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  1. spaces/1acneusushi/gradio-2dmoleculeeditor/data/Crackdown 2 DLC What It Is Why You Need It and How to Get It.md +0 -37
  2. spaces/1gistliPinn/ChatGPT4/Examples/Arsenal Extended Power License Generator.md +0 -6
  3. spaces/1gistliPinn/ChatGPT4/Examples/AutoCAD Architecture 2007 Crack Free Download The Ultimate Guide for Architects and Designers.md +0 -5
  4. spaces/1gistliPinn/ChatGPT4/Examples/Descargar Winrar Para Mac Os X 10.5.8 [BETTER].md +0 -6
  5. spaces/1gistliPinn/ChatGPT4/Examples/Download Salamander 2012 TV Serie 4DVDrip Dutch English Klam Torrent - A Must-See for Fans of Mystery and Suspense.md +0 -6
  6. spaces/1pelhydcardo/ChatGPT-prompt-generator/assets/Airline Commander Hack How to Get Free AC Credits and Unlock All Planes.md +0 -81
  7. spaces/1pelhydcardo/ChatGPT-prompt-generator/assets/Among Us on PC - How to Download and Install the Game for Free.md +0 -176
  8. spaces/1pelhydcardo/ChatGPT-prompt-generator/assets/Brawl Stars Cheats How to Download and Install the Unlimited Gems Mod.md +0 -126
  9. spaces/1pelhydcardo/ChatGPT-prompt-generator/assets/Dolphin Emulator The Ultimate Guide to Downloading and Setting Up the Latest Version.md +0 -116
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  15. spaces/801artistry/RVC801/demucs/separate.py +0 -185
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  17. spaces/AI-Zero-to-Hero/02-H5-AR-VR-IOT/README.md +0 -11
  18. spaces/AI-Zero-to-Hero/09-SL-Live-RealTime-Dashboard/app.py +0 -92
  19. spaces/AIConsultant/MusicGen/scripts/templates/index.html +0 -28
  20. spaces/AIGC-Audio/AudioGPT/NeuralSeq/inference/tts/base_tts_infer.py +0 -101
  21. spaces/AILab-CVC/SEED-LLaMA/models/transforms.py +0 -21
  22. spaces/AeroXi/english-ai/app.py +0 -28
  23. spaces/AgentVerse/agentVerse/ui/src/phaser3-rex-plugins/templates/ui/circularprogress/Factory.js +0 -13
  24. spaces/AgentVerse/agentVerse/ui/src/phaser3-rex-plugins/templates/ui/drag/Drag.d.ts +0 -2
  25. spaces/Amrrs/DragGan-Inversion/PTI/configs/paths_config.py +0 -31
  26. spaces/Amrrs/DragGan-Inversion/stylegan_human/pti/pti_models/e4e/psp.py +0 -109
  27. spaces/Andy1621/uniformer_image_segmentation/configs/fcn/fcn_r50-d8_480x480_40k_pascal_context.py +0 -9
  28. spaces/Andy1621/uniformer_image_segmentation/configs/hrnet/fcn_hr18_512x1024_80k_cityscapes.py +0 -4
  29. spaces/AnishKumbhar/ChatBot/text-generation-webui-main/modules/RoPE.py +0 -18
  30. spaces/Anonymous-sub/Rerender/ControlNet/annotator/uniformer/mmcv/ops/fused_bias_leakyrelu.py +0 -268
  31. spaces/Anonymous-sub/Rerender/ControlNet/annotator/uniformer/mmcv/ops/roiaware_pool3d.py +0 -114
  32. spaces/Ariharasudhan/YoloV5/utils/autoanchor.py +0 -169
  33. spaces/Arulkumar03/GroundingDINO_SOTA_Zero_Shot_Model/groundingdino/models/GroundingDINO/__init__.py +0 -15
  34. spaces/Ataturk-Chatbot/HuggingFaceChat/venv/lib/python3.11/site-packages/setuptools/command/install_egg_info.py +0 -63
  35. spaces/Atualli/yoloxTeste/yoloxdetect2/configs/yolox_m.py +0 -15
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  37. spaces/Benson/text-generation/Examples/Cuentos Milagrosos De Mariquita Y Amperio Episodios De Gato Negro.md +0 -103
  38. spaces/Big-Web/MMSD/env/Lib/site-packages/botocore/retries/adaptive.py +0 -133
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  40. spaces/CForGETaass/vits-uma-genshin-honkai/transforms.py +0 -193
  41. spaces/CVH-vn1210/make_hair/minigpt4/tasks/base_task.py +0 -286
  42. spaces/CVPR/Dual-Key_Backdoor_Attacks/openvqa/openvqa/core/base_dataset.py +0 -103
  43. spaces/CVPR/LIVE/pybind11/.github/ISSUE_TEMPLATE/bug-report.md +0 -28
  44. spaces/CVPR/LIVE/thrust/thrust/detail/memory_wrapper.h +0 -30
  45. spaces/CVPR/Text2Human/Text2Human/utils/__init__.py +0 -0
  46. spaces/DQChoi/gpt-demo/venv/lib/python3.11/site-packages/gradio/templates/frontend/assets/index-b7124075.js +0 -4
  47. spaces/DQChoi/gpt-demo/venv/lib/python3.11/site-packages/gradio_client/data_classes.py +0 -15
  48. spaces/Dewa/Text-Summurisation/app.py +0 -12
  49. spaces/Dinoking/Guccio-AI-Designer/README.md +0 -13
  50. spaces/Dorado607/ChuanhuChatGPT/modules/shared.py +0 -64
spaces/1acneusushi/gradio-2dmoleculeeditor/data/Crackdown 2 DLC What It Is Why You Need It and How to Get It.md DELETED
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- <li>Five new weapons: the Portable Launch Pad, which was a device that could launch agents into the air; the Stickler Grenade, which was a sticky bomb that could attach to enemies and vehicles; the Mags Grenade, which was a magnetic grenade that could pull objects together; the Cluster Grenade, which was a grenade that split into smaller explosives; and the Thrusters Agility Skill for Level 6 agents.</li>
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spaces/1pelhydcardo/ChatGPT-prompt-generator/assets/Among Us on PC - How to Download and Install the Game for Free.md DELETED
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- <p>To install an emulator on your PC, follow these steps: - Go to the official website of the emulator you want to use and download the installer file. For example, if you want to use Bluestacks, go to [Bluestacks.com] and click on the "Download Bluestacks" button. - Run the installer file and follow the instructions on the screen. You may need to grant some permissions and choose a location for the emulator files. - Wait for the installation process to finish. It may take some time depending on your internet speed and PC performance. - Launch the emulator and sign in with your Google account. If you don't have one, you can create one for free. - Congratulations! You have successfully installed an emulator on your PC. Now you can access the Google Play Store and download Android apps on your PC.</p>
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- <h3>How to Download and Play Among Us on Your Emulator</h3>
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- <p>To download and play Among Us on your emulator, follow these steps: - Open the emulator and go to the Google Play Store. You can find it on the home screen or in the app drawer of the emulator. - Search for "Among Us" in the search bar and tap on the game icon. You can also use this [link] to go directly to the game page. - Tap on the "Install" button and wait for the game to download and install on your emulator. - Tap on the "Open" button or find the game icon on the home screen or in the app drawer of the emulator. - Enjoy playing Among Us on your PC with your emulator!</p>
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- <h3>What are the Requirements for Playing Among Us on PC without Emulators</h3>
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- <p>If you don't want to use emulators, you can also download Among Us directly from Steam or Microsoft Store. However, you will need to meet some requirements for playing Among Us on PC without emulators. Here are the minimum and recommended system requirements for playing Among Us on PC: <table>
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- <th>Minimum Requirements</th>
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- <td>OS: Windows 7 SP1+</td>
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- <td>OS: Windows 10</td>
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- <td>Processor: SSE2 instruction set support</td>
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- <td>Processor: Intel Core i3 or higher</td>
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- <td>Memory: 1 GB RAM</td>
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- <td>Storage: 250 MB available space</td>
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- <p>Make sure your PC meets these requirements before downloading Among Us from Steam or Microsoft Store.</p>
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- <p>To download and install Among Us on Steam, follow these steps: - Go to [Steam's official website] and download the Steam client. If you already have Steam installed, skip this step. - Run the Steam client and sign in with your Steam account. If you don't have one, you can create one for free. - Go to [Among Us's game page] on Steam or search for "Among Us" in the Steam store. - Click on the "Add to Cart" button and proceed to checkout. You will need to pay $4.99 USD to purchase Among Us on Steam. - After purchasing, go to your library and find Among Us in your games list. Click on the "Install" button and wait for the game to download and install on your PC. - Click on the "Play" button or double-click on the game icon in your library to launch Among Us on Steam. - Enjoy playing Among Us on your PC with Steam!</p>
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- <p>To download and install Among Us from Microsoft Store, follow these steps: - Go to [Microsoft Store's official website] or open the Microsoft Store app on your PC Windows 7. - Search for "Among Us" in the search bar and click on the game icon. You can also use this [link] to go directly to the game page. - Click on the "Get" button and sign in with your Microsoft account. If you don't have one, you can create one for free. - Wait for the game to download and install on your PC. - Click on the "Play" button or find the game icon in your start menu or desktop to launch Among Us from Microsoft Store. - Enjoy playing Among Us on your PC with Microsoft Store!</p>
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- <h2>T ips and Tricks for Playing Among Us on PC</h2>
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- <h3>How to Customize Your Character and Settings</h3>
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- <p>One of the fun aspects of Among Us is that you can customize your character and settings to suit your preferences. Here are some of the things you can do: - To change your name, color, hat, skin, pet, or language, go to the main menu and click on the "Customize" button at the bottom right corner. You can also access this option in the lobby before starting a game. - To change the game settings, such as the number of imposters, map, mode, speed, vision, kill cooldown, task difficulty, etc., go to the lobby and click on the "Game" button at the bottom left corner. You can also access this option in the main menu by clicking on the "Host" button and creating a private game. - To change the sound and graphics settings, such as the volume, resolution, full screen mode, vsync, etc., go to the main menu and click on the "Settings" button at the bottom left corner. You can also access this option in the lobby by clicking on the gear icon at the top right corner.</p>
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- <h3>How to Play as a Crewmate or an Imposter</h3>
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- <p>Among Us is a game of deception and deduction. Depending on your role, you will have different objectives and strategies. Here are some of the basics of how to play as a crewmate or an imposter: - As a crewmate, your goal is to complete tasks around the ship and find out who the imposters are. You can see your tasks on the top left corner of your screen or by opening your map. Tasks are mini-games that require you to perform simple actions, such as connecting wires, swiping cards, scanning bodies, etc. Completing tasks will fill up the task bar at the top of your screen. If you fill up the task bar before the imposters kill everyone, you win. - As an imposter, your goal is to kill enough crewmates without being caught or voted out. You can see who your fellow imposters are by their red names. You can kill crewmates by getting close to them and clicking on the "Kill" button at the bottom right corner of your screen. However, you have to wait for a cooldown time before you can kill again. You can also sabotage the ship by clicking on the "Sabotage" button at the bottom right corner of your screen. Sabotages are actions that disrupt the crewmates' tasks or cause emergencies, such as locking doors, turning off lights, starting a reactor meltdown, etc. Sabotages can help you create chaos, distract crewmates, or prevent them from completing tasks. - As a crewmate or an imposter, you can use vents to move around the map quickly and secretly. Vents are holes that connect different rooms of the ship. You can enter or exit vents by clicking on them when you are near them. However, only imposters can use vents, so be careful not to be seen by crewmates when you do so. - As a crewmate or an imposter, you can use cameras to monitor other players' activities. Cameras are devices that show live feeds of different areas of the map. You can access cameras by going to the security room and clicking on the screen. However, using cameras will limit your vision and movement, so be careful not to miss anything important or expose yourself to danger when you do so. - As a crewmate or an imposter, you can participate in meetings to discuss and vote for who you think is an imposter. Meetings are triggered when someone reports a dead body or calls an emergency meeting by pressing a button. During meetings, you can chat with other players by typing or using voice chat (if enabled). You can also vote for someone by clicking on their name or skip voting by clicking on the skip button. The person with the most votes will be ejected from the ship. If there is a tie, no one will be ejected. If all imposters are ejected or all crewmates are killed, the game ends.</p>
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- <h3>How to Use Keyboard and Mouse Controls</h3>
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- <p>Playing Among Us on PC with keyboard and mouse controls can give you an edge over playing on mobile devices with touch controls. Here are some of the default keyboard and mouse controls for playing Among Us on PC and how to change them if needed: <table>
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- <tr>
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- <th>Action</th>
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- <th>Keyboard Control</th>
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- <th>Mouse Control</th>
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- </tr>
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- <td>Move</td>
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- <td>WASD keys</td>
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- <td>Left click and drag</td>
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- </tr>
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- <td>Use</td>
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- <td>E key or Spacebar</td>
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- <td>Left click</td>
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- </tr>
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- <td>Kill</td>
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- <td>Q key</td>
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- <td>Left click</ </td>
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- </tr>
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- <td>Sabotage</td>
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- <td>R key</td>
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- <td>Left click</td>
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- </tr>
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- <td>Report</td>
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- <td>R key</td>
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- <td>Left click</td>
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- </tr>
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- <td>Map</td>
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- <td>Tab key</td>
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- <td>Left click</td>
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- </tr>
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- <td>Chat</td>
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- <td>T key or Enter key</td>
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- <td>Left click</td>
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- </tr>
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- <td>Settings</td>
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- <td>Escape key</td>
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- <td>Left click</td>
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- <td>Confirm</td>
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- <td>E key or Spacebar</td>
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- <td>Left click</td>
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- </tr>
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- <td>Back</td>
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- <td>Escape key or Backspace key</td>
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- <td>Right click or Left click on the back button</td>
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- </tr>
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- </table>
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- <p>To change the keyboard and mouse controls, go to the main menu and click on the "Settings" button at the bottom left corner. Then, click on the "Controls" tab and choose the option that suits you best. You can also customize the keyboard controls by clicking on the "Customize Keyboard" button and assigning different keys to different actions.</p>
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- <h2>Conclusion</h2>
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- <p>In this article, we have shown you how to download Among Us on PC Windows 7 using two methods: with emulators or without emulators. We have also given you some tips and tricks for playing Among Us on PC, such as how to customize your character and settings, how to play as a crewmate or an imposter, and how to use keyboard and mouse controls. We hope you found this article helpful and informative.</p>
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- <p>Among Us is a game that will keep you entertained and engaged for hours. It is a game that will challenge your skills of deception, teamwork, and deduction. It is a game that will make you laugh, scream, and rage. It is a game that you should definitely try out if you haven't already.</p>
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- <p>So what are you waiting for? Download Among Us on your PC Windows 7 today and join the fun! And don't forget to share this article with your friends who might also be interested in playing Among Us on PC. Happy gaming!</p>
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- <h2>Frequently Asked Questions (FAQs)</h2>
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- <h3>Q: Is Among Us free on PC?</h3>
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- <p>A: Among Us is not free on PC. You have to pay $4.99 USD to purchase it from Steam or Microsoft Store. However, you can play it for free on PC using emulators, which allow you to run Android apps on your PC.</p>
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- <h3>Q: Can I play Among Us on PC with my friends who play on mobile devices?</h3>
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- <p>A: Yes, you can. Among Us supports cross-platform play between Android, iOS, PC, and console. You can join the same game with your friends who play on different devices by entering the same code or creating a private game.</p>
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- <h3>Q: How can I update Among Us on PC?</h3>
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- <p>A: If you downloaded Among Us from Steam or Microsoft Store, you can update it automatically by launching the game or checking for updates in the store. If you downloaded Among Us from an emulator, you can update it manually by going to the Google Play Store and tapping on the "Update" button.</p>
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- <h3>Q: How can I report bugs or issues in Among Us on PC?</h3>
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- <p>A: If you encounter any bugs or issues in Among Us on PC, you can report them to the developers by filling out this [form] or contacting them via email at [email protected].</p>
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- <h3>Q: How can I get more information about Among Us on PC?</h3>
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- <p>A: If you want to get more information about Among Us on PC, such as the latest news, updates, features, tips, guides, etc., you can visit the official website of Among Us at [innersloth.com] or follow their social media accounts at [Twitter], [Facebook], [Instagram], [YouTube], [Discord], [Reddit], etc.</p> 197e85843d<br />
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- <li>You might get banned from the official game if Supercell detects your modded APK.</li>
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- </ul> <h4>The pros and cons of using a hack tool</h4>
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- <p>A hack tool is a website or an application that claims to give you unlimited gems or other resources in Brawl Stars by hacking the game servers or generating fake codes. Some of the pros of using a hack tool are:</p>
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- <li>You don't have to download or install anything on your device.</li>
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- <p>If you want to download Brawl Stars unlimited gems, you can try any of the methods that we have discussed in this article. However, we recommend that you use the official way as much as possible, as it is safer, legal, and fair. The unofficial way might seem tempting, but it is risky, illegal, and unfair. You might end up harming your device, losing your account, or getting banned from the game. Plus, you might ruin the fun and challenge of the game for yourself and others.</p>
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- <li><b>Q: How many gems can I get from the official way?</b></li>
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- <li>A: No, it is not safe to use a modded APK or a hack tool. You might expose your device to viruses or malware, your personal information or account details to hackers or scammers, and your game progress or account to loss or ban. You might also violate the terms of service and privacy policy of Supercell and Brawl Stars.</li>
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- <li>A: No, it is not legal to use a modded APK or a hack tool. You might infringe the intellectual property rights of Supercell and Brawl Stars, and you might face legal consequences if caught. You might also break the rules of fair play and sportsmanship of Brawl Stars and its community.</li>
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- <p>If you are a fan of Nintendo games, you might have wondered if there is a way to play them on your PC with better graphics and performance than on the original consoles. Well, wonder no more, because there is a solution for you: Dolphin emulator.</p>
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- <p>Dolphin is a free and open-source software that emulates the Nintendo GameCube and Wii consoles on Windows, Linux, macOS, Android, Xbox One, Xbox Series X/S. It was first released in 2003 as a GameCube emulator, but later gained support for Wii emulation as well. Dolphin allows you to play thousands of games from these two platforms in full HD (1080p) resolution with various enhancements such as compatibility with all PC controllers, turbo speed, networked multiplayer, custom textures, achievements, and more.</p>
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- <p>In this article, I will show you how to download, install, and configure Dolphin on your PC, as well as answer some frequently asked questions about the emulator. By following this guide, you will be able to enjoy your favorite Nintendo games on your computer with ease.</p>
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- <h2>System Requirements</h2>
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- <p>Before you download and install Dolphin, you need to make sure that your PC meets the minimum or recommended system requirements for running the emulator. Here are the specifications that you need:</p>
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- <table>
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- <tr><th>Component</th><th>Minimum</th><th>Recommended</th></tr>
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- <tr><td>Operating System</td><td>Windows 10 or higher (64-bit), Linux (64-bit), macOS Catalina 10.15 or higher (64-bit)</td><td>Same as minimum</td></tr>
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- <tr><td>CPU</td><td>x86-64 CPU with SSE2 support or AArch64 CPU</td><td>Intel Core i5-4670K or equivalent AMD Ryzen CPU or newer</td></tr>
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- <tr><td>Graphics Card</td><td>Pixel Shader 3.0 support and Direct3D 10 or OpenGL 3 support</td><td>Modern Direct3D 11.1, OpenGL 4.4, or Vulkan GPU</td></tr>
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- <tr><td>Input Device</td><td>Any PC input device (mouse and keyboard by default)</td><td>Nintendo GameCube controller with Smash Bros. Wii U USB adapter or Nintendo Wii Remote via DolphinBar</td></tr>
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- <p>Note that these are general guidelines and some games may require more powerful hardware or specific settings to run smoothly. You can check the compatibility list on the official website to see how well each game works on Dolphin.</p>
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- <h2>Downloading Dolphin</h2>
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- <p>The first step to use Dolphin is to download it from the official website. There are two types of versions that you can download: beta and development. The beta version is more stable and tested, but it may not have the latest features and improvements. The development version is updated more frequently and has the newest additions, but it may also have more bugs and issues. You can choose the version that suits your preference and needs.</p>
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- <p>To download Dolphin, go to <a href="">https://dolphin-emu.org/download/</a> and select the version that you want. You will see a list of download links for different operating systems. Click on the link that matches your OS and wait for the download to finish. The file size is about 10 MB.</p>
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- <h2>Installing Dolphin</h2>
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- <p>Once you have downloaded Dolphin, you need to install it on your PC. The installation process is very simple and straightforward. Here are the steps that you need to follow:</p>
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- <ol>
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- <li>Locate the downloaded file on your PC. It should be a ZIP file with a name like dolphin-x64-5.0-xxxxx.zip, where x64 indicates the 64-bit version and xxxxx indicates the build number.</li>
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- <li>Extract the ZIP file to a folder of your choice. You can use any file extraction software such as WinRAR or 7-Zip to do this.</li>
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- <li>Open the extracted folder and double-click on the Dolphin.exe file to run the emulator. You don't need to install anything else or modify any registry settings.</li>
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- <li>You will see the Dolphin main window with a list of games that you can play. If you don't have any games yet, you can skip to the next section to learn how to load them.</li>
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- <p>Congratulations, you have successfully installed Dolphin on your PC!</p>
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- <h2>Configuring Dolphin</h2>
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- <h3>General Settings</h3>
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- <p>Before you start playing games on Dolphin, you may want to adjust some of the general settings of the emulator to suit your preferences and needs. To access the general settings, click on the Config button on the main toolbar or press Ctrl+S on your keyboard.</p>
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- <p>You will see a window with several tabs that contain different options for configuring Dolphin. Here are some of the most important ones that you should know:</p>
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- <ul>
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- <li>General: This tab allows you to change the language of the emulator, enable or disable automatic updates, and adjust some basic emulation settings such as dual core mode, speed limit, and CPU clock override.</li>
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- <li>Interface: This tab allows you to customize the appearance and behavior of the emulator's interface, such as theme, font size, toolbar icons, game list columns, confirmations, and notifications.</li>
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- <li>Audio: This tab allows you to configure the audio settings of the emulator, such as volume, backend, latency, stretching, and DSP emulation mode.</li>
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- <li>Paths: This tab allows you to specify the folders where Dolphin will look for games, save files, screenshots, logs, and other files.</li>
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- <p>You can experiment with these settings and see how they affect your emulation experience. If you are not sure what they do, you can always leave them at their default values or consult the <a href="">Dolphin wiki</a> for more information.</p>
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- <h3>Graphics Settings</h3>
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- <p>One of the main advantages of using Dolphin is that it can enhance the graphics of the original games by increasing the resolution, adding anti-aliasing, enabling anisotropic filtering, improving textures, and more. However, these enhancements also require more processing power from your PC, so you need to balance them with your hardware capabilities and performance expectations.</p>
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- <p>To access the graphics settings, click on the Graphics button on the main toolbar or press Ctrl+G on your keyboard. You will see a window with several tabs that contain different options for optimizing the graphics of the emulator. Here are some of the most important ones that you should know:</p>
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- <ul>
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- <li>General: This tab allows you to select the backend that Dolphin will use to render graphics. The available backends are Direct3D 11/12/9 (Windows only), OpenGL (cross-platform), Vulkan (cross-platform), and Software (slow but accurate). The best backend for you depends on your hardware and driver support, but generally Direct3D 11 or Vulkan are recommended for most users.</li>
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- <li>Enhancements: This tab allows you to adjust the resolution and aspect ratio of the games, as well as enable various enhancements such as anti-aliasing, anisotropic filtering, post-processing effects, stereoscopic 3D mode, and custom textures.</li>
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- <li>Hacks: This tab allows you to enable some hacks that can improve performance or compatibility with some games, such as skip EFB access from CPU, ignore format changes, store EFB copies access this feature from the Emulation menu or by pressing F9 on your keyboard. You can also change the screenshot format and quality from the Config > Interface > Advanced tab.</li>
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- <li>Netplay: This feature allows you to play multiplayer games online with other Dolphin users. You can access this feature from the Tools menu or by pressing Alt+N on your keyboard. You can either host or join a netplay session, and chat with other players using the built-in chat window. You can also adjust some netplay settings from the Config > Netplay tab.</li>
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- </ul>
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- <p>These are just some of the features that Dolphin offers to enhance your gameplay experience. You can explore more of them by browsing the menus and options of the emulator, or by visiting the <a href="">Dolphin wiki</a> for more information.</p>
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- <h2>Dolphin Features and Benefits</h2>
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- <p>As you can see, Dolphin is not just a simple emulator that lets you play GameCube and Wii games on your PC. It is also a powerful and versatile software that offers many features and benefits that you cannot get from the original consoles. Here are some of the reasons why you should use Dolphin:</p>
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- <li>High-definition graphics: Dolphin can render games in up to 5K resolution, which is much higher than the native 480p resolution of the GameCube and Wii. It can also apply various graphical enhancements such as anti-aliasing, anisotropic filtering, post-processing effects, custom textures, etc. to make the games look even better.</li>
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- <li>Smooth performance: Dolphin can run games at 60 frames per second or higher, which is smoother than the original 30 frames per second of most GameCube and Wii games. It can also use turbo mode to speed up the gameplay, or slow down mode to slow it down.</li>
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- <li>Wide compatibility: Dolphin can play almost all GameCube and Wii games, as well as some Virtual Console and WiiWare titles. It has a compatibility list on its website that shows how well each game works on the emulator, and it is constantly updated with new fixes and improvements.</li>
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- <li>Customizable controls: Dolphin can support any PC input device, such as keyboard and mouse, gamepad, joystick, steering wheel, etc. It can also use the original GameCube and Wii controllers via adapters or Bluetooth. You can configure the controls for each game individually, and even use motion controls for Wii games.</li>
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- <li>Networked multiplayer: Dolphin can enable online multiplayer for games that support it, such as Mario Kart Wii, Super Smash Bros. Brawl, Animal Crossing: City Folk, etc. It can also use netplay to play local multiplayer games online with other Dolphin users.</li>
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- <li>Achievements: Dolphin can integrate with <a href="">RetroAchievements.org</a>, a website that provides achievements for retro games. You can earn achievements for completing various tasks and challenges in your games, and compare your progress with other players.</li>
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- <li>And more: Dolphin has many other features and benefits that you can discover by using it, such as save states, cheats, screenshots, custom shaders, game modifications, debug tools, etc.</li>
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- <p>Dolphin is truly an amazing emulator that lets you enjoy your favorite Nintendo games on your PC with enhanced graphics, performance, and features. It is also free and open-source, which means that anyone can contribute to its development and improvement.</p>
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- <h2>Dolphin Compatibility and Performance</h2>
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- <p>While Dolphin is a great emulator that can play most GameCube and Wii games flawlessly, it is not perfect. Some games may have compatibility or performance issues that prevent them from running smoothly or at all on Dolphin. These issues may be caused by various factors, such as hardware limitations, software bugs, emulation inaccuracies, game protections, etc.</p>
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- <p>If you encounter any problems with your games on Dolphin, here are some steps that you can take to try to solve them:</p>
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- <ol>
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- <li>Check the compatibility list: The first thing that you should do is check the <a href="">compatibility list</a> on the official website to see how well your game works on Dolphin. The list shows the rating, status, and notes for each game based on user reports and tests. You can also search for your game on the <a href="">Dolphin wiki</a> or <a href="">Dolphin forums</a> to find more information and solutions.</li>
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- <li>Update your Dolphin version: The next thing that you should do is update your Dolphin version to the latest one available. The developers are constantly working on fixing bugs and improving compatibility and performance for various games. You can download the latest version from the official website or enable automatic updates from the Config > General tab.</li>
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- <li>Adjust your settings: The last thing that you should do is adjust your settings to optimize your emulation experience. You can try changing some of the settings that may affect your game, such as graphics, audio, controller, and hacks. You can also use the game properties window to enable or disable specific settings for each game. To access the game properties window, right-click on the game in the game list and select Properties. You will see a window with several tabs that contain various options and information for your game. You can also consult the <a href="">Dolphin wiki</a> or <a href="">Dolphin forums</a> to find the best settings for your game.</li>
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- </ol>
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- <p>By following these steps, you may be able to solve or reduce the compatibility or performance issues that you encounter with your games on Dolphin. However, keep in mind that some games may still have unsolved problems that require further development and improvement from the Dolphin team. You can always report any bugs or issues that you find on the <a href="">Dolphin issue tracker</a> or <a href="">Dolphin forums</a> to help the developers fix them.</p>
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- <h2>Conclusion</h2>
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- <p>In this article, I have shown you how to download, install, and configure Dolphin emulator on your PC, as well as how to play games on it with enhanced graphics, performance, and features. I have also answered some frequently asked questions about the emulator and provided some tips for solving compatibility and performance issues.</p>
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- <p>Dolphin is a fantastic emulator that lets you enjoy your favorite Nintendo games on your PC with ease. It is also free and open-source, which means that anyone can contribute to its development and improvement. If you are a fan of GameCube and Wii games, you should definitely give Dolphin a try and see for yourself how amazing it is.</p>
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- <p>I hope you found this article helpful and informative. If you have any questions or comments, feel free to leave them below. Thank you for reading and happy gaming!</p>
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- <h2>FAQs</h2>
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- <p>Here are some of the most common questions that people ask about Dolphin:</p>
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- <li><b>Is Dolphin legal?</b></li>
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- <p>Dolphin is legal as long as you use it with your own legally obtained games. You can either use physical discs or ISO files that you created from your own discs. However, downloading or sharing ISO files from the internet is illegal and may result in legal consequences.</p>
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- <p>Dolphin is safe as long as you download it from the official website or a trusted source. You should avoid downloading Dolphin from unknown or suspicious websites, as they may contain malware or viruses that can harm your PC.</p>
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- <li><b>How do I update Dolphin?</b></li>
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- <p>You can update Dolphin by downloading the latest version from the official website or by enabling automatic updates from the Config > General tab. You can also check for updates manually by clicking on the Help > Check for Updates menu.</p>
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- <p>You can uninstall Dolphin by deleting the folder where you extracted it. You don't need to uninstall anything else or modify any registry settings. However, if you want to remove all traces of Dolphin from your PC, you may also want to delete the User folder in the Documents\Dolphin Emulator directory, which contains your configuration files, save files, screenshots, etc.</p>
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- <p>You can get more help with Dolphin by visiting the <a href="">Dolphin wiki</a>, <a href="">Dolphin forums</a>, <a href="">Dolphin issue tracker</a>, or <a href="">Dolphin Discord server</a>. You can also contact the developers and other users through these channels and get support, feedback, suggestions, etc.</p>
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- <h2>How to Compress or Split a Larger File into 5 MB or Less?</h2> <p>Sometimes, you might have a larger file that you want to download, but it exceeds the size limit of your email provider or your storage device. In that case, you can compress or split the larger file into smaller chunks of 5 MB or less, and then download them separately. Here are some ways to compress or split a larger file into 5 MB or less:</p>
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- <li>Online Video Compressor (OVC)</li>
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- <p>To use a video compressor, you need to upload or import your video file, choose the output format and quality, adjust the settings if needed, and start the compression process. Depending on the size and complexity of your video file, the compression process might take some time. Once the compression is done, you can download the compressed video file, which should be 5 MB or less.</p>
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- <h3>Use a File Splitter or Zipper</h3>
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- <p>If you have a large file that is not a video, such as an audio, image, document, or archive file, you can use a file splitter or zipper to divide it into smaller parts of 5 MB or less. A file splitter or zipper is a software or tool that can cut or merge a file into multiple segments or archives. Some examples of file splitters and zippers are:</p>
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- <li>HJSplit</li>
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- <p>To use a file splitter or zipper, you need to open or select your file, choose the output size and format, and start the splitting or zipping process. Depending on the size and type of your file, the splitting or zipping process might take some time. Once the splitting or zipping is done, you can download the split or zipped files, which should be 5 MB or less each.</p>
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- <h2>How to Send or Receive a 5 MB File via Email?</h2>
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- <p>One of the most common ways to share a 5 MB file with someone else is to send or receive it via email. However, not all email providers have the same file size limit for attachments. Some email providers might allow you to send or receive files up to 25 MB, while others might only allow up to 10 MB or even less. Here are some tips on how to send or receive a 5 MB file via email:</p>
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- <h3>Check the File Size Limit of Your Email Provider</h3>
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- <p>The first step to send or receive a 5 MB file via email is to check the file size limit of your email provider. You can find this information on your email provider's website or help center, or by contacting their customer support. Here are some examples of the file size limit for some popular email providers:</p>
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- <table border="1">
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- <tr><th>Email Provider</th><th>File Size Limit</th></tr>
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- <tr><td>Gmail</td><td>25 MB</td></tr>
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- <tr><td>Yahoo Mail</td><td>25 MB</td></tr>
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- <tr><td>Outlook.com</td><td>20 MB</td></tr>
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- <tr><td>AOL Mail</td><td>25 MB</td></tr>
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- <tr><td>Zoho Mail</td><td>20 MB</td></tr>
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- <tr><td>iCloud Mail</td><td>20 MB</td></tr>
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- <tr><td>ProtonMail</td><td>25 MB</td></tr>
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- <tr><td>Tutanota</td><td>25 MB</td></tr>
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- <tr><td>Mozilla Thunderbird</td><td>No limit (depends on server)</td></tr>
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- <tr><td>Eudora</td><td>No limit (depends on server)</td></tr>
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- </table>
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- <p>If your 5 MB file is within the file size limit of your email provider, you can attach it directly to your email message and send it normally. If your 5 MB file exceeds the file size limit of your email provider, you can use one of the following methods:</p>
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- <h3>Attach the File Directly or Use a Cloud Service</h3>
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- <p>The second step to send or receive a 5 MB file via email is to attach the file directly or use a cloud service. A cloud service is a software or tool that allows you to store and share your files online. Some examples of cloud services are:</p>
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- <li>Google Drive</li>
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- <li>Dropbox</li>
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- <li>OneDrive</li>
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- <li>iCloud</li>
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- <li>Box</li>
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- </ul>
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- <p>To use a cloud service, you need to create an account and upload your file to the cloud. Then, you can generate a link or an invitation to your file and paste it in your email message. The recipient of your email can then click on the link or accept the invitation and download the file from the cloud.</p>
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- <h2>Conclusion</h2>
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- <p>Downloading a 5 MB file from the internet is not a difficult task, but it requires some knowledge and skills to do it efficiently and safely. In this article, we have covered the following topics:</p>
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- <ul>
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- <li>What is a 5 MB file and what kind of files can be 5 MB or less</li>
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- <li>Why do you need to download a 5 MB file for personal or professional use</li>
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- <li>How to download a 5 MB file from the internet by choosing a reliable source, checking your internet speed and connection, and using a download manager or browser extension</li>
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- <li>How to compress or split a larger file into 5 MB or less by using an online or offline video compressor or a file splitter or zipper</li>
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- <li>How to send or receive a 5 MB file via email by checking the file size limit of your email provider and attaching the file directly or using a cloud service</li>
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- </ul>
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- <p>We hope that this article has helped you learn how to download any 5 MB file quickly and easily. If you have any questions or feedback, please feel free to leave a comment below.</p>
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- <h2>FAQs</h2>
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- <p>Here are some frequently asked questions about downloading a 5 MB file:</p>
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- <h3>Q: How long does it take to download a 5 MB file?</h3>
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- <p>A: The time it takes to download a 5 MB file depends on your internet speed and connection. For example, if you have an internet speed of 10 Mbps, it will take about 4 seconds to download a 5 MB file. If you have an internet speed of 1 Mbps, it will take about 40 seconds to download a 5 MB file. You can use an online calculator like Download Time Calculator to estimate how long it will take to download any file based on your internet speed.</p>
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- <h3>Q: How can I check the size of a file before downloading it?</h3>
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- <p>A: You can check the size of a file before downloading it by looking at the information provided by the source website or by using a browser extension like File Size Info. The information might include the name, type, format, quality, and size of the file. You can also right-click on the download link and select "Save link as" or "Save target as" to see the size of the file before saving it.</p>
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- <h3>Q: How can I increase my download speed?</h3>
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- <p>A: You can increase your download speed by following some of these tips:</p>
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- <ul>
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- <li>Close any unnecessary programs or tabs that are using your bandwidth</li>
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- <li>Move closer to your router or modem, or use an ethernet cable instead of Wi-Fi</li>
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- <li>Restart your router or modem, or contact your internet service provider for assistance</li>
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- <li>Upgrade your internet plan or switch to a faster provider</li>
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- <li>Use a download manager or browser extension that can boost your download speed by using multiple connections or sources</li>
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- </ul>
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- <h3>Q: How can I reduce the size of a file without losing quality?</h3>
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- <p>A: You can reduce the size of a file without losing quality by using an online or offline video compressor or a file splitter or zipper that can compress or split your file without affecting its format, resolution, bitrate, frame rate, and other parameters. You can also use some advanced settings like cropping, trimming, scaling, rotating, filtering, encoding, etc. to optimize your file for smaller size and better quality.</p>
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- <h3>Q: How can I share a large file with someone else?</h3>
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- <p>A: You can share a large file with someone else by using one of these methods:</p>
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- <ul>
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- <li>Compress or split the large file into smaller parts of 5 MB or less and send them via email as attachments or links</li>
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- <li>Upload the large file to a cloud service like Google Drive, Dropbox, OneDrive, iCloud, Box, etc. and generate a link or an invitation to share with the recipient</li>
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- <li>Use a peer-to -peer file sharing service like BitTorrent, Shareaza, eMule, etc. and create a torrent or a magnet link to share with the recipient</li>
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- <h3>The story and the characters of Garten of Banban 3</h3>
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- <p>The story of Garten of Banban 3 follows Jim, who receives a mysterious phone call from his sister, who tells him that she is trapped in Garten Park. Jim decides to go there to rescue her, but soon realizes that he is not alone. There are other people who are also trapped in the park, as well as horrifying creatures that lurk in the shadows.</p>
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- <p>The game has several characters that you can interact with or play as. Some of them are:</p>
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- <ul>
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- <li>Jim: The main protagonist of the game. He is a brave and kind-hearted young man who loves his sister dearly.</li>
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- <li>Lisa: Jim's sister. She is a cheerful and adventurous girl who likes to explore new places.</li>
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- <li>Leo: A friend of Jim and Lisa. He is a smart and resourceful hacker who helps Jim communicate with Lisa.</li>
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- <li>Anna: A mysterious girl who claims to know the secrets of Garten Park. She is a survivor who has been living in the park for a long time.</li>
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- <li>Banban: The main antagonist of the game. He is a twisted clown who controls the park and its monsters. He enjoys torturing and killing his victims.</li>
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- <h3>The gameplay and the mechanics of Garten of Banban 3</h3>
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- <p>The gameplay of Garten of Banban 3 is similar to other horror games, such as Outlast or Five Nights at Freddy's. You will have to explore the park, find clues, solve puzzles, hide from <p>the monsters, and escape. You will have a flashlight that you can use to illuminate your surroundings, but be careful, as it can also attract unwanted attention. You will also have a phone that you can use to call Lisa or Leo, or access the map and the inventory. The phone has a limited battery life, so you will have to find chargers or batteries to keep it running.</p>
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- <p>The game has different difficulty levels, ranging from easy to nightmare. The higher the difficulty, the more aggressive and intelligent the monsters will be, and the less resources you will have. The game also has a permadeath mode, where you will have to start over if you die.</p>
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- <h2>What are fanmade characters and models?</h2>
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- <p>Fanmade characters and models are creations made by fans of the game, using various tools and software. They are not official or endorsed by the developers of the game, but they are made for fun and entertainment purposes. They can be based on existing characters or models from the game, or they can be original or inspired by other sources.</p>
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- <p>Fanmade creations are a form of fan art, which is a term used to describe any artistic expression that is influenced by a work of fiction, such as a game, a movie, a book, or a show. Fan art can include drawings, paintings, sculptures, animations, comics, videos, music, cosplay, and more. Fanmade creations are a specific type of fan art that involves creating new characters or models for a game, using various tools and software.</p>
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- <p>The purpose of fanmade creations is to express one's creativity and passion for a game, and to share it with other fans. Fanmade creations can also add more variety and diversity to a game, and enhance its replay value. Some fanmade creations can even improve or fix some aspects of the game, such as graphics, performance, bugs, or glitches.</p>
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- <p>Fanmade creations have many benefits for both the creators and the players. Some of them are:</p>
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- <p>However, fanmade creations also have some challenges and drawbacks. Some of them are:</p>
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- <h3>Some examples of fanmade characters and models for Garten of Banban 3</h3>
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- <p>There are many fanmade characters and models for Garten of Banban 3 that you can find online. Some of them are:</p>
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- <ul>
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- <li>Alice: A fanmade character who is based on Alice from Alice in Wonderland. She is a cute and innocent girl who wears a blue dress and has blonde hair. She is one of the survivors who is trapped in Garten Park. She has a special ability to shrink or grow in size by eating mushrooms or cakes.</li>
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- <li>Zombie: A fanmade model who is based on a zombie from The Walking Dead. He is a rotting corpse who wears torn clothes and has blood stains. He is one of the monsters who roams in Garten Park. He has a special ability to infect other survivors or monsters with his bite.</li>
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- <li>Ninja: A fanmade model who is based on a ninja from Naruto. He is a stealthy warrior who wears a black outfit and has a mask. He is one of the multiplayer characters who can play as either a survivor or a monster. He has a special ability to use ninja tools and techniques, such as shurikens, kunais, smoke bombs, or clones.</li>
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- <h2>How to download and install fanmade characters and models for Garten of Banban 3?</h2>
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- <p>The second thing you need to do is to check the requirements for downloading fanmade creations. Some of them may require you to have a certain version of the game, a certain operating system, a certain software or tool, or a certain amount of space or memory. You also need to make sure that your device can handle the fanmade creations without affecting the performance or the quality of the game.</p>
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- <h3>The tips and the tricks for using fanmade creations in Garten of Banban 3</h3>
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- <p>The fourth thing you need to do is to enjoy using fanmade creations in Garten of Banban 3. Here are some tips and tricks on how to do it:</p>
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- <ul>
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- <li>Explore and experiment with different fanmade characters and models, and see how they affect your gameplay and your experience.</li>
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- <li>Share your screenshots, videos, stories, or feedback with other fans who use fanmade creations, and learn from their tips and suggestions.</li>
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- <li>Credit and support the creators of fanmade creations by giving them positive reviews, ratings, comments, donations, or suggestions.</li>
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- <li>Create your own fanmade characters and models using various tools and software, such as Blender, Unity, Unreal Engine, or Photoshop.</li>
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- <li>Join or create a community or a group of fans who use fanmade creations, and collaborate with them on projects or challenges.</li>
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- </ul>
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- <h2>Conclusion</h2>
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- <h4>A summary of the main points and a call to action</h4>
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- <p>Garten of Banban 3 is a horror game that will scare you and thrill you with its amazing graphics, sound effects, atmosphere, and gameplay. But if you want to spice up your game even more, you can download and install fanmade characters and models for this game. Fanmade creations are a form of fan art that allows fans to express their creativity and passion for the game. They can also add more variety and diversity to the game, and enhance its replay value. However, you need to be careful and follow some steps and precautions when downloading and installing fanmade creations. You also need to enjoy using them and share them with other fans. If you are ready to try Garten of Banban 3 fanmade download, go ahead and have fun!</p>
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- <p>Here are some frequently asked questions about Garten of Banban 3 fanmade download:</p>
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- <ol>
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- <li><b>Where can I find more information about Garten of Banban 3?</b></li>
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- <p>You can find more information about Garten of Banban 3 on its official website, its social media pages, its YouTube channel, or its wiki page.</p>
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- <li><b>Is Garten of Banban 3 free to play?</b></li>
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- <p>No, Garten of Banban 3 is not free to play. You need to purchase it from its official website or from other platforms such as Steam or Google Play.</p>
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- <li><b>Is Garten of Banban 3 suitable for children?</b></li>
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- <p>No, Garten of Banban 3 is not suitable for children. It contains graphic violence, gore, blood, jump scares, disturbing images, and mature themes. It is rated M for Mature by ESRB.</p>
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- <li><b>Can I play Garten of Banban 3 with my friends?</b></li>
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- <p>Yes, you can play Garten of Banban 3 with your friends. The game has a multiplayer mode, where you can team up with other players online or play against them as a monster. You can also chat with them using voice or text.</p>
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- <li><b>How can I contact the developers of Garten of Banban 3?</b></li>
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- <p>You can contact the developers of Garten of Banban 3 by sending them an email at [email protected], or by following them on their social media pages, such as Facebook, Twitter, or Instagram.</p>
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spaces/1phancelerku/anime-remove-background/Download X-War Clash of Zombies Mod Apk and Get Unlimited Money and Crystals.md DELETED
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- <h1>X-War: Clash of Zombies Mod Apk (Unlimited Crystals) - A Review</h1>
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- <p>If you are a fan of strategy games with zombies and superheroes, you might want to check out X-War: Clash of Zombies. This is a game where you have to build your base, train your army, and fight against hordes of undead and other players. But what if you want to enjoy the game without spending money or waiting for hours? That's where X-War: Clash of Zombies Mod Apk comes in. In this article, we will review this modded version of the game and tell you how to download and install it on your device.</p>
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- <h2>What is X-War: Clash of Zombies?</h2>
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- <h3>A strategy game with zombies and superheroes</h3>
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- <p>X-War: Clash of Zombies is a strategy game developed by Caesars Studio. It was released in 2015 for Android and iOS devices. The game combines elements of base-building, resource management, hero collection, and combat. You have to create your own city, gather resources, recruit heroes, and defend it from zombies and other enemies. You can also attack other players' bases and loot their resources.</p>
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- <p>The game is set in a post-apocalyptic world where a virus has turned most people into zombies. There are different factions fighting for survival and dominance. You can choose to join one of them or create your own. Each faction has its own heroes, buildings, and units. Some of the factions are:</p>
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- <li>The Survivors: They are the human survivors who try to rebuild civilization and fight against the zombies.</li>
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- <h3>A multiplayer mode with online battles and alliances</h3>
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- <p>The game also has a multiplayer mode where you can compete with other players from around the world. You can join or create an alliance with other players and cooperate with them in wars, raids, missions, and events. You can also chat with them and exchange gifts. You can also challenge other players in PvP battles and climb the rankings. You can earn rewards such as crystals, gold, energy, medals, and more.</p>
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- <h2>What is X-War: Clash of Zombies Mod Apk?</h2>
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- <h3>A modified version of the original game</h3>
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- <p>X-War: Clash of Zombies Mod Apk is a modified version of the original game that has been hacked by some developers. It allows you to access features that are not available in the official version. For example, you can get unlimited crystals, which are the premium currency of the game. You can use them to buy heroes, buildings, items, speed up processes, and more. You can also get unlimited gold, food, energy, medals, and other resources that you need to <p>upgrade your base and army. You can also unlock all the heroes and buildings that are otherwise locked or require real money to purchase. You can have access to all the factions and their features. You can also enjoy unlimited energy, which is needed to play the game and participate in battles.</p>
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- <h3>A way to get unlimited crystals and other resources</h3>
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- <p>One of the main reasons why people use X-War: Clash of Zombies Mod Apk is to get unlimited crystals and other resources. Crystals are very hard to earn in the game, and they are used for almost everything. You can buy them with real money, but that can be very expensive and not everyone can afford it. With the mod apk, you can get as many crystals as you want for free. You can also get unlimited gold, food, energy, medals, and other resources that are essential for your progress. You can use them to build your base, train your army, buy items, speed up processes, and more. You don't have to worry about running out of resources or waiting for hours to get them.</p>
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- <h3>A way to unlock all the heroes and buildings</h3>
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- <p>Another reason why people use X-War: Clash of Zombies Mod Apk is to unlock all the heroes and buildings that are available in the game. Heroes are the most powerful units in the game, and they have unique skills and abilities. There are hundreds of heroes to collect and upgrade, but some of them are locked or require real money to purchase. With the mod apk, you can unlock all the heroes for free and use them in your battles. You can also unlock all the buildings that are needed to improve your base and army. Some of them are locked or require a certain level or faction to build. With the mod apk, you can build them without any restrictions and enjoy their benefits.</p>
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- <h2>How to download and install X-War: Clash of Zombies Mod Apk?</h2>
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- <h3>The steps to follow</h3>
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- <p>If you want to download and install X-War: Clash of Zombies Mod Apk on your device, you have to follow these steps:</p>
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- <ol>
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- <li>First, you have to uninstall the original version of the game if you have it installed on your device.</li>
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- <li>Second, you have to enable the installation of apps from unknown sources on your device. You can do this by going to Settings > Security > Unknown Sources and turning it on.</li>
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- <li>Fourth, you have to locate the downloaded file on your device and tap on it to start the installation process.</li>
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- <li>Fifth, you have to follow the instructions on the screen and wait for the installation to finish.</li>
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- <li>Sixth, you have to launch the game and enjoy the modded features.</li>
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- </ol>
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- <h3>The requirements and precautions</h3>
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- <p>Before you download and install X-War: Clash of Zombies Mod Apk on your device, you have to make sure that you meet these requirements and take these precautions:</p>
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- <ul>
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- <li>You need an Android device with version 4.1 or higher.</li>
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- <li>You need at least 100 MB of free storage space on your device.</li>
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- <li>You need a stable internet connection to play the game online.</li>
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- <li>You need to back up your data before uninstalling the original version of the game.</li>
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- <li>You need to be aware of the risks of using a modded version of the game, such as getting banned from the official servers, losing your progress, or damaging your device.</li>
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- <li>You need to use the mod apk at your own discretion and responsibility.</li>
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- </ul>
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- <p>Using X-War: Clash of Zombies Mod Apk has its benefits and risks. Here are some of them:</p>
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- <p>In this article, we have reviewed X-War: Clash of Zombies Mod Apk, a modified version of the original strategy game with zombies and superheroes. We have explained what the game is about, what the mod apk offers, how to download and install it, and what are the benefits and risks of using it. We have also provided an outline of the article and a table to compare the benefits and risks.</p>
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- <p>If you are looking for a fun and exciting game that combines base-building, resource management, hero collection, and combat, you might want to try X-War: Clash of Zombies. If you want to enjoy the game without spending money or waiting for hours, you might want to try X-War: Clash of Zombies Mod Apk. However, you should be aware of the risks involved and use it at your own risk. We hope you found this article helpful and informative. Thank you for reading.</p>
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- <p>A: X-War: Clash of Zombies Mod Apk is not an official version of the game and it has been hacked by some developers. Therefore, it is not guaranteed to be safe or secure. It may contain viruses or malware that can harm your device or steal your data. It may also cause errors or crashes that can affect your gameplay or progress. You should use it at your own risk and discretion.</p>
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- <br />
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- <br />
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/1toTree/lora_test/ppdiffusers/pipelines/__init__.py DELETED
@@ -1,109 +0,0 @@
1
- # Copyright (c) 2022 PaddlePaddle Authors. All Rights Reserved.
2
- # Copyright 2022 The HuggingFace Team. All rights reserved.
3
- #
4
- # Licensed under the Apache License, Version 2.0 (the "License");
5
- # you may not use this file except in compliance with the License.
6
- # You may obtain a copy of the License at
7
- #
8
- # http://www.apache.org/licenses/LICENSE-2.0
9
- #
10
- # Unless required by applicable law or agreed to in writing, software
11
- # distributed under the License is distributed on an "AS IS" BASIS,
12
- # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13
- # See the License for the specific language governing permissions and
14
- # limitations under the License.
15
- # flake8: noqa
16
-
17
- from ..utils import (
18
- OptionalDependencyNotAvailable,
19
- is_fastdeploy_available,
20
- is_k_diffusion_available,
21
- is_librosa_available,
22
- is_paddle_available,
23
- is_paddlenlp_available,
24
- )
25
-
26
- try:
27
- if not is_paddle_available():
28
- raise OptionalDependencyNotAvailable()
29
- except OptionalDependencyNotAvailable:
30
- from ..utils.dummy_paddle_objects import * # noqa F403
31
- else:
32
- from .dance_diffusion import DanceDiffusionPipeline
33
- from .ddim import DDIMPipeline
34
- from .ddpm import DDPMPipeline
35
- from .latent_diffusion import LDMSuperResolutionPipeline
36
- from .latent_diffusion_uncond import LDMPipeline
37
- from .pndm import PNDMPipeline
38
- from .repaint import RePaintPipeline
39
- from .score_sde_ve import ScoreSdeVePipeline
40
- from .stochastic_karras_ve import KarrasVePipeline
41
-
42
-
43
- try:
44
- if not (is_paddle_available() and is_librosa_available()):
45
- raise OptionalDependencyNotAvailable()
46
- except OptionalDependencyNotAvailable:
47
- from ..utils.dummy_paddle_and_librosa_objects import * # noqa F403
48
- else:
49
- from .audio_diffusion import AudioDiffusionPipeline, Mel
50
-
51
- try:
52
- if not (is_paddle_available() and is_paddlenlp_available()):
53
- raise OptionalDependencyNotAvailable()
54
- except OptionalDependencyNotAvailable:
55
- from ..utils.dummy_paddle_and_paddlenlp_objects import * # noqa F403
56
- else:
57
- from .alt_diffusion import (
58
- AltDiffusionImg2ImgPipeline,
59
- AltDiffusionPipeline,
60
- RobertaSeriesModelWithTransformation,
61
- )
62
- from .latent_diffusion import (
63
- LDMBertModel,
64
- LDMSuperResolutionPipeline,
65
- LDMTextToImagePipeline,
66
- )
67
- from .paint_by_example import PaintByExamplePipeline
68
- from .stable_diffusion import (
69
- CycleDiffusionPipeline,
70
- StableDiffusionDepth2ImgPipeline,
71
- StableDiffusionImageVariationPipeline,
72
- StableDiffusionImg2ImgPipeline,
73
- StableDiffusionInpaintPipeline,
74
- StableDiffusionInpaintPipelineLegacy,
75
- StableDiffusionMegaPipeline,
76
- StableDiffusionPipeline,
77
- StableDiffusionPipelineAllinOne,
78
- StableDiffusionUpscalePipeline,
79
- )
80
- from .stable_diffusion_safe import StableDiffusionPipelineSafe
81
- from .unclip import UnCLIPPipeline
82
- from .versatile_diffusion import (
83
- VersatileDiffusionDualGuidedPipeline,
84
- VersatileDiffusionImageVariationPipeline,
85
- VersatileDiffusionPipeline,
86
- VersatileDiffusionTextToImagePipeline,
87
- )
88
- from .vq_diffusion import VQDiffusionPipeline
89
-
90
- try:
91
- if not (is_paddle_available() and is_paddlenlp_available() and is_fastdeploy_available()):
92
- raise OptionalDependencyNotAvailable()
93
- except OptionalDependencyNotAvailable:
94
- from ..utils.dummy_paddle_and_paddlenlp_and_fastdeploy_objects import * # noqa F403
95
- else:
96
- from .stable_diffusion import (
97
- FastDeployStableDiffusionImg2ImgPipeline,
98
- FastDeployStableDiffusionInpaintPipeline,
99
- FastDeployStableDiffusionInpaintPipelineLegacy,
100
- FastDeployStableDiffusionMegaPipeline,
101
- FastDeployStableDiffusionPipeline,
102
- )
103
- try:
104
- if not (is_paddle_available() and is_paddlenlp_available() and is_k_diffusion_available()):
105
- raise OptionalDependencyNotAvailable()
106
- except OptionalDependencyNotAvailable:
107
- from ..utils.dummy_paddle_and_paddlenlp_and_k_diffusion_objects import * # noqa F403
108
- else:
109
- from .stable_diffusion import StableDiffusionKDiffusionPipeline
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/2ndelement/voicevox/speaker_info/7ffcb7ce-00ec-4bdc-82cd-45a8889e43ff/policy.md DELETED
@@ -1,3 +0,0 @@
1
- dummy1 policy
2
-
3
- https://voicevox.hiroshiba.jp/
 
 
 
 
spaces/801artistry/RVC801/demucs/separate.py DELETED
@@ -1,185 +0,0 @@
1
- # Copyright (c) Facebook, Inc. and its affiliates.
2
- # All rights reserved.
3
- #
4
- # This source code is licensed under the license found in the
5
- # LICENSE file in the root directory of this source tree.
6
-
7
- import argparse
8
- import sys
9
- from pathlib import Path
10
- import subprocess
11
-
12
- import julius
13
- import torch as th
14
- import torchaudio as ta
15
-
16
- from .audio import AudioFile, convert_audio_channels
17
- from .pretrained import is_pretrained, load_pretrained
18
- from .utils import apply_model, load_model
19
-
20
-
21
- def load_track(track, device, audio_channels, samplerate):
22
- errors = {}
23
- wav = None
24
-
25
- try:
26
- wav = AudioFile(track).read(
27
- streams=0,
28
- samplerate=samplerate,
29
- channels=audio_channels).to(device)
30
- except FileNotFoundError:
31
- errors['ffmpeg'] = 'Ffmpeg is not installed.'
32
- except subprocess.CalledProcessError:
33
- errors['ffmpeg'] = 'FFmpeg could not read the file.'
34
-
35
- if wav is None:
36
- try:
37
- wav, sr = ta.load(str(track))
38
- except RuntimeError as err:
39
- errors['torchaudio'] = err.args[0]
40
- else:
41
- wav = convert_audio_channels(wav, audio_channels)
42
- wav = wav.to(device)
43
- wav = julius.resample_frac(wav, sr, samplerate)
44
-
45
- if wav is None:
46
- print(f"Could not load file {track}. "
47
- "Maybe it is not a supported file format? ")
48
- for backend, error in errors.items():
49
- print(f"When trying to load using {backend}, got the following error: {error}")
50
- sys.exit(1)
51
- return wav
52
-
53
-
54
- def encode_mp3(wav, path, bitrate=320, samplerate=44100, channels=2, verbose=False):
55
- try:
56
- import lameenc
57
- except ImportError:
58
- print("Failed to call lame encoder. Maybe it is not installed? "
59
- "On windows, run `python.exe -m pip install -U lameenc`, "
60
- "on OSX/Linux, run `python3 -m pip install -U lameenc`, "
61
- "then try again.", file=sys.stderr)
62
- sys.exit(1)
63
- encoder = lameenc.Encoder()
64
- encoder.set_bit_rate(bitrate)
65
- encoder.set_in_sample_rate(samplerate)
66
- encoder.set_channels(channels)
67
- encoder.set_quality(2) # 2-highest, 7-fastest
68
- if not verbose:
69
- encoder.silence()
70
- wav = wav.transpose(0, 1).numpy()
71
- mp3_data = encoder.encode(wav.tobytes())
72
- mp3_data += encoder.flush()
73
- with open(path, "wb") as f:
74
- f.write(mp3_data)
75
-
76
-
77
- def main():
78
- parser = argparse.ArgumentParser("demucs.separate",
79
- description="Separate the sources for the given tracks")
80
- parser.add_argument("tracks", nargs='+', type=Path, default=[], help='Path to tracks')
81
- parser.add_argument("-n",
82
- "--name",
83
- default="demucs_quantized",
84
- help="Model name. See README.md for the list of pretrained models. "
85
- "Default is demucs_quantized.")
86
- parser.add_argument("-v", "--verbose", action="store_true")
87
- parser.add_argument("-o",
88
- "--out",
89
- type=Path,
90
- default=Path("separated"),
91
- help="Folder where to put extracted tracks. A subfolder "
92
- "with the model name will be created.")
93
- parser.add_argument("--models",
94
- type=Path,
95
- default=Path("models"),
96
- help="Path to trained models. "
97
- "Also used to store downloaded pretrained models")
98
- parser.add_argument("-d",
99
- "--device",
100
- default="cuda" if th.cuda.is_available() else "cpu",
101
- help="Device to use, default is cuda if available else cpu")
102
- parser.add_argument("--shifts",
103
- default=0,
104
- type=int,
105
- help="Number of random shifts for equivariant stabilization."
106
- "Increase separation time but improves quality for Demucs. 10 was used "
107
- "in the original paper.")
108
- parser.add_argument("--overlap",
109
- default=0.25,
110
- type=float,
111
- help="Overlap between the splits.")
112
- parser.add_argument("--no-split",
113
- action="store_false",
114
- dest="split",
115
- default=True,
116
- help="Doesn't split audio in chunks. This can use large amounts of memory.")
117
- parser.add_argument("--float32",
118
- action="store_true",
119
- help="Convert the output wavefile to use pcm f32 format instead of s16. "
120
- "This should not make a difference if you just plan on listening to the "
121
- "audio but might be needed to compute exactly metrics like SDR etc.")
122
- parser.add_argument("--int16",
123
- action="store_false",
124
- dest="float32",
125
- help="Opposite of --float32, here for compatibility.")
126
- parser.add_argument("--mp3", action="store_true",
127
- help="Convert the output wavs to mp3.")
128
- parser.add_argument("--mp3-bitrate",
129
- default=320,
130
- type=int,
131
- help="Bitrate of converted mp3.")
132
-
133
- args = parser.parse_args()
134
- name = args.name + ".th"
135
- model_path = args.models / name
136
- if model_path.is_file():
137
- model = load_model(model_path)
138
- else:
139
- if is_pretrained(args.name):
140
- model = load_pretrained(args.name)
141
- else:
142
- print(f"No pre-trained model {args.name}", file=sys.stderr)
143
- sys.exit(1)
144
- model.to(args.device)
145
-
146
- out = args.out / args.name
147
- out.mkdir(parents=True, exist_ok=True)
148
- print(f"Separated tracks will be stored in {out.resolve()}")
149
- for track in args.tracks:
150
- if not track.exists():
151
- print(
152
- f"File {track} does not exist. If the path contains spaces, "
153
- "please try again after surrounding the entire path with quotes \"\".",
154
- file=sys.stderr)
155
- continue
156
- print(f"Separating track {track}")
157
- wav = load_track(track, args.device, model.audio_channels, model.samplerate)
158
-
159
- ref = wav.mean(0)
160
- wav = (wav - ref.mean()) / ref.std()
161
- sources = apply_model(model, wav, shifts=args.shifts, split=args.split,
162
- overlap=args.overlap, progress=True)
163
- sources = sources * ref.std() + ref.mean()
164
-
165
- track_folder = out / track.name.rsplit(".", 1)[0]
166
- track_folder.mkdir(exist_ok=True)
167
- for source, name in zip(sources, model.sources):
168
- source = source / max(1.01 * source.abs().max(), 1)
169
- if args.mp3 or not args.float32:
170
- source = (source * 2**15).clamp_(-2**15, 2**15 - 1).short()
171
- source = source.cpu()
172
- stem = str(track_folder / name)
173
- if args.mp3:
174
- encode_mp3(source, stem + ".mp3",
175
- bitrate=args.mp3_bitrate,
176
- samplerate=model.samplerate,
177
- channels=model.audio_channels,
178
- verbose=args.verbose)
179
- else:
180
- wavname = str(track_folder / f"{name}.wav")
181
- ta.save(wavname, source, sample_rate=model.samplerate)
182
-
183
-
184
- if __name__ == "__main__":
185
- main()
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/801artistry/RVC801/gui_v0.py DELETED
@@ -1,786 +0,0 @@
1
- import os, sys, traceback, re
2
-
3
- import json
4
-
5
- now_dir = os.getcwd()
6
- sys.path.append(now_dir)
7
- from configs.config import Config
8
-
9
- Config = Config()
10
- import PySimpleGUI as sg
11
- import sounddevice as sd
12
- import noisereduce as nr
13
- import numpy as np
14
- from fairseq import checkpoint_utils
15
- import librosa, torch, pyworld, faiss, time, threading
16
- import torch.nn.functional as F
17
- import torchaudio.transforms as tat
18
- import scipy.signal as signal
19
- import torchcrepe
20
-
21
- # import matplotlib.pyplot as plt
22
- from lib.infer_pack.models import (
23
- SynthesizerTrnMs256NSFsid,
24
- SynthesizerTrnMs256NSFsid_nono,
25
- SynthesizerTrnMs768NSFsid,
26
- SynthesizerTrnMs768NSFsid_nono,
27
- )
28
- from i18n import I18nAuto
29
-
30
- i18n = I18nAuto()
31
- device = torch.device("cuda" if torch.cuda.is_available() else "cpu")
32
- current_dir = os.getcwd()
33
-
34
-
35
- class RVC:
36
- def __init__(
37
- self, key, f0_method, hubert_path, pth_path, index_path, npy_path, index_rate
38
- ) -> None:
39
- """
40
- 初始化
41
- """
42
- try:
43
- self.f0_up_key = key
44
- self.time_step = 160 / 16000 * 1000
45
- self.f0_min = 50
46
- self.f0_max = 1100
47
- self.f0_mel_min = 1127 * np.log(1 + self.f0_min / 700)
48
- self.f0_mel_max = 1127 * np.log(1 + self.f0_max / 700)
49
- self.f0_method = f0_method
50
- self.sr = 16000
51
- self.window = 160
52
-
53
- # Get Torch Device
54
- if torch.cuda.is_available():
55
- self.torch_device = torch.device(
56
- f"cuda:{0 % torch.cuda.device_count()}"
57
- )
58
- elif torch.backends.mps.is_available():
59
- self.torch_device = torch.device("mps")
60
- else:
61
- self.torch_device = torch.device("cpu")
62
-
63
- if index_rate != 0:
64
- self.index = faiss.read_index(index_path)
65
- # self.big_npy = np.load(npy_path)
66
- self.big_npy = self.index.reconstruct_n(0, self.index.ntotal)
67
- print("index search enabled")
68
- self.index_rate = index_rate
69
- model_path = hubert_path
70
- print("load model(s) from {}".format(model_path))
71
- models, saved_cfg, task = checkpoint_utils.load_model_ensemble_and_task(
72
- [model_path],
73
- suffix="",
74
- )
75
- self.model = models[0]
76
- self.model = self.model.to(device)
77
- if Config.is_half:
78
- self.model = self.model.half()
79
- else:
80
- self.model = self.model.float()
81
- self.model.eval()
82
- cpt = torch.load(pth_path, map_location="cpu")
83
- self.tgt_sr = cpt["config"][-1]
84
- cpt["config"][-3] = cpt["weight"]["emb_g.weight"].shape[0] # n_spk
85
- self.if_f0 = cpt.get("f0", 1)
86
- self.version = cpt.get("version", "v1")
87
- if self.version == "v1":
88
- if self.if_f0 == 1:
89
- self.net_g = SynthesizerTrnMs256NSFsid(
90
- *cpt["config"], is_half=Config.is_half
91
- )
92
- else:
93
- self.net_g = SynthesizerTrnMs256NSFsid_nono(*cpt["config"])
94
- elif self.version == "v2":
95
- if self.if_f0 == 1:
96
- self.net_g = SynthesizerTrnMs768NSFsid(
97
- *cpt["config"], is_half=Config.is_half
98
- )
99
- else:
100
- self.net_g = SynthesizerTrnMs768NSFsid_nono(*cpt["config"])
101
- del self.net_g.enc_q
102
- print(self.net_g.load_state_dict(cpt["weight"], strict=False))
103
- self.net_g.eval().to(device)
104
- if Config.is_half:
105
- self.net_g = self.net_g.half()
106
- else:
107
- self.net_g = self.net_g.float()
108
- except:
109
- print(traceback.format_exc())
110
-
111
- def get_regular_crepe_computation(self, x, f0_min, f0_max, model="full"):
112
- batch_size = 512
113
- # Compute pitch using first gpu
114
- audio = torch.tensor(np.copy(x))[None].float()
115
- f0, pd = torchcrepe.predict(
116
- audio,
117
- self.sr,
118
- self.window,
119
- f0_min,
120
- f0_max,
121
- model,
122
- batch_size=batch_size,
123
- device=self.torch_device,
124
- return_periodicity=True,
125
- )
126
- pd = torchcrepe.filter.median(pd, 3)
127
- f0 = torchcrepe.filter.mean(f0, 3)
128
- f0[pd < 0.1] = 0
129
- f0 = f0[0].cpu().numpy()
130
- return f0
131
-
132
- def get_harvest_computation(self, x, f0_min, f0_max):
133
- f0, t = pyworld.harvest(
134
- x.astype(np.double),
135
- fs=self.sr,
136
- f0_ceil=f0_max,
137
- f0_floor=f0_min,
138
- frame_period=10,
139
- )
140
- f0 = pyworld.stonemask(x.astype(np.double), f0, t, self.sr)
141
- f0 = signal.medfilt(f0, 3)
142
- return f0
143
-
144
- def get_f0(self, x, f0_up_key, inp_f0=None):
145
- # Calculate Padding and f0 details here
146
- p_len = x.shape[0] // 512 # For Now This probs doesn't work
147
- x_pad = 1
148
- f0_min = 50
149
- f0_max = 1100
150
- f0_mel_min = 1127 * np.log(1 + f0_min / 700)
151
- f0_mel_max = 1127 * np.log(1 + f0_max / 700)
152
-
153
- f0 = 0
154
- # Here, check f0_methods and get their computations
155
- if self.f0_method == "harvest":
156
- f0 = self.get_harvest_computation(x, f0_min, f0_max)
157
- elif self.f0_method == "reg-crepe":
158
- f0 = self.get_regular_crepe_computation(x, f0_min, f0_max)
159
- elif self.f0_method == "reg-crepe-tiny":
160
- f0 = self.get_regular_crepe_computation(x, f0_min, f0_max, "tiny")
161
-
162
- # Calculate f0_course and f0_bak here
163
- f0 *= pow(2, f0_up_key / 12)
164
- # with open("test.txt","w")as f:f.write("\n".join([str(i)for i in f0.tolist()]))
165
- tf0 = self.sr // self.window # 每秒f0点数
166
- if inp_f0 is not None:
167
- delta_t = np.round(
168
- (inp_f0[:, 0].max() - inp_f0[:, 0].min()) * tf0 + 1
169
- ).astype("int16")
170
- replace_f0 = np.interp(
171
- list(range(delta_t)), inp_f0[:, 0] * 100, inp_f0[:, 1]
172
- )
173
- shape = f0[x_pad * tf0 : x_pad * tf0 + len(replace_f0)].shape[0]
174
- f0[x_pad * tf0 : x_pad * tf0 + len(replace_f0)] = replace_f0[:shape]
175
- # with open("test_opt.txt","w")as f:f.write("\n".join([str(i)for i in f0.tolist()]))
176
- f0bak = f0.copy()
177
- f0_mel = 1127 * np.log(1 + f0 / 700)
178
- f0_mel[f0_mel > 0] = (f0_mel[f0_mel > 0] - f0_mel_min) * 254 / (
179
- f0_mel_max - f0_mel_min
180
- ) + 1
181
- f0_mel[f0_mel <= 1] = 1
182
- f0_mel[f0_mel > 255] = 255
183
- f0_coarse = np.rint(f0_mel).astype(np.int)
184
- return f0_coarse, f0bak # 1-0
185
-
186
- def infer(self, feats: torch.Tensor) -> np.ndarray:
187
- """
188
- 推理函数
189
- """
190
- audio = feats.clone().cpu().numpy()
191
- assert feats.dim() == 1, feats.dim()
192
- feats = feats.view(1, -1)
193
- padding_mask = torch.BoolTensor(feats.shape).fill_(False)
194
- if Config.is_half:
195
- feats = feats.half()
196
- else:
197
- feats = feats.float()
198
- inputs = {
199
- "source": feats.to(device),
200
- "padding_mask": padding_mask.to(device),
201
- "output_layer": 9 if self.version == "v1" else 12,
202
- }
203
- torch.cuda.synchronize()
204
- with torch.no_grad():
205
- logits = self.model.extract_features(**inputs)
206
- feats = (
207
- self.model.final_proj(logits[0]) if self.version == "v1" else logits[0]
208
- )
209
-
210
- ####索引优化
211
- try:
212
- if (
213
- hasattr(self, "index")
214
- and hasattr(self, "big_npy")
215
- and self.index_rate != 0
216
- ):
217
- npy = feats[0].cpu().numpy().astype("float32")
218
- score, ix = self.index.search(npy, k=8)
219
- weight = np.square(1 / score)
220
- weight /= weight.sum(axis=1, keepdims=True)
221
- npy = np.sum(self.big_npy[ix] * np.expand_dims(weight, axis=2), axis=1)
222
- if Config.is_half:
223
- npy = npy.astype("float16")
224
- feats = (
225
- torch.from_numpy(npy).unsqueeze(0).to(device) * self.index_rate
226
- + (1 - self.index_rate) * feats
227
- )
228
- else:
229
- print("index search FAIL or disabled")
230
- except:
231
- traceback.print_exc()
232
- print("index search FAIL")
233
- feats = F.interpolate(feats.permute(0, 2, 1), scale_factor=2).permute(0, 2, 1)
234
- torch.cuda.synchronize()
235
- print(feats.shape)
236
- if self.if_f0 == 1:
237
- pitch, pitchf = self.get_f0(audio, self.f0_up_key)
238
- p_len = min(feats.shape[1], 13000, pitch.shape[0]) # 太大了爆显存
239
- else:
240
- pitch, pitchf = None, None
241
- p_len = min(feats.shape[1], 13000) # 太大了爆显存
242
- torch.cuda.synchronize()
243
- # print(feats.shape,pitch.shape)
244
- feats = feats[:, :p_len, :]
245
- if self.if_f0 == 1:
246
- pitch = pitch[:p_len]
247
- pitchf = pitchf[:p_len]
248
- pitch = torch.LongTensor(pitch).unsqueeze(0).to(device)
249
- pitchf = torch.FloatTensor(pitchf).unsqueeze(0).to(device)
250
- p_len = torch.LongTensor([p_len]).to(device)
251
- ii = 0 # sid
252
- sid = torch.LongTensor([ii]).to(device)
253
- with torch.no_grad():
254
- if self.if_f0 == 1:
255
- infered_audio = (
256
- self.net_g.infer(feats, p_len, pitch, pitchf, sid)[0][0, 0]
257
- .data.cpu()
258
- .float()
259
- )
260
- else:
261
- infered_audio = (
262
- self.net_g.infer(feats, p_len, sid)[0][0, 0].data.cpu().float()
263
- )
264
- torch.cuda.synchronize()
265
- return infered_audio
266
-
267
-
268
- class GUIConfig:
269
- def __init__(self) -> None:
270
- self.hubert_path: str = ""
271
- self.pth_path: str = ""
272
- self.index_path: str = ""
273
- self.npy_path: str = ""
274
- self.f0_method: str = ""
275
- self.pitch: int = 12
276
- self.samplerate: int = 44100
277
- self.block_time: float = 1.0 # s
278
- self.buffer_num: int = 1
279
- self.threhold: int = -30
280
- self.crossfade_time: float = 0.08
281
- self.extra_time: float = 0.04
282
- self.I_noise_reduce = False
283
- self.O_noise_reduce = False
284
- self.index_rate = 0.3
285
-
286
-
287
- class GUI:
288
- def __init__(self) -> None:
289
- self.config = GUIConfig()
290
- self.flag_vc = False
291
-
292
- self.launcher()
293
-
294
- def load(self):
295
- (
296
- input_devices,
297
- output_devices,
298
- input_devices_indices,
299
- output_devices_indices,
300
- ) = self.get_devices()
301
- try:
302
- with open("values1.json", "r") as j:
303
- data = json.load(j)
304
- except:
305
- # Injecting f0_method into the json data
306
- with open("values1.json", "w") as j:
307
- data = {
308
- "pth_path": "",
309
- "index_path": "",
310
- "sg_input_device": input_devices[
311
- input_devices_indices.index(sd.default.device[0])
312
- ],
313
- "sg_output_device": output_devices[
314
- output_devices_indices.index(sd.default.device[1])
315
- ],
316
- "threhold": "-45",
317
- "pitch": "0",
318
- "index_rate": "0",
319
- "block_time": "1",
320
- "crossfade_length": "0.04",
321
- "extra_time": "1",
322
- }
323
- return data
324
-
325
- def launcher(self):
326
- data = self.load()
327
- sg.theme("DarkTeal12")
328
- input_devices, output_devices, _, _ = self.get_devices()
329
- layout = [
330
- [
331
- sg.Frame(
332
- title="Proudly forked by Mangio621",
333
- ),
334
- sg.Frame(
335
- title=i18n("Load model"),
336
- layout=[
337
- [
338
- sg.Input(
339
- default_text="hubert_base.pt",
340
- key="hubert_path",
341
- disabled=True,
342
- ),
343
- sg.FileBrowse(
344
- i18n("Hubert Model"),
345
- initial_folder=os.path.join(os.getcwd()),
346
- file_types=(("pt files", "*.pt"),),
347
- ),
348
- ],
349
- [
350
- sg.Input(
351
- default_text=data.get("pth_path", ""),
352
- key="pth_path",
353
- ),
354
- sg.FileBrowse(
355
- i18n("Select the .pth file"),
356
- initial_folder=os.path.join(os.getcwd(), "weights"),
357
- file_types=(("weight files", "*.pth"),),
358
- ),
359
- ],
360
- [
361
- sg.Input(
362
- default_text=data.get("index_path", ""),
363
- key="index_path",
364
- ),
365
- sg.FileBrowse(
366
- i18n("Select the .index file"),
367
- initial_folder=os.path.join(os.getcwd(), "logs"),
368
- file_types=(("index files", "*.index"),),
369
- ),
370
- ],
371
- [
372
- sg.Input(
373
- default_text="你不需要填写这个You don't need write this.",
374
- key="npy_path",
375
- disabled=True,
376
- ),
377
- sg.FileBrowse(
378
- i18n("Select the .npy file"),
379
- initial_folder=os.path.join(os.getcwd(), "logs"),
380
- file_types=(("feature files", "*.npy"),),
381
- ),
382
- ],
383
- ],
384
- ),
385
- ],
386
- [
387
- # Mangio f0 Selection frame Here
388
- sg.Frame(
389
- layout=[
390
- [
391
- sg.Radio(
392
- "Harvest", "f0_method", key="harvest", default=True
393
- ),
394
- sg.Radio("Crepe", "f0_method", key="reg-crepe"),
395
- sg.Radio("Crepe Tiny", "f0_method", key="reg-crepe-tiny"),
396
- ]
397
- ],
398
- title="Select an f0 Method",
399
- )
400
- ],
401
- [
402
- sg.Frame(
403
- layout=[
404
- [
405
- sg.Text(i18n("Input device")),
406
- sg.Combo(
407
- input_devices,
408
- key="sg_input_device",
409
- default_value=data.get("sg_input_device", ""),
410
- ),
411
- ],
412
- [
413
- sg.Text(i18n("Output device")),
414
- sg.Combo(
415
- output_devices,
416
- key="sg_output_device",
417
- default_value=data.get("sg_output_device", ""),
418
- ),
419
- ],
420
- ],
421
- title=i18n("Audio device (please use the same type of driver)"),
422
- )
423
- ],
424
- [
425
- sg.Frame(
426
- layout=[
427
- [
428
- sg.Text(i18n("Response threshold")),
429
- sg.Slider(
430
- range=(-60, 0),
431
- key="threhold",
432
- resolution=1,
433
- orientation="h",
434
- default_value=data.get("threhold", ""),
435
- ),
436
- ],
437
- [
438
- sg.Text(i18n("Pitch settings")),
439
- sg.Slider(
440
- range=(-24, 24),
441
- key="pitch",
442
- resolution=1,
443
- orientation="h",
444
- default_value=data.get("pitch", ""),
445
- ),
446
- ],
447
- [
448
- sg.Text(i18n("Index Rate")),
449
- sg.Slider(
450
- range=(0.0, 1.0),
451
- key="index_rate",
452
- resolution=0.01,
453
- orientation="h",
454
- default_value=data.get("index_rate", ""),
455
- ),
456
- ],
457
- ],
458
- title=i18n("General settings"),
459
- ),
460
- sg.Frame(
461
- layout=[
462
- [
463
- sg.Text(i18n("Sample length")),
464
- sg.Slider(
465
- range=(0.1, 3.0),
466
- key="block_time",
467
- resolution=0.1,
468
- orientation="h",
469
- default_value=data.get("block_time", ""),
470
- ),
471
- ],
472
- [
473
- sg.Text(i18n("Fade length")),
474
- sg.Slider(
475
- range=(0.01, 0.15),
476
- key="crossfade_length",
477
- resolution=0.01,
478
- orientation="h",
479
- default_value=data.get("crossfade_length", ""),
480
- ),
481
- ],
482
- [
483
- sg.Text(i18n("Extra推理时长")),
484
- sg.Slider(
485
- range=(0.05, 3.00),
486
- key="extra_time",
487
- resolution=0.01,
488
- orientation="h",
489
- default_value=data.get("extra_time", ""),
490
- ),
491
- ],
492
- [
493
- sg.Checkbox(i18n("Input noise reduction"), key="I_noise_reduce"),
494
- sg.Checkbox(i18n("Output noise reduction"), key="O_noise_reduce"),
495
- ],
496
- ],
497
- title=i18n("Performance settings"),
498
- ),
499
- ],
500
- [
501
- sg.Button(i18n("开始音频Convert"), key="start_vc"),
502
- sg.Button(i18n("停止音频Convert"), key="stop_vc"),
503
- sg.Text(i18n("Inference time (ms):")),
504
- sg.Text("0", key="infer_time"),
505
- ],
506
- ]
507
- self.window = sg.Window("RVC - GUI", layout=layout)
508
- self.event_handler()
509
-
510
- def event_handler(self):
511
- while True:
512
- event, values = self.window.read()
513
- if event == sg.WINDOW_CLOSED:
514
- self.flag_vc = False
515
- exit()
516
- if event == "start_vc" and self.flag_vc == False:
517
- if self.set_values(values) == True:
518
- print("using_cuda:" + str(torch.cuda.is_available()))
519
- self.start_vc()
520
- settings = {
521
- "pth_path": values["pth_path"],
522
- "index_path": values["index_path"],
523
- "f0_method": self.get_f0_method_from_radios(values),
524
- "sg_input_device": values["sg_input_device"],
525
- "sg_output_device": values["sg_output_device"],
526
- "threhold": values["threhold"],
527
- "pitch": values["pitch"],
528
- "index_rate": values["index_rate"],
529
- "block_time": values["block_time"],
530
- "crossfade_length": values["crossfade_length"],
531
- "extra_time": values["extra_time"],
532
- }
533
- with open("values1.json", "w") as j:
534
- json.dump(settings, j)
535
- if event == "stop_vc" and self.flag_vc == True:
536
- self.flag_vc = False
537
-
538
- # Function that returns the used f0 method in string format "harvest"
539
- def get_f0_method_from_radios(self, values):
540
- f0_array = [
541
- {"name": "harvest", "val": values["harvest"]},
542
- {"name": "reg-crepe", "val": values["reg-crepe"]},
543
- {"name": "reg-crepe-tiny", "val": values["reg-crepe-tiny"]},
544
- ]
545
- # Filter through to find a true value
546
- used_f0 = ""
547
- for f0 in f0_array:
548
- if f0["val"] == True:
549
- used_f0 = f0["name"]
550
- break
551
- if used_f0 == "":
552
- used_f0 = "harvest" # Default Harvest if used_f0 is empty somehow
553
- return used_f0
554
-
555
- def set_values(self, values):
556
- if len(values["pth_path"].strip()) == 0:
557
- sg.popup(i18n("Select the pth file"))
558
- return False
559
- if len(values["index_path"].strip()) == 0:
560
- sg.popup(i18n("Select the index file"))
561
- return False
562
- pattern = re.compile("[^\x00-\x7F]+")
563
- if pattern.findall(values["hubert_path"]):
564
- sg.popup(i18n("The hubert model path must not contain Chinese characters"))
565
- return False
566
- if pattern.findall(values["pth_path"]):
567
- sg.popup(i18n("The pth file path must not contain Chinese characters."))
568
- return False
569
- if pattern.findall(values["index_path"]):
570
- sg.popup(i18n("The index file path must not contain Chinese characters."))
571
- return False
572
- self.set_devices(values["sg_input_device"], values["sg_output_device"])
573
- self.config.hubert_path = os.path.join(current_dir, "hubert_base.pt")
574
- self.config.pth_path = values["pth_path"]
575
- self.config.index_path = values["index_path"]
576
- self.config.npy_path = values["npy_path"]
577
- self.config.f0_method = self.get_f0_method_from_radios(values)
578
- self.config.threhold = values["threhold"]
579
- self.config.pitch = values["pitch"]
580
- self.config.block_time = values["block_time"]
581
- self.config.crossfade_time = values["crossfade_length"]
582
- self.config.extra_time = values["extra_time"]
583
- self.config.I_noise_reduce = values["I_noise_reduce"]
584
- self.config.O_noise_reduce = values["O_noise_reduce"]
585
- self.config.index_rate = values["index_rate"]
586
- return True
587
-
588
- def start_vc(self):
589
- torch.cuda.empty_cache()
590
- self.flag_vc = True
591
- self.block_frame = int(self.config.block_time * self.config.samplerate)
592
- self.crossfade_frame = int(self.config.crossfade_time * self.config.samplerate)
593
- self.sola_search_frame = int(0.012 * self.config.samplerate)
594
- self.delay_frame = int(0.01 * self.config.samplerate) # 往前预留0.02s
595
- self.extra_frame = int(self.config.extra_time * self.config.samplerate)
596
- self.rvc = None
597
- self.rvc = RVC(
598
- self.config.pitch,
599
- self.config.f0_method,
600
- self.config.hubert_path,
601
- self.config.pth_path,
602
- self.config.index_path,
603
- self.config.npy_path,
604
- self.config.index_rate,
605
- )
606
- self.input_wav: np.ndarray = np.zeros(
607
- self.extra_frame
608
- + self.crossfade_frame
609
- + self.sola_search_frame
610
- + self.block_frame,
611
- dtype="float32",
612
- )
613
- self.output_wav: torch.Tensor = torch.zeros(
614
- self.block_frame, device=device, dtype=torch.float32
615
- )
616
- self.sola_buffer: torch.Tensor = torch.zeros(
617
- self.crossfade_frame, device=device, dtype=torch.float32
618
- )
619
- self.fade_in_window: torch.Tensor = torch.linspace(
620
- 0.0, 1.0, steps=self.crossfade_frame, device=device, dtype=torch.float32
621
- )
622
- self.fade_out_window: torch.Tensor = 1 - self.fade_in_window
623
- self.resampler1 = tat.Resample(
624
- orig_freq=self.config.samplerate, new_freq=16000, dtype=torch.float32
625
- )
626
- self.resampler2 = tat.Resample(
627
- orig_freq=self.rvc.tgt_sr,
628
- new_freq=self.config.samplerate,
629
- dtype=torch.float32,
630
- )
631
- thread_vc = threading.Thread(target=self.soundinput)
632
- thread_vc.start()
633
-
634
- def soundinput(self):
635
- """
636
- 接受音频输入
637
- """
638
- with sd.Stream(
639
- channels=2,
640
- callback=self.audio_callback,
641
- blocksize=self.block_frame,
642
- samplerate=self.config.samplerate,
643
- dtype="float32",
644
- ):
645
- while self.flag_vc:
646
- time.sleep(self.config.block_time)
647
- print("Audio block passed.")
648
- print("ENDing VC")
649
-
650
- def audio_callback(
651
- self, indata: np.ndarray, outdata: np.ndarray, frames, times, status
652
- ):
653
- """
654
- 音频处理
655
- """
656
- start_time = time.perf_counter()
657
- indata = librosa.to_mono(indata.T)
658
- if self.config.I_noise_reduce:
659
- indata[:] = nr.reduce_noise(y=indata, sr=self.config.samplerate)
660
-
661
- """noise gate"""
662
- frame_length = 2048
663
- hop_length = 1024
664
- rms = librosa.feature.rms(
665
- y=indata, frame_length=frame_length, hop_length=hop_length
666
- )
667
- db_threhold = librosa.amplitude_to_db(rms, ref=1.0)[0] < self.config.threhold
668
- # print(rms.shape,db.shape,db)
669
- for i in range(db_threhold.shape[0]):
670
- if db_threhold[i]:
671
- indata[i * hop_length : (i + 1) * hop_length] = 0
672
- self.input_wav[:] = np.append(self.input_wav[self.block_frame :], indata)
673
-
674
- # infer
675
- print("input_wav:" + str(self.input_wav.shape))
676
- # print('infered_wav:'+str(infer_wav.shape))
677
- infer_wav: torch.Tensor = self.resampler2(
678
- self.rvc.infer(self.resampler1(torch.from_numpy(self.input_wav)))
679
- )[-self.crossfade_frame - self.sola_search_frame - self.block_frame :].to(
680
- device
681
- )
682
- print("infer_wav:" + str(infer_wav.shape))
683
-
684
- # SOLA algorithm from https://github.com/yxlllc/DDSP-SVC
685
- cor_nom = F.conv1d(
686
- infer_wav[None, None, : self.crossfade_frame + self.sola_search_frame],
687
- self.sola_buffer[None, None, :],
688
- )
689
- cor_den = torch.sqrt(
690
- F.conv1d(
691
- infer_wav[None, None, : self.crossfade_frame + self.sola_search_frame]
692
- ** 2,
693
- torch.ones(1, 1, self.crossfade_frame, device=device),
694
- )
695
- + 1e-8
696
- )
697
- sola_offset = torch.argmax(cor_nom[0, 0] / cor_den[0, 0])
698
- print("sola offset: " + str(int(sola_offset)))
699
-
700
- # crossfade
701
- self.output_wav[:] = infer_wav[sola_offset : sola_offset + self.block_frame]
702
- self.output_wav[: self.crossfade_frame] *= self.fade_in_window
703
- self.output_wav[: self.crossfade_frame] += self.sola_buffer[:]
704
- if sola_offset < self.sola_search_frame:
705
- self.sola_buffer[:] = (
706
- infer_wav[
707
- -self.sola_search_frame
708
- - self.crossfade_frame
709
- + sola_offset : -self.sola_search_frame
710
- + sola_offset
711
- ]
712
- * self.fade_out_window
713
- )
714
- else:
715
- self.sola_buffer[:] = (
716
- infer_wav[-self.crossfade_frame :] * self.fade_out_window
717
- )
718
-
719
- if self.config.O_noise_reduce:
720
- outdata[:] = np.tile(
721
- nr.reduce_noise(
722
- y=self.output_wav[:].cpu().numpy(), sr=self.config.samplerate
723
- ),
724
- (2, 1),
725
- ).T
726
- else:
727
- outdata[:] = self.output_wav[:].repeat(2, 1).t().cpu().numpy()
728
- total_time = time.perf_counter() - start_time
729
- self.window["infer_time"].update(int(total_time * 1000))
730
- print("infer time:" + str(total_time))
731
- print("f0_method: " + str(self.config.f0_method))
732
-
733
- def get_devices(self, update: bool = True):
734
- """获取设备列表"""
735
- if update:
736
- sd._terminate()
737
- sd._initialize()
738
- devices = sd.query_devices()
739
- hostapis = sd.query_hostapis()
740
- for hostapi in hostapis:
741
- for device_idx in hostapi["devices"]:
742
- devices[device_idx]["hostapi_name"] = hostapi["name"]
743
- input_devices = [
744
- f"{d['name']} ({d['hostapi_name']})"
745
- for d in devices
746
- if d["max_input_channels"] > 0
747
- ]
748
- output_devices = [
749
- f"{d['name']} ({d['hostapi_name']})"
750
- for d in devices
751
- if d["max_output_channels"] > 0
752
- ]
753
- input_devices_indices = [
754
- d["index"] if "index" in d else d["name"]
755
- for d in devices
756
- if d["max_input_channels"] > 0
757
- ]
758
- output_devices_indices = [
759
- d["index"] if "index" in d else d["name"]
760
- for d in devices
761
- if d["max_output_channels"] > 0
762
- ]
763
- return (
764
- input_devices,
765
- output_devices,
766
- input_devices_indices,
767
- output_devices_indices,
768
- )
769
-
770
- def set_devices(self, input_device, output_device):
771
- """设置输出设备"""
772
- (
773
- input_devices,
774
- output_devices,
775
- input_device_indices,
776
- output_device_indices,
777
- ) = self.get_devices()
778
- sd.default.device[0] = input_device_indices[input_devices.index(input_device)]
779
- sd.default.device[1] = output_device_indices[
780
- output_devices.index(output_device)
781
- ]
782
- print("input device:" + str(sd.default.device[0]) + ":" + str(input_device))
783
- print("output device:" + str(sd.default.device[1]) + ":" + str(output_device))
784
-
785
-
786
- gui = GUI()
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/AI-Zero-to-Hero/02-H5-AR-VR-IOT/README.md DELETED
@@ -1,11 +0,0 @@
1
- ---
2
- title: 02 H5 Aframe AR VR
3
- emoji: 🦀
4
- colorFrom: indigo
5
- colorTo: gray
6
- sdk: static
7
- pinned: false
8
- license: apache-2.0
9
- ---
10
-
11
- Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
 
 
 
 
 
 
 
 
 
 
 
 
spaces/AI-Zero-to-Hero/09-SL-Live-RealTime-Dashboard/app.py DELETED
@@ -1,92 +0,0 @@
1
- import time # to simulate a real time data, time loop
2
-
3
- import numpy as np # np mean, np random
4
- import pandas as pd # read csv, df manipulation
5
- import plotly.express as px # interactive charts
6
- import streamlit as st # 🎈 data web app development
7
-
8
- st.set_page_config(
9
- page_title="Real-Time Data Science Dashboard",
10
- page_icon="✅",
11
- layout="wide",
12
- )
13
-
14
- # read csv from a github repo
15
- dataset_url = "https://raw.githubusercontent.com/Lexie88rus/bank-marketing-analysis/master/bank.csv"
16
-
17
- # read csv from a URL
18
- @st.experimental_memo
19
- def get_data() -> pd.DataFrame:
20
- return pd.read_csv(dataset_url)
21
-
22
- df = get_data()
23
-
24
- # dashboard title
25
- st.title("Real-Time / Live Data Science Dashboard")
26
-
27
- # top-level filters
28
- job_filter = st.selectbox("Select the Job", pd.unique(df["job"]))
29
-
30
- # creating a single-element container
31
- placeholder = st.empty()
32
-
33
- # dataframe filter
34
- df = df[df["job"] == job_filter]
35
-
36
- # near real-time / live feed simulation
37
- for seconds in range(200):
38
-
39
- df["age_new"] = df["age"] * np.random.choice(range(1, 5))
40
- df["balance_new"] = df["balance"] * np.random.choice(range(1, 5))
41
-
42
- # creating KPIs
43
- avg_age = np.mean(df["age_new"])
44
-
45
- count_married = int(
46
- df[(df["marital"] == "married")]["marital"].count()
47
- + np.random.choice(range(1, 30))
48
- )
49
-
50
- balance = np.mean(df["balance_new"])
51
-
52
- with placeholder.container():
53
-
54
- # create three columns
55
- kpi1, kpi2, kpi3 = st.columns(3)
56
-
57
- # fill in those three columns with respective metrics or KPIs
58
- kpi1.metric(
59
- label="Age ⏳",
60
- value=round(avg_age),
61
- delta=round(avg_age) - 10,
62
- )
63
-
64
- kpi2.metric(
65
- label="Married Count 💍",
66
- value=int(count_married),
67
- delta=-10 + count_married,
68
- )
69
-
70
- kpi3.metric(
71
- label="A/C Balance $",
72
- value=f"$ {round(balance,2)} ",
73
- delta=-round(balance / count_married) * 100,
74
- )
75
-
76
- # create two columns for charts
77
- fig_col1, fig_col2 = st.columns(2)
78
- with fig_col1:
79
- st.markdown("### First Chart")
80
- fig = px.density_heatmap(
81
- data_frame=df, y="age_new", x="marital"
82
- )
83
- st.write(fig)
84
-
85
- with fig_col2:
86
- st.markdown("### Second Chart")
87
- fig2 = px.histogram(data_frame=df, x="age_new")
88
- st.write(fig2)
89
-
90
- st.markdown("### Detailed Data View")
91
- st.dataframe(df)
92
- time.sleep(1)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/AIConsultant/MusicGen/scripts/templates/index.html DELETED
@@ -1,28 +0,0 @@
1
- {% extends "base.html" %}
2
- {% block content %}
3
-
4
- <p>
5
- Welcome <span class="special">{{session['user']}}</span> to the internal MOS assistant for AudioCraft.
6
- You can create custom surveys between your models, that you can
7
- evaluate yourself, or with the help of your teammates, by simply
8
- sharing a link!
9
- </p>
10
-
11
- {% for error in errors %}
12
- <p class="error">{{error}}</p>
13
- {% endfor %}
14
- <form method="post" action="{{url_for('index')}}" class="simple_form">
15
- <div>
16
- <label for="xps"> Space separated lists of XP SIGS or Grid names:
17
- </label><br>
18
- <textarea autofocus name="xps" rows="4" cols="30"></textarea>
19
- </div>
20
- <div>
21
- <label> Blind study
22
- <input type="checkbox" name="blind">
23
- </label>
24
- </div>
25
- <input type="submit" value="Create study">
26
- <form>
27
-
28
- {% endblock %}
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/AIGC-Audio/AudioGPT/NeuralSeq/inference/tts/base_tts_infer.py DELETED
@@ -1,101 +0,0 @@
1
- from tasks.tts.dataset_utils import FastSpeechWordDataset
2
- from tasks.tts.tts_utils import load_data_preprocessor
3
- from vocoders.hifigan import HifiGanGenerator
4
- import os
5
- import librosa
6
- import soundfile as sf
7
- from transformers import Wav2Vec2ForCTC, Wav2Vec2Processor
8
- from string import punctuation
9
- import torch
10
- from utils.ckpt_utils import load_ckpt
11
- from utils.hparams import set_hparams
12
- from utils.hparams import hparams as hp
13
-
14
- class BaseTTSInfer:
15
- def __init__(self, hparams, device=None):
16
- if device is None:
17
- device = 'cuda' if torch.cuda.is_available() else 'cpu'
18
- self.hparams = hparams
19
- self.device = device
20
- self.data_dir = hparams['binary_data_dir']
21
- self.preprocessor, self.preprocess_args = load_data_preprocessor()
22
- self.ph_encoder, self.word_encoder = self.preprocessor.load_dict(self.data_dir)
23
- self.ds_cls = FastSpeechWordDataset
24
- self.model = self.build_model()
25
- self.model.eval()
26
- self.model.to(self.device)
27
- self.vocoder = self.build_vocoder()
28
- self.vocoder.eval()
29
- self.vocoder.to(self.device)
30
- self.asr_processor, self.asr_model = self.build_asr()
31
-
32
- def build_model(self):
33
- raise NotImplementedError
34
-
35
- def forward_model(self, inp):
36
- raise NotImplementedError
37
-
38
- def build_asr(self):
39
- # load pretrained model
40
- processor = Wav2Vec2Processor.from_pretrained("facebook/wav2vec2-base-960h") # facebook/wav2vec2-base-960h wav2vec2-large-960h-lv60-self
41
- model = Wav2Vec2ForCTC.from_pretrained("facebook/wav2vec2-base-960h").to(self.device)
42
- return processor, model
43
-
44
- def build_vocoder(self):
45
- base_dir = self.hparams['vocoder_ckpt']
46
- config_path = f'{base_dir}/config.yaml'
47
- config = set_hparams(config_path, global_hparams=False)
48
- vocoder = HifiGanGenerator(config)
49
- load_ckpt(vocoder, base_dir, 'model_gen')
50
- return vocoder
51
-
52
- def run_vocoder(self, c):
53
- c = c.transpose(2, 1)
54
- y = self.vocoder(c)[:, 0]
55
- return y
56
-
57
- def preprocess_input(self, inp):
58
- raise NotImplementedError
59
-
60
- def input_to_batch(self, item):
61
- raise NotImplementedError
62
-
63
- def postprocess_output(self, output):
64
- return output
65
-
66
- def infer_once(self, inp):
67
- inp = self.preprocess_input(inp)
68
- output = self.forward_model(inp)
69
- output = self.postprocess_output(output)
70
- return output
71
-
72
- @classmethod
73
- def example_run(cls, inp):
74
- from utils.audio import save_wav
75
-
76
- #set_hparams(print_hparams=False)
77
- infer_ins = cls(hp)
78
- out = infer_ins.infer_once(inp)
79
- os.makedirs('infer_out', exist_ok=True)
80
- save_wav(out, f'infer_out/{hp["text"]}.wav', hp['audio_sample_rate'])
81
- print(f'Save at infer_out/{hp["text"]}.wav.')
82
-
83
- def asr(self, file):
84
- sample_rate = self.hparams['audio_sample_rate']
85
- audio_input, source_sample_rate = sf.read(file)
86
-
87
- # Resample the wav if needed
88
- if sample_rate is not None and source_sample_rate != sample_rate:
89
- audio_input = librosa.resample(audio_input, source_sample_rate, sample_rate)
90
-
91
- # pad input values and return pt tensor
92
- input_values = self.asr_processor(audio_input, sampling_rate=sample_rate, return_tensors="pt").input_values
93
-
94
- # retrieve logits & take argmax
95
- logits = self.asr_model(input_values).logits
96
- predicted_ids = torch.argmax(logits, dim=-1)
97
-
98
- # transcribe
99
- transcription = self.asr_processor.decode(predicted_ids[0])
100
- transcription = transcription.rstrip(punctuation)
101
- return audio_input, transcription
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/AILab-CVC/SEED-LLaMA/models/transforms.py DELETED
@@ -1,21 +0,0 @@
1
- from torchvision import transforms
2
-
3
-
4
- def get_transform(type='clip', keep_ratio=True, image_size=224):
5
- if type == 'clip':
6
- transform = []
7
- if keep_ratio:
8
- transform.extend([
9
- transforms.Resize(image_size),
10
- transforms.CenterCrop(image_size),
11
- ])
12
- else:
13
- transform.append(transforms.Resize((image_size, image_size)))
14
- transform.extend([
15
- transforms.ToTensor(),
16
- transforms.Normalize(mean=(0.48145466, 0.4578275, 0.40821073), std=(0.26862954, 0.26130258, 0.27577711))
17
- ])
18
-
19
- return transforms.Compose(transform)
20
- else:
21
- raise NotImplementedError
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/AeroXi/english-ai/app.py DELETED
@@ -1,28 +0,0 @@
1
- import gradio as gr
2
- import openai
3
- import os
4
-
5
-
6
- # # 设置你的OpenAI API密钥
7
- # openai.api_key = "your_openai_api_key"
8
-
9
- # 定义将音频转换为文本的函数
10
- def transcribe_audio(audio):
11
- os.rename(audio, audio + '.wav')
12
- audio_file = open(audio + '.wav', "rb")
13
- # 调用Whisper API进行语音识别
14
- transcript = openai.Audio.transcribe("whisper-1", audio_file)
15
-
16
- # 返回识别的文字
17
- return transcript["text"]
18
-
19
- # 创建Gradio界面
20
- audio_input = gr.inputs.Audio(source="microphone", type="filepath")
21
- text_output = gr.outputs.Textbox()
22
-
23
- iface = gr.Interface(fn=transcribe_audio, inputs=audio_input, outputs=text_output,
24
- title="Whisper语音识别",
25
- description="使用麦克风录制音频并将其转换为文本。")
26
-
27
- # 启动Gradio应用
28
- iface.launch()
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/AgentVerse/agentVerse/ui/src/phaser3-rex-plugins/templates/ui/circularprogress/Factory.js DELETED
@@ -1,13 +0,0 @@
1
- import CircularProgress from './CircularProgress.js';
2
- import ObjectFactory from '../ObjectFactory.js';
3
- import SetValue from '../../../plugins/utils/object/SetValue.js';
4
-
5
- ObjectFactory.register('circularProgress', function (x, y, radius, barColor, value, config) {
6
- var gameObject = new CircularProgress(this.scene, x, y, radius, barColor, value, config);
7
- this.scene.add.existing(gameObject);
8
- return gameObject;
9
- });
10
-
11
- SetValue(window, 'RexPlugins.UI.CircularProgress', CircularProgress);
12
-
13
- export default CircularProgress;
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/AgentVerse/agentVerse/ui/src/phaser3-rex-plugins/templates/ui/drag/Drag.d.ts DELETED
@@ -1,2 +0,0 @@
1
- import Drag from '../../../plugins/drag';
2
- export default Drag;
 
 
 
spaces/Amrrs/DragGan-Inversion/PTI/configs/paths_config.py DELETED
@@ -1,31 +0,0 @@
1
- ## Pretrained models paths
2
- e4e = 'PTI/pretrained_models/e4e_ffhq_encode.pt'
3
- stylegan2_ada_ffhq = '../PTI/pretrained_models/ffhq.pkl'
4
- style_clip_pretrained_mappers = ''
5
- ir_se50 = 'PTI/pretrained_models/model_ir_se50.pth'
6
- dlib = 'PTI/pretrained_models/align.dat'
7
-
8
- ## Dirs for output files
9
- checkpoints_dir = 'PTI/checkpoints'
10
- embedding_base_dir = 'PTI/embeddings'
11
- styleclip_output_dir = 'PTI/StyleCLIP_results'
12
- experiments_output_dir = 'PTI/output'
13
-
14
- ## Input info
15
- ### Input dir, where the images reside
16
- input_data_path = ''
17
- ### Inversion identifier, used to keeping track of the inversion results. Both the latent code and the generator
18
- input_data_id = 'barcelona'
19
-
20
- ## Keywords
21
- pti_results_keyword = 'PTI'
22
- e4e_results_keyword = 'e4e'
23
- sg2_results_keyword = 'SG2'
24
- sg2_plus_results_keyword = 'SG2_plus'
25
- multi_id_model_type = 'multi_id'
26
-
27
- ## Edit directions
28
- interfacegan_age = 'PTI/editings/interfacegan_directions/age.pt'
29
- interfacegan_smile = 'PTI/editings/interfacegan_directions/smile.pt'
30
- interfacegan_rotation = 'PTI/editings/interfacegan_directions/rotation.pt'
31
- ffhq_pca = 'PTI/editings/ganspace_pca/ffhq_pca.pt'
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/Amrrs/DragGan-Inversion/stylegan_human/pti/pti_models/e4e/psp.py DELETED
@@ -1,109 +0,0 @@
1
- from pti.pti_models.e4e.stylegan2.model import Generator
2
- from pti.pti_models.e4e.encoders import psp_encoders
3
- from torch import nn
4
- import torch
5
- import matplotlib
6
- from pti.pti_configs import paths_config
7
- matplotlib.use('Agg')
8
-
9
-
10
- def get_keys(d, name):
11
- if 'state_dict' in d:
12
- d = d['state_dict']
13
- d_filt = {k[len(name) + 1:]: v for k, v in d.items()
14
- if k[:len(name)] == name}
15
- return d_filt
16
-
17
-
18
- class pSp(nn.Module):
19
-
20
- def __init__(self, opts):
21
- super(pSp, self).__init__()
22
- self.opts = opts
23
- # Define architecture
24
- self.encoder = self.set_encoder()
25
- self.decoder = Generator(
26
- opts.stylegan_size, 512, 8, channel_multiplier=2)
27
- self.face_pool = torch.nn.AdaptiveAvgPool2d((256, 256 // 2))
28
- # Load weights if needed
29
- self.load_weights()
30
-
31
- def set_encoder(self):
32
- if self.opts.encoder_type == 'GradualStyleEncoder':
33
- encoder = psp_encoders.GradualStyleEncoder(50, 'ir_se', self.opts)
34
- elif self.opts.encoder_type == 'Encoder4Editing':
35
- encoder = psp_encoders.Encoder4Editing(50, 'ir_se', self.opts)
36
- elif self.opts.encoder_type == 'SingleStyleCodeEncoder':
37
- encoder = psp_encoders.BackboneEncoderUsingLastLayerIntoW(
38
- 50, 'ir_se', self.opts)
39
- else:
40
- raise Exception('{} is not a valid encoders'.format(
41
- self.opts.encoder_type))
42
- return encoder
43
-
44
- def load_weights(self):
45
- if self.opts.checkpoint_path is not None:
46
- print('Loading e4e over the pSp framework from checkpoint: {}'.format(
47
- self.opts.checkpoint_path))
48
- ckpt = torch.load(self.opts.checkpoint_path, map_location='cpu')
49
- self.encoder.load_state_dict(
50
- get_keys(ckpt, 'encoder'), strict=True)
51
- self.decoder.load_state_dict(
52
- get_keys(ckpt, 'decoder'), strict=True)
53
- self.__load_latent_avg(ckpt)
54
- else:
55
- print('Loading encoders weights from irse50!')
56
- encoder_ckpt = torch.load(model_paths['ir_se50'])
57
- self.encoder.load_state_dict(encoder_ckpt, strict=False)
58
- print('Loading decoder weights from pretrained!')
59
- ckpt = torch.load(self.opts.stylegan_weights)
60
- self.decoder.load_state_dict(ckpt['g_ema'], strict=False)
61
- self.__load_latent_avg(ckpt, repeat=self.encoder.style_count)
62
-
63
- def forward(self, x, resize=True, latent_mask=None, input_code=False, randomize_noise=True,
64
- inject_latent=None, return_latents=False, alpha=None):
65
- if input_code:
66
- codes = x
67
- else:
68
- codes = self.encoder(x)
69
- # normalize with respect to the center of an average face
70
- if self.opts.start_from_latent_avg:
71
- if codes.ndim == 2:
72
- codes = codes + \
73
- self.latent_avg.repeat(codes.shape[0], 1, 1)[:, 0, :]
74
- else:
75
- codes = codes + \
76
- self.latent_avg.repeat(codes.shape[0], 1, 1)
77
-
78
- if latent_mask is not None:
79
- for i in latent_mask:
80
- if inject_latent is not None:
81
- if alpha is not None:
82
- codes[:, i] = alpha * inject_latent[:, i] + \
83
- (1 - alpha) * codes[:, i]
84
- else:
85
- codes[:, i] = inject_latent[:, i]
86
- else:
87
- codes[:, i] = 0
88
-
89
- input_is_latent = not input_code
90
- images, result_latent = self.decoder([codes],
91
- input_is_latent=input_is_latent,
92
- randomize_noise=randomize_noise,
93
- return_latents=return_latents)
94
-
95
- if resize:
96
- images = self.face_pool(images)
97
-
98
- if return_latents:
99
- return images, result_latent
100
- else:
101
- return images
102
-
103
- def __load_latent_avg(self, ckpt, repeat=None):
104
- if 'latent_avg' in ckpt:
105
- self.latent_avg = ckpt['latent_avg'].to(self.opts.device)
106
- if repeat is not None:
107
- self.latent_avg = self.latent_avg.repeat(repeat, 1)
108
- else:
109
- self.latent_avg = None
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/Andy1621/uniformer_image_segmentation/configs/fcn/fcn_r50-d8_480x480_40k_pascal_context.py DELETED
@@ -1,9 +0,0 @@
1
- _base_ = [
2
- '../_base_/models/fcn_r50-d8.py', '../_base_/datasets/pascal_context.py',
3
- '../_base_/default_runtime.py', '../_base_/schedules/schedule_40k.py'
4
- ]
5
- model = dict(
6
- decode_head=dict(num_classes=60),
7
- auxiliary_head=dict(num_classes=60),
8
- test_cfg=dict(mode='slide', crop_size=(480, 480), stride=(320, 320)))
9
- optimizer = dict(type='SGD', lr=0.004, momentum=0.9, weight_decay=0.0001)
 
 
 
 
 
 
 
 
 
 
spaces/Andy1621/uniformer_image_segmentation/configs/hrnet/fcn_hr18_512x1024_80k_cityscapes.py DELETED
@@ -1,4 +0,0 @@
1
- _base_ = [
2
- '../_base_/models/fcn_hr18.py', '../_base_/datasets/cityscapes.py',
3
- '../_base_/default_runtime.py', '../_base_/schedules/schedule_80k.py'
4
- ]
 
 
 
 
 
spaces/AnishKumbhar/ChatBot/text-generation-webui-main/modules/RoPE.py DELETED
@@ -1,18 +0,0 @@
1
- def get_alpha_value(alpha, base):
2
- '''
3
- Gets alpha_value from alpha_value and rope_freq_base
4
- '''
5
- if base > 0:
6
- return (base/10000.) ** (63/64.)
7
- else:
8
- return alpha
9
-
10
-
11
- def get_rope_freq_base(alpha, base):
12
- '''
13
- Gets rope_freq_base from alpha_value and rope_freq_base
14
- '''
15
- if base > 0:
16
- return base
17
- else:
18
- return 10000 * alpha ** (64/63.)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/Anonymous-sub/Rerender/ControlNet/annotator/uniformer/mmcv/ops/fused_bias_leakyrelu.py DELETED
@@ -1,268 +0,0 @@
1
- # modified from https://github.com/rosinality/stylegan2-pytorch/blob/master/op/fused_act.py # noqa:E501
2
-
3
- # Copyright (c) 2021, NVIDIA Corporation. All rights reserved.
4
- # NVIDIA Source Code License for StyleGAN2 with Adaptive Discriminator
5
- # Augmentation (ADA)
6
- # =======================================================================
7
-
8
- # 1. Definitions
9
-
10
- # "Licensor" means any person or entity that distributes its Work.
11
-
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- # "Software" means the original work of authorship made available under
13
- # this License.
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-
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- # "Work" means the Software and any additions to or derivative works of
16
- # the Software that are made available under this License.
17
-
18
- # The terms "reproduce," "reproduction," "derivative works," and
19
- # "distribution" have the meaning as provided under U.S. copyright law;
20
- # provided, however, that for the purposes of this License, derivative
21
- # works shall not include works that remain separable from, or merely
22
- # link (or bind by name) to the interfaces of, the Work.
23
-
24
- # Works, including the Software, are "made available" under this License
25
- # by including in or with the Work either (a) a copyright notice
26
- # referencing the applicability of this License to the Work, or (b) a
27
- # copy of this License.
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-
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- # 2. License Grants
30
-
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- # 2.1 Copyright Grant. Subject to the terms and conditions of this
32
- # License, each Licensor grants to you a perpetual, worldwide,
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- # non-exclusive, royalty-free, copyright license to reproduce,
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- # prepare derivative works of, publicly display, publicly perform,
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- # sublicense and distribute its Work and any resulting derivative
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- # works in any form.
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- # 3. Limitations
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-
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- # 3.1 Redistribution. You may reproduce or distribute the Work only
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- # if (a) you do so under this License, (b) you include a complete
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- # copy of this License with your distribution, and (c) you retain
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- # without modification any copyright, patent, trademark, or
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- # attribution notices that are present in the Work.
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- # 3.2 Derivative Works. You may specify that additional or different
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- # terms apply to the use, reproduction, and distribution of your
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- # derivative works of the Work ("Your Terms") only if (a) Your Terms
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- # provide that the use limitation in Section 3.3 applies to your
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- # derivative works, and (b) you identify the specific derivative
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- # works that are subject to Your Terms. Notwithstanding Your Terms,
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- # this License (including the redistribution requirements in Section
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- # 3.1) will continue to apply to the Work itself.
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- # 3.3 Use Limitation. The Work and any derivative works thereof only
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- # may be used or intended for use non-commercially. Notwithstanding
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- # the foregoing, NVIDIA and its affiliates may use the Work and any
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- # derivative works commercially. As used herein, "non-commercially"
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- # means for research or evaluation purposes only.
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- # 3.4 Patent Claims. If you bring or threaten to bring a patent claim
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- # against any Licensor (including any claim, cross-claim or
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- # counterclaim in a lawsuit) to enforce any patents that you allege
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- # 3.6 Termination. If you violate any term of this License, then your
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- # THE WORK IS PROVIDED "AS IS" WITHOUT WARRANTIES OR CONDITIONS OF ANY
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- # NON-INFRINGEMENT. YOU BEAR THE RISK OF UNDERTAKING ANY ACTIVITIES UNDER
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- # THIS LICENSE.
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- # 5. Limitation of Liability.
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- # THEORY, WHETHER IN TORT (INCLUDING NEGLIGENCE), CONTRACT, OR OTHERWISE
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- # SHALL ANY LICENSOR BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY DIRECT,
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- # INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT OF
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- # OR RELATED TO THIS LICENSE, THE USE OR INABILITY TO USE THE WORK
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- # (INCLUDING BUT NOT LIMITED TO LOSS OF GOODWILL, BUSINESS INTERRUPTION,
92
- # LOST PROFITS OR DATA, COMPUTER FAILURE OR MALFUNCTION, OR ANY OTHER
93
- # COMMERCIAL DAMAGES OR LOSSES), EVEN IF THE LICENSOR HAS BEEN ADVISED OF
94
- # THE POSSIBILITY OF SUCH DAMAGES.
95
-
96
- # =======================================================================
97
-
98
- import torch
99
- import torch.nn.functional as F
100
- from torch import nn
101
- from torch.autograd import Function
102
-
103
- from ..utils import ext_loader
104
-
105
- ext_module = ext_loader.load_ext('_ext', ['fused_bias_leakyrelu'])
106
-
107
-
108
- class FusedBiasLeakyReLUFunctionBackward(Function):
109
- """Calculate second order deviation.
110
-
111
- This function is to compute the second order deviation for the fused leaky
112
- relu operation.
113
- """
114
-
115
- @staticmethod
116
- def forward(ctx, grad_output, out, negative_slope, scale):
117
- ctx.save_for_backward(out)
118
- ctx.negative_slope = negative_slope
119
- ctx.scale = scale
120
-
121
- empty = grad_output.new_empty(0)
122
-
123
- grad_input = ext_module.fused_bias_leakyrelu(
124
- grad_output,
125
- empty,
126
- out,
127
- act=3,
128
- grad=1,
129
- alpha=negative_slope,
130
- scale=scale)
131
-
132
- dim = [0]
133
-
134
- if grad_input.ndim > 2:
135
- dim += list(range(2, grad_input.ndim))
136
-
137
- grad_bias = grad_input.sum(dim).detach()
138
-
139
- return grad_input, grad_bias
140
-
141
- @staticmethod
142
- def backward(ctx, gradgrad_input, gradgrad_bias):
143
- out, = ctx.saved_tensors
144
-
145
- # The second order deviation, in fact, contains two parts, while the
146
- # the first part is zero. Thus, we direct consider the second part
147
- # which is similar with the first order deviation in implementation.
148
- gradgrad_out = ext_module.fused_bias_leakyrelu(
149
- gradgrad_input,
150
- gradgrad_bias.to(out.dtype),
151
- out,
152
- act=3,
153
- grad=1,
154
- alpha=ctx.negative_slope,
155
- scale=ctx.scale)
156
-
157
- return gradgrad_out, None, None, None
158
-
159
-
160
- class FusedBiasLeakyReLUFunction(Function):
161
-
162
- @staticmethod
163
- def forward(ctx, input, bias, negative_slope, scale):
164
- empty = input.new_empty(0)
165
-
166
- out = ext_module.fused_bias_leakyrelu(
167
- input,
168
- bias,
169
- empty,
170
- act=3,
171
- grad=0,
172
- alpha=negative_slope,
173
- scale=scale)
174
- ctx.save_for_backward(out)
175
- ctx.negative_slope = negative_slope
176
- ctx.scale = scale
177
-
178
- return out
179
-
180
- @staticmethod
181
- def backward(ctx, grad_output):
182
- out, = ctx.saved_tensors
183
-
184
- grad_input, grad_bias = FusedBiasLeakyReLUFunctionBackward.apply(
185
- grad_output, out, ctx.negative_slope, ctx.scale)
186
-
187
- return grad_input, grad_bias, None, None
188
-
189
-
190
- class FusedBiasLeakyReLU(nn.Module):
191
- """Fused bias leaky ReLU.
192
-
193
- This function is introduced in the StyleGAN2:
194
- http://arxiv.org/abs/1912.04958
195
-
196
- The bias term comes from the convolution operation. In addition, to keep
197
- the variance of the feature map or gradients unchanged, they also adopt a
198
- scale similarly with Kaiming initialization. However, since the
199
- :math:`1+{alpha}^2` : is too small, we can just ignore it. Therefore, the
200
- final scale is just :math:`\sqrt{2}`:. Of course, you may change it with # noqa: W605, E501
201
- your own scale.
202
-
203
- TODO: Implement the CPU version.
204
-
205
- Args:
206
- channel (int): The channel number of the feature map.
207
- negative_slope (float, optional): Same as nn.LeakyRelu.
208
- Defaults to 0.2.
209
- scale (float, optional): A scalar to adjust the variance of the feature
210
- map. Defaults to 2**0.5.
211
- """
212
-
213
- def __init__(self, num_channels, negative_slope=0.2, scale=2**0.5):
214
- super(FusedBiasLeakyReLU, self).__init__()
215
-
216
- self.bias = nn.Parameter(torch.zeros(num_channels))
217
- self.negative_slope = negative_slope
218
- self.scale = scale
219
-
220
- def forward(self, input):
221
- return fused_bias_leakyrelu(input, self.bias, self.negative_slope,
222
- self.scale)
223
-
224
-
225
- def fused_bias_leakyrelu(input, bias, negative_slope=0.2, scale=2**0.5):
226
- """Fused bias leaky ReLU function.
227
-
228
- This function is introduced in the StyleGAN2:
229
- http://arxiv.org/abs/1912.04958
230
-
231
- The bias term comes from the convolution operation. In addition, to keep
232
- the variance of the feature map or gradients unchanged, they also adopt a
233
- scale similarly with Kaiming initialization. However, since the
234
- :math:`1+{alpha}^2` : is too small, we can just ignore it. Therefore, the
235
- final scale is just :math:`\sqrt{2}`:. Of course, you may change it with # noqa: W605, E501
236
- your own scale.
237
-
238
- Args:
239
- input (torch.Tensor): Input feature map.
240
- bias (nn.Parameter): The bias from convolution operation.
241
- negative_slope (float, optional): Same as nn.LeakyRelu.
242
- Defaults to 0.2.
243
- scale (float, optional): A scalar to adjust the variance of the feature
244
- map. Defaults to 2**0.5.
245
-
246
- Returns:
247
- torch.Tensor: Feature map after non-linear activation.
248
- """
249
-
250
- if not input.is_cuda:
251
- return bias_leakyrelu_ref(input, bias, negative_slope, scale)
252
-
253
- return FusedBiasLeakyReLUFunction.apply(input, bias.to(input.dtype),
254
- negative_slope, scale)
255
-
256
-
257
- def bias_leakyrelu_ref(x, bias, negative_slope=0.2, scale=2**0.5):
258
-
259
- if bias is not None:
260
- assert bias.ndim == 1
261
- assert bias.shape[0] == x.shape[1]
262
- x = x + bias.reshape([-1 if i == 1 else 1 for i in range(x.ndim)])
263
-
264
- x = F.leaky_relu(x, negative_slope)
265
- if scale != 1:
266
- x = x * scale
267
-
268
- return x
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/Anonymous-sub/Rerender/ControlNet/annotator/uniformer/mmcv/ops/roiaware_pool3d.py DELETED
@@ -1,114 +0,0 @@
1
- # Copyright (c) OpenMMLab. All rights reserved.
2
- import torch
3
- from torch import nn as nn
4
- from torch.autograd import Function
5
-
6
- import annotator.uniformer.mmcv as mmcv
7
- from ..utils import ext_loader
8
-
9
- ext_module = ext_loader.load_ext(
10
- '_ext', ['roiaware_pool3d_forward', 'roiaware_pool3d_backward'])
11
-
12
-
13
- class RoIAwarePool3d(nn.Module):
14
- """Encode the geometry-specific features of each 3D proposal.
15
-
16
- Please refer to `PartA2 <https://arxiv.org/pdf/1907.03670.pdf>`_ for more
17
- details.
18
-
19
- Args:
20
- out_size (int or tuple): The size of output features. n or
21
- [n1, n2, n3].
22
- max_pts_per_voxel (int, optional): The maximum number of points per
23
- voxel. Default: 128.
24
- mode (str, optional): Pooling method of RoIAware, 'max' or 'avg'.
25
- Default: 'max'.
26
- """
27
-
28
- def __init__(self, out_size, max_pts_per_voxel=128, mode='max'):
29
- super().__init__()
30
-
31
- self.out_size = out_size
32
- self.max_pts_per_voxel = max_pts_per_voxel
33
- assert mode in ['max', 'avg']
34
- pool_mapping = {'max': 0, 'avg': 1}
35
- self.mode = pool_mapping[mode]
36
-
37
- def forward(self, rois, pts, pts_feature):
38
- """
39
- Args:
40
- rois (torch.Tensor): [N, 7], in LiDAR coordinate,
41
- (x, y, z) is the bottom center of rois.
42
- pts (torch.Tensor): [npoints, 3], coordinates of input points.
43
- pts_feature (torch.Tensor): [npoints, C], features of input points.
44
-
45
- Returns:
46
- pooled_features (torch.Tensor): [N, out_x, out_y, out_z, C]
47
- """
48
-
49
- return RoIAwarePool3dFunction.apply(rois, pts, pts_feature,
50
- self.out_size,
51
- self.max_pts_per_voxel, self.mode)
52
-
53
-
54
- class RoIAwarePool3dFunction(Function):
55
-
56
- @staticmethod
57
- def forward(ctx, rois, pts, pts_feature, out_size, max_pts_per_voxel,
58
- mode):
59
- """
60
- Args:
61
- rois (torch.Tensor): [N, 7], in LiDAR coordinate,
62
- (x, y, z) is the bottom center of rois.
63
- pts (torch.Tensor): [npoints, 3], coordinates of input points.
64
- pts_feature (torch.Tensor): [npoints, C], features of input points.
65
- out_size (int or tuple): The size of output features. n or
66
- [n1, n2, n3].
67
- max_pts_per_voxel (int): The maximum number of points per voxel.
68
- Default: 128.
69
- mode (int): Pooling method of RoIAware, 0 (max pool) or 1 (average
70
- pool).
71
-
72
- Returns:
73
- pooled_features (torch.Tensor): [N, out_x, out_y, out_z, C], output
74
- pooled features.
75
- """
76
-
77
- if isinstance(out_size, int):
78
- out_x = out_y = out_z = out_size
79
- else:
80
- assert len(out_size) == 3
81
- assert mmcv.is_tuple_of(out_size, int)
82
- out_x, out_y, out_z = out_size
83
-
84
- num_rois = rois.shape[0]
85
- num_channels = pts_feature.shape[-1]
86
- num_pts = pts.shape[0]
87
-
88
- pooled_features = pts_feature.new_zeros(
89
- (num_rois, out_x, out_y, out_z, num_channels))
90
- argmax = pts_feature.new_zeros(
91
- (num_rois, out_x, out_y, out_z, num_channels), dtype=torch.int)
92
- pts_idx_of_voxels = pts_feature.new_zeros(
93
- (num_rois, out_x, out_y, out_z, max_pts_per_voxel),
94
- dtype=torch.int)
95
-
96
- ext_module.roiaware_pool3d_forward(rois, pts, pts_feature, argmax,
97
- pts_idx_of_voxels, pooled_features,
98
- mode)
99
-
100
- ctx.roiaware_pool3d_for_backward = (pts_idx_of_voxels, argmax, mode,
101
- num_pts, num_channels)
102
- return pooled_features
103
-
104
- @staticmethod
105
- def backward(ctx, grad_out):
106
- ret = ctx.roiaware_pool3d_for_backward
107
- pts_idx_of_voxels, argmax, mode, num_pts, num_channels = ret
108
-
109
- grad_in = grad_out.new_zeros((num_pts, num_channels))
110
- ext_module.roiaware_pool3d_backward(pts_idx_of_voxels, argmax,
111
- grad_out.contiguous(), grad_in,
112
- mode)
113
-
114
- return None, None, grad_in, None, None, None
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/Ariharasudhan/YoloV5/utils/autoanchor.py DELETED
@@ -1,169 +0,0 @@
1
- # YOLOv5 🚀 by Ultralytics, GPL-3.0 license
2
- """
3
- AutoAnchor utils
4
- """
5
-
6
- import random
7
-
8
- import numpy as np
9
- import torch
10
- import yaml
11
- from tqdm import tqdm
12
-
13
- from utils import TryExcept
14
- from utils.general import LOGGER, colorstr
15
-
16
- PREFIX = colorstr('AutoAnchor: ')
17
-
18
-
19
- def check_anchor_order(m):
20
- # Check anchor order against stride order for YOLOv5 Detect() module m, and correct if necessary
21
- a = m.anchors.prod(-1).mean(-1).view(-1) # mean anchor area per output layer
22
- da = a[-1] - a[0] # delta a
23
- ds = m.stride[-1] - m.stride[0] # delta s
24
- if da and (da.sign() != ds.sign()): # same order
25
- LOGGER.info(f'{PREFIX}Reversing anchor order')
26
- m.anchors[:] = m.anchors.flip(0)
27
-
28
-
29
- @TryExcept(f'{PREFIX}ERROR')
30
- def check_anchors(dataset, model, thr=4.0, imgsz=640):
31
- # Check anchor fit to data, recompute if necessary
32
- m = model.module.model[-1] if hasattr(model, 'module') else model.model[-1] # Detect()
33
- shapes = imgsz * dataset.shapes / dataset.shapes.max(1, keepdims=True)
34
- scale = np.random.uniform(0.9, 1.1, size=(shapes.shape[0], 1)) # augment scale
35
- wh = torch.tensor(np.concatenate([l[:, 3:5] * s for s, l in zip(shapes * scale, dataset.labels)])).float() # wh
36
-
37
- def metric(k): # compute metric
38
- r = wh[:, None] / k[None]
39
- x = torch.min(r, 1 / r).min(2)[0] # ratio metric
40
- best = x.max(1)[0] # best_x
41
- aat = (x > 1 / thr).float().sum(1).mean() # anchors above threshold
42
- bpr = (best > 1 / thr).float().mean() # best possible recall
43
- return bpr, aat
44
-
45
- stride = m.stride.to(m.anchors.device).view(-1, 1, 1) # model strides
46
- anchors = m.anchors.clone() * stride # current anchors
47
- bpr, aat = metric(anchors.cpu().view(-1, 2))
48
- s = f'\n{PREFIX}{aat:.2f} anchors/target, {bpr:.3f} Best Possible Recall (BPR). '
49
- if bpr > 0.98: # threshold to recompute
50
- LOGGER.info(f'{s}Current anchors are a good fit to dataset ✅')
51
- else:
52
- LOGGER.info(f'{s}Anchors are a poor fit to dataset ⚠️, attempting to improve...')
53
- na = m.anchors.numel() // 2 # number of anchors
54
- anchors = kmean_anchors(dataset, n=na, img_size=imgsz, thr=thr, gen=1000, verbose=False)
55
- new_bpr = metric(anchors)[0]
56
- if new_bpr > bpr: # replace anchors
57
- anchors = torch.tensor(anchors, device=m.anchors.device).type_as(m.anchors)
58
- m.anchors[:] = anchors.clone().view_as(m.anchors)
59
- check_anchor_order(m) # must be in pixel-space (not grid-space)
60
- m.anchors /= stride
61
- s = f'{PREFIX}Done ✅ (optional: update model *.yaml to use these anchors in the future)'
62
- else:
63
- s = f'{PREFIX}Done ⚠️ (original anchors better than new anchors, proceeding with original anchors)'
64
- LOGGER.info(s)
65
-
66
-
67
- def kmean_anchors(dataset='./data/coco128.yaml', n=9, img_size=640, thr=4.0, gen=1000, verbose=True):
68
- """ Creates kmeans-evolved anchors from training dataset
69
-
70
- Arguments:
71
- dataset: path to data.yaml, or a loaded dataset
72
- n: number of anchors
73
- img_size: image size used for training
74
- thr: anchor-label wh ratio threshold hyperparameter hyp['anchor_t'] used for training, default=4.0
75
- gen: generations to evolve anchors using genetic algorithm
76
- verbose: print all results
77
-
78
- Return:
79
- k: kmeans evolved anchors
80
-
81
- Usage:
82
- from utils.autoanchor import *; _ = kmean_anchors()
83
- """
84
- from scipy.cluster.vq import kmeans
85
-
86
- npr = np.random
87
- thr = 1 / thr
88
-
89
- def metric(k, wh): # compute metrics
90
- r = wh[:, None] / k[None]
91
- x = torch.min(r, 1 / r).min(2)[0] # ratio metric
92
- # x = wh_iou(wh, torch.tensor(k)) # iou metric
93
- return x, x.max(1)[0] # x, best_x
94
-
95
- def anchor_fitness(k): # mutation fitness
96
- _, best = metric(torch.tensor(k, dtype=torch.float32), wh)
97
- return (best * (best > thr).float()).mean() # fitness
98
-
99
- def print_results(k, verbose=True):
100
- k = k[np.argsort(k.prod(1))] # sort small to large
101
- x, best = metric(k, wh0)
102
- bpr, aat = (best > thr).float().mean(), (x > thr).float().mean() * n # best possible recall, anch > thr
103
- s = f'{PREFIX}thr={thr:.2f}: {bpr:.4f} best possible recall, {aat:.2f} anchors past thr\n' \
104
- f'{PREFIX}n={n}, img_size={img_size}, metric_all={x.mean():.3f}/{best.mean():.3f}-mean/best, ' \
105
- f'past_thr={x[x > thr].mean():.3f}-mean: '
106
- for x in k:
107
- s += '%i,%i, ' % (round(x[0]), round(x[1]))
108
- if verbose:
109
- LOGGER.info(s[:-2])
110
- return k
111
-
112
- if isinstance(dataset, str): # *.yaml file
113
- with open(dataset, errors='ignore') as f:
114
- data_dict = yaml.safe_load(f) # model dict
115
- from utils.dataloaders import LoadImagesAndLabels
116
- dataset = LoadImagesAndLabels(data_dict['train'], augment=True, rect=True)
117
-
118
- # Get label wh
119
- shapes = img_size * dataset.shapes / dataset.shapes.max(1, keepdims=True)
120
- wh0 = np.concatenate([l[:, 3:5] * s for s, l in zip(shapes, dataset.labels)]) # wh
121
-
122
- # Filter
123
- i = (wh0 < 3.0).any(1).sum()
124
- if i:
125
- LOGGER.info(f'{PREFIX}WARNING ⚠️ Extremely small objects found: {i} of {len(wh0)} labels are <3 pixels in size')
126
- wh = wh0[(wh0 >= 2.0).any(1)].astype(np.float32) # filter > 2 pixels
127
- # wh = wh * (npr.rand(wh.shape[0], 1) * 0.9 + 0.1) # multiply by random scale 0-1
128
-
129
- # Kmeans init
130
- try:
131
- LOGGER.info(f'{PREFIX}Running kmeans for {n} anchors on {len(wh)} points...')
132
- assert n <= len(wh) # apply overdetermined constraint
133
- s = wh.std(0) # sigmas for whitening
134
- k = kmeans(wh / s, n, iter=30)[0] * s # points
135
- assert n == len(k) # kmeans may return fewer points than requested if wh is insufficient or too similar
136
- except Exception:
137
- LOGGER.warning(f'{PREFIX}WARNING ⚠️ switching strategies from kmeans to random init')
138
- k = np.sort(npr.rand(n * 2)).reshape(n, 2) * img_size # random init
139
- wh, wh0 = (torch.tensor(x, dtype=torch.float32) for x in (wh, wh0))
140
- k = print_results(k, verbose=False)
141
-
142
- # Plot
143
- # k, d = [None] * 20, [None] * 20
144
- # for i in tqdm(range(1, 21)):
145
- # k[i-1], d[i-1] = kmeans(wh / s, i) # points, mean distance
146
- # fig, ax = plt.subplots(1, 2, figsize=(14, 7), tight_layout=True)
147
- # ax = ax.ravel()
148
- # ax[0].plot(np.arange(1, 21), np.array(d) ** 2, marker='.')
149
- # fig, ax = plt.subplots(1, 2, figsize=(14, 7)) # plot wh
150
- # ax[0].hist(wh[wh[:, 0]<100, 0],400)
151
- # ax[1].hist(wh[wh[:, 1]<100, 1],400)
152
- # fig.savefig('wh.png', dpi=200)
153
-
154
- # Evolve
155
- f, sh, mp, s = anchor_fitness(k), k.shape, 0.9, 0.1 # fitness, generations, mutation prob, sigma
156
- pbar = tqdm(range(gen), bar_format='{l_bar}{bar:10}{r_bar}{bar:-10b}') # progress bar
157
- for _ in pbar:
158
- v = np.ones(sh)
159
- while (v == 1).all(): # mutate until a change occurs (prevent duplicates)
160
- v = ((npr.random(sh) < mp) * random.random() * npr.randn(*sh) * s + 1).clip(0.3, 3.0)
161
- kg = (k.copy() * v).clip(min=2.0)
162
- fg = anchor_fitness(kg)
163
- if fg > f:
164
- f, k = fg, kg.copy()
165
- pbar.desc = f'{PREFIX}Evolving anchors with Genetic Algorithm: fitness = {f:.4f}'
166
- if verbose:
167
- print_results(k, verbose)
168
-
169
- return print_results(k).astype(np.float32)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/Arulkumar03/GroundingDINO_SOTA_Zero_Shot_Model/groundingdino/models/GroundingDINO/__init__.py DELETED
@@ -1,15 +0,0 @@
1
- # ------------------------------------------------------------------------
2
- # Grounding DINO
3
- # url: https://github.com/IDEA-Research/GroundingDINO
4
- # Copyright (c) 2023 IDEA. All Rights Reserved.
5
- # Licensed under the Apache License, Version 2.0 [see LICENSE for details]
6
- # ------------------------------------------------------------------------
7
- # Conditional DETR
8
- # Copyright (c) 2021 Microsoft. All Rights Reserved.
9
- # Licensed under the Apache License, Version 2.0 [see LICENSE for details]
10
- # ------------------------------------------------------------------------
11
- # Copied from DETR (https://github.com/facebookresearch/detr)
12
- # Copyright (c) Facebook, Inc. and its affiliates. All Rights Reserved.
13
- # ------------------------------------------------------------------------
14
-
15
- from .groundingdino import build_groundingdino
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/Ataturk-Chatbot/HuggingFaceChat/venv/lib/python3.11/site-packages/setuptools/command/install_egg_info.py DELETED
@@ -1,63 +0,0 @@
1
- from distutils import log, dir_util
2
- import os
3
-
4
- from setuptools import Command
5
- from setuptools import namespaces
6
- from setuptools.archive_util import unpack_archive
7
- from .._path import ensure_directory
8
- import pkg_resources
9
-
10
-
11
- class install_egg_info(namespaces.Installer, Command):
12
- """Install an .egg-info directory for the package"""
13
-
14
- description = "Install an .egg-info directory for the package"
15
-
16
- user_options = [
17
- ('install-dir=', 'd', "directory to install to"),
18
- ]
19
-
20
- def initialize_options(self):
21
- self.install_dir = None
22
-
23
- def finalize_options(self):
24
- self.set_undefined_options('install_lib',
25
- ('install_dir', 'install_dir'))
26
- ei_cmd = self.get_finalized_command("egg_info")
27
- basename = pkg_resources.Distribution(
28
- None, None, ei_cmd.egg_name, ei_cmd.egg_version
29
- ).egg_name() + '.egg-info'
30
- self.source = ei_cmd.egg_info
31
- self.target = os.path.join(self.install_dir, basename)
32
- self.outputs = []
33
-
34
- def run(self):
35
- self.run_command('egg_info')
36
- if os.path.isdir(self.target) and not os.path.islink(self.target):
37
- dir_util.remove_tree(self.target, dry_run=self.dry_run)
38
- elif os.path.exists(self.target):
39
- self.execute(os.unlink, (self.target,), "Removing " + self.target)
40
- if not self.dry_run:
41
- ensure_directory(self.target)
42
- self.execute(
43
- self.copytree, (), "Copying %s to %s" % (self.source, self.target)
44
- )
45
- self.install_namespaces()
46
-
47
- def get_outputs(self):
48
- return self.outputs
49
-
50
- def copytree(self):
51
- # Copy the .egg-info tree to site-packages
52
- def skimmer(src, dst):
53
- # filter out source-control directories; note that 'src' is always
54
- # a '/'-separated path, regardless of platform. 'dst' is a
55
- # platform-specific path.
56
- for skip in '.svn/', 'CVS/':
57
- if src.startswith(skip) or '/' + skip in src:
58
- return None
59
- self.outputs.append(dst)
60
- log.debug("Copying %s to %s", src, dst)
61
- return dst
62
-
63
- unpack_archive(self.source, self.target, skimmer)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/Atualli/yoloxTeste/yoloxdetect2/configs/yolox_m.py DELETED
@@ -1,15 +0,0 @@
1
- #!/usr/bin/env python3
2
- # -*- coding:utf-8 -*-
3
- # Copyright (c) Megvii, Inc. and its affiliates.
4
-
5
- import os
6
-
7
- from yolox.exp import Exp as MyExp
8
-
9
-
10
- class Exp(MyExp):
11
- def __init__(self):
12
- super(Exp, self).__init__()
13
- self.depth = 0.67
14
- self.width = 0.75
15
- self.exp_name = os.path.split(os.path.realpath(__file__))[1].split(".")[0]
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/Aveygo/AstroSleuth/app.py DELETED
@@ -1,163 +0,0 @@
1
- import streamlit as st
2
- from streamlit.runtime.scriptrunner import add_script_run_ctx
3
- from streamlit.web.server.websocket_headers import _get_websocket_headers
4
-
5
- from PIL import Image
6
- import time, threading, io, warnings, argparse
7
- from os import listdir
8
-
9
- from file_queue import FileQueue
10
- from main import AstroSleuth
11
-
12
- parser = argparse.ArgumentParser(description='AstroSleuth')
13
- parser.add_argument('--cpu', action='store_true', help='Force CPU')
14
- parser.add_argument('--ignore_hf', action='store_true', help='Ignore hugging face enviornment')
15
-
16
- args = parser.parse_args()
17
- FORCE_CPU = args.cpu
18
- IGNORE_HF = args.ignore_hf
19
-
20
- # Check if we are running in huggingface environment
21
- try: IS_HF = listdir('/home/')[0] == 'user'
22
- except: IS_HF = False
23
-
24
- # Set image warning and max sizes
25
- IS_HF = IS_HF if not IGNORE_HF else False
26
- WARNING_SIZE = 1024 if IS_HF else 4096
27
- MAX_SIZE = 2048 if IS_HF else None
28
-
29
- if IS_HF: warnings.warn(f"Running in huggingface environment! Images will be resized to cap of {MAX_SIZE}x{MAX_SIZE}")
30
-
31
- class App:
32
- def __init__(self):
33
- self.queue = None
34
- self.running = True
35
-
36
- def on_download(self):
37
- self.download_info = st.info(f"Downloading the model, this may take a minute...", icon ="☁️")
38
-
39
- def off_download(self):
40
- self.download_info.empty()
41
-
42
- def upscale(self, image):
43
- # Convert to RGB if not already
44
- image_rgb = Image.new("RGB", image.size, (255, 255, 255))
45
- image_rgb.paste(image)
46
- del image
47
-
48
- # Start the model (downloading is done here)
49
- model = AstroSleuth(force_cpu=FORCE_CPU, on_download=self.on_download, off_download=self.off_download)
50
-
51
- # Show that upscale is starting
52
- self.info = st.info("Upscaling image...", icon="🔥")
53
-
54
- # Set the bar to 0
55
- bar = st.progress(0)
56
-
57
- # Run the model, yield progress
58
- result = None
59
- for i in model.enhance_with_progress(image_rgb):
60
- if type(i) == float:
61
- bar.progress(i)
62
- else:
63
- result = i
64
- break
65
-
66
- # Early exit if we are no longer running (user closed the page)
67
- if not self.running:
68
- break
69
-
70
- # Clear the bar
71
- bar.empty()
72
- return result
73
-
74
- def heart(self):
75
- # Beacause multiple users may be using the app at once, we need to check if
76
- # the websocket headers are still valid and to communicate with other threads
77
- # that we are still "in line"
78
-
79
- while self.running and self.queue.should_run():
80
- if _get_websocket_headers() is None:
81
- self.close()
82
- return
83
-
84
- self.queue.heartbeat()
85
- time.sleep(1)
86
-
87
- def render(self):
88
- st.title('AstroSleuth')
89
- st.subheader("Upscale deep space targets with AI")
90
-
91
- # Show the file uploader and submit button
92
- with st.form("my-form", clear_on_submit=True):
93
- file = st.file_uploader("FILE UPLOADER", type=["png", "jpg", "jpeg"])
94
- submitted = st.form_submit_button("Upscale!")
95
-
96
- if submitted and file is not None:
97
- image = Image.open(file)
98
-
99
- # Resize the image if it is too large
100
- if MAX_SIZE is not None and (image.width > MAX_SIZE or image.height > MAX_SIZE):
101
- st.warning("Your image was resized to save on resources! To avoid this, run AstroSleuth with colab or locally: https://github.com/Aveygo/AstroSleuth#running", icon="⚠️")
102
- if image.width > image.height:
103
- image = image.resize((MAX_SIZE, MAX_SIZE * image.height // image.width))
104
- else:
105
- image = image.resize((MAX_SIZE * image.width // image.height, MAX_SIZE))
106
-
107
- elif image.width > WARNING_SIZE or image.height > WARNING_SIZE:
108
- st.info("Woah, that image is quite large! You may have to wait a while and/or get unexpected errors!", icon="🕒")
109
-
110
- # Start the queue
111
- self.queue = FileQueue()
112
- queue_box = None
113
-
114
- # Wait for the queue to be empty
115
- while not self.queue.should_run():
116
- if queue_box is None:
117
- queue_box = st.warning("Experincing high demand, you have been placed in a queue! Please wait...", icon ="🚦")
118
- time.sleep(1)
119
- self.queue.heartbeat()
120
-
121
- # Start the heart thread while we are upscaling
122
- t = threading.Thread(target=self.heart)
123
- add_script_run_ctx(t)
124
- t.start()
125
-
126
- # Empty the queue box
127
- if queue_box is not None:
128
- queue_box.empty()
129
-
130
- # Start the upscale
131
- image = self.upscale(image)
132
-
133
- # Check if the upscale failed for whatever reason
134
- if image is None:
135
- st.error("Internal error: Upscaling failed, please try again later?", icon="❌")
136
- self.close()
137
- return
138
-
139
- # Empty the info box
140
- self.info.empty()
141
-
142
- st.success('Done! Receiving result... (Please use the download button for the highest resolution)', icon="🎉")
143
-
144
- # Convert to bytes
145
- b = io.BytesIO()
146
- file_type = file.name.split(".")[-1].upper()
147
- file_type = "JPEG" if not file_type in ["JPEG", "PNG"] else file_type
148
- image.save(b, format=file_type)
149
- st.download_button("Download Full Resolution", b.getvalue(), file.name, "image/" + file_type)
150
-
151
- # Show preview
152
- st.image(image, caption='Upscaled preview', use_column_width=True)
153
- self.close()
154
-
155
- def close(self):
156
- # Exit from queue and stop running
157
- self.running = False
158
- if self.queue is not None:
159
- self.queue.quit()
160
- self.queue = None
161
-
162
- app = App()
163
- app.render()
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/Benson/text-generation/Examples/Cuentos Milagrosos De Mariquita Y Amperio Episodios De Gato Negro.md DELETED
@@ -1,103 +0,0 @@
1
- <br />
2
- <h1>Cómo descargar Miraculous: Cuentos de mariquitas y Cat Noir Episodios</h1>
3
- <p>Si eres un fan de las historias de superhéroes, programas de chicas mágicas o comedia romántica, es posible que quieras echar un vistazo a Miraculous: Tales of Ladybug & Cat Noir, una serie animada francesa que ha ganado popularidad en todo el mundo. El espectáculo sigue las aventuras de dos adolescentes parisinos, Marinette y Adrien, que se transforman en los superhéroes Ladybug y Cat Noir usando joyas mágicas llamadas Miraculouses. Juntos, luchan contra la malvada polilla halcón, que crea supervillanos explotando las emociones negativas de la gente. </p>
4
- <h2>cuentos milagrosos de mariquita y amperio; episodios de gato negro</h2><br /><p><b><b>Download File</b> > <a href="https://bltlly.com/2v6Kmb">https://bltlly.com/2v6Kmb</a></b></p><br /><br />
5
- <p>En este artículo, le daremos una visión general del programa y sus personajes, así como le diremos cómo verlo en línea y cómo descargar sus episodios de forma legal y segura. Ya sea que quieras ver toda la serie o ponerte al día con la última temporada, te tenemos cubierto. </p>
6
- <h2>Cómo ver milagrosa: Cuentos de mariquita y gato negro en línea</h2>
7
- <p>Miraculous: Tales of Ladybug & Cat Noir tiene cinco temporadas hasta ahora, con una sexta en producción. El programa se transmite en varios canales y plataformas de todo el mundo, dependiendo de su región y preferencia de idioma. Estas son algunas de las opciones más comunes para ver el programa en línea:</p>
8
- <ul>
9
- <li><strong>Disney Plus</strong>: Disney Plus es el servicio exclusivo de streaming para Miraculous: Tales of Ladybug & Cat Noir en muchos países, incluidos los Estados Unidos, Canadá, Australia, Nueva Zelanda y la mayor parte de Europa. Puedes ver las cinco temporadas del programa en inglés o francés con subtítulos en Disney Plus. Necesitas una suscripción para acceder a Disney Plus, que cuesta $7.99 por mes o $79.99 por año en los Estados Unidos.</li>
10
-
11
- <li><strong>TVNZ</strong>: TVNZ es un servicio de streaming gratuito que ofrece Miraculous: Tales of Ladybug & Cat Noir en Nueva Zelanda. Puedes ver las cinco temporadas del programa en inglés con subtítulos en TVNZ. No necesitas una suscripción o una cuenta para acceder a TVNZ.</li>
12
- <li><strong>Disney Channel</strong>: Disney Channel es una red de televisión por cable que transmite Miraculous: Tales of Ladybug & Cat Noir en muchos países alrededor del mundo. Puedes ver nuevos episodios del programa mientras se estrenan en Disney Channel o ponerte al día con episodios anteriores a pedido a través de tu proveedor de cable o en línea a través de DisneyNOW. Necesitas una suscripción por cable o un usuario de proveedor de TV para acceder a Disney Channel o DisneyNOW.</li>
13
- </ul>
14
- <h2>Cómo descargar Miraculous: Cuentos de mariquita y gato Noir Episodios</h2>
15
- <p>Si quieres descargar episodios de Miraculous: Tales of Ladybug & Cat Noir para verlos sin conexión o mantenerlos permanentemente en tu dispositivo, también tienes algunas opciones. Sin embargo, usted debe tener cuidado acerca de dónde descargarlos y cómo se utilizan. La descarga de episodios de fuentes no autorizadas puede exponerlo a malware o virus, así como a las consecuencias legales de la piratería. La descarga de episodios de fuentes autorizadas puede requerir el pago o tener limitaciones en el número de descargas o la duración de la disponibilidad. Estas son algunas de las opciones más comunes para descargar episodios de Miraculous: Tales of Ladybug & Cat Noir:</p>
16
- <ul>
17
- <li><strong>Disney Plus</strong>: Disney Plus te permite descargar episodios de Miraculous: Tales of Ladybug & Cat Noir para verlos sin conexión en hasta 10 dispositivos. Puede descargar tantos episodios como desee, siempre y cuando tenga suficiente espacio de almacenamiento en su dispositivo y una suscripción activa. Puedes acceder a tus episodios descargados mientras sigas siendo suscriptor y el programa esté disponible en Disney Plus.</li>
18
-
19
- <li><strong>Amazon Prime Video</strong>: Amazon Prime Video le permite comprar o alquilar episodios de Miraculous: Tales of Ladybug & Cat Noir para ver sin conexión en hasta cuatro dispositivos. Puedes comprar episodios individuales por $2.99 cada uno o un pase de temporada por $19.99 o más, dependiendo de la temporada. También puedes alquilar episodios por $1.99 cada uno, pero caducarán después de 48 horas. Puedes acceder a tus episodios comprados o alquilados mientras estén disponibles en Amazon Prime Video.</li>
20
- <li><strong>iTunes</strong>: iTunes te permite comprar episodios de Miraculous: Tales of Ladybug & Cat Noir para verlos sin conexión en hasta cinco dispositivos. Puedes comprar episodios individuales por $2.99 cada uno o un pase de temporada por $19.99 o más, dependiendo de la temporada. Puedes acceder a tus episodios comprados mientras estén disponibles en iTunes. </li>
21
- </ul>
22
- <h2>Conclusión</h2>
23
- <p>Miraculous: Tales of Ladybug & Cat Noir es un espectáculo divertido y emocionante que atrae a una amplia gama de audiencias. Combina acción, comedia, romance y magia en un entorno colorido y encantador. Si desea ver o descargar episodios del programa, tiene varias opciones para elegir, dependiendo de su región, idioma y preferencia. Sin embargo, siempre debes tener cuidado sobre de dónde sacas tus episodios y cómo los usas, para evitar cualquier problema legal o técnico. </p>
24
- <p></p>
25
- <p>Esperamos que este artículo te haya ayudado a encontrar la mejor manera de disfrutar de Miraculous: Tales of Ladybug & Cat Noir. Si tienes alguna pregunta o comentario, siéntete libre de dejarlos abajo. Y recuerda, ¡no dejes que nadie te akumatize! </p>
26
- <h2>Preguntas frecuentes</h2>
27
- <h3>¿Cuál es el orden de las estaciones y episodios de Miraculous: Tales of Ladybug & Cat Noir? </h3>
28
-
29
- <h3>¿Quiénes son los actores de voz de Miraculous: Tales of Ladybug & Cat Noir? </h3>
30
- <p>Miraculous: Tales of Ladybug & Cat Noir ha sido doblado en muchos idiomas, pero el idioma original es el francés. Los principales actores de voz en francés son:</p>
31
- <ul>
32
- <li><strong>Cristina Vee</strong> como Marinette Dupain-Cheng / Mariquita</li>
33
- <li><strong>Bryce Papenbrook</strong> como Adrien Agreste / Cat Noir</li>
34
- <li><strong>Keith Silverstein</strong> como Gabriel Agreste / Hawk Moth</li>
35
- <li><strong>Mela Lee</strong> como Tikki</li>
36
- <li><strong>Max Mittelman</strong> como Plagg</li>
37
- <li><strong>Carrie Keranen</strong> como Alya Césaire / Rena Rouge</li>
38
- <li><strong>Ben Diskin</strong> como Nino Lahiffe / Caparazón</li>
39
- <li><strong>Selah Victor</strong> como Chloé Bourgeois / Abeja reina</li>
40
- <li><strong>Sabrina Weisz</strong> como Nathalie Sancoeur / Mayura</li>
41
- <li><strong>Ezra Weisz</strong> as Luka Couffaine / Viperion</li> <p>Los principales actores de voz en inglés son:</p>
42
- <ul>
43
- <li><strong>Anouck Hautbois</strong> como Marinette Dupain-Cheng / Mariquita</li>
44
- <li><strong>Benjamin Bollen</strong> como Adrien Agreste / Cat Noir</li>
45
- <li><strong>Antoine Tomé</strong> como Gabriel Agreste / Halcón Polilla</li>
46
- <li><strong>Marie Nonnenmacher</strong> como Tikki</li>
47
- <li><strong>Thierry Kazazian</strong> como Plagg</li>
48
- <li><strong>Fanny Bloc</strong> como Alya Césaire / Rena Rouge</li>
49
- <li><strong>Alexandre N'Guyen</strong> como Nino Lahiffe / Caparazón</li>
50
- <li><strong>Marie Chevalot</strong> como Chloé Bourgeois / Abeja reina</li>
51
- <li><strong>Clara Soares</strong> como Nathalie Sancoeur / Mayura</li>
52
- <li><strong>Maxime Baudouin</strong> como Luka Couffaine / Viperion</li>
53
- </ul>
54
- <h3>¿Cuáles son los Milagros y los Kwamis? </h3>
55
-
56
- <p>Los principales Milagros y Kwamis en la serie son:</p>
57
- <tabla>
58
- <tr>
59
- <th>Milagroso</th>
60
- <th>Kwami</th>
61
- <th>Poder</th>
62
- <th>Titular</th>
63
- <th>Superhéroe</th>
64
- </tr>
65
- <tr>
66
- <td>Pendientes de mariquita</td>
67
- <td>Tikki</td>
68
- <td>Amuleto de la suerte (crea un objeto útil)</td>
69
- <td>Marinette Dupain-Cheng</td>
70
- <td>Mariquita</td>
71
- </tr>
72
- <tr>
73
- <td>Anillo de gato</td>
74
- <td>Plagg</td>
75
- <td>Cataclismo (destruye cualquier cosa)</td>
76
- <td>Adrien Agreste</td>
77
- <td>Gato negro</td>
78
- </tr>
79
- <tr>
80
- <td>Broche de polilla</td>
81
- <td>Nooroo</td>
82
- <td>Akumatización (crea supervillanos)</td>
83
- <td>Gabriel Agreste / Halcón Polilla</td>
84
- <td>N/A</td>
85
- </tr>
86
- <tr>
87
- <td>collar de zorro</td>
88
- <td>Trix</td>
89
- <td>Espejismo (crea ilusiones)</td>
90
- <td>Alya Césaire / Rena Rouge Nino Lahiffe / Carapace Chloé Bourgeois / Queen Bee Nathalie Sancoeur / Mayura Luka Couffaine / Viperion Kagami Tsurugi / Ryuko Max Kanté / Pegasus Kim Chiến Lê / King Monkey Alix Kubdel / Bunnyx Rose Lavillant / Pigella Juleka Couffaine / Tigeress Mylène Haprèle / Polymouse Ivan Bruel / Minotaurox Aurora Borealis / Polarix Alix Kubdel (futuro) / Bunnyx (futuro) Marinette Dupain-Cheng (futuro) / Ladybug (futuro) Adrien Agreste (futuro) / Cat Noir (futuro) Gabriel Agreste (futuro) / Hawk Moth (futuro) Emilie Agreste (pasado) / Mayura (pasado)</td></tr</</table>>
91
- <h3>¿Cuáles son los temas y mensajes de Miraculous: Tales of Ladybug & Cat Noir? </h3>
92
- <p>Miraculous: Tales of Ladybug & Cat Noir es un espectáculo que explora varios temas y mensajes, como:</p>
93
- <ul>
94
- <li><strong>Amistad y trabajo en equipo:</strong> El programa enfatiza la importancia de tener amigos y trabajar juntos para superar los desafíos y derrotar a los enemigos. Los héroes a menudo confían en el apoyo y las habilidades de los demás, así como en la ayuda de otros superhéroes o aliados. </li>
95
-
96
- <li><strong>Coraje y responsabilidad:</strong> El programa retrata a los héroes como individuos valientes y responsables que enfrentan el peligro y el sacrificio por el bien mayor. El programa también muestra las consecuencias de abusar del poder o dejar que las emociones negativas se hagan cargo. </li>
97
- <li><strong>Diversidad e inclusión:</strong> El programa celebra la diversidad y la inclusión presentando personajes de diferentes orígenes, culturas, personalidades y habilidades. La muestra también promueve la tolerancia y el respeto por las diferentes opiniones y perspectivas. </li>
98
- <li><strong>Humor y creatividad:</strong> El espectáculo inyecta humor y creatividad en sus historias y personajes, haciéndolos más agradables y memorables. El espectáculo también anima a los espectadores a utilizar su imaginación y divertirse. </li>
99
- </ul>
100
- <h3> ¿Qué tan popular es Miraculous: Tales of Ladybug & Cat Noir? </h3>
101
- <p>Miraculous: Tales of Ladybug & Cat Noir es un programa muy popular que ha recibido la aclamación de la crítica y el apoyo de los fans. El programa ha ganado varios premios, como el Teen Choice Award for Choice Animated TV Show en 2018 y el Kidscreen Award for Best in Class en 2019. El espectáculo también ha dado lugar a un gran fandom que crea fan art, fan fiction, cosplay, mercancía y más. El programa también ha inspirado spin-offs, como cómics, libros, videojuegos, webisodes y una película de acción en vivo. </p> 64aa2da5cf<br />
102
- <br />
103
- <br />
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/Big-Web/MMSD/env/Lib/site-packages/botocore/retries/adaptive.py DELETED
@@ -1,133 +0,0 @@
1
- import logging
2
- import math
3
- import threading
4
-
5
- from botocore.retries import bucket, standard, throttling
6
-
7
- logger = logging.getLogger(__name__)
8
-
9
-
10
- def register_retry_handler(client):
11
- clock = bucket.Clock()
12
- rate_adjustor = throttling.CubicCalculator(
13
- starting_max_rate=0, start_time=clock.current_time()
14
- )
15
- token_bucket = bucket.TokenBucket(max_rate=1, clock=clock)
16
- rate_clocker = RateClocker(clock)
17
- throttling_detector = standard.ThrottlingErrorDetector(
18
- retry_event_adapter=standard.RetryEventAdapter(),
19
- )
20
- limiter = ClientRateLimiter(
21
- rate_adjustor=rate_adjustor,
22
- rate_clocker=rate_clocker,
23
- token_bucket=token_bucket,
24
- throttling_detector=throttling_detector,
25
- clock=clock,
26
- )
27
- client.meta.events.register(
28
- 'before-send',
29
- limiter.on_sending_request,
30
- )
31
- client.meta.events.register(
32
- 'needs-retry',
33
- limiter.on_receiving_response,
34
- )
35
- return limiter
36
-
37
-
38
- class ClientRateLimiter:
39
-
40
- _MAX_RATE_ADJUST_SCALE = 2.0
41
-
42
- def __init__(
43
- self,
44
- rate_adjustor,
45
- rate_clocker,
46
- token_bucket,
47
- throttling_detector,
48
- clock,
49
- ):
50
- self._rate_adjustor = rate_adjustor
51
- self._rate_clocker = rate_clocker
52
- self._token_bucket = token_bucket
53
- self._throttling_detector = throttling_detector
54
- self._clock = clock
55
- self._enabled = False
56
- self._lock = threading.Lock()
57
-
58
- def on_sending_request(self, request, **kwargs):
59
- if self._enabled:
60
- self._token_bucket.acquire()
61
-
62
- # Hooked up to needs-retry.
63
- def on_receiving_response(self, **kwargs):
64
- measured_rate = self._rate_clocker.record()
65
- timestamp = self._clock.current_time()
66
- with self._lock:
67
- if not self._throttling_detector.is_throttling_error(**kwargs):
68
- new_rate = self._rate_adjustor.success_received(timestamp)
69
- else:
70
- if not self._enabled:
71
- rate_to_use = measured_rate
72
- else:
73
- rate_to_use = min(
74
- measured_rate, self._token_bucket.max_rate
75
- )
76
- new_rate = self._rate_adjustor.error_received(
77
- rate_to_use, timestamp
78
- )
79
- logger.debug(
80
- "Throttling response received, new send rate: %s "
81
- "measured rate: %s, token bucket capacity "
82
- "available: %s",
83
- new_rate,
84
- measured_rate,
85
- self._token_bucket.available_capacity,
86
- )
87
- self._enabled = True
88
- self._token_bucket.max_rate = min(
89
- new_rate, self._MAX_RATE_ADJUST_SCALE * measured_rate
90
- )
91
-
92
-
93
- class RateClocker:
94
- """Tracks the rate at which a client is sending a request."""
95
-
96
- _DEFAULT_SMOOTHING = 0.8
97
- # Update the rate every _TIME_BUCKET_RANGE seconds.
98
- _TIME_BUCKET_RANGE = 0.5
99
-
100
- def __init__(
101
- self,
102
- clock,
103
- smoothing=_DEFAULT_SMOOTHING,
104
- time_bucket_range=_TIME_BUCKET_RANGE,
105
- ):
106
- self._clock = clock
107
- self._measured_rate = 0
108
- self._smoothing = smoothing
109
- self._last_bucket = math.floor(self._clock.current_time())
110
- self._time_bucket_scale = 1 / self._TIME_BUCKET_RANGE
111
- self._count = 0
112
- self._lock = threading.Lock()
113
-
114
- def record(self, amount=1):
115
- with self._lock:
116
- t = self._clock.current_time()
117
- bucket = (
118
- math.floor(t * self._time_bucket_scale)
119
- / self._time_bucket_scale
120
- )
121
- self._count += amount
122
- if bucket > self._last_bucket:
123
- current_rate = self._count / float(bucket - self._last_bucket)
124
- self._measured_rate = (current_rate * self._smoothing) + (
125
- self._measured_rate * (1 - self._smoothing)
126
- )
127
- self._count = 0
128
- self._last_bucket = bucket
129
- return self._measured_rate
130
-
131
- @property
132
- def measured_rate(self):
133
- return self._measured_rate
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/Big-Web/MMSD/env/Lib/site-packages/s3transfer/upload.py DELETED
@@ -1,802 +0,0 @@
1
- # Copyright 2016 Amazon.com, Inc. or its affiliates. All Rights Reserved.
2
- #
3
- # Licensed under the Apache License, Version 2.0 (the "License"). You
4
- # may not use this file except in compliance with the License. A copy of
5
- # the License is located at
6
- #
7
- # http://aws.amazon.com/apache2.0/
8
- #
9
- # or in the "license" file accompanying this file. This file is
10
- # distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
11
- # ANY KIND, either express or implied. See the License for the specific
12
- # language governing permissions and limitations under the License.
13
- import math
14
- from io import BytesIO
15
-
16
- from s3transfer.compat import readable, seekable
17
- from s3transfer.futures import IN_MEMORY_UPLOAD_TAG
18
- from s3transfer.tasks import (
19
- CompleteMultipartUploadTask,
20
- CreateMultipartUploadTask,
21
- SubmissionTask,
22
- Task,
23
- )
24
- from s3transfer.utils import (
25
- ChunksizeAdjuster,
26
- DeferredOpenFile,
27
- get_callbacks,
28
- get_filtered_dict,
29
- )
30
-
31
-
32
- class AggregatedProgressCallback:
33
- def __init__(self, callbacks, threshold=1024 * 256):
34
- """Aggregates progress updates for every provided progress callback
35
-
36
- :type callbacks: A list of functions that accepts bytes_transferred
37
- as a single argument
38
- :param callbacks: The callbacks to invoke when threshold is reached
39
-
40
- :type threshold: int
41
- :param threshold: The progress threshold in which to take the
42
- aggregated progress and invoke the progress callback with that
43
- aggregated progress total
44
- """
45
- self._callbacks = callbacks
46
- self._threshold = threshold
47
- self._bytes_seen = 0
48
-
49
- def __call__(self, bytes_transferred):
50
- self._bytes_seen += bytes_transferred
51
- if self._bytes_seen >= self._threshold:
52
- self._trigger_callbacks()
53
-
54
- def flush(self):
55
- """Flushes out any progress that has not been sent to its callbacks"""
56
- if self._bytes_seen > 0:
57
- self._trigger_callbacks()
58
-
59
- def _trigger_callbacks(self):
60
- for callback in self._callbacks:
61
- callback(bytes_transferred=self._bytes_seen)
62
- self._bytes_seen = 0
63
-
64
-
65
- class InterruptReader:
66
- """Wrapper that can interrupt reading using an error
67
-
68
- It uses a transfer coordinator to propagate an error if it notices
69
- that a read is being made while the file is being read from.
70
-
71
- :type fileobj: file-like obj
72
- :param fileobj: The file-like object to read from
73
-
74
- :type transfer_coordinator: s3transfer.futures.TransferCoordinator
75
- :param transfer_coordinator: The transfer coordinator to use if the
76
- reader needs to be interrupted.
77
- """
78
-
79
- def __init__(self, fileobj, transfer_coordinator):
80
- self._fileobj = fileobj
81
- self._transfer_coordinator = transfer_coordinator
82
-
83
- def read(self, amount=None):
84
- # If there is an exception, then raise the exception.
85
- # We raise an error instead of returning no bytes because for
86
- # requests where the content length and md5 was sent, it will
87
- # cause md5 mismatches and retries as there was no indication that
88
- # the stream being read from encountered any issues.
89
- if self._transfer_coordinator.exception:
90
- raise self._transfer_coordinator.exception
91
- return self._fileobj.read(amount)
92
-
93
- def seek(self, where, whence=0):
94
- self._fileobj.seek(where, whence)
95
-
96
- def tell(self):
97
- return self._fileobj.tell()
98
-
99
- def close(self):
100
- self._fileobj.close()
101
-
102
- def __enter__(self):
103
- return self
104
-
105
- def __exit__(self, *args, **kwargs):
106
- self.close()
107
-
108
-
109
- class UploadInputManager:
110
- """Base manager class for handling various types of files for uploads
111
-
112
- This class is typically used for the UploadSubmissionTask class to help
113
- determine the following:
114
-
115
- * How to determine the size of the file
116
- * How to determine if a multipart upload is required
117
- * How to retrieve the body for a PutObject
118
- * How to retrieve the bodies for a set of UploadParts
119
-
120
- The answers/implementations differ for the various types of file inputs
121
- that may be accepted. All implementations must subclass and override
122
- public methods from this class.
123
- """
124
-
125
- def __init__(self, osutil, transfer_coordinator, bandwidth_limiter=None):
126
- self._osutil = osutil
127
- self._transfer_coordinator = transfer_coordinator
128
- self._bandwidth_limiter = bandwidth_limiter
129
-
130
- @classmethod
131
- def is_compatible(cls, upload_source):
132
- """Determines if the source for the upload is compatible with manager
133
-
134
- :param upload_source: The source for which the upload will pull data
135
- from.
136
-
137
- :returns: True if the manager can handle the type of source specified
138
- otherwise returns False.
139
- """
140
- raise NotImplementedError('must implement _is_compatible()')
141
-
142
- def stores_body_in_memory(self, operation_name):
143
- """Whether the body it provides are stored in-memory
144
-
145
- :type operation_name: str
146
- :param operation_name: The name of the client operation that the body
147
- is being used for. Valid operation_names are ``put_object`` and
148
- ``upload_part``.
149
-
150
- :rtype: boolean
151
- :returns: True if the body returned by the manager will be stored in
152
- memory. False if the manager will not directly store the body in
153
- memory.
154
- """
155
- raise NotImplementedError('must implement store_body_in_memory()')
156
-
157
- def provide_transfer_size(self, transfer_future):
158
- """Provides the transfer size of an upload
159
-
160
- :type transfer_future: s3transfer.futures.TransferFuture
161
- :param transfer_future: The future associated with upload request
162
- """
163
- raise NotImplementedError('must implement provide_transfer_size()')
164
-
165
- def requires_multipart_upload(self, transfer_future, config):
166
- """Determines where a multipart upload is required
167
-
168
- :type transfer_future: s3transfer.futures.TransferFuture
169
- :param transfer_future: The future associated with upload request
170
-
171
- :type config: s3transfer.manager.TransferConfig
172
- :param config: The config associated to the transfer manager
173
-
174
- :rtype: boolean
175
- :returns: True, if the upload should be multipart based on
176
- configuration and size. False, otherwise.
177
- """
178
- raise NotImplementedError('must implement requires_multipart_upload()')
179
-
180
- def get_put_object_body(self, transfer_future):
181
- """Returns the body to use for PutObject
182
-
183
- :type transfer_future: s3transfer.futures.TransferFuture
184
- :param transfer_future: The future associated with upload request
185
-
186
- :type config: s3transfer.manager.TransferConfig
187
- :param config: The config associated to the transfer manager
188
-
189
- :rtype: s3transfer.utils.ReadFileChunk
190
- :returns: A ReadFileChunk including all progress callbacks
191
- associated with the transfer future.
192
- """
193
- raise NotImplementedError('must implement get_put_object_body()')
194
-
195
- def yield_upload_part_bodies(self, transfer_future, chunksize):
196
- """Yields the part number and body to use for each UploadPart
197
-
198
- :type transfer_future: s3transfer.futures.TransferFuture
199
- :param transfer_future: The future associated with upload request
200
-
201
- :type chunksize: int
202
- :param chunksize: The chunksize to use for this upload.
203
-
204
- :rtype: int, s3transfer.utils.ReadFileChunk
205
- :returns: Yields the part number and the ReadFileChunk including all
206
- progress callbacks associated with the transfer future for that
207
- specific yielded part.
208
- """
209
- raise NotImplementedError('must implement yield_upload_part_bodies()')
210
-
211
- def _wrap_fileobj(self, fileobj):
212
- fileobj = InterruptReader(fileobj, self._transfer_coordinator)
213
- if self._bandwidth_limiter:
214
- fileobj = self._bandwidth_limiter.get_bandwith_limited_stream(
215
- fileobj, self._transfer_coordinator, enabled=False
216
- )
217
- return fileobj
218
-
219
- def _get_progress_callbacks(self, transfer_future):
220
- callbacks = get_callbacks(transfer_future, 'progress')
221
- # We only want to be wrapping the callbacks if there are callbacks to
222
- # invoke because we do not want to be doing any unnecessary work if
223
- # there are no callbacks to invoke.
224
- if callbacks:
225
- return [AggregatedProgressCallback(callbacks)]
226
- return []
227
-
228
- def _get_close_callbacks(self, aggregated_progress_callbacks):
229
- return [callback.flush for callback in aggregated_progress_callbacks]
230
-
231
-
232
- class UploadFilenameInputManager(UploadInputManager):
233
- """Upload utility for filenames"""
234
-
235
- @classmethod
236
- def is_compatible(cls, upload_source):
237
- return isinstance(upload_source, str)
238
-
239
- def stores_body_in_memory(self, operation_name):
240
- return False
241
-
242
- def provide_transfer_size(self, transfer_future):
243
- transfer_future.meta.provide_transfer_size(
244
- self._osutil.get_file_size(transfer_future.meta.call_args.fileobj)
245
- )
246
-
247
- def requires_multipart_upload(self, transfer_future, config):
248
- return transfer_future.meta.size >= config.multipart_threshold
249
-
250
- def get_put_object_body(self, transfer_future):
251
- # Get a file-like object for the given input
252
- fileobj, full_size = self._get_put_object_fileobj_with_full_size(
253
- transfer_future
254
- )
255
-
256
- # Wrap fileobj with interrupt reader that will quickly cancel
257
- # uploads if needed instead of having to wait for the socket
258
- # to completely read all of the data.
259
- fileobj = self._wrap_fileobj(fileobj)
260
-
261
- callbacks = self._get_progress_callbacks(transfer_future)
262
- close_callbacks = self._get_close_callbacks(callbacks)
263
- size = transfer_future.meta.size
264
- # Return the file-like object wrapped into a ReadFileChunk to get
265
- # progress.
266
- return self._osutil.open_file_chunk_reader_from_fileobj(
267
- fileobj=fileobj,
268
- chunk_size=size,
269
- full_file_size=full_size,
270
- callbacks=callbacks,
271
- close_callbacks=close_callbacks,
272
- )
273
-
274
- def yield_upload_part_bodies(self, transfer_future, chunksize):
275
- full_file_size = transfer_future.meta.size
276
- num_parts = self._get_num_parts(transfer_future, chunksize)
277
- for part_number in range(1, num_parts + 1):
278
- callbacks = self._get_progress_callbacks(transfer_future)
279
- close_callbacks = self._get_close_callbacks(callbacks)
280
- start_byte = chunksize * (part_number - 1)
281
- # Get a file-like object for that part and the size of the full
282
- # file size for the associated file-like object for that part.
283
- fileobj, full_size = self._get_upload_part_fileobj_with_full_size(
284
- transfer_future.meta.call_args.fileobj,
285
- start_byte=start_byte,
286
- part_size=chunksize,
287
- full_file_size=full_file_size,
288
- )
289
-
290
- # Wrap fileobj with interrupt reader that will quickly cancel
291
- # uploads if needed instead of having to wait for the socket
292
- # to completely read all of the data.
293
- fileobj = self._wrap_fileobj(fileobj)
294
-
295
- # Wrap the file-like object into a ReadFileChunk to get progress.
296
- read_file_chunk = self._osutil.open_file_chunk_reader_from_fileobj(
297
- fileobj=fileobj,
298
- chunk_size=chunksize,
299
- full_file_size=full_size,
300
- callbacks=callbacks,
301
- close_callbacks=close_callbacks,
302
- )
303
- yield part_number, read_file_chunk
304
-
305
- def _get_deferred_open_file(self, fileobj, start_byte):
306
- fileobj = DeferredOpenFile(
307
- fileobj, start_byte, open_function=self._osutil.open
308
- )
309
- return fileobj
310
-
311
- def _get_put_object_fileobj_with_full_size(self, transfer_future):
312
- fileobj = transfer_future.meta.call_args.fileobj
313
- size = transfer_future.meta.size
314
- return self._get_deferred_open_file(fileobj, 0), size
315
-
316
- def _get_upload_part_fileobj_with_full_size(self, fileobj, **kwargs):
317
- start_byte = kwargs['start_byte']
318
- full_size = kwargs['full_file_size']
319
- return self._get_deferred_open_file(fileobj, start_byte), full_size
320
-
321
- def _get_num_parts(self, transfer_future, part_size):
322
- return int(math.ceil(transfer_future.meta.size / float(part_size)))
323
-
324
-
325
- class UploadSeekableInputManager(UploadFilenameInputManager):
326
- """Upload utility for an open file object"""
327
-
328
- @classmethod
329
- def is_compatible(cls, upload_source):
330
- return readable(upload_source) and seekable(upload_source)
331
-
332
- def stores_body_in_memory(self, operation_name):
333
- if operation_name == 'put_object':
334
- return False
335
- else:
336
- return True
337
-
338
- def provide_transfer_size(self, transfer_future):
339
- fileobj = transfer_future.meta.call_args.fileobj
340
- # To determine size, first determine the starting position
341
- # Seek to the end and then find the difference in the length
342
- # between the end and start positions.
343
- start_position = fileobj.tell()
344
- fileobj.seek(0, 2)
345
- end_position = fileobj.tell()
346
- fileobj.seek(start_position)
347
- transfer_future.meta.provide_transfer_size(
348
- end_position - start_position
349
- )
350
-
351
- def _get_upload_part_fileobj_with_full_size(self, fileobj, **kwargs):
352
- # Note: It is unfortunate that in order to do a multithreaded
353
- # multipart upload we cannot simply copy the filelike object
354
- # since there is not really a mechanism in python (i.e. os.dup
355
- # points to the same OS filehandle which causes concurrency
356
- # issues). So instead we need to read from the fileobj and
357
- # chunk the data out to separate file-like objects in memory.
358
- data = fileobj.read(kwargs['part_size'])
359
- # We return the length of the data instead of the full_file_size
360
- # because we partitioned the data into separate BytesIO objects
361
- # meaning the BytesIO object has no knowledge of its start position
362
- # relative the input source nor access to the rest of the input
363
- # source. So we must treat it as its own standalone file.
364
- return BytesIO(data), len(data)
365
-
366
- def _get_put_object_fileobj_with_full_size(self, transfer_future):
367
- fileobj = transfer_future.meta.call_args.fileobj
368
- # The current position needs to be taken into account when retrieving
369
- # the full size of the file.
370
- size = fileobj.tell() + transfer_future.meta.size
371
- return fileobj, size
372
-
373
-
374
- class UploadNonSeekableInputManager(UploadInputManager):
375
- """Upload utility for a file-like object that cannot seek."""
376
-
377
- def __init__(self, osutil, transfer_coordinator, bandwidth_limiter=None):
378
- super().__init__(osutil, transfer_coordinator, bandwidth_limiter)
379
- self._initial_data = b''
380
-
381
- @classmethod
382
- def is_compatible(cls, upload_source):
383
- return readable(upload_source)
384
-
385
- def stores_body_in_memory(self, operation_name):
386
- return True
387
-
388
- def provide_transfer_size(self, transfer_future):
389
- # No-op because there is no way to do this short of reading the entire
390
- # body into memory.
391
- return
392
-
393
- def requires_multipart_upload(self, transfer_future, config):
394
- # If the user has set the size, we can use that.
395
- if transfer_future.meta.size is not None:
396
- return transfer_future.meta.size >= config.multipart_threshold
397
-
398
- # This is tricky to determine in this case because we can't know how
399
- # large the input is. So to figure it out, we read data into memory
400
- # up until the threshold and compare how much data was actually read
401
- # against the threshold.
402
- fileobj = transfer_future.meta.call_args.fileobj
403
- threshold = config.multipart_threshold
404
- self._initial_data = self._read(fileobj, threshold, False)
405
- if len(self._initial_data) < threshold:
406
- return False
407
- else:
408
- return True
409
-
410
- def get_put_object_body(self, transfer_future):
411
- callbacks = self._get_progress_callbacks(transfer_future)
412
- close_callbacks = self._get_close_callbacks(callbacks)
413
- fileobj = transfer_future.meta.call_args.fileobj
414
-
415
- body = self._wrap_data(
416
- self._initial_data + fileobj.read(), callbacks, close_callbacks
417
- )
418
-
419
- # Zero out the stored data so we don't have additional copies
420
- # hanging around in memory.
421
- self._initial_data = None
422
- return body
423
-
424
- def yield_upload_part_bodies(self, transfer_future, chunksize):
425
- file_object = transfer_future.meta.call_args.fileobj
426
- part_number = 0
427
-
428
- # Continue reading parts from the file-like object until it is empty.
429
- while True:
430
- callbacks = self._get_progress_callbacks(transfer_future)
431
- close_callbacks = self._get_close_callbacks(callbacks)
432
- part_number += 1
433
- part_content = self._read(file_object, chunksize)
434
- if not part_content:
435
- break
436
- part_object = self._wrap_data(
437
- part_content, callbacks, close_callbacks
438
- )
439
-
440
- # Zero out part_content to avoid hanging on to additional data.
441
- part_content = None
442
- yield part_number, part_object
443
-
444
- def _read(self, fileobj, amount, truncate=True):
445
- """
446
- Reads a specific amount of data from a stream and returns it. If there
447
- is any data in initial_data, that will be popped out first.
448
-
449
- :type fileobj: A file-like object that implements read
450
- :param fileobj: The stream to read from.
451
-
452
- :type amount: int
453
- :param amount: The number of bytes to read from the stream.
454
-
455
- :type truncate: bool
456
- :param truncate: Whether or not to truncate initial_data after
457
- reading from it.
458
-
459
- :return: Generator which generates part bodies from the initial data.
460
- """
461
- # If the the initial data is empty, we simply read from the fileobj
462
- if len(self._initial_data) == 0:
463
- return fileobj.read(amount)
464
-
465
- # If the requested number of bytes is less than the amount of
466
- # initial data, pull entirely from initial data.
467
- if amount <= len(self._initial_data):
468
- data = self._initial_data[:amount]
469
- # Truncate initial data so we don't hang onto the data longer
470
- # than we need.
471
- if truncate:
472
- self._initial_data = self._initial_data[amount:]
473
- return data
474
-
475
- # At this point there is some initial data left, but not enough to
476
- # satisfy the number of bytes requested. Pull out the remaining
477
- # initial data and read the rest from the fileobj.
478
- amount_to_read = amount - len(self._initial_data)
479
- data = self._initial_data + fileobj.read(amount_to_read)
480
-
481
- # Zero out initial data so we don't hang onto the data any more.
482
- if truncate:
483
- self._initial_data = b''
484
- return data
485
-
486
- def _wrap_data(self, data, callbacks, close_callbacks):
487
- """
488
- Wraps data with the interrupt reader and the file chunk reader.
489
-
490
- :type data: bytes
491
- :param data: The data to wrap.
492
-
493
- :type callbacks: list
494
- :param callbacks: The callbacks associated with the transfer future.
495
-
496
- :type close_callbacks: list
497
- :param close_callbacks: The callbacks to be called when closing the
498
- wrapper for the data.
499
-
500
- :return: Fully wrapped data.
501
- """
502
- fileobj = self._wrap_fileobj(BytesIO(data))
503
- return self._osutil.open_file_chunk_reader_from_fileobj(
504
- fileobj=fileobj,
505
- chunk_size=len(data),
506
- full_file_size=len(data),
507
- callbacks=callbacks,
508
- close_callbacks=close_callbacks,
509
- )
510
-
511
-
512
- class UploadSubmissionTask(SubmissionTask):
513
- """Task for submitting tasks to execute an upload"""
514
-
515
- UPLOAD_PART_ARGS = [
516
- 'ChecksumAlgorithm',
517
- 'SSECustomerKey',
518
- 'SSECustomerAlgorithm',
519
- 'SSECustomerKeyMD5',
520
- 'RequestPayer',
521
- 'ExpectedBucketOwner',
522
- ]
523
-
524
- COMPLETE_MULTIPART_ARGS = ['RequestPayer', 'ExpectedBucketOwner']
525
-
526
- def _get_upload_input_manager_cls(self, transfer_future):
527
- """Retrieves a class for managing input for an upload based on file type
528
-
529
- :type transfer_future: s3transfer.futures.TransferFuture
530
- :param transfer_future: The transfer future for the request
531
-
532
- :rtype: class of UploadInputManager
533
- :returns: The appropriate class to use for managing a specific type of
534
- input for uploads.
535
- """
536
- upload_manager_resolver_chain = [
537
- UploadFilenameInputManager,
538
- UploadSeekableInputManager,
539
- UploadNonSeekableInputManager,
540
- ]
541
-
542
- fileobj = transfer_future.meta.call_args.fileobj
543
- for upload_manager_cls in upload_manager_resolver_chain:
544
- if upload_manager_cls.is_compatible(fileobj):
545
- return upload_manager_cls
546
- raise RuntimeError(
547
- 'Input {} of type: {} is not supported.'.format(
548
- fileobj, type(fileobj)
549
- )
550
- )
551
-
552
- def _submit(
553
- self,
554
- client,
555
- config,
556
- osutil,
557
- request_executor,
558
- transfer_future,
559
- bandwidth_limiter=None,
560
- ):
561
- """
562
- :param client: The client associated with the transfer manager
563
-
564
- :type config: s3transfer.manager.TransferConfig
565
- :param config: The transfer config associated with the transfer
566
- manager
567
-
568
- :type osutil: s3transfer.utils.OSUtil
569
- :param osutil: The os utility associated to the transfer manager
570
-
571
- :type request_executor: s3transfer.futures.BoundedExecutor
572
- :param request_executor: The request executor associated with the
573
- transfer manager
574
-
575
- :type transfer_future: s3transfer.futures.TransferFuture
576
- :param transfer_future: The transfer future associated with the
577
- transfer request that tasks are being submitted for
578
- """
579
- upload_input_manager = self._get_upload_input_manager_cls(
580
- transfer_future
581
- )(osutil, self._transfer_coordinator, bandwidth_limiter)
582
-
583
- # Determine the size if it was not provided
584
- if transfer_future.meta.size is None:
585
- upload_input_manager.provide_transfer_size(transfer_future)
586
-
587
- # Do a multipart upload if needed, otherwise do a regular put object.
588
- if not upload_input_manager.requires_multipart_upload(
589
- transfer_future, config
590
- ):
591
- self._submit_upload_request(
592
- client,
593
- config,
594
- osutil,
595
- request_executor,
596
- transfer_future,
597
- upload_input_manager,
598
- )
599
- else:
600
- self._submit_multipart_request(
601
- client,
602
- config,
603
- osutil,
604
- request_executor,
605
- transfer_future,
606
- upload_input_manager,
607
- )
608
-
609
- def _submit_upload_request(
610
- self,
611
- client,
612
- config,
613
- osutil,
614
- request_executor,
615
- transfer_future,
616
- upload_input_manager,
617
- ):
618
- call_args = transfer_future.meta.call_args
619
-
620
- # Get any tags that need to be associated to the put object task
621
- put_object_tag = self._get_upload_task_tag(
622
- upload_input_manager, 'put_object'
623
- )
624
-
625
- # Submit the request of a single upload.
626
- self._transfer_coordinator.submit(
627
- request_executor,
628
- PutObjectTask(
629
- transfer_coordinator=self._transfer_coordinator,
630
- main_kwargs={
631
- 'client': client,
632
- 'fileobj': upload_input_manager.get_put_object_body(
633
- transfer_future
634
- ),
635
- 'bucket': call_args.bucket,
636
- 'key': call_args.key,
637
- 'extra_args': call_args.extra_args,
638
- },
639
- is_final=True,
640
- ),
641
- tag=put_object_tag,
642
- )
643
-
644
- def _submit_multipart_request(
645
- self,
646
- client,
647
- config,
648
- osutil,
649
- request_executor,
650
- transfer_future,
651
- upload_input_manager,
652
- ):
653
- call_args = transfer_future.meta.call_args
654
-
655
- # Submit the request to create a multipart upload.
656
- create_multipart_future = self._transfer_coordinator.submit(
657
- request_executor,
658
- CreateMultipartUploadTask(
659
- transfer_coordinator=self._transfer_coordinator,
660
- main_kwargs={
661
- 'client': client,
662
- 'bucket': call_args.bucket,
663
- 'key': call_args.key,
664
- 'extra_args': call_args.extra_args,
665
- },
666
- ),
667
- )
668
-
669
- # Submit requests to upload the parts of the file.
670
- part_futures = []
671
- extra_part_args = self._extra_upload_part_args(call_args.extra_args)
672
-
673
- # Get any tags that need to be associated to the submitted task
674
- # for upload the data
675
- upload_part_tag = self._get_upload_task_tag(
676
- upload_input_manager, 'upload_part'
677
- )
678
-
679
- size = transfer_future.meta.size
680
- adjuster = ChunksizeAdjuster()
681
- chunksize = adjuster.adjust_chunksize(config.multipart_chunksize, size)
682
- part_iterator = upload_input_manager.yield_upload_part_bodies(
683
- transfer_future, chunksize
684
- )
685
-
686
- for part_number, fileobj in part_iterator:
687
- part_futures.append(
688
- self._transfer_coordinator.submit(
689
- request_executor,
690
- UploadPartTask(
691
- transfer_coordinator=self._transfer_coordinator,
692
- main_kwargs={
693
- 'client': client,
694
- 'fileobj': fileobj,
695
- 'bucket': call_args.bucket,
696
- 'key': call_args.key,
697
- 'part_number': part_number,
698
- 'extra_args': extra_part_args,
699
- },
700
- pending_main_kwargs={
701
- 'upload_id': create_multipart_future
702
- },
703
- ),
704
- tag=upload_part_tag,
705
- )
706
- )
707
-
708
- complete_multipart_extra_args = self._extra_complete_multipart_args(
709
- call_args.extra_args
710
- )
711
- # Submit the request to complete the multipart upload.
712
- self._transfer_coordinator.submit(
713
- request_executor,
714
- CompleteMultipartUploadTask(
715
- transfer_coordinator=self._transfer_coordinator,
716
- main_kwargs={
717
- 'client': client,
718
- 'bucket': call_args.bucket,
719
- 'key': call_args.key,
720
- 'extra_args': complete_multipart_extra_args,
721
- },
722
- pending_main_kwargs={
723
- 'upload_id': create_multipart_future,
724
- 'parts': part_futures,
725
- },
726
- is_final=True,
727
- ),
728
- )
729
-
730
- def _extra_upload_part_args(self, extra_args):
731
- # Only the args in UPLOAD_PART_ARGS actually need to be passed
732
- # onto the upload_part calls.
733
- return get_filtered_dict(extra_args, self.UPLOAD_PART_ARGS)
734
-
735
- def _extra_complete_multipart_args(self, extra_args):
736
- return get_filtered_dict(extra_args, self.COMPLETE_MULTIPART_ARGS)
737
-
738
- def _get_upload_task_tag(self, upload_input_manager, operation_name):
739
- tag = None
740
- if upload_input_manager.stores_body_in_memory(operation_name):
741
- tag = IN_MEMORY_UPLOAD_TAG
742
- return tag
743
-
744
-
745
- class PutObjectTask(Task):
746
- """Task to do a nonmultipart upload"""
747
-
748
- def _main(self, client, fileobj, bucket, key, extra_args):
749
- """
750
- :param client: The client to use when calling PutObject
751
- :param fileobj: The file to upload.
752
- :param bucket: The name of the bucket to upload to
753
- :param key: The name of the key to upload to
754
- :param extra_args: A dictionary of any extra arguments that may be
755
- used in the upload.
756
- """
757
- with fileobj as body:
758
- client.put_object(Bucket=bucket, Key=key, Body=body, **extra_args)
759
-
760
-
761
- class UploadPartTask(Task):
762
- """Task to upload a part in a multipart upload"""
763
-
764
- def _main(
765
- self, client, fileobj, bucket, key, upload_id, part_number, extra_args
766
- ):
767
- """
768
- :param client: The client to use when calling PutObject
769
- :param fileobj: The file to upload.
770
- :param bucket: The name of the bucket to upload to
771
- :param key: The name of the key to upload to
772
- :param upload_id: The id of the upload
773
- :param part_number: The number representing the part of the multipart
774
- upload
775
- :param extra_args: A dictionary of any extra arguments that may be
776
- used in the upload.
777
-
778
- :rtype: dict
779
- :returns: A dictionary representing a part::
780
-
781
- {'Etag': etag_value, 'PartNumber': part_number}
782
-
783
- This value can be appended to a list to be used to complete
784
- the multipart upload.
785
- """
786
- with fileobj as body:
787
- response = client.upload_part(
788
- Bucket=bucket,
789
- Key=key,
790
- UploadId=upload_id,
791
- PartNumber=part_number,
792
- Body=body,
793
- **extra_args,
794
- )
795
- etag = response['ETag']
796
- part_metadata = {'ETag': etag, 'PartNumber': part_number}
797
- if 'ChecksumAlgorithm' in extra_args:
798
- algorithm_name = extra_args['ChecksumAlgorithm'].upper()
799
- checksum_member = f'Checksum{algorithm_name}'
800
- if checksum_member in response:
801
- part_metadata[checksum_member] = response[checksum_member]
802
- return part_metadata
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/CForGETaass/vits-uma-genshin-honkai/transforms.py DELETED
@@ -1,193 +0,0 @@
1
- import torch
2
- from torch.nn import functional as F
3
-
4
- import numpy as np
5
-
6
-
7
- DEFAULT_MIN_BIN_WIDTH = 1e-3
8
- DEFAULT_MIN_BIN_HEIGHT = 1e-3
9
- DEFAULT_MIN_DERIVATIVE = 1e-3
10
-
11
-
12
- def piecewise_rational_quadratic_transform(inputs,
13
- unnormalized_widths,
14
- unnormalized_heights,
15
- unnormalized_derivatives,
16
- inverse=False,
17
- tails=None,
18
- tail_bound=1.,
19
- min_bin_width=DEFAULT_MIN_BIN_WIDTH,
20
- min_bin_height=DEFAULT_MIN_BIN_HEIGHT,
21
- min_derivative=DEFAULT_MIN_DERIVATIVE):
22
-
23
- if tails is None:
24
- spline_fn = rational_quadratic_spline
25
- spline_kwargs = {}
26
- else:
27
- spline_fn = unconstrained_rational_quadratic_spline
28
- spline_kwargs = {
29
- 'tails': tails,
30
- 'tail_bound': tail_bound
31
- }
32
-
33
- outputs, logabsdet = spline_fn(
34
- inputs=inputs,
35
- unnormalized_widths=unnormalized_widths,
36
- unnormalized_heights=unnormalized_heights,
37
- unnormalized_derivatives=unnormalized_derivatives,
38
- inverse=inverse,
39
- min_bin_width=min_bin_width,
40
- min_bin_height=min_bin_height,
41
- min_derivative=min_derivative,
42
- **spline_kwargs
43
- )
44
- return outputs, logabsdet
45
-
46
-
47
- def searchsorted(bin_locations, inputs, eps=1e-6):
48
- bin_locations[..., -1] += eps
49
- return torch.sum(
50
- inputs[..., None] >= bin_locations,
51
- dim=-1
52
- ) - 1
53
-
54
-
55
- def unconstrained_rational_quadratic_spline(inputs,
56
- unnormalized_widths,
57
- unnormalized_heights,
58
- unnormalized_derivatives,
59
- inverse=False,
60
- tails='linear',
61
- tail_bound=1.,
62
- min_bin_width=DEFAULT_MIN_BIN_WIDTH,
63
- min_bin_height=DEFAULT_MIN_BIN_HEIGHT,
64
- min_derivative=DEFAULT_MIN_DERIVATIVE):
65
- inside_interval_mask = (inputs >= -tail_bound) & (inputs <= tail_bound)
66
- outside_interval_mask = ~inside_interval_mask
67
-
68
- outputs = torch.zeros_like(inputs)
69
- logabsdet = torch.zeros_like(inputs)
70
-
71
- if tails == 'linear':
72
- unnormalized_derivatives = F.pad(unnormalized_derivatives, pad=(1, 1))
73
- constant = np.log(np.exp(1 - min_derivative) - 1)
74
- unnormalized_derivatives[..., 0] = constant
75
- unnormalized_derivatives[..., -1] = constant
76
-
77
- outputs[outside_interval_mask] = inputs[outside_interval_mask]
78
- logabsdet[outside_interval_mask] = 0
79
- else:
80
- raise RuntimeError('{} tails are not implemented.'.format(tails))
81
-
82
- outputs[inside_interval_mask], logabsdet[inside_interval_mask] = rational_quadratic_spline(
83
- inputs=inputs[inside_interval_mask],
84
- unnormalized_widths=unnormalized_widths[inside_interval_mask, :],
85
- unnormalized_heights=unnormalized_heights[inside_interval_mask, :],
86
- unnormalized_derivatives=unnormalized_derivatives[inside_interval_mask, :],
87
- inverse=inverse,
88
- left=-tail_bound, right=tail_bound, bottom=-tail_bound, top=tail_bound,
89
- min_bin_width=min_bin_width,
90
- min_bin_height=min_bin_height,
91
- min_derivative=min_derivative
92
- )
93
-
94
- return outputs, logabsdet
95
-
96
- def rational_quadratic_spline(inputs,
97
- unnormalized_widths,
98
- unnormalized_heights,
99
- unnormalized_derivatives,
100
- inverse=False,
101
- left=0., right=1., bottom=0., top=1.,
102
- min_bin_width=DEFAULT_MIN_BIN_WIDTH,
103
- min_bin_height=DEFAULT_MIN_BIN_HEIGHT,
104
- min_derivative=DEFAULT_MIN_DERIVATIVE):
105
- if torch.min(inputs) < left or torch.max(inputs) > right:
106
- raise ValueError('Input to a transform is not within its domain')
107
-
108
- num_bins = unnormalized_widths.shape[-1]
109
-
110
- if min_bin_width * num_bins > 1.0:
111
- raise ValueError('Minimal bin width too large for the number of bins')
112
- if min_bin_height * num_bins > 1.0:
113
- raise ValueError('Minimal bin height too large for the number of bins')
114
-
115
- widths = F.softmax(unnormalized_widths, dim=-1)
116
- widths = min_bin_width + (1 - min_bin_width * num_bins) * widths
117
- cumwidths = torch.cumsum(widths, dim=-1)
118
- cumwidths = F.pad(cumwidths, pad=(1, 0), mode='constant', value=0.0)
119
- cumwidths = (right - left) * cumwidths + left
120
- cumwidths[..., 0] = left
121
- cumwidths[..., -1] = right
122
- widths = cumwidths[..., 1:] - cumwidths[..., :-1]
123
-
124
- derivatives = min_derivative + F.softplus(unnormalized_derivatives)
125
-
126
- heights = F.softmax(unnormalized_heights, dim=-1)
127
- heights = min_bin_height + (1 - min_bin_height * num_bins) * heights
128
- cumheights = torch.cumsum(heights, dim=-1)
129
- cumheights = F.pad(cumheights, pad=(1, 0), mode='constant', value=0.0)
130
- cumheights = (top - bottom) * cumheights + bottom
131
- cumheights[..., 0] = bottom
132
- cumheights[..., -1] = top
133
- heights = cumheights[..., 1:] - cumheights[..., :-1]
134
-
135
- if inverse:
136
- bin_idx = searchsorted(cumheights, inputs)[..., None]
137
- else:
138
- bin_idx = searchsorted(cumwidths, inputs)[..., None]
139
-
140
- input_cumwidths = cumwidths.gather(-1, bin_idx)[..., 0]
141
- input_bin_widths = widths.gather(-1, bin_idx)[..., 0]
142
-
143
- input_cumheights = cumheights.gather(-1, bin_idx)[..., 0]
144
- delta = heights / widths
145
- input_delta = delta.gather(-1, bin_idx)[..., 0]
146
-
147
- input_derivatives = derivatives.gather(-1, bin_idx)[..., 0]
148
- input_derivatives_plus_one = derivatives[..., 1:].gather(-1, bin_idx)[..., 0]
149
-
150
- input_heights = heights.gather(-1, bin_idx)[..., 0]
151
-
152
- if inverse:
153
- a = (((inputs - input_cumheights) * (input_derivatives
154
- + input_derivatives_plus_one
155
- - 2 * input_delta)
156
- + input_heights * (input_delta - input_derivatives)))
157
- b = (input_heights * input_derivatives
158
- - (inputs - input_cumheights) * (input_derivatives
159
- + input_derivatives_plus_one
160
- - 2 * input_delta))
161
- c = - input_delta * (inputs - input_cumheights)
162
-
163
- discriminant = b.pow(2) - 4 * a * c
164
- assert (discriminant >= 0).all()
165
-
166
- root = (2 * c) / (-b - torch.sqrt(discriminant))
167
- outputs = root * input_bin_widths + input_cumwidths
168
-
169
- theta_one_minus_theta = root * (1 - root)
170
- denominator = input_delta + ((input_derivatives + input_derivatives_plus_one - 2 * input_delta)
171
- * theta_one_minus_theta)
172
- derivative_numerator = input_delta.pow(2) * (input_derivatives_plus_one * root.pow(2)
173
- + 2 * input_delta * theta_one_minus_theta
174
- + input_derivatives * (1 - root).pow(2))
175
- logabsdet = torch.log(derivative_numerator) - 2 * torch.log(denominator)
176
-
177
- return outputs, -logabsdet
178
- else:
179
- theta = (inputs - input_cumwidths) / input_bin_widths
180
- theta_one_minus_theta = theta * (1 - theta)
181
-
182
- numerator = input_heights * (input_delta * theta.pow(2)
183
- + input_derivatives * theta_one_minus_theta)
184
- denominator = input_delta + ((input_derivatives + input_derivatives_plus_one - 2 * input_delta)
185
- * theta_one_minus_theta)
186
- outputs = input_cumheights + numerator / denominator
187
-
188
- derivative_numerator = input_delta.pow(2) * (input_derivatives_plus_one * theta.pow(2)
189
- + 2 * input_delta * theta_one_minus_theta
190
- + input_derivatives * (1 - theta).pow(2))
191
- logabsdet = torch.log(derivative_numerator) - 2 * torch.log(denominator)
192
-
193
- return outputs, logabsdet
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/CVH-vn1210/make_hair/minigpt4/tasks/base_task.py DELETED
@@ -1,286 +0,0 @@
1
- """
2
- Copyright (c) 2022, salesforce.com, inc.
3
- All rights reserved.
4
- SPDX-License-Identifier: BSD-3-Clause
5
- For full license text, see the LICENSE file in the repo root or https://opensource.org/licenses/BSD-3-Clause
6
- """
7
-
8
- import logging
9
- import os
10
-
11
- import torch
12
- import torch.distributed as dist
13
- from minigpt4.common.dist_utils import get_rank, get_world_size, is_main_process, is_dist_avail_and_initialized
14
- from minigpt4.common.logger import MetricLogger, SmoothedValue
15
- from minigpt4.common.registry import registry
16
- from minigpt4.datasets.data_utils import prepare_sample
17
-
18
-
19
- class BaseTask:
20
- def __init__(self, **kwargs):
21
- super().__init__()
22
-
23
- self.inst_id_key = "instance_id"
24
-
25
- @classmethod
26
- def setup_task(cls, **kwargs):
27
- return cls()
28
-
29
- def build_model(self, cfg):
30
- model_config = cfg.model_cfg
31
-
32
- model_cls = registry.get_model_class(model_config.arch)
33
- return model_cls.from_config(model_config)
34
-
35
- def build_datasets(self, cfg):
36
- """
37
- Build a dictionary of datasets, keyed by split 'train', 'valid', 'test'.
38
- Download dataset and annotations automatically if not exist.
39
-
40
- Args:
41
- cfg (common.config.Config): _description_
42
-
43
- Returns:
44
- dict: Dictionary of torch.utils.data.Dataset objects by split.
45
- """
46
-
47
- datasets = dict()
48
-
49
- datasets_config = cfg.datasets_cfg
50
-
51
- assert len(datasets_config) > 0, "At least one dataset has to be specified."
52
-
53
- for name in datasets_config:
54
- dataset_config = datasets_config[name]
55
-
56
- builder = registry.get_builder_class(name)(dataset_config)
57
- dataset = builder.build_datasets()
58
-
59
- dataset['train'].name = name
60
- if 'sample_ratio' in dataset_config:
61
- dataset['train'].sample_ratio = dataset_config.sample_ratio
62
-
63
- datasets[name] = dataset
64
-
65
- return datasets
66
-
67
- def train_step(self, model, samples):
68
- loss = model(samples)["loss"]
69
- return loss
70
-
71
- def valid_step(self, model, samples):
72
- raise NotImplementedError
73
-
74
- def before_evaluation(self, model, dataset, **kwargs):
75
- model.before_evaluation(dataset=dataset, task_type=type(self))
76
-
77
- def after_evaluation(self, **kwargs):
78
- pass
79
-
80
- def inference_step(self):
81
- raise NotImplementedError
82
-
83
- def evaluation(self, model, data_loader, cuda_enabled=True):
84
- metric_logger = MetricLogger(delimiter=" ")
85
- header = "Evaluation"
86
- # TODO make it configurable
87
- print_freq = 10
88
-
89
- results = []
90
-
91
- for samples in metric_logger.log_every(data_loader, print_freq, header):
92
- samples = prepare_sample(samples, cuda_enabled=cuda_enabled)
93
-
94
- eval_output = self.valid_step(model=model, samples=samples)
95
- results.extend(eval_output)
96
-
97
- if is_dist_avail_and_initialized():
98
- dist.barrier()
99
-
100
- return results
101
-
102
- def train_epoch(
103
- self,
104
- epoch,
105
- model,
106
- data_loader,
107
- optimizer,
108
- lr_scheduler,
109
- scaler=None,
110
- cuda_enabled=False,
111
- log_freq=50,
112
- accum_grad_iters=1,
113
- ):
114
- return self._train_inner_loop(
115
- epoch=epoch,
116
- iters_per_epoch=lr_scheduler.iters_per_epoch,
117
- model=model,
118
- data_loader=data_loader,
119
- optimizer=optimizer,
120
- scaler=scaler,
121
- lr_scheduler=lr_scheduler,
122
- log_freq=log_freq,
123
- cuda_enabled=cuda_enabled,
124
- accum_grad_iters=accum_grad_iters,
125
- )
126
-
127
- def train_iters(
128
- self,
129
- epoch,
130
- start_iters,
131
- iters_per_inner_epoch,
132
- model,
133
- data_loader,
134
- optimizer,
135
- lr_scheduler,
136
- scaler=None,
137
- cuda_enabled=False,
138
- log_freq=50,
139
- accum_grad_iters=1,
140
- ):
141
- return self._train_inner_loop(
142
- epoch=epoch,
143
- start_iters=start_iters,
144
- iters_per_epoch=iters_per_inner_epoch,
145
- model=model,
146
- data_loader=data_loader,
147
- optimizer=optimizer,
148
- scaler=scaler,
149
- lr_scheduler=lr_scheduler,
150
- log_freq=log_freq,
151
- cuda_enabled=cuda_enabled,
152
- accum_grad_iters=accum_grad_iters,
153
- )
154
-
155
- def _train_inner_loop(
156
- self,
157
- epoch,
158
- iters_per_epoch,
159
- model,
160
- data_loader,
161
- optimizer,
162
- lr_scheduler,
163
- scaler=None,
164
- start_iters=None,
165
- log_freq=50,
166
- cuda_enabled=False,
167
- accum_grad_iters=1,
168
- ):
169
- """
170
- An inner training loop compatible with both epoch-based and iter-based training.
171
-
172
- When using epoch-based, training stops after one epoch; when using iter-based,
173
- training stops after #iters_per_epoch iterations.
174
- """
175
- use_amp = scaler is not None
176
-
177
- if not hasattr(data_loader, "__next__"):
178
- # convert to iterator if not already
179
- data_loader = iter(data_loader)
180
-
181
- metric_logger = MetricLogger(delimiter=" ")
182
- metric_logger.add_meter("lr", SmoothedValue(window_size=1, fmt="{value:.6f}"))
183
- metric_logger.add_meter("loss", SmoothedValue(window_size=1, fmt="{value:.4f}"))
184
-
185
- # if iter-based runner, schedule lr based on inner epoch.
186
- logging.info(
187
- "Start training epoch {}, {} iters per inner epoch.".format(
188
- epoch, iters_per_epoch
189
- )
190
- )
191
- header = "Train: data epoch: [{}]".format(epoch)
192
- if start_iters is None:
193
- # epoch-based runner
194
- inner_epoch = epoch
195
- else:
196
- # In iter-based runner, we schedule the learning rate based on iterations.
197
- inner_epoch = start_iters // iters_per_epoch
198
- header = header + "; inner epoch [{}]".format(inner_epoch)
199
-
200
- for i in metric_logger.log_every(range(iters_per_epoch), log_freq, header):
201
- # if using iter-based runner, we stop after iters_per_epoch iterations.
202
- if i >= iters_per_epoch:
203
- break
204
-
205
- samples = next(data_loader)
206
-
207
- samples = prepare_sample(samples, cuda_enabled=cuda_enabled)
208
- samples.update(
209
- {
210
- "epoch": inner_epoch,
211
- "num_iters_per_epoch": iters_per_epoch,
212
- "iters": i,
213
- }
214
- )
215
-
216
- lr_scheduler.step(cur_epoch=inner_epoch, cur_step=i)
217
-
218
- with torch.cuda.amp.autocast(enabled=use_amp):
219
- loss = self.train_step(model=model, samples=samples)
220
-
221
- # after_train_step()
222
- if use_amp:
223
- scaler.scale(loss).backward()
224
- else:
225
- loss.backward()
226
-
227
- # update gradients every accum_grad_iters iterations
228
- if (i + 1) % accum_grad_iters == 0:
229
- if use_amp:
230
- scaler.step(optimizer)
231
- scaler.update()
232
- else:
233
- optimizer.step()
234
- optimizer.zero_grad()
235
-
236
- metric_logger.update(loss=loss.item())
237
- metric_logger.update(lr=optimizer.param_groups[0]["lr"])
238
-
239
- # after train_epoch()
240
- # gather the stats from all processes
241
- metric_logger.synchronize_between_processes()
242
- logging.info("Averaged stats: " + str(metric_logger.global_avg()))
243
- return {
244
- k: "{:.3f}".format(meter.global_avg)
245
- for k, meter in metric_logger.meters.items()
246
- }
247
-
248
- @staticmethod
249
- def save_result(result, result_dir, filename, remove_duplicate=""):
250
- import json
251
-
252
- result_file = os.path.join(
253
- result_dir, "%s_rank%d.json" % (filename, get_rank())
254
- )
255
- final_result_file = os.path.join(result_dir, "%s.json" % filename)
256
-
257
- json.dump(result, open(result_file, "w"))
258
-
259
- if is_dist_avail_and_initialized():
260
- dist.barrier()
261
-
262
- if is_main_process():
263
- logging.warning("rank %d starts merging results." % get_rank())
264
- # combine results from all processes
265
- result = []
266
-
267
- for rank in range(get_world_size()):
268
- result_file = os.path.join(
269
- result_dir, "%s_rank%d.json" % (filename, rank)
270
- )
271
- res = json.load(open(result_file, "r"))
272
- result += res
273
-
274
- if remove_duplicate:
275
- result_new = []
276
- id_list = []
277
- for res in result:
278
- if res[remove_duplicate] not in id_list:
279
- id_list.append(res[remove_duplicate])
280
- result_new.append(res)
281
- result = result_new
282
-
283
- json.dump(result, open(final_result_file, "w"))
284
- print("result file saved to %s" % final_result_file)
285
-
286
- return final_result_file
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/CVPR/Dual-Key_Backdoor_Attacks/openvqa/openvqa/core/base_dataset.py DELETED
@@ -1,103 +0,0 @@
1
- # --------------------------------------------------------
2
- # OpenVQA
3
- # Written by Yuhao Cui https://github.com/cuiyuhao1996
4
- # --------------------------------------------------------
5
-
6
- import numpy as np
7
- import glob, json, torch, random
8
- import torch.utils.data as Data
9
- import torch.nn as nn
10
- from openvqa.utils.feat_filter import feat_filter
11
-
12
- class BaseDataSet(Data.Dataset):
13
- def __init__(self):
14
- self.token_to_ix = None
15
- self.pretrained_emb = None
16
- self.ans_to_ix = None
17
- self.ix_to_ans = None
18
-
19
- self.data_size = None
20
- self.token_size = None
21
- self.ans_size = None
22
-
23
-
24
- def load_ques_ans(self, idx):
25
- raise NotImplementedError()
26
-
27
-
28
- def load_img_feats(self, idx, iid):
29
- raise NotImplementedError()
30
-
31
-
32
- def __getitem__(self, idx):
33
-
34
- ques_ix_iter, ans_iter, iid = self.load_ques_ans(idx)
35
-
36
- frcn_feat_iter, grid_feat_iter, bbox_feat_iter = self.load_img_feats(idx, iid)
37
-
38
- return \
39
- torch.from_numpy(frcn_feat_iter),\
40
- torch.from_numpy(grid_feat_iter),\
41
- torch.from_numpy(bbox_feat_iter),\
42
- torch.from_numpy(ques_ix_iter),\
43
- torch.from_numpy(ans_iter)
44
-
45
-
46
- def __len__(self):
47
- return self.data_size
48
-
49
- def shuffle_list(self, list):
50
- random.shuffle(list)
51
-
52
-
53
- class BaseAdapter(nn.Module):
54
- def __init__(self, __C):
55
- super(BaseAdapter, self).__init__()
56
- self.__C = __C
57
- if self.__C.DATASET in ['vqa']:
58
- self.vqa_init(__C)
59
-
60
- elif self.__C.DATASET in ['gqa']:
61
- self.gqa_init(__C)
62
-
63
- elif self.__C.DATASET in ['clevr']:
64
- self.clevr_init(__C)
65
-
66
- else:
67
- exit(-1)
68
-
69
- # eval('self.' + __C.DATASET + '_init()')
70
-
71
- def vqa_init(self, __C):
72
- raise NotImplementedError()
73
-
74
- def gqa_init(self, __C):
75
- raise NotImplementedError()
76
-
77
- def clevr_init(self, __C):
78
- raise NotImplementedError()
79
-
80
- def forward(self, frcn_feat, grid_feat, bbox_feat):
81
- feat_dict = feat_filter(self.__C.DATASET, frcn_feat, grid_feat, bbox_feat)
82
-
83
- if self.__C.DATASET in ['vqa']:
84
- return self.vqa_forward(feat_dict)
85
-
86
- elif self.__C.DATASET in ['gqa']:
87
- return self.gqa_forward(feat_dict)
88
-
89
- elif self.__C.DATASET in ['clevr']:
90
- return self.clevr_forward(feat_dict)
91
-
92
- else:
93
- exit(-1)
94
-
95
- def vqa_forward(self, feat_dict):
96
- raise NotImplementedError()
97
-
98
- def gqa_forward(self, feat_dict):
99
- raise NotImplementedError()
100
-
101
- def clevr_forward(self, feat_dict):
102
- raise NotImplementedError()
103
-
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/CVPR/LIVE/pybind11/.github/ISSUE_TEMPLATE/bug-report.md DELETED
@@ -1,28 +0,0 @@
1
- ---
2
- name: Bug Report
3
- about: File an issue about a bug
4
- title: "[BUG] "
5
- ---
6
-
7
-
8
- Make sure you've completed the following steps before submitting your issue -- thank you!
9
-
10
- 1. Make sure you've read the [documentation][]. Your issue may be addressed there.
11
- 2. Search the [issue tracker][] to verify that this hasn't already been reported. +1 or comment there if it has.
12
- 3. Consider asking first in the [Gitter chat room][].
13
- 4. Include a self-contained and minimal piece of code that reproduces the problem. If that's not possible, try to make the description as clear as possible.
14
- a. If possible, make a PR with a new, failing test to give us a starting point to work on!
15
-
16
- [documentation]: https://pybind11.readthedocs.io
17
- [issue tracker]: https://github.com/pybind/pybind11/issues
18
- [Gitter chat room]: https://gitter.im/pybind/Lobby
19
-
20
- *After reading, remove this checklist and the template text in parentheses below.*
21
-
22
- ## Issue description
23
-
24
- (Provide a short description, state the expected behavior and what actually happens.)
25
-
26
- ## Reproducible example code
27
-
28
- (The code should be minimal, have no external dependencies, isolate the function(s) that cause breakage. Submit matched and complete C++ and Python snippets that can be easily compiled and run to diagnose the issue.)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/CVPR/LIVE/thrust/thrust/detail/memory_wrapper.h DELETED
@@ -1,30 +0,0 @@
1
- /*
2
- * Copyright 2020 NVIDIA Corporation
3
- *
4
- * Licensed under the Apache License, Version 2.0 (the "License");
5
- * you may not use this file except in compliance with the License.
6
- * You may obtain a copy of the License at
7
- *
8
- * http://www.apache.org/licenses/LICENSE-2.0
9
- *
10
- * Unless required by applicable law or agreed to in writing, software
11
- * distributed under the License is distributed on an "AS IS" BASIS,
12
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13
- * See the License for the specific language governing permissions and
14
- * limitations under the License.
15
- */
16
-
17
- #pragma once
18
-
19
- // When a compiler uses Thrust as part of its implementation of Standard C++
20
- // algorithms, a cycle of included files may result when Thrust code tries to
21
- // use a standard algorithm. Having a macro that is defined only when Thrust
22
- // is including an algorithms-related header gives the compiler a chance to
23
- // detect and break the cycle of includes. (<memory> declares several standard
24
- // algorithms, including all of the uninitialized_* algorithms. "_ALGORITHMS_"
25
- // in the macro name is meant generically, not as a specific reference to
26
- // the header <algorithms>.)
27
-
28
- #define THRUST_INCLUDING_ALGORITHMS_HEADER
29
- #include <memory>
30
- #undef THRUST_INCLUDING_ALGORITHMS_HEADER
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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Ae{constructor(e){super(),ye(this,e,Ln,Fn,Se,{elem_id:2,elem_classes:3,visible:4,mode:5,value:0,name:6,source:7,label:8,root:20,show_label:9,pending:10,streaming:11,root_url:21,container:12,scale:13,min_width:14,loading_status:1,autoplay:15,show_share_button:16},null,[-1,-1])}get elem_id(){return this.$$.ctx[2]}set elem_id(e){this.$$set({elem_id:e}),z()}get elem_classes(){return this.$$.ctx[3]}set elem_classes(e){this.$$set({elem_classes:e}),z()}get visible(){return this.$$.ctx[4]}set visible(e){this.$$set({visible:e}),z()}get mode(){return this.$$.ctx[5]}set mode(e){this.$$set({mode:e}),z()}get value(){return this.$$.ctx[0]}set value(e){this.$$set({value:e}),z()}get name(){return this.$$.ctx[6]}set name(e){this.$$set({name:e}),z()}get source(){return this.$$.ctx[7]}set source(e){this.$$set({source:e}),z()}get label(){return this.$$.ctx[8]}set label(e){this.$$set({label:e}),z()}get root(){return this.$$.ctx[20]}set root(e){this.$$set({root:e}),z()}get show_label(){return this.$$.ctx[9]}set show_label(e){this.$$set({show_label:e}),z()}get pending(){return this.$$.ctx[10]}set pending(e){this.$$set({pending:e}),z()}get streaming(){return this.$$.ctx[11]}set streaming(e){this.$$set({streaming:e}),z()}get root_url(){return this.$$.ctx[21]}set root_url(e){this.$$set({root_url:e}),z()}get container(){return this.$$.ctx[12]}set container(e){this.$$set({container:e}),z()}get scale(){return this.$$.ctx[13]}set scale(e){this.$$set({scale:e}),z()}get min_width(){return this.$$.ctx[14]}set min_width(e){this.$$set({min_width:e}),z()}get loading_status(){return this.$$.ctx[1]}set loading_status(e){this.$$set({loading_status:e}),z()}get autoplay(){return this.$$.ctx[15]}set autoplay(e){this.$$set({autoplay:e}),z()}get show_share_button(){return this.$$.ctx[16]}set show_share_button(e){this.$$set({show_share_button:e}),z()}}const Xn=Un,Gn=["static","dynamic"],Jn=()=>({type:{input_payload:"{ name: string; data: string }",response_object:"{ name: string; data: string, is_file: boolean }"},description:{input_payload:"audio data as object with filename and base64 string",response_object:"object that includes path to audio file. The URL: {ROOT}file={name} contains the data"},example_data:{name:"audio.wav",data:"data:audio/wav;base64,UklGRiQAAABXQVZFZm10IBAAAAABAAEARKwAAIhYAQACABAAZGF0YQAAAAA="}});export{Xn as Component,Jn as document,Gn as modes};
4
- //# sourceMappingURL=index-b7124075.js.map
 
 
 
 
 
spaces/DQChoi/gpt-demo/venv/lib/python3.11/site-packages/gradio_client/data_classes.py DELETED
@@ -1,15 +0,0 @@
1
- from __future__ import annotations
2
-
3
- from typing import TypedDict
4
-
5
- from typing_extensions import NotRequired
6
-
7
-
8
- class FileData(TypedDict):
9
- name: str | None # filename
10
- data: str | None # base64 encoded data
11
- size: NotRequired[int | None] # size in bytes
12
- is_file: NotRequired[
13
- bool
14
- ] # whether the data corresponds to a file or base64 encoded data
15
- orig_name: NotRequired[str] # original filename
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/Dewa/Text-Summurisation/app.py DELETED
@@ -1,12 +0,0 @@
1
- from transformers import pipeline
2
- import gradio as gr
3
-
4
- model=pipeline("summarization")
5
-
6
- def predict(prompt):
7
- summary=model(prompt)[0]['summary_text']
8
- return summary
9
-
10
-
11
- iface = gr.Interface(fn=predict, inputs="text", outputs="text")
12
- iface.launch()
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/Dinoking/Guccio-AI-Designer/README.md DELETED
@@ -1,13 +0,0 @@
1
- ---
2
- title: Guccio-AI-Designer
3
- emoji: 👗🧢🥻
4
- colorFrom: indigo
5
- colorTo: gray
6
- sdk: gradio
7
- sdk_version: 2.9.4
8
- app_file: app.py
9
- pinned: false
10
- license: cc-by-nc-3.0
11
- ---
12
-
13
- Check out the configuration reference at https://huggingface.co/docs/hub/spaces#reference
 
 
 
 
 
 
 
 
 
 
 
 
 
 
spaces/Dorado607/ChuanhuChatGPT/modules/shared.py DELETED
@@ -1,64 +0,0 @@
1
- from modules.presets import COMPLETION_URL, BALANCE_API_URL, USAGE_API_URL, API_HOST
2
- import os
3
- import queue
4
- import openai
5
-
6
- class State:
7
- interrupted = False
8
- multi_api_key = False
9
- completion_url = COMPLETION_URL
10
- balance_api_url = BALANCE_API_URL
11
- usage_api_url = USAGE_API_URL
12
-
13
- def interrupt(self):
14
- self.interrupted = True
15
-
16
- def recover(self):
17
- self.interrupted = False
18
-
19
- def set_api_host(self, api_host: str):
20
- api_host = api_host.rstrip("/")
21
- if not api_host.startswith("http"):
22
- api_host = f"https://{api_host}"
23
- if api_host.endswith("/v1"):
24
- api_host = api_host[:-3]
25
- self.completion_url = f"{api_host}/v1/chat/completions"
26
- self.balance_api_url = f"{api_host}/dashboard/billing/credit_grants"
27
- self.usage_api_url = f"{api_host}/dashboard/billing/usage"
28
- os.environ["OPENAI_API_BASE"] = api_host
29
-
30
- def reset_api_host(self):
31
- self.completion_url = COMPLETION_URL
32
- self.balance_api_url = BALANCE_API_URL
33
- self.usage_api_url = USAGE_API_URL
34
- os.environ["OPENAI_API_BASE"] = f"https://{API_HOST}"
35
- return API_HOST
36
-
37
- def reset_all(self):
38
- self.interrupted = False
39
- self.completion_url = COMPLETION_URL
40
-
41
- def set_api_key_queue(self, api_key_list):
42
- self.multi_api_key = True
43
- self.api_key_queue = queue.Queue()
44
- for api_key in api_key_list:
45
- self.api_key_queue.put(api_key)
46
-
47
- def switching_api_key(self, func):
48
- if not hasattr(self, "api_key_queue"):
49
- return func
50
-
51
- def wrapped(*args, **kwargs):
52
- api_key = self.api_key_queue.get()
53
- args[0].api_key = api_key
54
- ret = func(*args, **kwargs)
55
- self.api_key_queue.put(api_key)
56
- return ret
57
-
58
- return wrapped
59
-
60
-
61
- state = State()
62
-
63
- modules_path = os.path.dirname(os.path.realpath(__file__))
64
- chuanhu_path = os.path.dirname(modules_path)