[Numerics] call the correct default solver options
@@ -559,10 +559,8 @@ void gfc3d_nonsmooth_Newton_AlartCurnier_wr(GlobalFrictionContactProblem* probl
}
gfc3d_reformulation_local_problem(problem, localproblem);
DEBUG_EXPR(frictionContact_display(localproblem););
- if (verbose)
- {
- printf("Call to the fc3d solver ...\n");
- }
+ numerics_printf("gfc3d_nonsmooth_Newton_AlartCurnier_wr - Call to the fc3d solver ...\n");
+
fc3d_nonsmooth_Newton_AlartCurnier(localproblem, reaction , velocity , info , options->internalSolvers);
options->iparam[1] = options->internalSolvers->iparam[1];
@@ -591,7 +589,7 @@ int gfc3d_nonsmooth_Newton_AlartCurnier_wr_setDefaultSolverOptions(SolverOptions
options->solverId = SICONOS_GLOBAL_FRICTION_3D_NSN_AC_WR;
options->numberOfInternalSolvers = 1;
options->internalSolvers = (SolverOptions *)malloc(sizeof(SolverOptions));
- gfc3d_nonsmooth_Newton_AlartCurnier_setDefaultSolverOptions(options->internalSolvers);
+ fc3d_nonsmooth_Newton_AlartCurnier_setDefaultSolverOptions(options->internalSolvers);
return 0;
}
