Update function no longer calls before load
@@ -175,15 +175,6 @@ void game_loop()
return;
}
- UpdateFn();
-
-
- // Move to map update?
- run_script();
-
- // Handle Fade
- FadeUpdate();
-
// Handle stage switch
if (stage_type != stage_next_type && !IsFading()) {
@@ -217,6 +208,13 @@ void game_loop()
}
}
+ UpdateFn();
+
+ // Move to map update?
+ run_script();
+
+ // Handle Fade
+ FadeUpdate();
prev_joy = joy;
time++;
