message: [terminal_view] TextRenderer: Avoid unnecessary calls to GL renderer for codepoint sequences of size 0.
diff: @@ -132,6 +132,9 @@ void TextRenderer::schedule(cursor_pos_t _row, cursor_pos_t _col, Screen::Cell c
  void TextRenderer::flushPendingSegments()
  {
  + if (codepoints_.empty())
  + return;
  +
  auto const [fgColor, bgColor] = attributes_.makeColors(colorProfile_);
  renderer_.render(
  screenCoordinates_.map(startColumn_, row_),
  