message: Remove testStruct that should never have been committed to begin with
diff: @@ -1650,70 +1650,3 @@ void ReplayController::FetchPipelineState()
  m_GLPipelineState = &m_pDevice->GetGLPipelineState();
  m_VulkanPipelineState = &m_pDevice->GetVulkanPipelineState();
  }
  -
  -struct testStruct
  -{
  -#define INSTANTIATE(cls) cls CONCAT(testthing, __LINE__);
  -
  - INSTANTIATE(MeshFormat);
  - INSTANTIATE(MeshDisplay);
  - INSTANTIATE(TextureDisplay);
  - INSTANTIATE(TextureComponentMapping);
  - INSTANTIATE(TextureSampleMapping);
  - INSTANTIATE(TextureSliceMapping);
  - INSTANTIATE(TextureSave);
  - INSTANTIATE(NewCaptureData);
  - INSTANTIATE(RegisterAPIData);
  - INSTANTIATE(BusyData);
  - INSTANTIATE(NewChildData);
  - INSTANTIATE(TargetControlMessage);
  - INSTANTIATE(EnvironmentModification);
  -
  - INSTANTIATE(FloatVector);
  - INSTANTIATE(PathEntry);
  - INSTANTIATE(ResourceFormat);
  - INSTANTIATE(TextureFilter);
  - INSTANTIATE(BufferDescription);
  - INSTANTIATE(TextureDescription);
  - INSTANTIATE(APIEvent);
  - INSTANTIATE(DebugMessage);
  - INSTANTIATE(ConstantBindStats);
  - INSTANTIATE(SamplerBindStats);
  - INSTANTIATE(ResourceBindStats);
  - INSTANTIATE(ResourceUpdateStats);
  - INSTANTIATE(DrawcallStats);
  - INSTANTIATE(DispatchStats);
  - INSTANTIATE(IndexBindStats);
  - INSTANTIATE(VertexBindStats);
  - INSTANTIATE(LayoutBindStats);
  - INSTANTIATE(ShaderChangeStats);
  - INSTANTIATE(BlendStats);
  - INSTANTIATE(DepthStencilStats);
  - INSTANTIATE(RasterizationStats);
  - INSTANTIATE(OutputTargetStats);
  - INSTANTIATE(FrameStatistics);
  - INSTANTIATE(FrameDescription);
  - INSTANTIATE(EventUsage);
  - INSTANTIATE(DrawcallDescription);
  - INSTANTIATE(APIProperties);
  - INSTANTIATE(CounterDescription);
  - INSTANTIATE(CounterResult);
  - INSTANTIATE(ModificationValue);
  - INSTANTIATE(PixelModification);
  -
  - INSTANTIATE(ShaderVariable);
  - INSTANTIATE(ShaderDebugState);
  - INSTANTIATE(ShaderDebugTrace);
  - INSTANTIATE(SigParameter);
  - INSTANTIATE(ShaderConstant);
  - INSTANTIATE(ShaderVariableDescriptor);
  - INSTANTIATE(ShaderVariableType);
  - INSTANTIATE(ShaderRegister);
  - INSTANTIATE(ShaderConstant);
  - INSTANTIATE(ConstantBlock);
  - INSTANTIATE(ShaderResource);
  - INSTANTIATE(ShaderDebugChunk);
  - INSTANTIATE(ShaderReflection);
  - INSTANTIATE(BindpointMap);
  - INSTANTIATE(ShaderBindpointMapping);
  -};
  