message: removing unnecessary stuff
diff: @@ -3,18 +3,14 @@ setup.createFaction = function (town, base) {
  var type = ['thieves', 'merchants', 'wizards', 'rangers', 'seers', 'priests', 'monks', 'assassins', 'artisans', 'nobles', 'bards', 'mercenaries', 'bandits', 'craftsmen', 'scholars'].random()
  var isPoliticalPower
  var isThrowaway
  - var leaders = []
  - var leadershipGeneration = {}
  // Rolls are defined immediately in case they're needed in the subroutines out of order (i.e. it makes no sense to initialise SizeRoll in the size.js function if it's being used in "reputation.js")
  var faction = Object.assign({
  associatedTown: town,
  - isPoliticalPower: isPoliticalPower,
  - isThrowaway: isThrowaway,
  type: type,
  factionNoun: setup.factionData.type[type].factionNoun,
  motivation: setup.factionData.type[type].motivation.random(),
  - name: setup.nameFaction(type),
  + name: setup.nameFaction(town.name, type),
  leadershipType: ['individual', 'individual', 'individual', 'group', 'group'].random(),
  influenceRoll: dice(2, 50).clamp(1, 100),
  reputationRoll: dice(2, 50).clamp(1, 100),
  @@ -24,19 +20,17 @@ setup.createFaction = function (town, base) {
  resourcesRoll: dice(2, 50).clamp(1, 100)
  }, base)
  -
  -
  setup.ageFaction(faction)
  setup.reputationFaction(faction)
  - setup.sizeFaction(faction)
  + setup.sizeFaction(town, faction)
  setup.influenceFaction(faction)
  setup.resourcesFaction(faction)
  setup.stabilityFaction(faction)
  - setup.leaderFaction(town, action)
  + setup.leaderFaction(town, faction)
  setup.joinFaction(faction)
  // setup.membersFaction(faction)
  - faction.membersTrait = setup.factionData.type[type].membersTrait.random()
  + faction.membersTrait = setup.factionData.type[faction.type].membersTrait.random()
  setup.createAllies(faction)
  setup.createRivals(faction)
  setup.createMisc(faction)
  