message: Change ospExamples depth view format to GL_DEPTH_COMPONENT to render depth.
diff: @@ -348,11 +348,11 @@ void GLFWOSPRayWindow::display()
  glBindTexture(GL_TEXTURE_2D, framebufferTexture);
  glTexImage2D(GL_TEXTURE_2D,
  0,
  - showAlbedo ? GL_RGB32F : GL_RGBA32F,
  + showDepth ? GL_DEPTH_COMPONENT : (showAlbedo ? GL_RGB32F : GL_RGBA32F),
  windowSize.x,
  windowSize.y,
  0,
  - showDepth ? GL_RED : (showAlbedo ? GL_RGB : GL_RGBA),
  + showDepth ? GL_DEPTH_COMPONENT : (showAlbedo ? GL_RGB : GL_RGBA),
  GL_FLOAT,
  fb);
  