message: Adjust specialist slots from buildings
diff: <SpecialistCounts>
  <SpecialistCount>
  <SpecialistType>SPECIALIST_ENGINEER</SpecialistType>
  - <iSpecialistCount>2</iSpecialistCount>
  + <iSpecialistCount>1</iSpecialistCount>
  </SpecialistCount>
  </SpecialistCounts>
  <ConstructSound>AS2D_BUILD_FACTORY</ConstructSound>
  <SpecialistCounts>
  <SpecialistCount>
  <SpecialistType>SPECIALIST_ENGINEER</SpecialistType>
  - <iSpecialistCount>2</iSpecialistCount>
  + <iSpecialistCount>1</iSpecialistCount>
  </SpecialistCount>
  </SpecialistCounts>
  <FreeSpecialistCounts>
  <SpecialistCounts>
  <SpecialistCount>
  <SpecialistType>SPECIALIST_ARTIST</SpecialistType>
  - <iSpecialistCount>2</iSpecialistCount>
  + <iSpecialistCount>1</iSpecialistCount>
  </SpecialistCount>
  </SpecialistCounts>
  <ConstructSound>AS2D_BUILD_THEATRE</ConstructSound>
  <SpecialistCounts>
  <SpecialistCount>
  <SpecialistType>SPECIALIST_ARTIST</SpecialistType>
  - <iSpecialistCount>2</iSpecialistCount>
  + <iSpecialistCount>1</iSpecialistCount>
  </SpecialistCount>
  <SpecialistCount>
  <SpecialistType>SPECIALIST_STATESMAN</SpecialistType>
  <SpecialistCounts>
  <SpecialistCount>
  <SpecialistType>SPECIALIST_ARTIST</SpecialistType>
  - <iSpecialistCount>2</iSpecialistCount>
  + <iSpecialistCount>1</iSpecialistCount>
  </SpecialistCount>
  </SpecialistCounts>
  <ConstructSound>AS2D_BUILD_THEATRE</ConstructSound>
  <bNeededInCity>1</bNeededInCity>
  </BuildingClassNeeded>
  </BuildingClassNeededs>
  + <SpecialistCounts>
  + <SpecialistCount>
  + <SpecialistType>SPECIALIST_ARTIST</SpecialistType>
  + <iSpecialistCount>1</iSpecialistCount>
  + </SpecialistCount>
  + </SpecialistCounts>
  <Flavors>
  <Flavor>
  <FlavorType>FLAVOR_CULTURE</FlavorType>
  <SpecialistCounts>
  <SpecialistCount>
  <SpecialistType>SPECIALIST_ARTIST</SpecialistType>
  - <iSpecialistCount>2</iSpecialistCount>
  + <iSpecialistCount>1</iSpecialistCount>
  </SpecialistCount>
  </SpecialistCounts>
  <ConstructSound>AS2D_BUILD_BROADCASTTOWER</ConstructSound>
  <CommerceModifiers>
  <iCommerce>25</iCommerce>
  </CommerceModifiers>
  + <SpecialistCounts>
  + <SpecialistCount>
  + <SpecialistType>SPECIALIST_MERCHANT</SpecialistType>
  + <iSpecialistCount>1</iSpecialistCount>
  + </SpecialistCount>
  + </SpecialistCounts>
  <ConstructSound>AS2D_BUILD_BANK</ConstructSound>
  <Flavors>
  <Flavor>
  <CommerceModifiers>
  <iCommerce>40</iCommerce>
  </CommerceModifiers>
  + <SpecialistCounts>
  + <SpecialistCount>
  + <SpecialistType>SPECIALIST_MERCHANT</SpecialistType>
  + <iSpecialistCount>1</iSpecialistCount>
  + </SpecialistCount>
  + </SpecialistCounts>
  <ConstructSound>AS2D_BUILD_BANK</ConstructSound>
  <Flavors>
  <Flavor>
  </CommerceModifiers>
  </BonusCommerceModifier>
  </BonusCommerceModifiers>
  + <SpecialistCounts>
  + <SpecialistCount>
  + <SpecialistType>SPECIALIST_MERCHANT</SpecialistType>
  + <iSpecialistCount>1</iSpecialistCount>
  + </SpecialistCount>
  + </SpecialistCounts>
  <Flavors>
  <Flavor>
  <FlavorType>FLAVOR_GOLD</FlavorType>
  