Remove unused shader properties;
@@ -59,10 +59,6 @@ typedef struct {
uint32_t program;
map_uniform_t uniforms;
map_int_t attributes;
- float model[16];
- float view[16];
- float projection[16];
- Color color;
} Shader;
Shader* lovrShaderCreate(const char* vertexSource, const char* fragmentSource);
