message: canvas3d: do not autoreset camera if the "breaking" sphere mutually overlaps with current camera sphere
diff: @@ -420,7 +420,8 @@ namespace Canvas3D {
  const b = r.values.boundingSphere.ref.value;
  if (!b.radius) continue;
  - if (!Sphere3D.includes(oldBoundingSphereVisible, b)) return true;
  + const cameraDist = Vec3.distance(cameraSphere.center, b.center);
  + if (cameraDist > cameraSphere.radius && cameraDist > b.radius && !Sphere3D.includes(oldBoundingSphereVisible, b)) return true;
  if (Sphere3D.overlaps(cameraSphere, b)) cameraSphereOverlapsNone = false;
  }
  