message: Removed outdated documentation about static lights
diff: @@ -136,8 +136,6 @@ class FLightManager;
  * On the other hand, a scene can contain hundreds of non overlapping lights without
  * incurring a significant overhead.
  *
  - * 3. Use Type.Static Lights as much as possible.
  - *
  */
  class UTILS_PUBLIC LightManager : public FilamentAPI {
  struct BuilderDetails;
  @@ -477,8 +475,6 @@ public:
  * @param i Instance of the component obtained from getInstance().
  * @param position Light's position in world space. The default is at the origin.
  *
  - * @note ignored for Mode.STATIC lights.
  - *
  * @see Builder.position()
  */
  void setPosition(Instance i, const math::float3& position) noexcept;
  @@ -493,8 +489,6 @@ public:
  * @param direction Light's direction in world space. Should be a unit vector.
  * The default is {0,-1,0}.
  *
  - * @note ignored for Mode.STATIC lights.
  - *
  * @see Builder.direction()
  */
  void setDirection(Instance i, const math::float3& direction) noexcept;
  @@ -509,8 +503,6 @@ public:
  * @param color Color of the light specified in the linear sRGB color-space.
  * The default is white {1,1,1}.
  *
  - * @note ignored for Mode.STATIC lights.
  - *
  * @see Builder.color(), getInstance()
  */
  void setColor(Instance i, const LinearColor& color) noexcept;
  @@ -531,8 +523,6 @@ public:
  * - For point lights and spot lights, it specifies the luminous power
  * in *lumen*.
  *
  - * @note ignored for Mode.STATIC lights.
  - *
  * @see Builder.intensity()
  */
  void setIntensity(Instance i, float intensity) noexcept;
  @@ -554,8 +544,6 @@ public:
  * LED | 8.7%
  * Fluorescent | 10.7%
  *
  - * @note ignored for Mode.STATIC lights.
  - *
  * @see Builder.intensity(float watts, float efficiency)
  */
  void setIntensity(Instance i, float watts, float efficiency) noexcept {
  @@ -579,8 +567,6 @@ public:
  * @param i Instance of the component obtained from getInstance().
  * @param radius falloff distance in world units. Default is 1 meter.
  *
  - * @note ignored for Mode.STATIC lights.
  - *
  * @see Builder.falloff()
  */
  void setFalloff(Instance i, float radius) noexcept;
  @@ -599,8 +585,6 @@ public:
  * @param inner inner cone angle in *radians* between 0 and @f$ \pi @f$
  * @param outer outer cone angle in *radians* between 0 and @f$ \pi @f$
  *
  - * @note ignored for Mode.STATIC lights.
  - *
  * @see Builder.spotLightCone()
  */
  void setSpotLightCone(Instance i, float inner, float outer) noexcept;
  