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  1. spaces/1gistliPinn/ChatGPT4/Examples/AutoDATA 2006 V3.16 Serial Key Keygen _BEST_.md +0 -5
  2. spaces/1pelhydcardo/ChatGPT-prompt-generator/assets/Blast Your Way Through Enemies and Become the Tank Hero in This Action-Packed Game.md +0 -109
  3. spaces/1pelhydcardo/ChatGPT-prompt-generator/assets/Clash of Clans Mod iOS The Ultimate Guide to Download and Install.md +0 -113
  4. spaces/1phancelerku/anime-remove-background/Bhuj The Pride of India - A Movie that Celebrates the Spirit of India.md +0 -114
  5. spaces/1phancelerku/anime-remove-background/Download Naruto Shippuden Ultimate Ninja Storm 4 APK OBB and Join the Ninja World War.md +0 -110
  6. spaces/1phancelerku/anime-remove-background/Download and Play Stick War 3 The Best Strategy Game Ever.md +0 -136
  7. spaces/1phancelerku/anime-remove-background/Enjoy Fruits Coloring Pages with Your Friends and Family.md +0 -103
  8. spaces/4Taps/SadTalker/src/face3d/data/image_folder.py +0 -66
  9. spaces/AI-ZeroToHero-031523/README/README.md +0 -179
  10. spaces/AIGC-Audio/AudioGPT/NeuralSeq/tasks/vocoder/dataset_utils.py +0 -204
  11. spaces/AIGC-Audio/AudioGPT/audio_detection/audio_infer/pytorch/losses.py +0 -14
  12. spaces/AIGC-Audio/AudioGPT/text_to_speech/TTS_binding.py +0 -126
  13. spaces/ATang0729/Forecast4Muses/Model/Model6/Model6_2_ProfileRecogition/mmpretrain/configs/_base_/schedules/.ipynb_checkpoints/__init__.py +0 -0
  14. spaces/AchyuthGamer/OpenGPT/g4f/Provider/OpenAssistant.py +0 -100
  15. spaces/AgentVerse/agentVerse/ui/src/phaser3-rex-plugins/templates/ui/filechooser/Factory.js +0 -13
  16. spaces/Alfasign/chat-llm-streaming/README.md +0 -13
  17. spaces/Amrrs/DragGan-Inversion/PTI/models/StyleCLIP/models/__init__.py +0 -0
  18. spaces/Amrrs/DragGan-Inversion/PTI/models/e4e/encoders/psp_encoders.py +0 -200
  19. spaces/Andy1621/uniformer_image_detection/configs/gcnet/mask_rcnn_r101_fpn_syncbn-backbone_r4_gcb_c3-c5_1x_coco.py +0 -11
  20. spaces/Andy1621/uniformer_image_detection/configs/grid_rcnn/grid_rcnn_r50_fpn_gn-head_2x_coco.py +0 -131
  21. spaces/Andy1621/uniformer_image_segmentation/configs/apcnet/apcnet_r101-d8_512x512_160k_ade20k.py +0 -2
  22. spaces/Andy1621/uniformer_image_segmentation/configs/deeplabv3/deeplabv3_r18b-d8_769x769_80k_cityscapes.py +0 -9
  23. spaces/AnimalEquality/chatbot/_proc/_docs/styles.css +0 -37
  24. spaces/AnimeStudio/anime-models/index.html +0 -305
  25. spaces/Araloak/fz/start_server.sh +0 -3
  26. spaces/Arnx/MusicGenXvAKN/audiocraft/quantization/vq.py +0 -116
  27. spaces/Ataturk-Chatbot/HuggingFaceChat/venv/lib/python3.11/site-packages/pip/_vendor/requests/__version__.py +0 -14
  28. spaces/Awesimo/jojogan/e4e/utils/__init__.py +0 -0
  29. spaces/AxelBell/EasyOCR_text_recognition/assets/footer.html +0 -53
  30. spaces/Bart92/RVC_HF/tools/infer_batch_rvc.py +0 -72
  31. spaces/Benson/text-generation/Examples/Animate Release 2022.md +0 -71
  32. spaces/Benson/text-generation/Examples/Araa Solitario 4 Trajes De Descarga Gratuita Para Ventanas 7.md +0 -65
  33. spaces/Benson/text-generation/Examples/Candy Crush Saga Apk 1.246.0.1.md +0 -191
  34. spaces/Big-Web/MMSD/env/Lib/site-packages/pip/_internal/commands/wheel.py +0 -180
  35. spaces/Big-Web/MMSD/env/Lib/site-packages/pip/_vendor/chardet/sbcsgroupprober.py +0 -88
  36. spaces/Big-Web/MMSD/env/Lib/site-packages/pip/_vendor/requests/compat.py +0 -67
  37. spaces/Big-Web/MMSD/env/Lib/site-packages/pkg_resources/_vendor/jaraco/__init__.py +0 -0
  38. spaces/Big-Web/MMSD/env/Lib/site-packages/urllib3/packages/backports/makefile.py +0 -51
  39. spaces/Boilin/URetinex-Net/network/illumination_enhance.py +0 -31
  40. spaces/CVH-vn1210/make_hair/minigpt4/datasets/__init__.py +0 -0
  41. spaces/CVPR/WALT/mmdet/models/detectors/gfl.py +0 -16
  42. spaces/CarlDennis/Lovelive-VITS-JPZH/commons.py +0 -97
  43. spaces/ChanceFocus/FLARE/README.md +0 -60
  44. spaces/ChrisPreston/diff-svc_minato_aqua/modules/diff/net.py +0 -135
  45. spaces/CofAI/chat/g4f/Provider/Providers/AiService.py +0 -40
  46. spaces/CognitiveLabs/GPT-auto-webscraping/chains/code_generator/templates.py +0 -58
  47. spaces/Cpp4App/Cpp4App/SEM/sentence_bayesian.py +0 -62
  48. spaces/Cyril666/ContourNet-ABI/maskrcnn_benchmark/data/datasets/evaluation/word/util/misc.py +0 -74
  49. spaces/DEVILOVER/image_captioning/README.md +0 -13
  50. spaces/DQChoi/gpt-demo/venv/lib/python3.11/site-packages/aiofiles/threadpool/utils.py +0 -74
spaces/1gistliPinn/ChatGPT4/Examples/AutoDATA 2006 V3.16 Serial Key Keygen _BEST_.md DELETED
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- <p>If <var>serialized</var>.[[Name]] is CallValueError, then set <var>prototype</var> to %CallValueError.prototype%. <p>If <var>serialized</var>.[[Name]] is LoadError, then set <var>prototype</var> to %LoadError.prototype%. <p>If <var>serialized</var>.[[Name]] is UnsupportedOperationError, then set <var>prototype</var> to %UnsupportedOperationError.prototype%. <p>If <var>serialized</var>.[[Name]] is ValueError, then set <var>prototype</var> to %ValueError.prototype%. <p>If <var>serialized</var>.[[Name]] is ObjectCreatedError, then set <var>prototype</var> to %ObjectCreatedError.prototype%. <p>If <var>serialized</var>.[[Name]] is ReferenceError, then set <var>prototype</var> to %ReferenceError.prototype%. <p>If <var>serialized</var>.[[Name]] is URIError, then set <var>prototype</var> to %URIError.prototype%. <p>If <var>serialized</var>.[[Name]] is TypeError, then set <var>prototype</var> to %TypeError.prototype%. <p>If <var>serialized</var>.[[Name]] is URIError, then set <var>prototype</var> to %URIError.prototype%. <p>Let <var>message</var> be <var>serialized</var>.[[Message]]. <p>Set <var>value</var> to OrdinaryObjectCreate (<var>prototype</var>, [[ErrorData]] ). <p>Let <var>messageDesc</var> be PropertyDescriptor [[Value]]: <var>message</var>, [[Writable]]: true, [[Enumerable]]: false, [[Configurable]]: true . <p>If <var>message</var> is not undefined, then perform! OrdinaryDefineOwnProperty (<var>value</var>, <code>message</code>, <var>messageDesc</var>). <p>Any interesting accompanying data attached to <var>serialized</var> should be deserialized and attached to <var>value</var>.</ol> <pre class=code><code>Object.defineProperty( String.</p>
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spaces/1pelhydcardo/ChatGPT-prompt-generator/assets/Blast Your Way Through Enemies and Become the Tank Hero in This Action-Packed Game.md DELETED
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- <h1>Tank Hero: A Guide to the Best Tank Games on Android</h1>
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- <h2>Tank Hero by Clapfoot Inc.</h2>
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- <p>Tank Hero by Clapfoot Inc. is one of the most popular tank games on Android, with over 10 million downloads and 4.5 stars rating on Google Play. This game offers fast-paced 3D tank action on your Android phone, where you have to take out your enemies with various weapons and tactics. You can battle tanks in over 120 levels, engage in tank wars over 3 unique environments, and choose from 5 different weapons to suit your style. You can also play in campaign and survival game modes, and enjoy the support for HD devices and tablets. The best part is that this game is completely free with no consumables, time, or upgrades to purchase. You can also play it offline without any internet connection.</p>
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- <p>Here are some of the reviews from satisfied players:</p>
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- <li>"Fairly good tanks game. It's difficult trying to shoot at enemies close by because the tanks does not shoot. The stages with the blackholes where the tank emerges out of nowhere are annoying. They are like a box of chocolates; you never know what you're gonna get. The survival stages are awful. The grid always looks the same and you're basically couped up with 15 tanks that are destroying you continuously. There needs to be a quicker way to switch weapons in Survival mode." - Junior Tlhape</li>
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- <li>"I literally only play two games ever, this game whenever I am not doing anything and can concentrate on it or Pokemon Go when I am on a walk. This is SUCH a simple game, but it definitely gets harder level after level. I recommend playing on Campaign Mode first to get used to the arenas and types of tanks against you. When you are ready for the main challenge, play Survival Mode as each wave sets you up against more and more tanks on your own. Amazing job in designing this game." - Andrew Angel</li>
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- <li>"This game is actually good! I thought this would be somewhat okay considering the low-shaped tanks and the low detailed textures, but this is actually good (x2)! Simple, challenging and very little ads. I also like the difference in tank abilities/speed; makes it more of a challenge. Gg (literally)." - Germane McCrea</li>
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- <h2>Tank Hero - Awesome tank war g by BETTA GAMES</h2>
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- <p>Tank Hero - Awesome tank war g by BETTA GAMES is another great tank game on Android, with over 1 million downloads and 4.2 stars rating on Google Play. This game is simple but challenging, where you have to use your special ability to defend against waves of enemy tanks, then find the opportunity for a counter attack. You can upgrade your weapons and tanks, unlock new maps and modes, and challenge your friends in multiplayer mode. You can also enjoy the realistic physics, smooth controls, and cool sound effects of this game.</p>
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- <li>"This game is very fun and addictive. The graphics are good and the gameplay is smooth. The only thing I don't like is that sometimes the enemy tanks can shoot through walls and obstacles, which is unfair. Other than that, I recommend this game to anyone who likes tank games." - A Google user</li>
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- <p>Tank Games by CrazyGames is a collection of free online tank games that you can play on your browser, without downloading any app or software. You can choose from a variety of tank games, such as Tank Trouble, Tank Off, Tanko.io, Tank Fury, Tank Wars, and more. You can play solo or with your friends, and enjoy the different modes, graphics, and features of each game. You can also rate and comment on the games, and see what other players think of them.</p>
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- <p>Here are some of the reviews from satisfied players:</p>
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- <ul>
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- <li>"Tank Trouble is my favorite tank game on this site. It is very fun and addictive. You can play with up to 3 players on the same keyboard, or with 2 players online. The game is simple but challenging, as you have to avoid the bullets that bounce off the walls and hit your opponents. The game also has different power-ups that can give you an advantage or a disadvantage. I love this game." - A CrazyGames user</li>
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- <li>"Tank Off is a very cool tank game on this site. It is a 3D multiplayer game where you have to capture the enemy flag and bring it back to your base. You can customize your tank with different colors, skins, and weapons. You can also join different rooms and teams, and chat with other players. The game is very realistic and fun." - A CrazyGames user</li>
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- <li>"Tanko.io is a very fun tank game on this site. It is a multiplayer game where you have to join one of the two teams, red or blue, and fight for territory and resources. You can upgrade your tank with different stats, such as speed, damage, health, and reload time. You can also cooperate with your teammates and use strategy to win the game. The game is very simple but enjoyable." - A CrazyGames user</li>
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- <p>If you want to play Tank Games by CrazyGames, you can click <a href="">here</a>.</p>
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- <h2>Tips and Tricks for Playing Tank Games</h2>
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- <p>Tank games are fun and exciting, but they can also be challenging and frustrating at times. Here are some tips and tricks that can help you improve your skills, strategy, and enjoyment of tank games:</p>
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- <ul>
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- <li>Know your tank: Different tanks have different strengths and weaknesses, such as speed, armor, firepower, range, accuracy, etc. You should know what your tank can do and what it cannot do, and use it accordingly.</li>
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- <li>Know your enemy: Similarly, you should know what your enemy's tank can do and what it cannot do, and exploit their weaknesses.</li>
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- <li>Know your terrain: The terrain can affect your movement, visibility, cover, and shooting angle. You should use the terrain to your advantage, such as hiding behind obstacles, using hills for elevation, or avoiding open areas.</li>
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- <li>Know your weapon: Different weapons have different effects, such as damage, splash radius, reload time, etc. You should use the weapon that suits your situation best.</li>
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- <li>Know your mode: Different modes have different objectives, rules, and rewards. You should know what your mode requires you to do, such as capturing flags, destroying bases, or surviving waves, and play accordingly.</li>
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- <li>Know your team: If you are playing in a team mode, you should cooperate with your teammates, communicate with them, and support them. You can also use tactics such as flanking, distracting, or ambushing your enemies.</li>
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- <li>Know your limit: Tank games can be addictive, but they can also be stressful and tiring. You should know when to take a break, relax, and have fun.</li>
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- <p>Tank games are a genre of games that features awesome tank action and fun gameplay. You can play some of the best tank games on Android, such as Tank Hero by Clapfoot Inc., Tank Hero - Awesome tank war g by BETTA GAMES, and Tank Games by CrazyGames. You can also improve your skills, strategy, and enjoyment of tank games by following some tips and tricks. Tank games are a great way to spend your time and have fun. So, what are you waiting for? Download your favorite tank game today and become a tank hero!</p>
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- <p>Here are some frequently asked questions and answers about tank games:</p>
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- <li><b>What are the benefits of playing tank games?</b></li>
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- <p>Tank games can have many benefits, such as improving your hand-eye coordination, reaction time, spatial awareness, problem-solving skills, strategic thinking, teamwork skills, and creativity. They can also help you relieve stress, have fun, and learn about tanks and history.</p>
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- <p>Tank games can also have some drawbacks, such as consuming your time, battery, and data. They can also cause eye strain, headaches, neck pain, or wrist pain if you play for too long or in a bad posture. They can also make you frustrated, angry, or bored if you lose or face unfair opponents.</p>
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- <p>The best tank game for you depends on your personal preference, taste, and device. You should consider factors such as the graphics quality, sound effects, gameplay mechanics, difficulty level, game modes, features, reviews, ratings, price, and compatibility of the game. You should also try out different games and see which one you enjoy the most.</p>
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- <p>You can download tank games on Android from various sources, such as Google Play Store, third-party websites, or APK files. However, you should be careful and only download from trusted and secure sources. You should also check the permissions and requirements of the game before installing it.</p>
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- <li><b>How to play tank games on Android?</b></li>
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- <p>You can play tank games on Android by using the touch screen controls or a compatible controller. You should also adjust the settings and options of the game to suit your preference and device. You should also follow the instructions and rules of the game to play it properly.</p>
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spaces/1pelhydcardo/ChatGPT-prompt-generator/assets/Clash of Clans Mod iOS The Ultimate Guide to Download and Install.md DELETED
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The movie showcases the bravery, patriotism, and sacrifice of the 300 women who helped rebuild the Bhuj airstrip in just 72 hours. The movie also highlights the role of the Indian Air Force in defending the nation from Pakistan's aggression. The movie has some amazing action scenes, especially the aerial combat scenes, which are very realistic and thrilling. The movie also has some emotional moments, which will touch your heart. Ajay Devgn as Vijay Karnik is outstanding in his performance. He brings out the courage, leadership, and dignity of his character very well. Sanjay Dutt as Ranchordas Pagi is also brilliant in his role as a local spy who helps Vijay Karnik in his mission. Sonakshi Sinha as Sunderben Jetha Madharparya is also impressive in her role as the leader of the women who volunteer to rebuild the airstrip. She shows the strength, determination, and resilience of her character very well. The other actors also do justice to their roles. The direction by Abhishek Dudhaiya is commendable. He has made a movie that is not only entertaining but also inspiring and patriotic. The music by Arko Pravo Mukherjee, Tanishk Bagchi, Lijo George-DJ Chetas, and Gourov Dasgupta is also good and suits the mood of the film. The cinematography by Aseem Bajaj is also excellent and captures the beauty and intensity of the scenes very well. The editing by Dharmendra Sharma is also crisp and smooth. The production design by Narendra Rahurikar is also authentic and realistic. The costumes by Payal Saluja are also appropriate and fitting for the characters and the period. The sound design by Parikshit Lalwani and Kunal Mehta is also superb and enhances the impact of the scenes. The visual effects by Red Chillies VFX are also stunning and believable. The action choreography by Peter Hein is also spectacular and exciting. The film is a visual treat for the eyes and a feast for the soul." - Rajesh Kumar, IMDb user - "Bhuj: The Pride of India is a film that celebrates the spirit of India and its heroes. The film tells the story of how a group of 300 women from Madhapur village helped rebuild a damaged airstrip in Bhuj under the guidance of IAF Squadron Leader Vijay Karnik during the 1971 war with Pakistan. The film is a tribute to their courage, patriotism, and sacrifice that helped India win the war. The film has a stellar cast that delivers powerful performances. Ajay Devgn as Vijay Karnik is superb in his role as the brave and inspiring officer who leads his team and motivates the women to join his mission. He portrays his character with conviction and charisma. Sanjay Dutt as Ranchordas Pagi is excellent in his role as a local spy who assists Vijay Karnik in gathering intelligence and foiling Pakistan's plans. He brings out the humour, loyalty, and heroism of his character very well. Sonakshi Sinha as Sunderben Jetha Madharparya is wonderful in her role as the leader of the women who volunteer to rebuild the airstrip. She displays the courage, determination, and compassion of her character very well. Sharad Kelkar as Ram Karan 'RK' Nair is fantastic in his role as Vijay Karnik's friend and colleague who supports him in his mission. He shows his character's friendship, professionalism, and bravery very well. Nora Fatehi as Heena Rehman is impressive in her role as a Pakistani spy who defects to India after falling in love with RK Nair. She shows her character's conflict, romance, and redemption very well. Ammy Virk as Vikram Singh Baj Jethaaz is splendid in his role as an IAF pilot who flies his plane despite being injured to help Vijay Karnik in his mission. He portrays his character's courage, loyalty, and patriotism very well. Pranitha Subhash as Usha Karnik is lovely in her role as Vijay Karnik's wife who supports him in his mission. She shows her character's love, care, and strength very well. The other actors also do a great job in their roles. The film is directed by Abhishek Dudhaiya who has done a remarkable job in making a film that is not only entertaining but also inspiring and patriotic. He has handled the historical subject with sensitivity and accuracy. He has also balanced the drama, action, emotion, and humour of the film very well. The film is a must-watch for every Indian who loves their country and respects their soldiers." - Priya Singh, Times of India user</p>
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- <p>Bhuj: The Pride of India is a film that celebrates the spirit of India and its heroes. The film tells the story of how a group of 300 women from Madhapur village helped rebuild a damaged airstrip in Bhuj under the guidance of IAF Squadron Leader Vijay Karnik during the 1971 war with Pakistan. The film is a tribute to their courage, patriotism, and sacrifice that helped India win the war. The film has a stellar cast that delivers powerful performances. The film has also received positive reviews and ratings from viewers and critics. The film has also received recognition and appreciation from various award ceremonies and festivals. The film is a must-watch for every Indian who loves their country and respects their soldiers.</p>
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- <p>Yes, Bhuj: The Pride of India movie is based on a true story. The movie is based on the true events of the 1971 Indo-Pak war, when a group of 300 local women helped rebuild a damaged airstrip in Bhuj, Gujarat, under the leadership of Indian Air Force Squadron Leader Vijay Karnik. The movie also depicts other real-life characters and incidents that took place during the war.</p>
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- <p>The real-life heroes portrayed in Bhuj: The Pride of India movie are:</p>
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- <table>
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- <tr><th>Character</th><th>Actor</th><th>Real-life hero</th></tr>
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- <tr><td>Vijay Karnik</td><td>Ajay Devgn</td><td>Indian Air Force Squadron Leader who was in charge of the Bhuj airbase during the 1971 war.</td></tr>
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- <tr><td>Ranchordas Pagi</td><td>Sanjay Dutt</td><td>A local civilian who worked as a spy for Vijay Karnik and helped him gather intelligence and foil Pakistan's plans.</td></tr>
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- <tr><td>Sunderben Jetha Madharparya</td><td>Sonakshi Sinha</td><td>The leader of the 300 women from Madhapur village who volunteered to rebuild the airstrip in Bhuj.</td></tr>
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- <tr><td>Ram Karan 'RK' Nair</td><td>Sharad Kelkar</td><td>Indian Air Force Officer who was Vijay Karnik's friend and colleague.</td></tr>
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- <tr><td>Heena Rehman</td><td>Nora Fatehi</td><td>A Pakistani spy who defected to India after falling in love with RK Nair.</td></tr>
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- <tr><td>Vikram Singh Baj Jethaaz</td><td>Ammy Virk</td><td>Indian Air Force Pilot who flew his plane despite being injured to help Vijay Karnik in his mission.</td></tr>
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- <tr><td>Usha Karnik</td><td>Pranitha Subhash</td><td>Vijay Karnik's wife who supported him in his mission.</td></tr>
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- <tr><td>Vinod Karnik</td><td>Mahesh Shetty</td><td>Vijay Karnik's brother who also worked in the Indian Air Force.</td></tr>
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- <tr><td>Nimrat Kaur</td><td>Ihana Dhillon</td><td>An Indian Air Force Officer who was RK Nair's colleague.</td></tr>
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- <tr><td>Mohammad Hussain OMANI</td><td>Pawan Shankar</td><td>A Pakistani Air Force Officer who was Heena Rehman's handler.</td></tr>
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- <tr><td>Brigadier Mukhtar Baig</td><td>Zahid Ali</td><td>A Pakistani Army Officer who led the attack on Bhuj airbase.</td></tr>
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- <tr><td>Armaan</td><td>Heroxicated Armaan</td><td>A Pakistani spy who infiltrated the Indian Air Force and tried to sabotage Vijay Karnik's mission.</td></tr>
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- <p>Bhuj: The Pride of India movie is based on historical facts, but it also takes some creative liberties and dramatizes some events for cinematic purposes. Some of the factual and fictional aspects of the movie are:</p>
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- <tr><th>Factual</th><th>Fictional</th></tr>
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- <tr><td>The airstrip in Bhuj was damaged by Pakistani bombs and rebuilt by 300 local women in 72 hours under Vijay Karnik's guidance.</td><td>The airstrip was damaged twice and rebuilt twice in the movie, whereas in reality, it was damaged once and rebuilt once.</td></tr>
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- <tr><td>Vijay Karnik was assisted by Ranchordas Pagi, a local civilian who worked as a spy for him and helped him gather intelligence and foil Pakistan's plans.</td><td>Ranchordas Pagi was shown as a scrap dealer and a master of disguise in the movie, whereas in reality, he was a shepherd and a farmer.</td></tr>
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- <tr><td>Sunderben Jetha Madharparya was the leader of the 300 women who volunteered to rebuild the airstrip. She also convinced other women to join her by appealing to their patriotism and pride.</td><td>Sunderben Jetha Madharparya was shown as a widow who had lost her husband and son in the war in the movie, whereas in reality, she was married and had children.</td></tr>
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- <tr><td>Ram Karan 'RK' Nair was Vijay Karnik's friend and colleague who supported him in his mission. He also had a romantic relationship with Heena Rehman, a Pakistani spy who defected to India.</td><td>RK Nair and Heena Rehman were fictional characters created for the movie. There is no evidence of their existence or involvement in the real events.</td></tr>
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- <tr><td>Vikram Singh Baj Jethaaz was an IAF pilot who flew his plane despite being injured to help Vijay Karnik in his mission. He also dropped bombs on Pakistan's radar station and fuel depot.</td><td>Vikram Singh Baj Jethaaz was a fictional character created for the movie. There is no evidence of his existence or involvement in the real events.</td></tr>
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- <p>You can watch the trailer of Bhuj: The Pride of India movie on YouTube or on Disney+ Hotstar. Here is the link to the official trailer on YouTube: [Bhuj: The Pride Of India | Official Trailer | Ajay D. Sonakshi S. Sanjay D. Nora F. Sharad K. Ammy V.]</p> 401be4b1e0<br />
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- <h3>Step 2: Search for Stick War 3</h3>
72
- <p>Type "Stick War 3" in the search bar and tap on the magnifying glass icon. You should see the game's icon with the name "Stick War 3: RTS Multiplayer" by Max Games Studios.</p>
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- <h3>Step 3: Tap on Install</h3>
74
- <p>Tap on the green Install button to start downloading the game. You might need to accept some permissions and terms of service before proceeding.</p>
75
- <h3>Step 4: Wait for the Download to Finish</h3>
76
- <p>Wait for the download to finish. It might take a few minutes depending on your internet speed and device storage. You can see the progress bar on the screen.</p>
77
- <h3>Step 5: Enjoy the Game</h3>
78
- <p>Once the download is complete, you can tap on the Open button to launch the game. You can also find the game's icon on your home screen or app drawer. Enjoy playing Stick War 3 on your Android device!</p>
79
- <h2>How to Download Stick War 3 for iOS Devices</h2>
80
- <p>If you want to play Stick War 3 on your iOS device, you will need to download it from the App Store. Here are the steps to do so:</p>
81
- <h3>Step 1: Go to App Store</h3>
82
- <p>Open the App Store app on your iOS device. If you don't have it installed, you can download it from here.</p>
83
- <h3>Step 2: Search for Stick War 3</h3>
84
- <p>Type "Stick War 3" in the search bar and tap on the blue Search button. You should see the game's icon with the name "Stick War 3: RTS Multiplayer" by Max Games Studios.</p>
85
- <h3>Step 3: Tap on Get</h3>
86
- <p>Tap on the blue Get button to start downloading the game. You might need to enter your Apple ID password or use Touch ID or Face ID before proceeding.</p>
87
- <h3>Step 4: Wait for the Download to Finish</h3>
88
- <p>Wait for the download to finish. It might take a few minutes depending on your internet speed and device storage. You can see the progress circle on the screen.</p>
89
- <h3>Step 5: Enjoy the Game</h3>
90
- <p>Once the download is complete, you can tap on the Open button to launch the game. You can also find the game's icon on your home screen or app library. Enjoy playing Stick War 3 on your iOS device!</p> <h2>How to Download Stick War 3 for Windows PC</h2>
91
- <p>If you want to play Stick War 3 on your Windows PC, you will need to download an APK file of the game and run it using an emulator tool. Here are the steps to do so:</p>
92
- <h3>Step 1: Go to APKPure Website</h3>
93
- <p>Open your web browser and go to the APKPure website. This is a trusted source for downloading APK files of Android apps and games. You can access it from here.</p>
94
- <h3>Step 2: Search for Stick War 3</h3>
95
- <p>Type "Stick War 3" in the search bar and press Enter. You should see the game's icon with the name "Stick War 3: RTS Multiplayer" by Max Games Studios.</p>
96
- <h3>Step 3: Click on Download APK (3.6 MB)</h3>
97
- <p>Click on the green Download APK (3.6 MB) button to start downloading the APK file of the game. You might need to choose a download location and confirm the download before proceeding.</p>
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- <h3>Step 4: Wait for the Download to Finish</h3>
99
- <p>Wait for the download to finish. It might take a few seconds depending on your internet speed and PC storage. You can see the progress bar on the screen.</p>
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- <h3>Step 5: Install the GameLoop Tool and Run the APK File</h3>
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- <p>To run the APK file of the game, you will need an emulator tool that can simulate an Android device on your PC. We recommend using the GameLoop tool, which is designed for playing mobile games on PC. You can download it from here.</p>
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- <p>Once you have downloaded and installed the GameLoop tool, open it and click on the My Games tab. Then, click on the Local Install button and select the APK file of Stick War 3 that you have downloaded. The game will be installed and added to your game library.</p>
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- <p>To play the game, click on its icon and wait for it to load. You can also customize the settings, such as keyboard controls, graphics, sound, and more. Enjoy playing Stick War 3 on your Windows PC!</p>
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- <h2>Tips and Tricks for Playing Stick War 3</h2>
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- <p>Stick War 3 is a fun and addictive game, but it can also be challenging and competitive. To help you improve your skills and strategies, here are some tips and tricks for playing Stick War 3:</p>
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- <h3>Tip 1: Choose Your Deck Wisely</h3>
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- <p>Your deck is your main weapon in Stick War 3. It determines what units, spells, and enchantments you can use in battle. Therefore, you should choose your deck wisely based on your play style, strategy, and opponent.</p>
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- <p>You can have up to three decks at a time, and you can switch between them before each match. You can also edit your decks by adding or removing cards, or changing their order. You should try to balance your deck with different types of cards, such as melee units, ranged units, support units, offensive spells, defensive spells, and more.</p>
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- <p>You should also consider the cost and cooldown of each card, as well as their synergies and counters. For example, if you have a lot of expensive cards, you might run out of mana quickly. If you have a lot of slow cards, you might lose tempo and initiative. If you have a lot of cards that work well together, you might create powerful combos. If you have a lot of cards that counter your opponent's cards, you might gain an advantage.</p>
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- <h3>Tip 2: Use Your Spells and Enchantments Strategically</h3>
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- <p>Your spells and enchantments are your special abilities in Stick War 3. They can make a big difference in battle if used strategically. Therefore, you should use them wisely based on the situation and timing.</p>
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- <p>You should use your spells and enchantments when they can have the most impact or value. For example, you can use a Fireball spell to damage multiple enemies at once or finish off a low-health unit. You can use a Heal spell to restore health to your injured units or prevent them from dying. You can use a Rage spell to boost your attack speed and damage or break through enemy defenses.</p>
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- <p>You should also use your spells and enchantments when they can counter or negate your opponent's spells and enchantments. For example, you can use a Freeze spell to stop an enemy unit from attacking or moving or cancel their Rage spell. You can use a Shield spell to protect your units from enemy spells or attacks or block their Fireball spell.</p>
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- <h3>Tip 3: Control Your Units Manually When Needed</h3>
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- <p>Your units are your main forces in Stick War 3. They will automatically attack and move according to their AI, but you can also control them manually when needed. Therefore, you should control your units manually when you can improve their performance or outcome.</p>
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- <p>You can control your units manually by tapping on them and dragging them to a desired location or target. You can also use the buttons on the bottom of the screen to select all units, select a specific type of unit, or deselect all units. You can also use the buttons on the top of the screen to change the formation or behavior of your units.</p>
117
- <p>You should control your units manually when you can make better decisions or actions than their AI. For example, you can control your units manually to avoid enemy spells or traps, to focus fire on a priority target, to retreat or advance when needed, to flank or surround the enemy, or to use their special abilities at the right time.</p>
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- <h3>Tip 4: Watch and Learn from Live Replays and Daily Battles</h3>
119
- <p>One of the best ways to improve your skills and strategies in Stick War 3 is to watch and learn from live replays and daily battles. These are videos of real matches that you can watch and analyze. Therefore, you should watch and learn from live replays and daily battles whenever you can.</p>
120
- <p>You can watch live replays and daily battles by tapping on the TV icon on the main menu. You can choose from different categories, such as Top Players, Featured Matches, Clans, Friends, or Your Replays. You can also filter by game mode, army type, or rating.</p>
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- <p>You should watch live replays and daily battles to learn from other players' strategies and mistakes. You can see how they build their decks, how they use their spells and enchantments, how they control their units, how they react to different situations, and more. You can also see the stats and cards of both players during the replay. You can also comment and rate the replays, and follow your favorite players.</p>
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- <h2>Conclusion and FAQs</h2>
123
- <p>Stick War 3 is a fun and addictive stickman strategy game that is still under development. It offers a lot of new features and game modes that will keep you entertained and challenged. You can download Stick War 3 for Android, iOS, and Windows PC devices using the steps we have shown you in this article. You can also improve your skills and strategies using the tips and tricks we have shared with you in this article.</p>
124
- <p>We hope you have enjoyed this article and learned something new. If you have any questions or feedback, please feel free to leave a comment below. Here are some FAQs that might help you:</p>
125
- <h4>FAQ 1: When will Stick War 3 be officially released?</h4>
126
- <p>Stick War 3 is still under development and there is no official release date yet. However, you can join the beta testing program by following the instructions on the game's official website or social media pages. You can also subscribe to their newsletter or follow their blog for updates and news.</p>
127
- <h4>FAQ 2: How can I get more cards and gems in Stick War 3?</h4>
128
- <p>You can get more cards and gems in Stick War 3 by playing matches, completing quests, opening chests, watching ads, or buying them with real money. You can also join clans and participate in clan wars to get more rewards.</p>
129
- <h4>FAQ 3: How can I report bugs or glitches in Stick War 3?</h4>
130
- <p>You can report bugs or glitches in Stick War 3 by tapping on the Settings icon on the main menu and then tapping on the Feedback button. You can also send an email to [email protected] or contact them through their official website or social media pages.</p>
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- <h4>FAQ 4: How can I play Stick War 3 with my friends?</h4>
132
- <p>You can play Stick War 3 with your friends by tapping on the Friends icon on the main menu and then tapping on the Invite button. You can also join or create clans and chat with your clan members.</p>
133
- <h4>FAQ 5: How can I change my name or avatar in Stick War 3?</h4>
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- <p>You can change your name or avatar in Stick War 3 by tapping on the Profile icon on the main menu and then tapping on the Edit button. You can also unlock new avatars by playing matches or opening chests.</p> 401be4b1e0<br />
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spaces/1phancelerku/anime-remove-background/Enjoy Fruits Coloring Pages with Your Friends and Family.md DELETED
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-
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- <h1>Fruits Coloring Pages: A Fun Way to Learn About Fruits</h1>
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- <p>Fruits are delicious, nutritious, and colorful. They are also fun to color! Fruits coloring pages are a great way to introduce your kids to different kinds of fruits and their benefits. They can also help your kids develop their fine motor skills, creativity, and knowledge. In this article, we will tell you why fruits coloring pages are good for kids, how to use them, and some examples of fruits coloring pages that you can find online or print out.</p>
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- <h2>fruits coloring pages</h2><br /><p><b><b>Download</b> &#9999; <a href="https://jinyurl.com/2uNUk1">https://jinyurl.com/2uNUk1</a></b></p><br /><br />
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- <h2>Why Fruits Coloring Pages Are Good for Kids</h2>
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- <p>Fruits coloring pages are not only entertaining but also educational. Here are some reasons why they are good for kids:</p>
7
- <h3>They help develop fine motor skills and hand-eye coordination</h3>
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- <p>Coloring is a simple but effective way to improve your kids' fine motor skills and hand-eye coordination. These skills are essential for writing, drawing, cutting, and other activities that require precise movements of the fingers and hands. Coloring also helps your kids practice holding and using different tools like crayons, markers, pencils, or paints.</p>
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- <h3>They stimulate creativity and imagination</h3>
10
- <p>Coloring allows your kids to express their creativity and imagination. They can choose from a variety of colors and shades to fill the fruits with. They can also add some details or backgrounds to make their artworks more interesting. Coloring also encourages your kids to experiment with different combinations of colors and shapes.</p>
11
- <h3>They teach kids about different fruits and their benefits</h3>
12
- <p>Coloring fruits can help your kids learn about different fruits and their benefits. They can learn the names, shapes, colors, and tastes of various fruits. They can also learn about the vitamins, minerals, antioxidants, and fiber that fruits provide. Coloring fruits can also spark your kids' curiosity and interest in trying new fruits or eating more fruits.</p>
13
- <h2>How to Use Fruits Coloring Pages</h2>
14
- <p>Fruits coloring pages are easy to use and enjoy. Here are some steps on how to use them:</p>
15
- <h3>Choose from a variety of fruits coloring pages online or print them out</h3>
16
- <p>You can find many fruits coloring pages online that you can download or print out for free. You can search for specific fruits like apples, bananas, pineapples, strawberries, or watermelons. You can also search for fruit baskets, fruit patterns, fruit characters, or fruit themes. You can choose the ones that suit your kids' preferences and skill levels.</p>
17
- <p>* apple coloring pages for kids<br />
18
- * banana coloring pages printable<br />
19
- * pineapple coloring pages free<br />
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- * watermelon coloring pages summer<br />
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- * strawberry coloring pages preschool<br />
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- * grapes coloring pages realistic<br />
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- * orange coloring pages easy<br />
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- * lemon coloring pages cute<br />
25
- * cherry coloring pages cartoon<br />
26
- * peach coloring pages for adults<br />
27
- * pear coloring pages simple<br />
28
- * kiwi fruit coloring pages fun<br />
29
- * coconut coloring pages tropical<br />
30
- * mango coloring pages sweet<br />
31
- * pomegranate coloring pages detailed<br />
32
- * star fruit coloring pages unique<br />
33
- * dragon fruit coloring pages exotic<br />
34
- * avocado coloring pages healthy<br />
35
- * cranberry coloring pages thanksgiving<br />
36
- * blueberry coloring pages yummy<br />
37
- * raspberry coloring pages delicious<br />
38
- * blackberry coloring pages fresh<br />
39
- * figs coloring pages ancient<br />
40
- * apricot coloring pages juicy<br />
41
- * plum coloring pages purple<br />
42
- * nectarine coloring pages orange<br />
43
- * persimmon coloring pages autumn<br />
44
- * pomelo coloring pages citrus<br />
45
- * grapefruit coloring pages sour<br />
46
- * lime coloring pages green<br />
47
- * melon coloring pages cool<br />
48
- * honeydew coloring pages refreshing<br />
49
- * cantaloupe coloring pages tasty<br />
50
- * papaya coloring pages tropical<br />
51
- * passion fruit coloring pages colorful<br />
52
- * guava coloring pages pink<br />
53
- * lychee coloring pages asian<br />
54
- * rambutan coloring pages hairy<br />
55
- * durian coloring pages spiky<br />
56
- * jackfruit coloring pages big<br />
57
- * breadfruit coloring pages starchy<br />
58
- * quince coloring pages yellow<br />
59
- * kumquat coloring pages small<br />
60
- * elderberry coloring pages medicinal<br />
61
- * gooseberry coloring pages sour<br />
62
- * huckleberry coloring pages wild<br />
63
- * date palm fruit coloring pages middle eastern <br />
64
- * olive fruit coloring pages mediterranean <br />
65
- * cactus fruit coloring pages desert <br />
66
- * tomato fruit coloring page vegetable</p>
67
- <h3>Gather some coloring tools like crayons, markers, pencils, or paints</h3>
68
- <p>You can use any coloring tools that you have at home or buy some new ones. You can use crayons, markers, pencils, or paints to color the fruits. You can also use stickers, glitter, sequins, or other embellishments to decorate the fruits. You can let your kids choose their favorite colors and tools or suggest some ideas for them.</p>
69
- <h3>Let your kids color the fruits as they like or follow some instructions</h3>
70
- <p>You can let your kids color the fruits as they like or follow some instructions. You can let them use their imagination and creativity to color the fruits however they want. You can also give them some guidance or tips on how to color the fruits realistically or artistically. You can also show them some examples of colored fruits or pictures of real fruits for reference.</p>
71
- <h3>Display or share their artworks with others</h3> <p>After your kids finish coloring the fruits, you can display or share their artworks with others. You can hang them on the wall, fridge, or bulletin board. You can also frame them, laminate them, or make them into cards or bookmarks. You can also take photos of them and share them with your family, friends, or online. You can also use them as teaching materials or conversation starters. You can praise your kids for their efforts and skills and ask them questions about the fruits they colored.</p>
72
- <h2>Some Examples of Fruits Coloring Pages</h2>
73
- <p>Here are some examples of fruits coloring pages that you can find online or print out. You can click on the links to see the images or download them.</p>
74
- <h3>Apple coloring page</h3>
75
- <p>An apple is a round, red, green, or yellow fruit that grows on a tree. It is crunchy, juicy, and sweet. It is rich in vitamin C, fiber, and antioxidants. It is good for your teeth, skin, and immune system. It is also one of the most popular fruits in the world. You can eat it raw, cooked, or dried. You can also make it into juice, cider, sauce, pie, or salad.</p>
76
- <p>You can find an apple coloring page here: [text]</p>
77
- <h3>Banana coloring page</h3>
78
- <p>A banana is a long, curved, yellow fruit that grows on a plant. It is soft, creamy, and sweet. It is rich in potassium, fiber, and vitamin B6. It is good for your muscles, nerves, and digestion. It is also one of the most versatile fruits in the world. You can eat it raw, cooked, or frozen. You can also make it into smoothies, muffins, breads, or pancakes.</p>
79
- <p>You can find a banana coloring page here: [text]</p>
80
- <h3>Pineapple coloring page</h3>
81
- <p>A pineapple is a spiky, oval, yellow fruit that grows on a plant. It is tangy, juicy, and refreshing. It is rich in vitamin C, manganese, and bromelain. It is good for your bones, skin, and inflammation. It is also one of the most exotic fruits in the world. You can eat it raw, cooked, or canned. You can also make it into juice, jam, salsa, or pizza.</p>
82
- <p>You can find a pineapple coloring page here: [text]</p>
83
- <h3>Strawberry coloring page</h3>
84
- <p>A strawberry is a small, heart-shaped, red fruit that grows on a plant. It is sweet, juicy, and fragrant. It is rich in vitamin C, folic acid, and antioxidants. It is good for your blood vessels, eyesight, and immunity. It is also one of the most beloved fruits in the world. You can eat it raw, cooked, or dried. You can also make it into jam, cake, ice cream, or salad.</p>
85
- <p>You can find a strawberry coloring page here: [text]</p>
86
- <h3>Watermelon coloring page</h3>
87
- <p>A watermelon is a large, round, green fruit that grows on a vine. It is crisp, juicy, and refreshing. It is rich in water, lycopene, and vitamin A. It is good for your hydration, skin, and vision. It is also one of the most fun fruits in the world. You can eat it raw, sliced, or cubed. You can also make it into juice, salad, or popsicles.</p>
88
- <p>You can find a watermelon coloring page here: [text]</p>
89
- <h2>Conclusion</h2>
90
- <p>Fruits coloring pages are a fun way to learn about fruits and their benefits. They are also good for developing fine motor skills, creativity, and knowledge. You can use fruits coloring pages by choosing from a variety of online or printable options, gathering some coloring tools, letting your kids color the fruits as they like or following some instructions, and displaying or sharing their artworks with others. You can also find some examples of fruits coloring pages online or print them out. We hope you enjoy fruits coloring pages with your kids and have a fruitful time!</p>
91
- <h2>FAQs</h2>
92
- <h4>What are some other fruits that have coloring pages?</h4>
93
- <p>Some other fruits that have coloring pages are oranges, grapes, pears, cherries, kiwis, mangoes, and coconuts. You can search for them online or print them out.</p>
94
- <h4>How can I make my own fruits coloring pages?</h4>
95
- <p>You can make your own fruits coloring pages by drawing some fruits on a paper or using a computer program. You can also use some templates or stencils to create some fruits shapes. You can also add some details or backgrounds to make them more interesting.</p>
96
- <h4>How can I make fruits coloring pages more fun and challenging?</h4>
97
- <p>You can make fruits coloring pages more fun and challenging by adding some games or activities to them. For example, you can ask your kids to name the fruits, count the fruits, sort the fruits by color or size, match the fruits with their benefits, or find the hidden fruits in the picture. You can also give them some clues or hints to help them.</p>
98
- <h4>How can I use fruits coloring pages to teach my kids about healthy eating?</h4>
99
- <p>You can use fruits coloring pages to teach your kids about healthy eating by explaining to them why fruits are good for them and how they can include more fruits in their diet. You can also encourage them to try new fruits or eat more fruits by giving them some rewards or incentives. You can also make some healthy snacks or desserts with fruits and let your kids help you prepare them.</p>
100
- <h4>Where can I find more resources or information about fruits and their benefits?</h4>
101
- <p>You can find more resources or information about fruits and their benefits by visiting some websites, blogs, books, magazines, or videos that are related to fruits and nutrition. You can also ask your doctor, nutritionist, teacher, or librarian for some recommendations or advice.</p> 197e85843d<br />
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spaces/4Taps/SadTalker/src/face3d/data/image_folder.py DELETED
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- """A modified image folder class
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-
3
- We modify the official PyTorch image folder (https://github.com/pytorch/vision/blob/master/torchvision/datasets/folder.py)
4
- so that this class can load images from both current directory and its subdirectories.
5
- """
6
- import numpy as np
7
- import torch.utils.data as data
8
-
9
- from PIL import Image
10
- import os
11
- import os.path
12
-
13
- IMG_EXTENSIONS = [
14
- '.jpg', '.JPG', '.jpeg', '.JPEG',
15
- '.png', '.PNG', '.ppm', '.PPM', '.bmp', '.BMP',
16
- '.tif', '.TIF', '.tiff', '.TIFF',
17
- ]
18
-
19
-
20
- def is_image_file(filename):
21
- return any(filename.endswith(extension) for extension in IMG_EXTENSIONS)
22
-
23
-
24
- def make_dataset(dir, max_dataset_size=float("inf")):
25
- images = []
26
- assert os.path.isdir(dir) or os.path.islink(dir), '%s is not a valid directory' % dir
27
-
28
- for root, _, fnames in sorted(os.walk(dir, followlinks=True)):
29
- for fname in fnames:
30
- if is_image_file(fname):
31
- path = os.path.join(root, fname)
32
- images.append(path)
33
- return images[:min(max_dataset_size, len(images))]
34
-
35
-
36
- def default_loader(path):
37
- return Image.open(path).convert('RGB')
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-
39
-
40
- class ImageFolder(data.Dataset):
41
-
42
- def __init__(self, root, transform=None, return_paths=False,
43
- loader=default_loader):
44
- imgs = make_dataset(root)
45
- if len(imgs) == 0:
46
- raise(RuntimeError("Found 0 images in: " + root + "\n"
47
- "Supported image extensions are: " + ",".join(IMG_EXTENSIONS)))
48
-
49
- self.root = root
50
- self.imgs = imgs
51
- self.transform = transform
52
- self.return_paths = return_paths
53
- self.loader = loader
54
-
55
- def __getitem__(self, index):
56
- path = self.imgs[index]
57
- img = self.loader(path)
58
- if self.transform is not None:
59
- img = self.transform(img)
60
- if self.return_paths:
61
- return img, path
62
- else:
63
- return img
64
-
65
- def __len__(self):
66
- return len(self.imgs)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/AI-ZeroToHero-031523/README/README.md DELETED
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- ---
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- title: README.md
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- sdk: static
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- emoji: 🏃
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- colorFrom: blue
6
- colorTo: yellow
7
- ---
8
-
9
- # Classroom Examples for Today:
10
-
11
- # HF Features to Check Out First - Boost your Speed:
12
- 1. HF_TOKEN create - Why? Hit quota on free usage and see errors - Solve w this. Also this lets spaces read/write as you.
13
- 2. Model Easy Button with Gradio
14
- 1. https://huggingface.co/spaces/awacke1/Model-Easy-Button1-ZeroShotImageClassifier-Openai-clip-vit-large-patch14
15
- 2. https://huggingface.co/spaces/awacke1/Easy-Button-Zero-Shot-Text-Classifier-facebook-bart-large-mnli
16
- 3. https://huggingface.co/spaces/awacke1/Model-Easy-Button-Generative-Images-runwayml-stable-diffusion-v1-5
17
- 4. https://huggingface.co/spaces/awacke1/Model-Easy-Button-Generative-Text-bigscience-bloom
18
- 5. Check out API Link at Bottom - Gradio auto generates API for you along with usage.
19
- 3. Spaces Embed Button
20
- 1. Bring all four together now into a dashboard!
21
- 4. Space Duplicate Button
22
-
23
- # Examples 03_16_2023:
24
- 1. HTML5 - Build AI Dashboards with HTML5 Spaces. Spaces Context Menu. Mediapipe. https://huggingface.co/spaces/awacke1/AI.Dashboard.HEDIS.Terminology.Vocabulary.Codes
25
- 2. ChatGPT - Demonstrate three modes including GPT-4 which started this week. https://chat.openai.com/chat
26
- 3. Wikipedia Crowdsource Human Feedback (HF) and Headless URL: https://awacke1-streamlitwikipediachat.hf.space https://huggingface.co/spaces/awacke1/StreamlitWikipediaChat
27
- 4. Cognitive Memory - AI Human Feedback (HF), Wikichat, Tweet Sentiment Dash: https://huggingface.co/spaces/awacke1/AI.Dashboard.Wiki.Chat.Cognitive.HTML5
28
- 5. Twitter Sentiment Graph Example: https://awacke1-twitter-sentiment-live-realtime.hf.space/ Modify to split URL w ChatGPT?
29
- 6. ASR Comparitive Review:
30
- 1. Multilingual Models: jonatasgrosman/wav2vec2-large-xlsr-53-english Space: https://huggingface.co/spaces/awacke1/ASR-High-Accuracy-Test
31
- 2. Speech to Text and Back to Speech in Voice Models: https://huggingface.co/spaces/awacke1/TTS-STT-Blocks Model: https://huggingface.co/facebook/wav2vec2-base-960h
32
- 3. Gradio Live Mode: https://huggingface.co/spaces/awacke1/2-LiveASR Models: facebook/blenderbot-400M-distill nvidia/stt_en_conformer_transducer_xlarge
33
- 7. Bloom Example:
34
- 1. Step By Step w Bloom: https://huggingface.co/spaces/EuroPython2022/Step-By-Step-With-Bloom
35
- 8. ChatGPT with Key Example: https://huggingface.co/spaces/awacke1/chatgpt-demo
36
- 1. Get or revoke your keys here: https://platform.openai.com/account/api-keys
37
- 2. Example fake: tsk-H2W4lEeT4Aonxe2tQnUzT3BlbkFJq1cMwMANfYc0ftXwrJSo12345t
38
-
39
- # Components for Dash - Demo button to Embed Space to get IFRAME code:
40
- https://huggingface.co/spaces/awacke1/Health.Assessments.Summarizer
41
- HEDIS Dash:
42
- 1. HEDIS Related Dashboard with CT: https://huggingface.co/spaces/awacke1/AI.Dashboard.HEDIS
43
-
44
- # 👋 Two easy ways to turbo boost your AI learning journey! 💻
45
- # 🌐 AI Pair Programming
46
- ## Open 2 Browsers to:
47
- 1. __🌐 ChatGPT__ [URL](https://chat.openai.com/chat) or [URL2](https://platform.openai.com/playground) and
48
- 2. __🌐 Huggingface__ [URL](https://huggingface.co/awacke1) in separate browser windows.
49
-
50
- # 🎥 YouTube University Method:
51
-
52
- ## 🎥 2023 AI/ML Advanced Learning Playlists:
53
- 1. [2023 Streamlit Pro Tips for AI UI UX for Data Science, Engineering, and Mathematics](https://www.youtube.com/playlist?list=PLHgX2IExbFou3cP19hHO9Xb-cN8uwr5RM)
54
- 2. [2023 Fun, New and Interesting AI, Videos, and AI/ML Techniques](https://www.youtube.com/playlist?list=PLHgX2IExbFotoMt32SrT3Xynt5BXTGnEP)
55
- 3. [2023 Best Minds in AGI AI Gamification and Large Language Models](https://www.youtube.com/playlist?list=PLHgX2IExbFotmFeBTpyje1uI22n0GAkXT)
56
- 4. [2023 State of the Art for Vision Image Classification, Text Classification and Regression, Extractive Question Answering and Tabular Classification](https://www.youtube.com/playlist?list=PLHgX2IExbFotPcPu6pauNHOoZTTbnAQ2F)
57
- 5. [2023 QA Models and Long Form Question Answering NLP](https://www.youtube.com/playlist?list=PLHgX2IExbFovrkkx8HMTLNgYdjCMNYmX_)
58
-
59
- # Cloud Patterns - Dataset Architecture Patterns for Cloud Optimal Datasets:
60
- 1. Azure Blob/DataLake adlfs: https://huggingface.co/docs/datasets/filesystems
61
- 2. AWS: Amazon S3 s3fs: https://s3fs.readthedocs.io/en/latest/
62
- 3. Google Cloud Storage gcsfs: https://gcsfs.readthedocs.io/en/latest/
63
- 4. Google Drive: Google Drive gdrivefs: https://github.com/intake/gdrivefs
64
-
65
- Apache BEAM: https://huggingface.co/docs/datasets/beam
66
- Datasets: https://huggingface.co/docs/datasets/index
67
-
68
- # Datasets Spaces - High Performance Cloud Dataset Patterns
69
- 1. Health Care AI Datasets: https://huggingface.co/spaces/awacke1/Health-Care-AI-and-Datasets
70
- 2. Dataset Analyzer: https://huggingface.co/spaces/awacke1/DatasetAnalyzer
71
- 3. Shared Memory with Github LFS: https://huggingface.co/spaces/awacke1/Memory-Shared
72
- 4. CSV Dataset Analyzer: https://huggingface.co/spaces/awacke1/CSVDatasetAnalyzer
73
- 5. Pandas Profiler Report for EDA Datasets: https://huggingface.co/spaces/awacke1/WikipediaProfilerTestforDatasets
74
- 6. Datasets High Performance IMDB Patterns for AI: https://huggingface.co/spaces/awacke1/SaveAndReloadDataset
75
-
76
- # ChatGPT Prompts Datasets
77
- 1. https://huggingface.co/datasets/fka/awesome-chatgpt-prompts
78
- 2. https://github.com/f/awesome-chatgpt-prompts
79
- 3. Example with role based behavior: I want you to act as a stand-up comedian. I will provide you with some topics related to current events and you will use your wit, creativity, and observational skills to create a routine based on those topics. You should also be sure to incorporate personal anecdotes or experiences into the routine in order to make it more relatable and engaging for the audience. My first request is "I want a humorous story and jokes to talk about the funny things about AI development and executive presentation videos"
80
-
81
- # Language Models 🗣️
82
- 🏆 Bloom sets new record for most performant and efficient AI model in science! 🌸
83
-
84
- ### Comparison of Large Language Models
85
- | Model Name | Model Size (in Parameters) |
86
- | ----------------- | -------------------------- |
87
- | BigScience-tr11-176B | 176 billion |
88
- | GPT-3 | 175 billion |
89
- | OpenAI's DALL-E 2.0 | 500 million |
90
- | NVIDIA's Megatron | 8.3 billion |
91
- | Transformer-XL | 250 million |
92
- | XLNet | 210 million |
93
-
94
- ## ChatGPT Datasets 📚
95
- - WebText
96
- - Common Crawl
97
- - BooksCorpus
98
- - English Wikipedia
99
- - Toronto Books Corpus
100
- - OpenWebText
101
- -
102
- ## ChatGPT Datasets - Details 📚
103
- - **WebText:** A dataset of web pages crawled from domains on the Alexa top 5,000 list. This dataset was used to pretrain GPT-2.
104
- - [WebText: A Large-Scale Unsupervised Text Corpus by Radford et al.](https://paperswithcode.com/dataset/webtext)
105
- - **Common Crawl:** A dataset of web pages from a variety of domains, which is updated regularly. This dataset was used to pretrain GPT-3.
106
- - [Language Models are Few-Shot Learners](https://paperswithcode.com/dataset/common-crawl) by Brown et al.
107
- - **BooksCorpus:** A dataset of over 11,000 books from a variety of genres.
108
- - [Scalable Methods for 8 Billion Token Language Modeling](https://paperswithcode.com/dataset/bookcorpus) by Zhu et al.
109
- - **English Wikipedia:** A dump of the English-language Wikipedia as of 2018, with articles from 2001-2017.
110
- - [Improving Language Understanding by Generative Pre-Training](https://huggingface.co/spaces/awacke1/WikipediaUltimateAISearch?logs=build) Space for Wikipedia Search
111
- - **Toronto Books Corpus:** A dataset of over 7,000 books from a variety of genres, collected by the University of Toronto.
112
- - [Massively Multilingual Sentence Embeddings for Zero-Shot Cross-Lingual Transfer and Beyond](https://paperswithcode.com/dataset/bookcorpus) by Schwenk and Douze.
113
- - **OpenWebText:** A dataset of web pages that were filtered to remove content that was likely to be low-quality or spammy. This dataset was used to pretrain GPT-3.
114
- - [Language Models are Few-Shot Learners](https://paperswithcode.com/dataset/openwebtext) by Brown et al.
115
-
116
- ## Big Science Model 🚀
117
- - 📜 Papers:
118
- 1. BLOOM: A 176B-Parameter Open-Access Multilingual Language Model [Paper](https://arxiv.org/abs/2211.05100)
119
- 2. Megatron-LM: Training Multi-Billion Parameter Language Models Using Model Parallelism [Paper](https://arxiv.org/abs/1909.08053)
120
- 3. 8-bit Optimizers via Block-wise Quantization [Paper](https://arxiv.org/abs/2110.02861)
121
- 4. Train Short, Test Long: Attention with Linear Biases Enables Input Length Extrapolation [Paper](https://arxiv.org/abs/2108.12409)
122
- 5. [Other papers related to Big Science](https://huggingface.co/models?other=doi:10.57967/hf/0003)
123
- 6. [217 other models optimized for use with Bloom](https://huggingface.co/models?other=bloom)
124
-
125
- - 📚 Datasets:
126
-
127
- **Datasets:**
128
- 1. - **Universal Dependencies:** A collection of annotated corpora for natural language processing in a range of languages, with a focus on dependency parsing.
129
- - [Universal Dependencies official website.](https://universaldependencies.org/)
130
- 2. - **WMT 2014:** The fourth edition of the Workshop on Statistical Machine Translation, featuring shared tasks on translating between English and various other languages.
131
- - [WMT14 website.](http://www.statmt.org/wmt14/)
132
- 3. - **The Pile:** An English language corpus of diverse text, sourced from various places on the internet.
133
- - [The Pile official website.](https://pile.eleuther.ai/)
134
- 4. - **HumanEval:** A dataset of English sentences, annotated with human judgments on a range of linguistic qualities.
135
- - [HumanEval: An Evaluation Benchmark for Language Understanding](https://github.com/google-research-datasets/humaneval) by Gabriel Ilharco, Daniel Loureiro, Pedro Rodriguez, and Afonso Mendes.
136
- 5. - **FLORES-101:** A dataset of parallel sentences in 101 languages, designed for multilingual machine translation.
137
- - [FLORES-101: A Massively Multilingual Parallel Corpus for Language Understanding](https://flores101.opennmt.net/) by Aman Madaan, Shruti Rijhwani, Raghav Gupta, and Mitesh M. Khapra.
138
- 6. - **CrowS-Pairs:** A dataset of sentence pairs, designed for evaluating the plausibility of generated text.
139
- - [CrowS-Pairs: A Challenge Dataset for Plausible Plausibility Judgments](https://github.com/stanford-cogsci/crows-pairs) by Andrea Madotto, Zhaojiang Lin, Chien-Sheng Wu, Pascale Fung, and Caiming Xiong.
140
- 7. - **WikiLingua:** A dataset of parallel sentences in 75 languages, sourced from Wikipedia.
141
- - [WikiLingua: A New Benchmark Dataset for Cross-Lingual Wikification](https://arxiv.org/abs/2105.08031) by Jiarui Yao, Yanqiao Zhu, Ruihan Bao, Guosheng Lin, Lidong Bing, and Bei Shi.
142
- 8. - **MTEB:** A dataset of English sentences, annotated with their entailment relationships with respect to other sentences.
143
- - [Multi-Task Evaluation Benchmark for Natural Language Inference](https://github.com/google-research-datasets/mteb) by Michał Lukasik, Marcin Junczys-Dowmunt, and Houda Bouamor.
144
- 9. - **xP3:** A dataset of English sentences, annotated with their paraphrase relationships with respect to other sentences.
145
- - [xP3: A Large-Scale Evaluation Benchmark for Paraphrase Identification in Context](https://github.com/nyu-dl/xp3) by Aniket Didolkar, James Mayfield, Markus Saers, and Jason Baldridge.
146
- 10. - **DiaBLa:** A dataset of English dialogue, annotated with dialogue acts.
147
- - [A Large-Scale Corpus for Conversation Disentanglement](https://github.com/HLTCHKUST/DiaBLA) by Samuel Broscheit, António Branco, and André F. T. Martins.
148
-
149
- - 📚 Dataset Papers with Code
150
- 1. [Universal Dependencies](https://paperswithcode.com/dataset/universal-dependencies)
151
- 2. [WMT 2014](https://paperswithcode.com/dataset/wmt-2014)
152
- 3. [The Pile](https://paperswithcode.com/dataset/the-pile)
153
- 4. [HumanEval](https://paperswithcode.com/dataset/humaneval)
154
- 5. [FLORES-101](https://paperswithcode.com/dataset/flores-101)
155
- 6. [CrowS-Pairs](https://paperswithcode.com/dataset/crows-pairs)
156
- 7. [WikiLingua](https://paperswithcode.com/dataset/wikilingua)
157
- 8. [MTEB](https://paperswithcode.com/dataset/mteb)
158
- 9. [xP3](https://paperswithcode.com/dataset/xp3)
159
- 10. [DiaBLa](https://paperswithcode.com/dataset/diabla)
160
-
161
- # Deep RL ML Strategy 🧠
162
- The AI strategies are:
163
- - Language Model Preparation using Human Augmented with Supervised Fine Tuning 🤖
164
- - Reward Model Training with Prompts Dataset Multi-Model Generate Data to Rank 🎁
165
- - Fine Tuning with Reinforcement Reward and Distance Distribution Regret Score 🎯
166
- - Proximal Policy Optimization Fine Tuning 🤝
167
- - Variations - Preference Model Pretraining 🤔
168
- - Use Ranking Datasets Sentiment - Thumbs Up/Down, Distribution 📊
169
- - Online Version Getting Feedback 💬
170
- - OpenAI - InstructGPT - Humans generate LM Training Text 🔍
171
- - DeepMind - Advantage Actor Critic Sparrow, GopherCite 🦜
172
- - Reward Model Human Prefence Feedback 🏆
173
-
174
-
175
- For more information on specific techniques and implementations, check out the following resources:
176
- - OpenAI's paper on [GPT-3](https://arxiv.org/abs/2005.14165) which details their Language Model Preparation approach
177
- - DeepMind's paper on [SAC](https://arxiv.org/abs/1801.01290) which describes the Advantage Actor Critic algorithm
178
- - OpenAI's paper on [Reward Learning](https://arxiv.org/abs/1810.06580) which explains their approach to training Reward Models
179
- - OpenAI's blog post on [GPT-3's fine-tuning process](https://openai.com/blog/fine-tuning-gpt-3/)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/AIGC-Audio/AudioGPT/NeuralSeq/tasks/vocoder/dataset_utils.py DELETED
@@ -1,204 +0,0 @@
1
- import glob
2
- import importlib
3
- import os
4
- from resemblyzer import VoiceEncoder
5
- import numpy as np
6
- import torch
7
- import torch.distributed as dist
8
- from torch.utils.data import DistributedSampler
9
- import utils
10
- from tasks.base_task import BaseDataset
11
- from utils.hparams import hparams
12
- from utils.indexed_datasets import IndexedDataset
13
- from tqdm import tqdm
14
-
15
- class EndlessDistributedSampler(DistributedSampler):
16
- def __init__(self, dataset, num_replicas=None, rank=None, shuffle=True):
17
- if num_replicas is None:
18
- if not dist.is_available():
19
- raise RuntimeError("Requires distributed package to be available")
20
- num_replicas = dist.get_world_size()
21
- if rank is None:
22
- if not dist.is_available():
23
- raise RuntimeError("Requires distributed package to be available")
24
- rank = dist.get_rank()
25
- self.dataset = dataset
26
- self.num_replicas = num_replicas
27
- self.rank = rank
28
- self.epoch = 0
29
- self.shuffle = shuffle
30
-
31
- g = torch.Generator()
32
- g.manual_seed(self.epoch)
33
- if self.shuffle:
34
- indices = [i for _ in range(1000) for i in torch.randperm(
35
- len(self.dataset), generator=g).tolist()]
36
- else:
37
- indices = [i for _ in range(1000) for i in list(range(len(self.dataset)))]
38
- indices = indices[:len(indices) // self.num_replicas * self.num_replicas]
39
- indices = indices[self.rank::self.num_replicas]
40
- self.indices = indices
41
-
42
- def __iter__(self):
43
- return iter(self.indices)
44
-
45
- def __len__(self):
46
- return len(self.indices)
47
-
48
-
49
- class VocoderDataset(BaseDataset):
50
- def __init__(self, prefix, shuffle=False):
51
- super().__init__(shuffle)
52
- self.hparams = hparams
53
- self.prefix = prefix
54
- self.data_dir = hparams['binary_data_dir']
55
- self.is_infer = prefix == 'test'
56
- self.batch_max_frames = 0 if self.is_infer else hparams['max_samples'] // hparams['hop_size']
57
- self.aux_context_window = hparams['aux_context_window']
58
- self.hop_size = hparams['hop_size']
59
- if self.is_infer and hparams['test_input_dir'] != '':
60
- self.indexed_ds, self.sizes = self.load_test_inputs(hparams['test_input_dir'])
61
- self.avail_idxs = [i for i, _ in enumerate(self.sizes)]
62
- elif self.is_infer and hparams['test_mel_dir'] != '':
63
- self.indexed_ds, self.sizes = self.load_mel_inputs(hparams['test_mel_dir'])
64
- self.avail_idxs = [i for i, _ in enumerate(self.sizes)]
65
- else:
66
- self.indexed_ds = None
67
- self.sizes = np.load(f'{self.data_dir}/{self.prefix}_lengths.npy')
68
- self.avail_idxs = [idx for idx, s in enumerate(self.sizes) if
69
- s - 2 * self.aux_context_window > self.batch_max_frames]
70
- print(f"| {len(self.sizes) - len(self.avail_idxs)} short items are skipped in {prefix} set.")
71
- self.sizes = [s for idx, s in enumerate(self.sizes) if
72
- s - 2 * self.aux_context_window > self.batch_max_frames]
73
-
74
- def _get_item(self, index):
75
- if self.indexed_ds is None:
76
- self.indexed_ds = IndexedDataset(f'{self.data_dir}/{self.prefix}')
77
- item = self.indexed_ds[index]
78
- return item
79
-
80
- def __getitem__(self, index):
81
- index = self.avail_idxs[index]
82
- item = self._get_item(index)
83
- sample = {
84
- "id": index,
85
- "item_name": item['item_name'],
86
- "mel": torch.FloatTensor(item['mel']),
87
- "wav": torch.FloatTensor(item['wav'].astype(np.float32)),
88
- }
89
- if 'pitch' in item:
90
- sample['pitch'] = torch.LongTensor(item['pitch'])
91
- sample['f0'] = torch.FloatTensor(item['f0'])
92
-
93
- if hparams.get('use_spk_embed', False):
94
- sample["spk_embed"] = torch.Tensor(item['spk_embed'])
95
- if hparams.get('use_emo_embed', False):
96
- sample["emo_embed"] = torch.Tensor(item['emo_embed'])
97
-
98
- return sample
99
-
100
- def collater(self, batch):
101
- if len(batch) == 0:
102
- return {}
103
-
104
- y_batch, c_batch, p_batch, f0_batch = [], [], [], []
105
- item_name = []
106
- have_pitch = 'pitch' in batch[0]
107
- for idx in range(len(batch)):
108
- item_name.append(batch[idx]['item_name'])
109
- x, c = batch[idx]['wav'] if self.hparams['use_wav'] else None, batch[idx]['mel'].squeeze(0)
110
- if have_pitch:
111
- p = batch[idx]['pitch']
112
- f0 = batch[idx]['f0']
113
- if self.hparams['use_wav']:self._assert_ready_for_upsampling(x, c, self.hop_size, 0)
114
- if len(c) - 2 * self.aux_context_window > self.batch_max_frames:
115
- # randomly pickup with the batch_max_steps length of the part
116
- batch_max_frames = self.batch_max_frames if self.batch_max_frames != 0 else len(
117
- c) - 2 * self.aux_context_window - 1
118
- batch_max_steps = batch_max_frames * self.hop_size
119
- interval_start = self.aux_context_window
120
- interval_end = len(c) - batch_max_frames - self.aux_context_window
121
- start_frame = np.random.randint(interval_start, interval_end)
122
- start_step = start_frame * self.hop_size
123
- if self.hparams['use_wav']:y = x[start_step: start_step + batch_max_steps]
124
- c = c[start_frame - self.aux_context_window:
125
- start_frame + self.aux_context_window + batch_max_frames]
126
- if have_pitch:
127
- p = p[start_frame - self.aux_context_window:
128
- start_frame + self.aux_context_window + batch_max_frames]
129
- f0 = f0[start_frame - self.aux_context_window:
130
- start_frame + self.aux_context_window + batch_max_frames]
131
- if self.hparams['use_wav']:self._assert_ready_for_upsampling(y, c, self.hop_size, self.aux_context_window)
132
- else:
133
- print(f"Removed short sample from batch (length={len(x)}).")
134
- continue
135
- if self.hparams['use_wav']:y_batch += [y.reshape(-1, 1)] # [(T, 1), (T, 1), ...]
136
- c_batch += [c] # [(T' C), (T' C), ...]
137
- if have_pitch:
138
- p_batch += [p] # [(T' C), (T' C), ...]
139
- f0_batch += [f0] # [(T' C), (T' C), ...]
140
-
141
- # convert each batch to tensor, asuume that each item in batch has the same length
142
- if self.hparams['use_wav']:y_batch = utils.collate_2d(y_batch, 0).transpose(2, 1) # (B, 1, T)
143
- c_batch = utils.collate_2d(c_batch, 0).transpose(2, 1) # (B, C, T')
144
- if have_pitch:
145
- p_batch = utils.collate_1d(p_batch, 0) # (B, T')
146
- f0_batch = utils.collate_1d(f0_batch, 0) # (B, T')
147
- else:
148
- p_batch, f0_batch = None, None
149
-
150
- # make input noise signal batch tensor
151
- if self.hparams['use_wav']: z_batch = torch.randn(y_batch.size()) # (B, 1, T)
152
- else: z_batch=[]
153
- return {
154
- 'z': z_batch,
155
- 'mels': c_batch,
156
- 'wavs': y_batch,
157
- 'pitches': p_batch,
158
- 'f0': f0_batch,
159
- 'item_name': item_name
160
- }
161
-
162
- @staticmethod
163
- def _assert_ready_for_upsampling(x, c, hop_size, context_window):
164
- """Assert the audio and feature lengths are correctly adjusted for upsamping."""
165
- assert len(x) == (len(c) - 2 * context_window) * hop_size
166
-
167
- def load_test_inputs(self, test_input_dir, spk_id=0):
168
- inp_wav_paths = sorted(glob.glob(f'{test_input_dir}/*.wav') + glob.glob(f'{test_input_dir}/**/*.mp3'))
169
- sizes = []
170
- items = []
171
-
172
- binarizer_cls = hparams.get("binarizer_cls", 'data_gen.tts.base_binarizer.BaseBinarizer')
173
- pkg = ".".join(binarizer_cls.split(".")[:-1])
174
- cls_name = binarizer_cls.split(".")[-1]
175
- binarizer_cls = getattr(importlib.import_module(pkg), cls_name)
176
- binarization_args = hparams['binarization_args']
177
-
178
- for wav_fn in inp_wav_paths:
179
- item_name = wav_fn[len(test_input_dir) + 1:].replace("/", "_")
180
- item = binarizer_cls.process_item(
181
- item_name, wav_fn, binarization_args)
182
- items.append(item)
183
- sizes.append(item['len'])
184
- return items, sizes
185
-
186
- def load_mel_inputs(self, test_input_dir, spk_id=0):
187
- inp_mel_paths = sorted(glob.glob(f'{test_input_dir}/*.npy'))
188
- sizes = []
189
- items = []
190
-
191
- binarizer_cls = hparams.get("binarizer_cls", 'data_gen.tts.base_binarizer.BaseBinarizer')
192
- pkg = ".".join(binarizer_cls.split(".")[:-1])
193
- cls_name = binarizer_cls.split(".")[-1]
194
- binarizer_cls = getattr(importlib.import_module(pkg), cls_name)
195
- binarization_args = hparams['binarization_args']
196
-
197
- for mel in inp_mel_paths:
198
- mel_input = np.load(mel)
199
- mel_input = torch.FloatTensor(mel_input)
200
- item_name = mel[len(test_input_dir) + 1:].replace("/", "_")
201
- item = binarizer_cls.process_mel_item(item_name, mel_input, None, binarization_args)
202
- items.append(item)
203
- sizes.append(item['len'])
204
- return items, sizes
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/AIGC-Audio/AudioGPT/audio_detection/audio_infer/pytorch/losses.py DELETED
@@ -1,14 +0,0 @@
1
- import torch
2
- import torch.nn.functional as F
3
-
4
-
5
- def clip_bce(output_dict, target_dict):
6
- """Binary crossentropy loss.
7
- """
8
- return F.binary_cross_entropy(
9
- output_dict['clipwise_output'], target_dict['target'])
10
-
11
-
12
- def get_loss_func(loss_type):
13
- if loss_type == 'clip_bce':
14
- return clip_bce
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/AIGC-Audio/AudioGPT/text_to_speech/TTS_binding.py DELETED
@@ -1,126 +0,0 @@
1
- import torch
2
- import os
3
-
4
-
5
- class TTSInference:
6
- def __init__(self, device=None):
7
- print("Initializing TTS model to %s" % device)
8
- from .tasks.tts.tts_utils import load_data_preprocessor
9
- from .utils.commons.hparams import set_hparams
10
- if device is None:
11
- device = 'cuda' if torch.cuda.is_available() else 'cpu'
12
- self.hparams = set_hparams("text_to_speech/checkpoints/ljspeech/ps_adv_baseline/config.yaml")
13
- self.device = device
14
- self.data_dir = 'text_to_speech/checkpoints/ljspeech/data_info'
15
- self.preprocessor, self.preprocess_args = load_data_preprocessor()
16
- self.ph_encoder, self.word_encoder = self.preprocessor.load_dict(self.data_dir)
17
- self.spk_map = self.preprocessor.load_spk_map(self.data_dir)
18
- self.model = self.build_model()
19
- self.model.eval()
20
- self.model.to(self.device)
21
- self.vocoder = self.build_vocoder()
22
- self.vocoder.eval()
23
- self.vocoder.to(self.device)
24
- print("TTS loaded!")
25
-
26
- def build_model(self):
27
- from .utils.commons.ckpt_utils import load_ckpt
28
- from .modules.tts.portaspeech.portaspeech import PortaSpeech
29
-
30
- ph_dict_size = len(self.ph_encoder)
31
- word_dict_size = len(self.word_encoder)
32
- model = PortaSpeech(ph_dict_size, word_dict_size, self.hparams)
33
- load_ckpt(model, 'text_to_speech/checkpoints/ljspeech/ps_adv_baseline', 'model')
34
- model.to(self.device)
35
- with torch.no_grad():
36
- model.store_inverse_all()
37
- model.eval()
38
- return model
39
-
40
- def forward_model(self, inp):
41
- sample = self.input_to_batch(inp)
42
- with torch.no_grad():
43
- output = self.model(
44
- sample['txt_tokens'],
45
- sample['word_tokens'],
46
- ph2word=sample['ph2word'],
47
- word_len=sample['word_lengths'].max(),
48
- infer=True,
49
- forward_post_glow=True,
50
- spk_id=sample.get('spk_ids')
51
- )
52
- mel_out = output['mel_out']
53
- wav_out = self.run_vocoder(mel_out)
54
- wav_out = wav_out.cpu().numpy()
55
- return wav_out[0]
56
-
57
- def build_vocoder(self):
58
- from .utils.commons.hparams import set_hparams
59
- from .modules.vocoder.hifigan.hifigan import HifiGanGenerator
60
- from .utils.commons.ckpt_utils import load_ckpt
61
- base_dir = 'text_to_speech/checkpoints/hifi_lj'
62
- config_path = f'{base_dir}/config.yaml'
63
- config = set_hparams(config_path, global_hparams=False)
64
- vocoder = HifiGanGenerator(config)
65
- load_ckpt(vocoder, base_dir, 'model_gen')
66
- return vocoder
67
-
68
- def run_vocoder(self, c):
69
- c = c.transpose(2, 1)
70
- y = self.vocoder(c)[:, 0]
71
- return y
72
-
73
- def preprocess_input(self, inp):
74
- """
75
-
76
- :param inp: {'text': str, 'item_name': (str, optional), 'spk_name': (str, optional)}
77
- :return:
78
- """
79
- preprocessor, preprocess_args = self.preprocessor, self.preprocess_args
80
- text_raw = inp['text']
81
- item_name = inp.get('item_name', '<ITEM_NAME>')
82
- spk_name = inp.get('spk_name', '<SINGLE_SPK>')
83
- ph, txt, word, ph2word, ph_gb_word = preprocessor.txt_to_ph(
84
- preprocessor.txt_processor, text_raw, preprocess_args)
85
- word_token = self.word_encoder.encode(word)
86
- ph_token = self.ph_encoder.encode(ph)
87
- spk_id = self.spk_map[spk_name]
88
- item = {'item_name': item_name, 'text': txt, 'ph': ph, 'spk_id': spk_id,
89
- 'ph_token': ph_token, 'word_token': word_token, 'ph2word': ph2word,
90
- 'ph_words':ph_gb_word, 'words': word}
91
- item['ph_len'] = len(item['ph_token'])
92
- return item
93
-
94
- def input_to_batch(self, item):
95
- item_names = [item['item_name']]
96
- text = [item['text']]
97
- ph = [item['ph']]
98
- txt_tokens = torch.LongTensor(item['ph_token'])[None, :].to(self.device)
99
- txt_lengths = torch.LongTensor([txt_tokens.shape[1]]).to(self.device)
100
- word_tokens = torch.LongTensor(item['word_token'])[None, :].to(self.device)
101
- word_lengths = torch.LongTensor([txt_tokens.shape[1]]).to(self.device)
102
- ph2word = torch.LongTensor(item['ph2word'])[None, :].to(self.device)
103
- spk_ids = torch.LongTensor(item['spk_id'])[None, :].to(self.device)
104
- batch = {
105
- 'item_name': item_names,
106
- 'text': text,
107
- 'ph': ph,
108
- 'txt_tokens': txt_tokens,
109
- 'txt_lengths': txt_lengths,
110
- 'word_tokens': word_tokens,
111
- 'word_lengths': word_lengths,
112
- 'ph2word': ph2word,
113
- 'spk_ids': spk_ids,
114
- }
115
- return batch
116
-
117
- def postprocess_output(self, output):
118
- return output
119
-
120
- def infer_once(self, inp):
121
- inp = self.preprocess_input(inp)
122
- output = self.forward_model(inp)
123
- output = self.postprocess_output(output)
124
- return output
125
-
126
-
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/ATang0729/Forecast4Muses/Model/Model6/Model6_2_ProfileRecogition/mmpretrain/configs/_base_/schedules/.ipynb_checkpoints/__init__.py DELETED
File without changes
spaces/AchyuthGamer/OpenGPT/g4f/Provider/OpenAssistant.py DELETED
@@ -1,100 +0,0 @@
1
- from __future__ import annotations
2
-
3
- import json
4
-
5
- from aiohttp import ClientSession
6
-
7
- from ..typing import Any, AsyncGenerator
8
- from .base_provider import AsyncGeneratorProvider, format_prompt, get_cookies
9
-
10
-
11
- class OpenAssistant(AsyncGeneratorProvider):
12
- url = "https://open-assistant.io/chat"
13
- needs_auth = True
14
- working = True
15
- model = "OA_SFT_Llama_30B_6"
16
-
17
- @classmethod
18
- async def create_async_generator(
19
- cls,
20
- model: str,
21
- messages: list[dict[str, str]],
22
- proxy: str = None,
23
- cookies: dict = None,
24
- **kwargs: Any
25
- ) -> AsyncGenerator:
26
- if not cookies:
27
- cookies = get_cookies("open-assistant.io")
28
-
29
- headers = {
30
- 'User-Agent': 'Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_7) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/111.0.0.0 Safari/537.36',
31
- }
32
- async with ClientSession(
33
- cookies=cookies,
34
- headers=headers
35
- ) as session:
36
- async with session.post("https://open-assistant.io/api/chat", proxy=proxy) as response:
37
- chat_id = (await response.json())["id"]
38
-
39
- data = {
40
- "chat_id": chat_id,
41
- "content": f"<s>[INST]\n{format_prompt(messages)}\n[/INST]",
42
- "parent_id": None
43
- }
44
- async with session.post("https://open-assistant.io/api/chat/prompter_message", proxy=proxy, json=data) as response:
45
- parent_id = (await response.json())["id"]
46
-
47
- data = {
48
- "chat_id": chat_id,
49
- "parent_id": parent_id,
50
- "model_config_name": model if model else cls.model,
51
- "sampling_parameters":{
52
- "top_k": 50,
53
- "top_p": None,
54
- "typical_p": None,
55
- "temperature": 0.35,
56
- "repetition_penalty": 1.1111111111111112,
57
- "max_new_tokens": 1024,
58
- **kwargs
59
- },
60
- "plugins":[]
61
- }
62
- async with session.post("https://open-assistant.io/api/chat/assistant_message", proxy=proxy, json=data) as response:
63
- data = await response.json()
64
- if "id" in data:
65
- message_id = data["id"]
66
- elif "message" in data:
67
- raise RuntimeError(data["message"])
68
- else:
69
- response.raise_for_status()
70
-
71
- params = {
72
- 'chat_id': chat_id,
73
- 'message_id': message_id,
74
- }
75
- async with session.post("https://open-assistant.io/api/chat/events", proxy=proxy, params=params) as response:
76
- start = "data: "
77
- async for line in response.content:
78
- line = line.decode("utf-8")
79
- if line and line.startswith(start):
80
- line = json.loads(line[len(start):])
81
- if line["event_type"] == "token":
82
- yield line["text"]
83
-
84
- params = {
85
- 'chat_id': chat_id,
86
- }
87
- async with session.delete("https://open-assistant.io/api/chat", proxy=proxy, params=params) as response:
88
- response.raise_for_status()
89
-
90
- @classmethod
91
- @property
92
- def params(cls):
93
- params = [
94
- ("model", "str"),
95
- ("messages", "list[dict[str, str]]"),
96
- ("stream", "bool"),
97
- ("proxy", "str"),
98
- ]
99
- param = ", ".join([": ".join(p) for p in params])
100
- return f"g4f.provider.{cls.__name__} supports: ({param})"
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/AgentVerse/agentVerse/ui/src/phaser3-rex-plugins/templates/ui/filechooser/Factory.js DELETED
@@ -1,13 +0,0 @@
1
- import { FileChooser } from './FileChooser.js';
2
- import ObjectFactory from '../ObjectFactory.js';
3
- import SetValue from '../../../plugins/utils/object/SetValue.js';
4
-
5
- ObjectFactory.register('fileChooser', function (config) {
6
- var gameObject = new FileChooser(this.scene, config);
7
- this.scene.add.existing(gameObject);
8
- return gameObject;
9
- });
10
-
11
- SetValue(window, 'RexPlugins.UI.FileChooser', FileChooser);
12
-
13
- export default FileChooser;
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/Alfasign/chat-llm-streaming/README.md DELETED
@@ -1,13 +0,0 @@
1
- ---
2
- title: Chat Llm Streaming
3
- emoji: 📊
4
- colorFrom: blue
5
- colorTo: gray
6
- sdk: gradio
7
- sdk_version: 3.20.1
8
- app_file: app.py
9
- pinned: false
10
- duplicated_from: olivierdehaene/chat-llm-streaming
11
- ---
12
-
13
- Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/Amrrs/DragGan-Inversion/PTI/models/StyleCLIP/models/__init__.py DELETED
File without changes
spaces/Amrrs/DragGan-Inversion/PTI/models/e4e/encoders/psp_encoders.py DELETED
@@ -1,200 +0,0 @@
1
- from enum import Enum
2
- import math
3
- import numpy as np
4
- import torch
5
- from torch import nn
6
- from torch.nn import Conv2d, BatchNorm2d, PReLU, Sequential, Module
7
-
8
- from PTI.models.e4e.encoders.helpers import get_blocks, bottleneck_IR, bottleneck_IR_SE, _upsample_add
9
- from PTI.models.e4e.stylegan2.model import EqualLinear
10
-
11
-
12
- class ProgressiveStage(Enum):
13
- WTraining = 0
14
- Delta1Training = 1
15
- Delta2Training = 2
16
- Delta3Training = 3
17
- Delta4Training = 4
18
- Delta5Training = 5
19
- Delta6Training = 6
20
- Delta7Training = 7
21
- Delta8Training = 8
22
- Delta9Training = 9
23
- Delta10Training = 10
24
- Delta11Training = 11
25
- Delta12Training = 12
26
- Delta13Training = 13
27
- Delta14Training = 14
28
- Delta15Training = 15
29
- Delta16Training = 16
30
- Delta17Training = 17
31
- Inference = 18
32
-
33
-
34
- class GradualStyleBlock(Module):
35
- def __init__(self, in_c, out_c, spatial):
36
- super(GradualStyleBlock, self).__init__()
37
- self.out_c = out_c
38
- self.spatial = spatial
39
- num_pools = int(np.log2(spatial))
40
- modules = []
41
- modules += [Conv2d(in_c, out_c, kernel_size=3, stride=2, padding=1),
42
- nn.LeakyReLU()]
43
- for i in range(num_pools - 1):
44
- modules += [
45
- Conv2d(out_c, out_c, kernel_size=3, stride=2, padding=1),
46
- nn.LeakyReLU()
47
- ]
48
- self.convs = nn.Sequential(*modules)
49
- self.linear = EqualLinear(out_c, out_c, lr_mul=1)
50
-
51
- def forward(self, x):
52
- x = self.convs(x)
53
- x = x.view(-1, self.out_c)
54
- x = self.linear(x)
55
- return x
56
-
57
-
58
- class GradualStyleEncoder(Module):
59
- def __init__(self, num_layers, mode='ir', opts=None):
60
- super(GradualStyleEncoder, self).__init__()
61
- assert num_layers in [50, 100, 152], 'num_layers should be 50,100, or 152'
62
- assert mode in ['ir', 'ir_se'], 'mode should be ir or ir_se'
63
- blocks = get_blocks(num_layers)
64
- if mode == 'ir':
65
- unit_module = bottleneck_IR
66
- elif mode == 'ir_se':
67
- unit_module = bottleneck_IR_SE
68
- self.input_layer = Sequential(Conv2d(3, 64, (3, 3), 1, 1, bias=False),
69
- BatchNorm2d(64),
70
- PReLU(64))
71
- modules = []
72
- for block in blocks:
73
- for bottleneck in block:
74
- modules.append(unit_module(bottleneck.in_channel,
75
- bottleneck.depth,
76
- bottleneck.stride))
77
- self.body = Sequential(*modules)
78
-
79
- self.styles = nn.ModuleList()
80
- log_size = int(math.log(opts.stylegan_size, 2))
81
- self.style_count = 2 * log_size - 2
82
- self.coarse_ind = 3
83
- self.middle_ind = 7
84
- for i in range(self.style_count):
85
- if i < self.coarse_ind:
86
- style = GradualStyleBlock(512, 512, 16)
87
- elif i < self.middle_ind:
88
- style = GradualStyleBlock(512, 512, 32)
89
- else:
90
- style = GradualStyleBlock(512, 512, 64)
91
- self.styles.append(style)
92
- self.latlayer1 = nn.Conv2d(256, 512, kernel_size=1, stride=1, padding=0)
93
- self.latlayer2 = nn.Conv2d(128, 512, kernel_size=1, stride=1, padding=0)
94
-
95
- def forward(self, x):
96
- x = self.input_layer(x)
97
-
98
- latents = []
99
- modulelist = list(self.body._modules.values())
100
- for i, l in enumerate(modulelist):
101
- x = l(x)
102
- if i == 6:
103
- c1 = x
104
- elif i == 20:
105
- c2 = x
106
- elif i == 23:
107
- c3 = x
108
-
109
- for j in range(self.coarse_ind):
110
- latents.append(self.styles[j](c3))
111
-
112
- p2 = _upsample_add(c3, self.latlayer1(c2))
113
- for j in range(self.coarse_ind, self.middle_ind):
114
- latents.append(self.styles[j](p2))
115
-
116
- p1 = _upsample_add(p2, self.latlayer2(c1))
117
- for j in range(self.middle_ind, self.style_count):
118
- latents.append(self.styles[j](p1))
119
-
120
- out = torch.stack(latents, dim=1)
121
- return out
122
-
123
-
124
- class Encoder4Editing(Module):
125
- def __init__(self, num_layers, mode='ir', opts=None):
126
- super(Encoder4Editing, self).__init__()
127
- assert num_layers in [50, 100, 152], 'num_layers should be 50,100, or 152'
128
- assert mode in ['ir', 'ir_se'], 'mode should be ir or ir_se'
129
- blocks = get_blocks(num_layers)
130
- if mode == 'ir':
131
- unit_module = bottleneck_IR
132
- elif mode == 'ir_se':
133
- unit_module = bottleneck_IR_SE
134
- self.input_layer = Sequential(Conv2d(3, 64, (3, 3), 1, 1, bias=False),
135
- BatchNorm2d(64),
136
- PReLU(64))
137
- modules = []
138
- for block in blocks:
139
- for bottleneck in block:
140
- modules.append(unit_module(bottleneck.in_channel,
141
- bottleneck.depth,
142
- bottleneck.stride))
143
- self.body = Sequential(*modules)
144
-
145
- self.styles = nn.ModuleList()
146
- log_size = int(math.log(opts.stylegan_size, 2))
147
- self.style_count = 2 * log_size - 2
148
- self.coarse_ind = 3
149
- self.middle_ind = 7
150
-
151
- for i in range(self.style_count):
152
- if i < self.coarse_ind:
153
- style = GradualStyleBlock(512, 512, 16)
154
- elif i < self.middle_ind:
155
- style = GradualStyleBlock(512, 512, 32)
156
- else:
157
- style = GradualStyleBlock(512, 512, 64)
158
- self.styles.append(style)
159
-
160
- self.latlayer1 = nn.Conv2d(256, 512, kernel_size=1, stride=1, padding=0)
161
- self.latlayer2 = nn.Conv2d(128, 512, kernel_size=1, stride=1, padding=0)
162
-
163
- self.progressive_stage = ProgressiveStage.Inference
164
-
165
- def get_deltas_starting_dimensions(self):
166
- ''' Get a list of the initial dimension of every delta from which it is applied '''
167
- return list(range(self.style_count)) # Each dimension has a delta applied to it
168
-
169
- def set_progressive_stage(self, new_stage: ProgressiveStage):
170
- self.progressive_stage = new_stage
171
- print('Changed progressive stage to: ', new_stage)
172
-
173
- def forward(self, x):
174
- x = self.input_layer(x)
175
-
176
- modulelist = list(self.body._modules.values())
177
- for i, l in enumerate(modulelist):
178
- x = l(x)
179
- if i == 6:
180
- c1 = x
181
- elif i == 20:
182
- c2 = x
183
- elif i == 23:
184
- c3 = x
185
-
186
- # Infer main W and duplicate it
187
- w0 = self.styles[0](c3)
188
- w = w0.repeat(self.style_count, 1, 1).permute(1, 0, 2)
189
- stage = self.progressive_stage.value
190
- features = c3
191
- for i in range(1, min(stage + 1, self.style_count)): # Infer additional deltas
192
- if i == self.coarse_ind:
193
- p2 = _upsample_add(c3, self.latlayer1(c2)) # FPN's middle features
194
- features = p2
195
- elif i == self.middle_ind:
196
- p1 = _upsample_add(p2, self.latlayer2(c1)) # FPN's fine features
197
- features = p1
198
- delta_i = self.styles[i](features)
199
- w[:, i] += delta_i
200
- return w
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/Andy1621/uniformer_image_detection/configs/gcnet/mask_rcnn_r101_fpn_syncbn-backbone_r4_gcb_c3-c5_1x_coco.py DELETED
@@ -1,11 +0,0 @@
1
- _base_ = '../mask_rcnn/mask_rcnn_r101_fpn_1x_coco.py'
2
- model = dict(
3
- backbone=dict(
4
- norm_cfg=dict(type='SyncBN', requires_grad=True),
5
- norm_eval=False,
6
- plugins=[
7
- dict(
8
- cfg=dict(type='ContextBlock', ratio=1. / 4),
9
- stages=(False, True, True, True),
10
- position='after_conv3')
11
- ]))
 
 
 
 
 
 
 
 
 
 
 
 
spaces/Andy1621/uniformer_image_detection/configs/grid_rcnn/grid_rcnn_r50_fpn_gn-head_2x_coco.py DELETED
@@ -1,131 +0,0 @@
1
- _base_ = [
2
- '../_base_/datasets/coco_detection.py', '../_base_/default_runtime.py'
3
- ]
4
- # model settings
5
- model = dict(
6
- type='GridRCNN',
7
- pretrained='torchvision://resnet50',
8
- backbone=dict(
9
- type='ResNet',
10
- depth=50,
11
- num_stages=4,
12
- out_indices=(0, 1, 2, 3),
13
- frozen_stages=1,
14
- norm_cfg=dict(type='BN', requires_grad=True),
15
- norm_eval=True,
16
- style='pytorch'),
17
- neck=dict(
18
- type='FPN',
19
- in_channels=[256, 512, 1024, 2048],
20
- out_channels=256,
21
- num_outs=5),
22
- rpn_head=dict(
23
- type='RPNHead',
24
- in_channels=256,
25
- feat_channels=256,
26
- anchor_generator=dict(
27
- type='AnchorGenerator',
28
- scales=[8],
29
- ratios=[0.5, 1.0, 2.0],
30
- strides=[4, 8, 16, 32, 64]),
31
- bbox_coder=dict(
32
- type='DeltaXYWHBBoxCoder',
33
- target_means=[.0, .0, .0, .0],
34
- target_stds=[1.0, 1.0, 1.0, 1.0]),
35
- loss_cls=dict(
36
- type='CrossEntropyLoss', use_sigmoid=True, loss_weight=1.0),
37
- loss_bbox=dict(type='SmoothL1Loss', beta=1.0 / 9.0, loss_weight=1.0)),
38
- roi_head=dict(
39
- type='GridRoIHead',
40
- bbox_roi_extractor=dict(
41
- type='SingleRoIExtractor',
42
- roi_layer=dict(type='RoIAlign', output_size=7, sampling_ratio=0),
43
- out_channels=256,
44
- featmap_strides=[4, 8, 16, 32]),
45
- bbox_head=dict(
46
- type='Shared2FCBBoxHead',
47
- with_reg=False,
48
- in_channels=256,
49
- fc_out_channels=1024,
50
- roi_feat_size=7,
51
- num_classes=80,
52
- bbox_coder=dict(
53
- type='DeltaXYWHBBoxCoder',
54
- target_means=[0., 0., 0., 0.],
55
- target_stds=[0.1, 0.1, 0.2, 0.2]),
56
- reg_class_agnostic=False),
57
- grid_roi_extractor=dict(
58
- type='SingleRoIExtractor',
59
- roi_layer=dict(type='RoIAlign', output_size=14, sampling_ratio=0),
60
- out_channels=256,
61
- featmap_strides=[4, 8, 16, 32]),
62
- grid_head=dict(
63
- type='GridHead',
64
- grid_points=9,
65
- num_convs=8,
66
- in_channels=256,
67
- point_feat_channels=64,
68
- norm_cfg=dict(type='GN', num_groups=36),
69
- loss_grid=dict(
70
- type='CrossEntropyLoss', use_sigmoid=True, loss_weight=15))),
71
- # model training and testing settings
72
- train_cfg=dict(
73
- rpn=dict(
74
- assigner=dict(
75
- type='MaxIoUAssigner',
76
- pos_iou_thr=0.7,
77
- neg_iou_thr=0.3,
78
- min_pos_iou=0.3,
79
- ignore_iof_thr=-1),
80
- sampler=dict(
81
- type='RandomSampler',
82
- num=256,
83
- pos_fraction=0.5,
84
- neg_pos_ub=-1,
85
- add_gt_as_proposals=False),
86
- allowed_border=0,
87
- pos_weight=-1,
88
- debug=False),
89
- rpn_proposal=dict(
90
- nms_pre=2000,
91
- max_per_img=2000,
92
- nms=dict(type='nms', iou_threshold=0.7),
93
- min_bbox_size=0),
94
- rcnn=dict(
95
- assigner=dict(
96
- type='MaxIoUAssigner',
97
- pos_iou_thr=0.5,
98
- neg_iou_thr=0.5,
99
- min_pos_iou=0.5,
100
- ignore_iof_thr=-1),
101
- sampler=dict(
102
- type='RandomSampler',
103
- num=512,
104
- pos_fraction=0.25,
105
- neg_pos_ub=-1,
106
- add_gt_as_proposals=True),
107
- pos_radius=1,
108
- pos_weight=-1,
109
- max_num_grid=192,
110
- debug=False)),
111
- test_cfg=dict(
112
- rpn=dict(
113
- nms_pre=1000,
114
- max_per_img=1000,
115
- nms=dict(type='nms', iou_threshold=0.7),
116
- min_bbox_size=0),
117
- rcnn=dict(
118
- score_thr=0.03,
119
- nms=dict(type='nms', iou_threshold=0.3),
120
- max_per_img=100)))
121
- # optimizer
122
- optimizer = dict(type='SGD', lr=0.02, momentum=0.9, weight_decay=0.0001)
123
- optimizer_config = dict(grad_clip=None)
124
- # learning policy
125
- lr_config = dict(
126
- policy='step',
127
- warmup='linear',
128
- warmup_iters=3665,
129
- warmup_ratio=1.0 / 80,
130
- step=[17, 23])
131
- runner = dict(type='EpochBasedRunner', max_epochs=25)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/Andy1621/uniformer_image_segmentation/configs/apcnet/apcnet_r101-d8_512x512_160k_ade20k.py DELETED
@@ -1,2 +0,0 @@
1
- _base_ = './apcnet_r50-d8_512x512_160k_ade20k.py'
2
- model = dict(pretrained='open-mmlab://resnet101_v1c', backbone=dict(depth=101))
 
 
 
spaces/Andy1621/uniformer_image_segmentation/configs/deeplabv3/deeplabv3_r18b-d8_769x769_80k_cityscapes.py DELETED
@@ -1,9 +0,0 @@
1
- _base_ = './deeplabv3_r50-d8_769x769_80k_cityscapes.py'
2
- model = dict(
3
- pretrained='torchvision://resnet18',
4
- backbone=dict(type='ResNet', depth=18),
5
- decode_head=dict(
6
- in_channels=512,
7
- channels=128,
8
- ),
9
- auxiliary_head=dict(in_channels=256, channels=64))
 
 
 
 
 
 
 
 
 
 
spaces/AnimalEquality/chatbot/_proc/_docs/styles.css DELETED
@@ -1,37 +0,0 @@
1
- .cell {
2
- margin-bottom: 1rem;
3
- }
4
-
5
- .cell > .sourceCode {
6
- margin-bottom: 0;
7
- }
8
-
9
- .cell-output > pre {
10
- margin-bottom: 0;
11
- }
12
-
13
- .cell-output > pre, .cell-output > .sourceCode > pre, .cell-output-stdout > pre {
14
- margin-left: 0.8rem;
15
- margin-top: 0;
16
- background: none;
17
- border-left: 2px solid lightsalmon;
18
- border-top-left-radius: 0;
19
- border-top-right-radius: 0;
20
- }
21
-
22
- .cell-output > .sourceCode {
23
- border: none;
24
- }
25
-
26
- .cell-output > .sourceCode {
27
- background: none;
28
- margin-top: 0;
29
- }
30
-
31
- div.description {
32
- padding-left: 2px;
33
- padding-top: 5px;
34
- font-style: italic;
35
- font-size: 135%;
36
- opacity: 70%;
37
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/AnimeStudio/anime-models/index.html DELETED
@@ -1,305 +0,0 @@
1
- import gradio as gr
2
- import os
3
- import sys
4
- from pathlib import Path
5
-
6
- models = [
7
- {"name": "Deliberate", "url": "Masagin/Deliberate"},
8
- {"name": "Dreamlike Anime", "url": "dreamlike-art/dreamlike-anime-1.0"},
9
- {"name": "Dreamlike Diffusion", "url": "dreamlike-art/dreamlike-diffusion-1.0"},
10
- {"name": "Dreamlike Photoreal", "url": "dreamlike-art/dreamlike-photoreal-2.0"},
11
- {"name": "Dreamshaper", "url": "Lykon/DreamShaper"},
12
- {"name": "Lyriel 1.3", "url": "sakistriker/Lyriel_V1.3"},
13
- {"name": "Never Ending Dream 2", "url": "luongphamit/NeverEnding-Dream2"},
14
- {"name": "Protogen X 5.8", "url": "darkstorm2150/Protogen_x5.8_Official_Release"},
15
- {"name": "❤ ART MODELS ==========", "url": "dreamlike-art/dreamlike-diffusion-1.0"},
16
- {"name": "Alice in Diffusion Land", "url": "Guizmus/SDArt_AliceInDiffusionLand"},
17
- {"name": "Alt Clip", "url": "BAAI/AltCLIP"},
18
- {"name": "Anything Midjourney 4.1", "url": "Joeythemonster/anything-midjourney-v-4-1"},
19
- {"name": "Chaos and Order", "url": "Guizmus/SDArt_ChaosAndOrder768"},
20
- {"name": "Chilloutclara", "url": "Fred99774/chilloutvlara"},
21
- {"name": "Comic Diffusion", "url": "ogkalu/Comic-Diffusion"},
22
- {"name": "Cosmic Horros 768", "url": "Guizmus/SDArt_cosmichorrors768"},
23
- {"name": "Cosmic Horros", "url": "Guizmus/SDArt_cosmichorrors"},
24
- {"name": "DGSpitzer", "url": "DGSpitzer/DGSpitzer-Art-Diffusion"},
25
- {"name": "Dungeons and Diffusion", "url": "0xJustin/Dungeons-and-Diffusion"},
26
- {"name": "Elden Ring", "url": "nitrosocke/elden-ring-diffusion"},
27
- {"name": "Epic Diffusion 1.1", "url": "johnslegers/epic-diffusion-v1.1"},
28
- {"name": "Epic Diffusion", "url": "johnslegers/epic-diffusion"},
29
- {"name": "EpicMix Realism", "url": "Duskfallcrew/EpicMix_Realism"},
30
- {"name": "Fantasy Mix", "url": "theintuitiveye/FantasyMix"},
31
- {"name": "Girl New 1", "url": "Fred99774/girlnew1"},
32
- {"name": "Lit 6B", "url": "hakurei/lit-6B"},
33
- {"name": "Luna Diffusion", "url": "proximasanfinetuning/luna-diffusion"},
34
- {"name": "Midjourney 4.0", "url": "flax/midjourney-v4-diffusion"},
35
- {"name": "Midjourney 4.1", "url": "Joeythemonster/anything-midjourney-v-4-1"},
36
- {"name": "Mo-Di Diffusion", "url": "nitrosocke/mo-di-diffusion"},
37
- {"name": "Nitro Diffusion", "url": "nitrosocke/Nitro-Diffusion"},
38
- {"name": "Openjourney V2", "url": "prompthero/openjourney-v2"},
39
- {"name": "Openjourney", "url": "prompthero/openjourney"},
40
- {"name": "Seek Art Mega", "url": "coreco/seek.art_MEGA"},
41
- {"name": "Something", "url": "Guizmus/SDArt_something"},
42
- {"name": "Spider Verse diffusion", "url": "nitrosocke/spider-verse-diffusion"},
43
- {"name": "Vintedois 1.0", "url": "22h/vintedois-diffusion-v0-1"},
44
- {"name": "Vintedois 2.0", "url": "22h/vintedois-diffusion-v0-2"},
45
- {"name": "❤ ART STYLES ==========", "url": "joachimsallstrom/Double-Exposure-Diffusion"},
46
- {"name": "Balloon Art", "url": "Fictiverse/Stable_Diffusion_BalloonArt_Model"},
47
- {"name": "Double Exposure Diffusion", "url": "joachimsallstrom/Double-Exposure-Diffusion"},
48
- {"name": "Fluid Art", "url": "Fictiverse/Stable_Diffusion_FluidArt_Model"},
49
- {"name": "GTA5 Artwork Diffusion", "url": "ItsJayQz/GTA5_Artwork_Diffusion"},
50
- {"name": "Marvel WhatIf Diffusion", "url": "ItsJayQz/Marvel_WhatIf_Diffusion"},
51
- {"name": "Naruto Diffuser", "url": "lambdalabs/sd-naruto-diffusers"},
52
- {"name": "Papercut", "url": "Fictiverse/Stable_Diffusion_PaperCut_Model"},
53
- {"name": "Pokemon Diffuser", "url": "lambdalabs/sd-pokemon-diffusers"},
54
- {"name": "Synthwave Punk 2", "url": "ItsJayQz/SynthwavePunk-v2"},
55
- {"name": "Valorant Diffusion", "url": "ItsJayQz/Valorant_Diffusion"},
56
- {"name": "Van Gogh Diffusion", "url": "dallinmackay/Van-Gogh-diffusion"},
57
- {"name": "Vectorartz Diffusion", "url": "coder119/Vectorartz_Diffusion"},
58
- {"name": "VoxelArt", "url": "Fictiverse/Stable_Diffusion_VoxelArt_Model"},
59
- {"name": "❤ ANIME MODELS ==========", "url": "dreamlike-art/dreamlike-anime-1.0"},
60
- {"name": "7 Pa", "url": "AIARTCHAN/7pa"},
61
- {"name": "A Certain Model", "url": "JosephusCheung/ACertainModel"},
62
- {"name": "A Certain Thing", "url": "JosephusCheung/ACertainThing"},
63
- {"name": "A Certainity", "url": "JosephusCheung/ACertainty"},
64
- {"name": "Abyss Hell Hero", "url": "AIARTCHAN/AbyssHellHero"},
65
- {"name": "Abyss Maple 3", "url": "AIARTCHAN/AbyssMapleVer3"},
66
- {"name": "Abyss Orange Mix 2", "url": "WarriorMama777/AbyssOrangeMix2"},
67
- {"name": "Abyss Orange Mix 4", "url": "sakistriker/AbyssOrangeMix3"},
68
- {"name": "Abyss Orange Mix", "url": "WarriorMama777/AbyssOrangeMix"},
69
- {"name": "AbyssHell 3", "url": "AIARTCHAN/AbyssHellVer3"},
70
- {"name": "All 526 Animated", "url": "stablediffusionapi/all-526-animated"},
71
- {"name": "Anidosmix 3", "url": "AIARTCHAN/anidosmixV2"},
72
- {"name": "Anime Kawai Diffusion", "url": "Ojimi/anime-kawai-diffusion"},
73
- {"name": "Anireal 3D V2", "url": "circulus/sd-anireal-3d-v2"},
74
- {"name": "AnyLORA", "url": "kubanemil/AnyLORA"},
75
- {"name": "Anything 2.1", "url": "swl-models/anything-v2.1"},
76
- {"name": "Anything 3.0 Light", "url": "mm00/anything-v3.0-light"},
77
- {"name": "Anything 3.0", "url": "Linaqruf/anything-v3.0"},
78
- {"name": "Anything 3.1", "url": "cag/anything-v3-1"},
79
- {"name": "Anything 3X", "url": "iZELX1/Anything-V3-X"},
80
- {"name": "Anything 4.0", "url": "andite/anything-v4.0"},
81
- {"name": "Anything 5", "url": "sakistriker/Anything_V5_PrtRE"},
82
- {"name": "Anything 5.0", "url": "stablediffusionapi/anything-v5"},
83
- {"name": "Anything Else 4", "url": "stablediffusionapi/anythingelse-v4"},
84
- {"name": "Anything Else 5", "url": "stablediffusionapi/anything-v5"},
85
- {"name": "Arcane Diffusion", "url": "nitrosocke/Arcane-Diffusion"},
86
- {"name": "Archer Diffusion", "url": "nitrosocke/archer-diffusion"},
87
- {"name": "Asian Mix", "url": "D1b4l4p/AsianMix"},
88
- {"name": "Blood Orange Mix", "url": "WarriorMama777/BloodOrangeMix"},
89
- {"name": "CamelliaMix 2.5D","url": "stablediffusionapi/camelliamix25d"},
90
- {"name": "CamelliaMix Line","url": "stablediffusionapi/camelliamixline"},
91
- {"name": "CamelliaMix","url": "Powidl43/CamelliaMix"},
92
- {"name": "Cetusmix", "url": "stablediffusionapi/cetusmix"},
93
- {"name": "Chik Mix", "url": "stablediffusionapi/chikmix"},
94
- {"name": "Chikmix", "url": "stablediffusionapi/chikmix"},
95
- {"name": "Chillout App Factory","url": "stablediffusionapi/chillout-app-factory"},
96
- {"name": "Classic Anime", "url": "nitrosocke/classic-anim-diffusion"},
97
- {"name": "Cool Japan Diffusion 2.1.2", "url": "aipicasso/cool-japan-diffusion-2-1-2"},
98
- {"name": "Cosmic Babes", "url": "stablediffusionapi/cosmic-babes"},
99
- {"name": "Counterfeit 1.0", "url": "gsdf/counterfeit-v1.0"},
100
- {"name": "Counterfeit 2", "url": "gsdf/Counterfeit-V2.0"},
101
- {"name": "Counterfeit 2.0", "url": "gsdf/Counterfeit-V2.0"},
102
- {"name": "Counterfeit 3.0", "url": "stablediffusionapi/counterfeit-v30"},
103
- {"name": "CuteSexyRobutts", "url": "andite/cutesexyrobutts-diffusion"},
104
- {"name": "CyberPunk Anime", "url": "DGSpitzer/Cyberpunk-Anime-Diffusion"},
105
- {"name": "Dark Sushi Mix", "url": "stablediffusionapi/dark-sushi-mix"},
106
- {"name": "Dash Sushi 25d", "url": "stablediffusionapi/dark-sushi-25d"},
107
- {"name": "DucHaiten Anime", "url": "DucHaiten/DucHaitenAnime"},
108
- {"name": "Eerie Orange Mix", "url": "WarriorMama777/EerieOrangeMix"},
109
- {"name": "Eimis Anime Diffusion", "url": "eimiss/EimisAnimeDiffusion_1.0v"},
110
- {"name": "Ghibli Diffusion", "url": "nitrosocke/Ghibli-Diffusion"},
111
- {"name": "GrapeFruit", "url": "iZELX1/Grapefruit"},
112
- {"name": "GuoFeng 3", "url": "xiaolxl/GuoFeng3"},
113
- {"name": "Guweiz Diffusion", "url": "andite/guweiz-diffusion"},
114
- {"name": "Hiten Diffusion", "url": "andite/hiten-diffusion"},
115
- {"name": "Icomix 2", "url": "stablediffusionapi/icomix-2"},
116
- {"name": "InkPunk Diffusion", "url": "Envvi/Inkpunk-Diffusion"},
117
- {"name": "Mama Orange Mixs", "url": "WarriorMama777/OrangeMixs"},
118
- {"name": "Mashuu Diffusion", "url": "andite/mashuu-diffusion"},
119
- {"name": "Meainamis 8", "url": "sakistriker/MeinaMix_V8"},
120
- {"name": "Meina Alter", "url": "stablediffusionapi/meinaalter"},
121
- {"name": "Meina Pastel", "url": "stablediffusionapi/meinapastel"},
122
- {"name": "MeinaMix 7", "url": "Nacholmo/meinamixv7-diffusers"},
123
- {"name": "Mignon Diffusion", "url": "andite/mignon-diffusion"},
124
- {"name": "MikaPikazo Diffusion", "url": "andite/mikapikazo-diffusion"},
125
- {"name": "Mikapikazo", "url": "andite/mikapikazo-diffusion"},
126
- {"name": "Mix Pro V4", "url": "AIARTCHAN/MIX-Pro-V4"},
127
- {"name": "NeverEnding-Dream", "url": "Lykon/NeverEnding-Dream"},
128
- {"name": "Niji V5 Style 1", "url": "sakistriker/NijiV5style_V1"},
129
- {"name": "Openjourney 4", "url": "prompthero/openjourney-v4"},
130
- {"name": "OpenNiji", "url": "Korakoe/OpenNiji"},
131
- {"name": "Pastel Mix", "url": "andite/pastel-mix"},
132
- {"name": "Picasso Diffusion 1.1", "url": "aipicasso/picasso-diffusion-1-1"},
133
- {"name": "Piromizu Diffusion", "url": "andite/piromizu-diffusion"},
134
- {"name": "Protogen 2.2", "url": "darkstorm2150/Protogen_v2.2_Official_Release"},
135
- {"name": "Protogen Infinity", "url": "darkstorm2150/Protogen_Infinity_Official_Release"},
136
- {"name": "Protogen X 3.4", "url": "darkstorm2150/Protogen_x3.4_Official_Release"},
137
- {"name": "Rev Anim", "url": "stablediffusionapi/rev-anim"},
138
- {"name": "Rev Animated", "url": "coreml/coreml-ReV-Animated"},
139
- {"name": "Rev Animated", "url": "LottePeisch/RevAnimated-Diffusers"},
140
- {"name": "Something V 2.2","url": "NoCrypt/SomethingV2_2"},
141
- {"name": "Something V2","url": "NoCrypt/SomethingV2"},
142
- {"name": "Three Delicacy", "url": "stablediffusionapi/three-delicacy"},
143
- {"name": "Three Delicacy wonto", "url": "stablediffusionapi/three-delicacy-wonto"},
144
- {"name": "TMND mix", "url": "stablediffusionapi/tmnd-mix"},
145
- {"name": "Waifu Diffusion", "url": "hakurei/waifu-diffusion"},
146
- {"name": "❤ REALISTIC PHOTO MODELS ==========", "url": "dreamlike-art/dreamlike-photoreal-2.0"},
147
- {"name": "AmiIReal", "url": "stablediffusionapi/amireal"},
148
- {"name": "Analog Diffusion", "url": "wavymulder/Analog-Diffusion"},
149
- {"name": "Circulus 2.8", "url": "circulus/sd-photoreal-v2.8"},
150
- {"name": "Circulus Photoreal V2", "url": "circulus/sd-photoreal-real-v2"},
151
- {"name": "Claudfuen 1", "url": "claudfuen/photorealistic-fuen-v1"},
152
- {"name": "Collage Diffusion", "url": "wavymulder/collage-diffusion"},
153
- {"name": "Cyberrealistic", "url": "stablediffusionapi/cyberrealistic"},
154
- {"name": "Dreamful 2", "url": "Hius/DreamFul-V2"},
155
- {"name": "GakkiMix768", "url": "Sa1i/gakki-mix-768"},
156
- {"name": "Grimoeresigils", "url": "ECarbenia/grimoiresigils"},
157
- {"name": "HARDBlend", "url": "theintuitiveye/HARDblend"},
158
- {"name": "HassanBlend 1.4", "url": "hassanblend/hassanblend1.4"},
159
- {"name": "HassanBlend 1.5.1.2", "url": "hassanblend/HassanBlend1.5.1.2"},
160
- {"name": "Lomo Diffusion", "url": "wavymulder/lomo-diffusion"},
161
- {"name": "Model Shoot", "url": "wavymulder/modelshoot"},
162
- {"name": "Portrait Plus", "url": "wavymulder/portraitplus"},
163
- {"name": "QuinceMix", "url": "Hemlok/QuinceMix"},
164
- {"name": "Realistic Vision 1.4", "url": "SG161222/Realistic_Vision_V1.4"},
165
- {"name": "The Ally", "url": "stablediffusionapi/the-ally"},
166
- {"name": "Timeless Diffusion", "url": "wavymulder/timeless-diffusion"},
167
- {"name": "UltraSkin", "url": "VegaKH/Ultraskin"},
168
- {"name": "Wavyfusion", "url": "wavymulder/wavyfusion"},
169
- {"name": "❤ SEMI-REALISTIC MODELS ==========", "url": "stablediffusionapi/all-526"},
170
- {"name": "All 526", "url": "stablediffusionapi/all-526"},
171
- {"name": "All 526 animated", "url": "stablediffusionapi/all-526-animated"},
172
- {"name": "Circulus Semi Real 2", "url": "circulus/sd-photoreal-semi-v2"},
173
- {"name": "Semi Real Mix", "url": "robotjung/SemiRealMix"},
174
- {"name": "SpyBG", "url": "stablediffusionapi/spybg"},
175
- {"name": "❤ STABLE DIFFUSION MODELS ==========", "url": "stabilityai/stable-diffusion-2-1"},
176
- {"name": "Stable Diffusion 1.4","url": "CompVis/stable-diffusion-v1-4"},
177
- {"name": "Stable Diffusion 1.5","url": "runwayml/stable-diffusion-v1-5"},
178
- {"name": "Stable Diffusion 2.1","url": "stabilityai/stable-diffusion-2-1"},
179
- {"name": "Stable Diffusion 2.1 Base","url": "stabilityai/stable-diffusion-2-1-base"},
180
- {"name": "Stable Diffusion 2.1 Unclip","url": "stabilityai/stable-diffusion-2-1-unclip"},
181
- {"name": "❤ SCI FI MODELS ==========", "url": "nitrosocke/Future-Diffusion"},
182
- {"name": "Future Diffusion", "url": "nitrosocke/Future-Diffusion"},
183
- {"name": "JWST Deep Space Diffusion", "url": "dallinmackay/JWST-Deep-Space-diffusion"},
184
- {"name": "Robo Diffusion 3 Base", "url": "nousr/robo-diffusion-2-base"},
185
- {"name": "Robo Diffusion", "url": "nousr/robo-diffusion"},
186
- {"name": "Tron Legacy Diffusion", "url": "dallinmackay/Tron-Legacy-diffusion"},
187
- {"name": "❤ 3D ART MODELS ==========", "url": "DucHaiten/DucHaitenAIart"},
188
- {"name": "DucHaiten Art", "url": "DucHaiten/DucHaitenAIart"},
189
- {"name": "DucHaiten ClassicAnime", "url": "DucHaiten/DH_ClassicAnime"},
190
- {"name": "DucHaiten DreamWorld", "url": "DucHaiten/DucHaitenDreamWorld"},
191
- {"name": "DucHaiten Journey", "url": "DucHaiten/DucHaitenJourney"},
192
- {"name": "DucHaiten StyleLikeMe", "url": "DucHaiten/DucHaiten-StyleLikeMe"},
193
- {"name": "DucHaiten SuperCute", "url": "DucHaiten/DucHaitenSuperCute"},
194
- {"name": "Redshift Diffusion 768", "url": "nitrosocke/redshift-diffusion-768"},
195
- {"name": "Redshift Diffusion", "url": "nitrosocke/redshift-diffusion"},
196
- ]
197
-
198
- current_model = models[0]
199
-
200
- text_gen = gr.Interface.load("spaces/Omnibus/MagicPrompt-Stable-Diffusion_link")
201
-
202
- models2 = []
203
- for model in models:
204
- model_url = f"models/{model['url']}"
205
- loaded_model = gr.Interface.load(model_url, live=True, preprocess=True)
206
- models2.append(loaded_model)
207
-
208
-
209
- def text_it(inputs, text_gen=text_gen):
210
- return text_gen(inputs)
211
-
212
-
213
- def set_model(current_model_index):
214
- global current_model
215
- current_model = models[current_model_index]
216
- return gr.update(label=f"{current_model['name']}")
217
-
218
-
219
- def send_it(inputs, model_choice):
220
- proc = models2[model_choice]
221
- return proc(inputs)
222
-
223
-
224
- css = """"""
225
-
226
- with gr.Blocks(css=css) as myface:
227
- gr.HTML(
228
- """<!DOCTYPE html>
229
- <html lang="en">
230
- <head>
231
- <meta charset="utf-8" />
232
- <meta name="twitter:card" content="player"/>
233
- <meta name="twitter:site" content=""/>
234
- <meta name="twitter:player" content="https://omnibus-maximum-multiplier-places.hf.space"/>
235
- <meta name="twitter:player:stream" content="https://omnibus-maximum-multiplier-places.hf.space"/>
236
- <meta name="twitter:player:width" content="100%"/>
237
- <meta name="twitter:player:height" content="600"/>
238
- <meta property="og:title" content="Embedded Live Viewer"/>
239
- <meta property="og:description" content="Tweet Genie - A Huggingface Space"/>
240
- <meta property="og:image" content="https://cdn.glitch.global/80dbe92e-ce75-44af-84d5-74a2e21e9e55/omnicard.png?v=1676772531627"/>
241
- <!--<meta http-equiv="refresh" content="0; url=https://huggingface.co/spaces/corbt/tweet-genie">-->
242
- </head>
243
- </html>
244
- """
245
- )
246
-
247
- with gr.Row():
248
- with gr.Row():
249
- input_text = gr.Textbox(label="Prompt idea", lines=1)
250
- # Model selection dropdown
251
- model_name1 = gr.Dropdown(
252
- label="Choose Model",
253
- choices=[m["name"] for m in models],
254
- type="index",
255
- value=current_model["name"],
256
- interactive=True,
257
- )
258
- with gr.Row():
259
- see_prompts = gr.Button("Generate Prompts")
260
- run = gr.Button("Generate Images", variant="primary")
261
- with gr.Tab("Main"):
262
- with gr.Row():
263
- output1 = gr.Image(label=f"{current_model['name']}")
264
- output2 = gr.Image(label=f"{current_model['name']}")
265
- output3 = gr.Image(label=f"{current_model['name']}")
266
- output4 = gr.Image(label=f"{current_model['name']}")
267
- with gr.Row():
268
- magic1 = gr.Textbox(lines=4)
269
- magic2 = gr.Textbox(lines=4)
270
- magic3 = gr.Textbox(lines=4)
271
- magic4 = gr.Textbox(lines=4)
272
-
273
- with gr.Row():
274
- output5 = gr.Image(label=f"{current_model['name']}")
275
- output6 = gr.Image(label=f"{current_model['name']}")
276
- output7 = gr.Image(label=f"{current_model['name']}")
277
- output8 = gr.Image(label=f"{current_model['name']}")
278
- with gr.Row():
279
- magic5 = gr.Textbox(lines=4)
280
- magic6 = gr.Textbox(lines=4)
281
- magic7 = gr.Textbox(lines=4)
282
- magic8 = gr.Textbox(lines=4)
283
-
284
- model_name1.change(set_model, inputs=model_name1, outputs=[output1, output2, output3, output4, output5, output6, output7, output8])
285
-
286
- run.click(send_it, inputs=[magic1, model_name1], outputs=[output1])
287
- run.click(send_it, inputs=[magic2, model_name1], outputs=[output2])
288
- run.click(send_it, inputs=[magic3, model_name1], outputs=[output3])
289
- run.click(send_it, inputs=[magic4, model_name1], outputs=[output4])
290
- run.click(send_it, inputs=[magic5, model_name1], outputs=[output5])
291
- run.click(send_it, inputs=[magic6, model_name1], outputs=[output6])
292
- run.click(send_it, inputs=[magic7, model_name1], outputs=[output7])
293
- run.click(send_it, inputs=[magic8, model_name1], outputs=[output8])
294
-
295
- see_prompts.click(text_it, inputs=[input_text], outputs=[magic1])
296
- see_prompts.click(text_it, inputs=[input_text], outputs=[magic2])
297
- see_prompts.click(text_it, inputs=[input_text], outputs=[magic3])
298
- see_prompts.click(text_it, inputs=[input_text], outputs=[magic4])
299
- see_prompts.click(text_it, inputs=[input_text], outputs=[magic5])
300
- see_prompts.click(text_it, inputs=[input_text], outputs=[magic6])
301
- see_prompts.click(text_it, inputs=[input_text], outputs=[magic7])
302
- see_prompts.click(text_it, inputs=[input_text], outputs=[magic8])
303
-
304
- myface.queue(concurrency_count=200)
305
- myface.launch(inline=True, show_api=False, max_threads=400)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/Araloak/fz/start_server.sh DELETED
@@ -1,3 +0,0 @@
1
- #!/bin/bash
2
-
3
- python server.py
 
 
 
 
spaces/Arnx/MusicGenXvAKN/audiocraft/quantization/vq.py DELETED
@@ -1,116 +0,0 @@
1
- # Copyright (c) Meta Platforms, Inc. and affiliates.
2
- # All rights reserved.
3
- #
4
- # This source code is licensed under the license found in the
5
- # LICENSE file in the root directory of this source tree.
6
-
7
- import math
8
- import typing as tp
9
-
10
- import torch
11
-
12
- from .base import BaseQuantizer, QuantizedResult
13
- from .core_vq import ResidualVectorQuantization
14
-
15
-
16
- class ResidualVectorQuantizer(BaseQuantizer):
17
- """Residual Vector Quantizer.
18
-
19
- Args:
20
- dimension (int): Dimension of the codebooks.
21
- n_q (int): Number of residual vector quantizers used.
22
- q_dropout (bool): Random quantizer drop out at train time.
23
- bins (int): Codebook size.
24
- decay (float): Decay for exponential moving average over the codebooks.
25
- kmeans_init (bool): Whether to use kmeans to initialize the codebooks.
26
- kmeans_iters (int): Number of iterations used for kmeans initialization.
27
- threshold_ema_dead_code (int): Threshold for dead code expiration. Replace any codes
28
- that have an exponential moving average cluster size less than the specified threshold with
29
- randomly selected vector from the current batch.
30
- orthogonal_reg_weight (float): Orthogonal regularization weights.
31
- orthogonal_reg_active_codes_only (bool): Apply orthogonal regularization only on active codes.
32
- orthogonal_reg_max_codes (optional int): Maximum number of codes to consider.
33
- for orthogonal regulariation.
34
- """
35
- def __init__(
36
- self,
37
- dimension: int = 256,
38
- n_q: int = 8,
39
- q_dropout: bool = False,
40
- bins: int = 1024,
41
- decay: float = 0.99,
42
- kmeans_init: bool = True,
43
- kmeans_iters: int = 10,
44
- threshold_ema_dead_code: int = 2,
45
- orthogonal_reg_weight: float = 0.0,
46
- orthogonal_reg_active_codes_only: bool = False,
47
- orthogonal_reg_max_codes: tp.Optional[int] = None,
48
- ):
49
- super().__init__()
50
- self.max_n_q = n_q
51
- self.n_q = n_q
52
- self.q_dropout = q_dropout
53
- self.dimension = dimension
54
- self.bins = bins
55
- self.decay = decay
56
- self.kmeans_init = kmeans_init
57
- self.kmeans_iters = kmeans_iters
58
- self.threshold_ema_dead_code = threshold_ema_dead_code
59
- self.orthogonal_reg_weight = orthogonal_reg_weight
60
- self.orthogonal_reg_active_codes_only = orthogonal_reg_active_codes_only
61
- self.orthogonal_reg_max_codes = orthogonal_reg_max_codes
62
- self.vq = ResidualVectorQuantization(
63
- dim=self.dimension,
64
- codebook_size=self.bins,
65
- num_quantizers=self.n_q,
66
- decay=self.decay,
67
- kmeans_init=self.kmeans_init,
68
- kmeans_iters=self.kmeans_iters,
69
- threshold_ema_dead_code=self.threshold_ema_dead_code,
70
- orthogonal_reg_weight=self.orthogonal_reg_weight,
71
- orthogonal_reg_active_codes_only=self.orthogonal_reg_active_codes_only,
72
- orthogonal_reg_max_codes=self.orthogonal_reg_max_codes,
73
- channels_last=False
74
- )
75
-
76
- def forward(self, x: torch.Tensor, frame_rate: int):
77
- n_q = self.n_q
78
- if self.training and self.q_dropout:
79
- n_q = int(torch.randint(1, self.n_q + 1, (1,)).item())
80
- bw_per_q = math.log2(self.bins) * frame_rate / 1000
81
- quantized, codes, commit_loss = self.vq(x, n_q=n_q)
82
- codes = codes.transpose(0, 1)
83
- # codes is [B, K, T], with T frames, K nb of codebooks.
84
- bw = torch.tensor(n_q * bw_per_q).to(x)
85
- return QuantizedResult(quantized, codes, bw, penalty=torch.mean(commit_loss))
86
-
87
- def encode(self, x: torch.Tensor) -> torch.Tensor:
88
- """Encode a given input tensor with the specified frame rate at the given bandwidth.
89
- The RVQ encode method sets the appropriate number of quantizer to use
90
- and returns indices for each quantizer.
91
- """
92
- n_q = self.n_q
93
- codes = self.vq.encode(x, n_q=n_q)
94
- codes = codes.transpose(0, 1)
95
- # codes is [B, K, T], with T frames, K nb of codebooks.
96
- return codes
97
-
98
- def decode(self, codes: torch.Tensor) -> torch.Tensor:
99
- """Decode the given codes to the quantized representation.
100
- """
101
- # codes is [B, K, T], with T frames, K nb of codebooks, vq.decode expects [K, B, T].
102
- codes = codes.transpose(0, 1)
103
- quantized = self.vq.decode(codes)
104
- return quantized
105
-
106
- @property
107
- def total_codebooks(self):
108
- return self.max_n_q
109
-
110
- @property
111
- def num_codebooks(self):
112
- return self.n_q
113
-
114
- def set_num_codebooks(self, n: int):
115
- assert n > 0 and n <= self.max_n_q
116
- self.n_q = n
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/Ataturk-Chatbot/HuggingFaceChat/venv/lib/python3.11/site-packages/pip/_vendor/requests/__version__.py DELETED
@@ -1,14 +0,0 @@
1
- # .-. .-. .-. . . .-. .-. .-. .-.
2
- # |( |- |.| | | |- `-. | `-.
3
- # ' ' `-' `-`.`-' `-' `-' ' `-'
4
-
5
- __title__ = "requests"
6
- __description__ = "Python HTTP for Humans."
7
- __url__ = "https://requests.readthedocs.io"
8
- __version__ = "2.28.2"
9
- __build__ = 0x022802
10
- __author__ = "Kenneth Reitz"
11
- __author_email__ = "[email protected]"
12
- __license__ = "Apache 2.0"
13
- __copyright__ = "Copyright Kenneth Reitz"
14
- __cake__ = "\u2728 \U0001f370 \u2728"
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/Awesimo/jojogan/e4e/utils/__init__.py DELETED
File without changes
spaces/AxelBell/EasyOCR_text_recognition/assets/footer.html DELETED
@@ -1,53 +0,0 @@
1
- <div style="display: flex; justify-content: center; height: 64px">
2
- <a
3
- href="https://twitter.com/JaidedAI"
4
- target="_blank"
5
- rel="noopener noreferrer"
6
- >
7
- <svg
8
- version="1.1"
9
- id="svg5"
10
- xmlns:svg="http://www.w3.org/2000/svg"
11
- xmlns="http://www.w3.org/2000/svg"
12
- xmlns:xlink="http://www.w3.org/1999/xlink"
13
- x="0px"
14
- y="0px"
15
- viewBox="300 50 1050 1050"
16
- style="
17
- width: 64px;
18
- height: 64px;
19
- fill: #fc9925;
20
- enable-background: 0 0 1668.56 1221.19;
21
- "
22
- xml:space="preserve"
23
- >
24
- <g id="layer1" transform="translate(52.390088,-25.058597)">
25
- <path
26
- fiil="#fc9925"
27
- id="path1009"
28
- d="M283.94,167.31l386.39,516.64L281.5,1104h87.51l340.42-367.76L984.48,1104h297.8L874.15,558.3l361.92-390.99
29
- h-87.51l-313.51,338.7l-253.31-338.7H283.94z M412.63,231.77h136.81l604.13,807.76h-136.81L412.63,231.77z"
30
- ></path>
31
- </g>
32
- </svg>
33
- </a>
34
- <a
35
- href="https://github.com/JaidedAI/EasyOCR"
36
- target="_blank"
37
- rel="noopener noreferrer"
38
- >
39
- <svg
40
- width="64"
41
- height="64"
42
- xmlns="http://www.w3.org/2000/svg"
43
- viewBox="0 0 98 96"
44
- >
45
- <path
46
- fill-rule="evenodd"
47
- clip-rule="evenodd"
48
- d="M48.854 0C21.839 0 0 22 0 49.217c0 21.756 13.993 40.172 33.405 46.69 2.427.49 3.316-1.059 3.316-2.362 0-1.141-.08-5.052-.08-9.127-13.59 2.934-16.42-5.867-16.42-5.867-2.184-5.704-5.42-7.17-5.42-7.17-4.448-3.015.324-3.015.324-3.015 4.934.326 7.523 5.052 7.523 5.052 4.367 7.496 11.404 5.378 14.235 4.074.404-3.178 1.699-5.378 3.074-6.6-10.839-1.141-22.243-5.378-22.243-24.283 0-5.378 1.94-9.778 5.014-13.2-.485-1.222-2.184-6.275.486-13.038 0 0 4.125-1.304 13.426 5.052a46.97 46.97 0 0 1 12.214-1.63c4.125 0 8.33.571 12.213 1.63 9.302-6.356 13.427-5.052 13.427-5.052 2.67 6.763.97 11.816.485 13.038 3.155 3.422 5.015 7.822 5.015 13.2 0 18.905-11.404 23.06-22.324 24.283 1.78 1.548 3.316 4.481 3.316 9.126 0 6.6-.08 11.897-.08 13.526 0 1.304.89 2.853 3.316 2.364 19.412-6.52 33.405-24.935 33.405-46.691C97.707 22 75.788 0 48.854 0z"
49
- fill="#fc9925"
50
- ></path>
51
- </svg>
52
- </a>
53
- </div>
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/Bart92/RVC_HF/tools/infer_batch_rvc.py DELETED
@@ -1,72 +0,0 @@
1
- import argparse
2
- import os
3
- import sys
4
-
5
- print("Command-line arguments:", sys.argv)
6
-
7
- now_dir = os.getcwd()
8
- sys.path.append(now_dir)
9
- import sys
10
-
11
- import tqdm as tq
12
- from dotenv import load_dotenv
13
- from scipy.io import wavfile
14
-
15
- from configs.config import Config
16
- from infer.modules.vc.modules import VC
17
-
18
-
19
- def arg_parse() -> tuple:
20
- parser = argparse.ArgumentParser()
21
- parser.add_argument("--f0up_key", type=int, default=0)
22
- parser.add_argument("--input_path", type=str, help="input path")
23
- parser.add_argument("--index_path", type=str, help="index path")
24
- parser.add_argument("--f0method", type=str, default="harvest", help="harvest or pm")
25
- parser.add_argument("--opt_path", type=str, help="opt path")
26
- parser.add_argument("--model_name", type=str, help="store in assets/weight_root")
27
- parser.add_argument("--index_rate", type=float, default=0.66, help="index rate")
28
- parser.add_argument("--device", type=str, help="device")
29
- parser.add_argument("--is_half", type=bool, help="use half -> True")
30
- parser.add_argument("--filter_radius", type=int, default=3, help="filter radius")
31
- parser.add_argument("--resample_sr", type=int, default=0, help="resample sr")
32
- parser.add_argument("--rms_mix_rate", type=float, default=1, help="rms mix rate")
33
- parser.add_argument("--protect", type=float, default=0.33, help="protect")
34
-
35
- args = parser.parse_args()
36
- sys.argv = sys.argv[:1]
37
-
38
- return args
39
-
40
-
41
- def main():
42
- load_dotenv()
43
- args = arg_parse()
44
- config = Config()
45
- config.device = args.device if args.device else config.device
46
- config.is_half = args.is_half if args.is_half else config.is_half
47
- vc = VC(config)
48
- vc.get_vc(args.model_name)
49
- audios = os.listdir(args.input_path)
50
- for file in tq.tqdm(audios):
51
- if file.endswith(".wav"):
52
- file_path = os.path.join(args.input_path, file)
53
- _, wav_opt = vc.vc_single(
54
- 0,
55
- file_path,
56
- args.f0up_key,
57
- None,
58
- args.f0method,
59
- args.index_path,
60
- None,
61
- args.index_rate,
62
- args.filter_radius,
63
- args.resample_sr,
64
- args.rms_mix_rate,
65
- args.protect,
66
- )
67
- out_path = os.path.join(args.opt_path, file)
68
- wavfile.write(out_path, wav_opt[0], wav_opt[1])
69
-
70
-
71
- if __name__ == "__main__":
72
- main()
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/Benson/text-generation/Examples/Animate Release 2022.md DELETED
@@ -1,71 +0,0 @@
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-
3
- < h1 > Cartoon 2022: Most anticipated animated films of next year < / h1 >
4
- < h2 > Introduction < / h2 >
5
- < p > Who doesn't love cartoons? Whether we are children or adults, cartoons fascinate us with their magic, their humor, their stories full of adventure and emotion. Cartoon allows us to escape from reality and enter fantastic worlds, where everything is possible. < / p >
6
- < p > But how to choose the best cartoons for us and the kids? What awaits us in 2022 in the field of animated films? What news and surprises do animation studios around the world prepare for us?< / p >
7
- < p > To help you answer these questions, we have prepared for you a complete guide with the most awaited cartoons 2022. We will talk about the top 5 cartoons 2022, but also about other animated films that are worth mentioning. We will find out what it is about in every movie, why it is worth seeing, when it is released and where you can watch it. We will also use a comparative table to give you an overview of the 2022 cartoons. We hope you like this article and inspire you to watch as many 2022 cartoons as possible!< / p >
8
- < h2 > Top 5 cartoons 2022 < / h2 >
9
- < p > Of the multitude of animated films that will be released in 2022, we selected 5 cartoons that attracted our attention through originality, quality and popularity. These are cartoons that promise to give us an unforgettable visual and emotional experience, to amuse us, to excite us and to impress us. Here are these: < / p >
10
- < h3 > No tojimari foam ( The Closing of Suzume ) / h3 <
11
- < h4 > About < / h4 >
12
-
13
- < h4 > Why worth seeing < / h4 >
14
- < p > Suume no tojimari is a film that combines elements of fantasy, drama, adventure and humor, in the unmistakable style of Miyazaki. The film explores themes such as responsibility, friendship, love, sacrifice and destiny, through memorable characters and spectacular scenes. The film is a testament to Miyazaki's boundless artistic mastery and imagination, which returns after a 9-year hiatus from his latest film, The Wind Rises. Suzume no tojimari is a film that should not be missed by any fan of Japanese animation or cinematographic art in general. < / p >
15
- < h3 > Little Allan - An alien adventure ( Little Allan - The Human Antenna ) < / h3 >
16
- < h4 > About < / h4 >
17
- < p > Little Allan - An Alien Adventure ( Little Allan - The Human Antenna ) is an American animated film produced by Pixar Animation Studios, directed by Pete Docter, the one who brought us movies like Up, Inside Out or Soul. The film is about a boy named Allan who has a peculiarity: he can receive radio signals with his ears. This makes him considered strange and isolated from other children. But his life changes when he receives a mysterious message from space, inviting him to come to a meeting with some aliens. Allan accepts the challenge and embarks on an intergalactic adventure full of adventures and discoveries. < / p >
18
- < h4 > Why worth seeing < / h4 >
19
-
20
- < h3 > Rabbit Academy: Easter is in danger ( Rabbit Academy: Easter's in Danger ) < / h3 >
21
- < h4 > About < / h4 >
22
- < p > Rabbit Academy: Easter is in danger ( Rabbit Academy: Easter's in Danger ) is a French animated film produced by Gaumont Animation, directed by Benjamin Renner, the one who brought us movies like Ernest & Celestine or The Big Bad Fox and Other Tales. The film is about a special school for bunnies, where they learn how to become Easter bunnies. The protagonist is a bunny named Max, who has a dream: to become the best Easter bunny in history. But his dream is threatened by a group of mischievous foxes who want to steal Easter eggs and destroy the holiday. Max must join forces with his friends and teachers to save the Passover and fulfill his destiny. < / p >
23
- < h4 > Why worth seeing < / h4 >
24
- < p > Rabbit Academy: Easter is in danger is a film that brings a smile to our face through its delicious humor, its adorable characters and its funny situations. The film is a comedy full of action, suspense and emotion, which shows us how important it is to have courage, friendship and passion for what we do. The film is a real pleasure for the eyes, with a simple but expressive graphic style, which reminds us of classic comics. The film is a celebration of the tradition and joy of being a child, which makes us appreciate more the beauty and symbolism of Easter. < / p >
25
- < h3 > Shoeless Cat: Last Desire ( Puss in Boots: The Last Wish ) < / h3 >
26
- < h4 > About < / h4 >
27
-
28
- < h4 > Why worth seeing < / h4 >
29
- < p > The Shoeless Cat: The Last Wish is a film that gives us a generous dose of laughter, adventure and magic, in the company of one of the most beloved animated characters in recent years: the cat in shoes. The film is a funny and intelligent parody of the classic stories about Aladdin, the enchanted lamp and dragons, which surprises us with many cultural references and subtle jokes. The film is an explosion of color and energy, which captivates us with its action scenes, its engaging music and its high quality animation. The film is a life lesson about the importance of being grateful for what we have, of taking risks and following our heart. < / p >
30
- < h3 > Maurice Cat Ship ( The Amazing Maurice ) < / h3 >
31
- < h4 > About < / h4 >
32
- < p > The devastating cat Maurice ( The Amazing Maurice ) is a British animated film produced by Sky Cinema, directed by Toby Genkel, who brought us movies like Ooops! Noah is Gone ... or Two by Two: Overboard!. The film is based on the novel of the same name written by Terry Pratchett, about a talking cat named Maurice, who along with a band of smart rats and a naive flutist, sets up a scam in different cities. They claim that cities are invaded by rats and that the flutist can drive them away with his music, asking for money for their service. Everything goes well until they reach the city of Bad Blintz, where they discover a dark secret that endangers their lives. < / p >
33
- < h4 > Why worth seeing < / h4 >
34
-
35
- < h2 > Other 2022 cartoons worth mentioning < / h2 >
36
- < p > In addition to the top 5 cartoons 2022, there are other animated films that are announced to be interesting and fun. Here are some of them: < / p >
37
- < h3 > Inspector Sun's Adventures ( Sun Inspector and the Black Widow Course ) < / h3 >
38
- < p > Inspector Sun's Adventures ( Sun Inspector and the Race of the Black Widow ) is a Chinese animated film produced by Light Chaser Animation Studios, directed by Gary Wang, the one who brought us movies like The Guardian Brothers or Cats and Peachtopia. The film is about a police inspector named Sun, who is sent to investigate a series of strange crimes in Shanghai. He discovers that all the victims were bitten by a venomous black spider, which seems to be related to an old legend about a black widow who takes revenge on unfaithful men. Sun must solve the case before the spider can make new victims. < / p >
39
- < p > Inspector Sun's Adventures is a film that attracts us through its combination of comedy, action and mystery, through its funny characters and its story full of suspense and black humor. The film is a parody of polys and horror movies, which gives us a funny and original perspective on Chinese culture and history. The film is a testament to the talent and progress of the Light Chaser Animation studio, which claims to be one of the leading animation producers in China. < / p >
40
- < h3 > Ut ( Ut ) / h3 <
41
-
42
- < p > Uta is a film that excites us through its sensitive and profound story, through its complex characters and its beautiful music. The film is an exploration of the power of art to transform reality and heal souls, but also of the tragic history of Spain during the civil war. The film is an aesthetic and sound masterpiece, which delights us with its fluid and detailed animation, its vibrant colors and its memorable songs. The film is an ode to music and love, which makes us appreciate more the beauty and value of life. < / p >
43
- < h3 > Sing 2 ( Sing 2 ) / h3 <
44
- < p > Sing 2 ( Sing 2 ) is an American animated film produced by Illumination Entertainment, directed by Garth Jennings, who brought us the first Sing film of 2016. The film is a sequel to Buster Moon's story, a koala that runs a musical talent theater. This time, he wants to organize a grand show in Redshore City, the largest entertainment city in the world. To succeed, he must persuade a retired star named Clay Calloway, a rockstar lion, to join his band of talented and nice artists. < / p >
45
- < p > Sing 2 is a film that entertains us through its contagious humor, its charismatic characters and its engaging music. The film is a musical full of energy, rhythm and color, which shows us how important it is to trust ourselves, to follow our dreams and to enjoy life. The film is a source of inspiration and entertainment for all ages, which gives us a varied selection of well-known and new songs, performed by famous actors such as Matthew McConaughey, Reese Witherspoon, Scarlett Johansson or Bono. < / p >
46
- < h3 > Minions 2 ( Minions 2 ) / h3 <
47
-
48
- < p > Minions 2 is a film that amuses us through comic situations, adorable characters and their unintelligible language. The film is an adventure full of action, humor and nostalgia, which shows us how the connections between the minions and Gru formed, but also how the minions have evolved throughout history. The film is a delicacy for fans of the Despicable Me series, but also for those who love quality animation and unlimited fun. < / p >
49
- < h3 > Raya and the last dragon ( Raya and the Last Dragon ) / h3 <
50
- < p > Raya and the last dragon ( Raya and the Last Dragon ) is an American animated film produced by Walt Disney Animation Studios, directed by Don Hall and Carlos López Estrada, those who brought us movies like Big Hero 6 or Spider-Man: Into the Spider-Verse. The film is about a girl named Raya, who lives in a world called Kumandra, where people and dragons lived in harmony. But when an evil force called Druun threatened to destroy everything, the dragons sacrificed themselves to save humanity. After 500 years, Druun returns and Raya must find the last dragon left, named Sisu, to restore balance and peace in the world. < / p >
51
- < p > Raya and the last dragon is a film that impresses us with its epic and inspired story, through its strong and diverse characters, through its beautiful and detailed animation. The film is an exploration of Asian culture and mythology, which sends us messages about courage, friendship, trust and hope. The film is a fantastic and emotional adventure, which captivates us with its action scenes, its exotic music and its unique magic. < / p >
52
- < h2 > Conclusion < / h2 >
53
-
54
- < p > What do you think about 2022 cartoons? What is your favorite movie? What other animated films would you like to see? We look forward to your comments and feedback!< / p >
55
- < h2 > Frequently Asked Questions < / h2 >
56
- < h3 > When are the 2022 cartoons released?< / h3 >
57
- < p > 2022 animated drawings are released on various country and studio data. For example, Suzume no tojimari launches in Japan on March 18, 2022, Little Allan - An alien adventure takes place in the USA on July 15, 2022, the Academy of Bunnies: Easter is in danger, launch in France on April 6, 2022, the Cat in violation: Last wish launches in the USA on September 23, 2022, The naughty cat Maurice launches in the UK on October 28, 2022. To find out the exact release date of each film in your country, you can consult the official websites of animation studios or local distributors. < / p >
58
- < h3 > Where can I see the 2022 cartoon trailers?< / h3 >
59
-
60
- < h3 > What are the best sites to watch cartoons online?< / h3 >
61
-
62
- you can find cartoons from studios such as DreamWorks Animation, Nickelodeon or PBS Kids. Amazon Prime Video is available on various devices, such as TVs, computers, tablets or phones. < / p >
63
- < h3 > How can I find out more about 2022 cartoons?< / h3 >
64
- < p > To learn more about 2022 cartoons, you can consult various and credible sources, such as: - Official sites of animation studios or local distributors, where you will find release data, synopsis, trailers, images, interviews and other news about movies. - Sites specializing in reviews of movies and animated series, such as Rotten Tomatoes, IMDb or Metacritic, where you will find reviews of critics and audiences, notes and rankings of movies. - Sites and magazines dedicated to culture and entertainment, such as Variety, Entertainment Weekly or The Hollywood Reporter, where you will find articles and reports about animated films and the film industry in general. - Personal sites and blogs of fans and animation enthusiasts, such as Animation World Network, Cartoon Brew or Animation Magazine, where you will find detailed analyzes and comments about animated films and trends in the field. < / p >
65
- < h3 > What other types of animated films are there?< / h3 >
66
-
67
-
68
- < p > These are just some of the criteria by which animated films can be classified, but there are others, such as duration, purpose, message or audience. It is important to appreciate the diversity and quality of animated films, which give us the opportunity to enjoy art and enrich our culture. < / p > 64aa2da5cf<br />
69
- <br />
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- <br />
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- <p></p>
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/Benson/text-generation/Examples/Araa Solitario 4 Trajes De Descarga Gratuita Para Ventanas 7.md DELETED
@@ -1,65 +0,0 @@
1
-
2
- <h1>Spider Solitaire 4 trajes: un juego de cartas desafiante y divertido para Windows 7</h1>
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- <p>Si estás buscando un juego de cartas que ponga a prueba tus habilidades y te mantenga entretenido, deberías probar Spider Solitaire 4 Suits. Esta es una variación del clásico juego de solitario de araña, donde tienes que organizar las cartas por palo de rey a as para limpiar el tablero. Sin embargo, a diferencia de la versión estándar, donde solo tienes que lidiar con uno o dos trajes, en Spider Solitaire 4 Suits tienes que jugar con los cuatro trajes: picas, corazones, diamantes y tréboles. Esto hace que el juego sea mucho más difícil y emocionante. </p>
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- <h2>¿Qué es Spider Solitaire 4 trajes? </h2>
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- <h3>Las reglas del juego</h3>
6
- <p>El juego comienza con 10 montones de tableau, cada uno de los cuatro montones a la izquierda contiene cuatro cartas boca abajo y cada uno de los montones restantes contiene tres cartas boca abajo. Cada uno de los montones del tableau se repartirá una carta boca arriba. Las cartas restantes serán boca abajo y se dividirán en seis pilas en la esquina inferior derecha. </p>
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- <h2>araña solitario 4 trajes de descarga gratuita para ventanas 7</h2><br /><p><b><b>Download File</b> &mdash;&mdash;&mdash;>>> <a href="https://bltlly.com/2v6MDD">https://bltlly.com/2v6MDD</a></b></p><br /><br />
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- <p>Un grupo de cartas o una sola carta se puede mover a otra pila de tableau si el movimiento en sí está en secuencia y en palo, por ejemplo, un tres de picas y un dos de picas se pueden mover a un cuatro de picas en otra pila de tableau. Las cartas boca abajo en los montones del tablero se revelarán cuando se eliminen las cartas boca arriba. Una pila de mesa vacía puede ser ocupada por cualquier carta. </p>
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- <p>Si no se pueden hacer más movimientos, puede hacer clic en una pila de acciones para repartir una nueva carta en cada columna del cuadro. Pero tenga en cuenta que esto solo se puede hacer cuando todos los montones de tableau están ocupados por cartas. Perderá 10 puntos por cada movimiento que haga. Si no está satisfecho con su progreso, puede hacer clic en el botón Renunciar en la esquina inferior izquierda de la pantalla para salir del juego actual. </p>
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- <h3>Los beneficios de jugar Spider Solitaire 4 trajes</h3>
11
- <p>Spider Solitaire 4 Suits no es solo un juego divertido, sino también una gran manera de mejorar tus habilidades mentales. Jugar a este juego puede ayudarte:</p>
12
-
13
- <li>Mejora tu concentración y enfoque</li>
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- <li>Desarrolla tus habilidades de pensamiento lógico y resolución de problemas</li>
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- <li>Mejora tu memoria y recuerda</li>
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- <li>Reduce el estrés y la ansiedad</li>
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- <li>Diviértete y relájate</li>
18
- </ul>
19
- <h2>Cómo descargar e instalar Spider Solitaire 4 trajes para Windows 7?</h2>
20
- <h3>Descargar desde CNET</h3>
21
- <p>Si quieres descargar Spider Solitaire 4 Suits de CNET, puedes seguir estos pasos:</p>
22
- <ol>
23
- <li>Vaya a <a href="( 1 )">este enlace</a> y haga clic en el botón Descargar ahora. </li>
24
- <li>Guarde el archivo en su computadora y ejecútelo. </li>
25
- <li>Siga las instrucciones en la pantalla para instalar el juego. </li>
26
- <li>Iniciar el juego y disfrutar! </li>
27
- </ol>
28
- <h3>Descargar de Microsoft Store</h3>
29
- <p>Si quieres descargar Spider Solitaire 4 Suits de Microsoft Store, puedes seguir estos pasos:</p>
30
- <ol>
31
- <li>Vaya a <a href="( 2 )">este enlace</a> y haga clic en el botón Obtener. </li>
32
- <li>Inicie sesión con su cuenta de Microsoft si se le solicita. </li>
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- <li>Espera a que el juego se descargue e instale en tu dispositivo. </li>
34
- <li>Iniciar el juego y disfrutar! </li>
35
- </ol>
36
- <h3>Descargar desde Solitr.com</h3>
37
- <p>Si quieres descargar Spider Solitaire 4 Suits de Solitr.com, puedes seguir estos pasos:</p>
38
- <ol>
39
- <li>Vaya a <a href=">este enlace</a> y haga clic en el botón Descargar. </li>
40
- <li>Guarde el archivo en su computadora y ejecútelo. </li>
41
- <li>Siga las instrucciones en la pantalla para instalar el juego. </li>
42
- <li>Iniciar el juego y disfrutar! </li>
43
- </ol>
44
- <h2>¿Cómo se juega Spider Solitaire 4 trajes en Windows 7?</h2>
45
- <h3>Iniciar un nuevo juego</h3>
46
- <p>Para iniciar un nuevo juego, puede hacer clic en el botón Nuevo juego en la esquina inferior izquierda de la pantalla. También puedes elegir el nivel de dificultad de Fácil, Normal o Difícil. Cuanto mayor sea la dificultad, menos movimientos tendrás para completar el juego. </p>
47
- <p></p>
48
- <h3>Mover las cartas</h3>
49
-
50
- <h3>Utilice la pila de reserva</h3>
51
- <p>Si te quedas sin movimientos, puedes hacer clic en una pila de acciones para repartir una nueva carta en cada columna del tablero. Sin embargo, solo puedes hacer esto cuando todas las pilas de tableau están ocupadas por cartas. Puedes usar la pila de reserva hasta cinco veces en cada juego. </p>
52
- <h3>Borrar el cuadro</h3>
53
- <p>Para borrar el tablero, tienes que organizar todas las cartas por palo desde el rey hasta el as. Cuando hagas esto, las cartas se moverán a una de las ocho bases en la esquina superior derecha de la pantalla. Tienes que borrar los cuatro palos para ganar el juego. </p>
54
- <h2>Consejos y trucos para ganar Spider Solitaire 4 trajes</h2>
55
- <h3>Planificar con antelación</h3>
56
- <p>Antes de hacer cualquier movimiento, debes pensar en cómo afectará tus movimientos futuros. Trate de evitar el bloqueo de tarjetas que necesita o la creación de secuencias que son difíciles de romper. También deberías tratar de exponer tantas cartas boca abajo como sea posible, ya que pueden contener tarjetas útiles. </p>
57
- <h3>Enfoque en un traje a la vez</h3>
58
- <p>Una buena estrategia es centrarse en completar un traje a la vez, a partir de la más fácil. Esto te ayudará a reducir la complejidad del juego y liberar espacio en el tablero. También puede usar otros trajes como almacenamiento temporal para tarjetas que no necesita en este momento. </p>
59
- <h3>Crear espacios vacíos</h3>
60
- <p>Otro consejo útil es crear espacios vacíos en el tableau tan pronto como sea posible. Esto le dará más flexibilidad y opciones para mover tarjetas. Puede usar espacios vacíos para almacenar tarjetas que están fuera de secuencia o fuera de juego, o para reorganizar tarjetas que están en secuencia pero no en traje. </p>
61
- <h2>Conclusión</h2>
62
-
63
- P: ¿Cuántos puntos obtengo por limpiar un traje? R: Obtienes 100 puntos por limpiar un traje. P: ¿Cómo deshago un movimiento? R: Puede deshacer un movimiento haciendo clic en el botón Deshacer en la esquina inferior izquierda de la pantalla. Puede deshacer hasta tres movimientos en cada juego. P: ¿Cómo reinicio un juego? R: Puede reiniciar un juego haciendo clic en el botón Reiniciar en la esquina inferior izquierda de la pantalla. Esto restablecerá el juego a su estado inicial. P: ¿Cómo cambio el fondo o el diseño de la tarjeta? R: Puede cambiar el fondo o el diseño de la tarjeta haciendo clic en el botón Configuración en la esquina inferior derecha de la pantalla. Puede elegir entre diferentes colores y patrones para ambos. P: ¿Cómo silencio o ajusto los efectos de sonido o la música? R: Puede silenciar o ajustar los efectos de sonido o música haciendo clic en el botón Sonido en la esquina inferior derecha de la pantalla. Puede activar o desactivar los efectos de sonido o música, o ajustar sus niveles de volumen. </p> 64aa2da5cf<br />
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spaces/Benson/text-generation/Examples/Candy Crush Saga Apk 1.246.0.1.md DELETED
@@ -1,191 +0,0 @@
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- <br />
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- <h1>Candy Crush Saga APK 1.246.0.1: Todo lo que necesita saber</h1>
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- <p>Si eres un fan de los juegos de puzzle, es probable que hayas oído hablar de Candy Crush Saga, uno de los juegos móviles más populares y adictivos de todos los tiempos. Con más de un trillón de niveles jugados, este dulce juego de tres partidos tiene millones de jugadores en todo el mundo que no pueden tener suficiente de caramelos aplastantes y resolver puzzles. </p>
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- <p>Pero ¿qué pasa si quieres jugar Candy Crush Saga en tu dispositivo Android sin usar Google Play Store? ¿O qué pasa si desea disfrutar de las últimas características y actualizaciones antes de que se publiquen oficialmente? En ese caso, es posible que desee descargar e instalar Candy Crush Saga APK 1.246.0.1, la última versión del juego a partir de junio de 2023. </p>
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- <p>Pero ¿qué es un archivo APK y cómo lo usas? En este artículo, vamos a explicar todo lo que necesita saber sobre Candy Crush Saga APK 1.246.0.1, incluyendo cómo descargar e instalar, lo que ofrece características, y algunos consejos y trucos para jugar el juego. </p>
7
- <h2>¿Qué es Candy Crush Saga y por qué es popular? </h2>
8
- <p>Candy Crush Saga es un juego de combinación de fichas gratuito desarrollado por King, una empresa líder en juegos casuales. El juego fue lanzado por primera vez en Facebook en abril de 2012, y luego en las plataformas iOS, Android, Windows Phone y Windows 10. </p>
9
- <p>La premisa del juego es simple: tienes que combinar tres o más caramelos del mismo color en un tablero para eliminarlos y ganar puntos. También tienes que completar varios objetivos dentro de un número limitado de movimientos o tiempo, como recoger ingredientes, limpiar jalea, o alcanzar una puntuación objetivo. </p>
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- <p>También necesitarás usar boosters, que son elementos que pueden ayudarte a borrar niveles más rápido o más fácil. Los boosters se pueden ganar completando desafíos, girando la rueda de refuerzo diaria o comprándolos con dinero real. </p>
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- <p>Candy Crush Saga es popular porque es divertido, desafiante, colorido y fácil de jugar. También tiene un elemento social, ya que puede conectarse con sus amigos de Facebook y comparar sus puntuaciones, enviar y recibir vidas y refuerzos, y competir en eventos y torneos. </p>
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- <h2>¿Qué es un archivo APK y por qué lo necesita? </h2>
14
- <p>Un archivo APK es un archivo de paquete de Android que contiene todos los archivos y el código necesario para instalar una aplicación en un dispositivo Android. Los archivos APK generalmente se descargan de Google Play Store u otras fuentes oficiales, pero a veces también son distribuidos por sitios web o desarrolladores de terceros. </p>
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- <p></p>
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- <p>Es posible que necesite un archivo APK por varias razones:</p>
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- <ul>
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- <li> Desea instalar una aplicación que no está disponible en su región o país. </li>
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- <li>Desea instalar una aplicación que ha sido eliminado de Google Play Store para algunos - Desea instalar una aplicación que tiene una versión más nueva o más antigua que la de Google Play Store. - Desea instalar una aplicación que ha sido modificada o hackeada por otra persona. - Desea instalar una aplicación que no es compatible con su dispositivo o sistema operativo. </ul>
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- <p>Sin embargo, también debe tener cuidado al descargar e instalar archivos APK de fuentes desconocidas, ya que podrían contener malware, virus o spyware que pueden dañar su dispositivo o robar su información personal. Siempre debe comprobar la reputación y las revisiones del sitio web o desarrollador antes de descargar un archivo APK, y escanearlo con un software antivirus confiable antes de instalarlo. </p>
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- <p>También debería habilitar la opción de instalar aplicaciones de fuentes desconocidas en la configuración de su dispositivo, ya que esto generalmente está deshabilitado por razones de seguridad. Para hacer esto, puedes seguir estos pasos:</p>
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- <ol>
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- <li>Encontrar la opción que dice Fuentes desconocidas o Instalar aplicaciones desconocidas y alternar en. </li>
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- <li>Confirme su elección tocando OK o Permitir.</li>
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- </ol>
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- <p>Ahora usted está listo para descargar e instalar Candy Crush Saga APK 1.246.0.1 en su dispositivo. </p>
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- <h2>Cómo descargar e instalar Candy Crush Saga APK 1.246.0.1</h2>
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- <p>Para descargar e instalar Candy Crush Saga APK 1.246.0.1, debe seguir estos pasos:</p>
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- <ol>
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- <li>Ir a un sitio web de confianza que ofrece el archivo APK, como <a href="">APKPure</a>, <a href="">APKMirror</a>, o <a href=">Uptodown</a>. </li>
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- <li>Buscar Candy Crush Saga y encontrar la versión 1.246.0.1, que fue lanzado el 22 de junio de 2023. </li>
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- <li>Toque en el botón Descargar y espere a que el archivo se descargue en su dispositivo. </li>
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- <li>Una vez que se complete la descarga, abra la aplicación de administrador de archivos en su dispositivo y busque el archivo APK en la carpeta Descargas. </li>
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- <li>Toque en el archivo APK y siga las instrucciones en la pantalla para instalarlo. </li>
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- <li>Si ve un mensaje de advertencia que dice "Este tipo de archivo puede dañar su dispositivo", toque en OK o Continuar de todos modos.</li>
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- <li>Si ves un mensaje que dice "¿Quieres instalar esta aplicación?", toca Instalar o Sí.</li>
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- <li>Espere a que termine el proceso de instalación y luego toque en Abrir o Listo.</li>
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- </ol>
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- <p>Felicidades! Usted ha instalado con éxito Candy Crush Saga APK 1.246.0.1 en su dispositivo. Ahora puedes disfrutar jugando el juego con todas sus últimas características y actualizaciones. </p>
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- <h3>Consejos y advertencias</h3>
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- <ul>
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- <li>Asegúrese de que tiene suficiente espacio de almacenamiento en el dispositivo antes de descargar e instalar el archivo APK, ya que es de aproximadamente 100 MB de tamaño. </li>
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- <li>Asegúrese de que tiene una conexión a Internet estable durante la descarga e instalación del archivo APK, ya que podría tomar algún tiempo dependiendo de su velocidad. </li>
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- <li>Asegúrese de que ha desinstalado cualquier versión anterior de Candy Crush Saga desde su dispositivo antes de instalar el archivo APK, ya que podrían causar conflictos o errores. </li>
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- <li>Asegúrese de actualizar su juego con regularidad mediante la comprobación de nuevas versiones del archivo APK en el sitio web que lo descargó de, ya que podrían corregir errores o añadir nuevas características. </li>
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- </ul>
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- <h2>Características de Candy Crush Saga APK 1.246.0.1</h2>
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- <p>Candy Crush Saga APK 1.246.0.1 es la última versión del juego a partir de junio de 2023, y viene con muchas características nuevas y mejoras que lo hacen más divertido y emocionante que nunca. Estos son algunos de ellos:</p>
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- <h3>¿Qué hay de nuevo en esta versión? </h3>
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- <ul>
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- <li>Nuevos episodios y niveles: El juego ahora tiene más de 8.000 niveles en más de 500 episodios, cada uno con un tema y un desafío diferentes. Los últimos episodios son Sweet Swamp (niveles 8,001-8,015), Fruity Fairground (niveles 8,016-8,030), y Sugary Shire (niveles 8,031-8,045). </li>
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- <li>Nuevos eventos y recompensas: El juego ahora tiene más eventos y recompensas para que disfrutes, como Sweet Streak (niveles completos sin perder vidas para obtener refuerzos), Sugar Track (recoge dulces para obtener premios), Star Chaser (recoge estrellas para obtener recompensas) y más. </li>
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- <li>Nuevos gráficos y sonidos - Nuevos gráficos y sonidos: El juego ahora tiene gráficos y sonidos mejorados que lo hacen más inmersivo y agradable. Notarás nuevas animaciones, efectos, fondos, música y voces en off que mejoran la atmósfera y el estado de ánimo del juego. </li>
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- <li>Nuevas características y mejoras: El juego ahora tiene algunas nuevas características y mejoras que lo hacen más fácil de usar y conveniente. Notarás nuevas opciones, ajustes, menús, botones e iconos que hacen que el juego sea más fácil de navegar y personalizar. </li>
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- </ul>
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- <h3>¿Cuáles son los modos de juego y los desafíos? </h3>
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- <p>Candy Crush Saga tiene diferentes modos de juego y desafíos que ponen a prueba tus habilidades y estrategia. Estos son algunos de ellos:</p>
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- <ul>
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-
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- <li>Ingredientes: Este es un modo de juego donde tienes que recoger ingredientes como cerezas y avellanas llevándolos al fondo del tablero. </li>
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- <li>jalea: este es un modo de juego donde tienes que limpiar toda la jalea en el tablero haciendo coincidir los caramelos en la parte superior. </li>
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- <li>Orden: Este es un modo de juego donde tienes que recoger un número específico de dulces o combinaciones haciendo coincidir en el tablero. </li>
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- <li>Mixto: Este es un modo de juego donde tienes que completar dos o más objetivos en un nivel, como limpiar jalea y recoger ingredientes. </li>
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- <li>Temporizado: Este es un desafío donde tienes que anotar tantos puntos como sea posible dentro de un tiempo limitado. </li>
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- <li>Candy Order: Este es un desafío donde tienes que recoger un número específico de dulces o combinaciones dentro de un número limitado de movimientos. </li>
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- <li>Movimientos: Este es un desafío donde tienes que anotar tantos puntos como sea posible dentro de un número limitado de movimientos. </li>
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- </ul>
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- <h3>¿Cómo usar caramelos y potenciadores especiales? </h3>
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- <p>Los caramelos y potenciadores especiales son elementos que pueden ayudarte a limpiar los niveles más rápido o más fácil. Estos son algunos de ellos y cómo usarlos:</p>
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- <tabla>
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- <tr>
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- <th>Dulces especiales</th>
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- <th>Cómo crear</th>
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- <th>Cómo usar</th>
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- </tr>
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- <tr>
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- <td>Dulces a rayas</td>
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- <td>Combina cuatro caramelos del mismo color en una fila o columna</td>
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- <td>Borra toda una fila o columna cuando coincide o se activa</td>
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- </tr>
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- <tr>
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- <td>Dulces envueltos</td>
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- <td>Combina cinco caramelos del mismo color en forma de L o T</td>
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- <td>Explota dos veces cuando coincide o se activa, despejando un área de 3x3 cada vez</td>
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- </tr>
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- <tr>
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- <td>Bomba de color</td>
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- <td>Combina cinco caramelos del mismo color en una fila o columna</td>
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- <td>Borra todos los caramelos del mismo color cuando se empareja o se activa con otro caramelo</td>
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- </tr>
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- <tr>
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- <td>Peces de jalea</td>
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- <td>Combina cuatro caramelos del mismo color en forma cuadrada</td>
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- <td>Envía tres peces de jalea a las baldosas al azar cuando coincide o se activa, la limpieza de cualquier jalea o bloqueadores en ellos</td>
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-
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- <tr>
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- <td>Rueda de coco</td>
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- <td>Combina cinco caramelos del mismo color en forma de L o T en un nivel de ingrediente</td>
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- <td>Se mueve a lo largo del tablero cuando coincide o se activa, convirtiendo cualquier caramelo que pasa en un caramelo de rayas</td>
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- </tr>
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- <tr><th colspan="3">Booster</th></tr>
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- <tr><th>Nombre</th><th>Descripción</th><th>Cómo obtener</th></tr>
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- <tr><td>Lollipop Hammer</td><td>Rompe cualquier caramelo o bloqueador en el tablero</td><td>Gana completando desafíos, girando la rueda de refuerzo diaria, o comprando con dinero real</td></tr>
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- <tr><td>Free Switch</td><td>Intercambia dos dulces adyacentes en el tablero sin usar un movimiento</td><td>Gana completando desafíos, girando la rueda de refuerzo diaria, o comprando con dinero real</td></tr>
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- <tr><td>Sweet Teeth</td><td>Come cualquier caramelo o bloqueador en el tablero hasta que se quede sin movimientos</td><td>Gana completando desafíos, girando la rueda de refuerzo diaria, o comprando con dinero real</td></tr>
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- <tr><td>Enfriador de bombas</td><td>Añade cinco movimientos adicionales a cualquier bomba en el tablero antes de que explote</td><td>Gana completando desafíos, girando la rueda de refuerzo diaria, o comprando con dinero real</td></tr>
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- <tr><td>Jelly Fish Booster</td><td>Añade tres peces de jalea a tu tablero al comienzo de un nivel de jalea</td><td>Gana completando desafíos, girando la rueda de refuerzo diaria, o comprando con dinero real </td></tr>
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- <tr><td>Color Bomb Booster</td><td>Añade una bomba de color a su tablero al comienzo de cualquier nivel</td><td>Gane completando desafíos, girando la rueda de refuerzo diaria, o comprando con dinero real</td></tr>
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- <tr><td>Booster a rayas y envuelto</td><td>Añade un caramelo a rayas y envuelto a tu tablero al comienzo de cualquier nivel</td><td>Gana completando desafíos, girando la rueda de refuerzo diaria, o comprando con dinero real</td></tr>
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- <tr><td>Extra Moves Booster</td><td>Añade cinco movimientos adicionales a tu nivel</td><td>Gana completando desafíos, girando la Daily Booster Wheel, o comprando con dinero real</td></tr>
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- </tabla>
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- <p>Candy Crush Saga es un juego que requiere habilidad, estrategia y suerte. Aquí hay algunos consejos y trucos que pueden ayudarte a jugar mejor y divertirte más:</p>
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- <h3>¿Cómo anotar más puntos y limpiar niveles más rápido? </h3>
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- <ul>
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- <li>Combina tantos dulces como sea posible en un movimiento, ya que esto creará cascadas y combos que aumentarán tu puntuación. </li>
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- <li>Combina dulces especiales entre sí, ya que esto creará efectos poderosos que borrarán más dulces y sumarán más puntos. </li>
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- <li>Combina caramelos en la parte inferior del tablero, ya que esto hará que más dulces caigan y creará más oportunidades para los partidos. </li>
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- <li>Combina dulces cerca de los bloqueadores, como chocolate, regaliz o merengue, ya que esto los despejará y hará más espacio en el tablero. </li>
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- <li>Combina caramelos cerca de los bordes o esquinas del tablero, ya que son más difíciles de alcanzar y limpiar. </li>
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- <li>Planifica tus movimientos y busca el mejor partido posible en el tablero, ya que tienes un número limitado de movimientos o tiempo. </li>
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- <li>Utilice refuerzos sabiamente y con moderación, ya que pueden ayudarle a eliminar niveles o situaciones difíciles, pero también son limitados y caros. </li>
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- </ul>
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- <h3> ¿Cómo evitar quedarse sin vidas y oro? </h3>
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- <ul>
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- <li>Las vidas son el número de veces que puedes jugar un nivel antes de tener que esperar o pagar más. Puedes tener hasta cinco vidas a la vez, y regeneran una cada 30 minutos. </li>
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- <li>Puedes obtener más vidas preguntando a tus amigos de Facebook, viendo anuncios, girando la rueda de refuerzo diaria o comprándolos con dinero real. </li>
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- <li>También puedes obtener más vidas cambiando la configuración de tiempo de tu dispositivo, pero esto puede causar errores o fallos en el juego. </li>
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- <li>El oro es la moneda premium del juego que puedes usar para comprar boosters, movimientos extra o tickets para desbloquear nuevos episodios. </li>
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- <li>Puedes obtener más oro completando logros, viendo anuncios, girando la Daily Booster Wheel o comprándolos con dinero real. </li>
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-
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- </ul>
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- <h3>¿Cómo combinar dulces especiales para efectos potentes? </h3>
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- <ul>
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- <li>Rayado + rayado: Limpia dos filas o columnas en forma de cruz. </li>
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- <li>Rayado + envuelto: Despeja un área de 3x3 dos veces en una fila. </li>
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- <li>Striped + Color Bomb: Borra todos los dulces del mismo color que el caramelo de rayas. </li>
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- <li>Rayas + Jelly Fish: Envía tres peces de jalea a rayas a las baldosas al azar. </li>
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- <li>Striped + Coconut Wheel: Convierte todos los dulces en una fila o columna en dulces rayados. </li>
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- <li>Envuelto + Envuelto: Borra un área de 5x5 una vez. </li>
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- <li>Envuelto + Color Bomb: Borra todos los dulces de un color y luego otro color. </li>
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- <li>Envuelto + Jelly Fish: Envía tres peces gelatina envueltos a las baldosas al azar. </li>
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- <li>Envuelto + Rueda de coco: Convierte todos los dulces en una fila o columna en caramelos envueltos. </li>
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- <li>Bomba de color + Bomba de color: Borra todos los dulces en el tablero. </li>
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- <li>Bomba de color + Jelly Fish: Envía tres peces bomba de color a las baldosas al azar. </li>
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- <li>Bomba de color + Rueda de coco: Convierte todos los dulces en una fila o columna en bombas de color. </li>
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- <li>Jelly Fish + Jelly Fish: Envía seis peces de jalea a azulejos al azar. </li>
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- <li>Jelly Fish + Coconut Wheel: Envía tres peces de gelatina de rueda de coco a azulejos aleatorios. </li>
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- <li>Rueda de coco + Rueda de coco: Convierte dos filas o columnas en caramelos rayados. </li>
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- </ul>
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- <h2>Alternativas a Candy Crush Saga</h2>
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- <p>Si te gusta Candy Crush Saga pero quieres probar algo diferente, hay muchos otros juegos que son similares en términos de jugabilidad y gráficos. Estos son algunos de ellos:</p>
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- <h3>C <h3>Saga de refrescos de caramelo</h3>
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-
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- <h3> Caramelo Crush Jelly Saga</h3>
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- <p>Candy Crush Jelly Saga es otro spin-off de Candy Crush Saga que cuenta con jalea como el elemento principal. El juego tiene más de 3.000 niveles en más de 200 episodios, cada uno con un tema diferente y desafío. El juego también tiene nuevos modos de juego, como Jelly Mode (donde tienes que esparcir jalea en el tablero), Boss Mode (donde tienes que competir con un personaje jefe) y Puffler Mode (donde tienes que encontrar pufflers ocultos bajo glaseado). El juego está disponible en Facebook, iOS, Android, Windows Phone y Windows 10 plataformas. </p>
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- <h3>Dulces Crush Amigos Saga</h3>
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- <p>Candy Crush Friends Saga es el último spin-off de Candy Crush Saga que cuenta con personajes del Candy Kingdom como tus amigos. El juego tiene más de 4.000 niveles en más de 300 episodios, cada uno con un tema diferente y desafío. El juego también tiene nuevas características, como amigos (que pueden ayudarte con sus habilidades especiales), trajes (que pueden cambiar la apariencia y el poder de tus amigos), y pegatinas (que pueden desbloquear recompensas y sorpresas). El juego está disponible en Facebook, iOS, Android, Windows Phone y Windows 10 plataformas. </p>
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- <h2>Conclusión</h2>
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- <p>Candy Crush Saga es uno de los juegos de puzzle más populares y adictivos de todos los tiempos. Tiene millones de fans que disfrutan de combinar dulces y resolver puzzles en sus dispositivos móviles. Si desea jugar el juego con las últimas características y actualizaciones, puede descargar e instalar Candy Crush Saga APK 1.246.0.1, la versión más reciente del juego a partir de junio de 2023. </p>
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- <p>En este artículo, hemos explicado todo lo que necesita saber sobre Candy Crush Saga APK 1.246.0.1, incluyendo cómo descargar e instalar, lo que ofrece, y algunos consejos y trucos para jugar el juego. También hemos sugerido algunas alternativas a Candy Crush Saga que puedes probar si quieres experimentar algo diferente. </p>
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- <h2>Preguntas frecuentes</h2>
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- <p>Aquí hay algunas preguntas frecuentes sobre Candy Crush Saga y su archivo APK:</p>
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- <h3> ¿Es seguro descargar e instalar Candy Crush Saga APK 1.246.0.1? </h3>
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- <p>Sí, Candy Crush Saga APK 1.246.0.1 es seguro de descargar e instalar si lo obtiene de un sitio web de confianza o desarrollador. Sin embargo, siempre debe tener cuidado al descargar e instalar archivos APK de fuentes desconocidas, ya que pueden contener malware o virus que pueden dañar su dispositivo o robar sus datos. También debe escanear el archivo APK con un software antivirus confiable antes de instalarlo. </p>
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- <h3> ¿Es Candy Crush Saga APK 1.246.0.1 libre para jugar? </h3>
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- <p>Sí, Candy Crush Saga APK 1.246.0.1 es gratis para jugar, pero también ofrece compras en la aplicación que pueden mejorar su juego o desbloquear más características. Puedes comprar boosters, movimientos extra, barras de oro o tickets con dinero real si quieres progresar más rápido o más fácil en el juego. </p>
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- <h3>¿Cómo actualizo Candy Crush Saga APK 1.246.0.1? </h3>
172
- <p>Puede actualizar Candy Crush Saga APK 1.246.0.1 mediante la comprobación de nuevas versiones del archivo APK en el sitio web que lo descargó desde. También puede habilitar la opción de permitir actualizaciones automáticas en la configuración del dispositivo si desea obtener las últimas actualizaciones sin tener que descargarlas e instalarlas manualmente. </p>
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- <h3>¿Cómo puedo desinstalar Candy Crush Saga APK 1.246.0.1? </h3>
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- <p>Puede desinstalar Candy Crush Saga APK 1.246.0.1 siguiendo estos pasos:</p>
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- <ol>
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- <li>Ir a la configuración de su dispositivo y toque en aplicaciones o aplicaciones.</li>
177
- <li>Encuentra Candy Crush Saga y toque en él. </li>
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- <li>Toque en Desinstalar o Quitar y confirme su elección. </li>
179
- <li> Espere a que el proceso de desinstalación termine y luego toque en OK o Hecho.</li>
180
- </ol>
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- <h3>¿Cómo me pongo en contacto con el desarrollador de Candy <h3>Cómo me pongo en contacto con el desarrollador de Candy Crush Saga? </h3>
182
- <p>Si tiene alguna pregunta, comentario o problema con respecto a Candy Crush Saga, puede ponerse en contacto con el desarrollador del juego, King, utilizando uno de estos métodos:</p>
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- <ul>
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-
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- <li>Sitio web: Puede visitar el sitio web oficial de Candy Crush Saga en <a href="https://candycrushsaga.com/">https://candycrushsaga.com/</a> y encontrar más información, consejos, noticias y apoyo. </li>
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- <li>Facebook: Puede seguir la página oficial de Facebook de Candy Crush Saga en <a href="https://www.facebook.com/CandyCrushSaga/">https://www.facebook.com/CandyCrushSaga/</a> y unirse a la comunidad de otros jugadores, compartir sus opiniones y obtener actualizaciones. </li>
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- <li>Twitter: Puedes seguir la cuenta oficial de Twitter de Candy Crush Saga en <a href="https://twitter.com/CandyCrushSaga">@CandyCrushSaga</a> y enviar tus preguntas, comentarios o problemas al desarrollador. </li>
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- <li>Instagram: Puedes seguir la cuenta oficial de Instagram de Candy Crush Saga en <a href="https://www.instagram.com/candycrushsaga/">@candycrushsaga</a> y ver las últimas fotos y videos del juego. </li>
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- </ul></p> 64aa2da5cf<br />
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- <br />
191
- <br />
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/Big-Web/MMSD/env/Lib/site-packages/pip/_internal/commands/wheel.py DELETED
@@ -1,180 +0,0 @@
1
- import logging
2
- import os
3
- import shutil
4
- from optparse import Values
5
- from typing import List
6
-
7
- from pip._internal.cache import WheelCache
8
- from pip._internal.cli import cmdoptions
9
- from pip._internal.cli.req_command import RequirementCommand, with_cleanup
10
- from pip._internal.cli.status_codes import SUCCESS
11
- from pip._internal.exceptions import CommandError
12
- from pip._internal.operations.build.build_tracker import get_build_tracker
13
- from pip._internal.req.req_install import (
14
- InstallRequirement,
15
- check_legacy_setup_py_options,
16
- )
17
- from pip._internal.utils.misc import ensure_dir, normalize_path
18
- from pip._internal.utils.temp_dir import TempDirectory
19
- from pip._internal.wheel_builder import build, should_build_for_wheel_command
20
-
21
- logger = logging.getLogger(__name__)
22
-
23
-
24
- class WheelCommand(RequirementCommand):
25
- """
26
- Build Wheel archives for your requirements and dependencies.
27
-
28
- Wheel is a built-package format, and offers the advantage of not
29
- recompiling your software during every install. For more details, see the
30
- wheel docs: https://wheel.readthedocs.io/en/latest/
31
-
32
- 'pip wheel' uses the build system interface as described here:
33
- https://pip.pypa.io/en/stable/reference/build-system/
34
-
35
- """
36
-
37
- usage = """
38
- %prog [options] <requirement specifier> ...
39
- %prog [options] -r <requirements file> ...
40
- %prog [options] [-e] <vcs project url> ...
41
- %prog [options] [-e] <local project path> ...
42
- %prog [options] <archive url/path> ..."""
43
-
44
- def add_options(self) -> None:
45
- self.cmd_opts.add_option(
46
- "-w",
47
- "--wheel-dir",
48
- dest="wheel_dir",
49
- metavar="dir",
50
- default=os.curdir,
51
- help=(
52
- "Build wheels into <dir>, where the default is the "
53
- "current working directory."
54
- ),
55
- )
56
- self.cmd_opts.add_option(cmdoptions.no_binary())
57
- self.cmd_opts.add_option(cmdoptions.only_binary())
58
- self.cmd_opts.add_option(cmdoptions.prefer_binary())
59
- self.cmd_opts.add_option(cmdoptions.no_build_isolation())
60
- self.cmd_opts.add_option(cmdoptions.use_pep517())
61
- self.cmd_opts.add_option(cmdoptions.no_use_pep517())
62
- self.cmd_opts.add_option(cmdoptions.check_build_deps())
63
- self.cmd_opts.add_option(cmdoptions.constraints())
64
- self.cmd_opts.add_option(cmdoptions.editable())
65
- self.cmd_opts.add_option(cmdoptions.requirements())
66
- self.cmd_opts.add_option(cmdoptions.src())
67
- self.cmd_opts.add_option(cmdoptions.ignore_requires_python())
68
- self.cmd_opts.add_option(cmdoptions.no_deps())
69
- self.cmd_opts.add_option(cmdoptions.progress_bar())
70
-
71
- self.cmd_opts.add_option(
72
- "--no-verify",
73
- dest="no_verify",
74
- action="store_true",
75
- default=False,
76
- help="Don't verify if built wheel is valid.",
77
- )
78
-
79
- self.cmd_opts.add_option(cmdoptions.config_settings())
80
- self.cmd_opts.add_option(cmdoptions.build_options())
81
- self.cmd_opts.add_option(cmdoptions.global_options())
82
-
83
- self.cmd_opts.add_option(
84
- "--pre",
85
- action="store_true",
86
- default=False,
87
- help=(
88
- "Include pre-release and development versions. By default, "
89
- "pip only finds stable versions."
90
- ),
91
- )
92
-
93
- self.cmd_opts.add_option(cmdoptions.require_hashes())
94
-
95
- index_opts = cmdoptions.make_option_group(
96
- cmdoptions.index_group,
97
- self.parser,
98
- )
99
-
100
- self.parser.insert_option_group(0, index_opts)
101
- self.parser.insert_option_group(0, self.cmd_opts)
102
-
103
- @with_cleanup
104
- def run(self, options: Values, args: List[str]) -> int:
105
- session = self.get_default_session(options)
106
-
107
- finder = self._build_package_finder(options, session)
108
-
109
- options.wheel_dir = normalize_path(options.wheel_dir)
110
- ensure_dir(options.wheel_dir)
111
-
112
- build_tracker = self.enter_context(get_build_tracker())
113
-
114
- directory = TempDirectory(
115
- delete=not options.no_clean,
116
- kind="wheel",
117
- globally_managed=True,
118
- )
119
-
120
- reqs = self.get_requirements(args, options, finder, session)
121
- check_legacy_setup_py_options(options, reqs)
122
-
123
- wheel_cache = WheelCache(options.cache_dir)
124
-
125
- preparer = self.make_requirement_preparer(
126
- temp_build_dir=directory,
127
- options=options,
128
- build_tracker=build_tracker,
129
- session=session,
130
- finder=finder,
131
- download_dir=options.wheel_dir,
132
- use_user_site=False,
133
- verbosity=self.verbosity,
134
- )
135
-
136
- resolver = self.make_resolver(
137
- preparer=preparer,
138
- finder=finder,
139
- options=options,
140
- wheel_cache=wheel_cache,
141
- ignore_requires_python=options.ignore_requires_python,
142
- use_pep517=options.use_pep517,
143
- )
144
-
145
- self.trace_basic_info(finder)
146
-
147
- requirement_set = resolver.resolve(reqs, check_supported_wheels=True)
148
-
149
- reqs_to_build: List[InstallRequirement] = []
150
- for req in requirement_set.requirements.values():
151
- if req.is_wheel:
152
- preparer.save_linked_requirement(req)
153
- elif should_build_for_wheel_command(req):
154
- reqs_to_build.append(req)
155
-
156
- # build wheels
157
- build_successes, build_failures = build(
158
- reqs_to_build,
159
- wheel_cache=wheel_cache,
160
- verify=(not options.no_verify),
161
- build_options=options.build_options or [],
162
- global_options=options.global_options or [],
163
- )
164
- for req in build_successes:
165
- assert req.link and req.link.is_wheel
166
- assert req.local_file_path
167
- # copy from cache to target directory
168
- try:
169
- shutil.copy(req.local_file_path, options.wheel_dir)
170
- except OSError as e:
171
- logger.warning(
172
- "Building wheel for %s failed: %s",
173
- req.name,
174
- e,
175
- )
176
- build_failures.append(req)
177
- if len(build_failures) != 0:
178
- raise CommandError("Failed to build one or more wheels")
179
-
180
- return SUCCESS
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/Big-Web/MMSD/env/Lib/site-packages/pip/_vendor/chardet/sbcsgroupprober.py DELETED
@@ -1,88 +0,0 @@
1
- ######################## BEGIN LICENSE BLOCK ########################
2
- # The Original Code is Mozilla Universal charset detector code.
3
- #
4
- # The Initial Developer of the Original Code is
5
- # Netscape Communications Corporation.
6
- # Portions created by the Initial Developer are Copyright (C) 2001
7
- # the Initial Developer. All Rights Reserved.
8
- #
9
- # Contributor(s):
10
- # Mark Pilgrim - port to Python
11
- # Shy Shalom - original C code
12
- #
13
- # This library is free software; you can redistribute it and/or
14
- # modify it under the terms of the GNU Lesser General Public
15
- # License as published by the Free Software Foundation; either
16
- # version 2.1 of the License, or (at your option) any later version.
17
- #
18
- # This library is distributed in the hope that it will be useful,
19
- # but WITHOUT ANY WARRANTY; without even the implied warranty of
20
- # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
21
- # Lesser General Public License for more details.
22
- #
23
- # You should have received a copy of the GNU Lesser General Public
24
- # License along with this library; if not, write to the Free Software
25
- # Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA
26
- # 02110-1301 USA
27
- ######################### END LICENSE BLOCK #########################
28
-
29
- from .charsetgroupprober import CharSetGroupProber
30
- from .hebrewprober import HebrewProber
31
- from .langbulgarianmodel import ISO_8859_5_BULGARIAN_MODEL, WINDOWS_1251_BULGARIAN_MODEL
32
- from .langgreekmodel import ISO_8859_7_GREEK_MODEL, WINDOWS_1253_GREEK_MODEL
33
- from .langhebrewmodel import WINDOWS_1255_HEBREW_MODEL
34
-
35
- # from .langhungarianmodel import (ISO_8859_2_HUNGARIAN_MODEL,
36
- # WINDOWS_1250_HUNGARIAN_MODEL)
37
- from .langrussianmodel import (
38
- IBM855_RUSSIAN_MODEL,
39
- IBM866_RUSSIAN_MODEL,
40
- ISO_8859_5_RUSSIAN_MODEL,
41
- KOI8_R_RUSSIAN_MODEL,
42
- MACCYRILLIC_RUSSIAN_MODEL,
43
- WINDOWS_1251_RUSSIAN_MODEL,
44
- )
45
- from .langthaimodel import TIS_620_THAI_MODEL
46
- from .langturkishmodel import ISO_8859_9_TURKISH_MODEL
47
- from .sbcharsetprober import SingleByteCharSetProber
48
-
49
-
50
- class SBCSGroupProber(CharSetGroupProber):
51
- def __init__(self) -> None:
52
- super().__init__()
53
- hebrew_prober = HebrewProber()
54
- logical_hebrew_prober = SingleByteCharSetProber(
55
- WINDOWS_1255_HEBREW_MODEL, is_reversed=False, name_prober=hebrew_prober
56
- )
57
- # TODO: See if using ISO-8859-8 Hebrew model works better here, since
58
- # it's actually the visual one
59
- visual_hebrew_prober = SingleByteCharSetProber(
60
- WINDOWS_1255_HEBREW_MODEL, is_reversed=True, name_prober=hebrew_prober
61
- )
62
- hebrew_prober.set_model_probers(logical_hebrew_prober, visual_hebrew_prober)
63
- # TODO: ORDER MATTERS HERE. I changed the order vs what was in master
64
- # and several tests failed that did not before. Some thought
65
- # should be put into the ordering, and we should consider making
66
- # order not matter here, because that is very counter-intuitive.
67
- self.probers = [
68
- SingleByteCharSetProber(WINDOWS_1251_RUSSIAN_MODEL),
69
- SingleByteCharSetProber(KOI8_R_RUSSIAN_MODEL),
70
- SingleByteCharSetProber(ISO_8859_5_RUSSIAN_MODEL),
71
- SingleByteCharSetProber(MACCYRILLIC_RUSSIAN_MODEL),
72
- SingleByteCharSetProber(IBM866_RUSSIAN_MODEL),
73
- SingleByteCharSetProber(IBM855_RUSSIAN_MODEL),
74
- SingleByteCharSetProber(ISO_8859_7_GREEK_MODEL),
75
- SingleByteCharSetProber(WINDOWS_1253_GREEK_MODEL),
76
- SingleByteCharSetProber(ISO_8859_5_BULGARIAN_MODEL),
77
- SingleByteCharSetProber(WINDOWS_1251_BULGARIAN_MODEL),
78
- # TODO: Restore Hungarian encodings (iso-8859-2 and windows-1250)
79
- # after we retrain model.
80
- # SingleByteCharSetProber(ISO_8859_2_HUNGARIAN_MODEL),
81
- # SingleByteCharSetProber(WINDOWS_1250_HUNGARIAN_MODEL),
82
- SingleByteCharSetProber(TIS_620_THAI_MODEL),
83
- SingleByteCharSetProber(ISO_8859_9_TURKISH_MODEL),
84
- hebrew_prober,
85
- logical_hebrew_prober,
86
- visual_hebrew_prober,
87
- ]
88
- self.reset()
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/Big-Web/MMSD/env/Lib/site-packages/pip/_vendor/requests/compat.py DELETED
@@ -1,67 +0,0 @@
1
- """
2
- requests.compat
3
- ~~~~~~~~~~~~~~~
4
-
5
- This module previously handled import compatibility issues
6
- between Python 2 and Python 3. It remains for backwards
7
- compatibility until the next major version.
8
- """
9
-
10
- from pip._vendor import chardet
11
-
12
- import sys
13
-
14
- # -------
15
- # Pythons
16
- # -------
17
-
18
- # Syntax sugar.
19
- _ver = sys.version_info
20
-
21
- #: Python 2.x?
22
- is_py2 = _ver[0] == 2
23
-
24
- #: Python 3.x?
25
- is_py3 = _ver[0] == 3
26
-
27
- # Note: We've patched out simplejson support in pip because it prevents
28
- # upgrading simplejson on Windows.
29
- import json
30
- from json import JSONDecodeError
31
-
32
- # Keep OrderedDict for backwards compatibility.
33
- from collections import OrderedDict
34
- from collections.abc import Callable, Mapping, MutableMapping
35
- from http import cookiejar as cookielib
36
- from http.cookies import Morsel
37
- from io import StringIO
38
-
39
- # --------------
40
- # Legacy Imports
41
- # --------------
42
- from urllib.parse import (
43
- quote,
44
- quote_plus,
45
- unquote,
46
- unquote_plus,
47
- urldefrag,
48
- urlencode,
49
- urljoin,
50
- urlparse,
51
- urlsplit,
52
- urlunparse,
53
- )
54
- from urllib.request import (
55
- getproxies,
56
- getproxies_environment,
57
- parse_http_list,
58
- proxy_bypass,
59
- proxy_bypass_environment,
60
- )
61
-
62
- builtin_str = str
63
- str = str
64
- bytes = bytes
65
- basestring = (str, bytes)
66
- numeric_types = (int, float)
67
- integer_types = (int,)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/Big-Web/MMSD/env/Lib/site-packages/pkg_resources/_vendor/jaraco/__init__.py DELETED
File without changes
spaces/Big-Web/MMSD/env/Lib/site-packages/urllib3/packages/backports/makefile.py DELETED
@@ -1,51 +0,0 @@
1
- # -*- coding: utf-8 -*-
2
- """
3
- backports.makefile
4
- ~~~~~~~~~~~~~~~~~~
5
-
6
- Backports the Python 3 ``socket.makefile`` method for use with anything that
7
- wants to create a "fake" socket object.
8
- """
9
- import io
10
- from socket import SocketIO
11
-
12
-
13
- def backport_makefile(
14
- self, mode="r", buffering=None, encoding=None, errors=None, newline=None
15
- ):
16
- """
17
- Backport of ``socket.makefile`` from Python 3.5.
18
- """
19
- if not set(mode) <= {"r", "w", "b"}:
20
- raise ValueError("invalid mode %r (only r, w, b allowed)" % (mode,))
21
- writing = "w" in mode
22
- reading = "r" in mode or not writing
23
- assert reading or writing
24
- binary = "b" in mode
25
- rawmode = ""
26
- if reading:
27
- rawmode += "r"
28
- if writing:
29
- rawmode += "w"
30
- raw = SocketIO(self, rawmode)
31
- self._makefile_refs += 1
32
- if buffering is None:
33
- buffering = -1
34
- if buffering < 0:
35
- buffering = io.DEFAULT_BUFFER_SIZE
36
- if buffering == 0:
37
- if not binary:
38
- raise ValueError("unbuffered streams must be binary")
39
- return raw
40
- if reading and writing:
41
- buffer = io.BufferedRWPair(raw, raw, buffering)
42
- elif reading:
43
- buffer = io.BufferedReader(raw, buffering)
44
- else:
45
- assert writing
46
- buffer = io.BufferedWriter(raw, buffering)
47
- if binary:
48
- return buffer
49
- text = io.TextIOWrapper(buffer, encoding, errors, newline)
50
- text.mode = mode
51
- return text
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/Boilin/URetinex-Net/network/illumination_enhance.py DELETED
@@ -1,31 +0,0 @@
1
- import torch.nn as nn
2
- import torch
3
- import math
4
- from network.architecture import get_batchnorm_layer, get_conv2d_layer
5
-
6
- class Illumination_Alone(nn.Module):
7
- def __init__(self, opts):
8
- super().__init__()
9
- self.opts = opts
10
- self.conv1 = get_conv2d_layer(in_c=1, out_c=32, k=5, s=1, p=2)
11
- self.conv2 = get_conv2d_layer(in_c=32, out_c=32, k=5, s=1, p=2)
12
- self.conv3 = get_conv2d_layer(in_c=32, out_c=32, k=5, s=1, p=2)
13
- self.conv4 = get_conv2d_layer(in_c=32, out_c=32, k=5, s=1, p=2)
14
- self.conv5 = get_conv2d_layer(in_c=32, out_c=1, k=1, s=1, p=0)
15
-
16
- self.leaky_relu_1 = nn.LeakyReLU(0.2, inplace=True)
17
- self.leaky_relu_2 = nn.LeakyReLU(0.2, inplace=True)
18
- self.leaky_relu_3 = nn.LeakyReLU(0.2, inplace=True)
19
- self.leaky_relu_4 = nn.LeakyReLU(0.2, inplace=True)
20
- self.relu = nn.ReLU()
21
- #self.sigmoid = nn.Sigmoid()
22
-
23
- def forward(self, l):
24
- x = l
25
- x1 = self.leaky_relu_1(self.conv1(x))
26
- x2 = self.leaky_relu_2(self.conv2(x1))
27
- x3 = self.leaky_relu_3(self.conv3(x2))
28
- x4 = self.leaky_relu_4(self.conv4(x3))
29
- x5 = self.relu(self.conv5(x4))
30
- return x5
31
-
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/CVH-vn1210/make_hair/minigpt4/datasets/__init__.py DELETED
File without changes
spaces/CVPR/WALT/mmdet/models/detectors/gfl.py DELETED
@@ -1,16 +0,0 @@
1
- from ..builder import DETECTORS
2
- from .single_stage import SingleStageDetector
3
-
4
-
5
- @DETECTORS.register_module()
6
- class GFL(SingleStageDetector):
7
-
8
- def __init__(self,
9
- backbone,
10
- neck,
11
- bbox_head,
12
- train_cfg=None,
13
- test_cfg=None,
14
- pretrained=None):
15
- super(GFL, self).__init__(backbone, neck, bbox_head, train_cfg,
16
- test_cfg, pretrained)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/CarlDennis/Lovelive-VITS-JPZH/commons.py DELETED
@@ -1,97 +0,0 @@
1
- import math
2
- import torch
3
- from torch.nn import functional as F
4
- import torch.jit
5
-
6
-
7
- def script_method(fn, _rcb=None):
8
- return fn
9
-
10
-
11
- def script(obj, optimize=True, _frames_up=0, _rcb=None):
12
- return obj
13
-
14
-
15
- torch.jit.script_method = script_method
16
- torch.jit.script = script
17
-
18
-
19
- def init_weights(m, mean=0.0, std=0.01):
20
- classname = m.__class__.__name__
21
- if classname.find("Conv") != -1:
22
- m.weight.data.normal_(mean, std)
23
-
24
-
25
- def get_padding(kernel_size, dilation=1):
26
- return int((kernel_size*dilation - dilation)/2)
27
-
28
-
29
- def intersperse(lst, item):
30
- result = [item] * (len(lst) * 2 + 1)
31
- result[1::2] = lst
32
- return result
33
-
34
-
35
- def slice_segments(x, ids_str, segment_size=4):
36
- ret = torch.zeros_like(x[:, :, :segment_size])
37
- for i in range(x.size(0)):
38
- idx_str = ids_str[i]
39
- idx_end = idx_str + segment_size
40
- ret[i] = x[i, :, idx_str:idx_end]
41
- return ret
42
-
43
-
44
- def rand_slice_segments(x, x_lengths=None, segment_size=4):
45
- b, d, t = x.size()
46
- if x_lengths is None:
47
- x_lengths = t
48
- ids_str_max = x_lengths - segment_size + 1
49
- ids_str = (torch.rand([b]).to(device=x.device) * ids_str_max).to(dtype=torch.long)
50
- ret = slice_segments(x, ids_str, segment_size)
51
- return ret, ids_str
52
-
53
-
54
- def subsequent_mask(length):
55
- mask = torch.tril(torch.ones(length, length)).unsqueeze(0).unsqueeze(0)
56
- return mask
57
-
58
-
59
- @torch.jit.script
60
- def fused_add_tanh_sigmoid_multiply(input_a, input_b, n_channels):
61
- n_channels_int = n_channels[0]
62
- in_act = input_a + input_b
63
- t_act = torch.tanh(in_act[:, :n_channels_int, :])
64
- s_act = torch.sigmoid(in_act[:, n_channels_int:, :])
65
- acts = t_act * s_act
66
- return acts
67
-
68
-
69
- def convert_pad_shape(pad_shape):
70
- l = pad_shape[::-1]
71
- pad_shape = [item for sublist in l for item in sublist]
72
- return pad_shape
73
-
74
-
75
- def sequence_mask(length, max_length=None):
76
- if max_length is None:
77
- max_length = length.max()
78
- x = torch.arange(max_length, dtype=length.dtype, device=length.device)
79
- return x.unsqueeze(0) < length.unsqueeze(1)
80
-
81
-
82
- def generate_path(duration, mask):
83
- """
84
- duration: [b, 1, t_x]
85
- mask: [b, 1, t_y, t_x]
86
- """
87
- device = duration.device
88
-
89
- b, _, t_y, t_x = mask.shape
90
- cum_duration = torch.cumsum(duration, -1)
91
-
92
- cum_duration_flat = cum_duration.view(b * t_x)
93
- path = sequence_mask(cum_duration_flat, t_y).to(mask.dtype)
94
- path = path.view(b, t_x, t_y)
95
- path = path - F.pad(path, convert_pad_shape([[0, 0], [1, 0], [0, 0]]))[:, :-1]
96
- path = path.unsqueeze(1).transpose(2,3) * mask
97
- return path
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/ChanceFocus/FLARE/README.md DELETED
@@ -1,60 +0,0 @@
1
- ---
2
- title: FLARE
3
- emoji: 🐠
4
- colorFrom: pink
5
- colorTo: pink
6
- sdk: gradio
7
- sdk_version: 3.34.0
8
- app_file: app.py
9
- pinned: false
10
- license: mit
11
- ---
12
-
13
- Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
14
-
15
- ## Add New Language
16
-
17
- 1. Add new `[LAN]_result.csv`, which should be format like
18
-
19
- |Model|Task Metric 1|Task Metric 2|
20
- |---|---|---|
21
- |GPT-4|0.28|0|
22
-
23
- 2. Add new COL variable on `app.py`
24
-
25
- ```python
26
- SPA_COLS = [
27
- ("Model", "str"),
28
- ("MultiFin-F1", "number"),
29
- ]
30
- ```
31
-
32
- 3. Add new Col categorization on `app.py`
33
-
34
- ```python
35
- spa_cols = [col_name for col_name, _ in SPA_COLS]
36
- spa_cates = {
37
- "Sentiment Analysis": ["Model", "TSA-Acc", "TSA-F1", "FinanceES-Acc", "FinanceES-F1"],
38
- "Examination": ["Model", "EFP-Acc", "EFP-F1", "EFPA-Acc", "EFPA-F1"],
39
- "Classification": ["Model", "MultiFin-Acc", "MultiFin-F1"],
40
- "Text Summarization": ["Model", "FNS-Rouge1", "FNS-Rouge2", "FNS-RougeL",],
41
- }
42
- ```
43
-
44
- 4. Add new key to lan dict on `app.py`
45
-
46
- ```python
47
- df_lang = {
48
- "English": create_df_dict("english", eng_cols, eng_cates),
49
- "Spanish": create_df_dict("spanish", spa_cols, spa_cates),
50
- }
51
- ```
52
-
53
- 5. If new categories need to define new column selection rules, add it like:
54
-
55
- ```python
56
- elif key == "Credit Scoring":
57
- tdf = tdf[[val for val in tdf.columns if "Acc" in val]]
58
- elif key == "Text Summarization":
59
- tdf = tdf[[val for val in tdf.columns if "Bert" in val or "Rouge" in val]]
60
- ```
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/ChrisPreston/diff-svc_minato_aqua/modules/diff/net.py DELETED
@@ -1,135 +0,0 @@
1
- import math
2
- from math import sqrt
3
-
4
- import torch
5
- import torch.nn as nn
6
- import torch.nn.functional as F
7
-
8
- from modules.commons.common_layers import Mish
9
- from utils.hparams import hparams
10
-
11
- Linear = nn.Linear
12
- ConvTranspose2d = nn.ConvTranspose2d
13
-
14
-
15
- class AttrDict(dict):
16
- def __init__(self, *args, **kwargs):
17
- super(AttrDict, self).__init__(*args, **kwargs)
18
- self.__dict__ = self
19
-
20
- def override(self, attrs):
21
- if isinstance(attrs, dict):
22
- self.__dict__.update(**attrs)
23
- elif isinstance(attrs, (list, tuple, set)):
24
- for attr in attrs:
25
- self.override(attr)
26
- elif attrs is not None:
27
- raise NotImplementedError
28
- return self
29
-
30
-
31
- class SinusoidalPosEmb(nn.Module):
32
- def __init__(self, dim):
33
- super().__init__()
34
- self.dim = dim
35
-
36
- def forward(self, x):
37
- device = x.device
38
- half_dim = self.dim // 2
39
- emb = math.log(10000) / (half_dim - 1)
40
- emb = torch.exp(torch.arange(half_dim, device=device) * -emb)
41
- emb = x[:, None] * emb[None, :]
42
- emb = torch.cat((emb.sin(), emb.cos()), dim=-1)
43
- return emb
44
-
45
-
46
- def Conv1d(*args, **kwargs):
47
- layer = nn.Conv1d(*args, **kwargs)
48
- nn.init.kaiming_normal_(layer.weight)
49
- return layer
50
-
51
-
52
- @torch.jit.script
53
- def silu(x):
54
- return x * torch.sigmoid(x)
55
-
56
-
57
- class ResidualBlock(nn.Module):
58
- def __init__(self, encoder_hidden, residual_channels, dilation):
59
- super().__init__()
60
- self.dilated_conv = Conv1d(residual_channels, 2 * residual_channels, 3, padding=dilation, dilation=dilation)
61
- self.diffusion_projection = Linear(residual_channels, residual_channels)
62
- self.conditioner_projection = Conv1d(encoder_hidden, 2 * residual_channels, 1)
63
- self.output_projection = Conv1d(residual_channels, 2 * residual_channels, 1)
64
-
65
- def forward(self, x, conditioner, diffusion_step):
66
- diffusion_step = self.diffusion_projection(diffusion_step).unsqueeze(-1)
67
- conditioner = self.conditioner_projection(conditioner)
68
- y = x + diffusion_step
69
-
70
- y = self.dilated_conv(y) + conditioner
71
-
72
- gate, filter = torch.chunk(y, 2, dim=1)
73
- # Using torch.split instead of torch.chunk to avoid using onnx::Slice
74
- # gate, filter = torch.split(y, torch.div(y.shape[1], 2), dim=1)
75
-
76
- y = torch.sigmoid(gate) * torch.tanh(filter)
77
-
78
- y = self.output_projection(y)
79
- residual, skip = torch.chunk(y, 2, dim=1)
80
- # Using torch.split instead of torch.chunk to avoid using onnx::Slice
81
- # residual, skip = torch.split(y, torch.div(y.shape[1], 2), dim=1)
82
-
83
- return (x + residual) / sqrt(2.0), skip
84
-
85
-
86
- class DiffNet(nn.Module):
87
- def __init__(self, in_dims=80):
88
- super().__init__()
89
- self.params = params = AttrDict(
90
- # Model params
91
- encoder_hidden=hparams['hidden_size'],
92
- residual_layers=hparams['residual_layers'],
93
- residual_channels=hparams['residual_channels'],
94
- dilation_cycle_length=hparams['dilation_cycle_length'],
95
- )
96
- self.input_projection = Conv1d(in_dims, params.residual_channels, 1)
97
- self.diffusion_embedding = SinusoidalPosEmb(params.residual_channels)
98
- dim = params.residual_channels
99
- self.mlp = nn.Sequential(
100
- nn.Linear(dim, dim * 4),
101
- Mish(),
102
- nn.Linear(dim * 4, dim)
103
- )
104
- self.residual_layers = nn.ModuleList([
105
- ResidualBlock(params.encoder_hidden, params.residual_channels, 2 ** (i % params.dilation_cycle_length))
106
- for i in range(params.residual_layers)
107
- ])
108
- self.skip_projection = Conv1d(params.residual_channels, params.residual_channels, 1)
109
- self.output_projection = Conv1d(params.residual_channels, in_dims, 1)
110
- nn.init.zeros_(self.output_projection.weight)
111
-
112
- def forward(self, spec, diffusion_step, cond):
113
- """
114
-
115
- :param spec: [B, 1, M, T]
116
- :param diffusion_step: [B, 1]
117
- :param cond: [B, M, T]
118
- :return:
119
- """
120
- x = spec[:, 0]
121
- x = self.input_projection(x) # x [B, residual_channel, T]
122
-
123
- x = F.relu(x)
124
- diffusion_step = self.diffusion_embedding(diffusion_step)
125
- diffusion_step = self.mlp(diffusion_step)
126
- skip = []
127
- for layer_id, layer in enumerate(self.residual_layers):
128
- x, skip_connection = layer(x, cond, diffusion_step)
129
- skip.append(skip_connection)
130
-
131
- x = torch.sum(torch.stack(skip), dim=0) / sqrt(len(self.residual_layers))
132
- x = self.skip_projection(x)
133
- x = F.relu(x)
134
- x = self.output_projection(x) # [B, 80, T]
135
- return x[:, None, :, :]
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/CofAI/chat/g4f/Provider/Providers/AiService.py DELETED
@@ -1,40 +0,0 @@
1
- import os
2
- import requests
3
- from ...typing import get_type_hints
4
-
5
- url = "https://aiservice.vercel.app/api/chat/answer"
6
- model = ['gpt-3.5-turbo']
7
- supports_stream = False
8
- needs_auth = False
9
-
10
-
11
- def _create_completion(model: str, messages: list, stream: bool, **kwargs):
12
- base = ''
13
- for message in messages:
14
- base += '%s: %s\n' % (message['role'], message['content'])
15
- base += 'assistant:'
16
-
17
- headers = {
18
- "accept": "*/*",
19
- "content-type": "text/plain;charset=UTF-8",
20
- "sec-fetch-dest": "empty",
21
- "sec-fetch-mode": "cors",
22
- "sec-fetch-site": "same-origin",
23
- "Referer": "https://aiservice.vercel.app/chat",
24
- }
25
- data = {
26
- "input": base
27
- }
28
- response = requests.post(url, headers=headers, json=data)
29
- if response.status_code == 200:
30
- _json = response.json()
31
- yield _json['data']
32
- else:
33
- print(f"Error Occurred::{response.status_code}")
34
- return None
35
-
36
-
37
-
38
- params = f'g4f.Providers.{os.path.basename(__file__)[:-3]} supports: ' + \
39
- '(%s)' % ', '.join(
40
- [f"{name}: {get_type_hints(_create_completion)[name].__name__}" for name in _create_completion.__code__.co_varnames[:_create_completion.__code__.co_argcount]])
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/CognitiveLabs/GPT-auto-webscraping/chains/code_generator/templates.py DELETED
@@ -1,58 +0,0 @@
1
- from langchain.prompts import (
2
- SystemMessagePromptTemplate,
3
- HumanMessagePromptTemplate,
4
- ChatPromptTemplate,
5
- PromptTemplate,
6
- )
7
-
8
- # Prompt templates
9
- system_template_script = PromptTemplate(
10
- input_variables=["output_format", "html_content"],
11
- template="""You are a helpful assitant that helps people create python scripts for web scraping.
12
- --------------------------------
13
- The example of the html content is: {html_content}
14
- --------------------------------
15
- You have to create a python function that extract information from an html code using web scrapping.
16
-
17
- Try to select the deeper class that is common among the elements to make de find_all function.
18
-
19
- Your answer SHOULD only contain the python function code without any aditional word or character.
20
-
21
- Import the used libraries above the function definition.
22
-
23
- The function name must be extract_info.
24
-
25
- The function have to receive the html data as a parameter.
26
-
27
- Your function needs to extract information for all the elements with similar attributes.
28
-
29
- An element could have missing attributes
30
-
31
- Before calling .text or ['href'] methods, check if the element exists.
32
-
33
- ----------------
34
- FINAL ANSWER EXAMPLE:
35
- from bs4 import BeautifulSoup
36
-
37
- def extract_info(html):
38
- ...CODE...
39
- return {output_format}
40
- ----------------
41
-
42
- Always check if the element exists before calling some method.
43
-
44
- """,
45
- )
46
-
47
- human_template_script = PromptTemplate(input_variables=[], template="give me the code")
48
-
49
- # Chat Prompt objects
50
- system_template_script_prompt = SystemMessagePromptTemplate.from_template(
51
- system_template_script.template
52
- )
53
- human_template_script_prompt = HumanMessagePromptTemplate.from_template(
54
- human_template_script.template
55
- )
56
- chat_script_prompt = ChatPromptTemplate.from_messages(
57
- [system_template_script_prompt, human_template_script_prompt]
58
- )
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/Cpp4App/Cpp4App/SEM/sentence_bayesian.py DELETED
@@ -1,62 +0,0 @@
1
- import csv
2
- import joblib
3
-
4
-
5
- from sklearn.metrics import f1_score, recall_score
6
- from sklearn.naive_bayes import MultinomialNB
7
-
8
- from SEM.text_preprocessing import pre_process_title
9
- from sklearn.feature_extraction.text import CountVectorizer, TfidfVectorizer
10
-
11
-
12
- def readtrain():
13
- with open('SEM/training_data/personal_type.csv', 'rt') as csvfile:
14
- reader = csv.reader(csvfile)
15
- column1 = [row for row in reader]
16
- content_train = [i[0] for i in column1[1:]]
17
- opinion_train = [i[1] for i in column1[1:]]
18
-
19
- train = [content_train, opinion_train]
20
- return train
21
-
22
- def segmentWord(cont):
23
- c = []
24
- for i in cont:
25
- clean_text = pre_process_title(i)
26
- c.append(clean_text)
27
- return c
28
-
29
- train = readtrain()
30
- content = segmentWord(train[1])
31
-
32
- textMark = train[0]
33
-
34
- train_content = content[:499]
35
- # test_content = content[400:499]
36
- train_textMark = textMark[:499]
37
- # test_textMark = textMark[400:499]
38
-
39
- tf = TfidfVectorizer(max_df=0.5)
40
-
41
- train_features = tf.fit_transform(train_content)
42
-
43
- load_pretrain_model = True
44
-
45
- if not load_pretrain_model:
46
-
47
-
48
- clf_type = MultinomialNB(alpha=0.1)
49
- clf_type.fit(train_features,train_textMark)
50
-
51
- joblib.dump(clf_type, 'SEM/model/sen_model.pkl')
52
-
53
- # test_features = tf.transform(test_content)
54
- # print("clf test score: ", clf_type.score(test_features, test_textMark))
55
- else:
56
- clf_type = joblib.load('SEM/model/sen_model.pkl')
57
- # print("clf training score: ", clf_type.score(train_features, train_textMark))
58
-
59
- # test_features = tf.transform(test_content)
60
- # print("clf test score: ", clf_type.score(test_features, test_textMark))
61
-
62
-
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/Cyril666/ContourNet-ABI/maskrcnn_benchmark/data/datasets/evaluation/word/util/misc.py DELETED
@@ -1,74 +0,0 @@
1
- '''Some helper functions for PyTorch, including:
2
- - get_mean_and_std: calculate the mean and std value of dataset.
3
- - msr_init: net parameter initialization.
4
- - progress_bar: progress bar mimic xlua.progress.
5
- '''
6
- import errno
7
- import os
8
- import sys
9
- import time
10
- import math
11
-
12
- import torch.nn as nn
13
- import torch.nn.init as init
14
- from torch.autograd import Variable
15
-
16
- __all__ = ['get_mean_and_std', 'init_params', 'mkdir_p', 'AverageMeter']
17
-
18
-
19
- def get_mean_and_std(dataset):
20
- '''Compute the mean and std value of dataset.'''
21
- dataloader = trainloader = torch.utils.data.DataLoader(dataset, batch_size=1, shuffle=True, num_workers=2)
22
-
23
- mean = torch.zeros(3)
24
- std = torch.zeros(3)
25
- print('==> Computing mean and std..')
26
- for inputs, targets in dataloader:
27
- for i in range(3):
28
- mean[i] += inputs[:,i,:,:].mean()
29
- std[i] += inputs[:,i,:,:].std()
30
- mean.div_(len(dataset))
31
- std.div_(len(dataset))
32
- return mean, std
33
-
34
- def init_params(net):
35
- '''Init layer parameters.'''
36
- for m in net.modules():
37
- if isinstance(m, nn.Conv2d):
38
- init.kaiming_normal(m.weight, mode='fan_out')
39
- if m.bias:
40
- init.constant(m.bias, 0)
41
- elif isinstance(m, nn.BatchNorm2d):
42
- init.constant(m.weight, 1)
43
- init.constant(m.bias, 0)
44
- elif isinstance(m, nn.Linear):
45
- init.normal(m.weight, std=1e-3)
46
- if m.bias:
47
- init.constant(m.bias, 0)
48
-
49
- def mkdir_p(path):
50
- '''make dir if not exist'''
51
- try:
52
- os.makedirs(path)
53
- except OSError as exc: # Python >2.5
54
- if exc.errno == errno.EEXIST and os.path.isdir(path):
55
- pass
56
- else:
57
- raise
58
-
59
- class AverageMeter(object):
60
- """Computes and stores the average and current value"""
61
- def __init__(self):
62
- self.reset()
63
-
64
- def reset(self):
65
- self.val = 0
66
- self.avg = 0
67
- self.sum = 0
68
- self.count = 0
69
-
70
- def update(self, val, n=1):
71
- self.val = val
72
- self.sum += val * n
73
- self.count += n
74
- self.avg = self.sum / self.count
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/DEVILOVER/image_captioning/README.md DELETED
@@ -1,13 +0,0 @@
1
- ---
2
- title: Image Captioning
3
- emoji: 😻
4
- colorFrom: gray
5
- colorTo: purple
6
- sdk: gradio
7
- sdk_version: 3.47.1
8
- app_file: app.py
9
- pinned: false
10
- license: apache-2.0
11
- ---
12
-
13
- Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/DQChoi/gpt-demo/venv/lib/python3.11/site-packages/aiofiles/threadpool/utils.py DELETED
@@ -1,74 +0,0 @@
1
- import functools
2
- from types import coroutine
3
-
4
-
5
- def delegate_to_executor(*attrs):
6
- def cls_builder(cls):
7
- for attr_name in attrs:
8
- setattr(cls, attr_name, _make_delegate_method(attr_name))
9
- return cls
10
-
11
- return cls_builder
12
-
13
-
14
- def proxy_method_directly(*attrs):
15
- def cls_builder(cls):
16
- for attr_name in attrs:
17
- setattr(cls, attr_name, _make_proxy_method(attr_name))
18
- return cls
19
-
20
- return cls_builder
21
-
22
-
23
- def proxy_property_directly(*attrs):
24
- def cls_builder(cls):
25
- for attr_name in attrs:
26
- setattr(cls, attr_name, _make_proxy_property(attr_name))
27
- return cls
28
-
29
- return cls_builder
30
-
31
-
32
- def cond_delegate_to_executor(*attrs):
33
- def cls_builder(cls):
34
- for attr_name in attrs:
35
- setattr(cls, attr_name, _make_cond_delegate_method(attr_name))
36
- return cls
37
-
38
- return cls_builder
39
-
40
-
41
- def _make_delegate_method(attr_name):
42
- @coroutine
43
- def method(self, *args, **kwargs):
44
- cb = functools.partial(getattr(self._file, attr_name), *args, **kwargs)
45
- return (yield from self._loop.run_in_executor(self._executor, cb))
46
-
47
- return method
48
-
49
-
50
- def _make_proxy_method(attr_name):
51
- def method(self, *args, **kwargs):
52
- return getattr(self._file, attr_name)(*args, **kwargs)
53
-
54
- return method
55
-
56
-
57
- def _make_proxy_property(attr_name):
58
- def proxy_property(self):
59
- return getattr(self._file, attr_name)
60
-
61
- return property(proxy_property)
62
-
63
-
64
- def _make_cond_delegate_method(attr_name):
65
- """For spooled temp files, delegate only if rolled to file object"""
66
-
67
- async def method(self, *args, **kwargs):
68
- if self._file._rolled:
69
- cb = functools.partial(getattr(self._file, attr_name), *args, **kwargs)
70
- return await self._loop.run_in_executor(self._executor, cb)
71
- else:
72
- return getattr(self._file, attr_name)(*args, **kwargs)
73
-
74
- return method