message: Fix pipeline stage for mip tail barrier
  Refs
diff: /*
  * Vulkan Example - Sparse texture residency example
  *
  -* Copyright (C) 2016-2020 by Sascha Willems - www.saschawillems.de
  +* Copyright (C) 2016-2021 by Sascha Willems - www.saschawillems.de
  *
  * This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
  */
  @@ -863,7 +863,7 @@ void VulkanExample::fillMipTail()
  }
  VkCommandBuffer copyCmd = vulkanDevice->createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
  - vks::tools::setImageLayout(copyCmd, texture.image, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, texture.subRange, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
  + vks::tools::setImageLayout(copyCmd, texture.image, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, texture.subRange, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
  VkBufferImageCopy region{};
  region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  region.imageSubresource.layerCount = 1;
  