Remove boomerang properties member from model struct.
@@ -2126,7 +2126,6 @@ typedef struct
int pshotno; // 7-1-2005 now every enemy can have their own "knife" projectile
int star; // 7-1-2005 now every enemy can have their own "ninja star" projectiles
int bomb; // New projectile type for exploding bombs/grenades/dynamite
- s_boomerang_props boomerang_prop;
int flash; // Now each entity can have their own flash
int bflash; // Flash that plays when an attack is blocked
s_dust dust; //Spawn entity during certain actions.
