Update gemm3m_level3.c
@@ -338,7 +338,7 @@ int CNAME(blas_arg_t *args, BLASLONG *range_m, BLASLONG *range_n,
for(jjs = js; jjs < js + min_j; jjs += min_jj){
min_jj = min_j + js - jjs;
- if (min_jj > GEMM3M_UNROLL_N) min_jj = GEMM3M_UNROLL_N;
+ if (min_jj > GEMM3M_UNROLL_N*3) min_jj = GEMM3M_UNROLL_N*3;
START_RPCC();
@@ -398,7 +398,7 @@ int CNAME(blas_arg_t *args, BLASLONG *range_m, BLASLONG *range_n,
for(jjs = js; jjs < js + min_j; jjs += min_jj){
min_jj = min_j + js - jjs;
- if (min_jj > GEMM3M_UNROLL_N) min_jj = GEMM3M_UNROLL_N;
+ if (min_jj > GEMM3M_UNROLL_N*3) min_jj = GEMM3M_UNROLL_N*3;
START_RPCC();
@@ -463,7 +463,7 @@ int CNAME(blas_arg_t *args, BLASLONG *range_m, BLASLONG *range_n,
for(jjs = js; jjs < js + min_j; jjs += min_jj){
min_jj = min_j + js - jjs;
- if (min_jj > GEMM3M_UNROLL_N) min_jj = GEMM3M_UNROLL_N;
+ if (min_jj > GEMM3M_UNROLL_N*3) min_jj = GEMM3M_UNROLL_N*3;
START_RPCC();
