message: Reset GLES status to false when loading a proper GL capture
  * This prevents us from acting like we're on a GLES context if we had previously
  loaded a GLES capture.
diff: @@ -442,6 +442,10 @@ void FetchEnabledExtensions()
  int mn = int(version[12] - '0');
  GLCoreVersion = RDCMAX(GLCoreVersion, mj * 10 + mn);
  }
  + else
  + {
  + IsGLES = false;
  + }
  }
  if(GL.glGetIntegerv)
  