message: Add additional validation to the recall power
diff: @@ -192,6 +192,14 @@ void NanoManager::nanoRecallHandler(CNSocket* sock, CNPacketData* data) {
  if (otherPlr == nullptr)
  return;
  + // ensure the group member is still in the same IZ
  + if (otherPlr->instanceID != plr->instanceID)
  + return;
  +
  + // do not allow hypothetical recall points in lairs to mess with the respawn logic
  + if (PLAYERID(plr->instanceID) != 0)
  + return;
  +
  if ((int32_t)plr->instanceID == otherPlr->recallInstance)
  PlayerManager::sendPlayerTo(sock, otherPlr->recallX, otherPlr->recallY, otherPlr->recallZ, otherPlr->recallInstance);
  else {
  