Reset material in lovr.graphics.reset;
@@ -60,6 +60,7 @@ void lovrGraphicsReset() {
lovrGraphicsSetDefaultFilter((TextureFilter) { .mode = FILTER_TRILINEAR });
lovrGraphicsSetDepthTest(COMPARE_LEQUAL);
lovrGraphicsSetFont(NULL);
+ lovrGraphicsSetMaterial(NULL);
lovrGraphicsSetLineWidth(1);
lovrGraphicsSetPointSize(1);
lovrGraphicsSetShader(NULL);
