Change OpenGL help section in README.md
@@ -351,8 +351,6 @@ You have two options to use OpenGL with sdl2:
## Use sdl2::render
-Then you need to add some initialization code to establish the bindings.
-
First, find the OpenGL driver from SDL:
```rust
@@ -366,6 +364,8 @@ fn find_sdl_gl_driver() -> Option<u32> {
}
```
+This is especially relevant on non-linux systems where the default render engine will something else (for instance DirectX on Windows).
+
Next, initialize the SDL2 subsystems, and create your window with the OpenGL canvas:
```rust
