message: D3D11 Device context: verifying committed resources only when DRAW_FLAG_VERIFY_STATES flag is set
diff: @@ -794,9 +794,8 @@ void DeviceContextD3D11Impl::PrepareForDraw(DRAW_FLAGS Flags)
  }
  }
  }
  - }
  - if (m_DebugFlags & D3D11_DEBUG_FLAG_VERIFY_COMMITTED_RESOURCE_RELEVANCE)
  + if ((m_DebugFlags & D3D11_DEBUG_FLAG_VERIFY_COMMITTED_RESOURCE_RELEVANCE) != 0)
  {
  // Verify bindings after all resources are set
  dbgVerifyCommittedSRVs();
  @@ -807,6 +806,7 @@ void DeviceContextD3D11Impl::PrepareForDraw(DRAW_FLAGS Flags)
  dbgVerifyCommittedIndexBuffer();
  dbgVerifyCommittedShaders();
  }
  + }
  #endif
  }
  