Prototype SELECTIN and SELECTOUT, when highlighting and moving away from a model in the select screen.
@@ -531,7 +531,9 @@ typedef enum //Animations
ANI_GRABDOWN2, // Attack when a player has grabbed an opponent and presses down/attack
ANI_GRABUP, // Attack when a player has grabbed an opponent and presses up/attack
ANI_GRABUP2, // Attack when a player has grabbed an opponent and presses up/attack
- ANI_SELECT, // Animation that is displayed at the select screen
+ ANI_SELECT, // Animation that is displayed at the select screen in place of idle.
+ ANI_SELECTIN, // Animation that is displayed at the select screen, when first highlighted.
+ ANI_SELECTOUT, // Animation that is displayed at the select screen, when moving to another character.
ANI_DUCK, // Animation that is played when pressing down in "platform" type levels
ANI_FAINT, // Faint animations for players/enemys by tails
ANI_CANT, // Can't animation for players(animation when mp is less than mpcost) by tails.
