message: Handle numerical issues with rolling shutter
diff: @@ -53,5 +53,5 @@ inline float Camera_shutterTime(
  time *= self->rollingShutterDuration;
  const float pos = self->rollingShutterHorizontal ? screen.x : screen.y;
  - return time + lerp(pos, self->shutter.lower, self->shutter.upper);
  + return clamp(time + lerp(pos, self->shutter.lower, self->shutter.upper));
  }
  