code: /**
   */
  package IFML.Mobile;
  
  import IFML.Core.NamedElement;
  
  /**
   * <!-- begin-user-doc -->
   * A representation of the model object '<em><b>Device Screen</b></em>'.
   * <!-- end-user-doc -->
   *
   * <p>
   * The following features are supported:
   * <ul>
   *   <li>{@link IFML.Mobile.MobileDeviceScreen#getHeigt <em>Heigt</em>}</li>
   *   <li>{@link IFML.Mobile.MobileDeviceScreen#getWidth <em>Width</em>}</li>
   *   <li>{@link IFML.Mobile.MobileDeviceScreen#getDensity <em>Density</em>}</li>
   * </ul>
   * </p>
   *
   * @see IFML.Mobile.MobilePackage#getMobileDeviceScreen()
   * @model
   * @generated
   */
  public interface MobileDeviceScreen extends NamedElement {
  	/**
  	 * Returns the value of the '<em><b>Heigt</b></em>' attribute.
  	 * <!-- begin-user-doc -->
  	 * <p>
  	 * If the meaning of the '<em>Heigt</em>' attribute isn't clear,
  	 * there really should be more of a description here...
  	 * </p>
  	 * <!-- end-user-doc -->
  	 * @return the value of the '<em>Heigt</em>' attribute.
  	 * @see #setHeigt(float)
  	 * @see IFML.Mobile.MobilePackage#getMobileDeviceScreen_Heigt()
  	 * @model
  	 * @generated
  	 */
  	float getHeigt();
  
  	/**
  	 * Sets the value of the '{@link IFML.Mobile.MobileDeviceScreen#getHeigt <em>Heigt</em>}' attribute.
  	 * <!-- begin-user-doc -->
  	 * <!-- end-user-doc -->
  	 * @param value the new value of the '<em>Heigt</em>' attribute.
  	 * @see #getHeigt()
  	 * @generated
  	 */
  	void setHeigt(float value);
  
  	/**
  	 * Returns the value of the '<em><b>Width</b></em>' attribute.
  	 * <!-- begin-user-doc -->
  	 * <p>
  	 * If the meaning of the '<em>Width</em>' attribute isn't clear,
  	 * there really should be more of a description here...
  	 * </p>
  	 * <!-- end-user-doc -->
  	 * @return the value of the '<em>Width</em>' attribute.
  	 * @see #setWidth(float)
  	 * @see IFML.Mobile.MobilePackage#getMobileDeviceScreen_Width()
  	 * @model
  	 * @generated
  	 */
  	float getWidth();
  
  	/**
  	 * Sets the value of the '{@link IFML.Mobile.MobileDeviceScreen#getWidth <em>Width</em>}' attribute.
  	 * <!-- begin-user-doc -->
  	 * <!-- end-user-doc -->
  	 * @param value the new value of the '<em>Width</em>' attribute.
  	 * @see #getWidth()
  	 * @generated
  	 */
  	void setWidth(float value);
  
  	/**
  	 * Returns the value of the '<em><b>Density</b></em>' attribute.
  	 * <!-- begin-user-doc -->
  	 * <p>
  	 * If the meaning of the '<em>Density</em>' attribute isn't clear,
  	 * there really should be more of a description here...
  	 * </p>
  	 * <!-- end-user-doc -->
  	 * @return the value of the '<em>Density</em>' attribute.
  	 * @see #setDensity(float)
  	 * @see IFML.Mobile.MobilePackage#getMobileDeviceScreen_Density()
  	 * @model
  	 * @generated
  	 */
  	float getDensity();
  
  	/**
  	 * Sets the value of the '{@link IFML.Mobile.MobileDeviceScreen#getDensity <em>Density</em>}' attribute.
  	 * <!-- begin-user-doc -->
  	 * <!-- end-user-doc -->
  	 * @param value the new value of the '<em>Density</em>' attribute.
  	 * @see #getDensity()
  	 * @generated
  	 */
  	void setDensity(float value);
  
  } // MobileDeviceScreen
  