# CLL: Conway's Life Log

A experient using Conway's Game of Life to explore spatio-temporal calculus.

## Concepts 

### Choros, Topos & Chronos

Place as a static spatial meaningful organization in time.

- Time Sampling and Reality Representation Protocol
  - Regular Time Sampling Protocol
  - Released Observation
  - Organically Linked Observation
- Time Structures
  - Order
  - Time Line Structure
  - Time Reversibility
  - Time Semantics
  - User Time
  - State, Events
  - States Set
  - Temporal Operators
- Features
  - Permanent Features
  - Modifiable Spatial Features (Split and Merge)
  - Varying Features (Creeping Features)
  - Changing Spatial Features (Creeping, Split and Merge Features)
- Representation
  - Intervals
  - Instants

## Process

1. Management - what control
2. Planning - what action
3. Prediction - what-if
4. Reasoning - why, how
5. Exploration - what, where, when

# References

1. Life and Motion of Socio-Economic Units, GISDATA 8, Ian Masser and Francois Salge.

# CLL: Conway's Life Log

A experient using Conway's Game of Life to explore spatio-temporal calculus.

## Life

Rules:

1. Any live cell with fewer than two live neighbours dies, as if caused by under-population.
1. Any live cell with two or three live neighbours lives on to the next generation.
1. Any live cell with more than three live neighbours dies, as if by over-population.
1. Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction.

## Concepts 

### Choros, Topos & Chronos

Place as a static spatial meaningful organization in time.

- Time Sampling and Reality Representation Protocol
  - Regular Time Sampling Protocol
  - Released Observation
  - Organically Linked Observation
- Time Structures
  - Order
  - Time Line Structure
  - Time Reversibility
  - Time Semantics
  - User Time
  - State, Events
  - States Set
  - Temporal Operators
- Features
  - Permanent Features
  - Modifiable Spatial Features (Split and Merge)
  - Varying Features (Creeping Features)
  - Changing Spatial Features (Creeping, Split and Merge Features)
- Representation
  - Intervals
  - Instants

## Process

1. Management - what control
2. Planning - what action
3. Prediction - what-if
4. Reasoning - why, how
5. Exploration - what, where, when

# References

1. Life and Motion of Socio-Economic Units, GISDATA 8, Ian Masser and Francois Salge.
1. Conway's Game of Life, Wikipedia (https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life)

Add life rules from wikipedia.
Add life rules from wikipedia.
