menu mouse fix for inactive items
@@ -309,7 +309,7 @@ static void drawMenu(Menu* menu, s32 x, s32 y)
y + TextMargin + ItemHeight * (i - menu->pos) - menu->anim.pos, width, TIC_FONT_HEIGHT};
bool down = false;
- if(animIdle(menu) && checkMousePos(&rect))
+ if(animIdle(menu) && checkMousePos(&rect) && (it->handler || it->option))
{
setCursor(tic_cursor_hand);
