code: package tracks.multiPlayer.simple.doNothing;
  
  import core.game.StateObservationMulti;
  import core.player.AbstractMultiPlayer;
  import ontology.Types.ACTIONS;
  import tools.ElapsedCpuTimer;
  
  public class Agent extends AbstractMultiPlayer {
  
  	/**
  	 * initialize all variables for the agent
  	 * @param stateObs Observation of the current state.
       * @param elapsedTimer Timer when the action returned is due.
  	 * @param playerID ID if this agent
  	 */
  	public Agent(StateObservationMulti stateObs, ElapsedCpuTimer elapsedTimer, int playerID) {
  	}
  
  	/**
  	 * return ACTION_NIL on every call to simulate doNothing player
  	 * @param stateObs Observation of the current state.
  	 * @param elapsedTimer Timer when the action returned is due.
  	 * @return 	ACTION_NIL all the time
  	 */
  	@Override
  	public ACTIONS act(StateObservationMulti stateObs, ElapsedCpuTimer elapsedTimer) {
  		return ACTIONS.ACTION_NIL;
  	}
  }
  
  
  