package com.kgp.core;

import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseMotionListener;

/**
 * Generic Adapater for Handling the interfacing of Key and Mouse interactions
 * @author Nicholas Hydock
 *
 */
public class GameController implements KeyListener, MouseMotionListener, MouseListener {

	@Override
	public void mouseClicked(MouseEvent arg0) {
		// TODO Auto-generated method stub

	}

	@Override
	public void mouseEntered(MouseEvent arg0) {
		// TODO Auto-generated method stub

	}

	@Override
	public void mouseExited(MouseEvent arg0) {
		// TODO Auto-generated method stub

	}

	@Override
	public void mousePressed(MouseEvent arg0) {
		// TODO Auto-generated method stub

	}

	@Override
	public void mouseReleased(MouseEvent arg0) {
		// TODO Auto-generated method stub

	}

	@Override
	public void mouseDragged(MouseEvent arg0) {
		// TODO Auto-generated method stub

	}

	@Override
	public void mouseMoved(MouseEvent arg0) {
		// TODO Auto-generated method stub

	}

	@Override
	public void keyPressed(KeyEvent arg0) {
		// TODO Auto-generated method stub

	}

	@Override
	public void keyReleased(KeyEvent arg0) {
		// TODO Auto-generated method stub

	}

	@Override
	public void keyTyped(KeyEvent arg0) {
		// TODO Auto-generated method stub

	}

}

Add generic class that's an adapter for Keys and Mouse input
Add generic class that's an adapter for Keys and Mouse input
