simulator: fix aspect ratio;
@@ -95,7 +95,7 @@ static bool desktop_getViewAngles(uint32_t view, float* left, float* right, floa
float aspect, fov;
uint32_t width, height;
desktop_getDisplayDimensions(&width, &height);
- aspect = (float) width / 2.f / height;
+ aspect = (float) width / height;
fov = 67.f * (float) M_PI / 180.f * .5f;
*left = fov * aspect;
*right = fov * aspect;
