message: I meant this one instead
diff: @@ -151,7 +151,7 @@ struct NpcCreator
  glm::vec3 angles = glm::eulerAngles(valquat);
  angles.y += glm::pi<float>();
  valquat = glm::quat(angles);
  - e->m_char->setName(makeReadableName(npc_costume_name));
  + e->m_char->setName(makeReadableName(persistant_name));
  e->m_direction = valquat;
  e->m_entity_data.m_orientation_pyr = {angles.x,angles.y,angles.z};
  e->m_velocity = { 0,0,0 };
  