better comment on example
@@ -99,7 +99,7 @@ fn setup(
..Default::default()
};
- // Generate some voxel terrain
+ // Just a solid cube of voxels. We only fill the interior since we need some empty voxels to form a boundary for the mesh.
let interior_extent = Extent3i::from_min_and_shape(PointN([-10; 3]), PointN([20; 3]));
let full_extent = interior_extent.padded(1);
let mut voxels = Array3x1::fill(full_extent, Voxel::default());
