Reduce platform horizontal deadzone to 16px
#define HOLD_GRAV 0x200
#define GRAV 0x700
#define MAX_FALL_VEL 0x4E20
-#define PLATFORM_CAMERA_DEADZONE_X 24
+#define PLATFORM_CAMERA_DEADZONE_X 16
#define PLATFORM_CAMERA_DEADZONE_Y 32
UBYTE grounded = FALSE;
