message: Fix array size fetch for 1D array textures on GL
diff: @@ -2299,6 +2299,8 @@ void GLReplay::GetTextureData(ResourceId tex, uint32_t arrayIdx, uint32_t mip,
  // array size doesn't get mip'd down
  depth = 1;
  arraysize = texDetails.depth;
  + if(texType == eGL_TEXTURE_1D_ARRAY)
  + arraysize = texDetails.height;
  }
  if(params.remap != RemapTexture::NoRemap)
  