Reorder recursive_damage member.
@@ -2411,6 +2411,7 @@ typedef struct entity
s_model *model; // current model ~~
s_model modeldata; // model data copied here ~~
s_item_properties *item_properties; // Properties copied to an item entity when it is dropped. ~~
+ s_damage_recursive *recursive_damage; // Recursive damage linked list head. ~~
bool boss; // I'm the BOSS playa, I'm the reason that you lost! ~~
unsigned int dying; // Corresponds with which remap is to be used for the dying flash ~~
unsigned int dying2; // Corresponds with which remap is to be used for the dying flash for per2 ~~
@@ -2442,7 +2443,6 @@ typedef struct entity
u32 freezetime; // Used to store at what point the a frozen entity becomes unfrozen. ~~
u32 maptime; // When forcemap expires. ~~
u32 sealtime; // When seal expires. ~~
- s_damage_recursive *recursive_damage; // Recursive damage linked list head. ~~
u32 magictime; // Next time to auto adjust MP. ~~
u32 guardtime; // Next time to auto adjust guardpoints. ~~
u32 nextanim; // Time for next frame (or to mark animation finished). ~~
