message: demo: Fix MSVC warning
  lod_count was shadowing lod_count...
diff: @@ -374,11 +374,11 @@ void simplify(const Mesh& mesh)
  for (size_t i = 0; i < lod_count; ++i)
  {
  size_t lod_offset = lod_index_offsets[i];
  - size_t lod_count = lod_index_counts[i];
  + size_t lod_size = lod_index_counts[i];
  - meshopt_VertexCacheStatistics vcs = meshopt_analyzeVertexCache(&indices[lod_offset], lod_count, vertices.size(), kCacheSize, 0, 0);
  - meshopt_VertexFetchStatistics vfs = meshopt_analyzeVertexFetch(&indices[lod_offset], lod_count, vertices.size(), sizeof(Vertex));
  - meshopt_OverdrawStatistics os = meshopt_analyzeOverdraw(&indices[lod_offset], lod_count, &vertices[0].px, vertices.size(), sizeof(Vertex));
  + meshopt_VertexCacheStatistics vcs = meshopt_analyzeVertexCache(&indices[lod_offset], lod_size, vertices.size(), kCacheSize, 0, 0);
  + meshopt_VertexFetchStatistics vfs = meshopt_analyzeVertexFetch(&indices[lod_offset], lod_size, vertices.size(), sizeof(Vertex));
  + meshopt_OverdrawStatistics os = meshopt_analyzeOverdraw(&indices[lod_offset], lod_size, &vertices[0].px, vertices.size(), sizeof(Vertex));
  printf(" LOD%d : %3.0f%% triangles; ACMR %f ATVR %f Overfetch %f Overdraw %f\n",
  int(i), double(lod_index_counts[i]) / double(lod_index_counts[0]) * 100,
  