Disable multithreaded gl compute on llvmpipe
@@ -71,7 +71,9 @@ fn test_multithreaded_compute() {
TestParameters::default()
.downlevel_flags(wgpu::DownlevelFlags::COMPUTE_SHADERS)
.limits(wgpu::Limits::downlevel_defaults())
- .specific_failure(None, None, Some("V3D"), true),
+ .specific_failure(None, None, Some("V3D"), true)
+ // https://github.com/gfx-rs/wgpu/issues/3250
+ .specific_failure(Some(wgpu::Backends::GL), None, Some("llvmpipe"), true),
|ctx| {
use std::{sync::mpsc, thread, time::Duration};
