message: don't need cpu access for _rendering_ data (only physics data)
diff: @@ -940,18 +940,18 @@ static void loadPrimitive(
  CESIUM_TRACE("init buffers");
  LODResources.VertexBuffers.PositionVertexBuffer.Init(
  StaticMeshBuildVertices,
  - true);
  + false);
  FColorVertexBuffer& ColorVertexBuffer =
  LODResources.VertexBuffers.ColorVertexBuffer;
  if (hasVertexColors) {
  - ColorVertexBuffer.Init(StaticMeshBuildVertices, true);
  + ColorVertexBuffer.Init(StaticMeshBuildVertices, false);
  }
  LODResources.VertexBuffers.StaticMeshVertexBuffer.Init(
  StaticMeshBuildVertices,
  textureCoordinateMap.size() == 0 ? 1 : textureCoordinateMap.size(),
  - true);
  + false);
  }
  FStaticMeshLODResources::FStaticMeshSectionArray& Sections =
  