fixed incorrect animation resolving
@@ -495,7 +495,8 @@ impl Animation {
// animation targeted to character instance.
let mut found = false;
for ref_track in ref_animation.tracks().iter() {
- if track_node.name()
+ if ref_track.binding() == track.binding()
+ && track_node.name()
== data.get_scene().graph[ref_track.target()].name()
{
track.set_frames_container(
