set default oversampling to 1.
@@ -101,7 +101,7 @@ int main_moba(int argc, char* argv[argc])
};
float restrict_fov = -1.;
- float oversampling = 1.25f;
+ float oversampling = 1.f;
float scale_fB0[2] = { 222., 1. }; // { spatial smoothness, scaling }
