Added w key jump functionality.
@@ -305,6 +305,7 @@ int level_event_running(Level *level, const SDL_Event *event,
switch (event->type) {
case SDL_KEYDOWN:
switch (event->key.keysym.sym) {
+ case SDLK_w:
case SDLK_SPACE: {
player_jump(level->player, level->supa_script);
} break;
