Speed up fractal cycling.
@@ -12,7 +12,7 @@ impl GameState for State {
fn tick(&mut self, ctx : &mut Rltk) {
self.timer += ctx.frame_time_ms;
- if self.timer > 2000.0 {
+ if self.timer > 500.0 {
self.timer = 0.0;
self.rebuild_noise();
}
