Fix shmup warnings
@@ -48,7 +48,7 @@ void Start_Shmup() {
}
void Update_Shmup() {
- UBYTE tile_x, tile_y, hit_actor, hit_trigger, a, i;
+ UBYTE tile_x, tile_y, hit_actor, hit_trigger;
tile_x = (player.pos.x) >> 3;
tile_y = (player.pos.y) >> 3;
