message: Link to a ggez+legion template in the FAQ.
  Added a link to a version of the ggez-template using `legion` in place of `specs`.
diff: @@ -149,11 +149,11 @@ graphics::set_screen_coordinates(&mut context, Rect::new(0.0, 0.0, 1.0, 1.0)).un
  and scaling your `Image`s with `graphics::DrawParam`.
  -# Can I use `specs` or another entity-component system?
  +# Can I use `specs`, `legion` or another entity-component system?
  Sure! ggez doesn't include such a thing itself, since it's more or less out of scope for this, but it is specifically
  designed to make it easy to Lego together with other tools. The [game template](https://github.com/ggez/game-template) repo
  -demonstrates how to use ggez with `specs` for ECS, `warmy` for resource loading, and other nice crates.
  +demonstrates how to use ggez with `specs` for ECS, `warmy` for resource loading, and other nice crates. This template is available with `legion` in place of `specs` as well [here](https://github.com/Quetzal2/game-template).
  # If I write X, will you include it in ggez?
  