message: Check for geometry shader as well as tessellation
diff: @@ -313,6 +313,8 @@ void D3D12Replay::PatchQuadWritePS(D3D12_EXPANDED_PIPELINE_STATE_STREAM_DESC &pi
  if(pipeDesc.DS.BytecodeLength > 0)
  rastFeeding = &pipeDesc.DS;
  + if(pipeDesc.GS.BytecodeLength > 0)
  + rastFeeding = &pipeDesc.GS;
  uint32_t hash[4];
  DXBC::DXBCContainer::GetHash(hash, rastFeeding->pShaderBytecode, rastFeeding->BytecodeLength);
  