Still send resize event even when console handles it.
@@ -39,12 +39,10 @@ fn on_resize(
let new_fb =
Framebuffer::build_fbo(gl, physical_size.width as i32, physical_size.height as i32)?;
be.backing_buffer = Some(new_fb);
- if be.resize_scaling {
bterm.on_event(BEvent::Resized {
new_size: Point::new(physical_size.width, physical_size.height),
dpi_scale_factor: dpi_scale_factor as f32,
});
- }
let mut bit = BACKEND_INTERNAL.lock();
if be.resize_scaling && send_event {
