message: Using webgl2 if possible
diff: @@ -197,6 +197,11 @@ export default class WebGLRenderer extends Renderer {
  let context;
  if (webgl) {
  + // First we try webgl2 for an easy performance boost
  + context = element.getContext('webgl2', contextOptions);
  +
  + // Else we fall back to webgl
  + if (!context)
  context = element.getContext('webgl', contextOptions);
  // Edge, I am looking right at you...
  