Fix World:update;
@@ -85,6 +85,10 @@ void lovrWorldDestroyData(World* world) {
}
void lovrWorldUpdate(World* world, float dt, CollisionResolver resolver, void* userdata) {
+ if (dt == 0.) {
+ return;
+ }
+
if (resolver) {
resolver(world, userdata);
} else {
