Fix runtime_array example
@@ -605,7 +605,7 @@ layout(location = 0) out vec4 f_color;
layout(set = 0, binding = 0) uniform sampler2D tex[];
void main() {
- f_color = texture(tex[tex_i], coords);
+ f_color = texture(nonuniformEXT(tex[tex_i]), coords);
}"
}
}
