More consistent naming of events
"EVENT_SCENE_POP_STATE": "Pop Scene State",
"EVENT_SCENE_POP_ALL_STATE": "Pop All Scene State",
"EVENT_SCENE_RESET_STATE": "Reset Scene State",
- "EVENT_CHOICE": "Multiple Choice",
+ "EVENT_CHOICE": "Text Display Multiple Choice",
"EVENT_RESET_VARIABLES": "Reset All Variables",
"EVENT_LOOP": "Loop Forever",
"EVENT_GROUP": "Event Group",
- "EVENT_TEXT": "Display Text",
+ "EVENT_TEXT": "Text Display Dialogue",
"EVENT_CAMERA_MOVE_TO": "Camera Move To",
"EVENT_CAMERA_LOCK": "Camera Lock To Player",
"EVENT_FADE_IN": "Fade In",
"EVENT_ACTOR_MOVE_TO_VALUE": "Actor Move To Value",
"EVENT_ACTOR_PUSH": "Push Actor",
"EVENT_ACTOR_EMOTE": "Actor Emote Bubble",
- "EVENT_ACTOR_SHOW": "Show Actor",
- "EVENT_ACTOR_HIDE": "Hide Actor",
+ "EVENT_ACTOR_SHOW": "Actor Show",
+ "EVENT_ACTOR_HIDE": "Actor Hide",
"EVENT_ACTOR_INVOKE": "Actor Invoke Script",
"EVENT_PLAYER_SET_SPRITE": "Set Player Sprite Sheet",
- "EVENT_SHOW_SPRITES": "Show Sprites",
- "EVENT_HIDE_SPRITES": "Hide Sprites",
- "EVENT_OVERLAY_SHOW": "Show Overlay",
- "EVENT_OVERLAY_HIDE": "Hide Overlay",
+ "EVENT_SHOW_SPRITES": "Sprites Show",
+ "EVENT_HIDE_SPRITES": "Sprites Hide",
+ "EVENT_OVERLAY_SHOW": "Overlay Show",
+ "EVENT_OVERLAY_HIDE": "Overlay Hide",
"EVENT_OVERLAY_MOVE_TO": "Overlay Move To",
"EVENT_AWAIT_INPUT": "Await Joypad Input",
- "EVENT_MUSIC_PLAY": "Play Music",
- "EVENT_MUSIC_STOP": "Stop Music",
+ "EVENT_MUSIC_PLAY": "Music Play Track",
+ "EVENT_MUSIC_STOP": "Music Stop",
"EVENT_STOP": "Stop Script",
- "EVENT_LOAD_DATA": "Load Game Data",
- "EVENT_SAVE_DATA": "Save Game Data",
- "EVENT_CLEAR_DATA": "Clear Game Data",
- "EVENT_IF_SAVED_DATA": "If Saved Game Data",
+ "EVENT_LOAD_DATA": "Game Data Load",
+ "EVENT_SAVE_DATA": "Game Data Save",
+ "EVENT_CLEAR_DATA": "Game Data Clear",
+ "EVENT_IF_SAVED_DATA": "If Game Data Saved",
"EVENT_ACTOR_SET_MOVEMENT_SPEED": "Actor Set Movement Speed",
"EVENT_ACTOR_SET_ANIMATION_SPEED": "Actor Set Animation Speed",
"EVENT_TEXT_SET_ANIMATION_SPEED": "Text Set Animation Speed",
