fix(config): add LV_GPU_SDL_LRU_SIZE
@@ -265,6 +265,12 @@ menu "LVGL configuration"
string "include path of SDL header"
depends on LV_USE_GPU_SDL
default "SDL2/SDL.h"
+ config LV_GPU_SDL_LRU_SIZE
+ int "Maximum buffer size to allocate for rotation"
+ depends on LV_USE_GPU_SDL
+ default 8388608
+ help
+ Texture cache size, 8MB by default.
endmenu
menu "Logging"
