Fix Android CMake build.
@@ -263,7 +263,7 @@ if(LOVR_USE_STEAM_AUDIO)
include_directories("${LOVR_STEAM_AUDIO_PATH}/include")
add_library(Phonon SHARED IMPORTED)
if(ANDROID)
- set_target_properties(OculusAudio PROPERTIES IMPORTED_LOCATION "${LOVR_STEAM_AUDIO_PATH}/lib/Android/arm64/libphonon.so")
+ set_target_properties(Phonon PROPERTIES IMPORTED_LOCATION "${LOVR_STEAM_AUDIO_PATH}/lib/Android/arm64/libphonon.so")
elseif(WIN32)
set_target_properties(Phonon PROPERTIES IMPORTED_IMPLIB "${LOVR_STEAM_AUDIO_PATH}/lib/Windows/x64/phonon.lib")
set_target_properties(Phonon PROPERTIES IMPORTED_LOCATION "${LOVR_STEAM_AUDIO_PATH}/bin/Windows/x64/phonon.dll")
