Remove continuous resizing workaround for Windows
It turns out that the workaround only worked for MacOS.
Refs <https://github.com/Genymobile/scrcpy/issues/3458>
Refs SDL/#1059 <https://github.com/libsdl-org/SDL/issues/1059>
@@ -306,13 +306,14 @@ sc_screen_render(struct sc_screen *screen, bool update_content_rect) {
}
-#if defined(__APPLE__) || defined(__WINDOWS__)
+#if defined(__APPLE__)
# define CONTINUOUS_RESIZING_WORKAROUND
#endif
#ifdef CONTINUOUS_RESIZING_WORKAROUND
// On Windows and MacOS, resizing blocks the event loop, so resizing events are
-// not triggered. As a workaround, handle them in an event handler.
+// not triggered. On MacOS, as a workaround, handle them in an event handler
+// (it does not work for Windows unfortunately).
//
// <https://bugzilla.libsdl.org/show_bug.cgi?id=2077>
// <https://stackoverflow.com/a/40693139/1987178>
