oculus: Remove unused variable;
@@ -239,7 +239,6 @@ static bool oculus_isTouched(Device device, DeviceButton button, bool* touched)
}
ovrInputState* is = refreshButtons();
- ovrHandType hand = device == DEVICE_HAND_LEFT ? ovrHand_Left : ovrHand_Right;
uint32_t touches = is->Touches & (device == DEVICE_HAND_LEFT ? ovrTouch_LButtonMask : ovrTouch_RButtonMask);
switch (button) {
