message: Destroy shader modules after graphics pipeline has been created (Refs
diff: @@ -997,6 +997,10 @@ public:
  // Create rendering pipeline using the specified states
  VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipeline));
  +
  + // Shader modules are no longer needed once the graphics pipeline has been created
  + vkDestroyShaderModule(device, shaderStages[0].module, nullptr);
  + vkDestroyShaderModule(device, shaderStages[1].module, nullptr);
  }
  void prepareUniformBuffers()
  