message: [Merge] Using ImTextureID instead of void* in ImFontAtlas, not sure why I didn't do that earlier, make things more clear
diff: @@ -1393,7 +1393,7 @@ struct ImFontAtlas
  // Pitch = Width * BytesPerPixels
  IMGUI_API void GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel = NULL); // 1 byte per-pixel
  IMGUI_API void GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel = NULL); // 4 bytes-per-pixel
  - void SetTexID(void* id) { TexID = id; }
  + void SetTexID(ImTextureID id) { TexID = id; }
  // Helpers to retrieve list of common Unicode ranges (2 value per range, values are inclusive, zero-terminated list)
  // NB: Make sure that your string are UTF-8 and NOT in your local code page. See FAQ for details.
  @@ -1406,7 +1406,7 @@ struct ImFontAtlas
  // Members
  // (Access texture data via GetTexData*() calls which will setup a default font for you.)
  - void* TexID; // User data to refer to the texture once it has been uploaded to user's graphic systems. It ia passed back to you during rendering.
  + ImTextureID TexID; // User data to refer to the texture once it has been uploaded to user's graphic systems. It is passed back to you during rendering via the ImDrawCmd structure.
  unsigned char* TexPixelsAlpha8; // 1 component per pixel, each component is unsigned 8-bit. Total size = TexWidth * TexHeight
  unsigned int* TexPixelsRGBA32; // 4 component per pixel, each component is unsigned 8-bit. Total size = TexWidth * TexHeight * 4
  int TexWidth; // Texture width calculated during Build().
  