message: Fix a bug that let civs that have not spawned yet appear after a collapse
diff: @@ -95,7 +95,7 @@ def canBeRazed(city):
  def getCityClaim(city):
  iOwner = city.getOwner()
  - possibleClaims = players.major().alive().without(iOwner).before_fall()
  + possibleClaims = players.major().alive().without(iOwner).past_birth().before_fall()
  # claim based on core territory
  coreClaims = possibleClaims.where(lambda p: city.isPlayerCore(p))
  