code: package org.eclipse.milo.opcua.sdk.client.model.types.objects;
  
  import java.util.concurrent.CompletableFuture;
  
  import org.eclipse.milo.opcua.sdk.client.model.types.variables.PropertyType;
  import org.eclipse.milo.opcua.sdk.client.model.types.variables.TwoStateVariableType;
  import org.eclipse.milo.opcua.sdk.core.QualifiedProperty;
  import org.eclipse.milo.opcua.sdk.core.ValueRanks;
  import org.eclipse.milo.opcua.stack.core.UaException;
  import org.eclipse.milo.opcua.stack.core.types.builtin.ExpandedNodeId;
  import org.eclipse.milo.opcua.stack.core.types.builtin.LocalizedText;
  import org.eclipse.milo.opcua.stack.core.types.builtin.NodeId;
  import org.eclipse.milo.opcua.stack.core.types.builtin.StatusCode;
  
  public interface AlarmConditionType extends AcknowledgeableConditionType {
      QualifiedProperty<NodeId> INPUT_NODE = new QualifiedProperty<>(
          "http://opcfoundation.org/UA/",
          "InputNode",
          ExpandedNodeId.parse("nsu=http://opcfoundation.org/UA/;i=17"),
          ValueRanks.Scalar,
          NodeId.class
      );
  
      QualifiedProperty<Boolean> SUPPRESSED_OR_SHELVED = new QualifiedProperty<>(
          "http://opcfoundation.org/UA/",
          "SuppressedOrShelved",
          ExpandedNodeId.parse("nsu=http://opcfoundation.org/UA/;i=1"),
          ValueRanks.Scalar,
          Boolean.class
      );
  
      QualifiedProperty<Double> MAX_TIME_SHELVED = new QualifiedProperty<>(
          "http://opcfoundation.org/UA/",
          "MaxTimeShelved",
          ExpandedNodeId.parse("nsu=http://opcfoundation.org/UA/;i=290"),
          ValueRanks.Scalar,
          Double.class
      );
  
      /**
       * Get the local value of the InputNode Node.
       * <p>
       * The returned value is the last seen; it is not read live from the server.
       *
       * @return the local value of the InputNode Node.
       * @throws UaException if an error occurs creating or getting the InputNode Node.
       */
      NodeId getInputNode() throws UaException;
  
      /**
       * Set the local value of the InputNode Node.
       * <p>
       * The value is only updated locally; it is not written to the server.
       *
       * @param inputNode the local value to set for the InputNode Node.
       * @throws UaException if an error occurs creating or getting the InputNode Node.
       */
      void setInputNode(NodeId inputNode) throws UaException;
  
      /**
       * Read the value of the InputNode Node from the server and update the local value if the
       * operation succeeds.
       *
       * @return the {@link NodeId} value read from the server.
       * @throws UaException if a service- or operation-level error occurs.
       */
      NodeId readInputNode() throws UaException;
  
      /**
       * Write a new value for the InputNode Node to the server and update the local value if
       * the operation succeeds.
       *
       * @param inputNode the {@link NodeId} value to write to the server.
       * @throws UaException if a service- or operation-level error occurs.
       */
      void writeInputNode(NodeId inputNode) throws UaException;
  
      /**
       * An asynchronous implementation of {@link #readInputNode()}.
       *
       * @return a CompletableFuture that completes successfully with the property value or completes
       * exceptionally if an operation- or service-level error occurs.
       */
      CompletableFuture<? extends NodeId> readInputNodeAsync();
  
      /**
       * An asynchronous implementation of {@link #writeInputNode(NodeId)}.
       *
       * @return a CompletableFuture that completes successfully with the operation result or
       * completes exceptionally if a service-level error occurs.
       */
      CompletableFuture<StatusCode> writeInputNodeAsync(NodeId inputNode);
  
      /**
       * Get the InputNode {@link PropertyType} Node, or {@code null} if it does not exist.
       * <p>
       * The Node is created when first accessed and cached for subsequent calls.
       *
       * @return the InputNode {@link PropertyType} Node, or {@code null} if it does not exist.
       * @throws UaException if an error occurs creating or getting the Node.
       */
      PropertyType getInputNodeNode() throws UaException;
  
      /**
       * Asynchronous implementation of {@link #getInputNodeNode()}.
       *
       * @return a CompletableFuture that completes successfully with the
       * ? extends PropertyType Node or completes exceptionally if an error occurs
       * creating or getting the Node.
       */
      CompletableFuture<? extends PropertyType> getInputNodeNodeAsync();
  
      /**
       * Get the local value of the SuppressedOrShelved Node.
       * <p>
       * The returned value is the last seen; it is not read live from the server.
       *
       * @return the local value of the SuppressedOrShelved Node.
       * @throws UaException if an error occurs creating or getting the SuppressedOrShelved Node.
       */
      Boolean getSuppressedOrShelved() throws UaException;
  
      /**
       * Set the local value of the SuppressedOrShelved Node.
       * <p>
       * The value is only updated locally; it is not written to the server.
       *
       * @param suppressedOrShelved the local value to set for the SuppressedOrShelved Node.
       * @throws UaException if an error occurs creating or getting the SuppressedOrShelved Node.
       */
      void setSuppressedOrShelved(Boolean suppressedOrShelved) throws UaException;
  
      /**
       * Read the value of the SuppressedOrShelved Node from the server and update the local value if the
       * operation succeeds.
       *
       * @return the {@link Boolean} value read from the server.
       * @throws UaException if a service- or operation-level error occurs.
       */
      Boolean readSuppressedOrShelved() throws UaException;
  
      /**
       * Write a new value for the SuppressedOrShelved Node to the server and update the local value if
       * the operation succeeds.
       *
       * @param suppressedOrShelved the {@link Boolean} value to write to the server.
       * @throws UaException if a service- or operation-level error occurs.
       */
      void writeSuppressedOrShelved(Boolean suppressedOrShelved) throws UaException;
  
      /**
       * An asynchronous implementation of {@link #readSuppressedOrShelved()}.
       *
       * @return a CompletableFuture that completes successfully with the property value or completes
       * exceptionally if an operation- or service-level error occurs.
       */
      CompletableFuture<? extends Boolean> readSuppressedOrShelvedAsync();
  
      /**
       * An asynchronous implementation of {@link #writeSuppressedOrShelved(Boolean)}.
       *
       * @return a CompletableFuture that completes successfully with the operation result or
       * completes exceptionally if a service-level error occurs.
       */
      CompletableFuture<StatusCode> writeSuppressedOrShelvedAsync(Boolean suppressedOrShelved);
  
      /**
       * Get the SuppressedOrShelved {@link PropertyType} Node, or {@code null} if it does not exist.
       * <p>
       * The Node is created when first accessed and cached for subsequent calls.
       *
       * @return the SuppressedOrShelved {@link PropertyType} Node, or {@code null} if it does not exist.
       * @throws UaException if an error occurs creating or getting the Node.
       */
      PropertyType getSuppressedOrShelvedNode() throws UaException;
  
      /**
       * Asynchronous implementation of {@link #getSuppressedOrShelvedNode()}.
       *
       * @return a CompletableFuture that completes successfully with the
       * ? extends PropertyType Node or completes exceptionally if an error occurs
       * creating or getting the Node.
       */
      CompletableFuture<? extends PropertyType> getSuppressedOrShelvedNodeAsync();
  
      /**
       * Get the local value of the MaxTimeShelved Node.
       * <p>
       * The returned value is the last seen; it is not read live from the server.
       *
       * @return the local value of the MaxTimeShelved Node.
       * @throws UaException if an error occurs creating or getting the MaxTimeShelved Node.
       */
      Double getMaxTimeShelved() throws UaException;
  
      /**
       * Set the local value of the MaxTimeShelved Node.
       * <p>
       * The value is only updated locally; it is not written to the server.
       *
       * @param maxTimeShelved the local value to set for the MaxTimeShelved Node.
       * @throws UaException if an error occurs creating or getting the MaxTimeShelved Node.
       */
      void setMaxTimeShelved(Double maxTimeShelved) throws UaException;
  
      /**
       * Read the value of the MaxTimeShelved Node from the server and update the local value if the
       * operation succeeds.
       *
       * @return the {@link Double} value read from the server.
       * @throws UaException if a service- or operation-level error occurs.
       */
      Double readMaxTimeShelved() throws UaException;
  
      /**
       * Write a new value for the MaxTimeShelved Node to the server and update the local value if
       * the operation succeeds.
       *
       * @param maxTimeShelved the {@link Double} value to write to the server.
       * @throws UaException if a service- or operation-level error occurs.
       */
      void writeMaxTimeShelved(Double maxTimeShelved) throws UaException;
  
      /**
       * An asynchronous implementation of {@link #readMaxTimeShelved()}.
       *
       * @return a CompletableFuture that completes successfully with the property value or completes
       * exceptionally if an operation- or service-level error occurs.
       */
      CompletableFuture<? extends Double> readMaxTimeShelvedAsync();
  
      /**
       * An asynchronous implementation of {@link #writeMaxTimeShelved(Double)}.
       *
       * @return a CompletableFuture that completes successfully with the operation result or
       * completes exceptionally if a service-level error occurs.
       */
      CompletableFuture<StatusCode> writeMaxTimeShelvedAsync(Double maxTimeShelved);
  
      /**
       * Get the MaxTimeShelved {@link PropertyType} Node, or {@code null} if it does not exist.
       * <p>
       * The Node is created when first accessed and cached for subsequent calls.
       *
       * @return the MaxTimeShelved {@link PropertyType} Node, or {@code null} if it does not exist.
       * @throws UaException if an error occurs creating or getting the Node.
       */
      PropertyType getMaxTimeShelvedNode() throws UaException;
  
      /**
       * Asynchronous implementation of {@link #getMaxTimeShelvedNode()}.
       *
       * @return a CompletableFuture that completes successfully with the
       * ? extends PropertyType Node or completes exceptionally if an error occurs
       * creating or getting the Node.
       */
      CompletableFuture<? extends PropertyType> getMaxTimeShelvedNodeAsync();
  
      /**
       * Get the local value of the EnabledState Node.
       * <p>
       * The returned value is the last seen; it is not read live from the server.
       *
       * @return the local value of the EnabledState Node.
       * @throws UaException if an error occurs creating or getting the EnabledState Node.
       */
      LocalizedText getEnabledState() throws UaException;
  
      /**
       * Set the local value of the EnabledState Node.
       * <p>
       * The value is only updated locally; it is not written to the server.
       *
       * @param enabledState the local value to set for the EnabledState Node.
       * @throws UaException if an error occurs creating or getting the EnabledState Node.
       */
      void setEnabledState(LocalizedText enabledState) throws UaException;
  
      /**
       * Read the value of the EnabledState Node from the server and update the local value if the
       * operation succeeds.
       *
       * @return the {@link LocalizedText} value read from the server.
       * @throws UaException if a service- or operation-level error occurs.
       */
      LocalizedText readEnabledState() throws UaException;
  
      /**
       * Write a new value for the EnabledState Node to the server and update the local value if
       * the operation succeeds.
       *
       * @param enabledState the {@link LocalizedText} value to write to the server.
       * @throws UaException if a service- or operation-level error occurs.
       */
      void writeEnabledState(LocalizedText enabledState) throws UaException;
  
      /**
       * An asynchronous implementation of {@link #readEnabledState()}.
       *
       * @return a CompletableFuture that completes successfully with the property value or completes
       * exceptionally if an operation- or service-level error occurs.
       */
      CompletableFuture<? extends LocalizedText> readEnabledStateAsync();
  
      /**
       * An asynchronous implementation of {@link #writeEnabledState(LocalizedText)}.
       *
       * @return a CompletableFuture that completes successfully with the operation result or
       * completes exceptionally if a service-level error occurs.
       */
      CompletableFuture<StatusCode> writeEnabledStateAsync(LocalizedText enabledState);
  
      /**
       * Get the EnabledState {@link TwoStateVariableType} Node, or {@code null} if it does not exist.
       * <p>
       * The Node is created when first accessed and cached for subsequent calls.
       *
       * @return the EnabledState {@link TwoStateVariableType} Node, or {@code null} if it does not exist.
       * @throws UaException if an error occurs creating or getting the Node.
       */
      TwoStateVariableType getEnabledStateNode() throws UaException;
  
      /**
       * Asynchronous implementation of {@link #getEnabledStateNode()}.
       *
       * @return a CompletableFuture that completes successfully with the
       * ? extends TwoStateVariableType Node or completes exceptionally if an error occurs
       * creating or getting the Node.
       */
      CompletableFuture<? extends TwoStateVariableType> getEnabledStateNodeAsync();
  
      /**
       * Get the local value of the ActiveState Node.
       * <p>
       * The returned value is the last seen; it is not read live from the server.
       *
       * @return the local value of the ActiveState Node.
       * @throws UaException if an error occurs creating or getting the ActiveState Node.
       */
      LocalizedText getActiveState() throws UaException;
  
      /**
       * Set the local value of the ActiveState Node.
       * <p>
       * The value is only updated locally; it is not written to the server.
       *
       * @param activeState the local value to set for the ActiveState Node.
       * @throws UaException if an error occurs creating or getting the ActiveState Node.
       */
      void setActiveState(LocalizedText activeState) throws UaException;
  
      /**
       * Read the value of the ActiveState Node from the server and update the local value if the
       * operation succeeds.
       *
       * @return the {@link LocalizedText} value read from the server.
       * @throws UaException if a service- or operation-level error occurs.
       */
      LocalizedText readActiveState() throws UaException;
  
      /**
       * Write a new value for the ActiveState Node to the server and update the local value if
       * the operation succeeds.
       *
       * @param activeState the {@link LocalizedText} value to write to the server.
       * @throws UaException if a service- or operation-level error occurs.
       */
      void writeActiveState(LocalizedText activeState) throws UaException;
  
      /**
       * An asynchronous implementation of {@link #readActiveState()}.
       *
       * @return a CompletableFuture that completes successfully with the property value or completes
       * exceptionally if an operation- or service-level error occurs.
       */
      CompletableFuture<? extends LocalizedText> readActiveStateAsync();
  
      /**
       * An asynchronous implementation of {@link #writeActiveState(LocalizedText)}.
       *
       * @return a CompletableFuture that completes successfully with the operation result or
       * completes exceptionally if a service-level error occurs.
       */
      CompletableFuture<StatusCode> writeActiveStateAsync(LocalizedText activeState);
  
      /**
       * Get the ActiveState {@link TwoStateVariableType} Node, or {@code null} if it does not exist.
       * <p>
       * The Node is created when first accessed and cached for subsequent calls.
       *
       * @return the ActiveState {@link TwoStateVariableType} Node, or {@code null} if it does not exist.
       * @throws UaException if an error occurs creating or getting the Node.
       */
      TwoStateVariableType getActiveStateNode() throws UaException;
  
      /**
       * Asynchronous implementation of {@link #getActiveStateNode()}.
       *
       * @return a CompletableFuture that completes successfully with the
       * ? extends TwoStateVariableType Node or completes exceptionally if an error occurs
       * creating or getting the Node.
       */
      CompletableFuture<? extends TwoStateVariableType> getActiveStateNodeAsync();
  
      /**
       * Get the local value of the SuppressedState Node.
       * <p>
       * The returned value is the last seen; it is not read live from the server.
       *
       * @return the local value of the SuppressedState Node.
       * @throws UaException if an error occurs creating or getting the SuppressedState Node.
       */
      LocalizedText getSuppressedState() throws UaException;
  
      /**
       * Set the local value of the SuppressedState Node.
       * <p>
       * The value is only updated locally; it is not written to the server.
       *
       * @param suppressedState the local value to set for the SuppressedState Node.
       * @throws UaException if an error occurs creating or getting the SuppressedState Node.
       */
      void setSuppressedState(LocalizedText suppressedState) throws UaException;
  
      /**
       * Read the value of the SuppressedState Node from the server and update the local value if the
       * operation succeeds.
       *
       * @return the {@link LocalizedText} value read from the server.
       * @throws UaException if a service- or operation-level error occurs.
       */
      LocalizedText readSuppressedState() throws UaException;
  
      /**
       * Write a new value for the SuppressedState Node to the server and update the local value if
       * the operation succeeds.
       *
       * @param suppressedState the {@link LocalizedText} value to write to the server.
       * @throws UaException if a service- or operation-level error occurs.
       */
      void writeSuppressedState(LocalizedText suppressedState) throws UaException;
  
      /**
       * An asynchronous implementation of {@link #readSuppressedState()}.
       *
       * @return a CompletableFuture that completes successfully with the property value or completes
       * exceptionally if an operation- or service-level error occurs.
       */
      CompletableFuture<? extends LocalizedText> readSuppressedStateAsync();
  
      /**
       * An asynchronous implementation of {@link #writeSuppressedState(LocalizedText)}.
       *
       * @return a CompletableFuture that completes successfully with the operation result or
       * completes exceptionally if a service-level error occurs.
       */
      CompletableFuture<StatusCode> writeSuppressedStateAsync(LocalizedText suppressedState);
  
      /**
       * Get the SuppressedState {@link TwoStateVariableType} Node, or {@code null} if it does not exist.
       * <p>
       * The Node is created when first accessed and cached for subsequent calls.
       *
       * @return the SuppressedState {@link TwoStateVariableType} Node, or {@code null} if it does not exist.
       * @throws UaException if an error occurs creating or getting the Node.
       */
      TwoStateVariableType getSuppressedStateNode() throws UaException;
  
      /**
       * Asynchronous implementation of {@link #getSuppressedStateNode()}.
       *
       * @return a CompletableFuture that completes successfully with the
       * ? extends TwoStateVariableType Node or completes exceptionally if an error occurs
       * creating or getting the Node.
       */
      CompletableFuture<? extends TwoStateVariableType> getSuppressedStateNodeAsync();
  
      /**
       * Get the ShelvingState {@link ShelvedStateMachineType} Node, or {@code null} if it does not exist.
       * <p>
       * The Node is created when first accessed and cached for subsequent calls.
       *
       * @return the ShelvingState {@link ShelvedStateMachineType} Node, or {@code null} if it does not exist.
       * @throws UaException if an error occurs creating or getting the Node.
       */
      ShelvedStateMachineType getShelvingStateNode() throws UaException;
  
      /**
       * Asynchronous implementation of {@link #getShelvingStateNode()}.
       *
       * @return a CompletableFuture that completes successfully with the
       * ShelvedStateMachineType Node or completes exceptionally if an error occurs
       * creating or getting the Node.
       */
      CompletableFuture<? extends ShelvedStateMachineType> getShelvingStateNodeAsync();
  }
  