message: Don't enable scissor in D3D11 overlay if it wasn't enabled prior
diff: @@ -475,6 +475,7 @@ ResourceId D3D11Replay::RenderOverlay(ResourceId texid, FloatVector clearCol, De
  return m_Overlay.resourceId;
  }
  + if(origdesc.ScissorEnable)
  rdesc.ScissorEnable = TRUE;
  hr = m_pDevice->CreateRasterizerState(&rdesc, &rsScissorOn);
  