code: /*
   * GameInformation.java
   *
   * Copyright (C) 2020 Vladislav Nikolov Vasilev
   *
   * This program is free software: you can redistribute it and/or modify
   * it under the terms of the GNU General Public License as published by
   * the Free Software Foundation, either version 3 of the License, or
   * (at your option) any later version.
   *
   * This program is distributed in the hope that it will be useful,
   * but WITHOUT ANY WARRANTY; without even the implied warranty of
   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   * GNU General Public License for more details.
   *
   * You should have received a copy of the GNU General Public License
   * along with this program.  If not, see https://www.gnu.org/licenses/gpl-3.0.html.
   */
  
  /**
   * Package that contains the planning agent along with its data structures.
   */
  package controller;
  
  import ontology.Types;
  
  import java.util.ArrayList;
  import java.util.LinkedList;
  import java.util.Map;
  import java.util.List;
  
  /**
   * Class that contains the game's information. It is loaded from a YAML configuration
   * file.
   *
   * @author Vladislav Nikolov Vasilev
   */
  public class GameInformation {
      public String domainFile;
      public String problemFile;
      public String domainName;
      public String cellVariable;
      public String avatarVariable;
      public Map<String, ArrayList<String>> gameElementsCorrespondence;
      public Map<String, String> variablesTypes;
      public Map<OrientationType, String> orientationCorrespondence;
      public Map<String, String> fluentsPredicates;
      public Map<String, Types.ACTIONS> actionsCorrespondence;
      public LinkedList<PDDLSingleGoal> goals;
      public List<String> additionalPredicates;
      public Map<String, Integer> addDeadObjects;
      public Map<String, OrientationType> orientation;
  
      public GameInformation() {
      }
  }
  