Standard shader: Tonemap by default;
@@ -212,7 +212,7 @@ const char* lovrStandardFragmentShader = ""
"#endif \n"
// Tonemap
-"#ifdef FLAG_tonemap \n"
+"#ifndef FLAG_skipTonemap \n"
" result = tonemap_ACES(result * lovrExposure); \n"
"#endif \n"
