message: GL backend: fixed minor issue with R8 format
diff: @@ -210,19 +210,22 @@ public:
  for (TEXTURE_FORMAT TexFmt = TEX_FORMAT_UNKNOWN; TexFmt < TEX_FORMAT_NUM_FORMATS; TexFmt = static_cast<TEXTURE_FORMAT>(static_cast<int>(TexFmt) + 1))
  {
  auto ComponentType = GetTextureFormatAttribs(TexFmt).ComponentType;
  - // clang-format off
  if (ComponentType == COMPONENT_TYPE_UNDEFINED ||
  - ComponentType == COMPONENT_TYPE_DEPTH_STENCIL ||
  - TexFmt == TEX_FORMAT_RGB10A2_TYPELESS ||
  + ComponentType == COMPONENT_TYPE_DEPTH_STENCIL || // Skip depth-stencil
  + TexFmt == TEX_FORMAT_RGB10A2_TYPELESS || // and typeless formats
  TexFmt == TEX_FORMAT_BC1_TYPELESS ||
  TexFmt == TEX_FORMAT_BC2_TYPELESS ||
  TexFmt == TEX_FORMAT_BC3_TYPELESS ||
  TexFmt == TEX_FORMAT_BC4_TYPELESS ||
  TexFmt == TEX_FORMAT_BC5_TYPELESS ||
  TexFmt == TEX_FORMAT_BC6H_TYPELESS ||
  - TexFmt == TEX_FORMAT_BC7_TYPELESS)
  - continue; // Skip typeless and depth-stencil formats
  - // clang-format on
  + TexFmt == TEX_FORMAT_BC7_TYPELESS ||
  + TexFmt == TEX_FORMAT_A8_UNORM // Also skip A8 format as it is implemented as R8
  + )
  + {
  + continue;
  + }
  +
  auto GlTexFormat = TexFormatToGLInternalTexFormat(TexFmt);
  if (GlTexFormat != 0)
  {
  