message: Returned m_display_map_name instead of m_map_name in getMapName. Now it should return "Outbreak" instead of "bla/City_00_01".
  Note: The game also checks the map name for empty characters, so expect like 5-6 QWarnings thrown by the function if you have only 1 character created for the account.
diff: @@ -338,7 +338,7 @@ const QString getMapName(const QString &map_name)
  for (const auto &map_data : g_defined_map_datas)
  {
  if (map_name.contains(map_data.m_map_name))
  - return map_data.m_map_name;
  + return map_data.m_display_map_name;
  }
  // log a warning because this part of the code is called when things went wrong
  