message: Fix another VSM shader error
diff: @@ -356,7 +356,7 @@ float shadow(const lowp sampler2DArrayShadow shadowMap, const uint layer, const
  float shadowVsm(const highp sampler2DArray shadowMap, const uint layer, const highp vec3 shadowPosition,
  const highp float fragDepth) {
  - const highp vec2 moments = texture(shadowMap, vec3(shadowPosition.xy, layer)).xy;
  + highp vec2 moments = texture(shadowMap, vec3(shadowPosition.xy, layer)).xy;
  // TODO: bias and lightBleedReduction should be uniforms
  const float bias = 0.01;
  