message: Convert surrounding culture when trading company cities are founded
diff: @@ -904,10 +904,16 @@ class RFCUtils:
  else:
  gc.getMap().plot(x, y).setCulture(iCiv, 10, True)
  gc.getMap().plot(x, y).setOwner(iCiv)
  - if self.getHumanID() == iCiv:
  - self.makeUnit(iSettler, iCiv, tPlot, 1)
  +
  + for (i, j) in utils.surroundingPlots((x, y)):
  + plot = gc.getMap().plot(i, j)
  + if (x, y) == (i, j):
  + self.convertPlotCulture(plot, iCiv, 80, True)
  else:
  + self.convertPlotCulture(plot, iCiv, 60, True)
  +
  gc.getPlayer(iCiv).found(x, y)
  +
  self.makeUnit(iWorker, iCiv, tPlot, 2)
  iInfantry = self.getBestInfantry(iCiv)
  if iInfantry:
  