rm AUTO_MAP_LOCATIONS flag from glslang options;
It doesn't work properly, and silently produces broken shaders when the location is left off.
@@ -1519,7 +1519,6 @@ ShaderSource lovrGraphicsCompileShader(ShaderStage stage, ShaderSource* source)
int options = 0;
options |= GLSLANG_SHADER_AUTO_MAP_BINDINGS;
- options |= GLSLANG_SHADER_AUTO_MAP_LOCATIONS;
glslang_shader_set_options(shader, options);
