code: package org.eclipse.milo.opcua.sdk.client.model.types.objects;
  
  import java.util.concurrent.CompletableFuture;
  
  import org.eclipse.milo.opcua.sdk.client.model.types.variables.TwoStateVariableType;
  import org.eclipse.milo.opcua.stack.core.UaException;
  import org.eclipse.milo.opcua.stack.core.types.builtin.LocalizedText;
  import org.eclipse.milo.opcua.stack.core.types.builtin.StatusCode;
  
  public interface AcknowledgeableConditionType extends ConditionType {
      /**
       * Get the local value of the EnabledState Node.
       * <p>
       * The returned value is the last seen; it is not read live from the server.
       *
       * @return the local value of the EnabledState Node.
       * @throws UaException if an error occurs creating or getting the EnabledState Node.
       */
      LocalizedText getEnabledState() throws UaException;
  
      /**
       * Set the local value of the EnabledState Node.
       * <p>
       * The value is only updated locally; it is not written to the server.
       *
       * @param enabledState the local value to set for the EnabledState Node.
       * @throws UaException if an error occurs creating or getting the EnabledState Node.
       */
      void setEnabledState(LocalizedText enabledState) throws UaException;
  
      /**
       * Read the value of the EnabledState Node from the server and update the local value if the
       * operation succeeds.
       *
       * @return the {@link LocalizedText} value read from the server.
       * @throws UaException if a service- or operation-level error occurs.
       */
      LocalizedText readEnabledState() throws UaException;
  
      /**
       * Write a new value for the EnabledState Node to the server and update the local value if
       * the operation succeeds.
       *
       * @param enabledState the {@link LocalizedText} value to write to the server.
       * @throws UaException if a service- or operation-level error occurs.
       */
      void writeEnabledState(LocalizedText enabledState) throws UaException;
  
      /**
       * An asynchronous implementation of {@link #readEnabledState()}.
       *
       * @return a CompletableFuture that completes successfully with the property value or completes
       * exceptionally if an operation- or service-level error occurs.
       */
      CompletableFuture<? extends LocalizedText> readEnabledStateAsync();
  
      /**
       * An asynchronous implementation of {@link #writeEnabledState(LocalizedText)}.
       *
       * @return a CompletableFuture that completes successfully with the operation result or
       * completes exceptionally if a service-level error occurs.
       */
      CompletableFuture<StatusCode> writeEnabledStateAsync(LocalizedText enabledState);
  
      /**
       * Get the EnabledState {@link TwoStateVariableType} Node, or {@code null} if it does not exist.
       * <p>
       * The Node is created when first accessed and cached for subsequent calls.
       *
       * @return the EnabledState {@link TwoStateVariableType} Node, or {@code null} if it does not exist.
       * @throws UaException if an error occurs creating or getting the Node.
       */
      TwoStateVariableType getEnabledStateNode() throws UaException;
  
      /**
       * Asynchronous implementation of {@link #getEnabledStateNode()}.
       *
       * @return a CompletableFuture that completes successfully with the
       * ? extends TwoStateVariableType Node or completes exceptionally if an error occurs
       * creating or getting the Node.
       */
      CompletableFuture<? extends TwoStateVariableType> getEnabledStateNodeAsync();
  
      /**
       * Get the local value of the AckedState Node.
       * <p>
       * The returned value is the last seen; it is not read live from the server.
       *
       * @return the local value of the AckedState Node.
       * @throws UaException if an error occurs creating or getting the AckedState Node.
       */
      LocalizedText getAckedState() throws UaException;
  
      /**
       * Set the local value of the AckedState Node.
       * <p>
       * The value is only updated locally; it is not written to the server.
       *
       * @param ackedState the local value to set for the AckedState Node.
       * @throws UaException if an error occurs creating or getting the AckedState Node.
       */
      void setAckedState(LocalizedText ackedState) throws UaException;
  
      /**
       * Read the value of the AckedState Node from the server and update the local value if the
       * operation succeeds.
       *
       * @return the {@link LocalizedText} value read from the server.
       * @throws UaException if a service- or operation-level error occurs.
       */
      LocalizedText readAckedState() throws UaException;
  
      /**
       * Write a new value for the AckedState Node to the server and update the local value if
       * the operation succeeds.
       *
       * @param ackedState the {@link LocalizedText} value to write to the server.
       * @throws UaException if a service- or operation-level error occurs.
       */
      void writeAckedState(LocalizedText ackedState) throws UaException;
  
      /**
       * An asynchronous implementation of {@link #readAckedState()}.
       *
       * @return a CompletableFuture that completes successfully with the property value or completes
       * exceptionally if an operation- or service-level error occurs.
       */
      CompletableFuture<? extends LocalizedText> readAckedStateAsync();
  
      /**
       * An asynchronous implementation of {@link #writeAckedState(LocalizedText)}.
       *
       * @return a CompletableFuture that completes successfully with the operation result or
       * completes exceptionally if a service-level error occurs.
       */
      CompletableFuture<StatusCode> writeAckedStateAsync(LocalizedText ackedState);
  
      /**
       * Get the AckedState {@link TwoStateVariableType} Node, or {@code null} if it does not exist.
       * <p>
       * The Node is created when first accessed and cached for subsequent calls.
       *
       * @return the AckedState {@link TwoStateVariableType} Node, or {@code null} if it does not exist.
       * @throws UaException if an error occurs creating or getting the Node.
       */
      TwoStateVariableType getAckedStateNode() throws UaException;
  
      /**
       * Asynchronous implementation of {@link #getAckedStateNode()}.
       *
       * @return a CompletableFuture that completes successfully with the
       * ? extends TwoStateVariableType Node or completes exceptionally if an error occurs
       * creating or getting the Node.
       */
      CompletableFuture<? extends TwoStateVariableType> getAckedStateNodeAsync();
  
      /**
       * Get the local value of the ConfirmedState Node.
       * <p>
       * The returned value is the last seen; it is not read live from the server.
       *
       * @return the local value of the ConfirmedState Node.
       * @throws UaException if an error occurs creating or getting the ConfirmedState Node.
       */
      LocalizedText getConfirmedState() throws UaException;
  
      /**
       * Set the local value of the ConfirmedState Node.
       * <p>
       * The value is only updated locally; it is not written to the server.
       *
       * @param confirmedState the local value to set for the ConfirmedState Node.
       * @throws UaException if an error occurs creating or getting the ConfirmedState Node.
       */
      void setConfirmedState(LocalizedText confirmedState) throws UaException;
  
      /**
       * Read the value of the ConfirmedState Node from the server and update the local value if the
       * operation succeeds.
       *
       * @return the {@link LocalizedText} value read from the server.
       * @throws UaException if a service- or operation-level error occurs.
       */
      LocalizedText readConfirmedState() throws UaException;
  
      /**
       * Write a new value for the ConfirmedState Node to the server and update the local value if
       * the operation succeeds.
       *
       * @param confirmedState the {@link LocalizedText} value to write to the server.
       * @throws UaException if a service- or operation-level error occurs.
       */
      void writeConfirmedState(LocalizedText confirmedState) throws UaException;
  
      /**
       * An asynchronous implementation of {@link #readConfirmedState()}.
       *
       * @return a CompletableFuture that completes successfully with the property value or completes
       * exceptionally if an operation- or service-level error occurs.
       */
      CompletableFuture<? extends LocalizedText> readConfirmedStateAsync();
  
      /**
       * An asynchronous implementation of {@link #writeConfirmedState(LocalizedText)}.
       *
       * @return a CompletableFuture that completes successfully with the operation result or
       * completes exceptionally if a service-level error occurs.
       */
      CompletableFuture<StatusCode> writeConfirmedStateAsync(LocalizedText confirmedState);
  
      /**
       * Get the ConfirmedState {@link TwoStateVariableType} Node, or {@code null} if it does not exist.
       * <p>
       * The Node is created when first accessed and cached for subsequent calls.
       *
       * @return the ConfirmedState {@link TwoStateVariableType} Node, or {@code null} if it does not exist.
       * @throws UaException if an error occurs creating or getting the Node.
       */
      TwoStateVariableType getConfirmedStateNode() throws UaException;
  
      /**
       * Asynchronous implementation of {@link #getConfirmedStateNode()}.
       *
       * @return a CompletableFuture that completes successfully with the
       * ? extends TwoStateVariableType Node or completes exceptionally if an error occurs
       * creating or getting the Node.
       */
      CompletableFuture<? extends TwoStateVariableType> getConfirmedStateNodeAsync();
  }
  