Don't jump player position when on trigger
@@ -129,7 +129,6 @@ void Update_TopDown()
// Check trigger collisions
hit_trigger = TriggerAtTile(tile_x, tile_y);
if(hit_trigger != MAX_TRIGGERS) {
- player.pos.x = 0;
ScriptStart(&triggers[hit_trigger].events_ptr);
}
}
