message: initialise material probability before building creation
diff: @@ -231,12 +231,11 @@ setup.createTown = (base = {}) => {
  lib.defineRollDataGetter(town, lib.townData.rollData.equality[town.dominantGender].rolls, 'equalityDescription', 'equality', 2)
  const possibleMaterials = lib.terrain[town.terrain].location[town.location].possibleMaterials
  town.townMaterial = lib.getTownMaterial(possibleMaterials, town.roll.wealth, town.roll.size)
  -
  + lib.setMaterialProbability(town, possibleMaterials)
  setup.createStartBuildings(town)
  setup.createStartFactions(town)
  setup.findPoliceSource(town)
  lib.townRender(town)
  - lib.setMaterialProbability(town, possibleMaterials)
  console.groupEnd()
  console.log(`${town.name} has loaded.`)
  