message: add docs for rope
diff: @@ -5,7 +5,6 @@ import { readFileSync } from 'fs';
  import { join } from 'path';
  let meshShader;
  -const temp = new Float32Array([0, 0, 0]);
  /**
  * The rope allows you to draw a texture across several points and them manipulate these points
  @@ -46,8 +45,8 @@ export default class Rope extends Mesh
  uSampler2: texture,
  alpha: 1,
  translationMatrix: null,
  - tint:new Float32Array([1, 1, 1])
  - }
  + tint: new Float32Array([1, 1, 1]),
  + };
  super(geometry, meshShader, uniforms, null, 5);
  @@ -58,6 +57,13 @@ export default class Rope extends Mesh
  */
  this.points = points;
  + /**
  + * The tint applied to the rope. This is a hex value. A value of 0xFFFFFF will remove any tint effect.
  + *
  + * @private
  + * @member {number}
  + * @default 0xFFFFFF
  + */
  this._tint = 0xFFFFFF;
  this.tint = 0xFFFFFF;
  @@ -73,23 +79,47 @@ export default class Rope extends Mesh
  }
  }
  - set tint(value)
  + /**
  + * The tint applied to the Rope. This is a hex value. A value of
  + * 0xFFFFFF will remove any tint effect.
  + *
  + * @member {number}
  + * @memberof PIXI.Sprite#
  + * @default 0xFFFFFF
  + */
  + get tint()
  {
  - this._tint = value;
  - core.utils.hex2rgb(this._tint, this.uniforms.tint);
  + return this._tint;
  }
  - get tint()
  + /**
  + * Sets the tint of the rope.
  + *
  + * @param {number} value - The value to set to.
  + */
  + set tint(value)
  {
  - return this._tint;
  + this._tint = value;
  + core.utils.hex2rgb(this._tint, this.uniforms.tint);
  }
  + /**
  + * Sets the texture of the rope.
  + *
  + * @param {PIXI.Texture} value - The value to set to.
  + */
  set texture(value)
  {
  this._texture = value;
  this.uniforms.uSampler2 = this.texture;
  }
  + /**
  + * The texture that the rope is using
  + *
  + * @member {PIXI.Texture}
  + * @memberof PIXI.Sprite#
  + */
  get texture()
  {
  return this._texture;
  @@ -120,7 +150,6 @@ export default class Rope extends Mesh
  indexBuffer.data = new Uint16Array(points.length * 2);
  }
  - const vertices = vertexBuffer.data;
  const uvs = uvBuffer.data;
  const indices = indexBuffer.data;
  