message: MINOR: Improved documentation of VisibleTileSet
diff: @@ -16,17 +16,17 @@ import { Tile } from "./Tile";
  */
  export interface VisibleTileSetOptions {
  /**
  - * Missing Typedoc
  + * The projection of the view.
  */
  projection: Projection;
  /**
  - * Missing Typedoc
  + * Limit of tiles that can be visible per datasource.
  */
  maxVisibleDataSourceTiles: number;
  /**
  - * Missing Typedoc
  + * In addition to the simple frustum culling also do additional checks with [[MapTileCuller]].
  */
  extendedFrustumCulling: boolean;
  @@ -41,12 +41,12 @@ export interface VisibleTileSetOptions {
  tileCacheMemorySize: number;
  /**
  - * Missing Typedoc
  + * Number of levels to go up when searching for fallback tiles.
  */
  quadTreeSearchDistanceUp: number;
  /**
  - * Missing Typedoc
  + * Number of levels to go down when searching for fallback tiles.
  */
  quadTreeSearchDistanceDown: number;
  }
  @@ -100,26 +100,27 @@ class DataSourceCache {
  }
  /**
  - * Missing Typedoc
  + * List of visible tiles for a datasource.
  */
  export interface DataSourceTileList {
  /**
  - * Missing Typedoc
  + * The datasource that was producing the tiles.
  */
  dataSource: DataSource;
  /**
  - * Missing Typedoc
  + * FIXME: zoomlevel is the actual storagelevel?!
  */
  zoomLevel: number;
  /**
  - * Missing Typedoc
  + * The storage level of the visibleTiles.
  + * Note: renderedTiles might contain tiles from different levels.
  */
  storageLevel: number;
  /**
  - * Missing Typedoc
  + * True if all [[visibleTiles]] are loaded.
  */
  allVisibleTileLoaded: boolean;
  @@ -129,12 +130,13 @@ export interface DataSourceTileList {
  numTilesLoading: number;
  /**
  - * Missing Typedoc
  + * List of tiles we want to render but they might not be renderable yet (e.g. loading).
  */
  visibleTiles: Tile[];
  /**
  - * Missing Typedoc
  + * List of tiles that will be rendered. This includes tiles that are not in the visibleTiles
  + * list but that are used as fallbacks b/c they are still in the cache.
  */
  renderedTiles: Tile[];
  }
  