message: fix temp texture usage for color smoothing
diff: @@ -510,10 +510,10 @@ export function applyTextureMeshSubstanceSmoothing(values: TextureMeshValues, re
  stride *= 3; // triple because TextureMesh is never indexed (no elements buffer)
  - if (!webgl.namedTextures[ColorSmoothingRgbName]) {
  - webgl.namedTextures[ColorSmoothingRgbName] = webgl.resources.texture('image-uint8', 'rgba', 'ubyte', 'nearest');
  + if (!webgl.namedTextures[ColorSmoothingRgbaName]) {
  + webgl.namedTextures[ColorSmoothingRgbaName] = webgl.resources.texture('image-uint8', 'rgba', 'ubyte', 'nearest');
  }
  - const colorData = webgl.namedTextures[ColorSmoothingRgbName];
  + const colorData = webgl.namedTextures[ColorSmoothingRgbaName];
  colorData.load(values.tSubstance.ref.value);
  const smoothingData = calcTextureMeshColorSmoothing({
  