message: BFM conversion is now ~200x faster
  Removed loops from BFM conversion script.
diff: @@ -36,52 +36,32 @@ fwrite(f, size(bfm.shapeMU, 1), 'int32'); % num vertices times 3
  fwrite(f, size(bfm.shapePC, 2), 'int32'); % number of basis vectors
  % Write the shape mean:
  -for i=1:size(bfm.shapeMU, 1)
  - fwrite(f, bfm.shapeMU(i), 'float');
  -end
  +fwrite(f, bfm.shapeMU, 'float');
  % Write the unnormalised shape PCA basis matrix:
  % All of basis 1 will be written first, then basis 2, etc.
  -for basis=1:size(bfm.shapePC, 2)
  - for j=1:size(bfm.shapePC, 1) % all data points of the basis
  - fwrite(f, bfm.shapePC(j, basis), 'float');
  - end
  -end
  +fwrite(f, bfm.shapePC, 'float');
  % Write the shape eigenvalues:
  -for i=1:size(bfm.shapeEV, 1)
  - fwrite(f, bfm.shapeEV(i), 'float');
  -end
  +fwrite(f, bfm.shapeEV, 'float');
  % Write num_triangles and the triangle list:
  fwrite(f, size(bfm.tl, 1), 'int32');
  -for i=1:size(bfm.tl, 1)
  - fwrite(f, bfm.tl(i, 1), 'int32');
  - fwrite(f, bfm.tl(i, 2), 'int32');
  - fwrite(f, bfm.tl(i, 3), 'int32');
  -end
  +fwrite(f, bfm.tl', 'int32');
  % Now just exactly the same for the colour (albedo) model:
  fwrite(f, size(bfm.texMU, 1), 'int32'); % num vertices times 3
  fwrite(f, size(bfm.texPC, 2), 'int32'); % number of basis vectors
  % Write the colour mean:
  -for i=1:size(bfm.texMU, 1)
  - fwrite(f, bfm.texMU(i), 'float');
  -end
  +fwrite(f, bfm.texMU, 'float');
  % Write the unnormalised colour PCA basis matrix:
  % All of basis 1 will be written first, then basis 2, etc.
  -for basis=1:size(bfm.texPC, 2)
  - for j=1:size(bfm.texPC, 1) % all data points of the basis
  - fwrite(f, bfm.texPC(j, basis), 'float');
  - end
  -end
  +fwrite(f, bfm.texPC, 'float');
  % Write the colour eigenvalues:
  -for i=1:size(bfm.texEV, 1)
  - fwrite(f, bfm.texEV(i), 'float');
  -end
  +fwrite(f, bfm.texEV, 'float');
  fclose(f);
  