pbsys/light_matrix: fix animation location
Align run animation with stop icon, so we don't touch the slot index light at the bottom row.
@@ -50,7 +50,7 @@ void pbsys_hub_light_matrix_init() {
static uint32_t pbsys_hub_light_matrix_user_program_animation_next(pbio_light_animation_t *animation) {
// The indexes of pixels to light up
- static const uint8_t indexes[] = { 6, 7, 8, 13, 18, 17, 16, 11 };
+ static const uint8_t indexes[] = { 1, 2, 3, 8, 13, 12, 11, 6 };
// Each pixel has a repeating brightness pattern of the form /\_ through
// which we can cycle in 256 steps.
