message: increase distance of cascading shadows, make shadows sharper
diff: @@ -54,7 +54,8 @@ ACesiumSunSky::ACesiumSunSky() {
  DirectionalLight->LightSourceAngle = 0.5;
  DirectionalLight->bUsedAsAtmosphereSunLight = true;
  DirectionalLight->DynamicShadowCascades = 5;
  - DirectionalLight->CascadeDistributionExponent = 1.4;
  + DirectionalLight->CascadeDistributionExponent = 2.0;
  + DirectionalLight->DynamicShadowDistanceMovableLight = 80000.f;
  // The location of the DirectionalLight should never matter, but by making it
  // absolute we do less math when the Actor moves as a result of the
  