message: Render device GL: fixed issue with cube array support detection on iOS
diff: @@ -1099,6 +1099,8 @@ void RenderDeviceGLImpl::TestTextureFormat(TEXTURE_FORMAT TexFormat)
  {
  TexFormatInfo.Dimensions |= RESOURCE_DIMENSION_SUPPORT_TEX_CUBE;
  + if (m_DeviceCaps.TexCaps.CubemapArraysSupported)
  + {
  if (CreateTestGLTexture(
  ContextState, GL_TEXTURE_CUBE_MAP_ARRAY,
  [&]() //
  @@ -1109,6 +1111,7 @@ void RenderDeviceGLImpl::TestTextureFormat(TEXTURE_FORMAT TexFormat)
  TexFormatInfo.Dimensions |= RESOURCE_DIMENSION_SUPPORT_TEX_CUBE_ARRAY;
  }
  }
  + }
  bool bTestDepthAttachment =
  TexFormatInfo.ComponentType == COMPONENT_TYPE_DEPTH ||
  