message: Tweak interactive tooltip buffer area allow for overshoot
  This uses a larger buffer area around the tooltip, as it easy to overshoot and
  mouse the cursor past the tooltip.
  Fixes
diff: @@ -37,10 +37,9 @@ function getOrCreateContainer() {
  return container;
  }
  -function isInRect(x, y, rect, { buffer = 0 } = {}) {
  +function isInRect(x, y, rect) {
  const { top, right, bottom, left } = rect;
  - return x >= (left - buffer) && x <= (right + buffer)
  - && y >= (top - buffer) && y <= (bottom + buffer);
  + return x >= left && x <= right && y >= top && y <= bottom;
  }
  /**
  @@ -163,14 +162,17 @@ export default class InteractiveTooltip extends React.Component {
  //
  // As long as the mouse remains inside the safe area, the tooltip will
  // stay open.
  - const buffer = 10;
  - if (
  - isInRect(x, y, contentRect, { buffer }) ||
  - isInRect(x, y, targetRect)
  - ) {
  + const buffer = 50;
  + if (isInRect(x, y, targetRect)) {
  return;
  }
  if (this.canTooltipFitAboveTarget()) {
  + const contentRectWithBuffer = {
  + top: contentRect.top - buffer,
  + right: contentRect.right + buffer,
  + bottom: contentRect.bottom,
  + left: contentRect.left - buffer,
  + };
  const trapezoidLeft = {
  top: contentRect.bottom,
  right: targetRect.left,
  @@ -191,6 +193,7 @@ export default class InteractiveTooltip extends React.Component {
  };
  if (
  + isInRect(x, y, contentRectWithBuffer) ||
  isInUpperRightHalf(x, y, trapezoidLeft) ||
  isInRect(x, y, trapezoidCenter) ||
  isInUpperLeftHalf(x, y, trapezoidRight)
  @@ -198,6 +201,12 @@ export default class InteractiveTooltip extends React.Component {
  return;
  }
  } else {
  + const contentRectWithBuffer = {
  + top: contentRect.top,
  + right: contentRect.right + buffer,
  + bottom: contentRect.bottom + buffer,
  + left: contentRect.left - buffer,
  + };
  const trapezoidLeft = {
  top: targetRect.top,
  right: targetRect.left,
  @@ -218,6 +227,7 @@ export default class InteractiveTooltip extends React.Component {
  };
  if (
  + isInRect(x, y, contentRectWithBuffer) ||
  isInLowerRightHalf(x, y, trapezoidLeft) ||
  isInRect(x, y, trapezoidCenter) ||
  isInLowerLeftHalf(x, y, trapezoidRight)
  