message: Fix broken implementation of round_ne opcode rounding to nearest even
diff: @@ -39,12 +39,12 @@ namespace ShaderDebug
  {
  static float round_ne(float x)
  {
  - // if on 0.5 boundary
  - if(int(x + 0.5f) != int(x))
  - return int(x) % 2 == 0 ? float(int(x)) : float(int(x + 1));
  + if(!_finitef(x) || _isnanf(x))
  + return x;
  - // normal round
  - return x < 0 ? x + 0.5f : x;
  + float rem = remainderf(x, 1.0f);
  +
  + return x - rem;
  }
  VarType State::OperationType(const OpcodeType &op) const
  