message: Fix colorgrading as subpass
  We were inserting the colorgrading subpass command between the
  refracted and blended objects, instead of after all of them.
  Another bad side effect of this was to trigger the refraction pass for
  no reason.
diff: @@ -481,9 +481,9 @@ void FRenderer::renderJob(ArenaScope& arena, FView& view) {
  colorGradingConfigForColor.asSubpass = colorGradingConfigForColor.asSubpass && !taaOptions.enabled;
  if (colorGradingConfigForColor.asSubpass) {
  - // append colorgrading subpass after refraction pass
  + // append colorgrading subpass after all other passes
  pass.appendCustomCommand(
  - RenderPass::Pass::REFRACT,
  + RenderPass::Pass::BLENDED,
  RenderPass::CustomCommand::EPILOG,
  0, [&ppm, &driver, colorGradingConfigForColor](){
  ppm.colorGradingSubpass(driver, colorGradingConfigForColor);
  