Fix up scene-viewer help menu
@@ -219,7 +219,7 @@ Rendering:
-b --backend Choose backend to run on ('vk', 'dx12', 'dx11', 'metal', 'gl').
-d --device Choose device to run on (case insensitive device substring).
-m --mode Choose rendering mode to run on ('cpu', 'gpu').
- --msaa Level of antialiasing (either 1 or 4). Default 1.
+ --msaa <level> Level of antialiasing (either 1 or 4). Default 1.
Windowing:
--absolute-mouse Interpret the relative mouse coordinates as absolute. Useful when using things like VNC.
@@ -228,11 +228,11 @@ Windowing:
Assets:
--normal-y-down Interpret all normals as having the DirectX convention of Y down. Defaults to Y up.
--directional-light <x,y,z> Create a directional light pointing towards the given coordinates.
- --directional-light-intensity <value> All lights created by the above flag have this intensity.
+ --directional-light-intensity <value> All lights created by the above flag have this intensity. Defaults to 4.
--gltf-disable-directional-lights Disable all directional lights in the gltf
- --ambient <value> Set the value of the minimum ambient light. This will be treated as white light of this intensity.
- --scale <scale> Scale all objects loaded by this factor.
- --shadow-distance <value> Distance from the camera there will be directional shadows.
+ --ambient <value> Set the value of the minimum ambient light. This will be treated as white light of this intensity. Defaults to 0.1.
+ --scale <scale> Scale all objects loaded by this factor. Defaults to 1.0.
+ --shadow-distance <value> Distance from the camera there will be directional shadows. Lower values means higher quality shadows. Defaults to 100.
Controls:
--walk <speed> Walk speed (speed without holding shift) in units/second (typically meters). Default 10.
