update glm_look_any to glm_look_anyup
@@ -334,7 +334,7 @@ glm_look(vec3 eye, vec3 dir, vec3 up, mat4 dest) {
*/
CGLM_INLINE
void
-glm_look_any(vec3 eye, vec3 dir, mat4 dest) {
+glm_look_anyup(vec3 eye, vec3 dir, mat4 dest) {
vec3 up;
glm_vec_ortho(dir, up);
glm_look(eye, dir, up, dest);
