Do not call spdlog::flush_every to fix a deadlock on shutdown
@@ -122,7 +122,6 @@ Options::Options(Paths& aPaths)
throw std::runtime_error("Not Cyberpunk2077.exe");
set_default_logger(CreateLogger(m_paths.CETRoot() / "cyber_engine_tweaks.log", "main"));
- spdlog::flush_every(std::chrono::seconds(3));
spdlog::info("Cyber Engine Tweaks is starting...");
