When migrating player sprites to default per scene type set the player spritesheet to have an 16x8px bounding box to match GBS2 functionality
@@ -1048,6 +1048,15 @@ const migrateFrom200r7To200r8Sprites = (data) => {
const migrateFrom200r6To200r7Settings = (data) => {
return {
...data,
+ spriteSheets: data.spriteSheets.map((spriteSheet) => {
+ if (spriteSheet.id !== data.settings.playerSpriteSheetId) {
+ return spriteSheet;
+ }
+ return {
+ ...spriteSheet,
+ boundsHeight: 8,
+ };
+ }),
settings: {
...data.settings,
defaultPlayerSprites: {
