message: Fix entry-point remapping when editing compute shaders on vulkan
diff: @@ -4473,6 +4473,32 @@ void VulkanReplay::RefreshDerivedReplacements()
  ResourceId shadOrigId = rm->GetOriginalID(pipeInfo.shaders[5].module);
  sh.module = rm->GetLiveHandle<VkShaderModule>(shadOrigId);
  + rdcarray<ShaderEntryPoint> entries;
  +
  + if(rm->HasReplacement(shadOrigId))
  + {
  + entries = m_pDriver->m_CreationInfo.m_ShaderModule[GetResID(sh.module)].spirv.EntryPoints();
  + if(entries.size() > 1)
  + {
  + if(entries.contains({sh.pName, ShaderStage(StageIndex(sh.stage))}))
  + {
  + // nothing to do!
  + }
  + else
  + {
  + RDCWARN(
  + "Multiple entry points in edited shader, none matching original, using first "
  + "one '%s'",
  + entries[0].name.c_str());
  + sh.pName = entries[0].name.c_str();
  + }
  + }
  + else
  + {
  + sh.pName = entries[0].name.c_str();
  + }
  + }
  +
  // if we have pipeline executable properties, capture the data
  if(m_pDriver->GetExtensions(NULL).ext_KHR_pipeline_executable_properties)
  {
  