Mark nextthink wiki documented.
@@ -2446,7 +2446,7 @@ typedef struct entity
u32 magictime; // Next time to auto adjust MP. ~~
u32 guardtime; // Next time to auto adjust guardpoints. ~~
u32 nextanim; // Time for next frame (or to mark animation finished). ~~
- u32 nextthink;
+ u32 nextthink; // Time for next main AI update. ~~
u32 nextattack;
u32 pain_time;
u32 pausetime; // 2012/4/30 UT: Remove lastanimpos and add this. Otherwise hit pause is always bound to frame and attack box.
