Correct camera in forest example
@@ -20,10 +20,10 @@ pub async fn run(screenshot: Option<std::path::PathBuf>) {
let mut camera = Camera::new_perspective(
&context,
window.viewport().unwrap(),
- vec3(180.0, 40.0, 70.0),
- vec3(0.0, 6.0, 0.0),
+ vec3(2800.0, 240.0, 1700.0),
+ vec3(0.0, 0.0, 0.0),
vec3(0.0, 1.0, 0.0),
- degrees(45.0),
+ degrees(60.0),
0.1,
10000.0,
)
