Fixed rendering on mac build
@@ -870,7 +870,9 @@ void SceneRenderActor_b(UBYTE i)
set_sprite_tile_pair(s, frame, frame + 2);
}
+ actors[i].flip = FALSE;
actors[i].flip = flip;
+ actors[i].frame_offset = 0;
actors[i].frame_offset = fo;
}
