message: remove comment from text shader
diff: @@ -50,7 +50,6 @@ fn vs_main(
  transform_c3,
  );
  - // apply rotation matrix, taking into account the rotation origin.
  out.position = uniforms.transform * transform * vec4<f32>(x, y, 0., 1.);
  out.position = out.position / out.position.w;
  out.uv = vec2<f32>(u, v);
  