Default friction is infinity;
Re-apply bug behavior
@@ -392,7 +392,7 @@ Collider* lovrColliderCreate(World* world, float x, float y, float z) {
collider->ref = 1;
collider->body = dBodyCreate(world->id);
collider->world = world;
- collider->friction = 0;
+ collider->friction = INFINITY;
collider->restitution = 0;
collider->tag = NO_TAG;
dBodySetData(collider->body, collider);
