Clean up Gameshell section
It's the same as RPI2, without the extra RPI definitions. ;-)
(We can use ASM flags too.)
@@ -36,7 +36,8 @@ endif()
# Gameshell
if(GAMESHELL)
- add_definitions(-mcpu=cortex-a7 -mfpu=neon-vfpv4 -mfloat-abi=hard -marm)
+ add_definitions(-marm -mcpu=cortex-a7 -mfpu=neon-vfpv4 -mfloat-abi=hard)
+ set(CMAKE_ASM_FLAGS "-marm -mcpu=cortex-a7 -mfpu=neon-vfpv4 -mfloat-abi=hard")
set(ARM_DYNAREC ON)
set(LD80BITS OFF)
set(NOALIGN OFF)
