use the SdfMeanDownsampler in the smooth lod_terrain example; this looks a lot better
@@ -56,7 +56,7 @@ impl VoxelMap for SmoothVoxelMap {
let index = OctreeChunkIndex::index_chunk_map(superchunk_exponent, num_lods, &chunks);
- chunks.downsample_chunks_with_index(&index, &PointDownsampler, &config.world_extent());
+ chunks.downsample_chunks_with_index(&index, &SdfMeanDownsampler, &config.world_extent());
Self {
chunks,
