fix fps rendering on amethyst
@@ -49,7 +49,7 @@ impl GameState for State {
RGB::from_u8(255, 255, 255),
RGB::from_u8(0, 0, 0),
);
- ctx.print_centered(22, &format!("{} fps", ctx.fps));
+ ctx.print_centered(22, &format!("{} fps", ctx.fps as u32));
}
}
