Remove unused member "movestep" from entity struct.
@@ -2390,7 +2390,6 @@ typedef struct entity
e_direction direction; // ~~
int nograb; // Some enemies cannot be grabbed (bikes) - now used with cantgrab as well ~~
int nograb_default; // equal to nograb but this is remain the default value setetd in entity txt file (by White Dragon) ~~
- int movestep;
s_axis_principal_float position; // x,y,z location. ~~
s_axis_principal_float velocity; // x,y,z movement speed. ~~
float destx; // temporary values for ai functions
