reset sequence number when the neighbor is removed.
@@ -807,6 +807,7 @@ void removeNeighbor(uint8_t neighborIndex) {
neighbors_vars.neighbors[neighborIndex].asn.bytes2and3 = 0;
neighbors_vars.neighbors[neighborIndex].asn.byte4 = 0;
neighbors_vars.neighbors[neighborIndex].f6PNORES = FALSE;
+ neighbors_vars.neighbors[neighborIndex].sequenceNumber = 0;
}
//=========================== helpers =========================================
