rm macos instancing hack;
I haven't been able to see adverse affects from it anymore.  Can
always put it back if it resurfaces.
@@ -1200,10 +1200,6 @@ void lovrGpuDraw(DrawCommand* draw) {
void lovrGpuPresent() {
state.stats.drawCalls = state.stats.shaderSwitches = 0;
arr_clear(&state.stats.timers);
-#ifdef __APPLE__
- // For some reason instancing doesn't work on macOS unless you reset the shader every frame
- lovrGpuUseProgram(0);
-#endif
}
void lovrGpuStencil(StencilAction action, int replaceValue, StencilCallback callback, void* userdata) {
