Prototyping for select model support functions.
@@ -2818,10 +2818,16 @@ int check_blocking_pain(entity *ent, s_collision_attack *attack);
void set_blocking_action(entity *ent, entity *other, s_collision_attack *attack);
void set_blocking_animation(entity *ent, s_collision_attack *attack);
-// Select player model & colors
+// Select player models.
int find_selectable_model_count ();
int is_model_cache_index_selectable (int cache_index);
int is_model_selectable (s_model *model);
+s_model *nextplayermodel (s_model *current);
+s_model *nextplayermodeln (s_model *current, int player_index);
+s_model *prevplayermodel (s_model *current);
+s_model *prevplayermodeln (s_model *current, int player_index);
+
+// Select player maps (colors).
int is_map_hidden (s_model *model, int map_index);
int nextcolourmap (s_model *model, int map_index);
int nextcolourmapn (s_model *model, int map_index, int player_index);
