message: Correct religion spread notifications during reformation
diff: @@ -499,12 +499,11 @@ class Religions:
  if city.isHasReligion(iCatholicism):
  iNumCatholicCities += 1
  + if city.getPopulation() >= 8 and not self.chooseProtestantism(iCiv):
  + city.spreadReligion(iProtestantism)
  + else:
  city.replaceReligion(iCatholicism, iProtestantism)
  - if city.getPopulation() > 7:
  - if not self.chooseProtestantism(iCiv):
  - city.setHasReligion(iCatholicism, True, False, False)
  -
  pPlayer = gc.getPlayer(iCiv)
  pPlayer.changeGold(iNumCatholicCities * utils.getTurns(100))
  @@ -518,9 +517,10 @@ class Religions:
  for city in utils.getCityList(iCiv):
  if city.isHasReligion(iCatholicism):
  if self.isProtestantAnyway(iCiv):
  - if city.getPopulation() <= 9 and not city.isHolyCityByType(iCatholicism):
  - city.setHasReligion(iCatholicism, False, False, False)
  - city.setHasReligion(iProtestantism, True, False, False)
  + if city.getPopulation() <= 8 and not city.isHolyCityByType(iCatholicism):
  + city.replaceReligion(iCatholicism, iProtestantism)
  + else:
  + city.spreadReligion(iProtestantism)
  if iCiv < iNumPlayers:
  data.players[iCiv].iReformationDecision = 1
  @@ -529,8 +529,8 @@ class Religions:
  for city in utils.getCityList(iCiv):
  if city.isHasReligion(iCatholicism):
  if self.chooseProtestantism(iCiv):
  - if city.getPopulation() > 6:
  - city.setHasReligion(iProtestantism, True, False, False)
  + if city.getPopulation() >= 8:
  + city.spreadReligion(iProtestantism)
  if iCiv < iNumPlayers:
  data.players[iCiv].iReformationDecision = 2
  