message: bugfix: clear perceptions after death
diff: @@ -471,6 +471,9 @@ void Npc::onNoHealth(bool death,HitSound sndMask) {
  if(death)
  physic.setEnable(false);
  + for(size_t i=0;i<PERC_Count;++i)
  + setPerceptionDisable(PercType(i));
  +
  if(death)
  setAnim(lastHitType=='A' ? Anim::DeadA : Anim::DeadB); else
  setAnim(lastHitType=='A' ? Anim::UnconsciousA : Anim::UnconsciousB);
  