Don't accidentally draw meshes too many times;
Oops!
@@ -606,7 +606,7 @@ next:
if (req->type == BATCH_MESH) {
rangeStart = req->params.mesh.rangeStart;
rangeCount = req->params.mesh.rangeCount;
- instances = req->params.mesh.instances;
+ instances = req->instanced ? 0 : req->params.mesh.instances;
} else {
rangeStart = req->indexCount > 0 ? state.head[STREAM_INDEX] : state.head[STREAM_VERTEX];
rangeCount = 0;
