var game = new Phaser.Game(Config.global.screen.width,
		Config.global.screen.height, Phaser.Auto, 'game');

game.state.add('ludus-state', State.LudusSplash);
game.state.add('sponsor-state', State.SponsorSplash);
game.state.add('pause-state', State.Pause);
game.state.add('gameover-state', State.GameOver);
game.state.add('level1preloader-state', State.Level1Preloader);
game.state.add('level1-state', State.Level1);
game.state.add('menu-state', State.Menu);
game.state.add('howtoplay-state', State.HowToPlay);
game.state.add('credits-state', State.Credits);
game.state.add('boot-state', State.Boot);

game.state.start('boot-state');

var game = new Phaser.Game(Config.global.screen.width,
		Config.global.screen.height, Phaser.CANVAS, 'game');

game.state.add('ludus-state', State.LudusSplash);
game.state.add('sponsor-state', State.SponsorSplash);
game.state.add('pause-state', State.Pause);
game.state.add('gameover-state', State.GameOver);
game.state.add('level1preloader-state', State.Level1Preloader);
game.state.add('level1-state', State.Level1);
game.state.add('menu-state', State.Menu);
game.state.add('howtoplay-state', State.HowToPlay);
game.state.add('credits-state', State.Credits);
game.state.add('boot-state', State.Boot);

game.state.start('boot-state');

Change the renderer of the game
Change the renderer of the game

Change the renderer of the game from Phaser.AUTO to Phaser.CANVAS.
For some reason, using canvas improves the performance significantly,
in comparison with WebGL (which is the one chosen by Phaser.AUTO).
