# Map Block 6: animals

Value |	Animal
:-----|:------
`0x00`| None
`0x01`| Rabbit
`0x02`| Fox
`0x03`| Stag
`0x04`| Deer
`0x05`| Duck
`0x06`| Sheep
`0x07`| Deer
`0x08`| Duck
`0x09`| Pack donkey

`WORLD###.DAT` fill unused bytes with `0xFF`, which is a value that would crash Map Editor.

Add animal map block documentation
Add animal map block documentation