message: Don't trash render state when resizing swapchains
diff: @@ -1620,6 +1620,8 @@ bool D3D11DebugManager::CheckResizeOutputWindow(uint64_t id)
  outw.width = w;
  outw.height = h;
  + D3D11RenderStateTracker tracker(m_WrappedContext);
  +
  m_WrappedContext->OMSetRenderTargets(0, 0, 0);
  if(outw.width > 0 && outw.height > 0)
  