Fixed: Game template did not compile with VS2019
<PreprocessorDefinitions>_DEBUG;_CONSOLE;WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>..\32blit;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <LanguageStandard>stdcpp14</LanguageStandard>
+ <LanguageStandard>stdcpp17</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<PreprocessorDefinitions>_DEBUG;_CONSOLE;WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>..\32blit;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <LanguageStandard>stdcpp14</LanguageStandard>
+ <LanguageStandard>stdcpp17</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>..\32blit;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <LanguageStandard>stdcpp14</LanguageStandard>
+ <LanguageStandard>stdcpp17</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>..\32blit;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <LanguageStandard>stdcpp14</LanguageStandard>
+ <LanguageStandard>stdcpp17</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
