Fix initial camera loading for game, broken in Booleans are hard.
@@ -194,7 +194,7 @@ fn finish_app_setup(
maybe_mode: Option<GameplayMode>,
initialize_tutorial: bool,
) -> Vec<Box<dyn State<App>>> {
- app.primary.init_camera_for_loaded_map(ctx, !title);
+ app.primary.init_camera_for_loaded_map(ctx, title);
// Handle savestates
let savestate = if app
