Interpolated camera distance
@@ -10,7 +10,7 @@ public struct Camera
[FieldOffset(0x120)] public float FoV;
[FieldOffset(0x124)] public float MinFoV;
[FieldOffset(0x128)] public float MaxFoV;
-
+ [FieldOffset(0x17c)] public float InterpDistance;
[FieldOffset(0x188)] public float SavedDistance;
}
