improve fuzzing test
@@ -163,14 +163,14 @@ fn create_random_dynamic_node<'a>(cx: &'a ScopeState, depth: usize) -> DynamicNo
root_ids: Default::default(),
dynamic_nodes: cx.bump().alloc([cx.component(
create_random_element,
- DepthProps { depth: depth },
+ DepthProps { depth, root: false },
"create_random_element",
)]),
dynamic_attrs: &[],
})),
3 => cx.component(
create_random_element,
- DepthProps { depth: depth },
+ DepthProps { depth, root: false },
"create_random_element",
),
_ => unreachable!(),
@@ -199,22 +199,18 @@ fn create_random_dynamic_attr<'a>(cx: &'a ScopeState) -> Attribute<'a> {
}
}
-#[test]
-fn debugging() {
- let template = create_random_template("test");
- println!("{:#?}", template)
-}
-
static mut TEMPLATE_COUNT: usize = 0;
#[derive(PartialEq, Props)]
struct DepthProps {
depth: usize,
+ root: bool,
}
fn create_random_element<'a>(cx: Scope<'a, DepthProps>) -> Element<'a> {
cx.needs_update();
- match rand::random::<usize>() % 3 {
+ let range = if cx.props.root { 2 } else { 3 };
+ let node = match rand::random::<usize>() % range {
0 | 1 => {
let template = create_random_template(Box::leak(
format!(
@@ -248,18 +244,20 @@ fn create_random_element<'a>(cx: Scope<'a, DepthProps>) -> Element<'a> {
.collect::<Vec<_>>(),
),
};
- println!("{:#?}", node);
Some(node)
}
_ => None,
- }
+ };
+ println!("{:#?}", node);
+ node
}
// test for panics when creating random nodes and templates
#[test]
fn create() {
for _ in 0..1000 {
- let mut vdom = VirtualDom::new_with_props(create_random_element, DepthProps { depth: 0 });
+ let mut vdom =
+ VirtualDom::new_with_props(create_random_element, DepthProps { depth: 0, root: true });
vdom.rebuild();
}
}
@@ -269,7 +267,8 @@ fn create() {
#[test]
fn diff() {
for _ in 0..100 {
- let mut vdom = VirtualDom::new_with_props(create_random_element, DepthProps { depth: 0 });
+ let mut vdom =
+ VirtualDom::new_with_props(create_random_element, DepthProps { depth: 0, root: true });
vdom.rebuild();
for _ in 0..10 {
vdom.render_immediate();
