fix for SPR_DEBUG build
@@ -1598,7 +1598,7 @@ static u16 updateVisibility(Sprite* sprite, u16 status)
visibility = VISIBILITY_OFF;
#ifdef SPR_DEBUG
- KLog_S2(" updateVisibility (fast): global x=", x, " global y=", y);
+ KLog_S1(" updateVisibility (fast): global x=", x);
KLog_S2(" frame w=", sprDef->w, " h=", sprDef->h);
#endif // SPR_DEBUG
}
