message: Remove AlignByteSlice
diff: @@ -3,45 +3,6 @@ use std::marker::PhantomData;
  use std::mem::size_of;
  use vk;
  -/// AlignByteSlice is the dynamic alternative to `Align`. Sometimes the user wants to
  -/// align slices at runtime. One example would be to align different images in one buffer.
  -/// There is usually no indicates of how big an image is at compile time and `AlignByteSlice`
  -/// will align those image byte slices at runtime.
  -#[derive(Debug, Clone)]
  -pub struct AlignByteSlice {
  - ptr: *mut (),
  - alignment: vk::DeviceSize,
  - size: vk::DeviceSize,
  -}
  -
  -impl AlignByteSlice {
  - pub fn copy_from_slices(&mut self, slices: &[&[u8]]) {
  - self.ptr as *mut u8;
  - let mut current = 0;
  - for slice in slices {
  - unsafe {
  - assert!(current <= self.size, "");
  - let ptr = (self.ptr as *mut u8).offset(current as isize);
  - let raw_slice = ::std::slice::from_raw_parts_mut(ptr, slice.len());
  - raw_slice.copy_from_slice(slice);
  - current += slice.len() as vk::DeviceSize;
  - let padding = current % self.alignment;
  - current += padding;
  - }
  - }
  - }
  -}
  -
  -impl AlignByteSlice {
  - pub unsafe fn new(ptr: *mut (), alignment: vk::DeviceSize, size: vk::DeviceSize) -> Self {
  - AlignByteSlice {
  - ptr,
  - size,
  - alignment,
  - }
  - }
  -}
  -
  /// `Align` handles dynamic alignment. x86 aligns on 4 byte boundries but GPUs
  /// sometimes have different requirements. For example if the user wants to create
  /// a Uniform buffer of a Vec3<f32>, `get_buffer_memory_requirements` might return
  