message: do per-pixel depth sort for all opaque geom rendering
diff: @@ -289,8 +289,7 @@ inline void sortAndBlendFragments(VaryingTile *uniform *uniform tileArray,
  uniform int end_frag)
  {
  for (uniform int frag = begin_frag; frag < end_frag; ++frag) {
  - // NOTE: sort order is set at the tile-level
  -#if 0
  +#if 1
  for (uniform int i = 1; i < numTiles; ++i) {
  for (uniform int j = i; j > 0; --j) {
  VaryingTile *uniform ta = tileArray[j];
  