Allow use BLOCKRELEASE. Doesn't do anything at the moment.
@@ -7193,7 +7193,11 @@ static int translate_ani_id(const char *value, s_model *newchar, s_anim *newanim
newanim->range.x.min = 1;
newanim->range.x.max = 100;
}
- else if (stricmp(value, "blockstart") == 0) // Now enemies can block attacks on occasion
+ else if (stricmp(value, "blockrelease") == 0)
+ {
+ ani_id = ANI_BLOCKRELEASE;
+ }
+ else if (stricmp(value, "blockstart") == 0)
{
ani_id = ANI_BLOCKSTART;
}
