message: Fixed bug with clonning d3d shader resources
diff: @@ -167,7 +167,7 @@ ShaderResources::ShaderResources(IMemoryAllocator &Allocator,
  #pragma warning(pop)
  Uint32 CurrCB = 0, CurrTexSRV = 0, CurrTexUAV = 0, CurrBufSRV = 0, CurrBufUAV = 0, CurrSampler = 0;
  - ProcessResources(
  + SrcResources.ProcessResources(
  AllowedVarTypes, NumAllowedTypes,
  [&](const D3DShaderResourceAttribs &CB, Uint32)
  