message: Adapt pixel-based scrolling behavior
  The pixel-based scrolling behavior has been adapted to be as similar to
  the line-based one as possible.
  I still have not been able to test this. But this should have a decent
  chance to at least kinda work.
diff: @@ -407,16 +407,6 @@ impl<'a, A: ActionContext + 'a> Processor<'a, A> {
  let height = self.ctx.size_info().cell_height as i32;
  while self.ctx.mouse_mut().scroll_px.abs() >= height {
  - if self.ctx.terminal_mode().intersects(mode::ALT_SCREEN_BUF) {
  - // Faux scrolling
  - if self.ctx.mouse_mut().scroll_px > 0 {
  - // Scroll up three lines
  - self.ctx.write_to_pty("\x1bOA\x1bOA\x1bOA".as_bytes());
  - } else {
  - // Scroll down three lines
  - self.ctx.write_to_pty("\x1bOB\x1bOB\x1bOB".as_bytes());
  - }
  - } else {
  let button = if self.ctx.mouse_mut().scroll_px > 0 {
  self.ctx.mouse_mut().scroll_px -= height;
  64
  @@ -425,6 +415,16 @@ impl<'a, A: ActionContext + 'a> Processor<'a, A> {
  65
  };
  + if self.ctx.terminal_mode().intersects(mode::ALT_SCREEN_BUF) {
  + // Faux scrolling
  + if button == 64 {
  + // Scroll up one line
  + self.ctx.write_to_pty("\x1bOA".as_bytes());
  + } else {
  + // Scroll down one line
  + self.ctx.write_to_pty("\x1bOB".as_bytes());
  + }
  + } else {
  self.normal_mouse_report(button);
  }
  }
  