message: A temporary solution to enable automatic updates (Doesn't check for flags)
diff: @@ -57,6 +57,10 @@ void GameDBSyncService::updateEntities()
  for(Entity * e : ref_entity_mgr.m_live_entlist)
  {
  + sendCharacterUpdateToHandler(e);
  +
  + /* TODO: Set the flags for entities on other functions, like maybe World::updateEntity, etc etc
  + * at the moment I will make a full update for the characters no matter what the flag it
  // These are ordered based on how much data is sent depending on those flags
  if (e->m_db_store_flags & uint32_t(DbStoreFlags::Full))
  {
  @@ -71,6 +75,7 @@ void GameDBSyncService::updateEntities()
  sendPlayerUpdateToHandler(e);
  continue;
  }
  + */
  }
  }
  