Fix `simplest` and `sky` shaders being switched in example-runner-wgpu's rebuild code.
@@ -71,8 +71,8 @@ fn shader_module(shader: RustGPUShader) -> wgpu::ShaderModuleDescriptor<'static>
std::env::set_var("OUT_DIR", env!("OUT_DIR"));
std::env::set_var("PROFILE", env!("PROFILE"));
let (crate_name, capabilities): (_, &[Capability]) = match shader {
- RustGPUShader::Simplest => ("sky-shader", &[]),
- RustGPUShader::Sky => ("simplest-shader", &[]),
+ RustGPUShader::Simplest => ("simplest-shader", &[]),
+ RustGPUShader::Sky => ("sky-shader", &[]),
RustGPUShader::Compute => ("compute-shader", &[]),
RustGPUShader::Mouse => (
"mouse-shader",
