Set alpha sampling to false in lovr.graphics.reset;
@@ -251,6 +251,7 @@ Buffer* lovrGraphicsGetIdentityBuffer() {
void lovrGraphicsReset() {
state.transform = 0;
lovrGraphicsSetCamera(NULL, false);
+ lovrGraphicsSetAlphaSampling(false);
lovrGraphicsSetBackgroundColor((Color) { 0, 0, 0, 1 });
lovrGraphicsSetBlendMode(BLEND_ALPHA, BLEND_ALPHA_MULTIPLY);
lovrGraphicsSetCanvas(NULL);
