Remove debug controls from TopDown
@@ -111,23 +111,5 @@ void Update_TopDown() {
ScriptStart(&actors[hit_actor].events_ptr);
}
}
-
- if (INPUT_B_PRESSED) {
- // Find actor in front of player
- hit_actor = ActorInFrontOfPlayer();
-
- if (hit_actor != NO_ACTOR_COLLISON) {
- // Turn actor to face player
- actors[hit_actor].dir.x = -player.dir.x;
- actors[hit_actor].dir.y = -player.dir.y;
- actors[hit_actor].rerender = TRUE;
-
- // Stop player from moving
- // PlayerStopMovement();
-
- // Run actors interact script
- ScriptStartBg(&actors[hit_actor].events_ptr, hit_actor);
- }
- }
}
}
