message: tune tilting of player character
diff: @@ -928,14 +928,14 @@ void PlayerControl::assignRunAngle(Npc& pl, float rotation, uint64_t dt) {
  return;
  }
  - dangle *= 0.9f;
  + dangle *= 0.5f;
  float maxV = 15.0f;
  if(angle<rotation)
  runAngleDest = std::min( dangle,maxV);
  if(angle>rotation)
  runAngleDest = -std::min(-dangle,maxV);
  - runAngleSmooth = wrld.tickCount()+150;
  + runAngleSmooth = wrld.tickCount() + 200;
  }
  void PlayerControl::setAnimRotate(Npc& pl, float rotation, int anim, bool force, uint64_t dt) {
  