message: Prevent some barbarians from spawning for the AI
diff: @@ -240,7 +240,7 @@ class Barbs:
  #camels in arabia
  if utils.isYearIn(190, 550):
  self.checkSpawn(iBarbarian, iCamelArcher, 1, (73, 30), (82, 36), self.spawnNomads, iGameTurn, 9-iHandicap, 7, ["TXT_KEY_ADJECTIVE_BEDOUIN"])
  - if utils.isYearIn(-800, 1300):
  + if utils.isYearIn(-800, 1300) and self.includesActiveHuman([iEgypt, iArabia]):
  iNumUnits = iHandicap
  if utils.getScenario() == i3000BC: iNumUnits += 1
  self.checkSpawn(iBarbarian, iMedjay, iNumUnits, (66, 28), (71, 34), self.spawnUprising, iGameTurn, 12, 4, ["TXT_KEY_ADJECTIVE_NUBIAN"])
  @@ -283,6 +283,7 @@ class Barbs:
  if not gc.getMap().plot(30, 13).isUnit():
  utils.makeUnitAI(iDogSoldier, iNative, (30, 13), UnitAITypes.UNITAI_ATTACK, 2 + iHandicap)
  + if self.includesActiveHuman([iAmerica, iEngland, iFrance]):
  if utils.isYearIn(1700, 1900):
  self.checkSpawn(iNative, iMountedBrave, 1 + iHandicap, (15, 44), (24, 52), self.spawnNomads, iGameTurn, 12 - iHandicap, 2)
  @@ -572,3 +573,6 @@ class Barbs:
  if tPlot:
  utils.makeUnitAI(iUnitType, iPlayer, tPlot, UnitAITypes.UNITAI_ATTACK, iNumUnits, sAdj)
  +
  + def includesActiveHuman(self, lPlayers):
  + return utils.getHumanID() in lPlayers and tBirth[utils.getHumanID()] <= gc.getGame().getGameTurnYear()
  \ No newline at end of file
  