message: Better dynamic civ -> slot mapping
diff: @@ -145,7 +145,7 @@ class GameData:
  # set the default values for now, once slots become untied this should be set and kept updated on spawn
  # already make it dynamic because rebirths will change things
  - self.dSlots = dict((iCiv, iSlot) for iSlot, iCiv in enumerate(lSlotOrder))
  + self.dSlots = dict((gc.getPlayer(iSlot).getCivilizationType(), iSlot) for iSlot in range(gc.getMAX_PLAYERS()))
  # Rise and Fall
  