Minor comment format update.
@@ -2371,13 +2371,13 @@ typedef struct
typedef struct entity
{
- e_spawn_type spawntype; // Type of spawn (level spawn, script spawn, ...)*
- bool exists; // flag to determine if it is a valid entity.
- bool deduct_ammo; // Check for ammo count?
- e_projectile_prime projectile_prime; // If this entity is a projectile, several priming values go here to set up its behavior.
- int playerindex; // Player controlling the entity.
- s_energy_status energy_status; // Health and MP.
- char name[MAX_NAME_LEN]; // this is display name
+ e_spawn_type spawntype; // Type of spawn (level spawn, script spawn, ...)**
+ bool exists; // flag to determine if it is a valid entity.**
+ bool deduct_ammo; // Check for ammo count?**
+ e_projectile_prime projectile_prime; // If this entity is a projectile, several priming values go here to set up its behavior.**
+ int playerindex; // Player controlling the entity.**
+ s_energy_status energy_status; // Health and MP.**
+ char name[MAX_NAME_LEN]; // this is display name.**
s_model *defaultmodel; // this is the default model
s_model *model; // current model
s_model modeldata; // model data copied here
