# Unity Wireframe Shaders

These are general purpose wireframe shaders adapted from Unity's built-in SpatialMappingWireframe shader.

## Usage

* Add the shaders to your Unity project's `Assets` directory.
* Set your material's shader to `SuperSystems/Wireframe` or `SuperSystems/Wireframe-Transparent`.

## Sample Screenshots

### Opaque
<img src="https://raw.githubusercontent.com/Chaser324/unity-wireframe/gh-pages/Screenshots/opaque.png" height="75%" width="75%">

### Transparent
<img src="https://raw.githubusercontent.com/Chaser324/unity-wireframe/gh-pages/Screenshots/transparent.png" height="75%" width="75%">

### Transparent w/ Backface Culling
<img src="https://raw.githubusercontent.com/Chaser324/unity-wireframe/gh-pages/Screenshots/transparent-culled.png" height="75%" width="75%">

## License
All code in this repository ([unity-wireframe](https://github.com/Chaser324/unity-wireframe)) is made freely available under the MIT license. This essentially means you're free to use it however you like as long as you provide attribution.

# Unity Wireframe Shaders

These are general purpose wireframe shaders adapted from Unity's built-in SpatialMappingWireframe shader.

![](https://raw.githubusercontent.com/Chaser324/unity-wireframe/gh-pages/Screenshots/2017-06-02_13-40-13.gif)

## Usage

* Add the shaders to your Unity project's `Assets` directory.
* Set your material's shader to `SuperSystems/Wireframe` or `SuperSystems/Wireframe-Transparent`.

## License
All code in this repository ([unity-wireframe](https://github.com/Chaser324/unity-wireframe)) is made freely available under the MIT license. This essentially means you're free to use it however you like as long as you provide attribution.

Replace screenshots with a single GIF.
Replace screenshots with a single GIF.
