message: Fix rounding math
diff: @@ -822,7 +822,7 @@ void FView::prepareVisibleLights(FLightManager const& lcm, ArenaScope& rootArena
  if (positionalLightCount) {
  // always allocate at least 4 entries, because the vectorized loops below rely on that
  float* const UTILS_RESTRICT distances =
  - arena.allocate<float>((size + 3u) & 3u, CACHELINE_SIZE);
  + arena.allocate<float>((size + 3u) & ~3u, CACHELINE_SIZE);
  // pre-compute the lights' distance to the camera, for sorting below
  // - we don't skip the directional light, because we don't care, it's ignored during sorting
  