Fix batch breaking logic for blend modes
@@ -271,7 +271,7 @@ impl<'a> SceneBuilder<'a> {
}) if paint_page == built_draw_path.paint_page &&
blend_mode == built_draw_path.blend_mode &&
!BlendModeProgram::from_blend_mode(
- built_draw_path.blend_mode).needs_readable_framebuffer() => {}
+ blend_mode).needs_readable_framebuffer() => {}
_ => {
culled_tiles.display_list.push(CulledDisplayItem::DrawAlphaTiles {
tiles: vec![],
