Mark maya_locked_normal and maya_hard_edge as used
@@ -1409,6 +1409,8 @@ OutputGeometryPart::computeMesh(
intArray
)))
{
+ markAttributeUsed("maya_locked_normal");
+
Util::reverseWindingOrder(intArray, polygonCounts);
MIntArray unlockFaceList;
@@ -1440,6 +1442,8 @@ OutputGeometryPart::computeMesh(
intArray
)))
{
+ markAttributeUsed("maya_locked_normal");
+
MIntArray unlockVertexList;
// normals are already locked, find the ones that need to be
@@ -1468,6 +1472,8 @@ OutputGeometryPart::computeMesh(
intArray
)))
{
+ markAttributeUsed("maya_hard_edge");
+
Util::reverseWindingOrder(intArray, polygonCounts);
size_t polygonVertexOffset = 0;
