package com.infinityraider.agricraft.renderers.particles;

//heavily inspired by the OpenBlocks sprinkler
import com.infinityraider.agricraft.utility.BaseIcons;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

@SideOnly(Side.CLIENT)
public class LiquidSprayFX extends AgriCraftFX {

    public LiquidSprayFX(World world, double x, double y, double z, float scale, float gravity, Vec3d vector) {
        super(world, x, y, z, scale, gravity, vector, new ResourceLocation("minecraft:textures/blocks/water_still.png"));
        this.particleMaxAge = 15;
        this.setSize(0.2f, 0.2f);
    }
}

package com.infinityraider.agricraft.renderers.particles;

//heavily inspired by the OpenBlocks sprinkler
import com.infinityraider.agricraft.utility.BaseIcons;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.VertexBuffer;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.entity.Entity;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

@SideOnly(Side.CLIENT)
public class LiquidSprayFX extends AgriCraftFX {

    public LiquidSprayFX(World world, double x, double y, double z, float scale, float gravity, Vec3d vector) {
        super(world, x, y, z, scale, gravity, vector, new ResourceLocation("minecraft:textures/blocks/water_still.png"));
        this.particleMaxAge = 15;
        this.setSize(0.2f, 0.2f);
    }

    @Override
    public void renderParticle(VertexBuffer worldRenderer, Entity entity, float partialTicks, float f0, float f1, float f2, float f3, float f4) {
        Minecraft.getMinecraft().renderEngine.bindTexture(this.texture);
        super.renderParticle(worldRenderer, entity, partialTicks, f0, f1, f2, f3, f4);
        Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
    }
}

Replace texture after rendering sprinkler particle
Replace texture after rendering sprinkler particle

The original particle texture wasn't being bound again to the renderer,
and so all particles would use the wrong texture while the sprinkler was
active.

This commit adds an overriding render method in LiquidSprayFX that sets
the texture back after calling the original parent render method.
