Prototype check_range_z().
@@ -2860,6 +2860,7 @@ int check_lost();
int check_range(entity *ent, entity *target, e_animations animation_id);
int check_range_x(entity *ent, entity *target, s_anim *animation);
int check_range_y(entity *ent, entity *target, s_anim *animation);
+int check_range_z(entity *ent, entity *target, s_anim *animation);
void generate_basemap(int map_index, float rx, float rz, float x_size, float z_size, float min_a, float max_a, int x_cont);
