message: gltfio: fix spotlight regression.
  Spotlights were accidentally disabled in PR
diff: @@ -352,6 +352,12 @@ FFilamentInstance* FAssetLoader::createInstance(FFilamentAsset* primary,
  Entity instanceRoot = mEntityManager.create();
  mTransformManager.create(instanceRoot, rootTransform);
  + // TODO: refactor loading into 2 passes: the first pass creates all objects that are shared
  + // amongst instances (VertexBuffer, IndexBuffer, etc) while the second pass creates the
  + // lightweight ECS stuff (Renderables, Transformables) for each instance. This will allow
  + // users to create assets with zero instances, which is a feature request from Google.
  + const bool firstPass = primary->mInstances.empty();
  +
  // Create an instance object, which is a just a lightweight wrapper around a vector of
  // entities and a lazily created animator.
  FFilamentInstance* instance = new FFilamentInstance;
  @@ -368,7 +374,7 @@ FFilamentInstance* FAssetLoader::createInstance(FFilamentAsset* primary,
  // For each scene root, recursively create all entities.
  for (const auto& pair : mRootNodes) {
  - createEntity(srcAsset, pair.first, pair.second, instanceRoot, false, instance);
  + createEntity(srcAsset, pair.first, pair.second, instanceRoot, firstPass, instance);
  }
  importSkins(primary, instance, srcAsset);
  