Expose attack force and blast constants.
@@ -114,6 +114,10 @@ int mapstrings_transconst(ScriptVariant **varlist, int paramCount)
ICMPCONST(FLAG_FORWARD)
ICMPCONST(FLAG_BACKWARD)
+ // Special attack force values.
+ ICMPCONST(ATTACK_FORCE_LAND_AUTO)
+ ICMPCONST(ATTACK_FORCE_LAND_COMMAND)
+
// Autokill state.
ICMPCONST(AUTOKILL_ANIMATION_COMPLETE)
ICMPCONST(AUTOKILL_ATTACK_HIT)
@@ -123,6 +127,11 @@ int mapstrings_transconst(ScriptVariant **varlist, int paramCount)
ICMPCONST(BOSS_SLOW_OFF)
ICMPCONST(BOSS_SLOW_ON)
+ // Blasted states.
+ ICMPCONST(BLAST_ATTACK)
+ ICMPCONST(BLAST_NONE)
+ ICMPCONST(BLAST_TOSS)
+
// Direction adjustment.
ICMPCONST(DIRECTION_ADJUST_LEFT)
ICMPCONST(DIRECTION_ADJUST_NONE)
