[resize] remove Resize::handle_offset
@@ -29,7 +29,6 @@ pub struct Resize {
default_size: Vec2,
outline: bool,
- handle_offset: Vec2,
}
impl Default for Resize {
@@ -40,7 +39,6 @@ impl Default for Resize {
min_size: Vec2::splat(16.0),
default_size: vec2(128.0, 128.0), // TODO: perferred size for a resizable area (e.g. a window or a text edit)
outline: true,
- handle_offset: Default::default(),
}
}
}
@@ -112,12 +110,6 @@ impl Resize {
self
}
- /// Offset the position of the resize handle by this much
- pub fn handle_offset(mut self, handle_offset: impl Into<Vec2>) -> Self {
- self.handle_offset = handle_offset.into();
- self
- }
-
pub fn outline(mut self, outline: bool) -> Self {
self.outline = outline;
self
@@ -152,16 +144,13 @@ impl Resize {
let corner_interact = if self.resizable {
// Resize-corner:
let corner_size = Vec2::splat(ui.style().resize_corner_size);
- let corner_rect = Rect::from_min_size(
- position + state.desired_size + self.handle_offset - corner_size,
- corner_size,
- );
+ let corner_rect =
+ Rect::from_min_size(position + state.desired_size - corner_size, corner_size);
let corner_interact = ui.interact(corner_rect, id.with("corner"), Sense::drag());
if corner_interact.active {
if let Some(mouse_pos) = ui.input().mouse.pos {
- state.desired_size = mouse_pos - position + 0.5 * corner_interact.rect.size()
- - self.handle_offset;
+ state.desired_size = mouse_pos - position + 0.5 * corner_interact.rect.size();
}
}
Some(corner_interact)
