def assignInitialShadingGroup(geoList=[]):
    '\n\tAssign initialShadingGroup (lambert1) to specified geometry.\n\t@param geoList: List of geometry to apply default shader to. If empty, use all scene geometry\n\t@type geoList: list\n\t'
    if (not geoList):
        geoList = mc.ls(geometry=True)
    if (not geoList):
        return []
    mc.sets(geoList, fe='initialShadingGroup')
    return geoList
Assign initialShadingGroup (lambert1) to specified geometry.
@param geoList: List of geometry to apply default shader to. If empty, use all scene geometry
@type geoList: list
def assignInitialShadingGroup(geoList=[]):
    '\n\tAssign initialShadingGroup (lambert1) to specified geometry.\n\t@param geoList: List of geometry to apply default shader to. If empty, use all scene geometry\n\t@type geoList: list\n\t'
    if (not geoList):
        geoList = mc.ls(geometry=True)
    if (not geoList):
        return []
    mc.sets(geoList, fe='initialShadingGroup')
    return geoList