message: Remove tactical nuke references
diff: @@ -4172,8 +4172,8 @@ def canTriggerNuclearProtest(argsList):
  player = gc.getPlayer(kTriggeredData.ePlayer)
  iICBMClass = CvUtil.findInfoTypeNum(gc.getUnitClassInfo, gc.getNumUnitClassInfos(), 'UNITCLASS_ICBM')
  - iTacNukeClass = CvUtil.findInfoTypeNum(gc.getUnitClassInfo, gc.getNumUnitClassInfos(), 'UNITCLASS_TACTICAL_NUKE')
  - if player.getUnitClassCount(iICBMClass) + player.getUnitClassCount(iTacNukeClass) < 10:
  + iNuclearBomberClass = CvUtil.findInfoTypeNum(gc.getUnitClassInfo, gc.getNumUnitClassInfos(), 'UNITCLASS_NUCLEAR_BOMBER')
  + if player.getUnitClassCount(iICBMClass) + player.getUnitClassCount(iNuclearBomberClass) < 10:
  return false
  return true
  @@ -4183,11 +4183,11 @@ def doNuclearProtest1(argsList):
  player = gc.getPlayer(kTriggeredData.ePlayer)
  iICBMClass = CvUtil.findInfoTypeNum(gc.getUnitClassInfo, gc.getNumUnitClassInfos(), 'UNITCLASS_ICBM')
  - iTacNukeClass = CvUtil.findInfoTypeNum(gc.getUnitClassInfo, gc.getNumUnitClassInfos(), 'UNITCLASS_TACTICAL_NUKE')
  + iNuclearBomberClass = CvUtil.findInfoTypeNum(gc.getUnitClassInfo, gc.getNumUnitClassInfos(), 'UNITCLASS_NUCLEAR_BOMBER')
  (loopUnit, iter) = player.firstUnit(false)
  while (loopUnit):
  - if loopUnit.getUnitClassType() == iICBMClass or loopUnit.getUnitClassType() == iTacNukeClass:
  + if loopUnit.getUnitClassType() == iICBMClass or loopUnit.getUnitClassType() == iNuclearBomberClass:
  loopUnit.kill(false, -1)
  (loopUnit, iter) = player.nextUnit(iter, false)
  