message: Inline SugarCube prints in smithyData
diff: @@ -5,42 +5,42 @@ setup.smithy = {
  {
  expertise: 80,
  wealth: 10,
  - note: 'On the bench lies a <<print $building.weapons.random()>>, and just by looking at it, you can tell that the blacksmith is extremely talented at $associatedNPC.hisher craft; this is a weapon clearly fit for a king.'
  + note: `On the bench lies a ${smithy.weapons.random()}, and just by looking at it, you can tell that the blacksmith is extremely talented at ${smithy.associatedNPC.hisher} craft; this is a weapon clearly fit for a king.`
  },
  {
  expertise: 70,
  wealth: 10,
  - note: 'On the bench lies a <<print $building.weapons.random()>>, and looking at it, you can tell that the blacksmith is talented at $associatedNPC.hisher craft; this is a well made weapon.'
  + note: `On the bench lies a ${smithy.weapons.random()}, and looking at it, you can tell that the blacksmith is talented at ${smithy.associatedNPC.hisher} craft; this is a well made weapon.`
  },
  {
  expertise: 60,
  wealth: 10,
  - note: 'On the bench is a <<print $building.weapons.random()>>, and you can tell that $associatedNPC.name is well trained; the weapon is more than servicable, and carries a nice heft to it.'
  + note: `On the bench is a ${smithy.weapons.random()}, and you can tell that ${smithy.associatedNPC.name} is well trained; the weapon is more than servicable, and carries a nice heft to it.`
  },
  {
  expertise: 50,
  wealth: 10,
  - note: "On the bench lies a <<print $building.weapons.random()>>. Inspecting it, it's of slightly above average quality, and is made well."
  + note: `On the bench lies a ${smithy.weapons.random()}. Inspecting it, it's of slightly above average quality, and is made well.`
  },
  {
  expertise: 40,
  wealth: 10,
  - note: "On the bench is a <<print $building.weapons.random()>>. Inspecting it, it's of slightly below average quality, and has an odd weight to it."
  + note: `On the bench is a ${smithy.weapons.random()}. Inspecting it, it's of slightly below average quality, and has an odd weight to it.`
  },
  {
  expertise: 30,
  wealth: 10,
  - note: "On the bench lies a <<print $building.weapons.random()>>. Looking at it, you can see that it's not very well made."
  + note: `On the bench lies a ${smithy.weapons.random()}. Looking at it, you can see that it's not very well made.`
  },
  {
  expertise: 20,
  wealth: 10,
  - note: "On the bench lies a <<print $building.weapons.random()>>. It's a respectable effort for an amateur, but for a professional blacksmith, it's rather poor quality."
  + note: `On the bench lies a ${smithy.weapons.random()}. It's a respectable effort for an amateur, but for a professional blacksmith, it's rather poor quality.`
  },
  {
  expertise: 10,
  wealth: 10,
  - note: "On the bench lies a <<print $building.weapons.random()>>. It's obviously amateurish. $associatedNPC.firstName moves around the shop, unsure of $associatedNPC.himherself, betraying $associatedNPC.hisher lack of skills."
  + note: `On the bench lies a ${smithy.weapons.random()}. It's obviously amateurish. $${smithy.associatedNPC.firstName} moves around the shop, unsure of $${smithy.associatedNPC.himherself}, betraying ${smithy.associatedNPC.hisher} lack of skills.`
  }
  ],
  lookAround: smithy => [
  