message: Minor code style / layout
diff: @@ -289,13 +289,7 @@ export class WebGLRenderer {
  const stride = 0;
  const offset = 0;
  this._glContext.bindBuffer(this._glContext.ARRAY_BUFFER, this._vertexPositionBuffer);
  - this._glContext.vertexAttribPointer(
  - this._vertexPosition,
  - numComponents,
  - type,
  - normalize,
  - stride,
  - offset);
  + this._glContext.vertexAttribPointer(this._vertexPosition, numComponents, type, normalize, stride, offset);
  this._glContext.enableVertexAttribArray(this._vertexPosition);
  }
  @@ -308,13 +302,7 @@ export class WebGLRenderer {
  const stride = 0;
  const offset = 0;
  this._glContext.bindBuffer(this._glContext.ARRAY_BUFFER, this._textureCoordBuffer);
  - this._glContext.vertexAttribPointer(
  - this._textureCoord,
  - numComponents,
  - type,
  - normalize,
  - stride,
  - offset);
  + this._glContext.vertexAttribPointer(this._textureCoord, numComponents, type, normalize, stride, offset);
  this._glContext.enableVertexAttribArray(this._textureCoord);
  }
  @@ -322,14 +310,8 @@ export class WebGLRenderer {
  this._glContext.useProgram(this._shaderProgram);
  - this._glContext.uniformMatrix4fv(
  - this._projectionMatrixLocation,
  - false,
  - this._projectionMatrix);
  - this._glContext.uniformMatrix4fv(
  - this._modelViewMatrixLocation,
  - false,
  - this._modelViewMatrix);
  + this._glContext.uniformMatrix4fv(this._projectionMatrixLocation, false, this._projectionMatrix);
  + this._glContext.uniformMatrix4fv(this._modelViewMatrixLocation, false, this._modelViewMatrix);
  this._glContext.activeTexture(this._glContext.TEXTURE0);
  this._glContext.bindTexture(this._glContext.TEXTURE_2D, texture);
  @@ -341,7 +323,6 @@ export class WebGLRenderer {
  const offset = 0;
  this._glContext.drawElements(this._glContext.TRIANGLES, vertexCount, type, offset);
  }
  -
  }
  }
  