Remove old OnTile check for bottom of screen
#define ACTOR_BETWEEN_TILES(i) (((actors[(i)].pos.x & 7) != 0) || ((actors[(i)].pos.y & 7) != 0))
#define ACTOR_ON_TILE_X(i) ((actors[(i)].pos.x & 7) == 0)
-#define ACTOR_ON_TILE_Y(i) (((actors[(i)].pos.y & 7) == 0) || (actors[(i)].pos.y == 254))
+#define ACTOR_ON_TILE_Y(i) (((actors[(i)].pos.y & 7) == 0))
#define ACTOR_ON_TILE(i) ((ACTOR_ON_TILE_X(i)) && (ACTOR_ON_TILE_Y(i)))
#define player (actors[0])
#define PlayerSetMovement(dir_x, dir_y) (ActorSetMovement(0, dir_x, dir_y))
