Deprecate deferred pipeline lighting model
@@ -27,6 +27,7 @@ pub struct DeferredPipeline {
/// Set this to visualize the positions, normals etc. for debug purposes.
///
pub debug_type: DebugType,
+ #[deprecated = "use lighting_pass where Light struct contain lighting model"]
pub lighting_model: LightingModel,
camera: Camera,
geometry_pass_texture: Option<ColorTargetTexture2DArray<u8>>,
