message: axes camera-helper tweaks
diff: @@ -38,6 +38,8 @@ const AxesParams = {
  colorZ: PD.Color(ColorNames.blue, { isEssential: true }),
  scale: PD.Numeric(0.33, { min: 0.1, max: 2, step: 0.1 }, { isEssential: true }),
  location: PD.Select('bottom-left', PD.arrayToOptions(['bottom-left', 'bottom-right', 'top-left', 'top-right'] as const)),
  + locationOffsetX: PD.Numeric(0),
  + locationOffsetY: PD.Numeric(0),
  originColor: PD.Color(ColorNames.grey),
  radiusScale: PD.Numeric(0.075, { min: 0.01, max: 0.3, step: 0.001 }),
  showPlanes: PD.Boolean(true),
  @@ -96,7 +98,8 @@ export class CameraHelper {
  this.pixelRatio = this.webgl.pixelRatio;
  const params = {
  ...props.axes.params,
  - scale: props.axes.params.scale * this.webgl.pixelRatio
  + scale: props.axes.params.scale * this.pixelRatio,
  + labelScale: props.axes.params.labelScale * this.pixelRatio,
  };
  this.meshRenderObject = createMeshRenderObject(params);
  this.scene.add(this.meshRenderObject);
  @@ -176,28 +179,30 @@ export class CameraHelper {
  ? this.textRenderObject.values.boundingSphere.ref.value.radius
  : this.meshRenderObject.values.boundingSphere.ref.value.radius;
  const l = this.props.axes.params.location;
  + const ox = this.props.axes.params.locationOffsetX * this.pixelRatio;
  + const oy = this.props.axes.params.locationOffsetY * this.pixelRatio;
  if (l === 'bottom-left') {
  Mat4.setTranslation(this.scene.view, Vec3.create(
  - -camera.viewport.width / 2 + r,
  - -camera.viewport.height / 2 + r,
  + -camera.viewport.width / 2 + r + ox,
  + -camera.viewport.height / 2 + r + oy,
  0
  ));
  } else if (l === 'bottom-right') {
  Mat4.setTranslation(this.scene.view, Vec3.create(
  - camera.viewport.width / 2 - r,
  - -camera.viewport.height / 2 + r,
  + camera.viewport.width / 2 - r - ox,
  + -camera.viewport.height / 2 + r + oy,
  0
  ));
  } else if (l === 'top-left') {
  Mat4.setTranslation(this.scene.view, Vec3.create(
  - -camera.viewport.width / 2 + r,
  - camera.viewport.height / 2 - r,
  + -camera.viewport.width / 2 + r + ox,
  + camera.viewport.height / 2 - r - oy,
  0
  ));
  } else if (l === 'top-right') {
  Mat4.setTranslation(this.scene.view, Vec3.create(
  - camera.viewport.width / 2 - r,
  - camera.viewport.height / 2 - r,
  + camera.viewport.width / 2 - r - ox,
  + camera.viewport.height / 2 - r - oy,
  0
  ));
  } else {
  