Fix lovrGraphicsSetCanvas framebuffer binding;
@@ -291,6 +291,7 @@ void lovrGraphicsSetCanvas(Canvas** canvas, int count) {
if (count > 0) {
memcpy(state.canvas, canvas, count * sizeof(Canvas*));
+ lovrGraphicsBindFramebuffer(canvas[0]->framebuffer);
GLenum buffers[MAX_CANVASES];
for (int i = 0; i < count; i++) {
