message: Fix bug that creates an additional set of starting units when loading an initial autosave
diff: @@ -1092,6 +1092,8 @@ class RiseAndFall:
  makeUnit(iNewOwner, iUnitType, tPlot)
  def createStartingUnits(self, iPlayer, tPlot):
  + events.fireEvent("birth", iPlayer)
  +
  iCiv = civ(iPlayer)
  if iCiv == iChina:
  @@ -1532,8 +1534,6 @@ class RiseAndFall:
  makeUnit(iPlayer, iIronclad, tSeaPlot)
  makeUnit(iPlayer, iTorpedoBoat, tSeaPlot)
  - events.fireEvent("birth", iPlayer)
  -
  # Leoreth: start wars on spawn when the spawn actually happens
  self.startWarsOnSpawn(iPlayer)
  