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formatMilliseconds (millisec) { const seconds = (millisec / 1000).toFixed(1) const minutes = (millisec / (1000 * 60)).toFixed(1) const hours = (millisec / (1000 * 60 * 60)).toFixed(1) const days = (millisec / (1000 * 60 * 60 * 24)).toFixed(1) if (seconds < 60) { return seconds + ' seconds' } else if (minutes < 60) { return minutes + ' minutes' } else if (hours < 24) { return hours + ' hours' } else { return days + ' days' } }
inspired from https://stackoverflow.com/questions/19700283/how-to-convert-time-milliseconds-to-hours-min-sec-format-in-javascript @param millisec @returns {string}
formatMilliseconds
javascript
evansiroky/timezone-boundary-builder
util/progressStats.js
https://github.com/evansiroky/timezone-boundary-builder/blob/master/util/progressStats.js
MIT
ObjectProperty(path) { if ( DATA_FETCH_FNS.includes(path.node.value.name) && path.findParent( (path) => path.isVariableDeclarator() && path.node.id.name === 'layoutProps', ) ) { path.remove() } }
Currently it's not possible to export data fetching functions from MDX pages because MDX includes them in `layoutProps`, and Next.js removes them at some point, causing a `ReferenceError`. https://github.com/mdx-js/mdx/issues/742#issuecomment-612652071 This plugin can be removed once MDX removes `layoutProps`, at least that seems to be the current plan.
ObjectProperty
javascript
jaredpalmer/tsdx
website/.nextra/babel-plugin-nextjs-mdx-patch.js
https://github.com/jaredpalmer/tsdx/blob/master/website/.nextra/babel-plugin-nextjs-mdx-patch.js
MIT
function _createCanvas(){ var canvasses = document.getElementById("canvasses"); var canvas = document.createElement("canvas"); // Dimensions var _onResize = function(){ var width = canvasses.clientWidth; var height = canvasses.clientHeight; canvas.width = width*2; // retina canvas.style.width = width+"px"; canvas.height = height*2; // retina canvas.style.height = height+"px"; }; _onResize(); // Add to body! canvasses.appendChild(canvas); // subscribe to RESIZE subscribe("resize",function(){ _onResize(); }); // Gimme return canvas; }
************************** A miscellaneous collection of reuseable helper methods that I couldn't be arsed to put into separate classes ***************************
_createCanvas
javascript
ncase/loopy
splash/js/helpers.js
https://github.com/ncase/loopy/blob/master/splash/js/helpers.js
CC0-1.0
_onResize = function(){ var width = canvasses.clientWidth; var height = canvasses.clientHeight; canvas.width = width*2; // retina canvas.style.width = width+"px"; canvas.height = height*2; // retina canvas.style.height = height+"px"; }
************************** A miscellaneous collection of reuseable helper methods that I couldn't be arsed to put into separate classes ***************************
_onResize
javascript
ncase/loopy
splash/js/helpers.js
https://github.com/ncase/loopy/blob/master/splash/js/helpers.js
CC0-1.0
function _createLabel(message){ var label = document.createElement("div"); label.innerHTML = message; label.setAttribute("class","component_label"); return label; }
************************** A miscellaneous collection of reuseable helper methods that I couldn't be arsed to put into separate classes ***************************
_createLabel
javascript
ncase/loopy
splash/js/helpers.js
https://github.com/ncase/loopy/blob/master/splash/js/helpers.js
CC0-1.0
function _createButton(label, onclick){ var button = document.createElement("div"); button.innerHTML = label; button.onclick = onclick; button.setAttribute("class","component_button"); return button; }
************************** A miscellaneous collection of reuseable helper methods that I couldn't be arsed to put into separate classes ***************************
_createButton
javascript
ncase/loopy
splash/js/helpers.js
https://github.com/ncase/loopy/blob/master/splash/js/helpers.js
CC0-1.0
function _createInput(className, textarea){ var input = textarea ? document.createElement("textarea") : document.createElement("input"); input.setAttribute("class",className); input.addEventListener("keydown",function(event){ event.stopPropagation ? event.stopPropagation() : (event.cancelBubble=true); },false); // STOP IT FROM TRIGGERING KEY.js return input; }
************************** A miscellaneous collection of reuseable helper methods that I couldn't be arsed to put into separate classes ***************************
_createInput
javascript
ncase/loopy
splash/js/helpers.js
https://github.com/ncase/loopy/blob/master/splash/js/helpers.js
CC0-1.0
function _createNumberInput(onUpdate){ var self = {}; // dom! self.dom = document.createElement("input"); self.dom.style.border = "none"; self.dom.style.width = "40px"; self.dom.style.padding = "5px"; self.dom.addEventListener("keydown",function(event){ event.stopPropagation ? event.stopPropagation() : (event.cancelBubble=true); },false); // STOP IT FROM TRIGGERING KEY.js // on update self.dom.onchange = function(){ var value = parseInt(self.getValue()); if(isNaN(value)) value=0; self.setValue(value); onUpdate(value); }; // select on click, yo self.dom.onclick = function(){ self.dom.select(); }; // set & get value self.getValue = function(){ return self.dom.value; }; self.setValue = function(num){ self.dom.value = num; }; // return an OBJECT. return self; }
************************** A miscellaneous collection of reuseable helper methods that I couldn't be arsed to put into separate classes ***************************
_createNumberInput
javascript
ncase/loopy
splash/js/helpers.js
https://github.com/ncase/loopy/blob/master/splash/js/helpers.js
CC0-1.0
function _blank(){ // just a blank function to toss in. }
************************** A miscellaneous collection of reuseable helper methods that I couldn't be arsed to put into separate classes ***************************
_blank
javascript
ncase/loopy
splash/js/helpers.js
https://github.com/ncase/loopy/blob/master/splash/js/helpers.js
CC0-1.0
function _getTotalOffset(target){ var bounds = target.getBoundingClientRect(); return { left: bounds.left, top: bounds.top }; }
************************** A miscellaneous collection of reuseable helper methods that I couldn't be arsed to put into separate classes ***************************
_getTotalOffset
javascript
ncase/loopy
splash/js/helpers.js
https://github.com/ncase/loopy/blob/master/splash/js/helpers.js
CC0-1.0
function _addMouseEvents(target, onmousedown, onmousemove, onmouseup){ // WRAP THEM CALLBACKS var _onmousedown = function(event){ var _fakeEvent = _onmousemove(event); onmousedown(_fakeEvent); }; var _onmousemove = function(event){ // Mouse position var _fakeEvent = {}; if(event.changedTouches){ // Touch var offset = _getTotalOffset(target); _fakeEvent.x = event.changedTouches[0].clientX - offset.left; _fakeEvent.y = event.changedTouches[0].clientY - offset.top; event.preventDefault(); }else{ // Not Touch _fakeEvent.x = event.offsetX; _fakeEvent.y = event.offsetY; } // Mousemove callback onmousemove(_fakeEvent); return _fakeEvent; }; var _onmouseup = function(event){ var _fakeEvent = {}; onmouseup(_fakeEvent); }; // Add events! target.addEventListener("mousedown", _onmousedown); target.addEventListener("mousemove", _onmousemove); document.body.addEventListener("mouseup", _onmouseup); // TOUCH. target.addEventListener("touchstart",_onmousedown,false); target.addEventListener("touchmove",_onmousemove,false); document.body.addEventListener("touchend",_onmouseup,false); }
************************** A miscellaneous collection of reuseable helper methods that I couldn't be arsed to put into separate classes ***************************
_addMouseEvents
javascript
ncase/loopy
splash/js/helpers.js
https://github.com/ncase/loopy/blob/master/splash/js/helpers.js
CC0-1.0
_onmousedown = function(event){ var _fakeEvent = _onmousemove(event); onmousedown(_fakeEvent); }
************************** A miscellaneous collection of reuseable helper methods that I couldn't be arsed to put into separate classes ***************************
_onmousedown
javascript
ncase/loopy
splash/js/helpers.js
https://github.com/ncase/loopy/blob/master/splash/js/helpers.js
CC0-1.0
_onmousemove = function(event){ // Mouse position var _fakeEvent = {}; if(event.changedTouches){ // Touch var offset = _getTotalOffset(target); _fakeEvent.x = event.changedTouches[0].clientX - offset.left; _fakeEvent.y = event.changedTouches[0].clientY - offset.top; event.preventDefault(); }else{ // Not Touch _fakeEvent.x = event.offsetX; _fakeEvent.y = event.offsetY; } // Mousemove callback onmousemove(_fakeEvent); return _fakeEvent; }
************************** A miscellaneous collection of reuseable helper methods that I couldn't be arsed to put into separate classes ***************************
_onmousemove
javascript
ncase/loopy
splash/js/helpers.js
https://github.com/ncase/loopy/blob/master/splash/js/helpers.js
CC0-1.0
_onmouseup = function(event){ var _fakeEvent = {}; onmouseup(_fakeEvent); }
************************** A miscellaneous collection of reuseable helper methods that I couldn't be arsed to put into separate classes ***************************
_onmouseup
javascript
ncase/loopy
splash/js/helpers.js
https://github.com/ncase/loopy/blob/master/splash/js/helpers.js
CC0-1.0
function _getBounds(points){ // Bounds var left=Infinity, top=Infinity, right=-Infinity, bottom=-Infinity; for(var i=0;i<points.length;i++){ var point = points[i]; if(point[0]<left) left=point[0]; if(right<point[0]) right=point[0]; if(point[1]<top) top=point[1]; if(bottom<point[1]) bottom=point[1]; } // Dimensions var width = (right-left); var height = (bottom-top); // Gimme return { left:left, right:right, top:top, bottom:bottom, width:width, height:height }; }
************************** A miscellaneous collection of reuseable helper methods that I couldn't be arsed to put into separate classes ***************************
_getBounds
javascript
ncase/loopy
splash/js/helpers.js
https://github.com/ncase/loopy/blob/master/splash/js/helpers.js
CC0-1.0
function _translatePoints(points, dx, dy){ points = JSON.parse(JSON.stringify(points)); for(var i=0;i<points.length;i++){ var p = points[i]; p[0] += dx; p[1] += dy; } return points; }
************************** A miscellaneous collection of reuseable helper methods that I couldn't be arsed to put into separate classes ***************************
_translatePoints
javascript
ncase/loopy
splash/js/helpers.js
https://github.com/ncase/loopy/blob/master/splash/js/helpers.js
CC0-1.0
function _rotatePoints(points, angle){ points = JSON.parse(JSON.stringify(points)); for(var i=0;i<points.length;i++){ var p = points[i]; var x = p[0]; var y = p[1]; p[0] = x*Math.cos(angle) - y*Math.sin(angle); p[1] = y*Math.cos(angle) + x*Math.sin(angle); } return points; }
************************** A miscellaneous collection of reuseable helper methods that I couldn't be arsed to put into separate classes ***************************
_rotatePoints
javascript
ncase/loopy
splash/js/helpers.js
https://github.com/ncase/loopy/blob/master/splash/js/helpers.js
CC0-1.0
function _configureProperties(self, config, properties){ for(var propName in properties){ // Default values! if(config[propName]===undefined){ var value = properties[propName]; if(typeof value=="function") value=value(); config[propName] = value; } // Transfer to "self". self[propName] = config[propName]; } }
************************** A miscellaneous collection of reuseable helper methods that I couldn't be arsed to put into separate classes ***************************
_configureProperties
javascript
ncase/loopy
splash/js/helpers.js
https://github.com/ncase/loopy/blob/master/splash/js/helpers.js
CC0-1.0
function _isPointInCircle(x, y, cx, cy, radius){ // Point distance var dx = cx-x; var dy = cy-y; var dist2 = dx*dx + dy*dy; // My radius var r2 = radius*radius; // Inside? return dist2<=r2; }
************************** A miscellaneous collection of reuseable helper methods that I couldn't be arsed to put into separate classes ***************************
_isPointInCircle
javascript
ncase/loopy
splash/js/helpers.js
https://github.com/ncase/loopy/blob/master/splash/js/helpers.js
CC0-1.0
function _isPointInBox(x, y, box){ if(x<box.x) return false; if(x>box.x+box.width) return false; if(y<box.y) return false; if(y>box.y+box.height) return false; return true; }
************************** A miscellaneous collection of reuseable helper methods that I couldn't be arsed to put into separate classes ***************************
_isPointInBox
javascript
ncase/loopy
splash/js/helpers.js
https://github.com/ncase/loopy/blob/master/splash/js/helpers.js
CC0-1.0
function _makeErrorFunc(msg){ return function(){ throw Error(msg); }; }
************************** A miscellaneous collection of reuseable helper methods that I couldn't be arsed to put into separate classes ***************************
_makeErrorFunc
javascript
ncase/loopy
splash/js/helpers.js
https://github.com/ncase/loopy/blob/master/splash/js/helpers.js
CC0-1.0
function _getParameterByName(name){ var url = window.location.href; name = name.replace(/[\[\]]/g, "\\$&"); var regex = new RegExp("[?&]" + name + "(=([^&#]*)|&|#|$)"), results = regex.exec(url); if (!results) return null; if (!results[2]) return ''; return decodeURIComponent(results[2].replace(/\+/g, " ")); }
************************** A miscellaneous collection of reuseable helper methods that I couldn't be arsed to put into separate classes ***************************
_getParameterByName
javascript
ncase/loopy
splash/js/helpers.js
https://github.com/ncase/loopy/blob/master/splash/js/helpers.js
CC0-1.0
function _blendColors(hex1, hex2, blend){ var color = "#"; for(var i=0; i<3; i++) { // Into numbers... var sub1 = hex1.substring(1+2*i, 3+2*i); var sub2 = hex2.substring(1+2*i, 3+2*i); var num1 = parseInt(sub1, 16); var num2 = parseInt(sub2, 16); // Blended number & sub var num = Math.floor( num1*(1-blend) + num2*blend ); var sub = num.toString(16).toUpperCase(); var paddedSub = ('0'+sub).slice(-2); // in case it's only one digit long // Add that babe color += paddedSub; } return color; }
************************** A miscellaneous collection of reuseable helper methods that I couldn't be arsed to put into separate classes ***************************
_blendColors
javascript
ncase/loopy
splash/js/helpers.js
https://github.com/ncase/loopy/blob/master/splash/js/helpers.js
CC0-1.0
function _shiftArray(array, shiftIndex){ var moveThisAround = array.splice(-shiftIndex); var shifted = moveThisAround.concat(array); return shifted; }
************************** A miscellaneous collection of reuseable helper methods that I couldn't be arsed to put into separate classes ***************************
_shiftArray
javascript
ncase/loopy
splash/js/helpers.js
https://github.com/ncase/loopy/blob/master/splash/js/helpers.js
CC0-1.0
function Ink(loopy){ var self = this; self.loopy = loopy; // Create canvas & context var canvas = _createCanvas(); var ctx = canvas.getContext("2d"); self.canvas = canvas; self.context = ctx; // Stroke data! self.strokeData = []; // Drawing! self.drawInk = function(){ if(!Mouse.pressed) return; // Last point var lastPoint = self.strokeData[self.strokeData.length-1]; // Style ctx.strokeStyle = "#ccc"; ctx.lineWidth = 5; ctx.lineCap = "round"; // Draw line from last to current ctx.beginPath(); ctx.moveTo(lastPoint[0]*2, lastPoint[1]*2); ctx.lineTo(Mouse.x*2, Mouse.y*2); ctx.stroke(); // Update last point self.strokeData.push([Mouse.x,Mouse.y]); }; self.reset = function(){ ctx.clearRect(0,0,canvas.width,canvas.height); // Clear canvas self.strokeData = []; // Reset stroke data }; subscribe("mousedown",function(){ // ONLY WHEN EDITING w INK if(self.loopy.mode!=Loopy.MODE_EDIT) return; if(self.loopy.tool!=Loopy.TOOL_INK) return; // New stroke data self.strokeData = []; self.strokeData.push([Mouse.x,Mouse.y]); // Draw to canvas! self.drawInk(); }); subscribe("mousemove",function(){ // ONLY WHEN EDITING w INK if(self.loopy.mode!=Loopy.MODE_EDIT) return; if(self.loopy.tool!=Loopy.TOOL_INK) return; // Draw ink! self.drawInk(); }); subscribe("mouseup",function(){ // ONLY WHEN EDITING w INK if(self.loopy.mode!=Loopy.MODE_EDIT) return; if(self.loopy.tool!=Loopy.TOOL_INK) return; if(self.strokeData.length<2) return; if(!Mouse.moved) return; /************************* Detect what you drew! 1. Started in a node? 1a. If ended near/in a node, it's an EDGE. 2. If not, it's a NODE. // TODO: actual circle detection? *************************/ // Started in a node? var startPoint = self.strokeData[0]; var startNode = loopy.model.getNodeByPoint(startPoint[0], startPoint[1]); if(!startNode) startNode=loopy.model.getNodeByPoint(startPoint[0], startPoint[1], 20); // try again with buffer // Ended in a node? var endPoint = self.strokeData[self.strokeData.length-1]; var endNode = loopy.model.getNodeByPoint(endPoint[0], endPoint[1]); if(!endNode) endNode=loopy.model.getNodeByPoint(endPoint[0], endPoint[1], 40); // try again with buffer // EDGE: started AND ended in nodes if(startNode && endNode){ // Config! var edgeConfig = { from: startNode.id, to: endNode.id }; // If it's the same node... if(startNode==endNode){ // TODO: clockwise or counterclockwise??? // TODO: if the arc DOES NOT go beyond radius, don't make self-connecting edge. also min distance. // Find rotation first by getting average point var bounds = _getBounds(self.strokeData); var x = (bounds.left+bounds.right)/2; var y = (bounds.top+bounds.bottom)/2; var dx = x-startNode.x; var dy = y-startNode.y; var angle = Math.atan2(dy,dx); // Then, find arc height. var translated = _translatePoints(self.strokeData, -startNode.x, -startNode.y); var rotated = _rotatePoints(translated, -angle); bounds = _getBounds(rotated); // Arc & Rotation! edgeConfig.rotation = angle*(360/Math.TAU) + 90; edgeConfig.arc = bounds.right; // ACTUALLY, IF THE ARC IS *NOT* GREATER THAN THE RADIUS, DON'T DO IT. // (and otherwise, make sure minimum distance of radius+25) if(edgeConfig.arc < startNode.radius){ edgeConfig=null; loopy.sidebar.edit(startNode); // you were probably trying to edit the node }else{ var minimum = startNode.radius+25; if(edgeConfig.arc<minimum) edgeConfig.arc=minimum; } }else{ // Otherwise, find the arc by translating & rotating var dx = endNode.x-startNode.x; var dy = endNode.y-startNode.y; var angle = Math.atan2(dy,dx); var translated = _translatePoints(self.strokeData, -startNode.x, -startNode.y); var rotated = _rotatePoints(translated, -angle); var bounds = _getBounds(rotated); // Arc! if(Math.abs(bounds.top)>Math.abs(bounds.bottom)) edgeConfig.arc = -bounds.top; else edgeConfig.arc = -bounds.bottom; } // Add the edge! if(edgeConfig){ var newEdge = loopy.model.addEdge(edgeConfig); loopy.sidebar.edit(newEdge); } } // NODE: did NOT start in a node. if(!startNode){ // Just roughly make a circle the size of the bounds of the circle var bounds = _getBounds(self.strokeData); var x = (bounds.left+bounds.right)/2; var y = (bounds.top+bounds.bottom)/2; var r = ((bounds.width/2)+(bounds.height/2))/2; // Circle can't be TOO smol if(r>15){ // Snap to radius /*r = Math.round(r/Ink.SNAP_TO_RADIUS)*Ink.SNAP_TO_RADIUS; if(r<Ink.MINIMUM_RADIUS) r=Ink.MINIMUM_RADIUS;*/ // LOCK TO JUST SMALLEST CIRCLE. r = Ink.MINIMUM_RADIUS; // Make that node! var newNode = loopy.model.addNode({ x:x, y:y, radius:r }); // Edit it immediately loopy.sidebar.edit(newNode); } } // Reset. self.reset(); }); subscribe("mouseclick",function(){ // ONLY WHEN EDITING w INK if(self.loopy.mode!=Loopy.MODE_EDIT) return; if(self.loopy.tool!=Loopy.TOOL_INK) return; // Reset self.reset(); }); }
******************************* LOOPY! - with edit & play mode TODO: smoother bezier curve? TODO: when switch away tool, clear the Ink canvas ********************************
Ink
javascript
ncase/loopy
splash/js/Ink.js
https://github.com/ncase/loopy/blob/master/splash/js/Ink.js
CC0-1.0
_onUpdate = function(){ var embedCode = '<iframe width="'+width.getValue()+'" height="'+height.getValue()+'" frameborder="0" src="'+iframeSRC+'"></iframe>'; output.output(embedCode); }
******************** Use the same PAGE UI thing **********************
_onUpdate
javascript
ncase/loopy
splash/js/Modal.js
https://github.com/ncase/loopy/blob/master/splash/js/Modal.js
CC0-1.0
function ModalIframe(config){ var self = this; // IFRAME var iframe = document.createElement("iframe"); self.dom = iframe; iframe.width = config.width; iframe.height = config.height; // Show & Hide if(!config.manual){ config.page.onshow = function(){ iframe.src = config.src; }; config.page.onhide = function(){ iframe.removeAttribute("src"); }; } }
******************** Use the same PAGE UI thing **********************
ModalIframe
javascript
ncase/loopy
splash/js/Modal.js
https://github.com/ncase/loopy/blob/master/splash/js/Modal.js
CC0-1.0
function PageUI(dom){ var self = this; self.dom = dom; self.pages = []; self.addPage = function(id, page){ page.id = id; self.dom.appendChild(page.dom); self.pages.push(page); }; self.currentPage = null; self.showPage = function(id){ var shownPage = null; for(var i=0; i<self.pages.length; i++){ var page = self.pages[i]; if(page.id==id){ page.show(); shownPage = page; }else{ page.hide(); } } self.currentPage = shownPage; return shownPage; }; }
******************************* PAGE UI: to extend to Sidebar, Play Controls, Modal. ********************************
PageUI
javascript
ncase/loopy
splash/js/PageUI.js
https://github.com/ncase/loopy/blob/master/splash/js/PageUI.js
CC0-1.0
function Page(){ var self = this; // DOM self.dom = document.createElement("div"); self.show = function(){ self.dom.style.display="block"; }; self.hide = function(){ self.dom.style.display="none"; }; // Add Component self.addComponent = function(component){ self.dom.appendChild(component.dom); // add to DOM return component; }; }
******************************* PAGE UI: to extend to Sidebar, Play Controls, Modal. ********************************
Page
javascript
ncase/loopy
splash/js/PageUI.js
https://github.com/ncase/loopy/blob/master/splash/js/PageUI.js
CC0-1.0
function PlayButton(config){ var self = this; var label = "<div class='play_button_icon' icon='"+config.icon+"'></div> " + "<div class='play_button_label'>"+config.label+"</div>"; self.dom = _createButton(label, function(){ config.onclick(); }); // Tooltip! if(config.tooltip){ self.dom.setAttribute("data-balloon", config.tooltip); self.dom.setAttribute("data-balloon-pos", "top"); } }
******************************* PLAY CONTROLS CODE: - play - pause/reset/speed ********************************
PlayButton
javascript
ncase/loopy
splash/js/PlayControls.js
https://github.com/ncase/loopy/blob/master/splash/js/PlayControls.js
CC0-1.0
function PlaySlider(config){ var self = this; self.dom = document.createElement("div"); self.dom.style.bottom = "0px"; self.dom.style.position = "absolute"; self.dom.style.width = "100%"; self.dom.style.height = "20px"; // Input var input = document.createElement("input"); input.setAttribute("class","play_slider"); self.dom.appendChild(input); // Slow & Fast Icons var img = new Image(); img.src = "css/icons/speed_slow.png"; img.width = 20; img.height = 15; img.style.position = "absolute"; img.style.left = "5px"; img.style.top = "-2px"; self.dom.appendChild(img); var img = new Image(); img.src = "css/icons/speed_fast.png"; img.width = 20; img.height = 15; img.style.position = "absolute"; img.style.right = "5px"; img.style.top = "-2px"; self.dom.appendChild(img); // Properties input.type = "range"; input.value = config.value; input.step = config.step; input.min = config.min; input.max = config.max; input.oninput = function(event){ config.oninput(input.value); }; }
******************************* PLAY CONTROLS CODE: - play - pause/reset/speed ********************************
PlaySlider
javascript
ncase/loopy
splash/js/PlayControls.js
https://github.com/ncase/loopy/blob/master/splash/js/PlayControls.js
CC0-1.0
function _createCanvas(){ var canvasses = document.getElementById("canvasses"); var canvas = document.createElement("canvas"); // Dimensions var _onResize = function(){ var width = canvasses.clientWidth; var height = canvasses.clientHeight; canvas.width = width*2; // retina canvas.style.width = width+"px"; canvas.height = height*2; // retina canvas.style.height = height+"px"; }; _onResize(); // Add to body! canvasses.appendChild(canvas); // subscribe to RESIZE subscribe("resize",function(){ _onResize(); }); // Gimme return canvas; }
************************** A miscellaneous collection of reuseable helper methods that I couldn't be arsed to put into separate classes ***************************
_createCanvas
javascript
ncase/loopy
v1/js/helpers.js
https://github.com/ncase/loopy/blob/master/v1/js/helpers.js
CC0-1.0
_onResize = function(){ var width = canvasses.clientWidth; var height = canvasses.clientHeight; canvas.width = width*2; // retina canvas.style.width = width+"px"; canvas.height = height*2; // retina canvas.style.height = height+"px"; }
************************** A miscellaneous collection of reuseable helper methods that I couldn't be arsed to put into separate classes ***************************
_onResize
javascript
ncase/loopy
v1/js/helpers.js
https://github.com/ncase/loopy/blob/master/v1/js/helpers.js
CC0-1.0
function _createLabel(message){ var label = document.createElement("div"); label.innerHTML = message; label.setAttribute("class","component_label"); return label; }
************************** A miscellaneous collection of reuseable helper methods that I couldn't be arsed to put into separate classes ***************************
_createLabel
javascript
ncase/loopy
v1/js/helpers.js
https://github.com/ncase/loopy/blob/master/v1/js/helpers.js
CC0-1.0
function _createButton(label, onclick){ var button = document.createElement("div"); button.innerHTML = label; button.onclick = onclick; button.setAttribute("class","component_button"); return button; }
************************** A miscellaneous collection of reuseable helper methods that I couldn't be arsed to put into separate classes ***************************
_createButton
javascript
ncase/loopy
v1/js/helpers.js
https://github.com/ncase/loopy/blob/master/v1/js/helpers.js
CC0-1.0
function _createInput(className, textarea){ var input = textarea ? document.createElement("textarea") : document.createElement("input"); input.setAttribute("class",className); input.addEventListener("keydown",function(event){ event.stopPropagation ? event.stopPropagation() : (event.cancelBubble=true); },false); // STOP IT FROM TRIGGERING KEY.js return input; }
************************** A miscellaneous collection of reuseable helper methods that I couldn't be arsed to put into separate classes ***************************
_createInput
javascript
ncase/loopy
v1/js/helpers.js
https://github.com/ncase/loopy/blob/master/v1/js/helpers.js
CC0-1.0
function _createNumberInput(onUpdate){ var self = {}; // dom! self.dom = document.createElement("input"); self.dom.style.border = "none"; self.dom.style.width = "40px"; self.dom.style.padding = "5px"; self.dom.addEventListener("keydown",function(event){ event.stopPropagation ? event.stopPropagation() : (event.cancelBubble=true); },false); // STOP IT FROM TRIGGERING KEY.js // on update self.dom.onchange = function(){ var value = parseInt(self.getValue()); if(isNaN(value)) value=0; self.setValue(value); onUpdate(value); }; // select on click, yo self.dom.onclick = function(){ self.dom.select(); }; // set & get value self.getValue = function(){ return self.dom.value; }; self.setValue = function(num){ self.dom.value = num; }; // return an OBJECT. return self; }
************************** A miscellaneous collection of reuseable helper methods that I couldn't be arsed to put into separate classes ***************************
_createNumberInput
javascript
ncase/loopy
v1/js/helpers.js
https://github.com/ncase/loopy/blob/master/v1/js/helpers.js
CC0-1.0
function _blank(){ // just a blank function to toss in. }
************************** A miscellaneous collection of reuseable helper methods that I couldn't be arsed to put into separate classes ***************************
_blank
javascript
ncase/loopy
v1/js/helpers.js
https://github.com/ncase/loopy/blob/master/v1/js/helpers.js
CC0-1.0
function _getTotalOffset(target){ var bounds = target.getBoundingClientRect(); return { left: bounds.left, top: bounds.top }; }
************************** A miscellaneous collection of reuseable helper methods that I couldn't be arsed to put into separate classes ***************************
_getTotalOffset
javascript
ncase/loopy
v1/js/helpers.js
https://github.com/ncase/loopy/blob/master/v1/js/helpers.js
CC0-1.0
function _addMouseEvents(target, onmousedown, onmousemove, onmouseup){ // WRAP THEM CALLBACKS var _onmousedown = function(event){ var _fakeEvent = _onmousemove(event); onmousedown(_fakeEvent); }; var _onmousemove = function(event){ // Mouse position var _fakeEvent = {}; if(event.changedTouches){ // Touch var offset = _getTotalOffset(target); _fakeEvent.x = event.changedTouches[0].clientX - offset.left; _fakeEvent.y = event.changedTouches[0].clientY - offset.top; event.preventDefault(); }else{ // Not Touch _fakeEvent.x = event.offsetX; _fakeEvent.y = event.offsetY; } // Mousemove callback onmousemove(_fakeEvent); return _fakeEvent; }; var _onmouseup = function(event){ var _fakeEvent = {}; onmouseup(_fakeEvent); }; // Add events! target.addEventListener("mousedown", _onmousedown); target.addEventListener("mousemove", _onmousemove); document.body.addEventListener("mouseup", _onmouseup); // TOUCH. target.addEventListener("touchstart",_onmousedown,false); target.addEventListener("touchmove",_onmousemove,false); document.body.addEventListener("touchend",_onmouseup,false); }
************************** A miscellaneous collection of reuseable helper methods that I couldn't be arsed to put into separate classes ***************************
_addMouseEvents
javascript
ncase/loopy
v1/js/helpers.js
https://github.com/ncase/loopy/blob/master/v1/js/helpers.js
CC0-1.0
_onmousedown = function(event){ var _fakeEvent = _onmousemove(event); onmousedown(_fakeEvent); }
************************** A miscellaneous collection of reuseable helper methods that I couldn't be arsed to put into separate classes ***************************
_onmousedown
javascript
ncase/loopy
v1/js/helpers.js
https://github.com/ncase/loopy/blob/master/v1/js/helpers.js
CC0-1.0
_onmousemove = function(event){ // Mouse position var _fakeEvent = {}; if(event.changedTouches){ // Touch var offset = _getTotalOffset(target); _fakeEvent.x = event.changedTouches[0].clientX - offset.left; _fakeEvent.y = event.changedTouches[0].clientY - offset.top; event.preventDefault(); }else{ // Not Touch _fakeEvent.x = event.offsetX; _fakeEvent.y = event.offsetY; } // Mousemove callback onmousemove(_fakeEvent); return _fakeEvent; }
************************** A miscellaneous collection of reuseable helper methods that I couldn't be arsed to put into separate classes ***************************
_onmousemove
javascript
ncase/loopy
v1/js/helpers.js
https://github.com/ncase/loopy/blob/master/v1/js/helpers.js
CC0-1.0
_onmouseup = function(event){ var _fakeEvent = {}; onmouseup(_fakeEvent); }
************************** A miscellaneous collection of reuseable helper methods that I couldn't be arsed to put into separate classes ***************************
_onmouseup
javascript
ncase/loopy
v1/js/helpers.js
https://github.com/ncase/loopy/blob/master/v1/js/helpers.js
CC0-1.0
function _getBounds(points){ // Bounds var left=Infinity, top=Infinity, right=-Infinity, bottom=-Infinity; for(var i=0;i<points.length;i++){ var point = points[i]; if(point[0]<left) left=point[0]; if(right<point[0]) right=point[0]; if(point[1]<top) top=point[1]; if(bottom<point[1]) bottom=point[1]; } // Dimensions var width = (right-left); var height = (bottom-top); // Gimme return { left:left, right:right, top:top, bottom:bottom, width:width, height:height }; }
************************** A miscellaneous collection of reuseable helper methods that I couldn't be arsed to put into separate classes ***************************
_getBounds
javascript
ncase/loopy
v1/js/helpers.js
https://github.com/ncase/loopy/blob/master/v1/js/helpers.js
CC0-1.0
function _translatePoints(points, dx, dy){ points = JSON.parse(JSON.stringify(points)); for(var i=0;i<points.length;i++){ var p = points[i]; p[0] += dx; p[1] += dy; } return points; }
************************** A miscellaneous collection of reuseable helper methods that I couldn't be arsed to put into separate classes ***************************
_translatePoints
javascript
ncase/loopy
v1/js/helpers.js
https://github.com/ncase/loopy/blob/master/v1/js/helpers.js
CC0-1.0
function _rotatePoints(points, angle){ points = JSON.parse(JSON.stringify(points)); for(var i=0;i<points.length;i++){ var p = points[i]; var x = p[0]; var y = p[1]; p[0] = x*Math.cos(angle) - y*Math.sin(angle); p[1] = y*Math.cos(angle) + x*Math.sin(angle); } return points; }
************************** A miscellaneous collection of reuseable helper methods that I couldn't be arsed to put into separate classes ***************************
_rotatePoints
javascript
ncase/loopy
v1/js/helpers.js
https://github.com/ncase/loopy/blob/master/v1/js/helpers.js
CC0-1.0
function _configureProperties(self, config, properties){ for(var propName in properties){ // Default values! if(config[propName]===undefined){ var value = properties[propName]; if(typeof value=="function") value=value(); config[propName] = value; } // Transfer to "self". self[propName] = config[propName]; } }
************************** A miscellaneous collection of reuseable helper methods that I couldn't be arsed to put into separate classes ***************************
_configureProperties
javascript
ncase/loopy
v1/js/helpers.js
https://github.com/ncase/loopy/blob/master/v1/js/helpers.js
CC0-1.0
function _isPointInCircle(x, y, cx, cy, radius){ // Point distance var dx = cx-x; var dy = cy-y; var dist2 = dx*dx + dy*dy; // My radius var r2 = radius*radius; // Inside? return dist2<=r2; }
************************** A miscellaneous collection of reuseable helper methods that I couldn't be arsed to put into separate classes ***************************
_isPointInCircle
javascript
ncase/loopy
v1/js/helpers.js
https://github.com/ncase/loopy/blob/master/v1/js/helpers.js
CC0-1.0
function _isPointInBox(x, y, box){ if(x<box.x) return false; if(x>box.x+box.width) return false; if(y<box.y) return false; if(y>box.y+box.height) return false; return true; }
************************** A miscellaneous collection of reuseable helper methods that I couldn't be arsed to put into separate classes ***************************
_isPointInBox
javascript
ncase/loopy
v1/js/helpers.js
https://github.com/ncase/loopy/blob/master/v1/js/helpers.js
CC0-1.0
function _makeErrorFunc(msg){ return function(){ throw Error(msg); }; }
************************** A miscellaneous collection of reuseable helper methods that I couldn't be arsed to put into separate classes ***************************
_makeErrorFunc
javascript
ncase/loopy
v1/js/helpers.js
https://github.com/ncase/loopy/blob/master/v1/js/helpers.js
CC0-1.0
function _getParameterByName(name){ var url = window.location.href; name = name.replace(/[\[\]]/g, "\\$&"); var regex = new RegExp("[?&]" + name + "(=([^&#]*)|&|#|$)"), results = regex.exec(url); if (!results) return null; if (!results[2]) return ''; return decodeURIComponent(results[2].replace(/\+/g, " ")); }
************************** A miscellaneous collection of reuseable helper methods that I couldn't be arsed to put into separate classes ***************************
_getParameterByName
javascript
ncase/loopy
v1/js/helpers.js
https://github.com/ncase/loopy/blob/master/v1/js/helpers.js
CC0-1.0
function _blendColors(hex1, hex2, blend){ var color = "#"; for(var i=0; i<3; i++) { // Into numbers... var sub1 = hex1.substring(1+2*i, 3+2*i); var sub2 = hex2.substring(1+2*i, 3+2*i); var num1 = parseInt(sub1, 16); var num2 = parseInt(sub2, 16); // Blended number & sub var num = Math.floor( num1*(1-blend) + num2*blend ); var sub = num.toString(16).toUpperCase(); var paddedSub = ('0'+sub).slice(-2); // in case it's only one digit long // Add that babe color += paddedSub; } return color; }
************************** A miscellaneous collection of reuseable helper methods that I couldn't be arsed to put into separate classes ***************************
_blendColors
javascript
ncase/loopy
v1/js/helpers.js
https://github.com/ncase/loopy/blob/master/v1/js/helpers.js
CC0-1.0
function _shiftArray(array, shiftIndex){ var moveThisAround = array.splice(-shiftIndex); var shifted = moveThisAround.concat(array); return shifted; }
************************** A miscellaneous collection of reuseable helper methods that I couldn't be arsed to put into separate classes ***************************
_shiftArray
javascript
ncase/loopy
v1/js/helpers.js
https://github.com/ncase/loopy/blob/master/v1/js/helpers.js
CC0-1.0
function Ink(loopy){ var self = this; self.loopy = loopy; // Create canvas & context var canvas = _createCanvas(); var ctx = canvas.getContext("2d"); self.canvas = canvas; self.context = ctx; // Stroke data! self.strokeData = []; // Drawing! self.drawInk = function(){ if(!Mouse.pressed) return; // Last point var lastPoint = self.strokeData[self.strokeData.length-1]; // Style ctx.strokeStyle = "#ccc"; ctx.lineWidth = 5; ctx.lineCap = "round"; // Draw line from last to current ctx.beginPath(); ctx.moveTo(lastPoint[0]*2, lastPoint[1]*2); ctx.lineTo(Mouse.x*2, Mouse.y*2); ctx.stroke(); // Update last point self.strokeData.push([Mouse.x,Mouse.y]); }; self.reset = function(){ ctx.clearRect(0,0,canvas.width,canvas.height); // Clear canvas self.strokeData = []; // Reset stroke data }; subscribe("mousedown",function(){ // ONLY WHEN EDITING w INK if(self.loopy.mode!=Loopy.MODE_EDIT) return; if(self.loopy.tool!=Loopy.TOOL_INK) return; // New stroke data self.strokeData = []; self.strokeData.push([Mouse.x,Mouse.y]); // Draw to canvas! self.drawInk(); }); subscribe("mousemove",function(){ // ONLY WHEN EDITING w INK if(self.loopy.mode!=Loopy.MODE_EDIT) return; if(self.loopy.tool!=Loopy.TOOL_INK) return; // Draw ink! self.drawInk(); }); subscribe("mouseup",function(){ // ONLY WHEN EDITING w INK if(self.loopy.mode!=Loopy.MODE_EDIT) return; if(self.loopy.tool!=Loopy.TOOL_INK) return; if(self.strokeData.length<2) return; if(!Mouse.moved) return; /************************* Detect what you drew! 1. Started in a node? 1a. If ended near/in a node, it's an EDGE. 2. If not, it's a NODE. // TODO: actual circle detection? *************************/ // Started in a node? var startPoint = self.strokeData[0]; var startNode = loopy.model.getNodeByPoint(startPoint[0], startPoint[1]); if(!startNode) startNode=loopy.model.getNodeByPoint(startPoint[0], startPoint[1], 20); // try again with buffer // Ended in a node? var endPoint = self.strokeData[self.strokeData.length-1]; var endNode = loopy.model.getNodeByPoint(endPoint[0], endPoint[1]); if(!endNode) endNode=loopy.model.getNodeByPoint(endPoint[0], endPoint[1], 40); // try again with buffer // EDGE: started AND ended in nodes if(startNode && endNode){ // Config! var edgeConfig = { from: startNode.id, to: endNode.id }; // If it's the same node... if(startNode==endNode){ // TODO: clockwise or counterclockwise??? // TODO: if the arc DOES NOT go beyond radius, don't make self-connecting edge. also min distance. // Find rotation first by getting average point var bounds = _getBounds(self.strokeData); var x = (bounds.left+bounds.right)/2; var y = (bounds.top+bounds.bottom)/2; var dx = x-startNode.x; var dy = y-startNode.y; var angle = Math.atan2(dy,dx); // Then, find arc height. var translated = _translatePoints(self.strokeData, -startNode.x, -startNode.y); var rotated = _rotatePoints(translated, -angle); bounds = _getBounds(rotated); // Arc & Rotation! edgeConfig.rotation = angle*(360/Math.TAU) + 90; edgeConfig.arc = bounds.right; // ACTUALLY, IF THE ARC IS *NOT* GREATER THAN THE RADIUS, DON'T DO IT. // (and otherwise, make sure minimum distance of radius+25) if(edgeConfig.arc < startNode.radius){ edgeConfig=null; loopy.sidebar.edit(startNode); // you were probably trying to edit the node }else{ var minimum = startNode.radius+25; if(edgeConfig.arc<minimum) edgeConfig.arc=minimum; } }else{ // Otherwise, find the arc by translating & rotating var dx = endNode.x-startNode.x; var dy = endNode.y-startNode.y; var angle = Math.atan2(dy,dx); var translated = _translatePoints(self.strokeData, -startNode.x, -startNode.y); var rotated = _rotatePoints(translated, -angle); var bounds = _getBounds(rotated); // Arc! if(Math.abs(bounds.top)>Math.abs(bounds.bottom)) edgeConfig.arc = -bounds.top; else edgeConfig.arc = -bounds.bottom; } // Add the edge! if(edgeConfig){ var newEdge = loopy.model.addEdge(edgeConfig); loopy.sidebar.edit(newEdge); } } // NODE: did NOT start in a node. if(!startNode){ // Just roughly make a circle the size of the bounds of the circle var bounds = _getBounds(self.strokeData); var x = (bounds.left+bounds.right)/2; var y = (bounds.top+bounds.bottom)/2; var r = ((bounds.width/2)+(bounds.height/2))/2; // Circle can't be TOO smol if(r>15){ // Snap to radius /*r = Math.round(r/Ink.SNAP_TO_RADIUS)*Ink.SNAP_TO_RADIUS; if(r<Ink.MINIMUM_RADIUS) r=Ink.MINIMUM_RADIUS;*/ // LOCK TO JUST SMALLEST CIRCLE. r = Ink.MINIMUM_RADIUS; // Make that node! var newNode = loopy.model.addNode({ x:x, y:y, radius:r }); // Edit it immediately loopy.sidebar.edit(newNode); } } // Reset. self.reset(); }); subscribe("mouseclick",function(){ // ONLY WHEN EDITING w INK if(self.loopy.mode!=Loopy.MODE_EDIT) return; if(self.loopy.tool!=Loopy.TOOL_INK) return; // Reset self.reset(); }); }
******************************* LOOPY! - with edit & play mode TODO: smoother bezier curve? TODO: when switch away tool, clear the Ink canvas ********************************
Ink
javascript
ncase/loopy
v1/js/Ink.js
https://github.com/ncase/loopy/blob/master/v1/js/Ink.js
CC0-1.0
_onUpdate = function(){ var embedCode = '<iframe width="'+width.getValue()+'" height="'+height.getValue()+'" frameborder="0" src="'+iframeSRC+'"></iframe>'; output.output(embedCode); }
******************** Use the same PAGE UI thing **********************
_onUpdate
javascript
ncase/loopy
v1/js/Modal.js
https://github.com/ncase/loopy/blob/master/v1/js/Modal.js
CC0-1.0
function ModalIframe(config){ var self = this; // IFRAME var iframe = document.createElement("iframe"); self.dom = iframe; iframe.width = config.width; iframe.height = config.height; // Show & Hide if(!config.manual){ config.page.onshow = function(){ iframe.src = config.src; }; config.page.onhide = function(){ iframe.removeAttribute("src"); }; } }
******************** Use the same PAGE UI thing **********************
ModalIframe
javascript
ncase/loopy
v1/js/Modal.js
https://github.com/ncase/loopy/blob/master/v1/js/Modal.js
CC0-1.0
function PageUI(dom){ var self = this; self.dom = dom; self.pages = []; self.addPage = function(id, page){ page.id = id; self.dom.appendChild(page.dom); self.pages.push(page); }; self.currentPage = null; self.showPage = function(id){ var shownPage = null; for(var i=0; i<self.pages.length; i++){ var page = self.pages[i]; if(page.id==id){ page.show(); shownPage = page; }else{ page.hide(); } } self.currentPage = shownPage; return shownPage; }; }
******************************* PAGE UI: to extend to Sidebar, Play Controls, Modal. ********************************
PageUI
javascript
ncase/loopy
v1/js/PageUI.js
https://github.com/ncase/loopy/blob/master/v1/js/PageUI.js
CC0-1.0
function Page(){ var self = this; // DOM self.dom = document.createElement("div"); self.show = function(){ self.dom.style.display="block"; }; self.hide = function(){ self.dom.style.display="none"; }; // Add Component self.addComponent = function(component){ self.dom.appendChild(component.dom); // add to DOM return component; }; }
******************************* PAGE UI: to extend to Sidebar, Play Controls, Modal. ********************************
Page
javascript
ncase/loopy
v1/js/PageUI.js
https://github.com/ncase/loopy/blob/master/v1/js/PageUI.js
CC0-1.0
function PlayButton(config){ var self = this; var label = "<div class='play_button_icon' icon='"+config.icon+"'></div> " + "<div class='play_button_label'>"+config.label+"</div>"; self.dom = _createButton(label, function(){ config.onclick(); }); // Tooltip! if(config.tooltip){ self.dom.setAttribute("data-balloon", config.tooltip); self.dom.setAttribute("data-balloon-pos", "top"); } }
******************************* PLAY CONTROLS CODE: - play - pause/reset/speed ********************************
PlayButton
javascript
ncase/loopy
v1/js/PlayControls.js
https://github.com/ncase/loopy/blob/master/v1/js/PlayControls.js
CC0-1.0
function PlaySlider(config){ var self = this; self.dom = document.createElement("div"); self.dom.style.bottom = "0px"; self.dom.style.position = "absolute"; self.dom.style.width = "100%"; self.dom.style.height = "20px"; // Input var input = document.createElement("input"); input.setAttribute("class","play_slider"); self.dom.appendChild(input); // Slow & Fast Icons var img = new Image(); img.src = "css/icons/speed_slow.png"; img.width = 20; img.height = 15; img.style.position = "absolute"; img.style.left = "5px"; img.style.top = "-2px"; self.dom.appendChild(img); var img = new Image(); img.src = "css/icons/speed_fast.png"; img.width = 20; img.height = 15; img.style.position = "absolute"; img.style.right = "5px"; img.style.top = "-2px"; self.dom.appendChild(img); // Properties input.type = "range"; input.value = config.value; input.step = config.step; input.min = config.min; input.max = config.max; input.oninput = function(event){ config.oninput(input.value); }; }
******************************* PLAY CONTROLS CODE: - play - pause/reset/speed ********************************
PlaySlider
javascript
ncase/loopy
v1/js/PlayControls.js
https://github.com/ncase/loopy/blob/master/v1/js/PlayControls.js
CC0-1.0
function _createCanvas(){ var canvasses = document.getElementById("canvasses"); var canvas = document.createElement("canvas"); // Dimensions var _onResize = function(){ var width = canvasses.clientWidth; var height = canvasses.clientHeight; canvas.width = width*2; // retina canvas.style.width = width+"px"; canvas.height = height*2; // retina canvas.style.height = height+"px"; }; _onResize(); // Add to body! canvasses.appendChild(canvas); // subscribe to RESIZE subscribe("resize",function(){ _onResize(); }); // Gimme return canvas; }
************************** A miscellaneous collection of reuseable helper methods that I couldn't be arsed to put into separate classes ***************************
_createCanvas
javascript
ncase/loopy
v1.1/js/helpers.js
https://github.com/ncase/loopy/blob/master/v1.1/js/helpers.js
CC0-1.0
_onResize = function(){ var width = canvasses.clientWidth; var height = canvasses.clientHeight; canvas.width = width*2; // retina canvas.style.width = width+"px"; canvas.height = height*2; // retina canvas.style.height = height+"px"; }
************************** A miscellaneous collection of reuseable helper methods that I couldn't be arsed to put into separate classes ***************************
_onResize
javascript
ncase/loopy
v1.1/js/helpers.js
https://github.com/ncase/loopy/blob/master/v1.1/js/helpers.js
CC0-1.0
function _createLabel(message){ var label = document.createElement("div"); label.innerHTML = message; label.setAttribute("class","component_label"); return label; }
************************** A miscellaneous collection of reuseable helper methods that I couldn't be arsed to put into separate classes ***************************
_createLabel
javascript
ncase/loopy
v1.1/js/helpers.js
https://github.com/ncase/loopy/blob/master/v1.1/js/helpers.js
CC0-1.0
function _createButton(label, onclick){ var button = document.createElement("div"); button.innerHTML = label; button.onclick = onclick; button.setAttribute("class","component_button"); return button; }
************************** A miscellaneous collection of reuseable helper methods that I couldn't be arsed to put into separate classes ***************************
_createButton
javascript
ncase/loopy
v1.1/js/helpers.js
https://github.com/ncase/loopy/blob/master/v1.1/js/helpers.js
CC0-1.0
function _createInput(className, textarea){ var input = textarea ? document.createElement("textarea") : document.createElement("input"); input.setAttribute("class",className); input.addEventListener("keydown",function(event){ event.stopPropagation ? event.stopPropagation() : (event.cancelBubble=true); },false); // STOP IT FROM TRIGGERING KEY.js return input; }
************************** A miscellaneous collection of reuseable helper methods that I couldn't be arsed to put into separate classes ***************************
_createInput
javascript
ncase/loopy
v1.1/js/helpers.js
https://github.com/ncase/loopy/blob/master/v1.1/js/helpers.js
CC0-1.0
function _createNumberInput(onUpdate){ var self = {}; // dom! self.dom = document.createElement("input"); self.dom.style.border = "none"; self.dom.style.width = "40px"; self.dom.style.padding = "5px"; self.dom.addEventListener("keydown",function(event){ event.stopPropagation ? event.stopPropagation() : (event.cancelBubble=true); },false); // STOP IT FROM TRIGGERING KEY.js // on update self.dom.onchange = function(){ var value = parseInt(self.getValue()); if(isNaN(value)) value=0; self.setValue(value); onUpdate(value); }; // select on click, yo self.dom.onclick = function(){ self.dom.select(); }; // set & get value self.getValue = function(){ return self.dom.value; }; self.setValue = function(num){ self.dom.value = num; }; // return an OBJECT. return self; }
************************** A miscellaneous collection of reuseable helper methods that I couldn't be arsed to put into separate classes ***************************
_createNumberInput
javascript
ncase/loopy
v1.1/js/helpers.js
https://github.com/ncase/loopy/blob/master/v1.1/js/helpers.js
CC0-1.0
function _blank(){ // just a blank function to toss in. }
************************** A miscellaneous collection of reuseable helper methods that I couldn't be arsed to put into separate classes ***************************
_blank
javascript
ncase/loopy
v1.1/js/helpers.js
https://github.com/ncase/loopy/blob/master/v1.1/js/helpers.js
CC0-1.0
function _getTotalOffset(target){ var bounds = target.getBoundingClientRect(); return { left: bounds.left, top: bounds.top }; }
************************** A miscellaneous collection of reuseable helper methods that I couldn't be arsed to put into separate classes ***************************
_getTotalOffset
javascript
ncase/loopy
v1.1/js/helpers.js
https://github.com/ncase/loopy/blob/master/v1.1/js/helpers.js
CC0-1.0
function _addMouseEvents(target, onmousedown, onmousemove, onmouseup){ // WRAP THEM CALLBACKS var _onmousedown = function(event){ var _fakeEvent = _onmousemove(event); onmousedown(_fakeEvent); }; var _onmousemove = function(event){ // Mouse position var _fakeEvent = {}; if(event.changedTouches){ // Touch var offset = _getTotalOffset(target); _fakeEvent.x = event.changedTouches[0].clientX - offset.left; _fakeEvent.y = event.changedTouches[0].clientY - offset.top; event.preventDefault(); }else{ // Not Touch _fakeEvent.x = event.offsetX; _fakeEvent.y = event.offsetY; } // Mousemove callback onmousemove(_fakeEvent); return _fakeEvent; }; var _onmouseup = function(event){ var _fakeEvent = {}; onmouseup(_fakeEvent); }; // Add events! target.addEventListener("mousedown", _onmousedown); target.addEventListener("mousemove", _onmousemove); document.body.addEventListener("mouseup", _onmouseup); // TOUCH. target.addEventListener("touchstart",_onmousedown,false); target.addEventListener("touchmove",_onmousemove,false); document.body.addEventListener("touchend",_onmouseup,false); }
************************** A miscellaneous collection of reuseable helper methods that I couldn't be arsed to put into separate classes ***************************
_addMouseEvents
javascript
ncase/loopy
v1.1/js/helpers.js
https://github.com/ncase/loopy/blob/master/v1.1/js/helpers.js
CC0-1.0
_onmousedown = function(event){ var _fakeEvent = _onmousemove(event); onmousedown(_fakeEvent); }
************************** A miscellaneous collection of reuseable helper methods that I couldn't be arsed to put into separate classes ***************************
_onmousedown
javascript
ncase/loopy
v1.1/js/helpers.js
https://github.com/ncase/loopy/blob/master/v1.1/js/helpers.js
CC0-1.0
_onmousemove = function(event){ // Mouse position var _fakeEvent = {}; if(event.changedTouches){ // Touch var offset = _getTotalOffset(target); _fakeEvent.x = event.changedTouches[0].clientX - offset.left; _fakeEvent.y = event.changedTouches[0].clientY - offset.top; event.preventDefault(); }else{ // Not Touch _fakeEvent.x = event.offsetX; _fakeEvent.y = event.offsetY; } // Mousemove callback onmousemove(_fakeEvent); return _fakeEvent; }
************************** A miscellaneous collection of reuseable helper methods that I couldn't be arsed to put into separate classes ***************************
_onmousemove
javascript
ncase/loopy
v1.1/js/helpers.js
https://github.com/ncase/loopy/blob/master/v1.1/js/helpers.js
CC0-1.0
_onmouseup = function(event){ var _fakeEvent = {}; onmouseup(_fakeEvent); }
************************** A miscellaneous collection of reuseable helper methods that I couldn't be arsed to put into separate classes ***************************
_onmouseup
javascript
ncase/loopy
v1.1/js/helpers.js
https://github.com/ncase/loopy/blob/master/v1.1/js/helpers.js
CC0-1.0
function _getBounds(points){ // Bounds var left=Infinity, top=Infinity, right=-Infinity, bottom=-Infinity; for(var i=0;i<points.length;i++){ var point = points[i]; if(point[0]<left) left=point[0]; if(right<point[0]) right=point[0]; if(point[1]<top) top=point[1]; if(bottom<point[1]) bottom=point[1]; } // Dimensions var width = (right-left); var height = (bottom-top); // Gimme return { left:left, right:right, top:top, bottom:bottom, width:width, height:height }; }
************************** A miscellaneous collection of reuseable helper methods that I couldn't be arsed to put into separate classes ***************************
_getBounds
javascript
ncase/loopy
v1.1/js/helpers.js
https://github.com/ncase/loopy/blob/master/v1.1/js/helpers.js
CC0-1.0
function _translatePoints(points, dx, dy){ points = JSON.parse(JSON.stringify(points)); for(var i=0;i<points.length;i++){ var p = points[i]; p[0] += dx; p[1] += dy; } return points; }
************************** A miscellaneous collection of reuseable helper methods that I couldn't be arsed to put into separate classes ***************************
_translatePoints
javascript
ncase/loopy
v1.1/js/helpers.js
https://github.com/ncase/loopy/blob/master/v1.1/js/helpers.js
CC0-1.0
function _rotatePoints(points, angle){ points = JSON.parse(JSON.stringify(points)); for(var i=0;i<points.length;i++){ var p = points[i]; var x = p[0]; var y = p[1]; p[0] = x*Math.cos(angle) - y*Math.sin(angle); p[1] = y*Math.cos(angle) + x*Math.sin(angle); } return points; }
************************** A miscellaneous collection of reuseable helper methods that I couldn't be arsed to put into separate classes ***************************
_rotatePoints
javascript
ncase/loopy
v1.1/js/helpers.js
https://github.com/ncase/loopy/blob/master/v1.1/js/helpers.js
CC0-1.0
function _configureProperties(self, config, properties){ for(var propName in properties){ // Default values! if(config[propName]===undefined){ var value = properties[propName]; if(typeof value=="function") value=value(); config[propName] = value; } // Transfer to "self". self[propName] = config[propName]; } }
************************** A miscellaneous collection of reuseable helper methods that I couldn't be arsed to put into separate classes ***************************
_configureProperties
javascript
ncase/loopy
v1.1/js/helpers.js
https://github.com/ncase/loopy/blob/master/v1.1/js/helpers.js
CC0-1.0
function _isPointInCircle(x, y, cx, cy, radius){ // Point distance var dx = cx-x; var dy = cy-y; var dist2 = dx*dx + dy*dy; // My radius var r2 = radius*radius; // Inside? return dist2<=r2; }
************************** A miscellaneous collection of reuseable helper methods that I couldn't be arsed to put into separate classes ***************************
_isPointInCircle
javascript
ncase/loopy
v1.1/js/helpers.js
https://github.com/ncase/loopy/blob/master/v1.1/js/helpers.js
CC0-1.0
function _isPointInBox(x, y, box){ if(x<box.x) return false; if(x>box.x+box.width) return false; if(y<box.y) return false; if(y>box.y+box.height) return false; return true; }
************************** A miscellaneous collection of reuseable helper methods that I couldn't be arsed to put into separate classes ***************************
_isPointInBox
javascript
ncase/loopy
v1.1/js/helpers.js
https://github.com/ncase/loopy/blob/master/v1.1/js/helpers.js
CC0-1.0
function _makeErrorFunc(msg){ return function(){ throw Error(msg); }; }
************************** A miscellaneous collection of reuseable helper methods that I couldn't be arsed to put into separate classes ***************************
_makeErrorFunc
javascript
ncase/loopy
v1.1/js/helpers.js
https://github.com/ncase/loopy/blob/master/v1.1/js/helpers.js
CC0-1.0
function _getParameterByName(name){ var url = window.location.href; name = name.replace(/[\[\]]/g, "\\$&"); var regex = new RegExp("[?&]" + name + "(=([^&#]*)|&|#|$)"), results = regex.exec(url); if (!results) return null; if (!results[2]) return ''; return decodeURIComponent(results[2].replace(/\+/g, " ")); }
************************** A miscellaneous collection of reuseable helper methods that I couldn't be arsed to put into separate classes ***************************
_getParameterByName
javascript
ncase/loopy
v1.1/js/helpers.js
https://github.com/ncase/loopy/blob/master/v1.1/js/helpers.js
CC0-1.0
function _blendColors(hex1, hex2, blend){ var color = "#"; for(var i=0; i<3; i++) { // Into numbers... var sub1 = hex1.substring(1+2*i, 3+2*i); var sub2 = hex2.substring(1+2*i, 3+2*i); var num1 = parseInt(sub1, 16); var num2 = parseInt(sub2, 16); // Blended number & sub var num = Math.floor( num1*(1-blend) + num2*blend ); var sub = num.toString(16).toUpperCase(); var paddedSub = ('0'+sub).slice(-2); // in case it's only one digit long // Add that babe color += paddedSub; } return color; }
************************** A miscellaneous collection of reuseable helper methods that I couldn't be arsed to put into separate classes ***************************
_blendColors
javascript
ncase/loopy
v1.1/js/helpers.js
https://github.com/ncase/loopy/blob/master/v1.1/js/helpers.js
CC0-1.0
function _shiftArray(array, shiftIndex){ var moveThisAround = array.splice(-shiftIndex); var shifted = moveThisAround.concat(array); return shifted; }
************************** A miscellaneous collection of reuseable helper methods that I couldn't be arsed to put into separate classes ***************************
_shiftArray
javascript
ncase/loopy
v1.1/js/helpers.js
https://github.com/ncase/loopy/blob/master/v1.1/js/helpers.js
CC0-1.0
function Ink(loopy){ var self = this; self.loopy = loopy; // Create canvas & context var canvas = _createCanvas(); var ctx = canvas.getContext("2d"); self.canvas = canvas; self.context = ctx; // Stroke data! self.strokeData = []; // Drawing! self.drawInk = function(){ if(!Mouse.pressed) return; // Last point var lastPoint = self.strokeData[self.strokeData.length-1]; // Style ctx.strokeStyle = "#ccc"; ctx.lineWidth = 5; ctx.lineCap = "round"; // Draw line from last to current ctx.beginPath(); ctx.moveTo(lastPoint[0]*2, lastPoint[1]*2); ctx.lineTo(Mouse.x*2, Mouse.y*2); ctx.stroke(); // Update last point self.strokeData.push([Mouse.x,Mouse.y]); }; self.reset = function(){ ctx.clearRect(0,0,canvas.width,canvas.height); // Clear canvas self.strokeData = []; // Reset stroke data }; subscribe("mousedown",function(){ // ONLY WHEN EDITING w INK if(self.loopy.mode!=Loopy.MODE_EDIT) return; if(self.loopy.tool!=Loopy.TOOL_INK) return; // New stroke data self.strokeData = []; self.strokeData.push([Mouse.x,Mouse.y]); // Draw to canvas! self.drawInk(); }); subscribe("mousemove",function(){ // ONLY WHEN EDITING w INK if(self.loopy.mode!=Loopy.MODE_EDIT) return; if(self.loopy.tool!=Loopy.TOOL_INK) return; // Draw ink! self.drawInk(); }); subscribe("mouseup",function(){ // ONLY WHEN EDITING w INK if(self.loopy.mode!=Loopy.MODE_EDIT) return; if(self.loopy.tool!=Loopy.TOOL_INK) return; if(self.strokeData.length<2) return; if(!Mouse.moved) return; /************************* Detect what you drew! 1. Started in a node? 1a. If ended near/in a node, it's an EDGE. 2. If not, it's a NODE. // TODO: actual circle detection? *************************/ // Started in a node? var startPoint = self.strokeData[0]; var startNode = loopy.model.getNodeByPoint(startPoint[0], startPoint[1]); if(!startNode) startNode=loopy.model.getNodeByPoint(startPoint[0], startPoint[1], 20); // try again with buffer // Ended in a node? var endPoint = self.strokeData[self.strokeData.length-1]; var endNode = loopy.model.getNodeByPoint(endPoint[0], endPoint[1]); if(!endNode) endNode=loopy.model.getNodeByPoint(endPoint[0], endPoint[1], 40); // try again with buffer // EDGE: started AND ended in nodes if(startNode && endNode){ // Config! var edgeConfig = { from: startNode.id, to: endNode.id }; // If it's the same node... if(startNode==endNode){ // TODO: clockwise or counterclockwise??? // TODO: if the arc DOES NOT go beyond radius, don't make self-connecting edge. also min distance. // Find rotation first by getting average point var bounds = _getBounds(self.strokeData); var x = (bounds.left+bounds.right)/2; var y = (bounds.top+bounds.bottom)/2; var dx = x-startNode.x; var dy = y-startNode.y; var angle = Math.atan2(dy,dx); // Then, find arc height. var translated = _translatePoints(self.strokeData, -startNode.x, -startNode.y); var rotated = _rotatePoints(translated, -angle); bounds = _getBounds(rotated); // Arc & Rotation! edgeConfig.rotation = angle*(360/Math.TAU) + 90; edgeConfig.arc = bounds.right; // ACTUALLY, IF THE ARC IS *NOT* GREATER THAN THE RADIUS, DON'T DO IT. // (and otherwise, make sure minimum distance of radius+25) if(edgeConfig.arc < startNode.radius){ edgeConfig=null; loopy.sidebar.edit(startNode); // you were probably trying to edit the node }else{ var minimum = startNode.radius+25; if(edgeConfig.arc<minimum) edgeConfig.arc=minimum; } }else{ // Otherwise, find the arc by translating & rotating var dx = endNode.x-startNode.x; var dy = endNode.y-startNode.y; var angle = Math.atan2(dy,dx); var translated = _translatePoints(self.strokeData, -startNode.x, -startNode.y); var rotated = _rotatePoints(translated, -angle); var bounds = _getBounds(rotated); // Arc! if(Math.abs(bounds.top)>Math.abs(bounds.bottom)) edgeConfig.arc = -bounds.top; else edgeConfig.arc = -bounds.bottom; } // Add the edge! if(edgeConfig){ var newEdge = loopy.model.addEdge(edgeConfig); loopy.sidebar.edit(newEdge); } } // NODE: did NOT start in a node. if(!startNode){ // Just roughly make a circle the size of the bounds of the circle var bounds = _getBounds(self.strokeData); var x = (bounds.left+bounds.right)/2; var y = (bounds.top+bounds.bottom)/2; var r = ((bounds.width/2)+(bounds.height/2))/2; // Circle can't be TOO smol if(r>15){ // Snap to radius /*r = Math.round(r/Ink.SNAP_TO_RADIUS)*Ink.SNAP_TO_RADIUS; if(r<Ink.MINIMUM_RADIUS) r=Ink.MINIMUM_RADIUS;*/ // LOCK TO JUST SMALLEST CIRCLE. r = Ink.MINIMUM_RADIUS; // Make that node! var newNode = loopy.model.addNode({ x:x, y:y, radius:r }); // Edit it immediately loopy.sidebar.edit(newNode); } } // Reset. self.reset(); }); subscribe("mouseclick",function(){ // ONLY WHEN EDITING w INK if(self.loopy.mode!=Loopy.MODE_EDIT) return; if(self.loopy.tool!=Loopy.TOOL_INK) return; // Reset self.reset(); }); }
******************************* LOOPY! - with edit & play mode TODO: smoother bezier curve? TODO: when switch away tool, clear the Ink canvas ********************************
Ink
javascript
ncase/loopy
v1.1/js/Ink.js
https://github.com/ncase/loopy/blob/master/v1.1/js/Ink.js
CC0-1.0
_onUpdate = function(){ var embedCode = '<iframe width="'+width.getValue()+'" height="'+height.getValue()+'" frameborder="0" src="'+iframeSRC+'"></iframe>'; output.output(embedCode); }
******************** Use the same PAGE UI thing **********************
_onUpdate
javascript
ncase/loopy
v1.1/js/Modal.js
https://github.com/ncase/loopy/blob/master/v1.1/js/Modal.js
CC0-1.0
function ModalIframe(config){ var self = this; // IFRAME var iframe = document.createElement("iframe"); self.dom = iframe; iframe.width = config.width; iframe.height = config.height; // Show & Hide if(!config.manual){ config.page.onshow = function(){ iframe.src = config.src; }; config.page.onhide = function(){ iframe.removeAttribute("src"); }; } }
******************** Use the same PAGE UI thing **********************
ModalIframe
javascript
ncase/loopy
v1.1/js/Modal.js
https://github.com/ncase/loopy/blob/master/v1.1/js/Modal.js
CC0-1.0
function PageUI(dom){ var self = this; self.dom = dom; self.pages = []; self.addPage = function(id, page){ page.id = id; self.dom.appendChild(page.dom); self.pages.push(page); }; self.currentPage = null; self.showPage = function(id){ var shownPage = null; for(var i=0; i<self.pages.length; i++){ var page = self.pages[i]; if(page.id==id){ page.show(); shownPage = page; }else{ page.hide(); } } self.currentPage = shownPage; return shownPage; }; }
******************************* PAGE UI: to extend to Sidebar, Play Controls, Modal. ********************************
PageUI
javascript
ncase/loopy
v1.1/js/PageUI.js
https://github.com/ncase/loopy/blob/master/v1.1/js/PageUI.js
CC0-1.0
function Page(){ var self = this; // DOM self.dom = document.createElement("div"); self.show = function(){ self.dom.style.display="block"; }; self.hide = function(){ self.dom.style.display="none"; }; // Add Component self.addComponent = function(component){ self.dom.appendChild(component.dom); // add to DOM return component; }; }
******************************* PAGE UI: to extend to Sidebar, Play Controls, Modal. ********************************
Page
javascript
ncase/loopy
v1.1/js/PageUI.js
https://github.com/ncase/loopy/blob/master/v1.1/js/PageUI.js
CC0-1.0
function PlayButton(config){ var self = this; var label = "<div class='play_button_icon' icon='"+config.icon+"'></div> " + "<div class='play_button_label'>"+config.label+"</div>"; self.dom = _createButton(label, function(){ config.onclick(); }); // Tooltip! if(config.tooltip){ self.dom.setAttribute("data-balloon", config.tooltip); self.dom.setAttribute("data-balloon-pos", "top"); } }
******************************* PLAY CONTROLS CODE: - play - pause/reset/speed ********************************
PlayButton
javascript
ncase/loopy
v1.1/js/PlayControls.js
https://github.com/ncase/loopy/blob/master/v1.1/js/PlayControls.js
CC0-1.0
function PlaySlider(config){ var self = this; self.dom = document.createElement("div"); self.dom.style.bottom = "0px"; self.dom.style.position = "absolute"; self.dom.style.width = "100%"; self.dom.style.height = "20px"; // Input var input = document.createElement("input"); input.setAttribute("class","play_slider"); self.dom.appendChild(input); // Slow & Fast Icons var img = new Image(); img.src = "css/icons/speed_slow.png"; img.width = 20; img.height = 15; img.style.position = "absolute"; img.style.left = "5px"; img.style.top = "-2px"; self.dom.appendChild(img); var img = new Image(); img.src = "css/icons/speed_fast.png"; img.width = 20; img.height = 15; img.style.position = "absolute"; img.style.right = "5px"; img.style.top = "-2px"; self.dom.appendChild(img); // Properties input.type = "range"; input.value = config.value; input.step = config.step; input.min = config.min; input.max = config.max; input.oninput = function(event){ config.oninput(input.value); }; }
******************************* PLAY CONTROLS CODE: - play - pause/reset/speed ********************************
PlaySlider
javascript
ncase/loopy
v1.1/js/PlayControls.js
https://github.com/ncase/loopy/blob/master/v1.1/js/PlayControls.js
CC0-1.0
constructor (opts = { apiKey: '', apiSecret: '', authToken: '', company: '', transform: false, ws: {}, rest: {} }) { if (opts.constructor.name !== 'Object') { throw new Error([ 'constructor takes an object since version 2.0.0, see:', 'https://github.com/bitfinexcom/bitfinex-api-node#version-200-breaking-changes\n' ].join('\n')) } this._apiKey = opts.apiKey || '' this._apiSecret = opts.apiSecret || '' this._authToken = opts.authToken || '' this._company = opts.company || '' this._transform = opts.transform === true this._wsArgs = opts.ws || {} this._restArgs = opts.rest || {} this._transportCache = { rest: {}, ws: {} } }
@param {object} [opts] - options @param {string} [opts.apiKey] - API key @param {string} [opts.apiSecret] - API secret @param {string} [opts.authToken] - optional auth option @param {string} [opts.company] - optional auth option @param {boolean} [opts.transform] - if true, packets are converted to models @param {object} [opts.ws] - ws transport options @param {object} [opts.rest] - rest transport options
constructor
javascript
bitfinexcom/bitfinex-api-node
index.js
https://github.com/bitfinexcom/bitfinex-api-node/blob/master/index.js
MIT
_getTransportPayload (extraOpts) { return { apiKey: this._apiKey, apiSecret: this._apiSecret, authToken: this._authToken, company: this._company, transform: this._transform, ...extraOpts } }
Returns an arguments map ready to pass to a transport constructor @param {object} extraOpts - options to pass to transport @returns {object} payload
_getTransportPayload
javascript
bitfinexcom/bitfinex-api-node
index.js
https://github.com/bitfinexcom/bitfinex-api-node/blob/master/index.js
MIT
rest (version = 2, extraOpts = {}) { if (version !== 1 && version !== 2) { throw new Error(`invalid http API version: ${version}`) } const key = `${version}|${JSON.stringify(extraOpts)}` if (!this._transportCache.rest[key]) { Object.assign(extraOpts, this._restArgs) const payload = this._getTransportPayload(extraOpts) this._transportCache.rest[key] = version === 2 ? new RESTv2(payload) : new RESTv1(payload) } return this._transportCache.rest[key] }
Returns a new REST API class instance (cached by version) @param {number} [version] - 1 or 2 (default) @param {object} [extraOpts] - passed to transport constructor @returns {RESTv1|RESTv2} transport
rest
javascript
bitfinexcom/bitfinex-api-node
index.js
https://github.com/bitfinexcom/bitfinex-api-node/blob/master/index.js
MIT
ws (version = 2, extraOpts = {}) { if (version !== 1 && version !== 2) { throw new Error(`invalid websocket API version: ${version}`) } const key = `${version}|${JSON.stringify(extraOpts)}` if (!this._transportCache.ws[key]) { Object.assign(extraOpts, this._wsArgs) const payload = this._getTransportPayload(extraOpts) this._transportCache.ws[key] = version === 2 ? new WSv2(payload) : new WSv1(payload) } return this._transportCache.ws[key] }
Returns a new WebSocket API class instance (cached by version) @param {number} [version] - 1 or 2 (default) @param {object} [extraOpts] - passed to transport constructor @returns {WSv1|WSv2} transport
ws
javascript
bitfinexcom/bitfinex-api-node
index.js
https://github.com/bitfinexcom/bitfinex-api-node/blob/master/index.js
MIT
debugTable = ({ rows = [], headers, widths }, extraRows = []) => { debug('') debugTableUtil({ rows: [...rows, ...extraRows], headers, widths, debug }) debug('') }
Log a table to the console @param {object} args - arguments @param {object[]} args.rows - data, can be specified as 2nd param @param {string[]} args.headers - column labels @param {number[]} args.widths - column widths @param {object[]} extraRows - optional row spec as 2nd param
debugTable
javascript
bitfinexcom/bitfinex-api-node
examples/util/setup.js
https://github.com/bitfinexcom/bitfinex-api-node/blob/master/examples/util/setup.js
MIT
debugTable = ({ rows = [], headers, widths }, extraRows = []) => { debug('') debugTableUtil({ rows: [...rows, ...extraRows], headers, widths, debug }) debug('') }
Log a table to the console @param {object} args - arguments @param {object[]} args.rows - data, can be specified as 2nd param @param {string[]} args.headers - column labels @param {number[]} args.widths - column widths @param {object[]} extraRows - optional row spec as 2nd param
debugTable
javascript
bitfinexcom/bitfinex-api-node
examples/util/setup.js
https://github.com/bitfinexcom/bitfinex-api-node/blob/master/examples/util/setup.js
MIT
get args () { return argsFromEnv() }
Log a table to the console @param {object} args - arguments @param {object[]} args.rows - data, can be specified as 2nd param @param {string[]} args.headers - column labels @param {number[]} args.widths - column widths @param {object[]} extraRows - optional row spec as 2nd param
args
javascript
bitfinexcom/bitfinex-api-node
examples/util/setup.js
https://github.com/bitfinexcom/bitfinex-api-node/blob/master/examples/util/setup.js
MIT
get readline () { return Readline.createInterface({ input: process.stdin, output: process.stdout, terminal: false }) }
Log a table to the console @param {object} args - arguments @param {object[]} args.rows - data, can be specified as 2nd param @param {string[]} args.headers - column labels @param {number[]} args.widths - column widths @param {object[]} extraRows - optional row spec as 2nd param
readline
javascript
bitfinexcom/bitfinex-api-node
examples/util/setup.js
https://github.com/bitfinexcom/bitfinex-api-node/blob/master/examples/util/setup.js
MIT
constructor (socketArgs, authArgs = { calc: 0, dms: 0 }) { super() this.setMaxListeners(1000) this._authArgs = authArgs this._sockets = [] this._socketArgs = { ...(socketArgs || {}), reconnectThrottler } }
@param {object} socketArgs - passed to WSv2 constructors @param {object} [authArgs] - cached for all internal socket auth() calls @param {number} [authArgs.calc] - default 0 @param {number} [authArgs.dms] - default 0
constructor
javascript
bitfinexcom/bitfinex-api-node
lib/ws2_manager.js
https://github.com/bitfinexcom/bitfinex-api-node/blob/master/lib/ws2_manager.js
MIT
setAuthArgs (args = {}) { this._authArgs = { ...this._authArgs, ...args } this._sockets.forEach(socket => socket.ws.updateAuthArgs(this._authArgs)) }
Update authentication arguments on all sockets @param {object} args - arguments @param {number} [args.calc] - calc value @param {number} [args.dms] - active 4
setAuthArgs
javascript
bitfinexcom/bitfinex-api-node
lib/ws2_manager.js
https://github.com/bitfinexcom/bitfinex-api-node/blob/master/lib/ws2_manager.js
MIT
getAuthArgs () { return this._authArgs }
Retrieve internal authentication arguments @returns {object} args
getAuthArgs
javascript
bitfinexcom/bitfinex-api-node
lib/ws2_manager.js
https://github.com/bitfinexcom/bitfinex-api-node/blob/master/lib/ws2_manager.js
MIT