message: use ray direction instead of negated dir for SimpleAO normal buffer on miss
diff: @@ -42,7 +42,7 @@ void SimpleAO_renderSample(Renderer *uniform _self,
  if (noHit(sample.ray)) {
  sample.rgb = make_vec3f(self->super.bgColor);
  sample.albedo = sample.rgb;
  - sample.normal = negate(sample.ray.dir);
  + sample.normal = sample.ray.dir;
  sample.alpha = self->super.bgColor.w;
  return;
  }
  