﻿WeaponSprite
	SpriteComponent (Sprite)
		Sprite: Sprite(Sprites/Equipment/TestWeapon1)

WeaponProperties
	WeaponPropertiesComponent
		WeaponName: Spear
		WeaponType: Enum(Corvus.Components.Gameplay.Equipment.WeaponTypes, Spear)
		IsRanged: false
		AppliesEffect: false
	AttributesComponent
		Strength: 0
		StrModifier: 1.0
		Dexterity: 0
		DexModifier: 1.0
		Intelligence: 0
		IntModifier: 1.0
		CritChance: 0
		CritDamage: 0
		MeleeAttackRange: Vector(100, 100)
		AttackSpeed: 300
		BlockDamageReduction: 0.25
		ResistantElements: Enum(Corvus.Components.Gameplay.Elements, None)
		AttackingElements: Enum(Corvus.Components.Gameplay.Elements, Physical)
	StatusEffectAttributesComponent

Motion
	PhysicsComponent

Spear: WeaponSprite, WeaponProperties, Motion
	ClassificationComponent
		Classification: Enum(CorvEngine.Components.EntityClassification, Powerup)
	CollisionEquipmentComponent
		DisposeOnCollision: true
		Classification: Enum(CorvEngine.Components.EntityClassification, Player, Trigger)
﻿WeaponSprite
	SpriteComponent (Sprite)
		Sprite: Sprite(Sprites/Equipment/TestWeapon1)

WeaponProperties
	WeaponPropertiesComponent
		WeaponName: Spear
		WeaponType: Enum(Corvus.Components.Gameplay.Equipment.WeaponTypes, Spear)
		IsRanged: false
		AppliesEffect: false
	AttributesComponent
		Strength: 0
		StrModifier: 1.0
		Dexterity: 0
		DexModifier: 1.0
		Intelligence: 0
		IntModifier: 1.0
		CritChance: 0
		CritDamage: 0
		MeleeAttackRange: Vector(100, 100)
		AttackSpeed: 300
		BlockDamageReduction: 0.25
		ResistantElements: Enum(Corvus.Components.Gameplay.Elements, None)
		AttackingElements: Enum(Corvus.Components.Gameplay.Elements, Fire)
	StatusEffectAttributesComponent

Motion
	PhysicsComponent

Spear: WeaponSprite, WeaponProperties, Motion
	ClassificationComponent
		Classification: Enum(CorvEngine.Components.EntityClassification, Powerup)
	CollisionEquipmentComponent
		DisposeOnCollision: true
		Classification: Enum(CorvEngine.Components.EntityClassification, Player, Trigger)
Change spear element so demo could have both weak and strong against elements.
Change spear element so demo could have both weak and strong against elements.
