message: remove unnecessary texture clamping
diff: @@ -61,8 +61,6 @@ static void transfertexture(GLsizei width, GLsizei height,
  {
  glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format,
  type, pixels);
  - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
  - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  }
  