message: dont' start dialog, while npc is in air
diff: @@ -2527,7 +2527,7 @@ void Npc::setPerceptionDisable(Npc::PercType t) {
  }
  void Npc::startDialog(Npc& pl) {
  - if(pl.isDown() || isPlayer())
  + if(pl.isDown() || pl.isInAir() || isPlayer())
  return;
  if(perceptionProcess(pl,nullptr,0,PERC_ASSESSTALK))
  setOther(&pl);
  