Add restrict keyword to FOV function parameters.
#include "libtcod_int.h"
#include "utility.h"
-static void compute_quadrant (struct TCOD_Map *m, int player_x, int player_y, int max_radius, bool light_walls, int dx, int dy, double* start_angle, double* end_angle) {
+static void compute_quadrant (
+ struct TCOD_Map *m,
+ int player_x,
+ int player_y,
+ int max_radius,
+ bool light_walls,
+ int dx,
+ int dy,
+ double*__restrict start_angle,
+ double*__restrict end_angle)
+{
/* octant: vertical edge */
{
int iteration = 1; /* iteration of the algo for this octant */
