message: Removed TODO alternative code comment
diff: @@ -334,27 +334,6 @@ void ACesium3DTileset::LoadTileset()
  else
  {
  _lastMaterial = this->Material;
  - // TODO: this commented out section should be enough to switch between materials and raster overlays, destroying and recreating the tileset shouldn't be needed
  - // I think there is an issue with RasterOverlayCollection::remove, it might not be properly unmapping all existing raster tiles
  - /*
  - // The material has been changed, so we either need to remove or restore the raster overlays
  - if (this->Material) {
  - for (UCesiumRasterOverlay* pOverlay : rasterOverlays) {
  - if (pOverlay->IsActive()) {
  - pOverlay->RemoveFromTileset();
  - }
  - }
  - }
  - else
  - {
  - for (UCesiumRasterOverlay* pOverlay : rasterOverlays) {
  - if (pOverlay->IsActive()) {
  - pOverlay->AddToTileset();
  - }
  - }
  - }
  - return;
  - */
  }
  this->DestroyTileset();
  