added missing backspain, backbpain
@@ -7022,6 +7022,14 @@ static int translate_ani_id(const char *value, s_model *newchar, s_anim *newanim
{
ani_id = ANI_BURNPAIN;
}
+ else if(stricmp(value, "backspain") == 0) // If shock attacks don't knock opponent down, play this
+ {
+ ani_id = ANI_BACKSHOCKPAIN;
+ }
+ else if(stricmp(value, "backbpain") == 0) // If burn attacks don't knock opponent down, play this
+ {
+ ani_id = ANI_BACKBURNPAIN;
+ }
else if(starts_with_num(value, "fall"))
{
get_tail_number(tempInt, value, "fall");
