Disable GL clipping plane;
It was used for instanced stereo.
@@ -163,7 +163,6 @@ void lovrGraphicsCreateWindow(int w, int h, bool fullscreen, int msaa, const cha
glfwSwapInterval(0);
glEnable(GL_LINE_SMOOTH);
glEnable(GL_PROGRAM_POINT_SIZE);
- glEnable(GL_CLIP_DISTANCE0);
if (state.gammaCorrect) {
glEnable(GL_FRAMEBUFFER_SRGB);
} else {
