Update lv_version.h to reflect new development version
@@ -15,9 +15,9 @@ extern "C" {
*********************/
/*Current version of LittlevGL*/
#define LVGL_VERSION_MAJOR 6
-#define LVGL_VERSION_MINOR 0
-#define LVGL_VERSION_PATCH 2
-#define LVGL_VERSION_INFO ""
+#define LVGL_VERSION_MINOR 1
+#define LVGL_VERSION_PATCH 0
+#define LVGL_VERSION_INFO "dev"
/*********************
