message: Minor update in GL backend
diff: @@ -660,7 +660,8 @@ void GLContextState::SetBlendFactors(const float* BlendFactors)
  void GLContextState::SetBlendState(const BlendStateDesc& BSDsc, Uint32 SampleMask)
  {
  - VERIFY(SampleMask == 0xFFFFFFFF, "Sample mask is not currently implemented in GL");
  + if (SampleMask != 0xFFFFFFFF)
  + LOG_ERROR_MESSAGE("Sample mask is not currently implemented in GL backend");
  bool bEnableBlend = false;
  if (BSDsc.IndependentBlendEnable)
  