fix bordergrab warping
@@ -2294,7 +2294,7 @@ resizeborder(const Arg *arg) {
XUngrabPointer(dpy, CurrentTime);
if (ev.type == ButtonPress) {
if (y < c->y && x > c->x + (c->w * 0.5) - c->w / 4 && x < c->x + (c->w * 0.5) + c->w / 4) {
- forcewarp(c);
+ XWarpPointer(dpy, None, root, 0, 0, 0, 0, x, c->y + 10);
movemouse(NULL);
} else {
resizemouse(NULL);
