message: Only use anisotropic sampling if the device supports it
  Fixes
diff: @@ -374,9 +374,14 @@ public:
  samplerCreateInfo.minLod = 0.0f;
  // Both particle textures have the same number of mip maps
  samplerCreateInfo.maxLod = float(textures.particles.fire.mipLevels);
  +
  + if (vulkanDevice->features.samplerAnisotropy)
  + {
  // Enable anisotropic filtering
  samplerCreateInfo.maxAnisotropy = 8.0f;
  samplerCreateInfo.anisotropyEnable = VK_TRUE;
  + }
  +
  // Use a different border color (than the normal texture loader) for additive blending
  samplerCreateInfo.borderColor = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
  VK_CHECK_RESULT(vkCreateSampler(device, &samplerCreateInfo, nullptr, &textures.particles.sampler));
  