message: Fix small warmth roll bug
diff: setup.GeneralStoreRenders = function(GeneralStore) {
  let warmthRoll = random(1, 100);
  + // update warmth based on store size
  const size = GeneralStore.size;
  if (size > 80) {
  GeneralStore.size = "huge";
  @@ -25,7 +26,8 @@ setup.GeneralStoreRenders = function(GeneralStore) {
  GeneralStore.size = "tiny";
  warmthRoll += 30;
  }
  -
  + GeneralStore.roll.warmth = warmthRoll; // set warmth roll
  + // attributes for store
  const attributes = {
  warmth: [
  [80, "swelteringly hot"],
  @@ -71,7 +73,7 @@ setup.GeneralStoreRenders = function(GeneralStore) {
  [0, "very quiet"]
  ].reverse()
  };
  - // add attributes to store
  + // actually add attributes to store object
  Object.keys(attributes).map(key => {
  const array = attributes[key];
  GeneralStore[key] = array[0][1]; // default value
  