message: ItemAdd(): re-ordering the tests, submission should now be faster.
diff: @@ -1947,13 +1947,13 @@ bool ImGui::ItemAdd(const ImRect& bb, const ImGuiID* id)
  return false;
  //if (g.IO.KeyAlt) window->DrawList->AddRect(bb.Min, bb.Max, IM_COL32(255,255,0,120)); // [DEBUG]
  - // Setting LastItemHoveredAndUsable for public facing IsItemHovered(). This is a sensible default, but widgets are free to override it.
  - // FIXME-OPT: Consider moving this code to IsItemHovered() so it's only evaluated if users needs it.
  - if (IsMouseHoveringRect(bb.Min, bb.Max))
  - {
  - // Matching the behavior of internal IsHovered() but:
  + // Set up for public-facing IsItemHovered(). We store the result in DC.LastItemHoveredAndUsable.
  + // This is roughly matching the behavior of internal IsHovered()
  // - we allow hovering to be true when ActiveId==window->MoveID, so that clicking on non-interactive items such as a Text() item still returns true with IsItemHovered())
  + // FIXME-OPT: Consider moving this code to IsItemHovered() so it's only evaluated if users needs it.
  if (g.HoveredRootWindow == window->RootWindow)
  + {
  + if (IsMouseHoveringRect(bb.Min, bb.Max))
  if (g.ActiveId == 0 || (id && g.ActiveId == *id) || g.ActiveIdAllowOverlap || (g.ActiveId == window->MoveId))
  if (IsWindowContentHoverable(window))
  window->DC.LastItemHoveredAndUsable = true;
  