message: Change static_cast to Unreal Cast
diff: @@ -1640,7 +1640,7 @@ void applyActorCollisionSettings(
  for (USceneComponent* ChildComponent : ChildrenComponents) {
  UCesiumGltfPrimitiveComponent* PrimitiveComponent =
  - static_cast<UCesiumGltfPrimitiveComponent*>(ChildComponent);
  + Cast<UCesiumGltfPrimitiveComponent, USceneComponent>(ChildComponent);
  if (PrimitiveComponent != nullptr) {
  if (PrimitiveComponent->GetCollisionObjectType() !=
  BodyInstance.GetObjectType()) {
  