glTF: Fix transform for scenes with multiple root nodes;
@@ -885,6 +885,7 @@ ModelData* lovrModelDataInitGltf(ModelData* model, Blob* source) {
lastNode->childCount = scenes[rootScene].nodeCount;
lastNode->children = &model->children[childIndex];
mat4_identity(lastNode->transform);
+ lastNode->matrix = true;
lastNode->primitiveCount = 0;
lastNode->skin = ~0u;
