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const electron = require('electron')
// Module to control application life.
const app = electron.app
// Module to create native browser window.
const BrowserWindow = electron.BrowserWindow
console.log("electron is: " + electron)
console.log("app is: " + app)
// launch local ethereum node
// const geth = require('child_process').spawn('/usr/local/bin/geth', ['--testnet'])
//
// geth.stdout.on('data', (data) => {
//   console.log(data)
// })
//
// geth.stderr.setEncoding('utf-8')
//
// geth.stderr.on('data', (data) => {
//   console.log(data)
// })
// geth.on('close', (code) => {
//   console.log('Ethereum process exited with code: ' + code)
// })


// call on ethereum node using web3
const Web3 = require('web3')

console.log(Web3)

// setTimeout(3000)

// web3 = new Web3(new Web3.providers.HttpProvider("http://localhost:8549"))
// console.log(web3)

// setTimeout(callEthereumNode, 60000)

function callEthereumNode() {
  console.log("TIMEOUT IS WORKING")
  var coinbase = web3.eth.coinbase
  console.log(coinbase)
}
// var coinbase = web3.eth.coinbase
// console.log(coinbase)
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let mainWindow

function createWindow () {
  // Create the browser window.
  mainWindow = new BrowserWindow({width: 800, height: 600})

  // and load the index.html of the app.
  mainWindow.loadURL(`file://${__dirname}/index.html`)

  // Open the DevTools.
  // mainWindow.webContents.openDevTools()

  // Emitted when the window is closed.
  mainWindow.on('closed', function () {
    // Dereference the window object, usually you would store windows
    // in an array if your app supports multi windows, this is the time
    // when you should delete the corresponding element.
    mainWindow = null
  })
}

// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', createWindow)

// Quit when all windows are closed.
app.on('window-all-closed', function () {
  // On OS X it is common for applications and their menu bar
  // to stay active until the user quits explicitly with Cmd + Q
  if (process.platform !== 'darwin') {
    app.quit()
  }
})

app.on('activate', function () {
  // On OS X it's common to re-create a window in the app when the
  // dock icon is clicked and there are no other windows open.
  if (mainWindow === null) {
    createWindow()
  }
})

// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.
