code: /*
   * Copyright (c) 2021 Callum Newlands
   *
   *     This program is free software: you can redistribute it and/or modify
   *     it under the terms of the GNU General Public License as published by
   *     the Free Software Foundation, either version 3 of the License, or
   *     (at your option) any later version.
   *
   *     The additional term of 7.b applies: Requiring preservation of specified
   *     reasonable legal notices or author attributions in that material or in the
   *     Appropriate Legal Notices displayed by works containing it
   *
   *     This program is distributed in the hope that it will be useful,
   *     but WITHOUT ANY WARRANTY; without even the implied warranty of
   *     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *     GNU General Public License for more details.
   *
   *     You should have received a copy of the GNU General Public License
   *     along with this program.  If not, see <https://www.gnu.org/licenses/>.
   */
  
  package sceneobjects;
  
  import java.util.List;
  import modeldata.SingleModel;
  import modeldata.meshdata.Mesh;
  import modeldata.meshdata.Vertex;
  import modeldata.meshdata.VertexAttribute;
  import org.joml.Vector2f;
  import org.joml.Vector3f;
  import rendering.ShaderProgram;
  
  public class Quad {
  	private final SingleModel model;
  
  	public Quad(ShaderProgram shaderProgram) {
  		List<Vertex> vertices = List.of(
  				new Vertex(new Vector3f(-1.0f, 1.0f, 0.0f), new Vector2f(0.0f, 1.0f)),
  				new Vertex(new Vector3f(-1.0f, -1.0f, 0.0f), new Vector2f(0.0f, 0.0f)),
  				new Vertex(new Vector3f(1.0f, 1.0f, 0.0f), new Vector2f(1.0f, 1.0f)),
  				new Vertex(new Vector3f(1.0f, -1.0f, 0.0f), new Vector2f(1.0f, 0.0f))
  		);
  
  		int[] indices = {0, 1, 3, 0, 2, 3};
  		Mesh mesh = new Mesh(vertices, indices, List.of(VertexAttribute.POSITION, VertexAttribute.TEXTURE));
  		model = new SingleModel(List.of(mesh));
  		model.setShaderProgram(shaderProgram);
  	}
  
  	public void render() {
  		model.render();
  	}
  }
  