Add needed function to rdr
@@ -25,6 +25,11 @@ uint32_t CNFGColor( uint32_t RGB )
return CNFGLastColor;
}
+void CNFGTackPixel( short x, short y )
+{
+ buffer[bufferx*y+x] = CNFGLastColor;
+}
+
void CNFGTackSegment( short x1, short y1, short x2, short y2 )
{
short tx, ty;
