# The GitHub SHA hash for the commit to checkout from
# https://github.com/freeciv/freeciv

FCREV=471eb9c743aa8c3f649d3620edba0da3df95c774

ORIGCAPSTR="+Freeciv.Devel-3.1-2017.Jun.30b"

# There's no need to bump this constantly as current freeciv-web
# makes no connections to outside world - all connections are
# internal to it. The server and client are always compatible.
WEBCAPSTR="+Freeciv.Web.Devel-3.0"

# The GitHub SHA hash for the commit to checkout from
# https://github.com/freeciv/freeciv

FCREV=675551cf90c23c7df9921196f81550e4b5dc4c8f

ORIGCAPSTR="+Freeciv.Devel-3.1-2017.Jun.30b"

# There's no need to bump this constantly as current freeciv-web
# makes no connections to outside world - all connections are
# internal to it. The server and client are always compatible.
WEBCAPSTR="+Freeciv.Web.Devel-3.0"

Update to Freeciv server 675551cf90
Update to Freeciv server 675551cf90

Freeciv commit message:
civ2civ3/sandbox: roads are AlwaysOnCityCenter.

This is mainly to fix a gameplay glitch that Big Land units could not
attack cities on rough terrain whose owners did not know
Bridge Building, because their city had no roads. The side effect is
that cities can be built to bridge rivers once again.

Patch by David Fernandez (bard@hostedredmine).

See hrm feature #676162.
