#Use this to add new assets to the build
#add_subdirectory($TYPE/someasset)

if(BUILD_AUDIO_ASSETS)
    add_subdirectory(audio/sound)
endif()
if(BUILD_GRAPHICS_ASSETS)
    add_subdirectory(graphics/texture)
endif()
if(BUILD_INPUT_ASSETS)
    #add_subdirectory(input/asset)
endif()
if(BUILD_PHYSICS_ASSETS)
    #add_subdirectory(physics/asset)
endif()
if(BUILD_OTHER_ASSETS)
    add_subdirectory(other/script)
endif()

#Use this to add new assets to the build
#add_subdirectory($TYPE/someasset)

if(BUILD_AUDIO_ASSETS)
    add_subdirectory(audio/sound)
endif()
if(BUILD_GRAPHICS_ASSETS)
    #add_subdirectory(graphics/texture)
endif()
if(BUILD_INPUT_ASSETS)
    #add_subdirectory(input/asset)
endif()
if(BUILD_PHYSICS_ASSETS)
    #add_subdirectory(physics/asset)
endif()
if(BUILD_OTHER_ASSETS)
    add_subdirectory(other/script)
endif()

Disable compiling of the Texture asset for now, as textures are not yet implemented
Disable compiling of the Texture asset for now, as textures are not yet implemented
