Changed terrain resolution
@@ -14,8 +14,8 @@ use self::image::{GenericImage};
use self::noise::{NoiseFn, Point2, SuperSimplex};
use num_traits::identities::One;
-const SIZE: f32 = 64.0;
-const VERTICES_PER_UNIT: usize = 2;
+const SIZE: f32 = 16.0;
+const VERTICES_PER_UNIT: usize = 8;
const VERTICES_PER_SIDE: usize = SIZE as usize * VERTICES_PER_UNIT;
const VERTEX_DISTANCE: f32 = 1.0 / VERTICES_PER_UNIT as f32;
