message: Only set shader ext UAV on DXBC bytecode if it's present
  * For DXIL bytecode we don't attempt to nicely fixup the disassembly, but we
  still want to remove the reflected UAV if present.
diff: @@ -1872,6 +1872,7 @@ DXBCContainer::DXBCContainer(bytebuf &ByteCode, const rdcstr &debugInfoPath, Gra
  {
  found = true;
  m_Reflection->UAVs.erase(i);
  + if(m_DXBCByteCode)
  m_DXBCByteCode->SetShaderEXTUAV(api, shaderExtSpace, shaderExtReg);
  m_ShaderExt = {shaderExtSpace, shaderExtReg};
  break;
  