message: Added note about tti to Mesh
diff: @@ -39,15 +39,19 @@ namespace core {
  *
  * Additionally it stores the indices that specify which vertices
  * to use to generate the triangle mesh out of the vertices.
  + *
  + * \c texcoords should either be the same size as \c vertices (i.e. one set of texture coordinates per
  + * vertex), or alternatively \c tti can be set, then a separate triangulation for the texture coordinates can
  + * be used (e.g. for texture maps that contain seams).
  */
  struct Mesh
  {
  std::vector<Eigen::Vector3f> vertices; ///< 3D vertex positions.
  std::vector<Eigen::Vector3f> colors; ///< Colour information for each vertex. Expected to be in RGB order.
  - std::vector<Eigen::Vector2f> texcoords; ///< Texture coordinates for each vertex.
  + std::vector<Eigen::Vector2f> texcoords; ///< Texture coordinates.
  std::vector<std::array<int, 3>> tvi; ///< Triangle vertex indices
  - std::vector<std::array<int, 3>> tci; ///< Triangle color indices
  + std::vector<std::array<int, 3>> tci; ///< Triangle color indices (usually the same as tvi)
  std::vector<std::array<int, 3>> tti; ///< Triangle texture indices
  };
  