message: Fixes uncaught error in Firefox
  The node.image program will no more throw an uncaught error when
  rendering images with no width and height.
  However, those images still won't render, but I'm not sure I can do
  better for now.
diff: @@ -130,7 +130,7 @@ export default function getNodeImageProgram(): typeof AbstractNodeImageProgram {
  xOffset = textureImage.width;
  }
  images.forEach((image) => {
  - ctx.drawImage(image, xOffset, 0);
  + ctx.drawImage(image, xOffset, 0, image.width || 1, image.height || 1);
  xOffset += image.width;
  });
  