Reorder e_update_mark enum and apply bit shifts for readabilty.
@@ -125,10 +125,10 @@ movement restirctions are here!
typedef enum
{
UPDATE_MARK_NONE = 0,
- UPDATE_MARK_UPDATE_ANIMATION = 1,
- UPDATE_MARK_CHECK_AI = 2,
- UPDATE_MARK_CHECK_MOVE = 4,
- UPDATE_MARK_CHECK_GRAVITY = 8
+ UPDATE_MARK_CHECK_AI = (1 << 0),
+ UPDATE_MARK_CHECK_GRAVITY = (1 << 1),
+ UPDATE_MARK_CHECK_MOVE = (1 << 2),
+ UPDATE_MARK_UPDATE_ANIMATION = (1 << 3)
} e_update_mark;
// PLAY/REC INPUT vars
