[![Build status](https://ci.appveyor.com/api/projects/status/bmc00ghxk0cvv0wi/branch/master?svg=true)](https://ci.appveyor.com/project/nickbabcock/pfim/branch/master)
[![Build status](https://travis-ci.org/nickbabcock/Pfim.svg?branch=master)](https://travis-ci.org/nickbabcock/Pfim)

# Pfim

[Main documention page](http://nickbabcock.github.io/Pfim/)

Pfim is an incredibly simple and fast image decoding library with an emphasis
on being backend and frontend agnostic. This means that you can add Pfim to
your server, Windows Form, or WPF app!

Building the library is as easy as

```
./build.sh   // linux
build.cmd    // windows
```

## Developer Resources

- [Targa image specification](http://www.dca.fee.unicamp.br/~martino/disciplinas/ea978/tgaffs.pdf)
- [Block compression](https://msdn.microsoft.com/en-us/library/bb694531(v=vs.85).aspx) (useful for dds)
- [DXT Compression Explained](http://www.fsdeveloper.com/wiki/index.php?title=DXT_compression_explained)
[![Build status](https://ci.appveyor.com/api/projects/status/bmc00ghxk0cvv0wi/branch/master?svg=true)](https://ci.appveyor.com/project/nickbabcock/pfim/branch/master)
[![Build status](https://travis-ci.org/nickbabcock/Pfim.svg?branch=master)](https://travis-ci.org/nickbabcock/Pfim)

# Pfim

[Main documention page](https://nickbabcock.github.io/Pfim/)

Pfim is an incredibly simple and fast image decoding library with an emphasis
on being backend and frontend agnostic. This means that you can add Pfim to
your server, Windows Form, or WPF app!

Building the library is as easy as

```
dotnet test -f netcoreapp2.0 tests/Pfim.Tests/Pfim.Tests.csproj
```

Or hit "Build" in Visual Studio :smile:

## Developer Resources

- [Targa image specification](http://www.dca.fee.unicamp.br/~martino/disciplinas/ea978/tgaffs.pdf)
- [Block compression](https://msdn.microsoft.com/en-us/library/bb694531(v=vs.85).aspx) (useful for dds)
- [DXT Compression Explained](http://www.fsdeveloper.com/wiki/index.php?title=DXT_compression_explained)

Update with build documentation in readme
Update with build documentation in readme
