message: Fixed shader version when compiling glsl in Vulkan on Mac
diff: @@ -51,8 +51,14 @@ String BuildGLSLSourceString(const ShaderCreationAttribs& CreationAttribs, Targe
  # error Unexpected platform
  # endif
  #elif PLATFORM_MACOS
  + if (TargetCompiler == TargetGLSLCompiler::glslang)
  + GLSLSource.append("#version 430 core\n");
  + else if (TargetCompiler == TargetGLSLCompiler::driver)
  + GLSLSource.append("#version 410 core\n");
  + else
  + UNEXPECTED("Unexpected target GLSL compiler");
  +
  GLSLSource.append(
  - "#version 410 core\n"
  "#define DESKTOP_GL 1\n"
  "#define PLATFORM_MACOS 1\n"
  );
  