message: Fix some missing comments in custom shader snippet generation
diff: @@ -5138,6 +5138,10 @@ void ShaderViewer::snippet_constants()
  if(encoding == ShaderEncoding::GLSL)
  {
  text = lit(R"(
  +/////////////////////////////////////
  +// Constants //
  +/////////////////////////////////////
  +
  // possible values (these are only return values from this function, NOT texture binding points):
  // RD_TextureType_1D
  // RD_TextureType_2D
  @@ -5180,6 +5184,8 @@ uvec4 RD_YUVAChannels();
  // a pair with minimum and maximum selected range values
  vec2 RD_SelectedRange();
  +/////////////////////////////////////
  +
  )");
  }
  else if(encoding == ShaderEncoding::HLSL)
  @@ -5197,6 +5203,7 @@ vec2 RD_SelectedRange();
  // RD_TextureType_DepthStencil
  // RD_TextureType_DepthMS
  // RD_TextureType_DepthStencilMS
  +// RD_TextureType_2DMS
  uint RD_TextureType();
  // selected sample, or -numSamples for resolve
  @@ -5374,6 +5381,8 @@ layout (binding = RD_UINT_RECT_BINDING) uniform usampler2DRect texSInt2DRect;
  layout (binding = RD_UINT_BUFFER_BINDING) uniform usamplerBuffer texSIntBuffer;
  layout (binding = RD_UINT_2DMS_BINDING) uniform usampler2DMS texSInt2DMS;
  #endif
  +
  +/////////////////////////////////////
  )"));
  }
  }
  