message: Minor refactoring so it's all the same
diff: @@ -5,20 +5,20 @@ setup.createStartBuildings = function (town) {
  if (town.hasBrothel) { buildingType.push('Brothel') }
  - for (const type of buildingType) {
  - console.log(`Creating a ${type}...`)
  - setup.createNewBuilding(town, type)
  - }
  + if (town.population > 100 || town.roll.wealth > 40) { buildingType.push('Bakery') }
  - if (town.population > 100 || town.roll.wealth > 40) { setup.createNewBuilding(town, 'Bakery') }
  + if (town.population > 1000 || town.roll.wealth > 70) { buildingType.push('Florist') }
  - if (town.population > 1000 || town.roll.wealth > 70) { setup.createNewBuilding(town, 'Florist') }
  + if (town.population > 600 || town.roll.wealth > 60) { buildingType.push('Tailor') }
  - if (town.population > 600 || town.roll.wealth > 60) { setup.createNewBuilding(town, 'Tailor') }
  + if (town.population > 400 || town.roll.wealth > 40) { buildingType.push('Butcher') }
  - if (town.population > 400 || town.roll.wealth > 40) { setup.createNewBuilding(town, 'Butcher') }
  + if (town.population > 700 || town.roll.wealth > 60) { buildingType.push('Cobbler') }
  - if (town.population > 700 || town.roll.wealth > 60) { setup.createNewBuilding(town, 'Cobbler') }
  + for (const type of buildingType) {
  + console.log(`Creating a ${type}...`)
  + setup.createNewBuilding(town, type)
  + }
  return town
  }
  