message: Native and Celtic units remain after they lose their last city
diff: @@ -11210,7 +11210,7 @@ void CvPlayer::verifyAlive()
  if (!bKill)
  {
  - if (!isBarbarian())
  + if (!isBarbarian() && getID() != NATIVE && getID() != CELTIA) // Leoreth: natives and celts should behave like barbarians
  {
  if (getNumCities() == 0 && getAdvancedStartPoints() < 0)
  {
  