message: Also initialize tex_coord_indices
diff: @@ -230,6 +230,7 @@ void make_scene_graph(
  sp->add_child(trans);
  }
  +
  if (auto mesh = std::dynamic_pointer_cast<TriangleMesh>(shape))
  {
  std::shared_ptr<sg::indexed_triangle_mesh> itm = nullptr;
  @@ -282,6 +283,7 @@ void make_scene_graph(
  auto i3 = mesh->index[i];
  memcpy(itm->vertex_indices.data() + i * 3, &i3.x, sizeof(int) * 3);
  memcpy(itm->normal_indices.data() + i * 3, &i3.x, sizeof(int) * 3);
  + memcpy(itm->tex_coord_indices.data() + i * 3, &i3.x, sizeof(int) * 3);
  }
  // If model has no shading normals, use geometric normals instead
  