[kernel] force MLCP to allocate interaction blocks in preCompute
@@ -138,6 +138,7 @@ void MLCP::computeDiagonalInteractionBlock(const InteractionsGraph::VDescriptor&
bool MLCP::preCompute(double time)
{
+ _hasBeenUpdated=false;
bool res = LinearOSNS::preCompute(time);
_numerics_problem.n = _n;
_numerics_problem.m = _m;
