message: Correct culture flip when acquiring cities with trading company
diff: @@ -230,6 +230,11 @@ class CvRFCEventHandler:
  vic.onCityAcquired(iPlayer, iOwner, city, bConquest)
  + lTradingCompanyList = [iSpain, iFrance, iEngland, iPortugal, iNetherlands]
  +
  + if bTrade and iPlayer in lTradingCompanyList and (city.getX(), city.getY()) in tTradingCompanyPlotLists[lTradingCompanyList.index(iPlayer)]:
  + self.up.tradingCompanyCulture(city, iPlayer, iOwner)
  +
  return 0
  def onCityAcquiredAndKept(self, argsList):
  @@ -239,15 +244,6 @@ class CvRFCEventHandler:
  if city.isCapital():
  self.rnf.createStartingWorkers(iPlayer, (city.getX(), city.getY()))
  - #utils.debugTextPopup('City acquired and kept: ' + city.getName() + '\nPlayer: ' + gc.getPlayer(iPlayer).getCivilizationShortDescription(0) + '\nOwner: ' + gc.getPlayer(iOwner).getCivilizationShortDescription(0))
  -
  - lTradingCompanyList = [iSpain, iFrance, iEngland, iPortugal, iNetherlands]
  -
  - if gc.getPlayer(iPlayer).isHasBuildingEffect(iTopkapiPalace):
  - self.up.ottomanUP(city, iPlayer, iOwner)
  - elif iPlayer in lTradingCompanyList and (city.getX(), city.getY()) in tTradingCompanyPlotLists[lTradingCompanyList.index(iPlayer)]:
  - self.up.tradingCompanyCulture(city, iPlayer, iOwner)
  - else:
  utils.cityConquestCulture(city, iPlayer, iOwner)
  def onCityRazed(self, argsList):
  