message: Fix implicitly narrowing conversion in textBuffer
  Explicitly using `SHORT` instead of `auto` to prevent `int -> short` narrowing.
diff: @@ -850,7 +850,7 @@ bool TextBuffer::IsDoubleWidthLine(const size_t row) const
  SHORT TextBuffer::GetLineWidth(const size_t row) const
  {
  // Use shift right to quickly divide the width by 2 for double width lines.
  - const auto scale = IsDoubleWidthLine(row) ? 1 : 0;
  + const SHORT scale = IsDoubleWidthLine(row) ? 1 : 0;
  return GetSize().Width() >> scale;
  }
  @@ -863,14 +863,14 @@ COORD TextBuffer::ClampPositionWithinLine(const COORD position) const
  COORD TextBuffer::ScreenToBufferPosition(const COORD position) const
  {
  // Use shift right to quickly divide the X pos by 2 for double width lines.
  - const auto scale = IsDoubleWidthLine(position.Y) ? 1 : 0;
  + const SHORT scale = IsDoubleWidthLine(position.Y) ? 1 : 0;
  return { position.X >> scale, position.Y };
  }
  COORD TextBuffer::BufferToScreenPosition(const COORD position) const
  {
  // Use shift left to quickly multiply the X pos by 2 for double width lines.
  - const auto scale = IsDoubleWidthLine(position.Y) ? 1 : 0;
  + const SHORT scale = IsDoubleWidthLine(position.Y) ? 1 : 0;
  return { position.X << scale, position.Y };
  }
  