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[{"Owner":"TomaszFurca","Date":"2017-06-21T17:17:01Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tHI i have problem with mesh exported by tower of babel. In skeleton animation_co_ when played moving_co_ i see artifact in my player mesh behind head. Rotation_co_ location and scale have zero position. \n_lt_/p_gt_\n\n_lt_p_gt_\n\tCheck it on video_dd_ _lt_a href_eq__qt_https_dd_//drive.google.com/file/d/0B9VobXUUD7rhTjZaN0RPbjJGOGs/view?usp_eq_sharing_qt_ rel_eq__qt_external nofollow_qt__gt_https_dd_//drive.google.com/file/d/0B9VobXUUD7rhTjZaN0RPbjJGOGs/view?usp_eq_sharing_lt_/a_gt_\n_lt_/p_gt_\n\n_lt_p_gt_\n\tLive preview in _lt_a href_eq__qt_http_dd_//babylon.furcatomasz.pl_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//babylon.furcatomasz.pl_lt_/a_gt_\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"JCPalmer","Date":"2017-06-21T17:28:14Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t_lt_p_gt_\n\tYeah_co_ I am looking at problems with skeletons in my own scenes right now.  Please also post your .log file.  Will update as I find more.\n_lt_/p_gt_\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"TomaszFurca","Date":"2017-06-21T19:53:12Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tWarrior.log\n_lt_/p_gt_\n\n_lt_pre_gt_\n_lt_code_gt_Exporter version_dd_ 5.3-beta_co_ Blender version_dd_ 2.78 (sub 0)\n_eq__eq__eq__eq__eq__eq__eq__eq__eq_ Conversion from Blender to Babylon.js _eq__eq__eq__eq__eq__eq__eq__eq__eq_\n\tScene settings used_dd_\n\t\tselected layers only_dd_  false\n\t\tflat shading entire scene_dd_  false\n\t\tinline textures_dd_  false\n\t\ttexture directory_dd_  F_dd_\\xampp\\htdocs\\babel\\Characters\\Warrior\\\n\tPython World class constructor completed\n\tWARNING_dd_ No active camera has been assigned_co_ or is not in a currently selected Blender layer\n\tprocessing begun of skeleton_dd_  metarig_co_ id_dd_  0\n\t\tprocessing begun of bone_dd_  root_co_ index_dd_  0\n\t\tprocessing begun of bone_dd_  heel.L_co_ index_dd_  1\n\t\tprocessing begun of bone_dd_  foot.L_co_ index_dd_  2\n\t\tprocessing begun of bone_dd_  heel.R_co_ index_dd_  3\n\t\tprocessing begun of bone_dd_  foot.R_co_ index_dd_  4\n\t\tprocessing begun of bone_dd_  hips_co_ index_dd_  5\n\t\tprocessing begun of bone_dd_  spine_co_ index_dd_  6\n\t\tprocessing begun of bone_dd_  chest_co_ index_dd_  7\n\t\tprocessing begun of bone_dd_  neck_co_ index_dd_  8\n\t\tprocessing begun of bone_dd_  head_co_ index_dd_  9\n\t\tprocessing begun of bone_dd_  shoulder.L_co_ index_dd_  10\n\t\tprocessing begun of bone_dd_  upper_arm.L_co_ index_dd_  11\n\t\tprocessing begun of bone_dd_  forearm.L_co_ index_dd_  12\n\t\tprocessing begun of bone_dd_  hand.L_co_ index_dd_  13\n\t\tprocessing begun of bone_dd_  Finger_Bone1.L_co_ index_dd_  14\n\t\tprocessing begun of bone_dd_  Finger_Bone2.L_co_ index_dd_  15\n\t\tprocessing begun of bone_dd_  Finger_Bone3.L_co_ index_dd_  16\n\t\tprocessing begun of bone_dd_  Finger_Bone4.L_co_ index_dd_  17\n\t\tprocessing begun of bone_dd_  shield.bone_co_ index_dd_  18\n\t\tprocessing begun of bone_dd_  shoulder.R_co_ index_dd_  19\n\t\tprocessing begun of bone_dd_  upper_arm.R_co_ index_dd_  20\n\t\tprocessing begun of bone_dd_  forearm.R_co_ index_dd_  21\n\t\tprocessing begun of bone_dd_  hand.R_co_ index_dd_  22\n\t\tprocessing begun of bone_dd_  Finger_Bone1.R_co_ index_dd_  23\n\t\tprocessing begun of bone_dd_  Finger_Bone2.R_co_ index_dd_  24\n\t\tprocessing begun of bone_dd_  weapon.bone_co_ index_dd_  25\n\t\tprocessing begun of bone_dd_  Finger_Bone3.R_co_ index_dd_  26\n\t\tprocessing begun of bone_dd_  Finger_Bone4.R_co_ index_dd_  27\n\t\tprocessing begun of bone_dd_  thigh.L_co_ index_dd_  28\n\t\tprocessing begun of bone_dd_  shin.L_co_ index_dd_  29\n\t\tprocessing begun of bone_dd_  thigh.R_co_ index_dd_  30\n\t\tprocessing begun of bone_dd_  shin.R_co_ index_dd_  31\n\t\tprocessing action Attack_dd_  in[0 - 16]_co_ out[0 - 16]\n\t\tprocessing action Run_dd_  in[0 - 18]_co_ out[30 - 48]\n\t\tprocessing action stand_dd_  in[0 - 60]_co_ out[60 - 120]\n\t\tprocessing action Stand_with_weapon_dd_  in[0 - 62]_co_ out[130 - 192]\n\tprocessing begun of mesh_dd_  Warrior\n\t\tprocessing begun of Standard material_dd_  skin.002\n\t\t\tDiffuse texture found _qt_Texture_qt_\n\t\t\t\tImage texture found_co_ type_dd_  diffuseTexture_co_ mapped using_dd_ _qt_UVMap_qt_\n\t\tnum positions      _dd_  1258\n\t\tnum normals        _dd_  1258\n\t\tnum uvs            _dd_  2516\n\t\tnum uvs2           _dd_  0\n\t\tnum colors         _dd_  0\n\t\tnum indices        _dd_  3222\n\t\tSkeleton stats_dd_  \n\t\t\tTotal Influencers_dd_  3147\n\t\t\tAvg # of influencers per vertex_dd_  2.5016\n\t\t\tHighest # of influencers observed_dd_  7_co_ num vertices with this_dd_  1\n\t\t\texported as 7 influencers\n\t\t\tnum skeletonWeights and skeletonIndices_dd_  10064\n_eq__eq__eq__eq__eq__eq__eq__eq__eq_ Writing of files started _eq__eq__eq__eq__eq__eq__eq__eq__eq_\n_eq__eq__eq__eq__eq__eq__eq__eq__eq_ Writing of files completed _eq__eq__eq__eq__eq__eq__eq__eq__eq_\n_eq__eq__eq__eq__eq__eq__eq__eq__eq_ end of processing _eq__eq__eq__eq__eq__eq__eq__eq__eq_\nelapsed time_dd_  0 min_co_ 5.667 secs\n_lt_/code_gt__lt_/pre_gt_\n\n_lt_p_gt_\n\t \n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"JCPalmer","Date":"2017-06-23T16:55:46Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t_lt_p_gt_\n\tUpdate_co_ I now know what the problem is.  Tower of Babel has switched to packed matrix indexes like a .babylon file.  They are now using the same code on Python side_co_ but there must be something wrong with the unpacking code inserted into the generated code. \n_lt_/p_gt_\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"JCPalmer","Date":"2017-06-23T18:53:58Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t_lt_p_gt_\n\tPushed up a fix to exporter.  My meshes with skeletons have no artifacts.  Re-export_co_ check_co_ and mark this _t_[Solved]_t_ if ok.\n_lt_/p_gt_\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"TomaszFurca","Date":"2017-06-24T09:53:15Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t_lt_p_gt_\n\tOłłł ye! Now working great - _lt_a href_eq__qt_https_dd_//drive.google.com/file/d/0B9VobXUUD7rhaElsV0M2Ri1rTmc/view_qt_ rel_eq__qt_external nofollow_qt__gt_https_dd_//drive.google.com/file/d/0B9VobXUUD7rhaElsV0M2Ri1rTmc/view_lt_/a_gt_ _dd_). Thanks a lot!\n_lt_/p_gt_\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"}]