Mark nextanim member wiki documented.
@@ -2445,7 +2445,7 @@ typedef struct entity
s_damage_recursive *recursive_damage; // Recursive damage linked list head. ~~
u32 magictime; // Next time to auto adjust MP. ~~
u32 guardtime; // Next time to auto adjust guardpoints. ~~
- u32 nextanim;
+ u32 nextanim; // Time for next frame (or to mark animation finished). ~~
u32 nextthink;
u32 nextattack;
u32 pain_time;
