fix set_death() missing aiflag reset
@@ -22592,6 +22592,10 @@ int set_death(entity *iDie, int type, int reset)
iDie->charging = 0;
iDie->attacking = ATTACKING_INACTIVE;
iDie->blocking = 0;
+ iDie->inpain = 0;
+ iDie->falling = 0;
+ iDie->rising = 0;
+ iDie->riseattacking = 0;
return 1;
}
@@ -22634,6 +22638,10 @@ int set_death(entity *iDie, int type, int reset)
iDie->charging = 0;
iDie->attacking = ATTACKING_INACTIVE;
iDie->blocking = 0;
+ iDie->inpain = 0;
+ iDie->falling = 0;
+ iDie->rising = 0;
+ iDie->riseattacking = 0;
if(iDie->frozen)
{
unfrozen(iDie);
