Maybe this will fix the GLFW dll on appveyor?;
@@ -138,6 +138,7 @@ if(NOT (EMSCRIPTEN OR ANDROID))
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "")
set(GLFW_BUILD_TESTS OFF CACHE BOOL "")
set(GLFW_BUILD_DOCS OFF CACHE BOOL "")
+ set(BUILD_SHARED_LIBS ON)
add_subdirectory(deps/glfw glfw)
include_directories(deps/glfw/include)
set(LOVR_GLFW glfw ${GLFW_LIBRARIES})
