# ue4-misc

## C++ classes

### LogFileWriter and MarkerHandler

LogFileWriter an actor class that continuously writes time, position and orientation of the first player, as well as user-defined markers to a tab-separated text file.

MarkerHandler is an actor class that plays together with LogFileWriter for storing markers/triggers for events in the logfile. Furthermore, it interfaces the [InpOutx64 DLL/driver](http://www.highrez.co.uk/downloads/inpout32/) for sending markers over the parallel port (for communication with hardware that still uses the parallel port.)

## Blueprints

### TeleportToTarget

Teleport the pawn of the first player to the location of the given target.

![TeleportToTarget](Blueprints/teleport_to_target.png)

### FadeOut

Fade the view of the first player to black.

![FadeOut](Blueprints/fade_out.png)

### FadeIn

Fade the view of the first player back from black.

![FadeIn](Blueprints/fade_in.png)

# ue4-misc

## C++ classes

### LogFileWriter and MarkerHandler

LogFileWriter an actor class that continuously writes time, position and orientation of the first player, as well as user-defined markers to a tab-separated text file.

MarkerHandler is an actor class that plays together with LogFileWriter for storing markers/triggers for events in the logfile. Furthermore, it interfaces the [InpOutx64 DLL/driver](http://www.highrez.co.uk/downloads/inpout32/) for sending markers over the parallel port (for communication with hardware that still uses the parallel port.)

## Blueprints

### TeleportToTarget

Teleport the pawn of the first player to the location of the given target (e.g. [Target Point](https://docs.unrealengine.com/latest/INT/Engine/Actors/TargetPoint/))

![TeleportToTarget](Blueprints/teleport_to_target.png)

### FadeOut

Fade the view of the first player to black.

![FadeOut](Blueprints/fade_out.png)

### FadeIn

Fade the view of the first player back from black.

![FadeIn](Blueprints/fade_in.png)

Add link to target point actor
Add link to target point actor
