Print normalisation setup once and add units
@@ -265,19 +265,7 @@ impl NormalisationData {
}
debug!("Normalisation Data: {:?}", data);
- debug!("Normalisation Type: {:?}", config.normalisation_type);
- debug!(
- "Normalisation Threshold: {:.1}",
- ratio_to_db(config.normalisation_threshold)
- );
- debug!("Normalisation Method: {:?}", config.normalisation_method);
- debug!("Normalisation Factor: {}", normalisation_factor);
-
- if config.normalisation_method == NormalisationMethod::Dynamic {
- debug!("Normalisation Attack: {:?}", config.normalisation_attack);
- debug!("Normalisation Release: {:?}", config.normalisation_release);
- debug!("Normalisation Knee: {:?}", config.normalisation_knee);
- }
+ debug!("Normalisation Factor: {:.2}%", normalisation_factor * 100.0);
normalisation_factor
}
@@ -296,6 +284,27 @@ impl Player {
let (cmd_tx, cmd_rx) = mpsc::unbounded_channel();
let (event_sender, event_receiver) = mpsc::unbounded_channel();
+ if config.normalisation {
+ debug!("Normalisation Type: {:?}", config.normalisation_type);
+ debug!(
+ "Normalisation Threshold: {:.1} dBFS",
+ ratio_to_db(config.normalisation_threshold)
+ );
+ debug!("Normalisation Method: {:?}", config.normalisation_method);
+
+ if config.normalisation_method == NormalisationMethod::Dynamic {
+ debug!(
+ "Normalisation Attack: {:.0} ms",
+ config.normalisation_attack * 1000.0
+ );
+ debug!(
+ "Normalisation Release: {:.0} ms",
+ config.normalisation_release * 1000.0
+ );
+ debug!("Normalisation Knee: {:?}", config.normalisation_knee);
+ }
+ }
+
let handle = thread::spawn(move || {
debug!("new Player[{}]", session.session_id());
