message: Updated to use direction instead of camera_pyr
  Also, removed superfluous header from ifdef DEBUG_INPUT
diff: #include "MapClient.h"
  #include "Entity.h"
  #include "GameData/CoHMath.h"
  +
  #ifdef DEBUG_INPUT
  -// currently only needed for DEBUG_INPUT
  -#include <glm/glm.hpp>
  -#include <glm/ext.hpp>
  +#include <glm/ext.hpp> // currently only needed for DEBUG_INPUT
  #endif
  +
  namespace {
  constexpr float F_PI = float(M_PI); // to prevent double <-> float conversion warnings
  @@ -143,9 +143,9 @@ void storeOrientation(const Entity &src,BitStream &bs)
  fprintf(stderr,"\nupdates: %i\n",updates);
  #endif
  float pyr_angles[3];
  - //glm::vec3 vec = toCoH_YPR(src.inp_state.direction);
  + glm::vec3 vec = toCoH_YPR(src.inp_state.direction);
  pyr_angles[0] = 0.0f;
  - pyr_angles[1] = src.inp_state.camera_pyr.y; // set only yaw value
  + pyr_angles[1] = vec.y; // set only yaw value
  pyr_angles[2] = 0.0f;
  #ifdef DEBUG_INPUT
  // output everything
  