Don't stetch blit full-sized images
@@ -346,8 +346,11 @@ void render(uint32_t time) {
screenshot = Surface::load(selected_game.filename);
}
+ if(screenshot->bounds.w == screen.bounds.w) {
+ screen.blit(screenshot, Rect(Point(0, 0), screenshot->bounds), Point(0, 0));
+ } else {
screen.stretch_blit(screenshot, Rect(Point(0, 0), screenshot->bounds), Rect(Point(0, 0), screen.bounds));
-
+ }
if(hide_ui) return;
