FSP/CONSOLE: Do not free fsp_msg in error path
.. as we reuse same msg to send next output message.
@@ -145,7 +145,6 @@ static void fsp_pokemsg_reclaim(struct fsp_msg *msg)
if (fs->out_poke) {
if (fsp_queue_msg(fs->poke_msg, fsp_pokemsg_reclaim)) {
prerror("FSPCON: failed to queue poke msg\n");
- fsp_freemsg(msg);
} else {
fs->out_poke = false;
}
