Disable collisions for pinned actors
@@ -505,7 +505,7 @@ export const compileSceneActors = (
anim_tick: actor.animSpeed,
pinned: actor.isPinned ? "TRUE" : "FALSE",
collision_group: toASMCollisionGroup(actor.collisionGroup),
- collision_enabled: "TRUE",
+ collision_enabled: actor.isPinned ? "FALSE" : "TRUE",
script: maybeScriptFarPtr(events.actors[actorIndex]),
script_update: maybeScriptFarPtr(events.actorsMovement[actorIndex]),
script_hit1: maybeScriptFarPtr(events.actorsHit1[actorIndex]),
