message: Added SHADER_SOURCE_LANGUAGE_MTLB
diff: @@ -56,9 +56,6 @@ DILIGENT_TYPED_ENUM(SHADER_SOURCE_LANGUAGE, Uint32)
  /// The source language is GLSL
  SHADER_SOURCE_LANGUAGE_GLSL,
  - /// The source language is Metal shading language (MSL)
  - SHADER_SOURCE_LANGUAGE_MSL,
  -
  /// The source language is GLSL that should be compiled verbatim
  /// By default the engine prepends GLSL shader source code with platform-specific
  @@ -67,7 +64,13 @@ DILIGENT_TYPED_ENUM(SHADER_SOURCE_LANGUAGE, Uint32)
  /// When SHADER_SOURCE_LANGUAGE_GLSL_VERBATIM is used, the source code will be compiled as is.
  /// Note that shader macros are ignored when compiling GLSL verbatim in OpenGL backend, and an application
  /// should add the macro definitions to the source code.
  - SHADER_SOURCE_LANGUAGE_GLSL_VERBATIM
  + SHADER_SOURCE_LANGUAGE_GLSL_VERBATIM,
  +
  + /// The source language is Metal shading language (MSL)
  + SHADER_SOURCE_LANGUAGE_MSL,
  +
  + /// The source language is Metal bytecode
  + SHADER_SOURCE_LANGUAGE_MTLB
  };
  