message: Fix unused variable in release
diff: @@ -264,7 +264,7 @@ bool ShadowMapManager::updateCascadeShadowMaps(FEngine& engine, FView& view,
  // Compute the frustum for the directional light.
  ShadowMap& shadowMap = *entry.getShadowMap();
  - size_t l = entry.getLightIndex();
  + UTILS_UNUSED_IN_RELEASE size_t l = entry.getLightIndex();
  assert(l == 0);
  const size_t textureDimension = entry.getLayout().size;
  