textri glitch. Textured triangle disappears.
@@ -912,7 +912,6 @@ static void ticTexLine(tic_mem* memory, TexVert *v0, TexVert *v1)
float dy = bot->y - top->y;
if ((s32)dy == 0) return;
- if ((s32)dy > TIC80_HEIGHT) return; // reject large polys
float step_x = (bot->x - top->x) / dy;
float step_u = (bot->u - top->u) / dy;
