message: That huge number is already way above 50 so we don't need to check for that
diff: @@ -103,7 +103,7 @@ void Character::finalizeLevel()
  GameDataStore *data = getMapServerData();
  uint32_t max_xp = data->expMaxLevel();
  - if (m_char_data.m_level == 4294967295 || m_char_data.m_level >= 50)
  + if (m_char_data.m_level >= 50)
  m_char_data.m_level = 0;// /levelup can set this negative, need to bring it up
  m_char_data.m_combat_level = m_char_data.m_level + 1; // m_combat_level is display level?
  