package io.github.bobdesaunois.amazighvillagegame;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;

public class Render
{

    public Render ()
    {

        // Insert initialization code

    }

    public void render () {

        // Clear the screen
        Gdx.gl.glClearColor(0, 0, 0, 1);
        Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);

        // Insert render code

    }

}

package io.github.bobdesaunois.amazighvillagegame;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;

public class Render
{

    public Render ()
    {

        // Insert initialization code

    }

    public void render () {

        // Clear the screen
        Gdx.gl.glClearColor(0, 0, 0, 1);
        Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);

        ///////////////////////////// TESTING CODE /////////////////////////////

        SpriteBatch testBatch = new SpriteBatch();
        Texture texture = new Texture ("badlogic.jpg");
        testBatch.begin();
        testBatch.draw (texture, 0, 0);
        testBatch.end();

        ///////////////////////////// TESTING CODE /////////////////////////////

        // Insert render code

    }

}

Test rendering for camera translation
Test rendering for camera translation
