PR Implement some of the Transform2D API in rust
Added some of the Transform2D methods from the Godot API to its Rust
counterpart. The implementation uses rust, but closely follows the
C++ codebase.
Tests have been added to validate that calling the native transform2d
API is equivalent to using the Rust methods.
@@ -56,6 +56,7 @@ pub extern "C" fn run_tests(
status &= gdnative::core_types::test_vector2_array_debug();
status &= gdnative::core_types::test_vector3_array_access();
status &= gdnative::core_types::test_vector3_array_debug();
+ status &= gdnative::core_types::test_transform2d_behavior();
status &= test_underscore_method_binding();
status &= test_rust_class_construction();
