message: Bugfix: lookAt z axis negated
diff: @@ -661,7 +661,7 @@ fun lookTowards(eye: Float3, forward: Float3, up: Float3 = Float3(z = 1.0f)): Ma
  val f = normalize(forward)
  val r = normalize(f x up)
  val u = normalize(r x f)
  - return Mat4(Float4(r), Float4(u), Float4(f), Float4(eye, 1.0f))
  + return Mat4(Float4(r), Float4(u), Float4(-f), Float4(eye, 1.0f))
  }
  fun perspective(fov: Float, ratio: Float, near: Float, far: Float): Mat4 {
  