Rerender player sprite while camera is moving (maybe could only do this if script is running if really needed on windows build)
@@ -770,7 +770,7 @@ void SceneRenderActors_b()
if (camera_moved)
{
- for (i = 1; i != scene_num_actors; ++i)
+ for (i = 0; i != scene_num_actors; ++i)
{
sprite_index = MUL_2(i);
LOG("a Reposition Actor %u\n", i);
