message: Update key before looking up bindless slot lookup on D3D12
diff: @@ -567,12 +567,12 @@ void D3D12Replay::FetchShaderFeedback(uint32_t eventId)
  {
  if(visMask & (1 << st))
  {
  - // the feedback entries start here
  - auto slotIt = slots[st].lower_bound(curKey);
  -
  curIdentifier.descIndex = 0;
  curKey.bind.bind = range.BaseShaderRegister;
  + // the feedback entries start here
  + auto slotIt = slots[st].lower_bound(curKey);
  +
  // iterate over the declared range. This could be unbounded, so we might exit
  // another way
  for(uint32_t i = 0; i < num; i++)
  