use fixed exposure for editor camera
use crate::rg3d::core::math::Matrix4Ext;
+use rg3d::scene::camera::Exposure;
use rg3d::{
core::{
algebra::{Matrix4, Point3, UnitQuaternion, Vector2, Vector3},
@@ -58,6 +59,7 @@ impl CameraController {
let pivot = BaseBuilder::new()
.with_children(&[{
camera = CameraBuilder::new(BaseBuilder::new().with_name("EditorCamera"))
+ .with_exposure(Exposure::Manual(std::f32::consts::E))
.with_z_far(512.0)
.build(graph);
camera
