Skybox view matrix includes local transform
@@ -16,7 +16,7 @@ vec4 lovrmain() {
vec2 uv = uvs[VertexIndex % 6];
vec3 ray = vec3(uv, -1.);
- mat3 inverseViewOrientation = transpose(mat3(View));
+ mat3 inverseViewOrientation = transpose(mat3(ViewFromLocal));
Normal = normalize(inverseViewOrientation * (InverseProjection * vec4(ray, 1.)).xyz);
return vec4(uv, 0, 1);
}
