refactor(lsp): remove unused code
@@ -1339,8 +1339,6 @@ struct Response {
}
struct State<'a> {
- #[allow(unused)]
- asset: Option<String>,
last_id: usize,
response: Option<Response>,
state_snapshot: StateSnapshot,
@@ -1350,7 +1348,6 @@ struct State<'a> {
impl<'a> State<'a> {
fn new(state_snapshot: StateSnapshot) -> Self {
Self {
- asset: None,
last_id: 1,
response: None,
state_snapshot,
@@ -1668,18 +1665,6 @@ fn script_version(
Ok(None)
}
-#[derive(Debug, Deserialize)]
-#[serde(rename_all = "camelCase")]
-struct SetAssetArgs {
- text: Option<String>,
-}
-
-#[allow(clippy::unnecessary_wraps)]
-fn set_asset(state: &mut State, args: SetAssetArgs) -> Result<bool, AnyError> {
- state.asset = args.text;
- Ok(true)
-}
-
/// Create and setup a JsRuntime based on a snapshot. It is expected that the
/// supplied snapshot is an isolate that contains the TypeScript language
/// server.
@@ -1703,7 +1688,6 @@ pub fn start(debug: bool) -> Result<JsRuntime, AnyError> {
runtime.register_op("op_respond", op(respond));
runtime.register_op("op_script_names", op(script_names));
runtime.register_op("op_script_version", op(script_version));
- runtime.register_op("op_set_asset", op(set_asset));
let init_config = json!({ "debug": debug });
let init_src = format!("globalThis.serverInit({});", init_config);
