OpenCanopy: Remove DEBUG-only code to really silence Coverity
@@ -988,7 +988,6 @@ GuiDrawLoop (
UINT64 LoopStartTsc;
UINT64 LastTsc;
UINT64 NewLastTsc;
- BOOLEAN ObjectHeld;
CONST GUI_IMAGE *CursorImage;
UINT64 FrameTime;
@@ -998,11 +997,6 @@ GuiDrawLoop (
mNumValidDrawReqs = 0;
FrameTime = 0;
HoldObject = NULL;
-
- DEBUG_CODE_BEGIN ();
- ObjectHeld = FALSE;
- DEBUG_CODE_END ();
-
//
// Clear previous inputs.
//
@@ -1045,13 +1039,9 @@ GuiDrawLoop (
if (Result) {
if (PointerEvent.Type == GuiPointerPrimaryUp) {
//
- // 'Button down' must have caught and set an interaction object.
- // It may be NULL for objects that solely delegate pointer events.
+ // 'Button down' must have caught and set an interaction object, but
+ // it may be NULL for objects that solely delegate pointer events.
//
- DEBUG_CODE_BEGIN ();
- ASSERT (ObjectHeld);
- DEBUG_CODE_END ();
-
if (HoldObject != NULL) {
GuiGetBaseCoords (
HoldObject,
@@ -1069,10 +1059,6 @@ GuiDrawLoop (
);
HoldObject = NULL;
}
-
- DEBUG_CODE_BEGIN ();
- ObjectHeld = FALSE;
- DEBUG_CODE_END ();
} else {
//
// HoldObject == NULL cannot be tested here as double-click may arrive
@@ -1088,10 +1074,6 @@ GuiDrawLoop (
&PointerEvent
);
if (PointerEvent.Type == GuiPointerPrimaryDown) {
- DEBUG_CODE_BEGIN ();
- ObjectHeld = TRUE;
- DEBUG_CODE_END ();
-
HoldObject = TempObject;
}
}
