message: Fixed an issue where batches would remain hidden after applying visibility only to stencil objects
diff: @@ -96,6 +96,7 @@ export default class MeshBatch implements Batch {
  minOffset,
  maxOffset - minOffset + ranges.find((val) => val.offset === maxOffset).count
  )
  + this.mesh.visible = true
  }
  public getVisibleRange(): BatchUpdateRange {
  