use Into<_> bounds for draw_point(s) and draw_line(s) fns
@@ -661,7 +661,8 @@ impl<'a> Renderer<'a> {
/// Draws a point on the current rendering target.
/// Errors if drawing fails for any reason (e.g. driver failure)
- pub fn draw_point(&mut self, point: Point) -> Result<(), String> {
+ pub fn draw_point<P: Into<Point>>(&mut self, point: P) -> Result<(), String> {
+ let point = point.into();
let result = unsafe {
ll::SDL_RenderDrawPoint(self.raw, point.x(), point.y())
};
@@ -674,7 +675,8 @@ impl<'a> Renderer<'a> {
/// Draws multiple points on the current rendering target.
/// Errors if drawing fails for any reason (e.g. driver failure)
- pub fn draw_points(&mut self, points: &[Point]) -> Result<(), String> {
+ pub fn draw_points<P: Into<&'a [Point]>>(&mut self, points: P) -> Result<(), String> {
+ let points = points.into();
let result = unsafe {
ll::SDL_RenderDrawPoints(
self.raw, Point::raw_slice(points), points.len() as c_int
@@ -689,8 +691,10 @@ impl<'a> Renderer<'a> {
/// Draws a line on the current rendering target.
/// Errors if drawing fails for any reason (e.g. driver failure)
- pub fn draw_line(&mut self, start: Point, end: Point)
+ pub fn draw_line<P1: Into<Point>, P2: Into<Point>>(&mut self, start: P1, end: P2)
-> Result<(), String> {
+ let start = start.into();
+ let end = end.into();
let result = unsafe {
ll::SDL_RenderDrawLine(
self.raw, start.x(), start.y(), end.x(), end.y()
@@ -705,7 +709,8 @@ impl<'a> Renderer<'a> {
/// Draws a series of connected lines on the current rendering target.
/// Errors if drawing fails for any reason (e.g. driver failure)
- pub fn draw_lines(&mut self, points: &[Point]) -> Result<(), String> {
+ pub fn draw_lines<P: Into<&'a[Point]>>(&mut self, points: P) -> Result<(), String> {
+ let points = points.into();
let result = unsafe {
ll::SDL_RenderDrawLines(
self.raw, Point::raw_slice(points), points.len() as c_int
