If load is high set the defined high color
@@ -917,7 +917,10 @@ void render_benchmark(swapchain_stats& data, struct overlay_params& params, ImVe
ImVec4 change_on_load_temp (struct LOAD_DATA& data, int current) {
- if (current >= data.med_load){
+ if (current >= data.high_load){
+ return data.color_high;
+ }
+ else if (current >= data.med_load){
float diff = float(current - data.med_load) / float(data.high_load - data.med_load);
float x = (data.color_high.x - data.color_med.x) * diff;
float y = (data.color_high.y - data.color_med.y) * diff;
