Added sceGxmTextureInitSwizzledArbitrary function prototype
Taken from:
Credit to Zangetsu38
@@ -1496,6 +1496,7 @@ unsigned int sceGxmShaderPatcherGetVertexUsseMemAllocated(const SceGxmShaderPatc
unsigned int sceGxmShaderPatcherGetFragmentUsseMemAllocated(const SceGxmShaderPatcher *shaderPatcher);
int sceGxmTextureInitSwizzled(SceGxmTexture *texture, const void *data, SceGxmTextureFormat texFormat, unsigned int width, unsigned int height, unsigned int mipCount);
+int sceGxmTextureInitSwizzledArbitrary(SceGxmTexture *texture, const void *data, SceGxmTextureFormat texFormat, unsigned int width, unsigned int height, unsigned int mipCount);
int sceGxmTextureInitLinear(SceGxmTexture *texture, const void *data, SceGxmTextureFormat texFormat, unsigned int width, unsigned int height, unsigned int mipCount);
int sceGxmTextureInitLinearStrided(SceGxmTexture *texture, const void *data, SceGxmTextureFormat texFormat, unsigned int width, unsigned int height, unsigned int byteStride);
int sceGxmTextureInitTiled(SceGxmTexture *texture, const void *data, SceGxmTextureFormat texFormat, unsigned int width, unsigned int height, unsigned int mipCount);
