message: Fixing bad memory leak related to quad use
diff: @@ -445,6 +445,9 @@ export default class WebGLRenderer extends Renderer {
  const graph = this.graph;
  + // Clearing the quad
  + this.quadtree.clear();
  +
  // TODO: possible to index this somehow using two byte arrays or so
  const extent = nodeExtent(graph, ['x', 'y']);
  