message: camutils: rename internal enums.
diff: @@ -38,7 +38,7 @@ public:
  using Base = Manipulator<FLOAT>;
  using Config = typename Base::Config;
  - enum GrabState { INACTIVE, GRABBING, STRAFING };
  + enum GrabState { INACTIVE, ORBITING, PANNING };
  OrbitManipulator(Mode mode, const Config& props) : Base(mode, props) {
  setProperties(props);
  @@ -58,7 +58,7 @@ public:
  }
  // By default, place the ground plane so that it aligns with the targetPosition position.
  - // This is used only when strafing.
  + // This is used only when PANNING.
  if (resolved.groundPlane == vec4(0)) {
  const FLOAT d = length(resolved.targetPosition);
  const vec3 n = normalize(resolved.orbitHomePosition - resolved.targetPosition);
  @@ -69,7 +69,7 @@ public:
  }
  void grabBegin(int x, int y, bool strafe) override {
  - mGrabState = strafe ? STRAFING : GRABBING;
  + mGrabState = strafe ? PANNING : ORBITING;
  mGrabPivot = mPivot;
  mGrabEye = Base::mEye;
  mGrabTarget = Base::mTarget;
  @@ -84,7 +84,7 @@ public:
  const int delx = mGrabWinX - x;
  const int dely = mGrabWinY - y;
  - if (mGrabState == GRABBING) {
  + if (mGrabState == ORBITING) {
  Bookmark bookmark = getCurrentBookmark();
  const FLOAT theta = delx * Base::mProps.orbitSpeed.x;
  @@ -97,7 +97,7 @@ public:
  jumpToBookmark(bookmark);
  }
  - if (mGrabState == STRAFING) {
  + if (mGrabState == PANNING) {
  const FLOAT ulen = distance(mGrabScene, mGrabEye);
  const FLOAT vlen = distance(mGrabFar, mGrabScene);
  const vec3 translation = (mGrabFar - Base::raycastFarPlane(x, y)) * ulen / vlen;
  