message: fixed compile error by vs2019
diff: @@ -98,10 +98,10 @@ TEST(FrameGraphTest, SimpleRenderPass2) {
  data.outColor = builder.write(builder.read(data.outColor));
  data.outDepth = builder.write(builder.read(data.outDepth));
  - data.rt = builder.createRenderTarget("rt", {
  - .attachments.color = data.outColor,
  - .attachments.depth = data.outDepth
  - });
  + FrameGraphRenderTarget::Descriptor renderTargetDescr;
  + renderTargetDescr.attachments.color = data.outColor;
  + renderTargetDescr.attachments.depth = data.outDepth;
  + data.rt = builder.createRenderTarget("rt", renderTargetDescr);
  EXPECT_TRUE(fg.isValid(data.outColor));
  EXPECT_TRUE(fg.isValid(data.outDepth));
  @@ -146,9 +146,9 @@ TEST(FrameGraphTest, ScenarioDepthPrePass) {
  inputDesc.format = TextureFormat::DEPTH24;
  data.outDepth = builder.createTexture("depth buffer", inputDesc);
  data.outDepth = builder.write(builder.read(data.outDepth));
  - data.rt = builder.createRenderTarget("rt depth", {
  - .attachments.depth = data.outDepth
  - });
  + FrameGraphRenderTarget::Descriptor renderTargetDescr;
  + renderTargetDescr.attachments.depth = data.outDepth;
  + data.rt = builder.createRenderTarget("rt depth", renderTargetDescr);
  EXPECT_TRUE(fg.isValid(data.outDepth));
  },
  [=, &depthPrepassExecuted](
  @@ -179,10 +179,10 @@ TEST(FrameGraphTest, ScenarioDepthPrePass) {
  data.outColor = builder.write(builder.read(data.outColor));
  data.outDepth = builder.write(builder.read(data.outDepth));
  - data.rt = builder.createRenderTarget("rt color+depth", {
  - .attachments.color = data.outColor,
  - .attachments.depth = data.outDepth
  - });
  + FrameGraphRenderTarget::Descriptor renderTargetDescr;
  + renderTargetDescr.attachments.color = data.outColor;
  + renderTargetDescr.attachments.depth = data.outDepth;
  + data.rt = builder.createRenderTarget("rt color+depth", renderTargetDescr);
  EXPECT_FALSE(fg.isValid(depthPrepass.getData().outDepth));
  EXPECT_TRUE(fg.isValid(data.outColor));
  