message: Fixes an issue where raid mods are not treated like general or other mods where up to 5 can be picked instead of treating them like they are all going into the same gear piece.
diff: @@ -34,8 +34,10 @@ export default function PickerSectionMods({
  return null;
  }
  const lockedModCost = _.sumBy(locked, (l) => l.modDef.plug.energyCost?.energyCost || 0);
  - const isNotGeneralOrOther =
  - category !== ModPickerCategories.general && category !== ModPickerCategories.other;
  + const isNotGeneralOrOtherOrRaid =
  + category !== ModPickerCategories.general &&
  + category !== ModPickerCategories.other &&
  + category !== ModPickerCategories.raid;
  const allLockedAreAnyEnergy = locked?.every(
  (locked) =>
  !locked.modDef.plug.energyCost ||
  @@ -47,7 +49,7 @@ export default function PickerSectionMods({
  if (
  locked &&
  (locked.length >= maximumSelectable ||
  - (isNotGeneralOrOther && lockedModCost + itemEnergyCost > MAX_ARMOR_ENERGY_CAPACITY))
  + (isNotGeneralOrOtherOrRaid && lockedModCost + itemEnergyCost > MAX_ARMOR_ENERGY_CAPACITY))
  ) {
  return true;
  }
  