message: Fixed calling SetNextTreeNodeOpen() on a collapsed window leaking to next frame.
diff: @@ -6474,6 +6474,8 @@ float ImGui::GetTreeNodeToLabelSpacing()
  void ImGui::SetNextTreeNodeOpen(bool is_open, ImGuiCond cond)
  {
  ImGuiContext& g = *GImGui;
  + if (g.CurrentWindow->SkipItems)
  + return;
  g.SetNextTreeNodeOpenVal = is_open;
  g.SetNextTreeNodeOpenCond = cond ? cond : ImGuiCond_Always;
  }
  