message: Updated texture loading to use Srgba
diff: @@ -705,7 +705,7 @@ impl Image {
  return Err(GameError::ResourceLoadError(msg));
  }
  let kind = gfx::texture::Kind::D2(width, height, gfx::texture::AaMode::Single);
  - let (_, view) = factory.create_texture_immutable_u8::<Rgba8>(kind, &rgba)?;
  + let (_, view) = factory.create_texture_immutable_u8::<gfx::format::Srgba8>(kind, &rgba)?;
  Ok(Image {
  texture: view,
  width: width as u32,
  