message: Re-enabled idling GPU in VulkanDynamicMemoryManager::AllocateMasterBlock() since that seems to not cause a deadlock anymore
diff: @@ -160,19 +160,17 @@ VulkanDynamicMemoryManager::MasterBlock VulkanDynamicMemoryManager::AllocateMast
  if (!Block.IsValid())
  {
  - // Last resort - idle GPU (there seems to be a driver bug: vkQueueWaitIdle() deadlocks and never returns)
  - //m_DeviceVk.IdleGPU(true);
  - //auto LastCompletedFenceValue = m_DeviceVk.GetCompletedFenceValue();
  - //m_AllocationStrategy.ReleaseStaleAllocations(LastCompletedFenceValue);
  - //Offset = m_AllocationStrategy.Allocate(SizeInBytes);
  + // Last resort - idle GPU (there seems to have been a driver bug at some point: vkQueueWaitIdle() would deadlock and never return)
  + m_DeviceVk.IdleGPU();
  + Block = TBase::AllocateMasterBlock(SizeInBytes, Alignment);
  if (!Block.IsValid())
  {
  LOG_ERROR_MESSAGE("Space in dynamic heap is exausted! After idling for ", std::fixed, std::setprecision(1), IdleDuration.count()*1000.0, " ms still no space is available. Increase the size of the heap by setting EngineVkAttribs::DynamicHeapSize to a greater value or optimize dynamic resource usage");
  }
  - //else
  - //{
  - // LOG_WARNING_MESSAGE("Space in dynamic heap is almost exausted. Allocation forced idling the GPU. Increase the size of the heap by setting EngineVkAttribs::DynamicHeapSize to a greater value or optimize dynamic resource usage");
  - //}
  + else
  + {
  + LOG_WARNING_MESSAGE("Space in dynamic heap is almost exausted. Allocation forced idling the GPU. Increase the size of the heap by setting EngineVkAttribs::DynamicHeapSize to a greater value or optimize dynamic resource usage");
  + }
  }
  else
  {
  