White fog effect
@@ -21,7 +21,7 @@ fn main() {
renderer.directional_light(0).unwrap().set_intensity(1.0);
let mut fog_effect = effects::FogEffect::new(&gl).unwrap();
- fog_effect.color = vec3(0.9, 0.8, 0.8);
+ fog_effect.color = vec3(0.8, 0.8, 0.8);
let mut debug_effect = effects::DebugEffect::new(&gl).unwrap();
let mut camera_handler = camerahandler::CameraHandler::new(camerahandler::CameraState::SPHERICAL);
