Fix background color space;
@@ -3427,7 +3427,7 @@ void lovrPassReset(Pass* pass) {
// The window pass always uses the global clear color. The intent is that exposing a global
// clear color that applies to the window/headset is more friendly than messing with passes.
- lovrGraphicsGetBackground(pass->target.color[0].clear);
+ memcpy(pass->target.color[0].clear, state.background, 4 * sizeof(float));
}
if (canvas->mipmap) {
