Add block back into game info
@@ -392,8 +392,13 @@ void render(uint32_t time) {
std::string wrapped_desc = screen.wrap_text(selected_game_metadata.description, desc_rect.w, minimal_font);
screen.text(wrapped_desc, minimal_font, desc_rect);
- screen.text(selected_game_metadata.author, minimal_font, Point(172, 208));
- screen.text(selected_game_metadata.version, minimal_font, Point(172, 224));
+ screen.text(selected_game_metadata.author, minimal_font, Point(172, 200));
+ screen.text(selected_game_metadata.version, minimal_font, Point(172, 212));
+
+ int num_blocks = calc_num_blocks(game_list[persist.selected_menu_item].size);
+ char buf[20];
+ snprintf(buf, 20, "%i block%s", num_blocks, num_blocks == 1 ? "" : "s");
+ screen.text(buf, minimal_font, Point(172, 224));
}
else {
screen.pen = Pen(235, 245, 255);
