message: Fixes blocky artifacts in aux layers
diff: -// Copyright 2009-2020 Intel Corporation
  +// Copyright 2009-2021 Intel Corporation
  // SPDX-License-Identifier: Apache-2.0
  #include "Renderer.ih"
  @@ -111,6 +111,11 @@ unmasked void Renderer_default_renderTile(Renderer *uniform self,
  camera->initRay(camera, screenSample.ray, cameraSample);
  screenSample.ray.t = min(screenSample.ray.t, tMax);
  + screenSample.z = inf;
  + screenSample.albedo =
  + make_vec3f(Renderer_getBackground(self, screenSample.pos));
  + screenSample.normal = make_vec3f(0.f);
  +
  self->renderSample(self, fb, world, perFrameData, screenSample);
  col = col + screenSample.rgb;
  alpha += screenSample.alpha;
  