Add #[repr(transparent)] to CollisionObjectSlabHandle
Doesn't hurt since it's a simple wrapper for an integer, and helps with C interfacing.
Fixes
@@ -115,6 +115,7 @@ pub trait CollisionObjectRef<N: RealField> {
/// The unique identifier of a collision object stored in a `CollisionObjectSlab` structure.
#[derive(Copy, Clone, Debug, Hash, PartialEq, Eq, PartialOrd, Ord)]
+#[repr(transparent)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct CollisionObjectSlabHandle(pub usize);
