Fix needless 	o_char call in crossterm render.
@@ -366,6 +366,6 @@ fn partial_redraw(buffer : &mut Vec<OutputBuffer>) {
.expect("Command fail");
last_bg = t.bg;
}
- queue!(stdout(), Print(to_char(t.glyph as u8))).expect("Command fail");
+ queue!(stdout(), Print(t.glyph)).expect("Command fail");
});
}
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