message: use resources object to get textures for smaa pass
diff: /**
  - * Copyright (c) 2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
  + * Copyright (c) 2020-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
  *
  * @author Alexander Rose <alexander.rose@weirdbyte.de>
  */
  @@ -11,7 +11,7 @@ import { ShaderCode } from '../../mol-gl/shader-code';
  import { WebGLContext } from '../../mol-gl/webgl/context';
  import { createComputeRenderItem } from '../../mol-gl/webgl/render-item';
  import { RenderTarget } from '../../mol-gl/webgl/render-target';
  -import { createTexture, loadImageTexture, Texture } from '../../mol-gl/webgl/texture';
  +import { loadImageTexture, Texture } from '../../mol-gl/webgl/texture';
  import { Vec2, Vec4 } from '../../mol-math/linear-algebra';
  import { ValueCell } from '../../mol-util';
  import { ParamDefinition as PD } from '../../mol-util/param-definition';
  @@ -192,8 +192,8 @@ function getWeightsRenderable(ctx: WebGLContext, edgesTexture: Texture): Weights
  const width = edgesTexture.getWidth();
  const height = edgesTexture.getHeight();
  - const areaTexture = createTexture(ctx.gl, ctx.extensions, 'image-uint8', 'rgb', 'ubyte', 'linear');
  - const searchTexture = createTexture(ctx.gl, ctx.extensions, 'image-uint8', 'rgba', 'ubyte', 'nearest');
  + const areaTexture = ctx.resources.texture('image-uint8', 'rgb', 'ubyte', 'linear');
  + const searchTexture = ctx.resources.texture('image-uint8', 'rgba', 'ubyte', 'nearest');
  const values: Values<typeof WeightsSchema> = {
  ...QuadValues,
  