message: Guarantee Texture's minimum width and height must be 1
diff: @@ -1850,8 +1850,8 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::bloomPass(FrameGraph& fg,
  // if we're scaling down by more than 2x, prescale the image with a blit to improve
  // performance. This is important on mobile/tilers.
  input = opaqueBlit(fg, input, {
  - .width = desc.width / 2,
  - .height = desc.height / 2,
  + .width = std::max(1u, desc.width / 2),
  + .height = std::max(1u, desc.height / 2),
  .format = outFormat
  });
  }
  @@ -1935,8 +1935,8 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::bloomPass(FrameGraph& fg,
  [&](FrameGraph::Builder& builder, auto& data) {
  data.in = builder.sample(input);
  data.out = builder.createTexture("Flare Texture", {
  - .width = width / 2,
  - .height = height / 2,
  + .width = std::max(1u, width / 2),
  + .height = std::max(1u, height / 2),
  .format = outFormat
  });
  data.out = builder.declareRenderPass(data.out);
  