message: Remove unnecessary changelog entry.
diff: ##### Fixes :wrench:
  - glTF normal, occlusion, and metallic/roughness textures are no longer treated as sRGB.
  -- Fixed a bug that could cause a crash by destroying a single texture multiple times, particularly a texture that is not utilized by the Material.
  - Improved the computation of axis-aligned bounding boxes for Unreal Engine, producing much smaller and more accurate bounding boxes in many cases.
  ### v1.12.0 - 2022-04-01
  