message: format Tile.ih
diff: /*! a screen tile. the memory layout of this class has to _exactly_
  match the (C++-)one in tile.h */
  -struct Tile {
  +struct Tile
  +{
  uniform region2i region;
  uniform vec2i fbSize;
  uniform vec2f rcp_fbSize;
  @@ -43,7 +44,8 @@ struct Tile {
  uniform float ab[TILE_SIZE * TILE_SIZE]; // albedo blue
  };
  -struct VaryingTile {
  +struct VaryingTile
  +{
  uniform region2i region; // 4 ints
  uniform vec2i fbSize; // 2 ints
  uniform vec2f rcp_fbSize; // 2 floats
  @@ -67,8 +69,10 @@ struct VaryingTile {
  varying float ab[TILE_SIZE * TILE_SIZE / programCount];
  };
  -inline void setRGBA(uniform Tile &tile, const varying uint32 i,
  - const varying vec3f rgb, const varying float alpha=0.f)
  +inline void setRGBA(uniform Tile &tile,
  + const varying uint32 i,
  + const varying vec3f rgb,
  + const varying float alpha = 0.f)
  {
  tile.r[i] = rgb.x;
  tile.g[i] = rgb.y;
  @@ -76,7 +80,8 @@ inline void setRGBA(uniform Tile &tile, const varying uint32 i,
  tile.a[i] = alpha;
  }
  -inline void setRGBAZ(uniform Tile &tile, const varying uint32 i,
  +inline void setRGBAZ(uniform Tile &tile,
  + const varying uint32 i,
  const varying vec3f rgb,
  const varying float alpha,
  const varying float z)
  @@ -88,7 +93,8 @@ inline void setRGBAZ(uniform Tile &tile, const varying uint32 i,
  tile.z[i] = z;
  }
  -inline void setRGBA(uniform Tile &tile, const varying uint32 i,
  +inline void setRGBA(uniform Tile &tile,
  + const varying uint32 i,
  const varying vec4f rgba)
  {
  tile.r[i] = rgba.x;
  @@ -97,8 +103,10 @@ inline void setRGBA(uniform Tile &tile, const varying uint32 i,
  tile.a[i] = rgba.w;
  }
  -inline void setNormalAlbedo(uniform Tile &tile, const uint32 i,
  - const vec3f normal, const vec3f albedo)
  +inline void setNormalAlbedo(uniform Tile &tile,
  + const uint32 i,
  + const vec3f normal,
  + const vec3f albedo)
  {
  tile.nx[i] = normal.x;
  tile.ny[i] = normal.y;
  @@ -107,4 +115,3 @@ inline void setNormalAlbedo(uniform Tile &tile, const uint32 i,
  tile.ag[i] = albedo.y;
  tile.ab[i] = albedo.z;
  }
  -
  