message: Update editor_scripting001.py
diff: @@ -6,6 +6,7 @@ from unreal_engine.classes import StaticMeshComponent, StaticMeshActor, PointLig
  world = ue.get_editor_world()
  +# instantiate 10 pawns with projectile component
  for i in range(0, 10):
  new_pawn = world.actor_spawn(Pawn, FVector(0, 0, i * 1000))
  new_pawn.set_actor_label("FooBarPawn {0}".format(i))
  @@ -13,6 +14,7 @@ for i in range(0, 10):
  projectile.InitialSpeed = 173.0
  projectile.MaxSpeed = 999.9
  +# instantiate 10 characters with sensing component
  for i in range(0, 10):
  new_character = world.actor_spawn(Character, FVector(i * 100, 0, i * 1000))
  new_character.set_actor_label("FooBarCharacter {0}".format(i))
  @@ -40,10 +42,12 @@ ue.blueprint_set_variable_visibility(bp, 'SightPower', False)
  ue.compile_blueprint(bp)
  +# instantiate a new actor using the previously created blueprint
  super_evil_pawn = world.actor_spawn(bp.GeneratedClass)
  super_evil_pawn.set_actor_label('Super Evil Pawn')
  super_evil_pawn.SightPower = 2217.30
  +# save them all
  ue.editor_save_all()
  