Remove unneeded second full screen render on scene load by forcing scroll_x and scroll_y to cause RefreshScroll_b to perform a single RenderScreen() call
@@ -217,8 +217,8 @@ void RefreshScroll() {
void InitScroll() {
pending_w_i = 0;
pending_h_i = 0;
- RefreshScroll();
- RenderScreen();
+ scroll_x = 0xF000;
+ scroll_y = 0xF000;
}
void RenderScreen() {
