Instead of showing post-distortion in Oculus mirror, show the left eye (no stereo)
@@ -333,7 +333,7 @@ static void oculus_renderTo(void (*callback)(void*), void* userdata) {
.Width = lovrGraphicsGetWidth(),
.Height = lovrGraphicsGetHeight(),
.Format = OVR_FORMAT_R8G8B8A8_UNORM_SRGB,
- .MirrorOptions = ovrMirrorOption_PostDistortion
+ .MirrorOptions = ovrMirrorOption_LeftEyeOnly
};
lovrAssert(OVR_SUCCESS(ovr_CreateMirrorTextureWithOptionsGL(state.session, &mdesc, &state.mirror)), "Unable to create mirror texture");
