Fixed windows init issue
@@ -256,7 +256,7 @@ static FLT RunOpti( SurviveObject * hmd, PoserDataFullScene * fs, int lh, int pr
int dataindex = p*(2*NUM_LIGHTHOUSES)+lh*2;
if( fs->lengths[p][lh][0] < 0 || fs->lengths[p][lh][1] < 0 ) continue;
- FLT out[2] = {};
+ FLT out[2] = { 0 };
survive_apply_bsd_calibration(hmd->ctx, lh, fs->angles[p][lh], out);
//Find out where our ray shoots forth from.
@@ -343,7 +343,7 @@ static FLT RunOpti( SurviveObject * hmd, PoserDataFullScene * fs, int lh, int pr
if( fs->lengths[p][lh][0] < 0 || fs->lengths[p][lh][1] < 0 ) continue;
//Find out where our ray shoots forth from.
- FLT out[2] = {};
+ FLT out[2] = { 0 };
survive_apply_bsd_calibration(hmd->ctx, lh, fs->angles[p][lh], out);
// Find out where our ray shoots forth from.
