Flip sphere uvs;
@@ -949,7 +949,7 @@ void lovrGraphicsSphere(Material* material, mat4 transform, int segments) {
vec_push(&state.streamData, z);
vec_push(&state.streamData, u);
- vec_push(&state.streamData, v);
+ vec_push(&state.streamData, 1 - v);
}
}
