message: Fix normal and edge orientation
diff: @@ -2971,13 +2971,13 @@ static void GetFaceDofsLex(const int dim, const int face_id, const int dof1d, in
  case 2://NORTH
  for (int i = 0; i < dof1d; ++i)
  {
  - faceMap[i] = (dof1d-1)*dof1d + i;
  + faceMap[i] = (dof1d-1)*dof1d + dof1d-1 - i;
  }
  break;
  case 3://WEST
  for (int i = 0; i < dof1d; ++i)
  {
  - faceMap[i] = i*dof1d;
  + faceMap[i] = (dof1d-1)*dof1d - i*dof1d;
  }
  break;
  }
  @@ -4030,8 +4030,8 @@ void FaceQuadratureInterpolator::Eval2D(
  }
  if (eval_flags & NORMALS)
  {
  - n(q,0,f) = -D[1]/norm;
  - n(q,1,f) = D[0]/norm;
  + n(q,0,f) = D[1]/norm;
  + n(q,1,f) = -D[0]/norm;
  }
  }
  }
  