Initialize struct field by field
Initializing with braces initializes the other fields to 0, which is not
necessary.
@@ -36,14 +36,11 @@ static SDL_bool is_ctrl_down(void) {
static void send_keycode(struct controller *controller, enum android_keycode keycode, const char *name) {
// send DOWN event
- struct control_event control_event = {
- .type = CONTROL_EVENT_TYPE_KEYCODE,
- .keycode_event = {
- .action = AKEY_EVENT_ACTION_DOWN,
- .keycode = keycode,
- .metastate = 0,
- },
- };
+ struct control_event control_event;
+ control_event.type = CONTROL_EVENT_TYPE_KEYCODE;
+ control_event.keycode_event.action = AKEY_EVENT_ACTION_DOWN;
+ control_event.keycode_event.keycode = keycode;
+ control_event.keycode_event.metastate = 0;
if (!controller_push_event(controller, &control_event)) {
LOGW("Cannot send %s (DOWN)", name);
@@ -82,12 +79,10 @@ static inline void action_volume_down(struct controller *controller) {
}
static void turn_screen_on(struct controller *controller) {
- struct control_event control_event = {
- .type = CONTROL_EVENT_TYPE_COMMAND,
- .command_event = {
- .action = CONTROL_EVENT_COMMAND_SCREEN_ON,
- },
- };
+ struct control_event control_event;
+ control_event.type = CONTROL_EVENT_TYPE_COMMAND;
+ control_event.command_event.action = CONTROL_EVENT_COMMAND_SCREEN_ON;
+
if (!controller_push_event(controller, &control_event)) {
LOGW("Cannot turn screen on");
}
