     ____  _     _                             _
    / ___|| |__ (_)_ ____      ___ __ ___  ___| | __
    \___ \| '_ \| | '_ \ \ /\ / / '__/ _ \/ __| |/ /
     ___) | | | | | |_) \ V  V /| | |  __/ (__|   < 
    |____/|_| |_|_| .__/ \_/\_/ |_|  \___|\___|_|\_\
                  |_|

Shipwreck
=========

A game by Alistair Lynn.


     ____  _     _                             _
    / ___|| |__ (_)_ ____      ___ __ ___  ___| | __
    \___ \| '_ \| | '_ \ \ /\ / / '__/ _ \/ __| |/ /
     ___) | | | | | |_) \ V  V /| | |  __/ (__|   < 
    |____/|_| |_|_| .__/ \_/\_/ |_|  \___|\___|_|\_\
                  |_|

Shipwreck v0.0.1
================

A game by Alistair Lynn.

Roadmap
-------

* **0.0.2** -- basic grid display from spritesheet
* **0.0.3** -- grid integration with game state, panning
* **0.0.4** -- simple deforestation (no cost)
* **0.0.5** -- state stepping display in debug mode
* **0.0.6** -- map generation from simplex noise
* **0.0.7** -- save/load, new game
* **0.0.8** -- new building: HQ (plus generation with shipwreck)
* **0.0.9** -- new building: farm (plus simple immediate build, and stocks)
* **0.0.10** -- building sites and roads
* **0.0.11** -- couriers and building costs
* **0.0.12** -- entity selection, building demolition, deforestation costs
* **0.0.13** -- new building: mill, builting activation/deactivation
* **0.0.14** -- food upkeep and loss condition
* **0.0.15** -- new buildings: woodcutter, sawmill
* **0.0.16** -- new building: forester
* **0.0.17** -- new buildings: quarry, mine, forge
* **0.0.18** -- flax from farms, new building: shipyard
* **0.0.19** -- ships and the win condition
* **0.9.0** -- limit the build points, help system
* **0.9.x** -- balance
* **1.0.0** -- release

Add version numbers and roadmap
Add version numbers and roadmap
