Reset active texture in lovrGpuInit;
@@ -1050,6 +1050,9 @@ void lovrGpuInit(getProcAddressProc getProcAddress) {
glPrimitiveRestartIndex(state.primitiveRestart);
#endif
+ state.activeTexture = 0;
+ glActiveTexture(GL_TEXTURE0 + state.activeTexture);
+
state.alphaToCoverage = false;
glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE);
