message: ShaderVkImpl: use HLSL version with DX compiler
diff: @@ -69,7 +69,7 @@ std::vector<uint32_t> CompileShaderDXC(const ShaderCreateInfo& ShaderCI,
  auto* pDXCompiler = VkShaderCI.pDXCompiler;
  VERIFY_EXPR(pDXCompiler != nullptr && pDXCompiler->IsLoaded());
  std::vector<uint32_t> SPIRV;
  - pDXCompiler->Compile(ShaderCI, ShaderVersion{}, VulkanDefine, nullptr, &SPIRV, ShaderCI.ppCompilerOutput);
  + pDXCompiler->Compile(ShaderCI, ShaderCI.HLSLVersion, VulkanDefine, nullptr, &SPIRV, ShaderCI.ppCompilerOutput);
  #if !DILIGENT_NO_HLSL
  // SPIR-V bytecode generated from HLSL must be legalized to
  