message: Correct clear value count, pipeline creation code formating
  Fixes
diff: @@ -423,7 +423,7 @@ public:
  renderPassBeginInfo.renderArea.offset.y = 0;
  renderPassBeginInfo.renderArea.extent.width = SHADOWMAP_DIM;
  renderPassBeginInfo.renderArea.extent.height = SHADOWMAP_DIM;
  - renderPassBeginInfo.clearValueCount = 2;
  + renderPassBeginInfo.clearValueCount = 1;
  renderPassBeginInfo.pClearValues = clearValues;
  VK_CHECK_RESULT(vkBeginCommandBuffer(depthPass.commandBuffer, &cmdBufInfo));
  @@ -615,39 +615,18 @@ public:
  void preparePipelines()
  {
  - VkPipelineInputAssemblyStateCreateInfo inputAssemblyState =
  - vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
  -
  - VkPipelineRasterizationStateCreateInfo rasterizationState =
  - vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_CLOCKWISE, 0);
  -
  - VkPipelineColorBlendAttachmentState blendAttachmentState =
  - vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
  -
  - VkPipelineColorBlendStateCreateInfo colorBlendState =
  - vks::initializers::pipelineColorBlendStateCreateInfo(1, &blendAttachmentState);
  -
  - VkPipelineDepthStencilStateCreateInfo depthStencilState =
  - vks::initializers::pipelineDepthStencilStateCreateInfo(VK_TRUE, VK_TRUE, VK_COMPARE_OP_LESS_OR_EQUAL);
  -
  - VkPipelineViewportStateCreateInfo viewportState =
  - vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
  -
  - VkPipelineMultisampleStateCreateInfo multisampleState =
  - vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT, 0);
  -
  - std::vector<VkDynamicState> dynamicStateEnables = {
  - VK_DYNAMIC_STATE_VIEWPORT,
  - VK_DYNAMIC_STATE_SCISSOR
  - };
  - VkPipelineDynamicStateCreateInfo dynamicState =
  - vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables);
  -
  + VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
  + VkPipelineRasterizationStateCreateInfo rasterizationState = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_CLOCKWISE, 0);
  + VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
  + VkPipelineColorBlendStateCreateInfo colorBlendState = vks::initializers::pipelineColorBlendStateCreateInfo(1, &blendAttachmentState);
  + VkPipelineDepthStencilStateCreateInfo depthStencilState = vks::initializers::pipelineDepthStencilStateCreateInfo(VK_TRUE, VK_TRUE, VK_COMPARE_OP_LESS_OR_EQUAL);
  + VkPipelineViewportStateCreateInfo viewportState = vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
  + VkPipelineMultisampleStateCreateInfo multisampleState = vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT, 0);
  + std::vector<VkDynamicState> dynamicStateEnables = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
  + VkPipelineDynamicStateCreateInfo dynamicState = vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables);
  std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
  - VkGraphicsPipelineCreateInfo pipelineCreateInfo =
  - vks::initializers::pipelineCreateInfo(pipelineLayout, renderPass, 0);
  -
  + VkGraphicsPipelineCreateInfo pipelineCreateInfo = vks::initializers::pipelineCreateInfo(pipelineLayout, renderPass, 0);
  pipelineCreateInfo.pInputAssemblyState = &inputAssemblyState;
  pipelineCreateInfo.pRasterizationState = &rasterizationState;
  pipelineCreateInfo.pColorBlendState = &colorBlendState;
  