message: Added Actor and Item typelabels for Foundry 0.7.4
diff: // @TODO: Assign class types
  declare const CONFIG: {
  -
  /**
  * Configure debugging flags to display additional information
  */
  debug: {
  - hooks: boolean,
  - sight: boolean
  - },
  + hooks: boolean;
  + sight: boolean;
  + };
  /**
  * Configuration for the default Actor entity class
  */
  Actor: {
  - entityClass: typeof Actor,
  - collection: Actors,
  - sheetClasses: typeof ActorSheet
  - },
  + entityClass: typeof Actor;
  + collection: Actors;
  + sheetClasses: typeof ActorSheet;
  + typeLabels: any;
  + };
  /**
  * Configuration for the default Item entity class
  */
  Item: {
  - entityClass: typeof Item,
  - collection: Items,
  - sheetClasses: typeof ItemSheet
  - },
  + entityClass: typeof Item;
  + collection: Items;
  + sheetClasses: typeof ItemSheet;
  + typeLabels: any;
  + };
  /**
  * Configuration for the JournalEntry entity
  */
  JournalEntry: {
  - entityClass: typeof JournalEntry,
  - sheetClass: typeof JournalSheet,
  + entityClass: typeof JournalEntry;
  + sheetClass: typeof JournalSheet;
  noteIcons: {
  - "Anchor": string,
  - [key: string]: string
  - },
  - sidebarIcon: string
  - },
  + Anchor: string;
  + [key: string]: string;
  + };
  + sidebarIcon: string;
  + };
  /**
  * Configuration for the default Scene entity class
  */
  Scene: {
  - entityClass: typeof Scene,
  - collection: Scenes,
  - sheetClass: any,
  - notesClass: any,
  - sidebarIcon: string
  - },
  + entityClass: typeof Scene;
  + collection: Scenes;
  + sheetClass: any;
  + notesClass: any;
  + sidebarIcon: string;
  + };
  /**
  * Configuration for the default Playlist entity class
  */
  Playlist: {
  - entityClass,
  - sheetClass,
  - sidebarIcon: string
  - },
  + entityClass;
  + sheetClass;
  + sidebarIcon: string;
  + };
  /**
  * Configuration for RollTable random draws
  */
  RollTable: {
  - entityClass,
  - sheetClass,
  - sidebarIcon: string,
  - resultIcon: string
  - },
  + entityClass;
  + sheetClass;
  + sidebarIcon: string;
  + resultIcon: string;
  + };
  /**
  * The control icons used for rendering common HUD operations
  */
  controlIcons: {
  - combat: string,
  - visibility: string,
  - effects: string,
  - lock: string,
  - up: string,
  - down: string,
  - defeated: string,
  - [key: string]: string
  - },
  + combat: string;
  + visibility: string;
  + effects: string;
  + lock: string;
  + up: string;
  + down: string;
  + defeated: string;
  + [key: string]: string;
  + };
  /**
  * Suggested font families that are displayed wherever a choice is presented
  */
  - fontFamilies: string[],
  + fontFamilies: string[];
  /**
  * The default font family used for text labels on the PIXI Canvas
  */
  - defaultFontFamily: string,
  + defaultFontFamily: string;
  /**
  * Available Weather Effects implemntations
  */
  - weatherEffects: any,
  + weatherEffects: any;
  /**
  * An array of status effect icons which can be applied to Tokens
  */
  - statusEffects: string[],
  + statusEffects: string[];
  /**
  * A mapping of core audio effects used which can be replaced by systems or mods
  */
  sounds: {
  - dice: string,
  - lock: string,
  - notification: string,
  - combat: string
  - },
  + dice: string;
  + lock: string;
  + notification: string;
  + combat: string;
  + };
  /**
  * Define the set of supported languages for localization
  */
  supportedLanguages: {
  - en: string,
  - [key: string]: string
  - },
  + en: string;
  + [key: string]: string;
  + };
  /**
  * Maximum canvas zoom scale
  */
  - maxCanvasZoom: number,
  + maxCanvasZoom: number;
  [key: string]: any;
  };
  