homepage: https://github.com/TGOlson/deterministic-game-engine
changelog-type: ''
hash: 92159ebdd9fa3b4012227396f73174dc457c3e7bf1ec5988c85e55183cb65b0b
test-bench-deps:
  deterministic-game-engine: ==0.3.1
  base: <5.0
  hspec: ! '>=2.1 && <2.2'
maintainer: tydotg@gmail.com
synopsis: Simple deterministic game engine
changelog: ''
basic-deps:
  base: <5.0
  mtl: -any
all-versions:
- '0.1.0.0'
- '0.2.0'
- '0.2.1'
- '0.3.0'
- '0.3.1'
author: Tyler Olson
latest: '0.3.1'
description-type: haddock
description: ! 'Haskell library for creating simple deterministic games,

  such as tic-tac-toe. The engine requires a minimal set of

  actions related to the game, and then will run the game

  until a terminal state is reached.'
license-name: MIT

homepage: https://github.com/TGOlson/deterministic-game-engine
changelog-type: ''
hash: 725102b3abfba33256da6283c0ef81ee4a7ef639316534b394699818035aa933
test-bench-deps:
  deterministic-game-engine: ==0.4.0
  base: <5.0
  hspec: ! '>=2.1 && <2.2'
maintainer: tydotg@gmail.com
synopsis: Simple deterministic game engine
changelog: ''
basic-deps:
  base: <5.0
  mtl: -any
all-versions:
- '0.1.0.0'
- '0.2.0'
- '0.2.1'
- '0.3.0'
- '0.3.1'
- '0.4.0'
author: Tyler Olson
latest: '0.4.0'
description-type: haddock
description: ! 'Haskell library for creating simple deterministic games,

  such as tic-tac-toe. The engine requires a minimal set of

  actions related to the game, and then will run the game

  until a terminal state is reached.'
license-name: MIT

Update from Hackage at 2015-08-02T01:18:48+0000
Update from Hackage at 2015-08-02T01:18:48+0000
