message: Fix image_viewer
  Many EXR files may contain negative values, we don't want to output
  those to our color buffer.
diff: @@ -45,7 +45,7 @@ fragment {
  material.baseColor = bg;
  } else {
  uv.t = 1.0 - uv.t;
  - vec4 color = texture(materialParams_image, uv.st);
  + vec4 color = max(texture(materialParams_image, uv.st), 0.0);
  color.rgb *= color.a;
  // Manual, pre-multiplied srcOver with opaque destination optimization
  material.baseColor.rgb = color.rgb + bg.rgb * (1.0 - color.a);
  