# r6maps
[![Build Status](https://travis-ci.org/alir6716/alir6716.github.io.svg?branch=master)](https://travis-ci.org/alir6716/alir6716.github.io)

**Hosted at http://www.r6maps.com**

r6maps.com is designed to be a quick reference resource primarily for learning Rainbow Six Siege maps.  Please see the about.html page for more details.

## Deployments
TBD - FTPLoy

## Things to work on
Contributions are welcome. :)

### Short-term
(will likely do)
- [ ] Open Issues (see Github issue tracking)
- [ ] Up/down arrow icon improvements?
- [ ] scss linting

### Medium-term
(might do)
- New Map Elements:
   - [ ] Helpful screen shots
   - [ ] Helpful tips/Notes
   - [ ] Camera angles (svg 'pie slices' to see camera coverage)
- CI, Build & Deploy Improvements:
   - [ ] Some unit and/or integration and/or perceptual diff tests
   - [ ] Improve distribution size (min, gzip, etc)
   - [ ] scss -> css part of deploy (no longer check in processed css)

### Long-term
(probably out of scope)
- [ ] Split gride view (multiple levels at once in sync, maybe x4 layout?)
- [ ] Game monitoring integration (show you where you are on map in real-time)

# r6maps
[![Build Status](https://travis-ci.org/capajon/r6maps.svg?branch=master)](https://travis-ci.org/capajon/r6maps)

**Hosted at http://www.r6maps.com**

r6maps.com is designed to be a quick reference resource primarily for learning Rainbow Six Siege maps.  Please see the about.html page for more details.

## Deployments
TBD - FTPLoy

## Things to work on
Contributions are welcome. :)

### Short-term
(will likely do)
- [ ] Open Issues (see Github issue tracking)
- [ ] Up/down arrow icon improvements?
- [ ] scss linting

### Medium-term
(might do)
- New Map Elements:
   - [ ] Helpful screen shots
   - [ ] Helpful tips/Notes
   - [ ] Camera angles (svg 'pie slices' to see camera coverage)
- CI, Build & Deploy Improvements:
   - [ ] Some unit and/or integration and/or perceptual diff tests
   - [ ] Improve distribution size (min, gzip, etc)
   - [ ] scss -> css part of deploy (no longer check in processed css)

### Long-term
(probably out of scope)
- [ ] Split gride view (multiple levels at once in sync, maybe x4 layout?)
- [ ] Game monitoring integration (show you where you are on map in real-time)

Fix Travis CI status image
Fix Travis CI status image