message: Fix 0-based line numbers in shader viewer find results
  * Scintilla lines are numbered from 0 but for user display we want to be
  1-based.
diff: @@ -5439,7 +5439,7 @@ void ShaderViewer::performFindAll()
  QString lineText = QString::fromUtf8(s->textRange(lineStart, lineEnd));
  - results += QFormatStr(" %1(%2): ").arg(s->windowTitle()).arg(line, 4);
  + results += QFormatStr(" %1(%2): ").arg(s->windowTitle()).arg(line + 1, 4);
  int startPos = results.length();
  results += lineText;
  