Mark recursive_damage and magictime members documented.
@@ -2418,8 +2418,8 @@ typedef struct entity
u32 freezetime; // Used to store at what point the a frozen entity becomes unfrozen. ~~
u32 maptime; // When forcemap expires. ~~
u32 sealtime; // When seal expires. ~~
- s_damage_recursive *recursive_damage; // Recursive damage linked list head.
- u32 magictime;
+ s_damage_recursive *recursive_damage; // Recursive damage linked list head. ~~
+ u32 magictime; // Next time to auto adjust MP. ~~
u32 guardtime;
u32 nextanim;
u32 nextthink;
