Fix engine crash with transparency.
@@ -611,16 +611,12 @@ avtTransparencyActor::~avtTransparencyActor()
// Mark C. Miller, Thu Jan 20 22:27:39 PST 2005
// Added opacity arg. Added code to stick opacity value in map
//
-// Kathleen Biagas, Tue Nov 5 12:34:55 PST 2019
-// Set actorMTime to 0.
-//
// ****************************************************************************
void
avtTransparencyActor::InputWasModified(int transparencyIndex, double opacity)
{
inputModified = true;
- actorMTime = 0;
if (opacity != -1.0)
inputsOpacities[transparencyIndex] = opacity;
}
