message: NewFrame: Removed unnecessary call to FindHoveredWindow() and simplified code (went through this multiple times, hopefully haven't broken anything)
diff: @@ -629,7 +629,7 @@ static void SetWindowScrollY(ImGuiWindow* window, float new_scroll_y
  static void SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiCond cond);
  static void SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiCond cond);
  static void SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond cond);
  -static ImGuiWindow* FindHoveredWindow(ImVec2 pos, bool excluding_childs);
  +static ImGuiWindow* FindHoveredWindow(ImVec2 pos);
  static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFlags flags);
  static void ClearSetNextWindowData();
  static void CheckStacksSize(ImGuiWindow* window, bool write);
  @@ -2364,11 +2364,8 @@ void ImGui::NewFrame()
  }
  // Find the window we are hovering. Child windows can extend beyond the limit of their parent so we need to derive HoveredRootWindow from HoveredWindow
  - g.HoveredWindow = g.MovingWindow ? g.MovingWindow : FindHoveredWindow(g.IO.MousePos, false);
  - if (g.HoveredWindow && (g.HoveredWindow->Flags & ImGuiWindowFlags_ChildWindow))
  - g.HoveredRootWindow = g.HoveredWindow->RootWindow;
  - else
  - g.HoveredRootWindow = g.MovingWindow ? g.MovingWindow->RootWindow : FindHoveredWindow(g.IO.MousePos, true);
  + g.HoveredWindow = g.MovingWindow ? g.MovingWindow : FindHoveredWindow(g.IO.MousePos);
  + g.HoveredRootWindow = g.HoveredWindow ? g.HoveredWindow->RootWindow : NULL;
  if (ImGuiWindow* modal_window = GetFrontMostModalRootWindow())
  {
  @@ -3241,7 +3238,7 @@ void ImGui::CalcListClipping(int items_count, float items_height, int* out_items
  // Find window given position, search front-to-back
  // FIXME: Note that we have a lag here because WindowRectClipped is updated in Begin() so windows moved by user via SetWindowPos() and not SetNextWindowPos() will have that rectangle lagging by a frame at the time FindHoveredWindow() is called, aka before the next Begin(). Moving window thankfully isn't affected.
  -static ImGuiWindow* FindHoveredWindow(ImVec2 pos, bool excluding_childs)
  +static ImGuiWindow* FindHoveredWindow(ImVec2 pos)
  {
  ImGuiContext& g = *GImGui;
  for (int i = g.Windows.Size-1; i >= 0; i--)
  @@ -3251,10 +3248,8 @@ static ImGuiWindow* FindHoveredWindow(ImVec2 pos, bool excluding_childs)
  continue;
  if (window->Flags & ImGuiWindowFlags_NoInputs)
  continue;
  - if (excluding_childs && (window->Flags & ImGuiWindowFlags_ChildWindow) != 0)
  - continue;
  - // Using the clipped AABB so a child window will typically be clipped by its parent.
  + // Using the clipped AABB, a child window will typically be clipped by its parent (not always)
  ImRect bb(window->WindowRectClipped.Min - g.Style.TouchExtraPadding, window->WindowRectClipped.Max + g.Style.TouchExtraPadding);
  if (bb.Contains(pos))
  return window;
  