message: Initialize object_uniforms in depth shader
diff: @@ -17,6 +17,8 @@ highp vec2 computeDepthMomentsVSM(const highp float depth);
  void main() {
  filament_lodBias = frameUniforms.lodBias;
  + initObjectUniforms(object_uniforms);
  +
  #if defined(BLEND_MODE_MASKED) || ((defined(BLEND_MODE_TRANSPARENT) || defined(BLEND_MODE_FADE)) && defined(MATERIAL_HAS_TRANSPARENT_SHADOW))
  MaterialInputs inputs;
  initMaterial(inputs);
  