Dirty surface after using setFloats32
@@ -2128,6 +2128,9 @@ void SimpleSurface::setFloats32(const float *inData, int inStride, PixelFormat i
inFormat, &buffer[0], stride, 0,
mPixelFormat, ptr, mStride, 0 );
}
+
+ if (mTexture)
+ mTexture->Dirty(bounds);
}
