message: Shader function name typo [skip ci]
diff: @@ -45,7 +45,7 @@ float D_GGX(float dotNH, float roughness)
  }
  // Geometric Shadowing function --------------------------------------
  -float G_SchlickmithGGX(float dotNL, float dotNV, float roughness)
  +float G_SchlicksmithGGX(float dotNL, float dotNV, float roughness)
  {
  float r = (roughness + 1.0);
  float k = (r*r) / 8.0;
  @@ -84,7 +84,7 @@ vec3 BRDF(vec3 L, vec3 V, vec3 N, float metallic, float roughness)
  // D = Normal distribution (Distribution of the microfacets)
  float D = D_GGX(dotNH, roughness);
  // G = Geometric shadowing term (Microfacets shadowing)
  - float G = G_SchlickmithGGX(dotNL, dotNV, roughness);
  + float G = G_SchlicksmithGGX(dotNL, dotNV, roughness);
  // F = Fresnel factor (Reflectance depending on angle of incidence)
  vec3 F = F_Schlick(dotNV, metallic);
  