[NFSU2] revert AnimScene framerate to 60
@@ -755,8 +755,8 @@ void Init()
if (bHighFPSCutscenes)
{
- static int AnimSceneFPS = 120;
- static float fAnimSceneFPS = 120.0f;
+ static int AnimSceneFPS = 60;
+ static float fAnimSceneFPS = 60.0f;
if (nFPSLimit > 0)
AnimSceneFPS = nFPSLimit;
@@ -764,10 +764,10 @@ void Init()
if (AnimSceneFPS % 30)
AnimSceneFPS = AnimSceneFPS - (AnimSceneFPS % 30);
- // car physics are buggy above 120 FPS
+ // car physics are buggy above 60 FPS
// TODO: bugfix this if possible
- if (AnimSceneFPS > 120)
- AnimSceneFPS = 120;
+ if (AnimSceneFPS > 60)
+ AnimSceneFPS = 60;
if (AnimSceneFPS < 30)
AnimSceneFPS = 30;
