Oops - fix ex6 from last commit.
@@ -90,7 +90,7 @@ impl GameState for State {
// Obtain the player's visible tile set, and apply it
let player_position = self.index_to_point2d(self.player_position as i32);
- let fov = _set(player_position, 8, self);
+ let fov = rltk::field_of_view_set(player_position, 8, self);
// Note that the steps above would generally not be run every frame!
for idx in &fov {
