message: Fix bug where mouse input would not be sent to camera if UI hidden
diff: @@ -78,7 +78,7 @@ GLFWOSPRayWindow::GLFWOSPRayWindow(const ospcommon::vec2i &windowSize,
  glfwSetCursorPosCallback(glfwWindow, [](GLFWwindow *, double x, double y) {
  ImGuiIO &io = ImGui::GetIO();
  - if (!io.WantCaptureMouse) {
  + if (!activeWindow->showUi || !io.WantCaptureMouse) {
  activeWindow->motion(ospcommon::vec2f{float(x), float(y)});
  }
  });
  