message: Prioritize ID match over type match when finding a path for an NPC
diff: @@ -49,6 +49,9 @@ static NPCPath* findApplicablePath(int32_t id, int32_t type) {
  break;
  }
  + if (match != nullptr)
  + break; // early break for ID matches, since ID has higher priority than type
  +
  // search target types
  for (int32_t pType : _path->targetTypes) {
  if (type == pType) match = &(*_path);
  