message: Fix PageMeshData recycling when BitmapText is destroyed
diff: @@ -364,10 +364,7 @@ export class BitmapText extends Container
  const activePagesMeshData = this._activePagesMeshData;
  - for (let i = 0; i < activePagesMeshData.length; i++)
  - {
  - pageMeshDataPool.push(activePagesMeshData[i]);
  - }
  + pageMeshDataPool.push(...activePagesMeshData);
  for (let i = 0; i < lenChars; i++)
  {
  @@ -899,6 +896,9 @@ export class BitmapText extends Container
  const pageMeshDataPool = data.distanceFieldType === 'none'
  ? pageMeshDataDefaultPageMeshData : pageMeshDataMSDFPageMeshData;
  + pageMeshDataPool.push(...this._activePagesMeshData);
  + this._activePagesMeshData = [];
  +
  // Release references to any cached textures in page pool
  pageMeshDataPool
  .filter((page) => _textureCache[page.mesh.texture.baseTexture.uid])
  