use relaxed load for region count as that is monotonic
@@ -240,7 +240,7 @@ static bool mi_region_is_suitable(const mem_region_t* region, int numa_node, boo
static bool mi_region_try_claim(int numa_node, size_t blocks, bool allow_large, mem_region_t** region, mi_bitmap_index_t* bit_idx, mi_os_tld_t* tld)
{
// try all regions for a free slot
- const size_t count = mi_atomic_load_acquire(&regions_count);
+ const size_t count = mi_atomic_load_relaxed(&regions_count); // monotonic, so ok to be relaxed
size_t idx = tld->region_idx; // Or start at 0 to reuse low addresses? Starting at 0 seems to increase latency though
for (size_t visited = 0; visited < count; visited++, idx++) {
if (idx >= count) idx = 0; // wrap around
