message: Comment on how cube map arrays are stored in ktx, loop structure
diff: @@ -219,9 +219,31 @@ public:
  std::vector<VkBufferImageCopy> bufferCopyRegions;
  uint32_t offset = 0;
  - // Setup buffer copy regions to copy the data from the ktx file to our image
  - for (uint32_t layer = 0; layer < ktxTexture->numLayers; layer++) {
  + /*
  + Setup buffer copy regions to copy the data from the ktx file to our image
  + Cube map arrays in ktx are stored with a layout like this:
  + - Mip Level 0
  + - Layer 0 (= Cube map 0)
  + - Face +X
  + - Face -X
  + - Face +Y
  + - Face -Y
  + - Face +Z
  + - Face -Z
  + - Layer 1 (= Cube map 1)
  + - Face +X
  + ...
  + - Mip Level 1
  + - Layer 0 (= Cube map 0)
  + - Face +X
  + ...
  + - Layer 1 (= Cube map 1)
  + - Face +X
  + ...
  + */
  +
  for (uint32_t face = 0; face < 6; face++) {
  + for (uint32_t layer = 0; layer < ktxTexture->numLayers; layer++) {
  for (uint32_t level = 0; level < ktxTexture->numLevels; level++) {
  ktx_size_t offset;
  KTX_error_code ret = ktxTexture_GetImageOffset(ktxTexture, level, layer, face, &offset);
  