message: Fixes shader avoiding equal compare between float
diff: @@ -13,7 +13,6 @@ const fragTemplate = [
  'void main(void){',
  'vec4 color;',
  - 'float textureId = floor(vTextureId+0.5);',
  '%forloop%',
  'gl_FragColor = color * vColor;',
  '}',
  @@ -70,7 +69,7 @@ function generateSampleSrc(maxTextures)
  if (i < maxTextures - 1)
  {
  - src += `if(textureId == ${i}.0)`;
  + src += `if(vTextureId < ${i}.5)`;
  }
  src += '\n{';
  