Prototyping for do_passive_block.
@@ -2811,12 +2811,13 @@ float binding_position(float position_default, float position_target, int offset
int check_bind_override(entity *ent, e_binding_overriding overriding);
// Blocking logic.
-void do_active_block(entity *ent);
int check_blocking_decision(entity *ent);
int check_blocking_eligible(entity *ent, entity *other, s_collision_attack *attack);
int check_blocking_master(entity *ent, entity *other, s_collision_attack *attack);
int check_blocking_rules(entity *ent);
int check_blocking_pain(entity *ent, s_collision_attack *attack);
+void do_active_block(entity *ent);
+void do_passive_block(entity *ent, entity *other, s_collision_attack *attack);
void set_blocking_action(entity *ent, entity *other, s_collision_attack *attack);
void set_blocking_animation(entity *ent, s_collision_attack *attack);
