message: Don't play sound if no map selected
diff: @@ -100,10 +100,6 @@ void AVehiclePawn::BeginPlay()
  // Start the flight controller
  _physics->start();
  - // Start playing the sound. Note that because the Cue Asset is set to loop the sound,
  - // once we start playing the sound, it will play continiously...
  - _propellerAudioComponent->Play();
  -
  // Initialize simulation variables
  _tickCycle = 0;
  @@ -111,6 +107,12 @@ void AVehiclePawn::BeginPlay()
  FString mapName = GetWorld()->GetMapName();
  _mapSelected = !mapName.Contains("Untitled");
  + // Start playing the sound. Note that because the Cue Asset is set to loop the sound,
  + // once we start playing the sound, it will play continiously...
  + if (_mapSelected) {
  + _propellerAudioComponent->Play();
  + }
  +
  Super::BeginPlay();
  }
  