Added sceGxmShaderPatcherForceUnregisterProgram.
@@ -1382,6 +1382,7 @@ void *sceGxmShaderPatcherGetUserData(SceGxmShaderPatcher *shaderPatcher);
int sceGxmShaderPatcherDestroy(SceGxmShaderPatcher *shaderPatcher);
int sceGxmShaderPatcherRegisterProgram(SceGxmShaderPatcher *shaderPatcher, const SceGxmProgram *programHeader, SceGxmShaderPatcherId *programId);
int sceGxmShaderPatcherUnregisterProgram(SceGxmShaderPatcher *shaderPatcher, SceGxmShaderPatcherId programId);
+int sceGxmShaderPatcherForceUnregisterProgram(SceGxmShaderPatcher *shaderPatcher, SceGxmShaderPatcherId programId);
const SceGxmProgram *sceGxmShaderPatcherGetProgramFromId(SceGxmShaderPatcherId programId);
int sceGxmShaderPatcherSetAuxiliarySurface(SceGxmShaderPatcher *shaderPatcher, unsigned int auxSurfaceIndex, const SceGxmAuxiliarySurface *auxSurface);
int sceGxmShaderPatcherCreateVertexProgram(SceGxmShaderPatcher *shaderPatcher, SceGxmShaderPatcherId programId, const SceGxmVertexAttribute *attributes, unsigned int attributeCount, const SceGxmVertexStream *streams, unsigned int streamCount, SceGxmVertexProgram **vertexProgram);
