Mark owner wiki documented.
@@ -2484,6 +2484,7 @@ typedef struct entity
struct entity *custom_target; // Target forced by modder via script ~~
struct entity *link; // Used to link 2 entities together. ~~
struct entity *opponent; // Last entity interacted with. ~~
+ struct entity *owner; // Projectile knows its owner. ~~
// Pointers
unsigned char *colourmap; // Colortable in use. ~~
@@ -2598,7 +2599,6 @@ typedef struct entity
int (*takedamage)(struct entity *, s_collision_attack *, int); // Entity applies damage to itself when hit, thrown, and so on. ~~
int (*trymove)(float, float); // Attempts to move. Container for most movement logic. ~~
- struct entity *owner; // Added for "hitenemy" flag so projectile recognizes its owner
struct entity *grabbing; // Added for "platform level" layering
struct entity *weapent;
struct entity *parent; //Its spawner
