message: Improved output during loading various bin files
  Made the output during loading of various bin files more verbose.
  This could be improved further by referencing the directory_path variable in the debug text, as a precaution should the value ever change.
diff: @@ -21,36 +21,36 @@ static uint32_t color_to_4ub(const glm::vec3 &rgb)
  }
  bool WorldData_impl::read_costumes( const QString &directory_path )
  {
  - ACE_DEBUG((LM_WARNING,ACE_TEXT("(%P|%t) Reading Costumes ... ") ));
  + ACE_DEBUG((LM_WARNING,ACE_TEXT("(%P|%t) Reading ./data/bin/costume.bin ... ") ));
  BinStore costumes_store;
  if(!costumes_store.open(directory_path+"costume.bin",costumesets_i0_requiredCrc)) {
  - ACE_DEBUG((LM_WARNING,ACE_TEXT("(%P|%t) Couldn't load Costume!!\n") ));
  + ACE_DEBUG((LM_WARNING,ACE_TEXT("(%P|%t) Couldn't load ./data/bin/costume.bin!!\n") ));
  return false;
  }
  bool res=loadFrom(&costumes_store,&m_costume_store);
  if(res)
  - ACE_DEBUG((LM_WARNING,ACE_TEXT("Done.\n") ));
  + ACE_DEBUG((LM_WARNING,ACE_TEXT("Costumes loaded.\n") ));
  else
  - ACE_DEBUG((LM_WARNING,ACE_TEXT("Failed!\n") ));
  + ACE_DEBUG((LM_WARNING,ACE_TEXT("Loading costumes failed!\n") ));
  return res;
  }
  bool WorldData_impl::read_colors( const QString &directory_path )
  {
  - ACE_DEBUG((LM_WARNING,ACE_TEXT("(%P|%t) Reading Supergroup colors ... ") ));
  + ACE_DEBUG((LM_WARNING,ACE_TEXT("(%P|%t) Reading ./data/bin/supergroupColors.bin ... ") ));
  BinStore sg_color_store;
  if(!sg_color_store.open(directory_path+"supergroupColors.bin",palette_i0_requiredCrc))
  {
  - ACE_DEBUG((LM_WARNING,ACE_TEXT("(%P|%t) Couldn't load Supergroup colors!!\n") ));
  + ACE_DEBUG((LM_WARNING,ACE_TEXT("(%P|%t) Couldn't load ./data/bin/supergroupColors.bin!!\n") ));
  return false;
  }
  bool res=loadFrom(&sg_color_store,&m_supergroup_colors);
  if(res)
  - ACE_DEBUG((LM_WARNING,ACE_TEXT("Done.\n") ));
  + ACE_DEBUG((LM_WARNING,ACE_TEXT("Supergroup colors loaded.\n") ));
  else
  - ACE_DEBUG((LM_WARNING,ACE_TEXT("Failed!\n") ));
  + ACE_DEBUG((LM_WARNING,ACE_TEXT("Loading supergroup colors failed!\n") ));
  return res;
  }
  void WorldData_impl::add_colors(const std::vector<ColorEntry_Data> &clr)
  