message: updated Yes/No enums in frontend/render/primitives/Primitives.ts to set the Yes to 1 and No to 0 to mitigate debugging confusion and serilization trouble
diff: @@ -13,9 +13,9 @@ export const enum NormalMode {
  Always, // Always generate normals
  CurvedSurfacesOnly, // Generate normals only for curved surfaces
  }
  -export const enum SurfacesOnly { Yes, No } // Yes indicates polylines will not be generated, only meshes.
  -export const enum PreserveOrder { Yes, No } // Yes indicates primitives will not be merged, and the order in which they were added to the GraphicBuilder will be preserved.
  -export const enum GenerateEdges { Yes, No } // Yes indicates edges will be generated for surfaces
  +export const enum SurfacesOnly { Yes = 1, No = 0 } // Yes indicates polylines will not be generated, only meshes.
  +export const enum PreserveOrder { Yes = 1, No = 0 } // Yes indicates primitives will not be merged, and the order in which they were added to the GraphicBuilder will be preserved.
  +export const enum GenerateEdges { Yes = 1, No = 0 } // Yes indicates edges will be generated for surfaces
  export const enum ComparePurpose {
  Merge, // ignores category, subcategory, class, and considers colors equivalent if both have or both lack transparency
  Strict, // compares all members
  