added workaround to fix textri offset
@@ -651,7 +651,7 @@ static void ticTexLine(tic_mem* memory, TexVert* v0, TexVert* v1)
step_v /= dy;
}
- float x = top->x;
+ float x = top->x + 0.5f;
float y = top->y;
float u = top->u;
float v = top->v;
