build: using generic 'liquid_float_complex' type for bilinear_nd
@@ -2423,13 +2423,13 @@ void bilinear_zpkf(liquid_float_complex * _za,
// _m : bilateral warping factor
// _bd : output digital filter numerator, [size: _b_order+1]
// _ad : output digital filter numerator, [size: _a_order+1]
-void bilinear_nd(float complex * _b,
+void bilinear_nd(liquid_float_complex * _b,
unsigned int _b_order,
- float complex * _a,
+ liquid_float_complex * _a,
unsigned int _a_order,
float _m,
- float complex * _bd,
- float complex * _ad);
+ liquid_float_complex * _bd,
+ liquid_float_complex * _ad);
// digital z/p/k low-pass to high-pass
// _zd : digital zeros (low-pass prototype), [length: _n]
