message: Undo unnecessary formatting changes.
diff: @@ -259,8 +259,8 @@ void UCesiumGeoreferenceComponent::_updateFromActor() {
  }
  glm::dvec3 UCesiumGeoreferenceComponent::_getAbsoluteLocationFromActor() {
  - const UWorld* pWorld = this->GetWorld();
  - if (!IsValid(pWorld)) {
  + const UWorld* world = this->GetWorld();
  + if (!IsValid(world)) {
  UE_LOG(
  LogCesium,
  Warning,
  @@ -268,8 +268,8 @@ glm::dvec3 UCesiumGeoreferenceComponent::_getAbsoluteLocationFromActor() {
  *this->GetName());
  return glm::dvec3();
  }
  - const AActor* pOwner = this->GetOwner();
  - if (!IsValid(pOwner)) {
  + const AActor* const owner = this->GetOwner();
  + if (!IsValid(owner)) {
  UE_LOG(
  LogCesium,
  Warning,
  @@ -278,15 +278,15 @@ glm::dvec3 UCesiumGeoreferenceComponent::_getAbsoluteLocationFromActor() {
  return glm::dvec3();
  }
  const glm::dvec3 worldOriginLocation =
  - VecMath::createVector3D(pWorld->OriginLocation);
  - const USceneComponent* pOwnerRoot = pOwner->GetRootComponent();
  + VecMath::createVector3D(world->OriginLocation);
  + const USceneComponent* pOwnerRoot = owner->GetRootComponent();
  const FVector& relativeLocation = pOwnerRoot->GetComponentLocation();
  return worldOriginLocation + VecMath::createVector3D(relativeLocation);
  }
  glm::dmat3 UCesiumGeoreferenceComponent::_getRotationFromActor() {
  - const AActor* pOwner = this->GetOwner();
  - if (!IsValid(pOwner)) {
  + const AActor* owner = this->GetOwner();
  + if (!IsValid(owner)) {
  UE_LOG(
  LogCesium,
  Warning,
  @@ -294,9 +294,9 @@ glm::dmat3 UCesiumGeoreferenceComponent::_getRotationFromActor() {
  *this->GetName());
  return glm::dmat3(1.0);
  }
  - const USceneComponent* pOwnerRoot = pOwner->GetRootComponent();
  + const USceneComponent* ownerRoot = owner->GetRootComponent();
  const FMatrix actorTransform =
  - pOwnerRoot->GetComponentTransform().ToMatrixWithScale();
  + ownerRoot->GetComponentTransform().ToMatrixWithScale();
  const glm::dmat3 actorRotation(VecMath::createMatrix4D(actorTransform));
  return actorRotation;
  }
  