message: Fixed default GL viewport size issue on iOS
diff: @@ -121,10 +121,10 @@ void SwapChainGLIOS::Resize( Uint32 NewWidth, Uint32 NewHeight )
  auto *pImmediateCtxGL = ValidatedCast<DeviceContextGLImpl>( pDeviceContext.RawPtr() );
  bool bIsDefaultFBBound = pImmediateCtxGL->IsDefaultFBBound();
  - // To update the viewport is the only thing we need to do in OpenGL
  if( bIsDefaultFBBound )
  {
  - // Update viewport
  + // Reset render targets and update viewport
  + pImmediateCtxGL->SetRenderTargets(0, nullptr, nullptr, RESOURCE_STATE_TRANSITION_MODE_TRANSITION);
  pImmediateCtxGL->SetViewports( 1, nullptr, 0, 0 );
  }
  }
  