message: Fix multisample pass "forceOn"
diff: @@ -381,7 +381,7 @@ namespace Canvas3D {
  return changed;
  }
  - function render(force: boolean, allowMulti: boolean) {
  + function render(force: boolean) {
  if (webgl.isContextLost) return false;
  let resized = false;
  @@ -415,7 +415,7 @@ namespace Canvas3D {
  const ctx = { renderer, camera: cam, scene, helper };
  if (MultiSamplePass.isEnabled(p.multiSample)) {
  - const forceOn = !cameraChanged && allowMulti && !controls.isAnimating;
  + const forceOn = !cameraChanged && markingUpdated && !controls.isAnimating;
  multiSampleHelper.render(ctx, p, true, forceOn);
  } else {
  passes.draw.render(ctx, p, true);
  @@ -433,9 +433,9 @@ namespace Canvas3D {
  let currentTime = 0;
  let drawPaused = false;
  - function draw(options?: { force?: boolean, allowMulti?: boolean }) {
  + function draw(options?: { force?: boolean }) {
  if (drawPaused) return;
  - if (render(!!options?.force, !!options?.allowMulti) && notifyDidDraw) {
  + if (render(!!options?.force) && notifyDidDraw) {
  didDraw.next(now() - startTime as now.Timestamp);
  }
  }
  