bug fix: boss death would crash when executing script kill_all_enemies()
@@ -31078,7 +31078,8 @@ void kill_all_enemies()
entity *tmpself = NULL;
attack = emptyattack;
- attack.attack_type = max_attack_types;
+ attack.attack_type = ATK_TIMEOVER;
+ //attack.attack_type = max_attack_types;
attack.dropv.y = default_model_dropv.y;
attack.dropv.x = default_model_dropv.x;
attack.dropv.z = default_model_dropv.z;
