message: Do not reset tier filter in load out builder
  Details:
  in_loadout_builder_do_not_remain_set/
diff: @@ -326,6 +326,7 @@ function LoadoutBuilderController($scope, $state, $q, $timeout, $i18next, dimSet
  vm.lockeditems = { Helmet: null, Gauntlets: null, Chest: null, Leg: null, ClassItem: null, Artifact: null, Ghost: null };
  vm.lockedperks = { Helmet: {}, Gauntlets: {}, Chest: {}, Leg: {}, ClassItem: {}, Artifact: {}, Ghost: {} };
  vm.excludeditems = _.filter(vm.excludeditems, (item) => { return item.hash === 2672107540; });
  + vm.activesets = null;
  vm.highestsets = vm.getSetBucketsStep(vm.active);
  },
  onActiveSetsChange: function() {
  @@ -447,6 +448,7 @@ function LoadoutBuilderController($scope, $state, $q, $timeout, $i18next, dimSet
  },
  clearLocked: function() {
  vm.lockeditems = { Helmet: null, Gauntlets: null, Chest: null, Leg: null, ClassItem: null, Artifact: null, Ghost: null };
  + vm.activesets = null;
  vm.highestsets = vm.getSetBucketsStep(vm.active);
  if (vm.progress < 1.0) {
  vm.lockedchanged = true;
  @@ -619,7 +621,9 @@ function LoadoutBuilderController($scope, $state, $q, $timeout, $i18next, dimSet
  }
  }
  + if (!vm.allSetTiers.includes(vm.activesets)) {
  vm.activesets = vm.allSetTiers[1];
  + }
  vm.activeHighestSets = getActiveHighestSets(setMap, vm.activesets);
  vm.collapsedConfigs = [false, false, false, false, false, false, false, false, false, false];
  