message: Removed the ceil'ing of width and height, as going back and forth you lose precision
diff: @@ -378,8 +378,8 @@ export default class BaseTexture extends EventEmitter
  setRealSize(realWidth, realHeight, resolution)
  {
  this.resolution = resolution || this.resolution;
  - this.width = Math.ceil(realWidth / this.resolution);
  - this.height = Math.ceil(realHeight / this.resolution);
  + this.width = realWidth / this.resolution;
  + this.height = realHeight / this.resolution;
  this._refreshPOT();
  this.update();
  @@ -415,8 +415,8 @@ export default class BaseTexture extends EventEmitter
  if (this.valid)
  {
  - this.width = Math.ceil(this.width * oldResolution / resolution);
  - this.height = Math.ceil(this.height * oldResolution / resolution);
  + this.width = this.width * oldResolution / resolution;
  + this.height = this.height * oldResolution / resolution;
  this.emit('update', this);
  }
  