Implement ANIMATING_NONE.
@@ -21400,7 +21400,7 @@ void update_animation()
}
else if((unsigned)f >= (unsigned)self->animation->numframes)
{
- self->animating = 0;
+ self->animating = ANIMATING_NONE;
if(self->autokill)
{
@@ -21422,7 +21422,7 @@ void update_animation()
if(!self->animation->loop.mode)
{
- self->animating = 0;
+ self->animating = ANIMATING_NONE;
if(self->autokill)
{
@@ -28809,7 +28809,7 @@ int star_move()
self->energy_status.health_current = 0;
if(self->modeldata.nodieblink == 2)
{
- self->animating = 0;
+ self->animating = ANIMATING_NONE;
}
}
