fixed docs
fix
@@ -319,10 +319,7 @@ impl Transform {
&self.local_scale
}
- /// Sets scale of transform. It is strongly advised to use only uniform scaling,
- /// non-uniform is possible but it can lead to very "interesting" effects, also
- /// non-uniform scaling possible will be removed in future, especially if engine
- /// migrate to some full-featured physics engine.
+ /// Sets scale of transform.
#[inline]
pub fn set_scale(&mut self, local_scale: Vector3<f32>) -> &mut Self {
if self.dirty.get() || *self.local_scale != local_scale {
