message: List supported glTF 2.0 features
diff: @@ -157,6 +157,41 @@ Here are a few screenshots of applications that use Filament in production:
  - TAA, FXAA, MSAA and specular anti-aliasing
  - Dynamic resolution
  +### glTF 2.0
  +
  +- Encodings
  + - [x] Embeded
  + - [x] Binary
  +
  +- Primitive Types
  + - [x] Points
  + - [x] Lines
  + - [ ] Line Loop
  + - [ ] Line Strip
  + - [x] Triangles
  + - [ ] Triangle Strip
  + - [ ] Triangle Fan
  +
  +- Animation
  + - [x] Transform animation
  + - [x] Linear interpolation
  + - [x] Morph animation
  + - [x] Sparse accessor
  + - [x] Skin animation
  + - [x] Joint animation
  +
  +- Extensions
  + - [x] KHR_draco_mesh_compression
  + - [x] KHR_lights_punctual
  + - [x] KHR_materials_clearcoat
  + - [x] KHR_materials_pbrSpecularGlossiness
  + - [x] KHR_materials_sheen
  + - [x] KHR_materials_transmission
  + - [x] KHR_materials_unlit
  + - [x] KHR_mesh_quantization
  + - [x] KHR_texture_transform
  +
  +
  ## Rendering with Filament
  ### Native Linux, macOS and Windows
  