rm double underscores from glsl;
This naming pattern is reserved.
@@ -25,7 +25,7 @@ const char* lovrShaderVertexPrefix = ""
"#else \n"
"#define lovrVertex vec4(lovrPosition, 1.) \n"
"#endif \n"
-"#define lovrMain() position(mat4 __projection, mat4 __transform, vec4 __vertex) \n"
+"#define lovrMain() position(mat4 _projection, mat4 _transform, vec4 _vertex) \n"
"in vec3 lovrPosition; \n"
"in vec3 lovrNormal; \n"
"in vec2 lovrTexCoord; \n"
@@ -69,7 +69,7 @@ const char* lovrShaderVertexSuffix = ""
const char* lovrShaderFragmentPrefix = ""
"#define PIXEL PIXEL \n"
"#define FRAGMENT FRAGMENT \n"
-"#define lovrMain() color(vec4 __graphicsColor, sampler2D __image, vec2 __uv) \n"
+"#define lovrMain() color(vec4 _graphicsColor, sampler2D _image, vec2 _uv) \n"
"#define lovrTexCoord texCoord \n"
"#define lovrVertexColor vertexColor \n"
"in vec2 texCoord; \n"
