message: Don't ever consider macOS GL to be degraded
  * We'll have to add fallbacks for most of the functionality that's not
  available, and there's no point letting users know they're running on a
  degraded GL implementation since it can't be fixed with an upgraded driver.
diff: @@ -1052,6 +1052,12 @@ void GLReplay::InitDebugData()
  m_Degraded = true;
  }
  +#if ENABLED(RDOC_APPLE)
  + // temporary hack - just never consider apple degraded, since there's never going to be an
  + // improvement so there's no point warning users.
  + m_Degraded = false;
  +#endif
  +
  m_pDriver->PopInternalShader();
  }
  