Remove some old commented code.
@@ -26041,7 +26041,7 @@ int common_try_duckattack(entity *other)
self->velocity.z = self->velocity.x = 0;
// Don't waste any time!
ent_set_anim(self, ANI_DUCKATTACK, 0);
- //self->nextthink = _time + (int)(GAME_SPEED * 0.8);
+
return 1;
}
@@ -29483,7 +29483,6 @@ int ai_check_ducking()
{
if (self->ducking & DUCK_ACTIVE)
{
- //self->nextthink = _time + (int)(GAME_SPEED * 1.0);
return 1;
}
else
