fix: all sprite tiles are zero
sla c
ld b, #0
add hl, bc
- ld a, e
- ld (hl), a
+ ld (hl), e
pop bc
ret
ld hl, #_shadow_OAM+2
sla c
sla c
+ ld a, b
ld b, #0
add hl, bc
- ld a, b
ld (hl), a
pop bc
ret
_add_a h, l
ld a, b
ld (hl+), a
- ld a, c
- ld (hl), a
+ ld (hl), c
pop af
ret
