Fix shmup camera offset if using multiple directions in one game
@@ -24,7 +24,8 @@ void Reset_Shmup();
void Start_Shmup() {
// Set camera to follow player
camera_target = &player.pos;
- // camera_offset.x = -64;
+
+ camera_offset.x = 0;
camera_offset.y = 0;
if (player.dir.x < 0) {
