fix (minimum stroke thickness)
@@ -168,7 +168,13 @@ impl CanvasRenderingContext2D {
let paint_id = self.scene.push_paint(&paint);
let mut stroke_style = self.current_state.resolve_stroke_style();
- stroke_style.line_width = f32::max(stroke_style.line_width, HAIRLINE_STROKE_WIDTH);
+
+ // the smaller scale is relevant here, as we multiply by it and want to ensure it is always bigger than HAIRLINE_STROKE_WIDTH
+ let transform_scale = f32::min(self.current_state.transform.m11(), self.current_state.transform.m22());
+ // avoid the division in the normal case of sufficient thickness
+ if stroke_style.line_width * transform_scale < HAIRLINE_STROKE_WIDTH {
+ stroke_style.line_width = HAIRLINE_STROKE_WIDTH / transform_scale;
+ }
let mut outline = path.into_outline();
if !self.current_state.line_dash.is_empty() {
