message: fix setting indices 16bit or 32 bit based on number of vertices
diff: @@ -984,7 +984,7 @@ static void loadPrimitive(
  CESIUM_TRACE("SetIndices");
  LODResources.IndexBuffer.SetIndices(
  indices,
  - indices.Num() > std::numeric_limits<uint16>::max()
  + StaticMeshBuildVertices.Num() > std::numeric_limits<uint16>::max()
  ? EIndexBufferStride::Type::Force32Bit
  : EIndexBufferStride::Type::Force16Bit);
  }
  