var innerInitialize = function() {
    console.log("It's the editor, man");
}
$(document).ready(function() {
    innerInitialize();
});

var innerInitialize = function() {
    // Create the canvas and context
    initCanvas($(window).width(), $(window).height());
    // initialize the camera
    camera = new Camera();
}
Create the canvas on editor start
Create the canvas on editor start
