Games get desynced
@@ -2767,7 +2767,7 @@ s32 main(s32 argc, char **argv)
nextTick += Delta;
tick();
- if(noVsync || SDL_GetWindowFlags(studio.window) & SDL_WINDOW_MINIMIZED)
+ if(SDL_GetWindowFlags(studio.window) & SDL_WINDOW_MINIMIZED || noVsync)
{
s64 delay = nextTick - SDL_GetPerformanceCounter();
