message: First steps towards showing current_map on character select screen
  First steps towards showing current_map on character select screen
  TODO: save current_map to database upon major update or zone change.
diff: @@ -143,7 +143,7 @@ bool CharacterDatabase::fill( Character *c)
  CharacterCostume *main_costume = new CharacterCostume;
  // appearance related.
  main_costume->m_body_type = m_prepared_char_select.value("bodytype").toUInt(); // 0
  - c->setMapName("Some map name"); // "V_City_00_01.txt" STR_OR_EMPTY(r.getColString("current_map"))
  + c->setMapName(STR_OR_EMPTY(m_prepared_char_select.value("current_map").toString()));
  c->setLastCostumeId(m_prepared_char_select.value("last_costume_id").toUInt());
  main_costume->setSlotIndex(0);
  main_costume->setCharacterId(m_prepared_char_select.value("id").toULongLong());
  