little wal deflect fix
@@ -27442,7 +27442,7 @@ int projectile_wall_deflect(entity *ent)
toss(ent, RICHOCHET_VELOCITY_Y + randf(RICHOCHET_VELOCITY_Y_RAND));
// Reset base detection
- ent->modeldata.subject_to_basemap = 0;
+ ent->modeldata.subject_to_basemap = 1;
ent->modeldata.no_adjust_base = 0;
ent->modeldata.subject_to_hole = 1;
ent->base = 0;
