message: Remove `Context::load_from_conf()`.
diff: @@ -93,38 +93,6 @@ impl Context {
  Ok((ctx, events_loop))
  }
  - /// Tries to create a new Context by loading a config
  - /// file from its default path, using the given `Conf`
  - /// object as a default if none is found.
  - ///
  - /// The `game_id` and `author` are game-specific strings that
  - /// are used to locate the default storage locations for the
  - /// platform it looks in, as documented in the `filesystem`
  - /// module. You can also always debug-print the
  - /// `Context::filesystem` field to see what paths it is
  - /// searching.
  - #[deprecated]
  - pub fn load_from_conf(
  - game_id: &'static str,
  - author: &'static str,
  - default_config: conf::Conf,
  - ) -> GameResult<(Context, winit::EventsLoop)> {
  - let mut fs = Filesystem::new(game_id, author)?;
  -
  - let config = match fs.read_config() {
  - Ok(config) => {
  - info!("Loading conf.toml");
  - config
  - }
  - Err(e) => {
  - info!("Could not load conf.toml, using default: {:?}", e);
  - default_config
  - }
  - };
  -
  - Context::from_conf(config, fs)
  - }
  -
  /// Terminates `ggez::run()` loop by setting `Context::continuing` to `false`.
  pub fn quit(&mut self) {
  self.continuing = false;
  