message: Bugfix for and
  ^ This PR is wrong, it takes into the accountonly one of the two situations.
  After changing from worldTransform to localTransform, caching is proper for all cases.
diff: @@ -280,7 +280,7 @@ DisplayObject.prototype._initCachedDisplayObjectCanvas = function _initCachedDis
  // need to set //
  const m = _tempMatrix;
  - this.transform.worldTransform.copy(m);
  + this.transform.localTransform.copy(m);
  m.invert();
  m.tx -= bounds.x;
  