Fix normal material
@@ -12,7 +12,7 @@ void main()
{
vec3 normal = normalize(gl_FrontFacing ? nor : -nor);
-#ifdef USE_NORMAL_TEXTURE
+#ifdef USE_TEXTURE
mat3 tbn = basis(normal);
normal = tbn * ((2.0 * texture(normalTexture, uvs).xyz - 1.0) * vec3(normalScale, normalScale, 1.0));
#endif
