use CGLM_ALIGN_MAT on mat4 typedef
@@ -38,12 +38,7 @@ typedef int ivec3[3];
typedef CGLM_ALIGN_IF(16) float vec4[4];
typedef vec4 versor;
typedef vec3 mat3[3];
-
-#ifdef __AVX__
-typedef CGLM_ALIGN_IF(32) vec4 mat4[4];
-#else
-typedef CGLM_ALIGN_IF(16) vec4 mat4[4];
-#endif
+typedef CGLM_ALIGN_MAT vec4 mat4[4];
#define GLM_E 2.71828182845904523536028747135266250 /* e */
#define GLM_LOG2E 1.44269504088896340735992468100189214 /* log2(e) */
