Readme update(removing some mentions of safety due to controversial opinions on this topic)
@@ -34,13 +34,13 @@ Comparison to other well-known Graphics APIs in Rust ecosystem.
| Name | Open-sourced Since | API Level | Notable Features |
| ---- | ------------------ | --------- | ------------- |
-| Vulkano | March, 2016 | Fully safe high-level Rust API wrapping Vulkan/Metal APIs. | Type-safe compile-time shaders. Transparent interoperability with glsl and spir-v shader code types in Rust code. Automatically generated safe types for shader's Layout. |
-| [Wgpu-rs](https://github.com/gfx-rs/wgpu-rs) | May, 2019 | Partially unsafe high-level Rust API with multiple backends. | Fully safe run-time shaders. Supports multiple backends: Vulkan, Metal, DirectX, WebGPU, and other. Follows WebGPU specification. With async/await API. |
-| [Miniquad](https://github.com/not-fl3/miniquad) | March, 2020 | Safe high-level minimalistic Rust API with multiple backends. | Relatively minimalistic API well suited for small to medium graphics projects. Supports multiple backends, including browser target. |
-| [Sierra](https://github.com/zakarumych/sierra) | March, 2021 | Partially safe high-level Rust API for Vulkan/Metal APIs. | Layouts, Descriptors and shader Types construction in Rust code through the macro system in safe way. Built on top of [Erupt](https://gitlab.com/Friz64/erupt), but fully hiding it's unsafe API. Supports Ray Tracing Pipeline. |
-| [Glium](https://github.com/glium/glium) | October, 2014 | Safe high-level Rust API wrapping OpenGL | OpenGL only. |
-| [Ash](https://github.com/MaikKlein/ash) | August, 2016 | Low-level unsafe API for Vulkan. | Unsafe Vulkan API bindings. |
-| [Erupt](https://gitlab.com/Friz64/erupt) | April, 2020 | Low-level unsafe API for Vulkan. | Unsafe Vulkan API bindings. |
+| Vulkano | March, 2016 | High-level Rust API wrapping Vulkan APIs. | Type-safe compile-time shaders. Transparent interoperability with glsl and spir-v shader code types in Rust code. Automatically generated types for shader's Layout. |
+| [Wgpu-rs](https://github.com/gfx-rs/wgpu-rs) | May, 2019 | High-level Rust API with multiple backends. | Supports multiple backends: Vulkan, Metal, DirectX, WebGPU, and other. Follows WebGPU specification. With async/await API. |
+| [Miniquad](https://github.com/not-fl3/miniquad) | March, 2020 | High-level minimalistic Rust API with multiple backends. | Relatively minimalistic API well suited for small to medium graphics projects. Supports multiple backends, including browser target. |
+| [Sierra](https://github.com/zakarumych/sierra) | March, 2021 | High-level Rust API for Vulkan/Metal APIs. | Layouts, Descriptors and shader Types construction in Rust code through the macro system. Built on top of [Erupt](https://gitlab.com/Friz64/erupt). Supports Ray Tracing Pipeline. |
+| [Glium](https://github.com/glium/glium) | October, 2014 | High-level Rust API wrapping OpenGL | OpenGL only. |
+| [Ash](https://github.com/MaikKlein/ash) | August, 2016 | Low-level API for Vulkan. | Unsafe Vulkan API bindings. |
+| [Erupt](https://gitlab.com/Friz64/erupt) | April, 2020 | Low-level API for Vulkan. | Unsafe Vulkan API bindings. |
Please note that by the current date non of the known projects in the ecosystem(including Vulkano)
reached stable release versions and the final design goals, their APIs are changing from time
