Fix a warning that occurred in sceneview when running in checker texture mode
[ci skip]
@@ -151,7 +151,9 @@ int main()
// Set up resource data
char *resourceData = readResourceFile();
const FileHeader *resourceHeader = (FileHeader*) resourceData;
+#ifndef TEST_TEXTURE
const TextureEntry *texHeader = (TextureEntry*)(resourceData + sizeof(FileHeader));
+#endif
const MeshEntry *meshHeader = (MeshEntry*)(resourceData + sizeof(FileHeader) + resourceHeader->numTextures
* sizeof(TextureEntry));
Texture **textures = new Texture*[resourceHeader->numTextures];
