homepage: https://github.com/KaneTW/godot-haskell#readme
changelog-type: ''
hash: 9d92ff27c7b6c6d2155286f04ba2c432f96460f448fd976654ef26a84f0e35a6
test-bench-deps: {}
maintainer: kane@kane.cx
synopsis: Haskell bindings for the Godot game engine API
changelog: ''
basic-deps:
  bytestring: <0.11
  stm: <2.6
  base: ==4.12.*
  unordered-containers: <0.3
  text: <1.3
  casing: <0.2
  containers: <0.7
  lens: <4.18
  linear: <1.21
  mtl: <2.3
  colour: <2.4
  generate: -any
  aeson: <1.5
  template-haskell: <2.15
  vector: <0.13
all-versions:
- '0.1.0.0'
author: David Kraeutmann
latest: '0.1.0.0'
description-type: markdown
description: ! '# godot-haskell

  Haskell bindings for the Godot game engine.

  * Low-level stuff (GDNative) resides in Godot.Gdnative

  * Nativescript stuff (binding classes/methods/etc) is in Godot.Nativescript

  * High-level stuff (classes generated from the API description) is in Godot.Api,
  whereas methods are in Godot.Methods


  For an example project by lboklin, see addons/godot-haskell-plugin at https://gitlab.com/lboklin/godot-haskell-test/tree/godot-project


  Questions, etc are best asked in the Gitter chatroom for SimulaVR: [![Gitter](https://badges.gitter.im/SimulaVR/Simula.svg)](https://gitter.im/SimulaVR/Simula?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge)


  # Docs

  The Haskell specific stuff is documented, but I''m not importing the docstrings
  from the Godot API yet. Refer to the Godot docs for that

'
license-name: BSD3

Update from Hackage at 2018-11-02T17:16:20Z
Update from Hackage at 2018-11-02T17:16:20Z
