Multihit fix
Added +3 instances of the "attack_id_incoming" to memorize the last 4 attack boxes and avoid the multihit bug
@@ -2583,6 +2583,9 @@ typedef struct entity
// Unsigned integers
unsigned int animpos; // Current animation frame. ~~
unsigned int attack_id_incoming; // ~~
+ unsigned int attack_id_incoming2; //Kratus (20-04-21) used to memorize the last 4 hitboxes and avoid the multihit bug
+ unsigned int attack_id_incoming3; //Kratus (20-04-21) used to memorize the last 4 hitboxes and avoid the multihit bug
+ unsigned int attack_id_incoming4; //Kratus (20-04-21) used to memorize the last 4 hitboxes and avoid the multihit bug
unsigned int attack_id_outgoing; // ~~
unsigned int animnum; // Current animation id. ~~
unsigned int animnum_previous; // Previous animation id. ~~
