Add opponent and owner to entity mapstring.
@@ -48,6 +48,8 @@ int mapstrings_entity_property(ScriptVariant **varlist, int paramCount)
"damage_on_landing",
"deduct_ammo",
"energy_status",
+ "opponent",
+ "owner",
"player_index",
"position_base_alternate",
"position_base_default",
