message: passing in town argument
diff: <<include "RandomNPC">>
  <<include "RandomAdventure">>
  -<<link "<h4>Generate Random Faction</h4>">><<set $testFaction to setup.createFaction({isThrowaway: true})>><<replace "#faction">> - <<link "$testFaction.name">><<set $currentFaction to $testFaction>><<goto "FactionProfile">><</link>><</replace>><</link>><span id="faction"></span>
  +<<link "<h4>Generate Random Faction</h4>">><<set $testFaction to setup.createFaction($town, {isThrowaway: true})>><<replace "#faction">> - <<link "$testFaction.name">><<set $currentFaction to $testFaction>><<goto "FactionProfile">><</link>><</replace>><</link>><span id="faction"></span>
  <<link "<h4>Generate some mercenaries</h4>">><<set $testMercenaries to setup.createMercenaries()>><<replace "#mercs">><div class='descriptive'><h3>$testMercenaries.name</h3><<print "A group of mercenaries sit in the corner of the room, armed to the teeth with $testMercenaries.weapon, wearing $testMercenaries.colours livery over their $testMercenaries.armour with an insignia of $testMercenaries.insignia. They are $testMercenaries.attitude towards their commander <<profile $testMercenaries.captain>>, who is $testMercenaries.commanderTrait. They specialise in $testMercenaries.specializes, and are notorious for $testMercenaries.notorious. They are famous for their $testMercenaries.tactics, and are currently $testMercenaries.currently.">></div><</replace>><</link>><span id="mercs"></span>
  [[One Shot - The Poisoned Potioner|AdventureOutput]]
  