Add sceGxmTextureValidate prototype.
@@ -1550,6 +1550,7 @@ int sceGxmTextureInitTiled(SceGxmTexture *texture, const void *data, SceGxmTextu
int sceGxmTextureInitCube(SceGxmTexture *texture, const void *data, SceGxmTextureFormat texFormat, unsigned int width, unsigned int height, unsigned int mipCount);
SceGxmTextureType sceGxmTextureGetType(const SceGxmTexture *texture);
+int sceGxmTextureValidate(const SceGxmTexture *texture);
int sceGxmTextureSetMinFilter(SceGxmTexture *texture, SceGxmTextureFilter minFilter);
SceGxmTextureFilter sceGxmTextureGetMinFilter(const SceGxmTexture *texture);
