message: Docmunentation formatting
diff: @@ -12,11 +12,12 @@ Allows modifying which feats count as which for the weapon feats. Can be used to
  1. Create a custom feat and add it to your hak.
  2. Create the new base item ID for your new weapon or use one that already exists.
  -3. On the OnModuleLoad event script of your module define the association between the weapon and the feat using the functions defined in the nwnx_weapon script
  +3. On the OnModuleLoad event script of your module define the association between the weapon and the feat using the functions defined in the _nwnx_weapon_ script
  -For example, if you added the FEAT_WEAPON_FOCUS_KATAR on line 3000 of your feat.2da and you added the new BASE_ITEM_KATAR on line 310 of your baseitems.2da, in the OnModuleLoad script just add (after including the nwnx_weapon script) :
  +For example, if you added the FEAT_WEAPON_FOCUS_KATAR on line 3000 of your _feat.2da_ and you added the new BASE_ITEM_KATAR on line 310 of your _baseitems.2da_, in the OnModuleLoad script just add (don't forget to include the _nwnx_weapon_ script) :
  ```C
  -FEAT_WEAPON_FOCUS_KATAR = 3000; BASE_ITEM_KATAR = 310;
  +FEAT_WEAPON_FOCUS_KATAR = 3000;
  +BASE_ITEM_KATAR = 310;
  NWNX_Weapon_SetWeaponFocusFeat(BASE_ITEM_KATAR, FEAT_WEAPON_FOCUS_KATAR);
  ```
  