message: Fixes instances of hard-coded vertSize in BatchRenderer
diff: @@ -310,7 +310,7 @@ export default class BatchRenderer extends ObjectRenderer
  this.packGeometry(sprite, float32View, uint32View, indexBuffer, index, indexCount);// argb, nextTexture._id, float32View, uint32View, indexBuffer, index, indexCount);
  // push a graphics..
  - index += (sprite.vertexData.length / 2) * 6;
  + index += (sprite.vertexData.length / 2) * this.vertSize;
  indexCount += sprite.indices.length;
  }
  @@ -390,7 +390,7 @@ export default class BatchRenderer extends ObjectRenderer
  packGeometry(element, float32View, uint32View, indexBuffer, index, indexCount)
  {
  - const p = index / 6;// float32View.length / 6 / 2;
  + const p = index / this.vertSize;// float32View.length / 6 / 2;
  const uvs = element.uvs;
  const indicies = element.indices;// geometry.getIndex().data;// indicies;
  const vertexData = element.vertexData;
  