message: Try to load DXC before doing DXIL patching, to validate in debug builds
diff: @@ -899,6 +899,10 @@ void D3D12Replay::FetchShaderFeedback(uint32_t eventId)
  // reserve the first 4 dwords for debug info and a validity flag
  uint32_t numSlots = numReservedSlots;
  +#if ENABLED(RDOC_DEVEL)
  + m_pDevice->GetShaderCache()->LoadDXC();
  +#endif
  +
  if(result.compute)
  {
  ID3D12RootSignature *sig = rm->GetCurrentAs<ID3D12RootSignature>(rs.compute.rootsig);
  