fix for normal output to Maya if N and maya_locked_normal are both point
attributes - i.e. allow shared normals to be exported to maya
@@ -1532,7 +1532,7 @@ OutputGeometryPart::computeMesh(
{
MVectorArray setNormalList;
MIntArray vertexList;
- for(unsigned int i = 0, length = vertexList.length();
+ for(unsigned int i = 0, length = normal.length();
i < length; ++i)
{
if((*promotedLockedNormal)[i])
