#/usr/bin/env ruby
require './state'
require 'debugger'

game = State.new

game.initBoard

game.printBoard

puts "bestKillbot (W) vs evalBot(B)"

while not game.gameOver? do
  game.chooseBestKill
  game.nextTurn
  game.printBoard
  break if game.gameOver?
  game.evalMove
  game.nextTurn
  game.printBoard
end


Add bestkill vs eval game
Add bestkill vs eval game
