message: Bonus bugfix - don't try to lock unlockable things
diff: @@ -477,6 +477,7 @@ function ItemService(): ItemServiceType {
  // Note that this can result in the wrong lock state if DIM is out of date (they've locked/unlocked in game but we haven't refreshed).
  // Only apply this hack if the source bucket contains duplicates of the same item hash.
  const overrideLockState =
  + item.lockable &&
  count(ownerStore.buckets[item.location.hash], (i) => i.hash === item.hash) > 1
  ? item.locked
  : undefined;
  