code: // automatically generated by the FlatBuffers compiler, do not modify
  
  package MyGame.Example;
  
  import java.nio.*;
  import java.lang.*;
  import java.util.*;
  import com.google.flatbuffers.*;
  
  @SuppressWarnings("unused")
  public final class Ability extends Struct {
    public void __init(int _i, ByteBuffer _bb) { __reset(_i, _bb); }
    public Ability __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
  
    public long id() { return (long)bb.getInt(bb_pos + 0) & 0xFFFFFFFFL; }
    public void mutateId(long id) { bb.putInt(bb_pos + 0, (int)id); }
    public long distance() { return (long)bb.getInt(bb_pos + 4) & 0xFFFFFFFFL; }
    public void mutateDistance(long distance) { bb.putInt(bb_pos + 4, (int)distance); }
  
    public static int createAbility(FlatBufferBuilder builder, long id, long distance) {
      builder.prep(4, 8);
      builder.putInt((int)distance);
      builder.putInt((int)id);
      return builder.offset();
    }
  }
  
  