Disable CRT by command line
@@ -73,6 +73,11 @@ static struct
} audio;
} platform;
+static inline bool crtMonitorEnabled()
+{
+ return platform.studio->config()->crtMonitor && platform.gpu.shader;
+}
+
static void initSound()
{
SDL_AudioSpec want =
@@ -211,7 +216,7 @@ static void calcTextureRect(SDL_Rect* rect)
{
SDL_GetWindowSize(platform.window, &rect->w, &rect->h);
- if(platform.studio->config()->crtMonitor)
+ if(crtMonitorEnabled())
{
enum{Width = TIC80_FULLWIDTH, Height = TIC80_FULLHEIGHT};
@@ -278,7 +283,7 @@ static void processMouse()
SDL_Rect rect = {0, 0, 0, 0};
calcTextureRect(&rect);
- if(platform.studio->config()->crtMonitor)
+ if(crtMonitorEnabled())
{
if(rect.w) input->mouse.x = (mx - rect.x) * TIC80_FULLWIDTH / rect.w - OFFSET_LEFT;
if(rect.h) input->mouse.y = (my - rect.y) * TIC80_FULLHEIGHT / rect.h - OFFSET_TOP;
@@ -1006,8 +1011,6 @@ static void updateConfig()
if(platform.gpu.screen)
{
initTouchGamepad();
-
- if(platform.studio->config()->crtMonitor)
loadCrtShader();
}
}
@@ -1057,7 +1060,7 @@ static void gpuTick()
GPU_UpdateImageBytes(platform.gpu.texture, NULL, (const u8*)tic->screen, TIC80_FULLWIDTH * sizeof(u32));
{
- if(platform.studio->config()->crtMonitor && platform.gpu.shader)
+ if(crtMonitorEnabled())
{
SDL_Rect rect = {0, 0, 0, 0};
calcTextureRect(&rect);
@@ -1150,7 +1153,6 @@ static s32 start(s32 argc, char **argv, const char* folder)
GPU_SetAnchor(platform.gpu.texture, 0, 0);
GPU_SetImageFilter(platform.gpu.texture, GPU_FILTER_NEAREST);
- if(platform.studio->config()->crtMonitor)
loadCrtShader();
#if defined(__EMSCRIPTEN__)
