message: tone mapping makes FPS text disappear, also ACES values no longer used
diff: @@ -24,8 +24,7 @@ namespace ospray {
  createChild("size", "vec2i", size);
  createChild("displayWall", "string", std::string(""));
  - // Tone mapping with default parameters set to ACES
  - createChild("toneMapping", "bool", true);
  + createChild("toneMapping", "bool", false);
  createChild("exposure", "float", 0.0f,
  NodeFlags::required |
  