message: Add debug logging for when we refresh stores
diff: @@ -817,7 +817,7 @@ function canMoveToStore(
  storeReservations.vault = amount;
  }
  - // How many moves (in amount, not stacks) are needed from each
  + // How many items need to be moved away from each store (in amount, not stacks)
  const movesNeeded: { [storeId: string]: number } = {};
  stores.forEach((s) => {
  if (storeReservations[s.id]) {
  @@ -828,7 +828,8 @@ function canMoveToStore(
  }
  });
  - if (!Object.values(movesNeeded).some((m) => m > 0)) {
  + if (Object.values(movesNeeded).every((m) => m === 0)) {
  + // If there are no moves needed, we're clear to go
  return true;
  } else if (store.isVault || triedFallback) {
  // Move aside one of the items that's in the way
  @@ -905,6 +906,17 @@ function canMoveToStore(
  }
  }
  } else {
  + if ($featureFlags.debugMoves) {
  + console.log(
  + 'Reloading stores to see if space has freed up to move',
  + item.name,
  + item.id,
  + 'to',
  + store.name,
  + movesNeeded,
  + options
  + );
  + }
  // Refresh the stores to see if anything has changed
  const reloadedStores =
  (await (item.destinyVersion === 2
  