message: Make tileset update when opacity material changed
diff: @@ -634,10 +634,10 @@ void ACesium3DTileset::LoadTileset() {
  bool waterMaterialChanged = this->WaterMaterial != this->_lastWaterMaterial;
  this->_lastWaterMaterial = this->WaterMaterial;
  - bool OpacityMaterialChanged = this->OpacityMaskMaterial != this->_lastOpacityMaterial;
  + bool opacityMaterialChanged = this->OpacityMaskMaterial != this->_lastOpacityMaterial;
  this->_lastOpacityMaterial = this->OpacityMaskMaterial;
  - if (tilesetSourceChanged || waterMaskEnabledChanged || materialChanged || waterMaterialChanged) {
  + if (tilesetSourceChanged || waterMaskEnabledChanged || materialChanged || waterMaterialChanged || opacityMaterialChanged) {
  this->DestroyTileset();
  } else {
  return;
  