Configurations/10-main.conf: force no-engine on ios targets.
Rationale for enforcing no-engine is because of disconnect between
compile-time config and run-time, which is a per-application sandbox
directory which one can't predict in advance. Besides, none of the
bundled engines actually give an edge on iOS...
@@ -1592,6 +1592,7 @@ my %targets = (
inherit_from => [ "darwin-common" ],
cflags => add("-isysroot \$(CROSS_TOP)/SDKs/\$(CROSS_SDK) -fno-common"),
sys_id => "iOS",
+ disable => [ "engine" ],
},
"ios-cross" => {
inherit_from => [ "darwin-common", asm("armv4_asm") ],
@@ -1601,6 +1602,7 @@ my %targets = (
cflags => add("-arch armv7 -mios-version-min=6.0.0 -isysroot \$(CROSS_TOP)/SDKs/\$(CROSS_SDK) -fno-common"),
sys_id => "iOS",
perlasm_scheme => "ios32",
+ disable => [ "engine" ],
},
"ios64-cross" => {
inherit_from => [ "darwin-common", asm("aarch64_asm") ],
@@ -1608,6 +1610,7 @@ my %targets = (
sys_id => "iOS",
bn_ops => "SIXTY_FOUR_BIT_LONG RC4_CHAR",
perlasm_scheme => "ios64",
+ disable => [ "engine" ],
},
##### GNU Hurd
