pmem() works in game menu
@@ -248,8 +248,8 @@ static void gameMenuHandler(void* data, s32 pos)
{
StudioMainMenu* main = data;
tic_mem* tic = main->tic;
- tic_core_script_config(tic)->callback.menu(tic, pos, NULL);
resumeGame(main->studio);
+ tic_core_script_config(tic)->callback.menu(tic, pos, NULL);
}
static void freeItems(StudioMainMenu* menu)
