[example] fix compilation of NE_BouncingBeam
I have no idea whether the orientation is correct
@@ -176,7 +176,7 @@ int main(int argc, char* argv[])
SP::SiconosVector axe1(new SiconosVector(3));
axe1->zero();
axe1->setValue(2, 1);
- SP::PrismaticJointR relation4(new PrismaticJointR(axe1, bouncingbeam));
+ SP::PrismaticJointR relation4(new PrismaticJointR(axe1, false, bouncingbeam));
SP::NonSmoothLaw nslaw4(new EqualityConditionNSL(relation4->numberOfConstraints()));
SP::Interaction inter4(new Interaction(nslaw4, relation4));
