Function rename for thematic consistency.
@@ -19783,7 +19783,7 @@ void set_blocking_animation(entity *ent, s_collision_attack *attack)
// 2018-09-21
//
// Perform a block.
-void do_blocking(entity *ent, entity *other, s_collision_attack *attack)
+void do_passive_block(entity *ent, entity *other, s_collision_attack *attack)
{
// Place entity in blocking animation.
set_blocking_animation(ent, attack);
@@ -20121,7 +20121,7 @@ void do_attack(entity *e)
if(didblock)
{
// Perform the blocking actions.
- do_blocking(self, e, attack);
+ do_passive_block(self, e, attack);
}
// Counter the attack?
else if(self->animation->counterrange && // Has counter range?
