message: Made OpenGL version messages a little better.
diff: @@ -169,14 +169,13 @@ where
  .ok_or_else(|| GameError::VideoError("Window doesn't exist!".to_owned()))?;
  debug!("Window created.");
  let (major, minor) = backend.version_tuple();
  + debug!(" Window size: {}x{}, drawable size: {}x{}", w, h, dw, dh);
  + let device_info = backend.info(&device);
  debug!(
  - " Asked for OpenGL {}.{} Core, vsync: {}",
  + " Asked for : OpenGL {}.{} Core, vsync: {}",
  major, minor, window_setup.vsync
  );
  - debug!(" Actually got: OpenGL ?.? {:?}, vsync: ?", api);
  - debug!(" Window size: {}x{}, drawable size: {}x{}", w, h, dw, dh);
  - let device_info = backend.info(&device);
  - debug!(" {}", device_info);
  + debug!(" Actually got: {}", device_info);
  }
  // GFX SETUP
  