message: refactor(core): remove duplicate createRenderer call
  Fixes that we were calling `createRenderer` even though we had one already. This likely wasn't a performance issue since the renderer factory caches the renderer, but it's still better to reuse it to avoid confusion in the future.
  Fixes
  PR Close
diff: @@ -169,9 +169,7 @@ export class ComponentFactory<T> extends AbstractComponentFactory<T> {
  const elementName = this.componentDef.selectors[0][0] as string || 'div';
  const hostRNode = rootSelectorOrNode ?
  locateHostElement(hostRenderer, rootSelectorOrNode, this.componentDef.encapsulation) :
  - createElementNode(
  - rendererFactory.createRenderer(null, this.componentDef), elementName,
  - getNamespace(elementName));
  + createElementNode(hostRenderer, elementName, getNamespace(elementName));
  const rootFlags = this.componentDef.onPush ? LViewFlags.Dirty | LViewFlags.IsRoot :
  LViewFlags.CheckAlways | LViewFlags.IsRoot;
  