Fix push upwards collision test
@@ -923,7 +923,7 @@ void Script_ActorPush_b() {
check_tile2 = DIV_8(dest_x);
while (check_tile != end_tile) {
if (TileAt2x2(check_tile2, check_tile - 2) || // Tile up
- (ActorAt3x1Tile(check_tile2 - 1, check_tile - 3, FALSE) !=
+ (ActorAt3x1Tile(check_tile2 - 1, check_tile - 2, FALSE) !=
NO_ACTOR_COLLISON) // Actor up
) {
dest_y = (check_tile)*8;
