message: tools: Fix codecfuzz build
  This code relied on cpuid; since the codecs have been extensively fuzzed
  and scalar codecs are easier to verify by comparison, just disable the
  cpuid fallback here as well.
diff: @@ -38,18 +38,5 @@ extern "C" int LLVMFuzzerTestOneInput(const uint8_t* data, size_t size)
  fuzzDecoder(data, size, 24, meshopt_decodeVertexBuffer);
  fuzzDecoder(data, size, 32, meshopt_decodeVertexBuffer);
  -#if !(defined(__AVX__) || defined(__SSSE3__)) && (defined(_M_IX86) || defined(_M_X64) || defined(__i386__) || defined(__x86_64__))
  - // When SSSE3/AVX support isn't enabled unconditionally, we use a cpuid-based fallback
  - // It's useful to be able to test scalar code in this case, so we temporarily fake the feature bits
  - // and restore them later
  - unsigned int cpuid = meshopt::cpuid;
  - meshopt::cpuid = 0;
  -
  - // Note that scalar code doesn't have odd edge conditions around 16b vertices so we could just test it for one stride
  - fuzzDecoder(data, size, 4, meshopt_decodeVertexBuffer);
  -
  - meshopt::cpuid = cpuid;
  -#endif
  -
  return 0;
  }
  