# futuremesh

Automatically exported from code.google.com/p/futuremesh

*This project has been retired, because building an RTS game engine without the
use of any generic game engine, or, at least, helper libraries, is a little too
much for a single person. Furthermore, the platform, APIs and tools have
improved over the course of this project (5 years) a lot, so most of the
project became outdated.*

Futuremesh is a simple military real-time strategy (RTS) game engine designed
for HTML5-compatible browsers.

By adding unit definitions, custom graphics, music, sound and levels, one may
easily create their own in-browser real-time strategy game.

Gameplay demo (somewhat buggy): gameplay.html

The map editor: mapeditor.html

Beta version of map generator: mapgenerator.html

# futuremesh

Automatically exported from code.google.com/p/futuremesh

*This project has been retired, because building an RTS game engine without the
use of any generic game engine, or, at least, helper libraries, is a little too
much for a single person. Furthermore, the platform, APIs and tools have
improved over the course of this project (5 years) a lot, so most of the
project became outdated.*

Futuremesh is a simple military real-time strategy (RTS) game engine designed
for HTML5-compatible browsers.

By adding unit definitions, custom graphics, music, sound and levels, one may
easily create their own in-browser real-time strategy game.

Gameplay demo (somewhat buggy):
[gameplay.html](http://jurca.github.io/futuremesh/gameplay.html)
(Try refreshing the page is you see an error)

The map editor:
[mapeditor.html](http://jurca.github.io/futuremesh/mapeditor.html)

Beta version of map generator:
[mapgenerator.html](http://jurca.github.io/futuremesh/mapgenerator.html)

Add links to demos hosted by github pages
Add links to demos hosted by github pages
