message: Don't use uint8_t compCount to store GL enum that might be GL_BGRA
diff: @@ -941,7 +941,10 @@ void GLReplay::SavePipelineState()
  fmt.type = ResourceFormatType::Regular;
  fmt.compCount = 4;
  - gl.glGetVertexAttribiv(i, eGL_VERTEX_ATTRIB_ARRAY_SIZE, (GLint *)&fmt.compCount);
  + GLint compCount;
  + gl.glGetVertexAttribiv(i, eGL_VERTEX_ATTRIB_ARRAY_SIZE, (GLint *)&compCount);
  +
  + fmt.compCount = (uint8_t)compCount;
  bool intComponent = !normalized || integer;
  @@ -1001,7 +1004,7 @@ void GLReplay::SavePipelineState()
  break;
  }
  - if(fmt.compCount == eGL_BGRA)
  + if(compCount == eGL_BGRA)
  {
  fmt.compByteWidth = 1;
  fmt.compCount = 4;
  