Decreased the size of the vertices
@@ -56,7 +56,7 @@ fn main() {
vertices.diffuse_intensity = 0.8;
vertices.specular_intensity = 0.2;
vertices.specular_power = 5.0;
- vertices.scale = 0.1;
+ vertices.scale = 0.03;
let mut plane = ::objects::ShadedMesh::create(&gl, &mesh_generator::create_plane().unwrap());
plane.diffuse_intensity = 0.1;
