u3: corrects comments in allocate.h
u3a_flag_sand = 0x1, // bump allocation (XX not impl)
};
- /* u3_pile: stack control, abstracted over road direction.
+ /* u3a_pile: stack control, abstracted over road direction.
*/
typedef struct _u3a_pile {
c3_ws mov_ws;
**/
/** road stack.
**/
- /* u3a_drop(): drop a roac stack frame per [pil_u].
+ /* u3a_drop(): drop a road stack frame per [pil_u].
*/
inline void
u3a_drop(const u3a_pile* pil_u)
return u3to(void, (u3R->cap_p + pil_u->off_ws));
}
- /* u3a_pop(): drop a stack frame, peek at the new top;
+ /* u3a_pop(): drop a road stack frame, peek at the new top.
*/
inline void*
u3a_pop(const u3a_pile* pil_u)
