message: Changed Grenadier
  strength 10
  50% retreat chance
  collateral damage against 3 units (up to 50%)
  +25% against Rifleman
  starts with City Raider I
diff: </UnitAI>
  </UnitAIs>
  <PrereqTech>TECH_CHEMISTRY</PrereqTech>
  - <iCost>120</iCost>
  + <iCost>100</iCost>
  <iAdvancedStartCost>100</iAdvancedStartCost>
  <iMinAreaSize>-1</iMinAreaSize>
  <iMoves>1</iMoves>
  <bFeatureImpassable>1</bFeatureImpassable>
  </FeatureImpassable>
  </FeatureImpassables>
  - <iCombat>12</iCombat>
  + <iCombat>10</iCombat>
  <iCombatLimit>100</iCombatLimit>
  <iXPValueAttack>4</iXPValueAttack>
  <iXPValueDefense>2</iXPValueDefense>
  - <iFirstStrikes>1</iFirstStrikes>
  <iWithdrawalProb>50</iWithdrawalProb>
  <iCollateralDamage>100</iCollateralDamage>
  <iCollateralDamageLimit>50</iCollateralDamageLimit>
  <iCollateralDamageMaxUnits>3</iCollateralDamageMaxUnits>
  - <iHillsAttack>50</iHillsAttack>
  + <UnitClassAttackMods>
  + <UnitClassAttackMod>
  + <UnitClassType>UNITCLASS_RIFLEMAN</UnitClassType>
  + <iUnitClassMod>25</iUnitClassMod>
  + </UnitClassAttackMod>
  + </UnitClassAttackMods>
  <iCultureGarrison>7</iCultureGarrison>
  <iAsset>3</iAsset>
  <iPower>12</iPower>
  </UnitMeshGroup>
  </UnitMeshGroups>
  <FormationType>FORMATION_TYPE_DEFAULT</FormationType>
  + <FreePromotions>
  + <FreePromotion>
  + <PromotionType>PROMOTION_CITY_RAIDER1</PromotionType>
  + <bFreePromotion>1</bFreePromotion>
  + </FreePromotion>
  + </FreePromotions>
  </UnitInfo>
  <UnitInfo>
  <Class>UNITCLASS_GRENADIER</Class>
  </UnitAI>
  </UnitAIs>
  <PrereqTech>TECH_CHEMISTRY</PrereqTech>
  - <iCost>120</iCost>
  + <iCost>100</iCost>
  <iAdvancedStartCost>100</iAdvancedStartCost>
  <iMinAreaSize>-1</iMinAreaSize>
  <iMoves>2</iMoves>
  <iCombatLimit>100</iCombatLimit>
  <iXPValueAttack>4</iXPValueAttack>
  <iXPValueDefense>2</iXPValueDefense>
  - <iFirstStrikes>1</iFirstStrikes>
  <iWithdrawalProb>50</iWithdrawalProb>
  <iCollateralDamage>100</iCollateralDamage>
  <iCollateralDamageLimit>50</iCollateralDamageLimit>
  <iCollateralDamageMaxUnits>3</iCollateralDamageMaxUnits>
  - <iHillsAttack>50</iHillsAttack>
  + <UnitClassAttackMods>
  + <UnitClassAttackMod>
  + <UnitClassType>UNITCLASS_RIFLEMAN</UnitClassType>
  + <iUnitClassMod>25</iUnitClassMod>
  + </UnitClassAttackMod>
  + </UnitClassAttackMods>
  <iConscription>1</iConscription>
  <iCultureGarrison>7</iCultureGarrison>
  <iAsset>3</iAsset>
  