message: Added a fix to toggle fly on recieving jump event
diff: #include "Events/GameCommandList.h"
  #include <glm/gtx/vector_query.hpp>
  +void markFlying(Entity &e ,bool is_flying) // Function to set character as flying
  +{
  +
  + e.m_is_flying = is_flying;
  +
  +}
  void World::update(const ACE_Time_Value &tick_timer)
  {
  @@ -38,7 +44,13 @@ void World::physicsStep(Entity *e,uint32_t msec)
  e->m_entity_data.m_pos += ((za*e->inp_state.pos_delta)*float(msec))/50.0f;
  e->vel = za*e->inp_state.pos_delta;
  }
  +
  + if(e->inp_state.pos_delta[1] == float(1.0f)) // Will set 'is flying' on jump event
  + {
  + markFlying(*e, true);
  }
  +}
  +
  float animateValue(float v,float start,float target,float length,float dT)
  {
  float range=target-start;
  