rm dead lovrMathOrientationToDirection declaration;
@@ -6,7 +6,6 @@ struct RandomGenerator;
bool lovrMathInit(void);
void lovrMathDestroy(void);
struct RandomGenerator* lovrMathGetRandomGenerator(void);
-void lovrMathOrientationToDirection(float angle, float ax, float ay, float az, float* v);
float lovrMathGammaToLinear(float x);
float lovrMathLinearToGamma(float x);
float lovrMathNoise1(float x);
