message: added comments for forcing the client camera to a certain pyr
diff: @@ -402,13 +402,13 @@ void sendClientData(const EntitiesResponse &src,BitStream &bs)
  storeTeamList(src,bs);
  storeSuperStats(src,bs);
  storeGroupDyn(src,bs);
  - bool additional=false;
  + bool additional=false; // used to force the client camera direction
  bs.StoreBits(1,additional);
  if(additional)
  {
  - bs.StoreFloat(0.1f);
  - bs.StoreFloat(0.2f); // camera_yaw
  - bs.StoreFloat(0.3f);
  + bs.StoreFloat(0.0f); // force camera_pitch
  + bs.StoreFloat(0.0f); // force camera_yaw
  + bs.StoreFloat(0.0f); // force camera_roll
  }
  }
  }
  