[OpenGL] Enable color mask
Maybe previous state needs to be restored afterwards?
@@ -499,6 +499,7 @@ static void ImGui_ImplOpenGL3_SetupRenderState(ImDrawData* draw_data, int fb_wid
glDisable(GL_DEPTH_TEST);
glEnable(GL_SCISSOR_TEST);
glDisable(GL_FRAMEBUFFER_SRGB);
+ glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
//#ifdef GL_POLYGON_MODE
if (!g_IsGLES && g_GlVersion >= 200)
