Add bind update script members.
@@ -1949,6 +1949,8 @@ typedef struct
Script *update_script; //execute when update_ents
Script *think_script; //execute when entity thinks.
Script *takedamage_script; //execute when taking damage.
+ Script *on_bind_update_other_to_self_script; //execute when adjust_bind runs, for the bind target entity.
+ Script *on_bind_update_self_to_other_script; //execute when adjust_bind runs, for the bound entity.
Script *ondeath_script; //execute when killed in game.
Script *onkill_script; //execute when removed from play.
Script *onpain_script; //Execute when put in pain animation.
