message: Reduce mob range when racing as if the player were sneaking
diff: #include "MissionManager.hpp"
  #include "GroupManager.hpp"
  #include "TransportManager.hpp"
  +#include "RacingManager.hpp"
  #include <cmath>
  #include <limits.h>
  @@ -1188,7 +1189,8 @@ bool MobManager::aggroCheck(Mob *mob, time_t currTime) {
  int mobRange = mob->sightRange;
  - if (plr->iConditionBitFlag & CSB_BIT_UP_STEALTH)
  + if (plr->iConditionBitFlag & CSB_BIT_UP_STEALTH
  + || RacingManager::EPRaces.find(s) != RacingManager::EPRaces.end())
  mobRange /= 3;
  if (plr->iSpecialState & (CN_SPECIAL_STATE_FLAG__INVISIBLE|CN_SPECIAL_STATE_FLAG__INVULNERABLE))
  