# FireAndManeuver
Full Thrust rules "plugin" for abstract movement - no tabletop, no minis, no measuring. Optimized for PbEM and automation.

[Current DRAFT ruleset is here](Ruleset-FireAndManeuver.md). Consider this "pre-alpha" with both layout and the rules themselves still in a great degree of flux. Note that we're trying to adhere to the CommonMark spec here, mostly so we can edit in VSCode with usable previews.

Scripting and automation for running Full Thrust battles using the Fire and Maneuver ruleset is... in the planning stages.

# FireAndManeuver
Full Thrust rules "plugin" for abstract movement - no tabletop, no minis, no measuring. Optimized for PbEM and automation.

[Current DRAFT ruleset is here](Ruleset-FireAndManeuver.md). Consider this "pre-alpha" with both layout and the rules themselves still in a great degree of flux. Note that we're trying to adhere to the CommonMark spec here, mostly so we can edit in VSCode with usable previews.

Scripting sheet examples using Google Sheets are [here](https://docs.google.com/spreadsheets/d/1K-JP-e6-w9P-Rw0wi63CcASXork-x1si9VUa5TSNN4k/edit?usp=sharing). Choose the format that makes the most sense to you; we'll probably settle on an "official" one eventually.

Automated resolution for running Full Thrust battles using the Fire and Maneuver ruleset is... in the planning stages.

Add pointer to scripting sheet in GDocs
Add pointer to scripting sheet in GDocs