chore: add additional debugging to VNode fields
@@ -163,20 +163,28 @@ impl Debug for VNode<'_> {
fn fmt(&self, s: &mut Formatter<'_>) -> std::result::Result<(), std::fmt::Error> {
match &self {
VNode::Element(el) => s
- .debug_struct("VNode::VElement")
+ .debug_struct("VNode::Element")
.field("name", &el.tag)
.field("key", &el.key)
.field("attrs", &el.attributes)
.field("children", &el.children)
.field("id", &el.id)
.finish(),
- VNode::Text(t) => write!(s, "VNode::VText {{ text: {} }}", t.text),
- VNode::Placeholder(t) => write!(s, "VNode::VPlaceholder {{ id: {:?} }}", t.id),
- VNode::Fragment(frag) => {
- write!(s, "VNode::VFragment {{ children: {:?} }}", frag.children)
- }
+ VNode::Text(t) => s
+ .debug_struct("VNode::Text")
+ .field("text", &t.text)
+ .field("id", &t.id)
+ .finish(),
+ VNode::Placeholder(t) => s
+ .debug_struct("VNode::Placholder")
+ .field("id", &t.id)
+ .finish(),
+ VNode::Fragment(frag) => s
+ .debug_struct("VNode::Fragment")
+ .field("children", &frag.children)
+ .finish(),
VNode::Component(comp) => s
- .debug_struct("VNode::VComponent")
+ .debug_struct("VNode::Component")
.field("name", &comp.fn_name)
.field("fnptr", &comp.user_fc)
.field("key", &comp.key)
