Remove legacy DOT members from entity structure.
@@ -2418,13 +2418,6 @@ typedef struct entity
u32 maptime; // When forcemap expires. ~~
u32 sealtime; // When seal expires. ~~
s_damage_recursive *recursive_damage; // Recursive damage linked list head.
- u32 dot_time[MAX_DOTS]; //Dot time to expire.
- int dot[MAX_DOTS]; //Dot mode.
- int dot_atk[MAX_DOTS]; //Dot attack type.
- int dot_force[MAX_DOTS]; //Dot amount.
- int dot_rate[MAX_DOTS]; //Dot delay per tick.
- int dot_cnt[MAX_DOTS]; //Dot time of next tick.
- struct entity *dot_owner[MAX_DOTS]; //Dot owner.
u32 magictime;
u32 guardtime;
u32 nextanim;
