message: Fix cube count & indices logic error in descriptorindexing example
diff: @@ -126,15 +126,27 @@ public:
  std::uniform_int_distribution<int32_t> rndDist(0, static_cast<uint32_t>(textures.size()) - 1);
  // Generate cubes with random per-face texture indices
  - const uint32_t count = 6;
  + const uint32_t count = 5;
  for (uint32_t i = 0; i < count; i++) {
  + // Push indices to buffer
  + const std::vector<uint32_t> cubeIndices = {
  + 0,1,2,0,2,3,
  + 4,5,6,4,6,7,
  + 8,9,10,8,10,11,
  + 12,13,14,12,14,15,
  + 16,17,18,16,18,19,
  + 20,21,22,20,22,23
  + };
  + for (auto& index : cubeIndices) {
  + indices.push_back(index + static_cast<uint32_t>(vertices.size()));
  + }
  // Get random per-Face texture indices that the shader will sample from
  int32_t textureIndices[6];
  for (uint32_t j = 0; j < 6; j++) {
  textureIndices[j] = rndDist(rndEngine);
  }
  // Push vertices to buffer
  - float pos = 2.5f * i - (count * 2.5f / 2.0f);
  + float pos = 2.5f * i - (count * 2.5f / 2.0f) + 1.25f;
  const std::vector<Vertex> cube = {
  { { -1.0f + pos, -1.0f, 1.0f }, { 0.0f, 0.0f }, textureIndices[0] },
  { { 1.0f + pos, -1.0f, 1.0f }, { 1.0f, 0.0f }, textureIndices[0] },
  @@ -169,18 +181,6 @@ public:
  for (auto& vertex : cube) {
  vertices.push_back(vertex);
  }
  - // Push indices to buffer
  - const std::vector<uint32_t> cubeIndices = {
  - 0,1,2,0,2,3,
  - 4,5,6,4,6,7,
  - 8,9,10,8,10,11,
  - 12,13,14,12,14,15,
  - 16,17,18,16,18,19,
  - 20,21,22,20,22,23
  - };
  - for (auto& index : cubeIndices) {
  - indices.push_back(index + static_cast<uint32_t>(vertices.size()));
  - }
  }
  indexCount = static_cast<uint32_t>(indices.size());
  