message: Human player cannot receive city flips on collapse based on war targets
diff: @@ -484,9 +484,9 @@ def getCityClaim(city):
  if cultureClaims:
  return cultureClaims.maximum(lambda p: plot(city).getCulture(p))
  - # claim based on war targets: needs to be winning the war based on war success
  + # claim based on war targets: needs to be winning the war based on war success, not available to human player
  closest = closestCity(city, same_continent=True)
  - warClaims = possibleClaims.where(lambda p: team(p).isAtWar(team(iOwner).getID()) and player(p).getWarValue(*location(city)) >= 8 and team(p).AI_getWarSuccess(team(iOwner).getID()) > team(iOwner).AI_getWarSuccess(team(p).getID()))
  + warClaims = possibleClaims.without(active()).where(lambda p: team(p).isAtWar(team(iOwner).getID()) and player(p).getWarValue(*location(city)) >= 8 and team(p).AI_getWarSuccess(team(iOwner).getID()) > team(iOwner).AI_getWarSuccess(team(p).getID()))
  warClaims = warClaims.where(lambda p: not closest or closest.getOwner() == p or not team(iOwner).isAtWar(closest.getOwner()))
  warClaims = warClaims.where(lambda p: closestCity(city, owner=p, same_continent=True) and distance(city, closestCity(city, owner=p, same_continent=True)) <= 12)
  if warClaims:
  