message: Slight Tweak to % Chances for Physical Traits
diff: @@ -186,14 +186,14 @@ setup.createNPC = function (town, base) {
  npc.physicalTrait = npc.physicalTrait || torso
  } else if (physicalTraitRoll > 20) {
  npc.physicalTrait = npc.physicalTrait || arms
  - } else if (physicalTraitRoll > 15) {
  + } else if (physicalTraitRoll > 13) {
  npc.physicalTrait = npc.physicalTrait || legs
  } else if (physicalTraitRoll > 8) {
  npc.physicalTrait = npc.physicalTrait || data.scar.seededrandom()
  - } else if (physicalTraitRoll > 6) {
  - npc.physicalTrait = npc.physicalTrait || data.tattoo.seededrandom()
  - } else if (physicalTraitRoll <= 6) {
  + } else if (physicalTraitRoll > 5) {
  npc.physicalTrait = npc.physicalTrait || npc.hair
  + } else if (physicalTraitRoll <= 2) {
  + npc.physicalTrait = npc.physicalTrait || data.tattoo.seededrandom()
  }
  setup.createClass(npc)
  