message: Fix wrong syncUniform creation due to loop in our logic
diff: @@ -315,13 +315,8 @@ export class Mesh<T extends Shader = MeshMaterial> extends Container
  renderer.batch.flush();
  // bind and sync uniforms..
  - renderer.shader.bind(shader);
  -
  - // now we can use `uniformData`
  - if (shader.program.uniformData.translationMatrix)
  - {
  shader.uniforms.translationMatrix = this.transform.worldTransform.toArray(true);
  - }
  + renderer.shader.bind(shader);
  // set state..
  renderer.state.set(this.state);
  