FullScreenPokemon.FullScreenPokemon.settings.events = {
    "keyOnSpriteCycleStart": "onThingAdd",
    "keyDoSpriteCycleStart": "placed",
    "keyCycleCheckValidity": "alive",
    "timingDefault": 9
};
FullScreenPokemon.FullScreenPokemon.settings.events = {
    "keyOnClassCycleStart": "onThingAdd",
    "keyDoClassCycleStart": "placed",
    "keyCycleCheckValidity": "alive",
    "timingDefault": 9
};
Fix for sprite cycles not triggering
Fix for sprite cycles not triggering

Turns out settings/events.js was passing then with "Sprite" instead of
"Class" (this was changed a while ago elsewhere).

Fixes #33. Just in time for Halloween.
