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[{"Owner":"Samuel Girardin","Date":"2017-07-18T10:24:49Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tHi_co_\n_lt_/p_gt_\n\n_lt_p_gt_\n\tDoes it work as it should do ? _lt_a href_eq__qt_https_dd_//www.babylonjs-playground.com/#XCPP9Y%23152_qt_ rel_eq__qt_external nofollow_qt__gt_https_dd_//www.babylonjs-playground.com/#XCPP9Y#152_lt_/a_gt_\n_lt_/p_gt_\n\n_lt_p_gt_\n\tOne button_co_ property isHitTestVisible set to false_co_ the button is still clickable ?  Is that normal ? I was expecting the opposite.\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Samuel Girardin","Date":"2017-07-18T14:01:51Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tThat works if the button is a child of a container (rectangle for ie)_co_ and this last with isHitTestVisible set to false _dd_ _lt_a href_eq__qt_https_dd_//www.babylonjs-playground.com/#XCPP9Y%23153_qt_ rel_eq__qt_external nofollow_qt__gt_https_dd_//www.babylonjs-playground.com/#XCPP9Y#153_lt_/a_gt_\n_lt_/p_gt_\n\n_lt_p_gt_\n\tOn the first case_co_ even if the button is at the top level (child of the advanced texture)_co_ isHitTestVisible is not take into account. It looks like it_t_s missing loop through the childrens. _lt_span_gt__lt_a contenteditable_eq__qt_false_qt_ data-ipshover_eq__qt__qt_ data-ipshover-target_eq__qt_http_dd_//www.html5gamedevs.com/profile/4442-deltakosh/?do_eq_hovercard_qt_ data-mentionid_eq__qt_4442_qt_ href_eq__qt_http_dd_//www.html5gamedevs.com/profile/4442-deltakosh/_qt_ rel_eq__qt__qt__gt_@Deltakosh_lt_/a_gt_ any idea ?_lt_/span_gt_\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Samuel Girardin","Date":"2017-07-18T14:24:52Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_pre_gt_\n_lt_code_gt_public _processPicking(x_dd_ number_co_ y_dd_ number_co_ type_dd_ number)_dd_ boolean {\n            if (!this.contains(x_co_ y)) {\n                return false_sm_\n            }\n            // new\n            if (!this.isHitTestVisible) {\n                return false_sm_\n            }\n_lt_/code_gt__lt_/pre_gt_\n\n_lt_p_gt_\n\tin button.ts the if on isHitTestVisible seems to fix my problem. I_t_m quite sure that_t_s a dirty solution\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Deltakosh","Date":"2017-07-18T15:54:49Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tOups...completely missed this one _lt_img alt_eq__qt__dd_)_qt_ data-emoticon_eq__qt__qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ title_eq__qt__dd_)_qt_ width_eq__qt_20_qt_ /_gt__lt_/p_gt_\n\n_lt_p_gt_\n\tI_t_ll fix it asap!\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Samuel Girardin","Date":"2017-07-18T18:02:49Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\t_lt_span_gt_@deltakosh I think you bug in your fix _co_ you have deleted the if statement in _processPicking (button.ts)_lt_/span_gt_\n_lt_/p_gt_\n\n_lt_pre_gt_\n_lt_code_gt_  if (!this.contains(x_co_ y)) {\n                return false_sm_ \n            }_lt_/code_gt__lt_/pre_gt_\n\n_lt_p_gt_\n\t_lt_a href_eq__qt_https_dd_//www.babylonjs-playground.com/#XCPP9Y%23156_qt_ rel_eq__qt_external nofollow_qt__gt_https_dd_//www.babylonjs-playground.com/#XCPP9Y#156_lt_/a_gt_ _co_ only one event is fired\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Deltakosh","Date":"2017-07-18T20:24:32Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tI_t_m getting old...\n_lt_/p_gt_\n\n_lt_p_gt_\n\tThis is now ACTUALLY fixed _lt_img alt_eq__qt__sm_)_qt_ data-emoticon_eq__qt__qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_wink.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/wink@2x.png 2x_qt_ title_eq__qt__sm_)_qt_ width_eq__qt_20_qt_ /_gt__lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"}]