Mark projectile wiki documented.
@@ -2552,7 +2552,7 @@ typedef struct entity
e_edge_state edge; // At an edge (unbalanced).
e_invincible_state invincible; // Attack invulnerability. ~~
e_direction normaldamageflipdir; // Used to reset backpain direction. ~~
- e_blasted_state projectile; // Blasted or tossed (bowl over other entities in fall).
+ e_blasted_state projectile; // Blasted or tossed (bowl over other entities in fall). ~~
e_rising_state rising; // Rise/Rise attacking. ~~
int seal; // If 0+, entity can't perform special with >= energy cost. ~~
e_explode_state toexplode; // Bomb projectiles prepared or time to detonate. ~~
