message: Fix a bug that prevent barbarian spawn on water
diff: @@ -507,7 +507,7 @@ class Barbs:
  if bNearCity and not [(i, j) for (i, j) in utils.surroundingPlots(tPlot, 2, lambda (a, b): not gc.getMap().plot(a, b).isCity())]: return False
  # not on landmasses without cities
  - if gc.getMap().getArea(plot.getArea()).getNumCities() == 0: return False
  + if not bWater and gc.getMap().getArea(plot.getArea()).getNumCities() == 0: return False
  return True
  