docs: clarify get_framebuffer_dimensions
@@ -25,9 +25,9 @@ pub trait GLGraphicsBackend {
/// Returns the dimensions of the window, or screen, etc in points.
///
- /// That are the scaled pixels of the underlying graphics backend.
- /// For nested compositors this will respect the scaling of the root compositor.
- /// For drawing directly onto hardware this unit will be equal to actual pixels.
+ /// These are the actual pixels of the underlying graphics backend.
+ /// For nested compositors you will need to handle the scaling
+ /// of the root compositor yourself, if you want to.
fn get_framebuffer_dimensions(&self) -> (u32, u32);
/// Returns true if the OpenGL context is the current one in the thread.
