Use consistent angle units for hardcoded/variable projectile launch angles
@@ -2034,7 +2034,7 @@ class ScriptBuilder {
.int16(y * 16)
.operator(".ADD")
.stop();
- this._stackPushConst(Math.round((angle % 360) * (256 / 360)));
+ this._stackPushConst(Math.round(angle % 256));
this._projectileLaunch(projectileIndex, ".ARG2");
this._stackPop(3);
};
