message: Don't customize focus trees for countriese that don't need them. Saves
  quite some time while converting
diff: @@ -56,7 +56,9 @@ HoI4WarCreator::HoI4WarCreator(const HoI4World* world):
  double worldStrength = calculateWorldStrength(AILog);
  set<const HoI4Faction*> factionsAtWar;
  + LOG(LogLevel::Info) << "Generating major wars";
  generateMajorWars(AILog, factionsAtWar);
  + LOG(LogLevel::Info) << "Generating additional wars";
  generateAdditionalWars(AILog, factionsAtWar, worldStrength);
  if (Configuration::getDebug())
  @@ -1168,8 +1170,9 @@ vector<HoI4Faction*> HoI4WarCreator::neighborWarCreator(HoI4Country * country, o
  // add small wars against neigbors for non-great powers
  vector<HoI4Faction*> countriesAtWar;
  vector<HoI4Country*> weakNeighbors = findWeakNeighbors(country);
  +
  int numWarsWithNeighbors = 0;
  - HoI4FocusTree* focusTree = genericFocusTree->makeCustomizedCopy(country);
  + vector<HoI4Focus*> newFocuses;
  if (Configuration::getDebug())
  {
  @@ -1242,7 +1245,7 @@ vector<HoI4Faction*> HoI4WarCreator::neighborWarCreator(HoI4Country * country, o
  newFocus->completionReward += " type = annex_everything\n";
  newFocus->completionReward += " target = " + target->getTag() + "\n";
  newFocus->completionReward += " }";
  - focusTree->addFocus(newFocus);
  + newFocuses.push_back(newFocus);
  numWarsWithNeighbors++;
  }
  @@ -1250,6 +1253,11 @@ vector<HoI4Faction*> HoI4WarCreator::neighborWarCreator(HoI4Country * country, o
  if (numWarsWithNeighbors > 0)
  {
  + HoI4FocusTree* focusTree = genericFocusTree->makeCustomizedCopy(country);
  + for (auto newFocus: newFocuses)
  + {
  + focusTree->addFocus(newFocus);
  + }
  country->addNationalFocus(focusTree);
  }
  