message: Don't show physics meshes.
diff: @@ -738,7 +738,7 @@ static void loadModelGameThreadPart(UCesiumGltfComponent* pGltf, LoadModelResult
  pMesh->SetMobility(EComponentMobility::Movable);
  - pMesh->bDrawMeshCollisionIfComplex = true;
  + //pMesh->bDrawMeshCollisionIfComplex = true;
  //pMesh->bDrawMeshCollisionIfSimple = true;
  pMesh->SetupAttachment(pGltf);
  pMesh->RegisterComponent();
  