message: use TMeshVector2 instead of FVector2D for uvs
diff: @@ -540,9 +540,9 @@ static void updateTextureCoordinatesForMetadata(
  vertexFeature,
  vertexIndex));
  vertex.UVs[textureCoordinateIndex] =
  - FVector2D(*reinterpret_cast<const float*>(&featureId), 0.0f);
  + TMeshVector2(*reinterpret_cast<const float*>(&featureId), 0.0f);
  } else {
  - vertex.UVs[textureCoordinateIndex] = FVector2D(0.0f, 0.0f);
  + vertex.UVs[textureCoordinateIndex] = TMeshVector2(0.0f, 0.0f);
  }
  }
  } else {
  @@ -554,9 +554,9 @@ static void updateTextureCoordinatesForMetadata(
  vertexFeature,
  i));
  vertex.UVs[textureCoordinateIndex] =
  - FVector2D(*reinterpret_cast<float*>(&featureId), 0.0f);
  + TMeshVector2(*reinterpret_cast<float*>(&featureId), 0.0f);
  } else {
  - vertex.UVs[textureCoordinateIndex] = FVector2D(0.0f, 0.0f);
  + vertex.UVs[textureCoordinateIndex] = TMeshVector2(0.0f, 0.0f);
  }
  }
  }
  