message: Somehow this compiled for me.
diff: @@ -167,7 +167,7 @@ void Rename::GlobalNameChange(bool bOriginal, CNWSPlayer* pPlayer)
  //or if pPlayer is a DM...
  && !static_cast<bool>((server->GetCreatureByGameObjectID(pPlayer->m_oidNWSObject))->m_pStats->m_bIsDM)
  //or pCreature is pPlayer's creature object then skip changing the player name, since it's not needed or desired.
  - && pPlayer->m_oidNWSObject != pcObjectID))
  + && pPlayer->m_oidNWSObject != pcObjectID)
  {
  if (bOriginal)
  {
  