Debug performance fix
Fixed the text overlap in performance option in Debug Mode.
I've defined two new constants at spriteq.h
LAYER_Z_LIMIT_MAX (INT)
LAYER_Z_LIMIT_BOX_MAX (HEX)
#define SFX_BLEND 2
#define SFX_SPECIAL 3
+// Max layer values, used at debug performance menu
+#define LAYER_Z_LIMIT_MAX 1410065407
+#define LAYER_Z_LIMIT_BOX_MAX 0x540BE3FF
+
+
+
extern int pixelformat;
// Sprite queueing and sorting
void spriteq_add_sprite(int x, int y, int z, int id, s_drawmethod *pdrawmethod, int sortid);
@@ -37,4 +43,3 @@ void spriteq_clear(void);
#endif
-
