message: Fix disassembly not being on top when first debugging a shader
diff: @@ -399,7 +399,7 @@ void ShaderViewer::debugShader(const ShaderBindpointMapping *bind, const ShaderR
  }
  if(trace || sel == NULL)
  - sel = m_DisassemblyView;
  + sel = m_DisassemblyFrame;
  if(shader->debugInfo.files.size() > 2)
  addFileList();
  