message: IsWindowFocused(): oops, that was bound to happen with loosely typed enums (this is sort of why I made both values identical - no direct side effects).
diff: @@ -5523,13 +5523,13 @@ bool ImGui::IsWindowFocused(ImGuiFocusedFlags flags)
  ImGuiContext& g = *GImGui;
  IM_ASSERT(g.CurrentWindow); // Not inside a Begin()/End()
  - switch (flags & (ImGuiFocusedFlags_RootWindow | ImGuiHoveredFlags_ChildWindows))
  + switch (flags & (ImGuiFocusedFlags_RootWindow | ImGuiFocusedFlags_ChildWindows))
  {
  - case ImGuiFocusedFlags_RootWindow | ImGuiHoveredFlags_ChildWindows:
  + case ImGuiFocusedFlags_RootWindow | ImGuiFocusedFlags_ChildWindows:
  return g.NavWindow && g.CurrentWindow->RootWindow == g.NavWindow->RootWindow;
  case ImGuiFocusedFlags_RootWindow:
  return g.CurrentWindow->RootWindow == g.NavWindow;
  - case ImGuiHoveredFlags_ChildWindows:
  + case ImGuiFocusedFlags_ChildWindows:
  return g.NavWindow && IsWindowChildOf(g.NavWindow, g.CurrentWindow);
  default:
  return g.CurrentWindow == g.NavWindow;
  