removed pack pragma which was causing optimization issues
* \param x
* X position - 0x80 (0x80 = 0 on screen). Valid values: [0 - 1023]
*/
- #pragma pack(push, 1)
-
typedef struct {
s16 y; // 10 bits
union {
@@ -93,7 +91,6 @@ typedef struct {
s16 x; // 10 bits
} VDPSprite;
-#pragma pack(pop)
/**
* \brief VDP sprite cache
