another spot in the docs to remind users about the MaterialLoadingMode
@@ -16,4 +16,6 @@ The original intention of the attribute is to preserve the material assignment w
In a typical Houdini workflow, materials are assigned through the `shop_materialpath` attribute. When an asset outputs geometries that contain Houdini materials, some basic parameters of the materials are recreated in the Maya scene. Materials in Maya are created as `phong`. And the basic parameters `ogl_diff`, `ogl_amb`, `ogl_alpha`, and `ogl_spec`, `ogl_tex1` of the Houdini material is output into the Maya material.
+If your HDA has materials where file textures are being baked out for Maya, we recommend that in Maya's Display Preferences you set the MaterialLoadingMode to Immediate in order to be able to see the changes to the output textures updating.
+
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