message: unbind webgl2 textures too
diff: @@ -51,6 +51,10 @@ function unbindResources (gl: GLRenderingContext) {
  gl.activeTexture(gl.TEXTURE0 + i)
  gl.bindTexture(gl.TEXTURE_2D, null)
  gl.bindTexture(gl.TEXTURE_CUBE_MAP, null)
  + if (isWebGL2(gl)) {
  + gl.bindTexture(gl.TEXTURE_2D_ARRAY, null)
  + gl.bindTexture(gl.TEXTURE_3D, null)
  + }
  }
  // assign the smallest possible buffer to all attributes
  