Fix compile errors int the standalone solution
@@ -10,6 +10,7 @@ namespace SLua
/// </summary>
public class Logger
{
+#if !SLUA_STANDALONE
private static UnityEngine.Object FindScriptByMsg(string msg)
{
#if UNITY_EDITOR
@@ -31,6 +32,7 @@ namespace SLua
#endif
return null;
}
+#endif
public static void Log(string msg)
{
