Fix actor update comment
@@ -167,7 +167,7 @@ _UpdateActors::
ld a, #32
_add_a d, c
- ; If screen y > max_y hide
+ ; If screen x > max_x hide
_if_lt_u16 d, c, #0, #.SCREENWIDTH_PLUS_64, is_onscreen_x
; Remove y value from stack
