Fix default debugger directory
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v141</PlatformToolset>
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ <LocalDebuggerWorkingDirectory>$(SolutionDir)bin\$(Configuration)$(PlatformArchitecture)\</LocalDebuggerWorkingDirectory>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v141</PlatformToolset>
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ <LocalDebuggerWorkingDirectory>$(SolutionDir)bin\$(Configuration)$(PlatformArchitecture)\</LocalDebuggerWorkingDirectory>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v141</PlatformToolset>
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ <LocalDebuggerWorkingDirectory>$(SolutionDir)bin\$(Configuration)$(PlatformArchitecture)\</LocalDebuggerWorkingDirectory>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v141</PlatformToolset>
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ <LocalDebuggerWorkingDirectory>$(SolutionDir)bin\$(Configuration)$(PlatformArchitecture)\</LocalDebuggerWorkingDirectory>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
