Avoid TextureArray in copy_from_array
@@ -233,8 +233,8 @@ fn copy_from(
fn copy_from_array(
context: &Context,
- color_texture: Option<(&impl TextureArray, u32)>,
- depth_texture: Option<(&impl TextureArray, u32)>,
+ color_texture: Option<(&Texture2DArray<impl TextureDataType>, u32)>,
+ depth_texture: Option<(&DepthTargetTexture2DArray, u32)>,
viewport: Viewport,
write_mask: WriteMask,
) -> ThreeDResult<()> {
