message: Fix shading rate image dimensions for resolutions that don't divide by shadingRateTexelSize
diff: @@ -132,7 +132,10 @@ void VulkanExample::prepareShadingRateImage()
  {
  // Shading rate image size depends on shading rate texel size
  // For each texel in the target image, there is a corresponding shading texel size width x height block in the shading rate image
  - const VkExtent3D imageExtent = { width / physicalDeviceShadingRateImagePropertiesNV.shadingRateTexelSize.width, height / physicalDeviceShadingRateImagePropertiesNV.shadingRateTexelSize.height, 1 };
  + VkExtent3D imageExtent{};
  + imageExtent.width = static_cast<uint32_t>(ceil(width / (float)physicalDeviceShadingRateImagePropertiesNV.shadingRateTexelSize.width));
  + imageExtent.height = static_cast<uint32_t>(ceil(height / (float)physicalDeviceShadingRateImagePropertiesNV.shadingRateTexelSize.height));
  + imageExtent.depth = 1;
  VkImageCreateInfo imageCI{};
  imageCI.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  