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package org.spongepowered.mod.mixin.core.server.management;

import net.minecraft.block.BlockDoor;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.item.ItemStack;
import net.minecraft.network.play.server.S23PacketBlockChange;
import net.minecraft.server.management.ItemInWorldManager;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.world.World;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;

@Mixin(ItemInWorldManager.class)
public abstract class MixinItemInWorldManager {

    @Inject(method = "activateBlockOrUseItem", at = @At(value = "RETURN", ordinal = 3))
    public void onActivateBlockOrUseItem(EntityPlayer player, World worldIn, ItemStack stack, BlockPos pos, EnumFacing side, float p_180236_6_,
            float p_180236_7_, float p_180236_8_, CallbackInfoReturnable<Boolean> cir) {
        IBlockState iblockstate = worldIn.getBlockState(pos);
        if (iblockstate.getProperties().containsKey(BlockDoor.HALF)) {
            if (iblockstate.getValue(BlockDoor.HALF) == BlockDoor.EnumDoorHalf.LOWER) {
                ((EntityPlayerMP) player).playerNetServerHandler.sendPacket(new S23PacketBlockChange(worldIn, pos.up()));
            } else {
                ((EntityPlayerMP) player).playerNetServerHandler.sendPacket(new S23PacketBlockChange(worldIn, pos.down()));
            }
        }
    }
}

Fix doors rendered broken on the client when you cancel PlayerInteractEvent event.
Fix doors rendered broken on the client when you cancel PlayerInteractEvent event.

More to come :).

Signed-off-by: Chris Sanders <becb1b07b5e7418402924748493938777e4ce438@outlook.com>
