Opt Tempe into infinite parking always.
@@ -102,7 +102,7 @@ pub struct SimOptions {
/// Ignore parking data in the map and instead treat every building as if it has unlimited
/// capacity for vehicles.
///
- /// Two maps always have this hardcoded on -- the Arboretum and Poundbury.
+ /// Three maps always have this hardcoded on -- the Arboretum, Poundbury, and Tempe.
pub infinite_parking: bool,
/// Allow all agents to immediately proceed into an intersection, even if they'd hit another
/// agent. Obviously this destroys realism of the simulation, but can be used to debug
@@ -196,6 +196,7 @@ impl Sim {
// properly.
if map.get_name() == &MapName::seattle("arboretum")
|| map.get_name() == &MapName::new("gb", "poundbury", "center")
+ || map.get_name() == &MapName::new("us", "phoenix", "tempe")
{
opts.infinite_parking = true;
}
