Apply ATK_BOSS_DEATH to engine logic.
@@ -31461,7 +31461,7 @@ void kill_all_enemies()
entity *tmpself = NULL;
attack = emptyattack;
- attack.attack_type = ATK_NORMAL;
+ attack.attack_type = ATK_BOSS_DEATH;
//attack.attack_type = max_attack_types - 1;
attack.dropv.y = default_model_dropv.y;
attack.dropv.x = default_model_dropv.x;
