message: Render state cache: added debug flag to shader hash
diff: @@ -280,7 +280,12 @@ bool RenderStateCacheImpl::CreateShader(const ShaderCreateInfo& ShaderCI,
  *ppShader = nullptr;
  XXH128State Hasher;
  - Hasher.Update(ShaderCI, m_DeviceType);
  +#ifdef DILIGENT_DEBUG
  + constexpr bool IsDebug = true;
  +#else
  + constexpr bool IsDebug = false;
  +#endif
  + Hasher.Update(ShaderCI, m_DeviceType, IsDebug);
  const auto Hash = Hasher.Digest();
  // First, try to check if the shader has already been requested
  