Change sound played at hitting goal back to Nothing.wav
@@ -259,7 +259,7 @@ int goals_sound(Goals *goals,
for (size_t i = 0; i < goals->count; ++i) {
switch (goals->cue_states[i]) {
case CUE_STATE_HIT_NOTHING:
- sound_samples_play_sound(sound_samples, 1); // Alexey did you mean to play something.wav?
+ sound_samples_play_sound(sound_samples, 0);
goals->cue_states[i] = CUE_STATE_SEEN_NOTHING;
break;
