Add ksceNetConnect
@@ -545,6 +545,7 @@ typedef struct SceNetIcmpHeader {
int ksceNetSocket(const char *name, int domain, int type, int protocol);
int ksceNetAccept(int s, SceNetSockaddr *addr, unsigned int *addrlen);
int ksceNetBind(int s, const SceNetSockaddr *addr, unsigned int addrlen);
+int ksceNetConnect(int s, const SceNetSockaddr *name, unsigned int namelen);
int ksceNetListen(int s, int backlog);
int ksceNetRecvfrom(int s, void *buf, unsigned int len, int flags, SceNetSockaddr *from, unsigned int *fromlen);
int ksceNetSendto(int s, const void *msg, unsigned int len, int flags, const SceNetSockaddr *to, unsigned int tolen);
