fix test_reviving_dead_level9_player
the `dead_player` in `test_reviving_dead_level9_player is an invalid state.
A level 9 character should have `{mana: None}` not `{mana:Some(0)}`.
With this commit, reviving no longer needs to override mana.
@@ -20,7 +20,7 @@ fn test_reviving_dead_player() {
fn test_reviving_dead_level9_player() {
let dead_player = Player {
health: 0,
- mana: Some(0),
+ mana: None,
level: 9,
};
let revived_player = dead_player
