message: Added "can we use this with specs?" to the FAQ
diff: @@ -121,3 +121,9 @@ graphics::set_screen_coordinates(&mut context, Rect::new(0.0, 0.0, 1.0, 1.0)).un
  ```
  and scaling your `Image`s with `graphics::DrawParam`.
  +
  +# Can I use `specs` or another entity-component system?
  +
  +Sure! ggez doesn't include such a thing itself, since it's more or less out of scope for this, but it is specifically
  +designed to make it easy to Lego together with other tools. The [game template](https://github.com/ggez/game-template) repo
  +demonstrates how to use ggez with `specs` for ECS, `warmy` for resource loading, and other nice crates.
  