Mark nextattack entity member as wiki documented.
@@ -2447,7 +2447,7 @@ typedef struct entity
u32 guardtime; // Next time to auto adjust guardpoints. ~~
u32 nextanim; // Time for next frame (or to mark animation finished). ~~
u32 nextthink; // Time for next main AI update. ~~
- u32 nextattack;
+ u32 nextattack; // Time for next chance to attack. ~~
u32 pain_time;
u32 pausetime; // 2012/4/30 UT: Remove lastanimpos and add this. Otherwise hit pause is always bound to frame and attack box.
u32 mpchargetime; // For the CHARGE animation
