Mark knockdowncount member wiki documented.
@@ -2452,7 +2452,7 @@ typedef struct entity
u32 pausetime; // 2012/4/30 UT: Remove lastanimpos and add this. Otherwise hit pause is always bound to frame and attack box. ~~
u32 mpchargetime; // Next recharge tick when in the CHARGE animation. ~~
u32 sleeptime; // When to start the SLEEP animation. ~~
- u32 knockdowntime; // count knock down hit
+ u32 knockdowntime; // When knockdown count is expired. ~~
u32 invinctime; // Used to set time for invincibility to expire
u32 turntime;
s_staydown staydown; //Delay modifiers before rise or riseattack can take place. 2011_04_08, DC: moved to struct.
