hide palette editor in the simple sprite editor mode
@@ -2000,6 +2000,9 @@ static void drawAdvancedButton(Sprite* sprite, s32 x, s32 y)
if(checkMouseClick(&rect, tic_mouse_left))
sprite->advanced = !sprite->advanced;
+
+ if(!sprite->advanced)
+ sprite->palette.edit = false;
}
enum {Size = 3, Gap = 1};
