refactor(display): add painter.c
<ClInclude Include="..\..\..\include\LCUI\input.h" />
<ClInclude Include="..\..\..\include\LCUI\ime.h" />
<ClInclude Include="..\..\..\include\LCUI\main.h" />
+ <ClInclude Include="..\..\..\include\LCUI\painter.h" />
<ClInclude Include="..\..\..\include\LCUI\platform.h" />
<ClInclude Include="..\..\..\include\LCUI\platform\windows\windows_display.h" />
<ClInclude Include="..\..\..\include\LCUI\platform\windows\windows_events.h" />
<ClCompile Include="..\..\..\src\ime.c" />
<ClCompile Include="..\..\..\src\keyboard.c" />
<ClCompile Include="..\..\..\src\main.c" />
+ <ClCompile Include="..\..\..\src\painter.c" />
<ClCompile Include="..\..\..\src\platform\windows\windows_display.c" />
<ClCompile Include="..\..\..\src\platform\windows\windows_events.c" />
<ClCompile Include="..\..\..\src\platform\windows\windows_ime.c" />
