Implement ANIMATING_FORWARD.
@@ -18217,7 +18217,7 @@ void ent_set_anim(entity *ent, int aninum, int resetable)
ent->animation = ani;
ent->animation->animhits = 0;
- ent->animating = 1;
+ ent->animating = ANIMATING_FORWARD;
ent->lasthit = ent->grabbing;
ent->altbase = 0;
ent->walking = 0;
@@ -27298,7 +27298,7 @@ void adjust_walk_animation(entity *other)
}
else
{
- self->animating = 1;
+ self->animating = ANIMATING_FORWARD;
}
}
