No back culling in ShadedMesh
@@ -67,7 +67,7 @@ impl ShadedMesh
pub fn render(&self, transformation: &Mat4, camera: &camera::Camera)
{
- self.program.cull(state::CullType::BACK);
+ self.program.cull(state::CullType::NONE);
self.program.depth_test(state::DepthTestType::LEQUAL);
self.program.depth_write(true);
self.program.polygon_mode(state::PolygonType::Fill);
