Properly place windows with xdg-positioner
@@ -331,6 +331,24 @@ static bool handle_view_created(wlc_handle handle) {
}
}
}
+
+ const struct wlc_geometry *anchor = wlc_view_positioner_get_anchor_rect(handle);
+ if (anchor) {
+ struct wlc_geometry geo = *wlc_view_get_geometry(handle);
+ struct wlc_size sr = *wlc_view_positioner_get_size(handle);
+ if (sr.w <= 0 || sr.h <= 0)
+ sr = geo.size;
+ geo.origin = anchor->origin;
+ geo.size = sr;
+ wlc_handle parent = wlc_view_get_parent(handle);
+ if (parent) {
+ const struct wlc_geometry *pg = wlc_view_get_geometry(parent);
+ geo.origin.x += pg->origin.x;
+ geo.origin.y += pg->origin.y;
+ }
+ wlc_view_set_geometry(handle, 0, &geo);
+ }
+
sway_log(L_DEBUG, "handle:%" PRIuPTR " type:%x state:%x parent:%" PRIuPTR " "
"mask:%d (x:%d y:%d w:%d h:%d) title:%s "
"class:%s appid:%s",
