![#MPHX](Logo.png)

MpHx is a new library made with Haxe to allow for easy creation of multiplayer games. It was based off [HxNet](https://github.com/MattTuttle/hxnet), whose code is authored by [Matt Tuttle](https://github.com/MattTuttle). The code is of a very different structure now.

[**Wiki**](https://github.com/5Mixer/mphx/wiki)

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[![Join the chat at https://gitter.im/5Mixer/mphx](https://badges.gitter.im/5Mixer/mphx.svg)](https://gitter.im/5Mixer/mphx?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)

There are examples in the examples folder, for different libraries. (Basic has no external libraries.)

This library will not be dependent on any 'graphical' library (ie- Haxeflixel, Open FL, luxe). If you want to, you can make a text based multiplayer game.

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Planned features:

-  Automatic management of 'rooms'.
-  Event based multiplayer.
-  Highly abstracted server
-  Easy creation of 'packets' or data objects.
-  Ability to share code between server and client.

![#MPHX](Logo.png)

MpHx is a new library made with Haxe to allow for easy creation of multiplayer games. It was based off [HxNet](https://github.com/MattTuttle/hxnet), whose code is authored by [Matt Tuttle](https://github.com/MattTuttle). The code is of a very different structure now.

[**Wiki**](https://github.com/5Mixer/mphx/wiki)

-------------

[![Join the chat at https://gitter.im/5Mixer/mphx](https://badges.gitter.im/5Mixer/mphx.svg)](https://gitter.im/5Mixer/mphx?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)

There are examples in the examples folder, for different libraries. (Basic has no external libraries.)

This library will not be dependent on any 'graphical' library (ie- Haxeflixel, Open FL, luxe). If you want to, you can make a text based multiplayer game.

--------------

Planned features:

-  Automatic management of 'rooms'.
-  Event based multiplayer.
-  Highly abstracted server
-  Easy creation of 'packets' or data objects.
-  Ability to share code between server and client.

![](/Pong.gif)

Put the gif in the readme.
Put the gif in the readme.