message: attempt to improve doxygen formating
  fixes:
diff: @@ -85,10 +85,14 @@ public:
  * factors are set to 1.0.
  *
  * enabled: enable or disables dynamic resolution on a View
  + *
  * homogeneousScaling: by default the system scales the major axis first. Set this to true
  * to force homogeneous scaling.
  + *
  * minScale: the minimum scale in X and Y this View should use
  + *
  * maxScale: the maximum scale in X and Y this View should use
  + *
  * quality: upscaling quality.
  * LOW: 1 bilinear tap, Medium: 4 bilinear taps, High: 9 bilinear taps (tent)
  *
  @@ -112,24 +116,32 @@ public:
  * Options to control the bloom effect
  *
  * enabled: Enable or disable the bloom post-processing effect. Disabled by default.
  + *
  * levels: Number of successive blurs to achieve the blur effect, the minimum is 3 and the
  * maximum is 12. This value together with resolution influences the spread of the
  * blur effect. This value can be silently reduced to accommodate the original
  * image size.
  + *
  * resolution: Resolution of bloom's minor axis. The minimum value is 2^levels and the
  * the maximum is lower of the original resolution and 4096. This parameter is
  * silently clamped to the minimum and maximum.
  * It is highly recommended that this value be smaller than the target resolution
  * after dynamic resolution is applied (horizontally and vertically).
  + *
  * strength: how much of the bloom is added to the original image. Between 0 and 1.
  + *
  * blendMode: Whether the bloom effect is purely additive (false) or mixed with the original
  * image (true).
  + *
  * anamorphism: Bloom's aspect ratio (x/y), for artistic purposes.
  + *
  * threshold: When enabled, a threshold at 1.0 is applied on the source image, this is
  * useful for artistic reasons and is usually needed when a dirt texture is used.
  + *
  * dirt: A dirt/scratch/smudges texture (that can be RGB), which gets added to the
  * bloom effect. Smudges are visible where bloom occurs. Threshold must be
  * enabled for the dirt effect to work properly.
  + *
  * dirtStrength: Strength of the dirt texture.
  */
  struct BloomOptions {
  