Improve renderpass names
@@ -98,7 +98,7 @@ pub fn build_depth_pass_pipeline(args: BuildDepthPassShaderArgs) -> DepthPassPip
&depth_opaque_frag,
match args.ty {
DepthPassType::Prepass => "depth opaque prepass",
- DepthPassType::Shadow => "depth opaque prepass",
+ DepthPassType::Shadow => "shadow opaque prepass",
},
)),
cutout: Arc::new(create_depth_inner(
@@ -108,7 +108,7 @@ pub fn build_depth_pass_pipeline(args: BuildDepthPassShaderArgs) -> DepthPassPip
&depth_cutout_frag,
match args.ty {
DepthPassType::Prepass => "depth cutout prepass",
- DepthPassType::Shadow => "depth cutout prepass",
+ DepthPassType::Shadow => "shadow cutout prepass",
},
)),
}
