message: fixed brothel pimps not being generated from brothel.owner
diff: @@ -18,16 +18,7 @@ setup.createBrothel = function (town, tavern) {
  rumour: setup.brothel.rumour.seededrandom(),
  notice: setup.brothel.notice.seededrandom(),
  idle: setup.brothel.idle.seededrandom(),
  - owner: [
  - 'a mean old madam',
  - 'a large madam with a no-nonsense attitude',
  - 'a warm motherly figure',
  - 'a surly brute',
  - 'a tyrannical and cruel fellow',
  - 'a sultry seductress',
  - 'a charming witch',
  - 'an incredibly well endowed woman',
  - 'a rugged and grizzled rogue'].seededrandom()
  + owner: Object.keys(setup.brothel.pimp).seededrandom()
  })
  brothel.notableFeature = brothel.specialty + ' and being owned by ' + brothel.owner
  @@ -40,10 +31,10 @@ setup.createBrothel = function (town, tavern) {
  setup.defineRollDataGetter(brothel, setup.brothel.rollData, propName)
  })
  // as title is already a value in npcData.js the title for the brothel owner appears as altTitle
  - brothel.pimp = setup.createNPC(town, Object.assign(setup.objectArrayFetcher(setup.brothel.pimp), {
  + brothel.pimp = setup.createNPC(town, Object.assign(setup.brothel.pimp[brothel.owner]), {
  isShallow: true,
  hasClass: false
  - }))
  + })
  brothel.pimp.greeting = [
  'nods at you', 'welcomes you warmly', 'smiles, greets you', 'raises a hand with a wave', 'sizes you up, before $pimp.heshe nods at you', 'checks you out for just a moment before smiling at you', 'waves slightly in your direction', 'gives you you a slight nod', 'ignores you at first before finally turning your way', 'frowns, but greets you just the same'
  