Fix ScaleDown scaling up
@@ -197,7 +197,7 @@ impl<Backend> AnvilState<Backend> {
self.output_map
.borrow_mut()
- .update_scale_by_name(f32::max(1.0f32, current_scale + 0.25f32), output_name);
+ .update_scale_by_name(f32::max(1.0f32, current_scale - 0.25f32), output_name);
}
action => match action {
