message: fixed base damage index
diff: @@ -242,10 +242,10 @@ ArgumentStack Damage::DealDamage(ArgumentStack&& args)
  vDamage[k] = pTarget->DoDamageResistance(pSource, vDamage[k], 1 << k, false, false, false);
  }
  // apply DR (combine physical damage for this)
  - vDamage[13] = vDamage[0] + vDamage[1] + vDamage[2];
  - positive[13] = positive[0] || positive[1] || positive[2];
  - if (vDamage[13] > 0)
  - vDamage[13] = pTarget->DoDamageReduction(pSource, vDamage[13], damagePower, false, false);
  + vDamage[12] = vDamage[0] + vDamage[1] + vDamage[2];
  + positive[12] = positive[0] || positive[1] || positive[2];
  + if (vDamage[12] > 0)
  + vDamage[12] = pTarget->DoDamageReduction(pSource, vDamage[12], damagePower, false, false);
  // create damage effect ...
  CGameEffect *pEffect = new CGameEffect(true);
  