mangoapp: increase window size when rendering benchmark
@@ -155,6 +155,9 @@ int main(int, char**)
// Rendering
ImGui::Render();
static int display_w, display_h;
+ if((Clock::now() - logger->last_log_end()) < 12s)
+ glfwSetWindowSize(window, window_size.x + 145.f, window_size.y + 325.f);
+ else
glfwSetWindowSize(window, window_size.x + 45.f, window_size.y + 10.f);
glfwGetFramebufferSize(window, &display_w, &display_h);
glEnable(GL_DEPTH_TEST);
