rm 1ms sleep from main loop;
It's causing massive problems on windows, and sleeping for zero ms
is good enough to relinquish CPU time to the OS.  VR APIs also do
their own sleeping.
@@ -81,7 +81,7 @@ int main(int argc, char** argv) {
return 0;
#else
while (lua_resume(T, 0) == LUA_YIELD) {
- lovrPlatformSleep(.001);
+ lovrPlatformSleep(0.);
}
restart = lua_type(T, -1) == LUA_TSTRING && !strcmp(lua_tostring(T, -1), "restart");
