message: use int32 for both unit16 and int32 chaos triangles
diff: @@ -2373,12 +2373,12 @@ static void fillTriangles(
  triangles.Reserve(triangleCount);
  - for (TIndex i = 0; i < static_cast<TIndex>(triangleCount); ++i) {
  - TIndex index0 = 3 * i;
  - triangles.Add(Chaos::TVector<TIndex, 3>(
  - static_cast<TIndex>(indices[index0 + 1]),
  - static_cast<TIndex>(indices[index0]),
  - static_cast<TIndex>(indices[index0 + 2])));
  + for (int32 i = 0; i < triangleCount; ++i) {
  + const int32 index0 = 3 * i;
  + triangles.Add(Chaos::TVector<int32, 3>(
  + indices[index0 + 1],
  + indices[index0],
  + indices[index0 + 2]));
  }
  }
  