Tileable Volume Noise
---------------------

Collection of functions that can be used to generate tileable volume/3d noise. An example of volume noise functions that can be specifically used for clouds is also presented.

![TileableVolumeNoise_Example](https://github.com/sebh/TileableVolumeNoise/raw/master/Examples/noiseErosionPacked.jpg)

This code is part of the "Physically Based Sky, Atmosphere and Cloud Rendering in Frostbite" presentation from [SIGGRAPH 2016 Course: Physically Based Shading in Theory and Practice](http://blog.selfshadow.com/publications/s2016-shading-course/).
Tileable Volume Noise
---------------------

Collection of functions that can be used to generate tileable volume/3d noise. An example of volume noise functions that can be specifically used for clouds is also presented.

![TileableVolumeNoise_Example](https://github.com/sebh/TileableVolumeNoise/raw/master/Examples/noiseErosionPacked.jpg)

This code is part of the "Physically Based Sky, Atmosphere and Cloud Rendering in Frostbite" presentation from [SIGGRAPH 2016 Course: Physically Based Shading in Theory and Practice](http://blog.selfshadow.com/publications/s2016-shading-course/).

This library uses
 - [GLM]{http://glm.g-truc.net}
 - [LibTarga]{http://research.cs.wisc.edu/graphics/Gallery/LibTarga/}

Update readme with link to used libs
Update readme with link to used libs
