message: Remove unnecessary #undef now that the spdlog defines are correct.
diff: @@ -674,8 +674,6 @@ bool applyTexture(UMaterialInstanceDynamic* pMaterial, FName parameterName, cons
  FMemory::Memcpy(pTextureData, image.image.data(), image.image.size());
  pTexture->PlatformData->Mips[0].BulkData.Unlock();
  -// See https://answers.unrealengine.com/questions/671644/utextureupdateresource-compile-error.html
  -#undef UpdateResource
  pTexture->UpdateResource();
  pMaterial->SetTextureParameterValue(parameterName, pTexture);
  