message: Fix respawn civ switch popup
diff: @@ -106,14 +106,6 @@ class RiseAndFall:
  if popupReturn.getButtonClicked() == 0: # 1st button
  self.handleNewCiv(iNewCiv)
  - def respawnPopup(self, iCiv):
  - self.showPopup(7628, CyTranslator().getText("TXT_KEY_NEWCIV_TITLE", ()), CyTranslator().getText("TXT_KEY_NEWCIV_MESSAGE", (gc.getPlayer(iCiv).getCivilizationAdjectiveKey(),)), (CyTranslator().getText("TXT_KEY_POPUP_YES", ()), CyTranslator().getText("TXT_KEY_POPUP_NO", ())))
  - data.iRespawnCiv = iCiv
  -
  - def eventApply7628(self, popupReturn):
  - if popupReturn.getButtonClicked() == 0:
  - self.handleNewCiv(data.iRespawnCiv)
  -
  def scheduleFlipPopup(self, iNewCiv, lPlots):
  data.lTempEvents.append((iNewCiv, lPlots))
  self.checkFlipPopup()
  @@ -1001,7 +993,7 @@ class RiseAndFall:
  self.assignTechs(iCiv)
  if gc.getGame().getGameTurn() >= getTurnForYear(tBirth[gc.getGame().getActivePlayer()]):
  - self.respawnPopup(iCiv)
  + startNewCivSwitchEvent(iCiv)
  gc.getPlayer(iCiv).setLatestRebellionTurn(getTurnForYear(dRebirth[iCiv]))
  