message: Fix refracted objects drawing order
  Refracted objects could be drawn on top of opaque objects that were
  closer to the camera.
  Du to a typo, we were not reusing the existing depth buffer during the
  refraction pass.
  Fixes
diff: @@ -599,6 +599,7 @@ FrameGraphId<FrameGraphTexture> FRenderer::colorPass(FrameGraph& fg, const char*
  data.ssr = blackboard.get<FrameGraphTexture>("ssr");
  data.ssao = blackboard.get<FrameGraphTexture>("ssao");
  data.color = blackboard.get<FrameGraphTexture>("color");
  + data.depth = blackboard.get<FrameGraphTexture>("depth");
  data.structure = blackboard.get<FrameGraphTexture>("structure");
  if (config.hasContactShadows) {
  