Prevent flipping static actors
@@ -85,14 +85,14 @@ void UpdateActors_b() {
} else if (actor->dir.x != 0) {
fo = 2 + MUL_2(actor->sprite_type == SPRITE_ACTOR_ANIMATED);
}
- }
-
- LOG("RERENDER actor a=%u\n", a);
// Facing left so flip sprite
if (IS_NEG(actor->dir.x)) {
LOG("AUR FLIP DIR X0\n");
flip = TRUE;
}
+ }
+
+ LOG("RERENDER actor a=%u\n", a);
frame = MUL_4(actor->sprite + actor->frame + fo);
LOG("RERENDER actor a=%u with FRAME %u [ %u + %u ] \n", a, frame, actor->sprite,
