message: emulate round function for webgl1 compatibility
diff: @@ -25,6 +25,10 @@ export const common = `
  #define saturate(a) clamp(a, 0.0, 1.0)
  +#if __VERSION__ == 100
  + #define round(x) floor((x) + 0.5)
  +#endif
  +
  float intDiv(const in float a, const in float b) { return float(int(a) / int(b)); }
  vec2 ivec2Div(const in vec2 a, const in vec2 b) { return vec2(ivec2(a) / ivec2(b)); }
  float intMod(const in float a, const in float b) { return a - b * float(int(a) / int(b)); }
  