add some skeleton stuff
@@ -27,6 +27,8 @@ globals:
0x141D977A8: g_TaskManager
0x141D9C690: g_EnvRenderController # Client::Graphics::Environment::EnvRenderController not a pointer
0x141D9CA30: g_ResourceManager
+ 0x141DAEA80: g_RenderSkeletonLinkedListStart
+ 0x141DAEA88: g_RenderSkeletonLinkedListEnd
0x141DAEAA0: g_OcclusionCullingManager
0x141DAEAD8: g_OffscreenRenderingManager
0x141DAEAE0: g_RenderModelLinkedListStart
@@ -317,6 +319,11 @@ classes:
vtbl: 0x14168BAA0
Client::Graphics::ReferencedClassBase:
vtbl: 0x141691FF0
+ vfuncs:
+ 0: dtor
+ 1: Cleanup # this is called by DecRef when there are no refs left, before the dtor is called
+ 2: IncRef
+ 3: DecRef
Client::Graphics::Environment::EnvSoundState:
vtbl: 0x141692038
Client::Graphics::Environment::EnvState:
@@ -424,6 +431,11 @@ classes:
Client::UI::Agent::AgentFreeCompanyChest:
inherits_from: Client::UI::Agent::AgentInterface
vtbl: 0x14169E1C8
+ Client::Graphics::Animation::IAnimationControllerListener:
+ vtbl: 0x1416A37C0
+ Client::Graphics::Animation::PartialSkeleton:
+ inherits_from: Client::Graphics::Animation::IAnimationControllerListener
+ vtbl: 0x1416A3808
Client::Graphics::Kernel::Resource:
inherits_from: Client::Graphics::DelayedReleaseClassBase
vtbl: 0x1416A43D8
@@ -458,6 +470,12 @@ classes:
Client::Graphics::Kernel::Device::RenderThread:
inherits_from: Client::System::Threading::Thread
vtbl: 0x1416A4790
+ Client::Graphics::Render::Skeleton:
+ inherits_from: Client::Graphics::ReferencedClassBase
+ # also inherits from RenderObjectList<Skeleton>
+ vtbl: 0x1416AB960
+ funcs:
+ 0x14031E190: ctor
Client::Graphics::Kernel::ShaderSceneKey:
vtbl: 0x1416AB9C8
Client::Graphics::Kernel::ShaderSubViewKey:
