Add animation_id flag. Logic is not coded yet.
@@ -2272,6 +2272,7 @@ typedef struct
typedef struct
{
unsigned int animation_match; // Animation binding type.
+ int animation_id; // Animation to bind (-1 = target's current animation).
int sortid; // Relative binding sortid. Default = -1
s_axis_principal_int enable; // Toggle binding on X, Y and Z axis.
s_axis_principal_int offset; // x,y,z offset.
