fix for misaligned map if too much shake
Dosen't fix repeated colum while running and shake, but seems to fix
current colum falling out of alignment after too many shakes (map scroll permanently wrong)
@@ -25,7 +25,7 @@ void RefreshScroll_b() {
y = scroll_y_max;
}
- current_column = scroll_x >> 3;
+ current_column = (scroll_x - scroll_offset_x) >> 3;
new_column = x >> 3;
current_row = scroll_y >> 3;
new_row = y >> 3;
