message: dstAccessMask should be VK_ACCESS_SHADER_READ_BIT
diff: @@ -267,7 +267,7 @@ void vkglTF::Texture::fromglTfImage(tinygltf::Image &gltfimage, std::string path
  imageMemoryBarrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  imageMemoryBarrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  imageMemoryBarrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  - imageMemoryBarrier.dstAccessMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  + imageMemoryBarrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  imageMemoryBarrier.image = image;
  imageMemoryBarrier.subresourceRange = subresourceRange;
  vkCmdPipelineBarrier(blitCmd, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 0, nullptr, 0, nullptr, 1, &imageMemoryBarrier);
  