message: Fix protection against barbarians on spawn
diff: @@ -891,8 +891,8 @@ class RiseAndFall:
  #kill the remaining barbs in the region: it's necessary to do this more than once to protect those civs
  - for iPlayer in [iVikings, iSpain, iFrance, iHolyRome, iRussia]:
  - if iGameTurn >= getTurnForYear(tBirth[iPlayer])+2 and iGameTurn <= getTurnForYear(tBirth[iVikings])+utils.getTurns(10):
  + for iPlayer in [iVikings, iSpain, iFrance, iHolyRome, iRussia, iAztecs]:
  + if iGameTurn >= getTurnForYear(tBirth[iPlayer])+2 and iGameTurn <= getTurnForYear(tBirth[iPlayer])+utils.getTurns(10):
  utils.killUnitsInArea(iBarbarian, Areas.getBirthArea(iPlayer))
  #fragment utility
  