Fix projectiles warnings
@@ -29,7 +29,6 @@ void ProjectilesInit_b() {
void ProjectileLaunch_b(UBYTE sprite, WORD x, WORD y, BYTE dir_x, BYTE dir_y, UBYTE moving,
UBYTE move_speed, UBYTE life_time, UBYTE col_group, UBYTE col_mask) {
- unsigned char *emote_ptr;
if (projectiles[current_projectile].life_time == 0) {
set_sprite_prop(projectiles[current_projectile].sprite_index, 0);
@@ -63,7 +62,7 @@ void ProjectileLaunch_b(UBYTE sprite, WORD x, WORD y, BYTE dir_x, BYTE dir_y, UB
}
void UpdateProjectiles_b() {
- UBYTE i, k, j, a, hit;
+ UBYTE i, k, j, hit;
UINT16 screen_x;
UINT16 screen_y;
