fix: build failing on env validation on windows/macos
@@ -58,6 +58,7 @@ impl Default for Env {
#[cfg(target_os = "linux")]
appdir: std::env::var_os("APPDIR"),
};
+ #[cfg(target_os = "linux")]
if env.appimage.is_some() || env.appdir.is_some() {
// validate that we're actually running on an AppImage
// an AppImage is mounted to `/tmp/.mount_${appPrefix}${hash}`
