message: [Coverity] Fix mistaken logic resetting flag before check
diff: @@ -177,9 +177,9 @@ static void ConvertToMeshOutputCompute(const ShaderReflection &refl, const SPIRV
  auto replIt = typeReplacements.find(it.word(1));
  if(replIt != typeReplacements.end())
  {
  - mod = true;
  if(!mod)
  editor.PreModify(it);
  + mod = true;
  it.word(1) = typeReplacements[it.word(1)];
  }
  