message: Remove set civ enabled button from world builder
diff: @@ -172,14 +172,6 @@ class WBPlayerScreen:
  screen.setText("AdjustCommerceFlexible" + gc.getCommerceInfo(i).getType(), "Background", "<font=3>" + sText + "</font>", CvUtil.FONT_LEFT_JUSTIFY, iX + 50, iY + 1, -0.1, FontTypes.TITLE_FONT, WidgetTypes.WIDGET_PYTHON, 7881, i)
  iY += 30
  - #Merijn: Place Civenabled buttons
  - iY += 30
  - if civ(iPlayer) in lSecondaryCivs:
  - if data.isCivEnabled(civ(iPlayer)):
  - screen.setButtonGFC("CivEnabledButton", "", gc.getMissionInfo(gc.getInfoTypeForString("MISSION_FOUND")).getButton(), iX, iY, 64, 64, WidgetTypes.WIDGET_PYTHON, 22001, 0, ButtonStyles.BUTTON_STYLE_STANDARD)
  - else:
  - screen.setButtonGFC("CivEnabledButton", "", CyArtFileMgr().getInterfaceArtInfo("INTERFACE_BUTTONS_CANCEL").getPath(), iX, iY, 64, 64, WidgetTypes.WIDGET_PYTHON, 22001, 1, ButtonStyles.BUTTON_STYLE_STANDARD)
  -
  def placeScript(self):
  screen = CyGInterfaceScreen("WBPlayerScreen", CvScreenEnums.WB_PLAYER)
  iX = screen.getXResolution()/4 - 25
  @@ -494,10 +486,6 @@ class WBPlayerScreen:
  screen.setLabel("CivilizationName", "Background", "<font=4b>" + pPlayer.getCivilizationDescription(0) + "</font>", CvUtil.FONT_CENTER_JUSTIFY, screen.getXResolution()/2, 50, -0.1, FontTypes.GAME_FONT, WidgetTypes.WIDGET_GENERAL, -1, -1)
  self.interfaceScreen(iPlayer)
  - elif inputClass.getFunctionName() == "CivEnabledButton":
  - data.setCivEnabled(civ(iPlayer), not data.isCivEnabled(iPlayer))
  - self.interfaceScreen(iPlayer)
  -
  elif inputClass.getFunctionName() == "PlayerEditScriptData":
  popup = Popup.PyPopup(1111, EventContextTypes.EVENTCONTEXT_ALL)
  popup.setHeaderString(CyTranslator().getText("TXT_KEY_WB_SCRIPT", ()))
  