message: Allocate large tiles on heap in local rendering as well
diff: @@ -43,7 +43,13 @@ namespace ospray {
  if (fb->tileError(tileID) <= renderer->errorThreshold)
  return;
  +#define MAX_TILE_SIZE 128
  +#if TILE_SIZE > MAX_TILE_SIZE
  + auto tilePtr = make_unique<Tile>(tileID, fb->size, accumID);
  + auto &tile = *tilePtr;
  +#else
  Tile __aligned(64) tile(tileID, fb->size, accumID);
  +#endif
  tasking::parallel_for(numJobs(renderer->spp, accumID), [&](int tIdx) {
  renderer->renderTile(perFrameData, tile, tIdx);
  