package carpentersblocks.renderer;

import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

@SideOnly(Side.CLIENT)
public class BlockHandlerCarpentersPressurePlate extends BlockHandlerBase {

    @Override
    public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderBlocks)
    {
        renderBlocks.setRenderBounds(0.0F, 0.4375F, 0.0F, 1.0F, 0.5625F, 1.0F);
        super.renderInventoryBlock(block, metadata, modelID, renderBlocks);
    }

}

package carpentersblocks.renderer;

import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

@SideOnly(Side.CLIENT)
public class BlockHandlerCarpentersPressurePlate extends BlockHandlerBase {

    @Override
    public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderBlocks)
    {
        renderBlocks.setRenderBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.125F, 1.0F);
        Tessellator.instance.addTranslation(0.0F, 0.4365F, 0.0F);
        super.renderInventoryBlock(block, metadata, modelID, renderBlocks);
        Tessellator.instance.addTranslation(0.0F, -0.4365F, 0.0F);
    }

}

Tweak pressure plate inventory rendering.
Tweak pressure plate inventory rendering.
