message: Correct shadersPath for renderheadless project
diff: @@ -594,7 +594,7 @@ public:
  // TODO: There is no command line arguments parsing (nor Android settings) for this
  // example, so we have no way of picking between GLSL or HLSL shaders.
  // Hard-code to glsl for now.
  - const std::string shadersPath = getAssetPath() + "/shaders/glsl/renderheadless";
  + const std::string shadersPath = getAssetPath() + "shaders/glsl/renderheadless/";
  shaderStages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  shaderStages[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
  