message: Minor initialisation fix for linked entity list thing.
diff: @@ -111,6 +111,22 @@ namespace NovelRT::Ecs
  LinkedEntityListView(EntityId node, Catalogue& catalogue) noexcept
  : _begin(node), _catalogue(catalogue), _tail(_end), _hasBeenCommitted(false)
  {
  + auto view = _catalogue.GetComponentView<LinkedEntityListNodeComponent>();
  + auto currentBeginComponent = view.GetComponentUnsafe(_begin);
  +
  + while (currentBeginComponent.previous != std::numeric_limits<EntityId>::max())
  + {
  + _begin = currentBeginComponent.previous;
  + currentBeginComponent = view.GetComponentUnsafe(_begin);
  + }
  +
  + currentBeginComponent = view.GetComponentUnsafe(node);
  +
  + while (currentBeginComponent.next != std::numeric_limits<EntityId>::max())
  + {
  + _tail = currentBeginComponent.next;
  + currentBeginComponent = view.GetComponentUnsafe(_tail);
  + }
  }
  [[nodiscard]] inline ConstIterator begin() const noexcept
  