message: Fix: Avoiding swiftshader removal
diff: @@ -14,9 +14,6 @@ const prepareBinskimDir = async () => {
  );
  // These assemblies don't have symbols and are intentionally ignored
  - const swiftShaderPath = path.join(symbolsPath, 'swiftshader');
  - await fs.unlink(path.join(swiftShaderPath, 'libEGL.dll'));
  - await fs.unlink(path.join(swiftShaderPath, 'libGLESv2.dll'));
  await fs.unlink(path.join(symbolsPath, 'd3dcompiler_47.dll'));
  console.log(`Symbols prepared in ${symbolsPath}`);
  