message: Fix IsItemHovered() issue on child by temporarily reverting This is not the ideal solution. (Fix
diff: @@ -1986,8 +1986,9 @@ bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id)
  return true;
  }
  -// This is roughly matching the behavior of internal-facing ItemHoverable() which is
  +// This is roughly matching the behavior of internal-facing ItemHoverable()
  // - we allow hovering to be true when ActiveId==window->MoveID, so that clicking on non-interactive items such as a Text() item still returns true with IsItemHovered())
  +// - this should work even for non-interactive items that have no ID, so we cannot use LastItemId
  bool ImGui::IsItemHovered()
  {
  ImGuiContext& g = *GImGui;
  @@ -1995,7 +1996,11 @@ bool ImGui::IsItemHovered()
  ImGuiWindow* window = g.CurrentWindow;
  if (!window->DC.LastItemRectHoveredRect)
  return false;
  - if (g.HoveredWindow != window)
  + // [2017/10/16] Reverted commit 344d48be3 and testing RootWindow instead. I believe it is correct to NOT test for RootWindow but this leaves us unable to use IsItemHovered() after EndChild() itself.
  + // Until a solution is found I believe reverting to the test from 2017/09/27 is safe since this was the test that has been running for a long while.
  + //if (g.HoveredWindow != window)
  + // return false;
  + if (g.HoveredRootWindow != window->RootWindow)
  return false;
  if (g.ActiveId != 0 && g.ActiveId != window->DC.LastItemId && !g.ActiveIdAllowOverlap && g.ActiveId != window->MoveId)
  return false;
  