message: Enable sRGB framebuffer immediately on GL output window
diff: @@ -100,6 +100,9 @@ void GLReplay::InitOutputWindow(OutputWindow &outwin)
  drv.glGenFramebuffers(1, &outwin.BlitData.readFBO);
  drv.glBindFramebuffer(eGL_READ_FRAMEBUFFER, outwin.BlitData.readFBO);
  drv.glReadBuffer(eGL_COLOR_ATTACHMENT0);
  +
  + if(HasExt[EXT_framebuffer_sRGB])
  + drv.glEnable(eGL_FRAMEBUFFER_SRGB);
  }
  bool GLReplay::CheckResizeOutputWindow(uint64_t id)
  @@ -210,9 +213,6 @@ void GLReplay::FlipOutputWindow(uint64_t id)
  outw.BlitData.backbuffer, 0);
  drv.glReadBuffer(eGL_COLOR_ATTACHMENT0);
  - if(HasExt[EXT_framebuffer_sRGB])
  - drv.glEnable(eGL_FRAMEBUFFER_SRGB);
  -
  drv.glBlitFramebuffer(0, 0, outw.width, outw.height, 0, 0, outw.width, outw.height,
  GL_COLOR_BUFFER_BIT, eGL_NEAREST);
  