### HEALTH ###

## level of health at which a mob becomes unconscious (crit)
HEALTH_THRESHOLD_CRIT 0

## level of health at which a mob becomes dead
HEALTH_THRESHOLD_DEAD -100

### REVIVAL ###

## whether pod plants work or not
REVIVAL_POD_PLANTS 1

## whether cloning tubes work or not
REVIVAL_CLONING 1

## amount of time (in hundredths of seconds) for which a brain retains the "spark of life" after the person's death (set to -1 for infinite)
REVIVAL_BRAIN_LIFE -1
### HEALTH ###

## level of health at which a mob becomes unconscious (crit)
HEALTH_THRESHOLD_CRIT -50

## level of health at which a mob becomes dead
HEALTH_THRESHOLD_DEAD -100

### REVIVAL ###

## whether pod plants work or not
REVIVAL_POD_PLANTS 1

## whether cloning tubes work or not
REVIVAL_CLONING 1

## amount of time (in hundredths of seconds) for which a brain retains the "spark of life" after the person's death (set to -1 for infinite)
REVIVAL_BRAIN_LIFE -1
Set the crit setting in the soft-configuration to -50, so people go into crit later. Hopefully it's not borked.
EXPERIMENTAL: Set the crit setting in the soft-configuration to -50, so people go into crit later. Hopefully it's not borked.
