message: Cleanly remove player after triggering rapidfire anticheat
  Previously, the socket was killed but the player was still technically present.
diff: @@ -74,8 +74,12 @@ static void pcAttackNpcs(CNSocket *sock, CNPacketData *data) {
  if (pkt->iNPCCnt > 3) // 3+ targets should never be possible
  plr->suspicionRating += 10000;
  - if (plr->suspicionRating > 10000) // kill the socket when the player is too suspicious
  + if (plr->suspicionRating > 10000) { // kill the socket when the player is too suspicious
  sock->kill();
  + CNShardServer::_killConnection(sock);
  + return;
  + }
  +
  /*
  * IMPORTANT: This validates memory safety in addition to preventing
  @@ -625,8 +629,11 @@ static void projectileHit(CNSocket* sock, CNPacketData* data) {
  plr->lastShot = currTime;
  - if (plr->suspicionRating > 10000) // kill the socket when the player is too suspicious
  + if (plr->suspicionRating > 10000) { // kill the socket when the player is too suspicious
  sock->kill();
  + CNShardServer::_killConnection(sock);
  + return;
  + }
  /*
  * initialize response struct
  