Remove hard coded start/select tests from top down
@@ -164,16 +164,4 @@ void Update_TopDown() {
ScriptStart(&actors[hit_actor].events_ptr);
}
}
-
- // LOG("[%u, %u] [%u, %u]\n", player.vel.x, player.vel.y, player.pos.x, player.pos.y);
-
- if (INPUT_SELECT_PRESSED) {
- player.pos.x = 32;
- player.pos.y = 32;
- }
-
- if (INPUT_START_PRESSED) {
- player.pos.x = 512;
- player.pos.y = 512;
- }
}
