small update to comment
@@ -826,8 +826,8 @@ void SPR_setAutoTileUpload(Sprite* sprite, bool value);
* \param sprite
* Sprite we want to enable/disable delayed frame update
* \param value
- * TRUE to enable the delayed frame update when DMA is running out of transfert capacity.<br>
- * FALSE to disable it (sprite frame is always updated immediately but that may cause graphical glitches).<br>
+ * TRUE to enable the delayed frame update when DMA is running out of transfert capacity (default).<br>
+ * FALSE to disable it. In which case sprite frame is always updated immediately but that may cause graphical glitches (update during active display).<br>
*
* \see #SPR_FLAG_DISABLE_DELAYED_FRAME_UPDATE
*/
