Fixup. Clarify distance units in labels
"FIELD_SOURCE": "Source",
"FIELD_X_POSITION": "X Position",
"FIELD_Y_POSITION": "Y Position",
- "FIELD_DISTANCE_PU": "Distance in Pixel Units",
+ "FIELD_DISTANCE_PU": "Distance in Tile Units",
"FIELD_USE_COLLISIONS": "Use Collisions",
"FIELD_ORDER": "Order",
"FIELD_HORIZONTAL_FIRST": "Horizontal First",
"EVENT_IF_ACTOR_AT_POSITION_LABEL": "If {actor} At Position {{x},{y}}",
"EVENT_IF_ACTOR_DIRECTION_LABEL": "If {actor} Facing {direction}",
"EVENT_IF_ACTOR_RELATIVE_TO_ACTOR_LABEL": "If {actor} {direction} {otherActor}",
- "EVENT_IF_ACTOR_DISTANCE_FROM_ACTOR_LABEL": "If {actor} {distance}pu from {otherActor}",
+ "EVENT_IF_ACTOR_DISTANCE_FROM_ACTOR_LABEL": "If {actor} {distance}tu from {otherActor}",
"EVENT_SWITCH_SCENE_LABEL": "Change Scene To {scene} At {{x},{y}}",
"EVENT_MENU_LABEL": "Display Menu: Set {variable} With Options {text}",
"EVENT_CHOICE_LABEL": "Display Choice: Set {variable} With Options {text}",
