remove alignment from vec3 and mat3
#endif
typedef float vec2[2];
-typedef CGLM_ALIGN_IF(8) float vec3[3];
+typedef float vec3[3];
typedef int ivec3[3];
typedef CGLM_ALIGN_IF(16) float vec4[4];
+typedef vec4 versor;
+typedef vec3 mat3[3];
#ifdef __AVX__
-typedef CGLM_ALIGN_IF(32) vec3 mat3[3];
typedef CGLM_ALIGN_IF(32) vec4 mat4[4];
#else
-typedef vec3 mat3[3];
typedef CGLM_ALIGN_IF(16) vec4 mat4[4];
#endif
-typedef vec4 versor;
-
#define GLM_E 2.71828182845904523536028747135266250 /* e */
#define GLM_LOG2E 1.44269504088896340735992468100189214 /* log2(e) */
#define GLM_LOG10E 0.434294481903251827651128918916605082 /* log10(e) */
