message: Tree-shake the library link list
  Fixes
diff: <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
  </ClCompile>
  <Link>
  - <!--
  - There's a property that dictates which libraries are linked by default: MinimalCoreWin.
  - When it's enabled, only a sparing few libraries are injected into Link.AdditionalDependencies.
  -
  - ARM/ARM64 set it to true, whereas x86/64 do not.
  - Because the rules check whether MinimalCoreWin is "true" or explicitly blank,
  - *AND* it being blank is used to determine whether to override it to _be_ "true", we can't actually
  - set it to something that'll disable it.
  - (cf. $(VCTargetsPath)/Microsoft.Cpp.CoreWin.props)
  -
  - Re-inject some necessary libs when MinimalCoreWin has been enabled.
  - -->
  - <AdditionalDependencies Condition="'$(MinimalCoreWin)'=='true'">gdi32.lib;advapi32.lib;shell32.lib;%(AdditionalDependencies)</AdditionalDependencies>
  - <AdditionalDependencies>onecoreuap_apiset.lib;onecore_apiset.lib;dwrite.lib;dxgi.lib;d2d1.lib;d3d11.lib;shcore.lib;uxtheme.lib;dwmapi.lib;winmm.lib;pathcch.lib;propsys.lib;uiautomationcore.lib;Shlwapi.lib;ntdll.lib;%(AdditionalDependencies)</AdditionalDependencies>
  + <AdditionalDependencies>onecoreuap_apiset.lib;dwmapi.lib;uxtheme.lib;shlwapi.lib;ntdll.lib;%(AdditionalDependencies)</AdditionalDependencies>
  </Link>
  </ItemDefinitionGroup>
  