message: remove superfluous type casts
diff: @@ -334,10 +334,10 @@ export namespace Mesh {
  mesh.vertexCount = newVertexCount;
  mesh.triangleCount = newTriangleCount;
  - ValueCell.update(vertexBuffer, newVb) as ValueCell<Float32Array>;
  - ValueCell.update(groupBuffer, newGb) as ValueCell<Float32Array>;
  - ValueCell.update(indexBuffer, newIb) as ValueCell<Uint32Array>;
  - ValueCell.update(normalBuffer, newNb) as ValueCell<Float32Array>;
  + ValueCell.update(vertexBuffer, newVb);
  + ValueCell.update(groupBuffer, newGb);
  + ValueCell.update(indexBuffer, newIb);
  + ValueCell.update(normalBuffer, newNb);
  // keep some original data, e.g., for geometry export
  (mesh.meta.originalData as OriginalData) = { indexBuffer: ib, vertexCount, triangleCount };
  @@ -445,7 +445,7 @@ export namespace Mesh {
  const newIb = ChunkedArray.compact(index);
  mesh.triangleCount = newTriangleCount;
  - ValueCell.update(indexBuffer, newIb) as ValueCell<Uint32Array>;
  + ValueCell.update(indexBuffer, newIb);
  return mesh;
  }
  @@ -540,7 +540,7 @@ export namespace Mesh {
  const newIb = ChunkedArray.compact(index);
  mesh.triangleCount = newTriangleCount;
  - ValueCell.update(indexBuffer, newIb) as ValueCell<Uint32Array>;
  + ValueCell.update(indexBuffer, newIb);
  return mesh;
  }
  