Fixed issue with Windows build when project only uses one music track
@@ -282,6 +282,7 @@ const compile = async (
`\n` +
`const unsigned char * music_tracks[] = {\n` +
(music.map(track => track.dataName + "_Data").join(", ") || "0, 0") +
+ (music.length === 1 ? "," + music.map(track => track.dataName + "_Data").join(", ") : "") + // Needed for windows??
`\n};\n\n` +
`const unsigned char music_banks[] = {\n` +
(music.map(track => track.bank).join(", ") || "0, 0") +
