message: Fixed tint / alpha for non-batched Graphics objects
diff: @@ -908,7 +908,19 @@ export default class Graphics extends Container
  this.shader = defaultShader;
  }
  - this.shader.uniforms.translationMatrix = this.transform.worldTransform;
  + const uniforms = this.shader.uniforms;
  +
  + // lets set the transfomr
  + uniforms.translationMatrix = this.transform.worldTransform;
  +
  + const tint = this.tint;
  + const wa = this.worldAlpha;
  +
  + // and then lets set the tint..
  + uniforms.tint[0] = (((tint >> 16) & 0xFF) / 255) * wa;
  + uniforms.tint[1] = (((tint >> 8) & 0xFF) / 255) * wa;
  + uniforms.tint[2] = ((tint & 0xFF) / 255) * wa;
  + uniforms.tint[3] = wa;
  // the first draw call, we can set the uniforms of the shader directly here.
  