message: Fixed the build on linux python2.7
diff: @@ -193,21 +193,6 @@ void FUnrealEnginePythonModule::RunFileSandboxed(char *filename) {
  {
  full_path = TCHAR_TO_UTF8(*FPaths::Combine(*FPaths::GameContentDir(), UTF8_TO_TCHAR("Scripts"), *FString("/"), UTF8_TO_TCHAR(filename)));
  }
  -#if PY_MAJOR_VERSION >= 3
  - FILE *fd = nullptr;
  -
  -#if PLATFORM_WINDOWS
  - if (fopen_s(&fd, full_path, "r") != 0) {
  - UE_LOG(LogPython, Error, TEXT("Unable to open file %s"), UTF8_TO_TCHAR(full_path));
  - return;
  - }
  -#else
  - fd = fopen(full_path, "r");
  - if (!fd) {
  - UE_LOG(LogPython, Error, TEXT("Unable to open file %s"), UTF8_TO_TCHAR(full_path));
  - return;
  - }
  -#endif
  PyThreadState *_main = PyThreadState_Get();
  @@ -230,6 +215,21 @@ void FUnrealEnginePythonModule::RunFileSandboxed(char *filename) {
  }
  PyObject *global_dict = PyModule_GetDict(m);
  +#if PY_MAJOR_VERSION >= 3
  + FILE *fd = nullptr;
  +
  +#if PLATFORM_WINDOWS
  + if (fopen_s(&fd, full_path, "r") != 0) {
  + UE_LOG(LogPython, Error, TEXT("Unable to open file %s"), UTF8_TO_TCHAR(full_path));
  + return;
  + }
  +#else
  + fd = fopen(full_path, "r");
  + if (!fd) {
  + UE_LOG(LogPython, Error, TEXT("Unable to open file %s"), UTF8_TO_TCHAR(full_path));
  + return;
  + }
  +#endif
  PyObject *eval_ret = PyRun_File(fd, full_path, Py_file_input, global_dict, global_dict);
  fclose(fd);
  if (!eval_ret) {
  