message: error handling for building.size
diff: @@ -54,10 +54,12 @@ setup.building = {
  setup.defineRollDataGetter(building.structure.roof, setup.building.roof.rollData, 'wealth', 'wealth', '', building.roll)
  setup.defineRollDataGetter(building.structure.material, setup.building.material.rollData, 'wealth', 'wealth', '', building.roll)
  building.structure.descriptors = [
  - 'a ' + building.size + ' and ' + building.structure.material.wealth + ' ' + building.structure.material.noun + ' ' + building.wordNoun + ' with a ' + building.structure.roof.verb + ' roof.',
  - building.structure.material.indefiniteArticle + ' ' + building.structure.material.noun + ' ' + building.wordNoun + ' with a ' + building.structure.roof.wealth + ' ' + building.structure.roof.verb + ' roof.',
  - 'a ' + building.structure.material.wealth + ' ' + building.structure.material.noun + ' ' + building.wordNoun + ' with a ' + building.structure.roof.verb + ' roof.'
  + building.structure.material.indefiniteArticle + ' ' + building.structure.material.noun + ' ' + [building.wordNoun, 'building'].random() + ' with a ' + building.structure.roof.wealth + ' ' + building.structure.roof.verb + ' roof',
  + 'a ' + building.structure.material.wealth + ' ' + building.structure.material.noun + ' ' + [building.wordNoun, 'building'].random() + ' with a ' + building.structure.roof.verb + ' roof'
  ]
  + if (building.size) {
  + building.structure.descriptorsAdd('a ' + building.size + ' and ' + building.structure.material.wealth + ' ' + building.structure.material.noun + ' ' + building.wordNoun + ' with a ' + building.structure.roof.verb + ' roof')
  + }
  console.log(building.structure)
  return building
  },
  @@ -73,7 +75,21 @@ setup.building = {
  'white',
  'yellow',
  'orange'
  + ],
  + rollData: {
  + 'size': [
  + [95, 'cavernous'],
  + [80, 'huge'],
  + [70, 'quite large'],
  + [60, 'large'],
  + [50, 'spacious'],
  + [40, 'average sized'],
  + [30, 'somewhat cramped'],
  + [20, 'small'],
  + [10, 'tiny'],
  + [0, 'extremely cramped']
  ]
  + }
  },
  material: {
  rollData: {
  