message: distFraction compare was backwards
diff: @@ -238,8 +238,8 @@ export class HitList {
  if (zOverride1 > zOverride2) return 1;
  // Compare distance fraction, prefer hits closer to eye...
  - if (hit1.distFraction < hit2.distFraction) return -1;
  - if (hit1.distFraction > hit2.distFraction) return 1;
  + if (hit1.distFraction > hit2.distFraction) return -1;
  + if (hit1.distFraction < hit2.distFraction) return 1;
  // Compare geometry class, prefer path/region hits at same distance from eye to surface hits...
  if (hit1.priority < hit2.priority) return -1;
  