message: Fix bindless feedback SPIR-V modification
diff: @@ -184,7 +184,7 @@ void AnnotateShader(const SPIRVPatchData &patchData, const char *entryName,
  // add our SSBO variable, at set 0 binding 0
  ssboVar = editor.MakeId();
  - editor.AddDecoration(rdcspv::OpVariable(bufptrtype, ssboVar, rdcspv::StorageClass::Uniform));
  + editor.AddVariable(rdcspv::OpVariable(bufptrtype, ssboVar, rdcspv::StorageClass::Uniform));
  editor.AddDecoration(
  rdcspv::OpDecorate(ssboVar, rdcspv::DecorationParam<rdcspv::Decoration::DescriptorSet>(0)));
  editor.AddDecoration(
  @@ -394,7 +394,7 @@ void AnnotateShader(const SPIRVPatchData &patchData, const char *entryName,
  // be longer than 5 words (1 index). Think of the case of a uniform buffer where the first
  // index goes into the descriptor array, and further indices go inside the uniform buffer
  // members.
  - RDCASSERT(chain.indexes.size() > 1, chain.indexes.size());
  + RDCASSERT(chain.indexes.size() >= 1, chain.indexes.size());
  rdcspv::Id index = chain.indexes[0];
  