message: Correct raze penalty civilopedia text
diff: @@ -4236,7 +4236,7 @@ Overextension is the main factor of expansion stability. It depends on two score
  [NEWLINE][BOLD]Recent Expansion[\BOLD]
  Founding and conquering cities in your historical area provides positive stability. The effect lasts for 20 turns from when the city has been acquired. The stability from recently conquered cities is higher when running Conquest and due to the Persian UP.
  [NEWLINE][BOLD]Razing[\BOLD]
  -You get a -10 stability penalty for every city you have razed. This penalty decays by 2 points every 5 turns. This penalty is global, that means if you accrue -20 raze stability from razing two cities, it still decays by 2 points every 5 turns, instead of by 4. The exception to this rule are smaller cities. If the city has a population of less than 5, the penalty is -2 * [city population] instead. This exception does not apply to another civilizations capital, which always gives a -10 penalty when razed.
  +You get a -10 stability penalty for every city you have razed. This penalty decays by 2 points every 5 turns. This penalty is global, that means if you accrue -20 raze stability from razing two cities, it still decays by 2 points every 5 turns, instead of by 4. The exception to this rule are smaller cities. If the city has never had a population of more than 5, the penalty is -2 * [highest population the city has had] instead. This exception does not apply to another civilizations capital, which always gives a -10 penalty when razed.
  Barbarian-owned cities will not count for this penalty, while cities owned by minor civilizations are worth only half of the usual penalty points.
  [NEWLINE][BOLD]ECONOMY[\BOLD]
  [NEWLINE][BOLD]Economic Growth[\BOLD]
  