disable automatic texture compression
it is disable due to noticeable banding issues on textures with gradients
it still can be enabled per-texture
@@ -312,7 +312,7 @@ impl Default for TextureImportOptions {
s_wrap_mode: TextureWrapMode::Repeat,
t_wrap_mode: TextureWrapMode::Repeat,
anisotropy: 16.0,
- compression: CompressionOptions::Quality,
+ compression: CompressionOptions::default(),
}
}
}
@@ -795,7 +795,7 @@ pub enum CompressionOptions {
impl Default for CompressionOptions {
fn default() -> Self {
- Self::Quality
+ Self::NoCompression
}
}
