message: Adjust Turkic spawn
diff: @@ -2445,7 +2445,7 @@ class RiseAndFall:
  pVikings.initUnit(iGalley, tSeaPlot[0], tSeaPlot[1], UnitAITypes.UNITAI_EXPLORE_SEA, DirectionTypes.DIRECTION_SOUTH)
  pVikings.initUnit(iGalley, tSeaPlot[0], tSeaPlot[1], UnitAITypes.UNITAI_EXPLORE_SEA, DirectionTypes.DIRECTION_SOUTH)
  elif iCiv == iTurks:
  - utils.createSettlers(iCiv, 5)
  + utils.createSettlers(iCiv, 6)
  utils.makeUnitAI(iArcher, iCiv, tPlot, UnitAITypes.UNITAI_CITY_DEFENSE, 3)
  utils.makeUnit(iOghuz, iCiv, tPlot, 6)
  utils.makeUnit(iScout, iCiv, tPlot, 1)
  @@ -2937,6 +2937,12 @@ class RiseAndFall:
  utils.makeUnit(iSettler, iPlayer, tCapital, 1)
  utils.makeUnit(iMilitia, iPlayer, tCapital, 1)
  + tCapital = Areas.getCapital(iTurks)
  + utils.makeUnit(iSettler, iTurks, tCapital, 2)
  + utils.makeUnit(iOghuz, iTurks, tCapital, 6)
  + utils.makeUnit(iArcher, iTurks, tCapital, 1)
  + utils.makeUnit(iScout, iTurks, tCapital, 1)
  +
  def create4000BCstartingUnits(self):
  