message: Fixed issue with GLContextWindows
diff: #include "GLContextWindows.h"
  #include "DeviceCaps.h"
  #include "GLTypeConversions.h"
  +#include "GraphicsAccessories.h"
  namespace Diligent
  {
  @@ -88,7 +89,7 @@ namespace Diligent
  LOG_INFO_MESSAGE( MessageSS.str().c_str() );
  }
  - GLContext::GLContext(const EngineGLCreateInfo& InitAttribs, DeviceCaps& DeviceCaps, const SwapChainDesc* pSCDesc) :
  + GLContext::GLContext(const EngineGLCreateInfo& InitAttribs, DeviceCaps& deviceCaps, const SwapChainDesc* pSCDesc) :
  m_Context(0),
  m_WindowHandleToDeviceContext(0)
  {
  @@ -276,16 +277,16 @@ namespace Diligent
  if( glGetError() != GL_NO_ERROR )
  LOG_ERROR_MESSAGE("Failed to enable SRGB framebuffers");
  - DeviceCaps.DevType = DeviceType::OpenGL;
  - DeviceCaps.MajorVersion = MajorVersion;
  - DeviceCaps.MinorVersion = MinorVersion;
  + deviceCaps.DevType = DeviceType::OpenGL;
  + deviceCaps.MajorVersion = MajorVersion;
  + deviceCaps.MinorVersion = MinorVersion;
  bool IsGL43OrAbove = MajorVersion >= 5 || MajorVersion == 4 && MinorVersion >= 3;
  - auto &TexCaps = DeviceCaps.TexCaps;
  + auto &TexCaps = deviceCaps.TexCaps;
  TexCaps.bTexture2DMSSupported = IsGL43OrAbove;
  TexCaps.bTexture2DMSArraySupported = IsGL43OrAbove;
  TexCaps.bTextureViewSupported = IsGL43OrAbove;
  TexCaps.bCubemapArraysSupported = IsGL43OrAbove;
  - DeviceCaps.bMultithreadedResourceCreationSupported = False;
  + deviceCaps.bMultithreadedResourceCreationSupported = False;
  }
  GLContext::~GLContext()
  