Mark pausetime entity member wiki documented.
@@ -2449,7 +2449,7 @@ typedef struct entity
u32 nextthink; // Time for next main AI update. ~~
u32 nextattack; // Time for next chance to attack. ~~
u32 next_hit_time; // When temporary invincibility after getting hit expires. ~~
- u32 pausetime; // 2012/4/30 UT: Remove lastanimpos and add this. Otherwise hit pause is always bound to frame and attack box.
+ u32 pausetime; // 2012/4/30 UT: Remove lastanimpos and add this. Otherwise hit pause is always bound to frame and attack box. ~~
u32 mpchargetime; // For the CHARGE animation
u32 sleeptime; // For the SLEEP animation
u32 knockdowntime; // count knock down hit
