fix timer script was halted for show overlay after script
Script_ptr is enough for all dialouge ui.
@@ -725,12 +725,6 @@ void SceneUpdateTimer_b()
return;
}
- // Don't update timer when UI is open
- if (!UIIsClosed())
- {
- return;
- }
-
// Check if timer is enabled
if (timer_script_duration != 0)
{
