/*

	Team HP Bars

*/

// Team bars constant co-ordinates
#define TEAMBARS_BAR_START_X		557.00
#define TEAMBARS_BAR_START_Y		422.00
#define TEAMBARS_TEXT_START_X		559.00
#define TEAMBARS_DIFF_Y				14.00
#define TEAMBARS_ATTACKER_COLOR		0xFF6A5644
#define TEAMBARS_DEFENDER_COLOR		0x7C6DE844
#define TEAMBARS_ATTACKER_HELP_COLOR		0xFF919344
#define TEAMBARS_DEFENDER_HELP_COLOR		0x9DF9FF44

enum TeamBarsDataStruct
{
	Bar:TeamBar, // The progress bar that shows player health and armour for team
	Text:TeamBarText, // The text that shows his name, damage and total hp for team
	Float:TeamBar_Y, // His bar textdraws Y co-ordinates
	TeamBar_Team // What team this bar is shown to
}
new 
	TeamBarsData[MAX_PLAYERS][TeamBarsDataStruct], 
	Iterator:PlayerWithTeamBar<MAX_PLAYERS>, // This array is gonna hold IDs of players who got team bars created for them
	bool:TeamBarShownForPlayer[MAX_PLAYERS][MAX_BARS]; // Gonna tell whether a team bar is shown to a player or not
/*

	Team HP Bars

*/

// Team bars constant co-ordinates
#define TEAMBARS_BAR_START_X		557.00
#define TEAMBARS_BAR_START_Y		422.00
#define TEAMBARS_TEXT_START_X		559.00
#define TEAMBARS_DIFF_Y				14.00
#define TEAMBARS_ATTACKER_COLOR		0xFF6A5622
#define TEAMBARS_DEFENDER_COLOR		0x7C6DE822
#define TEAMBARS_ATTACKER_HELP_COLOR		0xFF919322
#define TEAMBARS_DEFENDER_HELP_COLOR		0x9DF9FF22

enum TeamBarsDataStruct
{
	Bar:TeamBar, // The progress bar that shows player health and armour for team
	Text:TeamBarText, // The text that shows his name, damage and total hp for team
	Float:TeamBar_Y, // His bar textdraws Y co-ordinates
	TeamBar_Team // What team this bar is shown to
}
new 
	TeamBarsData[MAX_PLAYERS][TeamBarsDataStruct], 
	Iterator:PlayerWithTeamBar<MAX_PLAYERS>, // This array is gonna hold IDs of players who got team bars created for them
	bool:TeamBarShownForPlayer[MAX_PLAYERS][MAX_BARS]; // Gonna tell whether a team bar is shown to a player or not
Make HP bars more transparent
Make HP bars more transparent
