Scene start script working on windows
@@ -202,7 +202,7 @@ void SceneInit_b()
ptr = col_ptr;
events_ptr.bank = ReadBankedUBYTE(bank_ptr.bank, ptr);
events_ptr.offset = (ReadBankedUBYTE(bank_ptr.bank, ptr + 1) * 256) + ReadBankedUBYTE(bank_ptr.bank, ptr + 2);
- // ScriptStart(&events_ptr);
+ ScriptStart(&events_ptr);
// Hide unused Sprites
for (i = scene_num_actors; i != MAX_ACTORS; i++)
