Using aliasing.
@@ -37,9 +37,9 @@ typedef enum SceCtrlButtons {
SCE_CTRL_DOWN = 0x00000040, //!< Down D-Pad button.
SCE_CTRL_LEFT = 0x00000080, //!< Left D-Pad button.
SCE_CTRL_LTRIGGER = 0x00000100, //!< Left trigger.
- SCE_CTRL_L2 = 0x00000100, //!< L2 button.
+ SCE_CTRL_L2 = SCE_CTRL_LTRIGGER, //!< L2 button.
SCE_CTRL_RTRIGGER = 0x00000200, //!< Right trigger.
- SCE_CTRL_R2 = 0x00000200, //!< R2 button.
+ SCE_CTRL_R2 = SCE_CTRL_RTRIGGER, //!< R2 button.
SCE_CTRL_L1 = 0x00000400, //!< L1 button.
SCE_CTRL_R1 = 0x00000800, //!< R1 button.
SCE_CTRL_TRIANGLE = 0x00001000, //!< Triangle button.
