message: Demos: Tweaks of popups/context/menus section.
diff: @@ -1383,22 +1383,6 @@ void ImGui::ShowTestWindow(bool* p_open)
  ImGui::EndPopup();
  }
  - ImGui::Spacing();
  - ImGui::TextWrapped("Below we are testing adding menu items to a regular window. It's rather unusual but should work!");
  - ImGui::Separator();
  - // NB: As a quirk in this very specific example, we want to differentiate the parent of this menu from the parent of the various popup menus above.
  - // To do so we are encloding the items in a PushID()/PopID() block to make them two different menusets. If we don't, opening any popup above and hovering our menu here
  - // would open it. This is because once a menu is active, we allow to switch to a sibling menu by just hovering on it, which is the desired behavior for regular menus.
  - ImGui::PushID("foo");
  - ImGui::MenuItem("Menu item", "CTRL+M");
  - if (ImGui::BeginMenu("Menu inside a regular window"))
  - {
  - ShowExampleMenuFile();
  - ImGui::EndMenu();
  - }
  - ImGui::PopID();
  - ImGui::Separator();
  -
  ImGui::TreePop();
  }
  @@ -1415,7 +1399,9 @@ void ImGui::ShowTestWindow(bool* p_open)
  {
  if (ImGui::Selectable("Set to zero")) value = 0.0f;
  if (ImGui::Selectable("Set to PI")) value = 3.1415f;
  - ImGui::DragFloat("Value", &value, 0.1f, 0.0f, 0.0f);
  + ImGui::PushItemWidth(-1);
  + ImGui::DragFloat("##Value", &value, 0.1f, 0.0f, 0.0f);
  + ImGui::PopItemWidth();
  ImGui::EndPopup();
  }
  @@ -1485,6 +1471,25 @@ void ImGui::ShowTestWindow(bool* p_open)
  ImGui::TreePop();
  }
  +
  + if (ImGui::TreeNode("Menus inside a regular window"))
  + {
  + ImGui::TextWrapped("Below we are testing adding menu items to a regular window. It's rather unusual but should work!");
  + ImGui::Separator();
  + // NB: As a quirk in this very specific example, we want to differentiate the parent of this menu from the parent of the various popup menus above.
  + // To do so we are encloding the items in a PushID()/PopID() block to make them two different menusets. If we don't, opening any popup above and hovering our menu here
  + // would open it. This is because once a menu is active, we allow to switch to a sibling menu by just hovering on it, which is the desired behavior for regular menus.
  + ImGui::PushID("foo");
  + ImGui::MenuItem("Menu item", "CTRL+M");
  + if (ImGui::BeginMenu("Menu inside a regular window"))
  + {
  + ShowExampleMenuFile();
  + ImGui::EndMenu();
  + }
  + ImGui::PopID();
  + ImGui::Separator();
  + ImGui::TreePop();
  + }
  }
  if (ImGui::CollapsingHeader("Columns"))
  