message: Fix to avoid case where physicalTrait would be undefined introduced in
diff: @@ -238,7 +238,7 @@ setup.createNPC = function (town, base) {
  npc.physicalTrait = npc.physicalTrait || data.scar.seededrandom()
  } else if (physicalTraitRoll > 5) {
  npc.physicalTrait = npc.physicalTrait || npc.hair
  - } else if (physicalTraitRoll <= 2) {
  + } else if (physicalTraitRoll <= 5) {
  npc.physicalTrait = npc.physicalTrait || data.tattoo.seededrandom()
  }
  