Mark staydown entity member wiki documented.
@@ -2455,7 +2455,7 @@ typedef struct entity
u32 knockdowntime; // When knockdown count is expired. ~~
u32 invinctime; // Used to set time for invincibility to expire. ~~
u32 turntime; // Time when entity can switch direction. ~~
- s_staydown staydown; //Delay modifiers before rise or riseattack can take place. 2011_04_08, DC: moved to struct.
+ s_staydown staydown; // Delay modifiers before rise or riseattack can take place. 2011_04_08, DC: moved to struct. ~~
// -------------------------end of times ------------------------------
int update_mark;
