Remove sprites.is_empty() Check
This should fix the issue with `cls()` not actually clearing the console if nothing is then rendered on it.
@@ -59,10 +59,6 @@ impl SpriteConsoleBackend {
sprites: &[RenderSprite],
sprite_sheet: &SpriteSheet,
) {
- if sprites.is_empty() {
- return;
- }
-
let scale_x = 1.0 / (width as f32 * 0.5);
let scale_y = 1.0 / (height as f32 * 0.5);
