message: Reduce barbarian spawns in North Africa
diff: @@ -240,17 +240,16 @@ class Barbs:
  self.checkSpawn(iBarbarian, iNumidianCavalry, 1, (54, 31), (67, 35), self.spawnNomads, iGameTurn, 9-iHandicap, 3, ["TXT_KEY_ADJECTIVE_BERBER"])
  elif utils.isYearIn(50, 900):
  if utils.getScenario() == i3000BC: #late start condition
  - self.checkSpawn(iBarbarian, iNumidianCavalry, 3 + iHandicap, (54, 31), (67, 35), self.spawnNomads, iGameTurn, 10-iHandicap, 5, ["TXT_KEY_ADJECTIVE_BERBER"])
  + self.checkSpawn(iBarbarian, iNumidianCavalry, 1 + iHandicap, (54, 31), (67, 35), self.spawnNomads, iGameTurn, 10-iHandicap, 5, ["TXT_KEY_ADJECTIVE_BERBER"])
  elif utils.isYearIn(900, 1800):
  - self.checkSpawn(iBarbarian, iCamelArcher, 1, (54, 27), (67, 35), self.spawnNomads, iGameTurn, 8-iHandicap, 4, ["TXT_KEY_ADJECTIVE_BERBER"])
  + self.checkSpawn(iBarbarian, iCamelArcher, 1, (54, 27), (67, 35), self.spawnNomads, iGameTurn, 10-iHandicap, 4, ["TXT_KEY_ADJECTIVE_BERBER"])
  #camels in arabia
  if utils.isYearIn(190, 550):
  - self.checkSpawn(iBarbarian, iCamelArcher, 2, (73, 30), (82, 36), self.spawnNomads, iGameTurn, 9-iHandicap, 7, ["TXT_KEY_ADJECTIVE_BEDOUIN"])
  + self.checkSpawn(iBarbarian, iCamelArcher, 1, (73, 30), (82, 36), self.spawnNomads, iGameTurn, 9-iHandicap, 7, ["TXT_KEY_ADJECTIVE_BEDOUIN"])
  if utils.isYearIn(-800, 1300):
  iNumUnits = iHandicap
  if utils.getScenario() == i3000BC: iNumUnits += 1
  - if iGameTurn >= getTurnForYear(400): iNumUnits += 2
  self.checkSpawn(iBarbarian, iMedjay, iNumUnits, (66, 28), (71, 34), self.spawnUprising, iGameTurn, 12, 4, ["TXT_KEY_ADJECTIVE_NUBIAN"])
  if utils.isYearIn(450, 1600):
  if utils.getScenario() == i3000BC:
  