message: Android texture loading
diff: @@ -146,13 +146,11 @@ public:
  size_t size = AAsset_getLength(asset);
  assert(size > 0);
  - void *textureData = malloc(size);
  + ktx_uint8_t *textureData = new ktx_uint8_t[size];
  AAsset_read(asset, textureData, size);
  AAsset_close(asset);
  -
  - result = ktxTexture_CreateFromMemory(textureData, size, KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT, target);
  -
  - free(textureData);
  + result = ktxTexture_CreateFromMemory(textureData, size, KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT, &ktxTexture);
  + delete[] textureData;
  #else
  if (!vks::tools::fileExists(filename)) {
  vks::tools::exitFatal("Could not load texture from " + filename + "\n\nThe file may be part of the additional asset pack.\n\nRun \"download_assets.py\" in the repository root to download the latest version.", -1);
  @@ -169,7 +167,7 @@ public:
  ktx_size_t ktxTextureSize = ktxTexture_GetSize(ktxTexture);
  // We prefer using staging to copy the texture data to a device local optimal image
  - VkBool32 useStaging = false;
  + VkBool32 useStaging = true;
  // Only use linear tiling if forced
  bool forceLinearTiling = false;
  