fixed OVR palette reset on game exit
@@ -680,6 +680,7 @@ void tic_core_pause(tic_mem* memory)
memcpy(&machine->pause.state, &machine->state, sizeof(tic_machine_state_data));
memcpy(&machine->pause.ram, &memory->ram, sizeof(tic_ram));
+ memset(&machine->state.ovr, 0, sizeof machine->state.ovr);
if (machine->data)
{
