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[{"Owner":"ChrisR","Date":"2015-09-19T22:09:40Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_Hey_co__lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_Sorry for becoming the guy that always asks questions. I promise i look into everything quite hard before i ask here. I am after all trying to learn the wonderful world of 3D Space._lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_So_co_ this time_co_ i am trying to get the world rotation of a Mesh. This mesh is the child of several other meshes. I am trying to multiply all the quaterions of its parent together to calculate its quaterion._lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_Take a look_dd_ _lt_a href_eq__qt_http_dd_//www.babylonjs-playground.com/#1JUUIH_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//www.babylonjs-playground.com/#1JUUIH_lt_/a_gt__lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_I want the final blue cube to have the same rotation as the original green cube._lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_Now_co_ if i take away the initial rotation of the cube by commenting out the line_dd__lt_/p_gt__lt_pre class_eq__qt_ipsCode prettyprint_qt__gt_cube.rotationQuaternion _eq_ BABYLON.Quaternion.RotationYawPitchRoll(5_co_ 0_co_ 0)_sm__lt_/pre_gt__lt_p_gt_It works. But i am dealing with meshes that have their initial rotationQuaterion set. So after i rotate them then try to get its _qt_world rotation_qt_ its not coming back properly. Is there some undertanding to this that i am missing?_lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_Thanks as always _lt_img src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/default_smile.png_qt_ alt_eq__qt__dd_)_qt_ srcset_eq__qt_http_dd_//www.html5gamedevs.com/uploads/emoticons/smile@2x.png 2x_qt_ width_eq__qt_20_qt_ height_eq__qt_20_qt__gt__lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"RaananW","Date":"2015-09-22T14:24:50Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_Hey_co__lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_First - don_t_t be afraid to ask questions. I think I wrote it a fe times already_co_ but I guess it_t_s worth repeating - there are no stupid questions. Especially a question like yours_co_ which you invested quite some time trying to understand _dd_-)_lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_So_co_ first - _lt_a href_eq__qt_http_dd_//www.babylonjs-playground.com/#1JUUIH%232_qt_ rel_eq__qt_external nofollow_qt__gt_http_dd_//www.babylonjs-playground.com/#1JUUIH#2_lt_/a_gt__lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_You were missing the last cube - you never multiplied the newRotation with the rotation of the last cube_co_ which still has a rotationQuaternion. Is this what you were trying to achieve?_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"ChrisR","Date":"2015-09-22T19:34:41Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_Thanks Raanan_co_ _lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_ _lt_/p_gt__lt_p_gt_Yea_co_ sometimes is the simplest of answers. I appriciate that_co_ you solved it! _lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"}]