message: fix(smoothstepedge): draw straight line when source and target have same x positions
diff: @@ -68,11 +68,11 @@ export function getSmoothStepPath({
  let secondCornerPath = null;
  // default case: source and target positions are top or bottom
  - if (sourceX < targetX) {
  + if (sourceX <= targetX) {
  firstCornerPath =
  - sourceY < targetY ? bottomLeftCorner(sourceX, centerY, cornerSize) : topLeftCorner(sourceX, centerY, cornerSize);
  + sourceY <= targetY ? bottomLeftCorner(sourceX, centerY, cornerSize) : topLeftCorner(sourceX, centerY, cornerSize);
  secondCornerPath =
  - sourceY < targetY
  + sourceY <= targetY
  ? rightTopCorner(targetX, centerY, cornerSize)
  : rightBottomCorner(targetX, centerY, cornerSize);
  } else if (sourceX > targetX) {
  @@ -85,38 +85,38 @@ export function getSmoothStepPath({
  }
  if (leftAndRight.includes(sourcePosition) && leftAndRight.includes(targetPosition)) {
  - if (sourceX < targetX) {
  + if (sourceX <= targetX) {
  firstCornerPath =
  - sourceY < targetY
  + sourceY <= targetY
  ? rightTopCorner(centerX, sourceY, cornerSize)
  : rightBottomCorner(centerX, sourceY, cornerSize);
  secondCornerPath =
  - sourceY < targetY
  + sourceY <= targetY
  ? bottomLeftCorner(centerX, targetY, cornerSize)
  : topLeftCorner(centerX, targetY, cornerSize);
  }
  } else if (leftAndRight.includes(sourcePosition) && !leftAndRight.includes(targetPosition)) {
  - if (sourceX < targetX) {
  + if (sourceX <= targetX) {
  firstCornerPath =
  - sourceY < targetY
  + sourceY <= targetY
  ? rightTopCorner(targetX, sourceY, cornerSize)
  : rightBottomCorner(targetX, sourceY, cornerSize);
  } else if (sourceX > targetX) {
  firstCornerPath =
  - sourceY < targetY
  + sourceY <= targetY
  ? bottomRightCorner(sourceX, targetY, cornerSize)
  : topRightCorner(sourceX, targetY, cornerSize);
  }
  secondCornerPath = '';
  } else if (!leftAndRight.includes(sourcePosition) && leftAndRight.includes(targetPosition)) {
  - if (sourceX < targetX) {
  + if (sourceX <= targetX) {
  firstCornerPath =
  - sourceY < targetY
  + sourceY <= targetY
  ? bottomLeftCorner(sourceX, targetY, cornerSize)
  : topLeftCorner(sourceX, targetY, cornerSize);
  } else if (sourceX > targetX) {
  firstCornerPath =
  - sourceY < targetY
  + sourceY <= targetY
  ? bottomRightCorner(sourceX, targetY, cornerSize)
  : topRightCorner(sourceX, targetY, cornerSize);
  }
  