message: Minor update to RenderPass test
diff: @@ -794,10 +794,10 @@ TEST_F(RenderPassTest, InputAttachment)
  PSODesc.GraphicsPipeline.RasterizerDesc.CullMode = CULL_MODE_NONE;
  PSODesc.GraphicsPipeline.DepthStencilDesc.DepthEnable = False;
  - auto DeviceType = pEnv->GetDevice()->GetDeviceCaps().DevType;
  + auto IsVulkan = pEnv->GetDevice()->GetDeviceCaps().IsVulkanDevice();
  ShaderCreateInfo ShaderCI;
  - ShaderCI.SourceLanguage = DeviceType == RENDER_DEVICE_TYPE_VULKAN ?
  + ShaderCI.SourceLanguage = IsVulkan ?
  SHADER_SOURCE_LANGUAGE_GLSL_VERBATIM :
  SHADER_SOURCE_LANGUAGE_HLSL;
  @@ -808,7 +808,7 @@ TEST_F(RenderPassTest, InputAttachment)
  ShaderCI.Desc.ShaderType = SHADER_TYPE_VERTEX;
  ShaderCI.EntryPoint = "main";
  ShaderCI.Desc.Name = "Input attachment test VS";
  - ShaderCI.Source = DeviceType == RENDER_DEVICE_TYPE_VULKAN ?
  + ShaderCI.Source = IsVulkan ?
  GLSL::DrawTest_ProceduralTriangleVS.c_str() :
  HLSL::DrawTest_ProceduralTriangleVS.c_str();
  pDevice->CreateShader(ShaderCI, &pVS);
  @@ -820,7 +820,7 @@ TEST_F(RenderPassTest, InputAttachment)
  ShaderCI.Desc.ShaderType = SHADER_TYPE_PIXEL;
  ShaderCI.EntryPoint = "main";
  ShaderCI.Desc.Name = "Input attachment test PS";
  - ShaderCI.Source = DeviceType == RENDER_DEVICE_TYPE_VULKAN ?
  + ShaderCI.Source = IsVulkan ?
  GLSL::InputAttachmentTest_FS.c_str() :
  HLSL::InputAttachmentTest_PS.c_str();
  pDevice->CreateShader(ShaderCI, &pPS);
  