Fixed else condition on If Actor Facing Direction
@@ -66,7 +66,7 @@ SCRIPT_CMD script_cmds[] = {
{Script_SaveData_b, 0}, // 0x2B
{Script_ClearData_b, 0}, // 0x2C
{Script_IfSavedData_b, 2}, // 0x2D
- {Script_IfActorDirection_b, 4}, // 0x2E
+ {Script_IfActorDirection_b, 3}, // 0x2E
{Script_SetFlagRandomValue_b, 3}, // 0x2F
{Script_ActorGetPos_b, 0}, // 0x30
{Script_ActorSetPosToVal_b, 0}, // 0x31
