Fix depthClamp;
@@ -1301,6 +1301,7 @@ bool gpu_pipeline_init_graphics(gpu_pipeline* pipeline, gpu_pipeline_info* info)
VkPipelineRasterizationStateCreateInfo rasterization = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
+ .depthClampEnable = info->rasterizer.depthClamp,
.polygonMode = info->rasterizer.wireframe ? VK_POLYGON_MODE_LINE : VK_POLYGON_MODE_FILL,
.cullMode = cullModes[info->rasterizer.cullMode],
.frontFace = frontFaces[info->rasterizer.winding],
