Use e_updated_mark type for update_mark member.
@@ -2493,7 +2493,7 @@ typedef struct entity
e_duck_state ducking; // In or transitioning to/from duck. ~~
int seal; // If 0+, entity can't perform special with >= energy cost. ~~
e_explode_status toexplode; // Bomb projectiles prepared or time to detonate.
- int update_mark; // Which updates are completed. ~~
+ e_update_mark update_mark; // Which updates are completed. ~~
int inbackpain; // playing back pain/fall/rise/riseattack/die animation
int rising; // playing rise animation
