[gles] Fix indirect compute
@@ -190,7 +190,7 @@ impl super::Queue {
indirect_buf,
indirect_offset,
} => {
- gl.bind_buffer(glow::DRAW_INDIRECT_BUFFER, Some(indirect_buf));
+ gl.bind_buffer(glow::DISPATCH_INDIRECT_BUFFER, Some(indirect_buf));
gl.dispatch_compute_indirect(indirect_offset as i32);
}
C::ClearBuffer {
