Remove unused check_range_both macro.
@@ -1321,22 +1321,6 @@ if(n<1) n = 1;
&& (int)(target->base - self->base) <= self->modeldata.animation[animnum]->range.base.max \
)\
-#define check_range_both(self, target, animnum) \
- ( target && \
- (((int)target->position.x >= self->position.x+self->modeldata.animation[animnum]->range.x.min &&\
- (int)target->position.x <= self->position.x+self->modeldata.animation[animnum]->range.x.max)\
- ||\
- ((int)target->position.x <= self->position.x-self->modeldata.animation[animnum]->range.x.min &&\
- (int)target->position.x >= self->position.x-self->modeldata.animation[animnum]->range.x.max))\
- && (int)(target->position.z - self->position.z) >= self->modeldata.animation[animnum]->range.z.min \
- && (int)(target->position.z - self->position.z) <= self->modeldata.animation[animnum]->range.z.max \
- && (int)(target->position.y - self->position.y) >= self->modeldata.animation[animnum]->range.y.min \
- && (int)(target->position.y - self->position.y) <= self->modeldata.animation[animnum]->range.y.max \
- && (int)(target->base - self->base) >= self->modeldata.animation[animnum]->range.base.min \
- && (int)(target->base - self->base) <= self->modeldata.animation[animnum]->range.base.max \
- )\
-
-
#define tobounce(e) (e->animation->bounce && diff(0, e->velocity.y) > 1.5 && \
!((autoland == 1 && e->damage_on_landing.attack_force == -1) || e->damage_on_landing.attack_force == -2))
