Make solid tiles not use mask 1.
Fixes random garbage appearing in the thumbnails in the NanoVG demo.
@@ -364,7 +364,7 @@ impl<'a> SceneBuilder<'a> {
built_draw_path.blend_mode,
built_draw_path.effects,
None,
- built_draw_path.mask_1_fill_rule);
+ None);
}
SolidTiles::Occluders(_) => {}
}
