message: Fixed issue in OpenGL texture depth query
diff: @@ -130,8 +130,9 @@ static TextureDesc GetTextureDescFromGLHandle(DeviceContextGLImpl *pDeviceContex
  VERIFY(TexDesc.Depth != 0, "Texture depth query is not supported; it must be specified by the texture description.");
  #endif
  }
  - else
  - TexDesc.Depth = 1;
  +
  + if (TexDesc.Type == RESOURCE_DIM_TEX_1D || TexDesc.Type == RESOURCE_DIM_TEX_2D)
  + TexDesc.ArraySize = 1; // TexDesc.Depth also
  #if GL_TEXTURE_INTERNAL_FORMAT
  GLint GlFormat = 0;
  