Add binding script prototypes.
@@ -2763,6 +2763,8 @@ void init_scripts();
void load_scripts();
void execute_animation_script (entity *ent);
void execute_takedamage_script (entity *ent, entity *other, s_collision_attack *attack);
+void execute_on_bind_update_other_to_self (entity *ent, s_bind *binding);
+void execute_on_bind_update_self_to_other (entity *ent, s_bind *binding);
void execute_ondeath_script (entity *ent, entity *other, s_collision_attack *attack);
void execute_onkill_script (entity *ent);
void execute_onpain_script (entity *ent, int iType, int iReset);
