remove SkImage_getBackendTexture for bindings.cpp because it is already defined in gpu.cpp
@@ -235,15 +235,6 @@ extern "C" SkShader* C_SkImage_makeShader(const SkImage* self, SkTileMode tileMo
return self->makeShader(tileMode1, tileMode2, localMatrix).release();
}
-extern "C" void C_SkImage_getBackendTexture(
- const SkImage* self,
- bool flushPendingGrContextIO,
- GrSurfaceOrigin* origin,
- GrBackendTexture* result)
-{
- *result = self->getBackendTexture(flushPendingGrContextIO, origin);
-}
-
extern "C" SkData* C_SkImage_encodeToData(const SkImage* self, SkEncodedImageFormat imageFormat, int quality) {
return self->encodeToData(imageFormat, quality).release();
}
