message: Updated GLSLDefinitions_inc.h to match the source (whitespace fixes)
diff: "// texelFetch performs a lookup of a single texel from texture coordinate P in the texture\n"
  "// bound to sampler. The array layer is specified in the last component of P for array forms.\n"
  "// The lod parameter (if present) specifies the level-of-detail from which the texel will be fetched.\n"
  -"// The sample specifies which sample within the texel will be returned when reading from a multi-sample texure.\n"
  +"// The sample specifies which sample within the texel will be returned when reading from a multi-sample texture.\n"
  "\n"
  "#define LoadTex1D_1(Tex, Location) texelFetch (Tex, _ToInt((Location).x), _ToInt((Location).y))\n"
  "#define LoadTex1D_2(Tex, Location, Offset)texelFetchOffset(Tex, _ToInt((Location).x), _ToInt((Location).y), int(Offset))\n"
  