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[{"Owner":"MarianG","Date":"2017-10-21T16:15:08Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tHi.I have a little problem with the _lt_span style_eq__qt_color_dd_#000000_sm__qt__gt_VRDeviceOrientationArcRotateCamera and GUI._lt_/span_gt_ _lt_img alt_eq__qt__dd_lol_dd__qt_ data-emoticon_eq__qt__qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_laugh.png_qt_ title_eq__qt__dd_lol_dd__qt_ /_gt__lt_/p_gt_\n\n_lt_p_gt_\n\tHere is the situation_dd_ _lt_a href_eq__qt_http_dd_//www.babylonjs-playground.com/#X1WNDK%233_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//www.babylonjs-playground.com/#X1WNDK#3_lt_/a_gt_. Please click the check button to change camera. Now comes the problems _lt_img alt_eq__qt__dd_D_qt_ data-emoticon_eq__qt__qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_biggrin.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/biggrin@2x.png 2x_qt_ title_eq__qt__dd_D_qt_ width_eq__qt_20_qt_ /_gt__lt_/p_gt_\n\n_lt_p_gt_\n\t1. Gui seems to respond only on left camera_co_ and I don_t_t know why_co_ but _lt_a href_eq__qt_http_dd_//prntscr.com/h07hkj_qt_ rel_eq__qt_external nofollow_qt__gt_here seems to be the checkbox button_lt_/a_gt_. _lt_img alt_eq__qt__dd_(_qt_ data-emoticon_eq__qt__qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_sad.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/sad@2x.png 2x_qt_ title_eq__qt__dd_(_qt_ width_eq__qt_20_qt_ /_gt__lt_/p_gt_\n\n_lt_p_gt_\n\tPlease let me know why this is happening. Thank you.\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"brianzinn","Date":"2017-10-22T03:21:21Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tI think only one camera is used for pointer events._lt_br /_gt__lt_a href_eq__qt_https_dd_//doc.babylonjs.com/classes/3.0/scene#cameratouseforpointers-camera-classes-3-0-camera-_qt_ rel_eq__qt_external nofollow_qt__gt_https_dd_//doc.babylonjs.com/classes/3.0/scene#cameratouseforpointers-camera-classes-3-0-camera-_lt_/a_gt_\n_lt_/p_gt_\n\n_lt_p_gt_\n\tThis switches it so that only the right camera is working.  I don_t_t think pointer events are really a VR thing.... check out davrous demo with gaze and VR Helper._lt_br /_gt__lt_a href_eq__qt_http_dd_//www.babylonjs-playground.com/#X1WNDK%234_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//www.babylonjs-playground.com/#X1WNDK#4_lt_/a_gt_\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"RaananW","Date":"2017-10-23T08:20:06Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tThe problem here is that the event listener of the GUI is not being resized (and multiplied) across both cameras. It is (probably) using the parent camera to position the elements and set the pointer listeners.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tWhile this is a bug (technically it should not happen)_co_ _lt_a contenteditable_eq__qt_false_qt_ data-ipshover_eq__qt__qt_ data-ipshover-target_eq__qt_http_dd_//www.html5gamedevs.com/profile/25365-brianzinn/?do_eq_hovercard_qt_ data-mentionid_eq__qt_25365_qt_ href_eq__qt_http_dd_//www.html5gamedevs.com/profile/25365-brianzinn/_qt_ rel_eq__qt__qt__gt_@brianzinn_lt_/a_gt_ is totally right - you cannot use pointer events with VR devices. This _qt_thumb_qt_ pressing from the cardboard is the least practical way to interact with the scene. And again_co_ as already said_co_ check gaze - which is the standard way to go.\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"MarianG","Date":"2017-10-23T09:13:57Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t_lt_p_gt_\n\tOk_co_ thank you both. I understand where I_t_m wrong. I want only a toggle button to switch to vr and back on a 360 photo viewer_co_ not extremely complex VR interaction. _lt_img alt_eq__qt__dd_D_qt_ data-emoticon_eq__qt__qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_biggrin.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/biggrin@2x.png 2x_qt_ title_eq__qt__dd_D_qt_ width_eq__qt_20_qt_ /_gt__lt_/p_gt_\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"RaananW","Date":"2017-10-23T10:15:52Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t_lt_p_gt_\n\tTotally understandable. We should probably dive into the GUI error_co_ but I am not sure how many people really need a click in VR _lt_img alt_eq__qt__dd_)_qt_ data-emoticon_eq__qt__qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ title_eq__qt__dd_)_qt_ width_eq__qt_20_qt_ /_gt_ \n_lt_/p_gt_\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"}]