Marking model data script access complete.
@@ -2380,7 +2380,7 @@ typedef struct entity
char name[MAX_NAME_LEN]; // this is display name.**
s_model *defaultmodel; // this is the default model**
s_model *model; // current model**
- s_model modeldata; // model data copied here
+ s_model modeldata; // model data copied here**
s_item_properties *item_properties; // Properties copied to an item entity when it is dropped.
bool boss;
unsigned int dying; // Corresponds with which remap is to be used for the dying flash
