message: Always add add printf location inputs to entry point globals
  * Even in older SPIR-V versions, Input class globals should be listed in the
  entry point interface list.
diff: @@ -557,7 +557,6 @@ void AnnotateShader(const ShaderReflection &refl, const SPIRVPatchData &patchDat
  editor.AddDecoration(rdcspv::OpDecorate(
  rdocGlobalVar, rdcspv::DecorationParam<rdcspv::Decoration::BuiltIn>(spvBuiltin)));
  - if(editor.EntryPointAllGlobals())
  newGlobals.push_back(rdocGlobalVar);
  editor.SetName(rdocGlobalVar, name);
  