message: Use GetCameraViewPoint instead of accessing ViewTarget directly.
diff: @@ -817,10 +817,10 @@ ACesium3DTileset::GetPlayerCamera() const {
  return std::optional<UnrealCameraParameters>();
  }
  - const FMinimalViewInfo& pov = pCameraManager->ViewTarget.POV;
  - const FVector& location = pov.Location;
  - const FRotator& rotation = pCameraManager->ViewTarget.POV.Rotation;
  - double fov = pov.FOV;
  + FVector location;
  + FRotator rotation;
  + pCameraManager->GetCameraViewPoint(location, rotation);
  + double fov = pCameraManager->GetFOVAngle();
  FVector2D size;
  pViewport->GetViewportSize(size);
  