message: Fix: OpenGL not clearing stencil buffer
diff: @@ -2891,8 +2891,10 @@ void OpenGLDriver::clearWithRasterPipe(TargetBufferFlags clearFlags,
  if (any(clearFlags & TargetBufferFlags::DEPTH)) {
  rs.depthWrite = true;
  }
  - // stencil state is not part of the RasterState currently
  - if (any(clearFlags & (TargetBufferFlags::COLOR_ALL | TargetBufferFlags::DEPTH))) {
  + if (any(clearFlags & TargetBufferFlags::STENCIL)) {
  + rs.stencilWrite = true;
  + }
  + if (any(clearFlags)) {
  setRasterState(rs);
  }
  