message: clear state item at AI_StandUp
diff: @@ -2129,6 +2129,7 @@ void Npc::nextAiAction(AiQueue& queue, uint64_t dt) {
  }
  else if(bodyStateMasked()!=BS_DEAD) {
  visual.stopAnim(*this,"");
  + setStateItem(MeshObjects::Mesh(),"");
  setAnim(Anim::Idle);
  }
  break;
  