message: Repair web samples by fixing typo in previous fix.
diff: @@ -116,7 +116,7 @@ backend::TextureHandle ResourceAllocator::createTexture(const char* name,
  // Some WebGL implementations complain about an incomplete framebuffer when the attachment sizes
  // are heterogeneous. This merits further investigation.
  -#if defined(__EMSCRIPTEN__)
  +#if !defined(__EMSCRIPTEN__)
  if (!(usage & TextureUsage::SAMPLEABLE)) {
  // If this texture is not going to be sampled, we can round its size up
  // this helps prevent many reallocations for small size changes.
  