message: PipelineResourceSignatureD3D12Impl: fixed issue with binding combined samplers
diff: @@ -258,8 +258,6 @@ void PipelineResourceSignatureD3D12Impl::CreateLayout()
  {
  VERIFY_EXPR(ResDesc.ResourceType == SHADER_RESOURCE_TYPE_TEXTURE_SRV);
  SrcImmutableSamplerInd = ResourceToImmutableSamplerInd[AssignedSamplerInd];
  - if (SrcImmutableSamplerInd >= 0)
  - AssignedSamplerInd = ResourceAttribs::InvalidSamplerInd;
  }
  const auto DescriptorRangeType = ResourceTypeToD3D12DescriptorRangeType(ResDesc.ResourceType);
  @@ -1563,7 +1561,6 @@ void BindResourceHelper::BindResource(IDeviceObject* pObj) const
  case SHADER_RESOURCE_TYPE_SAMPLER:
  //DEV_CHECK_ERR(Signature.IsUsingSeparateSamplers(), "Samplers should not be set directly when using combined texture samplers");
  - if (Signature.IsUsingSeparateSamplers())
  CacheSampler(pObj);
  break;
  