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[{"Owner":"JCPalmer","Date":"2017-03-10T22:00:11Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tI have had a long running problem getting the characters (from MakeHuman) to not look distorted_co_ especially when you get the camera close.  I thought it was a BJS from Blender problem.  I recently found I was not the only one having the _lt_a href_eq__qt_http_dd_//www.makehumancommunity.org/forum/viewtopic.php?f_eq_3&amp_sm_t_eq_14075_qt_ rel_eq__qt_external nofollow_qt__gt_problem_lt_/a_gt_.  Turns out the problem originates in Blender.  In MakeHuman the camera is orthographic.  The response from punkduck in the link suggested switching the focal length from the Blender default of 35mm to 120mm.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tBJS uses field of view_co_ not focal length_co_ but that seems to be the same thing just measured a different way.  Blender UI can switch between either unit_dd_\n_lt_/p_gt_\n\n_lt_p_gt_\n\t_lt_img class_eq__qt_ipsImage ipsImage_thumbnailed_qt_ data-fileid_eq__qt_11963_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/monthly_2017_03/58c31dbc7b1ef_fovfocal-len.jpg.1ff1b6c2c796b13892b8d7d2e75ab333.jpg_qt_ alt_eq__qt_58c31dbc7b1ef_fovfocal-len.jpg.1ff1b6c2c796b13892b8d7d2e75ab333.jpg_qt_ /_gt__lt_/p_gt_\n\n_lt_p_gt_\n\tA 35mm focal length is a 49.135 degree FOV (0.857556 radians).\n_lt_/p_gt_\n\n_lt_p_gt_\n\tA 120mm focal length is a 15.189 degree FOV (0.265103 radians).\n_lt_/p_gt_\n\n_lt_p_gt_\n\tBTW_co_ default FOV is 0.8 radians.\n_lt_/p_gt_\n\n_lt_p_gt_\n\tOn a scene I am working with today_co_ I switched the function of a checkbox to toggle between 0.857556 &amp_sm_ 0.265103.  0.265103 fixed my problem!!  Switching to 0.265103 effectively moves the camera much _qt_closer_qt__co_ but adjusting so that the bust fills the same space_co_ I took 2 snaps.  The first is 35mm &amp_sm_ 2nd is 120mm.\n_lt_/p_gt_\n\n_lt_p_gt_\n\t_lt_img class_eq__qt_ipsImage ipsImage_thumbnailed_qt_ data-fileid_eq__qt_11964_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/monthly_2017_03/35mm.JPG.deaa6f4ffe2805fa643cb526e63f3a9d.JPG_qt_ alt_eq__qt_35mm.JPG.deaa6f4ffe2805fa643cb526e63f3a9d.JPG_qt_ /_gt__lt_/p_gt_\n\n_lt_p_gt_\n\t_lt_img class_eq__qt_ipsImage ipsImage_thumbnailed_qt_ data-fileid_eq__qt_11965_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/monthly_2017_03/120mm.JPG.0e717b020723cb19f5918df9bfc193b0.JPG_qt_ alt_eq__qt_120mm.JPG.0e717b020723cb19f5918df9bfc193b0.JPG_qt_ /_gt__lt_/p_gt_\n\n_lt_p_gt_\n\tI thought I would start this topic to try to discover the implications of this.  Is this just a MH issue?  What is the _lt_strong_gt_right _lt_/strong_gt_FOV_co_ especially for VR?  Why is the default 0.8?  Maybe some people could run _lt_em_gt__lt_strong_gt_scene.activeCamera.fov _eq_ 0.265103_lt_/strong_gt__lt_/em_gt_ on there scenes and report what they get.  Seems like a topic for a Friday / weekend.\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"gryff","Date":"2017-03-10T23:17:46Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\t_lt_a contenteditable_eq__qt_false_qt_ data-ipshover_eq__qt__qt_ data-ipshover-target_eq__qt_http_dd_//www.html5gamedevs.com/profile/8492-jcpalmer/?do_eq_hovercard_qt_ data-mentionid_eq__qt_8492_qt_ href_eq__qt_http_dd_//www.html5gamedevs.com/profile/8492-jcpalmer/_qt_ rel_eq__qt__qt__gt_@JCPalmer_lt_/a_gt_ _dd_ In photography_co_ if I  remember correctly from my hobby days_co_ these kind of focal lengths for portraits_dd_\n_lt_/p_gt_\n\n_lt_p_gt_\n\t1. Full body_dd_ 50  to 85mm (towards lower end)\n_lt_/p_gt_\n\n_lt_p_gt_\n\t2. Head and shoulders _dd_ 85 mm\n_lt_/p_gt_\n\n_lt_p_gt_\n\t3.Tight face _dd_ 85 to 135mm (towards upper end).\n_lt_/p_gt_\n\n_lt_p_gt_\n\tSo for your dude - it looks like you got a good answer by experimentation\n_lt_/p_gt_\n\n_lt_p_gt_\n\tcheers_co_ gryff _lt_img alt_eq__qt__dd_)_qt_ data-emoticon_eq__qt__qt_ height_eq__qt_20_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ title_eq__qt__dd_)_qt_ width_eq__qt_20_qt_ /_gt__lt_/p_gt_\n\n_lt_p_gt_\n\t \n_lt_/p_gt_\n\n_lt_p_gt_\n\t \n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"}]