message: reorder arguments to addMeshWithColors()
diff: @@ -111,7 +111,7 @@ export class ObjExporter implements RenderObjectExporter<ObjData> {
  }
  }
  - private async addMeshWithColors(vertices: Float32Array, indices: Uint32Array, normals: Float32Array, groups: Float32Array, vertexCount: number, drawCount: number, values: BaseValues, instanceIndex: number, ctx: RuntimeContext) {
  + private async addMeshWithColors(vertices: Float32Array, normals: Float32Array, indices: Uint32Array, groups: Float32Array, vertexCount: number, drawCount: number, values: BaseValues, instanceIndex: number, ctx: RuntimeContext) {
  const obj = this.obj;
  const t = Mat4();
  const n = Mat3();
  @@ -209,7 +209,7 @@ export class ObjExporter implements RenderObjectExporter<ObjData> {
  const drawCount = values.drawCount.ref.value;
  for (let instanceIndex = 0; instanceIndex < instanceCount; ++instanceIndex) {
  - await this.addMeshWithColors(aPosition, elements, aNormal, aGroup, vertexCount, drawCount, values, instanceIndex, ctx);
  + await this.addMeshWithColors(aPosition, aNormal, elements, aGroup, vertexCount, drawCount, values, instanceIndex, ctx);
  }
  }
  @@ -243,10 +243,10 @@ export class ObjExporter implements RenderObjectExporter<ObjData> {
  const mesh = MeshBuilder.getMesh(state);
  const vertices = mesh.vertexBuffer.ref.value;
  - const indices = mesh.indexBuffer.ref.value;
  const normals = mesh.normalBuffer.ref.value;
  + const indices = mesh.indexBuffer.ref.value;
  const groups = mesh.groupBuffer.ref.value;
  - await this.addMeshWithColors(vertices, indices, normals, groups, vertices.length / 3, indices.length, values, instanceIndex, ctx);
  + await this.addMeshWithColors(vertices, normals, indices, groups, vertices.length / 3, indices.length, values, instanceIndex, ctx);
  }
  }
  @@ -281,10 +281,10 @@ export class ObjExporter implements RenderObjectExporter<ObjData> {
  const mesh = MeshBuilder.getMesh(state);
  const vertices = mesh.vertexBuffer.ref.value;
  - const indices = mesh.indexBuffer.ref.value;
  const normals = mesh.normalBuffer.ref.value;
  + const indices = mesh.indexBuffer.ref.value;
  const groups = mesh.groupBuffer.ref.value;
  - await this.addMeshWithColors(vertices, indices, normals, groups, vertices.length / 3, indices.length, values, instanceIndex, ctx);
  + await this.addMeshWithColors(vertices, normals, indices, groups, vertices.length / 3, indices.length, values, instanceIndex, ctx);
  }
  }
  