fixed captured mouse on game menu/exit
@@ -364,6 +364,7 @@ void tic_api_reset(tic_mem* memory)
resetBlitSegment(memory);
memset(&memory->ram.vram.vars, 0, sizeof memory->ram.vram.vars);
+ memory->ram.input.mouse.relative = 0;
tic_api_clip(memory, 0, 0, TIC80_WIDTH, TIC80_HEIGHT);
