JANITORIAL: (fpe.c) Correct spelling mistakes in comments
relevent -> relevant
@@ -38,7 +38,7 @@ void fpe_Dispose(glstate_t *glstate) {
void APIENTRY_GL4ES fpe_ReleventState_DefaultVertex(fpe_state_t *dest, fpe_state_t *src, shaderconv_need_t* need)
{
- // filter out some non relevent state (like texture stuff if texture is disabled)
+ // filter out some non relevant state (like texture stuff if texture is disabled)
memcpy(dest, src, sizeof(fpe_state_t));
// alpha test
if(!dest->alphatest) {
@@ -135,7 +135,7 @@ void APIENTRY_GL4ES fpe_ReleventState_DefaultVertex(fpe_state_t *dest, fpe_state
void APIENTRY_GL4ES fpe_ReleventState(fpe_state_t *dest, fpe_state_t *src, int fixed)
{
- // filter out some non relevent state (like texture stuff if texture is disabled)
+ // filter out some non relevant state (like texture stuff if texture is disabled)
memcpy(dest, src, sizeof(fpe_state_t));
// alpha test
if(!dest->alphatest) {
