#List the potential random Z-levels here.
#Maps must be the full path to them
#Maps should be 255x255 or smaller and be bounded.  Falling off the edge of the map will result in undefined behavior. 
#Please ensure that your maps have a minimum distnace from the edge of 10 units, due to 'seamless transition' range
#SPECIFYING AN INVALID MAP WILL RESULT IN RUNTIMES ON GAME START

#maps/RandomZLevels/example.dmm
#maps/RandomZLevels/desert.dmm
maps/RandomZLevels/blackmarketpackers.dmm

#List the potential random Z-levels here.
#Maps must be the full path to them
#Maps should be 255x255 or smaller and be bounded.  Falling off the edge of the map will result in undefined behavior. 
#Please ensure that your maps have a minimum distnace from the edge of 10 units, due to 'seamless transition' range
#SPECIFYING AN INVALID MAP WILL RESULT IN RUNTIMES ON GAME START

#maps/RandomZLevels/example.dmm
#maps/RandomZLevels/blackmarketpackers.dmm

Fix for cheri being the wurst (removed away missions from the list- not yet ready for live server action)
Fix for cheri being the wurst
(removed away missions from the list- not yet ready for live server action)

git-svn-id: af9c09e5e5bfa333f52f6fefeba857070ad34abf@4687 316c924e-a436-60f5-8080-3fe189b3f50e
