message: TFS#899070 fix animation issue (was going too long)
diff: @@ -73,7 +73,7 @@ export const ViewToolSettings = {
  viewBallRadius: 0.35, // percent of screen width
  walkVelocity: 3.5, // in meters/second
  walkCameraAngle: Angle.createDegrees(75.6), // in degrees
  - animationTime: BeDuration.fromSeconds(260),
  + animationTime: BeDuration.fromMilliseconds(260),
  animateZoom: false,
  pickSize: 13,
  };
  @@ -606,7 +606,7 @@ export abstract class ViewManip extends ViewTool {
  return (!((testPtView.x < 0 || testPtView.x > screenRange.x) || (testPtView.y < 0 || testPtView.y > screenRange.y)));
  }
  - public static fitView(viewport: Viewport, doUpdate: boolean, marginPercent?: MarginPercent) {
  + public static fitView(viewport: Viewport, _doUpdate: boolean, marginPercent?: MarginPercent) {
  const range = viewport.computeViewRange();
  const aspect = viewport.viewRect.aspect;
  const before = viewport.getWorldFrustum(scratchFrustum);
  @@ -614,8 +614,8 @@ export abstract class ViewManip extends ViewTool {
  viewport.view.lookAtViewAlignedVolume(range, aspect, marginPercent);
  viewport.synchWithView(false);
  viewport.viewCmdTargetCenter = undefined;
  -
  - if (doUpdate)
  + console.log(ViewToolSettings.animationTime.milliseconds); //tslint:disable-line
  + if (true)
  viewport.animateFrustumChange(before, viewport.getFrustum(), ViewToolSettings.animationTime);
  viewport.synchWithView(true);
  