message: multiply normal by inverse transform
diff: @@ -1093,10 +1093,11 @@ static void loadPrimitive(
  glm::dvec4(VecMath::createVector3D(RenderData->Bounds.Origin), 1.0));
  TMeshVector3 upDir = TMeshVector3(VecMath::createVector(
  CesiumTransforms::unrealToOrFromCesium *
  + glm::affineInverse(transform) *
  glm::dvec4(
  CesiumGeospatial::Ellipsoid::WGS84.geodeticSurfaceNormal(
  glm::dvec3(ecefCenter)),
  - 1.0)));
  + 0.0)));
  setUniformNormals(indices, StaticMeshBuildVertices, upDir);
  } else {
  TRACE_CPUPROFILER_EVENT_SCOPE(Cesium::ComputeFlatNormals)
  