message: Disabled notification for plague damage
diff: @@ -334,9 +334,10 @@ class Plague:
  iDamage /= 2
  if gc.getGame().getSorenRandNum(100, 'roll') > iThreshold:
  - if iDamage - unit.getExperience()/10 - unit.baseCombatStr()*3/7 >= 100 - unit.getDamage():
  - if unit.getOwner() != iOwner and gc.getPlayer(unit.getOwner()).isHuman():
  - CyInterface().addMessage(unit.getOwner(), False, iDuration/2, CyTranslator().getText("TXT_KEY_PLAGUE_PROCESS_UNIT", ()) + " " + city.getName(), "AS2D_PLAGUE", 0, "", ColorTypes(iLime), -1, -1, True, True)
  + # Leoreth: disable damange announcements
  + #if iDamage - unit.getExperience()/10 - unit.baseCombatStr()*3/7 >= 100 - unit.getDamage():
  + # if unit.getOwner() != iOwner and gc.getPlayer(unit.getOwner()).isHuman():
  + # CyInterface().addMessage(unit.getOwner(), False, iDuration/2, CyTranslator().getText("TXT_KEY_PLAGUE_PROCESS_UNIT", ()) + " " + city.getName(), "AS2D_PLAGUE", 0, "", ColorTypes(iLime), -1, -1, True, True)
  #Leoreth: keep units at 50% minimum
  iMaxDamage = 50
  if unit.workRate(100) > 0 and not unit.canFight(): iMaxDamage = 100
  