Document primary/secondary backend bit
@@ -94,7 +94,9 @@ bitflags! {
const METAL = 1 << Backend::Metal as u32;
const DX12 = 1 << Backend::Dx12 as u32;
const DX11 = 1 << Backend::Dx11 as u32;
+ /// Vulkan + METAL + DX12
const PRIMARY = Self::VULKAN.bits | Self::METAL.bits | Self::DX12.bits;
+ /// OpenGL + DX11
const SECONDARY = Self::GL.bits | Self::DX11.bits;
}
}
