Fix lovrInstanceID on Android;
@@ -47,6 +47,7 @@ const char* lovrShaderVertexPrefix = ""
"#if defined MULTIVIEW \n"
"layout(num_views = 2) in; \n"
"#define lovrViewID (int(gl_ViewID_OVR)) \n"
+"#define lovrInstanceID gl_InstanceID \n"
"#elif defined INSTANCED_STEREO \n"
"#define lovrViewID gl_ViewportIndex \n"
"#define lovrInstanceID (gl_InstanceID / lovrViewportCount) \n"
