message: Added property to flip y-axis to camera class
diff: @@ -23,11 +23,15 @@ private:
  glm::mat4 rotM = glm::mat4(1.0f);
  glm::mat4 transM;
  - rotM = glm::rotate(rotM, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
  + rotM = glm::rotate(rotM, glm::radians(rotation.x * (flipY ? -1.0f : 1.0f)), glm::vec3(1.0f, 0.0f, 0.0f));
  rotM = glm::rotate(rotM, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
  rotM = glm::rotate(rotM, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
  - transM = glm::translate(glm::mat4(1.0f), position);
  + glm::vec3 translation = position;
  + if (flipY) {
  + translation.y *= -1.0f;
  + }
  + transM = glm::translate(glm::mat4(1.0f), translation);
  if (type == CameraType::firstperson)
  {
  @@ -51,6 +55,7 @@ public:
  float movementSpeed = 1.0f;
  bool updated = false;
  + bool flipY = false;
  struct
  {
  @@ -85,6 +90,9 @@ public:
  this->znear = znear;
  this->zfar = zfar;
  matrices.perspective = glm::perspective(glm::radians(fov), aspect, znear, zfar);
  + if (flipY) {
  + matrices.perspective[1, 1] *= -1.0f;
  + }
  };
  void updateAspectRatio(float aspect)
  