Use e_edge_state for edge member.
@@ -2503,13 +2503,13 @@ typedef struct entity
e_animating animating; // Animation status (none, forward, reverse). ~~
e_attacking_state attacking; // ~~
e_duck_state ducking; // In or transitioning to/from duck. ~~
+ e_edge_state edge; // At an edge (unbalanced).
e_rising_status rising; // Rise/Rise attacking. ~~
int seal; // If 0+, entity can't perform special with >= energy cost. ~~
e_explode_status toexplode; // Bomb projectiles prepared or time to detonate. ~~
e_update_mark update_mark; // Which updates are completed. ~~
- int edge; // in edge (unbalanced)
int normaldamageflipdir; // used to reset backpain direction
int frozen; // Flag to determine if an entity is frozen
int invincible; // Flag used to determine if player is currently invincible
