Fix dynamic offset handling for render bundles
I found this while testing a "bundlemark" version of bunnymark.
@@ -633,7 +633,7 @@ impl RenderBundle {
&pipeline_layout_guard[pipeline_layout_id.unwrap()].raw,
index as u32,
&bind_group.raw,
- &offsets[num_dynamic_offsets as usize..],
+ &offsets[..num_dynamic_offsets as usize],
);
offsets = &offsets[num_dynamic_offsets as usize..];
}
