message: More code style cleanup
diff: @@ -798,8 +798,7 @@ void MeshAssimp::processGLTFMaterial(const aiScene* scene, const aiMaterial* mat
  outMaterials[materialName] = mGltfMaterialDSMasked->createInstance();
  float maskThreshold = 0.5;
  material->Get("$mat.gltf.alphaCutoff", 0, 0, maskThreshold);
  - outMaterials[materialName]->setParameter(
  - "maskThreshold", maskThreshold);
  + outMaterials[materialName]->setParameter("maskThreshold", maskThreshold);
  } else {
  outMaterials[materialName] = mGltfMaterialDS->createInstance();
  }
  @@ -812,8 +811,7 @@ void MeshAssimp::processGLTFMaterial(const aiScene* scene, const aiMaterial* mat
  outMaterials[materialName] = mGltfMaterialMasked->createInstance();
  float maskThreshold = 0.5;
  material->Get("$mat.gltf.alphaCutoff", 0, 0, maskThreshold);
  - outMaterials[materialName]->setParameter(
  - "maskThreshold", maskThreshold);
  + outMaterials[materialName]->setParameter("maskThreshold", maskThreshold);
  } else {
  outMaterials[materialName] = mGltfMaterial->createInstance();
  }
  