdi32" fn SelectPalette( hdc: win.HDC, hPal: HPALETTE, bForceBkgd: win.BOOL ) callconv(WINAPI) HPALETTE; const PALETTEENTRY = struct { peRed: win.BYTE, peGreen: win.BYTE, peBlue: win.BYTE, peFlags: win.BYTE }; const LOGPALETTE = struct { palVersion: win.WORD, palNumEntries : win.WORD, palPalEntry: [4]PALETTEENTRY }; extern "gdi32" fn CreatePalette( plpal: *LOGPALETTE ) callconv(WINAPI) ?HPALETTE; extern "user32" fn ShowWindow( hWnd: win.HWND, nCmdShow: win.INT ) callconv(WINAPI) void; extern "user32" fn UpdateWindow( hWnd: win.HWND ) callconv(WINAPI) win.BOOL; const MSG = extern struct { hWnd: ?win.HWND, message: win.UINT, wParam: win.WPARAM, lParam: win.LPARAM, time: win.DWORD, pt: win.POINT, lPrivate: win.DWORD, }; extern "user32" fn PeekMessageW( lpMsg: *MSG, hWnd: ?win.HWND, wMsgFilterMin: win.UINT, wMsgFilterMax: win.UINT, wRemoveMsg: win.UINT ) callconv(WINAPI) win.BOOL; extern "user32" fn TranslateMessage( lpMsg: *const MSG ) callconv(WINAPI) win.BOOL; extern "user32" fn DispatchMessageW( lpMsg: *const MSG ) callconv(WINAPI) win.LRESULT; extern "user32" fn UnregisterClassW( lpClassName: [*:0]const u16, hInstance: win.HINSTANCE ) callconv(WINAPI) win.BOOL; extern "user32" fn DestroyWindow( hWnd: win.HWND ) callconv(WINAPI) win.BOOL; extern "user32" fn GetDC( hWnd: ?win.HWND ) callconv(WINAPI) ?win.HDC; extern "user32" fn ReleaseDC( hWnd: ?win.HWND, hDC: win.HDC ) callconv(WINAPI) win.INT; pub const PIXELFORMATDESCRIPTOR = extern struct { nSize: win.WORD = @sizeOf(PIXELFORMATDESCRIPTOR), nVersion: win.WORD, dwFlags: win.DWORD, iPixelType: win.BYTE, cColorBits: win.BYTE, cRedBits: win.BYTE, cRedShift: win.BYTE, cGreenBits: win.BYTE, cGreenShift: win.BYTE, cBlueBits: win.BYTE, cBlueShift: win.BYTE, cAlphaBits: win.BYTE, cAlphaShift: win.BYTE, cAccumBits: win.BYTE, cAccumRedBits: win.BYTE, cAccumGreenBits: win.BYTE, cAccumBlueBits: win.BYTE, cAccumAlphaBits: win.BYTE, cDepthBits: win.BYTE, cStencilBits: win.BYTE, cAuxBuffers: win.BYTE, iLayerType: win.BYTE, bReserved: win.BYTE, dwLayerMask: win.DWORD, dwVisibleMask: win.DWORD, dwDamageMask: win.DWORD, }; pub extern "gdi32" fn SetPixelFormat( hdc: ?win.HDC, format: win.INT, ppfd: ?*const PIXELFORMATDESCRIPTOR, ) callconv(WINAPI) bool; pub extern "gdi32" fn ChoosePixelFormat( hdc: ?win.HDC, ppfd: ?*const PIXELFORMATDESCRIPTOR, ) callconv(WINAPI) win.INT; pub extern "gdi32" fn SwapBuffers(hdc: ?win.HDC) callconv(WINAPI) bool; pub extern "gdi32" fn wglCreateContext(hdc: ?win.HDC) callconv(WINAPI) ?win.HGLRC; pub extern "gdi32" fn wglMakeCurrent(hdc: ?win.HDC, hglrc: ?win.HGLRC) callconv(WINAPI) bool; pub extern "user32" fn PostQuitMessage(nExitCode: i32) callconv(WINAPI) void; pub extern "user32" fn DefWindowProcW(hWnd: win.HWND, Msg: win.UINT, wParam: win.WPARAM, lParam: win.LPARAM) callconv(WINAPI) win.LRESULT;
0
repos/zig_workbench
repos/zig_workbench/BaseOpenGL/BaseOpenGL.rc
#include "windows.h" IDI_ICON1 ICON "BaseOpenGL.ico" 1 VERSIONINFO FILEVERSION 1,0,0,0 PRODUCTVERSION 1,0,0,0 FILEFLAGSMASK 0x3fL FILEFLAGS 0x1L FILEOS 0x4L FILETYPE 0x1L FILESUBTYPE 0x0L BEGIN BLOCK "StringFileInfo" BEGIN BLOCK "040904e4" BEGIN VALUE "CompanyName", "BaseOpenGL" VALUE "FileDescription", "BaseOpenGL" VALUE "FileVersion", "1.0.0.0" VALUE "InternalName", "BaseOpenGL.exe" VALUE "LegalCopyright", "Copyleft(c) Created by DarknessFX, http://dfx.lv/ , @DrkFX." VALUE "OriginalFilename", "BaseOpenGL.exe" VALUE "ProductName", "BaseOpenGL" VALUE "ProductVersion", "1.0.0.0" END END BLOCK "VarFileInfo" BEGIN VALUE "Translation", 0x409, 1252 END END
0
repos/zig_workbench
repos/zig_workbench/BaseOpenGL/main_minimal.zig
// Port from https://www.opengl.org/archives/resources/code/samples/win32_tutorial/minimal.c // An example of the minimal Win32 & OpenGL program. It only works in // 16 bit color modes or higher (since it doesn't create a // palette). const std = @import("std"); const win = struct { usingnamespace std.os.windows; usingnamespace std.os.windows.kernel32; }; const WINAPI = win.WINAPI; const L = std.unicode.utf8ToUtf16LeStringLiteral; const gl = @cImport({ @cInclude("lib/opengl/gl.h"); @cInclude("lib/opengl/glu.h"); }); var g_width: i32 = 1280; var g_height: i32 = 720; var wnd: win.HWND = undefined; const wnd_title = L("BaseOpenGL"); const wnd_classname = wnd_title ++ L("_class"); var wnd_size: win.RECT = .{ .left=0, .top=0, .right=1280, .bottom=720 }; var wnd_dc: win.HDC = undefined; var wnd_dpi: win.UINT = 96; var gl_HWND: gl.HWND = undefined; var gl_HDC : gl.HDC = undefined; var gl_RC : gl.HGLRC = undefined; pub export fn WinMain(hInstance: win.HINSTANCE, hPrevInstance: ?win.HINSTANCE, pCmdLine: ?win.LPWSTR, nCmdShow: win.INT) callconv(WINAPI) win.INT { _ = hPrevInstance; _ = pCmdLine; wnd = CreateWindowOpenGL(hInstance, 0, 0, g_width, g_height, gl.PFD_TYPE_RGBA, 0).?; defer _ = gl.wglMakeCurrent(null, null); defer _ = ReleaseDC(wnd, wnd_dc); defer _ = gl.wglDeleteContext(gl_RC); defer _ = DestroyWindow(wnd); defer _ = UnregisterClassW(wnd_classname, hInstance); @setRuntimeSafety(false); gl_HWND = @as(gl.HWND, @alignCast(@ptrCast(wnd))); @setRuntimeSafety(true); gl_HDC = gl.GetDC(gl_HWND); gl_RC = gl.wglCreateContext(gl_HDC); _ = gl.wglMakeCurrent(gl_HDC, gl_RC); _ = ShowWindow(wnd, nCmdShow); var done: bool = false; var msg: MSG = std.mem.zeroes(MSG); while (!done) { while (PeekMessageW(&msg, null, 0, 0, PM_REMOVE) != 0) { _ = TranslateMessage(&msg); _ = DispatchMessageW(&msg); if (msg.message == WM_QUIT) { done = true; } } if (done) break; } return 0; } fn glDisplay() void { gl.glClear(gl.GL_COLOR_BUFFER_BIT); gl.glBegin(gl.GL_TRIANGLES); gl.glColor3f(1.0, 0.0, 0.0); gl.glVertex2i(0, 1); gl.glColor3f(0.0, 1.0, 0.0); gl.glVertex2i(-1, -1); gl.glColor3f(0.0, 0.0, 1.0); gl.glVertex2i(1, -1); gl.glEnd(); gl.glFlush(); } fn WindowProc( hWnd: win.HWND, uMsg: win.UINT, wParam: win.WPARAM, lParam: win.LPARAM ) callconv(WINAPI) win.LRESULT { switch (uMsg) { WM_DESTROY, WM_CLOSE => { PostQuitMessage(0); return 0; }, WM_PAINT => { glDisplay(); _ = BeginPaint(hWnd, &ps).?; _ = EndPaint(hWnd, &ps); return 0; }, WM_SIZE => { g_width = @as(i32, @intCast(LOWORD(lParam))); g_height = @as(i32, @intCast(HIWORD(lParam))); gl.glViewport(0, 0, @as(gl.GLsizei , g_width), @as(gl.GLsizei , g_height)); _ = PostMessageW(hWnd, WM_PAINT, 0, 0); return 0; }, WM_KEYDOWN, WM_SYSKEYDOWN => { switch (wParam) { VK_ESCAPE => { //SHIFT+ESC = EXIT if (GetAsyncKeyState(VK_LSHIFT) & 0x01 == 1) { PostQuitMessage(0); return 0; } }, else => {} } }, else => _=.{}, } return DefWindowProcW(hWnd, uMsg, wParam, lParam); } fn CreateWindowOpenGL(hInstance: win.HINSTANCE, x: c_int, y: c_int, width: c_int, height: c_int, pxtype: win.BYTE , flags: c_int ) ?win.HWND { const wnd_class: WNDCLASSEXW = .{ .cbSize = @sizeOf(WNDCLASSEXW), .style = CS_OWNDC, .lpfnWndProc = WindowProc, .cbClsExtra = 0, .cbWndExtra = 0, .hInstance = hInstance, .hIcon = null, .hCursor = LoadCursorW(null, IDC_ARROW), .hbrBackground = null, .lpszMenuName = null, .lpszClassName = wnd_classname, .hIconSm = null, }; _ = RegisterClassExW(&wnd_class); wnd = CreateWindowExW( 0, wnd_classname, wnd_title, WS_OVERLAPPEDWINDOW | WS_CLIPSIBLINGS | WS_CLIPCHILDREN, x, y, width, height, null, null, hInstance, null).?; wnd_dc = GetDC(wnd).?; var pfd: PIXELFORMATDESCRIPTOR = std.mem.zeroes(PIXELFORMATDESCRIPTOR); const pfd_size = @sizeOf(PIXELFORMATDESCRIPTOR); pfd.nSize = pfd_size; pfd.nVersion = 1; pfd.dwFlags = @as(u32, @intCast(gl.PFD_DRAW_TO_WINDOW | gl.PFD_SUPPORT_OPENGL | flags)); pfd.iPixelType = pxtype; pfd.cColorBits = 32; const pf = ChoosePixelFormat(wnd_dc, &pfd); if (pf == 0) { return null; } if (SetPixelFormat(wnd_dc, pf, &pfd) == false) { return null; } _ = DescribePixelFormat(wnd_dc, pf, pfd_size, &pfd); _ = ReleaseDC(wnd, wnd_dc); return wnd; } // Fix for libc linking error. pub export fn wWinMain(hInstance: win.HINSTANCE, hPrevInstance: ?win.HINSTANCE, pCmdLine: ?win.LPWSTR, nCmdShow: win.INT) callconv(WINAPI) win.INT { return WinMain(hInstance, hPrevInstance, pCmdLine, nCmdShow); } fn LOWORD(l: win.LONG_PTR) win.UINT { return @as(u32, @intCast(l)) & 0xFFFF; } fn HIWORD(l: win.LONG_PTR) win.UINT { return (@as(u32, @intCast(l)) >> 16) & 0xFFFF; } const VK_ESCAPE = 27; const VK_LSHIFT = 160; const PM_REMOVE = 0x0001; const WM_QUIT = 0x0012; const IDC_ARROW: win.LONG = 32512; const CW_USEDEFAULT: i32 = @bitCast(@as(u32, 0x80000000)); const CS_DBLCLKS = 0x0008; const CS_OWNDC = 0x0020; const CS_VREDRAW = 0x0001; const CS_HREDRAW = 0x0002; const CS_CLASSDC = 0x0040; const WS_OVERLAPPED = 0x00000000; const WS_POPUP = 0x80000000; const WS_CHILD = 0x40000000; const WS_MINIMIZE = 0x20000000; const WS_VISIBLE = 0x10000000; const WS_DISABLED = 0x08000000; const WS_CLIPSIBLINGS = 0x04000000; const WS_CLIPCHILDREN = 0x02000000; const WS_MAXIMIZE = 0x01000000; const WS_CAPTION = WS_BORDER | WS_DLGFRAME; const WS_BORDER = 0x00800000; const WS_DLGFRAME = 0x00400000; const WS_VSCROLL = 0x00200000; const WS_HSCROLL = 0x00100000; const WS_SYSMENU = 0x00080000; const WS_THICKFRAME = 0x00040000; const WS_GROUP = 0x00020000; const WS_TABSTOP = 0x00010000; const WS_MINIMIZEBOX = 0x00020000; const WS_MAXIMIZEBOX = 0x00010000; const WS_TILED = WS_OVERLAPPED; const WS_ICONIC = WS_MINIMIZE; const WS_SIZEBOX = WS_THICKFRAME; const WS_TILEDWINDOW = WS_OVERLAPPEDWINDOW; const WS_OVERLAPPEDWINDOW = WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_THICKFRAME | WS_MINIMIZEBOX | WS_MAXIMIZEBOX; const WS_POPUPWINDOW = WS_POPUP | WS_BORDER | WS_SYSMENU; const WS_CHILDWINDOW = WS_CHILD; const COLOR_WINDOW = 5; const WM_DESTROY = 0x0002; const WM_CLOSE = 0x0010; const WM_PAINT = 0x000F; const WM_SIZE = 0x0005; const WM_KEYDOWN = 0x0100; const WM_SYSKEYDOWN = 0x0104; const WM_ACTIVATE = 0x0006; const WM_PALETTECHANGED = 0x0311; const WM_QUERYNEWPALETTE = 0x030F; pub const HBRUSH = *opaque{}; var ps: PAINTSTRUCT = undefined; pub const PAINTSTRUCT = extern struct { hdc: win.HDC, fErase: win.BOOL, rcPaint: win.RECT, fRestore: win.BOOL, fIncUpdate: win.BOOL, rgbReserved: [32]win.BYTE }; const WNDCLASSEXW = extern struct { cbSize: win.UINT = @sizeOf(WNDCLASSEXW), style: win.UINT, lpfnWndProc: WNDPROC, cbClsExtra: i32 = 0, cbWndExtra: i32 = 0, hInstance: win.HINSTANCE, hIcon: ?win.HICON, hCursor: ?win.HCURSOR, hbrBackground: ?HBRUSH, lpszMenuName: ?[*:0]const u16, lpszClassName: [*:0]const u16, hIconSm: ?win.HICON, }; const WNDPROC = *const fn ( hwnd: win.HWND, uMsg: win.UINT, wParam: win.WPARAM, lParam: win.LPARAM ) callconv(WINAPI) win.LRESULT; extern "user32" fn RegisterClassExW( *const WNDCLASSEXW ) callconv(WINAPI) win.ATOM; extern "user32" fn CreateWindowExW( dwExStyle: win.DWORD, lpClassName: [*:0]const u16, lpWindowName: [*:0]const u16, dwStyle: win.DWORD, X: i32, Y: i32, nWidth: i32, nHeight: i32, hWindParent: ?win.HWND, hMenu: ?win.HMENU, hInstance: win.HINSTANCE, lpParam: ?win.LPVOID ) callconv(WINAPI) ?win.HWND; pub extern "user32" fn BeginPaint( hWnd: ?win.HWND, lpPaint: ?*PAINTSTRUCT, ) callconv(WINAPI) ?win.HDC; pub extern "user32" fn FillRect( hDC: ?win.HDC, lprc: ?*const win.RECT, hbr: ?HBRUSH ) callconv(WINAPI) win.INT; pub extern "user32" fn EndPaint( hWnd: win.HWND, lpPaint: *const PAINTSTRUCT ) callconv(WINAPI) win.BOOL; pub extern "gdi32" fn TextOutW( hDC: ?win.HDC, x: win.INT, y: win.INT, lpString: win.LPCWSTR, c: win.INT ) callconv(WINAPI) win.BOOL; pub extern "user32" fn GetAsyncKeyState( nKey: c_int ) callconv(WINAPI) win.INT; pub extern "user32" fn LoadCursorW( hInstance: ?win.HINSTANCE, lpCursorName: win.LONG, ) callconv(WINAPI) win.HCURSOR; // _ = win.MessageBoxA(null, "Sample text.", "Title", win.MB_OK); // _ = OutputDebugStringA("\x1b[31mRed\x1b[0m"); pub extern "kernel32" fn OutputDebugStringA( lpOutputString: win.LPCSTR ) callconv(WINAPI) win.INT; pub extern "user32" fn GetWindowRect( hWnd: win.HWND, lpRect: *win.RECT ) callconv(WINAPI) win.INT; pub const SM_CXSCREEN = 0; pub const SM_CYSCREEN = 1; pub extern "user32" fn GetSystemMetricsForDpi( nIndex: win.INT, dpi: win.UINT ) callconv(WINAPI) win.INT; pub extern "user32" fn GetDpiForWindow( hWnd: win.HWND, ) callconv(WINAPI) win.UINT; pub const SWP_NOCOPYBITS = 0x0100; pub extern "user32" fn SetWindowPos( hWnd: win.HWND, hWndInsertAfter: ?win.HWND, X: win.INT, Y: win.INT, cx: win.INT, cy: win.INT, uFlags: win.UINT, ) callconv(WINAPI) win.BOOL; pub extern "user32" fn PostMessageW( hWnd: ?win.HWND, Msg: win.UINT, wParam: win.WPARAM, lParam: win.LPARAM ) callconv(WINAPI) win.BOOL; pub extern "user32" fn IsIconic( hWnd: win.HWND, ) callconv(WINAPI) win.BOOL; pub extern "gdi32" fn DescribePixelFormat( hDC: win.HDC, iPixelFormat: win.INT, nBytes: win.UINT, ppfd: *PIXELFORMATDESCRIPTOR, ) callconv(WINAPI) win.INT; pub fn ToWinObj(comptime T: type, obj: anytype) T { return @as(T, @ptrCast(obj.*)); } pub const HGDIOBJ = *opaque{}; pub const HPALETTE = *opaque{}; pub extern "gdi32" fn DeleteObject( ho: HGDIOBJ ) callconv(WINAPI) win.BOOL; pub extern "gdi32" fn UnrealizeObject( ho: HGDIOBJ ) callconv(WINAPI) win.BOOL; pub extern "gdi32" fn RealizePalette( hdc: win.HDC ) callconv(WINAPI) win.UINT; pub extern "gdi32" fn SelectPalette( hdc: win.HDC, hPal: HPALETTE, bForceBkgd: win.BOOL ) callconv(WINAPI) HPALETTE; const PALETTEENTRY = struct { peRed: win.BYTE, peGreen: win.BYTE, peBlue: win.BYTE, peFlags: win.BYTE }; const LOGPALETTE = struct { palVersion: win.WORD, palNumEntries : win.WORD, palPalEntry: [4]PALETTEENTRY }; extern "gdi32" fn CreatePalette( plpal: *LOGPALETTE ) callconv(WINAPI) ?HPALETTE; extern "user32" fn ShowWindow( hWnd: win.HWND, nCmdShow: win.INT ) callconv(WINAPI) void; extern "user32" fn UpdateWindow( hWnd: win.HWND ) callconv(WINAPI) win.BOOL; const MSG = extern struct { hWnd: ?win.HWND, message: win.UINT, wParam: win.WPARAM, lParam: win.LPARAM, time: win.DWORD, pt: win.POINT, lPrivate: win.DWORD, }; extern "user32" fn PeekMessageW( lpMsg: *MSG, hWnd: ?win.HWND, wMsgFilterMin: win.UINT, wMsgFilterMax: win.UINT, wRemoveMsg: win.UINT ) callconv(WINAPI) win.BOOL; extern "user32" fn TranslateMessage( lpMsg: *const MSG ) callconv(WINAPI) win.BOOL; extern "user32" fn DispatchMessageW( lpMsg: *const MSG ) callconv(WINAPI) win.LRESULT; extern "user32" fn UnregisterClassW( lpClassName: [*:0]const u16, hInstance: win.HINSTANCE ) callconv(WINAPI) win.BOOL; extern "user32" fn DestroyWindow( hWnd: win.HWND ) callconv(WINAPI) win.BOOL; extern "user32" fn GetDC( hWnd: ?win.HWND ) callconv(WINAPI) ?win.HDC; extern "user32" fn ReleaseDC( hWnd: ?win.HWND, hDC: win.HDC ) callconv(WINAPI) win.INT; pub const PIXELFORMATDESCRIPTOR = extern struct { nSize: win.WORD = @sizeOf(PIXELFORMATDESCRIPTOR), nVersion: win.WORD, dwFlags: win.DWORD, iPixelType: win.BYTE, cColorBits: win.BYTE, cRedBits: win.BYTE, cRedShift: win.BYTE, cGreenBits: win.BYTE, cGreenShift: win.BYTE, cBlueBits: win.BYTE, cBlueShift: win.BYTE, cAlphaBits: win.BYTE, cAlphaShift: win.BYTE, cAccumBits: win.BYTE, cAccumRedBits: win.BYTE, cAccumGreenBits: win.BYTE, cAccumBlueBits: win.BYTE, cAccumAlphaBits: win.BYTE, cDepthBits: win.BYTE, cStencilBits: win.BYTE, cAuxBuffers: win.BYTE, iLayerType: win.BYTE, bReserved: win.BYTE, dwLayerMask: win.DWORD, dwVisibleMask: win.DWORD, dwDamageMask: win.DWORD, }; pub extern "gdi32" fn SetPixelFormat( hdc: ?win.HDC, format: win.INT, ppfd: ?*const PIXELFORMATDESCRIPTOR, ) callconv(WINAPI) bool; pub extern "gdi32" fn ChoosePixelFormat( hdc: ?win.HDC, ppfd: ?*const PIXELFORMATDESCRIPTOR, ) callconv(WINAPI) win.INT; pub extern "gdi32" fn SwapBuffers(hdc: ?win.HDC) callconv(WINAPI) bool; pub extern "gdi32" fn wglCreateContext(hdc: ?win.HDC) callconv(WINAPI) ?win.HGLRC; pub extern "gdi32" fn wglMakeCurrent(hdc: ?win.HDC, hglrc: ?win.HGLRC) callconv(WINAPI) bool; pub extern "user32" fn PostQuitMessage(nExitCode: i32) callconv(WINAPI) void; pub extern "user32" fn DefWindowProcW(hWnd: win.HWND, Msg: win.UINT, wParam: win.WPARAM, lParam: win.LPARAM) callconv(WINAPI) win.LRESULT;
0
repos/zig_workbench
repos/zig_workbench/BaseOpenGL/build.zig
const std = @import("std"); pub fn build(b: *std.Build) void { //Build const target = b.standardTargetOptions(.{}); const optimize = b.standardOptimizeOption(.{}); const projectname = "BaseOpenGL"; const rootfile = "main.zig"; const exe = b.addExecutable(.{ .name = projectname, .root_source_file = b.path(rootfile), .target = target, .optimize = optimize, }); exe.addWin32ResourceFile(.{ .file = b.path(projectname ++ ".rc"), .flags = &.{"/c65001"}, // UTF-8 codepage }); exe.linkSystemLibrary("OpenGL32"); exe.linkLibC(); switch (optimize) { .Debug => b.exe_dir = "bin/Debug", .ReleaseSafe => b.exe_dir = "bin/ReleaseSafe", .ReleaseFast => b.exe_dir = "bin/ReleaseFast", .ReleaseSmall => b.exe_dir = "bin/ReleaseSmall", //else => b.exe_dir = "bin/Else", } b.installArtifact(exe); //Run const run_cmd = b.addRunArtifact(exe); run_cmd.step.dependOn(b.getInstallStep()); if (b.args) |args| { run_cmd.addArgs(args); } const run_step = b.step("run", "Run the app"); run_step.dependOn(&run_cmd.step); //Tests const unit_tests = b.addTest(.{ .root_source_file = b.path(rootfile), .target = target, .optimize = optimize, }); const run_unit_tests = b.addRunArtifact(unit_tests); const test_step = b.step("test", "Run unit tests"); test_step.dependOn(&run_unit_tests.step); }
0
repos/zig_workbench/BaseOpenGL/lib
repos/zig_workbench/BaseOpenGL/lib/opengl/gl.h
/** * This file has no copyright assigned and is placed in the Public Domain. * This file is part of the mingw-w64 runtime package. * No warranty is given; refer to the file DISCLAIMER.PD within this package. */ #ifndef __gl_h_ #ifndef __GL_H__ #define __gl_h_ #define __GL_H__ #if !(defined(WINGDIAPI) && defined(APIENTRY)) #include <windows.h> #else #include <stddef.h> #endif #ifdef __cplusplus extern "C" { #endif typedef unsigned int GLenum; typedef unsigned char GLboolean; typedef unsigned int GLbitfield; typedef signed char GLbyte; typedef short GLshort; typedef int GLint; typedef int GLsizei; typedef unsigned char GLubyte; typedef unsigned short GLushort; typedef unsigned int GLuint; typedef float GLfloat; typedef float GLclampf; typedef double GLdouble; typedef double GLclampd; typedef void GLvoid; #define GL_VERSION_1_1 1 #define GL_ACCUM 0x0100 #define GL_LOAD 0x0101 #define GL_RETURN 0x0102 #define GL_MULT 0x0103 #define GL_ADD 0x0104 #define GL_NEVER 0x0200 #define GL_LESS 0x0201 #define GL_EQUAL 0x0202 #define GL_LEQUAL 0x0203 #define GL_GREATER 0x0204 #define GL_NOTEQUAL 0x0205 #define GL_GEQUAL 0x0206 #define GL_ALWAYS 0x0207 #define GL_CURRENT_BIT 0x00000001 #define GL_POINT_BIT 0x00000002 #define GL_LINE_BIT 0x00000004 #define GL_POLYGON_BIT 0x00000008 #define GL_POLYGON_STIPPLE_BIT 0x00000010 #define GL_PIXEL_MODE_BIT 0x00000020 #define GL_LIGHTING_BIT 0x00000040 #define GL_FOG_BIT 0x00000080 #define GL_DEPTH_BUFFER_BIT 0x00000100 #define GL_ACCUM_BUFFER_BIT 0x00000200 #define GL_STENCIL_BUFFER_BIT 0x00000400 #define GL_VIEWPORT_BIT 0x00000800 #define GL_TRANSFORM_BIT 0x00001000 #define GL_ENABLE_BIT 0x00002000 #define GL_COLOR_BUFFER_BIT 0x00004000 #define GL_HINT_BIT 0x00008000 #define GL_EVAL_BIT 0x00010000 #define GL_LIST_BIT 0x00020000 #define GL_TEXTURE_BIT 0x00040000 #define GL_SCISSOR_BIT 0x00080000 #define GL_ALL_ATTRIB_BITS 0x000fffff #define GL_POINTS 0x0000 #define GL_LINES 0x0001 #define GL_LINE_LOOP 0x0002 #define GL_LINE_STRIP 0x0003 #define GL_TRIANGLES 0x0004 #define GL_TRIANGLE_STRIP 0x0005 #define GL_TRIANGLE_FAN 0x0006 #define GL_QUADS 0x0007 #define GL_QUAD_STRIP 0x0008 #define GL_POLYGON 0x0009 #define GL_ZERO 0 #define GL_ONE 1 #define GL_SRC_COLOR 0x0300 #define GL_ONE_MINUS_SRC_COLOR 0x0301 #define GL_SRC_ALPHA 0x0302 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 #define GL_DST_ALPHA 0x0304 #define GL_ONE_MINUS_DST_ALPHA 0x0305 #define GL_DST_COLOR 0x0306 #define GL_ONE_MINUS_DST_COLOR 0x0307 #define GL_SRC_ALPHA_SATURATE 0x0308 #define GL_TRUE 1 #define GL_FALSE 0 #define GL_CLIP_PLANE0 0x3000 #define GL_CLIP_PLANE1 0x3001 #define GL_CLIP_PLANE2 0x3002 #define GL_CLIP_PLANE3 0x3003 #define GL_CLIP_PLANE4 0x3004 #define GL_CLIP_PLANE5 0x3005 #define GL_BYTE 0x1400 #define GL_UNSIGNED_BYTE 0x1401 #define GL_SHORT 0x1402 #define GL_UNSIGNED_SHORT 0x1403 #define GL_INT 0x1404 #define GL_UNSIGNED_INT 0x1405 #define GL_FLOAT 0x1406 #define GL_2_BYTES 0x1407 #define GL_3_BYTES 0x1408 #define GL_4_BYTES 0x1409 #define GL_DOUBLE 0x140A #define GL_NONE 0 #define GL_FRONT_LEFT 0x0400 #define GL_FRONT_RIGHT 0x0401 #define GL_BACK_LEFT 0x0402 #define GL_BACK_RIGHT 0x0403 #define GL_FRONT 0x0404 #define GL_BACK 0x0405 #define GL_LEFT 0x0406 #define GL_RIGHT 0x0407 #define GL_FRONT_AND_BACK 0x0408 #define GL_AUX0 0x0409 #define GL_AUX1 0x040A #define GL_AUX2 0x040B #define GL_AUX3 0x040C #define GL_NO_ERROR 0 #define GL_INVALID_ENUM 0x0500 #define GL_INVALID_VALUE 0x0501 #define GL_INVALID_OPERATION 0x0502 #define GL_STACK_OVERFLOW 0x0503 #define GL_STACK_UNDERFLOW 0x0504 #define GL_OUT_OF_MEMORY 0x0505 #define GL_2D 0x0600 #define GL_3D 0x0601 #define GL_3D_COLOR 0x0602 #define GL_3D_COLOR_TEXTURE 0x0603 #define GL_4D_COLOR_TEXTURE 0x0604 #define GL_PASS_THROUGH_TOKEN 0x0700 #define GL_POINT_TOKEN 0x0701 #define GL_LINE_TOKEN 0x0702 #define GL_POLYGON_TOKEN 0x0703 #define GL_BITMAP_TOKEN 0x0704 #define GL_DRAW_PIXEL_TOKEN 0x0705 #define GL_COPY_PIXEL_TOKEN 0x0706 #define GL_LINE_RESET_TOKEN 0x0707 #define GL_EXP 0x0800 #define GL_EXP2 0x0801 #define GL_CW 0x0900 #define GL_CCW 0x0901 #define GL_COEFF 0x0A00 #define GL_ORDER 0x0A01 #define GL_DOMAIN 0x0A02 #define GL_CURRENT_COLOR 0x0B00 #define GL_CURRENT_INDEX 0x0B01 #define GL_CURRENT_NORMAL 0x0B02 #define GL_CURRENT_TEXTURE_COORDS 0x0B03 #define GL_CURRENT_RASTER_COLOR 0x0B04 #define GL_CURRENT_RASTER_INDEX 0x0B05 #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 #define GL_CURRENT_RASTER_POSITION 0x0B07 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 #define GL_CURRENT_RASTER_DISTANCE 0x0B09 #define GL_POINT_SMOOTH 0x0B10 #define GL_POINT_SIZE 0x0B11 #define GL_POINT_SIZE_RANGE 0x0B12 #define GL_POINT_SIZE_GRANULARITY 0x0B13 #define GL_LINE_SMOOTH 0x0B20 #define GL_LINE_WIDTH 0x0B21 #define GL_LINE_WIDTH_RANGE 0x0B22 #define GL_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_LINE_STIPPLE 0x0B24 #define GL_LINE_STIPPLE_PATTERN 0x0B25 #define GL_LINE_STIPPLE_REPEAT 0x0B26 #define GL_LIST_MODE 0x0B30 #define GL_MAX_LIST_NESTING 0x0B31 #define GL_LIST_BASE 0x0B32 #define GL_LIST_INDEX 0x0B33 #define GL_POLYGON_MODE 0x0B40 #define GL_POLYGON_SMOOTH 0x0B41 #define GL_POLYGON_STIPPLE 0x0B42 #define GL_EDGE_FLAG 0x0B43 #define GL_CULL_FACE 0x0B44 #define GL_CULL_FACE_MODE 0x0B45 #define GL_FRONT_FACE 0x0B46 #define GL_LIGHTING 0x0B50 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 #define GL_LIGHT_MODEL_AMBIENT 0x0B53 #define GL_SHADE_MODEL 0x0B54 #define GL_COLOR_MATERIAL_FACE 0x0B55 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56 #define GL_COLOR_MATERIAL 0x0B57 #define GL_FOG 0x0B60 #define GL_FOG_INDEX 0x0B61 #define GL_FOG_DENSITY 0x0B62 #define GL_FOG_START 0x0B63 #define GL_FOG_END 0x0B64 #define GL_FOG_MODE 0x0B65 #define GL_FOG_COLOR 0x0B66 #define GL_DEPTH_RANGE 0x0B70 #define GL_DEPTH_TEST 0x0B71 #define GL_DEPTH_WRITEMASK 0x0B72 #define GL_DEPTH_CLEAR_VALUE 0x0B73 #define GL_DEPTH_FUNC 0x0B74 #define GL_ACCUM_CLEAR_VALUE 0x0B80 #define GL_STENCIL_TEST 0x0B90 #define GL_STENCIL_CLEAR_VALUE 0x0B91 #define GL_STENCIL_FUNC 0x0B92 #define GL_STENCIL_VALUE_MASK 0x0B93 #define GL_STENCIL_FAIL 0x0B94 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 #define GL_STENCIL_REF 0x0B97 #define GL_STENCIL_WRITEMASK 0x0B98 #define GL_MATRIX_MODE 0x0BA0 #define GL_NORMALIZE 0x0BA1 #define GL_VIEWPORT 0x0BA2 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3 #define GL_PROJECTION_STACK_DEPTH 0x0BA4 #define GL_TEXTURE_STACK_DEPTH 0x0BA5 #define GL_MODELVIEW_MATRIX 0x0BA6 #define GL_PROJECTION_MATRIX 0x0BA7 #define GL_TEXTURE_MATRIX 0x0BA8 #define GL_ATTRIB_STACK_DEPTH 0x0BB0 #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 #define GL_ALPHA_TEST 0x0BC0 #define GL_ALPHA_TEST_FUNC 0x0BC1 #define GL_ALPHA_TEST_REF 0x0BC2 #define GL_DITHER 0x0BD0 #define GL_BLEND_DST 0x0BE0 #define GL_BLEND_SRC 0x0BE1 #define GL_BLEND 0x0BE2 #define GL_LOGIC_OP_MODE 0x0BF0 #define GL_INDEX_LOGIC_OP 0x0BF1 #define GL_COLOR_LOGIC_OP 0x0BF2 #define GL_AUX_BUFFERS 0x0C00 #define GL_DRAW_BUFFER 0x0C01 #define GL_READ_BUFFER 0x0C02 #define GL_SCISSOR_BOX 0x0C10 #define GL_SCISSOR_TEST 0x0C11 #define GL_INDEX_CLEAR_VALUE 0x0C20 #define GL_INDEX_WRITEMASK 0x0C21 #define GL_COLOR_CLEAR_VALUE 0x0C22 #define GL_COLOR_WRITEMASK 0x0C23 #define GL_INDEX_MODE 0x0C30 #define GL_RGBA_MODE 0x0C31 #define GL_DOUBLEBUFFER 0x0C32 #define GL_STEREO 0x0C33 #define GL_RENDER_MODE 0x0C40 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 #define GL_POINT_SMOOTH_HINT 0x0C51 #define GL_LINE_SMOOTH_HINT 0x0C52 #define GL_POLYGON_SMOOTH_HINT 0x0C53 #define GL_FOG_HINT 0x0C54 #define GL_TEXTURE_GEN_S 0x0C60 #define GL_TEXTURE_GEN_T 0x0C61 #define GL_TEXTURE_GEN_R 0x0C62 #define GL_TEXTURE_GEN_Q 0x0C63 #define GL_PIXEL_MAP_I_TO_I 0x0C70 #define GL_PIXEL_MAP_S_TO_S 0x0C71 #define GL_PIXEL_MAP_I_TO_R 0x0C72 #define GL_PIXEL_MAP_I_TO_G 0x0C73 #define GL_PIXEL_MAP_I_TO_B 0x0C74 #define GL_PIXEL_MAP_I_TO_A 0x0C75 #define GL_PIXEL_MAP_R_TO_R 0x0C76 #define GL_PIXEL_MAP_G_TO_G 0x0C77 #define GL_PIXEL_MAP_B_TO_B 0x0C78 #define GL_PIXEL_MAP_A_TO_A 0x0C79 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 #define GL_UNPACK_SWAP_BYTES 0x0CF0 #define GL_UNPACK_LSB_FIRST 0x0CF1 #define GL_UNPACK_ROW_LENGTH 0x0CF2 #define GL_UNPACK_SKIP_ROWS 0x0CF3 #define GL_UNPACK_SKIP_PIXELS 0x0CF4 #define GL_UNPACK_ALIGNMENT 0x0CF5 #define GL_PACK_SWAP_BYTES 0x0D00 #define GL_PACK_LSB_FIRST 0x0D01 #define GL_PACK_ROW_LENGTH 0x0D02 #define GL_PACK_SKIP_ROWS 0x0D03 #define GL_PACK_SKIP_PIXELS 0x0D04 #define GL_PACK_ALIGNMENT 0x0D05 #define GL_MAP_COLOR 0x0D10 #define GL_MAP_STENCIL 0x0D11 #define GL_INDEX_SHIFT 0x0D12 #define GL_INDEX_OFFSET 0x0D13 #define GL_RED_SCALE 0x0D14 #define GL_RED_BIAS 0x0D15 #define GL_ZOOM_X 0x0D16 #define GL_ZOOM_Y 0x0D17 #define GL_GREEN_SCALE 0x0D18 #define GL_GREEN_BIAS 0x0D19 #define GL_BLUE_SCALE 0x0D1A #define GL_BLUE_BIAS 0x0D1B #define GL_ALPHA_SCALE 0x0D1C #define GL_ALPHA_BIAS 0x0D1D #define GL_DEPTH_SCALE 0x0D1E #define GL_DEPTH_BIAS 0x0D1F #define GL_MAX_EVAL_ORDER 0x0D30 #define GL_MAX_LIGHTS 0x0D31 #define GL_MAX_CLIP_PLANES 0x0D32 #define GL_MAX_TEXTURE_SIZE 0x0D33 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34 #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 #define GL_MAX_NAME_STACK_DEPTH 0x0D37 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 #define GL_MAX_VIEWPORT_DIMS 0x0D3A #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B #define GL_SUBPIXEL_BITS 0x0D50 #define GL_INDEX_BITS 0x0D51 #define GL_RED_BITS 0x0D52 #define GL_GREEN_BITS 0x0D53 #define GL_BLUE_BITS 0x0D54 #define GL_ALPHA_BITS 0x0D55 #define GL_DEPTH_BITS 0x0D56 #define GL_STENCIL_BITS 0x0D57 #define GL_ACCUM_RED_BITS 0x0D58 #define GL_ACCUM_GREEN_BITS 0x0D59 #define GL_ACCUM_BLUE_BITS 0x0D5A #define GL_ACCUM_ALPHA_BITS 0x0D5B #define GL_NAME_STACK_DEPTH 0x0D70 #define GL_AUTO_NORMAL 0x0D80 #define GL_MAP1_COLOR_4 0x0D90 #define GL_MAP1_INDEX 0x0D91 #define GL_MAP1_NORMAL 0x0D92 #define GL_MAP1_TEXTURE_COORD_1 0x0D93 #define GL_MAP1_TEXTURE_COORD_2 0x0D94 #define GL_MAP1_TEXTURE_COORD_3 0x0D95 #define GL_MAP1_TEXTURE_COORD_4 0x0D96 #define GL_MAP1_VERTEX_3 0x0D97 #define GL_MAP1_VERTEX_4 0x0D98 #define GL_MAP2_COLOR_4 0x0DB0 #define GL_MAP2_INDEX 0x0DB1 #define GL_MAP2_NORMAL 0x0DB2 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 #define GL_MAP2_VERTEX_3 0x0DB7 #define GL_MAP2_VERTEX_4 0x0DB8 #define GL_MAP1_GRID_DOMAIN 0x0DD0 #define GL_MAP1_GRID_SEGMENTS 0x0DD1 #define GL_MAP2_GRID_DOMAIN 0x0DD2 #define GL_MAP2_GRID_SEGMENTS 0x0DD3 #define GL_TEXTURE_1D 0x0DE0 #define GL_TEXTURE_2D 0x0DE1 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 #define GL_SELECTION_BUFFER_POINTER 0x0DF3 #define GL_SELECTION_BUFFER_SIZE 0x0DF4 #define GL_TEXTURE_WIDTH 0x1000 #define GL_TEXTURE_HEIGHT 0x1001 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 #define GL_TEXTURE_BORDER_COLOR 0x1004 #define GL_TEXTURE_BORDER 0x1005 #define GL_DONT_CARE 0x1100 #define GL_FASTEST 0x1101 #define GL_NICEST 0x1102 #define GL_LIGHT0 0x4000 #define GL_LIGHT1 0x4001 #define GL_LIGHT2 0x4002 #define GL_LIGHT3 0x4003 #define GL_LIGHT4 0x4004 #define GL_LIGHT5 0x4005 #define GL_LIGHT6 0x4006 #define GL_LIGHT7 0x4007 #define GL_AMBIENT 0x1200 #define GL_DIFFUSE 0x1201 #define GL_SPECULAR 0x1202 #define GL_POSITION 0x1203 #define GL_SPOT_DIRECTION 0x1204 #define GL_SPOT_EXPONENT 0x1205 #define GL_SPOT_CUTOFF 0x1206 #define GL_CONSTANT_ATTENUATION 0x1207 #define GL_LINEAR_ATTENUATION 0x1208 #define GL_QUADRATIC_ATTENUATION 0x1209 #define GL_COMPILE 0x1300 #define GL_COMPILE_AND_EXECUTE 0x1301 #define GL_CLEAR 0x1500 #define GL_AND 0x1501 #define GL_AND_REVERSE 0x1502 #define GL_COPY 0x1503 #define GL_AND_INVERTED 0x1504 #define GL_NOOP 0x1505 #define GL_XOR 0x1506 #define GL_OR 0x1507 #define GL_NOR 0x1508 #define GL_EQUIV 0x1509 #define GL_INVERT 0x150A #define GL_OR_REVERSE 0x150B #define GL_COPY_INVERTED 0x150C #define GL_OR_INVERTED 0x150D #define GL_NAND 0x150E #define GL_SET 0x150F #define GL_EMISSION 0x1600 #define GL_SHININESS 0x1601 #define GL_AMBIENT_AND_DIFFUSE 0x1602 #define GL_COLOR_INDEXES 0x1603 #define GL_MODELVIEW 0x1700 #define GL_PROJECTION 0x1701 #define GL_TEXTURE 0x1702 #define GL_COLOR 0x1800 #define GL_DEPTH 0x1801 #define GL_STENCIL 0x1802 #define GL_COLOR_INDEX 0x1900 #define GL_STENCIL_INDEX 0x1901 #define GL_DEPTH_COMPONENT 0x1902 #define GL_RED 0x1903 #define GL_GREEN 0x1904 #define GL_BLUE 0x1905 #define GL_ALPHA 0x1906 #define GL_RGB 0x1907 #define GL_RGBA 0x1908 #define GL_LUMINANCE 0x1909 #define GL_LUMINANCE_ALPHA 0x190A #define GL_BITMAP 0x1A00 #define GL_POINT 0x1B00 #define GL_LINE 0x1B01 #define GL_FILL 0x1B02 #define GL_RENDER 0x1C00 #define GL_FEEDBACK 0x1C01 #define GL_SELECT 0x1C02 #define GL_FLAT 0x1D00 #define GL_SMOOTH 0x1D01 #define GL_KEEP 0x1E00 #define GL_REPLACE 0x1E01 #define GL_INCR 0x1E02 #define GL_DECR 0x1E03 #define GL_VENDOR 0x1F00 #define GL_RENDERER 0x1F01 #define GL_VERSION 0x1F02 #define GL_EXTENSIONS 0x1F03 #define GL_S 0x2000 #define GL_T 0x2001 #define GL_R 0x2002 #define GL_Q 0x2003 #define GL_MODULATE 0x2100 #define GL_DECAL 0x2101 #define GL_TEXTURE_ENV_MODE 0x2200 #define GL_TEXTURE_ENV_COLOR 0x2201 #define GL_TEXTURE_ENV 0x2300 #define GL_EYE_LINEAR 0x2400 #define GL_OBJECT_LINEAR 0x2401 #define GL_SPHERE_MAP 0x2402 #define GL_TEXTURE_GEN_MODE 0x2500 #define GL_OBJECT_PLANE 0x2501 #define GL_EYE_PLANE 0x2502 #define GL_NEAREST 0x2600 #define GL_LINEAR 0x2601 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 #define GL_TEXTURE_MAG_FILTER 0x2800 #define GL_TEXTURE_MIN_FILTER 0x2801 #define GL_TEXTURE_WRAP_S 0x2802 #define GL_TEXTURE_WRAP_T 0x2803 #define GL_CLAMP 0x2900 #define GL_REPEAT 0x2901 #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 #define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff #define GL_POLYGON_OFFSET_FACTOR 0x8038 #define GL_POLYGON_OFFSET_UNITS 0x2A00 #define GL_POLYGON_OFFSET_POINT 0x2A01 #define GL_POLYGON_OFFSET_LINE 0x2A02 #define GL_POLYGON_OFFSET_FILL 0x8037 #define GL_ALPHA4 0x803B #define GL_ALPHA8 0x803C #define GL_ALPHA12 0x803D #define GL_ALPHA16 0x803E #define GL_LUMINANCE4 0x803F #define GL_LUMINANCE8 0x8040 #define GL_LUMINANCE12 0x8041 #define GL_LUMINANCE16 0x8042 #define GL_LUMINANCE4_ALPHA4 0x8043 #define GL_LUMINANCE6_ALPHA2 0x8044 #define GL_LUMINANCE8_ALPHA8 0x8045 #define GL_LUMINANCE12_ALPHA4 0x8046 #define GL_LUMINANCE12_ALPHA12 0x8047 #define GL_LUMINANCE16_ALPHA16 0x8048 #define GL_INTENSITY 0x8049 #define GL_INTENSITY4 0x804A #define GL_INTENSITY8 0x804B #define GL_INTENSITY12 0x804C #define GL_INTENSITY16 0x804D #define GL_R3_G3_B2 0x2A10 #define GL_RGB4 0x804F #define GL_RGB5 0x8050 #define GL_RGB8 0x8051 #define GL_RGB10 0x8052 #define GL_RGB12 0x8053 #define GL_RGB16 0x8054 #define GL_RGBA2 0x8055 #define GL_RGBA4 0x8056 #define GL_RGB5_A1 0x8057 #define GL_RGBA8 0x8058 #define GL_RGB10_A2 0x8059 #define GL_RGBA12 0x805A #define GL_RGBA16 0x805B #define GL_TEXTURE_RED_SIZE 0x805C #define GL_TEXTURE_GREEN_SIZE 0x805D #define GL_TEXTURE_BLUE_SIZE 0x805E #define GL_TEXTURE_ALPHA_SIZE 0x805F #define GL_TEXTURE_LUMINANCE_SIZE 0x8060 #define GL_TEXTURE_INTENSITY_SIZE 0x8061 #define GL_PROXY_TEXTURE_1D 0x8063 #define GL_PROXY_TEXTURE_2D 0x8064 #define GL_TEXTURE_PRIORITY 0x8066 #define GL_TEXTURE_RESIDENT 0x8067 #define GL_TEXTURE_BINDING_1D 0x8068 #define GL_TEXTURE_BINDING_2D 0x8069 #define GL_VERTEX_ARRAY 0x8074 #define GL_NORMAL_ARRAY 0x8075 #define GL_COLOR_ARRAY 0x8076 #define GL_INDEX_ARRAY 0x8077 #define GL_TEXTURE_COORD_ARRAY 0x8078 #define GL_EDGE_FLAG_ARRAY 0x8079 #define GL_VERTEX_ARRAY_SIZE 0x807A #define GL_VERTEX_ARRAY_TYPE 0x807B #define GL_VERTEX_ARRAY_STRIDE 0x807C #define GL_NORMAL_ARRAY_TYPE 0x807E #define GL_NORMAL_ARRAY_STRIDE 0x807F #define GL_COLOR_ARRAY_SIZE 0x8081 #define GL_COLOR_ARRAY_TYPE 0x8082 #define GL_COLOR_ARRAY_STRIDE 0x8083 #define GL_INDEX_ARRAY_TYPE 0x8085 #define GL_INDEX_ARRAY_STRIDE 0x8086 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C #define GL_VERTEX_ARRAY_POINTER 0x808E #define GL_NORMAL_ARRAY_POINTER 0x808F #define GL_COLOR_ARRAY_POINTER 0x8090 #define GL_INDEX_ARRAY_POINTER 0x8091 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 #define GL_V2F 0x2A20 #define GL_V3F 0x2A21 #define GL_C4UB_V2F 0x2A22 #define GL_C4UB_V3F 0x2A23 #define GL_C3F_V3F 0x2A24 #define GL_N3F_V3F 0x2A25 #define GL_C4F_N3F_V3F 0x2A26 #define GL_T2F_V3F 0x2A27 #define GL_T4F_V4F 0x2A28 #define GL_T2F_C4UB_V3F 0x2A29 #define GL_T2F_C3F_V3F 0x2A2A #define GL_T2F_N3F_V3F 0x2A2B #define GL_T2F_C4F_N3F_V3F 0x2A2C #define GL_T4F_C4F_N3F_V4F 0x2A2D #define GL_EXT_vertex_array 1 #define GL_EXT_bgra 1 #define GL_EXT_paletted_texture 1 #define GL_WIN_swap_hint 1 #define GL_WIN_draw_range_elements 1 #define GL_VERTEX_ARRAY_EXT 0x8074 #define GL_NORMAL_ARRAY_EXT 0x8075 #define GL_COLOR_ARRAY_EXT 0x8076 #define GL_INDEX_ARRAY_EXT 0x8077 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F #define GL_COLOR_ARRAY_POINTER_EXT 0x8090 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 #define GL_DOUBLE_EXT GL_DOUBLE #define GL_BGR_EXT 0x80E0 #define GL_BGRA_EXT 0x80E1 #define GL_COLOR_TABLE_FORMAT_EXT 0x80D8 #define GL_COLOR_TABLE_WIDTH_EXT 0x80D9 #define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA #define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB #define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC #define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD #define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE #define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF #define GL_COLOR_INDEX1_EXT 0x80E2 #define GL_COLOR_INDEX2_EXT 0x80E3 #define GL_COLOR_INDEX4_EXT 0x80E4 #define GL_COLOR_INDEX8_EXT 0x80E5 #define GL_COLOR_INDEX12_EXT 0x80E6 #define GL_COLOR_INDEX16_EXT 0x80E7 #define GL_MAX_ELEMENTS_VERTICES_WIN 0x80E8 #define GL_MAX_ELEMENTS_INDICES_WIN 0x80E9 #define GL_PHONG_WIN 0x80EA #define GL_PHONG_HINT_WIN 0x80EB #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC #define GL_LOGIC_OP GL_INDEX_LOGIC_OP #define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT WINGDIAPI void APIENTRY glAccum(GLenum op,GLfloat value); WINGDIAPI void APIENTRY glAlphaFunc(GLenum func,GLclampf ref); WINGDIAPI GLboolean APIENTRY glAreTexturesResident(GLsizei n,const GLuint *textures,GLboolean *residences); WINGDIAPI void APIENTRY glArrayElement(GLint i); WINGDIAPI void APIENTRY glBegin(GLenum mode); WINGDIAPI void APIENTRY glBindTexture(GLenum target,GLuint texture); WINGDIAPI void APIENTRY glBitmap(GLsizei width,GLsizei height,GLfloat xorig,GLfloat yorig,GLfloat xmove,GLfloat ymove,const GLubyte *bitmap); WINGDIAPI void APIENTRY glBlendFunc(GLenum sfactor,GLenum dfactor); WINGDIAPI void APIENTRY glCallList(GLuint list); WINGDIAPI void APIENTRY glCallLists(GLsizei n,GLenum type,const GLvoid *lists); WINGDIAPI void APIENTRY glClear(GLbitfield mask); WINGDIAPI void APIENTRY glClearAccum(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha); WINGDIAPI void APIENTRY glClearColor(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha); WINGDIAPI void APIENTRY glClearDepth(GLclampd depth); WINGDIAPI void APIENTRY glClearIndex(GLfloat c); WINGDIAPI void APIENTRY glClearStencil(GLint s); WINGDIAPI void APIENTRY glClipPlane(GLenum plane,const GLdouble *equation); WINGDIAPI void APIENTRY glColor3b(GLbyte red,GLbyte green,GLbyte blue); WINGDIAPI void APIENTRY glColor3bv(const GLbyte *v); WINGDIAPI void APIENTRY glColor3d(GLdouble red,GLdouble green,GLdouble blue); WINGDIAPI void APIENTRY glColor3dv(const GLdouble *v); WINGDIAPI void APIENTRY glColor3f(GLfloat red,GLfloat green,GLfloat blue); WINGDIAPI void APIENTRY glColor3fv(const GLfloat *v); WINGDIAPI void APIENTRY glColor3i(GLint red,GLint green,GLint blue); WINGDIAPI void APIENTRY glColor3iv(const GLint *v); WINGDIAPI void APIENTRY glColor3s(GLshort red,GLshort green,GLshort blue); WINGDIAPI void APIENTRY glColor3sv(const GLshort *v); WINGDIAPI void APIENTRY glColor3ub(GLubyte red,GLubyte green,GLubyte blue); WINGDIAPI void APIENTRY glColor3ubv(const GLubyte *v); WINGDIAPI void APIENTRY glColor3ui(GLuint red,GLuint green,GLuint blue); WINGDIAPI void APIENTRY glColor3uiv(const GLuint *v); WINGDIAPI void APIENTRY glColor3us(GLushort red,GLushort green,GLushort blue); WINGDIAPI void APIENTRY glColor3usv(const GLushort *v); WINGDIAPI void APIENTRY glColor4b(GLbyte red,GLbyte green,GLbyte blue,GLbyte alpha); WINGDIAPI void APIENTRY glColor4bv(const GLbyte *v); WINGDIAPI void APIENTRY glColor4d(GLdouble red,GLdouble green,GLdouble blue,GLdouble alpha); WINGDIAPI void APIENTRY glColor4dv(const GLdouble *v); WINGDIAPI void APIENTRY glColor4f(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha); WINGDIAPI void APIENTRY glColor4fv(const GLfloat *v); WINGDIAPI void APIENTRY glColor4i(GLint red,GLint green,GLint blue,GLint alpha); WINGDIAPI void APIENTRY glColor4iv(const GLint *v); WINGDIAPI void APIENTRY glColor4s(GLshort red,GLshort green,GLshort blue,GLshort alpha); WINGDIAPI void APIENTRY glColor4sv(const GLshort *v); WINGDIAPI void APIENTRY glColor4ub(GLubyte red,GLubyte green,GLubyte blue,GLubyte alpha); WINGDIAPI void APIENTRY glColor4ubv(const GLubyte *v); WINGDIAPI void APIENTRY glColor4ui(GLuint red,GLuint green,GLuint blue,GLuint alpha); WINGDIAPI void APIENTRY glColor4uiv(const GLuint *v); WINGDIAPI void APIENTRY glColor4us(GLushort red,GLushort green,GLushort blue,GLushort alpha); WINGDIAPI void APIENTRY glColor4usv(const GLushort *v); WINGDIAPI void APIENTRY glColorMask(GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha); WINGDIAPI void APIENTRY glColorMaterial(GLenum face,GLenum mode); WINGDIAPI void APIENTRY glColorPointer(GLint size,GLenum type,GLsizei stride,const GLvoid *pointer); WINGDIAPI void APIENTRY glCopyPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum type); WINGDIAPI void APIENTRY glCopyTexImage1D(GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLint border); WINGDIAPI void APIENTRY glCopyTexImage2D(GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border); WINGDIAPI void APIENTRY glCopyTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width); WINGDIAPI void APIENTRY glCopyTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height); WINGDIAPI void APIENTRY glCullFace(GLenum mode); WINGDIAPI void APIENTRY glDeleteLists(GLuint list,GLsizei range); WINGDIAPI void APIENTRY glDeleteTextures(GLsizei n,const GLuint *textures); WINGDIAPI void APIENTRY glDepthFunc(GLenum func); WINGDIAPI void APIENTRY glDepthMask(GLboolean flag); WINGDIAPI void APIENTRY glDepthRange (GLclampd zNear,GLclampd zFar); WINGDIAPI void APIENTRY glDisable(GLenum cap); WINGDIAPI void APIENTRY glDisableClientState(GLenum array); WINGDIAPI void APIENTRY glDrawArrays(GLenum mode,GLint first,GLsizei count); WINGDIAPI void APIENTRY glDrawBuffer(GLenum mode); WINGDIAPI void APIENTRY glDrawElements(GLenum mode,GLsizei count,GLenum type,const GLvoid *indices); WINGDIAPI void APIENTRY glDrawPixels(GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid *pixels); WINGDIAPI void APIENTRY glEdgeFlag(GLboolean flag); WINGDIAPI void APIENTRY glEdgeFlagPointer(GLsizei stride,const GLvoid *pointer); WINGDIAPI void APIENTRY glEdgeFlagv(const GLboolean *flag); WINGDIAPI void APIENTRY glEnable(GLenum cap); WINGDIAPI void APIENTRY glEnableClientState(GLenum array); WINGDIAPI void APIENTRY glEnd(void); WINGDIAPI void APIENTRY glEndList(void); WINGDIAPI void APIENTRY glEvalCoord1d(GLdouble u); WINGDIAPI void APIENTRY glEvalCoord1dv(const GLdouble *u); WINGDIAPI void APIENTRY glEvalCoord1f(GLfloat u); WINGDIAPI void APIENTRY glEvalCoord1fv(const GLfloat *u); WINGDIAPI void APIENTRY glEvalCoord2d(GLdouble u,GLdouble v); WINGDIAPI void APIENTRY glEvalCoord2dv(const GLdouble *u); WINGDIAPI void APIENTRY glEvalCoord2f(GLfloat u,GLfloat v); WINGDIAPI void APIENTRY glEvalCoord2fv(const GLfloat *u); WINGDIAPI void APIENTRY glEvalMesh1(GLenum mode,GLint i1,GLint i2); WINGDIAPI void APIENTRY glEvalMesh2(GLenum mode,GLint i1,GLint i2,GLint j1,GLint j2); WINGDIAPI void APIENTRY glEvalPoint1(GLint i); WINGDIAPI void APIENTRY glEvalPoint2(GLint i,GLint j); WINGDIAPI void APIENTRY glFeedbackBuffer(GLsizei size,GLenum type,GLfloat *buffer); WINGDIAPI void APIENTRY glFinish(void); WINGDIAPI void APIENTRY glFlush(void); WINGDIAPI void APIENTRY glFogf(GLenum pname,GLfloat param); WINGDIAPI void APIENTRY glFogfv(GLenum pname,const GLfloat *params); WINGDIAPI void APIENTRY glFogi(GLenum pname,GLint param); WINGDIAPI void APIENTRY glFogiv(GLenum pname,const GLint *params); WINGDIAPI void APIENTRY glFrontFace(GLenum mode); WINGDIAPI void APIENTRY glFrustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar); WINGDIAPI GLuint APIENTRY glGenLists(GLsizei range); WINGDIAPI void APIENTRY glGenTextures(GLsizei n,GLuint *textures); WINGDIAPI void APIENTRY glGetBooleanv(GLenum pname,GLboolean *params); WINGDIAPI void APIENTRY glGetClipPlane(GLenum plane,GLdouble *equation); WINGDIAPI void APIENTRY glGetDoublev(GLenum pname,GLdouble *params); WINGDIAPI GLenum APIENTRY glGetError(void); WINGDIAPI void APIENTRY glGetFloatv(GLenum pname,GLfloat *params); WINGDIAPI void APIENTRY glGetIntegerv(GLenum pname,GLint *params); WINGDIAPI void APIENTRY glGetLightfv(GLenum light,GLenum pname,GLfloat *params); WINGDIAPI void APIENTRY glGetLightiv(GLenum light,GLenum pname,GLint *params); WINGDIAPI void APIENTRY glGetMapdv(GLenum target,GLenum query,GLdouble *v); WINGDIAPI void APIENTRY glGetMapfv(GLenum target,GLenum query,GLfloat *v); WINGDIAPI void APIENTRY glGetMapiv(GLenum target,GLenum query,GLint *v); WINGDIAPI void APIENTRY glGetMaterialfv(GLenum face,GLenum pname,GLfloat *params); WINGDIAPI void APIENTRY glGetMaterialiv(GLenum face,GLenum pname,GLint *params); WINGDIAPI void APIENTRY glGetPixelMapfv(GLenum map,GLfloat *values); WINGDIAPI void APIENTRY glGetPixelMapuiv(GLenum map,GLuint *values); WINGDIAPI void APIENTRY glGetPixelMapusv(GLenum map,GLushort *values); WINGDIAPI void APIENTRY glGetPointerv(GLenum pname,GLvoid **params); WINGDIAPI void APIENTRY glGetPolygonStipple(GLubyte *mask); WINGDIAPI const GLubyte *APIENTRY glGetString(GLenum name); WINGDIAPI void APIENTRY glGetTexEnvfv(GLenum target,GLenum pname,GLfloat *params); WINGDIAPI void APIENTRY glGetTexEnviv(GLenum target,GLenum pname,GLint *params); WINGDIAPI void APIENTRY glGetTexGendv(GLenum coord,GLenum pname,GLdouble *params); WINGDIAPI void APIENTRY glGetTexGenfv(GLenum coord,GLenum pname,GLfloat *params); WINGDIAPI void APIENTRY glGetTexGeniv(GLenum coord,GLenum pname,GLint *params); WINGDIAPI void APIENTRY glGetTexImage(GLenum target,GLint level,GLenum format,GLenum type,GLvoid *pixels); WINGDIAPI void APIENTRY glGetTexLevelParameterfv(GLenum target,GLint level,GLenum pname,GLfloat *params); WINGDIAPI void APIENTRY glGetTexLevelParameteriv(GLenum target,GLint level,GLenum pname,GLint *params); WINGDIAPI void APIENTRY glGetTexParameterfv(GLenum target,GLenum pname,GLfloat *params); WINGDIAPI void APIENTRY glGetTexParameteriv(GLenum target,GLenum pname,GLint *params); WINGDIAPI void APIENTRY glHint(GLenum target,GLenum mode); WINGDIAPI void APIENTRY glIndexMask(GLuint mask); WINGDIAPI void APIENTRY glIndexPointer(GLenum type,GLsizei stride,const GLvoid *pointer); WINGDIAPI void APIENTRY glIndexd(GLdouble c); WINGDIAPI void APIENTRY glIndexdv(const GLdouble *c); WINGDIAPI void APIENTRY glIndexf(GLfloat c); WINGDIAPI void APIENTRY glIndexfv(const GLfloat *c); WINGDIAPI void APIENTRY glIndexi(GLint c); WINGDIAPI void APIENTRY glIndexiv(const GLint *c); WINGDIAPI void APIENTRY glIndexs(GLshort c); WINGDIAPI void APIENTRY glIndexsv(const GLshort *c); WINGDIAPI void APIENTRY glIndexub(GLubyte c); WINGDIAPI void APIENTRY glIndexubv(const GLubyte *c); WINGDIAPI void APIENTRY glInitNames(void); WINGDIAPI void APIENTRY glInterleavedArrays(GLenum format,GLsizei stride,const GLvoid *pointer); WINGDIAPI GLboolean APIENTRY glIsEnabled(GLenum cap); WINGDIAPI GLboolean APIENTRY glIsList(GLuint list); WINGDIAPI GLboolean APIENTRY glIsTexture(GLuint texture); WINGDIAPI void APIENTRY glLightModelf(GLenum pname,GLfloat param); WINGDIAPI void APIENTRY glLightModelfv(GLenum pname,const GLfloat *params); WINGDIAPI void APIENTRY glLightModeli(GLenum pname,GLint param); WINGDIAPI void APIENTRY glLightModeliv(GLenum pname,const GLint *params); WINGDIAPI void APIENTRY glLightf(GLenum light,GLenum pname,GLfloat param); WINGDIAPI void APIENTRY glLightfv(GLenum light,GLenum pname,const GLfloat *params); WINGDIAPI void APIENTRY glLighti(GLenum light,GLenum pname,GLint param); WINGDIAPI void APIENTRY glLightiv(GLenum light,GLenum pname,const GLint *params); WINGDIAPI void APIENTRY glLineStipple(GLint factor,GLushort pattern); WINGDIAPI void APIENTRY glLineWidth(GLfloat width); WINGDIAPI void APIENTRY glListBase(GLuint base); WINGDIAPI void APIENTRY glLoadIdentity(void); WINGDIAPI void APIENTRY glLoadMatrixd(const GLdouble *m); WINGDIAPI void APIENTRY glLoadMatrixf(const GLfloat *m); WINGDIAPI void APIENTRY glLoadName(GLuint name); WINGDIAPI void APIENTRY glLogicOp(GLenum opcode); WINGDIAPI void APIENTRY glMap1d(GLenum target,GLdouble u1,GLdouble u2,GLint stride,GLint order,const GLdouble *points); WINGDIAPI void APIENTRY glMap1f(GLenum target,GLfloat u1,GLfloat u2,GLint stride,GLint order,const GLfloat *points); WINGDIAPI void APIENTRY glMap2d(GLenum target,GLdouble u1,GLdouble u2,GLint ustride,GLint uorder,GLdouble v1,GLdouble v2,GLint vstride,GLint vorder,const GLdouble *points); WINGDIAPI void APIENTRY glMap2f(GLenum target,GLfloat u1,GLfloat u2,GLint ustride,GLint uorder,GLfloat v1,GLfloat v2,GLint vstride,GLint vorder,const GLfloat *points); WINGDIAPI void APIENTRY glMapGrid1d(GLint un,GLdouble u1,GLdouble u2); WINGDIAPI void APIENTRY glMapGrid1f(GLint un,GLfloat u1,GLfloat u2); WINGDIAPI void APIENTRY glMapGrid2d(GLint un,GLdouble u1,GLdouble u2,GLint vn,GLdouble v1,GLdouble v2); WINGDIAPI void APIENTRY glMapGrid2f(GLint un,GLfloat u1,GLfloat u2,GLint vn,GLfloat v1,GLfloat v2); WINGDIAPI void APIENTRY glMaterialf(GLenum face,GLenum pname,GLfloat param); WINGDIAPI void APIENTRY glMaterialfv(GLenum face,GLenum pname,const GLfloat *params); WINGDIAPI void APIENTRY glMateriali(GLenum face,GLenum pname,GLint param); WINGDIAPI void APIENTRY glMaterialiv(GLenum face,GLenum pname,const GLint *params); WINGDIAPI void APIENTRY glMatrixMode(GLenum mode); WINGDIAPI void APIENTRY glMultMatrixd(const GLdouble *m); WINGDIAPI void APIENTRY glMultMatrixf(const GLfloat *m); WINGDIAPI void APIENTRY glNewList(GLuint list,GLenum mode); WINGDIAPI void APIENTRY glNormal3b (GLbyte nx,GLbyte ny,GLbyte nz); WINGDIAPI void APIENTRY glNormal3bv(const GLbyte *v); WINGDIAPI void APIENTRY glNormal3d(GLdouble nx,GLdouble ny,GLdouble nz); WINGDIAPI void APIENTRY glNormal3dv(const GLdouble *v); WINGDIAPI void APIENTRY glNormal3f(GLfloat nx,GLfloat ny,GLfloat nz); WINGDIAPI void APIENTRY glNormal3fv(const GLfloat *v); WINGDIAPI void APIENTRY glNormal3i(GLint nx,GLint ny,GLint nz); WINGDIAPI void APIENTRY glNormal3iv(const GLint *v); WINGDIAPI void APIENTRY glNormal3s(GLshort nx,GLshort ny,GLshort nz); WINGDIAPI void APIENTRY glNormal3sv(const GLshort *v); WINGDIAPI void APIENTRY glNormalPointer(GLenum type,GLsizei stride,const GLvoid *pointer); WINGDIAPI void APIENTRY glOrtho(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar); WINGDIAPI void APIENTRY glPassThrough(GLfloat token); WINGDIAPI void APIENTRY glPixelMapfv(GLenum map,GLsizei mapsize,const GLfloat *values); WINGDIAPI void APIENTRY glPixelMapuiv(GLenum map,GLsizei mapsize,const GLuint *values); WINGDIAPI void APIENTRY glPixelMapusv(GLenum map,GLsizei mapsize,const GLushort *values); WINGDIAPI void APIENTRY glPixelStoref(GLenum pname,GLfloat param); WINGDIAPI void APIENTRY glPixelStorei(GLenum pname,GLint param); WINGDIAPI void APIENTRY glPixelTransferf(GLenum pname,GLfloat param); WINGDIAPI void APIENTRY glPixelTransferi(GLenum pname,GLint param); WINGDIAPI void APIENTRY glPixelZoom(GLfloat xfactor,GLfloat yfactor); WINGDIAPI void APIENTRY glPointSize(GLfloat size); WINGDIAPI void APIENTRY glPolygonMode(GLenum face,GLenum mode); WINGDIAPI void APIENTRY glPolygonOffset(GLfloat factor,GLfloat units); WINGDIAPI void APIENTRY glPolygonStipple(const GLubyte *mask); WINGDIAPI void APIENTRY glPopAttrib(void); WINGDIAPI void APIENTRY glPopClientAttrib(void); WINGDIAPI void APIENTRY glPopMatrix(void); WINGDIAPI void APIENTRY glPopName(void); WINGDIAPI void APIENTRY glPrioritizeTextures(GLsizei n,const GLuint *textures,const GLclampf *priorities); WINGDIAPI void APIENTRY glPushAttrib(GLbitfield mask); WINGDIAPI void APIENTRY glPushClientAttrib(GLbitfield mask); WINGDIAPI void APIENTRY glPushMatrix(void); WINGDIAPI void APIENTRY glPushName(GLuint name); WINGDIAPI void APIENTRY glRasterPos2d(GLdouble x,GLdouble y); WINGDIAPI void APIENTRY glRasterPos2dv(const GLdouble *v); WINGDIAPI void APIENTRY glRasterPos2f(GLfloat x,GLfloat y); WINGDIAPI void APIENTRY glRasterPos2fv(const GLfloat *v); WINGDIAPI void APIENTRY glRasterPos2i(GLint x,GLint y); WINGDIAPI void APIENTRY glRasterPos2iv(const GLint *v); WINGDIAPI void APIENTRY glRasterPos2s(GLshort x,GLshort y); WINGDIAPI void APIENTRY glRasterPos2sv(const GLshort *v); WINGDIAPI void APIENTRY glRasterPos3d(GLdouble x,GLdouble y,GLdouble z); WINGDIAPI void APIENTRY glRasterPos3dv(const GLdouble *v); WINGDIAPI void APIENTRY glRasterPos3f(GLfloat x,GLfloat y,GLfloat z); WINGDIAPI void APIENTRY glRasterPos3fv(const GLfloat *v); WINGDIAPI void APIENTRY glRasterPos3i(GLint x,GLint y,GLint z); WINGDIAPI void APIENTRY glRasterPos3iv(const GLint *v); WINGDIAPI void APIENTRY glRasterPos3s(GLshort x,GLshort y,GLshort z); WINGDIAPI void APIENTRY glRasterPos3sv(const GLshort *v); WINGDIAPI void APIENTRY glRasterPos4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w); WINGDIAPI void APIENTRY glRasterPos4dv(const GLdouble *v); WINGDIAPI void APIENTRY glRasterPos4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w); WINGDIAPI void APIENTRY glRasterPos4fv(const GLfloat *v); WINGDIAPI void APIENTRY glRasterPos4i(GLint x,GLint y,GLint z,GLint w); WINGDIAPI void APIENTRY glRasterPos4iv(const GLint *v); WINGDIAPI void APIENTRY glRasterPos4s(GLshort x,GLshort y,GLshort z,GLshort w); WINGDIAPI void APIENTRY glRasterPos4sv(const GLshort *v); WINGDIAPI void APIENTRY glReadBuffer(GLenum mode); WINGDIAPI void APIENTRY glReadPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,GLvoid *pixels); WINGDIAPI void APIENTRY glRectd(GLdouble x1,GLdouble y1,GLdouble x2,GLdouble y2); WINGDIAPI void APIENTRY glRectdv(const GLdouble *v1,const GLdouble *v2); WINGDIAPI void APIENTRY glRectf(GLfloat x1,GLfloat y1,GLfloat x2,GLfloat y2); WINGDIAPI void APIENTRY glRectfv(const GLfloat *v1,const GLfloat *v2); WINGDIAPI void APIENTRY glRecti(GLint x1,GLint y1,GLint x2,GLint y2); WINGDIAPI void APIENTRY glRectiv(const GLint *v1,const GLint *v2); WINGDIAPI void APIENTRY glRects(GLshort x1,GLshort y1,GLshort x2,GLshort y2); WINGDIAPI void APIENTRY glRectsv(const GLshort *v1,const GLshort *v2); WINGDIAPI GLint APIENTRY glRenderMode(GLenum mode); WINGDIAPI void APIENTRY glRotated(GLdouble angle,GLdouble x,GLdouble y,GLdouble z); WINGDIAPI void APIENTRY glRotatef(GLfloat angle,GLfloat x,GLfloat y,GLfloat z); WINGDIAPI void APIENTRY glScaled(GLdouble x,GLdouble y,GLdouble z); WINGDIAPI void APIENTRY glScalef(GLfloat x,GLfloat y,GLfloat z); WINGDIAPI void APIENTRY glScissor(GLint x,GLint y,GLsizei width,GLsizei height); WINGDIAPI void APIENTRY glSelectBuffer(GLsizei size,GLuint *buffer); WINGDIAPI void APIENTRY glShadeModel(GLenum mode); WINGDIAPI void APIENTRY glStencilFunc(GLenum func,GLint ref,GLuint mask); WINGDIAPI void APIENTRY glStencilMask(GLuint mask); WINGDIAPI void APIENTRY glStencilOp(GLenum fail,GLenum zfail,GLenum zpass); WINGDIAPI void APIENTRY glTexCoord1d(GLdouble s); WINGDIAPI void APIENTRY glTexCoord1dv(const GLdouble *v); WINGDIAPI void APIENTRY glTexCoord1f(GLfloat s); WINGDIAPI void APIENTRY glTexCoord1fv(const GLfloat *v); WINGDIAPI void APIENTRY glTexCoord1i(GLint s); WINGDIAPI void APIENTRY glTexCoord1iv(const GLint *v); WINGDIAPI void APIENTRY glTexCoord1s(GLshort s); WINGDIAPI void APIENTRY glTexCoord1sv(const GLshort *v); WINGDIAPI void APIENTRY glTexCoord2d(GLdouble s,GLdouble t); WINGDIAPI void APIENTRY glTexCoord2dv(const GLdouble *v); WINGDIAPI void APIENTRY glTexCoord2f(GLfloat s,GLfloat t); WINGDIAPI void APIENTRY glTexCoord2fv(const GLfloat *v); WINGDIAPI void APIENTRY glTexCoord2i(GLint s,GLint t); WINGDIAPI void APIENTRY glTexCoord2iv(const GLint *v); WINGDIAPI void APIENTRY glTexCoord2s(GLshort s,GLshort t); WINGDIAPI void APIENTRY glTexCoord2sv(const GLshort *v); WINGDIAPI void APIENTRY glTexCoord3d(GLdouble s,GLdouble t,GLdouble r); WINGDIAPI void APIENTRY glTexCoord3dv(const GLdouble *v); WINGDIAPI void APIENTRY glTexCoord3f(GLfloat s,GLfloat t,GLfloat r); WINGDIAPI void APIENTRY glTexCoord3fv(const GLfloat *v); WINGDIAPI void APIENTRY glTexCoord3i(GLint s,GLint t,GLint r); WINGDIAPI void APIENTRY glTexCoord3iv(const GLint *v); WINGDIAPI void APIENTRY glTexCoord3s(GLshort s,GLshort t,GLshort r); WINGDIAPI void APIENTRY glTexCoord3sv(const GLshort *v); WINGDIAPI void APIENTRY glTexCoord4d(GLdouble s,GLdouble t,GLdouble r,GLdouble q); WINGDIAPI void APIENTRY glTexCoord4dv(const GLdouble *v); WINGDIAPI void APIENTRY glTexCoord4f(GLfloat s,GLfloat t,GLfloat r,GLfloat q); WINGDIAPI void APIENTRY glTexCoord4fv(const GLfloat *v); WINGDIAPI void APIENTRY glTexCoord4i(GLint s,GLint t,GLint r,GLint q); WINGDIAPI void APIENTRY glTexCoord4iv(const GLint *v); WINGDIAPI void APIENTRY glTexCoord4s(GLshort s,GLshort t,GLshort r,GLshort q); WINGDIAPI void APIENTRY glTexCoord4sv(const GLshort *v); WINGDIAPI void APIENTRY glTexCoordPointer(GLint size,GLenum type,GLsizei stride,const GLvoid *pointer); WINGDIAPI void APIENTRY glTexEnvf(GLenum target,GLenum pname,GLfloat param); WINGDIAPI void APIENTRY glTexEnvfv(GLenum target,GLenum pname,const GLfloat *params); WINGDIAPI void APIENTRY glTexEnvi(GLenum target,GLenum pname,GLint param); WINGDIAPI void APIENTRY glTexEnviv(GLenum target,GLenum pname,const GLint *params); WINGDIAPI void APIENTRY glTexGend(GLenum coord,GLenum pname,GLdouble param); WINGDIAPI void APIENTRY glTexGendv(GLenum coord,GLenum pname,const GLdouble *params); WINGDIAPI void APIENTRY glTexGenf(GLenum coord,GLenum pname,GLfloat param); WINGDIAPI void APIENTRY glTexGenfv(GLenum coord,GLenum pname,const GLfloat *params); WINGDIAPI void APIENTRY glTexGeni(GLenum coord,GLenum pname,GLint param); WINGDIAPI void APIENTRY glTexGeniv(GLenum coord,GLenum pname,const GLint *params); WINGDIAPI void APIENTRY glTexImage1D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLint border,GLenum format,GLenum type,const GLvoid *pixels); WINGDIAPI void APIENTRY glTexImage2D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const GLvoid *pixels); WINGDIAPI void APIENTRY glTexParameterf(GLenum target,GLenum pname,GLfloat param); WINGDIAPI void APIENTRY glTexParameterfv(GLenum target,GLenum pname,const GLfloat *params); WINGDIAPI void APIENTRY glTexParameteri(GLenum target,GLenum pname,GLint param); WINGDIAPI void APIENTRY glTexParameteriv(GLenum target,GLenum pname,const GLint *params); WINGDIAPI void APIENTRY glTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid *pixels); WINGDIAPI void APIENTRY glTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid *pixels); WINGDIAPI void APIENTRY glTranslated(GLdouble x,GLdouble y,GLdouble z); WINGDIAPI void APIENTRY glTranslatef(GLfloat x,GLfloat y,GLfloat z); WINGDIAPI void APIENTRY glVertex2d(GLdouble x,GLdouble y); WINGDIAPI void APIENTRY glVertex2dv(const GLdouble *v); WINGDIAPI void APIENTRY glVertex2f(GLfloat x,GLfloat y); WINGDIAPI void APIENTRY glVertex2fv(const GLfloat *v); WINGDIAPI void APIENTRY glVertex2i(GLint x,GLint y); WINGDIAPI void APIENTRY glVertex2iv(const GLint *v); WINGDIAPI void APIENTRY glVertex2s(GLshort x,GLshort y); WINGDIAPI void APIENTRY glVertex2sv(const GLshort *v); WINGDIAPI void APIENTRY glVertex3d(GLdouble x,GLdouble y,GLdouble z); WINGDIAPI void APIENTRY glVertex3dv(const GLdouble *v); WINGDIAPI void APIENTRY glVertex3f(GLfloat x,GLfloat y,GLfloat z); WINGDIAPI void APIENTRY glVertex3fv(const GLfloat *v); WINGDIAPI void APIENTRY glVertex3i(GLint x,GLint y,GLint z); WINGDIAPI void APIENTRY glVertex3iv(const GLint *v); WINGDIAPI void APIENTRY glVertex3s(GLshort x,GLshort y,GLshort z); WINGDIAPI void APIENTRY glVertex3sv(const GLshort *v); WINGDIAPI void APIENTRY glVertex4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w); WINGDIAPI void APIENTRY glVertex4dv(const GLdouble *v); WINGDIAPI void APIENTRY glVertex4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w); WINGDIAPI void APIENTRY glVertex4fv(const GLfloat *v); WINGDIAPI void APIENTRY glVertex4i(GLint x,GLint y,GLint z,GLint w); WINGDIAPI void APIENTRY glVertex4iv(const GLint *v); WINGDIAPI void APIENTRY glVertex4s(GLshort x,GLshort y,GLshort z,GLshort w); WINGDIAPI void APIENTRY glVertex4sv(const GLshort *v); WINGDIAPI void APIENTRY glVertexPointer(GLint size,GLenum type,GLsizei stride,const GLvoid *pointer); WINGDIAPI void APIENTRY glViewport(GLint x,GLint y,GLsizei width,GLsizei height); typedef void (APIENTRY *PFNGLARRAYELEMENTEXTPROC)(GLint i); typedef void (APIENTRY *PFNGLDRAWARRAYSEXTPROC)(GLenum mode,GLint first,GLsizei count); typedef void (APIENTRY *PFNGLVERTEXPOINTEREXTPROC)(GLint size,GLenum type,GLsizei stride,GLsizei count,const GLvoid *pointer); typedef void (APIENTRY *PFNGLNORMALPOINTEREXTPROC)(GLenum type,GLsizei stride,GLsizei count,const GLvoid *pointer); typedef void (APIENTRY *PFNGLCOLORPOINTEREXTPROC)(GLint size,GLenum type,GLsizei stride,GLsizei count,const GLvoid *pointer); typedef void (APIENTRY *PFNGLINDEXPOINTEREXTPROC)(GLenum type,GLsizei stride,GLsizei count,const GLvoid *pointer); typedef void (APIENTRY *PFNGLTEXCOORDPOINTEREXTPROC)(GLint size,GLenum type,GLsizei stride,GLsizei count,const GLvoid *pointer); typedef void (APIENTRY *PFNGLEDGEFLAGPOINTEREXTPROC)(GLsizei stride,GLsizei count,const GLboolean *pointer); typedef void (APIENTRY *PFNGLGETPOINTERVEXTPROC)(GLenum pname,GLvoid **params); typedef void (APIENTRY *PFNGLARRAYELEMENTARRAYEXTPROC)(GLenum mode,GLsizei count,const GLvoid *pi); typedef void (APIENTRY *PFNGLDRAWRANGEELEMENTSWINPROC)(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const GLvoid *indices); typedef void (APIENTRY *PFNGLADDSWAPHINTRECTWINPROC)(GLint x,GLint y,GLsizei width,GLsizei height); typedef void (APIENTRY *PFNGLCOLORTABLEEXTPROC)(GLenum target,GLenum internalFormat,GLsizei width,GLenum format,GLenum type,const GLvoid *data); typedef void (APIENTRY *PFNGLCOLORSUBTABLEEXTPROC)(GLenum target,GLsizei start,GLsizei count,GLenum format,GLenum type,const GLvoid *data); typedef void (APIENTRY *PFNGLGETCOLORTABLEEXTPROC)(GLenum target,GLenum format,GLenum type,GLvoid *data); typedef void (APIENTRY *PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)(GLenum target,GLenum pname,GLint *params); typedef void (APIENTRY *PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)(GLenum target,GLenum pname,GLfloat *params); #ifdef __cplusplus } #endif #endif /* __GL_H__ */ #endif /* __gl_h_ */
0
repos/zig_workbench/BaseOpenGL/lib
repos/zig_workbench/BaseOpenGL/lib/opengl/wglext.h
#ifndef __wgl_wglext_h_ #define __wgl_wglext_h_ 1 #ifdef __cplusplus extern "C" { #endif /* ** Copyright 2013-2020 The Khronos Group Inc. ** SPDX-License-Identifier: MIT ** ** This header is generated from the Khronos OpenGL / OpenGL ES XML ** API Registry. The current version of the Registry, generator scripts ** used to make the header, and the header can be found at ** https://github.com/KhronosGroup/OpenGL-Registry */ #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) #define WIN32_LEAN_AND_MEAN 1 #include <windows.h> #endif #define WGL_WGLEXT_VERSION 20230705 /* Generated C header for: * API: wgl * Versions considered: .* * Versions emitted: _nomatch_^ * Default extensions included: wgl * Additional extensions included: _nomatch_^ * Extensions removed: _nomatch_^ */ #ifndef WGL_ARB_buffer_region #define WGL_ARB_buffer_region 1 #define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001 #define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002 #define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004 #define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008 typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType); typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion); typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height); typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc); #ifdef WGL_WGLEXT_PROTOTYPES HANDLE WINAPI wglCreateBufferRegionARB (HDC hDC, int iLayerPlane, UINT uType); VOID WINAPI wglDeleteBufferRegionARB (HANDLE hRegion); BOOL WINAPI wglSaveBufferRegionARB (HANDLE hRegion, int x, int y, int width, int height); BOOL WINAPI wglRestoreBufferRegionARB (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc); #endif #endif /* WGL_ARB_buffer_region */ #ifndef WGL_ARB_context_flush_control #define WGL_ARB_context_flush_control 1 #define WGL_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097 #define WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0 #define WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098 #endif /* WGL_ARB_context_flush_control */ #ifndef WGL_ARB_create_context #define WGL_ARB_create_context 1 #define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001 #define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 #define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 #define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 #define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093 #define WGL_CONTEXT_FLAGS_ARB 0x2094 #define ERROR_INVALID_VERSION_ARB 0x2095 typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int *attribList); #ifdef WGL_WGLEXT_PROTOTYPES HGLRC WINAPI wglCreateContextAttribsARB (HDC hDC, HGLRC hShareContext, const int *attribList); #endif #endif /* WGL_ARB_create_context */ #ifndef WGL_ARB_create_context_no_error #define WGL_ARB_create_context_no_error 1 #define WGL_CONTEXT_OPENGL_NO_ERROR_ARB 0x31B3 #endif /* WGL_ARB_create_context_no_error */ #ifndef WGL_ARB_create_context_profile #define WGL_ARB_create_context_profile 1 #define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 #define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 #define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 #define ERROR_INVALID_PROFILE_ARB 0x2096 #endif /* WGL_ARB_create_context_profile */ #ifndef WGL_ARB_create_context_robustness #define WGL_ARB_create_context_robustness 1 #define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 #define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 #define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 #define WGL_NO_RESET_NOTIFICATION_ARB 0x8261 #endif /* WGL_ARB_create_context_robustness */ #ifndef WGL_ARB_extensions_string #define WGL_ARB_extensions_string 1 typedef const char *(WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc); #ifdef WGL_WGLEXT_PROTOTYPES const char *WINAPI wglGetExtensionsStringARB (HDC hdc); #endif #endif /* WGL_ARB_extensions_string */ #ifndef WGL_ARB_framebuffer_sRGB #define WGL_ARB_framebuffer_sRGB 1 #define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9 #endif /* WGL_ARB_framebuffer_sRGB */ #ifndef WGL_ARB_make_current_read #define WGL_ARB_make_current_read 1 #define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043 #define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054 typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (void); #ifdef WGL_WGLEXT_PROTOTYPES BOOL WINAPI wglMakeContextCurrentARB (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); HDC WINAPI wglGetCurrentReadDCARB (void); #endif #endif /* WGL_ARB_make_current_read */ #ifndef WGL_ARB_multisample #define WGL_ARB_multisample 1 #define WGL_SAMPLE_BUFFERS_ARB 0x2041 #define WGL_SAMPLES_ARB 0x2042 #endif /* WGL_ARB_multisample */ #ifndef WGL_ARB_pbuffer #define WGL_ARB_pbuffer 1 DECLARE_HANDLE(HPBUFFERARB); #define WGL_DRAW_TO_PBUFFER_ARB 0x202D #define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E #define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F #define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030 #define WGL_PBUFFER_LARGEST_ARB 0x2033 #define WGL_PBUFFER_WIDTH_ARB 0x2034 #define WGL_PBUFFER_HEIGHT_ARB 0x2035 #define WGL_PBUFFER_LOST_ARB 0x2036 typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer); typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC); typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer); typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int *piValue); #ifdef WGL_WGLEXT_PROTOTYPES HPBUFFERARB WINAPI wglCreatePbufferARB (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); HDC WINAPI wglGetPbufferDCARB (HPBUFFERARB hPbuffer); int WINAPI wglReleasePbufferDCARB (HPBUFFERARB hPbuffer, HDC hDC); BOOL WINAPI wglDestroyPbufferARB (HPBUFFERARB hPbuffer); BOOL WINAPI wglQueryPbufferARB (HPBUFFERARB hPbuffer, int iAttribute, int *piValue); #endif #endif /* WGL_ARB_pbuffer */ #ifndef WGL_ARB_pixel_format #define WGL_ARB_pixel_format 1 #define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 #define WGL_DRAW_TO_WINDOW_ARB 0x2001 #define WGL_DRAW_TO_BITMAP_ARB 0x2002 #define WGL_ACCELERATION_ARB 0x2003 #define WGL_NEED_PALETTE_ARB 0x2004 #define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 #define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 #define WGL_SWAP_METHOD_ARB 0x2007 #define WGL_NUMBER_OVERLAYS_ARB 0x2008 #define WGL_NUMBER_UNDERLAYS_ARB 0x2009 #define WGL_TRANSPARENT_ARB 0x200A #define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 #define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 #define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 #define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A #define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B #define WGL_SHARE_DEPTH_ARB 0x200C #define WGL_SHARE_STENCIL_ARB 0x200D #define WGL_SHARE_ACCUM_ARB 0x200E #define WGL_SUPPORT_GDI_ARB 0x200F #define WGL_SUPPORT_OPENGL_ARB 0x2010 #define WGL_DOUBLE_BUFFER_ARB 0x2011 #define WGL_STEREO_ARB 0x2012 #define WGL_PIXEL_TYPE_ARB 0x2013 #define WGL_COLOR_BITS_ARB 0x2014 #define WGL_RED_BITS_ARB 0x2015 #define WGL_RED_SHIFT_ARB 0x2016 #define WGL_GREEN_BITS_ARB 0x2017 #define WGL_GREEN_SHIFT_ARB 0x2018 #define WGL_BLUE_BITS_ARB 0x2019 #define WGL_BLUE_SHIFT_ARB 0x201A #define WGL_ALPHA_BITS_ARB 0x201B #define WGL_ALPHA_SHIFT_ARB 0x201C #define WGL_ACCUM_BITS_ARB 0x201D #define WGL_ACCUM_RED_BITS_ARB 0x201E #define WGL_ACCUM_GREEN_BITS_ARB 0x201F #define WGL_ACCUM_BLUE_BITS_ARB 0x2020 #define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 #define WGL_DEPTH_BITS_ARB 0x2022 #define WGL_STENCIL_BITS_ARB 0x2023 #define WGL_AUX_BUFFERS_ARB 0x2024 #define WGL_NO_ACCELERATION_ARB 0x2025 #define WGL_GENERIC_ACCELERATION_ARB 0x2026 #define WGL_FULL_ACCELERATION_ARB 0x2027 #define WGL_SWAP_EXCHANGE_ARB 0x2028 #define WGL_SWAP_COPY_ARB 0x2029 #define WGL_SWAP_UNDEFINED_ARB 0x202A #define WGL_TYPE_RGBA_ARB 0x202B #define WGL_TYPE_COLORINDEX_ARB 0x202C typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues); typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues); typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); #ifdef WGL_WGLEXT_PROTOTYPES BOOL WINAPI wglGetPixelFormatAttribivARB (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues); BOOL WINAPI wglGetPixelFormatAttribfvARB (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues); BOOL WINAPI wglChoosePixelFormatARB (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); #endif #endif /* WGL_ARB_pixel_format */ #ifndef WGL_ARB_pixel_format_float #define WGL_ARB_pixel_format_float 1 #define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0 #endif /* WGL_ARB_pixel_format_float */ #ifndef WGL_ARB_render_texture #define WGL_ARB_render_texture 1 #define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070 #define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071 #define WGL_TEXTURE_FORMAT_ARB 0x2072 #define WGL_TEXTURE_TARGET_ARB 0x2073 #define WGL_MIPMAP_TEXTURE_ARB 0x2074 #define WGL_TEXTURE_RGB_ARB 0x2075 #define WGL_TEXTURE_RGBA_ARB 0x2076 #define WGL_NO_TEXTURE_ARB 0x2077 #define WGL_TEXTURE_CUBE_MAP_ARB 0x2078 #define WGL_TEXTURE_1D_ARB 0x2079 #define WGL_TEXTURE_2D_ARB 0x207A #define WGL_MIPMAP_LEVEL_ARB 0x207B #define WGL_CUBE_MAP_FACE_ARB 0x207C #define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D #define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E #define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F #define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080 #define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081 #define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082 #define WGL_FRONT_LEFT_ARB 0x2083 #define WGL_FRONT_RIGHT_ARB 0x2084 #define WGL_BACK_LEFT_ARB 0x2085 #define WGL_BACK_RIGHT_ARB 0x2086 #define WGL_AUX0_ARB 0x2087 #define WGL_AUX1_ARB 0x2088 #define WGL_AUX2_ARB 0x2089 #define WGL_AUX3_ARB 0x208A #define WGL_AUX4_ARB 0x208B #define WGL_AUX5_ARB 0x208C #define WGL_AUX6_ARB 0x208D #define WGL_AUX7_ARB 0x208E #define WGL_AUX8_ARB 0x208F #define WGL_AUX9_ARB 0x2090 typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int *piAttribList); #ifdef WGL_WGLEXT_PROTOTYPES BOOL WINAPI wglBindTexImageARB (HPBUFFERARB hPbuffer, int iBuffer); BOOL WINAPI wglReleaseTexImageARB (HPBUFFERARB hPbuffer, int iBuffer); BOOL WINAPI wglSetPbufferAttribARB (HPBUFFERARB hPbuffer, const int *piAttribList); #endif #endif /* WGL_ARB_render_texture */ #ifndef WGL_ARB_robustness_application_isolation #define WGL_ARB_robustness_application_isolation 1 #define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 #endif /* WGL_ARB_robustness_application_isolation */ #ifndef WGL_ARB_robustness_share_group_isolation #define WGL_ARB_robustness_share_group_isolation 1 #endif /* WGL_ARB_robustness_share_group_isolation */ #ifndef WGL_3DFX_multisample #define WGL_3DFX_multisample 1 #define WGL_SAMPLE_BUFFERS_3DFX 0x2060 #define WGL_SAMPLES_3DFX 0x2061 #endif /* WGL_3DFX_multisample */ #ifndef WGL_3DL_stereo_control #define WGL_3DL_stereo_control 1 #define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055 #define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056 #define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057 #define WGL_STEREO_POLARITY_INVERT_3DL 0x2058 typedef BOOL (WINAPI * PFNWGLSETSTEREOEMITTERSTATE3DLPROC) (HDC hDC, UINT uState); #ifdef WGL_WGLEXT_PROTOTYPES BOOL WINAPI wglSetStereoEmitterState3DL (HDC hDC, UINT uState); #endif #endif /* WGL_3DL_stereo_control */ #ifndef WGL_AMD_gpu_association #define WGL_AMD_gpu_association 1 #define WGL_GPU_VENDOR_AMD 0x1F00 #define WGL_GPU_RENDERER_STRING_AMD 0x1F01 #define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 #define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 #define WGL_GPU_RAM_AMD 0x21A3 #define WGL_GPU_CLOCK_AMD 0x21A4 #define WGL_GPU_NUM_PIPES_AMD 0x21A5 #define WGL_GPU_NUM_SIMD_AMD 0x21A6 #define WGL_GPU_NUM_RB_AMD 0x21A7 #define WGL_GPU_NUM_SPI_AMD 0x21A8 typedef UINT (WINAPI * PFNWGLGETGPUIDSAMDPROC) (UINT maxCount, UINT *ids); typedef INT (WINAPI * PFNWGLGETGPUINFOAMDPROC) (UINT id, INT property, GLenum dataType, UINT size, void *data); typedef UINT (WINAPI * PFNWGLGETCONTEXTGPUIDAMDPROC) (HGLRC hglrc); typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC) (UINT id); typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (UINT id, HGLRC hShareContext, const int *attribList); typedef BOOL (WINAPI * PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC) (HGLRC hglrc); typedef BOOL (WINAPI * PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (HGLRC hglrc); typedef HGLRC (WINAPI * PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void); typedef VOID (WINAPI * PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC) (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); #ifdef WGL_WGLEXT_PROTOTYPES UINT WINAPI wglGetGPUIDsAMD (UINT maxCount, UINT *ids); INT WINAPI wglGetGPUInfoAMD (UINT id, INT property, GLenum dataType, UINT size, void *data); UINT WINAPI wglGetContextGPUIDAMD (HGLRC hglrc); HGLRC WINAPI wglCreateAssociatedContextAMD (UINT id); HGLRC WINAPI wglCreateAssociatedContextAttribsAMD (UINT id, HGLRC hShareContext, const int *attribList); BOOL WINAPI wglDeleteAssociatedContextAMD (HGLRC hglrc); BOOL WINAPI wglMakeAssociatedContextCurrentAMD (HGLRC hglrc); HGLRC WINAPI wglGetCurrentAssociatedContextAMD (void); VOID WINAPI wglBlitContextFramebufferAMD (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); #endif #endif /* WGL_AMD_gpu_association */ #ifndef WGL_ATI_pixel_format_float #define WGL_ATI_pixel_format_float 1 #define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0 #endif /* WGL_ATI_pixel_format_float */ #ifndef WGL_ATI_render_texture_rectangle #define WGL_ATI_render_texture_rectangle 1 #define WGL_TEXTURE_RECTANGLE_ATI 0x21A5 #endif /* WGL_ATI_render_texture_rectangle */ #ifndef WGL_EXT_colorspace #define WGL_EXT_colorspace 1 #define WGL_COLORSPACE_EXT 0x309D #define WGL_COLORSPACE_SRGB_EXT 0x3089 #define WGL_COLORSPACE_LINEAR_EXT 0x308A #endif /* WGL_EXT_colorspace */ #ifndef WGL_EXT_create_context_es2_profile #define WGL_EXT_create_context_es2_profile 1 #define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 #endif /* WGL_EXT_create_context_es2_profile */ #ifndef WGL_EXT_create_context_es_profile #define WGL_EXT_create_context_es_profile 1 #define WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 #endif /* WGL_EXT_create_context_es_profile */ #ifndef WGL_EXT_depth_float #define WGL_EXT_depth_float 1 #define WGL_DEPTH_FLOAT_EXT 0x2040 #endif /* WGL_EXT_depth_float */ #ifndef WGL_EXT_display_color_table #define WGL_EXT_display_color_table 1 typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id); typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (const GLushort *table, GLuint length); typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id); typedef VOID (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id); #ifdef WGL_WGLEXT_PROTOTYPES GLboolean WINAPI wglCreateDisplayColorTableEXT (GLushort id); GLboolean WINAPI wglLoadDisplayColorTableEXT (const GLushort *table, GLuint length); GLboolean WINAPI wglBindDisplayColorTableEXT (GLushort id); VOID WINAPI wglDestroyDisplayColorTableEXT (GLushort id); #endif #endif /* WGL_EXT_display_color_table */ #ifndef WGL_EXT_extensions_string #define WGL_EXT_extensions_string 1 typedef const char *(WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void); #ifdef WGL_WGLEXT_PROTOTYPES const char *WINAPI wglGetExtensionsStringEXT (void); #endif #endif /* WGL_EXT_extensions_string */ #ifndef WGL_EXT_framebuffer_sRGB #define WGL_EXT_framebuffer_sRGB 1 #define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9 #endif /* WGL_EXT_framebuffer_sRGB */ #ifndef WGL_EXT_make_current_read #define WGL_EXT_make_current_read 1 #define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043 typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (void); #ifdef WGL_WGLEXT_PROTOTYPES BOOL WINAPI wglMakeContextCurrentEXT (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); HDC WINAPI wglGetCurrentReadDCEXT (void); #endif #endif /* WGL_EXT_make_current_read */ #ifndef WGL_EXT_multisample #define WGL_EXT_multisample 1 #define WGL_SAMPLE_BUFFERS_EXT 0x2041 #define WGL_SAMPLES_EXT 0x2042 #endif /* WGL_EXT_multisample */ #ifndef WGL_EXT_pbuffer #define WGL_EXT_pbuffer 1 DECLARE_HANDLE(HPBUFFEREXT); #define WGL_DRAW_TO_PBUFFER_EXT 0x202D #define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E #define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F #define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030 #define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031 #define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032 #define WGL_PBUFFER_LARGEST_EXT 0x2033 #define WGL_PBUFFER_WIDTH_EXT 0x2034 #define WGL_PBUFFER_HEIGHT_EXT 0x2035 typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer); typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC); typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer); typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int *piValue); #ifdef WGL_WGLEXT_PROTOTYPES HPBUFFEREXT WINAPI wglCreatePbufferEXT (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); HDC WINAPI wglGetPbufferDCEXT (HPBUFFEREXT hPbuffer); int WINAPI wglReleasePbufferDCEXT (HPBUFFEREXT hPbuffer, HDC hDC); BOOL WINAPI wglDestroyPbufferEXT (HPBUFFEREXT hPbuffer); BOOL WINAPI wglQueryPbufferEXT (HPBUFFEREXT hPbuffer, int iAttribute, int *piValue); #endif #endif /* WGL_EXT_pbuffer */ #ifndef WGL_EXT_pixel_format #define WGL_EXT_pixel_format 1 #define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000 #define WGL_DRAW_TO_WINDOW_EXT 0x2001 #define WGL_DRAW_TO_BITMAP_EXT 0x2002 #define WGL_ACCELERATION_EXT 0x2003 #define WGL_NEED_PALETTE_EXT 0x2004 #define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005 #define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006 #define WGL_SWAP_METHOD_EXT 0x2007 #define WGL_NUMBER_OVERLAYS_EXT 0x2008 #define WGL_NUMBER_UNDERLAYS_EXT 0x2009 #define WGL_TRANSPARENT_EXT 0x200A #define WGL_TRANSPARENT_VALUE_EXT 0x200B #define WGL_SHARE_DEPTH_EXT 0x200C #define WGL_SHARE_STENCIL_EXT 0x200D #define WGL_SHARE_ACCUM_EXT 0x200E #define WGL_SUPPORT_GDI_EXT 0x200F #define WGL_SUPPORT_OPENGL_EXT 0x2010 #define WGL_DOUBLE_BUFFER_EXT 0x2011 #define WGL_STEREO_EXT 0x2012 #define WGL_PIXEL_TYPE_EXT 0x2013 #define WGL_COLOR_BITS_EXT 0x2014 #define WGL_RED_BITS_EXT 0x2015 #define WGL_RED_SHIFT_EXT 0x2016 #define WGL_GREEN_BITS_EXT 0x2017 #define WGL_GREEN_SHIFT_EXT 0x2018 #define WGL_BLUE_BITS_EXT 0x2019 #define WGL_BLUE_SHIFT_EXT 0x201A #define WGL_ALPHA_BITS_EXT 0x201B #define WGL_ALPHA_SHIFT_EXT 0x201C #define WGL_ACCUM_BITS_EXT 0x201D #define WGL_ACCUM_RED_BITS_EXT 0x201E #define WGL_ACCUM_GREEN_BITS_EXT 0x201F #define WGL_ACCUM_BLUE_BITS_EXT 0x2020 #define WGL_ACCUM_ALPHA_BITS_EXT 0x2021 #define WGL_DEPTH_BITS_EXT 0x2022 #define WGL_STENCIL_BITS_EXT 0x2023 #define WGL_AUX_BUFFERS_EXT 0x2024 #define WGL_NO_ACCELERATION_EXT 0x2025 #define WGL_GENERIC_ACCELERATION_EXT 0x2026 #define WGL_FULL_ACCELERATION_EXT 0x2027 #define WGL_SWAP_EXCHANGE_EXT 0x2028 #define WGL_SWAP_COPY_EXT 0x2029 #define WGL_SWAP_UNDEFINED_EXT 0x202A #define WGL_TYPE_RGBA_EXT 0x202B #define WGL_TYPE_COLORINDEX_EXT 0x202C typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues); typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues); typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); #ifdef WGL_WGLEXT_PROTOTYPES BOOL WINAPI wglGetPixelFormatAttribivEXT (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues); BOOL WINAPI wglGetPixelFormatAttribfvEXT (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues); BOOL WINAPI wglChoosePixelFormatEXT (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); #endif #endif /* WGL_EXT_pixel_format */ #ifndef WGL_EXT_pixel_format_packed_float #define WGL_EXT_pixel_format_packed_float 1 #define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8 #endif /* WGL_EXT_pixel_format_packed_float */ #ifndef WGL_EXT_swap_control #define WGL_EXT_swap_control 1 typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval); typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void); #ifdef WGL_WGLEXT_PROTOTYPES BOOL WINAPI wglSwapIntervalEXT (int interval); int WINAPI wglGetSwapIntervalEXT (void); #endif #endif /* WGL_EXT_swap_control */ #ifndef WGL_EXT_swap_control_tear #define WGL_EXT_swap_control_tear 1 #endif /* WGL_EXT_swap_control_tear */ #ifndef WGL_I3D_digital_video_control #define WGL_I3D_digital_video_control 1 #define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050 #define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051 #define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052 #define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053 typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int *piValue); typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int *piValue); #ifdef WGL_WGLEXT_PROTOTYPES BOOL WINAPI wglGetDigitalVideoParametersI3D (HDC hDC, int iAttribute, int *piValue); BOOL WINAPI wglSetDigitalVideoParametersI3D (HDC hDC, int iAttribute, const int *piValue); #endif #endif /* WGL_I3D_digital_video_control */ #ifndef WGL_I3D_gamma #define WGL_I3D_gamma 1 #define WGL_GAMMA_TABLE_SIZE_I3D 0x204E #define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int *piValue); typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int *piValue); typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue); typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue); #ifdef WGL_WGLEXT_PROTOTYPES BOOL WINAPI wglGetGammaTableParametersI3D (HDC hDC, int iAttribute, int *piValue); BOOL WINAPI wglSetGammaTableParametersI3D (HDC hDC, int iAttribute, const int *piValue); BOOL WINAPI wglGetGammaTableI3D (HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue); BOOL WINAPI wglSetGammaTableI3D (HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue); #endif #endif /* WGL_I3D_gamma */ #ifndef WGL_I3D_genlock #define WGL_I3D_genlock 1 #define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044 #define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045 #define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046 #define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047 #define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048 #define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049 #define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A #define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B #define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC); typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC); typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL *pFlag); typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource); typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT *uSource); typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge); typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT *uEdge); typedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate); typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT *uRate); typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay); typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT *uDelay); typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay); #ifdef WGL_WGLEXT_PROTOTYPES BOOL WINAPI wglEnableGenlockI3D (HDC hDC); BOOL WINAPI wglDisableGenlockI3D (HDC hDC); BOOL WINAPI wglIsEnabledGenlockI3D (HDC hDC, BOOL *pFlag); BOOL WINAPI wglGenlockSourceI3D (HDC hDC, UINT uSource); BOOL WINAPI wglGetGenlockSourceI3D (HDC hDC, UINT *uSource); BOOL WINAPI wglGenlockSourceEdgeI3D (HDC hDC, UINT uEdge); BOOL WINAPI wglGetGenlockSourceEdgeI3D (HDC hDC, UINT *uEdge); BOOL WINAPI wglGenlockSampleRateI3D (HDC hDC, UINT uRate); BOOL WINAPI wglGetGenlockSampleRateI3D (HDC hDC, UINT *uRate); BOOL WINAPI wglGenlockSourceDelayI3D (HDC hDC, UINT uDelay); BOOL WINAPI wglGetGenlockSourceDelayI3D (HDC hDC, UINT *uDelay); BOOL WINAPI wglQueryGenlockMaxSourceDelayI3D (HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay); #endif #endif /* WGL_I3D_genlock */ #ifndef WGL_I3D_image_buffer #define WGL_I3D_image_buffer 1 #define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001 #define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002 typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags); typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress); typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count); typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const LPVOID *pAddress, UINT count); #ifdef WGL_WGLEXT_PROTOTYPES LPVOID WINAPI wglCreateImageBufferI3D (HDC hDC, DWORD dwSize, UINT uFlags); BOOL WINAPI wglDestroyImageBufferI3D (HDC hDC, LPVOID pAddress); BOOL WINAPI wglAssociateImageBufferEventsI3D (HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count); BOOL WINAPI wglReleaseImageBufferEventsI3D (HDC hDC, const LPVOID *pAddress, UINT count); #endif #endif /* WGL_I3D_image_buffer */ #ifndef WGL_I3D_swap_frame_lock #define WGL_I3D_swap_frame_lock 1 typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (void); typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (void); typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL *pFlag); typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL *pFlag); #ifdef WGL_WGLEXT_PROTOTYPES BOOL WINAPI wglEnableFrameLockI3D (void); BOOL WINAPI wglDisableFrameLockI3D (void); BOOL WINAPI wglIsEnabledFrameLockI3D (BOOL *pFlag); BOOL WINAPI wglQueryFrameLockMasterI3D (BOOL *pFlag); #endif #endif /* WGL_I3D_swap_frame_lock */ #ifndef WGL_I3D_swap_frame_usage #define WGL_I3D_swap_frame_usage 1 typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float *pUsage); typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void); typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void); typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage); #ifdef WGL_WGLEXT_PROTOTYPES BOOL WINAPI wglGetFrameUsageI3D (float *pUsage); BOOL WINAPI wglBeginFrameTrackingI3D (void); BOOL WINAPI wglEndFrameTrackingI3D (void); BOOL WINAPI wglQueryFrameTrackingI3D (DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage); #endif #endif /* WGL_I3D_swap_frame_usage */ #ifndef WGL_NV_DX_interop #define WGL_NV_DX_interop 1 #define WGL_ACCESS_READ_ONLY_NV 0x00000000 #define WGL_ACCESS_READ_WRITE_NV 0x00000001 #define WGL_ACCESS_WRITE_DISCARD_NV 0x00000002 typedef BOOL (WINAPI * PFNWGLDXSETRESOURCESHAREHANDLENVPROC) (void *dxObject, HANDLE shareHandle); typedef HANDLE (WINAPI * PFNWGLDXOPENDEVICENVPROC) (void *dxDevice); typedef BOOL (WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice); typedef HANDLE (WINAPI * PFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access); typedef BOOL (WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject); typedef BOOL (WINAPI * PFNWGLDXOBJECTACCESSNVPROC) (HANDLE hObject, GLenum access); typedef BOOL (WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects); typedef BOOL (WINAPI * PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects); #ifdef WGL_WGLEXT_PROTOTYPES BOOL WINAPI wglDXSetResourceShareHandleNV (void *dxObject, HANDLE shareHandle); HANDLE WINAPI wglDXOpenDeviceNV (void *dxDevice); BOOL WINAPI wglDXCloseDeviceNV (HANDLE hDevice); HANDLE WINAPI wglDXRegisterObjectNV (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access); BOOL WINAPI wglDXUnregisterObjectNV (HANDLE hDevice, HANDLE hObject); BOOL WINAPI wglDXObjectAccessNV (HANDLE hObject, GLenum access); BOOL WINAPI wglDXLockObjectsNV (HANDLE hDevice, GLint count, HANDLE *hObjects); BOOL WINAPI wglDXUnlockObjectsNV (HANDLE hDevice, GLint count, HANDLE *hObjects); #endif #endif /* WGL_NV_DX_interop */ #ifndef WGL_NV_DX_interop2 #define WGL_NV_DX_interop2 1 #endif /* WGL_NV_DX_interop2 */ #ifndef WGL_NV_copy_image #define WGL_NV_copy_image 1 typedef BOOL (WINAPI * PFNWGLCOPYIMAGESUBDATANVPROC) (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); #ifdef WGL_WGLEXT_PROTOTYPES BOOL WINAPI wglCopyImageSubDataNV (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); #endif #endif /* WGL_NV_copy_image */ #ifndef WGL_NV_delay_before_swap #define WGL_NV_delay_before_swap 1 typedef BOOL (WINAPI * PFNWGLDELAYBEFORESWAPNVPROC) (HDC hDC, GLfloat seconds); #ifdef WGL_WGLEXT_PROTOTYPES BOOL WINAPI wglDelayBeforeSwapNV (HDC hDC, GLfloat seconds); #endif #endif /* WGL_NV_delay_before_swap */ #ifndef WGL_NV_float_buffer #define WGL_NV_float_buffer 1 #define WGL_FLOAT_COMPONENTS_NV 0x20B0 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4 #define WGL_TEXTURE_FLOAT_R_NV 0x20B5 #define WGL_TEXTURE_FLOAT_RG_NV 0x20B6 #define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7 #define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8 #endif /* WGL_NV_float_buffer */ #ifndef WGL_NV_gpu_affinity #define WGL_NV_gpu_affinity 1 DECLARE_HANDLE(HGPUNV); struct _GPU_DEVICE { DWORD cb; CHAR DeviceName[32]; CHAR DeviceString[128]; DWORD Flags; RECT rcVirtualScreen; }; typedef struct _GPU_DEVICE *PGPU_DEVICE; #define ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0 #define ERROR_MISSING_AFFINITY_MASK_NV 0x20D1 typedef BOOL (WINAPI * PFNWGLENUMGPUSNVPROC) (UINT iGpuIndex, HGPUNV *phGpu); typedef BOOL (WINAPI * PFNWGLENUMGPUDEVICESNVPROC) (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice); typedef HDC (WINAPI * PFNWGLCREATEAFFINITYDCNVPROC) (const HGPUNV *phGpuList); typedef BOOL (WINAPI * PFNWGLENUMGPUSFROMAFFINITYDCNVPROC) (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu); typedef BOOL (WINAPI * PFNWGLDELETEDCNVPROC) (HDC hdc); #ifdef WGL_WGLEXT_PROTOTYPES BOOL WINAPI wglEnumGpusNV (UINT iGpuIndex, HGPUNV *phGpu); BOOL WINAPI wglEnumGpuDevicesNV (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice); HDC WINAPI wglCreateAffinityDCNV (const HGPUNV *phGpuList); BOOL WINAPI wglEnumGpusFromAffinityDCNV (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu); BOOL WINAPI wglDeleteDCNV (HDC hdc); #endif #endif /* WGL_NV_gpu_affinity */ #ifndef WGL_NV_multigpu_context #define WGL_NV_multigpu_context 1 #define WGL_CONTEXT_MULTIGPU_ATTRIB_NV 0x20AA #define WGL_CONTEXT_MULTIGPU_ATTRIB_SINGLE_NV 0x20AB #define WGL_CONTEXT_MULTIGPU_ATTRIB_AFR_NV 0x20AC #define WGL_CONTEXT_MULTIGPU_ATTRIB_MULTICAST_NV 0x20AD #define WGL_CONTEXT_MULTIGPU_ATTRIB_MULTI_DISPLAY_MULTICAST_NV 0x20AE #endif /* WGL_NV_multigpu_context */ #ifndef WGL_NV_multisample_coverage #define WGL_NV_multisample_coverage 1 #define WGL_COVERAGE_SAMPLES_NV 0x2042 #define WGL_COLOR_SAMPLES_NV 0x20B9 #endif /* WGL_NV_multisample_coverage */ #ifndef WGL_NV_present_video #define WGL_NV_present_video 1 DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV); #define WGL_NUM_VIDEO_SLOTS_NV 0x20F0 typedef int (WINAPI * PFNWGLENUMERATEVIDEODEVICESNVPROC) (HDC hDc, HVIDEOOUTPUTDEVICENV *phDeviceList); typedef BOOL (WINAPI * PFNWGLBINDVIDEODEVICENVPROC) (HDC hDc, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int *piAttribList); typedef BOOL (WINAPI * PFNWGLQUERYCURRENTCONTEXTNVPROC) (int iAttribute, int *piValue); #ifdef WGL_WGLEXT_PROTOTYPES int WINAPI wglEnumerateVideoDevicesNV (HDC hDc, HVIDEOOUTPUTDEVICENV *phDeviceList); BOOL WINAPI wglBindVideoDeviceNV (HDC hDc, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int *piAttribList); BOOL WINAPI wglQueryCurrentContextNV (int iAttribute, int *piValue); #endif #endif /* WGL_NV_present_video */ #ifndef WGL_NV_render_depth_texture #define WGL_NV_render_depth_texture 1 #define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3 #define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4 #define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5 #define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6 #define WGL_DEPTH_COMPONENT_NV 0x20A7 #endif /* WGL_NV_render_depth_texture */ #ifndef WGL_NV_render_texture_rectangle #define WGL_NV_render_texture_rectangle 1 #define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0 #define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1 #define WGL_TEXTURE_RECTANGLE_NV 0x20A2 #endif /* WGL_NV_render_texture_rectangle */ #ifndef WGL_NV_swap_group #define WGL_NV_swap_group 1 typedef BOOL (WINAPI * PFNWGLJOINSWAPGROUPNVPROC) (HDC hDC, GLuint group); typedef BOOL (WINAPI * PFNWGLBINDSWAPBARRIERNVPROC) (GLuint group, GLuint barrier); typedef BOOL (WINAPI * PFNWGLQUERYSWAPGROUPNVPROC) (HDC hDC, GLuint *group, GLuint *barrier); typedef BOOL (WINAPI * PFNWGLQUERYMAXSWAPGROUPSNVPROC) (HDC hDC, GLuint *maxGroups, GLuint *maxBarriers); typedef BOOL (WINAPI * PFNWGLQUERYFRAMECOUNTNVPROC) (HDC hDC, GLuint *count); typedef BOOL (WINAPI * PFNWGLRESETFRAMECOUNTNVPROC) (HDC hDC); #ifdef WGL_WGLEXT_PROTOTYPES BOOL WINAPI wglJoinSwapGroupNV (HDC hDC, GLuint group); BOOL WINAPI wglBindSwapBarrierNV (GLuint group, GLuint barrier); BOOL WINAPI wglQuerySwapGroupNV (HDC hDC, GLuint *group, GLuint *barrier); BOOL WINAPI wglQueryMaxSwapGroupsNV (HDC hDC, GLuint *maxGroups, GLuint *maxBarriers); BOOL WINAPI wglQueryFrameCountNV (HDC hDC, GLuint *count); BOOL WINAPI wglResetFrameCountNV (HDC hDC); #endif #endif /* WGL_NV_swap_group */ #ifndef WGL_NV_vertex_array_range #define WGL_NV_vertex_array_range 1 typedef void *(WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority); typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer); #ifdef WGL_WGLEXT_PROTOTYPES void *WINAPI wglAllocateMemoryNV (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority); void WINAPI wglFreeMemoryNV (void *pointer); #endif #endif /* WGL_NV_vertex_array_range */ #ifndef WGL_NV_video_capture #define WGL_NV_video_capture 1 DECLARE_HANDLE(HVIDEOINPUTDEVICENV); #define WGL_UNIQUE_ID_NV 0x20CE #define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF typedef BOOL (WINAPI * PFNWGLBINDVIDEOCAPTUREDEVICENVPROC) (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice); typedef UINT (WINAPI * PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC) (HDC hDc, HVIDEOINPUTDEVICENV *phDeviceList); typedef BOOL (WINAPI * PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); typedef BOOL (WINAPI * PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int *piValue); typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); #ifdef WGL_WGLEXT_PROTOTYPES BOOL WINAPI wglBindVideoCaptureDeviceNV (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice); UINT WINAPI wglEnumerateVideoCaptureDevicesNV (HDC hDc, HVIDEOINPUTDEVICENV *phDeviceList); BOOL WINAPI wglLockVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice); BOOL WINAPI wglQueryVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int *piValue); BOOL WINAPI wglReleaseVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice); #endif #endif /* WGL_NV_video_capture */ #ifndef WGL_NV_video_output #define WGL_NV_video_output 1 DECLARE_HANDLE(HPVIDEODEV); #define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0 #define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1 #define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2 #define WGL_VIDEO_OUT_COLOR_NV 0x20C3 #define WGL_VIDEO_OUT_ALPHA_NV 0x20C4 #define WGL_VIDEO_OUT_DEPTH_NV 0x20C5 #define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 #define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 #define WGL_VIDEO_OUT_FRAME 0x20C8 #define WGL_VIDEO_OUT_FIELD_1 0x20C9 #define WGL_VIDEO_OUT_FIELD_2 0x20CA #define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB #define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC typedef BOOL (WINAPI * PFNWGLGETVIDEODEVICENVPROC) (HDC hDC, int numDevices, HPVIDEODEV *hVideoDevice); typedef BOOL (WINAPI * PFNWGLRELEASEVIDEODEVICENVPROC) (HPVIDEODEV hVideoDevice); typedef BOOL (WINAPI * PFNWGLBINDVIDEOIMAGENVPROC) (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer); typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOIMAGENVPROC) (HPBUFFERARB hPbuffer, int iVideoBuffer); typedef BOOL (WINAPI * PFNWGLSENDPBUFFERTOVIDEONVPROC) (HPBUFFERARB hPbuffer, int iBufferType, unsigned long *pulCounterPbuffer, BOOL bBlock); typedef BOOL (WINAPI * PFNWGLGETVIDEOINFONVPROC) (HPVIDEODEV hpVideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); #ifdef WGL_WGLEXT_PROTOTYPES BOOL WINAPI wglGetVideoDeviceNV (HDC hDC, int numDevices, HPVIDEODEV *hVideoDevice); BOOL WINAPI wglReleaseVideoDeviceNV (HPVIDEODEV hVideoDevice); BOOL WINAPI wglBindVideoImageNV (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer); BOOL WINAPI wglReleaseVideoImageNV (HPBUFFERARB hPbuffer, int iVideoBuffer); BOOL WINAPI wglSendPbufferToVideoNV (HPBUFFERARB hPbuffer, int iBufferType, unsigned long *pulCounterPbuffer, BOOL bBlock); BOOL WINAPI wglGetVideoInfoNV (HPVIDEODEV hpVideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); #endif #endif /* WGL_NV_video_output */ #ifndef WGL_OML_sync_control #define WGL_OML_sync_control 1 typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc); typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32 *numerator, INT32 *denominator); typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder); typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, INT fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder); typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc); typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc); #ifdef WGL_WGLEXT_PROTOTYPES BOOL WINAPI wglGetSyncValuesOML (HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc); BOOL WINAPI wglGetMscRateOML (HDC hdc, INT32 *numerator, INT32 *denominator); INT64 WINAPI wglSwapBuffersMscOML (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder); INT64 WINAPI wglSwapLayerBuffersMscOML (HDC hdc, INT fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder); BOOL WINAPI wglWaitForMscOML (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc); BOOL WINAPI wglWaitForSbcOML (HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc); #endif #endif /* WGL_OML_sync_control */ #ifdef __cplusplus } #endif #endif
0
repos/zig_workbench/BaseOpenGL/lib
repos/zig_workbench/BaseOpenGL/lib/opengl/glext.h
#ifndef __gl_glext_h_ #define __gl_glext_h_ 1 #ifdef __cplusplus extern "C" { #endif /* ** Copyright 2013-2020 The Khronos Group Inc. ** SPDX-License-Identifier: MIT ** ** This header is generated from the Khronos OpenGL / OpenGL ES XML ** API Registry. The current version of the Registry, generator scripts ** used to make the header, and the header can be found at ** https://github.com/KhronosGroup/OpenGL-Registry */ #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) #ifndef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN 1 #endif #include <windows.h> #endif #ifndef APIENTRY #define APIENTRY #endif #ifndef APIENTRYP #define APIENTRYP APIENTRY * #endif #ifndef GLAPI #define GLAPI extern #endif #define GL_GLEXT_VERSION 20230705 #include <KHR/khrplatform.h> /* Generated C header for: * API: gl * Profile: compatibility * Versions considered: .* * Versions emitted: 1\.[2-9]|[234]\.[0-9] * Default extensions included: gl * Additional extensions included: _nomatch_^ * Extensions removed: _nomatch_^ */ #ifndef GL_VERSION_1_2 #define GL_VERSION_1_2 1 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 #define GL_UNSIGNED_INT_8_8_8_8 0x8035 #define GL_UNSIGNED_INT_10_10_10_2 0x8036 #define GL_TEXTURE_BINDING_3D 0x806A #define GL_PACK_SKIP_IMAGES 0x806B #define GL_PACK_IMAGE_HEIGHT 0x806C #define GL_UNPACK_SKIP_IMAGES 0x806D #define GL_UNPACK_IMAGE_HEIGHT 0x806E #define GL_TEXTURE_3D 0x806F #define GL_PROXY_TEXTURE_3D 0x8070 #define GL_TEXTURE_DEPTH 0x8071 #define GL_TEXTURE_WRAP_R 0x8072 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 #define GL_BGR 0x80E0 #define GL_BGRA 0x80E1 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 #define GL_MAX_ELEMENTS_INDICES 0x80E9 #define GL_CLAMP_TO_EDGE 0x812F #define GL_TEXTURE_MIN_LOD 0x813A #define GL_TEXTURE_MAX_LOD 0x813B #define GL_TEXTURE_BASE_LEVEL 0x813C #define GL_TEXTURE_MAX_LEVEL 0x813D #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E #define GL_RESCALE_NORMAL 0x803A #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 #define GL_SINGLE_COLOR 0x81F9 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA #define GL_ALIASED_POINT_SIZE_RANGE 0x846D typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); GLAPI void APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); #endif #endif /* GL_VERSION_1_2 */ #ifndef GL_VERSION_1_3 #define GL_VERSION_1_3 1 #define GL_TEXTURE0 0x84C0 #define GL_TEXTURE1 0x84C1 #define GL_TEXTURE2 0x84C2 #define GL_TEXTURE3 0x84C3 #define GL_TEXTURE4 0x84C4 #define GL_TEXTURE5 0x84C5 #define GL_TEXTURE6 0x84C6 #define GL_TEXTURE7 0x84C7 #define GL_TEXTURE8 0x84C8 #define GL_TEXTURE9 0x84C9 #define GL_TEXTURE10 0x84CA #define GL_TEXTURE11 0x84CB #define GL_TEXTURE12 0x84CC #define GL_TEXTURE13 0x84CD #define GL_TEXTURE14 0x84CE #define GL_TEXTURE15 0x84CF #define GL_TEXTURE16 0x84D0 #define GL_TEXTURE17 0x84D1 #define GL_TEXTURE18 0x84D2 #define GL_TEXTURE19 0x84D3 #define GL_TEXTURE20 0x84D4 #define GL_TEXTURE21 0x84D5 #define GL_TEXTURE22 0x84D6 #define GL_TEXTURE23 0x84D7 #define GL_TEXTURE24 0x84D8 #define GL_TEXTURE25 0x84D9 #define GL_TEXTURE26 0x84DA #define GL_TEXTURE27 0x84DB #define GL_TEXTURE28 0x84DC #define GL_TEXTURE29 0x84DD #define GL_TEXTURE30 0x84DE #define GL_TEXTURE31 0x84DF #define GL_ACTIVE_TEXTURE 0x84E0 #define GL_MULTISAMPLE 0x809D #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E #define GL_SAMPLE_ALPHA_TO_ONE 0x809F #define GL_SAMPLE_COVERAGE 0x80A0 #define GL_SAMPLE_BUFFERS 0x80A8 #define GL_SAMPLES 0x80A9 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA #define GL_SAMPLE_COVERAGE_INVERT 0x80AB #define GL_TEXTURE_CUBE_MAP 0x8513 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C #define GL_COMPRESSED_RGB 0x84ED #define GL_COMPRESSED_RGBA 0x84EE #define GL_TEXTURE_COMPRESSION_HINT 0x84EF #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 #define GL_TEXTURE_COMPRESSED 0x86A1 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 #define GL_CLAMP_TO_BORDER 0x812D #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 #define GL_MAX_TEXTURE_UNITS 0x84E2 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 #define GL_MULTISAMPLE_BIT 0x20000000 #define GL_NORMAL_MAP 0x8511 #define GL_REFLECTION_MAP 0x8512 #define GL_COMPRESSED_ALPHA 0x84E9 #define GL_COMPRESSED_LUMINANCE 0x84EA #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB #define GL_COMPRESSED_INTENSITY 0x84EC #define GL_COMBINE 0x8570 #define GL_COMBINE_RGB 0x8571 #define GL_COMBINE_ALPHA 0x8572 #define GL_SOURCE0_RGB 0x8580 #define GL_SOURCE1_RGB 0x8581 #define GL_SOURCE2_RGB 0x8582 #define GL_SOURCE0_ALPHA 0x8588 #define GL_SOURCE1_ALPHA 0x8589 #define GL_SOURCE2_ALPHA 0x858A #define GL_OPERAND0_RGB 0x8590 #define GL_OPERAND1_RGB 0x8591 #define GL_OPERAND2_RGB 0x8592 #define GL_OPERAND0_ALPHA 0x8598 #define GL_OPERAND1_ALPHA 0x8599 #define GL_OPERAND2_ALPHA 0x859A #define GL_RGB_SCALE 0x8573 #define GL_ADD_SIGNED 0x8574 #define GL_INTERPOLATE 0x8575 #define GL_SUBTRACT 0x84E7 #define GL_CONSTANT 0x8576 #define GL_PRIMARY_COLOR 0x8577 #define GL_PREVIOUS 0x8578 #define GL_DOT3_RGB 0x86AE #define GL_DOT3_RGBA 0x86AF typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, void *img); typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m); typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m); typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m); typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glActiveTexture (GLenum texture); GLAPI void APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); GLAPI void APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); GLAPI void APIENTRY glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); GLAPI void APIENTRY glGetCompressedTexImage (GLenum target, GLint level, void *img); GLAPI void APIENTRY glClientActiveTexture (GLenum texture); GLAPI void APIENTRY glMultiTexCoord1d (GLenum target, GLdouble s); GLAPI void APIENTRY glMultiTexCoord1dv (GLenum target, const GLdouble *v); GLAPI void APIENTRY glMultiTexCoord1f (GLenum target, GLfloat s); GLAPI void APIENTRY glMultiTexCoord1fv (GLenum target, const GLfloat *v); GLAPI void APIENTRY glMultiTexCoord1i (GLenum target, GLint s); GLAPI void APIENTRY glMultiTexCoord1iv (GLenum target, const GLint *v); GLAPI void APIENTRY glMultiTexCoord1s (GLenum target, GLshort s); GLAPI void APIENTRY glMultiTexCoord1sv (GLenum target, const GLshort *v); GLAPI void APIENTRY glMultiTexCoord2d (GLenum target, GLdouble s, GLdouble t); GLAPI void APIENTRY glMultiTexCoord2dv (GLenum target, const GLdouble *v); GLAPI void APIENTRY glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t); GLAPI void APIENTRY glMultiTexCoord2fv (GLenum target, const GLfloat *v); GLAPI void APIENTRY glMultiTexCoord2i (GLenum target, GLint s, GLint t); GLAPI void APIENTRY glMultiTexCoord2iv (GLenum target, const GLint *v); GLAPI void APIENTRY glMultiTexCoord2s (GLenum target, GLshort s, GLshort t); GLAPI void APIENTRY glMultiTexCoord2sv (GLenum target, const GLshort *v); GLAPI void APIENTRY glMultiTexCoord3d (GLenum target, GLdouble s, GLdouble t, GLdouble r); GLAPI void APIENTRY glMultiTexCoord3dv (GLenum target, const GLdouble *v); GLAPI void APIENTRY glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat t, GLfloat r); GLAPI void APIENTRY glMultiTexCoord3fv (GLenum target, const GLfloat *v); GLAPI void APIENTRY glMultiTexCoord3i (GLenum target, GLint s, GLint t, GLint r); GLAPI void APIENTRY glMultiTexCoord3iv (GLenum target, const GLint *v); GLAPI void APIENTRY glMultiTexCoord3s (GLenum target, GLshort s, GLshort t, GLshort r); GLAPI void APIENTRY glMultiTexCoord3sv (GLenum target, const GLshort *v); GLAPI void APIENTRY glMultiTexCoord4d (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); GLAPI void APIENTRY glMultiTexCoord4dv (GLenum target, const GLdouble *v); GLAPI void APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); GLAPI void APIENTRY glMultiTexCoord4fv (GLenum target, const GLfloat *v); GLAPI void APIENTRY glMultiTexCoord4i (GLenum target, GLint s, GLint t, GLint r, GLint q); GLAPI void APIENTRY glMultiTexCoord4iv (GLenum target, const GLint *v); GLAPI void APIENTRY glMultiTexCoord4s (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); GLAPI void APIENTRY glMultiTexCoord4sv (GLenum target, const GLshort *v); GLAPI void APIENTRY glLoadTransposeMatrixf (const GLfloat *m); GLAPI void APIENTRY glLoadTransposeMatrixd (const GLdouble *m); GLAPI void APIENTRY glMultTransposeMatrixf (const GLfloat *m); GLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *m); #endif #endif /* GL_VERSION_1_3 */ #ifndef GL_VERSION_1_4 #define GL_VERSION_1_4 1 #define GL_BLEND_DST_RGB 0x80C8 #define GL_BLEND_SRC_RGB 0x80C9 #define GL_BLEND_DST_ALPHA 0x80CA #define GL_BLEND_SRC_ALPHA 0x80CB #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 #define GL_DEPTH_COMPONENT16 0x81A5 #define GL_DEPTH_COMPONENT24 0x81A6 #define GL_DEPTH_COMPONENT32 0x81A7 #define GL_MIRRORED_REPEAT 0x8370 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD #define GL_TEXTURE_LOD_BIAS 0x8501 #define GL_INCR_WRAP 0x8507 #define GL_DECR_WRAP 0x8508 #define GL_TEXTURE_DEPTH_SIZE 0x884A #define GL_TEXTURE_COMPARE_MODE 0x884C #define GL_TEXTURE_COMPARE_FUNC 0x884D #define GL_POINT_SIZE_MIN 0x8126 #define GL_POINT_SIZE_MAX 0x8127 #define GL_POINT_DISTANCE_ATTENUATION 0x8129 #define GL_GENERATE_MIPMAP 0x8191 #define GL_GENERATE_MIPMAP_HINT 0x8192 #define GL_FOG_COORDINATE_SOURCE 0x8450 #define GL_FOG_COORDINATE 0x8451 #define GL_FRAGMENT_DEPTH 0x8452 #define GL_CURRENT_FOG_COORDINATE 0x8453 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 #define GL_FOG_COORDINATE_ARRAY 0x8457 #define GL_COLOR_SUM 0x8458 #define GL_CURRENT_SECONDARY_COLOR 0x8459 #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D #define GL_SECONDARY_COLOR_ARRAY 0x845E #define GL_TEXTURE_FILTER_CONTROL 0x8500 #define GL_DEPTH_TEXTURE_MODE 0x884B #define GL_COMPARE_R_TO_TEXTURE 0x884E #define GL_BLEND_COLOR 0x8005 #define GL_BLEND_EQUATION 0x8009 #define GL_CONSTANT_COLOR 0x8001 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 #define GL_CONSTANT_ALPHA 0x8003 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 #define GL_FUNC_ADD 0x8006 #define GL_FUNC_REVERSE_SUBTRACT 0x800B #define GL_FUNC_SUBTRACT 0x800A #define GL_MIN 0x8007 #define GL_MAX 0x8008 typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLFOGCOORDFPROC) (GLfloat coord); typedef void (APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *coord); typedef void (APIENTRYP PFNGLFOGCOORDDPROC) (GLdouble coord); typedef void (APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *coord); typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const void *pointer); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble *v); typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *v); typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *v); typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort *v); typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble *v); typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *v); typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *v); typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort *v); typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); GLAPI void APIENTRY glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); GLAPI void APIENTRY glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); GLAPI void APIENTRY glPointParameterf (GLenum pname, GLfloat param); GLAPI void APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params); GLAPI void APIENTRY glPointParameteri (GLenum pname, GLint param); GLAPI void APIENTRY glPointParameteriv (GLenum pname, const GLint *params); GLAPI void APIENTRY glFogCoordf (GLfloat coord); GLAPI void APIENTRY glFogCoordfv (const GLfloat *coord); GLAPI void APIENTRY glFogCoordd (GLdouble coord); GLAPI void APIENTRY glFogCoorddv (const GLdouble *coord); GLAPI void APIENTRY glFogCoordPointer (GLenum type, GLsizei stride, const void *pointer); GLAPI void APIENTRY glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue); GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *v); GLAPI void APIENTRY glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue); GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *v); GLAPI void APIENTRY glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue); GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *v); GLAPI void APIENTRY glSecondaryColor3i (GLint red, GLint green, GLint blue); GLAPI void APIENTRY glSecondaryColor3iv (const GLint *v); GLAPI void APIENTRY glSecondaryColor3s (GLshort red, GLshort green, GLshort blue); GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *v); GLAPI void APIENTRY glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue); GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *v); GLAPI void APIENTRY glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue); GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *v); GLAPI void APIENTRY glSecondaryColor3us (GLushort red, GLushort green, GLushort blue); GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *v); GLAPI void APIENTRY glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); GLAPI void APIENTRY glWindowPos2d (GLdouble x, GLdouble y); GLAPI void APIENTRY glWindowPos2dv (const GLdouble *v); GLAPI void APIENTRY glWindowPos2f (GLfloat x, GLfloat y); GLAPI void APIENTRY glWindowPos2fv (const GLfloat *v); GLAPI void APIENTRY glWindowPos2i (GLint x, GLint y); GLAPI void APIENTRY glWindowPos2iv (const GLint *v); GLAPI void APIENTRY glWindowPos2s (GLshort x, GLshort y); GLAPI void APIENTRY glWindowPos2sv (const GLshort *v); GLAPI void APIENTRY glWindowPos3d (GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glWindowPos3dv (const GLdouble *v); GLAPI void APIENTRY glWindowPos3f (GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glWindowPos3fv (const GLfloat *v); GLAPI void APIENTRY glWindowPos3i (GLint x, GLint y, GLint z); GLAPI void APIENTRY glWindowPos3iv (const GLint *v); GLAPI void APIENTRY glWindowPos3s (GLshort x, GLshort y, GLshort z); GLAPI void APIENTRY glWindowPos3sv (const GLshort *v); GLAPI void APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); GLAPI void APIENTRY glBlendEquation (GLenum mode); #endif #endif /* GL_VERSION_1_4 */ #ifndef GL_VERSION_1_5 #define GL_VERSION_1_5 1 typedef khronos_ssize_t GLsizeiptr; typedef khronos_intptr_t GLintptr; #define GL_BUFFER_SIZE 0x8764 #define GL_BUFFER_USAGE 0x8765 #define GL_QUERY_COUNTER_BITS 0x8864 #define GL_CURRENT_QUERY 0x8865 #define GL_QUERY_RESULT 0x8866 #define GL_QUERY_RESULT_AVAILABLE 0x8867 #define GL_ARRAY_BUFFER 0x8892 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 #define GL_ARRAY_BUFFER_BINDING 0x8894 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F #define GL_READ_ONLY 0x88B8 #define GL_WRITE_ONLY 0x88B9 #define GL_READ_WRITE 0x88BA #define GL_BUFFER_ACCESS 0x88BB #define GL_BUFFER_MAPPED 0x88BC #define GL_BUFFER_MAP_POINTER 0x88BD #define GL_STREAM_DRAW 0x88E0 #define GL_STREAM_READ 0x88E1 #define GL_STREAM_COPY 0x88E2 #define GL_STATIC_DRAW 0x88E4 #define GL_STATIC_READ 0x88E5 #define GL_STATIC_COPY 0x88E6 #define GL_DYNAMIC_DRAW 0x88E8 #define GL_DYNAMIC_READ 0x88E9 #define GL_DYNAMIC_COPY 0x88EA #define GL_SAMPLES_PASSED 0x8914 #define GL_SRC1_ALPHA 0x8589 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E #define GL_FOG_COORD_SRC 0x8450 #define GL_FOG_COORD 0x8451 #define GL_CURRENT_FOG_COORD 0x8453 #define GL_FOG_COORD_ARRAY_TYPE 0x8454 #define GL_FOG_COORD_ARRAY_STRIDE 0x8455 #define GL_FOG_COORD_ARRAY_POINTER 0x8456 #define GL_FOG_COORD_ARRAY 0x8457 #define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D #define GL_SRC0_RGB 0x8580 #define GL_SRC1_RGB 0x8581 #define GL_SRC2_RGB 0x8582 #define GL_SRC0_ALPHA 0x8588 #define GL_SRC2_ALPHA 0x858A typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id); typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target); typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, void *data); typedef void *(APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGenQueries (GLsizei n, GLuint *ids); GLAPI void APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); GLAPI GLboolean APIENTRY glIsQuery (GLuint id); GLAPI void APIENTRY glBeginQuery (GLenum target, GLuint id); GLAPI void APIENTRY glEndQuery (GLenum target); GLAPI void APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetQueryObjectiv (GLuint id, GLenum pname, GLint *params); GLAPI void APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer); GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); GLAPI GLboolean APIENTRY glIsBuffer (GLuint buffer); GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); GLAPI void APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); GLAPI void APIENTRY glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, void *data); GLAPI void *APIENTRY glMapBuffer (GLenum target, GLenum access); GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum target); GLAPI void APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params); #endif #endif /* GL_VERSION_1_5 */ #ifndef GL_VERSION_2_0 #define GL_VERSION_2_0 1 typedef char GLchar; #define GL_BLEND_EQUATION_RGB 0x8009 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 #define GL_STENCIL_BACK_FUNC 0x8800 #define GL_STENCIL_BACK_FAIL 0x8801 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 #define GL_MAX_DRAW_BUFFERS 0x8824 #define GL_DRAW_BUFFER0 0x8825 #define GL_DRAW_BUFFER1 0x8826 #define GL_DRAW_BUFFER2 0x8827 #define GL_DRAW_BUFFER3 0x8828 #define GL_DRAW_BUFFER4 0x8829 #define GL_DRAW_BUFFER5 0x882A #define GL_DRAW_BUFFER6 0x882B #define GL_DRAW_BUFFER7 0x882C #define GL_DRAW_BUFFER8 0x882D #define GL_DRAW_BUFFER9 0x882E #define GL_DRAW_BUFFER10 0x882F #define GL_DRAW_BUFFER11 0x8830 #define GL_DRAW_BUFFER12 0x8831 #define GL_DRAW_BUFFER13 0x8832 #define GL_DRAW_BUFFER14 0x8833 #define GL_DRAW_BUFFER15 0x8834 #define GL_BLEND_EQUATION_ALPHA 0x883D #define GL_MAX_VERTEX_ATTRIBS 0x8869 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 #define GL_FRAGMENT_SHADER 0x8B30 #define GL_VERTEX_SHADER 0x8B31 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A #define GL_MAX_VARYING_FLOATS 0x8B4B #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D #define GL_SHADER_TYPE 0x8B4F #define GL_FLOAT_VEC2 0x8B50 #define GL_FLOAT_VEC3 0x8B51 #define GL_FLOAT_VEC4 0x8B52 #define GL_INT_VEC2 0x8B53 #define GL_INT_VEC3 0x8B54 #define GL_INT_VEC4 0x8B55 #define GL_BOOL 0x8B56 #define GL_BOOL_VEC2 0x8B57 #define GL_BOOL_VEC3 0x8B58 #define GL_BOOL_VEC4 0x8B59 #define GL_FLOAT_MAT2 0x8B5A #define GL_FLOAT_MAT3 0x8B5B #define GL_FLOAT_MAT4 0x8B5C #define GL_SAMPLER_1D 0x8B5D #define GL_SAMPLER_2D 0x8B5E #define GL_SAMPLER_3D 0x8B5F #define GL_SAMPLER_CUBE 0x8B60 #define GL_SAMPLER_1D_SHADOW 0x8B61 #define GL_SAMPLER_2D_SHADOW 0x8B62 #define GL_DELETE_STATUS 0x8B80 #define GL_COMPILE_STATUS 0x8B81 #define GL_LINK_STATUS 0x8B82 #define GL_VALIDATE_STATUS 0x8B83 #define GL_INFO_LOG_LENGTH 0x8B84 #define GL_ATTACHED_SHADERS 0x8B85 #define GL_ACTIVE_UNIFORMS 0x8B86 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 #define GL_SHADER_SOURCE_LENGTH 0x8B88 #define GL_ACTIVE_ATTRIBUTES 0x8B89 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B #define GL_SHADING_LANGUAGE_VERSION 0x8B8C #define GL_CURRENT_PROGRAM 0x8B8D #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 #define GL_LOWER_LEFT 0x8CA1 #define GL_UPPER_LEFT 0x8CA2 #define GL_STENCIL_BACK_REF 0x8CA3 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 #define GL_POINT_SPRITE 0x8861 #define GL_COORD_REPLACE 0x8862 #define GL_MAX_TEXTURE_COORDS 0x8871 typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void); typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader); typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); GLAPI void APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); GLAPI void APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); GLAPI void APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); GLAPI void APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader); GLAPI void APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); GLAPI void APIENTRY glCompileShader (GLuint shader); GLAPI GLuint APIENTRY glCreateProgram (void); GLAPI GLuint APIENTRY glCreateShader (GLenum type); GLAPI void APIENTRY glDeleteProgram (GLuint program); GLAPI void APIENTRY glDeleteShader (GLuint shader); GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader); GLAPI void APIENTRY glDisableVertexAttribArray (GLuint index); GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index); GLAPI void APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); GLAPI void APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); GLAPI void APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); GLAPI void APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); GLAPI void APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); GLAPI void APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); GLAPI void APIENTRY glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params); GLAPI void APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); GLAPI GLboolean APIENTRY glIsProgram (GLuint program); GLAPI GLboolean APIENTRY glIsShader (GLuint shader); GLAPI void APIENTRY glLinkProgram (GLuint program); GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); GLAPI void APIENTRY glUseProgram (GLuint program); GLAPI void APIENTRY glUniform1f (GLint location, GLfloat v0); GLAPI void APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); GLAPI void APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); GLAPI void APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); GLAPI void APIENTRY glUniform1i (GLint location, GLint v0); GLAPI void APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); GLAPI void APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); GLAPI void APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); GLAPI void APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glValidateProgram (GLuint program); GLAPI void APIENTRY glVertexAttrib1d (GLuint index, GLdouble x); GLAPI void APIENTRY glVertexAttrib1dv (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); GLAPI void APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); GLAPI void APIENTRY glVertexAttrib1s (GLuint index, GLshort x); GLAPI void APIENTRY glVertexAttrib1sv (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y); GLAPI void APIENTRY glVertexAttrib2dv (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); GLAPI void APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); GLAPI void APIENTRY glVertexAttrib2s (GLuint index, GLshort x, GLshort y); GLAPI void APIENTRY glVertexAttrib2sv (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glVertexAttrib3dv (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); GLAPI void APIENTRY glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z); GLAPI void APIENTRY glVertexAttrib3sv (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint index, const GLbyte *v); GLAPI void APIENTRY glVertexAttrib4Niv (GLuint index, const GLint *v); GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint index, const GLubyte *v); GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint index, const GLuint *v); GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint index, const GLushort *v); GLAPI void APIENTRY glVertexAttrib4bv (GLuint index, const GLbyte *v); GLAPI void APIENTRY glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glVertexAttrib4dv (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); GLAPI void APIENTRY glVertexAttrib4iv (GLuint index, const GLint *v); GLAPI void APIENTRY glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); GLAPI void APIENTRY glVertexAttrib4sv (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib4ubv (GLuint index, const GLubyte *v); GLAPI void APIENTRY glVertexAttrib4uiv (GLuint index, const GLuint *v); GLAPI void APIENTRY glVertexAttrib4usv (GLuint index, const GLushort *v); GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); #endif #endif /* GL_VERSION_2_0 */ #ifndef GL_VERSION_2_1 #define GL_VERSION_2_1 1 #define GL_PIXEL_PACK_BUFFER 0x88EB #define GL_PIXEL_UNPACK_BUFFER 0x88EC #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF #define GL_FLOAT_MAT2x3 0x8B65 #define GL_FLOAT_MAT2x4 0x8B66 #define GL_FLOAT_MAT3x2 0x8B67 #define GL_FLOAT_MAT3x4 0x8B68 #define GL_FLOAT_MAT4x2 0x8B69 #define GL_FLOAT_MAT4x3 0x8B6A #define GL_SRGB 0x8C40 #define GL_SRGB8 0x8C41 #define GL_SRGB_ALPHA 0x8C42 #define GL_SRGB8_ALPHA8 0x8C43 #define GL_COMPRESSED_SRGB 0x8C48 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49 #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F #define GL_SLUMINANCE_ALPHA 0x8C44 #define GL_SLUMINANCE8_ALPHA8 0x8C45 #define GL_SLUMINANCE 0x8C46 #define GL_SLUMINANCE8 0x8C47 #define GL_COMPRESSED_SLUMINANCE 0x8C4A #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); #endif #endif /* GL_VERSION_2_1 */ #ifndef GL_VERSION_3_0 #define GL_VERSION_3_0 1 typedef khronos_uint16_t GLhalf; #define GL_COMPARE_REF_TO_TEXTURE 0x884E #define GL_CLIP_DISTANCE0 0x3000 #define GL_CLIP_DISTANCE1 0x3001 #define GL_CLIP_DISTANCE2 0x3002 #define GL_CLIP_DISTANCE3 0x3003 #define GL_CLIP_DISTANCE4 0x3004 #define GL_CLIP_DISTANCE5 0x3005 #define GL_CLIP_DISTANCE6 0x3006 #define GL_CLIP_DISTANCE7 0x3007 #define GL_MAX_CLIP_DISTANCES 0x0D32 #define GL_MAJOR_VERSION 0x821B #define GL_MINOR_VERSION 0x821C #define GL_NUM_EXTENSIONS 0x821D #define GL_CONTEXT_FLAGS 0x821E #define GL_COMPRESSED_RED 0x8225 #define GL_COMPRESSED_RG 0x8226 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 #define GL_RGBA32F 0x8814 #define GL_RGB32F 0x8815 #define GL_RGBA16F 0x881A #define GL_RGB16F 0x881B #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 #define GL_CLAMP_READ_COLOR 0x891C #define GL_FIXED_ONLY 0x891D #define GL_MAX_VARYING_COMPONENTS 0x8B4B #define GL_TEXTURE_1D_ARRAY 0x8C18 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 #define GL_TEXTURE_2D_ARRAY 0x8C1A #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D #define GL_R11F_G11F_B10F 0x8C3A #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B #define GL_RGB9_E5 0x8C3D #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E #define GL_TEXTURE_SHARED_SIZE 0x8C3F #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 #define GL_PRIMITIVES_GENERATED 0x8C87 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 #define GL_RASTERIZER_DISCARD 0x8C89 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B #define GL_INTERLEAVED_ATTRIBS 0x8C8C #define GL_SEPARATE_ATTRIBS 0x8C8D #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F #define GL_RGBA32UI 0x8D70 #define GL_RGB32UI 0x8D71 #define GL_RGBA16UI 0x8D76 #define GL_RGB16UI 0x8D77 #define GL_RGBA8UI 0x8D7C #define GL_RGB8UI 0x8D7D #define GL_RGBA32I 0x8D82 #define GL_RGB32I 0x8D83 #define GL_RGBA16I 0x8D88 #define GL_RGB16I 0x8D89 #define GL_RGBA8I 0x8D8E #define GL_RGB8I 0x8D8F #define GL_RED_INTEGER 0x8D94 #define GL_GREEN_INTEGER 0x8D95 #define GL_BLUE_INTEGER 0x8D96 #define GL_RGB_INTEGER 0x8D98 #define GL_RGBA_INTEGER 0x8D99 #define GL_BGR_INTEGER 0x8D9A #define GL_BGRA_INTEGER 0x8D9B #define GL_SAMPLER_1D_ARRAY 0x8DC0 #define GL_SAMPLER_2D_ARRAY 0x8DC1 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 #define GL_UNSIGNED_INT_VEC2 0x8DC6 #define GL_UNSIGNED_INT_VEC3 0x8DC7 #define GL_UNSIGNED_INT_VEC4 0x8DC8 #define GL_INT_SAMPLER_1D 0x8DC9 #define GL_INT_SAMPLER_2D 0x8DCA #define GL_INT_SAMPLER_3D 0x8DCB #define GL_INT_SAMPLER_CUBE 0x8DCC #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 #define GL_QUERY_WAIT 0x8E13 #define GL_QUERY_NO_WAIT 0x8E14 #define GL_QUERY_BY_REGION_WAIT 0x8E15 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 #define GL_BUFFER_ACCESS_FLAGS 0x911F #define GL_BUFFER_MAP_LENGTH 0x9120 #define GL_BUFFER_MAP_OFFSET 0x9121 #define GL_DEPTH_COMPONENT32F 0x8CAC #define GL_DEPTH32F_STENCIL8 0x8CAD #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 #define GL_FRAMEBUFFER_DEFAULT 0x8218 #define GL_FRAMEBUFFER_UNDEFINED 0x8219 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 #define GL_DEPTH_STENCIL 0x84F9 #define GL_UNSIGNED_INT_24_8 0x84FA #define GL_DEPTH24_STENCIL8 0x88F0 #define GL_TEXTURE_STENCIL_SIZE 0x88F1 #define GL_TEXTURE_RED_TYPE 0x8C10 #define GL_TEXTURE_GREEN_TYPE 0x8C11 #define GL_TEXTURE_BLUE_TYPE 0x8C12 #define GL_TEXTURE_ALPHA_TYPE 0x8C13 #define GL_TEXTURE_DEPTH_TYPE 0x8C16 #define GL_UNSIGNED_NORMALIZED 0x8C17 #define GL_FRAMEBUFFER_BINDING 0x8CA6 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 #define GL_RENDERBUFFER_BINDING 0x8CA7 #define GL_READ_FRAMEBUFFER 0x8CA8 #define GL_DRAW_FRAMEBUFFER 0x8CA9 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA #define GL_RENDERBUFFER_SAMPLES 0x8CAB #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF #define GL_COLOR_ATTACHMENT0 0x8CE0 #define GL_COLOR_ATTACHMENT1 0x8CE1 #define GL_COLOR_ATTACHMENT2 0x8CE2 #define GL_COLOR_ATTACHMENT3 0x8CE3 #define GL_COLOR_ATTACHMENT4 0x8CE4 #define GL_COLOR_ATTACHMENT5 0x8CE5 #define GL_COLOR_ATTACHMENT6 0x8CE6 #define GL_COLOR_ATTACHMENT7 0x8CE7 #define GL_COLOR_ATTACHMENT8 0x8CE8 #define GL_COLOR_ATTACHMENT9 0x8CE9 #define GL_COLOR_ATTACHMENT10 0x8CEA #define GL_COLOR_ATTACHMENT11 0x8CEB #define GL_COLOR_ATTACHMENT12 0x8CEC #define GL_COLOR_ATTACHMENT13 0x8CED #define GL_COLOR_ATTACHMENT14 0x8CEE #define GL_COLOR_ATTACHMENT15 0x8CEF #define GL_COLOR_ATTACHMENT16 0x8CF0 #define GL_COLOR_ATTACHMENT17 0x8CF1 #define GL_COLOR_ATTACHMENT18 0x8CF2 #define GL_COLOR_ATTACHMENT19 0x8CF3 #define GL_COLOR_ATTACHMENT20 0x8CF4 #define GL_COLOR_ATTACHMENT21 0x8CF5 #define GL_COLOR_ATTACHMENT22 0x8CF6 #define GL_COLOR_ATTACHMENT23 0x8CF7 #define GL_COLOR_ATTACHMENT24 0x8CF8 #define GL_COLOR_ATTACHMENT25 0x8CF9 #define GL_COLOR_ATTACHMENT26 0x8CFA #define GL_COLOR_ATTACHMENT27 0x8CFB #define GL_COLOR_ATTACHMENT28 0x8CFC #define GL_COLOR_ATTACHMENT29 0x8CFD #define GL_COLOR_ATTACHMENT30 0x8CFE #define GL_COLOR_ATTACHMENT31 0x8CFF #define GL_DEPTH_ATTACHMENT 0x8D00 #define GL_STENCIL_ATTACHMENT 0x8D20 #define GL_FRAMEBUFFER 0x8D40 #define GL_RENDERBUFFER 0x8D41 #define GL_RENDERBUFFER_WIDTH 0x8D42 #define GL_RENDERBUFFER_HEIGHT 0x8D43 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 #define GL_STENCIL_INDEX1 0x8D46 #define GL_STENCIL_INDEX4 0x8D47 #define GL_STENCIL_INDEX8 0x8D48 #define GL_STENCIL_INDEX16 0x8D49 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 #define GL_MAX_SAMPLES 0x8D57 #define GL_INDEX 0x8222 #define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 #define GL_TEXTURE_INTENSITY_TYPE 0x8C15 #define GL_FRAMEBUFFER_SRGB 0x8DB9 #define GL_HALF_FLOAT 0x140B #define GL_MAP_READ_BIT 0x0001 #define GL_MAP_WRITE_BIT 0x0002 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 #define GL_COMPRESSED_RED_RGTC1 0x8DBB #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC #define GL_COMPRESSED_RG_RGTC2 0x8DBD #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE #define GL_RG 0x8227 #define GL_RG_INTEGER 0x8228 #define GL_R8 0x8229 #define GL_R16 0x822A #define GL_RG8 0x822B #define GL_RG16 0x822C #define GL_R16F 0x822D #define GL_R32F 0x822E #define GL_RG16F 0x822F #define GL_RG32F 0x8230 #define GL_R8I 0x8231 #define GL_R8UI 0x8232 #define GL_R16I 0x8233 #define GL_R16UI 0x8234 #define GL_R32I 0x8235 #define GL_R32UI 0x8236 #define GL_RG8I 0x8237 #define GL_RG8UI 0x8238 #define GL_RG16I 0x8239 #define GL_RG16UI 0x823A #define GL_RG32I 0x823B #define GL_RG32UI 0x823C #define GL_VERTEX_ARRAY_BINDING 0x85B5 #define GL_CLAMP_VERTEX_COLOR 0x891A #define GL_CLAMP_FRAGMENT_COLOR 0x891B #define GL_ALPHA_INTEGER 0x8D97 typedef void (APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data); typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data); typedef void (APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index); typedef void (APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index); typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint index); typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void); typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); typedef void (APIENTRYP PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp); typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode); typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC) (void); typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params); typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint x); typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint x, GLint y); typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint x, GLint y, GLint z); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint x); typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint x, GLuint y); typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort *v); typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params); typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar *name); typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name); typedef void (APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); typedef void (APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); typedef void (APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); typedef void (APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params); typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params); typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value); typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value); typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value); typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); typedef void *(APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array); typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays); typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); GLAPI void APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data); GLAPI void APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); GLAPI void APIENTRY glEnablei (GLenum target, GLuint index); GLAPI void APIENTRY glDisablei (GLenum target, GLuint index); GLAPI GLboolean APIENTRY glIsEnabledi (GLenum target, GLuint index); GLAPI void APIENTRY glBeginTransformFeedback (GLenum primitiveMode); GLAPI void APIENTRY glEndTransformFeedback (void); GLAPI void APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); GLAPI void APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); GLAPI void APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); GLAPI void APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); GLAPI void APIENTRY glClampColor (GLenum target, GLenum clamp); GLAPI void APIENTRY glBeginConditionalRender (GLuint id, GLenum mode); GLAPI void APIENTRY glEndConditionalRender (void); GLAPI void APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); GLAPI void APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); GLAPI void APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); GLAPI void APIENTRY glVertexAttribI1i (GLuint index, GLint x); GLAPI void APIENTRY glVertexAttribI2i (GLuint index, GLint x, GLint y); GLAPI void APIENTRY glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z); GLAPI void APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); GLAPI void APIENTRY glVertexAttribI1ui (GLuint index, GLuint x); GLAPI void APIENTRY glVertexAttribI2ui (GLuint index, GLuint x, GLuint y); GLAPI void APIENTRY glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z); GLAPI void APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); GLAPI void APIENTRY glVertexAttribI1iv (GLuint index, const GLint *v); GLAPI void APIENTRY glVertexAttribI2iv (GLuint index, const GLint *v); GLAPI void APIENTRY glVertexAttribI3iv (GLuint index, const GLint *v); GLAPI void APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); GLAPI void APIENTRY glVertexAttribI1uiv (GLuint index, const GLuint *v); GLAPI void APIENTRY glVertexAttribI2uiv (GLuint index, const GLuint *v); GLAPI void APIENTRY glVertexAttribI3uiv (GLuint index, const GLuint *v); GLAPI void APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); GLAPI void APIENTRY glVertexAttribI4bv (GLuint index, const GLbyte *v); GLAPI void APIENTRY glVertexAttribI4sv (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttribI4ubv (GLuint index, const GLubyte *v); GLAPI void APIENTRY glVertexAttribI4usv (GLuint index, const GLushort *v); GLAPI void APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); GLAPI void APIENTRY glBindFragDataLocation (GLuint program, GLuint color, const GLchar *name); GLAPI GLint APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); GLAPI void APIENTRY glUniform1ui (GLint location, GLuint v0); GLAPI void APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); GLAPI void APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); GLAPI void APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); GLAPI void APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glTexParameterIiv (GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params); GLAPI void APIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params); GLAPI void APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); GLAPI void APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); GLAPI void APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); GLAPI void APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); GLAPI const GLubyte *APIENTRY glGetStringi (GLenum name, GLuint index); GLAPI GLboolean APIENTRY glIsRenderbuffer (GLuint renderbuffer); GLAPI void APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); GLAPI void APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); GLAPI void APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); GLAPI void APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); GLAPI void APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); GLAPI GLboolean APIENTRY glIsFramebuffer (GLuint framebuffer); GLAPI void APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); GLAPI void APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); GLAPI void APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); GLAPI GLenum APIENTRY glCheckFramebufferStatus (GLenum target); GLAPI void APIENTRY glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); GLAPI void APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); GLAPI void APIENTRY glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); GLAPI void APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); GLAPI void APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); GLAPI void APIENTRY glGenerateMipmap (GLenum target); GLAPI void APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); GLAPI void APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); GLAPI void APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); GLAPI void *APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); GLAPI void APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); GLAPI void APIENTRY glBindVertexArray (GLuint array); GLAPI void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); GLAPI GLboolean APIENTRY glIsVertexArray (GLuint array); #endif #endif /* GL_VERSION_3_0 */ #ifndef GL_VERSION_3_1 #define GL_VERSION_3_1 1 #define GL_SAMPLER_2D_RECT 0x8B63 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 #define GL_SAMPLER_BUFFER 0x8DC2 #define GL_INT_SAMPLER_2D_RECT 0x8DCD #define GL_INT_SAMPLER_BUFFER 0x8DD0 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 #define GL_TEXTURE_BUFFER 0x8C2A #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B #define GL_TEXTURE_BINDING_BUFFER 0x8C2C #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D #define GL_TEXTURE_RECTANGLE 0x84F5 #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 #define GL_R8_SNORM 0x8F94 #define GL_RG8_SNORM 0x8F95 #define GL_RGB8_SNORM 0x8F96 #define GL_RGBA8_SNORM 0x8F97 #define GL_R16_SNORM 0x8F98 #define GL_RG16_SNORM 0x8F99 #define GL_RGB16_SNORM 0x8F9A #define GL_RGBA16_SNORM 0x8F9B #define GL_SIGNED_NORMALIZED 0x8F9C #define GL_PRIMITIVE_RESTART 0x8F9D #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E #define GL_COPY_READ_BUFFER 0x8F36 #define GL_COPY_WRITE_BUFFER 0x8F37 #define GL_UNIFORM_BUFFER 0x8A11 #define GL_UNIFORM_BUFFER_BINDING 0x8A28 #define GL_UNIFORM_BUFFER_START 0x8A29 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 #define GL_UNIFORM_TYPE 0x8A37 #define GL_UNIFORM_SIZE 0x8A38 #define GL_UNIFORM_NAME_LENGTH 0x8A39 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A #define GL_UNIFORM_OFFSET 0x8A3B #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E #define GL_UNIFORM_BLOCK_BINDING 0x8A3F #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 #define GL_INVALID_INDEX 0xFFFFFFFFu typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); typedef void (APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer); typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint index); typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName); typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); GLAPI void APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); GLAPI void APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer); GLAPI void APIENTRY glPrimitiveRestartIndex (GLuint index); GLAPI void APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); GLAPI void APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); GLAPI void APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); GLAPI void APIENTRY glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); GLAPI GLuint APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); GLAPI void APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); GLAPI void APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); GLAPI void APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); #endif #endif /* GL_VERSION_3_1 */ #ifndef GL_VERSION_3_2 #define GL_VERSION_3_2 1 typedef struct __GLsync *GLsync; typedef khronos_uint64_t GLuint64; typedef khronos_int64_t GLint64; #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 #define GL_LINES_ADJACENCY 0x000A #define GL_LINE_STRIP_ADJACENCY 0x000B #define GL_TRIANGLES_ADJACENCY 0x000C #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D #define GL_PROGRAM_POINT_SIZE 0x8642 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 #define GL_GEOMETRY_SHADER 0x8DD9 #define GL_GEOMETRY_VERTICES_OUT 0x8916 #define GL_GEOMETRY_INPUT_TYPE 0x8917 #define GL_GEOMETRY_OUTPUT_TYPE 0x8918 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 #define GL_CONTEXT_PROFILE_MASK 0x9126 #define GL_DEPTH_CLAMP 0x864F #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C #define GL_FIRST_VERTEX_CONVENTION 0x8E4D #define GL_LAST_VERTEX_CONVENTION 0x8E4E #define GL_PROVOKING_VERTEX 0x8E4F #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 #define GL_OBJECT_TYPE 0x9112 #define GL_SYNC_CONDITION 0x9113 #define GL_SYNC_STATUS 0x9114 #define GL_SYNC_FLAGS 0x9115 #define GL_SYNC_FENCE 0x9116 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 #define GL_UNSIGNALED 0x9118 #define GL_SIGNALED 0x9119 #define GL_ALREADY_SIGNALED 0x911A #define GL_TIMEOUT_EXPIRED 0x911B #define GL_CONDITION_SATISFIED 0x911C #define GL_WAIT_FAILED 0x911D #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 #define GL_SAMPLE_POSITION 0x8E50 #define GL_SAMPLE_MASK 0x8E51 #define GL_SAMPLE_MASK_VALUE 0x8E52 #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 #define GL_TEXTURE_SAMPLES 0x9106 #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 #define GL_SAMPLER_2D_MULTISAMPLE 0x9108 #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F #define GL_MAX_INTEGER_SAMPLES 0x9110 typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC) (GLenum mode); typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags); typedef GLboolean (APIENTRYP PFNGLISSYNCPROC) (GLsync sync); typedef void (APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync); typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); typedef void (APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); typedef void (APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data); typedef void (APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data); typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val); typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint maskNumber, GLbitfield mask); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); GLAPI void APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); GLAPI void APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); GLAPI void APIENTRY glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); GLAPI void APIENTRY glProvokingVertex (GLenum mode); GLAPI GLsync APIENTRY glFenceSync (GLenum condition, GLbitfield flags); GLAPI GLboolean APIENTRY glIsSync (GLsync sync); GLAPI void APIENTRY glDeleteSync (GLsync sync); GLAPI GLenum APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); GLAPI void APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); GLAPI void APIENTRY glGetInteger64v (GLenum pname, GLint64 *data); GLAPI void APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); GLAPI void APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); GLAPI void APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); GLAPI void APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level); GLAPI void APIENTRY glTexImage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); GLAPI void APIENTRY glTexImage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); GLAPI void APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val); GLAPI void APIENTRY glSampleMaski (GLuint maskNumber, GLbitfield mask); #endif #endif /* GL_VERSION_3_2 */ #ifndef GL_VERSION_3_3 #define GL_VERSION_3_3 1 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE #define GL_SRC1_COLOR 0x88F9 #define GL_ONE_MINUS_SRC1_COLOR 0x88FA #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC #define GL_ANY_SAMPLES_PASSED 0x8C2F #define GL_SAMPLER_BINDING 0x8919 #define GL_RGB10_A2UI 0x906F #define GL_TEXTURE_SWIZZLE_R 0x8E42 #define GL_TEXTURE_SWIZZLE_G 0x8E43 #define GL_TEXTURE_SWIZZLE_B 0x8E44 #define GL_TEXTURE_SWIZZLE_A 0x8E45 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 #define GL_TIME_ELAPSED 0x88BF #define GL_TIMESTAMP 0x8E28 #define GL_INT_2_10_10_10_REV 0x8D9F typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar *name); typedef void (APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers); typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers); typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler); typedef void (APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param); typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param); typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint *param); typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint *param); typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params); typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target); typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64 *params); typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64 *params); typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); typedef void (APIENTRYP PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value); typedef void (APIENTRYP PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint *value); typedef void (APIENTRYP PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value); typedef void (APIENTRYP PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint *value); typedef void (APIENTRYP PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value); typedef void (APIENTRYP PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint *value); typedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords); typedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint *coords); typedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords); typedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint *coords); typedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords); typedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint *coords); typedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords); typedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint *coords); typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords); typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords); typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords); typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords); typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); typedef void (APIENTRYP PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords); typedef void (APIENTRYP PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint *coords); typedef void (APIENTRYP PFNGLCOLORP3UIPROC) (GLenum type, GLuint color); typedef void (APIENTRYP PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint *color); typedef void (APIENTRYP PFNGLCOLORP4UIPROC) (GLenum type, GLuint color); typedef void (APIENTRYP PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint *color); typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color); typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint *color); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBindFragDataLocationIndexed (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); GLAPI GLint APIENTRY glGetFragDataIndex (GLuint program, const GLchar *name); GLAPI void APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); GLAPI void APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); GLAPI GLboolean APIENTRY glIsSampler (GLuint sampler); GLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler); GLAPI void APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); GLAPI void APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); GLAPI void APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); GLAPI void APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); GLAPI void APIENTRY glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param); GLAPI void APIENTRY glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param); GLAPI void APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); GLAPI void APIENTRY glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params); GLAPI void APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params); GLAPI void APIENTRY glQueryCounter (GLuint id, GLenum target); GLAPI void APIENTRY glGetQueryObjecti64v (GLuint id, GLenum pname, GLint64 *params); GLAPI void APIENTRY glGetQueryObjectui64v (GLuint id, GLenum pname, GLuint64 *params); GLAPI void APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); GLAPI void APIENTRY glVertexAttribP1ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); GLAPI void APIENTRY glVertexAttribP1uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); GLAPI void APIENTRY glVertexAttribP2ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); GLAPI void APIENTRY glVertexAttribP2uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); GLAPI void APIENTRY glVertexAttribP3ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); GLAPI void APIENTRY glVertexAttribP3uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); GLAPI void APIENTRY glVertexAttribP4ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); GLAPI void APIENTRY glVertexAttribP4uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); GLAPI void APIENTRY glVertexP2ui (GLenum type, GLuint value); GLAPI void APIENTRY glVertexP2uiv (GLenum type, const GLuint *value); GLAPI void APIENTRY glVertexP3ui (GLenum type, GLuint value); GLAPI void APIENTRY glVertexP3uiv (GLenum type, const GLuint *value); GLAPI void APIENTRY glVertexP4ui (GLenum type, GLuint value); GLAPI void APIENTRY glVertexP4uiv (GLenum type, const GLuint *value); GLAPI void APIENTRY glTexCoordP1ui (GLenum type, GLuint coords); GLAPI void APIENTRY glTexCoordP1uiv (GLenum type, const GLuint *coords); GLAPI void APIENTRY glTexCoordP2ui (GLenum type, GLuint coords); GLAPI void APIENTRY glTexCoordP2uiv (GLenum type, const GLuint *coords); GLAPI void APIENTRY glTexCoordP3ui (GLenum type, GLuint coords); GLAPI void APIENTRY glTexCoordP3uiv (GLenum type, const GLuint *coords); GLAPI void APIENTRY glTexCoordP4ui (GLenum type, GLuint coords); GLAPI void APIENTRY glTexCoordP4uiv (GLenum type, const GLuint *coords); GLAPI void APIENTRY glMultiTexCoordP1ui (GLenum texture, GLenum type, GLuint coords); GLAPI void APIENTRY glMultiTexCoordP1uiv (GLenum texture, GLenum type, const GLuint *coords); GLAPI void APIENTRY glMultiTexCoordP2ui (GLenum texture, GLenum type, GLuint coords); GLAPI void APIENTRY glMultiTexCoordP2uiv (GLenum texture, GLenum type, const GLuint *coords); GLAPI void APIENTRY glMultiTexCoordP3ui (GLenum texture, GLenum type, GLuint coords); GLAPI void APIENTRY glMultiTexCoordP3uiv (GLenum texture, GLenum type, const GLuint *coords); GLAPI void APIENTRY glMultiTexCoordP4ui (GLenum texture, GLenum type, GLuint coords); GLAPI void APIENTRY glMultiTexCoordP4uiv (GLenum texture, GLenum type, const GLuint *coords); GLAPI void APIENTRY glNormalP3ui (GLenum type, GLuint coords); GLAPI void APIENTRY glNormalP3uiv (GLenum type, const GLuint *coords); GLAPI void APIENTRY glColorP3ui (GLenum type, GLuint color); GLAPI void APIENTRY glColorP3uiv (GLenum type, const GLuint *color); GLAPI void APIENTRY glColorP4ui (GLenum type, GLuint color); GLAPI void APIENTRY glColorP4uiv (GLenum type, const GLuint *color); GLAPI void APIENTRY glSecondaryColorP3ui (GLenum type, GLuint color); GLAPI void APIENTRY glSecondaryColorP3uiv (GLenum type, const GLuint *color); #endif #endif /* GL_VERSION_3_3 */ #ifndef GL_VERSION_4_0 #define GL_VERSION_4_0 1 #define GL_SAMPLE_SHADING 0x8C36 #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F #define GL_DRAW_INDIRECT_BUFFER 0x8F3F #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D #define GL_MAX_VERTEX_STREAMS 0x8E71 #define GL_DOUBLE_VEC2 0x8FFC #define GL_DOUBLE_VEC3 0x8FFD #define GL_DOUBLE_VEC4 0x8FFE #define GL_DOUBLE_MAT2 0x8F46 #define GL_DOUBLE_MAT3 0x8F47 #define GL_DOUBLE_MAT4 0x8F48 #define GL_DOUBLE_MAT2x3 0x8F49 #define GL_DOUBLE_MAT2x4 0x8F4A #define GL_DOUBLE_MAT3x2 0x8F4B #define GL_DOUBLE_MAT3x4 0x8F4C #define GL_DOUBLE_MAT4x2 0x8F4D #define GL_DOUBLE_MAT4x3 0x8F4E #define GL_ACTIVE_SUBROUTINES 0x8DE5 #define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 #define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 #define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 #define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 #define GL_MAX_SUBROUTINES 0x8DE7 #define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 #define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A #define GL_COMPATIBLE_SUBROUTINES 0x8E4B #define GL_PATCHES 0x000E #define GL_PATCH_VERTICES 0x8E72 #define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 #define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 #define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 #define GL_TESS_GEN_MODE 0x8E76 #define GL_TESS_GEN_SPACING 0x8E77 #define GL_TESS_GEN_VERTEX_ORDER 0x8E78 #define GL_TESS_GEN_POINT_MODE 0x8E79 #define GL_ISOLINES 0x8E7A #define GL_FRACTIONAL_ODD 0x8E7B #define GL_FRACTIONAL_EVEN 0x8E7C #define GL_MAX_PATCH_VERTICES 0x8E7D #define GL_MAX_TESS_GEN_LEVEL 0x8E7E #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 #define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 #define GL_TESS_EVALUATION_SHADER 0x8E87 #define GL_TESS_CONTROL_SHADER 0x8E88 #define GL_TRANSFORM_FEEDBACK 0x8E22 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 #define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLfloat value); typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); typedef void (APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect); typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect); typedef void (APIENTRYP PFNGLUNIFORM1DPROC) (GLint location, GLdouble x); typedef void (APIENTRYP PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y); typedef void (APIENTRYP PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble *params); typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar *name); typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar *name); typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint *indices); typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint *params); typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint *values); typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); typedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat *values); typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids); typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id); typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream); typedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id); typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index); typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glMinSampleShading (GLfloat value); GLAPI void APIENTRY glBlendEquationi (GLuint buf, GLenum mode); GLAPI void APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha); GLAPI void APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst); GLAPI void APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); GLAPI void APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect); GLAPI void APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect); GLAPI void APIENTRY glUniform1d (GLint location, GLdouble x); GLAPI void APIENTRY glUniform2d (GLint location, GLdouble x, GLdouble y); GLAPI void APIENTRY glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glUniform4d (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glUniform1dv (GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glUniform2dv (GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glUniform3dv (GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glUniform4dv (GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glUniformMatrix2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glUniformMatrix3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glUniformMatrix4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glUniformMatrix2x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glUniformMatrix2x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glUniformMatrix3x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glUniformMatrix3x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glUniformMatrix4x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glUniformMatrix4x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glGetUniformdv (GLuint program, GLint location, GLdouble *params); GLAPI GLint APIENTRY glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar *name); GLAPI GLuint APIENTRY glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar *name); GLAPI void APIENTRY glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); GLAPI void APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); GLAPI void APIENTRY glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); GLAPI void APIENTRY glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint *indices); GLAPI void APIENTRY glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint *params); GLAPI void APIENTRY glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint *values); GLAPI void APIENTRY glPatchParameteri (GLenum pname, GLint value); GLAPI void APIENTRY glPatchParameterfv (GLenum pname, const GLfloat *values); GLAPI void APIENTRY glBindTransformFeedback (GLenum target, GLuint id); GLAPI void APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); GLAPI void APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); GLAPI GLboolean APIENTRY glIsTransformFeedback (GLuint id); GLAPI void APIENTRY glPauseTransformFeedback (void); GLAPI void APIENTRY glResumeTransformFeedback (void); GLAPI void APIENTRY glDrawTransformFeedback (GLenum mode, GLuint id); GLAPI void APIENTRY glDrawTransformFeedbackStream (GLenum mode, GLuint id, GLuint stream); GLAPI void APIENTRY glBeginQueryIndexed (GLenum target, GLuint index, GLuint id); GLAPI void APIENTRY glEndQueryIndexed (GLenum target, GLuint index); GLAPI void APIENTRY glGetQueryIndexediv (GLenum target, GLuint index, GLenum pname, GLint *params); #endif #endif /* GL_VERSION_4_0 */ #ifndef GL_VERSION_4_1 #define GL_VERSION_4_1 1 #define GL_FIXED 0x140C #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B #define GL_LOW_FLOAT 0x8DF0 #define GL_MEDIUM_FLOAT 0x8DF1 #define GL_HIGH_FLOAT 0x8DF2 #define GL_LOW_INT 0x8DF3 #define GL_MEDIUM_INT 0x8DF4 #define GL_HIGH_INT 0x8DF5 #define GL_SHADER_COMPILER 0x8DFA #define GL_SHADER_BINARY_FORMATS 0x8DF8 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB #define GL_MAX_VARYING_VECTORS 0x8DFC #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD #define GL_RGB565 0x8D62 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 #define GL_PROGRAM_BINARY_LENGTH 0x8741 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE #define GL_PROGRAM_BINARY_FORMATS 0x87FF #define GL_VERTEX_SHADER_BIT 0x00000001 #define GL_FRAGMENT_SHADER_BIT 0x00000002 #define GL_GEOMETRY_SHADER_BIT 0x00000004 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008 #define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 #define GL_ALL_SHADER_BITS 0xFFFFFFFF #define GL_PROGRAM_SEPARABLE 0x8258 #define GL_ACTIVE_PROGRAM 0x8259 #define GL_PROGRAM_PIPELINE_BINDING 0x825A #define GL_MAX_VIEWPORTS 0x825B #define GL_VIEWPORT_SUBPIXEL_BITS 0x825C #define GL_VIEWPORT_BOUNDS_RANGE 0x825D #define GL_LAYER_PROVOKING_VERTEX 0x825E #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F #define GL_UNDEFINED_VERTEX 0x8260 typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); typedef void (APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length); typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar *const*strings); typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines); typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble v0); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x); typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y); typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble *params); typedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat *v); typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint *v); typedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLdouble *v); typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLdouble n, GLdouble f); typedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data); typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glReleaseShaderCompiler (void); GLAPI void APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length); GLAPI void APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); GLAPI void APIENTRY glDepthRangef (GLfloat n, GLfloat f); GLAPI void APIENTRY glClearDepthf (GLfloat d); GLAPI void APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); GLAPI void APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); GLAPI void APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); GLAPI void APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program); GLAPI void APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program); GLAPI GLuint APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const*strings); GLAPI void APIENTRY glBindProgramPipeline (GLuint pipeline); GLAPI void APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines); GLAPI void APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines); GLAPI GLboolean APIENTRY glIsProgramPipeline (GLuint pipeline); GLAPI void APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params); GLAPI void APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0); GLAPI void APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0); GLAPI void APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glProgramUniform1d (GLuint program, GLint location, GLdouble v0); GLAPI void APIENTRY glProgramUniform1dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0); GLAPI void APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1); GLAPI void APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1); GLAPI void APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glProgramUniform2d (GLuint program, GLint location, GLdouble v0, GLdouble v1); GLAPI void APIENTRY glProgramUniform2dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1); GLAPI void APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); GLAPI void APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); GLAPI void APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glProgramUniform3d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); GLAPI void APIENTRY glProgramUniform3dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); GLAPI void APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); GLAPI void APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); GLAPI void APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glProgramUniform4d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); GLAPI void APIENTRY glProgramUniform4dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); GLAPI void APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix2x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix3x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix2x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix4x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix3x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix4x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glValidateProgramPipeline (GLuint pipeline); GLAPI void APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); GLAPI void APIENTRY glVertexAttribL1d (GLuint index, GLdouble x); GLAPI void APIENTRY glVertexAttribL2d (GLuint index, GLdouble x, GLdouble y); GLAPI void APIENTRY glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glVertexAttribL4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glVertexAttribL1dv (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttribL2dv (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttribL3dv (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttribL4dv (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttribLPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); GLAPI void APIENTRY glGetVertexAttribLdv (GLuint index, GLenum pname, GLdouble *params); GLAPI void APIENTRY glViewportArrayv (GLuint first, GLsizei count, const GLfloat *v); GLAPI void APIENTRY glViewportIndexedf (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); GLAPI void APIENTRY glViewportIndexedfv (GLuint index, const GLfloat *v); GLAPI void APIENTRY glScissorArrayv (GLuint first, GLsizei count, const GLint *v); GLAPI void APIENTRY glScissorIndexed (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); GLAPI void APIENTRY glScissorIndexedv (GLuint index, const GLint *v); GLAPI void APIENTRY glDepthRangeArrayv (GLuint first, GLsizei count, const GLdouble *v); GLAPI void APIENTRY glDepthRangeIndexed (GLuint index, GLdouble n, GLdouble f); GLAPI void APIENTRY glGetFloati_v (GLenum target, GLuint index, GLfloat *data); GLAPI void APIENTRY glGetDoublei_v (GLenum target, GLuint index, GLdouble *data); #endif #endif /* GL_VERSION_4_1 */ #ifndef GL_VERSION_4_2 #define GL_VERSION_4_2 1 #define GL_COPY_READ_BUFFER_BINDING 0x8F36 #define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 #define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 #define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 #define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 #define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A #define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B #define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C #define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D #define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E #define GL_NUM_SAMPLE_COUNTS 0x9380 #define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC #define GL_ATOMIC_COUNTER_BUFFER 0x92C0 #define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 #define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 #define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 #define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB #define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 #define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 #define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 #define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 #define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 #define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 #define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA #define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 #define GL_UNIFORM_BARRIER_BIT 0x00000004 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 #define GL_COMMAND_BARRIER_BIT 0x00000040 #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 #define GL_ALL_BARRIER_BITS 0xFFFFFFFF #define GL_MAX_IMAGE_UNITS 0x8F38 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 #define GL_IMAGE_BINDING_NAME 0x8F3A #define GL_IMAGE_BINDING_LEVEL 0x8F3B #define GL_IMAGE_BINDING_LAYERED 0x8F3C #define GL_IMAGE_BINDING_LAYER 0x8F3D #define GL_IMAGE_BINDING_ACCESS 0x8F3E #define GL_IMAGE_1D 0x904C #define GL_IMAGE_2D 0x904D #define GL_IMAGE_3D 0x904E #define GL_IMAGE_2D_RECT 0x904F #define GL_IMAGE_CUBE 0x9050 #define GL_IMAGE_BUFFER 0x9051 #define GL_IMAGE_1D_ARRAY 0x9052 #define GL_IMAGE_2D_ARRAY 0x9053 #define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 #define GL_IMAGE_2D_MULTISAMPLE 0x9055 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 #define GL_INT_IMAGE_1D 0x9057 #define GL_INT_IMAGE_2D 0x9058 #define GL_INT_IMAGE_3D 0x9059 #define GL_INT_IMAGE_2D_RECT 0x905A #define GL_INT_IMAGE_CUBE 0x905B #define GL_INT_IMAGE_BUFFER 0x905C #define GL_INT_IMAGE_1D_ARRAY 0x905D #define GL_INT_IMAGE_2D_ARRAY 0x905E #define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F #define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 #define GL_UNSIGNED_INT_IMAGE_1D 0x9062 #define GL_UNSIGNED_INT_IMAGE_2D 0x9063 #define GL_UNSIGNED_INT_IMAGE_3D 0x9064 #define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 #define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C #define GL_MAX_IMAGE_SAMPLES 0x906D #define GL_IMAGE_BINDING_FORMAT 0x906E #define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF #define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params); typedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); typedef void (APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); typedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei instancecount); typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawArraysInstancedBaseInstance (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); GLAPI void APIENTRY glDrawElementsInstancedBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); GLAPI void APIENTRY glDrawElementsInstancedBaseVertexBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); GLAPI void APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params); GLAPI void APIENTRY glGetActiveAtomicCounterBufferiv (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); GLAPI void APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); GLAPI void APIENTRY glMemoryBarrier (GLbitfield barriers); GLAPI void APIENTRY glTexStorage1D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); GLAPI void APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); GLAPI void APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); GLAPI void APIENTRY glDrawTransformFeedbackInstanced (GLenum mode, GLuint id, GLsizei instancecount); GLAPI void APIENTRY glDrawTransformFeedbackStreamInstanced (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); #endif #endif /* GL_VERSION_4_2 */ #ifndef GL_VERSION_4_3 #define GL_VERSION_4_3 1 typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); #define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 #define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E #define GL_COMPRESSED_RGB8_ETC2 0x9274 #define GL_COMPRESSED_SRGB8_ETC2 0x9275 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 #define GL_COMPRESSED_R11_EAC 0x9270 #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 #define GL_COMPRESSED_RG11_EAC 0x9272 #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A #define GL_MAX_ELEMENT_INDEX 0x8D6B #define GL_COMPUTE_SHADER 0x91B9 #define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB #define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC #define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD #define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 #define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 #define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 #define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 #define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 #define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB #define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE #define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF #define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 #define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED #define GL_DISPATCH_INDIRECT_BUFFER 0x90EE #define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF #define GL_COMPUTE_SHADER_BIT 0x00000020 #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 #define GL_DEBUG_CALLBACK_FUNCTION 0x8244 #define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 #define GL_DEBUG_SOURCE_API 0x8246 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 #define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 #define GL_DEBUG_SOURCE_APPLICATION 0x824A #define GL_DEBUG_SOURCE_OTHER 0x824B #define GL_DEBUG_TYPE_ERROR 0x824C #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E #define GL_DEBUG_TYPE_PORTABILITY 0x824F #define GL_DEBUG_TYPE_PERFORMANCE 0x8250 #define GL_DEBUG_TYPE_OTHER 0x8251 #define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 #define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 #define GL_DEBUG_LOGGED_MESSAGES 0x9145 #define GL_DEBUG_SEVERITY_HIGH 0x9146 #define GL_DEBUG_SEVERITY_MEDIUM 0x9147 #define GL_DEBUG_SEVERITY_LOW 0x9148 #define GL_DEBUG_TYPE_MARKER 0x8268 #define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 #define GL_DEBUG_TYPE_POP_GROUP 0x826A #define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B #define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D #define GL_BUFFER 0x82E0 #define GL_SHADER 0x82E1 #define GL_PROGRAM 0x82E2 #define GL_QUERY 0x82E3 #define GL_PROGRAM_PIPELINE 0x82E4 #define GL_SAMPLER 0x82E6 #define GL_MAX_LABEL_LENGTH 0x82E8 #define GL_DEBUG_OUTPUT 0x92E0 #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 #define GL_MAX_UNIFORM_LOCATIONS 0x826E #define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 #define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 #define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 #define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 #define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 #define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 #define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 #define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 #define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 #define GL_INTERNALFORMAT_SUPPORTED 0x826F #define GL_INTERNALFORMAT_PREFERRED 0x8270 #define GL_INTERNALFORMAT_RED_SIZE 0x8271 #define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 #define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 #define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 #define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 #define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 #define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 #define GL_INTERNALFORMAT_RED_TYPE 0x8278 #define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 #define GL_INTERNALFORMAT_BLUE_TYPE 0x827A #define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B #define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C #define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D #define GL_MAX_WIDTH 0x827E #define GL_MAX_HEIGHT 0x827F #define GL_MAX_DEPTH 0x8280 #define GL_MAX_LAYERS 0x8281 #define GL_MAX_COMBINED_DIMENSIONS 0x8282 #define GL_COLOR_COMPONENTS 0x8283 #define GL_DEPTH_COMPONENTS 0x8284 #define GL_STENCIL_COMPONENTS 0x8285 #define GL_COLOR_RENDERABLE 0x8286 #define GL_DEPTH_RENDERABLE 0x8287 #define GL_STENCIL_RENDERABLE 0x8288 #define GL_FRAMEBUFFER_RENDERABLE 0x8289 #define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A #define GL_FRAMEBUFFER_BLEND 0x828B #define GL_READ_PIXELS 0x828C #define GL_READ_PIXELS_FORMAT 0x828D #define GL_READ_PIXELS_TYPE 0x828E #define GL_TEXTURE_IMAGE_FORMAT 0x828F #define GL_TEXTURE_IMAGE_TYPE 0x8290 #define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 #define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 #define GL_MIPMAP 0x8293 #define GL_MANUAL_GENERATE_MIPMAP 0x8294 #define GL_AUTO_GENERATE_MIPMAP 0x8295 #define GL_COLOR_ENCODING 0x8296 #define GL_SRGB_READ 0x8297 #define GL_SRGB_WRITE 0x8298 #define GL_FILTER 0x829A #define GL_VERTEX_TEXTURE 0x829B #define GL_TESS_CONTROL_TEXTURE 0x829C #define GL_TESS_EVALUATION_TEXTURE 0x829D #define GL_GEOMETRY_TEXTURE 0x829E #define GL_FRAGMENT_TEXTURE 0x829F #define GL_COMPUTE_TEXTURE 0x82A0 #define GL_TEXTURE_SHADOW 0x82A1 #define GL_TEXTURE_GATHER 0x82A2 #define GL_TEXTURE_GATHER_SHADOW 0x82A3 #define GL_SHADER_IMAGE_LOAD 0x82A4 #define GL_SHADER_IMAGE_STORE 0x82A5 #define GL_SHADER_IMAGE_ATOMIC 0x82A6 #define GL_IMAGE_TEXEL_SIZE 0x82A7 #define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 #define GL_IMAGE_PIXEL_FORMAT 0x82A9 #define GL_IMAGE_PIXEL_TYPE 0x82AA #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF #define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 #define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 #define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 #define GL_CLEAR_BUFFER 0x82B4 #define GL_TEXTURE_VIEW 0x82B5 #define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 #define GL_FULL_SUPPORT 0x82B7 #define GL_CAVEAT_SUPPORT 0x82B8 #define GL_IMAGE_CLASS_4_X_32 0x82B9 #define GL_IMAGE_CLASS_2_X_32 0x82BA #define GL_IMAGE_CLASS_1_X_32 0x82BB #define GL_IMAGE_CLASS_4_X_16 0x82BC #define GL_IMAGE_CLASS_2_X_16 0x82BD #define GL_IMAGE_CLASS_1_X_16 0x82BE #define GL_IMAGE_CLASS_4_X_8 0x82BF #define GL_IMAGE_CLASS_2_X_8 0x82C0 #define GL_IMAGE_CLASS_1_X_8 0x82C1 #define GL_IMAGE_CLASS_11_11_10 0x82C2 #define GL_IMAGE_CLASS_10_10_10_2 0x82C3 #define GL_VIEW_CLASS_128_BITS 0x82C4 #define GL_VIEW_CLASS_96_BITS 0x82C5 #define GL_VIEW_CLASS_64_BITS 0x82C6 #define GL_VIEW_CLASS_48_BITS 0x82C7 #define GL_VIEW_CLASS_32_BITS 0x82C8 #define GL_VIEW_CLASS_24_BITS 0x82C9 #define GL_VIEW_CLASS_16_BITS 0x82CA #define GL_VIEW_CLASS_8_BITS 0x82CB #define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC #define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD #define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE #define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF #define GL_VIEW_CLASS_RGTC1_RED 0x82D0 #define GL_VIEW_CLASS_RGTC2_RG 0x82D1 #define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 #define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 #define GL_UNIFORM 0x92E1 #define GL_UNIFORM_BLOCK 0x92E2 #define GL_PROGRAM_INPUT 0x92E3 #define GL_PROGRAM_OUTPUT 0x92E4 #define GL_BUFFER_VARIABLE 0x92E5 #define GL_SHADER_STORAGE_BLOCK 0x92E6 #define GL_VERTEX_SUBROUTINE 0x92E8 #define GL_TESS_CONTROL_SUBROUTINE 0x92E9 #define GL_TESS_EVALUATION_SUBROUTINE 0x92EA #define GL_GEOMETRY_SUBROUTINE 0x92EB #define GL_FRAGMENT_SUBROUTINE 0x92EC #define GL_COMPUTE_SUBROUTINE 0x92ED #define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE #define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF #define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 #define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 #define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 #define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 #define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 #define GL_ACTIVE_RESOURCES 0x92F5 #define GL_MAX_NAME_LENGTH 0x92F6 #define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 #define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 #define GL_NAME_LENGTH 0x92F9 #define GL_TYPE 0x92FA #define GL_ARRAY_SIZE 0x92FB #define GL_OFFSET 0x92FC #define GL_BLOCK_INDEX 0x92FD #define GL_ARRAY_STRIDE 0x92FE #define GL_MATRIX_STRIDE 0x92FF #define GL_IS_ROW_MAJOR 0x9300 #define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 #define GL_BUFFER_BINDING 0x9302 #define GL_BUFFER_DATA_SIZE 0x9303 #define GL_NUM_ACTIVE_VARIABLES 0x9304 #define GL_ACTIVE_VARIABLES 0x9305 #define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 #define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 #define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A #define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B #define GL_TOP_LEVEL_ARRAY_SIZE 0x930C #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D #define GL_LOCATION 0x930E #define GL_LOCATION_INDEX 0x930F #define GL_IS_PER_PATCH 0x92E7 #define GL_SHADER_STORAGE_BUFFER 0x90D2 #define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 #define GL_SHADER_STORAGE_BUFFER_START 0x90D4 #define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA #define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB #define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC #define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD #define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE #define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF #define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 #define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA #define GL_TEXTURE_BUFFER_OFFSET 0x919D #define GL_TEXTURE_BUFFER_SIZE 0x919E #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F #define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB #define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC #define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD #define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF #define GL_VERTEX_ATTRIB_BINDING 0x82D4 #define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 #define GL_VERTEX_BINDING_DIVISOR 0x82D6 #define GL_VERTEX_BINDING_OFFSET 0x82D7 #define GL_VERTEX_BINDING_STRIDE 0x82D8 #define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 #define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA #define GL_VERTEX_BINDING_BUFFER 0x8F4F #define GL_DISPLAY_LIST 0x82E7 typedef void (APIENTRYP PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); typedef void (APIENTRYP PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 *params); typedef void (APIENTRYP PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); typedef void (APIENTRYP PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level); typedef void (APIENTRYP PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); typedef void (APIENTRYP PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer); typedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); typedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); typedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params); typedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLint *params); typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name); typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); typedef void (APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); typedef void (APIENTRYP PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); typedef void (APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); typedef void (APIENTRYP PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); typedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); typedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam); typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); typedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC) (void); typedef void (APIENTRYP PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); typedef void (APIENTRYP PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); typedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label); typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glClearBufferData (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); GLAPI void APIENTRY glClearBufferSubData (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); GLAPI void APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); GLAPI void APIENTRY glDispatchComputeIndirect (GLintptr indirect); GLAPI void APIENTRY glCopyImageSubData (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); GLAPI void APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param); GLAPI void APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetInternalformati64v (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 *params); GLAPI void APIENTRY glInvalidateTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); GLAPI void APIENTRY glInvalidateTexImage (GLuint texture, GLint level); GLAPI void APIENTRY glInvalidateBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr length); GLAPI void APIENTRY glInvalidateBufferData (GLuint buffer); GLAPI void APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments); GLAPI void APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glMultiDrawArraysIndirect (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); GLAPI void APIENTRY glMultiDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); GLAPI void APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params); GLAPI GLuint APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name); GLAPI void APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); GLAPI void APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLint *params); GLAPI GLint APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name); GLAPI GLint APIENTRY glGetProgramResourceLocationIndex (GLuint program, GLenum programInterface, const GLchar *name); GLAPI void APIENTRY glShaderStorageBlockBinding (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); GLAPI void APIENTRY glTexBufferRange (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); GLAPI void APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); GLAPI void APIENTRY glTexStorage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); GLAPI void APIENTRY glTextureView (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); GLAPI void APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); GLAPI void APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); GLAPI void APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); GLAPI void APIENTRY glVertexAttribLFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); GLAPI void APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex); GLAPI void APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor); GLAPI void APIENTRY glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); GLAPI void APIENTRY glDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); GLAPI void APIENTRY glDebugMessageCallback (GLDEBUGPROC callback, const void *userParam); GLAPI GLuint APIENTRY glGetDebugMessageLog (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); GLAPI void APIENTRY glPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar *message); GLAPI void APIENTRY glPopDebugGroup (void); GLAPI void APIENTRY glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); GLAPI void APIENTRY glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); GLAPI void APIENTRY glObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label); GLAPI void APIENTRY glGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); #endif #endif /* GL_VERSION_4_3 */ #ifndef GL_VERSION_4_4 #define GL_VERSION_4_4 1 #define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 #define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 #define GL_TEXTURE_BUFFER_BINDING 0x8C2A #define GL_MAP_PERSISTENT_BIT 0x0040 #define GL_MAP_COHERENT_BIT 0x0080 #define GL_DYNAMIC_STORAGE_BIT 0x0100 #define GL_CLIENT_STORAGE_BIT 0x0200 #define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 #define GL_BUFFER_IMMUTABLE_STORAGE 0x821F #define GL_BUFFER_STORAGE_FLAGS 0x8220 #define GL_CLEAR_TEXTURE 0x9365 #define GL_LOCATION_COMPONENT 0x934A #define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B #define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C #define GL_QUERY_BUFFER 0x9192 #define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 #define GL_QUERY_BUFFER_BINDING 0x9193 #define GL_QUERY_RESULT_NO_WAIT 0x9194 #define GL_MIRROR_CLAMP_TO_EDGE 0x8743 typedef void (APIENTRYP PFNGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); typedef void (APIENTRYP PFNGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); typedef void (APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); typedef void (APIENTRYP PFNGLBINDBUFFERSBASEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers); typedef void (APIENTRYP PFNGLBINDBUFFERSRANGEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); typedef void (APIENTRYP PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures); typedef void (APIENTRYP PFNGLBINDSAMPLERSPROC) (GLuint first, GLsizei count, const GLuint *samplers); typedef void (APIENTRYP PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures); typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERSPROC) (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBufferStorage (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); GLAPI void APIENTRY glClearTexImage (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); GLAPI void APIENTRY glClearTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); GLAPI void APIENTRY glBindBuffersBase (GLenum target, GLuint first, GLsizei count, const GLuint *buffers); GLAPI void APIENTRY glBindBuffersRange (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); GLAPI void APIENTRY glBindTextures (GLuint first, GLsizei count, const GLuint *textures); GLAPI void APIENTRY glBindSamplers (GLuint first, GLsizei count, const GLuint *samplers); GLAPI void APIENTRY glBindImageTextures (GLuint first, GLsizei count, const GLuint *textures); GLAPI void APIENTRY glBindVertexBuffers (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); #endif #endif /* GL_VERSION_4_4 */ #ifndef GL_VERSION_4_5 #define GL_VERSION_4_5 1 #define GL_CONTEXT_LOST 0x0507 #define GL_NEGATIVE_ONE_TO_ONE 0x935E #define GL_ZERO_TO_ONE 0x935F #define GL_CLIP_ORIGIN 0x935C #define GL_CLIP_DEPTH_MODE 0x935D #define GL_QUERY_WAIT_INVERTED 0x8E17 #define GL_QUERY_NO_WAIT_INVERTED 0x8E18 #define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 #define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A #define GL_MAX_CULL_DISTANCES 0x82F9 #define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA #define GL_TEXTURE_TARGET 0x1006 #define GL_QUERY_TARGET 0x82EA #define GL_GUILTY_CONTEXT_RESET 0x8253 #define GL_INNOCENT_CONTEXT_RESET 0x8254 #define GL_UNKNOWN_CONTEXT_RESET 0x8255 #define GL_RESET_NOTIFICATION_STRATEGY 0x8256 #define GL_LOSE_CONTEXT_ON_RESET 0x8252 #define GL_NO_RESET_NOTIFICATION 0x8261 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 #define GL_COLOR_TABLE 0x80D0 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 #define GL_PROXY_COLOR_TABLE 0x80D3 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 #define GL_CONVOLUTION_1D 0x8010 #define GL_CONVOLUTION_2D 0x8011 #define GL_SEPARABLE_2D 0x8012 #define GL_HISTOGRAM 0x8024 #define GL_PROXY_HISTOGRAM 0x8025 #define GL_MINMAX 0x802E #define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB #define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC typedef void (APIENTRYP PFNGLCLIPCONTROLPROC) (GLenum origin, GLenum depth); typedef void (APIENTRYP PFNGLCREATETRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) (GLuint xfb, GLuint index, GLuint buffer); typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKIVPROC) (GLuint xfb, GLenum pname, GLint *param); typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint *param); typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64 *param); typedef void (APIENTRYP PFNGLCREATEBUFFERSPROC) (GLsizei n, GLuint *buffers); typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); typedef void (APIENTRYP PFNGLCOPYNAMEDBUFFERSUBDATAPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERPROC) (GLuint buffer, GLenum access); typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFERPROC) (GLuint buffer); typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVPROC) (GLuint buffer, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) (GLuint buffer, GLenum pname, GLint64 *params); typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVPROC) (GLuint buffer, GLenum pname, void **params); typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); typedef void (APIENTRYP PFNGLCREATEFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) (GLuint framebuffer, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) (GLuint framebuffer, GLenum buf); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) (GLuint framebuffer, GLenum src); typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments); typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value); typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value); typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value); typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); typedef void (APIENTRYP PFNGLBLITNAMEDFRAMEBUFFERPROC) (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) (GLuint framebuffer, GLenum target); typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) (GLuint framebuffer, GLenum pname, GLint *param); typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLCREATERENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) (GLuint renderbuffer, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLCREATETEXTURESPROC) (GLenum target, GLsizei n, GLuint *textures); typedef void (APIENTRYP PFNGLTEXTUREBUFFERPROC) (GLuint texture, GLenum internalformat, GLuint buffer); typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEPROC) (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFPROC) (GLuint texture, GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, const GLfloat *param); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIPROC) (GLuint texture, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, const GLuint *params); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, const GLint *param); typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPPROC) (GLuint texture); typedef void (APIENTRYP PFNGLBINDTEXTUREUNITPROC) (GLuint unit, GLuint texture); typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLsizei bufSize, void *pixels); typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVPROC) (GLuint texture, GLint level, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVPROC) (GLuint texture, GLint level, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, GLuint *params); typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLCREATEVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); typedef void (APIENTRYP PFNGLVERTEXARRAYELEMENTBUFFERPROC) (GLuint vaobj, GLuint buffer); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERSPROC) (GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBBINDINGPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBIFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBLFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); typedef void (APIENTRYP PFNGLVERTEXARRAYBINDINGDIVISORPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); typedef void (APIENTRYP PFNGLGETVERTEXARRAYIVPROC) (GLuint vaobj, GLenum pname, GLint *param); typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXEDIVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param); typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXED64IVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint64 *param); typedef void (APIENTRYP PFNGLCREATESAMPLERSPROC) (GLsizei n, GLuint *samplers); typedef void (APIENTRYP PFNGLCREATEPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); typedef void (APIENTRYP PFNGLCREATEQUERIESPROC) (GLenum target, GLsizei n, GLuint *ids); typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); typedef void (APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers); typedef void (APIENTRYP PFNGLGETTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSPROC) (void); typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLsizei bufSize, void *pixels); typedef void (APIENTRYP PFNGLGETNTEXIMAGEPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); typedef void (APIENTRYP PFNGLGETNUNIFORMDVPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); typedef void (APIENTRYP PFNGLGETNUNIFORMFVPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); typedef void (APIENTRYP PFNGLGETNUNIFORMIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); typedef void (APIENTRYP PFNGLGETNUNIFORMUIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); typedef void (APIENTRYP PFNGLREADNPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); typedef void (APIENTRYP PFNGLGETNMAPDVPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); typedef void (APIENTRYP PFNGLGETNMAPFVPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); typedef void (APIENTRYP PFNGLGETNMAPIVPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint *v); typedef void (APIENTRYP PFNGLGETNPIXELMAPFVPROC) (GLenum map, GLsizei bufSize, GLfloat *values); typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVPROC) (GLenum map, GLsizei bufSize, GLuint *values); typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVPROC) (GLenum map, GLsizei bufSize, GLushort *values); typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEPROC) (GLsizei bufSize, GLubyte *pattern); typedef void (APIENTRYP PFNGLGETNCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); typedef void (APIENTRYP PFNGLGETNHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); typedef void (APIENTRYP PFNGLGETNMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); typedef void (APIENTRYP PFNGLTEXTUREBARRIERPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glClipControl (GLenum origin, GLenum depth); GLAPI void APIENTRY glCreateTransformFeedbacks (GLsizei n, GLuint *ids); GLAPI void APIENTRY glTransformFeedbackBufferBase (GLuint xfb, GLuint index, GLuint buffer); GLAPI void APIENTRY glTransformFeedbackBufferRange (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); GLAPI void APIENTRY glGetTransformFeedbackiv (GLuint xfb, GLenum pname, GLint *param); GLAPI void APIENTRY glGetTransformFeedbacki_v (GLuint xfb, GLenum pname, GLuint index, GLint *param); GLAPI void APIENTRY glGetTransformFeedbacki64_v (GLuint xfb, GLenum pname, GLuint index, GLint64 *param); GLAPI void APIENTRY glCreateBuffers (GLsizei n, GLuint *buffers); GLAPI void APIENTRY glNamedBufferStorage (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); GLAPI void APIENTRY glNamedBufferData (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); GLAPI void APIENTRY glNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); GLAPI void APIENTRY glCopyNamedBufferSubData (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); GLAPI void APIENTRY glClearNamedBufferData (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); GLAPI void APIENTRY glClearNamedBufferSubData (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); GLAPI void *APIENTRY glMapNamedBuffer (GLuint buffer, GLenum access); GLAPI void *APIENTRY glMapNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); GLAPI GLboolean APIENTRY glUnmapNamedBuffer (GLuint buffer); GLAPI void APIENTRY glFlushMappedNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length); GLAPI void APIENTRY glGetNamedBufferParameteriv (GLuint buffer, GLenum pname, GLint *params); GLAPI void APIENTRY glGetNamedBufferParameteri64v (GLuint buffer, GLenum pname, GLint64 *params); GLAPI void APIENTRY glGetNamedBufferPointerv (GLuint buffer, GLenum pname, void **params); GLAPI void APIENTRY glGetNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); GLAPI void APIENTRY glCreateFramebuffers (GLsizei n, GLuint *framebuffers); GLAPI void APIENTRY glNamedFramebufferRenderbuffer (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); GLAPI void APIENTRY glNamedFramebufferParameteri (GLuint framebuffer, GLenum pname, GLint param); GLAPI void APIENTRY glNamedFramebufferTexture (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); GLAPI void APIENTRY glNamedFramebufferTextureLayer (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); GLAPI void APIENTRY glNamedFramebufferDrawBuffer (GLuint framebuffer, GLenum buf); GLAPI void APIENTRY glNamedFramebufferDrawBuffers (GLuint framebuffer, GLsizei n, const GLenum *bufs); GLAPI void APIENTRY glNamedFramebufferReadBuffer (GLuint framebuffer, GLenum src); GLAPI void APIENTRY glInvalidateNamedFramebufferData (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments); GLAPI void APIENTRY glInvalidateNamedFramebufferSubData (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glClearNamedFramebufferiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value); GLAPI void APIENTRY glClearNamedFramebufferuiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value); GLAPI void APIENTRY glClearNamedFramebufferfv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value); GLAPI void APIENTRY glClearNamedFramebufferfi (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); GLAPI void APIENTRY glBlitNamedFramebuffer (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); GLAPI GLenum APIENTRY glCheckNamedFramebufferStatus (GLuint framebuffer, GLenum target); GLAPI void APIENTRY glGetNamedFramebufferParameteriv (GLuint framebuffer, GLenum pname, GLint *param); GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameteriv (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); GLAPI void APIENTRY glCreateRenderbuffers (GLsizei n, GLuint *renderbuffers); GLAPI void APIENTRY glNamedRenderbufferStorage (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); GLAPI void APIENTRY glNamedRenderbufferStorageMultisample (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); GLAPI void APIENTRY glGetNamedRenderbufferParameteriv (GLuint renderbuffer, GLenum pname, GLint *params); GLAPI void APIENTRY glCreateTextures (GLenum target, GLsizei n, GLuint *textures); GLAPI void APIENTRY glTextureBuffer (GLuint texture, GLenum internalformat, GLuint buffer); GLAPI void APIENTRY glTextureBufferRange (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); GLAPI void APIENTRY glTextureStorage1D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); GLAPI void APIENTRY glTextureStorage2D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); GLAPI void APIENTRY glTextureStorage3D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); GLAPI void APIENTRY glTextureStorage2DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); GLAPI void APIENTRY glTextureStorage3DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); GLAPI void APIENTRY glTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glCompressedTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); GLAPI void APIENTRY glCompressedTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); GLAPI void APIENTRY glCompressedTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); GLAPI void APIENTRY glCopyTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); GLAPI void APIENTRY glCopyTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glCopyTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glTextureParameterf (GLuint texture, GLenum pname, GLfloat param); GLAPI void APIENTRY glTextureParameterfv (GLuint texture, GLenum pname, const GLfloat *param); GLAPI void APIENTRY glTextureParameteri (GLuint texture, GLenum pname, GLint param); GLAPI void APIENTRY glTextureParameterIiv (GLuint texture, GLenum pname, const GLint *params); GLAPI void APIENTRY glTextureParameterIuiv (GLuint texture, GLenum pname, const GLuint *params); GLAPI void APIENTRY glTextureParameteriv (GLuint texture, GLenum pname, const GLint *param); GLAPI void APIENTRY glGenerateTextureMipmap (GLuint texture); GLAPI void APIENTRY glBindTextureUnit (GLuint unit, GLuint texture); GLAPI void APIENTRY glGetTextureImage (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); GLAPI void APIENTRY glGetCompressedTextureImage (GLuint texture, GLint level, GLsizei bufSize, void *pixels); GLAPI void APIENTRY glGetTextureLevelParameterfv (GLuint texture, GLint level, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetTextureLevelParameteriv (GLuint texture, GLint level, GLenum pname, GLint *params); GLAPI void APIENTRY glGetTextureParameterfv (GLuint texture, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetTextureParameterIiv (GLuint texture, GLenum pname, GLint *params); GLAPI void APIENTRY glGetTextureParameterIuiv (GLuint texture, GLenum pname, GLuint *params); GLAPI void APIENTRY glGetTextureParameteriv (GLuint texture, GLenum pname, GLint *params); GLAPI void APIENTRY glCreateVertexArrays (GLsizei n, GLuint *arrays); GLAPI void APIENTRY glDisableVertexArrayAttrib (GLuint vaobj, GLuint index); GLAPI void APIENTRY glEnableVertexArrayAttrib (GLuint vaobj, GLuint index); GLAPI void APIENTRY glVertexArrayElementBuffer (GLuint vaobj, GLuint buffer); GLAPI void APIENTRY glVertexArrayVertexBuffer (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); GLAPI void APIENTRY glVertexArrayVertexBuffers (GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); GLAPI void APIENTRY glVertexArrayAttribBinding (GLuint vaobj, GLuint attribindex, GLuint bindingindex); GLAPI void APIENTRY glVertexArrayAttribFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); GLAPI void APIENTRY glVertexArrayAttribIFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); GLAPI void APIENTRY glVertexArrayAttribLFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); GLAPI void APIENTRY glVertexArrayBindingDivisor (GLuint vaobj, GLuint bindingindex, GLuint divisor); GLAPI void APIENTRY glGetVertexArrayiv (GLuint vaobj, GLenum pname, GLint *param); GLAPI void APIENTRY glGetVertexArrayIndexediv (GLuint vaobj, GLuint index, GLenum pname, GLint *param); GLAPI void APIENTRY glGetVertexArrayIndexed64iv (GLuint vaobj, GLuint index, GLenum pname, GLint64 *param); GLAPI void APIENTRY glCreateSamplers (GLsizei n, GLuint *samplers); GLAPI void APIENTRY glCreateProgramPipelines (GLsizei n, GLuint *pipelines); GLAPI void APIENTRY glCreateQueries (GLenum target, GLsizei n, GLuint *ids); GLAPI void APIENTRY glGetQueryBufferObjecti64v (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); GLAPI void APIENTRY glGetQueryBufferObjectiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); GLAPI void APIENTRY glGetQueryBufferObjectui64v (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); GLAPI void APIENTRY glGetQueryBufferObjectuiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); GLAPI void APIENTRY glMemoryBarrierByRegion (GLbitfield barriers); GLAPI void APIENTRY glGetTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); GLAPI void APIENTRY glGetCompressedTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); GLAPI GLenum APIENTRY glGetGraphicsResetStatus (void); GLAPI void APIENTRY glGetnCompressedTexImage (GLenum target, GLint lod, GLsizei bufSize, void *pixels); GLAPI void APIENTRY glGetnTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); GLAPI void APIENTRY glGetnUniformdv (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); GLAPI void APIENTRY glGetnUniformfv (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); GLAPI void APIENTRY glGetnUniformiv (GLuint program, GLint location, GLsizei bufSize, GLint *params); GLAPI void APIENTRY glGetnUniformuiv (GLuint program, GLint location, GLsizei bufSize, GLuint *params); GLAPI void APIENTRY glReadnPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); GLAPI void APIENTRY glGetnMapdv (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); GLAPI void APIENTRY glGetnMapfv (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); GLAPI void APIENTRY glGetnMapiv (GLenum target, GLenum query, GLsizei bufSize, GLint *v); GLAPI void APIENTRY glGetnPixelMapfv (GLenum map, GLsizei bufSize, GLfloat *values); GLAPI void APIENTRY glGetnPixelMapuiv (GLenum map, GLsizei bufSize, GLuint *values); GLAPI void APIENTRY glGetnPixelMapusv (GLenum map, GLsizei bufSize, GLushort *values); GLAPI void APIENTRY glGetnPolygonStipple (GLsizei bufSize, GLubyte *pattern); GLAPI void APIENTRY glGetnColorTable (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); GLAPI void APIENTRY glGetnConvolutionFilter (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); GLAPI void APIENTRY glGetnSeparableFilter (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); GLAPI void APIENTRY glGetnHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); GLAPI void APIENTRY glGetnMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); GLAPI void APIENTRY glTextureBarrier (void); #endif #endif /* GL_VERSION_4_5 */ #ifndef GL_VERSION_4_6 #define GL_VERSION_4_6 1 #define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551 #define GL_SPIR_V_BINARY 0x9552 #define GL_PARAMETER_BUFFER 0x80EE #define GL_PARAMETER_BUFFER_BINDING 0x80EF #define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008 #define GL_VERTICES_SUBMITTED 0x82EE #define GL_PRIMITIVES_SUBMITTED 0x82EF #define GL_VERTEX_SHADER_INVOCATIONS 0x82F0 #define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1 #define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2 #define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3 #define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4 #define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5 #define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6 #define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7 #define GL_POLYGON_OFFSET_CLAMP 0x8E1B #define GL_SPIR_V_EXTENSIONS 0x9553 #define GL_NUM_SPIR_V_EXTENSIONS 0x9554 #define GL_TEXTURE_MAX_ANISOTROPY 0x84FE #define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF #define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC #define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED typedef void (APIENTRYP PFNGLSPECIALIZESHADERPROC) (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC) (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); typedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPPROC) (GLfloat factor, GLfloat units, GLfloat clamp); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glSpecializeShader (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); GLAPI void APIENTRY glMultiDrawArraysIndirectCount (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); GLAPI void APIENTRY glMultiDrawElementsIndirectCount (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); GLAPI void APIENTRY glPolygonOffsetClamp (GLfloat factor, GLfloat units, GLfloat clamp); #endif #endif /* GL_VERSION_4_6 */ #ifndef GL_ARB_ES2_compatibility #define GL_ARB_ES2_compatibility 1 #endif /* GL_ARB_ES2_compatibility */ #ifndef GL_ARB_ES3_1_compatibility #define GL_ARB_ES3_1_compatibility 1 #endif /* GL_ARB_ES3_1_compatibility */ #ifndef GL_ARB_ES3_2_compatibility #define GL_ARB_ES3_2_compatibility 1 #define GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE #define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381 #define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382 typedef void (APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXARBPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPrimitiveBoundingBoxARB (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); #endif #endif /* GL_ARB_ES3_2_compatibility */ #ifndef GL_ARB_ES3_compatibility #define GL_ARB_ES3_compatibility 1 #endif /* GL_ARB_ES3_compatibility */ #ifndef GL_ARB_arrays_of_arrays #define GL_ARB_arrays_of_arrays 1 #endif /* GL_ARB_arrays_of_arrays */ #ifndef GL_ARB_base_instance #define GL_ARB_base_instance 1 #endif /* GL_ARB_base_instance */ #ifndef GL_ARB_bindless_texture #define GL_ARB_bindless_texture 1 typedef khronos_uint64_t GLuint64EXT; #define GL_UNSIGNED_INT64_ARB 0x140F typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLEARBPROC) (GLuint texture); typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEARBPROC) (GLuint texture, GLuint sampler); typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) (GLuint64 handle); typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLEARBPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle, GLenum access); typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) (GLuint64 handle); typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64ARBPROC) (GLint location, GLuint64 value); typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC) (GLuint program, GLint location, GLuint64 value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle); typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64ARBPROC) (GLuint index, GLuint64EXT x); typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VARBPROC) (GLuint index, const GLuint64EXT *v); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VARBPROC) (GLuint index, GLenum pname, GLuint64EXT *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI GLuint64 APIENTRY glGetTextureHandleARB (GLuint texture); GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleARB (GLuint texture, GLuint sampler); GLAPI void APIENTRY glMakeTextureHandleResidentARB (GLuint64 handle); GLAPI void APIENTRY glMakeTextureHandleNonResidentARB (GLuint64 handle); GLAPI GLuint64 APIENTRY glGetImageHandleARB (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); GLAPI void APIENTRY glMakeImageHandleResidentARB (GLuint64 handle, GLenum access); GLAPI void APIENTRY glMakeImageHandleNonResidentARB (GLuint64 handle); GLAPI void APIENTRY glUniformHandleui64ARB (GLint location, GLuint64 value); GLAPI void APIENTRY glUniformHandleui64vARB (GLint location, GLsizei count, const GLuint64 *value); GLAPI void APIENTRY glProgramUniformHandleui64ARB (GLuint program, GLint location, GLuint64 value); GLAPI void APIENTRY glProgramUniformHandleui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *values); GLAPI GLboolean APIENTRY glIsTextureHandleResidentARB (GLuint64 handle); GLAPI GLboolean APIENTRY glIsImageHandleResidentARB (GLuint64 handle); GLAPI void APIENTRY glVertexAttribL1ui64ARB (GLuint index, GLuint64EXT x); GLAPI void APIENTRY glVertexAttribL1ui64vARB (GLuint index, const GLuint64EXT *v); GLAPI void APIENTRY glGetVertexAttribLui64vARB (GLuint index, GLenum pname, GLuint64EXT *params); #endif #endif /* GL_ARB_bindless_texture */ #ifndef GL_ARB_blend_func_extended #define GL_ARB_blend_func_extended 1 #endif /* GL_ARB_blend_func_extended */ #ifndef GL_ARB_buffer_storage #define GL_ARB_buffer_storage 1 #endif /* GL_ARB_buffer_storage */ #ifndef GL_ARB_cl_event #define GL_ARB_cl_event 1 struct _cl_context; struct _cl_event; #define GL_SYNC_CL_EVENT_ARB 0x8240 #define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 typedef GLsync (APIENTRYP PFNGLCREATESYNCFROMCLEVENTARBPROC) (struct _cl_context *context, struct _cl_event *event, GLbitfield flags); #ifdef GL_GLEXT_PROTOTYPES GLAPI GLsync APIENTRY glCreateSyncFromCLeventARB (struct _cl_context *context, struct _cl_event *event, GLbitfield flags); #endif #endif /* GL_ARB_cl_event */ #ifndef GL_ARB_clear_buffer_object #define GL_ARB_clear_buffer_object 1 #endif /* GL_ARB_clear_buffer_object */ #ifndef GL_ARB_clear_texture #define GL_ARB_clear_texture 1 #endif /* GL_ARB_clear_texture */ #ifndef GL_ARB_clip_control #define GL_ARB_clip_control 1 #endif /* GL_ARB_clip_control */ #ifndef GL_ARB_color_buffer_float #define GL_ARB_color_buffer_float 1 #define GL_RGBA_FLOAT_MODE_ARB 0x8820 #define GL_CLAMP_VERTEX_COLOR_ARB 0x891A #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B #define GL_CLAMP_READ_COLOR_ARB 0x891C #define GL_FIXED_ONLY_ARB 0x891D typedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glClampColorARB (GLenum target, GLenum clamp); #endif #endif /* GL_ARB_color_buffer_float */ #ifndef GL_ARB_compatibility #define GL_ARB_compatibility 1 #endif /* GL_ARB_compatibility */ #ifndef GL_ARB_compressed_texture_pixel_storage #define GL_ARB_compressed_texture_pixel_storage 1 #endif /* GL_ARB_compressed_texture_pixel_storage */ #ifndef GL_ARB_compute_shader #define GL_ARB_compute_shader 1 #endif /* GL_ARB_compute_shader */ #ifndef GL_ARB_compute_variable_group_size #define GL_ARB_compute_variable_group_size 1 #define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 #define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB #define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 #define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDispatchComputeGroupSizeARB (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); #endif #endif /* GL_ARB_compute_variable_group_size */ #ifndef GL_ARB_conditional_render_inverted #define GL_ARB_conditional_render_inverted 1 #endif /* GL_ARB_conditional_render_inverted */ #ifndef GL_ARB_conservative_depth #define GL_ARB_conservative_depth 1 #endif /* GL_ARB_conservative_depth */ #ifndef GL_ARB_copy_buffer #define GL_ARB_copy_buffer 1 #endif /* GL_ARB_copy_buffer */ #ifndef GL_ARB_copy_image #define GL_ARB_copy_image 1 #endif /* GL_ARB_copy_image */ #ifndef GL_ARB_cull_distance #define GL_ARB_cull_distance 1 #endif /* GL_ARB_cull_distance */ #ifndef GL_ARB_debug_output #define GL_ARB_debug_output 1 typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); #define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 #define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 #define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 #define GL_DEBUG_SOURCE_API_ARB 0x8246 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 #define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 #define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 #define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A #define GL_DEBUG_SOURCE_OTHER_ARB 0x824B #define GL_DEBUG_TYPE_ERROR_ARB 0x824C #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E #define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F #define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 #define GL_DEBUG_TYPE_OTHER_ARB 0x8251 #define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 #define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 #define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 #define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 #define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 #define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const void *userParam); typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDebugMessageControlARB (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); GLAPI void APIENTRY glDebugMessageInsertARB (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); GLAPI void APIENTRY glDebugMessageCallbackARB (GLDEBUGPROCARB callback, const void *userParam); GLAPI GLuint APIENTRY glGetDebugMessageLogARB (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); #endif #endif /* GL_ARB_debug_output */ #ifndef GL_ARB_depth_buffer_float #define GL_ARB_depth_buffer_float 1 #endif /* GL_ARB_depth_buffer_float */ #ifndef GL_ARB_depth_clamp #define GL_ARB_depth_clamp 1 #endif /* GL_ARB_depth_clamp */ #ifndef GL_ARB_depth_texture #define GL_ARB_depth_texture 1 #define GL_DEPTH_COMPONENT16_ARB 0x81A5 #define GL_DEPTH_COMPONENT24_ARB 0x81A6 #define GL_DEPTH_COMPONENT32_ARB 0x81A7 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B #endif /* GL_ARB_depth_texture */ #ifndef GL_ARB_derivative_control #define GL_ARB_derivative_control 1 #endif /* GL_ARB_derivative_control */ #ifndef GL_ARB_direct_state_access #define GL_ARB_direct_state_access 1 #endif /* GL_ARB_direct_state_access */ #ifndef GL_ARB_draw_buffers #define GL_ARB_draw_buffers 1 #define GL_MAX_DRAW_BUFFERS_ARB 0x8824 #define GL_DRAW_BUFFER0_ARB 0x8825 #define GL_DRAW_BUFFER1_ARB 0x8826 #define GL_DRAW_BUFFER2_ARB 0x8827 #define GL_DRAW_BUFFER3_ARB 0x8828 #define GL_DRAW_BUFFER4_ARB 0x8829 #define GL_DRAW_BUFFER5_ARB 0x882A #define GL_DRAW_BUFFER6_ARB 0x882B #define GL_DRAW_BUFFER7_ARB 0x882C #define GL_DRAW_BUFFER8_ARB 0x882D #define GL_DRAW_BUFFER9_ARB 0x882E #define GL_DRAW_BUFFER10_ARB 0x882F #define GL_DRAW_BUFFER11_ARB 0x8830 #define GL_DRAW_BUFFER12_ARB 0x8831 #define GL_DRAW_BUFFER13_ARB 0x8832 #define GL_DRAW_BUFFER14_ARB 0x8833 #define GL_DRAW_BUFFER15_ARB 0x8834 typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawBuffersARB (GLsizei n, const GLenum *bufs); #endif #endif /* GL_ARB_draw_buffers */ #ifndef GL_ARB_draw_buffers_blend #define GL_ARB_draw_buffers_blend 1 typedef void (APIENTRYP PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode); typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); typedef void (APIENTRYP PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst); typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBlendEquationiARB (GLuint buf, GLenum mode); GLAPI void APIENTRY glBlendEquationSeparateiARB (GLuint buf, GLenum modeRGB, GLenum modeAlpha); GLAPI void APIENTRY glBlendFunciARB (GLuint buf, GLenum src, GLenum dst); GLAPI void APIENTRY glBlendFuncSeparateiARB (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); #endif #endif /* GL_ARB_draw_buffers_blend */ #ifndef GL_ARB_draw_elements_base_vertex #define GL_ARB_draw_elements_base_vertex 1 #endif /* GL_ARB_draw_elements_base_vertex */ #ifndef GL_ARB_draw_indirect #define GL_ARB_draw_indirect 1 #endif /* GL_ARB_draw_indirect */ #ifndef GL_ARB_draw_instanced #define GL_ARB_draw_instanced 1 typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawArraysInstancedARB (GLenum mode, GLint first, GLsizei count, GLsizei primcount); GLAPI void APIENTRY glDrawElementsInstancedARB (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); #endif #endif /* GL_ARB_draw_instanced */ #ifndef GL_ARB_enhanced_layouts #define GL_ARB_enhanced_layouts 1 #endif /* GL_ARB_enhanced_layouts */ #ifndef GL_ARB_explicit_attrib_location #define GL_ARB_explicit_attrib_location 1 #endif /* GL_ARB_explicit_attrib_location */ #ifndef GL_ARB_explicit_uniform_location #define GL_ARB_explicit_uniform_location 1 #endif /* GL_ARB_explicit_uniform_location */ #ifndef GL_ARB_fragment_coord_conventions #define GL_ARB_fragment_coord_conventions 1 #endif /* GL_ARB_fragment_coord_conventions */ #ifndef GL_ARB_fragment_layer_viewport #define GL_ARB_fragment_layer_viewport 1 #endif /* GL_ARB_fragment_layer_viewport */ #ifndef GL_ARB_fragment_program #define GL_ARB_fragment_program 1 #define GL_FRAGMENT_PROGRAM_ARB 0x8804 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 #define GL_PROGRAM_LENGTH_ARB 0x8627 #define GL_PROGRAM_FORMAT_ARB 0x8876 #define GL_PROGRAM_BINDING_ARB 0x8677 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB #define GL_PROGRAM_ATTRIBS_ARB 0x88AC #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 #define GL_PROGRAM_STRING_ARB 0x8628 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B #define GL_CURRENT_MATRIX_ARB 0x8641 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E #define GL_MAX_TEXTURE_COORDS_ARB 0x8871 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 #define GL_PROGRAM_ERROR_STRING_ARB 0x8874 #define GL_MATRIX0_ARB 0x88C0 #define GL_MATRIX1_ARB 0x88C1 #define GL_MATRIX2_ARB 0x88C2 #define GL_MATRIX3_ARB 0x88C3 #define GL_MATRIX4_ARB 0x88C4 #define GL_MATRIX5_ARB 0x88C5 #define GL_MATRIX6_ARB 0x88C6 #define GL_MATRIX7_ARB 0x88C7 #define GL_MATRIX8_ARB 0x88C8 #define GL_MATRIX9_ARB 0x88C9 #define GL_MATRIX10_ARB 0x88CA #define GL_MATRIX11_ARB 0x88CB #define GL_MATRIX12_ARB 0x88CC #define GL_MATRIX13_ARB 0x88CD #define GL_MATRIX14_ARB 0x88CE #define GL_MATRIX15_ARB 0x88CF #define GL_MATRIX16_ARB 0x88D0 #define GL_MATRIX17_ARB 0x88D1 #define GL_MATRIX18_ARB 0x88D2 #define GL_MATRIX19_ARB 0x88D3 #define GL_MATRIX20_ARB 0x88D4 #define GL_MATRIX21_ARB 0x88D5 #define GL_MATRIX22_ARB 0x88D6 #define GL_MATRIX23_ARB 0x88D7 #define GL_MATRIX24_ARB 0x88D8 #define GL_MATRIX25_ARB 0x88D9 #define GL_MATRIX26_ARB 0x88DA #define GL_MATRIX27_ARB 0x88DB #define GL_MATRIX28_ARB 0x88DC #define GL_MATRIX29_ARB 0x88DD #define GL_MATRIX30_ARB 0x88DE #define GL_MATRIX31_ARB 0x88DF typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const void *string); typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs); typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs); typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, void *string); typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC) (GLuint program); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glProgramStringARB (GLenum target, GLenum format, GLsizei len, const void *string); GLAPI void APIENTRY glBindProgramARB (GLenum target, GLuint program); GLAPI void APIENTRY glDeleteProgramsARB (GLsizei n, const GLuint *programs); GLAPI void APIENTRY glGenProgramsARB (GLsizei n, GLuint *programs); GLAPI void APIENTRY glProgramEnvParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glProgramEnvParameter4dvARB (GLenum target, GLuint index, const GLdouble *params); GLAPI void APIENTRY glProgramEnvParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void APIENTRY glProgramEnvParameter4fvARB (GLenum target, GLuint index, const GLfloat *params); GLAPI void APIENTRY glProgramLocalParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glProgramLocalParameter4dvARB (GLenum target, GLuint index, const GLdouble *params); GLAPI void APIENTRY glProgramLocalParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void APIENTRY glProgramLocalParameter4fvARB (GLenum target, GLuint index, const GLfloat *params); GLAPI void APIENTRY glGetProgramEnvParameterdvARB (GLenum target, GLuint index, GLdouble *params); GLAPI void APIENTRY glGetProgramEnvParameterfvARB (GLenum target, GLuint index, GLfloat *params); GLAPI void APIENTRY glGetProgramLocalParameterdvARB (GLenum target, GLuint index, GLdouble *params); GLAPI void APIENTRY glGetProgramLocalParameterfvARB (GLenum target, GLuint index, GLfloat *params); GLAPI void APIENTRY glGetProgramivARB (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetProgramStringARB (GLenum target, GLenum pname, void *string); GLAPI GLboolean APIENTRY glIsProgramARB (GLuint program); #endif #endif /* GL_ARB_fragment_program */ #ifndef GL_ARB_fragment_program_shadow #define GL_ARB_fragment_program_shadow 1 #endif /* GL_ARB_fragment_program_shadow */ #ifndef GL_ARB_fragment_shader #define GL_ARB_fragment_shader 1 #define GL_FRAGMENT_SHADER_ARB 0x8B30 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B #endif /* GL_ARB_fragment_shader */ #ifndef GL_ARB_fragment_shader_interlock #define GL_ARB_fragment_shader_interlock 1 #endif /* GL_ARB_fragment_shader_interlock */ #ifndef GL_ARB_framebuffer_no_attachments #define GL_ARB_framebuffer_no_attachments 1 #endif /* GL_ARB_framebuffer_no_attachments */ #ifndef GL_ARB_framebuffer_object #define GL_ARB_framebuffer_object 1 #endif /* GL_ARB_framebuffer_object */ #ifndef GL_ARB_framebuffer_sRGB #define GL_ARB_framebuffer_sRGB 1 #endif /* GL_ARB_framebuffer_sRGB */ #ifndef GL_ARB_geometry_shader4 #define GL_ARB_geometry_shader4 1 #define GL_LINES_ADJACENCY_ARB 0x000A #define GL_LINE_STRIP_ADJACENCY_ARB 0x000B #define GL_TRIANGLES_ADJACENCY_ARB 0x000C #define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D #define GL_PROGRAM_POINT_SIZE_ARB 0x8642 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 #define GL_GEOMETRY_SHADER_ARB 0x8DD9 #define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA #define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB #define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD #define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glProgramParameteriARB (GLuint program, GLenum pname, GLint value); GLAPI void APIENTRY glFramebufferTextureARB (GLenum target, GLenum attachment, GLuint texture, GLint level); GLAPI void APIENTRY glFramebufferTextureLayerARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); GLAPI void APIENTRY glFramebufferTextureFaceARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); #endif #endif /* GL_ARB_geometry_shader4 */ #ifndef GL_ARB_get_program_binary #define GL_ARB_get_program_binary 1 #endif /* GL_ARB_get_program_binary */ #ifndef GL_ARB_get_texture_sub_image #define GL_ARB_get_texture_sub_image 1 #endif /* GL_ARB_get_texture_sub_image */ #ifndef GL_ARB_gl_spirv #define GL_ARB_gl_spirv 1 #define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551 #define GL_SPIR_V_BINARY_ARB 0x9552 typedef void (APIENTRYP PFNGLSPECIALIZESHADERARBPROC) (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glSpecializeShaderARB (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); #endif #endif /* GL_ARB_gl_spirv */ #ifndef GL_ARB_gpu_shader5 #define GL_ARB_gpu_shader5 1 #endif /* GL_ARB_gpu_shader5 */ #ifndef GL_ARB_gpu_shader_fp64 #define GL_ARB_gpu_shader_fp64 1 #endif /* GL_ARB_gpu_shader_fp64 */ #ifndef GL_ARB_gpu_shader_int64 #define GL_ARB_gpu_shader_int64 1 #define GL_INT64_ARB 0x140E #define GL_INT64_VEC2_ARB 0x8FE9 #define GL_INT64_VEC3_ARB 0x8FEA #define GL_INT64_VEC4_ARB 0x8FEB #define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5 #define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6 #define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7 typedef void (APIENTRYP PFNGLUNIFORM1I64ARBPROC) (GLint location, GLint64 x); typedef void (APIENTRYP PFNGLUNIFORM2I64ARBPROC) (GLint location, GLint64 x, GLint64 y); typedef void (APIENTRYP PFNGLUNIFORM3I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z); typedef void (APIENTRYP PFNGLUNIFORM4I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); typedef void (APIENTRYP PFNGLUNIFORM1I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value); typedef void (APIENTRYP PFNGLUNIFORM2I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value); typedef void (APIENTRYP PFNGLUNIFORM3I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value); typedef void (APIENTRYP PFNGLUNIFORM4I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value); typedef void (APIENTRYP PFNGLUNIFORM1UI64ARBPROC) (GLint location, GLuint64 x); typedef void (APIENTRYP PFNGLUNIFORM2UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y); typedef void (APIENTRYP PFNGLUNIFORM3UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z); typedef void (APIENTRYP PFNGLUNIFORM4UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); typedef void (APIENTRYP PFNGLUNIFORM1UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); typedef void (APIENTRYP PFNGLUNIFORM2UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); typedef void (APIENTRYP PFNGLUNIFORM3UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); typedef void (APIENTRYP PFNGLUNIFORM4UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); typedef void (APIENTRYP PFNGLGETUNIFORMI64VARBPROC) (GLuint program, GLint location, GLint64 *params); typedef void (APIENTRYP PFNGLGETUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLuint64 *params); typedef void (APIENTRYP PFNGLGETNUNIFORMI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint64 *params); typedef void (APIENTRYP PFNGLGETNUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint64 *params); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64ARBPROC) (GLuint program, GLint location, GLint64 x); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64ARBPROC) (GLuint program, GLint location, GLuint64 x); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glUniform1i64ARB (GLint location, GLint64 x); GLAPI void APIENTRY glUniform2i64ARB (GLint location, GLint64 x, GLint64 y); GLAPI void APIENTRY glUniform3i64ARB (GLint location, GLint64 x, GLint64 y, GLint64 z); GLAPI void APIENTRY glUniform4i64ARB (GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); GLAPI void APIENTRY glUniform1i64vARB (GLint location, GLsizei count, const GLint64 *value); GLAPI void APIENTRY glUniform2i64vARB (GLint location, GLsizei count, const GLint64 *value); GLAPI void APIENTRY glUniform3i64vARB (GLint location, GLsizei count, const GLint64 *value); GLAPI void APIENTRY glUniform4i64vARB (GLint location, GLsizei count, const GLint64 *value); GLAPI void APIENTRY glUniform1ui64ARB (GLint location, GLuint64 x); GLAPI void APIENTRY glUniform2ui64ARB (GLint location, GLuint64 x, GLuint64 y); GLAPI void APIENTRY glUniform3ui64ARB (GLint location, GLuint64 x, GLuint64 y, GLuint64 z); GLAPI void APIENTRY glUniform4ui64ARB (GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); GLAPI void APIENTRY glUniform1ui64vARB (GLint location, GLsizei count, const GLuint64 *value); GLAPI void APIENTRY glUniform2ui64vARB (GLint location, GLsizei count, const GLuint64 *value); GLAPI void APIENTRY glUniform3ui64vARB (GLint location, GLsizei count, const GLuint64 *value); GLAPI void APIENTRY glUniform4ui64vARB (GLint location, GLsizei count, const GLuint64 *value); GLAPI void APIENTRY glGetUniformi64vARB (GLuint program, GLint location, GLint64 *params); GLAPI void APIENTRY glGetUniformui64vARB (GLuint program, GLint location, GLuint64 *params); GLAPI void APIENTRY glGetnUniformi64vARB (GLuint program, GLint location, GLsizei bufSize, GLint64 *params); GLAPI void APIENTRY glGetnUniformui64vARB (GLuint program, GLint location, GLsizei bufSize, GLuint64 *params); GLAPI void APIENTRY glProgramUniform1i64ARB (GLuint program, GLint location, GLint64 x); GLAPI void APIENTRY glProgramUniform2i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y); GLAPI void APIENTRY glProgramUniform3i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z); GLAPI void APIENTRY glProgramUniform4i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); GLAPI void APIENTRY glProgramUniform1i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value); GLAPI void APIENTRY glProgramUniform2i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value); GLAPI void APIENTRY glProgramUniform3i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value); GLAPI void APIENTRY glProgramUniform4i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value); GLAPI void APIENTRY glProgramUniform1ui64ARB (GLuint program, GLint location, GLuint64 x); GLAPI void APIENTRY glProgramUniform2ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y); GLAPI void APIENTRY glProgramUniform3ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z); GLAPI void APIENTRY glProgramUniform4ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); GLAPI void APIENTRY glProgramUniform1ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value); GLAPI void APIENTRY glProgramUniform2ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value); GLAPI void APIENTRY glProgramUniform3ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value); GLAPI void APIENTRY glProgramUniform4ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value); #endif #endif /* GL_ARB_gpu_shader_int64 */ #ifndef GL_ARB_half_float_pixel #define GL_ARB_half_float_pixel 1 typedef khronos_uint16_t GLhalfARB; #define GL_HALF_FLOAT_ARB 0x140B #endif /* GL_ARB_half_float_pixel */ #ifndef GL_ARB_half_float_vertex #define GL_ARB_half_float_vertex 1 #endif /* GL_ARB_half_float_vertex */ #ifndef GL_ARB_imaging #define GL_ARB_imaging 1 #define GL_CONVOLUTION_BORDER_MODE 0x8013 #define GL_CONVOLUTION_FILTER_SCALE 0x8014 #define GL_CONVOLUTION_FILTER_BIAS 0x8015 #define GL_REDUCE 0x8016 #define GL_CONVOLUTION_FORMAT 0x8017 #define GL_CONVOLUTION_WIDTH 0x8018 #define GL_CONVOLUTION_HEIGHT 0x8019 #define GL_MAX_CONVOLUTION_WIDTH 0x801A #define GL_MAX_CONVOLUTION_HEIGHT 0x801B #define GL_POST_CONVOLUTION_RED_SCALE 0x801C #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F #define GL_POST_CONVOLUTION_RED_BIAS 0x8020 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 #define GL_HISTOGRAM_WIDTH 0x8026 #define GL_HISTOGRAM_FORMAT 0x8027 #define GL_HISTOGRAM_RED_SIZE 0x8028 #define GL_HISTOGRAM_GREEN_SIZE 0x8029 #define GL_HISTOGRAM_BLUE_SIZE 0x802A #define GL_HISTOGRAM_ALPHA_SIZE 0x802B #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C #define GL_HISTOGRAM_SINK 0x802D #define GL_MINMAX_FORMAT 0x802F #define GL_MINMAX_SINK 0x8030 #define GL_TABLE_TOO_LARGE 0x8031 #define GL_COLOR_MATRIX 0x80B1 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB #define GL_COLOR_TABLE_SCALE 0x80D6 #define GL_COLOR_TABLE_BIAS 0x80D7 #define GL_COLOR_TABLE_FORMAT 0x80D8 #define GL_COLOR_TABLE_WIDTH 0x80D9 #define GL_COLOR_TABLE_RED_SIZE 0x80DA #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF #define GL_CONSTANT_BORDER 0x8151 #define GL_REPLICATE_BORDER 0x8153 #define GL_CONVOLUTION_BORDER_COLOR 0x8154 typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, void *table); typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, void *image); typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target); typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); GLAPI void APIENTRY glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); GLAPI void APIENTRY glGetColorTable (GLenum target, GLenum format, GLenum type, void *table); GLAPI void APIENTRY glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); GLAPI void APIENTRY glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); GLAPI void APIENTRY glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); GLAPI void APIENTRY glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); GLAPI void APIENTRY glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params); GLAPI void APIENTRY glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glConvolutionParameteri (GLenum target, GLenum pname, GLint params); GLAPI void APIENTRY glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, void *image); GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetSeparableFilter (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); GLAPI void APIENTRY glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); GLAPI void APIENTRY glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); GLAPI void APIENTRY glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); GLAPI void APIENTRY glMinmax (GLenum target, GLenum internalformat, GLboolean sink); GLAPI void APIENTRY glResetHistogram (GLenum target); GLAPI void APIENTRY glResetMinmax (GLenum target); #endif #endif /* GL_ARB_imaging */ #ifndef GL_ARB_indirect_parameters #define GL_ARB_indirect_parameters 1 #define GL_PARAMETER_BUFFER_ARB 0x80EE #define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glMultiDrawArraysIndirectCountARB (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); GLAPI void APIENTRY glMultiDrawElementsIndirectCountARB (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); #endif #endif /* GL_ARB_indirect_parameters */ #ifndef GL_ARB_instanced_arrays #define GL_ARB_instanced_arrays 1 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glVertexAttribDivisorARB (GLuint index, GLuint divisor); #endif #endif /* GL_ARB_instanced_arrays */ #ifndef GL_ARB_internalformat_query #define GL_ARB_internalformat_query 1 #endif /* GL_ARB_internalformat_query */ #ifndef GL_ARB_internalformat_query2 #define GL_ARB_internalformat_query2 1 #define GL_SRGB_DECODE_ARB 0x8299 #define GL_VIEW_CLASS_EAC_R11 0x9383 #define GL_VIEW_CLASS_EAC_RG11 0x9384 #define GL_VIEW_CLASS_ETC2_RGB 0x9385 #define GL_VIEW_CLASS_ETC2_RGBA 0x9386 #define GL_VIEW_CLASS_ETC2_EAC_RGBA 0x9387 #define GL_VIEW_CLASS_ASTC_4x4_RGBA 0x9388 #define GL_VIEW_CLASS_ASTC_5x4_RGBA 0x9389 #define GL_VIEW_CLASS_ASTC_5x5_RGBA 0x938A #define GL_VIEW_CLASS_ASTC_6x5_RGBA 0x938B #define GL_VIEW_CLASS_ASTC_6x6_RGBA 0x938C #define GL_VIEW_CLASS_ASTC_8x5_RGBA 0x938D #define GL_VIEW_CLASS_ASTC_8x6_RGBA 0x938E #define GL_VIEW_CLASS_ASTC_8x8_RGBA 0x938F #define GL_VIEW_CLASS_ASTC_10x5_RGBA 0x9390 #define GL_VIEW_CLASS_ASTC_10x6_RGBA 0x9391 #define GL_VIEW_CLASS_ASTC_10x8_RGBA 0x9392 #define GL_VIEW_CLASS_ASTC_10x10_RGBA 0x9393 #define GL_VIEW_CLASS_ASTC_12x10_RGBA 0x9394 #define GL_VIEW_CLASS_ASTC_12x12_RGBA 0x9395 #endif /* GL_ARB_internalformat_query2 */ #ifndef GL_ARB_invalidate_subdata #define GL_ARB_invalidate_subdata 1 #endif /* GL_ARB_invalidate_subdata */ #ifndef GL_ARB_map_buffer_alignment #define GL_ARB_map_buffer_alignment 1 #endif /* GL_ARB_map_buffer_alignment */ #ifndef GL_ARB_map_buffer_range #define GL_ARB_map_buffer_range 1 #endif /* GL_ARB_map_buffer_range */ #ifndef GL_ARB_matrix_palette #define GL_ARB_matrix_palette 1 #define GL_MATRIX_PALETTE_ARB 0x8840 #define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 #define GL_MAX_PALETTE_MATRICES_ARB 0x8842 #define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 #define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 #define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 #define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 #define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 #define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 #define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices); typedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort *indices); typedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint *indices); typedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glCurrentPaletteMatrixARB (GLint index); GLAPI void APIENTRY glMatrixIndexubvARB (GLint size, const GLubyte *indices); GLAPI void APIENTRY glMatrixIndexusvARB (GLint size, const GLushort *indices); GLAPI void APIENTRY glMatrixIndexuivARB (GLint size, const GLuint *indices); GLAPI void APIENTRY glMatrixIndexPointerARB (GLint size, GLenum type, GLsizei stride, const void *pointer); #endif #endif /* GL_ARB_matrix_palette */ #ifndef GL_ARB_multi_bind #define GL_ARB_multi_bind 1 #endif /* GL_ARB_multi_bind */ #ifndef GL_ARB_multi_draw_indirect #define GL_ARB_multi_draw_indirect 1 #endif /* GL_ARB_multi_draw_indirect */ #ifndef GL_ARB_multisample #define GL_ARB_multisample 1 #define GL_MULTISAMPLE_ARB 0x809D #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F #define GL_SAMPLE_COVERAGE_ARB 0x80A0 #define GL_SAMPLE_BUFFERS_ARB 0x80A8 #define GL_SAMPLES_ARB 0x80A9 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB #define GL_MULTISAMPLE_BIT_ARB 0x20000000 typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLfloat value, GLboolean invert); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glSampleCoverageARB (GLfloat value, GLboolean invert); #endif #endif /* GL_ARB_multisample */ #ifndef GL_ARB_multitexture #define GL_ARB_multitexture 1 #define GL_TEXTURE0_ARB 0x84C0 #define GL_TEXTURE1_ARB 0x84C1 #define GL_TEXTURE2_ARB 0x84C2 #define GL_TEXTURE3_ARB 0x84C3 #define GL_TEXTURE4_ARB 0x84C4 #define GL_TEXTURE5_ARB 0x84C5 #define GL_TEXTURE6_ARB 0x84C6 #define GL_TEXTURE7_ARB 0x84C7 #define GL_TEXTURE8_ARB 0x84C8 #define GL_TEXTURE9_ARB 0x84C9 #define GL_TEXTURE10_ARB 0x84CA #define GL_TEXTURE11_ARB 0x84CB #define GL_TEXTURE12_ARB 0x84CC #define GL_TEXTURE13_ARB 0x84CD #define GL_TEXTURE14_ARB 0x84CE #define GL_TEXTURE15_ARB 0x84CF #define GL_TEXTURE16_ARB 0x84D0 #define GL_TEXTURE17_ARB 0x84D1 #define GL_TEXTURE18_ARB 0x84D2 #define GL_TEXTURE19_ARB 0x84D3 #define GL_TEXTURE20_ARB 0x84D4 #define GL_TEXTURE21_ARB 0x84D5 #define GL_TEXTURE22_ARB 0x84D6 #define GL_TEXTURE23_ARB 0x84D7 #define GL_TEXTURE24_ARB 0x84D8 #define GL_TEXTURE25_ARB 0x84D9 #define GL_TEXTURE26_ARB 0x84DA #define GL_TEXTURE27_ARB 0x84DB #define GL_TEXTURE28_ARB 0x84DC #define GL_TEXTURE29_ARB 0x84DD #define GL_TEXTURE30_ARB 0x84DE #define GL_TEXTURE31_ARB 0x84DF #define GL_ACTIVE_TEXTURE_ARB 0x84E0 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glActiveTextureARB (GLenum texture); GLAPI void APIENTRY glClientActiveTextureARB (GLenum texture); GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum target, GLdouble s); GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum target, const GLdouble *v); GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum target, GLfloat s); GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum target, const GLfloat *v); GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum target, GLint s); GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum target, const GLint *v); GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum target, GLshort s); GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum target, const GLshort *v); GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum target, GLdouble s, GLdouble t); GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum target, const GLdouble *v); GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum target, GLfloat s, GLfloat t); GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum target, const GLfloat *v); GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum target, GLint s, GLint t); GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum target, const GLint *v); GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum target, GLshort s, GLshort t); GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum target, const GLshort *v); GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r); GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum target, const GLdouble *v); GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r); GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum target, const GLfloat *v); GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum target, GLint s, GLint t, GLint r); GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum target, const GLint *v); GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum target, GLshort s, GLshort t, GLshort r); GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum target, const GLshort *v); GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum target, const GLdouble *v); GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum target, const GLfloat *v); GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum target, GLint s, GLint t, GLint r, GLint q); GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum target, const GLint *v); GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum target, const GLshort *v); #endif #endif /* GL_ARB_multitexture */ #ifndef GL_ARB_occlusion_query #define GL_ARB_occlusion_query 1 #define GL_QUERY_COUNTER_BITS_ARB 0x8864 #define GL_CURRENT_QUERY_ARB 0x8865 #define GL_QUERY_RESULT_ARB 0x8866 #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 #define GL_SAMPLES_PASSED_ARB 0x8914 typedef void (APIENTRYP PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint *ids); typedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint *ids); typedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC) (GLuint id); typedef void (APIENTRYP PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); typedef void (APIENTRYP PFNGLENDQUERYARBPROC) (GLenum target); typedef void (APIENTRYP PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGenQueriesARB (GLsizei n, GLuint *ids); GLAPI void APIENTRY glDeleteQueriesARB (GLsizei n, const GLuint *ids); GLAPI GLboolean APIENTRY glIsQueryARB (GLuint id); GLAPI void APIENTRY glBeginQueryARB (GLenum target, GLuint id); GLAPI void APIENTRY glEndQueryARB (GLenum target); GLAPI void APIENTRY glGetQueryivARB (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetQueryObjectivARB (GLuint id, GLenum pname, GLint *params); GLAPI void APIENTRY glGetQueryObjectuivARB (GLuint id, GLenum pname, GLuint *params); #endif #endif /* GL_ARB_occlusion_query */ #ifndef GL_ARB_occlusion_query2 #define GL_ARB_occlusion_query2 1 #endif /* GL_ARB_occlusion_query2 */ #ifndef GL_ARB_parallel_shader_compile #define GL_ARB_parallel_shader_compile 1 #define GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0 #define GL_COMPLETION_STATUS_ARB 0x91B1 typedef void (APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSARBPROC) (GLuint count); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glMaxShaderCompilerThreadsARB (GLuint count); #endif #endif /* GL_ARB_parallel_shader_compile */ #ifndef GL_ARB_pipeline_statistics_query #define GL_ARB_pipeline_statistics_query 1 #define GL_VERTICES_SUBMITTED_ARB 0x82EE #define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF #define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0 #define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1 #define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2 #define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3 #define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4 #define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5 #define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6 #define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7 #endif /* GL_ARB_pipeline_statistics_query */ #ifndef GL_ARB_pixel_buffer_object #define GL_ARB_pixel_buffer_object 1 #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF #endif /* GL_ARB_pixel_buffer_object */ #ifndef GL_ARB_point_parameters #define GL_ARB_point_parameters 1 #define GL_POINT_SIZE_MIN_ARB 0x8126 #define GL_POINT_SIZE_MAX_ARB 0x8127 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPointParameterfARB (GLenum pname, GLfloat param); GLAPI void APIENTRY glPointParameterfvARB (GLenum pname, const GLfloat *params); #endif #endif /* GL_ARB_point_parameters */ #ifndef GL_ARB_point_sprite #define GL_ARB_point_sprite 1 #define GL_POINT_SPRITE_ARB 0x8861 #define GL_COORD_REPLACE_ARB 0x8862 #endif /* GL_ARB_point_sprite */ #ifndef GL_ARB_polygon_offset_clamp #define GL_ARB_polygon_offset_clamp 1 #endif /* GL_ARB_polygon_offset_clamp */ #ifndef GL_ARB_post_depth_coverage #define GL_ARB_post_depth_coverage 1 #endif /* GL_ARB_post_depth_coverage */ #ifndef GL_ARB_program_interface_query #define GL_ARB_program_interface_query 1 #endif /* GL_ARB_program_interface_query */ #ifndef GL_ARB_provoking_vertex #define GL_ARB_provoking_vertex 1 #endif /* GL_ARB_provoking_vertex */ #ifndef GL_ARB_query_buffer_object #define GL_ARB_query_buffer_object 1 #endif /* GL_ARB_query_buffer_object */ #ifndef GL_ARB_robust_buffer_access_behavior #define GL_ARB_robust_buffer_access_behavior 1 #endif /* GL_ARB_robust_buffer_access_behavior */ #ifndef GL_ARB_robustness #define GL_ARB_robustness 1 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 #define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 #define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 #define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 #define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 #define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 #define GL_NO_RESET_NOTIFICATION_ARB 0x8261 typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void); typedef void (APIENTRYP PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img); typedef void (APIENTRYP PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void *img); typedef void (APIENTRYP PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); typedef void (APIENTRYP PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); typedef void (APIENTRYP PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); typedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); typedef void (APIENTRYP PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); typedef void (APIENTRYP PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); typedef void (APIENTRYP PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint *v); typedef void (APIENTRYP PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat *values); typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint *values); typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort *values); typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte *pattern); typedef void (APIENTRYP PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); typedef void (APIENTRYP PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); typedef void (APIENTRYP PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); #ifdef GL_GLEXT_PROTOTYPES GLAPI GLenum APIENTRY glGetGraphicsResetStatusARB (void); GLAPI void APIENTRY glGetnTexImageARB (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img); GLAPI void APIENTRY glReadnPixelsARB (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); GLAPI void APIENTRY glGetnCompressedTexImageARB (GLenum target, GLint lod, GLsizei bufSize, void *img); GLAPI void APIENTRY glGetnUniformfvARB (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); GLAPI void APIENTRY glGetnUniformivARB (GLuint program, GLint location, GLsizei bufSize, GLint *params); GLAPI void APIENTRY glGetnUniformuivARB (GLuint program, GLint location, GLsizei bufSize, GLuint *params); GLAPI void APIENTRY glGetnUniformdvARB (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); GLAPI void APIENTRY glGetnMapdvARB (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); GLAPI void APIENTRY glGetnMapfvARB (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); GLAPI void APIENTRY glGetnMapivARB (GLenum target, GLenum query, GLsizei bufSize, GLint *v); GLAPI void APIENTRY glGetnPixelMapfvARB (GLenum map, GLsizei bufSize, GLfloat *values); GLAPI void APIENTRY glGetnPixelMapuivARB (GLenum map, GLsizei bufSize, GLuint *values); GLAPI void APIENTRY glGetnPixelMapusvARB (GLenum map, GLsizei bufSize, GLushort *values); GLAPI void APIENTRY glGetnPolygonStippleARB (GLsizei bufSize, GLubyte *pattern); GLAPI void APIENTRY glGetnColorTableARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); GLAPI void APIENTRY glGetnConvolutionFilterARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); GLAPI void APIENTRY glGetnSeparableFilterARB (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); GLAPI void APIENTRY glGetnHistogramARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); GLAPI void APIENTRY glGetnMinmaxARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); #endif #endif /* GL_ARB_robustness */ #ifndef GL_ARB_robustness_isolation #define GL_ARB_robustness_isolation 1 #endif /* GL_ARB_robustness_isolation */ #ifndef GL_ARB_sample_locations #define GL_ARB_sample_locations 1 #define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D #define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E #define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F #define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340 #define GL_SAMPLE_LOCATION_ARB 0x8E50 #define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341 #define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342 #define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343 typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat *v); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); typedef void (APIENTRYP PFNGLEVALUATEDEPTHVALUESARBPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFramebufferSampleLocationsfvARB (GLenum target, GLuint start, GLsizei count, const GLfloat *v); GLAPI void APIENTRY glNamedFramebufferSampleLocationsfvARB (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); GLAPI void APIENTRY glEvaluateDepthValuesARB (void); #endif #endif /* GL_ARB_sample_locations */ #ifndef GL_ARB_sample_shading #define GL_ARB_sample_shading 1 #define GL_SAMPLE_SHADING_ARB 0x8C36 #define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 typedef void (APIENTRYP PFNGLMINSAMPLESHADINGARBPROC) (GLfloat value); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glMinSampleShadingARB (GLfloat value); #endif #endif /* GL_ARB_sample_shading */ #ifndef GL_ARB_sampler_objects #define GL_ARB_sampler_objects 1 #endif /* GL_ARB_sampler_objects */ #ifndef GL_ARB_seamless_cube_map #define GL_ARB_seamless_cube_map 1 #endif /* GL_ARB_seamless_cube_map */ #ifndef GL_ARB_seamless_cubemap_per_texture #define GL_ARB_seamless_cubemap_per_texture 1 #endif /* GL_ARB_seamless_cubemap_per_texture */ #ifndef GL_ARB_separate_shader_objects #define GL_ARB_separate_shader_objects 1 #endif /* GL_ARB_separate_shader_objects */ #ifndef GL_ARB_shader_atomic_counter_ops #define GL_ARB_shader_atomic_counter_ops 1 #endif /* GL_ARB_shader_atomic_counter_ops */ #ifndef GL_ARB_shader_atomic_counters #define GL_ARB_shader_atomic_counters 1 #endif /* GL_ARB_shader_atomic_counters */ #ifndef GL_ARB_shader_ballot #define GL_ARB_shader_ballot 1 #endif /* GL_ARB_shader_ballot */ #ifndef GL_ARB_shader_bit_encoding #define GL_ARB_shader_bit_encoding 1 #endif /* GL_ARB_shader_bit_encoding */ #ifndef GL_ARB_shader_clock #define GL_ARB_shader_clock 1 #endif /* GL_ARB_shader_clock */ #ifndef GL_ARB_shader_draw_parameters #define GL_ARB_shader_draw_parameters 1 #endif /* GL_ARB_shader_draw_parameters */ #ifndef GL_ARB_shader_group_vote #define GL_ARB_shader_group_vote 1 #endif /* GL_ARB_shader_group_vote */ #ifndef GL_ARB_shader_image_load_store #define GL_ARB_shader_image_load_store 1 #endif /* GL_ARB_shader_image_load_store */ #ifndef GL_ARB_shader_image_size #define GL_ARB_shader_image_size 1 #endif /* GL_ARB_shader_image_size */ #ifndef GL_ARB_shader_objects #define GL_ARB_shader_objects 1 #ifdef __APPLE__ typedef void *GLhandleARB; #else typedef unsigned int GLhandleARB; #endif typedef char GLcharARB; #define GL_PROGRAM_OBJECT_ARB 0x8B40 #define GL_SHADER_OBJECT_ARB 0x8B48 #define GL_OBJECT_TYPE_ARB 0x8B4E #define GL_OBJECT_SUBTYPE_ARB 0x8B4F #define GL_FLOAT_VEC2_ARB 0x8B50 #define GL_FLOAT_VEC3_ARB 0x8B51 #define GL_FLOAT_VEC4_ARB 0x8B52 #define GL_INT_VEC2_ARB 0x8B53 #define GL_INT_VEC3_ARB 0x8B54 #define GL_INT_VEC4_ARB 0x8B55 #define GL_BOOL_ARB 0x8B56 #define GL_BOOL_VEC2_ARB 0x8B57 #define GL_BOOL_VEC3_ARB 0x8B58 #define GL_BOOL_VEC4_ARB 0x8B59 #define GL_FLOAT_MAT2_ARB 0x8B5A #define GL_FLOAT_MAT3_ARB 0x8B5B #define GL_FLOAT_MAT4_ARB 0x8B5C #define GL_SAMPLER_1D_ARB 0x8B5D #define GL_SAMPLER_2D_ARB 0x8B5E #define GL_SAMPLER_3D_ARB 0x8B5F #define GL_SAMPLER_CUBE_ARB 0x8B60 #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 #define GL_SAMPLER_2D_RECT_ARB 0x8B63 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 #define GL_OBJECT_LINK_STATUS_ARB 0x8B82 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 typedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC) (GLenum pname); typedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); typedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length); typedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); typedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC) (void); typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); typedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); typedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); typedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); typedef void (APIENTRYP PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); typedef void (APIENTRYP PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); typedef void (APIENTRYP PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); typedef void (APIENTRYP PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); typedef void (APIENTRYP PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); typedef void (APIENTRYP PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); typedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); typedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); typedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params); typedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params); typedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDeleteObjectARB (GLhandleARB obj); GLAPI GLhandleARB APIENTRY glGetHandleARB (GLenum pname); GLAPI void APIENTRY glDetachObjectARB (GLhandleARB containerObj, GLhandleARB attachedObj); GLAPI GLhandleARB APIENTRY glCreateShaderObjectARB (GLenum shaderType); GLAPI void APIENTRY glShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length); GLAPI void APIENTRY glCompileShaderARB (GLhandleARB shaderObj); GLAPI GLhandleARB APIENTRY glCreateProgramObjectARB (void); GLAPI void APIENTRY glAttachObjectARB (GLhandleARB containerObj, GLhandleARB obj); GLAPI void APIENTRY glLinkProgramARB (GLhandleARB programObj); GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB programObj); GLAPI void APIENTRY glValidateProgramARB (GLhandleARB programObj); GLAPI void APIENTRY glUniform1fARB (GLint location, GLfloat v0); GLAPI void APIENTRY glUniform2fARB (GLint location, GLfloat v0, GLfloat v1); GLAPI void APIENTRY glUniform3fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); GLAPI void APIENTRY glUniform4fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); GLAPI void APIENTRY glUniform1iARB (GLint location, GLint v0); GLAPI void APIENTRY glUniform2iARB (GLint location, GLint v0, GLint v1); GLAPI void APIENTRY glUniform3iARB (GLint location, GLint v0, GLint v1, GLint v2); GLAPI void APIENTRY glUniform4iARB (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); GLAPI void APIENTRY glUniform1fvARB (GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glUniform2fvARB (GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glUniform3fvARB (GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glUniform4fvARB (GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glUniform1ivARB (GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glUniform2ivARB (GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glUniform3ivARB (GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glUniform4ivARB (GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glUniformMatrix2fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glUniformMatrix3fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glUniformMatrix4fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glGetObjectParameterfvARB (GLhandleARB obj, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetObjectParameterivARB (GLhandleARB obj, GLenum pname, GLint *params); GLAPI void APIENTRY glGetInfoLogARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); GLAPI void APIENTRY glGetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); GLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB programObj, const GLcharARB *name); GLAPI void APIENTRY glGetActiveUniformARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); GLAPI void APIENTRY glGetUniformfvARB (GLhandleARB programObj, GLint location, GLfloat *params); GLAPI void APIENTRY glGetUniformivARB (GLhandleARB programObj, GLint location, GLint *params); GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); #endif #endif /* GL_ARB_shader_objects */ #ifndef GL_ARB_shader_precision #define GL_ARB_shader_precision 1 #endif /* GL_ARB_shader_precision */ #ifndef GL_ARB_shader_stencil_export #define GL_ARB_shader_stencil_export 1 #endif /* GL_ARB_shader_stencil_export */ #ifndef GL_ARB_shader_storage_buffer_object #define GL_ARB_shader_storage_buffer_object 1 #endif /* GL_ARB_shader_storage_buffer_object */ #ifndef GL_ARB_shader_subroutine #define GL_ARB_shader_subroutine 1 #endif /* GL_ARB_shader_subroutine */ #ifndef GL_ARB_shader_texture_image_samples #define GL_ARB_shader_texture_image_samples 1 #endif /* GL_ARB_shader_texture_image_samples */ #ifndef GL_ARB_shader_texture_lod #define GL_ARB_shader_texture_lod 1 #endif /* GL_ARB_shader_texture_lod */ #ifndef GL_ARB_shader_viewport_layer_array #define GL_ARB_shader_viewport_layer_array 1 #endif /* GL_ARB_shader_viewport_layer_array */ #ifndef GL_ARB_shading_language_100 #define GL_ARB_shading_language_100 1 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C #endif /* GL_ARB_shading_language_100 */ #ifndef GL_ARB_shading_language_420pack #define GL_ARB_shading_language_420pack 1 #endif /* GL_ARB_shading_language_420pack */ #ifndef GL_ARB_shading_language_include #define GL_ARB_shading_language_include 1 #define GL_SHADER_INCLUDE_ARB 0x8DAE #define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 #define GL_NAMED_STRING_TYPE_ARB 0x8DEA typedef void (APIENTRYP PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); typedef void (APIENTRYP PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); typedef void (APIENTRYP PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length); typedef GLboolean (APIENTRYP PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); typedef void (APIENTRYP PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); typedef void (APIENTRYP PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar *name, GLenum pname, GLint *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glNamedStringARB (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); GLAPI void APIENTRY glDeleteNamedStringARB (GLint namelen, const GLchar *name); GLAPI void APIENTRY glCompileShaderIncludeARB (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length); GLAPI GLboolean APIENTRY glIsNamedStringARB (GLint namelen, const GLchar *name); GLAPI void APIENTRY glGetNamedStringARB (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); GLAPI void APIENTRY glGetNamedStringivARB (GLint namelen, const GLchar *name, GLenum pname, GLint *params); #endif #endif /* GL_ARB_shading_language_include */ #ifndef GL_ARB_shading_language_packing #define GL_ARB_shading_language_packing 1 #endif /* GL_ARB_shading_language_packing */ #ifndef GL_ARB_shadow #define GL_ARB_shadow 1 #define GL_TEXTURE_COMPARE_MODE_ARB 0x884C #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E #endif /* GL_ARB_shadow */ #ifndef GL_ARB_shadow_ambient #define GL_ARB_shadow_ambient 1 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF #endif /* GL_ARB_shadow_ambient */ #ifndef GL_ARB_sparse_buffer #define GL_ARB_sparse_buffer 1 #define GL_SPARSE_STORAGE_BIT_ARB 0x0400 #define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8 typedef void (APIENTRYP PFNGLBUFFERPAGECOMMITMENTARBPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit); typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBufferPageCommitmentARB (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit); GLAPI void APIENTRY glNamedBufferPageCommitmentEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); GLAPI void APIENTRY glNamedBufferPageCommitmentARB (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); #endif #endif /* GL_ARB_sparse_buffer */ #ifndef GL_ARB_sparse_texture #define GL_ARB_sparse_texture 1 #define GL_TEXTURE_SPARSE_ARB 0x91A6 #define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 #define GL_NUM_SPARSE_LEVELS_ARB 0x91AA #define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 #define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 #define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 #define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 #define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 #define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 #define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A #define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 typedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTexPageCommitmentARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); #endif #endif /* GL_ARB_sparse_texture */ #ifndef GL_ARB_sparse_texture2 #define GL_ARB_sparse_texture2 1 #endif /* GL_ARB_sparse_texture2 */ #ifndef GL_ARB_sparse_texture_clamp #define GL_ARB_sparse_texture_clamp 1 #endif /* GL_ARB_sparse_texture_clamp */ #ifndef GL_ARB_spirv_extensions #define GL_ARB_spirv_extensions 1 #endif /* GL_ARB_spirv_extensions */ #ifndef GL_ARB_stencil_texturing #define GL_ARB_stencil_texturing 1 #endif /* GL_ARB_stencil_texturing */ #ifndef GL_ARB_sync #define GL_ARB_sync 1 #endif /* GL_ARB_sync */ #ifndef GL_ARB_tessellation_shader #define GL_ARB_tessellation_shader 1 #endif /* GL_ARB_tessellation_shader */ #ifndef GL_ARB_texture_barrier #define GL_ARB_texture_barrier 1 #endif /* GL_ARB_texture_barrier */ #ifndef GL_ARB_texture_border_clamp #define GL_ARB_texture_border_clamp 1 #define GL_CLAMP_TO_BORDER_ARB 0x812D #endif /* GL_ARB_texture_border_clamp */ #ifndef GL_ARB_texture_buffer_object #define GL_ARB_texture_buffer_object 1 #define GL_TEXTURE_BUFFER_ARB 0x8C2A #define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B #define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D #define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E typedef void (APIENTRYP PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTexBufferARB (GLenum target, GLenum internalformat, GLuint buffer); #endif #endif /* GL_ARB_texture_buffer_object */ #ifndef GL_ARB_texture_buffer_object_rgb32 #define GL_ARB_texture_buffer_object_rgb32 1 #endif /* GL_ARB_texture_buffer_object_rgb32 */ #ifndef GL_ARB_texture_buffer_range #define GL_ARB_texture_buffer_range 1 #endif /* GL_ARB_texture_buffer_range */ #ifndef GL_ARB_texture_compression #define GL_ARB_texture_compression 1 #define GL_COMPRESSED_ALPHA_ARB 0x84E9 #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB #define GL_COMPRESSED_INTENSITY_ARB 0x84EC #define GL_COMPRESSED_RGB_ARB 0x84ED #define GL_COMPRESSED_RGBA_ARB 0x84EE #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, void *img); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum target, GLint level, void *img); #endif #endif /* GL_ARB_texture_compression */ #ifndef GL_ARB_texture_compression_bptc #define GL_ARB_texture_compression_bptc 1 #define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F #endif /* GL_ARB_texture_compression_bptc */ #ifndef GL_ARB_texture_compression_rgtc #define GL_ARB_texture_compression_rgtc 1 #endif /* GL_ARB_texture_compression_rgtc */ #ifndef GL_ARB_texture_cube_map #define GL_ARB_texture_cube_map 1 #define GL_NORMAL_MAP_ARB 0x8511 #define GL_REFLECTION_MAP_ARB 0x8512 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C #endif /* GL_ARB_texture_cube_map */ #ifndef GL_ARB_texture_cube_map_array #define GL_ARB_texture_cube_map_array 1 #define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B #define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F #endif /* GL_ARB_texture_cube_map_array */ #ifndef GL_ARB_texture_env_add #define GL_ARB_texture_env_add 1 #endif /* GL_ARB_texture_env_add */ #ifndef GL_ARB_texture_env_combine #define GL_ARB_texture_env_combine 1 #define GL_COMBINE_ARB 0x8570 #define GL_COMBINE_RGB_ARB 0x8571 #define GL_COMBINE_ALPHA_ARB 0x8572 #define GL_SOURCE0_RGB_ARB 0x8580 #define GL_SOURCE1_RGB_ARB 0x8581 #define GL_SOURCE2_RGB_ARB 0x8582 #define GL_SOURCE0_ALPHA_ARB 0x8588 #define GL_SOURCE1_ALPHA_ARB 0x8589 #define GL_SOURCE2_ALPHA_ARB 0x858A #define GL_OPERAND0_RGB_ARB 0x8590 #define GL_OPERAND1_RGB_ARB 0x8591 #define GL_OPERAND2_RGB_ARB 0x8592 #define GL_OPERAND0_ALPHA_ARB 0x8598 #define GL_OPERAND1_ALPHA_ARB 0x8599 #define GL_OPERAND2_ALPHA_ARB 0x859A #define GL_RGB_SCALE_ARB 0x8573 #define GL_ADD_SIGNED_ARB 0x8574 #define GL_INTERPOLATE_ARB 0x8575 #define GL_SUBTRACT_ARB 0x84E7 #define GL_CONSTANT_ARB 0x8576 #define GL_PRIMARY_COLOR_ARB 0x8577 #define GL_PREVIOUS_ARB 0x8578 #endif /* GL_ARB_texture_env_combine */ #ifndef GL_ARB_texture_env_crossbar #define GL_ARB_texture_env_crossbar 1 #endif /* GL_ARB_texture_env_crossbar */ #ifndef GL_ARB_texture_env_dot3 #define GL_ARB_texture_env_dot3 1 #define GL_DOT3_RGB_ARB 0x86AE #define GL_DOT3_RGBA_ARB 0x86AF #endif /* GL_ARB_texture_env_dot3 */ #ifndef GL_ARB_texture_filter_anisotropic #define GL_ARB_texture_filter_anisotropic 1 #endif /* GL_ARB_texture_filter_anisotropic */ #ifndef GL_ARB_texture_filter_minmax #define GL_ARB_texture_filter_minmax 1 #define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366 #define GL_WEIGHTED_AVERAGE_ARB 0x9367 #endif /* GL_ARB_texture_filter_minmax */ #ifndef GL_ARB_texture_float #define GL_ARB_texture_float 1 #define GL_TEXTURE_RED_TYPE_ARB 0x8C10 #define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 #define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 #define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 #define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 #define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 #define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 #define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 #define GL_RGBA32F_ARB 0x8814 #define GL_RGB32F_ARB 0x8815 #define GL_ALPHA32F_ARB 0x8816 #define GL_INTENSITY32F_ARB 0x8817 #define GL_LUMINANCE32F_ARB 0x8818 #define GL_LUMINANCE_ALPHA32F_ARB 0x8819 #define GL_RGBA16F_ARB 0x881A #define GL_RGB16F_ARB 0x881B #define GL_ALPHA16F_ARB 0x881C #define GL_INTENSITY16F_ARB 0x881D #define GL_LUMINANCE16F_ARB 0x881E #define GL_LUMINANCE_ALPHA16F_ARB 0x881F #endif /* GL_ARB_texture_float */ #ifndef GL_ARB_texture_gather #define GL_ARB_texture_gather 1 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F #define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F #endif /* GL_ARB_texture_gather */ #ifndef GL_ARB_texture_mirror_clamp_to_edge #define GL_ARB_texture_mirror_clamp_to_edge 1 #endif /* GL_ARB_texture_mirror_clamp_to_edge */ #ifndef GL_ARB_texture_mirrored_repeat #define GL_ARB_texture_mirrored_repeat 1 #define GL_MIRRORED_REPEAT_ARB 0x8370 #endif /* GL_ARB_texture_mirrored_repeat */ #ifndef GL_ARB_texture_multisample #define GL_ARB_texture_multisample 1 #endif /* GL_ARB_texture_multisample */ #ifndef GL_ARB_texture_non_power_of_two #define GL_ARB_texture_non_power_of_two 1 #endif /* GL_ARB_texture_non_power_of_two */ #ifndef GL_ARB_texture_query_levels #define GL_ARB_texture_query_levels 1 #endif /* GL_ARB_texture_query_levels */ #ifndef GL_ARB_texture_query_lod #define GL_ARB_texture_query_lod 1 #endif /* GL_ARB_texture_query_lod */ #ifndef GL_ARB_texture_rectangle #define GL_ARB_texture_rectangle 1 #define GL_TEXTURE_RECTANGLE_ARB 0x84F5 #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 #define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 #endif /* GL_ARB_texture_rectangle */ #ifndef GL_ARB_texture_rg #define GL_ARB_texture_rg 1 #endif /* GL_ARB_texture_rg */ #ifndef GL_ARB_texture_rgb10_a2ui #define GL_ARB_texture_rgb10_a2ui 1 #endif /* GL_ARB_texture_rgb10_a2ui */ #ifndef GL_ARB_texture_stencil8 #define GL_ARB_texture_stencil8 1 #endif /* GL_ARB_texture_stencil8 */ #ifndef GL_ARB_texture_storage #define GL_ARB_texture_storage 1 #endif /* GL_ARB_texture_storage */ #ifndef GL_ARB_texture_storage_multisample #define GL_ARB_texture_storage_multisample 1 #endif /* GL_ARB_texture_storage_multisample */ #ifndef GL_ARB_texture_swizzle #define GL_ARB_texture_swizzle 1 #endif /* GL_ARB_texture_swizzle */ #ifndef GL_ARB_texture_view #define GL_ARB_texture_view 1 #endif /* GL_ARB_texture_view */ #ifndef GL_ARB_timer_query #define GL_ARB_timer_query 1 #endif /* GL_ARB_timer_query */ #ifndef GL_ARB_transform_feedback2 #define GL_ARB_transform_feedback2 1 #endif /* GL_ARB_transform_feedback2 */ #ifndef GL_ARB_transform_feedback3 #define GL_ARB_transform_feedback3 1 #endif /* GL_ARB_transform_feedback3 */ #ifndef GL_ARB_transform_feedback_instanced #define GL_ARB_transform_feedback_instanced 1 #endif /* GL_ARB_transform_feedback_instanced */ #ifndef GL_ARB_transform_feedback_overflow_query #define GL_ARB_transform_feedback_overflow_query 1 #define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC #define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED #endif /* GL_ARB_transform_feedback_overflow_query */ #ifndef GL_ARB_transpose_matrix #define GL_ARB_transpose_matrix 1 #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 #define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *m); GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *m); GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *m); GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *m); #endif #endif /* GL_ARB_transpose_matrix */ #ifndef GL_ARB_uniform_buffer_object #define GL_ARB_uniform_buffer_object 1 #endif /* GL_ARB_uniform_buffer_object */ #ifndef GL_ARB_vertex_array_bgra #define GL_ARB_vertex_array_bgra 1 #endif /* GL_ARB_vertex_array_bgra */ #ifndef GL_ARB_vertex_array_object #define GL_ARB_vertex_array_object 1 #endif /* GL_ARB_vertex_array_object */ #ifndef GL_ARB_vertex_attrib_64bit #define GL_ARB_vertex_attrib_64bit 1 #endif /* GL_ARB_vertex_attrib_64bit */ #ifndef GL_ARB_vertex_attrib_binding #define GL_ARB_vertex_attrib_binding 1 #endif /* GL_ARB_vertex_attrib_binding */ #ifndef GL_ARB_vertex_blend #define GL_ARB_vertex_blend 1 #define GL_MAX_VERTEX_UNITS_ARB 0x86A4 #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 #define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 #define GL_VERTEX_BLEND_ARB 0x86A7 #define GL_CURRENT_WEIGHT_ARB 0x86A8 #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC #define GL_WEIGHT_ARRAY_ARB 0x86AD #define GL_MODELVIEW0_ARB 0x1700 #define GL_MODELVIEW1_ARB 0x850A #define GL_MODELVIEW2_ARB 0x8722 #define GL_MODELVIEW3_ARB 0x8723 #define GL_MODELVIEW4_ARB 0x8724 #define GL_MODELVIEW5_ARB 0x8725 #define GL_MODELVIEW6_ARB 0x8726 #define GL_MODELVIEW7_ARB 0x8727 #define GL_MODELVIEW8_ARB 0x8728 #define GL_MODELVIEW9_ARB 0x8729 #define GL_MODELVIEW10_ARB 0x872A #define GL_MODELVIEW11_ARB 0x872B #define GL_MODELVIEW12_ARB 0x872C #define GL_MODELVIEW13_ARB 0x872D #define GL_MODELVIEW14_ARB 0x872E #define GL_MODELVIEW15_ARB 0x872F #define GL_MODELVIEW16_ARB 0x8730 #define GL_MODELVIEW17_ARB 0x8731 #define GL_MODELVIEW18_ARB 0x8732 #define GL_MODELVIEW19_ARB 0x8733 #define GL_MODELVIEW20_ARB 0x8734 #define GL_MODELVIEW21_ARB 0x8735 #define GL_MODELVIEW22_ARB 0x8736 #define GL_MODELVIEW23_ARB 0x8737 #define GL_MODELVIEW24_ARB 0x8738 #define GL_MODELVIEW25_ARB 0x8739 #define GL_MODELVIEW26_ARB 0x873A #define GL_MODELVIEW27_ARB 0x873B #define GL_MODELVIEW28_ARB 0x873C #define GL_MODELVIEW29_ARB 0x873D #define GL_MODELVIEW30_ARB 0x873E #define GL_MODELVIEW31_ARB 0x873F typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights); typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights); typedef void (APIENTRYP PFNGLWEIGHTIVARBPROC) (GLint size, const GLint *weights); typedef void (APIENTRYP PFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat *weights); typedef void (APIENTRYP PFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble *weights); typedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *weights); typedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort *weights); typedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint *weights); typedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); typedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC) (GLint count); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glWeightbvARB (GLint size, const GLbyte *weights); GLAPI void APIENTRY glWeightsvARB (GLint size, const GLshort *weights); GLAPI void APIENTRY glWeightivARB (GLint size, const GLint *weights); GLAPI void APIENTRY glWeightfvARB (GLint size, const GLfloat *weights); GLAPI void APIENTRY glWeightdvARB (GLint size, const GLdouble *weights); GLAPI void APIENTRY glWeightubvARB (GLint size, const GLubyte *weights); GLAPI void APIENTRY glWeightusvARB (GLint size, const GLushort *weights); GLAPI void APIENTRY glWeightuivARB (GLint size, const GLuint *weights); GLAPI void APIENTRY glWeightPointerARB (GLint size, GLenum type, GLsizei stride, const void *pointer); GLAPI void APIENTRY glVertexBlendARB (GLint count); #endif #endif /* GL_ARB_vertex_blend */ #ifndef GL_ARB_vertex_buffer_object #define GL_ARB_vertex_buffer_object 1 typedef khronos_ssize_t GLsizeiptrARB; typedef khronos_intptr_t GLintptrARB; #define GL_BUFFER_SIZE_ARB 0x8764 #define GL_BUFFER_USAGE_ARB 0x8765 #define GL_ARRAY_BUFFER_ARB 0x8892 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F #define GL_READ_ONLY_ARB 0x88B8 #define GL_WRITE_ONLY_ARB 0x88B9 #define GL_READ_WRITE_ARB 0x88BA #define GL_BUFFER_ACCESS_ARB 0x88BB #define GL_BUFFER_MAPPED_ARB 0x88BC #define GL_BUFFER_MAP_POINTER_ARB 0x88BD #define GL_STREAM_DRAW_ARB 0x88E0 #define GL_STREAM_READ_ARB 0x88E1 #define GL_STREAM_COPY_ARB 0x88E2 #define GL_STATIC_DRAW_ARB 0x88E4 #define GL_STATIC_READ_ARB 0x88E5 #define GL_STATIC_COPY_ARB 0x88E6 #define GL_DYNAMIC_DRAW_ARB 0x88E8 #define GL_DYNAMIC_READ_ARB 0x88E9 #define GL_DYNAMIC_COPY_ARB 0x88EA typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers); typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers); typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC) (GLuint buffer); typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage); typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data); typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data); typedef void *(APIENTRYP PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC) (GLenum target); typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, void **params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBindBufferARB (GLenum target, GLuint buffer); GLAPI void APIENTRY glDeleteBuffersARB (GLsizei n, const GLuint *buffers); GLAPI void APIENTRY glGenBuffersARB (GLsizei n, GLuint *buffers); GLAPI GLboolean APIENTRY glIsBufferARB (GLuint buffer); GLAPI void APIENTRY glBufferDataARB (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage); GLAPI void APIENTRY glBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data); GLAPI void APIENTRY glGetBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data); GLAPI void *APIENTRY glMapBufferARB (GLenum target, GLenum access); GLAPI GLboolean APIENTRY glUnmapBufferARB (GLenum target); GLAPI void APIENTRY glGetBufferParameterivARB (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetBufferPointervARB (GLenum target, GLenum pname, void **params); #endif #endif /* GL_ARB_vertex_buffer_object */ #ifndef GL_ARB_vertex_program #define GL_ARB_vertex_program 1 #define GL_COLOR_SUM_ARB 0x8458 #define GL_VERTEX_PROGRAM_ARB 0x8620 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, void **pointer); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glVertexAttrib1dARB (GLuint index, GLdouble x); GLAPI void APIENTRY glVertexAttrib1dvARB (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttrib1fARB (GLuint index, GLfloat x); GLAPI void APIENTRY glVertexAttrib1fvARB (GLuint index, const GLfloat *v); GLAPI void APIENTRY glVertexAttrib1sARB (GLuint index, GLshort x); GLAPI void APIENTRY glVertexAttrib1svARB (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib2dARB (GLuint index, GLdouble x, GLdouble y); GLAPI void APIENTRY glVertexAttrib2dvARB (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttrib2fARB (GLuint index, GLfloat x, GLfloat y); GLAPI void APIENTRY glVertexAttrib2fvARB (GLuint index, const GLfloat *v); GLAPI void APIENTRY glVertexAttrib2sARB (GLuint index, GLshort x, GLshort y); GLAPI void APIENTRY glVertexAttrib2svARB (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib3dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glVertexAttrib3dvARB (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttrib3fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glVertexAttrib3fvARB (GLuint index, const GLfloat *v); GLAPI void APIENTRY glVertexAttrib3sARB (GLuint index, GLshort x, GLshort y, GLshort z); GLAPI void APIENTRY glVertexAttrib3svARB (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib4NbvARB (GLuint index, const GLbyte *v); GLAPI void APIENTRY glVertexAttrib4NivARB (GLuint index, const GLint *v); GLAPI void APIENTRY glVertexAttrib4NsvARB (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib4NubARB (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); GLAPI void APIENTRY glVertexAttrib4NubvARB (GLuint index, const GLubyte *v); GLAPI void APIENTRY glVertexAttrib4NuivARB (GLuint index, const GLuint *v); GLAPI void APIENTRY glVertexAttrib4NusvARB (GLuint index, const GLushort *v); GLAPI void APIENTRY glVertexAttrib4bvARB (GLuint index, const GLbyte *v); GLAPI void APIENTRY glVertexAttrib4dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glVertexAttrib4dvARB (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttrib4fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void APIENTRY glVertexAttrib4fvARB (GLuint index, const GLfloat *v); GLAPI void APIENTRY glVertexAttrib4ivARB (GLuint index, const GLint *v); GLAPI void APIENTRY glVertexAttrib4sARB (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); GLAPI void APIENTRY glVertexAttrib4svARB (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib4ubvARB (GLuint index, const GLubyte *v); GLAPI void APIENTRY glVertexAttrib4uivARB (GLuint index, const GLuint *v); GLAPI void APIENTRY glVertexAttrib4usvARB (GLuint index, const GLushort *v); GLAPI void APIENTRY glVertexAttribPointerARB (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); GLAPI void APIENTRY glEnableVertexAttribArrayARB (GLuint index); GLAPI void APIENTRY glDisableVertexAttribArrayARB (GLuint index); GLAPI void APIENTRY glGetVertexAttribdvARB (GLuint index, GLenum pname, GLdouble *params); GLAPI void APIENTRY glGetVertexAttribfvARB (GLuint index, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetVertexAttribivARB (GLuint index, GLenum pname, GLint *params); GLAPI void APIENTRY glGetVertexAttribPointervARB (GLuint index, GLenum pname, void **pointer); #endif #endif /* GL_ARB_vertex_program */ #ifndef GL_ARB_vertex_shader #define GL_ARB_vertex_shader 1 #define GL_VERTEX_SHADER_ARB 0x8B31 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name); typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBindAttribLocationARB (GLhandleARB programObj, GLuint index, const GLcharARB *name); GLAPI void APIENTRY glGetActiveAttribARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB programObj, const GLcharARB *name); #endif #endif /* GL_ARB_vertex_shader */ #ifndef GL_ARB_vertex_type_10f_11f_11f_rev #define GL_ARB_vertex_type_10f_11f_11f_rev 1 #endif /* GL_ARB_vertex_type_10f_11f_11f_rev */ #ifndef GL_ARB_vertex_type_2_10_10_10_rev #define GL_ARB_vertex_type_2_10_10_10_rev 1 #endif /* GL_ARB_vertex_type_2_10_10_10_rev */ #ifndef GL_ARB_viewport_array #define GL_ARB_viewport_array 1 typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYDVNVPROC) (GLuint first, GLsizei count, const GLdouble *v); typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDDNVPROC) (GLuint index, GLdouble n, GLdouble f); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDepthRangeArraydvNV (GLuint first, GLsizei count, const GLdouble *v); GLAPI void APIENTRY glDepthRangeIndexeddNV (GLuint index, GLdouble n, GLdouble f); #endif #endif /* GL_ARB_viewport_array */ #ifndef GL_ARB_window_pos #define GL_ARB_window_pos 1 typedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); typedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (const GLdouble *v); typedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); typedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC) (const GLfloat *v); typedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); typedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC) (const GLint *v); typedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); typedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (const GLshort *v); typedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC) (const GLdouble *v); typedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC) (const GLfloat *v); typedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); typedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC) (const GLint *v); typedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); typedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC) (const GLshort *v); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glWindowPos2dARB (GLdouble x, GLdouble y); GLAPI void APIENTRY glWindowPos2dvARB (const GLdouble *v); GLAPI void APIENTRY glWindowPos2fARB (GLfloat x, GLfloat y); GLAPI void APIENTRY glWindowPos2fvARB (const GLfloat *v); GLAPI void APIENTRY glWindowPos2iARB (GLint x, GLint y); GLAPI void APIENTRY glWindowPos2ivARB (const GLint *v); GLAPI void APIENTRY glWindowPos2sARB (GLshort x, GLshort y); GLAPI void APIENTRY glWindowPos2svARB (const GLshort *v); GLAPI void APIENTRY glWindowPos3dARB (GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glWindowPos3dvARB (const GLdouble *v); GLAPI void APIENTRY glWindowPos3fARB (GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glWindowPos3fvARB (const GLfloat *v); GLAPI void APIENTRY glWindowPos3iARB (GLint x, GLint y, GLint z); GLAPI void APIENTRY glWindowPos3ivARB (const GLint *v); GLAPI void APIENTRY glWindowPos3sARB (GLshort x, GLshort y, GLshort z); GLAPI void APIENTRY glWindowPos3svARB (const GLshort *v); #endif #endif /* GL_ARB_window_pos */ #ifndef GL_KHR_blend_equation_advanced #define GL_KHR_blend_equation_advanced 1 #define GL_MULTIPLY_KHR 0x9294 #define GL_SCREEN_KHR 0x9295 #define GL_OVERLAY_KHR 0x9296 #define GL_DARKEN_KHR 0x9297 #define GL_LIGHTEN_KHR 0x9298 #define GL_COLORDODGE_KHR 0x9299 #define GL_COLORBURN_KHR 0x929A #define GL_HARDLIGHT_KHR 0x929B #define GL_SOFTLIGHT_KHR 0x929C #define GL_DIFFERENCE_KHR 0x929E #define GL_EXCLUSION_KHR 0x92A0 #define GL_HSL_HUE_KHR 0x92AD #define GL_HSL_SATURATION_KHR 0x92AE #define GL_HSL_COLOR_KHR 0x92AF #define GL_HSL_LUMINOSITY_KHR 0x92B0 typedef void (APIENTRYP PFNGLBLENDBARRIERKHRPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBlendBarrierKHR (void); #endif #endif /* GL_KHR_blend_equation_advanced */ #ifndef GL_KHR_blend_equation_advanced_coherent #define GL_KHR_blend_equation_advanced_coherent 1 #define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 #endif /* GL_KHR_blend_equation_advanced_coherent */ #ifndef GL_KHR_context_flush_control #define GL_KHR_context_flush_control 1 #endif /* GL_KHR_context_flush_control */ #ifndef GL_KHR_debug #define GL_KHR_debug 1 #endif /* GL_KHR_debug */ #ifndef GL_KHR_no_error #define GL_KHR_no_error 1 #define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 #endif /* GL_KHR_no_error */ #ifndef GL_KHR_parallel_shader_compile #define GL_KHR_parallel_shader_compile 1 #define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0 #define GL_COMPLETION_STATUS_KHR 0x91B1 typedef void (APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSKHRPROC) (GLuint count); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glMaxShaderCompilerThreadsKHR (GLuint count); #endif #endif /* GL_KHR_parallel_shader_compile */ #ifndef GL_KHR_robust_buffer_access_behavior #define GL_KHR_robust_buffer_access_behavior 1 #endif /* GL_KHR_robust_buffer_access_behavior */ #ifndef GL_KHR_robustness #define GL_KHR_robustness 1 #define GL_CONTEXT_ROBUST_ACCESS 0x90F3 #endif /* GL_KHR_robustness */ #ifndef GL_KHR_shader_subgroup #define GL_KHR_shader_subgroup 1 #define GL_SUBGROUP_SIZE_KHR 0x9532 #define GL_SUBGROUP_SUPPORTED_STAGES_KHR 0x9533 #define GL_SUBGROUP_SUPPORTED_FEATURES_KHR 0x9534 #define GL_SUBGROUP_QUAD_ALL_STAGES_KHR 0x9535 #define GL_SUBGROUP_FEATURE_BASIC_BIT_KHR 0x00000001 #define GL_SUBGROUP_FEATURE_VOTE_BIT_KHR 0x00000002 #define GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR 0x00000004 #define GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR 0x00000008 #define GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR 0x00000010 #define GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR 0x00000020 #define GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR 0x00000040 #define GL_SUBGROUP_FEATURE_QUAD_BIT_KHR 0x00000080 #endif /* GL_KHR_shader_subgroup */ #ifndef GL_KHR_texture_compression_astc_hdr #define GL_KHR_texture_compression_astc_hdr 1 #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 #define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 #define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 #define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 #define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 #define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 #define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 #define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 #define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 #define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB #define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC #define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD #endif /* GL_KHR_texture_compression_astc_hdr */ #ifndef GL_KHR_texture_compression_astc_ldr #define GL_KHR_texture_compression_astc_ldr 1 #endif /* GL_KHR_texture_compression_astc_ldr */ #ifndef GL_KHR_texture_compression_astc_sliced_3d #define GL_KHR_texture_compression_astc_sliced_3d 1 #endif /* GL_KHR_texture_compression_astc_sliced_3d */ #ifndef GL_OES_byte_coordinates #define GL_OES_byte_coordinates 1 typedef void (APIENTRYP PFNGLMULTITEXCOORD1BOESPROC) (GLenum texture, GLbyte s); typedef void (APIENTRYP PFNGLMULTITEXCOORD1BVOESPROC) (GLenum texture, const GLbyte *coords); typedef void (APIENTRYP PFNGLMULTITEXCOORD2BOESPROC) (GLenum texture, GLbyte s, GLbyte t); typedef void (APIENTRYP PFNGLMULTITEXCOORD2BVOESPROC) (GLenum texture, const GLbyte *coords); typedef void (APIENTRYP PFNGLMULTITEXCOORD3BOESPROC) (GLenum texture, GLbyte s, GLbyte t, GLbyte r); typedef void (APIENTRYP PFNGLMULTITEXCOORD3BVOESPROC) (GLenum texture, const GLbyte *coords); typedef void (APIENTRYP PFNGLMULTITEXCOORD4BOESPROC) (GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q); typedef void (APIENTRYP PFNGLMULTITEXCOORD4BVOESPROC) (GLenum texture, const GLbyte *coords); typedef void (APIENTRYP PFNGLTEXCOORD1BOESPROC) (GLbyte s); typedef void (APIENTRYP PFNGLTEXCOORD1BVOESPROC) (const GLbyte *coords); typedef void (APIENTRYP PFNGLTEXCOORD2BOESPROC) (GLbyte s, GLbyte t); typedef void (APIENTRYP PFNGLTEXCOORD2BVOESPROC) (const GLbyte *coords); typedef void (APIENTRYP PFNGLTEXCOORD3BOESPROC) (GLbyte s, GLbyte t, GLbyte r); typedef void (APIENTRYP PFNGLTEXCOORD3BVOESPROC) (const GLbyte *coords); typedef void (APIENTRYP PFNGLTEXCOORD4BOESPROC) (GLbyte s, GLbyte t, GLbyte r, GLbyte q); typedef void (APIENTRYP PFNGLTEXCOORD4BVOESPROC) (const GLbyte *coords); typedef void (APIENTRYP PFNGLVERTEX2BOESPROC) (GLbyte x, GLbyte y); typedef void (APIENTRYP PFNGLVERTEX2BVOESPROC) (const GLbyte *coords); typedef void (APIENTRYP PFNGLVERTEX3BOESPROC) (GLbyte x, GLbyte y, GLbyte z); typedef void (APIENTRYP PFNGLVERTEX3BVOESPROC) (const GLbyte *coords); typedef void (APIENTRYP PFNGLVERTEX4BOESPROC) (GLbyte x, GLbyte y, GLbyte z, GLbyte w); typedef void (APIENTRYP PFNGLVERTEX4BVOESPROC) (const GLbyte *coords); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glMultiTexCoord1bOES (GLenum texture, GLbyte s); GLAPI void APIENTRY glMultiTexCoord1bvOES (GLenum texture, const GLbyte *coords); GLAPI void APIENTRY glMultiTexCoord2bOES (GLenum texture, GLbyte s, GLbyte t); GLAPI void APIENTRY glMultiTexCoord2bvOES (GLenum texture, const GLbyte *coords); GLAPI void APIENTRY glMultiTexCoord3bOES (GLenum texture, GLbyte s, GLbyte t, GLbyte r); GLAPI void APIENTRY glMultiTexCoord3bvOES (GLenum texture, const GLbyte *coords); GLAPI void APIENTRY glMultiTexCoord4bOES (GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q); GLAPI void APIENTRY glMultiTexCoord4bvOES (GLenum texture, const GLbyte *coords); GLAPI void APIENTRY glTexCoord1bOES (GLbyte s); GLAPI void APIENTRY glTexCoord1bvOES (const GLbyte *coords); GLAPI void APIENTRY glTexCoord2bOES (GLbyte s, GLbyte t); GLAPI void APIENTRY glTexCoord2bvOES (const GLbyte *coords); GLAPI void APIENTRY glTexCoord3bOES (GLbyte s, GLbyte t, GLbyte r); GLAPI void APIENTRY glTexCoord3bvOES (const GLbyte *coords); GLAPI void APIENTRY glTexCoord4bOES (GLbyte s, GLbyte t, GLbyte r, GLbyte q); GLAPI void APIENTRY glTexCoord4bvOES (const GLbyte *coords); GLAPI void APIENTRY glVertex2bOES (GLbyte x, GLbyte y); GLAPI void APIENTRY glVertex2bvOES (const GLbyte *coords); GLAPI void APIENTRY glVertex3bOES (GLbyte x, GLbyte y, GLbyte z); GLAPI void APIENTRY glVertex3bvOES (const GLbyte *coords); GLAPI void APIENTRY glVertex4bOES (GLbyte x, GLbyte y, GLbyte z, GLbyte w); GLAPI void APIENTRY glVertex4bvOES (const GLbyte *coords); #endif #endif /* GL_OES_byte_coordinates */ #ifndef GL_OES_compressed_paletted_texture #define GL_OES_compressed_paletted_texture 1 #define GL_PALETTE4_RGB8_OES 0x8B90 #define GL_PALETTE4_RGBA8_OES 0x8B91 #define GL_PALETTE4_R5_G6_B5_OES 0x8B92 #define GL_PALETTE4_RGBA4_OES 0x8B93 #define GL_PALETTE4_RGB5_A1_OES 0x8B94 #define GL_PALETTE8_RGB8_OES 0x8B95 #define GL_PALETTE8_RGBA8_OES 0x8B96 #define GL_PALETTE8_R5_G6_B5_OES 0x8B97 #define GL_PALETTE8_RGBA4_OES 0x8B98 #define GL_PALETTE8_RGB5_A1_OES 0x8B99 #endif /* GL_OES_compressed_paletted_texture */ #ifndef GL_OES_fixed_point #define GL_OES_fixed_point 1 typedef khronos_int32_t GLfixed; #define GL_FIXED_OES 0x140C typedef void (APIENTRYP PFNGLALPHAFUNCXOESPROC) (GLenum func, GLfixed ref); typedef void (APIENTRYP PFNGLCLEARCOLORXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); typedef void (APIENTRYP PFNGLCLEARDEPTHXOESPROC) (GLfixed depth); typedef void (APIENTRYP PFNGLCLIPPLANEXOESPROC) (GLenum plane, const GLfixed *equation); typedef void (APIENTRYP PFNGLCOLOR4XOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); typedef void (APIENTRYP PFNGLDEPTHRANGEXOESPROC) (GLfixed n, GLfixed f); typedef void (APIENTRYP PFNGLFOGXOESPROC) (GLenum pname, GLfixed param); typedef void (APIENTRYP PFNGLFOGXVOESPROC) (GLenum pname, const GLfixed *param); typedef void (APIENTRYP PFNGLFRUSTUMXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); typedef void (APIENTRYP PFNGLGETCLIPPLANEXOESPROC) (GLenum plane, GLfixed *equation); typedef void (APIENTRYP PFNGLGETFIXEDVOESPROC) (GLenum pname, GLfixed *params); typedef void (APIENTRYP PFNGLGETTEXENVXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); typedef void (APIENTRYP PFNGLGETTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); typedef void (APIENTRYP PFNGLLIGHTMODELXOESPROC) (GLenum pname, GLfixed param); typedef void (APIENTRYP PFNGLLIGHTMODELXVOESPROC) (GLenum pname, const GLfixed *param); typedef void (APIENTRYP PFNGLLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed param); typedef void (APIENTRYP PFNGLLIGHTXVOESPROC) (GLenum light, GLenum pname, const GLfixed *params); typedef void (APIENTRYP PFNGLLINEWIDTHXOESPROC) (GLfixed width); typedef void (APIENTRYP PFNGLLOADMATRIXXOESPROC) (const GLfixed *m); typedef void (APIENTRYP PFNGLMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param); typedef void (APIENTRYP PFNGLMATERIALXVOESPROC) (GLenum face, GLenum pname, const GLfixed *param); typedef void (APIENTRYP PFNGLMULTMATRIXXOESPROC) (const GLfixed *m); typedef void (APIENTRYP PFNGLMULTITEXCOORD4XOESPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); typedef void (APIENTRYP PFNGLNORMAL3XOESPROC) (GLfixed nx, GLfixed ny, GLfixed nz); typedef void (APIENTRYP PFNGLORTHOXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); typedef void (APIENTRYP PFNGLPOINTPARAMETERXVOESPROC) (GLenum pname, const GLfixed *params); typedef void (APIENTRYP PFNGLPOINTSIZEXOESPROC) (GLfixed size); typedef void (APIENTRYP PFNGLPOLYGONOFFSETXOESPROC) (GLfixed factor, GLfixed units); typedef void (APIENTRYP PFNGLROTATEXOESPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); typedef void (APIENTRYP PFNGLSCALEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); typedef void (APIENTRYP PFNGLTEXENVXOESPROC) (GLenum target, GLenum pname, GLfixed param); typedef void (APIENTRYP PFNGLTEXENVXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); typedef void (APIENTRYP PFNGLTEXPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param); typedef void (APIENTRYP PFNGLTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); typedef void (APIENTRYP PFNGLTRANSLATEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); typedef void (APIENTRYP PFNGLACCUMXOESPROC) (GLenum op, GLfixed value); typedef void (APIENTRYP PFNGLBITMAPXOESPROC) (GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap); typedef void (APIENTRYP PFNGLBLENDCOLORXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); typedef void (APIENTRYP PFNGLCLEARACCUMXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); typedef void (APIENTRYP PFNGLCOLOR3XOESPROC) (GLfixed red, GLfixed green, GLfixed blue); typedef void (APIENTRYP PFNGLCOLOR3XVOESPROC) (const GLfixed *components); typedef void (APIENTRYP PFNGLCOLOR4XVOESPROC) (const GLfixed *components); typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param); typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); typedef void (APIENTRYP PFNGLEVALCOORD1XOESPROC) (GLfixed u); typedef void (APIENTRYP PFNGLEVALCOORD1XVOESPROC) (const GLfixed *coords); typedef void (APIENTRYP PFNGLEVALCOORD2XOESPROC) (GLfixed u, GLfixed v); typedef void (APIENTRYP PFNGLEVALCOORD2XVOESPROC) (const GLfixed *coords); typedef void (APIENTRYP PFNGLFEEDBACKBUFFERXOESPROC) (GLsizei n, GLenum type, const GLfixed *buffer); typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); typedef void (APIENTRYP PFNGLGETLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed *params); typedef void (APIENTRYP PFNGLGETMAPXVOESPROC) (GLenum target, GLenum query, GLfixed *v); typedef void (APIENTRYP PFNGLGETMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param); typedef void (APIENTRYP PFNGLGETPIXELMAPXVPROC) (GLenum map, GLint size, GLfixed *values); typedef void (APIENTRYP PFNGLGETTEXGENXVOESPROC) (GLenum coord, GLenum pname, GLfixed *params); typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERXVOESPROC) (GLenum target, GLint level, GLenum pname, GLfixed *params); typedef void (APIENTRYP PFNGLINDEXXOESPROC) (GLfixed component); typedef void (APIENTRYP PFNGLINDEXXVOESPROC) (const GLfixed *component); typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXXOESPROC) (const GLfixed *m); typedef void (APIENTRYP PFNGLMAP1XOESPROC) (GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points); typedef void (APIENTRYP PFNGLMAP2XOESPROC) (GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points); typedef void (APIENTRYP PFNGLMAPGRID1XOESPROC) (GLint n, GLfixed u1, GLfixed u2); typedef void (APIENTRYP PFNGLMAPGRID2XOESPROC) (GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2); typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXXOESPROC) (const GLfixed *m); typedef void (APIENTRYP PFNGLMULTITEXCOORD1XOESPROC) (GLenum texture, GLfixed s); typedef void (APIENTRYP PFNGLMULTITEXCOORD1XVOESPROC) (GLenum texture, const GLfixed *coords); typedef void (APIENTRYP PFNGLMULTITEXCOORD2XOESPROC) (GLenum texture, GLfixed s, GLfixed t); typedef void (APIENTRYP PFNGLMULTITEXCOORD2XVOESPROC) (GLenum texture, const GLfixed *coords); typedef void (APIENTRYP PFNGLMULTITEXCOORD3XOESPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r); typedef void (APIENTRYP PFNGLMULTITEXCOORD3XVOESPROC) (GLenum texture, const GLfixed *coords); typedef void (APIENTRYP PFNGLMULTITEXCOORD4XVOESPROC) (GLenum texture, const GLfixed *coords); typedef void (APIENTRYP PFNGLNORMAL3XVOESPROC) (const GLfixed *coords); typedef void (APIENTRYP PFNGLPASSTHROUGHXOESPROC) (GLfixed token); typedef void (APIENTRYP PFNGLPIXELMAPXPROC) (GLenum map, GLint size, const GLfixed *values); typedef void (APIENTRYP PFNGLPIXELSTOREXPROC) (GLenum pname, GLfixed param); typedef void (APIENTRYP PFNGLPIXELTRANSFERXOESPROC) (GLenum pname, GLfixed param); typedef void (APIENTRYP PFNGLPIXELZOOMXOESPROC) (GLfixed xfactor, GLfixed yfactor); typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESXOESPROC) (GLsizei n, const GLuint *textures, const GLfixed *priorities); typedef void (APIENTRYP PFNGLRASTERPOS2XOESPROC) (GLfixed x, GLfixed y); typedef void (APIENTRYP PFNGLRASTERPOS2XVOESPROC) (const GLfixed *coords); typedef void (APIENTRYP PFNGLRASTERPOS3XOESPROC) (GLfixed x, GLfixed y, GLfixed z); typedef void (APIENTRYP PFNGLRASTERPOS3XVOESPROC) (const GLfixed *coords); typedef void (APIENTRYP PFNGLRASTERPOS4XOESPROC) (GLfixed x, GLfixed y, GLfixed z, GLfixed w); typedef void (APIENTRYP PFNGLRASTERPOS4XVOESPROC) (const GLfixed *coords); typedef void (APIENTRYP PFNGLRECTXOESPROC) (GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2); typedef void (APIENTRYP PFNGLRECTXVOESPROC) (const GLfixed *v1, const GLfixed *v2); typedef void (APIENTRYP PFNGLTEXCOORD1XOESPROC) (GLfixed s); typedef void (APIENTRYP PFNGLTEXCOORD1XVOESPROC) (const GLfixed *coords); typedef void (APIENTRYP PFNGLTEXCOORD2XOESPROC) (GLfixed s, GLfixed t); typedef void (APIENTRYP PFNGLTEXCOORD2XVOESPROC) (const GLfixed *coords); typedef void (APIENTRYP PFNGLTEXCOORD3XOESPROC) (GLfixed s, GLfixed t, GLfixed r); typedef void (APIENTRYP PFNGLTEXCOORD3XVOESPROC) (const GLfixed *coords); typedef void (APIENTRYP PFNGLTEXCOORD4XOESPROC) (GLfixed s, GLfixed t, GLfixed r, GLfixed q); typedef void (APIENTRYP PFNGLTEXCOORD4XVOESPROC) (const GLfixed *coords); typedef void (APIENTRYP PFNGLTEXGENXOESPROC) (GLenum coord, GLenum pname, GLfixed param); typedef void (APIENTRYP PFNGLTEXGENXVOESPROC) (GLenum coord, GLenum pname, const GLfixed *params); typedef void (APIENTRYP PFNGLVERTEX2XOESPROC) (GLfixed x); typedef void (APIENTRYP PFNGLVERTEX2XVOESPROC) (const GLfixed *coords); typedef void (APIENTRYP PFNGLVERTEX3XOESPROC) (GLfixed x, GLfixed y); typedef void (APIENTRYP PFNGLVERTEX3XVOESPROC) (const GLfixed *coords); typedef void (APIENTRYP PFNGLVERTEX4XOESPROC) (GLfixed x, GLfixed y, GLfixed z); typedef void (APIENTRYP PFNGLVERTEX4XVOESPROC) (const GLfixed *coords); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glAlphaFuncxOES (GLenum func, GLfixed ref); GLAPI void APIENTRY glClearColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); GLAPI void APIENTRY glClearDepthxOES (GLfixed depth); GLAPI void APIENTRY glClipPlanexOES (GLenum plane, const GLfixed *equation); GLAPI void APIENTRY glColor4xOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); GLAPI void APIENTRY glDepthRangexOES (GLfixed n, GLfixed f); GLAPI void APIENTRY glFogxOES (GLenum pname, GLfixed param); GLAPI void APIENTRY glFogxvOES (GLenum pname, const GLfixed *param); GLAPI void APIENTRY glFrustumxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); GLAPI void APIENTRY glGetClipPlanexOES (GLenum plane, GLfixed *equation); GLAPI void APIENTRY glGetFixedvOES (GLenum pname, GLfixed *params); GLAPI void APIENTRY glGetTexEnvxvOES (GLenum target, GLenum pname, GLfixed *params); GLAPI void APIENTRY glGetTexParameterxvOES (GLenum target, GLenum pname, GLfixed *params); GLAPI void APIENTRY glLightModelxOES (GLenum pname, GLfixed param); GLAPI void APIENTRY glLightModelxvOES (GLenum pname, const GLfixed *param); GLAPI void APIENTRY glLightxOES (GLenum light, GLenum pname, GLfixed param); GLAPI void APIENTRY glLightxvOES (GLenum light, GLenum pname, const GLfixed *params); GLAPI void APIENTRY glLineWidthxOES (GLfixed width); GLAPI void APIENTRY glLoadMatrixxOES (const GLfixed *m); GLAPI void APIENTRY glMaterialxOES (GLenum face, GLenum pname, GLfixed param); GLAPI void APIENTRY glMaterialxvOES (GLenum face, GLenum pname, const GLfixed *param); GLAPI void APIENTRY glMultMatrixxOES (const GLfixed *m); GLAPI void APIENTRY glMultiTexCoord4xOES (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); GLAPI void APIENTRY glNormal3xOES (GLfixed nx, GLfixed ny, GLfixed nz); GLAPI void APIENTRY glOrthoxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); GLAPI void APIENTRY glPointParameterxvOES (GLenum pname, const GLfixed *params); GLAPI void APIENTRY glPointSizexOES (GLfixed size); GLAPI void APIENTRY glPolygonOffsetxOES (GLfixed factor, GLfixed units); GLAPI void APIENTRY glRotatexOES (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); GLAPI void APIENTRY glScalexOES (GLfixed x, GLfixed y, GLfixed z); GLAPI void APIENTRY glTexEnvxOES (GLenum target, GLenum pname, GLfixed param); GLAPI void APIENTRY glTexEnvxvOES (GLenum target, GLenum pname, const GLfixed *params); GLAPI void APIENTRY glTexParameterxOES (GLenum target, GLenum pname, GLfixed param); GLAPI void APIENTRY glTexParameterxvOES (GLenum target, GLenum pname, const GLfixed *params); GLAPI void APIENTRY glTranslatexOES (GLfixed x, GLfixed y, GLfixed z); GLAPI void APIENTRY glAccumxOES (GLenum op, GLfixed value); GLAPI void APIENTRY glBitmapxOES (GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap); GLAPI void APIENTRY glBlendColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); GLAPI void APIENTRY glClearAccumxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); GLAPI void APIENTRY glColor3xOES (GLfixed red, GLfixed green, GLfixed blue); GLAPI void APIENTRY glColor3xvOES (const GLfixed *components); GLAPI void APIENTRY glColor4xvOES (const GLfixed *components); GLAPI void APIENTRY glConvolutionParameterxOES (GLenum target, GLenum pname, GLfixed param); GLAPI void APIENTRY glConvolutionParameterxvOES (GLenum target, GLenum pname, const GLfixed *params); GLAPI void APIENTRY glEvalCoord1xOES (GLfixed u); GLAPI void APIENTRY glEvalCoord1xvOES (const GLfixed *coords); GLAPI void APIENTRY glEvalCoord2xOES (GLfixed u, GLfixed v); GLAPI void APIENTRY glEvalCoord2xvOES (const GLfixed *coords); GLAPI void APIENTRY glFeedbackBufferxOES (GLsizei n, GLenum type, const GLfixed *buffer); GLAPI void APIENTRY glGetConvolutionParameterxvOES (GLenum target, GLenum pname, GLfixed *params); GLAPI void APIENTRY glGetHistogramParameterxvOES (GLenum target, GLenum pname, GLfixed *params); GLAPI void APIENTRY glGetLightxOES (GLenum light, GLenum pname, GLfixed *params); GLAPI void APIENTRY glGetMapxvOES (GLenum target, GLenum query, GLfixed *v); GLAPI void APIENTRY glGetMaterialxOES (GLenum face, GLenum pname, GLfixed param); GLAPI void APIENTRY glGetPixelMapxv (GLenum map, GLint size, GLfixed *values); GLAPI void APIENTRY glGetTexGenxvOES (GLenum coord, GLenum pname, GLfixed *params); GLAPI void APIENTRY glGetTexLevelParameterxvOES (GLenum target, GLint level, GLenum pname, GLfixed *params); GLAPI void APIENTRY glIndexxOES (GLfixed component); GLAPI void APIENTRY glIndexxvOES (const GLfixed *component); GLAPI void APIENTRY glLoadTransposeMatrixxOES (const GLfixed *m); GLAPI void APIENTRY glMap1xOES (GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points); GLAPI void APIENTRY glMap2xOES (GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points); GLAPI void APIENTRY glMapGrid1xOES (GLint n, GLfixed u1, GLfixed u2); GLAPI void APIENTRY glMapGrid2xOES (GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2); GLAPI void APIENTRY glMultTransposeMatrixxOES (const GLfixed *m); GLAPI void APIENTRY glMultiTexCoord1xOES (GLenum texture, GLfixed s); GLAPI void APIENTRY glMultiTexCoord1xvOES (GLenum texture, const GLfixed *coords); GLAPI void APIENTRY glMultiTexCoord2xOES (GLenum texture, GLfixed s, GLfixed t); GLAPI void APIENTRY glMultiTexCoord2xvOES (GLenum texture, const GLfixed *coords); GLAPI void APIENTRY glMultiTexCoord3xOES (GLenum texture, GLfixed s, GLfixed t, GLfixed r); GLAPI void APIENTRY glMultiTexCoord3xvOES (GLenum texture, const GLfixed *coords); GLAPI void APIENTRY glMultiTexCoord4xvOES (GLenum texture, const GLfixed *coords); GLAPI void APIENTRY glNormal3xvOES (const GLfixed *coords); GLAPI void APIENTRY glPassThroughxOES (GLfixed token); GLAPI void APIENTRY glPixelMapx (GLenum map, GLint size, const GLfixed *values); GLAPI void APIENTRY glPixelStorex (GLenum pname, GLfixed param); GLAPI void APIENTRY glPixelTransferxOES (GLenum pname, GLfixed param); GLAPI void APIENTRY glPixelZoomxOES (GLfixed xfactor, GLfixed yfactor); GLAPI void APIENTRY glPrioritizeTexturesxOES (GLsizei n, const GLuint *textures, const GLfixed *priorities); GLAPI void APIENTRY glRasterPos2xOES (GLfixed x, GLfixed y); GLAPI void APIENTRY glRasterPos2xvOES (const GLfixed *coords); GLAPI void APIENTRY glRasterPos3xOES (GLfixed x, GLfixed y, GLfixed z); GLAPI void APIENTRY glRasterPos3xvOES (const GLfixed *coords); GLAPI void APIENTRY glRasterPos4xOES (GLfixed x, GLfixed y, GLfixed z, GLfixed w); GLAPI void APIENTRY glRasterPos4xvOES (const GLfixed *coords); GLAPI void APIENTRY glRectxOES (GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2); GLAPI void APIENTRY glRectxvOES (const GLfixed *v1, const GLfixed *v2); GLAPI void APIENTRY glTexCoord1xOES (GLfixed s); GLAPI void APIENTRY glTexCoord1xvOES (const GLfixed *coords); GLAPI void APIENTRY glTexCoord2xOES (GLfixed s, GLfixed t); GLAPI void APIENTRY glTexCoord2xvOES (const GLfixed *coords); GLAPI void APIENTRY glTexCoord3xOES (GLfixed s, GLfixed t, GLfixed r); GLAPI void APIENTRY glTexCoord3xvOES (const GLfixed *coords); GLAPI void APIENTRY glTexCoord4xOES (GLfixed s, GLfixed t, GLfixed r, GLfixed q); GLAPI void APIENTRY glTexCoord4xvOES (const GLfixed *coords); GLAPI void APIENTRY glTexGenxOES (GLenum coord, GLenum pname, GLfixed param); GLAPI void APIENTRY glTexGenxvOES (GLenum coord, GLenum pname, const GLfixed *params); GLAPI void APIENTRY glVertex2xOES (GLfixed x); GLAPI void APIENTRY glVertex2xvOES (const GLfixed *coords); GLAPI void APIENTRY glVertex3xOES (GLfixed x, GLfixed y); GLAPI void APIENTRY glVertex3xvOES (const GLfixed *coords); GLAPI void APIENTRY glVertex4xOES (GLfixed x, GLfixed y, GLfixed z); GLAPI void APIENTRY glVertex4xvOES (const GLfixed *coords); #endif #endif /* GL_OES_fixed_point */ #ifndef GL_OES_query_matrix #define GL_OES_query_matrix 1 typedef GLbitfield (APIENTRYP PFNGLQUERYMATRIXXOESPROC) (GLfixed *mantissa, GLint *exponent); #ifdef GL_GLEXT_PROTOTYPES GLAPI GLbitfield APIENTRY glQueryMatrixxOES (GLfixed *mantissa, GLint *exponent); #endif #endif /* GL_OES_query_matrix */ #ifndef GL_OES_read_format #define GL_OES_read_format 1 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B #endif /* GL_OES_read_format */ #ifndef GL_OES_single_precision #define GL_OES_single_precision 1 typedef void (APIENTRYP PFNGLCLEARDEPTHFOESPROC) (GLclampf depth); typedef void (APIENTRYP PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat *equation); typedef void (APIENTRYP PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f); typedef void (APIENTRYP PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); typedef void (APIENTRYP PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat *equation); typedef void (APIENTRYP PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glClearDepthfOES (GLclampf depth); GLAPI void APIENTRY glClipPlanefOES (GLenum plane, const GLfloat *equation); GLAPI void APIENTRY glDepthRangefOES (GLclampf n, GLclampf f); GLAPI void APIENTRY glFrustumfOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); GLAPI void APIENTRY glGetClipPlanefOES (GLenum plane, GLfloat *equation); GLAPI void APIENTRY glOrthofOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); #endif #endif /* GL_OES_single_precision */ #ifndef GL_3DFX_multisample #define GL_3DFX_multisample 1 #define GL_MULTISAMPLE_3DFX 0x86B2 #define GL_SAMPLE_BUFFERS_3DFX 0x86B3 #define GL_SAMPLES_3DFX 0x86B4 #define GL_MULTISAMPLE_BIT_3DFX 0x20000000 #endif /* GL_3DFX_multisample */ #ifndef GL_3DFX_tbuffer #define GL_3DFX_tbuffer 1 typedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTbufferMask3DFX (GLuint mask); #endif #endif /* GL_3DFX_tbuffer */ #ifndef GL_3DFX_texture_compression_FXT1 #define GL_3DFX_texture_compression_FXT1 1 #define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 #define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 #endif /* GL_3DFX_texture_compression_FXT1 */ #ifndef GL_AMD_blend_minmax_factor #define GL_AMD_blend_minmax_factor 1 #define GL_FACTOR_MIN_AMD 0x901C #define GL_FACTOR_MAX_AMD 0x901D #endif /* GL_AMD_blend_minmax_factor */ #ifndef GL_AMD_conservative_depth #define GL_AMD_conservative_depth 1 #endif /* GL_AMD_conservative_depth */ #ifndef GL_AMD_debug_output #define GL_AMD_debug_output 1 typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); #define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 #define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 #define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 #define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 #define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 #define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 #define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 #define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A #define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B #define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C #define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D #define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E #define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F #define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 typedef void (APIENTRYP PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, void *userParam); typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufSize, GLenum *categories, GLenum *severities, GLuint *ids, GLsizei *lengths, GLchar *message); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDebugMessageEnableAMD (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); GLAPI void APIENTRY glDebugMessageInsertAMD (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); GLAPI void APIENTRY glDebugMessageCallbackAMD (GLDEBUGPROCAMD callback, void *userParam); GLAPI GLuint APIENTRY glGetDebugMessageLogAMD (GLuint count, GLsizei bufSize, GLenum *categories, GLenum *severities, GLuint *ids, GLsizei *lengths, GLchar *message); #endif #endif /* GL_AMD_debug_output */ #ifndef GL_AMD_depth_clamp_separate #define GL_AMD_depth_clamp_separate 1 #define GL_DEPTH_CLAMP_NEAR_AMD 0x901E #define GL_DEPTH_CLAMP_FAR_AMD 0x901F #endif /* GL_AMD_depth_clamp_separate */ #ifndef GL_AMD_draw_buffers_blend #define GL_AMD_draw_buffers_blend 1 typedef void (APIENTRYP PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst); typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); typedef void (APIENTRYP PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode); typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBlendFuncIndexedAMD (GLuint buf, GLenum src, GLenum dst); GLAPI void APIENTRY glBlendFuncSeparateIndexedAMD (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); GLAPI void APIENTRY glBlendEquationIndexedAMD (GLuint buf, GLenum mode); GLAPI void APIENTRY glBlendEquationSeparateIndexedAMD (GLuint buf, GLenum modeRGB, GLenum modeAlpha); #endif #endif /* GL_AMD_draw_buffers_blend */ #ifndef GL_AMD_framebuffer_multisample_advanced #define GL_AMD_framebuffer_multisample_advanced 1 #define GL_RENDERBUFFER_STORAGE_SAMPLES_AMD 0x91B2 #define GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD 0x91B3 #define GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD 0x91B4 #define GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD 0x91B5 #define GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B6 #define GL_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B7 typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glRenderbufferStorageMultisampleAdvancedAMD (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleAdvancedAMD (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); #endif #endif /* GL_AMD_framebuffer_multisample_advanced */ #ifndef GL_AMD_framebuffer_sample_positions #define GL_AMD_framebuffer_sample_positions 1 #define GL_SUBSAMPLE_DISTANCE_AMD 0x883F #define GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD 0x91AE #define GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD 0x91AF #define GL_ALL_PIXELS_AMD 0xFFFFFFFF typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC) (GLenum target, GLuint numsamples, GLuint pixelindex, const GLfloat *values); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC) (GLuint framebuffer, GLuint numsamples, GLuint pixelindex, const GLfloat *values); typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC) (GLenum target, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values); typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC) (GLuint framebuffer, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFramebufferSamplePositionsfvAMD (GLenum target, GLuint numsamples, GLuint pixelindex, const GLfloat *values); GLAPI void APIENTRY glNamedFramebufferSamplePositionsfvAMD (GLuint framebuffer, GLuint numsamples, GLuint pixelindex, const GLfloat *values); GLAPI void APIENTRY glGetFramebufferParameterfvAMD (GLenum target, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values); GLAPI void APIENTRY glGetNamedFramebufferParameterfvAMD (GLuint framebuffer, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values); #endif #endif /* GL_AMD_framebuffer_sample_positions */ #ifndef GL_AMD_gcn_shader #define GL_AMD_gcn_shader 1 #endif /* GL_AMD_gcn_shader */ #ifndef GL_AMD_gpu_shader_half_float #define GL_AMD_gpu_shader_half_float 1 #define GL_FLOAT16_NV 0x8FF8 #define GL_FLOAT16_VEC2_NV 0x8FF9 #define GL_FLOAT16_VEC3_NV 0x8FFA #define GL_FLOAT16_VEC4_NV 0x8FFB #define GL_FLOAT16_MAT2_AMD 0x91C5 #define GL_FLOAT16_MAT3_AMD 0x91C6 #define GL_FLOAT16_MAT4_AMD 0x91C7 #define GL_FLOAT16_MAT2x3_AMD 0x91C8 #define GL_FLOAT16_MAT2x4_AMD 0x91C9 #define GL_FLOAT16_MAT3x2_AMD 0x91CA #define GL_FLOAT16_MAT3x4_AMD 0x91CB #define GL_FLOAT16_MAT4x2_AMD 0x91CC #define GL_FLOAT16_MAT4x3_AMD 0x91CD #endif /* GL_AMD_gpu_shader_half_float */ #ifndef GL_AMD_gpu_shader_int16 #define GL_AMD_gpu_shader_int16 1 #endif /* GL_AMD_gpu_shader_int16 */ #ifndef GL_AMD_gpu_shader_int64 #define GL_AMD_gpu_shader_int64 1 typedef khronos_int64_t GLint64EXT; #define GL_INT64_NV 0x140E #define GL_UNSIGNED_INT64_NV 0x140F #define GL_INT8_NV 0x8FE0 #define GL_INT8_VEC2_NV 0x8FE1 #define GL_INT8_VEC3_NV 0x8FE2 #define GL_INT8_VEC4_NV 0x8FE3 #define GL_INT16_NV 0x8FE4 #define GL_INT16_VEC2_NV 0x8FE5 #define GL_INT16_VEC3_NV 0x8FE6 #define GL_INT16_VEC4_NV 0x8FE7 #define GL_INT64_VEC2_NV 0x8FE9 #define GL_INT64_VEC3_NV 0x8FEA #define GL_INT64_VEC4_NV 0x8FEB #define GL_UNSIGNED_INT8_NV 0x8FEC #define GL_UNSIGNED_INT8_VEC2_NV 0x8FED #define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE #define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF #define GL_UNSIGNED_INT16_NV 0x8FF0 #define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 #define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 #define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 #define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 #define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 #define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 typedef void (APIENTRYP PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); typedef void (APIENTRYP PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); typedef void (APIENTRYP PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); typedef void (APIENTRYP PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); typedef void (APIENTRYP PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); typedef void (APIENTRYP PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); typedef void (APIENTRYP PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); typedef void (APIENTRYP PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); typedef void (APIENTRYP PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); typedef void (APIENTRYP PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); typedef void (APIENTRYP PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); typedef void (APIENTRYP PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); typedef void (APIENTRYP PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); typedef void (APIENTRYP PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); typedef void (APIENTRYP PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); typedef void (APIENTRYP PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); typedef void (APIENTRYP PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT *params); typedef void (APIENTRYP PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT *params); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glUniform1i64NV (GLint location, GLint64EXT x); GLAPI void APIENTRY glUniform2i64NV (GLint location, GLint64EXT x, GLint64EXT y); GLAPI void APIENTRY glUniform3i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); GLAPI void APIENTRY glUniform4i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); GLAPI void APIENTRY glUniform1i64vNV (GLint location, GLsizei count, const GLint64EXT *value); GLAPI void APIENTRY glUniform2i64vNV (GLint location, GLsizei count, const GLint64EXT *value); GLAPI void APIENTRY glUniform3i64vNV (GLint location, GLsizei count, const GLint64EXT *value); GLAPI void APIENTRY glUniform4i64vNV (GLint location, GLsizei count, const GLint64EXT *value); GLAPI void APIENTRY glUniform1ui64NV (GLint location, GLuint64EXT x); GLAPI void APIENTRY glUniform2ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y); GLAPI void APIENTRY glUniform3ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); GLAPI void APIENTRY glUniform4ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); GLAPI void APIENTRY glUniform1ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); GLAPI void APIENTRY glUniform2ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); GLAPI void APIENTRY glUniform3ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); GLAPI void APIENTRY glUniform4ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); GLAPI void APIENTRY glGetUniformi64vNV (GLuint program, GLint location, GLint64EXT *params); GLAPI void APIENTRY glGetUniformui64vNV (GLuint program, GLint location, GLuint64EXT *params); GLAPI void APIENTRY glProgramUniform1i64NV (GLuint program, GLint location, GLint64EXT x); GLAPI void APIENTRY glProgramUniform2i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); GLAPI void APIENTRY glProgramUniform3i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); GLAPI void APIENTRY glProgramUniform4i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); GLAPI void APIENTRY glProgramUniform1i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); GLAPI void APIENTRY glProgramUniform2i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); GLAPI void APIENTRY glProgramUniform3i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); GLAPI void APIENTRY glProgramUniform4i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); GLAPI void APIENTRY glProgramUniform1ui64NV (GLuint program, GLint location, GLuint64EXT x); GLAPI void APIENTRY glProgramUniform2ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); GLAPI void APIENTRY glProgramUniform3ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); GLAPI void APIENTRY glProgramUniform4ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); GLAPI void APIENTRY glProgramUniform1ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); GLAPI void APIENTRY glProgramUniform2ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); GLAPI void APIENTRY glProgramUniform3ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); GLAPI void APIENTRY glProgramUniform4ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); #endif #endif /* GL_AMD_gpu_shader_int64 */ #ifndef GL_AMD_interleaved_elements #define GL_AMD_interleaved_elements 1 #define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4 #define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5 typedef void (APIENTRYP PFNGLVERTEXATTRIBPARAMETERIAMDPROC) (GLuint index, GLenum pname, GLint param); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glVertexAttribParameteriAMD (GLuint index, GLenum pname, GLint param); #endif #endif /* GL_AMD_interleaved_elements */ #ifndef GL_AMD_multi_draw_indirect #define GL_AMD_multi_draw_indirect 1 typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glMultiDrawArraysIndirectAMD (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); GLAPI void APIENTRY glMultiDrawElementsIndirectAMD (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); #endif #endif /* GL_AMD_multi_draw_indirect */ #ifndef GL_AMD_name_gen_delete #define GL_AMD_name_gen_delete 1 #define GL_DATA_BUFFER_AMD 0x9151 #define GL_PERFORMANCE_MONITOR_AMD 0x9152 #define GL_QUERY_OBJECT_AMD 0x9153 #define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 #define GL_SAMPLER_OBJECT_AMD 0x9155 typedef void (APIENTRYP PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint *names); typedef void (APIENTRYP PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint *names); typedef GLboolean (APIENTRYP PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGenNamesAMD (GLenum identifier, GLuint num, GLuint *names); GLAPI void APIENTRY glDeleteNamesAMD (GLenum identifier, GLuint num, const GLuint *names); GLAPI GLboolean APIENTRY glIsNameAMD (GLenum identifier, GLuint name); #endif #endif /* GL_AMD_name_gen_delete */ #ifndef GL_AMD_occlusion_query_event #define GL_AMD_occlusion_query_event 1 #define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F #define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001 #define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002 #define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004 #define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008 #define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF typedef void (APIENTRYP PFNGLQUERYOBJECTPARAMETERUIAMDPROC) (GLenum target, GLuint id, GLenum pname, GLuint param); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glQueryObjectParameteruiAMD (GLenum target, GLuint id, GLenum pname, GLuint param); #endif #endif /* GL_AMD_occlusion_query_event */ #ifndef GL_AMD_performance_monitor #define GL_AMD_performance_monitor 1 #define GL_COUNTER_TYPE_AMD 0x8BC0 #define GL_COUNTER_RANGE_AMD 0x8BC1 #define GL_UNSIGNED_INT64_AMD 0x8BC2 #define GL_PERCENTAGE_AMD 0x8BC3 #define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 #define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 #define GL_PERFMON_RESULT_AMD 0x8BC6 typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups); typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data); typedef void (APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); typedef void (APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); typedef void (APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); typedef void (APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); typedef void (APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups); GLAPI void APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); GLAPI void APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); GLAPI void APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); GLAPI void APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, void *data); GLAPI void APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors); GLAPI void APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors); GLAPI void APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); GLAPI void APIENTRY glBeginPerfMonitorAMD (GLuint monitor); GLAPI void APIENTRY glEndPerfMonitorAMD (GLuint monitor); GLAPI void APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); #endif #endif /* GL_AMD_performance_monitor */ #ifndef GL_AMD_pinned_memory #define GL_AMD_pinned_memory 1 #define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 #endif /* GL_AMD_pinned_memory */ #ifndef GL_AMD_query_buffer_object #define GL_AMD_query_buffer_object 1 #define GL_QUERY_BUFFER_AMD 0x9192 #define GL_QUERY_BUFFER_BINDING_AMD 0x9193 #define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 #endif /* GL_AMD_query_buffer_object */ #ifndef GL_AMD_sample_positions #define GL_AMD_sample_positions 1 typedef void (APIENTRYP PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat *val); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glSetMultisamplefvAMD (GLenum pname, GLuint index, const GLfloat *val); #endif #endif /* GL_AMD_sample_positions */ #ifndef GL_AMD_seamless_cubemap_per_texture #define GL_AMD_seamless_cubemap_per_texture 1 #endif /* GL_AMD_seamless_cubemap_per_texture */ #ifndef GL_AMD_shader_atomic_counter_ops #define GL_AMD_shader_atomic_counter_ops 1 #endif /* GL_AMD_shader_atomic_counter_ops */ #ifndef GL_AMD_shader_ballot #define GL_AMD_shader_ballot 1 #endif /* GL_AMD_shader_ballot */ #ifndef GL_AMD_shader_explicit_vertex_parameter #define GL_AMD_shader_explicit_vertex_parameter 1 #endif /* GL_AMD_shader_explicit_vertex_parameter */ #ifndef GL_AMD_shader_gpu_shader_half_float_fetch #define GL_AMD_shader_gpu_shader_half_float_fetch 1 #endif /* GL_AMD_shader_gpu_shader_half_float_fetch */ #ifndef GL_AMD_shader_image_load_store_lod #define GL_AMD_shader_image_load_store_lod 1 #endif /* GL_AMD_shader_image_load_store_lod */ #ifndef GL_AMD_shader_stencil_export #define GL_AMD_shader_stencil_export 1 #endif /* GL_AMD_shader_stencil_export */ #ifndef GL_AMD_shader_trinary_minmax #define GL_AMD_shader_trinary_minmax 1 #endif /* GL_AMD_shader_trinary_minmax */ #ifndef GL_AMD_sparse_texture #define GL_AMD_sparse_texture 1 #define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195 #define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196 #define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197 #define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198 #define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199 #define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A #define GL_MIN_SPARSE_LEVEL_AMD 0x919B #define GL_MIN_LOD_WARNING_AMD 0x919C #define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001 typedef void (APIENTRYP PFNGLTEXSTORAGESPARSEAMDPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); typedef void (APIENTRYP PFNGLTEXTURESTORAGESPARSEAMDPROC) (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTexStorageSparseAMD (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); GLAPI void APIENTRY glTextureStorageSparseAMD (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); #endif #endif /* GL_AMD_sparse_texture */ #ifndef GL_AMD_stencil_operation_extended #define GL_AMD_stencil_operation_extended 1 #define GL_SET_AMD 0x874A #define GL_REPLACE_VALUE_AMD 0x874B #define GL_STENCIL_OP_VALUE_AMD 0x874C #define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D typedef void (APIENTRYP PFNGLSTENCILOPVALUEAMDPROC) (GLenum face, GLuint value); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glStencilOpValueAMD (GLenum face, GLuint value); #endif #endif /* GL_AMD_stencil_operation_extended */ #ifndef GL_AMD_texture_gather_bias_lod #define GL_AMD_texture_gather_bias_lod 1 #endif /* GL_AMD_texture_gather_bias_lod */ #ifndef GL_AMD_texture_texture4 #define GL_AMD_texture_texture4 1 #endif /* GL_AMD_texture_texture4 */ #ifndef GL_AMD_transform_feedback3_lines_triangles #define GL_AMD_transform_feedback3_lines_triangles 1 #endif /* GL_AMD_transform_feedback3_lines_triangles */ #ifndef GL_AMD_transform_feedback4 #define GL_AMD_transform_feedback4 1 #define GL_STREAM_RASTERIZATION_AMD 0x91A0 #endif /* GL_AMD_transform_feedback4 */ #ifndef GL_AMD_vertex_shader_layer #define GL_AMD_vertex_shader_layer 1 #endif /* GL_AMD_vertex_shader_layer */ #ifndef GL_AMD_vertex_shader_tessellator #define GL_AMD_vertex_shader_tessellator 1 #define GL_SAMPLER_BUFFER_AMD 0x9001 #define GL_INT_SAMPLER_BUFFER_AMD 0x9002 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 #define GL_TESSELLATION_MODE_AMD 0x9004 #define GL_TESSELLATION_FACTOR_AMD 0x9005 #define GL_DISCRETE_AMD 0x9006 #define GL_CONTINUOUS_AMD 0x9007 typedef void (APIENTRYP PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor); typedef void (APIENTRYP PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTessellationFactorAMD (GLfloat factor); GLAPI void APIENTRY glTessellationModeAMD (GLenum mode); #endif #endif /* GL_AMD_vertex_shader_tessellator */ #ifndef GL_AMD_vertex_shader_viewport_index #define GL_AMD_vertex_shader_viewport_index 1 #endif /* GL_AMD_vertex_shader_viewport_index */ #ifndef GL_APPLE_aux_depth_stencil #define GL_APPLE_aux_depth_stencil 1 #define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 #endif /* GL_APPLE_aux_depth_stencil */ #ifndef GL_APPLE_client_storage #define GL_APPLE_client_storage 1 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 #endif /* GL_APPLE_client_storage */ #ifndef GL_APPLE_element_array #define GL_APPLE_element_array 1 #define GL_ELEMENT_ARRAY_APPLE 0x8A0C #define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D #define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E typedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const void *pointer); typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); typedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glElementPointerAPPLE (GLenum type, const void *pointer); GLAPI void APIENTRY glDrawElementArrayAPPLE (GLenum mode, GLint first, GLsizei count); GLAPI void APIENTRY glDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); GLAPI void APIENTRY glMultiDrawElementArrayAPPLE (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); GLAPI void APIENTRY glMultiDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); #endif #endif /* GL_APPLE_element_array */ #ifndef GL_APPLE_fence #define GL_APPLE_fence 1 #define GL_DRAW_PIXELS_APPLE 0x8A0A #define GL_FENCE_APPLE 0x8A0B typedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint *fences); typedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint *fences); typedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC) (GLuint fence); typedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC) (GLuint fence); typedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC) (GLuint fence); typedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); typedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); typedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGenFencesAPPLE (GLsizei n, GLuint *fences); GLAPI void APIENTRY glDeleteFencesAPPLE (GLsizei n, const GLuint *fences); GLAPI void APIENTRY glSetFenceAPPLE (GLuint fence); GLAPI GLboolean APIENTRY glIsFenceAPPLE (GLuint fence); GLAPI GLboolean APIENTRY glTestFenceAPPLE (GLuint fence); GLAPI void APIENTRY glFinishFenceAPPLE (GLuint fence); GLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum object, GLuint name); GLAPI void APIENTRY glFinishObjectAPPLE (GLenum object, GLint name); #endif #endif /* GL_APPLE_fence */ #ifndef GL_APPLE_float_pixels #define GL_APPLE_float_pixels 1 #define GL_HALF_APPLE 0x140B #define GL_RGBA_FLOAT32_APPLE 0x8814 #define GL_RGB_FLOAT32_APPLE 0x8815 #define GL_ALPHA_FLOAT32_APPLE 0x8816 #define GL_INTENSITY_FLOAT32_APPLE 0x8817 #define GL_LUMINANCE_FLOAT32_APPLE 0x8818 #define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 #define GL_RGBA_FLOAT16_APPLE 0x881A #define GL_RGB_FLOAT16_APPLE 0x881B #define GL_ALPHA_FLOAT16_APPLE 0x881C #define GL_INTENSITY_FLOAT16_APPLE 0x881D #define GL_LUMINANCE_FLOAT16_APPLE 0x881E #define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F #define GL_COLOR_FLOAT_APPLE 0x8A0F #endif /* GL_APPLE_float_pixels */ #ifndef GL_APPLE_flush_buffer_range #define GL_APPLE_flush_buffer_range 1 #define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 #define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 typedef void (APIENTRYP PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBufferParameteriAPPLE (GLenum target, GLenum pname, GLint param); GLAPI void APIENTRY glFlushMappedBufferRangeAPPLE (GLenum target, GLintptr offset, GLsizeiptr size); #endif #endif /* GL_APPLE_flush_buffer_range */ #ifndef GL_APPLE_object_purgeable #define GL_APPLE_object_purgeable 1 #define GL_BUFFER_OBJECT_APPLE 0x85B3 #define GL_RELEASED_APPLE 0x8A19 #define GL_VOLATILE_APPLE 0x8A1A #define GL_RETAINED_APPLE 0x8A1B #define GL_UNDEFINED_APPLE 0x8A1C #define GL_PURGEABLE_APPLE 0x8A1D typedef GLenum (APIENTRYP PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); typedef GLenum (APIENTRYP PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI GLenum APIENTRY glObjectPurgeableAPPLE (GLenum objectType, GLuint name, GLenum option); GLAPI GLenum APIENTRY glObjectUnpurgeableAPPLE (GLenum objectType, GLuint name, GLenum option); GLAPI void APIENTRY glGetObjectParameterivAPPLE (GLenum objectType, GLuint name, GLenum pname, GLint *params); #endif #endif /* GL_APPLE_object_purgeable */ #ifndef GL_APPLE_rgb_422 #define GL_APPLE_rgb_422 1 #define GL_RGB_422_APPLE 0x8A1F #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB #define GL_RGB_RAW_422_APPLE 0x8A51 #endif /* GL_APPLE_rgb_422 */ #ifndef GL_APPLE_row_bytes #define GL_APPLE_row_bytes 1 #define GL_PACK_ROW_BYTES_APPLE 0x8A15 #define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 #endif /* GL_APPLE_row_bytes */ #ifndef GL_APPLE_specular_vector #define GL_APPLE_specular_vector 1 #define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 #endif /* GL_APPLE_specular_vector */ #ifndef GL_APPLE_texture_range #define GL_APPLE_texture_range 1 #define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 #define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 #define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC #define GL_STORAGE_PRIVATE_APPLE 0x85BD #define GL_STORAGE_CACHED_APPLE 0x85BE #define GL_STORAGE_SHARED_APPLE 0x85BF typedef void (APIENTRYP PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, const void *pointer); typedef void (APIENTRYP PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, void **params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTextureRangeAPPLE (GLenum target, GLsizei length, const void *pointer); GLAPI void APIENTRY glGetTexParameterPointervAPPLE (GLenum target, GLenum pname, void **params); #endif #endif /* GL_APPLE_texture_range */ #ifndef GL_APPLE_transform_hint #define GL_APPLE_transform_hint 1 #define GL_TRANSFORM_HINT_APPLE 0x85B1 #endif /* GL_APPLE_transform_hint */ #ifndef GL_APPLE_vertex_array_object #define GL_APPLE_vertex_array_object 1 #define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 typedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays); typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, GLuint *arrays); typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBindVertexArrayAPPLE (GLuint array); GLAPI void APIENTRY glDeleteVertexArraysAPPLE (GLsizei n, const GLuint *arrays); GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei n, GLuint *arrays); GLAPI GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint array); #endif #endif /* GL_APPLE_vertex_array_object */ #ifndef GL_APPLE_vertex_array_range #define GL_APPLE_vertex_array_range 1 #define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D #define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E #define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F #define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 #define GL_STORAGE_CLIENT_APPLE 0x85B4 typedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); typedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glVertexArrayRangeAPPLE (GLsizei length, void *pointer); GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei length, void *pointer); GLAPI void APIENTRY glVertexArrayParameteriAPPLE (GLenum pname, GLint param); #endif #endif /* GL_APPLE_vertex_array_range */ #ifndef GL_APPLE_vertex_program_evaluators #define GL_APPLE_vertex_program_evaluators 1 #define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 #define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 #define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 #define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 #define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 #define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 #define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 #define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 #define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 #define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); typedef GLboolean (APIENTRYP PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname); typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glEnableVertexAttribAPPLE (GLuint index, GLenum pname); GLAPI void APIENTRY glDisableVertexAttribAPPLE (GLuint index, GLenum pname); GLAPI GLboolean APIENTRY glIsVertexAttribEnabledAPPLE (GLuint index, GLenum pname); GLAPI void APIENTRY glMapVertexAttrib1dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); GLAPI void APIENTRY glMapVertexAttrib1fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); GLAPI void APIENTRY glMapVertexAttrib2dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); GLAPI void APIENTRY glMapVertexAttrib2fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); #endif #endif /* GL_APPLE_vertex_program_evaluators */ #ifndef GL_APPLE_ycbcr_422 #define GL_APPLE_ycbcr_422 1 #define GL_YCBCR_422_APPLE 0x85B9 #endif /* GL_APPLE_ycbcr_422 */ #ifndef GL_ATI_draw_buffers #define GL_ATI_draw_buffers 1 #define GL_MAX_DRAW_BUFFERS_ATI 0x8824 #define GL_DRAW_BUFFER0_ATI 0x8825 #define GL_DRAW_BUFFER1_ATI 0x8826 #define GL_DRAW_BUFFER2_ATI 0x8827 #define GL_DRAW_BUFFER3_ATI 0x8828 #define GL_DRAW_BUFFER4_ATI 0x8829 #define GL_DRAW_BUFFER5_ATI 0x882A #define GL_DRAW_BUFFER6_ATI 0x882B #define GL_DRAW_BUFFER7_ATI 0x882C #define GL_DRAW_BUFFER8_ATI 0x882D #define GL_DRAW_BUFFER9_ATI 0x882E #define GL_DRAW_BUFFER10_ATI 0x882F #define GL_DRAW_BUFFER11_ATI 0x8830 #define GL_DRAW_BUFFER12_ATI 0x8831 #define GL_DRAW_BUFFER13_ATI 0x8832 #define GL_DRAW_BUFFER14_ATI 0x8833 #define GL_DRAW_BUFFER15_ATI 0x8834 typedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum *bufs); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawBuffersATI (GLsizei n, const GLenum *bufs); #endif #endif /* GL_ATI_draw_buffers */ #ifndef GL_ATI_element_array #define GL_ATI_element_array 1 #define GL_ELEMENT_ARRAY_ATI 0x8768 #define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 #define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC) (GLenum type, const void *pointer); typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glElementPointerATI (GLenum type, const void *pointer); GLAPI void APIENTRY glDrawElementArrayATI (GLenum mode, GLsizei count); GLAPI void APIENTRY glDrawRangeElementArrayATI (GLenum mode, GLuint start, GLuint end, GLsizei count); #endif #endif /* GL_ATI_element_array */ #ifndef GL_ATI_envmap_bumpmap #define GL_ATI_envmap_bumpmap 1 #define GL_BUMP_ROT_MATRIX_ATI 0x8775 #define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 #define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 #define GL_BUMP_TEX_UNITS_ATI 0x8778 #define GL_DUDV_ATI 0x8779 #define GL_DU8DV8_ATI 0x877A #define GL_BUMP_ENVMAP_ATI 0x877B #define GL_BUMP_TARGET_ATI 0x877C typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, const GLint *param); typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, const GLfloat *param); typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTexBumpParameterivATI (GLenum pname, const GLint *param); GLAPI void APIENTRY glTexBumpParameterfvATI (GLenum pname, const GLfloat *param); GLAPI void APIENTRY glGetTexBumpParameterivATI (GLenum pname, GLint *param); GLAPI void APIENTRY glGetTexBumpParameterfvATI (GLenum pname, GLfloat *param); #endif #endif /* GL_ATI_envmap_bumpmap */ #ifndef GL_ATI_fragment_shader #define GL_ATI_fragment_shader 1 #define GL_FRAGMENT_SHADER_ATI 0x8920 #define GL_REG_0_ATI 0x8921 #define GL_REG_1_ATI 0x8922 #define GL_REG_2_ATI 0x8923 #define GL_REG_3_ATI 0x8924 #define GL_REG_4_ATI 0x8925 #define GL_REG_5_ATI 0x8926 #define GL_REG_6_ATI 0x8927 #define GL_REG_7_ATI 0x8928 #define GL_REG_8_ATI 0x8929 #define GL_REG_9_ATI 0x892A #define GL_REG_10_ATI 0x892B #define GL_REG_11_ATI 0x892C #define GL_REG_12_ATI 0x892D #define GL_REG_13_ATI 0x892E #define GL_REG_14_ATI 0x892F #define GL_REG_15_ATI 0x8930 #define GL_REG_16_ATI 0x8931 #define GL_REG_17_ATI 0x8932 #define GL_REG_18_ATI 0x8933 #define GL_REG_19_ATI 0x8934 #define GL_REG_20_ATI 0x8935 #define GL_REG_21_ATI 0x8936 #define GL_REG_22_ATI 0x8937 #define GL_REG_23_ATI 0x8938 #define GL_REG_24_ATI 0x8939 #define GL_REG_25_ATI 0x893A #define GL_REG_26_ATI 0x893B #define GL_REG_27_ATI 0x893C #define GL_REG_28_ATI 0x893D #define GL_REG_29_ATI 0x893E #define GL_REG_30_ATI 0x893F #define GL_REG_31_ATI 0x8940 #define GL_CON_0_ATI 0x8941 #define GL_CON_1_ATI 0x8942 #define GL_CON_2_ATI 0x8943 #define GL_CON_3_ATI 0x8944 #define GL_CON_4_ATI 0x8945 #define GL_CON_5_ATI 0x8946 #define GL_CON_6_ATI 0x8947 #define GL_CON_7_ATI 0x8948 #define GL_CON_8_ATI 0x8949 #define GL_CON_9_ATI 0x894A #define GL_CON_10_ATI 0x894B #define GL_CON_11_ATI 0x894C #define GL_CON_12_ATI 0x894D #define GL_CON_13_ATI 0x894E #define GL_CON_14_ATI 0x894F #define GL_CON_15_ATI 0x8950 #define GL_CON_16_ATI 0x8951 #define GL_CON_17_ATI 0x8952 #define GL_CON_18_ATI 0x8953 #define GL_CON_19_ATI 0x8954 #define GL_CON_20_ATI 0x8955 #define GL_CON_21_ATI 0x8956 #define GL_CON_22_ATI 0x8957 #define GL_CON_23_ATI 0x8958 #define GL_CON_24_ATI 0x8959 #define GL_CON_25_ATI 0x895A #define GL_CON_26_ATI 0x895B #define GL_CON_27_ATI 0x895C #define GL_CON_28_ATI 0x895D #define GL_CON_29_ATI 0x895E #define GL_CON_30_ATI 0x895F #define GL_CON_31_ATI 0x8960 #define GL_MOV_ATI 0x8961 #define GL_ADD_ATI 0x8963 #define GL_MUL_ATI 0x8964 #define GL_SUB_ATI 0x8965 #define GL_DOT3_ATI 0x8966 #define GL_DOT4_ATI 0x8967 #define GL_MAD_ATI 0x8968 #define GL_LERP_ATI 0x8969 #define GL_CND_ATI 0x896A #define GL_CND0_ATI 0x896B #define GL_DOT2_ADD_ATI 0x896C #define GL_SECONDARY_INTERPOLATOR_ATI 0x896D #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E #define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F #define GL_NUM_PASSES_ATI 0x8970 #define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 #define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 #define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 #define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 #define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 #define GL_SWIZZLE_STR_ATI 0x8976 #define GL_SWIZZLE_STQ_ATI 0x8977 #define GL_SWIZZLE_STR_DR_ATI 0x8978 #define GL_SWIZZLE_STQ_DQ_ATI 0x8979 #define GL_SWIZZLE_STRQ_ATI 0x897A #define GL_SWIZZLE_STRQ_DQ_ATI 0x897B #define GL_RED_BIT_ATI 0x00000001 #define GL_GREEN_BIT_ATI 0x00000002 #define GL_BLUE_BIT_ATI 0x00000004 #define GL_2X_BIT_ATI 0x00000001 #define GL_4X_BIT_ATI 0x00000002 #define GL_8X_BIT_ATI 0x00000004 #define GL_HALF_BIT_ATI 0x00000008 #define GL_QUARTER_BIT_ATI 0x00000010 #define GL_EIGHTH_BIT_ATI 0x00000020 #define GL_SATURATE_BIT_ATI 0x00000040 #define GL_COMP_BIT_ATI 0x00000002 #define GL_NEGATE_BIT_ATI 0x00000004 #define GL_BIAS_BIT_ATI 0x00000008 typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC) (void); typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC) (void); typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); typedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat *value); #ifdef GL_GLEXT_PROTOTYPES GLAPI GLuint APIENTRY glGenFragmentShadersATI (GLuint range); GLAPI void APIENTRY glBindFragmentShaderATI (GLuint id); GLAPI void APIENTRY glDeleteFragmentShaderATI (GLuint id); GLAPI void APIENTRY glBeginFragmentShaderATI (void); GLAPI void APIENTRY glEndFragmentShaderATI (void); GLAPI void APIENTRY glPassTexCoordATI (GLuint dst, GLuint coord, GLenum swizzle); GLAPI void APIENTRY glSampleMapATI (GLuint dst, GLuint interp, GLenum swizzle); GLAPI void APIENTRY glColorFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); GLAPI void APIENTRY glColorFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); GLAPI void APIENTRY glColorFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); GLAPI void APIENTRY glAlphaFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); GLAPI void APIENTRY glAlphaFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); GLAPI void APIENTRY glAlphaFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); GLAPI void APIENTRY glSetFragmentShaderConstantATI (GLuint dst, const GLfloat *value); #endif #endif /* GL_ATI_fragment_shader */ #ifndef GL_ATI_map_object_buffer #define GL_ATI_map_object_buffer 1 typedef void *(APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); typedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); #ifdef GL_GLEXT_PROTOTYPES GLAPI void *APIENTRY glMapObjectBufferATI (GLuint buffer); GLAPI void APIENTRY glUnmapObjectBufferATI (GLuint buffer); #endif #endif /* GL_ATI_map_object_buffer */ #ifndef GL_ATI_meminfo #define GL_ATI_meminfo 1 #define GL_VBO_FREE_MEMORY_ATI 0x87FB #define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC #define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD #endif /* GL_ATI_meminfo */ #ifndef GL_ATI_pixel_format_float #define GL_ATI_pixel_format_float 1 #define GL_RGBA_FLOAT_MODE_ATI 0x8820 #define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 #endif /* GL_ATI_pixel_format_float */ #ifndef GL_ATI_pn_triangles #define GL_ATI_pn_triangles 1 #define GL_PN_TRIANGLES_ATI 0x87F0 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 #define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 #define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 typedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); typedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPNTrianglesiATI (GLenum pname, GLint param); GLAPI void APIENTRY glPNTrianglesfATI (GLenum pname, GLfloat param); #endif #endif /* GL_ATI_pn_triangles */ #ifndef GL_ATI_separate_stencil #define GL_ATI_separate_stencil 1 #define GL_STENCIL_BACK_FUNC_ATI 0x8800 #define GL_STENCIL_BACK_FAIL_ATI 0x8801 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glStencilOpSeparateATI (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); GLAPI void APIENTRY glStencilFuncSeparateATI (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); #endif #endif /* GL_ATI_separate_stencil */ #ifndef GL_ATI_text_fragment_shader #define GL_ATI_text_fragment_shader 1 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 #endif /* GL_ATI_text_fragment_shader */ #ifndef GL_ATI_texture_env_combine3 #define GL_ATI_texture_env_combine3 1 #define GL_MODULATE_ADD_ATI 0x8744 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745 #define GL_MODULATE_SUBTRACT_ATI 0x8746 #endif /* GL_ATI_texture_env_combine3 */ #ifndef GL_ATI_texture_float #define GL_ATI_texture_float 1 #define GL_RGBA_FLOAT32_ATI 0x8814 #define GL_RGB_FLOAT32_ATI 0x8815 #define GL_ALPHA_FLOAT32_ATI 0x8816 #define GL_INTENSITY_FLOAT32_ATI 0x8817 #define GL_LUMINANCE_FLOAT32_ATI 0x8818 #define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 #define GL_RGBA_FLOAT16_ATI 0x881A #define GL_RGB_FLOAT16_ATI 0x881B #define GL_ALPHA_FLOAT16_ATI 0x881C #define GL_INTENSITY_FLOAT16_ATI 0x881D #define GL_LUMINANCE_FLOAT16_ATI 0x881E #define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F #endif /* GL_ATI_texture_float */ #ifndef GL_ATI_texture_mirror_once #define GL_ATI_texture_mirror_once 1 #define GL_MIRROR_CLAMP_ATI 0x8742 #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 #endif /* GL_ATI_texture_mirror_once */ #ifndef GL_ATI_vertex_array_object #define GL_ATI_vertex_array_object 1 #define GL_STATIC_ATI 0x8760 #define GL_DYNAMIC_ATI 0x8761 #define GL_PRESERVE_ATI 0x8762 #define GL_DISCARD_ATI 0x8763 #define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 #define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 #define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 #define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const void *pointer, GLenum usage); typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); typedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve); typedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); typedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); typedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI GLuint APIENTRY glNewObjectBufferATI (GLsizei size, const void *pointer, GLenum usage); GLAPI GLboolean APIENTRY glIsObjectBufferATI (GLuint buffer); GLAPI void APIENTRY glUpdateObjectBufferATI (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve); GLAPI void APIENTRY glGetObjectBufferfvATI (GLuint buffer, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetObjectBufferivATI (GLuint buffer, GLenum pname, GLint *params); GLAPI void APIENTRY glFreeObjectBufferATI (GLuint buffer); GLAPI void APIENTRY glArrayObjectATI (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); GLAPI void APIENTRY glGetArrayObjectfvATI (GLenum array, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetArrayObjectivATI (GLenum array, GLenum pname, GLint *params); GLAPI void APIENTRY glVariantArrayObjectATI (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); GLAPI void APIENTRY glGetVariantArrayObjectfvATI (GLuint id, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetVariantArrayObjectivATI (GLuint id, GLenum pname, GLint *params); #endif #endif /* GL_ATI_vertex_array_object */ #ifndef GL_ATI_vertex_attrib_array_object #define GL_ATI_vertex_attrib_array_object 1 typedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glVertexAttribArrayObjectATI (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); GLAPI void APIENTRY glGetVertexAttribArrayObjectfvATI (GLuint index, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetVertexAttribArrayObjectivATI (GLuint index, GLenum pname, GLint *params); #endif #endif /* GL_ATI_vertex_attrib_array_object */ #ifndef GL_ATI_vertex_streams #define GL_ATI_vertex_streams 1 #define GL_MAX_VERTEX_STREAMS_ATI 0x876B #define GL_VERTEX_STREAM0_ATI 0x876C #define GL_VERTEX_STREAM1_ATI 0x876D #define GL_VERTEX_STREAM2_ATI 0x876E #define GL_VERTEX_STREAM3_ATI 0x876F #define GL_VERTEX_STREAM4_ATI 0x8770 #define GL_VERTEX_STREAM5_ATI 0x8771 #define GL_VERTEX_STREAM6_ATI 0x8772 #define GL_VERTEX_STREAM7_ATI 0x8773 #define GL_VERTEX_SOURCE_ATI 0x8774 typedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x); typedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x); typedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x); typedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x); typedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); typedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); typedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); typedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); typedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); typedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); typedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); typedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); typedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords); typedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); typedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords); typedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort nx, GLshort ny, GLshort nz); typedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); typedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint nx, GLint ny, GLint nz); typedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); typedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); typedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); typedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); typedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); typedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); typedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); typedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glVertexStream1sATI (GLenum stream, GLshort x); GLAPI void APIENTRY glVertexStream1svATI (GLenum stream, const GLshort *coords); GLAPI void APIENTRY glVertexStream1iATI (GLenum stream, GLint x); GLAPI void APIENTRY glVertexStream1ivATI (GLenum stream, const GLint *coords); GLAPI void APIENTRY glVertexStream1fATI (GLenum stream, GLfloat x); GLAPI void APIENTRY glVertexStream1fvATI (GLenum stream, const GLfloat *coords); GLAPI void APIENTRY glVertexStream1dATI (GLenum stream, GLdouble x); GLAPI void APIENTRY glVertexStream1dvATI (GLenum stream, const GLdouble *coords); GLAPI void APIENTRY glVertexStream2sATI (GLenum stream, GLshort x, GLshort y); GLAPI void APIENTRY glVertexStream2svATI (GLenum stream, const GLshort *coords); GLAPI void APIENTRY glVertexStream2iATI (GLenum stream, GLint x, GLint y); GLAPI void APIENTRY glVertexStream2ivATI (GLenum stream, const GLint *coords); GLAPI void APIENTRY glVertexStream2fATI (GLenum stream, GLfloat x, GLfloat y); GLAPI void APIENTRY glVertexStream2fvATI (GLenum stream, const GLfloat *coords); GLAPI void APIENTRY glVertexStream2dATI (GLenum stream, GLdouble x, GLdouble y); GLAPI void APIENTRY glVertexStream2dvATI (GLenum stream, const GLdouble *coords); GLAPI void APIENTRY glVertexStream3sATI (GLenum stream, GLshort x, GLshort y, GLshort z); GLAPI void APIENTRY glVertexStream3svATI (GLenum stream, const GLshort *coords); GLAPI void APIENTRY glVertexStream3iATI (GLenum stream, GLint x, GLint y, GLint z); GLAPI void APIENTRY glVertexStream3ivATI (GLenum stream, const GLint *coords); GLAPI void APIENTRY glVertexStream3fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glVertexStream3fvATI (GLenum stream, const GLfloat *coords); GLAPI void APIENTRY glVertexStream3dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glVertexStream3dvATI (GLenum stream, const GLdouble *coords); GLAPI void APIENTRY glVertexStream4sATI (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); GLAPI void APIENTRY glVertexStream4svATI (GLenum stream, const GLshort *coords); GLAPI void APIENTRY glVertexStream4iATI (GLenum stream, GLint x, GLint y, GLint z, GLint w); GLAPI void APIENTRY glVertexStream4ivATI (GLenum stream, const GLint *coords); GLAPI void APIENTRY glVertexStream4fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void APIENTRY glVertexStream4fvATI (GLenum stream, const GLfloat *coords); GLAPI void APIENTRY glVertexStream4dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glVertexStream4dvATI (GLenum stream, const GLdouble *coords); GLAPI void APIENTRY glNormalStream3bATI (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); GLAPI void APIENTRY glNormalStream3bvATI (GLenum stream, const GLbyte *coords); GLAPI void APIENTRY glNormalStream3sATI (GLenum stream, GLshort nx, GLshort ny, GLshort nz); GLAPI void APIENTRY glNormalStream3svATI (GLenum stream, const GLshort *coords); GLAPI void APIENTRY glNormalStream3iATI (GLenum stream, GLint nx, GLint ny, GLint nz); GLAPI void APIENTRY glNormalStream3ivATI (GLenum stream, const GLint *coords); GLAPI void APIENTRY glNormalStream3fATI (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); GLAPI void APIENTRY glNormalStream3fvATI (GLenum stream, const GLfloat *coords); GLAPI void APIENTRY glNormalStream3dATI (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); GLAPI void APIENTRY glNormalStream3dvATI (GLenum stream, const GLdouble *coords); GLAPI void APIENTRY glClientActiveVertexStreamATI (GLenum stream); GLAPI void APIENTRY glVertexBlendEnviATI (GLenum pname, GLint param); GLAPI void APIENTRY glVertexBlendEnvfATI (GLenum pname, GLfloat param); #endif #endif /* GL_ATI_vertex_streams */ #ifndef GL_EXT_422_pixels #define GL_EXT_422_pixels 1 #define GL_422_EXT 0x80CC #define GL_422_REV_EXT 0x80CD #define GL_422_AVERAGE_EXT 0x80CE #define GL_422_REV_AVERAGE_EXT 0x80CF #endif /* GL_EXT_422_pixels */ #ifndef GL_EXT_EGL_image_storage #define GL_EXT_EGL_image_storage 1 typedef void *GLeglImageOES; typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC) (GLenum target, GLeglImageOES image, const GLint* attrib_list); typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC) (GLuint texture, GLeglImageOES image, const GLint* attrib_list); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glEGLImageTargetTexStorageEXT (GLenum target, GLeglImageOES image, const GLint* attrib_list); GLAPI void APIENTRY glEGLImageTargetTextureStorageEXT (GLuint texture, GLeglImageOES image, const GLint* attrib_list); #endif #endif /* GL_EXT_EGL_image_storage */ #ifndef GL_EXT_EGL_sync #define GL_EXT_EGL_sync 1 #endif /* GL_EXT_EGL_sync */ #ifndef GL_EXT_abgr #define GL_EXT_abgr 1 #define GL_ABGR_EXT 0x8000 #endif /* GL_EXT_abgr */ #ifndef GL_EXT_bgra #define GL_EXT_bgra 1 #define GL_BGR_EXT 0x80E0 #define GL_BGRA_EXT 0x80E1 #endif /* GL_EXT_bgra */ #ifndef GL_EXT_bindable_uniform #define GL_EXT_bindable_uniform 1 #define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 #define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 #define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 #define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED #define GL_UNIFORM_BUFFER_EXT 0x8DEE #define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF typedef void (APIENTRYP PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer); typedef GLint (APIENTRYP PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location); typedef GLintptr (APIENTRYP PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glUniformBufferEXT (GLuint program, GLint location, GLuint buffer); GLAPI GLint APIENTRY glGetUniformBufferSizeEXT (GLuint program, GLint location); GLAPI GLintptr APIENTRY glGetUniformOffsetEXT (GLuint program, GLint location); #endif #endif /* GL_EXT_bindable_uniform */ #ifndef GL_EXT_blend_color #define GL_EXT_blend_color 1 #define GL_CONSTANT_COLOR_EXT 0x8001 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 #define GL_CONSTANT_ALPHA_EXT 0x8003 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 #define GL_BLEND_COLOR_EXT 0x8005 typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBlendColorEXT (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); #endif #endif /* GL_EXT_blend_color */ #ifndef GL_EXT_blend_equation_separate #define GL_EXT_blend_equation_separate 1 #define GL_BLEND_EQUATION_RGB_EXT 0x8009 #define GL_BLEND_EQUATION_ALPHA_EXT 0x883D typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBlendEquationSeparateEXT (GLenum modeRGB, GLenum modeAlpha); #endif #endif /* GL_EXT_blend_equation_separate */ #ifndef GL_EXT_blend_func_separate #define GL_EXT_blend_func_separate 1 #define GL_BLEND_DST_RGB_EXT 0x80C8 #define GL_BLEND_SRC_RGB_EXT 0x80C9 #define GL_BLEND_DST_ALPHA_EXT 0x80CA #define GL_BLEND_SRC_ALPHA_EXT 0x80CB typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBlendFuncSeparateEXT (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); #endif #endif /* GL_EXT_blend_func_separate */ #ifndef GL_EXT_blend_logic_op #define GL_EXT_blend_logic_op 1 #endif /* GL_EXT_blend_logic_op */ #ifndef GL_EXT_blend_minmax #define GL_EXT_blend_minmax 1 #define GL_MIN_EXT 0x8007 #define GL_MAX_EXT 0x8008 #define GL_FUNC_ADD_EXT 0x8006 #define GL_BLEND_EQUATION_EXT 0x8009 typedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBlendEquationEXT (GLenum mode); #endif #endif /* GL_EXT_blend_minmax */ #ifndef GL_EXT_blend_subtract #define GL_EXT_blend_subtract 1 #define GL_FUNC_SUBTRACT_EXT 0x800A #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B #endif /* GL_EXT_blend_subtract */ #ifndef GL_EXT_clip_volume_hint #define GL_EXT_clip_volume_hint 1 #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 #endif /* GL_EXT_clip_volume_hint */ #ifndef GL_EXT_cmyka #define GL_EXT_cmyka 1 #define GL_CMYK_EXT 0x800C #define GL_CMYKA_EXT 0x800D #define GL_PACK_CMYK_HINT_EXT 0x800E #define GL_UNPACK_CMYK_HINT_EXT 0x800F #endif /* GL_EXT_cmyka */ #ifndef GL_EXT_color_subtable #define GL_EXT_color_subtable 1 typedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glColorSubTableEXT (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); GLAPI void APIENTRY glCopyColorSubTableEXT (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); #endif #endif /* GL_EXT_color_subtable */ #ifndef GL_EXT_compiled_vertex_array #define GL_EXT_compiled_vertex_array 1 #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 typedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); typedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glLockArraysEXT (GLint first, GLsizei count); GLAPI void APIENTRY glUnlockArraysEXT (void); #endif #endif /* GL_EXT_compiled_vertex_array */ #ifndef GL_EXT_convolution #define GL_EXT_convolution 1 #define GL_CONVOLUTION_1D_EXT 0x8010 #define GL_CONVOLUTION_2D_EXT 0x8011 #define GL_SEPARABLE_2D_EXT 0x8012 #define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 #define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 #define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 #define GL_REDUCE_EXT 0x8016 #define GL_CONVOLUTION_FORMAT_EXT 0x8017 #define GL_CONVOLUTION_WIDTH_EXT 0x8018 #define GL_CONVOLUTION_HEIGHT_EXT 0x8019 #define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A #define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B #define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C #define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D #define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E #define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F #define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 #define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 #define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 #define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params); typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params); typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *image); typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); GLAPI void APIENTRY glConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); GLAPI void APIENTRY glConvolutionParameterfEXT (GLenum target, GLenum pname, GLfloat params); GLAPI void APIENTRY glConvolutionParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glConvolutionParameteriEXT (GLenum target, GLenum pname, GLint params); GLAPI void APIENTRY glConvolutionParameterivEXT (GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glCopyConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); GLAPI void APIENTRY glCopyConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glGetConvolutionFilterEXT (GLenum target, GLenum format, GLenum type, void *image); GLAPI void APIENTRY glGetConvolutionParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetConvolutionParameterivEXT (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetSeparableFilterEXT (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); GLAPI void APIENTRY glSeparableFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); #endif #endif /* GL_EXT_convolution */ #ifndef GL_EXT_coordinate_frame #define GL_EXT_coordinate_frame 1 #define GL_TANGENT_ARRAY_EXT 0x8439 #define GL_BINORMAL_ARRAY_EXT 0x843A #define GL_CURRENT_TANGENT_EXT 0x843B #define GL_CURRENT_BINORMAL_EXT 0x843C #define GL_TANGENT_ARRAY_TYPE_EXT 0x843E #define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F #define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 #define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 #define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 #define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 #define GL_MAP1_TANGENT_EXT 0x8444 #define GL_MAP2_TANGENT_EXT 0x8445 #define GL_MAP1_BINORMAL_EXT 0x8446 #define GL_MAP2_BINORMAL_EXT 0x8447 typedef void (APIENTRYP PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz); typedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC) (const GLbyte *v); typedef void (APIENTRYP PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz); typedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC) (const GLdouble *v); typedef void (APIENTRYP PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz); typedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC) (const GLfloat *v); typedef void (APIENTRYP PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz); typedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC) (const GLint *v); typedef void (APIENTRYP PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz); typedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC) (const GLshort *v); typedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz); typedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC) (const GLbyte *v); typedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz); typedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC) (const GLdouble *v); typedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz); typedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC) (const GLfloat *v); typedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz); typedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC) (const GLint *v); typedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz); typedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC) (const GLshort *v); typedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); typedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTangent3bEXT (GLbyte tx, GLbyte ty, GLbyte tz); GLAPI void APIENTRY glTangent3bvEXT (const GLbyte *v); GLAPI void APIENTRY glTangent3dEXT (GLdouble tx, GLdouble ty, GLdouble tz); GLAPI void APIENTRY glTangent3dvEXT (const GLdouble *v); GLAPI void APIENTRY glTangent3fEXT (GLfloat tx, GLfloat ty, GLfloat tz); GLAPI void APIENTRY glTangent3fvEXT (const GLfloat *v); GLAPI void APIENTRY glTangent3iEXT (GLint tx, GLint ty, GLint tz); GLAPI void APIENTRY glTangent3ivEXT (const GLint *v); GLAPI void APIENTRY glTangent3sEXT (GLshort tx, GLshort ty, GLshort tz); GLAPI void APIENTRY glTangent3svEXT (const GLshort *v); GLAPI void APIENTRY glBinormal3bEXT (GLbyte bx, GLbyte by, GLbyte bz); GLAPI void APIENTRY glBinormal3bvEXT (const GLbyte *v); GLAPI void APIENTRY glBinormal3dEXT (GLdouble bx, GLdouble by, GLdouble bz); GLAPI void APIENTRY glBinormal3dvEXT (const GLdouble *v); GLAPI void APIENTRY glBinormal3fEXT (GLfloat bx, GLfloat by, GLfloat bz); GLAPI void APIENTRY glBinormal3fvEXT (const GLfloat *v); GLAPI void APIENTRY glBinormal3iEXT (GLint bx, GLint by, GLint bz); GLAPI void APIENTRY glBinormal3ivEXT (const GLint *v); GLAPI void APIENTRY glBinormal3sEXT (GLshort bx, GLshort by, GLshort bz); GLAPI void APIENTRY glBinormal3svEXT (const GLshort *v); GLAPI void APIENTRY glTangentPointerEXT (GLenum type, GLsizei stride, const void *pointer); GLAPI void APIENTRY glBinormalPointerEXT (GLenum type, GLsizei stride, const void *pointer); #endif #endif /* GL_EXT_coordinate_frame */ #ifndef GL_EXT_copy_texture #define GL_EXT_copy_texture 1 typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glCopyTexImage1DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); GLAPI void APIENTRY glCopyTexImage2DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); GLAPI void APIENTRY glCopyTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); GLAPI void APIENTRY glCopyTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glCopyTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); #endif #endif /* GL_EXT_copy_texture */ #ifndef GL_EXT_cull_vertex #define GL_EXT_cull_vertex 1 #define GL_CULL_VERTEX_EXT 0x81AA #define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB #define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC typedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params); typedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glCullParameterdvEXT (GLenum pname, GLdouble *params); GLAPI void APIENTRY glCullParameterfvEXT (GLenum pname, GLfloat *params); #endif #endif /* GL_EXT_cull_vertex */ #ifndef GL_EXT_debug_label #define GL_EXT_debug_label 1 #define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F #define GL_PROGRAM_OBJECT_EXT 0x8B40 #define GL_SHADER_OBJECT_EXT 0x8B48 #define GL_BUFFER_OBJECT_EXT 0x9151 #define GL_QUERY_OBJECT_EXT 0x9153 #define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 typedef void (APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label); typedef void (APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label); GLAPI void APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); #endif #endif /* GL_EXT_debug_label */ #ifndef GL_EXT_debug_marker #define GL_EXT_debug_marker 1 typedef void (APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker); typedef void (APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker); typedef void (APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker); GLAPI void APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker); GLAPI void APIENTRY glPopGroupMarkerEXT (void); #endif #endif /* GL_EXT_debug_marker */ #ifndef GL_EXT_depth_bounds_test #define GL_EXT_depth_bounds_test 1 #define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 #define GL_DEPTH_BOUNDS_EXT 0x8891 typedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDepthBoundsEXT (GLclampd zmin, GLclampd zmax); #endif #endif /* GL_EXT_depth_bounds_test */ #ifndef GL_EXT_direct_state_access #define GL_EXT_direct_state_access 1 #define GL_PROGRAM_MATRIX_EXT 0x8E2D #define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E #define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F typedef void (APIENTRYP PFNGLMATRIXLOADFEXTPROC) (GLenum mode, const GLfloat *m); typedef void (APIENTRYP PFNGLMATRIXLOADDEXTPROC) (GLenum mode, const GLdouble *m); typedef void (APIENTRYP PFNGLMATRIXMULTFEXTPROC) (GLenum mode, const GLfloat *m); typedef void (APIENTRYP PFNGLMATRIXMULTDEXTPROC) (GLenum mode, const GLdouble *m); typedef void (APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum mode); typedef void (APIENTRYP PFNGLMATRIXROTATEFEXTPROC) (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLMATRIXROTATEDEXTPROC) (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLMATRIXSCALEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLMATRIXSCALEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); typedef void (APIENTRYP PFNGLMATRIXORTHOEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); typedef void (APIENTRYP PFNGLMATRIXPOPEXTPROC) (GLenum mode); typedef void (APIENTRYP PFNGLMATRIXPUSHEXTPROC) (GLenum mode); typedef void (APIENTRYP PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture); typedef void (APIENTRYP PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); typedef void (APIENTRYP PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); typedef void (APIENTRYP PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); typedef void (APIENTRYP PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); typedef void (APIENTRYP PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); typedef void (APIENTRYP PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat *data); typedef void (APIENTRYP PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble *data); typedef void (APIENTRYP PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, void **data); typedef void (APIENTRYP PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index); typedef void (APIENTRYP PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index); typedef GLboolean (APIENTRYP PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index); typedef void (APIENTRYP PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLint *data); typedef void (APIENTRYP PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum target, GLuint index, GLboolean *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint lod, void *img); typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); typedef void (APIENTRYP PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint lod, void *img); typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access); typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer); typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void **params); typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); typedef void (APIENTRYP PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint *params); typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint *params); typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint *params); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint *params); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint *params); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint *params); typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint *params); typedef void (APIENTRYP PFNGLENABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); typedef void (APIENTRYP PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat *params); typedef void (APIENTRYP PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble *params); typedef void (APIENTRYP PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, void **params); typedef void (APIENTRYP PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble *params); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat *params); typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble *params); typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat *params); typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, void *string); typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target); typedef void (APIENTRYP PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target); typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs); typedef void (APIENTRYP PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); typedef void (APIENTRYP PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer); typedef void (APIENTRYP PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); typedef void (APIENTRYP PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); typedef void (APIENTRYP PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); typedef void (APIENTRYP PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); typedef void (APIENTRYP PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); typedef void (APIENTRYP PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); typedef void (APIENTRYP PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); typedef void (APIENTRYP PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); typedef void (APIENTRYP PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERVEXTPROC) (GLuint vaobj, GLenum pname, GLint *param); typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERVEXTPROC) (GLuint vaobj, GLenum pname, void **param); typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param); typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, void **param); typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DEXTPROC) (GLuint program, GLint location, GLdouble x); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); typedef void (APIENTRYP PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); typedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC) (GLuint vaobj, GLuint index, GLuint divisor); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glMatrixLoadfEXT (GLenum mode, const GLfloat *m); GLAPI void APIENTRY glMatrixLoaddEXT (GLenum mode, const GLdouble *m); GLAPI void APIENTRY glMatrixMultfEXT (GLenum mode, const GLfloat *m); GLAPI void APIENTRY glMatrixMultdEXT (GLenum mode, const GLdouble *m); GLAPI void APIENTRY glMatrixLoadIdentityEXT (GLenum mode); GLAPI void APIENTRY glMatrixRotatefEXT (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glMatrixRotatedEXT (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glMatrixScalefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glMatrixScaledEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glMatrixTranslatefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glMatrixTranslatedEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glMatrixFrustumEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); GLAPI void APIENTRY glMatrixOrthoEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); GLAPI void APIENTRY glMatrixPopEXT (GLenum mode); GLAPI void APIENTRY glMatrixPushEXT (GLenum mode); GLAPI void APIENTRY glClientAttribDefaultEXT (GLbitfield mask); GLAPI void APIENTRY glPushClientAttribDefaultEXT (GLbitfield mask); GLAPI void APIENTRY glTextureParameterfEXT (GLuint texture, GLenum target, GLenum pname, GLfloat param); GLAPI void APIENTRY glTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glTextureParameteriEXT (GLuint texture, GLenum target, GLenum pname, GLint param); GLAPI void APIENTRY glTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glCopyTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); GLAPI void APIENTRY glCopyTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); GLAPI void APIENTRY glCopyTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); GLAPI void APIENTRY glCopyTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glGetTextureImageEXT (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); GLAPI void APIENTRY glGetTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetTextureLevelParameterfvEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetTextureLevelParameterivEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); GLAPI void APIENTRY glTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glCopyTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glBindMultiTextureEXT (GLenum texunit, GLenum target, GLuint texture); GLAPI void APIENTRY glMultiTexCoordPointerEXT (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); GLAPI void APIENTRY glMultiTexEnvfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); GLAPI void APIENTRY glMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glMultiTexEnviEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); GLAPI void APIENTRY glMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glMultiTexGendEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); GLAPI void APIENTRY glMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); GLAPI void APIENTRY glMultiTexGenfEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); GLAPI void APIENTRY glMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glMultiTexGeniEXT (GLenum texunit, GLenum coord, GLenum pname, GLint param); GLAPI void APIENTRY glMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); GLAPI void APIENTRY glGetMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); GLAPI void APIENTRY glGetMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, GLint *params); GLAPI void APIENTRY glMultiTexParameteriEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); GLAPI void APIENTRY glMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glMultiTexParameterfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); GLAPI void APIENTRY glMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glCopyMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); GLAPI void APIENTRY glCopyMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); GLAPI void APIENTRY glCopyMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); GLAPI void APIENTRY glCopyMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glGetMultiTexImageEXT (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); GLAPI void APIENTRY glGetMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetMultiTexLevelParameterfvEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetMultiTexLevelParameterivEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); GLAPI void APIENTRY glMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glCopyMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glEnableClientStateIndexedEXT (GLenum array, GLuint index); GLAPI void APIENTRY glDisableClientStateIndexedEXT (GLenum array, GLuint index); GLAPI void APIENTRY glGetFloatIndexedvEXT (GLenum target, GLuint index, GLfloat *data); GLAPI void APIENTRY glGetDoubleIndexedvEXT (GLenum target, GLuint index, GLdouble *data); GLAPI void APIENTRY glGetPointerIndexedvEXT (GLenum target, GLuint index, void **data); GLAPI void APIENTRY glEnableIndexedEXT (GLenum target, GLuint index); GLAPI void APIENTRY glDisableIndexedEXT (GLenum target, GLuint index); GLAPI GLboolean APIENTRY glIsEnabledIndexedEXT (GLenum target, GLuint index); GLAPI void APIENTRY glGetIntegerIndexedvEXT (GLenum target, GLuint index, GLint *data); GLAPI void APIENTRY glGetBooleanIndexedvEXT (GLenum target, GLuint index, GLboolean *data); GLAPI void APIENTRY glCompressedTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); GLAPI void APIENTRY glCompressedTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); GLAPI void APIENTRY glCompressedTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); GLAPI void APIENTRY glCompressedTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); GLAPI void APIENTRY glCompressedTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); GLAPI void APIENTRY glCompressedTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); GLAPI void APIENTRY glGetCompressedTextureImageEXT (GLuint texture, GLenum target, GLint lod, void *img); GLAPI void APIENTRY glCompressedMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); GLAPI void APIENTRY glCompressedMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); GLAPI void APIENTRY glCompressedMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); GLAPI void APIENTRY glCompressedMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); GLAPI void APIENTRY glCompressedMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); GLAPI void APIENTRY glCompressedMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); GLAPI void APIENTRY glGetCompressedMultiTexImageEXT (GLenum texunit, GLenum target, GLint lod, void *img); GLAPI void APIENTRY glMatrixLoadTransposefEXT (GLenum mode, const GLfloat *m); GLAPI void APIENTRY glMatrixLoadTransposedEXT (GLenum mode, const GLdouble *m); GLAPI void APIENTRY glMatrixMultTransposefEXT (GLenum mode, const GLfloat *m); GLAPI void APIENTRY glMatrixMultTransposedEXT (GLenum mode, const GLdouble *m); GLAPI void APIENTRY glNamedBufferDataEXT (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); GLAPI void APIENTRY glNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); GLAPI void *APIENTRY glMapNamedBufferEXT (GLuint buffer, GLenum access); GLAPI GLboolean APIENTRY glUnmapNamedBufferEXT (GLuint buffer); GLAPI void APIENTRY glGetNamedBufferParameterivEXT (GLuint buffer, GLenum pname, GLint *params); GLAPI void APIENTRY glGetNamedBufferPointervEXT (GLuint buffer, GLenum pname, void **params); GLAPI void APIENTRY glGetNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); GLAPI void APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0); GLAPI void APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1); GLAPI void APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); GLAPI void APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); GLAPI void APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint v0); GLAPI void APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1); GLAPI void APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); GLAPI void APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); GLAPI void APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glTextureBufferEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); GLAPI void APIENTRY glMultiTexBufferEXT (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); GLAPI void APIENTRY glTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, const GLuint *params); GLAPI void APIENTRY glGetTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, GLuint *params); GLAPI void APIENTRY glMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); GLAPI void APIENTRY glGetMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, GLuint *params); GLAPI void APIENTRY glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0); GLAPI void APIENTRY glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1); GLAPI void APIENTRY glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); GLAPI void APIENTRY glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); GLAPI void APIENTRY glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glNamedProgramLocalParameters4fvEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); GLAPI void APIENTRY glNamedProgramLocalParameterI4iEXT (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); GLAPI void APIENTRY glNamedProgramLocalParameterI4ivEXT (GLuint program, GLenum target, GLuint index, const GLint *params); GLAPI void APIENTRY glNamedProgramLocalParametersI4ivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); GLAPI void APIENTRY glNamedProgramLocalParameterI4uiEXT (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); GLAPI void APIENTRY glNamedProgramLocalParameterI4uivEXT (GLuint program, GLenum target, GLuint index, const GLuint *params); GLAPI void APIENTRY glNamedProgramLocalParametersI4uivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); GLAPI void APIENTRY glGetNamedProgramLocalParameterIivEXT (GLuint program, GLenum target, GLuint index, GLint *params); GLAPI void APIENTRY glGetNamedProgramLocalParameterIuivEXT (GLuint program, GLenum target, GLuint index, GLuint *params); GLAPI void APIENTRY glEnableClientStateiEXT (GLenum array, GLuint index); GLAPI void APIENTRY glDisableClientStateiEXT (GLenum array, GLuint index); GLAPI void APIENTRY glGetFloati_vEXT (GLenum pname, GLuint index, GLfloat *params); GLAPI void APIENTRY glGetDoublei_vEXT (GLenum pname, GLuint index, GLdouble *params); GLAPI void APIENTRY glGetPointeri_vEXT (GLenum pname, GLuint index, void **params); GLAPI void APIENTRY glNamedProgramStringEXT (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); GLAPI void APIENTRY glNamedProgramLocalParameter4dEXT (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glNamedProgramLocalParameter4dvEXT (GLuint program, GLenum target, GLuint index, const GLdouble *params); GLAPI void APIENTRY glNamedProgramLocalParameter4fEXT (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void APIENTRY glNamedProgramLocalParameter4fvEXT (GLuint program, GLenum target, GLuint index, const GLfloat *params); GLAPI void APIENTRY glGetNamedProgramLocalParameterdvEXT (GLuint program, GLenum target, GLuint index, GLdouble *params); GLAPI void APIENTRY glGetNamedProgramLocalParameterfvEXT (GLuint program, GLenum target, GLuint index, GLfloat *params); GLAPI void APIENTRY glGetNamedProgramivEXT (GLuint program, GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetNamedProgramStringEXT (GLuint program, GLenum target, GLenum pname, void *string); GLAPI void APIENTRY glNamedRenderbufferStorageEXT (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); GLAPI void APIENTRY glGetNamedRenderbufferParameterivEXT (GLuint renderbuffer, GLenum pname, GLint *params); GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleEXT (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleCoverageEXT (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); GLAPI GLenum APIENTRY glCheckNamedFramebufferStatusEXT (GLuint framebuffer, GLenum target); GLAPI void APIENTRY glNamedFramebufferTexture1DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); GLAPI void APIENTRY glNamedFramebufferTexture2DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); GLAPI void APIENTRY glNamedFramebufferTexture3DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); GLAPI void APIENTRY glNamedFramebufferRenderbufferEXT (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameterivEXT (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); GLAPI void APIENTRY glGenerateTextureMipmapEXT (GLuint texture, GLenum target); GLAPI void APIENTRY glGenerateMultiTexMipmapEXT (GLenum texunit, GLenum target); GLAPI void APIENTRY glFramebufferDrawBufferEXT (GLuint framebuffer, GLenum mode); GLAPI void APIENTRY glFramebufferDrawBuffersEXT (GLuint framebuffer, GLsizei n, const GLenum *bufs); GLAPI void APIENTRY glFramebufferReadBufferEXT (GLuint framebuffer, GLenum mode); GLAPI void APIENTRY glGetFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params); GLAPI void APIENTRY glNamedCopyBufferSubDataEXT (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); GLAPI void APIENTRY glNamedFramebufferTextureEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); GLAPI void APIENTRY glNamedFramebufferTextureLayerEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); GLAPI void APIENTRY glNamedFramebufferTextureFaceEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); GLAPI void APIENTRY glTextureRenderbufferEXT (GLuint texture, GLenum target, GLuint renderbuffer); GLAPI void APIENTRY glMultiTexRenderbufferEXT (GLenum texunit, GLenum target, GLuint renderbuffer); GLAPI void APIENTRY glVertexArrayVertexOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); GLAPI void APIENTRY glVertexArrayColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); GLAPI void APIENTRY glVertexArrayEdgeFlagOffsetEXT (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); GLAPI void APIENTRY glVertexArrayIndexOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); GLAPI void APIENTRY glVertexArrayNormalOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); GLAPI void APIENTRY glVertexArrayTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); GLAPI void APIENTRY glVertexArrayMultiTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); GLAPI void APIENTRY glVertexArrayFogCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); GLAPI void APIENTRY glVertexArraySecondaryColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); GLAPI void APIENTRY glVertexArrayVertexAttribOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); GLAPI void APIENTRY glVertexArrayVertexAttribIOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); GLAPI void APIENTRY glEnableVertexArrayEXT (GLuint vaobj, GLenum array); GLAPI void APIENTRY glDisableVertexArrayEXT (GLuint vaobj, GLenum array); GLAPI void APIENTRY glEnableVertexArrayAttribEXT (GLuint vaobj, GLuint index); GLAPI void APIENTRY glDisableVertexArrayAttribEXT (GLuint vaobj, GLuint index); GLAPI void APIENTRY glGetVertexArrayIntegervEXT (GLuint vaobj, GLenum pname, GLint *param); GLAPI void APIENTRY glGetVertexArrayPointervEXT (GLuint vaobj, GLenum pname, void **param); GLAPI void APIENTRY glGetVertexArrayIntegeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, GLint *param); GLAPI void APIENTRY glGetVertexArrayPointeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, void **param); GLAPI void *APIENTRY glMapNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); GLAPI void APIENTRY glFlushMappedNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length); GLAPI void APIENTRY glNamedBufferStorageEXT (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); GLAPI void APIENTRY glClearNamedBufferDataEXT (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); GLAPI void APIENTRY glClearNamedBufferSubDataEXT (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); GLAPI void APIENTRY glNamedFramebufferParameteriEXT (GLuint framebuffer, GLenum pname, GLint param); GLAPI void APIENTRY glGetNamedFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params); GLAPI void APIENTRY glProgramUniform1dEXT (GLuint program, GLint location, GLdouble x); GLAPI void APIENTRY glProgramUniform2dEXT (GLuint program, GLint location, GLdouble x, GLdouble y); GLAPI void APIENTRY glProgramUniform3dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glProgramUniform4dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glProgramUniform1dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glProgramUniform2dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glProgramUniform3dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glProgramUniform4dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix2x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix2x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix3x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix3x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix4x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix4x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glTextureBufferRangeEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); GLAPI void APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); GLAPI void APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); GLAPI void APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); GLAPI void APIENTRY glTextureStorage2DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); GLAPI void APIENTRY glTextureStorage3DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); GLAPI void APIENTRY glVertexArrayBindVertexBufferEXT (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); GLAPI void APIENTRY glVertexArrayVertexAttribFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); GLAPI void APIENTRY glVertexArrayVertexAttribIFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); GLAPI void APIENTRY glVertexArrayVertexAttribLFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); GLAPI void APIENTRY glVertexArrayVertexAttribBindingEXT (GLuint vaobj, GLuint attribindex, GLuint bindingindex); GLAPI void APIENTRY glVertexArrayVertexBindingDivisorEXT (GLuint vaobj, GLuint bindingindex, GLuint divisor); GLAPI void APIENTRY glVertexArrayVertexAttribLOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); GLAPI void APIENTRY glTexturePageCommitmentEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); GLAPI void APIENTRY glVertexArrayVertexAttribDivisorEXT (GLuint vaobj, GLuint index, GLuint divisor); #endif #endif /* GL_EXT_direct_state_access */ #ifndef GL_EXT_draw_buffers2 #define GL_EXT_draw_buffers2 1 typedef void (APIENTRYP PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glColorMaskIndexedEXT (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); #endif #endif /* GL_EXT_draw_buffers2 */ #ifndef GL_EXT_draw_instanced #define GL_EXT_draw_instanced 1 typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount); GLAPI void APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); #endif #endif /* GL_EXT_draw_instanced */ #ifndef GL_EXT_draw_range_elements #define GL_EXT_draw_range_elements 1 #define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 #define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); #endif #endif /* GL_EXT_draw_range_elements */ #ifndef GL_EXT_external_buffer #define GL_EXT_external_buffer 1 typedef void *GLeglClientBufferEXT; typedef void (APIENTRYP PFNGLBUFFERSTORAGEEXTERNALEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBufferStorageExternalEXT (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); GLAPI void APIENTRY glNamedBufferStorageExternalEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); #endif #endif /* GL_EXT_external_buffer */ #ifndef GL_EXT_fog_coord #define GL_EXT_fog_coord 1 #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 #define GL_FOG_COORDINATE_EXT 0x8451 #define GL_FRAGMENT_DEPTH_EXT 0x8452 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 typedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC) (GLfloat coord); typedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); typedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC) (GLdouble coord); typedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); typedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFogCoordfEXT (GLfloat coord); GLAPI void APIENTRY glFogCoordfvEXT (const GLfloat *coord); GLAPI void APIENTRY glFogCoorddEXT (GLdouble coord); GLAPI void APIENTRY glFogCoorddvEXT (const GLdouble *coord); GLAPI void APIENTRY glFogCoordPointerEXT (GLenum type, GLsizei stride, const void *pointer); #endif #endif /* GL_EXT_fog_coord */ #ifndef GL_EXT_framebuffer_blit #define GL_EXT_framebuffer_blit 1 #define GL_READ_FRAMEBUFFER_EXT 0x8CA8 #define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 #define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 #define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA typedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBlitFramebufferEXT (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); #endif #endif /* GL_EXT_framebuffer_blit */ #ifndef GL_EXT_framebuffer_blit_layers #define GL_EXT_framebuffer_blit_layers 1 typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERLAYERSEXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERLAYEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint srcLayer, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLint dstLayer, GLbitfield mask, GLenum filter); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBlitFramebufferLayersEXT (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); GLAPI void APIENTRY glBlitFramebufferLayerEXT (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint srcLayer, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLint dstLayer, GLbitfield mask, GLenum filter); #endif #endif /* GL_EXT_framebuffer_blit_layers */ #ifndef GL_EXT_framebuffer_multisample #define GL_EXT_framebuffer_multisample 1 #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 #define GL_MAX_SAMPLES_EXT 0x8D57 typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); #endif #endif /* GL_EXT_framebuffer_multisample */ #ifndef GL_EXT_framebuffer_multisample_blit_scaled #define GL_EXT_framebuffer_multisample_blit_scaled 1 #define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA #define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB #endif /* GL_EXT_framebuffer_multisample_blit_scaled */ #ifndef GL_EXT_framebuffer_object #define GL_EXT_framebuffer_object 1 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC #define GL_COLOR_ATTACHMENT13_EXT 0x8CED #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF #define GL_DEPTH_ATTACHMENT_EXT 0x8D00 #define GL_STENCIL_ATTACHMENT_EXT 0x8D20 #define GL_FRAMEBUFFER_EXT 0x8D40 #define GL_RENDERBUFFER_EXT 0x8D41 #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 #define GL_STENCIL_INDEX1_EXT 0x8D46 #define GL_STENCIL_INDEX4_EXT 0x8D47 #define GL_STENCIL_INDEX8_EXT 0x8D48 #define GL_STENCIL_INDEX16_EXT 0x8D49 #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers); typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers); typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers); typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers); typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC) (GLenum target); #ifdef GL_GLEXT_PROTOTYPES GLAPI GLboolean APIENTRY glIsRenderbufferEXT (GLuint renderbuffer); GLAPI void APIENTRY glBindRenderbufferEXT (GLenum target, GLuint renderbuffer); GLAPI void APIENTRY glDeleteRenderbuffersEXT (GLsizei n, const GLuint *renderbuffers); GLAPI void APIENTRY glGenRenderbuffersEXT (GLsizei n, GLuint *renderbuffers); GLAPI void APIENTRY glRenderbufferStorageEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); GLAPI void APIENTRY glGetRenderbufferParameterivEXT (GLenum target, GLenum pname, GLint *params); GLAPI GLboolean APIENTRY glIsFramebufferEXT (GLuint framebuffer); GLAPI void APIENTRY glBindFramebufferEXT (GLenum target, GLuint framebuffer); GLAPI void APIENTRY glDeleteFramebuffersEXT (GLsizei n, const GLuint *framebuffers); GLAPI void APIENTRY glGenFramebuffersEXT (GLsizei n, GLuint *framebuffers); GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum target); GLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); GLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); GLAPI void APIENTRY glFramebufferTexture3DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); GLAPI void APIENTRY glFramebufferRenderbufferEXT (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum target, GLenum attachment, GLenum pname, GLint *params); GLAPI void APIENTRY glGenerateMipmapEXT (GLenum target); #endif #endif /* GL_EXT_framebuffer_object */ #ifndef GL_EXT_framebuffer_sRGB #define GL_EXT_framebuffer_sRGB 1 #define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 #define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA #endif /* GL_EXT_framebuffer_sRGB */ #ifndef GL_EXT_geometry_shader4 #define GL_EXT_geometry_shader4 1 #define GL_GEOMETRY_SHADER_EXT 0x8DD9 #define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA #define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB #define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD #define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE #define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 #define GL_LINES_ADJACENCY_EXT 0x000A #define GL_LINE_STRIP_ADJACENCY_EXT 0x000B #define GL_TRIANGLES_ADJACENCY_EXT 0x000C #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 #define GL_PROGRAM_POINT_SIZE_EXT 0x8642 typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value); #endif #endif /* GL_EXT_geometry_shader4 */ #ifndef GL_EXT_gpu_program_parameters #define GL_EXT_gpu_program_parameters 1 typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params); typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glProgramEnvParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params); GLAPI void APIENTRY glProgramLocalParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params); #endif #endif /* GL_EXT_gpu_program_parameters */ #ifndef GL_EXT_gpu_shader4 #define GL_EXT_gpu_shader4 1 #define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 #define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 #define GL_SAMPLER_BUFFER_EXT 0x8DC2 #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 #define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 #define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 #define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 #define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 #define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 #define GL_INT_SAMPLER_1D_EXT 0x8DC9 #define GL_INT_SAMPLER_2D_EXT 0x8DCA #define GL_INT_SAMPLER_3D_EXT 0x8DCB #define GL_INT_SAMPLER_CUBE_EXT 0x8DCC #define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD #define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE #define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF #define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 #define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 #define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 #define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 #define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 #define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904 #define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD typedef void (APIENTRYP PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params); typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name); typedef void (APIENTRYP PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0); typedef void (APIENTRYP PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1); typedef void (APIENTRYP PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); typedef void (APIENTRYP PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); typedef void (APIENTRYP PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x); typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y); typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x); typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y); typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGetUniformuivEXT (GLuint program, GLint location, GLuint *params); GLAPI void APIENTRY glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name); GLAPI GLint APIENTRY glGetFragDataLocationEXT (GLuint program, const GLchar *name); GLAPI void APIENTRY glUniform1uiEXT (GLint location, GLuint v0); GLAPI void APIENTRY glUniform2uiEXT (GLint location, GLuint v0, GLuint v1); GLAPI void APIENTRY glUniform3uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2); GLAPI void APIENTRY glUniform4uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); GLAPI void APIENTRY glUniform1uivEXT (GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glUniform2uivEXT (GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glUniform3uivEXT (GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glUniform4uivEXT (GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glVertexAttribI1iEXT (GLuint index, GLint x); GLAPI void APIENTRY glVertexAttribI2iEXT (GLuint index, GLint x, GLint y); GLAPI void APIENTRY glVertexAttribI3iEXT (GLuint index, GLint x, GLint y, GLint z); GLAPI void APIENTRY glVertexAttribI4iEXT (GLuint index, GLint x, GLint y, GLint z, GLint w); GLAPI void APIENTRY glVertexAttribI1uiEXT (GLuint index, GLuint x); GLAPI void APIENTRY glVertexAttribI2uiEXT (GLuint index, GLuint x, GLuint y); GLAPI void APIENTRY glVertexAttribI3uiEXT (GLuint index, GLuint x, GLuint y, GLuint z); GLAPI void APIENTRY glVertexAttribI4uiEXT (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); GLAPI void APIENTRY glVertexAttribI1ivEXT (GLuint index, const GLint *v); GLAPI void APIENTRY glVertexAttribI2ivEXT (GLuint index, const GLint *v); GLAPI void APIENTRY glVertexAttribI3ivEXT (GLuint index, const GLint *v); GLAPI void APIENTRY glVertexAttribI4ivEXT (GLuint index, const GLint *v); GLAPI void APIENTRY glVertexAttribI1uivEXT (GLuint index, const GLuint *v); GLAPI void APIENTRY glVertexAttribI2uivEXT (GLuint index, const GLuint *v); GLAPI void APIENTRY glVertexAttribI3uivEXT (GLuint index, const GLuint *v); GLAPI void APIENTRY glVertexAttribI4uivEXT (GLuint index, const GLuint *v); GLAPI void APIENTRY glVertexAttribI4bvEXT (GLuint index, const GLbyte *v); GLAPI void APIENTRY glVertexAttribI4svEXT (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttribI4ubvEXT (GLuint index, const GLubyte *v); GLAPI void APIENTRY glVertexAttribI4usvEXT (GLuint index, const GLushort *v); GLAPI void APIENTRY glVertexAttribIPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); GLAPI void APIENTRY glGetVertexAttribIivEXT (GLuint index, GLenum pname, GLint *params); GLAPI void APIENTRY glGetVertexAttribIuivEXT (GLuint index, GLenum pname, GLuint *params); #endif #endif /* GL_EXT_gpu_shader4 */ #ifndef GL_EXT_histogram #define GL_EXT_histogram 1 #define GL_HISTOGRAM_EXT 0x8024 #define GL_PROXY_HISTOGRAM_EXT 0x8025 #define GL_HISTOGRAM_WIDTH_EXT 0x8026 #define GL_HISTOGRAM_FORMAT_EXT 0x8027 #define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 #define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 #define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A #define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B #define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C #define GL_HISTOGRAM_SINK_EXT 0x802D #define GL_MINMAX_EXT 0x802E #define GL_MINMAX_FORMAT_EXT 0x802F #define GL_MINMAX_SINK_EXT 0x8030 #define GL_TABLE_TOO_LARGE_EXT 0x8031 typedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); typedef void (APIENTRYP PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); typedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); typedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC) (GLenum target); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGetHistogramEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); GLAPI void APIENTRY glGetHistogramParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetHistogramParameterivEXT (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetMinmaxEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); GLAPI void APIENTRY glGetMinmaxParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetMinmaxParameterivEXT (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glHistogramEXT (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); GLAPI void APIENTRY glMinmaxEXT (GLenum target, GLenum internalformat, GLboolean sink); GLAPI void APIENTRY glResetHistogramEXT (GLenum target); GLAPI void APIENTRY glResetMinmaxEXT (GLenum target); #endif #endif /* GL_EXT_histogram */ #ifndef GL_EXT_index_array_formats #define GL_EXT_index_array_formats 1 #define GL_IUI_V2F_EXT 0x81AD #define GL_IUI_V3F_EXT 0x81AE #define GL_IUI_N3F_V2F_EXT 0x81AF #define GL_IUI_N3F_V3F_EXT 0x81B0 #define GL_T2F_IUI_V2F_EXT 0x81B1 #define GL_T2F_IUI_V3F_EXT 0x81B2 #define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 #define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 #endif /* GL_EXT_index_array_formats */ #ifndef GL_EXT_index_func #define GL_EXT_index_func 1 #define GL_INDEX_TEST_EXT 0x81B5 #define GL_INDEX_TEST_FUNC_EXT 0x81B6 #define GL_INDEX_TEST_REF_EXT 0x81B7 typedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glIndexFuncEXT (GLenum func, GLclampf ref); #endif #endif /* GL_EXT_index_func */ #ifndef GL_EXT_index_material #define GL_EXT_index_material 1 #define GL_INDEX_MATERIAL_EXT 0x81B8 #define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 #define GL_INDEX_MATERIAL_FACE_EXT 0x81BA typedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glIndexMaterialEXT (GLenum face, GLenum mode); #endif #endif /* GL_EXT_index_material */ #ifndef GL_EXT_index_texture #define GL_EXT_index_texture 1 #endif /* GL_EXT_index_texture */ #ifndef GL_EXT_light_texture #define GL_EXT_light_texture 1 #define GL_FRAGMENT_MATERIAL_EXT 0x8349 #define GL_FRAGMENT_NORMAL_EXT 0x834A #define GL_FRAGMENT_COLOR_EXT 0x834C #define GL_ATTENUATION_EXT 0x834D #define GL_SHADOW_ATTENUATION_EXT 0x834E #define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F #define GL_TEXTURE_LIGHT_EXT 0x8350 #define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 #define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 typedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); typedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); typedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glApplyTextureEXT (GLenum mode); GLAPI void APIENTRY glTextureLightEXT (GLenum pname); GLAPI void APIENTRY glTextureMaterialEXT (GLenum face, GLenum mode); #endif #endif /* GL_EXT_light_texture */ #ifndef GL_EXT_memory_object #define GL_EXT_memory_object 1 #define GL_TEXTURE_TILING_EXT 0x9580 #define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581 #define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B #define GL_NUM_TILING_TYPES_EXT 0x9582 #define GL_TILING_TYPES_EXT 0x9583 #define GL_OPTIMAL_TILING_EXT 0x9584 #define GL_LINEAR_TILING_EXT 0x9585 #define GL_NUM_DEVICE_UUIDS_EXT 0x9596 #define GL_DEVICE_UUID_EXT 0x9597 #define GL_DRIVER_UUID_EXT 0x9598 #define GL_UUID_SIZE_EXT 16 typedef void (APIENTRYP PFNGLGETUNSIGNEDBYTEVEXTPROC) (GLenum pname, GLubyte *data); typedef void (APIENTRYP PFNGLGETUNSIGNEDBYTEI_VEXTPROC) (GLenum target, GLuint index, GLubyte *data); typedef void (APIENTRYP PFNGLDELETEMEMORYOBJECTSEXTPROC) (GLsizei n, const GLuint *memoryObjects); typedef GLboolean (APIENTRYP PFNGLISMEMORYOBJECTEXTPROC) (GLuint memoryObject); typedef void (APIENTRYP PFNGLCREATEMEMORYOBJECTSEXTPROC) (GLsizei n, GLuint *memoryObjects); typedef void (APIENTRYP PFNGLMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLTEXSTORAGEMEM2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); typedef void (APIENTRYP PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); typedef void (APIENTRYP PFNGLTEXSTORAGEMEM3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); typedef void (APIENTRYP PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); typedef void (APIENTRYP PFNGLBUFFERSTORAGEMEMEXTPROC) (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM2DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM3DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC) (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); typedef void (APIENTRYP PFNGLTEXSTORAGEMEM1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM1DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGetUnsignedBytevEXT (GLenum pname, GLubyte *data); GLAPI void APIENTRY glGetUnsignedBytei_vEXT (GLenum target, GLuint index, GLubyte *data); GLAPI void APIENTRY glDeleteMemoryObjectsEXT (GLsizei n, const GLuint *memoryObjects); GLAPI GLboolean APIENTRY glIsMemoryObjectEXT (GLuint memoryObject); GLAPI void APIENTRY glCreateMemoryObjectsEXT (GLsizei n, GLuint *memoryObjects); GLAPI void APIENTRY glMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, const GLint *params); GLAPI void APIENTRY glGetMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, GLint *params); GLAPI void APIENTRY glTexStorageMem2DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); GLAPI void APIENTRY glTexStorageMem2DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); GLAPI void APIENTRY glTexStorageMem3DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); GLAPI void APIENTRY glTexStorageMem3DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); GLAPI void APIENTRY glBufferStorageMemEXT (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); GLAPI void APIENTRY glTextureStorageMem2DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); GLAPI void APIENTRY glTextureStorageMem2DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); GLAPI void APIENTRY glTextureStorageMem3DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); GLAPI void APIENTRY glTextureStorageMem3DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); GLAPI void APIENTRY glNamedBufferStorageMemEXT (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); GLAPI void APIENTRY glTexStorageMem1DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); GLAPI void APIENTRY glTextureStorageMem1DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); #endif #endif /* GL_EXT_memory_object */ #ifndef GL_EXT_memory_object_fd #define GL_EXT_memory_object_fd 1 #define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586 typedef void (APIENTRYP PFNGLIMPORTMEMORYFDEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, GLint fd); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glImportMemoryFdEXT (GLuint memory, GLuint64 size, GLenum handleType, GLint fd); #endif #endif /* GL_EXT_memory_object_fd */ #ifndef GL_EXT_memory_object_win32 #define GL_EXT_memory_object_win32 1 #define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587 #define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588 #define GL_DEVICE_LUID_EXT 0x9599 #define GL_DEVICE_NODE_MASK_EXT 0x959A #define GL_LUID_SIZE_EXT 8 #define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589 #define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A #define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B #define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C typedef void (APIENTRYP PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, void *handle); typedef void (APIENTRYP PFNGLIMPORTMEMORYWIN32NAMEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, const void *name); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glImportMemoryWin32HandleEXT (GLuint memory, GLuint64 size, GLenum handleType, void *handle); GLAPI void APIENTRY glImportMemoryWin32NameEXT (GLuint memory, GLuint64 size, GLenum handleType, const void *name); #endif #endif /* GL_EXT_memory_object_win32 */ #ifndef GL_EXT_misc_attribute #define GL_EXT_misc_attribute 1 #endif /* GL_EXT_misc_attribute */ #ifndef GL_EXT_multi_draw_arrays #define GL_EXT_multi_draw_arrays 1 typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); GLAPI void APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); #endif #endif /* GL_EXT_multi_draw_arrays */ #ifndef GL_EXT_multisample #define GL_EXT_multisample 1 #define GL_MULTISAMPLE_EXT 0x809D #define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E #define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F #define GL_SAMPLE_MASK_EXT 0x80A0 #define GL_1PASS_EXT 0x80A1 #define GL_2PASS_0_EXT 0x80A2 #define GL_2PASS_1_EXT 0x80A3 #define GL_4PASS_0_EXT 0x80A4 #define GL_4PASS_1_EXT 0x80A5 #define GL_4PASS_2_EXT 0x80A6 #define GL_4PASS_3_EXT 0x80A7 #define GL_SAMPLE_BUFFERS_EXT 0x80A8 #define GL_SAMPLES_EXT 0x80A9 #define GL_SAMPLE_MASK_VALUE_EXT 0x80AA #define GL_SAMPLE_MASK_INVERT_EXT 0x80AB #define GL_SAMPLE_PATTERN_EXT 0x80AC #define GL_MULTISAMPLE_BIT_EXT 0x20000000 typedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); typedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glSampleMaskEXT (GLclampf value, GLboolean invert); GLAPI void APIENTRY glSamplePatternEXT (GLenum pattern); #endif #endif /* GL_EXT_multisample */ #ifndef GL_EXT_multiview_tessellation_geometry_shader #define GL_EXT_multiview_tessellation_geometry_shader 1 #endif /* GL_EXT_multiview_tessellation_geometry_shader */ #ifndef GL_EXT_multiview_texture_multisample #define GL_EXT_multiview_texture_multisample 1 #endif /* GL_EXT_multiview_texture_multisample */ #ifndef GL_EXT_multiview_timer_query #define GL_EXT_multiview_timer_query 1 #endif /* GL_EXT_multiview_timer_query */ #ifndef GL_EXT_packed_depth_stencil #define GL_EXT_packed_depth_stencil 1 #define GL_DEPTH_STENCIL_EXT 0x84F9 #define GL_UNSIGNED_INT_24_8_EXT 0x84FA #define GL_DEPTH24_STENCIL8_EXT 0x88F0 #define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 #endif /* GL_EXT_packed_depth_stencil */ #ifndef GL_EXT_packed_float #define GL_EXT_packed_float 1 #define GL_R11F_G11F_B10F_EXT 0x8C3A #define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B #define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C #endif /* GL_EXT_packed_float */ #ifndef GL_EXT_packed_pixels #define GL_EXT_packed_pixels 1 #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 #endif /* GL_EXT_packed_pixels */ #ifndef GL_EXT_paletted_texture #define GL_EXT_paletted_texture 1 #define GL_COLOR_INDEX1_EXT 0x80E2 #define GL_COLOR_INDEX2_EXT 0x80E3 #define GL_COLOR_INDEX4_EXT 0x80E4 #define GL_COLOR_INDEX8_EXT 0x80E5 #define GL_COLOR_INDEX12_EXT 0x80E6 #define GL_COLOR_INDEX16_EXT 0x80E7 #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED typedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table); typedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, void *data); typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glColorTableEXT (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table); GLAPI void APIENTRY glGetColorTableEXT (GLenum target, GLenum format, GLenum type, void *data); GLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetColorTableParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); #endif #endif /* GL_EXT_paletted_texture */ #ifndef GL_EXT_pixel_buffer_object #define GL_EXT_pixel_buffer_object 1 #define GL_PIXEL_PACK_BUFFER_EXT 0x88EB #define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC #define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED #define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF #endif /* GL_EXT_pixel_buffer_object */ #ifndef GL_EXT_pixel_transform #define GL_EXT_pixel_transform 1 #define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 #define GL_PIXEL_MAG_FILTER_EXT 0x8331 #define GL_PIXEL_MIN_FILTER_EXT 0x8332 #define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 #define GL_CUBIC_EXT 0x8334 #define GL_AVERAGE_EXT 0x8335 #define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 #define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 #define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPixelTransformParameteriEXT (GLenum target, GLenum pname, GLint param); GLAPI void APIENTRY glPixelTransformParameterfEXT (GLenum target, GLenum pname, GLfloat param); GLAPI void APIENTRY glPixelTransformParameterivEXT (GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glPixelTransformParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glGetPixelTransformParameterivEXT (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetPixelTransformParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); #endif #endif /* GL_EXT_pixel_transform */ #ifndef GL_EXT_pixel_transform_color_table #define GL_EXT_pixel_transform_color_table 1 #endif /* GL_EXT_pixel_transform_color_table */ #ifndef GL_EXT_point_parameters #define GL_EXT_point_parameters 1 #define GL_POINT_SIZE_MIN_EXT 0x8126 #define GL_POINT_SIZE_MAX_EXT 0x8127 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 #define GL_DISTANCE_ATTENUATION_EXT 0x8129 typedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPointParameterfEXT (GLenum pname, GLfloat param); GLAPI void APIENTRY glPointParameterfvEXT (GLenum pname, const GLfloat *params); #endif #endif /* GL_EXT_point_parameters */ #ifndef GL_EXT_polygon_offset #define GL_EXT_polygon_offset 1 #define GL_POLYGON_OFFSET_EXT 0x8037 #define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 #define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 typedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat factor, GLfloat bias); #endif #endif /* GL_EXT_polygon_offset */ #ifndef GL_EXT_polygon_offset_clamp #define GL_EXT_polygon_offset_clamp 1 #define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B typedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPEXTPROC) (GLfloat factor, GLfloat units, GLfloat clamp); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPolygonOffsetClampEXT (GLfloat factor, GLfloat units, GLfloat clamp); #endif #endif /* GL_EXT_polygon_offset_clamp */ #ifndef GL_EXT_post_depth_coverage #define GL_EXT_post_depth_coverage 1 #endif /* GL_EXT_post_depth_coverage */ #ifndef GL_EXT_provoking_vertex #define GL_EXT_provoking_vertex 1 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C #define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D #define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E #define GL_PROVOKING_VERTEX_EXT 0x8E4F typedef void (APIENTRYP PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glProvokingVertexEXT (GLenum mode); #endif #endif /* GL_EXT_provoking_vertex */ #ifndef GL_EXT_raster_multisample #define GL_EXT_raster_multisample 1 #define GL_RASTER_MULTISAMPLE_EXT 0x9327 #define GL_RASTER_SAMPLES_EXT 0x9328 #define GL_MAX_RASTER_SAMPLES_EXT 0x9329 #define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A #define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B #define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C typedef void (APIENTRYP PFNGLRASTERSAMPLESEXTPROC) (GLuint samples, GLboolean fixedsamplelocations); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glRasterSamplesEXT (GLuint samples, GLboolean fixedsamplelocations); #endif #endif /* GL_EXT_raster_multisample */ #ifndef GL_EXT_rescale_normal #define GL_EXT_rescale_normal 1 #define GL_RESCALE_NORMAL_EXT 0x803A #endif /* GL_EXT_rescale_normal */ #ifndef GL_EXT_secondary_color #define GL_EXT_secondary_color 1 #define GL_COLOR_SUM_EXT 0x8458 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte red, GLbyte green, GLbyte blue); GLAPI void APIENTRY glSecondaryColor3bvEXT (const GLbyte *v); GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble red, GLdouble green, GLdouble blue); GLAPI void APIENTRY glSecondaryColor3dvEXT (const GLdouble *v); GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat red, GLfloat green, GLfloat blue); GLAPI void APIENTRY glSecondaryColor3fvEXT (const GLfloat *v); GLAPI void APIENTRY glSecondaryColor3iEXT (GLint red, GLint green, GLint blue); GLAPI void APIENTRY glSecondaryColor3ivEXT (const GLint *v); GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort red, GLshort green, GLshort blue); GLAPI void APIENTRY glSecondaryColor3svEXT (const GLshort *v); GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte red, GLubyte green, GLubyte blue); GLAPI void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *v); GLAPI void APIENTRY glSecondaryColor3uiEXT (GLuint red, GLuint green, GLuint blue); GLAPI void APIENTRY glSecondaryColor3uivEXT (const GLuint *v); GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort red, GLushort green, GLushort blue); GLAPI void APIENTRY glSecondaryColor3usvEXT (const GLushort *v); GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint size, GLenum type, GLsizei stride, const void *pointer); #endif #endif /* GL_EXT_secondary_color */ #ifndef GL_EXT_semaphore #define GL_EXT_semaphore 1 #define GL_LAYOUT_GENERAL_EXT 0x958D #define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E #define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F #define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590 #define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591 #define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592 #define GL_LAYOUT_TRANSFER_DST_EXT 0x9593 #define GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT 0x9530 #define GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT 0x9531 typedef void (APIENTRYP PFNGLGENSEMAPHORESEXTPROC) (GLsizei n, GLuint *semaphores); typedef void (APIENTRYP PFNGLDELETESEMAPHORESEXTPROC) (GLsizei n, const GLuint *semaphores); typedef GLboolean (APIENTRYP PFNGLISSEMAPHOREEXTPROC) (GLuint semaphore); typedef void (APIENTRYP PFNGLSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, const GLuint64 *params); typedef void (APIENTRYP PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, GLuint64 *params); typedef void (APIENTRYP PFNGLWAITSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts); typedef void (APIENTRYP PFNGLSIGNALSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGenSemaphoresEXT (GLsizei n, GLuint *semaphores); GLAPI void APIENTRY glDeleteSemaphoresEXT (GLsizei n, const GLuint *semaphores); GLAPI GLboolean APIENTRY glIsSemaphoreEXT (GLuint semaphore); GLAPI void APIENTRY glSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, const GLuint64 *params); GLAPI void APIENTRY glGetSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, GLuint64 *params); GLAPI void APIENTRY glWaitSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts); GLAPI void APIENTRY glSignalSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts); #endif #endif /* GL_EXT_semaphore */ #ifndef GL_EXT_semaphore_fd #define GL_EXT_semaphore_fd 1 typedef void (APIENTRYP PFNGLIMPORTSEMAPHOREFDEXTPROC) (GLuint semaphore, GLenum handleType, GLint fd); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glImportSemaphoreFdEXT (GLuint semaphore, GLenum handleType, GLint fd); #endif #endif /* GL_EXT_semaphore_fd */ #ifndef GL_EXT_semaphore_win32 #define GL_EXT_semaphore_win32 1 #define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594 #define GL_D3D12_FENCE_VALUE_EXT 0x9595 typedef void (APIENTRYP PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC) (GLuint semaphore, GLenum handleType, void *handle); typedef void (APIENTRYP PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC) (GLuint semaphore, GLenum handleType, const void *name); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glImportSemaphoreWin32HandleEXT (GLuint semaphore, GLenum handleType, void *handle); GLAPI void APIENTRY glImportSemaphoreWin32NameEXT (GLuint semaphore, GLenum handleType, const void *name); #endif #endif /* GL_EXT_semaphore_win32 */ #ifndef GL_EXT_separate_shader_objects #define GL_EXT_separate_shader_objects 1 #define GL_ACTIVE_PROGRAM_EXT 0x8B8D typedef void (APIENTRYP PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program); typedef void (APIENTRYP PFNGLACTIVEPROGRAMEXTPROC) (GLuint program); typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar *string); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glUseShaderProgramEXT (GLenum type, GLuint program); GLAPI void APIENTRY glActiveProgramEXT (GLuint program); GLAPI GLuint APIENTRY glCreateShaderProgramEXT (GLenum type, const GLchar *string); #endif #endif /* GL_EXT_separate_shader_objects */ #ifndef GL_EXT_separate_specular_color #define GL_EXT_separate_specular_color 1 #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 #define GL_SINGLE_COLOR_EXT 0x81F9 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA #endif /* GL_EXT_separate_specular_color */ #ifndef GL_EXT_shader_framebuffer_fetch #define GL_EXT_shader_framebuffer_fetch 1 #define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 #endif /* GL_EXT_shader_framebuffer_fetch */ #ifndef GL_EXT_shader_framebuffer_fetch_non_coherent #define GL_EXT_shader_framebuffer_fetch_non_coherent 1 typedef void (APIENTRYP PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFramebufferFetchBarrierEXT (void); #endif #endif /* GL_EXT_shader_framebuffer_fetch_non_coherent */ #ifndef GL_EXT_shader_image_load_formatted #define GL_EXT_shader_image_load_formatted 1 #endif /* GL_EXT_shader_image_load_formatted */ #ifndef GL_EXT_shader_image_load_store #define GL_EXT_shader_image_load_store 1 #define GL_MAX_IMAGE_UNITS_EXT 0x8F38 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 #define GL_IMAGE_BINDING_NAME_EXT 0x8F3A #define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B #define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C #define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D #define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E #define GL_IMAGE_1D_EXT 0x904C #define GL_IMAGE_2D_EXT 0x904D #define GL_IMAGE_3D_EXT 0x904E #define GL_IMAGE_2D_RECT_EXT 0x904F #define GL_IMAGE_CUBE_EXT 0x9050 #define GL_IMAGE_BUFFER_EXT 0x9051 #define GL_IMAGE_1D_ARRAY_EXT 0x9052 #define GL_IMAGE_2D_ARRAY_EXT 0x9053 #define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 #define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 #define GL_INT_IMAGE_1D_EXT 0x9057 #define GL_INT_IMAGE_2D_EXT 0x9058 #define GL_INT_IMAGE_3D_EXT 0x9059 #define GL_INT_IMAGE_2D_RECT_EXT 0x905A #define GL_INT_IMAGE_CUBE_EXT 0x905B #define GL_INT_IMAGE_BUFFER_EXT 0x905C #define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D #define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E #define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F #define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 #define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 #define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 #define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 #define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 #define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 #define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C #define GL_MAX_IMAGE_SAMPLES_EXT 0x906D #define GL_IMAGE_BINDING_FORMAT_EXT 0x906E #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 #define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 #define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 #define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 #define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 #define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 #define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 #define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 #define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 #define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 #define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); typedef void (APIENTRYP PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBindImageTextureEXT (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); GLAPI void APIENTRY glMemoryBarrierEXT (GLbitfield barriers); #endif #endif /* GL_EXT_shader_image_load_store */ #ifndef GL_EXT_shader_integer_mix #define GL_EXT_shader_integer_mix 1 #endif /* GL_EXT_shader_integer_mix */ #ifndef GL_EXT_shader_samples_identical #define GL_EXT_shader_samples_identical 1 #endif /* GL_EXT_shader_samples_identical */ #ifndef GL_EXT_shadow_funcs #define GL_EXT_shadow_funcs 1 #endif /* GL_EXT_shadow_funcs */ #ifndef GL_EXT_shared_texture_palette #define GL_EXT_shared_texture_palette 1 #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB #endif /* GL_EXT_shared_texture_palette */ #ifndef GL_EXT_sparse_texture2 #define GL_EXT_sparse_texture2 1 #endif /* GL_EXT_sparse_texture2 */ #ifndef GL_EXT_stencil_clear_tag #define GL_EXT_stencil_clear_tag 1 #define GL_STENCIL_TAG_BITS_EXT 0x88F2 #define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 typedef void (APIENTRYP PFNGLSTENCILCLEARTAGEXTPROC) (GLsizei stencilTagBits, GLuint stencilClearTag); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glStencilClearTagEXT (GLsizei stencilTagBits, GLuint stencilClearTag); #endif #endif /* GL_EXT_stencil_clear_tag */ #ifndef GL_EXT_stencil_two_side #define GL_EXT_stencil_two_side 1 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 typedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glActiveStencilFaceEXT (GLenum face); #endif #endif /* GL_EXT_stencil_two_side */ #ifndef GL_EXT_stencil_wrap #define GL_EXT_stencil_wrap 1 #define GL_INCR_WRAP_EXT 0x8507 #define GL_DECR_WRAP_EXT 0x8508 #endif /* GL_EXT_stencil_wrap */ #ifndef GL_EXT_subtexture #define GL_EXT_subtexture 1 typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); #endif #endif /* GL_EXT_subtexture */ #ifndef GL_EXT_texture #define GL_EXT_texture 1 #define GL_ALPHA4_EXT 0x803B #define GL_ALPHA8_EXT 0x803C #define GL_ALPHA12_EXT 0x803D #define GL_ALPHA16_EXT 0x803E #define GL_LUMINANCE4_EXT 0x803F #define GL_LUMINANCE8_EXT 0x8040 #define GL_LUMINANCE12_EXT 0x8041 #define GL_LUMINANCE16_EXT 0x8042 #define GL_LUMINANCE4_ALPHA4_EXT 0x8043 #define GL_LUMINANCE6_ALPHA2_EXT 0x8044 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045 #define GL_LUMINANCE12_ALPHA4_EXT 0x8046 #define GL_LUMINANCE12_ALPHA12_EXT 0x8047 #define GL_LUMINANCE16_ALPHA16_EXT 0x8048 #define GL_INTENSITY_EXT 0x8049 #define GL_INTENSITY4_EXT 0x804A #define GL_INTENSITY8_EXT 0x804B #define GL_INTENSITY12_EXT 0x804C #define GL_INTENSITY16_EXT 0x804D #define GL_RGB2_EXT 0x804E #define GL_RGB4_EXT 0x804F #define GL_RGB5_EXT 0x8050 #define GL_RGB8_EXT 0x8051 #define GL_RGB10_EXT 0x8052 #define GL_RGB12_EXT 0x8053 #define GL_RGB16_EXT 0x8054 #define GL_RGBA2_EXT 0x8055 #define GL_RGBA4_EXT 0x8056 #define GL_RGB5_A1_EXT 0x8057 #define GL_RGBA8_EXT 0x8058 #define GL_RGB10_A2_EXT 0x8059 #define GL_RGBA12_EXT 0x805A #define GL_RGBA16_EXT 0x805B #define GL_TEXTURE_RED_SIZE_EXT 0x805C #define GL_TEXTURE_GREEN_SIZE_EXT 0x805D #define GL_TEXTURE_BLUE_SIZE_EXT 0x805E #define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F #define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 #define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 #define GL_REPLACE_EXT 0x8062 #define GL_PROXY_TEXTURE_1D_EXT 0x8063 #define GL_PROXY_TEXTURE_2D_EXT 0x8064 #define GL_TEXTURE_TOO_LARGE_EXT 0x8065 #endif /* GL_EXT_texture */ #ifndef GL_EXT_texture3D #define GL_EXT_texture3D 1 #define GL_PACK_SKIP_IMAGES_EXT 0x806B #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E #define GL_TEXTURE_3D_EXT 0x806F #define GL_PROXY_TEXTURE_3D_EXT 0x8070 #define GL_TEXTURE_DEPTH_EXT 0x8071 #define GL_TEXTURE_WRAP_R_EXT 0x8072 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 typedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTexImage3DEXT (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); #endif #endif /* GL_EXT_texture3D */ #ifndef GL_EXT_texture_array #define GL_EXT_texture_array 1 #define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 #define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 #define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A #define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B #define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C #define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D #define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF #define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFramebufferTextureLayerEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); #endif #endif /* GL_EXT_texture_array */ #ifndef GL_EXT_texture_buffer_object #define GL_EXT_texture_buffer_object 1 #define GL_TEXTURE_BUFFER_EXT 0x8C2A #define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B #define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D #define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E typedef void (APIENTRYP PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer); #endif #endif /* GL_EXT_texture_buffer_object */ #ifndef GL_EXT_texture_compression_latc #define GL_EXT_texture_compression_latc 1 #define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 #define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 #define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 #define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 #endif /* GL_EXT_texture_compression_latc */ #ifndef GL_EXT_texture_compression_rgtc #define GL_EXT_texture_compression_rgtc 1 #define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB #define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC #define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE #endif /* GL_EXT_texture_compression_rgtc */ #ifndef GL_EXT_texture_compression_s3tc #define GL_EXT_texture_compression_s3tc 1 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 #endif /* GL_EXT_texture_compression_s3tc */ #ifndef GL_EXT_texture_cube_map #define GL_EXT_texture_cube_map 1 #define GL_NORMAL_MAP_EXT 0x8511 #define GL_REFLECTION_MAP_EXT 0x8512 #define GL_TEXTURE_CUBE_MAP_EXT 0x8513 #define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A #define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C #endif /* GL_EXT_texture_cube_map */ #ifndef GL_EXT_texture_env_add #define GL_EXT_texture_env_add 1 #endif /* GL_EXT_texture_env_add */ #ifndef GL_EXT_texture_env_combine #define GL_EXT_texture_env_combine 1 #define GL_COMBINE_EXT 0x8570 #define GL_COMBINE_RGB_EXT 0x8571 #define GL_COMBINE_ALPHA_EXT 0x8572 #define GL_RGB_SCALE_EXT 0x8573 #define GL_ADD_SIGNED_EXT 0x8574 #define GL_INTERPOLATE_EXT 0x8575 #define GL_CONSTANT_EXT 0x8576 #define GL_PRIMARY_COLOR_EXT 0x8577 #define GL_PREVIOUS_EXT 0x8578 #define GL_SOURCE0_RGB_EXT 0x8580 #define GL_SOURCE1_RGB_EXT 0x8581 #define GL_SOURCE2_RGB_EXT 0x8582 #define GL_SOURCE0_ALPHA_EXT 0x8588 #define GL_SOURCE1_ALPHA_EXT 0x8589 #define GL_SOURCE2_ALPHA_EXT 0x858A #define GL_OPERAND0_RGB_EXT 0x8590 #define GL_OPERAND1_RGB_EXT 0x8591 #define GL_OPERAND2_RGB_EXT 0x8592 #define GL_OPERAND0_ALPHA_EXT 0x8598 #define GL_OPERAND1_ALPHA_EXT 0x8599 #define GL_OPERAND2_ALPHA_EXT 0x859A #endif /* GL_EXT_texture_env_combine */ #ifndef GL_EXT_texture_env_dot3 #define GL_EXT_texture_env_dot3 1 #define GL_DOT3_RGB_EXT 0x8740 #define GL_DOT3_RGBA_EXT 0x8741 #endif /* GL_EXT_texture_env_dot3 */ #ifndef GL_EXT_texture_filter_anisotropic #define GL_EXT_texture_filter_anisotropic 1 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF #endif /* GL_EXT_texture_filter_anisotropic */ #ifndef GL_EXT_texture_filter_minmax #define GL_EXT_texture_filter_minmax 1 #define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366 #define GL_WEIGHTED_AVERAGE_EXT 0x9367 #endif /* GL_EXT_texture_filter_minmax */ #ifndef GL_EXT_texture_integer #define GL_EXT_texture_integer 1 #define GL_RGBA32UI_EXT 0x8D70 #define GL_RGB32UI_EXT 0x8D71 #define GL_ALPHA32UI_EXT 0x8D72 #define GL_INTENSITY32UI_EXT 0x8D73 #define GL_LUMINANCE32UI_EXT 0x8D74 #define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 #define GL_RGBA16UI_EXT 0x8D76 #define GL_RGB16UI_EXT 0x8D77 #define GL_ALPHA16UI_EXT 0x8D78 #define GL_INTENSITY16UI_EXT 0x8D79 #define GL_LUMINANCE16UI_EXT 0x8D7A #define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B #define GL_RGBA8UI_EXT 0x8D7C #define GL_RGB8UI_EXT 0x8D7D #define GL_ALPHA8UI_EXT 0x8D7E #define GL_INTENSITY8UI_EXT 0x8D7F #define GL_LUMINANCE8UI_EXT 0x8D80 #define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 #define GL_RGBA32I_EXT 0x8D82 #define GL_RGB32I_EXT 0x8D83 #define GL_ALPHA32I_EXT 0x8D84 #define GL_INTENSITY32I_EXT 0x8D85 #define GL_LUMINANCE32I_EXT 0x8D86 #define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 #define GL_RGBA16I_EXT 0x8D88 #define GL_RGB16I_EXT 0x8D89 #define GL_ALPHA16I_EXT 0x8D8A #define GL_INTENSITY16I_EXT 0x8D8B #define GL_LUMINANCE16I_EXT 0x8D8C #define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D #define GL_RGBA8I_EXT 0x8D8E #define GL_RGB8I_EXT 0x8D8F #define GL_ALPHA8I_EXT 0x8D90 #define GL_INTENSITY8I_EXT 0x8D91 #define GL_LUMINANCE8I_EXT 0x8D92 #define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 #define GL_RED_INTEGER_EXT 0x8D94 #define GL_GREEN_INTEGER_EXT 0x8D95 #define GL_BLUE_INTEGER_EXT 0x8D96 #define GL_ALPHA_INTEGER_EXT 0x8D97 #define GL_RGB_INTEGER_EXT 0x8D98 #define GL_RGBA_INTEGER_EXT 0x8D99 #define GL_BGR_INTEGER_EXT 0x8D9A #define GL_BGRA_INTEGER_EXT 0x8D9B #define GL_LUMINANCE_INTEGER_EXT 0x8D9C #define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D #define GL_RGBA_INTEGER_MODE_EXT 0x8D9E typedef void (APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); typedef void (APIENTRYP PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha); typedef void (APIENTRYP PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params); GLAPI void APIENTRY glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params); GLAPI void APIENTRY glClearColorIiEXT (GLint red, GLint green, GLint blue, GLint alpha); GLAPI void APIENTRY glClearColorIuiEXT (GLuint red, GLuint green, GLuint blue, GLuint alpha); #endif #endif /* GL_EXT_texture_integer */ #ifndef GL_EXT_texture_lod_bias #define GL_EXT_texture_lod_bias 1 #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501 #endif /* GL_EXT_texture_lod_bias */ #ifndef GL_EXT_texture_mirror_clamp #define GL_EXT_texture_mirror_clamp 1 #define GL_MIRROR_CLAMP_EXT 0x8742 #define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 #define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 #endif /* GL_EXT_texture_mirror_clamp */ #ifndef GL_EXT_texture_object #define GL_EXT_texture_object 1 #define GL_TEXTURE_PRIORITY_EXT 0x8066 #define GL_TEXTURE_RESIDENT_EXT 0x8067 #define GL_TEXTURE_1D_BINDING_EXT 0x8068 #define GL_TEXTURE_2D_BINDING_EXT 0x8069 #define GL_TEXTURE_3D_BINDING_EXT 0x806A typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences); typedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures); typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures); typedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC) (GLuint texture); typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities); #ifdef GL_GLEXT_PROTOTYPES GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei n, const GLuint *textures, GLboolean *residences); GLAPI void APIENTRY glBindTextureEXT (GLenum target, GLuint texture); GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei n, const GLuint *textures); GLAPI void APIENTRY glGenTexturesEXT (GLsizei n, GLuint *textures); GLAPI GLboolean APIENTRY glIsTextureEXT (GLuint texture); GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei n, const GLuint *textures, const GLclampf *priorities); #endif #endif /* GL_EXT_texture_object */ #ifndef GL_EXT_texture_perturb_normal #define GL_EXT_texture_perturb_normal 1 #define GL_PERTURB_EXT 0x85AE #define GL_TEXTURE_NORMAL_EXT 0x85AF typedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC) (GLenum mode); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTextureNormalEXT (GLenum mode); #endif #endif /* GL_EXT_texture_perturb_normal */ #ifndef GL_EXT_texture_sRGB #define GL_EXT_texture_sRGB 1 #define GL_SRGB_EXT 0x8C40 #define GL_SRGB8_EXT 0x8C41 #define GL_SRGB_ALPHA_EXT 0x8C42 #define GL_SRGB8_ALPHA8_EXT 0x8C43 #define GL_SLUMINANCE_ALPHA_EXT 0x8C44 #define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 #define GL_SLUMINANCE_EXT 0x8C46 #define GL_SLUMINANCE8_EXT 0x8C47 #define GL_COMPRESSED_SRGB_EXT 0x8C48 #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 #define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F #endif /* GL_EXT_texture_sRGB */ #ifndef GL_EXT_texture_sRGB_R8 #define GL_EXT_texture_sRGB_R8 1 #define GL_SR8_EXT 0x8FBD #endif /* GL_EXT_texture_sRGB_R8 */ #ifndef GL_EXT_texture_sRGB_RG8 #define GL_EXT_texture_sRGB_RG8 1 #define GL_SRG8_EXT 0x8FBE #endif /* GL_EXT_texture_sRGB_RG8 */ #ifndef GL_EXT_texture_sRGB_decode #define GL_EXT_texture_sRGB_decode 1 #define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 #define GL_DECODE_EXT 0x8A49 #define GL_SKIP_DECODE_EXT 0x8A4A #endif /* GL_EXT_texture_sRGB_decode */ #ifndef GL_EXT_texture_shadow_lod #define GL_EXT_texture_shadow_lod 1 #endif /* GL_EXT_texture_shadow_lod */ #ifndef GL_EXT_texture_shared_exponent #define GL_EXT_texture_shared_exponent 1 #define GL_RGB9_E5_EXT 0x8C3D #define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E #define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F #endif /* GL_EXT_texture_shared_exponent */ #ifndef GL_EXT_texture_snorm #define GL_EXT_texture_snorm 1 #define GL_ALPHA_SNORM 0x9010 #define GL_LUMINANCE_SNORM 0x9011 #define GL_LUMINANCE_ALPHA_SNORM 0x9012 #define GL_INTENSITY_SNORM 0x9013 #define GL_ALPHA8_SNORM 0x9014 #define GL_LUMINANCE8_SNORM 0x9015 #define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 #define GL_INTENSITY8_SNORM 0x9017 #define GL_ALPHA16_SNORM 0x9018 #define GL_LUMINANCE16_SNORM 0x9019 #define GL_LUMINANCE16_ALPHA16_SNORM 0x901A #define GL_INTENSITY16_SNORM 0x901B #define GL_RED_SNORM 0x8F90 #define GL_RG_SNORM 0x8F91 #define GL_RGB_SNORM 0x8F92 #define GL_RGBA_SNORM 0x8F93 #endif /* GL_EXT_texture_snorm */ #ifndef GL_EXT_texture_storage #define GL_EXT_texture_storage 1 #define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F #define GL_RGBA32F_EXT 0x8814 #define GL_RGB32F_EXT 0x8815 #define GL_ALPHA32F_EXT 0x8816 #define GL_LUMINANCE32F_EXT 0x8818 #define GL_LUMINANCE_ALPHA32F_EXT 0x8819 #define GL_RGBA16F_EXT 0x881A #define GL_RGB16F_EXT 0x881B #define GL_ALPHA16F_EXT 0x881C #define GL_LUMINANCE16F_EXT 0x881E #define GL_LUMINANCE_ALPHA16F_EXT 0x881F #define GL_BGRA8_EXT 0x93A1 #define GL_R8_EXT 0x8229 #define GL_RG8_EXT 0x822B #define GL_R32F_EXT 0x822E #define GL_RG32F_EXT 0x8230 #define GL_R16F_EXT 0x822D #define GL_RG16F_EXT 0x822F typedef void (APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); typedef void (APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); GLAPI void APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); GLAPI void APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); #endif #endif /* GL_EXT_texture_storage */ #ifndef GL_EXT_texture_swizzle #define GL_EXT_texture_swizzle 1 #define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 #define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 #define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 #define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 #define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 #endif /* GL_EXT_texture_swizzle */ #ifndef GL_EXT_timer_query #define GL_EXT_timer_query 1 #define GL_TIME_ELAPSED_EXT 0x88BF typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64 *params); typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64 *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64 *params); GLAPI void APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64 *params); #endif #endif /* GL_EXT_timer_query */ #ifndef GL_EXT_transform_feedback #define GL_EXT_transform_feedback 1 #define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E #define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F #define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C #define GL_SEPARATE_ATTRIBS_EXT 0x8C8D #define GL_PRIMITIVES_GENERATED_EXT 0x8C87 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 #define GL_RASTERIZER_DISCARD_EXT 0x8C89 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 #define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode); typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void); typedef void (APIENTRYP PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); typedef void (APIENTRYP PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer); typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBeginTransformFeedbackEXT (GLenum primitiveMode); GLAPI void APIENTRY glEndTransformFeedbackEXT (void); GLAPI void APIENTRY glBindBufferRangeEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); GLAPI void APIENTRY glBindBufferOffsetEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset); GLAPI void APIENTRY glBindBufferBaseEXT (GLenum target, GLuint index, GLuint buffer); GLAPI void APIENTRY glTransformFeedbackVaryingsEXT (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); GLAPI void APIENTRY glGetTransformFeedbackVaryingEXT (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); #endif #endif /* GL_EXT_transform_feedback */ #ifndef GL_EXT_vertex_array #define GL_EXT_vertex_array 1 #define GL_VERTEX_ARRAY_EXT 0x8074 #define GL_NORMAL_ARRAY_EXT 0x8075 #define GL_COLOR_ARRAY_EXT 0x8076 #define GL_INDEX_ARRAY_EXT 0x8077 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F #define GL_COLOR_ARRAY_POINTER_EXT 0x8090 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC) (GLint i); typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); typedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); typedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer); typedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC) (GLenum pname, void **params); typedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); typedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); typedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); typedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glArrayElementEXT (GLint i); GLAPI void APIENTRY glColorPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); GLAPI void APIENTRY glDrawArraysEXT (GLenum mode, GLint first, GLsizei count); GLAPI void APIENTRY glEdgeFlagPointerEXT (GLsizei stride, GLsizei count, const GLboolean *pointer); GLAPI void APIENTRY glGetPointervEXT (GLenum pname, void **params); GLAPI void APIENTRY glIndexPointerEXT (GLenum type, GLsizei stride, GLsizei count, const void *pointer); GLAPI void APIENTRY glNormalPointerEXT (GLenum type, GLsizei stride, GLsizei count, const void *pointer); GLAPI void APIENTRY glTexCoordPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); GLAPI void APIENTRY glVertexPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); #endif #endif /* GL_EXT_vertex_array */ #ifndef GL_EXT_vertex_array_bgra #define GL_EXT_vertex_array_bgra 1 #endif /* GL_EXT_vertex_array_bgra */ #ifndef GL_EXT_vertex_attrib_64bit #define GL_EXT_vertex_attrib_64bit 1 #define GL_DOUBLE_VEC2_EXT 0x8FFC #define GL_DOUBLE_VEC3_EXT 0x8FFD #define GL_DOUBLE_VEC4_EXT 0x8FFE #define GL_DOUBLE_MAT2_EXT 0x8F46 #define GL_DOUBLE_MAT3_EXT 0x8F47 #define GL_DOUBLE_MAT4_EXT 0x8F48 #define GL_DOUBLE_MAT2x3_EXT 0x8F49 #define GL_DOUBLE_MAT2x4_EXT 0x8F4A #define GL_DOUBLE_MAT3x2_EXT 0x8F4B #define GL_DOUBLE_MAT3x4_EXT 0x8F4C #define GL_DOUBLE_MAT4x2_EXT 0x8F4D #define GL_DOUBLE_MAT4x3_EXT 0x8F4E typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x); typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y); typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glVertexAttribL1dEXT (GLuint index, GLdouble x); GLAPI void APIENTRY glVertexAttribL2dEXT (GLuint index, GLdouble x, GLdouble y); GLAPI void APIENTRY glVertexAttribL3dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glVertexAttribL4dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glVertexAttribL1dvEXT (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttribL2dvEXT (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttribL3dvEXT (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttribL4dvEXT (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttribLPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); GLAPI void APIENTRY glGetVertexAttribLdvEXT (GLuint index, GLenum pname, GLdouble *params); #endif #endif /* GL_EXT_vertex_attrib_64bit */ #ifndef GL_EXT_vertex_shader #define GL_EXT_vertex_shader 1 #define GL_VERTEX_SHADER_EXT 0x8780 #define GL_VERTEX_SHADER_BINDING_EXT 0x8781 #define GL_OP_INDEX_EXT 0x8782 #define GL_OP_NEGATE_EXT 0x8783 #define GL_OP_DOT3_EXT 0x8784 #define GL_OP_DOT4_EXT 0x8785 #define GL_OP_MUL_EXT 0x8786 #define GL_OP_ADD_EXT 0x8787 #define GL_OP_MADD_EXT 0x8788 #define GL_OP_FRAC_EXT 0x8789 #define GL_OP_MAX_EXT 0x878A #define GL_OP_MIN_EXT 0x878B #define GL_OP_SET_GE_EXT 0x878C #define GL_OP_SET_LT_EXT 0x878D #define GL_OP_CLAMP_EXT 0x878E #define GL_OP_FLOOR_EXT 0x878F #define GL_OP_ROUND_EXT 0x8790 #define GL_OP_EXP_BASE_2_EXT 0x8791 #define GL_OP_LOG_BASE_2_EXT 0x8792 #define GL_OP_POWER_EXT 0x8793 #define GL_OP_RECIP_EXT 0x8794 #define GL_OP_RECIP_SQRT_EXT 0x8795 #define GL_OP_SUB_EXT 0x8796 #define GL_OP_CROSS_PRODUCT_EXT 0x8797 #define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 #define GL_OP_MOV_EXT 0x8799 #define GL_OUTPUT_VERTEX_EXT 0x879A #define GL_OUTPUT_COLOR0_EXT 0x879B #define GL_OUTPUT_COLOR1_EXT 0x879C #define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D #define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E #define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F #define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 #define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 #define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 #define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 #define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 #define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 #define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 #define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 #define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 #define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA #define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB #define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC #define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD #define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE #define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF #define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 #define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 #define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 #define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 #define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 #define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 #define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 #define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 #define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 #define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 #define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA #define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB #define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC #define GL_OUTPUT_FOG_EXT 0x87BD #define GL_SCALAR_EXT 0x87BE #define GL_VECTOR_EXT 0x87BF #define GL_MATRIX_EXT 0x87C0 #define GL_VARIANT_EXT 0x87C1 #define GL_INVARIANT_EXT 0x87C2 #define GL_LOCAL_CONSTANT_EXT 0x87C3 #define GL_LOCAL_EXT 0x87C4 #define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 #define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 #define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 #define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 #define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA #define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE #define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF #define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 #define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 #define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 #define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 #define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 #define GL_X_EXT 0x87D5 #define GL_Y_EXT 0x87D6 #define GL_Z_EXT 0x87D7 #define GL_W_EXT 0x87D8 #define GL_NEGATIVE_X_EXT 0x87D9 #define GL_NEGATIVE_Y_EXT 0x87DA #define GL_NEGATIVE_Z_EXT 0x87DB #define GL_NEGATIVE_W_EXT 0x87DC #define GL_ZERO_EXT 0x87DD #define GL_ONE_EXT 0x87DE #define GL_NEGATIVE_ONE_EXT 0x87DF #define GL_NORMALIZED_RANGE_EXT 0x87E0 #define GL_FULL_RANGE_EXT 0x87E1 #define GL_CURRENT_VERTEX_EXT 0x87E2 #define GL_MVP_MATRIX_EXT 0x87E3 #define GL_VARIANT_VALUE_EXT 0x87E4 #define GL_VARIANT_DATATYPE_EXT 0x87E5 #define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 #define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 #define GL_VARIANT_ARRAY_EXT 0x87E8 #define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 #define GL_INVARIANT_VALUE_EXT 0x87EA #define GL_INVARIANT_DATATYPE_EXT 0x87EB #define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC #define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC) (void); typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC) (void); typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); typedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); typedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, const void *addr); typedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, const void *addr); typedef void (APIENTRYP PFNGLVARIANTBVEXTPROC) (GLuint id, const GLbyte *addr); typedef void (APIENTRYP PFNGLVARIANTSVEXTPROC) (GLuint id, const GLshort *addr); typedef void (APIENTRYP PFNGLVARIANTIVEXTPROC) (GLuint id, const GLint *addr); typedef void (APIENTRYP PFNGLVARIANTFVEXTPROC) (GLuint id, const GLfloat *addr); typedef void (APIENTRYP PFNGLVARIANTDVEXTPROC) (GLuint id, const GLdouble *addr); typedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC) (GLuint id, const GLubyte *addr); typedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC) (GLuint id, const GLushort *addr); typedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC) (GLuint id, const GLuint *addr); typedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, const void *addr); typedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); typedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); typedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); typedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); typedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); typedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC) (GLenum value); typedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); typedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); typedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); typedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); typedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, void **data); typedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); typedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); typedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); typedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); typedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); typedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBeginVertexShaderEXT (void); GLAPI void APIENTRY glEndVertexShaderEXT (void); GLAPI void APIENTRY glBindVertexShaderEXT (GLuint id); GLAPI GLuint APIENTRY glGenVertexShadersEXT (GLuint range); GLAPI void APIENTRY glDeleteVertexShaderEXT (GLuint id); GLAPI void APIENTRY glShaderOp1EXT (GLenum op, GLuint res, GLuint arg1); GLAPI void APIENTRY glShaderOp2EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2); GLAPI void APIENTRY glShaderOp3EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); GLAPI void APIENTRY glSwizzleEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); GLAPI void APIENTRY glWriteMaskEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); GLAPI void APIENTRY glInsertComponentEXT (GLuint res, GLuint src, GLuint num); GLAPI void APIENTRY glExtractComponentEXT (GLuint res, GLuint src, GLuint num); GLAPI GLuint APIENTRY glGenSymbolsEXT (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); GLAPI void APIENTRY glSetInvariantEXT (GLuint id, GLenum type, const void *addr); GLAPI void APIENTRY glSetLocalConstantEXT (GLuint id, GLenum type, const void *addr); GLAPI void APIENTRY glVariantbvEXT (GLuint id, const GLbyte *addr); GLAPI void APIENTRY glVariantsvEXT (GLuint id, const GLshort *addr); GLAPI void APIENTRY glVariantivEXT (GLuint id, const GLint *addr); GLAPI void APIENTRY glVariantfvEXT (GLuint id, const GLfloat *addr); GLAPI void APIENTRY glVariantdvEXT (GLuint id, const GLdouble *addr); GLAPI void APIENTRY glVariantubvEXT (GLuint id, const GLubyte *addr); GLAPI void APIENTRY glVariantusvEXT (GLuint id, const GLushort *addr); GLAPI void APIENTRY glVariantuivEXT (GLuint id, const GLuint *addr); GLAPI void APIENTRY glVariantPointerEXT (GLuint id, GLenum type, GLuint stride, const void *addr); GLAPI void APIENTRY glEnableVariantClientStateEXT (GLuint id); GLAPI void APIENTRY glDisableVariantClientStateEXT (GLuint id); GLAPI GLuint APIENTRY glBindLightParameterEXT (GLenum light, GLenum value); GLAPI GLuint APIENTRY glBindMaterialParameterEXT (GLenum face, GLenum value); GLAPI GLuint APIENTRY glBindTexGenParameterEXT (GLenum unit, GLenum coord, GLenum value); GLAPI GLuint APIENTRY glBindTextureUnitParameterEXT (GLenum unit, GLenum value); GLAPI GLuint APIENTRY glBindParameterEXT (GLenum value); GLAPI GLboolean APIENTRY glIsVariantEnabledEXT (GLuint id, GLenum cap); GLAPI void APIENTRY glGetVariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); GLAPI void APIENTRY glGetVariantIntegervEXT (GLuint id, GLenum value, GLint *data); GLAPI void APIENTRY glGetVariantFloatvEXT (GLuint id, GLenum value, GLfloat *data); GLAPI void APIENTRY glGetVariantPointervEXT (GLuint id, GLenum value, void **data); GLAPI void APIENTRY glGetInvariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); GLAPI void APIENTRY glGetInvariantIntegervEXT (GLuint id, GLenum value, GLint *data); GLAPI void APIENTRY glGetInvariantFloatvEXT (GLuint id, GLenum value, GLfloat *data); GLAPI void APIENTRY glGetLocalConstantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); GLAPI void APIENTRY glGetLocalConstantIntegervEXT (GLuint id, GLenum value, GLint *data); GLAPI void APIENTRY glGetLocalConstantFloatvEXT (GLuint id, GLenum value, GLfloat *data); #endif #endif /* GL_EXT_vertex_shader */ #ifndef GL_EXT_vertex_weighting #define GL_EXT_vertex_weighting 1 #define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 #define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 #define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 #define GL_MODELVIEW1_MATRIX_EXT 0x8506 #define GL_VERTEX_WEIGHTING_EXT 0x8509 #define GL_MODELVIEW0_EXT 0x1700 #define GL_MODELVIEW1_EXT 0x850A #define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B #define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C #define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D #define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E #define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F #define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 typedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); typedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight); typedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glVertexWeightfEXT (GLfloat weight); GLAPI void APIENTRY glVertexWeightfvEXT (const GLfloat *weight); GLAPI void APIENTRY glVertexWeightPointerEXT (GLint size, GLenum type, GLsizei stride, const void *pointer); #endif #endif /* GL_EXT_vertex_weighting */ #ifndef GL_EXT_win32_keyed_mutex #define GL_EXT_win32_keyed_mutex 1 typedef GLboolean (APIENTRYP PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key, GLuint timeout); typedef GLboolean (APIENTRYP PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key); #ifdef GL_GLEXT_PROTOTYPES GLAPI GLboolean APIENTRY glAcquireKeyedMutexWin32EXT (GLuint memory, GLuint64 key, GLuint timeout); GLAPI GLboolean APIENTRY glReleaseKeyedMutexWin32EXT (GLuint memory, GLuint64 key); #endif #endif /* GL_EXT_win32_keyed_mutex */ #ifndef GL_EXT_window_rectangles #define GL_EXT_window_rectangles 1 #define GL_INCLUSIVE_EXT 0x8F10 #define GL_EXCLUSIVE_EXT 0x8F11 #define GL_WINDOW_RECTANGLE_EXT 0x8F12 #define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13 #define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14 #define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15 typedef void (APIENTRYP PFNGLWINDOWRECTANGLESEXTPROC) (GLenum mode, GLsizei count, const GLint *box); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glWindowRectanglesEXT (GLenum mode, GLsizei count, const GLint *box); #endif #endif /* GL_EXT_window_rectangles */ #ifndef GL_EXT_x11_sync_object #define GL_EXT_x11_sync_object 1 #define GL_SYNC_X11_FENCE_EXT 0x90E1 typedef GLsync (APIENTRYP PFNGLIMPORTSYNCEXTPROC) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); #ifdef GL_GLEXT_PROTOTYPES GLAPI GLsync APIENTRY glImportSyncEXT (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); #endif #endif /* GL_EXT_x11_sync_object */ #ifndef GL_GREMEDY_frame_terminator #define GL_GREMEDY_frame_terminator 1 typedef void (APIENTRYP PFNGLFRAMETERMINATORGREMEDYPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFrameTerminatorGREMEDY (void); #endif #endif /* GL_GREMEDY_frame_terminator */ #ifndef GL_GREMEDY_string_marker #define GL_GREMEDY_string_marker 1 typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const void *string); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei len, const void *string); #endif #endif /* GL_GREMEDY_string_marker */ #ifndef GL_HP_convolution_border_modes #define GL_HP_convolution_border_modes 1 #define GL_IGNORE_BORDER_HP 0x8150 #define GL_CONSTANT_BORDER_HP 0x8151 #define GL_REPLICATE_BORDER_HP 0x8153 #define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 #endif /* GL_HP_convolution_border_modes */ #ifndef GL_HP_image_transform #define GL_HP_image_transform 1 #define GL_IMAGE_SCALE_X_HP 0x8155 #define GL_IMAGE_SCALE_Y_HP 0x8156 #define GL_IMAGE_TRANSLATE_X_HP 0x8157 #define GL_IMAGE_TRANSLATE_Y_HP 0x8158 #define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 #define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A #define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B #define GL_IMAGE_MAG_FILTER_HP 0x815C #define GL_IMAGE_MIN_FILTER_HP 0x815D #define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E #define GL_CUBIC_HP 0x815F #define GL_AVERAGE_HP 0x8160 #define GL_IMAGE_TRANSFORM_2D_HP 0x8161 #define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 #define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glImageTransformParameteriHP (GLenum target, GLenum pname, GLint param); GLAPI void APIENTRY glImageTransformParameterfHP (GLenum target, GLenum pname, GLfloat param); GLAPI void APIENTRY glImageTransformParameterivHP (GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glImageTransformParameterfvHP (GLenum target, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum target, GLenum pname, GLfloat *params); #endif #endif /* GL_HP_image_transform */ #ifndef GL_HP_occlusion_test #define GL_HP_occlusion_test 1 #define GL_OCCLUSION_TEST_HP 0x8165 #define GL_OCCLUSION_TEST_RESULT_HP 0x8166 #endif /* GL_HP_occlusion_test */ #ifndef GL_HP_texture_lighting #define GL_HP_texture_lighting 1 #define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 #define GL_TEXTURE_POST_SPECULAR_HP 0x8168 #define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 #endif /* GL_HP_texture_lighting */ #ifndef GL_IBM_cull_vertex #define GL_IBM_cull_vertex 1 #define GL_CULL_VERTEX_IBM 103050 #endif /* GL_IBM_cull_vertex */ #ifndef GL_IBM_multimode_draw_arrays #define GL_IBM_multimode_draw_arrays 1 typedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); typedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glMultiModeDrawArraysIBM (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); GLAPI void APIENTRY glMultiModeDrawElementsIBM (const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride); #endif #endif /* GL_IBM_multimode_draw_arrays */ #ifndef GL_IBM_rasterpos_clip #define GL_IBM_rasterpos_clip 1 #define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 #endif /* GL_IBM_rasterpos_clip */ #ifndef GL_IBM_static_data #define GL_IBM_static_data 1 #define GL_ALL_STATIC_DATA_IBM 103060 #define GL_STATIC_VERTEX_ARRAY_IBM 103061 typedef void (APIENTRYP PFNGLFLUSHSTATICDATAIBMPROC) (GLenum target); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFlushStaticDataIBM (GLenum target); #endif #endif /* GL_IBM_static_data */ #ifndef GL_IBM_texture_mirrored_repeat #define GL_IBM_texture_mirrored_repeat 1 #define GL_MIRRORED_REPEAT_IBM 0x8370 #endif /* GL_IBM_texture_mirrored_repeat */ #ifndef GL_IBM_vertex_array_lists #define GL_IBM_vertex_array_lists 1 #define GL_VERTEX_ARRAY_LIST_IBM 103070 #define GL_NORMAL_ARRAY_LIST_IBM 103071 #define GL_COLOR_ARRAY_LIST_IBM 103072 #define GL_INDEX_ARRAY_LIST_IBM 103073 #define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 #define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 #define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 #define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 #define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 #define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 #define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 #define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 #define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 #define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 #define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 #define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 typedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean **pointer, GLint ptrstride); typedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); typedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); typedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); typedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); typedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glColorPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); GLAPI void APIENTRY glSecondaryColorPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); GLAPI void APIENTRY glEdgeFlagPointerListIBM (GLint stride, const GLboolean **pointer, GLint ptrstride); GLAPI void APIENTRY glFogCoordPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); GLAPI void APIENTRY glIndexPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); GLAPI void APIENTRY glNormalPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); GLAPI void APIENTRY glTexCoordPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); GLAPI void APIENTRY glVertexPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); #endif #endif /* GL_IBM_vertex_array_lists */ #ifndef GL_INGR_blend_func_separate #define GL_INGR_blend_func_separate 1 typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); #endif #endif /* GL_INGR_blend_func_separate */ #ifndef GL_INGR_color_clamp #define GL_INGR_color_clamp 1 #define GL_RED_MIN_CLAMP_INGR 0x8560 #define GL_GREEN_MIN_CLAMP_INGR 0x8561 #define GL_BLUE_MIN_CLAMP_INGR 0x8562 #define GL_ALPHA_MIN_CLAMP_INGR 0x8563 #define GL_RED_MAX_CLAMP_INGR 0x8564 #define GL_GREEN_MAX_CLAMP_INGR 0x8565 #define GL_BLUE_MAX_CLAMP_INGR 0x8566 #define GL_ALPHA_MAX_CLAMP_INGR 0x8567 #endif /* GL_INGR_color_clamp */ #ifndef GL_INGR_interlace_read #define GL_INGR_interlace_read 1 #define GL_INTERLACE_READ_INGR 0x8568 #endif /* GL_INGR_interlace_read */ #ifndef GL_INTEL_blackhole_render #define GL_INTEL_blackhole_render 1 #define GL_BLACKHOLE_RENDER_INTEL 0x83FC #endif /* GL_INTEL_blackhole_render */ #ifndef GL_INTEL_conservative_rasterization #define GL_INTEL_conservative_rasterization 1 #define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE #endif /* GL_INTEL_conservative_rasterization */ #ifndef GL_INTEL_fragment_shader_ordering #define GL_INTEL_fragment_shader_ordering 1 #endif /* GL_INTEL_fragment_shader_ordering */ #ifndef GL_INTEL_framebuffer_CMAA #define GL_INTEL_framebuffer_CMAA 1 typedef void (APIENTRYP PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glApplyFramebufferAttachmentCMAAINTEL (void); #endif #endif /* GL_INTEL_framebuffer_CMAA */ #ifndef GL_INTEL_map_texture #define GL_INTEL_map_texture 1 #define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF #define GL_LAYOUT_DEFAULT_INTEL 0 #define GL_LAYOUT_LINEAR_INTEL 1 #define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2 typedef void (APIENTRYP PFNGLSYNCTEXTUREINTELPROC) (GLuint texture); typedef void (APIENTRYP PFNGLUNMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level); typedef void *(APIENTRYP PFNGLMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glSyncTextureINTEL (GLuint texture); GLAPI void APIENTRY glUnmapTexture2DINTEL (GLuint texture, GLint level); GLAPI void *APIENTRY glMapTexture2DINTEL (GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout); #endif #endif /* GL_INTEL_map_texture */ #ifndef GL_INTEL_parallel_arrays #define GL_INTEL_parallel_arrays 1 #define GL_PARALLEL_ARRAYS_INTEL 0x83F4 #define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 #define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 #define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 #define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 typedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); typedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void **pointer); typedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); typedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glVertexPointervINTEL (GLint size, GLenum type, const void **pointer); GLAPI void APIENTRY glNormalPointervINTEL (GLenum type, const void **pointer); GLAPI void APIENTRY glColorPointervINTEL (GLint size, GLenum type, const void **pointer); GLAPI void APIENTRY glTexCoordPointervINTEL (GLint size, GLenum type, const void **pointer); #endif #endif /* GL_INTEL_parallel_arrays */ #ifndef GL_INTEL_performance_query #define GL_INTEL_performance_query 1 #define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000 #define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001 #define GL_PERFQUERY_WAIT_INTEL 0x83FB #define GL_PERFQUERY_FLUSH_INTEL 0x83FA #define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 #define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 #define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 #define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 #define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 #define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 #define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 #define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 #define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 #define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA #define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB #define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC #define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD #define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE #define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF #define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 typedef void (APIENTRYP PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle); typedef void (APIENTRYP PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint *queryHandle); typedef void (APIENTRYP PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle); typedef void (APIENTRYP PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle); typedef void (APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint *queryId); typedef void (APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint *nextQueryId); typedef void (APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); typedef void (APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); typedef void (APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar *queryName, GLuint *queryId); typedef void (APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBeginPerfQueryINTEL (GLuint queryHandle); GLAPI void APIENTRY glCreatePerfQueryINTEL (GLuint queryId, GLuint *queryHandle); GLAPI void APIENTRY glDeletePerfQueryINTEL (GLuint queryHandle); GLAPI void APIENTRY glEndPerfQueryINTEL (GLuint queryHandle); GLAPI void APIENTRY glGetFirstPerfQueryIdINTEL (GLuint *queryId); GLAPI void APIENTRY glGetNextPerfQueryIdINTEL (GLuint queryId, GLuint *nextQueryId); GLAPI void APIENTRY glGetPerfCounterInfoINTEL (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); GLAPI void APIENTRY glGetPerfQueryDataINTEL (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); GLAPI void APIENTRY glGetPerfQueryIdByNameINTEL (GLchar *queryName, GLuint *queryId); GLAPI void APIENTRY glGetPerfQueryInfoINTEL (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); #endif #endif /* GL_INTEL_performance_query */ #ifndef GL_MESAX_texture_stack #define GL_MESAX_texture_stack 1 #define GL_TEXTURE_1D_STACK_MESAX 0x8759 #define GL_TEXTURE_2D_STACK_MESAX 0x875A #define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B #define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C #define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D #define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E #endif /* GL_MESAX_texture_stack */ #ifndef GL_MESA_framebuffer_flip_x #define GL_MESA_framebuffer_flip_x 1 #define GL_FRAMEBUFFER_FLIP_X_MESA 0x8BBC #endif /* GL_MESA_framebuffer_flip_x */ #ifndef GL_MESA_framebuffer_flip_y #define GL_MESA_framebuffer_flip_y 1 #define GL_FRAMEBUFFER_FLIP_Y_MESA 0x8BBB typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIMESAPROC) (GLenum target, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC) (GLenum target, GLenum pname, GLint *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFramebufferParameteriMESA (GLenum target, GLenum pname, GLint param); GLAPI void APIENTRY glGetFramebufferParameterivMESA (GLenum target, GLenum pname, GLint *params); #endif #endif /* GL_MESA_framebuffer_flip_y */ #ifndef GL_MESA_framebuffer_swap_xy #define GL_MESA_framebuffer_swap_xy 1 #define GL_FRAMEBUFFER_SWAP_XY_MESA 0x8BBD #endif /* GL_MESA_framebuffer_swap_xy */ #ifndef GL_MESA_pack_invert #define GL_MESA_pack_invert 1 #define GL_PACK_INVERT_MESA 0x8758 #endif /* GL_MESA_pack_invert */ #ifndef GL_MESA_program_binary_formats #define GL_MESA_program_binary_formats 1 #define GL_PROGRAM_BINARY_FORMAT_MESA 0x875F #endif /* GL_MESA_program_binary_formats */ #ifndef GL_MESA_resize_buffers #define GL_MESA_resize_buffers 1 typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glResizeBuffersMESA (void); #endif #endif /* GL_MESA_resize_buffers */ #ifndef GL_MESA_shader_integer_functions #define GL_MESA_shader_integer_functions 1 #endif /* GL_MESA_shader_integer_functions */ #ifndef GL_MESA_tile_raster_order #define GL_MESA_tile_raster_order 1 #define GL_TILE_RASTER_ORDER_FIXED_MESA 0x8BB8 #define GL_TILE_RASTER_ORDER_INCREASING_X_MESA 0x8BB9 #define GL_TILE_RASTER_ORDER_INCREASING_Y_MESA 0x8BBA #endif /* GL_MESA_tile_raster_order */ #ifndef GL_MESA_window_pos #define GL_MESA_window_pos 1 typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); typedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v); typedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); typedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat *v); typedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); typedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC) (const GLint *v); typedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); typedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC) (const GLshort *v); typedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble *v); typedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat *v); typedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); typedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC) (const GLint *v); typedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); typedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC) (const GLshort *v); typedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble *v); typedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat *v); typedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); typedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC) (const GLint *v); typedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); typedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glWindowPos2dMESA (GLdouble x, GLdouble y); GLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *v); GLAPI void APIENTRY glWindowPos2fMESA (GLfloat x, GLfloat y); GLAPI void APIENTRY glWindowPos2fvMESA (const GLfloat *v); GLAPI void APIENTRY glWindowPos2iMESA (GLint x, GLint y); GLAPI void APIENTRY glWindowPos2ivMESA (const GLint *v); GLAPI void APIENTRY glWindowPos2sMESA (GLshort x, GLshort y); GLAPI void APIENTRY glWindowPos2svMESA (const GLshort *v); GLAPI void APIENTRY glWindowPos3dMESA (GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glWindowPos3dvMESA (const GLdouble *v); GLAPI void APIENTRY glWindowPos3fMESA (GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glWindowPos3fvMESA (const GLfloat *v); GLAPI void APIENTRY glWindowPos3iMESA (GLint x, GLint y, GLint z); GLAPI void APIENTRY glWindowPos3ivMESA (const GLint *v); GLAPI void APIENTRY glWindowPos3sMESA (GLshort x, GLshort y, GLshort z); GLAPI void APIENTRY glWindowPos3svMESA (const GLshort *v); GLAPI void APIENTRY glWindowPos4dMESA (GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glWindowPos4dvMESA (const GLdouble *v); GLAPI void APIENTRY glWindowPos4fMESA (GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void APIENTRY glWindowPos4fvMESA (const GLfloat *v); GLAPI void APIENTRY glWindowPos4iMESA (GLint x, GLint y, GLint z, GLint w); GLAPI void APIENTRY glWindowPos4ivMESA (const GLint *v); GLAPI void APIENTRY glWindowPos4sMESA (GLshort x, GLshort y, GLshort z, GLshort w); GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *v); #endif #endif /* GL_MESA_window_pos */ #ifndef GL_MESA_ycbcr_texture #define GL_MESA_ycbcr_texture 1 #define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA #define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB #define GL_YCBCR_MESA 0x8757 #endif /* GL_MESA_ycbcr_texture */ #ifndef GL_NVX_blend_equation_advanced_multi_draw_buffers #define GL_NVX_blend_equation_advanced_multi_draw_buffers 1 #endif /* GL_NVX_blend_equation_advanced_multi_draw_buffers */ #ifndef GL_NVX_conditional_render #define GL_NVX_conditional_render 1 typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVXPROC) (GLuint id); typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVXPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBeginConditionalRenderNVX (GLuint id); GLAPI void APIENTRY glEndConditionalRenderNVX (void); #endif #endif /* GL_NVX_conditional_render */ #ifndef GL_NVX_gpu_memory_info #define GL_NVX_gpu_memory_info 1 #define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 #define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 #define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 #define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A #define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B #endif /* GL_NVX_gpu_memory_info */ #ifndef GL_NVX_gpu_multicast2 #define GL_NVX_gpu_multicast2 1 #define GL_UPLOAD_GPU_MASK_NVX 0x954A typedef void (APIENTRYP PFNGLUPLOADGPUMASKNVXPROC) (GLbitfield mask); typedef void (APIENTRYP PFNGLMULTICASTVIEWPORTARRAYVNVXPROC) (GLuint gpu, GLuint first, GLsizei count, const GLfloat *v); typedef void (APIENTRYP PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC) (GLuint gpu, GLuint index, GLfloat xcoeff, GLfloat ycoeff); typedef void (APIENTRYP PFNGLMULTICASTSCISSORARRAYVNVXPROC) (GLuint gpu, GLuint first, GLsizei count, const GLint *v); typedef GLuint (APIENTRYP PFNGLASYNCCOPYBUFFERSUBDATANVXPROC) (GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *fenceValueArray, GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray); typedef GLuint (APIENTRYP PFNGLASYNCCOPYIMAGESUBDATANVXPROC) (GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *waitValueArray, GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glUploadGpuMaskNVX (GLbitfield mask); GLAPI void APIENTRY glMulticastViewportArrayvNVX (GLuint gpu, GLuint first, GLsizei count, const GLfloat *v); GLAPI void APIENTRY glMulticastViewportPositionWScaleNVX (GLuint gpu, GLuint index, GLfloat xcoeff, GLfloat ycoeff); GLAPI void APIENTRY glMulticastScissorArrayvNVX (GLuint gpu, GLuint first, GLsizei count, const GLint *v); GLAPI GLuint APIENTRY glAsyncCopyBufferSubDataNVX (GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *fenceValueArray, GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray); GLAPI GLuint APIENTRY glAsyncCopyImageSubDataNVX (GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *waitValueArray, GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray); #endif #endif /* GL_NVX_gpu_multicast2 */ #ifndef GL_NVX_linked_gpu_multicast #define GL_NVX_linked_gpu_multicast 1 #define GL_LGPU_SEPARATE_STORAGE_BIT_NVX 0x0800 #define GL_MAX_LGPU_GPUS_NVX 0x92BA typedef void (APIENTRYP PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC) (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); typedef void (APIENTRYP PFNGLLGPUCOPYIMAGESUBDATANVXPROC) (GLuint sourceGpu, GLbitfield destinationGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); typedef void (APIENTRYP PFNGLLGPUINTERLOCKNVXPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glLGPUNamedBufferSubDataNVX (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); GLAPI void APIENTRY glLGPUCopyImageSubDataNVX (GLuint sourceGpu, GLbitfield destinationGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); GLAPI void APIENTRY glLGPUInterlockNVX (void); #endif #endif /* GL_NVX_linked_gpu_multicast */ #ifndef GL_NVX_progress_fence #define GL_NVX_progress_fence 1 typedef GLuint (APIENTRYP PFNGLCREATEPROGRESSFENCENVXPROC) (void); typedef void (APIENTRYP PFNGLSIGNALSEMAPHOREUI64NVXPROC) (GLuint signalGpu, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); typedef void (APIENTRYP PFNGLWAITSEMAPHOREUI64NVXPROC) (GLuint waitGpu, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); typedef void (APIENTRYP PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC) (GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); #ifdef GL_GLEXT_PROTOTYPES GLAPI GLuint APIENTRY glCreateProgressFenceNVX (void); GLAPI void APIENTRY glSignalSemaphoreui64NVX (GLuint signalGpu, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); GLAPI void APIENTRY glWaitSemaphoreui64NVX (GLuint waitGpu, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); GLAPI void APIENTRY glClientWaitSemaphoreui64NVX (GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); #endif #endif /* GL_NVX_progress_fence */ #ifndef GL_NV_alpha_to_coverage_dither_control #define GL_NV_alpha_to_coverage_dither_control 1 #define GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV 0x934D #define GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV 0x934E #define GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV 0x934F #define GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV 0x92BF typedef void (APIENTRYP PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC) (GLenum mode); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glAlphaToCoverageDitherControlNV (GLenum mode); #endif #endif /* GL_NV_alpha_to_coverage_dither_control */ #ifndef GL_NV_bindless_multi_draw_indirect #define GL_NV_bindless_multi_draw_indirect 1 typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glMultiDrawArraysIndirectBindlessNV (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); GLAPI void APIENTRY glMultiDrawElementsIndirectBindlessNV (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); #endif #endif /* GL_NV_bindless_multi_draw_indirect */ #ifndef GL_NV_bindless_multi_draw_indirect_count #define GL_NV_bindless_multi_draw_indirect_count 1 typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glMultiDrawArraysIndirectBindlessCountNV (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); GLAPI void APIENTRY glMultiDrawElementsIndirectBindlessCountNV (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); #endif #endif /* GL_NV_bindless_multi_draw_indirect_count */ #ifndef GL_NV_bindless_texture #define GL_NV_bindless_texture 1 typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture); typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler); typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle); typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access); typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle); typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value); typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64 *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle); #ifdef GL_GLEXT_PROTOTYPES GLAPI GLuint64 APIENTRY glGetTextureHandleNV (GLuint texture); GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleNV (GLuint texture, GLuint sampler); GLAPI void APIENTRY glMakeTextureHandleResidentNV (GLuint64 handle); GLAPI void APIENTRY glMakeTextureHandleNonResidentNV (GLuint64 handle); GLAPI GLuint64 APIENTRY glGetImageHandleNV (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); GLAPI void APIENTRY glMakeImageHandleResidentNV (GLuint64 handle, GLenum access); GLAPI void APIENTRY glMakeImageHandleNonResidentNV (GLuint64 handle); GLAPI void APIENTRY glUniformHandleui64NV (GLint location, GLuint64 value); GLAPI void APIENTRY glUniformHandleui64vNV (GLint location, GLsizei count, const GLuint64 *value); GLAPI void APIENTRY glProgramUniformHandleui64NV (GLuint program, GLint location, GLuint64 value); GLAPI void APIENTRY glProgramUniformHandleui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64 *values); GLAPI GLboolean APIENTRY glIsTextureHandleResidentNV (GLuint64 handle); GLAPI GLboolean APIENTRY glIsImageHandleResidentNV (GLuint64 handle); #endif #endif /* GL_NV_bindless_texture */ #ifndef GL_NV_blend_equation_advanced #define GL_NV_blend_equation_advanced 1 #define GL_BLEND_OVERLAP_NV 0x9281 #define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 #define GL_BLUE_NV 0x1905 #define GL_COLORBURN_NV 0x929A #define GL_COLORDODGE_NV 0x9299 #define GL_CONJOINT_NV 0x9284 #define GL_CONTRAST_NV 0x92A1 #define GL_DARKEN_NV 0x9297 #define GL_DIFFERENCE_NV 0x929E #define GL_DISJOINT_NV 0x9283 #define GL_DST_ATOP_NV 0x928F #define GL_DST_IN_NV 0x928B #define GL_DST_NV 0x9287 #define GL_DST_OUT_NV 0x928D #define GL_DST_OVER_NV 0x9289 #define GL_EXCLUSION_NV 0x92A0 #define GL_GREEN_NV 0x1904 #define GL_HARDLIGHT_NV 0x929B #define GL_HARDMIX_NV 0x92A9 #define GL_HSL_COLOR_NV 0x92AF #define GL_HSL_HUE_NV 0x92AD #define GL_HSL_LUMINOSITY_NV 0x92B0 #define GL_HSL_SATURATION_NV 0x92AE #define GL_INVERT_OVG_NV 0x92B4 #define GL_INVERT_RGB_NV 0x92A3 #define GL_LIGHTEN_NV 0x9298 #define GL_LINEARBURN_NV 0x92A5 #define GL_LINEARDODGE_NV 0x92A4 #define GL_LINEARLIGHT_NV 0x92A7 #define GL_MINUS_CLAMPED_NV 0x92B3 #define GL_MINUS_NV 0x929F #define GL_MULTIPLY_NV 0x9294 #define GL_OVERLAY_NV 0x9296 #define GL_PINLIGHT_NV 0x92A8 #define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 #define GL_PLUS_CLAMPED_NV 0x92B1 #define GL_PLUS_DARKER_NV 0x9292 #define GL_PLUS_NV 0x9291 #define GL_RED_NV 0x1903 #define GL_SCREEN_NV 0x9295 #define GL_SOFTLIGHT_NV 0x929C #define GL_SRC_ATOP_NV 0x928E #define GL_SRC_IN_NV 0x928A #define GL_SRC_NV 0x9286 #define GL_SRC_OUT_NV 0x928C #define GL_SRC_OVER_NV 0x9288 #define GL_UNCORRELATED_NV 0x9282 #define GL_VIVIDLIGHT_NV 0x92A6 #define GL_XOR_NV 0x1506 typedef void (APIENTRYP PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value); typedef void (APIENTRYP PFNGLBLENDBARRIERNVPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBlendParameteriNV (GLenum pname, GLint value); GLAPI void APIENTRY glBlendBarrierNV (void); #endif #endif /* GL_NV_blend_equation_advanced */ #ifndef GL_NV_blend_equation_advanced_coherent #define GL_NV_blend_equation_advanced_coherent 1 #define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 #endif /* GL_NV_blend_equation_advanced_coherent */ #ifndef GL_NV_blend_minmax_factor #define GL_NV_blend_minmax_factor 1 #endif /* GL_NV_blend_minmax_factor */ #ifndef GL_NV_blend_square #define GL_NV_blend_square 1 #endif /* GL_NV_blend_square */ #ifndef GL_NV_clip_space_w_scaling #define GL_NV_clip_space_w_scaling 1 #define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C #define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D #define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E typedef void (APIENTRYP PFNGLVIEWPORTPOSITIONWSCALENVPROC) (GLuint index, GLfloat xcoeff, GLfloat ycoeff); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glViewportPositionWScaleNV (GLuint index, GLfloat xcoeff, GLfloat ycoeff); #endif #endif /* GL_NV_clip_space_w_scaling */ #ifndef GL_NV_command_list #define GL_NV_command_list 1 #define GL_TERMINATE_SEQUENCE_COMMAND_NV 0x0000 #define GL_NOP_COMMAND_NV 0x0001 #define GL_DRAW_ELEMENTS_COMMAND_NV 0x0002 #define GL_DRAW_ARRAYS_COMMAND_NV 0x0003 #define GL_DRAW_ELEMENTS_STRIP_COMMAND_NV 0x0004 #define GL_DRAW_ARRAYS_STRIP_COMMAND_NV 0x0005 #define GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV 0x0006 #define GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV 0x0007 #define GL_ELEMENT_ADDRESS_COMMAND_NV 0x0008 #define GL_ATTRIBUTE_ADDRESS_COMMAND_NV 0x0009 #define GL_UNIFORM_ADDRESS_COMMAND_NV 0x000A #define GL_BLEND_COLOR_COMMAND_NV 0x000B #define GL_STENCIL_REF_COMMAND_NV 0x000C #define GL_LINE_WIDTH_COMMAND_NV 0x000D #define GL_POLYGON_OFFSET_COMMAND_NV 0x000E #define GL_ALPHA_REF_COMMAND_NV 0x000F #define GL_VIEWPORT_COMMAND_NV 0x0010 #define GL_SCISSOR_COMMAND_NV 0x0011 #define GL_FRONT_FACE_COMMAND_NV 0x0012 typedef void (APIENTRYP PFNGLCREATESTATESNVPROC) (GLsizei n, GLuint *states); typedef void (APIENTRYP PFNGLDELETESTATESNVPROC) (GLsizei n, const GLuint *states); typedef GLboolean (APIENTRYP PFNGLISSTATENVPROC) (GLuint state); typedef void (APIENTRYP PFNGLSTATECAPTURENVPROC) (GLuint state, GLenum mode); typedef GLuint (APIENTRYP PFNGLGETCOMMANDHEADERNVPROC) (GLenum tokenID, GLuint size); typedef GLushort (APIENTRYP PFNGLGETSTAGEINDEXNVPROC) (GLenum shadertype); typedef void (APIENTRYP PFNGLDRAWCOMMANDSNVPROC) (GLenum primitiveMode, GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, GLuint count); typedef void (APIENTRYP PFNGLDRAWCOMMANDSADDRESSNVPROC) (GLenum primitiveMode, const GLuint64 *indirects, const GLsizei *sizes, GLuint count); typedef void (APIENTRYP PFNGLDRAWCOMMANDSSTATESNVPROC) (GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); typedef void (APIENTRYP PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC) (const GLuint64 *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); typedef void (APIENTRYP PFNGLCREATECOMMANDLISTSNVPROC) (GLsizei n, GLuint *lists); typedef void (APIENTRYP PFNGLDELETECOMMANDLISTSNVPROC) (GLsizei n, const GLuint *lists); typedef GLboolean (APIENTRYP PFNGLISCOMMANDLISTNVPROC) (GLuint list); typedef void (APIENTRYP PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC) (GLuint list, GLuint segment, const void **indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); typedef void (APIENTRYP PFNGLCOMMANDLISTSEGMENTSNVPROC) (GLuint list, GLuint segments); typedef void (APIENTRYP PFNGLCOMPILECOMMANDLISTNVPROC) (GLuint list); typedef void (APIENTRYP PFNGLCALLCOMMANDLISTNVPROC) (GLuint list); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glCreateStatesNV (GLsizei n, GLuint *states); GLAPI void APIENTRY glDeleteStatesNV (GLsizei n, const GLuint *states); GLAPI GLboolean APIENTRY glIsStateNV (GLuint state); GLAPI void APIENTRY glStateCaptureNV (GLuint state, GLenum mode); GLAPI GLuint APIENTRY glGetCommandHeaderNV (GLenum tokenID, GLuint size); GLAPI GLushort APIENTRY glGetStageIndexNV (GLenum shadertype); GLAPI void APIENTRY glDrawCommandsNV (GLenum primitiveMode, GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, GLuint count); GLAPI void APIENTRY glDrawCommandsAddressNV (GLenum primitiveMode, const GLuint64 *indirects, const GLsizei *sizes, GLuint count); GLAPI void APIENTRY glDrawCommandsStatesNV (GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); GLAPI void APIENTRY glDrawCommandsStatesAddressNV (const GLuint64 *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); GLAPI void APIENTRY glCreateCommandListsNV (GLsizei n, GLuint *lists); GLAPI void APIENTRY glDeleteCommandListsNV (GLsizei n, const GLuint *lists); GLAPI GLboolean APIENTRY glIsCommandListNV (GLuint list); GLAPI void APIENTRY glListDrawCommandsStatesClientNV (GLuint list, GLuint segment, const void **indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); GLAPI void APIENTRY glCommandListSegmentsNV (GLuint list, GLuint segments); GLAPI void APIENTRY glCompileCommandListNV (GLuint list); GLAPI void APIENTRY glCallCommandListNV (GLuint list); #endif #endif /* GL_NV_command_list */ #ifndef GL_NV_compute_program5 #define GL_NV_compute_program5 1 #define GL_COMPUTE_PROGRAM_NV 0x90FB #define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC #endif /* GL_NV_compute_program5 */ #ifndef GL_NV_compute_shader_derivatives #define GL_NV_compute_shader_derivatives 1 #endif /* GL_NV_compute_shader_derivatives */ #ifndef GL_NV_conditional_render #define GL_NV_conditional_render 1 #define GL_QUERY_WAIT_NV 0x8E13 #define GL_QUERY_NO_WAIT_NV 0x8E14 #define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 #define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBeginConditionalRenderNV (GLuint id, GLenum mode); GLAPI void APIENTRY glEndConditionalRenderNV (void); #endif #endif /* GL_NV_conditional_render */ #ifndef GL_NV_conservative_raster #define GL_NV_conservative_raster 1 #define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346 #define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347 #define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348 #define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349 typedef void (APIENTRYP PFNGLSUBPIXELPRECISIONBIASNVPROC) (GLuint xbits, GLuint ybits); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glSubpixelPrecisionBiasNV (GLuint xbits, GLuint ybits); #endif #endif /* GL_NV_conservative_raster */ #ifndef GL_NV_conservative_raster_dilate #define GL_NV_conservative_raster_dilate 1 #define GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379 #define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A #define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B typedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERFNVPROC) (GLenum pname, GLfloat value); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glConservativeRasterParameterfNV (GLenum pname, GLfloat value); #endif #endif /* GL_NV_conservative_raster_dilate */ #ifndef GL_NV_conservative_raster_pre_snap #define GL_NV_conservative_raster_pre_snap 1 #define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 0x9550 #endif /* GL_NV_conservative_raster_pre_snap */ #ifndef GL_NV_conservative_raster_pre_snap_triangles #define GL_NV_conservative_raster_pre_snap_triangles 1 #define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D #define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E #define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F typedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERINVPROC) (GLenum pname, GLint param); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glConservativeRasterParameteriNV (GLenum pname, GLint param); #endif #endif /* GL_NV_conservative_raster_pre_snap_triangles */ #ifndef GL_NV_conservative_raster_underestimation #define GL_NV_conservative_raster_underestimation 1 #endif /* GL_NV_conservative_raster_underestimation */ #ifndef GL_NV_copy_depth_to_color #define GL_NV_copy_depth_to_color 1 #define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E #define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F #endif /* GL_NV_copy_depth_to_color */ #ifndef GL_NV_copy_image #define GL_NV_copy_image 1 typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glCopyImageSubDataNV (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); #endif #endif /* GL_NV_copy_image */ #ifndef GL_NV_deep_texture3D #define GL_NV_deep_texture3D 1 #define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0 #define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1 #endif /* GL_NV_deep_texture3D */ #ifndef GL_NV_depth_buffer_float #define GL_NV_depth_buffer_float 1 #define GL_DEPTH_COMPONENT32F_NV 0x8DAB #define GL_DEPTH32F_STENCIL8_NV 0x8DAC #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD #define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF typedef void (APIENTRYP PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); typedef void (APIENTRYP PFNGLCLEARDEPTHDNVPROC) (GLdouble depth); typedef void (APIENTRYP PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDepthRangedNV (GLdouble zNear, GLdouble zFar); GLAPI void APIENTRY glClearDepthdNV (GLdouble depth); GLAPI void APIENTRY glDepthBoundsdNV (GLdouble zmin, GLdouble zmax); #endif #endif /* GL_NV_depth_buffer_float */ #ifndef GL_NV_depth_clamp #define GL_NV_depth_clamp 1 #define GL_DEPTH_CLAMP_NV 0x864F #endif /* GL_NV_depth_clamp */ #ifndef GL_NV_draw_texture #define GL_NV_draw_texture 1 typedef void (APIENTRYP PFNGLDRAWTEXTURENVPROC) (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawTextureNV (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); #endif #endif /* GL_NV_draw_texture */ #ifndef GL_NV_draw_vulkan_image #define GL_NV_draw_vulkan_image 1 typedef void (APIENTRY *GLVULKANPROCNV)(void); typedef void (APIENTRYP PFNGLDRAWVKIMAGENVPROC) (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); typedef GLVULKANPROCNV (APIENTRYP PFNGLGETVKPROCADDRNVPROC) (const GLchar *name); typedef void (APIENTRYP PFNGLWAITVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); typedef void (APIENTRYP PFNGLSIGNALVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); typedef void (APIENTRYP PFNGLSIGNALVKFENCENVPROC) (GLuint64 vkFence); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawVkImageNV (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); GLAPI GLVULKANPROCNV APIENTRY glGetVkProcAddrNV (const GLchar *name); GLAPI void APIENTRY glWaitVkSemaphoreNV (GLuint64 vkSemaphore); GLAPI void APIENTRY glSignalVkSemaphoreNV (GLuint64 vkSemaphore); GLAPI void APIENTRY glSignalVkFenceNV (GLuint64 vkFence); #endif #endif /* GL_NV_draw_vulkan_image */ #ifndef GL_NV_evaluators #define GL_NV_evaluators 1 #define GL_EVAL_2D_NV 0x86C0 #define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 #define GL_MAP_TESSELLATION_NV 0x86C2 #define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 #define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 #define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 #define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 #define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 #define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 #define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 #define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA #define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB #define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC #define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD #define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE #define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF #define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 #define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 #define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 #define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 #define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6 #define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 typedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points); typedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points); typedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points); GLAPI void APIENTRY glMapParameterivNV (GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glMapParameterfvNV (GLenum target, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glGetMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points); GLAPI void APIENTRY glGetMapParameterivNV (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetMapParameterfvNV (GLenum target, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetMapAttribParameterivNV (GLenum target, GLuint index, GLenum pname, GLint *params); GLAPI void APIENTRY glGetMapAttribParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params); GLAPI void APIENTRY glEvalMapsNV (GLenum target, GLenum mode); #endif #endif /* GL_NV_evaluators */ #ifndef GL_NV_explicit_multisample #define GL_NV_explicit_multisample 1 #define GL_SAMPLE_POSITION_NV 0x8E50 #define GL_SAMPLE_MASK_NV 0x8E51 #define GL_SAMPLE_MASK_VALUE_NV 0x8E52 #define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 #define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 #define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 #define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 #define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 #define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 #define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat *val); typedef void (APIENTRYP PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask); typedef void (APIENTRYP PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGetMultisamplefvNV (GLenum pname, GLuint index, GLfloat *val); GLAPI void APIENTRY glSampleMaskIndexedNV (GLuint index, GLbitfield mask); GLAPI void APIENTRY glTexRenderbufferNV (GLenum target, GLuint renderbuffer); #endif #endif /* GL_NV_explicit_multisample */ #ifndef GL_NV_fence #define GL_NV_fence 1 #define GL_ALL_COMPLETED_NV 0x84F2 #define GL_FENCE_STATUS_NV 0x84F3 #define GL_FENCE_CONDITION_NV 0x84F4 typedef void (APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); typedef void (APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); typedef GLboolean (APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); typedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); typedef void (APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); typedef void (APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences); GLAPI void APIENTRY glGenFencesNV (GLsizei n, GLuint *fences); GLAPI GLboolean APIENTRY glIsFenceNV (GLuint fence); GLAPI GLboolean APIENTRY glTestFenceNV (GLuint fence); GLAPI void APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params); GLAPI void APIENTRY glFinishFenceNV (GLuint fence); GLAPI void APIENTRY glSetFenceNV (GLuint fence, GLenum condition); #endif #endif /* GL_NV_fence */ #ifndef GL_NV_fill_rectangle #define GL_NV_fill_rectangle 1 #define GL_FILL_RECTANGLE_NV 0x933C #endif /* GL_NV_fill_rectangle */ #ifndef GL_NV_float_buffer #define GL_NV_float_buffer 1 #define GL_FLOAT_R_NV 0x8880 #define GL_FLOAT_RG_NV 0x8881 #define GL_FLOAT_RGB_NV 0x8882 #define GL_FLOAT_RGBA_NV 0x8883 #define GL_FLOAT_R16_NV 0x8884 #define GL_FLOAT_R32_NV 0x8885 #define GL_FLOAT_RG16_NV 0x8886 #define GL_FLOAT_RG32_NV 0x8887 #define GL_FLOAT_RGB16_NV 0x8888 #define GL_FLOAT_RGB32_NV 0x8889 #define GL_FLOAT_RGBA16_NV 0x888A #define GL_FLOAT_RGBA32_NV 0x888B #define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C #define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D #define GL_FLOAT_RGBA_MODE_NV 0x888E #endif /* GL_NV_float_buffer */ #ifndef GL_NV_fog_distance #define GL_NV_fog_distance 1 #define GL_FOG_DISTANCE_MODE_NV 0x855A #define GL_EYE_RADIAL_NV 0x855B #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C #endif /* GL_NV_fog_distance */ #ifndef GL_NV_fragment_coverage_to_color #define GL_NV_fragment_coverage_to_color 1 #define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD #define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE typedef void (APIENTRYP PFNGLFRAGMENTCOVERAGECOLORNVPROC) (GLuint color); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFragmentCoverageColorNV (GLuint color); #endif #endif /* GL_NV_fragment_coverage_to_color */ #ifndef GL_NV_fragment_program #define GL_NV_fragment_program 1 #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 #define GL_FRAGMENT_PROGRAM_NV 0x8870 #define GL_MAX_TEXTURE_COORDS_NV 0x8871 #define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 #define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 #define GL_PROGRAM_ERROR_STRING_NV 0x8874 typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glProgramNamedParameter4fNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void APIENTRY glProgramNamedParameter4fvNV (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); GLAPI void APIENTRY glProgramNamedParameter4dNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glProgramNamedParameter4dvNV (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); GLAPI void APIENTRY glGetProgramNamedParameterfvNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); GLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); #endif #endif /* GL_NV_fragment_program */ #ifndef GL_NV_fragment_program2 #define GL_NV_fragment_program2 1 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 #define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 #define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 #define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 #endif /* GL_NV_fragment_program2 */ #ifndef GL_NV_fragment_program4 #define GL_NV_fragment_program4 1 #endif /* GL_NV_fragment_program4 */ #ifndef GL_NV_fragment_program_option #define GL_NV_fragment_program_option 1 #endif /* GL_NV_fragment_program_option */ #ifndef GL_NV_fragment_shader_barycentric #define GL_NV_fragment_shader_barycentric 1 #endif /* GL_NV_fragment_shader_barycentric */ #ifndef GL_NV_fragment_shader_interlock #define GL_NV_fragment_shader_interlock 1 #endif /* GL_NV_fragment_shader_interlock */ #ifndef GL_NV_framebuffer_mixed_samples #define GL_NV_framebuffer_mixed_samples 1 #define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 #define GL_COLOR_SAMPLES_NV 0x8E20 #define GL_DEPTH_SAMPLES_NV 0x932D #define GL_STENCIL_SAMPLES_NV 0x932E #define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F #define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 #define GL_COVERAGE_MODULATION_NV 0x9332 #define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 typedef void (APIENTRYP PFNGLCOVERAGEMODULATIONTABLENVPROC) (GLsizei n, const GLfloat *v); typedef void (APIENTRYP PFNGLGETCOVERAGEMODULATIONTABLENVPROC) (GLsizei bufSize, GLfloat *v); typedef void (APIENTRYP PFNGLCOVERAGEMODULATIONNVPROC) (GLenum components); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glCoverageModulationTableNV (GLsizei n, const GLfloat *v); GLAPI void APIENTRY glGetCoverageModulationTableNV (GLsizei bufSize, GLfloat *v); GLAPI void APIENTRY glCoverageModulationNV (GLenum components); #endif #endif /* GL_NV_framebuffer_mixed_samples */ #ifndef GL_NV_framebuffer_multisample_coverage #define GL_NV_framebuffer_multisample_coverage 1 #define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 #define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 #define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glRenderbufferStorageMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); #endif #endif /* GL_NV_framebuffer_multisample_coverage */ #ifndef GL_NV_geometry_program4 #define GL_NV_geometry_program4 1 #define GL_GEOMETRY_PROGRAM_NV 0x8C26 #define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 #define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 typedef void (APIENTRYP PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glProgramVertexLimitNV (GLenum target, GLint limit); GLAPI void APIENTRY glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level); GLAPI void APIENTRY glFramebufferTextureFaceEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); #endif #endif /* GL_NV_geometry_program4 */ #ifndef GL_NV_geometry_shader4 #define GL_NV_geometry_shader4 1 #endif /* GL_NV_geometry_shader4 */ #ifndef GL_NV_geometry_shader_passthrough #define GL_NV_geometry_shader_passthrough 1 #endif /* GL_NV_geometry_shader_passthrough */ #ifndef GL_NV_gpu_multicast #define GL_NV_gpu_multicast 1 #define GL_PER_GPU_STORAGE_BIT_NV 0x0800 #define GL_MULTICAST_GPUS_NV 0x92BA #define GL_RENDER_GPU_MASK_NV 0x9558 #define GL_PER_GPU_STORAGE_NV 0x9548 #define GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9549 typedef void (APIENTRYP PFNGLRENDERGPUMASKNVPROC) (GLbitfield mask); typedef void (APIENTRYP PFNGLMULTICASTBUFFERSUBDATANVPROC) (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); typedef void (APIENTRYP PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC) (GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); typedef void (APIENTRYP PFNGLMULTICASTCOPYIMAGESUBDATANVPROC) (GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); typedef void (APIENTRYP PFNGLMULTICASTBLITFRAMEBUFFERNVPROC) (GLuint srcGpu, GLuint dstGpu, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); typedef void (APIENTRYP PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); typedef void (APIENTRYP PFNGLMULTICASTBARRIERNVPROC) (void); typedef void (APIENTRYP PFNGLMULTICASTWAITSYNCNVPROC) (GLuint signalGpu, GLbitfield waitGpuMask); typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTIVNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLuint *params); typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLint64 *params); typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLuint64 *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glRenderGpuMaskNV (GLbitfield mask); GLAPI void APIENTRY glMulticastBufferSubDataNV (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); GLAPI void APIENTRY glMulticastCopyBufferSubDataNV (GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); GLAPI void APIENTRY glMulticastCopyImageSubDataNV (GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); GLAPI void APIENTRY glMulticastBlitFramebufferNV (GLuint srcGpu, GLuint dstGpu, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); GLAPI void APIENTRY glMulticastFramebufferSampleLocationsfvNV (GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); GLAPI void APIENTRY glMulticastBarrierNV (void); GLAPI void APIENTRY glMulticastWaitSyncNV (GLuint signalGpu, GLbitfield waitGpuMask); GLAPI void APIENTRY glMulticastGetQueryObjectivNV (GLuint gpu, GLuint id, GLenum pname, GLint *params); GLAPI void APIENTRY glMulticastGetQueryObjectuivNV (GLuint gpu, GLuint id, GLenum pname, GLuint *params); GLAPI void APIENTRY glMulticastGetQueryObjecti64vNV (GLuint gpu, GLuint id, GLenum pname, GLint64 *params); GLAPI void APIENTRY glMulticastGetQueryObjectui64vNV (GLuint gpu, GLuint id, GLenum pname, GLuint64 *params); #endif #endif /* GL_NV_gpu_multicast */ #ifndef GL_NV_gpu_program4 #define GL_NV_gpu_program4 1 #define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 #define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 #define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 #define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 #define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 #define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 #define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 #define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params); typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params); typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params); typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glProgramLocalParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); GLAPI void APIENTRY glProgramLocalParameterI4ivNV (GLenum target, GLuint index, const GLint *params); GLAPI void APIENTRY glProgramLocalParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params); GLAPI void APIENTRY glProgramLocalParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); GLAPI void APIENTRY glProgramLocalParameterI4uivNV (GLenum target, GLuint index, const GLuint *params); GLAPI void APIENTRY glProgramLocalParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params); GLAPI void APIENTRY glProgramEnvParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); GLAPI void APIENTRY glProgramEnvParameterI4ivNV (GLenum target, GLuint index, const GLint *params); GLAPI void APIENTRY glProgramEnvParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params); GLAPI void APIENTRY glProgramEnvParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); GLAPI void APIENTRY glProgramEnvParameterI4uivNV (GLenum target, GLuint index, const GLuint *params); GLAPI void APIENTRY glProgramEnvParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params); GLAPI void APIENTRY glGetProgramLocalParameterIivNV (GLenum target, GLuint index, GLint *params); GLAPI void APIENTRY glGetProgramLocalParameterIuivNV (GLenum target, GLuint index, GLuint *params); GLAPI void APIENTRY glGetProgramEnvParameterIivNV (GLenum target, GLuint index, GLint *params); GLAPI void APIENTRY glGetProgramEnvParameterIuivNV (GLenum target, GLuint index, GLuint *params); #endif #endif /* GL_NV_gpu_program4 */ #ifndef GL_NV_gpu_program5 #define GL_NV_gpu_program5 1 #define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C #define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F #define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44 #define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45 typedef void (APIENTRYP PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC) (GLenum target, GLsizei count, const GLuint *params); typedef void (APIENTRYP PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC) (GLenum target, GLuint index, GLuint *param); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glProgramSubroutineParametersuivNV (GLenum target, GLsizei count, const GLuint *params); GLAPI void APIENTRY glGetProgramSubroutineParameteruivNV (GLenum target, GLuint index, GLuint *param); #endif #endif /* GL_NV_gpu_program5 */ #ifndef GL_NV_gpu_program5_mem_extended #define GL_NV_gpu_program5_mem_extended 1 #endif /* GL_NV_gpu_program5_mem_extended */ #ifndef GL_NV_gpu_shader5 #define GL_NV_gpu_shader5 1 #endif /* GL_NV_gpu_shader5 */ #ifndef GL_NV_half_float #define GL_NV_half_float 1 typedef unsigned short GLhalfNV; #define GL_HALF_FLOAT_NV 0x140B typedef void (APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y); typedef void (APIENTRYP PFNGLVERTEX2HVNVPROC) (const GLhalfNV *v); typedef void (APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z); typedef void (APIENTRYP PFNGLVERTEX3HVNVPROC) (const GLhalfNV *v); typedef void (APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); typedef void (APIENTRYP PFNGLVERTEX4HVNVPROC) (const GLhalfNV *v); typedef void (APIENTRYP PFNGLNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); typedef void (APIENTRYP PFNGLNORMAL3HVNVPROC) (const GLhalfNV *v); typedef void (APIENTRYP PFNGLCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); typedef void (APIENTRYP PFNGLCOLOR3HVNVPROC) (const GLhalfNV *v); typedef void (APIENTRYP PFNGLCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); typedef void (APIENTRYP PFNGLCOLOR4HVNVPROC) (const GLhalfNV *v); typedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC) (GLhalfNV s); typedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC) (const GLhalfNV *v); typedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t); typedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC) (const GLhalfNV *v); typedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r); typedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC) (const GLhalfNV *v); typedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); typedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC) (const GLhalfNV *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s); typedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t); typedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); typedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); typedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x); typedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y); typedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); typedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); typedef void (APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog); typedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC) (const GLhalfNV *fog); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v); typedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight); typedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glVertex2hNV (GLhalfNV x, GLhalfNV y); GLAPI void APIENTRY glVertex2hvNV (const GLhalfNV *v); GLAPI void APIENTRY glVertex3hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z); GLAPI void APIENTRY glVertex3hvNV (const GLhalfNV *v); GLAPI void APIENTRY glVertex4hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); GLAPI void APIENTRY glVertex4hvNV (const GLhalfNV *v); GLAPI void APIENTRY glNormal3hNV (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); GLAPI void APIENTRY glNormal3hvNV (const GLhalfNV *v); GLAPI void APIENTRY glColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue); GLAPI void APIENTRY glColor3hvNV (const GLhalfNV *v); GLAPI void APIENTRY glColor4hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); GLAPI void APIENTRY glColor4hvNV (const GLhalfNV *v); GLAPI void APIENTRY glTexCoord1hNV (GLhalfNV s); GLAPI void APIENTRY glTexCoord1hvNV (const GLhalfNV *v); GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV s, GLhalfNV t); GLAPI void APIENTRY glTexCoord2hvNV (const GLhalfNV *v); GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r); GLAPI void APIENTRY glTexCoord3hvNV (const GLhalfNV *v); GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); GLAPI void APIENTRY glTexCoord4hvNV (const GLhalfNV *v); GLAPI void APIENTRY glMultiTexCoord1hNV (GLenum target, GLhalfNV s); GLAPI void APIENTRY glMultiTexCoord1hvNV (GLenum target, const GLhalfNV *v); GLAPI void APIENTRY glMultiTexCoord2hNV (GLenum target, GLhalfNV s, GLhalfNV t); GLAPI void APIENTRY glMultiTexCoord2hvNV (GLenum target, const GLhalfNV *v); GLAPI void APIENTRY glMultiTexCoord3hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); GLAPI void APIENTRY glMultiTexCoord3hvNV (GLenum target, const GLhalfNV *v); GLAPI void APIENTRY glMultiTexCoord4hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); GLAPI void APIENTRY glMultiTexCoord4hvNV (GLenum target, const GLhalfNV *v); GLAPI void APIENTRY glVertexAttrib1hNV (GLuint index, GLhalfNV x); GLAPI void APIENTRY glVertexAttrib1hvNV (GLuint index, const GLhalfNV *v); GLAPI void APIENTRY glVertexAttrib2hNV (GLuint index, GLhalfNV x, GLhalfNV y); GLAPI void APIENTRY glVertexAttrib2hvNV (GLuint index, const GLhalfNV *v); GLAPI void APIENTRY glVertexAttrib3hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); GLAPI void APIENTRY glVertexAttrib3hvNV (GLuint index, const GLhalfNV *v); GLAPI void APIENTRY glVertexAttrib4hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); GLAPI void APIENTRY glVertexAttrib4hvNV (GLuint index, const GLhalfNV *v); GLAPI void APIENTRY glVertexAttribs1hvNV (GLuint index, GLsizei n, const GLhalfNV *v); GLAPI void APIENTRY glVertexAttribs2hvNV (GLuint index, GLsizei n, const GLhalfNV *v); GLAPI void APIENTRY glVertexAttribs3hvNV (GLuint index, GLsizei n, const GLhalfNV *v); GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint index, GLsizei n, const GLhalfNV *v); GLAPI void APIENTRY glFogCoordhNV (GLhalfNV fog); GLAPI void APIENTRY glFogCoordhvNV (const GLhalfNV *fog); GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue); GLAPI void APIENTRY glSecondaryColor3hvNV (const GLhalfNV *v); GLAPI void APIENTRY glVertexWeighthNV (GLhalfNV weight); GLAPI void APIENTRY glVertexWeighthvNV (const GLhalfNV *weight); #endif #endif /* GL_NV_half_float */ #ifndef GL_NV_internalformat_sample_query #define GL_NV_internalformat_sample_query 1 #define GL_MULTISAMPLES_NV 0x9371 #define GL_SUPERSAMPLE_SCALE_X_NV 0x9372 #define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373 #define GL_CONFORMANT_NV 0x9374 typedef void (APIENTRYP PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGetInternalformatSampleivNV (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params); #endif #endif /* GL_NV_internalformat_sample_query */ #ifndef GL_NV_light_max_exponent #define GL_NV_light_max_exponent 1 #define GL_MAX_SHININESS_NV 0x8504 #define GL_MAX_SPOT_EXPONENT_NV 0x8505 #endif /* GL_NV_light_max_exponent */ #ifndef GL_NV_memory_attachment #define GL_NV_memory_attachment 1 #define GL_ATTACHED_MEMORY_OBJECT_NV 0x95A4 #define GL_ATTACHED_MEMORY_OFFSET_NV 0x95A5 #define GL_MEMORY_ATTACHABLE_ALIGNMENT_NV 0x95A6 #define GL_MEMORY_ATTACHABLE_SIZE_NV 0x95A7 #define GL_MEMORY_ATTACHABLE_NV 0x95A8 #define GL_DETACHED_MEMORY_INCARNATION_NV 0x95A9 #define GL_DETACHED_TEXTURES_NV 0x95AA #define GL_DETACHED_BUFFERS_NV 0x95AB #define GL_MAX_DETACHED_TEXTURES_NV 0x95AC #define GL_MAX_DETACHED_BUFFERS_NV 0x95AD typedef void (APIENTRYP PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC) (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params); typedef void (APIENTRYP PFNGLRESETMEMORYOBJECTPARAMETERNVPROC) (GLuint memory, GLenum pname); typedef void (APIENTRYP PFNGLTEXATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset); typedef void (APIENTRYP PFNGLBUFFERATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset); typedef void (APIENTRYP PFNGLTEXTUREATTACHMEMORYNVPROC) (GLuint texture, GLuint memory, GLuint64 offset); typedef void (APIENTRYP PFNGLNAMEDBUFFERATTACHMEMORYNVPROC) (GLuint buffer, GLuint memory, GLuint64 offset); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGetMemoryObjectDetachedResourcesuivNV (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params); GLAPI void APIENTRY glResetMemoryObjectParameterNV (GLuint memory, GLenum pname); GLAPI void APIENTRY glTexAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset); GLAPI void APIENTRY glBufferAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset); GLAPI void APIENTRY glTextureAttachMemoryNV (GLuint texture, GLuint memory, GLuint64 offset); GLAPI void APIENTRY glNamedBufferAttachMemoryNV (GLuint buffer, GLuint memory, GLuint64 offset); #endif #endif /* GL_NV_memory_attachment */ #ifndef GL_NV_memory_object_sparse #define GL_NV_memory_object_sparse 1 typedef void (APIENTRYP PFNGLBUFFERPAGECOMMITMENTMEMNVPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); typedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTMEMNVPROC) (GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); typedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC) (GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBufferPageCommitmentMemNV (GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); GLAPI void APIENTRY glTexPageCommitmentMemNV (GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); GLAPI void APIENTRY glNamedBufferPageCommitmentMemNV (GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); GLAPI void APIENTRY glTexturePageCommitmentMemNV (GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); #endif #endif /* GL_NV_memory_object_sparse */ #ifndef GL_NV_mesh_shader #define GL_NV_mesh_shader 1 #define GL_MESH_SHADER_NV 0x9559 #define GL_TASK_SHADER_NV 0x955A #define GL_MAX_MESH_UNIFORM_BLOCKS_NV 0x8E60 #define GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV 0x8E61 #define GL_MAX_MESH_IMAGE_UNIFORMS_NV 0x8E62 #define GL_MAX_MESH_UNIFORM_COMPONENTS_NV 0x8E63 #define GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV 0x8E64 #define GL_MAX_MESH_ATOMIC_COUNTERS_NV 0x8E65 #define GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV 0x8E66 #define GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV 0x8E67 #define GL_MAX_TASK_UNIFORM_BLOCKS_NV 0x8E68 #define GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV 0x8E69 #define GL_MAX_TASK_IMAGE_UNIFORMS_NV 0x8E6A #define GL_MAX_TASK_UNIFORM_COMPONENTS_NV 0x8E6B #define GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV 0x8E6C #define GL_MAX_TASK_ATOMIC_COUNTERS_NV 0x8E6D #define GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV 0x8E6E #define GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV 0x8E6F #define GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV 0x95A2 #define GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV 0x95A3 #define GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV 0x9536 #define GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV 0x9537 #define GL_MAX_MESH_OUTPUT_VERTICES_NV 0x9538 #define GL_MAX_MESH_OUTPUT_PRIMITIVES_NV 0x9539 #define GL_MAX_TASK_OUTPUT_COUNT_NV 0x953A #define GL_MAX_DRAW_MESH_TASKS_COUNT_NV 0x953D #define GL_MAX_MESH_VIEWS_NV 0x9557 #define GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV 0x92DF #define GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV 0x9543 #define GL_MAX_MESH_WORK_GROUP_SIZE_NV 0x953B #define GL_MAX_TASK_WORK_GROUP_SIZE_NV 0x953C #define GL_MESH_WORK_GROUP_SIZE_NV 0x953E #define GL_TASK_WORK_GROUP_SIZE_NV 0x953F #define GL_MESH_VERTICES_OUT_NV 0x9579 #define GL_MESH_PRIMITIVES_OUT_NV 0x957A #define GL_MESH_OUTPUT_TYPE_NV 0x957B #define GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV 0x959C #define GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV 0x959D #define GL_REFERENCED_BY_MESH_SHADER_NV 0x95A0 #define GL_REFERENCED_BY_TASK_SHADER_NV 0x95A1 #define GL_MESH_SHADER_BIT_NV 0x00000040 #define GL_TASK_SHADER_BIT_NV 0x00000080 #define GL_MESH_SUBROUTINE_NV 0x957C #define GL_TASK_SUBROUTINE_NV 0x957D #define GL_MESH_SUBROUTINE_UNIFORM_NV 0x957E #define GL_TASK_SUBROUTINE_UNIFORM_NV 0x957F #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV 0x959E #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV 0x959F typedef void (APIENTRYP PFNGLDRAWMESHTASKSNVPROC) (GLuint first, GLuint count); typedef void (APIENTRYP PFNGLDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect); typedef void (APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect, GLsizei drawcount, GLsizei stride); typedef void (APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC) (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawMeshTasksNV (GLuint first, GLuint count); GLAPI void APIENTRY glDrawMeshTasksIndirectNV (GLintptr indirect); GLAPI void APIENTRY glMultiDrawMeshTasksIndirectNV (GLintptr indirect, GLsizei drawcount, GLsizei stride); GLAPI void APIENTRY glMultiDrawMeshTasksIndirectCountNV (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); #endif #endif /* GL_NV_mesh_shader */ #ifndef GL_NV_multisample_coverage #define GL_NV_multisample_coverage 1 #endif /* GL_NV_multisample_coverage */ #ifndef GL_NV_multisample_filter_hint #define GL_NV_multisample_filter_hint 1 #define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 #endif /* GL_NV_multisample_filter_hint */ #ifndef GL_NV_occlusion_query #define GL_NV_occlusion_query 1 #define GL_PIXEL_COUNTER_BITS_NV 0x8864 #define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 #define GL_PIXEL_COUNT_NV 0x8866 #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 typedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids); typedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids); typedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); typedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); typedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC) (void); typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGenOcclusionQueriesNV (GLsizei n, GLuint *ids); GLAPI void APIENTRY glDeleteOcclusionQueriesNV (GLsizei n, const GLuint *ids); GLAPI GLboolean APIENTRY glIsOcclusionQueryNV (GLuint id); GLAPI void APIENTRY glBeginOcclusionQueryNV (GLuint id); GLAPI void APIENTRY glEndOcclusionQueryNV (void); GLAPI void APIENTRY glGetOcclusionQueryivNV (GLuint id, GLenum pname, GLint *params); GLAPI void APIENTRY glGetOcclusionQueryuivNV (GLuint id, GLenum pname, GLuint *params); #endif #endif /* GL_NV_occlusion_query */ #ifndef GL_NV_packed_depth_stencil #define GL_NV_packed_depth_stencil 1 #define GL_DEPTH_STENCIL_NV 0x84F9 #define GL_UNSIGNED_INT_24_8_NV 0x84FA #endif /* GL_NV_packed_depth_stencil */ #ifndef GL_NV_parameter_buffer_object #define GL_NV_parameter_buffer_object 1 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 #define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 #define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 #define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params); typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params); typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glProgramBufferParametersfvNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params); GLAPI void APIENTRY glProgramBufferParametersIivNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params); GLAPI void APIENTRY glProgramBufferParametersIuivNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params); #endif #endif /* GL_NV_parameter_buffer_object */ #ifndef GL_NV_parameter_buffer_object2 #define GL_NV_parameter_buffer_object2 1 #endif /* GL_NV_parameter_buffer_object2 */ #ifndef GL_NV_path_rendering #define GL_NV_path_rendering 1 #define GL_PATH_FORMAT_SVG_NV 0x9070 #define GL_PATH_FORMAT_PS_NV 0x9071 #define GL_STANDARD_FONT_NAME_NV 0x9072 #define GL_SYSTEM_FONT_NAME_NV 0x9073 #define GL_FILE_NAME_NV 0x9074 #define GL_PATH_STROKE_WIDTH_NV 0x9075 #define GL_PATH_END_CAPS_NV 0x9076 #define GL_PATH_INITIAL_END_CAP_NV 0x9077 #define GL_PATH_TERMINAL_END_CAP_NV 0x9078 #define GL_PATH_JOIN_STYLE_NV 0x9079 #define GL_PATH_MITER_LIMIT_NV 0x907A #define GL_PATH_DASH_CAPS_NV 0x907B #define GL_PATH_INITIAL_DASH_CAP_NV 0x907C #define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D #define GL_PATH_DASH_OFFSET_NV 0x907E #define GL_PATH_CLIENT_LENGTH_NV 0x907F #define GL_PATH_FILL_MODE_NV 0x9080 #define GL_PATH_FILL_MASK_NV 0x9081 #define GL_PATH_FILL_COVER_MODE_NV 0x9082 #define GL_PATH_STROKE_COVER_MODE_NV 0x9083 #define GL_PATH_STROKE_MASK_NV 0x9084 #define GL_COUNT_UP_NV 0x9088 #define GL_COUNT_DOWN_NV 0x9089 #define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A #define GL_CONVEX_HULL_NV 0x908B #define GL_BOUNDING_BOX_NV 0x908D #define GL_TRANSLATE_X_NV 0x908E #define GL_TRANSLATE_Y_NV 0x908F #define GL_TRANSLATE_2D_NV 0x9090 #define GL_TRANSLATE_3D_NV 0x9091 #define GL_AFFINE_2D_NV 0x9092 #define GL_AFFINE_3D_NV 0x9094 #define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 #define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 #define GL_UTF8_NV 0x909A #define GL_UTF16_NV 0x909B #define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C #define GL_PATH_COMMAND_COUNT_NV 0x909D #define GL_PATH_COORD_COUNT_NV 0x909E #define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F #define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 #define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 #define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 #define GL_SQUARE_NV 0x90A3 #define GL_ROUND_NV 0x90A4 #define GL_TRIANGULAR_NV 0x90A5 #define GL_BEVEL_NV 0x90A6 #define GL_MITER_REVERT_NV 0x90A7 #define GL_MITER_TRUNCATE_NV 0x90A8 #define GL_SKIP_MISSING_GLYPH_NV 0x90A9 #define GL_USE_MISSING_GLYPH_NV 0x90AA #define GL_PATH_ERROR_POSITION_NV 0x90AB #define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD #define GL_ADJACENT_PAIRS_NV 0x90AE #define GL_FIRST_TO_REST_NV 0x90AF #define GL_PATH_GEN_MODE_NV 0x90B0 #define GL_PATH_GEN_COEFF_NV 0x90B1 #define GL_PATH_GEN_COMPONENTS_NV 0x90B3 #define GL_PATH_STENCIL_FUNC_NV 0x90B7 #define GL_PATH_STENCIL_REF_NV 0x90B8 #define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 #define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD #define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE #define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF #define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 #define GL_MOVE_TO_RESETS_NV 0x90B5 #define GL_MOVE_TO_CONTINUES_NV 0x90B6 #define GL_CLOSE_PATH_NV 0x00 #define GL_MOVE_TO_NV 0x02 #define GL_RELATIVE_MOVE_TO_NV 0x03 #define GL_LINE_TO_NV 0x04 #define GL_RELATIVE_LINE_TO_NV 0x05 #define GL_HORIZONTAL_LINE_TO_NV 0x06 #define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 #define GL_VERTICAL_LINE_TO_NV 0x08 #define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 #define GL_QUADRATIC_CURVE_TO_NV 0x0A #define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B #define GL_CUBIC_CURVE_TO_NV 0x0C #define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D #define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E #define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F #define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 #define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 #define GL_SMALL_CCW_ARC_TO_NV 0x12 #define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 #define GL_SMALL_CW_ARC_TO_NV 0x14 #define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 #define GL_LARGE_CCW_ARC_TO_NV 0x16 #define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 #define GL_LARGE_CW_ARC_TO_NV 0x18 #define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 #define GL_RESTART_PATH_NV 0xF0 #define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 #define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 #define GL_RECT_NV 0xF6 #define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 #define GL_CIRCULAR_CW_ARC_TO_NV 0xFA #define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC #define GL_ARC_TO_NV 0xFE #define GL_RELATIVE_ARC_TO_NV 0xFF #define GL_BOLD_BIT_NV 0x01 #define GL_ITALIC_BIT_NV 0x02 #define GL_GLYPH_WIDTH_BIT_NV 0x01 #define GL_GLYPH_HEIGHT_BIT_NV 0x02 #define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 #define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 #define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 #define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 #define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 #define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 #define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 #define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 #define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 #define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 #define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 #define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 #define GL_FONT_ASCENDER_BIT_NV 0x00200000 #define GL_FONT_DESCENDER_BIT_NV 0x00400000 #define GL_FONT_HEIGHT_BIT_NV 0x00800000 #define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 #define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 #define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 #define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 #define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 #define GL_ROUNDED_RECT_NV 0xE8 #define GL_RELATIVE_ROUNDED_RECT_NV 0xE9 #define GL_ROUNDED_RECT2_NV 0xEA #define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB #define GL_ROUNDED_RECT4_NV 0xEC #define GL_RELATIVE_ROUNDED_RECT4_NV 0xED #define GL_ROUNDED_RECT8_NV 0xEE #define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF #define GL_RELATIVE_RECT_NV 0xF7 #define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 #define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369 #define GL_FONT_UNAVAILABLE_NV 0x936A #define GL_FONT_UNINTELLIGIBLE_NV 0x936B #define GL_CONIC_CURVE_TO_NV 0x1A #define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B #define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000 #define GL_STANDARD_FONT_FORMAT_NV 0x936C #define GL_2_BYTES_NV 0x1407 #define GL_3_BYTES_NV 0x1408 #define GL_4_BYTES_NV 0x1409 #define GL_EYE_LINEAR_NV 0x2400 #define GL_OBJECT_LINEAR_NV 0x2401 #define GL_CONSTANT_NV 0x8576 #define GL_PATH_FOG_GEN_MODE_NV 0x90AC #define GL_PRIMARY_COLOR_NV 0x852C #define GL_SECONDARY_COLOR_NV 0x852D #define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 #define GL_PATH_PROJECTION_NV 0x1701 #define GL_PATH_MODELVIEW_NV 0x1700 #define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3 #define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6 #define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36 #define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3 #define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4 #define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7 #define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38 #define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4 #define GL_FRAGMENT_INPUT_NV 0x936D typedef GLuint (APIENTRYP PFNGLGENPATHSNVPROC) (GLsizei range); typedef void (APIENTRYP PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range); typedef GLboolean (APIENTRYP PFNGLISPATHNVPROC) (GLuint path); typedef void (APIENTRYP PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); typedef void (APIENTRYP PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); typedef void (APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); typedef void (APIENTRYP PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); typedef void (APIENTRYP PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString); typedef void (APIENTRYP PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); typedef void (APIENTRYP PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); typedef void (APIENTRYP PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); typedef void (APIENTRYP PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath); typedef void (APIENTRYP PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); typedef void (APIENTRYP PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); typedef void (APIENTRYP PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint *value); typedef void (APIENTRYP PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value); typedef void (APIENTRYP PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat *value); typedef void (APIENTRYP PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value); typedef void (APIENTRYP PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat *dashArray); typedef void (APIENTRYP PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask); typedef void (APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units); typedef void (APIENTRYP PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask); typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask); typedef void (APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); typedef void (APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum func); typedef void (APIENTRYP PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode); typedef void (APIENTRYP PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode); typedef void (APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); typedef void (APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); typedef void (APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint *value); typedef void (APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat *value); typedef void (APIENTRYP PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte *commands); typedef void (APIENTRYP PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat *coords); typedef void (APIENTRYP PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat *dashArray); typedef void (APIENTRYP PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); typedef void (APIENTRYP PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); typedef void (APIENTRYP PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); typedef GLboolean (APIENTRYP PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y); typedef GLboolean (APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y); typedef GLfloat (APIENTRYP PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments); typedef GLboolean (APIENTRYP PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); typedef void (APIENTRYP PFNGLMATRIXLOAD3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); typedef void (APIENTRYP PFNGLMATRIXLOAD3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); typedef void (APIENTRYP PFNGLMATRIXMULT3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); typedef void (APIENTRYP PFNGLMATRIXMULT3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); typedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); typedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask, GLenum coverMode); typedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); typedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); typedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXRANGENVPROC) (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint *baseAndCount); typedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); typedef GLenum (APIENTRYP PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); typedef void (APIENTRYP PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEFVNVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params); typedef void (APIENTRYP PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs); typedef void (APIENTRYP PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs); typedef void (APIENTRYP PFNGLPATHFOGGENNVPROC) (GLenum genMode); typedef void (APIENTRYP PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint *value); typedef void (APIENTRYP PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat *value); typedef void (APIENTRYP PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint *value); typedef void (APIENTRYP PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat *value); #ifdef GL_GLEXT_PROTOTYPES GLAPI GLuint APIENTRY glGenPathsNV (GLsizei range); GLAPI void APIENTRY glDeletePathsNV (GLuint path, GLsizei range); GLAPI GLboolean APIENTRY glIsPathNV (GLuint path); GLAPI void APIENTRY glPathCommandsNV (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); GLAPI void APIENTRY glPathCoordsNV (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); GLAPI void APIENTRY glPathSubCommandsNV (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); GLAPI void APIENTRY glPathSubCoordsNV (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); GLAPI void APIENTRY glPathStringNV (GLuint path, GLenum format, GLsizei length, const void *pathString); GLAPI void APIENTRY glPathGlyphsNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); GLAPI void APIENTRY glPathGlyphRangeNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); GLAPI void APIENTRY glWeightPathsNV (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); GLAPI void APIENTRY glCopyPathNV (GLuint resultPath, GLuint srcPath); GLAPI void APIENTRY glInterpolatePathsNV (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); GLAPI void APIENTRY glTransformPathNV (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); GLAPI void APIENTRY glPathParameterivNV (GLuint path, GLenum pname, const GLint *value); GLAPI void APIENTRY glPathParameteriNV (GLuint path, GLenum pname, GLint value); GLAPI void APIENTRY glPathParameterfvNV (GLuint path, GLenum pname, const GLfloat *value); GLAPI void APIENTRY glPathParameterfNV (GLuint path, GLenum pname, GLfloat value); GLAPI void APIENTRY glPathDashArrayNV (GLuint path, GLsizei dashCount, const GLfloat *dashArray); GLAPI void APIENTRY glPathStencilFuncNV (GLenum func, GLint ref, GLuint mask); GLAPI void APIENTRY glPathStencilDepthOffsetNV (GLfloat factor, GLfloat units); GLAPI void APIENTRY glStencilFillPathNV (GLuint path, GLenum fillMode, GLuint mask); GLAPI void APIENTRY glStencilStrokePathNV (GLuint path, GLint reference, GLuint mask); GLAPI void APIENTRY glStencilFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); GLAPI void APIENTRY glStencilStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); GLAPI void APIENTRY glPathCoverDepthFuncNV (GLenum func); GLAPI void APIENTRY glCoverFillPathNV (GLuint path, GLenum coverMode); GLAPI void APIENTRY glCoverStrokePathNV (GLuint path, GLenum coverMode); GLAPI void APIENTRY glCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); GLAPI void APIENTRY glCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); GLAPI void APIENTRY glGetPathParameterivNV (GLuint path, GLenum pname, GLint *value); GLAPI void APIENTRY glGetPathParameterfvNV (GLuint path, GLenum pname, GLfloat *value); GLAPI void APIENTRY glGetPathCommandsNV (GLuint path, GLubyte *commands); GLAPI void APIENTRY glGetPathCoordsNV (GLuint path, GLfloat *coords); GLAPI void APIENTRY glGetPathDashArrayNV (GLuint path, GLfloat *dashArray); GLAPI void APIENTRY glGetPathMetricsNV (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); GLAPI void APIENTRY glGetPathMetricRangeNV (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); GLAPI void APIENTRY glGetPathSpacingNV (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); GLAPI GLboolean APIENTRY glIsPointInFillPathNV (GLuint path, GLuint mask, GLfloat x, GLfloat y); GLAPI GLboolean APIENTRY glIsPointInStrokePathNV (GLuint path, GLfloat x, GLfloat y); GLAPI GLfloat APIENTRY glGetPathLengthNV (GLuint path, GLsizei startSegment, GLsizei numSegments); GLAPI GLboolean APIENTRY glPointAlongPathNV (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); GLAPI void APIENTRY glMatrixLoad3x2fNV (GLenum matrixMode, const GLfloat *m); GLAPI void APIENTRY glMatrixLoad3x3fNV (GLenum matrixMode, const GLfloat *m); GLAPI void APIENTRY glMatrixLoadTranspose3x3fNV (GLenum matrixMode, const GLfloat *m); GLAPI void APIENTRY glMatrixMult3x2fNV (GLenum matrixMode, const GLfloat *m); GLAPI void APIENTRY glMatrixMult3x3fNV (GLenum matrixMode, const GLfloat *m); GLAPI void APIENTRY glMatrixMultTranspose3x3fNV (GLenum matrixMode, const GLfloat *m); GLAPI void APIENTRY glStencilThenCoverFillPathNV (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); GLAPI void APIENTRY glStencilThenCoverStrokePathNV (GLuint path, GLint reference, GLuint mask, GLenum coverMode); GLAPI void APIENTRY glStencilThenCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); GLAPI void APIENTRY glStencilThenCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); GLAPI GLenum APIENTRY glPathGlyphIndexRangeNV (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint *baseAndCount); GLAPI GLenum APIENTRY glPathGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); GLAPI GLenum APIENTRY glPathMemoryGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); GLAPI void APIENTRY glProgramPathFragmentInputGenNV (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); GLAPI void APIENTRY glGetProgramResourcefvNV (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params); GLAPI void APIENTRY glPathColorGenNV (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs); GLAPI void APIENTRY glPathTexGenNV (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs); GLAPI void APIENTRY glPathFogGenNV (GLenum genMode); GLAPI void APIENTRY glGetPathColorGenivNV (GLenum color, GLenum pname, GLint *value); GLAPI void APIENTRY glGetPathColorGenfvNV (GLenum color, GLenum pname, GLfloat *value); GLAPI void APIENTRY glGetPathTexGenivNV (GLenum texCoordSet, GLenum pname, GLint *value); GLAPI void APIENTRY glGetPathTexGenfvNV (GLenum texCoordSet, GLenum pname, GLfloat *value); #endif #endif /* GL_NV_path_rendering */ #ifndef GL_NV_path_rendering_shared_edge #define GL_NV_path_rendering_shared_edge 1 #define GL_SHARED_EDGE_NV 0xC0 #endif /* GL_NV_path_rendering_shared_edge */ #ifndef GL_NV_pixel_data_range #define GL_NV_pixel_data_range 1 #define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 #define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 #define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A #define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B #define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C #define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, const void *pointer); typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPixelDataRangeNV (GLenum target, GLsizei length, const void *pointer); GLAPI void APIENTRY glFlushPixelDataRangeNV (GLenum target); #endif #endif /* GL_NV_pixel_data_range */ #ifndef GL_NV_point_sprite #define GL_NV_point_sprite 1 #define GL_POINT_SPRITE_NV 0x8861 #define GL_COORD_REPLACE_NV 0x8862 #define GL_POINT_SPRITE_R_MODE_NV 0x8863 typedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); typedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPointParameteriNV (GLenum pname, GLint param); GLAPI void APIENTRY glPointParameterivNV (GLenum pname, const GLint *params); #endif #endif /* GL_NV_point_sprite */ #ifndef GL_NV_present_video #define GL_NV_present_video 1 #define GL_FRAME_NV 0x8E26 #define GL_FIELDS_NV 0x8E27 #define GL_CURRENT_TIME_NV 0x8E28 #define GL_NUM_FILL_STREAMS_NV 0x8E29 #define GL_PRESENT_TIME_NV 0x8E2A #define GL_PRESENT_DURATION_NV 0x8E2B typedef void (APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); typedef void (APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); typedef void (APIENTRYP PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint *params); typedef void (APIENTRYP PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT *params); typedef void (APIENTRYP PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPresentFrameKeyedNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); GLAPI void APIENTRY glPresentFrameDualFillNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); GLAPI void APIENTRY glGetVideoivNV (GLuint video_slot, GLenum pname, GLint *params); GLAPI void APIENTRY glGetVideouivNV (GLuint video_slot, GLenum pname, GLuint *params); GLAPI void APIENTRY glGetVideoi64vNV (GLuint video_slot, GLenum pname, GLint64EXT *params); GLAPI void APIENTRY glGetVideoui64vNV (GLuint video_slot, GLenum pname, GLuint64EXT *params); #endif #endif /* GL_NV_present_video */ #ifndef GL_NV_primitive_restart #define GL_NV_primitive_restart 1 #define GL_PRIMITIVE_RESTART_NV 0x8558 #define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 typedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC) (void); typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPrimitiveRestartNV (void); GLAPI void APIENTRY glPrimitiveRestartIndexNV (GLuint index); #endif #endif /* GL_NV_primitive_restart */ #ifndef GL_NV_primitive_shading_rate #define GL_NV_primitive_shading_rate 1 #define GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV 0x95B1 #define GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV 0x95B2 #endif /* GL_NV_primitive_shading_rate */ #ifndef GL_NV_query_resource #define GL_NV_query_resource 1 #define GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV 0x9540 #define GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV 0x9542 #define GL_QUERY_RESOURCE_SYS_RESERVED_NV 0x9544 #define GL_QUERY_RESOURCE_TEXTURE_NV 0x9545 #define GL_QUERY_RESOURCE_RENDERBUFFER_NV 0x9546 #define GL_QUERY_RESOURCE_BUFFEROBJECT_NV 0x9547 typedef GLint (APIENTRYP PFNGLQUERYRESOURCENVPROC) (GLenum queryType, GLint tagId, GLuint count, GLint *buffer); #ifdef GL_GLEXT_PROTOTYPES GLAPI GLint APIENTRY glQueryResourceNV (GLenum queryType, GLint tagId, GLuint count, GLint *buffer); #endif #endif /* GL_NV_query_resource */ #ifndef GL_NV_query_resource_tag #define GL_NV_query_resource_tag 1 typedef void (APIENTRYP PFNGLGENQUERYRESOURCETAGNVPROC) (GLsizei n, GLint *tagIds); typedef void (APIENTRYP PFNGLDELETEQUERYRESOURCETAGNVPROC) (GLsizei n, const GLint *tagIds); typedef void (APIENTRYP PFNGLQUERYRESOURCETAGNVPROC) (GLint tagId, const GLchar *tagString); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGenQueryResourceTagNV (GLsizei n, GLint *tagIds); GLAPI void APIENTRY glDeleteQueryResourceTagNV (GLsizei n, const GLint *tagIds); GLAPI void APIENTRY glQueryResourceTagNV (GLint tagId, const GLchar *tagString); #endif #endif /* GL_NV_query_resource_tag */ #ifndef GL_NV_register_combiners #define GL_NV_register_combiners 1 #define GL_REGISTER_COMBINERS_NV 0x8522 #define GL_VARIABLE_A_NV 0x8523 #define GL_VARIABLE_B_NV 0x8524 #define GL_VARIABLE_C_NV 0x8525 #define GL_VARIABLE_D_NV 0x8526 #define GL_VARIABLE_E_NV 0x8527 #define GL_VARIABLE_F_NV 0x8528 #define GL_VARIABLE_G_NV 0x8529 #define GL_CONSTANT_COLOR0_NV 0x852A #define GL_CONSTANT_COLOR1_NV 0x852B #define GL_SPARE0_NV 0x852E #define GL_SPARE1_NV 0x852F #define GL_DISCARD_NV 0x8530 #define GL_E_TIMES_F_NV 0x8531 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 #define GL_UNSIGNED_IDENTITY_NV 0x8536 #define GL_UNSIGNED_INVERT_NV 0x8537 #define GL_EXPAND_NORMAL_NV 0x8538 #define GL_EXPAND_NEGATE_NV 0x8539 #define GL_HALF_BIAS_NORMAL_NV 0x853A #define GL_HALF_BIAS_NEGATE_NV 0x853B #define GL_SIGNED_IDENTITY_NV 0x853C #define GL_SIGNED_NEGATE_NV 0x853D #define GL_SCALE_BY_TWO_NV 0x853E #define GL_SCALE_BY_FOUR_NV 0x853F #define GL_SCALE_BY_ONE_HALF_NV 0x8540 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 #define GL_COMBINER_INPUT_NV 0x8542 #define GL_COMBINER_MAPPING_NV 0x8543 #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 #define GL_COMBINER_MUX_SUM_NV 0x8547 #define GL_COMBINER_SCALE_NV 0x8548 #define GL_COMBINER_BIAS_NV 0x8549 #define GL_COMBINER_AB_OUTPUT_NV 0x854A #define GL_COMBINER_CD_OUTPUT_NV 0x854B #define GL_COMBINER_SUM_OUTPUT_NV 0x854C #define GL_MAX_GENERAL_COMBINERS_NV 0x854D #define GL_NUM_GENERAL_COMBINERS_NV 0x854E #define GL_COLOR_SUM_CLAMP_NV 0x854F #define GL_COMBINER0_NV 0x8550 #define GL_COMBINER1_NV 0x8551 #define GL_COMBINER2_NV 0x8552 #define GL_COMBINER3_NV 0x8553 #define GL_COMBINER4_NV 0x8554 #define GL_COMBINER5_NV 0x8555 #define GL_COMBINER6_NV 0x8556 #define GL_COMBINER7_NV 0x8557 typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); typedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); typedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); typedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glCombinerParameterfvNV (GLenum pname, const GLfloat *params); GLAPI void APIENTRY glCombinerParameterfNV (GLenum pname, GLfloat param); GLAPI void APIENTRY glCombinerParameterivNV (GLenum pname, const GLint *params); GLAPI void APIENTRY glCombinerParameteriNV (GLenum pname, GLint param); GLAPI void APIENTRY glCombinerInputNV (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); GLAPI void APIENTRY glCombinerOutputNV (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); GLAPI void APIENTRY glFinalCombinerInputNV (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); GLAPI void APIENTRY glGetCombinerInputParameterfvNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetCombinerInputParameterivNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); GLAPI void APIENTRY glGetCombinerOutputParameterfvNV (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetCombinerOutputParameterivNV (GLenum stage, GLenum portion, GLenum pname, GLint *params); GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum variable, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum variable, GLenum pname, GLint *params); #endif #endif /* GL_NV_register_combiners */ #ifndef GL_NV_register_combiners2 #define GL_NV_register_combiners2 1 #define GL_PER_STAGE_CONSTANTS_NV 0x8535 typedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glCombinerStageParameterfvNV (GLenum stage, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum stage, GLenum pname, GLfloat *params); #endif #endif /* GL_NV_register_combiners2 */ #ifndef GL_NV_representative_fragment_test #define GL_NV_representative_fragment_test 1 #define GL_REPRESENTATIVE_FRAGMENT_TEST_NV 0x937F #endif /* GL_NV_representative_fragment_test */ #ifndef GL_NV_robustness_video_memory_purge #define GL_NV_robustness_video_memory_purge 1 #define GL_PURGED_CONTEXT_RESET_NV 0x92BB #endif /* GL_NV_robustness_video_memory_purge */ #ifndef GL_NV_sample_locations #define GL_NV_sample_locations 1 #define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D #define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E #define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F #define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340 #define GL_SAMPLE_LOCATION_NV 0x8E50 #define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341 #define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342 #define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343 typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat *v); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); typedef void (APIENTRYP PFNGLRESOLVEDEPTHVALUESNVPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFramebufferSampleLocationsfvNV (GLenum target, GLuint start, GLsizei count, const GLfloat *v); GLAPI void APIENTRY glNamedFramebufferSampleLocationsfvNV (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); GLAPI void APIENTRY glResolveDepthValuesNV (void); #endif #endif /* GL_NV_sample_locations */ #ifndef GL_NV_sample_mask_override_coverage #define GL_NV_sample_mask_override_coverage 1 #endif /* GL_NV_sample_mask_override_coverage */ #ifndef GL_NV_scissor_exclusive #define GL_NV_scissor_exclusive 1 #define GL_SCISSOR_TEST_EXCLUSIVE_NV 0x9555 #define GL_SCISSOR_BOX_EXCLUSIVE_NV 0x9556 typedef void (APIENTRYP PFNGLSCISSOREXCLUSIVENVPROC) (GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLSCISSOREXCLUSIVEARRAYVNVPROC) (GLuint first, GLsizei count, const GLint *v); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glScissorExclusiveNV (GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glScissorExclusiveArrayvNV (GLuint first, GLsizei count, const GLint *v); #endif #endif /* GL_NV_scissor_exclusive */ #ifndef GL_NV_shader_atomic_counters #define GL_NV_shader_atomic_counters 1 #endif /* GL_NV_shader_atomic_counters */ #ifndef GL_NV_shader_atomic_float #define GL_NV_shader_atomic_float 1 #endif /* GL_NV_shader_atomic_float */ #ifndef GL_NV_shader_atomic_float64 #define GL_NV_shader_atomic_float64 1 #endif /* GL_NV_shader_atomic_float64 */ #ifndef GL_NV_shader_atomic_fp16_vector #define GL_NV_shader_atomic_fp16_vector 1 #endif /* GL_NV_shader_atomic_fp16_vector */ #ifndef GL_NV_shader_atomic_int64 #define GL_NV_shader_atomic_int64 1 #endif /* GL_NV_shader_atomic_int64 */ #ifndef GL_NV_shader_buffer_load #define GL_NV_shader_buffer_load 1 #define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D #define GL_GPU_ADDRESS_NV 0x8F34 #define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 typedef void (APIENTRYP PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access); typedef void (APIENTRYP PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target); typedef GLboolean (APIENTRYP PFNGLISBUFFERRESIDENTNVPROC) (GLenum target); typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access); typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer); typedef GLboolean (APIENTRYP PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer); typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT *params); typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT *params); typedef void (APIENTRYP PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT *result); typedef void (APIENTRYP PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value); typedef void (APIENTRYP PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glMakeBufferResidentNV (GLenum target, GLenum access); GLAPI void APIENTRY glMakeBufferNonResidentNV (GLenum target); GLAPI GLboolean APIENTRY glIsBufferResidentNV (GLenum target); GLAPI void APIENTRY glMakeNamedBufferResidentNV (GLuint buffer, GLenum access); GLAPI void APIENTRY glMakeNamedBufferNonResidentNV (GLuint buffer); GLAPI GLboolean APIENTRY glIsNamedBufferResidentNV (GLuint buffer); GLAPI void APIENTRY glGetBufferParameterui64vNV (GLenum target, GLenum pname, GLuint64EXT *params); GLAPI void APIENTRY glGetNamedBufferParameterui64vNV (GLuint buffer, GLenum pname, GLuint64EXT *params); GLAPI void APIENTRY glGetIntegerui64vNV (GLenum value, GLuint64EXT *result); GLAPI void APIENTRY glUniformui64NV (GLint location, GLuint64EXT value); GLAPI void APIENTRY glUniformui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); GLAPI void APIENTRY glProgramUniformui64NV (GLuint program, GLint location, GLuint64EXT value); GLAPI void APIENTRY glProgramUniformui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); #endif #endif /* GL_NV_shader_buffer_load */ #ifndef GL_NV_shader_buffer_store #define GL_NV_shader_buffer_store 1 #define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010 #endif /* GL_NV_shader_buffer_store */ #ifndef GL_NV_shader_storage_buffer_object #define GL_NV_shader_storage_buffer_object 1 #endif /* GL_NV_shader_storage_buffer_object */ #ifndef GL_NV_shader_subgroup_partitioned #define GL_NV_shader_subgroup_partitioned 1 #define GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV 0x00000100 #endif /* GL_NV_shader_subgroup_partitioned */ #ifndef GL_NV_shader_texture_footprint #define GL_NV_shader_texture_footprint 1 #endif /* GL_NV_shader_texture_footprint */ #ifndef GL_NV_shader_thread_group #define GL_NV_shader_thread_group 1 #define GL_WARP_SIZE_NV 0x9339 #define GL_WARPS_PER_SM_NV 0x933A #define GL_SM_COUNT_NV 0x933B #endif /* GL_NV_shader_thread_group */ #ifndef GL_NV_shader_thread_shuffle #define GL_NV_shader_thread_shuffle 1 #endif /* GL_NV_shader_thread_shuffle */ #ifndef GL_NV_shading_rate_image #define GL_NV_shading_rate_image 1 #define GL_SHADING_RATE_IMAGE_NV 0x9563 #define GL_SHADING_RATE_NO_INVOCATIONS_NV 0x9564 #define GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV 0x9565 #define GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV 0x9566 #define GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV 0x9567 #define GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV 0x9568 #define GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV 0x9569 #define GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV 0x956A #define GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV 0x956B #define GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV 0x956C #define GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV 0x956D #define GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV 0x956E #define GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV 0x956F #define GL_SHADING_RATE_IMAGE_BINDING_NV 0x955B #define GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV 0x955C #define GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV 0x955D #define GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV 0x955E #define GL_MAX_COARSE_FRAGMENT_SAMPLES_NV 0x955F #define GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV 0x95AE #define GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV 0x95AF #define GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV 0x95B0 typedef void (APIENTRYP PFNGLBINDSHADINGRATEIMAGENVPROC) (GLuint texture); typedef void (APIENTRYP PFNGLGETSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint entry, GLenum *rate); typedef void (APIENTRYP PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC) (GLenum rate, GLuint samples, GLuint index, GLint *location); typedef void (APIENTRYP PFNGLSHADINGRATEIMAGEBARRIERNVPROC) (GLboolean synchronize); typedef void (APIENTRYP PFNGLSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint first, GLsizei count, const GLenum *rates); typedef void (APIENTRYP PFNGLSHADINGRATESAMPLEORDERNVPROC) (GLenum order); typedef void (APIENTRYP PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC) (GLenum rate, GLuint samples, const GLint *locations); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBindShadingRateImageNV (GLuint texture); GLAPI void APIENTRY glGetShadingRateImagePaletteNV (GLuint viewport, GLuint entry, GLenum *rate); GLAPI void APIENTRY glGetShadingRateSampleLocationivNV (GLenum rate, GLuint samples, GLuint index, GLint *location); GLAPI void APIENTRY glShadingRateImageBarrierNV (GLboolean synchronize); GLAPI void APIENTRY glShadingRateImagePaletteNV (GLuint viewport, GLuint first, GLsizei count, const GLenum *rates); GLAPI void APIENTRY glShadingRateSampleOrderNV (GLenum order); GLAPI void APIENTRY glShadingRateSampleOrderCustomNV (GLenum rate, GLuint samples, const GLint *locations); #endif #endif /* GL_NV_shading_rate_image */ #ifndef GL_NV_stereo_view_rendering #define GL_NV_stereo_view_rendering 1 #endif /* GL_NV_stereo_view_rendering */ #ifndef GL_NV_tessellation_program5 #define GL_NV_tessellation_program5 1 #define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 #define GL_TESS_CONTROL_PROGRAM_NV 0x891E #define GL_TESS_EVALUATION_PROGRAM_NV 0x891F #define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 #define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 #endif /* GL_NV_tessellation_program5 */ #ifndef GL_NV_texgen_emboss #define GL_NV_texgen_emboss 1 #define GL_EMBOSS_LIGHT_NV 0x855D #define GL_EMBOSS_CONSTANT_NV 0x855E #define GL_EMBOSS_MAP_NV 0x855F #endif /* GL_NV_texgen_emboss */ #ifndef GL_NV_texgen_reflection #define GL_NV_texgen_reflection 1 #define GL_NORMAL_MAP_NV 0x8511 #define GL_REFLECTION_MAP_NV 0x8512 #endif /* GL_NV_texgen_reflection */ #ifndef GL_NV_texture_barrier #define GL_NV_texture_barrier 1 typedef void (APIENTRYP PFNGLTEXTUREBARRIERNVPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTextureBarrierNV (void); #endif #endif /* GL_NV_texture_barrier */ #ifndef GL_NV_texture_compression_vtc #define GL_NV_texture_compression_vtc 1 #endif /* GL_NV_texture_compression_vtc */ #ifndef GL_NV_texture_env_combine4 #define GL_NV_texture_env_combine4 1 #define GL_COMBINE4_NV 0x8503 #define GL_SOURCE3_RGB_NV 0x8583 #define GL_SOURCE3_ALPHA_NV 0x858B #define GL_OPERAND3_RGB_NV 0x8593 #define GL_OPERAND3_ALPHA_NV 0x859B #endif /* GL_NV_texture_env_combine4 */ #ifndef GL_NV_texture_expand_normal #define GL_NV_texture_expand_normal 1 #define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F #endif /* GL_NV_texture_expand_normal */ #ifndef GL_NV_texture_multisample #define GL_NV_texture_multisample 1 #define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 #define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTexImage2DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); GLAPI void APIENTRY glTexImage3DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); GLAPI void APIENTRY glTextureImage2DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); GLAPI void APIENTRY glTextureImage3DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); GLAPI void APIENTRY glTextureImage2DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); GLAPI void APIENTRY glTextureImage3DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); #endif #endif /* GL_NV_texture_multisample */ #ifndef GL_NV_texture_rectangle #define GL_NV_texture_rectangle 1 #define GL_TEXTURE_RECTANGLE_NV 0x84F5 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 #define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 #endif /* GL_NV_texture_rectangle */ #ifndef GL_NV_texture_rectangle_compressed #define GL_NV_texture_rectangle_compressed 1 #endif /* GL_NV_texture_rectangle_compressed */ #ifndef GL_NV_texture_shader #define GL_NV_texture_shader 1 #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB #define GL_DSDT_MAG_INTENSITY_NV 0x86DC #define GL_SHADER_CONSISTENT_NV 0x86DD #define GL_TEXTURE_SHADER_NV 0x86DE #define GL_SHADER_OPERATION_NV 0x86DF #define GL_CULL_MODES_NV 0x86E0 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 #define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 #define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 #define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 #define GL_CONST_EYE_NV 0x86E5 #define GL_PASS_THROUGH_NV 0x86E6 #define GL_CULL_FRAGMENT_NV 0x86E7 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8 #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA #define GL_DOT_PRODUCT_NV 0x86EC #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 #define GL_HILO_NV 0x86F4 #define GL_DSDT_NV 0x86F5 #define GL_DSDT_MAG_NV 0x86F6 #define GL_DSDT_MAG_VIB_NV 0x86F7 #define GL_HILO16_NV 0x86F8 #define GL_SIGNED_HILO_NV 0x86F9 #define GL_SIGNED_HILO16_NV 0x86FA #define GL_SIGNED_RGBA_NV 0x86FB #define GL_SIGNED_RGBA8_NV 0x86FC #define GL_SIGNED_RGB_NV 0x86FE #define GL_SIGNED_RGB8_NV 0x86FF #define GL_SIGNED_LUMINANCE_NV 0x8701 #define GL_SIGNED_LUMINANCE8_NV 0x8702 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 #define GL_SIGNED_ALPHA_NV 0x8705 #define GL_SIGNED_ALPHA8_NV 0x8706 #define GL_SIGNED_INTENSITY_NV 0x8707 #define GL_SIGNED_INTENSITY8_NV 0x8708 #define GL_DSDT8_NV 0x8709 #define GL_DSDT8_MAG8_NV 0x870A #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D #define GL_HI_SCALE_NV 0x870E #define GL_LO_SCALE_NV 0x870F #define GL_DS_SCALE_NV 0x8710 #define GL_DT_SCALE_NV 0x8711 #define GL_MAGNITUDE_SCALE_NV 0x8712 #define GL_VIBRANCE_SCALE_NV 0x8713 #define GL_HI_BIAS_NV 0x8714 #define GL_LO_BIAS_NV 0x8715 #define GL_DS_BIAS_NV 0x8716 #define GL_DT_BIAS_NV 0x8717 #define GL_MAGNITUDE_BIAS_NV 0x8718 #define GL_VIBRANCE_BIAS_NV 0x8719 #define GL_TEXTURE_BORDER_VALUES_NV 0x871A #define GL_TEXTURE_HI_SIZE_NV 0x871B #define GL_TEXTURE_LO_SIZE_NV 0x871C #define GL_TEXTURE_DS_SIZE_NV 0x871D #define GL_TEXTURE_DT_SIZE_NV 0x871E #define GL_TEXTURE_MAG_SIZE_NV 0x871F #endif /* GL_NV_texture_shader */ #ifndef GL_NV_texture_shader2 #define GL_NV_texture_shader2 1 #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF #endif /* GL_NV_texture_shader2 */ #ifndef GL_NV_texture_shader3 #define GL_NV_texture_shader3 1 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D #define GL_HILO8_NV 0x885E #define GL_SIGNED_HILO8_NV 0x885F #define GL_FORCE_BLUE_TO_ONE_NV 0x8860 #endif /* GL_NV_texture_shader3 */ #ifndef GL_NV_timeline_semaphore #define GL_NV_timeline_semaphore 1 #define GL_TIMELINE_SEMAPHORE_VALUE_NV 0x9595 #define GL_SEMAPHORE_TYPE_NV 0x95B3 #define GL_SEMAPHORE_TYPE_BINARY_NV 0x95B4 #define GL_SEMAPHORE_TYPE_TIMELINE_NV 0x95B5 #define GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV 0x95B6 typedef void (APIENTRYP PFNGLCREATESEMAPHORESNVPROC) (GLsizei n, GLuint *semaphores); typedef void (APIENTRYP PFNGLSEMAPHOREPARAMETERIVNVPROC) (GLuint semaphore, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLGETSEMAPHOREPARAMETERIVNVPROC) (GLuint semaphore, GLenum pname, GLint *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glCreateSemaphoresNV (GLsizei n, GLuint *semaphores); GLAPI void APIENTRY glSemaphoreParameterivNV (GLuint semaphore, GLenum pname, const GLint *params); GLAPI void APIENTRY glGetSemaphoreParameterivNV (GLuint semaphore, GLenum pname, GLint *params); #endif #endif /* GL_NV_timeline_semaphore */ #ifndef GL_NV_transform_feedback #define GL_NV_transform_feedback 1 #define GL_BACK_PRIMARY_COLOR_NV 0x8C77 #define GL_BACK_SECONDARY_COLOR_NV 0x8C78 #define GL_TEXTURE_COORD_NV 0x8C79 #define GL_CLIP_DISTANCE_NV 0x8C7A #define GL_VERTEX_ID_NV 0x8C7B #define GL_PRIMITIVE_ID_NV 0x8C7C #define GL_GENERIC_ATTRIB_NV 0x8C7D #define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 #define GL_ACTIVE_VARYINGS_NV 0x8C81 #define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 #define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 #define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 #define GL_PRIMITIVES_GENERATED_NV 0x8C87 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 #define GL_RASTERIZER_DISCARD_NV 0x8C89 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B #define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C #define GL_SEPARATE_ATTRIBS_NV 0x8C8D #define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F #define GL_LAYER_NV 0x8DAA #define GL_NEXT_BUFFER_NV -2 #define GL_SKIP_COMPONENTS4_NV -3 #define GL_SKIP_COMPONENTS3_NV -4 #define GL_SKIP_COMPONENTS2_NV -5 #define GL_SKIP_COMPONENTS1_NV -6 typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode); typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKNVPROC) (void); typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLsizei count, const GLint *attribs, GLenum bufferMode); typedef void (APIENTRYP PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); typedef void (APIENTRYP PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer); typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); typedef void (APIENTRYP PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name); typedef GLint (APIENTRYP PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name); typedef void (APIENTRYP PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location); typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC) (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBeginTransformFeedbackNV (GLenum primitiveMode); GLAPI void APIENTRY glEndTransformFeedbackNV (void); GLAPI void APIENTRY glTransformFeedbackAttribsNV (GLsizei count, const GLint *attribs, GLenum bufferMode); GLAPI void APIENTRY glBindBufferRangeNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); GLAPI void APIENTRY glBindBufferOffsetNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset); GLAPI void APIENTRY glBindBufferBaseNV (GLenum target, GLuint index, GLuint buffer); GLAPI void APIENTRY glTransformFeedbackVaryingsNV (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); GLAPI void APIENTRY glActiveVaryingNV (GLuint program, const GLchar *name); GLAPI GLint APIENTRY glGetVaryingLocationNV (GLuint program, const GLchar *name); GLAPI void APIENTRY glGetActiveVaryingNV (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); GLAPI void APIENTRY glGetTransformFeedbackVaryingNV (GLuint program, GLuint index, GLint *location); GLAPI void APIENTRY glTransformFeedbackStreamAttribsNV (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode); #endif #endif /* GL_NV_transform_feedback */ #ifndef GL_NV_transform_feedback2 #define GL_NV_transform_feedback2 1 #define GL_TRANSFORM_FEEDBACK_NV 0x8E22 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 #define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id); typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint *ids); typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint *ids); typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id); typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void); typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void); typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBindTransformFeedbackNV (GLenum target, GLuint id); GLAPI void APIENTRY glDeleteTransformFeedbacksNV (GLsizei n, const GLuint *ids); GLAPI void APIENTRY glGenTransformFeedbacksNV (GLsizei n, GLuint *ids); GLAPI GLboolean APIENTRY glIsTransformFeedbackNV (GLuint id); GLAPI void APIENTRY glPauseTransformFeedbackNV (void); GLAPI void APIENTRY glResumeTransformFeedbackNV (void); GLAPI void APIENTRY glDrawTransformFeedbackNV (GLenum mode, GLuint id); #endif #endif /* GL_NV_transform_feedback2 */ #ifndef GL_NV_uniform_buffer_std430_layout #define GL_NV_uniform_buffer_std430_layout 1 #endif /* GL_NV_uniform_buffer_std430_layout */ #ifndef GL_NV_uniform_buffer_unified_memory #define GL_NV_uniform_buffer_unified_memory 1 #define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E #define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F #define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370 #endif /* GL_NV_uniform_buffer_unified_memory */ #ifndef GL_NV_vdpau_interop #define GL_NV_vdpau_interop 1 typedef GLintptr GLvdpauSurfaceNV; #define GL_SURFACE_STATE_NV 0x86EB #define GL_SURFACE_REGISTERED_NV 0x86FD #define GL_SURFACE_MAPPED_NV 0x8700 #define GL_WRITE_DISCARD_NV 0x88BE typedef void (APIENTRYP PFNGLVDPAUINITNVPROC) (const void *vdpDevice, const void *getProcAddress); typedef void (APIENTRYP PFNGLVDPAUFININVPROC) (void); typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); typedef GLboolean (APIENTRYP PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface); typedef void (APIENTRYP PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface); typedef void (APIENTRYP PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei count, GLsizei *length, GLint *values); typedef void (APIENTRYP PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access); typedef void (APIENTRYP PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); typedef void (APIENTRYP PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glVDPAUInitNV (const void *vdpDevice, const void *getProcAddress); GLAPI void APIENTRY glVDPAUFiniNV (void); GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterVideoSurfaceNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterOutputSurfaceNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); GLAPI GLboolean APIENTRY glVDPAUIsSurfaceNV (GLvdpauSurfaceNV surface); GLAPI void APIENTRY glVDPAUUnregisterSurfaceNV (GLvdpauSurfaceNV surface); GLAPI void APIENTRY glVDPAUGetSurfaceivNV (GLvdpauSurfaceNV surface, GLenum pname, GLsizei count, GLsizei *length, GLint *values); GLAPI void APIENTRY glVDPAUSurfaceAccessNV (GLvdpauSurfaceNV surface, GLenum access); GLAPI void APIENTRY glVDPAUMapSurfacesNV (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); GLAPI void APIENTRY glVDPAUUnmapSurfacesNV (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces); #endif #endif /* GL_NV_vdpau_interop */ #ifndef GL_NV_vdpau_interop2 #define GL_NV_vdpau_interop2 1 typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames, GLboolean isFrameStructure); #ifdef GL_GLEXT_PROTOTYPES GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterVideoSurfaceWithPictureStructureNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames, GLboolean isFrameStructure); #endif #endif /* GL_NV_vdpau_interop2 */ #ifndef GL_NV_vertex_array_range #define GL_NV_vertex_array_range 1 #define GL_VERTEX_ARRAY_RANGE_NV 0x851D #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E #define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); typedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, const void *pointer); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFlushVertexArrayRangeNV (void); GLAPI void APIENTRY glVertexArrayRangeNV (GLsizei length, const void *pointer); #endif #endif /* GL_NV_vertex_array_range */ #ifndef GL_NV_vertex_array_range2 #define GL_NV_vertex_array_range2 1 #define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 #endif /* GL_NV_vertex_array_range2 */ #ifndef GL_NV_vertex_attrib_integer_64bit #define GL_NV_vertex_attrib_integer_64bit 1 typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x); typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y); typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x); typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y); typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT *v); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT *params); typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glVertexAttribL1i64NV (GLuint index, GLint64EXT x); GLAPI void APIENTRY glVertexAttribL2i64NV (GLuint index, GLint64EXT x, GLint64EXT y); GLAPI void APIENTRY glVertexAttribL3i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); GLAPI void APIENTRY glVertexAttribL4i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); GLAPI void APIENTRY glVertexAttribL1i64vNV (GLuint index, const GLint64EXT *v); GLAPI void APIENTRY glVertexAttribL2i64vNV (GLuint index, const GLint64EXT *v); GLAPI void APIENTRY glVertexAttribL3i64vNV (GLuint index, const GLint64EXT *v); GLAPI void APIENTRY glVertexAttribL4i64vNV (GLuint index, const GLint64EXT *v); GLAPI void APIENTRY glVertexAttribL1ui64NV (GLuint index, GLuint64EXT x); GLAPI void APIENTRY glVertexAttribL2ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y); GLAPI void APIENTRY glVertexAttribL3ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); GLAPI void APIENTRY glVertexAttribL4ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); GLAPI void APIENTRY glVertexAttribL1ui64vNV (GLuint index, const GLuint64EXT *v); GLAPI void APIENTRY glVertexAttribL2ui64vNV (GLuint index, const GLuint64EXT *v); GLAPI void APIENTRY glVertexAttribL3ui64vNV (GLuint index, const GLuint64EXT *v); GLAPI void APIENTRY glVertexAttribL4ui64vNV (GLuint index, const GLuint64EXT *v); GLAPI void APIENTRY glGetVertexAttribLi64vNV (GLuint index, GLenum pname, GLint64EXT *params); GLAPI void APIENTRY glGetVertexAttribLui64vNV (GLuint index, GLenum pname, GLuint64EXT *params); GLAPI void APIENTRY glVertexAttribLFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); #endif #endif /* GL_NV_vertex_attrib_integer_64bit */ #ifndef GL_NV_vertex_buffer_unified_memory #define GL_NV_vertex_buffer_unified_memory 1 #define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E #define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F #define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 #define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 #define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 #define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 #define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 #define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 #define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 #define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 #define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 #define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 #define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A #define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B #define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C #define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D #define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E #define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F #define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 #define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 #define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 #define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 #define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 #define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 #define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 typedef void (APIENTRYP PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); typedef void (APIENTRYP PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); typedef void (APIENTRYP PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride); typedef void (APIENTRYP PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); typedef void (APIENTRYP PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride); typedef void (APIENTRYP PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); typedef void (APIENTRYP PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride); typedef void (APIENTRYP PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); typedef void (APIENTRYP PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride); typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); typedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT *result); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBufferAddressRangeNV (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); GLAPI void APIENTRY glVertexFormatNV (GLint size, GLenum type, GLsizei stride); GLAPI void APIENTRY glNormalFormatNV (GLenum type, GLsizei stride); GLAPI void APIENTRY glColorFormatNV (GLint size, GLenum type, GLsizei stride); GLAPI void APIENTRY glIndexFormatNV (GLenum type, GLsizei stride); GLAPI void APIENTRY glTexCoordFormatNV (GLint size, GLenum type, GLsizei stride); GLAPI void APIENTRY glEdgeFlagFormatNV (GLsizei stride); GLAPI void APIENTRY glSecondaryColorFormatNV (GLint size, GLenum type, GLsizei stride); GLAPI void APIENTRY glFogCoordFormatNV (GLenum type, GLsizei stride); GLAPI void APIENTRY glVertexAttribFormatNV (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); GLAPI void APIENTRY glVertexAttribIFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); GLAPI void APIENTRY glGetIntegerui64i_vNV (GLenum value, GLuint index, GLuint64EXT *result); #endif #endif /* GL_NV_vertex_buffer_unified_memory */ #ifndef GL_NV_vertex_program #define GL_NV_vertex_program 1 #define GL_VERTEX_PROGRAM_NV 0x8620 #define GL_VERTEX_STATE_PROGRAM_NV 0x8621 #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 #define GL_CURRENT_ATTRIB_NV 0x8626 #define GL_PROGRAM_LENGTH_NV 0x8627 #define GL_PROGRAM_STRING_NV 0x8628 #define GL_MODELVIEW_PROJECTION_NV 0x8629 #define GL_IDENTITY_NV 0x862A #define GL_INVERSE_NV 0x862B #define GL_TRANSPOSE_NV 0x862C #define GL_INVERSE_TRANSPOSE_NV 0x862D #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E #define GL_MAX_TRACK_MATRICES_NV 0x862F #define GL_MATRIX0_NV 0x8630 #define GL_MATRIX1_NV 0x8631 #define GL_MATRIX2_NV 0x8632 #define GL_MATRIX3_NV 0x8633 #define GL_MATRIX4_NV 0x8634 #define GL_MATRIX5_NV 0x8635 #define GL_MATRIX6_NV 0x8636 #define GL_MATRIX7_NV 0x8637 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 #define GL_CURRENT_MATRIX_NV 0x8641 #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 #define GL_PROGRAM_PARAMETER_NV 0x8644 #define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 #define GL_PROGRAM_TARGET_NV 0x8646 #define GL_PROGRAM_RESIDENT_NV 0x8647 #define GL_TRACK_MATRIX_NV 0x8648 #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A #define GL_PROGRAM_ERROR_POSITION_NV 0x864B #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 #define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 #define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 #define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 #define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 #define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 #define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 #define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 #define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 #define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A #define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B #define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C #define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D #define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E #define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 #define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 #define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 #define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 #define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 #define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 #define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B #define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C #define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D #define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E #define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 #define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 #define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 #define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 #define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 #define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 #define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B #define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C #define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D #define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences); typedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); typedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); typedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params); typedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs); typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params); typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program); typedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, void **pointer); typedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC) (GLuint id); typedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program); typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLdouble *v); typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *v); typedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); typedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer); typedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v); #ifdef GL_GLEXT_PROTOTYPES GLAPI GLboolean APIENTRY glAreProgramsResidentNV (GLsizei n, const GLuint *programs, GLboolean *residences); GLAPI void APIENTRY glBindProgramNV (GLenum target, GLuint id); GLAPI void APIENTRY glDeleteProgramsNV (GLsizei n, const GLuint *programs); GLAPI void APIENTRY glExecuteProgramNV (GLenum target, GLuint id, const GLfloat *params); GLAPI void APIENTRY glGenProgramsNV (GLsizei n, GLuint *programs); GLAPI void APIENTRY glGetProgramParameterdvNV (GLenum target, GLuint index, GLenum pname, GLdouble *params); GLAPI void APIENTRY glGetProgramParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetProgramivNV (GLuint id, GLenum pname, GLint *params); GLAPI void APIENTRY glGetProgramStringNV (GLuint id, GLenum pname, GLubyte *program); GLAPI void APIENTRY glGetTrackMatrixivNV (GLenum target, GLuint address, GLenum pname, GLint *params); GLAPI void APIENTRY glGetVertexAttribdvNV (GLuint index, GLenum pname, GLdouble *params); GLAPI void APIENTRY glGetVertexAttribfvNV (GLuint index, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetVertexAttribivNV (GLuint index, GLenum pname, GLint *params); GLAPI void APIENTRY glGetVertexAttribPointervNV (GLuint index, GLenum pname, void **pointer); GLAPI GLboolean APIENTRY glIsProgramNV (GLuint id); GLAPI void APIENTRY glLoadProgramNV (GLenum target, GLuint id, GLsizei len, const GLubyte *program); GLAPI void APIENTRY glProgramParameter4dNV (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glProgramParameter4dvNV (GLenum target, GLuint index, const GLdouble *v); GLAPI void APIENTRY glProgramParameter4fNV (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void APIENTRY glProgramParameter4fvNV (GLenum target, GLuint index, const GLfloat *v); GLAPI void APIENTRY glProgramParameters4dvNV (GLenum target, GLuint index, GLsizei count, const GLdouble *v); GLAPI void APIENTRY glProgramParameters4fvNV (GLenum target, GLuint index, GLsizei count, const GLfloat *v); GLAPI void APIENTRY glRequestResidentProgramsNV (GLsizei n, const GLuint *programs); GLAPI void APIENTRY glTrackMatrixNV (GLenum target, GLuint address, GLenum matrix, GLenum transform); GLAPI void APIENTRY glVertexAttribPointerNV (GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer); GLAPI void APIENTRY glVertexAttrib1dNV (GLuint index, GLdouble x); GLAPI void APIENTRY glVertexAttrib1dvNV (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttrib1fNV (GLuint index, GLfloat x); GLAPI void APIENTRY glVertexAttrib1fvNV (GLuint index, const GLfloat *v); GLAPI void APIENTRY glVertexAttrib1sNV (GLuint index, GLshort x); GLAPI void APIENTRY glVertexAttrib1svNV (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib2dNV (GLuint index, GLdouble x, GLdouble y); GLAPI void APIENTRY glVertexAttrib2dvNV (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttrib2fNV (GLuint index, GLfloat x, GLfloat y); GLAPI void APIENTRY glVertexAttrib2fvNV (GLuint index, const GLfloat *v); GLAPI void APIENTRY glVertexAttrib2sNV (GLuint index, GLshort x, GLshort y); GLAPI void APIENTRY glVertexAttrib2svNV (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib3dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glVertexAttrib3dvNV (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttrib3fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glVertexAttrib3fvNV (GLuint index, const GLfloat *v); GLAPI void APIENTRY glVertexAttrib3sNV (GLuint index, GLshort x, GLshort y, GLshort z); GLAPI void APIENTRY glVertexAttrib3svNV (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib4dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glVertexAttrib4dvNV (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttrib4fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void APIENTRY glVertexAttrib4fvNV (GLuint index, const GLfloat *v); GLAPI void APIENTRY glVertexAttrib4sNV (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); GLAPI void APIENTRY glVertexAttrib4svNV (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib4ubNV (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); GLAPI void APIENTRY glVertexAttrib4ubvNV (GLuint index, const GLubyte *v); GLAPI void APIENTRY glVertexAttribs1dvNV (GLuint index, GLsizei count, const GLdouble *v); GLAPI void APIENTRY glVertexAttribs1fvNV (GLuint index, GLsizei count, const GLfloat *v); GLAPI void APIENTRY glVertexAttribs1svNV (GLuint index, GLsizei count, const GLshort *v); GLAPI void APIENTRY glVertexAttribs2dvNV (GLuint index, GLsizei count, const GLdouble *v); GLAPI void APIENTRY glVertexAttribs2fvNV (GLuint index, GLsizei count, const GLfloat *v); GLAPI void APIENTRY glVertexAttribs2svNV (GLuint index, GLsizei count, const GLshort *v); GLAPI void APIENTRY glVertexAttribs3dvNV (GLuint index, GLsizei count, const GLdouble *v); GLAPI void APIENTRY glVertexAttribs3fvNV (GLuint index, GLsizei count, const GLfloat *v); GLAPI void APIENTRY glVertexAttribs3svNV (GLuint index, GLsizei count, const GLshort *v); GLAPI void APIENTRY glVertexAttribs4dvNV (GLuint index, GLsizei count, const GLdouble *v); GLAPI void APIENTRY glVertexAttribs4fvNV (GLuint index, GLsizei count, const GLfloat *v); GLAPI void APIENTRY glVertexAttribs4svNV (GLuint index, GLsizei count, const GLshort *v); GLAPI void APIENTRY glVertexAttribs4ubvNV (GLuint index, GLsizei count, const GLubyte *v); #endif #endif /* GL_NV_vertex_program */ #ifndef GL_NV_vertex_program1_1 #define GL_NV_vertex_program1_1 1 #endif /* GL_NV_vertex_program1_1 */ #ifndef GL_NV_vertex_program2 #define GL_NV_vertex_program2 1 #endif /* GL_NV_vertex_program2 */ #ifndef GL_NV_vertex_program2_option #define GL_NV_vertex_program2_option 1 #endif /* GL_NV_vertex_program2_option */ #ifndef GL_NV_vertex_program3 #define GL_NV_vertex_program3 1 #endif /* GL_NV_vertex_program3 */ #ifndef GL_NV_vertex_program4 #define GL_NV_vertex_program4 1 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD #endif /* GL_NV_vertex_program4 */ #ifndef GL_NV_video_capture #define GL_NV_video_capture 1 #define GL_VIDEO_BUFFER_NV 0x9020 #define GL_VIDEO_BUFFER_BINDING_NV 0x9021 #define GL_FIELD_UPPER_NV 0x9022 #define GL_FIELD_LOWER_NV 0x9023 #define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 #define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 #define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 #define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 #define GL_VIDEO_BUFFER_PITCH_NV 0x9028 #define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 #define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A #define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B #define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C #define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D #define GL_PARTIAL_SUCCESS_NV 0x902E #define GL_SUCCESS_NV 0x902F #define GL_FAILURE_NV 0x9030 #define GL_YCBYCR8_422_NV 0x9031 #define GL_YCBAYCR8A_4224_NV 0x9032 #define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 #define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 #define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 #define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 #define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 #define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 #define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 #define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A #define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B #define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C typedef void (APIENTRYP PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot); typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); typedef void (APIENTRYP PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot); typedef void (APIENTRYP PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params); typedef GLenum (APIENTRYP PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time); typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBeginVideoCaptureNV (GLuint video_capture_slot); GLAPI void APIENTRY glBindVideoCaptureStreamBufferNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); GLAPI void APIENTRY glBindVideoCaptureStreamTextureNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); GLAPI void APIENTRY glEndVideoCaptureNV (GLuint video_capture_slot); GLAPI void APIENTRY glGetVideoCaptureivNV (GLuint video_capture_slot, GLenum pname, GLint *params); GLAPI void APIENTRY glGetVideoCaptureStreamivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params); GLAPI void APIENTRY glGetVideoCaptureStreamfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetVideoCaptureStreamdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params); GLAPI GLenum APIENTRY glVideoCaptureNV (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time); GLAPI void APIENTRY glVideoCaptureStreamParameterivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params); GLAPI void APIENTRY glVideoCaptureStreamParameterfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glVideoCaptureStreamParameterdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params); #endif #endif /* GL_NV_video_capture */ #ifndef GL_NV_viewport_array2 #define GL_NV_viewport_array2 1 #endif /* GL_NV_viewport_array2 */ #ifndef GL_NV_viewport_swizzle #define GL_NV_viewport_swizzle 1 #define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350 #define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351 #define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352 #define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353 #define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354 #define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355 #define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356 #define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357 #define GL_VIEWPORT_SWIZZLE_X_NV 0x9358 #define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359 #define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A #define GL_VIEWPORT_SWIZZLE_W_NV 0x935B typedef void (APIENTRYP PFNGLVIEWPORTSWIZZLENVPROC) (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glViewportSwizzleNV (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); #endif #endif /* GL_NV_viewport_swizzle */ #ifndef GL_OML_interlace #define GL_OML_interlace 1 #define GL_INTERLACE_OML 0x8980 #define GL_INTERLACE_READ_OML 0x8981 #endif /* GL_OML_interlace */ #ifndef GL_OML_resample #define GL_OML_resample 1 #define GL_PACK_RESAMPLE_OML 0x8984 #define GL_UNPACK_RESAMPLE_OML 0x8985 #define GL_RESAMPLE_REPLICATE_OML 0x8986 #define GL_RESAMPLE_ZERO_FILL_OML 0x8987 #define GL_RESAMPLE_AVERAGE_OML 0x8988 #define GL_RESAMPLE_DECIMATE_OML 0x8989 #endif /* GL_OML_resample */ #ifndef GL_OML_subsample #define GL_OML_subsample 1 #define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 #define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 #endif /* GL_OML_subsample */ #ifndef GL_OVR_multiview #define GL_OVR_multiview 1 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632 #define GL_MAX_VIEWS_OVR 0x9631 #define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633 typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFramebufferTextureMultiviewOVR (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); #endif #endif /* GL_OVR_multiview */ #ifndef GL_OVR_multiview2 #define GL_OVR_multiview2 1 #endif /* GL_OVR_multiview2 */ #ifndef GL_PGI_misc_hints #define GL_PGI_misc_hints 1 #define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 #define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD #define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE #define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 #define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 #define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 #define GL_ALWAYS_FAST_HINT_PGI 0x1A20C #define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D #define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E #define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F #define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 #define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 #define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 #define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 #define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 #define GL_FULL_STIPPLE_HINT_PGI 0x1A219 #define GL_CLIP_NEAR_HINT_PGI 0x1A220 #define GL_CLIP_FAR_HINT_PGI 0x1A221 #define GL_WIDE_LINE_HINT_PGI 0x1A222 #define GL_BACK_NORMALS_HINT_PGI 0x1A223 typedef void (APIENTRYP PFNGLHINTPGIPROC) (GLenum target, GLint mode); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glHintPGI (GLenum target, GLint mode); #endif #endif /* GL_PGI_misc_hints */ #ifndef GL_PGI_vertex_hints #define GL_PGI_vertex_hints 1 #define GL_VERTEX_DATA_HINT_PGI 0x1A22A #define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B #define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C #define GL_MAX_VERTEX_HINT_PGI 0x1A22D #define GL_COLOR3_BIT_PGI 0x00010000 #define GL_COLOR4_BIT_PGI 0x00020000 #define GL_EDGEFLAG_BIT_PGI 0x00040000 #define GL_INDEX_BIT_PGI 0x00080000 #define GL_MAT_AMBIENT_BIT_PGI 0x00100000 #define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 #define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 #define GL_MAT_EMISSION_BIT_PGI 0x00800000 #define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 #define GL_MAT_SHININESS_BIT_PGI 0x02000000 #define GL_MAT_SPECULAR_BIT_PGI 0x04000000 #define GL_NORMAL_BIT_PGI 0x08000000 #define GL_TEXCOORD1_BIT_PGI 0x10000000 #define GL_TEXCOORD2_BIT_PGI 0x20000000 #define GL_TEXCOORD3_BIT_PGI 0x40000000 #define GL_TEXCOORD4_BIT_PGI 0x80000000 #define GL_VERTEX23_BIT_PGI 0x00000004 #define GL_VERTEX4_BIT_PGI 0x00000008 #endif /* GL_PGI_vertex_hints */ #ifndef GL_REND_screen_coordinates #define GL_REND_screen_coordinates 1 #define GL_SCREEN_COORDINATES_REND 0x8490 #define GL_INVERTED_SCREEN_W_REND 0x8491 #endif /* GL_REND_screen_coordinates */ #ifndef GL_S3_s3tc #define GL_S3_s3tc 1 #define GL_RGB_S3TC 0x83A0 #define GL_RGB4_S3TC 0x83A1 #define GL_RGBA_S3TC 0x83A2 #define GL_RGBA4_S3TC 0x83A3 #define GL_RGBA_DXT5_S3TC 0x83A4 #define GL_RGBA4_DXT5_S3TC 0x83A5 #endif /* GL_S3_s3tc */ #ifndef GL_SGIS_detail_texture #define GL_SGIS_detail_texture 1 #define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 #define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 #define GL_LINEAR_DETAIL_SGIS 0x8097 #define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 #define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 #define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A #define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B #define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C typedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); typedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDetailTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points); GLAPI void APIENTRY glGetDetailTexFuncSGIS (GLenum target, GLfloat *points); #endif #endif /* GL_SGIS_detail_texture */ #ifndef GL_SGIS_fog_function #define GL_SGIS_fog_function 1 #define GL_FOG_FUNC_SGIS 0x812A #define GL_FOG_FUNC_POINTS_SGIS 0x812B #define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C typedef void (APIENTRYP PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points); typedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC) (GLfloat *points); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFogFuncSGIS (GLsizei n, const GLfloat *points); GLAPI void APIENTRY glGetFogFuncSGIS (GLfloat *points); #endif #endif /* GL_SGIS_fog_function */ #ifndef GL_SGIS_generate_mipmap #define GL_SGIS_generate_mipmap 1 #define GL_GENERATE_MIPMAP_SGIS 0x8191 #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 #endif /* GL_SGIS_generate_mipmap */ #ifndef GL_SGIS_multisample #define GL_SGIS_multisample 1 #define GL_MULTISAMPLE_SGIS 0x809D #define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E #define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F #define GL_SAMPLE_MASK_SGIS 0x80A0 #define GL_1PASS_SGIS 0x80A1 #define GL_2PASS_0_SGIS 0x80A2 #define GL_2PASS_1_SGIS 0x80A3 #define GL_4PASS_0_SGIS 0x80A4 #define GL_4PASS_1_SGIS 0x80A5 #define GL_4PASS_2_SGIS 0x80A6 #define GL_4PASS_3_SGIS 0x80A7 #define GL_SAMPLE_BUFFERS_SGIS 0x80A8 #define GL_SAMPLES_SGIS 0x80A9 #define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA #define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB #define GL_SAMPLE_PATTERN_SGIS 0x80AC typedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); typedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glSampleMaskSGIS (GLclampf value, GLboolean invert); GLAPI void APIENTRY glSamplePatternSGIS (GLenum pattern); #endif #endif /* GL_SGIS_multisample */ #ifndef GL_SGIS_pixel_texture #define GL_SGIS_pixel_texture 1 #define GL_PIXEL_TEXTURE_SGIS 0x8353 #define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 #define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 #define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param); typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPixelTexGenParameteriSGIS (GLenum pname, GLint param); GLAPI void APIENTRY glPixelTexGenParameterivSGIS (GLenum pname, const GLint *params); GLAPI void APIENTRY glPixelTexGenParameterfSGIS (GLenum pname, GLfloat param); GLAPI void APIENTRY glPixelTexGenParameterfvSGIS (GLenum pname, const GLfloat *params); GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum pname, GLint *params); GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum pname, GLfloat *params); #endif #endif /* GL_SGIS_pixel_texture */ #ifndef GL_SGIS_point_line_texgen #define GL_SGIS_point_line_texgen 1 #define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 #define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 #define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 #define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 #define GL_EYE_POINT_SGIS 0x81F4 #define GL_OBJECT_POINT_SGIS 0x81F5 #define GL_EYE_LINE_SGIS 0x81F6 #define GL_OBJECT_LINE_SGIS 0x81F7 #endif /* GL_SGIS_point_line_texgen */ #ifndef GL_SGIS_point_parameters #define GL_SGIS_point_parameters 1 #define GL_POINT_SIZE_MIN_SGIS 0x8126 #define GL_POINT_SIZE_MAX_SGIS 0x8127 #define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 #define GL_DISTANCE_ATTENUATION_SGIS 0x8129 typedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPointParameterfSGIS (GLenum pname, GLfloat param); GLAPI void APIENTRY glPointParameterfvSGIS (GLenum pname, const GLfloat *params); #endif #endif /* GL_SGIS_point_parameters */ #ifndef GL_SGIS_sharpen_texture #define GL_SGIS_sharpen_texture 1 #define GL_LINEAR_SHARPEN_SGIS 0x80AD #define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE #define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF #define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 typedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); typedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glSharpenTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points); GLAPI void APIENTRY glGetSharpenTexFuncSGIS (GLenum target, GLfloat *points); #endif #endif /* GL_SGIS_sharpen_texture */ #ifndef GL_SGIS_texture4D #define GL_SGIS_texture4D 1 #define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 #define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 #define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 #define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 #define GL_TEXTURE_4D_SGIS 0x8134 #define GL_PROXY_TEXTURE_4D_SGIS 0x8135 #define GL_TEXTURE_4DSIZE_SGIS 0x8136 #define GL_TEXTURE_WRAP_Q_SGIS 0x8137 #define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 #define GL_TEXTURE_4D_BINDING_SGIS 0x814F typedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTexImage4DSGIS (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glTexSubImage4DSGIS (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels); #endif #endif /* GL_SGIS_texture4D */ #ifndef GL_SGIS_texture_border_clamp #define GL_SGIS_texture_border_clamp 1 #define GL_CLAMP_TO_BORDER_SGIS 0x812D #endif /* GL_SGIS_texture_border_clamp */ #ifndef GL_SGIS_texture_color_mask #define GL_SGIS_texture_color_mask 1 #define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF typedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTextureColorMaskSGIS (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); #endif #endif /* GL_SGIS_texture_color_mask */ #ifndef GL_SGIS_texture_edge_clamp #define GL_SGIS_texture_edge_clamp 1 #define GL_CLAMP_TO_EDGE_SGIS 0x812F #endif /* GL_SGIS_texture_edge_clamp */ #ifndef GL_SGIS_texture_filter4 #define GL_SGIS_texture_filter4 1 #define GL_FILTER4_SGIS 0x8146 #define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 typedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights); typedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGetTexFilterFuncSGIS (GLenum target, GLenum filter, GLfloat *weights); GLAPI void APIENTRY glTexFilterFuncSGIS (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); #endif #endif /* GL_SGIS_texture_filter4 */ #ifndef GL_SGIS_texture_lod #define GL_SGIS_texture_lod 1 #define GL_TEXTURE_MIN_LOD_SGIS 0x813A #define GL_TEXTURE_MAX_LOD_SGIS 0x813B #define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C #define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D #endif /* GL_SGIS_texture_lod */ #ifndef GL_SGIS_texture_select #define GL_SGIS_texture_select 1 #define GL_DUAL_ALPHA4_SGIS 0x8110 #define GL_DUAL_ALPHA8_SGIS 0x8111 #define GL_DUAL_ALPHA12_SGIS 0x8112 #define GL_DUAL_ALPHA16_SGIS 0x8113 #define GL_DUAL_LUMINANCE4_SGIS 0x8114 #define GL_DUAL_LUMINANCE8_SGIS 0x8115 #define GL_DUAL_LUMINANCE12_SGIS 0x8116 #define GL_DUAL_LUMINANCE16_SGIS 0x8117 #define GL_DUAL_INTENSITY4_SGIS 0x8118 #define GL_DUAL_INTENSITY8_SGIS 0x8119 #define GL_DUAL_INTENSITY12_SGIS 0x811A #define GL_DUAL_INTENSITY16_SGIS 0x811B #define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C #define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D #define GL_QUAD_ALPHA4_SGIS 0x811E #define GL_QUAD_ALPHA8_SGIS 0x811F #define GL_QUAD_LUMINANCE4_SGIS 0x8120 #define GL_QUAD_LUMINANCE8_SGIS 0x8121 #define GL_QUAD_INTENSITY4_SGIS 0x8122 #define GL_QUAD_INTENSITY8_SGIS 0x8123 #define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 #define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 #endif /* GL_SGIS_texture_select */ #ifndef GL_SGIX_async #define GL_SGIX_async 1 #define GL_ASYNC_MARKER_SGIX 0x8329 typedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC) (GLuint marker); typedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp); typedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC) (GLuint *markerp); typedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); typedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); typedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glAsyncMarkerSGIX (GLuint marker); GLAPI GLint APIENTRY glFinishAsyncSGIX (GLuint *markerp); GLAPI GLint APIENTRY glPollAsyncSGIX (GLuint *markerp); GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei range); GLAPI void APIENTRY glDeleteAsyncMarkersSGIX (GLuint marker, GLsizei range); GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint marker); #endif #endif /* GL_SGIX_async */ #ifndef GL_SGIX_async_histogram #define GL_SGIX_async_histogram 1 #define GL_ASYNC_HISTOGRAM_SGIX 0x832C #define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D #endif /* GL_SGIX_async_histogram */ #ifndef GL_SGIX_async_pixel #define GL_SGIX_async_pixel 1 #define GL_ASYNC_TEX_IMAGE_SGIX 0x835C #define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D #define GL_ASYNC_READ_PIXELS_SGIX 0x835E #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F #define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 #define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 #endif /* GL_SGIX_async_pixel */ #ifndef GL_SGIX_blend_alpha_minmax #define GL_SGIX_blend_alpha_minmax 1 #define GL_ALPHA_MIN_SGIX 0x8320 #define GL_ALPHA_MAX_SGIX 0x8321 #endif /* GL_SGIX_blend_alpha_minmax */ #ifndef GL_SGIX_calligraphic_fragment #define GL_SGIX_calligraphic_fragment 1 #define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 #endif /* GL_SGIX_calligraphic_fragment */ #ifndef GL_SGIX_clipmap #define GL_SGIX_clipmap 1 #define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 #define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 #define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 #define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 #define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 #define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 #define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 #define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 #define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 #define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D #define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E #define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F #endif /* GL_SGIX_clipmap */ #ifndef GL_SGIX_convolution_accuracy #define GL_SGIX_convolution_accuracy 1 #define GL_CONVOLUTION_HINT_SGIX 0x8316 #endif /* GL_SGIX_convolution_accuracy */ #ifndef GL_SGIX_depth_pass_instrument #define GL_SGIX_depth_pass_instrument 1 #endif /* GL_SGIX_depth_pass_instrument */ #ifndef GL_SGIX_depth_texture #define GL_SGIX_depth_texture 1 #define GL_DEPTH_COMPONENT16_SGIX 0x81A5 #define GL_DEPTH_COMPONENT24_SGIX 0x81A6 #define GL_DEPTH_COMPONENT32_SGIX 0x81A7 #endif /* GL_SGIX_depth_texture */ #ifndef GL_SGIX_flush_raster #define GL_SGIX_flush_raster 1 typedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFlushRasterSGIX (void); #endif #endif /* GL_SGIX_flush_raster */ #ifndef GL_SGIX_fog_offset #define GL_SGIX_fog_offset 1 #define GL_FOG_OFFSET_SGIX 0x8198 #define GL_FOG_OFFSET_VALUE_SGIX 0x8199 #endif /* GL_SGIX_fog_offset */ #ifndef GL_SGIX_fragment_lighting #define GL_SGIX_fragment_lighting 1 #define GL_FRAGMENT_LIGHTING_SGIX 0x8400 #define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 #define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 #define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 #define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 #define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 #define GL_LIGHT_ENV_MODE_SGIX 0x8407 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 #define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 #define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B #define GL_FRAGMENT_LIGHT0_SGIX 0x840C #define GL_FRAGMENT_LIGHT1_SGIX 0x840D #define GL_FRAGMENT_LIGHT2_SGIX 0x840E #define GL_FRAGMENT_LIGHT3_SGIX 0x840F #define GL_FRAGMENT_LIGHT4_SGIX 0x8410 #define GL_FRAGMENT_LIGHT5_SGIX 0x8411 #define GL_FRAGMENT_LIGHT6_SGIX 0x8412 #define GL_FRAGMENT_LIGHT7_SGIX 0x8413 typedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFragmentColorMaterialSGIX (GLenum face, GLenum mode); GLAPI void APIENTRY glFragmentLightfSGIX (GLenum light, GLenum pname, GLfloat param); GLAPI void APIENTRY glFragmentLightfvSGIX (GLenum light, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glFragmentLightiSGIX (GLenum light, GLenum pname, GLint param); GLAPI void APIENTRY glFragmentLightivSGIX (GLenum light, GLenum pname, const GLint *params); GLAPI void APIENTRY glFragmentLightModelfSGIX (GLenum pname, GLfloat param); GLAPI void APIENTRY glFragmentLightModelfvSGIX (GLenum pname, const GLfloat *params); GLAPI void APIENTRY glFragmentLightModeliSGIX (GLenum pname, GLint param); GLAPI void APIENTRY glFragmentLightModelivSGIX (GLenum pname, const GLint *params); GLAPI void APIENTRY glFragmentMaterialfSGIX (GLenum face, GLenum pname, GLfloat param); GLAPI void APIENTRY glFragmentMaterialfvSGIX (GLenum face, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glFragmentMaterialiSGIX (GLenum face, GLenum pname, GLint param); GLAPI void APIENTRY glFragmentMaterialivSGIX (GLenum face, GLenum pname, const GLint *params); GLAPI void APIENTRY glGetFragmentLightfvSGIX (GLenum light, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetFragmentLightivSGIX (GLenum light, GLenum pname, GLint *params); GLAPI void APIENTRY glGetFragmentMaterialfvSGIX (GLenum face, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetFragmentMaterialivSGIX (GLenum face, GLenum pname, GLint *params); GLAPI void APIENTRY glLightEnviSGIX (GLenum pname, GLint param); #endif #endif /* GL_SGIX_fragment_lighting */ #ifndef GL_SGIX_framezoom #define GL_SGIX_framezoom 1 #define GL_FRAMEZOOM_SGIX 0x818B #define GL_FRAMEZOOM_FACTOR_SGIX 0x818C #define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D typedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC) (GLint factor); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFrameZoomSGIX (GLint factor); #endif #endif /* GL_SGIX_framezoom */ #ifndef GL_SGIX_igloo_interface #define GL_SGIX_igloo_interface 1 typedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const void *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glIglooInterfaceSGIX (GLenum pname, const void *params); #endif #endif /* GL_SGIX_igloo_interface */ #ifndef GL_SGIX_instruments #define GL_SGIX_instruments 1 #define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 #define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 typedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC) (void); typedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer); typedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p); typedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker); typedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC) (void); typedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker); #ifdef GL_GLEXT_PROTOTYPES GLAPI GLint APIENTRY glGetInstrumentsSGIX (void); GLAPI void APIENTRY glInstrumentsBufferSGIX (GLsizei size, GLint *buffer); GLAPI GLint APIENTRY glPollInstrumentsSGIX (GLint *marker_p); GLAPI void APIENTRY glReadInstrumentsSGIX (GLint marker); GLAPI void APIENTRY glStartInstrumentsSGIX (void); GLAPI void APIENTRY glStopInstrumentsSGIX (GLint marker); #endif #endif /* GL_SGIX_instruments */ #ifndef GL_SGIX_interlace #define GL_SGIX_interlace 1 #define GL_INTERLACE_SGIX 0x8094 #endif /* GL_SGIX_interlace */ #ifndef GL_SGIX_ir_instrument1 #define GL_SGIX_ir_instrument1 1 #define GL_IR_INSTRUMENT1_SGIX 0x817F #endif /* GL_SGIX_ir_instrument1 */ #ifndef GL_SGIX_list_priority #define GL_SGIX_list_priority 1 #define GL_LIST_PRIORITY_SGIX 0x8182 typedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGetListParameterfvSGIX (GLuint list, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetListParameterivSGIX (GLuint list, GLenum pname, GLint *params); GLAPI void APIENTRY glListParameterfSGIX (GLuint list, GLenum pname, GLfloat param); GLAPI void APIENTRY glListParameterfvSGIX (GLuint list, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glListParameteriSGIX (GLuint list, GLenum pname, GLint param); GLAPI void APIENTRY glListParameterivSGIX (GLuint list, GLenum pname, const GLint *params); #endif #endif /* GL_SGIX_list_priority */ #ifndef GL_SGIX_pixel_texture #define GL_SGIX_pixel_texture 1 #define GL_PIXEL_TEX_GEN_SGIX 0x8139 #define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B typedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPixelTexGenSGIX (GLenum mode); #endif #endif /* GL_SGIX_pixel_texture */ #ifndef GL_SGIX_pixel_tiles #define GL_SGIX_pixel_tiles 1 #define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E #define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F #define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 #define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 #define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 #define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 #define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 #define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 #endif /* GL_SGIX_pixel_tiles */ #ifndef GL_SGIX_polynomial_ffd #define GL_SGIX_polynomial_ffd 1 #define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 #define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 #define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 #define GL_TEXTURE_DEFORMATION_SGIX 0x8195 #define GL_DEFORMATIONS_MASK_SGIX 0x8196 #define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 typedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); typedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); typedef void (APIENTRYP PFNGLDEFORMSGIXPROC) (GLbitfield mask); typedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDeformationMap3dSGIX (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); GLAPI void APIENTRY glDeformationMap3fSGIX (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); GLAPI void APIENTRY glDeformSGIX (GLbitfield mask); GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield mask); #endif #endif /* GL_SGIX_polynomial_ffd */ #ifndef GL_SGIX_reference_plane #define GL_SGIX_reference_plane 1 #define GL_REFERENCE_PLANE_SGIX 0x817D #define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E typedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equation); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *equation); #endif #endif /* GL_SGIX_reference_plane */ #ifndef GL_SGIX_resample #define GL_SGIX_resample 1 #define GL_PACK_RESAMPLE_SGIX 0x842E #define GL_UNPACK_RESAMPLE_SGIX 0x842F #define GL_RESAMPLE_REPLICATE_SGIX 0x8433 #define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434 #define GL_RESAMPLE_DECIMATE_SGIX 0x8430 #endif /* GL_SGIX_resample */ #ifndef GL_SGIX_scalebias_hint #define GL_SGIX_scalebias_hint 1 #define GL_SCALEBIAS_HINT_SGIX 0x8322 #endif /* GL_SGIX_scalebias_hint */ #ifndef GL_SGIX_shadow #define GL_SGIX_shadow 1 #define GL_TEXTURE_COMPARE_SGIX 0x819A #define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B #define GL_TEXTURE_LEQUAL_R_SGIX 0x819C #define GL_TEXTURE_GEQUAL_R_SGIX 0x819D #endif /* GL_SGIX_shadow */ #ifndef GL_SGIX_shadow_ambient #define GL_SGIX_shadow_ambient 1 #define GL_SHADOW_AMBIENT_SGIX 0x80BF #endif /* GL_SGIX_shadow_ambient */ #ifndef GL_SGIX_sprite #define GL_SGIX_sprite 1 #define GL_SPRITE_SGIX 0x8148 #define GL_SPRITE_MODE_SGIX 0x8149 #define GL_SPRITE_AXIS_SGIX 0x814A #define GL_SPRITE_TRANSLATION_SGIX 0x814B #define GL_SPRITE_AXIAL_SGIX 0x814C #define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D #define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E typedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); typedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glSpriteParameterfSGIX (GLenum pname, GLfloat param); GLAPI void APIENTRY glSpriteParameterfvSGIX (GLenum pname, const GLfloat *params); GLAPI void APIENTRY glSpriteParameteriSGIX (GLenum pname, GLint param); GLAPI void APIENTRY glSpriteParameterivSGIX (GLenum pname, const GLint *params); #endif #endif /* GL_SGIX_sprite */ #ifndef GL_SGIX_subsample #define GL_SGIX_subsample 1 #define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 #define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 #define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 #define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 #define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 #endif /* GL_SGIX_subsample */ #ifndef GL_SGIX_tag_sample_buffer #define GL_SGIX_tag_sample_buffer 1 typedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTagSampleBufferSGIX (void); #endif #endif /* GL_SGIX_tag_sample_buffer */ #ifndef GL_SGIX_texture_add_env #define GL_SGIX_texture_add_env 1 #define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE #endif /* GL_SGIX_texture_add_env */ #ifndef GL_SGIX_texture_coordinate_clamp #define GL_SGIX_texture_coordinate_clamp 1 #define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 #define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A #define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B #endif /* GL_SGIX_texture_coordinate_clamp */ #ifndef GL_SGIX_texture_lod_bias #define GL_SGIX_texture_lod_bias 1 #define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E #define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F #define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 #endif /* GL_SGIX_texture_lod_bias */ #ifndef GL_SGIX_texture_multi_buffer #define GL_SGIX_texture_multi_buffer 1 #define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E #endif /* GL_SGIX_texture_multi_buffer */ #ifndef GL_SGIX_texture_scale_bias #define GL_SGIX_texture_scale_bias 1 #define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 #define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A #define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B #define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C #endif /* GL_SGIX_texture_scale_bias */ #ifndef GL_SGIX_vertex_preclip #define GL_SGIX_vertex_preclip 1 #define GL_VERTEX_PRECLIP_SGIX 0x83EE #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF #endif /* GL_SGIX_vertex_preclip */ #ifndef GL_SGIX_ycrcb #define GL_SGIX_ycrcb 1 #define GL_YCRCB_422_SGIX 0x81BB #define GL_YCRCB_444_SGIX 0x81BC #endif /* GL_SGIX_ycrcb */ #ifndef GL_SGIX_ycrcb_subsample #define GL_SGIX_ycrcb_subsample 1 #endif /* GL_SGIX_ycrcb_subsample */ #ifndef GL_SGIX_ycrcba #define GL_SGIX_ycrcba 1 #define GL_YCRCB_SGIX 0x8318 #define GL_YCRCBA_SGIX 0x8319 #endif /* GL_SGIX_ycrcba */ #ifndef GL_SGI_color_matrix #define GL_SGI_color_matrix 1 #define GL_COLOR_MATRIX_SGI 0x80B1 #define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 #define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 #define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 #define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 #define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 #define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 #define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA #define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB #endif /* GL_SGI_color_matrix */ #ifndef GL_SGI_color_table #define GL_SGI_color_table 1 #define GL_COLOR_TABLE_SGI 0x80D0 #define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 #define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 #define GL_PROXY_COLOR_TABLE_SGI 0x80D3 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 #define GL_COLOR_TABLE_SCALE_SGI 0x80D6 #define GL_COLOR_TABLE_BIAS_SGI 0x80D7 #define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 #define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 #define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA #define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB #define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC #define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD #define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE #define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF typedef void (APIENTRYP PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); typedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, void *table); typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glColorTableSGI (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); GLAPI void APIENTRY glColorTableParameterfvSGI (GLenum target, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glColorTableParameterivSGI (GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glCopyColorTableSGI (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); GLAPI void APIENTRY glGetColorTableSGI (GLenum target, GLenum format, GLenum type, void *table); GLAPI void APIENTRY glGetColorTableParameterfvSGI (GLenum target, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetColorTableParameterivSGI (GLenum target, GLenum pname, GLint *params); #endif #endif /* GL_SGI_color_table */ #ifndef GL_SGI_texture_color_table #define GL_SGI_texture_color_table 1 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC #define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD #endif /* GL_SGI_texture_color_table */ #ifndef GL_SUNX_constant_data #define GL_SUNX_constant_data 1 #define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 #define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 typedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFinishTextureSUNX (void); #endif #endif /* GL_SUNX_constant_data */ #ifndef GL_SUN_convolution_border_modes #define GL_SUN_convolution_border_modes 1 #define GL_WRAP_BORDER_SUN 0x81D4 #endif /* GL_SUN_convolution_border_modes */ #ifndef GL_SUN_global_alpha #define GL_SUN_global_alpha 1 #define GL_GLOBAL_ALPHA_SUN 0x81D9 #define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte factor); GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort factor); GLAPI void APIENTRY glGlobalAlphaFactoriSUN (GLint factor); GLAPI void APIENTRY glGlobalAlphaFactorfSUN (GLfloat factor); GLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble factor); GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte factor); GLAPI void APIENTRY glGlobalAlphaFactorusSUN (GLushort factor); GLAPI void APIENTRY glGlobalAlphaFactoruiSUN (GLuint factor); #endif #endif /* GL_SUN_global_alpha */ #ifndef GL_SUN_mesh_array #define GL_SUN_mesh_array 1 #define GL_QUAD_MESH_SUN 0x8614 #define GL_TRIANGLE_MESH_SUN 0x8615 typedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC) (GLenum mode, GLint first, GLsizei count, GLsizei width); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawMeshArraysSUN (GLenum mode, GLint first, GLsizei count, GLsizei width); #endif #endif /* GL_SUN_mesh_array */ #ifndef GL_SUN_slice_accum #define GL_SUN_slice_accum 1 #define GL_SLICE_ACCUM_SUN 0x85CC #endif /* GL_SUN_slice_accum */ #ifndef GL_SUN_triangle_list #define GL_SUN_triangle_list 1 #define GL_RESTART_SUN 0x0001 #define GL_REPLACE_MIDDLE_SUN 0x0002 #define GL_REPLACE_OLDEST_SUN 0x0003 #define GL_TRIANGLE_LIST_SUN 0x81D7 #define GL_REPLACEMENT_CODE_SUN 0x81D8 #define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 #define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 #define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 #define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 #define GL_R1UI_V3F_SUN 0x85C4 #define GL_R1UI_C4UB_V3F_SUN 0x85C5 #define GL_R1UI_C3F_V3F_SUN 0x85C6 #define GL_R1UI_N3F_V3F_SUN 0x85C7 #define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 #define GL_R1UI_T2F_V3F_SUN 0x85C9 #define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA #define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB typedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code); typedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const void **pointer); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glReplacementCodeuiSUN (GLuint code); GLAPI void APIENTRY glReplacementCodeusSUN (GLushort code); GLAPI void APIENTRY glReplacementCodeubSUN (GLubyte code); GLAPI void APIENTRY glReplacementCodeuivSUN (const GLuint *code); GLAPI void APIENTRY glReplacementCodeusvSUN (const GLushort *code); GLAPI void APIENTRY glReplacementCodeubvSUN (const GLubyte *code); GLAPI void APIENTRY glReplacementCodePointerSUN (GLenum type, GLsizei stride, const void **pointer); #endif #endif /* GL_SUN_triangle_list */ #ifndef GL_SUN_vertex #define GL_SUN_vertex 1 typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v); typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v); typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v); typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v); typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v); typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v); typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v); typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v); typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v); typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v); typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *v); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint *rc, const GLubyte *c, const GLfloat *v); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *v); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *n, const GLfloat *v); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *v); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); GLAPI void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *c, const GLfloat *v); GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *c, const GLfloat *v); GLAPI void APIENTRY glColor3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glColor3fVertex3fvSUN (const GLfloat *c, const GLfloat *v); GLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *n, const GLfloat *v); GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *c, const GLfloat *n, const GLfloat *v); GLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *tc, const GLfloat *v); GLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *tc, const GLfloat *v); GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *tc, const GLubyte *c, const GLfloat *v); GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *v); GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *n, const GLfloat *v); GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN (GLuint rc, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLuint *rc, const GLfloat *v); GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint *rc, const GLubyte *c, const GLfloat *v); GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *v); GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *n, const GLfloat *v); GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *v); GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); #endif #endif /* GL_SUN_vertex */ #ifndef GL_WIN_phong_shading #define GL_WIN_phong_shading 1 #define GL_PHONG_WIN 0x80EA #define GL_PHONG_HINT_WIN 0x80EB #endif /* GL_WIN_phong_shading */ #ifndef GL_WIN_specular_fog #define GL_WIN_specular_fog 1 #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC #endif /* GL_WIN_specular_fog */ #ifdef __cplusplus } #endif #endif
0
repos/zig_workbench/BaseOpenGL/lib
repos/zig_workbench/BaseOpenGL/lib/opengl/glcorearb.h
#ifndef __gl_glcorearb_h_ #define __gl_glcorearb_h_ 1 #ifdef __cplusplus extern "C" { #endif /* ** Copyright 2013-2020 The Khronos Group Inc. ** SPDX-License-Identifier: MIT ** ** This header is generated from the Khronos OpenGL / OpenGL ES XML ** API Registry. The current version of the Registry, generator scripts ** used to make the header, and the header can be found at ** https://github.com/KhronosGroup/OpenGL-Registry */ #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) #ifndef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN 1 #endif #include <windows.h> #endif #ifndef APIENTRY #define APIENTRY #endif #ifndef APIENTRYP #define APIENTRYP APIENTRY * #endif #ifndef GLAPI #define GLAPI extern #endif /* glcorearb.h is for use with OpenGL core profile implementations. ** It should should be placed in the same directory as gl.h and ** included as <GL/glcorearb.h>. ** ** glcorearb.h includes only APIs in the latest OpenGL core profile ** implementation together with APIs in newer ARB extensions which ** can be supported by the core profile. It does not, and never will ** include functionality removed from the core profile, such as ** fixed-function vertex and fragment processing. ** ** Do not #include both <GL/glcorearb.h> and either of <GL/gl.h> or ** <GL/glext.h> in the same source file. */ /* Generated C header for: * API: gl * Profile: core * Versions considered: .* * Versions emitted: .* * Default extensions included: glcore * Additional extensions included: _nomatch_^ * Extensions removed: _nomatch_^ */ #ifndef GL_VERSION_1_0 #define GL_VERSION_1_0 1 typedef void GLvoid; typedef unsigned int GLenum; #include <KHR/khrplatform.h> typedef khronos_float_t GLfloat; typedef int GLint; typedef int GLsizei; typedef unsigned int GLbitfield; typedef double GLdouble; typedef unsigned int GLuint; typedef unsigned char GLboolean; typedef khronos_uint8_t GLubyte; #define GL_DEPTH_BUFFER_BIT 0x00000100 #define GL_STENCIL_BUFFER_BIT 0x00000400 #define GL_COLOR_BUFFER_BIT 0x00004000 #define GL_FALSE 0 #define GL_TRUE 1 #define GL_POINTS 0x0000 #define GL_LINES 0x0001 #define GL_LINE_LOOP 0x0002 #define GL_LINE_STRIP 0x0003 #define GL_TRIANGLES 0x0004 #define GL_TRIANGLE_STRIP 0x0005 #define GL_TRIANGLE_FAN 0x0006 #define GL_QUADS 0x0007 #define GL_NEVER 0x0200 #define GL_LESS 0x0201 #define GL_EQUAL 0x0202 #define GL_LEQUAL 0x0203 #define GL_GREATER 0x0204 #define GL_NOTEQUAL 0x0205 #define GL_GEQUAL 0x0206 #define GL_ALWAYS 0x0207 #define GL_ZERO 0 #define GL_ONE 1 #define GL_SRC_COLOR 0x0300 #define GL_ONE_MINUS_SRC_COLOR 0x0301 #define GL_SRC_ALPHA 0x0302 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 #define GL_DST_ALPHA 0x0304 #define GL_ONE_MINUS_DST_ALPHA 0x0305 #define GL_DST_COLOR 0x0306 #define GL_ONE_MINUS_DST_COLOR 0x0307 #define GL_SRC_ALPHA_SATURATE 0x0308 #define GL_NONE 0 #define GL_FRONT_LEFT 0x0400 #define GL_FRONT_RIGHT 0x0401 #define GL_BACK_LEFT 0x0402 #define GL_BACK_RIGHT 0x0403 #define GL_FRONT 0x0404 #define GL_BACK 0x0405 #define GL_LEFT 0x0406 #define GL_RIGHT 0x0407 #define GL_FRONT_AND_BACK 0x0408 #define GL_NO_ERROR 0 #define GL_INVALID_ENUM 0x0500 #define GL_INVALID_VALUE 0x0501 #define GL_INVALID_OPERATION 0x0502 #define GL_OUT_OF_MEMORY 0x0505 #define GL_CW 0x0900 #define GL_CCW 0x0901 #define GL_POINT_SIZE 0x0B11 #define GL_POINT_SIZE_RANGE 0x0B12 #define GL_POINT_SIZE_GRANULARITY 0x0B13 #define GL_LINE_SMOOTH 0x0B20 #define GL_LINE_WIDTH 0x0B21 #define GL_LINE_WIDTH_RANGE 0x0B22 #define GL_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_POLYGON_MODE 0x0B40 #define GL_POLYGON_SMOOTH 0x0B41 #define GL_CULL_FACE 0x0B44 #define GL_CULL_FACE_MODE 0x0B45 #define GL_FRONT_FACE 0x0B46 #define GL_DEPTH_RANGE 0x0B70 #define GL_DEPTH_TEST 0x0B71 #define GL_DEPTH_WRITEMASK 0x0B72 #define GL_DEPTH_CLEAR_VALUE 0x0B73 #define GL_DEPTH_FUNC 0x0B74 #define GL_STENCIL_TEST 0x0B90 #define GL_STENCIL_CLEAR_VALUE 0x0B91 #define GL_STENCIL_FUNC 0x0B92 #define GL_STENCIL_VALUE_MASK 0x0B93 #define GL_STENCIL_FAIL 0x0B94 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 #define GL_STENCIL_REF 0x0B97 #define GL_STENCIL_WRITEMASK 0x0B98 #define GL_VIEWPORT 0x0BA2 #define GL_DITHER 0x0BD0 #define GL_BLEND_DST 0x0BE0 #define GL_BLEND_SRC 0x0BE1 #define GL_BLEND 0x0BE2 #define GL_LOGIC_OP_MODE 0x0BF0 #define GL_DRAW_BUFFER 0x0C01 #define GL_READ_BUFFER 0x0C02 #define GL_SCISSOR_BOX 0x0C10 #define GL_SCISSOR_TEST 0x0C11 #define GL_COLOR_CLEAR_VALUE 0x0C22 #define GL_COLOR_WRITEMASK 0x0C23 #define GL_DOUBLEBUFFER 0x0C32 #define GL_STEREO 0x0C33 #define GL_LINE_SMOOTH_HINT 0x0C52 #define GL_POLYGON_SMOOTH_HINT 0x0C53 #define GL_UNPACK_SWAP_BYTES 0x0CF0 #define GL_UNPACK_LSB_FIRST 0x0CF1 #define GL_UNPACK_ROW_LENGTH 0x0CF2 #define GL_UNPACK_SKIP_ROWS 0x0CF3 #define GL_UNPACK_SKIP_PIXELS 0x0CF4 #define GL_UNPACK_ALIGNMENT 0x0CF5 #define GL_PACK_SWAP_BYTES 0x0D00 #define GL_PACK_LSB_FIRST 0x0D01 #define GL_PACK_ROW_LENGTH 0x0D02 #define GL_PACK_SKIP_ROWS 0x0D03 #define GL_PACK_SKIP_PIXELS 0x0D04 #define GL_PACK_ALIGNMENT 0x0D05 #define GL_MAX_TEXTURE_SIZE 0x0D33 #define GL_MAX_VIEWPORT_DIMS 0x0D3A #define GL_SUBPIXEL_BITS 0x0D50 #define GL_TEXTURE_1D 0x0DE0 #define GL_TEXTURE_2D 0x0DE1 #define GL_TEXTURE_WIDTH 0x1000 #define GL_TEXTURE_HEIGHT 0x1001 #define GL_TEXTURE_BORDER_COLOR 0x1004 #define GL_DONT_CARE 0x1100 #define GL_FASTEST 0x1101 #define GL_NICEST 0x1102 #define GL_BYTE 0x1400 #define GL_UNSIGNED_BYTE 0x1401 #define GL_SHORT 0x1402 #define GL_UNSIGNED_SHORT 0x1403 #define GL_INT 0x1404 #define GL_UNSIGNED_INT 0x1405 #define GL_FLOAT 0x1406 #define GL_STACK_OVERFLOW 0x0503 #define GL_STACK_UNDERFLOW 0x0504 #define GL_CLEAR 0x1500 #define GL_AND 0x1501 #define GL_AND_REVERSE 0x1502 #define GL_COPY 0x1503 #define GL_AND_INVERTED 0x1504 #define GL_NOOP 0x1505 #define GL_XOR 0x1506 #define GL_OR 0x1507 #define GL_NOR 0x1508 #define GL_EQUIV 0x1509 #define GL_INVERT 0x150A #define GL_OR_REVERSE 0x150B #define GL_COPY_INVERTED 0x150C #define GL_OR_INVERTED 0x150D #define GL_NAND 0x150E #define GL_SET 0x150F #define GL_TEXTURE 0x1702 #define GL_COLOR 0x1800 #define GL_DEPTH 0x1801 #define GL_STENCIL 0x1802 #define GL_STENCIL_INDEX 0x1901 #define GL_DEPTH_COMPONENT 0x1902 #define GL_RED 0x1903 #define GL_GREEN 0x1904 #define GL_BLUE 0x1905 #define GL_ALPHA 0x1906 #define GL_RGB 0x1907 #define GL_RGBA 0x1908 #define GL_POINT 0x1B00 #define GL_LINE 0x1B01 #define GL_FILL 0x1B02 #define GL_KEEP 0x1E00 #define GL_REPLACE 0x1E01 #define GL_INCR 0x1E02 #define GL_DECR 0x1E03 #define GL_VENDOR 0x1F00 #define GL_RENDERER 0x1F01 #define GL_VERSION 0x1F02 #define GL_EXTENSIONS 0x1F03 #define GL_NEAREST 0x2600 #define GL_LINEAR 0x2601 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 #define GL_TEXTURE_MAG_FILTER 0x2800 #define GL_TEXTURE_MIN_FILTER 0x2801 #define GL_TEXTURE_WRAP_S 0x2802 #define GL_TEXTURE_WRAP_T 0x2803 #define GL_REPEAT 0x2901 typedef void (APIENTRYP PFNGLCULLFACEPROC) (GLenum mode); typedef void (APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode); typedef void (APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode); typedef void (APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width); typedef void (APIENTRYP PFNGLPOINTSIZEPROC) (GLfloat size); typedef void (APIENTRYP PFNGLPOLYGONMODEPROC) (GLenum face, GLenum mode); typedef void (APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLTEXIMAGE1DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLDRAWBUFFERPROC) (GLenum buf); typedef void (APIENTRYP PFNGLCLEARPROC) (GLbitfield mask); typedef void (APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); typedef void (APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s); typedef void (APIENTRYP PFNGLCLEARDEPTHPROC) (GLdouble depth); typedef void (APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask); typedef void (APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); typedef void (APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag); typedef void (APIENTRYP PFNGLDISABLEPROC) (GLenum cap); typedef void (APIENTRYP PFNGLENABLEPROC) (GLenum cap); typedef void (APIENTRYP PFNGLFINISHPROC) (void); typedef void (APIENTRYP PFNGLFLUSHPROC) (void); typedef void (APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor); typedef void (APIENTRYP PFNGLLOGICOPPROC) (GLenum opcode); typedef void (APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask); typedef void (APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass); typedef void (APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func); typedef void (APIENTRYP PFNGLPIXELSTOREFPROC) (GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param); typedef void (APIENTRYP PFNGLREADBUFFERPROC) (GLenum src); typedef void (APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); typedef void (APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data); typedef void (APIENTRYP PFNGLGETDOUBLEVPROC) (GLenum pname, GLdouble *data); typedef GLenum (APIENTRYP PFNGLGETERRORPROC) (void); typedef void (APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data); typedef void (APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data); typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGPROC) (GLenum name); typedef void (APIENTRYP PFNGLGETTEXIMAGEPROC) (GLenum target, GLint level, GLenum format, GLenum type, void *pixels); typedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC) (GLenum target, GLint level, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC) (GLenum target, GLint level, GLenum pname, GLint *params); typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC) (GLenum cap); typedef void (APIENTRYP PFNGLDEPTHRANGEPROC) (GLdouble n, GLdouble f); typedef void (APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glCullFace (GLenum mode); GLAPI void APIENTRY glFrontFace (GLenum mode); GLAPI void APIENTRY glHint (GLenum target, GLenum mode); GLAPI void APIENTRY glLineWidth (GLfloat width); GLAPI void APIENTRY glPointSize (GLfloat size); GLAPI void APIENTRY glPolygonMode (GLenum face, GLenum mode); GLAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); GLAPI void APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); GLAPI void APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glDrawBuffer (GLenum buf); GLAPI void APIENTRY glClear (GLbitfield mask); GLAPI void APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); GLAPI void APIENTRY glClearStencil (GLint s); GLAPI void APIENTRY glClearDepth (GLdouble depth); GLAPI void APIENTRY glStencilMask (GLuint mask); GLAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); GLAPI void APIENTRY glDepthMask (GLboolean flag); GLAPI void APIENTRY glDisable (GLenum cap); GLAPI void APIENTRY glEnable (GLenum cap); GLAPI void APIENTRY glFinish (void); GLAPI void APIENTRY glFlush (void); GLAPI void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); GLAPI void APIENTRY glLogicOp (GLenum opcode); GLAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); GLAPI void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); GLAPI void APIENTRY glDepthFunc (GLenum func); GLAPI void APIENTRY glPixelStoref (GLenum pname, GLfloat param); GLAPI void APIENTRY glPixelStorei (GLenum pname, GLint param); GLAPI void APIENTRY glReadBuffer (GLenum src); GLAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); GLAPI void APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); GLAPI void APIENTRY glGetDoublev (GLenum pname, GLdouble *data); GLAPI GLenum APIENTRY glGetError (void); GLAPI void APIENTRY glGetFloatv (GLenum pname, GLfloat *data); GLAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *data); GLAPI const GLubyte *APIENTRY glGetString (GLenum name); GLAPI void APIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, void *pixels); GLAPI void APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); GLAPI GLboolean APIENTRY glIsEnabled (GLenum cap); GLAPI void APIENTRY glDepthRange (GLdouble n, GLdouble f); GLAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); #endif #endif /* GL_VERSION_1_0 */ #ifndef GL_VERSION_1_1 #define GL_VERSION_1_1 1 typedef khronos_float_t GLclampf; typedef double GLclampd; #define GL_COLOR_LOGIC_OP 0x0BF2 #define GL_POLYGON_OFFSET_UNITS 0x2A00 #define GL_POLYGON_OFFSET_POINT 0x2A01 #define GL_POLYGON_OFFSET_LINE 0x2A02 #define GL_POLYGON_OFFSET_FILL 0x8037 #define GL_POLYGON_OFFSET_FACTOR 0x8038 #define GL_TEXTURE_BINDING_1D 0x8068 #define GL_TEXTURE_BINDING_2D 0x8069 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 #define GL_TEXTURE_RED_SIZE 0x805C #define GL_TEXTURE_GREEN_SIZE 0x805D #define GL_TEXTURE_BLUE_SIZE 0x805E #define GL_TEXTURE_ALPHA_SIZE 0x805F #define GL_DOUBLE 0x140A #define GL_PROXY_TEXTURE_1D 0x8063 #define GL_PROXY_TEXTURE_2D 0x8064 #define GL_R3_G3_B2 0x2A10 #define GL_RGB4 0x804F #define GL_RGB5 0x8050 #define GL_RGB8 0x8051 #define GL_RGB10 0x8052 #define GL_RGB12 0x8053 #define GL_RGB16 0x8054 #define GL_RGBA2 0x8055 #define GL_RGBA4 0x8056 #define GL_RGB5_A1 0x8057 #define GL_RGBA8 0x8058 #define GL_RGB10_A2 0x8059 #define GL_RGBA12 0x805A #define GL_RGBA16 0x805B #define GL_VERTEX_ARRAY 0x8074 typedef void (APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count); typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices); typedef void (APIENTRYP PFNGLGETPOINTERVPROC) (GLenum pname, void **params); typedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units); typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture); typedef void (APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures); typedef void (APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures); typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); GLAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); GLAPI void APIENTRY glGetPointerv (GLenum pname, void **params); GLAPI void APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); GLAPI void APIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); GLAPI void APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); GLAPI void APIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); GLAPI void APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glBindTexture (GLenum target, GLuint texture); GLAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); GLAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures); GLAPI GLboolean APIENTRY glIsTexture (GLuint texture); #endif #endif /* GL_VERSION_1_1 */ #ifndef GL_VERSION_1_2 #define GL_VERSION_1_2 1 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 #define GL_UNSIGNED_INT_8_8_8_8 0x8035 #define GL_UNSIGNED_INT_10_10_10_2 0x8036 #define GL_TEXTURE_BINDING_3D 0x806A #define GL_PACK_SKIP_IMAGES 0x806B #define GL_PACK_IMAGE_HEIGHT 0x806C #define GL_UNPACK_SKIP_IMAGES 0x806D #define GL_UNPACK_IMAGE_HEIGHT 0x806E #define GL_TEXTURE_3D 0x806F #define GL_PROXY_TEXTURE_3D 0x8070 #define GL_TEXTURE_DEPTH 0x8071 #define GL_TEXTURE_WRAP_R 0x8072 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 #define GL_BGR 0x80E0 #define GL_BGRA 0x80E1 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 #define GL_MAX_ELEMENTS_INDICES 0x80E9 #define GL_CLAMP_TO_EDGE 0x812F #define GL_TEXTURE_MIN_LOD 0x813A #define GL_TEXTURE_MAX_LOD 0x813B #define GL_TEXTURE_BASE_LEVEL 0x813C #define GL_TEXTURE_MAX_LEVEL 0x813D #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); GLAPI void APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); #endif #endif /* GL_VERSION_1_2 */ #ifndef GL_VERSION_1_3 #define GL_VERSION_1_3 1 #define GL_TEXTURE0 0x84C0 #define GL_TEXTURE1 0x84C1 #define GL_TEXTURE2 0x84C2 #define GL_TEXTURE3 0x84C3 #define GL_TEXTURE4 0x84C4 #define GL_TEXTURE5 0x84C5 #define GL_TEXTURE6 0x84C6 #define GL_TEXTURE7 0x84C7 #define GL_TEXTURE8 0x84C8 #define GL_TEXTURE9 0x84C9 #define GL_TEXTURE10 0x84CA #define GL_TEXTURE11 0x84CB #define GL_TEXTURE12 0x84CC #define GL_TEXTURE13 0x84CD #define GL_TEXTURE14 0x84CE #define GL_TEXTURE15 0x84CF #define GL_TEXTURE16 0x84D0 #define GL_TEXTURE17 0x84D1 #define GL_TEXTURE18 0x84D2 #define GL_TEXTURE19 0x84D3 #define GL_TEXTURE20 0x84D4 #define GL_TEXTURE21 0x84D5 #define GL_TEXTURE22 0x84D6 #define GL_TEXTURE23 0x84D7 #define GL_TEXTURE24 0x84D8 #define GL_TEXTURE25 0x84D9 #define GL_TEXTURE26 0x84DA #define GL_TEXTURE27 0x84DB #define GL_TEXTURE28 0x84DC #define GL_TEXTURE29 0x84DD #define GL_TEXTURE30 0x84DE #define GL_TEXTURE31 0x84DF #define GL_ACTIVE_TEXTURE 0x84E0 #define GL_MULTISAMPLE 0x809D #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E #define GL_SAMPLE_ALPHA_TO_ONE 0x809F #define GL_SAMPLE_COVERAGE 0x80A0 #define GL_SAMPLE_BUFFERS 0x80A8 #define GL_SAMPLES 0x80A9 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA #define GL_SAMPLE_COVERAGE_INVERT 0x80AB #define GL_TEXTURE_CUBE_MAP 0x8513 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C #define GL_COMPRESSED_RGB 0x84ED #define GL_COMPRESSED_RGBA 0x84EE #define GL_TEXTURE_COMPRESSION_HINT 0x84EF #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 #define GL_TEXTURE_COMPRESSED 0x86A1 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 #define GL_CLAMP_TO_BORDER 0x812D typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, void *img); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glActiveTexture (GLenum texture); GLAPI void APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); GLAPI void APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); GLAPI void APIENTRY glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); GLAPI void APIENTRY glGetCompressedTexImage (GLenum target, GLint level, void *img); #endif #endif /* GL_VERSION_1_3 */ #ifndef GL_VERSION_1_4 #define GL_VERSION_1_4 1 #define GL_BLEND_DST_RGB 0x80C8 #define GL_BLEND_SRC_RGB 0x80C9 #define GL_BLEND_DST_ALPHA 0x80CA #define GL_BLEND_SRC_ALPHA 0x80CB #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 #define GL_DEPTH_COMPONENT16 0x81A5 #define GL_DEPTH_COMPONENT24 0x81A6 #define GL_DEPTH_COMPONENT32 0x81A7 #define GL_MIRRORED_REPEAT 0x8370 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD #define GL_TEXTURE_LOD_BIAS 0x8501 #define GL_INCR_WRAP 0x8507 #define GL_DECR_WRAP 0x8508 #define GL_TEXTURE_DEPTH_SIZE 0x884A #define GL_TEXTURE_COMPARE_MODE 0x884C #define GL_TEXTURE_COMPARE_FUNC 0x884D #define GL_BLEND_COLOR 0x8005 #define GL_BLEND_EQUATION 0x8009 #define GL_CONSTANT_COLOR 0x8001 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 #define GL_CONSTANT_ALPHA 0x8003 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 #define GL_FUNC_ADD 0x8006 #define GL_FUNC_REVERSE_SUBTRACT 0x800B #define GL_FUNC_SUBTRACT 0x800A #define GL_MIN 0x8007 #define GL_MAX 0x8008 typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); GLAPI void APIENTRY glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); GLAPI void APIENTRY glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); GLAPI void APIENTRY glPointParameterf (GLenum pname, GLfloat param); GLAPI void APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params); GLAPI void APIENTRY glPointParameteri (GLenum pname, GLint param); GLAPI void APIENTRY glPointParameteriv (GLenum pname, const GLint *params); GLAPI void APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); GLAPI void APIENTRY glBlendEquation (GLenum mode); #endif #endif /* GL_VERSION_1_4 */ #ifndef GL_VERSION_1_5 #define GL_VERSION_1_5 1 typedef khronos_ssize_t GLsizeiptr; typedef khronos_intptr_t GLintptr; #define GL_BUFFER_SIZE 0x8764 #define GL_BUFFER_USAGE 0x8765 #define GL_QUERY_COUNTER_BITS 0x8864 #define GL_CURRENT_QUERY 0x8865 #define GL_QUERY_RESULT 0x8866 #define GL_QUERY_RESULT_AVAILABLE 0x8867 #define GL_ARRAY_BUFFER 0x8892 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 #define GL_ARRAY_BUFFER_BINDING 0x8894 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F #define GL_READ_ONLY 0x88B8 #define GL_WRITE_ONLY 0x88B9 #define GL_READ_WRITE 0x88BA #define GL_BUFFER_ACCESS 0x88BB #define GL_BUFFER_MAPPED 0x88BC #define GL_BUFFER_MAP_POINTER 0x88BD #define GL_STREAM_DRAW 0x88E0 #define GL_STREAM_READ 0x88E1 #define GL_STREAM_COPY 0x88E2 #define GL_STATIC_DRAW 0x88E4 #define GL_STATIC_READ 0x88E5 #define GL_STATIC_COPY 0x88E6 #define GL_DYNAMIC_DRAW 0x88E8 #define GL_DYNAMIC_READ 0x88E9 #define GL_DYNAMIC_COPY 0x88EA #define GL_SAMPLES_PASSED 0x8914 #define GL_SRC1_ALPHA 0x8589 typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id); typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target); typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, void *data); typedef void *(APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGenQueries (GLsizei n, GLuint *ids); GLAPI void APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); GLAPI GLboolean APIENTRY glIsQuery (GLuint id); GLAPI void APIENTRY glBeginQuery (GLenum target, GLuint id); GLAPI void APIENTRY glEndQuery (GLenum target); GLAPI void APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetQueryObjectiv (GLuint id, GLenum pname, GLint *params); GLAPI void APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer); GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); GLAPI GLboolean APIENTRY glIsBuffer (GLuint buffer); GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); GLAPI void APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); GLAPI void APIENTRY glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, void *data); GLAPI void *APIENTRY glMapBuffer (GLenum target, GLenum access); GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum target); GLAPI void APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params); #endif #endif /* GL_VERSION_1_5 */ #ifndef GL_VERSION_2_0 #define GL_VERSION_2_0 1 typedef char GLchar; typedef khronos_int16_t GLshort; typedef khronos_int8_t GLbyte; typedef khronos_uint16_t GLushort; #define GL_BLEND_EQUATION_RGB 0x8009 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 #define GL_STENCIL_BACK_FUNC 0x8800 #define GL_STENCIL_BACK_FAIL 0x8801 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 #define GL_MAX_DRAW_BUFFERS 0x8824 #define GL_DRAW_BUFFER0 0x8825 #define GL_DRAW_BUFFER1 0x8826 #define GL_DRAW_BUFFER2 0x8827 #define GL_DRAW_BUFFER3 0x8828 #define GL_DRAW_BUFFER4 0x8829 #define GL_DRAW_BUFFER5 0x882A #define GL_DRAW_BUFFER6 0x882B #define GL_DRAW_BUFFER7 0x882C #define GL_DRAW_BUFFER8 0x882D #define GL_DRAW_BUFFER9 0x882E #define GL_DRAW_BUFFER10 0x882F #define GL_DRAW_BUFFER11 0x8830 #define GL_DRAW_BUFFER12 0x8831 #define GL_DRAW_BUFFER13 0x8832 #define GL_DRAW_BUFFER14 0x8833 #define GL_DRAW_BUFFER15 0x8834 #define GL_BLEND_EQUATION_ALPHA 0x883D #define GL_MAX_VERTEX_ATTRIBS 0x8869 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 #define GL_FRAGMENT_SHADER 0x8B30 #define GL_VERTEX_SHADER 0x8B31 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A #define GL_MAX_VARYING_FLOATS 0x8B4B #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D #define GL_SHADER_TYPE 0x8B4F #define GL_FLOAT_VEC2 0x8B50 #define GL_FLOAT_VEC3 0x8B51 #define GL_FLOAT_VEC4 0x8B52 #define GL_INT_VEC2 0x8B53 #define GL_INT_VEC3 0x8B54 #define GL_INT_VEC4 0x8B55 #define GL_BOOL 0x8B56 #define GL_BOOL_VEC2 0x8B57 #define GL_BOOL_VEC3 0x8B58 #define GL_BOOL_VEC4 0x8B59 #define GL_FLOAT_MAT2 0x8B5A #define GL_FLOAT_MAT3 0x8B5B #define GL_FLOAT_MAT4 0x8B5C #define GL_SAMPLER_1D 0x8B5D #define GL_SAMPLER_2D 0x8B5E #define GL_SAMPLER_3D 0x8B5F #define GL_SAMPLER_CUBE 0x8B60 #define GL_SAMPLER_1D_SHADOW 0x8B61 #define GL_SAMPLER_2D_SHADOW 0x8B62 #define GL_DELETE_STATUS 0x8B80 #define GL_COMPILE_STATUS 0x8B81 #define GL_LINK_STATUS 0x8B82 #define GL_VALIDATE_STATUS 0x8B83 #define GL_INFO_LOG_LENGTH 0x8B84 #define GL_ATTACHED_SHADERS 0x8B85 #define GL_ACTIVE_UNIFORMS 0x8B86 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 #define GL_SHADER_SOURCE_LENGTH 0x8B88 #define GL_ACTIVE_ATTRIBUTES 0x8B89 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B #define GL_SHADING_LANGUAGE_VERSION 0x8B8C #define GL_CURRENT_PROGRAM 0x8B8D #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 #define GL_LOWER_LEFT 0x8CA1 #define GL_UPPER_LEFT 0x8CA2 #define GL_STENCIL_BACK_REF 0x8CA3 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void); typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader); typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); GLAPI void APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); GLAPI void APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); GLAPI void APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); GLAPI void APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader); GLAPI void APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); GLAPI void APIENTRY glCompileShader (GLuint shader); GLAPI GLuint APIENTRY glCreateProgram (void); GLAPI GLuint APIENTRY glCreateShader (GLenum type); GLAPI void APIENTRY glDeleteProgram (GLuint program); GLAPI void APIENTRY glDeleteShader (GLuint shader); GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader); GLAPI void APIENTRY glDisableVertexAttribArray (GLuint index); GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index); GLAPI void APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); GLAPI void APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); GLAPI void APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); GLAPI void APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); GLAPI void APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); GLAPI void APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); GLAPI void APIENTRY glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params); GLAPI void APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); GLAPI GLboolean APIENTRY glIsProgram (GLuint program); GLAPI GLboolean APIENTRY glIsShader (GLuint shader); GLAPI void APIENTRY glLinkProgram (GLuint program); GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); GLAPI void APIENTRY glUseProgram (GLuint program); GLAPI void APIENTRY glUniform1f (GLint location, GLfloat v0); GLAPI void APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); GLAPI void APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); GLAPI void APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); GLAPI void APIENTRY glUniform1i (GLint location, GLint v0); GLAPI void APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); GLAPI void APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); GLAPI void APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); GLAPI void APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glValidateProgram (GLuint program); GLAPI void APIENTRY glVertexAttrib1d (GLuint index, GLdouble x); GLAPI void APIENTRY glVertexAttrib1dv (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); GLAPI void APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); GLAPI void APIENTRY glVertexAttrib1s (GLuint index, GLshort x); GLAPI void APIENTRY glVertexAttrib1sv (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y); GLAPI void APIENTRY glVertexAttrib2dv (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); GLAPI void APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); GLAPI void APIENTRY glVertexAttrib2s (GLuint index, GLshort x, GLshort y); GLAPI void APIENTRY glVertexAttrib2sv (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glVertexAttrib3dv (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); GLAPI void APIENTRY glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z); GLAPI void APIENTRY glVertexAttrib3sv (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint index, const GLbyte *v); GLAPI void APIENTRY glVertexAttrib4Niv (GLuint index, const GLint *v); GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint index, const GLubyte *v); GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint index, const GLuint *v); GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint index, const GLushort *v); GLAPI void APIENTRY glVertexAttrib4bv (GLuint index, const GLbyte *v); GLAPI void APIENTRY glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glVertexAttrib4dv (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); GLAPI void APIENTRY glVertexAttrib4iv (GLuint index, const GLint *v); GLAPI void APIENTRY glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); GLAPI void APIENTRY glVertexAttrib4sv (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib4ubv (GLuint index, const GLubyte *v); GLAPI void APIENTRY glVertexAttrib4uiv (GLuint index, const GLuint *v); GLAPI void APIENTRY glVertexAttrib4usv (GLuint index, const GLushort *v); GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); #endif #endif /* GL_VERSION_2_0 */ #ifndef GL_VERSION_2_1 #define GL_VERSION_2_1 1 #define GL_PIXEL_PACK_BUFFER 0x88EB #define GL_PIXEL_UNPACK_BUFFER 0x88EC #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF #define GL_FLOAT_MAT2x3 0x8B65 #define GL_FLOAT_MAT2x4 0x8B66 #define GL_FLOAT_MAT3x2 0x8B67 #define GL_FLOAT_MAT3x4 0x8B68 #define GL_FLOAT_MAT4x2 0x8B69 #define GL_FLOAT_MAT4x3 0x8B6A #define GL_SRGB 0x8C40 #define GL_SRGB8 0x8C41 #define GL_SRGB_ALPHA 0x8C42 #define GL_SRGB8_ALPHA8 0x8C43 #define GL_COMPRESSED_SRGB 0x8C48 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49 typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); #endif #endif /* GL_VERSION_2_1 */ #ifndef GL_VERSION_3_0 #define GL_VERSION_3_0 1 typedef khronos_uint16_t GLhalf; #define GL_COMPARE_REF_TO_TEXTURE 0x884E #define GL_CLIP_DISTANCE0 0x3000 #define GL_CLIP_DISTANCE1 0x3001 #define GL_CLIP_DISTANCE2 0x3002 #define GL_CLIP_DISTANCE3 0x3003 #define GL_CLIP_DISTANCE4 0x3004 #define GL_CLIP_DISTANCE5 0x3005 #define GL_CLIP_DISTANCE6 0x3006 #define GL_CLIP_DISTANCE7 0x3007 #define GL_MAX_CLIP_DISTANCES 0x0D32 #define GL_MAJOR_VERSION 0x821B #define GL_MINOR_VERSION 0x821C #define GL_NUM_EXTENSIONS 0x821D #define GL_CONTEXT_FLAGS 0x821E #define GL_COMPRESSED_RED 0x8225 #define GL_COMPRESSED_RG 0x8226 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 #define GL_RGBA32F 0x8814 #define GL_RGB32F 0x8815 #define GL_RGBA16F 0x881A #define GL_RGB16F 0x881B #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 #define GL_CLAMP_READ_COLOR 0x891C #define GL_FIXED_ONLY 0x891D #define GL_MAX_VARYING_COMPONENTS 0x8B4B #define GL_TEXTURE_1D_ARRAY 0x8C18 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 #define GL_TEXTURE_2D_ARRAY 0x8C1A #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D #define GL_R11F_G11F_B10F 0x8C3A #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B #define GL_RGB9_E5 0x8C3D #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E #define GL_TEXTURE_SHARED_SIZE 0x8C3F #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 #define GL_PRIMITIVES_GENERATED 0x8C87 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 #define GL_RASTERIZER_DISCARD 0x8C89 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B #define GL_INTERLEAVED_ATTRIBS 0x8C8C #define GL_SEPARATE_ATTRIBS 0x8C8D #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F #define GL_RGBA32UI 0x8D70 #define GL_RGB32UI 0x8D71 #define GL_RGBA16UI 0x8D76 #define GL_RGB16UI 0x8D77 #define GL_RGBA8UI 0x8D7C #define GL_RGB8UI 0x8D7D #define GL_RGBA32I 0x8D82 #define GL_RGB32I 0x8D83 #define GL_RGBA16I 0x8D88 #define GL_RGB16I 0x8D89 #define GL_RGBA8I 0x8D8E #define GL_RGB8I 0x8D8F #define GL_RED_INTEGER 0x8D94 #define GL_GREEN_INTEGER 0x8D95 #define GL_BLUE_INTEGER 0x8D96 #define GL_RGB_INTEGER 0x8D98 #define GL_RGBA_INTEGER 0x8D99 #define GL_BGR_INTEGER 0x8D9A #define GL_BGRA_INTEGER 0x8D9B #define GL_SAMPLER_1D_ARRAY 0x8DC0 #define GL_SAMPLER_2D_ARRAY 0x8DC1 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 #define GL_UNSIGNED_INT_VEC2 0x8DC6 #define GL_UNSIGNED_INT_VEC3 0x8DC7 #define GL_UNSIGNED_INT_VEC4 0x8DC8 #define GL_INT_SAMPLER_1D 0x8DC9 #define GL_INT_SAMPLER_2D 0x8DCA #define GL_INT_SAMPLER_3D 0x8DCB #define GL_INT_SAMPLER_CUBE 0x8DCC #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 #define GL_QUERY_WAIT 0x8E13 #define GL_QUERY_NO_WAIT 0x8E14 #define GL_QUERY_BY_REGION_WAIT 0x8E15 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 #define GL_BUFFER_ACCESS_FLAGS 0x911F #define GL_BUFFER_MAP_LENGTH 0x9120 #define GL_BUFFER_MAP_OFFSET 0x9121 #define GL_DEPTH_COMPONENT32F 0x8CAC #define GL_DEPTH32F_STENCIL8 0x8CAD #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 #define GL_FRAMEBUFFER_DEFAULT 0x8218 #define GL_FRAMEBUFFER_UNDEFINED 0x8219 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 #define GL_DEPTH_STENCIL 0x84F9 #define GL_UNSIGNED_INT_24_8 0x84FA #define GL_DEPTH24_STENCIL8 0x88F0 #define GL_TEXTURE_STENCIL_SIZE 0x88F1 #define GL_TEXTURE_RED_TYPE 0x8C10 #define GL_TEXTURE_GREEN_TYPE 0x8C11 #define GL_TEXTURE_BLUE_TYPE 0x8C12 #define GL_TEXTURE_ALPHA_TYPE 0x8C13 #define GL_TEXTURE_DEPTH_TYPE 0x8C16 #define GL_UNSIGNED_NORMALIZED 0x8C17 #define GL_FRAMEBUFFER_BINDING 0x8CA6 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 #define GL_RENDERBUFFER_BINDING 0x8CA7 #define GL_READ_FRAMEBUFFER 0x8CA8 #define GL_DRAW_FRAMEBUFFER 0x8CA9 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA #define GL_RENDERBUFFER_SAMPLES 0x8CAB #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF #define GL_COLOR_ATTACHMENT0 0x8CE0 #define GL_COLOR_ATTACHMENT1 0x8CE1 #define GL_COLOR_ATTACHMENT2 0x8CE2 #define GL_COLOR_ATTACHMENT3 0x8CE3 #define GL_COLOR_ATTACHMENT4 0x8CE4 #define GL_COLOR_ATTACHMENT5 0x8CE5 #define GL_COLOR_ATTACHMENT6 0x8CE6 #define GL_COLOR_ATTACHMENT7 0x8CE7 #define GL_COLOR_ATTACHMENT8 0x8CE8 #define GL_COLOR_ATTACHMENT9 0x8CE9 #define GL_COLOR_ATTACHMENT10 0x8CEA #define GL_COLOR_ATTACHMENT11 0x8CEB #define GL_COLOR_ATTACHMENT12 0x8CEC #define GL_COLOR_ATTACHMENT13 0x8CED #define GL_COLOR_ATTACHMENT14 0x8CEE #define GL_COLOR_ATTACHMENT15 0x8CEF #define GL_COLOR_ATTACHMENT16 0x8CF0 #define GL_COLOR_ATTACHMENT17 0x8CF1 #define GL_COLOR_ATTACHMENT18 0x8CF2 #define GL_COLOR_ATTACHMENT19 0x8CF3 #define GL_COLOR_ATTACHMENT20 0x8CF4 #define GL_COLOR_ATTACHMENT21 0x8CF5 #define GL_COLOR_ATTACHMENT22 0x8CF6 #define GL_COLOR_ATTACHMENT23 0x8CF7 #define GL_COLOR_ATTACHMENT24 0x8CF8 #define GL_COLOR_ATTACHMENT25 0x8CF9 #define GL_COLOR_ATTACHMENT26 0x8CFA #define GL_COLOR_ATTACHMENT27 0x8CFB #define GL_COLOR_ATTACHMENT28 0x8CFC #define GL_COLOR_ATTACHMENT29 0x8CFD #define GL_COLOR_ATTACHMENT30 0x8CFE #define GL_COLOR_ATTACHMENT31 0x8CFF #define GL_DEPTH_ATTACHMENT 0x8D00 #define GL_STENCIL_ATTACHMENT 0x8D20 #define GL_FRAMEBUFFER 0x8D40 #define GL_RENDERBUFFER 0x8D41 #define GL_RENDERBUFFER_WIDTH 0x8D42 #define GL_RENDERBUFFER_HEIGHT 0x8D43 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 #define GL_STENCIL_INDEX1 0x8D46 #define GL_STENCIL_INDEX4 0x8D47 #define GL_STENCIL_INDEX8 0x8D48 #define GL_STENCIL_INDEX16 0x8D49 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 #define GL_MAX_SAMPLES 0x8D57 #define GL_FRAMEBUFFER_SRGB 0x8DB9 #define GL_HALF_FLOAT 0x140B #define GL_MAP_READ_BIT 0x0001 #define GL_MAP_WRITE_BIT 0x0002 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 #define GL_COMPRESSED_RED_RGTC1 0x8DBB #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC #define GL_COMPRESSED_RG_RGTC2 0x8DBD #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE #define GL_RG 0x8227 #define GL_RG_INTEGER 0x8228 #define GL_R8 0x8229 #define GL_R16 0x822A #define GL_RG8 0x822B #define GL_RG16 0x822C #define GL_R16F 0x822D #define GL_R32F 0x822E #define GL_RG16F 0x822F #define GL_RG32F 0x8230 #define GL_R8I 0x8231 #define GL_R8UI 0x8232 #define GL_R16I 0x8233 #define GL_R16UI 0x8234 #define GL_R32I 0x8235 #define GL_R32UI 0x8236 #define GL_RG8I 0x8237 #define GL_RG8UI 0x8238 #define GL_RG16I 0x8239 #define GL_RG16UI 0x823A #define GL_RG32I 0x823B #define GL_RG32UI 0x823C #define GL_VERTEX_ARRAY_BINDING 0x85B5 typedef void (APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data); typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data); typedef void (APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index); typedef void (APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index); typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint index); typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void); typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); typedef void (APIENTRYP PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp); typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode); typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC) (void); typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params); typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint x); typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint x, GLint y); typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint x, GLint y, GLint z); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint x); typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint x, GLuint y); typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort *v); typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params); typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar *name); typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name); typedef void (APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); typedef void (APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); typedef void (APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); typedef void (APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params); typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params); typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value); typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value); typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value); typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); typedef void *(APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array); typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays); typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); GLAPI void APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data); GLAPI void APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); GLAPI void APIENTRY glEnablei (GLenum target, GLuint index); GLAPI void APIENTRY glDisablei (GLenum target, GLuint index); GLAPI GLboolean APIENTRY glIsEnabledi (GLenum target, GLuint index); GLAPI void APIENTRY glBeginTransformFeedback (GLenum primitiveMode); GLAPI void APIENTRY glEndTransformFeedback (void); GLAPI void APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); GLAPI void APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); GLAPI void APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); GLAPI void APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); GLAPI void APIENTRY glClampColor (GLenum target, GLenum clamp); GLAPI void APIENTRY glBeginConditionalRender (GLuint id, GLenum mode); GLAPI void APIENTRY glEndConditionalRender (void); GLAPI void APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); GLAPI void APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); GLAPI void APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); GLAPI void APIENTRY glVertexAttribI1i (GLuint index, GLint x); GLAPI void APIENTRY glVertexAttribI2i (GLuint index, GLint x, GLint y); GLAPI void APIENTRY glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z); GLAPI void APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); GLAPI void APIENTRY glVertexAttribI1ui (GLuint index, GLuint x); GLAPI void APIENTRY glVertexAttribI2ui (GLuint index, GLuint x, GLuint y); GLAPI void APIENTRY glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z); GLAPI void APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); GLAPI void APIENTRY glVertexAttribI1iv (GLuint index, const GLint *v); GLAPI void APIENTRY glVertexAttribI2iv (GLuint index, const GLint *v); GLAPI void APIENTRY glVertexAttribI3iv (GLuint index, const GLint *v); GLAPI void APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); GLAPI void APIENTRY glVertexAttribI1uiv (GLuint index, const GLuint *v); GLAPI void APIENTRY glVertexAttribI2uiv (GLuint index, const GLuint *v); GLAPI void APIENTRY glVertexAttribI3uiv (GLuint index, const GLuint *v); GLAPI void APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); GLAPI void APIENTRY glVertexAttribI4bv (GLuint index, const GLbyte *v); GLAPI void APIENTRY glVertexAttribI4sv (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttribI4ubv (GLuint index, const GLubyte *v); GLAPI void APIENTRY glVertexAttribI4usv (GLuint index, const GLushort *v); GLAPI void APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); GLAPI void APIENTRY glBindFragDataLocation (GLuint program, GLuint color, const GLchar *name); GLAPI GLint APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); GLAPI void APIENTRY glUniform1ui (GLint location, GLuint v0); GLAPI void APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); GLAPI void APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); GLAPI void APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); GLAPI void APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glTexParameterIiv (GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params); GLAPI void APIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params); GLAPI void APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); GLAPI void APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); GLAPI void APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); GLAPI void APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); GLAPI const GLubyte *APIENTRY glGetStringi (GLenum name, GLuint index); GLAPI GLboolean APIENTRY glIsRenderbuffer (GLuint renderbuffer); GLAPI void APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); GLAPI void APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); GLAPI void APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); GLAPI void APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); GLAPI void APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); GLAPI GLboolean APIENTRY glIsFramebuffer (GLuint framebuffer); GLAPI void APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); GLAPI void APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); GLAPI void APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); GLAPI GLenum APIENTRY glCheckFramebufferStatus (GLenum target); GLAPI void APIENTRY glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); GLAPI void APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); GLAPI void APIENTRY glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); GLAPI void APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); GLAPI void APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); GLAPI void APIENTRY glGenerateMipmap (GLenum target); GLAPI void APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); GLAPI void APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); GLAPI void APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); GLAPI void *APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); GLAPI void APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); GLAPI void APIENTRY glBindVertexArray (GLuint array); GLAPI void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); GLAPI GLboolean APIENTRY glIsVertexArray (GLuint array); #endif #endif /* GL_VERSION_3_0 */ #ifndef GL_VERSION_3_1 #define GL_VERSION_3_1 1 #define GL_SAMPLER_2D_RECT 0x8B63 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 #define GL_SAMPLER_BUFFER 0x8DC2 #define GL_INT_SAMPLER_2D_RECT 0x8DCD #define GL_INT_SAMPLER_BUFFER 0x8DD0 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 #define GL_TEXTURE_BUFFER 0x8C2A #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B #define GL_TEXTURE_BINDING_BUFFER 0x8C2C #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D #define GL_TEXTURE_RECTANGLE 0x84F5 #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 #define GL_R8_SNORM 0x8F94 #define GL_RG8_SNORM 0x8F95 #define GL_RGB8_SNORM 0x8F96 #define GL_RGBA8_SNORM 0x8F97 #define GL_R16_SNORM 0x8F98 #define GL_RG16_SNORM 0x8F99 #define GL_RGB16_SNORM 0x8F9A #define GL_RGBA16_SNORM 0x8F9B #define GL_SIGNED_NORMALIZED 0x8F9C #define GL_PRIMITIVE_RESTART 0x8F9D #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E #define GL_COPY_READ_BUFFER 0x8F36 #define GL_COPY_WRITE_BUFFER 0x8F37 #define GL_UNIFORM_BUFFER 0x8A11 #define GL_UNIFORM_BUFFER_BINDING 0x8A28 #define GL_UNIFORM_BUFFER_START 0x8A29 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 #define GL_UNIFORM_TYPE 0x8A37 #define GL_UNIFORM_SIZE 0x8A38 #define GL_UNIFORM_NAME_LENGTH 0x8A39 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A #define GL_UNIFORM_OFFSET 0x8A3B #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E #define GL_UNIFORM_BLOCK_BINDING 0x8A3F #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 #define GL_INVALID_INDEX 0xFFFFFFFFu typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); typedef void (APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer); typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint index); typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName); typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); GLAPI void APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); GLAPI void APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer); GLAPI void APIENTRY glPrimitiveRestartIndex (GLuint index); GLAPI void APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); GLAPI void APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); GLAPI void APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); GLAPI void APIENTRY glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); GLAPI GLuint APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); GLAPI void APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); GLAPI void APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); GLAPI void APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); #endif #endif /* GL_VERSION_3_1 */ #ifndef GL_VERSION_3_2 #define GL_VERSION_3_2 1 typedef struct __GLsync *GLsync; typedef khronos_uint64_t GLuint64; typedef khronos_int64_t GLint64; #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 #define GL_LINES_ADJACENCY 0x000A #define GL_LINE_STRIP_ADJACENCY 0x000B #define GL_TRIANGLES_ADJACENCY 0x000C #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D #define GL_PROGRAM_POINT_SIZE 0x8642 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 #define GL_GEOMETRY_SHADER 0x8DD9 #define GL_GEOMETRY_VERTICES_OUT 0x8916 #define GL_GEOMETRY_INPUT_TYPE 0x8917 #define GL_GEOMETRY_OUTPUT_TYPE 0x8918 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 #define GL_CONTEXT_PROFILE_MASK 0x9126 #define GL_DEPTH_CLAMP 0x864F #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C #define GL_FIRST_VERTEX_CONVENTION 0x8E4D #define GL_LAST_VERTEX_CONVENTION 0x8E4E #define GL_PROVOKING_VERTEX 0x8E4F #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 #define GL_OBJECT_TYPE 0x9112 #define GL_SYNC_CONDITION 0x9113 #define GL_SYNC_STATUS 0x9114 #define GL_SYNC_FLAGS 0x9115 #define GL_SYNC_FENCE 0x9116 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 #define GL_UNSIGNALED 0x9118 #define GL_SIGNALED 0x9119 #define GL_ALREADY_SIGNALED 0x911A #define GL_TIMEOUT_EXPIRED 0x911B #define GL_CONDITION_SATISFIED 0x911C #define GL_WAIT_FAILED 0x911D #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 #define GL_SAMPLE_POSITION 0x8E50 #define GL_SAMPLE_MASK 0x8E51 #define GL_SAMPLE_MASK_VALUE 0x8E52 #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 #define GL_TEXTURE_SAMPLES 0x9106 #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 #define GL_SAMPLER_2D_MULTISAMPLE 0x9108 #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F #define GL_MAX_INTEGER_SAMPLES 0x9110 typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC) (GLenum mode); typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags); typedef GLboolean (APIENTRYP PFNGLISSYNCPROC) (GLsync sync); typedef void (APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync); typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); typedef void (APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); typedef void (APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data); typedef void (APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data); typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val); typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint maskNumber, GLbitfield mask); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); GLAPI void APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); GLAPI void APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); GLAPI void APIENTRY glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); GLAPI void APIENTRY glProvokingVertex (GLenum mode); GLAPI GLsync APIENTRY glFenceSync (GLenum condition, GLbitfield flags); GLAPI GLboolean APIENTRY glIsSync (GLsync sync); GLAPI void APIENTRY glDeleteSync (GLsync sync); GLAPI GLenum APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); GLAPI void APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); GLAPI void APIENTRY glGetInteger64v (GLenum pname, GLint64 *data); GLAPI void APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); GLAPI void APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); GLAPI void APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); GLAPI void APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level); GLAPI void APIENTRY glTexImage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); GLAPI void APIENTRY glTexImage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); GLAPI void APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val); GLAPI void APIENTRY glSampleMaski (GLuint maskNumber, GLbitfield mask); #endif #endif /* GL_VERSION_3_2 */ #ifndef GL_VERSION_3_3 #define GL_VERSION_3_3 1 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE #define GL_SRC1_COLOR 0x88F9 #define GL_ONE_MINUS_SRC1_COLOR 0x88FA #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC #define GL_ANY_SAMPLES_PASSED 0x8C2F #define GL_SAMPLER_BINDING 0x8919 #define GL_RGB10_A2UI 0x906F #define GL_TEXTURE_SWIZZLE_R 0x8E42 #define GL_TEXTURE_SWIZZLE_G 0x8E43 #define GL_TEXTURE_SWIZZLE_B 0x8E44 #define GL_TEXTURE_SWIZZLE_A 0x8E45 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 #define GL_TIME_ELAPSED 0x88BF #define GL_TIMESTAMP 0x8E28 #define GL_INT_2_10_10_10_REV 0x8D9F typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar *name); typedef void (APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers); typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers); typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler); typedef void (APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param); typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param); typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint *param); typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint *param); typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params); typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target); typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64 *params); typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64 *params); typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBindFragDataLocationIndexed (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); GLAPI GLint APIENTRY glGetFragDataIndex (GLuint program, const GLchar *name); GLAPI void APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); GLAPI void APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); GLAPI GLboolean APIENTRY glIsSampler (GLuint sampler); GLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler); GLAPI void APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); GLAPI void APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); GLAPI void APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); GLAPI void APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); GLAPI void APIENTRY glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param); GLAPI void APIENTRY glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param); GLAPI void APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); GLAPI void APIENTRY glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params); GLAPI void APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params); GLAPI void APIENTRY glQueryCounter (GLuint id, GLenum target); GLAPI void APIENTRY glGetQueryObjecti64v (GLuint id, GLenum pname, GLint64 *params); GLAPI void APIENTRY glGetQueryObjectui64v (GLuint id, GLenum pname, GLuint64 *params); GLAPI void APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); GLAPI void APIENTRY glVertexAttribP1ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); GLAPI void APIENTRY glVertexAttribP1uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); GLAPI void APIENTRY glVertexAttribP2ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); GLAPI void APIENTRY glVertexAttribP2uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); GLAPI void APIENTRY glVertexAttribP3ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); GLAPI void APIENTRY glVertexAttribP3uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); GLAPI void APIENTRY glVertexAttribP4ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); GLAPI void APIENTRY glVertexAttribP4uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); #endif #endif /* GL_VERSION_3_3 */ #ifndef GL_VERSION_4_0 #define GL_VERSION_4_0 1 #define GL_SAMPLE_SHADING 0x8C36 #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F #define GL_DRAW_INDIRECT_BUFFER 0x8F3F #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D #define GL_MAX_VERTEX_STREAMS 0x8E71 #define GL_DOUBLE_VEC2 0x8FFC #define GL_DOUBLE_VEC3 0x8FFD #define GL_DOUBLE_VEC4 0x8FFE #define GL_DOUBLE_MAT2 0x8F46 #define GL_DOUBLE_MAT3 0x8F47 #define GL_DOUBLE_MAT4 0x8F48 #define GL_DOUBLE_MAT2x3 0x8F49 #define GL_DOUBLE_MAT2x4 0x8F4A #define GL_DOUBLE_MAT3x2 0x8F4B #define GL_DOUBLE_MAT3x4 0x8F4C #define GL_DOUBLE_MAT4x2 0x8F4D #define GL_DOUBLE_MAT4x3 0x8F4E #define GL_ACTIVE_SUBROUTINES 0x8DE5 #define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 #define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 #define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 #define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 #define GL_MAX_SUBROUTINES 0x8DE7 #define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 #define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A #define GL_COMPATIBLE_SUBROUTINES 0x8E4B #define GL_PATCHES 0x000E #define GL_PATCH_VERTICES 0x8E72 #define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 #define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 #define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 #define GL_TESS_GEN_MODE 0x8E76 #define GL_TESS_GEN_SPACING 0x8E77 #define GL_TESS_GEN_VERTEX_ORDER 0x8E78 #define GL_TESS_GEN_POINT_MODE 0x8E79 #define GL_ISOLINES 0x8E7A #define GL_FRACTIONAL_ODD 0x8E7B #define GL_FRACTIONAL_EVEN 0x8E7C #define GL_MAX_PATCH_VERTICES 0x8E7D #define GL_MAX_TESS_GEN_LEVEL 0x8E7E #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 #define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 #define GL_TESS_EVALUATION_SHADER 0x8E87 #define GL_TESS_CONTROL_SHADER 0x8E88 #define GL_TRANSFORM_FEEDBACK 0x8E22 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 #define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLfloat value); typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); typedef void (APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect); typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect); typedef void (APIENTRYP PFNGLUNIFORM1DPROC) (GLint location, GLdouble x); typedef void (APIENTRYP PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y); typedef void (APIENTRYP PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble *params); typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar *name); typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar *name); typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint *indices); typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint *params); typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint *values); typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); typedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat *values); typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids); typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id); typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream); typedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id); typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index); typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glMinSampleShading (GLfloat value); GLAPI void APIENTRY glBlendEquationi (GLuint buf, GLenum mode); GLAPI void APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha); GLAPI void APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst); GLAPI void APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); GLAPI void APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect); GLAPI void APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect); GLAPI void APIENTRY glUniform1d (GLint location, GLdouble x); GLAPI void APIENTRY glUniform2d (GLint location, GLdouble x, GLdouble y); GLAPI void APIENTRY glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glUniform4d (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glUniform1dv (GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glUniform2dv (GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glUniform3dv (GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glUniform4dv (GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glUniformMatrix2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glUniformMatrix3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glUniformMatrix4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glUniformMatrix2x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glUniformMatrix2x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glUniformMatrix3x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glUniformMatrix3x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glUniformMatrix4x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glUniformMatrix4x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glGetUniformdv (GLuint program, GLint location, GLdouble *params); GLAPI GLint APIENTRY glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar *name); GLAPI GLuint APIENTRY glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar *name); GLAPI void APIENTRY glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); GLAPI void APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); GLAPI void APIENTRY glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); GLAPI void APIENTRY glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint *indices); GLAPI void APIENTRY glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint *params); GLAPI void APIENTRY glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint *values); GLAPI void APIENTRY glPatchParameteri (GLenum pname, GLint value); GLAPI void APIENTRY glPatchParameterfv (GLenum pname, const GLfloat *values); GLAPI void APIENTRY glBindTransformFeedback (GLenum target, GLuint id); GLAPI void APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); GLAPI void APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); GLAPI GLboolean APIENTRY glIsTransformFeedback (GLuint id); GLAPI void APIENTRY glPauseTransformFeedback (void); GLAPI void APIENTRY glResumeTransformFeedback (void); GLAPI void APIENTRY glDrawTransformFeedback (GLenum mode, GLuint id); GLAPI void APIENTRY glDrawTransformFeedbackStream (GLenum mode, GLuint id, GLuint stream); GLAPI void APIENTRY glBeginQueryIndexed (GLenum target, GLuint index, GLuint id); GLAPI void APIENTRY glEndQueryIndexed (GLenum target, GLuint index); GLAPI void APIENTRY glGetQueryIndexediv (GLenum target, GLuint index, GLenum pname, GLint *params); #endif #endif /* GL_VERSION_4_0 */ #ifndef GL_VERSION_4_1 #define GL_VERSION_4_1 1 #define GL_FIXED 0x140C #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B #define GL_LOW_FLOAT 0x8DF0 #define GL_MEDIUM_FLOAT 0x8DF1 #define GL_HIGH_FLOAT 0x8DF2 #define GL_LOW_INT 0x8DF3 #define GL_MEDIUM_INT 0x8DF4 #define GL_HIGH_INT 0x8DF5 #define GL_SHADER_COMPILER 0x8DFA #define GL_SHADER_BINARY_FORMATS 0x8DF8 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB #define GL_MAX_VARYING_VECTORS 0x8DFC #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD #define GL_RGB565 0x8D62 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 #define GL_PROGRAM_BINARY_LENGTH 0x8741 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE #define GL_PROGRAM_BINARY_FORMATS 0x87FF #define GL_VERTEX_SHADER_BIT 0x00000001 #define GL_FRAGMENT_SHADER_BIT 0x00000002 #define GL_GEOMETRY_SHADER_BIT 0x00000004 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008 #define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 #define GL_ALL_SHADER_BITS 0xFFFFFFFF #define GL_PROGRAM_SEPARABLE 0x8258 #define GL_ACTIVE_PROGRAM 0x8259 #define GL_PROGRAM_PIPELINE_BINDING 0x825A #define GL_MAX_VIEWPORTS 0x825B #define GL_VIEWPORT_SUBPIXEL_BITS 0x825C #define GL_VIEWPORT_BOUNDS_RANGE 0x825D #define GL_LAYER_PROVOKING_VERTEX 0x825E #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F #define GL_UNDEFINED_VERTEX 0x8260 typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); typedef void (APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length); typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar *const*strings); typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines); typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble v0); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x); typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y); typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble *params); typedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat *v); typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint *v); typedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLdouble *v); typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLdouble n, GLdouble f); typedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data); typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glReleaseShaderCompiler (void); GLAPI void APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length); GLAPI void APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); GLAPI void APIENTRY glDepthRangef (GLfloat n, GLfloat f); GLAPI void APIENTRY glClearDepthf (GLfloat d); GLAPI void APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); GLAPI void APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); GLAPI void APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); GLAPI void APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program); GLAPI void APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program); GLAPI GLuint APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const*strings); GLAPI void APIENTRY glBindProgramPipeline (GLuint pipeline); GLAPI void APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines); GLAPI void APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines); GLAPI GLboolean APIENTRY glIsProgramPipeline (GLuint pipeline); GLAPI void APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params); GLAPI void APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0); GLAPI void APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0); GLAPI void APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glProgramUniform1d (GLuint program, GLint location, GLdouble v0); GLAPI void APIENTRY glProgramUniform1dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0); GLAPI void APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1); GLAPI void APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1); GLAPI void APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glProgramUniform2d (GLuint program, GLint location, GLdouble v0, GLdouble v1); GLAPI void APIENTRY glProgramUniform2dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1); GLAPI void APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); GLAPI void APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); GLAPI void APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glProgramUniform3d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); GLAPI void APIENTRY glProgramUniform3dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); GLAPI void APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); GLAPI void APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); GLAPI void APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glProgramUniform4d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); GLAPI void APIENTRY glProgramUniform4dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); GLAPI void APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix2x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix3x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix2x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix4x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix3x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix4x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glValidateProgramPipeline (GLuint pipeline); GLAPI void APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); GLAPI void APIENTRY glVertexAttribL1d (GLuint index, GLdouble x); GLAPI void APIENTRY glVertexAttribL2d (GLuint index, GLdouble x, GLdouble y); GLAPI void APIENTRY glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glVertexAttribL4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glVertexAttribL1dv (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttribL2dv (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttribL3dv (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttribL4dv (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttribLPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); GLAPI void APIENTRY glGetVertexAttribLdv (GLuint index, GLenum pname, GLdouble *params); GLAPI void APIENTRY glViewportArrayv (GLuint first, GLsizei count, const GLfloat *v); GLAPI void APIENTRY glViewportIndexedf (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); GLAPI void APIENTRY glViewportIndexedfv (GLuint index, const GLfloat *v); GLAPI void APIENTRY glScissorArrayv (GLuint first, GLsizei count, const GLint *v); GLAPI void APIENTRY glScissorIndexed (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); GLAPI void APIENTRY glScissorIndexedv (GLuint index, const GLint *v); GLAPI void APIENTRY glDepthRangeArrayv (GLuint first, GLsizei count, const GLdouble *v); GLAPI void APIENTRY glDepthRangeIndexed (GLuint index, GLdouble n, GLdouble f); GLAPI void APIENTRY glGetFloati_v (GLenum target, GLuint index, GLfloat *data); GLAPI void APIENTRY glGetDoublei_v (GLenum target, GLuint index, GLdouble *data); #endif #endif /* GL_VERSION_4_1 */ #ifndef GL_VERSION_4_2 #define GL_VERSION_4_2 1 #define GL_COPY_READ_BUFFER_BINDING 0x8F36 #define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 #define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 #define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 #define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 #define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A #define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B #define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C #define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D #define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E #define GL_NUM_SAMPLE_COUNTS 0x9380 #define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC #define GL_ATOMIC_COUNTER_BUFFER 0x92C0 #define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 #define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 #define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 #define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB #define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 #define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 #define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 #define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 #define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 #define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 #define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA #define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 #define GL_UNIFORM_BARRIER_BIT 0x00000004 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 #define GL_COMMAND_BARRIER_BIT 0x00000040 #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 #define GL_ALL_BARRIER_BITS 0xFFFFFFFF #define GL_MAX_IMAGE_UNITS 0x8F38 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 #define GL_IMAGE_BINDING_NAME 0x8F3A #define GL_IMAGE_BINDING_LEVEL 0x8F3B #define GL_IMAGE_BINDING_LAYERED 0x8F3C #define GL_IMAGE_BINDING_LAYER 0x8F3D #define GL_IMAGE_BINDING_ACCESS 0x8F3E #define GL_IMAGE_1D 0x904C #define GL_IMAGE_2D 0x904D #define GL_IMAGE_3D 0x904E #define GL_IMAGE_2D_RECT 0x904F #define GL_IMAGE_CUBE 0x9050 #define GL_IMAGE_BUFFER 0x9051 #define GL_IMAGE_1D_ARRAY 0x9052 #define GL_IMAGE_2D_ARRAY 0x9053 #define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 #define GL_IMAGE_2D_MULTISAMPLE 0x9055 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 #define GL_INT_IMAGE_1D 0x9057 #define GL_INT_IMAGE_2D 0x9058 #define GL_INT_IMAGE_3D 0x9059 #define GL_INT_IMAGE_2D_RECT 0x905A #define GL_INT_IMAGE_CUBE 0x905B #define GL_INT_IMAGE_BUFFER 0x905C #define GL_INT_IMAGE_1D_ARRAY 0x905D #define GL_INT_IMAGE_2D_ARRAY 0x905E #define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F #define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 #define GL_UNSIGNED_INT_IMAGE_1D 0x9062 #define GL_UNSIGNED_INT_IMAGE_2D 0x9063 #define GL_UNSIGNED_INT_IMAGE_3D 0x9064 #define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 #define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C #define GL_MAX_IMAGE_SAMPLES 0x906D #define GL_IMAGE_BINDING_FORMAT 0x906E #define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF #define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params); typedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); typedef void (APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); typedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei instancecount); typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawArraysInstancedBaseInstance (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); GLAPI void APIENTRY glDrawElementsInstancedBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); GLAPI void APIENTRY glDrawElementsInstancedBaseVertexBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); GLAPI void APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params); GLAPI void APIENTRY glGetActiveAtomicCounterBufferiv (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); GLAPI void APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); GLAPI void APIENTRY glMemoryBarrier (GLbitfield barriers); GLAPI void APIENTRY glTexStorage1D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); GLAPI void APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); GLAPI void APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); GLAPI void APIENTRY glDrawTransformFeedbackInstanced (GLenum mode, GLuint id, GLsizei instancecount); GLAPI void APIENTRY glDrawTransformFeedbackStreamInstanced (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); #endif #endif /* GL_VERSION_4_2 */ #ifndef GL_VERSION_4_3 #define GL_VERSION_4_3 1 typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); #define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 #define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E #define GL_COMPRESSED_RGB8_ETC2 0x9274 #define GL_COMPRESSED_SRGB8_ETC2 0x9275 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 #define GL_COMPRESSED_R11_EAC 0x9270 #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 #define GL_COMPRESSED_RG11_EAC 0x9272 #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A #define GL_MAX_ELEMENT_INDEX 0x8D6B #define GL_COMPUTE_SHADER 0x91B9 #define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB #define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC #define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD #define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 #define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 #define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 #define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 #define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 #define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB #define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE #define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF #define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 #define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED #define GL_DISPATCH_INDIRECT_BUFFER 0x90EE #define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF #define GL_COMPUTE_SHADER_BIT 0x00000020 #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 #define GL_DEBUG_CALLBACK_FUNCTION 0x8244 #define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 #define GL_DEBUG_SOURCE_API 0x8246 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 #define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 #define GL_DEBUG_SOURCE_APPLICATION 0x824A #define GL_DEBUG_SOURCE_OTHER 0x824B #define GL_DEBUG_TYPE_ERROR 0x824C #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E #define GL_DEBUG_TYPE_PORTABILITY 0x824F #define GL_DEBUG_TYPE_PERFORMANCE 0x8250 #define GL_DEBUG_TYPE_OTHER 0x8251 #define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 #define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 #define GL_DEBUG_LOGGED_MESSAGES 0x9145 #define GL_DEBUG_SEVERITY_HIGH 0x9146 #define GL_DEBUG_SEVERITY_MEDIUM 0x9147 #define GL_DEBUG_SEVERITY_LOW 0x9148 #define GL_DEBUG_TYPE_MARKER 0x8268 #define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 #define GL_DEBUG_TYPE_POP_GROUP 0x826A #define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B #define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D #define GL_BUFFER 0x82E0 #define GL_SHADER 0x82E1 #define GL_PROGRAM 0x82E2 #define GL_QUERY 0x82E3 #define GL_PROGRAM_PIPELINE 0x82E4 #define GL_SAMPLER 0x82E6 #define GL_MAX_LABEL_LENGTH 0x82E8 #define GL_DEBUG_OUTPUT 0x92E0 #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 #define GL_MAX_UNIFORM_LOCATIONS 0x826E #define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 #define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 #define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 #define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 #define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 #define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 #define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 #define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 #define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 #define GL_INTERNALFORMAT_SUPPORTED 0x826F #define GL_INTERNALFORMAT_PREFERRED 0x8270 #define GL_INTERNALFORMAT_RED_SIZE 0x8271 #define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 #define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 #define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 #define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 #define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 #define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 #define GL_INTERNALFORMAT_RED_TYPE 0x8278 #define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 #define GL_INTERNALFORMAT_BLUE_TYPE 0x827A #define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B #define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C #define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D #define GL_MAX_WIDTH 0x827E #define GL_MAX_HEIGHT 0x827F #define GL_MAX_DEPTH 0x8280 #define GL_MAX_LAYERS 0x8281 #define GL_MAX_COMBINED_DIMENSIONS 0x8282 #define GL_COLOR_COMPONENTS 0x8283 #define GL_DEPTH_COMPONENTS 0x8284 #define GL_STENCIL_COMPONENTS 0x8285 #define GL_COLOR_RENDERABLE 0x8286 #define GL_DEPTH_RENDERABLE 0x8287 #define GL_STENCIL_RENDERABLE 0x8288 #define GL_FRAMEBUFFER_RENDERABLE 0x8289 #define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A #define GL_FRAMEBUFFER_BLEND 0x828B #define GL_READ_PIXELS 0x828C #define GL_READ_PIXELS_FORMAT 0x828D #define GL_READ_PIXELS_TYPE 0x828E #define GL_TEXTURE_IMAGE_FORMAT 0x828F #define GL_TEXTURE_IMAGE_TYPE 0x8290 #define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 #define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 #define GL_MIPMAP 0x8293 #define GL_MANUAL_GENERATE_MIPMAP 0x8294 #define GL_AUTO_GENERATE_MIPMAP 0x8295 #define GL_COLOR_ENCODING 0x8296 #define GL_SRGB_READ 0x8297 #define GL_SRGB_WRITE 0x8298 #define GL_FILTER 0x829A #define GL_VERTEX_TEXTURE 0x829B #define GL_TESS_CONTROL_TEXTURE 0x829C #define GL_TESS_EVALUATION_TEXTURE 0x829D #define GL_GEOMETRY_TEXTURE 0x829E #define GL_FRAGMENT_TEXTURE 0x829F #define GL_COMPUTE_TEXTURE 0x82A0 #define GL_TEXTURE_SHADOW 0x82A1 #define GL_TEXTURE_GATHER 0x82A2 #define GL_TEXTURE_GATHER_SHADOW 0x82A3 #define GL_SHADER_IMAGE_LOAD 0x82A4 #define GL_SHADER_IMAGE_STORE 0x82A5 #define GL_SHADER_IMAGE_ATOMIC 0x82A6 #define GL_IMAGE_TEXEL_SIZE 0x82A7 #define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 #define GL_IMAGE_PIXEL_FORMAT 0x82A9 #define GL_IMAGE_PIXEL_TYPE 0x82AA #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF #define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 #define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 #define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 #define GL_CLEAR_BUFFER 0x82B4 #define GL_TEXTURE_VIEW 0x82B5 #define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 #define GL_FULL_SUPPORT 0x82B7 #define GL_CAVEAT_SUPPORT 0x82B8 #define GL_IMAGE_CLASS_4_X_32 0x82B9 #define GL_IMAGE_CLASS_2_X_32 0x82BA #define GL_IMAGE_CLASS_1_X_32 0x82BB #define GL_IMAGE_CLASS_4_X_16 0x82BC #define GL_IMAGE_CLASS_2_X_16 0x82BD #define GL_IMAGE_CLASS_1_X_16 0x82BE #define GL_IMAGE_CLASS_4_X_8 0x82BF #define GL_IMAGE_CLASS_2_X_8 0x82C0 #define GL_IMAGE_CLASS_1_X_8 0x82C1 #define GL_IMAGE_CLASS_11_11_10 0x82C2 #define GL_IMAGE_CLASS_10_10_10_2 0x82C3 #define GL_VIEW_CLASS_128_BITS 0x82C4 #define GL_VIEW_CLASS_96_BITS 0x82C5 #define GL_VIEW_CLASS_64_BITS 0x82C6 #define GL_VIEW_CLASS_48_BITS 0x82C7 #define GL_VIEW_CLASS_32_BITS 0x82C8 #define GL_VIEW_CLASS_24_BITS 0x82C9 #define GL_VIEW_CLASS_16_BITS 0x82CA #define GL_VIEW_CLASS_8_BITS 0x82CB #define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC #define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD #define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE #define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF #define GL_VIEW_CLASS_RGTC1_RED 0x82D0 #define GL_VIEW_CLASS_RGTC2_RG 0x82D1 #define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 #define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 #define GL_UNIFORM 0x92E1 #define GL_UNIFORM_BLOCK 0x92E2 #define GL_PROGRAM_INPUT 0x92E3 #define GL_PROGRAM_OUTPUT 0x92E4 #define GL_BUFFER_VARIABLE 0x92E5 #define GL_SHADER_STORAGE_BLOCK 0x92E6 #define GL_VERTEX_SUBROUTINE 0x92E8 #define GL_TESS_CONTROL_SUBROUTINE 0x92E9 #define GL_TESS_EVALUATION_SUBROUTINE 0x92EA #define GL_GEOMETRY_SUBROUTINE 0x92EB #define GL_FRAGMENT_SUBROUTINE 0x92EC #define GL_COMPUTE_SUBROUTINE 0x92ED #define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE #define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF #define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 #define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 #define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 #define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 #define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 #define GL_ACTIVE_RESOURCES 0x92F5 #define GL_MAX_NAME_LENGTH 0x92F6 #define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 #define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 #define GL_NAME_LENGTH 0x92F9 #define GL_TYPE 0x92FA #define GL_ARRAY_SIZE 0x92FB #define GL_OFFSET 0x92FC #define GL_BLOCK_INDEX 0x92FD #define GL_ARRAY_STRIDE 0x92FE #define GL_MATRIX_STRIDE 0x92FF #define GL_IS_ROW_MAJOR 0x9300 #define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 #define GL_BUFFER_BINDING 0x9302 #define GL_BUFFER_DATA_SIZE 0x9303 #define GL_NUM_ACTIVE_VARIABLES 0x9304 #define GL_ACTIVE_VARIABLES 0x9305 #define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 #define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 #define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A #define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B #define GL_TOP_LEVEL_ARRAY_SIZE 0x930C #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D #define GL_LOCATION 0x930E #define GL_LOCATION_INDEX 0x930F #define GL_IS_PER_PATCH 0x92E7 #define GL_SHADER_STORAGE_BUFFER 0x90D2 #define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 #define GL_SHADER_STORAGE_BUFFER_START 0x90D4 #define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA #define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB #define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC #define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD #define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE #define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF #define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 #define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA #define GL_TEXTURE_BUFFER_OFFSET 0x919D #define GL_TEXTURE_BUFFER_SIZE 0x919E #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F #define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB #define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC #define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD #define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF #define GL_VERTEX_ATTRIB_BINDING 0x82D4 #define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 #define GL_VERTEX_BINDING_DIVISOR 0x82D6 #define GL_VERTEX_BINDING_OFFSET 0x82D7 #define GL_VERTEX_BINDING_STRIDE 0x82D8 #define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 #define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA #define GL_VERTEX_BINDING_BUFFER 0x8F4F typedef void (APIENTRYP PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); typedef void (APIENTRYP PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 *params); typedef void (APIENTRYP PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); typedef void (APIENTRYP PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level); typedef void (APIENTRYP PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); typedef void (APIENTRYP PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer); typedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); typedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); typedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params); typedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLint *params); typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name); typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); typedef void (APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); typedef void (APIENTRYP PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); typedef void (APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); typedef void (APIENTRYP PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); typedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); typedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam); typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); typedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC) (void); typedef void (APIENTRYP PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); typedef void (APIENTRYP PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); typedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label); typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glClearBufferData (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); GLAPI void APIENTRY glClearBufferSubData (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); GLAPI void APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); GLAPI void APIENTRY glDispatchComputeIndirect (GLintptr indirect); GLAPI void APIENTRY glCopyImageSubData (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); GLAPI void APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param); GLAPI void APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetInternalformati64v (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 *params); GLAPI void APIENTRY glInvalidateTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); GLAPI void APIENTRY glInvalidateTexImage (GLuint texture, GLint level); GLAPI void APIENTRY glInvalidateBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr length); GLAPI void APIENTRY glInvalidateBufferData (GLuint buffer); GLAPI void APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments); GLAPI void APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glMultiDrawArraysIndirect (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); GLAPI void APIENTRY glMultiDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); GLAPI void APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params); GLAPI GLuint APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name); GLAPI void APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); GLAPI void APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLint *params); GLAPI GLint APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name); GLAPI GLint APIENTRY glGetProgramResourceLocationIndex (GLuint program, GLenum programInterface, const GLchar *name); GLAPI void APIENTRY glShaderStorageBlockBinding (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); GLAPI void APIENTRY glTexBufferRange (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); GLAPI void APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); GLAPI void APIENTRY glTexStorage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); GLAPI void APIENTRY glTextureView (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); GLAPI void APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); GLAPI void APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); GLAPI void APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); GLAPI void APIENTRY glVertexAttribLFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); GLAPI void APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex); GLAPI void APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor); GLAPI void APIENTRY glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); GLAPI void APIENTRY glDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); GLAPI void APIENTRY glDebugMessageCallback (GLDEBUGPROC callback, const void *userParam); GLAPI GLuint APIENTRY glGetDebugMessageLog (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); GLAPI void APIENTRY glPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar *message); GLAPI void APIENTRY glPopDebugGroup (void); GLAPI void APIENTRY glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); GLAPI void APIENTRY glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); GLAPI void APIENTRY glObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label); GLAPI void APIENTRY glGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); #endif #endif /* GL_VERSION_4_3 */ #ifndef GL_VERSION_4_4 #define GL_VERSION_4_4 1 #define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 #define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 #define GL_TEXTURE_BUFFER_BINDING 0x8C2A #define GL_MAP_PERSISTENT_BIT 0x0040 #define GL_MAP_COHERENT_BIT 0x0080 #define GL_DYNAMIC_STORAGE_BIT 0x0100 #define GL_CLIENT_STORAGE_BIT 0x0200 #define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 #define GL_BUFFER_IMMUTABLE_STORAGE 0x821F #define GL_BUFFER_STORAGE_FLAGS 0x8220 #define GL_CLEAR_TEXTURE 0x9365 #define GL_LOCATION_COMPONENT 0x934A #define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B #define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C #define GL_QUERY_BUFFER 0x9192 #define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 #define GL_QUERY_BUFFER_BINDING 0x9193 #define GL_QUERY_RESULT_NO_WAIT 0x9194 #define GL_MIRROR_CLAMP_TO_EDGE 0x8743 typedef void (APIENTRYP PFNGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); typedef void (APIENTRYP PFNGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); typedef void (APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); typedef void (APIENTRYP PFNGLBINDBUFFERSBASEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers); typedef void (APIENTRYP PFNGLBINDBUFFERSRANGEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); typedef void (APIENTRYP PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures); typedef void (APIENTRYP PFNGLBINDSAMPLERSPROC) (GLuint first, GLsizei count, const GLuint *samplers); typedef void (APIENTRYP PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures); typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERSPROC) (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBufferStorage (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); GLAPI void APIENTRY glClearTexImage (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); GLAPI void APIENTRY glClearTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); GLAPI void APIENTRY glBindBuffersBase (GLenum target, GLuint first, GLsizei count, const GLuint *buffers); GLAPI void APIENTRY glBindBuffersRange (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); GLAPI void APIENTRY glBindTextures (GLuint first, GLsizei count, const GLuint *textures); GLAPI void APIENTRY glBindSamplers (GLuint first, GLsizei count, const GLuint *samplers); GLAPI void APIENTRY glBindImageTextures (GLuint first, GLsizei count, const GLuint *textures); GLAPI void APIENTRY glBindVertexBuffers (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); #endif #endif /* GL_VERSION_4_4 */ #ifndef GL_VERSION_4_5 #define GL_VERSION_4_5 1 #define GL_CONTEXT_LOST 0x0507 #define GL_NEGATIVE_ONE_TO_ONE 0x935E #define GL_ZERO_TO_ONE 0x935F #define GL_CLIP_ORIGIN 0x935C #define GL_CLIP_DEPTH_MODE 0x935D #define GL_QUERY_WAIT_INVERTED 0x8E17 #define GL_QUERY_NO_WAIT_INVERTED 0x8E18 #define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 #define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A #define GL_MAX_CULL_DISTANCES 0x82F9 #define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA #define GL_TEXTURE_TARGET 0x1006 #define GL_QUERY_TARGET 0x82EA #define GL_GUILTY_CONTEXT_RESET 0x8253 #define GL_INNOCENT_CONTEXT_RESET 0x8254 #define GL_UNKNOWN_CONTEXT_RESET 0x8255 #define GL_RESET_NOTIFICATION_STRATEGY 0x8256 #define GL_LOSE_CONTEXT_ON_RESET 0x8252 #define GL_NO_RESET_NOTIFICATION 0x8261 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 #define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB #define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC typedef void (APIENTRYP PFNGLCLIPCONTROLPROC) (GLenum origin, GLenum depth); typedef void (APIENTRYP PFNGLCREATETRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) (GLuint xfb, GLuint index, GLuint buffer); typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKIVPROC) (GLuint xfb, GLenum pname, GLint *param); typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint *param); typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64 *param); typedef void (APIENTRYP PFNGLCREATEBUFFERSPROC) (GLsizei n, GLuint *buffers); typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); typedef void (APIENTRYP PFNGLCOPYNAMEDBUFFERSUBDATAPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERPROC) (GLuint buffer, GLenum access); typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFERPROC) (GLuint buffer); typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVPROC) (GLuint buffer, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) (GLuint buffer, GLenum pname, GLint64 *params); typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVPROC) (GLuint buffer, GLenum pname, void **params); typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); typedef void (APIENTRYP PFNGLCREATEFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) (GLuint framebuffer, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) (GLuint framebuffer, GLenum buf); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) (GLuint framebuffer, GLenum src); typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments); typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value); typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value); typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value); typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); typedef void (APIENTRYP PFNGLBLITNAMEDFRAMEBUFFERPROC) (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) (GLuint framebuffer, GLenum target); typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) (GLuint framebuffer, GLenum pname, GLint *param); typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLCREATERENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) (GLuint renderbuffer, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLCREATETEXTURESPROC) (GLenum target, GLsizei n, GLuint *textures); typedef void (APIENTRYP PFNGLTEXTUREBUFFERPROC) (GLuint texture, GLenum internalformat, GLuint buffer); typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEPROC) (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFPROC) (GLuint texture, GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, const GLfloat *param); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIPROC) (GLuint texture, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, const GLuint *params); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, const GLint *param); typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPPROC) (GLuint texture); typedef void (APIENTRYP PFNGLBINDTEXTUREUNITPROC) (GLuint unit, GLuint texture); typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLsizei bufSize, void *pixels); typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVPROC) (GLuint texture, GLint level, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVPROC) (GLuint texture, GLint level, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, GLuint *params); typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLCREATEVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); typedef void (APIENTRYP PFNGLVERTEXARRAYELEMENTBUFFERPROC) (GLuint vaobj, GLuint buffer); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERSPROC) (GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBBINDINGPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBIFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBLFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); typedef void (APIENTRYP PFNGLVERTEXARRAYBINDINGDIVISORPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); typedef void (APIENTRYP PFNGLGETVERTEXARRAYIVPROC) (GLuint vaobj, GLenum pname, GLint *param); typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXEDIVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param); typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXED64IVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint64 *param); typedef void (APIENTRYP PFNGLCREATESAMPLERSPROC) (GLsizei n, GLuint *samplers); typedef void (APIENTRYP PFNGLCREATEPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); typedef void (APIENTRYP PFNGLCREATEQUERIESPROC) (GLenum target, GLsizei n, GLuint *ids); typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); typedef void (APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers); typedef void (APIENTRYP PFNGLGETTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSPROC) (void); typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLsizei bufSize, void *pixels); typedef void (APIENTRYP PFNGLGETNTEXIMAGEPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); typedef void (APIENTRYP PFNGLGETNUNIFORMDVPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); typedef void (APIENTRYP PFNGLGETNUNIFORMFVPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); typedef void (APIENTRYP PFNGLGETNUNIFORMIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); typedef void (APIENTRYP PFNGLGETNUNIFORMUIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); typedef void (APIENTRYP PFNGLREADNPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); typedef void (APIENTRYP PFNGLTEXTUREBARRIERPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glClipControl (GLenum origin, GLenum depth); GLAPI void APIENTRY glCreateTransformFeedbacks (GLsizei n, GLuint *ids); GLAPI void APIENTRY glTransformFeedbackBufferBase (GLuint xfb, GLuint index, GLuint buffer); GLAPI void APIENTRY glTransformFeedbackBufferRange (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); GLAPI void APIENTRY glGetTransformFeedbackiv (GLuint xfb, GLenum pname, GLint *param); GLAPI void APIENTRY glGetTransformFeedbacki_v (GLuint xfb, GLenum pname, GLuint index, GLint *param); GLAPI void APIENTRY glGetTransformFeedbacki64_v (GLuint xfb, GLenum pname, GLuint index, GLint64 *param); GLAPI void APIENTRY glCreateBuffers (GLsizei n, GLuint *buffers); GLAPI void APIENTRY glNamedBufferStorage (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); GLAPI void APIENTRY glNamedBufferData (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); GLAPI void APIENTRY glNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); GLAPI void APIENTRY glCopyNamedBufferSubData (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); GLAPI void APIENTRY glClearNamedBufferData (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); GLAPI void APIENTRY glClearNamedBufferSubData (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); GLAPI void *APIENTRY glMapNamedBuffer (GLuint buffer, GLenum access); GLAPI void *APIENTRY glMapNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); GLAPI GLboolean APIENTRY glUnmapNamedBuffer (GLuint buffer); GLAPI void APIENTRY glFlushMappedNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length); GLAPI void APIENTRY glGetNamedBufferParameteriv (GLuint buffer, GLenum pname, GLint *params); GLAPI void APIENTRY glGetNamedBufferParameteri64v (GLuint buffer, GLenum pname, GLint64 *params); GLAPI void APIENTRY glGetNamedBufferPointerv (GLuint buffer, GLenum pname, void **params); GLAPI void APIENTRY glGetNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); GLAPI void APIENTRY glCreateFramebuffers (GLsizei n, GLuint *framebuffers); GLAPI void APIENTRY glNamedFramebufferRenderbuffer (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); GLAPI void APIENTRY glNamedFramebufferParameteri (GLuint framebuffer, GLenum pname, GLint param); GLAPI void APIENTRY glNamedFramebufferTexture (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); GLAPI void APIENTRY glNamedFramebufferTextureLayer (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); GLAPI void APIENTRY glNamedFramebufferDrawBuffer (GLuint framebuffer, GLenum buf); GLAPI void APIENTRY glNamedFramebufferDrawBuffers (GLuint framebuffer, GLsizei n, const GLenum *bufs); GLAPI void APIENTRY glNamedFramebufferReadBuffer (GLuint framebuffer, GLenum src); GLAPI void APIENTRY glInvalidateNamedFramebufferData (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments); GLAPI void APIENTRY glInvalidateNamedFramebufferSubData (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glClearNamedFramebufferiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value); GLAPI void APIENTRY glClearNamedFramebufferuiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value); GLAPI void APIENTRY glClearNamedFramebufferfv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value); GLAPI void APIENTRY glClearNamedFramebufferfi (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); GLAPI void APIENTRY glBlitNamedFramebuffer (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); GLAPI GLenum APIENTRY glCheckNamedFramebufferStatus (GLuint framebuffer, GLenum target); GLAPI void APIENTRY glGetNamedFramebufferParameteriv (GLuint framebuffer, GLenum pname, GLint *param); GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameteriv (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); GLAPI void APIENTRY glCreateRenderbuffers (GLsizei n, GLuint *renderbuffers); GLAPI void APIENTRY glNamedRenderbufferStorage (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); GLAPI void APIENTRY glNamedRenderbufferStorageMultisample (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); GLAPI void APIENTRY glGetNamedRenderbufferParameteriv (GLuint renderbuffer, GLenum pname, GLint *params); GLAPI void APIENTRY glCreateTextures (GLenum target, GLsizei n, GLuint *textures); GLAPI void APIENTRY glTextureBuffer (GLuint texture, GLenum internalformat, GLuint buffer); GLAPI void APIENTRY glTextureBufferRange (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); GLAPI void APIENTRY glTextureStorage1D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); GLAPI void APIENTRY glTextureStorage2D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); GLAPI void APIENTRY glTextureStorage3D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); GLAPI void APIENTRY glTextureStorage2DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); GLAPI void APIENTRY glTextureStorage3DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); GLAPI void APIENTRY glTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glCompressedTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); GLAPI void APIENTRY glCompressedTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); GLAPI void APIENTRY glCompressedTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); GLAPI void APIENTRY glCopyTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); GLAPI void APIENTRY glCopyTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glCopyTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glTextureParameterf (GLuint texture, GLenum pname, GLfloat param); GLAPI void APIENTRY glTextureParameterfv (GLuint texture, GLenum pname, const GLfloat *param); GLAPI void APIENTRY glTextureParameteri (GLuint texture, GLenum pname, GLint param); GLAPI void APIENTRY glTextureParameterIiv (GLuint texture, GLenum pname, const GLint *params); GLAPI void APIENTRY glTextureParameterIuiv (GLuint texture, GLenum pname, const GLuint *params); GLAPI void APIENTRY glTextureParameteriv (GLuint texture, GLenum pname, const GLint *param); GLAPI void APIENTRY glGenerateTextureMipmap (GLuint texture); GLAPI void APIENTRY glBindTextureUnit (GLuint unit, GLuint texture); GLAPI void APIENTRY glGetTextureImage (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); GLAPI void APIENTRY glGetCompressedTextureImage (GLuint texture, GLint level, GLsizei bufSize, void *pixels); GLAPI void APIENTRY glGetTextureLevelParameterfv (GLuint texture, GLint level, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetTextureLevelParameteriv (GLuint texture, GLint level, GLenum pname, GLint *params); GLAPI void APIENTRY glGetTextureParameterfv (GLuint texture, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetTextureParameterIiv (GLuint texture, GLenum pname, GLint *params); GLAPI void APIENTRY glGetTextureParameterIuiv (GLuint texture, GLenum pname, GLuint *params); GLAPI void APIENTRY glGetTextureParameteriv (GLuint texture, GLenum pname, GLint *params); GLAPI void APIENTRY glCreateVertexArrays (GLsizei n, GLuint *arrays); GLAPI void APIENTRY glDisableVertexArrayAttrib (GLuint vaobj, GLuint index); GLAPI void APIENTRY glEnableVertexArrayAttrib (GLuint vaobj, GLuint index); GLAPI void APIENTRY glVertexArrayElementBuffer (GLuint vaobj, GLuint buffer); GLAPI void APIENTRY glVertexArrayVertexBuffer (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); GLAPI void APIENTRY glVertexArrayVertexBuffers (GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); GLAPI void APIENTRY glVertexArrayAttribBinding (GLuint vaobj, GLuint attribindex, GLuint bindingindex); GLAPI void APIENTRY glVertexArrayAttribFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); GLAPI void APIENTRY glVertexArrayAttribIFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); GLAPI void APIENTRY glVertexArrayAttribLFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); GLAPI void APIENTRY glVertexArrayBindingDivisor (GLuint vaobj, GLuint bindingindex, GLuint divisor); GLAPI void APIENTRY glGetVertexArrayiv (GLuint vaobj, GLenum pname, GLint *param); GLAPI void APIENTRY glGetVertexArrayIndexediv (GLuint vaobj, GLuint index, GLenum pname, GLint *param); GLAPI void APIENTRY glGetVertexArrayIndexed64iv (GLuint vaobj, GLuint index, GLenum pname, GLint64 *param); GLAPI void APIENTRY glCreateSamplers (GLsizei n, GLuint *samplers); GLAPI void APIENTRY glCreateProgramPipelines (GLsizei n, GLuint *pipelines); GLAPI void APIENTRY glCreateQueries (GLenum target, GLsizei n, GLuint *ids); GLAPI void APIENTRY glGetQueryBufferObjecti64v (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); GLAPI void APIENTRY glGetQueryBufferObjectiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); GLAPI void APIENTRY glGetQueryBufferObjectui64v (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); GLAPI void APIENTRY glGetQueryBufferObjectuiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); GLAPI void APIENTRY glMemoryBarrierByRegion (GLbitfield barriers); GLAPI void APIENTRY glGetTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); GLAPI void APIENTRY glGetCompressedTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); GLAPI GLenum APIENTRY glGetGraphicsResetStatus (void); GLAPI void APIENTRY glGetnCompressedTexImage (GLenum target, GLint lod, GLsizei bufSize, void *pixels); GLAPI void APIENTRY glGetnTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); GLAPI void APIENTRY glGetnUniformdv (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); GLAPI void APIENTRY glGetnUniformfv (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); GLAPI void APIENTRY glGetnUniformiv (GLuint program, GLint location, GLsizei bufSize, GLint *params); GLAPI void APIENTRY glGetnUniformuiv (GLuint program, GLint location, GLsizei bufSize, GLuint *params); GLAPI void APIENTRY glReadnPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); GLAPI void APIENTRY glTextureBarrier (void); #endif #endif /* GL_VERSION_4_5 */ #ifndef GL_VERSION_4_6 #define GL_VERSION_4_6 1 #define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551 #define GL_SPIR_V_BINARY 0x9552 #define GL_PARAMETER_BUFFER 0x80EE #define GL_PARAMETER_BUFFER_BINDING 0x80EF #define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008 #define GL_VERTICES_SUBMITTED 0x82EE #define GL_PRIMITIVES_SUBMITTED 0x82EF #define GL_VERTEX_SHADER_INVOCATIONS 0x82F0 #define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1 #define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2 #define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3 #define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4 #define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5 #define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6 #define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7 #define GL_POLYGON_OFFSET_CLAMP 0x8E1B #define GL_SPIR_V_EXTENSIONS 0x9553 #define GL_NUM_SPIR_V_EXTENSIONS 0x9554 #define GL_TEXTURE_MAX_ANISOTROPY 0x84FE #define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF #define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC #define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED typedef void (APIENTRYP PFNGLSPECIALIZESHADERPROC) (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC) (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); typedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPPROC) (GLfloat factor, GLfloat units, GLfloat clamp); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glSpecializeShader (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); GLAPI void APIENTRY glMultiDrawArraysIndirectCount (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); GLAPI void APIENTRY glMultiDrawElementsIndirectCount (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); GLAPI void APIENTRY glPolygonOffsetClamp (GLfloat factor, GLfloat units, GLfloat clamp); #endif #endif /* GL_VERSION_4_6 */ #ifndef GL_ARB_ES2_compatibility #define GL_ARB_ES2_compatibility 1 #endif /* GL_ARB_ES2_compatibility */ #ifndef GL_ARB_ES3_1_compatibility #define GL_ARB_ES3_1_compatibility 1 #endif /* GL_ARB_ES3_1_compatibility */ #ifndef GL_ARB_ES3_2_compatibility #define GL_ARB_ES3_2_compatibility 1 #define GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE #define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381 #define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382 typedef void (APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXARBPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPrimitiveBoundingBoxARB (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); #endif #endif /* GL_ARB_ES3_2_compatibility */ #ifndef GL_ARB_ES3_compatibility #define GL_ARB_ES3_compatibility 1 #endif /* GL_ARB_ES3_compatibility */ #ifndef GL_ARB_arrays_of_arrays #define GL_ARB_arrays_of_arrays 1 #endif /* GL_ARB_arrays_of_arrays */ #ifndef GL_ARB_base_instance #define GL_ARB_base_instance 1 #endif /* GL_ARB_base_instance */ #ifndef GL_ARB_bindless_texture #define GL_ARB_bindless_texture 1 typedef khronos_uint64_t GLuint64EXT; #define GL_UNSIGNED_INT64_ARB 0x140F typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLEARBPROC) (GLuint texture); typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEARBPROC) (GLuint texture, GLuint sampler); typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) (GLuint64 handle); typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLEARBPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle, GLenum access); typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) (GLuint64 handle); typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64ARBPROC) (GLint location, GLuint64 value); typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC) (GLuint program, GLint location, GLuint64 value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle); typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64ARBPROC) (GLuint index, GLuint64EXT x); typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VARBPROC) (GLuint index, const GLuint64EXT *v); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VARBPROC) (GLuint index, GLenum pname, GLuint64EXT *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI GLuint64 APIENTRY glGetTextureHandleARB (GLuint texture); GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleARB (GLuint texture, GLuint sampler); GLAPI void APIENTRY glMakeTextureHandleResidentARB (GLuint64 handle); GLAPI void APIENTRY glMakeTextureHandleNonResidentARB (GLuint64 handle); GLAPI GLuint64 APIENTRY glGetImageHandleARB (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); GLAPI void APIENTRY glMakeImageHandleResidentARB (GLuint64 handle, GLenum access); GLAPI void APIENTRY glMakeImageHandleNonResidentARB (GLuint64 handle); GLAPI void APIENTRY glUniformHandleui64ARB (GLint location, GLuint64 value); GLAPI void APIENTRY glUniformHandleui64vARB (GLint location, GLsizei count, const GLuint64 *value); GLAPI void APIENTRY glProgramUniformHandleui64ARB (GLuint program, GLint location, GLuint64 value); GLAPI void APIENTRY glProgramUniformHandleui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *values); GLAPI GLboolean APIENTRY glIsTextureHandleResidentARB (GLuint64 handle); GLAPI GLboolean APIENTRY glIsImageHandleResidentARB (GLuint64 handle); GLAPI void APIENTRY glVertexAttribL1ui64ARB (GLuint index, GLuint64EXT x); GLAPI void APIENTRY glVertexAttribL1ui64vARB (GLuint index, const GLuint64EXT *v); GLAPI void APIENTRY glGetVertexAttribLui64vARB (GLuint index, GLenum pname, GLuint64EXT *params); #endif #endif /* GL_ARB_bindless_texture */ #ifndef GL_ARB_blend_func_extended #define GL_ARB_blend_func_extended 1 #endif /* GL_ARB_blend_func_extended */ #ifndef GL_ARB_buffer_storage #define GL_ARB_buffer_storage 1 #endif /* GL_ARB_buffer_storage */ #ifndef GL_ARB_cl_event #define GL_ARB_cl_event 1 struct _cl_context; struct _cl_event; #define GL_SYNC_CL_EVENT_ARB 0x8240 #define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 typedef GLsync (APIENTRYP PFNGLCREATESYNCFROMCLEVENTARBPROC) (struct _cl_context *context, struct _cl_event *event, GLbitfield flags); #ifdef GL_GLEXT_PROTOTYPES GLAPI GLsync APIENTRY glCreateSyncFromCLeventARB (struct _cl_context *context, struct _cl_event *event, GLbitfield flags); #endif #endif /* GL_ARB_cl_event */ #ifndef GL_ARB_clear_buffer_object #define GL_ARB_clear_buffer_object 1 #endif /* GL_ARB_clear_buffer_object */ #ifndef GL_ARB_clear_texture #define GL_ARB_clear_texture 1 #endif /* GL_ARB_clear_texture */ #ifndef GL_ARB_clip_control #define GL_ARB_clip_control 1 #endif /* GL_ARB_clip_control */ #ifndef GL_ARB_compressed_texture_pixel_storage #define GL_ARB_compressed_texture_pixel_storage 1 #endif /* GL_ARB_compressed_texture_pixel_storage */ #ifndef GL_ARB_compute_shader #define GL_ARB_compute_shader 1 #endif /* GL_ARB_compute_shader */ #ifndef GL_ARB_compute_variable_group_size #define GL_ARB_compute_variable_group_size 1 #define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 #define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB #define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 #define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDispatchComputeGroupSizeARB (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); #endif #endif /* GL_ARB_compute_variable_group_size */ #ifndef GL_ARB_conditional_render_inverted #define GL_ARB_conditional_render_inverted 1 #endif /* GL_ARB_conditional_render_inverted */ #ifndef GL_ARB_conservative_depth #define GL_ARB_conservative_depth 1 #endif /* GL_ARB_conservative_depth */ #ifndef GL_ARB_copy_buffer #define GL_ARB_copy_buffer 1 #endif /* GL_ARB_copy_buffer */ #ifndef GL_ARB_copy_image #define GL_ARB_copy_image 1 #endif /* GL_ARB_copy_image */ #ifndef GL_ARB_cull_distance #define GL_ARB_cull_distance 1 #endif /* GL_ARB_cull_distance */ #ifndef GL_ARB_debug_output #define GL_ARB_debug_output 1 typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); #define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 #define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 #define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 #define GL_DEBUG_SOURCE_API_ARB 0x8246 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 #define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 #define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 #define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A #define GL_DEBUG_SOURCE_OTHER_ARB 0x824B #define GL_DEBUG_TYPE_ERROR_ARB 0x824C #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E #define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F #define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 #define GL_DEBUG_TYPE_OTHER_ARB 0x8251 #define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 #define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 #define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 #define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 #define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 #define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const void *userParam); typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDebugMessageControlARB (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); GLAPI void APIENTRY glDebugMessageInsertARB (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); GLAPI void APIENTRY glDebugMessageCallbackARB (GLDEBUGPROCARB callback, const void *userParam); GLAPI GLuint APIENTRY glGetDebugMessageLogARB (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); #endif #endif /* GL_ARB_debug_output */ #ifndef GL_ARB_depth_buffer_float #define GL_ARB_depth_buffer_float 1 #endif /* GL_ARB_depth_buffer_float */ #ifndef GL_ARB_depth_clamp #define GL_ARB_depth_clamp 1 #endif /* GL_ARB_depth_clamp */ #ifndef GL_ARB_derivative_control #define GL_ARB_derivative_control 1 #endif /* GL_ARB_derivative_control */ #ifndef GL_ARB_direct_state_access #define GL_ARB_direct_state_access 1 #endif /* GL_ARB_direct_state_access */ #ifndef GL_ARB_draw_buffers_blend #define GL_ARB_draw_buffers_blend 1 typedef void (APIENTRYP PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode); typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); typedef void (APIENTRYP PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst); typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBlendEquationiARB (GLuint buf, GLenum mode); GLAPI void APIENTRY glBlendEquationSeparateiARB (GLuint buf, GLenum modeRGB, GLenum modeAlpha); GLAPI void APIENTRY glBlendFunciARB (GLuint buf, GLenum src, GLenum dst); GLAPI void APIENTRY glBlendFuncSeparateiARB (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); #endif #endif /* GL_ARB_draw_buffers_blend */ #ifndef GL_ARB_draw_elements_base_vertex #define GL_ARB_draw_elements_base_vertex 1 #endif /* GL_ARB_draw_elements_base_vertex */ #ifndef GL_ARB_draw_indirect #define GL_ARB_draw_indirect 1 #endif /* GL_ARB_draw_indirect */ #ifndef GL_ARB_draw_instanced #define GL_ARB_draw_instanced 1 typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawArraysInstancedARB (GLenum mode, GLint first, GLsizei count, GLsizei primcount); GLAPI void APIENTRY glDrawElementsInstancedARB (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); #endif #endif /* GL_ARB_draw_instanced */ #ifndef GL_ARB_enhanced_layouts #define GL_ARB_enhanced_layouts 1 #endif /* GL_ARB_enhanced_layouts */ #ifndef GL_ARB_explicit_attrib_location #define GL_ARB_explicit_attrib_location 1 #endif /* GL_ARB_explicit_attrib_location */ #ifndef GL_ARB_explicit_uniform_location #define GL_ARB_explicit_uniform_location 1 #endif /* GL_ARB_explicit_uniform_location */ #ifndef GL_ARB_fragment_coord_conventions #define GL_ARB_fragment_coord_conventions 1 #endif /* GL_ARB_fragment_coord_conventions */ #ifndef GL_ARB_fragment_layer_viewport #define GL_ARB_fragment_layer_viewport 1 #endif /* GL_ARB_fragment_layer_viewport */ #ifndef GL_ARB_fragment_shader_interlock #define GL_ARB_fragment_shader_interlock 1 #endif /* GL_ARB_fragment_shader_interlock */ #ifndef GL_ARB_framebuffer_no_attachments #define GL_ARB_framebuffer_no_attachments 1 #endif /* GL_ARB_framebuffer_no_attachments */ #ifndef GL_ARB_framebuffer_object #define GL_ARB_framebuffer_object 1 #endif /* GL_ARB_framebuffer_object */ #ifndef GL_ARB_framebuffer_sRGB #define GL_ARB_framebuffer_sRGB 1 #endif /* GL_ARB_framebuffer_sRGB */ #ifndef GL_ARB_geometry_shader4 #define GL_ARB_geometry_shader4 1 #define GL_LINES_ADJACENCY_ARB 0x000A #define GL_LINE_STRIP_ADJACENCY_ARB 0x000B #define GL_TRIANGLES_ADJACENCY_ARB 0x000C #define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D #define GL_PROGRAM_POINT_SIZE_ARB 0x8642 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 #define GL_GEOMETRY_SHADER_ARB 0x8DD9 #define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA #define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB #define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD #define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glProgramParameteriARB (GLuint program, GLenum pname, GLint value); GLAPI void APIENTRY glFramebufferTextureARB (GLenum target, GLenum attachment, GLuint texture, GLint level); GLAPI void APIENTRY glFramebufferTextureLayerARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); GLAPI void APIENTRY glFramebufferTextureFaceARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); #endif #endif /* GL_ARB_geometry_shader4 */ #ifndef GL_ARB_get_program_binary #define GL_ARB_get_program_binary 1 #endif /* GL_ARB_get_program_binary */ #ifndef GL_ARB_get_texture_sub_image #define GL_ARB_get_texture_sub_image 1 #endif /* GL_ARB_get_texture_sub_image */ #ifndef GL_ARB_gl_spirv #define GL_ARB_gl_spirv 1 #define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551 #define GL_SPIR_V_BINARY_ARB 0x9552 typedef void (APIENTRYP PFNGLSPECIALIZESHADERARBPROC) (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glSpecializeShaderARB (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); #endif #endif /* GL_ARB_gl_spirv */ #ifndef GL_ARB_gpu_shader5 #define GL_ARB_gpu_shader5 1 #endif /* GL_ARB_gpu_shader5 */ #ifndef GL_ARB_gpu_shader_fp64 #define GL_ARB_gpu_shader_fp64 1 #endif /* GL_ARB_gpu_shader_fp64 */ #ifndef GL_ARB_gpu_shader_int64 #define GL_ARB_gpu_shader_int64 1 #define GL_INT64_ARB 0x140E #define GL_INT64_VEC2_ARB 0x8FE9 #define GL_INT64_VEC3_ARB 0x8FEA #define GL_INT64_VEC4_ARB 0x8FEB #define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5 #define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6 #define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7 typedef void (APIENTRYP PFNGLUNIFORM1I64ARBPROC) (GLint location, GLint64 x); typedef void (APIENTRYP PFNGLUNIFORM2I64ARBPROC) (GLint location, GLint64 x, GLint64 y); typedef void (APIENTRYP PFNGLUNIFORM3I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z); typedef void (APIENTRYP PFNGLUNIFORM4I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); typedef void (APIENTRYP PFNGLUNIFORM1I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value); typedef void (APIENTRYP PFNGLUNIFORM2I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value); typedef void (APIENTRYP PFNGLUNIFORM3I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value); typedef void (APIENTRYP PFNGLUNIFORM4I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value); typedef void (APIENTRYP PFNGLUNIFORM1UI64ARBPROC) (GLint location, GLuint64 x); typedef void (APIENTRYP PFNGLUNIFORM2UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y); typedef void (APIENTRYP PFNGLUNIFORM3UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z); typedef void (APIENTRYP PFNGLUNIFORM4UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); typedef void (APIENTRYP PFNGLUNIFORM1UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); typedef void (APIENTRYP PFNGLUNIFORM2UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); typedef void (APIENTRYP PFNGLUNIFORM3UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); typedef void (APIENTRYP PFNGLUNIFORM4UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); typedef void (APIENTRYP PFNGLGETUNIFORMI64VARBPROC) (GLuint program, GLint location, GLint64 *params); typedef void (APIENTRYP PFNGLGETUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLuint64 *params); typedef void (APIENTRYP PFNGLGETNUNIFORMI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint64 *params); typedef void (APIENTRYP PFNGLGETNUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint64 *params); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64ARBPROC) (GLuint program, GLint location, GLint64 x); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64ARBPROC) (GLuint program, GLint location, GLuint64 x); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glUniform1i64ARB (GLint location, GLint64 x); GLAPI void APIENTRY glUniform2i64ARB (GLint location, GLint64 x, GLint64 y); GLAPI void APIENTRY glUniform3i64ARB (GLint location, GLint64 x, GLint64 y, GLint64 z); GLAPI void APIENTRY glUniform4i64ARB (GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); GLAPI void APIENTRY glUniform1i64vARB (GLint location, GLsizei count, const GLint64 *value); GLAPI void APIENTRY glUniform2i64vARB (GLint location, GLsizei count, const GLint64 *value); GLAPI void APIENTRY glUniform3i64vARB (GLint location, GLsizei count, const GLint64 *value); GLAPI void APIENTRY glUniform4i64vARB (GLint location, GLsizei count, const GLint64 *value); GLAPI void APIENTRY glUniform1ui64ARB (GLint location, GLuint64 x); GLAPI void APIENTRY glUniform2ui64ARB (GLint location, GLuint64 x, GLuint64 y); GLAPI void APIENTRY glUniform3ui64ARB (GLint location, GLuint64 x, GLuint64 y, GLuint64 z); GLAPI void APIENTRY glUniform4ui64ARB (GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); GLAPI void APIENTRY glUniform1ui64vARB (GLint location, GLsizei count, const GLuint64 *value); GLAPI void APIENTRY glUniform2ui64vARB (GLint location, GLsizei count, const GLuint64 *value); GLAPI void APIENTRY glUniform3ui64vARB (GLint location, GLsizei count, const GLuint64 *value); GLAPI void APIENTRY glUniform4ui64vARB (GLint location, GLsizei count, const GLuint64 *value); GLAPI void APIENTRY glGetUniformi64vARB (GLuint program, GLint location, GLint64 *params); GLAPI void APIENTRY glGetUniformui64vARB (GLuint program, GLint location, GLuint64 *params); GLAPI void APIENTRY glGetnUniformi64vARB (GLuint program, GLint location, GLsizei bufSize, GLint64 *params); GLAPI void APIENTRY glGetnUniformui64vARB (GLuint program, GLint location, GLsizei bufSize, GLuint64 *params); GLAPI void APIENTRY glProgramUniform1i64ARB (GLuint program, GLint location, GLint64 x); GLAPI void APIENTRY glProgramUniform2i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y); GLAPI void APIENTRY glProgramUniform3i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z); GLAPI void APIENTRY glProgramUniform4i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); GLAPI void APIENTRY glProgramUniform1i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value); GLAPI void APIENTRY glProgramUniform2i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value); GLAPI void APIENTRY glProgramUniform3i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value); GLAPI void APIENTRY glProgramUniform4i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value); GLAPI void APIENTRY glProgramUniform1ui64ARB (GLuint program, GLint location, GLuint64 x); GLAPI void APIENTRY glProgramUniform2ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y); GLAPI void APIENTRY glProgramUniform3ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z); GLAPI void APIENTRY glProgramUniform4ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); GLAPI void APIENTRY glProgramUniform1ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value); GLAPI void APIENTRY glProgramUniform2ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value); GLAPI void APIENTRY glProgramUniform3ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value); GLAPI void APIENTRY glProgramUniform4ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value); #endif #endif /* GL_ARB_gpu_shader_int64 */ #ifndef GL_ARB_half_float_vertex #define GL_ARB_half_float_vertex 1 #endif /* GL_ARB_half_float_vertex */ #ifndef GL_ARB_imaging #define GL_ARB_imaging 1 #endif /* GL_ARB_imaging */ #ifndef GL_ARB_indirect_parameters #define GL_ARB_indirect_parameters 1 #define GL_PARAMETER_BUFFER_ARB 0x80EE #define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glMultiDrawArraysIndirectCountARB (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); GLAPI void APIENTRY glMultiDrawElementsIndirectCountARB (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); #endif #endif /* GL_ARB_indirect_parameters */ #ifndef GL_ARB_instanced_arrays #define GL_ARB_instanced_arrays 1 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glVertexAttribDivisorARB (GLuint index, GLuint divisor); #endif #endif /* GL_ARB_instanced_arrays */ #ifndef GL_ARB_internalformat_query #define GL_ARB_internalformat_query 1 #endif /* GL_ARB_internalformat_query */ #ifndef GL_ARB_internalformat_query2 #define GL_ARB_internalformat_query2 1 #define GL_SRGB_DECODE_ARB 0x8299 #define GL_VIEW_CLASS_EAC_R11 0x9383 #define GL_VIEW_CLASS_EAC_RG11 0x9384 #define GL_VIEW_CLASS_ETC2_RGB 0x9385 #define GL_VIEW_CLASS_ETC2_RGBA 0x9386 #define GL_VIEW_CLASS_ETC2_EAC_RGBA 0x9387 #define GL_VIEW_CLASS_ASTC_4x4_RGBA 0x9388 #define GL_VIEW_CLASS_ASTC_5x4_RGBA 0x9389 #define GL_VIEW_CLASS_ASTC_5x5_RGBA 0x938A #define GL_VIEW_CLASS_ASTC_6x5_RGBA 0x938B #define GL_VIEW_CLASS_ASTC_6x6_RGBA 0x938C #define GL_VIEW_CLASS_ASTC_8x5_RGBA 0x938D #define GL_VIEW_CLASS_ASTC_8x6_RGBA 0x938E #define GL_VIEW_CLASS_ASTC_8x8_RGBA 0x938F #define GL_VIEW_CLASS_ASTC_10x5_RGBA 0x9390 #define GL_VIEW_CLASS_ASTC_10x6_RGBA 0x9391 #define GL_VIEW_CLASS_ASTC_10x8_RGBA 0x9392 #define GL_VIEW_CLASS_ASTC_10x10_RGBA 0x9393 #define GL_VIEW_CLASS_ASTC_12x10_RGBA 0x9394 #define GL_VIEW_CLASS_ASTC_12x12_RGBA 0x9395 #endif /* GL_ARB_internalformat_query2 */ #ifndef GL_ARB_invalidate_subdata #define GL_ARB_invalidate_subdata 1 #endif /* GL_ARB_invalidate_subdata */ #ifndef GL_ARB_map_buffer_alignment #define GL_ARB_map_buffer_alignment 1 #endif /* GL_ARB_map_buffer_alignment */ #ifndef GL_ARB_map_buffer_range #define GL_ARB_map_buffer_range 1 #endif /* GL_ARB_map_buffer_range */ #ifndef GL_ARB_multi_bind #define GL_ARB_multi_bind 1 #endif /* GL_ARB_multi_bind */ #ifndef GL_ARB_multi_draw_indirect #define GL_ARB_multi_draw_indirect 1 #endif /* GL_ARB_multi_draw_indirect */ #ifndef GL_ARB_occlusion_query2 #define GL_ARB_occlusion_query2 1 #endif /* GL_ARB_occlusion_query2 */ #ifndef GL_ARB_parallel_shader_compile #define GL_ARB_parallel_shader_compile 1 #define GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0 #define GL_COMPLETION_STATUS_ARB 0x91B1 typedef void (APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSARBPROC) (GLuint count); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glMaxShaderCompilerThreadsARB (GLuint count); #endif #endif /* GL_ARB_parallel_shader_compile */ #ifndef GL_ARB_pipeline_statistics_query #define GL_ARB_pipeline_statistics_query 1 #define GL_VERTICES_SUBMITTED_ARB 0x82EE #define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF #define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0 #define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1 #define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2 #define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3 #define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4 #define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5 #define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6 #define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7 #endif /* GL_ARB_pipeline_statistics_query */ #ifndef GL_ARB_pixel_buffer_object #define GL_ARB_pixel_buffer_object 1 #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF #endif /* GL_ARB_pixel_buffer_object */ #ifndef GL_ARB_polygon_offset_clamp #define GL_ARB_polygon_offset_clamp 1 #endif /* GL_ARB_polygon_offset_clamp */ #ifndef GL_ARB_post_depth_coverage #define GL_ARB_post_depth_coverage 1 #endif /* GL_ARB_post_depth_coverage */ #ifndef GL_ARB_program_interface_query #define GL_ARB_program_interface_query 1 #endif /* GL_ARB_program_interface_query */ #ifndef GL_ARB_provoking_vertex #define GL_ARB_provoking_vertex 1 #endif /* GL_ARB_provoking_vertex */ #ifndef GL_ARB_query_buffer_object #define GL_ARB_query_buffer_object 1 #endif /* GL_ARB_query_buffer_object */ #ifndef GL_ARB_robust_buffer_access_behavior #define GL_ARB_robust_buffer_access_behavior 1 #endif /* GL_ARB_robust_buffer_access_behavior */ #ifndef GL_ARB_robustness #define GL_ARB_robustness 1 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 #define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 #define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 #define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 #define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 #define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 #define GL_NO_RESET_NOTIFICATION_ARB 0x8261 typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void); typedef void (APIENTRYP PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img); typedef void (APIENTRYP PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void *img); typedef void (APIENTRYP PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); typedef void (APIENTRYP PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); typedef void (APIENTRYP PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); typedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI GLenum APIENTRY glGetGraphicsResetStatusARB (void); GLAPI void APIENTRY glGetnTexImageARB (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img); GLAPI void APIENTRY glReadnPixelsARB (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); GLAPI void APIENTRY glGetnCompressedTexImageARB (GLenum target, GLint lod, GLsizei bufSize, void *img); GLAPI void APIENTRY glGetnUniformfvARB (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); GLAPI void APIENTRY glGetnUniformivARB (GLuint program, GLint location, GLsizei bufSize, GLint *params); GLAPI void APIENTRY glGetnUniformuivARB (GLuint program, GLint location, GLsizei bufSize, GLuint *params); GLAPI void APIENTRY glGetnUniformdvARB (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); #endif #endif /* GL_ARB_robustness */ #ifndef GL_ARB_robustness_isolation #define GL_ARB_robustness_isolation 1 #endif /* GL_ARB_robustness_isolation */ #ifndef GL_ARB_sample_locations #define GL_ARB_sample_locations 1 #define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D #define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E #define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F #define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340 #define GL_SAMPLE_LOCATION_ARB 0x8E50 #define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341 #define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342 #define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343 typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat *v); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); typedef void (APIENTRYP PFNGLEVALUATEDEPTHVALUESARBPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFramebufferSampleLocationsfvARB (GLenum target, GLuint start, GLsizei count, const GLfloat *v); GLAPI void APIENTRY glNamedFramebufferSampleLocationsfvARB (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); GLAPI void APIENTRY glEvaluateDepthValuesARB (void); #endif #endif /* GL_ARB_sample_locations */ #ifndef GL_ARB_sample_shading #define GL_ARB_sample_shading 1 #define GL_SAMPLE_SHADING_ARB 0x8C36 #define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 typedef void (APIENTRYP PFNGLMINSAMPLESHADINGARBPROC) (GLfloat value); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glMinSampleShadingARB (GLfloat value); #endif #endif /* GL_ARB_sample_shading */ #ifndef GL_ARB_sampler_objects #define GL_ARB_sampler_objects 1 #endif /* GL_ARB_sampler_objects */ #ifndef GL_ARB_seamless_cube_map #define GL_ARB_seamless_cube_map 1 #endif /* GL_ARB_seamless_cube_map */ #ifndef GL_ARB_seamless_cubemap_per_texture #define GL_ARB_seamless_cubemap_per_texture 1 #endif /* GL_ARB_seamless_cubemap_per_texture */ #ifndef GL_ARB_separate_shader_objects #define GL_ARB_separate_shader_objects 1 #endif /* GL_ARB_separate_shader_objects */ #ifndef GL_ARB_shader_atomic_counter_ops #define GL_ARB_shader_atomic_counter_ops 1 #endif /* GL_ARB_shader_atomic_counter_ops */ #ifndef GL_ARB_shader_atomic_counters #define GL_ARB_shader_atomic_counters 1 #endif /* GL_ARB_shader_atomic_counters */ #ifndef GL_ARB_shader_ballot #define GL_ARB_shader_ballot 1 #endif /* GL_ARB_shader_ballot */ #ifndef GL_ARB_shader_bit_encoding #define GL_ARB_shader_bit_encoding 1 #endif /* GL_ARB_shader_bit_encoding */ #ifndef GL_ARB_shader_clock #define GL_ARB_shader_clock 1 #endif /* GL_ARB_shader_clock */ #ifndef GL_ARB_shader_draw_parameters #define GL_ARB_shader_draw_parameters 1 #endif /* GL_ARB_shader_draw_parameters */ #ifndef GL_ARB_shader_group_vote #define GL_ARB_shader_group_vote 1 #endif /* GL_ARB_shader_group_vote */ #ifndef GL_ARB_shader_image_load_store #define GL_ARB_shader_image_load_store 1 #endif /* GL_ARB_shader_image_load_store */ #ifndef GL_ARB_shader_image_size #define GL_ARB_shader_image_size 1 #endif /* GL_ARB_shader_image_size */ #ifndef GL_ARB_shader_precision #define GL_ARB_shader_precision 1 #endif /* GL_ARB_shader_precision */ #ifndef GL_ARB_shader_stencil_export #define GL_ARB_shader_stencil_export 1 #endif /* GL_ARB_shader_stencil_export */ #ifndef GL_ARB_shader_storage_buffer_object #define GL_ARB_shader_storage_buffer_object 1 #endif /* GL_ARB_shader_storage_buffer_object */ #ifndef GL_ARB_shader_subroutine #define GL_ARB_shader_subroutine 1 #endif /* GL_ARB_shader_subroutine */ #ifndef GL_ARB_shader_texture_image_samples #define GL_ARB_shader_texture_image_samples 1 #endif /* GL_ARB_shader_texture_image_samples */ #ifndef GL_ARB_shader_viewport_layer_array #define GL_ARB_shader_viewport_layer_array 1 #endif /* GL_ARB_shader_viewport_layer_array */ #ifndef GL_ARB_shading_language_420pack #define GL_ARB_shading_language_420pack 1 #endif /* GL_ARB_shading_language_420pack */ #ifndef GL_ARB_shading_language_include #define GL_ARB_shading_language_include 1 #define GL_SHADER_INCLUDE_ARB 0x8DAE #define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 #define GL_NAMED_STRING_TYPE_ARB 0x8DEA typedef void (APIENTRYP PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); typedef void (APIENTRYP PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); typedef void (APIENTRYP PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length); typedef GLboolean (APIENTRYP PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); typedef void (APIENTRYP PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); typedef void (APIENTRYP PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar *name, GLenum pname, GLint *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glNamedStringARB (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); GLAPI void APIENTRY glDeleteNamedStringARB (GLint namelen, const GLchar *name); GLAPI void APIENTRY glCompileShaderIncludeARB (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length); GLAPI GLboolean APIENTRY glIsNamedStringARB (GLint namelen, const GLchar *name); GLAPI void APIENTRY glGetNamedStringARB (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); GLAPI void APIENTRY glGetNamedStringivARB (GLint namelen, const GLchar *name, GLenum pname, GLint *params); #endif #endif /* GL_ARB_shading_language_include */ #ifndef GL_ARB_shading_language_packing #define GL_ARB_shading_language_packing 1 #endif /* GL_ARB_shading_language_packing */ #ifndef GL_ARB_sparse_buffer #define GL_ARB_sparse_buffer 1 #define GL_SPARSE_STORAGE_BIT_ARB 0x0400 #define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8 typedef void (APIENTRYP PFNGLBUFFERPAGECOMMITMENTARBPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit); typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBufferPageCommitmentARB (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit); GLAPI void APIENTRY glNamedBufferPageCommitmentEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); GLAPI void APIENTRY glNamedBufferPageCommitmentARB (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); #endif #endif /* GL_ARB_sparse_buffer */ #ifndef GL_ARB_sparse_texture #define GL_ARB_sparse_texture 1 #define GL_TEXTURE_SPARSE_ARB 0x91A6 #define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 #define GL_NUM_SPARSE_LEVELS_ARB 0x91AA #define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 #define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 #define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 #define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 #define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 #define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 #define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A #define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 typedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTexPageCommitmentARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); #endif #endif /* GL_ARB_sparse_texture */ #ifndef GL_ARB_sparse_texture2 #define GL_ARB_sparse_texture2 1 #endif /* GL_ARB_sparse_texture2 */ #ifndef GL_ARB_sparse_texture_clamp #define GL_ARB_sparse_texture_clamp 1 #endif /* GL_ARB_sparse_texture_clamp */ #ifndef GL_ARB_spirv_extensions #define GL_ARB_spirv_extensions 1 #endif /* GL_ARB_spirv_extensions */ #ifndef GL_ARB_stencil_texturing #define GL_ARB_stencil_texturing 1 #endif /* GL_ARB_stencil_texturing */ #ifndef GL_ARB_sync #define GL_ARB_sync 1 #endif /* GL_ARB_sync */ #ifndef GL_ARB_tessellation_shader #define GL_ARB_tessellation_shader 1 #endif /* GL_ARB_tessellation_shader */ #ifndef GL_ARB_texture_barrier #define GL_ARB_texture_barrier 1 #endif /* GL_ARB_texture_barrier */ #ifndef GL_ARB_texture_border_clamp #define GL_ARB_texture_border_clamp 1 #define GL_CLAMP_TO_BORDER_ARB 0x812D #endif /* GL_ARB_texture_border_clamp */ #ifndef GL_ARB_texture_buffer_object #define GL_ARB_texture_buffer_object 1 #define GL_TEXTURE_BUFFER_ARB 0x8C2A #define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B #define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D #define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E typedef void (APIENTRYP PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTexBufferARB (GLenum target, GLenum internalformat, GLuint buffer); #endif #endif /* GL_ARB_texture_buffer_object */ #ifndef GL_ARB_texture_buffer_object_rgb32 #define GL_ARB_texture_buffer_object_rgb32 1 #endif /* GL_ARB_texture_buffer_object_rgb32 */ #ifndef GL_ARB_texture_buffer_range #define GL_ARB_texture_buffer_range 1 #endif /* GL_ARB_texture_buffer_range */ #ifndef GL_ARB_texture_compression_bptc #define GL_ARB_texture_compression_bptc 1 #define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F #endif /* GL_ARB_texture_compression_bptc */ #ifndef GL_ARB_texture_compression_rgtc #define GL_ARB_texture_compression_rgtc 1 #endif /* GL_ARB_texture_compression_rgtc */ #ifndef GL_ARB_texture_cube_map_array #define GL_ARB_texture_cube_map_array 1 #define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B #define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F #endif /* GL_ARB_texture_cube_map_array */ #ifndef GL_ARB_texture_filter_anisotropic #define GL_ARB_texture_filter_anisotropic 1 #endif /* GL_ARB_texture_filter_anisotropic */ #ifndef GL_ARB_texture_filter_minmax #define GL_ARB_texture_filter_minmax 1 #define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366 #define GL_WEIGHTED_AVERAGE_ARB 0x9367 #endif /* GL_ARB_texture_filter_minmax */ #ifndef GL_ARB_texture_gather #define GL_ARB_texture_gather 1 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F #define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F #endif /* GL_ARB_texture_gather */ #ifndef GL_ARB_texture_mirror_clamp_to_edge #define GL_ARB_texture_mirror_clamp_to_edge 1 #endif /* GL_ARB_texture_mirror_clamp_to_edge */ #ifndef GL_ARB_texture_mirrored_repeat #define GL_ARB_texture_mirrored_repeat 1 #define GL_MIRRORED_REPEAT_ARB 0x8370 #endif /* GL_ARB_texture_mirrored_repeat */ #ifndef GL_ARB_texture_multisample #define GL_ARB_texture_multisample 1 #endif /* GL_ARB_texture_multisample */ #ifndef GL_ARB_texture_non_power_of_two #define GL_ARB_texture_non_power_of_two 1 #endif /* GL_ARB_texture_non_power_of_two */ #ifndef GL_ARB_texture_query_levels #define GL_ARB_texture_query_levels 1 #endif /* GL_ARB_texture_query_levels */ #ifndef GL_ARB_texture_query_lod #define GL_ARB_texture_query_lod 1 #endif /* GL_ARB_texture_query_lod */ #ifndef GL_ARB_texture_rg #define GL_ARB_texture_rg 1 #endif /* GL_ARB_texture_rg */ #ifndef GL_ARB_texture_rgb10_a2ui #define GL_ARB_texture_rgb10_a2ui 1 #endif /* GL_ARB_texture_rgb10_a2ui */ #ifndef GL_ARB_texture_stencil8 #define GL_ARB_texture_stencil8 1 #endif /* GL_ARB_texture_stencil8 */ #ifndef GL_ARB_texture_storage #define GL_ARB_texture_storage 1 #endif /* GL_ARB_texture_storage */ #ifndef GL_ARB_texture_storage_multisample #define GL_ARB_texture_storage_multisample 1 #endif /* GL_ARB_texture_storage_multisample */ #ifndef GL_ARB_texture_swizzle #define GL_ARB_texture_swizzle 1 #endif /* GL_ARB_texture_swizzle */ #ifndef GL_ARB_texture_view #define GL_ARB_texture_view 1 #endif /* GL_ARB_texture_view */ #ifndef GL_ARB_timer_query #define GL_ARB_timer_query 1 #endif /* GL_ARB_timer_query */ #ifndef GL_ARB_transform_feedback2 #define GL_ARB_transform_feedback2 1 #endif /* GL_ARB_transform_feedback2 */ #ifndef GL_ARB_transform_feedback3 #define GL_ARB_transform_feedback3 1 #endif /* GL_ARB_transform_feedback3 */ #ifndef GL_ARB_transform_feedback_instanced #define GL_ARB_transform_feedback_instanced 1 #endif /* GL_ARB_transform_feedback_instanced */ #ifndef GL_ARB_transform_feedback_overflow_query #define GL_ARB_transform_feedback_overflow_query 1 #define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC #define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED #endif /* GL_ARB_transform_feedback_overflow_query */ #ifndef GL_ARB_uniform_buffer_object #define GL_ARB_uniform_buffer_object 1 #endif /* GL_ARB_uniform_buffer_object */ #ifndef GL_ARB_vertex_array_bgra #define GL_ARB_vertex_array_bgra 1 #endif /* GL_ARB_vertex_array_bgra */ #ifndef GL_ARB_vertex_array_object #define GL_ARB_vertex_array_object 1 #endif /* GL_ARB_vertex_array_object */ #ifndef GL_ARB_vertex_attrib_64bit #define GL_ARB_vertex_attrib_64bit 1 #endif /* GL_ARB_vertex_attrib_64bit */ #ifndef GL_ARB_vertex_attrib_binding #define GL_ARB_vertex_attrib_binding 1 #endif /* GL_ARB_vertex_attrib_binding */ #ifndef GL_ARB_vertex_type_10f_11f_11f_rev #define GL_ARB_vertex_type_10f_11f_11f_rev 1 #endif /* GL_ARB_vertex_type_10f_11f_11f_rev */ #ifndef GL_ARB_vertex_type_2_10_10_10_rev #define GL_ARB_vertex_type_2_10_10_10_rev 1 #endif /* GL_ARB_vertex_type_2_10_10_10_rev */ #ifndef GL_ARB_viewport_array #define GL_ARB_viewport_array 1 typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYDVNVPROC) (GLuint first, GLsizei count, const GLdouble *v); typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDDNVPROC) (GLuint index, GLdouble n, GLdouble f); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDepthRangeArraydvNV (GLuint first, GLsizei count, const GLdouble *v); GLAPI void APIENTRY glDepthRangeIndexeddNV (GLuint index, GLdouble n, GLdouble f); #endif #endif /* GL_ARB_viewport_array */ #ifndef GL_KHR_blend_equation_advanced #define GL_KHR_blend_equation_advanced 1 #define GL_MULTIPLY_KHR 0x9294 #define GL_SCREEN_KHR 0x9295 #define GL_OVERLAY_KHR 0x9296 #define GL_DARKEN_KHR 0x9297 #define GL_LIGHTEN_KHR 0x9298 #define GL_COLORDODGE_KHR 0x9299 #define GL_COLORBURN_KHR 0x929A #define GL_HARDLIGHT_KHR 0x929B #define GL_SOFTLIGHT_KHR 0x929C #define GL_DIFFERENCE_KHR 0x929E #define GL_EXCLUSION_KHR 0x92A0 #define GL_HSL_HUE_KHR 0x92AD #define GL_HSL_SATURATION_KHR 0x92AE #define GL_HSL_COLOR_KHR 0x92AF #define GL_HSL_LUMINOSITY_KHR 0x92B0 typedef void (APIENTRYP PFNGLBLENDBARRIERKHRPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBlendBarrierKHR (void); #endif #endif /* GL_KHR_blend_equation_advanced */ #ifndef GL_KHR_blend_equation_advanced_coherent #define GL_KHR_blend_equation_advanced_coherent 1 #define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 #endif /* GL_KHR_blend_equation_advanced_coherent */ #ifndef GL_KHR_context_flush_control #define GL_KHR_context_flush_control 1 #endif /* GL_KHR_context_flush_control */ #ifndef GL_KHR_debug #define GL_KHR_debug 1 #endif /* GL_KHR_debug */ #ifndef GL_KHR_no_error #define GL_KHR_no_error 1 #define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 #endif /* GL_KHR_no_error */ #ifndef GL_KHR_parallel_shader_compile #define GL_KHR_parallel_shader_compile 1 #define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0 #define GL_COMPLETION_STATUS_KHR 0x91B1 typedef void (APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSKHRPROC) (GLuint count); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glMaxShaderCompilerThreadsKHR (GLuint count); #endif #endif /* GL_KHR_parallel_shader_compile */ #ifndef GL_KHR_robust_buffer_access_behavior #define GL_KHR_robust_buffer_access_behavior 1 #endif /* GL_KHR_robust_buffer_access_behavior */ #ifndef GL_KHR_robustness #define GL_KHR_robustness 1 #define GL_CONTEXT_ROBUST_ACCESS 0x90F3 #endif /* GL_KHR_robustness */ #ifndef GL_KHR_shader_subgroup #define GL_KHR_shader_subgroup 1 #define GL_SUBGROUP_SIZE_KHR 0x9532 #define GL_SUBGROUP_SUPPORTED_STAGES_KHR 0x9533 #define GL_SUBGROUP_SUPPORTED_FEATURES_KHR 0x9534 #define GL_SUBGROUP_QUAD_ALL_STAGES_KHR 0x9535 #define GL_SUBGROUP_FEATURE_BASIC_BIT_KHR 0x00000001 #define GL_SUBGROUP_FEATURE_VOTE_BIT_KHR 0x00000002 #define GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR 0x00000004 #define GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR 0x00000008 #define GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR 0x00000010 #define GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR 0x00000020 #define GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR 0x00000040 #define GL_SUBGROUP_FEATURE_QUAD_BIT_KHR 0x00000080 #endif /* GL_KHR_shader_subgroup */ #ifndef GL_KHR_texture_compression_astc_hdr #define GL_KHR_texture_compression_astc_hdr 1 #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 #define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 #define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 #define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 #define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 #define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 #define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 #define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 #define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 #define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB #define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC #define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD #endif /* GL_KHR_texture_compression_astc_hdr */ #ifndef GL_KHR_texture_compression_astc_ldr #define GL_KHR_texture_compression_astc_ldr 1 #endif /* GL_KHR_texture_compression_astc_ldr */ #ifndef GL_KHR_texture_compression_astc_sliced_3d #define GL_KHR_texture_compression_astc_sliced_3d 1 #endif /* GL_KHR_texture_compression_astc_sliced_3d */ #ifndef GL_AMD_framebuffer_multisample_advanced #define GL_AMD_framebuffer_multisample_advanced 1 #define GL_RENDERBUFFER_STORAGE_SAMPLES_AMD 0x91B2 #define GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD 0x91B3 #define GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD 0x91B4 #define GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD 0x91B5 #define GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B6 #define GL_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B7 typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glRenderbufferStorageMultisampleAdvancedAMD (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleAdvancedAMD (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); #endif #endif /* GL_AMD_framebuffer_multisample_advanced */ #ifndef GL_AMD_performance_monitor #define GL_AMD_performance_monitor 1 #define GL_COUNTER_TYPE_AMD 0x8BC0 #define GL_COUNTER_RANGE_AMD 0x8BC1 #define GL_UNSIGNED_INT64_AMD 0x8BC2 #define GL_PERCENTAGE_AMD 0x8BC3 #define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 #define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 #define GL_PERFMON_RESULT_AMD 0x8BC6 typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups); typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data); typedef void (APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); typedef void (APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); typedef void (APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); typedef void (APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); typedef void (APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups); GLAPI void APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); GLAPI void APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); GLAPI void APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); GLAPI void APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, void *data); GLAPI void APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors); GLAPI void APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors); GLAPI void APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); GLAPI void APIENTRY glBeginPerfMonitorAMD (GLuint monitor); GLAPI void APIENTRY glEndPerfMonitorAMD (GLuint monitor); GLAPI void APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); #endif #endif /* GL_AMD_performance_monitor */ #ifndef GL_APPLE_rgb_422 #define GL_APPLE_rgb_422 1 #define GL_RGB_422_APPLE 0x8A1F #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB #define GL_RGB_RAW_422_APPLE 0x8A51 #endif /* GL_APPLE_rgb_422 */ #ifndef GL_EXT_EGL_image_storage #define GL_EXT_EGL_image_storage 1 typedef void *GLeglImageOES; typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC) (GLenum target, GLeglImageOES image, const GLint* attrib_list); typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC) (GLuint texture, GLeglImageOES image, const GLint* attrib_list); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glEGLImageTargetTexStorageEXT (GLenum target, GLeglImageOES image, const GLint* attrib_list); GLAPI void APIENTRY glEGLImageTargetTextureStorageEXT (GLuint texture, GLeglImageOES image, const GLint* attrib_list); #endif #endif /* GL_EXT_EGL_image_storage */ #ifndef GL_EXT_EGL_sync #define GL_EXT_EGL_sync 1 #endif /* GL_EXT_EGL_sync */ #ifndef GL_EXT_debug_label #define GL_EXT_debug_label 1 #define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F #define GL_PROGRAM_OBJECT_EXT 0x8B40 #define GL_SHADER_OBJECT_EXT 0x8B48 #define GL_BUFFER_OBJECT_EXT 0x9151 #define GL_QUERY_OBJECT_EXT 0x9153 #define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 typedef void (APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label); typedef void (APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label); GLAPI void APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); #endif #endif /* GL_EXT_debug_label */ #ifndef GL_EXT_debug_marker #define GL_EXT_debug_marker 1 typedef void (APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker); typedef void (APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker); typedef void (APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker); GLAPI void APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker); GLAPI void APIENTRY glPopGroupMarkerEXT (void); #endif #endif /* GL_EXT_debug_marker */ #ifndef GL_EXT_direct_state_access #define GL_EXT_direct_state_access 1 #define GL_PROGRAM_MATRIX_EXT 0x8E2D #define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E #define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F typedef void (APIENTRYP PFNGLMATRIXLOADFEXTPROC) (GLenum mode, const GLfloat *m); typedef void (APIENTRYP PFNGLMATRIXLOADDEXTPROC) (GLenum mode, const GLdouble *m); typedef void (APIENTRYP PFNGLMATRIXMULTFEXTPROC) (GLenum mode, const GLfloat *m); typedef void (APIENTRYP PFNGLMATRIXMULTDEXTPROC) (GLenum mode, const GLdouble *m); typedef void (APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum mode); typedef void (APIENTRYP PFNGLMATRIXROTATEFEXTPROC) (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLMATRIXROTATEDEXTPROC) (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLMATRIXSCALEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLMATRIXSCALEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); typedef void (APIENTRYP PFNGLMATRIXORTHOEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); typedef void (APIENTRYP PFNGLMATRIXPOPEXTPROC) (GLenum mode); typedef void (APIENTRYP PFNGLMATRIXPUSHEXTPROC) (GLenum mode); typedef void (APIENTRYP PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture); typedef void (APIENTRYP PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); typedef void (APIENTRYP PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); typedef void (APIENTRYP PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); typedef void (APIENTRYP PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); typedef void (APIENTRYP PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); typedef void (APIENTRYP PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat *data); typedef void (APIENTRYP PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble *data); typedef void (APIENTRYP PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, void **data); typedef void (APIENTRYP PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index); typedef void (APIENTRYP PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index); typedef GLboolean (APIENTRYP PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index); typedef void (APIENTRYP PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLint *data); typedef void (APIENTRYP PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum target, GLuint index, GLboolean *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint lod, void *img); typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); typedef void (APIENTRYP PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint lod, void *img); typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access); typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer); typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void **params); typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); typedef void (APIENTRYP PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint *params); typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint *params); typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint *params); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint *params); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint *params); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint *params); typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint *params); typedef void (APIENTRYP PFNGLENABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); typedef void (APIENTRYP PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat *params); typedef void (APIENTRYP PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble *params); typedef void (APIENTRYP PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, void **params); typedef void (APIENTRYP PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble *params); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat *params); typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble *params); typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat *params); typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, void *string); typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target); typedef void (APIENTRYP PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target); typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs); typedef void (APIENTRYP PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); typedef void (APIENTRYP PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer); typedef void (APIENTRYP PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); typedef void (APIENTRYP PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); typedef void (APIENTRYP PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); typedef void (APIENTRYP PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); typedef void (APIENTRYP PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); typedef void (APIENTRYP PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); typedef void (APIENTRYP PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); typedef void (APIENTRYP PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); typedef void (APIENTRYP PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERVEXTPROC) (GLuint vaobj, GLenum pname, GLint *param); typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERVEXTPROC) (GLuint vaobj, GLenum pname, void **param); typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param); typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, void **param); typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DEXTPROC) (GLuint program, GLint location, GLdouble x); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); typedef void (APIENTRYP PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); typedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC) (GLuint vaobj, GLuint index, GLuint divisor); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glMatrixLoadfEXT (GLenum mode, const GLfloat *m); GLAPI void APIENTRY glMatrixLoaddEXT (GLenum mode, const GLdouble *m); GLAPI void APIENTRY glMatrixMultfEXT (GLenum mode, const GLfloat *m); GLAPI void APIENTRY glMatrixMultdEXT (GLenum mode, const GLdouble *m); GLAPI void APIENTRY glMatrixLoadIdentityEXT (GLenum mode); GLAPI void APIENTRY glMatrixRotatefEXT (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glMatrixRotatedEXT (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glMatrixScalefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glMatrixScaledEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glMatrixTranslatefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glMatrixTranslatedEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glMatrixFrustumEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); GLAPI void APIENTRY glMatrixOrthoEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); GLAPI void APIENTRY glMatrixPopEXT (GLenum mode); GLAPI void APIENTRY glMatrixPushEXT (GLenum mode); GLAPI void APIENTRY glClientAttribDefaultEXT (GLbitfield mask); GLAPI void APIENTRY glPushClientAttribDefaultEXT (GLbitfield mask); GLAPI void APIENTRY glTextureParameterfEXT (GLuint texture, GLenum target, GLenum pname, GLfloat param); GLAPI void APIENTRY glTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glTextureParameteriEXT (GLuint texture, GLenum target, GLenum pname, GLint param); GLAPI void APIENTRY glTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glCopyTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); GLAPI void APIENTRY glCopyTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); GLAPI void APIENTRY glCopyTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); GLAPI void APIENTRY glCopyTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glGetTextureImageEXT (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); GLAPI void APIENTRY glGetTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetTextureLevelParameterfvEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetTextureLevelParameterivEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); GLAPI void APIENTRY glTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glCopyTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glBindMultiTextureEXT (GLenum texunit, GLenum target, GLuint texture); GLAPI void APIENTRY glMultiTexCoordPointerEXT (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); GLAPI void APIENTRY glMultiTexEnvfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); GLAPI void APIENTRY glMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glMultiTexEnviEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); GLAPI void APIENTRY glMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glMultiTexGendEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); GLAPI void APIENTRY glMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); GLAPI void APIENTRY glMultiTexGenfEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); GLAPI void APIENTRY glMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glMultiTexGeniEXT (GLenum texunit, GLenum coord, GLenum pname, GLint param); GLAPI void APIENTRY glMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); GLAPI void APIENTRY glGetMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); GLAPI void APIENTRY glGetMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, GLint *params); GLAPI void APIENTRY glMultiTexParameteriEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); GLAPI void APIENTRY glMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glMultiTexParameterfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); GLAPI void APIENTRY glMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glCopyMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); GLAPI void APIENTRY glCopyMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); GLAPI void APIENTRY glCopyMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); GLAPI void APIENTRY glCopyMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glGetMultiTexImageEXT (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); GLAPI void APIENTRY glGetMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetMultiTexLevelParameterfvEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetMultiTexLevelParameterivEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); GLAPI void APIENTRY glMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glCopyMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glEnableClientStateIndexedEXT (GLenum array, GLuint index); GLAPI void APIENTRY glDisableClientStateIndexedEXT (GLenum array, GLuint index); GLAPI void APIENTRY glGetFloatIndexedvEXT (GLenum target, GLuint index, GLfloat *data); GLAPI void APIENTRY glGetDoubleIndexedvEXT (GLenum target, GLuint index, GLdouble *data); GLAPI void APIENTRY glGetPointerIndexedvEXT (GLenum target, GLuint index, void **data); GLAPI void APIENTRY glEnableIndexedEXT (GLenum target, GLuint index); GLAPI void APIENTRY glDisableIndexedEXT (GLenum target, GLuint index); GLAPI GLboolean APIENTRY glIsEnabledIndexedEXT (GLenum target, GLuint index); GLAPI void APIENTRY glGetIntegerIndexedvEXT (GLenum target, GLuint index, GLint *data); GLAPI void APIENTRY glGetBooleanIndexedvEXT (GLenum target, GLuint index, GLboolean *data); GLAPI void APIENTRY glCompressedTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); GLAPI void APIENTRY glCompressedTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); GLAPI void APIENTRY glCompressedTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); GLAPI void APIENTRY glCompressedTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); GLAPI void APIENTRY glCompressedTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); GLAPI void APIENTRY glCompressedTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); GLAPI void APIENTRY glGetCompressedTextureImageEXT (GLuint texture, GLenum target, GLint lod, void *img); GLAPI void APIENTRY glCompressedMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); GLAPI void APIENTRY glCompressedMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); GLAPI void APIENTRY glCompressedMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); GLAPI void APIENTRY glCompressedMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); GLAPI void APIENTRY glCompressedMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); GLAPI void APIENTRY glCompressedMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); GLAPI void APIENTRY glGetCompressedMultiTexImageEXT (GLenum texunit, GLenum target, GLint lod, void *img); GLAPI void APIENTRY glMatrixLoadTransposefEXT (GLenum mode, const GLfloat *m); GLAPI void APIENTRY glMatrixLoadTransposedEXT (GLenum mode, const GLdouble *m); GLAPI void APIENTRY glMatrixMultTransposefEXT (GLenum mode, const GLfloat *m); GLAPI void APIENTRY glMatrixMultTransposedEXT (GLenum mode, const GLdouble *m); GLAPI void APIENTRY glNamedBufferDataEXT (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); GLAPI void APIENTRY glNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); GLAPI void *APIENTRY glMapNamedBufferEXT (GLuint buffer, GLenum access); GLAPI GLboolean APIENTRY glUnmapNamedBufferEXT (GLuint buffer); GLAPI void APIENTRY glGetNamedBufferParameterivEXT (GLuint buffer, GLenum pname, GLint *params); GLAPI void APIENTRY glGetNamedBufferPointervEXT (GLuint buffer, GLenum pname, void **params); GLAPI void APIENTRY glGetNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); GLAPI void APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0); GLAPI void APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1); GLAPI void APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); GLAPI void APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); GLAPI void APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint v0); GLAPI void APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1); GLAPI void APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); GLAPI void APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); GLAPI void APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glTextureBufferEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); GLAPI void APIENTRY glMultiTexBufferEXT (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); GLAPI void APIENTRY glTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, const GLuint *params); GLAPI void APIENTRY glGetTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, GLuint *params); GLAPI void APIENTRY glMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); GLAPI void APIENTRY glGetMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, GLuint *params); GLAPI void APIENTRY glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0); GLAPI void APIENTRY glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1); GLAPI void APIENTRY glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); GLAPI void APIENTRY glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); GLAPI void APIENTRY glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glNamedProgramLocalParameters4fvEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); GLAPI void APIENTRY glNamedProgramLocalParameterI4iEXT (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); GLAPI void APIENTRY glNamedProgramLocalParameterI4ivEXT (GLuint program, GLenum target, GLuint index, const GLint *params); GLAPI void APIENTRY glNamedProgramLocalParametersI4ivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); GLAPI void APIENTRY glNamedProgramLocalParameterI4uiEXT (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); GLAPI void APIENTRY glNamedProgramLocalParameterI4uivEXT (GLuint program, GLenum target, GLuint index, const GLuint *params); GLAPI void APIENTRY glNamedProgramLocalParametersI4uivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); GLAPI void APIENTRY glGetNamedProgramLocalParameterIivEXT (GLuint program, GLenum target, GLuint index, GLint *params); GLAPI void APIENTRY glGetNamedProgramLocalParameterIuivEXT (GLuint program, GLenum target, GLuint index, GLuint *params); GLAPI void APIENTRY glEnableClientStateiEXT (GLenum array, GLuint index); GLAPI void APIENTRY glDisableClientStateiEXT (GLenum array, GLuint index); GLAPI void APIENTRY glGetFloati_vEXT (GLenum pname, GLuint index, GLfloat *params); GLAPI void APIENTRY glGetDoublei_vEXT (GLenum pname, GLuint index, GLdouble *params); GLAPI void APIENTRY glGetPointeri_vEXT (GLenum pname, GLuint index, void **params); GLAPI void APIENTRY glNamedProgramStringEXT (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); GLAPI void APIENTRY glNamedProgramLocalParameter4dEXT (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glNamedProgramLocalParameter4dvEXT (GLuint program, GLenum target, GLuint index, const GLdouble *params); GLAPI void APIENTRY glNamedProgramLocalParameter4fEXT (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void APIENTRY glNamedProgramLocalParameter4fvEXT (GLuint program, GLenum target, GLuint index, const GLfloat *params); GLAPI void APIENTRY glGetNamedProgramLocalParameterdvEXT (GLuint program, GLenum target, GLuint index, GLdouble *params); GLAPI void APIENTRY glGetNamedProgramLocalParameterfvEXT (GLuint program, GLenum target, GLuint index, GLfloat *params); GLAPI void APIENTRY glGetNamedProgramivEXT (GLuint program, GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetNamedProgramStringEXT (GLuint program, GLenum target, GLenum pname, void *string); GLAPI void APIENTRY glNamedRenderbufferStorageEXT (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); GLAPI void APIENTRY glGetNamedRenderbufferParameterivEXT (GLuint renderbuffer, GLenum pname, GLint *params); GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleEXT (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleCoverageEXT (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); GLAPI GLenum APIENTRY glCheckNamedFramebufferStatusEXT (GLuint framebuffer, GLenum target); GLAPI void APIENTRY glNamedFramebufferTexture1DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); GLAPI void APIENTRY glNamedFramebufferTexture2DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); GLAPI void APIENTRY glNamedFramebufferTexture3DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); GLAPI void APIENTRY glNamedFramebufferRenderbufferEXT (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameterivEXT (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); GLAPI void APIENTRY glGenerateTextureMipmapEXT (GLuint texture, GLenum target); GLAPI void APIENTRY glGenerateMultiTexMipmapEXT (GLenum texunit, GLenum target); GLAPI void APIENTRY glFramebufferDrawBufferEXT (GLuint framebuffer, GLenum mode); GLAPI void APIENTRY glFramebufferDrawBuffersEXT (GLuint framebuffer, GLsizei n, const GLenum *bufs); GLAPI void APIENTRY glFramebufferReadBufferEXT (GLuint framebuffer, GLenum mode); GLAPI void APIENTRY glGetFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params); GLAPI void APIENTRY glNamedCopyBufferSubDataEXT (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); GLAPI void APIENTRY glNamedFramebufferTextureEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); GLAPI void APIENTRY glNamedFramebufferTextureLayerEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); GLAPI void APIENTRY glNamedFramebufferTextureFaceEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); GLAPI void APIENTRY glTextureRenderbufferEXT (GLuint texture, GLenum target, GLuint renderbuffer); GLAPI void APIENTRY glMultiTexRenderbufferEXT (GLenum texunit, GLenum target, GLuint renderbuffer); GLAPI void APIENTRY glVertexArrayVertexOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); GLAPI void APIENTRY glVertexArrayColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); GLAPI void APIENTRY glVertexArrayEdgeFlagOffsetEXT (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); GLAPI void APIENTRY glVertexArrayIndexOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); GLAPI void APIENTRY glVertexArrayNormalOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); GLAPI void APIENTRY glVertexArrayTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); GLAPI void APIENTRY glVertexArrayMultiTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); GLAPI void APIENTRY glVertexArrayFogCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); GLAPI void APIENTRY glVertexArraySecondaryColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); GLAPI void APIENTRY glVertexArrayVertexAttribOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); GLAPI void APIENTRY glVertexArrayVertexAttribIOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); GLAPI void APIENTRY glEnableVertexArrayEXT (GLuint vaobj, GLenum array); GLAPI void APIENTRY glDisableVertexArrayEXT (GLuint vaobj, GLenum array); GLAPI void APIENTRY glEnableVertexArrayAttribEXT (GLuint vaobj, GLuint index); GLAPI void APIENTRY glDisableVertexArrayAttribEXT (GLuint vaobj, GLuint index); GLAPI void APIENTRY glGetVertexArrayIntegervEXT (GLuint vaobj, GLenum pname, GLint *param); GLAPI void APIENTRY glGetVertexArrayPointervEXT (GLuint vaobj, GLenum pname, void **param); GLAPI void APIENTRY glGetVertexArrayIntegeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, GLint *param); GLAPI void APIENTRY glGetVertexArrayPointeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, void **param); GLAPI void *APIENTRY glMapNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); GLAPI void APIENTRY glFlushMappedNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length); GLAPI void APIENTRY glNamedBufferStorageEXT (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); GLAPI void APIENTRY glClearNamedBufferDataEXT (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); GLAPI void APIENTRY glClearNamedBufferSubDataEXT (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); GLAPI void APIENTRY glNamedFramebufferParameteriEXT (GLuint framebuffer, GLenum pname, GLint param); GLAPI void APIENTRY glGetNamedFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params); GLAPI void APIENTRY glProgramUniform1dEXT (GLuint program, GLint location, GLdouble x); GLAPI void APIENTRY glProgramUniform2dEXT (GLuint program, GLint location, GLdouble x, GLdouble y); GLAPI void APIENTRY glProgramUniform3dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glProgramUniform4dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glProgramUniform1dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glProgramUniform2dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glProgramUniform3dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glProgramUniform4dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix2x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix2x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix3x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix3x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix4x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix4x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glTextureBufferRangeEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); GLAPI void APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); GLAPI void APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); GLAPI void APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); GLAPI void APIENTRY glTextureStorage2DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); GLAPI void APIENTRY glTextureStorage3DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); GLAPI void APIENTRY glVertexArrayBindVertexBufferEXT (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); GLAPI void APIENTRY glVertexArrayVertexAttribFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); GLAPI void APIENTRY glVertexArrayVertexAttribIFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); GLAPI void APIENTRY glVertexArrayVertexAttribLFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); GLAPI void APIENTRY glVertexArrayVertexAttribBindingEXT (GLuint vaobj, GLuint attribindex, GLuint bindingindex); GLAPI void APIENTRY glVertexArrayVertexBindingDivisorEXT (GLuint vaobj, GLuint bindingindex, GLuint divisor); GLAPI void APIENTRY glVertexArrayVertexAttribLOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); GLAPI void APIENTRY glTexturePageCommitmentEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); GLAPI void APIENTRY glVertexArrayVertexAttribDivisorEXT (GLuint vaobj, GLuint index, GLuint divisor); #endif #endif /* GL_EXT_direct_state_access */ #ifndef GL_EXT_draw_instanced #define GL_EXT_draw_instanced 1 typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount); GLAPI void APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); #endif #endif /* GL_EXT_draw_instanced */ #ifndef GL_EXT_multiview_tessellation_geometry_shader #define GL_EXT_multiview_tessellation_geometry_shader 1 #endif /* GL_EXT_multiview_tessellation_geometry_shader */ #ifndef GL_EXT_multiview_texture_multisample #define GL_EXT_multiview_texture_multisample 1 #endif /* GL_EXT_multiview_texture_multisample */ #ifndef GL_EXT_multiview_timer_query #define GL_EXT_multiview_timer_query 1 #endif /* GL_EXT_multiview_timer_query */ #ifndef GL_EXT_polygon_offset_clamp #define GL_EXT_polygon_offset_clamp 1 #define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B typedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPEXTPROC) (GLfloat factor, GLfloat units, GLfloat clamp); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPolygonOffsetClampEXT (GLfloat factor, GLfloat units, GLfloat clamp); #endif #endif /* GL_EXT_polygon_offset_clamp */ #ifndef GL_EXT_post_depth_coverage #define GL_EXT_post_depth_coverage 1 #endif /* GL_EXT_post_depth_coverage */ #ifndef GL_EXT_raster_multisample #define GL_EXT_raster_multisample 1 #define GL_RASTER_MULTISAMPLE_EXT 0x9327 #define GL_RASTER_SAMPLES_EXT 0x9328 #define GL_MAX_RASTER_SAMPLES_EXT 0x9329 #define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A #define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B #define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C typedef void (APIENTRYP PFNGLRASTERSAMPLESEXTPROC) (GLuint samples, GLboolean fixedsamplelocations); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glRasterSamplesEXT (GLuint samples, GLboolean fixedsamplelocations); #endif #endif /* GL_EXT_raster_multisample */ #ifndef GL_EXT_separate_shader_objects #define GL_EXT_separate_shader_objects 1 #define GL_ACTIVE_PROGRAM_EXT 0x8B8D typedef void (APIENTRYP PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program); typedef void (APIENTRYP PFNGLACTIVEPROGRAMEXTPROC) (GLuint program); typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar *string); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glUseShaderProgramEXT (GLenum type, GLuint program); GLAPI void APIENTRY glActiveProgramEXT (GLuint program); GLAPI GLuint APIENTRY glCreateShaderProgramEXT (GLenum type, const GLchar *string); #endif #endif /* GL_EXT_separate_shader_objects */ #ifndef GL_EXT_shader_framebuffer_fetch #define GL_EXT_shader_framebuffer_fetch 1 #define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 #endif /* GL_EXT_shader_framebuffer_fetch */ #ifndef GL_EXT_shader_framebuffer_fetch_non_coherent #define GL_EXT_shader_framebuffer_fetch_non_coherent 1 typedef void (APIENTRYP PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFramebufferFetchBarrierEXT (void); #endif #endif /* GL_EXT_shader_framebuffer_fetch_non_coherent */ #ifndef GL_EXT_shader_integer_mix #define GL_EXT_shader_integer_mix 1 #endif /* GL_EXT_shader_integer_mix */ #ifndef GL_EXT_texture_compression_s3tc #define GL_EXT_texture_compression_s3tc 1 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 #endif /* GL_EXT_texture_compression_s3tc */ #ifndef GL_EXT_texture_filter_minmax #define GL_EXT_texture_filter_minmax 1 #define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366 #define GL_WEIGHTED_AVERAGE_EXT 0x9367 #endif /* GL_EXT_texture_filter_minmax */ #ifndef GL_EXT_texture_sRGB_R8 #define GL_EXT_texture_sRGB_R8 1 #define GL_SR8_EXT 0x8FBD #endif /* GL_EXT_texture_sRGB_R8 */ #ifndef GL_EXT_texture_sRGB_RG8 #define GL_EXT_texture_sRGB_RG8 1 #define GL_SRG8_EXT 0x8FBE #endif /* GL_EXT_texture_sRGB_RG8 */ #ifndef GL_EXT_texture_sRGB_decode #define GL_EXT_texture_sRGB_decode 1 #define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 #define GL_DECODE_EXT 0x8A49 #define GL_SKIP_DECODE_EXT 0x8A4A #endif /* GL_EXT_texture_sRGB_decode */ #ifndef GL_EXT_texture_shadow_lod #define GL_EXT_texture_shadow_lod 1 #endif /* GL_EXT_texture_shadow_lod */ #ifndef GL_EXT_texture_storage #define GL_EXT_texture_storage 1 #define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F #define GL_ALPHA8_EXT 0x803C #define GL_LUMINANCE8_EXT 0x8040 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045 #define GL_RGBA32F_EXT 0x8814 #define GL_RGB32F_EXT 0x8815 #define GL_ALPHA32F_EXT 0x8816 #define GL_LUMINANCE32F_EXT 0x8818 #define GL_LUMINANCE_ALPHA32F_EXT 0x8819 #define GL_RGBA16F_EXT 0x881A #define GL_RGB16F_EXT 0x881B #define GL_ALPHA16F_EXT 0x881C #define GL_LUMINANCE16F_EXT 0x881E #define GL_LUMINANCE_ALPHA16F_EXT 0x881F #define GL_RGB10_A2_EXT 0x8059 #define GL_RGB10_EXT 0x8052 #define GL_BGRA8_EXT 0x93A1 #define GL_R8_EXT 0x8229 #define GL_RG8_EXT 0x822B #define GL_R32F_EXT 0x822E #define GL_RG32F_EXT 0x8230 #define GL_R16F_EXT 0x822D #define GL_RG16F_EXT 0x822F typedef void (APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); typedef void (APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); GLAPI void APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); GLAPI void APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); #endif #endif /* GL_EXT_texture_storage */ #ifndef GL_EXT_window_rectangles #define GL_EXT_window_rectangles 1 #define GL_INCLUSIVE_EXT 0x8F10 #define GL_EXCLUSIVE_EXT 0x8F11 #define GL_WINDOW_RECTANGLE_EXT 0x8F12 #define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13 #define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14 #define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15 typedef void (APIENTRYP PFNGLWINDOWRECTANGLESEXTPROC) (GLenum mode, GLsizei count, const GLint *box); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glWindowRectanglesEXT (GLenum mode, GLsizei count, const GLint *box); #endif #endif /* GL_EXT_window_rectangles */ #ifndef GL_INTEL_blackhole_render #define GL_INTEL_blackhole_render 1 #define GL_BLACKHOLE_RENDER_INTEL 0x83FC #endif /* GL_INTEL_blackhole_render */ #ifndef GL_INTEL_conservative_rasterization #define GL_INTEL_conservative_rasterization 1 #define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE #endif /* GL_INTEL_conservative_rasterization */ #ifndef GL_INTEL_framebuffer_CMAA #define GL_INTEL_framebuffer_CMAA 1 typedef void (APIENTRYP PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glApplyFramebufferAttachmentCMAAINTEL (void); #endif #endif /* GL_INTEL_framebuffer_CMAA */ #ifndef GL_INTEL_performance_query #define GL_INTEL_performance_query 1 #define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000 #define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001 #define GL_PERFQUERY_WAIT_INTEL 0x83FB #define GL_PERFQUERY_FLUSH_INTEL 0x83FA #define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 #define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 #define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 #define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 #define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 #define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 #define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 #define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 #define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 #define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA #define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB #define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC #define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD #define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE #define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF #define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 typedef void (APIENTRYP PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle); typedef void (APIENTRYP PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint *queryHandle); typedef void (APIENTRYP PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle); typedef void (APIENTRYP PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle); typedef void (APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint *queryId); typedef void (APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint *nextQueryId); typedef void (APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); typedef void (APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); typedef void (APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar *queryName, GLuint *queryId); typedef void (APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBeginPerfQueryINTEL (GLuint queryHandle); GLAPI void APIENTRY glCreatePerfQueryINTEL (GLuint queryId, GLuint *queryHandle); GLAPI void APIENTRY glDeletePerfQueryINTEL (GLuint queryHandle); GLAPI void APIENTRY glEndPerfQueryINTEL (GLuint queryHandle); GLAPI void APIENTRY glGetFirstPerfQueryIdINTEL (GLuint *queryId); GLAPI void APIENTRY glGetNextPerfQueryIdINTEL (GLuint queryId, GLuint *nextQueryId); GLAPI void APIENTRY glGetPerfCounterInfoINTEL (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); GLAPI void APIENTRY glGetPerfQueryDataINTEL (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); GLAPI void APIENTRY glGetPerfQueryIdByNameINTEL (GLchar *queryName, GLuint *queryId); GLAPI void APIENTRY glGetPerfQueryInfoINTEL (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); #endif #endif /* GL_INTEL_performance_query */ #ifndef GL_MESA_framebuffer_flip_x #define GL_MESA_framebuffer_flip_x 1 #define GL_FRAMEBUFFER_FLIP_X_MESA 0x8BBC #endif /* GL_MESA_framebuffer_flip_x */ #ifndef GL_MESA_framebuffer_flip_y #define GL_MESA_framebuffer_flip_y 1 #define GL_FRAMEBUFFER_FLIP_Y_MESA 0x8BBB typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIMESAPROC) (GLenum target, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC) (GLenum target, GLenum pname, GLint *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFramebufferParameteriMESA (GLenum target, GLenum pname, GLint param); GLAPI void APIENTRY glGetFramebufferParameterivMESA (GLenum target, GLenum pname, GLint *params); #endif #endif /* GL_MESA_framebuffer_flip_y */ #ifndef GL_MESA_framebuffer_swap_xy #define GL_MESA_framebuffer_swap_xy 1 #define GL_FRAMEBUFFER_SWAP_XY_MESA 0x8BBD #endif /* GL_MESA_framebuffer_swap_xy */ #ifndef GL_NV_bindless_multi_draw_indirect #define GL_NV_bindless_multi_draw_indirect 1 typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glMultiDrawArraysIndirectBindlessNV (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); GLAPI void APIENTRY glMultiDrawElementsIndirectBindlessNV (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); #endif #endif /* GL_NV_bindless_multi_draw_indirect */ #ifndef GL_NV_bindless_multi_draw_indirect_count #define GL_NV_bindless_multi_draw_indirect_count 1 typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glMultiDrawArraysIndirectBindlessCountNV (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); GLAPI void APIENTRY glMultiDrawElementsIndirectBindlessCountNV (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); #endif #endif /* GL_NV_bindless_multi_draw_indirect_count */ #ifndef GL_NV_bindless_texture #define GL_NV_bindless_texture 1 typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture); typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler); typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle); typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access); typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle); typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value); typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64 *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle); #ifdef GL_GLEXT_PROTOTYPES GLAPI GLuint64 APIENTRY glGetTextureHandleNV (GLuint texture); GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleNV (GLuint texture, GLuint sampler); GLAPI void APIENTRY glMakeTextureHandleResidentNV (GLuint64 handle); GLAPI void APIENTRY glMakeTextureHandleNonResidentNV (GLuint64 handle); GLAPI GLuint64 APIENTRY glGetImageHandleNV (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); GLAPI void APIENTRY glMakeImageHandleResidentNV (GLuint64 handle, GLenum access); GLAPI void APIENTRY glMakeImageHandleNonResidentNV (GLuint64 handle); GLAPI void APIENTRY glUniformHandleui64NV (GLint location, GLuint64 value); GLAPI void APIENTRY glUniformHandleui64vNV (GLint location, GLsizei count, const GLuint64 *value); GLAPI void APIENTRY glProgramUniformHandleui64NV (GLuint program, GLint location, GLuint64 value); GLAPI void APIENTRY glProgramUniformHandleui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64 *values); GLAPI GLboolean APIENTRY glIsTextureHandleResidentNV (GLuint64 handle); GLAPI GLboolean APIENTRY glIsImageHandleResidentNV (GLuint64 handle); #endif #endif /* GL_NV_bindless_texture */ #ifndef GL_NV_blend_equation_advanced #define GL_NV_blend_equation_advanced 1 #define GL_BLEND_OVERLAP_NV 0x9281 #define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 #define GL_BLUE_NV 0x1905 #define GL_COLORBURN_NV 0x929A #define GL_COLORDODGE_NV 0x9299 #define GL_CONJOINT_NV 0x9284 #define GL_CONTRAST_NV 0x92A1 #define GL_DARKEN_NV 0x9297 #define GL_DIFFERENCE_NV 0x929E #define GL_DISJOINT_NV 0x9283 #define GL_DST_ATOP_NV 0x928F #define GL_DST_IN_NV 0x928B #define GL_DST_NV 0x9287 #define GL_DST_OUT_NV 0x928D #define GL_DST_OVER_NV 0x9289 #define GL_EXCLUSION_NV 0x92A0 #define GL_GREEN_NV 0x1904 #define GL_HARDLIGHT_NV 0x929B #define GL_HARDMIX_NV 0x92A9 #define GL_HSL_COLOR_NV 0x92AF #define GL_HSL_HUE_NV 0x92AD #define GL_HSL_LUMINOSITY_NV 0x92B0 #define GL_HSL_SATURATION_NV 0x92AE #define GL_INVERT_OVG_NV 0x92B4 #define GL_INVERT_RGB_NV 0x92A3 #define GL_LIGHTEN_NV 0x9298 #define GL_LINEARBURN_NV 0x92A5 #define GL_LINEARDODGE_NV 0x92A4 #define GL_LINEARLIGHT_NV 0x92A7 #define GL_MINUS_CLAMPED_NV 0x92B3 #define GL_MINUS_NV 0x929F #define GL_MULTIPLY_NV 0x9294 #define GL_OVERLAY_NV 0x9296 #define GL_PINLIGHT_NV 0x92A8 #define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 #define GL_PLUS_CLAMPED_NV 0x92B1 #define GL_PLUS_DARKER_NV 0x9292 #define GL_PLUS_NV 0x9291 #define GL_RED_NV 0x1903 #define GL_SCREEN_NV 0x9295 #define GL_SOFTLIGHT_NV 0x929C #define GL_SRC_ATOP_NV 0x928E #define GL_SRC_IN_NV 0x928A #define GL_SRC_NV 0x9286 #define GL_SRC_OUT_NV 0x928C #define GL_SRC_OVER_NV 0x9288 #define GL_UNCORRELATED_NV 0x9282 #define GL_VIVIDLIGHT_NV 0x92A6 #define GL_XOR_NV 0x1506 typedef void (APIENTRYP PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value); typedef void (APIENTRYP PFNGLBLENDBARRIERNVPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBlendParameteriNV (GLenum pname, GLint value); GLAPI void APIENTRY glBlendBarrierNV (void); #endif #endif /* GL_NV_blend_equation_advanced */ #ifndef GL_NV_blend_equation_advanced_coherent #define GL_NV_blend_equation_advanced_coherent 1 #define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 #endif /* GL_NV_blend_equation_advanced_coherent */ #ifndef GL_NV_blend_minmax_factor #define GL_NV_blend_minmax_factor 1 #define GL_FACTOR_MIN_AMD 0x901C #define GL_FACTOR_MAX_AMD 0x901D #endif /* GL_NV_blend_minmax_factor */ #ifndef GL_NV_clip_space_w_scaling #define GL_NV_clip_space_w_scaling 1 #define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C #define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D #define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E typedef void (APIENTRYP PFNGLVIEWPORTPOSITIONWSCALENVPROC) (GLuint index, GLfloat xcoeff, GLfloat ycoeff); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glViewportPositionWScaleNV (GLuint index, GLfloat xcoeff, GLfloat ycoeff); #endif #endif /* GL_NV_clip_space_w_scaling */ #ifndef GL_NV_command_list #define GL_NV_command_list 1 #define GL_TERMINATE_SEQUENCE_COMMAND_NV 0x0000 #define GL_NOP_COMMAND_NV 0x0001 #define GL_DRAW_ELEMENTS_COMMAND_NV 0x0002 #define GL_DRAW_ARRAYS_COMMAND_NV 0x0003 #define GL_DRAW_ELEMENTS_STRIP_COMMAND_NV 0x0004 #define GL_DRAW_ARRAYS_STRIP_COMMAND_NV 0x0005 #define GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV 0x0006 #define GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV 0x0007 #define GL_ELEMENT_ADDRESS_COMMAND_NV 0x0008 #define GL_ATTRIBUTE_ADDRESS_COMMAND_NV 0x0009 #define GL_UNIFORM_ADDRESS_COMMAND_NV 0x000A #define GL_BLEND_COLOR_COMMAND_NV 0x000B #define GL_STENCIL_REF_COMMAND_NV 0x000C #define GL_LINE_WIDTH_COMMAND_NV 0x000D #define GL_POLYGON_OFFSET_COMMAND_NV 0x000E #define GL_ALPHA_REF_COMMAND_NV 0x000F #define GL_VIEWPORT_COMMAND_NV 0x0010 #define GL_SCISSOR_COMMAND_NV 0x0011 #define GL_FRONT_FACE_COMMAND_NV 0x0012 typedef void (APIENTRYP PFNGLCREATESTATESNVPROC) (GLsizei n, GLuint *states); typedef void (APIENTRYP PFNGLDELETESTATESNVPROC) (GLsizei n, const GLuint *states); typedef GLboolean (APIENTRYP PFNGLISSTATENVPROC) (GLuint state); typedef void (APIENTRYP PFNGLSTATECAPTURENVPROC) (GLuint state, GLenum mode); typedef GLuint (APIENTRYP PFNGLGETCOMMANDHEADERNVPROC) (GLenum tokenID, GLuint size); typedef GLushort (APIENTRYP PFNGLGETSTAGEINDEXNVPROC) (GLenum shadertype); typedef void (APIENTRYP PFNGLDRAWCOMMANDSNVPROC) (GLenum primitiveMode, GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, GLuint count); typedef void (APIENTRYP PFNGLDRAWCOMMANDSADDRESSNVPROC) (GLenum primitiveMode, const GLuint64 *indirects, const GLsizei *sizes, GLuint count); typedef void (APIENTRYP PFNGLDRAWCOMMANDSSTATESNVPROC) (GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); typedef void (APIENTRYP PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC) (const GLuint64 *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); typedef void (APIENTRYP PFNGLCREATECOMMANDLISTSNVPROC) (GLsizei n, GLuint *lists); typedef void (APIENTRYP PFNGLDELETECOMMANDLISTSNVPROC) (GLsizei n, const GLuint *lists); typedef GLboolean (APIENTRYP PFNGLISCOMMANDLISTNVPROC) (GLuint list); typedef void (APIENTRYP PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC) (GLuint list, GLuint segment, const void **indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); typedef void (APIENTRYP PFNGLCOMMANDLISTSEGMENTSNVPROC) (GLuint list, GLuint segments); typedef void (APIENTRYP PFNGLCOMPILECOMMANDLISTNVPROC) (GLuint list); typedef void (APIENTRYP PFNGLCALLCOMMANDLISTNVPROC) (GLuint list); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glCreateStatesNV (GLsizei n, GLuint *states); GLAPI void APIENTRY glDeleteStatesNV (GLsizei n, const GLuint *states); GLAPI GLboolean APIENTRY glIsStateNV (GLuint state); GLAPI void APIENTRY glStateCaptureNV (GLuint state, GLenum mode); GLAPI GLuint APIENTRY glGetCommandHeaderNV (GLenum tokenID, GLuint size); GLAPI GLushort APIENTRY glGetStageIndexNV (GLenum shadertype); GLAPI void APIENTRY glDrawCommandsNV (GLenum primitiveMode, GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, GLuint count); GLAPI void APIENTRY glDrawCommandsAddressNV (GLenum primitiveMode, const GLuint64 *indirects, const GLsizei *sizes, GLuint count); GLAPI void APIENTRY glDrawCommandsStatesNV (GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); GLAPI void APIENTRY glDrawCommandsStatesAddressNV (const GLuint64 *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); GLAPI void APIENTRY glCreateCommandListsNV (GLsizei n, GLuint *lists); GLAPI void APIENTRY glDeleteCommandListsNV (GLsizei n, const GLuint *lists); GLAPI GLboolean APIENTRY glIsCommandListNV (GLuint list); GLAPI void APIENTRY glListDrawCommandsStatesClientNV (GLuint list, GLuint segment, const void **indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); GLAPI void APIENTRY glCommandListSegmentsNV (GLuint list, GLuint segments); GLAPI void APIENTRY glCompileCommandListNV (GLuint list); GLAPI void APIENTRY glCallCommandListNV (GLuint list); #endif #endif /* GL_NV_command_list */ #ifndef GL_NV_compute_shader_derivatives #define GL_NV_compute_shader_derivatives 1 #endif /* GL_NV_compute_shader_derivatives */ #ifndef GL_NV_conditional_render #define GL_NV_conditional_render 1 #define GL_QUERY_WAIT_NV 0x8E13 #define GL_QUERY_NO_WAIT_NV 0x8E14 #define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 #define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBeginConditionalRenderNV (GLuint id, GLenum mode); GLAPI void APIENTRY glEndConditionalRenderNV (void); #endif #endif /* GL_NV_conditional_render */ #ifndef GL_NV_conservative_raster #define GL_NV_conservative_raster 1 #define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346 #define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347 #define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348 #define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349 typedef void (APIENTRYP PFNGLSUBPIXELPRECISIONBIASNVPROC) (GLuint xbits, GLuint ybits); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glSubpixelPrecisionBiasNV (GLuint xbits, GLuint ybits); #endif #endif /* GL_NV_conservative_raster */ #ifndef GL_NV_conservative_raster_dilate #define GL_NV_conservative_raster_dilate 1 #define GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379 #define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A #define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B typedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERFNVPROC) (GLenum pname, GLfloat value); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glConservativeRasterParameterfNV (GLenum pname, GLfloat value); #endif #endif /* GL_NV_conservative_raster_dilate */ #ifndef GL_NV_conservative_raster_pre_snap #define GL_NV_conservative_raster_pre_snap 1 #define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 0x9550 #endif /* GL_NV_conservative_raster_pre_snap */ #ifndef GL_NV_conservative_raster_pre_snap_triangles #define GL_NV_conservative_raster_pre_snap_triangles 1 #define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D #define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E #define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F typedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERINVPROC) (GLenum pname, GLint param); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glConservativeRasterParameteriNV (GLenum pname, GLint param); #endif #endif /* GL_NV_conservative_raster_pre_snap_triangles */ #ifndef GL_NV_conservative_raster_underestimation #define GL_NV_conservative_raster_underestimation 1 #endif /* GL_NV_conservative_raster_underestimation */ #ifndef GL_NV_depth_buffer_float #define GL_NV_depth_buffer_float 1 #define GL_DEPTH_COMPONENT32F_NV 0x8DAB #define GL_DEPTH32F_STENCIL8_NV 0x8DAC #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD #define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF typedef void (APIENTRYP PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); typedef void (APIENTRYP PFNGLCLEARDEPTHDNVPROC) (GLdouble depth); typedef void (APIENTRYP PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDepthRangedNV (GLdouble zNear, GLdouble zFar); GLAPI void APIENTRY glClearDepthdNV (GLdouble depth); GLAPI void APIENTRY glDepthBoundsdNV (GLdouble zmin, GLdouble zmax); #endif #endif /* GL_NV_depth_buffer_float */ #ifndef GL_NV_draw_vulkan_image #define GL_NV_draw_vulkan_image 1 typedef void (APIENTRY *GLVULKANPROCNV)(void); typedef void (APIENTRYP PFNGLDRAWVKIMAGENVPROC) (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); typedef GLVULKANPROCNV (APIENTRYP PFNGLGETVKPROCADDRNVPROC) (const GLchar *name); typedef void (APIENTRYP PFNGLWAITVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); typedef void (APIENTRYP PFNGLSIGNALVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); typedef void (APIENTRYP PFNGLSIGNALVKFENCENVPROC) (GLuint64 vkFence); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawVkImageNV (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); GLAPI GLVULKANPROCNV APIENTRY glGetVkProcAddrNV (const GLchar *name); GLAPI void APIENTRY glWaitVkSemaphoreNV (GLuint64 vkSemaphore); GLAPI void APIENTRY glSignalVkSemaphoreNV (GLuint64 vkSemaphore); GLAPI void APIENTRY glSignalVkFenceNV (GLuint64 vkFence); #endif #endif /* GL_NV_draw_vulkan_image */ #ifndef GL_NV_fill_rectangle #define GL_NV_fill_rectangle 1 #define GL_FILL_RECTANGLE_NV 0x933C #endif /* GL_NV_fill_rectangle */ #ifndef GL_NV_fragment_coverage_to_color #define GL_NV_fragment_coverage_to_color 1 #define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD #define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE typedef void (APIENTRYP PFNGLFRAGMENTCOVERAGECOLORNVPROC) (GLuint color); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFragmentCoverageColorNV (GLuint color); #endif #endif /* GL_NV_fragment_coverage_to_color */ #ifndef GL_NV_fragment_shader_barycentric #define GL_NV_fragment_shader_barycentric 1 #endif /* GL_NV_fragment_shader_barycentric */ #ifndef GL_NV_fragment_shader_interlock #define GL_NV_fragment_shader_interlock 1 #endif /* GL_NV_fragment_shader_interlock */ #ifndef GL_NV_framebuffer_mixed_samples #define GL_NV_framebuffer_mixed_samples 1 #define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 #define GL_COLOR_SAMPLES_NV 0x8E20 #define GL_DEPTH_SAMPLES_NV 0x932D #define GL_STENCIL_SAMPLES_NV 0x932E #define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F #define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 #define GL_COVERAGE_MODULATION_NV 0x9332 #define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 typedef void (APIENTRYP PFNGLCOVERAGEMODULATIONTABLENVPROC) (GLsizei n, const GLfloat *v); typedef void (APIENTRYP PFNGLGETCOVERAGEMODULATIONTABLENVPROC) (GLsizei bufSize, GLfloat *v); typedef void (APIENTRYP PFNGLCOVERAGEMODULATIONNVPROC) (GLenum components); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glCoverageModulationTableNV (GLsizei n, const GLfloat *v); GLAPI void APIENTRY glGetCoverageModulationTableNV (GLsizei bufSize, GLfloat *v); GLAPI void APIENTRY glCoverageModulationNV (GLenum components); #endif #endif /* GL_NV_framebuffer_mixed_samples */ #ifndef GL_NV_framebuffer_multisample_coverage #define GL_NV_framebuffer_multisample_coverage 1 #define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 #define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 #define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glRenderbufferStorageMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); #endif #endif /* GL_NV_framebuffer_multisample_coverage */ #ifndef GL_NV_geometry_shader_passthrough #define GL_NV_geometry_shader_passthrough 1 #endif /* GL_NV_geometry_shader_passthrough */ #ifndef GL_NV_gpu_shader5 #define GL_NV_gpu_shader5 1 typedef khronos_int64_t GLint64EXT; #define GL_INT64_NV 0x140E #define GL_UNSIGNED_INT64_NV 0x140F #define GL_INT8_NV 0x8FE0 #define GL_INT8_VEC2_NV 0x8FE1 #define GL_INT8_VEC3_NV 0x8FE2 #define GL_INT8_VEC4_NV 0x8FE3 #define GL_INT16_NV 0x8FE4 #define GL_INT16_VEC2_NV 0x8FE5 #define GL_INT16_VEC3_NV 0x8FE6 #define GL_INT16_VEC4_NV 0x8FE7 #define GL_INT64_VEC2_NV 0x8FE9 #define GL_INT64_VEC3_NV 0x8FEA #define GL_INT64_VEC4_NV 0x8FEB #define GL_UNSIGNED_INT8_NV 0x8FEC #define GL_UNSIGNED_INT8_VEC2_NV 0x8FED #define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE #define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF #define GL_UNSIGNED_INT16_NV 0x8FF0 #define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 #define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 #define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 #define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 #define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 #define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 #define GL_FLOAT16_NV 0x8FF8 #define GL_FLOAT16_VEC2_NV 0x8FF9 #define GL_FLOAT16_VEC3_NV 0x8FFA #define GL_FLOAT16_VEC4_NV 0x8FFB typedef void (APIENTRYP PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); typedef void (APIENTRYP PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); typedef void (APIENTRYP PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); typedef void (APIENTRYP PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); typedef void (APIENTRYP PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); typedef void (APIENTRYP PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); typedef void (APIENTRYP PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); typedef void (APIENTRYP PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); typedef void (APIENTRYP PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); typedef void (APIENTRYP PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); typedef void (APIENTRYP PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); typedef void (APIENTRYP PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); typedef void (APIENTRYP PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); typedef void (APIENTRYP PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); typedef void (APIENTRYP PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); typedef void (APIENTRYP PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); typedef void (APIENTRYP PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT *params); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glUniform1i64NV (GLint location, GLint64EXT x); GLAPI void APIENTRY glUniform2i64NV (GLint location, GLint64EXT x, GLint64EXT y); GLAPI void APIENTRY glUniform3i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); GLAPI void APIENTRY glUniform4i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); GLAPI void APIENTRY glUniform1i64vNV (GLint location, GLsizei count, const GLint64EXT *value); GLAPI void APIENTRY glUniform2i64vNV (GLint location, GLsizei count, const GLint64EXT *value); GLAPI void APIENTRY glUniform3i64vNV (GLint location, GLsizei count, const GLint64EXT *value); GLAPI void APIENTRY glUniform4i64vNV (GLint location, GLsizei count, const GLint64EXT *value); GLAPI void APIENTRY glUniform1ui64NV (GLint location, GLuint64EXT x); GLAPI void APIENTRY glUniform2ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y); GLAPI void APIENTRY glUniform3ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); GLAPI void APIENTRY glUniform4ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); GLAPI void APIENTRY glUniform1ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); GLAPI void APIENTRY glUniform2ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); GLAPI void APIENTRY glUniform3ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); GLAPI void APIENTRY glUniform4ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); GLAPI void APIENTRY glGetUniformi64vNV (GLuint program, GLint location, GLint64EXT *params); GLAPI void APIENTRY glProgramUniform1i64NV (GLuint program, GLint location, GLint64EXT x); GLAPI void APIENTRY glProgramUniform2i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); GLAPI void APIENTRY glProgramUniform3i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); GLAPI void APIENTRY glProgramUniform4i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); GLAPI void APIENTRY glProgramUniform1i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); GLAPI void APIENTRY glProgramUniform2i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); GLAPI void APIENTRY glProgramUniform3i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); GLAPI void APIENTRY glProgramUniform4i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); GLAPI void APIENTRY glProgramUniform1ui64NV (GLuint program, GLint location, GLuint64EXT x); GLAPI void APIENTRY glProgramUniform2ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); GLAPI void APIENTRY glProgramUniform3ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); GLAPI void APIENTRY glProgramUniform4ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); GLAPI void APIENTRY glProgramUniform1ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); GLAPI void APIENTRY glProgramUniform2ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); GLAPI void APIENTRY glProgramUniform3ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); GLAPI void APIENTRY glProgramUniform4ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); #endif #endif /* GL_NV_gpu_shader5 */ #ifndef GL_NV_internalformat_sample_query #define GL_NV_internalformat_sample_query 1 #define GL_MULTISAMPLES_NV 0x9371 #define GL_SUPERSAMPLE_SCALE_X_NV 0x9372 #define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373 #define GL_CONFORMANT_NV 0x9374 typedef void (APIENTRYP PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGetInternalformatSampleivNV (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params); #endif #endif /* GL_NV_internalformat_sample_query */ #ifndef GL_NV_memory_attachment #define GL_NV_memory_attachment 1 #define GL_ATTACHED_MEMORY_OBJECT_NV 0x95A4 #define GL_ATTACHED_MEMORY_OFFSET_NV 0x95A5 #define GL_MEMORY_ATTACHABLE_ALIGNMENT_NV 0x95A6 #define GL_MEMORY_ATTACHABLE_SIZE_NV 0x95A7 #define GL_MEMORY_ATTACHABLE_NV 0x95A8 #define GL_DETACHED_MEMORY_INCARNATION_NV 0x95A9 #define GL_DETACHED_TEXTURES_NV 0x95AA #define GL_DETACHED_BUFFERS_NV 0x95AB #define GL_MAX_DETACHED_TEXTURES_NV 0x95AC #define GL_MAX_DETACHED_BUFFERS_NV 0x95AD typedef void (APIENTRYP PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC) (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params); typedef void (APIENTRYP PFNGLRESETMEMORYOBJECTPARAMETERNVPROC) (GLuint memory, GLenum pname); typedef void (APIENTRYP PFNGLTEXATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset); typedef void (APIENTRYP PFNGLBUFFERATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset); typedef void (APIENTRYP PFNGLTEXTUREATTACHMEMORYNVPROC) (GLuint texture, GLuint memory, GLuint64 offset); typedef void (APIENTRYP PFNGLNAMEDBUFFERATTACHMEMORYNVPROC) (GLuint buffer, GLuint memory, GLuint64 offset); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGetMemoryObjectDetachedResourcesuivNV (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params); GLAPI void APIENTRY glResetMemoryObjectParameterNV (GLuint memory, GLenum pname); GLAPI void APIENTRY glTexAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset); GLAPI void APIENTRY glBufferAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset); GLAPI void APIENTRY glTextureAttachMemoryNV (GLuint texture, GLuint memory, GLuint64 offset); GLAPI void APIENTRY glNamedBufferAttachMemoryNV (GLuint buffer, GLuint memory, GLuint64 offset); #endif #endif /* GL_NV_memory_attachment */ #ifndef GL_NV_memory_object_sparse #define GL_NV_memory_object_sparse 1 typedef void (APIENTRYP PFNGLBUFFERPAGECOMMITMENTMEMNVPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); typedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTMEMNVPROC) (GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); typedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC) (GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBufferPageCommitmentMemNV (GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); GLAPI void APIENTRY glTexPageCommitmentMemNV (GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); GLAPI void APIENTRY glNamedBufferPageCommitmentMemNV (GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); GLAPI void APIENTRY glTexturePageCommitmentMemNV (GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); #endif #endif /* GL_NV_memory_object_sparse */ #ifndef GL_NV_mesh_shader #define GL_NV_mesh_shader 1 #define GL_MESH_SHADER_NV 0x9559 #define GL_TASK_SHADER_NV 0x955A #define GL_MAX_MESH_UNIFORM_BLOCKS_NV 0x8E60 #define GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV 0x8E61 #define GL_MAX_MESH_IMAGE_UNIFORMS_NV 0x8E62 #define GL_MAX_MESH_UNIFORM_COMPONENTS_NV 0x8E63 #define GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV 0x8E64 #define GL_MAX_MESH_ATOMIC_COUNTERS_NV 0x8E65 #define GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV 0x8E66 #define GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV 0x8E67 #define GL_MAX_TASK_UNIFORM_BLOCKS_NV 0x8E68 #define GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV 0x8E69 #define GL_MAX_TASK_IMAGE_UNIFORMS_NV 0x8E6A #define GL_MAX_TASK_UNIFORM_COMPONENTS_NV 0x8E6B #define GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV 0x8E6C #define GL_MAX_TASK_ATOMIC_COUNTERS_NV 0x8E6D #define GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV 0x8E6E #define GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV 0x8E6F #define GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV 0x95A2 #define GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV 0x95A3 #define GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV 0x9536 #define GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV 0x9537 #define GL_MAX_MESH_OUTPUT_VERTICES_NV 0x9538 #define GL_MAX_MESH_OUTPUT_PRIMITIVES_NV 0x9539 #define GL_MAX_TASK_OUTPUT_COUNT_NV 0x953A #define GL_MAX_DRAW_MESH_TASKS_COUNT_NV 0x953D #define GL_MAX_MESH_VIEWS_NV 0x9557 #define GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV 0x92DF #define GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV 0x9543 #define GL_MAX_MESH_WORK_GROUP_SIZE_NV 0x953B #define GL_MAX_TASK_WORK_GROUP_SIZE_NV 0x953C #define GL_MESH_WORK_GROUP_SIZE_NV 0x953E #define GL_TASK_WORK_GROUP_SIZE_NV 0x953F #define GL_MESH_VERTICES_OUT_NV 0x9579 #define GL_MESH_PRIMITIVES_OUT_NV 0x957A #define GL_MESH_OUTPUT_TYPE_NV 0x957B #define GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV 0x959C #define GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV 0x959D #define GL_REFERENCED_BY_MESH_SHADER_NV 0x95A0 #define GL_REFERENCED_BY_TASK_SHADER_NV 0x95A1 #define GL_MESH_SHADER_BIT_NV 0x00000040 #define GL_TASK_SHADER_BIT_NV 0x00000080 #define GL_MESH_SUBROUTINE_NV 0x957C #define GL_TASK_SUBROUTINE_NV 0x957D #define GL_MESH_SUBROUTINE_UNIFORM_NV 0x957E #define GL_TASK_SUBROUTINE_UNIFORM_NV 0x957F #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV 0x959E #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV 0x959F typedef void (APIENTRYP PFNGLDRAWMESHTASKSNVPROC) (GLuint first, GLuint count); typedef void (APIENTRYP PFNGLDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect); typedef void (APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect, GLsizei drawcount, GLsizei stride); typedef void (APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC) (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawMeshTasksNV (GLuint first, GLuint count); GLAPI void APIENTRY glDrawMeshTasksIndirectNV (GLintptr indirect); GLAPI void APIENTRY glMultiDrawMeshTasksIndirectNV (GLintptr indirect, GLsizei drawcount, GLsizei stride); GLAPI void APIENTRY glMultiDrawMeshTasksIndirectCountNV (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); #endif #endif /* GL_NV_mesh_shader */ #ifndef GL_NV_path_rendering #define GL_NV_path_rendering 1 #define GL_PATH_FORMAT_SVG_NV 0x9070 #define GL_PATH_FORMAT_PS_NV 0x9071 #define GL_STANDARD_FONT_NAME_NV 0x9072 #define GL_SYSTEM_FONT_NAME_NV 0x9073 #define GL_FILE_NAME_NV 0x9074 #define GL_PATH_STROKE_WIDTH_NV 0x9075 #define GL_PATH_END_CAPS_NV 0x9076 #define GL_PATH_INITIAL_END_CAP_NV 0x9077 #define GL_PATH_TERMINAL_END_CAP_NV 0x9078 #define GL_PATH_JOIN_STYLE_NV 0x9079 #define GL_PATH_MITER_LIMIT_NV 0x907A #define GL_PATH_DASH_CAPS_NV 0x907B #define GL_PATH_INITIAL_DASH_CAP_NV 0x907C #define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D #define GL_PATH_DASH_OFFSET_NV 0x907E #define GL_PATH_CLIENT_LENGTH_NV 0x907F #define GL_PATH_FILL_MODE_NV 0x9080 #define GL_PATH_FILL_MASK_NV 0x9081 #define GL_PATH_FILL_COVER_MODE_NV 0x9082 #define GL_PATH_STROKE_COVER_MODE_NV 0x9083 #define GL_PATH_STROKE_MASK_NV 0x9084 #define GL_COUNT_UP_NV 0x9088 #define GL_COUNT_DOWN_NV 0x9089 #define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A #define GL_CONVEX_HULL_NV 0x908B #define GL_BOUNDING_BOX_NV 0x908D #define GL_TRANSLATE_X_NV 0x908E #define GL_TRANSLATE_Y_NV 0x908F #define GL_TRANSLATE_2D_NV 0x9090 #define GL_TRANSLATE_3D_NV 0x9091 #define GL_AFFINE_2D_NV 0x9092 #define GL_AFFINE_3D_NV 0x9094 #define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 #define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 #define GL_UTF8_NV 0x909A #define GL_UTF16_NV 0x909B #define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C #define GL_PATH_COMMAND_COUNT_NV 0x909D #define GL_PATH_COORD_COUNT_NV 0x909E #define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F #define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 #define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 #define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 #define GL_SQUARE_NV 0x90A3 #define GL_ROUND_NV 0x90A4 #define GL_TRIANGULAR_NV 0x90A5 #define GL_BEVEL_NV 0x90A6 #define GL_MITER_REVERT_NV 0x90A7 #define GL_MITER_TRUNCATE_NV 0x90A8 #define GL_SKIP_MISSING_GLYPH_NV 0x90A9 #define GL_USE_MISSING_GLYPH_NV 0x90AA #define GL_PATH_ERROR_POSITION_NV 0x90AB #define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD #define GL_ADJACENT_PAIRS_NV 0x90AE #define GL_FIRST_TO_REST_NV 0x90AF #define GL_PATH_GEN_MODE_NV 0x90B0 #define GL_PATH_GEN_COEFF_NV 0x90B1 #define GL_PATH_GEN_COMPONENTS_NV 0x90B3 #define GL_PATH_STENCIL_FUNC_NV 0x90B7 #define GL_PATH_STENCIL_REF_NV 0x90B8 #define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 #define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD #define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE #define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF #define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 #define GL_MOVE_TO_RESETS_NV 0x90B5 #define GL_MOVE_TO_CONTINUES_NV 0x90B6 #define GL_CLOSE_PATH_NV 0x00 #define GL_MOVE_TO_NV 0x02 #define GL_RELATIVE_MOVE_TO_NV 0x03 #define GL_LINE_TO_NV 0x04 #define GL_RELATIVE_LINE_TO_NV 0x05 #define GL_HORIZONTAL_LINE_TO_NV 0x06 #define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 #define GL_VERTICAL_LINE_TO_NV 0x08 #define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 #define GL_QUADRATIC_CURVE_TO_NV 0x0A #define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B #define GL_CUBIC_CURVE_TO_NV 0x0C #define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D #define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E #define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F #define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 #define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 #define GL_SMALL_CCW_ARC_TO_NV 0x12 #define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 #define GL_SMALL_CW_ARC_TO_NV 0x14 #define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 #define GL_LARGE_CCW_ARC_TO_NV 0x16 #define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 #define GL_LARGE_CW_ARC_TO_NV 0x18 #define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 #define GL_RESTART_PATH_NV 0xF0 #define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 #define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 #define GL_RECT_NV 0xF6 #define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 #define GL_CIRCULAR_CW_ARC_TO_NV 0xFA #define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC #define GL_ARC_TO_NV 0xFE #define GL_RELATIVE_ARC_TO_NV 0xFF #define GL_BOLD_BIT_NV 0x01 #define GL_ITALIC_BIT_NV 0x02 #define GL_GLYPH_WIDTH_BIT_NV 0x01 #define GL_GLYPH_HEIGHT_BIT_NV 0x02 #define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 #define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 #define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 #define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 #define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 #define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 #define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 #define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 #define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 #define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 #define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 #define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 #define GL_FONT_ASCENDER_BIT_NV 0x00200000 #define GL_FONT_DESCENDER_BIT_NV 0x00400000 #define GL_FONT_HEIGHT_BIT_NV 0x00800000 #define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 #define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 #define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 #define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 #define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 #define GL_ROUNDED_RECT_NV 0xE8 #define GL_RELATIVE_ROUNDED_RECT_NV 0xE9 #define GL_ROUNDED_RECT2_NV 0xEA #define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB #define GL_ROUNDED_RECT4_NV 0xEC #define GL_RELATIVE_ROUNDED_RECT4_NV 0xED #define GL_ROUNDED_RECT8_NV 0xEE #define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF #define GL_RELATIVE_RECT_NV 0xF7 #define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 #define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369 #define GL_FONT_UNAVAILABLE_NV 0x936A #define GL_FONT_UNINTELLIGIBLE_NV 0x936B #define GL_CONIC_CURVE_TO_NV 0x1A #define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B #define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000 #define GL_STANDARD_FONT_FORMAT_NV 0x936C #define GL_PATH_PROJECTION_NV 0x1701 #define GL_PATH_MODELVIEW_NV 0x1700 #define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3 #define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6 #define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36 #define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3 #define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4 #define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7 #define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38 #define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4 #define GL_FRAGMENT_INPUT_NV 0x936D typedef GLuint (APIENTRYP PFNGLGENPATHSNVPROC) (GLsizei range); typedef void (APIENTRYP PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range); typedef GLboolean (APIENTRYP PFNGLISPATHNVPROC) (GLuint path); typedef void (APIENTRYP PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); typedef void (APIENTRYP PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); typedef void (APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); typedef void (APIENTRYP PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); typedef void (APIENTRYP PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString); typedef void (APIENTRYP PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); typedef void (APIENTRYP PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); typedef void (APIENTRYP PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); typedef void (APIENTRYP PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath); typedef void (APIENTRYP PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); typedef void (APIENTRYP PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); typedef void (APIENTRYP PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint *value); typedef void (APIENTRYP PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value); typedef void (APIENTRYP PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat *value); typedef void (APIENTRYP PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value); typedef void (APIENTRYP PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat *dashArray); typedef void (APIENTRYP PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask); typedef void (APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units); typedef void (APIENTRYP PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask); typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask); typedef void (APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); typedef void (APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum func); typedef void (APIENTRYP PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode); typedef void (APIENTRYP PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode); typedef void (APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); typedef void (APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); typedef void (APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint *value); typedef void (APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat *value); typedef void (APIENTRYP PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte *commands); typedef void (APIENTRYP PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat *coords); typedef void (APIENTRYP PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat *dashArray); typedef void (APIENTRYP PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); typedef void (APIENTRYP PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); typedef void (APIENTRYP PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); typedef GLboolean (APIENTRYP PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y); typedef GLboolean (APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y); typedef GLfloat (APIENTRYP PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments); typedef GLboolean (APIENTRYP PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); typedef void (APIENTRYP PFNGLMATRIXLOAD3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); typedef void (APIENTRYP PFNGLMATRIXLOAD3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); typedef void (APIENTRYP PFNGLMATRIXMULT3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); typedef void (APIENTRYP PFNGLMATRIXMULT3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); typedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); typedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask, GLenum coverMode); typedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); typedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); typedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXRANGENVPROC) (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint *baseAndCount); typedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); typedef GLenum (APIENTRYP PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); typedef void (APIENTRYP PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEFVNVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI GLuint APIENTRY glGenPathsNV (GLsizei range); GLAPI void APIENTRY glDeletePathsNV (GLuint path, GLsizei range); GLAPI GLboolean APIENTRY glIsPathNV (GLuint path); GLAPI void APIENTRY glPathCommandsNV (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); GLAPI void APIENTRY glPathCoordsNV (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); GLAPI void APIENTRY glPathSubCommandsNV (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); GLAPI void APIENTRY glPathSubCoordsNV (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); GLAPI void APIENTRY glPathStringNV (GLuint path, GLenum format, GLsizei length, const void *pathString); GLAPI void APIENTRY glPathGlyphsNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); GLAPI void APIENTRY glPathGlyphRangeNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); GLAPI void APIENTRY glWeightPathsNV (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); GLAPI void APIENTRY glCopyPathNV (GLuint resultPath, GLuint srcPath); GLAPI void APIENTRY glInterpolatePathsNV (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); GLAPI void APIENTRY glTransformPathNV (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); GLAPI void APIENTRY glPathParameterivNV (GLuint path, GLenum pname, const GLint *value); GLAPI void APIENTRY glPathParameteriNV (GLuint path, GLenum pname, GLint value); GLAPI void APIENTRY glPathParameterfvNV (GLuint path, GLenum pname, const GLfloat *value); GLAPI void APIENTRY glPathParameterfNV (GLuint path, GLenum pname, GLfloat value); GLAPI void APIENTRY glPathDashArrayNV (GLuint path, GLsizei dashCount, const GLfloat *dashArray); GLAPI void APIENTRY glPathStencilFuncNV (GLenum func, GLint ref, GLuint mask); GLAPI void APIENTRY glPathStencilDepthOffsetNV (GLfloat factor, GLfloat units); GLAPI void APIENTRY glStencilFillPathNV (GLuint path, GLenum fillMode, GLuint mask); GLAPI void APIENTRY glStencilStrokePathNV (GLuint path, GLint reference, GLuint mask); GLAPI void APIENTRY glStencilFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); GLAPI void APIENTRY glStencilStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); GLAPI void APIENTRY glPathCoverDepthFuncNV (GLenum func); GLAPI void APIENTRY glCoverFillPathNV (GLuint path, GLenum coverMode); GLAPI void APIENTRY glCoverStrokePathNV (GLuint path, GLenum coverMode); GLAPI void APIENTRY glCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); GLAPI void APIENTRY glCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); GLAPI void APIENTRY glGetPathParameterivNV (GLuint path, GLenum pname, GLint *value); GLAPI void APIENTRY glGetPathParameterfvNV (GLuint path, GLenum pname, GLfloat *value); GLAPI void APIENTRY glGetPathCommandsNV (GLuint path, GLubyte *commands); GLAPI void APIENTRY glGetPathCoordsNV (GLuint path, GLfloat *coords); GLAPI void APIENTRY glGetPathDashArrayNV (GLuint path, GLfloat *dashArray); GLAPI void APIENTRY glGetPathMetricsNV (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); GLAPI void APIENTRY glGetPathMetricRangeNV (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); GLAPI void APIENTRY glGetPathSpacingNV (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); GLAPI GLboolean APIENTRY glIsPointInFillPathNV (GLuint path, GLuint mask, GLfloat x, GLfloat y); GLAPI GLboolean APIENTRY glIsPointInStrokePathNV (GLuint path, GLfloat x, GLfloat y); GLAPI GLfloat APIENTRY glGetPathLengthNV (GLuint path, GLsizei startSegment, GLsizei numSegments); GLAPI GLboolean APIENTRY glPointAlongPathNV (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); GLAPI void APIENTRY glMatrixLoad3x2fNV (GLenum matrixMode, const GLfloat *m); GLAPI void APIENTRY glMatrixLoad3x3fNV (GLenum matrixMode, const GLfloat *m); GLAPI void APIENTRY glMatrixLoadTranspose3x3fNV (GLenum matrixMode, const GLfloat *m); GLAPI void APIENTRY glMatrixMult3x2fNV (GLenum matrixMode, const GLfloat *m); GLAPI void APIENTRY glMatrixMult3x3fNV (GLenum matrixMode, const GLfloat *m); GLAPI void APIENTRY glMatrixMultTranspose3x3fNV (GLenum matrixMode, const GLfloat *m); GLAPI void APIENTRY glStencilThenCoverFillPathNV (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); GLAPI void APIENTRY glStencilThenCoverStrokePathNV (GLuint path, GLint reference, GLuint mask, GLenum coverMode); GLAPI void APIENTRY glStencilThenCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); GLAPI void APIENTRY glStencilThenCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); GLAPI GLenum APIENTRY glPathGlyphIndexRangeNV (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint *baseAndCount); GLAPI GLenum APIENTRY glPathGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); GLAPI GLenum APIENTRY glPathMemoryGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); GLAPI void APIENTRY glProgramPathFragmentInputGenNV (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); GLAPI void APIENTRY glGetProgramResourcefvNV (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params); #endif #endif /* GL_NV_path_rendering */ #ifndef GL_NV_path_rendering_shared_edge #define GL_NV_path_rendering_shared_edge 1 #define GL_SHARED_EDGE_NV 0xC0 #endif /* GL_NV_path_rendering_shared_edge */ #ifndef GL_NV_primitive_shading_rate #define GL_NV_primitive_shading_rate 1 #define GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV 0x95B1 #define GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV 0x95B2 #endif /* GL_NV_primitive_shading_rate */ #ifndef GL_NV_representative_fragment_test #define GL_NV_representative_fragment_test 1 #define GL_REPRESENTATIVE_FRAGMENT_TEST_NV 0x937F #endif /* GL_NV_representative_fragment_test */ #ifndef GL_NV_sample_locations #define GL_NV_sample_locations 1 #define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D #define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E #define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F #define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340 #define GL_SAMPLE_LOCATION_NV 0x8E50 #define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341 #define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342 #define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343 typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat *v); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); typedef void (APIENTRYP PFNGLRESOLVEDEPTHVALUESNVPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFramebufferSampleLocationsfvNV (GLenum target, GLuint start, GLsizei count, const GLfloat *v); GLAPI void APIENTRY glNamedFramebufferSampleLocationsfvNV (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); GLAPI void APIENTRY glResolveDepthValuesNV (void); #endif #endif /* GL_NV_sample_locations */ #ifndef GL_NV_sample_mask_override_coverage #define GL_NV_sample_mask_override_coverage 1 #endif /* GL_NV_sample_mask_override_coverage */ #ifndef GL_NV_scissor_exclusive #define GL_NV_scissor_exclusive 1 #define GL_SCISSOR_TEST_EXCLUSIVE_NV 0x9555 #define GL_SCISSOR_BOX_EXCLUSIVE_NV 0x9556 typedef void (APIENTRYP PFNGLSCISSOREXCLUSIVENVPROC) (GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLSCISSOREXCLUSIVEARRAYVNVPROC) (GLuint first, GLsizei count, const GLint *v); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glScissorExclusiveNV (GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glScissorExclusiveArrayvNV (GLuint first, GLsizei count, const GLint *v); #endif #endif /* GL_NV_scissor_exclusive */ #ifndef GL_NV_shader_atomic_counters #define GL_NV_shader_atomic_counters 1 #endif /* GL_NV_shader_atomic_counters */ #ifndef GL_NV_shader_atomic_float #define GL_NV_shader_atomic_float 1 #endif /* GL_NV_shader_atomic_float */ #ifndef GL_NV_shader_atomic_float64 #define GL_NV_shader_atomic_float64 1 #endif /* GL_NV_shader_atomic_float64 */ #ifndef GL_NV_shader_atomic_fp16_vector #define GL_NV_shader_atomic_fp16_vector 1 #endif /* GL_NV_shader_atomic_fp16_vector */ #ifndef GL_NV_shader_atomic_int64 #define GL_NV_shader_atomic_int64 1 #endif /* GL_NV_shader_atomic_int64 */ #ifndef GL_NV_shader_buffer_load #define GL_NV_shader_buffer_load 1 #define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D #define GL_GPU_ADDRESS_NV 0x8F34 #define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 typedef void (APIENTRYP PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access); typedef void (APIENTRYP PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target); typedef GLboolean (APIENTRYP PFNGLISBUFFERRESIDENTNVPROC) (GLenum target); typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access); typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer); typedef GLboolean (APIENTRYP PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer); typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT *params); typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT *params); typedef void (APIENTRYP PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT *result); typedef void (APIENTRYP PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value); typedef void (APIENTRYP PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); typedef void (APIENTRYP PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT *params); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glMakeBufferResidentNV (GLenum target, GLenum access); GLAPI void APIENTRY glMakeBufferNonResidentNV (GLenum target); GLAPI GLboolean APIENTRY glIsBufferResidentNV (GLenum target); GLAPI void APIENTRY glMakeNamedBufferResidentNV (GLuint buffer, GLenum access); GLAPI void APIENTRY glMakeNamedBufferNonResidentNV (GLuint buffer); GLAPI GLboolean APIENTRY glIsNamedBufferResidentNV (GLuint buffer); GLAPI void APIENTRY glGetBufferParameterui64vNV (GLenum target, GLenum pname, GLuint64EXT *params); GLAPI void APIENTRY glGetNamedBufferParameterui64vNV (GLuint buffer, GLenum pname, GLuint64EXT *params); GLAPI void APIENTRY glGetIntegerui64vNV (GLenum value, GLuint64EXT *result); GLAPI void APIENTRY glUniformui64NV (GLint location, GLuint64EXT value); GLAPI void APIENTRY glUniformui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); GLAPI void APIENTRY glGetUniformui64vNV (GLuint program, GLint location, GLuint64EXT *params); GLAPI void APIENTRY glProgramUniformui64NV (GLuint program, GLint location, GLuint64EXT value); GLAPI void APIENTRY glProgramUniformui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); #endif #endif /* GL_NV_shader_buffer_load */ #ifndef GL_NV_shader_buffer_store #define GL_NV_shader_buffer_store 1 #define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010 #endif /* GL_NV_shader_buffer_store */ #ifndef GL_NV_shader_subgroup_partitioned #define GL_NV_shader_subgroup_partitioned 1 #define GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV 0x00000100 #endif /* GL_NV_shader_subgroup_partitioned */ #ifndef GL_NV_shader_texture_footprint #define GL_NV_shader_texture_footprint 1 #endif /* GL_NV_shader_texture_footprint */ #ifndef GL_NV_shader_thread_group #define GL_NV_shader_thread_group 1 #define GL_WARP_SIZE_NV 0x9339 #define GL_WARPS_PER_SM_NV 0x933A #define GL_SM_COUNT_NV 0x933B #endif /* GL_NV_shader_thread_group */ #ifndef GL_NV_shader_thread_shuffle #define GL_NV_shader_thread_shuffle 1 #endif /* GL_NV_shader_thread_shuffle */ #ifndef GL_NV_shading_rate_image #define GL_NV_shading_rate_image 1 #define GL_SHADING_RATE_IMAGE_NV 0x9563 #define GL_SHADING_RATE_NO_INVOCATIONS_NV 0x9564 #define GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV 0x9565 #define GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV 0x9566 #define GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV 0x9567 #define GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV 0x9568 #define GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV 0x9569 #define GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV 0x956A #define GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV 0x956B #define GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV 0x956C #define GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV 0x956D #define GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV 0x956E #define GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV 0x956F #define GL_SHADING_RATE_IMAGE_BINDING_NV 0x955B #define GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV 0x955C #define GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV 0x955D #define GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV 0x955E #define GL_MAX_COARSE_FRAGMENT_SAMPLES_NV 0x955F #define GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV 0x95AE #define GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV 0x95AF #define GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV 0x95B0 typedef void (APIENTRYP PFNGLBINDSHADINGRATEIMAGENVPROC) (GLuint texture); typedef void (APIENTRYP PFNGLGETSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint entry, GLenum *rate); typedef void (APIENTRYP PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC) (GLenum rate, GLuint samples, GLuint index, GLint *location); typedef void (APIENTRYP PFNGLSHADINGRATEIMAGEBARRIERNVPROC) (GLboolean synchronize); typedef void (APIENTRYP PFNGLSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint first, GLsizei count, const GLenum *rates); typedef void (APIENTRYP PFNGLSHADINGRATESAMPLEORDERNVPROC) (GLenum order); typedef void (APIENTRYP PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC) (GLenum rate, GLuint samples, const GLint *locations); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBindShadingRateImageNV (GLuint texture); GLAPI void APIENTRY glGetShadingRateImagePaletteNV (GLuint viewport, GLuint entry, GLenum *rate); GLAPI void APIENTRY glGetShadingRateSampleLocationivNV (GLenum rate, GLuint samples, GLuint index, GLint *location); GLAPI void APIENTRY glShadingRateImageBarrierNV (GLboolean synchronize); GLAPI void APIENTRY glShadingRateImagePaletteNV (GLuint viewport, GLuint first, GLsizei count, const GLenum *rates); GLAPI void APIENTRY glShadingRateSampleOrderNV (GLenum order); GLAPI void APIENTRY glShadingRateSampleOrderCustomNV (GLenum rate, GLuint samples, const GLint *locations); #endif #endif /* GL_NV_shading_rate_image */ #ifndef GL_NV_stereo_view_rendering #define GL_NV_stereo_view_rendering 1 #endif /* GL_NV_stereo_view_rendering */ #ifndef GL_NV_texture_barrier #define GL_NV_texture_barrier 1 typedef void (APIENTRYP PFNGLTEXTUREBARRIERNVPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTextureBarrierNV (void); #endif #endif /* GL_NV_texture_barrier */ #ifndef GL_NV_texture_rectangle_compressed #define GL_NV_texture_rectangle_compressed 1 #endif /* GL_NV_texture_rectangle_compressed */ #ifndef GL_NV_uniform_buffer_std430_layout #define GL_NV_uniform_buffer_std430_layout 1 #endif /* GL_NV_uniform_buffer_std430_layout */ #ifndef GL_NV_uniform_buffer_unified_memory #define GL_NV_uniform_buffer_unified_memory 1 #define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E #define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F #define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370 #endif /* GL_NV_uniform_buffer_unified_memory */ #ifndef GL_NV_vertex_attrib_integer_64bit #define GL_NV_vertex_attrib_integer_64bit 1 typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x); typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y); typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x); typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y); typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT *v); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT *params); typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glVertexAttribL1i64NV (GLuint index, GLint64EXT x); GLAPI void APIENTRY glVertexAttribL2i64NV (GLuint index, GLint64EXT x, GLint64EXT y); GLAPI void APIENTRY glVertexAttribL3i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); GLAPI void APIENTRY glVertexAttribL4i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); GLAPI void APIENTRY glVertexAttribL1i64vNV (GLuint index, const GLint64EXT *v); GLAPI void APIENTRY glVertexAttribL2i64vNV (GLuint index, const GLint64EXT *v); GLAPI void APIENTRY glVertexAttribL3i64vNV (GLuint index, const GLint64EXT *v); GLAPI void APIENTRY glVertexAttribL4i64vNV (GLuint index, const GLint64EXT *v); GLAPI void APIENTRY glVertexAttribL1ui64NV (GLuint index, GLuint64EXT x); GLAPI void APIENTRY glVertexAttribL2ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y); GLAPI void APIENTRY glVertexAttribL3ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); GLAPI void APIENTRY glVertexAttribL4ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); GLAPI void APIENTRY glVertexAttribL1ui64vNV (GLuint index, const GLuint64EXT *v); GLAPI void APIENTRY glVertexAttribL2ui64vNV (GLuint index, const GLuint64EXT *v); GLAPI void APIENTRY glVertexAttribL3ui64vNV (GLuint index, const GLuint64EXT *v); GLAPI void APIENTRY glVertexAttribL4ui64vNV (GLuint index, const GLuint64EXT *v); GLAPI void APIENTRY glGetVertexAttribLi64vNV (GLuint index, GLenum pname, GLint64EXT *params); GLAPI void APIENTRY glGetVertexAttribLui64vNV (GLuint index, GLenum pname, GLuint64EXT *params); GLAPI void APIENTRY glVertexAttribLFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); #endif #endif /* GL_NV_vertex_attrib_integer_64bit */ #ifndef GL_NV_vertex_buffer_unified_memory #define GL_NV_vertex_buffer_unified_memory 1 #define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E #define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F #define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 #define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 #define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 #define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 #define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 #define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 #define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 #define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 #define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 #define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 #define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A #define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B #define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C #define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D #define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E #define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F #define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 #define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 #define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 #define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 #define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 #define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 #define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 typedef void (APIENTRYP PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); typedef void (APIENTRYP PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); typedef void (APIENTRYP PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride); typedef void (APIENTRYP PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); typedef void (APIENTRYP PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride); typedef void (APIENTRYP PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); typedef void (APIENTRYP PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride); typedef void (APIENTRYP PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); typedef void (APIENTRYP PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride); typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); typedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT *result); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBufferAddressRangeNV (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); GLAPI void APIENTRY glVertexFormatNV (GLint size, GLenum type, GLsizei stride); GLAPI void APIENTRY glNormalFormatNV (GLenum type, GLsizei stride); GLAPI void APIENTRY glColorFormatNV (GLint size, GLenum type, GLsizei stride); GLAPI void APIENTRY glIndexFormatNV (GLenum type, GLsizei stride); GLAPI void APIENTRY glTexCoordFormatNV (GLint size, GLenum type, GLsizei stride); GLAPI void APIENTRY glEdgeFlagFormatNV (GLsizei stride); GLAPI void APIENTRY glSecondaryColorFormatNV (GLint size, GLenum type, GLsizei stride); GLAPI void APIENTRY glFogCoordFormatNV (GLenum type, GLsizei stride); GLAPI void APIENTRY glVertexAttribFormatNV (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); GLAPI void APIENTRY glVertexAttribIFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); GLAPI void APIENTRY glGetIntegerui64i_vNV (GLenum value, GLuint index, GLuint64EXT *result); #endif #endif /* GL_NV_vertex_buffer_unified_memory */ #ifndef GL_NV_viewport_array2 #define GL_NV_viewport_array2 1 #endif /* GL_NV_viewport_array2 */ #ifndef GL_NV_viewport_swizzle #define GL_NV_viewport_swizzle 1 #define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350 #define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351 #define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352 #define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353 #define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354 #define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355 #define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356 #define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357 #define GL_VIEWPORT_SWIZZLE_X_NV 0x9358 #define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359 #define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A #define GL_VIEWPORT_SWIZZLE_W_NV 0x935B typedef void (APIENTRYP PFNGLVIEWPORTSWIZZLENVPROC) (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glViewportSwizzleNV (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); #endif #endif /* GL_NV_viewport_swizzle */ #ifndef GL_OVR_multiview #define GL_OVR_multiview 1 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632 #define GL_MAX_VIEWS_OVR 0x9631 #define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633 typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFramebufferTextureMultiviewOVR (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); #endif #endif /* GL_OVR_multiview */ #ifndef GL_OVR_multiview2 #define GL_OVR_multiview2 1 #endif /* GL_OVR_multiview2 */ #ifdef __cplusplus } #endif #endif
0
repos/zig_workbench/BaseOpenGL/lib
repos/zig_workbench/BaseOpenGL/lib/opengl/glu.h
/** * This file has no copyright assigned and is placed in the Public Domain. * This file is part of the mingw-w64 runtime package. * No warranty is given; refer to the file DISCLAIMER.PD within this package. */ #ifndef __glu_h__ #ifndef __GLU_H__ #define __glu_h__ #define __GLU_H__ #include <GL/gl.h> #ifdef __cplusplus extern "C" { #endif #ifdef UNICODE #define gluErrorStringWIN(errCode) ((LPCSTR) gluErrorUnicodeStringEXT(errCode)) #else #define gluErrorStringWIN(errCode) ((LPCWSTR) gluErrorString(errCode)) #endif const GLubyte *APIENTRY gluErrorString(GLenum errCode); const wchar_t *APIENTRY gluErrorUnicodeStringEXT(GLenum errCode); const GLubyte *APIENTRY gluGetString(GLenum name); void APIENTRY gluOrtho2D(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top); void APIENTRY gluPerspective(GLdouble fovy,GLdouble aspect,GLdouble zNear,GLdouble zFar); void APIENTRY gluPickMatrix(GLdouble x,GLdouble y,GLdouble width,GLdouble height,GLint viewport[4]); void APIENTRY gluLookAt(GLdouble eyex,GLdouble eyey,GLdouble eyez,GLdouble centerx,GLdouble centery,GLdouble centerz,GLdouble upx,GLdouble upy,GLdouble upz); int APIENTRY gluProject(GLdouble objx,GLdouble objy,GLdouble objz,const GLdouble modelMatrix[16],const GLdouble projMatrix[16],const GLint viewport[4],GLdouble *winx,GLdouble *winy,GLdouble *winz); int APIENTRY gluUnProject(GLdouble winx,GLdouble winy,GLdouble winz,const GLdouble modelMatrix[16],const GLdouble projMatrix[16],const GLint viewport[4],GLdouble *objx,GLdouble *objy,GLdouble *objz); int APIENTRY gluScaleImage(GLenum format,GLint widthin,GLint heightin,GLenum typein,const void *datain,GLint widthout,GLint heightout,GLenum typeout,void *dataout); int APIENTRY gluBuild1DMipmaps(GLenum target,GLint components,GLint width,GLenum format,GLenum type,const void *data); int APIENTRY gluBuild2DMipmaps(GLenum target,GLint components,GLint width,GLint height,GLenum format,GLenum type,const void *data); #ifdef __cplusplus class GLUnurbs; class GLUquadric; class GLUtesselator; typedef class GLUnurbs GLUnurbsObj; typedef class GLUquadric GLUquadricObj; typedef class GLUtesselator GLUtesselatorObj; typedef class GLUtesselator GLUtriangulatorObj; #else typedef struct GLUnurbs GLUnurbs; typedef struct GLUquadric GLUquadric; typedef struct GLUtesselator GLUtesselator; typedef struct GLUnurbs GLUnurbsObj; typedef struct GLUquadric GLUquadricObj; typedef struct GLUtesselator GLUtesselatorObj; typedef struct GLUtesselator GLUtriangulatorObj; #endif GLUquadric *APIENTRY gluNewQuadric(void); void APIENTRY gluDeleteQuadric(GLUquadric *state); void APIENTRY gluQuadricNormals(GLUquadric *quadObject,GLenum normals); void APIENTRY gluQuadricTexture(GLUquadric *quadObject,GLboolean textureCoords); void APIENTRY gluQuadricOrientation(GLUquadric *quadObject,GLenum orientation); void APIENTRY gluQuadricDrawStyle(GLUquadric *quadObject,GLenum drawStyle); void APIENTRY gluCylinder(GLUquadric *qobj,GLdouble baseRadius,GLdouble topRadius,GLdouble height,GLint slices,GLint stacks); void APIENTRY gluDisk(GLUquadric *qobj,GLdouble innerRadius,GLdouble outerRadius,GLint slices,GLint loops); void APIENTRY gluPartialDisk(GLUquadric *qobj,GLdouble innerRadius,GLdouble outerRadius,GLint slices,GLint loops,GLdouble startAngle,GLdouble sweepAngle); void APIENTRY gluSphere(GLUquadric *qobj,GLdouble radius,GLint slices,GLint stacks); void APIENTRY gluQuadricCallback(GLUquadric *qobj,GLenum which,void (CALLBACK *fn)()); GLUtesselator *APIENTRY gluNewTess(void); void APIENTRY gluDeleteTess(GLUtesselator *tess); void APIENTRY gluTessBeginPolygon(GLUtesselator *tess,void *polygon_data); void APIENTRY gluTessBeginContour(GLUtesselator *tess); void APIENTRY gluTessVertex(GLUtesselator *tess,GLdouble coords[3],void *data); void APIENTRY gluTessEndContour(GLUtesselator *tess); void APIENTRY gluTessEndPolygon(GLUtesselator *tess); void APIENTRY gluTessProperty(GLUtesselator *tess,GLenum which,GLdouble value); void APIENTRY gluTessNormal(GLUtesselator *tess,GLdouble x,GLdouble y,GLdouble z); void APIENTRY gluTessCallback(GLUtesselator *tess,GLenum which,void (CALLBACK *fn)()); void APIENTRY gluGetTessProperty(GLUtesselator *tess,GLenum which,GLdouble *value); GLUnurbs *APIENTRY gluNewNurbsRenderer(void); void APIENTRY gluDeleteNurbsRenderer(GLUnurbs *nobj); void APIENTRY gluBeginSurface(GLUnurbs *nobj); void APIENTRY gluBeginCurve(GLUnurbs *nobj); void APIENTRY gluEndCurve(GLUnurbs *nobj); void APIENTRY gluEndSurface(GLUnurbs *nobj); void APIENTRY gluBeginTrim(GLUnurbs *nobj); void APIENTRY gluEndTrim(GLUnurbs *nobj); void APIENTRY gluPwlCurve(GLUnurbs *nobj,GLint count,GLfloat *array,GLint stride,GLenum type); void APIENTRY gluNurbsCurve(GLUnurbs *nobj,GLint nknots,GLfloat *knot,GLint stride,GLfloat *ctlarray,GLint order,GLenum type); void APIENTRY gluNurbsSurface(GLUnurbs *nobj,GLint sknot_count,float *sknot,GLint tknot_count,GLfloat *tknot,GLint s_stride,GLint t_stride,GLfloat *ctlarray,GLint sorder,GLint torder,GLenum type); void APIENTRY gluLoadSamplingMatrices(GLUnurbs *nobj,const GLfloat modelMatrix[16],const GLfloat projMatrix[16],const GLint viewport[4]); void APIENTRY gluNurbsProperty(GLUnurbs *nobj,GLenum property,GLfloat value); void APIENTRY gluGetNurbsProperty(GLUnurbs *nobj,GLenum property,GLfloat *value); void APIENTRY gluNurbsCallback(GLUnurbs *nobj,GLenum which,void (CALLBACK *fn)()); typedef void (CALLBACK *GLUquadricErrorProc)(GLenum); typedef void (CALLBACK *GLUtessBeginProc)(GLenum); typedef void (CALLBACK *GLUtessEdgeFlagProc) (GLboolean); typedef void (CALLBACK *GLUtessVertexProc)(void *); typedef void (CALLBACK *GLUtessEndProc)(void); typedef void (CALLBACK *GLUtessErrorProc)(GLenum); typedef void (CALLBACK *GLUtessCombineProc)(GLdouble[3],void*[4],GLfloat[4],void**); typedef void (CALLBACK *GLUtessBeginDataProc)(GLenum,void *); typedef void (CALLBACK *GLUtessEdgeFlagDataProc) (GLboolean,void *); typedef void (CALLBACK *GLUtessVertexDataProc)(void *,void *); typedef void (CALLBACK *GLUtessEndDataProc)(void *); typedef void (CALLBACK *GLUtessErrorDataProc)(GLenum,void *); typedef void (CALLBACK *GLUtessCombineDataProc)(GLdouble[3],void*[4],GLfloat[4],void**,void*); typedef void (CALLBACK *GLUnurbsErrorProc)(GLenum); #define GLU_VERSION_1_1 1 #define GLU_VERSION_1_2 1 #define GLU_INVALID_ENUM 100900 #define GLU_INVALID_VALUE 100901 #define GLU_OUT_OF_MEMORY 100902 #define GLU_INCOMPATIBLE_GL_VERSION 100903 #define GLU_VERSION 100800 #define GLU_EXTENSIONS 100801 #define GLU_TRUE GL_TRUE #define GLU_FALSE GL_FALSE #define GLU_SMOOTH 100000 #define GLU_FLAT 100001 #define GLU_NONE 100002 #define GLU_POINT 100010 #define GLU_LINE 100011 #define GLU_FILL 100012 #define GLU_SILHOUETTE 100013 #define GLU_OUTSIDE 100020 #define GLU_INSIDE 100021 #define GLU_TESS_MAX_COORD 1.0e150 #define GLU_TESS_WINDING_RULE 100140 #define GLU_TESS_BOUNDARY_ONLY 100141 #define GLU_TESS_TOLERANCE 100142 #define GLU_TESS_WINDING_ODD 100130 #define GLU_TESS_WINDING_NONZERO 100131 #define GLU_TESS_WINDING_POSITIVE 100132 #define GLU_TESS_WINDING_NEGATIVE 100133 #define GLU_TESS_WINDING_ABS_GEQ_TWO 100134 #define GLU_TESS_BEGIN 100100 #define GLU_TESS_VERTEX 100101 #define GLU_TESS_END 100102 #define GLU_TESS_ERROR 100103 #define GLU_TESS_EDGE_FLAG 100104 #define GLU_TESS_COMBINE 100105 #define GLU_TESS_BEGIN_DATA 100106 #define GLU_TESS_VERTEX_DATA 100107 #define GLU_TESS_END_DATA 100108 #define GLU_TESS_ERROR_DATA 100109 #define GLU_TESS_EDGE_FLAG_DATA 100110 #define GLU_TESS_COMBINE_DATA 100111 #define GLU_TESS_ERROR1 100151 #define GLU_TESS_ERROR2 100152 #define GLU_TESS_ERROR3 100153 #define GLU_TESS_ERROR4 100154 #define GLU_TESS_ERROR5 100155 #define GLU_TESS_ERROR6 100156 #define GLU_TESS_ERROR7 100157 #define GLU_TESS_ERROR8 100158 #define GLU_TESS_MISSING_BEGIN_POLYGON GLU_TESS_ERROR1 #define GLU_TESS_MISSING_BEGIN_CONTOUR GLU_TESS_ERROR2 #define GLU_TESS_MISSING_END_POLYGON GLU_TESS_ERROR3 #define GLU_TESS_MISSING_END_CONTOUR GLU_TESS_ERROR4 #define GLU_TESS_COORD_TOO_LARGE GLU_TESS_ERROR5 #define GLU_TESS_NEED_COMBINE_CALLBACK GLU_TESS_ERROR6 #define GLU_AUTO_LOAD_MATRIX 100200 #define GLU_CULLING 100201 #define GLU_SAMPLING_TOLERANCE 100203 #define GLU_DISPLAY_MODE 100204 #define GLU_PARAMETRIC_TOLERANCE 100202 #define GLU_SAMPLING_METHOD 100205 #define GLU_U_STEP 100206 #define GLU_V_STEP 100207 #define GLU_PATH_LENGTH 100215 #define GLU_PARAMETRIC_ERROR 100216 #define GLU_DOMAIN_DISTANCE 100217 #define GLU_MAP1_TRIM_2 100210 #define GLU_MAP1_TRIM_3 100211 #define GLU_OUTLINE_POLYGON 100240 #define GLU_OUTLINE_PATCH 100241 #define GLU_NURBS_ERROR1 100251 #define GLU_NURBS_ERROR2 100252 #define GLU_NURBS_ERROR3 100253 #define GLU_NURBS_ERROR4 100254 #define GLU_NURBS_ERROR5 100255 #define GLU_NURBS_ERROR6 100256 #define GLU_NURBS_ERROR7 100257 #define GLU_NURBS_ERROR8 100258 #define GLU_NURBS_ERROR9 100259 #define GLU_NURBS_ERROR10 100260 #define GLU_NURBS_ERROR11 100261 #define GLU_NURBS_ERROR12 100262 #define GLU_NURBS_ERROR13 100263 #define GLU_NURBS_ERROR14 100264 #define GLU_NURBS_ERROR15 100265 #define GLU_NURBS_ERROR16 100266 #define GLU_NURBS_ERROR17 100267 #define GLU_NURBS_ERROR18 100268 #define GLU_NURBS_ERROR19 100269 #define GLU_NURBS_ERROR20 100270 #define GLU_NURBS_ERROR21 100271 #define GLU_NURBS_ERROR22 100272 #define GLU_NURBS_ERROR23 100273 #define GLU_NURBS_ERROR24 100274 #define GLU_NURBS_ERROR25 100275 #define GLU_NURBS_ERROR26 100276 #define GLU_NURBS_ERROR27 100277 #define GLU_NURBS_ERROR28 100278 #define GLU_NURBS_ERROR29 100279 #define GLU_NURBS_ERROR30 100280 #define GLU_NURBS_ERROR31 100281 #define GLU_NURBS_ERROR32 100282 #define GLU_NURBS_ERROR33 100283 #define GLU_NURBS_ERROR34 100284 #define GLU_NURBS_ERROR35 100285 #define GLU_NURBS_ERROR36 100286 #define GLU_NURBS_ERROR37 100287 void APIENTRY gluBeginPolygon(GLUtesselator *tess); void APIENTRY gluNextContour(GLUtesselator *tess,GLenum type); void APIENTRY gluEndPolygon(GLUtesselator *tess); #define GLU_CW 100120 #define GLU_CCW 100121 #define GLU_INTERIOR 100122 #define GLU_EXTERIOR 100123 #define GLU_UNKNOWN 100124 #define GLU_BEGIN GLU_TESS_BEGIN #define GLU_VERTEX GLU_TESS_VERTEX #define GLU_END GLU_TESS_END #define GLU_ERROR GLU_TESS_ERROR #define GLU_EDGE_FLAG GLU_TESS_EDGE_FLAG #ifdef __cplusplus } #endif #endif #endif
0
repos/zig_workbench/BaseOpenGL/lib
repos/zig_workbench/BaseOpenGL/lib/opengl/wgl.h
#ifndef __wgl_wgl_h_ #define __wgl_wgl_h_ 1 #ifdef __cplusplus extern "C" { #endif /* ** Copyright 2013-2020 The Khronos Group Inc. ** SPDX-License-Identifier: MIT ** ** This header is generated from the Khronos OpenGL / OpenGL ES XML ** API Registry. The current version of the Registry, generator scripts ** used to make the header, and the header can be found at ** https://github.com/KhronosGroup/OpenGL-Registry */ #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) #define WIN32_LEAN_AND_MEAN 1 #include <windows.h> #endif /* Generated on date 20230705 */ /* Generated C header for: * API: wgl * Versions considered: .* * Versions emitted: .* * Default extensions included: wgl * Additional extensions included: _nomatch_^ * Extensions removed: _nomatch_^ */ #ifndef WGL_VERSION_1_0 #define WGL_VERSION_1_0 1 #define WGL_FONT_LINES 0 #define WGL_FONT_POLYGONS 1 #define WGL_SWAP_MAIN_PLANE 0x00000001 #define WGL_SWAP_OVERLAY1 0x00000002 #define WGL_SWAP_OVERLAY2 0x00000004 #define WGL_SWAP_OVERLAY3 0x00000008 #define WGL_SWAP_OVERLAY4 0x00000010 #define WGL_SWAP_OVERLAY5 0x00000020 #define WGL_SWAP_OVERLAY6 0x00000040 #define WGL_SWAP_OVERLAY7 0x00000080 #define WGL_SWAP_OVERLAY8 0x00000100 #define WGL_SWAP_OVERLAY9 0x00000200 #define WGL_SWAP_OVERLAY10 0x00000400 #define WGL_SWAP_OVERLAY11 0x00000800 #define WGL_SWAP_OVERLAY12 0x00001000 #define WGL_SWAP_OVERLAY13 0x00002000 #define WGL_SWAP_OVERLAY14 0x00004000 #define WGL_SWAP_OVERLAY15 0x00008000 #define WGL_SWAP_UNDERLAY1 0x00010000 #define WGL_SWAP_UNDERLAY2 0x00020000 #define WGL_SWAP_UNDERLAY3 0x00040000 #define WGL_SWAP_UNDERLAY4 0x00080000 #define WGL_SWAP_UNDERLAY5 0x00100000 #define WGL_SWAP_UNDERLAY6 0x00200000 #define WGL_SWAP_UNDERLAY7 0x00400000 #define WGL_SWAP_UNDERLAY8 0x00800000 #define WGL_SWAP_UNDERLAY9 0x01000000 #define WGL_SWAP_UNDERLAY10 0x02000000 #define WGL_SWAP_UNDERLAY11 0x04000000 #define WGL_SWAP_UNDERLAY12 0x08000000 #define WGL_SWAP_UNDERLAY13 0x10000000 #define WGL_SWAP_UNDERLAY14 0x20000000 #define WGL_SWAP_UNDERLAY15 0x40000000 typedef int (WINAPI * PFNCHOOSEPIXELFORMATPROC) (HDC hDc, const PIXELFORMATDESCRIPTOR *pPfd); typedef int (WINAPI * PFNDESCRIBEPIXELFORMATPROC) (HDC hdc, int ipfd, UINT cjpfd, PIXELFORMATDESCRIPTOR *ppfd); typedef UINT (WINAPI * PFNGETENHMETAFILEPIXELFORMATPROC) (HENHMETAFILE hemf, UINT cbBuffer, PIXELFORMATDESCRIPTOR *ppfd); typedef int (WINAPI * PFNGETPIXELFORMATPROC) (HDC hdc); typedef BOOL (WINAPI * PFNSETPIXELFORMATPROC) (HDC hdc, int ipfd, const PIXELFORMATDESCRIPTOR *ppfd); typedef BOOL (WINAPI * PFNSWAPBUFFERSPROC) (HDC hdc); typedef BOOL (WINAPI * PFNWGLCOPYCONTEXTPROC) (HGLRC hglrcSrc, HGLRC hglrcDst, UINT mask); typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTPROC) (HDC hDc); typedef HGLRC (WINAPI * PFNWGLCREATELAYERCONTEXTPROC) (HDC hDc, int level); typedef BOOL (WINAPI * PFNWGLDELETECONTEXTPROC) (HGLRC oldContext); typedef BOOL (WINAPI * PFNWGLDESCRIBELAYERPLANEPROC) (HDC hDc, int pixelFormat, int layerPlane, UINT nBytes, LAYERPLANEDESCRIPTOR *plpd); typedef HGLRC (WINAPI * PFNWGLGETCURRENTCONTEXTPROC) (void); typedef HDC (WINAPI * PFNWGLGETCURRENTDCPROC) (void); typedef int (WINAPI * PFNWGLGETLAYERPALETTEENTRIESPROC) (HDC hdc, int iLayerPlane, int iStart, int cEntries, COLORREF *pcr); typedef PROC (WINAPI * PFNWGLGETPROCADDRESSPROC) (LPCSTR lpszProc); typedef BOOL (WINAPI * PFNWGLMAKECURRENTPROC) (HDC hDc, HGLRC newContext); typedef BOOL (WINAPI * PFNWGLREALIZELAYERPALETTEPROC) (HDC hdc, int iLayerPlane, BOOL bRealize); typedef int (WINAPI * PFNWGLSETLAYERPALETTEENTRIESPROC) (HDC hdc, int iLayerPlane, int iStart, int cEntries, const COLORREF *pcr); typedef BOOL (WINAPI * PFNWGLSHARELISTSPROC) (HGLRC hrcSrvShare, HGLRC hrcSrvSource); typedef BOOL (WINAPI * PFNWGLSWAPLAYERBUFFERSPROC) (HDC hdc, UINT fuFlags); typedef BOOL (WINAPI * PFNWGLUSEFONTBITMAPSPROC) (HDC hDC, DWORD first, DWORD count, DWORD listBase); typedef BOOL (WINAPI * PFNWGLUSEFONTBITMAPSAPROC) (HDC hDC, DWORD first, DWORD count, DWORD listBase); typedef BOOL (WINAPI * PFNWGLUSEFONTBITMAPSWPROC) (HDC hDC, DWORD first, DWORD count, DWORD listBase); typedef BOOL (WINAPI * PFNWGLUSEFONTOUTLINESPROC) (HDC hDC, DWORD first, DWORD count, DWORD listBase, FLOAT deviation, FLOAT extrusion, int format, LPGLYPHMETRICSFLOAT lpgmf); typedef BOOL (WINAPI * PFNWGLUSEFONTOUTLINESAPROC) (HDC hDC, DWORD first, DWORD count, DWORD listBase, FLOAT deviation, FLOAT extrusion, int format, LPGLYPHMETRICSFLOAT lpgmf); typedef BOOL (WINAPI * PFNWGLUSEFONTOUTLINESWPROC) (HDC hDC, DWORD first, DWORD count, DWORD listBase, FLOAT deviation, FLOAT extrusion, int format, LPGLYPHMETRICSFLOAT lpgmf); #ifdef WGL_WGLEXT_PROTOTYPES int WINAPI ChoosePixelFormat (HDC hDc, const PIXELFORMATDESCRIPTOR *pPfd); int WINAPI DescribePixelFormat (HDC hdc, int ipfd, UINT cjpfd, PIXELFORMATDESCRIPTOR *ppfd); UINT WINAPI GetEnhMetaFilePixelFormat (HENHMETAFILE hemf, UINT cbBuffer, PIXELFORMATDESCRIPTOR *ppfd); int WINAPI GetPixelFormat (HDC hdc); BOOL WINAPI SetPixelFormat (HDC hdc, int ipfd, const PIXELFORMATDESCRIPTOR *ppfd); BOOL WINAPI SwapBuffers (HDC hdc); BOOL WINAPI wglCopyContext (HGLRC hglrcSrc, HGLRC hglrcDst, UINT mask); HGLRC WINAPI wglCreateContext (HDC hDc); HGLRC WINAPI wglCreateLayerContext (HDC hDc, int level); BOOL WINAPI wglDeleteContext (HGLRC oldContext); BOOL WINAPI wglDescribeLayerPlane (HDC hDc, int pixelFormat, int layerPlane, UINT nBytes, LAYERPLANEDESCRIPTOR *plpd); HGLRC WINAPI wglGetCurrentContext (void); HDC WINAPI wglGetCurrentDC (void); int WINAPI wglGetLayerPaletteEntries (HDC hdc, int iLayerPlane, int iStart, int cEntries, COLORREF *pcr); PROC WINAPI wglGetProcAddress (LPCSTR lpszProc); BOOL WINAPI wglMakeCurrent (HDC hDc, HGLRC newContext); BOOL WINAPI wglRealizeLayerPalette (HDC hdc, int iLayerPlane, BOOL bRealize); int WINAPI wglSetLayerPaletteEntries (HDC hdc, int iLayerPlane, int iStart, int cEntries, const COLORREF *pcr); BOOL WINAPI wglShareLists (HGLRC hrcSrvShare, HGLRC hrcSrvSource); BOOL WINAPI wglSwapLayerBuffers (HDC hdc, UINT fuFlags); BOOL WINAPI wglUseFontBitmaps (HDC hDC, DWORD first, DWORD count, DWORD listBase); BOOL WINAPI wglUseFontBitmapsA (HDC hDC, DWORD first, DWORD count, DWORD listBase); BOOL WINAPI wglUseFontBitmapsW (HDC hDC, DWORD first, DWORD count, DWORD listBase); BOOL WINAPI wglUseFontOutlines (HDC hDC, DWORD first, DWORD count, DWORD listBase, FLOAT deviation, FLOAT extrusion, int format, LPGLYPHMETRICSFLOAT lpgmf); BOOL WINAPI wglUseFontOutlinesA (HDC hDC, DWORD first, DWORD count, DWORD listBase, FLOAT deviation, FLOAT extrusion, int format, LPGLYPHMETRICSFLOAT lpgmf); BOOL WINAPI wglUseFontOutlinesW (HDC hDC, DWORD first, DWORD count, DWORD listBase, FLOAT deviation, FLOAT extrusion, int format, LPGLYPHMETRICSFLOAT lpgmf); #endif #endif /* WGL_VERSION_1_0 */ #ifndef WGL_ARB_buffer_region #define WGL_ARB_buffer_region 1 #define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001 #define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002 #define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004 #define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008 typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType); typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion); typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height); typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc); #ifdef WGL_WGLEXT_PROTOTYPES HANDLE WINAPI wglCreateBufferRegionARB (HDC hDC, int iLayerPlane, UINT uType); VOID WINAPI wglDeleteBufferRegionARB (HANDLE hRegion); BOOL WINAPI wglSaveBufferRegionARB (HANDLE hRegion, int x, int y, int width, int height); BOOL WINAPI wglRestoreBufferRegionARB (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc); #endif #endif /* WGL_ARB_buffer_region */ #ifndef WGL_ARB_context_flush_control #define WGL_ARB_context_flush_control 1 #define WGL_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097 #define WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0 #define WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098 #endif /* WGL_ARB_context_flush_control */ #ifndef WGL_ARB_create_context #define WGL_ARB_create_context 1 #define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001 #define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 #define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 #define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 #define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093 #define WGL_CONTEXT_FLAGS_ARB 0x2094 #define ERROR_INVALID_VERSION_ARB 0x2095 typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int *attribList); #ifdef WGL_WGLEXT_PROTOTYPES HGLRC WINAPI wglCreateContextAttribsARB (HDC hDC, HGLRC hShareContext, const int *attribList); #endif #endif /* WGL_ARB_create_context */ #ifndef WGL_ARB_create_context_no_error #define WGL_ARB_create_context_no_error 1 #define WGL_CONTEXT_OPENGL_NO_ERROR_ARB 0x31B3 #endif /* WGL_ARB_create_context_no_error */ #ifndef WGL_ARB_create_context_profile #define WGL_ARB_create_context_profile 1 #define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 #define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 #define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 #define ERROR_INVALID_PROFILE_ARB 0x2096 #endif /* WGL_ARB_create_context_profile */ #ifndef WGL_ARB_create_context_robustness #define WGL_ARB_create_context_robustness 1 #define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 #define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 #define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 #define WGL_NO_RESET_NOTIFICATION_ARB 0x8261 #endif /* WGL_ARB_create_context_robustness */ #ifndef WGL_ARB_extensions_string #define WGL_ARB_extensions_string 1 typedef const char *(WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc); #ifdef WGL_WGLEXT_PROTOTYPES const char *WINAPI wglGetExtensionsStringARB (HDC hdc); #endif #endif /* WGL_ARB_extensions_string */ #ifndef WGL_ARB_framebuffer_sRGB #define WGL_ARB_framebuffer_sRGB 1 #define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9 #endif /* WGL_ARB_framebuffer_sRGB */ #ifndef WGL_ARB_make_current_read #define WGL_ARB_make_current_read 1 #define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043 #define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054 typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (void); #ifdef WGL_WGLEXT_PROTOTYPES BOOL WINAPI wglMakeContextCurrentARB (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); HDC WINAPI wglGetCurrentReadDCARB (void); #endif #endif /* WGL_ARB_make_current_read */ #ifndef WGL_ARB_multisample #define WGL_ARB_multisample 1 #define WGL_SAMPLE_BUFFERS_ARB 0x2041 #define WGL_SAMPLES_ARB 0x2042 #endif /* WGL_ARB_multisample */ #ifndef WGL_ARB_pbuffer #define WGL_ARB_pbuffer 1 DECLARE_HANDLE(HPBUFFERARB); #define WGL_DRAW_TO_PBUFFER_ARB 0x202D #define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E #define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F #define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030 #define WGL_PBUFFER_LARGEST_ARB 0x2033 #define WGL_PBUFFER_WIDTH_ARB 0x2034 #define WGL_PBUFFER_HEIGHT_ARB 0x2035 #define WGL_PBUFFER_LOST_ARB 0x2036 typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer); typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC); typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer); typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int *piValue); #ifdef WGL_WGLEXT_PROTOTYPES HPBUFFERARB WINAPI wglCreatePbufferARB (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); HDC WINAPI wglGetPbufferDCARB (HPBUFFERARB hPbuffer); int WINAPI wglReleasePbufferDCARB (HPBUFFERARB hPbuffer, HDC hDC); BOOL WINAPI wglDestroyPbufferARB (HPBUFFERARB hPbuffer); BOOL WINAPI wglQueryPbufferARB (HPBUFFERARB hPbuffer, int iAttribute, int *piValue); #endif #endif /* WGL_ARB_pbuffer */ #ifndef WGL_ARB_pixel_format #define WGL_ARB_pixel_format 1 #define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 #define WGL_DRAW_TO_WINDOW_ARB 0x2001 #define WGL_DRAW_TO_BITMAP_ARB 0x2002 #define WGL_ACCELERATION_ARB 0x2003 #define WGL_NEED_PALETTE_ARB 0x2004 #define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 #define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 #define WGL_SWAP_METHOD_ARB 0x2007 #define WGL_NUMBER_OVERLAYS_ARB 0x2008 #define WGL_NUMBER_UNDERLAYS_ARB 0x2009 #define WGL_TRANSPARENT_ARB 0x200A #define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 #define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 #define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 #define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A #define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B #define WGL_SHARE_DEPTH_ARB 0x200C #define WGL_SHARE_STENCIL_ARB 0x200D #define WGL_SHARE_ACCUM_ARB 0x200E #define WGL_SUPPORT_GDI_ARB 0x200F #define WGL_SUPPORT_OPENGL_ARB 0x2010 #define WGL_DOUBLE_BUFFER_ARB 0x2011 #define WGL_STEREO_ARB 0x2012 #define WGL_PIXEL_TYPE_ARB 0x2013 #define WGL_COLOR_BITS_ARB 0x2014 #define WGL_RED_BITS_ARB 0x2015 #define WGL_RED_SHIFT_ARB 0x2016 #define WGL_GREEN_BITS_ARB 0x2017 #define WGL_GREEN_SHIFT_ARB 0x2018 #define WGL_BLUE_BITS_ARB 0x2019 #define WGL_BLUE_SHIFT_ARB 0x201A #define WGL_ALPHA_BITS_ARB 0x201B #define WGL_ALPHA_SHIFT_ARB 0x201C #define WGL_ACCUM_BITS_ARB 0x201D #define WGL_ACCUM_RED_BITS_ARB 0x201E #define WGL_ACCUM_GREEN_BITS_ARB 0x201F #define WGL_ACCUM_BLUE_BITS_ARB 0x2020 #define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 #define WGL_DEPTH_BITS_ARB 0x2022 #define WGL_STENCIL_BITS_ARB 0x2023 #define WGL_AUX_BUFFERS_ARB 0x2024 #define WGL_NO_ACCELERATION_ARB 0x2025 #define WGL_GENERIC_ACCELERATION_ARB 0x2026 #define WGL_FULL_ACCELERATION_ARB 0x2027 #define WGL_SWAP_EXCHANGE_ARB 0x2028 #define WGL_SWAP_COPY_ARB 0x2029 #define WGL_SWAP_UNDEFINED_ARB 0x202A #define WGL_TYPE_RGBA_ARB 0x202B #define WGL_TYPE_COLORINDEX_ARB 0x202C typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues); typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues); typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); #ifdef WGL_WGLEXT_PROTOTYPES BOOL WINAPI wglGetPixelFormatAttribivARB (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues); BOOL WINAPI wglGetPixelFormatAttribfvARB (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues); BOOL WINAPI wglChoosePixelFormatARB (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); #endif #endif /* WGL_ARB_pixel_format */ #ifndef WGL_ARB_pixel_format_float #define WGL_ARB_pixel_format_float 1 #define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0 #endif /* WGL_ARB_pixel_format_float */ #ifndef WGL_ARB_render_texture #define WGL_ARB_render_texture 1 #define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070 #define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071 #define WGL_TEXTURE_FORMAT_ARB 0x2072 #define WGL_TEXTURE_TARGET_ARB 0x2073 #define WGL_MIPMAP_TEXTURE_ARB 0x2074 #define WGL_TEXTURE_RGB_ARB 0x2075 #define WGL_TEXTURE_RGBA_ARB 0x2076 #define WGL_NO_TEXTURE_ARB 0x2077 #define WGL_TEXTURE_CUBE_MAP_ARB 0x2078 #define WGL_TEXTURE_1D_ARB 0x2079 #define WGL_TEXTURE_2D_ARB 0x207A #define WGL_MIPMAP_LEVEL_ARB 0x207B #define WGL_CUBE_MAP_FACE_ARB 0x207C #define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D #define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E #define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F #define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080 #define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081 #define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082 #define WGL_FRONT_LEFT_ARB 0x2083 #define WGL_FRONT_RIGHT_ARB 0x2084 #define WGL_BACK_LEFT_ARB 0x2085 #define WGL_BACK_RIGHT_ARB 0x2086 #define WGL_AUX0_ARB 0x2087 #define WGL_AUX1_ARB 0x2088 #define WGL_AUX2_ARB 0x2089 #define WGL_AUX3_ARB 0x208A #define WGL_AUX4_ARB 0x208B #define WGL_AUX5_ARB 0x208C #define WGL_AUX6_ARB 0x208D #define WGL_AUX7_ARB 0x208E #define WGL_AUX8_ARB 0x208F #define WGL_AUX9_ARB 0x2090 typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int *piAttribList); #ifdef WGL_WGLEXT_PROTOTYPES BOOL WINAPI wglBindTexImageARB (HPBUFFERARB hPbuffer, int iBuffer); BOOL WINAPI wglReleaseTexImageARB (HPBUFFERARB hPbuffer, int iBuffer); BOOL WINAPI wglSetPbufferAttribARB (HPBUFFERARB hPbuffer, const int *piAttribList); #endif #endif /* WGL_ARB_render_texture */ #ifndef WGL_ARB_robustness_application_isolation #define WGL_ARB_robustness_application_isolation 1 #define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 #endif /* WGL_ARB_robustness_application_isolation */ #ifndef WGL_ARB_robustness_share_group_isolation #define WGL_ARB_robustness_share_group_isolation 1 #endif /* WGL_ARB_robustness_share_group_isolation */ #ifndef WGL_3DFX_multisample #define WGL_3DFX_multisample 1 #define WGL_SAMPLE_BUFFERS_3DFX 0x2060 #define WGL_SAMPLES_3DFX 0x2061 #endif /* WGL_3DFX_multisample */ #ifndef WGL_3DL_stereo_control #define WGL_3DL_stereo_control 1 #define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055 #define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056 #define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057 #define WGL_STEREO_POLARITY_INVERT_3DL 0x2058 typedef BOOL (WINAPI * PFNWGLSETSTEREOEMITTERSTATE3DLPROC) (HDC hDC, UINT uState); #ifdef WGL_WGLEXT_PROTOTYPES BOOL WINAPI wglSetStereoEmitterState3DL (HDC hDC, UINT uState); #endif #endif /* WGL_3DL_stereo_control */ #ifndef WGL_AMD_gpu_association #define WGL_AMD_gpu_association 1 #define WGL_GPU_VENDOR_AMD 0x1F00 #define WGL_GPU_RENDERER_STRING_AMD 0x1F01 #define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 #define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 #define WGL_GPU_RAM_AMD 0x21A3 #define WGL_GPU_CLOCK_AMD 0x21A4 #define WGL_GPU_NUM_PIPES_AMD 0x21A5 #define WGL_GPU_NUM_SIMD_AMD 0x21A6 #define WGL_GPU_NUM_RB_AMD 0x21A7 #define WGL_GPU_NUM_SPI_AMD 0x21A8 typedef UINT (WINAPI * PFNWGLGETGPUIDSAMDPROC) (UINT maxCount, UINT *ids); typedef INT (WINAPI * PFNWGLGETGPUINFOAMDPROC) (UINT id, INT property, GLenum dataType, UINT size, void *data); typedef UINT (WINAPI * PFNWGLGETCONTEXTGPUIDAMDPROC) (HGLRC hglrc); typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC) (UINT id); typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (UINT id, HGLRC hShareContext, const int *attribList); typedef BOOL (WINAPI * PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC) (HGLRC hglrc); typedef BOOL (WINAPI * PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (HGLRC hglrc); typedef HGLRC (WINAPI * PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void); typedef VOID (WINAPI * PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC) (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); #ifdef WGL_WGLEXT_PROTOTYPES UINT WINAPI wglGetGPUIDsAMD (UINT maxCount, UINT *ids); INT WINAPI wglGetGPUInfoAMD (UINT id, INT property, GLenum dataType, UINT size, void *data); UINT WINAPI wglGetContextGPUIDAMD (HGLRC hglrc); HGLRC WINAPI wglCreateAssociatedContextAMD (UINT id); HGLRC WINAPI wglCreateAssociatedContextAttribsAMD (UINT id, HGLRC hShareContext, const int *attribList); BOOL WINAPI wglDeleteAssociatedContextAMD (HGLRC hglrc); BOOL WINAPI wglMakeAssociatedContextCurrentAMD (HGLRC hglrc); HGLRC WINAPI wglGetCurrentAssociatedContextAMD (void); VOID WINAPI wglBlitContextFramebufferAMD (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); #endif #endif /* WGL_AMD_gpu_association */ #ifndef WGL_ATI_pixel_format_float #define WGL_ATI_pixel_format_float 1 #define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0 #endif /* WGL_ATI_pixel_format_float */ #ifndef WGL_ATI_render_texture_rectangle #define WGL_ATI_render_texture_rectangle 1 #define WGL_TEXTURE_RECTANGLE_ATI 0x21A5 #endif /* WGL_ATI_render_texture_rectangle */ #ifndef WGL_EXT_colorspace #define WGL_EXT_colorspace 1 #define WGL_COLORSPACE_EXT 0x309D #define WGL_COLORSPACE_SRGB_EXT 0x3089 #define WGL_COLORSPACE_LINEAR_EXT 0x308A #endif /* WGL_EXT_colorspace */ #ifndef WGL_EXT_create_context_es2_profile #define WGL_EXT_create_context_es2_profile 1 #define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 #endif /* WGL_EXT_create_context_es2_profile */ #ifndef WGL_EXT_create_context_es_profile #define WGL_EXT_create_context_es_profile 1 #define WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 #endif /* WGL_EXT_create_context_es_profile */ #ifndef WGL_EXT_depth_float #define WGL_EXT_depth_float 1 #define WGL_DEPTH_FLOAT_EXT 0x2040 #endif /* WGL_EXT_depth_float */ #ifndef WGL_EXT_display_color_table #define WGL_EXT_display_color_table 1 typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id); typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (const GLushort *table, GLuint length); typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id); typedef VOID (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id); #ifdef WGL_WGLEXT_PROTOTYPES GLboolean WINAPI wglCreateDisplayColorTableEXT (GLushort id); GLboolean WINAPI wglLoadDisplayColorTableEXT (const GLushort *table, GLuint length); GLboolean WINAPI wglBindDisplayColorTableEXT (GLushort id); VOID WINAPI wglDestroyDisplayColorTableEXT (GLushort id); #endif #endif /* WGL_EXT_display_color_table */ #ifndef WGL_EXT_extensions_string #define WGL_EXT_extensions_string 1 typedef const char *(WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void); #ifdef WGL_WGLEXT_PROTOTYPES const char *WINAPI wglGetExtensionsStringEXT (void); #endif #endif /* WGL_EXT_extensions_string */ #ifndef WGL_EXT_framebuffer_sRGB #define WGL_EXT_framebuffer_sRGB 1 #define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9 #endif /* WGL_EXT_framebuffer_sRGB */ #ifndef WGL_EXT_make_current_read #define WGL_EXT_make_current_read 1 #define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043 typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (void); #ifdef WGL_WGLEXT_PROTOTYPES BOOL WINAPI wglMakeContextCurrentEXT (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); HDC WINAPI wglGetCurrentReadDCEXT (void); #endif #endif /* WGL_EXT_make_current_read */ #ifndef WGL_EXT_multisample #define WGL_EXT_multisample 1 #define WGL_SAMPLE_BUFFERS_EXT 0x2041 #define WGL_SAMPLES_EXT 0x2042 #endif /* WGL_EXT_multisample */ #ifndef WGL_EXT_pbuffer #define WGL_EXT_pbuffer 1 DECLARE_HANDLE(HPBUFFEREXT); #define WGL_DRAW_TO_PBUFFER_EXT 0x202D #define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E #define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F #define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030 #define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031 #define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032 #define WGL_PBUFFER_LARGEST_EXT 0x2033 #define WGL_PBUFFER_WIDTH_EXT 0x2034 #define WGL_PBUFFER_HEIGHT_EXT 0x2035 typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer); typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC); typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer); typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int *piValue); #ifdef WGL_WGLEXT_PROTOTYPES HPBUFFEREXT WINAPI wglCreatePbufferEXT (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); HDC WINAPI wglGetPbufferDCEXT (HPBUFFEREXT hPbuffer); int WINAPI wglReleasePbufferDCEXT (HPBUFFEREXT hPbuffer, HDC hDC); BOOL WINAPI wglDestroyPbufferEXT (HPBUFFEREXT hPbuffer); BOOL WINAPI wglQueryPbufferEXT (HPBUFFEREXT hPbuffer, int iAttribute, int *piValue); #endif #endif /* WGL_EXT_pbuffer */ #ifndef WGL_EXT_pixel_format #define WGL_EXT_pixel_format 1 #define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000 #define WGL_DRAW_TO_WINDOW_EXT 0x2001 #define WGL_DRAW_TO_BITMAP_EXT 0x2002 #define WGL_ACCELERATION_EXT 0x2003 #define WGL_NEED_PALETTE_EXT 0x2004 #define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005 #define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006 #define WGL_SWAP_METHOD_EXT 0x2007 #define WGL_NUMBER_OVERLAYS_EXT 0x2008 #define WGL_NUMBER_UNDERLAYS_EXT 0x2009 #define WGL_TRANSPARENT_EXT 0x200A #define WGL_TRANSPARENT_VALUE_EXT 0x200B #define WGL_SHARE_DEPTH_EXT 0x200C #define WGL_SHARE_STENCIL_EXT 0x200D #define WGL_SHARE_ACCUM_EXT 0x200E #define WGL_SUPPORT_GDI_EXT 0x200F #define WGL_SUPPORT_OPENGL_EXT 0x2010 #define WGL_DOUBLE_BUFFER_EXT 0x2011 #define WGL_STEREO_EXT 0x2012 #define WGL_PIXEL_TYPE_EXT 0x2013 #define WGL_COLOR_BITS_EXT 0x2014 #define WGL_RED_BITS_EXT 0x2015 #define WGL_RED_SHIFT_EXT 0x2016 #define WGL_GREEN_BITS_EXT 0x2017 #define WGL_GREEN_SHIFT_EXT 0x2018 #define WGL_BLUE_BITS_EXT 0x2019 #define WGL_BLUE_SHIFT_EXT 0x201A #define WGL_ALPHA_BITS_EXT 0x201B #define WGL_ALPHA_SHIFT_EXT 0x201C #define WGL_ACCUM_BITS_EXT 0x201D #define WGL_ACCUM_RED_BITS_EXT 0x201E #define WGL_ACCUM_GREEN_BITS_EXT 0x201F #define WGL_ACCUM_BLUE_BITS_EXT 0x2020 #define WGL_ACCUM_ALPHA_BITS_EXT 0x2021 #define WGL_DEPTH_BITS_EXT 0x2022 #define WGL_STENCIL_BITS_EXT 0x2023 #define WGL_AUX_BUFFERS_EXT 0x2024 #define WGL_NO_ACCELERATION_EXT 0x2025 #define WGL_GENERIC_ACCELERATION_EXT 0x2026 #define WGL_FULL_ACCELERATION_EXT 0x2027 #define WGL_SWAP_EXCHANGE_EXT 0x2028 #define WGL_SWAP_COPY_EXT 0x2029 #define WGL_SWAP_UNDEFINED_EXT 0x202A #define WGL_TYPE_RGBA_EXT 0x202B #define WGL_TYPE_COLORINDEX_EXT 0x202C typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues); typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues); typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); #ifdef WGL_WGLEXT_PROTOTYPES BOOL WINAPI wglGetPixelFormatAttribivEXT (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues); BOOL WINAPI wglGetPixelFormatAttribfvEXT (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues); BOOL WINAPI wglChoosePixelFormatEXT (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); #endif #endif /* WGL_EXT_pixel_format */ #ifndef WGL_EXT_pixel_format_packed_float #define WGL_EXT_pixel_format_packed_float 1 #define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8 #endif /* WGL_EXT_pixel_format_packed_float */ #ifndef WGL_EXT_swap_control #define WGL_EXT_swap_control 1 typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval); typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void); #ifdef WGL_WGLEXT_PROTOTYPES BOOL WINAPI wglSwapIntervalEXT (int interval); int WINAPI wglGetSwapIntervalEXT (void); #endif #endif /* WGL_EXT_swap_control */ #ifndef WGL_EXT_swap_control_tear #define WGL_EXT_swap_control_tear 1 #endif /* WGL_EXT_swap_control_tear */ #ifndef WGL_I3D_digital_video_control #define WGL_I3D_digital_video_control 1 #define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050 #define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051 #define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052 #define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053 typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int *piValue); typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int *piValue); #ifdef WGL_WGLEXT_PROTOTYPES BOOL WINAPI wglGetDigitalVideoParametersI3D (HDC hDC, int iAttribute, int *piValue); BOOL WINAPI wglSetDigitalVideoParametersI3D (HDC hDC, int iAttribute, const int *piValue); #endif #endif /* WGL_I3D_digital_video_control */ #ifndef WGL_I3D_gamma #define WGL_I3D_gamma 1 #define WGL_GAMMA_TABLE_SIZE_I3D 0x204E #define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int *piValue); typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int *piValue); typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue); typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue); #ifdef WGL_WGLEXT_PROTOTYPES BOOL WINAPI wglGetGammaTableParametersI3D (HDC hDC, int iAttribute, int *piValue); BOOL WINAPI wglSetGammaTableParametersI3D (HDC hDC, int iAttribute, const int *piValue); BOOL WINAPI wglGetGammaTableI3D (HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue); BOOL WINAPI wglSetGammaTableI3D (HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue); #endif #endif /* WGL_I3D_gamma */ #ifndef WGL_I3D_genlock #define WGL_I3D_genlock 1 #define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044 #define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045 #define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046 #define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047 #define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048 #define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049 #define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A #define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B #define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC); typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC); typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL *pFlag); typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource); typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT *uSource); typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge); typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT *uEdge); typedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate); typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT *uRate); typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay); typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT *uDelay); typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay); #ifdef WGL_WGLEXT_PROTOTYPES BOOL WINAPI wglEnableGenlockI3D (HDC hDC); BOOL WINAPI wglDisableGenlockI3D (HDC hDC); BOOL WINAPI wglIsEnabledGenlockI3D (HDC hDC, BOOL *pFlag); BOOL WINAPI wglGenlockSourceI3D (HDC hDC, UINT uSource); BOOL WINAPI wglGetGenlockSourceI3D (HDC hDC, UINT *uSource); BOOL WINAPI wglGenlockSourceEdgeI3D (HDC hDC, UINT uEdge); BOOL WINAPI wglGetGenlockSourceEdgeI3D (HDC hDC, UINT *uEdge); BOOL WINAPI wglGenlockSampleRateI3D (HDC hDC, UINT uRate); BOOL WINAPI wglGetGenlockSampleRateI3D (HDC hDC, UINT *uRate); BOOL WINAPI wglGenlockSourceDelayI3D (HDC hDC, UINT uDelay); BOOL WINAPI wglGetGenlockSourceDelayI3D (HDC hDC, UINT *uDelay); BOOL WINAPI wglQueryGenlockMaxSourceDelayI3D (HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay); #endif #endif /* WGL_I3D_genlock */ #ifndef WGL_I3D_image_buffer #define WGL_I3D_image_buffer 1 #define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001 #define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002 typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags); typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress); typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count); typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const LPVOID *pAddress, UINT count); #ifdef WGL_WGLEXT_PROTOTYPES LPVOID WINAPI wglCreateImageBufferI3D (HDC hDC, DWORD dwSize, UINT uFlags); BOOL WINAPI wglDestroyImageBufferI3D (HDC hDC, LPVOID pAddress); BOOL WINAPI wglAssociateImageBufferEventsI3D (HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count); BOOL WINAPI wglReleaseImageBufferEventsI3D (HDC hDC, const LPVOID *pAddress, UINT count); #endif #endif /* WGL_I3D_image_buffer */ #ifndef WGL_I3D_swap_frame_lock #define WGL_I3D_swap_frame_lock 1 typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (void); typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (void); typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL *pFlag); typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL *pFlag); #ifdef WGL_WGLEXT_PROTOTYPES BOOL WINAPI wglEnableFrameLockI3D (void); BOOL WINAPI wglDisableFrameLockI3D (void); BOOL WINAPI wglIsEnabledFrameLockI3D (BOOL *pFlag); BOOL WINAPI wglQueryFrameLockMasterI3D (BOOL *pFlag); #endif #endif /* WGL_I3D_swap_frame_lock */ #ifndef WGL_I3D_swap_frame_usage #define WGL_I3D_swap_frame_usage 1 typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float *pUsage); typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void); typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void); typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage); #ifdef WGL_WGLEXT_PROTOTYPES BOOL WINAPI wglGetFrameUsageI3D (float *pUsage); BOOL WINAPI wglBeginFrameTrackingI3D (void); BOOL WINAPI wglEndFrameTrackingI3D (void); BOOL WINAPI wglQueryFrameTrackingI3D (DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage); #endif #endif /* WGL_I3D_swap_frame_usage */ #ifndef WGL_NV_DX_interop #define WGL_NV_DX_interop 1 #define WGL_ACCESS_READ_ONLY_NV 0x00000000 #define WGL_ACCESS_READ_WRITE_NV 0x00000001 #define WGL_ACCESS_WRITE_DISCARD_NV 0x00000002 typedef BOOL (WINAPI * PFNWGLDXSETRESOURCESHAREHANDLENVPROC) (void *dxObject, HANDLE shareHandle); typedef HANDLE (WINAPI * PFNWGLDXOPENDEVICENVPROC) (void *dxDevice); typedef BOOL (WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice); typedef HANDLE (WINAPI * PFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access); typedef BOOL (WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject); typedef BOOL (WINAPI * PFNWGLDXOBJECTACCESSNVPROC) (HANDLE hObject, GLenum access); typedef BOOL (WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects); typedef BOOL (WINAPI * PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects); #ifdef WGL_WGLEXT_PROTOTYPES BOOL WINAPI wglDXSetResourceShareHandleNV (void *dxObject, HANDLE shareHandle); HANDLE WINAPI wglDXOpenDeviceNV (void *dxDevice); BOOL WINAPI wglDXCloseDeviceNV (HANDLE hDevice); HANDLE WINAPI wglDXRegisterObjectNV (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access); BOOL WINAPI wglDXUnregisterObjectNV (HANDLE hDevice, HANDLE hObject); BOOL WINAPI wglDXObjectAccessNV (HANDLE hObject, GLenum access); BOOL WINAPI wglDXLockObjectsNV (HANDLE hDevice, GLint count, HANDLE *hObjects); BOOL WINAPI wglDXUnlockObjectsNV (HANDLE hDevice, GLint count, HANDLE *hObjects); #endif #endif /* WGL_NV_DX_interop */ #ifndef WGL_NV_DX_interop2 #define WGL_NV_DX_interop2 1 #endif /* WGL_NV_DX_interop2 */ #ifndef WGL_NV_copy_image #define WGL_NV_copy_image 1 typedef BOOL (WINAPI * PFNWGLCOPYIMAGESUBDATANVPROC) (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); #ifdef WGL_WGLEXT_PROTOTYPES BOOL WINAPI wglCopyImageSubDataNV (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); #endif #endif /* WGL_NV_copy_image */ #ifndef WGL_NV_delay_before_swap #define WGL_NV_delay_before_swap 1 typedef BOOL (WINAPI * PFNWGLDELAYBEFORESWAPNVPROC) (HDC hDC, GLfloat seconds); #ifdef WGL_WGLEXT_PROTOTYPES BOOL WINAPI wglDelayBeforeSwapNV (HDC hDC, GLfloat seconds); #endif #endif /* WGL_NV_delay_before_swap */ #ifndef WGL_NV_float_buffer #define WGL_NV_float_buffer 1 #define WGL_FLOAT_COMPONENTS_NV 0x20B0 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4 #define WGL_TEXTURE_FLOAT_R_NV 0x20B5 #define WGL_TEXTURE_FLOAT_RG_NV 0x20B6 #define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7 #define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8 #endif /* WGL_NV_float_buffer */ #ifndef WGL_NV_gpu_affinity #define WGL_NV_gpu_affinity 1 DECLARE_HANDLE(HGPUNV); struct _GPU_DEVICE { DWORD cb; CHAR DeviceName[32]; CHAR DeviceString[128]; DWORD Flags; RECT rcVirtualScreen; }; typedef struct _GPU_DEVICE *PGPU_DEVICE; #define ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0 #define ERROR_MISSING_AFFINITY_MASK_NV 0x20D1 typedef BOOL (WINAPI * PFNWGLENUMGPUSNVPROC) (UINT iGpuIndex, HGPUNV *phGpu); typedef BOOL (WINAPI * PFNWGLENUMGPUDEVICESNVPROC) (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice); typedef HDC (WINAPI * PFNWGLCREATEAFFINITYDCNVPROC) (const HGPUNV *phGpuList); typedef BOOL (WINAPI * PFNWGLENUMGPUSFROMAFFINITYDCNVPROC) (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu); typedef BOOL (WINAPI * PFNWGLDELETEDCNVPROC) (HDC hdc); #ifdef WGL_WGLEXT_PROTOTYPES BOOL WINAPI wglEnumGpusNV (UINT iGpuIndex, HGPUNV *phGpu); BOOL WINAPI wglEnumGpuDevicesNV (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice); HDC WINAPI wglCreateAffinityDCNV (const HGPUNV *phGpuList); BOOL WINAPI wglEnumGpusFromAffinityDCNV (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu); BOOL WINAPI wglDeleteDCNV (HDC hdc); #endif #endif /* WGL_NV_gpu_affinity */ #ifndef WGL_NV_multigpu_context #define WGL_NV_multigpu_context 1 #define WGL_CONTEXT_MULTIGPU_ATTRIB_NV 0x20AA #define WGL_CONTEXT_MULTIGPU_ATTRIB_SINGLE_NV 0x20AB #define WGL_CONTEXT_MULTIGPU_ATTRIB_AFR_NV 0x20AC #define WGL_CONTEXT_MULTIGPU_ATTRIB_MULTICAST_NV 0x20AD #define WGL_CONTEXT_MULTIGPU_ATTRIB_MULTI_DISPLAY_MULTICAST_NV 0x20AE #endif /* WGL_NV_multigpu_context */ #ifndef WGL_NV_multisample_coverage #define WGL_NV_multisample_coverage 1 #define WGL_COVERAGE_SAMPLES_NV 0x2042 #define WGL_COLOR_SAMPLES_NV 0x20B9 #endif /* WGL_NV_multisample_coverage */ #ifndef WGL_NV_present_video #define WGL_NV_present_video 1 DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV); #define WGL_NUM_VIDEO_SLOTS_NV 0x20F0 typedef int (WINAPI * PFNWGLENUMERATEVIDEODEVICESNVPROC) (HDC hDc, HVIDEOOUTPUTDEVICENV *phDeviceList); typedef BOOL (WINAPI * PFNWGLBINDVIDEODEVICENVPROC) (HDC hDc, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int *piAttribList); typedef BOOL (WINAPI * PFNWGLQUERYCURRENTCONTEXTNVPROC) (int iAttribute, int *piValue); #ifdef WGL_WGLEXT_PROTOTYPES int WINAPI wglEnumerateVideoDevicesNV (HDC hDc, HVIDEOOUTPUTDEVICENV *phDeviceList); BOOL WINAPI wglBindVideoDeviceNV (HDC hDc, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int *piAttribList); BOOL WINAPI wglQueryCurrentContextNV (int iAttribute, int *piValue); #endif #endif /* WGL_NV_present_video */ #ifndef WGL_NV_render_depth_texture #define WGL_NV_render_depth_texture 1 #define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3 #define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4 #define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5 #define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6 #define WGL_DEPTH_COMPONENT_NV 0x20A7 #endif /* WGL_NV_render_depth_texture */ #ifndef WGL_NV_render_texture_rectangle #define WGL_NV_render_texture_rectangle 1 #define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0 #define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1 #define WGL_TEXTURE_RECTANGLE_NV 0x20A2 #endif /* WGL_NV_render_texture_rectangle */ #ifndef WGL_NV_swap_group #define WGL_NV_swap_group 1 typedef BOOL (WINAPI * PFNWGLJOINSWAPGROUPNVPROC) (HDC hDC, GLuint group); typedef BOOL (WINAPI * PFNWGLBINDSWAPBARRIERNVPROC) (GLuint group, GLuint barrier); typedef BOOL (WINAPI * PFNWGLQUERYSWAPGROUPNVPROC) (HDC hDC, GLuint *group, GLuint *barrier); typedef BOOL (WINAPI * PFNWGLQUERYMAXSWAPGROUPSNVPROC) (HDC hDC, GLuint *maxGroups, GLuint *maxBarriers); typedef BOOL (WINAPI * PFNWGLQUERYFRAMECOUNTNVPROC) (HDC hDC, GLuint *count); typedef BOOL (WINAPI * PFNWGLRESETFRAMECOUNTNVPROC) (HDC hDC); #ifdef WGL_WGLEXT_PROTOTYPES BOOL WINAPI wglJoinSwapGroupNV (HDC hDC, GLuint group); BOOL WINAPI wglBindSwapBarrierNV (GLuint group, GLuint barrier); BOOL WINAPI wglQuerySwapGroupNV (HDC hDC, GLuint *group, GLuint *barrier); BOOL WINAPI wglQueryMaxSwapGroupsNV (HDC hDC, GLuint *maxGroups, GLuint *maxBarriers); BOOL WINAPI wglQueryFrameCountNV (HDC hDC, GLuint *count); BOOL WINAPI wglResetFrameCountNV (HDC hDC); #endif #endif /* WGL_NV_swap_group */ #ifndef WGL_NV_vertex_array_range #define WGL_NV_vertex_array_range 1 typedef void *(WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority); typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer); #ifdef WGL_WGLEXT_PROTOTYPES void *WINAPI wglAllocateMemoryNV (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority); void WINAPI wglFreeMemoryNV (void *pointer); #endif #endif /* WGL_NV_vertex_array_range */ #ifndef WGL_NV_video_capture #define WGL_NV_video_capture 1 DECLARE_HANDLE(HVIDEOINPUTDEVICENV); #define WGL_UNIQUE_ID_NV 0x20CE #define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF typedef BOOL (WINAPI * PFNWGLBINDVIDEOCAPTUREDEVICENVPROC) (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice); typedef UINT (WINAPI * PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC) (HDC hDc, HVIDEOINPUTDEVICENV *phDeviceList); typedef BOOL (WINAPI * PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); typedef BOOL (WINAPI * PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int *piValue); typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); #ifdef WGL_WGLEXT_PROTOTYPES BOOL WINAPI wglBindVideoCaptureDeviceNV (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice); UINT WINAPI wglEnumerateVideoCaptureDevicesNV (HDC hDc, HVIDEOINPUTDEVICENV *phDeviceList); BOOL WINAPI wglLockVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice); BOOL WINAPI wglQueryVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int *piValue); BOOL WINAPI wglReleaseVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice); #endif #endif /* WGL_NV_video_capture */ #ifndef WGL_NV_video_output #define WGL_NV_video_output 1 DECLARE_HANDLE(HPVIDEODEV); #define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0 #define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1 #define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2 #define WGL_VIDEO_OUT_COLOR_NV 0x20C3 #define WGL_VIDEO_OUT_ALPHA_NV 0x20C4 #define WGL_VIDEO_OUT_DEPTH_NV 0x20C5 #define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 #define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 #define WGL_VIDEO_OUT_FRAME 0x20C8 #define WGL_VIDEO_OUT_FIELD_1 0x20C9 #define WGL_VIDEO_OUT_FIELD_2 0x20CA #define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB #define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC typedef BOOL (WINAPI * PFNWGLGETVIDEODEVICENVPROC) (HDC hDC, int numDevices, HPVIDEODEV *hVideoDevice); typedef BOOL (WINAPI * PFNWGLRELEASEVIDEODEVICENVPROC) (HPVIDEODEV hVideoDevice); typedef BOOL (WINAPI * PFNWGLBINDVIDEOIMAGENVPROC) (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer); typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOIMAGENVPROC) (HPBUFFERARB hPbuffer, int iVideoBuffer); typedef BOOL (WINAPI * PFNWGLSENDPBUFFERTOVIDEONVPROC) (HPBUFFERARB hPbuffer, int iBufferType, unsigned long *pulCounterPbuffer, BOOL bBlock); typedef BOOL (WINAPI * PFNWGLGETVIDEOINFONVPROC) (HPVIDEODEV hpVideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); #ifdef WGL_WGLEXT_PROTOTYPES BOOL WINAPI wglGetVideoDeviceNV (HDC hDC, int numDevices, HPVIDEODEV *hVideoDevice); BOOL WINAPI wglReleaseVideoDeviceNV (HPVIDEODEV hVideoDevice); BOOL WINAPI wglBindVideoImageNV (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer); BOOL WINAPI wglReleaseVideoImageNV (HPBUFFERARB hPbuffer, int iVideoBuffer); BOOL WINAPI wglSendPbufferToVideoNV (HPBUFFERARB hPbuffer, int iBufferType, unsigned long *pulCounterPbuffer, BOOL bBlock); BOOL WINAPI wglGetVideoInfoNV (HPVIDEODEV hpVideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); #endif #endif /* WGL_NV_video_output */ #ifndef WGL_OML_sync_control #define WGL_OML_sync_control 1 typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc); typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32 *numerator, INT32 *denominator); typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder); typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, INT fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder); typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc); typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc); #ifdef WGL_WGLEXT_PROTOTYPES BOOL WINAPI wglGetSyncValuesOML (HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc); BOOL WINAPI wglGetMscRateOML (HDC hdc, INT32 *numerator, INT32 *denominator); INT64 WINAPI wglSwapBuffersMscOML (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder); INT64 WINAPI wglSwapLayerBuffersMscOML (HDC hdc, INT fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder); BOOL WINAPI wglWaitForMscOML (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc); BOOL WINAPI wglWaitForSbcOML (HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc); #endif #endif /* WGL_OML_sync_control */ #ifdef __cplusplus } #endif #endif
0
repos/zig_workbench/BaseOpenGL/lib
repos/zig_workbench/BaseOpenGL/lib/opengl/glaux.h
/** * This file has no copyright assigned and is placed in the Public Domain. * This file is part of the mingw-w64 runtime package. * No warranty is given; refer to the file DISCLAIMER.PD within this package. */ #ifndef __GLAUX_H__ #define __GLAUX_H__ #include <windows.h> #include <GL/gl.h> #include <GL/glu.h> #ifdef __cplusplus extern "C" { #endif #define AUX_RGB 0 #define AUX_RGBA AUX_RGB #define AUX_INDEX 1 #define AUX_SINGLE 0 #define AUX_DOUBLE 2 #define AUX_DIRECT 0 #define AUX_INDIRECT 4 #define AUX_ACCUM 8 #define AUX_ALPHA 16 #define AUX_DEPTH24 32 #define AUX_STENCIL 64 #define AUX_AUX 128 #define AUX_DEPTH16 256 #define AUX_FIXED_332_PAL 512 #define AUX_DEPTH AUX_DEPTH16 #define AUX_WIND_IS_RGB(x) (((x) & AUX_INDEX)==0) #define AUX_WIND_IS_INDEX(x) (((x) & AUX_INDEX)!=0) #define AUX_WIND_IS_SINGLE(x) (((x) & AUX_DOUBLE)==0) #define AUX_WIND_IS_DOUBLE(x) (((x) & AUX_DOUBLE)!=0) #define AUX_WIND_IS_INDIRECT(x) (((x) & AUX_INDIRECT)!=0) #define AUX_WIND_IS_DIRECT(x) (((x) & AUX_INDIRECT)==0) #define AUX_WIND_HAS_ACCUM(x) (((x) & AUX_ACCUM)!=0) #define AUX_WIND_HAS_ALPHA(x) (((x) & AUX_ALPHA)!=0) #define AUX_WIND_HAS_DEPTH(x) (((x) & (AUX_DEPTH24 | AUX_DEPTH16))!=0) #define AUX_WIND_HAS_STENCIL(x) (((x) & AUX_STENCIL)!=0) #define AUX_WIND_USES_FIXED_332_PAL(x) (((x) & AUX_FIXED_332_PAL)!=0) typedef struct _AUX_EVENTREC { GLint event; GLint data[4]; } AUX_EVENTREC; #define AUX_EXPOSE 1 #define AUX_CONFIG 2 #define AUX_DRAW 4 #define AUX_KEYEVENT 8 #define AUX_MOUSEDOWN 16 #define AUX_MOUSEUP 32 #define AUX_MOUSELOC 64 #define AUX_WINDOWX 0 #define AUX_WINDOWY 1 #define AUX_MOUSEX 0 #define AUX_MOUSEY 1 #define AUX_MOUSESTATUS 3 #define AUX_KEY 0 #define AUX_KEYSTATUS 1 #define AUX_LEFTBUTTON 1 #define AUX_RIGHTBUTTON 2 #define AUX_MIDDLEBUTTON 4 #define AUX_SHIFT 1 #define AUX_CONTROL 2 #define AUX_RETURN 0x0D #define AUX_ESCAPE 0x1B #define AUX_SPACE 0x20 #define AUX_LEFT 0x25 #define AUX_UP 0x26 #define AUX_RIGHT 0x27 #define AUX_DOWN 0x28 #define AUX_A 'A' #define AUX_B 'B' #define AUX_C 'C' #define AUX_D 'D' #define AUX_E 'E' #define AUX_F 'F' #define AUX_G 'G' #define AUX_H 'H' #define AUX_I 'I' #define AUX_J 'J' #define AUX_K 'K' #define AUX_L 'L' #define AUX_M 'M' #define AUX_N 'N' #define AUX_O 'O' #define AUX_P 'P' #define AUX_Q 'Q' #define AUX_R 'R' #define AUX_S 'S' #define AUX_T 'T' #define AUX_U 'U' #define AUX_V 'V' #define AUX_W 'W' #define AUX_X 'X' #define AUX_Y 'Y' #define AUX_Z 'Z' #define AUX_a 'a' #define AUX_b 'b' #define AUX_c 'c' #define AUX_d 'd' #define AUX_e 'e' #define AUX_f 'f' #define AUX_g 'g' #define AUX_h 'h' #define AUX_i 'i' #define AUX_j 'j' #define AUX_k 'k' #define AUX_l 'l' #define AUX_m 'm' #define AUX_n 'n' #define AUX_o 'o' #define AUX_p 'p' #define AUX_q 'q' #define AUX_r 'r' #define AUX_s 's' #define AUX_t 't' #define AUX_u 'u' #define AUX_v 'v' #define AUX_w 'w' #define AUX_x 'x' #define AUX_y 'y' #define AUX_z 'z' #define AUX_0 '0' #define AUX_1 '1' #define AUX_2 '2' #define AUX_3 '3' #define AUX_4 '4' #define AUX_5 '5' #define AUX_6 '6' #define AUX_7 '7' #define AUX_8 '8' #define AUX_9 '9' #define AUX_FD 1 #define AUX_COLORMAP 3 #define AUX_GREYSCALEMAP 4 #define AUX_FOGMAP 5 #define AUX_ONECOLOR 6 #define AUX_BLACK 0 #define AUX_RED 13 #define AUX_GREEN 14 #define AUX_YELLOW 15 #define AUX_BLUE 16 #define AUX_MAGENTA 17 #define AUX_CYAN 18 #define AUX_WHITE 19 extern float auxRGBMap[20][3]; #define AUX_SETCOLOR(x,y) (AUX_WIND_IS_RGB((x)) ? glColor3fv(auxRGBMap[(y)]) : glIndexf((y))) typedef struct _AUX_RGBImageRec { GLint sizeX,sizeY; unsigned char *data; } AUX_RGBImageRec; void APIENTRY auxInitDisplayMode(GLenum); void APIENTRY auxInitPosition(int,int,int,int); #ifdef UNICODE #define auxInitWindow auxInitWindowW #else #define auxInitWindow auxInitWindowA #endif GLenum APIENTRY auxInitWindowA(LPCSTR); GLenum APIENTRY auxInitWindowW(LPCWSTR); void APIENTRY auxCloseWindow(void); void APIENTRY auxQuit(void); void APIENTRY auxSwapBuffers(void); typedef void (CALLBACK *AUXMAINPROC)(void); void APIENTRY auxMainLoop(AUXMAINPROC); typedef void (CALLBACK *AUXEXPOSEPROC)(int,int); void APIENTRY auxExposeFunc(AUXEXPOSEPROC); typedef void (CALLBACK *AUXRESHAPEPROC)(GLsizei,GLsizei); void APIENTRY auxReshapeFunc(AUXRESHAPEPROC); typedef void (CALLBACK *AUXIDLEPROC)(void); void APIENTRY auxIdleFunc(AUXIDLEPROC); typedef void (CALLBACK *AUXKEYPROC)(void); void APIENTRY auxKeyFunc(int,AUXKEYPROC); typedef void (CALLBACK *AUXMOUSEPROC)(AUX_EVENTREC *); void APIENTRY auxMouseFunc(int,int,AUXMOUSEPROC); int APIENTRY auxGetColorMapSize(void); void APIENTRY auxGetMouseLoc(int *,int *); void APIENTRY auxSetOneColor(int,float,float,float); void APIENTRY auxSetFogRamp(int,int); void APIENTRY auxSetGreyRamp(void); void APIENTRY auxSetRGBMap(int,float *); #ifdef UNICODE #define auxRGBImageLoad auxRGBImageLoadW #else #define auxRGBImageLoad auxRGBImageLoadA #endif AUX_RGBImageRec *APIENTRY auxRGBImageLoadA(LPCSTR); AUX_RGBImageRec *APIENTRY auxRGBImageLoadW(LPCWSTR); #ifdef UNICODE #define auxDIBImageLoad auxDIBImageLoadW #else #define auxDIBImageLoad auxDIBImageLoadA #endif AUX_RGBImageRec *APIENTRY auxDIBImageLoadA(LPCSTR); AUX_RGBImageRec *APIENTRY auxDIBImageLoadW(LPCWSTR); void APIENTRY auxCreateFont(void); #ifdef UNICODE #define auxDrawStr auxDrawStrW #else #define auxDrawStr auxDrawStrA #endif void APIENTRY auxDrawStrA(LPCSTR); void APIENTRY auxDrawStrW(LPCWSTR); void APIENTRY auxWireSphere(GLdouble); void APIENTRY auxSolidSphere(GLdouble); void APIENTRY auxWireCube(GLdouble); void APIENTRY auxSolidCube(GLdouble); void APIENTRY auxWireBox(GLdouble,GLdouble,GLdouble); void APIENTRY auxSolidBox(GLdouble,GLdouble,GLdouble); void APIENTRY auxWireTorus(GLdouble,GLdouble); void APIENTRY auxSolidTorus(GLdouble,GLdouble); void APIENTRY auxWireCylinder(GLdouble,GLdouble); void APIENTRY auxSolidCylinder(GLdouble,GLdouble); void APIENTRY auxWireIcosahedron(GLdouble); void APIENTRY auxSolidIcosahedron(GLdouble); void APIENTRY auxWireOctahedron(GLdouble); void APIENTRY auxSolidOctahedron(GLdouble); void APIENTRY auxWireTetrahedron(GLdouble); void APIENTRY auxSolidTetrahedron(GLdouble); void APIENTRY auxWireDodecahedron(GLdouble); void APIENTRY auxSolidDodecahedron(GLdouble); void APIENTRY auxWireCone(GLdouble,GLdouble); void APIENTRY auxSolidCone(GLdouble,GLdouble); void APIENTRY auxWireTeapot(GLdouble); void APIENTRY auxSolidTeapot(GLdouble); HWND APIENTRY auxGetHWND(void); HDC APIENTRY auxGetHDC(void); HGLRC APIENTRY auxGetHGLRC(void); enum { AUX_USE_ID = 1,AUX_EXACT_MATCH,AUX_MINIMUM_CRITERIA }; void APIENTRY auxInitDisplayModePolicy(GLenum); GLenum APIENTRY auxInitDisplayModeID(GLint); GLenum APIENTRY auxGetDisplayModePolicy(void); GLint APIENTRY auxGetDisplayModeID(void); GLenum APIENTRY auxGetDisplayMode(void); #ifdef __cplusplus } #endif #endif
0
repos/zig_workbench/BaseOpenGL/lib
repos/zig_workbench/BaseOpenGL/lib/opengl/glxext.h
#ifndef __glx_glxext_h_ #define __glx_glxext_h_ 1 #ifdef __cplusplus extern "C" { #endif /* ** Copyright 2013-2020 The Khronos Group Inc. ** SPDX-License-Identifier: MIT ** ** This header is generated from the Khronos OpenGL / OpenGL ES XML ** API Registry. The current version of the Registry, generator scripts ** used to make the header, and the header can be found at ** https://github.com/KhronosGroup/OpenGL-Registry */ #define GLX_GLXEXT_VERSION 20230705 /* Generated C header for: * API: glx * Versions considered: .* * Versions emitted: 1\.[3-9] * Default extensions included: glx * Additional extensions included: _nomatch_^ * Extensions removed: _nomatch_^ */ #ifndef GLX_VERSION_1_3 #define GLX_VERSION_1_3 1 typedef XID GLXContextID; typedef struct __GLXFBConfigRec *GLXFBConfig; typedef XID GLXWindow; typedef XID GLXPbuffer; #define GLX_WINDOW_BIT 0x00000001 #define GLX_PIXMAP_BIT 0x00000002 #define GLX_PBUFFER_BIT 0x00000004 #define GLX_RGBA_BIT 0x00000001 #define GLX_COLOR_INDEX_BIT 0x00000002 #define GLX_PBUFFER_CLOBBER_MASK 0x08000000 #define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001 #define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002 #define GLX_BACK_LEFT_BUFFER_BIT 0x00000004 #define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008 #define GLX_AUX_BUFFERS_BIT 0x00000010 #define GLX_DEPTH_BUFFER_BIT 0x00000020 #define GLX_STENCIL_BUFFER_BIT 0x00000040 #define GLX_ACCUM_BUFFER_BIT 0x00000080 #define GLX_CONFIG_CAVEAT 0x20 #define GLX_X_VISUAL_TYPE 0x22 #define GLX_TRANSPARENT_TYPE 0x23 #define GLX_TRANSPARENT_INDEX_VALUE 0x24 #define GLX_TRANSPARENT_RED_VALUE 0x25 #define GLX_TRANSPARENT_GREEN_VALUE 0x26 #define GLX_TRANSPARENT_BLUE_VALUE 0x27 #define GLX_TRANSPARENT_ALPHA_VALUE 0x28 #define GLX_DONT_CARE 0xFFFFFFFF #define GLX_NONE 0x8000 #define GLX_SLOW_CONFIG 0x8001 #define GLX_TRUE_COLOR 0x8002 #define GLX_DIRECT_COLOR 0x8003 #define GLX_PSEUDO_COLOR 0x8004 #define GLX_STATIC_COLOR 0x8005 #define GLX_GRAY_SCALE 0x8006 #define GLX_STATIC_GRAY 0x8007 #define GLX_TRANSPARENT_RGB 0x8008 #define GLX_TRANSPARENT_INDEX 0x8009 #define GLX_VISUAL_ID 0x800B #define GLX_SCREEN 0x800C #define GLX_NON_CONFORMANT_CONFIG 0x800D #define GLX_DRAWABLE_TYPE 0x8010 #define GLX_RENDER_TYPE 0x8011 #define GLX_X_RENDERABLE 0x8012 #define GLX_FBCONFIG_ID 0x8013 #define GLX_RGBA_TYPE 0x8014 #define GLX_COLOR_INDEX_TYPE 0x8015 #define GLX_MAX_PBUFFER_WIDTH 0x8016 #define GLX_MAX_PBUFFER_HEIGHT 0x8017 #define GLX_MAX_PBUFFER_PIXELS 0x8018 #define GLX_PRESERVED_CONTENTS 0x801B #define GLX_LARGEST_PBUFFER 0x801C #define GLX_WIDTH 0x801D #define GLX_HEIGHT 0x801E #define GLX_EVENT_MASK 0x801F #define GLX_DAMAGED 0x8020 #define GLX_SAVED 0x8021 #define GLX_WINDOW 0x8022 #define GLX_PBUFFER 0x8023 #define GLX_PBUFFER_HEIGHT 0x8040 #define GLX_PBUFFER_WIDTH 0x8041 typedef GLXFBConfig *( *PFNGLXGETFBCONFIGSPROC) (Display *dpy, int screen, int *nelements); typedef GLXFBConfig *( *PFNGLXCHOOSEFBCONFIGPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements); typedef int ( *PFNGLXGETFBCONFIGATTRIBPROC) (Display *dpy, GLXFBConfig config, int attribute, int *value); typedef XVisualInfo *( *PFNGLXGETVISUALFROMFBCONFIGPROC) (Display *dpy, GLXFBConfig config); typedef GLXWindow ( *PFNGLXCREATEWINDOWPROC) (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list); typedef void ( *PFNGLXDESTROYWINDOWPROC) (Display *dpy, GLXWindow win); typedef GLXPixmap ( *PFNGLXCREATEPIXMAPPROC) (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list); typedef void ( *PFNGLXDESTROYPIXMAPPROC) (Display *dpy, GLXPixmap pixmap); typedef GLXPbuffer ( *PFNGLXCREATEPBUFFERPROC) (Display *dpy, GLXFBConfig config, const int *attrib_list); typedef void ( *PFNGLXDESTROYPBUFFERPROC) (Display *dpy, GLXPbuffer pbuf); typedef void ( *PFNGLXQUERYDRAWABLEPROC) (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value); typedef GLXContext ( *PFNGLXCREATENEWCONTEXTPROC) (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); typedef Bool ( *PFNGLXMAKECONTEXTCURRENTPROC) (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); typedef GLXDrawable ( *PFNGLXGETCURRENTREADDRAWABLEPROC) (void); typedef int ( *PFNGLXQUERYCONTEXTPROC) (Display *dpy, GLXContext ctx, int attribute, int *value); typedef void ( *PFNGLXSELECTEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long event_mask); typedef void ( *PFNGLXGETSELECTEDEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long *event_mask); #ifdef GLX_GLXEXT_PROTOTYPES GLXFBConfig *glXGetFBConfigs (Display *dpy, int screen, int *nelements); GLXFBConfig *glXChooseFBConfig (Display *dpy, int screen, const int *attrib_list, int *nelements); int glXGetFBConfigAttrib (Display *dpy, GLXFBConfig config, int attribute, int *value); XVisualInfo *glXGetVisualFromFBConfig (Display *dpy, GLXFBConfig config); GLXWindow glXCreateWindow (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list); void glXDestroyWindow (Display *dpy, GLXWindow win); GLXPixmap glXCreatePixmap (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list); void glXDestroyPixmap (Display *dpy, GLXPixmap pixmap); GLXPbuffer glXCreatePbuffer (Display *dpy, GLXFBConfig config, const int *attrib_list); void glXDestroyPbuffer (Display *dpy, GLXPbuffer pbuf); void glXQueryDrawable (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value); GLXContext glXCreateNewContext (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); Bool glXMakeContextCurrent (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); GLXDrawable glXGetCurrentReadDrawable (void); int glXQueryContext (Display *dpy, GLXContext ctx, int attribute, int *value); void glXSelectEvent (Display *dpy, GLXDrawable draw, unsigned long event_mask); void glXGetSelectedEvent (Display *dpy, GLXDrawable draw, unsigned long *event_mask); #endif #endif /* GLX_VERSION_1_3 */ #ifndef GLX_VERSION_1_4 #define GLX_VERSION_1_4 1 typedef void ( *__GLXextFuncPtr)(void); #define GLX_SAMPLE_BUFFERS 100000 #define GLX_SAMPLES 100001 typedef __GLXextFuncPtr ( *PFNGLXGETPROCADDRESSPROC) (const GLubyte *procName); #ifdef GLX_GLXEXT_PROTOTYPES __GLXextFuncPtr glXGetProcAddress (const GLubyte *procName); #endif #endif /* GLX_VERSION_1_4 */ #ifndef GLX_ARB_context_flush_control #define GLX_ARB_context_flush_control 1 #define GLX_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097 #define GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0 #define GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098 #endif /* GLX_ARB_context_flush_control */ #ifndef GLX_ARB_create_context #define GLX_ARB_create_context 1 #define GLX_CONTEXT_DEBUG_BIT_ARB 0x00000001 #define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 #define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 #define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 #define GLX_CONTEXT_FLAGS_ARB 0x2094 typedef GLXContext ( *PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list); #ifdef GLX_GLXEXT_PROTOTYPES GLXContext glXCreateContextAttribsARB (Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list); #endif #endif /* GLX_ARB_create_context */ #ifndef GLX_ARB_create_context_no_error #define GLX_ARB_create_context_no_error 1 #define GLX_CONTEXT_OPENGL_NO_ERROR_ARB 0x31B3 #endif /* GLX_ARB_create_context_no_error */ #ifndef GLX_ARB_create_context_profile #define GLX_ARB_create_context_profile 1 #define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 #define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 #define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126 #endif /* GLX_ARB_create_context_profile */ #ifndef GLX_ARB_create_context_robustness #define GLX_ARB_create_context_robustness 1 #define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 #define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252 #define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 #define GLX_NO_RESET_NOTIFICATION_ARB 0x8261 #endif /* GLX_ARB_create_context_robustness */ #ifndef GLX_ARB_fbconfig_float #define GLX_ARB_fbconfig_float 1 #define GLX_RGBA_FLOAT_TYPE_ARB 0x20B9 #define GLX_RGBA_FLOAT_BIT_ARB 0x00000004 #endif /* GLX_ARB_fbconfig_float */ #ifndef GLX_ARB_framebuffer_sRGB #define GLX_ARB_framebuffer_sRGB 1 #define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2 #endif /* GLX_ARB_framebuffer_sRGB */ #ifndef GLX_ARB_get_proc_address #define GLX_ARB_get_proc_address 1 typedef __GLXextFuncPtr ( *PFNGLXGETPROCADDRESSARBPROC) (const GLubyte *procName); #ifdef GLX_GLXEXT_PROTOTYPES __GLXextFuncPtr glXGetProcAddressARB (const GLubyte *procName); #endif #endif /* GLX_ARB_get_proc_address */ #ifndef GLX_ARB_multisample #define GLX_ARB_multisample 1 #define GLX_SAMPLE_BUFFERS_ARB 100000 #define GLX_SAMPLES_ARB 100001 #endif /* GLX_ARB_multisample */ #ifndef GLX_ARB_robustness_application_isolation #define GLX_ARB_robustness_application_isolation 1 #define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 #endif /* GLX_ARB_robustness_application_isolation */ #ifndef GLX_ARB_robustness_share_group_isolation #define GLX_ARB_robustness_share_group_isolation 1 #endif /* GLX_ARB_robustness_share_group_isolation */ #ifndef GLX_ARB_vertex_buffer_object #define GLX_ARB_vertex_buffer_object 1 #define GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB 0x2095 #endif /* GLX_ARB_vertex_buffer_object */ #ifndef GLX_3DFX_multisample #define GLX_3DFX_multisample 1 #define GLX_SAMPLE_BUFFERS_3DFX 0x8050 #define GLX_SAMPLES_3DFX 0x8051 #endif /* GLX_3DFX_multisample */ #ifndef GLX_AMD_gpu_association #define GLX_AMD_gpu_association 1 #define GLX_GPU_VENDOR_AMD 0x1F00 #define GLX_GPU_RENDERER_STRING_AMD 0x1F01 #define GLX_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 #define GLX_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 #define GLX_GPU_RAM_AMD 0x21A3 #define GLX_GPU_CLOCK_AMD 0x21A4 #define GLX_GPU_NUM_PIPES_AMD 0x21A5 #define GLX_GPU_NUM_SIMD_AMD 0x21A6 #define GLX_GPU_NUM_RB_AMD 0x21A7 #define GLX_GPU_NUM_SPI_AMD 0x21A8 typedef unsigned int ( *PFNGLXGETGPUIDSAMDPROC) (unsigned int maxCount, unsigned int *ids); typedef int ( *PFNGLXGETGPUINFOAMDPROC) (unsigned int id, int property, GLenum dataType, unsigned int size, void *data); typedef unsigned int ( *PFNGLXGETCONTEXTGPUIDAMDPROC) (GLXContext ctx); typedef GLXContext ( *PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC) (unsigned int id, GLXContext share_list); typedef GLXContext ( *PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (unsigned int id, GLXContext share_context, const int *attribList); typedef Bool ( *PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC) (GLXContext ctx); typedef Bool ( *PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (GLXContext ctx); typedef GLXContext ( *PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void); typedef void ( *PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC) (GLXContext dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); #ifdef GLX_GLXEXT_PROTOTYPES unsigned int glXGetGPUIDsAMD (unsigned int maxCount, unsigned int *ids); int glXGetGPUInfoAMD (unsigned int id, int property, GLenum dataType, unsigned int size, void *data); unsigned int glXGetContextGPUIDAMD (GLXContext ctx); GLXContext glXCreateAssociatedContextAMD (unsigned int id, GLXContext share_list); GLXContext glXCreateAssociatedContextAttribsAMD (unsigned int id, GLXContext share_context, const int *attribList); Bool glXDeleteAssociatedContextAMD (GLXContext ctx); Bool glXMakeAssociatedContextCurrentAMD (GLXContext ctx); GLXContext glXGetCurrentAssociatedContextAMD (void); void glXBlitContextFramebufferAMD (GLXContext dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); #endif #endif /* GLX_AMD_gpu_association */ #ifndef GLX_EXT_buffer_age #define GLX_EXT_buffer_age 1 #define GLX_BACK_BUFFER_AGE_EXT 0x20F4 #endif /* GLX_EXT_buffer_age */ #ifndef GLX_EXT_context_priority #define GLX_EXT_context_priority 1 #define GLX_CONTEXT_PRIORITY_LEVEL_EXT 0x3100 #define GLX_CONTEXT_PRIORITY_HIGH_EXT 0x3101 #define GLX_CONTEXT_PRIORITY_MEDIUM_EXT 0x3102 #define GLX_CONTEXT_PRIORITY_LOW_EXT 0x3103 #endif /* GLX_EXT_context_priority */ #ifndef GLX_EXT_create_context_es2_profile #define GLX_EXT_create_context_es2_profile 1 #define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 #endif /* GLX_EXT_create_context_es2_profile */ #ifndef GLX_EXT_create_context_es_profile #define GLX_EXT_create_context_es_profile 1 #define GLX_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 #endif /* GLX_EXT_create_context_es_profile */ #ifndef GLX_EXT_fbconfig_packed_float #define GLX_EXT_fbconfig_packed_float 1 #define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1 #define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008 #endif /* GLX_EXT_fbconfig_packed_float */ #ifndef GLX_EXT_framebuffer_sRGB #define GLX_EXT_framebuffer_sRGB 1 #define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2 #endif /* GLX_EXT_framebuffer_sRGB */ #ifndef GLX_EXT_get_drawable_type #define GLX_EXT_get_drawable_type 1 #endif /* GLX_EXT_get_drawable_type */ #ifndef GLX_EXT_import_context #define GLX_EXT_import_context 1 #define GLX_SHARE_CONTEXT_EXT 0x800A #define GLX_VISUAL_ID_EXT 0x800B #define GLX_SCREEN_EXT 0x800C typedef Display *( *PFNGLXGETCURRENTDISPLAYEXTPROC) (void); typedef int ( *PFNGLXQUERYCONTEXTINFOEXTPROC) (Display *dpy, GLXContext context, int attribute, int *value); typedef GLXContextID ( *PFNGLXGETCONTEXTIDEXTPROC) (const GLXContext context); typedef GLXContext ( *PFNGLXIMPORTCONTEXTEXTPROC) (Display *dpy, GLXContextID contextID); typedef void ( *PFNGLXFREECONTEXTEXTPROC) (Display *dpy, GLXContext context); #ifdef GLX_GLXEXT_PROTOTYPES Display *glXGetCurrentDisplayEXT (void); int glXQueryContextInfoEXT (Display *dpy, GLXContext context, int attribute, int *value); GLXContextID glXGetContextIDEXT (const GLXContext context); GLXContext glXImportContextEXT (Display *dpy, GLXContextID contextID); void glXFreeContextEXT (Display *dpy, GLXContext context); #endif #endif /* GLX_EXT_import_context */ #ifndef GLX_EXT_libglvnd #define GLX_EXT_libglvnd 1 #define GLX_VENDOR_NAMES_EXT 0x20F6 #endif /* GLX_EXT_libglvnd */ #ifndef GLX_EXT_no_config_context #define GLX_EXT_no_config_context 1 #endif /* GLX_EXT_no_config_context */ #ifndef GLX_EXT_stereo_tree #define GLX_EXT_stereo_tree 1 typedef struct { int type; unsigned long serial; Bool send_event; Display *display; int extension; int evtype; GLXDrawable window; Bool stereo_tree; } GLXStereoNotifyEventEXT; #define GLX_STEREO_TREE_EXT 0x20F5 #define GLX_STEREO_NOTIFY_MASK_EXT 0x00000001 #define GLX_STEREO_NOTIFY_EXT 0x00000000 #endif /* GLX_EXT_stereo_tree */ #ifndef GLX_EXT_swap_control #define GLX_EXT_swap_control 1 #define GLX_SWAP_INTERVAL_EXT 0x20F1 #define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2 typedef void ( *PFNGLXSWAPINTERVALEXTPROC) (Display *dpy, GLXDrawable drawable, int interval); #ifdef GLX_GLXEXT_PROTOTYPES void glXSwapIntervalEXT (Display *dpy, GLXDrawable drawable, int interval); #endif #endif /* GLX_EXT_swap_control */ #ifndef GLX_EXT_swap_control_tear #define GLX_EXT_swap_control_tear 1 #define GLX_LATE_SWAPS_TEAR_EXT 0x20F3 #endif /* GLX_EXT_swap_control_tear */ #ifndef GLX_EXT_texture_from_pixmap #define GLX_EXT_texture_from_pixmap 1 #define GLX_TEXTURE_1D_BIT_EXT 0x00000001 #define GLX_TEXTURE_2D_BIT_EXT 0x00000002 #define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004 #define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0 #define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1 #define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2 #define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3 #define GLX_Y_INVERTED_EXT 0x20D4 #define GLX_TEXTURE_FORMAT_EXT 0x20D5 #define GLX_TEXTURE_TARGET_EXT 0x20D6 #define GLX_MIPMAP_TEXTURE_EXT 0x20D7 #define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8 #define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9 #define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA #define GLX_TEXTURE_1D_EXT 0x20DB #define GLX_TEXTURE_2D_EXT 0x20DC #define GLX_TEXTURE_RECTANGLE_EXT 0x20DD #define GLX_FRONT_LEFT_EXT 0x20DE #define GLX_FRONT_RIGHT_EXT 0x20DF #define GLX_BACK_LEFT_EXT 0x20E0 #define GLX_BACK_RIGHT_EXT 0x20E1 #define GLX_FRONT_EXT 0x20DE #define GLX_BACK_EXT 0x20E0 #define GLX_AUX0_EXT 0x20E2 #define GLX_AUX1_EXT 0x20E3 #define GLX_AUX2_EXT 0x20E4 #define GLX_AUX3_EXT 0x20E5 #define GLX_AUX4_EXT 0x20E6 #define GLX_AUX5_EXT 0x20E7 #define GLX_AUX6_EXT 0x20E8 #define GLX_AUX7_EXT 0x20E9 #define GLX_AUX8_EXT 0x20EA #define GLX_AUX9_EXT 0x20EB typedef void ( *PFNGLXBINDTEXIMAGEEXTPROC) (Display *dpy, GLXDrawable drawable, int buffer, const int *attrib_list); typedef void ( *PFNGLXRELEASETEXIMAGEEXTPROC) (Display *dpy, GLXDrawable drawable, int buffer); #ifdef GLX_GLXEXT_PROTOTYPES void glXBindTexImageEXT (Display *dpy, GLXDrawable drawable, int buffer, const int *attrib_list); void glXReleaseTexImageEXT (Display *dpy, GLXDrawable drawable, int buffer); #endif #endif /* GLX_EXT_texture_from_pixmap */ #ifndef GLX_EXT_visual_info #define GLX_EXT_visual_info 1 #define GLX_X_VISUAL_TYPE_EXT 0x22 #define GLX_TRANSPARENT_TYPE_EXT 0x23 #define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24 #define GLX_TRANSPARENT_RED_VALUE_EXT 0x25 #define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26 #define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27 #define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28 #define GLX_NONE_EXT 0x8000 #define GLX_TRUE_COLOR_EXT 0x8002 #define GLX_DIRECT_COLOR_EXT 0x8003 #define GLX_PSEUDO_COLOR_EXT 0x8004 #define GLX_STATIC_COLOR_EXT 0x8005 #define GLX_GRAY_SCALE_EXT 0x8006 #define GLX_STATIC_GRAY_EXT 0x8007 #define GLX_TRANSPARENT_RGB_EXT 0x8008 #define GLX_TRANSPARENT_INDEX_EXT 0x8009 #endif /* GLX_EXT_visual_info */ #ifndef GLX_EXT_visual_rating #define GLX_EXT_visual_rating 1 #define GLX_VISUAL_CAVEAT_EXT 0x20 #define GLX_SLOW_VISUAL_EXT 0x8001 #define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D #endif /* GLX_EXT_visual_rating */ #ifndef GLX_INTEL_swap_event #define GLX_INTEL_swap_event 1 #define GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK 0x04000000 #define GLX_EXCHANGE_COMPLETE_INTEL 0x8180 #define GLX_COPY_COMPLETE_INTEL 0x8181 #define GLX_FLIP_COMPLETE_INTEL 0x8182 #endif /* GLX_INTEL_swap_event */ #ifndef GLX_MESA_agp_offset #define GLX_MESA_agp_offset 1 typedef unsigned int ( *PFNGLXGETAGPOFFSETMESAPROC) (const void *pointer); #ifdef GLX_GLXEXT_PROTOTYPES unsigned int glXGetAGPOffsetMESA (const void *pointer); #endif #endif /* GLX_MESA_agp_offset */ #ifndef GLX_MESA_copy_sub_buffer #define GLX_MESA_copy_sub_buffer 1 typedef void ( *PFNGLXCOPYSUBBUFFERMESAPROC) (Display *dpy, GLXDrawable drawable, int x, int y, int width, int height); #ifdef GLX_GLXEXT_PROTOTYPES void glXCopySubBufferMESA (Display *dpy, GLXDrawable drawable, int x, int y, int width, int height); #endif #endif /* GLX_MESA_copy_sub_buffer */ #ifndef GLX_MESA_pixmap_colormap #define GLX_MESA_pixmap_colormap 1 typedef GLXPixmap ( *PFNGLXCREATEGLXPIXMAPMESAPROC) (Display *dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap); #ifdef GLX_GLXEXT_PROTOTYPES GLXPixmap glXCreateGLXPixmapMESA (Display *dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap); #endif #endif /* GLX_MESA_pixmap_colormap */ #ifndef GLX_MESA_query_renderer #define GLX_MESA_query_renderer 1 #define GLX_RENDERER_VENDOR_ID_MESA 0x8183 #define GLX_RENDERER_DEVICE_ID_MESA 0x8184 #define GLX_RENDERER_VERSION_MESA 0x8185 #define GLX_RENDERER_ACCELERATED_MESA 0x8186 #define GLX_RENDERER_VIDEO_MEMORY_MESA 0x8187 #define GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA 0x8188 #define GLX_RENDERER_PREFERRED_PROFILE_MESA 0x8189 #define GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA 0x818A #define GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA 0x818B #define GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA 0x818C #define GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA 0x818D typedef Bool ( *PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC) (int attribute, unsigned int *value); typedef const char *( *PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC) (int attribute); typedef Bool ( *PFNGLXQUERYRENDERERINTEGERMESAPROC) (Display *dpy, int screen, int renderer, int attribute, unsigned int *value); typedef const char *( *PFNGLXQUERYRENDERERSTRINGMESAPROC) (Display *dpy, int screen, int renderer, int attribute); #ifdef GLX_GLXEXT_PROTOTYPES Bool glXQueryCurrentRendererIntegerMESA (int attribute, unsigned int *value); const char *glXQueryCurrentRendererStringMESA (int attribute); Bool glXQueryRendererIntegerMESA (Display *dpy, int screen, int renderer, int attribute, unsigned int *value); const char *glXQueryRendererStringMESA (Display *dpy, int screen, int renderer, int attribute); #endif #endif /* GLX_MESA_query_renderer */ #ifndef GLX_MESA_release_buffers #define GLX_MESA_release_buffers 1 typedef Bool ( *PFNGLXRELEASEBUFFERSMESAPROC) (Display *dpy, GLXDrawable drawable); #ifdef GLX_GLXEXT_PROTOTYPES Bool glXReleaseBuffersMESA (Display *dpy, GLXDrawable drawable); #endif #endif /* GLX_MESA_release_buffers */ #ifndef GLX_MESA_set_3dfx_mode #define GLX_MESA_set_3dfx_mode 1 #define GLX_3DFX_WINDOW_MODE_MESA 0x1 #define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2 typedef GLboolean ( *PFNGLXSET3DFXMODEMESAPROC) (GLint mode); #ifdef GLX_GLXEXT_PROTOTYPES GLboolean glXSet3DfxModeMESA (GLint mode); #endif #endif /* GLX_MESA_set_3dfx_mode */ #ifndef GLX_MESA_swap_control #define GLX_MESA_swap_control 1 typedef int ( *PFNGLXGETSWAPINTERVALMESAPROC) (void); typedef int ( *PFNGLXSWAPINTERVALMESAPROC) (unsigned int interval); #ifdef GLX_GLXEXT_PROTOTYPES int glXGetSwapIntervalMESA (void); int glXSwapIntervalMESA (unsigned int interval); #endif #endif /* GLX_MESA_swap_control */ #ifndef GLX_NV_copy_buffer #define GLX_NV_copy_buffer 1 typedef void ( *PFNGLXCOPYBUFFERSUBDATANVPROC) (Display *dpy, GLXContext readCtx, GLXContext writeCtx, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); typedef void ( *PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC) (Display *dpy, GLXContext readCtx, GLXContext writeCtx, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); #ifdef GLX_GLXEXT_PROTOTYPES void glXCopyBufferSubDataNV (Display *dpy, GLXContext readCtx, GLXContext writeCtx, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); void glXNamedCopyBufferSubDataNV (Display *dpy, GLXContext readCtx, GLXContext writeCtx, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); #endif #endif /* GLX_NV_copy_buffer */ #ifndef GLX_NV_copy_image #define GLX_NV_copy_image 1 typedef void ( *PFNGLXCOPYIMAGESUBDATANVPROC) (Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); #ifdef GLX_GLXEXT_PROTOTYPES void glXCopyImageSubDataNV (Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); #endif #endif /* GLX_NV_copy_image */ #ifndef GLX_NV_delay_before_swap #define GLX_NV_delay_before_swap 1 typedef Bool ( *PFNGLXDELAYBEFORESWAPNVPROC) (Display *dpy, GLXDrawable drawable, GLfloat seconds); #ifdef GLX_GLXEXT_PROTOTYPES Bool glXDelayBeforeSwapNV (Display *dpy, GLXDrawable drawable, GLfloat seconds); #endif #endif /* GLX_NV_delay_before_swap */ #ifndef GLX_NV_float_buffer #define GLX_NV_float_buffer 1 #define GLX_FLOAT_COMPONENTS_NV 0x20B0 #endif /* GLX_NV_float_buffer */ #ifndef GLX_NV_multigpu_context #define GLX_NV_multigpu_context 1 #define GLX_CONTEXT_MULTIGPU_ATTRIB_NV 0x20AA #define GLX_CONTEXT_MULTIGPU_ATTRIB_SINGLE_NV 0x20AB #define GLX_CONTEXT_MULTIGPU_ATTRIB_AFR_NV 0x20AC #define GLX_CONTEXT_MULTIGPU_ATTRIB_MULTICAST_NV 0x20AD #define GLX_CONTEXT_MULTIGPU_ATTRIB_MULTI_DISPLAY_MULTICAST_NV 0x20AE #endif /* GLX_NV_multigpu_context */ #ifndef GLX_NV_multisample_coverage #define GLX_NV_multisample_coverage 1 #define GLX_COVERAGE_SAMPLES_NV 100001 #define GLX_COLOR_SAMPLES_NV 0x20B3 #endif /* GLX_NV_multisample_coverage */ #ifndef GLX_NV_present_video #define GLX_NV_present_video 1 #define GLX_NUM_VIDEO_SLOTS_NV 0x20F0 typedef unsigned int *( *PFNGLXENUMERATEVIDEODEVICESNVPROC) (Display *dpy, int screen, int *nelements); typedef int ( *PFNGLXBINDVIDEODEVICENVPROC) (Display *dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list); #ifdef GLX_GLXEXT_PROTOTYPES unsigned int *glXEnumerateVideoDevicesNV (Display *dpy, int screen, int *nelements); int glXBindVideoDeviceNV (Display *dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list); #endif #endif /* GLX_NV_present_video */ #ifndef GLX_NV_robustness_video_memory_purge #define GLX_NV_robustness_video_memory_purge 1 #define GLX_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x20F7 #endif /* GLX_NV_robustness_video_memory_purge */ #ifndef GLX_NV_swap_group #define GLX_NV_swap_group 1 typedef Bool ( *PFNGLXJOINSWAPGROUPNVPROC) (Display *dpy, GLXDrawable drawable, GLuint group); typedef Bool ( *PFNGLXBINDSWAPBARRIERNVPROC) (Display *dpy, GLuint group, GLuint barrier); typedef Bool ( *PFNGLXQUERYSWAPGROUPNVPROC) (Display *dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier); typedef Bool ( *PFNGLXQUERYMAXSWAPGROUPSNVPROC) (Display *dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers); typedef Bool ( *PFNGLXQUERYFRAMECOUNTNVPROC) (Display *dpy, int screen, GLuint *count); typedef Bool ( *PFNGLXRESETFRAMECOUNTNVPROC) (Display *dpy, int screen); #ifdef GLX_GLXEXT_PROTOTYPES Bool glXJoinSwapGroupNV (Display *dpy, GLXDrawable drawable, GLuint group); Bool glXBindSwapBarrierNV (Display *dpy, GLuint group, GLuint barrier); Bool glXQuerySwapGroupNV (Display *dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier); Bool glXQueryMaxSwapGroupsNV (Display *dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers); Bool glXQueryFrameCountNV (Display *dpy, int screen, GLuint *count); Bool glXResetFrameCountNV (Display *dpy, int screen); #endif #endif /* GLX_NV_swap_group */ #ifndef GLX_NV_video_capture #define GLX_NV_video_capture 1 typedef XID GLXVideoCaptureDeviceNV; #define GLX_DEVICE_ID_NV 0x20CD #define GLX_UNIQUE_ID_NV 0x20CE #define GLX_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF typedef int ( *PFNGLXBINDVIDEOCAPTUREDEVICENVPROC) (Display *dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device); typedef GLXVideoCaptureDeviceNV *( *PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC) (Display *dpy, int screen, int *nelements); typedef void ( *PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC) (Display *dpy, GLXVideoCaptureDeviceNV device); typedef int ( *PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC) (Display *dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value); typedef void ( *PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC) (Display *dpy, GLXVideoCaptureDeviceNV device); #ifdef GLX_GLXEXT_PROTOTYPES int glXBindVideoCaptureDeviceNV (Display *dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device); GLXVideoCaptureDeviceNV *glXEnumerateVideoCaptureDevicesNV (Display *dpy, int screen, int *nelements); void glXLockVideoCaptureDeviceNV (Display *dpy, GLXVideoCaptureDeviceNV device); int glXQueryVideoCaptureDeviceNV (Display *dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value); void glXReleaseVideoCaptureDeviceNV (Display *dpy, GLXVideoCaptureDeviceNV device); #endif #endif /* GLX_NV_video_capture */ #ifndef GLX_NV_video_out #define GLX_NV_video_out 1 typedef unsigned int GLXVideoDeviceNV; #define GLX_VIDEO_OUT_COLOR_NV 0x20C3 #define GLX_VIDEO_OUT_ALPHA_NV 0x20C4 #define GLX_VIDEO_OUT_DEPTH_NV 0x20C5 #define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 #define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 #define GLX_VIDEO_OUT_FRAME_NV 0x20C8 #define GLX_VIDEO_OUT_FIELD_1_NV 0x20C9 #define GLX_VIDEO_OUT_FIELD_2_NV 0x20CA #define GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB #define GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC typedef int ( *PFNGLXGETVIDEODEVICENVPROC) (Display *dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice); typedef int ( *PFNGLXRELEASEVIDEODEVICENVPROC) (Display *dpy, int screen, GLXVideoDeviceNV VideoDevice); typedef int ( *PFNGLXBINDVIDEOIMAGENVPROC) (Display *dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer); typedef int ( *PFNGLXRELEASEVIDEOIMAGENVPROC) (Display *dpy, GLXPbuffer pbuf); typedef int ( *PFNGLXSENDPBUFFERTOVIDEONVPROC) (Display *dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock); typedef int ( *PFNGLXGETVIDEOINFONVPROC) (Display *dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); #ifdef GLX_GLXEXT_PROTOTYPES int glXGetVideoDeviceNV (Display *dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice); int glXReleaseVideoDeviceNV (Display *dpy, int screen, GLXVideoDeviceNV VideoDevice); int glXBindVideoImageNV (Display *dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer); int glXReleaseVideoImageNV (Display *dpy, GLXPbuffer pbuf); int glXSendPbufferToVideoNV (Display *dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock); int glXGetVideoInfoNV (Display *dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); #endif #endif /* GLX_NV_video_out */ #ifndef GLX_OML_swap_method #define GLX_OML_swap_method 1 #define GLX_SWAP_METHOD_OML 0x8060 #define GLX_SWAP_EXCHANGE_OML 0x8061 #define GLX_SWAP_COPY_OML 0x8062 #define GLX_SWAP_UNDEFINED_OML 0x8063 #endif /* GLX_OML_swap_method */ #ifndef GLX_OML_sync_control #define GLX_OML_sync_control 1 #ifndef GLEXT_64_TYPES_DEFINED /* This code block is duplicated in glext.h, so must be protected */ #define GLEXT_64_TYPES_DEFINED /* Define int32_t, int64_t, and uint64_t types for UST/MSC */ /* (as used in the GLX_OML_sync_control extension). */ #if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L #include <inttypes.h> #elif defined(__sun__) || defined(__digital__) #include <inttypes.h> #if defined(__STDC__) #if defined(__arch64__) || defined(_LP64) typedef long int int64_t; typedef unsigned long int uint64_t; #else typedef long long int int64_t; typedef unsigned long long int uint64_t; #endif /* __arch64__ */ #endif /* __STDC__ */ #elif defined( __VMS ) || defined(__sgi) #include <inttypes.h> #elif defined(__SCO__) || defined(__USLC__) #include <stdint.h> #elif defined(__UNIXOS2__) || defined(__SOL64__) typedef long int int32_t; typedef long long int int64_t; typedef unsigned long long int uint64_t; #elif defined(_WIN32) && defined(__GNUC__) #include <stdint.h> #elif defined(_WIN32) typedef __int32 int32_t; typedef __int64 int64_t; typedef unsigned __int64 uint64_t; #else /* Fallback if nothing above works */ #include <inttypes.h> #endif #endif typedef Bool ( *PFNGLXGETSYNCVALUESOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t *ust, int64_t *msc, int64_t *sbc); typedef Bool ( *PFNGLXGETMSCRATEOMLPROC) (Display *dpy, GLXDrawable drawable, int32_t *numerator, int32_t *denominator); typedef int64_t ( *PFNGLXSWAPBUFFERSMSCOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder); typedef Bool ( *PFNGLXWAITFORMSCOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t *ust, int64_t *msc, int64_t *sbc); typedef Bool ( *PFNGLXWAITFORSBCOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t target_sbc, int64_t *ust, int64_t *msc, int64_t *sbc); #ifdef GLX_GLXEXT_PROTOTYPES Bool glXGetSyncValuesOML (Display *dpy, GLXDrawable drawable, int64_t *ust, int64_t *msc, int64_t *sbc); Bool glXGetMscRateOML (Display *dpy, GLXDrawable drawable, int32_t *numerator, int32_t *denominator); int64_t glXSwapBuffersMscOML (Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder); Bool glXWaitForMscOML (Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t *ust, int64_t *msc, int64_t *sbc); Bool glXWaitForSbcOML (Display *dpy, GLXDrawable drawable, int64_t target_sbc, int64_t *ust, int64_t *msc, int64_t *sbc); #endif #endif /* GLX_OML_sync_control */ #ifndef GLX_SGIS_blended_overlay #define GLX_SGIS_blended_overlay 1 #define GLX_BLENDED_RGBA_SGIS 0x8025 #endif /* GLX_SGIS_blended_overlay */ #ifndef GLX_SGIS_multisample #define GLX_SGIS_multisample 1 #define GLX_SAMPLE_BUFFERS_SGIS 100000 #define GLX_SAMPLES_SGIS 100001 #endif /* GLX_SGIS_multisample */ #ifndef GLX_SGIS_shared_multisample #define GLX_SGIS_shared_multisample 1 #define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026 #define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027 #endif /* GLX_SGIS_shared_multisample */ #ifndef GLX_SGIX_dmbuffer #define GLX_SGIX_dmbuffer 1 typedef XID GLXPbufferSGIX; #ifdef _DM_BUFFER_H_ #define GLX_DIGITAL_MEDIA_PBUFFER_SGIX 0x8024 typedef Bool ( *PFNGLXASSOCIATEDMPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuffer, DMparams *params, DMbuffer dmbuffer); #ifdef GLX_GLXEXT_PROTOTYPES Bool glXAssociateDMPbufferSGIX (Display *dpy, GLXPbufferSGIX pbuffer, DMparams *params, DMbuffer dmbuffer); #endif #endif /* _DM_BUFFER_H_ */ #endif /* GLX_SGIX_dmbuffer */ #ifndef GLX_SGIX_fbconfig #define GLX_SGIX_fbconfig 1 typedef struct __GLXFBConfigRec *GLXFBConfigSGIX; #define GLX_WINDOW_BIT_SGIX 0x00000001 #define GLX_PIXMAP_BIT_SGIX 0x00000002 #define GLX_RGBA_BIT_SGIX 0x00000001 #define GLX_COLOR_INDEX_BIT_SGIX 0x00000002 #define GLX_DRAWABLE_TYPE_SGIX 0x8010 #define GLX_RENDER_TYPE_SGIX 0x8011 #define GLX_X_RENDERABLE_SGIX 0x8012 #define GLX_FBCONFIG_ID_SGIX 0x8013 #define GLX_RGBA_TYPE_SGIX 0x8014 #define GLX_COLOR_INDEX_TYPE_SGIX 0x8015 typedef int ( *PFNGLXGETFBCONFIGATTRIBSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, int attribute, int *value); typedef GLXFBConfigSGIX *( *PFNGLXCHOOSEFBCONFIGSGIXPROC) (Display *dpy, int screen, int *attrib_list, int *nelements); typedef GLXPixmap ( *PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, Pixmap pixmap); typedef GLXContext ( *PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, int render_type, GLXContext share_list, Bool direct); typedef XVisualInfo *( *PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config); typedef GLXFBConfigSGIX ( *PFNGLXGETFBCONFIGFROMVISUALSGIXPROC) (Display *dpy, XVisualInfo *vis); #ifdef GLX_GLXEXT_PROTOTYPES int glXGetFBConfigAttribSGIX (Display *dpy, GLXFBConfigSGIX config, int attribute, int *value); GLXFBConfigSGIX *glXChooseFBConfigSGIX (Display *dpy, int screen, int *attrib_list, int *nelements); GLXPixmap glXCreateGLXPixmapWithConfigSGIX (Display *dpy, GLXFBConfigSGIX config, Pixmap pixmap); GLXContext glXCreateContextWithConfigSGIX (Display *dpy, GLXFBConfigSGIX config, int render_type, GLXContext share_list, Bool direct); XVisualInfo *glXGetVisualFromFBConfigSGIX (Display *dpy, GLXFBConfigSGIX config); GLXFBConfigSGIX glXGetFBConfigFromVisualSGIX (Display *dpy, XVisualInfo *vis); #endif #endif /* GLX_SGIX_fbconfig */ #ifndef GLX_SGIX_hyperpipe #define GLX_SGIX_hyperpipe 1 typedef struct { char pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */ int networkId; } GLXHyperpipeNetworkSGIX; typedef struct { char pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */ int channel; unsigned int participationType; int timeSlice; } GLXHyperpipeConfigSGIX; typedef struct { char pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */ int srcXOrigin, srcYOrigin, srcWidth, srcHeight; int destXOrigin, destYOrigin, destWidth, destHeight; } GLXPipeRect; typedef struct { char pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */ int XOrigin, YOrigin, maxHeight, maxWidth; } GLXPipeRectLimits; #define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80 #define GLX_BAD_HYPERPIPE_CONFIG_SGIX 91 #define GLX_BAD_HYPERPIPE_SGIX 92 #define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001 #define GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002 #define GLX_PIPE_RECT_SGIX 0x00000001 #define GLX_PIPE_RECT_LIMITS_SGIX 0x00000002 #define GLX_HYPERPIPE_STEREO_SGIX 0x00000003 #define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004 #define GLX_HYPERPIPE_ID_SGIX 0x8030 typedef GLXHyperpipeNetworkSGIX *( *PFNGLXQUERYHYPERPIPENETWORKSGIXPROC) (Display *dpy, int *npipes); typedef int ( *PFNGLXHYPERPIPECONFIGSGIXPROC) (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId); typedef GLXHyperpipeConfigSGIX *( *PFNGLXQUERYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId, int *npipes); typedef int ( *PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId); typedef int ( *PFNGLXBINDHYPERPIPESGIXPROC) (Display *dpy, int hpId); typedef int ( *PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList); typedef int ( *PFNGLXHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList); typedef int ( *PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList); #ifdef GLX_GLXEXT_PROTOTYPES GLXHyperpipeNetworkSGIX *glXQueryHyperpipeNetworkSGIX (Display *dpy, int *npipes); int glXHyperpipeConfigSGIX (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId); GLXHyperpipeConfigSGIX *glXQueryHyperpipeConfigSGIX (Display *dpy, int hpId, int *npipes); int glXDestroyHyperpipeConfigSGIX (Display *dpy, int hpId); int glXBindHyperpipeSGIX (Display *dpy, int hpId); int glXQueryHyperpipeBestAttribSGIX (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList); int glXHyperpipeAttribSGIX (Display *dpy, int timeSlice, int attrib, int size, void *attribList); int glXQueryHyperpipeAttribSGIX (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList); #endif #endif /* GLX_SGIX_hyperpipe */ #ifndef GLX_SGIX_pbuffer #define GLX_SGIX_pbuffer 1 #define GLX_PBUFFER_BIT_SGIX 0x00000004 #define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000 #define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001 #define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002 #define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004 #define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008 #define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010 #define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020 #define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040 #define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080 #define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100 #define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016 #define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017 #define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018 #define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019 #define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A #define GLX_PRESERVED_CONTENTS_SGIX 0x801B #define GLX_LARGEST_PBUFFER_SGIX 0x801C #define GLX_WIDTH_SGIX 0x801D #define GLX_HEIGHT_SGIX 0x801E #define GLX_EVENT_MASK_SGIX 0x801F #define GLX_DAMAGED_SGIX 0x8020 #define GLX_SAVED_SGIX 0x8021 #define GLX_WINDOW_SGIX 0x8022 #define GLX_PBUFFER_SGIX 0x8023 typedef GLXPbufferSGIX ( *PFNGLXCREATEGLXPBUFFERSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, unsigned int width, unsigned int height, int *attrib_list); typedef void ( *PFNGLXDESTROYGLXPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuf); typedef void ( *PFNGLXQUERYGLXPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuf, int attribute, unsigned int *value); typedef void ( *PFNGLXSELECTEVENTSGIXPROC) (Display *dpy, GLXDrawable drawable, unsigned long mask); typedef void ( *PFNGLXGETSELECTEDEVENTSGIXPROC) (Display *dpy, GLXDrawable drawable, unsigned long *mask); #ifdef GLX_GLXEXT_PROTOTYPES GLXPbufferSGIX glXCreateGLXPbufferSGIX (Display *dpy, GLXFBConfigSGIX config, unsigned int width, unsigned int height, int *attrib_list); void glXDestroyGLXPbufferSGIX (Display *dpy, GLXPbufferSGIX pbuf); void glXQueryGLXPbufferSGIX (Display *dpy, GLXPbufferSGIX pbuf, int attribute, unsigned int *value); void glXSelectEventSGIX (Display *dpy, GLXDrawable drawable, unsigned long mask); void glXGetSelectedEventSGIX (Display *dpy, GLXDrawable drawable, unsigned long *mask); #endif #endif /* GLX_SGIX_pbuffer */ #ifndef GLX_SGIX_swap_barrier #define GLX_SGIX_swap_barrier 1 typedef void ( *PFNGLXBINDSWAPBARRIERSGIXPROC) (Display *dpy, GLXDrawable drawable, int barrier); typedef Bool ( *PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) (Display *dpy, int screen, int *max); #ifdef GLX_GLXEXT_PROTOTYPES void glXBindSwapBarrierSGIX (Display *dpy, GLXDrawable drawable, int barrier); Bool glXQueryMaxSwapBarriersSGIX (Display *dpy, int screen, int *max); #endif #endif /* GLX_SGIX_swap_barrier */ #ifndef GLX_SGIX_swap_group #define GLX_SGIX_swap_group 1 typedef void ( *PFNGLXJOINSWAPGROUPSGIXPROC) (Display *dpy, GLXDrawable drawable, GLXDrawable member); #ifdef GLX_GLXEXT_PROTOTYPES void glXJoinSwapGroupSGIX (Display *dpy, GLXDrawable drawable, GLXDrawable member); #endif #endif /* GLX_SGIX_swap_group */ #ifndef GLX_SGIX_video_resize #define GLX_SGIX_video_resize 1 #define GLX_SYNC_FRAME_SGIX 0x00000000 #define GLX_SYNC_SWAP_SGIX 0x00000001 typedef int ( *PFNGLXBINDCHANNELTOWINDOWSGIXPROC) (Display *display, int screen, int channel, Window window); typedef int ( *PFNGLXCHANNELRECTSGIXPROC) (Display *display, int screen, int channel, int x, int y, int w, int h); typedef int ( *PFNGLXQUERYCHANNELRECTSGIXPROC) (Display *display, int screen, int channel, int *dx, int *dy, int *dw, int *dh); typedef int ( *PFNGLXQUERYCHANNELDELTASSGIXPROC) (Display *display, int screen, int channel, int *x, int *y, int *w, int *h); typedef int ( *PFNGLXCHANNELRECTSYNCSGIXPROC) (Display *display, int screen, int channel, GLenum synctype); #ifdef GLX_GLXEXT_PROTOTYPES int glXBindChannelToWindowSGIX (Display *display, int screen, int channel, Window window); int glXChannelRectSGIX (Display *display, int screen, int channel, int x, int y, int w, int h); int glXQueryChannelRectSGIX (Display *display, int screen, int channel, int *dx, int *dy, int *dw, int *dh); int glXQueryChannelDeltasSGIX (Display *display, int screen, int channel, int *x, int *y, int *w, int *h); int glXChannelRectSyncSGIX (Display *display, int screen, int channel, GLenum synctype); #endif #endif /* GLX_SGIX_video_resize */ #ifndef GLX_SGIX_video_source #define GLX_SGIX_video_source 1 typedef XID GLXVideoSourceSGIX; #ifdef _VL_H typedef GLXVideoSourceSGIX ( *PFNGLXCREATEGLXVIDEOSOURCESGIXPROC) (Display *display, int screen, VLServer server, VLPath path, int nodeClass, VLNode drainNode); typedef void ( *PFNGLXDESTROYGLXVIDEOSOURCESGIXPROC) (Display *dpy, GLXVideoSourceSGIX glxvideosource); #ifdef GLX_GLXEXT_PROTOTYPES GLXVideoSourceSGIX glXCreateGLXVideoSourceSGIX (Display *display, int screen, VLServer server, VLPath path, int nodeClass, VLNode drainNode); void glXDestroyGLXVideoSourceSGIX (Display *dpy, GLXVideoSourceSGIX glxvideosource); #endif #endif /* _VL_H */ #endif /* GLX_SGIX_video_source */ #ifndef GLX_SGIX_visual_select_group #define GLX_SGIX_visual_select_group 1 #define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028 #endif /* GLX_SGIX_visual_select_group */ #ifndef GLX_SGI_cushion #define GLX_SGI_cushion 1 typedef void ( *PFNGLXCUSHIONSGIPROC) (Display *dpy, Window window, float cushion); #ifdef GLX_GLXEXT_PROTOTYPES void glXCushionSGI (Display *dpy, Window window, float cushion); #endif #endif /* GLX_SGI_cushion */ #ifndef GLX_SGI_make_current_read #define GLX_SGI_make_current_read 1 typedef Bool ( *PFNGLXMAKECURRENTREADSGIPROC) (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); typedef GLXDrawable ( *PFNGLXGETCURRENTREADDRAWABLESGIPROC) (void); #ifdef GLX_GLXEXT_PROTOTYPES Bool glXMakeCurrentReadSGI (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); GLXDrawable glXGetCurrentReadDrawableSGI (void); #endif #endif /* GLX_SGI_make_current_read */ #ifndef GLX_SGI_swap_control #define GLX_SGI_swap_control 1 typedef int ( *PFNGLXSWAPINTERVALSGIPROC) (int interval); #ifdef GLX_GLXEXT_PROTOTYPES int glXSwapIntervalSGI (int interval); #endif #endif /* GLX_SGI_swap_control */ #ifndef GLX_SGI_video_sync #define GLX_SGI_video_sync 1 typedef int ( *PFNGLXGETVIDEOSYNCSGIPROC) (unsigned int *count); typedef int ( *PFNGLXWAITVIDEOSYNCSGIPROC) (int divisor, int remainder, unsigned int *count); #ifdef GLX_GLXEXT_PROTOTYPES int glXGetVideoSyncSGI (unsigned int *count); int glXWaitVideoSyncSGI (int divisor, int remainder, unsigned int *count); #endif #endif /* GLX_SGI_video_sync */ #ifndef GLX_SUN_get_transparent_index #define GLX_SUN_get_transparent_index 1 typedef Status ( *PFNGLXGETTRANSPARENTINDEXSUNPROC) (Display *dpy, Window overlay, Window underlay, unsigned long *pTransparentIndex); #ifdef GLX_GLXEXT_PROTOTYPES Status glXGetTransparentIndexSUN (Display *dpy, Window overlay, Window underlay, unsigned long *pTransparentIndex); #endif #endif /* GLX_SUN_get_transparent_index */ #ifdef __cplusplus } #endif #endif
0
repos/zig_workbench/BaseOpenGL
repos/zig_workbench/BaseOpenGL/.vscode/launch.json
{ "version": "0.2.0", "configurations": [ { "name": "Debug", "type": "cppvsdbg", "request": "launch", "presentation": { "hidden": false, "group": "", "order": 1 }, "program": "${workspaceFolder}/bin/Debug/${workspaceFolderBasename}.exe", "args": [ ], "stopAtEntry": false, "cwd": "${workspaceFolder}", "environment": [], "preLaunchTask": "${defaultBuildTask}", "console": "integratedTerminal", "symbolSearchPath": "${workspaceFolder}/bin/Debug/", }, { "name": "Debug Attach", "type": "cppvsdbg", "request": "attach", "presentation": { "hidden": true, "group": "", "order": 2 }, "preLaunchTask": "Zig: Run main", "internalConsoleOptions": "openOnFirstSessionStart", "processId": "${command:pickProcess}" } ] }
0
repos/zig_workbench/BaseOpenGL
repos/zig_workbench/BaseOpenGL/.vscode/tasks.json
{ "tasks": [{ "label": "Zig: Build", "args": [ "build", "--summary", "all" ], "detail": "zig build --summary all", "command": "zig", "type": "shell", "options": { "cwd": "${workspaceRoot}" }, "group": { "kind": "build", "isDefault": true }, "presentation": { "group": "build", "echo": true, "reveal": "always", "focus": false, "panel": "shared", "showReuseMessage": false, "clear": true, "close": false }, "problemMatcher": [] }, { "label": "Zig: Build Release Safe.", "args": [ "build", "-Doptimize=ReleaseSafe", "--summary", "all" ], "detail": "zig build -Doptimize=ReleaseSafe --summary all", "command": "zig", "type": "shell", "options": { "cwd": "${workspaceRoot}" }, "group": { "kind": "build", "isDefault": false }, "presentation": { "group": "build", "echo": true, "reveal": "always", "focus": false, "panel": "shared", "showReuseMessage": false, "clear": true, "close": false }, "problemMatcher": [] }, { "label": "Zig: Build Release Fast.", "args": [ "build", "-Doptimize=ReleaseFast", "--summary", "all" ], "detail": "zig build -Doptimize=ReleaseFast --summary all", "command": "zig","type": "shell", "options": { "cwd": "${workspaceRoot}" }, "group": { "kind": "build", "isDefault": false }, "presentation": { "group": "build", "echo": true, "reveal": "always", "focus": false, "panel": "shared", "showReuseMessage": false, "clear": true, "close": false }, "problemMatcher": [] }, { "label": "Zig: Build Release Small.", "args": [ "build", "-Doptimize=ReleaseSmall", "--summary", "all" ], "detail": "zig build -Doptimize=ReleaseSmall --summary all", "command": "zig", "type": "shell", "options": { "cwd": "${workspaceRoot}" }, "group": { "kind": "build", "isDefault": false }, "presentation": { "group": "build", "echo": true, "reveal": "always", "focus": false, "panel": "shared", "showReuseMessage": false, "clear": true, "close": false }, "problemMatcher": [] }, { "label": "Zig: Build Release Strip.", "args": [ ], "detail": "zig build-exe -O ReleaseSmall -fstrip -fsingle-threaded (+ lots of options) main.zig", "command": "buildReleaseStrip.bat", "type": "shell", "options": { "cwd": "${workspaceRoot}\\tools" }, "group": { "kind": "build", "isDefault": false }, "presentation": { "group": "build", "echo": true, "reveal": "always", "focus": false, "panel": "shared", "showReuseMessage": false, "clear": true, "close": false }, "problemMatcher": [] }, { "label": "Zig: Test", "args": [ "test", "${file}" ], "detail": "'zig test' in the current workspace.", "command": "zig", "type": "shell", "options": { "cwd": "${workspaceRoot}" }, "group": { "kind": "test", "isDefault": true }, "presentation": { "group": "test", "echo": true, "reveal": "always", "focus": false, "panel": "shared", "showReuseMessage": false, "clear": true, "close": false }, "problemMatcher": [] }, { "label": "Zig: Run main", "args": [ "run", "-lc", "-lopengl32", "main.zig" ], "detail": "zig run main.zig", "command": "zig", "type": "shell", "options": { "cwd": "${workspaceRoot}" }, "group": { "kind": "none", "isDefault": true }, "presentation": { "group": "launch", "echo": true, "reveal": "always", "focus": false, "panel": "shared", "showReuseMessage": false, "clear": true, "close": false }, "problemMatcher": [] }, { "label": "Zig: Run main (With Args)", "args": [ "run", "-lc", "main.zig", "--", "ArgsForYourProgram" ], "detail": "zig run main.zig -- ArgsForYourProgram", "command": "zig", "type": "shell", "options": { "cwd": "${workspaceRoot}" }, "group": { "kind": "none", "isDefault": false }, "presentation": { "group": "launch", "echo": true, "reveal": "always", "focus": false, "panel": "shared", "showReuseMessage": false, "clear": true, "close": false }, "problemMatcher": [] }, { "label": "Zig: Run main (Fast)", "args": [ "run", "-lc", "main.zig", "-O", "ReleaseFast" ], "detail": "zig run main.zig -O ReleaseFast", "command": "zig", "type": "shell", "options": { "cwd": "${workspaceRoot}" }, "group": { "kind": "none", "isDefault": false }, "presentation": { "group": "launch", "echo": true, "reveal": "always", "focus": false, "panel": "shared", "showReuseMessage": false, "clear": true, "close": false }, "problemMatcher": [] }, { "label": "Zig: Run main (Safe)", "args": [ "run", "-lc", "main.zig", "-O", "ReleaseSafe" ], "detail": "zig run main.zig -O ReleaseSafe", "command": "zig", "type": "shell", "options": { "cwd": "${workspaceRoot}" }, "group": { "kind": "none", "isDefault": false }, "presentation": { "group": "launch", "echo": true, "reveal": "always", "focus": false, "panel": "shared", "showReuseMessage": false, "clear": true, "close": false }, "problemMatcher": [] }, { "label": "Zig: Run main (Small)", "args": [ "run", "-lc", "main.zig", "-O", "ReleaseSmall" ], "detail": "zig run main.zig -O ReleaseSmall", "command": "zig", "type": "shell", "options": { "cwd": "${workspaceRoot}" }, "group": { "kind": "none", "isDefault": false }, "presentation": { "group": "launch", "echo": true, "reveal": "always", "focus": false, "panel": "shared", "showReuseMessage": false, "clear": true, "close": false }, "problemMatcher": [] }, { "label": "Zig: Run current file", "args": [ "run", "${file}" ], "detail": "'zig run' active file in the current workspace.", "command": "zig", "type": "shell", "options": { "cwd": "${workspaceRoot}" }, "group": { "kind": "none", "isDefault": false }, "presentation": { "group": "launch", "echo": true, "reveal": "always", "focus": false, "panel": "shared", "showReuseMessage": false, "clear": true, "close": false }, "problemMatcher": [] }, { "label": "zTime Zig: Run current file", "args": [ "zig", "run", "-lc", "${file}" ], "detail": "'zTime zig run' active file in the current workspace.", "command": "zig", "type": "shell", "options": { "cwd": "${workspaceRoot}" }, "group": { "kind": "none", "isDefault": false }, "presentation": { "group": "zTime", "echo": true, "reveal": "always", "focus": false, "panel": "shared", "showReuseMessage": false, "clear": true, "close": false }, "problemMatcher": [] }, { "label": "Zig: Docs", "args": [ "run", "-femit-docs", "main.zig" ], "detail": "Generate docs from source comments.", "command": "zig", "type": "shell", "options": { "cwd": "${workspaceRoot}" }, "group": { "kind": "none", "isDefault": false }, "presentation": { "group": "docs", "echo": true, "reveal": "always", "focus": false, "panel": "shared", "showReuseMessage": false, "clear": true, "close": false }, "problemMatcher": [] }], "version": "2.0.0" }
0
repos/zig_workbench/BaseOpenGL
repos/zig_workbench/BaseOpenGL/.vscode/BaseOpenGL.code-workspace
{ "folders": [{ "path": ".." }], "settings": { // Zig Workspace "files.exclude": { "*.lnk": true, "**/.git": true, ".gitignore": true, "**/.svn": true, "**/.hg": true, "**/CVS": true, "**/.DS_Store": true, "**/Thumbs.db": true, // VSCODE FOLDERS -------- "**/.vscode": true, "**/.code-workspace": true, // ZIG FOLDERS -------- "**/zig-cache": true }, "search.exclude": { "**/node_modules": true, "**/bower_components": true, "**/*.code-search": true, // ZIG FOLDERS -------- "**/zig-out": true }, "files.watcherExclude": { // ZIG FOLDERS -------- "**/zig-cache": true }, // DarknessFX settings "telemetry.telemetryLevel": "off", "workbench.colorTheme": "Default Dark+", "workbench.startupEditor": "none", "workbench.colorCustomizations": { "statusBar.background" : "#1A1A1A", "statusBar.noFolderBackground" : "#212121", "statusBar.debuggingBackground": "#263238", "editorBracketHighlight.foreground1": "#888888", "editorBracketHighlight.foreground2": "#686888", "editorBracketHighlight.foreground3": "#688868", "editorBracketHighlight.foreground4": "#886868", "editorBracketHighlight.foreground5": "#686868", }, "editor.tokenColorCustomizations": { "comments": "#546E7A", "functions": "#DFAB4B", "keywords": "#367CB6", "numbers": "#CE9178", "strings": "#CE9178", "types": "#2EA990", "variables": "#7CBCDE", "[Default Dark+]": { "textMateRules": [ { "scope": [ "other", "source", "keyword.operator", "keyword.operator.noexcept", "punctuation", "punctuation.dot", "punctuation.comma", "punctuation.definitions", "punctuation.definition.comment", "punctuation.definition.tag", "punctuation.definition.tag.html", "punctuation.definition.tag.begin.html", "punctuation.definition.tag.end.html", "punctuation.section.embedded", "punctuation.separator", "punctuation.separator.inheritance.php", ], "settings": { "foreground": "#758E68", "fontStyle": "", } }, { "scope": [ "comment", ], "settings": { "fontStyle": "italic", } }, { "scope": [ "keyword", "keyword.control", "keyword.other", "keyword.other.template", "keyword.other.substitution", "keyword.other.unit", "storage", "storage.type", "storage.modifier", "keywordLiteral", "keyword.literal", "keyword.constant.default", ], "settings": { "fontStyle": "italic", "foreground": "#367CB6" } }, { "scope": [ "support.class", "support.type", "entity.name.type", "entity.name.namespace", "entity.other.attribute", "entity.name.scope-resolution", "entity.name.class", ], "settings": { "foreground": "#2EA990" } }, ], }, }, "editor.tabSize": 2, "editor.fontSize": 16, "editor.unicodeHighlight.invisibleCharacters": false, "editor.autoClosingBrackets": "never", "editor.autoSurround": "never", "editor.autoClosingQuotes": "never", "editor.detectIndentation": false, "editor.lightbulb.enabled": "off", "workbench.editor.focusRecentEditorAfterClose": false, "workbench.panel.defaultLocation": "left", "workbench.panel.opensMaximized": "never", "workbench.editor.tabSizing": "fixed", "workbench.editor.tabSizingFixedMaxWidth": 140, "workbench.sideBar.location": "right", "debug.allowBreakpointsEverywhere": true, "debug.onTaskErrors": "abort", "explorer.confirmDragAndDrop": false, "explorer.compactFolders": false, "explorer.confirmDelete": false, "terminal.integrated.profiles.windows": { "Windows Terminal": { "path": "wt", "args": [ "-p", "cmd", "cmd" ], "icon": "terminal-bash", }, "Command Prompt": { "path": [ "${env:windir}\\Sysnative\\cmd.exe", "${env:windir}\\System32\\cmd.exe" ], "args": [], "icon": "terminal-cmd" }, "PowerShell": { "source": "PowerShell", "icon": "terminal-powershell" }, "Git Bash": { "source": "Git Bash" }, }, "terminal.integrated.tabs.location": "left", "terminal.integrated.defaultProfile.windows": "Command Prompt", "C_Cpp.vcFormat.space.groupSquareBrackets": false, "C_Cpp.loggingLevel": "Debug", "C_Cpp.codeAnalysis.clangTidy.codeAction.formatFixes": false, "git.openRepositoryInParentFolders": "never", "html.autoCreateQuotes": false, "zig.buildFilePath": "${workspaceFolder}", "zig.formattingProvider": "off", "zig.checkForUpdate": false, "zig.zls.enabled": true, "zig.zls.highlightGlobalVarDeclarations": true, "zig.zls.semanticTokens": "full", "zig.zls.enableArgumentPlaceholders": false, "zig.zls.inlayHintsExcludeSingleArgument": false, "zig.zls.enableAutofix": false, "zig.zls.checkForUpdate": false, "zig.zls.enableInlayHints": false, "zig.zls.preferAstCheckAsChildProcess": false, }, "extensions": { "recommendations": [ "pkief.material-icon-theme" ] } }
0
repos/zig_workbench/BaseOpenGL
repos/zig_workbench/BaseOpenGL/tools/buildReleaseStrip.bat
@ECHO OFF CD .. REM EXTRA ARGS SHORTCUT REM =================== REM Linking system libraries (note: -l and library name all together): REM -lSDL2 -lOpenGL32 REM Adding libraries DLL+LIB folders (note: -L SPACE Folder path): REM -L %CD%\lib\SDL2 REM Adding cImport .H include folders (note: -I SPACE Folder path): REM -I %CD%\lib\microui -I %CD%\lib\SDL2\include REM REM Full extra_args sample of a project that use SDL2 + OpenGL + microui : REM SET extra_args=-lSDL2 -lOpenGL32 -L "%CD%\lib\SDL2" -I "%CD%\lib\microui" -I "%CD%\lib\SDL2\include" SET extra_args=-lOpenGL32 REM AddCSource REM ========== REM If your project use C Source Files, add here the list of files you want to add to your build. REM REM SET addCSourceFile="%CD%\lib\microui\microui.c" SET addCSourceFile= IF NOT EXIST %CD%\bin\ReleaseStrip ( MKDIR %CD%\bin\ReleaseStrip ) IF NOT EXIST %CD%\bin\ReleaseStrip\obj ( MKDIR %CD%\bin\ReleaseStrip\obj ) REM GET CURRENT FOLDER NAME for %%* in (%CD%) do SET ProjectName=%%~n* SET rcmd= IF EXIST "*.rc" ( SET rcmd=-rcflags /c65001 -- %CD%\%ProjectName%.rc ) SET libc= FINDSTR /L linkLibC build.zig > NUL && ( SET libc=-lc ) REM OUTPUT TO ZIG_REPORT.EXE > bin/ReleaseStrip/obj/zig_report.txt ( zig build-exe -O ReleaseSmall %rcmd% %libc% -fstrip -fsingle-threaded --color off -femit-bin=bin/ReleaseStrip/%ProjectName%.exe -femit-asm=bin/ReleaseStrip/obj/%ProjectName%.s -femit-llvm-ir=bin/ReleaseStrip/obj/%ProjectName%.ll -femit-llvm-bc=bin/ReleaseStrip/obj/%ProjectName%.bc -femit-h=bin/ReleaseStrip/obj/%ProjectName%.h -ftime-report -fstack-report %extra_args% --name %ProjectName% main.zig %addCSourceFile% ) 2>&1 IF EXIST "%CD%\bin\ReleaseStrip\%ProjectName%.exe.obj" ( MOVE %CD%\bin\ReleaseStrip\%ProjectName%.exe.obj %CD%\bin\ReleaseStrip\obj > NUL ) ECHO. ECHO Done!
0
repos/zig_workbench
repos/zig_workbench/BaseWinEx/main.zig
//!zig-autodoc-section: BaseWinEX //! Template for a Windows program, Windows API as submodule. // Build using Zig 0.12.0 // ============================================================================ // Globals. // const std = @import("std"); const win = @import("winapi.zig"); var wnd: win.wnd_type = undefined; // ============================================================================ // Main core and app flow. // pub export fn wWinMain(hInstance: win.HINSTANCE, hPrevInstance: ?win.HINSTANCE, pCmdLine: ?win.LPWSTR, nCmdShow: win.INT) callconv(win.WINAPI) win.INT { _ = &hPrevInstance; _ = &pCmdLine; win.CreateWindow("BaseWinEx", hInstance, nCmdShow); defer win.Destroy(); wnd = win.wnd; win.ShowWindow(wnd.hWnd, nCmdShow); _ = win.UpdateWindow(wnd.hWnd); MainLoop(); return 0; } fn MainLoop() void { var done = false; var msg: win.MSG = std.mem.zeroes(win.MSG); while (!done) { while (win.PeekMessageA(&msg, null, 0, 0, win.PM_REMOVE) != 0) { _ = win.TranslateMessage(&msg); _ = win.DispatchMessageA(&msg); if (msg.message == win.WM_QUIT) { done = true; } } if (done) break; _ = win.WaitMessage(); } } // Fix for libc linking error. pub export fn WinMain(hInstance: win.HINSTANCE, hPrevInstance: ?win.HINSTANCE, pCmdLine: ?win.LPWSTR, nCmdShow: win.INT) callconv(win.WINAPI) win.INT { return wWinMain(hInstance, hPrevInstance, pCmdLine, nCmdShow); } // ============================================================================ // Tests // test " " { }
0
repos/zig_workbench
repos/zig_workbench/BaseWinEx/BaseWinEx.rc
#include "windows.h" IDI_ICON1 ICON "BaseWinEx.ico" 1 VERSIONINFO FILEVERSION 1,0,0,0 PRODUCTVERSION 1,0,0,0 FILEFLAGSMASK 0x3fL FILEFLAGS 0x1L FILEOS 0x4L FILETYPE 0x1L FILESUBTYPE 0x0L BEGIN BLOCK "StringFileInfo" BEGIN BLOCK "040904e4" BEGIN VALUE "CompanyName", "BaseWinEx" VALUE "FileDescription", "BaseWinEx" VALUE "FileVersion", "1.0.0.0" VALUE "InternalName", "BaseWinEx.exe" VALUE "LegalCopyright", "Copyleft(c) Created by DarknessFX, http://dfx.lv/ , @DrkFX." VALUE "OriginalFilename", "BaseWinEx.exe" VALUE "ProductName", "BaseWinEx" VALUE "ProductVersion", "1.0.0.0" END END BLOCK "VarFileInfo" BEGIN VALUE "Translation", 0x409, 1252 END END
0
repos/zig_workbench
repos/zig_workbench/BaseWinEx/winapi.zig
//!zig-autodoc-section: Windows API //! Windows API pub const win = @This(); const std = @import("std"); usingnamespace std.os.windows; usingnamespace std.os.windows.kernel32; pub const WINAPI = std.os.windows.WINAPI; const SIZE = struct { width: i16, height: i16, }; pub const wnd_type = struct { hInstance: HINSTANCE = undefined, hWnd: HWND = undefined, name: [*:0]const u8 = undefined, classname: [*:0]const u8 = undefined, size: SIZE = .{ .width = 1280, .height = 720 }, pos: RECT = .{ .left = 0, .top = 0, .right = 1280, .bottom = 720 }, hdc: HDC = undefined, dpi: UINT = 96 }; pub var wnd: wnd_type = .{}; pub fn CreateWindow(comptime title: []const u8, hInstance: HINSTANCE, nCmdShow: INT) void { _ = nCmdShow; wnd.hInstance = hInstance; wnd.name = @as([*:0]const u8, @ptrCast(title)); wnd.classname = title ++ "_class"; const wnd_class: win.WNDCLASSEXA = .{ .cbSize = @sizeOf(win.WNDCLASSEXA), .style = win.CS_CLASSDC | win.CS_HREDRAW | win.CS_VREDRAW, .lpfnWndProc = WindowProc, .cbClsExtra = 0, .cbWndExtra = 0, .hInstance = hInstance, .hIcon = null, .hCursor = win.LoadCursorA(null, win.IDC_ARROW), .hbrBackground = null, .lpszMenuName = null, .lpszClassName = wnd.classname, .hIconSm = null, }; _ = win.RegisterClassExA(&wnd_class); wnd.hWnd = win.CreateWindowExA( 0, wnd.classname, wnd.name, win.WS_OVERLAPPEDWINDOW, win.CW_USEDEFAULT, win.CW_USEDEFAULT, win.CW_USEDEFAULT, win.CW_USEDEFAULT, null, null, hInstance, null) orelse undefined; std.debug.print("{d}\n", .{ wnd.hWnd }); wnd.hdc = GetDC(wnd.hWnd).?; wnd.dpi = GetDpiForWindow(wnd.hWnd); const xCenter = @divFloor(GetSystemMetricsForDpi(SM_CXSCREEN, wnd.dpi), 2); const yCenter = @divFloor(GetSystemMetricsForDpi(SM_CYSCREEN, wnd.dpi), 2); const div_w = @divFloor(wnd.size.width, 2); const div_h = @divFloor(wnd.size.height, 2); wnd.pos.left = xCenter - div_w; wnd.pos.top = yCenter - div_h; wnd.pos.right = wnd.pos.left + div_w; wnd.pos.bottom = wnd.pos.top + div_h; _ = SetWindowPos( wnd.hWnd, null, wnd.pos.left, wnd.pos.top, wnd.pos.right, wnd.pos.bottom, SWP_NOCOPYBITS ); std.debug.print("{d}\n", .{ wnd.hdc }); std.debug.print("{d}\n", .{ wnd.dpi }); } pub fn ProcessMsg() void { while (PeekMessageA(&wnd.msg, null, 0, 0, PM_REMOVE) != 0) { _ = TranslateMessage(&wnd.msg); _ = DispatchMessageA(&wnd.msg); if (wnd.msg.message == WM_QUIT) { wnd.exit = true; } } } pub fn WindowProc( hWnd: HWND, uMsg: UINT, wParam: WPARAM, lParam: LPARAM ) callconv(WINAPI) LRESULT { switch (uMsg) { win.WM_DESTROY => { win.PostQuitMessage(0); return 0; }, win.WM_PAINT => { const hdc: HDC = BeginPaint(hWnd, &ps) orelse undefined; _ = FillRect(hdc, &ps.rcPaint, @ptrFromInt(COLOR_WINDOW + 1)); _ = EndPaint(hWnd, &ps); }, win.WM_SIZE => { wnd.size.width = @as(i16, @intCast(LOWORD(lParam))); wnd.size.height = @as(i16, @intCast(HIWORD(lParam))); }, win.WM_KEYDOWN, win.WM_SYSKEYDOWN => { switch (wParam) { VK_ESCAPE => { //SHIFT+ESC = EXIT if (GetAsyncKeyState(VK_LSHIFT) & 0x01 == 1) { win.PostQuitMessage(0); return 0; } }, else => {} } }, else => _=.{}, } return win.DefWindowProcA(hWnd, uMsg, wParam, lParam); } pub fn Destroy() void { _ = ReleaseDC(wnd.hWnd, wnd.hdc); _ = UnregisterClassA(wnd.name, wnd.hInstance); _ = DestroyWindow(wnd.hWnd); } const TRUE = std.os.windows.TRUE; const FALSE = std.os.windows.FALSE; pub const HWND = std.os.windows.HWND; pub const HINSTANCE = std.os.windows.HINSTANCE; pub const LPWSTR = std.os.windows.LPWSTR; pub const LPSTR = std.os.windows.LPSTR; pub const LPCSTR = std.os.windows.LPCSTR; pub const INT = std.os.windows.INT; pub const HANDLE = std.os.windows.HANDLE; const UINT = std.os.windows.UINT; const LONG = std.os.windows.LONG; const BOOL = std.os.windows.BOOL; pub const DWORD = std.os.windows.DWORD; const WORD = std.os.windows.WORD; const RECT = std.os.windows.RECT; const LRESULT = std.os.windows.LRESULT; const LONG_PTR = std.os.windows.LONG_PTR; const WPARAM = std.os.windows.WPARAM; const LPARAM = std.os.windows.LPARAM; const POINT = std.os.windows.POINT; const HDC = *opaque{}; const HBRUSH = *opaque{}; const HGLRC = std.os.windows.HGLRC; const HICON = std.os.windows.HICON; const HCURSOR = std.os.windows.HCURSOR; const ATOM = std.os.windows.ATOM; const HMENU = std.os.windows.HMENU; const LPVOID = std.os.windows.LPVOID; const BYTE = std.os.windows.BYTE; const CHAR = std.os.windows.CHAR; const GUID = std.os.windows.GUID; const PNOTIFYICONDATAA = NOTIFYICONDATAA; const HRESULT = std.os.windows.HRESULT; const INFINITE = std.os.windows.INFINITE; const IDC_ARROW: LONG = 32512; const CW_USEDEFAULT: i32 = @bitCast(@as(u32, 0x80000000)); const CS_DBLCLKS = 0x0008; const CS_OWNDC = 0x0020; const CS_VREDRAW = 0x0001; const CS_HREDRAW = 0x0002; const CS_CLASSDC = 0x0040; pub const MB_OK = 0x00000000; pub const MB_ICONERROR = 0x00000010; const COLOR_WINDOW = 5; const VK_ESCAPE = 27; const VK_LSHIFT = 160; const GWL_STYLE: INT = -16; const GWL_EXSTYLE: INT = -20; const SW_HIDE: INT = 0; const SW_SHOW: INT = 5; const WS_OVERLAPPED = 0x00000000; const WS_POPUP = 0x80000000; const WS_CHILD = 0x40000000; const WS_MINIMIZE = 0x20000000; const WS_VISIBLE = 0x10000000; const WS_DISABLED = 0x08000000; const WS_CLIPSIBLINGS = 0x04000000; const WS_CLIPCHILDREN = 0x02000000; const WS_MAXIMIZE = 0x01000000; const WS_CAPTION = WS_BORDER | WS_DLGFRAME; const WS_BORDER = 0x00800000; const WS_DLGFRAME = 0x00400000; const WS_VSCROLL = 0x00200000; const WS_HSCROLL = 0x00100000; const WS_SYSMENU = 0x00080000; const WS_THICKFRAME = 0x00040000; const WS_GROUP = 0x00020000; const WS_TABSTOP = 0x00010000; const WS_MINIMIZEBOX = 0x00020000; const WS_MAXIMIZEBOX = 0x00010000; const WS_TILED = WS_OVERLAPPED; const WS_ICONIC = WS_MINIMIZE; const WS_SIZEBOX = WS_THICKFRAME; const WS_TILEDWINDOW = WS_OVERLAPPEDWINDOW; const WS_OVERLAPPEDWINDOW = WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_THICKFRAME | WS_MINIMIZEBOX | WS_MAXIMIZEBOX; const WS_POPUPWINDOW = WS_POPUP | WS_BORDER | WS_SYSMENU; const WS_CHILDWINDOW = WS_CHILD; const WS_EX_DLGMODALFRAME = 0x00000001; const WS_EX_NOPARENTNOTIFY = 0x00000004; const WS_EX_TOPMOST = 0x00000008; const WS_EX_ACCEPTFILES = 0x00000010; const WS_EX_TRANSPARENT = 0x00000020; const WS_EX_MDICHILD = 0x00000040; const WS_EX_TOOLWINDOW = 0x00000080; const WS_EX_WINDOWEDGE = 0x00000100; const WS_EX_CLIENTEDGE = 0x00000200; const WS_EX_CONTEXTHELP = 0x00000400; const WS_EX_RIGHT = 0x00001000; const WS_EX_LEFT = 0x00000000; const WS_EX_RTLREADING = 0x00002000; const WS_EX_LTRREADING = 0x00000000; const WS_EX_LEFTSCROLLBAR = 0x00004000; const WS_EX_RIGHTSCROLLBAR = 0x00000000; const WS_EX_CONTROLPARENT = 0x00010000; const WS_EX_STATICEDGE = 0x00020000; const WS_EX_APPWINDOW = 0x00040000; const WS_EX_LAYERED = 0x00080000; const WS_EX_OVERLAPPEDWINDOW = WS_EX_WINDOWEDGE | WS_EX_CLIENTEDGE; const WS_EX_PALETTEWINDOW = WS_EX_WINDOWEDGE | WS_EX_TOOLWINDOW | WS_EX_TOPMOST; const WM_NULL = 0x0000; const WM_CREATE = 0x0001; const WM_DESTROY = 0x0002; const WM_MOVE = 0x0003; const WM_SIZE = 0x0005; const WM_ACTIVATE = 0x0006; const WM_SETFOCUS = 0x0007; const WM_KILLFOCUS = 0x0008; const WM_ENABLE = 0x000A; const WM_SETREDRAW = 0x000B; const WM_SETTEXT = 0x000C; const WM_GETTEXT = 0x000D; const WM_GETTEXTLENGTH = 0x000E; const WM_PAINT = 0x000F; const WM_CLOSE = 0x0010; const WM_QUERYENDSESSION = 0x0011; pub const WM_QUIT = 0x0012; const WM_KEYDOWN = 0x0100; const WM_KEYUP = 0x0101; const WM_CHAR = 0x0102; const WM_DEADCHAR = 0x0103; const WM_SYSKEYDOWN = 0x0104; const WM_SYSKEYUP = 0x0105; const WM_SYSCHAR = 0x0106; const WM_SYSDEADCHAR = 0x0107; const WM_CONTEXTMENU = 0x007B; const WM_APP = 0x8000; const WMAPP_NOTIFYCALLBACK = WM_APP + 1; const WM_LBUTTONDOWN = 0x0201; const WM_RBUTTONDOWN = 0x0204; const PM_NOREMOVE = 0x0000; pub const PM_REMOVE = 0x0001; const PM_NOYIELD = 0x0002; const NIM_ADD = 0x00000000; const NIM_MODIFY = 0x00000001; const NIM_DELETE = 0x00000002; const NIM_SETFOCUS = 0x00000003; const NIM_SETVERSION = 0x00000004; const NIF_MESSAGE = 0x00000001; const NIF_ICON = 0x00000002; const NIF_TIP = 0x00000004; const NIF_STATE = 0x00000008; const NIF_INFO = 0x00000010; const NIF_GUID = 0x00000020; const NIF_REALTIME = 0x00000040; const NIF_SHOWTIP = 0x00000080; const NOTIFYICON_VERSION_4 = 4; const LIM_SMALL = 0; const WNDCLASSEXA = extern struct { cbSize: UINT = @sizeOf(WNDCLASSEXA), style: UINT, lpfnWndProc: WNDPROC, cbClsExtra: i32 = 0, cbWndExtra: i32 = 0, hInstance: HINSTANCE, hIcon: ?HICON, hCursor: ?HCURSOR, hbrBackground: ?HBRUSH, lpszMenuName: ?[*:0]const u8, lpszClassName: [*:0]const u8, hIconSm: ?HICON, }; const WNDPROC = *const fn ( hwnd: HWND, uMsg: UINT, wParam: WPARAM, lParam: LPARAM ) callconv(WINAPI) LRESULT; pub const MSG = extern struct { hWnd: ?HWND, message: UINT, wParam: WPARAM, lParam: LPARAM, time: DWORD, pt: POINT, lPrivate: DWORD, }; pub var ps: PAINTSTRUCT = undefined; const PAINTSTRUCT = extern struct { hdc: HDC, fErase: BOOL, rcPaint: RECT, fRestore: BOOL, fIncUpdate: BOOL, rgbReserved: [32]BYTE }; pub const PROCESS_INFORMATION = extern struct { hProcess: HANDLE, hThread: HANDLE, dwProcessId: DWORD, dwThreadId: DWORD, }; const SECURITY_ATTRIBUTES = extern struct { nLength: DWORD, lpSecurityDescriptor: ?*anyopaque, bInheritHandle: BOOL, }; const STARTUPINFOA = extern struct { cb: DWORD, lpReserved: ?LPSTR, lpDesktop: ?LPSTR, lpTitle: ?LPSTR, dwX: DWORD, dwY: DWORD, dwXSize: DWORD, dwYSize: DWORD, dwXCountChars: DWORD, dwYCountChars: DWORD, dwFillAttribute: DWORD, dwFlags: DWORD, wShowWindow: WORD, cbReserved2: WORD, lpReserved2: ?*BYTE, hStdInput: ?HANDLE, hStdOutput: ?HANDLE, hStdError: ?HANDLE, }; const NOTIFYICONDATAA = extern struct { cbSize: DWORD, hWnd: HWND, uID: UINT, uFlags: UINT, uCallbackMessage: UINT, hIcon: HICON, szTip: [128]CHAR, dwState: DWORD, dwStateMask: DWORD, szInfo: [256]CHAR, DUMMYUNIONNAME: extern union { uTimeout: UINT, uVersion: UINT }, szInfoTitle: [64]CHAR, dwInfoFlags: DWORD, guidItem: GUID, hBalloonIcon: HICON }; fn LOWORD(l: LONG_PTR) UINT { return @as(u32, @intCast(l)) & 0xFFFF; } fn HIWORD(l: LONG_PTR) UINT { return (@as(u32, @intCast(l)) >> 16) & 0xFFFF; } pub fn toUtf8(any: LPWSTR) []u8 { const bufU16 = std.unicode.fmtUtf16Le(std.mem.span( any )).data; var bufU8: [4096]u8 = undefined; for (bufU16, 0..) |char, i| { bufU8[i] = @as(u8, @truncate(char)); } return bufU8[0..bufU16.len]; } pub extern "kernel32" fn GetCommandLineA( ) callconv(WINAPI) ?LPSTR; pub extern "user32" fn MessageBoxA( hWnd: ?HWND, lpText: [*:0]const u8, lpCaption: [*:0]const u8, uType: UINT ) callconv(WINAPI) INT; pub extern "user32" fn UpdateWindow( hWnd: HWND ) callconv(WINAPI) BOOL; extern "user32" fn LoadCursorA( hInstance: ?HINSTANCE, lpCursorName: LONG, ) callconv(WINAPI) HCURSOR; extern "user32" fn RegisterClassExA( *const WNDCLASSEXA ) callconv(WINAPI) ATOM; extern "user32" fn UnregisterClassA( lpClassName: [*:0]const u8, hInstance: HINSTANCE ) callconv(WINAPI) BOOL; extern "user32" fn AdjustWindowRectEx( lpRect: *RECT, dwStyle: DWORD, bMenu: BOOL, dwExStyle: DWORD ) callconv(WINAPI) BOOL; extern "user32" fn CreateWindowExA( dwExStyle: DWORD, lpClassName: [*:0]const u8, lpWindowName: [*:0]const u8, dwStyle: DWORD, X: i32, Y: i32, nWidth: i32, nHeight: i32, hWindParent: ?HWND, hMenu: ?HMENU, hInstance: HINSTANCE, lpParam: ?LPVOID ) callconv(WINAPI) ?HWND; pub extern "user32" fn DestroyWindow( hWnd: HWND ) callconv(WINAPI) BOOL; extern "user32" fn GetDC( hWnd: ?HWND ) callconv(WINAPI) ?HDC; extern "user32" fn ReleaseDC( hWnd: ?HWND, hDC: HDC ) callconv(WINAPI) i32; extern "user32" fn PostQuitMessage( nExitCode: i32 ) callconv(WINAPI) void; pub extern "user32" fn PeekMessageA( lpMsg: *MSG, hWnd: ?HWND, wMsgFilterMin: UINT, wMsgFilterMax: UINT, wRemoveMsg: UINT ) callconv(WINAPI) BOOL; pub extern "user32" fn TranslateMessage( lpMsg: *const MSG ) callconv(WINAPI) BOOL; pub extern "user32" fn DispatchMessageA( lpMsg: *const MSG ) callconv(WINAPI) LRESULT; extern "user32" fn DefWindowProcA( hWnd: HWND, Msg: UINT, wParam: WPARAM, lParam: LPARAM ) callconv(WINAPI) LRESULT; extern "user32" fn BeginPaint( hWnd: ?HWND, lpPaint: ?*PAINTSTRUCT, ) callconv(WINAPI) ?HDC; extern "user32" fn FillRect( hDC: ?HDC, lprc: ?*const RECT, hbr: ?HBRUSH ) callconv(WINAPI) INT; extern "user32" fn EndPaint( hWnd: HWND, lpPaint: *const PAINTSTRUCT ) callconv(WINAPI) BOOL; extern "user32" fn GetAsyncKeyState( nKey: c_int ) callconv(WINAPI) INT; extern "kernel32" fn CreateProcessA( lpApplicationName: ?LPCSTR, lpCommandLine: ?LPSTR, lpProcessAttributes: ?*SECURITY_ATTRIBUTES, lpThreadAttributes: ?*SECURITY_ATTRIBUTES, bInheritHandles: BOOL, dwCreationFlags: DWORD, lpEnvironment: ?*anyopaque, lpCurrentDirectory: ?LPCSTR, lpStartupInfo: *STARTUPINFOA, lpProcessInformation: *PROCESS_INFORMATION, ) callconv(WINAPI) BOOL; pub extern "shell32" fn ExtractIconA( hInst: HINSTANCE, pszExeFileName: LPCSTR, nIconIndex: UINT ) callconv(WINAPI) ?HICON; extern "shell32" fn Shell_NotifyIconA( dwMessage: DWORD, lpData: *NOTIFYICONDATAA ) callconv(WINAPI) BOOL; extern "user32" fn DestroyIcon( hIcon: HICON, ) callconv(WINAPI) BOOL; extern "comctl32" fn LoadIconMetric( hInst: ?HINSTANCE, pszName: LPCSTR, lims: INT, phico: *HICON ) callconv(WINAPI) HRESULT; extern "user32" fn SetWindowLongA( hWnd: HWND, nIndex: INT, dwNewLong: LONG ) callconv(WINAPI) HRESULT; extern "user32" fn GetWindowLongA( hWnd: HWND, nIndex: INT ) callconv(WINAPI) LONG ; pub extern "user32" fn ShowWindow( hWnd: HWND, nCmdShow: INT ) callconv(WINAPI) void; extern "user32" fn EnumWindows( lpEnumFunc: WNDENUMPROC, lParam: LPARAM ) callconv(WINAPI) void; const WNDENUMPROC = *const fn ( hwnd: HWND, lParam: LPARAM ) callconv(WINAPI) INT; extern "user32" fn IsWindowVisible( hwnd: HWND ) callconv(WINAPI) BOOL; extern "user32" fn GetWindowTextA( hwnd: HWND, lpString: LPSTR, nMaxCount: INT ) callconv(WINAPI) INT; extern "user32" fn GetWindowTextLengthA( hWnd: ?HWND ) callconv(WINAPI) INT; extern "kernel32" fn SetCurrentDirectoryA( lpPathName: LPCSTR ) callconv(WINAPI) BOOL; extern "user32" fn WaitForInputIdle( hProcess: HANDLE, dwMilliseconds: DWORD ) callconv(WINAPI) DWORD; extern "kernel32" fn GetConsoleTitleA( lpConsoleTitle: LPSTR, nSize: DWORD, ) callconv(WINAPI) DWORD; extern "kernel32" fn FindWindowA( lpClassName: ?LPSTR, lpWindowName: ?LPSTR, ) callconv(WINAPI) HWND; extern "user32" fn LoadCursorW( hInstance: ?HINSTANCE, lpCursorName: LONG, ) callconv(WINAPI) HCURSOR; pub extern "user32" fn WaitMessage( ) BOOL; extern "user32" fn GetDpiForWindow( hWnd: HWND, ) callconv(WINAPI) UINT; const SM_CXSCREEN = 0; const SM_CYSCREEN = 1; extern "user32" fn GetSystemMetricsForDpi( nIndex: INT, dpi: UINT ) callconv(WINAPI) INT; const SWP_NOCOPYBITS = 0x0100; extern "user32" fn SetWindowPos( hWnd: HWND, hWndInsertAfter: ?HWND, X: INT, Y: INT, cx: INT, cy: INT, uFlags: UINT, ) callconv(WINAPI) BOOL;
0
repos/zig_workbench
repos/zig_workbench/BaseWinEx/build.zig
const std = @import("std"); pub fn build(b: *std.Build) void { //Build const target = b.standardTargetOptions(.{}); const optimize = b.standardOptimizeOption(.{}); const projectname = "BaseWinEx"; const rootfile = "main.zig"; const exe = b.addExecutable(.{ .name = projectname, .root_source_file = b.path(rootfile), .target = target, .optimize = optimize }); exe.addWin32ResourceFile(.{ .file = b.path(projectname ++ ".rc"), .flags = &.{"/c65001"}, // UTF-8 codepage }); exe.linkLibC(); switch (optimize) { .Debug => b.exe_dir = "bin/Debug", .ReleaseSafe => b.exe_dir = "bin/ReleaseSafe", .ReleaseFast => b.exe_dir = "bin/ReleaseFast", .ReleaseSmall => b.exe_dir = "bin/ReleaseSmall" //else => b.exe_dir = "bin/Else", } b.installArtifact(exe); //Run const run_cmd = b.addRunArtifact(exe); run_cmd.step.dependOn(b.getInstallStep()); if (b.args) |args| { run_cmd.addArgs(args); } const run_step = b.step("run", "Run the app"); run_step.dependOn(&run_cmd.step); //Tests const unit_tests = b.addTest(.{ .root_source_file = b.path(rootfile), .target = target, .optimize = optimize, }); const run_unit_tests = b.addRunArtifact(unit_tests); const test_step = b.step("test", "Run unit tests"); test_step.dependOn(&run_unit_tests.step); }
0
repos/zig_workbench/BaseWinEx
repos/zig_workbench/BaseWinEx/.vscode/launch.json
{ "version": "0.2.0", "configurations": [ { "name": "Debug", "type": "cppvsdbg", "request": "launch", "presentation": { "hidden": false, "group": "", "order": 1 }, "program": "${workspaceFolder}/bin/Debug/${workspaceFolderBasename}.exe", "args": [ ], "stopAtEntry": false, "cwd": "${workspaceFolder}", "environment": [], "preLaunchTask": "${defaultBuildTask}", "console": "integratedTerminal", "symbolSearchPath": "${workspaceFolder}/bin/Debug/", }, { "name": "Debug Attach", "type": "cppvsdbg", "request": "attach", "presentation": { "hidden": true, "group": "", "order": 2 }, "preLaunchTask": "Zig: Run main", "internalConsoleOptions": "openOnFirstSessionStart", "processId": "${command:pickProcess}" } ] }
0
repos/zig_workbench/BaseWinEx
repos/zig_workbench/BaseWinEx/.vscode/tasks.json
{ "tasks": [{ "label": "Zig: Build", "args": [ "build", "--summary", "all" ], "detail": "zig build --summary all", "command": "zig", "type": "shell", "options": { "cwd": "${workspaceRoot}" }, "group": { "kind": "build", "isDefault": true }, "presentation": { "group": "build", "echo": true, "reveal": "always", "focus": false, "panel": "shared", "showReuseMessage": false, "clear": true, "close": false }, "problemMatcher": [] }, { "label": "Zig: Build Release Safe.", "args": [ "build", "-Doptimize=ReleaseSafe", "--summary", "all" ], "detail": "zig build -Doptimize=ReleaseSafe --summary all", "command": "zig", "type": "shell", "options": { "cwd": "${workspaceRoot}" }, "group": { "kind": "build", "isDefault": false }, "presentation": { "group": "build", "echo": true, "reveal": "always", "focus": false, "panel": "shared", "showReuseMessage": false, "clear": true, "close": false }, "problemMatcher": [] }, { "label": "Zig: Build Release Fast.", "args": [ "build", "-Doptimize=ReleaseFast", "--summary", "all" ], "detail": "zig build -Doptimize=ReleaseFast --summary all", "command": "zig","type": "shell", "options": { "cwd": "${workspaceRoot}" }, "group": { "kind": "build", "isDefault": false }, "presentation": { "group": "build", "echo": true, "reveal": "always", "focus": false, "panel": "shared", "showReuseMessage": false, "clear": true, "close": false }, "problemMatcher": [] }, { "label": "Zig: Build Release Small.", "args": [ "build", "-Doptimize=ReleaseSmall", "--summary", "all" ], "detail": "zig build -Doptimize=ReleaseSmall --summary all", "command": "zig", "type": "shell", "options": { "cwd": "${workspaceRoot}" }, "group": { "kind": "build", "isDefault": false }, "presentation": { "group": "build", "echo": true, "reveal": "always", "focus": false, "panel": "shared", "showReuseMessage": false, "clear": true, "close": false }, "problemMatcher": [] }, { "label": "Zig: Build Release Strip.", "args": [ ], "detail": "zig build-exe -O ReleaseSmall -fstrip -fsingle-threaded (+ lots of options) main.zig", "command": "buildReleaseStrip.bat", "type": "shell", "options": { "cwd": "${workspaceRoot}\\tools" }, "group": { "kind": "build", "isDefault": false }, "presentation": { "group": "build", "echo": true, "reveal": "always", "focus": false, "panel": "shared", "showReuseMessage": false, "clear": true, "close": false }, "problemMatcher": [] }, { "label": "Zig: Test", "args": [ "test", "${file}" ], "detail": "'zig test' in the current workspace.", "command": "zig", "type": "shell", "options": { "cwd": "${workspaceRoot}" }, "group": { "kind": "test", "isDefault": true }, "presentation": { "group": "test", "echo": true, "reveal": "always", "focus": false, "panel": "shared", "showReuseMessage": false, "clear": true, "close": false }, "problemMatcher": [] }, { "label": "Zig: Run main", "args": [ "run", "-lc", "main.zig" ], "detail": "zig run main.zig", "command": "zig", "type": "shell", "options": { "cwd": "${workspaceRoot}" }, "group": { "kind": "none", "isDefault": true }, "presentation": { "group": "launch", "echo": true, "reveal": "always", "focus": false, "panel": "shared", "showReuseMessage": false, "clear": true, "close": false }, "problemMatcher": [] }, { "label": "Zig: Run main (With Args)", "args": [ "run", "-lc", "main.zig", "--", "ArgsForYourProgram" ], "detail": "zig run main.zig -- ArgsForYourProgram", "command": "zig", "type": "shell", "options": { "cwd": "${workspaceRoot}" }, "group": { "kind": "none", "isDefault": false }, "presentation": { "group": "launch", "echo": true, "reveal": "always", "focus": false, "panel": "shared", "showReuseMessage": false, "clear": true, "close": false }, "problemMatcher": [] }, { "label": "Zig: Run main (Fast)", "args": [ "run", "-lc", "main.zig", "-O", "ReleaseFast" ], "detail": "zig run main.zig -O ReleaseFast", "command": "zig", "type": "shell", "options": { "cwd": "${workspaceRoot}" }, "group": { "kind": "none", "isDefault": false }, "presentation": { "group": "launch", "echo": true, "reveal": "always", "focus": false, "panel": "shared", "showReuseMessage": false, "clear": true, "close": false }, "problemMatcher": [] }, { "label": "Zig: Run main (Safe)", "args": [ "run", "-lc", "main.zig", "-O", "ReleaseSafe" ], "detail": "zig run main.zig -O ReleaseSafe", "command": "zig", "type": "shell", "options": { "cwd": "${workspaceRoot}" }, "group": { "kind": "none", "isDefault": false }, "presentation": { "group": "launch", "echo": true, "reveal": "always", "focus": false, "panel": "shared", "showReuseMessage": false, "clear": true, "close": false }, "problemMatcher": [] }, { "label": "Zig: Run main (Small)", "args": [ "run", "-lc", "main.zig", "-O", "ReleaseSmall" ], "detail": "zig run main.zig -O ReleaseSmall", "command": "zig", "type": "shell", "options": { "cwd": "${workspaceRoot}" }, "group": { "kind": "none", "isDefault": false }, "presentation": { "group": "launch", "echo": true, "reveal": "always", "focus": false, "panel": "shared", "showReuseMessage": false, "clear": true, "close": false }, "problemMatcher": [] }, { "label": "Zig: Run current file", "args": [ "run", "${file}" ], "detail": "'zig run' active file in the current workspace.", "command": "zig", "type": "shell", "options": { "cwd": "${workspaceRoot}" }, "group": { "kind": "none", "isDefault": false }, "presentation": { "group": "launch", "echo": true, "reveal": "always", "focus": false, "panel": "shared", "showReuseMessage": false, "clear": true, "close": false }, "problemMatcher": [] }, { "label": "zTime Zig: Run current file", "args": [ "zig", "run", "${file}" ], "detail": "'zTime zig run' active file in the current workspace.", "command": "zig", "type": "shell", "options": { "cwd": "${workspaceRoot}" }, "group": { "kind": "none", "isDefault": false }, "presentation": { "group": "zTime", "echo": true, "reveal": "always", "focus": false, "panel": "shared", "showReuseMessage": false, "clear": true, "close": false }, "problemMatcher": [] }, { "label": "Zig: Docs", "args": [ "run", "-femit-docs", "main.zig" ], "detail": "Generate docs from source comments.", "command": "zig", "type": "shell", "options": { "cwd": "${workspaceRoot}" }, "group": { "kind": "none", "isDefault": false }, "presentation": { "group": "docs", "echo": true, "reveal": "always", "focus": false, "panel": "shared", "showReuseMessage": false, "clear": true, "close": false }, "problemMatcher": [] }], "version": "2.0.0" }
0
repos/zig_workbench/BaseWinEx
repos/zig_workbench/BaseWinEx/.vscode/BaseWinEx.code-workspace
{ "folders": [{ "path": ".." }], "settings": { // Zig Workspace "files.exclude": { "*.lnk": true, "**/.git": true, ".gitignore": true, "**/.svn": true, "**/.hg": true, "**/CVS": true, "**/.DS_Store": true, "**/Thumbs.db": true, // VSCODE FOLDERS -------- "**/.vscode": true, "**/.code-workspace": true, // ZIG FOLDERS -------- "**/zig-cache": true }, "search.exclude": { "**/node_modules": true, "**/bower_components": true, "**/*.code-search": true, // ZIG FOLDERS -------- "**/zig-out": true }, "files.watcherExclude": { // ZIG FOLDERS -------- "**/zig-cache": true }, // DarknessFX settings "telemetry.telemetryLevel": "off", "workbench.colorTheme": "Default Dark+", "workbench.startupEditor": "none", "workbench.colorCustomizations": { "statusBar.background" : "#1A1A1A", "statusBar.noFolderBackground" : "#212121", "statusBar.debuggingBackground": "#263238", "editorBracketHighlight.foreground1": "#888888", "editorBracketHighlight.foreground2": "#686888", "editorBracketHighlight.foreground3": "#688868", "editorBracketHighlight.foreground4": "#886868", "editorBracketHighlight.foreground5": "#686868", }, "editor.tokenColorCustomizations": { "comments": "#546E7A", "functions": "#DFAB4B", "keywords": "#367CB6", "numbers": "#CE9178", "strings": "#CE9178", "types": "#2EA990", "variables": "#7CBCDE", "[Default Dark+]": { "textMateRules": [ { "scope": [ "other", "source", "keyword.operator", "keyword.operator.noexcept", "punctuation", "punctuation.dot", "punctuation.comma", "punctuation.definitions", "punctuation.definition.comment", "punctuation.definition.tag", "punctuation.definition.tag.html", "punctuation.definition.tag.begin.html", "punctuation.definition.tag.end.html", "punctuation.section.embedded", "punctuation.separator", "punctuation.separator.inheritance.php", ], "settings": { "foreground": "#758E68", "fontStyle": "", } }, { "scope": [ "comment", ], "settings": { "fontStyle": "italic", } }, { "scope": [ "keyword", "keyword.control", "keyword.other", "keyword.other.template", "keyword.other.substitution", "keyword.other.unit", "storage", "storage.type", "storage.modifier", "keywordLiteral", "keyword.literal", "keyword.constant.default", ], "settings": { "fontStyle": "italic", "foreground": "#367CB6" } }, { "scope": [ "support.class", "support.type", "entity.name.type", "entity.name.namespace", "entity.other.attribute", "entity.name.scope-resolution", "entity.name.class", ], "settings": { "foreground": "#2EA990" } }, ], }, }, "editor.tabSize": 2, "editor.fontSize": 16, "editor.unicodeHighlight.invisibleCharacters": false, "editor.autoClosingBrackets": "never", "editor.autoSurround": "never", "editor.autoClosingQuotes": "never", "editor.detectIndentation": false, "editor.lightbulb.enabled": "off", "workbench.editor.focusRecentEditorAfterClose": false, "workbench.panel.defaultLocation": "left", "workbench.panel.opensMaximized": "never", "workbench.editor.tabSizing": "fixed", "workbench.editor.tabSizingFixedMaxWidth": 140, "workbench.sideBar.location": "right", "debug.allowBreakpointsEverywhere": true, "debug.onTaskErrors": "abort", "explorer.confirmDragAndDrop": false, "explorer.compactFolders": false, "explorer.confirmDelete": false, "terminal.integrated.profiles.windows": { "Windows Terminal": { "path": "wt", "args": [ "-p", "cmd", "cmd" ], "icon": "terminal-bash", }, "Command Prompt": { "path": [ "${env:windir}\\Sysnative\\cmd.exe", "${env:windir}\\System32\\cmd.exe" ], "args": [], "icon": "terminal-cmd" }, "PowerShell": { "source": "PowerShell", "icon": "terminal-powershell" }, "Git Bash": { "source": "Git Bash" }, }, "terminal.integrated.tabs.location": "left", "terminal.integrated.defaultProfile.windows": "Command Prompt", "C_Cpp.vcFormat.space.groupSquareBrackets": false, "C_Cpp.loggingLevel": "Debug", "C_Cpp.codeAnalysis.clangTidy.codeAction.formatFixes": false, "git.openRepositoryInParentFolders": "never", "html.autoCreateQuotes": false, "zig.buildFilePath": "${workspaceFolder}", "zig.formattingProvider": "off", "zig.checkForUpdate": false, "zig.zls.enabled": true, "zig.zls.highlightGlobalVarDeclarations": true, "zig.zls.semanticTokens": "full", "zig.zls.enableArgumentPlaceholders": false, "zig.zls.inlayHintsExcludeSingleArgument": false, "zig.zls.enableAutofix": false, "zig.zls.checkForUpdate": false, "zig.zls.enableInlayHints": false, "zig.zls.preferAstCheckAsChildProcess": false, }, "extensions": { "recommendations": [ "pkief.material-icon-theme" ] } }
0
repos/zig_workbench
repos/zig_workbench/BaseSDL2/BaseSDL2.rc
#include "windows.h" IDI_ICON1 ICON "BaseSDL2.ico" 1 VERSIONINFO FILEVERSION 1,0,0,0 PRODUCTVERSION 1,0,0,0 FILEFLAGSMASK 0x3fL FILEFLAGS 0x1L FILEOS 0x4L FILETYPE 0x1L FILESUBTYPE 0x0L BEGIN BLOCK "StringFileInfo" BEGIN BLOCK "040904e4" BEGIN VALUE "CompanyName", "BaseSDL2" VALUE "FileDescription", "BaseSDL2" VALUE "FileVersion", "1.0.0.0" VALUE "InternalName", "BaseSDL2.exe" VALUE "LegalCopyright", "Copyleft(c) Created by DarknessFX, http://dfx.lv/ , @DrkFX." VALUE "OriginalFilename", "BaseSDL2.exe" VALUE "ProductName", "BaseSDL2" VALUE "ProductVersion", "1.0.0.0" END END BLOCK "VarFileInfo" BEGIN VALUE "Translation", 0x409, 1252 END END
0
repos/zig_workbench
repos/zig_workbench/BaseSDL2/main.zig
const std = @import("std"); const win = struct { usingnamespace std.os.windows; usingnamespace std.os.windows.kernel32; }; const WINAPI = win.WINAPI; pub const sdl = @cImport({ // NOTE: Need full path to SDL2/include @cInclude("SDL.h"); }); pub export fn WinMain(hInstance: win.HINSTANCE, hPrevInstance: ?win.HINSTANCE, pCmdLine: ?win.LPWSTR, nCmdShow: win.INT) callconv(WINAPI) win.INT { _ = hInstance; _ = hPrevInstance; _ = pCmdLine; _ = nCmdShow; _ = sdl.SDL_Init(sdl.SDL_INIT_EVERYTHING); const window: *(sdl.SDL_Window) = sdl.SDL_CreateWindow( "GAME", sdl.SDL_WINDOWPOS_CENTERED, sdl.SDL_WINDOWPOS_CENTERED, 1024, 768, 0) orelse undefined; defer sdl.SDL_DestroyWindow(window); win.Sleep(3000); return 0; } // Fix for libc linking error. pub export fn wWinMain(hInstance: win.HINSTANCE, hPrevInstance: ?win.HINSTANCE, pCmdLine: ?win.LPWSTR, nCmdShow: win.INT) callconv(WINAPI) win.INT { return WinMain(hInstance, hPrevInstance, pCmdLine, nCmdShow); }