dsp_facingaway 0 // facing away affect requires extra processing
dsp_enhance_stereo 0 // disable high quality spatialization
snd_pitchquality 0 // use a linear mixer, which is slightly faster
dsp_db_mixdrop 1 // don't scale volume
dsp_db_min 0 // don't scale volume
dsp_mix_min 0 // disable dsp
dsp_mix_max 0 // disable dsp


dsp_facingaway 0 // facing away affect requires extra processing
dsp_enhance_stereo 0 // disable high quality spatialization
snd_pitchquality 0 // use a linear mixer, which is slightly faster
dsp_db_mixdrop 1 // don't scale volume
dsp_db_min 0 // don't scale volume
dsp_mix_min 1 // disable dsp
dsp_mix_max 1 // disable dsp


Make these 1 until more testing is done with 0
Make these 1 until more testing is done with 0
