message: Fix Mesh render crash due new behaviour of ShaderSystem
diff: @@ -314,14 +314,15 @@ export class Mesh<T extends Shader = MeshMaterial> extends Container
  renderer.batch.flush();
  + // bind and sync uniforms..
  + renderer.shader.bind(shader);
  +
  + // now we can use `uniformData`
  if (shader.program.uniformData.translationMatrix)
  {
  shader.uniforms.translationMatrix = this.transform.worldTransform.toArray(true);
  }
  - // bind and sync uniforms..
  - renderer.shader.bind(shader);
  -
  // set state..
  renderer.state.set(this.state);
  