from . import encoder
from . import decoder


def decode(tile, y_coord_down=False):
    vector_tile = decoder.TileData()
    message = vector_tile.getMessage(tile, y_coord_down)
    return message


def encode(layers, quantize_bounds=None, y_coord_down=False, extents=4096,
           on_invalid_geometry=None, round_fn=None, check_winding_order=True):
    vector_tile = encoder.VectorTile(extents, on_invalid_geometry,
                                     round_fn=round_fn,
                                     check_winding_order=check_winding_order)
    if (isinstance(layers, list)):
        for layer in layers:
            vector_tile.addFeatures(layer['features'], layer['name'],
                                    quantize_bounds, y_coord_down)
    else:
        vector_tile.addFeatures(layers['features'], layers['name'],
                                quantize_bounds, y_coord_down)

    return vector_tile.tile.SerializeToString()

from . import encoder
from . import decoder


# Enable Shapely "speedups" if available
# http://toblerity.org/shapely/manual.html#performance
from shapely import speedups
if speedups.available:
    speedups.enable()


def decode(tile, y_coord_down=False):
    vector_tile = decoder.TileData()
    message = vector_tile.getMessage(tile, y_coord_down)
    return message


def encode(layers, quantize_bounds=None, y_coord_down=False, extents=4096,
           on_invalid_geometry=None, round_fn=None, check_winding_order=True):
    vector_tile = encoder.VectorTile(extents, on_invalid_geometry,
                                     round_fn=round_fn,
                                     check_winding_order=check_winding_order)
    if (isinstance(layers, list)):
        for layer in layers:
            vector_tile.addFeatures(layer['features'], layer['name'],
                                    quantize_bounds, y_coord_down)
    else:
        vector_tile.addFeatures(layers['features'], layers['name'],
                                quantize_bounds, y_coord_down)

    return vector_tile.tile.SerializeToString()

Enable Shapely speedups when available.
Enable Shapely speedups when available.

http://toblerity.org/shapely/manual.html#performance
