message: Update README.md
  Add GitHub link and installation instructions; these are mostly
  redundant when using GitHub but the readme is mirrored at
  where these become useful.
diff: -# meshoptimizer [![Build Status](https://travis-ci.org/zeux/meshoptimizer.svg?branch=master)](https://travis-ci.org/zeux/meshoptimizer) [![codecov.io](https://codecov.io/github/zeux/meshoptimizer/coverage.svg?branch=master)](https://codecov.io/github/zeux/meshoptimizer?branch=master) ![MIT](https://img.shields.io/badge/license-MIT-blue.svg)
  +# meshoptimizer [![Build Status](https://travis-ci.org/zeux/meshoptimizer.svg?branch=master)](https://travis-ci.org/zeux/meshoptimizer) [![codecov.io](https://codecov.io/github/zeux/meshoptimizer/coverage.svg?branch=master)](https://codecov.io/github/zeux/meshoptimizer?branch=master) ![MIT](https://img.shields.io/badge/license-MIT-blue.svg) [![GitHub](https://img.shields.io/badge/repo-github-green.svg)](https://github.com/zeux/meshoptimizer)
  ## Purpose
  @@ -6,6 +6,16 @@ When GPU renders triangle meshes, various stages of the GPU pipeline have to pro
  The library provides a C and C++ interface for all algorithms; you can use it from C/C++ or from other languages via FFI (such as P/Invoke). If you want to use this library from Rust, you should use [meshopt crate](https://crates.io/crates/meshopt).
  +## Installing
  +
  +meshoptimizer is hosted on GitHub; you can download the latest release using git:
  +
  +```
  +git clone -b v0.9 https://github.com/zeux/meshoptimizer.git
  +```
  +
  +Alternatively you can download the .zip archive from GitHub: https://github.com/zeux/meshoptimizer/archive/v0.9.zip
  +
  ## Building
  meshoptimizer is distributed as a set of C++ source files. To include it into your project, you can use one of the two options:
  