LogChannel color changes
@@ -251,7 +251,7 @@ void LuaVM::HookLogChannel(RED4ext::IScriptable*, RED4ext::CStackFrame* apStack,
if (channel == s_debugChannel)
spdlog::get("gamelog")->debug("[{}] {}", channelSV, ref.ref->c_str());
else if (channel == s_assertionChannel)
- spdlog::get("gamelog")->warn("[{}] {}", channelSV, ref.ref->c_str());
+ spdlog::get("gamelog")->error("[{}] {}", channelSV, ref.ref->c_str());
else
spdlog::get("gamelog")->info("[{}] {}", channelSV, ref.ref->c_str());
}
