Better to allow complete window in 64x64 sized plane
@@ -473,13 +473,12 @@ void VDP_setPlaneSize(u16 w, u16 h, bool setupVram)
default:
// 8KB tilemap VRAM setup
+ VDP_setSpriteListAddress(0xAC00);
+ VDP_setHScrollTableAddress(0xA800);
VDP_setWindowAddress(0xB000);
- VDP_setSpriteListAddress(0xBC00);
- VDP_setHScrollTableAddress(0xB800);
VDP_setBPlanAddress(0xC000);
VDP_setAPlanAddress(0xE000);
- // be careful as window only allocate tilemap for upper 128 pixels
- // you need to change Sprite List and HScroll Table address to have a complete window plane if required
+ // 0xAF00-0xAFFF free
break;
}
