message: Do not want interpolation for textures created for attachments.
  Fixes TFS#901347: translucent surfaces fail to render if using float
  textures.
diff: @@ -135,7 +135,7 @@ class TextureCreateParams {
  public static createForAttachment(width: number, height: number, format: GL.Texture.Format, dataType: GL.Texture.DataType) {
  return new TextureCreateParams(width, height, format, dataType, GL.Texture.WrapMode.ClampToEdge,
  - (tex: TextureHandle, params: TextureCreateParams) => loadTextureFromBytes(tex, params), undefined, true);
  + (tex: TextureHandle, params: TextureCreateParams) => loadTextureFromBytes(tex, params), undefined, undefined);
  }
  public static createForImageSource(source: ImageSource, width: number, height: number, type: ImageTextureType = ImageTextureType.Normal, loadCallback?: TextureLoadCallback) {
  