message: Change 'SceneMaterialProperites' to 'SceneMaterialProperties'
diff: @@ -59,7 +59,7 @@ struct Vertex {
  // Shader properites for a material
  // Will be passed to the shaders using push constant
  -struct SceneMaterialProperites
  +struct SceneMaterialProperties
  {
  glm::vec4 ambient;
  glm::vec4 diffuse;
  @@ -72,7 +72,7 @@ struct SceneMaterial
  {
  std::string name;
  // Material properties
  - SceneMaterialProperites properties;
  + SceneMaterialProperties properties;
  // The example only uses a diffuse channel
  vks::Texture2D diffuse;
  // The material's descriptor contains the material descriptors
  @@ -236,7 +236,7 @@ private:
  // We will be using a push constant block to pass material properties to the fragment shaders
  VkPushConstantRange pushConstantRange = vks::initializers::pushConstantRange(
  VK_SHADER_STAGE_FRAGMENT_BIT,
  - sizeof(SceneMaterialProperites),
  + sizeof(SceneMaterialProperties),
  0);
  pipelineLayoutCreateInfo.pushConstantRangeCount = 1;
  pipelineLayoutCreateInfo.pPushConstantRanges = &pushConstantRange;
  @@ -558,7 +558,7 @@ public:
  pipelineLayout,
  VK_SHADER_STAGE_FRAGMENT_BIT,
  0,
  - sizeof(SceneMaterialProperites),
  + sizeof(SceneMaterialProperties),
  &meshes[i].material->properties);
  // Render from the global scene vertex buffer using the mesh index offset
  