fix a stale comment
@@ -69,8 +69,8 @@ pub fn padded_height_map_chunk_extent(chunk_extent: &Extent2i) -> Extent2i {
/// reallocating memory.
#[derive(Default)]
pub struct HeightMapMeshBuffer {
- /// The isosurface positions and normals. Parallel to `surface_points`. The normals are *not*
- /// normalized, since that is done most efficiently on the GPU.
+ /// The surface positions and normals. The normals are *not* normalized, since that is done most
+ /// efficiently on the GPU.
pub mesh: PosNormMesh,
// Used to map back from voxel stride to vertex index.
