(function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o<r.length;o++)s(r[o]);return s})({1:[function(require,module,exports){
'use strict'

exports.byteLength = byteLength
exports.toByteArray = toByteArray
exports.fromByteArray = fromByteArray

var lookup = []
var revLookup = []
var Arr = typeof Uint8Array !== 'undefined' ? Uint8Array : Array

var code = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'
for (var i = 0, len = code.length; i < len; ++i) {
  lookup[i] = code[i]
  revLookup[code.charCodeAt(i)] = i
}

revLookup['-'.charCodeAt(0)] = 62
revLookup['_'.charCodeAt(0)] = 63

function placeHoldersCount (b64) {
  var len = b64.length
  if (len % 4 > 0) {
    throw new Error('Invalid string. Length must be a multiple of 4')
  }

  // the number of equal signs (place holders)
  // if there are two placeholders, than the two characters before it
  // represent one byte
  // if there is only one, then the three characters before it represent 2 bytes
  // this is just a cheap hack to not do indexOf twice
  return b64[len - 2] === '=' ? 2 : b64[len - 1] === '=' ? 1 : 0
}

function byteLength (b64) {
  // base64 is 4/3 + up to two characters of the original data
  return b64.length * 3 / 4 - placeHoldersCount(b64)
}

function toByteArray (b64) {
  var i, j, l, tmp, placeHolders, arr
  var len = b64.length
  placeHolders = placeHoldersCount(b64)

  arr = new Arr(len * 3 / 4 - placeHolders)

  // if there are placeholders, only get up to the last complete 4 chars
  l = placeHolders > 0 ? len - 4 : len

  var L = 0

  for (i = 0, j = 0; i < l; i += 4, j += 3) {
    tmp = (revLookup[b64.charCodeAt(i)] << 18) | (revLookup[b64.charCodeAt(i + 1)] << 12) | (revLookup[b64.charCodeAt(i + 2)] << 6) | revLookup[b64.charCodeAt(i + 3)]
    arr[L++] = (tmp >> 16) & 0xFF
    arr[L++] = (tmp >> 8) & 0xFF
    arr[L++] = tmp & 0xFF
  }

  if (placeHolders === 2) {
    tmp = (revLookup[b64.charCodeAt(i)] << 2) | (revLookup[b64.charCodeAt(i + 1)] >> 4)
    arr[L++] = tmp & 0xFF
  } else if (placeHolders === 1) {
    tmp = (revLookup[b64.charCodeAt(i)] << 10) | (revLookup[b64.charCodeAt(i + 1)] << 4) | (revLookup[b64.charCodeAt(i + 2)] >> 2)
    arr[L++] = (tmp >> 8) & 0xFF
    arr[L++] = tmp & 0xFF
  }

  return arr
}

function tripletToBase64 (num) {
  return lookup[num >> 18 & 0x3F] + lookup[num >> 12 & 0x3F] + lookup[num >> 6 & 0x3F] + lookup[num & 0x3F]
}

function encodeChunk (uint8, start, end) {
  var tmp
  var output = []
  for (var i = start; i < end; i += 3) {
    tmp = (uint8[i] << 16) + (uint8[i + 1] << 8) + (uint8[i + 2])
    output.push(tripletToBase64(tmp))
  }
  return output.join('')
}

function fromByteArray (uint8) {
  var tmp
  var len = uint8.length
  var extraBytes = len % 3 // if we have 1 byte left, pad 2 bytes
  var output = ''
  var parts = []
  var maxChunkLength = 16383 // must be multiple of 3

  // go through the array every three bytes, we'll deal with trailing stuff later
  for (var i = 0, len2 = len - extraBytes; i < len2; i += maxChunkLength) {
    parts.push(encodeChunk(uint8, i, (i + maxChunkLength) > len2 ? len2 : (i + maxChunkLength)))
  }

  // pad the end with zeros, but make sure to not forget the extra bytes
  if (extraBytes === 1) {
    tmp = uint8[len - 1]
    output += lookup[tmp >> 2]
    output += lookup[(tmp << 4) & 0x3F]
    output += '=='
  } else if (extraBytes === 2) {
    tmp = (uint8[len - 2] << 8) + (uint8[len - 1])
    output += lookup[tmp >> 10]
    output += lookup[(tmp >> 4) & 0x3F]
    output += lookup[(tmp << 2) & 0x3F]
    output += '='
  }

  parts.push(output)

  return parts.join('')
}

},{}],2:[function(require,module,exports){
/*!
 * The buffer module from node.js, for the browser.
 *
 * @author   Feross Aboukhadijeh <feross@feross.org> <http://feross.org>
 * @license  MIT
 */
/* eslint-disable no-proto */

'use strict'

var base64 = require('base64-js')
var ieee754 = require('ieee754')

exports.Buffer = Buffer
exports.SlowBuffer = SlowBuffer
exports.INSPECT_MAX_BYTES = 50

var K_MAX_LENGTH = 0x7fffffff
exports.kMaxLength = K_MAX_LENGTH

/**
 * If `Buffer.TYPED_ARRAY_SUPPORT`:
 *   === true    Use Uint8Array implementation (fastest)
 *   === false   Print warning and recommend using `buffer` v4.x which has an Object
 *               implementation (most compatible, even IE6)
 *
 * Browsers that support typed arrays are IE 10+, Firefox 4+, Chrome 7+, Safari 5.1+,
 * Opera 11.6+, iOS 4.2+.
 *
 * We report that the browser does not support typed arrays if the are not subclassable
 * using __proto__. Firefox 4-29 lacks support for adding new properties to `Uint8Array`
 * (See: https://bugzilla.mozilla.org/show_bug.cgi?id=695438). IE 10 lacks support
 * for __proto__ and has a buggy typed array implementation.
 */
Buffer.TYPED_ARRAY_SUPPORT = typedArraySupport()

if (!Buffer.TYPED_ARRAY_SUPPORT && typeof console !== 'undefined' &&
    typeof console.error === 'function') {
  console.error(
    'This browser lacks typed array (Uint8Array) support which is required by ' +
    '`buffer` v5.x. Use `buffer` v4.x if you require old browser support.'
  )
}

function typedArraySupport () {
  // Can typed array instances can be augmented?
  try {
    var arr = new Uint8Array(1)
    arr.__proto__ = {__proto__: Uint8Array.prototype, foo: function () { return 42 }}
    return arr.foo() === 42
  } catch (e) {
    return false
  }
}

function createBuffer (length) {
  if (length > K_MAX_LENGTH) {
    throw new RangeError('Invalid typed array length')
  }
  // Return an augmented `Uint8Array` instance
  var buf = new Uint8Array(length)
  buf.__proto__ = Buffer.prototype
  return buf
}

/**
 * The Buffer constructor returns instances of `Uint8Array` that have their
 * prototype changed to `Buffer.prototype`. Furthermore, `Buffer` is a subclass of
 * `Uint8Array`, so the returned instances will have all the node `Buffer` methods
 * and the `Uint8Array` methods. Square bracket notation works as expected -- it
 * returns a single octet.
 *
 * The `Uint8Array` prototype remains unmodified.
 */

function Buffer (arg, encodingOrOffset, length) {
  // Common case.
  if (typeof arg === 'number') {
    if (typeof encodingOrOffset === 'string') {
      throw new Error(
        'If encoding is specified then the first argument must be a string'
      )
    }
    return allocUnsafe(arg)
  }
  return from(arg, encodingOrOffset, length)
}

// Fix subarray() in ES2016. See: https://github.com/feross/buffer/pull/97
if (typeof Symbol !== 'undefined' && Symbol.species &&
    Buffer[Symbol.species] === Buffer) {
  Object.defineProperty(Buffer, Symbol.species, {
    value: null,
    configurable: true,
    enumerable: false,
    writable: false
  })
}

Buffer.poolSize = 8192 // not used by this implementation

function from (value, encodingOrOffset, length) {
  if (typeof value === 'number') {
    throw new TypeError('"value" argument must not be a number')
  }

  if (value instanceof ArrayBuffer) {
    return fromArrayBuffer(value, encodingOrOffset, length)
  }

  if (typeof value === 'string') {
    return fromString(value, encodingOrOffset)
  }

  return fromObject(value)
}

/**
 * Functionally equivalent to Buffer(arg, encoding) but throws a TypeError
 * if value is a number.
 * Buffer.from(str[, encoding])
 * Buffer.from(array)
 * Buffer.from(buffer)
 * Buffer.from(arrayBuffer[, byteOffset[, length]])
 **/
Buffer.from = function (value, encodingOrOffset, length) {
  return from(value, encodingOrOffset, length)
}

// Note: Change prototype *after* Buffer.from is defined to workaround Chrome bug:
// https://github.com/feross/buffer/pull/148
Buffer.prototype.__proto__ = Uint8Array.prototype
Buffer.__proto__ = Uint8Array

function assertSize (size) {
  if (typeof size !== 'number') {
    throw new TypeError('"size" argument must be a number')
  } else if (size < 0) {
    throw new RangeError('"size" argument must not be negative')
  }
}

function alloc (size, fill, encoding) {
  assertSize(size)
  if (size <= 0) {
    return createBuffer(size)
  }
  if (fill !== undefined) {
    // Only pay attention to encoding if it's a string. This
    // prevents accidentally sending in a number that would
    // be interpretted as a start offset.
    return typeof encoding === 'string'
      ? createBuffer(size).fill(fill, encoding)
      : createBuffer(size).fill(fill)
  }
  return createBuffer(size)
}

/**
 * Creates a new filled Buffer instance.
 * alloc(size[, fill[, encoding]])
 **/
Buffer.alloc = function (size, fill, encoding) {
  return alloc(size, fill, encoding)
}

function allocUnsafe (size) {
  assertSize(size)
  return createBuffer(size < 0 ? 0 : checked(size) | 0)
}

/**
 * Equivalent to Buffer(num), by default creates a non-zero-filled Buffer instance.
 * */
Buffer.allocUnsafe = function (size) {
  return allocUnsafe(size)
}
/**
 * Equivalent to SlowBuffer(num), by default creates a non-zero-filled Buffer instance.
 */
Buffer.allocUnsafeSlow = function (size) {
  return allocUnsafe(size)
}

function fromString (string, encoding) {
  if (typeof encoding !== 'string' || encoding === '') {
    encoding = 'utf8'
  }

  if (!Buffer.isEncoding(encoding)) {
    throw new TypeError('"encoding" must be a valid string encoding')
  }

  var length = byteLength(string, encoding) | 0
  var buf = createBuffer(length)

  var actual = buf.write(string, encoding)

  if (actual !== length) {
    // Writing a hex string, for example, that contains invalid characters will
    // cause everything after the first invalid character to be ignored. (e.g.
    // 'abxxcd' will be treated as 'ab')
    buf = buf.slice(0, actual)
  }

  return buf
}

function fromArrayLike (array) {
  var length = array.length < 0 ? 0 : checked(array.length) | 0
  var buf = createBuffer(length)
  for (var i = 0; i < length; i += 1) {
    buf[i] = array[i] & 255
  }
  return buf
}

function fromArrayBuffer (array, byteOffset, length) {
  if (byteOffset < 0 || array.byteLength < byteOffset) {
    throw new RangeError('\'offset\' is out of bounds')
  }

  if (array.byteLength < byteOffset + (length || 0)) {
    throw new RangeError('\'length\' is out of bounds')
  }

  var buf
  if (byteOffset === undefined && length === undefined) {
    buf = new Uint8Array(array)
  } else if (length === undefined) {
    buf = new Uint8Array(array, byteOffset)
  } else {
    buf = new Uint8Array(array, byteOffset, length)
  }

  // Return an augmented `Uint8Array` instance
  buf.__proto__ = Buffer.prototype
  return buf
}

function fromObject (obj) {
  if (Buffer.isBuffer(obj)) {
    var len = checked(obj.length) | 0
    var buf = createBuffer(len)

    if (buf.length === 0) {
      return buf
    }

    obj.copy(buf, 0, 0, len)
    return buf
  }

  if (obj) {
    if (isArrayBufferView(obj) || 'length' in obj) {
      if (typeof obj.length !== 'number' || numberIsNaN(obj.length)) {
        return createBuffer(0)
      }
      return fromArrayLike(obj)
    }

    if (obj.type === 'Buffer' && Array.isArray(obj.data)) {
      return fromArrayLike(obj.data)
    }
  }

  throw new TypeError('First argument must be a string, Buffer, ArrayBuffer, Array, or array-like object.')
}

function checked (length) {
  // Note: cannot use `length < K_MAX_LENGTH` here because that fails when
  // length is NaN (which is otherwise coerced to zero.)
  if (length >= K_MAX_LENGTH) {
    throw new RangeError('Attempt to allocate Buffer larger than maximum ' +
                         'size: 0x' + K_MAX_LENGTH.toString(16) + ' bytes')
  }
  return length | 0
}

function SlowBuffer (length) {
  if (+length != length) { // eslint-disable-line eqeqeq
    length = 0
  }
  return Buffer.alloc(+length)
}

Buffer.isBuffer = function isBuffer (b) {
  return b != null && b._isBuffer === true
}

Buffer.compare = function compare (a, b) {
  if (!Buffer.isBuffer(a) || !Buffer.isBuffer(b)) {
    throw new TypeError('Arguments must be Buffers')
  }

  if (a === b) return 0

  var x = a.length
  var y = b.length

  for (var i = 0, len = Math.min(x, y); i < len; ++i) {
    if (a[i] !== b[i]) {
      x = a[i]
      y = b[i]
      break
    }
  }

  if (x < y) return -1
  if (y < x) return 1
  return 0
}

Buffer.isEncoding = function isEncoding (encoding) {
  switch (String(encoding).toLowerCase()) {
    case 'hex':
    case 'utf8':
    case 'utf-8':
    case 'ascii':
    case 'latin1':
    case 'binary':
    case 'base64':
    case 'ucs2':
    case 'ucs-2':
    case 'utf16le':
    case 'utf-16le':
      return true
    default:
      return false
  }
}

Buffer.concat = function concat (list, length) {
  if (!Array.isArray(list)) {
    throw new TypeError('"list" argument must be an Array of Buffers')
  }

  if (list.length === 0) {
    return Buffer.alloc(0)
  }

  var i
  if (length === undefined) {
    length = 0
    for (i = 0; i < list.length; ++i) {
      length += list[i].length
    }
  }

  var buffer = Buffer.allocUnsafe(length)
  var pos = 0
  for (i = 0; i < list.length; ++i) {
    var buf = list[i]
    if (!Buffer.isBuffer(buf)) {
      throw new TypeError('"list" argument must be an Array of Buffers')
    }
    buf.copy(buffer, pos)
    pos += buf.length
  }
  return buffer
}

function byteLength (string, encoding) {
  if (Buffer.isBuffer(string)) {
    return string.length
  }
  if (isArrayBufferView(string) || string instanceof ArrayBuffer) {
    return string.byteLength
  }
  if (typeof string !== 'string') {
    string = '' + string
  }

  var len = string.length
  if (len === 0) return 0

  // Use a for loop to avoid recursion
  var loweredCase = false
  for (;;) {
    switch (encoding) {
      case 'ascii':
      case 'latin1':
      case 'binary':
        return len
      case 'utf8':
      case 'utf-8':
      case undefined:
        return utf8ToBytes(string).length
      case 'ucs2':
      case 'ucs-2':
      case 'utf16le':
      case 'utf-16le':
        return len * 2
      case 'hex':
        return len >>> 1
      case 'base64':
        return base64ToBytes(string).length
      default:
        if (loweredCase) return utf8ToBytes(string).length // assume utf8
        encoding = ('' + encoding).toLowerCase()
        loweredCase = true
    }
  }
}
Buffer.byteLength = byteLength

function slowToString (encoding, start, end) {
  var loweredCase = false

  // No need to verify that "this.length <= MAX_UINT32" since it's a read-only
  // property of a typed array.

  // This behaves neither like String nor Uint8Array in that we set start/end
  // to their upper/lower bounds if the value passed is out of range.
  // undefined is handled specially as per ECMA-262 6th Edition,
  // Section 13.3.3.7 Runtime Semantics: KeyedBindingInitialization.
  if (start === undefined || start < 0) {
    start = 0
  }
  // Return early if start > this.length. Done here to prevent potential uint32
  // coercion fail below.
  if (start > this.length) {
    return ''
  }

  if (end === undefined || end > this.length) {
    end = this.length
  }

  if (end <= 0) {
    return ''
  }

  // Force coersion to uint32. This will also coerce falsey/NaN values to 0.
  end >>>= 0
  start >>>= 0

  if (end <= start) {
    return ''
  }

  if (!encoding) encoding = 'utf8'

  while (true) {
    switch (encoding) {
      case 'hex':
        return hexSlice(this, start, end)

      case 'utf8':
      case 'utf-8':
        return utf8Slice(this, start, end)

      case 'ascii':
        return asciiSlice(this, start, end)

      case 'latin1':
      case 'binary':
        return latin1Slice(this, start, end)

      case 'base64':
        return base64Slice(this, start, end)

      case 'ucs2':
      case 'ucs-2':
      case 'utf16le':
      case 'utf-16le':
        return utf16leSlice(this, start, end)

      default:
        if (loweredCase) throw new TypeError('Unknown encoding: ' + encoding)
        encoding = (encoding + '').toLowerCase()
        loweredCase = true
    }
  }
}

// This property is used by `Buffer.isBuffer` (and the `is-buffer` npm package)
// to detect a Buffer instance. It's not possible to use `instanceof Buffer`
// reliably in a browserify context because there could be multiple different
// copies of the 'buffer' package in use. This method works even for Buffer
// instances that were created from another copy of the `buffer` package.
// See: https://github.com/feross/buffer/issues/154
Buffer.prototype._isBuffer = true

function swap (b, n, m) {
  var i = b[n]
  b[n] = b[m]
  b[m] = i
}

Buffer.prototype.swap16 = function swap16 () {
  var len = this.length
  if (len % 2 !== 0) {
    throw new RangeError('Buffer size must be a multiple of 16-bits')
  }
  for (var i = 0; i < len; i += 2) {
    swap(this, i, i + 1)
  }
  return this
}

Buffer.prototype.swap32 = function swap32 () {
  var len = this.length
  if (len % 4 !== 0) {
    throw new RangeError('Buffer size must be a multiple of 32-bits')
  }
  for (var i = 0; i < len; i += 4) {
    swap(this, i, i + 3)
    swap(this, i + 1, i + 2)
  }
  return this
}

Buffer.prototype.swap64 = function swap64 () {
  var len = this.length
  if (len % 8 !== 0) {
    throw new RangeError('Buffer size must be a multiple of 64-bits')
  }
  for (var i = 0; i < len; i += 8) {
    swap(this, i, i + 7)
    swap(this, i + 1, i + 6)
    swap(this, i + 2, i + 5)
    swap(this, i + 3, i + 4)
  }
  return this
}

Buffer.prototype.toString = function toString () {
  var length = this.length
  if (length === 0) return ''
  if (arguments.length === 0) return utf8Slice(this, 0, length)
  return slowToString.apply(this, arguments)
}

Buffer.prototype.equals = function equals (b) {
  if (!Buffer.isBuffer(b)) throw new TypeError('Argument must be a Buffer')
  if (this === b) return true
  return Buffer.compare(this, b) === 0
}

Buffer.prototype.inspect = function inspect () {
  var str = ''
  var max = exports.INSPECT_MAX_BYTES
  if (this.length > 0) {
    str = this.toString('hex', 0, max).match(/.{2}/g).join(' ')
    if (this.length > max) str += ' ... '
  }
  return '<Buffer ' + str + '>'
}

Buffer.prototype.compare = function compare (target, start, end, thisStart, thisEnd) {
  if (!Buffer.isBuffer(target)) {
    throw new TypeError('Argument must be a Buffer')
  }

  if (start === undefined) {
    start = 0
  }
  if (end === undefined) {
    end = target ? target.length : 0
  }
  if (thisStart === undefined) {
    thisStart = 0
  }
  if (thisEnd === undefined) {
    thisEnd = this.length
  }

  if (start < 0 || end > target.length || thisStart < 0 || thisEnd > this.length) {
    throw new RangeError('out of range index')
  }

  if (thisStart >= thisEnd && start >= end) {
    return 0
  }
  if (thisStart >= thisEnd) {
    return -1
  }
  if (start >= end) {
    return 1
  }

  start >>>= 0
  end >>>= 0
  thisStart >>>= 0
  thisEnd >>>= 0

  if (this === target) return 0

  var x = thisEnd - thisStart
  var y = end - start
  var len = Math.min(x, y)

  var thisCopy = this.slice(thisStart, thisEnd)
  var targetCopy = target.slice(start, end)

  for (var i = 0; i < len; ++i) {
    if (thisCopy[i] !== targetCopy[i]) {
      x = thisCopy[i]
      y = targetCopy[i]
      break
    }
  }

  if (x < y) return -1
  if (y < x) return 1
  return 0
}

// Finds either the first index of `val` in `buffer` at offset >= `byteOffset`,
// OR the last index of `val` in `buffer` at offset <= `byteOffset`.
//
// Arguments:
// - buffer - a Buffer to search
// - val - a string, Buffer, or number
// - byteOffset - an index into `buffer`; will be clamped to an int32
// - encoding - an optional encoding, relevant is val is a string
// - dir - true for indexOf, false for lastIndexOf
function bidirectionalIndexOf (buffer, val, byteOffset, encoding, dir) {
  // Empty buffer means no match
  if (buffer.length === 0) return -1

  // Normalize byteOffset
  if (typeof byteOffset === 'string') {
    encoding = byteOffset
    byteOffset = 0
  } else if (byteOffset > 0x7fffffff) {
    byteOffset = 0x7fffffff
  } else if (byteOffset < -0x80000000) {
    byteOffset = -0x80000000
  }
  byteOffset = +byteOffset  // Coerce to Number.
  if (numberIsNaN(byteOffset)) {
    // byteOffset: it it's undefined, null, NaN, "foo", etc, search whole buffer
    byteOffset = dir ? 0 : (buffer.length - 1)
  }

  // Normalize byteOffset: negative offsets start from the end of the buffer
  if (byteOffset < 0) byteOffset = buffer.length + byteOffset
  if (byteOffset >= buffer.length) {
    if (dir) return -1
    else byteOffset = buffer.length - 1
  } else if (byteOffset < 0) {
    if (dir) byteOffset = 0
    else return -1
  }

  // Normalize val
  if (typeof val === 'string') {
    val = Buffer.from(val, encoding)
  }

  // Finally, search either indexOf (if dir is true) or lastIndexOf
  if (Buffer.isBuffer(val)) {
    // Special case: looking for empty string/buffer always fails
    if (val.length === 0) {
      return -1
    }
    return arrayIndexOf(buffer, val, byteOffset, encoding, dir)
  } else if (typeof val === 'number') {
    val = val & 0xFF // Search for a byte value [0-255]
    if (typeof Uint8Array.prototype.indexOf === 'function') {
      if (dir) {
        return Uint8Array.prototype.indexOf.call(buffer, val, byteOffset)
      } else {
        return Uint8Array.prototype.lastIndexOf.call(buffer, val, byteOffset)
      }
    }
    return arrayIndexOf(buffer, [ val ], byteOffset, encoding, dir)
  }

  throw new TypeError('val must be string, number or Buffer')
}

function arrayIndexOf (arr, val, byteOffset, encoding, dir) {
  var indexSize = 1
  var arrLength = arr.length
  var valLength = val.length

  if (encoding !== undefined) {
    encoding = String(encoding).toLowerCase()
    if (encoding === 'ucs2' || encoding === 'ucs-2' ||
        encoding === 'utf16le' || encoding === 'utf-16le') {
      if (arr.length < 2 || val.length < 2) {
        return -1
      }
      indexSize = 2
      arrLength /= 2
      valLength /= 2
      byteOffset /= 2
    }
  }

  function read (buf, i) {
    if (indexSize === 1) {
      return buf[i]
    } else {
      return buf.readUInt16BE(i * indexSize)
    }
  }

  var i
  if (dir) {
    var foundIndex = -1
    for (i = byteOffset; i < arrLength; i++) {
      if (read(arr, i) === read(val, foundIndex === -1 ? 0 : i - foundIndex)) {
        if (foundIndex === -1) foundIndex = i
        if (i - foundIndex + 1 === valLength) return foundIndex * indexSize
      } else {
        if (foundIndex !== -1) i -= i - foundIndex
        foundIndex = -1
      }
    }
  } else {
    if (byteOffset + valLength > arrLength) byteOffset = arrLength - valLength
    for (i = byteOffset; i >= 0; i--) {
      var found = true
      for (var j = 0; j < valLength; j++) {
        if (read(arr, i + j) !== read(val, j)) {
          found = false
          break
        }
      }
      if (found) return i
    }
  }

  return -1
}

Buffer.prototype.includes = function includes (val, byteOffset, encoding) {
  return this.indexOf(val, byteOffset, encoding) !== -1
}

Buffer.prototype.indexOf = function indexOf (val, byteOffset, encoding) {
  return bidirectionalIndexOf(this, val, byteOffset, encoding, true)
}

Buffer.prototype.lastIndexOf = function lastIndexOf (val, byteOffset, encoding) {
  return bidirectionalIndexOf(this, val, byteOffset, encoding, false)
}

function hexWrite (buf, string, offset, length) {
  offset = Number(offset) || 0
  var remaining = buf.length - offset
  if (!length) {
    length = remaining
  } else {
    length = Number(length)
    if (length > remaining) {
      length = remaining
    }
  }

  // must be an even number of digits
  var strLen = string.length
  if (strLen % 2 !== 0) throw new TypeError('Invalid hex string')

  if (length > strLen / 2) {
    length = strLen / 2
  }
  for (var i = 0; i < length; ++i) {
    var parsed = parseInt(string.substr(i * 2, 2), 16)
    if (numberIsNaN(parsed)) return i
    buf[offset + i] = parsed
  }
  return i
}

function utf8Write (buf, string, offset, length) {
  return blitBuffer(utf8ToBytes(string, buf.length - offset), buf, offset, length)
}

function asciiWrite (buf, string, offset, length) {
  return blitBuffer(asciiToBytes(string), buf, offset, length)
}

function latin1Write (buf, string, offset, length) {
  return asciiWrite(buf, string, offset, length)
}

function base64Write (buf, string, offset, length) {
  return blitBuffer(base64ToBytes(string), buf, offset, length)
}

function ucs2Write (buf, string, offset, length) {
  return blitBuffer(utf16leToBytes(string, buf.length - offset), buf, offset, length)
}

Buffer.prototype.write = function write (string, offset, length, encoding) {
  // Buffer#write(string)
  if (offset === undefined) {
    encoding = 'utf8'
    length = this.length
    offset = 0
  // Buffer#write(string, encoding)
  } else if (length === undefined && typeof offset === 'string') {
    encoding = offset
    length = this.length
    offset = 0
  // Buffer#write(string, offset[, length][, encoding])
  } else if (isFinite(offset)) {
    offset = offset >>> 0
    if (isFinite(length)) {
      length = length >>> 0
      if (encoding === undefined) encoding = 'utf8'
    } else {
      encoding = length
      length = undefined
    }
  } else {
    throw new Error(
      'Buffer.write(string, encoding, offset[, length]) is no longer supported'
    )
  }

  var remaining = this.length - offset
  if (length === undefined || length > remaining) length = remaining

  if ((string.length > 0 && (length < 0 || offset < 0)) || offset > this.length) {
    throw new RangeError('Attempt to write outside buffer bounds')
  }

  if (!encoding) encoding = 'utf8'

  var loweredCase = false
  for (;;) {
    switch (encoding) {
      case 'hex':
        return hexWrite(this, string, offset, length)

      case 'utf8':
      case 'utf-8':
        return utf8Write(this, string, offset, length)

      case 'ascii':
        return asciiWrite(this, string, offset, length)

      case 'latin1':
      case 'binary':
        return latin1Write(this, string, offset, length)

      case 'base64':
        // Warning: maxLength not taken into account in base64Write
        return base64Write(this, string, offset, length)

      case 'ucs2':
      case 'ucs-2':
      case 'utf16le':
      case 'utf-16le':
        return ucs2Write(this, string, offset, length)

      default:
        if (loweredCase) throw new TypeError('Unknown encoding: ' + encoding)
        encoding = ('' + encoding).toLowerCase()
        loweredCase = true
    }
  }
}

Buffer.prototype.toJSON = function toJSON () {
  return {
    type: 'Buffer',
    data: Array.prototype.slice.call(this._arr || this, 0)
  }
}

function base64Slice (buf, start, end) {
  if (start === 0 && end === buf.length) {
    return base64.fromByteArray(buf)
  } else {
    return base64.fromByteArray(buf.slice(start, end))
  }
}

function utf8Slice (buf, start, end) {
  end = Math.min(buf.length, end)
  var res = []

  var i = start
  while (i < end) {
    var firstByte = buf[i]
    var codePoint = null
    var bytesPerSequence = (firstByte > 0xEF) ? 4
      : (firstByte > 0xDF) ? 3
      : (firstByte > 0xBF) ? 2
      : 1

    if (i + bytesPerSequence <= end) {
      var secondByte, thirdByte, fourthByte, tempCodePoint

      switch (bytesPerSequence) {
        case 1:
          if (firstByte < 0x80) {
            codePoint = firstByte
          }
          break
        case 2:
          secondByte = buf[i + 1]
          if ((secondByte & 0xC0) === 0x80) {
            tempCodePoint = (firstByte & 0x1F) << 0x6 | (secondByte & 0x3F)
            if (tempCodePoint > 0x7F) {
              codePoint = tempCodePoint
            }
          }
          break
        case 3:
          secondByte = buf[i + 1]
          thirdByte = buf[i + 2]
          if ((secondByte & 0xC0) === 0x80 && (thirdByte & 0xC0) === 0x80) {
            tempCodePoint = (firstByte & 0xF) << 0xC | (secondByte & 0x3F) << 0x6 | (thirdByte & 0x3F)
            if (tempCodePoint > 0x7FF && (tempCodePoint < 0xD800 || tempCodePoint > 0xDFFF)) {
              codePoint = tempCodePoint
            }
          }
          break
        case 4:
          secondByte = buf[i + 1]
          thirdByte = buf[i + 2]
          fourthByte = buf[i + 3]
          if ((secondByte & 0xC0) === 0x80 && (thirdByte & 0xC0) === 0x80 && (fourthByte & 0xC0) === 0x80) {
            tempCodePoint = (firstByte & 0xF) << 0x12 | (secondByte & 0x3F) << 0xC | (thirdByte & 0x3F) << 0x6 | (fourthByte & 0x3F)
            if (tempCodePoint > 0xFFFF && tempCodePoint < 0x110000) {
              codePoint = tempCodePoint
            }
          }
      }
    }

    if (codePoint === null) {
      // we did not generate a valid codePoint so insert a
      // replacement char (U+FFFD) and advance only 1 byte
      codePoint = 0xFFFD
      bytesPerSequence = 1
    } else if (codePoint > 0xFFFF) {
      // encode to utf16 (surrogate pair dance)
      codePoint -= 0x10000
      res.push(codePoint >>> 10 & 0x3FF | 0xD800)
      codePoint = 0xDC00 | codePoint & 0x3FF
    }

    res.push(codePoint)
    i += bytesPerSequence
  }

  return decodeCodePointsArray(res)
}

// Based on http://stackoverflow.com/a/22747272/680742, the browser with
// the lowest limit is Chrome, with 0x10000 args.
// We go 1 magnitude less, for safety
var MAX_ARGUMENTS_LENGTH = 0x1000

function decodeCodePointsArray (codePoints) {
  var len = codePoints.length
  if (len <= MAX_ARGUMENTS_LENGTH) {
    return String.fromCharCode.apply(String, codePoints) // avoid extra slice()
  }

  // Decode in chunks to avoid "call stack size exceeded".
  var res = ''
  var i = 0
  while (i < len) {
    res += String.fromCharCode.apply(
      String,
      codePoints.slice(i, i += MAX_ARGUMENTS_LENGTH)
    )
  }
  return res
}

function asciiSlice (buf, start, end) {
  var ret = ''
  end = Math.min(buf.length, end)

  for (var i = start; i < end; ++i) {
    ret += String.fromCharCode(buf[i] & 0x7F)
  }
  return ret
}

function latin1Slice (buf, start, end) {
  var ret = ''
  end = Math.min(buf.length, end)

  for (var i = start; i < end; ++i) {
    ret += String.fromCharCode(buf[i])
  }
  return ret
}

function hexSlice (buf, start, end) {
  var len = buf.length

  if (!start || start < 0) start = 0
  if (!end || end < 0 || end > len) end = len

  var out = ''
  for (var i = start; i < end; ++i) {
    out += toHex(buf[i])
  }
  return out
}

function utf16leSlice (buf, start, end) {
  var bytes = buf.slice(start, end)
  var res = ''
  for (var i = 0; i < bytes.length; i += 2) {
    res += String.fromCharCode(bytes[i] + (bytes[i + 1] * 256))
  }
  return res
}

Buffer.prototype.slice = function slice (start, end) {
  var len = this.length
  start = ~~start
  end = end === undefined ? len : ~~end

  if (start < 0) {
    start += len
    if (start < 0) start = 0
  } else if (start > len) {
    start = len
  }

  if (end < 0) {
    end += len
    if (end < 0) end = 0
  } else if (end > len) {
    end = len
  }

  if (end < start) end = start

  var newBuf = this.subarray(start, end)
  // Return an augmented `Uint8Array` instance
  newBuf.__proto__ = Buffer.prototype
  return newBuf
}

/*
 * Need to make sure that buffer isn't trying to write out of bounds.
 */
function checkOffset (offset, ext, length) {
  if ((offset % 1) !== 0 || offset < 0) throw new RangeError('offset is not uint')
  if (offset + ext > length) throw new RangeError('Trying to access beyond buffer length')
}

Buffer.prototype.readUIntLE = function readUIntLE (offset, byteLength, noAssert) {
  offset = offset >>> 0
  byteLength = byteLength >>> 0
  if (!noAssert) checkOffset(offset, byteLength, this.length)

  var val = this[offset]
  var mul = 1
  var i = 0
  while (++i < byteLength && (mul *= 0x100)) {
    val += this[offset + i] * mul
  }

  return val
}

Buffer.prototype.readUIntBE = function readUIntBE (offset, byteLength, noAssert) {
  offset = offset >>> 0
  byteLength = byteLength >>> 0
  if (!noAssert) {
    checkOffset(offset, byteLength, this.length)
  }

  var val = this[offset + --byteLength]
  var mul = 1
  while (byteLength > 0 && (mul *= 0x100)) {
    val += this[offset + --byteLength] * mul
  }

  return val
}

Buffer.prototype.readUInt8 = function readUInt8 (offset, noAssert) {
  offset = offset >>> 0
  if (!noAssert) checkOffset(offset, 1, this.length)
  return this[offset]
}

Buffer.prototype.readUInt16LE = function readUInt16LE (offset, noAssert) {
  offset = offset >>> 0
  if (!noAssert) checkOffset(offset, 2, this.length)
  return this[offset] | (this[offset + 1] << 8)
}

Buffer.prototype.readUInt16BE = function readUInt16BE (offset, noAssert) {
  offset = offset >>> 0
  if (!noAssert) checkOffset(offset, 2, this.length)
  return (this[offset] << 8) | this[offset + 1]
}

Buffer.prototype.readUInt32LE = function readUInt32LE (offset, noAssert) {
  offset = offset >>> 0
  if (!noAssert) checkOffset(offset, 4, this.length)

  return ((this[offset]) |
      (this[offset + 1] << 8) |
      (this[offset + 2] << 16)) +
      (this[offset + 3] * 0x1000000)
}

Buffer.prototype.readUInt32BE = function readUInt32BE (offset, noAssert) {
  offset = offset >>> 0
  if (!noAssert) checkOffset(offset, 4, this.length)

  return (this[offset] * 0x1000000) +
    ((this[offset + 1] << 16) |
    (this[offset + 2] << 8) |
    this[offset + 3])
}

Buffer.prototype.readIntLE = function readIntLE (offset, byteLength, noAssert) {
  offset = offset >>> 0
  byteLength = byteLength >>> 0
  if (!noAssert) checkOffset(offset, byteLength, this.length)

  var val = this[offset]
  var mul = 1
  var i = 0
  while (++i < byteLength && (mul *= 0x100)) {
    val += this[offset + i] * mul
  }
  mul *= 0x80

  if (val >= mul) val -= Math.pow(2, 8 * byteLength)

  return val
}

Buffer.prototype.readIntBE = function readIntBE (offset, byteLength, noAssert) {
  offset = offset >>> 0
  byteLength = byteLength >>> 0
  if (!noAssert) checkOffset(offset, byteLength, this.length)

  var i = byteLength
  var mul = 1
  var val = this[offset + --i]
  while (i > 0 && (mul *= 0x100)) {
    val += this[offset + --i] * mul
  }
  mul *= 0x80

  if (val >= mul) val -= Math.pow(2, 8 * byteLength)

  return val
}

Buffer.prototype.readInt8 = function readInt8 (offset, noAssert) {
  offset = offset >>> 0
  if (!noAssert) checkOffset(offset, 1, this.length)
  if (!(this[offset] & 0x80)) return (this[offset])
  return ((0xff - this[offset] + 1) * -1)
}

Buffer.prototype.readInt16LE = function readInt16LE (offset, noAssert) {
  offset = offset >>> 0
  if (!noAssert) checkOffset(offset, 2, this.length)
  var val = this[offset] | (this[offset + 1] << 8)
  return (val & 0x8000) ? val | 0xFFFF0000 : val
}

Buffer.prototype.readInt16BE = function readInt16BE (offset, noAssert) {
  offset = offset >>> 0
  if (!noAssert) checkOffset(offset, 2, this.length)
  var val = this[offset + 1] | (this[offset] << 8)
  return (val & 0x8000) ? val | 0xFFFF0000 : val
}

Buffer.prototype.readInt32LE = function readInt32LE (offset, noAssert) {
  offset = offset >>> 0
  if (!noAssert) checkOffset(offset, 4, this.length)

  return (this[offset]) |
    (this[offset + 1] << 8) |
    (this[offset + 2] << 16) |
    (this[offset + 3] << 24)
}

Buffer.prototype.readInt32BE = function readInt32BE (offset, noAssert) {
  offset = offset >>> 0
  if (!noAssert) checkOffset(offset, 4, this.length)

  return (this[offset] << 24) |
    (this[offset + 1] << 16) |
    (this[offset + 2] << 8) |
    (this[offset + 3])
}

Buffer.prototype.readFloatLE = function readFloatLE (offset, noAssert) {
  offset = offset >>> 0
  if (!noAssert) checkOffset(offset, 4, this.length)
  return ieee754.read(this, offset, true, 23, 4)
}

Buffer.prototype.readFloatBE = function readFloatBE (offset, noAssert) {
  offset = offset >>> 0
  if (!noAssert) checkOffset(offset, 4, this.length)
  return ieee754.read(this, offset, false, 23, 4)
}

Buffer.prototype.readDoubleLE = function readDoubleLE (offset, noAssert) {
  offset = offset >>> 0
  if (!noAssert) checkOffset(offset, 8, this.length)
  return ieee754.read(this, offset, true, 52, 8)
}

Buffer.prototype.readDoubleBE = function readDoubleBE (offset, noAssert) {
  offset = offset >>> 0
  if (!noAssert) checkOffset(offset, 8, this.length)
  return ieee754.read(this, offset, false, 52, 8)
}

function checkInt (buf, value, offset, ext, max, min) {
  if (!Buffer.isBuffer(buf)) throw new TypeError('"buffer" argument must be a Buffer instance')
  if (value > max || value < min) throw new RangeError('"value" argument is out of bounds')
  if (offset + ext > buf.length) throw new RangeError('Index out of range')
}

Buffer.prototype.writeUIntLE = function writeUIntLE (value, offset, byteLength, noAssert) {
  value = +value
  offset = offset >>> 0
  byteLength = byteLength >>> 0
  if (!noAssert) {
    var maxBytes = Math.pow(2, 8 * byteLength) - 1
    checkInt(this, value, offset, byteLength, maxBytes, 0)
  }

  var mul = 1
  var i = 0
  this[offset] = value & 0xFF
  while (++i < byteLength && (mul *= 0x100)) {
    this[offset + i] = (value / mul) & 0xFF
  }

  return offset + byteLength
}

Buffer.prototype.writeUIntBE = function writeUIntBE (value, offset, byteLength, noAssert) {
  value = +value
  offset = offset >>> 0
  byteLength = byteLength >>> 0
  if (!noAssert) {
    var maxBytes = Math.pow(2, 8 * byteLength) - 1
    checkInt(this, value, offset, byteLength, maxBytes, 0)
  }

  var i = byteLength - 1
  var mul = 1
  this[offset + i] = value & 0xFF
  while (--i >= 0 && (mul *= 0x100)) {
    this[offset + i] = (value / mul) & 0xFF
  }

  return offset + byteLength
}

Buffer.prototype.writeUInt8 = function writeUInt8 (value, offset, noAssert) {
  value = +value
  offset = offset >>> 0
  if (!noAssert) checkInt(this, value, offset, 1, 0xff, 0)
  this[offset] = (value & 0xff)
  return offset + 1
}

Buffer.prototype.writeUInt16LE = function writeUInt16LE (value, offset, noAssert) {
  value = +value
  offset = offset >>> 0
  if (!noAssert) checkInt(this, value, offset, 2, 0xffff, 0)
  this[offset] = (value & 0xff)
  this[offset + 1] = (value >>> 8)
  return offset + 2
}

Buffer.prototype.writeUInt16BE = function writeUInt16BE (value, offset, noAssert) {
  value = +value
  offset = offset >>> 0
  if (!noAssert) checkInt(this, value, offset, 2, 0xffff, 0)
  this[offset] = (value >>> 8)
  this[offset + 1] = (value & 0xff)
  return offset + 2
}

Buffer.prototype.writeUInt32LE = function writeUInt32LE (value, offset, noAssert) {
  value = +value
  offset = offset >>> 0
  if (!noAssert) checkInt(this, value, offset, 4, 0xffffffff, 0)
  this[offset + 3] = (value >>> 24)
  this[offset + 2] = (value >>> 16)
  this[offset + 1] = (value >>> 8)
  this[offset] = (value & 0xff)
  return offset + 4
}

Buffer.prototype.writeUInt32BE = function writeUInt32BE (value, offset, noAssert) {
  value = +value
  offset = offset >>> 0
  if (!noAssert) checkInt(this, value, offset, 4, 0xffffffff, 0)
  this[offset] = (value >>> 24)
  this[offset + 1] = (value >>> 16)
  this[offset + 2] = (value >>> 8)
  this[offset + 3] = (value & 0xff)
  return offset + 4
}

Buffer.prototype.writeIntLE = function writeIntLE (value, offset, byteLength, noAssert) {
  value = +value
  offset = offset >>> 0
  if (!noAssert) {
    var limit = Math.pow(2, (8 * byteLength) - 1)

    checkInt(this, value, offset, byteLength, limit - 1, -limit)
  }

  var i = 0
  var mul = 1
  var sub = 0
  this[offset] = value & 0xFF
  while (++i < byteLength && (mul *= 0x100)) {
    if (value < 0 && sub === 0 && this[offset + i - 1] !== 0) {
      sub = 1
    }
    this[offset + i] = ((value / mul) >> 0) - sub & 0xFF
  }

  return offset + byteLength
}

Buffer.prototype.writeIntBE = function writeIntBE (value, offset, byteLength, noAssert) {
  value = +value
  offset = offset >>> 0
  if (!noAssert) {
    var limit = Math.pow(2, (8 * byteLength) - 1)

    checkInt(this, value, offset, byteLength, limit - 1, -limit)
  }

  var i = byteLength - 1
  var mul = 1
  var sub = 0
  this[offset + i] = value & 0xFF
  while (--i >= 0 && (mul *= 0x100)) {
    if (value < 0 && sub === 0 && this[offset + i + 1] !== 0) {
      sub = 1
    }
    this[offset + i] = ((value / mul) >> 0) - sub & 0xFF
  }

  return offset + byteLength
}

Buffer.prototype.writeInt8 = function writeInt8 (value, offset, noAssert) {
  value = +value
  offset = offset >>> 0
  if (!noAssert) checkInt(this, value, offset, 1, 0x7f, -0x80)
  if (value < 0) value = 0xff + value + 1
  this[offset] = (value & 0xff)
  return offset + 1
}

Buffer.prototype.writeInt16LE = function writeInt16LE (value, offset, noAssert) {
  value = +value
  offset = offset >>> 0
  if (!noAssert) checkInt(this, value, offset, 2, 0x7fff, -0x8000)
  this[offset] = (value & 0xff)
  this[offset + 1] = (value >>> 8)
  return offset + 2
}

Buffer.prototype.writeInt16BE = function writeInt16BE (value, offset, noAssert) {
  value = +value
  offset = offset >>> 0
  if (!noAssert) checkInt(this, value, offset, 2, 0x7fff, -0x8000)
  this[offset] = (value >>> 8)
  this[offset + 1] = (value & 0xff)
  return offset + 2
}

Buffer.prototype.writeInt32LE = function writeInt32LE (value, offset, noAssert) {
  value = +value
  offset = offset >>> 0
  if (!noAssert) checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000)
  this[offset] = (value & 0xff)
  this[offset + 1] = (value >>> 8)
  this[offset + 2] = (value >>> 16)
  this[offset + 3] = (value >>> 24)
  return offset + 4
}

Buffer.prototype.writeInt32BE = function writeInt32BE (value, offset, noAssert) {
  value = +value
  offset = offset >>> 0
  if (!noAssert) checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000)
  if (value < 0) value = 0xffffffff + value + 1
  this[offset] = (value >>> 24)
  this[offset + 1] = (value >>> 16)
  this[offset + 2] = (value >>> 8)
  this[offset + 3] = (value & 0xff)
  return offset + 4
}

function checkIEEE754 (buf, value, offset, ext, max, min) {
  if (offset + ext > buf.length) throw new RangeError('Index out of range')
  if (offset < 0) throw new RangeError('Index out of range')
}

function writeFloat (buf, value, offset, littleEndian, noAssert) {
  value = +value
  offset = offset >>> 0
  if (!noAssert) {
    checkIEEE754(buf, value, offset, 4, 3.4028234663852886e+38, -3.4028234663852886e+38)
  }
  ieee754.write(buf, value, offset, littleEndian, 23, 4)
  return offset + 4
}

Buffer.prototype.writeFloatLE = function writeFloatLE (value, offset, noAssert) {
  return writeFloat(this, value, offset, true, noAssert)
}

Buffer.prototype.writeFloatBE = function writeFloatBE (value, offset, noAssert) {
  return writeFloat(this, value, offset, false, noAssert)
}

function writeDouble (buf, value, offset, littleEndian, noAssert) {
  value = +value
  offset = offset >>> 0
  if (!noAssert) {
    checkIEEE754(buf, value, offset, 8, 1.7976931348623157E+308, -1.7976931348623157E+308)
  }
  ieee754.write(buf, value, offset, littleEndian, 52, 8)
  return offset + 8
}

Buffer.prototype.writeDoubleLE = function writeDoubleLE (value, offset, noAssert) {
  return writeDouble(this, value, offset, true, noAssert)
}

Buffer.prototype.writeDoubleBE = function writeDoubleBE (value, offset, noAssert) {
  return writeDouble(this, value, offset, false, noAssert)
}

// copy(targetBuffer, targetStart=0, sourceStart=0, sourceEnd=buffer.length)
Buffer.prototype.copy = function copy (target, targetStart, start, end) {
  if (!start) start = 0
  if (!end && end !== 0) end = this.length
  if (targetStart >= target.length) targetStart = target.length
  if (!targetStart) targetStart = 0
  if (end > 0 && end < start) end = start

  // Copy 0 bytes; we're done
  if (end === start) return 0
  if (target.length === 0 || this.length === 0) return 0

  // Fatal error conditions
  if (targetStart < 0) {
    throw new RangeError('targetStart out of bounds')
  }
  if (start < 0 || start >= this.length) throw new RangeError('sourceStart out of bounds')
  if (end < 0) throw new RangeError('sourceEnd out of bounds')

  // Are we oob?
  if (end > this.length) end = this.length
  if (target.length - targetStart < end - start) {
    end = target.length - targetStart + start
  }

  var len = end - start
  var i

  if (this === target && start < targetStart && targetStart < end) {
    // descending copy from end
    for (i = len - 1; i >= 0; --i) {
      target[i + targetStart] = this[i + start]
    }
  } else if (len < 1000) {
    // ascending copy from start
    for (i = 0; i < len; ++i) {
      target[i + targetStart] = this[i + start]
    }
  } else {
    Uint8Array.prototype.set.call(
      target,
      this.subarray(start, start + len),
      targetStart
    )
  }

  return len
}

// Usage:
//    buffer.fill(number[, offset[, end]])
//    buffer.fill(buffer[, offset[, end]])
//    buffer.fill(string[, offset[, end]][, encoding])
Buffer.prototype.fill = function fill (val, start, end, encoding) {
  // Handle string cases:
  if (typeof val === 'string') {
    if (typeof start === 'string') {
      encoding = start
      start = 0
      end = this.length
    } else if (typeof end === 'string') {
      encoding = end
      end = this.length
    }
    if (val.length === 1) {
      var code = val.charCodeAt(0)
      if (code < 256) {
        val = code
      }
    }
    if (encoding !== undefined && typeof encoding !== 'string') {
      throw new TypeError('encoding must be a string')
    }
    if (typeof encoding === 'string' && !Buffer.isEncoding(encoding)) {
      throw new TypeError('Unknown encoding: ' + encoding)
    }
  } else if (typeof val === 'number') {
    val = val & 255
  }

  // Invalid ranges are not set to a default, so can range check early.
  if (start < 0 || this.length < start || this.length < end) {
    throw new RangeError('Out of range index')
  }

  if (end <= start) {
    return this
  }

  start = start >>> 0
  end = end === undefined ? this.length : end >>> 0

  if (!val) val = 0

  var i
  if (typeof val === 'number') {
    for (i = start; i < end; ++i) {
      this[i] = val
    }
  } else {
    var bytes = Buffer.isBuffer(val)
      ? val
      : new Buffer(val, encoding)
    var len = bytes.length
    for (i = 0; i < end - start; ++i) {
      this[i + start] = bytes[i % len]
    }
  }

  return this
}

// HELPER FUNCTIONS
// ================

var INVALID_BASE64_RE = /[^+/0-9A-Za-z-_]/g

function base64clean (str) {
  // Node strips out invalid characters like \n and \t from the string, base64-js does not
  str = str.trim().replace(INVALID_BASE64_RE, '')
  // Node converts strings with length < 2 to ''
  if (str.length < 2) return ''
  // Node allows for non-padded base64 strings (missing trailing ===), base64-js does not
  while (str.length % 4 !== 0) {
    str = str + '='
  }
  return str
}

function toHex (n) {
  if (n < 16) return '0' + n.toString(16)
  return n.toString(16)
}

function utf8ToBytes (string, units) {
  units = units || Infinity
  var codePoint
  var length = string.length
  var leadSurrogate = null
  var bytes = []

  for (var i = 0; i < length; ++i) {
    codePoint = string.charCodeAt(i)

    // is surrogate component
    if (codePoint > 0xD7FF && codePoint < 0xE000) {
      // last char was a lead
      if (!leadSurrogate) {
        // no lead yet
        if (codePoint > 0xDBFF) {
          // unexpected trail
          if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)
          continue
        } else if (i + 1 === length) {
          // unpaired lead
          if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)
          continue
        }

        // valid lead
        leadSurrogate = codePoint

        continue
      }

      // 2 leads in a row
      if (codePoint < 0xDC00) {
        if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)
        leadSurrogate = codePoint
        continue
      }

      // valid surrogate pair
      codePoint = (leadSurrogate - 0xD800 << 10 | codePoint - 0xDC00) + 0x10000
    } else if (leadSurrogate) {
      // valid bmp char, but last char was a lead
      if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)
    }

    leadSurrogate = null

    // encode utf8
    if (codePoint < 0x80) {
      if ((units -= 1) < 0) break
      bytes.push(codePoint)
    } else if (codePoint < 0x800) {
      if ((units -= 2) < 0) break
      bytes.push(
        codePoint >> 0x6 | 0xC0,
        codePoint & 0x3F | 0x80
      )
    } else if (codePoint < 0x10000) {
      if ((units -= 3) < 0) break
      bytes.push(
        codePoint >> 0xC | 0xE0,
        codePoint >> 0x6 & 0x3F | 0x80,
        codePoint & 0x3F | 0x80
      )
    } else if (codePoint < 0x110000) {
      if ((units -= 4) < 0) break
      bytes.push(
        codePoint >> 0x12 | 0xF0,
        codePoint >> 0xC & 0x3F | 0x80,
        codePoint >> 0x6 & 0x3F | 0x80,
        codePoint & 0x3F | 0x80
      )
    } else {
      throw new Error('Invalid code point')
    }
  }

  return bytes
}

function asciiToBytes (str) {
  var byteArray = []
  for (var i = 0; i < str.length; ++i) {
    // Node's code seems to be doing this and not & 0x7F..
    byteArray.push(str.charCodeAt(i) & 0xFF)
  }
  return byteArray
}

function utf16leToBytes (str, units) {
  var c, hi, lo
  var byteArray = []
  for (var i = 0; i < str.length; ++i) {
    if ((units -= 2) < 0) break

    c = str.charCodeAt(i)
    hi = c >> 8
    lo = c % 256
    byteArray.push(lo)
    byteArray.push(hi)
  }

  return byteArray
}

function base64ToBytes (str) {
  return base64.toByteArray(base64clean(str))
}

function blitBuffer (src, dst, offset, length) {
  for (var i = 0; i < length; ++i) {
    if ((i + offset >= dst.length) || (i >= src.length)) break
    dst[i + offset] = src[i]
  }
  return i
}

// Node 0.10 supports `ArrayBuffer` but lacks `ArrayBuffer.isView`
function isArrayBufferView (obj) {
  return (typeof ArrayBuffer.isView === 'function') && ArrayBuffer.isView(obj)
}

function numberIsNaN (obj) {
  return obj !== obj // eslint-disable-line no-self-compare
}

},{"base64-js":1,"ieee754":3}],3:[function(require,module,exports){
exports.read = function (buffer, offset, isLE, mLen, nBytes) {
  var e, m
  var eLen = nBytes * 8 - mLen - 1
  var eMax = (1 << eLen) - 1
  var eBias = eMax >> 1
  var nBits = -7
  var i = isLE ? (nBytes - 1) : 0
  var d = isLE ? -1 : 1
  var s = buffer[offset + i]

  i += d

  e = s & ((1 << (-nBits)) - 1)
  s >>= (-nBits)
  nBits += eLen
  for (; nBits > 0; e = e * 256 + buffer[offset + i], i += d, nBits -= 8) {}

  m = e & ((1 << (-nBits)) - 1)
  e >>= (-nBits)
  nBits += mLen
  for (; nBits > 0; m = m * 256 + buffer[offset + i], i += d, nBits -= 8) {}

  if (e === 0) {
    e = 1 - eBias
  } else if (e === eMax) {
    return m ? NaN : ((s ? -1 : 1) * Infinity)
  } else {
    m = m + Math.pow(2, mLen)
    e = e - eBias
  }
  return (s ? -1 : 1) * m * Math.pow(2, e - mLen)
}

exports.write = function (buffer, value, offset, isLE, mLen, nBytes) {
  var e, m, c
  var eLen = nBytes * 8 - mLen - 1
  var eMax = (1 << eLen) - 1
  var eBias = eMax >> 1
  var rt = (mLen === 23 ? Math.pow(2, -24) - Math.pow(2, -77) : 0)
  var i = isLE ? 0 : (nBytes - 1)
  var d = isLE ? 1 : -1
  var s = value < 0 || (value === 0 && 1 / value < 0) ? 1 : 0

  value = Math.abs(value)

  if (isNaN(value) || value === Infinity) {
    m = isNaN(value) ? 1 : 0
    e = eMax
  } else {
    e = Math.floor(Math.log(value) / Math.LN2)
    if (value * (c = Math.pow(2, -e)) < 1) {
      e--
      c *= 2
    }
    if (e + eBias >= 1) {
      value += rt / c
    } else {
      value += rt * Math.pow(2, 1 - eBias)
    }
    if (value * c >= 2) {
      e++
      c /= 2
    }

    if (e + eBias >= eMax) {
      m = 0
      e = eMax
    } else if (e + eBias >= 1) {
      m = (value * c - 1) * Math.pow(2, mLen)
      e = e + eBias
    } else {
      m = value * Math.pow(2, eBias - 1) * Math.pow(2, mLen)
      e = 0
    }
  }

  for (; mLen >= 8; buffer[offset + i] = m & 0xff, i += d, m /= 256, mLen -= 8) {}

  e = (e << mLen) | m
  eLen += mLen
  for (; eLen > 0; buffer[offset + i] = e & 0xff, i += d, e /= 256, eLen -= 8) {}

  buffer[offset + i - d] |= s * 128
}

},{}],4:[function(require,module,exports){
var DISPLAY_WIDTH = 1280, HALF_DISPLAY_WIDTH = DISPLAY_WIDTH / 2;
var DISPLAY_HEIGHT = 720, HALF_DISPLAY_HEIGHT = DISPLAY_HEIGHT / 2;
var ENEMY_BURST_DELAY = 5;

var game = new Game({target: "canvas"});
var player;
var playerTex, playerBulletTex, enemyTex1, enemyTex2, backgroundTex;
var lastBurst = ENEMY_BURST_DELAY / 2;
var enemies = [];
var text;
var textTexture;
var newText;

game.init();

var gameScene = new GameScene({
    name: "my game scene 1",
    game: game,
    backgroundColor: Color.fromRGB(29, 25, 35)
});

GameManager.activeProjectPath = "http://localhost:8080/demos/sdf-text/";

ContentLoader.load({
    images: [
        {path: "assets/player.png", alias: "player"},
        {path: "assets/player_bullet1.png", alias: "playerBullet"},
        {path: "assets/enemy_1.png", alias: "enemy1"},
        {path: "assets/enemy_2.png", alias: "enemy2"},
        {path: "assets/fnt/open-sans-sdf.png", alias: "fontBitmap"},
        {path: "assets/background.jpg", alias: "background"}
    ]
}).then(function (result) {
    game.changeScene(gameScene);
    game.setVirtualResolution(DISPLAY_WIDTH, DISPLAY_HEIGHT);
});

gameScene.initialize = function () {
    playerTex = new Texture2D(ContentLoader.getImage("player"));
    playerBulletTex = new Texture2D(ContentLoader.getImage("playerBullet"));
    enemyTex1 = new Texture2D(ContentLoader.getImage("enemy1"));
    enemyTex2 = new Texture2D(ContentLoader.getImage("enemy2"));
    backgroundTex = new Texture2D(ContentLoader.getImage("background"));
    textTexture = new Texture2D(ContentLoader.getImage("fontBitmap"));


    ContentLoader.loadFile('assets/fnt/open-sans-sdf.fnt', 'openSansFont').then((fileContext) => {
        var parsedBMFont = BMFontParser.parse(fileContext);
    });


    return;

    var load = require('load-bmfont');

    load('assets/fnt/open-sans-sdf.fnt', function(err, font) {
        if (err)
            throw err;

        //The BMFont spec in JSON form
        /*console.log(font.common.lineHeight);
        console.log(font.info);
        console.log(font.chars);
        console.log(font.kernings);*/

        text = new Text({font: font, texture: textTexture, text: "Lorem ipsum\r\ndolore"});
        text.transform.setPosition(-300, -180);
        text.setColor(Color.fromRGBA(232,78,64, 1.0));

        var data = text.objectify();

        console.log(data);

        text.unload();

        newText = Text.restore(data);

        // set initial text area value
        document.getElementById('str').value = newText.getText();
        document.getElementById('stroke').value = newText.getStroke().getSize();
        document.getElementById('dropShadow').value = newText.getDropShadow().getSize();
        document.getElementById('dropShadowOffsetX').value = newText.getDropShadowOffset().x;
        document.getElementById('dropShadowOffsetY').value = newText.getDropShadowOffset().y;

        document.getElementById('scale').value = newText.getFontSize();
        document.getElementById('gamma').value = newText.getGamma();

        document.getElementById('letterSpacing').value = newText.getLetterSpacing();

        document.getElementById('wordwrap').checked = newText.getWordWrap();
        document.getElementById('charwrap').checked = newText.getCharacterWrap();
        document.getElementById('debug').checked = newText.getDebug();
        document.getElementById('dropShadowEnabled').checked = newText.getDropShadowEnabled();
        document.getElementById('outlineEnabled').checked = newText.getStrokeEnabled();

        document.getElementById('alignLeft').checked = newText.getAlign() == Text.AlignType.LEFT;
        document.getElementById('alignCenter').checked = newText.getAlign() == Text.AlignType.CENTER;
        document.getElementById('alignRight').checked = newText.getAlign() == Text.AlignType.RIGHT;

    });


    var background = new Sprite({texture: backgroundTex});
    background.setWrapMode(WrapMode.REPEAT);
    sc.assignScript("backgroundAgent", background);
    //gameScene.addGameObject(background);

    player = new Sprite({texture: playerTex});
    player.transform.setPosition(-300, 0);
    player.transform.setScale(0.50);
    player.transform.setRotation(MathHelper.PI);
    sc.assignScript("playerInput", player);
    //gameScene.addGameObject(player);
    //gameScene.addGameObject(text);
};

document.getElementById('str').oninput = updateValues;
document.getElementById('stroke').oninput = updateValues;
document.getElementById('dropShadowOffsetX').oninput = updateValues;
document.getElementById('dropShadowOffsetY').oninput = updateValues;
document.getElementById('scale').oninput = updateValues;
document.getElementById('gamma').oninput = updateValues;
document.getElementById('letterSpacing').oninput = updateValues;
document.getElementById('wordwrap').onchange = updateValues;
document.getElementById('charwrap').onchange = updateValues;
document.getElementById('debug').onchange = updateValues;
document.getElementById('dropShadowEnabled').onchange = updateValues;
document.getElementById('outlineEnabled').onchange = updateValues;
document.getElementById('alignLeft').onchange = updateValues;
document.getElementById('alignCenter').onchange = updateValues;
document.getElementById('alignRight').onchange = updateValues;
document.getElementById('dropShadow').oninput = updateValues;

function updateValues()
{
    var str = document.getElementById('str').value;
    var stroke = +document.getElementById('stroke').value;

    var dropshadowOffsetX = +document.getElementById('dropShadowOffsetX').value;
    var dropshadowOffsetY = +document.getElementById('dropShadowOffsetY').value;

    var scale = +document.getElementById('scale').value;
    var gamma = +document.getElementById('gamma').value;
    var letterSpacing = +document.getElementById('letterSpacing').value;

    var dropShadowSmoothing = +document.getElementById('dropShadow').value;

    var wordWrap = +document.getElementById('wordwrap').checked;
    var charWrap = +document.getElementById('charwrap').checked;
    var debug = +document.getElementById('debug').checked;

    var dropShadowEnabled = +document.getElementById('dropShadowEnabled').checked;

    var outlineEnabled = +document.getElementById('outlineEnabled').checked;

    var align = +document.getElementById('alignLeft').checked ? Text.AlignType.LEFT :
            +document.getElementById('alignCenter').checked ? Text.AlignType.CENTER : Text.AlignType.RIGHT;

    newText.setText(str);
    newText.setGamma(gamma);
    newText.setFontSize(scale);
    newText.getStroke().setSize(stroke);
    newText.setDropShadowOffset(new Vector2(dropshadowOffsetX, dropshadowOffsetY));
    newText.getDropShadow().setSize(dropShadowSmoothing);
    newText.setWordWrap(wordWrap);
    newText.setCharacterWrap(charWrap);
    newText.setDebug(debug);
    newText.setDropShadowEnabled(dropShadowEnabled);
    newText.setStrokeEnabled(outlineEnabled);
    newText.setAlign(align);
    newText.setLetterSpacing(letterSpacing);
};

gameScene.lateUpdate = function (delta) {
    // show fps UI "tick"
    meter.tick();

    lastBurst += delta;
    if (lastBurst >= ENEMY_BURST_DELAY) {
        //this.dispatchEnemies();
        lastBurst = 0;
    }

    for (var i = 0; i < enemies.length; i++) {
        enemies[i].update(delta);
    }

    if (Keyboard.instance.isKeyDown(Keys.Add)){
        this._camera.zoom -= 0.01;
    } else if (Keyboard.instance.isKeyDown(Keys.Subtract)){
        this._camera.zoom += 0.01;
    }

};

gameScene.lateRender = function (delta) {
    for (var i = 0; i < enemies.length; i++) {
        this._spriteBatch.storeSprite(enemies[i]);
    }

    //if (text) {
    //    text.render(delta, this._spriteBatch);
    //}
    if (newText) {
        newText.render(delta, this._spriteBatch);
    }
};

gameScene.dispatchEnemies = function () {
    var i, count = 5;
    for (i = 1; i <= count; i++) {
        var enemy = new Sprite({texture: enemyTex2});
        enemy.transform.setPosition(HALF_DISPLAY_WIDTH + i * 200, Math.random() * (DISPLAY_HEIGHT - 100) - (HALF_DISPLAY_HEIGHT - 100));
        enemy.transform.setScale(0.60);
        enemy.transform.lookAt(player.transform.getPosition());
        //enemy.transform.setRotation(-MathHelper.PIo2);
        sc.assignScript("enemyAgent", enemy);

        enemies.push(enemy);
    }

};
},{"load-bmfont":9}],5:[function(require,module,exports){
var Buffer = require('buffer').Buffer; // for use with browserify

module.exports = function (a, b) {
    if (!Buffer.isBuffer(a)) return undefined;
    if (!Buffer.isBuffer(b)) return undefined;
    if (typeof a.equals === 'function') return a.equals(b);
    if (a.length !== b.length) return false;
    
    for (var i = 0; i < a.length; i++) {
        if (a[i] !== b[i]) return false;
    }
    
    return true;
};

},{"buffer":2}],6:[function(require,module,exports){
var isFunction = require('is-function')

module.exports = forEach

var toString = Object.prototype.toString
var hasOwnProperty = Object.prototype.hasOwnProperty

function forEach(list, iterator, context) {
    if (!isFunction(iterator)) {
        throw new TypeError('iterator must be a function')
    }

    if (arguments.length < 3) {
        context = this
    }
    
    if (toString.call(list) === '[object Array]')
        forEachArray(list, iterator, context)
    else if (typeof list === 'string')
        forEachString(list, iterator, context)
    else
        forEachObject(list, iterator, context)
}

function forEachArray(array, iterator, context) {
    for (var i = 0, len = array.length; i < len; i++) {
        if (hasOwnProperty.call(array, i)) {
            iterator.call(context, array[i], i, array)
        }
    }
}

function forEachString(string, iterator, context) {
    for (var i = 0, len = string.length; i < len; i++) {
        // no such thing as a sparse string.
        iterator.call(context, string.charAt(i), i, string)
    }
}

function forEachObject(object, iterator, context) {
    for (var k in object) {
        if (hasOwnProperty.call(object, k)) {
            iterator.call(context, object[k], k, object)
        }
    }
}

},{"is-function":8}],7:[function(require,module,exports){
(function (global){
var win;

if (typeof window !== "undefined") {
    win = window;
} else if (typeof global !== "undefined") {
    win = global;
} else if (typeof self !== "undefined"){
    win = self;
} else {
    win = {};
}

module.exports = win;

}).call(this,typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {})
},{}],8:[function(require,module,exports){
module.exports = isFunction

var toString = Object.prototype.toString

function isFunction (fn) {
  var string = toString.call(fn)
  return string === '[object Function]' ||
    (typeof fn === 'function' && string !== '[object RegExp]') ||
    (typeof window !== 'undefined' &&
     // IE8 and below
     (fn === window.setTimeout ||
      fn === window.alert ||
      fn === window.confirm ||
      fn === window.prompt))
};

},{}],9:[function(require,module,exports){
(function (Buffer){
var xhr = require('xhr')
var noop = function(){}
var parseASCII = require('parse-bmfont-ascii')
var parseXML = require('parse-bmfont-xml')
var readBinary = require('parse-bmfont-binary')
var isBinaryFormat = require('./lib/is-binary')
var xtend = require('xtend')

var xml2 = (function hasXML2() {
  return self.XMLHttpRequest && "withCredentials" in new XMLHttpRequest
})()

module.exports = function(opt, cb) {
  cb = typeof cb === 'function' ? cb : noop

  if (typeof opt === 'string')
    opt = { uri: opt }
  else if (!opt)
    opt = {}

  var expectBinary = opt.binary
  if (expectBinary)
    opt = getBinaryOpts(opt)

  xhr(opt, function(err, res, body) {
    if (err)
      return cb(err)
    if (!/^2/.test(res.statusCode))
      return cb(new Error('http status code: '+res.statusCode))
    if (!body)
      return cb(new Error('no body result'))

    var binary = false 

    //if the response type is an array buffer,
    //we need to convert it into a regular Buffer object
    if (isArrayBuffer(body)) {
      var array = new Uint8Array(body)
      body = new Buffer(array, 'binary')
    }

    //now check the string/Buffer response
    //and see if it has a binary BMF header
    if (isBinaryFormat(body)) {
      binary = true
      //if we have a string, turn it into a Buffer
      if (typeof body === 'string') 
        body = new Buffer(body, 'binary')
    } 

    //we are not parsing a binary format, just ASCII/XML/etc
    if (!binary) {
      //might still be a buffer if responseType is 'arraybuffer'
      if (Buffer.isBuffer(body))
        body = body.toString(opt.encoding)
      body = body.trim()
    }

    var result
    try {
      var type = res.headers['content-type']
      if (binary)
        result = readBinary(body)
      else if (/json/.test(type) || body.charAt(0) === '{')
        result = JSON.parse(body)
      else if (/xml/.test(type)  || body.charAt(0) === '<')
        result = parseXML(body)
      else
        result = parseASCII(body)
    } catch (e) {
      cb(new Error('error parsing font '+e.message))
      cb = noop
    }
    cb(null, result)
  })
}

function isArrayBuffer(arr) {
  var str = Object.prototype.toString
  return str.call(arr) === '[object ArrayBuffer]'
}

function getBinaryOpts(opt) {
  //IE10+ and other modern browsers support array buffers
  if (xml2)
    return xtend(opt, { responseType: 'arraybuffer' })
  
  if (typeof self.XMLHttpRequest === 'undefined')
    throw new Error('your browser does not support XHR loading')

  //IE9 and XML1 browsers could still use an override
  var req = new self.XMLHttpRequest()
  req.overrideMimeType('text/plain; charset=x-user-defined')
  return xtend({
    xhr: req
  }, opt)
}

}).call(this,require("buffer").Buffer)
},{"./lib/is-binary":10,"buffer":2,"parse-bmfont-ascii":11,"parse-bmfont-binary":12,"parse-bmfont-xml":13,"xhr":17,"xtend":19}],10:[function(require,module,exports){
(function (Buffer){
var equal = require('buffer-equal')
var HEADER = new Buffer([66, 77, 70, 3])

module.exports = function(buf) {
  if (typeof buf === 'string')
    return buf.substring(0, 3) === 'BMF'
  return buf.length > 4 && equal(buf.slice(0, 4), HEADER)
}
}).call(this,require("buffer").Buffer)
},{"buffer":2,"buffer-equal":5}],11:[function(require,module,exports){
module.exports = function parseBMFontAscii(data) {
  if (!data)
    throw new Error('no data provided')
  data = data.toString().trim()

  var output = {
    pages: [],
    chars: [],
    kernings: []
  }

  var lines = data.split(/\r\n?|\n/g)

  if (lines.length === 0)
    throw new Error('no data in BMFont file')

  for (var i = 0; i < lines.length; i++) {
    var lineData = splitLine(lines[i], i)
    if (!lineData) //skip empty lines
      continue

    if (lineData.key === 'page') {
      if (typeof lineData.data.id !== 'number')
        throw new Error('malformed file at line ' + i + ' -- needs page id=N')
      if (typeof lineData.data.file !== 'string')
        throw new Error('malformed file at line ' + i + ' -- needs page file="path"')
      output.pages[lineData.data.id] = lineData.data.file
    } else if (lineData.key === 'chars' || lineData.key === 'kernings') {
      //... do nothing for these two ...
    } else if (lineData.key === 'char') {
      output.chars.push(lineData.data)
    } else if (lineData.key === 'kerning') {
      output.kernings.push(lineData.data)
    } else {
      output[lineData.key] = lineData.data
    }
  }

  return output
}

function splitLine(line, idx) {
  line = line.replace(/\t+/g, ' ').trim()
  if (!line)
    return null

  var space = line.indexOf(' ')
  if (space === -1) 
    throw new Error("no named row at line " + idx)

  var key = line.substring(0, space)

  line = line.substring(space + 1)
  //clear "letter" field as it is non-standard and
  //requires additional complexity to parse " / = symbols
  line = line.replace(/letter=[\'\"]\S+[\'\"]/gi, '')  
  line = line.split("=")
  line = line.map(function(str) {
    return str.trim().match((/(".*?"|[^"\s]+)+(?=\s*|\s*$)/g))
  })

  var data = []
  for (var i = 0; i < line.length; i++) {
    var dt = line[i]
    if (i === 0) {
      data.push({
        key: dt[0],
        data: ""
      })
    } else if (i === line.length - 1) {
      data[data.length - 1].data = parseData(dt[0])
    } else {
      data[data.length - 1].data = parseData(dt[0])
      data.push({
        key: dt[1],
        data: ""
      })
    }
  }

  var out = {
    key: key,
    data: {}
  }

  data.forEach(function(v) {
    out.data[v.key] = v.data;
  })

  return out
}

function parseData(data) {
  if (!data || data.length === 0)
    return ""

  if (data.indexOf('"') === 0 || data.indexOf("'") === 0)
    return data.substring(1, data.length - 1)
  if (data.indexOf(',') !== -1)
    return parseIntList(data)
  return parseInt(data, 10)
}

function parseIntList(data) {
  return data.split(',').map(function(val) {
    return parseInt(val, 10)
  })
}
},{}],12:[function(require,module,exports){
var HEADER = [66, 77, 70]

module.exports = function readBMFontBinary(buf) {
  if (buf.length < 6)
    throw new Error('invalid buffer length for BMFont')

  var header = HEADER.every(function(byte, i) {
    return buf.readUInt8(i) === byte
  })

  if (!header)
    throw new Error('BMFont missing BMF byte header')

  var i = 3
  var vers = buf.readUInt8(i++)
  if (vers > 3)
    throw new Error('Only supports BMFont Binary v3 (BMFont App v1.10)')
  
  var target = { kernings: [], chars: [] }
  for (var b=0; b<5; b++)
    i += readBlock(target, buf, i)
  return target
}

function readBlock(target, buf, i) {
  if (i > buf.length-1)
    return 0

  var blockID = buf.readUInt8(i++)
  var blockSize = buf.readInt32LE(i)
  i += 4

  switch(blockID) {
    case 1: 
      target.info = readInfo(buf, i)
      break
    case 2:
      target.common = readCommon(buf, i)
      break
    case 3:
      target.pages = readPages(buf, i, blockSize)
      break
    case 4:
      target.chars = readChars(buf, i, blockSize)
      break
    case 5:
      target.kernings = readKernings(buf, i, blockSize)
      break
  }
  return 5 + blockSize
}

function readInfo(buf, i) {
  var info = {}
  info.size = buf.readInt16LE(i)

  var bitField = buf.readUInt8(i+2)
  info.smooth = (bitField >> 7) & 1
  info.unicode = (bitField >> 6) & 1
  info.italic = (bitField >> 5) & 1
  info.bold = (bitField >> 4) & 1
  
  //fixedHeight is only mentioned in binary spec 
  if ((bitField >> 3) & 1)
    info.fixedHeight = 1
  
  info.charset = buf.readUInt8(i+3) || ''
  info.stretchH = buf.readUInt16LE(i+4)
  info.aa = buf.readUInt8(i+6)
  info.padding = [
    buf.readInt8(i+7),
    buf.readInt8(i+8),
    buf.readInt8(i+9),
    buf.readInt8(i+10)
  ]
  info.spacing = [
    buf.readInt8(i+11),
    buf.readInt8(i+12)
  ]
  info.outline = buf.readUInt8(i+13)
  info.face = readStringNT(buf, i+14)
  return info
}

function readCommon(buf, i) {
  var common = {}
  common.lineHeight = buf.readUInt16LE(i)
  common.base = buf.readUInt16LE(i+2)
  common.scaleW = buf.readUInt16LE(i+4)
  common.scaleH = buf.readUInt16LE(i+6)
  common.pages = buf.readUInt16LE(i+8)
  var bitField = buf.readUInt8(i+10)
  common.packed = 0
  common.alphaChnl = buf.readUInt8(i+11)
  common.redChnl = buf.readUInt8(i+12)
  common.greenChnl = buf.readUInt8(i+13)
  common.blueChnl = buf.readUInt8(i+14)
  return common
}

function readPages(buf, i, size) {
  var pages = []
  var text = readNameNT(buf, i)
  var len = text.length+1
  var count = size / len
  for (var c=0; c<count; c++) {
    pages[c] = buf.slice(i, i+text.length).toString('utf8')
    i += len
  }
  return pages
}

function readChars(buf, i, blockSize) {
  var chars = []

  var count = blockSize / 20
  for (var c=0; c<count; c++) {
    var char = {}
    var off = c*20
    char.id = buf.readUInt32LE(i + 0 + off)
    char.x = buf.readUInt16LE(i + 4 + off)
    char.y = buf.readUInt16LE(i + 6 + off)
    char.width = buf.readUInt16LE(i + 8 + off)
    char.height = buf.readUInt16LE(i + 10 + off)
    char.xoffset = buf.readInt16LE(i + 12 + off)
    char.yoffset = buf.readInt16LE(i + 14 + off)
    char.xadvance = buf.readInt16LE(i + 16 + off)
    char.page = buf.readUInt8(i + 18 + off)
    char.chnl = buf.readUInt8(i + 19 + off)
    chars[c] = char
  }
  return chars
}

function readKernings(buf, i, blockSize) {
  var kernings = []
  var count = blockSize / 10
  for (var c=0; c<count; c++) {
    var kern = {}
    var off = c*10
    kern.first = buf.readUInt32LE(i + 0 + off)
    kern.second = buf.readUInt32LE(i + 4 + off)
    kern.amount = buf.readInt16LE(i + 8 + off)
    kernings[c] = kern
  }
  return kernings
}

function readNameNT(buf, offset) {
  var pos=offset
  for (; pos<buf.length; pos++) {
    if (buf[pos] === 0x00) 
      break
  }
  return buf.slice(offset, pos)
}

function readStringNT(buf, offset) {
  return readNameNT(buf, offset).toString('utf8')
}
},{}],13:[function(require,module,exports){
var parseAttributes = require('./parse-attribs')
var parseFromString = require('xml-parse-from-string')

//In some cases element.attribute.nodeName can return
//all lowercase values.. so we need to map them to the correct 
//case
var NAME_MAP = {
  scaleh: 'scaleH',
  scalew: 'scaleW',
  stretchh: 'stretchH',
  lineheight: 'lineHeight',
  alphachnl: 'alphaChnl',
  redchnl: 'redChnl',
  greenchnl: 'greenChnl',
  bluechnl: 'blueChnl'
}

module.exports = function parse(data) {
  data = data.toString()
  
  var xmlRoot = parseFromString(data)
  var output = {
    pages: [],
    chars: [],
    kernings: []
  }

  //get config settings
  ;['info', 'common'].forEach(function(key) {
    var element = xmlRoot.getElementsByTagName(key)[0]
    if (element)
      output[key] = parseAttributes(getAttribs(element))
  })

  //get page info
  var pageRoot = xmlRoot.getElementsByTagName('pages')[0]
  if (!pageRoot)
    throw new Error('malformed file -- no <pages> element')
  var pages = pageRoot.getElementsByTagName('page')
  for (var i=0; i<pages.length; i++) {
    var p = pages[i]
    var id = parseInt(p.getAttribute('id'), 10)
    var file = p.getAttribute('file')
    if (isNaN(id))
      throw new Error('malformed file -- page "id" attribute is NaN')
    if (!file)
      throw new Error('malformed file -- needs page "file" attribute')
    output.pages[parseInt(id, 10)] = file
  }

  //get kernings / chars
  ;['chars', 'kernings'].forEach(function(key) {
    var element = xmlRoot.getElementsByTagName(key)[0]
    if (!element)
      return
    var childTag = key.substring(0, key.length-1)
    var children = element.getElementsByTagName(childTag)
    for (var i=0; i<children.length; i++) {      
      var child = children[i]
      output[key].push(parseAttributes(getAttribs(child)))
    }
  })
  return output
}

function getAttribs(element) {
  var attribs = getAttribList(element)
  return attribs.reduce(function(dict, attrib) {
    var key = mapName(attrib.nodeName)
    dict[key] = attrib.nodeValue
    return dict
  }, {})
}

function getAttribList(element) {
  //IE8+ and modern browsers
  var attribs = []
  for (var i=0; i<element.attributes.length; i++)
    attribs.push(element.attributes[i])
  return attribs
}

function mapName(nodeName) {
  return NAME_MAP[nodeName.toLowerCase()] || nodeName
}
},{"./parse-attribs":14,"xml-parse-from-string":18}],14:[function(require,module,exports){
//Some versions of GlyphDesigner have a typo
//that causes some bugs with parsing. 
//Need to confirm with recent version of the software
//to see whether this is still an issue or not.
var GLYPH_DESIGNER_ERROR = 'chasrset'

module.exports = function parseAttributes(obj) {
  if (GLYPH_DESIGNER_ERROR in obj) {
    obj['charset'] = obj[GLYPH_DESIGNER_ERROR]
    delete obj[GLYPH_DESIGNER_ERROR]
  }

  for (var k in obj) {
    if (k === 'face' || k === 'charset') 
      continue
    else if (k === 'padding' || k === 'spacing')
      obj[k] = parseIntList(obj[k])
    else
      obj[k] = parseInt(obj[k], 10) 
  }
  return obj
}

function parseIntList(data) {
  return data.split(',').map(function(val) {
    return parseInt(val, 10)
  })
}
},{}],15:[function(require,module,exports){
var trim = require('trim')
  , forEach = require('for-each')
  , isArray = function(arg) {
      return Object.prototype.toString.call(arg) === '[object Array]';
    }

module.exports = function (headers) {
  if (!headers)
    return {}

  var result = {}

  forEach(
      trim(headers).split('\n')
    , function (row) {
        var index = row.indexOf(':')
          , key = trim(row.slice(0, index)).toLowerCase()
          , value = trim(row.slice(index + 1))

        if (typeof(result[key]) === 'undefined') {
          result[key] = value
        } else if (isArray(result[key])) {
          result[key].push(value)
        } else {
          result[key] = [ result[key], value ]
        }
      }
  )

  return result
}
},{"for-each":6,"trim":16}],16:[function(require,module,exports){

exports = module.exports = trim;

function trim(str){
  return str.replace(/^\s*|\s*$/g, '');
}

exports.left = function(str){
  return str.replace(/^\s*/, '');
};

exports.right = function(str){
  return str.replace(/\s*$/, '');
};

},{}],17:[function(require,module,exports){
"use strict";
var window = require("global/window")
var isFunction = require("is-function")
var parseHeaders = require("parse-headers")
var xtend = require("xtend")

module.exports = createXHR
createXHR.XMLHttpRequest = window.XMLHttpRequest || noop
createXHR.XDomainRequest = "withCredentials" in (new createXHR.XMLHttpRequest()) ? createXHR.XMLHttpRequest : window.XDomainRequest

forEachArray(["get", "put", "post", "patch", "head", "delete"], function(method) {
    createXHR[method === "delete" ? "del" : method] = function(uri, options, callback) {
        options = initParams(uri, options, callback)
        options.method = method.toUpperCase()
        return _createXHR(options)
    }
})

function forEachArray(array, iterator) {
    for (var i = 0; i < array.length; i++) {
        iterator(array[i])
    }
}

function isEmpty(obj){
    for(var i in obj){
        if(obj.hasOwnProperty(i)) return false
    }
    return true
}

function initParams(uri, options, callback) {
    var params = uri

    if (isFunction(options)) {
        callback = options
        if (typeof uri === "string") {
            params = {uri:uri}
        }
    } else {
        params = xtend(options, {uri: uri})
    }

    params.callback = callback
    return params
}

function createXHR(uri, options, callback) {
    options = initParams(uri, options, callback)
    return _createXHR(options)
}

function _createXHR(options) {
    if(typeof options.callback === "undefined"){
        throw new Error("callback argument missing")
    }

    var called = false
    var callback = function cbOnce(err, response, body){
        if(!called){
            called = true
            options.callback(err, response, body)
        }
    }

    function readystatechange() {
        if (xhr.readyState === 4) {
            setTimeout(loadFunc, 0)
        }
    }

    function getBody() {
        // Chrome with requestType=blob throws errors arround when even testing access to responseText
        var body = undefined

        if (xhr.response) {
            body = xhr.response
        } else {
            body = xhr.responseText || getXml(xhr)
        }

        if (isJson) {
            try {
                body = JSON.parse(body)
            } catch (e) {}
        }

        return body
    }

    function errorFunc(evt) {
        clearTimeout(timeoutTimer)
        if(!(evt instanceof Error)){
            evt = new Error("" + (evt || "Unknown XMLHttpRequest Error") )
        }
        evt.statusCode = 0
        return callback(evt, failureResponse)
    }

    // will load the data & process the response in a special response object
    function loadFunc() {
        if (aborted) return
        var status
        clearTimeout(timeoutTimer)
        if(options.useXDR && xhr.status===undefined) {
            //IE8 CORS GET successful response doesn't have a status field, but body is fine
            status = 200
        } else {
            status = (xhr.status === 1223 ? 204 : xhr.status)
        }
        var response = failureResponse
        var err = null

        if (status !== 0){
            response = {
                body: getBody(),
                statusCode: status,
                method: method,
                headers: {},
                url: uri,
                rawRequest: xhr
            }
            if(xhr.getAllResponseHeaders){ //remember xhr can in fact be XDR for CORS in IE
                response.headers = parseHeaders(xhr.getAllResponseHeaders())
            }
        } else {
            err = new Error("Internal XMLHttpRequest Error")
        }
        return callback(err, response, response.body)
    }

    var xhr = options.xhr || null

    if (!xhr) {
        if (options.cors || options.useXDR) {
            xhr = new createXHR.XDomainRequest()
        }else{
            xhr = new createXHR.XMLHttpRequest()
        }
    }

    var key
    var aborted
    var uri = xhr.url = options.uri || options.url
    var method = xhr.method = options.method || "GET"
    var body = options.body || options.data
    var headers = xhr.headers = options.headers || {}
    var sync = !!options.sync
    var isJson = false
    var timeoutTimer
    var failureResponse = {
        body: undefined,
        headers: {},
        statusCode: 0,
        method: method,
        url: uri,
        rawRequest: xhr
    }

    if ("json" in options && options.json !== false) {
        isJson = true
        headers["accept"] || headers["Accept"] || (headers["Accept"] = "application/json") //Don't override existing accept header declared by user
        if (method !== "GET" && method !== "HEAD") {
            headers["content-type"] || headers["Content-Type"] || (headers["Content-Type"] = "application/json") //Don't override existing accept header declared by user
            body = JSON.stringify(options.json === true ? body : options.json)
        }
    }

    xhr.onreadystatechange = readystatechange
    xhr.onload = loadFunc
    xhr.onerror = errorFunc
    // IE9 must have onprogress be set to a unique function.
    xhr.onprogress = function () {
        // IE must die
    }
    xhr.onabort = function(){
        aborted = true;
    }
    xhr.ontimeout = errorFunc
    xhr.open(method, uri, !sync, options.username, options.password)
    //has to be after open
    if(!sync) {
        xhr.withCredentials = !!options.withCredentials
    }
    // Cannot set timeout with sync request
    // not setting timeout on the xhr object, because of old webkits etc. not handling that correctly
    // both npm's request and jquery 1.x use this kind of timeout, so this is being consistent
    if (!sync && options.timeout > 0 ) {
        timeoutTimer = setTimeout(function(){
            if (aborted) return
            aborted = true//IE9 may still call readystatechange
            xhr.abort("timeout")
            var e = new Error("XMLHttpRequest timeout")
            e.code = "ETIMEDOUT"
            errorFunc(e)
        }, options.timeout )
    }

    if (xhr.setRequestHeader) {
        for(key in headers){
            if(headers.hasOwnProperty(key)){
                xhr.setRequestHeader(key, headers[key])
            }
        }
    } else if (options.headers && !isEmpty(options.headers)) {
        throw new Error("Headers cannot be set on an XDomainRequest object")
    }

    if ("responseType" in options) {
        xhr.responseType = options.responseType
    }

    if ("beforeSend" in options &&
        typeof options.beforeSend === "function"
    ) {
        options.beforeSend(xhr)
    }

    // Microsoft Edge browser sends "undefined" when send is called with undefined value.
    // XMLHttpRequest spec says to pass null as body to indicate no body
    // See https://github.com/naugtur/xhr/issues/100.
    xhr.send(body || null)

    return xhr


}

function getXml(xhr) {
    if (xhr.responseType === "document") {
        return xhr.responseXML
    }
    var firefoxBugTakenEffect = xhr.responseXML && xhr.responseXML.documentElement.nodeName === "parsererror"
    if (xhr.responseType === "" && !firefoxBugTakenEffect) {
        return xhr.responseXML
    }

    return null
}

function noop() {}

},{"global/window":7,"is-function":8,"parse-headers":15,"xtend":19}],18:[function(require,module,exports){
module.exports = (function xmlparser() {
  //common browsers
  if (typeof window.DOMParser !== 'undefined') {
    return function(str) {
      var parser = new window.DOMParser()
      return parser.parseFromString(str, 'application/xml')
    }
  } 

  //IE8 fallback
  if (typeof window.ActiveXObject !== 'undefined'
      && new window.ActiveXObject('Microsoft.XMLDOM')) {
    return function(str) {
      var xmlDoc = new window.ActiveXObject("Microsoft.XMLDOM")
      xmlDoc.async = "false"
      xmlDoc.loadXML(str)
      return xmlDoc
    }
  }

  //last resort fallback
  return function(str) {
    var div = document.createElement('div')
    div.innerHTML = str
    return div
  }
})()
},{}],19:[function(require,module,exports){
module.exports = extend

var hasOwnProperty = Object.prototype.hasOwnProperty;

function extend() {
    var target = {}

    for (var i = 0; i < arguments.length; i++) {
        var source = arguments[i]

        for (var key in source) {
            if (hasOwnProperty.call(source, key)) {
                target[key] = source[key]
            }
        }
    }

    return target
}

},{}]},{},[4]);
