# Configuration file

settings {
    # How long should the animation last? (In milliseconds)
    I:AnimationDuration=1000

    # If enabled chunks that are next to the player will not animate
    B:DisableAroundPlayer=false

    # The function that should be used to control the movement of chunks in ALL animation modes
    # If you want a visual comparison there is a link on the curseforge page
    # 0: Linear, 1: Quadratic, 2: Cubic, 3: Quartic, 4: Quintic, 5: Expo, 6: Sin, 7: Circle, 8: Back, 9: Bounce, 10: Elastic
    I:EasingFunction=6

    # How should the chunks be animated?
    #  0: Chunks always appear from below
    #  1: Chunks always appear from above
    #  2: Chunks appear from below if they are lower than the Horizon and from above if they are higher than the Horizon
    #  3: Chunks "slide in" from their respective cardinal direction (Relative to the Player)
    #  4: Same as 3 but the cardinal direction of a chunk is determined slightly different (Just try both :D)
    I:Mode=0
}



# Configuration file

settings {
    # How long should the animation last? (In milliseconds)
    I:AnimationDuration=1000

    # If enabled chunks that are next to the player will not animate
    B:DisableAroundPlayer=true

    # The function that should be used to control the movement of chunks in ALL animation modes
    # If you want a visual comparison there is a link on the curseforge page
    # 0: Linear, 1: Quadratic, 2: Cubic, 3: Quartic, 4: Quintic, 5: Expo, 6: Sin, 7: Circle, 8: Back, 9: Bounce, 10: Elastic
    I:EasingFunction=6

    # How should the chunks be animated?
    #  0: Chunks always appear from below
    #  1: Chunks always appear from above
    #  2: Chunks appear from below if they are lower than the Horizon and from above if they are higher than the Horizon
    #  3: Chunks "slide in" from their respective cardinal direction (Relative to the Player)
    #  4: Same as 3 but the cardinal direction of a chunk is determined slightly different (Just try both :D)
    I:Mode=0
}



Disable Chunk Animator around the player to avoid thinking you're falling through the world on world load
Disable Chunk Animator around the player to avoid thinking you're falling through the world on world load
