Prototype check_blocking_conditions. This is for AI only. Original renamed.
@@ -2804,8 +2804,9 @@ int is_frozen(entity *e);
void unfrozen(entity *e);
void adjust_bind(entity *e);
int check_bind_override(entity *ent, e_binding_overriding overriding);
+int check_blocking_conditions(entity *ent);
int check_blocking_chance(entity *ent);
-int check_blocking_conditions(entity *ent, entity *other, s_collision_attack *attack);
+int common_check_blocking(entity *ent, entity *other, s_collision_attack *attack);
int check_blocking_eligible(entity *ent, entity *other, s_collision_attack *attack);
int check_blockpain(entity *ent, s_collision_attack *attack);
void set_blocking_action(entity *ent, entity *other, s_collision_attack *attack);
