Fix bug with Animator:reset;
@@ -53,7 +53,7 @@ void lovrAnimatorReset(Animator* animator) {
vec_foreach(&animator->trackList, track, i) {
track->time = 0;
track->speed = 1;
- track->playing = true;
+ track->playing = false;
track->looping = false;
}
animator->speed = 1;
