message: Remove remnants of floating point code
diff: @@ -269,8 +269,7 @@ void Slider::update()
  if (mSliderType == SliderType::Vertical)
  {
  - // Fractional value can be dropped to avoid 'fuzzy' rendering due to texture filtering
  - const auto i = static_cast<int>(mSlideBar.height / mMax);
  + const auto i = mSlideBar.height / mMax;
  const auto newSize = std::max(i, mSlider.width);
  const auto relativevalue = static_cast<int>((mSlideBar.height - mSlider.height) * mValue / mMax); //relative width
  @@ -279,8 +278,7 @@ void Slider::update()
  }
  else
  {
  - // Fractional value can be dropped to avoid 'fuzzy' rendering due to texture filtering
  - const auto i = static_cast<int>(mSlideBar.width / (mMax + 1.0f));
  + const auto i = mSlideBar.width / (mMax + 1);
  const auto newSize = std::max(i, mSlider.height);
  const auto relativevalue = static_cast<int>((mSlideBar.width - mSlider.width) * mValue / mMax); //relative width
  