message: simplify: Fix function comment
diff: @@ -105,7 +105,7 @@ MESHOPTIMIZER_API VertexFetchStatistics analyzeVertexFetch(const unsigned int* i
  // Mesh simplifier
  // Reduces the number of triangles in the mesh, attempting to preserve mesh appearance as much as possible
  -// Returns the number of indices after simplification, with indices array modified in place
  +// Returns the number of indices after simplification, with destination containing new index data
  //
  // destination must contain enough space for the source index buffer (since optimization is iterative, this means index_count elements - *not* target_index_count!)
  // vertices should have float3 position in the first 12 bytes of each vertex - similar to glVertexPointer
  