message: Supermarkets give food with power
diff: <iConquestProb>66</iConquestProb>
  <iAsset>6</iAsset>
  <fVisibilityPriority>1.0</fVisibilityPriority>
  - <YieldChanges>
  - <iYield>1</iYield>
  - </YieldChanges>
  + <PowerYieldModifiers>
  + <iYield>10</iYield>
  + </PowerYieldModifiers>
  <ConstructSound>AS2D_BUILD_GROCERY</ConstructSound>
  - <BonusHealthChanges>
  - <BonusHealthChange>
  - <BonusType>BONUS_CORN</BonusType>
  - <iHealthChange>1</iHealthChange>
  - </BonusHealthChange>
  - <BonusHealthChange>
  - <BonusType>BONUS_RICE</BonusType>
  - <iHealthChange>1</iHealthChange>
  - </BonusHealthChange>
  - <BonusHealthChange>
  - <BonusType>BONUS_WHEAT</BonusType>
  - <iHealthChange>1</iHealthChange>
  - </BonusHealthChange>
  - </BonusHealthChanges>
  <BuildingClassNeededs>
  <BuildingClassNeeded>
  - <BuildingClassType>BUILDINGCLASS_GROCER</BuildingClassType>
  + <BuildingClassType>BUILDINGCLASS_MARKET</BuildingClassType>
  <bNeededInCity>1</bNeededInCity>
  </BuildingClassNeeded>
  </BuildingClassNeededs>
  <iConquestProb>66</iConquestProb>
  <iAsset>6</iAsset>
  <fVisibilityPriority>1.0</fVisibilityPriority>
  - <YieldChanges>
  - <iYield>1</iYield>
  - </YieldChanges>
  + <PowerYieldModifiers>
  + <iYield>10</iYield>
  + </PowerYieldModifiers>
  <ConstructSound>AS2D_BUILD_GROCERY</ConstructSound>
  - <BonusHealthChanges>
  - <BonusHealthChange>
  - <BonusType>BONUS_CORN</BonusType>
  - <iHealthChange>1</iHealthChange>
  - </BonusHealthChange>
  - <BonusHealthChange>
  - <BonusType>BONUS_RICE</BonusType>
  - <iHealthChange>1</iHealthChange>
  - </BonusHealthChange>
  - <BonusHealthChange>
  - <BonusType>BONUS_WHEAT</BonusType>
  - <iHealthChange>1</iHealthChange>
  - </BonusHealthChange>
  - </BonusHealthChanges>
  <BuildingClassNeededs>
  <BuildingClassNeeded>
  - <BuildingClassType>BUILDINGCLASS_GROCER</BuildingClassType>
  + <BuildingClassType>BUILDINGCLASS_MARKET</BuildingClassType>
  <bNeededInCity>1</bNeededInCity>
  </BuildingClassNeeded>
  </BuildingClassNeededs>
  