message: Update bunnymark to glam 0.11
diff: @@ -87,25 +87,25 @@ impl event::EventHandler for GameState {
  bunny.position += bunny.velocity;
  bunny.velocity += Vec2::new(0.0, GRAVITY);
  - if bunny.position.x() > self.max_x {
  + if bunny.position.x > self.max_x {
  bunny.velocity *= Vec2::new(-1.0, 0.);
  - bunny.position.set_x(self.max_x);
  - } else if bunny.position.x() < 0.0 {
  + bunny.position.x = self.max_x;
  + } else if bunny.position.x < 0.0 {
  bunny.velocity *= Vec2::new(-1.0, 0.0);
  - bunny.position.set_x(0.0);
  + bunny.position.x = 0.0;
  }
  - if bunny.position.y() > self.max_y {
  - bunny.velocity.set_y(bunny.position.y() * -0.8);
  - bunny.position.set_y(self.max_y);
  + if bunny.position.y > self.max_y {
  + bunny.velocity.y = bunny.position.y * -0.8;
  + bunny.position.y = self.max_y;
  // Flip a coin
  if self.rng.rand_i32() > 0 {
  bunny.velocity -= Vec2::new(0.0, 3.0 + (self.rng.rand_float() * 4.0));
  }
  - } else if bunny.position.y() < 0.0 {
  - bunny.velocity.set_y(0.0);
  - bunny.position.set_y(0.0);
  + } else if bunny.position.y < 0.0 {
  + bunny.velocity.y = 0.0;
  + bunny.position.y = 0.0;
  }
  }
  