Fix multiple partial updates of the same texture
@@ -39,7 +39,7 @@ impl TextureManager {
filter,
});
- self.delta.set.insert(id, ImageDelta::full(image, filter));
+ self.delta.set.push((id, ImageDelta::full(image, filter)));
id
}
@@ -57,9 +57,10 @@ impl TextureManager {
// whole update
meta.size = delta.image.size();
meta.bytes_per_pixel = delta.image.bytes_per_pixel();
+ // since we update the whole image, we can discard all old enqueued deltas
+ self.delta.set.retain(|(x, _)| x != &id);
}
-
- self.delta.set.insert(id, delta);
+ self.delta.set.push((id, delta));
} else {
crate::epaint_assert!(false, "Tried setting texture {id:?} which is not allocated");
}
@@ -175,7 +176,7 @@ impl TextureMeta {
#[must_use = "The painter must take care of this"]
pub struct TexturesDelta {
/// New or changed textures. Apply before painting.
- pub set: AHashMap<TextureId, ImageDelta>,
+ pub set: Vec<(TextureId, ImageDelta)>,
/// Textures to free after painting.
pub free: Vec<TextureId>,
