message: Don't use a LOD bias but a specific LOD in SSAO code
diff: @@ -141,7 +141,7 @@ fragment {
  }
  highp float sampleDepthLinear(const vec2 uv) {
  - return linearizeDepth(texture(materialParams_depth, uv, 0.0).r);
  + return linearizeDepth(textureLod(materialParams_depth, uv, 0.0).r);
  }
  highp vec3 computeViewSpacePositionFromDepth(vec2 p, highp float linearDepth) {
  