Actually check the haptic flag
@@ -247,9 +247,11 @@ void PoserData_lighthouse_poses_func(PoserData *poser_data, SurviveObject *so, S
PoserData_lighthouse_pose_func(poser_data, so, lh, &lh2world, &object2World);
}
+ if (hapticOnCalibrate) {
for (int i = 0; i < ctx->objs_ct; i++) {
survive_haptic(ctx->objs[i], 120, 1., .05);
}
+ }
if (object_pose)
*object_pose = object2World;
