message: gltfio: support mesh-level morph weights.
  We honored node-level defaults but not mesh-level.
  Fixes
diff: @@ -407,6 +407,9 @@ void FAssetLoader::createRenderable(const cgltf_node* node, Entity entity) {
  if (numMorphTargets > 0) {
  RenderableManager::Instance renderable = mRenderableManager.getInstance(entity);
  float4 weights(0, 0, 0, 0);
  + for (cgltf_size i = 0; i < std::min(cgltf_size(4), mesh->weights_count); ++i) {
  + weights[i] = mesh->weights[i];
  + }
  for (cgltf_size i = 0; i < std::min(cgltf_size(4), node->weights_count); ++i) {
  weights[i] = node->weights[i];
  }
  