message: Fixed SSAO sample G-Buffer shader
  Refs
diff: @@ -30,5 +30,5 @@ void main()
  {
  outPosition = vec4(inPos, linearDepth(gl_FragCoord.z));
  outNormal = vec4(normalize(inNormal) * 0.5 + 0.5, 1.0);
  - outAlbedo = texture(samplerColormap * inColor, inUV);
  + outAlbedo = texture(samplerColormap, inUV) * vec4(inColor, 1.0);
  }
  \ No newline at end of file
  