message: minor animation fix
diff: @@ -1330,6 +1330,7 @@ void Npc::takeDamage(Npc &other, const Bullet *b) {
  if(hitResult.value>0) {
  if(attribute(ATR_HITPOINTS)>0) {
  + visual.setRotation(*this,0);
  if(lastHitType=='A')
  setAnim(Anim::StumbleA); else
  setAnim(Anim::StumbleB);
  