Fix redundant lovrAudio initialization;
@@ -43,9 +43,6 @@ bool lovrAudioInit() {
state.device = device;
state.context = context;
vec_init(&state.sources);
- quat_set(state.orientation, 0, 0, 0, -1);
- vec3_set(state.position, 0, 0, 0);
- vec3_set(state.velocity, 0, 0, 0);
return state.initialized = true;
}
