take camera speed settings into account for 3d
@@ -316,7 +316,7 @@ impl CameraController {
}
if let Some(v) = move_vec.try_normalize(std::f32::EPSILON) {
- move_vec = v.scale(self.speed_factor * 10.0 * dt);
+ move_vec = v.scale(self.speed_factor * settings.speed * dt);
}
move_vec += side * self.drag_side;
