Prototype check_range_base().
@@ -2858,6 +2858,7 @@ int check_block_wall(entity *entity);
int colorset_timed_expire(entity *ent);
int check_lost();
int check_range(entity *ent, entity *target, e_animations animation_id);
+int check_range_base(entity *ent, entity *target, s_anim *animation);
int check_range_x(entity *ent, entity *target, s_anim *animation);
int check_range_y(entity *ent, entity *target, s_anim *animation);
int check_range_z(entity *ent, entity *target, s_anim *animation);
