message: Thumbnails with automatic scale shouldn't always be linear sampled on GL
diff: @@ -473,26 +473,8 @@ bool GLReplay::RenderTextureInternal(TextureDisplay cfg, TexDisplayFlags flags)
  maxlevel[0] = -1;
  }
  - TextureSamplerMode mode = TextureSamplerMode::Point;
  -
  bool intTexture = intIdx > 0 || (flags & eTexDisplay_RemapUInt) || (flags & eTexDisplay_RemapSInt);
  - if(cfg.subresource.mip == 0 && cfg.scale < 1.0f && dsTexMode == eGL_NONE &&
  - resType != RESTYPE_TEXBUFFER && resType != RESTYPE_TEXRECT && !intTexture)
  - {
  - mode = TextureSamplerMode::Linear;
  - }
  - else
  - {
  - if(resType == RESTYPE_TEXRECT || resType == RESTYPE_TEX2DMS ||
  - resType == RESTYPE_TEX2DMSARRAY || resType == RESTYPE_TEXBUFFER)
  - mode = TextureSamplerMode::PointNoMip;
  - else
  - mode = TextureSamplerMode::Point;
  - }
  -
  - TextureSamplerState prevSampState = SetSamplerParams(target, texname, mode);
  -
  GLint tex_x = texDetails.width, tex_y = texDetails.height, tex_z = texDetails.depth;
  drv.glBindBufferBase(eGL_UNIFORM_BUFFER, 0, DebugData.UBOs[0]);
  @@ -513,7 +495,7 @@ bool GLReplay::RenderTextureInternal(TextureDisplay cfg, TexDisplayFlags flags)
  float xscale = DebugData.outWidth / float(tex_x);
  float yscale = DebugData.outHeight / float(tex_y);
  - ubo->Scale = RDCMIN(xscale, yscale);
  + ubo->Scale = cfg.scale = RDCMIN(xscale, yscale);
  if(yscale > xscale)
  {
  @@ -610,6 +592,24 @@ bool GLReplay::RenderTextureInternal(TextureDisplay cfg, TexDisplayFlags flags)
  drv.glUnmapBuffer(eGL_UNIFORM_BUFFER);
  + TextureSamplerMode mode = TextureSamplerMode::Point;
  +
  + if(cfg.subresource.mip == 0 && cfg.scale < 1.0f && dsTexMode == eGL_NONE &&
  + resType != RESTYPE_TEXBUFFER && resType != RESTYPE_TEXRECT && !intTexture)
  + {
  + mode = TextureSamplerMode::Linear;
  + }
  + else
  + {
  + if(resType == RESTYPE_TEXRECT || resType == RESTYPE_TEX2DMS ||
  + resType == RESTYPE_TEX2DMSARRAY || resType == RESTYPE_TEXBUFFER)
  + mode = TextureSamplerMode::PointNoMip;
  + else
  + mode = TextureSamplerMode::Point;
  + }
  +
  + TextureSamplerState prevSampState = SetSamplerParams(target, texname, mode);
  +
  HeatmapData heatmapData = {};
  {
  