message: Few cosmetic updates to DeviceContextVkImpl
diff: @@ -480,16 +480,16 @@ void DeviceContextVkImpl::DvpValidateCommittedShaderResources()
  const auto* pSRB = BindInfo.SRBs[i];
  if (pSRB == nullptr)
  {
  - LOG_ERROR_MESSAGE("Shader resource binding is not bound to index (", i, ").");
  + LOG_ERROR_MESSAGE("Shader resource binding is not bound to index ", i, ". Did you call CommitShaderResources()?");
  continue;
  }
  - auto* pSRBSign = pSRB->GetSignature();
  + const auto* pSRBSign = pSRB->GetSignature();
  DEV_CHECK_ERR(pSRBSign != nullptr, "SRB must not be null");
  if (!pLayoutSign->IsCompatibleWith(*pSRBSign))
  {
  - LOG_ERROR_MESSAGE("Shader resource binding at index (", i, ") with signature '", pSRBSign->GetDesc().Name,
  + LOG_ERROR_MESSAGE("Shader resource binding at index ", i, " with signature '", pSRBSign->GetDesc().Name,
  "' is not compatible with pipeline layout in current pipeline '", m_pPipelineState->GetDesc().Name, "'.");
  }
  @@ -770,15 +770,6 @@ void DeviceContextVkImpl::PrepareForDraw(DRAW_FLAGS Flags)
  {
  CommitDescriptorSets(DescrSetBindInfo);
  }
  -#if 0
  -# ifdef DILIGENT_DEBUG
  - else
  - {
  - if ( m_pPipelineState->dbgContainsShaderResources() )
  - LOG_ERROR_MESSAGE("Pipeline state '", m_pPipelineState->GetDesc().Name, "' contains shader resources, but IDeviceContext::CommitShaderResources() was not called" );
  - }
  -# endif
  -#endif
  if (m_pPipelineState->GetGraphicsPipelineDesc().pRenderPass == nullptr)
  {
  @@ -921,15 +912,6 @@ void DeviceContextVkImpl::PrepareForDispatchCompute()
  {
  CommitDescriptorSets(DescrSetBindInfo);
  }
  -#if 0
  -# ifdef DILIGENT_DEBUG
  - else
  - {
  - if ( m_pPipelineState->dbgContainsShaderResources() )
  - LOG_ERROR_MESSAGE("Pipeline state '", m_pPipelineState->GetDesc().Name, "' contains shader resources, but IDeviceContext::CommitShaderResources() was not called" );
  - }
  -# endif
  -#endif
  #ifdef DILIGENT_DEVELOPMENT
  DvpValidateCommittedShaderResources();
  