/*
 * Copyright 2020, TeamDev. All rights reserved.
 *
 * Redistribution and use in source and/or binary forms, with or without
 * modification, must retain the above copyright notice and the following
 * disclaimer.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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package io.spine.server.entity

import io.spine.base.EntityState
import io.spine.protobuf.ValidatingBuilder

fun <I, E : TransactionalEntity<I, S, B>, S : EntityState<I>, B : ValidatingBuilder<S>>
        E.update(block: B.() -> Unit): B {
    val builder = builderOf(this)
    block.invoke(builder)
    return builder
}

private fun <I, S : EntityState<I>, B : ValidatingBuilder<S>>
        builderOf(e: TransactionalEntity<I, S, B>): B = e.builder()


Add `update` block extension function
Add `update` block extension function

SpineEventEngine/core-java,SpineEventEngine/core-java,SpineEventEngine/core-java