message: fix alchemist typos
diff: :: AlchemistOutput [alchemist]
  -<<set $building.brew to setup.createAlchemy({type: "brewing potion"})>><<unset $selectedBuilding>><<set $building to ($town.buildings.alchemist[$selected.key] || $town.buildings.alchemist[$currentPassage.key])>><<set $associatedNPC to $npcs[$building.chemist.key]>><h1>$building.name</h1><<include "TownMicroEventsOutput">><<print setup.firstCharacter("You")>> enter $building.name, <<print setup.articles.output($building.structure.alchemistDescriptor)>>. <<print setup.closestMatch(setup.alchemist.get.lookAround($building), 'note', 'cleanliness', 'wealth', $building.roll.cleanliness, $building.roll.wealth)>> There is a chemist behind the shop counter currently <<print $associatedNPC.idle.random()>>.
  +<<unset $selectedBuilding>><<set $building to ($town.buildings.alchemist[$selected.key] || $town.buildings.alchemist[$currentPassage.key])>><<set $building.brew to setup.createAlchemy({type: "brewing potion"})>><<set $associatedNPC to $npcs[$building.chemist.key]>><h1>$building.name</h1><<include "TownMicroEventsOutput">><<print setup.firstCharacter("You")>> enter $building.name, <<print setup.articles.output($building.structure.alchemistDescriptor)>>. <<print setup.closestMatch(setup.alchemist.get.lookAround($building), 'note', 'cleanliness', 'wealth', $building.roll.cleanliness, $building.roll.wealth)>> There is a chemist behind the shop counter currently <<print $associatedNPC.idle.random()>>.
  <h3>Chemist</h3>
  -The $associatedNPC.weight chemist <<print $associatedNPC.greeting.random()>> <<print ['when you come inside', 'after finishing with another customer', 'as soon as you come through the door', 'when you come up to the counter', 'while you look around'].random()>>. <<print $associatedNPC.heshe.toUpperFirst()>> introduces $associatedNPC.himherself as <<profile $associatedNPC>>, the $associatedNPC.associatedNPC of the shop, and asks what $associatedNPC.heshe can do for you.
  +The $associatedNPC.weight chemist <<print $associatedNPC.greeting.random()>> <<print ['when you come inside', 'after finishing with another customer', 'as soon as you come through the door', 'when you come up to the counter', 'while you look around'].random()>>. <<print $associatedNPC.heshe.toUpperFirst()>> introduces $associatedNPC.himherself as <<profile $associatedNPC>>, the $associatedNPC.owner of the shop, and asks what $associatedNPC.heshe can do for you.
  <<linkreplace "<h4>Talk with $associatedNPC.name</h4>" t8n>>
  <h6>$associatedNPC.name</h6><<include "ChemistTalk">><</linkreplace>>
  <<link "<h4>Generate plothook</h4>">><<set $associatedNPC.plot to setup.alchemistMission($town)>><<replace "#chemistMission">><<print ["When you say that you're adventurers, $associatedNPC.hisher $associatedNPC.eyes eyes light up, and $associatedNPC.heshe says", "You chat for a while, and then $associatedNPC.firstName says ", "You discuss business, and when you talk about your adventures, $associatedNPC.firstName asks "].random()>> "$associatedNPC.plot"<</replace>><</link>><span id="chemistMission"></span>
  