Fix stereo mirror window;
For some reason this was rendering both layers of a multi-layer
texture all squished.  I think it was supposed to just render the
first layer.
layout(set = 1, binding = 1) uniform texture2DArray ArrayTexture;
vec4 lovrmain() {
- vec2 uv = vec2(2 * UV.x, UV.y);
- return Color * getPixel(ArrayTexture, uv, 0);
+ return Color * getPixel(ArrayTexture, UV, 0);
}
