message: Minor update to BuildUtils.cmake: not copyng GraphicsEngineD3D12.dll when D3D12 is not supported
diff: @@ -3,9 +3,11 @@ if(PLATFORM_WIN32 OR PLATFORM_UNVIRSAL_WINDOWS)
  function(copy_required_dlls TARGET_NAME)
  set(ENGINE_DLLS
  GraphicsEngineD3D11-shared
  - GraphicsEngineD3D12-shared
  )
  - if(PLATFORM_WIN32)
  + if(D3D12_SUPPORTED)
  + list(APPEND ENGINE_DLLS GraphicsEngineD3D12-shared )
  + endif()
  + if(GL_SUPPORTED)
  list(APPEND ENGINE_DLLS GraphicsEngineOpenGL-shared)
  endif()
  