Implement ANIMATING_REVERSE.
@@ -27294,7 +27294,7 @@ void adjust_walk_animation(entity *other)
if(((self->direction == DIRECTION_RIGHT ? self->velocity.x < 0 : self->velocity.x > 0) && dir == 1) ||
(dir == 2 && self->velocity.z > 0) || (dir == 3 && self->velocity.z < 0) )
{
- self->animating = -1;
+ self->animating = ANIMATING_REVERSE;
}
else
{
