message: [WebGL Renderer] Set up some buffers at `init()` time not `render()`
diff: @@ -103,6 +103,7 @@ export class WebGLRenderer {
  gl.uniform1i(this._uSamplerLocation, 0);
  this._setupProjections();
  + this._initBuffers(this._glContext, this._fontAtlas);
  this._resizeCanvas(1, 1);
  this._texture = gl.createTexture();
  @@ -310,8 +311,6 @@ export class WebGLRenderer {
  const rectHeight = this._metrics.heightPx * cellGrid.height;
  this._resizeCanvas(rectWidth, rectHeight);
  - this._initBuffers(this._glContext, this._fontAtlas);
  -
  {
  const numComponents = 2;
  const type = this._glContext.FLOAT;
  