for some reason fixes bug on mac build with player updates only happening when camera moved
@@ -743,7 +743,7 @@ void SceneRenderActors_b()
}
// if (IS_FRAME_2)
- if (camera_moved || actors[i].moving || redraw)
+ if (actors[i].moving || redraw || camera_moved)
{
// Position actors
screen_x = actors[i].pos.x - SCX_REG;
