message: gltfpack: Reformat
  Also fix a few comments.
diff: // To load regular glb files, it should be sufficient to use a standard glTF loader (although note that these files
  // use quantized position/texture coordinates that are technically invalid per spec; THREE.js and BabylonJS support
  // these files out of the box).
  -// To load packed glb files, meshoptimizer vertex decoder needs to be integrated into the loader; demo/GLPLoader.js
  +// To load packed glb files, meshoptimizer vertex decoder needs to be integrated into the loader; demo/GLTFLoader.js
  // contains a work-in-progress loader - please note that the extension specification isn't ready yet so the format
  // will change!
  //
  -// gltfpack currently supports materials, meshes, nodes and skinning data
  -// gltfpack doesn't support morph targets, animation data, lights and cameras
  +// gltfpack currently supports materials, meshes, nodes, skinning and animations
  +// gltfpack doesn't support morph targets, lights and cameras
  #ifndef _CRT_SECURE_NO_WARNINGS
  #define _CRT_SECURE_NO_WARNINGS
  @@ -1811,6 +1811,7 @@ bool process(Scene& scene, const Settings& settings, std::string& json, std::str
  if (channel.target_path != cgltf_animation_path_type_translation && channel.target_path != cgltf_animation_path_type_rotation && channel.target_path != cgltf_animation_path_type_scale)
  continue;
  + // TODO: add support for CUBICSPLINE, STEP
  if (sampler.interpolation != cgltf_interpolation_type_linear)
  continue;
  