Fix viewProjection
@@ -185,7 +185,7 @@ impl Geometry for Mesh {
&fragment_shader_source,
|program| {
material.use_uniforms(program, camera, lights)?;
- program.use_uniform("viewProjection", camera.view() * camera.projection())?;
+ program.use_uniform("viewProjection", camera.projection() * camera.view())?;
program.use_uniform("modelMatrix", &self.transformation)?;
if program.requires_attribute("position") {
