message: Fix glTF volumes
diff: @@ -287,7 +287,7 @@ std::string shaderFromKey(const MaterialKey& config) {
  // TODO: Provided by Filament, but this should really be provided/computed by gltfio
  // TODO: This scale is per renderable and should include the scale of the mesh node
  - float scale = getObjectUniforms().userData;
  + float scale = object_uniforms.userData;
  material.thickness = materialParams.volumeThicknessFactor * scale;
  )SHADER";
  