Trying yo fix (again) the windows issue by moving the arrays to inside the InitializeBodyFlare function.
@@ -883,6 +883,7 @@ struct BODY {
double *daFFD;
double *daLXUVFlare;
+
// GALHABIT
int bGalHabit; /**< Use galhabit module */
double dPeriQ; /**< Pericenter distance */
