quick fix for invalid vulkan api usage (via validation layers)
@@ -177,8 +177,7 @@ fn main() {
let pipeline_layout = device.create_pipeline_layout(
&[&set_layout],
&[
- (pso::ShaderStageFlags::VERTEX, 0..4),
- (pso::ShaderStageFlags::VERTEX, 4..8),
+ (pso::ShaderStageFlags::VERTEX, 0..8),
],
);
