function GameState() {
    "use strict";
}

//The following functions do nothing since they're intended to be overwritten.

GameState.prototype.update = function update(deltaTime) {
    "use strict";
};

GameState.prototype.render = function render(screen) {
    "use strict";
};

GameState.prototype.willDisappear = function willDisappear() {
    "use strict";
};

GameState.prototype.willAppear = function willAppear() {
    "use strict";
};

GameState.prototype.toString = function () {
    "use strict";
    return "GameState";
};
Add a GameState super class.
Add a GameState super class.
