message: Set collision object type added in
  Changed response channel setting from for loop to SetResponseToChannels
diff: @@ -1207,17 +1207,12 @@ void applyActorCollisionSettings(
  UCesiumGltfPrimitiveComponent* PrimitiveComponent =
  static_cast<UCesiumGltfPrimitiveComponent*>(Gltf->GetChildComponent(0));
  if (PrimitiveComponent != nullptr) {
  + PrimitiveComponent->SetCollisionObjectType(BodyInstance.GetObjectType());
  const UEnum* ChannelEnum = StaticEnum<ECollisionChannel>();
  if (ChannelEnum) {
  - for (int32 ChannelValue = 0; ChannelValue < ECollisionChannel::ECC_MAX;
  - ChannelValue++) {
  - ECollisionResponse response =
  - BodyInstance.GetCollisionResponse().GetResponse(
  - ECollisionChannel(ChannelValue));
  - PrimitiveComponent->SetCollisionResponseToChannel(
  - ECollisionChannel(ChannelValue),
  - response);
  - }
  + FCollisionResponseContainer responseContainer =
  + BodyInstance.GetResponseToChannels();
  + PrimitiveComponent->SetCollisionResponseToChannels(responseContainer);
  }
  }
  }
  