message: Remove shadow cascade visualization from unlit variants
diff: @@ -30,10 +30,12 @@ void main() {
  fragColor = evaluateMaterial(inputs);
  +#if defined(HAS_DIRECTIONAL_LIGHTING) && defined(HAS_SHADOWING)
  bool visualizeCascades = bool(frameUniforms.cascades & 0x10u);
  if (visualizeCascades) {
  fragColor.rgb *= uintToColorDebug(getShadowCascade());
  }
  +#endif
  #if defined(HAS_FOG)
  vec3 view = getWorldPosition() - getWorldCameraPosition();
  