message: Modify sequencer example to change how cameras are assigned to the camera cut track, based on changes in UE4 since 4.18
diff: @@ -3,8 +3,9 @@ import unreal_engine as ue
  from unreal_engine.classes import MovieSceneAudioTrack, LevelSequenceFactoryNew, MovieSceneSkeletalAnimationTrack, Character, SkeletalMesh, MovieScene3DTransformTrack, CineCameraActor
  import time
  -from unreal_engine.structs import FloatRange, FloatRangeBound
  +from unreal_engine.structs import FloatRange, FloatRangeBound, MovieSceneObjectBindingID
  from unreal_engine import FTransform, FVector
  +from unreal_engine.enums import EMovieSceneObjectBindingSpace
  # create a new level sequence asset
  @@ -78,9 +79,9 @@ camera_guid = seq.sequencer_add_actor(cine_camera)
  cine_camera2 = world.actor_spawn(CineCameraActor)
  camera2_guid = seq.sequencer_add_actor(cine_camera2)
  -# assign the two cameras to the camera cut sections (via guid)
  -camera1.CameraGuid = ue.string_to_guid(camera_guid)
  -camera2.CameraGuid = ue.string_to_guid(camera2_guid)
  +# assign the two cameras to the camera cut sections (via binding id)
  +camera1.CameraBindingID = MovieSceneObjectBindingID( Guid=ue.string_to_guid( camera_guid ), Space=EMovieSceneObjectBindingSpace.Local )
  +camera2.CameraBindingID = MovieSceneObjectBindingID( Guid=ue.string_to_guid( camera2_guid ), Space=EMovieSceneObjectBindingSpace.Local )
  # set cameras time slots
  camera1.StartTime = 0
  