message: Fix bell not redrawing without event updates
  Fixes
diff: @@ -426,8 +426,12 @@ impl<N: Notify> Processor<N> {
  }
  if terminal.dirty {
  - // Clear dirty flag
  - terminal.dirty = !terminal.visual_bell.completed();
  + terminal.dirty = false;
  +
  + // Request immediate re-draw if visual bell animation is not finished yet
  + if !terminal.visual_bell.completed() {
  + event_queue.push(GlutinEvent::UserEvent(Event::Wakeup));
  + }
  // Redraw screen
  self.display.draw(terminal, &self.message_buffer, &self.config);
  @@ -440,7 +444,7 @@ impl<N: Notify> Processor<N> {
  /// Handle events from glutin
  ///
  - /// Doesn't take self mutably due to borrow checking. Kinda uggo but w/e.
  + /// Doesn't take self mutably due to borrow checking.
  fn handle_event<T>(
  event: GlutinEvent<Event>,
  processor: &mut input::Processor<T, ActionContext<N, T>>,
  