Fix scene-viewer strafe direction
@@ -206,7 +206,7 @@ fn main() {
let rotation = Mat3A::from_euler(glam::EulerRot::XYZ, -camera_pitch, -camera_yaw, 0.0).transpose();
let forward = rotation.z_axis;
let up = rotation.y_axis;
- let side = rotation.x_axis;
+ let side = -rotation.x_axis;
let velocity = if button_pressed(&scancode_status, platform::Scancodes::SHIFT) {
100.0
} else {
