docs for new option that lets you keep a copy of the output
geo between two assets.
@@ -80,10 +80,14 @@ Add attributes to flag locked normals on inputs, and set normals for the corresp
Discard the top level group node when baking an asset.
-@subsection Maya_Assets_Options_ Update Parms for Eval Mode
+@subsection Maya_Assets_Options_UpdateParmsForEvalMode Update Parms for Eval Mode
When evaluating in DG mode parm animation is always evaluated as expected during playback. When the Evaluation Mode is serial or parallel, because of the way our attributes are structured, we only know that some parms has been dirtied, not which specific ones. We are forced to update all the parms if any animation is detected.
Updating all the parms can impact playback speed if there are a lot of parms, and the asset cook itself is fast. Turning off this option lets you disable the parm animation update for serial and parallel mode when you don't need it. Note that animated input geometry will still update in serial or parallel mode if this option is off.
+@subsection Maya_Assets_Options_ConnectGeoForAssetInputs Connect Geo For Asset Inputs
+
+Normally, when you use the Attribute Editor to connect another asset as an input to an asset, the first output of the asset is directly connected. If you select a mesh that is the direct output of an asset, the corresponding output from the asset is directly connected. The original output geo from the asset still exists, but it's a dead end, and not part of the history chain. This option allows you to maintain an editable copy of the geometry that can be manipulated after downstream assets have been added.
+
*/
