SwingGame
=========

A 2D game with grappling hooks made for my third year project.

Follow development progress at http://timbrier.com/blogs/swinggame/


## Building and Running
### Mac
1. Download [SFML 2.1](http://sfml-dev.org/download/sfml/2.1/). Get the clang version for osx.
2. Unpack SFML and run install.sh from the root of the unpacked folder.
3. Open the xcode project (xcode versions other than 5 not checked for support).
4. Hit run.
### Windows
1. Download [SFML 2.1](http://sfml-dev.org/download/sfml/2.1/). Get the Visual C++ 11 (2012) - 64 bits version.
2. Unpack SFML anywhere you like
3. Open the visual studio solution
4. Update the following properties for your location of SFML
	- The path to the SFML headers (<sfml-install-path>/include) in C/C++ » General » Additional Include Directories
	- The path to the SFML libraries (<sfml-install-path>/lib) in Linker » General » Additional Library Directories
5. Hit build

SwingGame
=========

A 2D game with grappling hooks made for my third year project.

Follow development progress at http://timbrier.com/blogs/swinggame/


## Building and Running
### Mac
1. Download [SFML 2.1](http://sfml-dev.org/download/sfml/2.1/). Get the clang version for osx.
2. Unpack SFML and run install.sh from the root of the unpacked folder.
3. Open the xcode project (xcode versions other than 5 not checked for support).
4. Hit run.
### Windows
1. Download [SFML 2.1](http://sfml-dev.org/download/sfml/2.1/). Get the Visual C++ 11 (2012) - 64 bits version.
2. Unpack SFML anywhere you like
3. Open the visual studio solution
4. Update the following properties for your location of SFML
	- The path to the SFML headers (<sfml-install-path>/include) in C/C++ » General » Additional Include Directories
	- The path to the SFML libraries (<sfml-install-path>/lib) in Linker » General » Additional Library Directories
5. Make sure the platform configuration is set to x64
6. Hit build

Add instruction to ensure correct platform on windows
Add instruction to ensure correct platform on windows
