message: Fix for TilingSprite.tilePosition with textureResolution > 1 on CanvasRenderer
  Added calculation for tilePosition considering baseTexture resolution
diff: @@ -180,9 +180,9 @@ export default class TilingSprite extends core.Sprite
  const transform = this.worldTransform;
  const resolution = renderer.resolution;
  const baseTexture = texture.baseTexture;
  - const baseTextureResolution = texture.baseTexture.resolution;
  - const modX = (this.tilePosition.x / this.tileScale.x) % texture._frame.width;
  - const modY = (this.tilePosition.y / this.tileScale.y) % texture._frame.height;
  + const baseTextureResolution = baseTexture.resolution;
  + const modX = ((this.tilePosition.x / this.tileScale.x) % texture._frame.width) * baseTextureResolution;
  + const modY = ((this.tilePosition.y / this.tileScale.y) % texture._frame.height) * baseTextureResolution;
  // create a nice shiny pattern!
  // TODO this needs to be refreshed if texture changes..
  