oculus_mobile: Add handModels to bridge;
#pragma once
#include "../../core/util.h"
+#include "data/modelData.h"
#include <stdbool.h>
// What's going on here:
@@ -133,6 +134,7 @@ typedef struct {
BridgeLovrVibrateFunction* vibrateFunction; // Returns true on success
unsigned int textureHandles[4];
unsigned int textureCount;
+ ModelData* handModels[2];
} BridgeLovrInitData;
LOVR_EXPORT void bridgeLovrInit(BridgeLovrInitData *initData);
