message: Add some comments to EntityResponse
diff: @@ -117,7 +117,7 @@ void serialize_char_full_update(const Entity &src, BitStream &bs )
  PUTDEBUG("before windows");
  player_char.sendWindows(bs);
  bs.StoreBits(1,0); // lfg related
  - bs.StoreBits(1,0); // a2->ent_player2->field_AC
  + bs.StoreBits(1,0); // SG mode
  player_char.sendTeamBuffMode(bs);
  player_char.sendDockMode(bs);
  player_char.sendChatSettings(bs);
  @@ -300,9 +300,9 @@ void sendServerControlState(const EntitiesResponse &src,BitStream &bs)
  storeVectorConditional(bs,zeroes); // vector3 -> speed ? likely
  storeFloatConditional(bs,0); // Pitch not used ?
  - storeFloatConditional(bs,ent->inp_state.camera_pyr.y); // Pitch
  + storeFloatConditional(bs,ent->inp_state.camera_pyr.y); // Yaw
  storeFloatConditional(bs,0); // Roll
  - bs.StorePackedBits(1,0); // sets the lowest bit in CscCommon::flags
  + bs.StorePackedBits(1,0); // server side forced falling bit
  }
  }
  void sendServerPhysicsPositions(const EntitiesResponse &src,BitStream &bs)
  