Fix default air absorption;
@@ -214,7 +214,7 @@ bool lovrAudioInit(const char* spatializer, uint32_t sampleRate) {
// SteamAudio's default frequency-dependent absorption coefficients for air
state.absorption[0] = .0002f;
state.absorption[1] = .0017f;
- state.absorption[1] = .0182f;
+ state.absorption[2] = .0182f;
quat_identity(state.orientation);
