message: Get rid of BAWWriter flipping
diff: @@ -153,29 +153,6 @@ struct LzmaMemMngmnt
  const ICPUMesh* mesh = static_cast<const ICPUMesh*>(_params.rootAsset);
  - if (!(_params.writerFlags & IAssetWriter::EWPF_MESH_IS_RIGHT_HANDED))
  - for (auto index = 0l; index < mesh->getMeshBufferCount(); ++index)
  - {
  - auto meshBuffer = mesh->getMeshBuffer(index);
  -
  - for (auto pos = 0l; pos < meshBuffer->getIndexCount(); ++pos)
  - {
  - core::vectorSIMDf outPos(0.f, 0.f, 0.f, 1.f);
  - meshBuffer->getAttribute(outPos, E_VERTEX_ATTRIBUTE_ID::EVAI_ATTR0, pos);
  -
  - outPos.X = -outPos.X;
  - meshBuffer->setAttribute(outPos, E_VERTEX_ATTRIBUTE_ID::EVAI_ATTR0, pos);
  -
  - core::vectorSIMDf outNormal(0.f, 0.f, 0.f, 1.f);
  - bool status = meshBuffer->getAttribute(outNormal, E_VERTEX_ATTRIBUTE_ID::EVAI_ATTR3, pos);
  - if (status)
  - {
  - outNormal.X = -outNormal.X;
  - meshBuffer->setAttribute(outNormal, E_VERTEX_ATTRIBUTE_ID::EVAI_ATTR3, pos);
  - }
  - }
  - }
  -
  constexpr uint32_t FILE_HEADER_SIZE = 32;
  static_assert(FILE_HEADER_SIZE == sizeof(BAWFileV3::fileHeader), "BAW header is not 32 bytes long!");
  