message: Disabled D3D11 fence for now to fix build
diff: #include <vector>
  #include <exception>
  #include <algorithm>
  +
  #if PLATFORM_WIN32
  -# if _WIN32_WINNT >= 0x0A00 // _WIN32_WINNT_WIN10
  -# include <d3d11_3.h>
  -# else
  -# include <d3d11.h>
  -# endif
  +# define D3D11_VERSION 0
  #elif PLATFORM_UNIVERSAL_WINDOWS
  +# define D3D11_VERSION 2
  +#endif
  +
  +#if D3D11_VERSION == 0
  +# include <d3d11.h>
  +#elif D3D11_VERSION == 1
  +# include <d3d11_1.h>
  +#elif D3D11_VERSION == 2
  +# include <d3d11_2.h>
  +#elif D3D11_VERSION == 3
  # include <d3d11_3.h>
  +#elif D3D11_VERSION == 4
  +# include <d3d11_4.h>
  #endif
  -#if _WIN32_WINNT >= 0x0A00 // _WIN32_WINNT_WIN10
  +#if D3D11_VERSION >=4
  # define D3D11_FENCES_SUPPORTED 1
  #else
  # define D3D11_FENCES_SUPPORTED 0
  