Update FateContext.cs
remove the FateState enum
@@ -15,7 +15,7 @@ namespace FFXIVClientStructs.FFXIV.Client.Game.Fate
[FieldOffset(0x128)] public Utf8String Description;
[FieldOffset(0x190)] public Utf8String Objective;
- [FieldOffset(0x3AC)] public FateState State;
+ [FieldOffset(0x3AC)] public byte State;
[FieldOffset(0x3AF)] public byte HandInCount;
[FieldOffset(0x3B8)] public byte Progress;
[FieldOffset(0x3D8)] public uint IconId;
@@ -27,12 +27,4 @@ namespace FFXIVClientStructs.FFXIV.Client.Game.Fate
[FieldOffset(0x720)] public uint MapIconId;
[FieldOffset(0x74E)] public ushort TerritoryId;
}
-
- public enum FateState : byte {
- None = 0,
- Active = 2,
- NotActive = 4,
- Preparing = 7,
- Complete = 8
- }
}
