message: Fixed a bug in the annexation focus.
diff: @@ -767,7 +767,6 @@ vector<HoI4Faction*> HoI4WarCreator::fascistWarMaker(HoI4Country* Leader, ofstre
  vector<HoI4Country*> fn;
  vector<HoI4Country*> man;
  vector<HoI4Country*> coup;
  - int EventNumber = 0;
  //x is used for the x position of our last NF, so we can place them correctly
  vector<int> takenSpots;
  vector<int> takenSpotsy;
  @@ -880,7 +879,7 @@ vector<HoI4Faction*> HoI4WarCreator::fascistWarMaker(HoI4Country* Leader, ofstre
  newFocus->completionReward += " country_exists = " + nan[i]->getTag() + "\n";
  newFocus->completionReward += " }\n";
  newFocus->completionReward += " " + nan[i]->getTag() + " = {\n";
  - newFocus->completionReward += " country_event = NFEvents." + to_string(EventNumber) + "\n";
  + newFocus->completionReward += " country_event = NFEvents." + to_string(theWorld->getEvents()->getCurrentNationFocusEventNum()) + "\n";
  newFocus->completionReward += " }\n";
  newFocus->completionReward += " }";
  FocusTree->addFocus(newFocus);
  