message: Fix, normal must be set prior to prepareMaterial
diff: @@ -34,12 +34,12 @@ material {
  fragment {
  void material(inout MaterialInputs material) {
  + material.normal = texture(materialParams_normal, getUV0()).xyz * 2.0 - 1.0;
  prepareMaterial(material);
  material.baseColor = texture(materialParams_albedo, getUV0());
  material.roughness = texture(materialParams_roughness, getUV0()).r;
  material.metallic = texture(materialParams_metallic, getUV0()).r;
  material.clearCoat = materialParams.clearCoat;
  material.ambientOcclusion = texture(materialParams_ao, getUV0()).r;
  - material.normal = texture(materialParams_normal, getUV0()).xyz * 2.0 - 1.0;
  }
  }
  