Internal skeleton doesn't need to be #[repr(C)]
@@ -10,8 +10,7 @@ use rend3_types::{MeshHandle, RawSkeletonHandle, Skeleton, SkeletonHandle};
use wgpu::{CommandEncoder, Device, Queue};
/// Internal representation of a Skeleton
-#[repr(C, align(16))]
-#[derive(Debug, Clone)]
+#[derive(Debug)]
pub struct InternalSkeleton {
pub mesh_handle: MeshHandle,
pub joint_deltas: Vec<Mat4>,
