message: Add damage (burn resistance) icon to armor
  This resolves
diff: @@ -124,6 +124,12 @@ const damageMods = {
  2273483223: DamageType.Thermal
  };
  +const resistanceMods = {
  + 1546607980: DamageType.Void,
  + 1546607978: DamageType.Arc,
  + 1546607979: DamageType.Thermal
  +};
  +
  // Prototype for Item objects - add methods to this to add them to all
  // items.
  const ItemProto = {
  @@ -493,6 +499,23 @@ export function makeItem(
  console.error(`Error building sockets for ${createdItem.name}`, item, itemDef, e);
  }
  + // Set damage type if is armor and has a damage type... and that's a big IF
  + if (
  + createdItem.bucket &&
  + createdItem.bucket.sort === 'Armor' &&
  + createdItem.sockets &&
  + createdItem.sockets.categories &&
  + createdItem.sockets.categories[1] &&
  + createdItem.sockets.categories[1].sockets[1].plug!.plugItem.investmentStats &&
  + createdItem.sockets.categories[1].sockets[1].plug!.plugItem.investmentStats.length
  + ) {
  + const dmgHash = createdItem.sockets.categories[1].sockets[1].plug!.plugItem.investmentStats[0]
  + .statTypeHash;
  + createdItem.dmg = [null, 'kinetic', 'arc', 'solar', 'void'][
  + resistanceMods[dmgHash]
  + ] as typeof createdItem.dmg;
  + }
  +
  if (itemDef.perks && itemDef.perks.length) {
  createdItem.perks = itemDef.perks
  .map(
  