message: Also apply vertical flip option on aspect ratio change
diff: @@ -98,6 +98,9 @@ public:
  void updateAspectRatio(float aspect)
  {
  matrices.perspective = glm::perspective(glm::radians(fov), aspect, znear, zfar);
  + if (flipY) {
  + matrices.perspective[1, 1] *= -1.0f;
  + }
  }
  void setPosition(glm::vec3 position)
  