Remove boomerang_loop member.
@@ -2324,7 +2324,6 @@ typedef struct entity
unsigned int dying2; // Corresponds with which remap is to be used for the dying flash for per2
unsigned int per1; // Used to store at what health value the entity begins to flash
unsigned int per2; // Used to store at what health value the entity flashes more rapidly
- unsigned int boomerang_loop; // Count of boomerang passes.
e_direction direction;
int nograb; // Some enemies cannot be grabbed (bikes) - now used with cantgrab as well
int nograb_default; // equal to nograb but this is remain the default value setetd in entity txt file (by White Dragon)
