translate and scale make util
@@ -121,6 +121,13 @@ glm_translate_z(mat4 m, float to) {
#endif
}
+CGLM_INLINE
+void
+glm_translate_make(mat4 m, vec3 v) {
+ mat4 t = GLM_MAT4_IDENTITY_INIT;
+ glm_translate_to(t, v, m);
+}
+
/* scale */
CGLM_INLINE
@@ -133,6 +140,13 @@ glm_scale_to(mat4 m, vec3 v, mat4 dest) {
glm_vec4_copy(m[3], dest[3]);
}
+CGLM_INLINE
+void
+glm_scale_make(mat4 m, vec3 v) {
+ mat4 t = GLM_MAT4_IDENTITY_INIT;
+ glm_scale_to(t, v, m);
+}
+
CGLM_INLINE
void
glm_scale(mat4 m, vec3 v) {
