add some exports to the partition crate
pub mod octree;
+pub use octree::{Octant, Octree, OctreeVisitor};
+
#[cfg(feature = "ncollide")]
pub mod collision;
+#[cfg(feature = "ncollide")]
+pub use collision::{voxel_ray_cast, voxel_sphere_cast};
+
#[cfg(feature = "ncollide")]
pub mod octree_dbvt;
+
+#[cfg(feature = "ncollide")]
+pub use octree_dbvt::{OctreeDBVT, OctreeDBVTVisitor};
