Glium has sane sampler defaults so just trust them
@@ -119,7 +119,6 @@ impl Renderer {
fb_size: (f32, f32),
matrix: [[f32; 4]; 4],
) -> RendererResult<()> {
- use glium::uniforms::{MagnifySamplerFilter, MinifySamplerFilter};
use glium::{Blend, DrawParameters, Rect};
let (fb_width, fb_height) = fb_size;
@@ -149,8 +148,6 @@ impl Renderer {
&uniform! {
matrix: matrix,
tex: self.device_objects.texture.sampled()
- .magnify_filter(MagnifySamplerFilter::Linear)
- .minify_filter(MinifySamplerFilter::Linear),
},
&DrawParameters {
blend: Blend::alpha_blending(),
