Prototype for color select functions.
@@ -2818,8 +2818,12 @@ int check_blocking_pain(entity *ent, s_collision_attack *attack);
void set_blocking_action(entity *ent, entity *other, s_collision_attack *attack);
void set_blocking_animation(entity *ent, s_collision_attack *attack);
-// Select player & colors
+// Select player model & colors
int is_map_hidden (s_model *model, int map_index);
+int nextcolourmap (s_model *model, int map_index);
+int nextcolourmapn (s_model *model, int map_index, int player_index);
+int prevcolourmap (s_model *model, int map_index);
+int prevcolourmapn (s_model *model, int map_index, int player_index);
int buffer_pakfile (char *filename, char **pbuffer, size_t *psize);
size_t ParseArgs (ArgList *list, char *input, char *output);
