message: Fixed issue with stale descriptor sets in Vulkan
diff: @@ -555,6 +555,9 @@ void DeviceContextVkImpl::CommitShaderResources(IShaderResourceBinding* pShaderR
  ResInfo.pResourceCache = &ResourceCache;
  BindInfo.SetStaleSRBBit(SRBIndex);
  + // We must not clear entire ResInfo as DescriptorSetBaseInd and DynamicOffsetCount
  + // are set by SetPipelineState().
  + ResInfo.vkSets = {};
  if (ResourceCache.GetNumDynamicBuffers() > 0)
  BindInfo.SetDynamicBufferBit(SRBIndex);
  