Add NVC0_2D_SET_DST_COLOR_RENDER_TO_ZETA_SURFACE mthd
Update rnndb with documented Nvidia cl902d.h (NVC0_2D) mthd
NVC0_2D_SET_DST_COLOR_RENDER_TO_ZETA_SURFACE.
This is sourced from:
And was already manually added by bskeggs to the otherwise autogenerated
header file in mesa:
@@ -119,7 +119,8 @@ xsi:schemaLocation="http://nouveau.freedesktop.org/ rules-ng.xsd">
<value value="2" name="BITMAP_1X64"/>
<value value="3" name="COLOR"/>
</reg32>
- <reg32 offset="0x02b8" name="UNK02B8" length="9" variants="GF100_2D-"/>
+ <reg32 offset="0x02b8" name="SET_DST_COLOR_RENDER_TO_ZETA_SURFACE" type="boolean" variants="GF100_2D-"/>
+ <reg32 offset="0x02bc" name="UNK02BC" length="8" variants="GF100_2D-"/>
<reg32 offset="0x02dc" name="UNK2DC" variants="GF100_2D-">
<doc>0-2</doc>
</reg32>
