message: Fixed WB cnm bug
diff: @@ -154,11 +154,13 @@ class CvWorldBuilderScreen:
  sText = ""
  else:
  # CNM and settlervalue
  + sText = ""
  if self.m_iCurrentX > -1 and self.m_iCurrentY > -1: #If you move you mouse to fast, I cannot always keep track of the current tile, which can lead to pythex
  sCityName = cnm.getFoundName(self.m_iCurrentPlayer, (self.m_iCurrentX, self.m_iCurrentY))
  else:
  - sCityName = " "
  - sText = "<font=3b>%s</font>" % sCityName
  + sCityName = None
  + if sCityName:
  + sText += "<font=3b>%s</font>" % sCityName
  if self.iPlayerAddMode == "WarMap":
  iPlotWarValue = self.m_pCurrentPlot.getWarValue(self.m_iCurrentPlayer)
  sText += "<font=3b> %s: %d</font>" %(localText.getText("TXT_KEY_WB_WARVALUE", ()), iPlotWarValue)
  @@ -489,7 +491,7 @@ class CvWorldBuilderScreen:
  y = self.m_pCurrentPlot.getY()
  pCity = gc.getPlayer(self.m_iCurrentPlayer).initCity(x, y)
  sName = cnm.getFoundName(self.m_iCurrentPlayer, (x, y))
  - if sName != "-1":
  + if sName:
  pCity.setName(sName, True)
  if bPython:
  CvEventManager.CvEventManager().onCityBuilt([pCity])
  @@ -2001,7 +2003,7 @@ class CvWorldBuilderScreen:
  y = self.m_pCurrentPlot.getY()
  pNewCity = pPlayer.initCity(x, y)
  sName = cnm.getFoundName(self.m_iCurrentPlayer, (x, y))
  - if sName == "-1":
  + if sName:
  sName = pOldCity.getName()
  pOldCity.setName("ToBeRazed", False)
  pNewCity.setName(sName, True)
  @@ -2026,7 +2028,7 @@ class CvWorldBuilderScreen:
  y = self.m_pCurrentPlot.getY()
  pNewCity = pPlayer.initCity(x, y)
  sName = cnm.getFoundName(self.m_iCurrentPlayer, (x, y))
  - if sName != "-1":
  + if sName:
  pNewCity.setName(sName, True)
  self.copyCityStats(pOldCity, pNewCity, False)
  if self.iPlayerAddMode == "DuplicateCityPlus":
  