message: Reformat header
diff: @@ -108,13 +108,15 @@ MESHOPTIMIZER_API VertexFetchStatistics analyzeVertexFetch(const unsigned int* i
  // Quantize a float in [0..1] range into an N-bit fixed point unorm value
  // Assumes reconstruction function (q / (2^N-1)), which is the case for fixed-function normalized fixed point conversion
  // Maximum reconstruction error: 1/2^(N+1)
  -template <int N> inline int quantizeUnorm(float v);
  +template <int N>
  +inline int quantizeUnorm(float v);
  // Quantize a float in [-1..1] range into an N-bit fixed point snorm value
  // Assumes reconstruction function (q / (2^(N-1)-1)), which is the case for fixed-function normalized fixed point conversion (except OpenGL)
  // Maximum reconstruction error: 1/2^N
  // Warning: OpenGL fixed function reconstruction function can't represent 0 exactly; when using OpenGL, use this function and have the shader reconstruct by dividing by 2^(N-1)-1.
  -template <int N> inline int quantizeSnorm(float v);
  +template <int N>
  +inline int quantizeSnorm(float v);
  // Quantize a float into half-precision floating point value
  // Generates +-inf for overflow, preserves NaN, flushes denormals to zero, rounds to nearest
  @@ -138,7 +140,10 @@ struct IndexAdapter<T, false>
  unsigned int* data;
  size_t count;
  - IndexAdapter(T* result, const T* input, size_t count): result(result), data(0), count(count)
  + IndexAdapter(T* result, const T* input, size_t count)
  + : result(result)
  + , data(0)
  + , count(count)
  {
  data = new unsigned int[count];
  @@ -166,7 +171,8 @@ struct IndexAdapter<T, true>
  {
  unsigned int* data;
  - IndexAdapter(T* result, const T* input, size_t): data(reinterpret_cast<unsigned int*>(result ? result : const_cast<T*>(input)))
  + IndexAdapter(T* result, const T* input, size_t)
  + : data(reinterpret_cast<unsigned int*>(result ? result : const_cast<T*>(input)))
  {
  }
  };
  @@ -260,7 +266,8 @@ inline VertexFetchStatistics analyzeVertexFetch(const T* indices, size_t index_c
  namespace meshopt
  {
  -template <int N> inline int quantizeUnorm(float v)
  +template <int N>
  +inline int quantizeUnorm(float v)
  {
  const float scale = float((1 << N) - 1);
  @@ -270,7 +277,8 @@ template <int N> inline int quantizeUnorm(float v)
  return int(v * scale + 0.5f);
  }
  -template <int N> inline int quantizeSnorm(float v)
  +template <int N>
  +inline int quantizeSnorm(float v)
  {
  const float scale = float((1 << (N - 1)) - 1);
  