message: Correct shadersPath for computeheadless project
diff: @@ -364,7 +364,7 @@ public:
  // TODO: There is no command line arguments parsing (nor Android settings) for this
  // example, so we have no way of picking between GLSL or HLSL shaders.
  // Hard-code to glsl for now.
  - const std::string shadersPath = getAssetPath() + "/shaders/glsl/computeheadless";
  + const std::string shadersPath = getAssetPath() + "shaders/glsl/computeheadless/";
  VkPipelineShaderStageCreateInfo shaderStage = {};
  shaderStage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  