some textri() optimisations
@@ -966,7 +966,23 @@ static void ticTexLine(tic_mem* memory, TexVert *v0, TexVert *v1)
float y = top->y;
float u = top->u;
float v = top->v;
- for (; y < (s32)bot->y; y++)
+
+ if(y < .0f)
+ {
+ y = .0f - y;
+
+ x += step_x * y;
+ u += step_u * y;
+ v += step_v * y;
+
+ y = .0f;
+ }
+
+ s32 botY = bot->y;
+ if(botY > TIC80_HEIGHT)
+ botY = TIC80_HEIGHT;
+
+ for (; y < botY; y++)
{
setSideTexPixel(x, y, u, v);
x += step_x;
