message: Fix TilingSprite shader on some mobile devices
diff: @@ -8,7 +8,7 @@ uniform vec2 uClampOffset;
  void main(void)
  {
  - vec2 coord = vTextureCoord - floor(vTextureCoord - uClampOffset);
  + vec2 coord = vTextureCoord + ceil(uClampOffset - vTextureCoord);
  coord = (uMapCoord * vec3(coord, 1.0)).xy;
  coord = clamp(coord, uClampFrame.xy, uClampFrame.zw);
  