Update test_ray.h
#include "test_common.h"
TEST_IMPL(GLM_PREFIX, ray_triangle) {
- // Check whether a simple hit is recognized with the right distance
+ /* Check whether a simple hit is recognized with the right distance */
vec3 origin = { 0.0f, 0.0f, 0.0f};
vec3 direction = { 1.0f, 0.0f, 0.0f};
vec3 opposite = {-1.0f, 0.0f, 0.0f};
@@ -22,11 +22,11 @@ TEST_IMPL(GLM_PREFIX, ray_triangle) {
ASSERT(hit);
ASSERT(fabsf(d - 5.0f) <= 0.0000009);
- // Check whether a simple miss works
+ /* Check whether a simple miss works */
hit = GLM(ray_triangle)(origin, opposite, v0, v1, v2, &d);
ASSERT(!hit);
- // Check that we can disregard distance and pass NULL pointer instead
+ /* Check that we can disregard distance and pass NULL pointer instead */
hit = GLM(ray_triangle)(origin, direction, v0, v1, v2, NULL);
ASSERT(hit);
