#!/usr/bin/env python
# -*- coding: utf-8 -*-

background_image_filename = 'sushiplate.jpg'
sprite_image_filename = 'fugu.png'
 
import pygame
from pygame.locals import *
from sys import exit
from gameobjects.vector2 import Vector2
 
pygame.init()
 
screen = pygame.display.set_mode((640, 480), 0, 32)
 
background = pygame.image.load(background_image_filename).convert()
sprite = pygame.image.load(sprite_image_filename).convert_alpha()
 
clock = pygame.time.Clock()
 
position = Vector2(100.0, 100.0)
heading = Vector2()
 
while True:
 
    for event in pygame.event.get():
        if event.type == QUIT:
            exit()
 
    screen.blit(background, (0,0))
    screen.blit(sprite, position)
 
    time_passed = clock.tick()
    time_passed_seconds = time_passed / 1000.0
 
    # 参数前面加*意味着把列表或元组展开
    destination = Vector2( *pygame.mouse.get_pos() ) - Vector2( *sprite.get_size() )/2
    # 计算鱼儿当前位置到鼠标位置的向量
    vector_to_mouse = Vector2.from_points(position, destination)
    # 向量规格化
    vector_to_mouse.normalize()
 
    # 这个heading可以看做是鱼的速度，但是由于这样的运算，鱼的速度就不断改变了
    # 在没有到达鼠标时，加速运动，超过以后则减速。因而鱼会在鼠标附近晃动。
    heading = heading + (vector_to_mouse * .6)    
 
    position += heading * time_passed_seconds
    pygame.display.update()