message: [skip ci] Pass through original emote message in case it's one of 'text' only ones
diff: @@ -835,7 +835,8 @@ void MapInstance::on_emote_command(const QString &command, Entity *ent)
  std::vector<MapClient *> recipients;
  QString cmd_str = command.section(QRegularExpression("\\s+"), 0, 0);
  - QString lowerContents = command.section(QRegularExpression("\\s+"), 1, -1).toLower();
  + QString original_emote = command.section(QRegularExpression("\\s+"), 1, -1);
  + QString lowerContents = original_emote.toLower();
  // Normal Emotes
  static const QStringList afraidCommands = {"afraid", "cower", "fear", "scared"};
  static const QStringList akimboCommands = {"akimbo", "wings"};
  @@ -1361,7 +1362,7 @@ void MapInstance::on_emote_command(const QString &command, Entity *ent)
  else // If not specific command, output EMOTE message.
  {
  // "CharacterName {emote message}"
  - msg = QString("%1 %2").arg(ent->name(),lowerContents);
  + msg = QString("%1 %2").arg(ent->name(),original_emote);
  }
  // send only to clients within range
  