minor fix on missed frame info..
@@ -447,7 +447,8 @@ void _vint_callback()
if (late)
{
// we increase the number of missed frame
- missedFrames++;
+ // FIXME: don't increase it as even if we are late we didn't missed it yet
+// missedFrames++;
// assume 100% CPU usage (0-255 value) when V-Int happened too late
addFrameLoad(255);
