message: clusterizer: Clean up formula wording
diff: @@ -258,16 +258,16 @@ struct meshopt_Bounds
  * For backface culling with orthographic projection, use the following formula:
  * dot(view, cone_axis) > cone_cutoff
  *
  - * For perspective projection, you can use one of the formulas that needs cone apex in addition to axis & cutoff:
  + * For perspective projection, you can the formula that needs cone apex in addition to axis & cutoff:
  * dot(normalize(cone_apex - camera_position), cone_axis) > cone_cutoff
  - * dot(cone_apex - camera_position, cone_axis) > cone_cutoff * length(cone_apex - camera_position)
  *
  - * Alternatively, you can use one of the formulas that doesn't need cone apex and uses bounding sphere instead:
  + * Alternatively, you can use the formula that doesn't need cone apex and uses bounding sphere instead:
  * dot(normalize(center - camera_position), cone_axis) > cone_cutoff + radius / length(center - camera_position)
  + * or an equivalent formula that doesn't have a singularity at center = camera_position:
  * dot(center - camera_position, cone_axis) > cone_cutoff * length(center - camera_position) + radius
  *
  * The formula that uses the apex is slightly more accurate but needs the apex; if you are already using bounding sphere
  - * to do frustum/occlusion culling, one of the two (equivalent) formulas that don't use the apex may be preferable.
  + * to do frustum/occlusion culling, the formula that doesn't use the apex may be preferable.
  *
  * vertex_positions should have float3 position in the first 12 bytes of each vertex - similar to glVertexPointer
  */
  