message: Cuirassier: strength 12, removed open terrain modifier, -25% city strength
diff: <bFeatureImpassable>1</bFeatureImpassable>
  </FeatureImpassable>
  </FeatureImpassables>
  - <iCombat>10</iCombat>
  + <iCombat>12</iCombat>
  <iCombatLimit>100</iCombatLimit>
  <iXPValueAttack>4</iXPValueAttack>
  <iXPValueDefense>2</iXPValueDefense>
  + <iCityAttack>-25</iCityAttack>
  + <iCityDefense>-25</iCityDefense>
  <iCollateralDamageLimit>100</iCollateralDamageLimit>
  <iCollateralDamageMaxUnits>5</iCollateralDamageMaxUnits>
  - <iPlainsAttack>25</iPlainsAttack>
  <iCultureGarrison>7</iCultureGarrison>
  <iAsset>3</iAsset>
  <iPower>12</iPower>
  <iCombatLimit>100</iCombatLimit>
  <iXPValueAttack>4</iXPValueAttack>
  <iXPValueDefense>2</iXPValueDefense>
  + <iCityAttack>-25</iCityAttack>
  + <iCityDefense>-25</iCityDefense>
  <iCollateralDamageLimit>100</iCollateralDamageLimit>
  <iCollateralDamageMaxUnits>5</iCollateralDamageMaxUnits>
  <iPlainsAttack>25</iPlainsAttack>
  <iCombatLimit>100</iCombatLimit>
  <iXPValueAttack>4</iXPValueAttack>
  <iXPValueDefense>2</iXPValueDefense>
  + <iCityAttack>-25</iCityAttack>
  + <iCityDefense>-25</iCityDefense>
  <iCollateralDamageLimit>100</iCollateralDamageLimit>
  <iCollateralDamageMaxUnits>5</iCollateralDamageMaxUnits>
  <iPlainsAttack>25</iPlainsAttack>
  <iCombatLimit>100</iCombatLimit>
  <iXPValueAttack>4</iXPValueAttack>
  <iXPValueDefense>2</iXPValueDefense>
  + <iCityAttack>-25</iCityAttack>
  + <iCityDefense>-25</iCityDefense>
  <iWithdrawalProb>25</iWithdrawalProb>
  <iCollateralDamageLimit>100</iCollateralDamageLimit>
  <iCollateralDamageMaxUnits>5</iCollateralDamageMaxUnits>
  