View.rst uses a list for the options in 3d viewing
@@ -150,22 +150,34 @@ of a 3D view.
The 3D perspective view volume
-To set the 3D view, first decide on where you want to look from. Type a
-vector value into the **View normal** text field. Next, type the vector
-valued location of what you want to look at into the **Focus** text
-field. The **Up axis** vector is simply a vector that determines which
-way is up. A good default value for the up axis is 0 1 0. VisIt will
-often calculate a better value to use for the up axis so it is not too
-important to figure out the right value. The **View Angle** determines
-how wide the field of view is. The view angle is specified in degrees
-and a value around 30 is usually sufficient. **Near clipping** and
-**Far clipping** are values along the view normal that determine where
-the near and far clipping planes are to be placed. It is not easy to
-know that good values for these are so you will have to experiment.
-**Parallel scale** acts as a zoom factor and larger values zoom the
-camera towards the focus. The **Perspective** check box applies to 3D
-visualizations and it causes a more realistic view to be used where
-objects that are farther away are drawn smaller than closer objects of
+To set the 3D view, fill in the following fields:
+
+View normal
+ Where you want to look from.
+
+Focus
+ What you want to look at
+
+Up axis
+ Determines which way is up. A good default value for the up axis is 0 1 0.
+ VisIt will often calculate a better value to use for the up axis so it is
+ not too important to figure out the right value.
+
+View Angle
+ Determines how wide the field of view is. The view angle is specified in
+ degrees and a value around 30 is usually sufficient.
+
+Near clipping and Far clipping
+ Values along the view normal that determine where the near and far clipping
+ planes are to be placed. It is not easy to know that good values for these
+ are so you will have to experiment.
+
+Parallel scale
+ Zoom factor: larger values zoom the camera towards the focus.
+
+Perspective
+ Applies to 3D visualizations and it causes a more realistic view to be used
+ where objects that are farther away are drawn smaller than closer objects of
the same size. VisIt uses a perspective view for 3D visualizations by
default.
