This template provides a framework for retina-ready WebGL apps
with support for:

- ES6/7 (through babel)
- GLSL modules (through glslify)
- live reloading (through budo / glslify-live)

# Getting started

```
npm install
npm start
open http://localhost:9966
```

You should now see a big ugly baboon in your browser if everything installed
correctly. If you make any changes to the source the page will
automatically refresh.

If you're using Atom you can use the [language-glsl][1] package
for GLSL syntax highlighting.

```
apm install language-glsl
```

# TODO

- [ ] Look into other stackgl packages http://stack.gl/packages/
- [ ] Look into other glsl modules http://stack.gl/packages/#stackgl/glsl-specular-beckmann
- [ ] Look into PEX http://vorg.github.io/pex/
- [ ] Find a replacement to budo that lets us use gulp

# Resources

- http://mattdesl.svbtle.com/glslify
- http://mattdesl.svbtle.com/rapid-prototyping


[1]: https://atom.io/packages/language-glsl

This template provides a framework for retina-ready WebGL apps
with support for:

- ES6/7 (through babel)
- GLSL modules (through glslify)
- live reloading (through budo / glslify-live)

# Getting started

```
npm install
npm start
open http://localhost:9966
```

You should now see a big ugly baboon in your browser if everything installed
correctly. If you make any changes to the source the page will
automatically refresh.

The interesting stuff is in
- https://github.com/rymohr/webgl-app-template/blob/master/src/render.js
- https://github.com/rymohr/webgl-app-template/tree/master/src/shaders

If you're using Atom you can use the [language-glsl][1] package
for GLSL syntax highlighting.

```
apm install language-glsl
```

# TODO

- [ ] Look into other stackgl packages http://stack.gl/packages/
- [ ] Look into other glsl modules http://stack.gl/packages/#stackgl/glsl-specular-beckmann
- [ ] Look into PEX http://vorg.github.io/pex/
- [ ] Find a replacement to budo that lets us use gulp

# Resources

- http://mattdesl.svbtle.com/glslify
- http://mattdesl.svbtle.com/rapid-prototyping


[1]: https://atom.io/packages/language-glsl

Add pointers to render.js and shaders
Add pointers to render.js and shaders
