message: Binding null sampler handler when no sampler is assigned to texture SRV and no static sampler is set in GL backend
diff: @@ -486,6 +486,10 @@ namespace Diligent
  {
  m_ContextState.BindSampler(TextureIndex, pSamplerGL->GetHandle());
  }
  + else
  + {
  + m_ContextState.BindSampler(TextureIndex, GLObjectWrappers::GLSamplerObj(false));
  + }
  }
  // Texture is now bound to texture slot TextureIndex.
  