message: Columns: Minor stylistic fixes.
diff: @@ -10866,6 +10866,17 @@ float ImGui::GetColumnOffset(int column_index)
  return x_offset;
  }
  +float ImGui::GetColumnWidth(int column_index)
  +{
  + ImGuiWindow* window = GetCurrentWindowRead();
  + ImGuiColumnsSet* columns = window->DC.ColumnsSet;
  + IM_ASSERT(columns != NULL);
  +
  + if (column_index < 0)
  + column_index = columns->Current;
  + return OffsetNormToPixels(columns, columns->Columns[column_index + 1].OffsetNorm - columns->Columns[column_index].OffsetNorm);
  +}
  +
  void ImGui::SetColumnOffset(int column_index, float offset)
  {
  ImGuiContext& g = *GImGui;
  @@ -11025,7 +11036,7 @@ bool ImGui::EndColumns()
  if (held && g.ActiveIdIsJustActivated)
  g.ActiveIdClickOffset.x -= column_hw; // Store from center of column line (we used a 8 wide rect for columns clicking). This is used by GetDraggedColumnOffset().
  if (held)
  - dragging_column = i;
  + dragging_column = n;
  }
  // Draw column (we clip the Y boundaries CPU side because very long triangles are mishandled by some GPU drivers.)
  