message: Changed where the messages are put to as per broxen's suggestions
diff: @@ -2234,6 +2234,8 @@ void MapInstance::on_recv_new_power(RecvNewPower *ev)
  void MapInstance::on_afk_update()
  {
  const std::vector<MapClientSession *> &active_sessions (m_session_store.get_active_sessions());
  + const MapServerData &data(g_GlobalMapServer->runtimeData());
  + QString msg;
  for (const auto &sess : active_sessions)
  {
  @@ -2244,7 +2246,8 @@ void MapInstance::on_afk_update()
  cd->m_idle_time += afk_update_interval.sec();
  else
  {
  - sendInfoMessage(MessageChannel::EMOTE, "Receiving input from player", sess);
  + msg = QString("Receiving input from player: ") + &e->m_char->getName();
  + qCDebug(logInput) << msg;
  cd->m_idle_time = 0;
  if (cd->m_afk)
  @@ -2254,14 +2257,11 @@ void MapInstance::on_afk_update()
  e->m_has_input_on_timeframe = false;
  }
  - const MapServerData &data(g_GlobalMapServer->runtimeData());
  - QString msg;
  -
  if (cd->m_idle_time >= data.m_time_to_afk && !cd->m_afk)
  {
  toggleAFK(* e->m_char, true, "Auto AFK");
  msg = QString("You are AFKed after %1 seconds of inactivity").arg(data.m_time_to_afk);
  - sendInfoMessage(MessageChannel::EMOTE, msg, sess);
  + sendInfoMessage(MessageChannel::DEBUG_INFO, msg, sess);
  }
  @@ -2274,7 +2274,7 @@ void MapInstance::on_afk_update()
  cd->m_is_on_auto_logout = true;
  msg = QString("You have been inactive for %1 seconds. You will automatically ").arg(data.m_time_to_logout_msg) +
  QString("be logged out if you stay idle for %1 seconds").arg(data.m_time_to_auto_logout);
  - sendInfoMessage(MessageChannel::EMOTE, msg, sess);
  + sendInfoMessage(MessageChannel::DEBUG_INFO, msg, sess);
  }
  }
  @@ -2284,7 +2284,7 @@ void MapInstance::on_afk_update()
  {
  e->beginLogout(30);
  msg = "You have been inactive for too long. Beginning auto-logout process...";
  - sendInfoMessage(MessageChannel::EMOTE, msg, sess);
  + sendInfoMessage(MessageChannel::DEBUG_INFO, msg, sess);
  }
  }
  