message: remove redundant param from 04_snake
diff: @@ -354,7 +354,7 @@ struct GameState {
  impl GameState {
  /// Our new function will set up the initial state of our game.
  - pub fn new(_ctx: &mut Context) -> Self {
  + pub fn new() -> Self {
  // First we put our snake a quarter of the way across our grid in the x axis
  // and half way down the y axis. This works well since we start out moving to the right.
  let snake_pos = (GRID_SIZE.0 / 4, GRID_SIZE.1 / 2).into();
  @@ -470,7 +470,7 @@ fn main() -> GameResult {
  .build()?;
  // Next we create a new instance of our GameState struct, which implements EventHandler
  - let state = GameState::new(&mut ctx);
  + let state = GameState::new();
  // And finally we actually run our game, passing in our context and state.
  event::run(ctx, events_loop, state)
  }
  