message: Update the rest of game
  Resolves
diff: @@ -41,20 +41,18 @@ declare global {
  userId: string | null;
  /**
  - * The game World which is currently active
  + * The game World which is currently active.
  */
  world: this['data']['world'];
  /**
  - * The System which is used to power this game world
  + * The System which is used to power this game World.
  */
  system: this['data']['system'];
  /**
  - * A Map of active modules which are currently enabled in this World
  - * @remarks
  - * - This is actually defined twice. The second time it has the documentation "A mapping of installed modules".
  - * - This includes _all_ modules that are installed, not only those that are enabled.
  + * A Map of active Modules which are currently eligible to be enabled in this World.
  + * The subset of Modules which are designated as active are currently enabled.
  */
  modules: Game.ModuleMap;
  @@ -184,9 +182,6 @@ declare global {
  */
  ready: boolean;
  - /** Returns the current version of the Release, usable for comparisons using isNewerVersion */
  - get version(): string;
  -
  /**
  * Fetch World data and return a Game instance
  * @param view - The named view being created
  @@ -348,14 +343,6 @@ declare global {
  */
  initializeCanvas(): Promise<void>;
  - /**
  - * Ensure that necessary fonts have loaded and are ready for use
  - * Enforce a maximum timeout in milliseconds.
  - * Proceed with rendering after that point even if fonts are not yet available.
  - * @param ms - The timeout to delay
  - */
  - protected _checkFontsReady(ms: number): Promise<void>;
  -
  /**
  * Initialize Keyboard controls
  */
  @@ -376,6 +363,11 @@ declare global {
  */
  registerSettings(): void;
  + /**
  + * Register core Tours
  + */
  + registerTours(): Promise<void>;
  +
  /**
  * Is the current session user authenticated as an application administrator?
  */
  @@ -392,7 +384,7 @@ declare global {
  get combat(): CombatEncounters['viewed'];
  /**
  - * A state variable which tracks whether or not the game session is currently paused
  + * A state variable which tracks whether the game session is currently paused
  */
  get paused(): boolean;
  @@ -404,9 +396,10 @@ declare global {
  /**
  * Toggle the pause state of the game
  * Trigger the `pauseGame` Hook when the paused state changes
  - * @param pause - The desired pause state. When true, the game will be paused, when false the game will be un-paused.
  + * @param pause - The desired pause state; true for paused, false for un-paused
  * @param push - Push the pause state change to other connected clients? Requires an GM user.
  * (default: `false`)
  + * @returns The new paused state
  */
  togglePause(pause: boolean, push?: boolean): void;
  @@ -515,11 +508,6 @@ declare global {
  * Initialization steps for the Stream helper view
  */
  protected _initializeStreamView(): Promise<void>;
  -
  - /**
  - * @deprecated since v9 - Use initializeDocuments instead.
  - */
  - initializeEntities(): void;
  }
  namespace Game {
  