Mark blocking wiki documented.
@@ -2474,8 +2474,7 @@ typedef struct entity
bool hitwall; // Blcoked by wall/platform/obstacle. ~~
bool getting; // Picking up item. ~~
bool turning; // Turning around. ~~
-
- int blocking;
+ bool blocking; // In blocking state. ~~
int falling;
int running; // Flag to determine if a player is running
int ducking; // in duck stance
