message: Change the default BitmapFont texture size
diff: @@ -81,15 +81,15 @@ export class BitmapFont
  * @static
  * @member {PIXI.IBitmapFontOptions}
  * @property {number} resolution=1
  - * @property {number} textureWidth=2048
  - * @property {number} textureHeight=2048
  + * @property {number} textureWidth=512
  + * @property {number} textureHeight=512
  * @property {number} padding=4
  * @property {string|string[]|string[][]} chars=PIXI.BitmapFont.ALPHANUMERIC
  */
  public static readonly defaultOptions: IBitmapFontOptions = {
  resolution: 1,
  - textureWidth: 2048,
  - textureHeight: 2048,
  + textureWidth: 512,
  + textureHeight: 512,
  padding: 4,
  chars: BitmapFont.ALPHANUMERIC,
  };
  @@ -320,8 +320,8 @@ export class BitmapFont
  * in the font set. You can also use ranges. For example, `[['a', 'z'], ['A', 'Z'], "!@#$%^&*()~{}[] "]`.
  * Don't forget to include spaces ' ' in your character set!
  * @param {number} [options.resolution=1] - Render resolution for glyphs.
  - * @param {number} [options.textureWidth=2048] - Optional width of atlas, smaller values to reduce memory.
  - * @param {number} [options.textureHeight=2048] - Optional height of atlas, smaller values to reduce memory.
  + * @param {number} [options.textureWidth=512] - Optional width of atlas, smaller values to reduce memory.
  + * @param {number} [options.textureHeight=512] - Optional height of atlas, smaller values to reduce memory.
  * @param {number} [options.padding=4] - Padding between glyphs on texture atlas.
  * @return {PIXI.BitmapFont} Font generated by style options.
  * @static
  @@ -480,7 +480,7 @@ export class BitmapFont
  * @property {string | string[] | string[][]} [chars=PIXI.BitmapFont.ALPHANUMERIC] - the character set to generate
  * @property {number} [resolution=1] - the resolution for rendering
  * @property {number} [padding=4] - the padding between glyphs in the atlas
  - * @property {number} [textureWidth=2048] - the width of the texture atlas
  - * @property {number} [textureHeight=2048] - the height of the texture atlas
  + * @property {number} [textureWidth=512] - the width of the texture atlas
  + * @property {number} [textureHeight=512] - the height of the texture atlas
  */
  