message: Camera fix. The up vector is now correctly computed.
diff: @@ -9,10 +9,9 @@ namespace ml {
  m_worldUp *= (FloatType)-1.0; //compensate for projection matrix convention
  m_look = lookDir.getNormalized();
  m_right = (m_worldUp ^ m_look).getNormalized();
  + m_up = (m_look ^ m_right).getNormalized();
  - MLIB_ASSERT(math::floatEqual(m_look, (m_right ^ m_worldUp)));
  -
  - m_up = m_worldUp;
  + MLIB_ASSERT(math::floatEqual(m_look, (m_right ^ m_up)));
  m_fieldOfView = fieldOfView;
  m_aspect = aspect;
  