draw buildings on top of tunnels in zoomed-in view too
@@ -109,6 +109,11 @@ impl Renderable for DrawBuilding {
}
}
+ // Some buildings cover up tunnels
+ fn get_zorder(&self) -> isize {
+ 0
+ }
+
fn get_outline(&self, map: &Map) -> Polygon {
Ring::new(map.get_b(self.id).polygon.points().clone()).make_polygons(OUTLINE_THICKNESS)
}
