Remove mention to the eye and target on the unit quaternion look_at_* methods.
@@ -247,8 +247,7 @@ impl<N: Real> Rotation3<N> {
/// graphics community.
///
/// # Arguments
- /// * eye - The eye position.
- /// * target - The target position.
+ /// * dir - The direction toward which the camera looks.
/// * up - A vector approximately aligned with required the vertical axis. The only
/// requirement of this parameter is to not be collinear to `target - eye`.
#[inline]
@@ -266,8 +265,7 @@ impl<N: Real> Rotation3<N> {
/// graphics community.
///
/// # Arguments
- /// * eye - The eye position.
- /// * target - The target position.
+ /// * dir - The direction toward which the camera looks.
/// * up - A vector approximately aligned with required the vertical axis. The only
/// requirement of this parameter is to not be collinear to `target - eye`.
#[inline]
