message: Directly include ray_triangle_intersect.hpp in texture_extraction.hpp
  The `ray_triangle_intersect()` function was moved to `ray_triangle_intersect.hpp` a while ago, and it is no longer in `closest_edge_fitting.hpp`. This saves us from including a bunch of stuff from `closest_edge_fitting.hpp`.
diff: #include "eos/render/transforms.hpp"
  #include "eos/render/Rasterizer.hpp"
  #include "eos/render/FragmentShader.hpp"
  +#include "eos/render/ray_triangle_intersect.hpp"
  #include "eos/render/detail/render_detail_utils.hpp" // for detail::divide_by_w()
  -#include "eos/fitting/closest_edge_fitting.hpp" // for ray_triangle_intersect(). Move to eos/render/raycasting.hpp?
  #include "glm/mat4x4.hpp"
  #include "glm/vec2.hpp"
  