Fix for only activating disabled offscreen actors if running on main script ctx
@@ -519,8 +519,10 @@ void Script_ActorSetDir_b() {
*/
void Script_ActorActivate_b() {
script_actor = script_cmd_args[0];
+ if (current_script_ctx == 0) {
ActivateActor(script_actor);
}
+}
/*
* Command: CameraMoveTo
