sh2 = added NA image numbers
0x0000012C, 0x00000070, 0x00000136, 0x000000C0, 0x000000C6, 0x0000014C, 0x00000080
Images that weren't being scaled to fullscreen in the NA version of the game.
@@ -555,7 +555,8 @@ void Init()
0x000000A4, 0x00000038, 0x00000034, 0x00000040, 0x00000044, 0x000000AA, 0x000000AC, 0x000000B2, 0x000000BC, 0x000000AE, 0x000000CC, 0x00000170,
0x00000174, 0x00000172, 0x00000176, 0x00000184, 0x00000186, 0x00000178, 0x00000188, 0x0000018A, 0x0000018C, 0x0000018E, 0x00000194, 0x0000017A,
0x00000190, 0x00000192, 0x0000017C, 0x0000017E, 0x00000180, 0x00000182, 0x00000196, 0x00000198, 0x0000019E, 0x000001A0, 0x000001A2, 0x000001A4,
- 0x000001A6, 0x0000012E, 0x00000130, 0x00000144
+ 0x000001A6, 0x0000012E, 0x00000130, 0x00000144,
+ 0x0000012C, 0x00000070, 0x00000136, 0x000000C0, 0x000000C6, 0x0000014C, 0x00000080
};
static auto isFullscreenImage = []() -> bool
