Initialize resized mask textures to rgba(0, 0, 0, 0), not rgba(0, 0, 0, 1).
Partially addresses
@@ -1062,7 +1062,7 @@ impl<D> RendererCore<D> where D: Device {
viewport: RectI::new(Vector2I::default(), new_size),
options: RenderOptions {
clear_ops: ClearOps {
- color: Some(ColorF::new(0.0, 0.0, 0.0, 1.0)),
+ color: Some(ColorF::new(0.0, 0.0, 0.0, 0.0)),
..ClearOps::default()
},
..RenderOptions::default()
