message: fix floatLogFactor in shader code
diff: @@ -11,7 +11,7 @@ float intMod(const in float a, const in float b) { return a - b * float(int(a) /
  float pow2(const in float x) { return x*x; }
  const float maxFloat = 10000.0; // NOTE constant also set in TypeScript
  -const float floatLogFactor = 4.0000434273; // log(maxFloat + 1.0);
  +const float floatLogFactor = 9.210440366976517; // log(maxFloat + 1.0);
  float encodeFloatLog(const in float value) { return log(value + 1.0) / floatLogFactor; }
  float decodeFloatLog(const in float value) { return exp(value * floatLogFactor) - 1.0; }
  