Fix when a scene has changed size, clear colours like collisions
Easy way out, no dynamic padding to keep data.
@@ -316,7 +316,8 @@ const fixSceneCollisions = state => {
...scene,
width: background ? background.width : 32,
height: background ? background.height: 32,
- collisions: []
+ collisions: [],
+ tileColors: []
};
} else {
// eslint-disable-next-line no-param-reassign
