Fixed: Voxel project was not updated for VS2019 / C++17 and would not compile
<PreprocessorDefinitions>_DEBUG;_CONSOLE;WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>..\..\..\32blit;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <LanguageStandard>stdcpp14</LanguageStandard>
+ <LanguageStandard>stdcpp17</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<PreprocessorDefinitions>_DEBUG;_CONSOLE;WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>..\..\..\32blit;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <LanguageStandard>stdcpp14</LanguageStandard>
+ <LanguageStandard>stdcpp17</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>..\..\..\32blit;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <LanguageStandard>stdcpp14</LanguageStandard>
+ <LanguageStandard>stdcpp17</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>..\..\..\32blit;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <LanguageStandard>stdcpp14</LanguageStandard>
+ <LanguageStandard>stdcpp17</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
