message: Fixes resolution issue with filters
diff: @@ -38,10 +38,14 @@ export default class RenderTextureSystem extends System
  const renderer = this.renderer;
  + let resolution;
  +
  if (renderTexture)
  {
  const baseTexture = renderTexture.baseTexture;
  + resolution = baseTexture.resolution;
  +
  if (!destinationFrame)
  {
  tempRect.width = baseTexture.realWidth;
  @@ -57,11 +61,13 @@ export default class RenderTextureSystem extends System
  this.renderer.framebuffer.bind(baseTexture.frameBuffer, destinationFrame);
  - this.renderer.projection.update(destinationFrame, sourceFrame, baseTexture.resolution, false);
  + this.renderer.projection.update(destinationFrame, sourceFrame, resolution, false);
  this.renderer.stencil.setMaskStack(baseTexture.stencilMaskStack);
  }
  else
  {
  + resolution = this.renderer.resolution;
  +
  // TODO these validation checks happen deeper down..
  // thing they can be avoided..
  if (!destinationFrame)
  @@ -80,11 +86,15 @@ export default class RenderTextureSystem extends System
  renderer.framebuffer.bind(null, destinationFrame);
  // TODO store this..
  - this.renderer.projection.update(destinationFrame, sourceFrame, this.renderer.resolution, true);
  + this.renderer.projection.update(destinationFrame, sourceFrame, resolution, true);
  this.renderer.stencil.setMaskStack(this.defaultMaskStack);
  }
  - this.destinationFrame.copyFrom(destinationFrame);
  + this.destinationFrame.x = destinationFrame.x / resolution;
  + this.destinationFrame.y = destinationFrame.y / resolution;
  +
  + this.destinationFrame.width = destinationFrame.width / resolution;
  + this.destinationFrame.height = destinationFrame.height / resolution;
  }
  /**
  