message: tweaked point filled circle shader
diff: @@ -27,9 +27,9 @@ void main(){
  #ifdef dPointFilledCircle
  float dist = distance(gl_PointCoord, center);
  - float alpha = 1.0 - smoothstep(radius - uPointEdgeBleach * 2.0, radius, dist);
  + float alpha = 1.0 - smoothstep(radius - uPointEdgeBleach, radius, dist);
  + if (alpha < 0.0001) discard;
  gl_FragColor.a *= alpha;
  - if (gl_FragColor.a < 0.1) discard;
  #endif
  #pragma glslify: import('./chunks/apply-marker-color.glsl')
  