def woods_area(self):
    'Checkpoint save 3'
    player1.checkpoint_save('3')
    print_sleep('You have successfully gathered up some sticks and still need a source of flame to begin the campfire.\n', 2)
    choices = [str(x) for x in range(1, 3)]
    choice_options = ['You can either test your luck in creating a fire by (1) Creating friction: Use sticks and rub against nearby wood chips (2) Search for other useful resources: ']
    choice = _player_choice(choices, choice_options)
    if (choice == '1'):
        sounds.flame_ignite()
        print_sleep('Whoosh! after a few minutes of trying to create friction, the birth of a small ash turns into a flame!\n', 2.5)
        self.continue_message()
    elif (choice == '2'):
        sounds.zombie_attack_outside()
        print_red('Whilst looking around for more resources, you begin hearing a group of 3 zombies running towards you!\n', 2)
        if (not player1.user_attack()):
            return
        player1.total_kills += 3
        print_green('You have successfully killed off the group of 3 zombies running towards you!\n', 1)
        self.continue_message()
Checkpoint save 3
def woods_area(self):
    
    player1.checkpoint_save('3')
    print_sleep('You have successfully gathered up some sticks and still need a source of flame to begin the campfire.\n', 2)
    choices = [str(x) for x in range(1, 3)]
    choice_options = ['You can either test your luck in creating a fire by (1) Creating friction: Use sticks and rub against nearby wood chips (2) Search for other useful resources: ']
    choice = _player_choice(choices, choice_options)
    if (choice == '1'):
        sounds.flame_ignite()
        print_sleep('Whoosh! after a few minutes of trying to create friction, the birth of a small ash turns into a flame!\n', 2.5)
        self.continue_message()
    elif (choice == '2'):
        sounds.zombie_attack_outside()
        print_red('Whilst looking around for more resources, you begin hearing a group of 3 zombies running towards you!\n', 2)
        if (not player1.user_attack()):
            return
        player1.total_kills += 3
        print_green('You have successfully killed off the group of 3 zombies running towards you!\n', 1)
        self.continue_message()