message: Check viewport size after initial resize
  Since the 'set_inner_size' call might immediately alter the window size,
  the query for the window's dimensions should be performed after the
  resize has been requested.
diff: @@ -206,9 +206,6 @@ impl Display {
  info!("Device pixel ratio: {}", window.dpr);
  - // get window properties for initializing the other subsystems.
  - let viewport_size = window.inner_size();
  -
  // Create renderer.
  let mut renderer = QuadRenderer::new()?;
  @@ -226,6 +223,7 @@ impl Display {
  }
  let padding = config.ui_config.window.padding(window.dpr);
  + let viewport_size = window.inner_size();
  // Create new size with at least one column and row.
  let size_info = SizeInfo::new(
  @@ -240,6 +238,7 @@ impl Display {
  info!("Cell size: {} x {}", cell_width, cell_height);
  info!("Padding: {} x {}", size_info.padding_x(), size_info.padding_y());
  + info!("Width: {}, Height: {}", size_info.width(), size_info.height());
  // Update OpenGL projection.
  renderer.resize(&size_info);
  