Fix for where hidden pinned actors would sometimes become visible while scrolling
@@ -24,6 +24,11 @@ void ActivateActor_b(UBYTE i) {
return;
}
+ // If actor is disabled don't activate it
+ if (!actors[i].enabled) {
+ return;
+ }
+
// Stop if actor already active
for (j = 0; j != actors_active_size; j++) {
if (actors_active[j] == i) {
