message: Don't display buffers as thumbnails in texture viewer
  * This is a holdover from simpler binding times, these days it makes more sense
  to omit buffers than try to hold onto those bindings even when they don't
  contain textures.
diff: @@ -2490,6 +2490,10 @@ void TextureViewer::InitStageResourcePreviews(ShaderStage stage,
  // show if it's referenced by the shader - regardless of empty or not
  bool show = key.used || copy;
  + // omit buffers even if the shader uses them.
  + if(m_Ctx.GetTexture(res.resourceId) == NULL)
  + show = copy;
  +
  // it's bound, but not referenced, and we have "show disabled"
  show = show || (m_ShowUnused && res.resourceId != ResourceId());
  