message: Remove unused descriptor set layout binding
  Fixes
diff: @@ -653,7 +653,6 @@ public:
  // G-Buffer creation (offscreen scene rendering)
  setLayoutBindings = {
  vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0), // VS + FS Parameter UBO
  - vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 1), // FS Color
  };
  setLayoutCreateInfo = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings.data(), static_cast<uint32_t>(setLayoutBindings.size()));
  VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &setLayoutCreateInfo, nullptr, &descriptorSetLayouts.gBuffer));
  