fixed editor update rate
@@ -1726,7 +1726,7 @@ fn update(editor: &mut Editor) {
dt -= FIXED_TIMESTEP;
editor.game_loop_data.elapsed_time += FIXED_TIMESTEP;
- editor.engine.pre_update(dt);
+ editor.engine.pre_update(FIXED_TIMESTEP);
editor.update(FIXED_TIMESTEP);
