minor change on SPRITE compression field info
@@ -126,11 +126,11 @@ SPRITE name img_file width heigth [compression [time [collision [opt [iteration]
img_file path of the input image file (should be 8bpp .bmp or .png)
width width of a single sprite frame in tile (width * heigth <= 256)
heigth heigth of a single sprite frame in tile (width * heigth <= 256)
- compression compression type (use unpackSprite(..) to unpack), accepted values:
+ compression compression type, accepted values:
-1 / BEST / AUTO = use best compression
0 / NONE = no compression
- 1 / APLIB = aplib library (good compression ratio but slow)
- 2 / FAST / LZ4W = custom lz4 compression (average compression ratio but fast)
+ 1 / APLIB = aplib library (good compression ratio but slow, don't use it for streamed sprite)
+ 2 / FAST / LZ4W = custom lz4 compression (average compression ratio but fast, recommended for streamed sprite)
time display frame time in 1/60 of second (time between each animation frame)
If this value is set to 0 (default) then auto animation is disabled
collision collision type: CIRCLE, BOX or NONE (NONE by default)
