message: fixing getNPCProfession code
diff: @@ -7,7 +7,7 @@ setup.getNPCProfession = function(profession) {
  if (professionCount >= 1){
  // If there's at least one person
  - var npcs = V.NPCArray.filter(function(npc) { return npc.profession === profession.profession; });
  + var npcs = V.npcs.filter(function(npc) { return npc.profession === profession.profession; });
  if(npcs.length < professionCount) {
  // Create the missing NPCs
  for(var i = professionCount - npcs.length; i > 0; -- i) {
  @@ -15,7 +15,7 @@ setup.getNPCProfession = function(profession) {
  }
  } else if (npcs.length > professionCount) {
  // if there's more than there should be, remove then add just the right amount back
  - V.NPCArray = V.NPCArray.filter(function(npc) { return npc.profession !== profession.profession; });
  - Array.prototype.push.apply(V.NPCArray, npcs.splice(0, professionCount));
  + V.npcs = V.npcs.filter(function(npc) { return npc.profession !== profession.profession; });
  + Array.prototype.push.apply(V.npcs, npcs.splice(0, professionCount));
  }}
  };
  