Use nearest sample type
@@ -96,6 +96,7 @@ fn main() {
value: glam::Vec4::new(1.0, 1.0, 1.0, 1.0),
},
unlit: true,
+ sample_type: rend3_pbr::material::SampleType::Nearest,
..rend3_pbr::material::PbrMaterial::default()
};
let material_handle = renderer.add_material(material);
