message: Use glClearDepthf instead of glClearDepth during replay in case of GLES
  Because GLES doesn't support glClearDepth.
diff: @@ -542,6 +542,9 @@ bool WrappedOpenGL::Serialise_glClearDepth(GLdouble depth)
  if(m_State <= EXECUTING)
  {
  + if(IsGLES)
  + m_Real.glClearDepthf((float)d);
  + else
  m_Real.glClearDepth(d);
  }
  