message: Update PythonConsole.md
  using updated PyFbxFactory to import animation assets
diff: @@ -121,6 +121,8 @@ This is an ad-hoc factory subclassing the standard FbxFactory (many thanks to Ch
  import unreal_engine as ue
  import os
  import os.path
  +from unreal_engine.classes import PyFbxFactory, Skeleton
  +from unreal_engine.enums import EFBXImportType
  """
  Scan a directory for FBX's and import them with a single skeleton
  @@ -135,23 +137,19 @@ skeleton_name = 'UE4_Mannequin_Skeleton'
  skeleton = ue.find_object(skeleton_name)
  # get the PyFbxFactory
  -factory = ue.find_class('PyFbxFactory')
  +factory = PyFbxFactory()
  # setup fbx importer options
  -fbx_import_ui_class = ue.find_class('FbxImportUI')
  -fbx_import_ui = ue.new_object(fbx_import_ui_class)
  -fbx_import_ui.set_property('Skeleton', skeleton)
  -
  +factory.ImportUI.MeshTypeToImport = EFBXImportType.FBXIT_Animation
  +factory.ImportUI.Skeleton = skeleton
  # the fbx import procedure
  def fbx_import(filename, asset_name):
  ue.log('importing ' + filename + ' to ' + asset_name)
  - # set import options
  - ue.set_fbx_import_option(fbx_import_ui)
  - # import he file using PyFbxFactory
  - asset = ue.import_asset(filename, asset_name, factory)
  + # import the file using PyFbxFactory
  + asset = factory.factory_import_object(filename, asset_name)
  # print the skeleton name
  - ue.log('FBX imported with skeleton: ' + asset.get_property('Skeleton').get_name())
  + ue.log('FBX imported with skeleton: ' + asset.Skeleton.get_name())
  # scan the directory and uatomatically assign a name using an incremental id
  