Protoype transition_to_anim(ent, transition, default). Going to be using a lot of transition animation logic, so consolidate to a function.
@@ -2836,6 +2836,9 @@ int nextcolourmapn (s_model *model, int map_index, int player_index);
int prevcolourmap (s_model *model, int map_index);
int prevcolourmapn (s_model *model, int map_index, int player_index);
+// Transition animation vs. default.
+int transition_to_anim (entity ent, e_animations transition, e_animations default);
+
int buffer_pakfile (char *filename, char **pbuffer, size_t *psize);
size_t ParseArgs (ArgList *list, char *input, char *output);
int getsyspropertybyindex (ScriptVariant *var, int index);
