code: // automatically generated by the FlatBuffers compiler, do not modify
  
  package MyGame.Example;
  
  /**
   * Composite components of Monster color.
   */
  public final class Color {
    private Color() { }
    public static final byte Red = 1;
    /**
     * \brief color Green
     * Green is bit_flag with value (1u << 1)
     */
    public static final byte Green = 2;
    /**
     * \brief color Blue (1u << 3)
     */
    public static final byte Blue = 8;
  
    public static final String[] names = { "Red", "Green", "", "", "", "", "", "Blue", };
  
    public static String name(int e) { return names[e - Red]; }
  }
  
  