message: Religion spread through the Arabian UP has the intended side effects
diff: @@ -11,15 +11,6 @@ from Events import handler
  from Locations import *
  from Core import *
  -# globals
  -gc = CyGlobalContext()
  -PyPlayer = PyHelpers.PyPlayer
  -
  -### Constants ###
  -
  -iMongolianRadius = 4
  -iMongolianTimer = 1
  -
  @handler("GameStart")
  def setup():
  @@ -35,9 +26,9 @@ def arabianUP(iOwner, iPlayer, city):
  if iStateReligion >= 0:
  if not city.isHasReligion(iStateReligion):
  - city.setHasReligion(iStateReligion, True, True, False)
  - if not city.hasBuilding(iTemple + iStateReligion*4):
  - city.setHasRealBuilding((iTemple + iStateReligion*4), True)
  + city.spreadReligion(iStateReligion)
  + if not city.hasBuilding(temple(iStateReligion)):
  + city.setHasRealBuilding(temple(iStateReligion), True)
  @handler("cityAcquired")
  def mongolUP(iOwner, iPlayer, city, bConquest):
  