def checkpoints(self):
    'runs movement to levels -- checkpoint when leaving area'
    return {'0': self.game, '1': self.good_ending_and_continue, 'bad': self.bad_ending, '3': self.woods_area}
runs movement to levels -- checkpoint when leaving area
def checkpoints(self):
    
    return {'0': self.game, '1': self.good_ending_and_continue, 'bad': self.bad_ending, '3': self.woods_area}