message: Turn mipmapDepth material to a post-process material
diff: @@ -13,17 +13,14 @@ material {
  ],
  variables : [
  ],
  - vertexDomain : device,
  + domain : postprocess,
  depthWrite : true,
  depthCulling : false,
  - shadingModel : unlit,
  - variantFilter : [ skinning, shadowReceiver ],
  culling: none
  }
  fragment {
  - void material(inout MaterialInputs material) {
  - prepareMaterial(material);
  + void postProcess(inout PostProcessInputs postProcess) {
  int level = materialParams.level;
  ivec2 xy = ivec2(gl_FragCoord.xy) * 2;
  gl_FragDepth = texelFetch(materialParams_depth, xy + ivec2(xy.x & 1, xy.y & 1), level).r;
  