message: fix eslint max-len
diff: @@ -133,7 +133,7 @@ export default class SpriteRenderer extends ObjectRenderer
  .addAttribute(this.vertexBuffers[i], shader.attributes.aColor, gl.UNSIGNED_BYTE, true, this.vertByteSize, 3 * 4)
  .addAttribute(this.vertexBuffers[i], shader.attributes.aTextureId, gl.FLOAT, false, this.vertByteSize, 4 * 4);
  - /* eslint-disable max-len */
  + /* eslint-enable max-len */
  }
  this.vao = this.vaos[0];
  @@ -351,9 +351,11 @@ export default class SpriteRenderer extends ObjectRenderer
  uint32View[index + 12] = uvs[2];
  uint32View[index + 17] = uvs[3];
  + /* eslint-disable max-len */
  uint32View[index + 3] = uint32View[index + 8] = uint32View[index + 13] = uint32View[index + 18] = sprite._tintRGB + (Math.min(sprite.worldAlpha, 1) * 255 << 24);
  float32View[index + 4] = float32View[index + 9] = float32View[index + 14] = float32View[index + 19] = nextTexture._virtalBoundId;
  + /* eslint-enable max-len */
  index += 20;
  }
  @@ -369,6 +371,8 @@ export default class SpriteRenderer extends ObjectRenderer
  this.vaoMax++;
  this.vertexBuffers[this.vertexCount] = glCore.GLBuffer.createVertexBuffer(gl, null, gl.STREAM_DRAW);
  + /* eslint-disable max-len */
  +
  // build the vao object that will render..
  this.vaos[this.vertexCount] = this.renderer.createVao()
  .addIndex(this.indexBuffer)
  @@ -376,6 +380,8 @@ export default class SpriteRenderer extends ObjectRenderer
  .addAttribute(this.vertexBuffers[this.vertexCount], this.shader.attributes.aTextureCoord, gl.UNSIGNED_SHORT, true, this.vertByteSize, 2 * 4)
  .addAttribute(this.vertexBuffers[this.vertexCount], this.shader.attributes.aColor, gl.UNSIGNED_BYTE, true, this.vertByteSize, 3 * 4)
  .addAttribute(this.vertexBuffers[this.vertexCount], this.shader.attributes.aTextureId, gl.FLOAT, false, this.vertByteSize, 4 * 4);
  +
  + /* eslint-enable max-len */
  }
  this.renderer.bindVao(this.vaos[this.vertexCount]);
  