message: Update Tagging_API.md
diff: @@ -35,3 +35,46 @@ world = ue.get_editor_world()
  for actor in find_all_actors_with_tag(world, 'foo'):
  print(actor)
  ```
  +
  +Eventually you can use the blueprint api:
  +
  +```python
  +import unreal_engine as ue
  +from unreal_engine.classes import GameplayStatics
  +
  +world = ue.get_editor_world()
  +
  +# blueprint ufunctions returns a tuple (as UFunctions can returns multiple values)
  +actors, = GameplayStatics.GetAllActorsWithTag(world, 'one')
  +for actor in actors:
  + print(actor)
  +```
  +
  +## Tagging Components
  +
  +You can tag components too using the property 'ComponentTags':
  +
  +```python
  +your_component.ComponentTags = ['one', 'two', 'three']
  +```
  +
  +Fast-check of tag availability can be done with the component_has_tag() function:
  +
  +```python
  +if your_component.component_has_tag('one'):
  + print('yes')
  +```
  +
  +While you can get the list of actor's component tagged with the specific value:
  +
  +```python
  +component_list = your_actor.get_components_by_tag('two')
  +```
  +
  +The function can take an optional argument specifying which classes of ActorComponent must be taken into account:
  +
  +```python
  +from unreal_engine.classes import SceneComponent
  +# search all the components children of the class SceneComponent and tagged with 'two'
  +component_list = your_actor.get_components_by_tag('two', SceneComponent)
  +```
  