Fix bad assert for image uniforms;
@@ -525,7 +525,6 @@ static void lovrGpuBindTexture(Texture* texture, int slot) {
#ifndef EMSCRIPTEN
static void lovrGpuBindImage(Image* image, int slot) {
- lovrThrow("Shaders can not write to textures on this system");
lovrAssert(slot >= 0 && slot < MAX_IMAGES, "Invalid image slot %d", slot);
// This is a risky way to compare the two structs
