message: Fix a bug that prevented civs from respawning in later scenarios
diff: @@ -298,6 +298,9 @@ class RiseAndFall:
  pChina.updateTradeRoutes()
  + for iPlayer in [iPlayer for iPlayer in range(iNumPlayers) if tBirth[iPlayer] < utils.getScenarioStartYear()]:
  + data.players[iPlayer].bSpawned = True
  +
  self.invalidateUHVs()
  gc.getGame().setVoteSourceReligion(1, iCatholicism, False)
  