Use correct texture for fonts;
@@ -147,7 +147,7 @@ void lovrFontPrint(Font* font, const char* str, float x, float y, float z, float
lovrGraphicsRotate(angle, ax, ay, az);
lovrGraphicsTranslate(0, -cy / 2, 0);
lovrGraphicsSetDepthTest(COMPARE_LEQUAL);
- lovrGraphicsBindTexture(NULL);
+ lovrGraphicsBindTexture(font->texture);
lovrGraphicsSetShapeData(font->vertices.data, font->vertices.length);
lovrGraphicsDrawPrimitive(GL_TRIANGLES, 0, 1, 0);
lovrGraphicsSetDepthTest(oldCompareMode);
