CMake build fix for Oculus Audio on Quest
@@ -634,7 +634,8 @@ elseif(ANDROID)
# Dynamically linked targets output libraries in raw/lib/<ABI> for easy including in apk with aapt
set_target_properties(
- lovr ${LOVR_ODE}
+ lovr
+ ${LOVR_ODE}
PROPERTIES LIBRARY_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/raw/lib/${ANDROID_ABI}"
)
@@ -680,6 +681,11 @@ elseif(ANDROID)
endif()
endif()
+ if(LOVR_USE_OCULUS_AUDIO)
+ get_target_property(OCULUS_AUDIO_LIB ${LOVR_OCULUS_AUDIO} IMPORTED_LOCATION)
+ file(COPY ${OCULUS_AUDIO_LIB} DESTINATION raw/lib/${ANDROID_ABI})
+ endif()
+
set(ANDROID_MANIFEST "${CMAKE_CURRENT_SOURCE_DIR}/src/resources/AndroidManifest_${MANIFEST}.xml" CACHE STRING "The AndroidManifest.xml file to use")
if(ANDROID_KEYSTORE_PASS) # Trick so that --ks-pass is not passed if no password is given.
