message: Added missing implementation in VecMath
diff: @@ -182,6 +182,11 @@ VecMath::add4D(const FIntVector& i, const FVector& f) noexcept {
  return glm::dvec4(VecMath::add3D(i, f), 1.0);
  }
  +inline glm::dvec4
  +VecMath::add4D(const glm::vec4& d, const FIntVector& i) noexcept {
  + return glm::dvec4(VecMath::add3D(d, i), 1.0);
  +}
  +
  inline glm::dvec3
  VecMath::add3D(const FIntVector& i, const FVector& f) noexcept {
  return glm::dvec3(
  