Remove font shader discard;
@@ -75,7 +75,6 @@ const char* lovrFontFragmentShader = ""
" float sdf = median(col.r, col.g, col.b); \n"
" float w = fwidth(sdf); \n"
" float alpha = smoothstep(.5 - w, .5 + w, sdf); \n"
-" if (alpha < .001) { discard; } \n"
" return vec4(graphicsColor.rgb, graphicsColor.a * alpha); \n"
"}";
