fix glms_sphere_transform by using mat4s instead of mat4
@@ -42,9 +42,9 @@ glms_sphere_radii(vec4s s) {
*/
CGLM_INLINE
vec4s
-glms_sphere_transform(vec4s s, mat4 m) {
+glms_sphere_transform(vec4s s, mat4s m) {
vec4s r;
- glm_sphere_transform(s.raw, m, r.raw);
+ glm_sphere_transform(s.raw, m.raw, r.raw);
return r;
}
