code: /**
   */
  package IFML.Mobile;
  
  
  /**
   * <!-- begin-user-doc -->
   * A representation of the model object '<em><b>Swipe Event</b></em>'.
   * <!-- end-user-doc -->
   *
   * <p>
   * The following features are supported:
   * <ul>
   *   <li>{@link IFML.Mobile.SwipeEvent#getSwipeDirection <em>Swipe Direction</em>}</li>
   * </ul>
   * </p>
   *
   * @see IFML.Mobile.MobilePackage#getSwipeEvent()
   * @model
   * @generated
   */
  public interface SwipeEvent extends TouchEvent {
  	/**
  	 * Returns the value of the '<em><b>Swipe Direction</b></em>' attribute.
  	 * The literals are from the enumeration {@link IFML.Mobile.SwipeDirection}.
  	 * <!-- begin-user-doc -->
  	 * <p>
  	 * If the meaning of the '<em>Swipe Direction</em>' attribute isn't clear,
  	 * there really should be more of a description here...
  	 * </p>
  	 * <!-- end-user-doc -->
  	 * @return the value of the '<em>Swipe Direction</em>' attribute.
  	 * @see IFML.Mobile.SwipeDirection
  	 * @see #setSwipeDirection(SwipeDirection)
  	 * @see IFML.Mobile.MobilePackage#getSwipeEvent_SwipeDirection()
  	 * @model
  	 * @generated
  	 */
  	SwipeDirection getSwipeDirection();
  
  	/**
  	 * Sets the value of the '{@link IFML.Mobile.SwipeEvent#getSwipeDirection <em>Swipe Direction</em>}' attribute.
  	 * <!-- begin-user-doc -->
  	 * <!-- end-user-doc -->
  	 * @param value the new value of the '<em>Swipe Direction</em>' attribute.
  	 * @see IFML.Mobile.SwipeDirection
  	 * @see #getSwipeDirection()
  	 * @generated
  	 */
  	void setSwipeDirection(SwipeDirection value);
  
  } // SwipeEvent
  