message: Update README.md
  Use meshopt_stripifyBound instead of manual bound computation.
diff: @@ -146,7 +146,7 @@ On most hardware, indexed triangle lists are the most efficient way to drive the
  This library provides an algorithm for converting a vertex cache optimized triangle list to a triangle strip:
  ```c++
  -std::vector<unsigned int> strip(index_count / 3 * 4);
  +std::vector<unsigned int> strip(meshopt_stripifyBound(index_count));
  size_t strip_size = meshopt_stripify(&strip[0], indices, index_count, vertex_count);
  ```
  