use opaque material for mesh showcase
@@ -55,7 +55,7 @@ fn setup(
commands
.insert_resource(CameraRotationState::new(camera_entity))
.insert_resource(MeshMaterial(
- materials.add(Color::rgba(0.0, 0.0, 0.0, 0.0).into()),
+ materials.add(Color::rgba(0.0, 0.0, 0.0, 1.0).into()),
))
.insert_resource(MeshGeneratorState::new());
}
