Mark autokill wiki dicumented.
@@ -2479,6 +2479,7 @@ typedef struct entity
//------------------------- a lot of flags ---------------------------
bool arrowon; // Display arrow icon (parrow<player>) ~~
+ bool autokill; // Kill on end animation. ~~
bool blink; // Toggle flash effect. ~~
bool boss; // I'm the BOSS playa, I'm the reason that you lost! ~~
bool blocking; // In blocking state. ~~
@@ -2512,7 +2513,6 @@ typedef struct entity
int frozen; // Flag to determine if an entity is frozen
int invincible; // Flag used to determine if player is currently invincible
- int autokill; // Kill on end animation
int remove_on_attack;
int tocost; // Flag to determine if special costs life if doesn't hit an enemy
int noaicontrol; // pause A.I. control
