message: Add a note about the debugger not working.
diff: @@ -146,6 +146,8 @@ Once that is done, it is possible to set breakpoints in Cesium for Unreal plugin
  - Switch the Solution Explorer to Folder View, turn on "Show All Files", and then navigate to the cesium-native code in `Plugins\cesium-unreal\extern\cesium-native`. Getting back to the default Solution Explorer view can be a pain. The trick is to double-click the .sln file in Folder View.
  - Find the file you want to debug in another copy of Visual Studio which is open on the cesium-native solution. Then, right-click on the file's tab and choose "Copy Full Path". Go back to the Cesium for Unreal solution, go to `File` -> `Open` -> `File`, and paste in the copied file path.
  +If you find the debugger refuses to step into cesium-native code, check that you're using the "DebugGame Editor" configuration of Cesium for Unreal and the Debug configuration of cesium-native, and that you've built and installed cesium-native.
  +
  # Packaging
  Our Travis CI automatically creates a plugin package on every commit to the Cesium for Unreal repo. But if you want to do it locally, there are a few things to keep in mind:
  