Fix EventCtx.set_active documentation link.
@@ -873,7 +873,7 @@ impl<'a, 'b> EventCtx<'a, 'b> {
/// Set the "active" state of the widget.
///
- /// See [`BaseState::is_active`](struct.BaseState.html#method.is_hot).
+ /// See [`BaseState::is_active`](struct.BaseState.html#method.is_active).
pub fn set_active(&mut self, active: bool) {
self.base_state.is_active = active;
// TODO: plumb mouse grab through to platform (through druid-shell)
