# All libraries in this directory tree are overlays that depend on Darwin SDK.

set(SWIFT_SDK_OVERLAY_LIBRARY_BUILD_TYPES)
if(SWIFT_BUILD_DYNAMIC_SDK_OVERLAY)
  list(APPEND SWIFT_SDK_OVERLAY_LIBRARY_BUILD_TYPES SHARED)
endif()
if(SWIFT_BUILD_STATIC_SDK_OVERLAY)
  list(APPEND SWIFT_SDK_OVERLAY_LIBRARY_BUILD_TYPES STATIC)
endif()

set(all_overlays "Accelerate;AppKit;ARKit;AssetsLibrary;AVFoundation;CallKit;CloudKit;Compression;Contacts;CoreAudio;CoreData;CoreFoundation;CoreGraphics;CoreImage;CoreLocation;CoreMedia;CryptoTokenKit;Dispatch;Foundation;GameplayKit;GLKit;HomeKit;IOKit;Intents;MapKit;MediaPlayer;Metal;MetalKit;ModelIO;NaturalLanguage;Network;ObjectiveC;OpenCL;os;Photos;QuartzCore;SafariServices;SceneKit;simd;SpriteKit;UIKit;Vision;WatchKit;XCTest;XPC")

if(DEFINED SWIFT_OVERLAY_TARGETS)
  set(overlays_to_build ${SWIFT_OVERLAY_TARGETS})
else()
  set(overlays_to_build ${all_overlays})
endif()

message(STATUS "Building overlays: ${overlays_to_build}")
foreach(overlay ${overlays_to_build})
  message(STATUS "INCLUDING OVERLAY: ${overlay}")
  add_subdirectory(${overlay})
endforeach()

# All libraries in this directory tree are overlays that depend on Darwin SDK.

set(SWIFT_SDK_OVERLAY_LIBRARY_BUILD_TYPES)
if(SWIFT_BUILD_DYNAMIC_SDK_OVERLAY)
  list(APPEND SWIFT_SDK_OVERLAY_LIBRARY_BUILD_TYPES SHARED)
endif()
if(SWIFT_BUILD_STATIC_SDK_OVERLAY)
  list(APPEND SWIFT_SDK_OVERLAY_LIBRARY_BUILD_TYPES STATIC)
endif()

set(all_overlays
  Accelerate
  AppKit
  ARKit
  AssetsLibrary
  AVFoundation
  CallKit
  CloudKit
  Compression
  Contacts
  CoreAudio
  CoreData
  CoreFoundation
  CoreGraphics
  CoreImage
  CoreLocation
  CoreMedia
  CryptoTokenKit
  Dispatch
  Foundation
  GameplayKit
  GLKit
  HomeKit
  IOKit
  Intents
  MapKit
  MediaPlayer
  Metal
  MetalKit
  ModelIO
  NaturalLanguage
  Network
  ObjectiveC
  OpenCL
  os
  Photos
  QuartzCore
  SafariServices
  SceneKit
  simd
  SpriteKit
  UIKit
  Vision
  WatchKit
  XCTest
  XPC
)

if(DEFINED SWIFT_OVERLAY_TARGETS)
  set(overlays_to_build ${SWIFT_OVERLAY_TARGETS})
else()
  set(overlays_to_build ${all_overlays})
endif()

message(STATUS "Building overlays: ${overlays_to_build}")
foreach(overlay ${overlays_to_build})
  message(STATUS "INCLUDING OVERLAY: ${overlay}")
  add_subdirectory(${overlay})
endforeach()

Split overlay list to multiple lines
[CMake] Split overlay list to multiple lines
