Mac GL version fix
Mac GL version by default 2. Shader version can't be higher then 120 on GL 2.
@@ -1506,9 +1506,13 @@ value nme_gl_shader_source(value inId,value inSource)
#ifdef NME_GLES
buffer = "#version 100\n";
buffer = "#define texture texture2D\n";
+ #else
+ #ifdef HX_MACOS
+ buffer = "#version 120\n";
#else
buffer = "#version 130\n";
#endif
+ #endif
}
#ifdef NME_GLES
