message: Fix UAV slot matching for D3D11 with merged UAV/RTV bindings
diff: @@ -2118,8 +2118,6 @@ void D3D11PipelineStateViewer::resource_itemActivated(RDTreeWidgetItem *item, in
  const D3D11Pipe::Shader *nonCS[] = {&state.vertexShader, &state.domainShader, &state.hullShader,
  &state.geometryShader, &state.pixelShader};
  - bind += state.outputMerger.uavStartSlot;
  -
  for(const D3D11Pipe::Shader *searchstage : nonCS)
  {
  if(searchstage->reflection)
  