Remove terrain enum. It won't be used just yet.
@@ -1085,23 +1085,6 @@ typedef enum
BGT_GENERIC
} e_bgloldtype;
-// Caskey, Damon V
-// 2019-02-02
-//
-// Types of terrian in a level that can
-// affect movement.
-typedef enum
-{
- TERRAIN_TYPE_NONE = 0,
- TERRAIN_TYPE_OBSTACLE = (1 << 0),
- TERRAIN_TYPE_SCREEN_LEFT = (1 << 1),
- TERRAIN_TYPE_SCREEN_RIGHT = (1 << 2),
- TERRAIN_TYPE_HOLE = (1 << 3),
- TERRAIN_TYPE_WALL = (1 << 4),
- TERRAIN_TYPE_Z_BACKGROUND = (1 << 5),
- TERRAIN_TYPE_Z_FOREGROUND = (1 << 6)
-} e_terrain_type;
-
typedef enum
{
/*
@@ -2490,7 +2473,7 @@ typedef struct entity
e_attacking_state attacking; // ~~
- e_terrain_type hitwall; // == 1 in the instant that hit the wall/platform/obstacle, else == 0
+ bool hitwall; // == 1 in the instant that hit the wall/platform/obstacle, else == 0
int getting;
int turning;
