homepage: https://qlfiles.net
changelog-type: ''
hash: c97d464b3b1dc9fa5ada19e4b55883f7c29ea2d5a83ad7313b7181ce340fd45b
test-bench-deps: {}
maintainer: ch.howard@zoho.com
synopsis: Generates mountainous terrain using a random walk algorithm.
changelog: ''
basic-deps:
  gloss: ! '>=1.7 && <1.8'
  bytestring: ! '>=0.10 && <0.11'
  MonadRandom: ! '>=0.1 && <0.2'
  base: ! '>=4.6 && <4.8'
  array: ! '>=0.4 && <0.5'
  mtl: ! '>=2.2 && <2.3'
  colour: ! '>=2.3 && <2.4'
  random: ! '>=1.0 && <1.1'
all-versions:
- '0.1.0.0'
author: Christopher Howard
latest: '0.1.0.0'
description-type: haddock
description: ! 'Provides functions for generating mountain-like terrain structure
  using a

  random walk algorithm. Inspired by Pickover''s 1998 article \"Vacation

  on Mars\". The data can be output as a ascii-format PLY file, or viewed

  \"overhead\" as an intensity graph. The PLY file can be loaded into a 3D

  modeling program such as Blender.'
license-name: GPL-3

homepage: https://qlfiles.net
changelog-type: ''
hash: be1db077d69fa7f4d311ab63d46c63d7f7f494eef3403fcc261348cef0dada7c
test-bench-deps: {}
maintainer: ch.howard@zoho.com
synopsis: Generates mountainous terrain using a random walk algorithm.
changelog: ''
basic-deps:
  gloss: ! '>=1.7 && <1.8'
  bytestring: ! '>=0.10 && <0.11'
  MonadRandom: ! '>=0.4 && <0.5'
  base: ! '>=4.6 && <4.8'
  array: ! '>=0.4 && <0.5'
  mtl: ! '>=2.2 && <2.3'
  colour: ! '>=2.3 && <2.4'
  random: ! '>=1.0 && <1.1'
all-versions:
- '0.1.0.0'
- '0.1.0.1'
author: Christopher Howard
latest: '0.1.0.1'
description-type: haddock
description: ! 'Provides functions for generating mountain-like terrain structure
  using a

  random walk algorithm. Inspired by Pickover''s 1998 article \"Vacation

  on Mars\". The data can be output as an ascii-format PLY file, or viewed

  \"overhead\" as an intensity graph. The PLY file can be loaded into a 3D

  modeling program such as Blender.'
license-name: GPL-3

Update from Hackage at 2016-08-20T02:38:53+0000
Update from Hackage at 2016-08-20T02:38:53+0000
