message: Make Oculus' on device Vulkan Validation Layer avaiable for load
  Without this Renderdoc won't be able to load the on device VVL
diff: @@ -1043,6 +1043,14 @@ struct AndroidController : public IDeviceProtocolHandler
  Android::adbForwardPorts(dev.portbase, deviceID, 0, 0, false);
  Android::ResetCaptureSettings(deviceID);
  + // make Oculus' on device vulkan validation layer available for load
  + Android::adbExecCommand(
  + deviceID,
  + "shell setprop debug.oculus.usepackagedvvl." RENDERDOC_ANDROID_PACKAGE_BASE ".arm32 1");
  + Android::adbExecCommand(
  + deviceID,
  + "shell setprop debug.oculus.usepackagedvvl." RENDERDOC_ANDROID_PACKAGE_BASE ".arm64 1");
  +
  rdcstr package = GetRenderDocPackageForABI(abis.back());
  rdcstr folderName = Android::GetFolderName(deviceID);
  