message: Max Light loadout to prefer higher tiered gear
  There was some old logic where we'd prefer to use blue items in
  max-light load outs. That doesn't really apply any more. We'll just try
  to equip the highest tier armor.
diff: @@ -40,15 +40,12 @@ export function itemLevelingLoadout(storeService: StoreServiceType, store: DimSt
  }
  // Prefer locked items (they're stuff you want to use/keep)
  - // and apply different rules to them.
  if (item.locked) {
  value += 500;
  - value += ['Common', 'Uncommon', 'Rare', 'Legendary', 'Exotic'].indexOf(item.tier) * 10;
  - } else {
  - // For unlocked, prefer blue items so when you destroy them you get more mats.
  - value += ['Common', 'Uncommon', 'Exotic', 'Legendary', 'Rare'].indexOf(item.tier) * 10;
  }
  + value += ['Common', 'Uncommon', 'Rare', 'Legendary', 'Exotic'].indexOf(item.tier) * 10;
  +
  // Choose the item w/ the highest XP
  value += 10 * (item.talentGrid.totalXP / item.talentGrid.totalXPRequired);
  