# Godot XRApp Framework Roadmap

## Phase 0 - MVP feature and stability
### Version 0.2.0
- Hand tracking support
- Fix input swap to wrong controller

## Phase 1 - UI Interface
### Version 0.3.0
- GastFrameLayout auto-setup - Adding depth when in VR

### Version 0.4.0
- GastMediaView - Video playback support

### Version 0.5.0
- GastFragment - Responsive layout when in VR

## Phase 2 - Environments

## Phase 3 - SDK Extensions
- Enhanced Passthrough
- Avatar SDK
- Anchor

# Godot XRApp Framework Roadmap

This is a tentative roadmap for the Godot XRApp framework.

## Phase 1 - UI Interface Customization
### Version 0.3.0
- Complete GastFrameLayout functionality
    - FrameLayout-derived implementation that unlocks the ability to provide z-depth positioning
      and animation to UI elements in the layout

### Version 0.4.0
- Complete GastMediaView implementation
    - Enables video playback support

### Version 0.5.0
- Complete GastFragment implementation
    - Unlocks the use of [responsive layout](https://developer.android.com/guide/topics/large-screens/migrate-to-responsive-layouts) when in VR

## Phase 2 - Environments Customization

## Phase 3 - Leveraging VR Extensions
- Enhanced Passthrough support
- [Spatial Anchors](https://developer.oculus.com/experimental/spatial-anchors-overview/) support

Update the (tentative) roadmap for the XRApp framework.
Update the (tentative) roadmap for the XRApp framework.
