Remove unused smooth scroll
@@ -51,22 +51,6 @@ void SetState(UINT16 state) {
void vbl_update() {
vbl_count++;
- // Instead of assigning scroll_y to SCX_REG I do a small interpolation that smooths the scroll
- // transition giving the Illusion of a better frame rate
- /*
- if (old_scroll_x < scroll_x)
- old_scroll_x += (scroll_x - old_scroll_x + 1) >> 1;
- else if (old_scroll_x > scroll_x)
- old_scroll_x -= (old_scroll_x - scroll_x + 1) >> 1;
- SCX_REG = old_scroll_x;
-
- if (old_scroll_y < scroll_y)
- old_scroll_y += (scroll_y - old_scroll_y + 1) >> 1;
- else if (old_scroll_y > scroll_y)
- old_scroll_y -= (old_scroll_y - scroll_y + 1) >> 1;
- SCY_REG = old_scroll_y;
- */
-
SCX_REG = scroll_x;
SCY_REG = scroll_y;
