release build crash fix
@@ -618,7 +618,7 @@ void InitXRenderD3D9()
{
std::tuple<Address, void*> operator()()
{
- static float x1, y1, x2, y2;
+ static volatile float x1, y1, x2, y2;
static uint8_t buffer[300];
injector::ProtectMemory(buffer, sizeof(buffer), PAGE_EXECUTE_READWRITE);
