Standard shader: Multiply with graphics color;
I guess.
@@ -216,7 +216,7 @@ const char* lovrStandardFragmentShader = ""
" result = tonemap_ACES(result * lovrExposure); \n"
"#endif \n"
-" return vec4(result, 1.); \n"
+" return graphicsColor * vec4(result, 1.); \n"
"}"
// Helpers
