message: WIP: TFS#920477: Add GL.Texture.Target enum.  This is in preparation for cubemap support.
diff: @@ -154,6 +154,16 @@ export namespace GL {
  }
  export namespace Texture {
  + export enum Target {
  + TwoDee = WebGLRenderingContext.TEXTURE_2D, // regular 2D texture
  + CubeMap = WebGLRenderingContext.TEXTURE_CUBE_MAP, // six-sided cubemap texture
  + CubeMapPositiveX = WebGLRenderingContext.TEXTURE_CUBE_MAP_POSITIVE_X, // right side
  + CubeMapNegativeX = WebGLRenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_X, // left side
  + CubeMapPositiveY = WebGLRenderingContext.TEXTURE_CUBE_MAP_POSITIVE_Y, // top side
  + CubeMapNegativeY = WebGLRenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_Y, // botom side
  + CubeMapPositiveZ = WebGLRenderingContext.TEXTURE_CUBE_MAP_POSITIVE_Z, // back side
  + CubeMapNegativeZ = WebGLRenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_Z, // front side
  + }
  export enum Format {
  Rgb = WebGLRenderingContext.RGB,
  Rgba = WebGLRenderingContext.RGBA,
  