message: Added a few const in v2::extract_texture(...)
diff: @@ -593,9 +593,9 @@ extract_texture(const core::Mesh& mesh, glm::mat4x4 view_model_matrix, glm::mat4
  auto& v1 = rotated_vertices[tri[1]];
  auto& v2 = rotated_vertices[tri[2]];
  - vec3 ray_origin(vertex);
  - vec3 ray_direction(0.0f, 0.0f, 1.0f); // we shoot the ray from the vertex towards the camera
  - auto intersect =
  + const vec3 ray_origin(vertex);
  + const vec3 ray_direction(0.0f, 0.0f, 1.0f); // we shoot the ray from the vertex towards the camera
  + const auto intersect =
  ray_triangle_intersect(ray_origin, ray_direction, vec3(v0), vec3(v1), vec3(v2), false);
  // first is bool intersect, second is the distance t
  if (intersect.first == true)
  