message: Don't spawn 16 copies of each npc :)
diff: @@ -713,16 +713,11 @@ void addNpc(QString &cmd, MapClientSession &sess)
  }
  glm::vec3 offset = glm::vec3 {2,0,1};
  int idx = npc_store.npc_idx(npc_def);
  - for(int i=0; i<16; ++i)
  - {
  Entity *e = sess.m_current_map->m_entities.CreateNpc(*npc_def,idx,variation);
  e->m_entity_data.m_pos = gm_loc + offset;
  - offset += glm::vec3 {1,0,0};
  e->vel = {0,0,0};
  sendInfoMessage(MessageChannel::DEBUG_INFO, QString("Created npc with ent idx:%1").arg(e->m_idx), &sess);
  }
  -
  -}
  void moveTo(QString &cmd, MapClientSession &sess)
  {
  QVector<QStringRef> parts;
  