message: fix typo that prevented fxaa to work properly
  It caused the wrong fxaa variant to be chosen, in turn causing
  flickering due to temporal dithering.
diff: @@ -411,7 +411,7 @@ void FRenderer::renderJob(ArenaScope& arena, FView& view) {
  }
  }
  if (fxaa) {
  - input = ppm.fxaa(fg, input, colorGradingConfig.ldrFormat, colorGrading || translucent);
  + input = ppm.fxaa(fg, input, colorGradingConfig.ldrFormat, !colorGrading || translucent);
  }
  if (scaled) {
  if (UTILS_LIKELY(!blending && upscalingQuality == View::QualityLevel::LOW)) {
  