message: Update camera perspective and aspect ratio on window resize
  Fixes
diff: @@ -407,6 +407,8 @@ public:
  void updateUniformBuffers()
  {
  + camera.setPerspective(60.0f, ((float)width / 3.0f) / (float)height, 0.1f, 512.0f);
  +
  uboVS.projection = camera.matrices.perspective;
  uboVS.modelView = camera.matrices.view;
  @@ -440,12 +442,16 @@ public:
  virtual void render()
  {
  - if (!prepared)
  + if (!prepared) {
  return;
  + }
  draw();
  + if (camera.updated) {
  + updateUniformBuffers();
  + }
  }
  - virtual void viewChanged()
  + virtual void windowResized()
  {
  updateUniformBuffers();
  }
  