message: add standalone event display option to scale lineWidth
diff: @@ -644,8 +644,16 @@ int DrawGLScene(bool doAnimation = false) // Here's Where We Do All The Drawing
  glMultMatrixf(currentMatrice);
  //Graphichs Options
  + if (keys[16])
  + {
  + lineWidth += (float) (keys[107] - keys[109] + keys[187] - keys[189]) * fpsscale * 0.05;
  + if (lineWidth < 0.01) lineWidth = 0.01;
  + }
  + else
  + {
  pointSize += (float) (keys[107] - keys[109] + keys[187] - keys[189]) * fpsscale * 0.05;
  - if (pointSize <= 0.01) pointSize = 0.01;
  + if (pointSize < 0.01) pointSize = 0.01;
  + }
  //Reset position
  if (resetScene)
  