Update 32blit.cpp
don't need to check multi signal, only one need render signal now
@@ -120,13 +120,7 @@ uint32_t get_max_us_timer()
static void do_render() {
if(display::needs_render) {
- while (display::is_frameBuff_occupied()){
- //if framebuff still occupied by last dma2d flip
- }
blit::render(blit::now());
- while (display::is_dma2d_occupied()){
- //if framebuff still occupied by last dma2d flip
- }
display::enable_vblank_interrupt();
}
}
