Fixed point needs a round()
/// We use fixed point representation of beat time and seconds time
/// Usage:
/// double x = ...; // in beats
-/// clap_beattime y = CLAP_BEATTIME_FACTOR * x;
+/// clap_beattime y = round(CLAP_BEATTIME_FACTOR * x);
// This will never change
static const CLAP_CONSTEXPR int64_t CLAP_BEATTIME_FACTOR = 1LL << 31;
