Improve resizing workaround
Call the same method as when the event is received on the event loop, so
that the behavior is the same in both cases.
@@ -109,9 +109,10 @@ static int
event_watcher(void *data, SDL_Event *event) {
(void) data;
if (event->type == SDL_WINDOWEVENT
- && event->window.event == SDL_WINDOWEVENT_RESIZED) {
- // called from another thread, not very safe, but it's a workaround!
- screen_render(&screen);
+ && event->window.event == SDL_WINDOWEVENT_SIZE_CHANGED) {
+ // In practice, it seems to always be called from the same thread in
+ // that specific case. Anyway, it's just a workaround.
+ screen_handle_window_event(&screen, &event->window);
}
return 0;
}
