message: Android fix for shader loading [skip ci]
diff: @@ -830,7 +830,7 @@ public:
  #if defined(__ANDROID__)
  // Load shader from compressed asset
  - AAsset* asset = AAssetManager_open(assetManager, fileName, AASSET_MODE_STREAMING);
  + AAsset* asset = AAssetManager_open(androidApp->activity->assetManager, filename.c_str(), AASSET_MODE_STREAMING);
  assert(asset);
  size_t size = AAsset_getLength(asset);
  assert(size > 0);
  