more AtkArrayData stuff
@@ -208,7 +208,9 @@ classes:
0x1404DAED0: CreateAtkNode
0x1404DC2E0: CreateAtkComponent
0x1404E30E0: GetNodeByIndex
-#
+ Component::GUI::AtkArrayDataHolder:
+ funcs:
+ 0x1404AFEB0: ctor
Client::Game::ActionManager:
inherits_from: Client::Graphics::Vfx::VfxDataListenner
vtbl: 0x1416F11C0
@@ -420,6 +422,12 @@ classes:
0x1401F8020: ctor
0x1401FD2B0: GetAgentByInternalID
0x1401FD2C0: GetAgentByInternalID_2 # dupe?
+ Client::UI::Agent::AgentContext:
+ inherits_from: Client::UI::Agent::AgentInterface
+ vtbl: 0x14169C0E0
+ funcs:
+ 0x140207660: ClearMenu
+ 0x140208600: SetupButtonsForTarget
Client::UI::Agent::AgentLobby:
inherits_from: Client::UI::Agent::AgentInterface
vtbl: 0x14169C678
@@ -1313,6 +1321,7 @@ classes:
funcs:
0x14082C2F0: ctor
0x140831EA0: UpdateParty
+ 0x140842D70: OpenContextMenuFromTarget
0x140845C10: GetMainCommandString # MainCommand exd
0x140845F50: OpenSystemMenu
Client::UI::Agent::AgentTryon::TryonCharaView:
