Fix clippy lint affecting old code
@@ -427,7 +427,6 @@ fn handle_shoot_bow(game: &mut Game, world: &mut World, player: Entity) {
if gamemode == Gamemode::Survival || gamemode == Gamemode::Adventure {
// If no arrow was found, don't shoot
- let arrow_to_consume = arrow_to_consume.clone();
if arrow_to_consume.is_none() {
return;
}
