remove axes from texture example
@@ -96,7 +96,6 @@ fn main() {
..Default::default()
};
- let axes = Axes::new(&context, 0.1, 3.0).unwrap();
// main loop
window
.render_loop(move |mut frame_input| {
@@ -111,7 +110,7 @@ fn main() {
Screen::write(&context, ClearState::default(), || {
pipeline.render_pass(
&camera,
- &[&box_object, &penguin_object, &axes],
+ &[&box_object, &penguin_object],
&lights,
)?;
skybox.render(&camera)?;
