Clarify usage of SAMPLED_TEXTURE_ARRAY_NON_UNIFORM_INDEXING
@@ -216,6 +216,14 @@ bitflags::bitflags! {
///
/// `#extension GL_EXT_nonuniform_qualifier : require`
///
+ /// and then used either as `nonuniformEXT` qualifier in variable declaration:
+ ///
+ /// eg. `layout(location = 0) nonuniformEXT flat in int vertex_data;`
+ ///
+ /// or as `nonuniformEXT` constructor:
+ ///
+ /// eg. `texture_array[nonuniformEXT(vertex_data)]`
+ ///
/// HLSL does not need any extension.
///
/// This capability means the hardware will also support SAMPLED_TEXTURE_ARRAY_DYNAMIC_INDEXING
