# card-fight-thingy
Simplistic 2-player battle card game... thingy

Each game has 2 to 8 human players. Each player starts with 100HP. The goal of the game is to lower the HP of other players. The last player standing is the winner.

Each player is given 7 card. There are two types of cards: attack cards and defense cards. Attack cards are applied to a player to diminish their HP. Defense card absorb attacks on a player's HP. For instance, if an attack card of 10 is used on a player with a defense card of 15, the defense card will be diminished to 5. Players can have up to 3 active defense cards. When a defense card is destroyed, any HP it didn't absorb will be carried on down the stack. If there are no defense card left in the stack when damage gets carried over, the player's HP will absorb the remaining damage. Defense cards absorb damage in a hierarchical fashion, from top to bottom. Card's stats are randomly generated. There is not defined deck limit.

Each player makes one action each round. They may either add a defense card to their stack, use a defense card on another player, or discard a card in their hand. When a card is removed from a player's hand, there are issued a new card. Thus, each player will always have the same amount of cards. Since there is no deck limit, the game will persist until only one player is standing.

# card-fight-thingy
Simplistic 2-player battle card game... thingy

Each game has 2 to 8 human players. Each player starts with 100HP. The goal of the game is to lower the HP of other players. The last player standing is the winner.

Each player is given 7 card. There are two types of cards: attack cards and defense cards. Attack cards are applied to a player to diminish their HP. Defense card absorb attacks on a player's HP. For instance, if an attack card of 10 is used on a player with a defense card of 15, the defense card will be diminished to 5. Players can have up to 3 active defense cards. When a defense card is destroyed, any HP it didn't absorb will be carried on down the stack. If there are no defense card left in the stack when damage gets carried over, the player's HP will absorb the remaining damage. Defense cards absorb damage in a hierarchical fashion, from top to bottom.

Each player makes one action each round. They may either add a defense card to their stack, use an attack card on another player, or discard a card in their hand.

Fix another incorrect game rule
Fix another incorrect game rule
