message: Fix compilation bug in uber-shader for NORMALS define.
diff: @@ -49,11 +49,11 @@ varying vec3 vPosition;
  attribute vec3 aNormal;
  varying vec3 vNormal;
  #endif // PHONG_SHADING
  -attribute vec3 aTangent;
  -varying vec3 vTangent;
  +attribute vec4 aTangent;
  +varying vec4 vTangent;
  varying vec3 vObjectSpacePosition;
  varying vec3 vTangentSpaceLightVector;
  -varying vec3 vTangentSpaceCameraVector
  +varying vec3 vTangentSpaceCameraVector;
  uniform vec3 light_pos; // in object space
  uniform vec3 camera_pos; // in object space
  #endif // NORMALS
  @@ -98,7 +98,7 @@ void main()
  vObjectSpacePosition = aPosition.xyz;
  vec3 n = normalize(vNormal);
  - vec3 t = normalize(vTangent);
  + vec3 t = normalize(vTangent.xyz);
  vec3 b = normalize(cross(n, t)) * aTangent.w;
  mat3 world_to_tangent_matrix = mat3(t, b, n);
  