Fix Object.callv() not marked unsafe
@@ -256,7 +256,7 @@ fn rename_property_getter<'a>(name: &'a str, class: &GodotClass) -> &'a str {
const UNSAFE_OBJECT_METHODS: &[(&str, &str)] = &[
("Object", "call"),
- ("Object", "vcall"),
+ ("Object", "callv"),
("Object", "call_deferred"),
];
