message: Fix assigning population and culture during advanced start
diff: @@ -402,19 +402,19 @@ class CvWorldBuilderScreen:
  if self.m_iAdvancedStartCurrentList[self.m_advancedStartTabCtrl.getActiveTab()] == self.m_iASCityListID:
  iOptionID = self.m_iAdvancedStartCurrentIndexes[self.m_advancedStartTabCtrl.getActiveTab()]
  # Place City
  - if iOptionID == 0:
  - if pPlayer.getAdvancedStartCityCost(True, pPlot) > -1:
  - CyMessageControl().sendAdvancedStartAction(AdvancedStartActionTypes.ADVANCEDSTARTACTION_CITY, iPlayer, x, y, -1, True) #Action, Player, X, Y, Data, bAdd
  + #if iOptionID == 0:
  + # if pPlayer.getAdvancedStartCityCost(True, pPlot) > -1:
  + # CyMessageControl().sendAdvancedStartAction(AdvancedStartActionTypes.ADVANCEDSTARTACTION_CITY, iPlayer, x, y, -1, True) #Action, Player, X, Y, Data, bAdd
  # City Population
  - elif iOptionID == 1:
  + if iOptionID == 0:
  if pPlot.isCity():
  pCity = pPlot.getPlotCity()
  if pPlayer.getAdvancedStartPopCost(True, pCity) > -1:
  CyMessageControl().sendAdvancedStartAction(AdvancedStartActionTypes.ADVANCEDSTARTACTION_POP, iPlayer, x, y, -1, True) #Action, Player, X, Y, Data, bAdd
  # City Culture
  - elif iOptionID == 2:
  + elif iOptionID == 1:
  if pPlot.isCity():
  pCity = pPlot.getPlotCity()
  if pPlayer.getAdvancedStartCultureCost(True, pCity) > -1:
  