Add DefaultShaders enum;
@@ -73,6 +73,15 @@ const char* CompareModes[] = {
NULL
};
+const char* DefaultShaders[] = {
+ [SHADER_UNLIT] = "unlit",
+ [SHADER_CUBE] = "cube",
+ [SHADER_PANO] = "pano",
+ [SHADER_FONT] = "font",
+ [SHADER_FILL] = "screenspace",
+ NULL
+};
+
const char* DrawModes[] = {
[DRAW_POINTS] = "points",
[DRAW_LINES] = "lines",
