message: Increase maxDepth to 20
diff: @@ -60,7 +60,7 @@ export class Tile {
  private _graphic?: RenderGraphic;
  // ###TODO: Artificially limiting depth for now until tile selection is fixed...
  - protected _maxDepth: number = 2;
  + protected _maxDepth: number = 20;
  public constructor(props: Tile.Params) {
  this.root = props.root;
  this.range = props.range;
  @@ -283,7 +283,6 @@ export class Tile {
  }
  }
  - protected _doCulling: boolean = false;
  private static scratchWorldFrustum = new Frustum();
  private static scratchRootFrustum = new Frustum();
  private isCulled(range: ElementAlignedBox3d, args: Tile.DrawArgs) {
  @@ -292,7 +291,7 @@ export class Tile {
  const isOutside = FrustumPlanes.Containment.Outside === args.context.frustumPlanes.computeFrustumContainment(worldBox);
  const isClipped = !isOutside && undefined !== args.clip && ClipPlaneContainment.StronglyOutside === args.clip.classifyPointContainment(box.points);
  const isCulled = isOutside || isClipped;
  - return this._doCulling && isCulled;
  + return isCulled;
  }
  private loadChildren(): TileTree.LoadStatus {
  