message: Fix effective fps to be in sync with effective total time
diff: @@ -930,7 +930,7 @@ export class TestRunner {
  if ((1000.0 / totalTime) > 59) // ie actual fps > 60fps - 1fps tolerance
  boundBy += " (vsync)";
  const totalCpuTime = totalRenderTime > 2 ? totalRenderTime : 2; // add 2ms lower bound to cpu total time for tolerance
  - const effectiveFps = 1000.0 / (totalGpuTime > totalCpuTime ? totalGpuTime : totalCpuTime);
  + const effectiveFps = 1000.0 / (gpuBound ? totalGpuTime : totalCpuTime);
  if (disjointTimerUsed) {
  rowData.set("GPU Total Time", totalGpuTime.toFixed(fixed));
  rowData.delete("GPU-Total");
  