message: Fixed error in debug macros
diff: //
  //
  // __________________________________________________________
  -// m_pMemory | m_pResources, m_NumResources |
  +// m_pMemory | m_pResources, m_NumResources == m |
  // | | |
  // V | V
  // | RootTable[0] | .... | RootTable[Nrt-1] | Res[0] | ... | Res[n-1] | .... | Res[0] | ... | Res[m-1] |
  // | A \
  // | | \
  // |________________________________________________| \RefCntAutoPtr
  -// m_pResources, m_NumResources \_________
  +// m_pResources, m_NumResources == n \_________
  // | Object |
  // ---------
  //
  @@ -231,7 +231,7 @@ public:
  // variable assignments for a shader. It is also not assigned to root views
  if( RootParam.m_TableStartOffset != InvalidDescriptorOffset )
  {
  - VERIFY(RootParam.m_TableStartOffset + OffsetFromTableStart < RootParam.m_NumResources, "Offset is out of range");
  + VERIFY(OffsetFromTableStart < RootParam.m_NumResources, "Offset is out of range");
  if( HeapType == D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER )
  {
  VERIFY_EXPR(!m_SamplerHeapSpace.IsNull());
  @@ -257,7 +257,7 @@ public:
  {
  auto &RootParam = GetRootTable(RootParamInd);
  VERIFY(RootParam.m_TableStartOffset != InvalidDescriptorOffset, "GPU descriptor handle must never be requested for dynamic resources");
  - VERIFY(RootParam.m_TableStartOffset + OffsetFromTableStart < RootParam.m_NumResources, "Offset is out of range");
  + VERIFY(OffsetFromTableStart < RootParam.m_NumResources, "Offset is out of range");
  D3D12_GPU_DESCRIPTOR_HANDLE GPUDescriptorHandle = {0};
  VERIFY( HeapType == RootParam.DbgGetHeapType(), "Invalid descriptor heap type");
  