Fix bug with mesh mapping;
@@ -258,7 +258,7 @@ void* lovrMeshMap(Mesh* mesh, int start, size_t count, int read, int write) {
mesh->mapCount = count;
return (char*) mesh->data + start * mesh->stride;
#else
- if (mesh->isMapped && (mesh->mapStart != start || mesh->mapCount != count)) {
+ if (mesh->isMapped) {
lovrMeshUnmap(mesh);
}
