Correct orientation of triangles
@@ -64,8 +64,8 @@ impl Terrain
indices.push(r + c * stride);
indices.push(r + 1 + c * stride);
indices.push(r + (c + 1) * stride);
- indices.push(r + 1 + c * stride);
indices.push(r + (c + 1) * stride);
+ indices.push(r + 1 + c * stride);
indices.push(r + 1 + (c + 1) * stride);
}
