Added a TODO in FinalizeUpdate functions to FlareFreqMax.
@@ -1037,6 +1037,16 @@ void FinalizeUpdateLXUVFlare(BODY *body, UPDATE *update, int *iEqn, int iVar,
update[iBody].iNumLXUV = (*iEqn)++;
}
+// TODO: Maybe add this to each FlareFreq output? Energies do not evolve, so do
+// not need this.
+/*void FinalizeUpdateFlareFreqMax(BODY *body, UPDATE *update, int *iEqn, int
+ iVar, int iBody, int iFoo) {
+ /* No primary variables for FLARE yet*/
+/* update[iBody].iaModule[iVar][*iEqn] = FLARE;
+ update[iBody].iNumFlareFreqMax = (*iEqn)++;
+}
+*/
+
/***************** FLARE Halts *****************/
/* Halt for massive flare? No Flares? */
