message: Update README.md
  Fixed
diff: @@ -207,6 +207,10 @@ for details.
  An alternative way to initialize the engine is to attach to existing D3D11/D3D12 device or OpenGL/GLES context.
  Refer to [Native API interoperability](http://diligentgraphics.com/diligent-engine/native-api-interoperability/) for more details.
  +### Destroying the Engine
  +
  +The engine performs automatic reference counting and shuts down when the last reference to an engine object is released.
  +
  ## Creating Resources
  Device resources are created by the render device. The two main resource types are buffers,
  