message: Don't use shader compile flags when editing decompiled shader
diff: @@ -1026,8 +1026,8 @@ IShaderViewer *PipelineStateViewer::EditDecompiledSource(const ShaderProcessingT
  rdcstrpairs files;
  files.push_back(rdcpair<rdcstr, rdcstr>("decompiled", source));
  - IShaderViewer *sv = EditShader(id, shaderDetails->stage, shaderDetails->entryPoint,
  - shaderDetails->debugInfo.compileFlags, tool.output, files);
  + IShaderViewer *sv =
  + EditShader(id, shaderDetails->stage, shaderDetails->entryPoint, {}, tool.output, files);
  sv->ShowErrors(out.log);
  