Fixed scene load triggers
@@ -189,7 +189,6 @@ void SceneInit_b()
// Init player
actors[0].redraw = TRUE;
- actors[0].moving = FALSE;
actors[0].pos.x = map_next_pos.x;
actors[0].pos.y = map_next_pos.y;
actors[0].dir.x = map_next_dir.x;
@@ -205,7 +204,9 @@ void SceneInit_b()
camera_settings = CAMERA_LOCK_FLAG;
SceneUpdateCamera_b();
+ actors[0].moving = TRUE;
SceneHandleTriggers_b();
+ actors[0].moving = FALSE;
FadeIn();
