code: // automatically generated by the FlatBuffers compiler, do not modify
  
  package MyGame.Example;
  
  public final class Any {
    private Any() { }
    public static final byte NONE = 0;
    public static final byte Monster = 1;
    public static final byte TestSimpleTableWithEnum = 2;
    public static final byte MyGame_Example2_Monster = 3;
  
    public static final String[] names = { "NONE", "Monster", "TestSimpleTableWithEnum", "MyGame_Example2_Monster", };
  
    public static String name(int e) { return names[e]; }
  }
  
  