Remove gl_FragCoord from fragment shader header;
This fixes a problem where shader compilers are complaining about
the "extension" declarations coming after the "in" declaration.
@@ -1846,7 +1846,7 @@ Shader* lovrShaderInitGraphics(Shader* shader, const char* vertexSource, const c
const char* fragmentHeader = vertexHeader;
#else
const char* vertexHeader = state.features.compute ? "#version 430\n" : "#version 150\n";
- const char* fragmentHeader = "#version 150\nin vec4 gl_FragCoord;\n";
+ const char* fragmentHeader = "#version 150\n";
#endif
const char* vertexSinglepass = state.features.singlepass ?
