message: fixing up comments
diff: @@ -264,9 +264,10 @@ export function makeItem(
  }
  }
  - // shaders currently claim they belong in the Forbidden Bucket,
  - // but can be physically present in the Vault, taking up space.
  - // for these, we'll claim they are Consumables (so that they show up, and son't )
  + // shaders currently claim they belong in the Forbidden Bucket, but they can be physically
  + // present in the Vault, taking up space. so: we'll claim they are Consumables.
  + // (so that they show up in DIM, but don't cause a whole separate inventory section)
  +
  // they aren't transferrable, and stop existing if removed from the vault, so they won't
  // interfere with the 50 consumables bucket limit.
  const needsShaderFix = itemDef.itemCategoryHashes?.includes(ItemCategoryHashes.Shaders);
  