message: Don't lose invites when multiple are pending
diff: @@ -477,7 +477,9 @@ class RoomListStore extends Store {
  room, category, this._state.lists[key], listsClone[key], lastTimestamp);
  if (!pushedEntry) {
  - if (listsClone[key].length === 0) {
  + // Special case invites: they don't really have timelines and can easily get lost when
  + // the user has multiple pending invites. Pushing them is the least worst option.
  + if (listsClone[key].length === 0 || key === "im.vector.fake.invite") {
  listsClone[key].push({room, category});
  insertedIntoTags.push(key);
  } else {
  