message: Added info about MacOS to readme
diff: @@ -8,7 +8,7 @@ OpenGL and OpenGLES as well as basic platform-specific utilities.
  | Platform | Status |
  | -------------------------- | ------------- |
  | Win32/Universal Windows | [![Build Status](https://ci.appveyor.com/api/projects/status/github/DiligentGraphics/DiligentCore?svg=true)](https://ci.appveyor.com/project/DiligentGraphics/diligentcore) |
  -| Linux | [![Build Status](https://travis-ci.org/DiligentGraphics/DiligentCore.svg?branch=master)](https://travis-ci.org/DiligentGraphics/DiligentCore) |
  +| Linux/MacOS | [![Build Status](https://travis-ci.org/DiligentGraphics/DiligentCore.svg?branch=master)](https://travis-ci.org/DiligentGraphics/DiligentCore) |
  # Repository structure
  @@ -160,6 +160,12 @@ coupled with window creation. As a result, Diligent Engine does not initialize t
  attaches to the one initialized by the app. An example of the engine initialization on Linux can be found in
  [LinuxMain.cpp](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Samples/SampleBase/src/Linux/LinuxMain.cpp).
  +### MacOS
  +
  +Similar to Linux, the only API currently supported by Diligent Engine on MacOS is OpenGL. Initialization of GL context on MacOS is
  +performed by the application, and the engine attaches to the context initialized by the app; see
  +[GLView.m](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Samples/SampleBase/Apple/Source/Classes/OSX/GLView.m) for details.
  +
  ### Android
  On Android, you can only create OpenGLES device. The following code snippet shows an example:
  @@ -574,6 +580,10 @@ objects. Refer to the following pages for more information:
  # Version History
  +## Current Progress
  +
  +* Added MacOS support
  +
  ## v2.1.b
  * Removed legacy Visual Studio solution and project files
  