Try to fix blurry looking fonts (PixelSnapH shouldn't be required and it disables oversampling)
@@ -303,8 +303,7 @@ bool D3D12::InitializeImGui(size_t aBuffersCounts)
ImFontConfig config;
config.SizePixels = std::floorf(m_options.FontSize * scaleFromReference);
- config.OversampleH = config.OversampleV = 2;
- config.PixelSnapH = true;
+ config.OversampleH = 2;
config.MergeMode = false;
// add default font
