only mouseover areas in unzoomed debug mode
@@ -168,20 +168,27 @@ impl UI {
objects.reverse();
for obj in objects {
- // Don't mouseover areas.
- // TODO Might get fancier rules in the future, so we can't mouseover irrelevant things
- // in intersection editor mode, for example.
+ // In unzoomed mode, can only mouseover areas
match obj.get_id() {
- ID::Area(_) if !debug_areas => {}
- // Thick roads are only shown when unzoomed, when we don't mouseover at all.
- ID::Road(_) => {}
+ ID::Area(_) => {
+ if !debug_areas {
+ continue;
+ }
+ }
+ // Never mouseover these
+ ID::Road(_) => {
+ continue;
+ }
_ => {
+ if ctx.canvas.cam_zoom < MIN_ZOOM_FOR_DETAIL {
+ continue;
+ }
+ }
+ }
if obj.contains_pt(pt, &self.primary.map) {
return Some(obj.get_id());
}
}
- };
- }
return None;
}
if ctx.input.window_lost_cursor() {
