homepage: https://github.com/TGOlson/deterministic-game-engine
changelog-type: ''
hash: 9d07980b96bbf2e9aaba227788f3aa0f243e591ce6b1d0deba162211a2f6be64
test-bench-deps:
  deterministic-game-engine: -any
  base: <5.0
  hspec: ! '>=2.1 && <2.2'
maintainer: tydotg@gmail.com
synopsis: Simple deterministic game engine
changelog: ''
basic-deps:
  base: <5.0
  mtl: -any
all-versions:
- '0.1.0.0'
- '0.2.0'
author: Tyler Olson
latest: '0.2.0'
description-type: haddock
description: ! 'Haskell library for creating simple deterministic games,

  such as tic-tac-toe. The engine requires a minimal set of

  actions related to the game, and then will run the game

  until a terminal state is reached.'
license-name: MIT

homepage: https://github.com/TGOlson/deterministic-game-engine
changelog-type: ''
hash: 56e777b3733aba7c5aba0468eae128043989360dfb2c875393826ce42d5e1a9f
test-bench-deps:
  deterministic-game-engine: ==0.2.1
  base: <5.0
  hspec: ! '>=2.1 && <2.2'
maintainer: tydotg@gmail.com
synopsis: Simple deterministic game engine
changelog: ''
basic-deps:
  base: <5.0
  mtl: -any
all-versions:
- '0.1.0.0'
- '0.2.0'
- '0.2.1'
author: Tyler Olson
latest: '0.2.1'
description-type: haddock
description: ! 'Haskell library for creating simple deterministic games,

  such as tic-tac-toe. The engine requires a minimal set of

  actions related to the game, and then will run the game

  until a terminal state is reached.'
license-name: MIT

Update from Hackage at 2015-07-04T23:39:21+0000
Update from Hackage at 2015-07-04T23:39:21+0000
