message: Support pawns with and without audio
diff: @@ -209,6 +209,11 @@ class Vehicle {
  // Turn off UE4 physics
  _objects.frameMeshComponent->SetSimulatePhysics(false);
  + }
  +
  + void buildWithAudio(APawn * pawn, UStaticMesh * frameMesh)
  + {
  + build(pawn, frameMesh);
  // Get sound cue from Contents
  static ConstructorHelpers::FObjectFinder<USoundCue> soundCue(TEXT("/Game/Flying/Audio/MotorSoundCue"));
  