Remove risattacking member.
@@ -2509,7 +2509,6 @@ typedef struct entity
e_update_mark update_mark; // Which updates are completed. ~~
- int riseattacking; // playing rise attack animation
int edge; // in edge (unbalanced)
int normaldamageflipdir; // used to reset backpain direction
int frozen; // Flag to determine if an entity is frozen
