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[{"Owner":"Hersir","Date":"2017-07-20T06:40:41Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tHi_co_ started to learn GLSL and shader_co_ so decided to port some shader to babylon\n_lt_/p_gt_\n\n_lt_p_gt_\n\tSource_dd_ _lt_a href_eq__qt_http_dd_//2pha.com/demos/threejs/shaders/9700_car_shader/car_shader_5.html_qt_ rel_eq__qt_external nofollow_qt__gt_Original webgl shader from three.js_lt_/a_gt_\n_lt_/p_gt_\n\n_lt_p_gt_\n\tBabylon.js version_dd_ _lt_a href_eq__qt_https_dd_//www.babylonjs-playground.com/#CY5DJ2%231_qt_ rel_eq__qt_external nofollow_qt__gt_PG_lt_/a_gt_\n_lt_/p_gt_\n\n_lt_p_gt_\n\tRight now it is just direct port but maybe someone can help me to merge it better with  babylonjs ecosystem. _lt_img alt_eq__qt__dd_)_qt_ data-emoticon_eq__qt__qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ title_eq__qt__dd_)_qt_ width_eq__qt_20_qt_ /_gt_ \n_lt_/p_gt_\n\n_lt_p_gt_\n\t(Right now dont work in mac safari_co_ will check why)\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Hersir","Date":"2017-07-20T07:01:23Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tFixed safari \n_lt_/p_gt_\n\n_lt_p_gt_\n\tNew _lt_a href_eq__qt_https_dd_//www.babylonjs-playground.com/#CY5DJ2%236_qt_ rel_eq__qt_external nofollow_qt__gt_PG_lt_/a_gt_\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Deltakosh","Date":"2017-07-20T15:03:13Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t_lt_p_gt_\n\tThis is REALLY cool. If you want to share materials at some point in time_co_ you could contribute to the materials library_dd_ _lt_a href_eq__qt_https_dd_//github.com/BabylonJS/Babylon.js/tree/master/materialsLibrary_qt_ rel_eq__qt_external nofollow_qt__gt_https_dd_//github.com/BabylonJS/Babylon.js/tree/master/materialsLibrary_lt_/a_gt_\n_lt_/p_gt_\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Hersir","Date":"2017-07-21T05:30:33Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t_lt_p_gt_\n\t_lt_a contenteditable_eq__qt_false_qt_ data-ipshover_eq__qt__qt_ data-ipshover-target_eq__qt_http_dd_//www.html5gamedevs.com/profile/4442-deltakosh/?do_eq_hovercard_qt_ data-mentionid_eq__qt_4442_qt_ href_eq__qt_http_dd_//www.html5gamedevs.com/profile/4442-deltakosh/_qt_ rel_eq__qt__qt__gt_@Deltakosh_lt_/a_gt_ Definetlly but now_co_ would be nice if someone could help me with shader code_co_ as I am not very experienced with it. _lt_img alt_eq__qt__dd_D_qt_ data-emoticon_eq__qt__qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_biggrin.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/biggrin@2x.png 2x_qt_ title_eq__qt__dd_D_qt_ width_eq__qt_20_qt_ /_gt_ Probably some stuff that is used there could be copied from PBR material_co_ for example reflection_co_ normal maps. Also some optimisation could be done.\n_lt_/p_gt_\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"}]