message: Corsair and Viking UP gold scales with game speed
diff: @@ -97,6 +97,7 @@ class UniquePowers:
  if (iOwner == iVikings and gc.getGame().getGameTurn() <= getTurnForYear(1500)) or pWinningUnit.getUnitType() == iCorsair:
  if cLosingUnit.getDomainType() == DomainTypes.DOMAIN_SEA:
  iGold = cLosingUnit.getProductionCost() / 2
  + iGold = utils.getTurns(iGold)
  gc.getPlayer(iOwner).changeGold(iGold)
  sAdjective = gc.getPlayer(pLosingUnit.getOwner()).getCivilizationAdjectiveKey()
  CyInterface().addMessage(iOwner, False, iDuration, CyTranslator().getText("TXT_KEY_VIKING_NAVAL_UP", (iGold, sAdjective, pLosingUnit.getNameKey())), "", 0, "", ColorTypes(iWhite), -1, -1, True, True)
  