message: Remove debugging...
diff: @@ -18,9 +18,6 @@ import { PntsTileIO } from "./PntsTileIO";
  import { IModelTileIO } from "./IModelTileIO";
  import { ViewFrustum } from "../Viewport";
  -function debugPrint(_str: string): void {
  - // console.log(_str); // tslint:disable-line:no-console
  -}
  function compareMissingTiles(lhs: Tile, rhs: Tile): number {
  const diff = compareNumbers(lhs.depth, rhs.depth);
  return 0 === diff ? compareStrings(lhs.id, rhs.id) : diff;
  @@ -223,7 +220,6 @@ export class Tile implements IDisposable {
  if (Tile.Visibility.Visible === vis) {
  // This tile is of appropriate resolution to draw. If need loading or refinement, enqueue.
  if (!this.isReady && !this.isQueued) {
  - debugPrint("Inserting Missing: " + this.id);
  args.insertMissing(this);
  }
  @@ -524,11 +520,9 @@ export class TileTree implements IDisposable {
  public selectTilesForScene(context: SceneContext): Tile[] { return this.selectTiles(this.createDrawArgs(context)); }
  public selectTiles(args: Tile.DrawArgs): Tile[] {
  - debugPrint("Selecting Tiles");
  const selected: Tile[] = [];
  if (undefined !== this._rootTile)
  this._rootTile.selectTiles(selected, args);
  - debugPrint("Tiles Selected: " + selected.length);
  return selected;
  }
  