message: Fix warning about inconsistent types in shader
diff: @@ -45,8 +45,8 @@ void main()
  // Compute vertex corner position
  vec2 position;
  - position.x = (gl_VertexID == 0 || gl_VertexID == 1) ? 1. : 0;
  - position.y = (gl_VertexID == 0 || gl_VertexID == 3) ? 0. : 1;
  + position.x = (gl_VertexID == 0 || gl_VertexID == 1) ? 1. : 0.;
  + position.y = (gl_VertexID == 0 || gl_VertexID == 3) ? 0. : 1.;
  // Position of cell from top-left
  vec2 cellPosition = cellDim * gridCoords;
  