message: removed reference to `queue` which does no longer exist for `Text` (yay!)
diff: @@ -96,7 +96,7 @@ impl App {
  texts.insert("1_demo_text_3", text.clone());
  // This can be used to set the font and scale unformatted fragments will use.
  - // Color is specified when drawing (or queueing), via `DrawParam`.
  + // Color is specified when drawing, via `DrawParam`.
  // Side note: TrueType fonts aren't very consistent between themselves in terms
  // of apparent scale - this font with default scale will appear too small.
  text.set_font("Fancy font")
  @@ -149,8 +149,6 @@ impl event::EventHandler<ggez::GameError> for App {
  let mut height = 0.0;
  for (key, text) in self.texts.iter() {
  - // Calling `.queue()` for all bits of text that can share a `DrawParam`,
  - // followed with `::draw_queued()` with said params, is the intended way.
  let x = if *key == "1_demo_text_4" { 250.0 } else { 20.0 };
  canvas.draw(text, Vec2::new(x, 20.0 + height));
  //height += 20.0 + text.height(ctx) as f32;
  @@ -165,7 +163,7 @@ impl event::EventHandler<ggez::GameError> for App {
  text.fragments_mut()[3].color = Some(random_color(&mut self.rng));
  }
  - // Another animation example. Note, this is very inefficient as-is.
  + // Another animation example. Note, this is relatively inefficient as-is.
  let wobble_string = "WOBBLE";
  let mut wobble = Text::default();
  for ch in wobble_string.chars() {
  