Fix pointsize limit for WebGL;
@@ -352,7 +352,7 @@ void lovrGraphicsSetFont(Font* font) {
GraphicsLimits lovrGraphicsGetLimits() {
if (!state.limits.initialized) {
#ifdef EMSCRIPTEN
- state.limits.pointSizes[0] = state.limits.pointSizes[1] = 1.f;
+ glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, state.limits.pointSizes);
#else
glGetFloatv(GL_POINT_SIZE_RANGE, state.limits.pointSizes);
#endif
