message: Check device support for geometry shaders
diff: @@ -76,9 +76,6 @@ public:
  rotation = glm::vec3(0.0f, -25.0f, 0.0f);
  enableTextOverlay = true;
  title = "Vulkan Example - Geometry shader";
  - // Enable physical device features required for this example
  - // Tell the driver that we are going to use geometry shaders
  - enabledFeatures.geometryShader = VK_TRUE;
  }
  ~VulkanExample()
  @@ -97,6 +94,18 @@ public:
  uniformBuffers.VS.destroy();
  }
  + // Enable physical device features required for this example
  + virtual void getEnabledFeatures()
  + {
  + // Geometry shader support is required for this example
  + if (deviceFeatures.fillModeNonSolid) {
  + enabledFeatures.geometryShader = VK_TRUE;
  + }
  + else {
  + vks::tools::exitFatal("Selected GPU does not support geometry shaders!", "Feature not supported");
  + }
  + }
  +
  void reBuildCommandBuffers()
  {
  if (!checkCommandBuffers())
  