message: gl: Fix initial data preparation on wrong context.
diff: @@ -1125,12 +1125,18 @@ void WrappedOpenGL::ActivateContext(GLWindowingData winData)
  // For now we assume we'll only get GL commands from a single thread
  QueuedInitialStateFetch fetch;
  fetch.res.Context = winData.ctx;
  + size_t before = m_QueuedInitialFetches.size();
  auto it = std::lower_bound(m_QueuedInitialFetches.begin(), m_QueuedInitialFetches.end(), fetch);
  - for(; it != m_QueuedInitialFetches.end();)
  + for(; it->res.Context == winData.ctx && it != m_QueuedInitialFetches.end();)
  {
  GetResourceManager()->ContextPrepare_InitialState(it->res);
  it = m_QueuedInitialFetches.erase(it);
  }
  + size_t after = m_QueuedInitialFetches.size();
  +
  + (void)before;
  + (void)after;
  + RDCDEBUG("Prepared %zu resources on context %p, %zu left", before - after, winData.ctx, after);
  USE_SCRATCH_SERIALISER();
  SCOPED_SERIALISE_CHUNK(GLChunk::MakeContextCurrent);
  