module.exports = function(game) {

  var level1 = {};

  level1.create = function () {

    //marioLevel.create();
    //game.stage.backgroundColor = '#000';

    //player.create('desert');
  };

  level1.update = function () {

    //player.update('platform');

  }

  level1.render = function () {
    //game.debug.text('dude-velocity: x=' + player.sprite.body.velocity.x + 'y = ' + player.sprite.body.velocity.y, 32, 200)
    //game.debug.text('Tile X: ' + desertLevel.layer.getTileX(player.x), 32, 48, 'rgb(0,0,0)');
    //game.debug.text('Tile Y: ' + desertLevel.layer.getTileY(player.y), 32, 64, 'rgb(0,0,0)');
    //game.debug.text('Updating: ' + updating, 32, 64, 'rgb(0,0,0)');
  }

  return level1;
};
