message: increase framegraph vector heap
  this is needed now that shadows are using the framegraph
diff: @@ -88,21 +88,19 @@ FrameGraph::Builder& FrameGraph::Builder::sideEffect() noexcept {
  FrameGraph::FrameGraph(ResourceAllocatorInterface& resourceAllocator)
  : mResourceAllocator(resourceAllocator),
  - mArena("FrameGraph Arena", 65536), // TODO: the Area will eventually come from outside
  + mArena("FrameGraph Arena", 131072), // TODO: the Area will eventually come from outside
  mPassNodes(mArena),
  mResourceNodes(mArena),
  mResourceNodeEntries(mArena),
  mResourceEntries(mArena) {
  - mPassNodes.reserve(32);
  - mResourceNodes.reserve(64);
  - mResourceNodeEntries.reserve(64);
  - mResourceEntries.reserve(48);
  -// slog.d << "PassNode: " << sizeof(PassNode) << io::endl;
  -// slog.d << "ResourceNode: " << sizeof(ResourceNode) << io::endl;
  -// slog.d << "Resource: " << sizeof(Resource) << io::endl;
  -// slog.d << "RenderTargetResourceEntry: " << sizeof(RenderTargetResourceEntry) << io::endl;
  -// slog.d << "Alias: " << sizeof(Alias) << io::endl;
  -// slog.d << "Vector: " << sizeof(Vector<fg::PassNode>) << io::endl;
  + mPassNodes.reserve(64); // ~16K
  + mResourceNodes.reserve(256); // ~4K
  + mResourceNodeEntries.reserve(256); // ~8K
  + mResourceEntries.reserve(256); // ~8K
  +// slog.d << "mPassNodes: " << sizeof(std::decay<decltype(mPassNodes.front())>::type) << io::endl;
  +// slog.d << "mResourceNodes: " << sizeof(std::decay<decltype(mResourceNodes.front())>::type) << io::endl;
  +// slog.d << "mResourceNodeEntries: " << sizeof(std::decay<decltype(mResourceNodeEntries.front())>::type) << io::endl;
  +// slog.d << "mResourceEntries: " << sizeof(std::decay<decltype(mResourceEntries.front())>::type) << io::endl;
  }
  FrameGraph::~FrameGraph() = default;
  