Remove redundant selection clean
@@ -403,8 +403,6 @@ static int game_event_level_editor(Game *game, const SDL_Event *event)
if (game->level == NULL) {
return -1;
}
-
- level_picker_clean_selection(game->level_picker);
game_switch_state(game, GAME_STATE_LEVEL);
} break;
}
