message: Attach to the console of the parent process on windows
  This fixes not seeing console output on windows release builds.
diff: // window for the program.
  // This is silently ignored on non-windows systems.
  // See https://msdn.microsoft.com/en-us/library/4cc7ya5b.aspx for more details.
  -#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")]
  +#![windows_subsystem = "windows"]
  #[macro_use]
  extern crate alacritty;
  @@ -33,11 +33,18 @@ extern crate dirs;
  use std::error::Error;
  use std::sync::Arc;
  +
  #[cfg(target_os = "macos")]
  use std::env;
  +
  #[cfg(not(windows))]
  use std::os::unix::io::AsRawFd;
  +#[cfg(windows)]
  +extern crate winapi;
  +#[cfg(windows)]
  +use winapi::um::wincon::{AttachConsole, ATTACH_PARENT_PROCESS};
  +
  use alacritty::cli;
  use alacritty::config::{self, Config};
  use alacritty::display::Display;
  @@ -52,6 +59,12 @@ use alacritty::tty::{self, process_should_exit};
  use alacritty::util::fmt::Red;
  fn main() {
  + // When linked with the windows subsystem windows won't automatically attach
  + // to the console of the parent process, so we do it explicitly. This fails
  + // silently if the parent has no console.
  + #[cfg(windows)]
  + unsafe {AttachConsole(ATTACH_PARENT_PROCESS);}
  +
  // Load command line options and config
  let options = cli::Options::load();
  let config = load_config(&options).update_dynamic_title(&options);
  