Fix nonuniform scale issue;
@@ -211,8 +211,8 @@ mat4 mat4_scale(mat4 m, float x, float y, float z) {
mat4 mat4_setTransform(mat4 m, float x, float y, float z, float sx, float sy, float sz, float angle, float ax, float ay, float az) {
mat4_identity(m);
mat4_translate(m, x, y, z);
- mat4_scale(m, sx, sy, sz);
- return mat4_rotate(m, angle, ax, ay, az);
+ mat4_rotate(m, angle, ax, ay, az);
+ return mat4_scale(m, sx, sy, sz);
}
mat4 mat4_orthographic(mat4 m, float left, float right, float top, float bottom, float near, float far) {
