Fix constrained rendering in windowed mode on macOS
@@ -649,7 +649,7 @@ bool lovrGraphicsInit(GraphicsConfig* config) {
.srgb = true
};
- os_window_get_size(&state.window->info.width, &state.window->info.height);
+ os_window_get_fbsize(&state.window->info.width, &state.window->info.height);
state.depthFormat = config->stencil ? FORMAT_D32FS8 : FORMAT_D32F;
