Use histogram in benchmark too
@@ -1227,6 +1227,9 @@ void render_benchmark(swapchain_stats& data, struct overlay_params& params, ImVe
ImGui::PushStyleColor(ImGuiCol_PlotLines, plotColor);
ImGui::PushStyleColor(ImGuiCol_FrameBg, ImVec4(0.0, 0.0, 0.0, alpha / 0.8));
ImGui::Dummy(ImVec2(0.0f, 8.0f));
+ if (params.enabled[OVERLAY_PARAM_ENABLED_histogram])
+ ImGui::PlotHistogram("", benchmark.fps_data.data(), benchmark.fps_data.size(), 0, "", 0.0f, max + 10, ImVec2(ImGui::GetContentRegionAvailWidth(), 50));
+ else
ImGui::PlotLines("", benchmark.fps_data.data(), benchmark.fps_data.size(), 0, "", 0.0f, max + 10, ImVec2(ImGui::GetContentRegionAvailWidth(), 50));
ImGui::PopStyleColor(2);
ImGui::End();
