Fix rendering of glyphs in the 3D demo
@@ -903,6 +903,10 @@ class ThreeDAtlasRenderer extends TextRenderer {
private allAtlasGlyphs: AtlasGlyph[];
+ get backgroundColor(): glmatrix.vec4 {
+ return glmatrix.vec4.create();
+ }
+
constructor(renderContext: ThreeDView, atlasGlyphs: AtlasGlyph[]) {
super(renderContext);
this.allAtlasGlyphs = atlasGlyphs;
