message: added a slider to debug dynamic scaling issues
  This is a big hackish, but is intended to help us debug scaling issues,
  this adds a couple of sliders under [Debug] to control dynamic
  scaling manually.
diff: @@ -341,6 +341,9 @@ static LinearColor inverseTonemapSRGB(sRGBColor x) {
  return (x * -0.155) / (x - 1.019);
  }
  +static float sGlobalScale = 1.0f;
  +static float sGlobalScaleAnamorphism = 0.0f;
  +
  int main(int argc, char** argv) {
  App app;
  @@ -567,6 +570,8 @@ int main(int argc, char** argv) {
  debug.getPropertyAddress<bool>("d.renderer.doFrameCapture");
  *captureFrame = true;
  }
  + ImGui::SliderFloat("scale", &sGlobalScale, 0.25f, 1.0f);
  + ImGui::SliderFloat("anamorphism", &sGlobalScaleAnamorphism, -1.0f, 1.0f);
  }
  if (ImGui::BeginPopupModal("MessageBox", NULL, ImGuiWindowFlags_AlwaysAutoResize)) {
  @@ -679,6 +684,22 @@ int main(int argc, char** argv) {
  } else {
  view->setColorGrading(nullptr);
  }
  +
  + view->setDynamicResolutionOptions({
  + .minScale = {
  + lerp(sGlobalScale, 1.0f,
  + sGlobalScaleAnamorphism >= 0.0f ? sGlobalScaleAnamorphism : 0.0f),
  + lerp(sGlobalScale, 1.0f,
  + sGlobalScaleAnamorphism <= 0.0f ? -sGlobalScaleAnamorphism : 0.0f),
  + },
  + .maxScale = {
  + lerp(sGlobalScale, 1.0f,
  + sGlobalScaleAnamorphism >= 0.0f ? sGlobalScaleAnamorphism : 0.0f),
  + lerp(sGlobalScale, 1.0f,
  + sGlobalScaleAnamorphism <= 0.0f ? -sGlobalScaleAnamorphism : 0.0f),
  + },
  + .enabled = sGlobalScale != 1.0f,
  + });
  };
  auto postRender = [&app](Engine* engine, View* view, Scene* scene, Renderer* renderer) {
  