Mark inbackpain wiki dicumented.
@@ -2482,6 +2482,7 @@ typedef struct entity
bool grabwalking; // Walking while grappling. ~~
bool hitwall; // Blcoked by wall/platform/obstacle. ~~
bool idling; // ~~
+ bool inbackpain; // Playing back pain/fall/rise/riseattack/die animation. ~~
bool inpain; // Hit and block stun. ~~
bool jumping; // ~~
bool running; // ~~
@@ -2495,7 +2496,7 @@ typedef struct entity
e_explode_status toexplode; // Bomb projectiles prepared or time to detonate. ~~
e_update_mark update_mark; // Which updates are completed. ~~
- int inbackpain; // playing back pain/fall/rise/riseattack/die animation
+
int rising; // playing rise animation
int riseattacking; // playing rise attack animation
int edge; // in edge (unbalanced)
