Fix UI tileset incase previous bg was over 192 tiles
Revert to as it was in 1.2.1, bg loads after ui every scene switch
@@ -227,6 +227,7 @@ int core_start() {
BGP_REG = PAL_DEF(0U, 1U, 2U, 3U);
OBP0_REG = OBP1_REG = PAL_DEF(0U, 0U, 1U, 3U);
+ UIInit();
LoadScene(current_state);
// Run scene type init function
