message: clusterizer: Clean up pass-by-pointer in meshopt_computeMeshletBounds
  Instead of renaming the argument (which introduces a name mismatch
  between function definition and declaration) and shadowing the original
  name with a reference, use -> instead of . to access fields.
diff: @@ -327,19 +327,18 @@ meshopt_Bounds meshopt_computeClusterBounds(const unsigned int* indices, size_t
  return bounds;
  }
  -meshopt_Bounds meshopt_computeMeshletBounds(const meshopt_Meshlet* meshlet_ptr, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride)
  +meshopt_Bounds meshopt_computeMeshletBounds(const meshopt_Meshlet* meshlet, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride)
  {
  assert(vertex_positions_stride > 0 && vertex_positions_stride <= 256);
  assert(vertex_positions_stride % sizeof(float) == 0);
  - const meshopt_Meshlet& meshlet = *meshlet_ptr;
  - unsigned int indices[sizeof(meshlet.indices) / sizeof(meshlet.indices[0][0])];
  + unsigned int indices[sizeof(meshlet->indices) / sizeof(meshlet->indices[0][0])];
  - for (unsigned int i = 0; i < meshlet.triangle_count; ++i)
  + for (unsigned int i = 0; i < meshlet->triangle_count; ++i)
  {
  - unsigned int a = meshlet.vertices[meshlet.indices[i][0]];
  - unsigned int b = meshlet.vertices[meshlet.indices[i][1]];
  - unsigned int c = meshlet.vertices[meshlet.indices[i][2]];
  + unsigned int a = meshlet->vertices[meshlet->indices[i][0]];
  + unsigned int b = meshlet->vertices[meshlet->indices[i][1]];
  + unsigned int c = meshlet->vertices[meshlet->indices[i][2]];
  assert(a < vertex_count && b < vertex_count && c < vertex_count);
  @@ -348,5 +347,5 @@ meshopt_Bounds meshopt_computeMeshletBounds(const meshopt_Meshlet* meshlet_ptr,
  indices[i * 3 + 2] = c;
  }
  - return meshopt_computeClusterBounds(indices, meshlet.triangle_count * 3, vertex_positions, vertex_count, vertex_positions_stride);
  + return meshopt_computeClusterBounds(indices, meshlet->triangle_count * 3, vertex_positions, vertex_count, vertex_positions_stride);
  }
  