message: Tries some antialiasing in NodeProgramImage
diff: @@ -13,8 +13,8 @@ void main(void) {
  vec4 color;
  if (v_texture.w > 0.0) {
  - vec4 texel = texture2D(u_atlas, v_texture.xy + gl_PointCoord * v_texture.zw);
  - color = vec4(mix(v_color, texel, texel.a).xyz, max(texel.a, v_color.a));
  + vec4 texel = texture2D(u_atlas, v_texture.xy + gl_PointCoord * v_texture.zw, -1.0);
  + color = vec4(mix(v_color, texel, texel.a).rgb, max(texel.a, v_color.a));
  } else {
  color = v_color;
  }
  