akurra:
    entities:
        templates:
            player:
                components:
                    - player
                    - position
                    - velocity
                    - input
                    - map_layer
                    -
                        - physics
                        - core_offset: [0, 0.35]
                          core_size: [24, 16]
                    -
                        - sprite
                        - sprite_size: [64, 64]
                          animations:
                              stationary:
                                  sheet_path: sprites/lpc_medieval_fantasy_character_sprites/walkcycle/BODY_male.png
                                  directions: [NORTH, WEST, SOUTH, EAST]
                                  frame_size: [64, 64]
                                  frames: 1
                              moving:
                                  sheet_path: sprites/lpc_medieval_fantasy_character_sprites/walkcycle/BODY_male.png
                                  directions: [NORTH, WEST, SOUTH, EAST]
                                  frames: 9
                                  frame_size: [64, 64]
                                  frame_interval: 20
                                  loop: true

akurra:
    entities:
        templates:
            player:
                components:
                    - player
                    - position
                    - velocity
                    - input
                    - map_layer
                    -
                        - physics
                        - core_offset: [0, 0.35]
                          core_size: [24, 12]
                    -
                        - sprite
                        - sprite_size: [64, 64]
                          animations:
                              stationary:
                                  sheet_path: sprites/lpc_medieval_fantasy_character_sprites/walkcycle/BODY_male.png
                                  directions: [NORTH, WEST, SOUTH, EAST]
                                  frame_size: [64, 64]
                                  frames: 1
                              moving:
                                  sheet_path: sprites/lpc_medieval_fantasy_character_sprites/walkcycle/BODY_male.png
                                  directions: [NORTH, WEST, SOUTH, EAST]
                                  frames: 9
                                  frame_size: [64, 64]
                                  frame_interval: 20
                                  loop: true

Make the player collision core a bit less tall.
Make the player collision core a bit less tall.

Signed-off-by: Kalman Olah <aaf4c61ddcc5e8a2dabede0f3b482cd9aea9434d@kalmanolah.net>
