define([
        './Cartesian3',
        './Check',
        './defaultValue',
        './defined',
        './Intersect'
    ], function(
        Cartesian3,
        Check,
        defaultValue,
        defined,
        Intersect) {
    'use strict';

    /**
     * Creates an instance of an AxisAlignedBoundingBox from the minimum and maximum points along the x, y, and z axes.
     * @alias AxisAlignedBoundingBox
     * @constructor
     *
     * @param {Cartesian3} [minimum=Cartesian3.ZERO] The minimum point along the x, y, and z axes.
     * @param {Cartesian3} [maximum=Cartesian3.ZERO] The maximum point along the x, y, and z axes.
     * @param {Cartesian3} [center] The center of the box; automatically computed if not supplied.
     *
     * @see BoundingSphere
     * @see BoundingRectangle
     */
    function AxisAlignedBoundingBox(minimum, maximum, center) {
        /**
         * The minimum point defining the bounding box.
         * @type {Cartesian3}
         * @default {@link Cartesian3.ZERO}
         */
        this.minimum = Cartesian3.clone(defaultValue(minimum, Cartesian3.ZERO));

        /**
         * The maximum point defining the bounding box.
         * @type {Cartesian3}
         * @default {@link Cartesian3.ZERO}
         */
        this.maximum = Cartesian3.clone(defaultValue(maximum, Cartesian3.ZERO));

        //If center was not defined, compute it.
        if (!defined(center)) {
            center = Cartesian3.add(this.minimum, this.maximum, new Cartesian3());
            Cartesian3.multiplyByScalar(center, 0.5, center);
        } else {
            center = Cartesian3.clone(center);
        }

        /**
         * The center point of the bounding box.
         * @type {Cartesian3}
         */
        this.center = center;
    }

    /**
     * Computes an instance of an AxisAlignedBoundingBox. The box is determined by
     * finding the points spaced the farthest apart on the x, y, and z axes.
     *
     * @param {Cartesian3[]} positions List of points that the bounding box will enclose.  Each point must have a <code>x</code>, <code>y</code>, and <code>z</code> properties.
     * @param {AxisAlignedBoundingBox} [result] The object onto which to store the result.
     * @returns {AxisAlignedBoundingBox} The modified result parameter or a new AxisAlignedBoundingBox instance if one was not provided.
     *
     * @example
     * // Compute an axis aligned bounding box enclosing two points.
     * var box = Cesium.AxisAlignedBoundingBox.fromPoints([new Cesium.Cartesian3(2, 0, 0), new Cesium.Cartesian3(-2, 0, 0)]);
     */
    AxisAlignedBoundingBox.fromPoints = function(positions, result) {
        if (!defined(result)) {
            result = new AxisAlignedBoundingBox();
        }

        if (!defined(positions) || positions.length === 0) {
            result.minimum = Cartesian3.clone(Cartesian3.ZERO, result.minimum);
            result.maximum = Cartesian3.clone(Cartesian3.ZERO, result.maximum);
            result.center = Cartesian3.clone(Cartesian3.ZERO, result.center);
            return result;
        }

        var minimumX = positions[0].x;
        var minimumY = positions[0].y;
        var minimumZ = positions[0].z;

        var maximumX = positions[0].x;
        var maximumY = positions[0].y;
        var maximumZ = positions[0].z;

        var length = positions.length;
        for ( var i = 1; i < length; i++) {
            var p = positions[i];
            var x = p.x;
            var y = p.y;
            var z = p.z;

            minimumX = Math.min(x, minimumX);
            maximumX = Math.max(x, maximumX);
            minimumY = Math.min(y, minimumY);
            maximumY = Math.max(y, maximumY);
            minimumZ = Math.min(z, minimumZ);
            maximumZ = Math.max(z, maximumZ);
        }

        var minimum = result.minimum;
        minimum.x = minimumX;
        minimum.y = minimumY;
        minimum.z = minimumZ;

        var maximum = result.maximum;
        maximum.x = maximumX;
        maximum.y = maximumY;
        maximum.z = maximumZ;

        var center = Cartesian3.add(minimum, maximum, result.center);
        Cartesian3.multiplyByScalar(center, 0.5, center);

        return result;
    };

    /**
     * Duplicates a AxisAlignedBoundingBox instance.
     *
     * @param {AxisAlignedBoundingBox} box The bounding box to duplicate.
     * @param {AxisAlignedBoundingBox} [result] The object onto which to store the result.
     * @returns {AxisAlignedBoundingBox} The modified result parameter or a new AxisAlignedBoundingBox instance if none was provided. (Returns undefined if box is undefined)
     */
    AxisAlignedBoundingBox.clone = function(box, result) {
        if (!defined(box)) {
            return undefined;
        }

        if (!defined(result)) {
            return new AxisAlignedBoundingBox(box.minimum, box.maximum, box.center);
        }

        result.minimum = Cartesian3.clone(box.minimum, result.minimum);
        result.maximum = Cartesian3.clone(box.maximum, result.maximum);
        result.center = Cartesian3.clone(box.center, result.center);
        return result;
    };

    /**
     * Compares the provided AxisAlignedBoundingBox componentwise and returns
     * <code>true</code> if they are equal, <code>false</code> otherwise.
     *
     * @param {AxisAlignedBoundingBox} [left] The first AxisAlignedBoundingBox.
     * @param {AxisAlignedBoundingBox} [right] The second AxisAlignedBoundingBox.
     * @returns {Boolean} <code>true</code> if left and right are equal, <code>false</code> otherwise.
     */
    AxisAlignedBoundingBox.equals = function(left, right) {
        return (left === right) ||
               ((defined(left)) &&
                (defined(right)) &&
                Cartesian3.equals(left.center, right.center) &&
                Cartesian3.equals(left.minimum, right.minimum) &&
                Cartesian3.equals(left.maximum, right.maximum));
    };

    var intersectScratch = new Cartesian3();
    /**
     * Determines which side of a plane a box is located.
     *
     * @param {AxisAlignedBoundingBox} box The bounding box to test.
     * @param {Plane} plane The plane to test against.
     * @returns {Intersect} {@link Intersect.INSIDE} if the entire box is on the side of the plane
     *                      the normal is pointing, {@link Intersect.OUTSIDE} if the entire box is
     *                      on the opposite side, and {@link Intersect.INTERSECTING} if the box
     *                      intersects the plane.
     */
    AxisAlignedBoundingBox.intersectPlane = function(box, plane) {
        //>>includeStart('debug', pragmas.debug);
        Check.defined('box', box);
        Check.defined('plane', plane);
        //>>includeEnd('debug');

        intersectScratch = Cartesian3.subtract(box.maximum, box.minimum, intersectScratch);
        var h = Cartesian3.multiplyByScalar(intersectScratch, 0.5, intersectScratch); //The positive half diagonal
        var normal = plane.normal;
        var e = h.x * Math.abs(normal.x) + h.y * Math.abs(normal.y) + h.z * Math.abs(normal.z);
        var s = Cartesian3.dot(box.center, normal) + plane.distance; //signed distance from center

        if (s - e > 0) {
            return Intersect.INSIDE;
        }

        if (s + e < 0) {
            //Not in front because normals point inward
            return Intersect.OUTSIDE;
        }

        return Intersect.INTERSECTING;
    };

    /**
     * Duplicates this AxisAlignedBoundingBox instance.
     *
     * @param {AxisAlignedBoundingBox} [result] The object onto which to store the result.
     * @returns {AxisAlignedBoundingBox} The modified result parameter or a new AxisAlignedBoundingBox instance if one was not provided.
     */
    AxisAlignedBoundingBox.prototype.clone = function(result) {
        return AxisAlignedBoundingBox.clone(this, result);
    };

    /**
     * Determines which side of a plane this box is located.
     *
     * @param {Plane} plane The plane to test against.
     * @returns {Intersect} {@link Intersect.INSIDE} if the entire box is on the side of the plane
     *                      the normal is pointing, {@link Intersect.OUTSIDE} if the entire box is
     *                      on the opposite side, and {@link Intersect.INTERSECTING} if the box
     *                      intersects the plane.
     */
    AxisAlignedBoundingBox.prototype.intersectPlane = function(plane) {
        return AxisAlignedBoundingBox.intersectPlane(this, plane);
    };

    /**
     * Compares this AxisAlignedBoundingBox against the provided AxisAlignedBoundingBox componentwise and returns
     * <code>true</code> if they are equal, <code>false</code> otherwise.
     *
     * @param {AxisAlignedBoundingBox} [right] The right hand side AxisAlignedBoundingBox.
     * @returns {Boolean} <code>true</code> if they are equal, <code>false</code> otherwise.
     */
    AxisAlignedBoundingBox.prototype.equals = function(right) {
        return AxisAlignedBoundingBox.equals(this, right);
    };

    return AxisAlignedBoundingBox;
});
