message: Only send status_msg if a game isn't null.
diff: @@ -315,13 +315,14 @@ export class DiscordBot {
  private UpdatePresence(guildMember: Discord.GuildMember) {
  const intent = this.bridge.getIntentFromLocalpart(`_discord_${guildMember.id}`);
  try {
  - let presence = guildMember.presence.status;
  + let presence: any = {};
  const msg = guildMember.presence.game ? "In Game: " + guildMember.presence.game : null;
  - presence = presence === "idle" || presence === "dnd" ? "unavailable" : presence;
  - intent.getClient().setPresence({
  - presence,
  - status_msg: msg,
  - });
  + presence.presence = guildMember.presence.status === "idle" ||
  + guildMember.presence.status === "dnd" ? "unavailable" : guildMember.presence.status;
  + if (guildMember.presence.game) {
  + presence.status_msg = "Playing " + guildMember.presence.game;
  + }
  + intent.getClient().setPresence(presence);
  } catch (err) {
  log.info("DiscordBot", "Couldn't set presence ", err);
  }
  