Geometry: enable SQUARE wave for beep audio
@@ -270,7 +270,7 @@ void init() {
channels[0].release_ms = 10;
channels[0].volume = 4000;
- channels[1].waveforms = Waveform::SINE;
+ channels[1].waveforms = Waveform::SQUARE | Waveform::SINE;
channels[1].frequency = 0;
channels[1].attack_ms = 10;
channels[1].decay_ms = 500;
