Flip canvas perspective projection;
@@ -88,7 +88,7 @@ void lovrCanvasBind(Canvas* canvas) {
lovrGraphicsSetProjection(projection);
} else {
mat4 projection = lovrGraphicsGetProjection();
- float b = projection[5];
+ float b = -projection[5];
float c = projection[10];
float d = projection[14];
float aspect = (float) width / height;
