message: c++ Tutorial fix
diff: @@ -604,7 +604,7 @@ traversal. This is generally easy to do on any tree structures.
  // Create a `vector` representing the inventory of the Orc. Each number
  // could correspond to an item that can be claimed after he is slain.
  - unsigned char treasure = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9};
  + unsigned char treasure[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9};
  auto inventory = builder.CreateVector(treasure, 10);
  ~~~
  </div>
  @@ -811,7 +811,7 @@ for the `path` field above:
  <div class="language-cpp">
  ~~~{.cpp}
  Vec3 points[] = { Vec3(1.0f, 2.0f, 3.0f), Vec3(4.0f, 5.0f, 6.0f) };
  - auto path = fbb.CreateVectorOfStructs(points, 2);
  + auto path = builder.CreateVectorOfStructs(points, 2);
  ~~~
  </div>
  <div class="language-java">
  @@ -1028,13 +1028,14 @@ a bit more flexibility.
  // manually.
  MonsterBuilder monster_builder(builder);
  monster_builder.add_pos(&pos);
  + auto pos = Vec3(1.0f, 2.0f, 3.0f);
  monster_builder.add_hp(hp);
  monster_builder.add_name(name);
  monster_builder.add_inventory(inventory);
  monster_builder.add_color(Color_Red);
  monster_builder.add_weapons(weapons);
  monster_builder.add_equipped_type(Equipment_Weapon);
  - monster_builder.add_equpped(axe);
  + monster_builder.add_equpped(axe.Union());
  auto orc = monster_builder.Finish();
  ~~~
  </div>
  