message: Transparent bg fix
diff: @@ -57,7 +57,7 @@ export const apply_light_color = `
  RE_IndirectSpecular_Physical(radiance, iblIrradiance, clearcoatRadiance, geometry, physicalMaterial, reflectedLight);
  vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular;
  - outgoingLight = clamp(outgoingLight, 0.0, 1.0); // prevents black artifacts on specular highlight with transparent background
  + outgoingLight = clamp(outgoingLight, 0.01, 0.99); // prevents black artifacts on specular highlight with transparent background
  gl_FragColor = vec4(outgoingLight, color.a);
  #endif
  