Remove unused variables in emote fns
@@ -182,7 +182,6 @@ UBYTE ScriptUpdate_Wait() {
}
UBYTE ScriptUpdate_Emote() {
- UWORD scene_load_ptr;
UINT16 screen_x;
UINT16 screen_y;
@@ -550,8 +549,6 @@ void Script_ActorSetCollisions_b() { actors[script_actor].collisionsEnabled = sc
*/
void Script_ActorSetEmote_b() {
UWORD scene_load_ptr;
- UINT16 screen_x;
- UINT16 screen_y;
emote_sprite = SpritePoolNext();
emote_timer = 1;
script_update_fn = ScriptUpdate_Emote;
