Start fixing lovr.graphics.fill;
@@ -247,6 +247,7 @@ const char* lovrFontFragmentShader = ""
const char* lovrFillVertexShader = ""
"vec4 position(mat4 projection, mat4 transform, vec4 vertex) { \n"
+" texCoord.x = texCoord.x * (1. / lovrViewportCount) + (lovrViewID * 1. / float(lovrViewportCount)); \n"
" return vertex; \n"
"}";
