{
    "id" : "Cities",
    "version" : "0.6.0",
    "author" : "msteiger",
    "displayName" : "City Generation Module",
    "description" : "This module adds several generators for human settlements and roads",
    "dependencies" : [
        {
            "id" : "Core",
            "minVersion" : "0.1.0"
        },
        {
            "id" : "Fences",
            "minVersion" : "0.1.0"
        },
        {
            "id" : "CommonWorld",
            "minVersion" : "0.2.2-SNAPSHOT"
        }
    ],
    "isServerSideOnly" : false,
    "isGameplay" : "true",
    "defaultWorldGenerator" : "Cities:city"
}

{
    "id" : "Cities",
    "version" : "0.6.1-SNAPSHOT",
    "author" : "msteiger",
    "displayName" : "City Generation Module",
    "description" : "This module adds several generators for human settlements and roads",
    "dependencies" : [
        {
            "id" : "Core",
            "minVersion" : "1.0.0"
        },
        {
            "id" : "Fences",
            "minVersion" : "0.1.0"
        },
        {
            "id" : "CommonWorld",
            "minVersion" : "0.2.2-SNAPSHOT"
        }
    ],
    "isServerSideOnly" : false,
    "isGameplay" : "false"
}

Update metadata for Cities after the split to Dynamic & Static.
Update metadata for Cities after the split to Dynamic & Static.
