message: Update static documentation
diff: @@ -523,7 +523,7 @@ it easy to define from a texture.
  </p><p>
  -See the Index of <a href="#refraction">refraction</a> section for more information about the <code>ior</code> property and refractive
  +See section <a href="#toc3.1.20">3.1.20</a> for more information about the <code>ior</code> property and refractive
  indices.
  </p>
  @@ -537,8 +537,8 @@ if such a layer is present.
  </p><p>
  -The sheen layer can be used to represent cloth and fabric materials. Please refer to the
  -[Cloth model] section for more information about cloth and fabric materials.
  +The sheen layer can be used to represent cloth and fabric materials. Please refer to
  +section <a href="#toc3.3">3.3</a> for more information about cloth and fabric materials.
  </p><p>
  @@ -553,7 +553,7 @@ The effect of <code>sheenColor</code> is shown in <a href="#figure_materialsheen
  </p><div class="admonition note">If you do not need the other properties offered by the standard lit material model but want to
  create a cloth-like or fabric-like appearance, it is more efficient to use the dedicated cloth
  - model described in the [Cloth model] section.</div>
  + model described in section <a href="#toc3.3">3.3</a>.</div>
  <p></p>
  <a class="target" name="sheenroughness">&#xA0;</a><a class="target" name="materialmodels/litmodel/sheenroughness">&#xA0;</a><a class="target" name="toc3.1.9">&#xA0;</a><h3>Sheen roughness</h3>
  @@ -869,7 +869,8 @@ light to bend further away from the initial path.
  <p></p><p>
  The appearance of a refractive material will greatly depend on the <code>refractionType</code> and
  -<code>refractionMode</code> settings of the material. Refer to the <a href="#blendingandtransparency:refractiontype">Blending and transparency: refractionType</a> section and the <a href="#blendingandtransparency:refractionmode">Blending and transparency: refractionMode</a> section for more information.
  +<code>refractionMode</code> settings of the material. Refer to section <a href="#toc4.2.15">4.2.15</a> and section <a href="#toc4.2.14">4.2.14</a>
  +for more information.
  </p><p>
  @@ -1299,7 +1300,7 @@ the JSON object notation:
  <span class="line"> // fragment shader</span>
  <span class="line">}</span></code></pre><p>
  -A minimum viable material definition must contain a <code>material</code> section and a <code>fragment</code> block. The
  +A minimum viable material definition must contain a <code>material</code> preamble and a <code>fragment</code> block. The
  <code>vertex</code> block is optional.
  </p>
  