message: Improved console output for loading game data
  Improved console output for loading game data during GameServer::Run by adding specificity to data location.
  Also added /bin/ subfolder to the /data/ folder for organization, but also because this is how piggtools extracts bin.pigg.
diff: @@ -49,9 +49,9 @@ bool GameServer::Run()
  ACE_DEBUG((LM_WARNING,ACE_TEXT("(%P|%t) Game server already running\n") ));
  return true;
  }
  - ACE_DEBUG((LM_WARNING,ACE_TEXT("(%P|%t) Reading game data\n") ));
  - WorldData::instance()->read_costumes("./data/");
  - WorldData::instance()->read_colors("./data/");
  + ACE_DEBUG((LM_WARNING,ACE_TEXT("(%P|%t) Reading game data from ./data/bin/ folder\n") ));
  + WorldData::instance()->read_costumes("./data/bin/");
  + WorldData::instance()->read_colors("./data/bin/");
  ACE_DEBUG((LM_WARNING,ACE_TEXT("(%P|%t) All game data read\n") ));
  ACE_DEBUG((LM_WARNING,ACE_TEXT("(%P|%t) Filling hashes .. ") ));
  WorldData::instance()->fill_hashes();
  