message: AudioEffectDelay_f32: fix memory leak, though ends up using more memory than needed
diff: @@ -35,9 +35,9 @@ void AudioEffectDelay_F32::update(void)
  audio_block_f32_t *all_output[8];
  for (int channel=0; channel<8; channel++) { //loop over the different amounts of delay that might be requested
  - if (!(activemask & (1<<channel))) continue;
  + //if (!(activemask & (1<<channel))) continue;
  all_output[channel] = allocate_f32();
  - if (!all_output[channel]) continue;
  + //if (!all_output[channel]) continue;
  }
  //do the acutal processing
  @@ -79,7 +79,7 @@ void AudioEffectDelay_F32::receiveIncomingData(audio_block_f32_t *input) {
  //if (!Serial) Serial.println("AudioEffectDelay_F32::receiveIncomingData: Allocating queue[head].");
  queue[head] = allocate_f32();
  if (queue[head] == NULL) {
  - //if (!Serial) Serial.println("AudioEffectDelay_F32::receiveIncomingData: Null memory 1. Returning.");
  + if (!Serial) Serial.println("AudioEffectDelay_F32::receiveIncomingData: Null memory 1. Returning.");
  return;
  }
  }
  