Random direction actors are being redrawn again after changing direction
@@ -465,6 +465,7 @@ void SceneUpdateActors_b()
if (actors[i].movement_type == AI_RANDOM_FACE)
{
memcpy(&actors[i].dir, directions[r & 3], sizeof(POS));
+ SceneRenderActor_b(i);
++r;
}
else if (actors[i].movement_type == AI_RANDOM_WALK)
@@ -491,6 +492,7 @@ void SceneUpdateActors_b()
if (actors[i].movement_type == AI_RANDOM_FACE)
{
memcpy(&actors[i].dir, directions[r & 3], sizeof(POS));
+ SceneRenderActor_b(i);
++r;
}
else if (actors[i].movement_type == AI_RANDOM_WALK)
