Prevent pause when walking over trigger
@@ -660,8 +660,8 @@ void SceneHandleTriggers_b()
if (trigger != scene_num_triggers)
{
- // LOG("ON TRIGGER\n");
actors[0].moving = FALSE;
+ last_joy = 0;
script_actor = 0;
ScriptStart(&triggers[trigger].events_ptr);
}
@@ -741,6 +741,7 @@ static void SceneHandleInput()
if (input_script_ptrs[input_index].bank)
{
actors[0].moving = FALSE;
+ input_joy = 0;
ScriptStart(&input_script_ptrs[input_index]);
return;
}
