[rs] Add the possibility to set a stencil on a renderpass.
@@ -1169,6 +1169,13 @@ impl<'a> RenderPass<'a> {
wgn::wgpu_render_pass_set_scissor_rect(self.id, x, y, w, h)
}
+ /// Sets the stencil reference.
+ ///
+ /// Subsequent stencil tests will test against this value.
+ pub fn set_stencil_reference(&mut self, reference: u32) {
+ wgn::wgpu_render_pass_set_stencil_reference(self.id, reference)
+ }
+
/// Draws primitives from the active vertex buffer(s).
///
/// The active vertex buffers can be set with [`RenderPass::set_vertex_buffers`].
