leave animation preview mode in any case
@@ -392,7 +392,7 @@ impl AnimationEditor {
.animations_mut()
.try_get_mut(selection.animation)
{
- if animation.is_enabled() && self.preview_mode_data.is_some() {
+ if self.preview_mode_data.is_some() {
animation.set_enabled(false);
self.leave_preview_mode(scene, &engine.user_interface);
