# Dungeons of Noudar
A first person dungeon-crawler with a taste of DOS-gaming, written in C++14(ish), using either OpenGL 1.1 or OpenGL ES 2.0.

It is known to build for the following targets:
- Linux X11 (GLES 2.0) and SDL (GL 1.1)
![ ](/screenshot_x11.png?raw=true)

- OSX (GL1.1)
![ ](/screenshot_osx.jpg?raw=true)

- iOS (GLES 2.0)

- Android, with optional suppor for Cardboard VR (GLES 2.0)
![ ](/screenshot_android.png?raw=true)

- Windows 10 (GL 1.1)
![ ](/screenshot_win32.png?raw=true)

- MS-DOS - that's right! (GL 1.1), using Mesa Offscreen renderer
![ ](/screenshot_dos.png?raw=true)

- Emscripten (GLES 2.0 transpiled to WebGL)
live at: http://www.montyprojects.com/noudar/noudar.html




# Dungeons of Noudar
A first person dungeon-crawler with a taste of DOS-gaming, written in C++14(ish), using either OpenGL 1.1 or OpenGL ES 2.0.

It is known to build for the following targets:

- Linux X11 (GLES 2.0) and SDL (GL 1.1)
![ ](/screenshot_x11.png?raw=true)

- OSX (GL1.1)
![ ](/screenshot_osx.jpg?raw=true)

- iOS (GLES 2.0)

- Android, with optional suppor for Cardboard VR (GLES 2.0)
![ ](/screenshot_android.png?raw=true)

- Windows 10 (GL 1.1)
![ ](/screenshot_win32.png?raw=true)

- MS-DOS - that's right! (GL 1.1), using Mesa Offscreen renderer
![ ](/screenshot_dos.png?raw=true)

- Emscripten (GLES 2.0 transpiled to WebGL)
live at: http://www.montyprojects.com/noudar/noudar.html




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