message: Fix animation example.
  It got broken due to changes in inflate.min.js dependency in latest
  THREE.js release. Fixed by importing module version of FBXLoader.
  inflate is imported directly in that module.
diff: import { GeoCoordinates } from "@here/harp-geoutils";
  import { MapAnchor, MapViewEventNames, RenderEvent } from "@here/harp-mapview";
  import * as THREE from "three";
  +import { FBXLoader } from "three/examples/jsm/loaders/FBXLoader.js";
  import { HelloWorldExample } from "./getting-started_hello-world_npm";
  -// tslint:disable-next-line:no-var-requires
  -(window as any).Zlib = require("three/examples/js/libs/inflate.min.js").Zlib;
  -
  -import "three/examples/js/loaders/FBXLoader";
  -
  /**
  * This example builds on top of the [[ThreejsAddSimpleObject]].
  * Additionaly this example shows how to animate a [THREE.js](https://threejs.org/) object that
  @@ -82,7 +78,7 @@ export namespace ThreejsAddAnimatedObject {
  };
  // snippet:harp_gl_threejs_add_animated-object_load.ts
  - const loader = new (THREE as any).FBXLoader();
  + const loader = new FBXLoader();
  loader.load("resources/dancing.fbx", onLoad);
  // end:harp_gl_threejs_add_animated-object_load.ts
  