Made firstSprite / lastSprite visible
@@ -355,6 +355,15 @@ typedef struct Sprite
*/
typedef void FrameChangeCallback(Sprite* sprite);
+/**
+ * First allocated sprite (NULL if no sprite allocated)
+ */
+Sprite* firstSprite;
+/**
+ * Last allocated sprite (NULL if no sprite allocated)
+ */
+Sprite* lastSprite;
+
/**
* Allocated VRAM (in tile) for Sprite Engine
*/
