message: Comments about mouse setup and clearing HoveredWindow when mouse down isn't owned by imgui (will affect some future hovered test and drag'n drop patterns)
diff: @@ -2384,7 +2384,7 @@ void ImGui::NewFrame()
  g.ModalWindowDarkeningRatio = 0.0f;
  }
  - // Are we using inputs? Tell user so they can capture/discard the inputs away from the rest of their application.
  + // Update the WantCaptureMouse/WantCAptureKeyboard flags, so user can capture/discard the inputs away from the rest of their application.
  // When clicking outside of a window we assume the click is owned by the application and won't request capture. We need to track click ownership.
  int mouse_earliest_button_down = -1;
  bool mouse_any_down = false;
  @@ -2394,7 +2394,7 @@ void ImGui::NewFrame()
  g.IO.MouseDownOwned[i] = (g.HoveredWindow != NULL) || (!g.OpenPopupStack.empty());
  mouse_any_down |= g.IO.MouseDown[i];
  if (g.IO.MouseDown[i])
  - if (mouse_earliest_button_down == -1 || g.IO.MouseClickedTime[mouse_earliest_button_down] > g.IO.MouseClickedTime[i])
  + if (mouse_earliest_button_down == -1 || g.IO.MouseClickedTime[i] < g.IO.MouseClickedTime[mouse_earliest_button_down])
  mouse_earliest_button_down = i;
  }
  bool mouse_avail_to_imgui = (mouse_earliest_button_down == -1) || g.IO.MouseDownOwned[mouse_earliest_button_down];
  @@ -2409,6 +2409,7 @@ void ImGui::NewFrame()
  g.OsImePosRequest = ImVec2(1.0f, 1.0f); // OS Input Method Editor showing on top-left of our window by default
  // If mouse was first clicked outside of ImGui bounds we also cancel out hovering.
  + // FIXME: For patterns of drag and drop between "application" and "imgui" we may need to rework/remove this test (first committed 311c0ca9 on 2015/02)
  if (!mouse_avail_to_imgui)
  g.HoveredWindow = g.HoveredRootWindow = NULL;
  