Make cubic spline error more polite;
@@ -113,7 +113,7 @@ bool lovrAnimatorEvaluate(Animator* animator, int nodeIndex, mat4 transform) {
}
break;
case SMOOTH_LINEAR: lerp(value, next, z); break;
- case SMOOTH_CUBIC: lovrThrow("No spline interpolation yet"); break;
+ case SMOOTH_CUBIC: lovrThrow("Cubic spline keyframe interpolation is not supported yet"); break;
}
} else {
memcpy(value, channel->data + CLAMP(k, 0, channel->keyframeCount - 1) * n, n * sizeof(float));
