message: Bug with bartender talk
diff: $associatedNPC.name looks <<print $associatedNPC.currentMood.random()>>, but seems pleased with the welcome distraction from the patrons, who $associatedNPC.heshe tells you are for the most part <<print setup.articles.output($building.sin)>> lot. $associatedNPC.firstName pours $associatedNPC.himherself a drink while you talk with the $associatedNPC.weight $associatedNPC.manwoman about the regular goings on in $town.name, and $building.name, and $associatedNPC.firstName says "_talk"
  <<linkreplace "Talk more with $associatedNPC.name" t8n>>
  -$associatedNPC.firstName tells you that $associatedNPC.heshe <<print ["loves working in $building.name", "hates working in $building.name", "finds working in the $building.wordNoun boring", "finds working in the $building.wordNoun fun"].random()>>. $associatedNPC.firstName says "Before I took over $building.name, I was <<print setup.articles.output($associatedNPC.background)>>. $associatedNPC.backgroundOrigin <<if $associatedNPC.dndClass isnot "bartender">>Then, I took up adventuring as <<print setup.articles.output($associatedNPC.dndClass)>>;<</if>> $associatedNPC.professionOrigin
  +$associatedNPC.firstName tells you that $associatedNPC.heshe <<print ["loves working in $building.name", "hates working in $building.name", "finds working in the $building.wordNoun boring", "finds working in the $building.wordNoun fun"].random()>>. $associatedNPC.firstName says "Before I took over $building.name, I was <<print setup.articles.output($associatedNPC.background)>>. $associatedNPC.backgroundOrigin <<if $associatedNPC.dndClass isnot "bartender">>Then, I took up adventuring as <<print setup.articles.output($associatedNPC.profession)>>;<</if>> $associatedNPC.professionOrigin
  <</linkreplace>>
  <</linkreplace>>
  