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Five Nights at Freddy's 3 / Nightmare Fuel - TV Tropes # As this is a Nightmare Fuel page, spoilers *will* be left unmarked. You Have Been Warned! This time, you're in a Darker and Edgier horror attraction instead of a pizzeria. You'd better be ready, because Springtrap's still here with some surprises! Don't worry, Freddy's there too. Sort of. - The new animatronic, Springtrap.◊ He looks like a mix between Bonnie and Golden Freddy, and he has an *absolutely deranged* Slasher Smile. What's worse is that, upon closer inspection, there are holes in his suit which reveal parts of a brain and guts. And to make it even worse, it's the Purple Guy that's in there! - This time, the *location* is designed to be terrifying. Anyone who's played the first two games will be freaked out every time they see Foxy and Bonnie's *heads* mounted to the wall as lamps. - Springtrap *walks up to your face, fully animated*, when he's in the room with you. The technical improvement has potential to make this game all the more terrifying. - Another thing to chalk up to the tech improvements was how we saw Springtrap just twitching and *thrashing* against the wall in the trailer. Not only did it have the feeling of the undercrank shots of the animatronics in the first game, but the damn thing looks like it is in *excruciating* pain. He looks like he's getting an electric shock or having a seizure. Doubles with Tear Jerker. - Until you realize it's The Purple Guy, after being trapped by the suit's spring locks. - From the trailer there's a brief clip of the classic trio standing in shadow. Freddy and Chica are staring dead ahead... and Bonnie is instead watching the camera go by, staring straight into your soul. - The camera quality on the monitor is even *worse* in this game. That'll make it possible to completely overlook Springtrap when flipping through the camera feed. When the screenshot shown of Springtrap in the monitor has the effect of a "when you see it..." image, you're going to get really paranoid. If you miss him in one room, you're probably going to be totally screwed. - There's also the fact that Springtrap seems to know where the camera's fields of view are, and actively tries to avoid them, only stepping into plain view when there's no place to hide. - The air vents that Springtrap can use. You can be watching Springtrap, look away for an instant, and now he's suddenly much closer to you than should be possible. What's even worse is that one vent connects to your office, on the opposite side of the door you'll be watching. - It gets *a lot* worse if an error happens. If it does, Springtrap can come straight for you, and you won't be able to stop him! - What is even more terrifying is that Springtrap *does not have a starting position*, meaning it has a straight bee-line for your office on the right side... - "Hello?◊ Hi!" - Even if you ignore the Fridge Horror of the brightened image, the Balloon Boy teaser is outright *terrifying*, even by this series' standards. Just those giant soulless eyes staring straight at you, the relentless happy smile, and the fact that he appears to be covered in *blood and viscera* prevents some from looking at it for more than a minute or two. - The demo revealed a new game mechanic: you have to keep the ventilation shafts clear and operational or you'll start to hallucinate. What do you see in your hallucinations? **Mangled and downright horrifying versions of the old animatronics and BB and Mangle.** - Those hallucinations? Every single one is a Jump Scare. The animatronic appears in the room before rushing into the camera and going negative before fading. Scott found a legit excuse to use twice the jumpscares without interrupting the night. - If you see an animatronic on your camera, when you put down your monitor, they'll be waiting there for you, jumping in your face. But Mangle doesn't. *What in the world is Mangle doing in there?* - When the Puppet appears hallucination or not it does not jump you. It simply slinks into the room and *stares.* - Apparently, seeing Mangle in the cam triggers it to start making noise as it did in *2*, although it doesn't stop after you put the camera down. Oh, and 30+ years have *not* been kind to its voice box. - It doesn't help that it causes an audio error, stripping you of your means of fending off Springtrap. - The minigames from the demo as well. As the Animatronics, you follow a **purple Freddy**. You follow the "Purple Freddy" to a part of the Pizzeria with a boarded up room, but when you try to follow any further, an "Error" warning pops up and the Purple Guy suddenly appears and completely dismantles you. - Speaking of which, the sound that plays when he pounces on all the animatronics is gratingly horrifying. It also plays whenever you get one of the secret images showing Purple Guy inside of Springrap at the beginning of the night, where it's arguably worse as you're not expecting it. - The dialogue with the manager also reveals where Springtrap was all this time: inside a boarded up room. - Something else to note: In this pic◊, you can see the crying paper-plate doll from FNAF 2's "Party Room 4" (believed to represent Bonnie) above the box of animatronic parts. It shows up after the hallucinations end. But here's why this little factoid belongs in the Nightmare Fuel section: **it wasn't there earlier in the night.** - The game over. All you get is a static screen with the words "GAME OVER" on top of it. Nothing else. So what the hell does Springtrap *do* once he gets his hands on you? - Considering who's inside it, probably a grisly death we don't even want to begin to imagine. - Based on the layout of the LCD map (it matches up very well to the layout of the first game), the boarded up room appears to be the Women's Restroom (the path to the north where the Purple Man appears is new, possibly the building's entrance). Judging by the leaking roof, the black stains on the ground and tables, and the rats running around, this takes place after the events of the first game, and the building closed down. This brings up two questions: *Why was the room boarded up?* And *why is the Purple Guy still around*? - It is possible, when starting up the game, to be met with this. THERE'S A FUCKING **CORPSE** IN SPRINGTRAP! - Even worse? **This version.** - That's explained in the post-Night 5 minigame, which features Purple Guy hiding in the suit, only for the suit's animatronic parts to expand, killing him and leaving his corpse in Springtrap. Watch it unfold here. - Perhaps even more disturbing is the fact that the killer's rotting corpse remained untouched in the sealed-off room of the building for *decades*. - Look closer at the image: the Murderer's head *seriously* looks like **it was split in half** when the suit's parts expanded. - Tying this info back to the trailer: Springtrap's twitching could be *Purple Guy's death throes as the suit tears him apart*. Scott may very well have shown us Purple Guy's death without anyone but him knowing it until now. - Even more horror? Purple Guy's desperate twitching could be him trying to get out of the suit and only making his death worse. - You know things are bad when something is so lethal that even the *Fazbear Corporation* decides to stop using it. Perhaps the above is far from a unique case? - The hallucinations are all referred to as "Phantom [Animatronic name]". Phone Dude's constant mention of fire risk? The older animatronics were burned. - That doesn't make them any less terrifying. They show up on your monitor one minute. The second you put it down, they're right in your face roaring at you. Luckily, it's not a Game Over when this does happen. But it means you have to quickly reboot the ventilation to get the hallucinations to stop. Which in turn gives Springtrap time to get closer to your office. Heck, don't be surprised if he's right in front of your face as soon as you put the monitor down. - Going back to their burned appearance, this is actually FORESHADOWING! They weren't burned in the original location from *Five Night's At Freddy's 1*, they *will* be burned in the Night 6 ending, thanks to the shoddy wiring that the Fazbear Fright Management insists on using. - And even if the Phantoms aren't directly harassing you, they're more than willing to spook the shit out of you through the environment. One minute you could be looking at an arcade room, the next Phantom Chica takes over the cabinet screens and looks at you from them in black-and-white. - Phantom Mangle◊ lurks behind the window and makes static noises before dropping out of sight. It's somehow creepier than the hallucinations that get in your face. What's scarier is that it is completely ignored by the game. - If you thought Phantom Chica was bad, sometimes the arcade cabinets may have a much smaller touch; A Phantom version of the series' animatronic Cupcake◊ leering at you from the dark in a very blink-and-you'll-miss-it moment. - The way Springtrap can close in on you leads to a lot of Paranoia Fuel. This includes seeing him peer into the window then ducking out of sight and *actually seeing him run past* your monitor when it's raised. Oh yeah, and like *FNAF 2*, *there are no doors* to protect you. If you see him peering into the room from the office entrance, that's pretty much game. - Also unlike other games, you don't need to have the monitor pulled up to trigger him coming through. Move the camera off him for a second or wait until you black out, and he will just come in anyway. - The ending shows the murderer getting his comeuppance from the ghosts of the children. The thing is, if you actually look at the condition of the pizzeria in the scene, it looks like it's in horrible shape, as if it had been closed down for years, with rats everywhere. And before you enter the room where the murderer is found, you see the remains of the animatronic suits. This heavily implies that the murderer was not killed himself until years after the events of the other two games. For reasons unknown, the murderer returned to the scene of his old crime, was chased into Springtrap, and left there for dead by the ghosts who had the good sense to seal up the room afterwards, so that the corpse-bearing animatronic, even if it reanimated like the others had, would be locked away forever. And then the management came along... - That may be the reason why the other animatronics are no longer hunting you: After getting their revenge, the ghosts of the children are finally at peace. - This brings new meaning to the words I AM STILL HERE. The cutscenes imply that, after Freddy's closed down, the murderer came back to destroy the animatronics. Either he wanted to collect mementos of his crimes, or he wanted to destroy the evidence of what he had done years ago. After all, with management no longer hushing things up, it was just a matter of time before someone bought the building, found the animatronics, and opened them up, revealing the children's corpses. However, after succeeding, the ghosts of the children emerged and chased him into Springtrap. However, unlike the children, who could find peace when their killer was himself killed, the murderer himself is trapped inside of Springtrap, since there's no one for him to claim revenge on: He's trapped forever in that suit, and even the pizzeria burning down won't be enough to set him free. No wonder he's mad - Think about this: when the Murderer gets into the suit and thinks he's safe, he goes from terrified panic to laughing at the ghosts of his victims. Is it relief he's safe? Or glee at having regained control of the situation? Or mocking his victims now that he's in a golden suit just like when he killed them? Or laughing because he knows the spring locks in the suit will kill him before the children can get a hold of him? It's just unsettling. - The layout of the office. For the first time in the series, you can't see the entire room from your position. All you have is a door and a window, and the monitors are perfectly positioned to block your view of both note : the left covers the door, the right covers the window, in case you're wondering. So if an animatronic sneaks into your office, you won't be able to know until you look to the door. - The in-between night cutscenes. After Night 1, you take control of Freddy and follow some sort of purple animatronic. There's a point where you can't move anywhere, and then when you don't know what to do, the PURPLE GUY COMES OUT OF NOWHERE AND DESTROYS YOU! - Rarely, he may also come out of nowhere even before you get to the position. If you are used to the normal way, this will startle you. - This is severely downgraded later, beacuse you take control of another one of the original four animatronics at the end of each night, and you can expect the exact same thing. It gets to a point where, when you get to the cutscene after Night 4 where you play as Foxy, you're not afraid of it. - Just... *everything* about the hybrid suits, which sound like something that came straight out of *Saw*. To clarify, you have to crank an animatronic to the sides until you can fit your whole body into the suit. BUT. From what we hear from the Phone Guy, the mechanisms that hold the animatronic in place are terribly inept, coming apart if you so much as breathe on them (Not Hyperbole, the moisture loosens them). So, at any goddamn moment the locks could come loose and your body would be **completely** crushed by the animatronic parts. And people actually *used* them... up until a malfunction forced them to retire the suits. - Imagine the perspective of the final minigame from the Murderer's POV. You're in a room, surrounded by the ghosts of your victims, who are crying. They're getting closer and closer and there's no escape. You're freaking out, screaming at them. You find that old suit you can hide in and you laugh in triumph but then, you feel severe pain stabbing your body, spikes impaling you, something beginning to crack your face in half, you start thrashing around, screaming, trying to take the suit off as a shower of blood, bone and assorted flesh escapes, but it only makes the already burning pain worse, until you're reduced to sitting against a wall, twitching as you bleed out in horrific agony, wishing for death to come claim you quicker. While you probably deserved it in the first place, it is still a horrifying fate. - One fan generously created this audio adaptation of the final minigame, note : the original audio was posted on Picosong, but the site has since been shut down something we all wanted to hear. It is absolutely horrific, and gives one a clear idea of what happened to the Purple Man when he climbed inside. The gurgling, the coughing and screaming, and the sickening cracking of what is implied to be his bones... Jesus *Christ.* - If you listen closely, you can hear this: "H... help! Somebody... " **GET IT OFF!!!** - As if the audio adaptation isn't enough, now there's an *animated* version of the death scene. Not pleasant to look at. This is the link to the video. - The worst part is that this version would actually be *unrealistic*! What would realistically happen is that immediately when the spring locks go off, your vocal cords would be crushed and your lungs get impaled, crushed, and lots of other bad things, so a more accurate version would be a quick, loud yelp, followed by nauseating gurgling as Purple Guy **drowns to death in his own blood**. The worst part is that he would literally be unable to even try to call for help. - You might think Purple Guy deserved to die the way he did. Fair enough. But then you remember Phone Guy says an *unfortunate accident* at a sister location made the spring suits be recalled. He says they are not to be worn under any circumstances. Which implies that what happened to Purple Guy happened before to an employee who was most likely completely innocent and who was just doing his/her job. Now watch any of the two videos mentioned above again with this in mind. Still satisfied to see and hear that? - Whatever *this* is. You play as... the Killer? Shadow Bonnie? Something else? And all you can do is float around, in a *horrifying* glitched manner. Sometimes, the room changes to look like another minigame. Sometimes it changes to a purple box, over a purple background, and off to the side is a crying child. What is this? What does it mean? Perhaps no one can say for certain. But yet the soundtrack almost makes it seem kind of *sad*, in a way. - The meaning has been discovered: The crying child is important for getting the good ending. - Brightening the newspaper in the ending reveals this◊. **Springtrap is still alive.** - Compare the images of the good ending and the bad ending: Both show the animatronic heads. In the bad ending, lights will be in the head, but in the good ending, the lights will be off. The scary part? Getting the bad ending is the only way you'll see the fifth head in the back. - There's just something inherently terrifying about The Reveal that it's not the same vengeful children from the first two games after you, but the ghost of a psychotic Serial Killer. It's just unnerving to realize you've been alone with a child murderer and then you start thinking about some of the traits Springtrap shows, and realize how much sense it makes. - Some have said that Springtrap's more casual kill scenes are Nightmare Retardant, but one thing that might just reverse that? Remember the Purple Guy's personality: always smiling, never moving fast, and in the one murder we actually directly see him commit, standing there next to the crying child with a smile on his face, letting the realization of what is about to happen sink in. Suddenly, his casual demeanor takes on a much more frightening subtext, doesn't it? - Furthermore, on his left-side jumpscare, he "widens" his eyes as he approaches you and that's the only time he does that. It gives an impression that his permanent grin was somehow growing even bigger. It seems funny until you realize that this is *exactly why it's terrifying*. - That's not to say his right-side jumpscare isn't any better. On that one, he opens his mouth, which is terrifying already, but now you can see the corpse of the Purple Man within!◊ - On rare occasions, if he's at the doorstep and you're looking at the camera monitor, he may get bored of waiting until you look at it. So, he'll cross the Office and force the monitor down. That's normal animatronic duty, right? Except that these monitors don't fill the screen *completely*, so you get to *see him with the corner of your eye*. Even worse? He's as fast as Foxy when he does so, but he's also **absolutely silent**. - Those swift and strong, vengeful animatronics that can stuff you into a suit against your will? The Purple Man dismantled them all, by himself. And this is, in fact, what you're up against - Along with the crying Bonnie paper doll, it's entirely possible for what appears to be Golden/Shadow Freddy to appear in your office, next to the doorway, still slumped over. - Luckily, he can no longer attack or exit the game. So he's more of an easter egg than anything. - Look at the Puppet when it appears in the hall.◊ It doesn't look *anything* like its Phantom version,◊ and... is that a *reflection* on the floor? - If you experience a ventilation error, there's a chance you'll see a rather frightening hallucination of *several Springtrap clones* scattered across the building. And only one is the true one. *And you can't figure out which one it is.* - As of the newest update, Springtrap now has a new soundbyte that may play whenever he's moving. Sometimes, they're just simple foot steps. *Other times*, however, they sound like a deep, reverberating moaning. It's...creepy, to say the least. - Worse still is what can potentially be deciphered from the moans. - Do you remember those times in the first game where posters would change over the night? Well, guess who can◊ do that too◊? - Let's say that you're watching the cams and rebooting the systems, but suddenly, in the corner in your office...◊ - What makes it scary is that you can't even tell which Freddy this is. Is this supposed to be Original Freddy, Golden Freddy, Shadow Freddy, or something worse? Sure, it doesn't do anything, but still... - Let's see... this Freddy isn't black or purple and it doesn't have glowing teeth, so it can't be Shadow Freddy. So it's either the original Freddy or Golden Freddy. - Actually, the game files confirm that it is, indeed, Shadow Freddy. Doesn't make it any better: This bastard helped William destroy the original four animatronics, and now he's here too, 30 years later! At least he doesn't do anything. - I'm pretty sure Shadow Freddy was helping the ghosts by tricking the killer into freeing them. - Beyond everything, this game takes the horror of the others and puts a new spin on it; before you were dealing with scared angry children given vague supernatural abilities. Now, you're dealing with an adult, a very angry and cruel adult, one who's figured out all the scare illusion powers of the kids, which took them years, in as little as a few months depending on when he died. What on earth would he learn how to do if given a few YEARS to practice? - While most of the animatronics' *FNAF World* designs are cutesy and not unsettling in the slightest (even the creepy Phantoms and nightmarish... well, Nightmares are chubby, big-eyed, and adorable), the Phantom Puppet's appearance in the promo images reveal an unnerving detail about the character that is never seen in-game: it has teeth. There is no reason for a puppet who during the daytime, anyway does nothing except emerge from a gift box and give children presents to have teeth like that. They're just... there. Someone in management felt it was necessary to give an already off-putting puppet realistic teeth in-between the second game and the character's eventual retirement. - On the anniversary of the first *FNAF* game, Scott put up a bunch of renders on his website. Most of them were of the animatronics or the various offices in the series, but for the last one, we get a *lovely* look of Purple Guy's true remains. - To be more specific to those too sensitive to look, we see his red, mummified head positioned just as in the game proper (eyes pushed out, mouth speared open)....and if you look down, you see that his skin has been shredded to ribbons, and whatever is left of his organs and muscle has been tangled around the center of the endoskeleton or squished between its sections, completely indistinguishable from each other. How in the WORLD did that suit accomplish THIS? - Worse, it seems as if all that's left is his skull. Every single other bone in his body is just... *gone*, and all that's left is his organs, and small figments of muscle tissue. If he were sealed for any longer than 30 years, then his corpse would have been rotted away from the suit completely! - We got another image◊ from the third anniversary, and while Springtrap's gesture softens the blow, it still shows a little more of what he is under that suit: flesh interlaced with metal and wires. - Losing Springtrap as a whole, really. He camouflages perfectly within the location, and in the middle of looking for him, you might get a surprise from Phantom Chica, Mangle, Puppet or Balloon Boy, and maybe even Phantom Foxy if you're looking for him too long. And that's not counting all the errors that will pop up simply because you use the cameras. Rebooting them will give Springtrap time to get closer to you, and you can hear him walking, moaning and crawling through the vents. It's full of Paranoia Fuel.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/FiveNightsAtFreddys3
Firefly / Nightmare Fuel - TV Tropes - There's this classic line about the Reavers: **Zoe** *(stoically):* "If they take the ship, they'll rape us to death, eat our flesh, and sew our skins into their clothing. And if we're very, *very* lucky, they'll do it ...In That Order ." - Right before that, Zoe establishes the threat of the Reavers with three words: - It's the entire crew's reaction that really sells the Reavers as a threat: *everyone*, regardless of their usual level of humor and boisterousness, instantly goes serious, still, and dead silent. - In particular, the Leitmotif that plays whenever the Reaver ship appears. The other *Firefly* themes tend to rely strongly on acoustic guitar or piano. The Reaver music is heavy with percussion and metallic clashing, in a furious tempo. It's Mood Dissonance for the ears. - "Two by two... hands of blue...". They show up in the episode "Ariel" and assassinate the federal agents in the most **terrifying way possible**: their teeny tiny sonic wand that makes you bleed from the eyes, ears, nose, mouth, and FINGERNAILS as it kills you. - The Reavers' origin: humans, only just more ....everything. And the fact that they're psycho cannibals who are so terrible that people often kill themselves or beg for death rather than be captured by them. - "You're worried we'll run out of air, that we'll die gasping. But we won't. ....We'll freeze to death first." Oh, River. - Jubal Early threatening Kaylee with rape to terrify her into submission in "Objects in Space". **Early:** [looks at engine] That's a beating heart isn't it? Pull off any one of a thousand parts she'll just die. Such a slender thread... You ever been raped? **Kaylee:** [almost in tears] Th-the captain is right down the hall-hallway- He... c-can... hear you **Early:** The captain is locked in his quarters. They all are. There's nobody can help you... Say it. **Kaylee:** [breathlessly, a tear starting down her right cheek] There's... there's nobody can help me. - Not to underplay the nastiness of a rape threat, but he manages to apply an even bigger Break Them by Talking with Simon. He recognizes that Simon will gladly die before he'll risk River's safety, so he points out that if Simon crosses him, he'll kill him, *then* rape Kaylee, *then* abduct River anyway. The actor who played Jubal managed to make all these threats much more terrifying by underplaying them. There's no passion in these threats. He's just explaining the penalties for disobedience. - Niska is not a very friendly guy. He's a bit Faux Affably Evil, but he sure loves his Cold-Blooded Torture. Any scene featuring him will end badly for someone. - Mal gets his ass handed to him nearly every other episode and shot in the ones between, gave himself a giant syringe of adrenaline straight to his heart, and makes it through two no holds barred fights with the Operative, but the only time you hear him *scream* in pain was when he was tortured by Niska. - Once you see, in "Objects in Space", the way Book's mind works, you can't help but feel your skin crawl. Everyone else sees him as this kindly preacher man, but what does River get to see? Just how twisted could Book really be? Joss said that Book was supposed to have a checkered past, and Jubal says "that ain't no preacher". You can't help but feel terrified of how trapped River must feel, not able to communicate how scared she could be of a nice person. Puts the whole hair/bible scene a few episodes before into a slightly new light. Then go read *The Shepherds Tale* comic to get more new light on the whole thing. He killed countless people including the man whose name he took. Granted it was undercover in the Alliance as The Mole for the Independents, but still, imagine River sensing it all **Book:** *(VERY uncharacteristically angry)* I don't give half a hump if you're innocent or not! So where does *that* leave you? - River in "War Stories", especially once you remove the Fourth Wall Myopia and see it how Kaylee does. River, who we have never seen hold a gun before, who was playing happily with Kaylee just a few scenes ago, suddenly knows how to shoot people dead without looking. *And she's grinning afterwards*. Add to that the episode before she rather nonchalantly cut someone with a knife, and suddenly you have a mentally unstable person on board who's had god knows what done to their brains, and if that person goes off you are dead. - "No power in the 'Verse can stop me." On the one hand, a pretty awesome Badass Boast. On the other, a horrifying statement that no, if River goes off the deep end, *nothing can save you*. - How Simon describes what is wrong with River: "She feels everything; she can't not." - The Reavers are psychotic cannibals *WHO CAN FLY SPACESHIPS*. They track down their victims *IN SPACE*. It's not just the fact that that they are murdering rapist cannibals that makes them scary — it's the fact that they still retain some measure of calculating intelligence that makes them so fearsome. - In "Heart of Gold", when the prostitute who called the father of Petalline's baby is forced to give him a blow job in front of the entire town. Ladies and gentlemen, these are the Reavers. - The ending to *Serenity*, where River is standing over a pile of slaughtered Reavers, blood dripping off her weapons, eyes wide and perfectly projecting how deadly she is at that moment, and then very calmly, slowly turning toward the Alliance soldiers, ready to slaughter them, too, without a hint of emotion. Right then, you know what they meant when they called River a "living weapon." - Let's face it: when River isn't defining The Woobie, she is *terrifying.* - The fate of the majority of citizens on Miranda. The entire planet was used as a test environment for the government's experimental chemical Pax, intended to make people happy and peaceful. Most of the citizens became so apathetic that they just lay down and let themselves die. Those who didn't starve to death were torn apart by the tiny fraction of the population that turned into Reavers after exposure to the chemical. - Even before you know the story, there is something so terrifying about Miranda. Just the white, sterile planet, covered with the decaying bodies of people who lay down and died right where they were. - Made worse by the fact that the officer recounting what happened still does not get it. She still believes in what they were doing and sees it as a flawed execution, rather than a fundamentally wrong concept. - To give a sense of how much Nightmare Fuel the Reavers are, there's a scene in *Serenity* where The Operative, who besides River is arguably the biggest badass in the *Firefly* universe, sees an entire Reaver fleet following Serenity out of an ion cloud and he is visibly TERRIFIED. - As Serenity floats through the Reaver fleet, the terrified screams of Reaver captives over the communications. Along with, of course, the fate of Miranda. - The scene on Miranda where they watch the hologram ending in the scientist begins committing suicide before being overpowered by the Reavers... - Jayne, watching the recording, grimaces and blurts out "Turn it off!" *Jayne* couldn't stand it. - The entire Academy scene at the beginning, too. During the series itself, you only got a few hints as to what they were doing to River, but then you actually get to *see* what they put her through. "Disturbing" is an *understatement.* - More Miranda goodness: River crying, screaming, and pleading as the millions of dead invade her mind saying "nothing". - When Mal orders everybody to take the dead bodies of their very close friends of Haven and strip them to blood and bone to attach to their ship so they could disguise as Reavers. - Just when you thought it was safe to land...WHAM! Harpoon through the sternum. Way to kill off the funny guy. - Or the R. Tam Sessions. Summed up best by the very last words: "Can't tell it. *I'll have to write it down.* *holds out hand for a pen* " *Summer Glau should not be this freaking terrifying.* - "You cut it out! You CUT IT OUT, YOU *CUT IT OUT YOU*" **CUTITOUT**- - And the fact River murders her interviewer BY SHOVING A PEN THROUGH HIS THROAT. And worse, the fact we don't know if she was really acting on an order she had been given, or she had dreamed it up in her psychosis because she was just that fucking crazy. - Or, she could have been striking back at her tormentors the only way she could. - Worse yet, it could have been one of her daydreaming fantasies and she did not see the pen as a pen or the interviewer as a person. - Since the Alliance's goal was to turn her into an assassin (and they continued to experiment on her), the murder was probably considered a good sign regardless of how she got the idea to kill the interviewer. ## Comics - It's easy to imagine Zoe having a fair amount. Imagine encountering a machine that looks, talks and acts just like your dead husband. Not to mention Washbot himself. Imagine your whole identity being built around someone else's and you have no idea who you really could be outside of their life, name and memories.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Firefly
Fist of the North Star / Nightmare Fuel - TV Tropes This classic has its share of Nightmare Fuel. Interestingly enough, at the time it was first released, it was aimed at kids. Nowadays, people would say that this work is meant for an older audience, and with all the violence and brutality that abounds, it's easy to see why. - The nuclear war, as shown in the original movie. It's on par with *Barefoot Gen*, with showing people being graphically vaporized by the nuclear bombs, loads of Eye Scream, and people so burned that they resemble shambling zombies before they finally fall over and die. - The fighting style of *Hokuto Shinken* (can be translated as "North Star God Fist" or "Big Dipper Divine Fist") consists of the practitioner hitting the pressure points of a person. It can be used for healing, which both Kenshiro and Toki demonstrate during the series, but when it is used to kill, it often results in various horrifying effects such as hands blowing up, heads exploding, the whole body exploding, causing someone to uncontrollably walk backwards off a skyscraper, separating a person's skeleton from his skin, causing a person's body to feel like it's covered with bare nerves, and the list goes on. Oh, and the person on the receiving end will often be in agonizing pain as he dies from one of these effects. The story itself acknowledges that this is a terrible fighting style that must *never* be misused on people, or else it would destroy the world. As events in the story show, it wasn't kidding. - The fighting style of *Nanto Seiken* (can be translated as "South Star Holy Fist" or "South Dipper Holy Fist") is this for a different reason. *Hokuto Shinken* destroys enemies by hitting pressure (in other words, from the inside out), while *Nanto Seiken* simply destroys enemies from the outside in. A practitioner of this style will have fingers as sharp as swords, and can either stab you, as Shin graphically demonstrated on Kenshiro, or slash you to ribbons with air pressure, as Rei does to his enemies. Oh, and one of them adds *setting them on fire*... - And the worst part? They're *assassination techniques*. Meaning the practitioners are also incredibly skilled at sneaking up on people and do their job (as shown multiple times by Kenshiro and Rei casually walking up into enemy camps *in broad daylight* without being noticed until they decide to speak). Imagine, you're a Mook doing nothing but your job and talking with your fellow Mook about whatever you've been doing, and suddenly your companion explodes, falls into pieces, or has a hand sticking out of the chest... - The one technique that takes the grand prize out of Hokuto Shinken (And really, a lot of techniques we witness)? Hokuto Ujou Hagan Ken, which is translated roughly to "Big Dipper/North Star Humane Face-Destroying Fist." There's Toki, who's sitting there calmly while 2 of the prison guards were about to kill him, and then all of a sudden Toki raises his arms and a beam of energy is shot from each one of them towards the guards on both sides, the sudden technique looking like something straight out of a Tokusatsu series. At first, the guards are confused as to what just happened, then on cue, their bodies start to twist. Kenshiro explains that those who are on the receiving end of the technique will experience sheer heaven before they die. And lo, the guards' bodies start to twist and turn on every limb in a nightmarish way, but the worst part? The guards' faces are not contorted in pain, but rather in *sheer pleasure and ecstasy* while their bodies twist and turn further until they're *completely disintegrated*. Even Mamiya, an ally to Kenshiro and Toki herself, has a *terrified* look on her face upon witnessing this technique. It's so ironic that the most illuminated, wise and gentle character in the series has mastered such a horrifying technique, which fans jokingly called it "the Jesus Rainbow Beam". - And to complete the horror... To master these styles, the practitioners go through a terrifying training that makes them strong enough to tear through tank armor by sheer brute force or take hits with that kind of power-and that's *the weak ones* such as Jagi. Kenshiro once sent someone into orbit with a kick... And then there's Raoh, who is leagues above that. - There is a rather nasty moment in Kenshiro and Shin's second battle where Shin manages to administer a particularly painful attack where he stabs straight through Kenshiro's hand. Kenshiro then punches straight through one of Shin's own hands. - The fighting style of *Taizan Tenrouken* (can be translated as "Mount Tai Sirius Fist") is a terrible fighting style. Ryuga is the only practitioner of this style, and that's a good thing. With this style, he scoops the chunks of his victims' flesh while leaving them with a feeling of bitter coldness. They feel cold, not necessarily because he's freezing them, but because he scooped out their nerve endings. Kenshiro himself said that this is a terrible style. When the guy who can make your head explode just by touching a pressure point and whose style is listed on this very page as nightmare city actually says this, that really tells you something. - Taizanji Kenpo (Mount Tai Temple Martial Arts) in general: it's a collection of strange yet powerful martial arts with nightmarish effects, with the first technique ever seen in the original two-shot pilot having the extremely descriptive name of *Bear Claw Bisection Fist*. Worse still, most known practitioners are crazy and/or evil, and have no qualms using their strength to commit atrocities for kicks. One gets the impression Raoh collected so many of them in his army specifically to make sure they would be kept in check until it was time to kill most of them (of the ones in his army, only Ryuga wasn't crazy and evil). - In the pilot they were even worse: due a combination of assassination and blackmail, *they effectively control Japan*. And they're just as evil and crazy as in the series (or worse, as Uighur from the series is the first one not *completely* evil, and he's the Hope Crusher). - The fighting style *Hokuto Ryuuken* (can be translated as "Big Dipper Shining Stone Fist") may sound like a cool style...until you see it in action (basically, think Hokuto Shinken's eviler brother). One teacher of the style, Jukei, used it...and paid a terrible price. Apparently, it put him in a state similar to being on drugs. While under the influence, he became demonic-looking, with bulging veins all over his body, his eyes being covered with veins, and emitting purple smoke breath. He also killed a lot of people and caused a lot of destruction while under the influence, and Ryuken had to hit him with pressure points on the neck to snap him out of it. Oh, and Jukei hadn't even surrendered himself completely to it by that point! Oh, and here's the kicker...Jukei didn't even remember what he did while he was on a rampage, and Ryuken had to tell him that during his rampage, he killed his own wife and child. This is the reason the plotline focused on killing off everyone who learned that style. - Jagi, the first major villain in the series to use *Hokuto Shinken*, who showcases just how horrible the style can be when used for evil, even though he is not a true master of the style like Kenshiro and is the biggest coward of the series. Then he takes off his mask and... SWEET MERCY◊! - A large majority of the villains embody this trope. They look as ugly as sin, and have the personality to match. Some of them seem to be as large as a house or 10-storey-building, and that's bigger than Kenshiro, who is six feet tall. They go around robbing, raping and murdering people. They don't care if women and children are among the men they target. They will also not listen to reason at all. Indeed, one must wonder if they were good people before the nuclear war, or if they were always like this. In fact, with a lot of them being so big and ugly, one must wonder how they got into bomb shelters to survive...and if anyone else in the bomb shelters survived with them. On the other hand, since they're so evil, heartless, and monstrous, you will be fine with Kenshiro using his scary *Hokuto Shinken* on them. - When Toki strikes a pressure point on Rei that could extend his lifespan and strength enough to allow him to fight Juda, what happens proves that it was never going to be easy. The procedure is incredibly painful, and lots of screaming results from it. In particular, all of Rei's fingernails burst out of his fingers, one by one. - And the reason that Toki had to do this to Rei? Because Raoh used a Hokuto Shinken attack on Rei that ensured that he would die a very painful and agonizing death after three days. - Viceroy Jakou. He doesn't actually do that much in terms of fighting, but it doesn't make him less scary. First, he sports this big mad slasher grin almost all the time. The fact that it's based off of The Joker's grin from *Batman* really doesn't help. Second, he shamelessly uses his adoptive brother Falco to do all his dirty work. In fact, he had tried to have one of the twins Lin and Lui killed off when they were only helpless infants. He claimed that a prophecy stated that twins would cause chaos, but it seems that he didn't really care about this prophecy so much as he just wanted to have an infant murdered for kicks. Finally, he tries to have his own adoptive brother murdered without a qualm. Even a Non-Action Big Bad in this story can be scary. - Kaioh. He happens to be very good at *Hokuto Ryuuken*, and has become so demonic that he has to wear armor not for protection, but to keep his evil Battle Aura contained. It goes without saying that if the armor ever comes off, horrible things will happen. At one point, he murders his own little sister Sayaka, just to manipulate her fiance Hyoh. It makes you wonder what it must have been like for her to live with this guy. He also captures Rin and states straight out that she will bear him his son. He's at least seven feet tall and pretty wide due to his muscular body, so how Rin would be able to bear him a child, willing or otherwise, is a nightmarish question to think about. The fact that she was on a bed and he was slowly and menacingly approaching her at one point certainly did not help matters. - Alf of the Hourglass. You might think he's just an imitator of a bull-fighting matador...until you punch his poisoned cape. The good news is that the poison itself will not kill you and will wear off in a short time. The bad news is that the poison will cause you to experience at least double vision and disorient you, in which time, Alf will charge to stab you with his weapon. Here's a little tidbit: in Real Life, there are poisons out there that can go through your skin and into your bloodstream; the official name for them is contact poisons. So the idea of getting poisoned just because it ended up on your hands is not as far-fetched as you might think. - Also note, Alf's poison had that effect on Kenshiro, a man who canonically can endure *five times* the lethal dose of cyanide. If it can do that to him, what would it do to an ordinary person? - Devil's Rebirth, a monstrous criminal from the pre-war world who was sentenced to a century-long prison sentence for a murder spree that racked up hundreds of victims. Why didn't they execute him? *They DID. IT DIDN'T WORK. HE SURVIVED ALL THIRTEEN EXECUTIONS*. To make matters worse, not only is Devil's Rebirth a literal giant standing several stories tall and has enormous strength, he is also a martial arts user, using a style that lets him control the wind. Jackal releases him to take down Kenshiro. Thankfully, his size didn't make him immune to Kenshiro's attacks, though he survived just long enough to turn on Jackal when he tried to lie one last time to Kenshiro and hold him fast so Kenshiro could kill him with his own dynamite. - The way Boss Fang dies at the hands of Raoh in the movie. To make it simple, his skin, which is turned into iron because of his Kazan Kogai Koho, begins to crack apart, which isn't too gruesome, but the real nasty part is how parts of his body start to burst out of him, not as in him literally exploding, but whole chunks of his form falling out of him like drawers being pulled out, all while he yowls in agony. Thankfully it quickly cuts away to a far away shot of him exploding in a cloud of blood which manages to be infinitely less disturbing in comparison. - Speaking of Boss Fang, one of his sons, Madara, is also horrifying in his own right, due to his inhumane appearance, with animalistic eyes, literal wolf-like teeth, and a constant horrifying gape mouthed expression, not to mention his feral and savage behavior, or how he doesn't even speak in the manga, just yelling and growling.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/FistOfTheNorthStar
Final Fantasy XII / Nightmare Fuel - TV Tropes What makes it worse is when their true nature is revealed: in a game focused on the theme of Grey-and-Gray Morality and how no one side of a war is truly good or evil, the Occuria are one of the few "factions" of Ivalice that displays Blue-and-Orange Morality, again because of their godly status. The reason why they're pushing Ashe into comitting mass genocide against the Archadian Empire through the different pieces of nethicite they created? They held control of human history for the longest time, and only recently one of their own **DARED** to propose that humans should be allowed to decide their own fate for once. They're not pushing Ashe as their "champion" out of support for her as a ruler per-se, or even out of respect for her bloodline - which includes their previous Chosen One, the Dynast-King Raithwall - but *purely* for the fact they cannot STAND the idea of humans being in charge of history's reins and want a new puppet under their sway to kill their defector and everyone following him, innocent or not. - The scene where Ashe is summoned by them to their heavenly realm so they can give her the mission to destroy Venat is filled to the brim with tension, even with the calm, serene music playing in the background. Gerun, their leader, butters up Ashe as their Chosen One with several pretty words and poetic arrangements, giving her the mission to cut a new piece of nethicite from the Sun-Cryst, only adding a hissing "destroy Venat" at the very end and giving Ashe only one moment to ask a legitimate question despite saying she's their hero. The *second* Ashe dares to ask why they would want her to kill one of their numbers, Gerun **snaps** and silences her before, as they've been doing the entire time, throwing the ghost of Rasler in front of her to make her comply. Even more noticeable in that despite speaking highly of her not seconds before, Gerun is now *hissing and growling orders at Ashe like a master to a servant*. "We give you now the Stone and task. Administer judgment: DESTROY THEM ALL!"
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/FinalFantasyXII
Five Nights at Freddy's: Fazbear Frights / Nightmare Fuel - TV Tropes What do you get when you take the classic animatronic horror of *Five Nights at Freddy's*, mix in elements from across the different games and books, and combine that with the fantastical terror of something like *Goosebumps*? You get quite possibly **one of the most chilling series of installments in an already terrifying franchise**. ## General: - In general, the fact that, in many of the stories, it takes so long for the horror to really kick in. Stories like "Lonely Freddy" and "The New Kid" spend a huge chunk of the story on the more mundane, realistic interactions between the characters, leaving the audience in suspense as to when the franchise's typical horror is going to kick in, and from what direction. The audience is on alert for every mention of anything that could possibly relate to Freddy's, and when the animatronic of the week finally does rear its head, it's almost always either from an unexpected direction or equipped with terrifying new tricks. - The fact that the horror in the book series is so much more openly supernatural than in the games also helps to ratchet up the terror. In the games, the supernatural elements were either confined to the backstory or else reserved for certain significant characters, such as Golden Freddy and the Puppet; here, there are *no limits* to what the animatronics might conceivably be able to pull off. The ability to know what to expect has been almost completely taken away. - **All** of the covers fall into this territory. The series is known for mastering the Uncanny Valley with regards to the animatronics' design, and these ones are some of the most impressive yet on that front. See the individual folders for more details on this particular bit of terror. *Fazbear Frights* Books: - The book's cover◊ starts us off with a bang, with the top of the Spring Bonnie entity's head emerging from the titular ball pit. The real show-stopper is the entity's eyes, which not only are disturbingly human, but are also indented in the physical release so as to physically feel like they're coming out of the image. There's also the matter of the black liquid dripping down from the entity's eye, something which doesn't happen in the story...but which *does* happen to the Stitchwraith's victims, as described in the Epilogue. "Into the Pit" "To Be Beautiful" - Eleanor's design, as seen in the scrapped illustration from the book, establishes her as one of the most creepy versions of Baby yet to appear in the series. Normally, Baby has a large, cartoonishly-proportioned body that stops her from seeming *too* human. Here her body is proportioned much more normally, looking almost like she could be an actual woman wearing makeup aside from her unsettlingly long neck, which looks like a cable with her eerily realistic head balanced on top. - Just before shit goes south, we get a small moment that foreshadows what's to come: in the midst of a dream about going on a date with Mason, Sarah is jarred awake when the dream turns into a nightmare, with Mason being replaced by a sharp-teethed Eleanor. As she wakes up, she finds that Eleanor is *standing over her while she sleeps*; Eleanor claims to be doing this to keep Sarah safe, and says she's done this every night since Sarah brought her home. Sarah understandably has a hard time falling asleep after this. - After spending the entire story building up, keeping the audience in suspense over how everything is going to go downhill, Sarah trips in the cafeteria and loses the necklace. As soon as she does, her body parts begin transforming into random scrap like bicycle spokes and gears. She desperately races home in search of Eleanor; instead, while frantically rummaging through the garage, she stumbles upon plastic bags containing **her own body parts**, surgically severed and preserved. Eleanor then enters, giggles at Sarah's predicament, and then uses a device on her chest (likely an illusion disk) to transform into a copy of Sarah; she then exits out into the sunlight, leaving Sarah alone in the garage to fall apart, no longer able to move. - There's a small detail in the Epilogue that makes the ending that much scarier: according to the narration, Sarah went missing after what happened at school. The last time we saw Eleanor, she had taken on Sarah's appearance, giving the impression she was going to take over Sarah's life; and yet this would seem to imply that Sarah hasn't been seen since then. If Eleanor wasn't planning to steal Sarah's identity, *what was her goal in all this*? - Plus, although the story is connected to the Stitchwraith, Eleanor has never returned so far. Where is she? "Count the Ways" - Funtime Freddy, in his debut in *Sister Location*, wasn't exactly the scariest animatronic; sure, he was intimidating on Night 2, but his only other appearance was on Night 3 when he was deactivated, and he was quickly overshadowed by other, more imposing animatronics like Funtime Foxy and Ennard. But here he gets the chance to shine, and he *absolutely* makes up for lost time. His cheerful demeanor and historical trivia do little to hide his enthusiasm at ending Millie's life; he persistently ignores Millie's desperate pleading, cheerfully informs her that his soundproof casing will prevent anyone from hearing her screams, and is very open about the fact that he's doing this because he enjoys doing so. - We've known for a while that William Afton designed the Funtime Animatronics as tools for capturing and/or killing children, but it's only here that we find exactly how many different painful methods of death Funtime Freddy is capable of dishing out to the children inside his stomach. Aside from simple dehydration and starvation, he's also capable of freezing them, impaling them, electrocuting them, boiling them alive, decapitating them and who knows how many other methods he would have listed if Millie hadn't made a decision? Epilogue - The very idea of "the Stitchwraith", a mysterious hooded figure stalking the town where Detective Larson and Sarah live. It's already killed several people, leaving behind shriveled bodies with black liquid dripping from their eyes; as for its physical appearance, it's described as having a mask-like face with blood around its mouth, just visible under the cloak. It's no wonder that even a hardened detective like Larson is viscerally horrified at the sight. - The second book's cover◊ shows us Fetch in all his glory, with his sunken orange eyes and entirely too many sharp teeth. There's also the matter of the cover's background: while the first book's background just showed the ball pit disappearing off into the darkness, this one shows what appears to be *flames* rising behind the animatronic dog. "Fetch" - The teaser for the story posted on Scott's website; there's a damn good reason it was the page image for a few months. - An easily-forgotten one early in the book: the reason Greg and his friends are scared away from Freddy's, leaving Fetch to activate on its own, is because they heard a door slam inside the pizzeria. We never find out what caused that to happen. We also never find out what was implied to be moving behind the curtain on the show stage; all we know is that it can't be Fetch, since he hadn't been activated at that point, and it's not likely to be any of the four main animatronics, since we later see them deactivated in the storage room. Have fun wondering about what *else* might have been in the restaurant with them - The titular animatronic, Fetch, is one of the most terrifying antagonists in the books yet. For one, it's shown to be capable of moving at incredible speed, to the point where it's not clear whether it's actually moving or outright teleporting. It's also shown to be disturbingly intelligent, able to communicate fluently with Greg via text message and retrieve things for Greg without him even specifically asking, based purely on his recent phone activity. The sheer intelligence Fetch displays at times makes you wonder if Fetch really is misinterpreting Greg's requests, or if it's fully aware of what it's doing... - And as if all of that wasn't bad enough, Fetch is also shown to be an Implacable Man. After the incident with Uncle Dare's finger, Greg *smashes the robot dog into pieces* and shoves the pieces into a hole; this does absolutely nothing to stop Fetch from finding and "retrieving" Kimberly just a few hours later. - The gradual buildup as it becomes more and more clear that Fetch is either malicious or badly malfunctioning. At first the things it does are harmless, even helpful, providing Greg with useful information and sneaking a candy bar into his mom's shopping bag for Greg to enjoy. But then comes the fake spider that Fetch digs up, proving that he's been watching Greg the whole time. Suddenly the friendly robot dog doesn't seem so friendly anymore - Greg exiting his house and finding his neighbor's dog's corpse posed next to his bike. Sure, it was a pretty cruel dog, but it's still a stomach-churning scene, especially when Greg has to dispose of the body all by himself. - After Greg texts Uncle Dave, saying he needs his "Magic Finger of Luck" to help set up a home business, it takes him a few hours to realize how Fetch is liable to interpret that. The audience already knows damn well what to expect by the time he looks outside and sees the severed finger lying on the welcome mat. - The very last words of the story; after killing Kimberly, Fetch sends Greg one final, ominous message: *CU* "Lonely Freddy" - This is one of the stories that manages to be unsettling even *before* the supernatural horror sets in. While he's ultimately shown in a sympathetic light, Alec's behavior and attitude are *chilling* at times; he's shown to spend pretty much the entire story conspiring against Hazel, hell-bent on plotting to ruin her party and reputation merely out of his own wild paranoia. It's an unsettling reminder that for all the killer robots and undead serial killers in the series, normal people are just as capable of being frightening and causing pain. - The ending. Holy shit, **the ending**. Just as Alec has had a Jerkass Realization and is about to go apologize to Hazel, he finds himself confronted by a Lonely Freddy; he quickly finds himself paralyzed in place, unable to move except to answer the robot's questions, which quickly become more and more personal. Hearing Hazel and his mom enter, he desperately tries to call out to them, but is unable to do so; instead, the Lonely Freddy completes its actions by switching bodies with Alec, causing him to become trapped in the robot body as the Lonely Freddy walks off in Alec's body. Alec desperately attempts to communicate with his family, but ends up being picked up by an employee and thrown into a locked, out-of-the-way dumpster along with *dozens of other kids* who have suffered the same fate, becoming trapped in Lonely Freddys and left to rot as the robots take over their lives. It's easily one of the darkest moments in the entire franchise, and that's saying something. - The ending narration is what really seals it: *"Help!" [Alec] thought he heard himself say.* *Then he realized it hadn't been him at all. It had been the bear beside him in the bin.* *Then it was the bear on the other side of him.* *Pretty soon, it was every bear in the bin, their thin, muted screams for help swallowed by the metal and darkness that entombed them. Alec and his new friends.* *Dozens of the lonely ones.* "Out of Stock" Epilogue - We finally see the Stitchwraith in person, apparently collecting up the pieces of the destroyed Plushtrap Chaser after it was smashed by the train. Despite not doing anything openly malicious, its actions raise a million questions; what on earth is it *doing* with these things? - The description of the cabinet in the final scene: the entire thing is covered with nonsensical letters scribbled in black ink on the inside walls. Larson feels an inexplicable fear at the sight of them, and it's heavily implied they're somehow connected to the Stitchwraith. The story again cuts off before we can find out how exactly this fits together. "1:35 AM" "Room for One More" - The description of how Stanley got his job is enough to send the reader's fears through the roof immediately. From the supervisor's description of the security job as being to keep things from getting *out* (rather than keeping *people* from getting *in*) to his casual mention of how the last security guard suddenly passed away, it's very clear from the beginning that something is terribly wrong with this job. As soon as the Minireenas show up, the audience is entirely too aware of what this place is and how much danger Stanley is in. - The gradual deterioration in Stanley's condition over the course of the story is *cringe-inducing*, especially to those who've regularly suffered from sore throats in the past. Within a couple days, his throat is in so much pain that he can no longer eat or drink things without severe discomfort, and none of the medicine he tries seems to help. On top of that, he finds that his limbs start swelling up and going numb as he sleeps, to the point that he can no longer properly remove his clothes and eventually can barely walk. And yet he continues going into work each night, because he can't afford to miss a day's paycheck. - The dreams that Stanley experiences throughout the story. The first one, about his girlfriend, is more subdued than the ones that follow, but still has a gruesome moment where Stanley sees that his spaghetti has turned into live worms. The second has Stanley find that he can no longer recognize anything in his hometown; he climbs into a taxi and tries to head to work, only for the taxi driver to turn into Funtime Foxy. The third has him at work when a power outage occurs, leading to him being attacked by Funtime Freddy in his office in a scene strikingly reminiscent of the games. The final one, however, takes the cake: Stanley finds himself strapped down in a dentist's chair, with Ballora as the dental assistant, and with the dentist being a giant Minireena who attempts to painfully force his mouth open as wide as possible. The pain is enough to jolt himself awake only to find that a Minireena is standing on his chest, *attempting to do the exact same thing for real*. - The Reveal of what's actually going on in this story, which might well be one of the most horrific examples of Body Horror the series has ever had. It turns out that the Minireenas *dozens* of them have been crawling **inside** Stanley through his mouth while he sleeps, leading to the strange swelling he's observed in his limbs and the soreness of his throat. He desperately tries to flee, hoping that he can get to a doctor and convince them of the truth with an X-ray, but the Minireenas inside him prevent him from moving properly; he eventually collapses, and the last we see of Stanley is him involuntarily opening his mouth to scream as a final Minireena attempts to crawl inside. "The New Kid" - Like "Lonely Freddy", this is another story that takes its sweet time introducing the horror. More than half the story has already passed by the time Devon leads the group to Freddy's, and the entire time the audience is on pins and needles wondering where exactly the horror is going to come from. Even once they arrive at Freddy's, it's not clear which animatronic is going to be the Monster of the Week this time: is it the Fazbear gang on stage? Foxy behind his curtain? The unexplained slithering thing in the walls? And then Devon opens the closet to reveal "the human-size yellow bear" inside, and the prank he has planned and how it's going to go becomes terrifyingly clear - Like "Lonely Freddy", this one manages to be unsettling even before the animatronic horror arrives. It becomes clear very early on that Devon has some serious issues; his idea of trying to impress his crush is to write a short story in which said girl's younger siblings are violently murdered, just because he overheard her saying she was angry at them. Later, while Devon and Mick are hanging out in the woods, a crow poops on Devon's shoulder; Devon's response is to *kill the crow by throwing a rock at it*, after which he casually offers the corpse to Mick as part of the game they're playing. Mick is understandably too horrified to speak. The horror comes in particular from the fact that, unlike most of the robotic horrors that the franchise's protagonists face, people like that exist in the real world and it's often hard to identify them until incidents like these happen. - What eventually happens to Kelsey. Devon originally plans on simply putting him inside the Fredbear suit and scaring him for a bit as he and Mick leave for an hour, and then come back. However, the plan goes wrong once the springlocks fail, causing Kelsey to be skewered alive inside the suit. A screaming sound emanates from the suit as blood slowly begins to pour out of it; Devon and Mick can only watch in horror as Kelsey writhes and twitches in his death throes. Even Devon, who has shown a disturbing Lack of Empathy throughout the entire story, is utterly horrified at the sight and the fact that he ultimately caused it. - The situation the boys, and *especially* Mick, find themselves in. What should have been a casual day of exploration ends in Devon (apparently) getting their friend killed, leading to Devon swearing Mick to secrecy about it on the grounds that there's nothing they can do now. To make matters worse, they have no idea whether or not he's *still alive in there*, and within a couple days there is a town-wide police search for Kelsey. It's no wonder Mick ends up so nervous and guilty about the whole situation that his parents think he's gotten sick. - Devon's fate at the hands or rather, teeth of Golden Freddy (or Fredbear, we don't really know). The bear's teeth slowly clamp down on his arm, and then his shoulder; between the tight grip and the fact that he told Mick not to tell anyone where he was going, it's heavily implied that Devon will either bleed out or die of starvation and thirst long before anyone arrives to save him. - The ending. As Devon looks into the Golden Freddy/Fredbear suit, he gets a glimpse of a body that isn't Kelsey's: a kid with curly black hair. We then cut to another school, where Kelsey alive and well introduces himself to a couple of loner kids and attempts to hang out with them. None of this is explained, and we're left with endless unsolved questions about what Kelsey is, what his connections to Golden Freddy or Fredbear are, and what his ultimate goal in all of this was. Epilogue - We finally learn what exactly the Stitchwraith is, and it's not pretty. A Mad Scientist named Phineas Taggart has been performing research on the paranormal, and has apparently discovered that inanimate objects can be influenced and provided with sufficient artificial intelligence, even animated by human emotions but more specifically, by *agony*, which has a greater range. To test his theories, he creates an artificial entity using an endoskeleton (presumably from Freddy's), a painted-on doll's head, and the circuitry of Fetch; however, things quickly go south when the entity kills Phineas and erases his consciousness with just a touch. The entity quickly grabs a cloak inside a truck and runs away, giving us the Origin Story of the Stitchwraith. - The entire scene with Phineas's research on agony proves a terrifying truth about the *FNAF* universe as a whole: objects in this universe *don't need to be possessed by a spirit* in order to become "haunted". Any object with sufficient exposure to human agony can begin to take on a life of its own. Between this "energization by agony" and remnant, the ways for inanimate objects to be brought to sinister life are on the rise - The description of Fetch in this story adds some nice Fridge Horror to his own story. The animatronic dog is described as being the most menacing object in Phineas's entire collection, holding a truly terrifying amount of agony. Keep in mind that one of the other objects Phineas has just received was a mirror in front of which a man *murdered his entire family*; how much more pain has Fetch caused to make him significantly worse than that? - As usual, the cover◊ is utterly terrifying, depicting Foxy leering out from behind his curtain, eye glowing yellow. What makes this extra alarming is that unlike the last three covers, where the featured animatronic seemed to just be watching the reader impassively or at worst seemed to glare suspiciously, Foxy looks like he's entirely prepared to *leap out and attack the reader*. "Step Closer" - Pete and Chuck's encounter with Foxy. Chuck is scared enough of Foxy to run away; Pete, however, gets his shirt caught on a nail and witnesses Foxy's entire show. This would be terrifying enough, but the scene immediately before has the boys notice what appears to be burned-out candles and strange black markings on the floor of the maintenance room, implying that some kind of ritual took place there. We never find out the details, but it's heavily implied that *whatever* happened here is responsible for the curse that Pete experiences throughout the story. - The numerous, cringe-inducing freak accidents that happen to Pete over the span of the story are enough to turn the stomach of any reader. First, a scalpel nearly hits his eye in science class. Then, while he's at the butcher's shop, a meat cleaver almost slices his wrist off. The next day the injuries actually draw blood, as his arm is cut by a rogue saw blade in a construction site. And finally, while he goes fishing with his dad, the wind blows a fishing hook over to Pete, and it pierces the skin below his eye. And that's not even getting into the veritable maelstrom of bad luck that happens to him at the school festival on Monday, culminating in his death at the hands of a passing car. - While it turns out to be a dream sequence, the opening scene which is revisited in full later in the story is nothing to scoff at either. The dream has Pete attacked by Foxy in his own house; the pirate animatronic first *stabs Pete in the eye with his hook*, and then holds the boy down so he can **saw through his hand**. The dream mercifully ends at this point, but Pete notes that the pain felt completely real at the time, and he is understandably shaken by it. - The final scene with Pete might very well be a contender for one of the most viscerally horrifying moments *in the entire franchise:* even after his apparent death from getting hit by a car (a scene which is described in lovely detail), he wakes up in a body bag in the hospital. At first, he thinks he's still alive and attempts to communicate with the doctors examining his body, but he can't say anything to them or even move to signal them that he is alive. His relief at apparently surviving the accident quickly turns to horror as the surgeons notice that Pete is an organ donor and prepare to harvest his organs, starting with his eyes and hand. The last we see of Pete is him watching in abject terror as the surgeons prepare to cut out his eye, all while the repeating line of Foxy's song begins to play in his head - In the final scene, Chuck returns to Freddy's in an attempt to confront Foxy in revenge for killing Pete. The idea of a child even younger than Pete willingly preparing to face Foxy's curse is terrifying enough, but it's made somehow worse by the fact that, when Chuck pushes the button, nothing happens. No music plays, and the animatronic never appears. Much like in the original game, it would appear that Foxy has already left Pirate's Cove "Dance with Me" - Though Ballora doesn't take as many active actions in this story as Fetch or even Ella, her sheer persistence in following Kasey is disturbing in a different way. After all, Ballora isn't a small robot like the aforementioned two; she's a full-size animatronic, and yet she's apparently able to move unseen and undiscovered throughout the city and even *across multiple states* without ever losing track of Kasey for long. What's more, we never really find out why Ballora is doing any of this: is she tracking the glasses? Is she trying to psychologically torment Kasey like Ella did to Delilah? Is she genuinely trying to make Kasey a better and more honest person? The story provides no real answers. - Special mention has to go to Ballora's final two appearances in the story: one in which she positions herself directly in Kasey's path of egress from the department store, nearly causing her to get caught and arrested, and one in which she appears *pressed up against the wall of Kasey's motel room*, with the animatronic described as having a gaping red mouth and nails sharp enough to scratch the glass. "Coming Home" - Above anything else in the franchise more than the games, or even the novel trilogy this story really drives home the franchise's central premise. Though theres really no actual peril until near the very end, the sheer horror of what happened at Freddy's resonates throughout, with the death of Susie having a heartbreaking impact on her family that will likely never completely fade. If the sheer depth of horror of having a Serial Killer on the loose at a children's restaurant hadn't set in by now, it certainly has by the end of this story. - Susie's plight in the story is both disturbing and tragic to contemplate: she doesn't even fully realize that she's dead and has become a ghost; every night she has to be taken away by Chica (presumably so she can take control of the animatronic); and in only a few days' time, she's going to vanish forever for reasons that the story doesn't fully clarify. Her only hope of setting things right with her is her sister, whom she can only communicate with through drawings; she quickly finds herself in a race against time to help Samantha finally find the missing doll before Susie vanishes forever. - Though the story as a whole is much more heartbreaking than frightening, the scene in which Samantha is chased around the house by Chica manages to be utterly tense, especially in light of the fact that her mom is fast asleep due to the sleeping pills she took, meaning that Samantha is utterly alone in attempting to survive the animatronic's attack. Fortunately, she manages to escape unharmed, but it easily could have ended in the family losing *another* daughter Epilogue - Though the story serves to apply some Nightmare Retardant to the character of the Stitchwraith, revealing that the possessing soul is just a pair of kids who don't really want to kill anyone (albeit one of them is something of a Jerkass), it opens up a whole new can of terrifying revelations: all those Fazbear Entertainment items that have been displaying unusual properties, such as Fetch, the Plushtrap Chaser, and maybe even other things like Ella and the Lonely Freddys? It turns out they've been somehow "infected" by Andrew, who seems to have some kind of dark entity hitchhiking on his soul and possessing everything they come into contact with, including the Stitchwraith itself. The identity of this "hitchhiker" is left unstated, but given the series' track record, there's one terrifyingly likely candidate - Andrew himself could arguably qualify; despite apparently being around the same age as Jake himself, he is hinted to be one of the most viciously determined individuals in the entire series. We don't have the exact details yet, but apparently someone was responsible for Andrew's death, and Andrew decided to repay the favor by attaching himself to the person's spirit and tormenting them for what's implied to be *years*, even keeping them alive long after they should have died. - And as if the behavior itself wasn't enough, there's the matter of possible connections to the lore: the spirit of a child tormenting the person who killed them over and over, even after said person supposedly died? *Why does that sound familiar?* - Plus, Andrew says that he kept the guy alive after he should be dead. Turns out *someone* might get *finally* explained And it turns out he is the same **NOT** "Bunny Call" - The very idea of the titular "Bunny Call", a service in which a camp counselor dressed as the rabbit mascot on the cover enters the cabin of a sleeping family, crashing his cymbals together and *spinning his head around*; even without the supernatural horror of this franchise, it's a nightmarish mental image that as Bob realizes a few hours before it's scheduled to happen would likely be enough to traumatize any child who saw it. - Pretty much everything about Ralpho, the villain of this story. For one thing, his size is not at all accurate to the cover; when he finally arrives about halfway through the story, we see that he's **6 and a half feet tall,** towering over former quarterback Bob with ease. For another, he's disturbingly intelligent; not only does he manage to find multiple ways into the cabin, including at least one which would seemingly have required a ladder to access, but he's also shown to be able to *pick the lock of the cabin's front door*, damn near getting inside before Bob manages to hastily jam the door shut. But perhaps most terrifying of all is the fact that, just like with the Spring Bonnie entity in "Into the Pit", **we never find out what Ralpho is or where he came from**; not only is he hinted to be some kind of organic being rather than an animatronic, due to his paw bleeding when struck, but the last couple lines of the story reveal that the counselor who usually plays Ralpho for the Bunny Calls slept in and could not perform his duties, meaning that *whatever* tried to get into Bob's cabin last night was something else entirely and is almost certainly still out there. - There's also the fact that, unlike entities like Eleanor, Fetch, or Foxy, Ralpho never speaks or communicates in any way. We never find out what it wants, why it is so dead-set on entering the cabin, or even what it plans to do once it gets in there; all we have is Bob's instinctual certainty that whatever it is would be utterly horrifying. - The entire confrontation between Bob and Ralpho is incredibly tense and paranoia-inducing, with Ralpho always finding new ways into the cabin, much to Bob's dismay. In addition to the aforementioned lock-picking, there's also a moment where the rabbit attempts to force its way up through a trapdoor in the floor, forcing Bob to weigh it down with a dresser *and his own body*. Eventually, he finds the rabbit halfway through the loft window and almost in the boys' bedroom and is too paralyzed with fear to be able to fight back against it; the situation is only resolved when the clock hits 6 AM, causing the rabbit to leave for reasons neither Bob nor the reader can explain. - Even before the confrontation, there's the incredibly tense scene with Bob attempting to navigate through the camp in pitch darkness, first to try to cancel the Bunny Call at the main lodge and then to get back to Cabin Nuttah before Ralpho. He finds himself pursuing sounds in various directions, thinking they might be Ralpho but when he arrives at the cabin, he ends up getting there before the rabbit, meaning that either what he was following wasn't Ralpho at all or else *the rabbit was toying with him the entire time*. "In the Flesh" - Essentially absolutely EVERYTHING about Matt's predicament. After touching Springtrap's corpse in the game he created, he somehow manages to have an organic, infant-sized, parasitic version of Springtrap grow inside him, and the only way he can get it out is with a kitchen knife, which allows it to crawl out of his body like the goddamn Chestburster. The worst part is that it's still out there, since green fur is found on the kitchen floor when the police arrive. "The Man in Room 1280" - Some of the descriptions of the Man in Room 1280 are pretty nauseating, describing the fact that his organs and veins can be seen through the tears in his burnt skin. And the final scene in the warehouse... Epilogue "Blackbird" - The titular "Blackbird" is not a flesh-and-blood creature nor an animatronic. It is heavily implied that the Blackbird is actually Sam in the Blackbird suit, torturing Nole for his past mistakes. - Nole only sees the Blackbird as a shadow in the trees or a flurry of feathers in his vision, until he tries to fall asleep. Nole sees the monster as a swirling mass of feathers with piercing yellow eyes and a hooked beak. - Its also implied that the Blackbird can run as fast as Nole's truck. *Jesus Christ.* "The Real Jake" - Although this isn't a scary story per se, it's a bit concerning to think what would have happened to Jake if Margie hadn't caught him sneaking out of the house. "Hide and Seek" - Toby's whole situation is Paranoia Fuel incarnate. Imagine waking up one morning, and for no particular reason, your shadow is all *wrong*. It delays periodically, and it has rabbit ears. A little weird, but not too out of the ordinary, right? Come a few days later, and now your shadow's got glowing white pupils and sharp teeth. Just what is happening to this man? - The cover in this book is a bit more tame compared to the others, but it's still quite unsettling. It features a broken, robotic Freddy doll (now confirmed to be named Tag-Along Freddy) laying at the edge of the titular cliffs. What's it doing there? - The title story explains it. - The scrapped cover that was created when "The Breaking Wheel" was meant to be the first story has a very good reason for being the page image. You don't get to see Julius in his entirety, but the entire form is obscured in shadows. The only body part you can see in the flesh is his hand, the rest of his arm is so mangled that its blacked out, presumably to spare us from the horrific imagery. Scott shared the cover on Reddit, and explained that the reason why "The Cliffs" was the first story instead of "The Breaking Wheel" is because the cover art for it was simply *too scary*. It says a lot when *Scott Cawthon himself* is scared of something. "The Cliffs" - In flashbacks, we read about the tragic Death by Childbirth of Robert's wife Anna, which leaves him broken and depressed for years. Later, their child Tyler disappears after his new Tag-Along Freddy toy fails to alert Robert to him disappearing until after the event. Robert believes his son was kidnapped, as the gate had been left open and he saw a white van driving away, and takes out his pain and anger on Tag-Along Freddy through various methods, all the while Tag-Along Freddy is telling him to go to the nearby Jumper Cliffs, named for the numerous suicides that occurred there. Thinking that Tag-Along Freddy is telling him to jump as well, and thinking that he has no reason to live without his wife and child, Robert gives in and goes to the cliffs to toss the toy over the edge before tossing himself, but he has an epiphany with the sunrise that makes him change his mind, and soon after finds Tyler nearby, as he had gotten lost after following a dog. "The Breaking Wheel" - The scene where Reed traps Julius is pretty unsettling. Julius is screeching and threatening to kill Reed, and it's *very obvious that things are going to go horribly wrong*. - Everything about the Breaking Wheel, a medieval torture method. Readers are helpfully provided with a lovely passage describing it. - The climax is somewhat of a chase scene between Reed and the exoskeleton merged with Julius' mutilated corpse. The thing is described in disgusting detail, and the chase ends with it wrapping itself around Reed. And since the exoskeleton is controlled by Pickle's remote, the final scene where Ory plays with it and moves it "in all kinds of unnaturally delightful ways" leaves little left to wonder what's become of Reed. - On a second read through, Reed's guilt and suspicions become much, much worse. How long did Julius take to die? - Considering how battered and *mangled* his corpse is... "He Told Me Everything" - It's unsettling how *just plain weird* this story is. What the fuck is Faz-Goo? Who is Mr. Little? *Or what is he?* - Mr. Little, pretending to be a Cool Teacher, manipulates the students. He plays on their emotions and their ambition, and has probably done it before. - Imagine your child being accepted into a Science Club, only to get manipulated by the teacher into participating in some weird-ass "experiment." To make things worse, none of the parents even know. - Up to now, the story had been somewhat uneventful. Then Mr. Little straight-up tells the students that they're going to have to rip out their own teeth. - Mr. Little then says that putting a tooth in the goo will make it "form gums and a mouth to tell you something that you'll never forget." What the fuck? - The ending. As the Faz-Goo continues to drain his strength and steal his identity, Chris pleads with it to not harm his family before collapsing into an unrecognizable pile of flesh. After a brief conversation with Mr. Little, the clone steps outside, clearly intending to take over Chris' life. Just like Lonely Freddy, it's not entirely clear what happens next. - It's heavily implied that what happens to Chris also happens to everyone else in his class, which consists of more than a dozen kids. Unlike most of the other stories, the horrific fate of the protagonist also happens to several others; it just took longer in Chris's case. - The cover of the book itself is a massive shock.◊ Before, all the other covers showed animatronics or characters that are recognizable from the games. Instead, you have a girl that is made completely out of candy. Her eyes were replaced with gumballs, and her skin and hair looks like pink taffy, with it dripping grotesquely and having many random, small bonbons sticking out of it. She also has her mouth open as if screaming, which doesn't help. This ends up being Foreshadowing for what happens at the end of the title story "Gumdrop Angel" - Angel's transformation into the new Birthday Gummy is very odd but nonetheless very creepy Body Horror. It also implies that the previous Birthday Gummy was also a person turned into candy who could only flop their arms and legs about and watch as children devoured them. - Angel's fate. After fully transforming into the Birthday Gummy, she wakes up in a tight box, unable to move at all. A moment later, she's lowered onto the main stage at Freddy's and is Eaten Alive by several children, fully conscious of all sensations and only able to flail around helplessly. *Holy shit.* - There's also the announcer's repeated insistence that the gumdrop nose was "for Ophelia, and only Ophelia", and Dominic's somberness when he learns that Angel ate it, implying that Ophelia was the actual target of whatever Black Magic this is. - What happens to Angel is disturbing enough, but it's heavily implied throughout the story that a new Birthday Gummy is prepared every day, and they were all once human. What happens to Angel happens to some poor soul *every single day*, and most of them are probably young children. How long has this been going on?! "Sergio's Lucky Day" - The ending of the story has Sergio willingly mutilate himself at Lucky Boy's suggestion in a twisted way of making himself more attractive for Sophia at the high school reunion. When he arrives, it's unnerving how delusional he's become, wondering why everyone's terrified when he's the only one there, and blaming the blood and gore he trails on a lackluster job by the janitorial staff. "What We Found" - Pretty much the entirety of Hudson's mental breakdown in Fazbear's Fright thanks to him touching Springtrap. Horrific flashbacks and visions of his abusive childhood and the house fire he was involved in all torment him from that moment on, from Springtrap speaking in the voice of Lewis, his abuser, to animatronic mouths surrounding him to the soundtrack of his algebra teacher firing questions at him and insulting him, to his eventual death in an oven all prove far too much for Hudson to handle. Not to mention the agonizing length of this episode, taking up a good chunk of the story, which means we're suffering with him. Poor guy. - The cover once again qualifies. This time around, it depicts several wooden puppets staring ominously at the reader. Not as outright horrifying as something like the cover of Step Closer, but still rather creepy. "The Puppet Carver" "Jump for Tickets" - Claustrophobes will likely be disturbed by Colton becoming trapped inside the Ticket Pulverizer. "Pizza Kit" - The dreams and hallucinations Payton experiences throughout the story are extremely horrific and are described down to the last visceral, disgusting detail. It's enough to make one abstain from pizza for a while. - Payton receives a pizza from the factory that seems to be made *from Marley*, with blood-red sauce, soft, fleshy skin-like crust and pepperoni with the texture of a *tongue*. It's all in her head since Marley never really died at the factory, but the idea itself is still shudderworthy. "Friendly Face" - Due to Edward accidentally submitting human hairs to the Friendly Face program, the Friendly Face he receives is a black cat with an uncanny recreation of his late friend's face. He buries it but continues to see it in a Slenderman-like fashion for weeks until it outright chases him. Although it turns out to be docile and wanting to play, Edward never learns this and is scared out of his mind as he runs through the woods and into the path of a semi-truck. "Sea Bonnies" - The final act of the story can only be described as pure Body Horror as Mott tries to get to the clinic while the Sea Bonnies are devouring him and replacing his flesh. By the time he arrives, he's tearing himself apart in a futile attempt to just get the Sea Bonnies away from him. It's made worse knowing he's done absolutely nothing to deserve this. - The fact that most of the earlier protagonists suffer from Genre Blindness can make their fates rather predictable and not as shocking to the reader. This is completely thrown out the window in this story, as Mott is a level-headed, intelligent Nice Guy who recognizes the malevolence of the Sea Bonnies right away and actively tries to get rid of them, only to have this bite him in the ass almost immediately. The moment he suspects that he might have swallowed a Sea Bonnie, he goes straight to the doctor and demands an X-ray. All of this does nothing to prevent him from being Eaten Alive by the Sea Bonnies within mere days. "Together Forever" - As in the last book's third story, there is no detail spared in what Brittany looks like post-springlocking. Even though she and Jessica absolutely deserve it, it's hard not to panic along with Jessica as she is forced into the animatronic. The final paragraph of the story is a chilling description of Brittany and Jessica's eviscerated faces staring at one another in the darkness within the animatronic. You'll never look at lip gloss the same way. Epilogue - The Reveal. Larson, in a kind of hallucination or Mental Time Travel, witnesses Eleanor's past... and learns that *she was responsible for *. In particular, we see her placing the eyeballs and teeth into the Plushtrap Chaser, scratching on Delilah's window to make her think Ella is stalking her, holding Pete immobilized as the surgeons prepare to cut him open, leaving Sam disoriented in full Blackbird costume on the train tracks, and arriving at the Hide-And-Seek game with a knowing smile after Toby kills himself. **several** of the events of the past stories - As the final official book in the series, the cover may very well be the most unnerving yet. It depicts a scared man standing in a long hallway with several creatures peering out from nearby doorways. We don't get a good enough look at the creatures to determine what they are, all that's visible are their glowing eyes and pairs of clawed hands that would make goddamn Freddy Krueger jealous. The cover is incredibly ominous on its own, but the most chilling part is that, unlike the other books, those creatures never actually appear in the titular story. "Prankster" - This story is rather unsettling just because of how ambiguous everything is. What really happened to Hope and Parker? Was it really all just an elaborate prank? If not Parker, then who exactly is leading Jeremiah through this sick "game?" Does Glitchtrap have something to do with it, given that the last time we see Parker and Hope in the flesh is right before they go to test their new *Five Nights at Freddy's* VR game together? And most of all, what the hell was in that closet at the end? Was it one of the creatures from the cover, or something even worse? Everything is left completely up to the imagination. - Jeremiah finding more and more dismembered body parts around the office is certainly disturbing, but can initially be passed off as a Prank Gone Too Far orchestrated by Parker, with no real harm intended. Then comes The Reveal when Jeremiah finds Parker's disembodied face and realizes that someone else is manipulating him. While the ending has Parker and Hope assure Jeremiah that it really was All Just a Prank, there's many clues that point to this not being the case. "Kids at Play" - All the worries surrounding Caleb's disappearance. Imagine your child/grandchild, who often wanders, disappears in the middle of the night and no one you ask has seen hide nor hair of him for almost two whole days. And from Caleb's perspective, being struck by a speeding car that drives off afterwards, leaving you injured and unable to get yourself out of the ditch for two days, only able to wait for someone to find you, or to die. - Joel's fate, while deserved, is still utterly horrifying. Imagine waking up one day to find that your body is no longer under your control and is being pulled around like a puppet. You fight, you try to scream, you do everything you can to resist, but you still can't regain control. Then your teeth, eyes, hands, and skin start to fall off while you're still conscious, and the last thing you feel is unimaginable pain before you collapse into a pile of dust and mulch. Sweet dreams. - And if the dark sludge that started oozing out of the Kids at Play sign he hit at the start of the story is any indication Joel *wasn't the only victim* of this horrific phenomenon. There are quite a few of those signs around town. Who knows how many of them were once human? "Find Player Two!" - Claustrophobia is back at it again with the Hiding Maze along with a generous helping of Fridge Horror. The cubbies for hiding in have doors that apparently can only open from the outside or when the "Give Up" button at the maze entrance is pushed, as well as being sufficiently soundproofed. And given that Mary Jo died inside and her body, as well as items discarded by other children, remained undisturbed for *ten years* following Aimee and Mary Jo's last game, it seems like no one ever checked or even cleaned inside, even following the restaurant's closure after Emmett Tucker's arrest. It's almost like this thing was designed to be a deathtrap. Which, considering it's in a Freddy's establishment, it probably was. - The fact that this story still manages to be incredibly disturbing despite there being No Antagonist. Even with the complete lack of animatronics, serial killers, or any supernatural horror whatsoever, this story is extremely chilling, especially on a second read when it becomes clear that Aimee really was entirely at fault for Mary Jo's death. Using nothing but one hell of a plot twist, it's likely scarier than many other stories in the series despite its mundane nature. "Felix the Shark" - Felix, the titular animatronic. The idea that a Freddy Fazbear's establishment created an *animatronic shark* is already unsettling, not helped by the fact that guests were able to enter the tank and *swim with this thing*. Felix appears in full withered glory on the cover, so you get to take one look at him and question why any parent would let their kids swim with an animatronic shark, even if the shark was meant to be a harmless attraction (though in true Five Nights at Freddy's fashion, this attraction becomes anything but harmless). - The ending, if only because of how shockingly *sudden* it is and how quickly things go horribly wrong. So far, the story has been very tame and relatively uneventful, right up until the last few pages. Dirk enters Felix's tank, sees the animatronic shark begin swimming toward him...and immediately realizes that something is very wrong here. None of the kindness he remembers from Felix is present anymore, he's horribly decomposed, and he begins acting aggressively. Dirk attempts to flee, only to suddenly remember that he can't escape the tank from the inside, and seeing as Freddy's has been abandoned for a very long time, he's stuck down there without a chance of help. The story cuts off before it's revealed whether Dirk is killed by Felix or runs out of oxygen and drowns first. It's hard to decide which outcome would be worse. "The Scoop" "You're The Band" *Tales from the Pizzaplex* Books: "Frailty" "Lally's Game" "Under Construction" - This story is by far the most surreal in the series, allowing for a type of horror you probably never expected from FNAF- apocalyptic. We follow teenager Maya, helpless as everyone in the world begins dying of cancer. Worse, no one but her seems concerned about it, with the news even playing cheerful music as they report hundreds of thousands of deaths. - Things somehow get worse, when people begin giving birth to featureless, gelatinous babies, which again only Maya really notices. They begin to multiply rapidly, filling the streets and fusing into huge masses. The story ends with Maya submerged in a huge blob, still alive but unable to see or hear. - It's implied (and basically confirmed in a later book) that Maya never left a malfunctioning AR booth she entered early in the story. This barely dampens the horror, though- a whole year passed in the simulation before the bizarre events began, and Maya didn't notice anything strange except for a few headaches. How was the machine so capable of recreating her life perfectly, and why is this technology in an oversized pizzeria? Epilogue "Help Wanted" "HAPPS" "B-7" Epilogue "Somniphobia" "Pressure" "Cleithrophobia" Epilogue "Submechanophobia" "Animatronic Apocalypse" "Bobbiedots, Part 1" Epilogue "GGY" "The Storyteller" "The Bobbiedots Conclusion" Epilogue "Nexie" "Drowning" "The Mimic" "Tiger Rock" "The Monty Within" "Bleeding Heart"
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/FiveNightsAtFreddysFazbearFrights
Five Nights at Freddy's: The Silver Eyes / Nightmare Fuel - TV Tropes # As this is a Nightmare Fuel page, spoilers *will* be left unmarked. You Have Been Warned! What? Did you think leaping from game to book would diminish the Nightmare Fuel *Five Nights at Freddy's* is known for? As if! - The cover *alone* is rather disturbing. Freddy is in a red-tinted area with trees, similar to the *FNaF 4* title screen. What really sells it though, is that Freddy doesn't have his Creepy Blue Eyes, nor his white on black Glowing Eyes of Doom. He has **red glowing eyes.** - And if one looks closely, the rest of the Fazbear Four are hiding in the picture, just behind Freddy... - Remember the springlock suits from *Five Nights at Freddy's 3*? And how horrible the idea of a springlock failure while inside the suit was? Well, a certain someone gives us a cheery and gorny description of just *how bad* it is: **William:** And if you trigger those spring locks, two things will happen: first the locks themselves will snap right into you, making deep cuts all over your body , and a split second later, all the animatronic parts, all that sharp steel and hard plastic will instantly be driven into your body. You will die, but it will be slow. You'll feel your organs punctured, the suit will grow wet with your blood, and you will know youre dying for long, long minutes . You'll try to scream, but you will be unable to: your vocal cords will be severed, and your lungs will fill with your own blood until you drown in it . - He himself ultimately becomes a firsthand demonstration of all of that, courtesy of a self-defensive and vengeful Charlie. Yes, he deserves it all, being the Purple Guy and all, but still... - The animatronics. Yes, this is a given, but here they're even stronger and scarier than in the games. In the *first chapter* they can easily *toss and destroy arcade machines without a problem*. The descriptions also make them out as such - easily making them seem like Expies to Terminators. - Golden Freddy retains his powers from the games, seemingly teleporting away from the heroes and somehow moving despite being a completely empty costume. Thankfully, he is a lot more benevolent than his canon counterpart. - The final night that the main characters break into Freddy's, the door has been welded shut and their entrance is a one-way trip. They are stuck in the restaurant with a serial killer who abducted their friend- then the murderous animatronics begin stalking them- all with *absolutely no way out.* - A bit of Paranoia Fuel for you: whenever the heroes get caught by one of the animatronics, it disappears, the tension is relieved and everybody believes they are safe... only for the animatronic to then lunge out of nowhere and attack. - Charlie thinks back on her childhood where she regularly saw the incomplete Foxy hanging on a wall, thrashing as though it was in intense pain; all this *before* any of the animatronics were haunted- let alone even *finished.* - Foxy's preferred method of attacking people? *Impaling them with his hook hand and dragging them away by the hook!* He does this to a character's *leg.* - It's mentioned that kids will periodically visit the abandoned mall constructed around Freddy's to screw around and play. The mall is completely abandoned aside from one security guard. That security guard just happens to be a serial killer who murdered at least five children! Any guesses to what could have happened to those kids? - In one scene, Charlie thinks back to the day of her father's suicide. Depressing enough on its own, but becomes unleaded nightmare fuel when she remembers seeing a half-formed animatronic standing in her living room, holding a knife, standing in her father's blood, then realizes that he altered the machine to kill himself.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/FiveNightsAtFreddysTheSilverEyes
Fire Emblem: Awakening / Nightmare Fuel - TV Tropes The fact that you, the customizable self insert hero, are the vessel of the Animalistic Abomination dragon that will eventually take over your mind and soul and destroy the ones you love. And there's nothing you can do to remove it, as it is part of your existence. Grima and the Bad Future in general. In a flashback, even Lucina, who is a badass and mostly fearless young lady, lets out a blood-chilling scream at the sight of the monster. All the reports you hear about the Bad Future are no better. By the endgame, your evil counterpart from the Bad Future that Lucina escaped from makes their Grima incarnation appear, giving Lucina a second opportunity to be terrified of the Beast. Even her father Chrom is unnerved and visibly distraught by Grima's appearance in their world! A notable one is in his B-support with him and Cherche, where he says the hunters that killed the wolf that's been taking care of him have "paid in blood." It should be noted that instead of his usual smile, he has his distressed face, implying that he has a darker expression on his face than usual. And if that's not enough, in Fire Emblem Fates, it's all but stated that the Tharja Expy is in fact the preincarnation of her, and she will always stalk you across both of your lifetimes. Both in this one and the next. Take Henry with you during the Death's Embrace DLC map. It's Nightmare Fuel on its own for differentreasons, but you know that horrible floor that shoots sharp spikes to impale your party and always reduce your HP to One? Every turn? Yeah. Henry mentions that the room is just like one that he was sent to during school as "punishment." Is it any wonder he's so unhinged? Henry: The spikes here remind me of the ones back in wizard school. Whenever I did something naughty, they'd put me in a room like this. ...I almost died! It was neat. Still, nonstop pain is no fun for anyone, so I'll try to make this quick! Brady's quote in the same chapter is also horrifying, as he recounts how in the Bad Future he regularly had to deal with people turning into Risen while he was trying to heal them. And then there's Inigo's quote... Inigo: I wish I could be shocked at this, but the dead rose all the time in my future. Friends, neighborsthey all became Risen... And then they had to be taken down. I've done this so many times now, I barely feel anything at all... If you bring Cynthia into this map, she'll make a remark similar to Inigo's, where she comments that she couldn't think too hard about where any particular Risen might have come from. It's not quite as blatant as his is, but seeing the normally-cheerful Cynthia say things like that is still pretty distressing. The Death's Embrace DLC map is pretty horrific overall, but the worst of it would have to be the special Risen Chief that the boss summons. It appears to be a regular Soldier on the map, so one would probably think that it would appear the same in battle, just with the demonic Risen face. But no, what one will see is an... abomination. Instead of a regular Soldier, you face an armoured knight Risen with no eyes, and with faces all over its body, complete with the glowingRisen eyes. It even has some skulls attached to it. One of the most terrifying things in the game aside from Grima itself. The giant revenants in the Roster Rescue DLC can be pretty freaky, too. Again, they look like normal Risen on the map... and then you fight one and see that they're about 3 times the size of normal enemies, are a bit more detailed, and have chains and weapons sticking out of them. A lot of their creepiness comes from the fact that Roster Rescue is otherwise mostly funny, so the giant revenants are pretty jarring. The special "entombed" risen. The other risen are just a Palette Swap of Generic classes. The entombed, on the other hand, are unique little freaks that wear bag... things on their heads, sink in the ground and attack you with their bare hands. Oh, and their head twitches all over the goddamn place. The fact that they're basically weak metal slimes does little to comfort. The Cockroach in Lucina's C support with her sibling. Thank the gods we never see it, because by the looks of things, it would be utterly terrifying. It's enough to freak out Inigo, a consummate ladies' man, to the point where he says he'd "sooner die loveless and alone" than touch it, reduces the badass, tomboyish, borderline Blood Knight Kjelle to a panicking wreck, and in every version of the support, it instills great terror within Lucina, a woman who has stared into the gaping maw of Grima itself as it came bearing down upon her. And everyone who can possibly be involved in this conversation is a veritable badass who regularly fights zombies. Thankfully, again, we never see the thing, only other peoples' terrified reactions, which, much like watching a playthrough of Amnesia: The Dark Descent, makes for comedy gold. The "Dire Future II" cutscene. Besides the fact we get to see Grima's massive size for the first time (as he completely dwarfs Ylisstol), the way he mercilessly taunts Lucina about how she's lost shows off just how sadistic this colossus is. The scariest part, however, is how it ends Grima tells Lucina how it's her turn to die and lunges at her, mouth agape, and it ends by showing the poor girl screaming in terror. Granted, it is somewhat alleviated by the fact that the third Drama CD lets us know that Lucina is rescued by Gerome, Cynthia, and Noire at the last second, confirming that it isn't a nightmare or even another timeline where Lucina is killed off by Grima. One of the map themes, Chaos, as well as its Ablaze equivalent, stand out as incredibly unnerving. The regular version is an eerily quiet track with a menacing harpsichord, while the Ablaze equivalent that plays during combat is a louder version with violently thumping beats and roaring. While vastly different, both tracks carry a downright apocalyptic sense of dread, highly fitting considering that they aren't used until the Chapters around the time of Grima's awakening as well as in The Future Past 1 and 2, and they help to give the chapters involving the Grimleal and the Fell Dragon itself a terrifyingly hopeless feeling that really sells that Grima's return means The End of the World as We Know It.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/FireEmblemAwakening
Fire Emblem Heroes / Nightmare Fuel - TV Tropes **Surtr** : Let me tell you something you might not know... being burned alive is one of the most painful ways to die. (Cue Slasher Smile ) First the skin burns off... Then the muscles themselves begin to fall apart. In the end, they all wail. "Please... kill me! Please!"
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/FireEmblemHeroes
Fire Emblem Three Houses: White Horizon / Nightmare Fuel - TV Tropes *Spoilers are off. May the goddess protect you.* # Part 1: White Clouds - Kostas meeting with "Those Who Slither In The Dark." Having to deal with the Flame Emperor would have been more merciful as was his original fate of being killed by Byleth and the students. Instead of a case of You Have Failed Me and leave him at the mercy of the Knights of Seiros, Kostas is instead used as a guinea pig by Those Who Slither In The Dark. Specifically, they want to see what would happen to someone who doesn't have a Crest if they're implanted with a Crest Stone. At the very end, Kostas lets out an "inhuman howl" and apparently goes on to slaughter his crew. The worst part is that we don't even get to see what happened to Kostas, but those who have seen the Crimson Flower route would have a clue as to his fate.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/FireEmblemThreeHousesWhiteHorizon
Five Nights at Freddy's: VHS Remake / Nightmare Fuel - TV Tropes You'd think that a series of analogue horror video remakes that are only a couple years newer than their source material wouldn't have much room to include anything scary that wasn't in the original videos. Thanks to Adaptation Expansion, you would be wrong. **As a Moments subpage, all spoilers are unmarked as per policy. You Have Been Warned.** - Battington's redesigns of the animatronics look much closer to real life animatronics, most namely the ones featured at Showbiz Pizza Place. This, along with the more realistic and janky movements of the characters, results in a lot of Uncanny Valley and really elevates the fear factor of the videos, as they feel much more realistic. - "Fazbear_Entertainment_Video_Manual.mp4" is mostly the same as the original video, but has an unsettling addition at the end: Freddy's blood-spattered, shadowed face staring directly at the camera as a low droning sound plays. - "Bonnie_Joint_Movement_Test.mp4": - The video opens with a videotape recording of a stage show where Bonnie is malfunctioning. Bonnie is completely motionless aside from the occasional twitch, with his head tilted to one side. Meanwhile, his mouth is agape and he still seems to be looking at whoever's filming. The bunny's malfunction is fairly realistic, but still comes off as unsettling. - After the test of Bonnie's eyes goes awry, the technician uses a strobe light to attempt to either find or slow him down, to no avail. He doesn't reveal himself until after a musicbox-esque tune stops playing; only then does Bonnie rush towards the camera in a series of choppy frames as he lets out a mechanical roar. - The first scene of "Sound Response Check" depicts a young girl hiding from Chica in the bathroom. She's quickly cornered in a stall by the animatronic chicken, loudly refusing to "go home" and outright stating that Chica's scaring her. Chica doesn't acknowledge her fear whatsoever, opening the stall door and reaching towards the girl while emitting the exact same laugh over and over. - "Pirate Cove Pre-Show": - As the showtape repeats itself, the footage becomes increasingly unsettling. The framerate and audio quality start degrading rapidly. Meanwhile, Bonnie, Freddy, and Chica's parts in the stage skit are gradually replaced with still images of the bloodied animatronics covered with censor boxes while strange noises play instead of dialogue. And the segments at the end with cheering children have fewer kids present every repeat... - The fourth repetition has Chica's singing turn into the shriek of the girl she killed in "Sound Response Check" partway through, with her image becoming a purple garbled mess as it happens. - After the fifth repetition, the segment with the cheering children is instead replaced by a slow reveal of William Afton in the Bonnie Bun suit behind the five empty chairs with eerie music playing, while taunting Foxy, only this time his voice is incredibly deep and calm, compared to Squimpus' rendition. - The viewer then is greeted by a Jump Scare of the five murdered children sitting in the chairs, with their faces distorted and big, black, empty eyes, with bloody tears pouring out. All the while, a loud, distorted music box and the laugh of Afton can be heard in the background. Each child is shown up close one by one, before it Smash Cuts to Bonnie Bun's face and the music and laughing abruptly stops. - "Nonexistent Video": - One scene shows a stage performance from inside the Fredbear suit, with Bonnie Bon playing the keyboard to his right. The camera briefly swings up to look at the stage lights, only for Bonnie Bon to be staring directly at the viewer when the camera moves back down. The camera them moves to the left, and a Staggered Zoom towards a grinning man in purple lighting occurs as the music and breathing sounds start skipping. Cue Smash Cut to the next scene. - The next scene is filmed from a person's point of view, and depicts a corridor in the restaurant as a fire alarm sounds and a man's voice states to evacuate the building. A fiberglass animatronic drags itself along the ground and starts looking around, emitting a discordant rendition of "Happy Birthday to You". It appears to briefly power down as it reaches the end of the song, only to perk up and start crawling towards the person and the camera while opening up its faceplates and screaming. - While the following scene clarifies that the animatronic is Fredbear without his costume and the making-of video states that "Happy Birthday" is supposed to be a "companion call" between Fredbear and Bonnie Bun, these revelations only raise further questions. Namely, why was the Fredbear animatronic active without its costume, and *where* was the Bonnie Bun giving the response calls? - The training tape gives us several disturbing details about the springlock suits, such as the suits consisting of tons of locks all around the body, *including the back of the wearer's head* and each suit part consisting of tons of small springs that are all but confirmed to impale the user if activated. *Just who in the right mind would ever want to wear these death traps?* - The empty heads in the background, as well as the Bonnie Bun head used in the training type have obvious blood markings around the eye sockets, likely from previous spring lock victims... - Several times through the tape, the viewer can spot the eyes of **The Puppet** hiding underneath the table. She doesn't do anything, she is just... ''there''. Most viewers will likely not even spot her the first time through, making it an effective silent Jump Scare for repeat viewings. - A few scenes later, the image of the Bite victim is displayed, which suddenly distorts into the same child with a loud static noise, only this time a big chunk of the child's head is missing, where Fredbear bit him, and his eyes are wide open and crying blood. It's only on screen for less than a second, but incredibly startling nonetheless. - Right after, it cuts to Fredbear's head slowly zooming in, with distorted music and voices in the background. Fredbear's jaw and teeth are covered in blood, but the entire time he is staring directly at the camera with wide open eyes and a Slasher Smile . Towards the end, the text "I BIT SOMEONE" is repeated over and over, and the video cuts away. - Possibly the most infamous scene in the entire video is the springlock failure scene. Unlike Squimpus' video, this time we actually get to see the failure happen on camera, albeit thankfully only briefly. The Puppet tells the viewer to watch, as it cuts to an employee in the Bonnie Bun suit standing in a backroom, before taking a step forward and letting out an absolutely harrowing scream before the scene cuts away. The video then cuts to a quick scene of an employee sprinting towards the backroom door, with the victim's agonized screaming being echoed through the hallway, before cutting away again. - The employee can be heard breathing loudly and there's a pool of blood behind him on the floor. This suggests that the employee had been in there for a while with an active failure and tried to follow the training tape's instructions, but no one came to help him. When he tried to leave the room to find someone, the one step he took wound up being his demise. - It's heavily implied that the person shown in the footage is *not* William Afton, but just a regular Fredbear's employee, dying a slow, undeserved and incredibly painful death even though he tried to follow the instructions. This also begs the question; how many innocent workers have died to springlock failures? Judging by the empty, bloody heads seen earlier, likely quite a few... - "Motion Detected in Cam_4" - The video seems to be some unnerving, but not overtly terrifying security footage of Toy Bonnie in the restaurant at night... until roughly the halfway point, when a silhouette seems to roll past that bears a striking resemblance to Toy Bonnie, fully preparing the viewer for a Toy Bonnie jumpscare. Except it isn't. Instead, *William Afton* appears, wearing the most *evil* smile imaginable as the camera glitches. - The rest of the video consists solely of Toy Bonnie staring at the viewer, occasionally getting closer to the viewer as he appears more and more distorted. However, it's what he's singing that, when paired with how he gradually looks more and more *terrified* because of the distortion, makes it truly horrific. He found a way inside. He's hiding in the shadows. *He found a way inside. He's hiding in the shadows.* **He found a way inside. He's hiding in the shadows.** **HE FOUND A WAY INSIDE. HE'S HIDING IN THE SHADOWS.**
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/FiveNightsAtFreddysVHSRemake
Final Fantasy XIV: Legacy/A Realm Reborn / Nightmare Fuel - TV Tropes - In the opening cinematic, you learn that Malboro's saliva is capable of *melting* armor. - One of the first things you see when starting in Gridania 1.0 is a Treant eating wolves. Clearly Eorzea is a dangerous place. - The End of an Era in *Legacy* was probably one of the prime examples of a Downer Ending in gaming; even though Nael van Darnus is dead, she's succeeded in sending Dalamud into a collision course with the planet. Then it's revealed that Dalamud isn't a moon, but a prison for Bahamut, who bursts free and nearly scorches Eorzea to cinders. While Louisoix manages to stop him, Eorzea is changed forever. - Despite the T rating, the game is filled to the brim with grim material. From the monstrous serial killings of young women and their facial mutilation (described but thankfully their corpses conveniently have masks), to the more Ax-Crazy members of The Empire brutally slaughtering people explicitly. The player even has to carry corpses multiple times throughout the game, including of their fellow Scions after it gets raided while the workers involved barely care at all. This and all the harsh language and sultry material make it seem like the Bloodless Carnage is the only real barrier between the ratings, while also firmly establishing that Eorzea is irrevocably tainted by horrors and warfare all around. - When you reach Revenant's Toll with the purpose of infiltrating the Garlean fortress nearby, you hear the story of Glaumunt, the NPC who helps you to do this. His homeland was conquered and his family lived under Garlean rule when he was a child. As a boy, he would witness his strong older sister and mother being "visited" by Garlean soldiers with him eventually realizing what this meant but being helpless to stop it. Eventually they tried to escape only to be quickly found out. Rather than having to face their abuse under Garlean rule again, his mother and sister flung themselves off the cliffside. For all their talk of bringing stability and peace to conquered nations, all Garland really does is abuse, slaughter and plunder. - The Ultima Weapon's entrance. You think you've beaten Garuda, but her subjects' worship makes her unbeatable. Then Gaius appears, and taunts her. She responds by forcing the captive beastmen of the other primals to pray to Ifrit and Titan, and with a push from Garuda, they manifest right then and there. All three primals you have fought are in one place. Couldn't get any worse, right? But then Ultima Weapon drops in. Ifrit attacks it first... and is defeated in seconds. And is then *absorbed into Ultima Weapon*. It then makes short work of Titan, absorbing him too. Garuda is the only one left. Up until now, Garuda hasn't shown anything other than contempt for everything other than herself. But faced with Ultima Weapon, she expresses pure *fear* for the first time. But she's unable to stop the inevitable; once Ultima Weapon gets a hold of her, it *crushes her head*, absorbing the third primal. This thing has the power of three primals, *and is in Garlean hands*. - Lahabrea's 6.1 fight. After being an infamously easy boss for nearly a decade, he has suddenly becomes a mechanic heavy battle. So much so that it has become an unwinnable fight for it's first phase, where Lahabrea barely takes damage from any of your attacks and unleashes heavy attack after heavy attack. This all leads to a DPS check where it goes by so fast the player has no hope of beating it...and is promptly one-shotted by a massive ball of darkness and left for dead. If not for Hydaelyn's intervention, the tale of the Warrior of Light would have ended right there and then. - Tempering. Not only can a primal convert someone to their side in a burst of power — with no way to prevent, dodge, or block it, unless you have the Echo — there is no known way to reverse the process. Tempered victims are actually routinely *killed off* by the good guys as a result of this, because they view it as a Fate Worse than Death and leaving them alive only serves to potentially strengthen the primal that has them under control. Worse, while tempering immediately twists loyalty to the primal, Color-Coded for Your Convenience isn't necessarily enforced. Tempered sylphs are generally identifiable by their purple coloring instead of green (although they still have the power to shapeshift so even that isn't a certain thing), but we see friendly Amalj'aa with red clothing that help new Black Mages, and tempered soldiers wearing the clothes of their country as they commit treason. The Beastmen tribe and Summoner quests only augment the horror here : *anyone* can be tempered *or* claim someone else to be tempered. - What's worse, is that it's known that staying in an area that's strongly aspected in one type of aether (such as water or fire) often causes harmful effects. For those who cross the point of no return, if they're lucky, they'll suffer a quick death with as little pain as possible. If they're unlucky, they'll begin suffering (painful) mutations caused by overaspecting in that aether, which will likely kill them, just more painfully. As the Tempering process involves the Primal giving a burst of power with the aether they are attuned to, this protects them from most of the lethal affects of overaspecting but still has its other drawbacks of causing disfigurement, mutations, and pain if the Primal so chooses. Of those tempered by Ifrit, it seems the most extreme we've seen thus far is some "Tempered" enemies near Za'harak appearing to be ashen and soot covered with eyes as black as coals. For Leviathan's "Drowned", as seen in Sastasha (Hard), this goes as far as him inflicting pain with it and causing those who have failed him to become more and more disfigured, replacing their heads to become more Seakin creature in appearance, such as that of a giant squid or jellyfish like, while the courtesans and serving ladies who were loyal to those pirates have been turned into lahmias (snake/fish bodied creatures) and pleading with or getting enraged at the players seeing their new appearances. Let's be glad that the other Primals we've seen thus far are not as interested in Tempering the spoken races for their own reasons. - The hedge sculptures in Haukke Manor's courtyard. Looming humanoid figures with holes through their heads — a reminder that the lady of the house has been murdering beautiful young women and shredding their faces beyond recognition...and, as the tooltip of one of these corpses implies, quite possibly raped... - Even worse, it's probably based on Elizabeth Bathory, a Real Life blood queen. - And then Hard mode makes it worse, when we're shown just how easy it is to turn a normal person into a demon with the Succubi turning Wood Wailers, who went to clean up the place after you were last there of any remaining threats, via their Demonize power. Now think back to some of the enemy names from the original Haukke Manor mode...yeah. - The release of Heavensward has added another layer of horror to this tale. Deep inside the Great Gubal Library is an old journal which reveals that its author, a Sharlayan scholar, was the one who convinced Lady Amandine to transform herself into a Succubus, and even helped oversee the ritual. He quickly realized he had made a terrible mistake once the ritual was complete and voidsent began overtaking the manor. - A great deal of The Lost City of Amdapor certainly qualifies. For anyone familiar with Nausicaä, the ruins in this dungeon bear a striking similarity to the forgotten kingdoms grown over by the toxic jungle, and you can plainly see the horrifying corruption spread far into the distance - what isn't obscured by clouds of choking spores, at any rate. Worse yet is the initial boss, a half-decayed, still-living goobue that routinely devours your fellow party members. If you don't kill it fast enough, the lifeless corpses of your comrades will be regurgitated onto the pock-marked stone flooring. And then you get to the interior of Amdapor, seeing the marvelous architecture that once made up the whole city, and discover Diabolos at the end...and then that music starts playing... - The previews for Tam-Tara Deepcroft (Hard) showed the final boss arena to be littered with pentagrams, runes, and the name "Avere" repeated over and over again in Eorzean script. Avere was the name of the tank of an NPC party who shows up during the initial main story Tam-Tara questline. He died because his fiancee Edda, a Conjurer, couldn't keep up on heals. She originally kept his severed head so that she could give him a burial...but all signs point to Edda trying to resurrect him using Blood Magic. - Later previews showed Edda with a giant, terrifying, demonic-looking head that has vaguely Ahriman-like features, except that its arms are its nerve endings. - Previews also showed Edda self-harming in order to power up said head. The animations for it are...unsettling. - Later, once you do the dungeon (and are in a party willing to read the 'Torn Folio' lore items), Edda specifically references the player character, giving an added touch of skin-crawling regret for earlier sympathies, and shades of My God, What Have I Done?. - The ending of the quest, "Corpse Groom": After you defeat the Avere-head, Edda accidentally falls from the platform to her death. You go outside to assure her old teammate that it's all over — and he looks across the chamber to see *Edda standing there looking at him with the creepiest◊* *Slasher Smile.* The way Edda appears wouldn't look out of place in *Fatal Frame*. He promptly flees, you turn around — and she's not there. Sure, Paiyo's exaggerated facial reaction's kinda funny, but still... - Another terrifying thing is the way she dies. Not the fact that she fell, but the fact that she's *smiling* as she falls...◊ The victory fanfare follows this, but instead of celebrating characters just look down and close their eyes. The journal says outright this one's gonna haunt the WoL for a while. - And worse? Yoshida has stated that he isn't quite finished with Edda's story, which means *we haven't seen the last of her.* - She's back for the Palace of the Dead. - She can occasionally appear for a few seconds in any of the three main towns. One of the places she can appear is in the Acorn Orchard in New Gridania. The Acorn Orchard is a playground filled with *children*. - Could also double as a Tear Jerker, however, as Edda might be looking at the life she and Avere could have had but will never have again. - Midgardsormr evokes this easily. For 15 years, everyone has presumed he's been dead and his charred body is a reminder of the first major defeat, and failure at invading Eorzea, for the Garlean Empire, at the terrible cost of transforming the once beautiful river, waterfalls, and forest-filled Mor Dhona into the landscape it is today. In reality, he's just been *asleep* for all these years, quietly observing and calling to his followers and children, none to happy for the actions Ishgard has taken against Dragonkind. His first act upon beginning to stir awake is to begin calling his children to gather the Dragon Horde together to prepare for a massive assault on Ishgard. His second act is to question the Warrior of Light's accomplishments while easily stripping them of Hydaelyn's protective light, draining the power of the 6 elemental crystals they've gathered and forcing them into a covenant with him. Oh sure, you've still got free will, but from here on out the Mother Crystal isn't going to come bail your rear out of another no-win situation like she did with protecting you from Ultima and neither is your new "friend". - Worse yet, because you are now somehow bound to the Guardian of Silvertear you are, by all accounts, a Heretic according to Ishgard culture. The only reason you aren't considered one yet is because the Scions and Midgardsormr won't, or haven't, revealed this fact to them so far. If they do, the fragile alliance with the Scions and the City-states with Ishgard WILL break and then you'll be dealing with yet another faction as your enemy. - On the other hand, given that as of Patch 2.55 Estinien, who is similarly bound to Nidhogg, is cooperating with Ishgard against the Dravanian horde, the chances of you being declared a Heretic have decreased. - Also, comparison between the English and Japanese versions of the dialog makes it clear that according to Midgardsormr, Hydaelyn has no issue with this and it was apparently part of a pact they had previously made. Meaning the Mother Crystal is willingly forsaking you in order to let Midgardsormr test you, simply because he asked her to. - Nabriales' fight. Up until now you've been protected by Hydaelyn. But, thanks to Midgardsormr, that's no longer the case. Additionally, unlike Lahabrea, he has no need to take things lightly on you nor does he taunt you into risking to have to kill a friend of your own to temporarily banish him. You get to find out just how much the Ascians at this point have been holding back their true power. And despite you finding out that the Scions have had the tool needed to call forth a massive amount of aether all this time in their possession, it still isn't enough to destroy a *trapped* Ascian, who can very much fight back even when sealed in a White Auracite gem. It takes the Heroic Sacrifice of Moenbryda to give you the extra aether needed to destroy Nabriales. And if Midgardsormr's words are anything to consider, hers might not be the last death needed to repeat this process to other Ascians. - Even Hildibrand, the side story meant to be lighthearted and hilarious, is not immune to this. In 2.5, we learn that Ul'dah's shady dealings even extend well into the past when the ancient nation of Belah'Dah split into Ul'dah and Sil'dih. Namely, Ul'ah created "Trader's Spurn", aka zombiefication powder, which turns anyone struck by it into a zombie. And they used it during their war with Sil'dih. Then, just to Kick the Dog a little more, they set up a secret organization known as the "Arbiters", whose role was to alter the historical records to make Ul'dah look good by blaming the creation and use of Trader's Spurn on Sil'dih. The truth, when revealed, horrifies one of the Arbiters so about what's been hidden in the past she resigns her position and calls for reformations, if not the total removal, of the Arbiters. - To rub more salt in the wound, those ruins you see near the Golden Bazaar and by the edges of the Sagoli Desert? That's probably what was left over during the war and the zombies you see roaming around are likely the former residents of Sil'dih, who are now wandering aimlessly, still seeking revenge on Ul'dah (which is probably why they attack the players who wander by). - Additionally, we learn from Gilgamesh just how frighteningly easy it is to summon and create a primal. It does not require any pre-established "godhood" or "saint" status with a flock of believers. It just takes Crystals, a strong desire, and prayer for any being to exist. And it takes as little as one person, with about a dozen and a half crates of crystals to do so. It may not be as strong as the traditional idea of what a Primal is, but a formidable foe nonetheless. - The fight against Nael deus Darnus in the Binding Coil can be pretty intense from how hard it is, but the soundtrack is borderline horrific. About a minute and thirty seconds in this hellish wailing enters into the track, and it morphs with more voices until it sounds like an air raid siren. This segment of the track sounds more like *Silent Hill* than *Final Fantasy* and really sticks out as a result. Have a listen. - On the subject of Primals, 2.5 gives us a proper Odin Trial. And what do we learn from it? Odin is possibly not the *True* primal, rather his sword Zantetsuken is. And each time Odin is defeated, as Zantetsuken is immensely aetherically dense, no one gives pause to wonder why that doesn't disappear, figuring it's just an exotic metal weapon. Meanwhile, Zantetsuken just slowly gathers aether back to itself and forms a new wielder and body. Worse yet, it takes just any fool who wants to wield the sword itself to touch it to be instantly tempered by it. - Fighting Cerberus, a 3-headed monstrosity, in the World of Darkness is unsettling enough by itself, but once he breaks free from his chains he gets a lot more aggressive. The beast hurls up what looks like purple vomit and standing in it makes the monster instantly rush at you and tear you to shreds for a One-Hit Kill. If you managed to get shrunk by the Gastric Juice and go in the vomit, Cerberus swallows you alive and the game actually transitions into a new "area" where you get to wander around inside the boss' stomach and it pulsates to boot. Now you're slowly taking damage (and it builds up over time) from the stomach acids and blob creatures with one too many eyeballs spawn and attack you. The only way out is to damage the stomach walls enough until you're forced out through regurgitation. During your time in the stomach, the battle music gets quieter and muffled to add to the creepy factor and you're completely separated from the alliances that are still fighting the creature from the outside. - Also, if Cerberus dies with people inside, he won't regurgitate. Players can use Return or wait for the game to push them out, but the first time it's pretty jarring. Fortunately, this was fixed in a hotfix shortly after 2.5's release and the players are pushed out as soon as Cerberus dies. - Raubahn in 2.55's story. Up until now, Raubahn has been a fairly stoic character and can handle almost any situation pretty rationally and calmly, but 2.55 shows what happens if you push him to far. The Sultana is killed, and Raubahn is in complete grief and denial about her death. Meanwhile, Teledji Adeledji is taunting him about burying the sultana and how she must have felt gracious that someone "cut her strings." Raubahn has none of it and proceeds to *cleave Teledji in two*, all while showing a glimpse of his face that almost seems *demonic* while he does it. He targets Lolorito next, seemingly bent on going on a murderous rampage, but gets his arm cut off by Ilberd. And then, after Ilberd admits to killing the Sultana, he flies into yet another murderous rampage and lets out an inhuman roar before *kicking a stone pillar in half*. Even though he regains his senses and helps the Warrior of Light and the Scions escape, this drastic character shift in Raubahn is unsettling. - Nanamo's death scene is utterly chilling. One moment you're having a rather nice chat with the Sultana over her abdication of the throne and her plans for the future of Ul'dah, one part of said plan being your support of Raubahn as her would-be idea for a republic roughs itself out. Then she takes a slow sip of her wine...and then it hits. Her likely last healthy heartbeat rings out as her eyes go wide, the poison taking effect as she silently chokes and reaches out to the Warrior of Light for help, before slumping over onto the floor, dead. It's absolutely jarring seeing one of the most kindhearted and unanimously good characters you've come to befriend and likely respect be murdered so gruesomely. The fact that it's the framing for a series of Wham Episodes doesn't help anything. - The fat chocobo minion pet is adorable and tumbly, then you get it and read its minion description in the journal. How did it get that fat as a hatchling? It eats chickens and seeing they're the same size as Chobobo chicks, you have to wonder if they have a taste for their own siblings. - While you never get to witness it, Novv tells you his backstory when you gain the rank of friendly in the Sahagin beast tribe and it's quite chilling. Novv was the infamous Scarlet Sea-Devil during his heyday and when he came back home one day, he found his entire clutch completely slaughtered with bodies of his children piled on top of each other while only a few hidden eggs survived. Novv couldn't do anything but howl and cry until he had no energy left to mourn, and from there he decided to take his remaining unborn children and move elsewhere so he can raise them away from the violence while retiring from his pillaging and killing ways. You can only imagine the anguish Novv felt seeing his family taken from him with their bodies serving as a reminder for what he had done. - The Rogue questline deals with some underground topics that puts it as the darkest storyline among the base classes in spite of the lighthearted camaraderie shared among your colleagues. - Shortly after you finish your first job, you get treated to how ruthless Rogues can be with one unruly pirate getting a knife to the back, and another one getting a knife to the chest. The Rogues' Guild doesn't fool around, and you witnessed what happens when you break the law and don't own up. - It then delves into rescuing slaves abducted by pirates who refuse to live by the code or obey Limsa Lominsa's laws, and the act is treated as a serious felony that can get you a death sentence. Though not outright said what the slaves are wanted for, in one cutscene a pirate remarks that some of their rich customers "prefer lasses and some prefer lads." In another cutscene, a pirate mentions that slaves are so valuable that selling even a single family will net him enough gil to buy a new ship, indicating that the market is booming despite slavery being outlawed. - The questline then climaxes with *an attempted terrorist attack on Limsa Lominsa* with the express purpose of assassinating Merlwyb and her closest followers in order to restore the city to full piracy. - The Binding Coils of Bahamut reveals that what sustains the Primal is his dragon followers, who were trapped in a state of constant agony for *centuries* by the Allagans, so their cries for help would maintain Bahamut's corporeal form. Bahamut himself was trapped in the Coils, unable to die, or live, simply *existing*. Even Alisae, despite her commitment to defeating Bahamut, comments on how incredibly cruel this is and how she feels sorry for the creatures and how they were wronged. - Returning to the Waking Sands after having defeated Titan for the first time, arguably the first major gut punch players will experience in ARR. It's masterfully written, masterfully staged, and can even take players who have grown jaded with *decades* of other MMORPG twists completely off guard. - The Warrior of Light has just overcome their second Primal against all odds, and when they return to Costa del Sol they're treated to a huge feast in their honor. There's music. There's dancers. There's enough food to feed a small army. Everyone in attendance offers you congratulations, each in their own way. Minfilia even calls up via your linkshell to tell you there's a second party waiting for you back at the Waking Sands, and to hurry back when you're ready because your friends are all eager to hear the tale of your battle with Titan. - When you do finally return to Vesper Bay, everything seems completely normal. All the NPCs are still there and everyone and everything seems just the way you left it. Sure, Tataru isn't in her usual spot just inside the door, but Minfilia *did* say everyone wanted to hear about the battle with Titan, and by now Tataru has established herself as being every bit a Scion as the likes of Thancred or Y'shtola. She's probably waiting downstairs with the rest of the gang! - The lights are off when you enter the Waking Sands. Bodies and debris litter the hallway, as though a great storm blew through the place and destroyed everything in its path. You run to search the storage room for survivors, but find only more corpses. These were NPCs you might have chatted with. Some might have given you side quests, or sold you items and repaired your gear for you. In-universe the Warrior of Light probably took meals with and trained alongside these people, and when you left the place everyone was happily going about their business as usual. Now those exact same people lie dead around you, and all is still and silent. For bonus points, the usual theme for the Waking Sands has been replaced with a soft, eerily gentle track which comprises of a single piano playing the same handful of notes over and over with little in the way of variation. The name of this track? *"Fever Dream."* - Discovering exactly what happened helps dull some of the horror... at first. Then, thanks to the Echo allowing you to watch a dying Noraxia's memory of the attack, you watch as one of the Garlean soldiers responsible for the slaughter stands over an injured Lalafell and, after Livius sas Junius gives the command to exterminate the fallen, *repeatedly stabs his body with a lance.* And we do mean *repeatedly* - it goes on for so long one wonders whether the soldier is having a psychotic break (assuming they aren't already a homicidal maniac). Even a direct order from Livia isn't enough to make them stop, and she finally ends up *shooting them dead.* And all of this is done on screen, in plain sight and with full audio. - The battle against Rihtahtyn sas Arvina ends on an extremely dark note. After having been soundly defeated by the Warrior of Light and watching his loyal soldiers die in an effort to protect and/or avenge him, Rihtahtyn elects to make one last attempt on the Warrior of Light's head. How? By binding them firmly to himself and *torching the arena with the two of them still in it.* He ends up burning himself to death in an effort to take you down for the sake of Gaius van Baelsar and his machinations, and if you aren't sufficiently geared and packing a decent amount of potions he *will* succeed. Rihtahtyn, the *least* overtly evil member of the Tribunus, suffers the most horrific death of all of them - and he does it to himself, on purpose, because he is *that* devoted to the same man Eorzea fears and loathes as the Black Wolf.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/FinalFantasyXIVLegacyARealmReborn
Five Nights at Candy's 3 / Nightmare Fuel - TV Tropes # As this is a Nightmare Fuel page, spoilers *will* be left unmarked. You Have Been Warned! As the third of the **I WILL MAKE SURE YOU'LL NEVER BE ABLE TO SLEEP AGAIN.** *Candy's* series, it also ends up being the *darkest and scariest* of the lot by quite a fair margin, outclassing its two prequels (or rather sequels) easily as a terrifying romp. - The *icons for the characters themselves* are very unsettling, especially Monster Rat's. - Much like the game that inspired it. Being alone in a house with these things is a terrifying thought because they could be anywhere. Then there's the fact that you play as a child. - Monster Rat's twitching when you shine the flashlight on his Nightmare Face. It looks a little too creepy - To make up for the game being delayed so much, Emil uploaded a second trailer focusing on the 8-bit minigames. What do we see? Shadow Rat, the shadowy version of Monster Rat, Running on All Fours and chasing after Mary Schmidt, the woman we played as in the first game, and the little girl we play as in this game. She runs, but he runs faster. - And even ignoring that, there are plenty of other disturbing things. For example, the Origami Cat that appeared in *1* and in Monster Rat's teaser image is implied to be an Expy of the Fredbear plush from Five Nights at Freddy's 4. And then there's the words that appear in the transitions between the minigames. - Look closely at the text when the Origami Cat speaks to the girl. Everything is in italics except the word "me". *Memories... ...repressed. Secrets... ...forgotten. The past... ...a mystery. The truth...?* - "THEY'RE ALWAYS HERE" by gomotion and Madame Macabre is already unsettling enough on its own, but it becomes a disturbing case of Accidentally Correct Writing now that the game is out. - The way Monster Cat peeks at you when he's at either end of the bed is rather creepy and there's this ghostly sound effect when the light is specifically shining on him before he goes away. - The first Lollipop minigame's prelude. Via a secret route through *Candy's Adventure*, you can meet Lollipop in the corner of the screen. Upon seeing him, the game cuts to black, with Lollipop mocking the player in red text, for a short bit... before emitting an Evil Laugh, nearly covering the whole screen. You can also *hear* the laughter - admittedly 8-bit, but disturbing as *hell*. At which point, he can provide memories of Flowey with these mannerisms. And then the laughter suddenly slows down, to a deep crawl...and then the screen cuts to black, as Lollipop's Nightmare Face *very slowly* approaches the screen. It momentarily stops to let you have a good look at the thing, and is accompanied by a buzzing tone with every movement... **and then it suddenly launches itself at you before dumping you into the minigame.** - The Forgotten Ending: If you knock Origami Cat off the table during the first four nights, you won't be able to progress to the fifth. Instead the Origami Cat will prevent Mary from going any further, sharing that memories become nightmares if you choose to forget, with her representing the memory of Mary's mother. As she goes on, her origami form slowly fades before getting completely replaced with the cold, demonic purple stare of her nightmare form. Origami Cat then makes it clear to Mary that she'll will never sleep peacefully, as each time she closes her eyes, the same piercing stare will be looking back. - Being a little kid and witnessing two people get murdered while hiding in the locker room closet while playing a simple game of hide-and-seek. Rat's actor is killed by accident by Vinnie's puppeteer during an argument (pushed into a table and hitting the back of his head/neck), and then Cat's actor is killed on purpose (gets choked out) as he calls the police. The authorities aren't told exactly what happened until Mary gives her statement to the local police. Vinnie's puppeteer told a lie to the police, and it's implied he was detained and arrested. - After completing the game, you can play another night called the 'Final Night'. Loading this up will trigger a scene with Tragedy Puppet (aka Vinnie) facing away from the screen in which he asks you why you came back after beating the nightmares of the first five nights, remembering the incident and revealing his secret - that he accidentally killed the RAT actor and then murdered the actor in the CAT costume to cover up the first killing. Then he turns to you and swears that he will be the reason you will *never sleep again* before growing needle-sharp teeth and starting the night. **Tragedy Puppet/Vinnie:** Why did you return here? The secret's out. The weight of your guilt has been erased, so why did you return here? I guess you wanted to confront the problem; me... the problem. I didn't realize what I had done until I was in my bed, about to sleep. I was never able to think clearly again. I don't even know if it still would've happened, if you hadn't been there. But you were there, you saw it all. And now, the truth has come out. And my life ends. It will never be like before... I had everything... *(Head turns 180 degrees to face camera, eyes slowly light up with white irises)* **Tragedy Puppet/Vinnie:** *And then you took it away.* You don't get to walk away from what you've done to me. You've ruined my life. And now I will make sure... **YOU'LL NEVER BE ABLE TO SLEEP AGAIN.** *(Vinnie turns into Monster Vinnie; cue night start)* - And then you have the way Monster Vinnie plays. Like Monster Rat, he will approach from the three doors around your room, but unlike RAT, he is a *lot* harder to scare away with your light, dipping and dodging and traveling around to all three approaches to your bed before going under. - In FNaF 4, Nightmare Fredbear emits deep laughter indicating his approach to the player. In FNaC 3, Monster Vinnie emits a sound of his own at random intervals; deep *crying.* note : Raising the speed and pitch of the crying by a certain amount reveals that it is actually the laughter of a toddler or a very young child. Still, it *does* sound an awful lot like crying due to how low-pitched it is in-game.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/FiveNightsAtCandys3
5 Second Films / Nightmare Fuel - TV Tropes Everything from the 2016 Halloween ones. *Especially* the descriptions. Take this one from "To Make The Perfect Man"... Ellen had long since been banned from practicing surgery, but they couldn't stop her in time from barricading the men's bathroom door and filling the room with her clothes and soup cans. Police weren't able to make it to the hospital just yet, so until then the staff would have to make sure no one came in or out. It's not like Ellen was capable of much in there anyway. Until Jerry stopped by to use the bathroom. Ellen had been screening each potential suitor through a self-made peephole in the door, and finally she found someone knocking on the door who suited her tastes. He just needed a few adjustments. By the time police finally burst open the door and took Ellen away, Jerry was gone. He stumbled out of the room in a daze, shuffling past his car in the parking lot and onto the long stretch of lonesome road towards home. As his skin loosened around the puncture holes, every step jangled the staples in his face more and more, scraping against the open nerves under his flesh. He couldn't feel it, nor could he care. He was beautiful. The blood had congealed over his left eye, shutting it completely. But his right eye could still see through the pinhole of the mask to the outside world, to the mirror in front of him. And what he saw was breathtaking. A bold push-broom mustache, the likes of which he could never grow himself. A strong nose, proud brow. Everything was smooth and pliable. He had achieved his dreams. It was a shame, he realized, that the rest of him didn't match up. Everywhere else he looked, he saw the flabby, rough, pale skin of his former self. It sickened him that his old body couldn't live up to the promise of his new face. He dug in deep to the skin in the crook of his arm, and pulled. Like wet tissue paper, it sloughed off with a bare squick. He saw the tendons underneath, the beautiful bone. He grabbed more, pulling up his forearm until the flesh inverted around the bones of his fingers like a glove. He grasped at the skin above his pectorals, his scapulas, his trapezius, peeling them off in globs and strips. The pile of blood and gristle grew at his feet as he shredded more and more of himself in a drug-fueled stupor. All the while, he never took his eye off of his new, beautiful face. He reached for his kneecaps, but the blood loss caused him to lose his balance and he fell over, breaking his arms in the process. His exposed muscles twitched and flexed like a symphony in red, writhing like a fish out of water, covering the bathroom tile in his slop. He was finally perfect, he thought, before the spark went out in his brain forever.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/FiveSecondFilms
Five Nights at Freddy's World / Nightmare Fuel - TV Tropes At one point, fnafworld.com had been changed to nothing but complete darkness, with even the logo being gone from sight. Hidden in the source code of it and Scottgames were lines that, when pieced together, lead to a very disturbing conversation: You are crowding us. Be quiet. You can't tell us what to do anymore. Yes, I can. You will do everything that I tell you to do. We outnumber you. That doesn't matter, dummy. We found a way to eject you.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/FiveNightsAtFreddysWorld
Five Nights at Tubbyland / Nightmare Fuel - TV Tropes *Five Nights at Tubbyland*: - The looks of the animatronics. Laa-Laa is missing her head revealing her endoskeleton. Dipsy has a red eye and his other eye socket is empty and it appears to be scratched. Tinky Winky has *no legs whatsoever*. Po is by far the worst, though. She has smashed eyes, and a **constant** Slasher Smile on her face. Even worse is the fact that in the second game she can still hear pretty well... - In the Christmas update, though he can't kill you and doesn't have a jumpscare, when Dipsy enters the office, he basically leans at you while twitching erratically making really creepy garbled noise all while he's staring at you with that one red eye and empty socket. It also doesn't help that he's draining the door power leaving you a sitting duck for Laa-Laa. - The jumpscares of the Tubbybots from the Christmas update got scarier. Highlights include Tinky Winky lunging at you and covering your screen completely. Laa-Laa suddenly jumping in from the left, *picking you up* and opening her mouth and lunging at you while you are in the air. And Po standing in the office, lunging at you and before killing you. **knocking over your entire desk along with shattering your computer** - PTLD-93's new jumpscare isn't so pretty either. You don't know when it is coming. You only know it *will come.* Then all of a sudden, his entire face covers the screen, glitching rapidly, and a noise that can only be described as a hellish scream combined with static plays along with it. Then it transports you back to the disclaimer. Even worse is that all of this happens in a split second. - The Dream Night. It isn't so bad actually, what with the Tubbybots being simply replaced with plushes of them. However, the Po Plush has eyes and a jaw; she looks normal on camera, but during her jumpscare, . You may wonder... Where the hell did they go? **her eyes and lower jaw are gone** *Five Nights at Tubbyland 2*: - The second game has unholy things. Such as the fact that Noo Noo , and that Po looks **has a corpse inside of him** *even worse* for the wear. Her sound effects aren't any better. She whispers things such as "Are you still there?" Then there is the loud beeping sound every time she comes to your office. And the V2 versions of the original Tubbybots don't look any better then they used to, even if they are fixed they look very creepy. That, and Tinky V2's laughter is a bit goofy, but at the same time, it's...disturbingly offputting. - Just the fact that Po is blind, but still somehow navigates herself to your office and when she is in the hallway you can't move or use the smoke machine **at all**. And when you do... - Nightmare Night, it's creepy alone that every single animatronic is missing eyes, but the fact that every sound they make is reversed and distorted doesn't help either. Also, whenever they attack you it isn't an animated jumpscare, it's a close-up of their eyeless faces while some morse code plays in the background which translates to **"forget"**... - And let's not forget the *jolly* little Easter Egg that may occur when booting the game up. It shows a distorted, wide-eyed Po face, with *extremely* loud garble. If you look closely, you can see the words "TAKEN OVER" all over the image. This does make some sense, since PTLD-93 drove Po into causing the Custard Machine Incident... *Five Nights at Tubbyland 3: The End Game*: - The third game is by far the creepiest, though. With the disturbing prototypes, The Original's absolutely *twisted* state, Noo-Noo having *even more rows of teeth*, Po looking **absolutely decrepit**, and PTLD-93 in general... that's just *some* of the stuff. It doesn't help that both Pos have their own creepy laughter when they're hunting you down.... - The Night #6 Cutscene. It starts off somewhat normal with a red/yellow light covering a red background. Everything is the same for about ten seconds... Until a blood-soaked, frowning, empty Po suit appears out of nowhere. For another five seconds, it stays like that until it starts Then shortly after that.... SCREEEEEEEEE. Even worse is that this.... **smiling at you.** is never brought up again. It only appears for this one time. **thing,** - And now PTLD-93's in the previous games after the Christmas updates. Merry Christmas!
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/FiveNightsAtTubbyland
Fate/type Redline / Nightmare Fuel - TV Tropes In general, if you come here from the wacky GUDAGUDA setting, the Darker and Edgier trope will hit you like a truck and makes you feel *terrified* at how the formerly wacky Servants of GUDAGUDA were portrayed here. It's unsettling and terrifying... - Okita Souji? Forget about that Incurable Cough of Death-prone silly girl that likes to yell "DAISHOURI!". Instead, have a Dissonant Serenity-filled sword expert who didn't even blink as she dismembered any of her oppositions with extreme precision. True, her off-hour self is gentler, but when she's in battle mode, she's a merciless killer sanctioned by the government at the time. - Oda Nobunaga is in firm Demon King Nobunaga mode, being a no-nonsense, Large Ham bearer of firepower against whom it is nigh-impossible to walk away from unscathed. The worst bit? She might still be a Noble Demon compared to the people she's working for—the historically-brutal Imperial Japanese Army - Okada Izo isn't a sore Tsundere Man-slayer that talks too big for his own good. Since he's more or less surrounded with non-super powered beings here, he lives up to the title 'Man-Slayer' and acts like a true Serial Killer, thus if he actually talks big, he can prove it with deadly results. When he encountered Tsukumo, it didn't take long for her to lose her fingers and then stabbed at the chest. Which also threatens Kanata with a Temporal Paradox because if Tsukumo died young, he and his father would have never been born. And Izo sure as hell doesn't look like someone who cares about that. - **Chapter 6.1** - Izo threatens to kill Tsukumo unless Kanata uses his Command Spells to make Okita commit suicide. When Tsukumo tells them to forget about her, Izo angrily stabs her again. This causes the left side of Kanata's *face*, arm, and leg to disappear. While Okita is horrified, Izo is only mildly surprised and decides he doesn't care. He calls Kanata a loser and again demands he make Okita commit suicide. - **Chapter 12.2** - We finally discover how bad the 1945 explosion really was: In Kanata's time, *there is no Tokyo*; just an empty crater filled in by ocean water and some wind turbines. - **Chapter 14.3** - Magatsu doesn't like how strong and independent Archer has become, so he orders Kaname to use all three of her Command Seals to force her into compliance with the Army's orders. And if that doesn't work, he gives her a vial of poison, hoping Kaname's death will be enough of a power loss to stall Archer. To make it worse, with the personnel loss, he decides enough is enough and starts a coup to install a military government, making it clear he expects *everyone*, Kaname most of all, to die for him if it's what it takes to fulfill his ambitions. - Berserker is finally activated ... and proves *completely* uncontrollable, even with the armor. He chops off Magatsu's Command Seal hand and crushes it, goes an a wild killing spree throughout the base (with a terrified Magatsu carried along like a bread loaf), and remains unfazed even by the army's 'anti-Servant' weaponry (he just picks up the 'repeating muskets' and guns down his supposed allies). He even casually suggests to his Master a point system for his kills: 10 for soldiers, 3 for women and children, and 100 for Servants, all while his master can only look on in horror. - His awakening is a Mass "Oh, Crap!" for some of the Servants as well, with the Church even immediately calling Tsukumo to take him out before he causes civilian casualties.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/FateTypeRedline
Five Nights at Candy's / Nightmare Fuel - TV Tropes # As this is a Nightmare Fuel page, spoilers *will* be left unmarked. You Have Been Warned! Being essentially a parallel to the official FNaF series, *Five Nights at Candy's* does exactly what would be expected to begin with: *pure undiluted fear from the first minute to the last.* For examples from the next two games, see the following: <!—index—><!—/index—> - The cutscenes are rather unnerving. First of all, there's something terrifying in seeing a seemingly-old factory at night where no humans are nowhere to be seen, only to see... *things* moving at night. Then, in the Night 6 minigame. You see Blank, Old Candy, and RAT lying on what seems to be a conveyor belt. Suddenly, RAT shifts a bit and stands up, before walking out of the scene... **ONLY TO REAPPEAR RIGHT IN FRONT OF YOUR FACE.** - Even worse? You can see human eyes in his eye sockets. *Tiny* human eyes. At this point, you know *exactly* as to why he has them... - Vinnie is this in spades. The first time you see him (in the first cutscene), it becomes quite unnerving to see the Puppet if you didn't expect any FNAF characters here, but he's actually *worse* than the original puppet! The original puppet at least had a seemingly friendly face. This one is *pissed off*, and when you look at him getting closer in the feed and then turn away, *he moves and looks directly at the camera with dark irises like bullet holes in a glass surface*! - The idea that a murderer, possibly the same one from the original *Five Nights at Freddy's*, no less, shoved several kids into a robot assembly line. The next cut scene after that the assembly line has mechanical pieces lying all over...with *blood* splattered all over them. - Shadow Candy. **Everything** about him, from the fact that little to no information is known about him or his backstory to the fact that he hardly appears and isn't mentioned by anyone or anything in the game. Also, there's a chance that in the original version of the first game he can appear at the window.◊ It's unnerving to say the least... - Speaking of Shadow Candy, Word of God *does* give info about him. It's that... well... let's just say that wasn't a shadow staring at you through a window at *all.* **It was CAT all along.** - When you lose all your power in Five Nights at Freddy's, you at least get a musical song before you die as Freddy's face appears in the door. When you lose all your power in this game? Nothing. It's silent and pitch black, and you get no footsteps, glowing eyes or other warning that you're about to be killed. Nothing Is Scarier, indeed. - Sometimes, you'll hear music. This doesn't seem to be an audio cue as the animatronics don't have to be nearby for the sound to play, which begs the question: where exactly is the music coming from? - Imagine that you're in your office when Glowing Eyes of Doom appear at the door. Freaky on its own, but remember: There are two animatronics that *don't* have glowing eyes. You could be chilling in your office and they'd be staring right at you, and you don't even notice until it's too late. There's a reason why your doors are *not* blind spots... - Blank, generally speaking, is terrifying on his own. This can be attributed to the fact that he his suit, which is rotting and reeling off, looks more like human skin, causing him to fall pretty deep into the Uncanny Valley. It doesn't help that, unlike the other animatronics, Blank has a more humanoid appearance. - The Remastered version has a bonus night known as Night Null, and it is absolutely **horrifying**. To access it, you have to zoom in to RAT's face in the extras menu for a bit until it Smash Cuts to RAT's head twitching violently as a set of numbers appear on screen followed by CAM-13 being mentioned before cutting back to the normal Extras menu. The whole sequence is very unsettling. - When you input the numbers into the Custom Night AI levels and start the night, it's... unusually silent. If you check the Show Stage Camera with Night Vision on, Shadow Candy will be there. Lower the monitor, and he will appear in your office **directly in front of you**. A few seconds later, he attacks you with a *HORRIFYING shriek* before Night Null begins proper. - Should you run out of power before 6 AM, Shadow Candy will jumpscare you with a terrifying glitched-out noise, accompanied with the Kill Screen above.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/FiveNightsAtCandys
Five Nights at Freddy's / Nightmare Fuel - TV Tropes The *Five Nights at Freddy's* franchise has gotten a reputation as one of the scariest video game franchises of all time. And for damn good reasons, as it features nightmarish character designs, unsettling atmosphere, and chilling lore... all made out of the concept of a Suck E. Cheese's, no less. Each game is more terrifying than the last, and it only proves to show how hellish a mere children's entertainment franchise can be, for every person involved. ## Video game subpages:Main games<!—index—><!—/index—> Spin-off games<!—index—><!—/index—> Fazbear Fanverse<!—index—><!—/index—> ## Book subpages:<!—index—><!—/index—> ## Film subpages:<!—index—><!—/index—> ## Other:<!—index—> <!—/index—> - As if the Nightmares from the fourth installment was not enough, fans have taken a step further by making the animatronics as nightmarish, twisted and monstrous-looking as possible, blurring the lines between an animatronic and a straight-up demonic monster, this giving the birth of the Corrupted Animatronics. See for yourself! - A Youtuber named ZBonnieXD thought he could beat Scott at his own game, so he made a video of Nightmare animatronics fused together and again, but with the Corrupted animatronics. Imagine having to face these abominations made of the heads of animatronics, they are arguably even more terrifying than everything Scott could come up with. The latter's Jump Scare looks like they are *going to eat you *, making them one of the **alive** *most terrifying* fan creations in FNAF history. - Of course, this has horrifying implications. The child would be dead frightened seeing the Nightmares together as a single animatronic. Meanwhile in the latter, the mod seems to take place in FNAF 1, causing an Adaptation Deviation. Had Mike Schmidt note : the protagonist in the first game actually saw the amalgamation of the Corrupted Animatronics, it would be much more frightful and alarming than anything he had ever seen before note : as the amalgamation is basically Eldritch Abomination or Mechanical Abomination of the animatronics and he would undergo a huge Sanity Slippage and judging by the Jump Scare, die a very Cruel and Unusual Death, even for the franchise's standards, whoever built this (and have Fazbear Entertainment not only approve this, but also put it *beside the normal animatronics where children are usually seen*) is a deranged Mad Scientist. note : and whoever at Fazbear Entertainment who greenlit this, to put it very lighty, needs a serious mental check. This is a testament of how far the fans can go with playing with Nightmare Fuel of the franchise. Definitely a Darker and Edgier twist on the franchise's rules.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/FiveNightsAtFreddys
FKA twigs / Nightmare Fuel - TV Tropes **Moments pages are Spoilers Off. You Have Been Warned.** - The pitched down vocal samples in the chorus of "Papi Pacify". - "Preface" as a whole. The industrial beats, the "demon vocals" in the background saying some incomprehensible stuff. Just... disturbing. - "Numbers" is quite unsettling. - The photoshoot accompanying the LP 1 release, pictured above, features her face being warped into... something that doesn't look human at all. - The video for "Water Me". Directed by Jesse Kanda, and in it, she bobs her head back and forth inhumanly, and in the end, her eyeballs grow to way beyond natural size. It's a really minimal video, but it is indeed *terrifying*. - The song is also quite creepy too. I mean, it was co-produced by Arca... - The cover of her second EP, shows her neck being way longer than its natural size, and it looks really creepy. - The "Video Girl" music video, all the way through. A man strapped to a table receiving an injection (possibly a fatal one) has a vision of twigs doing an unsettling dance while singing the song... and sometimes out of nowhere the music cuts out and we see a man dripping blood from his mouth (which appears to be full of it) on to FKA. - This doubles as a Tear Jerker if you understand the background of what led up to this video. FKA made the video in the wake of the racist backlash she received from Twilight fans for getting together with Robert Pattinson. If you pay close attention, you can see a tattoo on the man's neck that reads A.B. Or for those of you not in the know, **A**ryan **B**rotherhood. The man with blood dripping out of his mouth also makes more sense if you understand it in the context of racial violence, but that does not make the shot any less Nightmare Fuel or Tear Jerker material. - The short film released for *M3LL155X*: - "Figure 8" features fashion icon Michèle Lamy dressed as an anglerfish, eventually consuming her own lure (the bioluminescent part) - "I'm Your Doll" features a man who stares lustily at twigs as a blow-up doll. He has sex with the doll and afterwards it's completely deflated. - The video for "In Time" features a pregnant twigs, who is observed by the same man from "Video Girl" while dancing. Her water breaks, and she's leaking brightly colored paints. - At the beginning of the "Glass & Patron" video, she stares into the camera rather seductively as her fingers crawl down pregnant stomach. Then she gives birth to a scarf. - In the video for "Good to Love," right before the instrumental bridge, the camera starts to shake and she rolls her eyes back. - Most of her album covers are at least a little disturbing. The cover of *Magdalene* may be unsettling or creepy. The cover of *LP1* might be as well, though it's less likely - some have said the redness of her face looks like burns. The cover of *EP2*, as said above, looks normal but does have her with an unnaturally long neck. *M3LL155X* has a photo of her edited so it looks like her hand is clipping through her face (to use a video game term). *EP1* and *CAPRISONGS* are her only major works with a cover that isn't creepy at all, being just a fairly plain white cover and a headshot of her respectively. - The video for "Sad Day", after a lengthy sword fight, has *her head sliced in two* vertically. It's not pleasant.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/FKATwigs
Flash Gordon / Nightmare Fuel - TV Tropes <!—index—> Flash Gordon (1979) Flash Gordon (1980)<!—/index—> The comic strip A lot of what Queen Azura does to Flash; she brainwashes him continuously via a magic drug, which has the added effect of giving him nightmares.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/FlashGordon
Flash Gordon (1980) / Nightmare Fuel - TV Tropes - For as campy and entertaining as the film is, the Memory Eraser scene is surprisingly intense. - Some of the aliens (and their strange clothes) could qualify. - The scene with the Wood Beast is genuinely tense, especially after Barin performs a Mercy Kill on a young man (barely out of teenage) after he's bitten. - We don't actually see the Wood Beast, just a stinger and a small part of its body (a poison bladder, perhaps?), but make no mistake, it's enough. One suspects if you could see the whole thing, it wouldn't need the poison stinger to drive you mad. - The whatever-it-was that tried to drag Flash under the forest floor in Arborea, of which we see only multi-jointed grappling legs and some sort of extensible stomach. - Klytus' death, complete with bulging eyes and tongue shown on the right. - Barin grabs a visor off of a mook, realizing too late that the thing is wired directly into the poor guy's brain via his eye sockets. Cue the mook's agonized death cry and Barin's Squick reaction. - The bore worms. They're never shown on screen; all we get is Aura's panic when Ming orders Klytus to use them on her. But that, combined with the name BORE WORMS suggests something outrageously nasty.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/FlashGordon1980
Flash Gordon (1979) / Nightmare Fuel - TV Tropes - Some of the animation for the monsters, as well as the monsters themselves. - The starving, emaciated prisoners in Ming's mines who are explicitly stated to be blind from radiation poisoning. Thun explains that the prisoners last only hours to a few days at best before they go missing, and tells Flash that there are rumors that the slaves too weak to continue working might be taken by the lizard-women who work as guards in the mines to be fattened up and eaten. He also suggests that the food given to the prisoners might be lizard meat, not putting it past Ming to come up with a closed scheme like that. Understandably, Flash is horrified by all this, doubting that even Ming could be so evil.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/FlashGordon1979
Flash vs. Arrow / Nightmare Fuel - TV Tropes - Despite the name, Prism is an utter nightmare. All he has to do is look at you and bam! You're evil now! A woman even goes so far as to try and shoot an innocent man. When the effect wears off, her near My God, What Have I Done? reaction is horrifying. - Because he's normally so nice, when Barry is affected by Bivolo's rage power, his anger is frightening by contrast, from lashing out at his friends to attacking Eddie (who has no idea who he is or why he's being attacked), to completely ignoring Iris and Oliver's attempts to talk him down.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/FlashVsArrow
FLCL Progressive & Alternative / Nightmare Fuel - TV Tropes *Progressive* *Alternative* - Episode 5 suddenly gets a strong dosage of Surprisingly Creepy Moments when Pets' mother brings Kana to their home once Pets herself has gone missing. The woman's tone is abnormal, as if carefully selecting her words in a way that seems troubled, and Pets' room basically has no posters, no adornments, nothing besides the bare essentials and a picture of Kana and Pets as kids. And then the woman suddenly accuses Kana of knowing where Pets is, grabs her and starts trying to force her to to give an answer Kana lacks. All the while talking about how Pets' father will be angry with her if their daughter is missing. The entire thing heavily implies a homelife that Pets *intentionally* never brought up with anyone for a damn good reason, and a major plot point is that Kana just never bothered to realize or pay attention prior to any of this. - In Episode 5, the threat of MedicalMechanica is explicitly developing into the apocalypse scenario that was suggested in the original series. Nobody on Earth can figure out any way to stop the irons; nuclear weapons are explicitly ruled out as insufficient. It has gotten so bad that the only thing the government can think to do is to allow a select few people to escape the planet and colonize Mars, leaving behind everyone else to have their thoughts flattened until they become mindless zombies. And even that doesn't seem sufficient, as it's stated that MedicalMechanica intends to do the same to every planet in the universe eventually. - The fact that Kana ||ends up summoning **a black hole** that ultimately ends up saving the day. Albeit at the expense of Haruko getting sucked into it and landing on Mars.||
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/FLCLProgressiveAndAlternative
Five Nights at Freddy's 2 / Nightmare Fuel - TV Tropes # As this is a Nightmare Fuel page, spoilers *will* be left unmarked. You Have Been Warned! With copious amounts of Paranoia Fuel, jump scares, Fridge Horror, and an overwhelming sense of ambiguity that only serves to make things even more terrifying, *You can't* SAVE THEM *Five Nights at Freddy's 2* is well on its way to outdoing its predecessor in the fright department. - The advertising material is downright chilling, even outside of the game proper. - The first teaser◊ gave us a lovely image of a creepier-looking Freddy with buttons and torn arms. - What they did to Bonnie. The second teaser shows him alongside a newer model◊. The original Bonnie has his entire face ripped off and his animatronic head missing, while the new Bonnie still looks somewhat malicious despite clearly being a newer, cuter model. Worse, it's very possible that Toy Bonnie's face and eyes were *cannibalized* from the old Bonnie and refurbished. - This trailer doesn't help any. The old, decayed animatronics are totally terrifying in this game. The latter portion comes off unsettling as well; a set of images of the animatronics coming after you combined with pulsating music and words that suddenly turn red (most especially "malfunctioning" and "and zero doors"), ending with Foxy flying at you with a roar. - The teaser image◊ that originally revealed the Puppet is particularly creepy, with it hanging in a dark room staring at the camera. - First and foremost, exactly *why* the bots are after you in the first place. The first game gave a somewhat plausible explanation the bots being possessed by murdered children. But that game takes place *after* this one. This is set before the children were murdered, so exactly *what* force is driving the bots to come kill you? The new criminal database system? The theory's that it's too quiet and the bots just want company? Or something else unnatural? - It is implied that someone, presumably Purple Guy, tampered with the new bots' AI and facial recognition system before committing the murders. - But hey, even then, that totally does not explain *how* the older bots can even come after anything which raises the question: What the hell is with this company's animatronics?! - It gets worse. There is evidence that suggests the pizzeria from the first game is the third or even fourth incarnation of the restaurant. Something happened in the first or second incarnation that was likely the five murders that made the old animatronics haunted in the first place. As evidence, the death minigames can happen before the murders happen. - It doesn't stop there either! The dayshift guard, your predecessor and most likely Purple Guy, had access to these animatronics' programming! He tampered with the A.I. of the Toy animatronics to make them incapable of distinguishing between innocents and criminals. He left you to be killed by the Toys while he went about killing the children. - There is evidence that Purple Guy murdered eleven kids instead of just five; the stuff about "malfunctioning A.I." is just a fabrication to cover management's ass. - If you listen to the Phone Guy's messages, he notes on Night 3 that there are rumors going around and on Night 4 there is a police investigation ongoing, which seems to imply that the murders occurred sometime before Night 2, which is when the old animatronics that are definitely haunted by the Purple Guy's victims start acting up. The new ones' AI probably is just acting up, but remember there was a previous incarnation and hints that the Purple Guy murdered more than five children. Maybe the children haunting the old animatronics were just the latest ones and when he got caught. - The game opens with a first-person view inside the old Freddy looking around the play area. It seems to imply this is after the the management has left the building and that it's "waking up". If you look closely, you will notice that this cutscene takes place in the first game's pizzeria. After the cutscene ends, the word "err" (short for error) flashes on the corner of the screen. - On Night 3, the game will play another small little cutscene where you look through Freddy's eyes; if you turn your head, both Chica and Bonnie are looking at you expectantly Both of them have *worried* expressions on their faces. Implying there's something *they're* afraid of and they are going to Freddy for help. And then you find out that Night 3 is when Bonnie and Chica come out. After the cutscene ends, the words, "it's me" flash on the corner of the screen. - The 4th Night cutscene shows the original Bonnie and Chica now peering straight at Freddy (from your point of view) with *angry* faces, showing It looks as though you failed to protect them and let them down or something tampered with them. And after you turn away from Bonnie, you will see **completely hollow eyes.** *Golden Freddy* and the words "it's me" come up again. - The 5th night involves Bonnie and Chica looking away, while the Puppet is staring at you dead in the eye, *moving to face you whenever you try to look away*. Remember this is the restaurant from the first game. From those same interludes we get the return of Two words: IT'S ME. - Fortunately, these scenes are all dreams. Well, nightmares, instead. - And this image◊ from the Five Nights at Freddy's subreddit confirms that the Puppet's box *is,* in fact, somewhere in the first game's pizzeria. - Remember that faint circus-like music that plays randomly in the background of the first game? That could be the only thing placating the Puppet from *murdering you*. - Also, what about those banging sounds? You know, the ones that are clearly not caused by Foxy, as he does not kill you if the door is open when they start playing? Well, on Reddit a ceiling door was found. Perhaps something was trying to get out? - Throughout all of the through-Freddy's-eyes interludes, on top of of the near-darkness and overall creepy visuals, you hear what sounds like some sort of demented *laughter and singing* It sounds barely human, very high-pitched and Creepy Child-like, which is then cut off by a flat, electronic *sound:* ''HaaHAaaa... HAaahaAahaHAaa... HAhaHA... HahaAaHAaaaa... HAhAhaHaahahaaaaaaaahaAAaaaaaAaaaaaaa... AAAAAAAAAAAAAAAAAAAAAAAAA *static*" - Each animatronic has its own unique attack animation: - Freddy snaps at the player's face, revealing his endoskeleton teeth. - Toy Freddy screams at the player's face with his Uncanny Valley Makeup. - Chica pops up with her dislocated jaw and over-sized eyesockets. - Toy Chica pounces on the player with her beak and eyes detached. - Bonnie reaches out and appears to grab the player by the neck (or the face), with a bare metal hand and a gutted face. - Toy Bonnie hops at the player in a goofy, yet somewhat unsettling, manner. - Foxy lunges at the player jaw-first. Sometimes heralded by the incessant laughter of Balloon Boy. - Mangle leans in from the ceiling, taking a bite at the player's head. - Golden Freddy's body just fades away while his head comes flying at you. - The Puppet plays Pop Goes the Weasel before seemingly throwing herself at the player. - Shadow Bonnie fades away and crashes the game. As does Shadow Freddy, minus the fading. - In addition to new attack animations, the robots also make a new sound when attacking you. It sounds less like a digitized scream of a child and more like a mechanical Some think it's a distorted cry of "FREEDOM!" **roar.** - Toy Foxy◊. Not merely ragged, she looks to be nothing but an endoskeleton put together wrong with only her mask intact. Made worse by the fact that he was torn apart so many times by kids that the staff just made it a Build-a-Robot attraction. Because of that, she's literally named "Mangle", both in-universe by staff and in the custom night screen. The disturbingly realistic eyeballs among all that carnage doesn't help. - Mangle is by far the freakiest of the new bots. She shouldn't be able to move at all, but she does. And it's just terrifying as he closes in on the office. Sure, she starts out dopey looking at the far end of the hall. But then he gets closer and puts on one heck of a nightmare face (even more terrifying if another bot [most likely Foxy] is with her). If she does manage to get into the office, she *hangs from the ceiling*. And like BB, there's no flashing light warning; you'll just see him. She'll just be waiting up there until he eventually swoops down on you. - Better hope your life insurance is paid up. **No doors.** - What makes this even more terrifying is that it makes confrontation all but inevitable now. You *know* they're coming and there's not a damn thing you can do about it. The only things keeping the bots at bay are your flashlight and your timing of wearing the Freddy mask. - The original game was bad enough with four (five if you want to count Golden Freddy) murderous robots. The new game has **13 animatronics** trying to kill you. The new ones will grab you, while the old ones seem to be trying to kill you on the spot. And the Shadows can crash your game. - Withered Chica is terrifying enough, but Toy Chica *stares right into your soul.* - The fact that there are two generations of Freddy Fazbear animatronics trying to kill you. - The fact that there are *four* versions of Freddy is a more terrifying thought. - Wearing the Freddy mask. Oh, sure, it keeps you safe from certain bots, but it likewise obscures your vision save for the eye holes. You can barely see anything otherwise. And you can't check the cameras or wind up the music box again until you take it off. It ain't stopping Foxy, however, nor BB and Mangle if they're already in the office. Not to mention the Puppet... - Losing your lights. Run the flashlight battery down, and you won't be able to see Foxy coming until he leaps out of the dark toward you. Let BB into the office, and he'll break the flashlight and vent lights so that you'll have almost no warning of any other animatronics on their way to kill you. - The Puppet. She's a long, spindly black creature, with a ghoulish white face with *purple tears pouring out of its eyes* and striped extremities. - She's shown in the drawings to be active, giving prizes to children during the day. She doesn't seem suspicious or active here but that's because she's being watched in the picture In the game proper, it turns out she will kill you if you don't keep the music box wound. There is nothing you can do to save yourself once she decides to kill you. - What makes her even more dangerous is that you might often be in situations where you need to wind the music box while another animatronic is near you, which requires you to pull up the camera. You can't have the camera and the mask up at the same time. - Even worse, remember the whole "five dead kids" plot point? While it is now confirmed that the Springtrap suit was used in the actual killing, the Puppet is *responsible for the hauntings that started this mess in the first place*. Which, in an ironic sense and fitting way, means there's a puppet pulling the strings. - Hey, want more Nightmare Fuel? Get the "Give Cake" mini-game and wait a few minutes. Let's just say The Fourth Wall Will Not Protect You. - What makes the Puppet even creepier? Let the music box run out, then flash the light in the room as it does (recommended during the first two nights so the other bots won't get you). She actually slowly comes out of the box with each flicker before going back in at the last notes, as if she's winding up to *come for you*. - How about the simple fact that the song the music box plays is "My Grandfather's Clock"? Even in the light of day with no puppets about, it's a creepy, *creepy* song. - Consider the **part** of the song that's playing: *Ninety years without slumbering / tick tock, tick tock / his life seconds numbering / tick tock, tick tock / it stopp'd, short, never to go again / when the old man died.* The music box is essentially counting down the seconds you have to live before the music stops and the Puppet springs out to kill you. - One very, *very* unsettling 'blink-and-you'll-miss-it' detail is in the Puppet's kill screen in the VERY last split second before your screen fades to static, *her face turns into an ANGRY expression.◊* The fact that this is the *only* time her expression changes is very disturbing to say the least. - The fact that she's implied to be *sentient* by Phone Guy, who says "It's always... thinking.", despite supposedly being a robot or even just a staff-operated puppet and *not even supposed to move by itself at all* makes her possibly the creepiest character in the series. - The creepy drawings in general. The children have seen horrors that might make you think twice about going to Freddy's. One drawing features Bonnie, Chica, and Freddy with hollow eyes and creepy grins, and one shows the old Chica towering over a child opening her gaping mouth. And then there's Golden Freddy, the destruction of Mangle, and the Puppet And Scott said that he doesn't include details for no reason. - Someone managed to get a brightened up image of the old Bonnie. Not only is he bigger than the door, he just stands there motionlessly.◊ Well, besides the fact that he's *blinking.* - Toy Foxy in a heap◊ (obscured by map) in the Kid's Cove. It shows how mangled note : This was eerily prophetic, the entry was written before Mangle's name was known she is, and makes her functionality even more horrifying. - Lovely minor features from the game include: - Random intervals where your flashlight stops working and you're left frantically mashing the button in case some shambling robot is staring at you from the darkness. - The sound of your character's heavy, frantic breathing inside the mask as you're left hoping you hear the sound of the animatronics shuffling away from you. - Having to juggle between checking the cameras, checking the lights, and also winding the music box and hoping you don't get caught out in the process of any of them. - The lovely sound Mangle makes when she's on-screen or in your vents What sounds like radio static with a distorted voice. - Night 2 ramps things up. You start hearing more noises, the animatronics get faster, and start *double teaming you* and the Foxys come out to play. Oh, *and the Freddy head won't work on one of them!* - We can now add a NEW scare to everything else. You know that balloon guy in the game room? Yeah, *he can move*. If he gets into your room, he disables your flashlight and starts laughing. And laughing. And laughing. - Even more unsettling is that he doesnt so much as twitch for the rest of the night. - He also SPEAKS while moving. Just normal stuff, like 'hello' and 'hi', but the fact someone besides Phone Guy is speaking to you is somehow just as creepy as the mechanical roars. - Withered Bonnie's death screen is notable, since he only has one arm now he grabs you in a **choke hold** or is reaching for your FACE, maybe? with its single arm and presumably carries you off to be stuffed into a suit. It's also possible that Withered Bonnie might actually be trying to outright kill you by suffocating you to death, or crushing your head, and considering Withered Foxy's death screen makes it look like he's trying to bite your head off - Golden Freddy is back on Night 6. - It's worse than that; he can now come in through the main hallway to kill you. Think that's Nightmare Retardant compared to his old method of warping in? Think again, because *he can still do that too*. In fact, he **visibly fades from existence before killing you** if he attacks you this way. So, like classic Freddy, his Golden version now has *two* ways to kill you. Scott sure knows what he's doing. - His kill screen is his head **coming right at you**. - Not to mention he gets a few explanations about how he came to be, possibly being *the* suit the killer used, and only showing up at Night 6, which is coincidentally the same night in which you are informed of a second set of child murders used with a *yellow suit*. That thing is horribly, horribly haunted, and he certainly acts like it. - Oh, and when he stalks the halls? Instead of using his body, he transforms into a giant, laughing, floating head, presumably the size of Withered Freddy or Toy Freddy. - It's possible for Golden Freddy to show up during Night 2, long before you'd normally encounter him. While this is an *incredibly rare* event to witness, there's still a chance it could happen to you... - Even successfully warding off an animatronic with your mask is no reprieve. They slide into your office as the lights flicker out. They're gone when you can see again, but that brief moment of blindness while it's right there is terrifying. - There is a post-mortem minigame that first tells you to "Give Gifts". As the Puppet, you do as it seems to do at the Prize Corner and give four children in the corners gifts. Then, it changes to "Give Life"... and you place the heads of Freddy, Bonnie, Chica and Foxy on the four dead children, and just as you finish, a fifth child appears in the center - and *Golden Freddy's screaming head* rushes at you. The implication? *The Puppet is responsible for the animatronics being haunted.* - Those aren't random Atari noises during the minigames. That's a mechanical voice saying letters in a specific sequence. It's *spelling.* SAVE THEM. HELP THEM. SAVE HIM. - Speaking of those minigames! Let's talk about three in particular. The Cake-Giving game, the Chasing game, and the Give Gifts game. The Cake Giving minigame has Freddy occupied with entertaining kids, while just outside, a man pulls up to a child left alone and apparently kills them, while "SAVE HIM" is being spelled out. In the Chase minigame, Freddy is chasing/following the Puppet down a blood-soaked hallway, while "SAVE THEM" is being spelled out. At one point, Freddy can be stopped by the very guard before you, dressed in a purple uniform, who says "you can't", and if you follow the other all the way, it leads to the Prize Corner *where a dead child is*. Finally, there's Give Gifts, Give Life, wherein the Puppet stuffs the kids into the suits. You see how this connects? Remember how Phone Guy said the bots were getting antsy around adults but still good with kids? This makes it seem as though Freddy and the Puppet *tried to stop the murders* and Freddy was blocked off by the Killer. However, note that both the guard (discerned by his badge) and the purple man who murdered a child in the Cake Giving game look similar. note : Though that might be *because they're the same person.* *The animatronics may not be able to tell one adult from another*. In which case, if they held the guard responsible for the murder - Phone Guy did say, right after the second set of murders took place, that one of the day watch shifts had opened, and referred to not disclosing information regarding previous employees. *The day guard may have been implicated for the murder*. If Freddy and crew can't tell one guard from another, and they believe that a guard was responsible, that just as well may be why they go after the night guard! - The place has been totally shut down before, the robots left for dead, and they still found a way to return, just as they managed to do later down the road for Mike. This can happen again, and again, and again... - On rare occasions, you can see a pair of eyes looking at you from under your desk.◊ Typically, they're attributed to BB, the balloon animatronic, and they do seem to have the same shape, but since the coloring's off it's unlikely it's him. note : It was later confirmed to be a separate animatronic called JJ/Jay Jay (no, not a joke). Which leaves the question of what it is, how it gets under your desk and leaves without you noticing, and why it's there to begin with. It's pretty much like the original game's Golden Freddy, except it doesn't do anything and it can be easily missed if you aren't looking for it. - Speaking of rare chance occasions: most of the mini games will play out the same every time... except for "The Chase". Make sure you're ready for a surprise guest appearance by the Purple Guy. Because he's coming *right for you...* note : and he's holding *supposedly a taser or some other electronic device for dismantling/deactivating animatronics.* - The new kill screens, especially if you're in the mask. Picture this: Withered Bonnie shows up in the room. You put the mask on. And he just idles there for a moment. In some cases, if you weren't fast enough, he'll attack you right then and there. But maybe he'll go away and you go back to business as usu **REEEEEEEAAAAAAAAAAAAAAHHHHHHHHHHHHH!!!!!** - Shadow Bonnie. It seems like it showing up is an *extremely* rare event, but take one look at this◊ and just you **thing** to sleep well tonight. Stare at it too long and the game crashes. **try** - It also showed up on this Twitch stream, around the 2:53:30 mark. - It showed up in this video too. - People have also been catching sight of an endoskeleton wandering around. Like the figure above, it is seemingly unrelated to the other characters. - Oh, and it also appears in other rooms. - It also appears in this video around the 4:43 mark. - Worse? **There's another one.** Ladies and gents, say hello to Shadow Freddy! - Here is Withered Freddy, in all his terrifying, massive glory. - The new animatronics in the menu screen will sometimes glitch out and change into their◊ classic◊ forms. - The new Game Over screen. Thought seeing your eyes pop out of a Freddy costume in the original game was frightening? Try seeing what it's like through the eyes of the costume you've been crammed into!◊ - Something even worse to consider: given the death screen is from the perspective of a head inside a mask it's quite possible that your hollow Freddy head was placed on you *after your body was stuffed in an animatronic's suit.* If there's enough metal crap in a full mask to force one's eyes and teeth out of place, it's possible the head injury would cause a concussion or else a quick death. Here, it's almost certain that your poor player character's death is a long and slow one, bleeding to death in the mocking company of killer mascots. When "crossbeam nicks a major blood vessel and you bleed out in a few seconds or minutes" is the *merciful* way out - You know about the mysterious Purple-Suited Man who appears in the ATARI mini games? Their identity is a mystery, except for one detail: he's holding something in his hand. note : *Or maybe it is just his hand, as it's the same color as his body.* - Upon closer inspection◊ of the Purple-Suited Man, one could not only make out what appears to be an electronic device but also a gold badge. - The source for that image is from a rare occurrence in the SAVETHEM minigame the Purple Man shows up every now and then. If he touches you, the screen fades to blue static and words appear in the bottom left corner, before the game crashes. - The only time Phone Guy has ever really sounded distressed is on Night 6, where he says someone took a spare *yellow suit* from the backroom and did *something* with it, and the same person also tampered with the animatronics. He also mentions in previous nights the animatronics were acting hostile towards adults and the police were doing an investigation on the place. It's definitely apparent he's withholding some information from you, but his voice gives way to a possibility. Seeing how cheerful he was in the first game, if Phone Guy ever sounds legitimately shocked at something, then that thing must be truly terrifying. It's implied that it's the horrifying child murders that began the pizzeria's downfall. - After all, the guy didn't even show this much conviction as **all four** animatronics attacked him at once in the first game. note : and killed him. - The pulse-poundingly tense ambient noise that serves as a warning that one or more of the animatronics is very close to reaching the player, signaling an impending attack. In earlier nights, it crops up every now and then as animatronics come and go, but by the hardest nights, when there's no longer a moment to breathe easy, it is *unending*. - For something else to think about, consider this: While the Chase game takes place in the same pizzeria as the game, i.e., the 1987 Freddy Fazbear's Pizzeria, Foxy's game takes place in the first game's Pirate Cove, and the Give Cake game corresponds to neither presumably the original diner. There are five dead bodies in the Chase game, five dead kids in Foxy's game, and one dead kid in Give Cake. Just how many kids have died? - The fact that on Custom Night you can't change the Puppet's AI is pretty creepy. You can change the AI of Golden Freddy, who may not even exist, but it's the Puppet who is incapable of being tampered with? What even is that thing!? - And its wind-up timer counts down faster and faster with each passing night. At maximum difficulty, it requires constant attention- which may leave you a sitting duck for one of the animatronics to sneak into the office. - Remember the rare eyeless Bonnie kill screen from the first game? Now there's *three* eyeless kill screens one for Toy Bonnie, one for Freddy (now pictured above), and one for Foxy. *And they can appear completely at random*. That's right you don't even have to be killed in the game to see the kill screens. You might just be preparing to start a new night and **WHAM!** You're greeted with sounds of creepy static and the distorted mug of a murderous animatronic. - Some child made a Balloon Boy papercraft that normally hangs in Party Room 4.◊ For reasons unknown, it sometimes migrates◊ *to the Office.◊* - There is also a Bonnie papercraft that appears to be designed as though it were crying Tears of Blood! - Then, of course, there's the animatronics appearances in this game. In the first game they were already creepy, but in this one Scott really ramped it up a notch. - First, there's Toy Freddy. As he's gets closer and closer to you, his mouth begins to open wider and wider. And if he gets in, his mouth gapes open, and he just *stares* at you with black eyes. Oh, and unlike the other animatronics, the shine in his eyes implies it to be of the glossed over kind. - Toy Bonnie is usually the first off stage, and thus first to probably give you a scare. There's just something about those big, green eyes staring into the camera that's really unnerving. But when he gets into your office, *they contract*. And there's no conceivable way for him to have changed his eyeballs going from the vent to the room... - Toy Chica doesn't look that bad. Heck, you might even be able to call her cu- oh. She just removed her eyes. And her beak, revealing a big Slasher Smile worthy hole where it fits (the endoskeleton teeth really don't help at all). - Mangle might have looked good once, but the kids weren't easy on her. Now all that remains of her is a tangled pile of limbs with two heads...that can still hunt for you night after night. - Balloon Boy (or BB) is the odd one out, and it shows. He looks like a regular human, and *actually speaks* while he's moving (just things like 'Hi' or 'Hello', but it's still extremely weird to hear another voice besides Phone Guy's). - The Puppet is a tall, thin and downright *sinister*-looking thing, with a menacing mask for a face. One must wonder how the hell it *ever* managed to endear itself to children. - Turning to the old animatronics, we have Bonnie the Bunny. His horrendous looks go far beyond his gutted face (though it certainly adds a lot to them). His suit has multiple holes in it, revealing the endoskeleton underneath, and his hand and left foot is striped bare. And if that wasn't enough, his left arm was ripped off in such a way that it left several wires hanging from the stump. Bonnie's a donor, *and it shows.* - Then there's Chica. She always stands in a scarecrow-like pose when she's hunting for you, allowing you to see the stumps she now has for hands, and the mess of wires falling from them. But then there's her face. Her goddamn *face*. Her large, lid lacking eyes always staring at you, her robotic teeth combining with her costume teeth, the fact that her jaw is only hanging on by the wires connecting it to the head somehow, that fact that you can somewhat make out the true endoskeleton head inside makes it *even worse*. And her costume teeth on her lower jaw? *They go all the way behind the head.* That's not right. - Foxy isn't a stranger to robotic Body Horror, and has even added a few more holes for us to gawk in terror at. However, what made Foxy the goofy one of the animatronics in the first game is gone now: when he gets to your office, he isn't leaning in with half-lidded eyes, he's leaping *straight at you*, wide eyed, and giving you an impressive show of all his teeth for the short moments of life you have left. - Freddy... isn't that bad, actually. Oh yeah, he looks old, he has holes, and even has wires coming out of his left knee, but they're small scratches compared to what the others have. But what he lacks in display he makes up in *mannerisms*. From the get-go, he's always staring at you, from the Service Room, from the hallways, to your office, even when you die, all while wearing a creepy smile upon his face. And when he finally gets into your office, *he reaches for you*. When you're facing Freddy, you know that it's not a malfunctioning bot you're dealing with, but a very intelligent force of evil that REALLY wants you dead. - Finally, there's Golden Freddy. An unsettling shade of yellow, missing an ear, wires coming out of an empty eye socket, creepy posture, dirty teeth yep, this thing is haunted all right. Sometimes, he decides he doesn't even need a body to scare you, and appears as a ghostly face lining the hallway. Is it little wonder he was responsible for the Bite of '87? - Someone assembled this◊ and speculated that during the Night 5 lockdown, *the killer placed the bodies deliberately out of the camera frames.* Keeping that in mind, what could this be, then? Ninety years without slumbering/His life seconds numbering/It stopp'd short never to go again/When the old man died.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/FiveNightsAtFreddys2
Five Nights at Freddy's 4 / Nightmare Fuel - TV Tropes # As this is a Nightmare Fuel page, spoilers *will* be left unmarked. You Have Been Warned! After the Halloween update (and was originally going to be a Halloween game before it came out earlier than anticipated), it is no exaggeration to say that the fourth game is, without a doubt, the scariest title in the entire series, and considering the franchise's track record, that's saying . The rampant adult horror, a **A LOT** *very* dark story, being just the Darkest Hour for the franchise altogether, and absolutely horrifying gameplay mechanics solidify *Five Nights at Freddy's 4* as being possibly the most frightening game in the franchise. note : Especially considering that this very page was made after only **two previews.** - Remember when you were a child and you were scared of the monsters in your closet, and you would hug a plushy because you were scared of the all-consuming dark that made you feel so alone and helpless, and you wanted nothing more than to curl up and wait until morning? Prepare to have flashbacks to that, because you're a child in this who goes through the same exact thing. - Similarly to the last two games, Scott has posted teaser images on his website after removing the hat◊. What could the first one be? This.◊ - The second one◊ is no better it's Bonnie in a similar design as Freddy, but he has a few similar attributes to a certain *someone*, as well as a mouth filled with Baraka-esque, razor-sharp teeth. He also seems to be asking "Was it me?". - It gets *worse* in-game his image in the Extra menu shows that *the covering on his chest is completely missing!* - For a brief time, Scottgames.com's code had been 'corrupted', with various 8's and 7's all over it. This can only mean one thing. - Bonnie, Chica, and Foxy asking "Was it me?" and "Or me?" is each of them asking if *they* could have caused the bite... however, Freddy *doesn't.* None of them did. *It was Fredbear*. - However, this whole thing quickly devolved into a Funny Moment, because 8's and 7's were put into Google Maps, and it pointed at a real pizzeria, though it had nothing to do with the series. Various phone calls were made until Scott posted on Reddit, once more telling the fandom to not call any numbers that could be related to the games. - Even through that code isn't "corrupted" anymore, informations still are. - Another scene hints there was another incident similar to the Bite of '87. - And here's teaser three.◊ Chica is now given the Nightmare treatment. Not even her cupcake is safe. Also, she has three sets of razor sharp fangs in her maw. - After three games, a number of fans finally got their wish. Chica's cupcake can now attack the protagonist note : you know, **a child**, and has razor sharp teeth. - Nightmare Foxy has joined the mix◊, with red irises and a large metallic tongue too! - Since the narrator (protagonist) is a child, then it does make sense. Pretty much everything is scary when you're a child, and it makes sense that he/she would be scared of them. The real question is what they're doing in his/her home. - Like the other three images, it has the hidden *Nightmare*, but alongside it is *Out Of Order*. - One of his eyes (the one on the left) has the number "87" in it. - Of note is that Foxy's hook is positioned with these words so that it resembles a question mark. Maybe there is more to Foxy than we have known. - After four deformed animatronics popping up on Scott's site, what could possibly be next? A hat and bowtie◊. A *purple* hat and bowtie. Not unlike the set belonging to a certain purple Freddy Oh, and look at the ground◊ near the edge of the spotlight. When you see it If you can't, it's a reflection of a large set of mechanical gnashers. - And if you look below, or rather above the maw, you can see a pair of eyes. - If you brighten it enough, text can be seen but not just any text. "PROPERTY OF FR [blank] ER" - And the worst part? If you look above the text with the image brightened, you can see a pair of white dots. What does that mean? Well, there's something else hidden even beneath the darkness after being brightened enough. And it's probably the same thing that appears reflected in the floor. - Whatever the fuck this is.◊ Granted, it's only a torso view, but **the torso has teeth in it.** - Worse yet is that these might be the teeth that were reflected in the floor of the last teaser. - The weirdest part? If you brighten the image there are two hidden messages: one is the words "Or" and "Was", but too far apart to be the "Or Was It Me?" message in Nightmare Foxy's image; the other is located in its second jaw, they are the words "Pro.......Me", possibly the figure crying out to ''Protect Me." Or, "Probably Me". - Upon closer inspection, the word "Was it me?" is also visible, further down the left side of the image. - The source code for the image has an encrypted message: 'gsfecfbs'. Upon decryption, it reveals the animatronic's identity: (Nightmare) Who in turn, is also **Fredbear.** **Golden Freddy**. - Why do all of these pictures have teeth in them and are emphasized to give you nightmares? Think about it: The Bite of '87. *BITE.* - This leads to a heavy dose of Fridge Horror when you realize that that tooth-embedded torso is at about a young child's head-height. - As they say, good things come in small packages. Not so with this one, though ◊ - While this picture is nowhere *near* as horrifying as the others, it does have a few noteworthy details. If brightened enough, you can see a purple *thing* next to the small Springtrap. In the source code, there is a encrypted image. This time, if decrypted, it says Plushtrap. - The release of the trailer made clear that this is set to be the most *balls-out horrifying* game in the series. It takes place in a *regular house* that's being haunted by the nightmares. Not only that, but you can now freely move around the house by yourself, a first for the series, so you can potentially find the animatronics *anywhere*, and not just from a certain camera viewpoint. - For actual trailer moments, the thing at the end of the hall, Nightmare Foxy's grinning mug just peering out of a closet door, the vibrating Freddy plushes on the bed, and Nightmare Bonnie's lunging out-of-the-closet jumpscare at the end are all edge-of-your-seat, wetting-yourself terrifying. - What makes Nightmare Foxy's appearance scary is that he doesn't pull a jumpscare nor uses a Scare Chord, he's just *there*, staring into your soul with a Slasher Smile that puts Sonic.exe to shame. And now, his infamous jaw looks like *a second mouth*, as it's so long you can't even tell *where it ends.* - There's also some severe Paranoia Fuel when you consider that you can't see *shit* without your flashlight on, and even then the end of the hall is still shrouded in darkness. There has *always* been a way to see what's coming in these games without a flashlight or player-controlled light source, so the lack of it in this game is going to be *horrifying* for long-time fans of the series. - When it says in the trailer to "close the doors", you'd expect something pretty sturdy considering you're dealing with foul hell-robots, but no. *Hell no.* Instead, you're shown two standard wooden doors that you would see in a regular house like this. If these things were strong enough to force you into a suit so hard that it *kills* you in the first game and the dexterity to crawl around inside vents in the second, it's highly doubtful that a pair of plywood doors are going to do much to halt borderline *demonic* versions of them. - Let's go back to the end of the trailer when Nightmare Bonnie attacks the child. It's the *screaming of a * It's even worse when you really listen to it and realize it's apparently a hybrid of the screams from **little kid.** *FNaF 1* & *3*. Either these things are those animatronics brought back to life or whoever is getting hunted *remembers that scream*. The eeriness of the music really doesn't help either. - Another thing to consider: Is the child's scream coming from Nightmare Bonnie, or from the protagonist? - The eerie church bells that play over an otherwise innocent-looking and colorful household. Especially since early on, they play the familiar Westminster Chimes... and make them sound *haunting* rather than relieving. - Your main method of defense is **There are no cameras. NO. CAMERAS.** *gone*. - If you thought Plushtrap was Nightmare Retardant, the trailer fixes that. How? For one, you see him *move*. For two? His eyes. They're the same, human-like eyes as Springtrap. And they're staring *right at you*. - Just across from where Plushtrap is sitting are two pieces of white duct tape stuck into a cross shape. If you figure out that the toy seems to quickly sit down when you shine your light on it, it seems that Plushtrap is trying to sneak forward without you noticing. The question is, and knowing who this toy is meant to represent, what will happen if it reaches that duct tape? - It turns out that you're *supposed* to have him reach the tape. So fortunately, nothing bad happens. - Although you *could* be using a camera equipped with a flashlight (like in *FNAF 2*), as ghosthunters mark the floor of a room with white tape where they put their cameras. - "What game do you think you're playing?" It can be taken as a fourth-wall message to the player, but when you watch the trailer, realize the camera view is at a child's height, and realize the child is *looking* for something, doesn't it feel a bit like hide-and-seek? - Every word in the trailer (except for the game's title) enhances the creepy atmosphere. *What is it that you think you see?* *What game do you think you are playing?* *What have you brought home?* *Close the doors.* *Check the closet.* *Watch your back.* - The trailer also shows the Mini Freddies will be threats on their own, and we get to see them sitting in our protagonist's bed, thrashing in a creepy manner before slithering away. - All of the Animatronics that move do so very quickly. Almost as if they're ghosts... - The first game was scary because you had to hold off the animatronics while unable to leave your office. The second game upped that feeling by having you try and fend off more of them. The third game has you only fending off one, but you also had to deal with hallucinations which could potentially allow your enemy to quickly close in on you. This game? You can move around freely and *you'll have no way of knowing where they are at any given time.* And to make matters worse, the animatronics look like goddamned demons straight out of Hell, and it takes place in an ordinary house, which elicits one of the worst kinds of Paranoia Fuel you are not safe even within your own home. - The kid. *The poor little kid who has to deal with this* is chased by the most horrific animatronics of the entire franchise, who should be stalking someone like Mike instead. And he has to deal with utter paranoia and sleep deprivation, *for five nights*. How is he/she going to fare after all this? How will he sleep properly, go to the toilet at night, open his closet to dress himself, walk down the corridors, or even live in the house after his experience? He could get fucking PTSD, for Christ's sake! - Not to mention that, unlike the pizzeria, he/she can't quit the home unless he/she moves out. Unfortunately, the only way he/she can move out is to tell his/her parents about this, and what parent would believe their kid is being stalked by dolls and animatronics? - And given all the animatronics now have More Teeth than the Osmond Family, it's not hard to imagine what they'll do to him when they catch him. - Plus the kid has no means to protect himself save run and hide. All he can really do is hide in his room and close the doors and wait for dawn. Also, he needs to open the doors to see where the animatronics are, and he won't know whether they're already on the other side of the door. - If all of the above wasn't bad enough, we quickly find out the kid's brother is a major a-hole. He locks him in his room, scares him with a Foxy mask, and leaves him at the Pizzeria despite *knowing* he doesn't like it there. What a jerkass. - Watch the trailer in reverse. It's even more interesting than when you watch it normally. - The new game banner/logo, featuring Nightmare Freddy. That stare, combined with those teeth - The fact that in this game, the player needs to actively listen to audio cues, making the jumpscares more jarring. - The animatronics are shown to be slightly◊ taller◊ than the doorways, implying that they stand around seven feet tall. These animatronics are likely taller, or at least some are. Now remember, the protagonist is a *little child* this time. - Before a night starts, it says "[x] days until the party". Take a guess what that means... - The title screen. Unlike the last three games (which just showed the animatronics), it's just a house in the middle of nowhere with a showing of the nightmare animatronics at the bottom of the completely red screen. Oh yes, this one is indeed not like the others. - Rather than the traditional static from the previous three games, after the jumpscares, it's just... *blood*. And also unlike the previous games, there's *no sound whatsoever.* - The same goes for losing the Plushtrap minigame though the blood screen has the words "Too Bad" on it, regardless of how you lose. - This game is Nothing Is Scarier made manifest. The challenge in *Freddy's 1 & 2* was making sure that you could actually see things coming before they reached you. The third game had an antagonist that almost hunted and stalked you, sometimes walking THROUGH the office or hanging outside the door, taunting you and filling you with dread for your coming demise. This game? Almost every single interaction involves sticking your head into an inky black void, and making the judgment of whether or not you want to see what's there. Even the Mini-Game is about staring into the darkness and deciding when to shine a light on the activities, and not knowing when it's too late until a huge pair of jaws is coming at you. - What makes it worse is that *there is almost no sound in the game*. You are literally treated to pure silence, sans for the animatronics' breathing, your flashlight turning on and off, and the jumpscare scream. At least the first three games notify you if something's coming by using increasingly intense ambience, but this game is just *silence.* - Remember those Westminster Chimes that sounded off when you made it through a night? Well, they're still present but now they come from a grandfather clock in the hall. Muffled, echoing, haunting. Even the *herald of your survival* has abandoned you. - Perhaps one of the most unsettling things about this game is how *different* this game is from the previous titles. There's no twitching animatronic on the title screen, no cameras to check the rooms in the house, and there's no person on the phone to offer you advice on what to do. It's a pretty scary thought when being stuck in a rundown pizzeria is your *comfort zone*. - In one of the minigames where you control the kid at Freddy's, you get your first glimpse of the Purple Man. - The most horrifying fact about this? The game ends with the Bite of '83, meaning at some point during the week of the game, this guy murders those children. It's established by the young girl that you talk to in one of the Mini Games that the Animatronics were already in 'come to life at night and try to stuff people in suits' mode, implying that the Puppet is already pulling the strings. You're a small child who's not five feet away from a child-murdering Serial Killer who has already killed one child, and is either about to or already *has* killed at least five more. That alone is utterly terrifying. - On the way home during the Night 3 minigame, you run into five kids who all love Freddy's a great deal. If the Bite happens at the end of the week, that means five children get lured into the back of Freddy's by the Purple Man and murdered sometime before it. One kid even asks you if you're going to the party since everyone else is, only to laugh it off because it's your party. However, while the brother's teenage friends are present, none of the other kids show up to the party. While nothing is confirmed, it's certainly chilling to even consider - Even worse, this confirms beyond any doubt that the killer was indeed an employee at Freddy Fazbear's Pizza. Imagine a child murderer working as an employee at a place where children are frequent. - And if the popular theory of the child being the Purple Man's son is canon, then *he wasn't even aware about his son's injury and death before it was too late.* And it would also explain his motivations behind his murders *quite* well. - **Nightmare.** He acts similarly to Nightmare Fredbear, except that he acts *even faster*. And if he kills you, then a picture of his face (the current image of this page) fills the screen, before the game *reboots*. - What's worse is that similarly to Shadow Freddy and Bonnie, **no information is given about him.** - There is a possibility that Nightmare **IS** Shadow Freddy. Color scheme aside, both of them cause the game to malfunction when looked at for too long (Shadow Freddy terminates the game outright, while Nightmare is more forgiving and simply sends you back to the main menu after resetting the game). - And what noise does he make when he gets you? *Horrific static-esque screaming.* - And now there's *this◊* picture of Nightmare's graphic render from the game's files. Without the gallery's red and black background and static effects, what do we find out? Not only is his body completely transparent, there is a **brain** inside of his head. An **actual, human brain**. - Let's just say that Nightmare is probably one of, if not the scariest character in the series. And that's saying a *lot*, considering that we had Shadow Freddy and Shadow Bonnie, who are probably on par with him. - According to the game files, he could possibly be the former of the two - And now The Reveal: There was a bite before the Bite of '87, taking place in '83. Ironically, Fredbear didn't do it by choice. The protagonist's brother and his pals placed the kid in the animatronic's mouth as a prank; when the mouth closed, it crushed the poor boy's skull. - The solution to one of the biggest mysteries of the franchise is finally revealed, and many wish they hadn't seen it. Teens Are Monsters indeed. - However, to avert that trope, the brother never indicates that he *meant* for this to happen either and goes utterly silent when it does. Imagine, no matter how bad of a brother you are, seeing your little brother's head crushed in the jaws of the death trap you just put him in, and that's assuming things were as bloody as we saw and not far, far more so. - The worst part is that, in the ending, you can hear a *flatline.* Not only did the older brother have to deal with severely crippling his younger sibling and putting him into a coma, but he also has to deal with the insurmountable guilt of **killing his own brother.** - Even with the Atari minigame visuals, it still looks horrific and disturbing. In addition, the minigames are usually mostly quiet with the exception of the background music. And the last one seems to go this way until ***CRUNCH.*** - What's worse is the implication that Fredbear was the child's favorite Fazbear character. Combine this with the fact that he hates the actual pizzeria and animatronics, and it shouldn't take long to think that the brother *ruined his favorite character for him*. - Now you know why Golden Freddy was so significant in the series. Not only is he Fredbear, but he unintentionally pulled a Bite and it's likely that its victim is now possessing him. Now as for who did the Bite of '8 *7* well, *that could easily have been his doing, too.* - Even *worse* is if you imagine yourself in a situation. Your brother and friends are mocking you for seemingly no reason, before picking you up and start bringing you toward Fredbear. You try to get out, but it's in vain. And when you enter Fredbear's jaws, you can just feel your skull slowly being crushed, and you're just *completely helpless* all the way through, despite your screams and flails. And when Fredbear finally chomps down, it all culminates in an explosion, and then, your consciousness disappears, never to come to again. - How Fredbear essentially becomes the main threat. Just imagine yourself expecting a normal but difficult fifth night, but once you check the bed◊ and/or closet◊ - There's an extra subtle level of horror to the jumpscares in this one. If you look closely, the background moves as the animatronics jump out at you. Now, remember that in this one, the protagonist is a child. The animatronics aren't just lunging at the kid, they're violently picking the kid up and bring him towards their crunching jaws. - It's not just the animatronics picking up the kid that's scary; during the cutscene revealing the events of the Bite, it's shown that the older brother and his friends picked up the child, carried him to the stage, and held him over their heads as they put him into Fredbear's mouth. That poor child was traumatized by what led up to the Bite, and is forced to relive the overwhelming feelings of panic, helplessness, and *complete dread* every time he gets caught. - At this point, waiting for the potential horrors the Halloween update brought pure terror mixed with tons of Paranoia Fuel. Many believe that the mysterious locked chest would play a part in the update, and many have also noted this box's resemblance to boxes that puppets are carried in - The caption that accompanies the locked box is "some things are best left forgotten, for now." With all of the awful things this kid has been subjected to already, *what could possibly be so bad that he's apparently REPRESSED the memory?* - Remember, in an earlier minigame, the Fredbear plushie told you you'd seen something bad and had to get away. What exactly did the kid see ? - The fact that with each shining of the flashlight, *Fredbear gets closer*. - The laughter from the first game returns. And it is even worse since it no longer sounds just goofy but offputting, but *joyously malicious.* - It is heavily implied that the events of the game (sans the minigames) are actually the child's nightmares that he experiences while in a coma. We never get any kind of indication that the kid's nightmares are over or that he came out of the coma. It's possible that the kid is going to experience this game's events *every night for the foreseeable future.* - Or worse, if the sound heard on Night 6's minigame is the sound of a heart monitor flatlining, then these horrific nightmares are among the last things this kid experienced before he died. - This game takes Cerebus Syndrome and uses it as one hell of an advantage. Every game before this entry in the series features some kind of reprieve Phone Guy's calls are laden with Black Comedy and the comical "Yaaayyy!" of the children when you survive a night in the first game, the calming music box's music when you complete Night 6 in the second (along with the phone calls from Phone Guy), Phone Dude's calls and some of the more Narm-laden animations in the third (such as Springtrap walking in front of your window). Here? Nothing. Nothing but complete silence, dread, and terror. The *only* remotely comforting thing is the fact that Freddy's nose can still squeak, but if you press it a tad too much... - The Nightmares' behaviors are completely terrifying when you really think about them. They react to the light with extreme aggression, fear, and anger like some monster from a child's fantasy, and the way that they move around the house is pretty horrifying. You get the impression that it's less that they're hunting or stalking you, and more that they know where you are and could kill you at any time, but they're just choosing not to up and kill you because it's more fun to see you at the height of terror. - Even in an otherwise touching picture of all the animatronics grouped together◊, Golden Freddy, specifically the first incarnation, ends up being terrifying. Whose *eye* is that? - May just be his actual animatronic eyes. Remember that without a proper lightsource, the eyes tend to look black Still, though this is a heartwarming image, even seeing the *Nightmare* animatronics waving good-bye this image can be terrifying simply for the fact that *every single killer robot from the games* is present and accounted for. Except for Shadow Freddy, Shadow Bonnie, and the Phantoms. - Even worse? The Shadow and Phantom animatronics are heavily implied to be mere hallucinations, which would explain why they aren't in the picture. However, the Nightmares are still present. While one could interpret this as Scott wanting to include the antagonists of his final game, the alternate explanation is that **the Nightmares were real, physical threats.** note : And after *Sister Location*, that alternate explanation *may actually be true.* - Or alternatively, they may still be in the picture, but just hiding in the darkness...but why would they? - If you squint, it kind of looks like the *skull* inside Springtrap seems to also be smiling. Kinda creepy, considering who Springtrap is. - At one point, Withered Golden Freddy *disappears*. - If his Extra menu image is inspected enough, one can see that Fredbear has a certain substance◊ on his right hand's claws. If that didn't clue you in, it's *blood*. Meaning that he might have *killed* somebody. Likely in another poor soul's nightmares. - Tying into the Fridge Horror section and the theory that the animatronics may have gone berserk on the kid's brother during the commotion of the Bite, Fredbear may have acquired that blood from swiping at the bully or one of his friends and scoring a messy hit. - However, Nightmare doesn't have the blood on his claws. Thus even *further* confirming that he isn't just a mere Palette Swap of Fredbear, but a **whole new entity.** - Additionally, the roots of Nightmare Fredbear's and Nightmare's teeth are covered in blood. Since we now know who caused the Bite, it should be obvious what this references - Remember those child-sized handprints found on Freddy's head prior to the second game releasing, and how Golden Freddy is pretty much just a recolored Freddy (meaning both animatronics have the handprints)? And how Golden Freddy is the original Fredbear? Those are the handprints of the boy, made as he struggled to get his head out of Fredbear's mouth. - Admittedly, this theory suffers slightly from the handprint in question being a *right* hand (thumb to the viewer's left) and not the *left* hand that would normally be seen if that's the case note : (especially since, if the cutscene is accurate, only the child's left hand could have reached that high). The handprint *does* match up with Freddy taking his face off in the poster sometimes seen in the first game's Camera 2B, though. - Even if the nightmares have a Meaningful Name, *who in their right mind would even dream of horrific abominations like these?* This is justified with the kid being the Bite victim, but still *what the hell?* - In-Universe, since the player character is having nightmares about the robots. Keep in mind that this is *before* they get haunted. Just imagine what kind of nightmares people would have *after* this game's events... - In this post, a fan thanks Scott for the franchise and gives some encouraging words. This may seem like a heartwarming moment, but do you know why this is terrifying? Scott, in his response, hinted that he may be adding a **NIGHTMARE BB.** - Worse is that Scott implied that *there will be more Nightmares*. Nightmare Spring Bonnie being very likely to appear, and even Nightmare *Mangle* was implied. - Yep, BB and Mangle made their way into the game after all. Most agree that Nightmare BB's jump scare is downright frightening with his creepy face grinning over the entire screen. - After weeks of promoting *FNAF World*, Scott's site was left with a single image◊ that doesn't appear to hide anything, simply called "inthedark". Nothing Is Scarier indeed - The Scottgames.com logo has changed to a pitch black, with only the fourth dot below the title glowing orange. Literally *everything* sans that dot is just darkness. You'd expect a Jump Scare to come out of nowhere, at any time. Worse said jumpscare may finally reveal Nightmare BB, as Scott teased. Though he may not be the *only* new Nightmare - If you drag the picture, it looks like it has a pattern: it may not mean anything important, but it's something that needs to be said. - Now, we have *this◊* image Jack-O-Bonnie's eyeless, jawless head, with his bowtie, all of which are colored *orange*. - The very fact that it's just *there*. Staring at the screen, with its eyeless face. It's very hard not to be unnerved by this lifeless Bonnie head, colors and all. - Here's another teaser◊, showing **NIGHTMARE BB** in the darkness. The Scottgames.com logo has been updated, now having *two* orange glowing dots. Looking closely, you can see that Nightmare BB has *shark-like teeth* and . Brighting up the image◊ reveals the message **claws** in blood-red paint. **"HELLO?"** - Now, Scottgames has changed again. Parts of the title logo are glowing now, with *three* glowing dots. The image◊ is just a Freddy plushie, but seemingly nothing else. Once you brighten it, though,◊ it seems that the plushie won't be safe for long, almost certainly confirming a **Nightmare Puppet**. Also, when you brighten the image, the plushie becomes *golden*. - And, guess what! There's a new image◊, titled "gotopieces.jpg", consisting of a black screen with the words "COME HANG OUT. 10.31.15" written in dripping orange. And when you brighten it◊, there's something hidden in the background: **Nightmare Mangle.** In addition, the Scottgames logo looks to be almost completely lit, now with six dots glowing. - And finally, this image◊ shows up, appropriately named "BOO". The animatronic shown is an orange glowing Chica attacking, similar to the orange Bonnie from before. Her huge glowing eyes and maw are quite unnerving to see, with the caption saying **"SEE YOU SOON."** - The worst part? The challenges menu shows that there is a **blind mode.** Combine it with the other cheats, and you get the most torturous, most anger-inducing night in the entire franchise possible. When you really think about it, Let's Players will probably be driven into complete madness. - You thought Nightmare was bad? Meet Nightmarionne. Or if you prefer, **Nightmare Puppet**. It's the Puppet, but completely devoid of any color that isn't black or white on its person, with a totally featureless face like Slender Man, save for two glowing white dots for eyes, tentacles for arms, and its slim body now an emaciated skeleton. Now instead of a demonic, pitch-black Fredbear with blood-red eyes staring into your soul with demonic static blaring in the background, you have the series' infamous Monster Clown pressed up against your face, staring into your soul with dark, soulless eyes and a Slasher Smile on its face *without any teeth*. That's right, the inside of its mouth is a pitch-black void of nothingness. - It gets worse. Watch what happens when you brighten its kill screen. Remember how Nightmare, when brightened, was revealed to be a transparent horror with human organs meshed in with the mechanical parts? This thing has **HUMAN EYES**. And they look absolutely psychotic. - Blind Mode. It seems one of the four dastardly ways Scott Cawthon devised to make life even more of a living hell for players **was to completely take away their sense of sight**. Remember how the previous games depended on sight via the cameras? Well, now Scott has stripped us of it and has forced us to depend on intuition and hearing alone. You can't look down the hall with the flashlight to see the Animatronics (even Nightmare), and you have to truly listen for the breathing and close the door to save yourself, **meaning you have to go right down to the wire.** - Mad Freddy (Mini-Freddies appear on bed at lightning speeds), and Insta-Foxy (Foxy is in the closet from the start). These are the other two challenges, and you can stack them with Blind Mode. Both of them. - All Nightmare. This is the high-gear version of Night 5. It too can be played with Blind Mode. - And after all of this, Scott's site is now sheer darkness. The logo and image are just a very dark gray, with the file name being "dark.jpg". This is similar to the teasers in the Halloween update, but there doesn't seem to be any glowing dots this time. - That alone is eerie, but also worth mentioning is that the site for the upcoming spin-off game, *Five Nights at Freddy's World*, is *also* sheer darkness, even has a similar logo at the top of the page now what this means remains to be seen. - And then we get this.◊ *Jesus Christ,* Scott. And to think FNAF World is becoming a kids game! - The image, since replaced as of 11/3/15, looks to be of the *FNaF World* version of Mangle. Many interpreted it as Scott trying to get us to stop arguing about Mangle's gender and making it a dead issue, but now it seems that it's connected to the upcoming game. Either way it's somewhat disturbing. - Now it's changed into... *this.* **MADNESS TAKES MANY FORMS** - On Dec 11th, Scott's site was updated with a really unexpected image, this time not relating to *FNAF World*. The game being adapted into a *novel*. While it's an Awesome Moment in of itself since it's going to cover some new lore, the cover is pretty creepy, showing Freddy with red eyes and behind a crimson-soaked background that is somewhat reminiscent to *The Texas Chainsaw Massacre*. - On closer inspection, the background looks a lot like the main menu of this game. Who knows? We might see inside that box yet... - With the release of *Sister Location*, players have found a secret room with three screens displaying constant static. However, if you input the code "1983" into the nearby keypad, the screens light up with images of the house. But wait, if the house was Real After All does that mean the Nightmare Animatronics were too? - Oh, *it gets worse*. You might just shrug this off as being a simple Easter Egg, but no: when you go to reboot the power in Night 2, the last two buttons are for maps◊ that match up to the FNAF 4 maps exactly◊. And they're called "Observ. 1" and "Observ. 2". Just what the is going on with this pizzeria franchise? **fuck** - If you pay close attention to the map, you'll notice there's a white dot on the map in every location you encounter an animatronic implying the white dots correspond to functioning animatronics. Now look at the sections of the map that correspond to *FNAF 4*'s rooms. There's four dots in the room/hallways (Freddy, Bonnie, Chica, and Foxy), five dots in the set of room corresponding to the "Fun with Plushtrap" minigame (one for each location Plushtrap can appear), and two in the section that likely corresponds to the old Fredbear's Family Diner (Fredbear and Springtrap). The map implies the Nightmare Animatronics *are VERY real.* - Related to the above easter egg, you can spot the Fredbear Plush on the desk, complete with the purple accessories, white pupils, and most horrifying, *a walkie-talkie*. - Ever since the game came out, fans have started churning out non-FNAF 4 animatronics with Nightmare makeovers. Many are Nightmare Retardant (due to poor editing), but many *are* nightmarish, such as Baby Nightmare Circus, which is a hybrid of FNAF 4 and Sister Location or Plushtrap redesigned to match the rest of the Nightmares or even Helpy who went from a cute and huggable animatronic to a downright terrifying abomination , making him an example of Fluffy the Terrible.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/FiveNightsAtFreddys4
Five Nights at Freddy's / Nightmare Fuel - TV Tropes As the start of this terrifying franchise, there's quite a fewgoodreasons as to why the original Five Nights at Freddy's is considered one of the scariest games of 2014, if not the decade or even of all time. The trailer shows Bonnie moving around while the cameras are off, not to mention TAKING OFF HIS FACE◊, showing his endoskeleton. The title screen sets the mood well enough, but if you sit around, Freddy starts twitching, showing his endoskeleton, and making horrifying expressions that makes said endoskeleton look almost like fangs at first glance. On the first night, Phone Guy tells you that the animatronics used to be able to walk around during the day... until the Bite of '87. Someone that day lost their frontal lobe to either Freddy, or one of his friends, and survived. The animatronics themselves are deep into the Uncanny Valley even before they start stalking you. There's just something inherently off about them. Their movements are jerky and unnatural and their teeth are disturbingly humanlike. It makes you wonder how they ever managed to endear themselves to children (although a summary of the game says that adults find them pretty creepy, too). For some reason, the fact that their eyelids and areas around their eyes are either black or very dark is this as well. It's hard to explain, but those dark eyes and the way they're always half-lidded. Even worse when you realize that despite having relatively bright eyes, their eyes tend to become pitch-black in the dark with only the occasional shine or light source. And then they start glowing in the center. Chica is by far the worst of the bunch. When she moves, she will almost always be staring at the camera with that gaping maw of hers. Freddy's Tune.note : Though some people find it more calming than terrifying. Ironically, this ends up being Nightmare Retardant on most 4/20 runs. Considering that it is almostimpossible to reach 6 AM on 4/20 mode without running out of power, the longer Freddy's tune runs, the more likely you are to hold out and win the game. Depending on your view, the Game Overscreen◊ can be this. It cuts to the backstage area, with the focus being on a Freddy costume. Doesn't sound too scary, right? Well the first call with Phone Guy reveals that, if the mascots catch you, they plan to shove you into a Freddy costume, and the assorted wires and crossbeams would crush and kill you iron maiden-style. As Phone Guy puts it, "the only parts of you that would likely see the light of day again would be your eyeballs and teeth that would pop out the front of the mask". And, lo and behold◊, you can see that there is a set of teeth and a pair of eyes inside the bear, both haphazardly hanging out of the "mouth" and "skull" of the Freddy costume. No guesses for who they just came from. Few things will get your heart pounding more than the image of Foxy racing down the hallways◊ and leaving you with only a split second to shut the door. The reason this one is so effective is because before, you had never seen an animatronic move like such it defied the rules. Foxy's gradual emergence from the curtains is also chilling. Foxy's final position, having drawn the curtain and emerged, is particularly terrifying. Foxy's hook is raised and resting on his tilted chin in a manner that looks as if he's contemplating whether or not to charge you down. Sometimes when Foxy leaves Pirate's Cove, the sign saying "Sorry! Out of Order" will change to "IT'S ME"◊ The hallucinations... especially Golden Freddy, who, if you don't look right back at the camera to a different room, will jumpscare you, and crash the game. You can hear footsteps, shuffling sounds and noises from the Animatronics, especially Foxy sprinting up towards your station. What noise does Freddy make? Deep, low, demonic-sounding laughter.note : Though some find it goofy-sounding. And sometimes he moves without even making the sound. It's worse when you really think about it. That laughter sounds more like crying laughter... Chica's second set of teeth◊. They're just part of the endoskeleton, but it's still spooky.. It brings to mind the second set of teeth that are visible in x-rays of children's skulls. The "Rules for Safety" poster has a low chance to turn into one of four newspaper articles when viewed through the cameras. They describe how no less than five children were abducted by a man in the restaurant. The bodies were never found, as they were presumably the first to be stuffed inside the 'bots. Now, the whole game makes a lot, lot more sense. Poster: Police were contacted when parents reportedly noticed what appeared to be blood and mucus around the eyes and mouths of the mascots. One parent likened them to "reanimated carcasses". And even more horrifying is the fact that it happened during the week that the second game is set in. Freddy and the Puppet attempted to chase after the murderer, only to be unable to save the children. The Puppet, who in turn, was possibly the first victim of the killer back in the late 70s, did the suit-stuffing. She gave the children new life but it did not work out well at all. Sometimes the poster will change◊ into the words "IT'S ME". The messages from the Phone Guy get progressively more frightening as the game progresses. They're fairly unnerving as Phone Guy casually gives you instruction... and thenNight 4 comes. On that night, Phone Guy begins to panic as he informs you that he's had a bad night, as we can hear the animatronics banging on his door, which is soon after followed by the sound of Freddy's theme in the same room as him. Not to mention the rattling, rasping moan of either Bonnie or Chica. It's easy to tell that Phone Guy is surrounded by all the animatronics. You hear a quiet, terrified "Oh no..." from him as he knows what's going to happen and we hear that HELLISH ANIMATRONIC SCREAM and the end of the message! It's very clear what just happened. And worst of all? That's GoldenFreddy's scream. It's actually possible to get jumpscared near the end of Phone Guy's Monologue by Foxy, as shown here. When it picks up, you hear what sounds like garbled robot speech, most likely from Freddy or one of his friends, a horrific sound that is just UNNERVING to listen to. It's like the animatronics are deliberately sending a message that they're going to find you, and kill you. Turn up the brightness enough to make out one of Freddy's posters, and you'll see that it's... this◊... thing. What exactly is happening in that poster? It appears that Freddy is trying to rip his own head off... perhaps the child inside of Freddy futilely attempting self-deletion? Which makes an odd sort of sense when you realize that Freddy has handprints on his face in the same places his hands are in that poster. But... where'd the fluids that created the prints comefrom?Yikes... Here's a question for you: With the exception of Foxy, the other mascots tend not to move in any noticeable way when you watch them, until either you've made it to the fifth night, or have been watching them for too long, at which point they start twitching. You're sitting in an isolated room with only two ways in or out, and you are watching the mascots though security cameras. All that being said, here's a question that will keep you up at night: how do they know when you're watching them? Unless the cameras have a built-in flashlight that turns on when a camera is online, there is no way that they should be aware of your attention. Is the cupcake spying on you? Is it in league with them?After all, the backstory says that there were five children... and there are only four mascot costumes. It's the tension that makes it worse. First time it happens, you have no clue what the hell's going on (heck, some LPers even thought they won the day). You're down to nothing but moonlighting as, it could be assumed, the small sliver of reserve power goes out. Then things go pitch black once the song finishes (or just cuts off) and you're left just waiting and then you hear footsteps as Freddy slowly draws near and if you're not ready, we hope you don't mind a practical heart attack. Of course, if you're near the 6 AM mark, you could still make it. Otherwise, Freddy will give you his definition ofbear hug. The Golden Freddy costume◊ is empty: no animatronic endoskeleton. While the other animatronics all have freaky eyes, the Golden Freddy costume having completely black, empty, soulless eyes can be even more frightening No endoskeleton also means its mouth is left hanging open. Nothing inside but pitch darkness, which only adds to the terror The entire existence of Golden Freddy is terrifying. While the animatronics all have a reason for being there, NOTHING is given about Golden Freddy. All we know at this point in the time is that he's a golden Palette Swap of Freddy Fazbear with no eyes and no endoskeleton, possibly a costume for an employee to wear. The animatronics can roam around at night, but Golden Freddy doesn't show up on the drawings or anywhere at all, and can't move. He can only appear if you view a mysterious changing poster that shows his face on it, and he can somehow warp into your office even if the doors are closed. And, considering typing in "1-9-8-7" into the custom night AI settings summons his killscreen, maybe he was a bit more involved in the plot then we thought... While the "ghost" idea is still up in the air, the rest isn't. The prequel confirms that the murderer wore a golden suit maybe the Golden Freddy suit to lure in the children. Disproved as of the third game, as we now know that the murderer used a Golden Bonnie costume to murder the children, something that's never really mentioned beforehand. Might make Golden Freddy even worse though, since we now don't really have any kind of explanation whatsoever, only speculation. Golden Freddy's scream is not like the usually high pitched one the robots emit when they attack the guard. It's an incredibly loud and deep growl that sounds downright menacing. On the first night, Phone Guy briefly implies the player character (and, by extension, Phone Guy himself, and any other security guards) took the job without knowing about the killer animatronics. The implication's creepy enough for the player character, who at least has Phone Guy's phone calls to alert him, but it's safe to assume (since Phone Guy can't record messages for himself), that at least one guard has had to figure it out for themselves with no prior warning or instruction. There may have been two guards once, and one died, while the other didn't and the survivor puzzled out what had happened afterwards. And that might just be Phone Guy. Or the day shift guard found the night shift guard, either freaking out with frozen animatronics around him or dead with frozen animatronics around him. Whenever Bonnie or Chica manage to get near your office and you turn the lights on them, resulting in a Scare Chord. Just the way they're looking at you, getting ready to pounce (Hell, you can't even see Bonnie when you close the door on him. The only clue if he's still there is the shadow against the wall when you turn the lights on). What's more, if you don't hit the door buttons in time, they get disabled, as it's implied that Bonnie and Chica jam the door. The only way to survive is to not look at the tablet. Onceyoudo... In fact, if they get in while you are looking at the tablet, they don't attack right away. Instead, they just... sit there, waiting for you to put the camera down. They start wheezing... leaning forward and giving you a chance to put it down. If you try and hide in the tablet, though... then they just pull it out of your hands anyway. The fact that Freddy is the most unpredictable of the lot and keeps to the shadows most of the time when you try to track him. Plus, barely any early warning when he's close to you during gameplay. Chica and Bonnie at least appear outside the guard station, giving you time to close the door. And when you see the empty curtain in Pirate's Cove, that's an early warning to hit the left side door to keep Foxy from getting in. The only real warning you get if Freddy's close to you is if he's staring at the camera in the East Hallway, as that's his final checkpoint before he can enter your office. He doesn't appear in the blind spots, and neither does he attack immediately upon sneaking inside, opting to wait for a while before going for the kill. And when he does get you, it's two kinds of worse. As stated above his attack when the power goes out is bad enough. But he looks far more sinister◊ when he does it when the power is still on. A good point was brought up on Tumblr: the reason this game is so scary is that most horror games give you the option to fight the horror or run away, if not both. This game gives you neither. Even the whole "shutting the doors on them" action feels more like delaying the inevitable than an actual fight. Yahtzee actually said that the game does too good of a job at scaring him. He even goes as far as to quote the reasoning above: "If I suspect that jumpscares are lying in wait as I prowl around the corridors of Dead Space or Amnesia, I want to know that I can respond by opening fire, or legging it in the opposite direction going, MNEHHENEEEHHEHER!! You know, something proactive! For those who value sleep, occasionally when you are returned to the main menu, either by booting the game up, getting a game over or by clearing the 5th/6th/Custom Night, you will be greeted with a picture of the Bonnie hallucination from the IT'S ME flashes... with no eyes. And then white pinpricks of light suddenly pop in out of nowhere in the empty sockets. Occasionally, when viewing the backstage area, the supposedly inactive spare heads and endoskeleton will be staring at the camera. It is so subtle the player might not notice it at first, if at all. The fact that when Bonnie completely ignores the endoskeleton is eerie, as it contradicts what Phone Guy said. Bonnie in the West Hall Corner.◊ The way he just stares at you with a blank expression on his face, his tattered fur and disturbingly cartoonish bowtie, the fact that he's just steps away from getting to your office not helping matters. It also looks like he's MISSING an eye.◊ Did he pull it out for a second? A great reminder of how the game is so subtly scary. The sheer amount of hints that the Puppet is alive and well in the Pizzeria is just frightening. The circus music? It's probably playing all the time to keep her at bay. The drawings in the office show a present box. And finally, on Reddit a ceiling door was found during Bonnie's jumpscare, no less. Speaking of Bonnie, Scott admitted that the only animatronic that truly scared him was the big purple bunny himself, as he described having nightmares of the scary bastard. It later inspired him when making the fourth game, since his nightmare was of fighting to keep a door closed on Bonnie to keep him out. It gives more reverence to Bonnie if the creator himself is afraid, and sure enough, Bonnie's character ended up having some of the most greatest influence on the series (see: Springtrap). It makes for quite a bit of Paranoia Fuel since you'll develop a fear for Bonnie if the creator himself fears him. The way he just leers at you, smiling when he's made it to you, preparing to pounce really makes you question if he's genuinely thinking, "Hi there, I'm gonna kill you!" in a singsong voice or something. His jumpscare is probably the most iconic of the franchise since a quick Google turns up a lot of image results of him. In fact, Markiplier's very first FNAF video features that very jumpscare as the thumbnail! Freddy Fazbear's laughter can be interpreted as crying, goofy, or even comical laughter; not so much for Golden Freddy's giggling. It can only be interpreted as creepy. Any single sound, even if it's not one of the robots, can make you jump or at least feel yourself uneasy. Basically, the more you spend time in playing the game, the more your anxiety and paranoia grow stronger. The ambience, for example... Chica, unlike the other mascots, who return to the stage almost immediately after you shut her out, keeps waiting outside the office much longer and keeps staring at you with her nightmarish, wide-eyed expression, and her gaping beak anytime you turn the door lights on. The worst part, however, is that the more the doors stay closed, the more the power diminishes. And if the power is already low, well... you know. Night 6 is an extremely stressful experience regardless of strategy. Each animatronic is very active, power is very difficult to manage, and Freddy will brutalize you if you dont either close the right door each time you check Pirates Cove (wasting a ton of power), or check the Show Stage rapidly to keep him from leaving (making it harder to keep tabs on Foxy and leaving you wide open to Bonnie and Chica). Taking a third option and checking both the Show Stage and Pirates Cove gives Bonnie and Chica more time to kill you or jam the doors). The entire night drips with Paranoia Fuel and youll likely be left a shaking mess by the end.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/FiveNightsAtFreddys1
Floating Castle / Nightmare Fuel - TV Tropes A good chunk of Quest 44 (Catch More Flies), when the ninth floor absolutely loses its shit after Kurt and Anji try to leave. The Rat King that Fern faces in the sewers.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/FloatingCastle
Florence + the Machine / Nightmare Fuel - TV Tropes - "Blinding" is a song with a pleasant scream at the start of it. A weird animal squeak and people laughing. Unnerving to say the least. - And the creepy whispering from what sound like ghosts and lyrics about being in love with a dead person don't really make "Blinding" any less creepy. - And that whole "in love with the wrong world" thing from "Blinding"? In love with the world of dead people? - "What The Water Gave Me" has a creepily sparse production and, you know, the suicide thing. - "Kiss With A Fist"- just read the lyrics! - "Drumming Song" as noted before for it's sounding and actions indicating insanity and or suicide. - "Remain Nameless" is particularly creepy. - "Never Let Me Go" is a typical Florence song, complete with its topic of drowning. However, the music video shows Florence melting into a sea monster in the end, with a warped screen, foam forming around her, black ink spewing down her chin, and her going from apathy to agony. It borders on Tear Jerker. - "Hurricane Drunk" is an incredibly lovely, melodic song about someone left so distraught and despairing after a breakup that they intend to kill themself via alcohol poisoning. - "Girl with One Eye" - An Unreliable Narrator who's a rapist, and possibly a murderer, blaming the victim *they* abused. Claiming that the girl hurt the singer (rather than the other way around), and how their actions by cutting out her eye are justified. Florence's version sounds crazed and angry, while the original Ludes version sounds crazy and *happy*! - "Heavy in Your Arms" is possibly a song about a lover who murdered his significant other and then dragged her body to a river. Just take a look at the chorus!!! - "Seven Devils", the title should be enough. - The syncopation in the piano in "Seven Devils" sounds like somebody playing bones, probably on purpose. - "Seven Devils" may or may not be about murdering. Many times over. And then in the bridge, Florence threatens to "break the walls", "devastate your heart", and "take your soul". Well, isn't that just great? - "Mother" is Despair Event Horizon personified - the person has given up and is begging to be left to their own devices. The ending sounds like they are finally getting their wish with Florence's voice progressively being lost to the electronic quagmire. - "The End of Love" gives a Real Life reason for many of the suicide references above - she lost *her own grandmother* this way. - "Daffodil", lyrically speaking, is a about a Determinator trying to remain positive while things are falling apart in their life. The frenetic and heavily percussive ending suggests they are about to fail. - "Restraint", the third and final *Dance Fever* interlude, has Florence snarling at, then inflicting revenge, on the listener. The track ends with someone sounding like they're writhing and gasping for breath. - The music video for "King" starts out with Florence appearing as an angel-like figure in front of a man before magically drawing him across to her, audibly snapping his neck and levitating his corpse up a building. Cue the dancers!! - The music video for "My Love" starts off with Florence performing in a music hall, but both the audience and band are totally still - the only movement is one man who helps her off the stage before taking a seat. For the first two minutes she sings to the crowd, even interacting with them at a table, obviously disturbed. She turns her back to them and when she turns back the entire audience is standing there, staring up, mouths open as if they're screaming. They only move when she pushes past them, and the whole effect is so disturbing that almost bestial movement of the back-up dancers in the second half of the video comes as a relief, because at least there's motion. The video ends with Florence and the dancers performing in the now-empty hall, until they fall to the ground one by one. It's possibly the most disturbing video she's ever created. Back to Florence + the Machine
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/FlorenceAndTheMachine
Folklore / Nightmare Fuel - TV Tropes - Honorable mention goes to Fleshrum, a Folklore that appears as a *room made out of human flesh and body parts.* - There's a variety of very creepy scenes and places in this game, but the standout example is Ellen's Mysterious Protector Scarecrow absorbing all the fear in the world and transforming into a horrible Eldritch Abomination.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Folklore
Five Nights at Treasure Island / Nightmare Fuel - TV Tropes Even for a fan game of Five Nights at Freddy's, this game manages to be a tunnel of endless horror. - The mere fact the suits can *talk* is enough to scare anyone. - The photo-negative Mickey that stalks you. Even if he can't see very well, he can easily find his way into your office and kill you. It doesn't help that the only surefire way to get him out of the office is to *disable one of your cameras*, which fortunately causes a loud noise to lure him away, but also leaves said camera unusable for a little while. - His photo-negative girlfriend Minnie also exists, and she has one hell of a Slasher Smile. And her jumpscare is even worse than his, as It's implied that she *shoves your head inside her mouth* (the last thing you see in her jumpscare is her teeth up close). She eventually got her colors restored and became named Impure Mouse, but the teeth remain. - We also have what seems to be *Suicide Mouse.* Heck, the Suicide Mouse theme even plays when he's on-screen. - Even worse, the TV in the Broadcasting Room will begin to play the original video once Suicide Mouse becomes active. - This game also has The Face, a Mickey with a very deformed face, no legs and *human eyes* (or at least they look human). - Donald's head, known officially as Disembodied, sometimes teleports into your office and will start making a lot of noise in an attempt to lure the others into to you. There is also a head of Daisy, who does the same but less loud and also prevents you from shutting off the power. - Goofy walks around... *without his head*. While he might be the least scary of the toons, he is *not* merciful, especially since *he can still find and kill you* despite missing his head, his name is Acephalous, meaning "no head", after all. - Oswald the Lucky Rabbit was never finished In-Universe, leaving him without hands and being colored black like most of the walls. He also seems to be begging God for mercy. Later versions got him his colors back but he still can hide easily. - The Undying is a red humanoid figure... and that's all we know about him. Was he supposed to be a villain? Does he have any emotions? Was he scrapped? - You later find out that the Undying was your father who was saved by Photo-Negative Mickey in an accident and was just hiding in the red suit because he didn't want to hurt you. - A similar figure comes in the form of a white figure known as Purity that can be found in the TBmHC minigame. Unlike the Undying, she has a visible face and even breasts, showing that she is indeed female. She - and the Undying - seem to appear in the trailer, apparently giving the suits life. She's also your mother who got turned into that by the same accident as the father. - There's also a scarecrow-like creature called the Slester who looks like a ghost that is made from rags. The face of it is just the start. He appears if you hide under the desk for too long without any suits in the office. - Pluto looks normal... aside from the small black void that exists where his eyes should be. It doesn't help that the creator said that he is linked to the Undying. He also works the same as Donald and emits loud noises while in the office. - The hiding mechanic is pretty much a gamble. It involves ducking down behind the desk to hide from the enemies, but it has only a 50% chance of working against any suit (except Goofy which is 100%) that's in the office. If it does work, you're fine. If it doesn't work, then you'll get a nasty surprise. - The game over screen shows that after a jumpscare, Photo-Negative Mickey tears off his own head, as he did in *Abandoned By Disney*. But according to Matthew Phoenix Rodriguez, the player dies because this also happened to their own head, as Photo-Negative Mickey would tear it off then attach it to his body. A photo-negative Mickey Mouse costume, walking around with a *human head* for a head. - A demo was released by the new developers of the game containing a remastered night 1. But, the true horror is the title screen. The title and options are there along with a screenshot of Photo-Negative Mickey looking down. However, if you stay on the title screen for too long, Mickey will look up and stare directly at the player, while the "New Game" and "Continue" buttons start to flash as if warning you to click **right now**. Stay even longer and **human eyes** appear in Mickey's eyes. Wait too long and Mickey will lean under the screen and, after a beat, jumpscare the player with Mickey's "eyes" staring into your soul before the night begins. **Sweet dreams.** - This got replaced by Photo-Negative Mickey standing idly in a forest, with him striking a different pose or other animatronics appears every now and then. But, again, if you wait too long, he will *pick up his head and throw it at you!* - Eventually, a finalized version of the game officially came out, and applied Art Evolution to all the suits. Photo-Negative Mickey, The Face, Oswald, Disembodied (who sprouts a set of *spider legs*), Acephalous, Impure Mouse (now named Impurity), and Suicide Mouse (now named Mortimer) all look darker, melted, and covered in a dark black substance. They seem more like creatures from *Bendy and the Ink Machine* than mascot suits at this point. - What's more is that Undying and Purity (now named MOTHER) now have new models which have drastically changed them. Undying is now a walking Mickey suit based on a Disney World mascot costume instead of a faceless red humanoid. MOTHER is now a ghostly Mickey silhouette instead of a female white figure. - The hiding mechanic was scrapped from this version of the game, as was shutting off the power to the entire facility. These have been replaced with two new mechanics, remaining completely still, and shutting the lights off. Staying completely still is now how Acephalous is warded off, as is Undying (who is still eyeless despite now having a face, albeit, because the suit eyes are torn out). Turning the lights off is how The Face is dealt with, given his stronger eyes meaning he can see you better than most suits. Don't do these mechanics, and the Jump Scare will come at you. Consequently, the power drain from the first *Five Nights at Freddy's* is finally implemented, and therefore if your power runs out, Photo-Negative Mickey will come after you in the darkness. - A scrapped character in older builds named Hourglass was finally implemented in a more terrifying fashion than before. Once a green crawling enemy, the game's equivalent to Mangle, they are now the game's version of *Ennard*, being a fused form of almost every enemy in the game, and the Final Boss. The only enemies not part of its body are The Face and Undying, and it roams the building using the strategies of *everyone inside it*. You will need to figure out *what* character its using the path of, and adapt accordingly, or a Jump Scare awaits. When he activates on Night 6, he also fills in for Photo-Negative Mickey's usual role of attacking when the power is out, and does one last defining thing Mangle was known for when the power goes out: Death from Above. - The jumpscare scream for the finalized game. It sounds less like a ghost's wail and more like a roar of **an enraged demonic monster.**
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/FiveNightsAtTreasureIsland
Five Worlds War / Nightmare Fuel - TV Tropes Between evil snake men, creepy individuals with spirit weapons, and a maniacal god, just to name a few, all rolled into one crossover, there's plenty of nightmare fuel to go around.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/FiveWorldsWar
Food Fantasy / Nightmare Fuel - TV Tropes Ah, yes. Food Fantasy that delightful mobile game about Body Horror, human sacrifice and serial killers... wait what. Just because Food Fantasy is a fun mobile RPG game with a cast of personified food doesn't mean that it is without its fair share of horrors. - The fact that Humans Are Bastards in Food Fantasy, where there are more selfish and cruel people in the world than kind, noble and selfless ones. To the point they caused most of the traumas and issues the Food Souls have in the present. - Black Pudding manipulated her previous Master Attendant into becoming a serial killer by infecting his wife with a deadly illness. The reason? She was disgusted by him being so kind and compassionate and wanted to make him as "morbid" as her. - In Milt's backstory, after healing her Master Attendant with her own flesh, the whole village surrounded her with the intention on eating her. - Peking Duck's response to ||his Master Attendant's wrongful execution for refusing to cover up deaths for a cult. He infiltrates a criminal organization and proceeds to rise up the top. Afterwards he burns a city to the ground to avenge his Master Attendant. || - Earlier on, Peking Duck recognizes one of the cult's sacrifices as a little girl who used to ask him about his ducks. - Although he had no idea how much damage he was doing, the fact that Realgar Wine ||used to be part of the cult and made drugs for them. Apparently some higher ups were talking about their next destination being Sakurajima. Let that sink in for a while. The fact that Peking Duck blew up the city was in fact a good thing.|| - Sukiyaki finally gets to see the book that his Master Attendant's daughter was always carrying around while trying to cure the Sakurajima plague. On the cover was ||a design with two black snakes on it.|| Once he asked her about it, she said it used to belong to a traveling merchant. ||Meaning that Whisky was using her as an Unwitting Pawn.|| - The reveal that ||the Tofu Twins' Master Attendant was a serial killer and was planning on either killing them or framing them for the murders.|| At first he seemed like a normal old man who ran a restaurant but after he had lost a cooking competition, something in him snapped. From then on, his pleasant demeanor was just an act that he would put in front of the customers. If there were any who complained about his cooking or tried to get a free meal out him, he would bring them into a box in the back of the kitchen for an "apology". One day, he notices Sweet Tofu using a specially made drug on a Fallen Angel to protect himself, a drug that is deadly to Food Souls. The MA then makes Sweet Tofu ||basically poison any customer who was supposed to receive an apology. Despite knowing how wrong it was, Sweet Tofu had no choice but to follow orders as otherwise the drug would probably end up in his brother's food. After Sweet Tofu made up a story about a special ingredient not far away to get Salty out of there, he began to carry out a plan to save both of them from becoming either scapegoats or their MA's next victims. Eventually the authorities came to to the restaurant, causing the MA to go ballistic and begin slaughtering them. Sometime after the slaughter fest, Sweet Tofu kills his MA by stabbing him through the chest with a knife.|| - ||The box is revealed to be the cold storage where the MA would keep the dead bodies of his victims.|| - ||On Salty Tofu's end of the story, he realizes that the story is fake and rushes back to the restaurant. The backstory then gives us a delightful description of aftermath. Needless to say, he is horrified. What certainly doesn't help is how Sweet Tofu is just sitting in the restaurant. Smiling.|| - A fairly shocking example in Sushi's backstory (at least in the original version), especially considering how her little brother's one was fairly lighthearted. Once she overhears how Dorayaki doesn't like Sashimi, she considers impaling him through the chest. Thankfully, she doesn't go through with it and the translated version lightened it to just wanting to give him a good beating. - Whisky's backstory. ||His previous Master Attendant manipulated his patient, a sick princess that was kept in isolation, to resent her healthy twin, Lilia. One day she had enough and with the help of the doctor she killed her parents, locked Lilia and took her place as the new queen. Whisky was ordered to poison Lilia, but he was impressed by her remaining optimistic, upbeat and cheerful, despite the fact her sister locked her up and took her place. Sometime later the kingdom fell into ruin and Lilia was killed by angry peasants who mistook her for her sister. Causing Whisky to lament how unfair her life was and to become obsessed with reviving her.....whatever it takes.|| - Century Egg ||was buried alive inside his previous Master Attendant's tomb, under the belief he wanted to keep his Food Soul in the afterlife. This resulted in him being traumatized and with huge abandonment issues. What makes this worse? *Century Egg doesn't know*. He simply believes his master betrayed him in the most cruel way possible after years of servitude.|| - The fact that had not Coffee stopped him, Chocolate would have killed his Master Attendant's lover, his mistress, and their children. - Nasi Lemak's Master Attendant ||killing her husband and his mistress and convincing her that you had to do whatever it takes to be with someone forever.|| This is the reason for her Yandere personality.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/FoodFantasy
Food Wars! / Nightmare Fuel - TV Tropes While *Food Wars* revolves around Soma Yukihira and his adventures to become a top chef at Totsuki Academy, there are some frightening moments in this series. - Subaru Mimasaka, also known as "the king of stalkers". His special skill is observing his opponent before a Shokugeki, learning everything he can about them in order to replicate their recipe and improve upon it. This means following his opponent wherever they go, sometimes even hiding in the same room as they are in order to spy on them. - Erina's abusive and corrupt father, Azami Nakiri, is responsible for a *lot* of nightmare fuel. He can catch people off-guard. - For example, he would take the young Erina into a dark room, where she would have to determine which of two dishes is superior, and throw the inferior one into the trash. If she disobeyed, he would strong-arm her into compliance. Azami effectively corrupted her into becoming the legendarily harsh food critic she is by the time the story begins. For several years, it became a Trauma Button for Erina. - He blackmails people into helping him by twisting influence that threatens their jobs, their homes, and/or their family's livelihood, like he with Akira and the Shinomai's seminar. - The way he recruits Tsuaka is by basically by stalking him and exploiting his insecurities. One of those occasions is by driving up to him out of nowhere and inviting him to go for a drink; that couldn't be more blatant stranger-danger. - Monarch, the dark chef. In the world he lives in, it's either make a fantastic meal or die. He's so psychotic that he intimidated the mafia men who hired him, claiming that they were all "subjects" before his food. - Erina getting kidnapped by the Dark Chef Saiba and becoming a prisoner before several menacing-looking dark chefs, one of which is wielding a *chainsaw*. No one even knows that she's gone. - Asahi's childhood, as revealed by Chapter 289, is bleak enough to serve as a titanic Mood Whiplash for the entire story. He never knew his father, either because he died or left his mother, and his mother was an abusive drunk who would *fill up the sink and shove his head in as punishment* while screaming about how he should never have been born. It says something that his life only takes a turn for the better after she died, likely from alcohol poisoning. - This is made worse when Asahi discovers his father's true identity: Azami Nakiri. That means Asahi was wooing Erina into marrying him without knowing that she is his half-sister this entire time, which would have led to BrotherSister Incest if Soma hadn't defeated Asahi. Fortunately, Azami and Erina welcome Asahi. - Mana Nakiri's situation caught quite a few people off-guard. Her life is an never-ending hell due to an eating-disorder born from a genetic defect in her bloodline, the "God Tongue", which rendered her incapable of experiencing taste after a overexposure to culinary stimuli through it. She can't even eat ordinary food any more, and survives each day by getting strapped up to an IV with the necessary essentials through it. Not to mention the indication that all Nakiri's born with the defect eventually end up starving to death in agony once the over-exposure reaches beyond its critical point. Imagine that life. And one of the *main characters* has the defect. - Even though it was a polarizing reveal, the reveal in *Le Dessert* that Asahi was conceived in a one night stand with his mother is terrifying because of how it portrays it. Azami, compromised emotionally after Jōichirō left Tōtsuki due to his burnout ends up getting taken advantage of by Asahi's mother. The fact that he looks like he's still a teenager and is implied to be drunk just intensifies how scary it all is, made even worse by Asahi's mother's evil smirk and Hidden Eyes showing she knows *exactly* what she's doing. It wasn't enough for Asahi's mother to be a violently abusive alcoholic, she's also an Ephebophile Date Rapist.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/FoodWars
Five Nights at Freddy's: The Twisted Ones / Nightmare Fuel - TV Tropes # As this is a Nightmare Fuel page, spoilers *will* be left unmarked. You Have Been Warned! *BEWARE... I HUNGER...* Once again, the nightmares from Freddy Fazbear's Pizza don't stop. Though this time, it may involve some actual *Nightmares*, and these ones are *twisted* beyond comprehension. ## Pre-release: - The fact the cover of the book features *Nightmare*, the secret animatronic from *Five Nights at Freddy's 4*. It seems that the book will involve the Nightmare animatronics. Whether or not this means they're Real After All isn't clear, though it's likely that Nightmare is the one stalking Charlie as mentioned in the description. - The release of the book josses this entirely, as Nightmare doesn't appear in the book at all. - And now, as of June 11, 2017, we have this◊ (which is also this page's image) at scottgames.com by LadyFiszi, a popular fan artist who helped Scott on the merchandise. Is this just Scott being Scott? Or a hint to something... darker? - Oh, that's not the *only* picture on there. People have found other pics so far, including the Twisted wolf animatronic◊ and Twisted Bonnie◊, which looks like something straight out of *Dead Space*. - But, one has to wonder...who and *what* is the wolf animatronic? Is it something from Freddy's, *another* sister location...or something more? - And now there's Twisted Foxy◊ on the site, too, and appears to be buried below ground...yet, what we *can* see of him is still a horrific sight to see, with holes all around his suit, his hook emerging from *a mound* of flesh, and two rows of teeth. - And now suddenly, the site "crashed" and now has static as its image.◊ This does not bode well... - The Scholastic Book Fair trailer is pretty creepy with Twisted Freddy rising from the crater, a shot of a foggy forest with static all over the place and a brief clip of one of the lines of the book "Don't trust your eyes". The narration helps enhance the mood. ## The novel: - The Twisted animatronics themselves. William created animatronics that, unlike the ones from the old pizzeria, were specifically designed to kidnap people, and kill them in a similar fashion to the springlock suits. These abominations also have a series of disks built into them that release a noise that alters a person's natural disposition to the animatronics. Due to their experiences in the previous book, Charlie and her friends see the robots as disturbing monstrosities, but anyone blissfully unaware of the dark past of Freddy's would see them as a friendly mascot, *especially children.* - These monstrosities have quite a body count, as the plot starts when several bodies with the aforementioned springlock injuries are found in various places, ranging from the middle of the road to even *nearby their own homes.* Imagine being ambushed by one of these things in the middle of the night... - Though he is taken out rather quickly, Twisted Foxy ambushing Charlie and John at the former's old house. - Clay having the old animatronics stored in the basement of his home. Sure, they're on the protagonists side this time, but it must be unnerving living with these things that are fullly capable of sneaking up and killing you. - As a means to get closer to the source of the killings, Charlie lets herself get captured inside Twisted Freddy's stomach. Imagine being cramped inside the malicious machine, knowing you could die by being crushed at any moment.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/FiveNightsAtFreddysTheTwistedOnes
Five Nights at Freddy's: The Musical / Nightmare Fuel - TV Tropes **The Killer:** Uh? Hello? Hello! Hello! Oh, hey! Congratulations! It looks like you guys managed to survive Five Nights at Freddy's! Thats pretty awesome! Uh, unfortunately *(thump)* that really wasnt how I, uh, expected all of this to end *(thump)* . *(Doors close)* See, I I-I really thought you guys would all turn on each other by now but you didnt *(thump)* . So I guess I have to drop by the office... *(Chainsaw starts and everyone panics)* *(The Killer breaks into the office wearing a mascot suit wielding a chainsaw and flamethrower)* **AND FINISH** *(takes off mascot suit head)* **THE JOB!**
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/FiveNightsAtFreddysTheMusical
Flawed / Nightmare Fuel - TV Tropes - Celestine getting her sixth brand. During the process she was slowly running out of anesthesia and the guards were refusing to give her the last brand, so Crevan took the iron himself and branded her spine while denouncing her as "flawed to the bone". Despite staying calm for the rest of the ordeal, this was what finally broke Celestine, and the scene is so disturbing that it disgusts everyone who witnessed it. What makes it so horrifying is perhaps the fact that it's Crevan, who at this point came off like a decent person with insane beliefs, and who she was once close friends with. His utter hatred of her made the scene chilling. - A birthday party invitation turned out to be a kidnapping scheme. Celestine was blindfolded and shoved in a car, where she spent the night being driven around in circles, tortured with cigarette butts and smoke, and mercilessly taunted. They finally dropped her off at a shed where they stripped her and examined her like she was some freak-show attraction, only to then abandon her there minutes before her curfew. It's one of the darkest scenes in the book, and Celestine's fear and pain can come off as contagious. - Celestine is at her grandfather's house trying to enjoy a birthday cake when the whistleblowers show up. The scene immediately takes a turn for the dark, as she's desperate for a place to hide and knows that if she gets caught, she and everyone else on the farm are in potentially-fatal amounts of trouble. Then, Mary May attempted to force Celestine's grandfather to *burn her alive*, in a fire pit, for *several hours*. Celestine was alive but had to watch the entire scene, and her grandfather genuinely thought he'd *murdered her*. - The hospital scene. Celestine wakes up after being drugged and can barely move. She manages to get into a wheelchair and tries to get help, but comes across the kidnapped Mr. Berry, Pia, Natasha, Gavin, Logan, and Colleen, all drugged to the point of being utterly zombified. Two whistleblowers walk by and start mocking the frozen characters, showing an utter lack of empathy for the people being tortured by the guild. Celestine herself is horrified, even feeling bad for the kids who tormented her a month earlier.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Flawed
Five Nights at Wario's / Nightmare Fuel - TV Tropes Because this game is based off of Five Nights at Freddy's, this was bound to happen. - The simple idea of Wario and the rest of his friends being sadistic, violent ghosts can be unnerving, especially for anyone who grew up with Mario. - Luigi throughout the series occasionally floats on the cameras. The reason why he does this? It's because he died from being brutally hung by the neck. - The 2.0 and 5.0 updates. To breathe new life into the games, WwwWario gave the Five Nights at Wario's series two fresh coats of paint, and lets say that the updates bring their own frightening content in unique ways, as proven in the many folders below when mentioned. - The VIRUS. The sheer idea of a demon disguising itself as your friends and twisting their appearance to resemble an other-worldly abomination to bring you suffering is scary in of itself. Not to mention the appearance of the forms. Dear god, the forms... - VIRUS Wario has longer limbs, its bottom jaw is elongated to inhumane proportions, and its eyes are a glowing milky white. - VIRUS Luigi's nose is stretched out more, and its limbs are elongated to ridiculously warped proportions, like a heavily distorted 3D-model. - VIRUS Waluigi has milky white glowing eyes (including a third eye on its forehead), multiple limbs, has a black hole for a mouth, and black lines all over its head. - VIRUS Mario's head looks like a computer virus disfigured it, and its chest and wrists are nothing but bone. Those eyes staring back at you with pure malice, and a mouth that looks like it was ripped open. Its redesign in Five Shows makes it much more glitched and hard to describe outright. - VIRUS Peach wears a white dress, has hazelnut hair, glowing red eyes, and a wide smile with human teeth. - VIRUS Ashley's proportions resemble an adult, looks burnt with charred marks, has red dots for eyes, and a wide grin with multiple eyes hidden inside. - VIRUS Yoshi is bisected, its eyes are shadowed out, and its smile is wider than VIRUS Peach's, with human teeth as well. - VIRUS Toad has multiple eyes on its cap, has a partially bitten off head on its left, and a cap growth on its right. It's hard to describe outright. - VIRUS Bowser has bright white eyes, a more muscular build and a missing jaw. - VIRUS Daisy is missing half its body and has a pretty big Slasher Smile. - **EMMA**. The demon responsible for every tragedy in the Five Nights at Wario's universe. An Eldritch Abomination that views people being hurt as entertainment and is willing to go to any length to make that happen. It's whole character is wrapped in an enigma, and even if you try to find out what it really is, you might not get far. - It's also worth noting its sprite. It's one of the vandalized faces from the Game Boy Camera. - It's unknown if this was intentional or not by the creator, but Wario and the other ghosts being able to straight up disappear from the entire building you're in at any point in the night is definitely Paranoia fuel, especially since gamers who are used to dealing with robots/animatronics are not gonna expect it. While not as scary as the future installments, and may have some Narm depending on who you are, this one can still pack a punch in the scare factor. - The atmosphere feels pretty oppressive right from the get-go. The office feels surprisingly cramped and the rooms seen on the cameras feel very cold and unwelcoming, which isn't helped by the increasingly creepy poses of the ghosts. The worst part, however, has to be the incredibly creepy sounds that play at random. Doors often creek for unnatural amounts of time, and Mario (once he becomes active) plays a creepy music box rendition of the main Super Mario Bros. theme as he gradually gets closer. Most disturbing of all, the player can occasionally hear what sounds like demented laughter or even deep *crying* coming from the bathroom. And the bathroom camera is disabled, so we never quite figure out who or what is making that noise. - Due to how he was killed, Mario doesn't have a head. Instead, his hat, eyes, and mustache just hover above his overalls. - Wario-Man in the bathroom. It's the only instance where the bathroom is visible in the camera, but you're treated to seeing Wario-Man with milky white eyes, and loud static playing. It WILL catch you off-guard considering its status as an Easter egg. - In the game over screen, Wario and Waluigi are walking down a hallway carrying your severed head. Just the mere sight of that is off-putting. - Hell, Princess Peach can easily qualify for this. Her face is constantly stuck as a Ghostly Gape, and in certain cameras, she even looks like she's calling out for someone or screaming. Some would agree that the second game is where the scare factor ramps up . - The title screen in the 2.0 update. Instead of reusing the first game's title screen, it displays the Tool Storage. Seeing that room can invoke a feeling of unease, especially when you remember what that room's purpose is. - When Wario is just one room outside your office, he twists his head 180 degrees in camera view. - Toad and the closet in the Tool Storage is Paranoia Fuel incarnate. You have to wait for the lightning to strike, and that's your only indicator if he's running to your office. When he's gone, there is a creepy series of sounds effect like he's breaking stuff or loudly opening several doors on his way. It's this suspension and fear he might be running for you that makes it scary. - Hell, the 5.0 update adds animation of him making a mad dash to your office if you see him in the garden. While it can make a better indicator than a sound cue crescendo, seeing Toad animated will put you in a state of panic. - It also really doesn't help that there's now an animation of him peeking into the Backroom with one terrifying Slasher Smile on his face as if he knows where you really are. - Being left in the dark after failing to keep the power on is another example of Paranoia Fuel, as you can end up getting killed out of nowhere as you're desperately recharging it. - And for anyone who thinks you're still safe if you hide in the backroom, no. If you hide while the power is out, they'll eventually find and kill you. - **Bowser**. Even if he only appears in the second game, his looks make up for everything. He's covered in blood, has orange, almost eyes, and on closer inspection, a metal bar is impaled through his chest. **human** - The 2.0 update provides a counter-measure for staying in the backroom too long. How? Well, after Night 3, if you stay in the backroom for too long, Mario will automatically jumpscare you regardless of his status. - Richard McCoy's secret phone call if you die. It's an Easter egg, but imagine playing the game, dying, then discovering that your 'Phone Guy' is a homicidal vessel with pure malice oozing out of every word he speaks. Seeing that *3* is a Surprisingly Improved Sequel by many, it's no wonder that this one tops the other two in terms of bringing the scares. - Apart from the pupilless eyes and extra jaw, Wario isn't too scary in the first two games. In the third game, however, *the skin from his face has melted off* (due to Bowser breathing fire in his face), revealing his skull. One of his arms is like his face too. - The Kitchen in Night 2 is an exercise in Paranoia Fuel. It's completely dark, and the only way to ward off Luigi and Wario is with an old oven. While you can use it as a light source, if no one is in the kitchen, then hold your breath and pray that they don't find you. - It got worse in an update. That creaking sound indicated someone is with you. In the update? It can be used as a fake-out, and when it sounds, Luigi or Wario might not even be in the kitchen. Best watch the cameras. - What happened to Ashley in the updates. In 1.0, she was unchanged from the original model apart from the large, empty white eyes and her wide smile. But in the updates? She looks very malformed and demonic, with a broken jaw, and in some specific places, her proportions are altered and she's much taller too. If you're playing the Bathroom in Night 2 and that version is the updated version, prepare for a shocker. - This game sees the return of the phone guy from the previous game in the night 4 call of any of the rooms, except here, he doesn't even bother trying to be polite and he repeatedly threatens to kill you. - The free-roaming mechanic. It's an awesome mechanic, but the very fact that you can roam Wario's with spirits marching on the premises is a scary thought to hold. - In later nights as you're playing, you can occasionally hear one of the spirits (presumably Wario) start exclaiming **WE'RE COMING** out of nowhere, followed by what sounds to be marching. - At 5am in Night 5, you can hear what sounds like evil laughing erupt out of nowhere. - In the Origins 2.0 update, Wario, Luigi, Waluigi, Mario, and Peach in 2018 mode are replaced by very malformed versions of them. Wario has much longer limbs as well as an enlarged bottom jaw, Luigi has much longer limbs and a longer nose, Waluigi has multiple arms and three eyes, as well as his teeth being missing, Mario has his head intact, however, his eyes are now glowing blue as well as missing skin around his arms and chest, and Peach has a white dress, red eyes, and *realistic teeth* with a devilish grin, which is particularly detailed in her jumpscare. In the extras menu, it's revealed that these are disguises of a being known as VIRUS. - This time around, we're playing as Richard McRoy who's trapped in a nightmare where he's stuck staring at a television as the entities appear and attack from there. - In the phone calls, it's made pretty clear that it's not just you who's stuck in this position, everyone in the world is also in the same predicament. And as the nights go on and on, you hear about the casualties going in the world. Wario and his friends are actually out and killing innocent people. - The Downer Ending, where despite your best efforts, still succumb to the spirits haunting his nightmares. - Becomes much scarier when you put two and two together. When does *4* take place in the timeline? Between *1* and *2*. Who's the Phone Guy in *2*, the night guard in *1* and the main character in *4*? *Richard McCoy*. It's a Foregone Conclusion. You're playing a game where you are slowly seeing a man descend to possession despite his best efforts. No matter what you do, Luigi still possesses him, leading to the events of *2*. - When starting Night 3, things seemingly go normal as usual, however on the News channel Luigi's head suddenly appears and crashes the game. Upon restarting the game the "New Game" button breaks and when Wario stops moving his head, a lot of "Hide" suddenly appears on the screen mixed with footsteps, ending with a close up of Wario with a loud screech before claiming "You can't hide forever". - Later on in the game, a version of Wario known as Nightmare/Demon Wario will appear. In the first version of the game, it was just Wario with his head missing similar to Mario but in the 2.0 update it was redesigned, while still missing a head, it now has multiple rows of teeth, an altered proportion, 3 extra Ws on its hat and altered colours. Its jumpscare is also just a still image of it instead of flying out of the TV like the other characters. It's also an alternate form for EMMA. - Ashley, Toad, Yoshi, and Bowser now have VIRUS forms. Toad's is the most disturbing, however, with multiple eyes over its heads and an eye in its mouth in its jumpscare. - Mario's VIRUS form has changed into a mess of something hard to describe. Not helped by its Jumpscare being an ominous still image with a glitched version of the jumpscare sound. - Bowser's VIRUS form was disturbing enough so of course the Director's Cut DLC gives us something even worse. Meet Entity 01. A twisted form of Bowser with big red/orange eyes and an elongated smile similar to VIRUS Wario. It's also this universe's version of Satan with a love of playing with who ever is unfortunate enough to cross it. As for its endgame? Reach Paradise which is this universe's version of Heaven. - Whenever you see THE [location] HAS BEEN BREACHED during The Exit. All you can do is hide and pray its almost 6PM. - VIRUS Daisy has joined the battle and it may be the most terrifying one yet. VIRUS Daisy looks like its been ripped in half with a horrific Slasher Smile on its face and three rows of teeth! - At one point during the End Game Quest, you must collect the generator from FNAW 2, however shortly after collecting it, VIRUS Mario will appear with a new form, which itself is rather freaky, with multiple legs, multiple M symbols on its hat and its mustache distorted to resemble a creepy Slasher Smile. It also makes the office red and distorted, before slowly making its way to the office indicated by the loud distorted audio it makes.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/FiveNightsAtWarios
Five Nights at Freddy's: Security Breach / Nightmare Fuel - TV Tropes *The itsy-bitsy children got stuck inside the vent,* *Luckily, the spider could pick up on their scent!* With its vast environments, unique and frightening new enemies, and stealth-based free roam gameplay, *Five Nights at Freddy's: Security Breach* has already promised to add fresh new scares to the franchise's portfolio well before its release. - One of the first teaser images◊ showed Glamrock Freddy performing. However, a quick look at the skylight shows Vanny's faint silhouette watching the excited audience below. The real creepiness is **this wasn't in the originally posted version of the teaser**, meaning that someone could miss this small, easy-to-miss edit to the picture. - The teaser trailer simply reeks of fear, as it mostly consists of audio of a Faux Affably Evil female voice trying to lure a child out of hiding with every ounce of False Reassurance playing over shots of the Pizzaplex. You can hear the poor kid sobbing and hyperventilating in fear. No prizes for figuring out what's going on. "Gregory, your friends are worried about you. They're here with me, please come out. Gregory, I may have lost my temper earlier, but it was just a glitch, it won't happen again. It's been such a difficult day for all of us. Why don't you come home and we can play a game together? It won't happen again, it was just a glitch." - This teaser also gives us our first look at the new moon animatronic, with it crawling around the kitchen shelves with its glowing red eyes and Slasher Smile on full display. Even from this quick shot, you can tell this thing is no good. - One of the earlier trailers has shots of the animatronics, one by one gaining glowing red eyes, covered by a mechanical version of Ballora's theme. The whole thing is interspersed with an ominous poem: *When fear takes hold* *And reality fails* *The stage is set* *And insanity prevails...* - This trailer also ends with a frightening image. Vanessa's voice says "There is more going on here than you realize" in a frightened tone of voice as a shot of wooden crate in what appears to be a grimy and damaged room with loose wires on the ground. Suddenly, an animatronic hand and arm with a decayed and tattered suit reaches from behind the crate and claws the ground with sparks flying. - People watching the trailer quickly put together that the hand belonged to Afton, given the purple sparks and tattered suit, but those claws? Those claws look like they came off of a Nightmare animatronic. - The new Scottgames website for all your teaser needs seems to be Security Breach TV, a progressively more damaged and messed up office the more teasers that get released. With hidden text everywhere, metallic noises heard every so often, and things so faint, you can hardly tell they're there, this place is oozing with murderous intent So lets watch some old Fazbear cartoons right here! Some examples of notable site changes: - An update between Freddy and Friends Episodes 1 and 2 had tentacles fade in and out of the static after waiting a while. It happened so quickly that you'd wonder if you were seeing things. - The update before Episode 4 is particularly jarring. The desk appears to have been trashed, with the screens damaged. The smaller right screen in particular is completely cracked with shades of purple radiating from the fracture. There are also conspicuous red stains smeared across the desk. The most hopeful guess is that it's from the melted Monty popsicle, but it most likely isn't. - Starting September 7th 2021, we were treated to these cartoons, supposedly found in the archives of Fazbear Entertainments animation studio. And as expected, they are horrifying. Each episode ends with the games thumbnail, shown alongside an out of place music box tune (later revealed in the full game to be the main menu music) thats sure to send shivers down the spine. - Episode 1: The first episode isnt too bad, as its more of a teaser for things to come. However, at the end, there are...some black wire looking things slithering across the screen. While most people assumed this was just static feedback of some sort, the following videos show that it's actually a look at...something hostile. There's also the first of numerous glitchy screenshots that only appear for a moment. This one shows us some demonic animatronic creature that makes Blank from *Five Nights at Candy's* look tame! - Episode 2: From the get-go, things seem off. The video quality is a little worse, the whole animation is repeating itself save for the final song, and the whole cartoon has an off-putting vibe. And that gets ratcheted up to full nightmare fuel, when the Moon/Sun animatronic suddenly appears in the static sporting one HELL of a Slasher Smile, followed by its Moon form reaching for the camera at the end with a spine-shivering mechanical chuckle! - Episode 3: Same animation, even worse quality, with noticeable static everywhere and random audio swings. Its unnerving enough as is, but then the ending shot treats us to a glimpse of some kind of animatronic that seems to have six long metallic limbs with all of them ending with gloved hands. And it looks BIG. - Episode 4: It's very clear that the animations are breaking down at this point, with the show barely being visible behind the thick layer of static. The episode does change, showing, instead of a dramatic unmasking, Freddy instead offering Foxy a slice of pizza. This results in Foxy being revealed to have joined the band. A pleasant ending, yes until the cartoon ends and in comes VANNY, staring at you, and approaching the camera with an oddly calm voice simply asking Are you having fun yet? Oh, and its not just in a creepy monotone its in a MACHINE monotone. - The October 27th "State of Play" trailer, in addition to showing off Visual Effects of Awesome and more gameplay, also reveals some scares: - The trailer starts off with the same creepy ticking and grinding sounds, setting an unsettled mood. - This trailer officially confirms something that was already heavily implied in previous promotional material: Gregory, a young child, is *trapped* inside the Pizzaplex with no way out. The trailer opens with HandUnit announcing that the building is closing down, with it reopening after a week for maintenance. Gregory tries to shout that he's still inside, but to no avail. - We get voice lines for the Moon/Sun animatronic, which only makes it scarier. Its Sun form starts screaming about 'lights on', shrieking about having warned someone while pulling at its head, before falling off the desk. When we see it again, it's creeping back up in its Moon form. Its grating voice doesn't do it any favors. "Naughty boy..." - This trailer also officially introduces a new, **gigantic** Music Man variant, originally teased in *Freddy & Friends: On Tour! Episode 3*, creeping out of what looks like a circular vent. - The same broken down Glamrock Chica seen in previous teasers is shown chasing after Gregory. The way the poor animatronic *moves* is unsettling, almost like a robot version of a Zombie Gait. - We also get a pretty good showcase of Vanny being Faux Affably Evil, as the trailer confirms that her skipping across the Pizzaplex while hunting Gregory isn't just a quick one-off thing seen in the gameplay trailer, but something she does *regularly*. - Finally, the trailer, of course, ends on a Jump Scare. Remember those modified dining area bots with sharp teeth and glowing eyes from a Freeze-Frame Bonus in ''Freddy & Friends: On Tour! Episode 1"? Yeah, they're back, and there appears to be a lot of them. Joy. - Some of the released in-game posters and other images have unsettling implications. One features Glamrock Freddy with the caption "Wash Your Paws! Or else". Another features Freddy's smiling maw with the text 'Never stop smiling. The customer is always right." A third one is in a similar vein, with a winking Freddy and 'Remember to smile! We're watching." The subtly threatening nature of these posters makes it more clear that even *without* the Virtual Ghost of a Serial Killer and his copycat killer, Fazbear Entertainment is *still* a hellish place to work, even in a more glamorous location like the Pizzaplex. - Dawko's interview with Steel Wool revealed something unsettling: you know the sun/moon animatronic? The one with particularly creepy design choices? The one that switches between a friendly sun variant to a more menacing moon at night? That one? It's actually a **daycare attendant**. As in, parents leave their children, presumably as young as toddler-age, in its care, most likely to go to other parts of the Pizzaplex without worry. Even leaving aside it attacking Gregory, the fact that Fazbear Entertainment thought that those design choices wouldn't terrify small children is in itself uncomfortable. - With the game's release, this turned out to apply In-Universe as well, with one collectible message reporting that a small child refused to sleep with the lights off after spending time with the attendant. - Freddy Fazbear's Mega PizzaPlex is a sprawling neon-lit paradise, with go-karts, arcades, stage shows, and almost-lifelike animatronics but then you start to peek into the design of the mall. The fire escapes are blocked off to anyone who isn't a VIP member (an error so blatant that Freddy has to lodge a formal complaint about it); other emergency exits are either out-of-order or in rooms that need high-level security clearance to get to, and even the animatronic plushes are highly flammable. The place is an OSHA nightmare! This isn't even getting into the animatronics themselves, or what's *really* happening after hours; this is just the design of the building itself. Fazbear Entertainment better count themselves lucky that nothing's happened during operating hours - The opening cinematic, while fun at first, ends with Glamrock Freddy suddenly twitching due to a malfunction and then collapsing on stage. That had to be a sight for the kids. - It was. According to an in-game note, the collapse occurred on-stage for a girl's elaborate birthday party. Another concern is that, right before the collapse, Freddy detected a threat in the crowd of this child's birthday party. Hopefully, the threat alert was also a malfunction and nothing bad happened to the birthday girl. - When Freddy first wakes up after collapsing, he discovers that a child is hiding inside his stomach hatch. Without his permission. While the stomach hatch is one of your best options in moving around the mall undetected, there's also the fact that one wrong move by Freddy could twist poor Gregory like "a meat pretzel". This fan art shows that it wouldn't be a pretty sight. - In a subtle way, there's something really anxiety-inducing about the door to the Pizzaplex slowly closing at midnight. The image of a smiling, winking Freddy on the door was aptly chosen. It makes it feel like the *game itself* is cruelly mocking you for being unable to get out in time. - Sun is already a creepy yet bizarrely affable animatronic, but so long as the lights are on, they're relatively harmless and helpful. When they transform into Moon, however, their voice becomes outright *demonic*, and worse still, Moon stalks Gregory throughout the Daycare section, seemingly always aware of where Gregory is, even though the entire room is pitch-black, and the only way of potentially knowing how close Moon is depends on just how loud Moon is speaking. - Also, Moon isnt just limited to hanging around Superstar Daycare when the lights are off. They'll traverse outside of it and patrol the rest of the PizzaPlex. Still, just enter Glamrock Freddy and problem solved, right? *Wrong.* Stay in one place too long, and Moon will *charge at Freddy* and *forcibly pull him open to get at Gregory anyway*, resulting in an immediate death. When Freddy says that the Daycare Attendant *will* get you if you do not get to a recharge station, *the Attendant * It gets even worse at the final stretch. Once it's 5:50 AM, Gregory has the chance to get to the exit of the PizzaPlex, but Moon will be out for the last time, and the recharge stations are offline. Either Gregory gets to the exit, or Moon gets to him first. **will** get you if you do not get to a recharge station. - Each game so far has unique roars from the bots to go with their cast of animatronics' Jump Scare animations. What is the noise this time? A high-pitched scream that sounds vaguely electronically filtered, which makes it hard to tell if it's the animatronic letting out that horrific noise, or if it's Gregory screaming in fear while the bot has him in their grasp. - Vanny's take on the scream gives it some major distortion to go with her Red Eyes, Take Warning. - Later, when encountering the Glamrocks in their more dilapidated and damaged forms, the base scream sounds a lot more glitched and static-ridden, giving some additional horror fuel not only does Gregory have to look at the mangled bots, he has to *hear* them give electronic malfunction noises as they move in to attack. - On that note, it's rather odd that at least two of the members, Roxanne and Montgomery, seem to move Gregory toward their mouths to take a bite out of his face. It really brings up uncomfortable memories of the Bite of '87 - Glamrock Freddy also does this if he runs put of power, making the only Glamrock that doesn't wind up eating your face being Glamrock Chica. Taking into account the similarities between the Toys and the Glamrocks as well as Toy Chica's UCN voice lines, this could also bring uncomfortable *implications* for the Bite of '87. - Even though Glamrock Freddy is unambiguously on your side, he has a tendency to hover pretty close by. It can be a frightening experience to forget he's in the room for a minute, then abruptly hear something in the room break into an earth-shaking sprint, stop directly behind you and wait for you to turn around and see a pair of glowing yellow eyes glaring at you from a towering figure framed in shadow. - Glamrock Freddy in general staring at you can be unnerving as hell for fans of the series who have basically been conditioned to expect *bad things* from his mug being around. The glowing eyes in low light don't help. - When Gregory tells Freddy that he saw a dancing rabbit, Freddy tells him that there's no rabbit in the PizzaPlex. Not anymore, at least. - This is elaborated on later. There was a Glamrock Bonnie at some point, who was the bassist for the band similar to OG and Toy Bonnie. Then one day he disappeared after venturing into Monty's Gator Golf, with Monty taking Bonnie's place as the bassist. And it just so happens that Burntrap (see below) has a Glamrock endoskeleton. So, what happened? Did Vanny kill Bonnie and use him to upgrade Burntrap? Did Monty murder Bonnie to take his spot in the band? A little bit of both? And, if it's the second one, was Monty hacked by Vanny by then or was he always evil? - In one of the levels that can be found during the golf minigames, you can see Glamrock Freddy thrown in the trash, while Monty, Roxy, and Chica are playing a show on the stage, with a gigantic Monty hologram behind them. Monty might be willing to murder Freddy just so he would be the one in the spotlight. Even if he *was* hacked by Vanny when (possibly) murdering Bonnie, it doesn't seem like he was a Nice Guy beforehand. - Or was it? The game is chock full of constant AR references, it seems doubtful that Monty would be able or willing to project such dark desires in public eyesight. The Glamrocks cannot repair themselves, much less program arcade machines. If Monty couldn't do this, and Fazbear Entertainment obviously wouldn't, then that leaves one other person, someone who FNAF fans know from experience to be *very* evil and *very* adept with computers, who would have the perfect incentive to try and make one Glamrock look bad to create rifts in the tight-knit group. - When Gregory is moving past the rooms through the ventilation shaft, he's unable to see anything inside Montgomery Gator's room. Instead, we're able to hear trashing from inside the room. On the outside, we see it boarded up and several signs declaring the attraction closed. The lack of information just makes you wonder what Monty is doing in his room. - We later manage to get into Monty's room and quickly wish we didn't. The whole room is trashed from top to bottom, there are claw marks all over the walls, every piece of equipment is broken, and to top things off, we find out that ever since Monty got his claw upgrade, he's been throwing Unstoppable Rage tantrums in his room; it's lucky no-one's snuck into his room during his outbursts, or else - The Claw Upgrade, according to notes found in Parts and Service, was meant to help Monty play bass better. However, since whoever installed these (ostensibly) purely aesthetic upgrades, he's been throwing violent tantrums. A simple coincidence, a venting of previous anger, or something more sinister? - When Freddy is kidnapped by Moon in Parts & Service, he is confronted by Vanessa, who knows he's been communicating with Gregory. She decides to leave Freddy there until Parts & Service can replace his endoskeleton. In other words, Vanessa leaves Freddy to be **scooped out**. Freddy is, understandably, horrified by this. - One thing to note is that, after Freddy has been calm and collected most of the time, this is one of the only times where he loses his composure when he screams **"Vanessa! Do not leave me like this!!"** He is genuinely distressed and terrified, *and he is begging for mercy.* Fridge Horror kicks in when you realize his horror must be peaking when he realizes he is trapped and restrained while he inadvertently left Gregory completely alone to fend for himself while being unable to warn him that he's being hunted by Vanessa. - Gregory is caught by Vanessa at one point note : Whether you are close to the loading dock or in the elevator near the fire escape, and she proceeds to lock him up in Lost & Found until either his parents or the authorities arrive to collect him. The monitor she's lecturing him on then morphs into the visage of Vanny, who asks Gregory if he's been having a good time so far. The discarded children's clothing on the floor in the middle of the room implies just what happened to the other children who were abducted in the PizzaPlex, and Gregory is locked in the room as Vanny cheerfully arrives to murder him. And right before she comes through the door, *she waves at him through the window.* - Speaking of Vanny, her presentation in this game is beyond terrifying. She merrily skips everywhere she goes while sporting glowing red eyes, and wearing a costume reminiscent of Glitchtrap. On top of that, when she draws near, the screen starts distorting more and more until you're barely able to see through a dark shutter-like effect. Keep in mind that Gregory's a regular human child, not an animatronic how the hell is she doing this to him? - If Gregory pulls out the Fazer Blaster when Vanny is pursuing him, she will immediately start running after him. Markiplier discovered this the hard way - The new DJ Music Man animatronic glimpsed and teased in pre-release trailers is as terrifying as you can imagine. For starters, the guy is *HUGE* and you first encounter him in a sleeping state in the West Arcade. The game requires you to go around his napping form in order to throw a switch to reset the security system, after which Gregory turns around and finds the sleeping behemoth is *gone*. Cue a frantic sequence hunting down more switches scattered around the place while having to worry about not only the regular animatronic threats, but the colossus that is DJ Music Man, who is now prowling around using the massive vents seemingly made just for him to slip through with more stealth than anything his size has any business possessing. His presence is heralded by loud blaring music and he proves he's not confined to the vents, as a few times you can catch him stomping around the arcade where he positively dwarfs everything, including you. - When you flip the first of three switches located in the men's room janitor closet, the screen violently shakes as if from a massive impact. When you exit the closet and move towards the bathroom door, DJ Music Man flings it open, stares inside, then attempts to reach in and grab Gregory through the doors. His hand alone takes up the entire height of the doorway and you can barely see all of him in frame from Gregory's height. - The final part of DJ Music Man's encounter involves him becoming an Advancing Boss of Doom as he crawls after Gregory. Gregory has to run through a warehouse full of junk and a maze of arcade cabinets to reach the security office, with DJ Music Man steadily advancing behind him while throwing arcade cabinets into his path. The scariest part of all is that DJ Music Man is never damaged or disabled like the other Glamrock animatronics, meaning you merely survive the encounter while the colossus himself vanishes into the depths of the Pizzaplex. After the final encounter, DJ Music Man can be found back at the Arcade, playing his tunes on his stage and no longer acting hostile. - DJ Music Man's Jump Scare ends with a rapid zoom-in on his mouth, implying that he *eats Gregory*. - The miniature Music Man toys that can spawn whenever Gregory enters a vent are pure anxiety, especially with the extra Claustrophobia factor added to the chase as you scramble through the cramped, twisting tunnels. Whenever one appears, it is heralded with a close-up shot of its creepy, battered face and a Scare Chord, after which it will begin scuttling after Gregory with movements far too reminiscent of a spider, including crawling on the sides/top of the vents (arachnophobes beware). They also play an Ominous Music Box Tune version of the opening main theme as they scuttle after Gregory, slowly but surely gaining on him. - Worst of all, there is little warning or Foreshadowing given to explain where they come from or why they chase Gregory the way they do. The only hint is an easily-missed collectible message where Vanessa reports someone having broken the display case containing them under suspicious circumstances, which only adds to the Ambiguous Situation surrounding their natures and origins. Either Vanny under the influence of Afton stole and reprogrammed them to patrol the vents for escapees, or they somehow broke out themselves and now infest the mall. - Chica's decommissioning is much more violent than the State of Play trailer made it look. Gregory lures her into the compactor with Monty's Mystery Mix. Upon him activating the machine, Chica looks up and swivels her head around, realizing that something's up. Gregory then pushes her over to buy some time, and, just as she reaches out to grab him, she's crushed horizontally. When she tries to tussle with Gregory some more, screeching all the while, he kicks off her beak just before she's crushed a second time, this time vertically. The camera pays extra attention to the cracks forming across her face, with her eyes bulging and even some visible damage to the steel wall. She then falls down a chute to the garbage disposal, dragging Gregory down with her due to her still having a strong grip on him. - The disposal tunnel level where Gregory climbs back up to the main building after falling down with Chica is one of the most decrepit areas of the game, in contrast to the shiny and bright mall. Though the threats are minimal, the place gets closer to a typical urban exploration horror setting when you stumble across tunnels and rooms full of garbage and broken S.T.A.F.F bots strewn around, some in pieces and others whole but posed and made up disturbingly like morbid exhibits. Several also sport eerily glowing eyes painted to have Slasher Smiles and markings reminiscent of The Puppet or even Nightmarionne. You would be excused for worrying that some of them might just come to life at any moment to attack or move around when Gregory isn't looking. They never do, but it doesn't make them any less creepy to be around. And worst of all, their presences and appearances are never commented on or explained. - While the broken bots will never attack Gregory, the underground section has several pits that the player needs to cross via some wooden planks. If they aren't careful enough, they will fall into a pit... that will turn out to be *full* of the damaged bots and those ones 'will' kill Gregory◊, with a scream that seems to be way too similar to Nightmarionne's. - One area Gregory can find while exploring beneath the Pizzaplex is something that can only be described as a cross between a Room Full of Crazy and a kind of doll shrine filled with piles of defaced S.T.A.F.F bot heads sporting the aforementioned glowing eyes and Puppet-like faces. Strewn across the floors and walls are colorful papers which upon closer inspection appear to be children's drawings or at least notes and scribbles made by someone (or some *thing*) with a childish mind. - In another section, you can discover a small blocked-off area containing a table and five derelict S.T.A.F.F. bots arranged around it. Look at their colors and the clothing on them. One is colored like Ballora, one like Circus Baby, one has a jacket and baseball cap on, one is wearing purple, and the fifth is missing its head. Someone made a doll room Afton family. - As the tearjerker page points out, doing Monty first and Chica last leads to Freddy growing more jaded and resigned as the night goes on. But if you do *Chica* first and *Monty* last, it's a bit different-with the first of his friends shattered and the first upgrade, Freddy immediately catches on to what's happening and despairs over it. Then when Roxy's shattering occurs, he willingly goes through with it and it takes a Freudian Slip from Gregory to get him to question the source of these eyes. By Monty, however, when Gregory straight up will not tell him where the claws came from, Freddy doesn't press him any further, and, to add insult to injury, talks about how now he can break through gates *just like how Monty did*. - Throughout the game, you encounter duffel bags containing messages, mostly that provide a bit of worldbuilding, humor or hidden lore, some benign, some chilling. But then you get to a sequence of several progressive messages in Roxy Raceway chronicling a brief story, explaining *why* the Raceway somehow still just isn't complete. As the workers tried building a foundation, they discovered that no matter how much concrete they poured, it would start cracking, leading them to believe the PizzaPlex had been built on a *sinkhole*, but it only gets worse. They soon discovered there was power being diverted from the facility, a *massive* amount of power, but it was all leading through a series of cables leading, where else, but straight down into the very unstable foundation of Roxy Raceway. Finally, after doing some investigating, the team discovers something: an elevator. An *old* elevator, clearly *not* part of the PizzaPlex. The last message states they'll be heading down there to investigate. *Nothing is heard from them again.* At this point, you know: Something far worse than anything else in the PizzaPlex is lurking just beneath your feet. - This unknown horror doesn't have to *remain* unknown, however. It takes defeating all three of the Glamrock Animatronics, meaning you have to risk fighting a third one in the postgame no-saving segment, in order to give Freddy all their upgrades. Just what's hiding down there? Well Check the section covering the multiple endings below. - After you steal Chica and Roxy's parts, they look extremely unsettling. Chica has a large hole where her beak used to be, and when she jumpscares you she can't screech, but instead she rotates her head 360 degrees, whereas Roxy looks like she's bleeding oil from her sockets when you steal her eyes. The visuals are only half the story, though, because here's where it gets complicated: Chica no longer has a voice box with which to speak, and Roxy no longer has vision to rely on. What this translates to is, Chica will no longer give away her position by speaking, and Roxy can't be stunned by either the Faz Camera or the Fazerblaster as that relies on the animatronics' vision. So, the enemy who was once the easiest to keep track of with how chatty she was you now won't know is there until you hear her footsteps, meaning *she is close enough to see you*, and the other will now charge you in a berserker rage that makes Monty look slow and physically *cannot be stopped by you* any longer. - Speaking of Monty, he also has it rough when you decommission him, his entire lower half is gone and his entire left arm is reduced to just the endoskeleton. In earlier versions of the game, he became the least harmful of the animatronics, but still doing a death roll towards you in his jumpscare animation. After the February 2022 patch came out, his proper AI behavior when not controlled by Burntrap was restored. Now he can still pursue you even without his body, crawling faster on his hands than he can run, and he can still do his jump, making him more dangerous too. - Speaking of jumpscares, broken Monty's and broken Roxy's feature the screams of their *own* voices. Not the high pitched screech normally emitted by any jumpscare, but their actual screams of pain and agony. - The Glamrock Endos encountered in some of the maintenance tunnels are pure Paranoia Fuel. They Can't Move While Being Watched, something you'll likely only find out after passing your first one by without a second thought before turning around to see it primed and in the middle of reaching for you. It gets extremely tense when their numbers begin to multiply and you are forced to play a deadly game of "Red Light, Green Light" with an increasing number of them inside a maze of narrow corridors. And later on, they begin spawning alongside the other more mobile animatronic threats, making it harder to deal with them as you have to keep an eye on them while on the run without backing yourself into a corner. - Taking Glamrock Freddy there also touches on some more *existential* horror as well, as Freddy realizes that this is the place that he was most likely 'born' in a sense. The questions of if he has always been a Freddy, if there are other Glamrock Freddys out there, and what it would even mean for him to *be* one starts hitting the poor bear one by one; it's very easy to see the beginnings of a mental breakdown begin to happen to him if Gregory didn't pull him away from his thoughts. - Let's add another layer of horror here. The Glamrock Endos (who are already the Weeping Angels of the FNAF franchise) have another dark secret. When you retrieve the security badge in the Endos' room and turn around to quickly leave the room, you can see another drawing of an Endo holding hands with multiple children. The problem is that the Endo in question has purple bunny ears and a purple bunny shadow draw around him. A foreshadowing that either Glitchtrap is directly controlling them or that they are infected by the glitch virus. That's right, it's not simply the Endos chasing you down in the tunnel, but more directly dear old William taking matters into his own hands to end you. - And the prior detail in particular ties into what Gregory and Freddy briefly acknowledge and what the Bad Ending unveils: *children have been going missing here again.* Nothing ever explicitly gives details, but...given where William is lurking...and the Endos' abiliy to easily lure a small child into the service tunnels where nobody will be the wiser... the revelation that Glitchtrap might have been controlling them is *bonechilling* to consider. - A hidden area of the Pizzaplex is a re-creation of Michael's living room from *Sister Location* with the TV playing the intro of "Freddy and Friends" on loop. Aside from this being where you play the Retro CDs, there's a code covering one of the walls. It was actually decoded using hints from the "Freddy and Friends: On Tour!" teasers. It seems to be a poem referencing the events of the game in a particularly ominous way. Break and mend, I built the breath. They hunt now, drawn to life. Not real, still me. And frit and fraught with thought and zest and gest no blunt woes. Dodge, duck, flash, shoot, crawl, run, crush the evil band. Cry not, try not, do not hold out hope. Your life, your aim will save those with soul. - *Security Breach* has Multiple Endings, and, well, they have their moments: - One ending features Gregory escaping the Pizzaplex without having uncovered any mysteries, only to fall asleep in an alleyway with hardly any refuge for warmth. The newspaper he uses for a blanket reveals at least **9** people have disappeared in the nearby area. The game ends with Vanny's shadow looming over him, implying Gregory is Killed Offscreen. - One word: disassemble. If Gregory and Glamrock Freddy decide to face Vanny head-on inside the Fazer Blast Area, she uses a remote to make the security robots violently rip Freddy apart in graphic detail before she goes on to attack Gregory. Gregory runs up to her area and uses the remote to make the robots give her the same treatment. Keep in mind Vanny is a flesh-and-blood human, meaning that her getting ripped to shreds the exact same way as Glamrock Freddy just did is much more terrifying a concept, masked only by a Shadow Discretion Shot. - The true ending delivers the absolute whopper to top them all. After acquiring all three animatronic upgrades, you venture past a secret tunnel hidden in the corner of Roxy's Raceway and find an old elevator, one that even Freddy himself doesn't recognize. You take the elevator down, then proceed through misty catacombs, with more malevolent endoskeletons in mid-construction and upon arriving at the very end, you find a bright neon sign overlooking an entryway: " **Freddy Fazbear's Pizza Place.**" The entire Pizzaplex was built on top of the *Pizzeria Simulator* location. And hidden within the furthest depths of the shadows of the cursed, dilapidated restaurant that keeps coming back time and time again *guess who's still here?* - Worse yet, as you descend into the pizzeria's ruins, Freddy realizes that he recognizes this place, leading to a monologue that is simultaneously awesome and horrifyingly suggestive: **Freddy:** I know this place. I have been here before. She brought me here. I found myself for the first time when I cleared the path. I did not want to, but I had no choice. Now, I have a choice. I have changed. My friends are here. They are so angry...confused... but I can protect you. I AM NOT ME. - Let's get an obvious one out of the way the fire wasnt very kind to Scraptrap, and he's looking even worse than he was before it happened. The new Burntrap suit, which had been rebuilt and modified for Glitchtrap to transfer into so he'd have a physical body again, looks like most of it had been burned off revealing raw muscle beneath, some of which has become welded into the endoskeleton, and the decayed human head underneath is now exposed even more, fully revealing Afton's rotting jaw. - Once he's active, Burntrap slams his clawed hand onto a TV screen showing Glamrock Freddy *And that's enough to begin the process of trying to take control of him.* Yes, Springtrap now has the previously unseen ability to *remotely control animatronics* presumed to be somehow carried over from his Glitchtrap form. - It's not unseen, we saw Glitchtrap take control of Vanny, and the AR game shows his code spread to numerous animatronics, making them hostile. He's the one controlling Glamrock Freddy's bandmates here. The shocking part is that he carried this ability over to a physical body. Afton's essentially become a full-on supervillain at this point, and is now even more powerful than he was before, making become even more of a monster then he was before. The only thing left to hint that he *was* a normal human at one point is his human shape, and even that's almost unrecognizable. - Throughout this final setpiece, you need to ward off Glamrock Chica, Roxanne, and Monty alongside Burntrap. The Glamrock animatronics were broken enough to have bits taken from them, but not enough to put them out of commission, as they are *still* dead-set on catching Gregory, with Monty small enough to fit into vents now that he's lost his legs. But what makes things especially terrifying is the seemingly inexplicable tentacles (originally teased in the first episode of *Freddy & Friends: On Tour!*) that burst in through the walls and vents until you can figure out a way to get rid of them, or just wait them out. Whether you get caught by them or make it out of there, it's later shown that these belong to whatever the hell this is supposed to be◊: a *gigantic* amalgamation of wires and endoskeletons with parts of various animatronics on its body (including Funtime Freddy, Circus Baby, the Puppet, Mangle, Chica, Bonnie, and a few others). It's implied to be Molten Freddy, who also survived Henry's trap, but it's never given a proper name. The game files only call it "Blob", and frankly, it's a pretty accurate description. - The true ending adds another layer of Fridge Horror: After defeating Burntrap and escaping the Pizzaplex, we're treated to a similar scene to the one from the 3-star ending, but with a few noticeable differences. First, it's fully animated rather than a still image on a comic book page. Second, Freddy is fully intact rather than just a disembodied head. Third, and probably most important, Vanessa isn't in it. This implies she's still out there somewhere, still under Glitchtrap's influence. And since Afton has now survived being burned in what should have killed him not once but twice, it's a safe bet *he's* still out there too. - Previously, if Freddy got hacked by Afton during the final boss, he'd only be a threat if Gregory got close. However, after an update, he'll now *chase Gregory* in order to kill him. - The teaser poster shows a girl at a now decayed Pizzaplex. It's so unsettling to see the statue at the entrance to the Pizzaplex in such far gone ruins that it's beheaded. - *Chica's still alive.* If you look more closely, you can see the lower half of her right arm is missing and half of her face is melted off. Jesus. - There's video images of Gregory begging someone to help him which implies that he *didn't escape*. Come to think of it, in the true ending we never actually *saw* Gregory and Freddy escape the Pizzaplex entirely, just the ruins of the pizzeria...maybe that last image was a Red Herring after all... - The trailer would confirm that in fact, Gregory and Freddy *didn't escape* and even worse, they've been separated. Gregory is trapped in the ruins of the Pizzaplex without the aid of Freddy or any idea of where Freddy is, and now he's alone against the animatronics, though thankfully he's able to call out to Cassie for help. - The trailer for the DLC has been released, and Glamrock Chica isn't the only animatronic who survived; *all the animatronics survived!* Monty is shown pushing his way through a gate, Roxy is back at Roxy's Raceway, and the Daycare Attendant has become a mashup of its Sun and Moon forms. - We get a pretty good look at all of them, and the Nightmare Fuel only increases. Monty's been stripped of his casing, with only his mohawk attached to his endo, and while Roxy's body doesn't seem to have sustained too much more damage from what we've seen before, her head is... bizarre. There appears to be something covering the place where the go-kart shattered her face, like a mask, but even without it her head looks different. If you look at the shape of her lower jaw, it doesn't look the same. If anything, the shape of the jaw and the teeth in it looks more like Glamrock Freddy's jaw than Roxy's. We even get a view of Freddy partly buried under the rubble of Fazer Blast, and while he appears to be active, the position we see him in makes it unclear if he still has his head. Of course, the Parts and Services jumpscares prove that he can function without it. - The DLC's player character now has a name, Cassie, and Cassie has something quite odd... Vanny's mask from one of the early Security Breach trailers, which does look visibly different from Vanny's in-game mask. What's more, Cassie puts it on...and we get a brief glimpse of a glitchy rabbit-like figure. Some say it's Glamrock Bonnie, but others have pointed out that the rabbit's appearance resembles Glitchtrap's eldritch appearance in Princess Quest. Which option is scarier?
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/FiveNightsAtFreddysSecurityBreach
Foolish Mortals / Nightmare Fuel - TV Tropes - The host's ||decomposing body, still hanging from a noose.|| It definitely unnerves a large chunk of the cast. - Finding ||Princess Anna's headless bloody corpse|| in the attic. In the dark. Where it fell onto the first person to walk in. - Case Five, in which ||the group finds not just the pelt of Kiara *without the rest of her body,* but Tip's severed head floating in the air.|| It's all the worse when they discover that ||The gruesome deaths were all an accident.|| - At the end of the first trial, ||Kiara's missing innards and Princess Anna's severed head fall out of the air all the way from Round 1 thanks to a badly-worded attempt at magic. Needless to say everyone is deeply disturbed.|| - The execution for Case 2... possibly one of the most graphic ones in the game. ||Jane is sprinkled with pixie dust and forced to slowly float upward into a Deadly Rotary Fan, unable to stop herself until she's essentially *mulched*.|| - Case 3 continues the trend of horrifying executions with ||Pinocchio being Eaten Alive by clockwork whales, piece by piece.|| Extra bad with the knowledge that ||Negaduck, the one who made up the plans that would kill Mister Arrow, gets off scott-free.|| - The motive for week 5, everyone is tormented by Pink Elephants on Parade that induce a Mushroom Samba if touched. - ||Kim's execution, at the fourth trial, is *gruesome* for such a kind character. Pulled limb from limb by imitations of the Zords and her friends, left to finally bleed out as a limbless torso on the floor.|| A shocking fate for someone that Randall frequently called his "friend".
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/FoolishMortals
Fool Moon / Nightmare Fuel - TV Tropes - The description of the injuires on the bodies of the various victims mauled by the various werewolves. - The loup garou's rampage through the special investigation department. Especially chilling is the description of the thing going through the cell block, slaughtering prisoners in their cells while the prisoners further up the line are unable to flee and can only scream as they hear it getting closer. - In particular, the graphic and chilling description of one of the police officers dying because he was paralyzed and couldn't breathe. This was a result of the loup-garou having torn his spine out. - Just the Loup Garou in general. Despite not being very big (about 5'5 since it hunches over) the way Harry describes makes it seem more like a hurricane or an earthquake rather then a flesh and blood beast. A pure, terrifyingly powerful (and in a way beautiful) force of nature guided only by mindless, primal fury. - Or, for a more Tear Jerker perspective, imagine *being* Harley MacFinn on the night of Kim Delaney's death: sensing the circle isn't working, desperately begging her to flee, feeling the frustration at her refusal building up and *knowing* it's about to get her killed. - Try reading the sequence where Harry starts getting caught up in the bloodthirsty power-rush of wearing Harris's Hexenwulf belt, and then going back to re-read the scene of Parker's death. Then contemplate how freakin' much the trio of Hexenwulfen must have *enjoyed* ripping the Streetwolf leader to shreds and chowing down on him. *Brrrr...* - And in general the corrupt officers slaughtering the Streetwolves. Epecial chilling is Lana, terror for her life etched on her face, pathetically trying to *crawl* away before getting mercilessly gunned down, and her killer puts several more bullets into her body after she dies.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/FoolMoon
Five Nights at Freddy's VR: Help Wanted / Nightmare Fuel - TV Tropes # As this is a Nightmare Fuel page, spoilers *will* be left unmarked. You Have Been Warned! Considering this page was created after a handful of teasers and *one* trailer, and since it's a V.R. game, this might be one of, if not **the** scariest games in the franchise. - The first teaser *(which has since been taken down due to copyright issues)* shows several different animatronics *(Freddy, Bonnie, Foxy, Funtime Foxy and Spring Bonnie)* melted and twisted together, with a quote from Fazbear Entertainment stating "Everything is working as intended!" It's hard not to be a little creeped out when you see this melted abomination for the first time. - Becomes *even worse* when you realize there are hidden phrases sprinkled throughout the teaser. It takes a trained eye (or skilled use of editing software) to find them, but the phrases are... a little odd. Don't listen to them. We let something inside. It was an accident. Remember Jeremy. - Poking around in the source code of Scottgames.com reveals several◊ different◊ hidden◊ teasers,◊ revealing several different aspects of the game. Some of these are relatively normal: Bonnie and Freddy needing repairs, confirming that we will be playing as a late-night technician and Springtrap peeking into the FNAF 3 office, hinting at the fact that the technician segment may not be the only segment in the game. However, the first of these images stands out: Baby looming over the protagonist, eyes glowing. Look at the background. Recognize it? *That's the bedroom from FNAF4!* Which begs the question: **why the hell is Baby THERE!?** - Teaser footage confirms that in addition to Baby, Funtime Freddy can also be found in the FNAF4 environment. Combine that with that old map from the Night 2 minigame, and you're left with some chilling possibilities... - Some eagle-eyed viewers will notice that there are several typos in the source code of Scottgames.com. Assembling the spare letters together, type them in next to the main link, and tack a .jpg onto the end, and you get... this.◊ Explanation : To clarify, this is a secret 8th teaser relating to this new game. Some people think it's a bare endoskeleton. Others think it's Ennard. However, a few people (read. Dawko) think this hidden teaser is actually **a movie teaser.** If that's the case, we may be seeing Freddy appearing on the silver screen soon... - It's actually a Dummied Out image of an animatronic part from ShowBiz Pizza Place. Scott got permission to acquire images from there, but they were easily traced back to the restaurant and Scott didn't want fans to harass the restaurant's owner Aaron Fechter. - Scott has posted another teaser◊ on his website. Remember the melted amalgamation of the animatronics? Well, it's returned, and now we can get a better look at it. Chica has been added, and the Toy Animatronics from FNAF 2 have as well. Plushtrap has been assimilated as well, and Baby, too. But most notably, filling the space where Spring Bonnie used to sit... *Nightmarionne.* That stare, combined with those teeth... Jesus fucking Christ. - When providing an update on the VR situation, Scott also mentioned how when he was playtesting, he hadn't been impressed with the Funtime Foxy section. Then Steel Wool tweaked it. Now Scott (and his son Braden) say they'll never play that section again. *What happened to make them say that*? - The first trailer briefly showcases the Chica maintenance mission, in which the player has to deal with *cockroaches crawling on and *. Anyone in the audience with a phobia of insects will have a hard time with this level. **inside** Chica's endoskeleton - Footage of a section wherein you repair Freddy involves seeing a pair of child's shoes and a hat highlighted by your flashlight. It seems part of your duties will involve pulling *the remains of the dead children* out of the animatronics. - Well, let's start with the fact that the game is in VR, meaning you get to experience all the terror of possibly being maimed by the animatronics up close and personal. Yay! - One side effect of the game being in virtual reality is that you get a good idea how big the animatronics are; they are utterly gigantic, practically towering right over you. It's no wonder they could easily subdue a human if they wanted. - In the first level pack, a remake of the original game, you're now able to move and interact with things at your leisure. This likewise means getting up close and personal with the animatronics and, unlike the first game where Bonnie and Chica just peer in through the windows, they now move about and you can see them full frontal when they're near your station; sometimes they even stand *right outside the doors*. So there's a good chance you'll think you're safe and open the doors, only to find yourself face to face with one of the animatronics. - This time around, you can now lean out of the door and peer down the hallways. A somewhat alternate way to check for the animatronics, provided they don't teleport right on top of you (still gotta check the cameras). But there's a good chance you can see Foxy now sprinting straight for you down the hall. If you manage to get the door shut on him, Foxy doesn't just slam against the door and head back; no, he *tries to force it open* with a cacophony of screeching metal that sounds like something out of a nightmare. - Night Five for the first game is given a greyscale filter, putting everything in black and white. Worse yet, there are brief power flickers that *cause the doors to reset*, meaning that you can no longer reliably keep Foxy at arm's length just by keeping the door closed when he's coming. You *need* to keep him from attacking for as long as possible. And it's quite fortunate that after a patch, this was tweaked so Foxy and Freddy's presence nearby lets you fully control the doors again. - Being an adaptation of the second game, the office in the second level pack has no doors. The dread has only become worse as, even with the flashlight, the hallway feels like a void from which anything can emerge to attack you. And that's not even getting into the vents... Putting on the mask is significantly more stressful, as you now have to physically reach for the mask and put it on; and though it does protect you from the animatronics, you can now barely even see out of the thing. - Now that the animatronics can be watched moving around, you can see wonderfully scary things like Toy Freddy swaggering straight toward you with nothing you can do about it and after standing at the entrance for a bit *actually duck under the door frame and enter the room*, Toy Bonnie and Toy Chica walking into the side rooms to the vents, Withered Foxy actually gets closer the longer you take to flash him, and now Mangle can *climb into the office from the front entrance* as well as use the vents. And after using the Freddy mask to ward off Balloon Boy you can watch him waddle out the front entrance and down the hallway. With the Withered Animatronics now in the game it's gotten even scarier: both Withered Bonnie and Withered Freddy also walk down the hallway but with different gaits than Toy Freddy and also stand at the entrance. Withered Freddy behaves just like Toy Freddy, but now Withered Bonnie *can also come into the office from the hallway* along with his usual method. And speaking of that, both Withered Bonnie and Withered Chica do not appear in the vent just like in the original, meaning you have to check the camera inside the duct for them and they both appear in the office without warning, giving you precious little time to react. It's especially startling with Withered Chica because she's the only animatronic aside from Balloon Boy who doesn't appear in the hallway at all. - As if thats not bad enough, you get to see the Puppet as it emerges from its box if you watch the Prize Corner camera feed when the music box begins to run out, showing its long, lanky arms. What makes it worse is that the camera feed makes it appear rather jerky as it emerges instead of smooth, making it look as if its emerging slowly. And if you look down the hallway and activate your flashlight after the music box runs out, you can see it approaching you slowly. Unlike in the original game, it walks. The walk itself is pretty unsettling. Once it gets close enough, it then leaps towards you. It also seems like this one doesnt wait around either so if that music box runs out, you better brace yourself. This same animation of Puppet exiting the box plays right in front of you when you are in the Puppet's room in the Pizza Party level, only you can actually see how fluid it really is this time. - The third level pack is an adaption of the third game. You're at a console with a barely functioning computer that constantly has to be rebooted while being on the lookout for Springtrap. Then you turn to your right and realize why you keep seeing those Phantom versions of the animatronics. *Your console is right next to an open vent*, meaning you're getting a major face full of the fumes that cause the hallucinations the whole time. If that wasn't bad enough, it's large enough for a human to get through and, if you don't seal a vent in time, there's a good chance that you'll see Springtrap crawling slowly towards you. Oh, and there's **absolutely nothing you can do about it**. But that's not all, you know how bad it is when the Phantoms jumpscare you causing the console and lighting to go haywire, forcing you to look away from Springtrap to reboot the systems? Well, try doing that when you see Springtrap standing right outside your office, knowing that you are seconds away from a jumpscare. Fun times! - The minigames taking place in the ventilation system have to be some of the tensest moments in the franchise. - In the first level, you're sent to investigate problems with the main ventilation shaft, only to discover *Mangle* has been trouncing around in there; he/she/they/it/yes starts out inches from your face before scuttling into the darkness of the shafts. You spend the remainder of the level desperately fending off Mangle using your flashlight while you try to perform the necessary tasks for fixing the ventilation. The Blacklight version ups the ante by opening all shafts at once, and having you deal with *two* Mangles. - In the second level, you come face to face with Ennard as you try to fix the boiler room controls. The gameplay here is effectively the same as the first level, except the systems you have to work on require much more concentration... concentration that requires you to take your eyes off the vents where Ennard could be lurking. What makes it worse is how bold Ennard can be with how it attacks, particularly a moment where it briefly *forces a shaft open* to try and get at you. - The Blacklight version is immediately offputting, with seemingly the *entire building* flipped upside down, and is littered with dead animatronic parts *everywhere*. The further down - or, *up* - you go, the further the entire scene devolves into a hybrid of a scrapyard and a world of utter chaos, with a gigantic Phantom Freddy looming in the background, every severed animatronic head staring at you with red eyes, and Springtrap crawling agonizingly slowly towards you, if not to kill you then as if to *plead for help*. The worst part is that unlike the original level's ending, Ennard *doesn't* get fried in the boiler. Instead, as the elevator starts plummeting up (down?), Ennard *leaps* for you while screaming bloody murder, clutching onto the window and crawling for you as the screen fades to black. - Not to mention the fact that you don't get *any instructions* prior to this, and you have to figure everything out through trial and error. - The maintenance minigames are just as frightening if only due to the immense tension of the animatronic just sitting there right in front of you. Combined with an intentionally obtuse narration at certain points it's actually very reminiscent of a nightmare. - If you wait a moment and listen closely while working on Chica after you get her mouth open you can hear what sounds like breathing. - The Blacklight versions don't make things any better. Just to name a few details: - The neon glow on Bonnie and Chica feels more unsettling than it should be, and for Bonnie's level, can be incredibly distracting when you're trying to tune his guitar, which requires either knowledge of a guitar's tabs or paying attention to color. - The cockroaches in Chica's level are replaced with spider-like monstrosities that would make anyone squeamish. Not to mention the fact that there are mega-sized versions of them crawling around in the background. Oh, and the Chemi-spray stops being effective after the first spritz and you have to get rid of them *by hand*. - Not only that, Chica's cupcake is now *Nightmare Cupcake*, and while it doesn't necessarily jumpscare you, watching it hop around can be unnerving with all the teeth it has. - Freddy's level is completely in black and white, surrounded by screens with static. Occasionally, some Freddles would appear in the background or replace the object you are currently holding, accompanied with a loud static sound (the one that Nightmare and Nightmarionne made during their jumpscares in FNAF4) that is sure to make you jolt. Not great when "a slow and even pace is recommended". All the while, Freddy would be seemingly staring down at you with white glowing eyes. As if he wasn't intimidating enough as he is... - Foxy looks as if he's been burned in hell, and the surroundings wouldn't look that out of place in hell anyways. Foxy's movements are a lot faster in this mode, and the colours on the fuses would either blink off or change entirely, meaning that the timing on the placement of the fuses is now much stricter. - . This... thing... gradually makes its presence known as you continue to collect the glitched tapes. With each tape you collect, it starts getting uncomfortably close to you, and gets put back together. By the time you finally realize the ramifications of doing so, you are presented with a completed, horrible monstrosity. He looks and acts more like a costumed man than an animatronic. His eyes glow a vivid purple and bulge out of his head. His very design looks like a crude children's drawing of a cartoon character. His face is permanently etched into a horrific Slasher Smile that would give The Joker himself pause, And **Glitchtrap** *you* just released him from his prison. - And then there's the plot details behind him. For one, he isn't meant to be in the game's coding at all. Somehow, he just randomly appeared out of nowhere during the transition of data assets. The tapes you've been collecting are an Apocalyptic Log about how he had to be sealed away within them. That's right — you're not dealing with just a mere glitch. Glitchtrap is the equivalent of a full-on virus that had to be quarantined. And the true nature of this virus? It's the digital ghost of none other than **William Afton**. And he's just dying to escape to the real world using *your* body, which he accomplishes in the normal ending of the game, trapping you in a Freddy suit as he dances in victory. - The sheer fact that, no matter what you do, *Glitchtrap technically always wins*. If you complete the Pizza Party minigame, he recreates the Missing Children Incident with you and then presumably takes over your body to escape into the real world. If you gather all 16 tapes but fail to carry out Tape Girl's instructions, he takes over your body directly. And even if you *do* follow her instructions, triggering a hard reset of the VR game, Glitchtrap isn't destroyed like Tape Girl believed; instead, you're treated to a brief sequence of him watching you from behind a locked metal door before you're kicked back to the pizzeria menu with a new glitchy green Bonnie plushie- the implication being that Glitchtrap/William has simply been quarantined and will just try to escape again once the game goes live. - Strange thing about the locked door ending, though... what are the scratches and bloody handprints doing on YOUR side...? And where's the handle to open the door? If you were the one that imprisoned him, shouldn't it be on YOUR side? - Even if you don't collect any tapes, Glitchtrap still shows up at the end of Pizza Party. He doesn't need you to put him back together, he can do it all on his own! - A bit of Fridge Horror to add to William's increasing amount of terror. Given that either Fazbear Entertainment or the game developers were likely aware about the "glitch" and were willing to silence Jeremy even before he commited suicide over it, and given they were perfectly willing to release a game containing the digital "soul" of a known serial killer, just how many copies of the game were released? How many copies of William's soul were created? How many people got taken over by him? Forget one William Afton, there could potentially be millions out there now just waiting for their next opportunity to kill. - This also opens up a huge question; if literally dying and being sent to Hell isn't enough to stop William from trying to kill people.... **then what, if anything, is?** - Baby's Night Terrors segment. It's just you, a closet full of Plushbabies, and Circus Baby herself, prowling the room outside looking for you. If her attention is drawn towards the closet, either through her passive looking or if she's seen you, you need to slam the closet doors shut until she gives up and looks elsewhere. The problem? The darkness of the closed-off closet agitates the Plushbabies, and if she'd seen you, she'll stay in front of the doors for a few seconds, primed to barge in and kill you if you open them. You need to be *very* careful about how long you hold the closet doors shut. - *Everything* in the Glitch/Blacklight world. - The first time you flip the switch, you notice the world around you has completely changed. Darkness is everywhere, a few objects glow as if illuminated by harsh neon lights, and it's all backed by "Twisted Birthday" — an eerie tune played on a ghostly, echoing music box. - You thought everything was already bad? After completing a category of the games and flipping the switch, you can access a *harder difficulty* of games in that category. And by harder we mean not only more aggressive animatronics, but also *extreme* changes in the environment which will cripple you, most of which may or may not include severe lack of light. And add to the fact that even the simplest of mistakes can lead you to your death... - After beating all other levels and Blacklight levels, you unlock one final Night Terrors segment; Pizza Party. You find yourself in a maze made of different areas from the various FNAF games, trying to navigate them while avoiding certain doom at the hands of various animatronics that will come for you if you make a wrong move or take too long to move forward. It's a confusing, non-euclidian nightmare, with your only guide being the mysterious red paintmarks and cryptic clues scrawled all over the place. When you do get to the end, you find yourself in a party room with a birthday cake and pizza... and a purple starry curtain that is pulled back to reveal Glitchtrap, fully reconstituted, beckoning you to come with him behind the curtain. Next time you are in control, you are Freddy Fazbear, while Glitchtrap is just dancing around, implying that he stuffed you in a suit. This is the *normal* ending of the game. - It gets even worse when you consider that William's victims were probably in a very similar situation (sans the non-euclidean-ness of the minigame); getting lost, trying (and failing) to make their way though the area, finding Glitchtrap offering to guide them to safety, only to be killed by them and stuffed in an animatronic. It's incredibly unsettling to think about. This is the seed of all the horror in the franchise, and after all these years, you don't just get to see it in person. You get to *live* it. - And in this level implies that one of William Afton's victims in the Missing Children Incident died on his birthday. And that is Gabriel, the child that possessed Freddy. Let that sink in: Afton killed a child that just turned seven. The night of his seventh birthday. **And now you will have to face a similar situation as well.** - The segment's music really adds to the creepiness of the whole thing, even without encountering any animatronics. It's a distorted, minimalistic version of "Twisted Birthday" — the theme for the Blacklight menu — that randomly speeds up and slows down at various points, making it sound like the music box it's being played is broken. Eventually, it slowly grinds to a halt and stops which, unless you're inside the party room already, indicates that you're about to be attacked. - One other eerie but easily-missed detail in Pizza Party is when you have to take certain routes marked with "FAVORITE FLAVOR?", accompanied by two doors with two different choices — Vanilla/Chocolate and Cheese/Pepperoni — which you can only go through one of each. Then, once you reach the party room where the curtain is, you'll find cake and pizza in the respective flavors you picked. Considering exactly *who* is asking those questions, and how it's literally right before Glitchtrap steals your body and leaves your soul trapped inside a Freddy animatronic within the game's code forever, it's *scarily* reminiscent of a child molester luring their victim(s) away with the promise of treats. - Funtime Foxy. Whoo boy. You need to reach the other end of the room in *complete darkness*, and your only help is a small light that lights up the room for a few seconds. With most other animatronics, you usually at least know when you're screwed, but Funtime Foxy almost always comes out of nowhere. Making things *even* worse, his jumpscare is uncomfortably close to your face. As mentioned above, the mission is so terrifying that Scott and his son Braden refused to play it again after experiencing it once while they were testing the game. - And if things weren't bad enough, fucking *Lolbit* is an actual threat who will kill you if you step on the wrong type of tile, and in the Blacklight version of the mini-game, they become the main threat only visible by the whites of their eyes, and said eyes only make the jumpscare *worse*. - Even the *reward screen* isn't safe, since there's a slight chance that the box that usually contains a prize at the end of each level will have Plushtrap inside of it, who will immediately proceed to Jumpscare you. - Several gamers have noticed that, once you collect all 30 coins, a basket of Exotic Butters will appear on the counter of the prize corner. Inside the basket is a small red button. Once you press it, one of the monitors above the prize shelves will flicker static for a brief moment, then switch back off. Nothing out of the ordinary, right? In the original version of the game, real life pictures of animatronic parts would appear. According to Scott this would have been something related to Help Wanted, but was removed when people found out the irl images came from ShowBiz Pizza. In update 3, however, pressing the button will cause Lolbit to appear on the TV Screen with the message "Please Stand By." - With the addition of the Withered Animatronics to the game, this changed as well. Now, pressing the button reveals an image which seems to show an arm rising from the grave in front of a computer screen, presumably in advance of Halloween DLC. Hoo boy... - Although somewhat played for laughs, the Player Character is enough of an Extreme Omnivore to eat *plastic action figures* by holding them up close to their face like they would with the candies and other treats, complete with loud crunching and gagging sounds. If you do it three times in a row, you'll choke to death on the figures; bringing you to a Non Standard Game Over screen. - The non-VR release/update included an Easter Egg for if you go through the now open and snowy Employee's Only room on Pizza Party: a dark, snowy, gloomy night looking over a mall being constructed, with a sign saying Fazbear Entertainment was hiring. Not only is it ominous foreshadowing for the next game, but it puts you on edge because there's no sound at all and you might wonder if Glitchtrap will appear, given that the non-VR trailer featured him dancing in snow and then jumpscaring you. - Hitting the button inside the candy Cupcake takes you to a graveyard, with a looming tombstone with a *terrifying* Freddy glaring down at you on it. The worst part is you can only really see him when lightning flashes, so initially all you see is his eyes. Also, for some reason Withered Bonnie is lurking in the background. - The special hub world for the DLC hints this has something to do with the Bite of '83, as it proudly displays a text declaring "Fallfest '83'", and the house FNAF 4 takes place in is seen in the background. - The Nightmare animatronics make their triumphant return in the "Hallway Crawl" minigame. They are just as terrifying as ever, and you have to get around them to get through the hallway. By far the worst of them is Nightmare Freddy. When you advance down the hallway far enough, you'll hear his laughter from behind you, and he will start marching towards you from the beginning of the hallway. His Freddles will be constantly screeching, getting louder and louder as Nightmare Freddy gets closer, and you can see him approaching you like a predator cornering its prey if you dare to turn around. And the worst part is that unlike the other Nightmares who can either be held at bay (Nightmare Foxy, who will eventually turn into a plushie when you get close enough to him) or evaded through proper positioning (Nightmare Bonnie and Chica), there is **nothing** you can do to slow Nightmare Freddy down. All you can do is keep moving forward and pray that one of the other Nightmares doesn't get you first. - Hard to say which is worse: the *GIANT* Dreadbear looming over you laughing at you at the death screen, or the flaming Foxy grinding his hook, now a scythe, against the stone. - Sometimes Dreadbear appears in the DLC hub world as well, and if you aren't expecting him it can scare you. - A very rare Easter Egg can have him come out of the lake and walk to the barn. *He passes right behind you*. - There's a minigame in the 31st October release where you essentially bring Dreadbear to life Frankenstein-style. Successfully completing it has the announcer cheerfully announce Dreadbear is now ready to present to the kids. Putting aside the whole 'let's introduce ANOTHER killer animatronic to kids' angle, since most of the minigames are loosely based on something that happened, does that mean there is an ACTUAL Dreadbear animatronic out there? - There's a secret GAME WON screen in the Cornfield game if you open the underground basement with the key, instead of the gate your directed to use. First, the basement winner's area has been torn up by SOMETHING and there's an axe embedded in the table. Second, your prize is a rabbit mask that looks a little TOO much like Glitchtrap to be a coincidence, which you have to put on in order to leave the area... - It does NOT help that the keys have the same sounds and effects that the tapes you find do, either. - It turns out that, if you wear the mask (which is unlocked at the prize counter after you first find it) in the hub and look at the Spring Bonnie plushie you received earlier, you can hear a girl's voice talking to someone, presumably Glitchtrap. Based on her words, it almost sounds like she's working for him... - There's another thing about that rabbit mask... has that rabbit always been in this teaser image?◊ - At the end of *Princess Quest*, one new game mode exclusive to mobile ports, during the final "level" after opening the locked door, the glitching rabbit-like figure appears to be speaking gibberish. If decoded, the creature says "I always come back. LET ME OUT!", as if it were the spirit of William Afton himself eagerly about to reincarnate into his new form of Glitchtrap.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/FiveNightsAtFreddysVRHelpWanted
FLCL / Nightmare Fuel - TV Tropes Though most of the show is just wacky and weird, several segments have twisted the surreal too far. **As a Moments subpage, all spoilers are unmarked as per policy. You Have Been Warned.** - The conversation in the bedroom between Haruko and Naota. Her manic mask briefly slips as she continues to ask what's underneath the bandage on Naota's head—she gets more and more intense, creeping closer across the room, and her pupils flash red as she tries to take the bandage off. Naota freaks out and bats her hand away. - Canti emerging out of Naota's head, complete with Mamimi collapsing from "overflowing" via headache, Body Horror, and fast-paced music. - Any person infected with N.O. appears to have no brain judging from the X-rays done on Naota's head. - Turns out that the substance, for some weird reason, actually shields the infectee's brain from being detected by X-rays. - It also appears that N.O portals push the brain aside into a thin doughnut shape. - Any time when the 'air raid horn' plays and the song "Advice" follows afterwards, which means that something is about to emerge out of an N.O. infectee's head and the ensuing Body Horror. - In episode four, the entire scene where Naota ends up smashing the TV. Everything leading up to it is just so jarringly creepy. - In episode five, although a blink-it-or-miss-it shot, as Haruko flies out of the smoke cause by the giant bullets being shot at her exploding, if you manage to stop at a specific shot◊, you will see her with a Slasher Smile, sharp teeth, and Hellish Pupils. - The scene with the (fake) Kamon corpse. "Sometimes you're the cat, sometimes you're the mouse." - The revelation that Haruko was Evil All Along is pretty creepy. Especially when she finds out that Naota absorbed Atomsk before she could and her expression turns to pure rage (pictured above). - Mamimi can be a pretty damn creepy teen when you add all of the Fridge Horror about her together. Especially during her turn to temporary villainy in the final episode and the exploration of her backstory in episode two.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/FLCL
Forensic Files / Nightmare Fuel - TV Tropes As the cases featured on *Forensic Files* are of real crimes, the series is bound to have nightmare fuel moments. - In the very first episode, "The Disappearance of Helle Crafts", the victim has the distinction of her murder being the first in the state to be solved without a body. Why? Because her husband froze her corpse and fed it through a woodchipper over a river. All the cops found of her were a few bone fragments, a tooth, and some hair. - Possibly one of the most horrifying episodes is "Honor Thy Father" about the murder of Tina Isa. While her parents contended that she was stabbed in self-defense, the truth is that she was killed in a honor killing for engaging in "bad" behavior her parents disapproved of, like having an after-school job at a restaurant and dating a black teenager. As investigators had ended up bugging the family phone (with Tina's murder actually being the secondary reason; turns out, her father was suspected to be — and ultimately proven as — a terrorist), her last moments ended up being recorded which show that her father attacking her with a knife and she desperately screaming and crying for her mother to help her, only for her to hold her down and tell her to shut up. - "Breaking The Mold" is a far more subtle example. No one died at the time of the episode aired, but the fact that a loving couple with a beautiful little boy end up gradually becoming sicker without any reason for it is disturbing and infuriating since apathy and incompetence essentially shortened their lifespans and forced them to give up their dream house and all that inside of it, including pictures, since it had been so infected by the mold that even *touching* it would lead to them getting violently ill. Who's to blame? Their insurance company (Farmer's Insurance for those wondering), who refused to pay to fix the damages for the water leak and even threatened to cancel their policy if they did it on their own. The episode is even more tragic in hindsight since as of 2021, all three members of the family have passed away due to mold-related complications. note : Melinda Ballard passed away in 2013 after recovering from a double lung transplant necessitated by the growth of mold spores in her lungs, Ron Allison died in 2020 having never regained the cognitive function he lost due to the brain encephalopathy he developed due to mold exposure, and their son Reese died in 2021 of multiple mold-related health issues. - Similarly to above, "Core Evidence" focuses on the mysterious deaths of a few children, some below the age of 2 around Colorado. The cause of these deaths? The children were given Odwalla apple juice, and an investigation into the company revealed that *they weren't even pasteurizing the juice before shipping them out,* resulting in these children dying from E. coli. This is bad enough, but it's worse knowing that you or someone you love can die from something you regularly consume or use. - "Family Ties" is another top contender for the fate of Chris Porcos father Peter. He was struck so many times with the axe it gave him brain damage. To clarify, it was severe enough that it destroyed his higher functions like reasoning but didnt damage the part that controlled his second-nature habits. In other words, he had been essentially *lobotomized*. After the attack, he got up, did his morning routine, even going to get the morning paper, all while he was slowly dying. He even unlocked the front door when it locked behind him with a hide-a-key, before he finally succumbed to his injuries and died. - Several episodes are more graphic than others, to the point of requiring a Content Warning before it aired while the show was still seen in syndication on Court TV. Sadly, upon HLN securing the rights to the show, these have disappeared and worse, the latter channel does away with a lot of the censorship that the former had. Some of these episodes include "Root of All Evil", "Punch Line", "Skin of Her Teeth", "Shopping Spree", "Treads and Threads", "Where The Blood Drops" and, quite appropriately enough, "Pure Evil". - "Raw Terror" had a young boy end up getting a near-lethal case of food poisoning while on a camping trip. To wit, he was a boy scout who went camping with his troop, he ended up biting into a piece of *raw meat* and not wanting to be embarrassed in front of his friends, ate the whole burger in spite of it being cold. Despite the toll it took on his health, including several nasty stomach parasites and slight memory loss, he survived. - "Reel Danger" sadly points out why it can be dangerous to help out strangers. Two young boys end up being beaten within an inch of their lives and nearly drowned by some older teenagers who were looking for a thrill. Even at one point when they were trying to drown them, while the one boy was clubbed in the head whilst underwater, thankfully his buddy saw what happened to him and ducked, ultimately saving both his and his friend's lives. Earlier than that, one of the assailants had tricked a woman into allowing him in her home by claiming to be diabetic and suffering from low blood sugar. Had she not noticed the boy gathering with his friends outside her house later and scared them off, she also would have been their victim, too. - Similarly is "Trail of Truth" about the brutal murders of a woman and her daughters. The family let a down-on-his-luck cousin move in with the family, only for him in turn to hit/molest the children. When the mother tried to order him to leave, he ended up sexually assaulting and stabbing her and the older daughter and slitting the younger girl's throat. To make matters worse, he was ultimately proven to be the murderer due to || *pubic lice* he had that was also found on the victims.|| - Any of the wrongfully accused episodes: - The "Memories" episode where the husband was accused of nearly killing his pregnant wife and causing her to miscarry their daughter, he winds up in the hole because he was nearly killed himself due to the inmates believing that he killed his baby and then spending *16 years* in prison for a crime he didn't commit and the technology needed to free him was available for 12 of those years. - "Elephant Tracks" had a man nearly get sent to death row for the double murder of an elderly couple based *solely* on a lie (a "reliable" witness claimed she was at a party with him where he had blood on his shirt though no one else could back up this claim and she ultimately recanted). - "Forever Hold Your Peace": a young mother was murdered while working in a restaurant. Two of her coworkers are arrested and charged with the crime. One of the suspects is interrogated by a cop who's already decided that they're guilty and basically threatens him into confessing. As bad as that was, several years into their sentences, one of the men was mistaken for another inmate, severely beaten, and left with permanent brain damage. - "Within Arm's Reach" had a cop's wife commit suicide due to his cheating and sets it up so her husband can go down for her murder. It essentially ruined his life, the town turned on him, he was barred from seeing his daughters and he was fired from the force. He even said that had he been found guilty, he would have killed himself. - In "All Butt Certain", a girl witnesses the murder of her grandmother before being severely beaten and raped. When interviewed by police, she says that the killer resembled her uncle, who had a strained relationship with the victim. Based on this testimony alone, the uncle is arrested and convicted despite having a solid alibi and no solid evidence connecting him to the crime. While she recants her testimony years later, it takes DNA evidence to convince the courts to reverse his conviction. - Special mention has to go to Hadden Clark, the closest thing this series has to a recurring villain, being the perpetrator in "Beaten by a Hair" and "Dressed to Kill". Among his crimes: Stabbing the *six-year-old daughter* of one of his neighbors to death (and drinking her blood afterwards, though the show, thankfully, doesn't acknowledge this) and, years later, stabbing the young daughter of a woman he's working as a gardener for than trying to cover it up by dressing up in a wig and the victim's clothes to make it seem that her time of death was much later than it actually was. Considering all this, Clark's moniker of "The Cross-Dressing Cannibal" which he's picked up since his imprisonment is a title well-deserved. - Remember the "implications" speech from *It's Always Sunny in Philadelphia*? The perpetrator in "Water Logged" provided a horrifying visual of that. He convinced a naive mother and her two daughters on their first vacation to Florida to let him take them out on a ride on his boat. He pulled out a gun, duct-taped their hands and feet, raped them, tied them to a cinderblock, and threw them overboard while they were still alive. It's people like him that are the reason that the death penalty exists. - "Freeze Framed". The fact that Stacey Castor subjected her second husband (and possibly her first) to a slow, agonizing death by antifreeze poisoning is bad enough, but what she does when the police are closing in on her is even worse. She tricks her daughter Ashley into consuming a drink mixed with a lethal amount of painkillers, then produces a letter that purports to be Ashley confessing to the murder of both her father and her stepfather. Mother of the Year material right there. Fortunately, Ashley survives, and detectives catch on to the deception when they spot several spelling errors in the letter-including misspelling "antifreeze" as "antifree", the same mistake she made in an interview with detectives earlier. - "Social Circle" is a notorious example. First you have the brutal murders of four teenagers and the initial lone survivor, who tried to call 911 in spite of being shot *six* times, being bludgeoned to death. Then after the investigators find one of the killers, a drug addict and friend of two of the victims, the motel room where she and her fellow addict husband live in is deplorable condition: garbage and drug paraphernalia everywhere, including hundreds of used needles, and even a mist of blood from the past times they shot up stuck on the front door and on the walls. While she eventually confessed, her ex-boyfriend who had introduced her to drugs and persuaded her to participate in the crime, instead opts to flee to South Carolina and is found dead a month later; he committed suicide via drug overdose. Needless to say, since he died in the open on a summer day and wasn't located immediately, decomposition set in quickly (and the episode even briefly flashes a picture of said remains). - "Best Foot Forward" had an exotic dancer disappear on her way to work. Through the investigation, it's learned that a man was suspected of the crime but had denied responsibility and access to search his property. He was soon outed as a Stalker with a Crush who was obsessed with the victim, had given her a ride to work on the morning of her abduction, and then killed her for rejecting his advances. Upon finally being able to search his home, a firepit is located that contained evidence of what happened: after killing her, he periodically burned her body over the course of several days to get rid of all traces of her. All that was left of the woman were several small fragments of bone and a burned-up clump of flesh that was eventually identified as *part* of her foot. - "Without A Trace" is an especially chilling episode revolving around the poisoning of the Johnson and Shelton families in Omaha, Nebraska back in 1978. Several factors make this episode a prime contender for the most horrific episode ever: - The perpetrator turns out to be Steven Roy Harper, the deranged ex-boyfriend of Sandra Johnson, the sister of Sallie Shelton. He had attacked the Johnsons with a shotgun before and was mailing them exceedingly creepy pictures he had drawn depicting Sandy as a witch/demoness who had seduced him. - Harper turns out to have snuck into the Johnson home at night and poisoned the family's lemonade, and he manages to get just about everyone but Sandra. - Sandra's husband Duane and Sallie's son Chad are both killed by the poison. - Sallie's husband Bruce was so distraught at the loss of his son that he descended into alcoholism, eventually dying homeless in 1995 at the age of 38. - Sallie refused to have any more children after remarrying, for fear that she'd die of liver failure and not be able to raise them. As it turns out, she did indeed die from liver problems in 2014. - Stick Em Up where a bank president is abducted, forced to assist in robbing his bank, then murdered. Given that he was abducted at gunpoint, youd expect that the kidnappers would shoot him to death, right? Nope. Instead, they duct-taped him to a chair, which they then threw over a bridge into the river. Not only had they already forced the man into something horrible, they didnt even grant him a quick death. - "Sole Searching", about a woman who is shot while calling 911 to report a burglary, plays the audio of the 911 call. The woman sounds calm at first, but as she's giving her address, she suddenly lets out a blood-curdling scream before the line goes dead. - "The Green Pen" takes workplace sexual harassment to a terrifying level. A young woman working in a research facility turns down a sexual advance from a male colleague, and he retaliates by raping and strangling her and hiding her body in a space behind a wall in the basement. The most chilling part is despite the fact that the building was occupied, nobody saw or heard the murder occurringthey only realized that something had happened to her when her roommate called police to report that she didn't come home that evening. - "Skin of Her Teeth" had two young boys locating a skull of a woman with no teeth and many suspicious cuts to it while out walking in the woods. As investigators try to identify the victim, her manner of death and who killed her, it eventually comes out that she was killed by her boyfriend in a domestic violence situation while he was high on drugs. As bad as that was, he confesses to dismembering her with a cleaver in the bathtub and most horrifying of all ||flushing her vital organs down the toilet.|| Drugs Are Bad, indeed. - The circumstances of the murder in "Frozen in Time" are just as horrible as they are heartbreaking. In 1991, beautiful Californian Denise Huber is on her way home from a concert when she disappeared. As investigators and her loving, grieving parents fruitlessly search for her, she's discovered three years later in a freezer inside of a stolen moving van in Arizona. It comes out that she had gotten a flat tire on her way home and when she was inspecting the damage, her killer attacked her and then proceeded to abduct, bound, gag, and beat her to death with a crowbar. He is eventually sentenced to death. - "A Killer Disguise" isn't particularly gruesome, but it makes up for it with how brazen the killer was. Not only did the murder happen in broad daylight with several witnesses, but when the victim's ex-husband (who, given the custody battle the two were having, would be considered the prime suspect) is brought in to view the tape of the killer walking around, his reaction tips the police off that he isn't the killer, but he almost certainly knows who is, bringing forth some horror on his part: the realization that ||his own mother|| killed his ex-wife. - Even though "Textbook Murder" doesn't have the same nightmare-inducing factor as many of the other examples, the underlying context of the crime itself qualifies. In the episode, a happily-engaged daycare worker and mother-to-be who has a bright future ahead of her ends up being brutally murdered out of nowhere due to A Deadly Affair that her fiance was having with his coworker. Aside from the shock of the crime and the devastation that was felt from her death, the fact that the life that she was trying to create with her future husband, someone that she loved, trusted, and created a child with, was all a lie without her knowing until the very end. Worse, while the mistress was convicted of the murders and got two life sentences and it was suspected that he was somehow involved, note : since she was both shot and stabbed, something that's usually indicative of more than one assailant, and phone calls between the two were close to the time of the murders nothing ever happens to him and he got to move on with yet another wife. - "The Reunion": A young man named Landy Martinez is being harassed by his ex-boyfriend Jose Adame. One day, Adame breaks into Martinez's apartment with help from his cousin and subjects him to physical and mental torture, forcing him to drink drain cleaner and making him take the blame for the end of their relationship. All of it is recorded on Martinez's cell phone. At one point, Martinez is able to get away from his captors and calls police, but he's shot and killed before they can trace the call. - While "Tight-Fitting Genes" (about the Baton Rouge victims) is nothing short of standard for the show, at one point, it shows a police sketch of the killer, Derrick Todd Lee, used to successfully track him down. It's...disturbing to say the least. - "Nursery Crimes". In 1982 Texas, a baby girl mysteriously dies after a visit to her pediatrician. Then several babies begin to die out of nowhere and the blame falls onto the doctor herself. It eventually comes out that a nurse working at the office, Genene Jones, was responsible for the death of those children via Succinylcholine poisoning, that she was also responsible for the deaths of other infants beginning in the 1970s and that her *true* number of victims remains unknown to this day. Also of note, Jones inspired the antagonist from the famous Stephen King novel *Misery* Annie Wilkes, who is often considered one of the scariest characters ever created. - In "Sunday School Ambush", detectives deduce that a man's killer hid in his next-door neighbor's home (the owners were away on vacation) while he waited for the police to leave. At some point, the couple's son stopped by to pick up their mail, etc. but fortunately didn't go upstairs, otherwise he would have undoubtedly been killed too. To think that you could be *inches* away from certain death in the place where you're supposed to be safest, yet never have any idea, much less that an utterly trivial decision saved your life, is chilling. note : The neighbor's testimony during the trial revealed that his son *did* in fact go upstairs to pick up a playpen, which his parents had left on their bed. Had they left it in the closet, where the killer was hiding, the son would have looked in there and as stated, become a victim too, making it all the more chilling that a random decision ultimately saved his life. - "Punch Line" had the case of an elderly woman who was brutally beaten to death in her hotel room while on vacation with her family. Aside from the graphic post-mortem photos of the poor woman's badly bruised face and head, since had she also bitten her killer during the deadly attack, we also see close-up pictures and a description of his swollen and infected hand that he had to get treated for in the aftermath.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/ForensicFiles
Forestia / Nightmare Fuel - TV Tropes **Morhurl** : I see this is how you dare challenge me! Im Morhurl, Master of the Great Mountain! But you have made a mistake, you should have listened to the Dragon of the Waters, but you failed to do so! YOU LITTLE BOASTER!! And it makes me stronger still! You lose this time, goodbye!
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Forestia
Forever (2014) / Nightmare Fuel - TV Tropes - Henry mentions that his immortality has been discovered at several points during his life and that fearful people did things like burn him at the stake for witchcraft or vivisect him to try and discover his secret. To make things worse, he remembers every death. - When Henry tried to tell his first wife about his immortality, she had him committed because she thought he was insane. The doctor at the asylum decided to try and treat Henry with hydrotherapy, known to modern audiences as waterboarding. The only way for Henry to escape the endless torture was to hang himself with the assistance of a Catholic priest. - When Henry is stabbed by the killer in "The Frustrating Thing About Psychopaths" and he quietly tells him he's pierced Henry's lung and vena cava and Henry is going to bleed to death, and Henry already knows he has about eight minutes. Then he twists the knife and tells Henry, "Make that four." He leaves Henry lying on the steps, *knowing* he's going back inside to kill the Frenchman, with the knife *still in Henry's back*, too far around to be able to pull it out, feeling it with every breath, every movement. The killer knows *exactly* what he's doing, the helplessness and despair Henry would be feeling, and clearly enjoys it. - Adam has also suffered due to his immortality. During World War II, he was imprisoned at Auschwitz, and when his secret was discovered, Josef Mengele experimented on Adam repeatedly. The flashbacks aren't pretty. - A man so dedicated to wiping out an entire family bloodline because of the Sins of Our Fathers, he was ready to shoot an infant. - How Henry finally decides to deal with Adam: ||he injects him with a syringe full of air, giving him an embolism that leads to locked-in syndrome and leaving him fully conscious and aware of his surroundings, but unable to move a muscle.||
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Forever2014
Forest of Drizzling Rain / Nightmare Fuel - TV Tropes - The house in the middle of the woods. The blood inside is bad enough, but the contents of the cave inside are enough to make your stomach churn. Theres the pale, misshapen ghosts that roam some of the rooms and threaten to kill you, theres the butchering room filled with red, lumpy shapes and tiny bones, the prison cells where you have to walk over a dead skeleton, the obscene room with all the groaning and the red text on the screen ranting about having copulated and given birth, and to top it all off, the moment you get out to the underground waterfall where it seems like the horror has passed, you enter into a chase with a ghost demanding you stay with them for "mommy". - Immediately afterwards youre faced with your first encounter of the Kotori Obake/Taking Spirit. - Eventually its revealed that the place used to be a prison, before Azakawa had a real governing body. If the male head of the family ever committed a crime, his family was the one who paid the price. Children were sold off as slaves (or slaughtered), and women were sent to the prison to be used up, either for labor or sex, until they were too old (at which point they were thrown away). - Thankfully this is retconned in the 2022 remake. - The Kotori Obake/Taking Spirit's echoing sobbing/laughter every time she makes an appearance in the forest. - The babbling and singing of the ghost children. Especially when Suga cuts them down in the denouement while they shriek about how cruel, unnecessary and useless he is and beg for him to stop. - The truth of the Kotori Obake/Taking Spirit. The first Ogami-san/Stone Guardian essentially tricked everyone into thinking she was cruel and evil, slaughtering her husband and unborn child. - If you manage to reunite the Kotori Obake/Taking Spirit with her long lost son, it seems for a few moments that everything is going to turn out alright after all. ...Then you try to leave and the ghosts of the children that she killed over the years swarm her and proceed to tear her apart, enraged that she killed them and is going to abandon them. Mitigated somewhat if you found the extra nightstone, using it to ward them off.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/ForestOfDrizzlingRain
Forest of Despair / Nightmare Fuel - TV Tropes Welcome to the Suicide Forest. Enjoy your time. Spoilers are no longer marked. - The situation of the Killing Game is Nightmare Fuel as it is. Now it setting place is a forest where there's no wildlife is creepy. - Akita's dreams in general. Especially because Akiza and Aki are not who anybody would consider to be sane people. It is also scary seeing a protagonist go through some serious Sanity Slippage until she snaps and one of her alters cause her own death by egging on Kazuhiko and stabbing herself way too many times. - All of chapter 1-4, other than being a mind fuck, is a lot of this. Especially the parts with Hideyoshi, as it was made canon that he ripped Akita's fingernails off and then cut off her hands...There's a reason why this story is rated M. - Akita's death as well. She was stabbed twenty-one times, including right in her eye socket, and had blunt force trauma applied to her head. - Just the pool in general. You do not want to know what is in there, much less swim in it. - Made even worse in the second investigation, where Hotaru and Mitsuru swim in it to gather evidence. Extra because they didn't even know it was there, they were just checking for loose ends! EW! - Kazuhiko's execution. After being shot at three times and having his ears bleed, the three robots fall onto him and crush him. During all of this Monokuma's are throwing rocks at him and Kazuhiko has lost his shoes, making his feet exposed. Afterward, the conveyor belt from the first part of the execution comes falling down and crushes him. It is noted that his legs and feet barely look human anymore, and the only thing that does not appear broken is one of his arms. With that, he tries to pull himself above the wreckage, and, once he does, says he loves Ayano and dies of his injuries. That's messed up. - The fact that the mastermind does not clean or provide the students with anything. The students have to wear the same thing, and they also have the bury their own classmates and clean the crime scenes! Oh my God! - Monokuma places Kazuhiko's dead body into Ayano's room while she is still mourning. His dead body! He is starting to decay and was killed horribly as stated before. Clean after yourself mastermind! - The Suicide Video. It still exists in this universe and the mastermind has it. It gets shown to Ayano, who has a dream about the Danganronpa 2 characters, Kazuhiko, and Kotori. And it is creepy. - Ayano's nightmare of her own execution. Ayano is trapped in a large computer. There is a hatch on the top of the computer, which is only reachable by computer apps. And Monokuma is on the other side and is actively throwing apps in the trash bin. Ayano climbs up the apps, trying to get away from the computer mouse. She tries to open up the hatch and fails, and decides it is better to drop to her death than be captured. The mouse captures her mid-fall by her hood and forces her into the trash bin. She is then transported to a room of white, where she is then impaled by a lot of spears. - You thought Akita's death is brutal? Try Shinichi's. Poor boy gets slowly poisoned in a process that is implied to take well over thirty minutes. And his body is contorted. Worse of all though is that he dies in front of all the other students while some of them were trying to save him at Kyoto's birthday party. - Monokuma slowly taking people away during the course of the second trial. Ayano's descriptions of the pure helplessness of their situation do not make anything better. - When Ayano is researching on the computer, she figures out that everybody involved in the Killing Game has had been erased from history! Everybody except for the mastermind. - Kira's fake execution. Even though it clearly didn't finish, it still is terrifying. First, a hand takes her to the track. Kira ditches her jacket to escape, only to break one of her legs. Now on the track, the hand begins to follow her with an oversized needle, trying to stab her. The needle grazes her so Kira falls into an oven. Before the oven can turn on, Kira's punishment ends. - Cassius's fate. He didn't even kill Shinichi, Kira did. And Kira didn't even want to kill Shinichi, she wanted to kill herself (Monokuma probably lied about how painful the death is though). But, because the class tried to escape in the middle of a trial, Monokuma decides to punish them by executing an innocent person. - Cassius's execution is even more brutal than Kazuhiko's. It also has allusions to Mondo's (turning into a liquid substance), Peko's (having somebody with a strong Ship Tease try to stop the execution and get an eye injury as a result), and Kirumi's (the saws tearing away his skin and clothes). - The execution starts with saws and lasers that hurt Cassius. During this time, Kira is trying to break her way out of the oven. Then there are axels that try to get him but only get a bit of his shirt. Then there are hoses that make the ground wet and harder to run on, allowing more lasers to get him. At the end, there's an acid bath. Monokuma pushes Cassius in. Meanwhile, Kira breaks out of the oven and begins to go through the same thing. She tries to get to Cassius but has acid spilled on her eyes and passes out. Cassius, however, slowly dissolves in the acid. It is noted by Ayano that the previously clear acid is now red. - Monokuma forces one participant to watch the execution as punishment and leaves them there. - Ayano was forced to free herself after watching her boyfriend, Kazuhiko, get executed. She was Forced to Watch after trying to join Kazuhiko in his execution. - Yasu had to be freed by Ayano, Mirabilis, and Hayato. If it wasn't for Mirabilis, Yasu would've been stuck there for much longer! - The third victim of the despair chair is Minato! And Ayano almost forgot to check the torture chair, and would have not done so if Minato didn't make any noise. Minato is obviously traumatized by this experience. - You know what, Monokuma, in general, is a lot scarier in this version. During the beginning, Monokuma is his usual self, until Kazuhiko decides to kill Akita, something that clearly wasn't part of the mastermind's plan. Monokuma then rushes Kazuhiko's trial and painfully executes him. He then dumps his body in his girlfriend's, Ayano, room, which is noted to be decaying. And chapter 3-1 implies that this was purely done out of spite. - Monokuma also agreed to help Kira out with her suicide and did things like point her to poison and help her with the setup. Kira is about to believe she successfully caused her own death until Shinichi dies. That's right, Monokuma tricked Kira into trying to kill herself, but, worse of all, he convinced her friend, Cassius, to use her setup to accidentally kill Shinichi. Because it would be useful to have somebody like her continue to be in the game! - Just the fact that the mastermind is confirmed to be Kaneshiro Kazuma: The Ultimate Brainwasher who is hiding amongst the students. Yes, anybody can be the mastermind! And he is slowly brainwashing the other students, as the second trial reveals he already has somebody working with him. - Kotori's experiments. Especially Personality Experiment #045, which had her overriding innocent people's memories with that of dead people, and the fact that it is legal. - With these experiments, it is implied that there has been another killing game. And, to top it all off, the experiments are somehow tied into the Killing Game and Akita Yamazaki herself. - Chapter 3-3 has the students go through an earthquake. It is stated that the building cannot survive another earthquake. If this happens again, the cast is screwed. Either they would die or have no place to sleep. - Once again, in chapter 3-3, somebody attacks Hayato first, causing him to get the people at the main building. Then Yasu and Satoshi get attacked as well with their attacker escaping at the last moment. Monokuma knocks the students from the main building out and now the attacker is free to do whatever they want. None of the students from the main building are injured more than they already are, but there are five students still missing. And nobody knows where they are. - The person who presumably attacked Yasu and Satoshi has supposedly two victims. One of them is Kyoto Kamui, who dies painfully and slowly by bleeding to death by a bullet wound to the stomach. The other is Naoko Kawabata, who has been handcuffed to a desk, has her throat completely caved in, and stab wounds all over her body. To top it all off, for some reason, they're both stripped down to their underwear. - Worse part of it all is that the killer is still on the loose and Minato and Mitsuru are still missing... - Minato is found but... - Mitsuru's remains are found in the trial room. She is stripped down to her underwear and has despair eyes. Mitsuru was shot in the stomach and then beheaded. Post-mortem, somebody cut her body into pieces are hung them around the courtroom. Made even worse that the students have to do the trial with her body still up there! - Takayuki managed to get himself poisoned during the trial again, spending an excruciating amount of time with the poison in his system. - Not helped by the fact that he comments about it several times during the trial that it will seriously damage his body. - Hotaru spends at least an hour up in the chains again, this time with Mitsuru's corpse for company! - Hideyoshi in the third trial. All of it. - For one, it turns out that he killed Naoko SOMEHOW without any hands. - He was choking Mirabilis while holding her over the podium, telling the others he'd only free her if they voted him as the culprit. Made even worse by the fact that he still looked like Takayuki and the others didn't know yet. Monokuma even cooperated by blocking the others from his podium! - After being voted guilty, he tried to drop Mirabilis off the podium, however, she managed to grab on. He even tried to step on her fingers as they descended, not helped by her almost falling a few times. - He stopped Ayano from freeing Mirabilis when she was being punished for breaking three rules. - He helped Hayato aim for Mirabilis's head before he shot her. - He even encouraged Hayato to kill himself, driving him to the point of despair. - He managed to destroy a Monokuma *without* hands, smashing it to bits with his feet and comparing it to Naoko. - Hideyoshi was completely willing to die. He was even bored during his execution! - The events leading up to Mirabilis's death. - And Monokuma steals her body. We don't want to think about what he's doing with it. - Atsuto's implied backstory. The boy had to see his two best friends, Akita and Hideyoshi, get driven insane by Kaneshiro. Then they killed the entire surviving cast of the first game. That's right. And he thinks its highly likely that they got to the second cast as well, considering he hasn't heard from them after all of these years. Plus, it's implied he saw his parents get murdered by Akita. - THE. SHRINE. Everything about it is full of creeps. - The robots of the dead students. They look exactly like them but have no life in their eyes. Worse of all, for some reason, Hotaru is a part of it! - The whole scene where Kaneshiro attacks Ayano inside the room with the shrine. Ayano barely escapes him during the whole fight, and its made official canon that Kazuhiko murdered Kotori and Ayano helped him with it. - Gets worse if you think about what would have actually happened if Kaneshiro reached Ayano...who was only in a tower in the time mind you. - Ayano gets out of the aforementioned room by finding a secret one accidentally. This room, however, has a dreadful surprise... - There are five brutally murdered bodies in the room. They're so bad to AYANO has to throw up. - Turns out these bodies are part of the fourth motive. Worse of all, Ayano and Hotaru don't know what the motive is since they were upstairs, so, for all we know, it could be the worse one yet... - Hotaru gets taken by Kaneshiro again and Ayano freaks out about Hotaru's disappearance when she suddenly falls from the third floor...without her towel. Thinking about what that means would cause somebody to shiver. - Miyuki's illness. It's shown to be getting worse. How bad is it? She's coughing up blood in the Hospital. Ayano tries to help her but Miyuki forces her away. - Its canon that the Committee engages in human trafficking. What's worse is that Ayano and Kazuhiko are both victims of human trafficking in canon. - Ayano and Hotaru figure out that the game is set in the Neo World Program. This is not the scary part. Because in the note Ayano receives, there's a photo of Kazuhiko's dead body in the real world. To make things not end up like they did in two, the mastermind set it to where the victims of the game get fatally stabbed in the real world. - Afterward, both of the girls get drugged by Monokuma. Ayano is pretty much unaffected but Hotaru gets her memories erased. Thinking about why is sure to lead to some not very kind theories. - Somebody shoots Ayano because she was learning too much and for some reason, they don't want to erase her memories like the others. And, due to it being the Neo World Program, nobody could see who did it. The amount of power the mastermind has is truly terrifying. - Learning more about Kotori. She used to be nice to Ayano, but that is to only get her close enough to try to have her fall into despair because of the experiments. Kotori cares about no one. - Unlike other Despairs, Kotori doesn't worship Junko. She finds her to be childish. Kotori's despair is worse than JUNKO'S. And, instead of the usual despair swirls, Kotori's eyes turn into just black. Everything. Black. - The Fake Kazuhiko scene. Just everything about the scene. It was so bad that Requiem felt like she needed to add a content warning...to a story with everything stated above. - To clarify, the fake Kazuhiko sexually assaults Ayano. Ayano has to kill him to finally get him to stop before things get too heated. Doesn't help that the fake Kazuhiko gets the same eyes as Kotori and then, when he dies, the body morphs to how Kazuhiko's corpse did. - Yasu tries to kill theirself. That's a tearjerker, but what makes it nightmare-inducing is that its the exact same spot where Ayano tried to at the start of chapter two. And the same way, possibly with the same knife. Also, the implication that Yasu has tried to do this before, or at least some other form of self-harm. - There's a scene where Kotori experiments with Ayano. Not only are the implications with Akita and Izumi terrifying, but Ayano herself. The reason Ayano is tall is not that of genetics or anything natural, Kotori gives Ayano an experimental shot to help her grow. It worked. - Kira lives alone with Ayano Kirigiri...There is heavy hinting that Kira has some form of Stockholm Syndrome. - How bad was Eishi to Ayano if she considered living with KOTORI better!? - Miyuki's death. She was stabbed with her very own sword in the side of the waist. The killer also probably took advantage of Miyuki's illness to overpower her. Then Miyuki was slammed into the wall until she finally died. Also, the fact that Ayano notes Miyuki's death mirrors Akita's only leads to bad, bad ideas. - Ayano's dream with Junko. We truly don't want to know what means. - Becasue Hayato does not want to continue the trial, Monokuma decides to punish him for all the rebellion he is causing. He then gives him a box...which has Mirabilis's brutalized head inside it. - Namita is about to be executed, and, in a fit of true bravery, the others that are still able to try to protect her. How does Monokuma respond to this? By making them all experience the execution. Lucky Kira was passed out at the time, or she would have probably started having flashbacks due to the parallels between her execution and Cassius's. - How does Monokuma punish the students that are not Namita? By placing them in a water tank that slowly fills the water. Ayano even makes a remark about how all of them are tall and, if any of them were short, there is a chance they could have possibly died. The tank even fills up with water, but Akemi saves them before they all drown. Ayano is very shaken up by this incident. - For Namita herself, she is placed in a game much like Family Feud. She is given a game against a robot version of Miyuki and loses. Because of this, the robots leave, and the next stage is set. There are many sides in a studio that all have an obstacle to overcome. Namita survives these sides carefully, but not before having things like having oil seep into her fresh wounds, almost falling to her death, and much more happen to her. At the end of the sides, there is a void that Namita stops herself from falling into. Monokuma is about to push her in before Akemi and Yasu saves them all. - The fact that Hotaru, Hayato, Minato, and Takara have to be left behind. They simply don't have enough time to get them, especially Hotaru and Hayato who sacrifice themselves. Even if the others get out, they would have to live with the guilt of causing their suffering for the rest of their lives. - If the group gets captured by Monokuma again, things are not going to be pretty. Considering last time Monokuma willingly executed an innocent person, we don't want to think about this time. He was mad enough for a mass execution even before their escape plan. Dear lord. - There's a reason why After Trial 4-1 has so many warnings. - Akemi's temporary lapse of insanity. Atsuto even says that there's nothing they can do to stop him. He beats around Namita and Tsukiko like they are nothing. Not to mention his insane laughter. Thank God that Namita was able to talk him down because Akemi was unnerving. - Ayano is the only one that escapes the program. She is supposed to be safe and talks with Hanako. This stops when the Despairs shoot up the Saviors' headquarters. Kaneshiro personally goes into Ayano's room and kills Hanako right in front of her. - The rape scene between Ayano and Kaneshiro. He will make sure that Ayano doesn't rebel against him anymore. Seeing how broken and is despair Ayano is after this is devasting. Doesn't help that she was literally shown a picture of a brutalized, starved corpse of a toddler right before this. - Also the implications. Kazuhiko was most likely bought for sex and experimentation by Kotori, and Hotaru was most certainly raped by Kaneshiro when she fell down without her towel. - Where did the rest of Mirabilis's body go? Well, Monokuma preserved it so he can feed it to the most rebellious of students: Atsuto, Akemi, Yasu, and Tsukiko. This is their punishment for trying to leave the game. Namita and Minato are not punished because Monokuma has other plans for them, and Ayano has gone insane. Kira and Takara were passed out, and Hotaru and Hayato were trapped in the chains. - Monokuma starts rambling on about Namita and Miyuki's past. The readers think this is for Requiem to reveal their backstories, but it is a distraction for them and the cast from Ayano, who was given a key by Monokuma earlier. - What does Ayano do? In a fit of despair, she removes Minato's chain, triggering their action. But this is not the worse part. Remember the prologue? It was stated that there was going to be a punishment if somebody not related to Minato removes their chain. And, well, you can already tell where this goes... - Minato is dragged up to the ceiling by the chains and gets slowly torn apart. Hotaru tries to save them, but Monokuma gives her a decision: save Minato or save Hayato. She thinks Minato is dead no matter what she does, so she saves Hayato. - Because of this decision, Minato was torn apart by the chains and then released, landing on the ground below. Just imagining the pain they must have been as they were slowly torn apart and poisoned is heartbreaking and terrifying. - Just the whole concept that Ayano Kamukura, the protagonist that has been with us for over two hundred thousand words going insane and killing others is terrifying. Especially because this happened right after she finished her character arc and was actually starting to act and feel positive for once. - Namita's execution. Hotaru remarks about it probably being the same as before, but it's not. Kaneshiro was also preparing an extra execution. - This one is themed as some twisted version of wheel of fortune with the added element of each part of the circle in some sort of minigame. However, because Monokuma is pissed off, all of the spaces are blank, leaving Namita with no idea with what she should do. - Afterwards, Namita is forced into another outfit. She is put into a game of whodunnit with Miyuki and a mysterious figure, but Namita does not know what's going on. The two of them point to her as the killer and then try to attack Namita with knives. Namita tries to escape them by trying to escape through the door, but she cannot get out... - Namita is caught off guard as she is stabbed through the arm and leg. Afterward, Namita is stabbed by the heart by the two women, killing her instantly. This is not when Namita's execution ends, however... - The two figures continue to stab Namita's body until she is long past dead. This continues even after Hotaru notes that Namita is nothing more than a pile of viscera. Yeah, that is beyond horrific for her friends to see. - Learning that Kira and Ayano Kirigiri were in a marriage of convenience. Its creepy to know how much Ayano Kirigiri has a hold over Kira, especially to the point she was able to convince Kira to become a mole for her in the Killing Game. - Ayano Kirigiri gets shot by an unknown person, killing her instantly. She was about to reveal the mastermind but was silenced before she could. - During a very chilling conversation with Kaneshiro, Ayano tries to keep her cool but cannot, even being unable to look at his face even though doing so would reveal who he is. Then Kaneshiro reveals something, that Ayano is pregnant with his child. - Kindra is Kazuhiko's child with Kotori. Considering that Kazuhiko would have to be a young teen during her birth, it reveals truly how messed up their marriage was. - Tsukiko and Akemi are found dead in the shrine room. Akemi's cause of death cannot be determined through just looking at him, though his ears are bleeding, while Tsukiko has a slashed throat. They are holding hands and have tears in their eyes. - Afterwards, after checking the secret room, they find the body of Kira Iwata. She was strangled to death using the rope. - The truth behind this case. The main killer is Tsukiko. Because she went to try to kill the mastermind, Kaneshiro decided to brainwash her. Then, in a state of despair, Tsukiko targets Kira because of her involvement in the death of her friend Manami. While this is happening, Akemi notices the two of them acting odd and goes to investigate and gets stopped by Kaneshiro who then releases him, only to see Tsukiko killed Kira. Akemi is tried of working with Kaneshiro because of all the things he does (due to him being his traitor), so he reasons with Tsukiko. There he kills Tsukiko so they both can no longer by used as Kaneshiro's pawns. - The reason why Akemi dies. He literally gets his heart so broken by Kaneshiro that it triggers a heart attack in the real world. This is because Kaneshiro reveals that he was the one that killed his family, and Akemi has been helping their murderer this entire time. - The fact that the mastermind is willing to kill Hayato because there is nobody else to execute. If Yasu acted any slower, Hayato would have died with no reason other than the mastermind viewed him as an annoyance. - There's also Hayato's execution itself. It starts with Hayato being in a car, unable to move because he is trapped by seat beats. He tries to control the car but cannot, running into cardboard cutouts of Kyoto and Mirabilis, two people that he killed, until he almost runs into Tsukiko but he instead spins the car out of control. The seat beats release and Hayato finds his way into a room while trying to find a way to escape. Monokuma ties up Hayato once again, this time with a gag as well, and Hayato is given the objective to convince Monokuma to allow him to live. The walls then get closer and closer, threatening to crush him. Right before they do, Yasu is able to stop the whole execution. - With Monokuma convinced to let Hayato live, he still wants an execution. So instead of picking any of the living students, Monokuma executes both Akemi and Tsukiko. - Their execution starts with them being placed on a chessboard with two concert stages on both sides. They are the King and Queen. Monokumas start to sing on the stages so badly and loudly that even Ayano is feeling it. Getting the crowd of Monokumas all riled up, Tsukiko's piece is taken, followed by Akemi. They are thrown away like dolls to the side for the mercy of the crowd. The crowd turns into a stampede and tries to run over Tsukiko and Akemi, but the strings controlling them force the two to run away to the different sides of the chessboard. Both of them get on their respected stage. Because of the stampede, the stages collapse, destroying every Monokuma. However, the person controlling the dead bodies is not over with them yet. Tsukiko and Akemi both get out of the wreck where they meet in the middle and hold hands. There the wires finally let go of them, allowing them to finally be in peace. - The scene where Ayano gets trapped with the corpse of Yasuke, Junko's boyfriend, whose been dead for over fifty years. Ayano even has to get a piece of paper from his dead, decaying hands. Luckily, both Yasu and Atsuto are able to free her quickly. - Hotaru has been taken over by the coding of Natsumi Fuuma. She has no control of her body and no way to fight against it. And I Must Scream indeed. - The reveal that Atsuto is actually Kaneshiro. It makes so many previously heartwarming scenes get twisted into pure nightmare fuel. - For this trial, Takara has been drowned while Ayano's neck has been slashed. There are so few survivors left and its so disturbing to see that there can only be two people investigating. - The encounter Yasu has with Kaneshiro that leads to them figuring out that he is Atsuto. Its very obvious that he was planning to rape them as well but Madoka saves the day. Kaneshiro has a very threatening aura for the entire scene, especially because Yasu did not know how to get out of the situation. Helping to the creepy factor, Kaneshiro hurts Mochi badly, which makes everybody grateful that they're inside a computer program. - The flashbacks Yasu has about how their father treated them are very triggering and their father in general is nothing but creepy. Especially considering that their father took them to conversion therapy for their asexuality. - In the same realm, there are Yasu's dreams. There's something off with the girl in them.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/ForestOfDespair
For the Man Who Has Everything / Nightmare Fuel - TV Tropes He is content. **As a Moments subpage, all spoilers are unmarked as per policy. You Have Been Warned.** - Jor-El as the chairman of the Sword of Rao and Mongul's heart's desire. Attenuated by the fact that it is All Just a Dream. - While having to leave his dream world and sacrifice contentment and happiness definitely belongs on the Tear Jerker page, the fact that you aren't sure if the world you are living in, the world you have a vivid memory of as though you have always lived there, isn't real and that all of your friends and family are just figments of your imagination is definitely horrifying and literally nightmare fuel given that it's All Just a Dream. **Kal-El:** Van, it's... it's this feeling. I... Oh dear Rao, am I going mad? I keep thinking that... Van, please, I know this won't make sense, but... you're my son. I was at your birth and I'll always love you. Always. But, Van, I... **I don't think you're real.** - Superman's retaliation against Mongul, while it is awesome, is utterly frightening for the sight of Superman — *Bronze Age Superman,* a being that could crush the world into dust — becoming furious enough to not hold back, with the narration emphasizing that the only reason his target isn't instantly vaporized by these attacks is because he's almost as strong and invulnerable. Mongul himself says that, for a moment, he thought he was going to be killed. *[Mongul takes Superman's head between his hands, as if about to break his spine or even twist his skull off his neck]* **Mongul:** Happy birthday, Kryptonian. I give you *oblivion*. *[Superman looks up, teeth gritted in rage, eyes blood-red with heat vision]* **Superman:** BURN. - When the Black Mercy gets put on Mongul. We see a full page or so of his "Ideal World" and, naturally, it's horrifying. The animated version is almost *worse*, going with a Nothing Is Scarier approach. We see Mongul's smiling face and we hear the sounds of battle... and that's it. **Narration:** *And then he bats the plant aside and vaporizes the boy, before tearing the Kryptonian's head from his shoulders and carries it as a grisly trophy as he conquers all he surveys. A resurrected War World drifts through the stars and the screams of the damned echo. The great powers of the universe bow line up to pay tribute to him. He is content.* - One of the alien beings lined up before Mongul's throne is a *Guardian*, meaning he has likely decimated the Green Lantern Corps as well.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/ForTheManWhoHasEverything
Flawed Crystals / Nightmare Fuel - TV Tropes Flawed Crystals may be a text only RPG but that doesn't stop it from being one of the most horrifying Steven Universe fanworks out there. This is a story that in spite of it's funny and heartwarming moments and it's attempts to fix what the authors saw as wrong with the canon direction of the series, really doesn't pull it's punches when it comes to the dark aspects of the original show and the various questions left unanswered. **As a Moments subpage, all spoilers are unmarked as per policy. You Have Been Warned.** - Connie bleeding after getting bitten by a shark enemy early on, justifying her fusion with Stevonnie the entire game. - During the various dialogue options regarding Jasper and her memories, you can either tell the Crystal Gems that you intend to make up for your mistakes or that you think Jasper is better off in her amnesiac state. Unsurprisingly, some of them are disturbed if you tell them you intend not to restore Jasper's memories. - If the player fails to liberate any of the gems from corruption, the game will say that Stevonnie got weaker. Steven becomes frustrated, saying that he just wants them to listen to him. When Connie asks what it's all about, Steven denies it and the dialogue ends. - If the player gets themselves corrupted after enough failures, Steven becomes corrupted early and you end up having to fight him. - The Alpha Kindergarten is as dark and bleak as it was in the main series, with the background music being a dark ambience — namely, the eerie "Alien Signal" from *Jimmy and the Pulsating Mass*. The enemies being representations of Amethyst's issues and their overall hardiness also adds to the atmosphere. The fight with Amethyst has her corrupted form experience some Body Horror whenever she uses her shapeshifting to represent her body dysmorphia. - If you try and lie to Jasper by telling her she was always a Crystal Gem, Connie will become disgusted with you and tell her the truth. After this, Jasper leaves in terror and Steven orders everyone to go after her. When Connie defies him, Steven bubbles Connie before he corrupts with him describing it as lovely despite the Body Horror mentioned. He then tries to order the Crystal Gems to go after her only for them to turn against him, realizing that he's been corrupted. - Asking Jasper if she loves her friends or Pink Diamond more causes Jasper to turn against the party, though she's an Anti-Climax Boss. When Steven notices the corruption near his gem, he laughs. However Steven then turns on Connie, telling her that he doesn't need her anymore before corrupting. What really makes this ending nightmarish is this bit of dialogue: - If you kill Steven during the final boss fight, Connie survives and goes to check on him. The description is quite horrifying to say the least, with the main take away being that without his gem, Steven is reduced to a fleshy blob. Not even Rose's Tears are able to resurrect him. - If you allow Steven to bubble your entire party, the narration will mention that they're all safe. Forever. In the end, it's likely that a corrupted Steven is now living in The Room forever with the Crystal Gems unable to oppose him and likely replaced with more obedient servants. - The endgame after freeing all of the gems (except Jasper) really sets the tone for the finale. The gems want to celebrate, but Steven would rather go and save the Homeworld gems affected by the Diamonds's corruption. When Stevonnie talks this out among themselves, with Connie noting that Steven is suffering from Compassion Fatigue and gets him to relent. You can either either talk to Garnet to go to Homeworld or go fix Jasper to help her get her memories back. - Jasper's un-corrupting sequence has Steven buried alive with Jasper. The change in music really shows how bleak things are for Jasper, though depending on how you treated Jasper throughout the game, it's either the easiest sequence in the game or one of the hardest. If you mess up badly enough, you can wind up with one or two Bad Endings. - After Jasper is uncorrupted, it's shown that Steven himself is now suffering corruption. Having fused with the gems' minds to free them from their corruption, Stevonnie ended up absorbing their corruption into their own gem. The game's description states that their flesh is disfigured and in some parts suffering from necrosis. It takes Jasper (if you did her sequence properly) to snap them out of it. - Unfortunately, it doesn't completely take. Stevonnie starts seeing a copy of Rose (a part of his mind) who reveals what happened after Pearl showed Steven her memories of Pink Diamond's shattering. It turns out he created a fantasy which is the events of "A Single Pale Rose", with Steven admitting that he wished Pearl told him that's what happened instead. Bismuth points out how little sense it makes, Amethyst considers it dumb, and Jasper considers it a betrayal of the worst kind. - Once Stevonnie and the Crystal Gems are trapped in Rose's Room, Rose describes what she (i.e. Steven) wanted the gems to be, and the results range from off-key to horrifying. The best part of the twist is that Steven's fantasy is exactly how the show decided to resolve its conflicts: - Steven's version of Garnet references "The Question". Rose admits she never loved Garnet for who she was and only loved the idea of her. She wanted to be better than Garnet, so she tore her down and invented problems in their relationship so she could have Ruby and Sapphire's relationship the way she wants: drama, forgiveness, and a wedding. All of this so she could "fix" their relationship on her own terms. To Garnet's credit, she has such confidence in her relationship that even this couldn't break her apart, causing the phantom Rose to leave in a petulant huff. **The Bound's description**: Dependent. - Steven's version of Bismuth references "Made of Honor" by having Bismuth believe that Pink Diamond shattering herself makes sense. It's implied that Steven never got over the trauma of Bismuth nearly killing him because he paints her as hateful while he heals, loves, and forgives people and also solves problems. Bismuth is merely boggled, and assumes that Steven believed that Pink shattered herself because she was afraid of facing consequences, despite being untouchable. Rose then backpedals and tries to make it about her hatred, and when calmly responded to, screams that Bismuth should hate her back. **The Shattered's description**: Hateful. - Steven's version of Peridot is the least disturbing, referencing her defeat in "Reunited" and lack of presence in "Legs From Here to Homeworld". Peridot is a bit annoyed that Rose thinks she's stupid enough to get poofed by Yellow Diamond but doesn't see it as a big deal. Rose corrects Peridot, telling her that the green gem had to be swept under the carpet because all of the horrible things she did under the Diamonds' orders. Rose couldn't forgive, that so she didn't. She knew she couldn't forgive the Diamonds for their actions and couldn't give herself a happy ending unless she ignored their evil actions. Peridot would've reminded her of that, and when she apologizes, Rose flips out, and points out that she's apologizing here. **The Derelict's description**: Insensitive. - Steven's version of Lapis references her role in "Reunited", where she ambushes Blue Diamond before fighting alongside the Crystal Gems. Peridot thinks she's cool, but Lapis points out that she wouldn't have actually said and done such a thing. Rose makes Lapis's trauma about her and blames Lapis for not wanting to get over her depression and PTSD; to this version of Rose, Lapis's value as a person is what she can do for her and what she should be. Out of all the fantasy versions of the Gems, Lapis is disturbing due to how subtle Rose is about how she views Lapis compared to the other gems. **The Drowned's description**: Pathetic. - Steven's version of Pearl references "Familiar" and is happy in slavery, with has no wants or desires other than Rose-Steven's approval. Because Pearl having feelings about everything, caring about everything, and freaking out all the time is too tiring to deal with. She admits she should've wanted Pearl to be free, but actually wanted her to stop caring about anything except what she wants, even saying she wanted Pearl to be her Pearl, with a horrified Pearl cutting her off and telling Steven to stop looking like Rose. **The Lost's description**: Obsessive. - Steven's version of Amethyst references "Together Alone", in which Amethyst couldn't care less about gems like her being murdered by the Diamonds when she can care about the Diamonds' fancy party instead. The Room Rose tells Amethyst that she didn't care about the others as long as Amethyst was safe; in contrast, Amethyst admits that she wouldn't be happy until they were all safe. **The Wretched's description**: Insecure. - During all this, Steven for his part feels utterly horrible that he'd create such a fantasy and begs the gems not to leave him. After defeating each puppet version of the rooms, Stevonnie ends up in pain due to the corruption and starts losing abilities. The worst part is to them, it feels like their stomach is rotting from the inside out. - Once all the puppet versions of the Crystal Gems have been defeated, the final battle takes place. The scene that plays is a reference to "Change Your Mind" before revealing that it was how Steven actually felt, with White Diamond representing Steven's want to control the other Crystal Gems and make them what he wants them to be. Pearl, Bismuth, and Peridot tell Steven they forgive him, much to his despair. Lapis tells him no, and Steven's eyes light up before Lapis tells him that he's done nothing that needs forgiveness, much to his frustration. You can tell Rose-Steven that you forgive him or don't. Either way, Steven defuses with Connie which sets the scene for the final boss. - Steven's transformation sequence is described from his perspective. At this point, the corruption has caused Steven to become delusional. He believes that he's perfect the way he is and that he doesn't need to be cured. He describes himself as being on all fours with a large muscular right arm and hair similar to his mother's. The juxtaposition of Steven's description of his transformation and the horror and sadness of the Crystal Gems coupled with Steven using the Room to create the places in Beach City Steven loves most makes it clear that his corruption has caused him to stop thinking straight. When the Crystal Gems decide that he won't see reason and decide to fight him, Steven flips out and declares he'll bubble them. - Corrupted Steven's appearance. During the sequence where Jasper talks to him, Steven notes that his mouth and teeth are overgrown like a monstrous dog, his eyes are a freaky psychedelic pink as his hair with his right arm twisting and bulging in an impossible shape.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/FlawedCrystals
Flushed Away / Nightmare Fuel - TV Tropes - As Roddy sleeps in his cage after having a fun day, he hears something in the kitchen and wakes up. He tells a Soldier Action Figure someone is in the house, despite the fact it is just a toy. Roddy then investigates the kitchen, before he notices the sink shaking until a mysterious figure emerges out of it yelling "Yee-Haw!". Roddy then gets scared and tries to find a place to hide, but not long after he bumps into a cereal box with a chocolate monster. As he tries to fix his flashlight, a figure emerges from a chocolate cake, doing a zombie walk behind Roddy while he isn't looking. After Roddy turns around, he exclaims in fear until Sid, who was the chocolate cake monster, belches in Roddy's face. - The Toad's plan to wipe out every rat in Ratropolis is no slouch. The reason he wants to is because he was cast aside after his previous owner Prince Charles got a pet rat on his birthday and he gave it more attention than him. - The scene where the Toad eats a fly in his first scene. It is normal for frogs to eat flies. However, this fly is sentient and it begs for Roddy to help it before being eaten. Theres something about it begging for its life that makes the audience feel unnerved and sorry for it. - One of Spike and Whitey's agents used a toaster instead of a egg beater machine and gets zapped to presumed death. - Although considering he shows up again later during the finale, it's a given that he survived getting electrocuted. Still doesn't make him any less of an idiot however as after the Toad tells his men to stop Roddy and Rita, he tries running after them and ends up falling off the roof of the Toad's lair. - The Persuader. Oh dear. - The boiling sea. If Roddy and Rita hadnt escaped in time, they wouldve died painfully.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/FlushedAway
Flight of the Navigator / Nightmare Fuel - TV Tropes "AYE-AYEAYEAYEAYEAYEAYE..."Despite being a relatively harmless family film, *Flight of the Navigator* has some scary moments in it. - The leitmotif used throughout the film, particularly in the first half of the film is very unnerving. Added to by the sudden flairs of the theme during certain moments during scenes of suspense (i.e., the forest scene, all the early scenes with the spaceship, when David is given a copy of his missing persons poster). It becomes more adventurous and wonderous as the film progresses. - The premise of the film - David is your average, everyday preteen who is sent by his parents to meet his little brother Jeff from a friend's house. While walking in the woods, he falls down a ravine and falls unconscious. He wakes up seemingly moments later, only to slowly discover eight years have passed since he fell down the ravine, everyone and everything he knows has changed and aged, and he hasn't aged a day. An old couple now live in his childhood home, he was declared missing, and then legally dead. It's a Bad Future for David, and feels like a nightmare to him for most of the film. And all of this misery was caused by a species of ambiguous mechanical aliens who abducted him to see if they could cram the unused parts of his mind with star charts For Science!, who dumped him eight years in the future because time travel was too risky for his "inferior brain". - The scene where David returns to his house really stands out to young viewers. It's very easy for kids to see themselves in David's place here, and the idea that everyone and everything you know and love could suddenly just disappear with no explanation takes that terrifying, helpless feeling a child gets from being lost in a public place and magnifies it 1000% by transferring it to the one place where any kid should feel the safest: *their home*. No wonder David breaks down almost immediately. - The spaceship's first appearance and its build up. The music helps a lot too. - Max's incoherent mechanical cries for help. The first time you hear it, it sounds like heavy breathing. Even more creepy is that he keeps calling to David, until you can actually understand him where he speaks in a deep, slow voice ("Are you coming?") Yeah, he's voiced by Paul Reubens, but it is still disturbing. - The fact that he's voiced by Paul Reubens makes it WORSE. - The well-intentioned but extreme methods of NASA, who keep David in maximum security containment for two days to study what's going on with his brain. Upon discovering the alien data, they quietly extend his imprisonment for possibly forever. Without consulting his parents. And later on, Dr. Faraway intends on isolating him for likely the rest of his life. - The scene where the NASA scientists hook David up to a computer to examine his unusual brain waves and discover the star charts. **NASA Scientist:** David, where have you been for the last eight years? **David:** I already told you, I don't know. - The Extreme Omnivore alien on Max's spaceship that eats David's hat. Max mentions David's head could have been chewed off. - The hyperspace dimension Max flies through in order to go back in time. It's just an endless field of dark cloud banks, lightning, and plasma bursts. The tense music doesn't help either. It's terrifying to watch when you're a kid, especially after Max explains that David may not survive the trip. - And especially when Max is all quiet and the liquid inside his eye starts spinning. - The creatures begin to freak out as well.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/FlightOfTheNavigator
For Your Eyes Only / Nightmare Fuel - TV Tropes For the James Bond Nightmare Fuel index, see here. ## The Film - Hector Gonzales dives into his pool... then emerges dead, with Melina's crossbow bolt in his back, giving us the page image. The realistic reactions of the other pool patrons make it worse. - Melina's parents get gunned down on their quiet little vessel, while she's underneath. The Eyed Screen indicates she's about to get dangerous. - Her parents, who had been waving at Gonzales' approaching plane, clearly realize that something is dreadfully wrong right before he opens fire. - Emile Leopold Locque. A silent, psychopathic and ruthless dragon, with a Death Glare to boot. - We're told that he escaped from prison by *strangling his psychiatrist*. - His death is pretty chilling by Roger Moore standards. He's trapped in his car by a cliff side and it's about to fall down. He's begging for help as Bond shoves the car, causing it to fall down with him, screaming. - At least Locque was inside something. In the Action Prologue, "Blofeld" was in a wheelchair, racing to avoid the exact same helicopter he had hoped to trap Bond in. He gets hooked up by the skids and transported to the very same factory he'd hoped to have it crash into. A little dip of the chopper and he falls right into the mouth of the smokestack. The visual effect that ends the scene is on par with Eat the Camera. - Bond and Melina explore the wreckage of the *St. George's*, with the corpses of the crew still there. They are followed and attacked by one of Kristatos' henchmen in a JIM diving suit, with pincers as hands and Vader Breath as he approaches. - Then a Mantis submarine attacks them when they're inside the Neptune, tries to wreck it and almost drills into the cockpit's window glass. - The actual sinking of the *St. George's* following the title sequence is pretty harrowing, particularly the shot of a crewman who is strongly implied to be *sliced in half* at the waist by a falling bulkhead. What makes it even worse is that accidentally stumbling across abandoned naval mines was a very real occupational hazard for trawlers in the decades after World War II. - The poor henchman that gets devoured by sharks due to Bond's efforts to avoid drowning (admittedly, the "devoured by sharks" part was unintentional). He dies *begging his boss to save him as the sharks eat him*. - For anyone with fear of heights, the mountain climbing fight scene. - The bit with the goons stalking Bond through the ski resort of Cortina d'Ampezzo is pretty nerve-wracking.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/ForYourEyesOnly
Forum Fantasy / Nightmare Fuel - TV Tropes *Forum Fantasy* may be a silly game in its own right, but there are times where the game can be unsettling. **As a Moments subpage, all spoilers are unmarked as per policy. You Have Been Warned.** - Tricking the Local Idiot into blowing up the Deranged Village can be hilarious in execution, but seeing the end results of the massacre can be pretty unnerving. The Background Music and Prelich's reaction to the devastation pretty much sell it. **Magnum:** Holy mother of God... that Arschloch meant business... **Vlarix:** I TOLD you what would happen if that sword was removed! **Tambot:** This place... is... just......... eww. - There are also consequences for this. Not only are the villagers are dead, but also the two shopkeepers as well. Talk to them in the cave in the Civitatem in Hell and they mention that their stock got destroyed in the explosion. And mixing this with Tear Jerker, the explosion can result in the death of Psychotic Nekomata's brother Isaac if you blow the village up the before challenging him, robbing the player of two user stones. All thanks to Prelich convincing the local idiot there is a sword in the Deranged Village. And judging by Prelich's reaction, it's safe to say that he deeply regrets being indirectly involved in the deaths of several civilians and possibly the region Admin's brother. - Lower Botlantis. All of it, down to some of these factors: the dark atmosphere, creepy music selection (even in the random encounters), more instant death traps (not all of them as predictable as throughout the rest of the game, including Mimic chests that will eat you when opened and an ambush by the Slender Man), the much more macabre bot advertisements that directly address and maliciously mock (and not in a funny way) the main characters, and the ominous messages replacing the names of floors starting with the sixth floor, named "...". And once you've gotten to the lowest floor, you'll feel like you're in a deeper place than Hell. All in all, this is rather disturbing in an otherwise light-hearted parody of message boards and JRPGs. - Even the random encounters themselves can be terrifying. Aside from the battle music being "Induction" from the Steam version of *Eversion*, the enemies (despite being from several other sources) are absurdly powerful, have a lot of HP, usually have a higher speed stat than you and are almost impossible to escape from. Even their death animations are unsettling: rather than simply fade into nothing when defeated, they dissipate in a blood-red explosion accompanied with a surreal sound effect, similar to the minor bosses encountered earlier in the game. - However, special mention goes to the playrooms (named "COME PLAY WITH US"). Aside from the BGM being the Playrooms theme from *Shadow Man*, you must collect the scattered remains of a child who was dismembered (and cannot pass onto the afterlife because of it) by a creepy little girl in the same area (and she will do the same to you should you decide to play with her) and then cremate the remains so you can go even further into the depths. - On the same floor of Botlantis is said little girl. Agree to play with her and she will gut you and use your intestines as a jump rope (indictated by the screen fading to black followed by the sound of Prelich screaming). It gets worse if you refuse to play with her and then apologize for making her cry. Prelich tries to justify his refusal, but then the little girl tells him "You will play with me whether you like it or not!". The screen then turns blood red (accompanied by the usual battle music for Lower Botlantis), she turns into a demon before the screen fades to black, followed by the same Sound-Only Death. The fact this room is also a reference to certain scene from *The Shining* doesn't make it any better. And the name of said floor? - Going too deep into Botlantis without killing the Goat of Chaos results in you going to the lowest floor, Oblivion, and fighting the Goat anyway... Except all you can see is his red eyes and demonic aura. You cannot hit him at all, and every time a turn passes, he makes a small comment to one of the party's members that mocks them (the Goat calls Tambot out on her sociopathy and calls Prelich out on his idiocy) and/or tempts them (Tells Vlarix that he has so much untapped power and tells Magnum he could be made even stronger if he accepted the Goat's offer of dark power.) while Betrayal (Pyramid Head's theme) plays. The worst part? On the start of the fourth turn, after the Goat taunts Prelich, the game flat out tells you that, in the darkness of Oblivion, the party, powerless to even so much as glimpse at the Goat of Chaos, gets corrupted much like Camelslayer was. The game then gives you a Game Over... except "Betrayal" continues playing. - Felix Falora was designed to have nightmare fuel in mind as he calls himself the Lord of Nightmares. His text is purple, a minor call out to *Paper Mario: The Thousand-Year Door*, despite the fact it was white text on a purple background. To choose the bad ending with him shows off a portrait of Giygas and, during the fight with him, his attacks reference the *NES Godzilla Creepypasta*, horrorterrors from *Homestuck*, and shock imagery in general. He also summons a frozen Pikachu from the Pokemon Creepypasta, Snow on Mt. Silver, as well as "Pinkamena" from the infamous *My Little Pony: Friendship Is Magic* Creepypasta, *Cupcakes (Sergeant Sprinkles)*. He is also incredibly difficult and is basically there for you to beat him just so you can say you beat him. - The Updated Re-release gives the player the opportunity to visit the Bad Future after asking what would happen when Prelich and his party fail to stop Camelslayer. Mood Whiplash immediately kicks in when you step foot in the future Chaos Ruins, as the music is a slower version of the theme that plays in the regular Chaos Ruins. In this dark future, Camelslayer and the Goat of Chaos merged with each other to become Chaos. Out of desperation, the Admins gave Psychotic Nekomata his marbles back, turning him back into Felix Falora. As a result, Chaos and Felix Falora fought each other for many years prior to arriving in the destroyed Chaos Ruins. Why are they fighting each other? Because it's the only thing they could do. **Tambot:** At this point you're literally fighting over nothing. The world is in ruins. Why bother? **Chaos:** It's not about winning. It's about sending a message. - It would turn out that allowing Felix Falora to defeat Chaos is a horrible mistake. His defeat resulted in Felix Falora absorbing the power of the Goat of Chaos, becoming a self-proclaimed god. Felix Falora, now Chaotic Falora, appears in battle as an incredibly imposing monster who fills up half of the battle screen. Just to show how much of a Hopeless Boss Fight this is, all of his attacks inflict millions of damage upon you. And the music used in this battle? "Kill God". The one saving grace is that the timeshard only lasts for a finite amount of time, teleporting Prelich's party out of the bad future just in time. - And just prior Felix Falora defeating Chaos, Prelich and his party were in an inescapable situation. No matter who the Mods would've sided with, they would have been completely fucked regardless, as the winner of the conflict would destroy them no matter what. Ultimately, the Mods sided with Felix Falora, and it's quite telling that he used them to achieve godhood. And he berates them for believing he was the lesser of two evils. **Felix Falora** : My dear Prelich... you are far too easily manipulated , to the point that I myself almost feel bad for doing so. Even more baffling that your companions went along with it without protest. **Felix Falora**: From your perspective... point taken. It must be intimidating to be in between such powerful beings. - The environment is unsettling as well. The ocean has turned blood-red, and the entire forum has become completely desolate. It certainly gives the impression that stopping Camelslayer is much more urgent than you thought.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/ForumFantasy
Flower Knight Dakini / Nightmare Fuel - TV Tropes "Think about killing them and nothing else. You can annihilate them. Dakini. That's what I made you for." While Sho Shibamoto is no stranger to having unsettling moments in his stories, *Flower Knight Dakini* takes it to another level just by delving into the deeper mysteries. **Moment Subpages are Spoilers Off. You Have Been Warned.** - Within just the second chapter, the reveal of Dakini's status as a Laser-Guided Tyke-Bomb is compounded by the appearance of her mother, a cursed being with a serpent-like lower body and several arms, hooked up with tubes sticking out of her back and dripping what is seemingly *blood*. - While Eiden is enjoying the pleasant drawings in Crain's artbook, he turns the page as the focus switches to Dakini for a few pages. Once the viewpoint switches again, the audience is treated to a flashback to after the destruction of Buribcus. One of Eiden's classmates approaches him as he's drawing something. Then he turns his head, now with large eyes and a wide mouth full of sharp teeth, and his drawing is a Sky Golem being strung up and torn apart. Suddenly, Eiden snaps back to the present and notices the pages he turned to were of a hand (presumably Crain's) tearing into a picture of the destroyed buildings in Arkhamheim and an impaled burning corpse. - During Chapter 7, the Humanoid Golem shows far more autonomy and intelligence than the Sky Golems. When the Spider Golems get knocked into the air to no effect, it starts laughing. Just when it seems like the evacuation is going to work, it *speaks* and obliterates all the buses that would let people leave the city. Kayoh believes it deliberately wants to destroy everything as sadistically as possible. - Eiden's artist block is actually the result of his own anger towards the Sky Golems consuming him and making him paint the above flashback's drawing. Then it's revealed he had actually been drawing a childish version of the painting in the first chapter, but had erased it before we actually saw it. The mental manifestation of his hatred even seems to mock him as Dakini destroys Karura.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/FlowerKnightDakini
Forever Evil (2013) / Nightmare Fuel - TV Tropes Earth-3 in general. This is an entire universe of pure, unadulterated evil. While the main DC Universe has its problems with corruption and cruelty, said evil is not tolerated by the general people and definitely not by its protectors, and hope and kindness will always prevail in the end. And Pre-Crisis Earth-3, while home to the Crime Syndicate, still had the genuinely heroic counterparts to the villains, and the society there still on a whole valued good. On this Earth-3, however, cruelty is actively fostered and celebrated, and hope is not so much reviled as it is a foreign concept. Ultraman is a pretty creepy sociopath, but his rampage at the Daily Planet really shows off his creepiness. One can only imagine what he was going to do to Lois Lane before he was interrupted. Ultraman: Superman isn't coming. No one is. The descriptions of how ARGUS personnel were decimated after the Crime Syndicate arrived are actually quite gruesome. The Hyena reportedly eats his victims. What Professor Pyg did to the musician in Issue 1 of Arkham War. A gangster named Eel O'Brian gets doused in barrel full of chemicals when Owlman ambushes his gang. He ends up slowly melting into a puddle while still alive. However, it doesn't show whether or not he died and he may come back with superpowers. Maybe as Plastic Man. Whatever the Volthoom entity did and most likely does to Power Ring in order to get "charged." The Nothing Is Scarier trope is utilized, but judging from what happened to the Earth-3 Abin Sur, it's pretty clear the ring is slowly killing Power Ring. Worst of all, it's been let loose with Power Ring's death (which he was grateful for after dealing with the ring) so some other poor bastard is going to get it. The Anti-Monitor's back. And the fact that he's absorbing the energies of the multiverse JUST so he can fight Darkseid? Mixed with Tear Jerker: Luthor ordering Bizarro to restrain Batman as to let him suffocate Dick who's Strapped to a Bomb. The sheer horror of seeing your child being killed in front of you and you're powerless to stop it.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/ForeverEvil2013
428: Shibuya Scramble / Nightmare Fuel - TV Tropes **MOMENTS PAGES ARE SPOILERS-OFF!** - Some of the bad endings can fall into this, save for the joke endings. - There's something very unsettling in the aforementioned Labyrinth segment in Minoru's route. Failing to pick the correct options will lead you to a chilling bad end. Dying all alone with no one in sight to save you from the depths of nothingness... - Earlier in Minoru's route is the bad end where you plan to meet Toyama at a noodle shop. It turns out he's scorned the head chef there by dodging his bills. Toyama is lucky enough to just be turned over to the loan sharks before you arrive - Minoru, Chiaki, and Katayama are all murdered in the chef's blind rage. - If Kano and Jack arrive at the hide out too early they will hear the fight going on. Kano bust in to find the corpses and a few moment later Jack also falls down stabbed in the back of the head. Kano only have time to realize he forgot to check the bodies before Canaan kill him. - Tateno taking the Tama costume and getting into the warehouse. The music and shot of the bloodied costume as Achi slowly realizes that he killed the whole troupe for the keys and they are now locked with no escape. - Achi getting suddenly stabbed by a kidnapper after taking a wrong turn to avoid talking to Minoru. One frame he is fine the next a foreigner is behind him and his eyes widen as a stabbing nois is heard. - Tanaka finding Maria, depending on which route you start his betrayal is not yet known which makes him turning around and hitting Maria with a hammer even more horrifying. - As seen at the start of Osawa's route, the photos of the people that were infected by the Ua virus. The descriptions of its symptoms makes it even more gruesome even if the photos only showed vague details of said symptoms. - Canaan (actually Alphard) smiling when her true identity is revealed. What makes this extremely startling is that she presented herself as an cool-headed person who displays a stoic and emotionless front to everyone she meets for most of the game.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/FourTwoEightShibuyaScramble
Flux Buddies / Nightmare Fuel - TV Tropes ## General - Nano's accident in the Apprentice is at first ignored, but the more the flux spreads, the worse her symptoms become. She fell into the node sphere by accident, and shortly afterwords something starts causing her to act increasingly strangely. She keeps going into an odd trance and talking about how pretty the Vis node is (at this point it's a swirling vortex of purple and black that even Lalna called terrifying). And what's more, the purple taint on her arms is also in one of her eyes, and is still growing. - As of Flux Buddies episode 93, her Flux has spread even further, and Lalna is also infected. - That, coupled with the fact that the flux is a full-blown Eldritch Location, means that Lalna and Nano might be becoming something... *else* - Over the course of the series, poor Nano has been slowly overtaken by Flux. Now the Flux has covered at least her arms and half her head, and her eye has grown bigger and turned dark purple. She describes it as being slightly sticky and gross. And the voices have gotten worse. - Lalna became infected with the Flux as well. And he's hearing voices. Though, by his own admission, it's not clear how much of the voices are the Flux or his own mind. - Nano's infection has now spread to both her eyes, and in episode 83 of season 2 she ran off into a Taint-controlled area for a short duration while singing "Twinkle, twinkle little star". It now seems it's only a matter of time before she is fully infected. ## The Apprentice - On one of the Christmas livestreams, Nano, Lalna and Simon are messing around in the old Tekkit world. Simon is going through the spawn eggs added by the various mods. Simon spawns a naga. It starts destroying the area. Simon spawns some more. And some more. Bad things happen. Lalna tries setting off a nuke, and *it still doesn't kill them*. Simon *basically unleashed a plague upon the world*. - ||And as of the Apprentice episode 10, the Naga Plague has reached Lalna's castle, and got inside one of his towers, and he was totally unable to stop them|| ## Galacticraft ## Flux Buddies - They finally manage to break into Lalna's fluxed ruin of a former castle and rummage through the things that were stored there. However, Nano discovers a underground laboratory that even Lalna didn't know about, where testificates were being locked up. Closer investigation by Nano reveals a experiment log revealing that the testificates were part of an experiment to convert their brainwaves into energy. And the person who signed it? Lalnabal Hector. ## Flux Buddies 2.0 - Lalnable Hector is practically all of the Nightmare Fuel in this show gift wrapped into one psychopathic package. The first time he's mentioned, his journal is found in a secret room underneath Duncan's old, Flux infected castle, detailing how he was using testificate *brainwaves* for power. Think about that for a minute. He puts innocent human beings into tubes and *converts their brains into an energy source.* - The events of episode 51 reveal that ||Lalna was replaced with a clone, and has been trapped in a crazy elaborate trap room. And he's been in there for two days with no way to contact Nano, and no idea how he even got there.|| - In hindsight, it's even worse. Lalnable knows about how respawning works, ||so building a room that would insta-kill Duncan would be pointless. You'll notice that even though Nano broke about half the tripwires trying to free him, he didn't die. *Because the room wasn't supposed to kill him. Lalnable designed it so that Nano couldn't save the only friend she has without him getting stabbed in the eye.*|| Talk about cruel. - Episode 55 is nothing short of a bloodbath. First off, Lalnable is able to just waltz through all of their bases defenses like they aren't there. Then, he *brutally kills every single Chocobo and paints pictures with their blood.* It gets *everywhere.* - In episode 80, it is revealed that Lalnable Hector is back. And this time he's making clones of Nano. After a bunch of rejects crawling with Body Horror, it seems he has *succeeded.* - The Reveal at the end of the series. ||Lalnable (if he's telling the truth) isn't a failed clone of Duncan. He is the original and Duncan is the failure.|| And now, him ||and Specimen 5 have escaped back in time and completely levelled the entire map with their base's self-destruct sequence. Since the time gate was destroyed when Duncan and Nano went through, we have no idea where they ended up, whether or not they can come home, or if they even survived the journey.||
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/FluxBuddies
1408 / Nightmare Fuel - TV Tropes It wouldn't be a Stephen King adaptation without some truly horrifying moments. ## The Film - Absolutely everything that happens in room 1408. - "As you are, I was. And as I am, you will be." - When the room directory changes to show the hotel completely blacked out except for 1408. - " *Five. This is five. Ignore the sirens. Even if you leave this room, you can *" **never** leave this room... - That... fucking... phone. And the clock radio. You will NEVER hear Weve Only Just Begun the same way again - The windows. - We've only just begun to live . . . - To say nothing of when it hijacks his video chat with his ex to get her to come up to the room so she'll die too. - One of the alternate endings on the Blu-ray release has Mike's editor receiving the manuscript he wrote—though God only knows how he got it—and reading it. Quotes from the movie begin to play, looping and overlapping each other, including a few from that delightful phone (including one that didn't happen in the movie—"Your daughter is being eaten by wolves on the Connecticut turnpike") as the camera slowly backs away from the editor...through the now-inexplicably empty office. The doors swing shut accompanied by "As I am...", and the movie cuts to black just before "...you will be." Brrr... - Mike tries to escape through the vents, only to be chased back into 1408 by the reanimated corpse of Kevin O'Malley, one of the room's first victims. - The Reveal that at the end of the hour, Enslin gets to look forward to experiencing it again. And again. *And again...* - Watching your child slowly dying from a horrible illness. Full stop. - The false ending gives way to a worse piece: the evil room trots out Enslin's dead daughter, lets him hold her as she begs him not to let "them" take her away, then she crumbles to ash in his arms. - The very real possibility that Enslin might never have escaped the room after all. Earlier he hallucinated that it was All Just a Dream, and the vision lasted days, perhaps weeks from his perspective, before the room revealed the truth, and Enslin was completely fooled. When the credits roll there's no way to know if he actually made it out, or if the room just did the same stunt and is letting him enjoy the reprieve before pulling him back in... - The most unsettling thing about Room 1408 is that it's unknown *what* truly resides in the room. The Room itself seems to work around the concept of Genius Loci, playing off as a normal hotel room before psychologically tormenting its victims with past sins/mistakes/regrets/events of their lives against it, keeping them in the room until they either take their lives or repeat the hour they're now trapped in. When Olin calls 1408 an "evil fucking room", he *truly* means it, since what else could the Room be? - This *also could apply to the entire 14th floor as well*. When Enslin first arrives to the 14th floor, there's a sense of *unease* as he circles the floor and looking through the information about 1408, all while noises are heard from each room. There's a housekeeper and later on a shot of left over food with flies, but other than that...it seems completely deserted. - Enslin looking around the room in the dark, using a blacklight to see the bloodstains left by the room's previous victims long after they've been cleaned up. Every time the light reveals a particularly large patch of blood, we see a flash of the appropriate victim from Olin's folder. It's a grim reminder to Mike and the audience that whatever he believes about the room by this point, he can't actually deny that people have really suffered and died within the room, in very bad ways. ## The Short Story - It's more psychedelic than Gothic and ghostly, but the imagery (and the protagonist's increasingly disjointed comments) will still make you sleep under the covers. Same with the descriptions of the room's "effects" on visitors. Even if you're not creeped out by the long ( *very* long) beginning sequence where the hotel manager tries his best to convince Our Hero that he should just walk away, the room itself starts messing with reality before we've even seen the inside of it; The door was crooked. Not by a lot, but it was crooked, all right, canted just the tiniest bit to the left. ... He pushed RECORD [on his minicorder] as he straightened up, saw the little red eye go on, and opened his mouth to say, "The door of room 1408 offers it own unique greeting; it appears to have been set crooked, tipped slightly to the left." He said *The door*, and that's all. If you listen to the tape, you can hear the words clearly, *The door* and then the click of the STOP button. Because the door *wasn't* crooked. It was perfectly straight. Mike turned, looked at the door of 1409 across the hall, then back at the door of 1408. Both doors were the same, white with gold number-plaques and gold doorknobs. Both perfectly straight. Mike bent, picked up his overnight case with the hand holding the minicorder, moved the key in his other hand towards the lock, then stopped again. The door was crooked again. This time it tilted slightly to the right. - Stephen King actually reads 1408 on an audiobook called Blood and Smoke. It's even worse hearing his weird, creepy voices than it was reading the text! - For Enslin, he's so traumatized that he disconnected all the phones in his house and has to sleep with a nightlight. After an experience like that, you can't blame him. "Even if you leave this room you can never leave this room" - The Evil Phone screeching in a high-pitched robotic voice "This is nine. Nine. We have killed your friends. Every friend is now dead." - Enslin's final realization: "It was never human. Ghosts... at least ghosts were once human. The thing in the wall, though... that thing..." So what was it? - The cleaning woman who was struck blind while working in the room. She wasn't even struck blind technically, but suffered some sort of mind-breaking amalgam of colors not belonging to our reality in her vision. Once she was outside, her vision returns to normal again. - The menu sequence. Enslin flips through the pages, before settling on one particular item. Each time he closes his eyes the menu changes to a different horrific vision, ending with a boy being eaten by wolves. - "My brother was killed by wolves on the Connecticut Turnpike..." - "Remember that if you try to solve the puzzle and fail, you will be put out into the snow beside the Connecticut Turnpike and the wolves will eat you." - The changing painting of the woman. - *"I have to get out of here."*
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/FourteenOhEight
Frackin' Universe / Nightmare Fuel - TV Tropes This mod plays off of H. P. Lovecraft. To say there's not a lot of Nightmare fuel would be lying. *Enormous, malign and unknowable.* - Presenting one of the main Currencies: Madness! Enjoy your Sanity Slippage! - Madness causes random debuffs if you have over 50. One of these includes "Insanity", which at it lowest strength has random sencnetes that make no sense pop up on your screen, and at its highest, random letters everywhere. - Atropus planets. Not only there's insanity debuff but the background music is replaced by unsettling whispers and droning noise. The planet is made of flesh, and if you go insane on there, you'll start to have this eyeball talking to you saying some disturbing things and trying to encourage you to die. - Oh, and they have an upgraded version: Nightmare Atropus - There are a *lot* of disburing paintings. You can get them as drops... or *you can paint them yourself*. Carrying them gives you madness. - Many of these paintings are depictions of Lovecraft's horrors. This includes: - Dreamscape of Kadath - Shoggoth - Azatoth - Nyarlathotep (the painting is tilted Lord Nyarlathotep) - Thing in the Dark - Shub-Niggurath - The King In Yellow - Speaking of the King in Yellow, you can get that as EPP Augment. The book. Anyone who knows about the story knows why this is terrifying - Most of the Raw meat foods. If your playing as a Carnivore, you get a buff from eating these foods. And their the only foods you can eat without getting sick. For context, some of these items include things named "Jarred Fetus", "A Squishy Human Eye", "Baby Head (on a stick)", and "Fleshy Meat Cookie" - Some foods will give you the "Self-mutaion" debuff. S.A.I.L will ask you why you just ate yourself. **You can't tell what foods these are.** - Delta Freya II. **All of Delta Freya II** - Unlike a lot of other instanced missions, you can *starve* on this mission. - It starts out fairly calm, and then you get to the first real part of the mission, the research lab, covered in blood and ruitals. Vinalisj Starts puking around this time. - There are some codex's you can find in the research lab... They detail how a group of researchers are down here, having had their driller fall through ice and are stuck there. Wanger finds a corpse, saying that he can't even discern what it is, with a terrifying number of appendages. He brings it to MacReady to autopsy. Then, in another book, MacReady notes that the specimen is *infectious and is changing him somehow.* Despite this, he chooses not to tell the others. He later attacks the rest of the group during their breakfast, after acting strangely. Wanger mentions he's going to investigate the nearby cave. - So then you do come across MacReady, and this red, tentacled horror has completely covered his entire face, as you try to power the lab back up. Vinalisj suggests that he may be influenced by that thing and asks you to take him out of his misery.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/FrackinUniverse
For a Few Dollars More / Nightmare Fuel - TV Tropes - El Indio is quite possibly the scariest character in the entire trilogy. Unlike Angel Eyes, who at least had a specific goal, Indio is a chaotic sociopath who only enjoys the monstrosities he carries out, and his level of violence and brutality is pretty random. And as if that weren't enough, he has no loyalty to anyone, not even his own henchmen, who are mere disposable pawns to him. He's pretty much what would happen if you dropped The Joker into The Wild West, *that's how terrifying he is*. - Indio's Establishing Character Moment is one of cinematic legend. He confronts a traitorous member of his gang, said gang member's wife, as well as their baby child. Indio then kills both the wife as well as the baby in order to make sure said man is emotionally broken. He *then* duels him when there's no chance of him winning. - El Indio is particularly terrifying when he's under the influence of what appears to be marijuana, *where he loses any kind of judgment and proceeds to become more randomly violent than he already is*. This is especially noticeable when he kills Cuccilo. - The flashback. El Indio watches a couple on a bed, happy and content, before murdering the boy then raping the girl. The girl proceeds to commit suicide in order to stop him. This is notably the inciting incident that compels the Colonel, who was her brother, to hunt him down. - The scene where Mortimer and Manco are tortured is somewhat disturbing, especially because this is just For the Evulz. They are rounded up in a circle and pretty much beaten from one goon to the next. - The eerie music box tune that plays during some of the most tense moments in the film.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/ForAFewDollarsMore
Fragments of Horror / Nightmare Fuel - TV Tropes **Unmarked spoilers below!** - "Futon" has a moment where we finally see what Tomio's been seeing that frightens him so much. It's even more alien than the ignited gas in *Gyo*. - "Dissection-chan". A woman stalks her former childhood friend (who is studying to be a doctor) and begs him to dissect her alive. It becomes clear at the end that there is more wrong with her than just her mental state. Her "organs" are a still-living mass of flesh and various animal parts. - "Red Turtleneck" features a magical decapitation that will be fatal if the severed head is ever separated from the body. And then we see things like a playing card and a *cockroach* slipped into the severed neck to try and get the cursed man, Tomio, to lose his grip. - "Blackbird" features a disturbing entity with disturbing means, as the titular monster is a bird-woman who feeds a lost hiker...on his own time-travel-harvested flesh. - "Magami Nanakuse" makes the human form look alien and uncomfortable when the eponymous author's bizarre "tics" are performed and uncontrollably copied. Oh, and then there's what happens if you try to resist the tics. They all emerge in the face. And it is not pretty. - "Wooden Spirit" has the bizarre transformation of the house and its fetishist, the former decaying and getting covered with living eyes, and the latter becoming a wooden carving straddling the rafters with glee◊, as if still intending to make love to the house.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/FragmentsOfHorror
Fragment / Nightmare Fuel - TV Tropes It's Nightmare Fuel, up to eleven. - Mantis shrimp the size of eighteen-wheelers, spiders that dwarf saber-toothed cats, worms that burrow into your eyes, trees that drink your blood... this is arguably the most horrific Lost World ever created. - Henders Isle. It's a nonstop orgy of killing and eating where you're lucky if you live for a few *minutes* after setting foot there unprotected (and even protection is just delaying the inevitable). Everything isn't just trying to kill you, everything is trying to kill everything! - To be more precise, everything is trying to *devour everything alive*, because if they actually took the time to wait for something they're attacking to die, the teeming masses of other predators nearby would beat them to it (and probably eat *them* while they're at it). - In an effort to test out the island life's capabilities, the crew sends out a mongoose- a carnivore renowned for its resilience and invasive behavior-into the island jungle with a critter cam. You want to know what happened next? It ends up ravaged by a rat-like animal in the span of *two minutes of exposure*. The crew then pit several other non-island animals against captured island species, and the island species win all of them. - Also notable are the plants which nurture seabird chicks. Doesn't sound so bad, right? Except that the plants *ate the chicks' parents*, and nurture the chicks so they'll come back to breed and be eaten in turn. - ||Sadly, that species of seabird is probably doomed to extinction, despite being one of the island's only harmless inhabitants. Even if a lot of young not-yet-mated adults were out fishing when the island was nuked, they've probably lost the instincts to care for their own chicks, having become too dependent on the Henders trees to raise their young normally.|| - The relatively nondangerous species (including species that can kill you, but choose not to, like ||Hender and the other Hendropods||) in this ecosystem can be counted on one hand! - It's theorized (with good reason, as the most charismatic Henders creatures vaguely resemble them, and giant versions inhabit its rivers) by some of the characters that mantis shrimp evolved on Henders Isle (which might explain why they're so badass) - In the sequel there's a Puppeteer Parasite octopus which kills its victim, latches onto its nervous system and limbs and disguising itself as the host species. It has a bit of difficulty with people however, as humans walk upright, so when it latches on a human it stumbles around awkwardly on all fours, invoking serious Uncanny Valley. - Henders Island may be the most horrific Lost World imaginable, but Pandemonium probably comes in at a close second. Giant sea spiders, puppeteer octopus, car-sized cooperating jellyfish, linked chains of carnivorous centipedes, flying cephalopods that literally rain venom, colonies of hippo-sized man-eating crustaceans, and apparently that's only the tip of the iceberg. If it weren't for their vulnerability to sunlight, then the world would have a second Hender's Isle in its hands. - It doesn't help that Pandemonium's wildlife have a resistance to saltwater, something the Hender's Isle species almost lack, and they're shown a few times actually holding their ground against them, something other land animals besides humans have difficulty doing. - The implications of the incredible danger the Henders organisms pose. The fact that if even *one* mite-sized thing got off the island would mean the death of pretty much everything on earth within 20 years is absolutely terrifying.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Fragment
Food of the Gods 2 / Nightmare Fuel - TV Tropes "Evil" scientist Delhurst's needlessly drawn-out demise by turning into a puddle of dog cancer. Neil's dream sequence where he injects himself with the growth serum while having sex.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/FoodOfTheGods2
Fran Bow / Nightmare Fuel - TV Tropes **Moments Subpages are Spoilers Off. You Have Been Warned.** Despite its whimsiccal storybook aesthetics, Fran Bow is filled with frightening images of violence and gore, and whiplashes between the two quite often. You'll be helping out a nice and friendly tree one moment, and seeing a ghastly image of a dead mother with a bruised and bloody stomach, surrounded by creepy children with bloodied faces - and worse still awaits you in this take on the "asylum escape" genre. - The intro of the game shows the player the scene of Fran discovering her parents' recently-dismembered remains. - Oswald Asylum itself is a very dreary and depressing location, especially considering the abuse of the mentally ill child patients, which includes the lobotomized and sickly children slowly dying in the basement. Due to Fran's innocence, when she comes across the latter, she does not realize what is going on. - One of the mentally ill children Fran encounters, six-year-old Adelaida, is in the asylum after experiencing a near fatal sexual assault. When Fran is on duotine in Adelaida's room, she sees a doll-like version of her with bloodied handprints on her body where her breast and genitals would be. On the bed in the duotine version of Adelaida's room is similar bloodied handprints covering the bed in various places. - Under duotine, Robert Clark is depicted with no eyes and a sewn-shut mouth. Eventually his head splits apart and leaves his neck gushing out blood. - The first chapter of the game is the most gory; whenever Fran takes duotine in this chapter, both she and the player are greeted with the most graphic imagery in the game. - Remor in general; a demonic figure with a horrifying presence that constantly torments Fran throughout the course of the game and had a role in the deaths of her parents. - In the first part of the second chapter, Fran comes across the remains of an exterminator with insects crawling all over his skeletal remains. - Dr. Oswald's experiments on twin children, both those stated outright and those implied. One of them involved the twins Clara and Mia, whom Oswald had sewn together a la Josef Mengele to see how their DNA would react. Clara and Mia's home directly alludes to it with a crib that has two live infants sewn together - the cries of the latter imply they are living in constant pain. The twins' section also has has a headless dead body lying on the floor. - When on duotine during the Clara and Mia section, Fran ends up in a deep well. Near the bottom of the screen are very noticeable rotting remains. Later on, Dr. Deern reveals that when the twins died after Oswald's experiments on them, their remains were thrown into the same well, meaning these were likely the remains of the real Clara and Mia. - In Ithersta, Fran is greeted with the vision of a rotting, ghostly version of her mother trying to speak to her (this is likely related to Remor tormenting Fran like he does through the whole game). Later on before leaving Ithersta, Fran sees a vision of herself stabbing Mr. Midnight. - In Itward's flying machine, Fran sees another vision of her parents being sliced into several pieces and falling apart in front of her. - In the final chapter, Fran encounters Remor's mother, Mabuka, and the residents of the latter's den, who can easily come off as frightening. - Here, Fran learns about hijackers, creatures who resemble women in order to lure children. They are drawn towards children who smell like soap, in which they kill them and keep their heads. Fran encounters a creature that fits the description when she enters Mabukas Den. - The vision Remor shows Fran of the latter murdering her parents. Whether this is the truth of what happened that night or Remor trying to mess with Fran's mind is up to interpretation.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/FranBow
For a Diamond Is a Marveled Thing / Nightmare Fuel - TV Tropes - Steven having Fertile Blood that grows healing flowers is kind of cool, but it still highlights how much of a Humanoid Abomination he actually is under the surface. - Chapters 7-9, which take place during the SU:F episode *Fragments*. Readers get to watch in slow motion Jasper's deliberate efforts to groom Steven into being her idea of the Diamond he should have been all along, knowing full well what happens to her as a result. - Chapter 10- *I Can't Breathe*, which is implied to be the viewpoint of *Jasper's shattered fragments*. The narration slowly gets more disjointed, switching between third and first person, and then starts to repeat itself like a broken record, culminating in a Madness Mantra that bleeds into the author's notes and even the chapter title itself. - Steven accidentally fuses with Jasper. While Carnelian herself is rather... *jarring* on her own, perhaps the creepiest part of the chapter is one throwaway line. Carnelian had apparently awoken more of Pink's memories in Steven, and when they unfuse, Steven starts deliriously rambling about eating a star four billion years ago. - The events of *Thor*, from the outside perspective of the Gem empire, looked a lot like an Asgardian declaration of war. As readers pointed out, Asgard is *extremely* lucky that Steven was willing to investigate further and try to resolve things peacefully. - "Asteria Diamond", aka Steven, is very unsettling in-universe from an outsider's perspective. The narrative never allows the reader to forget that as much of a Nice Guy he is, he's still a literal alien God-Emperor and the face of an immortal, intergalactic empire. - Steven's flagship, the *Tāmarai*, which looks like a giant eldritch Space Whale. - The slowly building implication that Odin abused *all* of his children, just in different ways. - Connie starts having mild separation anxiety over a recently acquired pet goldfish, starting to imagine all the horrible things that could happen to it while she's not home. But then the scenarios start getting more specific, and it becomes clear that she's not talking about a goldfish anymore- she's talking about *Steven*. - Bruce Banner is *not* having a good time after being Hulked out for a week straight post-Harlem fight. He spends a whole other week stranded in the wilderness, with his physical and mental condition deteriorating. After the second day, he starts seeing ghosts. Though the author notes that the Bruce/Hulk of the comics could canonically see ghosts and astral forms, his feverish mental state and poor health calls the narrative into question. - Bismuth, back in the war, had invented a process that could kill a Gem. Not shatter- *kill*.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/ForADiamondIsAMarveledThing
For His Own Sake / Nightmare Fuel - TV Tropes Since things are treated with a serious tone, certain things can be frightening. - Suu in particular becomes terrifying in regards to her machines. Unlike Keitaro, who is pretty much Made of Iron, other people she turns them on get seriously hurt. And she's too childish to even realize that and so sends them after people and sets them to explode when they catch them. - She even builds a mind control device to kidnap Keitaro, bring him back, and force him to do what they want again. And sees nothing wrong with this. - While she brought it on herself, imagine being a young girl detained by another government and your own family, a royal family in their own right, telling you they *cannot* help you after what you've done. - Kaguras whole backstory about what she's done is terrifying. Especially since she's still out to hurt Nagisa. - Naru preparing to beat the shit out of Shinobu for standing up to her while Motoko stands by and watches. - The fate of Kagura and Akemi in the last chapter. Granted that they more or less brought it out to themselves, but imagine the realization that a person you victimized in the past and who you thought didn't hold it against you actually was faking all the time so they could stay near you to get their revenge plans on motion. And since they felt partially responsible for the crime you committed due to their inaction, their plan actually involves killing themselves and bringing you with them. And trying to apologize or shift the blame for what you did to them won't work, as they know/believe you aren't actually that sorry. - In a psychological way, the fate of Mutsumi. She finally got the hint in the last episode... only to realize that she willingly collaborated with criminals, burned all the bridges with people she genuinely cared about and jeopardized her academical future, all for her being blindingly bent into becoming a Love Martyr for a relationship that didn't even have a future nor a reason to exist in the first place. Her dread and depression after realizing that her efforts and sacrifices were All for Nothing is a legitimate fear of the kind that keeps people in the Sunk Cost Fallacy in similar and even worse situations.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/ForHisOwnSake
For All Mankind / Nightmare Fuel - TV Tropes Space travel is inherently dangerous, and *For All Mankind* does not pull any punches over how dangerous it is. ## Season 1"Home Again" - The sudden explosion that destroys Apollo 23, killing Gene Kranz and 11 pad workers. It's especially horrific as it occurs while Gene is casually discussing lunch. "Bent Bird" - When the crews of Apollos 24 and 25 are attempting to repair a fault in 24's engines, the engines ignite prematurely. Astronaut Harrison Liu, who is tethered to 24, barely has time to react before he is flung into the engine plume and is instantly incinerated. "A City Upon a Hill" - Ellen wakes up after being knocked unconscious by 24's engine igniting. She tries to pull Liu's tether in with no resistance whatsoever and finds nothing on the end of it except the torn and charred end of the tether. ## Season 2"And Here's to You" - The result of all the buildup up of guns being sent to the Moon: a bullet ignites the oxygen in a cosmonaut's suit and burns him to death over his entire body, with no one able to see what's going on until it's far too late to help. "Triage" - Several cosmonauts attack Jamestown and shoot out the window of Jamestown's command center, which causes a decompression that ejects a crewmember onto the lunar surface. "The Grey" - Right as Apollo and Soyuz shake hands, we see empty homes and buildings across the US while air raid sirens go off, reinforcing just how close the world is to nuclear war. - Doubles as a Tear Jerker, but it's horrifying to watch as Tracy and Gordo die, with their blood seeping through the gaps in their duct tape spacesuits and their faces going bright red thanks to the heat from the sun. ## Season 3"Polaris" - The inaugural visit of the Polaris hotel is met with disaster when debris from a North Korean rocket hits a rotational thruster and causes it to spin faster. The guests start feeling the effects of heavier gravity, but dismiss it until it becomes too significant to ignore. Two technicians try to repair the thruster, but get hit by a support wire and are thrown off. If Danny hadn't fixed it himself, the hotel would have spun itself apart. "Happy Valley" - When || *Sojourner* attempts to rescue the cosmonauts aboard *Mars-94*, one of the astronauts outside of the *Sojourner* is trapped when *Mars-94* crashes against the ship and slowly rolls over the point to which her line is tethered. It then proceeds to slowly roll over her, crushing her like a rolling pin.|| - Shortly after that, ||we get a delightful POV of the second astronaut outside the *Sojourner* who realizes too late that the snapped tether cable is whipping right toward him. It all builds up to the cable snapping right into his face and cracking his helmet, all from a first-person point of view.|| "Seven Minutes of Terror" - The "Seven Minutes of Terror" certainly lives up to its name. note : This is the actual informal name engineers use for EDL on Mars which, due to atmospheric and surface conditions plus the time delay in transmissions, is notoriously difficult Both *Sojurner-1* and *Popeye* (landing craft for the *Phoenix*) attempt to land in the middle of a *dust storm* in an attempt to beat the other to the surface. Both craft are buffeted by winds and the dust causes critical navigation instruments to malfunction, effectively resulting in both spacecraft flying blind. To make matters worse, as *Popeye* nears the surface, Ed sees what look like *mountains* peeking out of the clouds of dust in front of them. ||This causes him to abort the landing attempt despite Danny's protests. As *Popeye* ascends back to orbit, the camera descends below the dust to show they were mere *meters* above rough terrain. Had they continued, it's likely *Popeye* would have crashed.|| - Ed's poker game with Danny is pretty unsettling. Both men have volatile tempers, both are clearly pining after Karen, and unbeknownst to Ed, Danny is the man she cheated on him with ten years ago. As Danny asks increasingly pointed questions about the affair and their breakup, it looks like Ed is on the brink of figuring out the truth, and that the two will come to blows right on the eve of their Mars landing. The dim lighting in the room doesn't help. "Bring It Down" - Danny's downward spiral now results in disaster when he ignores orders to stabilize the water drill, and this triggers a marsquake and landslide. "The Sands of Ares" - In the aftermath of the landslide, both ||Helios astronaut Nick Corrado|| and ||cosmonaut Isabel Castillo|| have their helmets shattered by the debris and die from exposure. We see their shattered visors and frozen faces, not stuck in an expression of horror or sorrow, but instead a dull stoicism. It's not quite *Total Recall* but it's not pleasant either. "Stranger in a Strange Land" - Given how tiny the ||North Korean Mars lander|| is, it boggles the mind how they could possibly fit enough supplies for the flight there, plus for the stay there and for the flight back for two people. Given that they found space for a gun it seems plausible the intended outcome was a different one.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/ForAllMankind
For the People / Nightmare Fuel - TV Tropes - From "Flippity-Flop": A man arrested in a DEA raid, then forgotten about in a solitary holding cell. When they find him four days later, the door is covered in bloody scratches on the inside and Torres is passed out. The security video (which we thankfully are never shown in full) shows him hallucinating and trying to *eat his glasses*. - Sandra tries to stop the FBI from putting her client through an illegal CT scan, and the agent grabs her, forces her against the wall, and cuffs her to a railing. What's worse is that Sandra is triggered by being in hospitals. By the next time we see her she's hyperventilating and looks like hell, clearly in distress, and the officer assigned to watch her is doing nothing to help her. Because it's "not his call". - A Senator is killed after an incident of "swatting" (where someone calls in a fake threat to 911 to have the police send a SWAT team to terrorize someone innocent). Roger is ready to let the guy responsible off with just four years as he thinks it's just a prank that got out of hand, until someone "SWATs" *him* with police bursting into his house in the middle of the night to slam him and Jill down on the floor.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/ForThePeople
Frankenstein M.D. / Nightmare Fuel - TV Tropes Spoilers Off applies to all Nightmare Fuel pages, so all spoilers are unmarked. You Have Been Warned! "Friend... for Robert..." That entire episode was terrifying, with Victoria being cornered by her own creation; a super-strong, savage animal with the body of her old friend, who's very, very unhappy with her. The final episode. Yay, Eli and Victoria are kissing! But wait, what's that shadow passing over the camera...? The resurrection scene itself.Victoria: (pounding on the creature's chest) Live. Live! Live, live! LIVE!
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/FrankensteinMD
Frankenstein (1931) / Nightmare Fuel - TV Tropes - *The* frightening scene in this movie is the one where the Monster has been playing with little Maria, looks down at the flowers, then at her, and with a childlike smile on his face grabs her and... - There's also the scene where Frankenstein and his mentor discover what the Monster did when it finally got its hands on that jerkass Fritz. - On the subject of Fritz, his treatment of the Monster qualifies this as well. Considering that its intelligence appears to be on roughly the same level as a young child's, the way Fritz torments it comes across as incredibly cruel. - The monster sneaking up on Elizabeth and cornering her while she's alone. While the lustful growl he makes is one of the movie's funnier moments, it still makes clear that his intentions in this scene aren't as innocent as they were when he caused Maria's death.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Frankenstein1931
Frankenweenie / Nightmare Fuel - TV Tropes *Frankenweenie* may be a Lighter and Softer project when compared to Tim Burton's other works, but don't let that info let your guard down, since this *is* a Burton movie after all. - The *Disney logo* itself can be scary if you weren't expecting the Logo Joke to happen. - Some of the character designs invoke this uncanny look to them. - Weird Girl. It's in terms of her character design, with her eyes that make up almost *90%* of her head, and her unusual behaviour. - Edgar could also count, but not for the same reason as Weird Girl. Edgar has a constant crazed expression on his face, and his hunchback appearance does nothing to dampen the horror. - Nassor bears a very close resemblance to a human Frankenstein, and his gloomy attitude enhances his dark personality. - Toshiaki is easily the most unsettling of Victor's classmates. How? It's not so much in looks but more in terms of how he acts. He presents himself as the friendlier and more rational contrast to Jerkass Nassor, when in actuality, being very cold, analytical, and manipulative in an almost predatory way all to achieve what he wants. The bottle-rocket experiment with Bob, and his disregard for his welfare by recording it with his camera, shows his true nature. - There's also Mr. Whisker's uncanny ability to use his own feces to predict some big future. If he has a dream about you, the first letter in your first name would be sculpted in his fecal matter, and you'd be shown to it. Bob fell into a manhole, Toshiaki pitched a perfect game, and Nassor got knocked unconscious after getting hit with a baseball. And for Victor... - Victor had to watch his beloved dog die *right in front of him*, powerless to prevent the accident. - Grave digging is already creepy, now imagine that happening with *children* doing it. Although in Victor, Nassor and Toshiaki's case, it was their own pet, but still... - Then there's Mr. Whiskers' transformation, as we get to experience every part of it; from his limbs and neck unnaturally extending, to wings graphically breaking out of his back, and all through it the sounds of his bones cracking and his yowls of pain. No way that isn't a kiddie version of *The Fly*, with a little bit of *An American Werewolf in London* thrown in. - Adding in the moment where Mr. Whiskers pulls a Not Quite Dead moment and drags Sparky back into the burning windmill, make that *TWICE*. - Though most of them are assholes to Mr. Rzykruski in getting him fired, imagine being one of the people in town square when the children's monsters attack. You have no idea what the hell you're looking at, and in the midst of these gremlin-like sea monkeys there's a *kaiju turtle* roaming the place. Who wouldn't be freaked out? - The WereRat's introduction in the form of a *goddamn Jump Scare*. Honestly, who saw *that* coming? - Hilariously subverted with the resurrection of Colossus. Dark music plays and Nassor calls to his beloved pet to *rise from his tomb*. Then we see that Colossus is a normal hamster and it becomes a deliberate example of Nightmare Retardant.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Frankenweenie
Fraggle Rock / Nightmare Fuel - TV Tropes Dancing our cares away and saving our worries for another day would be easier without these moments... - The Terrible Tunnel, from the episode of the same name, is a frequently cited case among those who watched the show when they were younger. In ancient times, once Fraggles entered the tunnel, their souls were trapped, and when Sir Blunderbrain freed them, he himself got trapped. Ages later, Wembley ends up finding the tunnel again while being It in the Marco Polo-like game Hidey-Ho, and he answers the calls of the tunnel's creepy ghostly voice instead of the voices of the other Fraggles. When Wembley finds it again with Gobo and Red, they nearly get sucked in, and while Wembley saves them in an unexplained manner, they come back to Fraggle Rock noticeably far worse for wear. **Wembley:** Hidey! **The Terrible Tunnel:** *HOOOOOO-oooo!* - The Gorgs, to many a younger viewer. It doesn't help that Junior grabs Gobo in the opening theme. Then there's the nightmare sequence in "New Trash Heap in Town", where the Fraggles dream of Junior Gorg sledgehammering his way into the Rock and crawling in amidst screams of terrified Fraggles, showcased with bizarre and almost ghostly visuals. **Junior:** *[laughing maniacally]* Okay, you Fraggles! I've busted in here, and now I'm gonna thump all your legs! - In "Marooned", Boober and Red get trapped by a cave-in. As the ceiling is slowly collapsing and threatening to crush them, the terrified Fraggles try to imagine what happens after they die. Not a good episode for the claustrophobic. Add to that the Fridge Horror involving both of them recognizing the symptoms of running out of oxygen, and the fact that the spot where they were trapped gave off a hellish vibe. Aaaaaaand this all happened on Boober's birthday. A Birthday, Not a Break indeed. - "Boober Rock": The amnesia-inducing flowers in the Caves of Boredom, and seeing Boober and Wembley fall victim to them. Victims of the flowers forget all they know until they are mindless enough for the plants to strangle them in their vines. When Boober and Wembley want to leave the Caves of Boredom but can't remember the way out, Wembley suggests that, to keep up their spirits, they sing the "Remembering Song". But as they sing, their memories get progressively worse, until most of the lyrics have been reduced to "something" and "nah-nah-nah-nah-nah". And on top of that, they don't notice the plants trying to grab them. - "Wembley and the Mean Genie": The sequence in the Genie's Rotten Rock & Roll song, "Do You Want It?", where the Genie hypnotizes all the Fraggles but Wembley, turns them into a mindless army wearing identical clothes and standing with arms directed to the sides (which resembles a totalitarian regime), and slow-mo destroys an entire Doozer construct, with sparks flying. - The Nightmare Sequence in "Playing Till It Hurts". We see disturbingly distorted visuals of Rock Hockey Hannah as she pleads for Red, whose room has turned into a jail cell, to play rock hockey despite her injuries. By the end of it, the other four members of the Fraggle Five join her and it becomes a borderline Madness Mantra. **Rock Hockey Hannah and the Fraggle Four:** When it hurts real bad, you gotta play real good! When it hurts real bad, you gotta play real good! - Begoony's treatment of Mokey in "The Incredible Shrinking Mokey" will ring true to anyone who's ever been in an abusive relationship.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/FraggleRock
Forever After / Nightmare Fuel - TV Tropes # Unmarked Spoilers Ahead! Once Upon a Time, we all remembered that fairytales pre-Disney were kind of horrifying. Thanks, *Forever After*! - When Robin reads the passage in Snow White's fairytale about three drops of blood falling into the snow, the sky above her starts bleeding. - Tank nonchalantly explaining to Robin that every Prince Charming before her was killed or suffered a Death of Personality after forgetting their purpose. And then got killed. The illustrations alongside his explanation are also pretty disturbing to look at. - The panel in which the Wicked Witch introduces himself has an assortment of other villains grouped up behind him, represented as shadow-y figures with glowing red eyes. - The Demon Trees, malevolent Treants whose seemingly only purpose is to kill Prince Charmings. And if Tank and Snow White are to be believed, they're *very* good at that. - Hira turning Tank and Robin to stone in episode 6. The panel shows Tank desperately clinging to Robin, while Robin herself has a look of sheer terror on her now petrified face and cracks that look like tears forming under her eyes. - The panel that shows Hira putting her curse on Sleeping Beauty: Hira towers over the crying baby, scowling and raising one finger that's already shining with ominous green magic while saying that there's nothing for beauty like plenty of sleep... - Hira's disguise when infiltrating the castle on Briar Rose's birthday with her sharp teeth and blacked out eyes are enough to scare a lot of the viewers. - In episode 9, Robin is blinded and the panel revealing it is extremely unnerving with Robin's eyes blacked out completely while she's crying. - Tank watching Red Riding Hood most likely get eaten by the wolf was unexpectedly a little graphic for the comic's standards and might catch some people off guard. - The deal that the Sea Witch proposes to Aurelia: Aurelia will get legs - in exchange for the Sea Witch getting her tail and cutting her tongue out. And every step that Aurelia takes once she has her legs will feel like walking on knives to her. Even more disturbing: Aurelia actually considers going through with it, just so she may be closer to her prince. - The original ending for *The Little Mermaid* would have had Aurelia basically commit suicide. - While it ultimately turns out to be a good thing, the way Aurelia's story in the book changes after Robin and Tank meddle too much with it is kind of creepy. The book heats up to the point it's painful to touch and the letters turn blood-red and then disappear. No wonder Robin and Tank freak out. - The Wicked Witch reveals in episode 24 that anyone and anything in a fairy tale that was once an object can easily be turned back through magic. And promptly demonstrates it by turning Momotaro and Urikohime back into the fruits they were born from. - He also tries to *squash* them when he deems the fight between the Prince Charmings and his demon army too "boring". - Tank's description of witches in Forever After in episode 29 is pretty chilling. Apparently all of them are merciless Hero Killers and the leading cause for Prince Charming-deaths. They're also not content with staying in their own stories, often teaming up and meddling with the narrative. That's right, In Forever After, The Fourth Wall Will Not Protect You from witches. - Lea's blood-lust, which was primarily Played for Laughs in previous episodes, gets rather sinister in episode 33, where it's revealed that she *killed* the forty thieves with no hesitation or remorse. Her eyes then gain a red tinge when she threatens Hook with the same fate. - Once you get past the humorous presentation, Aladdin's situation in episode 34 is incredibly dark. She lives in poverty and has recently lost her father. And a manipulative stranger takes full advantage of her being so gullible to not only gain her trust by pretending to be her aunt from abroad, but also lure her out of the city and into the desert for extremely sinister purposes. Thankfully Lea tags along, so Aladdin is at least not alone with the sorceress like in the original tale. - The sorceress' description of the traps in the "Cave of Wonders". Apparently one room holds pools made out of gold and silver that will *drown* anyone who dares to touch them. - The sorceress slowly going crazy waiting for the magic lamp. To the point she threatens to kill Aladdin and almost does kill Lea when there is an unforeseen hold-up due to the rope ladder breaking. The whole situation is very reminiscent of (and confirmed via Word of God designed to be) an addict lashing out because her fix isn't coming as quickly as she wants. - Episode 39 reveals that the Wicked Witch murdered his predecessor and took her place. The panel showing it has him with glowing eyes and giving a Slasher Smile at her lifeless, bleeding body. - Lea getting horrifically burned by the Dragon Prince in Episode 51. The injury is so severe you can see exposed muscle. - The monsters of the Strange Tales from a Chinese arc are extremely unsettling and look like they've come right out from a horror film. - The Shuigui, basically zombies, who try to drag Ming to her death. Even worse, we later learn that, had they succeeded, Ming would have taken the place of whoever drowned her and been made to suffer for eternity unless she herself drowned someone in turn. - The ghost. While he later turns out to be friendly (or at least not malicious) he still drains a young scholar of all his yang-energy, basically rendering him a vegetable for the rest of his life. - The reveal of the scholar after the ghost drains him is unnerving in and of itself. He's extremely pale, his hair has turned white and he's foaming at the mouth. When Ming asks him to recite Confucius, which he had previously done without prompting at every turn, he barely understands what she's saying and only mumbles nonsense in response. - The Amanojaku is perhaps the creepiest of the bunch, down to the fact that he *doesn't even originate in this story*. He's actually Urikohime's villain but was set loose due to her story being left open, making him a literal Outside-Context Problem. - Had Urikohime's story been allowed to proceed as normal, the Amanojaku would have killed Urikohime and worn her skin as a costume so he could take her life for himself. - He first approaches the heroes while wearing Master Gao's skin, which is about as horrifying as you can imagine. The way Gao's skin stretches and contorts over the Amanojaku's features is nothing short of grotesque.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/ForeverAfter
Foster's Home for Imaginary Friends / Nightmare Fuel - TV Tropes **Spoilers Off applies to all Nightmare Fuel pages, so all spoilers here are unmarked. You have been warned!** In a World where imaginary beings aren't just the product of a child's mind, and are actual living creatures, it wouldn't be surprising that beings that are the stuff of nightmares would come into existence as well. - Let's face it, ''Destination Imagination'' got pretty creepy at times. Especially whenever World got mad... - Also Wilt's Backstory. Y'know how he's missing an arm and has a wonky eye and in the first episode, he explains he used to play basketball but now can't? It is because one of his basketball opponents **slammed down on his arm into the ground**, crushing his arm beyond repair and (although not actually shown but fairly obviously implied) causing it to be amputated. And the wonky eye? The basketball landed on it, permanently damaging it. - A By the Lights of Their Eyes gag in "Blooooo" shows that the crushed eyestalk doesn't see, so Wilt only has one working arm and one working eye. - It's done again in Destination: Imagination. But both his eyes are seen in the gag. - Coco's backstory is even sadder. The creator of the show confirmed on his DeviantArt page that Coco was born by a girl whose plane crashed on a deserted island. Her body is what the girl was exposed to on the island (the palm tree, the deflated life raft, the mangled plane, and her sunburnt feet). She also gets her name from the fact that the girl survived on coconuts every day. The reason Coco is so goofy is that her creator's mental health was deteriorating from being stuck on the island for an extended period of time. Even worse, in "Good Wilt Hunting", it's revealed that the two nerdy scientists who found her didn't find her creator. Where did she go and what happened to her? - "Berry Scary" is right, but Berry's facial expressions coupled with her insanity... - We all know that Berry is a Yandere to the highest order, but then there's "Affair Weather Friends". She kidnaps a family, hijacks their large house and disguises herself as a rich kid to lure Bloo away from Mac and keep him to herself. Oh and she has a Stalker Shrine. She also attempted to run Mac over with a toy train and almost succeeded. - In the episode, "Bloooo", where Bloo catches a cold and turns white. There's an extended Shout-Out to *I Know What You Did Last Summer* and until the end of the episode where we see that the guy is just a friend looking for the house, it is *really* creepy. - In "Nightmare on Wilson Way" Bloo accidentally gives Mr. Herriman a heart attack from his Halloween prank and he comes back as a zombie, thus making a Zombie Apocalypse. Sure it was a prank to get back at Bloo, but it was still damn creepy! - The creepiest parts were probably the slow shots of a mostly empty Foster's. The place is so huge it would be really creepy to move through it at night. On top of that, the show makes some good use of Nothing Is Scarier when Bloo goes back to get the snake-in-a-can gag. - And in the same episode, Wilt wears a fake arm on his amputated nub that pops off to spook kids. When you learn his backstory, it becomes a Harsher in Hindsight moment. - What's worse is this episode premiered in 3D when it first aired. So a lot of the stuff like the zombies and such had that extra creep factor. - Mac going sugar crazy in "Partying Is Such Sweet Soiree" and "Nightmare on Wilson Way" (the former case of which provides the page image). - Terrence himself can get a bit scary at times. On the outside, he looks like a normal teenage boy but on the inside, he's a cruel Jerkass who bullies Mac simply for his own amusement. - Tara Strong's voice for Terrence qualifies as well, making him sound just as terrifying as he already is. - In "Sight For Sore Eyes", Mac and Bloo find a lost imaginary friend named Ivan who keeps worrying about his creator named Stevie. They ask him if his creator can find him only to be told he can't. Bloo sarcastically asks, "What is he, blind?" And to their shock, Ivan says yes. Ivan is essentially an all-seeing dog version of an imaginary friend, so he knows he could be in trouble if left by himself. - Goo in general. She herself isn't scary, but the fact that she has no control over creating imaginary friends, to the point that her parents stop by often (they actually give a measurement of time in the show, every few weeks or something like that) to drop off bumper crops of friends she's created by accident. At one point she thinks that she's got it under control, only to wake up one morning with her room full of friends that she described earlier in the episode but thought she had suppressed. It turns out that if she falls asleep while still thinking of imaginary friends, they become real. It ends up getting played for laughs in the group picture episode, where Herriman asks her to make a few friends that are similar to ones that just got adopted so that he doesn't have to rearrange everyone. She spends most of the episode refusing to do it (as she's fully aware of how much of a problem her power is), but they eventually slip out when she's a little distracted; she's pretty shocked by it, but Herriman takes it all in stride because now the picture is back on track. - This face◊.... This face that Frankie makes... *shudders* - It's a more subtle one, but it puts what Charlie said about food imaginary friends ending up as, well, food in "Dinner is Swerved" into perspective. In "Seeing Red", before imagining the title character, Terrence unwittingly imagines a pizza slice friend that says "Howdy Do! I love you!". *Then he EATS IT! You can even hear it scream in terror as it gets eaten!* This episode without a doubt PROVES that while imaginary friends may not die of old age, they're just as mortal as we are! - In "Squeeze the Day" the rest of the people at Foster's leave Bloo alone so they can enjoy a day at the beach peacefully. He and Mac end up trying to make the most fun out of having the house alone. They go into an elevator and experience an Elevator Failure but survive right before it hits the ground. If they hadn't had the rope... Not to forget the legal issues this would probably cause Foster's, especially since Mac's mom wasn't even aware of this. Many, if not, all of the friends would probably need to leave if worst case happened. - "Mac Daddy" has a scene where Bloo, after having been annoyed with Cheese all day starts looking for him after he gets lost. Mac tells him Cheese could get into trouble if left by himself. Hearing that, Bloo starts to imagine Cheese getting hurt by random objects he finds. As he gets increasingly worried, the imagine spots gradually come at a faster pace and start getting more and more intense. Sure, a lot of it is funny, but Bloo's worry and the realization that, yes, someone as stupid as Cheese IS very likely to get hurt if left on his own starts getting to you after a bit. The crudely-drawn imagine spots and the out-of-tune music playing both complement the distressing imagery to the point that it becomes disturbing. However, the worst part is when Bloo sees the large knife on the kitchen counter. We then cut back to Mac who jumps in shock when he hears Bloo scream. It doesn't take a genius to figure out what Bloo was thinking if Cheese got his hands on something as lethal as a knife. - "Jackie Khones & The Case Of The Overdue Library Crook" While Mac's entire conflict with the librarians was amusing, the entire scene where he returns to the library in disguise, and EVERY single person he passes angrily glares at him, could be pretty eerie. - Bloo's horrific daydream about the "New Guy" in "Beat with a Schtick." **"And now,** **YOU'RE IT!!!!!"** - Bloo's daydreams about being trapped in the store in "Say it isn't Sew". The first involves him staying there 'til he's old and wrinkled and Madame Foster is a skeleton saying he'll never leave. The music certainly does not help. - The very idea behind the Extremeasauruses. These are imaginary friends cooked up by jerky teenage boys... and they act less sentient and more like wild vicious animals. The very first episode had one that was BASICALLY a very large Chain Chomp and nearly ate Bloo! Oh, and one episode featured new Extrameasauruses. What are they you ask? DRAGONS. - Kip Snip the producer's horrible treatment of Bloo in "Sweet Stench of Success". He makes Bloo sleep in a pet cage, feeds him little to nothing and sees him as a piece of property rather than a sentient creature. Finally, when Bloo has had enough and tells him he quits and just wants to eat something and go back to Foster's, Kip drops his nice guy act and tells Bloo he can't go back. Why? Because Bloo actually signed **adoption papers**, not an acting contract, meaning *he's his manager's legal property*. - Frankie's addiction to Madame Foster's cookies in "Cookie Dough". At first, it's Played for Laughs and a bit understandable why she's stocking up on them, as Madame Foster only makes them once a year. But then Bloo gets a hold of the recipe and starts selling more. As the episode goes on, her behavior gets pretty disturbing. She starts sleeping outside next to the cookie stand, and gets incredibly irritable when Mac arrives *2 and a half minutes* late. It then later cuts to her holed up in her room gorging herself on cookies. It all comes to a head when Mac goes to ask her for help in talking sense into Bloo, and he finds that she has gone completely off the deep end, shoveling cookie after cookie into her mouth and surrounded by dozens, maybe *hundreds*, of empty boxes. Mac is so freaked out by this, that all he can do is slowly back out of the room and shut the door behind him. **Frankie:** ( *with a deranged look on her face*) Must stop eating cookies such delicious sugary goodness NEVER! ( *shoves another cookie in her mouth*) Cookies are your friend! You shall give in to the power of the triple chocolate! I've loved them since I was a baby, and she never gave me enough. ( *eats a bunch more cookies*) So you need to eat MORE! As many as you can! *LET NO ONE STOP YOU!* But how? - The end credits reveal that after eating so many cookies, she winds up fat, but she *still keeps eating them*. Maybe Madame Foster only bakes them once a year for a reason.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/FostersHomeForImaginaryFriends
Forgotten By Gaming Wolf / Nightmare Fuel - TV Tropes - As you might expect from *The Empire*. The more you learn about how the slaves are treated, the more horrifying it becomes. - What happened to the Empire when Aperio was sacrificed. The spell backfired and killed everyone. ||And from what we've learned later on about the Orbs in the Void, its highly likely that the spells caused Aperio to eat their souls (however unwillingly).|| - What was done to Laelia's adopted children: many souls were forced to inhabit their bodies and they started fighting for dominance.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/ForgottenByGamingWolf
Frasier / Nightmare Fuel - TV Tropes - The episode when Diane Chambers comes back into Frasier's life after Cheers. A well-known and versed radio psychologist, completely and utterly losing his sanity and screaming in absolute horror, as if witnessing the monstrosities of a few pages of H.P. Lovecraft, at the sight of the woman is enough to make the audience go "oh crap!" His brother, Niles, even clears his busy schedule as Frasier barges into a session and reveals what happened. - Quite possibly the strangest episode of the series is "Freudian Sleep", in which Frasier, Niles, and Daphne have detailed nightmares symbolizing their greatest worries in life. the nightmares themselves almost seem like something David Lynch might have come up with. - Frasier is worried that he will spend the rest of his life alone, and is envious of his brother's happy marriage. As such, his first nightmare has him murdering Niles with a wheat thresher (offscreen, thankfully) and marrying Daphne. (Oh, and he killed Eddie, too.) What's most disturbing about this dream is the fact that nobody seems at all bothered by this state of events, and Daphne almost seems glad that Niles is gone. - Frasier then has a second nightmare, this one addressing the fact that his show has been seeing fewer and fewer callers recently. Frasier goes into work and talks to Roz about his weekend with the family only for Roz to bluntly tell him that he'll be fired if he doesn't get a call today. We then see the entire desk in front of them covered in cobwebs, as they apparently haven't had a call for months. Frasier sits at his booth to start the show, only for them to finally get a call. The only problem? Frasier's desk is now covered in dozens of phones, and he can't tell which one is ringing. Frasier desperately tries one phone after another, breaking down into pitiful sobs as he tries to find the caller, only to then look up and see Roz re-enacting Thelma and Louise in her side of the booth. The nightmare ends with Frasier's cries being drowned out by the deafening sound of all the phones ringing at the same time. - Niles is afraid that he's unprepared for fatherhood and will be a bad parent. As such, he dreams that he's taking care of a baby in a dimly-lit nursery full of cartoonish decor and strangely warped, neon-colored furniture, with a wide-angle lens focusing on the scene. Daphne's loud footsteps and increasingly strict orders blare through as if on a PA system as Niles keeps losing track of the baby and almost getting it killed in increasingly macabre ways (feeding it with a stick of dynamite instead of a bottle, laying it down on a table with a circular saw, and baking it in a pie — all by accident) before eventually dropping it and watching it shatter like glass. - Daphne is self-conscious about her pregnancy weight and is worried that Niles won't find her beautiful anymore. In her dream, she keeps gaining weight long after giving birth, an extra few pounds being added on every time the camera leaves her. She keeps expanding until she's the size of a hot-air balloon and can barely move all the while Niles openly flirts with other women right in front of her, not caring at all.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Frasier
Freak the Mighty / Nightmare Fuel - TV Tropes When ||Max's father starts strangling one of his friends, which brings back Max's memories of how his father choked out his own wife.|| The scene where ||the father sneaks into Max's room at night and takes him with him.||
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/FreaktheMighty
Freddy's Dead: The Final Nightmare / Nightmare Fuel - TV Tropes *"Every town has an Elm Street..."* Much-maligned as it is, even this film has a few genuinely horrific tricks up its sleeve. **As a Moments page, all spoilers are unmarked as per policy. You Have Been Warned.** - Freddy still has some legitimately straight-faced, creepy moments, such as his standing in a windswept cellar doorway and gloating " *every* town has an Elm Street", revealing his Omnicidal Maniac ambitions, and later threatening his long-lost daughter with the line "I didn't need a glove to kill your bitch of a mother, and I don't need one to kill you". Despite the jokes, Robert Englund could always make Freddy terrifying again at the drop of a dusty old fedora. - The scene with the map is actually pretty disturbing. Mainly due to the fact we don't even know it's Carlos' dream until he starts unfolding the map and it just keeps going...and going and going till it's practically covering the van, with the words "You're Fucked!" scribbled in blood. - Tracy meets Freddy in her dream, appearing as her father, who molested her and it is implied she killed in self-defense. He proceeds to feel her up, try to make her kiss him, and triggers her to the point that she bashes his face in with a kettle, which *does absolutely nothing to faze him.* And then he gets back up, revealing his face bent up and scrunched. **Freddy:** No huggy for daddy? Ha, ha, ha, ha, ha, ha, ha! What's with kids today, huh? No respect! - There is a brief, genuinely creepy moment in one of the otherwise very silly scene where Freddy Krueger takes away the nearly-deaf Carlos' hearing aid... and absolutely no sound plays as Freddy Krueger walks behind the confused Carlos, shouting at him, flailing about... being deaf, KNOWING that he's there, but having nothing BUT your sight to spot him is actually pretty creepy. - The state of Springwood. All of the young people besides John are dead, and no one can enter or leave the city limits unless Freddy wants them to. He has complete control over the entire town, the remaining adults of which are all insane, going about their day in a Stepford Smiler manner, occasionally showing disconcerting moments of lucidity, like when the schoolteacher recognizes Maggie, or when a husband drags his fawning wife away from Carlos, Tracy and Spencer. **Wife:** I want my children back! **Husband:** You know they bring HIM!
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/FreddysDeadTheFinalNightmare
Frank Zappa / Nightmare Fuel - TV Tropes **Freak Out** - "Who Are the Brain Police?", in which it seems that the record itself questions the existence of your thoughts and the validity of relationship with art (with a midsong break of pure terror, including someone chanting *"I think I'm gonna die...*"), and "It Can't Happen Here", a demented barbershop quartet in which 4 of the strangest men you will ever meet assure you that *"it"*, whatever it is, can't happen here....right? - By *"midsong break of pure terror"* we aren't kidding around here. Think of an Internet Screamer Prank followed by atonal noise. Then, *run for your fucking life*. - The opening screams of "The Return of the Son of Monster Magnet" and most of the first few minutes. **We're Only in It for the Money** - "The Chrome Plated Megaphone Of Destiny". The piece is a sonic interpretation of Franz Kafka's *In the Penal Colony*, filled with car horns, strange hums and the evil laughter of the insane, decaying individuals running the place. (Zappa actually instructs listeners to read the Kafka story before listening to the song.) **Weasels Ripped My Flesh** - The album cover of "Weasels Ripped My Flesh" features a man shaving himself into a bloody mess with a gnawing weasel. **200 Motels** - "Dental Hygiene Dilemma", especially with Cal Schenkel's Deranged Animation in the film *200 Motels*. One of the images shown on the screen is a gruesome cut-out of a Zappa photo, with mad eyes and chattering teeth. **Over-Nite Sensation** **Zoot Allures** - It's also listed on the Funny page and does have good Black Comedy value, but one has to recognize "The Torture Never Stops" can also make great Nightmare Fuel. The entire arrangement is performed at an oppressively slow tempo and stretched to nine minutes, with the music being largely minimalist riffs and drumming topped off with reverbed slide guitars, Scare Chord-like trills, and female screams of pain (or the opposite). Zappa's lyrics describing the sadistic Torture Cellar are gruesome but funny in a Refuge in Audacity way, but his vocals are close-miked to the point that you can hear the breathing and salivating, and he delivers them in the album's typical low near-growl, making him sound like "an insanely calm mad scientist" (to quote Allmusic). **Joe's Garage** - The tragic fate of Joe is one terrifying moment after another. After a run-in with the police due to a noise complaint, Joe is informed to go to church, where he and a woman named Mary have a brief fling before drifting apart; Mary then allows herself to become a glorified fucktoy for various touring bands, letting them have their way with her until she's a brain-dead shell of her former self. Joe meets another woman, Lucille, whom he loves dearly but gives him a painful venereal disease. Distraught, Joe decides to turn to religion, only to inadvertently join a cult-like Church of Happyology where the leader scams him out of his money and gaslights him into thinking he's sexually attracted to machines. After getting arrested for breaking his sex robot, Joe goes to prison and gets raped repeatedly by Bald-Headed John and the other inmates. Once he is released, Joe learns that music has become illegal, destroying his livelihood and life's passion. He goes insane from this, suffering vivid hallucinations before ultimately surrendering to the reality of the situation and resigning himself to a life of monotonous factory work. All the while, the Central Scrutinizer intones via his Creepy Monotone that Joe brought all of this on himself and this tragic fate will befall us as well unless we give up our liberties to the corrupt government the Scrutinizer represents. **You Are What You Is** - "Charlie's Enormous Mouth", which describes a character who owes his enormous mouth to the fact that his nose has rotted off due to snorting so much cocaine. **The Perfect Stranger** - "Jonestown", the final track of "The Perfect Stranger", a haunting composition inspired by Jim Jones' mass suicide killings in 1978. - "Naval Aviation In Art", a spooky piece about a marineer trying to paint in the middle of the night on a ship. **The Man From Utopia** - The fact that the kitchen described in "The Dangerous Kitchen" actually existed, flies in the back and all. **Thing-Fish** - The Crab Grass Baby from *Thing Fish*. Not only is it a borderline Eldritch Abomination, concieved through intercourse between a little boy and a rubber sex doll, but the song it is introduced in is played in a shuffling, droning rhythm with ditto chanting, and the baby itself psychobabbling in a computerised voice that is terrifying. **Civilization Phaze III** - The whole album has an unsettling, otherworldly atmosphere, owing in part to Zappa's awareness of his impending mortality. **Other** - Some of Bruce Bickford 's Deranged Animation in Zappa's film *Baby Snakes* (1979) also fits this trope. - Actually, just watch the video called *The Amazing Mr. Bickford* released by Zappa's Honker Home Videos. A LOT of it is scary as all hell.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/FrankZappa
Freaky / Nightmare Fuel - TV Tropes *Freaky* being a "Slasher Comedy" still means it's a Slasher Movie and thanks to its "R" rating, it goes farther than *Happy Death Day* ever did. - **The Blissfield Butcher** is a rather creative and disturbingly efficient killer who can take almost anything in the vicinity and turn it into a Cruel and Unusual Death for his prey. - The fact that he's been at large on-and-off since at least the early 1990's. By the time of the film's setting, he's reached Urban Legend status among the local teens who only think he's a myth unaware that he's very much real. - There's also the deaths he causes throughout the movie, even to those who had it coming. - Ryler is lured into the school's cryotherapy unit, locked inside, and ultimately freezes to death. When Millie in the Butcher's body encounters her frozen body, it falls forwards and smashes to pieces. - Mr. Bernardi is stabbed in the neck with a screwdriver and then pushed through the table saw in the wood shop, slicing him in half and spewing blood everywhere. - The three jocks who attempt to rape the Butcher in Millie's body get brutally slaughtered in short order. The Butcher breaks a bottle of alcohol over one of their heads, and slits another one of their throats with a shard. After a scuffle with the third, the Butcher grabs a nearby chainsaw and tears into him through his crotch. One of their corpses is also seen later with his head completely torn off. - Millie's whole situation. On top of the challenges of being the school outcast and trying to cope with the death of her father just a year ago, she's only just saved from certain death at the hands of a legendary Serial Killer, and is then stuck in a decades-older body of the wrong gender. She may be shown having a few moments of "fun" with it, such as enjoying her new strength, but it's not hard to imagine just how terrified she must have been as she learns more about the limits of the current switch and has to work with her friends to get her body back. - And that's before factoring in how close she could have come to being accused of the Butcher's crimes for "real" (in the sense of people witnessing Butcher-in-Millie killing people); she's just lucky that the Butcher's only crimes always occurred when a witness could confirm that Millie-in-Butcher was also in the area...
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Freaky
Freddy vs. Jason / Nightmare Fuel - TV Tropes *As a Moments subpage, all spoilers are unmarked. You have been warned.* While a crossover between these franchises is bound to have its awesome moments, it's just as bound to have its horrifying ones. - The flashback sequence at the beginning of the film. That along with Freddy's narrating shows every terrible thing Freddy's ever done to the kids of Springwood. And he's *proud of it*. - And Freddy screaming "I CAN'T COME BACK IF NOBODY REMEMBERS ME! I CAN'T COME BACK IF NOBODY'S *AFRAID!"* - Lori's last nightmare after she fails to bring Freddy into the real world. Her terrified scream and yelling "Wake me up!" as she sees her father carrying a blade towards his bedroom. Upon seeing her mother's bloody body, Lori assumes her father is going to murder her, only to realize Freddy is the real murderer, who gleefully repeats his crime in front of a screaming Lori. It turns out her father performed a Mercy Kill on her mother to save her from Freddy. Unable to escape, Lori is subjected to Freddy giving her cuts on her breasts as he grins sadistically and almost perversely. Then Freddy slides his finger blade up her thighs while she is unable to get up, and pulling her skirt up, revealing her bare legs as she whimpers and writhes on the floor as he tells her "the first time tends to get a little.. messy". It's not difficult to see why some fans believe he would have raped her. - Mark's nightmare is probably the scariest scene in the film. He quickly realizes exactly what's going to happen and that *there is absolutely nothing he can do about it.* "Somebody please wake me up! *Please!*" - Freddy Krueger's past is laid out in a prologue that features an offscreen murder of a little girl — who's later seen in a dream sequence *with her eyes cut out*. Say what you want about Freddy's Villain Decay, but he got his reputation **for a reason**. - Basically, that was the scene that instantly reversed two-decades of Villain Decay for Freddy: even with the stupid gags, even with the lame jokes, he kills children *for fun.* - There's also the way he slowly *licks* her photo before pasting it in a book filled with newspaper articles about missing kids in Springwood and photos of all the kids he's killed. It's quietly terrifying and leaves you feeling fouled just by seeing it. - And her reappearance in Lori's dream adds credence to the fan theory that *every child* that has ever appeared in a Freddy-created dream, from the jump-rope kids to the little girl on the tricycle, was an individual victim of Krueger's child-murder spree in life. They're not just hollow imagery he throws in for ambiance, like the boiler rooms or slash-marks: he's evoking their images (or worse yet, *compelling their trapped souls*) to play a part in setting up more victims. - Freddy's torment of a young Jason after their Dream World fight is horrific — especially considering Jason is a little boy and Freddy is a *child murderer*. - If that's not bad enough, in one of the unused scripts for the film Freddy was to be a *counselor* at Camp Crystal Lake and **molest him.** - The opening scene of Jason's nightmare - assuming it's accurate to his history and not Freddy making it seem even worse - makes his origin-story even crueler than it had been, revealing that he hadn't just been out swimming when he drowned. A pack of bullying young campers *chased him into the lake*, taunting and throwing things at him, then stood jeering on the shore to *watch him die*. And presumably never owned up to it, given Pamela Voorhees' sincere belief that it was *solely* the counselors' fault. - Kia lampshades the nightmare of having to deal with both Freddy (who attacks in dreams) and Jason (who attacks in reality) with one line: "We're not safe, awake or asleep!" Lori downplays it a bit by reminding her it's their dreams that's killing them, not sleeping. - Jason's dream at the beginning of the movie. It's a typical scenario that ends with Jason killing a lusty half-naked camp counselor in the woods at night. Then he starts to hear his mother's voice calling him. Then the girl he just killed comes back to life, morphing into his other victims, all of them saying they deserved to be punished. After this, Pamela Voorhees appears. It's a very eerie look into Jason's psyche, even if it does turn out to be part of Freddy's plan. **Pamela**: Jason. My special, *special* boy. Do you know what your gift is? No matter what they do to you, you cannot die. You can never die... - There's something mildly disturbing in seeing Jason come back to life. You get a close up of his open chest cavity, with discolored bones and decaying organs that have *vines* growing through them. And that excuse for a heart starts pumping. - The scene where Freddy deliberately drowns kid Jason and the real world scenes of adult Jason suffering for them. It's one of the few times, both the characters and to an extent the audience are worried about what's happening to Jason. - That and when Jason is woken up, his kid self vanishes, leaving Freddy so pissed he looks up at Lori before lunging out of the water as everything turns red, now looking more like a burnt demon version of himself. Freddy's made it perfectly clear that now, *he's not gonna hold back with her*. - Jason killing Trey. He stabs him numerous times with the machete, then pulls both ends of the mattress he's lying on together, viciously contorting his butchered body while he's still barely alive. It's pretty horrible to look at, and rightfully fucks up Gibb when she sees it. - Blake wakes up after nearly being killed by Freddy in a dream. While catching his breath, he realizes his dad is sitting right next to him, staring out at nothing. He touches his arm to see what's wrong, and his dad's head rolls off his shoulders and lands in his hands. Horrified, he then turns around to see Jason standing right there on his porch. There's a very raw cut away as Blake screams and actually tries to shield himself with his father's severed head just as Jason goes all Machete Mayhem on him. - Freddy lures a drunken, sleepy Gibb away from the rave by taking on the form of her dead boyfriend. This being Freddy, he doesn't make him at all appealing and in fact just looks like a living, clothed version of the broken, mutilated corpse Jason left behind. It's creepy watching him stagger off into the cornfield and threatening her if she doesn't follow. - In a deleted scene, Gibb encounters her boyfriend again, and this time she can see the results of Jason's attack on him firsthand: his body looks like it's made out of rubber, the way his spine had been completely broken when Jason stabbed him multiple times before he snapped him in half. And when she asks what happened to him, he responds angrily, "What the hell do you think is wrong?! I've got a fucking machete shoved up my ass!" - Gibb is freakishly unlucky. First she's traumatized by the sight of her brutally murdered boyfriend (who was already verbally abusive), then she's lured into a dream by Freddy who slowly hunts and terrorizes her. Immediately after passing out in a cornfield, a man starts molesting her unconscious body. Before Freddy can kill her and the man can rape her, though, Jason impales both her and the rapist. Poor girl could not catch a break. - Actually, Jason killing her WAS pretty lucky for her given the alternatives. - Freddy's livid reaction to Jason killing Gibb right as he was about to do it himself. - Just imagine, you're at a rave, probably a little drunk or stoned (and definitely not taking the recent murders seriously)... then Jason comes walking out of the corn field, engulfed in flames (as seen above) and starts slaughtering everyone in sight as the fire starts to spread. Hope you have the car keys, otherwise you're in for a very ill-fated run for your life. Even worse is no matter what they tried to do, it would do zilch to stop him. - The first two deaths he commits at the rave deserve special mention: whereas the first stoner tries to play tough guy and kick Jason out, he just twists his head around as quickly as turning a doorknob, killing him instantly. Then after Shack throws everclear on him and sets him ablaze hoping it will kill him, he begins to pursue him and ultimately kills him via a flaming machete through the heart. *Yikes.* - The part in their last fight where Freddy stabs Jason in the eyes with his finger blades, and you see Jason convulse and shake as the blood jets from his eyes. It makes it clear that while these are virtually immortal monsters, they can and have endured tremendous agony over the years and felt every bit of it. Ouch. - Let's not forget the scene where Kia is forced to give mouth to mouth to an unconscious Jason Voorhees, as he's drowning in a dream and coughing up liquid. - How about the theatrical ending, where once again it is blatantly illustrated that, no matter how hard you try to kill them, Freddy and Jason will simply never die. - The parents of Springwood have once again gone to disturbing extremes to protect their children from Freddy Krueger. Censoring any mention of Freddy's existence now that they understand simply knowing of him is enough for Freddy to get their kids? Understandable. Sequestering any and every kid who knows the slightest bit about Freddy in Westin Hills and keeping them doped up on Hypnocil, even to the point of putting them in irreversible comas? Horrifying. It gets worse when considering some, such as Lori's father, have gone as far as Gaslighting their kids to protect them at the cost of questioning their sanity. - Their efforts turned out to be for naught, as even if Freddy didn't kill anyone for four years it meant he needed to get creative to get the kids talking about him. Freddy unleashed a killer who could get to the kids in the waking world regardless if anyone knew who Jason Voorhees was, and there was nothing the adults of Springwood could do to stop him. - Even with Jason killing Trey, that isn't what got the seed of Freddy planted in the minds of Lori and her friends. It was an idiot cop who couldn't help but comment on the murder taking place at 1428 Elm Street *within earshot of Lori*. And the other officers refusing to explain only got Lori curious as she wanted to know who this Freddy person was they suspected killed Trey. The adults of Springwood are officially some of the most useless, destructive adults in horror fiction and their kids keep paying for it.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/FreddyVsJason
Fractale / Nightmare Fuel - TV Tropes - Episode 7: ||Gail's attempted rape on Phryne, who suffers through a bit of PTSD that seems to imply that she may have been raped in the past.|| - Episode 8: - ||The Phryne clones.|| See Fridge Horror. - ||Barrot forcing Phryne to let him check if she's still a virgin (by seeing if her hymen has been ruptured). It's interrupted by Nessa before anything happens, but watching Phryne having to lie down and place her legs on the obstetric stirrups can make a viewer shudder. What makes the scene even worse is the music that accompanies the scene—a One-Woman Wail and a creepy Scare Chord.|| - Episode 10: - ||Moeran *choking Phryne*.|| - Episode 11: - ||We finally know the cause of the PTSD and it is even more terrifying than expected. Turns out, the "original" Phryne was raped during her childhood and regressed to a ten year old's mindset because of it. In order for Phryne to join Nessa and become the key, Barrot made sure she was *exactly* like the original. Yeah...||
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Fractale
Freedom Planet / Nightmare Fuel - TV Tropes Despite its cute, cartoony aesthetic, *Freedom Planet* has some legitimately scary moments. Whether it's nasty implications of events within the story, primal fears like stinging insects or drowning, or anything attributed to Brevon, you may want to avoid reading this if you have trouble sleeping. Moments for the sequel are this way. **Spoilers are unmarked** - *Everything* about Lord Brevon, the main villain of the game. While Freedom Planet is a generally lighthearted and fun game, he himself is considered a truly horrific villain. - Related to the above, Milla is *terrified* out of her wits when she confronts Brevon at the end of her story, being seen crying when he gives his final warning. Imagine that you are a sweet and innocent child thrown into a battle for the fate of the world, confronting someone who could callously wipe you out in an eye-blink if he wanted to, and you can see what is going through Milla's head during those moments. - The dragon boss in Pangu Lagoon is a *huge* Background Boss. It's so big that you can only see its eyes and claws consistently, and those take up half the screen. - Being defeated during the final phase of the final boss will result in Brevon continuously attacking the player's corpse until it explodes, if the killing blow didn't do it in the first place. Brevon *really* wants to be sure you're dead. - And after he deals the final blow, he laughs at you. - If you thought the infamous drowning music from the *Sonic* series was frightening? Try the "music" that plays when you are about to drown — or suffocate in Final Dreadnought 2 — which manages to be just as, if not even *more* unnerving. It sounds like a deep clock chime that starts getting louder as the level music slowly stops. Then once it happens, you actually see your character choking and visibly inhaling a lungful of water. - For anyone who is scared of stinging insects, Pangu Lagoon is an absolute *nightmare*. Underneath the temple that most of the second act is composed of is a pit filled to the brim with wasps. If Lilac happens to fall in, she will be bombarded with wasps that can take out large chunks of her health.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/FreedomPlanet
Freeway Warrior / Nightmare Fuel - TV Tropes Cal's post-nuclear adventures may not be *quite* as harrowing as *Threads*, but there are some spine-chilling moments. - In book 1, you can encounter a pair of "Rad-vics", the nickname your colony gives to victims of terminal radiation sickness. If you got past their dogs by feeding the animals with spare meals, you end up at the numbered section that shows a *picture* of the wretches, and their diseased, ghoulish appearance is jarring for what up to this point has been a family-friendly *Mad Max* meets *Lone Wolf* deal. - In book 3, Cal's extended chase/duel with the HAVOC sniper is *tense* for a gamebook. One by one, Cal's party of military buddies get picked off by the sniper, who is so lethal that merely peeking in his direction from cover triggers the gamebook equivalent of Press X to Not Die. Once Cal is the last survivor, the sniper hunts him like a goddamned Predator for two days, chasing him over forest and road without ever revealing more of himself than a shadow. More than once, Cal is reduced to cowering behind an obstacle, hardly daring to *move*. Only when Cal is cornered in the ruins of Tombstone, Arizona does he finally turn the tables on the bastard, killing him in a climactic shootout. Hell, in one Let's Play of the series, the players went on to fail so many rolls in book 4 that they joked that Cal had developed PTSD from the whole ordeal.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/FreewayWarrior
Fragile Dreams: Farewell Ruins of the Moon / Nightmare Fuel - TV Tropes - Many enemies and places qualify, but the hands coming out of the mirrors in the subway restroom at the beginning of the game seem to be first scare factor for a lot of players. - Other significant ones includes ghosts of children who only have legs and is just a wisp from the waist up, complete with creepy giggling. They speak English, too, saying "Here I come!" before attacking, even in the Japanese audio track of the game. - When Seto leaves the train station through a tunnel, he and PF see the sunset. Nice enough. But off to the right, there are tally marks on a wall. It could be the number of days that another person had been there...or it could be the number of people who've died going the way Seto was about to go. In that case though, who made the marks? - After exiting the tunnel, Seto finds the ghost of a little girl in a warehouse. On the walls there are scribbles. Some are happy, like a girl and a mother, flowers, and other things kids might draw...but there are also things like "Mommy" and "I'm hungry" written on the walls. This also doubles as a Tear Jerker. - Seto enters a trashed room filled with boxes and other post-apocalyptic junk towards the end of the game. For those using one of the regular flashlights, there is nothing remotely disconcerting about this room. However, if you were using the flashlight that allows you to see hidden messages written on the walls, you will suddenly enter a room where literally every surface has "I don't want to die! I don't want to die! I don't want to die!" scribbled over it in an increasingly desperate hand. If you scare easily, do yourself a favor and don't enter the room with that flashlight.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/FragileDreamsFarewellRuinsOfTheMoon
FreezeFlame / Nightmare Fuel - TV Tropes You thought that a franchise about Nintendo characters in a World of Snark would be devoided of any creepy and/or unsettling moments? Boy, are you wrong. **Warning: Spoilers Off applies to Moments pages.** - To start things off, we have Gooper and his gang. Gooper chooses victims who seem weak and incapable of defending themselves, and will mock the victim if someone else comes to their aid or they try to stand up for themselves. Any victim of bullying will relate and sympathize with whatever victim Gooper has chosen to torment. It is confirmed that Carl and Gooper go back a long way, and not for a good reason at that. - Gooper's gang seems to think that they own Toad Town High, or more especifically, Toad Town *itself*! It's not rare for Gooper to threaten Carl and his friends for the mere action of going to a certain place. You'd think that even a Sucky School like Toad Town High, or even the local authorities would have done something about this severe bullying problem already, but two things. 1) Gooper does not respect authority figures, and 2), Adults Are Useless for the most part. - Gooper's mysoginistic views. It is clear that he sees women as nothing but objects to be toyed with. Him constantly trying to get with other girls while dating Mary-Lynn, and then getting angry if Mary-Lynn cheats on him, says it all. Bullying and intimidating others is one thing, but going so far as to actually kidnapping a girl and forcing her to be his date for the school dance while making his mooks drive her would-be date into depression, or taking advantage of another girl's emotional state to manipulate her into making out with him and then blackmailing her into dating him is a whole nother level of malice. Just ask Grace and Roxanne respectively. As if that wasn't enough, he has no problem with hitting girls if that means he'll get what he wants. Is scary how Gooper comes really comes close to being a sexual predator. - Mary-Lynn's antics are Played for Laughs most of the time, but that doesn't mean that she can't be an unsettling individual either. Her constant need for attention, her Chronic Backstabbing Disorder when it comes to getting herself a new boyfriend due to her on-and-off relationship with Gooper, and her frequent mocking of Grace and her friends by insulting her over the smallest things and talking about how she is much better than everyone comes *scaringly* close to someone who has a Narcissistic personality disorder. - Bob Taylor. A 27-year old who is still in High School and seemingly bullies others for the heck of it. Being harrassed by a bully is horrible enough already, but imagine being harrassed by someone who doubles your age, height, and strength and seeing them *almost every day of your school life*. - Dry Bones' family. Is bad enough that Dry Bones is verbally and emotionally abused by his father on a daily basis and that his grandfather is a misanthrope with a cussing problem, but all the other members of the Bones family seem to deeply hate each other. They however, are plain assholes with no reedeming qualities whastoever, while Dry Bones is a Jerk with a Heart of Gold. It's probably because of this that he receives the most abuse out of everyone in the family. It makes one wonder if Social Services Does Not Exist in the Koopa Kingdom. - In the Season 2 episode, "Detention", Coach Ronson *literally* tries to murder Carl and his friends with an axe just for escaping their detention. You can see that he is slowly descending into madness throughout the course of the episode. his face and hair being painted doesn't help either. For bonus points, he actually *murders* an innocent bystander in front of multiple witnesses! - Prince Bowser Koopa. Fullstop. He is only nine years old, yet he is a full blown sociopath. He has a very concerning superiority complex and sees everyone, including his own family, as a slave. Everything seems to be a game for him, and often uses his toys to stage *executions* for *very* minor "infractions". It seems that he also can abuse his authority to get what he wants, no matter how messed up it seems. He gives degrading nicknames to his siblings, treats Wendy in a very sexist way, and often harms others, ranging from elderly citizens to little children, for no reason other than because he thinks it's fun. It says something when even the members of The Shadows are *horrified* by his behaviour. Did we also mention that *this* is the future heir of the Koopa Kingdom once Bowser passes away? - Bowser Jr. is this way as a result of both Bowser spoiling him rotten all his life and his biological mother, Karen, being an entitled woman who believes she is superior to everyone. Junior is fully aware of this, and takes advantage of the fact that Bowser is Super Gullible when it comes to him and pretends to be a kind-hearted child in front of Bowser so he will favour him over the Koopalings. Bowser Jr. has shown numerous times that he is not grateful to Bowser for any of what he has and that he would backstab him in a heartbeat if the opportunity ever arose. - A Bad Future shows that if Bowser Jr. were to become the king, he would pretty much turn it into a dictatorship, having many people executed for minor offenses and even giving green light to a plan that would have ended the lifes of *thousands* of people. Thankfully though, as seen in "Time Travel Trouble II" it seems Bowser's reign will last until the early 2070s and Bowser Jr. will become king at a very old age, where he is practically incapable of doing any major harm to the Kingdom. - Tyson Koopa. Bowser's second cousin and someone who is obssesed with claiming the throne throught any means necesary, regardless of the means used and the people he has to get rid of in the process of doing so. It's bad enough that he tries to get a family member killed in order to satisfy his hunger for power, but that he *partially* succeded and got to rule the Koopa Kingdom for three years, turning it into a living hellhole all while stating that Bowser was unfit to be a king. Even after being arrested for orchestrating the assasination of the legitimate heir of the kingdom, and being stripped of all royal titles he had, Tyson still feels entitled to become the king of the Koopa Kingdom and now he has escaped prision. He's out there somewhere, plotting revenge against Bowser. - The Criminal Organization known as The Shadows is a huge source of Paranoia Fuel. - Barring the organization's name, it imposes a huge threat to the Koopa Kingdom, as their two main objectives are erradicating the Koopa Family, thus ending the monarchy, and stealing seven powerful artifacts known as The Seven Stars, which allow the user to use different abilities depending on the star. Other than that, almost nothing else is known about The Shadows. - You know this organization means business when the four assasins that Tyson hired to get Bowser killed back in 1996 and 1999 are back and are looking for vengance against Bowser, as they blame him for their imprisonment. Mouser, Triclyde, Clawgrip and... who was the guy on fire again? Well, the thing is that the four of them are thirsty for Bowser's Blood and they won't rest until him and his family are all *dead*. - Just who exactly is the head of The Shadows and what are their true and/or personal intentions is a complete mystery, as whenever the leader seems to have been exposed, there always seems to be a Greater-Scope Villain lurking among the other bad guys. - Any of the Halloween Episodes. Sure none of them are canon, but it still doesn't change the fact that we are seeing people being slaughtered by psychopaths, monsters, zombies and whatnot. - Candy's relationship with DK is a scaringly accurate depiction of a a toxic relationship. Candy presents herself as a charming and friendly girl, but will talk about people behind their backs and manipulate others to achieve her goals. DK's friends pick up on her facade immediately, but DK himself doesn't. Candy then procceeds to make DK's life a living hell by moving into his house without prior warning, turning him against his friends, almost making him quit his job, and overall making him her personal butler. Even when Candy is exposed for who she really is, DK blames himself by stating that Candy did all of that because he ignored her. It becomes even worse when you realize that this was all based on the horrible experience one of FreezeFlame22's friends had with a girl. - For people who have or had to deal with abusive relatives, K. Rool's family can open up some rather nasty emotional scars. K. Rool was often neglected by his father, verbally, emotionally and psychologically abused by his older brother as his father always let him get away with his treatment of K. Rool, and often taken for granted by his cousin and sister. All of this caused K. Rool to become a cynical and bitter individual, so it also doubles as a Tear Jerker. ### The Feeble King - The Prologue talks about king Richard Koopa II, who was described as a ruthless tyrant. He became king when he was only 9 years old, and he was known for being a cruel child, often killing defenseless animals for fun, mistreating women for his own amusement,and overall getting rid of anyone that rubbed him the wrong way for very minor offenses, or simply just because he could. His behaviour only got worse as he grew older, and it resulted in his own uncle, Prince Tarquin, trying to depose him of the throne, which unfortunately backfired and he was executed alongside his son, who had no involment in the incident and was only executed for Richard's own amusement. Eventually, Richard's cousin John lead a campaign against him while he was out of the kingdom after he had ordered John's children to be executed. Richard's own troops put him under arrest upon his return to the Koopa Kingdom, and he subsequently starved to death in his prison cell as the newly crowned John IV forgot to have him fed. He was an evil scumbag who felt no remorse for any of his actions and, understandibly enough, he is regarded as one of the worst monarchs in the history of the Koopa Kingdom. It's definitely obvious where Bowser Jr. gets his superiority complex from. - Queen Cynder. She is selfish, aggressive, rutheless, and resorts to bloodshed to solve her problems. She is also shown to *enjoy* seeing people get brutally killed as they scream for mercy. It's implied that she is the way she is due to her father's poor treatment of her and being forced to marry John VI, and that her affair with Blayne Phoenix is one of the few positive things she has going on for her. - Lady Jane Phoenix is forced to give up her son James to someone at the service of the crown following her husband's death and subsequent remarriage due to the law of the time. Her only options are with her uncle Sigumd or her cousin Blayne, but she doesn't want to give him to either of them because they are self-centered and completely unpleasant to be around (Blayne outright mocks her over her husband's death and says that her child won't last long while Sigmund doesn't bother defending her when Cynder insults her after Jane begs her to not separate her from her son) and she's afraid they'll harm, or even kill him. Fortunately, her brother-in-law Rodrick offers to take James in and make sure he is safe.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/FreezeFlame
Freddy Fazbear's Pizzeria Simulator / Nightmare Fuel - TV Tropes # As this is a Nightmare Fuel page, spoilers *will* be left unmarked. You Have Been Warned! While *4* and *Sister Location* are often seen as the scariest of all the games, *Pizzeria Simulator* manages to outdo with frightening as ever mechanics, **all five games** note : or six that came before it *absolutely terrifying* character designs that are out there even for this series, utterly chilling lore revelations that make the story darker than it ever was before, and the simple fact that it lays within a seemingly innocent facade that left the *entirety* of the fanbase fooled... as the Grand Finale to the games as a whole (for two years, at least), *Freddy Fazbear's Pizzeria Simulator* pulls out as many stops as it can to make the series go out with a bang... and many screams. It's likely Scott was saving the scariest for last and it *damn well shows*. - As of June 2017 fnafworld.com has been replaced with a closeup of a very damaged-looking Circus Baby's eyes... and nothing else. - Also, within the source code of both this site and ScottGames, there was some disturbing lines of dialogue that, when put together, may wind up explaining part of the plot: You are crowding us. Be quiet. You can't tell us what to do anymore. Yes, I can. You will do everything that I tell you to do. We outnumber you. That doesn't matter, dummy. We found a way to eject you. - The conversation ends on what appears to be Baby's side as she says "I can put myself back together". Even if she was puked out of Michael Afton and then was forcibly removed from Ennard, Baby is far from done. This should give you an idea of how scarily persistent she can be. And sure enough... - The teaser in *The Freddy Files* shows us Baby's new look in much greater detail. She's got a massive claw-hand, wires protruding from her torso with eyes attached to them, realistic human hair, and a crown. - Several fans have noticed that the above mentioned claw-hand bears a heavy resemblance to the mechanical claw that extends from Baby's stomach to pull Afton's daughter inside herself and crush her to death in the *Sister Location* mini-game. Given that Baby was torn apart to form Ennard and then put back together after being ejected, there's a good chance it could be the very same claw. - Behind Baby in the new teaser is a poster showing a Monster Clown with the caption "FREAKS," strongly implying the game will be set in some kind of animatronic-themed freakshow. And we thought Fazbear's Fright was creepy. - And now we have a new teaser, seemingly featuring a decayed Baby◊. While it's creepy on its own, looking into the source code of both Fnafworld.com and Scottgames.com (which got a different, decidedly not creepy teaser, one of 8-Bit Freddy juggling pizza) reveals this: - Scott teased a new game called "Freddy Fazbear's Pizzeria Tycoon", mostly so he can keep the series releasing an entry yearly. A troll game was released for it too! It starts off funny, with the game obviously being a troll. Then it gets more and more difficult, and finally, once you start round 4, the entire game starts glitching out, and eventually fades to a different, non-8-bit screen. What does it show? A much clearer image of "Freakshow Baby". This thing looks like an absolute **MONSTER**. You can even see small, white reflections above her eyes, making it unclear if she has more that one pair of them. - To make matters worse (or better, depending on how you look at it), the MFA confirms that this 'Pizzeria Tycoon' game is actually *FNaF 6*. - The opening past the initial "troll game" facade. You're sitting at a table under a dim interrogation light, directly away from everyone's favorite hulking manipulative child, Circus Baby, as you try to evaluate her functionality. Only this time, she looks absolutely horrible, even by the standards of the Sister Location animatronics. The cassette tape next to you plays four different suspected Brown Notes. As you try to play a fifth, the tape suddenly gets shut off mid-countdown, with Baby's voice finishing it. You then see Baby's eyes roll up to stare at you. - Leave it to Scott to turn the *content warning screen*, of all things, into this. Occasionally, when you wait around on the content warning screen, the message continues after "and maybe some jumpscares!", giving us this: and lots of fun, fun, fun, fun, fun, fun, fun, fun, fun, fun, fun, fun, fun, fun, fun, fun... - Springtrap's redesign, while divisive, is so deep on the Uncanny Valley, it could scare everyone else out of said valley just by looking at them. The suit's head is much more humanoid, and the large holes in it show what might be bone (since if it were skin, it should be red and rotting, but isn't). Hes also lost an arm, which is just disgusting. What's worse, William has regained his ability to speak. Scott isn't even trying to hide the monster inside the suit anymore. - Some of the new animal animatronics fall directly into Uncanny Valley. - Scrap Baby possibly one of the creepiest and most horrifying designs of the entire franchise. While all the past animatronics were creepy in their own right, you could still say they had a certain charm to them. You might even consider the Nightmares to be badass, but there is nothing charming about Scrap Baby. Her design — especially her hollow skull-like eyes, wide Slasher Smile, giant spiked claw, and overall much creepier demeanor whilst still maintaining the polite, almost-soothing voice of the original Baby — is literally the stuff of nightmares; to the point where staring at it for too long will ensure that you lose hours of sleep. - Molten Freddy. Just... Molten Freddy. To elaborate, he is what's left of Ennard, having taken Funtime Freddy's heavily decayed faceplates and modified them to its... own image. Since we hear nothing from the other remains of Ennard, it can only be assumed that Funtime Freddy is the one Sole Survivor, with the other A.I.s having burnt out. Plus, it's also implied that *he has the original 5 murdered children with him.* *"KNOCK KNO-O-OCK! I-III'M HEEEEEERE!"* *"TOG-GETHER AG-A-AIN!"* *"Thanks for letting me join the pa-a-arty... I-I'll try no-o-o-ot to disappoint."* *"OHH, WHAT A PL-PLEASANT SURPRISE!"* - The atmosphere of the new attraction. It's just... some maze, with virtually no exit. While there are decorations abound, you can't help but feel more alone than you ever have before in the franchise. The maze just *feels* barren, there's not much sound to speak of, and once more, there is no guy on the phone giving you advice. You're just... there. And as seen later on, you're just waiting to die. - Though, Cassette Man says that he *did* plan an escape route for the protagonist, but soon realizes that the protagonist has no intention of leaving the pizzeria, and chooses to stay and die with him. - Some of the images seen in the *FNAF 6* Good ending, **especially** the animatronics all burning beyond repair. The images of the past FNAF locations also adds to the unsettling effect. Without question, *FNAF 6* presents one of the most creepy, disturbing, and even downright terrifying Good Endings ever shown in a video game. - He's first shown in one of the creepy children's drawings in the office a shoddily drawn, black and red Freddy with no left eye, his head unnaturally tilted to the side with his mouth wide open. But considering the more pressing issues, one creepy drawing is easy to ignore. Then, at some point, the Rare Finds Auction catalogue is unlocked probably around Night 3 or 4. Look through the catalogue, and Lefty sticks out like a sore thumb. For one, despite being surrounded by items easily in the ten-thousands range, Lefty's price by default is **Lefty.** *five dollars.* And while his entertainment value is nine, his liability risk is also nine. That, combined with his lovely color scheme, will make any sane player avoid purchasing him. Cut to the end of Night 4, and guess what animatronic is up for salvaging... yup, it's Lefty. Which means that he's either possessed or has a malevolent A.I.. And he's to Cassette Man's plan as **just as important** *Baby, Molten Freddy, and * Oh, and it becomes horrifying in the good ending. Baby, Molten Freddy, and Springtrap are shown burning up but not Lefty. **Springtrap.** *Where did he go?* Did he survive the fire? Honestly, what makes him so frightening is that we know next to nothing about him, and yet he seems to be a key player in everything... - Some additional details clear up Lefty's past and motivations, and may serve as Nightmare Retardant or even Heartwarming in Hindsight. It's implied that Lefty is actually the Puppet wearing the animatronic suit. While that alone doesn't decrease the Nightmare Fuel factor anyway and may in fact add to the Paranoia Fuel, the Cassette Man's final words in the Good Ending indicate that the Puppet is actually *his daughter*, who came to the new Pizzeria to continue her mission of protecting the children from Springtrap and Scrap Baby's murderous ways. - Of course, it slips right back to Nightmare Fuel when one sees the blueprints in the insanity ending. Mainly because *Lefty is designed as a trap for the Puppet.* Think about it. The full acronym is Lure - Encapsulate - Fuse - Transport - & Extract. His microphone is a "dream wand"/soother *just like the music box.* The Puppet isn't at the new location willingly. And one has to wonder... who designed Lefty? - Candy Cadet, a purchasable attraction for your pizzeria, seems just a little bit... off. It should be just a cheerful talking candy dispenser, but its robotic monotone and vague promises of a future "story" as it slowly looms toward the camera are unsettling. *"I am the Candy Cadet. Come get your candy here. I have candy all day, every day. Candy. Candy. Candy."* *"Return to Candy Cadet again, and maybe I will tell you a story?"* - If you talk to him enough times, you'll hear the story in question. It's about a woman who was given the Sadistic Choice to select only a single key in order to save 1 of 5 children. In her desperation to save them all, she melted all 5 keys into 1. Unfortunately, all this did was make the keys useless, meaning that she had doomed all 5 kids to certain death. The story is made worse by Candy Cadet ominously moving closer and closer to you as it tells it. - There are two other stories he can tell as well. One involves a little boy who found 5 baby kittens in a shoe box; said boy also owned a red snake who would eat one kitten each night. After the 5th night, the boy cut the snake open to free the kittens, despite the fact that they were most likely dead by now. The remains of said kittens were stitched together into one... The other, perhaps the scariest and saddest one of them all, features a man who adopts 5 orphans and brings them toys and gladness. One day, he leaves home to buy food and when he returns, he found that a burglar had broken into his home and killed all 5 children. Unable to afford a casket for all 5, the man chose to stitch their bodies together into one and then bury that body. That night, there was a knock at the man's door... and that story just ends there... - The implication that any one of these three stories can serve as a metaphor for Molten Freddy, who has somehow assimilated the souls of the murdered children from the first game into itself, only makes it worse. - Or, alternatively, that this is the origin story of the Puppet. She could have easily saved one of the original five, but tried to save them all, and got killed for her trouble. - Each story contains a similar theme of 5 things being merged together, which ominously fits with the typical number of nights you go through in the games. - Remember the largest threats of the previous games? Freddy Fazbear, The Puppet, Springtrap, Nightmare, Baby, Ennard... Now think about the fact that with the exception of Nightmare and Freddy, you're alone with all of them. *As bait to keep them from leaving*. Having fun yet? - Considering the fact that Lefty is a Dark Freddy Animatronic/suit, it's entirely possible that you also *are* dealing with Nightmare. - And Freddy is represented as Molten Freddy. - In fact, considering it's implied that Molten Freddy has the spirits of the original five victims that possessed the classic animatronics, one could say Freddy **is** in the game, *which means every main threat from the past five games* (except perhaps Nightmare) *are all on the hunt for you.* **Good luck...** - There's a deadly implication with Baby having "all of those little souls in one place" and continuing in her father's footsteps. Had Baby's plans gone right, they would have used the souls to possess the Rockstar Animatronics and start a whole new generation of terror throughout the Freddy's franchise. Good thing that restaurant was a decoy. - Even worse, she could have even used parts from some of the cheaper animatronics to repair Springtrap's body and become a father-daughter team with him, which she even implies a desire for in her dialog after Night Five. The family that slays together, stays together, as they say... - How 'bout the fact that Springtrap, Baby, Freddy (Ennard minus Baby), and Lefty (The Puppet) are able to move around on their own and just purposely plant themselves outside the seemingly brand-spanking-new pizzeria, just waiting for some poor sap to carry them in so they can continue their reign of terror in a brand new Fazbear location? These guys just can't help themselves! Though given what the Cassette Man says in the Good Ending about the Puppet, her intentions at least were probably more noble and pure than the others. - What's worse, randomly when you die or boot up the game, you're treated to an image of the animatronics sitting outside, slumped over and just *waiting* to be brought in. Lefty, Scrap Baby, and Scraptrap are all lifelessly resting on a wall, while Molten Freddy is lying on itself, giving a view of the mess of wires that it is, but now showing that it has *eyes all over its body*. You also get to take a good look at it's razor-sharp teeth, making its resemblance to Nightmare Freddy more apparent. In addition, one of the posters on Lefty's image has quite possibly the scariest render of the Puppet to date. - Fruit Maze: Starts off as an innocent *Pac-Man* parody that's about a girl running around a maze collecting fruits and kittens. As you play, you occasionally see the reflection of a little girl (seemingly the player) beaming happily. But on the second play, the game starts to glitch out and her expression becomes a more concerned one. By the third play, the game is completely freaking out to the point some of the power-ups won't work. The kittens are also seemingly dead and bleeding. The character is leaving bloody footprints and the reflection of the little girl looks to be crying. The level is unbeatable, and after time runs out, the screen turns off revealing **Spring Bonnie** behind the girl in the reflection. Who states that "He's not dead" and to "Follow me". We probably just watched William Afton lure off one of his victims... - The salvage sections at the end of each night are rather unnerving. You sit directly in front of a killer animatronic, testing their responses to... not very pleasant noises... while said animatronic is not-so-subtly preparing to murder you. Thankfully, there's a bit of Nightmare Retardant, because you get a taser to defend yourself with. That being said, if you end up failing... - Oh, and in between sounds, you have to pull up and mark down notes on a piece of paper... taking your eyes off the murderous animatronic sitting feet away from you as you're actively trying to piss it off. And sure enough, it often moves while you're not looking. - Though you've brought it upon yourself if you see it (especially considering that *buying Lefty* is the most surefire way to do it), there is something absolutely chilling about what happens if you're supposed to salvage an animatronic that's already gotten inside. Instead of it sitting there, there's just a little dummy with a sign that reads, "No one is here. (I'm already inside.)" - The idea that the animatronics are *inside* the main room of the restaurant during the day if you buy an object that they hide in, watching the kids from their hiding places and waiting to kill them. - Although Nightmare Retardant would have one realize that there *are* no kids in there in the first place. - The car minigame has its own ending, and it's... *not nice.* To elaborate, it reveals that the driver of the car is some type of orange-colored man similar to Purple Man/William or Michael (depends which), but also seems to be an Abusive Parent judging by how he talks about his own child, whoever he is. It immediately gives chilling vibes just from how *realistic* an issue such as this sounds. *OPEN THE DOOR!* - Some speculate that this Orange Man is actually William Afton's father if this is true, then this serves to be Afton's Freudian Excuse finally *possibly* confirming his origins and why he killed so many children in adulthood. - On the other hand, the fact that there's a set of animatronic footprints outside affects this theory (unless there were killer animatronics before William started), but at the very least, we can be pretty sure that William at least by himself cannot have been the killer this time, since *it's raining*, and he couldn't form the footprints without a suit. What happened to this kid, whoever they are? - The hidden segments of the minigame are already creepy, but a special mention goes to the hidden screen, which... is completely empty, save for a pile of dirt. Why is this location relevant? What happened in there? - Others note that what's happening in the minigame matches the modus operandi of the twisted animatronics from the books almost exactly (the book's twisted bots also may or may not be the game universe's Nightmare animatronics); kidnap a kid, crush them to death inside their belly, and bury themselves in the ground for a while. It's speculated that the kid runs away at regular intervals (forming a set of footprints), but since there's a set of animatronic footprints outside the house and a strange pile of dirt in a hidden screen between the house and the only other location in the minigame... Doesn't explain why the 'tronic's footprints don't go up to the window or into the woods if this was the case, but otherwise the theory makes a lot of sense. - Cassette Man's ultimate plan. He's arranged for a new Freddy Fazbear Pizzeria to be built to attract all of the remaining animatronics, then essentially constructed the entire building as a giant steel furnace; trapping everyone inside with no way out, then setting the entire place on fire. An endless series of corridors built out of metal floors and walls superheating so that even if you don't catch fire, every single surface will sear your flesh. Even if everybody inside was either ready to die or already dead, being trapped and incinerated in a tight impregnable furnace is a pretty Hellish way to go out. - The Puppet's minigame starts out with you having to watch a child with a green wristband, even though none seem to be in sight. Eventually, though, the minigame takes a bit of a delay because a couple of kids weighed down the Puppet's spot with a heavy box and locked the girl with the green wristband out in the pouring rain. If that weren't enough, when you get out of the box to get the girl, it's already too late; you go out in the rain and get progressively worse before you lie by the girl's corpse, murdered and dragged into the alley. The Puppet was never the nicest of the animatronics you faced, and now youre aware why he was forced to watch a child he was explicitly charged with protecting disappear into the night and die by William's hand. Worse still, the bullies who left her outside to be snatched by Afton are given no consequences for effectively having gotten her killed. - And then you notice Lefty has been designed to emit the same signal as the security bracelet. The perfect way to Lure the Puppet in so he can be Encapsulated, Fused, Transported, and Extracted. - The jumpscare scream. In the first game, it was a child's scream, in the second, a garbled robotic yell, a zombie-like hiss in the third, a combination of the first and third in the fourth, several uniquely different robotic screeches and roars in the fifth... and in *this* one, it's a reverberating, *roaring* mechanical scream that just reeks of the presence of an Mechanical Abomination having finally caught its prey. **ABSOLUTELY LIVID** - Looking at the first of the insanity files reveals that the Scooper doesn't just, well, scoop animatronics, it puts something in them too. What thing is that? Something apparently called remnant, which seems to be super-glue for *souls*. This raises a *fuck-ton* of questions, like: how was it discovered? Why is Afton using it? Does anyone *else* know about remnant? - Essentially, *this* is the reason why the animatronics were haunted to begin with. Baby had remnant on her. The original five had remnant on them. The *Puppet* had remnant on it. And it's completely possible that every other animatronic had remnant painted all over them...but it also raises another question about Springtrap. Was his birth truly a gruesome accident on his part, *or did he just Die Laughing and was actively Driven to Suicide* to have the remnant bind his soul to the suit because he knew there was no other way out of being cornered? - When playtesting the Fruit Punch Clown, there's a small chance that instead of "Fruit punch for everyone!" he will say "Tell anyone about this and I cut your throat!"
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/FreddyFazbearsPizzeriaSimulator
Frailty / Nightmare Fuel - TV Tropes - How quickly the father goes from apparently good-natured family man to psychotic religious zealot. One scene he's enjoying a peaceful dinner with his kids and offering to help one of them out with their homework, and then mere *minutes* later we get a scene of him barging into their room in the middle of the night to inform them that he received a vision from God telling him that many everyday people are actually demons in disguise and it is his duty to "destroy" them. At no point does he ever even entertain the possibility that this is ludicrous. It's truly unnerving to consider that people this deluded really do exist in the world. - There's also the fact that Adam buys into this "mission" just as easily as his father. Such a sweet young boy, and yet so easily corruptible. - The murders are absolutely this, with some well-executed Gory Discretion Shots that make sure to leave just enough to your imagination. - Fenton being locked in a cellar for over a week, and only being let out when he claims to have seen God. - The Reveal near the end that the father was right all along and all the people that were killed (Fenton included) really were demons. It places the entire world of the movie into borderline Crapsack World territory. - Continuing with the Crapsack World theme, law enforcement seems to be utterly filled with corruption and incompetence. The sheriff from the flashback refuses to take an accusation of murder seriously, the FBI agent in the Framing Device is a murderer, another local sheriff is a Serial-Killer Killer, and even said sheriff's secretary seems to be in cahoots with him.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Frailty
Fresh / Nightmare Fuel - TV Tropes The nature of this movie is traumatizing, and the nature of some of the killings is bizarre. The villains in this movies are very nasty. - Two characters get beaten to death with a heavy length of chain. We get to hear the impact noises of the chain and the characters' screams. - The dogfight. It's brief, but it's horrifying. - Fresh killing his dog. - The girl Fresh had a crush on isn't killed in an offscreen shootout, no; she's shot in the throat and Fresh gets to watch her slowly bleed out in front of him, combining this with Tear Jerker. - Jake threatens to kill someone for not giving him his owed money. Bizarre reason indeed.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Fresh
Freshy Kanal / Nightmare Fuel - TV Tropes ## Part 1 ## Part 2 - Like in her movie, the young Charlie gets decapitated too, this time by a truck at the end of her last verse. The suddenness of it makes it stands out in an already creepy battle. The brief black screen after the head falls, followed by a shot of Charlie's bloody head when Zelda starts her own verse also helps. ## Part 3 - Appy's unsettling CGI look. Also the Forenticz cameo. - Flowey rapping in his Omega form. ## Part 4
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/FreshyKanal
Frankelda's Book of Spooks / Nightmare Fuel - TV Tropes - The Nightmare Face that Frankelda occasionally makes when she's *really* frustrated at Herneval. It shows that while she's a cheerful and bubbly spirit, shes still a Scare herself (like the ones in her stories) and very dangerous. - Most of the Scares are very predatory in nature- they get up close and personal to their victims, primarily children, and poke and prod them where it hurts the most in order to get what they want. - In the very first story "Give Me Your Name", a boy named Nemo tires of his life of responsibilities plaguing him, endless chores and homework with apparently no time to actually have any fun. A gnome approaches the boy and offers to do all of his chores in exchange for his name. Nemo accepts-and becomes a gnome himself, while the gnome takes Nemos place. Nemo has to watch this imposter live his life, and the only way he can escape being a gnome is to trick someone else into giving him *their* name and stealing *their* life. Doubles as a Tear Jerker.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/FrankeldasBookOfSpooks
Free! / Nightmare Fuel - TV Tropes The ending of Episode 5 can be unsettling for beginners who swam in the ocean once. Rin's overall design and appearance, particularly his face in the first season is a lot sharper and menacing in contrast to the later seasons which smooth and round his face out more. As if his scowling expressions and shark-like fangs didn't make him look threatening enough, the first episode goes out of its way to make him look almost demonic in several scenes. His irritable and grumpy personality at the time really made the situation worse, which ultimately leads to.. Haruka's nightmare in Episode 9 of Eternal Summer. Sleep tight.◊ The mannequin scouts. Dear God, the mannequin scouts. "Show us yourfreestyle!" The ending scene of that same episode, where the intense stress that Haru is under makes him lose his temper and scream at Rin. You thought Rin's own anger from the first season was scary? Take a look at Haru.◊ Even Rin himself is shocked by it. It's the look in his eyes - he looks wild. All the more unnerving from someone who is so very controlled and quiet. Haru unexpectedly passes out in Starting Days while foot racing with his team due to low blood sugar levels brought on by exclusively eating mackerel while he was depressed. The sudden drop alone is chilling and the others, especially Makoto all look terrified. Ikuya being revealed to have nearly drowned in a flashback in Dive to the Future after pushing himself too hard as a result of oxygen deprivation. It's later revealed that this happened again while he was over in America and got to a near fatal point where had to be hospitalized for several days.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Free
Friday Night Funkin' / Nightmare Fuel - TV Tropes Ho ho **holy shit!** *"Gettin' scary on a Friday night, yeah!"* Don't let the charming art style and simple gameplay lull you into a false sense of security. This game can get surprisingly dark surprisingly quick. **Beware of unmarked spoilers!** - The Monster, in general: - He's a lemon-headed shadow demon with a design that looks horrifically out of place with the rest of the game's style, having blood-red eyes and Scary Teeth with a grin so wide it practically looks carved open. For good measure, his teeth reside *outside of his lips*. He also can sing in crystal clear English, instead of Speaking Simlish like nearly every other character. The creepy thing just doesn't belong, plain and simple. - The Monster's "up" and "down" animations in particular delve right into Facial Horror territory; the "up" animation shows his skull, or whatever he has inside that lemon head, pressing against his face from within, straining the skin grotesquely and making his already huge eyes bulge out even more. Meanwhile, the "down" animation has those charming bloody eyes visibly bulge outwards during the motion, looking ready to drop out of their sockets or burst outright, if not both. - On the other hand, his "left" and "right" animations are from **his** perspective instead of the screen's directions, giving the impression that he's usurping the player's place. This sensation can be amplified by this fact: unlike the other characters, he's not looking at Boyfriend, but the screen (or maybe the player behind). - His first song, "Monster" from Week 2, puts his knowledge of the English language to very horrific use. The lyrics are about wanting to gouge The Boyfriend's eyes out, drain his blood and give it to werewolves, skin him alive, and leave him in a burning dungeon while making a broth out of The Girlfriend. Making matters even freakier is how goofy the music sounds in comparison to the grim lyrics. - During Week 5's battle against Daddy Dearest and Mommy Mearest (who are *pointing a gun* on a **Mall Santa**), you can see him in the background, looking at Boyfriend with a contempted smile. - After beating Girlfriend's parents in the Christmas-themed Week 5's second song "Eggnog", the screen abruptly smashes to black with a startlingly loud sound. When the background fades back in as abruptly, you're treated to the Christmas tree covered in guts and adorned with a severed head in The Girlfriend's likeness as a star topper (pictured above). Then we zoom back to find the snow and most of the walls painted red, heavily implying a massacre took place, the culprit being none other than this lemon-headed *thing*. - His second song, "Winter Horrorland", is Twisted Christmas at its finest: it is a wonderfully creepy ditty where he sings about serving up The Boyfriend in his own messed up version of a Christmas dinner. Instructions include slicing in a thousand pieces, baking till golden brown, boiling The Boyfriend to reduce his blood but not before taking out his eyes, soaking his hands in freezing water to soften up the skin (to make it easier to peel off, of course! He just *loves* singing about skinning things in particular.), and finally pairing him with brandy and plums. The Girlfriend isn't safe from this thing's threats either, with intentions of turning her inside out and *burning her fingernails*. The Monster is very adept at the art of getting To the Pain with his intentions. - One of the older designs for the Monster◊ manages to more disturbing than the final product: a black mass in a vaguely humanoid shape coming out of a bloodied jack o' lantern, with teeth circling around it like a spiraling staircase. - Week 6's third song, "Thorns", opens on a red void before fading in The Senpai's silhouette. We see and hear his bones twisting and cracking as he grunts in pain until light erupts from his mouth and eyes as his face *bursts open*, revealing a crimson will-o-wisp with a startlingly human-looking face. The school's courtyard warps into a much more dark and foreboding background: the schoolgirls are gone, the sakura trees are void of leaves, and everything is a dark bluish-purple. "Spirit" then reveals he was trapped into the game by Daddy Dearest, that he is not the only one to suffer this fate, and he's going to take revenge... by taking Boyfriend's body, who, keep in mind, is completely innocent in all this. - The fact that "Spirit" is the only opponent in the whole game to leave afterimages whenever he moves only makes him creepier than most others.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/FridayNightFunkin
Freaks / Nightmare Fuel - TV Tropes The ending, though the victims had it coming. Cleopatra becomes a human duck (which consists of having her legs amputated, her arms and torso tarred and feathered and her voicebox mutilated so the only noises she can make are demented "quacks"). And as for Hercules? He ends up as a castrato. Sadly, this scene was cut. And if that's scary on its own, then the Darker and Edgier 1993 comic adaptation is absolutely harrowing. Instead of being castrated, Hercules instead has his eyes slashed open with a shaving razor by one of the dwarves and blindly stumbles into the path of one of the freakshow wagons (all of which is lovingly illustrated, by the way), while Cleo is slowly tortured and hunted down until she's turned into a far more...graphic version of the already-infamous "duck lady". Body Horror doesn't even begin to describe it: her skin is burnt and melted, her drool is constantly dripping out of her mouth because her lower jaw is wide-open with lower face flesh and most of her tongue missing. Her nose and upper lip have been cutted, her feet have been mutilated, her hands have been slashed between the palm bones to resemble bird talons, her right eye is half closed and a majority of the hair has been plucked from her head. When she's revealed in this state, she lives alone and naked on the floor of a trailer. Her new caretaker has been instructed to feed her baby food and merely give her straw to sleep, defecate and urinate in, implying she's considered and maybe also been reduced to the mental level of an animal. But if her wide-open left eye (which feels almost like it's staring at the reader) is anything to go by, she's still conscious and aware. Even for what they were planning, that's pretty nasty. And in a nasty irony, her bustline she was so proud of has been left perfectly intact. The lead-up to The Reveal in the comic adaptation; after Hercules is killed in the wagon crash, the wagon holding Cleo overturns as well, allowing her to escape into the rain, and showing the reader that her hair has been chopped off, and her hands and feet have been mutilated already, looking more like featherless bird limbs than human ones. She flees blindly through the storm, mindlessly begging for help even though they're in the middle of nowhere, and finally manages to reach a road, where she tries to get the attention of a passing car, only to vanish between one lightning bolt and the next. Driver: Huh. Thought I saw someone... We accept her, we accept her, one of us, one of us, gooble-gobble, gooble-gobble... Cleopatra's face as it changes from anger to hatred during the loving cup scene is chilling.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Freaks
Franken Fran / Nightmare Fuel - TV Tropes As a manga filled with Body Horror and fates worse than death, it goes without saying that Franken Fran isn't meant for the faint of heart... - The installment where a lovestruck student convinces Fran to revive the girl he's sweet on after she's pulped by a truck. The result of Fran's work: Her head is on an enormous caterpillar body. The guy helps her adjust to the new body, and when she later forms a chrysalis and emerges seemingly restored to normal, they decide to find a hotel room. The final scene shows her transformed to a hideous half-human/half-insect form and devouring his guts while he screams "It hurts! Hurts!" The couple apparently had sex right before this, as the girl is shown as having a baby in the chapter Egg Parturition, or chapter 29. - An equally bad one is where she gives a nearly blind painter eyes that can see nearly every spectrum of light. He ends up also seeing everything that invisibly resides in them. Ironically, this is one of the few chapters that ends *happily*, as he encounters a girl who looks absolutely beautiful to him and falls in love. (She's implied to be something *horrific* that, much like Saya, looks normal to him or him alone, but their love seems to be real.) - In general, Fran can look pretty damn scary when she's about to perform an operation, especially in the early chapters. In chapter 5, as she's about to give the spy her comeuppance, she almost looks like a villain if you take it out of context, as the page image shows. - Chapter 7 is about the relationship between an insane schoolboy and a girl. It's made obvious from the start that he often has violent mood swings that cause him to lash out at people, and it's implied he stays violent with his girlfriend even after Fran revives her. Worse, since the girl is essentially just a head without her memories or any way to defend herself to run away, she can't do a thing about it. At the end of the chapter, the boyfriend finds inscriptions under the bed. They were written by the girl, thus proving she didn't lose her memory. Worse for him yet, after he lashed out at Fran earlier, the latter gave the girlfriend a new body. A *monstrous* body. The chapter ends with karma hitting the boy like a steamroller, as the girl urges him to open the door,so she can finally "hold him in her arms". The girl isn't even his girlfriend. She's just a random girl that he attacked; he doesn't even know her name. He killed her because she didn't hug him back when he assaulted her. - Then there's Gavrill who first appears in Chapter 40. Never mind the fact that she's a cruel and sadistic killer. Never mind the fact she was first introduced in the manga as she was eating someone's remains. Never mind the fact that she flat out tears Veronica apart. It's what she can become that puts her into this territory. And she always appears to be very hungry. Very, very, hungry. - For Bloodborne fans, her werewolf form bears a striking resemblance to Vicar Amelia's bestial form. What *did* their father dabble in to create someone like Gavrill? - One chapter has a schoolgirl used as a Sex Slave by *dozens* of men and was murdered by one. That she was avenged in death doesn't make it any less horrifying.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/FrankenFran
Friday the 13th (2009) / Nightmare Fuel - TV Tropes "His name was Jason... and today is his birthday." - Jason's face; the designs have run anywhere from unsettling to disgusting in the originals, but they outdid themselves in this one. - This version of Jason is something you'd never want you serial killer to be: Fast! A lot of characters in this film get the axe (Or machete. Or arrow.) because Jason is able to outrun them. - The Reveal that this incarnation of Jason has created a system of tunnels underneath Crystal Lake. Paranoia Fuel doesn't even begin to describe it. - The page image comes from a shot of Jason near the end of the movie. He looks downright *hateful.* This occurs while he's preventing Bree from screaming and the whole build up to it is quite tense. All Bree can do is futilely struggle against him while Jason just sorta... *stands there* staring off into space. *Then* he delivers that look and you can almost *feel* the anger radiating off of him. Credit to Derek Mears for managing to convey that much emotion into one look. - The sleeping bag kill from the beginning of the movie just might be one of the most brutal kills in the entire franchise. To elaborate: Amanda is stuffed inside a sleeping bag, which is then hung from a tree *right above a campfire.* Complete with shots of her terrified reactions from inside the bag before the sleeping bag tears open and her corpse falls out, parts of her face burned off. *Brrr...* - The soundtrack during this is panic inducing. - There's also her boyfriend who is Forced to Watch this happen and being unable to do anything about it because he got caught in a bear trap trying to save her. - Speaking of said bear trap, the film doesn't shy away at all from showing the exact damage it does to poor Richie's ankle. We get *explicit* close-ups of the metal teeth *digging into Richie's skin and ripping it wide open with his * And this **bone marrow peaking out.** *before* we see Jason come charging up to him and *slam his machete deep into his skull.* - As James A. Janisse pointed out in his recount of the film for *The Kill Count* when he named Amanda's death the best kill in the film, she had been pouring baby oil on her skin beforehand to tease her boyfriend, which probably made the subsequent roasting that much worse. - Chelsea getting struck by the boat that Nolan was driving before Jason killed him with his archery skills is arguably more brutal than the killing strike under the dock later. Imagine receiving a MASSIVE blow to your head by a boat in the middle of a lake, unable to get to the surface because of a hockey mask-wearing stranger holding a machete with his eyes set on YOU, all the while you're still struggling to swim with the pain from that impact.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/FridayThe13th2009
Friday the 13th Part V: A New Beginning / Nightmare Fuel - TV Tropes Hey, Tommy! Remember me?! - Whatever this movie's flaws it has some of the most disturbing deaths in the entire series. Special mention goes to Eddie, who has a belt wrapped across his eyes and around a tree. The belt is slowly tightened, until eventually his eyes start to *cave in*. - Demon being impaled through the chest *and* thigh. - Tommy is a rather unnerving character throughout the movie. The ending of Part IV already threw him clear into Ambiguously Evil territory, and his frequent visions, Hair-Trigger Temper, and general quiet nature make him rather unsettling. - Vic killing Joey entirely because he annoyed him. Hell, Vic might actually be a more memorable killer than Roy, the main villain of the movie. - The fakeout dream sequence near the end, with Tommy murdering Pam out of the blue. - For that matter, the actual ending of the movie, which implies that Tommy has officially become Jason's true successor. - However, expanded universe material does reveal that he stopped himself from actually doing it slightly downplays the nightmare factor of this scene, but the mere fact that, for whatever reason, he tried to kill his would-have-been victim is not much better.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/FridayThe13thPartVANewBeginning
Freedom Planet 2 / Nightmare Fuel - TV Tropes One last thing: while unused, there is some dialogue that's listed right after all of Syntax's used lines, presumably Syntax's distress beacon. Incoming distress call. Origin: autonomous drone on the planet Avalice. Located in Sector 1407. Threat level: minimal. Last update: 3 years ago. The fleet stands ready. Shall we proceed with the extraction, Lord Brevon?
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/FreedomPlanet2
Friday the 13th Part VII: The New Blood / Nightmare Fuel - TV Tropes Let's be honest, you'd look like this too if you've been through six other movies before this. - Jason in this movie looks absolutely horrifying. Just look at the page image! The zombie effects put even the most nauseating creations of George Romero and Lucio Fulci to shame. - And that's just his face. Full-body shots show that he is basically falling apart. Both his ribs and spine are exposed, and the rest of his body is riddled with holes. - Judy's death is one of the most disturbing in the entire series. She's stuffed inside a sleeping bag, which is then slammed against a tree repeatedly. By the time Jason's done, the bag is soaked in blood. - Kate being stabbed in the eye with a party horn. - Just before that, there's Jason crushing Ben's head with his bare hands. The uncut version is even worse as he smashes his head to practically mush. - Jason leaving Jane's corpse pinned to a tree with a knife through her throat for seemingly no other reason than to toy with Michael.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/FridayThe13thPartVIITheNewBlood