FCREV=35220
FCBRANCH=trunk

ORIGCAPSTR="+Freeciv.Devel-3.1-2017.Mar.26"

# There's no need to bump this constantly as current freeciv-web
# makes no connections to outside world - all connections are
# internal to it. The server and client are always compatible.
WEBCAPSTR="+Freeciv.Web.Devel-3.0"

FCREV=35224
FCBRANCH=trunk

ORIGCAPSTR="+Freeciv.Devel-3.1-2017.Mar.26"

# There's no need to bump this constantly as current freeciv-web
# makes no connections to outside world - all connections are
# internal to it. The server and client are always compatible.
WEBCAPSTR="+Freeciv.Web.Devel-3.0"

Update to Freeciv server r35224.
Update to Freeciv server r35224.

Freeciv commit message:

civ2civ3: adapt game starting options to v2.6.

- Add one diplomat as starting unit, so you have an alternative if your
  explorer dies, or the option to create an early embassy.
- Set 6 AIs by default (was 12). This halves the map size (set to tiles per
  player).
- Halve razechance by setting it to 10 (default is 20). (Like in some
  longturn games)
- Set revolentype to "Random, max always quicker". (Like in variant2)
- Reduce the size of glacier poles by setting temperature. Set flatpoles to
  0 so they do not always look the same.
- Adjust property_ocean_depth of oceanic terrain so there are less coastal
  oceans (values copied from variant2).

Patch by David Fernandez <bardo@gna>

See hrm Feature #650801
