message: camera, tweaked naming
diff: @@ -48,31 +48,32 @@ export interface CameraState {
  export interface Camera {
  update: (props: any, block: any) => void,
  setState: (newState: CameraState) => void,
  + getState: () => CameraState,
  isDirty: () => boolean
  }
  export namespace Camera {
  - export function create (regl: REGL.Regl, element: HTMLElement, props: Partial<CameraState> = {}): Camera {
  + export function create (regl: REGL.Regl, element: HTMLElement, initialState: Partial<CameraState> = {}): Camera {
  const state: CameraState = {
  - center: defaults(props.center, Vec3.zero()),
  - theta: defaults(props.theta, 0),
  - phi: defaults(props.phi, 0),
  - distance: Math.log(defaults(props.distance, 10.0)),
  + center: defaults(initialState.center, Vec3.zero()),
  + theta: defaults(initialState.theta, 0),
  + phi: defaults(initialState.phi, 0),
  + distance: Math.log(defaults(initialState.distance, 10.0)),
  eye: Vec3.zero(),
  - up: defaults(props.up, Vec3.create(0, 1, 0)),
  - fovy: defaults(props.fovy, Math.PI / 4.0),
  - near: defaults(props.near, 0.01),
  - far: defaults(props.far, 1000.0),
  - noScroll: defaults(props.noScroll, false),
  - flipY: defaults(props.flipY, false),
  + up: defaults(initialState.up, Vec3.create(0, 1, 0)),
  + fovy: defaults(initialState.fovy, Math.PI / 4.0),
  + near: defaults(initialState.near, 0.01),
  + far: defaults(initialState.far, 1000.0),
  + noScroll: defaults(initialState.noScroll, false),
  + flipY: defaults(initialState.flipY, false),
  dtheta: 0,
  dphi: 0,
  - rotationSpeed: defaults(props.rotationSpeed, 1),
  - zoomSpeed: defaults(props.zoomSpeed, 1),
  - renderOnDirty: defaults(props.renderOnDirty, false),
  - damping: defaults(props.damping, 0.9),
  - minDistance: Math.log(defaults(props.minDistance, 0.1)),
  - maxDistance: Math.log(defaults(props.maxDistance, 1000))
  + rotationSpeed: defaults(initialState.rotationSpeed, 1),
  + zoomSpeed: defaults(initialState.zoomSpeed, 1),
  + renderOnDirty: defaults(initialState.renderOnDirty, false),
  + damping: defaults(initialState.damping, 0.9),
  + minDistance: Math.log(defaults(initialState.minDistance, 0.1)),
  + maxDistance: Math.log(defaults(initialState.maxDistance, 1000))
  }
  const view = Mat4.identity()
  @@ -183,6 +184,7 @@ export namespace Camera {
  return {
  update,
  setState,
  + getState: () => Object.assign({}, state),
  isDirty: () => dirty
  }
  }
  