Don't constrain immovable egui windows to native window
@@ -399,9 +399,11 @@ impl<'open> Window<'open> {
content_inner
};
+ if area.movable {
area.state_mut().pos = ctx
.constrain_window_rect_to_area(area.state().rect(), area.drag_bounds())
.min;
+ }
let full_response = area.end(ctx, area_content_ui);
@@ -508,7 +510,11 @@ fn interact(
let new_rect = move_and_resize_window(ctx, &window_interaction)?;
let new_rect = ctx.round_rect_to_pixels(new_rect);
- let new_rect = ctx.constrain_window_rect_to_area(new_rect, area.drag_bounds());
+ let new_rect = if area.movable {
+ ctx.constrain_window_rect_to_area(new_rect, area.drag_bounds())
+ } else {
+ new_rect
+ };
// TODO: add this to a Window state instead as a command "move here next frame"
area.state_mut().pos = new_rect.min;
