Desktop driver implements hand/left/point device;
@@ -139,7 +139,7 @@ static bool desktop_getPose(Device device, vec3 position, quat orientation) {
mat4_transform(state.headTransform, position);
quat_fromMat4(orientation, state.headTransform);
return true;
- } else if (device == DEVICE_HAND_LEFT) {
+ } else if (device == DEVICE_HAND_LEFT || device == DEVICE_HAND_LEFT_POINT) {
mat4_getPosition(state.leftHandTransform, position);
quat_fromMat4(orientation, state.leftHandTransform);
return true;
