message: Fix compilation problems on official UE5 build.
diff: @@ -754,7 +754,7 @@ static void loadPrimitive(
  vertex.UVs[0] = TMeshVector2(0.0f, 0.0f);
  vertex.UVs[2] = TMeshVector2(0.0f, 0.0f);
  RenderData->Bounds.SphereRadius = FMath::Max(
  - (vertex.Position - RenderData->Bounds.Origin).Size(),
  + (FVector(vertex.Position) - RenderData->Bounds.Origin).Size(),
  RenderData->Bounds.SphereRadius);
  }
  } else {
  @@ -765,7 +765,7 @@ static void loadPrimitive(
  vertex.UVs[0] = TMeshVector2(0.0f, 0.0f);
  vertex.UVs[2] = TMeshVector2(0.0f, 0.0f);
  RenderData->Bounds.SphereRadius = FMath::Max(
  - (vertex.Position - RenderData->Bounds.Origin).Size(),
  + (FVector(vertex.Position) - RenderData->Bounds.Origin).Size(),
  RenderData->Bounds.SphereRadius);
  }
  }
  