message: Updated note regarding Mesh::tti to v2::extract_texture
diff: @@ -618,6 +618,10 @@ eos::core::Image4u extract_texture(const core::Mesh& mesh, glm::mat4x4 view_mode
  const int tex_width = isomap_resolution;
  const int tex_height =
  isomap_resolution; // keeping this in case we need non-square texture maps at some point
  +
  + // Todo: This may need updating to support mesh.tti, potentially like:
  + // const auto& tti = mesh.tti.empty() ? mesh.tvi : mesh.tti;
  + // for (const auto& tvi : tti)
  for (const auto& tvi : mesh.tvi)
  {
  if (visibility_ray[tvi[0]] && visibility_ray[tvi[1]] &&
  