SomeGame
========

## Dependencies:

Compiler with C++11 support - Tested with GCC 4.9.0, Clang 3.4.1 and Visual Studio 2013.<sup>[1]</sup>  
OpenGL 3.3 or 4.0 - May or may not work on your card depending on the hardware, operating system and drivers.  
SDL 2.0.3 - http://libsdl.org/  
PhysFS 2.0.3 - http://icculus.org/physfs/  
GLM 0.9.5 - http://glm.g-truc.net/  

### Dependencies for tools:
Open Asset Import Library 3.0 - http://assimp.sourceforge.net/  

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<sup>[1]</sup> Visual Studio 2013 can compile the project, but the resulting executable crashes on exit.  

SomeGame
========

## Dependencies:

Compiler with C++11 support - Tested with GCC 4.9.0 and Clang 3.4.1, both 64-bit <sup>[1]</sup>  
OpenGL 4.4 or 3.3 - Verify with your video driver vendor  
SDL 2.0.3 - http://libsdl.org/  
PhysFS 2.0.3 - http://icculus.org/physfs/  
GLM 0.9.5 - http://glm.g-truc.net/  

### Dependencies for tools:
Open Asset Import Library 3.0 - http://assimp.sourceforge.net/ (Importer)  

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<sup>[1]</sup> Microsoft Visual Studio is not fully C++11 conformant as of version 2013.  

Remove MSVC from supported compilers, add GL version note
Remove MSVC from supported compilers, add GL version note
