Always use the best render scale quality available
Because why not.
See <https://wiki.libsdl.org/SDL_HINT_RENDER_SCALE_QUALITY>.
@@ -18,8 +18,8 @@ SDL_bool sdl_init_and_configure(void) {
atexit(SDL_Quit);
- // Bilinear resizing
- if (!SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1")) {
+ // Use the best available scale quality
+ if (!SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "2")) {
LOGW("Could not enable bilinear filtering");
}
