message: Adjust unique buildings to recent changes
diff: <iFoodKept>25</iFoodKept>
  <iAsset>4</iAsset>
  <fVisibilityPriority>1.0</fVisibilityPriority>
  + <BonusHealthChanges>
  + <BonusHealthChange>
  + <BonusType>BONUS_WHEAT</BonusType>
  + <iHealthChange>1</iHealthChange>
  + </BonusHealthChange>
  + <BonusHealthChange>
  + <BonusType>BONUS_RICE</BonusType>
  + <iHealthChange>1</iHealthChange>
  + </BonusHealthChange>
  + <BonusHealthChange>
  + <BonusType>BONUS_CORN</BonusType>
  + <iHealthChange>1</iHealthChange>
  + </BonusHealthChange>
  + </BonusHealthChanges>
  <ObsoleteSafeCommerceChanges>
  <iCommerce>0</iCommerce>
  <iCommerce>0</iCommerce>
  <iCommerce>0</iCommerce>
  <iCommerce>5</iCommerce>
  </CommerceHappinesses>
  + <BonusHappinessChanges>
  + <BonusHappinessChange>
  + <BonusType>BONUS_HIT_FOOTBALL_EVENT</BonusType>
  + <iHappinessChange>1</iHappinessChange>
  + </BonusHappinessChange>
  + </BonusHappinessChanges>
  <ConstructSound>AS2D_BUILD_COLOSSEUM</ConstructSound>
  <UnitCombatFreeExperiences>
  <UnitCombatFreeExperience>
  <BonusType>BONUS_HORSE</BonusType>
  <iHappinessChange>1</iHappinessChange>
  </BonusHappinessChange>
  + <BonusHappinessChange>
  + <BonusType>BONUS_HIT_FOOTBALL_EVENT</BonusType>
  + <iHappinessChange>1</iHappinessChange>
  + </BonusHappinessChange>
  </BonusHappinessChanges>
  <UnitCombatFreeExperiences>
  <UnitCombatFreeExperience>
  <iHappiness>1</iHappiness>
  <iAsset>5</iAsset>
  <fVisibilityPriority>1.0</fVisibilityPriority>
  + <BonusHappinessChanges>
  + <BonusHappinessChange>
  + <BonusType>BONUS_HIT_FOOTBALL_EVENT</BonusType>
  + <iHappinessChange>1</iHappinessChange>
  + </BonusHappinessChange>
  + </BonusHappinessChanges>
  <CommerceHappinesses>
  <iCommerce>0</iCommerce>
  <iCommerce>0</iCommerce>
  