impl Inspect for SkyBox
@@ -784,7 +784,7 @@ impl SkyBoxBuilder {
/// skies and/or some other objects (mountains, buildings, etc.). Usually skyboxes used
/// in outdoor scenes, however real use of it limited only by your imagination. Skybox
/// will be drawn first, none of objects could be drawn before skybox.
-#[derive(Debug, Clone, Default)]
+#[derive(Debug, Clone, Default, Inspect)]
pub struct SkyBox {
/// Texture for front face.
pub(in crate) front: Option<Texture>,
@@ -799,6 +799,7 @@ pub struct SkyBox {
/// Texture for bottom face.
pub(in crate) bottom: Option<Texture>,
/// Cubemap texture
+ #[inspect(skip)]
pub(in crate) cubemap: Option<Texture>,
}
