More subtle blend in mirror
@@ -17,7 +17,7 @@ layout (location = 3) out vec4 surface_parameters;
void main()
{
- float blend = 0.5;
+ float blend = 0.1;
vec2 coords = mirror_center_uv - uv + vec2(0.5, 0.5);
out_color = vec4(blend * texture(tex, coords).rgb + (1.0 - blend) * color , 1.0);
position = vec4(pos, 1.0);
