message: remove example code since it's not really helpful
diff: @@ -772,13 +772,7 @@ pub fn set_screen_coordinates(context: &mut Context, rect: Rect) -> GameResult<(
  /// pushes a copy of the current transform matrix to the top of the stack.
  ///
  /// A `DrawParam` can be converted into an appropriate transform
  -/// matrix by calling `param.into_matrix()` like so:
  -///
  -/// ```
  -/// # use ggez::graphics;
  -/// # let param: graphics::DrawParam = Default::default();
  -/// graphics::push_transform(Some(param.into_matrix()));
  -/// ```
  +/// matrix by calling `param.into_matrix()`.
  pub fn push_transform(context: &mut Context, transform: Option<Matrix4>) {
  let gfx = &mut context.gfx_context;
  if let Some(t) = transform {
  @@ -800,13 +794,7 @@ pub fn pop_transform(context: &mut Context) {
  /// transformation matrix.
  ///
  /// A `DrawParam` can be converted into an appropriate transform
  -/// matrix by calling `param.into_matrix()` like so:
  -///
  -/// ```
  -/// # use ggez::graphics;
  -/// # let param: graphics::DrawParam = Default::default();
  -/// graphics::set_transform(param.into_matrix());
  -/// ```
  +/// matrix by calling `param.into_matrix()`.
  pub fn set_transform(context: &mut Context, transform: Matrix4) {
  let gfx = &mut context.gfx_context;
  gfx.set_transform(transform);
  @@ -815,13 +803,7 @@ pub fn set_transform(context: &mut Context, transform: Matrix4) {
  /// Appends the given transform to the current model transform.
  ///
  /// A `DrawParam` can be converted into an appropriate transform
  -/// matrix by calling `param.into_matrix()` like so:
  -///
  -/// ```
  -/// # use ggez::graphics;
  -/// # let param: graphics::DrawParam = Default::default();
  -/// graphics::transform(param.into_matrix());
  -/// ```
  +/// matrix by calling `param.into_matrix()`.
  pub fn transform(context: &mut Context, transform: Matrix4) {
  let gfx = &mut context.gfx_context;
  let curr = gfx.transform_stack[gfx.transform_stack.len() - 1].clone();
  