message: Fix renderpass in multiview pipeline
diff: @@ -554,7 +554,7 @@ public:
  vertexInputState.vertexAttributeDescriptionCount = static_cast<uint32_t>(vertexInputAttributes.size());
  vertexInputState.pVertexAttributeDescriptions = vertexInputAttributes.data();
  - VkGraphicsPipelineCreateInfo pipelineCI = vks::initializers::pipelineCreateInfo(pipelineLayout, renderPass);
  + VkGraphicsPipelineCreateInfo pipelineCI = vks::initializers::pipelineCreateInfo(pipelineLayout, multiviewPass.renderPass);
  pipelineCI.pVertexInputState = &vertexInputState;
  pipelineCI.pInputAssemblyState = &inputAssemblyStateCI;
  pipelineCI.pRasterizationState = &rasterizationStateCI;
  @@ -563,7 +563,6 @@ public:
  pipelineCI.pViewportState = &viewportStateCI;
  pipelineCI.pDepthStencilState = &depthStencilStateCI;
  pipelineCI.pDynamicState = &dynamicStateCI;
  - pipelineCI.renderPass = renderPass;
  /*
  Load shaders
  