Dumb speedup even number strut size multiplies faster by 0x8
Trade off 12 bytes of ram for a few cycles performance
@@ -44,6 +44,7 @@ typedef struct {
MOVEMENT_TYPE actor_move_type;
UBYTE tmp_1;
UBYTE tmp_2;
+ UBYTE dummy24byte; // even struct faster index multiplication
} ScriptContext;
extern ScriptContext script_ctxs[MAX_SCRIPT_CONTEXTS];
