Mark blink wiki documented.
@@ -2458,6 +2458,7 @@ typedef struct entity
//------------------------- a lot of flags ---------------------------
bool arrowon; // Display arrow icon (parrow<player>) ~~
+ bool blink; // Toggle flash effect. ~~
bool boss; // I'm the BOSS playa, I'm the reason that you lost! ~~
bool blocking; // In blocking state. ~~
bool charging; // Charging MP. Gain according to chargerate. ~~
@@ -2488,7 +2489,6 @@ typedef struct entity
int edge; // in edge (unbalanced)
int normaldamageflipdir; // used to reset backpain direction
int frozen; // Flag to determine if an entity is frozen
- bool blink;
int invincible; // Flag used to determine if player is currently invincible
int autokill; // Kill on end animation
int remove_on_attack;
