message: Patch subpass to 0 when fetching tessellation/geometry mesh output
diff: @@ -2863,6 +2863,7 @@ void VulkanReplay::FetchTessGSOut(uint32_t eventId)
  state.graphics.pipeline = GetResID(pipe);
  state.framebuffer = GetResID(fb);
  state.renderPass = GetResID(rp);
  + state.subpass = 0;
  state.renderArea.offset.x = 0;
  state.renderArea.offset.y = 0;
  state.renderArea.extent.width = 16;
  