message: don't do dialog animation, if npc is sitting
diff: @@ -710,6 +710,8 @@ bool MdlVisual::startAnimSpell(Npc &npc, const char *scheme) {
  bool MdlVisual::startAnimDialog(Npc &npc) {
  if((npc.bodyState()&BS_FLAG_FREEHANDS)==0 || fgtMode!=WeaponState::NoWeapon)
  return true;
  + if(npc.bodyStateMasked()!=BS_STAND)
  + return true;
  //const int countG1 = 21;
  const int countG2 = 11;
  