message: increase clearing radius...
diff: @@ -86,7 +86,7 @@ class EsdfIntegrator {
  constexpr FloatingPoint planning_sphere_radius = 5.0;
  // Ugh this should probably match the checking radius...
  - constexpr FloatingPoint clear_sphere_radius = 1.0;
  + constexpr FloatingPoint clear_sphere_radius = 1.5;
  // First set all in inner sphere to free.
  BlockVoxelListMap block_voxel_list;
  