Just to avoid issues with people not using the C pre-processor
@@ -234,23 +234,23 @@ _HINT:
_VINT:
movem.l %d0-%d1/%a0-%a1,-(%sp)
- ori.w #0x0001, intTrace // in V-Int
- addq.l #1, vtimer // increment frame counter (more a vint counter)
- btst #3, VBlankProcess+1 // PROCESS_XGM_TASK ? (use VBlankProcess+1 as btst is a byte operation)
+ ori.w #0x0001, intTrace /* in V-Int */
+ addq.l #1, vtimer /* increment frame counter (more a vint counter) */
+ btst #3, VBlankProcess+1 /* PROCESS_XGM_TASK ? (use VBlankProcess+1 as btst is a byte operation) */
beq.s _no_xgm_task
- jsr XGM_doVBlankProcess // do XGM vblank task
+ jsr XGM_doVBlankProcess /* do XGM vblank task */
_no_xgm_task:
- btst #1, VBlankProcess+1 // PROCESS_BITMAP_TASK ? (use VBlankProcess+1 as btst is a byte operation)
+ btst #1, VBlankProcess+1 /* PROCESS_BITMAP_TASK ? (use VBlankProcess+1 as btst is a byte operation) */
beq.s _no_bmp_task
- jsr BMP_doVBlankProcess // do BMP vblank task
+ jsr BMP_doVBlankProcess /* do BMP vblank task */
_no_bmp_task:
- move.l vintCB, %a0 // load user callback
- jsr (%a0) // call user callback
- andi.w #0xFFFE, intTrace // out V-Int
+ move.l vintCB, %a0 /* load user callback */
+ jsr (%a0) /* call user callback */
+ andi.w #0xFFFE, intTrace /* out V-Int */
movem.l (%sp)+,%d0-%d1/%a0-%a1
rte
