message: Makes render time > decode time in VideoFrameMatcher.
  Without this, we can end up with negative capture-to-render delays
  if the jitter buffer sets the render time to an earlier time.
  Cr-Commit-Position: refs/heads/master@{#29409}
diff: @@ -112,7 +112,9 @@ void VideoFrameMatcher::HandleMatch(VideoFrameMatcher::CapturedFrame captured,
  frame_pair.decode_id = captured.best_decode->id;
  frame_pair.decoded = captured.best_decode->frame;
  frame_pair.decoded_time = captured.best_decode->decoded_time;
  - frame_pair.render_time = captured.best_decode->render_time;
  + // We can't render frames before they have been decoded.
  + frame_pair.render_time = std::max(captured.best_decode->render_time,
  + captured.best_decode->decoded_time);
  frame_pair.repeated = captured.best_decode->repeat_count++;
  }
  for (auto& handler : frame_pair_handlers_)
  