message: Comments. Removed sort-of duplicate access to GImGui->Font in ImDrawList::AddText() so it's only in one place.
diff: @@ -934,7 +934,7 @@ void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos,
  if (text_begin == text_end)
  return;
  - // Note: This is one of the few instance of breaking the encapsulation of ImDrawList, as we pull this from ImGui state, but it is just SO useful.
  + // IMPORTANT: This is one of the few instance of breaking the encapsulation of ImDrawList, as we pull this from ImGui state, but it is just SO useful.
  // Might just move Font/FontSize to ImDrawList?
  if (font == NULL)
  font = GImGui->Font;
  @@ -956,7 +956,7 @@ void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos,
  void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end)
  {
  - AddText(GImGui->Font, GImGui->FontSize, pos, col, text_begin, text_end);
  + AddText(NULL, 0.0f, pos, col, text_begin, text_end);
  }
  void ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col)
  @@ -2206,8 +2206,7 @@ void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col
  }
  }
  - // We are NOT calling PrimRectUV() here because non-inlined causes too much overhead in a debug build.
  - // Inlined here:
  + // We are NOT calling PrimRectUV() here because non-inlined causes too much overhead in a debug builds. Inlined here:
  {
  idx_write[0] = (ImDrawIdx)(vtx_current_idx); idx_write[1] = (ImDrawIdx)(vtx_current_idx+1); idx_write[2] = (ImDrawIdx)(vtx_current_idx+2);
  idx_write[3] = (ImDrawIdx)(vtx_current_idx); idx_write[4] = (ImDrawIdx)(vtx_current_idx+2); idx_write[5] = (ImDrawIdx)(vtx_current_idx+3);
  