message: Fix the way d3dcompiler is copied into builds to not fail so often
  * Using <Copy> forcibly copied every build which means if the program is running
  a build will fail. Using <Content> will only copy if the file doesn't exist
  (so after the first build, it won't try to copy and fail).
diff: <Project>{257fd75c-4d17-4a23-a754-23bfd85887a0}</Project>
  </ProjectReference>
  </ItemGroup>
  + <ItemGroup>
  + <Content Include="$(WindowsSdkDir_10)\Redist\D3D\x64\d3dcompiler_47.dll" Condition="Exists('$(WindowsSdkDir_10)\Redist\D3D\x64\d3dcompiler_47.dll') AND '$(Platform)'=='x64'">
  + <Link>d3dcompiler_47.dll</Link>
  + <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  + <Visible>false</Visible>
  + </Content>
  + <Content Include="$(WindowsSdkDir_10)\Redist\D3D\x86\d3dcompiler_47.dll" Condition="Exists('$(WindowsSdkDir_10)\Redist\D3D\x86\d3dcompiler_47.dll') AND '$(Platform)'=='Win32'">
  + <Link>d3dcompiler_47.dll</Link>
  + <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  + <Visible>false</Visible>
  + </Content>
  + </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
  </Copy>
  <Copy SourceFiles="$(ProjectDir)3rdparty\dbghelp\$(Platform)\dbghelp.dll" DestinationFolder="$(OutDir)">
  </Copy>
  - <Copy SourceFiles="$(WindowsSdkDir_10)\Redist\D3D\x64\d3dcompiler_47.dll" DestinationFolder="$(OutDir)" Condition="Exists('$(WindowsSdkDir_10)\Redist\D3D\x64\d3dcompiler_47.dll') AND '$(Platform)'=='x64'">
  - </Copy>
  - <Copy SourceFiles="$(WindowsSdkDir_10)\Redist\D3D\x86\d3dcompiler_47.dll" DestinationFolder="$(OutDir)" Condition="Exists('$(WindowsSdkDir_10)\Redist\D3D\x86\d3dcompiler_47.dll') AND '$(Platform)'=='Win32'">
  - </Copy>
  </Target>
  </Project>
  \ No newline at end of file
  