Include vulkan.h before #define VMA_VULKAN_VERSION
@@ -126,6 +126,10 @@ for user-defined purpose without allocating any real GPU memory.
extern "C" {
#endif
+#ifndef VULKAN_H_
+ #include <vulkan/vulkan.h>
+#endif
+
// Define this macro to declare maximum supported Vulkan version in format AAABBBCCC,
// where AAA = major, BBB = minor, CCC = patch.
// If you want to use version > 1.0, it still needs to be enabled via VmaAllocatorCreateInfo::vulkanApiVersion.
@@ -170,10 +174,6 @@ extern "C" {
#endif // #if VMA_VULKAN_VERSION >= 1001000
#endif // #if defined(__ANDROID__) && VMA_STATIC_VULKAN_FUNCTIONS && VK_NO_PROTOTYPES
-#ifndef VULKAN_H_
- #include <vulkan/vulkan.h>
-#endif
-
#if !defined(VK_VERSION_1_2)
// This one is tricky. Vulkan specification defines this code as available since
// Vulkan 1.0, but doesn't actually define it in Vulkan SDK earlier than 1.2.131.
