message: Reduce native spawns in North America
diff: @@ -278,18 +278,16 @@ class Barbs:
  if utils.isYearIn(1300, 1600):
  if iGameTurn % 18 == 0:
  if not gc.getMap().plot(27, 29).isUnit():
  - utils.makeUnitAI(iDogSoldier, iNative, (27, 29), UnitAITypes.UNITAI_ATTACK, 3 + iHandicap)
  + utils.makeUnitAI(iDogSoldier, iNative, (27, 29), UnitAITypes.UNITAI_ATTACK, 2 + iHandicap)
  elif iGameTurn % 18 == 9:
  if not gc.getMap().plot(30, 13).isUnit():
  - utils.makeUnitAI(iDogSoldier, iNative, (30, 13), UnitAITypes.UNITAI_ATTACK, 3 + iHandicap)
  + utils.makeUnitAI(iDogSoldier, iNative, (30, 13), UnitAITypes.UNITAI_ATTACK, 2 + iHandicap)
  if utils.isYearIn(1700, 1900):
  self.checkSpawn(iNative, iMountedBrave, 1 + iHandicap, (15, 44), (24, 52), self.spawnUprising, iGameTurn, 12 - iHandicap, 2)
  - if utils.isYearIn(1500, 1650):
  + if utils.isYearIn(1500, 1850):
  self.checkSpawn(iNative, iMohawk, 1, (24, 46), (30, 51), self.spawnUprising, iGameTurn, 8, 4)
  - elif utils.isYearIn(1650, 1850):
  - self.checkSpawn(iNative, iMohawk, 1 + iHandicap, (24, 46), (30, 51), self.spawnUprising, iGameTurn, 8, 4)
  #pirates in the Caribbean
  if utils.isYearIn(1600, 1800):
  