message: Stability is reset when a new civilization is assigned to a player
diff: @@ -39,6 +39,8 @@ def updateCivilization(iPlayer, iCiv):
  if iCurrentCivilization in data.dSlots:
  del data.dSlots[iCurrentCivilization]
  + data.players[iPlayer].resetStability()
  +
  def getImpact(iCiv):
  iActiveCiv = civ()
  