node: Increase thread pool size to 100
I could still observe a small amount of contention
and waiting after this, but it's reduced a lot from before.
Part of
@@ -74,6 +74,7 @@ fn main() {
let handler_runtime = runtime.clone();
*runtime.lock().unwrap() = Some(
runtime::Builder::new()
+ .core_threads(100)
.panic_handler(move |_| {
let runtime = handler_runtime.clone();
std::thread::spawn(move || {
