message: Fixing hidden rendering with NodeProgram
  Fix
diff: @@ -16,12 +16,12 @@ import vertexShaderSource from "../shaders/node.vert.glsl";
  import fragmentShaderSource from "../shaders/node.frag.glsl";
  import { AbstractProgram, RenderParams } from "./common/program";
  -const POINTS = 3,
  - ATTRIBUTES = 5;
  +const POINTS = 3;
  +const ATTRIBUTES = 5;
  -const ANGLE_1 = 0,
  - ANGLE_2 = (2 * Math.PI) / 3,
  - ANGLE_3 = (4 * Math.PI) / 3;
  +const ANGLE_1 = 0;
  +const ANGLE_2 = (2 * Math.PI) / 3;
  +const ANGLE_3 = (4 * Math.PI) / 3;
  export default class NodeProgram extends AbstractProgram {
  positionLocation: GLint;
  @@ -98,11 +98,7 @@ export default class NodeProgram extends AbstractProgram {
  let i = offset * POINTS * ATTRIBUTES;
  if (hidden) {
  - array[i++] = 0;
  - array[i++] = 0;
  - array[i++] = 0;
  - array[i++] = 0;
  - array[i++] = 0;
  + for (let l = i + POINTS * ATTRIBUTES; i < l; i++) array[i] = 0;
  return;
  }
  