woops, broke drawing agents in intersections in
@@ -230,6 +230,9 @@ impl UI {
}
ID::Intersection(id) => {
intersections.push(Box::new(draw_map.get_i(id)));
+ for t in &map.get_i(id).turns {
+ agents_on.push(Traversable::Turn(*t));
+ }
}
// TODO front paths will get drawn over buildings, depending on quadtree order.
// probably just need to make them go around other buildings instead of having
