message: Added a fix for the Chrome on android
diff: @@ -130,8 +130,12 @@ export default class SpriteRenderer extends ObjectRenderer
  .addIndex(this.indexBuffer)
  .addAttribute(this.vertexBuffers[i], shader.attributes.aVertexPosition, gl.FLOAT, false, this.vertByteSize, 0)
  .addAttribute(this.vertexBuffers[i], shader.attributes.aTextureCoord, gl.UNSIGNED_SHORT, true, this.vertByteSize, 2 * 4)
  - .addAttribute(this.vertexBuffers[i], shader.attributes.aColor, gl.UNSIGNED_BYTE, true, this.vertByteSize, 3 * 4)
  - .addAttribute(this.vertexBuffers[i], shader.attributes.aTextureId, gl.FLOAT, false, this.vertByteSize, 4 * 4);
  + .addAttribute(this.vertexBuffers[i], shader.attributes.aColor, gl.UNSIGNED_BYTE, true, this.vertByteSize, 3 * 4);
  +
  + if (shader.attributes.aTextureId)
  + {
  + this.vaos[i].addAttribute(this.vertexBuffers[i], shader.attributes.aTextureId, gl.FLOAT, false, this.vertByteSize, 4 * 4);
  + }
  /* eslint-enable max-len */
  }
  @@ -378,8 +382,12 @@ export default class SpriteRenderer extends ObjectRenderer
  .addIndex(this.indexBuffer)
  .addAttribute(this.vertexBuffers[this.vertexCount], this.shader.attributes.aVertexPosition, gl.FLOAT, false, this.vertByteSize, 0)
  .addAttribute(this.vertexBuffers[this.vertexCount], this.shader.attributes.aTextureCoord, gl.UNSIGNED_SHORT, true, this.vertByteSize, 2 * 4)
  - .addAttribute(this.vertexBuffers[this.vertexCount], this.shader.attributes.aColor, gl.UNSIGNED_BYTE, true, this.vertByteSize, 3 * 4)
  - .addAttribute(this.vertexBuffers[this.vertexCount], this.shader.attributes.aTextureId, gl.FLOAT, false, this.vertByteSize, 4 * 4);
  + .addAttribute(this.vertexBuffers[this.vertexCount], this.shader.attributes.aColor, gl.UNSIGNED_BYTE, true, this.vertByteSize, 3 * 4);
  +
  + if (this.shader.attributes.aTextureId)
  + {
  + this.vaos[this.vertexCount].addAttribute(this.vertexBuffers[this.vertexCount], this.shader.attributes.aTextureId, gl.FLOAT, false, this.vertByteSize, 4 * 4);
  + }
  /* eslint-enable max-len */
  }
  