Don't allow A button to interact with collision actors
@@ -60,7 +60,7 @@ void Update_TopDown() {
// Find actor in front of player
hit_actor = ActorInFrontOfPlayer();
- if (hit_actor != NO_ACTOR_COLLISON) {
+ if (hit_actor != NO_ACTOR_COLLISON && !actors[hit_actor].collision_group) {
// Turn actor to face player
actors[hit_actor].dir.x = -player.dir.x;
actors[hit_actor].dir.y = -player.dir.y;
