message: Use Font::size method in Button::draw
diff: @@ -185,7 +185,7 @@ void Button::draw()
  else
  {
  // force text to be drawn on integer bounds, otherwise it can look 'fuzzy' due to texture blending
  - const auto textPosition = mRect.center().to<int>() - NAS2D::Vector{mFont->width(text()), mFont->height()} / 2;
  + const auto textPosition = mRect.center().to<int>() - mFont->size(text()) / 2;
  renderer.drawText(*mFont, text(), textPosition, NAS2D::Color::White);
  }
  