Don't set audio listener pose automatically;
It isn't always correct once you add locomotion to a project, and
it actually becomes harmful because the pose ping-pongs between
the default pose and the user pose, causing distortion.
@@ -200,9 +200,6 @@ function lovr.run()
if lovr.headset then
lovr.headset.update(dt)
end
- if lovr.audio and lovr.headset then
- lovr.audio.setPose(lovr.headset.getPose())
- end
if lovr.update then lovr.update(dt) end
if lovr.graphics then
lovr.graphics.origin()
