message: Android: re-enable VSM cascade fix
diff: @@ -89,11 +89,10 @@ OpenGLContext::OpenGLContext() noexcept {
  bugs.dont_use_timer_query = true;
  // Blits to texture arrays are failing
  - // This bug doesn't happen anymore, but we don't know why. The standalone sample
  - // app that was written to show this problem still does. We have tested this on
  - // several V@0490.0 on several devices and the problem appears to have gone away.
  + // This bug continues to reproduce, though at times we've seen it appear to "go away". The
  + // standalone sample app that was written to show this problem still reproduces.
  // The working hypthesis is that some other state affects this behavior.
  - bugs.disable_sidecar_blit_into_texture_array = false;
  + bugs.disable_sidecar_blit_into_texture_array = true;
  // early exit condition is flattened in EASU code
  bugs.split_easu = true;
  