message: Fix the bug the previous commit introduced XD
  Mesh filter modes now work.
diff: @@ -584,7 +584,6 @@ impl Drawable for Mesh {
  let sampler = gfx
  .samplers
  .get_or_insert(self.image.sampler_info, gfx.factory.as_mut());
  - gfx.data.vbuf = gfx.quad_vertex_buffer.clone();
  let typed_thingy = gfx.backend_spec.raw_to_typed_shader_resource(texture);
  gfx.data.tex = (typed_thingy, sampler);
  