message: FrameUniforms.resolution gets consistent precision between VS/FS
  * Add option USE_EXTERNAL_GLES3
  Causes gl_headers to use GLES, even on desktop.
  Causes all ContextManagers to be elided;
  users are expected to provide their own.
  * FrameUniforms.resolution gets consistent precision between VS/FS
diff: @@ -34,7 +34,7 @@ UniformInterfaceBlock& UibGenerator::getPerViewUib() noexcept {
  .add("clipFromWorldMatrix", 1, UniformInterfaceBlock::Type::MAT4, Precision::HIGH)
  .add("lightFromWorldMatrix", 1, UniformInterfaceBlock::Type::MAT4, Precision::HIGH)
  // view
  - .add("resolution", 1, UniformInterfaceBlock::Type::FLOAT4)
  + .add("resolution", 1, UniformInterfaceBlock::Type::FLOAT4, Precision::HIGH)
  // camera
  .add("cameraPosition", 1, UniformInterfaceBlock::Type::FLOAT3, Precision::HIGH)
  // time
  