Fix fullscreen quads;
@@ -81,6 +81,7 @@ static const char* lovrFontFragmentShader = ""
static const char* lovrNoopVertexShader = ""
"vec4 position(mat4 projection, mat4 transform, vec4 vertex) { \n"
+" texCoord.y = 1 - texCoord.y; \n"
" return vertex; \n"
"}";
