message: prefer lib.random
diff: <</if>>
  <<script>>
  - const gen = () => lib.createBadge(lib.badges.fun.random(), {imgArgs: 'style=width:100%'});
  + const gen = () => lib.createBadge(lib.random(lib.badges.fun), {imgArgs: 'style=width:100%'});
  const $badge = $(`<span id="badge" />`)
  .wiki(gen())
  .ariaClick(function () {
  <<set $history to []>>
  <<set $town to setup.createTown(setup.createTownBiome())>>
  -
  <<if recall("neverShowWelcome") is true && recall("showBiomeGeneration") is true>>
  <<set Config.passages.start = "BiomeGeneration">>
  <<else>>
  <<script>>
  const $fun = $(`<span id="fun" class="tip" />`).appendTo('#fun-container');
  const $badge = $(`<span id="badge" />`)
  - .wiki(lib.createBadge(lib.badges.fun.random(), {imgArgs: 'style=width:100%'}))
  + .wiki(lib.createBadge(lib.random(lib.badges.fun), {imgArgs: 'style=width:100%'}))
  .ariaClick(function () {
  - $(this).empty().wiki(lib.createBadge(lib.badges.fun.random(), {imgArgs: 'style=width:100%'}));
  + $(this).empty().wiki(lib.createBadge(lib.random(lib.badges.fun), {imgArgs: 'style=width:100%'}));
  })
  .appendTo($fun);
  <</script>>
  