Phantom Drive
=============

Description
-----------

Phantom Drive is the working title of a game based on the anime
series *Gen'ei wo Kakeru Taiyou.*

Download
--------

*Not available yet.*

Dependencies
------------

*   [glbinding](https://github.com/cginternals/glbinding)
*   [PHYSFS](https://icculus.org/physfs/)
*   [GLFW 3.x](http://www.glfw.org/)
*   [Bullet](http://bulletphysics.org/)
*   [GLM](http://glm.g-truc.net/)
*   [GLI 0.7.0.0+](http://gli.g-truc.net/)
*   [SWI-Prolog](http://www.swi-prolog.org/)
*   Phantom Drive (WT) Format Libraries
    *   [PMDL](https://bitbucket.org/leodmanx2/pmdl)

Hardware Requirements
---------------------

*   OpenGL 3.3 compatible GPU

Project Status
--------------

This section is intended to provide you with a quick glance at our progress and 
imminent goals. It is not a complete development roadmap.

### Current

*   Scene editing tool, scene description files
*   Input handling

### To-Do

*   (Re-)Integrate physics engine
*   Behaviour/AI scripting framework
*   glbinding -> globjects (or maybe even Vulkan-Hpp)
*   Rendering shadows
*   Sorting for transparency or OIT

Phantom Drive
=============

Description
-----------

Phantom Drive is the working title of a game based on the anime
series *Gen'ei wo Kakeru Taiyou.*

Download
--------

*Not available yet.*

Dependencies
------------

*   [glbinding](https://github.com/cginternals/glbinding)
*   [PHYSFS](https://icculus.org/physfs/)
*   [GLFW 3.x](http://www.glfw.org/)
*   [Bullet](http://bulletphysics.org/)
*   [GLM](http://glm.g-truc.net/)
*   [GLI 0.7.0.0+](http://gli.g-truc.net/)
*   [SWI-Prolog](http://www.swi-prolog.org/)
*   Phantom Drive (WT) Format Libraries
    *   [PMDL](https://bitbucket.org/leodmanx2/pmdl)

Hardware Requirements
---------------------

*   OpenGL 3.3 compatible GPU

Project Status
--------------

This section is intended to provide you with a quick glance at our progress and 
imminent goals. It is not a complete development roadmap.

### Current

*   Scene editing tool, scene description files
*   Input handling

### To-Do

*   (Re-)Integrate physics engine
*   Behaviour/AI scripting framework
*   Audio framework
*   glbinding -> globjects (or maybe even Vulkan-Hpp)
*   Rendering shadows
*   Sorting for transparency or OIT

Add Audio to TODO list
Add Audio to TODO list
