message: Adds `drawStar` method to Graphics
diff: import { Container, Bounds } from '@pixi/display';
  import { BLEND_MODES } from '@pixi/constants';
  import { Texture } from '@pixi/core';
  -import { Point, Rectangle, RoundedRectangle, Ellipse, Polygon, Circle, SHAPES } from '@pixi/math';
  +import { Point, Rectangle, RoundedRectangle, Ellipse, Polygon, Circle, SHAPES, PI_2 } from '@pixi/math';
  import { hex2rgb, rgb2hex } from '@pixi/utils';
  import bezierCurveTo from './utils/bezierCurveTo';
  import { Sprite } from '@pixi/sprite';
  @@ -476,15 +476,15 @@ export default class Graphics extends Container
  if (!anticlockwise && endAngle <= startAngle)
  {
  - endAngle += Math.PI * 2;
  + endAngle += PI_2;
  }
  else if (anticlockwise && startAngle <= endAngle)
  {
  - startAngle += Math.PI * 2;
  + startAngle += PI_2;
  }
  const sweep = endAngle - startAngle;
  - const segs = Math.ceil(Math.abs(sweep) / (Math.PI * 2)) * 40;
  + const segs = Math.ceil(Math.abs(sweep) / PI_2) * 40;
  if (sweep === 0)
  {
  @@ -684,6 +684,40 @@ export default class Graphics extends Container
  return this;
  }
  + /**
  + * Draw a star shape with an abitrary number of points.
  + *
  + * @param {number} x - Center X position of the star
  + * @param {number} y - Center Y position of the star
  + * @param {number} points - The number of points of the star, must be > 1
  + * @param {number} radius - The outer radius of the star
  + * @param {number} [innerRadius] - The inner radius between points, default half `radius`
  + * @param {number} [rotation=0] - The rotation of the star in radians, where 0 is vertical
  + * @return {PIXI.Graphics} This Graphics object. Good for chaining method calls
  + */
  + drawStar(x, y, points, radius, innerRadius, rotation = 0)
  + {
  + innerRadius = innerRadius || radius / 2;
  +
  + const startAngle = (-1 * Math.PI / 2) + rotation;
  + const len = points * 2;
  + const delta = PI_2 / len;
  + const polygon = [];
  +
  + for (let i = 0; i < len; i++)
  + {
  + const r = i % 2 ? innerRadius : radius;
  + const angle = (i * delta) + startAngle;
  +
  + polygon.push(
  + x + (r * Math.cos(angle)),
  + y + (r * Math.sin(angle))
  + );
  + }
  +
  + return this.drawPolygon(polygon);
  + }
  +
  /**
  * Clears the graphics that were drawn to this Graphics object, and resets fill and line style settings.
  *
  