code: // automatically generated by the FlatBuffers compiler, do not modify
  
  package MyGame.Example;
  
  import java.nio.*;
  import java.lang.*;
  import java.util.*;
  import com.google.flatbuffers.*;
  
  @SuppressWarnings("unused")
  public final class NestedStruct extends Struct {
    public void __init(int _i, ByteBuffer _bb) { __reset(_i, _bb); }
    public NestedStruct __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
  
    public int a(int j) { return bb.getInt(bb_pos + 0 + j * 4); }
    public void mutateA(int j, int a) { bb.putInt(bb_pos + 0 + j * 4, a); }
    public byte b() { return bb.get(bb_pos + 8); }
    public void mutateB(byte b) { bb.put(bb_pos + 8, b); }
    public byte c(int j) { return bb.get(bb_pos + 9 + j * 1); }
    public void mutateC(int j, byte c) { bb.put(bb_pos + 9 + j * 1, c); }
  
    public static int createNestedStruct(FlatBufferBuilder builder, int[] a, byte b, byte[] c) {
      builder.prep(4, 12);
      builder.pad(1);
      for (int _idx0 = 2; _idx0 > 0; _idx0--) {
        builder.putByte(c[_idx0-1]);
      }
      builder.putByte(b);
      for (int _idx0 = 2; _idx0 > 0; _idx0--) {
        builder.putInt(a[_idx0-1]);
      }
      return builder.offset();
    }
  }
  
  