message: Cleaning up node shader
diff: @@ -18,13 +18,6 @@ void main() {
  1
  );
  - // gl_Position = vec4(
  - // ((u_matrix * vec3(a_position, 1)).xy /
  - // u_resolution * 2.0 - 1.0) * vec2(1, -1),
  - // 0,
  - // 1
  - // );
  -
  // Multiply the point size twice:
  // - x SCALING_RATIO to correct the canvas scaling
  // - x 2 to correct the formulae
  