Rechirp more often in ROS node so rviz doesn't fade out LHs
@@ -186,7 +186,7 @@ int main(int argc, char **argv) {
}
ros_now = ros::Time::now().toSec();
- if (ros_now > last_chirp + 3) {
+ if (ros_now > last_chirp + .25) {
last_chirp = now;
for (const SurviveSimpleObject *it = survive_simple_get_first_object(actx); it != 0;
it = survive_simple_get_next_object(actx, it)) {
