Reduce max uniform/attribute name length;
#define LOVR_SHADER_TANGENT 4
#define LOVR_SHADER_BONES 5
#define LOVR_SHADER_BONE_WEIGHTS 6
-#define LOVR_MAX_UNIFORM_LENGTH 256
-#define LOVR_MAX_ATTRIBUTE_LENGTH 256
+#define LOVR_MAX_UNIFORM_LENGTH 64
+#define LOVR_MAX_ATTRIBUTE_LENGTH 64
static struct {
Texture* defaultTexture;
