3D-Tiles
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Working on a demo of fast tiled 3D map rendering using glMultiDrawElementsIndirect and some other methods.
Think maps like the levels in [Captain Toad](https://www.youtube.com/watch?v=m91qkP5ZaN8) where it's tiled but
tiles can have different geometry and aren't necessarily uniform in size.


3D-Tiles
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Working on a demo of fast tiled 3D map rendering using glMultiDrawElementsIndirect and some other methods.
Think maps like the levels in [Captain Toad](https://www.youtube.com/watch?v=m91qkP5ZaN8) where it's tiled but
tiles can have different geometry and aren't necessarily uniform in size.

Current Rendering Status
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The two tiles are drawn with a single multi draw indirect call.

![Two 3d tiles drawn with one multi draw indirect](http://i.imgur.com/gjz4sS6.png)


Add sweet screenshot of current rendering status!
Add sweet screenshot of current rendering status!
