dx12: Increase descriptor heap limits temporarily
@@ -494,7 +494,7 @@ impl Device {
present_queue: ComPtr<d3d12::ID3D12CommandQueue>,
) -> Self {
// Allocate descriptor heaps
- let max_rtvs = 512; // TODO
+ let max_rtvs = 2048; // TODO
let rtv_pool = native::DescriptorCpuPool {
heap: Self::create_descriptor_heap_impl(
&mut device,
@@ -507,7 +507,7 @@ impl Device {
max_size: max_rtvs as _,
};
- let max_dsvs = 64; // TODO
+ let max_dsvs = 128; // TODO
let dsv_pool = native::DescriptorCpuPool {
heap: Self::create_descriptor_heap_impl(
&mut device,
