Fix lovr.audio.setPose() in oculus spatializer mode
@@ -237,6 +237,7 @@ static uint32_t oculus_tail(float* scratch, float* output, uint32_t frames) {
}
}
}
+ state.midPlayback = false; // Allow the first Source of the next pass to recognize it is first
return didAnything ? frames : 0;
}
