message: Add null terminator to fix Windows build.
diff: @@ -461,6 +461,10 @@ bool MaterialCompiler::compileRawShader(const char* glsl, size_t size,
  const EShLanguage shLang = !strcmp(ext, "vs") ? EShLangVertex : EShLangFragment;
  + // Add a terminating null by making a copy of the GLSL string.
  + std::string nullTerminated(glsl, size);
  + glsl = nullTerminated.c_str();
  +
  TShader tShader(shLang);
  tShader.setStrings(&glsl, 1);
  