Changed a backreference between gl4es and texture to buffers and texture
-#include "gl4es.h"
+#include "buffers.h"
#ifndef _GL4ES_TEXTURE_H_
#define _GL4ES_TEXTURE_H_
-#include "buffers.h"
+#include "gles.h"
void gl4es_glTexImage2D(GLenum target, GLint level, GLint internalFormat,
GLsizei width, GLsizei height, GLint border,
