Clippy Complexity
@@ -261,7 +261,7 @@ fn rename_property_getter<'a>(name: &'a str, class: &GodotClass) -> &'a str {
}
}
-const UNSAFE_OBJECT_METHODS: &[(&'static str, &'static str)] = &[
+const UNSAFE_OBJECT_METHODS: &[(&str, &str)] = &[
("Object", "call"),
("Object", "vcall"),
("Object", "call_deferred"),
