message: fix typo causing ShadowOptions::shadowFar to not work properly
diff: @@ -152,7 +152,7 @@ void ShadowMap::update(const FScene::LightSoa& lightData, size_t index,
  if (params.options.shadowFar > 0.0f) {
  float n = camera.zn;
  float f = params.options.shadowFar;
  - if (std::abs(projection[2].w) <= std::numeric_limits<float>::epsilon()) {
  + if (std::abs(projection[2].w) > std::numeric_limits<float>::epsilon()) {
  // perspective projection
  projection[2].z = (f + n) / (n - f);
  projection[3].z = (2 * f * n) / (n - f);
  