message: Fixed weird origin-rebase-related issues in playmode
diff: @@ -130,7 +130,7 @@ void UCesiumGeoreferenceComponent::OnRootComponentChanged(USceneComponent* /*new
  }
  void UCesiumGeoreferenceComponent::ApplyWorldOffset(const FVector& InOffset, bool bWorldShift) {
  - USceneComponent::ApplyWorldOffset(InOffset, bWorldShift);
  + // Don't call super, since it will trigger OnUpdateTransform. We will recompute the Unreal transform from source ECEF ourselves.
  const FIntVector& oldOrigin = this->GetWorld()->OriginLocation;
  this->_worldOriginLocation = glm::dvec3(
  