fix reverse animation
@@ -2282,7 +2282,7 @@ typedef struct entity
int noaicontrol; // pause A.I. control
int projectile;
int toexplode; // Needed to determine if the projectile is a type that will explode (bombs, dynamite, etc)
- bool animating; // Set by animation code
+ int animating; // Set by animation code can be -1, 0 or 1 (used for reverse animation)
bool arrowon; // Flag to display parrow/parrow2 or not
unsigned pathblocked;
s_axis_principal_float *waypoints;
