message: Clang lied to me.
  It's reasonable that you can't use inline like this, but in my defense
  it worked until MobManager.o was recomplied, I think.
diff: @@ -367,7 +367,7 @@ void MobManager::combatStep(Mob *mob, time_t currTime) {
  }
  }
  -inline void MobManager::incNextMovement(Mob *mob, time_t currTime) {
  +void MobManager::incNextMovement(Mob *mob, time_t currTime) {
  if (currTime == 0)
  currTime = getTime();
  @@ -399,8 +399,6 @@ void MobManager::roamingStep(Mob *mob, time_t currTime) {
  if (it != TransportManager::NPCQueues.end() && it->second.empty())
  return;
  - std::cout << "charting new path for Mob " << (int)mob->appearanceData.iNPC_ID << std::endl;
  -
  int xStart = mob->spawnX - mob->idleRange/2;
  int yStart = mob->spawnY - mob->idleRange/2;
  int speed = mob->data["m_iWalkSpeed"];
  