argh, pushed commit too soon, broke build
@@ -175,7 +175,7 @@ impl UI {
&self.primary.map,
&self.agent_cs,
g,
- Distance::meters(10) / g.canvas.cam_zoom,
+ Distance::meters(10.0) / g.canvas.cam_zoom,
);
} else {
let mut cache = self.primary.draw_map.agents.borrow_mut();
