message: Add the sun instead of blending it
diff: @@ -31,7 +31,7 @@ fragment {
  float cosAngle = dot(direction, frameUniforms.lightDirection);
  float x = (cosAngle - frameUniforms.sun.x) * frameUniforms.sun.z;
  float gradient = pow(1.0 - saturate(x), frameUniforms.sun.w);
  - sky = mix(sky, sun, gradient);
  + sky = sky + gradient * sun;
  }
  material.baseColor = vec4(sky, 1.0);
  }
  