message: Add documentation for Spritesheet usage without Loader
diff: @@ -43,7 +43,7 @@ export interface ISpritesheetData {
  * Utility class for maintaining reference to a collection
  * of Textures on a single Spritesheet.
  *
  - * To access a sprite sheet from your code pass its JSON data file to Pixi's loader:
  + * To access a sprite sheet from your code you may pass its JSON data file to Pixi's loader:
  *
  * ```js
  * PIXI.Loader.shared.add("images/spritesheet.json").load(setup);
  @@ -53,6 +53,13 @@ export interface ISpritesheetData {
  * ...
  * }
  * ```
  + *
  + * Alternately, you may circumvent the loader by instantiating the Spritesheet directly:
  + * ```js
  + * const sheet = new PIXI.Spritesheet(texture, spritesheetData);
  + * sheet.parse(() => console.log('Spritesheet ready to use!'));
  + * ```
  + *
  * With the `sheet.textures` you can create Sprite objects,`sheet.animations` can be used to create an AnimatedSprite.
  *
  * Sprite sheets can be packed using tools like {@link https://codeandweb.com/texturepacker|TexturePacker},
  