message: Reduce Longbowman retreat chance, collateral damage, collateral limit and hill, forest, rainforest attack, increase hill defense
diff: <FeatureAttacks>
  <FeatureAttack>
  <FeatureType>FEATURE_FOREST</FeatureType>
  - <iFeatureAttack>50</iFeatureAttack>
  + <iFeatureAttack>25</iFeatureAttack>
  </FeatureAttack>
  <FeatureAttack>
  <FeatureType>FEATURE_RAINFOREST</FeatureType>
  - <iFeatureAttack>50</iFeatureAttack>
  + <iFeatureAttack>25</iFeatureAttack>
  </FeatureAttack>
  </FeatureAttacks>
  <iCombat>6</iCombat>
  <iXPValueAttack>4</iXPValueAttack>
  <iXPValueDefense>2</iXPValueDefense>
  <iFirstStrikes>1</iFirstStrikes>
  - <iWithdrawalProb>50</iWithdrawalProb>
  - <iCollateralDamage>100</iCollateralDamage>
  - <iCollateralDamageLimit>50</iCollateralDamageLimit>
  - <iCollateralDamageMaxUnits>3</iCollateralDamageMaxUnits>
  - <iHillsAttack>50</iHillsAttack>
  + <iWithdrawalProb>30</iWithdrawalProb>
  + <iCollateralDamage>50</iCollateralDamage>
  + <iCollateralDamageLimit>30</iCollateralDamageLimit>
  + <iCollateralDamageMaxUnits>2</iCollateralDamageMaxUnits>
  + <iHillsAttack>25</iHillsAttack>
  + <iHillsDefense>25</iHillsDefense>
  <iCultureGarrison>6</iCultureGarrison>
  <iAsset>2</iAsset>
  <iPower>6</iPower>
  <iXPValueAttack>4</iXPValueAttack>
  <iXPValueDefense>2</iXPValueDefense>
  <iFirstStrikes>1</iFirstStrikes>
  - <iWithdrawalProb>50</iWithdrawalProb>
  - <iCollateralDamage>100</iCollateralDamage>
  - <iCollateralDamageLimit>50</iCollateralDamageLimit>
  - <iCollateralDamageMaxUnits>3</iCollateralDamageMaxUnits>
  - <iHillsAttack>50</iHillsAttack>
  + <iWithdrawalProb>30</iWithdrawalProb>
  + <iCollateralDamage>50</iCollateralDamage>
  + <iCollateralDamageLimit>25</iCollateralDamageLimit>
  + <iCollateralDamageMaxUnits>2</iCollateralDamageMaxUnits>
  + <iHillsAttack>25</iHillsAttack>
  + <iHillsDefense>25</iHillsDefense>
  <iCultureGarrison>6</iCultureGarrison>
  <iAsset>2</iAsset>
  <iPower>5</iPower>
  