Comment out currently unused function causing memory overflow
@@ -136,6 +136,7 @@ UBYTE ActorOverlapsActorTile(UBYTE tx, UBYTE ty, UBYTE inc_noclip) {
}
UBYTE ActorOverlapsPlayer(UBYTE inc_noclip) {
+ /*
UBYTE i;
for (i = actors_active_size - 1; i != 0; i--) {
@@ -150,6 +151,7 @@ UBYTE ActorOverlapsPlayer(UBYTE inc_noclip) {
return a;
}
}
+ */
return 0;
}
