improve the docs on the mesh crate a bit
//! its own mesh. In order to update the mesh for a chunk, you must copy not only the chunk, but
//! also some adjacent points, into an array before running the meshing algorithm.
//!
-//! An example of updating chunk meshes for a height map is shown below.
+//! An example of updating chunk meshes for a height map is shown below. The same general pattern
+//! applies to all meshing algorithms, where you:
+//!
+//! 1. get the desired chunk extent
+//! 2. pad the extent for a particular meshing algorithm
+//! 3. copy that extent into an array
+//! 4. mesh that array
//!
//! ```
//! use building_blocks_core::prelude::*;
