def transform(self, space=sObject, time=None):
    'Return TransformationMatrix'
    plug = (self['worldMatrix'][0] if (space == sWorld) else self['matrix'])
    return TransformationMatrix(plug.asMatrix(time))
Return TransformationMatrix
def transform(self, space=sObject, time=None):
    
    plug = (self['worldMatrix'][0] if (space == sWorld) else self['matrix'])
    return TransformationMatrix(plug.asMatrix(time))