[mechanics] setting contact breaking threshold turns out unnecessary after
@@ -1446,19 +1446,6 @@ void SiconosBulletCollisionManager::updateInteractions(SP::Simulation simulation
inter.reset(new Interaction(3, nslaw, rel, 0 /*4 * i + z*/));
_stats.new_interactions_created ++;
-
- // For future contact points on this manifold, the
- // btManifoldPersistentContact's breaking threshold is used to
- // determine whether points should be added or replaced. We
- // want to bias towards adding them, so we set it to a low
- // value here. (See btPersistentManifold::getCacheEntry())
- it->manifold->setContactBreakingThreshold(1e-10);
-
- // Hopefully in the future we can have more control over how
- // Bullet decides which points are kept stable. Incorrect
- // contact caching leads to too few contact points, or
- // unstable "cycling" behaviour in the contact points,
- // allowing objects to fall through each other.
}
else
{
