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Elena of Avalor / Nightmare Fuel - TV Tropes
The show maintains the same optimistic tone of its parent series, and just like there, it makes the scary moments (subtle, implied, or otherwise) stand out more.
- Elena was trapped inside the Amulet of Avalor after saving her grandparents and younger sister from the sorceress Shuriki. It puts a very dark light on Ivy wanting to
*melt and destroy* the amulet in Sofia the First...
- Shuriki in general is quite frightening when you think about it. There's the fact she
*murdered* Elena's parents, trapped her in her amulet for 41 years, and her sister and grandparents in an enchanted painting, and ruled Avalor with an iron fist by banning pretty much any form of fun and creativity. You can just feel Sofia's agony in the coach scene where she knows she and her family could be one step away from *dying*. She's also quite calm and collected in her demeanor, making things worse. Her death at the end of the Secret Of Avalor is quite shocking except she actually survived the fall, and is now out to get revenge. This has not diminished her seriousness.
- One of the plot points for "First Day Of Rule" has Isabel and Gabe getting kidnapped by Noblins, which naturally worries Elena, but even more so since she just got Isabel back, and doesn't want to lose her again. Sure, the Noblins have a sympathetic motive since they were forced to work for Shuriki]], but still.
- "Spellbound" introduces Fiero, the show's first serious antagonist that isn't Shuriki. His goal is to steal the Codex, and turns people to stone when they get in his way. What really sells him is how dead serious he is in his ordeal, and even when he's given the Codex, he doesn't hold up his end of the bargain, and chooses to leave everyone encased in stone. Sure, Mateo undid everything, but still.
- King Hector becomes this trope in his episode "Royal Retreat". At first, he's just simply an arrogant boar with comical traits who treated others like garbage, but he goes way over the mark when it's revealed that he wanted to capture a baby Marposa and the mother for an aquarium. Not only that, he knew what he did was wrong, and
*lied* to the other royals about it.
- Even beforehand, his Villain Song, "To Be In My Club", is all about how the only real rule in Hector's king club is "follow my lead, comply with what I want, and do everything I tell you to do." Basically, he rules by
*fascism.*
- "The Scepter Of Light" brings us Orizaba, a moth fairy who wants to bring "the gift of eternal night" to Avalor. Yes, she wants to plunge Avalor into darkness all because she thinks it would "make it better". If that didn't seal it, then kidnapping Isabel would.
- "King Of The Carnival" introduces us to Victor Delgado and his daughter Carla. They initially present themselves as somewhat morally gray for wanting to steal the crown jewels, but it's arguably justified since they do have the motivation of wanting Esteban to make up to them. Things take a turn for the worse in the third act where they disconnect the float, sending the family on a wild chase, and by the end insinuating that the Delgados' morally gray motivation was a ruse and that they actually have
*much* more sinister intentions.
- "Realm Of The Jaquins" introduces Marimonda, a forest sprite released by Victor and Carla under orders from Shuriki in order to take over Avalor. Marimonda is in a similar vein to Orizaba, where she wants to mold Avalor in her image by overrunning it with plants. Just the level of determination she shows in trying to do so is quite intense to watch. Doubly so for Victor, Carla, and Shuriki.
- "The Jewel Of Maru" has a more serious tone than the previous Dia De Los Muertos episode, hence the leeway with its scarier moments. For example, the titular jewel sent off the dark forces that threatened to destroy the Maruvian civilization, but it caused the people to be sent to the spirit world. In the wrong hands, i.e. Victor and Carla, it could
*destroy* Avalor, and put the Maruvian spirits into a greater state of unrest.
- Only three words can be used to describe a major event from "Rise Of The Sorceress": Shuriki revives Fiero.
- When Elena meets Shuriki again, caught
*without* her scepter, she gets a flashback to the day that her parents were killed. The look of despair on her face really sells it. Her horrified look upon seeing her sworn arch-enemy again was a mixture of Oh, Crap! and Oh, No... Not Again!.
-
*Song of the Sirenas*:
- Shuriki and Fiero cornering Elena in "Song of the Sirenas", with Fiero appearing out of the shadows wearing a Shuriki mask before revealing himself, then Shuriki herself showing up and taunting Elena by saying that her own face is no mask, and finally the two of them almost drowning Elena, which ends the first half of the special.
- Here's a kicker. Craig Gerber mentioned how the scene was originally done with the camera zoomed in more. Even when zoomed out, it's
*still* scary.
- Elena and Shurki's final confrontation is pretty intense. Shuriki manages to hit Elena's Scepter of Light with her Dark Fire, knocking it out of her hands. With the Scepter of Light disabled, and Elena trapped on a tower with Shuriki blocking the stairs, she takes aim at Elena with the Scepter of Night, taunting Elena to say goodbye as she prepares to take out the Crown Princess once and for all and reclaim Avalor.
**Shuriki**: Still haven't mastered your scepter? Oh, how unfortunate. When I'm done with you, I'm gonna finish of what's left of your family. Goodbye, Elena.
- The climax of "Naomi Knows Best", Ash and Carla attempt to
Elena with the jewel from the Scepter Of Night]] during a moonlight incantation. You can feel how helpless Elena is as she's tied up and her life is solely drained away. Thank goodness Naomi came in to save her. **kill**
- What happened to all the other wizards in Avalor when Shuriki took over? This is a world where magic runs rampant and in the show's parent series, wands are literally given out in school. One would assume that they would flee, others might not have been so lucky...
"The Last Laugh"
"The Lightning Warrior"
Coronation Day
- The Four Shades of Awesome (formerly known as Shadows of the Night) are ancient Maruvian legends who may appear cute and harmless, but don't let that fool ya. They caused complete chaos for Maru (never explained how, but we're probably better off not knowing). And when they're released in the finale, they tear through Avalor in destructive ways.
- Vuli the Chaos Shade. His face changes according to his emotions, yellow for happiness, blue for sadness and orange for anger.
- Hetz the Weather Shade. His abilities include changing the weather and summoning lightning bolts. His ability can be turned against him as he is vulnerable to lighting himself, as demonstrated when Isabel used a lighting rod to make him electrocute himself.
- Yolo the Animal Shade. He can turn himself and other people into any creature he desires using blue flames.
- Cahu the Time Shade. Probably the most dangerous of the four. As such, she can manipulate time itself, including slowing people and attacks down to evade them. Using the sand from her hourglass, which is the source of her powers and makes her hair flow, she can turn people and objects into stone murals...and in terms of people, it is essentially
*killing them* by speeding time up until they are fossilized. note : When she does this to Francisco and Luisa, Esteban outright demands that she "bring them back to life". She can also pause her opponent's moves and make their actions *slower and slower frame by frame*. She almost kills Elena before Esteban seemingly takes the bullet, suffering the death of turning to a stone mural in agonizing slow motion, which means he *feels every bit of it*.
- The scene where Elena enters the palace courtyard to face Cahu is something right out of a horror movie, with all of the people Cahu killed by turning into stone murals lined up like a cemetery while Elena is completely on edge as she tries to find Cahu, whom she can hear but not see. Oh, and a thunderstorm is raging as this is happening. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/ElenaOfAvalor |
Egyptian Mythology / Nightmare Fuel - TV Tropes
- If you haven't prepared well enough for the journey in life, the Underworld is incredibly unpleasant. After you die, ahead of you is a long journey where you face all manner of evil and frightening monsters and demons that want to eat your soul, as well as unwelcoming geography like lakes of fire. Your only hope to succeed through all of that is having the proper spells and other preparations on your corpse, and more often than not the "surviving" dead become evil spirits.
- Apep (Apophis, as the Greeks called him), as a proto-Lovecraftian concept in the shape of a diabolical snake, is awful enough on its own, but the few records there are of its conception claim it is Ra's umbilical cord. To make matters worse, Apep is
**completely immortal** because he always comes back from every death, no matter how many times Ra destroys him. Humans don't pray to Apep, rather they're worshipping *against* him, hoping that prayers and rituals will hinder the serpent. In the end, Apep is virtually invincible, and his temporary defeat is merely delaying the inevitable annihilation of all light and life. Sweet dreams!
- Sekhmet's rampage. Ra created Sekhmet to get revenge on a group that conspired against him, but as she killed them, she developed a taste for blood (both metaphorically and literally) and turned into an Ax-Crazy Omnicidal Maniac, gleefully wiping out entire cities and gorging herself on the blood that soaked the ground afterwards. Not even Ra was able to call her off, and she could very well have wiped out all of humanity if she hadn't been magically pacified after getting tricked into drinking so much she passed out. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/EgyptianMythology |
Electronic / Nightmare Fuel - TV Tropes
Think Tree: "Doh" tells the heart-rending story of a girl who was forced to watch her whole family be massacred by soldiers, then ends with a frantic woman running in fear, getting calls from a person who wants to kill her. *My baby sister, Nguyen, *
Fresh from her mother's womb,
Her face was left a garden
for bullets' bulbs to bloom
Right before my eyes. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Electronic |
El Goonish Shive / Nightmare Fuel - TV Tropes
Despite being a generally happy webcomic, even
*El Goonish Shive* can bring you nightmares.
## In General
- Damien. An absurdly powerful being who believes himself to be god.
- Here is Grace as a child huddling in a corner while Damien kills everyone in the facility.
- Grace was solely made in order to kill Damien.
- In general Grace's siblings have a pretty hard time.
- Firstly living with Damien.
- Vlad's transformation is so complicated that he can't transform without risking killing himself.
- Guineas' transformation involves him burning all the fat of his body.
- After Not-Tengu is defeated, Mr. Verres explains to Nanase about
*why* The Masquerade is so important to keep up.
"You know that man in the ambulance right now? The man capable of, and having
*already done*, absolutely horrible things? *There is NOTHING special about him*. He's just an average jerk who, when younger, stumbled on a way to gain use of magic that *almost anyone on the planet* could use. You want a real-life, non-hypothetical example of *why* there's so much secrecy? It's lying in the back of that ambulance."
- Immortals in general could be counted as nightmare fuel. A group of beings that if they so choose can be undetectable and watch what they want unobserved. As time goes on they grow more powerful, more intelligent and less sane.
- Luckily Immortals have to follow laws restricting them to only being able to empower and guide. Unfortunately the Immortal can only break these rules if they acknowledge they did so. And since they grow less sane with age...
- According to Pandora the empower section means that she can simply give whoever she wishes magic marks and empower everything in Moperville. The latter of which is what attracts aberrations to come into Moperville.
- An Immortal Voltaire became fixated on attempting to kill Elliot. His attempts included having someone summon a being made of fire for him, having the same person attack a dojo and then summon a dragon and finally tricking a griffon into attacking him. luckily his intention wasn't to kill Elliot but rather traumatise Tedd.
- And his reason for doing that was to force a change in immortal law to turn them BACK into Physical Gods.
- Aberrations. Normal people that decide to give up their morals and become Immortal monsters. Even Immortals work to kill them whenever they can.
- Once again Immortal help might not be the best considering how two of them decided using children to get rid of them was a fine tactic.
- Examples include:
- One in Paris that attracted people to it before attacking them.
- Sirleck, a body snatcher. Who inhabited an already
*braindead* man over what might have been months or years, keeping him practically undead.
- A six-armed acrofatic ruthless mercenary-type who apparently could carry a small arsenal in hammerspace.
## Main Series
- Chaos' manifestation on the physical plane will give you chills with her first appearance. When unfocused her image will haunt your nightmares forever. Which makes the revelation that she's the mother of a grumpy old history teacher all the more shocking.
- Also the end of the
*Sister II* arc: Holy crap, that is one Creepy Child. The fact that Dan went on to say that Rhoda and Carol weren't hurt helped somewhat, but it was still enough to seriously freak out some people.
- And now she's returned, after being completely absent for several
*years* of real time. And in the middle of what was thought to be a filler arc, too. Just her *being* there, not saying anything, just observing, is enough to send shivers down your spine.
- Not to mention "whatever the hell this thing is "
- Susan's face in the second to last panel here isn't as strong as the others, but is still pretty damn scary. "Oh, hell" indeed.
- And in the strip immediately after, the face she has directly before the "beam" is shot is
*even worse*, with the pitch-black eyes and furrowed face...
- "Family Tree" initially seems to be full of typical, if mind-altering, Gender Bender fun. Then Diane come back to grab a slice of pizza. Things quickly descend into horror fuel as we watch her slowly realize something's wrong. And by something wrong, we mean the terror in eyes as she tries to get her sister to remember that no, everyone is not a girl and please stop worshipping her and calling her "lord". Really, this is possibly the comic's darkest, most terrifying arc yet. The whole thing reads like a Lovecraftian Survival Horror. Then Tengu shows up. For extra horror: Regardless of whatever gender the guests originally were, they're all gradually turning into clones of Nanase. Tengu is
*thorough* in his attempt at identity murder.
-
*DON'T. BE. BORING.*
- I was just... giving some advice...
- Little maggot...
- Luke seeing Tedd and Grace with alien faces is pretty creepy, given the Uncanny Valley effect.
- Lord Tedd's rage.
- Pandora's look when she's really pissed.
- Nanase's fight against Abraham; she's only present per fairy doll spell, and she can't do much besides pester Abraham to win time for Ellen. Abraham keeps hacking her dolls into pieces with his axe, and Nanase keeps summoning new fairy doll bodies... but she
*feels* them getting bisected and dying. *Every. Single. Time.*
- As Tedd himself says here. After switching back from being female we learn that it's possible to change people PERMANENTLY.
-
*I will rain hell down on Moperville.*
- Elliot has an Immortal who is focused on killing him. Imagine how that must feel.
- The page that might be one of the darkest since Painted Black: Sirleck without a host. Even the
*author* was horrified.
WHY DID I WRITE / DRAW THIS
I WROTE A DIFFERENT COMIC THAT CONVEYED THIS WITHOUT BEING SPOOKY SCARY, BUT I SAID "NO. THIS IS JUST TELLING. WE NEED SPOOKY SCARY SHOWING."
WHY, ME? WHY?!
- Lord Tedd is all but confirmed to be what our Tedd could have become if he had never made friends with the rest of the cast or what he might become if he lost them.
- Sirlek has control of Ellen!
- Thankfully, he doesn't seem to plan on keeping her as a permanent host.
- There is something utterly terrifying about Scarf Aberration's method of "dealing with" Raven.
**Dan**: When an immortal of Pandora's power actually pulls the metaphorical trigger, there are no punches thrown, no weapons drawn, no fire or lightning, not even a wave of a hand, or pointing of a finger. The lives of their enemies are simply over, the immortal having seemingly done nothing, and the exact methods known only to them, and every other immortal who has been forcibly burdened with the knowledge of what has just happened.
- Magus comes from a world where transgenderism is encouraged for various professions and even hobbies, Magus himself being a magically transitioned Ellen. This is so ingrained in his world that our Ellen is viewed by him as being abused because she can't magically transition permanently and, as far as he knows, no one has bothered to try to find a way to "help" her "become the true self".
- On the other side of this, Magus is heavily defensive about his choice to transition, which points to Magus' transition for a small but notable physical advantage in battle being questioned very heavily from a mentality of "gender doesn't matter in battle because magic", leading to his defensiveness and his convictions concerning Ellen. It has yet to be shown how much magic is affected by gender, if at all. However, the physical difference in strength and leverage is a fact, and even in a battle of magic it could be the difference between victory and defeat if the fight descends into a wrestling match.
- Even worse is that Magus formed these views while suffering from isolation torture with almost no one to talk to, and at point either actual torture from Immortals or at least the risk of torture from Immortals. Magus also helped create Ellen in the first place, and probably feels responsible for her well being too, making his concern regarding her border on familial.
- Susan can look terrifying with a Hair Aura.
- Grace's montage of all the different ways coming out to Rhoda could horrifically backfire.
- The look on Tedds face when she lashes out about her mom can serve as a stark reminder that this is a potential multiversal conquerer whos only kept in check by The Power of Friendship.
- Tedd discovers why her mother needed the transformation mirror.
- Bishop snuck into the chicken vandal's room
*while he was sleeping in said room* to leave a threatening note warning him to behave, that he got lucky once and it wouldn't happen again.
- As this strip shows us, Griffins react very badly to technology. As a poor uryuom who wandered onto the scene finds out when one of the griffins screams at her and nearly attacks her with a fireball for bringing a smartphone. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/ElGoonishShive |
El Camino / Nightmare Fuel - TV Tropes
- The movie doesn't sugarcoat the fact that Jesse was traumatized by his experiences of enslavement at the compound:
- Upon waking up after falling asleep at Skinny Pete's crib, Jesse mistakenly thinks he's still at the compound and proceeds to try and escape out the window. When Badger and Skinny Pete rush to the room to see what's wrong, Jesse almost shoots them in his panic.
- While in the shower at Skinny Pete's, Jesse can't help but have a flashback to being hosed down by the Neo-Nazis, which forces him to shut the water off.
- Even though you know that Jesse is going to survive all those flashbacks, you are still terrified for him whenever he's with Todd or any of the Aryan Brotherhood, because you don't know
*what they did to him*.
- Everything about Todd and his (Faux) Affably Evil nature, from how casually he can murder people like swatting a fly, to his treatment of Jesse like a pet. He even manages to talk Jesse out of killing him right then and there... just by offering him pizza and beer. Jesse was
*that* broken by that point.
- The scene where Jesse gives Todd back his gun is especially horrifying when you think about it. Any other villain would beat Jesse up in retaliation for even considering using the gun, but Todd just puts his arm around Jesse and tells him to enjoy the beautiful view. Todd is so detached from human morality he cannot truly comprehend the gravity of the situation.
- The shot of Todd's dead housekeeper, whom he killed only because she found his hidden money. She wasn't even stealing it. She was giving it back to Todd, and he killed her with his belt, which is still wrapped around her neck when Jesse and Todd get there.
- Todd petting and stroking Jesse like he owned him is enough to make your skin crawl.
- Imagine, if you will: the police have you dead to rights, and are moving as though to arrest you... and then you realize they're
cops at all, but associates of the Neo-Nazi scumbags that you just escaped from... **not** | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/ElCamino |
Eiyuu Senki: The World Conquest / Nightmare Fuel - TV Tropes
- After conquering Edo to unite Zipang, the Himiko army returns to Yamatai to find it on fire. Their immediate concern is finding Takeru, who had gone missing, and fearing the worst that she was being burned alive.
- When Montezuma convinces Huanya Capac to wear the Illuminati's brainwashing pendant, telling her that she will not feel fear, pain, or fatigue, meaning the wearer would eventually kill themselves from overexertion and not realize it. When Huanya Capac is freed from the influence, she
*begs* Zipang to save Montezuma because she could feel herself losing her own mind- but unable to do anything about it- and she was afraid it was too late for Montezuma as she'd been wearing the pendant for far longer. And I Must Scream indeed!
- Mu's design is not one you want to take a close look at during night: Her face looks more like a a bare skull, her brain is partially exposed, and her skin looks more like scales that are ready to start flaking off! And Nyarlathotep is probably the one who made her look that in the first place!
- Balin's face in the event prior to her final battle shows that she's gone beyond Villainous Breakdown and into full-blown insanity.
- Nyarlathotep in her entirety: She is responsible for everything bad that's happened in the world simply because she wants to be entertained, has the power to back up what she wants by turning anyone she wishes into People Puppets- and her power over that goes beyond Brainwashed and Crazy as she can literally
*reprogram* a person's entire personality- her humanoid design is unsettling at the very least, and her One-Winged Angel form would make H.P. Lovecraft proud of the game's art director. There is *no* hiding from her.
- The stories and fates of the other heroes and "gods" who tried to defeat Nyarlathotep as she tells them to the heroes before facing them. Makes you wonder how hard they tried to defeat her (perhaps with Mu helping) only, in the end, Nyarlathotep still wins. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/EiyuuSenkiTheWorldConquest |
El Tigre: The Adventures of Manny Rivera / Nightmare Fuel - TV Tropes
- The effect that Manny's huge, saucer-like eyes has in contrast with the bright tiger-like pupils while not in El Tigre form (Though YMMV on that one).
- Sartana's undead skeleton army and General Chapuza's zombie family count, especially to younger viewers.
- Frida (and later Manny) nearly turning into zombies due to one attaching itself to their heads.
- Manny and Frida slowly turning into skeletons in "The Grave Escape" By the time they return to the living realm they only had skin on their faces.
- Also when Manny and Frida meet his ancestors they are angry at him for eating their offerings. Rather than just scold him like a normal child, they all (hero and villain alike) decide to kill him! Also they are all very indifferent to Sartana's destruction of Miracle City (until Frida points out how it affects them) implies that being dead for so long may have affected their moral compass and don't see much value in life.
- Grandpapis terrified reaction when Manny suggests that the Riveras use the Super Macho Blitz (which no one has ever survived in the past) to defeat Sartana in "The Grave Escape" becomes this when one remembers the fact Word of God revealed that Sartanas father is Xibalba, who is just
*waiting* for Puma Loco to die so he can personally deal with him for breaking Sartanas heart and causing her Start of Darkness.
- Seeing the psychotic glee that El Tigre has while slaughtering the Cactus Kid's cacti army can be as unsettling as it was awesome/funny.
- Maria when in her Plata Peligrosa form was full of this. It reached its peak when she nearly killed Manny, the only thing stopping her was being distracted by the garbage truck's ringing melody. Her knowing full well what she was about to do and crying while the freed prisoners cheered her on does not help.
- The glove that gives her the powers? It's actually a sentient being unlike the other mystical objects, so it's a question as into how much it might be controlling Maria along with her own violent desires.
- And then to top it all off, according to Jorge if the show would have continued then ||
*Frida* would have gotten possession of the glove/Plata Peligrosa, albeit it's only used occasionally.|| Just imagine what the effects of the glove would have on her!
- Also worth mentioning is the glove influencing Maria to flirt heavily with Rodolfo like she's under a Love Potion and while scantily dressed at that. Maria might still have feelings for her ex-husband but it's clear she's not ready to restart a romantic relationship with him, making a lot of the interactions between Plata Peligrosa and White Pantera quite dubious. Thankfully White Pantera himself realizes this and puts a stop to it.
- Vice Principle Jacal stalking Manny during "Burrito's Little Helper" can be quite creepy, especially since it was outside of school time and he really had no right to.
- The reason why Chief Suarez hates Manny and wants Frida no where near him: He knows darn well that Frida is constantly putting herself in potentially deadly situations whenever she is with Manny (along with the general mischievousness) and is probably afraid that one day she just might wind up permanently injured or even dead! Doubles as a Tear Jerker.
- On the other hand, Emiliano's tendency to go as far as harm Manny even when he wasn't doing anything bad can also count.
- The Golden Eagle Twins' Moral Event Horizon (and Karma Houdini) from the YMMV section.
- The Titanium Titan. Apparently, the best way for coping with White Pantera breaking off their friendship was to not only turn to a life of crime (after failing as a solo hero) but to also go after Manny when he got older and attempt to murder him. Not even re-teaming up with El Tigre AND White Pantera was enough to curb his obsession, hatred, and bloodlust.
- One time Frida found that the Titan had both a love shrine for White Pantera along with a
*huge* El Tigre hate shrine looming above it. The way Titan has the latter done up looked for a split second like Manny was covered in his own blood and had his eyes gouged out.
- And even more nightmarish? At least part of the Titan's motivation was revealed by Word of God to be because of Incompatible Orientation, meaning the Titan wants Manny dead because
*Rodolfo isn't romantically interested in him*. Good lord...
- "Silver Wolf" gives two more fear points to the Titan. First, he can use his titanium to change his himself into a completely different individual, and second, he uses his alias of the titular teenage supervillain to borderline romance the tweenaged Frida away from Manny in an attempt to kill them both.
- "Party Monsters". Sure, none of the kids had any right going to that abandoned cottage that Manny and Frida (Frida especially) invited them to, but if it hadn't been for El Tigre and the geeky cosplayer kids, it was pretty obvious that the Mustache Mafia would have "disposed" of them all...
- Near the end of Manny and Django's battle in "The Good, the Bad, and the Tigre". Manny has Django pinned to the volcano wall with his clawed hand and offers to spare Django if he walks away from the fight. However, Django decides to grab hold of the chain and sets it on fire, forcing Manny to cut off his hand in order to save himself from getting barbecued! Luckily, the hand was fake and he has a spare at home, but the pained scream at least indicates that he probably felt the cut.
- Don't forget earlier in the episode where Django convinces Manny that Rodolfo and Granpapi don't care about what he really wants (which, he had all rights to believe at the time), which leads to El Tigre brutally attacking the two and sending them over the pedestals (first just having them a foot off the ground, then having them suspended over lava...). This can also be a Tear Jerker.
- A smaller moment from the same episode is the part in Manny's Imagine Spot where he uses Sartana's guitar to force Vice Principal Chakal outside of the school and has skeleton banditos beat him up. Cathartic as it is given Chakal's crap, Manny was considering bringing what amounts to a magical machine gun to school and holding an unarmed civilian at gunpoint, complete with carrying the guitar in an eerily similar manner.
- "You're going to finish your homework, my friend. Or else, Super Macho Fighter gets it!" Even though it is unknown if Manny only threatened to just destroy the arcade game, or if he really threatened to harm or kill that kid! And if it was the latter, it gets worse in that Manny probably made similar/implied threats to all the other kids at school... in the name of "helping" them with the tiniest of things.
- He didn't just "help" them, he tried to make them borderline
*worship* him with all the posters and "dioramas" he had them make.
- This also might put Manny's interrupted speech ("Help is like a wrestling match...") in a darker light.
- And then there is Manny admitting to listening in on everyone's phone calls...
- El Tigre I went insane (and possibly developed a side of DID/other mental illnesses) due to not being able to choose to be good or evil. It is not exactly impossible that Manny might have something similar (though probably not as severe) happen to him in the future.
- Just the idea that the crime must be so bad in Miracle City that the police felt the need to create a Junior Cadet Force, which consists of kids and teenagers that are still very weak and can't defend themselves properly yet (proven by Anita and Nikita mercilessly beating the ever-loving crap out of them on stage during Emiliano's commemoration ceremony).
- Emiliano and Carmella
*smiling with pure adoration* as their daughters pummel said cadets, followed by Emiliano joyfully applauding them, might also be a little jarring even with the girls enforcing Training from Hell considered.
- And Anita and Nikita themselves, even with said Training from Hell/experience, still proved ineffective when defending Frida from the Mustache Mafia. Sure, they probably
*could* handle the regular banditos that infest Miracle City with their training, but it proves they wouldn't be able to cut it against super/mech-powered villains, who make up a good chunk of Miracle City's criminal activity.
- Manny and Frida laughing as kids get horribly injured at the carnival sort of made them come off as borderline sociopathic. Frida gleefully commenting that someone might never walk again didn't help.
- There's also the time that Frida purposely destroyed an orphanage and a puppy hospital with the offline Giant Robot Sánchez, given her smug comment on wrecking the latter.
- When the duo was trapped in the Land of the Dead and approached El Tigre I's house, there were bones scattered around the front. They turned out to be dog bones, but Manny and Frida thought they were people that El Tigre I killed and looked quite intrigued about it...
- When the Rivera's are forced to turn over their power items due to court order, not only does the entire city fall into chaos but they are being hunted down by
*all the villains!*
- Before that, when the school learns that Manny no longer has El Tigre he's pretty much attacked by everybody (though mostly the bullies... which is most of the school).
- In "Yellow Pantera", El Mal Verde is introduced as he eats/kills three heroes onscreen.
- Overall the near-suicidal levels that Mannys willing to go in order to preserve his familys honor is on full display here. Even when its evident that Rodolfo had good reason to run (namely
*to make sure Manny had his father*), Manny is still convinced that Rodolfo is a disgrace to the Rivera name and decides to take on El Mal Verde himself
which would have ended in his demise had Rodolfo and co. not shown up in time.
- Whenever Lady Gobbler removes/has her glass eye taken out of her socket, especially to those sensitive to Eye Scream.
- Manny and Frida's willingness to cause/allow a lot of mayhem to happen if it means they benefit from it. On example is when they cause a crime spree so that Rodolfo will give them money as he fights with Plata Peligrosa.
- Another example is when they watch as a villain lowers a woman into lava but instead take the villain's loot. This and other examples are usually played for Black Comedy
- Sometimes, Manny is able to distort his face to the point of looking possessed for a couple seconds though this is usually Played for Laughs. Special mention goes to the unholy Gross-Up Close-Up Nightmare Face he gave Sofia at the end of "Mustache Love" that bordered on psychotic.
- Same for some of the other characters; their faces just scream that they're not exactly sane...
- In a similar boat some of the close ups are just downright disturbing and
*eugh*
- In "Crouching Tigre Hidden Dragon", a superhero trio (one that Rodolfo was really fond of and trusted, no less) had Manny join their alliance in order to have him help them find some legendary robot-dragon monster (which... he really didn't). However, when they find the monster it turns out they were really luring Manny so that they could sacrifice him in order to make it extremely powerful and further boost their own egos. The kicker is that they really only needed a normal tiger and not Manny (or possibly just his belt if "piping hot tiger" alluded to the Ancient Tiger Spirit), and they really didn't get much punishment for it besides Rodolfo losing respect for them and losing their blimp.
- Sofia, the girl that Manny was pressured to go out with when he was acting as Raul's wing-man in "Mustache Love". Out of the whole cast she probably has the least control over her emotions (and unlike Plata Peligrosa she doesn't have the excuse of being under the influence of a mystical item), switching from a sickeningly sweet personality that delves into baby speech to a screaming banshee who could become
*very* pushy and aggressive at the drop of a hat, notably if she senses things not going her way. The fact that Don Baffi is her grandfather doesn't help.
- The part where Sofia forces Manny into a make out session and Manny, clearly wanting out of there, being pressured to go through with it has quite the uncomfortable vibe. Hell, Manny was downright
*ecstatic* when Don Baffi and his goons interrupted the moment until they begin attacking Manny under the assumption that *he* was putting the moves on Sofia! They would have done Manny in too had Browsia not stopped them to save Raul.
- During that particular portion Sofia is actually terrified while watching her grandfather nearly murder her date before Browsia intervened. Kind of begs the question if this was the first time Sofia witnessed her grandfather's "activities".
- Going into the vein of Yandere like behavior, the Aves Family. Yes, the Riveras might have broken their hearts, but even after
**years** they still would rather try to murder/sabotage in any way/force the Riveras back into dating them as opposed to fully moving on. In Zoe's case this involves harassing the girl that Manny is now friends with ever since kindergarten, and one time the whole family were intent on kidnapping/doing who-knows-what to Maria (though it turns out that was a trick set by the Riveras to put an end to the Aves' latest sabotage).
- Also applies to Sergio and Diego when they tried killing Manny because they both had strong crushes on Frida. And when it was apparent she wasn't going to reciprocate they decided to try killing her!
- As elaborated above, the Titanium Titan.
- Sartana could also be added to this list, as she still loves Puma Loco but wants to get rid of Rodolfo and Manny because they aren't her biological son and grandson.
- In the episode "La Tigressa", when Sartana catches Manny near the end she straight up said she was going to tear off his flesh before resurrecting him as one of her skeletal banditos/slaves. Good thing Frida was able to stop her on time...
- In short, if someone does anything to a good majority of these characters that ends up causing a grudge to be harbored, whether it'd be a major act or just a tiny thing/mistake, that character
**WILL** be after blood. Manny tends to find this out the hard way in both intentional and unintentional cases, not to mention he is not by any means an exception to this despite (according to what was seen) not being as bad as others.
- Granpapi's giant robot in "Albino Burrito". Okay so he makes a giant doomsday device programmed to take revenge on his enemies after his death while innocent bystanders get hurt in the process, no surprise there. What was shocking and disturbing though was that gleeful smile on Granpapi's face when the robot was about to kill him
*and his family* altogether before Davi stepped in.
- Black Cuervo becoming Woman Scorned incarnate during her
*brutal* beat down of El Tigre for playing her for info. Gets better when he mother and grandmother join in.
- Doubles as Awesome depending on how much one saw Manny having it coming for pulling such a dick move.
- Sergio, or Senor Siniestro. Manny accidentally mistakes Sergio for a young kid and doesn't vouch for him (due to peer pressure) when the entire city decides to turn the wannabe cowboy into a laughing stock. Understandable reason for a grudge? Oh yes. What does Sergio do? Utilize his vast knowledge in mecha technology to create skyscraper-tall, Western-themed robots to terrorize the city
*and* try shedding Manny's blood of course! Special mention goes to his debut episode where he forces the school kids to build the very robot he intends to kill them all with after turning them against Manny during his "helping" rampage.
- While Dr. Chipotle Jr. tends to be more of a funny Card-Carrying Villain that creates monsters out of guacamole and other dips, he's managed to poison Manny's grandfather and father and turn them into zombie-like creatures, was able to not just steal Manny's belt but had Manny unwittingly assist in creating what could have been his most dangerous creation (Raul),
*and* tricked Manny yet again into working together on Father's Day so he could kidnap White Pantera for real (and, by the way, the Chipotle family got the last laugh in that episode.) And he does this with plans that usually incorporate manipulating Manny in some way.
- "Rising Son" has Manny and Frida unwittingly set up Toshiro, the son of The Seventh Samarai who is one of White Pantera's old friends, to be ambushed by his father's most dangerous enemies. The kicker, however, is when Frida lets it slip that the attack was planned Toshiro, who till then was a polite boy to the point of everyone's detriment, completely loses his shit at the betrayal and blows up his enemies with his sumo mecha before threatening to do the same to Manny if he ever tricks Toshiro again. His last bit of dialogue implies that he's now a fledging Blood Knight planning on making anyone who breaks a rule in Shogun City suffer, and his father briefly seems to think bringing him to Miracle City to toughen him up might have Gone Horribly Right. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/ElTigreTheAdventuresOfMannyRivera |
Electric Light Orchestra / Nightmare Fuel - TV Tropes
- "Sorrow About to Fall" is
*haunting* to say the least, and the lyrics are no different. Basically, it tells about the aftermath of a city which has incurred some form of apocalyptic event and that there's a 'sorrow about to fall'. It isn't made clear to the listener what happened to the city or its inhabitants, but one such interpretation is that the city was completely obliterated and the result was few to no survivors. If anything, it's a stark contrast to what ELO were known for in the past.
- At the end of "Mr. Blue Sky", you can hear Richard Tandy say "Please turn me over!" in a rather haunting vocoded voice.
- The introduction to "Fire On High" sounds like a satanic composition, until you get to the 1:29 mark. And then there's the backmasking. "The music is reversible, but time is not. Turn back! Turn back! Turn back!" There's something about a recognizably-human voice producing noises that no human could ever make that's just creepy.
- You also have the relatively dark looking album cover for "Afterglow", which you can see here.◊
- Pretty much every song in the album "Balance of Power" has haunting and evocative lyrics set to happy, mostly synthesized, backing music. And to say the least, those sort of songs were not what ELO were known for before.
- A number of the tracks on the group's 1981 concept album
*Time* features scary moments, largely due to both the general melancholic motif of loss transcending each of its songs and the lo-fi vocoders and early '80's digital vocal effects employed on multiple occasions:
-
*From the End of the World* is possibly the album's most major foray into nightmarish territory, owing to its distorted-sounding melody, high-pitched vocals and eerie synthesizer instrumentation. However, its darker tone is justified in that it implicitly describes the singer being brainwashed to believe his own lover in the past has abandoned him.
- The combination of low Geiger-esque notes and faint, haunting choir rendition of "Rain, Rain, Go Away" in the opening of
*Rain is Falling* easily qualifies, although the remainder of the track is noticeably more downtrodden and ponderous than genuinely creepy.
- Extending the scope into the album's unreleased songs,
*When Time Stood Still* is the clearest example of this among them, particularly the stark, slow-hitting rhythm and the breathy, distant quality of the vocals describing the barren "halls" of space-time.
- Most of the bands early work features slick production and poppy sound pared back with rough grinding cellos and heavier, more progressive arrangements. Most notably is their debut which barely resembles what they would sound like a few years later. The albums most unsettling moments include:
- The chugging and abrasive 10538 Overture, which features cryptic, nigh apocalyptic lyrics, an army of chainsaw like cellos and Jeffs vaguely distorted echoey voice, all making up a 5 minute horror film which wound up being the bands first single
note : It was also the first song the group ever put together
- Look At Me Now, the first song on the album to feature Roy Wood is a shrill and frightening little number full of lyrics about paranoia and disassociation
- Nellie Takes Her Bow starts off as a Beatleseque pop song before abruptly morphing into a lengthy string interlude kicked off by a odd drum roll with sharp, dramatic strings and bellowing horns before transitioning back into the songs main theme, albeit now with darker, more cryptic lyrics
- Manhattan Rumble (49th Street Massacre) is a doom laden instrumental, which despite lacking lyrics (though going by the title this may have been a good thing) manages to be one of the most unsettlingly and abrasive songs on the album, with Roy Wood briefly singing an incomprehensible nursery rhyme before a wall of strings and thudding percussion takes over the track. It sounds more like an imperial march than anything else
-
*ELO 2* features two chaotic and noisy boogie tracks and the 12 minute anti war song *Kuiama*, which combines moments of calm and dramatic strings with surprisingly graphic lyrics and a healthy heaping of Tear Jerker | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/ElectricLightOrchestra |
El Chavo del ocho / Nightmare Fuel - TV Tropes
*El Chavo Del Ocho* was a mostly family-friendly sitcom with catchphrases and slapstick humor, not to mention a few heartwarming moments when the neighbors show to genuinely care for each other despite their constant fights. However, some particular moments stood out as quite creepy, if not traumatizing for some who grew up watching it.
- In one episode, both Chavo and Don Ramón believe the latter is going to die, due to the words they were hearing from all others (they were actually talking about his upcoming birthday). At one point, Don Ramón feels so depressed about the misunderstanding that, when he looks himself in a mirror, the reflection shows an eerie, demonic-looking white skull with a black background. With a disturbingly melancholical take on the Funeral March for soundtrack!
- Doña Clotilde's house episode. The interior of her house looks like a haunted dungeon, where one can only hear evil screams and a wolf's howling, complete with Clotilde herself dressed like a witch and throwing a Voodoo Doll of Don Ramón at her magic caldron. Also, she plans to fed her cat, Lucifer, a chubby boy.
- Near the end of one episode, Chavo takes a needle and pinches Ñoño with it, causing the latter to pop like a balloon, literally. Thanks God for Negative Continuity, 'cause otherwise Ñoño would've been dead altogether.
- At the end of an episode, Señor Barriga got angry at Don Ramón pinching him and squashed him like in a cartoon. The fact that Don Ramón didn't move while he was squashed made him seem dead (the very last scene of said episode has La Chilindrina crying over him, which only makes it worse).
- At the end of an episode, Chilindrina asks why Chavo is crying. Chavo explains that in a moment of anger, he took Quico's clothes, threw them on the floor, threw dirt and even stepped on them. Chilindrina says she doesn't see a problem with that, until Chavo explains that he only realized too late that Quico was still wearing those clothes... and then the camera shows Quico lying on the floor, his clothes and face smeared with dirt, eyes open, not moving or even blinking, making it look like he's dead. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/ElChavoDelOcho |
Elements of Justice / Nightmare Fuel - TV Tropes
When the magic of friendship meets bloody murder
## Case 1: Turnabout Theatre
- Overall Concept, the victim of Turnabout Theatre, dies from being hung by a rope from up on a catwalk
*during a production, in full view of the audience*. If this is any indication, the murders in this series are going to be more brutal than Turnabout Storm's death by electrocution.
- Overall's death also counts as this in-universe. Not only are Rarity and Coco Pommel both shown to be traumatized from witnessing it, but even Apollo (who up until this point was the least gung-ho about being transported to Equestria) is taken back by how gruesome it is. The one and only solace Phoenix can find in the situation is that Overall must have died instantly, so he didn't have to suffer.
- Prince Blueblood briefly snaps during the trial when he thinks that he's finally,
*finally* beaten Phoenix for good, developing a terrifying look in his eyes that does not at all portray him as a shining beacon of sanity. He gets over it eventually when Phoenix manages to turn the case around again.
## Case 2: Crusading for a Turnabout
- During the first part of Crusading for a Turnabout's investigation, the team checks out a small bloodstain behind the Nightmare Night statue. Athena uses a forensic flashlight to check for any blood that may have been wiped away, and discovers the remains of a MASSIVE bloodstain at the front of the statue. To make matters worse, the blood already present was not the victim's, suggesting that there's another victim somewhere in the forest. Remember, Apple Bloom was investigating with the team at that time.
**Apple Bloom:** AAAAAAAAHHHHHHHH! **Twilight:** Apple Bloom! **Twilight:** Shh, calm down, it's okay. **Apple Bloom:** (Breathing heavily) **Athena:** Oh... my... That's... a lot of blood. **Widget:** Urp!
- The end of Episode 6 has Athena facing everyone accusing her of making mistakes, chanting that she's a screw-up while she screams for the voices to get out of her head.
**Athena:** Get out get out get out of my head! GET OUT OF MY HEAD!!!!!
- Episode 7 has The Reveal that Private Eye forged evidence to make Sugar Stamp seem like the guilty party in Royal Order's death. He even stabbed his "friend's" corpse in the head with the letter opener, making one wonder just how much of what we've seen of him is the truth.
- Following that unsettling reveal, Fair Devotion begins acting colder towards both Private and her childhood friend Sugar Stamp, bordering on Smug Snake while explaining away the inconsistencies with the latter's testimony. In-Universe, Athena finds the change in attitude disconcerting.
- Episode 8 delivers a number of revelations that explain a great deal of mystery surrounding the murder, but the very last reveal is so utterly chilling and terrifying that it shakes Athena and even Princess Luna down to their cores. The idea that Royal Order's own son, a literal child no less, could very well be his killer haunts everyone when the evidence (or rather lack thereof) points to this conclusion.
- Athena's reaction can not be understated: as her train of throughts slowly comes to its inevitable conclusion, she litteraly freezes with horror, stuck in mid-motion, wide-eyed with her irises darting everywhere. The screen behind her goes black, the triumphant music that was playing just seconds before comes to an halt, only to leave a much more somber and terribly sinister one playing in its stead, the kind of music you fully expect from an horror film, with the faint sound of a beating heart playing the background. Athena
*doesn't* want to be right. She desperately tries to reject her own hypothesis, even as it dawns on her that there's no other explanation, the camera closing in on her panicked expression. Twilight tries to get her attention, but Athena is paralyzed by the revelation. Even the judge wonders out loud if Athena feels ill. When she comes back to her senses, she proceeds with asking the fillies a few questions and slowly clueing the rest of the court about what she is thinking, but she does so in a hushed tone, her voice initially trembling and stammering. Even after she recovers enough to pursue, Widget betrays her inner thoughts, as the little robot remains constantly in either his "Surprised" or "Afraid" state during the whole section.
- When Luna herself connects the dots a few moments later, she completely freezes the same way Athena did. She is beyond horrified, initially barely able to articulate her own thoughts. She regains her senses in time to counter Athena's argument, in a display of complete denial and anger, but when Athena points out that Luna herself is the one who suggested that the breathing could only come from someone as small as a child, she freezes again as she realizes not only the truth but also that she is the one who clued Athena on what actually happened. In despair, she refuses that Turning Page may be examined for signs of bruising, yelling a heartfelt and panicked, "No!" at the suggestion, but the foal himself accepts it, leaving her agape.
- Before this, Athena asked Sweetie Belle why she implicated Turning Page in the anonymous tip. Sweetie Belle answers that she did so because of "what [she] overheard" before she passed out. What exactly did Sweetie Belle hear? Turning Page confessing to his mother that he accidentally killed his father. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/ElementsOfJustice |
Elite Dangerous / Nightmare Fuel - TV Tropes
- Some of the noises you can hear in Hyperspace can be unnerving, to say the least; especially when you take into account the fact that the Thargoids are definitely in the game.
- A lot of the game's nightmare fuel revolves around the mysterious Unknown Artefact and its ilk.
- This video, showcasing the Artefact in all its glory. It's obvious Foreshadowing for the Thargoids, and the sounds it makes are absolutely bizarre.
- Some military convoys you can find in Unidentified Signal Sources have unique NPC Chatter mentioning weird things occurring with their ships, such as power fluctuations or making their crews feel uneasy. And if you manage to get their cargo transports to drop their cargo, an Unknown Artefact pops out.
- It was believed that they were responsible for the disease known as the Cerberus Plague, since they tended to appear in systems where the plague had shown up. It's especially plausible if you know what happened to the Thargoids in Frontier: First Encounters: they nearly went extinct due to Humans infecting them with a nasty virus with a near-perfect fatality rate.
- Carrying one in your cargo bay is dangerous since they tend to damage your ship's modules, including your Frame-Shift Drive and Life Support.
- They're beginning to congregate around the Pleiades for unknown reasons, which has a lot of players worried since a Space Station is also going there.
- They are scanning any ships that run across them. Why is unknown, but it's certainly not for aesthetic reasons.
- And worst of all? While Unknown Artefacts are worth a good chunk of money on the Black Market, selling them causes power failures and system shorts on Space Stations eerily similar to those your ship probably went through getting them to human space.
- It is heavily speculated that the Unknown Artefacts are partly to blame for the disappearances of the starships
*Starliner Antares* and *Spaceship One*, the latter of the two being a Federal Battleship that was being used by the President of the Federation at the time - President Halsey.
- Shortly after Horizons launched, a few players noted that the Unknown Artefacts were pointing towards the Merope system in the Pleiades. Investigation of the system proved fruitless until someone investigated the third moon of Merope's fifth planet. After some prowling about in an otherwise nondescript canyon in his SRV, he discovered an organic structure of most undeniably alien origin, now known as a Barnacle. While the alien Meta-Alloys it's provided have proven useful in restoring functionality to several Space Stations that had been affected by the Unknown Artefacts, it's unknown whether or not the Thargoids - or
*whomever* put the Barnacle there - are going to react so kindly to humankind's exploitation of it. The Barnacle also scared The Federation enough that they actually put a *Farragut-class Battleship* above it and effectively blockaded it.
- This is the Unknown Artefact's cousin, the Unknown Probe; another object of alien origin and of the same origin as the Unknown Artefact. The sounds it makes are even
*freakier* than the Artefact's due to them sounding like something straight from Alien Hell, it points towards a system near Barnard's Loop and the Orion Molecular Cloud, and if you put it and an Unknown Artefact together, it releases an EMP that seriously messes with your HUD. The sounds it's making have a significance similar to the sounds that Portal's radios make, in that there's hidden information stored in them. While Portal's radios contained images with plenty of Foreshadowing for later events in the second game, the Unknown Probe's sounds only contain one image,◊ which looks like some sort of navigational computer input for an unknown star system.
- Don't fire your Discovery Scanner near an Unknown Probe, either, because not only will it fire off an EMP that will screw with your ship, but it will also try and communicate with you.
- This interview with Lord Braben at Gamescom 2016 shows his usual energetic and fun-loving self, but then the feed glitches and cuts to a tense camera pan over a desolate stellar battlefield that would not look out of place in an Alien film. Speaking of Alien, the very last seconds of the pan also give us our first glimpse of an
*actual Thargoid spaceship.*
- Frontier also released an ARG that could only be caught by pausing the alien feed at the right moment, just as it cut back to Lord Braben. It started with a binary code that, when translated, said, "To find us, look for a bounty hunter. To find more clues you'll need pre-logistics support in a system with one star, two belts, three rings and enough radiation to turn you green. The hunt begins the 28th [of August]." This wound up referring to one of the Pre-Logistics stations The Federation built between human space and the Pleiades nebula to support convoys headed to Obsidian Orbital in Maia; at the date the aforementioned Bounty Hunter, as well a Trader and an Explorer arrived at the station and gave players riddles and clues that eventually led to players coming face-to-face with the first Thargoid ship ever seen ingame. Even though it had been crashed at its location for a long time and had been abandoned for what seemed like years, it scared The Empire enough that they decided to station a
*Majestic-class Interdictor* above the crash site.
- Unidentified Signal Sources can sometimes lead to unpleasant surprises if you go in unprepared (no Thargoids, though). You never know if you'll come across the site of a battle or a group of Pirates in Anacondas waiting to jump you.
- The launch trailer for
*Elite: Dangerous - Horizons* has a moment where some poor schmuck in an SRV runs across a field of rocky outcroppings with objects emanating a Sickly Green Glow... then finding himself coming face-to-face with an alien structure - the now-famous Barnacle of Merope 5c.
- There are some fan works that can be truly freaky in nature, such as this fan-made video wherein a player in an Adder runs across a distress signal while in Hyperspace before jumping into a system where some truly bizarre noise can be heard to give the impression that he ran across the Thargoids (while never actually encountering them!); or this◊ gif which features a rather pleasant surprise when you look back in your ship in the Oculus Rift.
- In a non-alien related subject, the depiction of black holes and dwarf stars within Dangerous. When jumping in to most systems, you're greeted by the warmth and brightness of a star, while a system with one of these things is, in stark contrast, dark and uninviting. YMMV, naturally.
- There are also Light Is Not Good moments when entering a system with a white dwarf or neutron star, which are very small and emit stark white light, but they still radiate a significant amount of heat in a radius much larger than their actual size, and unless you start pulling away
*immediately* after you enter the system, you'll get yanked out of supercruise and have to endure a lot of heat damage escaping the gravity well.
- And then, it finally happened. First contact with the Thargoids.
- The first contact for players with a Thargoid Interceptor is absolutely terrifying. You can be traveling along in a lonely section of space, then suddenly the hyperspace conduit becomes unstable as the ship drops out unexpectedly and a "FRAME SHIFT DRIVE MALFUNCTION" error flashes on the screen then ship power shuts off. Engines, weapons, stabilization...all dead. The only thing still functional is life support. So you drift along, powerless to do anything as a chilling musical note begins to play, putting you on edge. You then see it come into view from above your ship, passing right overhead. A strange petal shaped vessel, silently gliding along and unlike anything previously seen. It turns to face you, and it looks almost organic and haunting. It suddenly emits a loud almost mechanical sound and the petals shift outwards, increasing its size as a blinding yellow light shoots from it and envelops your ship. After a few tense seconds the light vanishes and the petals shift back to their original position. The unknown ship emits another lower sound and begins moving away as your ship power comes back online. You turn towards it as soon as you can and chase after it, wondering who or what this mysterious entity is but it quickly emits a pulse and opens a tear in spacetime, disappearing through it.
- It got worse. Current reports from beta players have reported them investigating signal sources, only to find
*hulled squadrons of Federal Corvettes with glowing green damage scars on the remains*. At which point they're briefly disabled, as the Thargoids (or Unknowns) pass by and escape.
- It got even worse. On mid-December 3303, three large space stations have been attacked and nearly reduced to burning ruins. Worse yet, there are still survivors on board, but flying into the docking area will start overheating the player's ship nearly instantly. And all signs are pointing this is just the beginning...
- And now, we're given an attacked Federal◊ Battleship◊, with a communications beacon transmitting a message in phonetics. Two words: Thargoid Return. The entire thing is
*unnerving*.
- At the start of 3304, the Thargoids started moving closer and closer to the Core Systems (aka the Bubble). With the release of Beyond in early March, they've entered it. For the moment, they've limited their attacks to AEGIS facilities, but that's little comfort. Many players are torn between fighting, trying to find a peaceful solution, or just abandoning the Bubble for Colonia or one of the other deep space outposts many thousands of lightyears from the Thargoids.
- As of May 1st, 3304, anyone who turns on the Damaged or Repairing Stations icons in the Galaxy map will get a
*very* stark representation of just how quickly the Thargoids are ramping up their war effort.
- In the aftermath of the Battle of Paresa in January 3305, the Empire had captured the head of the rogue isolation group
*Nova Imperium*, Imperator Kaeso Mordanticus was taken before Emperor Arissa Lavigny-Duval and the entire Senate. Instead of a show trial, the Emperor had decided on jumping straight to an execution, with Denton Patreus and the Imperial Guard casually executing not just Mordanticus, but also Senators who expressed sympathy for his movement, and then going so far as to start *gunning down Imperial citizens with suspected sympathy for Nova Imperium.* Tellingly, the Alliance and the Federation, usually the first to criticize the Empire's policies, didn't make any official statements on the situation. The one major player in the galaxy who did so was Aisling Duval, and only months later and after confirming that Mordanticus' protege, Hadrian Duval really was her long-lost bastard cousin via DNA testing.
- This event which was only told through GalNet news got a number of Imperial-aligned players to question whether or not to continue supporting the Empire. This after nearly
*5 years* of Imperial players being a very loud voice in the community. For many it was a What You Are in the Dark moment, as most felt that Mordanticus was a sexist, racist jerk since he opposed Arissa for being a woman, and opposed working with the Federation and the Alliance against the Thargoids while they're invading the bubble, but that Arissa wasn't much better if she was so willing to not only go for summary executions on live broadcast, but also start gunning down citizens for not being 100% loyal. Everybody Has Standards, indeed.
- The derelict Generation Ships, massive space arks launched from Earth hundreds of years ago with thousands of people aboard, now left adrift in deep space or in orbit of uninhabited planets, empty and lifeless. So far 16 have been found, and many of them have audio logs that can be accessed when you find the wrecks, detailing what happened to the ships' crews. The reasons for their abandonment range from the mundane (mechanical failure, the crews jumping ship to reach a habitable world, disease outbreaks, internal conflict among the crew) to stories straight out of a Cosmic Horror Story. A few examples stand out:
- The
*Odysseus*, which elected a ruling council to govern the ship. The council quickly became harsh and draconian, cancelling all future elections and becoming the sole authority aboard the ship. Then one day, the council decided the *Odysseus*' original mission to colonize a habitable planet was too risky, so no one was allowed to leave the ship, ever. Anyone caught trying, or even *talking* about leaving, was executed. Then, many years later, a disease spread among the crew. The infected, or anyone who was suspected of being infected, were rounded up and locked in quarantine in an isolated area of the ship. The council then ordered those decks opened to space, flushing all the sick crewmembers into the void. However, they apparently weren't thorough enough, because 20 years later the virus returned, more virulent and deadly than before. Afraid they'd be killed like the previous generation, the infected crew members mutinied against the council, triggering a civil war that killed most of the crew. Those that survived the uprising eventually succumbed to the virus, and the last log is from one of those survivors, advising any future space explorers to avoid the *Odysseus*, and above all to not board the ship under any circumstances, in case the deadly pathogen remains...
- The
*Artemis* logs start with a series of murders among the crew, where the bodies bore claw and bite marks. The blame fell on a dog that someone smuggled aboard before the ship left Earth, though the investigator notes the dog didn't seem violent or rabid when it was caught and euthanized. The rest of the logs are recorded by the real killer, a Serial Killer hiding among the crew. The man describes himself as a wolf among a flock of sheep, whose purpose is to cull the herd, while ranting about how Humans Are Bastards who don't deserve to spread themselves among the galaxy. He continues killing the crew off one by one, causing more and more paranoia as to who the real murderer is. Some of the crew even offer up their friends and neighbours as "sacrifices" to the mysterious murderer, hoping they'll be spared. The last log entry is recorded in the *Artemis*' engine room, where the killer has locked himself in as he smashes the reactor core with a wrench, determined to pull a Taking You with Me that apparently succeeded in killing everyone aboard.
- The
*Demeter* suffered a major malfunction, leaving it crippled in space with limited food supplies. Stranded, the crew fractured into four warring "tribes", each blaming the others for "sabotaging" the ship. As the years went on and the ship's systems continued to deteriorate, society aboard the *Demeter* regressed from rival gangs to Medieval cults, then finally cannibalistic savages calling themselves "the Last Eaters" who worshipped "The Engine" and "The Stars" as divine beings, before eventually succumbing to starvation.
- The
*Phobos* reached an apparently habitable world to settle, only to learn that they had landed on a Death World full of toxic plant life and hostile creatures. Their settlements were quickly overrun by the creatures, with only one group of survivors managing to escape the planet on a shuttle and return to the orbiting *Phobos*, only to learn too late that one of the hostile life forms had stowed away. The creature killed all the survivors as the ship took off into deep space.
- The creepiest Ghost Ship by far is the
*Thetis*. The audio logs are recorded by the ship's comms officer, who notes that members of the crew are suddenly turning violently insane and murdering each other en masse. She traces the source of the Space Madness to a mysterious transmission the ship picked up while passing an uninhabited planet. Anyone who hears it becomes a homicidal maniac...and she's listened to it. Her mental state quickly deteriorates, first she slits the throat of the other officer in the comms room, then she decides to go out into the corridors and "silence" the rest of the crew. The last audio log ends with the original transmission itself: radio static with a raspy whisper saying "kill them all..."
- Dying in VR is a trip, to say the least. Watching your ship systems shut down one by one and helplessly hearing the creaking of metal and crunch of glass as the ship decompresses is bad enough, but the (still in first person VR) sudden zoom out to your exploding ship, an afterthought in normal gameplay, feels very much like your soul leaving your body and witnessing your own death. Its disorienting and upsetting in equal parts.
- Capital Ships arriving in a conflict zone on the opposing side is one of the most demoralizing sequences the game has to offer for midgame players. Your ships A.I. dryly comments Warning: Capital Class signature detected before space is suddenly torn apart with the sound of rumbling and rending metal. Out of the wound a kilometer long capital ship emerges trailing clouds and lightning as it drags a bit of Witchspace with it. An awe inspiring sight when its on your team, fear inducing when on the receiving end. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/EliteDangerous |
Elfen Lied / Nightmare Fuel - TV Tropes
Don't stare at her for too long...
Elfen Lied is a horror series first and foremost, and even though the amount of blood in it can get silly at times, the series is undeniably nightmarish.
- Lucy pretty much goes on a rampage through the research facility where she just steam-rolls everyone who go against her. Then she gets her hands on the Secretary who's the love of her most hated enemy. The scene varies in the manga and anime. In the manga she holds the girl hostage and the girl
*actually requests* that they shoot her to get at Lucy just for the sake of being useful. To which Lucy just pulls her head off like a doll, granted it's not gory but it's pretty sudden. In the anime however, the poor girl just trips in the middle of the stand off between the guards and Lucy. Lucy, recognizing her, uses her powers and rips the girl's head off before she even knows she's in danger. If that wasn't bad enough she uses the girl's body as a Bulletproof Human Shield.
- Some of the more disturbing scenes, including, of course, the first ten minutes of the anime. The scene where the cruel kids kill Lucy's puppy is either this or Narm depending on your point of view. The scenes where Mariko tears people into pieces, and causes one scientist's intestines to explode out of her.
- Bandou's first fight with Lucy leading up to his Eye Scream.
- The graveyard scene where Lucy tears off Nana's limbs, down to her
*fingers*, even after she had been neutralized as a threat.
- The bit where Mayu is subject to sexual abuse at the hands of her step father while her mother does
*nothing to help* is both this, especially for those with androphobia (fear of men), and also a Tearjerker. When Mayu finally works up the nerve to complain to her mother about the abuse, her mother indifferently views her own rape-victim daughter as a sexual competitor, and asks her, "Why do you steal my husband?"
- The numerous amounts of Slasher Smile and fits of insane laughter that Lucy, Bandou, the cruel kids from Lucy's childhood, Mariko, The Kakuzawas and The Unknown Man exhibit.
- At one point a special response unit arrives at an apartment complex and the first thing they come upon is a children's tricycle with a human head in the basket. Inside the apartment they only find a crying three year old girl in pajamas left alive. She then rips a policeman apart before they open fire with submachine guns.
- The scenes where younger Lucy hallucinates and sees the dead bodies of the cruel kids that she killed come to life and mock her, as well as when she is talking to her more insane persona (the 'real' Lucy, self entitled the 'Voice of her DNA') inside her mind, leading to her accidentally attempting to strangle Kouta.
- The things that Nousou, a scientist from the later parts of the manga, does to create his perfect Mariko clones, including ripping the spines out of Diclonii and creating many clones that are deformed and faceless. These clones are horrifying in and of themselves, as they have no free will of their own and appear to love Nousou but are revealed to have been fully aware of the horrible way he has treated them all along when he tries to redeem himself by releasing one of the clones from mind control and she promptly kills him.
- As he said: "We have a serious need for the spinal cords of these girls." Nousou seems kinda cheerful, and of course what else could be behind him other than said spinal cords (with upper skeletons attached!!). Guaranteed to be one of the most mentally-scarring scenes the manga has to offer.
- It's worth pointing out that we
*never* see the faces of the failed clones. This is one of *very* few things in the series that were so horrid, *Lynn himself* couldn't bear to draw it.
- The man known only as The Unknown Man, who unexpectedly barged into Kouta's house, proceeded to incapacitate Nana by firing a spiked iron ball from a crossbow that was coated in toxins that induce a searing pain on the victim, smashed Wanta to the point the pup began puking blood and seemed catatonic, and would have raped and murdered Mayu (and very likely Nana as well, just because he could) had it not been for some last minute intervention from Bandou.
- The severed head and chest in the box, which he uses as a diclonius detector. She was
*still alive* and had had her vocal cords cut out so that she couldn't scream. Oh, and there was extra pain being inflicted just to make sure she couldn't attack him with her diclonius arms (Even though it had been stated that *she can't generate vectors*). And he raped her repeatedly before cutting off her lower half just so 'her body wouldn't go completely to waste'.
- The Vector Crafts used as weapons against the Diclonius are made from Diclonius brains and alive.
- Doubles as Fridge Horror. Diclonii can sense and even communicate with each other telepathically. One can only imagine the kinds of vibes the other Diclonius in the facility are getting from that thing.
- Lucy during the festival after finding out Kouta lied to her. Especially in the anime where the subtitles turn red. "I'll slaughter you. Every damn last one of you."
- Anna looks like a huge head that lives within the sea with a constant nonchalant glare. She was turned into this when she was a little girl.
- The ending to the Manga is downright nightmarish. Especially with Lucy/Nyu's body rotting and decaying near the end as she begs Kouta to kill her. During the final scene, what is left of her body is covered by a jacket as it's too gruesome a sight for anyone to watch. And then it comes off. Oh, Crap!,
*indeed*.
- The Research Facility is a textbook definition of a Tailor-Made Prison. The girls in there are held like animals, much like the Real Life concentration camps of Germany or Japan during World War II, or the merchant ships of the Early Modern Times where black slaves were held. And one of the Facility's favourite experimentation methods is to
*fire cannonballs at them* in order to test the strength of their vectors.
- Kouta's backstory as revealed in episode 12 of the anime: Imagine being a young child and watching your father and sister be slaughtered (and only being spared yourself because the murderer considered you a friend) - all because you lied to her about the gender of your cousin. And then you have to stop her from killing your cousin too. No wonder the poor kid developed Trauma-Induced Amnesia.
- This.◊ If you're a human,
*this* is what you faced during the 'Diclonius War'. There will be no groping, no Pokémon Speak, nothing; as far as she's aware, every encounter with a human is a life or death situation, and it's her life on the line. She's fighting for her right to *live*, and she'll kill anyone who threatens that. Then consider the fact that there are hundreds more girls just like her, and they're out for your blood. War Is Hell, indeed...
- Fridge Horror nudges that one step beyond when you consider the ultrasound image of an in-utero Diclonius infant seen around the same time in the series. Consider the girls' rapid aging, and that shadowed monster could possibly have once been that as-yet unborn child.
- While minor compared to some of the other extremes mentioned here, Kouta after regaining his memories. Specifically, his conflicting love for Nyuu and his utter hatred for Lucy for killing his family. One panel he has the same soft, sweet look he usually does, the next he looks furious and filled with total revulsion. At one point he even says he could never forgive Lucy and he wants to kill her. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/ElfenLied |
Emilie Autumn / Nightmare Fuel - TV Tropes
- Songs that deserve mention for their lyrics include "Gothic Lolita", "I Want My Innocence Back", and "I Know Where You Sleep", but pretty much everything on
*Opheliac* is at least moderately creepy. And then there's that heartbeat-like sound that keeps showing up...
- "Gothic Lolita" is simultaneously heartbreaking and incredibly disturbing, especially the ghostly chorus of
*"call off the search, we've found her."*
- "306" is this defined, from its purely hell sent instrumental to its immensely graphic lyrics and how she just stops singing and lets the music terrify you more. It's designed to horrify you and gets its message across very well.
Now I'm freedom unbound
Cut the laces of life
The pistol, The poison, The noose
Or the knife
I have chosen my instrument
And said no goodbyes
- "Miss Lucy Had Some Leeches." The cheery way she sings it, like she's playing patty-cake make it disturbing. Doubly so, when you realize that this is not too far off from the truth.
- In the same vein, "Girls! Girls! Girls!" It sounds like a cheery Broadway showtune, but it's about a bunch of asylum girls (many of whom probably aren't even crazy) being used as an attraction... in more ways than one.
For a little extra on the side, we can arrange for a slightly more
* intimate *encounter... Wink, wink!
- "Hollow Like My Soul." The music sounds like a fusion between Emilie's ethereal "Enchant" style, and her '40s-inspired "Jane Brooks" style. The lyrics... well:
You think that you'll get by
You will die
You will cry
When you think that you'll survive
Just don't try
Run and hide
My eyes are hollow like my soul.
- "Scavenger." The implications of the song include: Murder, necrophilia, pedophilia and cutting up a corpse for its organs to sell on the black market.
Your loved ones may sit upon your stone to prevent me, but I will be waiting
I will be waiting
Anticipating.
- "Liar," especially remixed (Angelspit and Metalocalypse) is flat out this.
- "4 O'Clock" is about a (mental disorder-related)
*inability* to sleep.
- The screaming in the acoustic version of "Mad Girl," particularly the sudden scream of LIAR! that isn't in the electric one.
- Emilie as the Rat Queen at the beginning of the show, for the tours from Fall 2008 onward.
- "Organ Grinder." Gadzooks. Especially once you realize it's from the
*Saw III* soundtrack... "I paid for your silence" indeed.
- "In the Lake," especially when you read
*The Asylum for Wayward Victorian Girls*, and find out that Emilie really did try to drown herself in the lake behind her boyfriend's house.
- "Fight Like a Girl" any track, either for its Lyrical Dissonance or for its outrageous violent instrumental elements (And screams.) | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/EmilieAutumn |
Eleutherophobia / Nightmare Fuel - TV Tropes
You know, I thought there was nothing left of [Tommy]. I thought we'd broken him for good. That he was finally going to stop whimpering all the time. But he just woke up. And you know what, midget? Right now hes
*screaming*
.
—
**Essa 412** (in a flashback), *Ghost in the Shell*
The Day the Earth Stood Still
- Tom's near-death experience is described in gruesome detail; his shattered bones puncture several of his organs, including his brain and lungs.
City of Lost Children
- Essa reminds Tom of an escaped host who shot herself in the head, shattered skull fragments and all, and taunts Tom with the idea that the same thing will happen to Jake.
Ghost in the Shell
- Every motion of Essa snapping a child's neck just to spite Tom is described in visceral detail, from the bones and ligaments breaking to the corpse slumping onto the ground.
- The news shows a clip of the scene from
*The Ultimate* where Essa gives Jake a No-Holds-Barred Beatdown. If the descriptions of Jake's ribs cracking weren't enough, Essa told him that Tom just started screaming internally. In the present day, this causes Tom to freak out so much about the possibility of the Yeerks returning that he calmly tries to cut two of his fingers off.
Escape From L.A.
- Tom hits the two-hour time limit while demorphing from a cobra. What follows is a particularly gruesome demorph where his internal organs change before his body resizes itself, leading to most of them falling out of his body and his growing lungs being punctured by too-small snake ribs.
How I Live Now
- Efflit 1318 threatens to trap Rachel's body in morph while it's still inside her. It won't need kandrona any more if it does, nor would it be able to leave, leaving Rachel trapped in her own mind for the rest of her life. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Eleutherophobia |
Dr. Seuss / Nightmare Fuel - TV Tropes
Just because Dr. Seuss's works really are meant for children
note : After *The Seven Lady Godivas*, that is., it doesn't mean his books aren't devoid of Nightmare Fuel (even if is unintentional), especially not with his surreal art-style and settings.
- Dr. Seuss draws all his faces very similar with a distinctive and unique style, which is fine for some, but if you combine it with the fact that many of his characters seem Ambiguously Human, they can plunge deep into the Unintentional Uncanny Valley for others.
- In a somewhat similar way, while the buildings and architecture he creates usually seem whimsical and fun, but they definitely don't follow the laws of physics most of the time, and would be very dangerous and bizarre in a more realistic setting. Sometimes they can breach into full-on Eldritch Location territory.
- The Vug Under the Rug from
*There's a Wocket in my Pocket* is considered by many to be his most frightening creature. Reason? We don't even know what it actually looks like.
- The Jertain in the curtain, another case of Nothing Is Scarier since all we see is the creature's feet.
- The same thing goes for the Quimney up the chimney and the Zall down the hall.
- The empty pants from
*The Sneetches and Other Stories*. While those empty pants are actually friendly and not only that but quite sensitive, there's a bit of Nothing Is Scarier in action because you never find out how they *work*. They levitate along, walking above ground, have feelings, can see and hear without eyes and ears, and on the last page, they *talk*.
- The vicious birds in
*Scrambled Eggs Super*.
- The Beasts from
*Oh Say Can You Say*
- as well as the Grox in the Grox Box if you spend your whole life seeing its hands as its bottom jaw... Try it.◊
- and the SHNACK IN THE SACK!!!
- Hop on Pop has
- The silhouettes in
*The Shape of Me and Other Stuff*.
- The Once-ler in the book of
*The Lorax*, though all we see are his hands (and occasionally, his eyes).
- From the same book, there's the fact that the forest creatures have to be sent away and are all negatively affected (the hummingfish can't hum, the swommee swans can't sing and the barbaloots are sick). Doubles as a Tear Jerker.
- Dr. Seuss's ABC has two examples:
- It's a simple, imaginative book about the alphabet... up until we get to the letter X. Then we get this.◊ That fox's unsettling expression, that large ax... and the picture of the girl, but the girl not anywhere to be seen, makes it worse.
- Also, some people find the Zizzerzazzerzuzz at the end scary, although it is a friendly creature.
-
*Hunches in Bunches* has the Four-Way Hunch, alongside the yellow super hunch.
- "Oh The Thinks You Can Think":
- The Wickersham Brothers, especially when accompanied by a villain song. It gets worse when their uncles and cousins are introduced.
- Foo-Foo the Snoo, a goat/satyr-like creature in a gimp suit with eyes glaring at the reader. Click if you dare ◊
- In One Fish Two Fish, the two children find a walrus-like creature with bright yellow eyes and curved teeth in a big glass jar in the park in the dark. They decide to take him home and name him Clark. Clark will live with them. Clark will grow and grow. Will their mother like this? They don't know.
- Technosagery's "Out of the Dark" offers a take on what happened after Clark started growing.
- The yelling monkey-like creature isnt too scary in the book itself. However, in the Beginner Book Video of the story, the part with the creature in question is accompanied by discordant music cues that can be
*very * unsettling.
- The Oobleck that kept everyone in Didd rooted in one place and would have buried them alive if the king hadn't made his apology.
- At the end of
*Thidwick the Big-Hearted Moose,* the scene where Thidwick's unwanted guests◊ ended up being ||stuffed and mounted when Thidwick threw his horns away|| is a bit disturbing.
- In
*The 500 Hats of Bartholomew Cubbins* Bartholomew sentenced to have his head chopped off. He walks down to the dungeon and meets an executioner with an enormous ax. The magicians were pretty spooky too.
- The ending (or rather lack thereof) of
*The Butter Battle Book*, with two sides of an utterly pointless war standing face-to-face, ready to drop their respective world-destroying bombs. What makes this especially horrifying is that it's a metaphor for the Cold War.
- The fact that the Zax never moved for years just because they were so stubborn. Imagine standing in one place without moving for years. Sleeping could be dealt with if they lay down but you'd have to wonder how they'd eat, go to the bathroom or entertain themselves.
- This◊ illustration of the titular character from
*How the Grinch Stole Christmas!*. The Grinch is looking down from Mt. Crumpet at Whoville, with a *very* angry and ominous expression, and the only Splash of Color in the drawing are his angry red eyes.
- Many of the aforementioned scenes can be even scarier in the Beginner Book Videos, due to the moving illustrations and creepy music cues.
So many examples from this book:
- It depicts streets you don't want to go down,◊ riddled with holes that reveal huge lizard-like monsters. Good thing the protagonist walked the other way...
- One of the first signs that things might not be all smooth sailing for you in life is when the protagonist crashes his balloon, and the others leave without him. Coming down from the lurch, he ends up in a "a Slump" which is apparently a dark place filled with big, shapeless
*...things.*
- He then comes upon a mysterious town,◊ where there are few lights, no street markings, and no sign of any life. We never do find out what the deal with this place is, either.
- Confused and scared, he starts to run at "break-necking speed" through "weirdish wild space"◊ (a phrase Lovecraft might be proud of), which leads him to...
- The waiting place. Imagine just
*waiting* for something. Forever. Forever. Forever. Forever.
- Imagine playing on this building. Heck, imagine doing
*anything* on that building.
- It talks about times when you will feel alone and scared, and demonstrates this by showing our hero being menaced by dark creatures with evil eyes.◊
- ...followed by a spooky boat ride, surrounded by things called Hakken-Kraks,◊ giant sea monster-like creatures that
*howl*. Sure, it might not *seem* like the scariest thing in the book, but imagine what it would be like, from the boy's POV, in real life. Just think about it...
- Similarly, the following illustration◊, of the protagonist getting "mixed up with many strange birds" doesn't seem too scary at first glance, but again, imagine doing it in real life. It's even worse than that building...
- Not to mention the green and black-striped creature that fills up two pages, even though the boy didn't seem very scared of it.
- Trophy heads of Dr. Seuss creatures.
-
*Halloween Is Grinch Night* has its own page.
-
*The Butter Battle Book* has its own page.
-
*The 5,000 Fingers Of Dr. T* , a film written by Dr. Seuss. The whole movie has a nightmarish feel, but a few moments stand out:
- The elevator operator, and those eyes! It doesn't help that the elevator itself is swinging like a flag in the wind.
- An antropomorphic bust of Terwilliker's head gives Bart this advice: "Bartholomew Collins, the years you spend with Dr. Terwilliker will be the happiest years of your life! But if you get homesick, don't try to escape. The barbed wire around the Terwilliker institute, is ELECTRIFIED! ELECTRIFIED! ELECTRIFIED...!"
- Bart's pretty scared by it too....
-
*How the Grinch Stole Christmas!*: The face the Grinch made when he got his "wonderful awful idea" is not very child-friendly...
- And when he sneaks into the bedroom, that same creepy Slasher Smile he makes at the sleeping kids before he steals their candy canes. It was even edited out in broadcasts for some time.
- Remember, stealing children's candy canes while they're sleeping is NOT a euphemism for anything. *cough*
- The Grinch in general has a penchant for making various Nightmare Faces.
- The unsettling Nosferatu-esque wall shadow which all but consumes Cindy Lou Who as he's lying to her.
- While not all of them are dark, many of Dr. Seuss's personal paintings (known collectively as
*The Secret Art of Dr. Seuss*) can lean towards this, especially in those that show Seuss's already bizarre architecture and art style in a rougher style and juxtaposed against dark, surreal backgrounds. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DrSeuss |
Elseworld's Finest: Supergirl & Batgirl / Nightmare Fuel - TV Tropes
- Pa and Ma Kent never found Kal-El's rocket. ||Lex Luthor did. And then he murdered the baby||.
- After ||murdering him, Lex examined his body and his sunlight-absorbing cells|| and developed a solar battery. Luthor owes his fortune and Metropolis its prosperity to ||a murdered baby.|| And the casual, smug way he goes "it was an alien, who cares?" ||when Supergirl confronts him about it|| is a perfect showcase of someone being a sociopath.
- And he intended to ||murder
*Supergirl*, too||.
- The Joker's obsession with
*Batgirl* is dumb but amusing... until you read *The Killing Joke* and *Death of the Family*. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/ElseworldsFinestSupergirlAndBatgirl |
11/22/63 / Nightmare Fuel - TV Tropes
Jake Epping can perceive something is really, *really* wrong with Derry. And any fan of King's work knows *exactly* what that "something" is.
(...) there was something inside that fallen chimney at the Kitchener Ironworks. I don't know what and I don't
*want* to know, but at the mouth of the thing I saw a heap of gnawed bones and a tiny chewed collar with a bell on it (...) And from inside the pipe-deep in that oversized bore- something moved and shuffled.
*Come in and see*, that something seemed to whisper in my head. *Never mind all the rest of it, Jake-come in and see. Come in and visit. Time doesn't matter in here; in here, time floats away. You know you want to, you're curious. Maybe it's even another rabbit-hole. Another portal*.
Maybe it was, but I don't think so. I think it was
*Derry* in there-everything that was wrong with it, everything that was askew, hiding in that pipe. Hibernating. Letting people believe the bad times were over, waiting for them to relax and forget there had ever been bad times at all. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/ElevenTwentyTwoSixtyThree |
Emperor Joker / Nightmare Fuel - TV Tropes
It's a Joker World, Baby, We Just Live In It!
- Batmans horrific ordeal is one in-universe and for readers; the Joker not only breaks Batman down to the point where the Dark Knight is suggesting
*murder*, but in the end ||Batman is left so psychologically devastated by what he's been through that the only solution is to steal his memories of the experience||.
- You
*know* things are bad when even the most powerful and omniscient beings in the universe cannot escape the Joker, falling victim to him just as easily as anyone else; it's enough to make even **Darkseid** conclude that the situation is hopeless, surrendering to the Joker's madness without a fight. It's even shown that the Spectre itself is trapped under the Joker's influence.
- What the Joker does to the Earth. He turns it into a large cubic planet with all the landmasses on each side shaped like his own face.
- The power to warp reality and control the universe in the hands of an insane being with no moral compass .
- The Joker eats the one billion population of China, all because he wanted some Chinese food.
- Emperor Joker plans to destroy all reality because he thinks any universe that would let someone as depraved as him come into existence is better off gone. Even in the rare moment he's remotely sympathetic, this is what he's like. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/EmperorJoker |
Empire / Nightmare Fuel - TV Tropes
Frank Gathers tries to have Lucious killed ("Make it quick and quiet"), only to find out that almost every prisoner in there is on Lucious' side. Lucious then tells them to kill Frank. We don't see it, but we do see hear screaming in agony off screen. **Lucious**: Make it long. And *loud*. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Empire |
Elvira / Nightmare Fuel - TV Tropes
Both
*Elvira* games were among the most frightening on the market when they were released, and years later they still have the power to scare. Some particularly memorable examples below. **As this is a Moments page, spoilers are unmarked.**
##
*Elvira I*:
##
*Elvira II*:
- The haunted house stage has more than a few blood-curdling moments, compounded by the fact that, rather than being your typical dark, horror-style spooky mansion, it's a somewhat gaudy but otherwise normal-looking and well lit large suburban home:
- There's a scene where you come across some shutters that open up into a pantry. You open them, and see nothing but pitch blackne- A degenerate leaps at you. His mouth is full of razor-sharp teeth, and zits the size of fingertips stream pus down his cheeks. You pass out, and wake up in a meat locker full of mutilated bodies. Three guesses as to who mutilated them... and then he comes back for more.
- The dining room. What's the main course? The head of a young woman. Which opens its eyes and smiles at you as blood oozes out from her mouth.
- A bedroom where you're compelled to fall asleep after you enter. You then have a dream about a sexy woman, and when you wake up, she's still there. Only now she's a lamprey-mouthed succubus who promptly kills you unless you've cast the Brave spell.
- The deeper levels of the catacombs. They have traps which paralyze you, at which point you're helpless against the unending hordes of blue ghosts that suddenly fly out of the darkness and into the screen. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Elvira |
Embers (Vathara) / Nightmare Fuel - TV Tropes
Spoilers Off applies to all "Moments" pages, so
**all spoilers are unmarked.**
- The Haima-jiao in the Ba Sing Se Arc. It could travel through any water way connected to the lake, which were implied to go through the ENTIRE city and no one could tell it was there until it's too late. And the fact that it basically mindrapes you into feeling hopeless and alone so that you just want the loneliness to end at any cost. Zuko was pretty freaked out after his run in with it during the Dai Li training session and it failed to get a good grip on him. Can you blame Amaya for being a bit traumatized after her encounter?
- The Drowned. Dead things that you kill only for them to keep coming. And there are literally thousands of them. And we have no way of knowing whether Dragons' Wings is the only place they're showing up or if there are Zombie Invasions occuring elsewhere.
Her [Lieutenant Teruko] voice dropped, almost a whisper. "And Fire Nation ghosts don't fear the sun." chapter 35. a phrase that has inspired nightmares. the sun is fire and fire is life, the dead and the evil should fear it. but fire is fire and fire cannot fear the sun
- The Sea Serpent. Which is darkly hinted to be a cannibal if the line about the elders holding back a mother crying for the loss of her baby and its thoughts about how sweet the young flesh was is anything to go by. And it can get into people's heads and twist them. And the victim may completely miss something screwing with their minds.
- In addition to the Azula warnings the author gives every time she shows up, her grandmother Makoto deserves her own entry. And now Aang, totally unprepared, has run smack into her on the day of the invasion.
- The author's description of what Azula intends to do to Min.
- Not to mention Vathara's presentation of Spirits. The Plague Spirit was bad enough, then she had to go and make the Haima-jiao...
- And then there's the fact that loyalty bending, as shown in Embers, works in real life. No bending required. In fact, the main difference between loyalty bending and the Milgrams' experiment, etc, is that loyalty bending is a lot easier to resist (by knowing another firebender, for example). In other words, in real life, what Azula intends to do to Min is a whole lot easier. Between that and the reasons she gives for Katara's view that Zuko is driving the others around him insane (all of which are perfectly valid) and her hatred for him in general overwhelming even her determination to be a good person, Vathara seems to delight in exposing the reasons why rationality is a happy illusion. It's not even Humans Are Bastards. Someone has to be in control of their own actions to be judged a bastard.
- Chapter 31 has the letter from Monk Yuan-ti, and while everyone else is horrified to hear it, Aang shrugs it off like it's nothing:
"Several of our younger sisters, especially among the bearing, were most distressed to witness the Avatar's will. I counseled the elders to bring all back into harmonious accord, as while mercy and compassion are tender illusions, they yet cause the spirit to remain attached to things of this world, and must all be pruned away. Else as you know yourself, one will desire more of what can only pass away and be forgotten. And how, then, would we know the transcendent joy of teaching our pupils freedom, if those who bear them will not give them up..."
- Chapter 56 touches on 'Quality Time with Daddy':
The princess had a satisfied smile on her face. "The records say Great-Grandmother loved this place."
Mai let her brows climb. "I've never heard much about Fire Lady Tejina."
"Oh, she was
*interesting.*
" Azula stared at dancing flames. "She recorded just how close you can bring someone to lava before their hair starts burning off. Among other things."
...
*And maybe I don't want to hear much now.*
"Where did you read that?"
"Oh, Father read it first. He told me the stories, every night. The executions, the interrogations... what?"
"These were..." Mai swallowed, somehow not surprised at all. "Bedtime stories?"
"They were
*mine.*" Azula looked stubborn. "Zuko had his time with Mother. Father spent time with *me.*"
- Chapter 89: Say Goodnight, Ozai:
[Dark as blood, silk struck phosphorescent water-
Sokka's eyes widened, and he jerked his gaze away, wishing he could bury himself in Appa's fur. Wishing, for one desperate moment, he was as blind as Toph.
*Too late.*
Dead hands in water. Empty eye sockets. Snapping teeth.
*...I am never, ever telling Zuko.* | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/EmbersVathara |
Empires SMP / Nightmare Fuel - TV Tropes
# As a Moments sub-page, all spoilers are unmarked.
The Empires SMP has its fair share of Nightmare Fuel, especially as the series gets darker as it goes on.
- Xornoth, just, in general. He's incredibly powerful, with total command over the Corruption, and uses those powers to make the lives of everyone around him
*hell*. His appearance doesn't help matters either, his skin is black and scaly with bright purple or red marks, he's got a permanent Slasher Smile, a pair of massive spiked horns, and his voice is incredibly deep and distorted.
- He's specifically ruthless in his torment of Shrub, from killing her, to siccing mobs on her, to killing one of her wolves and leaving its head in her house for her to find, to filling the Undergrove with Corruption, to taunting her with the fact that her people are all dead and gone. Shrub is absolutely
*terrified* of him, and he's shown to relish in that fact.
- There's a more subtle horror in the fact that Xornoth was not always like this. In fact, as Scott's Season 1 finale showed, before he got corrupted he was a completely normal elf who liked to tease his younger brother and was working to prove he was a worthy heir to the throne. It's unclear what exactly happened to him to transform him, both physically and mentally, into a sadistic Omnicidal Maniac who looks more draconic than elven, but it cannot have been pretty.
- Scott's ice powers. Everything he touches freezes over permanently, and he has
*zero* control over them. His attitude towards them slowly goes from nonchalantly ignoring the slowly building snow and ice, to a slow Oh, Crap! as even the embassies he was building start to freeze over, to locking himself up in his own home as every body of water in Rivendell has turned to ice and he realizes he could *seriously* hurt someone without meaning to, to desperately begging Gem for help once ice spikes start growing out of control all over his kingdom.
- Special mention to the scene with Gem. Scott approaches her at the end of his rope, asking her to help him control his powers. Gem tries to help him, but because she doesn't understand Scott's magic or his mental state, she just takes him to a pool of water, gets him to freeze it, and then demands over and over that he try to thaw it, even after he tells her he
*can't* thaw it and wants to stop. Eventually Scott snaps and yells at Gem... which triggers a massive blast of ice, freezing the entire hall and seriously hurting Gem in the process. Scott is horrified and runs away, and Gem tries to give chase... But she can barely walk, and resorts to weakly calling after Scott as he flies off.
- Becomes worse when you remember the prophecy of Aeor and Exor... Specifically the part about Xornoth
*bringing eternal winter* if he and Exor weren't defeated. Either the prophecy has some serious errors in it, or Xornoth isn't as defeated as he seemed...
- The Rune Blade. A magical sword that, when used to kill someone, has the power to
*tear their soul out of their body*, and send them to an afterlife of the wielder's choosing. It could be used to guarantee a dying loved one a peaceful end... or to send an enemy to the worst pits of hell you can imagine. Scott is understandably *horrified* at the fact that he now has this sword, and hides it behind his bed in the hopes nobody will find it.
## Pre-Festival Episodes
- From the start of the series, the fact that
*the Deep Dark biome* is located under about half of the empires' territory, with it even being directly visible from fWhip's underground empire. The Deep Dark and the mob its presence entails is already one of the scariest (if not *the* scariest) aspects of the 1.19 Wild Update, but the fact that it's practically *right under half the server's homes* makes it even more disturbing.
- The backstory behind Scott's Supernatural Gold Eye is, quite frankly speaking, disturbing as hell.
- During the flashback sequence, he explains that he once raided an ancient temple for a famed jeweled skull that had two gemstones for eyes, but when he actually
*found* the thing, it only had *one*, contrary to his sources. Were the sources wrong? Did something *happen* to the skull or the temple over time? Knowing many adventurers have tried to seek it, it might *have*.
- While Scott succeeded in retrieving it, the skull ends up
*stealing his eye in his sleep*, with nothing but a gaping black hole left in his emptied eye socket... complete with ominous Evil Laughter in the background.
- He spends the next several
*years* trying to reverse this, and is more than happy to have the skull taken off his hands by some random old wizard in the woods on the condition that it can be reversed at all. With this in mind, it's very likely that the only reason Scott is able to recount the story so seemingly nonchalantly is that he's had *years* to cope with it.
- And on the Swamp wizard: what did he want with an eye-robbing magic skull in the first place? How was he able to vanish from the cabin in the woods in a night as though he never lived there? Just plain magic, or are there other supernatural forces at work here?
- Sausage's Dark and Troubled Past is dark and troubled for good reason.
- His old kingdom was revealed to be ruled by a king who resented his people for being born with Magical gifts and craved that power for himself, and became so Drunk with Power that he drained most of the Magic of the nation. And his inner circle's solution to this? To
*drain the Magic of the people*.
- This results in a Purge that not only drains citizens of the kingdom of their Magic, but can go as far as to kill them... for being
*born* differently from the king. For reference's sake, Sausage discovered his Speaks Fluent Animal ability before he turned ten, implying that young children could be targeted for the Purge too.
- And then there's Sausage's own personal circumstances. Having his Parental Substitute run into the chaos of the fantastical equivalent of a genocide, telling
*him* to flee for his life? And him running for *days* until reaching the campsite that was the *Empires*-world spawn, not knowing if Eddie (and Bubbles, who befriended him when he was a child) survived? Adding on the Paranoia Fuel that he might be hunted down by Professional Killers for the "crime" of escaping from a tyrant that wants him dead... yeah, cross this over into Tear Jerker.
- As the series goes on, Sausage experiences events, such as waking up in weird places, and Shelby also finds him standing stock-still in her house, wearing a skeleton skull and a few hits away from death, whereupon he drops a golden apple telling her to help Sausage. When she gets inspired to try curing him like a Villager with the golden apple and a weakness potion, he feels a burning sensation... and then quickly rots into a walking corpse. Shelby is frightened by him mentioning his Horror Hunger as he walks towards her and flees, and Sausage angrily asks what she's done to him after she's left.
- Considering how there was no point in the series where Sausage could have died and how he was wearing a skeleton mask when Shelby found him in her home, it seems that either Shelby's status as Inept Mage has caused her largest mistake yet... or she's uncovered the truth about what Sausage really is.
## Hermitcraft Crossover
- False's situation starts off fairly disconcerting with her amnesia and alleged sleepwalking, but after the Hermits crossed over, many
*more* disturbing details are brought to light, especially when switching over to the Hermits' viewpoints.
- According to False's 31st Hermitcraft episode, Hermit-False erased Empires-False's memories (with the intention for the memory loss to be
*permanent*) and sent her to another realm (the Empires world) for unknown reasons, with various implications that she might have had an unsavory past. Considering one of the first main things Empires-False does is to rob a corpse of its clothing, one might argue that her dark Mysterious Past has always affected her in subtle ways.
- In the meantime, Hermit-False constructs a tower in Cogsmeade, accessible only by a specific key card, to keep an eye on Empires-False, in the hopes that she would just pay little attention to it once she finds it inaccessible to her; later, it's revealed that the fenced/barred windows are
*electrified* in spite of apparently being made from wood. On Empires-False's perspective (in her 13th episode), she just walks out her front door and BAM, big and mysterious tower just randomly pops up, which she eventually concludes that either she built it while sleepwalking or that it's a gift from another empire. Altogether, this vaguely reeks of gaslighting...
- Just after this, when Empires-False returns to her base and muses that she thought her memory was improving, under the impression that she built the observation tower, the screen flickers with an echo of someone speaking and False's voice saying, "Quick, before she comes back." While Empires-False immediately dismisses the "glitch" in the storage room, considering what Hermit-False has said about her Empires counterpart
*before* her memory loss, one might suspect that Hermit-False's amnesia potion did not work as well as she hoped it would.
- Jevin's 31st Hermitcraft episode ends with him visiting Cogsmeade, chatting with Empires-False, and checking in to her Stupor Saloon and Motel. Meanwhile, as Jevin sleeps, Empires-False enters the room and splashes a potion on him, and next thing we know, Jevin wakes up at Hermitopia, unsure of what just happened. On the other side of the story, when Empires-False visits the saloon from
*her* perspective, most likely after the incident, the room Jevin stayed in has a sign on the door saying, "Cleaning in Progress. NO ENTRY."; as she opens the door, the floor of the room is stained with what is presumably *blood*, and later in the episode, there's a clip of Jevin checking in and staying at the saloon just after False posts advertising for the place *and* him apparently disappearing overnight, implying her episode is not taking place in chronological order of incidences.
- After visiting the saloon and while making more construction plans, Empires-False muses once again about her memory... and cue
*another* "glitch" (apparently in False's mind) as the scene flickers to show a visual of Hermit-False, close to the camera in what appears to be Hermitopia, followed by a third glitch briefly flashing red, with False's voice distinctly saying "Promise me" and someone else saying "Get her". Whatever that is happening, things are *definitely* not what they appear to be...
- Immediately after Jevin's visit, Empires-False mentions in her episode that she visited Pixlriffs in his museum. On the contrary, the screen shows a clip of her walking into the museum and
*splashing him with a Splash Potion of Amnesia nonchalantly*, while Pix was staring at his empty Deepslate Emerald Ore display case. And on Pix's perspective, this is immediately followed by him getting *murdered* by False, and the amnesia potion is seen to have erased the past couple of minutes (in video, it might be as long as *hours* in-universe) of his memory.
- While Shelby has always known that the Fog surrounding the Evermoore is cursed, everything known about it, most notably claiming the souls of lost travellers, has always only been informed... up until Cubfan's investigation of it on Shelby's request in his 46th episode of Hermitcraft Season 9.
- Shelby's 15th episode ends with her waking up in her bed... not in her bedroom, but deep in the Evermoore, which she discovers in her following episode that it's near the
*heart* of the place. There, she finds a *lifeless* patch of mushroom-ground, an old Nether portal in dismal condition tucked away in a corner, with a sign attached, "We're in here, Shrub. Come find us."
- Immediately after this, Shelby has a brief vision of a scream-filled land, engulfed with flames, as what appears to be Xornoth terrorizing the place. Not only are the screams of fear loud and sudden, but it establishes how truly
*horrifying* the eradication of the Gnomes were.
- From her vision, Shelby proposes a theory that the heart of the Evermoore used to be the Gnomes' homeland, and the Fog arose from the souls of those who perished in the disaster that struck it, or as we'd know, Xornoth's "reign" of terror. She suggests that the angrier souls were what possessed Cubfan into spreading Darkness... implying that such anger has persisted for literally over a thousand years, and is willing to corrupt innocent souls into spreading the despondency of losing their light, home, and hope.
- In the post-Crossover era, while Shelby is possessed by the Sculk herself, she threatens fWhip that she has "the souls of
*thousands* living under [her] skin". This suggests that the number of Gnome casualties in Xornoth's reign of terror was *at least* in the quadruple-digits, which is... extremely disturbing in retrospect.
## Post-Crossover Episodes
- Cubfan getting infected with Sculk is horrifying enough as is, leading to the question of whether Shelby is infected given how much longer she's been in the Evermoore. Sure enough, at the end of her 18th episode
- After constructing a joint Creeper farm, fWhip and Lizzie attempt to expand its storage, only to dig into
a hole in the wall that had been there for God knows how long. Whatever is on the other side of the hole causes the two to immediately block it up and turn the other way to expand their storage system. The question remains: what exactly
*is* behind the wall?
- From fWhip's perspective, we get a small, brief glimpse into what's beyond the hole — Villager noises and Sculk-covered blocks. And as we've known from the season thus far, Sculk is
*never* a good thing to find.
- However, Lizzie's 19th episode reveals them to be a species of Bat People living underground, which retracts much of the horror element of the previous episode's ending... in hindsight.
- At the end of Episode 41, Dark Sausage intercepts the connection between Bdubs' Sun Church and Hermitcraft; in the following episode, with help from the dark world's iteration of Bubbles (for some reason) and while regular-Sausage is away, he manages to
*teleport to Sanctuary and invade the Empires-world again*.
- The first place he plans to terrorize is the Evermoore, but quickly takes a liking to Shelby for her Sinister Scythe and Sculk corruption, and decides to join her on a revenge prank against Pirate Joe for the fun of it. However, the fact that he giggles gleefully like a little boy while eating away at a Phantom soul and flying to the Forgotten Cove is... surprisingly disturbing to hear.
- Throughout the entire episode, all the other rulers whom Dark Sausage meets, Shelby and fWhip, are under the assumption that he's just regular-Sausage having a bad day and in need of a throat lozenge and a nap. While it's funny to see their interactions and absolutely no one taking Dark Sausage seriously, there's some underlying horror that they have no idea they're not even speaking to the real Sausage they know and love, but instead his past incarnation's Omnicidal Maniac Literal Split Personality who just
*keeps making casual death threats* at them.
- After helping to set up the Ravager revenge prank on Pirate Joe, Dark Sausage takes flight to Eversea and proceeds to
*detonate the lighthouse/Creeper farm*. While thankfully, Eversea is geographically next door to Sanctuary and regular-Sausage quickly fixes the mess with the Magic, it shows that there are far greater threats to come with Dark Sausage around...
- In Sausage's 43rd episode, Dark Sausage casually remarks that whenever the copy of disc 5 in the Colorful Cauldron tavern is played, a demon is freed in an alternate reality. While the contents of the disc in normal Minecraft is scary enough, the fact that merely
*playing* it can unleash disasters like Xornoth Corruption 2.0 on an unknown world is outright disturbing.
- And then there's Dark Sausage's power over demonic figures. When Shelby asks if she can have demons sent to the Great Witches Academy for wronging her, Dark Sausage cheerfully obliges and orders demons to invade the Witching World, resulting in at least two confirmed fatalities. While the Great Witches in charge are notably condescending and prideful, we don't know enough about the
*rest* of the school to cast judgement on whether *all* of them deserve to die, and innocents, however one may define them, can easily be caught in the crossfire.
- At the end of Sausage's 44th episode, Dark Sausage takes over Sanctuary, while regular-Sausage has been sent into an alternate Sanctuary six months in the past, before Eddie and Bubbles have even been found. The effects of Dark Sausage's reign of terror are
*horrifying* to watch.
- By the next episode, Dark Sausage has sealed off Eddie and Maria with magical iron bars that only he can break, and let Dolores out to roam and wage terror on the server. He then threatens Maria into recreating regular-Sausage's outfit to lower suspicion, and
*stole a voice box* from one of Sanctuary's Villagers in an attempt to pass for his good counterpart's reincarnation. At the latter part, he casually remarks that Abigail, the name of the Villager, would *never speak again*, and threatens her housemate that he saw nothing.
- From the perspective of Eddie and Maria, their respective adopted son and nephew mysteriously vanishes and is replaced by a Evil Doppelgänger, who demands to look alike with their beloved family member.
- Bearing in mind that Sanctuary's population primarily consists of refugees from a tyrant-enforced genocide, and the fact that they likely don't know Sausage even
*has* an evil past-life half, they may simply presume that Sausage himself has suddenly turned evil and cruel like the tyrant they escaped from so many months ago.
- After this, Dark Sausage attends the meeting at spawn in place of regular-Sausage. None of the other rulers are aware that this isn't even the real Sausage they know and love, and other than Dark Sausage occasionally pulling out the Staff or sword in his possession, considering to assassinate the King, there is little to no indication that this isn't even the real Sausage.
- The ending of Sausage's 49th episode reveals that the blast of magic produced from Sausage's Split-Personality Merge is strong enough to alert Sausage's old kingdom of his location. While that plotline has been thrown by the wayside for most of the series, it's perhaps a timely reminder that the ruler is a genocidal madman who intends to take all of the Magic of what is now Sanctuary for himself... and the fact that Dark Sausage was also a powerful sorcerer in his time. In short, if Sausage gets caught by the king, it's not going to be pretty... | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/EmpiresSMP |
El Tigre: The Adventures of Manny Rivera / Nightmare Fuel - TV Tropes
- The effect that Manny's huge, saucer-like eyes has in contrast with the bright tiger-like pupils while not in El Tigre form (Though YMMV on that one).
- Sartana's undead skeleton army and General Chapuza's zombie family count, especially to younger viewers.
- Frida (and later Manny) nearly turning into zombies due to one attaching itself to their heads.
- Manny and Frida slowly turning into skeletons in "The Grave Escape" By the time they return to the living realm they only had skin on their faces.
- Also when Manny and Frida meet his ancestors they are angry at him for eating their offerings. Rather than just scold him like a normal child, they all (hero and villain alike) decide to kill him! Also they are all very indifferent to Sartana's destruction of Miracle City (until Frida points out how it affects them) implies that being dead for so long may have affected their moral compass and don't see much value in life.
- Grandpapis terrified reaction when Manny suggests that the Riveras use the Super Macho Blitz (which no one has ever survived in the past) to defeat Sartana in "The Grave Escape" becomes this when one remembers the fact Word of God revealed that Sartanas father is Xibalba, who is just
*waiting* for Puma Loco to die so he can personally deal with him for breaking Sartanas heart and causing her Start of Darkness.
- Seeing the psychotic glee that El Tigre has while slaughtering the Cactus Kid's cacti army can be as unsettling as it was awesome/funny.
- Maria when in her Plata Peligrosa form was full of this. It reached its peak when she nearly killed Manny, the only thing stopping her was being distracted by the garbage truck's ringing melody. Her knowing full well what she was about to do and crying while the freed prisoners cheered her on does not help.
- The glove that gives her the powers? It's actually a sentient being unlike the other mystical objects, so it's a question as into how much it might be controlling Maria along with her own violent desires.
- And then to top it all off, according to Jorge if the show would have continued then ||
*Frida* would have gotten possession of the glove/Plata Peligrosa, albeit it's only used occasionally.|| Just imagine what the effects of the glove would have on her!
- Also worth mentioning is the glove influencing Maria to flirt heavily with Rodolfo like she's under a Love Potion and while scantily dressed at that. Maria might still have feelings for her ex-husband but it's clear she's not ready to restart a romantic relationship with him, making a lot of the interactions between Plata Peligrosa and White Pantera quite dubious. Thankfully White Pantera himself realizes this and puts a stop to it.
- Vice Principle Jacal stalking Manny during "Burrito's Little Helper" can be quite creepy, especially since it was outside of school time and he really had no right to.
- The reason why Chief Suarez hates Manny and wants Frida no where near him: He knows darn well that Frida is constantly putting herself in potentially deadly situations whenever she is with Manny (along with the general mischievousness) and is probably afraid that one day she just might wind up permanently injured or even dead! Doubles as a Tear Jerker.
- On the other hand, Emiliano's tendency to go as far as harm Manny even when he wasn't doing anything bad can also count.
- The Golden Eagle Twins' Moral Event Horizon (and Karma Houdini) from the YMMV section.
- The Titanium Titan. Apparently, the best way for coping with White Pantera breaking off their friendship was to not only turn to a life of crime (after failing as a solo hero) but to also go after Manny when he got older and attempt to murder him. Not even re-teaming up with El Tigre AND White Pantera was enough to curb his obsession, hatred, and bloodlust.
- One time Frida found that the Titan had both a love shrine for White Pantera along with a
*huge* El Tigre hate shrine looming above it. The way Titan has the latter done up looked for a split second like Manny was covered in his own blood and had his eyes gouged out.
- And even more nightmarish? At least part of the Titan's motivation was revealed by Word of God to be because of Incompatible Orientation, meaning the Titan wants Manny dead because
*Rodolfo isn't romantically interested in him*. Good lord...
- "Silver Wolf" gives two more fear points to the Titan. First, he can use his titanium to change his himself into a completely different individual, and second, he uses his alias of the titular teenage supervillain to borderline romance the tweenaged Frida away from Manny in an attempt to kill them both.
- "Party Monsters". Sure, none of the kids had any right going to that abandoned cottage that Manny and Frida (Frida especially) invited them to, but if it hadn't been for El Tigre and the geeky cosplayer kids, it was pretty obvious that the Mustache Mafia would have "disposed" of them all...
- Near the end of Manny and Django's battle in "The Good, the Bad, and the Tigre". Manny has Django pinned to the volcano wall with his clawed hand and offers to spare Django if he walks away from the fight. However, Django decides to grab hold of the chain and sets it on fire, forcing Manny to cut off his hand in order to save himself from getting barbecued! Luckily, the hand was fake and he has a spare at home, but the pained scream at least indicates that he probably felt the cut.
- Don't forget earlier in the episode where Django convinces Manny that Rodolfo and Granpapi don't care about what he really wants (which, he had all rights to believe at the time), which leads to El Tigre brutally attacking the two and sending them over the pedestals (first just having them a foot off the ground, then having them suspended over lava...). This can also be a Tear Jerker.
- A smaller moment from the same episode is the part in Manny's Imagine Spot where he uses Sartana's guitar to force Vice Principal Chakal outside of the school and has skeleton banditos beat him up. Cathartic as it is given Chakal's crap, Manny was considering bringing what amounts to a magical machine gun to school and holding an unarmed civilian at gunpoint, complete with carrying the guitar in an eerily similar manner.
- "You're going to finish your homework, my friend. Or else, Super Macho Fighter gets it!" Even though it is unknown if Manny only threatened to just destroy the arcade game, or if he really threatened to harm or kill that kid! And if it was the latter, it gets worse in that Manny probably made similar/implied threats to all the other kids at school... in the name of "helping" them with the tiniest of things.
- He didn't just "help" them, he tried to make them borderline
*worship* him with all the posters and "dioramas" he had them make.
- This also might put Manny's interrupted speech ("Help is like a wrestling match...") in a darker light.
- And then there is Manny admitting to listening in on everyone's phone calls...
- El Tigre I went insane (and possibly developed a side of DID/other mental illnesses) due to not being able to choose to be good or evil. It is not exactly impossible that Manny might have something similar (though probably not as severe) happen to him in the future.
- Just the idea that the crime must be so bad in Miracle City that the police felt the need to create a Junior Cadet Force, which consists of kids and teenagers that are still very weak and can't defend themselves properly yet (proven by Anita and Nikita mercilessly beating the ever-loving crap out of them on stage during Emiliano's commemoration ceremony).
- Emiliano and Carmella
*smiling with pure adoration* as their daughters pummel said cadets, followed by Emiliano joyfully applauding them, might also be a little jarring even with the girls enforcing Training from Hell considered.
- And Anita and Nikita themselves, even with said Training from Hell/experience, still proved ineffective when defending Frida from the Mustache Mafia. Sure, they probably
*could* handle the regular banditos that infest Miracle City with their training, but it proves they wouldn't be able to cut it against super/mech-powered villains, who make up a good chunk of Miracle City's criminal activity.
- Manny and Frida laughing as kids get horribly injured at the carnival sort of made them come off as borderline sociopathic. Frida gleefully commenting that someone might never walk again didn't help.
- There's also the time that Frida purposely destroyed an orphanage and a puppy hospital with the offline Giant Robot Sánchez, given her smug comment on wrecking the latter.
- When the duo was trapped in the Land of the Dead and approached El Tigre I's house, there were bones scattered around the front. They turned out to be dog bones, but Manny and Frida thought they were people that El Tigre I killed and looked quite intrigued about it...
- When the Rivera's are forced to turn over their power items due to court order, not only does the entire city fall into chaos but they are being hunted down by
*all the villains!*
- Before that, when the school learns that Manny no longer has El Tigre he's pretty much attacked by everybody (though mostly the bullies... which is most of the school).
- In "Yellow Pantera", El Mal Verde is introduced as he eats/kills three heroes onscreen.
- Overall the near-suicidal levels that Mannys willing to go in order to preserve his familys honor is on full display here. Even when its evident that Rodolfo had good reason to run (namely
*to make sure Manny had his father*), Manny is still convinced that Rodolfo is a disgrace to the Rivera name and decides to take on El Mal Verde himself
which would have ended in his demise had Rodolfo and co. not shown up in time.
- Whenever Lady Gobbler removes/has her glass eye taken out of her socket, especially to those sensitive to Eye Scream.
- Manny and Frida's willingness to cause/allow a lot of mayhem to happen if it means they benefit from it. On example is when they cause a crime spree so that Rodolfo will give them money as he fights with Plata Peligrosa.
- Another example is when they watch as a villain lowers a woman into lava but instead take the villain's loot. This and other examples are usually played for Black Comedy
- Sometimes, Manny is able to distort his face to the point of looking possessed for a couple seconds though this is usually Played for Laughs. Special mention goes to the unholy Gross-Up Close-Up Nightmare Face he gave Sofia at the end of "Mustache Love" that bordered on psychotic.
- Same for some of the other characters; their faces just scream that they're not exactly sane...
- In a similar boat some of the close ups are just downright disturbing and
*eugh*
- In "Crouching Tigre Hidden Dragon", a superhero trio (one that Rodolfo was really fond of and trusted, no less) had Manny join their alliance in order to have him help them find some legendary robot-dragon monster (which... he really didn't). However, when they find the monster it turns out they were really luring Manny so that they could sacrifice him in order to make it extremely powerful and further boost their own egos. The kicker is that they really only needed a normal tiger and not Manny (or possibly just his belt if "piping hot tiger" alluded to the Ancient Tiger Spirit), and they really didn't get much punishment for it besides Rodolfo losing respect for them and losing their blimp.
- Sofia, the girl that Manny was pressured to go out with when he was acting as Raul's wing-man in "Mustache Love". Out of the whole cast she probably has the least control over her emotions (and unlike Plata Peligrosa she doesn't have the excuse of being under the influence of a mystical item), switching from a sickeningly sweet personality that delves into baby speech to a screaming banshee who could become
*very* pushy and aggressive at the drop of a hat, notably if she senses things not going her way. The fact that Don Baffi is her grandfather doesn't help.
- The part where Sofia forces Manny into a make out session and Manny, clearly wanting out of there, being pressured to go through with it has quite the uncomfortable vibe. Hell, Manny was downright
*ecstatic* when Don Baffi and his goons interrupted the moment until they begin attacking Manny under the assumption that *he* was putting the moves on Sofia! They would have done Manny in too had Browsia not stopped them to save Raul.
- During that particular portion Sofia is actually terrified while watching her grandfather nearly murder her date before Browsia intervened. Kind of begs the question if this was the first time Sofia witnessed her grandfather's "activities".
- Going into the vein of Yandere like behavior, the Aves Family. Yes, the Riveras might have broken their hearts, but even after
**years** they still would rather try to murder/sabotage in any way/force the Riveras back into dating them as opposed to fully moving on. In Zoe's case this involves harassing the girl that Manny is now friends with ever since kindergarten, and one time the whole family were intent on kidnapping/doing who-knows-what to Maria (though it turns out that was a trick set by the Riveras to put an end to the Aves' latest sabotage).
- Also applies to Sergio and Diego when they tried killing Manny because they both had strong crushes on Frida. And when it was apparent she wasn't going to reciprocate they decided to try killing her!
- As elaborated above, the Titanium Titan.
- Sartana could also be added to this list, as she still loves Puma Loco but wants to get rid of Rodolfo and Manny because they aren't her biological son and grandson.
- In the episode "La Tigressa", when Sartana catches Manny near the end she straight up said she was going to tear off his flesh before resurrecting him as one of her skeletal banditos/slaves. Good thing Frida was able to stop her on time...
- In short, if someone does anything to a good majority of these characters that ends up causing a grudge to be harbored, whether it'd be a major act or just a tiny thing/mistake, that character
**WILL** be after blood. Manny tends to find this out the hard way in both intentional and unintentional cases, not to mention he is not by any means an exception to this despite (according to what was seen) not being as bad as others.
- Granpapi's giant robot in "Albino Burrito". Okay so he makes a giant doomsday device programmed to take revenge on his enemies after his death while innocent bystanders get hurt in the process, no surprise there. What was shocking and disturbing though was that gleeful smile on Granpapi's face when the robot was about to kill him
*and his family* altogether before Davi stepped in.
- Black Cuervo becoming Woman Scorned incarnate during her
*brutal* beat down of El Tigre for playing her for info. Gets better when he mother and grandmother join in.
- Doubles as Awesome depending on how much one saw Manny having it coming for pulling such a dick move.
- Sergio, or Senor Siniestro. Manny accidentally mistakes Sergio for a young kid and doesn't vouch for him (due to peer pressure) when the entire city decides to turn the wannabe cowboy into a laughing stock. Understandable reason for a grudge? Oh yes. What does Sergio do? Utilize his vast knowledge in mecha technology to create skyscraper-tall, Western-themed robots to terrorize the city
*and* try shedding Manny's blood of course! Special mention goes to his debut episode where he forces the school kids to build the very robot he intends to kill them all with after turning them against Manny during his "helping" rampage.
- While Dr. Chipotle Jr. tends to be more of a funny Card-Carrying Villain that creates monsters out of guacamole and other dips, he's managed to poison Manny's grandfather and father and turn them into zombie-like creatures, was able to not just steal Manny's belt but had Manny unwittingly assist in creating what could have been his most dangerous creation (Raul),
*and* tricked Manny yet again into working together on Father's Day so he could kidnap White Pantera for real (and, by the way, the Chipotle family got the last laugh in that episode.) And he does this with plans that usually incorporate manipulating Manny in some way.
- "Rising Son" has Manny and Frida unwittingly set up Toshiro, the son of The Seventh Samarai who is one of White Pantera's old friends, to be ambushed by his father's most dangerous enemies. The kicker, however, is when Frida lets it slip that the attack was planned Toshiro, who till then was a polite boy to the point of everyone's detriment, completely loses his shit at the betrayal and blows up his enemies with his sumo mecha before threatening to do the same to Manny if he ever tricks Toshiro again. His last bit of dialogue implies that he's now a fledging Blood Knight planning on making anyone who breaks a rule in Shogun City suffer, and his father briefly seems to think bringing him to Miracle City to toughen him up might have Gone Horribly Right. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/ElTigre |
The Ministry of Time / Nightmare Fuel - TV Tropes
- The underlying question that is always behind this: all the Ministry workers
*know* that there are many catastrophes going on, that people are going to die for no reason at all, that they could save them... but they *can't*, because meddling with that could cause even worse problems. It is surprising they don't get a load of workers with time off sick because of depression.
- The Nazis trying to overtake the 21st century to get advanced weapons and win the Second World War.
- Rabbi Levi's time loop where he keeps getting burned alive forever by The Spanish Inquisition... and he isn't aware of it for bad or for good. ||At least he gets saved.||
- Morán, a calm Serial Killer who murders mothers in front of their children and vanishes through a cabinet which is actually a time door.
- And the reason for these murders is the trauma he got after his vicious father killed his mother in front of him and thus recreates the same scene.
- ||How close we could have been to a repeat of The Spanish Flu, because of a pharmaceutical company's greed.||
- Julián finds ||Alejo, an affable Philippine villager,|| hanged with several knives stabbed all over his torso. And this was something that happened in Real Life, too.
- ||Walcott||'s death. He may have been a Jerkass but one could feel sorry for his radiation poisoning and his last will to Lola. It's hard to watch how he painfully succumbs to the radiation in his final moments.
- How Enriqueta deals with Amelia after she was caught stealing the silverware. It's a Foreshadowing for what's coming up in the next episode.
- Much like episode 10, it involves crimes, a Serial Killer and children again. This time is about the infamous Enriqueta Martí, nicknamed the "Vampiress of the Raval", a woman who abducted and killed children to sell their organs.
- Enriqueta herself is very creepy, both her past and future selves. She has big dark eyes with a soulless look and sometimes speaks with a very calm voice.
- Julia Lozano's disturbing déjà-vu when she was abducted. It involves dead insects, children cries, blood...
- Also, the episode mentions the Real Life 1986 child abducting scandal, where Enriqueta participates, in which doctor Madrigal would order to kidnap grown infants living in poor conditions to give them into adoption for couples unable to have children.
- Where to even begin with this one...
- First, the stretching torture that De la Cueva, the 1588 Secretary, suffers. We only see a part of said torture, but it has been very crude, with the poor man's right eye bleeding.
- ||Salvador getting shot.|| Yes, the restored timeline ends up reverting this, but ||seeing such a beloved character die while trying to do the right thing is horrifying.||
- Philip II using the Ministry to enforce his morals and control across all time after the Armada's victory. Try not to shudder at the changes brought by this.
- Some of the aforementioned changes: Ernesto is a cold-hearted bastard that thinks nothing of torture and murder, Irene is a submissive secretary that struggles daily to contain her sexuality, Pacino was executed for a crime he did not commit...
- The parallels with Nineteen Eighty-Four. For example, CCTV in 1588, Philip II's weekly speech, people pretty much brainwashed from childhood... Big Brother only changed historical records to fit the present. Philip II changes
*actual* history to fit the present he wants.
- Alt!Maite and Alt!Elena's synchronized praying of the rather changed Credo that praises Philip II. Creepy as hell, even In-Universe: Alonso and Julián look scared when that happens.
- Julián being viciously punched and interrogated by none than his good old friend Ernesto. The alternate Ernesto bears very much to his ||Torquemada|| ancestry more than ever.
- You think that the first torture scene was bad? Think again. ||The Inquisition torturing Amelia with a freakin'
!|| **electric chair**
- The beginning starts with an unexplainable large vortex coming from the Ministry's depths. While it's awesome to see, the vortex is seen dragging Alonso, Amelia and Julián to a time door. ||This is what causes Julián's death and disintegrates him||.
- Amelia and Alonso's flashback to the Spanish Civil War mission doubles as Tear Jerker too. The Fridge Horror of the war itself, the dirty trenches and constant enemy attacks, and Amelia screaming ||"Julián!"||, who was lost in the chaos of the battle.
- As an episode that is a homage to Alfred Hitchcock, suspense and tension is mandatory. The
*Psycho* scene may catch the audience off-guard or the homage to the surrealistic *Vertigo* nightmare.
- Pacino beating and punching the Soviet spy. We already knew about Pacino being a cop that follows his conscience to do his duty, but his violence is enough to scare poor Amelia and leave the room.
- The ending ||with the builder revealing himself as an spy, takes a syringe from his toolbox and kills the Soviet spy whose body is seen with foam in his mouth||.
- For most of the episode, Ernesto and the young Lola Mendieta stay at a Nazi concentration camp, tortured daily until they speak.
- Not to mention that when they first arrive, they see malnourished prisoners with black-and-white striped robes.
- Ernesto is given a lethal drug to kill Lola if she speaks. ||He never uses it though||.
- Being a travel back to Gustavo Adolfo Bécquer's time, a noted writer of suspenseful stories, could not avoid but have some of these.
- The aquelarre at the climax, with ||all the townspeople|| gathered in a ritual, and ||Alonso and Amelia brainwashed|| into joining them.
- Pacino sees Marta at the Ministry's empty corridors, and after she turns around to see Pacino, her head begins to distort at high speeds with an unnatural noise. ||Thankfully it was a nightmare||.
- Pacino learns the hard way that messing with the timeline comes at a price, as his attempts to prevent Díaz Bueno from kidnapping Lola each have a worse outcome than the previous one: the first attempt results in Julián and Alonso being killed, the second in them being kidnapped and turned into children as a result of traveling in time in the Anacronópete without drinking the protective fluid, and the third has Díaz Bueno blow up the Ministry with a hidden explosive, killing everyone but Angustias. It truly is the materialization of all of Salvador's warnings that History can always end up changing for worse. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/ElMinisterioDelTiempo |
Emesis Blue / Nightmare Fuel - TV Tropes
"
*You ever have bad dreams?*" **Jeremy:** What did you see, Doc? **Ludwig:** You don't want to know...
Emesis Blue is a Psychological Horror set in the
*Team Fortress 2* universe and despite how wacky and insane the source material is, it still manages to deliver a completely mind-boggling and heart-pounding story. **Moment Subpages are Spoilers Off. You Have Been Warned.**
- Right off the bat, the beginning of the film shows a series of respawn experiments conducted on the Tenth Class - dressed as an ordinary American GI - in the style of an Analog Horror. The results of each are horrifying and only get worse as the trials continue.
- Keep in mind that excluding one shot, we never see the Tenth Class in detail, only getting his shadowy figure, leaving most of the details up to the imagination.
- The first respawn seems completely fine at first, with the Tenth Class returning physically intact. Then he says that
*"It's eternity in there!"* and then collapses to his knees. This quote is taken directly from the short story ''The Jaunt'' by Stephen King, wherein teleportation is a common mode of transport but must not under any circumstances be taken while conscious. This is because to a conscious mind, a jaunt takes an unfathomable amount of time to conclude and invariably drives people insane if they jaunt while awake. The Poor Tenth Class must have spent aeons in respawn limbo, unable to do anything about it. And this is only the *first* of the trials.
- The second trial seems similar to the first initially. Then the Tenth Class simply states that his eyes hurt and we get a blurry close-up of his face that quickly comes into focus so that we can see the effects of the second trial in all their gory glory. We see his eyes
*gouged out*, with blood leaking from the cavities. The implication is that either the Respawn Machine malfunctioned and destroyed his eyes upon respawn or he gouged them out himself after going through the same experiences of the first trial.
- The third trial shows the Tenth Class undergoing some pretty violent bodily spasms after respawning. Unlike the first two he is silent and makes no comment and the camera stays on him for an uncomfortably long period of time. Afterwards it cuts to a closer shot of the Tenth Class which lets the viewer see just how violent his shakes are, all while keeping him in the shadows, giving us zero indication of what he looks like after respawning.
- The fourth and final trial is the most terrifying because of just how little is shown. The door to the Respawn Machine stays shut, leaving the viewer anticipating the effects of the respawn. Then a faint banging noise starts that is likely coming from the other side of the Respawn Machine. The sound increases in speed and volume, all the while, a dark fluid that is most likely blood starts coating the floors, door and windows of the Respawn Machine. The shot is then abruptly bathed in dark red, with a black round square placed over where the left window would be. While this could be a graphical glitch of the tapes, it could also be a conscious effort to obscure what became of the Tenth Class when he came into view.
- The shots in the trailer and ancillary media show Jeremy's mom eerily looking over the corner with her face covered in shadow. It's scary enough without context, but the full movie makes it worse because that isn't actually her... but rather her
*severed head* being waved around by someone to toy with Jeremy, in what is widely described as the most disturbing scene in the movie.
- The scene in general gradually mounts the signs that something is
*deeply* wrong from the moment Jeremy looks away from the TV to when the final reveal happens. The murderers take advantage of Jeremy's condition and the volume of the TV to murder and decapitate his mother in the next room over, leaving clues by replacing the dinner in the oven with some unknown fleshy mass, and rearranging the chessboard *less than a foot from his seat* while he's zoned out that only serve to hammer home how hopeless his situation is once he notices them all at once.
- Jeremy's death. While trying to escape, he gets spotted by the Conagher brothers and they decide to punish him. Maynard strikes first by shooting him in the legs with a wrangled sentry, and after taunting him a little, Zed drags him into another room and
*brutally tortures him to death with an electric drill*. Thankfully it's not shown on screen, but Jeremy's piercing screams make it *horribly* clear how agonizingly painful the whole process is for him. It's made even worse by the fact that Ludwig is forced to hear the entire thing and later finds Jeremy's body after he's killed Zed and Maynard; we don't see the body, but Ludwig's horrified reaction says all you need to know about what Zed did to him with that drill.
- On a similar note, the death of the officer who pulled over The Undertaker. We only get to hear the poor bastard's blood curdling scream over the radio, followed by static.
- During Ludwig's No-Holds-Barred Beatdown on Maynard Conagher, he knocks the man's helmet and goggles off—where there should be eyes, there are only
*two blank walls of flesh*.
- Maynard doesn't scream, or fight back, or even react negatively in any way. Instead, with blank eyes and a mouth of broken teeth, he gives Ludwig a bone-chilling chuckle.
- Almost all of the Slaugherhouse Mercenaries are terrifying in different ways.
-
*The Creature*, a being that stands out even amongst the Slaughterhouse mercs with its completely feral mannerisms, freakishly long limbs and uncanny elongated fingers make it incredibly terrifying. The way it's almost always hidden in shadows and out of sight, alongside its strange movement and the sounds it makes make it as memorable as it is horrifying.
- When the Detective is the Butcher's prisoner, they take off their mask and it seems like we'll get a Gory Discretion Shot. And then the Butcher steps into the shadows and illuminates their face with a lighter, revealing just how
*disfigured* they are underneath. Lovely.
- The Hunter's face is permanently stuck in a wide and painful-looking rictus grin. That would be creepy enough on its own, but when you combine it with his mannerisms it makes him seem completely
*wrong*, like a being that used to be human but has been warped and twisted so much that there are no words that can accurately describe it anymore.
- Conagher Slaughterhouse is basically what would happen if you take 2Fort and turn into an Eldritch Location warped by the unspeakable things that have happened inside it. Even ignoring the horrific abominations shambling around the place, there are all sorts of oddities that make it clear that the Slaughterhouse's existence is fundamentally
*wrong*.
- Ludwig attempting to manually respawn Jeremy through the respawn terminal. The file is corrupted, but he initiates the process anyways. The process is almost complete when a "FATAL ERROR" message starts flashing onscreen, and there's a horrific groaning sound as a deluge of blood floods out the respawn door.
- That's not just blood. The terminal was reconstructing Jeremy's genome, organs, and metabolic functions before it went horribly wrong, so what came through that door was essentially
**Jeremy's liquefied remains.** Though, it's probably for the best that he didn't come back; with his file corrupted, there's no way to assure that he wouldn't have come back so, so much worse than before...
- The final shot reveals that Ludwig seemingly died mid-drive and crashed into a telephone pole, and his corpse is less than appealing. From the way his eyes are bulging out of their sockets, to the fact that he is decomposing while keeping an unnerving grin, it either shows he has been dead for quite a while, or his resurrection abilities took a toll on his body. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/EmesisBlue |
Encanto / Nightmare Fuel - TV Tropes
"Hoping to find a new home, we could not escape the dangers."Not as much as previous Disney films, but that doesn't mean you won't find unnerving yet alone terrifying themes and imagery in
*Encanto*. This IS a Disney movie after all, and co-director/writer Charise Castro Smith has worked in horror before.
- The scene with Mirabel in Bruno's room assembling pieces of the prophecy together until sand suddenly starts flooding in. She only manages to avoid drowning because its weight forces the door open from the inside.
- The pre-Colombian style wall carvings outside his room are also unnerving, especially when rats appear and go up into one with agape eyes and mouth.
- "We Don't Talk About Bruno" is pretty foreboding, but the scariest part is that Bruno's a perfectly decent man, and all his family (besides Dolores) is doing is giving one big, unchecked character assassination to one of their relatives based off of rumours and petty misunderstandings.
- Mirabel finds Casita's secret passageway and sees a rat scurrying through the dark corridor with a vision fragment, until suddenly the glowing shard is lifted up and a flash of lightning reveals the boogeyman himself. It's a decent Jump Scare since there's another flash featuring an up-close shot of Bruno giving Mirabel a grim look.
- Alma flying into a rage and blaming Mirabel for
*everything*, from the miracle fading away to Luisa's gift disappearing to Isabela "going wild", and poor Luisa and Isabela can only shamefully look at Alma and look down in shame as their baby sister gets chewed out by their grandmother for not having her own gift as they were equally hurt by how little Alma thinks of *them*, even with their gifts. This also gets Mirabel to realize that Alma views her sisters ( *or* anyone else) no different from the way she views Mirabel herself. This moment is ultimately what gives way to Casita's collapse.
- Casita finally falling apart. While Mirabel desperately tries to rescue the candle, her home crumbles around her and she almost gets killed by Bruno's tower when it topples over her. Meanwhile, her family is helpless to save Mirabel because they've all lost their gifts at this point on top of having their own problems.
- A few moments stick out, like how Antonio almost gets crushed by his own door as it falls only to be saved by Félix, and Isabela and Camilo losing their powers when they try to save the candle just like Mirabel. Meanwhile, Bruno just
*barely* makes it out from behind the walls, and Casita desperately pushes everyone else out the front door before helping Mirabel reach the candle. It's pretty much using the architectural equivalent of its dying breaths to save its family before it gives way completely.
- The simple fact that Mirabel, Isabela and Camilo were willing to risk their lives to save the candle. Word of God has confirmed that all their whole lives theyve been told that the candle is the most important thing in the Encanto, so in just a few seconds it is shown that Alma's mentality that miracle and gifts are the most important of all it has been transferred to her grandchildren in the worst possible way to the point that they were prioritizing magic over their own well-being.
- The destruction causes one of the
*mountains in the background to split in half* with a deafening boom. When Mirabel sang earlier that she would "move the mountains," this probably isn't what she meant.
- On top of that, there's the other family members
*desperately* trying to get Mirabel out of the house.
- Then there's the music. Holy
*shit* the music. It pretty much captures how terrifying it is to have your own house collapse all around you.
- Losing their gifts. It's hard to say what's worse-losing a longed-for gift you've only had for a few days (Antonio) or losing a gift you've had most of your life and built your whole identity around (the other Madrigals.)
- The faceless men on horseback who killed Pedro, Alma's husband and Mirabel's grandfather, invoke Nothing Is Scarier. Who they were and what they were after is never actually explained within the film, but doing some digging on Colombian history will give you three equally gruesome answers: they were either Spanish conquistadors, armed citizens involved in the Colombian Civil War, or a reference to the book "One Hundred Years of Solitude" (
*Cien años de soledad*) that involves a mass killing based off of the Banana Massacre of 1928. It's some bleak Mood Whiplash in a film that was pretty vibrant and fun up until that point.
- Doubles as Tear Jerker, but Mirabel going missing moments after surviving a collapse that could have killed her scares and worries the family half to death, as they spent presumably hours desperately searching for her and have no idea if she truly is injured from the collapse.
- Some of the imagery during "Surface Pressure" can be quite disturbing, particularly the sights of Luisa nearly being crushed under all of the weight she carries and this movie's depiction of Cerberus.
- Generally, the entire song acting like a visual for how
*dangerously close* Luisa is to a nervous breakdown. Adds a whole new unsettling meaning to her lyric "til you just go pop". | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Encanto |
Enchantress from the Stars / Nightmare Fuel - TV Tropes
Despite being a YA book, it still has some very horrifying moments.
- The death of Ilura. She distracts the Imperials from the ship, but then one of them points his gun on her. Now people of The Federation have a built-in mental shield which could deflect the weapon... but the oath forces Ilura to drop the shield, basically cooperating in her own murder. The Imperials
*vape her into nothing*, leaving not even ashes to bury.
- The feeling of Elana when she later getts in a similar situation and, having never dropped her shield before, contemplates whether this will work or not - note that "success" may very well mean her death, while failure would likely bring total disgrace among her own people. Thankfully, she is "just" paralized, which leads to...
- Elana (a 14 years old girl, by the way) searching for a way to surely die, because this is a better alternative. Her solution? Being crushed by rocks from the rock-chewer!
- The (supposed) treatment of Elana after capture. The paralyser leaves her fully conscious, but unable to move any limb and thus completely at mercy of her captors. And then Jarell was supposed to change her into Imperial clothes while she was like this! In her case, he briefly allows her to move so she can change herself, but others are implied not to be so lucky.
- General Imperial treatment of natives. They are not just considered inferior, they are considered nonhumans at all and are treated like cattle. Most of them are semi-paralyzed all the time, for
*weeks*.
- Generally the idea that a spacefaring civilisation may be so barbaric. Thankfully, the Empire would not attack our world now, as they only prey on totally primitive cultures (nukes are considered big enough a deterrent), but what if there are even more advanced aggressive civilisations out there?
- The extraction machine. The idea of a device that can read your brain directly is... unsettling in many ways. The implications for the society (especially given that it is not only used on "locals") are even more fearsome. Think Nineteen Eighty-Four up to eleven!
- The whole idea that one has to help with one's own murder / capture just because doing otherwise would be against The Greater Good. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/EnchantressFromTheStars |
Emerald City / Nightmare Fuel - TV Tropes
This series ain't your grandpa's Wizard of Oz. Far. FUCKING. FROM. IT.
## Season 1
The Beast Forever
- The Prison of the Abject and the number of magic users inside.
- The Witch of the East torturing Dorothy and Lucas.
The Prison of the Abject
- Lucas getting poisoned and foaming at the mouth. Especially since, even after ||getting fed activated charcoal||, his voice is even harsher and more strangled-sounding than usual.
- Mombi's violent death. She got better.
Mistress New Mistress
- West's girls magically hanging themselves under the control of the Beast Forever.
- Jack's lifeless body after he falls several stories.
Science and Magic
- Jack waking up on Jane's operating table, screaming. The Body Horror is real.
Everybody Lies
- West telepathically torturing Dorothy.
- Dorothy finding Miranda's body in the sewers.
Beautiful Wickedness
- ||All of the newly born witch girls.|| Never mind the solid black eyes, never mind the incessant humming and vibrating that sounds like a swarm of angry bees. No, the
*really* scary part is the soldiers who start dropping dead, Blood from Every Orifice.
- ||The Wizard now has a gun and has already used said gun to kill Anna. Who knows what he's going to do next with a weapon like that.||
They Came First
- The Screaming Forest, no matter what time of day it is.
- Imagine being helpless to watch as a pack of wolves charges towards your child...
- ||Sylvie magically shaking the house, black eyes and all||
- ||Any scene showing the drowned witches||
- ||The Wizard announcing his plan to eradicate magic and the following scenes:||
- ||The Wizards Guard storming through the city and tearing countless girls from their houses some having had to be pulling from their parents arms. The girls are then held captive as part of the witch hunt||
- ||Two of the Wizards guards getting killed by a pyrokinetic witch||
- ||Glinda's acolytes being executed. The way in which they're executed is horrific: their legs were chained so they could be dragged into a pit with a young witch whose pyrokinesis has become unstable and uncontrollable. The council were incinerated.||
Lions in Winter
- Some of Glinda's new generations of witches have succumbed to an almost catatonic state as a result of being forced to perform magic beyond their capabilities. What's worse is Glinda's disregard for the girls, nonchalantly telling Dorothy of their condition.
- ||Tip/Ozma's toddler memories of watching the Lion of Oz kill her parents under the Wizard's orders.||
- Dorothy's Tranquil Fury when she realizes that Glinda sees nothing wrong with turning little girls into soldiers, and not caring if the toll is too much for them to bear. She gains control of East's gauntlets and uses them to nearly
*strangle* Glinda to death, only stopping because Lucas came in.
The Villain That's Become
- ||Lucas violently attacking Dorothy to the point where Toto comes in to bite him.||
- ||Jane using a scalpel to peel off Langwidere's face, revealing her robotic undersides.||
- We've already seen what young witches can do, and that was bad enough. This episode shows what a group of fully capable witches can do. A group of them restrains West keep in mind, until now the Cardinal Witches had been basically portrayed as invincible except for East's accidental suicide by holding her in the air, forcing her body to contort unnaturally, and
*sewing her mouth shut*. The Wizard may be a Fantastic Racist tyrant, but he was right to fear the Witches.
- On the other hand (and this crosses into Awesome territory), the same scene shows just how powerful the Cardinal Witches really are. West is emotionally distraught, out of practice, just recovered from a suicide attempt, and possibly drug-addled. And it still takes over twenty witches to hold her still. Maybe the reason the Wizard never killed or imprisoned the Cardinal Witches was because nobody else
*could*.
No Place Like Home
- One of the prisoners in the Abject is a...man with
*no skin*. After Dorothy inadvertently frees him, the first thing he does is get his skin hanging from the tree and wear it like a sick costume. Then he ||starts growling, sounding more and more inhuman before he grows massive demon wings and takes to the sky, casting a huge shadow over the land of Oz. Ladies and gentlemen: *The Beast Forever is back.*||
- ||The witches swarming around the battlefield in the shape of buzzing insects.||
- ||Sylvie and her sister witches getting shot by the Wizard. They don't stay dead, but it's extremely unsettling|| | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/EmeraldCity |
DuckTales (2017) - Season 2 / Nightmare Fuel - TV Tropes
The idea of a sapient race too small to see in your own home that wants revenge.
On the other end of that equation, the microscopic civilization suffered the destruction of every city they ever built due to the mansion's inhabitants simply going about their lives.
The Depths of Cousin Fethry!
The majority of the episode takes place deep in the ocean where Everything Is Trying to Kill You, including the great pressure, lack of oxygen, volcanic vents, enormous worms, and a gigantic crustacean.
He also shows another rare instance of being a true threat when he throws Webby into the storming ocean. It's heavily implied that she would have drowned if Louie wasn't there to pull her back onto the boat.
The Town Where Everyone Was Nice!
Something about the Stepford Smiler townspeople's behavior feels pretty off, foreshadowing that they are not what they seem to be. The first time one pulls a Nightmare Face behind the character's backs is unnerving as heck.
The town's flower is a giant Man-Eating Plant attempting to devour the Duck family, and the townspeople were puppets on its vines. The plant has a very unsettling design with eyes at the end of its vines. Worse, its intelligent enough to control realistic-looking puppets, even speaking a few sentences, as well as come up with a fake festival and invite people from abroad to it so that it can eat them!
Webby discovering and then showing Dewey and Louie than none of the villagers have feet and they're all offshoots of the vines is just as scary.
When the Ducks and the Caballeros seem to have defeated the plant and flying away from the town, one of the plant's "eyes" drop on the ground, sprouting a new flower...
Last Christmas!
Jormugandr, a serpent said to be so big that he encircles the world, actually exists, and Scrooge is all that holds him at bay...
If Dewey had told Young Donald and Della about the future, what exactly could have happened? Could Della have ended up facing an even worse fate than the one she already had? Would Donald be the one to vanish? Would something even worse happen? Honestly, its for the best that the kid twins stopped him when they did.
Scrooge shows in this episode exactly how he's managed to live this long. He may have a soft spot for his family, but he left the Ghost of Christmas Past alone in time with no way out. He never had the intention of going back to get him either. He also showed no remorse for what happened to the ghost after he left. Scrooge may have forgiven him in the end, but he did not show any remorse for what he did. Do not mess with Scrooge McDuck, for he will make you pay for it.
Lost, desperate people in this universe might turn into large, hairy beasts named Wendigo, wandering the woods aimlessly and attacking people. Even a Christmas spirit isn't immune from becoming one.
In traditional lore, the Wendigo is turned by cannibalism. In this universe, it takes mere obsession and desperation to turn one into a Wendigo, which somehow makes it even more unnerving.
Whatever Happened to Della Duck?
Upon crashing on the moon, Della's helmet is cracked and she nearly suffocates before remembering Gyro's special gum.
Then there's the implication she had to sever her left leg from the crash, which is an excruciating nightmare to think about.
There's something ominous about Lieutenant Penumbra and General Lunaris's conversation at the end of the episode.
Penumbra: I can't believe you're just gonna let that Moon hater run free. You've gone Earth-soft.
Lunaris: That Earth dweller managed to defeat our greatest enemy like it was nothing. She could be useful.
Penumbra: Or dangerous. (to Della) Watch your back, Earth dweller.
Scrooge going insane all because someone broke into his high-security Money Bin and robbed him. One of his escapades almost resulted in Dewey getting killed.
The Golden Spear!
Lunaris shows his true colors and shoots himself, saying Della had shot him and betrayed the Moonlanders. This leads the Moonlanders to agree to invade Earth in revenge.
Donald accidentally gets launched into space. He can't pilot the rocket and doesn't have the proper equipment with him. And its implied he's about to land on the Moon, in the middle of the Moonlanders planning their invasion. Worst of all his family thinks he's on a month long cruise. They probably won't even realize that he's missing before the month is up, and by then it's likely the trail will have gone cold.
Nothing Can Stop Della Duck!
Donald ends up landing in the moon and quickly runs out of oxygen but fortunately, he finds some Oxy-Chew. After a moment of relief, he's immediately arrested by the hostile Moonlanders.
The story Della told her sons about the ancient robot that massacred the very people who built it. It was even enough to prevent the boys from sleeping at all that night! It didn't help that it reactivated later in the episode.
Friendship Hates Magic!
At one point Webby looks extremely disfigured, with her eyeball popping out of its socket. While we quickly learn it's just make-up, it still looks very disturbing.
Violets spell seems to bring back Magica in her shadow form, to Lenas complete horror. And then she realizes the spirits are actually a manifestation of her own jealous feelings toward Webby moving on from their friendship, and has to admit that kind of darkness is inside her.
When Beaks first starts changing, he remarks that it "feels gross", which gives some disturbing Body Horror vibes. Imagine being him at that moment.
In addition, unlike The Incredible Hulk, Beaks remains himself and is completely in control of his actions while hes in his monstrous form. This means Beaks wanted to kill Fenton even before he turned into a monster and simply lacked the means to do so.
The Duck Knight Returns!
Jim Starling slowly becomes more unhinged over the course of the episode, as he gets more obsessed with forcing himself into the rebooted film. While it starts out funny, his behavior becomes concerning when he knocks out two security guards pursuing him before stuffing them in a storage closet, then does the same thing to Drake despite being offered an olive branch by him and laughs maniacally with a crazed look in his eyes. The climax is a sharp veer into dangerous territory: he accidentally sets the movie set on ablaze trying to take over the film, then refuses to let anyone leave. Anyone who tries nearly gets fried with an all-too-real prop gun, and he doesn't care one whit as the fire continues to grow around him.
Jim Starling: Jim Starling never cuts! I'll film this finale if it kills me, and everyone on this set!
Hes actively trying to kill Drake. He shocks him, blows him up, and at one point has a chainsaw ready to cut him to pieces. If Drake weren't as tough and scrappy as he was he would have been dead.
The aforementioned chainsaw is also a chilling foreshadowing of whom he's going to become.
The final scene. Though everyone believes him missing or dead, Jim's hiding in the sewers, seething as he convinces himself that the whole mess was a conspiracy to steal his spotlight. All the while, his voice gets huskier and more deranged, the dye bleeding out of his costume. Then he turns to face the camera to reveal a rather unnerving Nightmare Face - eyes swirling with madness, teeth now sharp fangs, sporting a Slasher Smile as he begins cackling about embracing a Darker and Edgier role. But the crowning shot has to be his costume - the purple hues of Darkwing Duck are gone, leaving an all-too-familiar yellow, red, and black. We have just witnessed the birth of Negaduck.
Lunaris has been keeping tabs on Earth since long before Della crashed on the moon, and has extensive knowledge on Scrooge and family which he uses to threaten Donald. Worst of all are his plans for Huey, Dewey and Louie.
Lunaris: You see, most fools would target Scrooge McDuck. They don't realize the key to victory is to take the children out first, to break your spirits. Say goodbye to your precious Hubert, Dewford, and Llewelyn.
Even played for laughs, Donald stuck in the vent along with some scorpion/crustacean creature that keeps crawling after him will really get to anyone with claustrophobia.
Happy Birthday, Doofus Drake!
Just Doofus Drake in this episode, which cements him as a sadist. Can you blame Louie for not wanting to see him again, let alone attend his birthday party?
Boyd's existential crisis is...unsettling. Not to mention his eyes melt out of his skull at one point, although he switches to a new pair of eyes later on.
Even worse, Doofus implies that this isn't the first time this sort of thing has happened at one of his parties.
You can experience how Goldie feels when she ends up in a glass cage where Doofus imprisons her as his "Goldiemama". She even (flatly) claims it's even worse than being stuck in a dimension where imps jabbed her with a million splinters while they whispered to her about her biggest failures.
A Nightmare on Killmotor Hill!
Magica hasn't given up on Lena yet: she's been actively tormenting her by creating nightmares for her every time she falls asleep, and has been doing so for days. What's worse, is that there's nothing even remotely suggesting the outside influence, meaning that hadn't Magica exposed herself, she would keep doing that until Lena breaks. Said nightmares include Magica tempting Lena to come back to her (and when it doesn't work, hunting her down Hitman-style), everything cheerful and lighthearted turning nightmarish, full of black-purple color scheme, ending with Lena's biggest fear: becoming a second Magica. And it almost works.
The dream montage is a rapid-fire barrage of goofy clips...intercut with Magica suddenly appearing and Lena reacting in fear. Arguably the most frightening part is when Lena nearly falls down a ravine, barely clinging to the ground as a grinning Magica climbs towards her with unnaturally heavy sound effects and the lighthearted montage music is suddenly muffled by a much creepier song.
Just take a look at Magica herself at the end of the episode. She has been hiding for 6 months under McDuck's nose, undetected even by Gizmoduck. And while she may have survived on her own, her mental state is even worse now due to prolonged isolation, revenge obsession and lack of food - her eyes became ones of a completely unhinged person. Now imagine what will happen if she finds a way to get her powers back...
Lena turning into Magica. Just it alone is horrifying considering Lena's fears of becoming her aunt and just how uncomfortable it comes off as.
That's not even getting into the other transformations in early scenes: Lena's reflection getting Magica's eyes, growing demon wings during the first dream and by the end of it, turning green and looking just like Magica. Much to her horror.
Much like the A Nightmare on Elm Street movies that the episode is named after, one of the first truly scary dream scenes happen in the high school, when the goofy Dewey mascot starts teleporting all over a distorted hallway that only Lena sees. It's pretty genuinely freaky.
The Golden Armory of Cornelius Coot!
Anyone who has issues with spiders will have a very hard time with this episode, as the kids wander through a mine completely infested with them, which keep crawling all over them, out from under their clothes, etc.
Timephoon!
Louie becomes the sole survivor of the Timephoon. Near the end of the episode, every member of the McDuck family is getting thrown into random time periods of history, with no way to get back, unless there is someone to use the Timetub. In a span of several minutes, Louie gets to see everyone he loved vanish in front of him, until he's the only one left to fix everything, with pirates, ninjas and other treasure hunters coming at him. All because he wanted to get rich easily.His expression definitely highlights the situation he's in.
Imagine what Della must have felt like: Witnessing both Huey, Dewey, and Webby vanish right in front of her. While Webby isn't her biological daughter, it still adds a heavy dose of parental fears and the one thing that could have been on her mind was "Not again".
Della walking into the triplet's bedroom to search for Louie out of worry, only to see him and Launchpad return from their trip through time on Gyro's Time Tub. Pretty soon, Della is smouldering with fury as she realizes who was responsible for the storm and snarls her youngest son's name.
Unlike the other family members, Launchpad has been sent to the future, has witnessed the end of the world. Even if he found it neat, it's still a frightening thought.
Also unnerving is that shes very clearly still a youngster (as she is too small and her horns are too short for a fully-grown Triceratops). This is in stark contrast to the universal perception of young herbivorous dinosaurs as cute and non-threatening, which was how the original Tootsie was portrayed. It also implies that an adult Triceratops is even scarier.
Webby and Dewey try to fend her off by throwing cans of chili at her face. Naturally, this makes her angrier.
Although this is slightly mitigated in that her rampage is clearly out of panic, considering the circumstances.
GlomTales!
Still being a new parent, Della's methods of grounding are unintentionally sadistic. She has Gyro reprogram the DT-87 (which has a history of turning evil) to fire lasers at any attempts to escape as well as cast laser cages over the exits, records rather cheery lectures about ethics that almost sound condescending and, to top it all off, when family members call Louie to tell him how much he'd love where they are, she stops Huey from describing the scent of the Cherry Pep river to his brother because "He hasn't earned it". Its for his own good, but just maybe she went ever so slightly too far?
Glomgold and his "family" attacking McDuck Manor. There's no comedy to it (with the exception of Magica kicking Duckworth out with an amulet) and it's played off like a full blown invasion you'd expect to see in a finale. And while it was an Epic Fail on Glomgold's plan who didn't even bother checking if the family were in the manor, but had they been, it would have been an example of Glomgold either actually being a threat, or worse, winning. It definitely proved that Glomgold was right: When they all worked together, they would have taken down Scrooge and the family!
Add to the fact that when they realize Louie is the only one home, Magica is a-okay with killing him.
The Richest Duck in the World!
Whoever becomes the richest person in the world gets chased by the Bombie, essentially a Revenant Zombie that is indestructible and impossible to stop. His appearance is already quite scary with his hulking physique, scarred grey skin and color-inverted eyes, but what makes him really terrifying is how he No Sells Louie's and Owlson's attempts to stop him.
In his attempt to stop the Bombie, Louie shuts down the satellites around Earth. At the end of the episode it's revealed some of them were defense satellites, and shutting them down makes Earth vulnerable to an Alien Invasion.
And as the last scene shows, Della and Dewey receive a message from Penumbra: with the defense satellites down, General Lunaris has decided to launch the invasion now!
Della describes how before she met Penumbra, she was so desperate for companionship she spent three weeks having a staring contest with her own reflection, and ever since can't stop seeing that reflection as actually being another person.
Moonvasion!
At least two of the Gyro clones (or possibly the original Gyro, they lost track during the cloning) are outright killed. This isPlayed for Laughs.
Lunaris reveals that he seeks to make the Earth orbit the Moon, something he succeeds in. Following a Time Skip of indeterminate length, this is in the process of freezing the Earth.
When Lunaris' ship is damaged enough to thwart his orbit plan, he flies it into space with the intention of annihilating the planet with a Colony Drop, uncaring of the fact that his own people are still on it.
Lunaris: If the people of Earth won't live in fear of the Moon, then they'll DIE in fear of it!
Just when it seems that all of Lunaris' turrets are destroyed and the Ducks are in a position to take out his engine, he reveals a ton more turrets on the backside and powers up the engine. This causes the Ducks' ship to start falling apart, and they almost end up pulling a Heroic Sacrifice.
One shark is also stuck on the ship and unlike Lunaris, it didn't deserve that fate.
To be fair, its an attack shark trained by Flintheart.
And Louie, on the contrary, was very lucky. Imagine what society would have done to him if it had found out about his sins: "Timephoon", the release of a Bombie (which destroyed part of the city), the shutdown of protective satellites (which facilitated the invasion of Lunaris). No apologies will help here. Eternal shame would definitely be guaranteed.
The final scene of the episode sets up the main villains for next season: F.O.W.L. Complete with an imposingly lit meeting room and the reveal that a few villains believed to be dead are still alive, and several supporting characters were Evil All Along, with the High Command being none other than Scrooge's own board of directors. Having nearly lost Earth to Lunaris, F.O.W.L. decides the Duck-McDuck family now needs to be eliminated.
Bradford Buzzard: If the McDuck family wants an adventure, we'll give them their last. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DuckTales2017Season2 |
Enemy / Nightmare Fuel - TV Tropes
- Good Lord, the entire movie. Almost every frame is oozing with dread.
- The spider motif, which becomes more disturbing almost every time it comes up. Needless to say, if you're an arachnophobe, it would most likely be best to steer as far away from this movie as possible.
- The first instance is in the opening scene, which depicts Anthony entering a sex club, and then watching intensely as a naked woman prepares to step on a tarantula, firmly establishing the tone of the movie.
- The second time involves Jake Gyllenhaal walking down a hallway as a woman passes by. As she comes into focus, it becomes clear that not only is she naked, she has
*the head of a spider.*
- The third instance is a Big-Lipped Alligator Moment depicting an utterly massive spider towering above a city.
- Finally, we have the most infamous scene in the movie, in which Adam receives an envelope containing a key. After a moment's worth of hesitation, he asks Helen, who is in another room, if she has any plans for the evening. When she doesn't respond, he enters her room, only to find a giant tarantula in her place] Roll Credits. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Enemy |
Eminem / Nightmare Fuel - TV Tropes
*You're not afraid of the dark, are you?*
—
**Slim Shady** shortly before explaining why you *should* be, "Music Box"
Eminem made a name for himself as one of the most twistedly creative lyricists in all of rap music, his songs running the gamut from darkly hilarious to just plain dark. This is in part because of his in-depth knowledge of the horror conventions which, when combined with the horrors he's suffered throughout his life, made for a catalogue of songs guaranteed to make you pray for the light of day right away.
- "97 Bonnie And Clyde" from
*The Slim Shady LP* (originally titled "Just the Two of Us"). It's one of his most haunting songs, sung from the point of view of Shady talking to his daughter, Hailie after murdering his wife for infidelity. He has his little daughter help him unload the dead wife from the trunk of his car and dump her corpse in a lake.
- While "Just Don't Give A Fuck"'s lyrics aren't too terrifying in and of themselves, the beat to both the EP and LP versions features a loop of what sounds like a large and possibly malfunctioning industrial device throughout the entire song.
- Em's lyrics on "Guilty Conscience" as the proverbial shoulder devil to Dr. Dre's (presumed) angel. At first, he just sounds shameless, casually encouraging an armed robbery and statutory rape, but in the final verse, when he encourages a man to kill his unfaithful wife, it reaches a near-visceral anger.
- "Brain Damage", a graphic narrative about Em, as a young child, dealing with a Barbaric Bully at school. The bullying starts out with things like getting his lunch seat stolen and getting shoved into lockers, only to escalate into Marshall getting his nose broken and getting nearly choked to death. The song also ends with Marshall getting beaten by his mother to the point
*where his skull cracks open and his brains fall out*. The worst part is that none of the school's authority figures that children are told they can trust do anything to help. One teacher expresses their desire to just sit back and watch the beating happen, and the school's principal helps the bully beat his helpless victim to near-death.
- "My Fault", about Em giving mushrooms to a woman he meets at a party. The song is mostly humorous around the beginning and middle parts, but quickly turns south when the girl suffers an overdose. The song ultimately ends with one of the most heartwrenching conclusions of any Eminem song.
- On "Cleanin' Out my Closet" from
*The Eminem Show* he mentions that his mother had Münchausen Syndrome by proxy, which led to her lying to her young son that he was very sick, and it's implied that he was also led to believe he was dying. He did grow up, of course, but that must have been pretty scary, since young kids don't have any real reason or inclination to disbelieve a parent.
- The album
*Encore* is not for the faint of heart. The last track closes with Eminem shooting his crowd and killing himself, with a robotic voice of Em ending the album saying, "See you in hell, fuckers." If you thought hearing the shooting was scary, the album booklet depicts photos of audience members either dead, dying, or running in terror.
- "Same Song and Dance" is about kidnapping, raping, torturing and murdering celebrities, with bouncy, echoing guitar strains and ghostly moans in the background giving the whole song an etherial, dreamlike feel. The title is perhaps the worst part, as the "song" refers to his victims' screams, and the "dance" refers to their struggle to escape as he has his way with them. And to him, it's just the same ol' "song and dance", showing he's become so desensitized to the horrible things he does that it's become hum-drum to him.
- "3 a.m." is a horror movie made into music; which was so disturbing it premiered on Cinemax of all places
- The music video is even more unsettling. All of the shots of bloody corpses, Em with those creepy white eyes...and just when you think it's over, Em hits you with a Jump Scare at the very end.
- "Music Box", which is possibly his most outright disturbing song to date. Cannibalism, murder, Satanism, pedophilia, stalking, rape, torture... so many great, wholesome flavors make up this little nightmare anthem.
- The aptly-titled "Stay Wide Awake" can best be summed up as the ramblings of a nihilistic Serial Rapist who describes his crimes in stomach-churning detail.
- "Insane" is a horrible Black Comedy song about young Slim Shady being repeatedly raped by his stepfather into the violent insanity that he has today. While the content of the song itself is absurd, the combination of it with the matter-of-fact delivery is horrifying. Uncharacteristically for songs about Slim's childhood, he never gets revenge on anybody. In the final verse, Slim, trying to figure out why he does the awful crimes he does, has a traumatic flashback to his abuse and regresses mentally and vocally to childhood. The song ends in the flashback, where his stepfather is raping him again, presumably on loop throughout Shady's entire life.
- "Bad Guy" off of
*MMLP2*. It has undoubtedly the most evil beat out of any Eminem song, and it features the same high-pitched string patch that drove "Insane" from *Relapse*. On top of that, the song is about Stan's brother trying to kill Eminem in a successful effort that ends in the same sort of murder-suicide that took Stan and his girlfriend. And *that's just part one.*
-
*Music to be Murdered By* has a song called 'Stepdad', in which Eminem raps about the abuse him and has family received by his stepfather. Whether this is based on true events or not, there are some very traumatising things done, including, but not limited to, arguing and physically assaulting his mother, gaslighting him by turning the kitchen lights on and saying Marshall done so, and even stomping on Eminem's pet chihuahua for urinating on the carpet, so hard that the vet had to euthanize the dog. Granted, Eminem gets revenge on his abusive stepfather by beating him to death, but the song itself is still horrifying.
- Even before the song starts, there is a very pleasant intro to the song, in which the titular stepfather character wakes up a child (Presumably representing Marshall as a child) and then beats him for allegedly leaving the lights on, profusely swearing at him and ignoring the child's protests that he didn't. If you've ever had an abusive parent, be it a biological parent or a step parent, just hearing this intro could bring back traumatising memories.
-
*The Slim Shady EP*, the demo that got Em his big break, is just full of it. It starts off with an intro where Slim Shady comes back to life after having been previously "killed" and orders Eminem to look into the mirror as he resists and screams in the background, all accompanied by the sound of shattering glass...
- "Public Enemy #1" from
*The Re-Up* may not be as visceral as the other songs in Eminem's repertoire, but it is a masterclass of Orwellian Paranoia Fuel. In the song, Marshall expresses the sincere belief that the government is trying to kill him (in real life, he had good reason to believe the FBI was stalking him because he wished death on President Bush in a song), and he makes it clear in no uncertain terms that, once the government has declared you an enemy, they will find and eliminate you and there's nothing you can do to stop it. The song ends with Eminem being cut off by a gunshot.
- Em's collab with Skylar Grey called "Twisted" is one helluva creepy song. No rapping aside, Em sings about wanting to kill his girlfriend simply because she annoys him. The end also has the two of them giggling at the end of the track, which is even creepier. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Eminem |
Emily Wants To Play / Nightmare Fuel - TV Tropes
- The game sets you up so subtly and then scares the heck out of you. It's even scarier once you learn the story...
- Fragments of the story, in the form of an audio diary kept by Emily's mother, bring light to what's going on in the house - Emily began acting erratically and violently after moving into the new house with her parents. This includes
*killing a puppy.*
- You can turn on the television in the master bedroom and hear a news report about a couple found murdered in the very house you're standing in now. And it's implied they were Emily's parents.
- Its implied by the final audio log the dolls killed them right as they were planning to move.
- If you open a particular door near the back of the house, a disfigured girl can be seen crawling into a dark hole. Then you find the audio diary and scraps of paper revealing that Emily's parents finally locked her down there when she became too much to handle.
- Emily's dolls. Each one is horrifying in its own way, and offers a unique challenge when it appears. If you fail its challenge, it screams and attacks you.
- If you face Kiki, you have to stare at her until she disappears. If you take your eyes off her, she'll have moved closer when you look back. She keeps toying with you until she's close enough to strike.
- If you face Mr. Tatters, you have to hold perfectly still. Even a slight movement will cause him to charge.
- If you face Chester,
*run*. He'll start charging as soon as he appears, and will keep going until you enter a new room and shut the door.
- Each doll laughs to signal that its game has begun. Kiki's is a girlish giggle. Chester's is a snide snicker. Mr. Tatters is a low, demonic-sounding chuckle.
- Possibly the most terrifying thing of all? It's never stated whether Emily is really a psychotic little girl toying with you for her own sick amusement, or
*if the dolls have been controlling her this entire time.* | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/EmilyWantsToPlay |
Eldritch (2013) / Nightmare Fuel - TV Tropes
- Although the whole game could count, special mention has to go to Deep Ones of R'lyeh, not because they're so dangerous, but because they're not. They just wander the region, smashing their heads against the walls endlessly. That's right, even the Eldritch Abomination fish men aren't immune to the corrupting madness of the Old Ones.
- In Asylum the main gameplay mechanic is about recovering trapped souls which are lost within the dungeon. If you manage to escape you free the souls you've collected... by dumping them into a giant grinder. Because being ground into oblivion
*is actually better* than being trapped in Asylum. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Eldritch2013 |
Enchanter / Nightmare Fuel - TV Tropes
If you thought the grues in
*Zork* were bad... well, this Darker and Edgier series is actually way worse. Welcome to the nightmare world of the *Enchanter* series. Be careful, as there are unmarked spoilers ahead! *Enchanter*
- When you come across to the east and south, the first thing you see is a decaying village that looks more like a Ghost Town, except for a sign of life that one house is inhabited by a strange old crone who tells of the end times before handing you the REZROV spell and kicking you out of there.
- Before that, when you enter a shack to the north, you noticed that the shack is in a shambles, with a broken lantern and an overturned table, but the oven is still working and keeping a loaf of bread warm for the journey ahead.
- When you first enter the castle, the first thing you see beyond the Pebbled Path is darkness all around... and you haven't FROTZ'ed your item yet.
It is pitch black and there is evil in the darkness.
- The hunched hairy shapes are rather frightening. If they ever spot you, they will capture you and throw you into the Temple prison for a sacrifice that you are not yet prepared to survive (see below). If you try to NITFOL the shapes, the result is pretty frightening:
The shapes, whose language you understand instinctively, say something on the order of "Blood for sacrifice!", "Master pleased!", and other not-so-soothing words as they approach.
The group of hunched and hairy shapes takes you in their arms and escorts you into a huge temple.
- If you try to ZIFMIA Krill, you get treated to this:
The warlock Krill appears before you, staring in astonishment. "Who is it that disturbs my slumber? Oh, it is only you, secondary-school sorcerer!" He points a finger and chants a spell. You are cast into the endless void!
- If you think that dying is bad, well, Belboz the Necromancer can revive you, but his moves are limited, so you have to be careful. If you die too many times, you get treated to this Game Over scene:
- You may think that it's safe to sleep in the castle's tower, right? Well, if you keep sleeping in the featherbed, you'll start having nightmares, such as this one foreshadowing the Human Sacrifice in the temple:
note : This is incorrect- it's actually a clue that an important item is hidden in a niche behind one of the portraits in the art gallery, together with a light source, so you can only find the right one by entering the gallery without your usual light source so you can see the portrait glowing.
After a while, your sleep is disturbed by a strange dream. You are wandering in a darkened place, for you have no light or other possessions. You feel that you are being watched! You are surrounded by faces, their eyes following you. They drift in and out, staring at you with proud indifference. One face, brightly lit (unlike the rest), draws you closer and closer. As you touch it, you wake.
- And here's another nightmare, this time foreshadowing the release of the Unseen Terror:
You dream of being pursued through a dank cavern. Something is behind you, something horrible that you can't turn face to face. It gets closer and closer, and you can feel its hot breath on your neck. You awaken.
- Here's yet another nightmare, this time of the aforementioned further destruction of the land:
You fall asleep quickly and begin to dream. The dream turns into a nightmare of decay and desolation, as your surroundings turn grey and lifeless. You feel a great weight, like a pile of ashes, constricting your movements, and then you bolt awake
!
- And still another dream, this time of the Big Bad:
You dream of Krill. He works feverishly in an evilly lit workroom. He is working a conjuration of great complexity and power, and the room is strewn with the noisome components of this horrific casting. Krill chants words of awful power as he works.
- The journey to the sacrifice in the temple... Hoo boy, where to begin? As soon as you set foot into the courtyard, you notice that it is no walk in the park as it is becoming Mordor.
This is the westernmost point in a large open courtyard. The huge entrance gate to the castle looms ominously to the west. The courtyard widens as it proceeds to the east, where a large, ivy-covered temple stands. On either site of the temple are small towers. Far beyond the temple, high above, are two large towers marking the corners of the castle. A squat black turret hunches between them, blackening the sky around it. A small path leads into the castle to the south.
- This goes From Bad to Worse as you further explore the courtyard:
You are in the center of a large courtyard, which surrounds you. Everything around you is ashen and grey, and the air seems miasmic and oppressive. The dead grass seems to grab at your feet as you stand gazing around. To the east is a temple flanked by two smaller towers. Behind it can be seen the two eastern towers of the castle, shrouded in blood red fog. Between them is a dark turret, black and ominous as night. It sends dark streams of smoke curling around everything near it. From the temple can be heard a mournful chant.
- The Temple itself is pretty scary, as though you feel like you're discovering Hollywood Satanism or a Religion of Evil.
This is the interior of a huge temple of primitive construction. A few flickering torches cast a sallow illumination over the altar, which, atop a row of stairs, is still drenched with the blood of human sacrifice. [...] Two open doorways lead out of the temple to the east and west, while two wooden doors stand at the north and south. A mass of hunched figures in the temple are chanting a haunting tune. They don't seem interested in your presence.
- The altar itself... well, that is truly a nightmare to behold:
This is the altar of the temple. Acrid smoke fills the air, and a feeling of lurking evil is all around. A low droning, just at the lowest end of your perception, causes your hair to stand on end. Behind the altar is an enormous statue of a demon which reaches toward you with dripping fangs and razor sharp talons. The fangs and talons are blood-red. In the temple below is a mass of hunched figures, chanting in hideous tones.
- As soon as you step into the temple, you feel like you are being surrounded and cornered on all sides. To make matters worse, as soon as the hairy shapes grab you, they strip you of your possessions if you have them, as though you are condemned to death without a fair trial. It Sucks to Be the Chosen One, indeed.
A low noise begins behind you, and you turn to see hundreds of hunched and hairy shapes. A guttural chant issues from their throats. Near you stands a figure draped in a robe of deepest black
, brandishing a vicious dagger. The chant grows louder as the robed figure approaches the altar. As the shapes grab you, the figure in black speaks: "Take the victim to the tower. I shall prepare for the sacrifice!" The figures, whose form you can barely guess, take you from here through the northern door and into a prison cell. They take your possessions from you and close the door with a crash!
- The prison cell feels kind of depressing, because, as The Chosen One, stripped of your possessions, there are only a few turns left, leaving you with very little time to cast OZMOO on yourself... if you already memorized the spell beforehand from your spell book.
This is a small prison cell in the north tower of the temple. Hideous shapes can be seen through the iron-barred window in the prison door. From the temple, a bloodcurdling chant can be heard
.
- The sacrifice itself is even worse, as it kinda feels like you are being led to a Public Execution. Whether or not you've OZMOO'd yourself,
prepares you for the terror that is about to strike at your heart! We'll let the narration text speak for itself. **NOTHING**
A host of hunched and hairy shapes appear through the window. The cell door opens and you are marched solemnly to the temple and, from there, up the steps to the altar. The large, black figure approaches menacingly. He reaches into his cloak and pulls out a great, glowing dagger. He pulls you onto the altar, and with a murmur of approval from the throng, he plunges the blade into your heart
!
- The aftermath of the sacrifice, while giving us a sigh of relief at the fact that it's over, is actually kind of... weird... and a bit disturbing, not long after the OZMOO spell you prepared beforehand has revived you and given you protection. Once again, we'll let the narration text speak for itself.
- That's not all to this scary scene: When you encounter the Big Bad Krill toward the end, you discover that the same Krill you encounter
*was* your executioner in the temple! (Not to mention that the Gem-Encrusted enchanted dagger you obtained at the sacrifice actually belonged to the villain himself.)
Before you stands Krill, engaged in the casting of some complex and horrific magic. Krill turns to face you, surprised and annoyed by your intrusion
. You have seen him before: cloaked in black, he sacrificed you at the altar before his hoard
*[sic]*
.
- The Engine Room is cluttered with Death Traps and a giant hammer that comes crashing down on the floor. And the traps are guarding the KULCAD scroll that nullifies magic. If you take the KULCAD scroll and try to head back:
You run across the room, trying to dodge the crashing machinery, and you are succeeding for a while until you set off a trap. A volley of sharp spears, powered by cunning machinery, comes at you from all directions. You are skewered!
The huge hammer crashes down for the Coup de Grâce
.
- Even when you try the EXEX spell on yourself and head back with the scroll...
**shudder**
You rush across the engine room, your speed enabling you to avoid the gigantic hammers and gears; at this speed they appear to move with great deliberation. Unfortunately, you set off a trap, and many sharp spears fly at you from all directions! They seem to move pretty fast. Too fast, in fact. You can't dodge them, and you are severely skewered.
- Later on, you come across a Guarded Door, which is a whole mess of Death Traps and a flashing neon purple sign that reads "Don't Bother". If you try to go north, you may end up getting killed. If you have the Adventurer from
*Zork* along and tell him to open the door, this becomes a Funny Moment in the form of Black Comedy.
The seemingly fearless adventurer shrugs and walks purposefully toward the door, ignoring all harm to his person in the form of knives, tentacles
, and molten lead
. As three buckets of the latter pour onto his head, he casts you a perplexed look
.
"Did you try the doorknob?" he asks, as twenty-seven knives deliberately skewer him
.
Before you can answer, he reaches for one of the gargoyle heads which, by sheerest coincidence, has just flooded him in red-orange flame
, and turns it gently.
"I think it's unlocked," he says, stoically
ignoring the host of human-sized rats
which feed on his incinerated torso
.
His left hand, broken and bloodied, pulls at the gargoyle head.
"I'm going on ahead!" he cries, opening a simple wooden door.
Wooden door? You rub your eyes for a moment and look again as he goes through it. Yes, just a plain wooden door.
- Three words: The Unseen Terror. Never heard of it? You can look it up through a book in the Spooky Silent Library. Read it and shudder.
This legend, written in an ancient tongue, goes something like this: At one time a shapeless and formless manifestation of evil was disturbed from millenia of sleep. It was so powerful that it required the combined wisdom of the leading enchanters of that age to conquer it. The legend tells how the enchanters lured the Terror "to a recess deep within the earth
" by placing there a powerful spell scroll. When it had reached the scroll, the enchanters trapped it there with a spell that encased it in the living rock. The Terror was so horrible that none would dare speak of it
. A comment at the end of the narration indicates that the story is considered to be quite fanciful; no other chronicles of the age mention the Terror in any form.
- You think that legend was a myth? Well, go down to the Transclucent Rooms below the dungeon, all the way to point P, then connect point P to point F.
- No matter where you draw an escape route for the Terror, Belboz will appear frightened than usual.
You feel that two powerful, evil forces are searching each other out. As they meet, the air lightens. Belboz appears before you. "Something has disturbed the ancient Terror. Krill himself knows this and will try to use it for his purposes. Already, they may have joined together. You must not allow the Terror to escape, or we are all doomed!" He fades into the gloom.
- If you try to go southwest from F to P while the Terror is there, this happens:
Your feet are leaden with fear, and cold sweat runs down your back as you make your way to the door, but you make no progress. Your mind tells you you are running, but you aren't getting anywhere.
Somewhere near, an evil presence lurks, probing your mind. It seems to be moving quickly.
- If you fail to stop the Terror from escaping, you get treated to a Non Standard Game Over scene:
You suddenly feel weak and your knees buckle. Just as you collapse to the ground, you find yourself in the presence of the Circle. They seem tense and frightened and ask desperately about your recent doings. As you tell your tale of the map and pencil, they recoil in horror. "The Terror is released!" cries one. Belboz sinks into his throne. "We are doomed!" he gasps. One by one, the wizards flee to prepare a hopeless defense.
Your score is -10 out of a possible 400, in [number of] moves.
This gives you the rank of "Menace to Society".
- If you disconnect the Terror's escape route while it is nearby, you get a disturbing message:
From somewhere nearby, an unseen force probes you, and you are gripped by a sickening feeling.
- If you get the One-Hit Kill GUNCHO spell and make it to the exit after trapping the Terror, you get this nice little message:
You hear a horrible anguished scream
through the walls of the cavern as the Terror realizes that it is trapped and its scroll of power stolen!
- When you finally get to the Winding Stair in Krill's tower, you may find it harmless and yet they seem to go on forever. However, try KULCAD'ing the stair, and you get this message:
The stairway begins to dissolve before your eyes, leaving a circular area with exits east and west, but remarkable mainly for its absence of a floor. Indeed, you find yourself standing in midair above a deep pit with the sort of comical look which is found mainly among duped cartoon characters
. Frantically, you grab for the solid bannister, dropping your heavier possessions in your desire to save yourself! But the bannister shifts and dissolves as well, leaving you grasping what appears to be an ornate scroll.
You plummet downward, deeper into the pit, but the bottom is still not visible. Far ahead of you fall your former possessions.
- If you cast KULCAD on the stair while it is dark, you get this frightening message:
- If you fail to cast IZYUK to save you, or if the spell wears off:
- If you IZYUK'd yourself and head west, but then try to go back east:
There is no floor there, and the pit beneath you is of great, if not infinite, depth. You fall forever.
- The battle with Krill is very frightening if you're unprepared. First off, he summons a fire-breathing dragon to incinerate you. If you use the wrong magic besides GONDAR, you are treated to this:
Krill looks your way and spits: "You were fortunate, wizard-worm, to have survived our last encounter. But your trivial spells of protection will not save you now!"
The dragon engulfs you in flame. As you perish, you can hear Krill's mocking laughter
.
- The next being Krill summons has an axe. If you fail to stop that being, you get this:
- If you do stop both the dragon and the ax-wielder, Krill will try to use his magic to open the void. If you even fail to stop him... well, we'll let the narration text speak for itself:
- If you do GUNCHO Krill, it doesn't end there, as he is a Load-Bearing Boss trying to pull off a Taking You with Me on you. (Fortunately, you are saved from certain death.) But the Nightmare Fuel you pull on him will remain in your mind. We'll let the narration text complete the job.
Krill recoils as he hears the first words of the guncho spell. For a few seconds he continues with the spell he was casting, trying to finish before you. He fumbles some syllables! Then he steps back and, with his hands outstretched toward you, lets out a bloodcurdling scream. His face twisted, and his body vibrating with the effort of resisting the enchantment, he utters a spell of power, and is gone! After a quiet moment, a rumble begins deep in the earth. It strengthens as the tower starts to sway. The floor gives way beneath you and you tumble towards the sea... then you are surrounded by a burst of light.
*Sorcerer*
- The first thing you do when you start this game is find yourself in a strange place (though it will later turn out to be All Just a Dream):
You are in a strange location, but you cannot remember how you got here. Everything is hazy, as though viewed through a gauze...
You are on a path through a blighted forest. The trees are sickly, and there is no undergrowth at all. One tree here looks climbable. The path, which ends here, continues to the northeast.
A hellhound is racing straight toward you, its open jaws displaying rows of razor-sharp teeth.
- If you wait too long in the Enchanters' Guild before you can escape, something terrible happens:
You drop in your tracks from exhaustion.
You drift off to sleep and dream of the distant Kovalli Desert. Waves of heat from the sand make breathing hard, and the bright sunlight burns against your eyelids. Suddenly you awake — the Guild Hall is on fire
! Through the thick smoke, you see Belboz standing before you. But no, this could not be Belboz, his face an unrecognizable mask of hatred, his outstretched arms dripping with blood.
He who is not Belboz speaks, in a voice filled with malevolence. "So, you are the young Enchanter that Belboz thinks so highly of. That senile wizard thought you would be the one to rescue him from my clutches. I wonder why I bothered to come at all — an insect like you poses no threat! Still..." He gestures and your surroundings change.
- He then teleports you to the Chamber of Living Death:
This room is filled with blinding light that stabs at your eyes.
Disembodied forces suck the very thoughts from your mind, savoring each moment and growing stronger. Every second is an agonizing torment, as though thousands of raging fires were exploding in your skull, filling you with a pain greater than you could ever imagine.
- As you are preparing to leave the Hollow through the Glass Maze after inserting the SWANZO scroll through the chimney, a dorn beast comes down to attack you. If you don't escape in time, this happens:
The dorn beast fries your brain with its hypnotic gaze and begins secreting digestive juices.
- If you enter G.U.E. Coal Mine #502 and wait a few turns without drinking the VILSTU potion, the coal gas will suffocate you. Once you drink the potion, you only have limited time to get the VARDIK spell and escape. If you wait too long before the potion runs out:
You feel the final effects of the vilstu potion vanish. Unfortunately, coal gas is a poor substitute for oxygen.
- This is the same when you try to sleep in the Coal Mine:
Before you fall asleep you pass out from the bad air.
- If you enter the dial room but then try to REZROV the door, this happens:
The door swings open as a loud alarm sounds. Laser beams criss-cross the room, glinting off the blades of the thousand flying daggers. A hundred well-armed and vicious kobolds rush into the room, swinging battle axes.
- Later on, you'll have to tell your younger self you meet the door dial combination, the same combination your older self gave you. If you don't do it before you escape:
Suddenly, without the slightest fanfare, you cease to exist!
If you still existed, your score would be 320 of a possible 400, in [a number of] moves.
- If you enter the Grue Lair in the Griffspotter Caverns without a grue suit or grue repellent on yourself, you get this:
This is a low, shadowy cave leading east to west. The rocky walls are scarred with deep claw marks.
A pack of grues fills the room! The grues, contrary to all conventional wisdom, aren't bothered by your light in the least. They must be mutated grues, no longer fearing light! Baring tremendous fangs, they form a circle around you...
The grues lurk toward you! Your last sight is a hundred slavering fangs.
- The kinds of literal Nightmare Fuel settle in upon you if you try to sleep in dangerous places that get you Slain in Your Sleep.
- When you finally find Belboz, you are ready to exorcise the demon Jeearr from him. But here's the catch: if you don't VARDIK yourself before SWANZO'ing Belboz, Jeearr will approach to possess you, and you get treated to this Non Standard Game Over:
A wispy translucent shape rises from the body of Belboz. It speaks in a voice so deep that your whole body seems to hear it. "Foolish Charlatan! I am forced to flee that weak, old body — I shall take your own, instead! Already I have sucked all knowledge, all secrets from that ancient Enchanter. Now begins an epoch of evil transcending even your worst nightmares; a reign of terror that will last a thousand years!" The shape blows toward you on a cold wind. You feel an overwhelming sense of oppression as the demon seizes control of your mind and body. The monster reaches into the recesses of your mind, adding your hard-earned magic powers to its own.
As it settles comfortably into your skull, the demon grants you a vision of the future. You see the enslaved people of the land toiling to erect great idols to Jeearr. Parents offer up their own children upon these altars, as the rivers of the land fill with blood.
And YOU embody Jeearr; you are cursed by ten thousand generations of victims; your face adorns the idols. And worst of all, you remain awake and aware, a witness to horror, never sleeping, and never, ever to escape.
- If you did VARDIK yourself, but then proceed to kill Belboz, you get this Downer Ending that also counts as a Tear Jerker:
- If you try waking up Belboz
*before* SWANZO'ing him while VARDIKed (or sleep in his hideout):
- See the "Hall of Eternal Pain" above.
- If you MALYON the bones, you just get this message before you die:
- If you PULVER the Frigid River Westlands, but then go northwest and try to swim through the stagnant pool:
You wade into the stagnant pool. Suddenly, powerful tentacles lash out and drag you under the surface.
*Spellbreaker* | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Enchanter |
Elisabeth / Nightmare Fuel - TV Tropes
**WARNING: Per wiki policy, spoilers are off on Nightmare Fuel pages. All spoilers are unmarked.**
- "Die Schatten werden länger" can be quite unsettling, especially if you or any of your loved ones have experienced suicidal feelings.
- Rudolf calls Death "my friend" in "Die Schatten werden länger". Death is trying to convince him to commit suicide, and not only does Rudolf not realise it, he
*trusts* Death. The only person that you feel like you could trust turning out to merely be using you as a tool and not giving a damn about you at all... note : Hammered in especially hard if Death immediately throws Rudolf's corpse to the ground in Mayerling and coldly walks away. Brr.
- At the end of "Yami ga hirogaru" in the Toho production, Death (Inoue Yoshio) ruins the heartwarming moment of Rudolf hugging him by turning to the audience and giving a wicked, triumphant, nightmarish smirk that just
*screams*, "He's *mine*." This Death definitely doesn't care about Rudolf, or at least delights in Corrupt the Cutie. Some Takarazuka Deaths also smile like this after Mayerling, regardless of whether their Death cares about Rudolf.
- Also from the Toho production, especially with Shirota Yu as Death and Furukawa Yuta as Rudolf. The Mind Control subtext is played to the hilt. Rudolf reacts to Death with confusion and active fear, scrambling and backing away from him, as Death bats him around like a cat toy, telekinetically controlling the prince's body. Whenever Death's hand goes near Rudolf's face, Rudolf's reaction changes immediately (sometimes with a flicker of unfocused Mind-Control Eyes) towards being friendly to Death. This carries a strong implication that Rudolf instinctively recognizes that Death is inhuman and/or doesn't mean well, but his free will is being actively overridden by Death.
- Depending on the production, the ending can be this. The Hungarian version is especially dark, since it ends with Death implicitly
*consuming Elisabeth's soul*.
- "Am Deck der sinkenden Welt", depending on the production, can be either creepy or
*terrifying*. The list of Elisabeth's relatives and their unhappy fates is bad enough, but when it segues into a reprise of "Alle Fragen sind gesellt" while the actors stagger around the stage like puppets...
- Rudolf can be seen crawling among the dead. Tear Jerker material aside, at least one fanfic has run with the idea of Franz's nightmare involving the deceased Crown Prince and the aversion of Pretty Little Headshots.
- The end of the wedding music and the start of "Der letzte Tanz" is very creepy, with the wedding guests collapsing and Franz Joseph freezing in place as Death walks onstage.
- "Der letzte Tanz" is Nightmare Fuel in general. If you ignore the catchy tune and listen to the lyrics, it's basically about Death telling Elisabeth that she'll be his in the end. The worst part?
*He's right!*
- For extra creepiness; just before the final chorus, the wedding guests stand up and sing/chant. Loosely translated into English: "Vienna is approaching an ending. The eras are turning. All the questions have been asked...". To those who even have a passing knowledge of the consequences, it's especially chilling.
- The Sisi/Death ship can get disturbing if viewed as her being so broken by the tragedies in her life
note : Lucheni implies that Death goes out of his way to manipulate Sisi into choosing him that she *runs* into the arms of her abuser. note : Later in life, the real Sisi really did become a Death Seeker.
- "Mama, wo bist du?" starts out a Tear Jerker, with little Rudolf wondering why his mother is never there, but the moment Death speaks to him it goes straight into parental fear territory. Death himself is
*in a child's bedroom* and convinces that child that he's his friend? Sweet dreams!
- Rudolf proudly saying that he killed a cat, and Death's reaction to it is either an impressed look or a warm, affectionate smile. Granted, he could have done it to defend something the cat was chasing, but it's still a jarring moment for such an innocent-looking child.
- Máté Kamarás' expression when he first spots young Rudolph is absolutely terrifying.◊
- The Toho productions have Rudolf holding a gun during "Mama, wo bist du?". Death takes it from him, and points it at him as if he's about to shoot him. Furukawa Yuta's Death holds the gun by the barrel instead, offering it to the young prince.
- While not outright threatening, Tamaki Ryou's Death's interaction with young Rudolf is made of horror because of how affectionately he behaves towards the prince... until Rudolf isn't looking. Death's face immediately drops into disgust and annoyance. The way he cradles Rudolf's head in his hand, stroking the prince's hair, all while looking directly at the camera
*radiates* I Have You Now, My Pretty. It's a clear sign he has no good intentions towards the boy.
- In the 2019 concert, Mark Seibert's Death (hovering above Rudolf, unseen) holds out his hand close to the child's head and flexes it. The gesture looks like it can indicate Mind Control.
- "Mayerling-Walzer" is as nightmarish as it is tragic. In the space of minutes, Rudolf goes from begging Elisabeth to help him and being rejected, to being dragged into a terrifying dance with the Todesengel. And then Death appears.
- A lot of productions like the 1992 Vienna or the Essen production have Death dressed as Rudolf's lover Mary along with the Todesengel, making it a confusing dance where Rudolf is being pushed and pulled around by all the "women" until one of them suddenly drags him to the center and kisses him, revealing herself as Death. While the variations with the "normal" Death and Todesengel imply that Rudolf was under Mind Control, the Mary-version strongly suggests that Death took the shape of one of the last people Rudolf thought loved him and used it against him.
- The 2016 Toho production gives the audience the absolutely
*gleeful* look on Shirota Yu (Death)'s face as he lights up and asks Rudolf, "Do you want to die?" after Sisi has turned her son away. It's just another sign of his Blue-and-Orange Morality.
- Some Takarazuka actresses chose to have Rudolf look
*eager* to shoot himself. Serika Toa's (2014 Rudolf) face *lights up with joy*. Ayaoto Sena (2018 shinjin kouen Rudolf) smirks in a way disturbingly similar to Death. Nanami Hiroki (30th anniversary concert) switches back and forth between tender looks (even caressing the gun) and ecstatic smiles. It's nightmarish regardless of the reason - whether he's been merely tricked/manipulated, having a Psychic-Assisted Suicide via Mind Control, or just so *broken* that he actively wants to die, looks forward to it, and feels that he would be happier dead.
- "Hass" is one of the most disturbing scenes in the musical. Antisemitism, an angry mob, an early form of what will eventually become Nazism... there's a reason that song's usually cut.
- The Takarazuka productions, despite their Lighter and Softer take on the story, provide some creepy moments. Especially Death
*kicking Rudolf across the stage* just before his suicide.
- Rudolf's coronation in a dream sequence quickly turns to Nightmare Fuel as the Todesengel snatch his crown away, and keep it out of his reach as he tries to get it back.
- Death's Evil Laugh at the end of "Alle Fragen sind gestellt" is made even scarier because it seems to come from different parts of the stage.
- "Prolog" and "Am Deck der sinkenden Welt" include white-robed, white-masked figures among the ensemble. Nothing like them appears in any other version, and no explanation is ever given for what they are.
- Tamaki Ryou's Death changes expressions at an unnervingly rapid pace during Mayerling (most prominently during his
*pas de deux* with Rudolf), randomly flicking between callous, smug, kindly, triumphant, and sad looks. The camera angle as Death watches Rudolf dance with the Angels makes it look like each half of his face bears a different emotion.
- Ayaki Nao's Death during "Mama, wo bist du?" with young Rudolf is extremely creepy, with how possessively and inappropriately he reaches out for the kid. To make the matters worse, the two actresses are sisters in real life.
- The unexpected high note that Shirota Yu ends "Die Schatten werden länger" with sounds like a scream. (He also does this in the cover with Ramin Karimloo, even though he's singing Rudolf's part.) Lampshaded in an earlier line that both Death and Rudolf sings: "Someone is crying out/And I wander addicted to their voice."
- After he's claimed Elisabeth's soul, Furukawa Yuta's Death turns to the audience, holds out a hand in a beckoning "come hither" gesture, and gives a Slasher Smile. Everybody dances with Death, after all - it seems he's saying "you're next". | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Elisabeth |
Encyclopedia Brown / Nightmare Fuel - TV Tropes
- Unfortunate Implications: Lindylou Duckworth, a tough seventh-grade girl, punches a younger boy (Chauncy van Throckmorton) for sassing her during football practice and then drags him into the woods and makes him strip. He finally runs away when he's down to his underwear.
- The Wounded Gazelle Gambit that one woman pulled to act like she was robbed; as she describes it, a man climbed into her window and fired two shots that missed her and hit the wall before robbing her of the jewels that she borrowed. Even though Encyclopedia figured out that she was lying because she claimed that she didn't see him but screamed
*before* the "robber" fired the shots, it's a small wonder that the police at first believe her story.
- During the Browns' trip to Texas, Encyclopedia hears several stories about the outlaws, including a man who was hung for lying about a gunfight, thus revealing he was part of a robber gang.
- "The Case of the Missing Watchgoose" has a moment when Candida's pet guard goose goes missing. She describes he was there one moment and then he wasn't in the next. Her reaction when she finds out two men killed her goose and ate him is a Tear Jerker.
-
*The Onion*'s satirical obituary on Encyclopedia Brown, where it vividly describes how he was beaten to death. Also Bugs Meany is police commissioner, and ||implied to be the murderer||.
- Book 9 of the series,
*EB Shows the Way,* has a couple of cases ("The Case of the Headless Runner" and "The Case of the Lady Ghost"), which are spooky and atmospheric, not much like the usual lighthearted EB fare. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/EncyclopediaBrown |
ENA / Nightmare Fuel - TV Tropes
*ENA* is a rather creepy series at times despite its wacky environments and characters, featuring quite a lot of Surreal Horror.
- ENA's breakdown at the beginning of "Temptation Stairway" is quite unsettling to watch, especially when she starts... glitching.
- When ENA gets sucked into the mannequin with no face, we're then treated to seeing a giant pile of the creepy mannequins in a dark void... with the faceless mannequin staring at ENA silently. The effect is quite unsettling. This is made creepier by the disturbing ambient noises in the background and the lack of explanation to who or what this mannequin is.
- Those who access Joel's website during maintenance hour are greeted with this: a still shot of ENA from "Auction Day" before she changes into Sad ENA as static plays in the background. Users know about the website's maintenance, but they don't expect a jumpscare.
- During the final few minutes of "Temptation Stairway," ENA asks what Moony's wish was, which Moony refuses to answer because she thinks ENA will make fun of her... Only to then split in half with an incredibly disturbing sound to reveal a half-grey half-white humanoid with one eye and no other features. Even ENA is disturbed.
**ENA:** ...CHEESE AND RICE, MOONY!
- Ulysses is a another one. His creepiness is amplified his glitchy, disturbing dialogue.
**Ulysses:** B-b-but heed this warning. **WARNING!** *desires are never fulfilled* Nor q-q-quenched. You will fail. Fail. fail **FAIL** *fail...* Like the rest of them... Like the rest of them. *Like the rest of them...*
- The end of the Dream BBQ Announcement Trailer has a few shots of a Joker-like figure in a navy blue mantle ascending towards the camera while laughing creepily, which is a definite surprise for a trailer which otherwise had your usual ENA fare. What isn't helping is the Animation Bump for this guy compared to every other 2D character seen so far, making it look more like something from
*Infinity Train*.
- The new ENA's currently unnamed form is...
*something.* As the latest Dream BBQ trailer shows this form has a green and nearly cracked to pieces face crying blood and missing arms. Her new human-like form is a bit better, but makes many wonder; *just what are the ENA species?* | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/ENA |
Ennui GO! / Nightmare Fuel - TV Tropes
**WARNING: Spoilers will be unmarked.**
This comic will make you scream with laughter, delight, pleasure and
*absolute fear*.
- Izzy and Adelie's mother,
*especially* when she's in her "Morrigan" personality. Earlier strips only showed a little glimpse of how she made her daughter's lives a living Hell, but the later flashback strips in Vol. 5 truly and fully show just how monstorous the woman truly was...
- Asher, an Ax-Crazy, misanthropic, misogynistic Serial Killer, is also capable of delivering nightmares to the readers. Especially when he delivers one hell of a Nightmare Face. Like here or here.
- In fact, the "Hazard" arc in general is a brilliant display of just how terrifying Asher can be. After Izzy fires him through the phone (mostly because the board of directors finally grew tired of his violent antics), he decides to kidnap her, drag her to his hideout and attempts to murder her but not before giving one disturbing Motive Rant that truly defines his character.
**Asher:** You think you can fire me? If you've got no more use for me, then what use do I have for YOU? Of all the wheezing female holes that have the audacity to call themselves human, you are the most worthless pieces of meat I've ever seen. Although we're all meat, Izzy. Some of us just **expire** sooner. I've killed fourty-eight people before you. You're gonna be number forty ni-
*Izzy headbutts Asher in the stomach, interrupting his monologue.*
- After that, Asher reaches his Rage-Breaking Point and tries to
*choke* the life out of Izzy while also delivering the most disturbing Title Drop (well, almost) you'll ever read.
**Asher:** You don't **GET IT!** I get what I want because I **TAKE** what I want! The rest of you sacks of filth and disease only get sadness and death! All your money means **NOTHING** because **YOU** are nothing! **ON YOU GO!**
- Venus' Rage-Breaking Point in "Resolve." That face she makes in the last panel is quite scary, not helped by the fact that it's something of a Call-Back to this.
- The first appearance of Ghost Boy. Even though we learn that he's really a Friendly Ghost, that page might still tingle your spine.
- When Len and Sarah send their souls to a mysterious astral realm to find Methany, they discover her soul within said realm and.... she doesn't look too pretty.
- Throughout all of part 1 and most of part 2, we never truly seen Calixta get angry before, even when punching someone. Well....until now, that is.
- Max forgets his medication when tracking the person throwing the spaghetti around the school at night and starts hearing voices. Even
*worse*, when we take a look, we see that his eyes are splitting *like his grandmother's when she started going crazy*
- Upon learning that Vanitas had his heart broken by his ex-girlfriend Andromeda, Max meets with her after the festival to talk. And he brought....
*company*.
- After riding the Marlinator with Max and Calixta, Brittany is finally having a reaction from Omegaman's blood transfusion; her eyes begin to spiral and cry out black blood as white veins sprout all over her body. The color of her speech balloon even begins to invert. It's pretty terrifying to watch, and even makes you wonder if Omegaman went through something similar after receiving his powers.
- It gets worse in "Bogus", as the Omega Force explodes out of Brittany. She reaches out to Max for help, however she ends up dragging him to her as oppose to repel like her cousin. And as he's closer to her, she's back to normal. This implies that Brittany's Omega powers allow her to attract people or things to her, whether they seem to want to or not. And Brittany seems willing to use that power to get with Max. Either way, Max's reaction will be similar to the reader's....
- Finally, there's her AlphaBitch form in "Alpha". It's not as bad as how an unmaksed Omegaman looks, but it's still terrifying to look at. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/EnnuiGo |
Endling / Nightmare Fuel - TV Tropes
Spoilers are unmarked.
- Byx finding her whole pack dead, killed by the humans.
They were piled on the ground like discarded hides, blood pouring, white and pearly, soaking the leaves, eyes glassy and open, mouths open. Torn and stabbed.
- The Knight of the Fire. Just mentioning him caused a Mass "Oh, Crap!". He burns down entire villages in his wake.
- In the second book, the group is attacked by giant worms. They wrap around Luca and crush his bones, killing him. Then the terramants capture Gambler, Khara, and Renzo. Byx and Tobble find their heads mounted on the side of a dirt tunnel. It turns out they were buried with only their heads sticking out, but
*still*. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Endling |
Endless Ocean / Nightmare Fuel - TV Tropes
"He's taken a liking to you..."
Bet you didn't think a pair of tranquil, budget-priced games about scuba diving from Nintendo could get your blood pumping.
- The ocean itself is terrifying. There are many areas throughout both games where, in front of you or beneath, there's just... nothing. Just a big, blue or black void. What's down there? What could possibly be lurking? We don't know. We simply do not know.
- Both games have sections of maps where you must go deep, deep, DEEP under the waves. This means pitch blackness, only a flashlight to guide you. If you're afraid of the dark, have the lights on.
- These games might be tough for anyone with a fear of deep water and/or darkness. Swimming out into the open and then looking straight down is not a wise decision if that sounds like you. The abyssal zones are just as bad - the one in the second game a bit less so, with a bit more light and less open space.
- It's pitch black down there in The Abyss, with only a little bit of light coming from your flashlight in the area right in front of you; the music that is introduced in that area, Hayley Westenra's "Benedictus", is initially very quiet and tranquil, and then blasts out in a loud crescendo of brass, drums and vocals without warning; and two very large animals — the Sperm Whale and the Giant Squid — make their homes down there, and love to appear in front of you when that crescendo hits.
-
*Praya dubia* also tends to show up about that time. At least the whale and squid are fairly well-known and you're kinda expecting them; the first time you see a whacked-out jellyfish THING that you've never even heard of may freak you just a bit.
- A player not versed in marine biology may also occasionally run into the goblin shark. These creatures look weird enough on their own, but the model used in Endless Ocean is based on an outdated idea of their appearance, so you get a shark that not only has what looks like a giant horn, but looks like it got the most botched facelift in history◊.
- When you swim through the narrow hidden caves in The Abyss, the Megamouth Shark has a bad habit of swimming towards you. Because of the way the caves bends, there is no warning of the creature before you see its utterly insane mouth and eyes appear in front of you. And dear god, if you have the first-person view on...
- Ship's Rest is bad enough just wandering around it at night, but then when you activate the cutscene, where the Magu Tapah shark emerges with a sinister laugh heard, good thing the shark doesn't attack in-game...
- Since you can get attacked in
*Blue World*, the game uses a rather unnerving siren to warn you of the proximity of any dangerous creature, be it aggressive, blithely meandering, or stationary. You'll be rushing for your pulsar or the B button in no time.
- When you first arrive at the Zahhab Region Depths as part of the main story. You are literally clinging to the bottom of the ocean, in the pitch black, desperately searching for the next air station, as the intense pressure is causing your air to just about speed out of your air tanks. When you find the cave you have to evict its current owner, a giant squid. And then, you find what you are looking for...|| The wreckage of a submersible, where the father of one of your dive partners died. Inside, you find an artifact and a letter. The father apparently spent his last moments in a cramped, non-functioning submersible writing a letter to his father, telling him that he was sorry for al lof their arguments and that he still loved him, along with other heart-breaking things. It then mentions how he, when he is done writing the letter, will open the hatches to the sub and try to swim to the surface. From over a thousand feet down, where the water pressure will crush an unprotected human body into a fine paste.|| The game also takes plenty of time to pull you aside and explain with bright eyed enthusiasm how anything that dies in the ocean (and isn't eaten at the surface) will sink down here, to be picked apart by pill bugs the size of cats.
- Okeanos's Guardian. Oh, dear god,
*Okeanos's Guardian*. What is it? See above in the first game's folder about the goblin shark, and then imagine a grotesquely mutated one, as if it was infected by the T-Virus. And there's a period of time where you're *trapped* in a room with it.
- Even before that, a bunch of powerful currents blow you and your friends across the temple, and trap them in an area: "Uh, guys, where'd Hayako go? ... Gaston? ... Oceana, NOOOOOO!", you might wonder, as the currents separate you all like in a horror movie.
- Just about anything big that attacks you in the sequel (mostly sharks). Thanatos and the Okeanos Guardian definitely qualify as nightmare fuel. It gets even worse when you explore their respective dive spots
*at night.*
- Thanatos takes the cake, story-wise. He's nothing more than a King Mook Covered in Scars who's also immune to the pulsar because of his involvement in the story in-game, but his lore, dear god... He
*kills people not because of mistaken identity, but because he knows they're human and it's an evil thing to kill them.* His trivia entity implies that ||he is *the* Thanatos, trapped in shark form and killing sailors and divers for sport. Considering Ciceros Strait is full of legendary creatures who are either literal Fish out of Temporal Water or other spirits/gods meeting a fate like his, this isn't too far-fetched.||
- To further worsen things, Thanatos can randomly stalk the player from outside the windows in Valka Castle. ||Kind of like the Grim Reaper stalking those about to kick the bucket.||
- A cutscene triggered in the Triton Village (again, at night). You see this massive shark silhouette slowly approach you from behind at the Triton Village entrance, and it keeps getting closer until its
*right next to you*. Thankfully it only turns out to be a harmless basking shark who completely ignores you.
- It can be very unnerving to be swimming in deep water or at night and have one of the larger creatures suddenly appear out of nowhere - like the Leviathan, who swims at a fairly deep level either by some low cliffs or out in the open. He won't hurt you, but it's still enough to make one jump.
- The game mentions that the Ciceros Strait is famous for its sharks, and almost every edge of the map that goes to the open ocean has Great Whites swimming around it. Now go there at night; the place becomes lousy with sharks. Every part of the map has sharks in it, save for Triton Village. And the darkness makes it almost impossible to tell them apart, so you won't know if you're swimming towards a group of Great Whites until it's almost too late.
- The Zahhab Abyss region has a rather nasty surprise for you in that respect; bluntnose sixgill sharks. They don't show up in great numbers, but the constant darkness and the disorienting nature of the environment mean that if you don't see it right away, you end up swinging around in the dark until the shark attacks you. If you don't keep your eyes on it either, it will slip back into the darkness.
- The Song Of Dragons is rather unnerving. The legend that it causes misfortune to those who hear it is bad enough, but just the way it SOUNDS. It sounds... wrong.
- Special mention must go to the distorted sound that plays when looking for the porpoise in the Weddell sea, which the characters mistake for the Song of Dragons at first. It manages to sound even WORSE.
- Many of the legendary creatures can be this.
- The aforementioned Thanatos, a giant great white with battle scars that is incredibly aggressive. You WILL freak out.
- The Leviathan, a colossal albino sperm whale based on the very similar one from the legendary novel, Moby-Dick. It's just so huge, and you have to go so deep to find it that you're in an endless blue void until he pops up. It can make for a good Jump Scare if you turn at the wrong time.
- The also aforementioned Okeanos Guardian. Yes, it is a heavily deformed and massive goblin shark. Yes, it is hostile. Yes, you have to face it in the main plot.
- The Phantom, heavily implied to be the ghost or reincarnation of Prince Valka. It's a big, completely jet black Manta Ray that can only be found in Valka Castle at night after fulfilling a special request.
- There are three creatures that aren't even in the encyclopedia until you've found them. These three creatures are long-extinct dinosaur-era creatures that can't even be focused on because they're outside the map. These include the sea serpent, a long-necked aquatic reptile, the Camerocaras, a giant horn-shelled squid... thing, and the Anomolocaris, an insectoid creature with big, black, unflinching eyes.
- While the Anomolocaris is well and truly off-limits by virtue of being behind glass, it's possible to get a bit closer to the other two than the game likely intends by persistently staying at the edge of the map and waiting patiently for them to get closer (Camerocaras in particular can actually bump into your character). While very cool, this is also
*freaky as hell,* especially since it requires you to hang out in open areas far from cover.
- Your team's escape from ||the Cavern of the Gods. The Song of Dragons plays at a higher than usual pitch, which causes the whales surrounding, and inside, the cavern to go berserk and start head butting the cavern walls. This causes a cave-in, naturally, but that's not the worst of it. The worst is perhaps just how unnatural the whales look. Slamming their heads into the walls like that. Repeatedly.|| | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/EndlessOcean |
Enter the Gungeon / Nightmare Fuel - TV Tropes
- The Gungeon itself is an Eldritch Location to the umpteenth degree. It exists outside the boundaries of regular space-time and the interior constantly transforms of its own volition, so it's nearly impossible to be accurately mapped. And once a Gungeoneer enters, they can't leave until they kill their past. And as of the start of the game, many gungeoneers, most notably Manny and ||Blockner|| have never been able to leave.
- Even worse, the Gun Cultist enemies reveal the final fate of many gungeoneers; having completely given up on changing the past, they choose to fight alongside the same Gundead they once fought against.
- Let's say you've beaten all of the main four character's pasts, but decide to replay a character's past. You make your way to the final chamber, walk up the final flight of stairs to get to the Gun That Can Kill The Past... ||
Welcome to The Very Definitely Final Dungeon, Bullet Hell. Have fun.|| **and then a giant goddamn skeletal hand bursts through the floor and drags you to hell.**
- Speaking of ||Bullet Hell||, there's the True Final Boss: ||The Lich. He starts off as a skeleton with bullets for eyeballs in a trench coat and fedora. Nothing too freaky so far... until you deplete his health the first time, revealing that (in a first for the game) he's a Sequential Boss. How does the game reveal this? By
*having the same skeletal hand that dragged you to Bullet Hell tear through the floor and drag you to the second arena, where the Lich has turned into* ||**a massive frickin' skeleton.**
- The entirety of the Oubliette is absolutely horrific. A disease-ridden pit sealed off from the rest of the Gungeon, filled with horrifically mutated bullet kin, all set to a backdrop of filth-covered metal walls and pools of green goop. Worst of all, there are bullet kin dotted around the rooms, lying on the floor and writhing in pain with their faces warped by agony. Walking through these diseased bullet kin turns them to dust, You Bastard!... or maybe not.
- It's not readily apparent considering the relatively cutesy art style of the game, but some of the enemies you're fighting are
*seriously* creepy. Shroomers have the top of their head open and there's *nothing inside,* and fall apart in pieces when they die, ||Creeches|| are monsters mimicking Shotgun Kin, if Shotgun Kin walked on four arachnid legs and opened up to reveal *a ton of eyes used as projectiles*, The Agonizer is the essence of fallen Gungeoneers made manifest and screeches with each attack... the list goes on.
- The Eyeball Room. Using a specific active item (the Teleporter Prototype) has a very, *very* slim chance to teleport you there. What is it? A big empty room with a static giant eyeball in the middle. What's it for? That's a very good question, and no one seems to really know. Fan consensus for a while was that it was related to the free "Supply Drop" update/mini-expansion, but as of the time of this writing, that is out, and the mystery is no closer to being solved. Oh, and to make things weirder, going here unlocks an item (the Yellow Chamber) which is normally unlocked via a completely different and unrelated method. Weird, ainnit?
- Speaking of which, the Yellow Chamber counts, though that should hardly be a surprise given its namesake. One of its many benefits is that it randomly charms an enemy to fight for you for the duration of the room. If the charmed enemy is the only one left in the room, it disposes of them. How?
*By having a cluster of tentacles suddenly emerge from the ground under them and crush them with a Sickening "Crunch!".*
- Also, while looking at the map, you may notice its chambers sometimes
*blink*. It also sometimes melts, revealing an eyeball which looks around in a creepy manner. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/EnterTheGungeon |
Epic (1984) / Nightmare Fuel - TV Tropes
This movie has moments of dangers, considering it's produced by the same man who directed
*Dot and the Kangaroo*.
- The opening sequence showing The Great Flood and many animals, including dingo pups drowning
*on screen*.
- The Spirit of Evil nearly strangling Sol in their first encounter.
- The Spirit of Evil in its entirety is this: An Eldritch Abomination Mirror Monster, that can materialize out of thin air, and its final form as an angry face shooting down lightning from the sky.
- The Spirit of Water's appearance as a disembodied screaming head made of water. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Epic1984 |
Epic (2013) / Nightmare Fuel - TV Tropes
Word of God says that the mouse is specifically a grasshopper mouse. You know, the world's only carnivorous rodent, that feeds mainly on venomous scorpions and other rodents (including its own kind), and at night howls like a tiny werewolf? Now imagine it (relatively speaking) being the size of a grizzly bear. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Epic2013 |
Epic Battle Fantasy / Nightmare Fuel - TV Tropes
- The final area of
*EBF1* has *very* creepy music full of discordant laughter and screaming, and when you get to the Zombie Goku boss, he has a visible spine sticking out of his back, blood splattered all over his body, and his intestines visibly dangling.
-
*Akron*. In contrast with the majority of enemies that look either awesome or funny, that... THING looks downright nightmarish. He looks like an armless demon with bandages over his eyes, which come off as he takes damage to reveal a skull-like face with glowing red eyes, and underneath that body is another form that looks like a grotesque face with lots of teeth that vomits an Evil Worm. He also has an attack where the screen goes black to show some eyes and teeth, complete with a Scare Chord.
- Godcat's Destroyer form. It's not enough that it's riding a giant skull that attacks using fleshy spear-tipped tentacles and bones, no. The sky goes dark, a cat statue in the background is crying tears of blood, and even further in the background you can see masses of tentacles,
*writhing back and forth*. In *EBF5*, it returns (as one of NoLegs' limit breaks) with a *bloodcurdling* screech.
- The (optional) tombs in the fourth game's (also optional) graveyard are surprisingly dark for this game. There is no music, you first have to stumble around blindly to find a torch before you can see the entire room, and characters would very often comment on it, and the accessories you get are made of bone and have rather morbid effects. The left tomb is apparently a sacrificial altar with... something disturbing on the ceiling. The actual graveyard itself? A lighthearted undead-themed area with little-to-nothing disturbing about it. In the updated Steam version, there's also a three-headed Zombie Hydra sitting on sickly red clouds and a magic circle.
- Akron returns from
*EBF3*, and he isn't looking too pretty from his last battle. Half of his teeth appear to be broken or missing, and now he's covered in nightmarish eyes. The stage background being made of eyes and mouths really doesn't help either.
- The Spider-bee boss in
*Bullet Heaven 2*, combining two horrible fears into one grotesque monster.
- The Fallen enemies in
*EBF5* are outright unnerving. Apparently all of them are a souls of knights that have died some horrific death. Special mention goes to Beheaded Fallen, whose head flies separately from its body.
- You ain't seen nothing horrific until you've seen
. The main antagonist of **THE DEVOURER** *EBF5*, it basically fucks with the world as it sees fit between instances of Matt and Natz (and later Lance, Anna and NoLegs) doing their heroics. In *EBF5*, it decides to take a more direct hand in affairs by basically soft-rebooting the entire godcatforsaken universe and dropping Cosmic Monoliths to watch over everything. Its powers range from parthenogenic regeneration to reflecting Wave Motion Guns to — and this is the worst part — . The Players are frightened of dealing with this thing despite not knowing what it is until they are face to face with it, and can you really blame them, knowing what you do about it now? **deleting the entire planet**
- There's a brief moment, when the party are about to reach the final boss, where they suddenly stop dead, panicking that they don't want to go any further. Make them take another step forwards, and they
*absolutely freak out*, screaming that something is pulling them towards the boss against their will note : bear in mind that at this point, they are perfectly aware that there is a "player" manipulating their actions. They recover from their panic - mostly - in time to actually fight the boss. One screen later, they and the player see *space itself shattering to pieces* around the Cosmic Gigalith, revealing pitch-black nothingness behind it. In said screen, the music is suddenly replaced by a dead droning sound and there is absolutely nothing there — no secret chests or enemies — but a straight path to the boss.
- Every now and then, its eyes will turn towards the screen and just...stare at you, before turning back towards the Players. It wasn't kidding when it said it knew you were there.
- In a New Game Plus, the cosmic gigalith and Devourer can be captured just like any other foes. While the first does attack your enemies as you'd expect, the text of the second lists its attack as 9999 and its effect as simply "Deletes current simulation". If you're stupid enough to actually summon it, it casts a spell that kills everything with an unblockable attack that also bypasses any buff such as morale or revive, a crying image of Snowflake appears, and then the game crashes on you.
- Early in
*5*, you can see a secret path in the first weapon shop, blocked by a thief. When you can finally get into this secret area, you expect to find some treasure and maybe some rare foes, right? Well, you do, but you *also* find a dimly lit attic where the music is suddenly replaced with dark static over what sounds like unintelligible chanting. Matt is increasingly freaked out as you progress further through the attic, and what do you find at the end? What looks like a *ritual chamber* occupied by a group of cultists in stone masks. If you try to talk to them, they only respond in morse code gibberish. And when you leave the attic, *the weapon shopkeeper is revealed to be one of the cultists, stone mask and morse code speak and all!* And the "best" part? This goes unexplained all the way until Redpine Town.
- There's a house with a Grumpy Old Man in Greenwood. Go below his house, find more cultists guarding the Ruby of Death, go back upstairs... The old man is now one of them.
- Subject to some Nightmare Retardant: The Morse code gibberish translates to things like "Pizzagate is real", "How can mirrors be real if our eyes aren't real", "Welcome to die", and other memes.
- The final glitched area. The team is PANICKING as you lead them towards the final glitch boss, while the interface is warped beyond scope. The Boss Glitch itself isn't any nicer, with it warping reality to mess with your team.
- To put this in perspective: The earlier glitched areas were fairly harmless, apart from the occasional glitched enemy and Interface Screw. The final glitched area? It's a dark room with very ominous music with some Non-Player Characters whose heads are blocked by glitchy black boxes, with red text flashing on the screen saying things like "Die" and "Rot".
- You know how the bosses in the game have Boss Banter? This boss has your own party members speak for it, to the player. Unlike how they kind of regain their will to fight the Devourer, they NEVER get over their absolute horror over fighting... whatever that glitch boss even is. They are deeply traumatized at the end of the fight, and blame the player for making permanently damaging their sanity. It's not played for laughs either, and comes off as a serious condemnation against the actions of the player themselves.
- Furthermore, adding to the creepy factor, after you fight the glitch boss the equipment page will show errors and glitches instead of the usual items for a while. As well, returning from the glitch area will cause NPC faces to become blurred and glitchy. If thats not creepy enough for you, statues/skulls start bleeding black tears while the cat statues gain creepy smiles on top of all that... | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/EpicBattleFantasy |
End of Watch / Nightmare Fuel - TV Tropes
From the 2012 film:
- The scene in which Taylor and Z find the room full of the dissected bodies of the cartel's victims is pretty chilling. Not only that, but the cartel apparently murdered the seventy-year-old woman living there, and just took the place over so they had a below-the-radar location to operate from.
- Z and Taylor come just in time to see Officer Van Hausen with a knife in his eye, and a new recruit with a broken in face thanks to an especially huge criminal.
- The two cops respond to a missing children call, and find them bound and gagged with duct tape in a closet inside the house.
- Not to mention the fire later at the same house.
- Not to mention investigating a cartel member's house and finding a room full of undocumented immigrants, some of whom are children, who are being held like animals in a cage. The fact that it's never revealed what the cartel planned to use them for is even more horrifying.
- Pretty much any time the Curbside Gang are on screen. It's made very clear from their insane amount of profanity and desire to kill Brian and Z that they have nothing resembling normal human morality. Judging by the safehouse-cum-torture chamber Taylor and Z find, their superiors and associates are no different. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/EndOfWatch |
Epic Seven / Nightmare Fuel - TV Tropes
# Main Story
**This** is the creature that came close to destroying the world once and for all.
- Anghraf, the legendary Archdemon, pictured right. He's about the most terrifying Kaiju ever conceived in the history of man. A horrifying Eldritch Abomination created by the god Ilryos in an attempt to get the goddess Diche to forget about Orbis, return to the divine war and leave all mortals she raised to be slaughtered mercilessly.
- At the end of the cutscene after the opening level (the final battle in the sixth world), Anghraf straight-up
*beheads* Ras. There's a Gory Discretion Shot as we only see a blink-and-you'll-miss-it shot of Ras's headless corpse falling to the ground (everything is from the point of view of his head), blood spurting out from his neck. Thank the goddess that death is not permanent for him.
- Fridge Horror in that the seventh world is his last chance, the entire world's last chance. If he dies here...
- Anghraf inflicts his power of Nightmare Fuel on Mercedes as well when he possesses her. After Ras defeats Arbiter Vildred, Mercedes (with red eyes) impales Vildred from behind and effortlessly slaughters him, leaving a blinding X shape in his back, taking back the Archdemon's Might and erupting into a One-Winged Angel form that makes her look like a female Satan exploding out of hell.
- The music in that scene is positively bone-chilling as a blank-eyed Mercedes slowly approaches her prey. Not to mention that Arbiter Vildred is a being on the level of the Acolytes, who are second only to Anghraf himself (and now Mercedes). Yet, Mercedes, gorgeous, sweet, kind, adorable, beloved Meru, blasts him through the back and takes his life away for good in a single shot.
- Anghraf speaks for the first time in this scene, ordering Mercedes to wipe out the enemies before her and purge every trace of the goddess from the world. She
*agrees,* smiling calmly and announcing that it's all for Ilryos.
- Sure, by the end of the epilogue, Anghraf is gone for good and Diche has left Orbis in the care of her creations in order to return to (and hopefully put an end to) the war of the gods, but can we be so sure that Ilryos is satisfied? What's to say he won't try to wipe out Orbis himself someday?
- Faustus's Eye, the sentient sword used by Straze, is no ordinary weapon. In fact,
*it* seems to be the one truly calling the shots behind Straze's ideals, using his might to wipe out the gods themselves. It seems to consider such beings as Diche, Orbis, Lunaris and even *Ilryos* to be nothing more than "lower gods", implying its true power may far surpass any and all of them, potentially making Anghraf look like a mite in comparison.
- Later, it's revealed that it is actually a great Dark Star by the name of Fastus, and he intends on completing his advent on Orbis by using Straze and his army to allow him to enter the world personally.
- You think facing a Wyvern is bad? How about facing an enormous dragon many times larger at the end of
*Godkiller* Chapter 4? Worst part is, he wasn't even killed, just returned to the dimension he was sealed away in. Plus, he wasn't anywhere near his full power.
- The first time you battle Incomplete Fastus, it's a Hopeless Boss Fight. No matter who you have in your team, no matter how strong they are, you cannot deplete his health fully. He ends the battle by reducing your entire team's health to almost zero.
*This is nothing more than an absolutely minuscule fraction of his true power.* You are doing nothing more than Fighting a Shadow.
- Even with Straze gone and the Incarnation of Destruction ruined by Ains, who's to say that Fastus doesn't have other vessels out there, just waiting to be taken over by him? We may not have seen the last of him... | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/EpicSeven |
End Roll / Nightmare Fuel - TV Tropes
The longer Russell stays in his dream (and the more remorse he feels), the more the dream begins to warp. This starts with small but unsettling changes to the world like eyes appearing in trees and buildings or signs and fences becoming mysteriously rusted over a single night, but later in the game escalates to entire towns becoming horribly warped and overrun by monsters. And despite technically being figments of Russell's imagination, the citizens of each those towns are ACUTELY aware of their deaths.
The revelation that Gardenia didn't immediately die when Russell pushed her down the stairs. She apparently lasted long enough to feel the excruciating pain of having her neck broken and see her father sobbing over her body.
One of the side-quests you take part in is fetching a rare flower from the bottom of a well. After plucking the flower and climbing back up, however, you are beset upon by what appears to be angered spirits cursing you every time they speak (though it's waved as a hallucination).
"Be cursed. Be cursed. Be cursed, eternally."
The distorted versions of the other characters can be a bit unsettling, especially when you aren't expecting them. Special mention to Gardenia, who becomes bloody with twisted limbs and asks Russell why he killed her. Telling Gardenia her dad isn't coming back on day 4 causes her to change to this. She demands to know what Russell did to her dad, then suddenly changes back and forgets all about what happened and why she was even outside in the first place.
Another mention to the distorted Tabasa you see on day 1. He asks Russell why he killed him, then tells him that the monkeys saw everything. Entering his house on day 4 briefly has him in this state and face Russell before abruptly changing to normal.
On the seventh day, return to Seaside. The festival is over. Since you didnt need it anymore.
"... the bed's stomach is torn open."
The solution to the second puzzle in the Day 4 dungeon. It's already unsettling that only Kantera appears when you rest at the pink balloon, but then you have to kill Kantera to proceed. You also get to keep the knife you used for the deed! What fun!
A good portion of the Guilt events, like the Day 4 Gardenia event. No wonder why Russell is Driven to Suicide if you have enough Guilt.
For example, you can cause a Kelp to fade away by telling them that they're a turnip. This majorly pisses off their partner, who proceeds to warp over to Russell and give them a scathing verbal beatdown. Russell then gets warped to a hellish version of the room. The prompt to leave this event is 'escape'.
When you are allowed to return to your home to end the day, the prompt mentions that Russell has chills down their spine. They're not wrong, as you get greeted with a wonderfully grotesque distortion of your room. Leaving the room wont help either, as you get confronted with a nightmare sequence focusing on the character the day focused around, with a Controllable Helplessness sequence in Day 2 even!
The Unregulated Dungeon, which is the dungeon you have to beat to recruit Raymond. It's Mind Screw incarnate, with the background constantly shifting, fake copies of Fairia and Raymond, broken narration both in and out of battle, objects shifting between various states, and you have to kill these weird... things, that make heartbeat noises to continue. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/EndRoll |
Endling / Nightmare Fuel - TV Tropes
Spoilers are unmarked.
- Byx finding her whole pack dead, killed by the humans.
They were piled on the ground like discarded hides, blood pouring, white and pearly, soaking the leaves, eyes glassy and open, mouths open. Torn and stabbed.
- The Knight of the Fire. Just mentioning him caused a Mass "Oh, Crap!". He burns down entire villages in his wake.
- In the second book, the group is attacked by giant worms. They wrap around Luca and crush his bones, killing him. Then the terramants capture Gambler, Khara, and Renzo. Byx and Tobble find their heads mounted on the side of a dirt tunnel. It turns out they were buried with only their heads sticking out, but
*still*. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/EndlingTheLast |
Epithet Erased / Nightmare Fuel - TV Tropes
Nightmare moments in
*Epithet Erased*
## Warning: Spoilers Off applies to this page. Proceed at your own risk.
- Sylvie has an attack literally called "Nightmare Fuel", so naturally it's going to create a few creepy scenes. A pretty frightening one is when he uses it on Molly and reveals her pyrophobia, surrounding her and Giovanni with
*real flames* that drive Molly into a very realistic panic attack, leaving her crying and helplessly clutching Giovanni's cape.
- Zora, despite her snarking and cowboy get-up, is a pretty frightening person. Ramsey is absolutely terrified of her, and she quickly demonstrates he has every reason to be when he breaks her gun on a rock. She grabs up Percy's sword, imbuing it with her epithet, and starts chasing after them in a bloodthirsty rage, full intent on murdering them both. Her narration makes it clear that, if Ramsey hadn't let Zora cut off his arm, she would have stabbed Percy in the heart. Her epithet, "Sundial", also has some very terrifying potential. She can speed up or reverse any natural process, including the process of aging. She demonstrates this ability on Bugsy, de-aging him into a baby, then ages Howie into an elderly man, both in a matter of seconds (although, thankfully, they return to normal at the end of the episode). When she slices off Ramsey's arm with Percy's sword, she casually tells him that he'll be dust within a few seconds.
- Ramsey's Indy Ploy isn't exactly much better. To save himself and Percy from an enraged, sword-swinging Zora, he lets her cut off his arm. The art style keeps it from being too gruesome, and he can reattach the limb afterwards but we still hear Ramsey crying out and gasping in pain when it happens. Percy is understandably horrified. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/EpithetErased |
End of Days / Nightmare Fuel - TV Tropes
As Jericho and Christine prepare to leave, Christine's stepmother launches into a full Villainous Breakdown. Stopping them at the door. Grabbing Christine by the arm, sporting talons and inhumane superhuman strength as she does so. Scratching Jericho across the face and then throwing him across the room and attempting to crush him with furniture. All the while ranting to Christine. **Mabel:** *(to Christine)* You're not going anywhere. After all these years of waiting, it's finally happening. You can't run away now! Don't you love me?! Didn't I give you everything?! Haven't I been a mother to you?! | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/EndOfDays |
ER / Nightmare Fuel - TV Tropes
To wit, a patient is brought into the ER so mangled after having been run over by a train that his face is completely indistinguishable. Not until his pager goes off (Benton had asked Lydia to page Gant to call him to the trauma room) do they realize who it is, and they're all completely horrified. **Maggie:** ( *looking at the pager*) Oh my God
**Carter:** What? **Maggie:** The patient! It's Gant! **Carter:** ( *looks in shock at the patient*)
Dennis? *Oh, sweet Jesus!* **Benton:** Carter, put the tube in! **Carter:** Oh, *GOD!* | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/ER |
Enigmatis / Nightmare Fuel - TV Tropes
##
*The Ghosts of Maple Creek*
- The possessed villagers. None of them actually seek to harm you, but the cold, lifeless stare the glowing eyes produce, and the mindless fashion in which they all line up at the church, can be pretty chilling.
- The bodies stuffed ||under the floorboards in the chapel, all of their mouths open with terror.||
- Finding ||the dead man|| in the basement of the boarding house - and then coming back later ||to find that someone moved the body||.
- The detective's fragmented memories, and how she's slowly regaining them but can't quite put them in order, really lend themselves to the understanding that
*something is * in this town. The way the memories come back in an extremely sudden manner just makes it that much more jarring. **very wrong**
##
*The Mists of Ravenwood*
- The catacombs. From the Peek-a-Boo Corpse Jump Scare to the single panning shot showing that ||there are countless dead bodies shoved into barrels and left to rot in the darkness...|| The detective has a right to be horrified.
- The later reveal that the Ticket Seller ||is one of the only people - possibly the
*only* person - ever to come to Ravenwood Park and not suffer this fate|| is compounded by the fact that ||the corpse which the detective sees up close is that of the Ticket Seller's fiancé Mark.|| The bonus chapter manages to make this even *worse*.
- The Cliffhanger ending, with the knowledge that ||a supernatural serial killer is out in the world trying to resurrect a powerful demon - and has everything he needs to do it||.
##
*The Shadow of Karkhala*
- Just before the climax, when ||Fang opens the portal, Rick runs into Asmodai's tomb and thrusts the ritual knife into the stone. The detective shouts at him, asking what he's doing, and he replies, "My duty!" He's then
*shot repeatedly.*|| It takes a few seconds for the 'camera' to pull back and reveal that ||the shooter is the *real* Rick, and the Priest was impersonating him||; but for those few seconds, the player has good reason to believe the worst possible outcome.
- The fate of the entire expedition. They're just happily going about their business, studying an ancient building, befriending the locals and one another. Along comes what seems to be a highly educated, erudite man who wishes to assist. He leads them to some fascinating conclusions. ||And then he viciously cuts most of them down in a bloody massacre without a second thought.|| The majority of them are
*college students* whose families will need to be informed. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Enigmatis |
Ennea Series / Nightmare Fuel - TV Tropes
- How Hawks reacts to the Commission's abusive treatment of him is frighteningly realistic. He defends and downplays his abusers' actions, says he brought his punishments upon himself, insists he can't leave them, reminds himself he owes them so he should be grateful they put up with him, insists they're good people and he's the bad one, and beats himself up and/or calls himself selfish for acting in ways they would not approve of (i.e being so exhausted he has no choice but to take a break or risk collapsing). It's clear some intentional emotional conditioning is involved. Seeing a ball of sunshine like Hawks become a quiet, withdrawn, and nervous wreck around the Commission is as terrifying as it is heartbreaking.
- The Commission President is a textbook emotional abuser, and she's really good at hiding it. Strip away her passive-aggressiveness and cold reactions and much of what she says to Hawks sounds reasonable; It's standard procedure that he come in to check with Commission HQ after going missing for a year. Of course his monthly payments went up because he fell behind on them. Everything the Commission does is for the public's safety, and those that try to impede that mission are a threat, etc.
## Chapter One: United
- Future Deku and the other Heroes are helpless to stop Shigaraki and Dabi from killing everyone and destroying the city around them. Everything crumbles and burns, buildings and people, until only ashes are left. It's like a natural disaster tore through the city. The only reason they survive is because the Villains
*want* them to.
## Chapter Ten: Believe Me (Please)
- Hawks is told about the Voices possessing him without his knowledge. He realizes there is absolutely nothing he can do to stop them from doing it again except hope they don't.
## Chapter Eleven: Hold Your Tongue (Or We'll Do It For You)
- Hawks
*never* begs. Not when fighting enemies, not to protect his friends, not even when facing torture and the Commission's abuse. So what does make him beg?: Purple's attempt to force him to remain silent about Endeavor. Seeing Hawks go from calmly attempting to tell Aizawa the truth to hysterically pleading with Purple not to brainwash him is terrifying, especially since the only reason Purple stopped was due to Pink screaming at him to.
## Chapter Thirteen: The Meeting
- Amplifier's Quirk. It lets him cause as much pain as possible to his victim without leaving a mark on them, which means it won't kill them no matter how much pain they're in. When it's used on him, Hawks' feels like he's burning alive.
- Pathfinder's Quirk involves writhing tendrils that extend from her fingers and attach to her victim to track their stories. They attach by stabbing into their spine.
- Hawks is in the Commission's clutches for nearly two days because Miruko chose to sleep in her office and didn't see the note saying he was in trouble until late Thursday. The Voices expect Hawks to be rescued before too much damage can be done, but because Miruko didn't go home one night, he's so hurt he can barely walk on his own by the time the Heroes get him out.
## Chapter Fifteen: Different Perspectives
- The Commission President's POV and how she views Hawks. She calls him "it", does not see him as human, sees him as completely expendable, and seeks to control and mentally condition him to the point where he'll happily kill himself for the Commission's goals. Hawks isn't a person to her; he's a tool she'll gladly use for parts when he breaks.
- A family was killed by the Commission because the daughter accidentally discovered a Hero she met at a meet-and-greet had murdered his ex's boyfriend. The family went to meet a Hero they idolized, found out he was a murderer, tried to tell the police, and were killed for it. The
*entire family* (whose only "crime" was seeing the wrong thing) was murdered in their home and it was dismissed as an unfortunate accident.
- Because of Twice's innocent interest, All For One is now interested in Hawks. All For One— All Might and One For All's worst enemy, the corrupter of Shigaraki, the master of Gigantomachia, and the one who kidnaps Heroes to turn them into Nomu, is now looking into Hawks. AFO also knows the Commission (who is a huge part of holding up Hero Society) is as evil as he is. And he has a Quirk that lets him easily hack into any technology.
## Chapter Twenty-Four: Change the Future
- All Might's bad future. He was corrupted into a Nomu that was told to kill every non-villain he saw, and the only phrase he was allowed to say was, "I am here!" He kills thousands before Bakugou and Midoriya are able to take him down, and even then, Bakugou loses an arm and is forced to kill his own mentor and idol in order to save countless lives.
## Chapter Thirty: Pediophobia
- The entirety of chapter 30 is one long nightmare for Hawks. The author's trigger warnings before the chapter include: physical, verbal, psychological, and emotional abuse, gaslighting, misgendering, dissociation, denial, conditioning, self-blame, victim blaming, threats of sexual assault, allusions and non-graphic descriptions of non-consensual touching/kissing/assault, mention of vomiting and starvation (no descriptions), suicidal ideation, and a suicide attempt.
- As punishment for suggesting Villain reformation programs to the Commission President, Hawks has his body controlled by Norito Kaetsu for an entire year. He is forced to overwork himself, fight through injuries, keep flying for thirty-two hours, strike provocative stances during practice modeling (as a sixteen year old), and stay still while Kaetsu threatens him with a knife or gropes him - all while aware and being forced to keep smiling. As a result, Hawks begins disassociating and experiencing blackouts where he comes back to awareness bruised and bloody without knowing why. The first time he's released from Kaetsu's Quirk, he gets on his knees and begs the Commission President to free him while promising to be a good hero from then on. She only tells him he hasn't learned his lesson and puts him back under Kaetsu's Quirk. Hawks is finally freed after he throws himself in front of Pathfinder's sword during training, and he begins to willingly overwork himself until he collapses because he knows what awaits him if he doesn't. The nightmare fuel gets dialed up to eleven when you realize how this is almost exactly what the Voices did to Hawks - take control of his body without Hawks' consent for the greater good.
## Chapter Thirty-Seven: Thanatophobia
- Hawks seemingly escapes Kaetsu but he appears out of nowhere and attacks him. Hawks is knocked to the ground and Kaetsu climbs on top of him and starts
*strangling* him. Pink takes control but Kaetsu slams her head into the ground until Hawks comes back and screams at Hawks that Heroes act alone. Kaetsu slashes Hawks with his knife and gropes him until Hawks goes limp and starts dissociating.
- Hawks' fight with Kaetsu is one of the goriest scenes in the series. Kaetsu slashes Hawks with his knife and Hawks tears out one of Kaetsu's eyes with his fingers. Kaetsu
*loses it*, knocks Hawks down, and pins him again. Kaetsu abruptly goes quiet and serenely tells Hawks the Commission was right about him being too far gone to "save". He then stabs Hawks. Repeatedly. Hawks pretends to be grateful for the "Mercy Kill" and smashes Kaetsu's head into a metal bar. He hears Kaetsu's skull crunch.
- As a child, Katniss (and the reader) witnesses a Villain attack from a civilian's perspective. Civilians have to throw themselves out of the way of vehicles, and Katniss and Prim would have been crushed by a car if All Might did not arrive in time.
- Finnick's plea for all the kidnapped kids to work together falls on deaf ears.
*Everyone* except him, Katniss, and Rue start killing each other out of desperation to be the one to survive the Quirk Games. Finnick, Rue, and Katniss run, but Katniss hears screaming and the wet sounds of weapons hitting flesh behind him. She tells Rue not to look.
- Rue's father told her to keep her Quirk a secret out of fear that she would be targeted by Quirk Traffickers. She's too young to realize the implications but Katniss and Finnick do.
- When Cato attacks, Katniss forgets Rue is behind her and dodges on instinct. As a result, Cato's weapon hits Rue and kills her. Katniss is right there with Rue, but in spite of
*and* because of her training, she fails to protect her. The twelve year-old dies in her arms.
- One of eighteen year-old Hawks' handlers begins harassing and stalking him. His other superiors know but do nothing about it and are content to let it continue, even as the handler starts cornering Hawks and trying to break into his room as he changes. It only stops because Katniss (an outsider) steps in. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/EnneaSeries |
Er Ist Wieder Da / Nightmare Fuel - TV Tropes
- The premise may sound ridiculous and purely Played for Laughs at first... but as the story progresses, the idea of Adolf Hitler returning, now armed with even greater instruments of propaganda and a new political climate of fear and anger for him to exploit, stops being funny and becomes terrifying. The movie especially makes it very clear that yes, he is going to go back in politics and seize power once again.
- Most comedies about Hitler go out of their way to defang him, painting him as a harmless clown that gets humiliated (the Adolf Hitlarious trope describes exactly that)... although there are some comedic moments regarding Hitler being a Fish out of Temporal Water, the moment he gets his shit together, it becomes clear that this Adolf is not 'hitlarious' in the slightest: he is the very same genocidal bigot as his historical counterpart, and really, he's not stupid; he is intelligent, adaptive, and charismatic, and the moment he is introduced to the internet and social media, he immediately realizes how he can exploit them for his own goals.
- His mere sight is nightmare fuel for one of his staff members's grandmother, an old Jewish woman... despite the dementia, she not only recognizes him, she
*knows* he is the genuine article... How would you feel to spend decades with the meager consolation that the man who exterminated all of your loved ones is dead and cannot do more harm, only for him to reappear, completely unchanged by time, right in your house, brought there by your moronically-oblivious nephew? When they tell her he is a 'comedian' and 'just a joke', she coldly replies that even back then, people laughed at him at first.
- Add to more creepy fuel: upon realizing the staff member who introduced him to the internet/social media is of Jewish descent, he
*immediately* begins to show disappointment that someone with 'such promise' is a Jew, showing that *even when knowing someone who is Jewish*, Hitler is still bigoted and nothing will change his mind. note : The actual Hitler's mother was treated by a Jewish physician, and he thanked the man for this by letting him emigrate from Germany. Also with a Jewish commanding officer he had in the army who recommended him for promotion. However, this still didn't stop his genocidal antisemitism.
- When he hijacks a 'politically incorrect' (read: a charade of racist, offensive-for-the-sake-of-being-offensive screeds) comedy show, breaking the supposed script to make a grand speech, summoning all the tricks of propaganda with practiced ease, it reminds everyone how much of a master demagogue the real Adolf Hitler really was, and it reflects how in real life 'ironic' bigotry in media is hijacked by actual bigots that use it as a platform to normalize and preach.
- The original German version of his first television appearance ends on a brilliant and chilling pun: "Jetzt beginnt die Rücksendung". After giving a speech at how TV these days is crap, it can be read as "and now we will be fighting (transmitting, 'Sendung' is a TV transmission) back". But it also literally means 'sending back', as in deporting everyone who is 'not German'.
- Playing parallel to Hitler's triumphal words about the possibilities this new but just as cruel and idiotic world opens to him, the movie's end shows scenes of far-right demonstrations and neo-fascist violence. These scenes are not posed; they are actual recordings of real life demonstrations, with people shouting expletives and throwing stones and burning objects. And now imagine you see these scenes at the cinema and
*recognize them* because they were recorded in your hometown, and you realize how screwed up *reality* is and how *actual people in your environment do behave*... can get the blood freezing in your veins. Especially when Hitler specifically cites the rise of far-right groups like them as proof he "can work with this" and get back into politics. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/ErIstWiederDa |
Ernest Goes to Jail / Nightmare Fuel - TV Tropes
While heavily diluted by knowing he can't be killed with electricity, the idea of Ernest getting fried in the electric chair certainly isn't pleasing. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/ErnestGoesToJail |
Epic Rap Battles of History / Nightmare Fuel - TV Tropes
Just like Jack the Ripper, real life monster Vlad the Impaler in *Dracula vs. Vlad the Impaler* makes some quite disturbing boasts about his crimes.
Imagine forests of corpses, dripping on a buffet.
.....
I butcher men, women and children like cows!
Put more meat on swords than Fogo de Chao! | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/EpicRapBattlesOfHistory |
Enter the Arena as Your Avatar / Nightmare Fuel - TV Tropes
- Nightmare Fuel: Starting here, Hazama shows his true colors. Beware of major
*Deemo* spoilers. The Girl's behavior afterwards makes it even worse...
- Spiralblock Peak introduces The Flood to the Arena, in all its squicky glory. Nightmare Retardant is in effect, as it can't infect avatars because it would be cheap if it could. Becomes a Moment of Awesome when Kirby and Darius combine powers to
*kill the Gravemind.*
- A several-months-long plot initiated by KiriK happens in the spinoff Arena. The plot is a direct adaptation of World of Light, and what does that mean?
*Everyone dies at the beginning.* note : Slightly mitigated because unlike in Smash, there's a lot more than one survivor, but DevilPsyco still threw all but four or five characters of his entire roster to the metaphorical lions.
- Dokan, the cute Flareon, is besieged by demonic sheep. Despite the mild comedy in that premise, the sheep are nightmarish in their assault and ultimately leave him exhausted and broken before tearing him to shreds.
- Here, two kids from
*Five Nights at Freddy's* get into a fight - Charlotte Emily, formerly the ghost possessing the Marionette/Lefty until she was revived, and Andrew Afton, the ghost possessing Golden Freddy. Andrew hates Charlie for getting her life back despite the other animatronics being stuck in their states, and so in their fight in which Charlie is just trying to calm Andrew down, he keeps trying to *brutally kill her*, and when she finally gets him to submit, it's only by an Emergency Transformation into Nightmarionne, which would've *destroyed Andrew's soul* had the overpowered Erma not stepped in. Though the fight was between traumatized kids and the scale was extremely low, the stakes were as high as they could possibly be.
- While BE!Overclock's attack on the SIs ended up awesome for the monstrosity's defeat, there was much terror and uncertainty along the way.
- As part of his training by the Swordmaster Dragon Lord Altzaira, Zenitsu is dropped into the depths beneath the Dwarven ruin of Kagrenzel and unwittingly awakens something immense and vile lurking in the dark, ||eventually revealed to be Syvyys Scuru Atramentis, also known as the Deep Darkness Dragon Lord.|| What follows is a spine-chilling chase that transitions into a moment of awesome as Zenitsu finally gathers the courage to fight back against his tormentor. Starts here. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/EnterTheArenaAsYourAvatar |
Ernest Scared Stupid / Nightmare Fuel - TV Tropes
- Quite a few of the scenes actually are
*genuinely* frightening, mostly due to Trantor.
- Any scene where Trantor turns a kid into a wooden doll, mostly due to the look of fear on their faces as they transform.
- Trantor impersonating Elizabeth in an effort to try and turn Kenny into a wooden doll, before Kenny turns around and sees Trantor, still speaking with her voice and turning Gregg into a doll instead.
- Elizabeth tries to get some sleep and rolls over in bed, only to open her eyes to a face full of Trantor. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/ErnestScaredStupid |
Escape Room: Tournament of Champions / Nightmare Fuel - TV Tropes
The Escape Rooms are just as bad, if not worse than before:
- The Subway Train Room starts off with the unsuspecting players being faced with a series of harsh electric currents that spread across the room, which grows increasingly intense as time passes on. Eventually, they're forced to crawl just to avoid being electrocuted to death. Theo is the first to go when he is electrified to death upon being unable to release his accidental grip from a metallic support beam. Looking closely, you see his mouth start to foam as he dies a painful death.
- The Bank Room forces the players to stand on the correct sequence of floor tiles before the bank door closes, while also avoiding being brutally burned by the security lasers if the wrong tiles are stepped on. Despite it being the only Escape Room that failed to kill anyone, it still shows itself to be incredibly dangerous, with Brianna suffering a burn from one of the lasers that
*fuses her skin with her shirt*.
- The Beach Room causes the sand to become quicksand after enough time passes; forcing the participants to find the escape route before the whole room is totally submerged. Nathan is the next to die after sacrificing himself to rescue Rachel, who had become completely submerged underneath the sand. Ben is also seemingly killed as he falls into the quicksand when, trying to climb up a ladder, one of the handles breaks off and causes him to fall. A helpless Zoey can only watch as his body becomes submerged underneath and is traumatized by his apparent death, having become close enough to consider him her best friend.
- The City Streets Room tricks the remaining survivors into believing that they have actually escaped to the surface, only to reveal that the streets are yet another Escape Room. When enough time passes, acid rain falls and quickly burns anything it touches, leaving only an ample amount of shelter until there's no more protection from the rain. It is also the only room where it will only accept one participant as the winner. This unintentionally becomes Zoey, who is Forced to Watch as Rachel and Brianna are burned to death by the acid rain before being dropped into a different room.
- It's especially gutwrenching when you hear a despaired Brianna begin to sob how she doesn't want to die, with Rachel calmly urging her to "not give them the satisfaction" of a show and to Face Death with Dignity. As the acid rain begins to fall onto her, you hear Brianna scream in agony as the acid burns her alive. Keep in mind, Rachel is physically unable to feel pain. So what does she at least
*try* to do then? She tries to shield Brianna with her own body, but they're both rendered melted corpses.
- The Bedroom is the final Escape Room, which reveals the alive Amanda, who has been forced to do Minos' bidding in exchange for the safety of her daughter, Sonya. Amanda cries, "They BROKE me!" She says she didn't want to, but they didn't give her a choice. And it's been made abundantly clear how badly they broke her: Amanda is a far cry from the tough, quick-thinking, military veteran audiences loved her as in the first film. Here, she's shaking, feeble, quick to tears, and has to be prodded by Zoey into helping her, whom she pleads with to just join Minos to make things easier. When Zoey refuses to help Minos and tries to save Ben, Amanda begins pounding on the door and
*pleads* with Minos to let her go as she did everything they asked her to and is in tears. Makes you wonder what the hell they did to turn Amanda into a Broken Bird who's all but a shell of her former self.
- Also, she tells Zoey that Minos is going to force her to work for him as well since they want the one person who beat them to create new rooms as the next Puzzle Maker. A disgusted Zoey refuses to help them, but Amanda says they'll take everything she loves if she doesn't. A furious Zoey yells, "They
*took* everything else!" Amanda sadly says that's not true. A light then turns on and Ben is revealed to still be alive and imprisoned in the room next to them. Minos is using Ben as blackmail against Zoey: if she refuses to comply with them, they'll kill Ben. A stubborn Zoey still refuses to obey them, making Minos nearly drown Ben as a consequence. A desperate Zoey tries to break him out, and barely saves him out at the last second just before he drowns.
- The Extended Cut reveals that Claire is such a monstrous psychopath that even
*the people running Minos* thought her games were too twisted to use. To realize so much of her previous appearance was an act hiding her true nature makes the reveal of her true persona more terrifying than any of the traps.
- Rachel Ellis's previous escape challenge was designed for
*pain freaks*. Think about it... or better yet, try not to. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/EscapeRoomTournamentOfChampions |
Equestria at War / Nightmare Fuel - TV Tropes
Is no one going to acknowledge that ||Viira|| turns the world population into her unwilling mindslaves? It was not enough that her army of slavering fanatics throw themselves at the unbelievers. She will make the land she conquers into an inhospitable hellscape of erratic weather, gravitational anomalies, and mind breaking carnage. Atomic fire, outbreaks of disease, psionic assaults, ravaging earthquakes and rising volcanoes.
Those obedient servants who don't die to make this all reality exist only for her pleasure. She can decide at any moment that you must fight in a bloody spectacle for nothing more than her entertainment. Civilization would collapse as the world inhabitants have nothing to strive for other than ||Viira's|| approval. An intangible, omnipresent goddess who in her curiosity pushes the boundaries of all sanity and reason, and whose boredom is only abated with orgies of blood, the needless destruction of sentient life, and the rape of the innocent. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/EquestriaAtWar |
Eternal Champions / Nightmare Fuel - TV Tropes
The fatalities in the Sega CD version can be shockingly disturbing and detailed despite the game's age. Mitigated somewhat by the few fatalities that are so over the top, they cross the line twice into black comedy.
Syrian Desert Refinery
The loser hits a giant fan spreading blood everywhere.
The loser ends up accidentally covered in acid by one of the tubes in complete agony and their body turns green before disintegrating for good.
Hangtown Mine
The loser lies on the center of the floor where a giant boulder stomps it.
If the opponent is defeated at the right corner of the stage, a spiky wooden log will finish it.
Blue Dragon Circus
If the opponent is defeated on the left side of the stage, they will be launched into the lion's cage to be mauled to death.
However, If the opponent is defeated on the left, a cannon will launch a circus car full of creepy clowns that will land on the defeated player, with their blood casually coming out of the horn.
Chicago Theatre
If the opponent is defeated near the cabinet, the lady will suddenly grab a shotgun and shoot the defeated fighter with it.
A group of gangsters will suddenly move the car and shot the fallen opponent multiple times in a row.
Belgrave Square Laboratory
If the opponent is defeated near the left side of the machine, they will be teleported right into the machine, where they will be microwaved inside until they explode.
If the opponent is defeated near the right side of the machine, a trap will activate sending the defeated opponent to a pit full of sharpy deadly saws, each one reducing the body into nothingness until only a clean skull is left to be turned into dust at the bottom of the pit.
James Rolfe: The pit from Mortal Kombat is pussy shit now. That's a fucking pit!
Abu Simbel Temple
The dog statue will break, revealing a vicious dog who mauls the defeated player to death offscreen, only a messy corpse behind.
A group of evil souls would surround the defeated player and devour the body of the player.
Shango Village, Trinidad
If the opponent is defeated near the skull pillar, they will be teleported to the center of the giant skull where they will be burned alive.
However, if the opponent is defeated near the right part of the skull, they will be launched to the boiling pot of lava. The scary part comes when the melted body attempts to escape the boiling pot, only for the severe decaying damaged body to sink again for good, only leaving the hands out.
Cyber Dome Arena
A flying drone will suddenly freeze the defeated opponent and shatter it into nothingness, only leaving their still beating heart remaining.
The opponent can die by being launched into one of the pointy statues on the stage.
Off the Barbary Coast
If the opponent is defeated on the left side of the boat, they will fall off to the sea severely injured, their blood drawing the attention of a nightmarish bloodthirsty shark who will maul them to death.
If the opponent is defeated however, a falling harpoon will finish them off.
Black Orchid Rooftop
A giant reptile foot will stomp the defeated.
The player will be shocked by one of the electric letters, their body exploding alongside them.
Great Rift Valley
If the opponent dies on the left side of the stage, a dinosaur will slowly drag them and maul them for dessert, spitting blood while they eat them.
However, if the player is defeated near the center of the volcano located in the background, a Pterodactylus will grab the unconscious body and drop them to the insides of the volcan, where their burning body will be launched to the screen.
Shores of Atlantis
A group of vines will grab the unconscious body of the opponent and drown them to the depts below, only leaving blood remain on the surface.
A group of fish will spear through the body, finishing with the last fish eating the whole skull of the opponent.
Salem
If the opponent is defeated near the stake, they will be burned to death at the stake screaming in agony until only their bones remain.
However, a simple lightning strike will quickly the defeated opponent.
Song Hong Delta
An helicopter will launch a missile toward the fallen opponent, reducing it to bones.
One of the snipers will notice the fallen opponent and will shoot it to death.
Stone Temple Monkey
The background dragons will suddenly come to live and strike the opponent with their tails.
A group of four rabid monkeys will come to the defeated opponent and kill him offscreen, only leaving a messed up body.
Washington D.C
A gas leak on the sewers will launch the opponent to the top of the Washington monument where they will be spiked by its sharping end.
The top of the white house will launch a nuclear bomb nearby, overkilling the fallen opponent and any innocent citizen running away in terror in the background.
This commercial for the Genesis version has two older fighting games running and screaming in fear from the titular game's box, which growls at them and chases them down as the announcer says, "Eternal Champions is gonna eat your old fighting games for lunch!". Eventually, the box corners one of the older fighting games in the kitchen and devours it, with it screaming the entire time. Then the box lands on WELCO METOT HENEX TLEVEL, Sega's slogan at the time, which is made out of silverware, and belches "SEGA!". The music and the atmosphere certainly don't do the commercial any favors. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/EternalChampions |
Equestria: Across the Multiverse / Nightmare Fuel - TV Tropes
Amelia's battle-rage during the attack on Bandit Pass is **terrifying**. After casually shrugging off a volley of crossbow bolts, she crushes a ring of houses underfoot; taking time to grab a bandit in her fist and throw him, screaming, against a building. *Everyone* who gets near her is crushed without a thought, or swept away by debris. When she gets to Kara, Amelia grabs the elf woman and starts crushing her in her fist while she begs for mercy. *Slowly.* Applejack barely manages to snap her out of it.
**Amelia:** "Ill paint my armor red with your blood, you worthless scum! You tinies will beg for mercy like the insects you are!
- We also get a flashback revealing this
*isn't* the first time Amelia's lost control. It's heavily implied that she ||*ate*|| human rebels that had risen up in her clan's territory before she came to her senses. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/EquestriaAcrossTheMultiverse |
Epic Mickey / Nightmare Fuel - TV Tropes
*Kill the mouse take his house.*
Yeah,
*Epic Mickey*. Joining the Nightmare Fuel-ish ranks of the family tradition.
Picture everything you loved as a kid about Disney. Now picture it in a broken down Amusement Park of Doom. Basically, you get this game. We're as surprised as you are that it only got an E rating.
- Warren Spector is actually aiming for this in the first place: after speaking of luring people in with nostalgia and then surprising them, he stated "On top of that, I really want to scare kids. I want to go to Disneyland and see a 10 year old kid crying: oh mommy, the clock tower's going to come to life and eat me! That's my fondest dream. Disney scared the pants off me when I was a little kid. Disney needs to scare kids!". Going by Nightmare Fuel, the fact he's doing this on purpose makes this title, although only potentially, as scary as a
*Silent Hill* game, especially considering the fact that this is the guy who brought us the legendary and terrifying *System Shock* series.
- Some of the early Concept Art had this effect as well, even more so when coupled with the rumored released soundtrack which sounds like a twisted and mind screwing version of the soundtracks Walt used in his older movies. For example, there's a cyborg-like◊ Eldritch Abomination of a mash-up between Disney characters. Of course, fan artists took the concept and ran with it, with very predictable◊ and definitely unsettling results as well. Yep.
- The initial concept art implied a more steampunk-style Disney game. The twisted, blasted landscapes and run-down Disneyland landmarks are one thing, but this◊ is quite another, what with the elephant-bot (which looks like it came right out of 'Pink elephants on parade') with hooks for hands, soulless dead eyes, and a skeletal, spindly torso which barely even resembles an elephant, and the equally horrifying no-eyed-one-armed Goofy-bot on the right. Also the disney-character-mashup that borders on Body Horror. As far as official art goes, there's later artwork◊ from the cover of Game Informer, and, for an even scarier version of the Phantom Blot, there's the one that wouldn't look out of place in an◊ Iron Maiden album cover.
- The developers originally planned to put the song "It's a Small World" in it, only played backwards.
- Concept Art of Mickey's powers had him firing ink and thinner from his hands rather than a brush, evoking a Lovecraftian Superpower-vibe. Thinner Mickey's concept art had him with fangs and claws similar to Julius Mickey from
*Runaway Brain*, and the ink bubbling and melting off of him to reveal the lineart below.
- This concept art of Oswald mixed with the Blot, back when he was going to be the main villain.
- The opening sequence has Mickey Mouse essentially being dragged to a hellish dystopia by an Eldritch Abomination.
- The cutscene right after the opening sequence is arguably even worse. Mickey, strapped to the Mad Doctor's table, is threatened by a robot with a creepy eye, wielding giant scissors, a drill, and a chainsaw, all of which stand mere inches from his face. He then nearly has his heart ripped out of his body. The terror factor is lessened somewhat by the fact that the final tool is a toilet plunger, but even then,
*Doctor Who* fans familiar with the Nightmare fuel they have to deal with themselves may argue that being plungered to death is a legitimate concern.
- In another cutscene, Gus has a flashback to the thinner spill that started the whole plot off in the first place. In the flashback, we see four extras watching, essentially, a tsunami of thinner overtake the area they're in. Three of them run out of the way, but one stands rooted to the spot, watching. When the wave passes, he's not there anymore.
- This picture◊ reveals the Shadow Blot's true form: big enough to squash you like a bug, who ||at the end of the game you've got to fight it from the inside||.
- The Clock Tower and the demented grin◊ it sports. The music doesn't help matters, either, which in turn are made worse by adding the lyrics being sung by children: this idea, as a little piece of trivia, was originally going to be used in the game. Music aside, the Clock Tower is also made immensely disturbing because of how you fight it when using Thinner: ||basically, you have to melt the blue metal armour it has covering its brittle mechanical hands, so that when it pounds the floor to attack you, the force shatters them apart. Not only does the impact look very painful (anyone who's ever broken their arm by hitting something will concur), but the hydraulic pipes that line the exposed arm start bleeding profusely. Its face even starts bleeding after intense damage; then, after breaking its arms up completely, the tower mutters a few lines about how his time is up, then, in a mini-cut-scene, one of the arms falls off, its face falls into the thinner lake, and the remaining arm stump blindly feels for its missing head before falling off itself. You then have to walk on them to leave the area. Finally, in the ending, where you see what happened to everyone after you left, you can see the clock tower still in pieces floating in the thinner lake, unable to move and eternally in intense pain.|| The "What Do You Mean, It's Not for Kids?" aspect is all over the place with this boss.
- Notice how the Clock Tower's yellow face is washed away in the beginning of the boss fight. This means that you're not only fighting a creepy Slasher Smile: you're fighting the equivalent of a smiling skull.
- Mickey literally melting after being unable to escape the thinner pools. Because thinner is this game's equivalent of the Dip from Who Framed Roger Rabbit, and even Oswald's kids can fall in there.
- The Asian dragon head around all the toon backdrops is creepily realistic.
- ||Ortensia||'s fate: Taken for Granite. She is revealed to be fine at end.
- The three towers of Dark Beauty Castle you have to set fireworks in, where the Shadow Blot goes out of his way to make scary entrances at every turn. The last level takes place ||inside the Shadow Blot||, where you have to retrieve ||Mickey's heart.||
- The enemies that can only be found in the last level are ||lost cartoon souls trapped inside the Shadow Blot|| and as such show such features as their zombie-like gait, their gurgling sounds, and their vaguely cartoonish shape. They can't actually die, but they are literally ||destroyed once you clear the Bloticles from their area of the Blot. These are Disney Toons, just like Goofy, Horace, or Mickey himself.|| Gus says, "It looks like they melted... I hope that freed them... somehow...". In a sense, they got their freedom via Cessation of Existence.
- It's subtly shown that Oswald ||originally planned to steal Mickey's heart after he found the pieces of the Moonliner Rocket.|| He has a change of heart by the end, but that doesn't make it any less unsettling.
- Mickeyjunk Mountain, at first, is just a cool mountain made entirely up of retro Mickey merchandise; it stops being "cool" as soon as you realize that this is Oswald's hideout, so Oswald most likely built the entire thing, having spent all that time collecting Mickey stuff and trashing it to make a sort of a mocking monument. Basically, its an unsettling Mickey-based Stalker Shrine. Then, we find out ||that the real Shadow Blot is imprisoned at the peak.|| As you travel higher up the mountain, blue smears start to appear on the ground. Take a good look at them. The ground has been stained with the paint of dead bunny kids. You can still see their terrified expressions. In the highest outside level of Mickeyjunk Mountain, where you turn and see on the side of the mountain what essentially is a colossal Mickey Mouse skull. And if you go over to the bars separating you from the thinner river, it's staring right at you.
- Said Mountain is also made unsettling by the disembodied Mickey heads (like the Mickey spray cans you have to paint in), thanks to their venture on uncanny valley with their giant, black, unblinking eyes.
- Those "spray cans" are actually gas masks. And like the rest of the stuff in this zone, they existed in the real world, though even the Disney Archives only has pictures and an incomplete piece of one.
- Also, Oswald's kids basically eat blotlings for breakfast. No, really. They literally just eat them alive when one gets close enough. Considering what we learn about Blotlings in Epic Mickey 2...
- The ||true|| Shadow Blot is eerily reminiscent of Chernabog. Additionally, towards the end, he takes over Dark Beauty Castle and thus also decides to imitate Maleficent, with his horns curving and ink oozing from his arms to resemble long robed sleeves.
- The Mad Doctor himself. The things that he implied for cutting up Mickey (scissors, drill, chainsaw) before settling for a plunger is funny at first, but had he not needed his heart, he probably would have gone for the first three methods just to satisfy his own sadistic interests, the same as he did when he tried to cut off Pluto's head so he could stick it to a chicken's body in the original short.
- In the Ticket Booth area after Slalom, at the very beginning of the game, one might notice that some of the dolls are arranged like either some of the dolls jumped off a building and others are looking at their broken bodies from the top of the building, or the dolls on the building have pushed the broken dolls off.
- The Bloticles worm their way around, and through, everything you see, as well as suck up all the paint around them by merely existing. And ||you see them in every friendly region you've been to. That is, they've invaded every corner of Wasteland. Nowhere is safe. Everywhere you go, the Bloticles are there.||
- Captain Hook ||turning his crew into robots||.
- Around the ship you battle him on, you can find multiple
*human skeletons*, all who appear to have been tortured in some way or the other. That's extremely dark for a Disney game.
- Near the beginning of the game, you'll be given an option: Save Gremlin Calvin, or get some E-Tickets. If you go for the E-Tickets, Calvin's launched and won't reappear later in Gremlin Village. This particular moral choice doesn't get an epilogue, so exactly what happened to him is up to you. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/EpicMickey |
Equestrylvania / Nightmare Fuel - TV Tropes
- Death. Everything about this guy is terrifying: the fact that his face drives ponies to madness, the fact that his voice is made up of the voices of every person he has ever killed, and now that hes collecting ponies
*cutie marks*...
- Plus, we know that he was always one of the hardest bosses in each Castlevania game he was featured in, and now we know he really has it in for the ponies. This isnt gonna be an easy fight for them
- When Death gets angry, his skull shifts and contorts in spasms. Even Actrise is freaked out by this.
- Fluttershys animals turn on her in one scene, which is where we start to understand just how powerful Draculas influence is. Fluttershys special talent is her connection with nature, yet Dracula is able to control the animals she raised herself!
- Sweetie Belles freakouts; the most terrifying one is where ||she hallucinates that Rarity has become a dog-faced monster.||
- Something is very wrong with Shining Armor as of the second chapter. The description when he begins to trail off while eyeing Twilight like shes a meal
- A lot of the Mood Whiplash. First, the author takes time to flesh out characters, throws in some heartwarming scenes, some comedy, and everything is well and g|| SURPRISE DEAD CHILDREN AND A NURSE COMMITTED SUICIDE||
- Twilight's Nightmare Sequences delve into this. In particular, the constant mention of the "Bloody Tears" is the single, still image she has of the bite marks on Shining Armor's neck.
- Marble. ||Poisons children||, only to go out of her way to intimidate the heroes in any and every way that she can. Her calm description of the process of killing something is chilling.
- ||Worse, it wasn't even really Marble. She was possessed by Actrise... who undoes the possession by
*crawling out of Marble's mouth*, leaving her lying on the ground, feeling sickened and violated.||
- The Reveal as to why Shatterstorm has such issues with mares: ||he's been repeatedly abused, emotionally and sexually, by various mares. Including
**his own mother**.|| The epilogue of Book 1 involves him taking a Shower of Angst after being taunted about his past by ||Actrise-as-Marble|| in previous two chapters.
- Roseluck's behavior has become more and more disturbing. At first, she's just kind of kooky. Now? She's speaking in a Creepy Monotone, distrusting of others, talking to herself, lashing out violently...
- Babs getting chased through the streets of Manehattan by one of Dracula's monsters, and desperately having to hide in a literal hole in a wall after being cornered in an alley.
- The remaining Royal Guards have become He Who Fights Monsters, beating and torturing accused traitors to death and mutilating the corpses.
- The lustful looks they give Rainbow Dash are enough to make Shatterstorm pretend to be dating her, which makes one fear what they'd do otherwise.
- And then it gets worse when ||it turns out that Rose Blade and his followers are actually working for Dracula||, and ||Rose Blade|| gives Rainbow Dash the Sadistic Choice of either becoming his sex slave or him killing Shatterstorm.
- The Self-Inflicted Hell Twilight experiences in Sypha's Pocket Dimension as part of her training. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Equestrylvania |
Equestria Girls: Friendship Souls / Nightmare Fuel - TV Tropes
- WWI and WWII apparently had enough Hollows forming and running amuck due to the war and death happening in the living world that the Soul Reapers and Quincies pulled an Enemy Mine.
- The Lament may be a loving father to his adopted children, but outside of that he's easily the
*most* unstable of the Espada, even threatening to kill Adagio just because he thought that she wasn't finishing an apple, despite her not having given any real indication that she wouldn't.
- Twilight Velvet's death causes the seal on the Soul Queen's Eye inside her to break, and she goes
*berserk* on the Lament as a result, Midnight barely keeping any semblance of stability going, with the reality-tearing portals from the Friendship Games being *weaponized* against the Lament.
- If Adagio hadn't intervened, Torch would have gone on a rampage when he realized that his daughter Ember had been taken.
- During the Everfree Arc, Grogar has his numerous experiments attack the city, partially as a distraction, partially because his copied Siren Gem has the ability to absorb their power, and it causes massive damage. It's made clear that there were almost certainly casualties, even with Soul Reapers and Quincies working together to contain things.
- Hell turns out to not only be a giant refinery, breaking down the souls of the Sinners quarantined within over the course of the many,
*many* deaths and revivals they go through into an *immense* amount of spirit energy, but people like Sunburst can be sentenced to it simply because the Zero Division doesn't like them or views them as a threat. Even *worse*, due to how the reincarnation cycle works, given enough time almost *every soul in existence* would likely end up there, making Sunset wonder what is so important to the Zero Division that they'd let that happen to achieve it.
- Sombra is furious when he learns the details about the plan to kill Twilight.
- Its suggested that Scorpan could
*know* about what Zero Division is planning.
- The Arrancar Storm King's powers allow him to pull a Devour the Dragon on all the Hollows with his brand, the process of which is horrifying enough, but his released form is Kaiju-sized, has tentacles to help suck up the afflicted Hollows faster, and has six tails, each with a head that can fire Ceros on the end.
- Fleur may be a bitch, but that doesn't make her treatment by Guto any less horrifying. Adagio can see whip marks beneath the "outfit" Guto forced her into, and she's clearly, if not broken, emotionally scarred from it.
- Grogar is researching Segunda Etapa. He was already dangerous enough to match Celestia in his
*normal* Super Mode, imagine if he gets an even more powerful version...
- In the past Chrysalis manipulated and tricked Thorax to capture Luna, and tried to completely enthrall her. Thorax managed to interrupt the process, but she still ripped out a piece of Lunas soul.
- The sahuagin have been taking people for some time, either for food or for Blood Magic sacrifices, if the stories are true.
- After her fight with the Princesses, Firefly had succumbed to some kind of curse cast by Luna. Chrysalis was impressed by its vindictiveness.
- The Equestrian Chrysalis is officially working with human Starlight now.
- The sahuagin have giant eels and sharks at their disposal.
- The streets of Aqualania are absolutely
*covered* in skeletal remains in some spots.
- Celestia is worried enough about Human Starlight to bring out two "Relics" out of storage. Why is this worrying? Because they're dangerous to use, and
*Luna* using two of them at once was part of the reason that she became Nightmare Moon. Imagine Daybreaker coming into being, and in the real world, not as a dream.
- The angry spirits of Aqualania wake up, and Flash is struck by the sheer
*hatred* he can sense in the spiritual energy.
- To capture the Equestrian Discord, Human Starlight
*impales* him with an Anti-Magic spear.
- When Celestia breaks the seal on one of her Relics, she learns that it was actually a Soul Jar holding most of the power and memories of the ancient Alicorn Eos, all in a scheme for the mad Eos to reclaim her power and glory by taking over her body. During the fight, Celestia has to constantly fight for control from Eos's influence to keep that from happening.
- When Bowtie sets Rarity up to be Dragged Off to Hell, while Sunset manages to actually cut a few of the chains the Gates are
*relentless* in chasing her, and nothing the heroes can do does more than slow them down.
- Cozy Glow is a seriously Creepy Child, even assuming that she was sent to Hell for another reason, like Sunburst or Rarity were, and that a girl who was thirteen
*at most* didn't commit Hell-worthy sins. For starters, half of her face is severely burned, with no eye left, her Sinner power allows her to use her chains as weapons, and she's apparently the leader of the largest gang in Tartarus. She later claims to have somehow been *born* in Hell, however that's possible.
- Equestrian Chrysalis is closing in on her Relic. As if she wasn't dangerous enough
*already*...
- Grogar's experiments with the copies of Adagio's Siren Gem have continued to the point of apparent mass production, and Grogar's own version has apparently given him a major power boost.
- Roka is seriously wounded as the group is fleeing from Grogar, and it's clear that she's barely keeping her guts from falling out.
- In Hell, Sinners apparently can't die by normal means. Rarity carves up several Sinners once she reaches Tartarus as a show of force, and they simply don't die, some even slowly piecing themselves together. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/EquestriaGirlsFriendshipSouls |
Edge of Tomorrow / Nightmare Fuel - TV Tropes
Just the first of MANY deaths Cage will unfortunately suffer throughout the film.
**Spoilers Off applies to all Nightmare Fuel pages, so all spoilers are unmarked. You Have Been Warned!**
- The Mimics, especially when we first see them. Not to mention they can pop out from seemingly anywhere, dormant until something causes them to wake up. There's also when Cage kills an Alpha. His first death is... not pretty.
- They don't even appear to have a solid shape, always vibrating and moving around so they're blurry and out-of-focus to the human eye unless they're not moving (and even then they're still vibrating). The blue alpha mimic is even worse in its uncanniness. It doesn't blink and its mouth is constantly agape so it looks like it's in the midst of roaring.
- The Omega Mimic is disturbingly eerie due how incomprehensible it is, especially in Cage's visions.
- The battle where Cage is dropped from the first wave. It's reminiscent of
*Saving Private Ryan*'s Normandy Invasion, with chaos and carnage everywhere, and little time to think when lives are snuffed around you in the blink of an eye. Of course, after each of Cage's "deaths", it starts to become Black Comedy, but it's still horrifying to think that every person is killed differently each time the day resets with no memory of it happening, meaning it could continue on indefinitely unless the Omega Mimic is killed (and that's assuming you get killed before that happens).
- Dying probably hundreds of times by Cage. He retains his memory every loop, so he's probably able to remember all of his painful deaths. Think about what it would do to a person to experience this.
- In fact, all of Cage's deaths that aren't Played for Laughs tend to fall into this category... including some that are.
- For instance, how many times did Cage throw himself under that truck before he got the timing right? And each subsequent time he had to do it
*knowing* how much it hurt to be crushed to death.
- Cage's first death is by far the worst. He blows up the Alpha Mimic with a mine, causing himself to be doused in its blood, which gives him the loop abilities...but also
*melts his face off*.
- Cage deliberately drowns himself in the dam to reset the loop after his gun and grenades are taken away.
- What's truly terrifying is that, had he simply bled out, it would have been a permanent death: The alien's power is in his blood. Death by exsanguination
**sticks**.
- Cage probably died many many more times than hundreds considering Rita watched a friend of hers die over 300 times. The implication being that she also die more time than that in loops where she did not watch her friend die. Considering that Rita was already a soldier with some amount of combat training, all she had to do to learn was increase her knowledge base to include mimic killing tactics. Cage on the otherhand had zero combat skills and not only had to learn to do basic combat but also how to specifically kill mimics, so he probably died thousands if not tens of thousands of times.
- The loop where Cage attempts to find and destroy the Omega on his own is a rather grand One-Man Army moment that becomes Harsher in Hindsight when you realize that in the time it took for him to reach the dam, Rita, J Squad, the rest of the invasion force, and the people of London were probably killed by the Mimics and would've remained dead if he had succeeded.
- Rita had to watch a good friend (implied to be her lover) die every time she looped... all
*three hundred times*. It also foreshadows that Cage has also watched Rita die many times over, and this is what finally causes him to snap and go on a one-man rampage across Europe to find the Omega alone. Not to mention how he learned about her... every piece of info he learned about her personal life was at the moment of her death. Also tearjerking.
- Rita mentioning getting
*dissected* by her superiors once.
- She learns how to escape being strapped to a gurney in "three minutes flat", so she's probably been there more than once.
- And how did she know she'd been dissected anyway? Was she still conscious when they started?
- Many brain surgeries occur while the patient is still fully awake and aware, but suitably anesthetized.
- She could have overheard her captors talking about what they planned to do, thus allowing her to carry that memory forward with her.
- The Mimics' invasion of London. To begin with, the first sign is simply the power going off in the pub Cage is at. When he gets outside, there are sirens, explosions and people screaming, yet we don't see any of it. It's only when Cage gets to the bridge and sees the buildings on fire and the Mimics swimming en mass through the river that the horrible truth sinks in; the moment Operation Downfall fails, the Mimics swarm London. The whole seen is especially horrifying given how its tells you something is very much wrong without showing a thing at first, with the impression there's nothing that can be done about it before it washes over you.
- The mass slaughter of which was obviously likewise done in every European city in Mimic-held territory.
- The eerily quiet and very effective Scenery Gorn when they first reach Paris.
- The possibility that there may be more Mimics floating around in space.
- The light novel actually has an explanation for the Mimics: terraforming organisms genetically engineered by an alien civilization. The Mimics' adaptability as well as the time-manipulating ability is written in their genes. This means that sometime in the future, the actual colonizer will arrive and who knows what they will do when they find the humans.
- This is however left ambiguous by the movie. Its not word-by-word adaptation as demonstrated by many tropes, and when Cage gets behind the lines, we see no traces of terraforming at all, Europe is left in exact same state as it was left by humans. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/EdgeOfTomorrow |
Dragon Ball Z: Resurrection 'F' / Nightmare Fuel - TV Tropes
"You... can all... go to hell... If there are four words that can sum up just how much pain the Z-Fighters will have to go though in their second outing in movie theaters since 1995, it is basically this:
**WITHOUT ME!!!!!!**" **the revival of Frieza**. So much has changed since the final defeat of Buu, but evil, in spite of all the odds stacked against it, manages to stay the same... | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DragonBallZResurrectionF |
ERASED / Nightmare Fuel - TV Tropes
In the anime, Yashiro's monologue about how Satoru has become equivalent to Spice in his mind:
"Since I became acquainted with Spice, it's as if I could see the spider's thread. I've murdered the people who I could see were connected to it. But at some point, a boy disrupted my plans. And then I saw a spider's thread attached to the top of his head, too. But he didn't die. I named him Spice and began observing him.
*I'm talking about you, Satoru.*"
- The way Yashiro, after pausing for effect,
*whispers* that last line, is enough to send chills down your spine. Even worse is that considering Yashiro's personality, it's very likely that he was delivering that entire monologue to Satoru's comatose form in the hospital. And it's easy to imagine him whispering that last line right into Satoru's ear. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/ERASED |
Equal Rites / Nightmare Fuel - TV Tropes
- The creatures from the Dungeon Dimensions, only hinted at in The Light Fantastic, make their first full appearance here and they are straight from Lovecraft. ||Subverted when it turns out that while they are very dangerous against magic users, they have almost no defence against mundane attacks.|| | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/EqualRites |
Etrian Odyssey / Nightmare Fuel - TV Tropes
It's not an Atlus game unless it's ridiculously tough, has addictive music, and fills you with absolute dread every time you step into a dungeon.
## General
- Some enemy designs will qualify, from the one-eyed worms to the giant, man-eating plants with far too many teeth.
- This series in general has FOEs (Field-On Enemies), roaming enemies that not only are far stronger than regular enemies, but also appear on-screen. While this wasn't so bad in the DS games, all games after Etrian Odyssey IV began showing the monster themselves in the field. Oh, and don't think that jumping into a battle with a regular random encounter will save you; FOEs will continue to move about the map as you fight, and if you're not paying attention to your map (which continues to be displayed in battle, by the way;
*this* is why), the FOE will show up alongside whatever you're currently fighting and start attacking you. This can lead to a few tense moments, such as a Jungle Killer appearing out of nowhere when you step on a certain tile or that rock just ahead of you suddenly coming to life and revealing itself to be a Boulder Boar...
- And that's not even taking into account the BING of an FOE noticing you and deciding to hunt you down. What makes it worse is that, in some of the games, the FOE's marker on the mini-map turns crimson when it starts the chase. In other cases, that "BING!" is your only warning of an FOE's presence.
- If the FOE steps into your space in the middle of a battle, the screen will flash abruptly and the FOE will let out a roar. And of course the standard battle theme changes to the much more urgent FOE fight theme as you realize that your unawareness of your surroundings or just plain bad luck has led you to the death of yourself and your friends.
- There's nothing more pleasant than opening a door and immediately hearing the FOE chord. Whether the FOE is right in front of you or not.
- In the roguelike spinoff Etrian Mystery Dungeon, the D.O.E.s are not only powerful enemies visible on the map,
*they can travel between floors* just like your party. Running away to the stairs? No escape, boyo, they'll follow you right up! There are other attributes they possess that make them even more terrifying:
- They will take very little damage per hit until you hit them with status ailments and binds. A desperate player might frantically spam the wrong status spells or binds ineffectually until it's too late.
- They often possess a special ability that acts like the Monster version of the Recall Scroll, warping in monsters from all over the floor to dogpile you.
- As large 3x3 enemies (an attribute inherited from certain on-map bosses and extra-large F.O.E.s from the mainline games), they will
*demolish* narrow tunnels and turn them into 3-space hallways as they pursue you.
- Let them reach the surface? They will
*attack the town* and damage the infrastructure so bad that even after rebuilding it will cost you all the upgrades you've invested in any property they destroy. And you thought regular monsters escaping to attack High Lagaard in *The Knight of Fafnir* was bad news.
- The games pull no punches when describing dangerous or horrible events; detailing the carnage caused by the beasts, or the spine-chilling feeling of sensing a dangerous FOE nearby. The level of detail put into the descriptions is so deeeep that you'll be left either terrified or squicked out at the thought of what it would be like if you actually saw it.
- The three "terrible stuff is happening themes" that often accompany these events — "Red and Black" from
*I* and *II*, "Unknown Menace" from *III* and *V*, "Imminent Calamity" from *IV*, and *all of them* in *Nexus* — are all designed to make the player crap their pants.
- Any time a battle theme is preceded by a Sting and a red leaves transition (indicating an enemy ambush), you
*know* you are about to see your party likely get ripped apart, with some grayed out 0-HP status boxes or even the Game Over screen if you're unlucky.
- If you see the phrase "
*(enemy)* stands ready!", you know that if either it or its partner aren't taken care of quickly, your party is going to get *totaled*.
- The two words you
*never* want to see when on a gathering point (followed by an enemy ambush, and, if your team is farming-optimized, a likely Game Over):
**Look out!**
- The Hexer class in the first two games is frankly terrifying. Most offensive classes are content to directly kill their targets with their weapons or spells, likely giving them a quick and
*relatively* peaceful death. But Hexers can make it extra cruel by not only instilling fear in their targets, they can make the now-terrified target then attack their allies, or even kill themselves.
## Etrian Odyssey I/Etrian Odyssey Untold: The Millennium Girl
- Red and Black, the song you don't want to hear in the dark at night.
- In the first stratum, Emerald Grove, there's a treasure chest in a room on B3F that, when approached, causes an FOE (a Ragelope, specifically) to show up right behind you
*where there wasn't one before*. Either the sudden circle-and-triangle icon will startle you, or turning around to exit the dead-end room only to find a glowing red sphere looming right in front of you will. And that's just the start of these "where did that FOE come from?!" moments.
- In the Azure Woodlands, there are a number of FOEs waiting in the water on some floors. While in the original they are invisible, the Untold games display their model beneath the water's surface. And unlike others, they won't attack. They simply wait. Staring at you. Waiting for you to get into a battle nearby them...
- The fifth stratum is
*the ruins of Tokyo*, which hits you like a ton of bricks. Seeing a modern-day city reduced to abandoned ruins is quite tragic.
- The Claret Hollows of the original
*Etrian Odyssey*. When you find the hidden stairway down in the room where you fought the Final Boss, your first response is to get excited for the opportunity to explore more. As you go down, you get this sight◊ on your screens. The walls are made of flesh and bones, the doorways look like heart valves, damage tiles are stomach acid, and the True Final Boss is titled "the Heart of the Labyrinth". Did we mention the whole stratum is *covered in blood* and is very claustrophobic compared to the others you've seen so far?
- If you had any doubts about the floor before,
*The Millennium Girl*'s version brings back the footstep sounds from the Bonus Dungeon of the last stratum in the fourth game. Which, as mentioned below, sounds like you're stepping in blood.
- To make matters worse, some floors feature the strongest FOEs in the game, the Macabre/Depth Dancer, which spawns infinitely and has a chance to summon instant death enemies. And they love to ambush you from behind when you least expect it.
- Primevil from the first game has a very Lovecraftian appearance, a stark contrast from every other enemy you've faced to get to the very depths of the labyrinth.
- It's bad enough to be staring at the Yggdrasil's Core, but one of its attacks is called Necrosis. If you know about the actual medical condition, or looked it up, it becomes
*much* worse.
- M.I.K.E. mentions that out of the seven Yggdrasils, only two were fitted with Gungnir units (Etria's and Gotham's). Etria's was stopped in this game and the Yggdrasil Core destroyed. Gotham's Gungnir was successfully fired and its Yggdrasil destroyed. High Lagaard's Yggdrasil was hijacked by a lunatic attempting to create immortal humans, and has its own core mutated and sealed by demi-humans for centuries. Armoroad's
* : which isn't manmade, but came from space has trapped an alien entity underneath itself and started converting humans into Yggdroids to fight it. Tharsis' was broken into pieces until the Empire's disastrous attempt to control it, which spawned the Heavenbringer. *And yet there are still two Yggdrasils out there*, and who knows how they are faring...
- The Gungnir units themselves. There's a cutscene in which Ricky asks M.I.K.E. to show the projected devastation its activation would bring. The screen is covered in enormous swathes of destruction, with all population centers flashing a "NO SURVIVORS" warning.
- Hell, the fact humanity had to go and trust in the Yggdrasils to survive, knowing full well just how dangerous they could become. Worse, their failsafes (Gungnir, the Warped Savior) were just as dangerous or worse than the damn trees.
- M.I.K.E. falling prey to A.I. Is a Crapshoot and trying to activate Gungnir, not caring that, one, an incompletely charged Gungnir won't even scratch the Yggdrasil Core, two,
*Gladsheim* is within the blast radius, or three, *Etria and an enormous surrounding area will be pointlessly vaporized into oblivion*.
## Etrian Odyssey II: Heroes of Lagaard/Etrian Odyssey II Untold: Knight of Fafnir
- Think you can just gather a bunch of material and sell them for a profit like in the first game? Prepare to get very well acquainted with sudden ambushes by monsters far more powerful than you, something the original game never so much as warns you about. No doubt many a gamer watched in horror the first time a Rafflesia wiped their gathering party.
- The mission to find the missing soldiers in the Ancient Forest. You take the job, heading into an area that a member of another guild thought to close off to protect others from. And what do you find?
- It gets worse. The monster who did this? It's an FOE far stronger than your party.
*And it's still there.*
- This is extra goodtime fun in
*Fafnir*, because now your party members can *talk and react*. Poor, innocent Arianna, who'd previously been upbeat about the whole adventure, pretty much looks like she'll never manage to sleep again through the whole thing and can barely manage to say anything. Even your buddy Flavio is shook down to his very core. And yes, it's clear the scene is just as horrific in this version as the original.
- The remake of the game begins to play with visual expectations of the player. An FOE can be anywhere and
*everywhere*. That treasure chest? It's a Mimic in disguise, waiting to devour you whole if you drop your guard. That empty patch of flowers? A Petaloid is hiding in it. Stepped a little too close to a seemingly empty corner? You've not only alerted an invisible FOE, but also about *three others that were hiding in the same room*.
- The worst offender comes in Ginnungagap B3. Usually, an FOE makes itself known in some way or form, whether having visual cues or the party pointing it out on the map when encountering it for the first time. But here, you get nothing. Just the sound of the "FOE has noticed you" noise and an empty corridor. And then, as you take your eyes off of that wall just ahead, you realize it's not empty far too late...
- One of the postgame superbosses announces itself to the world
*by attacking High Lagaard directly*. While no named character or key building is damaged by the attack, this event terrifies Cass so much he'll hide under his bar until you best it.
## Etrian Odyssey III: The Drowned City
- In the Undersea Grotto of
*The Drowned City*, there's a cutscene where you're tricked into being cornered by three FOEs, with the third game's version of Black and Red playing in the background.
- Worse yet, there's an event with the Murotsumi Guild in the very same Stratum, with Agata trying to head to that location while Hypatia tries to warn him against it due to a premonition. Whether you tell him where to go or encourage him not to head there, one of them will be violently killed by those FOEs.
- The 6th Stratum of this game might just be the most nauseous of the series : It's a
*Tentacle Forest* with eyes EVERYWHERE! If future games ever want to play the "Nausea Card" further, they're gonna have to do something either so gross it risks raising up the rating up to M or incredibly eldritch to top this freaky place.
## Etrian Odyssey IV: Legends of the Titan
## Etrian Odyssey V: Beyond the Myth
- This game's awesome arrangement of "The End of Raging Waves" starts with a very intimidating choir chant. While it's used for several postgame bosses, you're likely to hear it early in the game against the Primordiphant, which the game explicitly designs as an obstacle to avoid rather than fight. If you're hearing this tune and you're not at an endgame-tier of strength, you really need to run away
*right now.*
- Look closely at the Eerie Chokers in the third stratum. They don't have claws like the Ropers that they resemble, they have
*human hands*.
- The third stratum, the Fetid Necropolis. The entire place is fairly dark (you can still see, but the place is notably muted in lighting, even during the day) and littered with bones and graves, several field events involve spooking out your party members (for example, you find an oddly-cold spot and when you try to examine it, a slug falls onto the person checking and they proceed to have a Freak Out), and some of the FOEs include undead skeletons that suddenly pop out if you approach their resting spots (indicated by a seemingly-innocent arrangement of bones) and wraiths that can
*go through walls*. Oh, and said wraiths go off the radar whenever they're in walls, meaning that it's possible to be blindsided by one of them if you're walking next to a wall.
- The description of the scene around Dryad is pretty gnarly - it is immediately clear that she uses her pretty looks to lure people in so that she can murder them, and she delights in the expressions of horror your party no doubt has when they realize that Jenetta's "new Friend" has a really nasty hobby.
- The first time one encounters a Mounting Horror — the first FOE in the sixth stratum — it's distant enough that one can barely see its silhouette, and it looks hideous enough to dissuade the player from approaching. Then they take a step, and it demonstrates its unique gimmick: it
*duplicates itself*, and that one can pursue.
- Speaking of the 6th Stratum, once you and Arken reach the final floor, things get intense. She quickly finds out that her
**ENTIRE FLEET AND HOMEWORLD** was eradicated by a god-like being known as the Star Devourer.
- Should you pass the 6th's Stratum's final door as normal, you are greeted with the credits. Nothing special. However, should you release the two seals on the 30th floor and then enter the final door...
## Etrian Odyssey Nexus
- So you've ventured to the bottom of the Lush Woodlands and taken out the Berserker King. Great work, time to go back to town—
*hoo boy*, did "Imminent Calamity" just start playing again? Yep, and where the Berserker King once stood is Cernunnos, who has cornered your party and prevented you from escaping, even via Ariadne Thread! Fortunately, Wiglaf comes in to give your party a full heal, and you can save your game, but it still doesn't change that you have to fight this new boss with no way to reorganize your party and restock. The game also gives you a unique and stern warning when saving to save to a new file and that the game could be "greatly affected" (read: Unwinnable by Design) if you save over an existing file, especially if it's your only file.
- The backstory and description given for how the Scarlet Evil Eye works. A man searching for a way to save his terminally ill daughter eventually finds a way to replicate a vampiric curse and develops at least two contact lenses to inflict it. One was with his daughter until she took it out to kill herself after his own death, the other buried in the Southern Shrine with memos detailing the research and the process. The lenses devour the person cell by cell, replacing each one with vampiric copies, until the entire body has been replaced. Your guild at least has warning as to what is involved so they can weigh the risks, but anyone who somehow finds the other lens won't be so lucky.
- In the Western Shrine, you can find boulders that block the hallways and need to be pushed around. The first time you find one, nothing bad happens...because you can only push it twice before it's backed into a dead-end. The second time you see one of these boulders, however, you push it a third time, the FOE warning beep plays, and the rock turns out to be a large pillbug FOE in disguise, who's now cranky from having its slumber disrupted!
- Partway through the game, you notice that Princess Persephone has started to fall ill, forcing Muller to take her post in the Expedition headquarters. Eventually she straight up disappears. When you reach the 11th Labyrinth, you and Enrica discover why: Blót has kidnapped her and brainwashed her with his Hexer skills (and if you've never played the first two games, since Hexers aren't playable in this game: Yes, mind control is part of their skillset), and if you look closely at her portrait, her eyes are blank to reflect this. It's then and there that you see that everyone was right to suspect Blót feeding info both to Maginians and Seafarers. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/EtrianOdyssey |
Eureka Seven AO / Nightmare Fuel - TV Tropes
- The Quartz Gun. It's a gun that causes Cosmic Retcons, the outcome of which are not only unpredictable, but because the user has Ripple-Effect-Proof Memory, he is thrust into a world with no idea how it got that way. ||Ao winds up fighting a group of eco terrorists led by Naru without knowing how he wound up fighting a group of eco terrorists led by Naru.|| | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/EurekaSevenAO |
Eureka / Nightmare Fuel - TV Tropes
The implications of Jason Anderson's memory wiper.
**Kim:** I don't know anything anymore. Maybe I cheated on him. How many times did I catch Jason cheating on me and he made it all better? Maybe I left him. How many times did I tell Jason I'm leaving, and I walk out that door and boom, none of it happened? | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Eureka |
ETHS / Nightmare Fuel - TV Tropes
## Songs
- "Rutsah" is about a human sacrifice with fire, told from the perspective of a willing victim.
- "Entends-tu" is about a stalker intending to rape (and possibly kill) the woman he's following. The song is written from the stalker's perspective.
## Music videos
## Other
- The cover art of
*Ankaa* consists in a human-like skull with some sort of vague depression in place of the eyesockets and lines carved on its surface, making it look like some sort of ritual artifact. The appearance of the object isn't out of place considering the album's themes are mostly about mythology and esoterism, but no answer about the object itself are ever given. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/ETHS |
Erma / Nightmare Fuel - TV Tropes
Erma is not happy...
**As a Moments subpage, all spoilers are unmarked as per policy. You Have Been Warned.**
- While Erma herself is good natured and is mainly generally considered an in-universe example by adults around her due to her harmless spooky behavior, she is still a powerful yokai who will retaliate hard should her or her family be threatened and/or antagonized, as her former babysitter, Wallace, Pennywise, the Yokai thug trio and the Yokai children can attest.
- Likewise, some of her pranks may fall in this category, especially if they gone horribly wrong.
- Erma's possessed dummy "Wittle Wallace", who seems to have taken up residence around Erma. Especially after it takes over the body of Erma's babysitter Felicia, with plans to do the same to Erma herself.
- Felicia's body after she falls victim to a Grand Theft Me from the Big Bad of the Secrets Arc (Granted it
*is* Wittle Wallace controlling her body). Her eyes are much more blank and demon-like, she always has a creepy, malevolent smirk on her face, and she's outright cruel and antagonistic towards poor Erma and Felicia's new body.
- The Secrets Arc manages to pull one last bit of this, as we learn an upcoming Big Bad is Erma's original babysitter, most likely out for revenge for Erma's innocent pranks. Her face is almost demonic, much like Wallace's!Felicia.
- "The Search, Part 23" has Erma being drawn into walking down a creepy forest path when she hears a voice. As she walks down the path, things get foggier and more voices to speak. Then it becomes clear that these are the sounds of a youkai attack on a human village, and the resulting massacre of the inhabitants, including children. As more and more cries for help ring out, Erma jumps at the sound of a loud snap, causing her to disperse the fog. Then it's revealed that the snapping sound was caused by her stepping on a bone. She follows the bone trail to a tree growing over the piled-up remains of the slaughtered humans. Doubles as a Tear Jerker.
- The tree with the skulls surrounding it is a type of yokai known as a
*jubokko.* A tree that has become a yokai after absorbing vast quantities of human blood and thus hungers for it.
- Later on, the three yokai thugs Erma faced off against before discovering the tree force her inside, and she encounters the human souls trapped within the tree, who still don't understand why the yokai killed them. Their cries for help are
**bloodcurdling**. **Damned Soul**: **WHY????** We didn't do anything to you! We had nothing but peace with each other! And yet you trapped us in here! In this unending nightmare! Why? **TELL ME WHY!** **Damned Samurai**: You monsters burned down everything we strived and cared for! Isn't that enough?! I've been in here for so... so long... In this cramped hell... No room to breathe. No room to live in this afterlife. (grasp Erma, near tears) Please... I just want to feel freedom again... To see light once more, sun or moon... **Damned Shogun**: The voices! Everyone's voices! They just won't stop! **Damned Soul**: Let's peal this one's brain so she knows how it feels in here! **Damned Soul**: ( *a little girl*) Why did you do this? W-Where's my momma? **Damned Soul**: **WHO CARES ANYMORE?? NONE OF THIS MATTERS! JUST LET US OUT! LET US OUT!**
-
**LET US OUT! LET US OUT! LET US OUT! LET US OUT! LET US OUT**
- On the final page of Part 53, Erma's eye began to glow red with anger while she's harassed by the other spirits inside the Jubokko and struggles to break her chains, this resulting in a pissed off Erma becoming powerful enough to break free from her sealed chains and uprooting the Jubokko.
- Spirit's Bloom introduces two new bad guys, both of which have their brand of nastiness. On the day of Erma's parents' wedding, Emiko's father causes the two to get into a car accident and fakes her death. Hard to say which is more terrible; Sam thinking his wife was dead for months, or her being kidnapped for months with no way to tell anyone where she was. The other new big bad is a strange invisible man who takes it even further by violently killing three innocent nurses who just happened to see him. The first kill was particularly bad since he'd completely stolen the nurse's voice, leaving her unable to scream for help.
- On the slightly bright side, we know the afterlife exists in this world so at least theyre in a better place.
- The patriarch of the Yureimoto family, Osamu Yureimoto, is feared in the yokai to the point that the mere presence of his shadow is enough to make any yokai tremble with fear.
- Osamu reveals to Emiko that she never escaped him, as he reveals that despite his old age he still has the power to drag Emiko back home to place her under permanent house arrest and make sure Sam underwent eternal suffering and torment for daring to love her, all of it while he briefly transforms into his most powerful form.
- Yori Yureimoto's husband wasn't so lucky, as Osamu locked him in a cell underground when he tried to confront him.
- The ending of Mitsu and Momo's oneshot comic. It's not clear what happened to the kids and teacher who were bullying them, but it can't have been good.
- The Yokai Thug Trio quickly establishes as some of the most dangerous enemies Erma faced thus far as they freeze and murder a bystander innocent Yokai that offered Erma help by freezing him and shattering his frozen body into millions of ice pieces, completely annihilating him.
- Later on, they manage to kidnap Erma by kidnapping some of the bullied yokai and forcing them into kidnapping Erma by sealing her with talismans and chains strong enough to restrain a whole mountain dragon. Not only that, but they feed her to the Jubokko with the sole intention of getting rid of her.
- As soon as Erma emerges from the Jubokko, in her new enraged form, one of the Thug Trio realizes they messed up bad and tries running for it, only for Erma to immediately destroy him swiftly. Before the other two could even process what happened, Erma quickly wipes them off the face of the earth as well, leaving only the bullied Yokai who kidnapped Erma in the first place at her mercy.
- The chapter where the Yokai Kids are trapped in the darkness is an amazing example of Nothing Is Scarier. All it shows is the cyclops running around in the darkness as he tries to save his friends from... whatever it is that's dragging them down into the darkness. At the end, all he can do is curl up as their cries for help torment him. Even if they had it coming, it's still unsettling.
- Hell, the description for the chapter is scary in of itself:
in the darkness
in the madness
forever
- The aftermath of Erma's rampage. No punches are pulled, the lands are destroyed, people are hurt. But special mention has to go to the Yokai Kids. They're laying on the shattered ground, mumbling gibberish with their hair whitened from the shock. Even Momo can only mutter a dumbstruck "Whoa..."
- In the next comic, what is Osamus reaction to the entire ordeal? To CLAP, and declare it a fine show.
- And as revealed one page later, it wasn't just the Yokai District who saw the Blood Moon. It was visible
*globally*.
- While it was awesome to see Osamu get some comeuppance, what on earth did Emiko say to leave a ruthless and cruel warlord like him so shaken? | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Erma |
Eraserhead / Nightmare Fuel - TV Tropes
*"Oh, you ARE sick!"*
- There are several scenes that heighten the viewer's fear of Nothing Is Scarier. For instance, there is a
*lot* of long-lasting shots (6-11 minutes) of absolute white/ black, while the soundtrack (if it can be called that) turns into something that sounds like blood rushing into your ears, making it impossible to tear one's eyes from the screen yet be terrified at the prospect of what might or might not happen.
- So very much. From the Man-Made Chickens, to Henry's child◊, to The Lady In The Radiator, to... While making
*The Shining*, Stanley Kubrick forced the cast to watch this before filming in order to "get them into the mood."
- The Baby cackling towards the end of the film. When it started doing that, one knew something was seriously wrong with it. The thing was just interchangeably annoying and creepy up until that point.
- When the Lady Across the Hall has a vision of the Baby.
- When Henry sees the Man in the Planet on the stage.
- The way the Lady Across the Hall comes out of the shadows.
- The Baby's dissection took the cake. As did the subsequent lung-stabbing, after which it was
*gushing* blood... Or some kind of fluid.
- The Baby's Bizarre Human Biology (it's
*technically* human, despite looking like some space alien critter) itself It literally *has no body*... It's just a weird head with a long neck and body organs! Another interpretation is that the "bandages" *is its body* and that Henry basically cut a baby open!
- The fact that we
*still* don't know how it was made. When asked about the prop's product, Lynch basically said "You don't want to know." note : Which could be taken as "why spoil the mystery when the answer will unavoidably disappoint?"
- It's also worth mentioning that Lynch buried the original prop in an undisclosed location shortly after production ended. Imagine digging up something like
*that* by accident after several decades. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Eraserhead |
Erfworld / Nightmare Fuel - TV Tropes
In the Lord Crush side story, we get a description of someone being disbanded. **Narration:** For a moment, the fool continued to stand there as normal, then he began to fold inward into space. He had time to know it was happening, even to look down and see it.
"The comedy is finished," said Dunkin McClown faintly, then he folded in on himself and vanished with only a little thump: the sound of the room's air rushing together to fill the void.
- From that same story, the implication that King Scrofula disbanded his own son. For reference, croaking or disbanding a member of your family, except in the case of Disloyalty, is just as heinous in Erfworld as it is here.
- And in the main storyline, Queen Bea of Unaroyal... she did that to an entire
*country*. *Her* country. Simultaneously, all at once via taking her own life. The thoughts that must have run through their heads in those few scant moments they had before oblivion. Unthinkable. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Erfworld |
Escape from the Carnival of Horrors / Nightmare Fuel - TV Tropes
One of the attractions is the "Deadly Doom Slide", a series of chutes in which you don't know what awaits you until you pick one of them. Pick one of the correct slides, you get to leave. Pick the wrong one, and an ominous voice informs you that you'll be riding the Doom Slide for the rest of your life. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/EscapeFromTheCarnivalOfHorrors |
Evangelion 303 / Nightmare Fuel - TV Tropes
This page is for Nightmare Fuel moments of the doujin
*Evangelion 303*:
- When ||Unit-04 crashed|| both ||war plane and pilot|| were torn apart and ripped to shreds, and their remains scattered over the place completely. Several days later the army was still finding ||Jessika's body parts.|| When Ritsuko informs that "The head and the other arm were located this morning" the way that she tells it -her sentence is clipped, brief and to the point and their look is dispassionate- heightened the horror of the situation.
- ||Asuka's|| suicide attempt in chapter 12. She's sitting there, smirking while talking about how ||she's going to force Shinji to watch the love of his life "splatter her brains all over his wall".||
**||Asuka||**: I was thinking I might take you with me, but no. I want you to remember this moment for as long as you live. The moment when ||your coveted trophy girlfriend|| died right in front of you and there wasn't a damn thing you could do about it! I want you to spend the rest of your life remembering it! | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Evangelion303 |
Evangelion: You Do (Not) Belong / Nightmare Fuel - TV Tropes
- After becoming Unit-01's new pilot, Michael begins having nightmares, specifically experiencing Shinji's death. He feels his last thoughts and feelings, which include, among other things, how he calls out for help, feels his skin burst, feels his eye rupture, his bowels evacuate, hating everyone who put him in the Evangelion, all while hating everyone in the world and saying he wished everyone would die. His last thought, or vision, is him seeing his mother. Both horrifying and a Tear Jerker.
- The description for ||Touji's corpse is extremely grotesque and disturbing. Instead of just his left leg being severed, his
**entire lower body** is gone. Not only that, but the pressure caused by Micahel crushing the Entry Plug caused Touji's eyes to bulge out of their sockets, making them look, in Michael's words, like "glass marbles"||. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/EvangelionYouDoNotBelong |
EVE Online / Nightmare Fuel - TV Tropes
- The Blood Raiders, the "Methods of Torture" chronicles...
- "Mindlock", which is what happens when someone who is incapable of using capsule technology (ie 99.9999% of the population) tries to do so - they go into a vegetative state, totally aware of their surroundings, but incapable of any sort of movement or communication.
- Worse still, despite the non-existence of capsule technology in real life, the state of "mindlock" is actually a real syndrome.
- Actually ANY of the methods of torture chronicles are this the Caldari one seems to be the most insidious.
- When you want to delete a character, you will be asked to confirm with "Are you sure you want to convert this character to biomass?" If you select yes, you will be treated to sounds of heavy machinery, followed by screaming.
- Try not to think too hard about what the Amarr Empire did to Aritcio Kor-Azor at the end of the Speaker of Truths chronicle. What they tell you is nightmare fuel enough. He got better, though, and became a better ruler for it. We think.
- Sansha's Nation, a 'utopia' created by harvesting unwilling colonists and cramming implants into their heads to totally strip them of free will. They don't have many allies.
- Wormholes get their own special mention, namely when they're low on the amount of mass that can pass through them. They start breathing raggedly.
- The Kyonoke Infection, a prion disease on steroids. "Discovered" after a mining operation Dug Too Deep, it kills humans in a matter of minutes. The Caldari Navy wisely keeps the entire area where it was found on lockdown... but it got out somehow.
- The rise of the Triglavians and what they do the stars of the systems they conquer. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/EveOnline |
Ever After High / Nightmare Fuel - TV Tropes
**Moment subpages are Spoilers Off. You Have Been Warned**.
The Storybook of Legends
- The briar thorn walls could have very well doomed Apple and Raven to a sharp, pointy, and
*painfully* slow death by bleeding out if Hunter hadn't been around to save them.
- Bella sister's fake corpse. Found in a dank cave with the abandoned, rotting remains of an awful, solitary life, with "I SHOULD HAVE SIGNED THE BOOK!" signed above her in bright red paint.
- The Puppy Potion. Imagine being in Raven's shoes, innocently pouring a mixture onto your pet puppy to watch it turn into a horrible bone rat.
- Why does Apple want to stick to the story so much? It doesn't involve accidentally falling into a well, and drowning to death. Sure, she was only there for 2 minutes but still.
- Raven's nightmare about what would happen to the Snow White story and its characters if she refused to sign. Apple's head in a goblin bowl shouting "Boo" is particularly chilling—more so because it's the last image before her Catapult Nightmare.
- Raven Queen's taste of power during Legacy Day. It's frightening how close she came to becoming her mother. What if Dexter and Maddie hadn't said hello?
The Unfairest of Them All
- Raven is almost
*killed* by an angry mob.
- Hood Hollow in general seems to be a pretty nasty place—in addition to the attack on Raven, the townsfolk are viciously prejudiced against Cerise when they find out her parentage, calling her an abomination and threatening to banish her.
- And keep in mind, for the above two points, these girls are probably no younger than 14. A whole town is literally prejudiced and suspicious enough to want to seriously hurt two kids who can't help who their parents are.
- Even worse when you consider they've probably known Cerise her entire life. Some of them may even be relatives of hers. They're so blinded by their own prejudices, they're willing to kill a kid that they watched grow up, who very well could be
*family*.
- Maddie almost gets unjustly expelled for what basically amounts to a Crime Against Humanity.
- The climax: the Evil Queen came
*this* close to freedom.
- The Jabberwocky is free. And it's just going to take a nap before it starts to wreak havoc...
- Hell, its description in general. It'll wait a few years to regain its strength before it terrorizes all of Ever After...
- It waits, but only a few months tops.
It's a Wonderlandiful World
- The jabberwocky. It turns Ever After High into a twisted copy of Wonderland, transforming most of the students into objects and animals while it's at it. It gains power by absorbing Wonder from Wonderland residents, as it does from Maddie's dad in the climax. And if it can't absorb anything, it just eats people.
- The twisted Ever After High. Living furniture that runs rampant, halls and doorways less whimsical more nightmarishly labyrinthine, the constant threat of the Jabberwocky...
Next Top Villain
- Sparrow Hood coming very close to
*killing* Lizzie Hearts by scaring her horse so badly it got spooked by the troll at the bridge and ejected Lizzie into a ravine (with an entire crowd of students and faculty watching, no less), just to get the prize in Mr. Badwolf's treasure vault. It's a good thing Duchess transformed when she did, otherwise... | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/EverAfterHigh |
Ever Play This Game / Nightmare Fuel - TV Tropes
Not my president.
Given its position as a work of horror,
*Ever Play This Game* is rife with material for this page. *As a Moments subpage, all spoilers are unmarked. You Have Been Warned.*
- The ninth unread message. The abstract wording Mr. Maxilla uses to describe his body is unsettling to say the least.
- After all messages have been opened and you're prompted to open an image, the next post features this charming sight.
- Made worse by the fact that the following post just says "Happy Birthday."
- The final drawings Ranvier finds. After Shlubby comics and political cartoons and the President's gambling dog OC, the art takes a sharp turn, seemingly lining up with the timeline of the President's disappearance and Maxilla's assault.
**Ranvier:** THOSE AREN'T FUNNY
- Pupil's dream at the hotel. Of course, it doesn't fully grasp what it saw, but it grasps enough to know that it was
*evil.* **Pupil:** IT WAS - IT WAS SMILING. BUT NOT THE GOOD KIND OF SMILE.
- Also not helped by the fact that Maxilla recognizes what it saw, and is
*horrified.*
- Doubles as a Tear Jerker and even as heartwarming once Mr. Maxilla starts reminiscing about the President. Unfortunately, it can't last.
- The
*entire* Christmas Eve update / Cerebelle's dream.
The only signs of life in this small space are the sounds of crying coming from a locked bathroom door.
- The New Years update.
- The first sign that things will go south happens when the VOID OBJECT encompasses the entire Birthday Troop, seemingly
*deleting* them from reality. Not helped by the fact that Axon is implied to have intervened, and when the color green shows up, it's never a sign of anything good.
-
**BANKRUPTCY.** Good God, *BANKRUPTCY.* It's by far the most distorted track on the OST, and it's horrifying to listen to.
- This is the first time we get a good look at the False President. Most notably, there's a set of
*eyes inside its mouth.*
- These are never explained, by the way! Are they Axon's eyes? Another entity controlling it?
*One of the people it ate?*
- The way Gambling Man responds to asks: completely ignoring them and going off on an unrelated tangent when they come too close to breaking the illusion. It's not anything overt, but it is unsettling, especially before the truth about him comes out.
**Anonymous** asked: gambling man? how much of this is real?
**GAMBLING MAN:** Sooooooo 2 er three weeks ago, Steffie brought this truck, right? This big honkin thing, s what I hear. Not like I was there. Apparently she took the gang out for a spin, in this brand new high-roller, and next thing I know she crashed the whole thing into a streetlamp with the 4 of em in it. I reckon some other sap was involved too. But there she were. Crashed a brand new truck - muster cost her millions! She had to get one of em to call Triple to get the thing back on the road, but how wild is that? Comes around, goes around.
- Gambling Man in general can be sort of unsettling, just for how out of place he is. Even before the reveal, its obvious theres something up about him.
- Some of the art that was revealed outside of the ARG itself fits here, including the false President concept art (pictured at the top of this page). | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/EverPlayThisGame |
Eternal Darkness / Nightmare Fuel - TV Tropes
"This isn't... really... happening!"
The first M-rated game
*ever*
published by Nintendo
pushed gamers to the edge of sanity and back. A legitly scary game, the sole purpose this game was made was to fuck with you. Your head randomly falling off, misplacement and, of course, the legendary DOS prompt
* :
actually the Blue Screen of Death. Genius. The lower your sanity meter goes, the more screwed up the game gets. This truly is a psychological thriller.
That quote says it all. Eternal Darkness has well-earned its reputation as being one of the most frightening games of all time. Perhaps the insanity mechanic did its job too well, as these entries will attest.
- The bathroom is one of the more uninteresting rooms with not many interactive items. When you take a small dip in sanity (starting after Anthony's chapter) you'll be given a prompt to examine the bathtub, which you couldn't interact with before. Cue Jumpscare of Alex committing Bath Suicide.
- The bust of Brother Paul Luther in the upstairs hall turning its head as you walk by may be the creepiest thing in the whole game. Which gets even weirder as you encounter the same statues in the level where you play as him!
- The painting of the Roivas family tree in the library. Look closely enough at the right side. The only family tree you'll see that
*has someone hanging from it*.
- Casting a healing spell, and
*exploding from the waist up*. This is a sanity effect, but it happens so abruptly that it may startle you the first time, especially in the middle of combat.
- There are little hints that Alex's grandfather's ghost may not be exactly what he seems, as he starts talking more maliciously, to the point where he wishes that she had died along with her parents. The last cutscene between her and Edward reveals that it was either Pious taunting her, or her own insanity all along. Neither offer much solace.
- Some of Max Roivas's autopsy reports. The bonethief entries imply that Maximilian, in a fit of paranoia,
*murdered his innocent servants*, believing them to be possessed. Worse yet, when exploring the Servant's Quarters, you'll find four charred bodies... one of which indeed shows evidence of Bonethief possession.
- Bonethieves cross the line into Paranoia Fuel.
- The vast quantities of Bonethieves present in the World War 1 level, combined with the eerie background music and dead (or dying) bodies piled everywhere inside the haunted church.
- According to Max's autopsy of a Xel'lotath bonethief, the victim they inhabit remains conscious but powerless: "While our souls are pushed into the corners of our skulls, watching as our hands do tasks that we have no control over!" Of course, Max was quite thoroughly insane, and bonethieves seemed to be the primary reason for it, so he might have mentally exaggerated them. But if he did, it couldn't have been by much.
- Bonethieves are very much in-universe Nightmare Fuel as well. Watching a Bonethief burst out of its host carves
*huge* chunks out of your sanity meter.
- They can trigger a Non Standard Game Over if you don't shake them off of you in time. They'll crawl right down your throat, take full control and BAM!. Have a Nice Death.
- Picking up the Tome of Eternal Darkness with most of the side characters. You walk over a stone bridge carved with a multitude of human faces...which then begin screaming in agony as a giant skeletal hand opens up to offer you a book bound in human skin. Sounds comedically over-the-top, right?
*It's not*.
- Collecting weapons and ammunition as Alex, long before you actually need them, is unsettling to say the least. The whole point of Chekhov's Gun is to fire it, right? And the longer you carry it around without firing it, the more
*wrong* things seem. In fact, the game would've been even scarier if it had ended with Alex never using any of those weapons.
- Just the
*idea* of Mantorok. A colossal fleshy mass, a sea of maws and eyeballs, nailed to the floor by huge stone columns in a lightless chamber beneath an ancient, forgotten Cambodian temple, wasting away in the darkness over hundreds of years, scheming, plotting, manipulating human history in order to get back at the rival Ancients that imprisoned him. Ladies and Gentlemen, say hello to the closest thing to a Big Good you've got!
- Not to mention that if you inspect the room, it's apparently covered with a thick layer of effluvial grime that the monstrous flesh god has been belching out for millennia.
- Consider it this way- Mantorok is a giant, amorphous mass masquerading as a Cambodian fertility deity. His influence has destroyed the region around him, leaving it uninhabitable (And causing who knows what other madness). And the worst part?
*He's your only hope for saving the world from something WORSE.*
- Any time Xel'lotath speaks. One voice is imperious, arrogant, exuberant... but the other is a hissing near-whisper, paranoid, delusional, constantly questioning her own plans or the loyalty of her minions. It's like Gollum/Sméagol cranked up to eleven.
- The sizes of the zombies- the smaller ones can't be anything but the skeletons of children. Probably the scariest subtle detail in the whole game.
- Is there any part of the game that
*isn't* nightmare fuel? The scariest part is the Xel'lotath Lesser Guardians. Empty husks that resemble headless conjoined twins. How does it move? How does it survive? How does it cast Magickal Attack with no mouth to say the words? *How does it know where you are to attack you when it has no sense organs whatsoever?*
"Oh... oh gibbering insanity wrought in flesh as though an artist had sculpted it! Created from nothing by their mistress Xel'lotath, a canvas as grotesque as any! Their bodies made no sense - no heads, no organs - an empty husk devoid of the trappings of nature... But it walked... it sang... it shrieked!!! A mockery of reason, both natural and mental!
**A blasphemy from beyond the Veil!!!** *The veil has opened!! And we should NOT see beyond!* We... we weren't meant to... never, ever meant to... Oh, give us the blessing of ignorance, the happiness of oblivion... *Innocence can only be tainted, *" **never returned!**
- The Sanity Meter. Whenever your character would come across a monster or something scary, their sanity meter would shrink a little and could only be raised by performing "finishing moves" on the enemies. The lower your meter went, the more screwed up things your character would hallucinate. When it got near the bottom, the game would start to fuck with not only your character but
**you**. Such things include:
- Your TV muting itself.
- Your GameCube appearing to shut itself down.
- Trying to load or save your game only for the game to tell you it instead is going to erase your saved data.
- Walking into a room and slowly having your limbs fall off.
- Casting a healing spell only to have your body explode.
- Walls bleeding, corpses falling from the sky, seeing enemies that aren't there.
- The video game equivalent of "standing in front of everyone naked", you would enter a new room and suddenly
**have no weapons**, being unable to do anything but watch your character die.
- A variation of this would have you move into the new room, where a dozen-odd zombies were waiting inches away to immediately tear you to shreds, with the GameCube dialog popping up stating that the controller was unplugged.
- Additionally, there are some fairly rare but incredibly unsettling sanity effects, such as shadow creatures that split from the wall and quickly fade away when the camera view turns, as well as a misfire with Max's flintlock pistol during reloading that results in accidental suicide.
- Also, the bugs on the inside of the screen.
- The screen fades out to reveal an image of Pious giving an eerie Kubrick Stare at the player.
- The gut-wrenching sounds of someone weeping in abject misery somewhere in the distance...
- By far the creepiest sanity effect is one that
*everyone* experiences: after you finish playing as the third "side" character, the game cuts to Alex in the library reading the Tome of Eternal Darkness, *and then cuts to a screen telling you that you've finished the demo*. This screen will stay there for a good fifteen seconds, just long enough for you to get pissed off that you got a gimped version of the game, and then BOOM! "This...isn't...happening!"
- Another creepy part of the game is when you're playing as an aide to Charlemagne early in the game. You get afflicted with a spell at the beginning of the chapter, and as you continue playing,
*you're slowly turned into an undead abomination*. By the end of the chapter, you reach the final room, only to find that you failed in your quest to protect Charlemagne, *and then you die*.
- But that's not the end of it! OH no! Another character, Paul the friar, ends up in the same church in a later chapter. You enter the room where the aide died before, and you hear a voice hissing "Charlemagne...".
*It's the aide that you played before, still "alive" after 671 * There's at least **years** of torment as a zombie. *some* solace to be had, though: after Paul kills the zombie, he realizes what happened and prays for the poor guy's soul. *It's not much solace!*
- Once hit with that spell, the character
*could not die* except when dictated by the story. Emptying the player's health bar only resulted in the character *getting back up*. His fate was so decided by the Powers That Be that he was unable to even **die** of his own accord.
- Extra points: someone at some point jammed a ruby into his eyes. Who? Why? No one will ever know. And depending on your interpretation on whether or not he can still be considered conscious and sentient, he was fully aware of someone doing that act. And since he still groans when hit with the mace, chances are he felt the gem being jammed into his eye socket as well.
- Even after all of that, when Peter returns to that location in his level, he finds a room full of enemy zombies, including a single, shorter zombie aligned with Mantorok, the god that made the Tome of Eternal Darkness and helps the player through-out the game. At least Antony's body was destroyed, and he seems to have been finally laid to rest.
- After defeating Pious Augustus and his chosen Ancient, Alex experiences a moment's clairvoyance, where she sees the counter-Ancient she released rape humanity something bad. The visions are seen in flashing, rapid still images, and which Ancient has the least horrible designs for humanity is anyone's guess. To elaborate...
- In a world where Chattur'gha enters into our reality unchecked, his creatures run wild over the earth, turning it into a blood-soaked wasteland of flayed corpses where humanity is reduced to prey for the Ancient's creatures. Those unfortunate to be caught will be force-marched across the desert to crude execution platforms, where they get hanged and butchered in droves. Thus is what Chattur'gha has planned for humanity...to be nothing more than cattle, sating the savage appetites of its horrific creatures.
- Should Ulyaoth come to power, the human race will be taken to what can only be described as an Eternal Engine with Alien Geometries that exists in a fathomless void, bound by energy shackles to floating platforms that deliver them to surging energy furnaces. Thus is the ultimate fate of humanity under Ulyaoth...to be little more than batteries for Ulyaoth's incomprehensible machinations.
- If Xel'lotath were to emerge into our reality unchecked, humankind would be enslaved and forced to construct eerie cylindrical monoliths, each one adorned with a sinister emerald eye that seems almost alive. To make matters worse, it's implied that the construction of each monolith involves a ritual in which the slaves are forced to brutalize each other, ultimately driving themselves insane before beheading themselves...
*and then coming back to life, holding their severed heads and continuing to serve!* Thus is the ultimate fate of humanity under Xel'lotath...to be reduced to slaves serving the insane whims of a Mad Goddess until their own sanity is lost forever.
- Anthony and Ellia both remain imprisoned and conscious in small alcoves within their own rotting bodies. Anthony is forced to live a cursed, half-life existence for 671 years. Ellia's corpse is desiccated and immobile. She remains cognizant in some form for 833 years. And I Must Scream suddenly seems so small...
- While Anthony at least seems to have lost his humanity, blindly attacking anyone as a mere shadow of his past self, Ellia is still fully aware of who she is, where she is and what has happened. And in contrast to Anthony, she can't even walk anymore, instead sitting on a statue, doomed to wait for someone to find her.
- The Edgar Allan Poe quote at the start of the game certainly sets the tone for the rest of it, and it's kind of creepy how it precedes
*everything*, including the title screen and logos, to be the very first thing you see and hear when you start up the game.
- In the PAL version, when you select 50 or 60 Hz on that screen, it briefly corrupts and the voice stops, giving the impression that you made the wrong choice. The game works fine afterwards though. Whether it is deliberate or not, it's a very effective first scare.
- Characters will tend to talk and gibber to themselves with their sanity depleted, in personalized ways. While whispering or whimpering on any of the protagonists is standard enough, some of the distinct ones, such as Anthony sobbing "Dying... I need... help me..." or Paul's screaming unprompted at the top of his lungs, can be
*unnerving*.
- The vampire, an abomination that stalks Edward through his house while killing off his servants. And unlike most vampires, this one doesn't need to bite to drain its victim's blood; it just sucks it right out of them through the open air. The fact that it can turn invisible does NOT help.
- The very concept of the Pillar of Flesh. Imagine, if you will, a
*massive* stack of human bodies, hundreds if not thousands, piled on top of each other, and then held together in concrete. Now imagine that the unfortunate, ahem, "materials" were *still alive* when the cement came down, and their final, agonizing moments of mortal terror perfectly preserved for all time as reliefs on the surface. Of course, you don't actually have imagine any of it because you get to witness poor Roberto suffer this horrible fate up close and personal.
- Let us discuss the Tome of Eternal Darkness itself:
- It's made from the flayed skin and shrunken bones of at least 5 different people.
- The skulls on the Tome's closing flap stare at you. It's a different skull for each section. They
*blink.*
- The illustrations on each chapter. The tamest is the Journal section; a hooded figure holding a book. The Options menu is a tree made of skeletons and flayed skin. The Inventory has medical diagrams of a humanoid creature with one lung and an eye in its palm, presumably a Xel'atoth zombie, and bony lining of the spaces. Magick shows an Eldritch Abomination being climbed by skeletons. The map has bone décor to show off the Legend.
- You carry it inside itself.
- In addition to the sanity effects listed above, there is also the ambiance that comes with them: | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/EternalDarkness |
Evanescence / Nightmare Fuel - TV Tropes
- The music video for "Bring Me to Life" is pretty shocking, especially the part where Amy falls to what would appear to be her death. Granted, it's only a nightmare.
- Evanescence's trademark unnerving, mournful, paranoid and suffocating sound. Just listen to songs like "Bleed," "Lies," "Missing," or "The Only One." One can argue that Evanescence is as far as creepiness can get into the mainstream.
- "Origin" (thirty four seconds of creepiness,) "Whisper," "Sweet Sacrifice," and... Uhh... Most everything else.
- "My Immortal" is pretty creepy when you look at the lyrics. It's about how a deceased lover haunts the house the two of them once shared and prevents the surviving lover from moving on with their life.
- "Lithium," with all that coldness and the ice and being under the ice swimming...
- "Tourniquet," a song about a woman who slits her wrists in the bathtub, and when she's about to die starts to regret it. The song is her slowly exsanguinating as she begs the titular tourniquet to save her.
- It's practically a Sanity Slippage song, in the second pre-chorus you can hear the panic and fear in her voice as she regrets what she's done and there's no way to save herself and she realises that she's about to die.
- "Even in Death," a song that seems to be about digging up your dead lover and taking his or her body home with you. Chilling.
- "Haunted" has a story attached about a little girl who goes into an abandoned house and is captured to kill the evil thing that lives inside. Said evil mindrapes her every night, and it's implied she has no reason to live anymore but to kill the evil. Who is also her only friend. Pretty disturbing.
- If anyone is interested, the story can be found here (It's down a bit in the comments section, but worth a read if you're interested).
- "Snow White Queen," with slightly distorted vocals singing about someone being raped. Coming from both the rapist and the victim's points of view...
- Amy Lee's said the song is actually about being stalked: "I went through some weird experiences with stalkers. It's weird how it works. My lyrics are so intimate that people feel like they really know me, and I don't know them at all. My privacy had been completely invaded and there were a couple of nights where I couldn't stay at my house. So I wrote a song about it through the eyes of the stalker, and with my perspective, too."
- The music video for "Going Under" as well as The "Bring Me To Life" video can also qualify.
- "Going Under" features Nightmare Faces done by the ladies doing Amy Lee's makeup and hair and the audience. As well as the Nightmare Face at the end.
- "I Must Be Dreaming" becomes horrifying with a little attention to the lyrics. The first verse seems to describe the narrator hiding in terror while her father beats her mother, and then disassociating when he turns on her, proceeding into a chorus where she desperately tells herself what's happening to her isn't real. The second verse brings a Hope Spot as she considers getting help and telling someone... But then the chorus takes over again and is all that's left for the rest of the song. Combined with the stifled, claustrophobic sound, it chills the bones. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Evanescence |
Elysium / Nightmare Fuel - TV Tropes
You might need to get that looked at, buddy.
- Max being stuck in the radiation chamber, especially when his boss orders his coworkers to just leave him in there because it's too late to save him.
- The surgery designed to put Max on even ground with Elysium's security force, requiring a set of Powered Armor to be grafted into his body. We get to see what happens to him during the surgery, watching as the back of his head is literally cut open and drilled into, along with his back. Not a pretty sight in the slightest.
- This whole sentence: "They will hunt you to the edge of the earth for this." Enough said.
- Kruger. Practically Nightmare Fuel personified, it's a fairly safe bet that whenever he shows up in the scene, things are gonna get ugly real quick. Here's a few highlights:
- Kruger, in his upgraded Exo-suit, walking down the hallway chasing Max, screaming about how he would find Max and how he would kill Max.
**Kruger**: You hear that sound?! That's the sound of me coming for you! **I WILL FIND YOU! I WILL HUNT YOU DOWN!**
- His face getting blown off by a grenade. It's reconstructed, but not before we get a great look at Max's handiwork.
- Kruger was born in 1970. He's been around ~200 years. Imagine all the suffering he's caused and would have caused.
- Even without all of that, how Kruger kills Delacourt is terrifying to witness. It even get a little worse when taunts and mocks Delacourt after she's been stabbed. Then there's the music, which plays out more like an alarm than a piece of music.
- During their final fight on the bridge, the way that Kruger's whole demeanor seems more like a kid horsing around with his friends than a man locked in lethal combat says a lot about his disturbed state of mind.
**Kruger**: Did I getcha? Are you bleeding? You should get that looked at, eh boykie!?
- The Chem-Railgun. This weapon can essentially reduce
*anyone and anything* in its path as it practically gives the middle finger to the law of physics and cover. If someone points this weapon at you, you will be *reduced to swiss cheese* within mere seconds. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Elysium |
Eversion / Nightmare Fuel - TV Tropes
*Eversion* starts off as cute and cuddly. You're a heroic flower out to collect gems and Save the Princess by using the Goomba Stomp on happily smiling and running goomba expies. Then things get less cheerful as you everse into slightly darker and darker worlds, until...
(There are
**unmarked spoilers below**.)
- The enemies changing as you evert. They start off as cute and cuddly... then they slowly become more and more terrifying. Eventually the enemies, including the game itself, drops the facade and the enemies change to their true forms in X-8.
- World 4-5. DEMONIC HANDS, "SKREEEEEEEEEEE"
- The ending; you may heavily regret saving the princess.
- The normal ending involves the princess changing into a demonic entity and killing you. To make matters worse, the game closes itself upon seeing the "GAME OVER" screen.
- The secret ending exclusive to the HD version changes you and the princess into X-4 statues. It's the only ending that doesn't shut the game off.
- The concept of Eversion itself. You're literally
*turning reality inside out*, and just *trying* to imagine that concept in Real Life is creepy alone. Just imagine some random person finding a weak point in the universe and sending us *all* through worlds X-1 through X-8 and beyond.
- The beginning of World 4 is when the game begins to take a turn for the worst; hitting the smiley block at the beginning will instantly evert you from X-1 to X-5, with a loud "scroo" sound accompanying it.
- The backgrounds in the HD edition range from bright and colorful to dark and terrifying. X-5 and onward represent the game's transition from cute to creepy.
- 8-1. At the end of the level there is a demonic hand that really isn't expected. It can't hurt you (unless you fiddle around enough); it's just there to make you fall over backwards in your chair one last time. It's quite terrifying.
- Greyish rocks appear in the later levels, but they never appear before 5-5, for some reason. X-6 makes them look edgier. X-7 causes them to turn a dark reddish purple colour and start walking around. X-8 turns them into downright monsters. The fact remains that the harmless rocks never appear before 5-5. 4-5, just before, is when demonic hands appear. 5-6, just after, is when flowers become deadly. This is the steady descent into darkness.
- The faces on the blocks. in X-1 and X-2, they are happy. In X-3 and X-4, they are neutral. X-5 makes them look freaked out, probably to amplify the terror of 4-5. In X-6, they're look like they're
*melting*. In X-7, they become spirals, as if they're being warped into the red eyes we see in X-8.
- Think about it this way: Zee-Tee is chosen to go on a quest because of his everting powers. He knows that it's a bad idea to go beyond X-4, since that decay can creep into the happier worlds. As he ventures, he begins to lose his mind because he has to go to lower eversions to get though the worlds. As he loses his mind, he also loses control over the everting, loosing walls of death and blood and releasing those hands. Then, depending on version, there's 2 alternate stories from here:
- In the older version, when he gets all the gems, it unlocks the super-guarded X-8, which was protected because it was so supremely evil. Zee-Tee only collected the gems because his twisted mind WANTED to unleash the horrors of X-8. He then reaches X-8 and subsequently loses all control, everting rapidly between all the layers as he tries to reach the princess. Too bad his everting insanity has distorted both him and the princess!
- The new version is the same, but when he sees X-8, he has enough sanity remaining to try and escape, so he everts back to X-1, only to find that it's too late for them all, X-8 has already corrupted and taken over everything! Zee-Tee's sanity evaporates as he too succumbs to the forces of darkness.
- From X-5 and onward, there is a rare to common chance of the "READY!" screen changing into more cryptic messages which range from strange to pure Paranoia Fuel.
- I SEE YOU
- BEHIND YOU
- STOP.
- GIVE UP.
- READY! TO DIE
- MOTHER
- GAME OVER
-
- World 3, wherein you pass a checkpoint, and without any warning, you suddenly evert to World X-4 and a giant wall of blackness appears behind you, and if it hits you, you
*die*. Made worse by the fact that, prior to this, most of the worlds had been, while ominous, not entirely scary. Possibly made worse by the fact that it's a checkpoint, so any time you start the game again, you're greeted by giant gaping shadow wall of death.
- You get another one in World 6... made of
*blood*. This also takes you by surprise. Made worse is the fact that there are those hands popping out of everywhere.
- The game's soundtrack is pretty catchy, especially the X-3 tune! The soundtracks for X-5 and onward on the other hand...
- The interface gets pretty creepy and more minimalistic as you go up the layers. From X-1 to X-5, everything seems normal. At X-6, the score counter breaks and starts showing rapidly-cycling numbers. At X-7, when the gems turn into skulls, the "GEMS" in the gem counter changes to "????", as if the game was incapable of describing what the gems have turned into. At X-8, only the gem counter remains. Finally, in World 8-X, the HUD is completely gone. Thankfully, time attack mode averts this, displaying a time counter at all times.
- Pictured above, the giant red eye symbol that appears in the "good" and bad endings (though the former ending makes it sort of Lightmare Fuel), looming in the distance as the mutated princess walks toward you. For added pleasure, beating the game changes the title screen◊ to have it stare at you, cheery music and all.
**GAME OVER** | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Eversion |
E.T. the Extra-Terrestrial / Nightmare Fuel - TV Tropes
- The first twenty minutes or so of the film are quite unsettling, particularly since we are seeing E.T.'s slow burn reveal from Elliot's point of view. E.T. himself is kept in shadow or through glimpses of his long, spindly fingers.
- The
*opening credits* are chilling, in otherworldly, purple font, with a low, tense piece ominously playing in the background.
- E.T. himself, though turning out to be both a hero and a gentle soul, is physically nightmarish. With his Long Neck, Noodle People-like body, Creepy Long Fingers, weird feet, and the variety of bizarre noises he makes, you would think cinema's most iconic alien is from a horror film.
- The noises E.T. makes are a creepfest on their own. Particularly when frightened, he sounds like a distorted crying baby. Even his gravelly voice could be considered disturbing to hear - even if he was voiced by a chainsmoking old lady.
- As E.T. becomes ill, his body becomes more feeble and emaciated. It is particularly disturbing when Michael finds him lying nearly dead in the river.
- The ominous theme for Keys the government agent, which has a similar feel to Williams' villain themes from
*Star Wars*. If you saw this as a kid, that music alone could give you nightmares.
- The infamous cornfield scene where Elliot encounters his future alien buddy for the first time. Drawn outside by strange noises, Elliot ventures into the corn outside to find the source. He finds E.T. The whole scene comes straight out of a horror movie. It even culminates in a Jump Scare, though it cleverly terrorises both characters. The E.T. puppet is particularly scary, since this the first time we get a proper look at the alien.
- Elliot's next scene with E.T. is even scarier! He is sleeping outside waiting for the "goblin" to return, and boy, does he come back. E.T. stands in shadow, and slowly lurches his way towards the petrified Elliot, who can barely utter a whisper to call his mother and Michael for help.
- Michael and Gertie's first encounter with E.T. leads to a screaming match. The usually cool Michael is so shocked that he stumbles back in horror, trashing Elliot's shelves, and screams in terror. Elliot's reaction is even more frightening, since he is trying to keep both of his siblings from freaking out, only triggered when the oblivious five-year old Gertie bursts in and runs straight into an inhuman, alien creature standing before her.
- E.T.'s early demonstration of his Psychic Powers by creating a floating model of the solar system is regarded as more unsettling than enchanting.
- Even the iconic "phone home" scene could be considered nightmarish, since E.T. says the dialogue in his creepy, gravelly voice for the first time.
- The sense that the government agents have been lurking around and spying on the family, culminating in their unexpected appearance at the house, dressed in spacesuits. One clambers his way in through a window covered by blinds, while another leaps out of nowhere to grab Mary.
**Mary:** THIS IS *MY HOUSE!!*
- The equally ominous view of the army of secret agents marching over the hill towards the house at sundown.
- Even earlier, when Michael goes out to look for E.T. His search is seen from the POV of the agents who have been hovering nearby and begin pursuing him. He realizes this immediately and has to do some fancy maneuvers to evade them. He succeeds, but it's still a very tense sequence.
- E.T.'s death on the operating table is just plain harrowing, and the most realistic moment of the film. The fact they brought in actual surgeons and doctors to operate on E.T. makes it even worse. It could also give you a lifelong phobia of heart rate monitors, thanks to the shots of the EKG showing Elliott and E.T.'s heartbeats, and the latter flatlining. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/ETTheExtraTerrestrial |
Everwild / Nightmare Fuel - TV Tropes
- The sequel to Neal Shusterman's
*Everlost*, *Everwild*, involves mass murder of children, and the prevention of them reaching "the light". Also, this is done using possession, and the reader sees the the torture one man suffers when he was almost used for this, not knowing why he threw the small child who couldn't swim into the pool. There's also the 'buried alive' scare that is present in both books, as in Everlost, if you stand still too long, you sink into the center of the earth. Furthermore, in the second book, one of the main characters is slowly turning completely into chocolate.
- The prospect of Everlost is nowhere near as frightening as the prospect of Mary Hightower. Everything that happens to her from taking to the skies in the Hindenberg, being brought back to life and dying again, to having her army of bodysnatching dead teenagers rebel against her only makes her more powerful and makes her seem scarier.
- Anything that seems scary, will be. Oh yeah, there's the consolation that nothing can hurt you, but the various monsters of Everlost manage to come up with fates worse than torture and death including chiming, cramming, pushing down to the center of the earth, sealing in barrels, permanently sharing a body with someone, trapped in the body and mind of a wild dog, forced into the body of a breeding sow so fat that it can't move, and, perhaps the most common, becoming trapped in a rut endlessly repeating the same few actions over and over again. Worst of these are probably Milos and his search for the one eyed jack he knows will end him in a deck of cards and the pair of Neons who do nothing but tell knock-knock jokes, but had never heard of the interrupting cow. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Everwild |
Eternals / Nightmare Fuel - TV Tropes
- The scene at the beginning where the Deviant attacks the ancient tribespeople, with the village chief quietly telling the others to run away as the Deviant suddenly rises from the ocean behind him and devours him whole. Thankfully the Eternals arrive and prevent it from getting worse, but it's still quite disturbing.
- The scene in the Amazon where Sersi and Ikaris share a tender moment in the forest and Ikaris is about to tell her something... until the silence is suddenly broken by a winged Deviant nabbing Ikaris, making one hell of a Jump Scare.
- At the end of the movie, Arishem suddenly appears and abducts the remaining Eternals, with his massive size making him visible to nearly everyone on Earth. Taking into account that Earth was still fresh off the heels of the Blip, the regular citizens of the MCU are understandably freaked out over the sudden appearance of a giant space robot that dwarfs their planet. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Eternals |
Etra-chan saw it! / Nightmare Fuel - TV Tropes
- Yuzuriha, in general:
- In this story, Yuzuriha is a loan shark who driven people into hiding or death, and is callous of the consequences due to being part of the job. However, one day, she sees Akane, the wife of her recent victim, in an emaciated shape and staying inside her apartment. Her presence unnerved the normally stoic Yuzuriha enough for her to quit her job and retire to a civilian life, even commenting to herself that the experience is more frightening than any death threats she received or horror films she watches with her daughter.
- There is also the ambiguity of Akane's presence, whether she was real and broken inside her apartment as a warning or a ghost who haunts Yuzuriha to remind her of her guilty consciousness. It doesn't help that the glass screen in Yuzuriha's apartment was shattered but no glass fragments were found.
- At first, everyone was excited for Yuzuriha's baby, until she suddenly freaks out over the fact that the baby was a boy. Her treatment toward her own baby is both neglectful and potential violent until she and her husband divorced, with the husband taking the child. When her sister Karin brought up the baby, Yuzuriha slams the table and insist that there was no baby. All Karin can think about the episode was the dread if she did keep the baby and the fact that she can never see her sister the same ever again.
- In this episode, Yuzuriha was quietly sulking in her seat while her co-workers pretended that she never existed. Then a year after the office closed, a shadowy figure stalked Yuzuriha's coworkers, Hiiragi and Akane, then cuts to an apartment complex where Azami lived. The bell rings and when Azami went to check the door, she sees Yuzuriha with a knife...
- In this episode, Yuzuriha stalks Akamatsu and his wife, Karin, because she thought that Akamatsu was her lover with the same name. Disturbingly, after Yuzuriha was arrested, the police contacts her "lover," who revealed that he never dated her or even interacted with her romantically. This means that Yuzuriha deluded herself of a lover that never existed, especially as, in the ending, she identified Hiiragi as "Akamatsu." It was such a frightening experience that Akamatsu, Karin, and the other Akamatsu went as far away from her as possible.
- A disturbing image from the episode is when Akamatsu looked through the door viewer, only to see Yuzuriha's bloodshot eye gazing back. It scares Akamatsu that he leaps backwards and into the ground.
- In this episode, Yuzuriha is obsessed with her co-worker Kuroki after he gave her coffee during overtime work. She starts breaking into his house to make him food while he and his wife Karin are outside for work. When Kuroki tells Yuzuriha to not break into his house anymore, she resorts to ring the doorbell and ask to be let in instead. She also attempts to kill Karin with her knife so she can find happiness with Kuroki, fortunately, she ends up getting arrested, causing Kuroki and Karin to move out.
- In this episode, she appears as a nice coworker of Akamatsu. When he accidently got a glimpse into her lucky charm, he discovered it was a stick. Akamatsu kept calling it a stick making her irate and she started beating up Akamatsu within a inch of his life. Akamatsu was taken to the hospital and the police detective revealed that Yuzuriha killed her husband Hiiragi by shoving him and he hit his head after she found out that he was cheating on her. The "stick" that Akamatsu discovered was actually
*Hiiragi's finger* with his wedding ring on it.
- In this episode, a mentally deranged Yuzuriha is living above the closet in Akamatsu's house because her ex-boyfriend Hiiragi used to live there until he moved out to stay away from her after she became his stalker. She was also able to enter the house because Akamatsu didn't bother to change the locks. In the end of the episode, it is implied that she killed Hiiragi and buried him under the house.
- Even when Yuzuriha is an unambiguous protagonist, she can still be horrifying. In this episode Yuzuriha is nearly Driven to Suicide by her school bully, Akane. Many years later, Akane is hospitalized with a terminal illness and calls Yuzuriha over to ask for forgiveness. Yuzuriha initally seems to forgive Akane...then gives a
*frightening* look as she reveals that she spent every night wishing Akane would die. She then mocks Akane's apology, saying that Akane is only apologizing to make herself feel better and avoid going to hell after she dies. A traumatized Akane screams and pleads for forgiveness, pointing out that Yuzuriha is going to enjoy a life she won't get to have. Yuzuriha's next words are disturbing in their casual cruelty:
- Hiiragi qualifies as well:
- Hiiragi's alcohol addiction. In this episode, Katsura hires Hiiragi into the company, who Yuri and Akane notices that he looked about the same age as their boss, despite being a father of an elementary school student. After a month of his hiring, Yuri first notices the red flag when she reads a document that is scribbled with symbols and letters, in addition to repeated absence from work. His company tried to give him medical attention, with fruitless results. After one absence too many, both Yuri and Katsura check his apartment and see a room full of cans and Hiiragi watching TV as he thought it was the New Years. When Katsura tries to snap him back to reality, Hiiragi completely breaks down and fell into a fetal position, much to Yuri and Katsura's horror. This horrible experience convinces Yuri to quit her sugar addiction and most of the employees to drink less.
- In this episode, when Tsutsuji served a drink to Hiiragi, he somehow thought it was Tsutsuji proposing to him. The next day, Tsutsuji's parents tell her to hide in her room as Hiiragi has returned and they are trying to get him out of the house. Hiiragi became more deranged and escalated in his stalking prompting Tsutsuji to start locking her door and his mother moving him away from the area. One day, Hiiragi broke into Tsutsuji's room and tried to get her to run away with him. Fortunately the police caught him, and Tsutsuji eventually grew up to have a family.
- The "false friend" version of Hiiragi is incredibly awful even for such a mundane series. At first, it seems like he's a good person who tragically passed away, but is soon revealed he is anything but. He went out of his way to get Kuroki to hate him during their 'friendship' but the most horrifying is his abuse of his wife, Yuzuriha. He only went after her because Kuroki liked her, blackmailed her into marrying him so he could gain access to her money, and abused her every day. She was broken so badly that not only was she happy he was dead, but she immediately asked Kuroki to marry her just so she could have some comfort. The most terrifying part is that Hiiragi had most people convinced he was a good person, even after death.
- Hiiragi in this episode is depicted as a Serial Killer who kills unsuspecting victims inside a road tunnel by using a doll as a bait to get them out of their car. When Katsura and Yuri go inside the tunnel with their car, they hit the aforementioned doll; fortunately, Katsura feels something off about the crash, causing him to leave the scene and call the police, which leads to Hiiragi's arrest with the help of undercover police officers. The doll also turns out to be the corpse of the woman who was one of Hiiragi's first victims, causing him to be sentenced to death.
- In this episode, Kuroki witnesses his estranged wife Akane's madness after she returned home two years after leaving him. Her breakdown began when she tried to reunite with her lover, only to discover that her lover already had a fiancée, who was pregnant. Because of this heartbreak and guilt, she returns home only to begin hallucinating a shadowy apparition that resembles Kuroki lurking at the corner of the apartment ceiling. When her parents picked her up from Kuroki's apartment, her insanity increases as she begin throwing tantrums while speaking in unintelligible noises.
- While Kuroki was on the process of leaving the apartment, he notices an empty and decrepit box in the middle of floor. As he was curious of the box's presence, Akane, whose scarlet eyes shine in the darkness, appear behind him and gives him a spook. Kuroki witnesses the worse of Akane's breakdown as she screams Bloody Mary of her hallucinations, who are miniature apparitions of himself with dotted eyes and mouth (as seen in the page image), staring at her and begs for his forgiveness. Kuroki abandons the apartment and calls her parents of where Akane is. In the end, Akane was sent to a mental hospital, who still hallucinates something at the corner of the ceiling.
- Hiiragi's daughter, Akane, is overly obsessed with an up-and-coming actor, Katsura. She then asks her father to hold a wedding for her and he threatens his employees who are single and in their twenties to come to his daughter's wedding under the threat of losing their paychecks if they don't come. During the wedding, the "groom" turns out to be a body pillow with Katsura's photo taped on it. To make things worse, Akane chooses Tokusa, one of the single employees, to get her pregnant in order to make up the illusion that she is having a child with Katsura. Tokusa is horrified by this and quickly decides to quit the company and get away from the crazy family. Akane does end up having a child in the end. However, it is suspected that her child does not exist at all.
- Kuroki is commuting inside a bus and sits next to a woman who carries a baby doll, she begins to chase after him to persuade him into taking care of her and her "baby". He decides to visit his friend Katsura's house to hide from the woman, however, she manages to find him easily, and she only leaves when Katsura threatens to call the police on her. She ends up getting arrested after falling into Kuroki and Katsura's trap. It is revealed that the woman's husband left her after their child died long time ago, which caused her to become mentally unstable to the point where she thinks that the doll was her baby and the reason she decided to go after Kuroki because he resembles her ex-husband.
- Katsura's obsession with Yuri reaches to the point where he thinks that he was going to marry Yuri, with Yuri herself being terrified when she finds out about it, because she received many phone calls and letters from him anonymously before she was invited to the "wedding party". After the truth was out, his friends decide to take him to a medical health clinic to get him back to reality.
- Tsutsuji being stalked by someone. She tried to run away, but she bumped into a man who turned out to be Tachibana who tried to rob Tsutsuji's house years ago and cut her on the back of her neck but fled when he heard police sirens but was caught and sent to prison. If it weren't for Hiiragi who was revealed to be the stalker, she probably wouldn't have made it. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/EtraChanSawIt |
Everybody Loves Large Chests / Nightmare Fuel - TV Tropes
- Doppelgängers reproduce by infecting a pregnant woman, turning the fetus into one of them.
- Keira's suggestion that they use the advancing army of 30,000 humans as fertilizer for the dryad quintuplets is this for Faehorn. Until then he had always seen her as his personal disciple, an adorable, innocent, upbeat girl who loved life and healed other's hearts with her cuteness. It gets worse for him because her preexisting hatred seems have been amplified due to the implied rape she suffered at the hands of the human army after being captured during a mission.
- A psychotic shapeshifter traps a woman it has been unnaturally obsessed with inside itself in order to keep her as a prisoner/pet/plaything for the rest of her life. It plans to force-feed her nutrients and water so she doesn't starve, and intends to mate with her so that the resulting offspring would one day take her place, essentially keeping her bloodline all to itself. Just so she would be 'safe.' | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/EverybodyLovesLargeChests |
Everybody Edits / Nightmare Fuel - TV Tropes
## Campaigns:
- "MIHBs Dream" gradually goes from an ordinary grassy level to Mind Screw as it reveals itself as a Disguised Horror Story. Endless Corridors appear, the same collectables keep reappearing, the sky turns red, and a large inexplicable silhouette of a smiley with red eyes emerges. Things get weirder as the player character is abruptly teleported around, the text "ALWAYS MORE COINS" keeps covering the level, the level destroys itself with a spreading emptiness that appears to break the boundaries of the level into the void. The tone overall goes back and forth between cheerful and disturbing, before abruptly turning back to normal at the end. The use of invisible portals was uncommon at the time, only being available through a glitch, adding to the overall uneasiness.
- "A Dreary Day" starts off innocent, but the weather of the level gets more and more ominous, before thunder abruptly hits the player character with a loud sound and a quick flash. The player then rises Back from the Dead in a lonely Creepy Cemetery. Any future Hope Spots from that point onward disappear, and turn out to be a continuation of the dull, eerie purple area the level takes place in.
## Other levels:
- The world "Cry kid Cry" shows a crying kid seeing a large, green monster with exposed flesh and empty eyes plus other monsters crawling through portals. What makes this even more unsettling is that there appears to be a monster inside the house, meaning the kid has nowhere to go. No explanation is given for any of this.
- "Children of the Pie" has children lining up for trick-or-treating in a house...only that it's a trap where children are killed and implied to be baked into pies. This is rather graphically shown, with a smiling Pumpkin Person in the house's dark basement stabbing a child's chest with a knife, Blood from the Mouth and a traumatized face visible. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/EverybodyEdits |
Everybody Loves Raymond / Nightmare Fuel - TV Tropes
Debra: Okay, Marie, why don't you go into the kitchen, and Robert, why don't you blink a few times.
"A LOVELESS MARRIAGE?!" Mostly a Tear Jerker, but it's the only time in the series that Frank is completely enraged, and it's extremely scary.
The frog woman of Massapequa. Robert starts feeling uneasy about her when he clearly tastes something odd on her breath. Ray had witnessed her eating a fly, which Robert didn't believe, and then goes into her bedroom, where she keeps dozens and dozens of frogs in terrariums all over the walls. The Dramatic Thunder in the scene doesn't help, and then she walks in on him trying to escape.
Angela: You know, Robert.... we all come from frogs.
"And then she AAAAAAAAAAAAAAAAATE IIIIIIIIIIIIIT!" Ray sounds practically demonic when he says that line. Making things worse, in the behind the scenes feature on the DVD, Ray said that he nearly had to be rushed to the hospital after that line delivery because he nearly fainted and had trouble breathing.
In "Lucky Suit", after Marie sends a fax that ruins Robert's FBI interview, he returns home with an exquisitely furious Death Glare on his face that's as terrifying as it is hilarious (shown above). It's one of the few times he looks like the 6'8" giant he is. Ray and Debra notice him before Marie does, and seem genuinely disturbed, and his overall bearing is that he's out to murder somebody.
There's also his growl later in that scene, "LISTEN TO ME, WOMAN!!!" It's kinda funny but also pretty unnerving.
Frank and Marie driving the car into Ray's house. The couch gets blasted clear across the room—the couch where Ray and Debra had been sitting a few seconds earlier. If they hadn't decided to go upstairs at that moment, they probably would have been killed.
Marie is often sweet if just as often passive aggressive, so you wouldn't imagine she'd be nightmare fuel, right? Not if the way she deals with Robert's ex-wife in "Robert's Divorce" is any indication. While she uses any words that a mother would use when she finds out her daughter-in-law is a Bitch in Sheep's Clothing, she delivers said words in a completely low-pitched and unsettling voice that we are NOT used to hearing at all, and when she is called a bitch is any indication, Ray has to physically restrain her. When the ex-wife shows up later in present day and Marie delivers some Sarcasm Mode in her direction, she understandably gets a tad worried. Ray doesn't lie during this exchange:
In a throwaway line, Robert mentions that Ray once tried to convince the postman to babysit. That's kind of a nadir of bad parenting right there. Good thing it happened offscreen.
"Lucky Suit" isn't the only time Robert can be funny and scary at the same time. In "Jealous Robert", when Gianni is dating Amy, the pair run into Robert. Gianni greets him awkwardly, and Robert responds by simply stating Gianni's name in an unnervingly deep voice. In the commentary for a later episode, Jon Manfrellotti inquires as to why the Amy/Gianni relationship never went anywhere after this episode, and Phil Rosenthal explains that the writers felt that if it continued, Robert would have killed Gianni. Called back to in "The Contractor", in which Robert, angry due to Gianni's shoddy contracting work and being reminded of his past with Amy, greets him with a low and menacing, "Hello, Gianni..."
The armed robbery in Nemo's Pizza during "The Ride-Along". While Robert handles the situation and nobody is hurt, Ray is visibly shaken for some time afterwards. This is a scenario that happens all-too-often in the real world, and it doesn't always end well. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/EverybodyLovesRaymond |
EuroTrip / Nightmare Fuel - TV Tropes
While
*EuroTrip* is known for it's offensive humor, it had some horrific moments.
- The Creepy Italian Guy who tries to molest the teens. He is frightening, despite his kind excuses. When they're about to go through a tunnel, the last thing you see is the Italian with a sinister smile. The next time he appears, he's nuzzling Scotty while he sleeps after possibly doing even worse off-screen.
- The nightmare Scotty had about Mieke having sex with her cousin was terrifying to watch.
- The music video for "Scotty Doesn't Know" on the website has creepy depictions of the characters lip-syncing "Scotty Doesn't Know".
- Cooper has his testicles electrocuted by Madame Vandersexxx's minions, Hans and Gruber. Even worse is that the safeword is not pronounceable in any language. Implied anal rape happens after that.
- The all-male patrons at a French nude beach lusting after and advancing on Jenny. It's stated earlier that the local women stay away from that particular beach to avoid horny tourists.
- The gang is forced to hitchhike to Berlin after their money and passports get stolen. They get a ride from a truck driver who reveals he's wanted for murder and bestiality (in German so no one understands him). He drops the teens off at a shady neighborhood in Slovakia before driving off. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Eurotrip |
Eureka SeveN / Nightmare Fuel - TV Tropes
The episode "Into the Nature" also serves as our introduction to Anemone and the type theEnd. When Renton and Eureka try to enter the Coralion with the Nirvash, theEnd swoops down and attacks them. It finally catches the Nirvash in its claws, allowing Renton to see that the two mechs look shockingly alike. Anemone then unleashes theEnd's Mind Rape Wave-Motion Gun, causing Renton and Eureka to scream in pain and beg her to stop. Anemone only makes things worse as she squeals psychotically.
**Anemone:** MELT AWAY! MELT AWAY! **YOUR BRAIN'S GONNA MELT AWAY!!**
- It goes From Bad to Worse in the next episode, "Acperience 1", which begins with Renton, still getting thoroughly Mind Raped by Anemone, screaming and begging for his sister to help him. Eureka then sees him grab the Amita Drive, and as she joins him they activate the Seven Swell effect and knock Anemone's attack back at her. The three pilots then enter the Coralian, spending the rest of the episode wandering around in a dream world filled with more Surreal Horror and Nightmare Fuel than you could count.
**Renton:** Help me! Help me! HELP ME! HELP ME! **HELP ME, SIS! HELP ME!!** | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/EurekaSeven |
Everything / Nightmare Fuel - TV Tropes
This is by the same creator of the nightmare FILLED short film The External World, of course it can get weird.
- The Subatomic Plane is pretty trippy, with it being pitch-black with only colored shapes around everywhere.
- If you have framerate problems, a Disaster shows up. Things like eyeballs, and windows pop-up everywhere while loud noises play. It can definitely scare you if you have them enabled without knowing.
- The Cellular area can creep you out, with there being huge bits of pollen everywhere, with strange shapes following you. Also, it's not a pleasant place to be at if you suffer from microbiophobia
note : fear of microorganisms.
- Looking at something from a very small Thing. It can sometimes make you think "Holy crap, what is this?"
- ||The inside of the Golden Gate. It's a realm filled with broken incomplete objects with depressed, angry thoughts. The more they try to escape it, the worse it all feels for them. You cannot ascend beyond the confines of the Golden Gate once you enter until you clear your mind of all thoughts, positive and negative, and allow yourself to be let loose|| | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Everything |
Event Horizon Battlefront Aditya / Nightmare Fuel - TV Tropes
The setting of Event Horizon Battlefront Aditya is a place of conflict between super-powered beings, with all the horror it entails.
- The nature of the universe in Event Horizon Battlefront Aditya. Immortality has become one of humanity's characterisitics, but instead of being something to celebrate, it is a curse that plagues mankind.
- Humankind has become the only sentient species in the universe. They exterminated all other forms of life that possed a threat to them and conquered planets
- The Samanasya Temple, a group of religeous fanatics that follow a nihilistic ideology. Due to the curse of immortality impossed on humans, they see life itself as sinful and would commit atrocious acts of genocide to accomplish their goal of exterminate humanity.
- The Vasuki and the Kalakuta. They are a race of silicon.based organisms that deveoloped a weapon of mass destruction. Kalakuta means
*Reaper of Carbon-Based Organisms*. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/EventHorizonBattlefrontAditya |
Everyman HYBRID / Nightmare Fuel - TV Tropes
Healthy Eating has the strange figure in the window and Slendy suddenly appearing, waving his head back and forth before telekinetically slaming a door shut... And when they reenter they find Slendy gone... *shudder*
The first half of "I'm Okay" has Jeff eerily recounting how he was left behind in a burning school as a kid, and is suddenly interrupted by more audio distortion before the camera dies.
The letter in "Reunion." Who are you, my dear friend, to reach someone like me? I look forward to our reunion in Hell. Otherwise, I fear my warnings have fallen on deaf ears. The sight of his black eyes, his markings, this face not human, now has claimed another one of us. Im sorry I was too late. Linnie.
Just about every one of The Rake's appearances, but in particular the latest in Jim Thorpe. After being pushed out the window of the second story, it attacks Vince and we get an up-close look at it.
The concept of the hidden videos. Something is putting videos on the channel that the boys are unable to see, no matter how many times the links are sent to them. Massive increases in Paranoia Fuel right there.
How about the hidden pieces? There are videos uploaded by the boys but with bizarre segments that they can't see. Such as time distortion or bizarre text.
In "The Hidden Videos", a fan sends the boys a compilation of the hidden videos. When they try to watch it, the video turns to static and they fall unconscious. Whoever is responsible, they really don't want them to see the videos.
"OUTSIDE HELP". Evan calls Vinnie, more frightened and agitated than we've ever seen him. ||It turns out the group's friend, Nick, abruptly appeared in Evan's house and started beating him to a pulp, smiling the entire time. When Evan tried to fight back, he suddenly found himself at Baldpate Mountain, where something spoke inside his head and convinced him to let it take control and "take care" of Nick. Which it does — by snapping his neck with Evan's bare hands, laughing and grinning the entire time. Ladies and gentlemen, say hello to HABIT.||
"Twenty four months". After a glimpse of just how ground down the guys have become emotionally, we get treated to a lovely montage put together by our old friend HABIT, who took the liberty of giving it a peppy soundtrack promising that "the best is yet to come, come the day you're mine."
To elaborate: Vinny and Jeff find a new lead in Dr. Corenthal's wife, and Jeff goes to pick Evan up so they can follow up on it. When Jeff arrives at Evan's house, he receives a text message telling him to go around to the back door for "a surprise". ||He enters the house and finds it dark and deserted, save for the faint sound of Scissor Sister's "I Can't Decide". He follows the music to the basement, where he gets knifed in the gut by an unseen attacker. He tries to run for the back door, only to find it blocked by Nick, HABIT's previous host; he makes it to the front door in time to put his hand on the doorknob... before being grabbed by a psychotically grinning Evan.||
|| DON'T WORRY YOU WON'T BLEED OUT :) / TOLD YOU NOT TO WORRY :)||
|| "He's got you, man." - Nick, the group's friend, when they still thought it was a prank.||
Not Dead Yet has plenty. The fans told Vince to check up on Jeff and Evan because of the second half of the above video (which Vince claims he can't see). In the basement he finds a pool of blood, a chain, and Jeff's shoes. He prepares to leave when he hears something, turns around, and the Slender Man leans in, wrapping his fingers around the wall. Sweet dreams.
As if to make up for the gaps between updates, The Property puts Vince through Silent Hill-levels of mindfuckery. It starts with him finding different rooms from his friends' houses somehow welded together. Then he hears ominous footsteps and the sound of children giggling, prompting him to hide behind a shower curtain as the giggling turns to crying, the footsteps get closer, the video distorts and the bathroom door starts rattling. Then, just when that dies down, the Slender Man shows up and telekinetically drags him down a flight of stairs. And that's just HALFWAY THROUGH.
:D, which depicts what appears to be ||HABIT-in-Evan and an anonymous camera man telling a captive Jeff exactly how badly they're going to kill him. The video is interspersed with what appear to be shots of Jeff being stabbed and writhing in pain while covered in blood.||
Only stabbed? Try ||stabbed, beaten with chains (we see HABIT wrapping his arms with them), slashed across the chest and face, getting his fingers smashed with a hammer (or even cut off) and getting his stomach sawed open. All while a heavily-distorted version of the EMH theme song plays||.
Next. ||Evan forces his way through a group of random, Slendy-possessed guys into Daniel's house (snapping their necks as he passes), then leads Daniel downstairs and strangles him. We also have something really disturbing going on with Evan and Steph, and what appears to be Evan threatening her and their baby.|| To make matters even worse ||if you look closely at Evan whilst he is talking with Steph, you can see that not only is he holding their baby, but his hands are drenched in blood. It's never made clear whether this is Steph's blood or the baby's.||
|| After (possibly) months of being tortured by HABIT-possessed Evan, Jeff is still alive. And in the video's final act, Evan douses him in gasoline and sets him on fire.||
Even better: ||when Evan disposes of the dead body in a nearby forest he casually walks off-screen, saying "He's all yours, man". The camera pans to the left and reveals none other than the Slender Man!||
|| That's not Evan. He's completely possessed by HABIT at this point. Also, he's not talking to Steph in that scene. He's talking to Evan. Remember that the inHABITed are fully aware of their actions while possessed. He says that he knows Evan wants to die, but he's not going to let that happen until he completely breaks Steph and forces Evan to watch.||
WAKE UP. Just in case you thought that HABIT was in any way not a monster, we get this lovely line courtesy of ||uninHABITed Evan||:
|| Evan||: ||"I can remember my baby... I can remember her bones against my teeth..."||
That's not even getting into the more disturbing implications: ||moments after holding his own intestines in his hands, Evan was restored to perfect health, without a single scratch or mark on his body (including the scars he obtained during his battle with the Rake months ago). HABIT is refusing to let him die until he murders his best friend.||
Even worse, HABIT seems to be growing more powerful: his signature purple distortion (which was subtle before) is almost omnipresent, and his voice has acquired a reverberating, demonic undertone (implied to be HABIT's real voice). ||There are even moments where he appears to speak without using Evan's body.||
Le Premier Cours reveals that HABIT has been erasing the memories of Vince and Evan's families.
It's worse than that: They've lost memories of their families (Jeff having lost some as well, as shown in the apparent flashbacks), and Evan thinks that Vince's house is his and vice versa, indicating that the merger of Evan's and Vinnie's houses wasn't just something that was done to mess with Vince. With this info, Vince figures out that ||He and Evan, and probably Jeff, are fictional characters, and that their lives were written for them.|| Evan's reaction is understandable.
It's possible that those memories they lost ||weren't even real to begin with. This means that characters like Jessalyn, Alex, etc. that we have actually seen on camera might not have actually been there.||
Breaking the lease has ||one hell of a Hope Spot near the end.|| Vince is tired of many things, of failing his friends, of being a lackey to HABIT and possibly most importantly, to being an accomplice to his atrocities. So, Vince being Vince, he confides his feelings to HABIT and wishes to be released. HABIT surprisingly agrees to this and allows Vince to finally leave the house.|| Except that as soon as Vince opens the front door, he collapses onto the floor, presumably knocked unconscious by HABIT's hands. Then HABIT has Vince dragged off and as soon as the camera cuts to black, HABIT loses his shit. In his real voice.||
christmas. After a breather episode of just Vince and Evan hanging out and a heartwarming moment, we get a frightening message at the end where ||Vince begs the viewers to stop watching the series for their own safety.|| The Fourth Wall Will Not Protect You.
two thousand three hundred ninety-five. ||In anachronic order, no less then three horrifying things are revealed to the viewer; First, from his agitated dialouge with HABIT, it is implied that Vince's time in the apartment from Part 2 and 3 lasted for two years. Secondly, HABIT seemingly aims to 'go to war' with Slenderman, an act he compares to "a monster sitting on the throne of a god", and forces Vince to help him do so at gunpoint, after chasing him through a forest. Thirdly, and most shockingly, after his escape from Jeff's bedroom following Blue Room, Vince, under recommendation from a letter written by HABIT he finds by a gun on a table, proceeds to SHOOT HIMSELF in an attempt to end all of his troubles. However, due to the video's Anachronic Order (the moment in the forest being the 'present' segment), it is revealed that HABIT has already given him his own Healing Factor, much to Vince's chagrin.||
Even worse, ||is that Vince, at one point, finds himself in his basement, where many small dolls are hanging from the ceiling. Upon approaching one of the dolls in confusion and touching it, footage of Jeff appears out of nowhere, which scares Vince away from the doll. While it's not explained why that happened, theimplications are nothing short of terrifying.||
And it's worse than that. ||It's implied that this is what happens to Slenderman's victims.||
As it turns out, his intention wasn't to kill the Slender Man—it was ||to kill EVAN and free himself from being bound to the Firebrand.||
The drive west. Vinny embarks on a road trip to the remains of the Fairmount Children's Home, hoping to find more clues, without HABIT's approval or protection. Slender Man takes full advantage of the situation.
Finding Fairmount. Vinnie navigating the ruins of the Fairmount Children's Home? Ominous. Vinnie navigating the ruins of the Children's Home over a cassette tape of ||Princeton Iteration Vinnie's demise||, and bumping into apparitions of ||Princeton!Evan and Princeton!Jeff||? Spinechilling.
The taped conversation between Dr. Peters and Princeton!Vinnie is especially creepy.
Dr. Peters: Is this why you came here? To ask me about Doctor Corenthal?
Princeton!Vinnie: No. No, not at all- that's part of it. I- I thought we could start with the history and then work our way up-
||Dr. Peters/HABIT||: You're a determined little cunt, aren't you?
Princeton!Vinnie: E- excuse me?
||Dr. Peters/HABIT||: [voice raspy and slightly aggressive] You heard me. [Tape ends]
The tape leaves Vinnie as shocked as the audience: even though he'd already listened to it multiple times, he had never heard that conversation before: every other time he listened to the tape, the contents werecompletely different.
The revelation in "All good things" of|| Vinnie being the Voyeur, coupled with the confirmation that he was the one who set up the hidden cameras in the basement and the very strong implication that he purposefully led Alex to an early grave in "Consensus"||, makes every other video in the series uneasy to watch in hindsight.
Tape 3. We finally get the full story, via a series of recorded phone calls, of what happened to James Corenthal during the diner incident of 2005 — and it's terrifying. ||The Doc arranged a meeting with a woman named Elizabeth — a psychic, who specialized in finding missing children — and his business partner, William, at a diner. As he approached the meeting spot, James was accosted by a grown-up Evan, who told him that "this will all be over soon". James tried to get a better look at Evan, to demand an explanation, only for Evan to vanish into thin air. When James entered the diner, he got a phone call from Elizabeth, clogged with "that telltale bullshit static", warning him that he'd been given the slip...and looked up to see everyone in the dinerglaringat him.|| ||Before he could react, the entire diner charged him and attacked.||
"I gotta tell you, their eyes...they weren't even blank. They were just full of hate."
James tried to escape through the kitchen, only for all of the kitchen workers to join in attacking him as well. One of them being a young woman who went arm-first into a deep fryer and emerged from it, sans any signs of pain or shock, laughing like a madwoman.
If there was any doubt as to who was behind the diner meleé, we get to hear from them, too.
The meeting between Corenthal and HABIT? It took place under the tree at Baldpate — where Corenthal blew Evan's head off, ending the Princeton iteration more than two decades after it began. (Recalling Candleverse Evan's statement about Corenthal shooting him.) | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/EverymanHYBRID |
Even More Tales to Give You Goosebumps / Nightmare Fuel - TV Tropes
## The book provides examples of:
- "The Chalk Closet" has a ridiculous title, sure, but then comes the moment where Travis realizes he did poorly on the exam and is going to be the sent to the aforementioned room by Mr. Grimsley. The scary part comes from the fact that Travis's classmates are all equally scared for him, but they're even more scared that they might get sent in as well, so they act as if nothing is happening, even as Travis is pleading for help.
- In "The Perfect School", troublesome kids are sent to a reform school. Turns out the school kidnaps the students and replaces them with "perfect" robots to send back to the parents.
*The Stepford Wives*, anyone? The protagonist succeeds in going back home. Oh sure, he managed to not get captured and replaced by a robot, but his parents *expect* a perfect robot, so now he has to spend the rest of his life — or until he can move out — being absolutely *perfect*, for fear he'll get found out and sent back... In the TV show it's a bit better, because his parents weren't expecting a robot, so he can act at least *decent*, and he's trying to break the other kids out.
## The episodes provide examples of:
- "The Haunted House Game". Two children, Nadine and Johnathan, become trapped inside a Jumanji-esque haunted game after investigating a haunted house for a girl's missing cat. When they narrowly avoid various tarps and deaths inside the game, they are blocked by two evil ghosts who try to stop them from winning and escaping. They brag that any player who dies inside the game becomes a new game piece. And them show them 20 whole game set pieces that are previous child victims of the game. Luckily, Johnathan and Nadine survive and escape but then the episode's Here We Go Again! ending shows the haunted board game appearing set up once again inside the house awaiting new victims and the little girl telling two new children that her cat has gone missing inside the haunted house. All while smiling evilly while the children go inside to look... | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/EvenMoreTalesToGiveYouGoosebumps |
Europa Universalis / Nightmare Fuel - TV Tropes
- Playing as a native faction, it can be quite chilling to see the continent you call home become rapidly overtaken by European colonists who view you with contempt. Fighting them back, while difficult, is still possible.
- Playing as a minor nation in the Balkans. The Ottoman Empire is an existential menace to your very existence, and you will be at a disadvantage when they come to your gates.
- One of Wallachia's missions is "Impale the Sultan". Completing this mission features an event which describes the Ottoman capital burning as the occupying forces massacre the population. Outside the city walls, the Sultan is impaled before a wooden stake and dies in sheer agony. His son and heir is Forced to Watch before being subjected to the same fate.
- Playing as the Ottoman Empire, you get an event where you choose which of your ruler's sons will succeed him. This event alludes to the fact that all the other sons, including the ones you don't pick, will be executed.
- Playing as Denmark, it's possible to orchestrate the Stockholm Bloodbath and massacre a large number of Swedish nobles who trusted you enough to come to a summons. Naturally your junior partners are horrified, as Sweden's opinion of you bottoms out for years to come.
- Periodically your cities will be ravaged by disease outbreak, and even if you spend a lot of money to treat the illness the event makes it clear a lot of people will die.
- Playing as a Reformed nation, if one of your counties converts back to Catholicism then the pastors in your country will see it as a sign that the apocalypse is coming. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/EuropaUniversalis |
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