Exit loop every 30 seconds
It doesn't seem like the exit loop reliably finishes in 5 seconds
anymore, so lets just bump this
@@ -48,7 +48,7 @@ pub struct RitaSyncLoop {
}
// the speed in seconds for the exit loop
-pub const EXIT_LOOP_SPEED: u64 = 5;
+pub const EXIT_LOOP_SPEED: u64 = 30;
impl Actor for RitaLoop {
type Context = Context<Self>;
