message: align rotation speed to original game
  #fixed
diff: @@ -497,8 +497,7 @@ void PlayerControl::implMove(uint64_t dt) {
  Npc& pl = *w->player();
  float rot = pl.rotation();
  float rotY = pl.rotationY();
  - auto gl = pl.guild();
  - float rspeed = float(w->script().guildVal().turn_speed[gl])*(float(dt)/1000.f)*60.f/100.f;
  + float rspeed = (pl.weaponState()==WeaponState::NoWeapon ? 90.f : 180.f)*(float(dt)/1000.f);
  auto ws = pl.weaponState();
  bool allowRot = !(pl.isPrehit() || pl.isFinishingMove() || pl.bodyStateMasked()==BS_CLIMB);
  