net_queued_packet_thread 1 // we can't prioritize this thread enough so performance suffers
mat_queue_mode -1 // don't make system/drivers and engine conflict in threading
r_threaded_renderables 0 // crashes from threading issues are more likely

gl_batch_tex_creates 1 // batch texture creation to reduce calls
gl_batch_tex_destroys 1 // batch texture removal to reduce calls
gl_minimize_rt_tex 1 // minimize textures
gl_mtglflush_at_tof 1 // flushes TOF, which makes the game smoother
gl_debug_output 0 // disable debug messages
gl_radar7954721_workaround_mixed 0 // disable outdated workaround
gl_magnify_resolve_mode 1 // use fastest resolve mode when scaling up too
gl_paircache_rows_lg2 15 // increase shader pair cache size
gl_paircache_ways_lg2 10 // increase shader pair cache size


net_queued_packet_thread 1 // we can't prioritize this thread enough so performance suffers
mat_queue_mode -1 // don't make system/drivers and engine conflict in threading
r_threaded_renderables 0 // crashes from threading issues are more likely

gl_batch_tex_creates 1 // batch texture creation to reduce calls
gl_batch_tex_destroys 1 // batch texture removal to reduce calls
gl_minimize_rt_tex 1 // minimize textures
gl_mtglflush_at_tof 1 // flushes TOF, which makes the game smoother, at the cost of a bit of performance
                      // if you're showing off how many frames this config can pump out, disable it (set to 0)
gl_debug_output 0 // disable debug messages
gl_radar7954721_workaround_mixed 0 // disable outdated workaround
gl_magnify_resolve_mode 1 // use fastest resolve mode when scaling up too
gl_paircache_rows_lg2 15 // increase shader pair cache size
gl_paircache_ways_lg2 10 // increase shader pair cache size


Clarify what flushing TOF does
Clarify what flushing TOF does

For benchmarking purposes, it decreases performance, but to humans, it makes the game so much smoother.