message: Add missing GL_DYNAMIC_STORAGE_BIT specifiers in GL_Buffer_Updates test
diff: @@ -183,12 +183,14 @@ void main()
  GL_MAP_COHERENT_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_READ_BIT);
  glBindBuffer(GL_UNIFORM_BUFFER, buffers[DirtyBufferMapWriteInvalidate]);
  - glBufferStorage(GL_UNIFORM_BUFFER, sizeof(Vec4f), &red, GL_MAP_WRITE_BIT);
  + glBufferStorage(GL_UNIFORM_BUFFER, sizeof(Vec4f), &red,
  + GL_MAP_WRITE_BIT | GL_DYNAMIC_STORAGE_BIT);
  for(int i = 0; i < 100; i++)
  glBufferSubData(GL_UNIFORM_BUFFER, 0, sizeof(Vec4f), &red);
  glBindBuffer(GL_UNIFORM_BUFFER, buffers[DirtyBufferMapWriteNonInvalidate]);
  - glBufferStorage(GL_UNIFORM_BUFFER, sizeof(Vec4f), &red, GL_MAP_WRITE_BIT);
  + glBufferStorage(GL_UNIFORM_BUFFER, sizeof(Vec4f), &red,
  + GL_MAP_WRITE_BIT | GL_DYNAMIC_STORAGE_BIT);
  for(int i = 0; i < 100; i++)
  glBufferSubData(GL_UNIFORM_BUFFER, 0, sizeof(Vec4f), &red);
  @@ -213,12 +215,14 @@ void main()
  GL_MAP_PERSISTENT_BIT | GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT);
  glBindBuffer(GL_UNIFORM_BUFFER, buffers[OffsetMapWrite]);
  - glBufferStorage(GL_UNIFORM_BUFFER, sizeof(Vec4f), &cyan, GL_MAP_WRITE_BIT);
  + glBufferStorage(GL_UNIFORM_BUFFER, sizeof(Vec4f), &cyan,
  + GL_MAP_WRITE_BIT | GL_DYNAMIC_STORAGE_BIT);
  for(int i = 0; i < 100; i++)
  glBufferSubData(GL_UNIFORM_BUFFER, 0, sizeof(Vec4f), &cyan);
  glBindBuffer(GL_UNIFORM_BUFFER, buffers[OffsetMapFlush]);
  - glBufferStorage(GL_UNIFORM_BUFFER, sizeof(Vec4f), &cyan, GL_MAP_WRITE_BIT);
  + glBufferStorage(GL_UNIFORM_BUFFER, sizeof(Vec4f), &cyan,
  + GL_MAP_WRITE_BIT | GL_DYNAMIC_STORAGE_BIT);
  for(int i = 0; i < 100; i++)
  glBufferSubData(GL_UNIFORM_BUFFER, 0, sizeof(Vec4f), &cyan);
  