Lua update, add table, package & os libs
Scripting::Scripting()
{
- m_lua.open_libraries(sol::lib::base, sol::lib::string, sol::lib::io, sol::lib::math);
+ m_lua.open_libraries(sol::lib::base, sol::lib::string, sol::lib::io, sol::lib::math, sol::lib::package, sol::lib::os, sol::lib::table);
m_lua.new_usertype<Scripting>("__Game",
sol::meta_function::index, &Scripting::Index);
