message: bugfix - embree3 switches primid and geomid
diff: @@ -60,8 +60,8 @@ struct Ray {
  float u; //!< Barycentric u coordinate of hit
  float v; //!< Barycentric v coordinate of hit
  - int geomID; //!< geometry ID
  int primID; //!< primitive ID
  + int geomID; //!< geometry ID
  int instID; //!< instance ID
  #else
  /* ray input data */
  