swapped hiding the cursor and sending a touch event as a more logical sequence
@@ -364,9 +364,9 @@ static void handle_touch_down(struct wl_listener *listener, void *data) {
// TODO: fall back to cursor simulation if client has not bound to touch
if (seat_is_input_allowed(seat, surface)) {
+ cursor_hide(cursor);
wlr_seat_touch_notify_down(wlr_seat, surface, event->time_msec,
event->touch_id, sx, sy);
- cursor_hide(cursor);
}
seat_set_focus(seat, focused_node);
