impl Inspect for ColorGradingLut
@@ -440,10 +440,11 @@ pub enum ColorGradingLutCreationError {
/// games - this is achieved by color grading.
///
/// See [more info in Unreal engine docs](https://docs.unrealengine.com/4.26/en-US/RenderingAndGraphics/PostProcessEffects/UsingLUTs/)
-#[derive(Visit, Clone, Default, Debug)]
+#[derive(Visit, Clone, Default, Debug, Inspect)]
pub struct ColorGradingLut {
#[visit(skip)]
lut: Option<Texture>,
+ #[inspect(skip)]
unwrapped_lut: Option<Texture>,
}
