message: creature: Make bBaseAPR default to FALSE for GetAttacksPerRound()
diff: @@ -171,8 +171,8 @@ void NWNX_Creature_SetBaseAttackBonus(object creature, int bab);
  // Gets the creatures current attacks per round (using equipped weapon)
  // bBaseAPR - If true, will return the base attacks per round, based on BAB and
  // equipped weapons, regardless of overrides set by
  -// calls to SetBaseAttackBonus() builtin function..
  -void NWNX_Creature_GetAttacksPerRound(object creature, int bBaseAPR);
  +// calls to SetBaseAttackBonus() builtin function.
  +void NWNX_Creature_GetAttacksPerRound(object creature, int bBaseAPR = FALSE);
  const string NWNX_Creature = "NWNX_Creature";
  @@ -659,7 +659,7 @@ void NWNX_Creature_SetBaseAttackBonus(object creature, int bab)
  NWNX_CallFunction(NWNX_Creature, sFunc);
  }
  -int NWNX_Creature_GetAttacksPerRound(object creature, int bBaseAPR)
  +int NWNX_Creature_GetAttacksPerRound(object creature, int bBaseAPR = FALSE)
  {
  string sFunc = "GetAttacksPerRound";
  NWNX_PushArgumentInt(NWNX_Creature, sFunc, bBaseAPR);
  