Use linear sampling for imposter textures
@@ -164,8 +164,8 @@ impl ImpostersMaterial {
texture_width,
texture_height,
NO_VIEW_ANGLES,
- Interpolation::Nearest,
- Interpolation::Nearest,
+ Interpolation::Linear,
+ Interpolation::Linear,
None,
Wrapping::ClampToEdge,
Wrapping::ClampToEdge,
