message: Minor content additions, changing to temporary variables.
diff: :: PlotHookRumour
  <<nobr>><<set _bartender to _tavern.bartender>><<set _tavern to $currentPassage>><<set _PlotHookRumourRoll to random(1, 2)>><<set _tavernPatron to setup.createNPC()>>
  <<if _PlotHookRumourRoll is 1>>
  -You make your way around the _tavern.wordnoun, and chat with a couple of the locals. They are friendly enough for simple $town.type folk, and are happy to share a drink with you, and gossip easily- apparently, $bartender.name $bartender.trait<<nobr>>.<</nobr>> When you steer the conversation towards rumours that they've heard, the half-drunk _tavernPatron.raceNote looks around, and in a hushed voice, whispers
  +You make your way around the _tavern.wordnoun, and chat with a couple of the locals. They are friendly enough for simple $town.type folk, and are happy to share a drink with you, and gossip easily- apparently, _bartender.name _bartender.trait<<nobr>>.<</nobr>> When you steer the conversation towards rumours that they've heard, the half-drunk _tavernPatron.raceNote looks around, and in a hushed voice, whispers
  <<elseif _PlotHookRumourRoll is 2>>
  You talk amongst the good folk of $town.name, who seem pleasant enough. They gossip easily, and reckon that _tavern.name is only known for its _tavern.draw, and that the pub across the road is totally way better. You steer the conversation towards topics that are more interesting to adventurers such as yourselves, and the drunk _tavernPatron.raceNote looks around, and whispers in a hushed voice
  <</if>>"<<print $plothook.rumour.pluck()>>"<</nobr>>
  