message: Added multiview example to readme [skip ci]
diff: @@ -294,7 +294,11 @@ Uses conservative rasterization to change the way fragments are generated by the
  Uses push descriptors apply the push constants concept to descriptor sets. Instead of creating per-object descriptor sets for rendering multiple objects, this example passes descriptors at command buffer creation time.
  -#### [03 - Debug markers (VK_EXT_debug_marker)](examples/debugmarker/)
  +#### [03 - Multiview rendering (VK_KHR_multiview)](examples/multiview/)
  +
  +Renders a scene to to multiple views (layers) of a single framebuffer to simulate stereoscopic rendering in one pass. Broadcasting to the views is done in the vertex shader using ```gl_ViewIndex```.
  +
  +#### [04 - Debug markers (VK_EXT_debug_marker)](examples/debugmarker/)
  Uses the VK_EXT_debug_marker extension to set debug markers, regions and to name Vulkan objects for advanced debugging in graphics debuggers like [RenderDoc](https://www.renderdoc.org). Details can be found in [this tutorial](https://www.saschawillems.de/?page_id=2017).
  