message: Try to fix a bug with Mesh not using filter modes.
diff: @@ -581,9 +581,13 @@ impl Drawable for Mesh {
  gfx.data.vbuf = self.buffer.clone();
  let texture = self.image.texture.clone();
  + let sampler = gfx
  + .samplers
  + .get_or_insert(self.image.sampler_info, gfx.factory.as_mut());
  + gfx.data.vbuf = gfx.quad_vertex_buffer.clone();
  let typed_thingy = gfx.backend_spec.raw_to_typed_shader_resource(texture);
  - gfx.data.tex.0 = typed_thingy;
  + gfx.data.tex = (typed_thingy, sampler);
  gfx.draw(Some(&self.slice))?;
  