Camera shake moved to separate function
@@ -45,6 +45,7 @@ void SceneUpdateCamera_b();
void SceneHandleTriggers_b();
void SceneRenderActors_b();
void SceneRenderEmotionBubble_b();
+void SceneRenderCameraShake_b();
void MapUpdateActorMovement_b(UBYTE i);
#pragma endregion
@@ -600,7 +601,11 @@ void SceneRender()
SceneRenderActors_b();
SceneRenderEmotionBubble_b();
UIUpdate();
+ SceneRenderCameraShake_b();
+}
+void SceneRenderCameraShake_b()
+{
// Handle Shake
if (shake_time != 0)
{
