fixed touch for player 1 on android (multiple buttons bug)
@@ -589,6 +589,7 @@ void control_update(s_playercontrols ** playercontrols, int numplayers)
}
#ifdef ANDROID
+ if (player <= 0) {
for(i=0;i<JOY_MAX_INPUTS;i++)
{
t = touch_control.settings[i];
@@ -596,6 +597,7 @@ void control_update(s_playercontrols ** playercontrols, int numplayers)
if(keystate_def[t]) k |= (1<<i);
}
}
+ }
#endif
if(usejoy)
