message: fixed imageview example that I missed
diff: use ggez::audio;
  use ggez::audio::SoundSource;
  use ggez::event;
  -use ggez::graphics::{self, Color};
  +use ggez::graphics::{self, Color, DrawParam};
  use ggez::timer;
  use ggez::{Context, GameResult};
  use std::env;
  @@ -35,7 +35,7 @@ impl MainState {
  last_point = point;
  }
  let mesh = graphics::Mesh::from_data(&ctx.gfx, mb.build());
  - canvas.draw_mesh(mesh, None, (glam::Vec2::new(0.0, 0.0),));
  + canvas.draw_mesh(mesh, None, glam::Vec2::new(0.0, 0.0));
  Ok(())
  }
  @@ -88,7 +88,10 @@ impl event::EventHandler<ggez::GameError> for MainState {
  let color = Color::from((c, c, c, 255));
  let dest_point = glam::Vec2::new(0.0, 0.0);
  - canvas.draw(self.image.clone(), (dest_point, 0.0, color));
  + canvas.draw(
  + self.image.clone(),
  + DrawParam::new().dest(dest_point).color(color),
  + );
  canvas.draw_text(
  &[graphics::Text::new()
  .font("LiberationMono")
  @@ -108,7 +111,7 @@ impl event::EventHandler<ggez::GameError> for MainState {
  graphics::Rect::new(0.0, 256.0, 500.0, 32.0),
  Color::from((0, 0, 0, 255)),
  )?;
  - canvas.draw_mesh(rectangle, None, (glam::Vec2::new(0.0, 0.0),));
  + canvas.draw_mesh(rectangle, None, glam::Vec2::new(0.0, 0.0));
  canvas.draw_text(
  &[graphics::Text::new()
  .font("LiberationMono")
  