message: ProgressBar() fixed rendering when straddling rounded area.
diff: @@ -7323,7 +7323,7 @@ void ImGui::ProgressBar(float fraction, const ImVec2& size_arg, const char* over
  RenderFrame(bb.Min, bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding);
  bb.Expand(ImVec2(-window->BorderSize, -window->BorderSize));
  const ImVec2 fill_br = ImVec2(ImLerp(bb.Min.x, bb.Max.x, fraction), bb.Max.y);
  - RenderFrame(bb.Min, fill_br, GetColorU32(ImGuiCol_PlotHistogram), false, style.FrameRounding);
  + RenderRectFilledRangeH(window->DrawList, bb, GetColorU32(ImGuiCol_PlotHistogram), 0.0f, fraction, style.FrameRounding);
  // Default displaying the fraction as percentage string, but user can override it
  char overlay_buf[32];
  