message: Minor shader improvement to the bilateral blur
diff: @@ -34,7 +34,7 @@ material {
  vertex {
  void postProcessVertex(inout PostProcessVertexInputs postProcess) {
  - postProcess.vertex.xy = postProcess.normalizedUV;
  + postProcess.vertex.xy = postProcess.normalizedUV * materialParams.resolution.xy;
  }
  }
  @@ -78,7 +78,7 @@ fragment {
  }
  void postProcess(inout PostProcessInputs postProcess) {
  - highp ivec2 uv = ivec2(variable_vertex.xy * materialParams.resolution.xy);
  + highp ivec2 uv = ivec2(variable_vertex.xy);
  float depth = texelFetch(materialParams_depth, uv, 0).r;
  