Fix sprite pool reset on scene change
@@ -8,6 +8,7 @@ UBYTE sprite_active_pool_size = 0;
void SpritePoolReset_b() {
UBYTE i, k;
+ sprite_pool[0] = 0;
for (i = 0; i != MAX_SPRITES; i++) {
// Reverse order of sprites so newer
// sprites will appear behind player/projectiles
