Set quality to 1 so it's smooth on android.
@@ -72,7 +72,7 @@ class Sample extends Sprite
for(str in 1...4)
{
var glow = new flash.filters.GlowFilter(0xff0000,0.5,
- inDist,inDist, str,q, false,(q&0x1)==0);
+ inDist,inDist, str,1, false,(q&0x1)==0);
var f = new Array<flash.filters.BitmapFilter>();
f.push(glow);
small_objs[idx++].filters = f;
