message: Collapse large arrays if no dynamic use information is available
diff: @@ -2336,13 +2336,10 @@ void TextureViewer::InitStageResourcePreviews(ShaderStage stage,
  dynamicallyUsedResCount = ResList[residx].dynamicallyUsedCount;
  }
  - const bool collapseArray = dynamicallyUsedResCount > 20;
  -
  int arrayLen = resArray != NULL ? resArray->count() : 1;
  - // Too many resources to draw can cause a full-OS hang.
  - // For now, limit the number displayed per resource array.
  - arrayLen = qMin(arrayLen, 8);
  + const bool collapseArray =
  + (dynamicallyUsedResCount > 20) || (dynamicallyUsedResCount == 0 && arrayLen > 8);
  for(int arrayIdx = 0; arrayIdx < arrayLen; arrayIdx++)
  {
  