message: removed scaling for mobile
diff: #include <memory>
  #include <spdlog/spdlog.h>
  -#if PLATFORM_ANDROID || PLATFORM_IOS
  -#include "GenericPlatform/GenericPlatformApplicationMisc.h"
  -#endif
  -
  FCesium3DTilesetLoadFailure OnCesium3DTilesetLoadFailure{};
  #if WITH_EDITOR
  @@ -755,18 +751,12 @@ private:
  };
  static float getDevicePixelRatio(const UObject* WorldContextObject) {
  -#if PLATFORM_ANDROID || PLATFORM_IOS
  - int32 screenDensity;
  - FGenericPlatformApplicationMisc::GetPhysicalScreenDensity(screenDensity);
  - return screenDensity / 160.0f;
  -#else
  UWorld* world = WorldContextObject->GetWorld();
  if (IsValid(world) && world->GetGameViewport()) {
  return world->GetGameViewport()->GetDPIScale();
  } else {
  return 1.0f;
  }
  -#endif
  }
  static std::string getCacheDatabaseName() {
  