Fix mouse up event.
@@ -226,7 +226,7 @@ impl EventStateSystem {
// mouse up handling
if event.downcast_ref::<MouseUpEvent>().is_ok() {
- if self.mouse_down_nodes.borrow().contains(&current_node) && has_handler {
+ if self.mouse_down_nodes.borrow().contains(&current_node) {
matching_nodes.push(current_node);
let index = self
.mouse_down_nodes
