message: minor optimisation of quadratic bezier curve calculation.
diff: @@ -76,6 +76,21 @@ export default function buildRoundedRectangle(graphicsData, webGLData)
  }
  }
  +/**
  + * Calculate a single point for a quadratic bezier curve.
  + * Utility function used by quadraticBezierCurve.
  + * Ignored from docs since it is not directly exposed.
  + *
  + * @ignore
  + * @private
  + */
  +function getPt(n1, n2, perc)
  +{
  + const diff = n2 - n1;
  +
  + return n1 + (diff * perc);
  +}
  +
  /**
  * Calculate the points for a quadratic bezier curve. (helper function..)
  * Based on: https://stackoverflow.com/questions/785097/how-do-i-implement-a-bezier-curve-in-c
  @@ -105,13 +120,6 @@ function quadraticBezierCurve(fromX, fromY, cpX, cpY, toX, toY, out = [])
  let x = 0;
  let y = 0;
  - function getPt(n1, n2, perc)
  - {
  - const diff = n2 - n1;
  -
  - return n1 + (diff * perc);
  - }
  -
  for (let i = 0, j = 0; i <= n; ++i)
  {
  j = i / n;
  