message: Correctly reset stability when a civ is resurrected
diff: @@ -42,6 +42,7 @@ def addPlayer(iPlayer, iCiv, iBirthTurn=-1, bAlive=False, bMinor=False):
  def updateCivilization(iPlayer, iCiv, iBirthTurn=-1):
  data.dSlots[iCiv] = iPlayer
  + data.players[iPlayer].resetStability()
  iCurrentCivilization = player(iPlayer).getCivilizationType()
  if iCiv == iCurrentCivilization:
  @@ -52,8 +53,6 @@ def updateCivilization(iPlayer, iCiv, iBirthTurn=-1):
  if iCurrentCivilization in data.dSlots:
  del data.dSlots[iCurrentCivilization]
  - data.players[iPlayer].resetStability()
  -
  def getImpact(iCiv):
  iActiveCiv = civ()
  