message: Use VecMath function to create vector
diff: @@ -667,7 +667,7 @@ FVector ACesiumGeoreference::InaccurateTransformEcefToUnreal(
  const FVector& ecef) const {
  glm::dvec3 ue = this->_geoTransforms.TransformEcefToUnreal(
  CesiumActors::getWorldOrigin4D(this),
  - glm::dvec3(ecef.X, ecef.Y, ecef.Z));
  + VecMath::createVector3D(ecef);
  return FVector(ue.x, ue.y, ue.z);
  }
  