don't remove realdom nodes when the element id changes
@@ -79,10 +79,6 @@ impl<S: State<V>, V: FromAnyValue> RealDom<S, V> {
if self.node_id_mapping.len() <= element_id.0 {
self.node_id_mapping.resize(element_id.0 + 1, None);
}
- if let Some(Some(old_id)) = self.node_id_mapping.get(element_id.0) {
- // free the memory associated with the old node
- self.tree.remove(*old_id);
- }
self.node_id_mapping[element_id.0] = Some(node_id);
}
