Fix bug in egui-wgpu
@@ -370,6 +370,11 @@ impl RenderPass {
// Skip rendering with zero-sized clip areas.
if width == 0 || height == 0 {
+ // If this is a mesh, we need to advance the index and vertex buffer iterators
+ if let Primitive::Mesh(_) = primitive {
+ index_buffers.next().unwrap();
+ vertex_buffers.next().unwrap();
+ }
continue;
}
@@ -377,10 +382,10 @@ impl RenderPass {
match primitive {
Primitive::Mesh(mesh) => {
- if let Some((_texture, bind_group)) = self.textures.get(&mesh.texture_id) {
let index_buffer = index_buffers.next().unwrap();
let vertex_buffer = vertex_buffers.next().unwrap();
+ if let Some((_texture, bind_group)) = self.textures.get(&mesh.texture_id) {
rpass.set_bind_group(1, bind_group, &[]);
rpass.set_index_buffer(
index_buffer.buffer.slice(..),
