render camera projection
public struct Camera
{
[FieldOffset(0x00)] public ReferencedClassBase ReferencedClassBase;
+
+ [FieldOffset(0x50)] public Matrix44 ProjectionMatrix;
+ [FieldOffset(0xA4)] public float FoV;
+ [FieldOffset(0xA8)] public float AspectRatio;
+ [FieldOffset(0xAC)] public float NearPlane;
+ [FieldOffset(0xB0)] public float FarPlane;
}
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