remove scope section from README
@@ -9,6 +9,7 @@ Supported use cases include:
- generating meshes
- isosurface
- cubic / blocky (TODO)
+ - height maps
- accelerated spatial queries
- ray casting
- range queries (TODO)
@@ -56,20 +57,6 @@ in real applications.
To run the benchmarks (using the "criterion" crate), go to the root of a crate
and run `cargo bench`.
-## Scope
-
-The general scope of this library includes core data structures and algorithms
-that enable efficient implementation of voxel worlds for interactive video
-games, where the phrase "voxel worlds" is intentionally ambiguous.
-
-It may be more enlightening to enumerate some things which are NOT in scope:
-
-- core game engine functionality
- - voxel shaders
- - any direct interaction with a 3D rendering API
- - character controllers
-- scientifically precise volumetric algorithms
-
## Design Philosophy and Architecture
### Principles
