message: Update RELEASE_NOTES for 1.10.7
diff: This file contains one line summaries of commits that are worthy of mentioning in release notes.
  A new header is inserted each time a *tag* is created.
  -## v1.11.0 (currently main branch)
  +## v1.11.1 (currently main branch)
  +
  +## v1.11.0
  - engine: Added support for transparent shadows. Add `transparentShadow : true` in the material file.
  - gltfio: Added support for `KHR_materials_volume`.
  @@ -12,6 +14,11 @@ A new header is inserted each time a *tag* is created.
  ## v1.10.7
  - engine: Spot-light position calculation moved to fragment shader.
  +- engine: Small shadow mapping fixes and improvements.
  +- gltfio: Add fast path for native material providers.
  +- gltfio: Allow Java / Kotlin clients to customize MaterialProvider.
  +- engine: Fix out of bounds access with `RenderTarget` java bindings.
  +- Metal: `TextureFormat::DEPTH24_STENCIL8` now maps to a 32 bit depth format on iOS.
  ## v1.10.6
  