message: lucy_bloom: improve blur quality by not skipping texels
diff: @@ -37,7 +37,7 @@ using namespace utils;
  using filament::geometry::SurfaceOrientation;
  -#define FILTER_SIZE 9
  +#define FILTER_SIZE 17
  namespace LucyUtils {
  @@ -139,7 +139,7 @@ Entity createQuad(Engine* engine, Texture* tex, ImageOp op, Texture* secondary)
  static float4 weights[FILTER_SIZE * 2];
  float4* hweights = weights;
  float4* vweights = weights + FILTER_SIZE;
  - static const float radius = 2;
  + static const float radius = 1;
  const auto filter = [](float t) {
  t /= 2.0;
  if (t >= 1.0) return 0.0f;
  