message: WebGL: fix JPEG decoding.
  We've been using STB for a while now and we already include a JPEG
  decoder in our wasm bundle. This removes some vestigial code that was
  getting in the way.
  Fixes
diff: @@ -83,21 +83,6 @@ Filament.fetch = function(assets, onDone, onFetched) {
  var remainingAssets = assets.length;
  assets.forEach(function(name) {
  const lower = name.toLowerCase();
  - if (lower.endsWith('.jpeg') || lower.endsWith('.jpg')) {
  - var img = new Image();
  - img.src = name;
  - img.decoding = 'async';
  - img.onload = function() {
  - Filament.assets[name] = img;
  - if (onFetched) {
  - onFetched(name);
  - }
  - if (--remainingAssets === 0 && onDone) {
  - onDone();
  - }
  - };
  - return;
  - }
  fetch(name).then(function(response) {
  if (!response.ok) {
  throw new Error(name);
  