rm unused variable;
@@ -424,7 +424,6 @@ static void fakeRenderTo(headsetRenderCallback callback, void* userdata) {
glfwGetWindowSize(window, &w, &h);
- float transform[16];
mat4_perspective(state.projection, state.clipNear, state.clipFar, 67 * M_PI / 180.0, (float)w/h);
// render
