message: Remove power-of-two scale checking
  I thought I did that already?
diff: @@ -792,7 +792,8 @@ impl Image {
  rgba: &[u8])
  -> GameResult<Image> {
  // Check if the texture is not power of 2, and if not, pad it out.
  - let view = if !(width.is_power_of_two() && height.is_power_of_two()) {
  + let view = if false {
  + // let view = if !(width.is_power_of_two() && height.is_power_of_two()) {
  let (width, height, rgba) = scale_rgba_up_to_power_of_2(width, height, rgba);
  let rgba = &rgba;
  assert_eq!((width as usize) * (height as usize) * 4, rgba.len());
  