Remove msaa check for framebuffer resolve;
Since resolve now does MSAA and mips.
@@ -277,7 +277,7 @@ void lovrGraphicsSetCanvas(Canvas** canvas, int count) {
lovrAssert(count <= MAX_CANVASES, "Attempt to simultaneously render to %d canvases (the maximum is %d)", count, MAX_CANVASES);
- if (state.canvasCount > 0 && state.canvas[0]->flags.msaa > 0) {
+ if (state.canvasCount > 0) {
lovrCanvasResolve(state.canvas[0]);
}
