Fixed `TODO` to comply with snitch
as requested in
@@ -251,7 +251,7 @@ int game_update(Game *game, float delta_time)
return -1;
}
- //TODO: Move this function somewhere else to allow volume adjustment in game
+ //TODO: Move level picker volume update to a more appropriate place
sound_samples_update_volume(game->sound_samples, level_picker_get_volume(game->level_picker));
game_switch_state(game, GAME_STATE_LEVEL);
}
