message: Updated documentation for BIND_SHADER_RESOURCE flag
diff: @@ -136,8 +136,6 @@ DILIGENT_TYPED_ENUM(BIND_FLAGS, Uint32)
  BIND_UNIFORM_BUFFER = 1u << 2u,
  /// A buffer or a texture can be bound as a shader resource.
  - //
  - /// \warning This flag cannot be used with MAP_WRITE_NO_OVERWRITE flag.
  BIND_SHADER_RESOURCE = 1u << 3u,
  /// A buffer can be bound as a target for stream output stage.
  