vcs ps2: blip scale fix
@@ -422,6 +422,15 @@ void init()
injector.MakeJAL(0x116D50, (intptr_t)BlipsScaling);
+ //CRadar::DrawRotatingRadarSprite
+ float f6 = 6.0f;
+ float f6_pequeno = f6 / (1.0f / BlipsScale);
+ MakeInlineWrapperWithNOP(0x116BE0,
+ lui(v0, HIWORD(f6_pequeno)),
+ ori(v0, v0, LOWORD(f6_pequeno)),
+ mtc1(v0, f3)
+ );
+
// Crosshair
injector.MakeInlineLUIORI(0x3193CC, (float)round_f((14.0f / (Screen.fAspectRatio / (4.0f / 3.0f)))));
injector.MakeInlineLUIORI(0x3193DC, (float)round_f((14.0f / (Screen.fAspectRatio / (4.0f / 3.0f)))));
