message: Fixes CanvasRenderer getting stuck at the last renderTexture resolution
  Fixes and
  Still allows dynamic changing of resolution which introduced this bug in the first place:
diff: @@ -121,6 +121,8 @@ export default class CanvasRenderer extends SystemRenderer
  this.emit('prerender');
  + const rootResolution = this.resolution;
  +
  if (renderTexture)
  {
  renderTexture = renderTexture.baseTexture || renderTexture;
  @@ -207,6 +209,8 @@ export default class CanvasRenderer extends SystemRenderer
  displayObject.renderCanvas(this);
  this.context = tempContext;
  + this.resolution = rootResolution;
  +
  this.emit('postrender');
  }
  