message: Reduced potential events
diff: setup.createLifeEvents = function (town, npc) {
  console.groupCollapsed('creating life events for ' + npc.name + '...')
  - var lifeEventsNumber
  + let lifeEventsNumber
  npc.lifeEvents = []
  if (npc.ageYears > 60) {
  lifeEventsNumber = dice(2, 6)
  } else if (npc.ageYears > 50) {
  - lifeEventsNumber = random(1, 10)
  + lifeEventsNumber = random(1, 7)
  } else if (npc.ageYears > 40) {
  - lifeEventsNumber = random(1, 8)
  + lifeEventsNumber = random(1, 5)
  } else if (npc.ageYears > 30) {
  - lifeEventsNumber = random(1, 6)
  - } else if (npc.ageYears > 20) {
  lifeEventsNumber = random(1, 4)
  + } else if (npc.ageYears > 20) {
  + lifeEventsNumber = random(1, 2)
  } else if (npc.ageYears > 15) {
  lifeEventsNumber = 1
  } else if (npc.ageYears <= 15) {
  @@ -35,7 +35,7 @@ setup.createLifeEvents = function (town, npc) {
  // npc.lifeEventsAge.push()
  // }
  - var i
  + let i
  for (i = 0; i < lifeEventsNumber; i++) {
  npc.lifeEvents.push(setup.weightedRandomFetcher(town, setup.npcData.lifeEvents, npc))
  // lifeEventsRoll = random(1, 100)
  