Rename skinned flag to animated;
@@ -54,7 +54,7 @@ const char* lovrShaderVertexSuffix = ""
"#endif \n"
" gl_PointSize = lovrPointSize; \n"
" vec4 vertexPosition = vec4(lovrPosition, 1.); \n"
-"#ifdef FLAG_skinned \n"
+"#ifdef FLAG_animated \n"
" vertexPosition = lovrPoseMatrix * vertexPosition; \n"
"#endif \n"
" gl_Position = position(lovrProjection, lovrTransform, vertexPosition); \n"
