Update GameObjectManager.cs
offsets up by 8
@@ -6,12 +6,12 @@ namespace FFXIVClientStructs.FFXIV.Client.Game.Object
[StructLayout(LayoutKind.Explicit, Size = 0x27E0)]
public unsafe partial struct GameObjectManager
{
- [FieldOffset(0x05)] public byte Active;
- [FieldOffset(0x10)] public fixed long ObjectList[424]; // size 424 * 8
- [FieldOffset(0xD50)] public fixed long ObjectListFiltered[424];
- [FieldOffset(0x1A90)] public fixed long ObjectList3[424];
- [FieldOffset(0x27D0)] public int ObjectListFilteredCount;
- [FieldOffset(0x27D4)] public int ObjectList3Count;
+ [FieldOffset(0x04)] public byte Active;
+ [FieldOffset(0x18)] public fixed long ObjectList[424]; // size 424 * 8
+ [FieldOffset(0xD58)] public fixed long ObjectListFiltered[424];
+ [FieldOffset(0x1A98)] public fixed long ObjectList3[424];
+ [FieldOffset(0x27D8)] public int ObjectListFilteredCount;
+ [FieldOffset(0x27DC)] public int ObjectList3Count;
[StaticAddress("48 8D 35 ?? ?? ?? ?? 81 FA")]
public static partial GameObjectManager* Instance();
