message: Fix BitmapText improper dimensions after text change
diff: @@ -454,6 +454,17 @@ export class BitmapText extends Container
  pageMeshData.uvs = new Float32Array(4 * 2 * total);
  pageMeshData.indices = new Uint16Array(6 * total);
  }
  + else
  + {
  + const total = pageMeshData.total;
  + const vertices = pageMeshData.vertices;
  +
  + // Clear the garbage at the end of the vertices buffer. This will prevent the bounds miscalculation.
  + for (let i = total * 4 * 2; i < vertices.length; i++)
  + {
  + vertices[i] = 0;
  + }
  + }
  // as a buffer maybe bigger than the current word, we set the size of the meshMaterial
  // to match the number of letters needed
  