message: Fixes issue where we use the non celled with and height to create the frame buffer
diff: @@ -92,7 +92,7 @@ export default class BaseRenderTexture extends BaseTexture
  this.clearColor = [0, 0, 0, 0];
  - this.frameBuffer = new FrameBuffer(width * this.resolution, height * this.resolution)
  + this.frameBuffer = new FrameBuffer(this.width * this.resolution, this.height * this.resolution)
  .addColorTexture(0, this)
  .enableStencil();
  