message: Fix initial save exploit to create additional units
diff: @@ -758,6 +758,10 @@ class Birth(object):
  self.player.setEspionageSpendingWeightAgainstTeam(player(iOtherPlayer).getTeam(), 0)
  def birth(self):
  + # initial save
  + if self.isHuman():
  + game.initialSave()
  +
  # reset AI
  self.reset()
  @@ -794,10 +798,6 @@ class Birth(object):
  # set as spawned
  data.players[self.iPlayer].bSpawned = True
  - # initial save
  - if self.isHuman():
  - game.initialSave()
  -
  # send event
  if self.bRebirth:
  events.fireEvent("rebirth", self.iPlayer)
  