message: Fix merging multiple meshes that have different flip face winding
diff: @@ -101,6 +101,8 @@ static void transformMesh(Mesh& target, const Mesh& mesh, const cgltf_node* node
  }
  }
  + // copy indicies as cannot assume the target values are unmodified
  + target.indices = mesh.indices;
  if (det < 0 && mesh.type == cgltf_primitive_type_triangles)
  {
  // negative scale means we need to flip face winding
  