Fix fake controller positioning;
@@ -172,9 +172,10 @@ static ControllerHand fakeControllerGetHand(Controller* controller) {
static void fakeControllerGetPose(Controller* controller, float* x, float* y, float* z, float* angle, float* ax, float* ay, float* az) {
*x = 0;
- *y = state.offset;
- *z = -1;
+ *y = 0;
+ *z = -.75;
mat4_transform(state.transform, x, y, z);
+ *y += state.offset;
float q[4];
quat_fromMat4(q, state.transform);
