message: Ensure proper precedence when calculating SRGB to linear conversion
diff: @@ -62,7 +62,7 @@ float ConvertSRGBToLinear(float srgb)
  if (srgb <= 0.04045f)
  return srgb / 12.92f;
  else
  - return pow(saturate(srgb) + 0.055f / 1.055f, 2.4f);
  + return pow((saturate(srgb) + 0.055f) / 1.055f, 2.4f);
  }
  // main texture display shader, used for the texture viewer. It samples the right resource
  