Remove phong-renderer feature
@@ -13,7 +13,7 @@ keywords = ["3d", "gamedev", "webassembly", "opengl", "webgl"]
exclude = ["/examples", ".gitignore", "index.html"]
[features]
-default = ["glutin-window", "canvas", "egui-gui", "3d-io", "obj-io", "gltf-io", "image-io", "phong-renderer"]
+default = ["glutin-window", "canvas", "egui-gui", "3d-io", "obj-io", "gltf-io", "image-io"]
glutin-window = ["glutin"] # Default window for desktop (only available when NOT building for the wasm32 architecture)
canvas = [] # Default window for web (only available when building for the wasm32 architecture)
egui-gui = ["egui"] # Default window for desktop (only available when NOT building for the wasm32 architecture)
@@ -21,7 +21,6 @@ image-io = ["image"] # Additional image functionality, for example loading an im
3d-io = ["serde", "bincode", "image-io"]
obj-io = ["wavefront_obj", "image-io"]
gltf-io = ["gltf", "image-io"]
-phong-renderer = [] # Phong forward and deferred renderer.
debug = [] # Prints OpenGL debug information (only available when NOT building for the wasm32 architecture)
[dependencies]
