fix for width UV bug with textri
@@ -1072,7 +1072,7 @@ static void api_textri(tic_mem* tic, float x1, float y1, float x2, float y2, flo
// are we drawing from the map . ok then at least check before the inner loop
if (use_map == true)
{
- for (s32 x = left; x <= right; ++x)
+ for (s32 x = left; x = right; ++x)
{
enum { MapWidth = TIC_MAP_WIDTH * TIC_SPRITESIZE, MapHeight = TIC_MAP_HEIGHT * TIC_SPRITESIZE };
s32 iu = (u >> 16) % MapWidth;
@@ -1092,7 +1092,7 @@ static void api_textri(tic_mem* tic, float x1, float y1, float x2, float y2, flo
else
{
// direct from tile ram
- for (s32 x = left; x <= right; ++x)
+ for (s32 x = left; x < right; ++x)
{
enum{SheetWidth = TIC_SPRITESHEET_SIZE, SheetHeight = TIC_SPRITESHEET_SIZE * TIC_SPRITE_BANKS};
s32 iu = (u>>16) & (SheetWidth - 1);
