message: demo: Change default target error to 1e-2f
  Now that target error is linear, 1e-2 is a good conservative goal; for
  really coarse LODs it may make sense to make this goal smaller.
diff: @@ -364,7 +364,7 @@ void simplify(const Mesh& mesh, float threshold = 0.2f)
  double start = timestamp();
  size_t target_index_count = size_t(mesh.indices.size() * threshold);
  - float target_error = 1e-3f;
  + float target_error = 1e-2f;
  lod.indices.resize(mesh.indices.size()); // note: simplify needs space for index_count elements in the destination array, not target_index_count
  lod.indices.resize(meshopt_simplify(&lod.indices[0], &mesh.indices[0], mesh.indices.size(), &mesh.vertices[0].px, mesh.vertices.size(), sizeof(Vertex), target_index_count, target_error));
  @@ -418,7 +418,7 @@ void simplifyComplete(const Mesh& mesh)
  float threshold = powf(0.7f, float(i));
  size_t target_index_count = size_t(mesh.indices.size() * threshold) / 3 * 3;
  - float target_error = 1e-3f;
  + float target_error = 1e-2f;
  // we can simplify all the way from base level or from the last result
  // simplifying from the base level sometimes produces better results, but simplifying from last level is faster
  