message: WantCaptureMouse: Tweaked logic so WantCaptureMouse can stay false when e.g. hovering over void while an InputText() is active.
diff: @@ -2295,7 +2295,7 @@ void ImGui::NewFrame()
  if (g.WantCaptureMouseNextFrame != -1)
  g.IO.WantCaptureMouse = (g.WantCaptureMouseNextFrame != 0);
  else
  - g.IO.WantCaptureMouse = (mouse_avail_to_imgui && (g.HoveredWindow != NULL || mouse_any_down)) || (g.ActiveId != 0) || (!g.OpenPopupStack.empty());
  + g.IO.WantCaptureMouse = (mouse_avail_to_imgui && (g.HoveredWindow != NULL || mouse_any_down)) || (!g.OpenPopupStack.empty());
  g.IO.WantCaptureKeyboard = (g.WantCaptureKeyboardNextFrame != -1) ? (g.WantCaptureKeyboardNextFrame != 0) : (g.ActiveId != 0);
  g.IO.WantTextInput = (g.WantTextInputNextFrame != -1) ? (g.WantTextInputNextFrame != 0) : 0;
  g.MouseCursor = ImGuiMouseCursor_Arrow;
  