message: Fix error in D3D11DebugManager::CopyTex2DMSToArray
  * There was an error in case of depth copy. Before the first draw only first
  8 registers are cleared, but shader also expects 2D MS SRVs on t11-t15
diff: @@ -702,7 +702,7 @@ void D3D11DebugManager::CopyTex2DMSToArray(ID3D11Texture2D *destArray, ID3D11Tex
  return;
  }
  - ID3D11ShaderResourceView *srvs[8] = {NULL};
  + ID3D11ShaderResourceView *srvs[16] = {NULL};
  int srvIndex = 0;
  @@ -712,7 +712,7 @@ void D3D11DebugManager::CopyTex2DMSToArray(ID3D11Texture2D *destArray, ID3D11Tex
  srvs[srvIndex] = srvMS;
  - ctx->PSSetShaderResources(0, 8, srvs);
  + ctx->PSSetShaderResources(0, 16, srvs);
  // loop over every array slice in MS texture
  for(UINT slice = 0; slice < descMS.ArraySize; slice++)
  