gles: Don't apply output transformations to buffer damage
@@ -1301,13 +1301,11 @@ impl Frame for Gles2Frame {
.clamp((0f64, 0f64), (src.to_point() - rect_constrained_loc).to_size());
let rect = Rectangle::from_loc_and_size(rect_constrained_loc, rect_clamped_size);
- let rect_transformed = self.transformation().transform_rect_in(rect, &src);
-
[
- (rect_transformed.loc.x / src.w) as f32,
- (rect_transformed.loc.y / src.h) as f32,
- (rect_transformed.size.w / src.w) as f32,
- (rect_transformed.size.h / src.h) as f32,
+ (rect.loc.x / src.w) as f32,
+ (rect.loc.y / src.h) as f32,
+ (rect.size.w / src.w) as f32,
+ (rect.size.h / src.h) as f32,
]
})
.flatten()
