Mark compute shaders as available on ES3.2;
@@ -1026,7 +1026,7 @@ void lovrGpuInit(void* (*getProcAddress)(const char*)) {
#ifndef LOVR_WEBGL
state.features.astc = GLAD_GL_ES_VERSION_3_2;
- state.features.compute = GLAD_GL_ARB_compute_shader;
+ state.features.compute = GLAD_GL_ES_VERSION_3_2 || GLAD_GL_ARB_compute_shader;
state.features.dxt = GLAD_GL_EXT_texture_compression_s3tc;
state.features.instancedStereo = GLAD_GL_ARB_viewport_array && GLAD_GL_AMD_vertex_shader_viewport_index && GLAD_GL_ARB_fragment_layer_viewport;
state.features.multiview = GLAD_GL_OVR_multiview2 && GLAD_GL_OVR_multiview_multisampled_render_to_texture;
