message: D3D12: added definition of D3D12_HEAP_FLAG_CREATE_NOT_ZEROED for 10.0.18362.0 and before
diff: #ifndef NTDDI_WIN10_VB // First defined in Win SDK 10.0.19041.0
  # define D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_RAYS static_cast<D3D12_INDIRECT_ARGUMENT_TYPE>(D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW + 1)
  # define D3D12_RAYTRACING_TIER_1_1 static_cast<D3D12_RAYTRACING_TIER>(11)
  +# define D3D12_HEAP_FLAG_CREATE_NOT_ZEROED static_cast<D3D12_HEAP_FLAGS>(0x1000)
  #endif
  #ifndef NTDDI_WIN10_19H1 // First defined in Win SDK 10.0.18362.0
  