message: Move include down
  The whole include strategy URGENTLY has to be reviewed.
  And fixed.
diff: #include "Cesium3DTiles/BingMapsRasterOverlay.h"
  #include "Cesium3DTiles/GltfContent.h"
  #include "Cesium3DTiles/IPrepareRendererResources.h"
  -#include "Cesium3DTiles/Tileset.h"
  #include "CesiumGeospatial/Cartographic.h"
  #include "CesiumGeospatial/Ellipsoid.h"
  #include "CesiumGeospatial/Transforms.h"
  #include "Slate/SceneViewport.h"
  #endif
  +#include "Cesium3DTiles/Tileset.h"
  +
  // Sets default values
  ACesium3DTileset::ACesium3DTileset() :
  Georeference(nullptr),
  @@ -192,6 +193,8 @@ public:
  FMemory::Memcpy(pTextureData, image.image.data(), image.image.size());
  pTexture->PlatformData->Mips[0].BulkData.Unlock();
  +// See https://answers.unrealengine.com/questions/671644/utextureupdateresource-compile-error.html
  +#undef UpdateResource
  pTexture->UpdateResource();
  return pTexture;
  