var HTown = HTown || {};

HTown.GameState = {

  init: function() {

    //no gravity in a top-down game
    this.game.physics.arcade.gravity.y = 0;

  },
  create: function() {

    //grass floor
    this.background = this.add.tileSprite(0,0, 1200, 800, 'grass');
    this.game.world.setBounds(0, 0, 1200, 800);


  },
  update: function() {


  }
};
