message: Fixed issue where weapon stat bars were using the base stat value.
diff: @@ -50,7 +50,7 @@ export default function ItemStat({ stat, item }: { stat: DimStat; item?: DimItem
  const moddedStatValue = item && getModdedStatValue(item, stat);
  - const baseBar = item ? Math.min(stat.base, stat.value) : stat.value;
  + const baseBar = item?.bucket.inArmor ? Math.min(stat.base, stat.value) : stat.value;
  const segments: [number, string?][] = [[baseBar]];
  