message: use ML_ prefix instead of _ML suffix
diff: @@ -387,7 +387,7 @@ void UCesiumEncodedMetadataComponent::GenerateMaterial() {
  return;
  }
  - FString MaterialName = pTileset->GetFName().ToString() + "_Metadata_ML";
  + FString MaterialName = "ML_" + pTileset->GetFName().ToString() + "_Metadata";
  FString PackageBaseName = "/Game/";
  FString PackageName = PackageBaseName + MaterialName;
  