Simplify non-static injectEvent() implementation
Just call the static version (having a displayId) from the non-static
version (using the displayId field).
@@ -188,10 +188,7 @@ public final class Device {
}
public boolean injectKeyEvent(int action, int keyCode, int repeat, int metaState) {
- long now = SystemClock.uptimeMillis();
- KeyEvent event = new KeyEvent(now, now, action, keyCode, repeat, metaState, KeyCharacterMap.VIRTUAL_KEYBOARD, 0, 0,
- InputDevice.SOURCE_KEYBOARD);
- return injectEvent(event);
+ return injectKeyEvent(action, keyCode, repeat, metaState, displayId);
}
public static boolean injectKeycode(int keyCode, int displayId) {
@@ -199,7 +196,7 @@ public final class Device {
}
public boolean injectKeycode(int keyCode) {
- return injectKeyEvent(KeyEvent.ACTION_DOWN, keyCode, 0, 0) && injectKeyEvent(KeyEvent.ACTION_UP, keyCode, 0, 0);
+ return injectKeycode(keyCode, displayId);
}
public static boolean isScreenOn() {
