Fixed CSector.h file encoding format
@@ -23,6 +23,7 @@ public:
static const char *m_sClassName;
static LPCTSTR const sm_szVerbKeys[];
static LPCTSTR const sm_szLoadKeys[];
+
private:
BYTE m_ListenItems; // items on the ground that can listen (eg: communication crystal)
bool m_fSaveParity; // the sector has been saved relative to the char entering it?
