message: Make debug tile grid color configurable
diff: @@ -30,18 +30,10 @@ export class DebugTile extends Tile {
  private readonly geometry = new THREE.BufferGeometry();
  private readonly m_labelPositions = new THREE.BufferAttribute(new Float32Array(3), 3);
  - private readonly m_textRenderStyle = new TextRenderStyle({
  - fontSize: {
  - unit: FontUnit.Pixel,
  - size: 16,
  - backgroundSize: 0
  - },
  - color: new THREE.Color("#ff0000")
  - });
  -
  + private readonly m_textRenderStyle: TextRenderStyle;
  private readonly m_textLayoutStyle: TextLayoutStyle;
  - constructor(dataSource: DataSource, tileKey: TileKey) {
  + constructor(dataSource: DataSource, tileKey: TileKey, gridColor = "#ff0000") {
  super(dataSource, tileKey);
  const tilingScheme = dataSource.getTilingScheme();
  @@ -101,6 +93,15 @@ export class DebugTile extends Tile {
  });
  }
  + this.m_textRenderStyle = new TextRenderStyle({
  + fontSize: {
  + unit: FontUnit.Pixel,
  + size: 16,
  + backgroundSize: 0
  + },
  + color: new THREE.Color(gridColor)
  + });
  +
  const text = `${tileKey.mortonCode()} (${tileKey.row}, ${tileKey.column}, ${
  tileKey.level
  })`;
  