fix typo in vertex format documentation
@@ -1047,9 +1047,9 @@ pub enum VertexFormat {
Ushort2 = 8,
/// Four unsigned shorts (u16). `uvec4` in shaders.
Ushort4 = 9,
- /// Two unsigned shorts (i16). `ivec2` in shaders.
+ /// Two signed shorts (i16). `ivec2` in shaders.
Short2 = 10,
- /// Four unsigned shorts (i16). `ivec4` in shaders.
+ /// Four signed shorts (i16). `ivec4` in shaders.
Short4 = 11,
/// Two unsigned shorts (u16). [0, 65535] converted to float [0, 1] `vec2` in shaders.
Ushort2Norm = 12,
