Correct joystick x axis
@@ -277,7 +277,7 @@ void update(uint32_t time) {
if (pressed(button::DPAD_UP)) { movement.y -= 0.03f; }
if (pressed(button::DPAD_DOWN)) { movement.y += 0.03f; }
- player1.rotational_velocity += joystick.x * M_PI / 720;
+ player1.rotational_velocity -= joystick.x * M_PI / 720;
movement.y += joystick.y / 10.0f;
if (pressed(button::A) && time - player1.t_shot_fired > 500) {
