message: Remove WIP point cloud shader.
diff: @@ -21,7 +21,7 @@ import { addTranslucency } from "./glsl/Translucency";
  import { addMonochrome } from "./glsl/Monochrome";
  import { createSurfaceBuilder, createSurfaceHiliter, addMaterial } from "./glsl/Surface";
  import { createPointStringBuilder, createPointStringHiliter } from "./glsl/PointString";
  -import { createPointCloudBuilder, createPointCloudHiliter } from "./glsl/PointCloud";
  +import { createPointCloudBuilder /* , createPointCloudHiliter */ } from "./glsl/PointCloud";
  import { addElementId, addFeatureSymbology, addRenderOrder, computeElementId, computeEyeSpace, FeatureSymbologyOptions } from "./glsl/FeatureSymbology";
  import { GLSLFragment } from "./glsl/Fragment";
  import { GLSLDecode } from "./glsl/Decode";
  @@ -341,7 +341,7 @@ class PointCloudTechnique extends VariedTechnique {
  const flags = scratchTechniqueFlags;
  const featureMode = FeatureMode.None;
  for (const clip of clips) {
  - this.addHiliteShader(clip, gl, createPointCloudHiliter);
  + //this.addHiliteShader(clip, gl, createPointCloudHiliter);
  const builder = createPointCloudBuilder(clip);
  addMonochrome(builder.frag);
  @@ -354,7 +354,7 @@ class PointCloudTechnique extends VariedTechnique {
  addFeatureSymbology(builder, featureMode, FeatureSymbologyOptions.None);
  this.addElementId(builder, featureMode);
  flags.reset(featureMode, clip);
  - this.addShader(builder, flags, gl);
  + //this.addShader(builder, flags, gl);
  }
  }
  