Basic drawing working now
@@ -217,14 +217,18 @@ class App {
const stencilVertexPositions: number[] = [], stencilVertexTileIndices: number[] = [];
for (let tileIndex = 0; tileIndex < scene.tiles.length; tileIndex++) {
const tile = scene.tiles[tileIndex];
- let lastPoint = {x: 0.0, y: 0.0};
+ let firstPoint = {x: 0.0, y: 0.0}, lastPoint = {x: 0.0, y: 0.0};
tile.path.iterate(segment => {
- if (segment[0] === 'Z')
- return;
- const point = {
+ let point;
+ if (segment[0] === 'Z') {
+ point = firstPoint;
+ } else {
+ point = {
x: parseFloat(segment[segment.length - 2]) - tile.origin.x,
y: parseFloat(segment[segment.length - 1]) - tile.origin.y,
};
+ }
+
if (!(point.x > -1.0))
throw new Error("x too low");
if (!(point.y > -1.0))
@@ -233,7 +237,10 @@ class App {
throw new Error("x too high:" + point.x);
if (!(point.y < TILE_SIZE + 1.0))
throw new Error("y too high");
- if (segment[0] !== 'M') {
+
+ if (segment[0] === 'M') {
+ firstPoint = point;
+ } else {
stencilVertexPositions.push(lastPoint.x, lastPoint.y, point.x, point.y);
stencilVertexTileIndices.push(tileIndex);
primitives++;
@@ -380,6 +387,30 @@ class Scene {
}
}
+ /*
+ for (const tile of tiles) {
+ const newSVG = staticCast(document.createElementNS(SVG_NS, 'svg'), SVGElement);
+ newSVG.setAttribute('class', "tile");
+ newSVG.style.left = (GLOBAL_OFFSET.x + tile.origin.x) + "px";
+ newSVG.style.top = (GLOBAL_OFFSET.y + tile.origin.y) + "px";
+ newSVG.style.width = TILE_SIZE + "px";
+ newSVG.style.height = TILE_SIZE + "px";
+
+ const newPath = document.createElementNS(SVG_NS, 'path');
+ newPath.setAttribute('d',
+ tile.path
+ .translate(-tile.origin.x, -tile.origin.y)
+ .toString());
+
+ const color = pathColors[tile.pathIndex];
+ newPath.setAttribute('fill',
+ "rgba(" + color.r + "," + color.g + "," + color.b + "," +
+ (color.a / 255.0));
+
+ newSVG.appendChild(newPath);
+ document.body.appendChild(newSVG);
+ }*/
+
document.body.removeChild(svgElement);
this.tiles = tiles;
