message: TextureUploaderGL: fixed issue with row stride that must be at least 32-bit aligned
diff: @@ -67,7 +67,8 @@ public:
  MipHeight = Align(MipHeight, Uint32{FmtAttribs.BlockHeight});
  }
  - auto RowStride = MipWidth / Uint32{FmtAttribs.BlockWidth} * FmtAttribs.GetElementSize();
  + // Stride must be 32-bit aligned in OpenGL
  + auto RowStride = Align(MipWidth / Uint32{FmtAttribs.BlockWidth} * FmtAttribs.GetElementSize(), Uint32{4});
  m_SubresourceStrides[SubRes] = RowStride;
  auto MipSize = MipHeight / Uint32{FmtAttribs.BlockHeight} * RowStride;
  