message: Remove console logs.
diff: @@ -193,6 +193,7 @@ export const roads = {
  })
  if (!width) width = last(roads.width.rolls)
  road.width = width[1]
  + road.tier = getBuildingTier(town.roll.wealth, road.rolls.wealth)
  road.capacity = roads.width.getCapacity(road)
  const material = roads.material.get(town, road)
  const constructionMethod = random(material.roadMaterialType) as RoadMaterialTypes
  @@ -758,9 +759,8 @@ export const roads = {
  material: {
  get (town: Town, road: Road): MaterialType {
  console.log('Getting road material...')
  - road.tier = getBuildingTier(town.roll.wealth, road.rolls.wealth)
  - console.log('Maybe Here?')
  const tempMaterials: Record<string, MaterialType> = {}
  + // cloning town.materialProbability so we can mutate it
  Object.keys(town.materialProbability).forEach((key) => {
  tempMaterials[key] = town.materialProbability[key]
  })
  @@ -775,10 +775,6 @@ export const roads = {
  }
  }
  if (tempMaterials[town.townMaterial]) tempMaterials[town.townMaterial].probability = 80
  - console.log('Here?')
  - console.log(tempMaterials)
  - console.log('Town materials')
  - console.log(town.materialProbability)
  const tempMaterial = weightedRandomFetcher(town, tempMaterials, undefined, roads.material.exclusions(tempMaterials), 'object') as MaterialType
  return tempMaterial
  },
  