message: Minor cleanup to use existing transform function
diff: @@ -830,10 +830,8 @@ void ACesiumGeoreference::_setSunSky(double longitude, double latitude) {
  }
  // SunSky needs to be clamped to the ellipsoid surface at this long/lat
  - glm::dvec3 targetEcef = _geoTransforms.TransformLongitudeLatitudeHeightToEcef(
  - glm::dvec3(longitude, latitude, 0.0));
  - glm::dvec4 targetAbsUe = this->GetEllipsoidCenteredToUnrealWorldTransform() *
  - glm::dvec4(targetEcef, 1.0);
  + glm::dvec3 targetAbsUe =
  + this->TransformLongitudeLatitudeHeightToUnreal(glm::dvec3(longitude, latitude, 0));
  const FIntVector& originLocation = this->GetWorld()->OriginLocation;
  this->SunSky->SetActorLocation(
  