simd: remove re-load in SSE4 and SSE3
@@ -72,10 +72,10 @@ static inline
__m128
glmm_vdots(__m128 a, __m128 b) {
#if (defined(__SSE4_1__) || defined(__SSE4_2__)) && defined(CGLM_SSE4_DOT)
- return _mm_dp_ps(glmm_load(a), glmm_load(b), 0xFF);
+ return _mm_dp_ps(a, b, 0xFF);
#elif defined(__SSE3__) && defined(CGLM_SSE3_DOT)
__m128 x0, x1;
- x0 = _mm_mul_ps(glmm_load(a), glmm_load(b));
+ x0 = _mm_mul_ps(a, b);
x1 = _mm_hadd_ps(x0, x0);
return _mm_hadd_ps(x1, x1);
#else
@@ -87,10 +87,10 @@ static inline
__m128
glmm_vdot(__m128 a, __m128 b) {
#if (defined(__SSE4_1__) || defined(__SSE4_2__)) && defined(CGLM_SSE4_DOT)
- return _mm_dp_ps(glmm_load(a), glmm_load(b), 0xFF);
+ return _mm_dp_ps(a, b, 0xFF);
#elif defined(__SSE3__) && defined(CGLM_SSE3_DOT)
__m128 x0, x1;
- x0 = _mm_mul_ps(glmm_load(a), glmm_load(b));
+ x0 = _mm_mul_ps(a, b);
x1 = _mm_hadd_ps(x0, x0);
return _mm_hadd_ps(x1, x1);
#else
