Remove unused assinment from check_damage_recursive().
@@ -25106,9 +25106,6 @@ void check_damage_recursive(s_entity *ent, s_entity *other, s_collision_attack *
return;
}
- // Default target NULL.
- target_element = NULL;
-
// Let's see if we have a allocated any elements
// for ecursive damage already.
if (ent->recursive_damage)
