message: Update missing unit art check (merijn_v1)
diff: @@ -799,10 +799,23 @@ class CvRFCEventHandler:
  if eventType == self.EventKeyDown and theKey == int(InputTypes.KB_W) and self.eventManager.bCtrl and CyGame().GetWorldBuilderMode():
  utils.removeStabilityOverlay() # Remove AI forbidden area overlay when exiting WB by ctrl+w
  +
  if eventType == self.EventKeyDown and theKey == int(InputTypes.KB_V) and self.eventManager.bCtrl and self.eventManager.bShift:
  for iPlayer in range(iNumTotalPlayersB):
  - print (str(gc.getCivilizationInfo(gc.getPlayer(iPlayer).getCivilizationType()).getShortDescription(0)))
  + pPlayer = gc.getPlayer(iPlayer)
  +
  + #pPlayer.initCity(71, 34)
  + #city = gc.getMap().plot(71, 34).getPlotCity()
  +
  + lEras = [iAncient, iMedieval, iIndustrial]
  + for iEra in lEras:
  + pPlayer.setCurrentEra(iEra)
  for iUnit in range(iNumUnits):
  + print (str(gc.getCivilizationInfo(pPlayer.getCivilizationType()).getShortDescription(0)))
  + print (str(gc.getEraInfo(iEra).getDescription()))
  print (str(gc.getUnitInfo(iUnit).getDescription()))
  utils.makeUnit(iUnit, iPlayer, (68, 33), 1)
  gc.getMap().plot(68, 33).getUnit(0).kill(False, iBarbarian)
  + #print ("Button")
  + #city.pushOrder(OrderTypes.ORDER_TRAIN, iUnit , -1, False, True, False, True)
  + #city.getPlotCity().kill()
  \ No newline at end of file
  