Fix simple spatializer;
@@ -55,11 +55,11 @@ bool simple_setGeometry(float* vertices, uint32_t* indices, uint32_t vertexCount
return false;
}
-void simple_source_create(Source* source) {
+void simple_sourceCreate(Source* source) {
//
}
-void simple_source_destroy(Source* source) {
+void simple_sourceDestroy(Source* source) {
//
}
