center the noise mesh in the showcase
@@ -204,9 +204,9 @@ fn generate_chunk_meshes_from_sdf(sdf: Sdf, pool: &TaskPool) -> Vec<Option<PosNo
}
fn generate_chunk_meshes_from_sdf_noise(pool: &TaskPool) -> Vec<Option<PosNormMesh>> {
- let chunks_extent = Extent3i::from_min_and_lub(PointN::fill(-1), PointN::fill(2));
- let freq = 0.1;
- let seed = 666;
+ let chunks_extent = Extent3i::from_min_and_shape(PointN::fill(-1), PointN::fill(2));
+ let freq = 0.15;
+ let seed = 313;
let noise_chunks = generate_noise_chunks(pool, chunks_extent, PointN::fill(16), freq, seed);
// Normally we'd keep this map around in a resource, but we don't need to for this specific example. We could also use an
