Implement UPDATE_MARK_UPDATE_ANIMATION.
@@ -21427,7 +21427,7 @@ void update_animation()
if(self->animating)
{
//self->nextanim = _time + (self->animation->delay[f]);
- self->update_mark |= 1; // frame updated, mark it
+ self->update_mark |= UPDATE_MARK_UPDATE_ANIMATION; // frame updated, mark it
// just switch frame to f, if frozen, expand_time will deal with it well
update_frame(self, f);
}
