message: Added swipe example
diff: @@ -171,7 +171,7 @@ Every time a handler is called, it will get passed the current event state for i
  The following attributes are provided to the handler for all gestures.
  | Name | Type | Description |
  -| --------------------------------------------------- | ---------- | ---------------------------------------------------------------------------------------------------------------------------- |
  +|-----------------------------------------------------|------------|------------------------------------------------------------------------------------------------------------------------------|
  | `event` | `object` | source event |
  | `time` | `Number` | timestamp of the current gesture |
  | `first` | `Boolean` | marks the first event |
  @@ -195,7 +195,7 @@ The following attributes are provided to the handler for all gestures.
  The following attributes are provided to the handler for gestures that deal with `x/y` coordinates.
  | Name | Type | Description |
  -| ----------- | -------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
  +|-------------|----------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
  | `xy` | `Vec2 ([x,y])` | for touch/mouse events, `xy` returns the position of the pointer on the screen. For scroll/wheel events `xy` returns how much the element has been scrolled on x and y axis. |
  | `previous` | `Vec2` | previous `xy` |
  | `initial` | `Vec2` | `xy` value when the gesture has started |
  @@ -213,7 +213,7 @@ Pinch is generally about scaling and rotating. The scale depends on the distance
  > _More specifically, both scale and rotation depends on the `delta` of `distance` and `angle`, so you will probably end up using `local` or `delta` in most cases._
  | Name | Type | Description |
  -| ----------- | -------- | ------------------------------------------------------------------------------------------- |
  +|-------------|----------|---------------------------------------------------------------------------------------------|
  | `da` | `Vec2` | absolute distance and angle of the two pointers/fingers. |
  | `previous` | `Vec2` | previous `da` |
  | `initial` | `Vec2` | `da` value when the gesture has started |
  @@ -229,7 +229,7 @@ Pinch is generally about scaling and rotating. The scale depends on the distance
  You can pass a `config` object as an optional second argument to `useGesture` to customize its behavior.
  | Name | Default Value | Description |
  -| ----------------------------------------------------------------------- | --------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
  +|-------------------------------------------------------------------------|-----------------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
  | `domTarget` | `undefined` | lets you specify a dom node you want to attach gestures to (body, window, document...). You can also pass a ref created with the `useRef` hook. |
  | `event` | `{passive: true, capture: false}` | the event config attribute lets you configure `passive` and `capture` options passed to event listeners. |
  | `transform` | `{x: x => x, y =>y }` | transform functions you can pass to modify `x` and `y` values. |
  @@ -268,6 +268,7 @@ return <animated.div {...bind()} style={{ transform: xy.interpolate((x, y) => `t
  - [Locking Axis](https://codesandbox.io/s/25n4m933j)
  - [Boundaries](https://codesandbox.io/s/r7xnzk4x0o)
  +- [Swipe](https://codesandbox.io/s/crimson-dawn-pzf9t)
  ## Frequently asked questions
  