message: Further UI/API comments
diff: @@ -66,7 +66,13 @@ public:
  /**
  * The maximum number of pixels of error when rendering this tileset.
  - * This is used to select an appropriate level-of-detail.
  + *
  + * This is used to select an appropriate level-of-detail: A low value
  + * will cause many tiles with a high level of detail to be loaded,
  + * causing a finer visual representation of the tiles, but with a
  + * higher performance cost for loading and rendering. A lower value will
  + * cause a coarser visual representation, with lower performance
  + * requirements.
  */
  UPROPERTY(EditAnywhere, Category = "Cesium|Level of Detail")
  double MaximumScreenSpaceError = 16.0;
  @@ -103,6 +109,12 @@ public:
  /**
  * The maximum number of tiles that may be loaded at once.
  + *
  + * When new parts of the tileset become visible, the tasks to load the
  + * corresponding tiles are put into a queue. This value determines how
  + * many of these tasks are processed at the same time. A higher value
  + * may cause the tiles to be loaded and rendered more quickly, at the
  + * cost of a higher network- and processing load.
  */
  UPROPERTY(EditAnywhere, Category="Cesium|Tile Loading")
  int MaximumSimultaneousTileLoads = 20;
  @@ -130,18 +142,32 @@ public:
  /**
  * Whether to cull tiles that are occluded by fog.
  + *
  + * This does not refer to the atmospheric fog of the Unreal Engine,
  + * but to an internal representation of fog: Depending on the height
  + * of the camera above the ground, tiles that are far away (close to
  + * the horizon) will be culled when this flag is enabled.
  */
  UPROPERTY(EditAnywhere, Category="Cesium|Tile Culling")
  bool EnableFogCulling = true;
  /**
  - * Whether culled screen-space error should be enforced.
  + * Whether culled screen-space error should be enforced for culled tiles.
  + *
  + * When "Enable Fog Culling" is selected, this flag will indicate that the
  + * screen space error for tiles that have been culled by fog
  + * should still be enforced.
  */
  UPROPERTY(EditAnywhere, Category="Cesium|Tile Culling")
  bool EnforceCulledScreenSpaceError = false;
  /**
  * The screen-space error to be used for culled tiles.
  + *
  + * In contrast to the global maximum screen space error, this value
  + * refers to the screen space error that should be used for tiles that
  + * have been culled by fog. It will only be taken into account when
  + * "Enforce Culled Screen Space Error" is enabled.
  */
  UPROPERTY(EditAnywhere, Category="Cesium|Tile Culling", meta=(EditCondition="EnforceCulledScreenSpaceError"))
  double CulledScreenSpaceError = 64.0;
  