message: [terminal_view] TextRenderer: fixes colored glyph (e.g. emoji) rendering
diff: @@ -407,8 +407,8 @@ optional<TextRenderer::DataRef> TextRenderer::getTextureInfo(GlyphId const& _id)
  auto && [userFormat, targetAtlas] = [&]() -> pair<int, TextureAtlas&> {
  // this format ID is used by the fragment shader to select the right texture atlas
  - if (_id.font.get().hasColor())
  - return {2, colorAtlas_};
  + if (colored)
  + return {1, colorAtlas_};
  switch (glyph.bitmap.format)
  {
  case crispy::text::BitmapFormat::RGBA:
  