message: Update bunnymark a little
diff: @@ -14,7 +14,7 @@ use glam::*;
  // NOTE: Using a high number here yields worse performance than adding more bunnies over
  // time - I think this is due to all of the RNG being run on the same tick...
  -const INITIAL_BUNNIES: usize = 100;
  +const INITIAL_BUNNIES: usize = 1000;
  const WIDTH: u16 = 1280;
  const HEIGHT: u16 = 720;
  const GRAVITY: f32 = 0.5;
  @@ -179,8 +179,8 @@ fn main() -> GameResult {
  };
  let cb = ggez::ContextBuilder::new("bunnymark", "ggez").add_resource_path(resource_dir);
  - let (ctx, event_loop) = &mut cb.build()?;
  + let (mut ctx, event_loop) = cb.build()?;
  - let state = &mut GameState::new(ctx)?;
  + let state = GameState::new(&mut ctx)?;
  event::run(ctx, event_loop, state)
  }
  