Remove more debug stuff
@@ -279,13 +279,12 @@ struct Player {
screen.sprite(si - 16, sp, flip);
+ /*
Rect bb = aabb();
screen.pen = Pen(0, 255, 0);
screen.line(world_to_screen(bb.tl()), world_to_screen(bb.tr()));
screen.line(world_to_screen(bb.bl()), world_to_screen(bb.br()));
-
- /*
// Collission Debug
map.tiles_in_rect(bb, [&bb](Point tile_pt) -> void {
Point sp = world_to_screen(tile_pt * 8);
