message: Fix descriptor pool sizes
  Fixes
diff: /*
  * Vulkan Example - Using ray queries for hardware accelerated ray tracing queries in a fragment shader
  *
  -* Copyright (C) 2020 by Sascha Willems - www.saschawillems.de
  +* Copyright (C) 2020-2022 by Sascha Willems - www.saschawillems.de
  *
  * This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
  */
  @@ -289,11 +289,10 @@ public:
  void setupDescriptorPool()
  {
  std::vector<VkDescriptorPoolSize> poolSizes = {
  - vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 3),
  - vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 3),
  - vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, 3)
  + vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1),
  + vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, 1)
  };
  - VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(poolSizes, 3);
  + VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(poolSizes, 1);
  VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
  }
  