Update GameObject.cs
revert using ObjectKind enum so other peoples stuff doesn't break i guess
@@ -16,7 +16,7 @@ namespace FFXIVClientStructs.FFXIV.Client.Game.Object
[FieldOffset(0x74)] public uint ObjectID;
[FieldOffset(0x80)] public uint DataID;
[FieldOffset(0x84)] public uint OwnerID;
- [FieldOffset(0x8C)] public ObjectKind ObjectKind;
+ [FieldOffset(0x8C)] public byte ObjectKind;
[FieldOffset(0x8D)] public byte SubKind;
[FieldOffset(0xA0)] public Vector3 Position;
[FieldOffset(0xB0)] public float Rotation;
@@ -29,7 +29,7 @@ namespace FFXIVClientStructs.FFXIV.Client.Game.Object
public partial uint GetObjectID();
[VirtualFunction(3)]
- public partial ObjectKind GetObjectKind();
+ public partial byte GetObjectKind();
[VirtualFunction(5)]
public partial bool GetIsTargetable();
