message: Lobster documentation fixes
diff: @@ -485,8 +485,8 @@ The first step is to import/include the library, generated files, etc.
  </div>
  <div class="language-lobster">
  ~~~{.lobster}
  - include from "../lobster/" // Where to find flatbuffers.lobster
  - include "monster_generated.lobster"
  + import from "../lobster/" // Where to find flatbuffers.lobster
  + import monster_generated
  ~~~
  </div>
  <div class="language-rust">
  @@ -592,7 +592,7 @@ which will grow automatically if needed:
  </div>
  <div class="language-lobster">
  ~~~{.lobster}
  - -- get access to the builder
  + // get access to the builder
  let builder = flatbuffers_builder {}
  ~~~
  </div>
  @@ -813,7 +813,7 @@ our `orc` Monster, lets create some `Weapon`s: a `Sword` and an `Axe`.
  let weapon_names = [ "Sword", "Axe" ]
  let weapon_damages = [ 3, 5 ]
  - weapon_offsets := map(weapon_names) name, i:
  + let weapon_offsets = map(weapon_names) name, i:
  let ns = builder.CreateString(name)
  builder.MyGame_Sample_WeaponStart()
  builder.MyGame_Sample_WeaponAddName(ns)
  @@ -2033,8 +2033,8 @@ import './monster_my_game.sample_generated.dart' as myGame;
  </div>
  <div class="language-lobster">
  ~~~{.lobster}
  - include from "../lobster/" // Where to find flatbuffers.lobster
  - include "monster_generated.lobster"
  + import from "../lobster/" // Where to find flatbuffers.lobster
  + import monster_generated
  ~~~
  </div>
  <div class="language-rust">
  