Removed unneeded data being loading into player sprite memory
@@ -112,7 +112,6 @@ void SceneInit_b2()
SetBankedSpriteData(sprite_bank_ptr.bank, k, sprite_len, sprite_ptr + 1);
k += sprite_len;
}
- SetBankedSpriteData(sprite_bank_ptr.bank, 0, sprite_len, sprite_ptr + 1);
scene_load_ptr = scene_load_ptr + num_sprites;
}
