cpm-gl-batch-context
====================

[![Build Status](https://travis-ci.org/iauns/cpm-gl-batch-context.png)](https://travis-ci.org/iauns/cpm-gl-batch-context)

Module to provide a cross platform OpenGL context for testing rendering
algorithms. An OSMesa context is provided so that you can test rendering on
platforms that do not have a video card installed such as VMs.

Use
---

Include:

```
#include "gl-batch-context/Context.h"
```

Then issue a call to Context::createBatchContext to create a new offscreen
OpenGL context for your platform.

Options
-------

`USE_OS_MESA`: if you set this option to `TRUE`, and you are compiling on
Linux, then an OSMesa context will be created for you. This is a software
rendering context which will allow you to test your rendering algorithms on
platforms that have little or no graphics support.


cpm-gl-batch-context
====================

[![Build Status](https://travis-ci.org/iauns/cpm-gl-batch-context.png)](https://travis-ci.org/iauns/cpm-gl-batch-context)

Module to provide a cross platform OpenGL context for testing rendering
algorithms. An OSMesa context is provided so that you can test rendering on
platforms that do not have a video card installed such as VMs.

Use
---

```c++
#include "gl-batch-context/Context.h"
```

Issue a call to Context::createBatchContext to create a new offscreen
OpenGL context for your platform.

Options
-------

* `USE_OS_MESA` - if you set this to `TRUE`, and you are compiling on
Linux, then an OSMesa context will be created for you. This is a software
rendering context which will allow you to test your rendering algorithms on
platforms that have little or no graphics support.


Update readme to include bullets.
Update readme to include bullets.
