Documentation updates;
@@ -114,9 +114,6 @@ the command:
LD_PRELOAD='/usr/$LIB/libstdc++.so.6 /usr/$LIB/libgcc_s.so.1' ~/.steam/steam/ubuntu12_32/steam-runtime/run.sh lovr
```
-Currently, there are performance issues between SteamVR and OpenGL apps. These are being rapidly
-resolved with newer versions of graphics drivers and SteamVR.
-
WebVR
---
@@ -128,7 +125,7 @@ Unix:
```sh
mkdir build
cd build
-emcmake cmake -DCMAKE_BUILD_TYPE=Release ..
+emcmake cmake ..
emmake make -j2
```
@@ -141,14 +138,14 @@ emcmake cmake -G "NMake Makefiles" ..
emmake nmake
```
-The above commands will output `lovr.html`, `lovr.js`, and `lovr.js.mem`. To package a game, run:
+The above commands will output `lovr.js` and `lovr.wasm`. To package a game, run:
```
python /path/to/emscripten/tools/file_packager.py game.data --preload /path/to/game@/ --js-output=game.js
```
-Which will output `game.js` and `game.data`. The `lovr.html` file will need to be modified to
-include `game.js` in a script tag.
+Which will output `game.js` and `game.data`. You can then include `lovr.js` and `game.js` on an
+HTML page with a canvas element. Check out [`lovr-webvr-server`](https://github.com/bjornbytes/lovr-webvr-server/blob/master/views/index.ejs) for an example.
Troubleshooting
---
