message: editor_play() argument is now optional
diff: @@ -168,7 +168,7 @@ PyObject *py_unreal_engine_editor_play(PyObject * self, PyObject * args) {
  return PyErr_Format(PyExc_Exception, "no GEditor found");
  PyObject *obj = nullptr;
  - if (!PyArg_ParseTuple(args, "O:editor_play", &obj)) {
  + if (!PyArg_ParseTuple(args, "|O:editor_play", &obj)) {
  return NULL;
  }
  