far cry update
fixed
@@ -40,7 +40,7 @@ struct Screen
this->fHudScale = 1.0f / (((4.0f / 3.0f)) / (this->fAspectRatio));
this->fHudOffset = (((600.0f * this->fAspectRatio) - 800.0f) / 2.0f) / this->fHudScale;
this->fRadarVerticalOffset = this->fHudOffset * (4.0f / 3.0f);
- this->fCutOffArea = 0.5f * this->fHudScale;
+ this->fCutOffArea = 0.5f * this->fHudScale / this->fIniFOV;
this->fFOVFactor = this->fHudScale * this->fIniFOV;
this->fWidescreenHudOffset = fIniHudOffset / this->fHudScale;
if (this->fAspectRatio < (16.0f / 9.0f))
