message: Changes based on feedback.
diff: ##### Features :tada:
  -- 3D Tiles loading and rendering.
  - - Batched 3D Model (B3DM) content.
  - - B3DM content can also be loaded from Composite (CMPT) tiles.
  -- `quantized-mesh` terrain loading and rendering.
  -- A single raster overlay draped on terrain.
  - - Bing Maps
  - - Tile Map Service (TMS)
  -- Cesium ion integration, including an in-Editor UI to make it easy to add content from ion.
  -- `ACesiumGeoreference` actor creates an Unreal Engine-friendly world at any location on the globe.
  -- `UCesiumGeoreferenceComponent` to give a reliable global position to arbitrary Actors.
  -- And much more!
  +- A highly-accurate, global-scale WGS84 globe for visualization of real-world 3D content
  +- A runtime 3D Tiles engine to stream massive 3D geospatial datasets, such as terrain, imagery, 3D cities, and photogrammetry
  + - Streaming from the cloud, a private network, or the local machine.
  + - Level-of-detail selection
  + - Caching
  + - Multithreaded loading
  + - Batched 3D Model (B3DM) content, including the B3DM content inside Composite (CMPT) tiles
  + - `quantized-mesh` terrain loading and rendering
  + - Bing Maps and Tile Map Service (TMS) raster overlays draped on terrain
  +- Integrated with Cesium ion cloud services for instance access to curated 3D geospatial content such as global terrain, imagery, and buildings, as well as 3D tiling pipelines to optimize real-world 3D content for streaming.
  +- Integrated with Unreal Engine Editor, Actors and Components, Blueprints, Landscaping and Foliage, Sublevels, and Sequencer.
  