Commented scene logging
@@ -466,7 +466,7 @@ void SceneUpdateActors_b()
for (i = 0; i != len; ++i)
{
- LOG("MOVING actor %u\n", i);
+ // LOG("MOVING actor %u\n", i);
// If running script only update script actor - Unless needs redraw
// if (script_ptr && i != script_actor && !actors[i].redraw)
// {
@@ -537,7 +537,7 @@ void SceneUpdateActorMovement_b(UBYTE i)
return;
}
- LOG("UPDATE ACTOR MOVEMENT %u\n", i);
+ // LOG("UPDATE ACTOR MOVEMENT %u\n", i);
actors[i].moving = TRUE;
}
@@ -718,7 +718,7 @@ void SceneRenderActors_b()
for (i = 0; i != len; ++i)
{
- LOG("CHECK FOR REDRAW Actor %u\n", i);
+ // LOG("CHECK FOR REDRAW Actor %u\n", i);
redraw = actors[i].redraw;
@@ -755,7 +755,7 @@ void SceneRenderActors_b()
}
}
- LOG("REDRAW Actor %u\n", i);
+ // LOG("REDRAW Actor %u\n", i);
// Handle facing left
if (flip)
@@ -779,7 +779,7 @@ void SceneRenderActors_b()
for (i = 0; i != scene_num_actors; ++i)
{
sprite_index = MUL_2(i);
- LOG("a Reposition Actor %u\n", i);
+ // LOG("a Reposition Actor %u\n", i);
screen_x = actors[i].pos.x + scx;
screen_y = actors[i].pos.y + scy;
if (actors[i].enabled && (win_pos_y == MENU_CLOSED_Y || screen_y < win_pos_y + 16))
@@ -822,7 +822,7 @@ void SceneRenderActors_b()
for (i = 0; i != len; ++i)
{
sprite_index = MUL_2(i);
- LOG("b Reposition Actor %u\n", i);
+ // LOG("b Reposition Actor %u\n", i);
screen_x = actors[i].pos.x + scx;
screen_y = actors[i].pos.y + scy;
if (actors[i].enabled && (win_pos_y == MENU_CLOSED_Y || screen_y < win_pos_y + 16))
