Add SDL_GameControllerHasLED and SDL_GameControllerHasSensor stubs from SDL 2.0.14 (used by recent versions of FNA)
@@ -145,6 +145,8 @@ GO(SDL_GameControllerGetStringForAxis, pFp)
GO(SDL_GameControllerGetStringForButton, pFu)
GO(SDL_GameControllerGetType, iFp)
GO(SDL_GameControllerGetVendor, WFp)
+GO(SDL_GameControllerHasLED, iFp)
+GO(SDL_GameControllerHasSensor, iFpi)
GO(SDL_GameControllerMapping, pFp)
GO(SDL_GameControllerMappingForDeviceIndex, pFi)
GOM(SDL_GameControllerMappingForGUID, pFEV) //%{pFJ}
