code: /**
   */
  package IFML.Mobile;
  
  
  /**
   * <!-- begin-user-doc -->
   * A representation of the model object '<em><b>Long Press Event</b></em>'.
   * <!-- end-user-doc -->
   *
   * <p>
   * The following features are supported:
   * <ul>
   *   <li>{@link IFML.Mobile.LongPressEvent#getPressDuration <em>Press Duration</em>}</li>
   *   <li>{@link IFML.Mobile.LongPressEvent#getFingersCount <em>Fingers Count</em>}</li>
   * </ul>
   * </p>
   *
   * @see IFML.Mobile.MobilePackage#getLongPressEvent()
   * @model
   * @generated
   */
  public interface LongPressEvent extends TouchEvent {
  	/**
  	 * Returns the value of the '<em><b>Press Duration</b></em>' attribute.
  	 * <!-- begin-user-doc -->
  	 * <p>
  	 * If the meaning of the '<em>Press Duration</em>' attribute isn't clear,
  	 * there really should be more of a description here...
  	 * </p>
  	 * <!-- end-user-doc -->
  	 * @return the value of the '<em>Press Duration</em>' attribute.
  	 * @see #setPressDuration(float)
  	 * @see IFML.Mobile.MobilePackage#getLongPressEvent_PressDuration()
  	 * @model
  	 * @generated
  	 */
  	float getPressDuration();
  
  	/**
  	 * Sets the value of the '{@link IFML.Mobile.LongPressEvent#getPressDuration <em>Press Duration</em>}' attribute.
  	 * <!-- begin-user-doc -->
  	 * <!-- end-user-doc -->
  	 * @param value the new value of the '<em>Press Duration</em>' attribute.
  	 * @see #getPressDuration()
  	 * @generated
  	 */
  	void setPressDuration(float value);
  
  	/**
  	 * Returns the value of the '<em><b>Fingers Count</b></em>' attribute.
  	 * <!-- begin-user-doc -->
  	 * <p>
  	 * If the meaning of the '<em>Fingers Count</em>' attribute isn't clear,
  	 * there really should be more of a description here...
  	 * </p>
  	 * <!-- end-user-doc -->
  	 * @return the value of the '<em>Fingers Count</em>' attribute.
  	 * @see #setFingersCount(float)
  	 * @see IFML.Mobile.MobilePackage#getLongPressEvent_FingersCount()
  	 * @model
  	 * @generated
  	 */
  	float getFingersCount();
  
  	/**
  	 * Sets the value of the '{@link IFML.Mobile.LongPressEvent#getFingersCount <em>Fingers Count</em>}' attribute.
  	 * <!-- begin-user-doc -->
  	 * <!-- end-user-doc -->
  	 * @param value the new value of the '<em>Fingers Count</em>' attribute.
  	 * @see #getFingersCount()
  	 * @generated
  	 */
  	void setFingersCount(float value);
  
  } // LongPressEvent
  