make `Machine::evaluate_pose` public
@@ -315,11 +315,7 @@ impl Machine {
&mut self.states
}
- pub(crate) fn evaluate_pose(
- &mut self,
- animations: &AnimationContainer,
- dt: f32,
- ) -> &AnimationPose {
+ pub fn evaluate_pose(&mut self, animations: &AnimationContainer, dt: f32) -> &AnimationPose {
self.final_pose.reset();
if self.active_state.is_some() || self.active_transition.is_some() {
