// Battle related actionTypes
export const PLAYER_HIT = 'PLAYER_HIT';
export const TARGET_HIT = 'TARGET_HIT';
export const TARGET_KILL = 'TARGET_KILL';
export const TARGET_CLAIM = 'TARGET_CLAIM';
export const GAIN_EXPERIENCE = 'GAIN_EXPERIENCE';
export const LEVEL_UP = 'LEVEL_UP';

// Skills
export const USE_SKILL = 'USE_SKILL';
export const LEARN_SKILL = 'LEARN_SKILL';
// Inventory
export const ITEM_DROP = 'ITEM_DROP';
export const ITEM_USE = 'ITEM_USE';
export const ITEM_CLEAN = 'ITEM_CLEAN';

export const LOG = 'LOG';
export const HEAL_PLAYER = 'HEAL_PLAYER';
export const ALTER_ATTACK_STATUS = 'ALTER_ATTACK_STATUS';

// Zone related actionTypes
export const CHANGE_LOG_LEVEL = 'CHANGE_LOG_LEVEL';
export const CHANGE_ZONE = 'CHANGE_ZONE';

// Craft related actionTypes
export const SKILL_UP = 'SKILL_UP';
export const GARDENING_PLANT = 'GARDENING_PLANT';
export const GARDENING_GATHER = 'GARDENING_GATHER';
export const GARDENING_CHANGE_SEED_STATUS = 'GARDENING_CHANGE_SEED_STATUS';
export const CRAFTBOX_ADD = 'CRAFTBOX_ADD';
export const CRAFTBOX_INCREASE = 'CRAFTBOX_INCREASE';
export const CRAFTBOX_REMOVE = 'CRAFTBOX_REMOVE';
export const CRAFTBOX_RESET = 'CRAFTBOX_RESET';

// Minigames
export const MINIGAMES_FISHING = 'MINIGAME_FISHING';

// Queue related actions
export const QUEUE_INCREMENT = 'QUEUE_INCREMENT';
export const QUEUE_RESET = 'QUEUE_RESET';
export const QUEUE_PUSH = 'QUEUE_PUSH';
export const QUEUE_POP = 'QUEUE_POP';
export const QUEUE_FILTER = 'QUEUE_FILTER';

// Death
export const PLAYER_DEATH = 'PLAYER_DEATH';
