Rename player to pov in internal headers.
@@ -168,15 +168,15 @@ extern TCOD_internal_context_t TCOD_ctx;
/* fov internal stuff */
TCOD_Error TCOD_map_compute_fov_circular_raycasting(
- TCOD_Map* __restrict map, int player_x, int player_y, int max_radius, bool light_walls);
+ TCOD_Map* __restrict map, int pov_x, int pov_y, int max_radius, bool light_walls);
TCOD_Error TCOD_map_compute_fov_diamond_raycasting(
- TCOD_Map* __restrict map, int player_x, int player_y, int max_radius, bool light_walls);
+ TCOD_Map* __restrict map, int pov_x, int pov_y, int max_radius, bool light_walls);
TCOD_Error TCOD_map_compute_fov_recursive_shadowcasting(
- TCOD_Map* __restrict map, int player_x, int player_y, int max_radius, bool light_walls);
+ TCOD_Map* __restrict map, int pov_x, int pov_y, int max_radius, bool light_walls);
TCOD_Error TCOD_map_compute_fov_permissive2(
- TCOD_Map* __restrict map, int player_x, int player_y, int max_radius, bool light_walls, int permissiveness);
+ TCOD_Map* __restrict map, int pov_x, int pov_y, int max_radius, bool light_walls, int permissiveness);
TCOD_Error TCOD_map_compute_fov_restrictive_shadowcasting(
- TCOD_Map* __restrict map, int player_x, int player_y, int max_radius, bool light_walls);
+ TCOD_Map* __restrict map, int pov_x, int pov_y, int max_radius, bool light_walls);
TCOD_Error TCOD_map_postprocess(TCOD_Map* __restrict map, int pov_x, int pov_y, int radius);
/**
Return true if `x` and `y` are in the boundaries of `map`.
