code: /*******************************************************************************
   * Copyright (c) 2019 Attila Kovacs <attila[AT]sigmyne.com>.
   * All rights reserved. 
   * 
   * This file is part of crush.
   * 
   *     crush is free software: you can redistribute it and/or modify
   *     it under the terms of the GNU General Public License as published by
   *     the Free Software Foundation, either version 3 of the License, or
   *     (at your option) any later version.
   * 
   *     crush is distributed in the hope that it will be useful,
   *     but WITHOUT ANY WARRANTY; without even the implied warranty of
   *     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *     GNU General Public License for more details.
   * 
   *     You should have received a copy of the GNU General Public License
   *     along with crush.  If not, see <http://www.gnu.org/licenses/>.
   * 
   * Contributors:
   *     Attila Kovacs <attila[AT]sigmyne.com> - initial API and implementation
   ******************************************************************************/
  package crush.instrument;
  
  
  import crush.Frame;
  import crush.Integration;
  import crush.Mode;
  import crush.Signal;
  
  
  /**
   * A class for representing the common mode response of a group of detector channels to some known external stimulus,
   * such as an electronic modulation, measured temperature variation, or telescope movememt.
   * <p>
   * 
   * The removal of common mode responses involves the estimation of coupling gains to the known driving signal. 
   * Following the gain estimation, the scaled imprint of the known driving signal is subtracted from the 
   * timestreams of channels associated with this common mode response.
   * <p>
   * 
   * 
   * @author Attila Kovacs <attila@sigmyne.com>
   *
   */
  public abstract class Response<FrameType extends Frame> extends Mode {    
  	/**
  	 * 
  	 */
  	private static final long serialVersionUID = -8619855129077390006L;
  
      private boolean isFloating;
     
      public Response() { this(false); }
      
      public Response(boolean isFloating) {
          super();
          this.isFloating = isFloating;
      }
  
      public boolean isFloating() { return isFloating; }
      
      public void setFloating(boolean value) { isFloating = value; }
  
  
  	public abstract Signal getSignal(Integration<? extends FrameType> integration);    
  	
  }
  