message: Scenario city starting culture correctly scales with game speed
diff: @@ -1421,11 +1421,15 @@ class CvCityDesc:
  for civType, iCulture in self.dCulture.items():
  iCultureCiv = Civ(CvUtil.findInfoTypeNum(gc.getCivilizationInfo, gc.getNumCivilizationInfos(), civType))
  if iCultureCiv >= 0:
  + # game is not initialised so scale by game speed manually
  + iCulture *= infos.gameSpeed().getGrowthPercent()
  + iCulture /= 100
  +
  iCulturePlayer = slot(iCultureCiv)
  if iCulturePlayer >= 0:
  - self.city.setCulture(iCulturePlayer, scale(iCulture), True)
  + self.city.setCulture(iCulturePlayer, iCulture, True)
  else:
  - self.city.setCivCulture(iCultureCiv, scale(iCulture))
  + self.city.setCivCulture(iCultureCiv, iCulture)
  for bldg in (self.bldgType):
  bldgTypeNum = CvUtil.findInfoTypeNum(gc.getBuildingInfo, gc.getNumBuildingInfos(), bldg)
  