message: Remove obsolete AABB functions
diff: #define __IRR_AABBOX_3D_H_INCLUDED__
  #include "irr/core/math/irrMath.h"
  -#include "plane3d.h"
  #include "line3d.h"
  namespace irr
  @@ -181,19 +180,6 @@ class aabbox3d // : public AllocationOverrideDefault ?
  { t=MinEdge.Z; MinEdge.Z = MaxEdge.Z; MaxEdge.Z=t; }
  }
  - //! Calculates a new interpolated bounding box.
  - /** d=0 returns other, d=1 returns this, all other values blend between
  - the two boxes.
  - \param other Other box to interpolate between
  - \param d Value between 0.0f and 1.0f.
  - \return Interpolated box. */
  - aabbox3d<T> getInterpolated(const aabbox3d<T>& other, float d) const
  - {
  - float inv = 1.0f - d;
  - return aabbox3d<T>((other.MinEdge*inv) + (MinEdge*d),
  - (other.MaxEdge*inv) + (MaxEdge*d));
  - }
  -
  //! Determines if a point is within this box.
  /** Border is included (IS part of the box)!
  \param p: Point to check.
  @@ -276,43 +262,6 @@ class aabbox3d // : public AllocationOverrideDefault ?
  return true;
  }
  - //! Classifies a relation with a plane.
  - /** \param plane Plane to classify relation to.
  - \return Returns ISREL3D_FRONT if the box is in front of the plane,
  - ISREL3D_BACK if the box is behind the plane, and
  - ISREL3D_CLIPPED if it is on both sides of the plane. */
  - EIntersectionRelation3D classifyPlaneRelation(const plane3d<T>& plane) const
  - {
  - vector3d<T> nearPoint(MaxEdge);
  - vector3d<T> farPoint(MinEdge);
  -
  - if (plane.Normal.X > (T)0)
  - {
  - nearPoint.X = MinEdge.X;
  - farPoint.X = MaxEdge.X;
  - }
  -
  - if (plane.Normal.Y > (T)0)
  - {
  - nearPoint.Y = MinEdge.Y;
  - farPoint.Y = MaxEdge.Y;
  - }
  -
  - if (plane.Normal.Z > (T)0)
  - {
  - nearPoint.Z = MinEdge.Z;
  - farPoint.Z = MaxEdge.Z;
  - }
  -
  - if (plane.Normal.dotProduct(nearPoint) + plane.D > (T)0)
  - return ISREL3D_FRONT;
  -
  - if (plane.Normal.dotProduct(farPoint) + plane.D > (T)0)
  - return ISREL3D_CLIPPED;
  -
  - return ISREL3D_BACK;
  - }
  -
  //! The near edge
  vector3d<T> MinEdge;
  