'use strict'

var util = require('util'),
    path = require('path')

var modules = 'AtlasNode LabelAtlas ProgressBar PreloadScene Node Layer Scene Label Sprite TMXTiledMap BatchNode RenderTexture Menu MenuItem Transition'.split(' ')

/**
 * @memberOf cocos
 * @namespace All cocos2d nodes. i.e. anything that can be added to a Scene
 */
var nodes = {}

util.each(modules, function (mod, i) {
    util.extend(nodes, require('./' + mod))
})

module.exports = nodes
