small change to Sprite structure (better for doxygen)
@@ -336,12 +336,12 @@ typedef struct
*
* Used to manage an active sprite in game condition.
*/
-typedef struct _Sprite
+typedef struct Sprite
{
u16 status;
u16 visibility;
const SpriteDefinition* definition;
- void (*onFrameChange)(struct _Sprite* sprite);
+ void (*onFrameChange)(struct Sprite* sprite);
Animation* animation;
AnimationFrame* frame;
FrameInfo* frameInfo;
@@ -358,8 +358,8 @@ typedef struct _Sprite
u16 lastNumSprite;
u16 spriteToHide;
u32 data;
- struct _Sprite* prev;
- struct _Sprite* next;
+ struct Sprite* prev;
+ struct Sprite* next;
} Sprite;
/**
