Clarify OpenGL version requirements;
@@ -10,12 +10,13 @@ Dependencies
- LuaJIT
- GLFW (3.2+)
-- OpenGL (3+)
+- OpenGL (3.3, ES3, or WebGL 2)
- assimp
- OpenVR (1.0.5, for `lovr.headset`)
- PhysicsFS
- OpenAL (1.17+ recommended for HRTF support)
- FreeType
+- ODE (for `lovr.physics`)
- Emscripten (optional, for compiling for web)
See [lovr-deps](https://github.com/bjornbytes/lovr-deps) for a GitHub repo containing all of these
