message: Only populate input variables declared in the interface for an entry
  * This prevents us from trying to fill in e.g. vertex shader inputs when
  debugging a pixel shader if a module contains multiple entry points
diff: @@ -526,6 +526,17 @@ ShaderDebugTrace *Debugger::BeginDebug(DebugAPIWrapper *api, const ShaderStage s
  return new ShaderDebugTrace;
  }
  + rdcarray<Id> entryInterface;
  +
  + for(const EntryPoint &e : entries)
  + {
  + if(e.id == entryId)
  + {
  + entryInterface = e.usedIds;
  + break;
  + }
  + }
  +
  global.clock = uint64_t(time(NULL)) << 32;
  for(auto it = extSets.begin(); it != extSets.end(); it++)
  @@ -618,6 +629,9 @@ ShaderDebugTrace *Debugger::BeginDebug(DebugAPIWrapper *api, const ShaderStage s
  {
  if(v.storage == StorageClass::Input || v.storage == StorageClass::Output)
  {
  + if(!entryInterface.contains(v.id))
  + continue;
  +
  const bool isInput = (v.storage == StorageClass::Input);
  ShaderVariable var;
  