message: Don't render scene when shadow map is dislplayed
  Fixes
diff: @@ -347,12 +347,12 @@ public:
  vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSets.debug, 0, nullptr);
  vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.debug);
  vkCmdDraw(drawCmdBuffers[i], 3, 1, 0, 0);
  - }
  -
  - // 3D scene
  + } else {
  + // Render the shadows scene
  vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSets.scene, 0, nullptr);
  vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, (filterPCF) ? pipelines.sceneShadowPCF : pipelines.sceneShadow);
  scenes[sceneIndex].draw(drawCmdBuffers[i]);
  + }
  drawUI(drawCmdBuffers[i]);
  