message: Fixing enter/leave node events
  Fixes case when you enter a node then pass directly on another node without passing by the stage.
  Earlier it was firing: enter node1 => enter node2 => leave node2
  Now it will be firing: enter node1 => leave node1 => enter node2 => leave node2
diff: @@ -341,6 +341,11 @@ export default class WebGLRenderer extends Renderer {
  }
  if (nodeToHover && this.hoveredNode !== nodeToHover) {
  +
  + // Handling passing from one node to the other directly
  + if (this.hoveredNode !== null)
  + this.emit('leaveNode', {node: this.hoveredNode});
  +
  this.hoveredNode = nodeToHover;
  this.emit('enterNode', {node: nodeToHover});
  return this.scheduleHighlightedNodesRender();
  