#MonkeyBrains

MonkeyBrains is a sophisticated AI Engine for jMonkeyEngine. It uses an agent framework to wrap human and AI controlled characters in plugin-based AI algorithms so that different each game can pick out whichever AI techniques fits best.

##Documentation for MonkeyBrains:
User guides, documentation for MonkeyBrains have been made and you can see it at wiki pages

##Working games:

For more examples of working games built with MonkeyBrains see:
https://github.com/QuietOne/MonkeyBrainsDemoGames

##Note:

If you have suggestion or any questions, please see forum:
http://hub.jmonkeyengine.org/forum/board/projects/monkeybrains/

##Licence:

Distributed under the BSD licence.

#MonkeyBrains
MonkeyBrains is a sophisticated AI Engine for jMonkeyEngine. It uses an agent framework to wrap human and AI controlled characters in plugin-based AI algorithms so that different each game can pick out whichever AI techniques fits best.

**Note:** This is MeFisto94's Fork of the official MonkeyBrains Project. See the chapter "Fork" for more information about the goals of this fork.

##Fork:
The goals for this fork are relatively simple, I want to decouple the Agents from the "Framework" Parts.  
What I call "Framework" Parts is something like the `Inventory`, the `Weapon` System and the `Hitpoints`.  
In addition to that I want to redesign the `MonkeyBrainsAppState` or maybe even dropping it partially (since it essentially only updates the `Agent`).  
For this I will base the fork on the Version `1.0.0` so before the changes made by the User `Pesegato`, just because I think it would disturb to base your fork on something like another fork.

**Why??**
This is really simple: For a FPS project I essentially have my own definitions of `Weapons`, `Inventory` and more important:  
I don't want to have some AppState changing the Translations of my objects (which wouldn't work anyway because of the Physics Engine fighting this).  
What I noticed as I wrote this, essentially, I want to extract the Steering Behaviors [jmesteer](jmesteer.bdevel.org) from MonkeyBrains again.
On the other hand I saw, there is no pre-merge version available it seems.

##Documentation for MonkeyBrains:
User guides, documentation for MonkeyBrains have been made and you can see it at wiki pages

##Working games:
For more examples of working games built with MonkeyBrains see:
https://github.com/QuietOne/MonkeyBrainsDemoGames

##Note:
If you have suggestion or any questions, please see forum:
http://hub.jmonkeyengine.org/forum/board/projects/monkeybrains/

##Licence:
Distributed under the BSD licence.

Update the readme so it's clear what this fork does.
Update the readme so it's clear what this fork does.
