message: clippy: fix if_not_else warning 'breaking' the build. Swap blocks and change to "==".
diff: @@ -1078,10 +1078,10 @@ impl ShaderProgram {
  let mut success: GLint = 0;
  gl::GetProgramiv(program, gl::LINK_STATUS, &mut success);
  - if success != (gl::TRUE as GLint) {
  - Err(ShaderCreationError::Link(get_program_info_log(program)))
  - } else {
  + if success == (gl::TRUE as GLint) {
  Ok(program)
  + } else {
  + Err(ShaderCreationError::Link(get_program_info_log(program)))
  }
  }
  }
  