Fix issue where actors partially off left of screen on scene load would not be active by default
@@ -127,7 +127,7 @@ void ScrollUpdateRow(INT16 x, INT16 y) {
for (i = 1; i != actors_len; i++) {
if (actors[i].pos.y >> 3 == y) {
INT16 tx = actors[i].pos.x >> 3;
- if (U_LESS_THAN(x, tx) && U_LESS_THAN(tx, x + 24)) {
+ if (U_LESS_THAN(x, tx + 1) && U_LESS_THAN(tx, x + 24)) {
ActivateActor(i);
}
}
