message: Reordering wedge vertices when using `Mesh::PrintVTU`
diff: @@ -9258,10 +9258,23 @@ void Mesh::PrintVTU(std::ostream &out, int ref, VTKFormat format,
  {
  coff = coff+nv;
  offset.push_back(coff);
  + if (geom != Geometry::PRISM)
  + {
  for (int k = 0; k < nv; k++, j++)
  {
  WriteBinaryOrASCII(out, buf, np + RG[j], " ", format);
  }
  + }
  + else
  + {
  + WriteBinaryOrASCII(out, buf, np + RG[0], " ", format);
  + WriteBinaryOrASCII(out, buf, np + RG[2], " ", format);
  + WriteBinaryOrASCII(out, buf, np + RG[1], " ", format);
  + WriteBinaryOrASCII(out, buf, np + RG[3], " ", format);
  + WriteBinaryOrASCII(out, buf, np + RG[5], " ", format);
  + WriteBinaryOrASCII(out, buf, np + RG[4], " ", format);
  + j += 6;
  + }
  if (format == VTKFormat::ASCII) { out << '\n'; }
  }
  np += RefG->RefPts.GetNPoints();
  