message: Fixed an issue where the scene bounding box would be incorectly computed because of the BVH helpers and would mess up camera near/far plane
diff: @@ -204,7 +204,7 @@ export default class SpeckleRenderer {
  this.sectionBoxCapper = new SectionBoxCapper()
  const sectionBoxCapperGroup = new Group()
  sectionBoxCapperGroup.name = 'SectionBoxCapper'
  - this.rootGroup.add(sectionBoxCapperGroup)
  + this.scene.add(sectionBoxCapperGroup)
  sectionBoxCapperGroup.add(
  this.sectionBoxCapper.getPlaneOutline(PlaneId.NEGATIVE_Z).renderable
  )
  @@ -454,6 +454,7 @@ export default class SpeckleRenderer {
  },
  ['USE_RTE', 'ALPHATEST_REJECTION']
  )
  + if (this.SHOW_BVH) {
  const bvhHelper: MeshBVHVisualizer = new MeshBVHVisualizer(
  batchRenderable as Mesh,
  10
  @@ -467,6 +468,7 @@ export default class SpeckleRenderer {
  bvhHelper.update()
  subtreeGroup.add(bvhHelper)
  }
  + }
  })
  this.updateDirectLights()
  