[NFSU] framelimit bugfix 2
@@ -354,7 +354,7 @@ void Init()
static auto szCustomUserFilesDirectoryInGameDir = iniReader.ReadString("MISC", "CustomUserFilesDirectoryInGameDir", "0");
static int nImproveGamepadSupport = iniReader.ReadInteger("MISC", "ImproveGamepadSupport", 0);
static float fLeftStickDeadzone = iniReader.ReadFloat("MISC", "LeftStickDeadzone", 10.0f);
- static int nFPSLimit = iniReader.ReadInteger("MISC", "FPSLimit", 120);
+ static int nFPSLimit = iniReader.ReadInteger("MISC", "FPSLimit", 60);
int nHideDebugObjects = iniReader.ReadInteger("MISC", "HideDebugObjects", 0);
bool bBlackMagazineFix = iniReader.ReadInteger("MISC", "BlackMagazineFix", 0) != 0;
if (szCustomUserFilesDirectoryInGameDir.empty() || szCustomUserFilesDirectoryInGameDir == "0")
