message: National Unity fixes
diff: @@ -60,7 +60,7 @@ HoI4Country::HoI4Country(string _tag, string _commonCountryFile, HoI4World* _the
  faction = nullptr;
  factionLeader = false;
  - nationalUnity = 70;
  + nationalUnity = 0.70;
  training_laws = "minimal_training";
  press_laws = "censored_press";
  @@ -106,7 +106,7 @@ void HoI4Country::initFromV2Country(const V2World& _srcWorld, const V2Country* _
  convertGovernment(_srcWorld);
  initIdeas();
  - nationalUnity = 70.0 + (srcCountry->getRevanchism() / 0.05) - (srcCountry->getWarExhaustion() / 2.5);
  + nationalUnity = 0.70 + (srcCountry->getRevanchism() / 5.0) - (srcCountry->getWarExhaustion() / 100.0 / 2.5);
  //convertLaws();
  //convertLeaders(portraitMap, landPersonalityMap, seaPersonalityMap, landBackgroundMap, seaBackgroundMap);
  @@ -1516,9 +1516,12 @@ void HoI4Country::outputIdeas(ofstream& output) const
  void HoI4Country::outputNationalUnity(ofstream& output) const
  +{
  + if (states.size() > 0)
  {
  output << "set_national_unity = " << nationalUnity << "\n";
  }
  +}
  void HoI4Country::outputCountryLeader(ofstream& output) const
  