d3d: fix compilation errors in gpu/context.rs
use super::d3d;
#[cfg(feature = "gl")]
use super::gl;
-#[cfg(feature = "vulkan")]
-use super::{vk, BackendRenderTarget, BackendSurfaceMutableState, BackendTexture};
+#[cfg(feature = "vk")]
+use super::vk;
+use super::{BackendRenderTarget, BackendSurfaceMutableState, BackendTexture};
use crate::gpu::{BackendFormat, MipMapped, Renderable};
use crate::prelude::*;
use crate::{image, ColorType, Data, Image};
