message: Update README information
  This:
  Removes the unused CircleCI badge
  Removes reference to issue regarding moving glium to independent
  organization now that it is in an glium/glium
  Changes the book link to reference the up-to-date but less nicely
  formatted in-tree book rather than the nicely formatted but out of
  date website
diff: # glium
  -[![Build Status](https://travis-ci.org/glium/glium.svg?branch=master)](https://travis-ci.org/glium/glium) [![Circle CI](https://circleci.com/gh/glium/glium/tree/master.svg?style=svg)](https://circleci.com/gh/glium/glium/tree/master) [![Coverage Status](https://coveralls.io/repos/tomaka/glium/badge.svg?branch=master&service=github)](https://coveralls.io/github/tomaka/glium?branch=master)
  +[![Build Status](https://travis-ci.org/glium/glium.svg?branch=master)](https://travis-ci.org/glium/glium)
  +[![Coverage Status](https://coveralls.io/repos/tomaka/glium/badge.svg?branch=master&service=github)](https://coveralls.io/github/tomaka/glium?branch=master)
  -[![](http://meritbadge.herokuapp.com/glium)](https://crates.io/crates/glium)
  +[![crates.io page](http://meritbadge.herokuapp.com/glium)](https://crates.io/crates/glium)
  ## Note to current and future Glium users:
  Glium is [no longer actively developed by its original
  author](https://users.rust-lang.org/t/glium-post-mortem/7063). That said, PRs
  -are still welcome and maintenance is continued by the surrounding community. If
  -you use Glium and would be interested in seeing it moved to its own
  -organisation, you can express your interest
  -[here](https://github.com/glium/glium/issues/532).
  +are still welcome and maintenance is continued by the surrounding community.
  ##
  @@ -36,7 +34,7 @@ Its objectives:
  If you have some knowledge of OpenGL, the documentation and the examples should get you easily started.
  -## [Link to a work-in-progress tutorial](http://glium.github.io/glium/book)
  +## [Link to a work-in-progress tutorial](https://github.com/glium/glium/tree/master/book)
  ## Why should I use Glium instead of raw OpenGL calls?
  