message: Ubind and destroy EGL context before draw/read surfaces are destroyed. (Fixes crash which happens on some devices right after EglEnvironment is destroyed.)
diff: @@ -53,9 +53,9 @@ class EglEnvironment {
  Status InitPBufferContext();
  EGLDisplay display_ = EGL_NO_DISPLAY;
  - EglContext context_;
  EglSurface surface_draw_;
  EglSurface surface_read_;
  + EglContext context_;
  GpuInfo gpu_info_;
  // Strange hack that helps on Mali GPUs
  