message: Stub npcBarkHandler for now
diff: @@ -144,22 +144,7 @@ void NPCManager::updatePlayerNPCS(CNSocket* sock, PlayerView& view) {
  PlayerManager::players[sock].viewableNPCs = view.viewableNPCs;
  }
  -void NPCManager::npcBarkHandler(CNSocket* sock, CNPacketData* data) {
  - sP_CL2FE_REQ_BARKER* bark = (sP_CL2FE_REQ_BARKER*)data->buf;
  - PlayerView& plr = PlayerManager::players[sock];
  -
  - INITSTRUCT(sP_FE2CL_REP_BARKER, resp);
  - resp.iMissionStringID = bark->iMissionTaskID;
  - resp.iNPC_ID = bark->iNPC_ID;
  -
  - // Send bark to other players.
  - for (CNSocket* otherSock : plr.viewable) {
  - otherSock->sendPacket((void*)&resp, P_FE2CL_REP_BARKER, sizeof(sP_FE2CL_REP_BARKER));
  - }
  -
  - // Then ourself.
  - sock->sendPacket((void*)&resp, P_FE2CL_REP_BARKER, sizeof(sP_FE2CL_REP_BARKER));
  -}
  +void NPCManager::npcBarkHandler(CNSocket* sock, CNPacketData* data) {} // stubbed for now
  void NPCManager::npcSummonHandler(CNSocket* sock, CNPacketData* data) {
  if (data->size != sizeof(sP_CL2FE_REQ_NPC_SUMMON))
  