Make Model draw start vertex 1-indexed;
That way it matches Pass:mesh.
@@ -97,7 +97,7 @@ static int l_lovrModelGetNodeDraw(lua_State* L) {
lovrModelGetNodeDraw(model, node, index, &draw);
luax_pushenum(L, MeshMode, draw.mode);
luax_pushtype(L, Material, draw.material);
- lua_pushinteger(L, draw.start);
+ lua_pushinteger(L, draw.start + 1);
lua_pushinteger(L, draw.count);
if (draw.indexed) {
lua_pushinteger(L, draw.base);
