message: Fix incorrect position access
  I was searching for references to position and
  didn't find how the POI's are placed in world space
diff: @@ -1712,7 +1712,7 @@ export class TextElementsRenderer {
  renderParams: RenderParams
  ): boolean {
  const poiLabel = labelState.element;
  - const worldPosition = poiLabel.points as THREE.Vector3;
  + const worldPosition = poiLabel.position;
  // Only process labels frustum-clipped labels
  if (this.m_screenProjector.project(worldPosition, tempScreenPosition) === undefined) {
  