Expand shadow map to be a bit larger
@@ -332,7 +332,7 @@ pub fn load_gltf_nodes<'a, E: std::error::Error + 'static>(
color: Vec3::from(light.color()),
intensity: light.intensity(),
direction,
- distance: 20.0,
+ distance: 100.0,
}))
}
_ => None,
