message: Done with "Normal Emotes"
  One section down, a bunch more to go.
diff: @@ -726,7 +726,6 @@ void MapInstance::on_console_command(ConsoleCommand * ev)
  case 6: // 6: The monkey.
  {
  msg = "6: Unhandled \"The monkey\" Dance emote";
  - break;
  }
  }
  }
  @@ -763,7 +762,6 @@ void MapInstance::on_console_command(ConsoleCommand * ev)
  case 6: // 6: 6
  {
  msg = "6: Unhandled \"6\" Dice emote";
  - break;
  }
  }
  }
  @@ -882,6 +880,47 @@ void MapInstance::on_console_command(ConsoleCommand * ev)
  else
  msg = "Unhandled ground Tarzan emote";
  }
  + else if(lowerContents == "taunt1" || lowerContents == "taunta") // Taunt1: Taunts, beckoning with one hand, then slaps fist into palm, repeating stance.
  +
  + {
  + if(ent->m_is_flying) // Different versions when flying and on the ground.
  + msg = "Unhandled flying Taunt1 emote";
  + else
  + msg = "Unhandled ground Taunt1 emote";
  + }
  + else if(lowerContents == "taunt2" || lowerContents == "taunt"
  + || lowerContents == "tauntb") // Taunt2: Taunts, beckoning with both hands, combat stance.
  + {
  + if(ent->m_is_flying) // Different versions when flying and on the ground.
  + msg = "Unhandled flying Taunt2 emote";
  + else
  + msg = "Unhandled ground Taunt2 emote";
  + }
  + else if(lowerContents == "thanks" || lowerContents == "thankyou") // Thanks: Gestures with hand, neutral forward facing stance.
  + msg = "Unhandled Thanks emote";
  + else if(lowerContents == "thewave") // Thewave: Does the wave (as seen in stadiums at sporting events), neutral facing forward stance.
  + msg = "Unhandled Thewave emote";
  + else if(lowerContents == "victory") // Victory: Raises hands excitedly, and then again less excitedly, and then a third time almost non-chalantly, falls into neutral forward facing stance.
  + msg = "Unhandled Victory emote";
  + else if(lowerContents == "wavefist" || lowerContents == "rooting") // WaveFist (has sound): Waves fist, hoots and then claps (its a cheer), crossed arms stance.
  + msg = "Unhandled WaveFist emote";
  + else if(lowerContents == "welcome") // Welcome: Open arms welcoming, fists on hips stance.
  + msg = "Unhandled Welcome emote";
  + else if(lowerContents == "whistle") // Whistle (has sound): Whistles (sounds like a police whistle), ready-stance.
  + msg = "Unhandled Whistle emote";
  + else if(lowerContents == "winner" || lowerContents == "champion") // Winner: Fist in fist cheer, right, and then left, neutral forward facing stance.
  + msg = "Unhandled Winner emote";
  + else if(lowerContents == "yourewelcome") // YoureWelcome: Bows head and gestures with hand, neutral forward facing stance.
  + msg = "Unhandled YoureWelcome emote";
  + else if(lowerContents == "yes" || lowerContents == "thumbsup") // Yes: Big (literally) thumbs up and an affirmative nod, fists on hips stance.
  + msg = "Unhandled Yes emote";
  + else if(lowerContents == "yoga" || lowerContents == "lotus") // Yoga: Sits down cross legged with hands on knees/legs, holds stance.
  + {
  + if(ent->m_is_flying) // Different versions when flying and on the ground.
  + msg = "Unhandled flying Yoga emote";
  + else
  + msg = "Unhandled ground Yoga emote";
  + }
  }
  qDebug() << msg; // Print out the message to the server console.
  info = new InfoMessageCmd(InfoType::DEBUG_INFO, msg); // Create the message to send to the client.
  