message: Another improvement to texture format tests in OpenGL
diff: @@ -1088,6 +1088,7 @@ void RenderDeviceGLImpl::TestTextureFormat(TEXTURE_FORMAT TexFormat)
  }
  #if GL_ARB_shader_image_load_store
  + if (m_DeviceCaps.Features.PixelUAVWritesAndAtomics)
  {
  GLuint CurrentImg = 0;
  GLint CurrentLevel = 0;
  