Formatting for finished entity properties.
@@ -2398,8 +2398,8 @@ typedef struct entity
float movez; // Reposition this many pixels per frame. Used by animation movez command. ~~
float speedmul; // Final multiplier for movement/velocity. ~~
float base; // Default altitude. ~~
- float altbase; // Altitude affected by movea. ~~
- s_jump jump; // Jumping velocity and id.
+ float altbase; // Altitude affected by movea.
+ s_jump jump; // Jumping velocity and animationnid. ~~
unsigned combostep[MAX_SPECIAL_INPUTS]; // merge into an array to clear up some code. ~~
// ---------------------- action times -------------------------------
