reorder some attributes to avoid a maya 2018.5 crash with objectTransform
connections
@@ -1211,9 +1211,9 @@ AssetNode::initialize()
#if MAYA_API_VERSION >= 201400
cAttr.addChild(AssetNode::outputObjectFluidFromAsset);
#endif
+ cAttr.addChild(AssetNode::outputObjectTransform);
cAttr.addChild(AssetNode::outputGeos);
cAttr.addChild(AssetNode::outputObjectName);
- cAttr.addChild(AssetNode::outputObjectTransform);
cAttr.addChild(AssetNode::outputVisibility);
cAttr.addChild(AssetNode::outputIsInstanced);
