Fix panorama Skyboxes I promise;
@@ -794,7 +794,7 @@ void lovrGraphicsSkybox(Skybox* skybox, float angle, float ax, float ay, float a
Texture* oldTexture = lovrGraphicsGetTexture();
glBindTexture(GL_TEXTURE_2D, skybox->texture);
- lovrGraphicsSetShapeData(sphere, 8000);
+ lovrGraphicsSetShapeData(sphere, 8610);
lovrGraphicsSetIndexData(indices, 9600);
glDepthMask(GL_FALSE);
lovrGraphicsDrawPrimitive(GL_TRIANGLES, 0, 1, 1);
