message: Enable gals init and finalize on android platform. Remove unused header.
diff: #include <memory>
  #include <array>
  -#if PLATFORM_ANDROID
  - // Android specific include files.
  -# include <unordered_map>
  -
  - // Header files.
  -# include <android_native_app_glue.h>
  -# include "shaderc/shaderc.hpp"
  - // Static variable that keeps ANativeWindow and asset manager instances.
  - //static android_app *Android_application = nullptr;
  -#elif (defined(VK_USE_PLATFORM_IOS_MVK) || defined(VK_USE_PLATFORM_MACOS_MVK))
  +#if (defined(VK_USE_PLATFORM_IOS_MVK) || defined(VK_USE_PLATFORM_MACOS_MVK))
  # include <MoltenGLSLToSPIRVConverter/GLSLToSPIRVConverter.h>
  #else
  # include "SPIRV/GlslangToSpv.h"
  @@ -56,16 +47,12 @@ namespace Diligent
  void InitializeGlslang()
  {
  -#if !PLATFORM_ANDROID
  glslang::InitializeProcess();
  -#endif
  }
  void FinalizeGlslang()
  {
  -#if !PLATFORM_ANDROID
  glslang::FinalizeProcess();
  -#endif
  }
  EShLanguage ShaderTypeToShLanguage(SHADER_TYPE ShaderType)
  