Initialize stencil mask state slightly better;
Not sure this has an effect but it seems better.
@@ -3383,7 +3383,9 @@ Pass* lovrGraphicsGetPass(PassInfo* info) {
.viewCount = pass->viewCount,
.depth.format = depth->texture ? depth->texture->info.format : depth->format,
.depth.test = GPU_COMPARE_GEQUAL,
- .depth.write = true
+ .depth.write = true,
+ .stencil.testMask = 0xff,
+ .stencil.writeMask = 0xff
};
for (uint32_t i = 0; i < pass->info.canvas.count; i++) {
