message: gltfpack: Disable world-space transform for morphed meshes
  We need node information to relocate node weights for one, and also
  transforming to world-space requires changing position transformation to
  transform it as a vector since it's a delta offset. It's easier to just
  never transform these.
diff: @@ -2021,7 +2021,7 @@ bool process(cgltf_data* data, std::vector<Mesh>& meshes, const Settings& settin
  // we transform all non-skinned non-animated meshes to world space
  // this makes sure that quantization doesn't introduce gaps if the original scene was watertight
  - if (!ni.animated && !mesh.skin)
  + if (!ni.animated && !mesh.skin && mesh.targets == 0)
  {
  transformMesh(mesh, mesh.node);
  mesh.node = 0;
  