minors changes to compression numbers
@@ -15,18 +15,18 @@ Note that LZ4W support using previous data buffer to improve compression if avai
Decompression speed (running a 7.67 Mhz 68000 using optimized assembly code)
-------------------
LZ4 min=270KB/s max=390KB/s
-LZ4W min=550KB/s max=900KB/s
+LZ4W min=550KB/s max=950KB/s
As you can see the speed difference is very important, LZ4W can unpack at least twice as fast than classic LZ4 !
Compression ratio (using LZ4HC which provide the best compression ratio for LZ4)
-----------------
-linear tiles data original=12672 LZ4HC=6622 LZ4W=6588
+linear tiles data original=12672 LZ4HC=6622 LZ4W=6582
planar tiles data original=1536 LZ4HC=1061 LZ4W=1038
-highly compressible tiles original=346656 LZ4HC=24613 LZ4W=27176
-single BMP sprite original=4798 LZ4HC=2202 LZ4W=2160
+highly compressible tiles original=346656 LZ4HC=24613 LZ4W=29304
+single BMP sprite original=4798 LZ4HC=2202 LZ4W=2158
map data original=4576 LZ4HC=1367 LZ4W=1312
-text file original=40992 LZ4HC=16088 LZ4W=21422
+text file original=40992 LZ4HC=16088 LZ4W=21400
LZ4W performs nicely compared to LZ4 for small packet of data (it often do better than LZ4HC) but it becomes worst as the
data packet become larger or using redudant byte pattern data (as TXT file).
