New entity member: recursive_damage
@@ -2413,6 +2413,7 @@ typedef struct entity
u32 freezetime; // Used to store at what point the a frozen entity becomes unfrozen. ~~
u32 maptime; // When forcemap expires. ~~
u32 sealtime; // When seal expires. ~~
+ s_damage_recursive *recursive_damage // Recursive damage.
u32 dot_time[MAX_DOTS]; //Dot time to expire.
int dot[MAX_DOTS]; //Dot mode.
int dot_atk[MAX_DOTS]; //Dot attack type.
