Using Unity for scientific demonstrators and research projects

#VSLIDE

# Contents

1. Setting up a project
2. Delegating work with submodules and prefabs
3. Advanced coding for rapid prototyping
4. Editor scripting and advanced debugging for real time applications


Using Unity for scientific demonstrators and research projects

#VSLIDE

### Contents

1. Setting up a project
2. Delegating work with submodules and prefabs
3. Advanced coding for rapid prototyping
4. Editor scripting and advanced debugging for real time applications


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