message: Enabled shadow recieving for transparent objects as well
diff: @@ -142,12 +142,10 @@ export default class SpeckleRenderer {
  if ((batchRenderable as Mesh).isMesh) {
  const mesh = batchRenderable as unknown as Mesh
  const material = mesh.material as SpeckleStandardMaterial
  - if (!material.transparent) {
  - batchRenderable.castShadow = true
  + batchRenderable.castShadow = !material.transparent
  batchRenderable.receiveShadow = true
  }
  }
  - }
  if (this.SHOW_HELPERS) {
  const helper = new Box3Helper(this.sceneBox, new Color(0x0000ff))
  this.scene.getObjectByName('Helpers').add(helper)
  