Small intermediate fix for models without animators;
@@ -15,6 +15,8 @@ static void updateGlobalNodeTransform(Model* model, uint32_t nodeIndex, mat4 tra
if (model->animator) {
lovrAnimatorEvaluate(model->animator, nodeIndex, globalTransform);
+ } else {
+ mat4_multiply(globalTransform, node->transform);
}
for (uint32_t i = 0; i < node->childCount; i++) {
