message: ButtonBehavior: Fixed ImGuiButtonFlags_NoHoldingActiveID from incorrectly setting ActiveIdClickOffset, which probably have no known effect, but it is more correct this way.
diff: @@ -5837,12 +5837,16 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
  {
  pressed = true;
  if (flags & ImGuiButtonFlags_NoHoldingActiveID)
  + {
  ClearActiveID();
  + }
  else
  + {
  SetActiveID(id, window); // Hold on ID
  - FocusWindow(window);
  g.ActiveIdClickOffset = g.IO.MousePos - bb.Min;
  }
  + FocusWindow(window);
  + }
  if ((flags & ImGuiButtonFlags_PressedOnRelease) && g.IO.MouseReleased[0])
  {
  if (!((flags & ImGuiButtonFlags_Repeat) && g.IO.MouseDownDurationPrev[0] >= g.IO.KeyRepeatDelay)) // Repeat mode trumps <on release>
  