Reorder direction constant exposure.
@@ -78,14 +78,7 @@ int mapstrings_transconst(ScriptVariant **varlist, int paramCount)
ICMPCONST(BINDING_POSITIONING_TARGET)
ICMPCONST(BINDING_POSITIONING_LEVEL)
- ICMPCONST(DIRECTION_NONE)
- ICMPCONST(DIRECTION_LEFT)
- ICMPCONST(DIRECTION_RIGHT)
- ICMPCONST(DIRECTION_ADJUST_LEFT)
- ICMPCONST(DIRECTION_ADJUST_NONE)
- ICMPCONST(DIRECTION_ADJUST_OPPOSITE)
- ICMPCONST(DIRECTION_ADJUST_RIGHT)
- ICMPCONST(DIRECTION_ADJUST_SAME)
+
ICMPCONST(MIN_INT)
ICMPCONST(MAX_INT)
ICMPCONST(PIXEL_8)
@@ -125,6 +118,18 @@ int mapstrings_transconst(ScriptVariant **varlist, int paramCount)
ICMPCONST(BOSS_SLOW_OFF)
ICMPCONST(BOSS_SLOW_ON)
+ // Direction adjustment.
+ ICMPCONST(DIRECTION_ADJUST_LEFT)
+ ICMPCONST(DIRECTION_ADJUST_NONE)
+ ICMPCONST(DIRECTION_ADJUST_OPPOSITE)
+ ICMPCONST(DIRECTION_ADJUST_RIGHT)
+ ICMPCONST(DIRECTION_ADJUST_SAME)
+
+ // Direction state.
+ ICMPCONST(DIRECTION_LEFT)
+ ICMPCONST(DIRECTION_NONE)
+ ICMPCONST(DIRECTION_RIGHT)
+
// Damage control flags.
ICMPCONST(DAMAGE_FROM_ENEMY_OFF)
ICMPCONST(DAMAGE_FROM_ENEMY_ON)
