message: Use single space instead of offset of 10 pixels
  This changes the layout slightly, though is more consistent with other
  displays.
diff: @@ -243,7 +243,7 @@ void MineOperationsWindow::update()
  renderer.drawImage(mUiIcon, mRect.x() + 10, mRect.y() + 30);
  const auto MINE_YIELD = MINE_YIELD_TRANSLATION[mFacility->mine()->productionRate()];
  - const int MINE_YIELD_DESCRIPTION_POSITION = MINE_YIELD_POSITION + FONT_BOLD->width("Mine Yield:") + 10;
  + const int MINE_YIELD_DESCRIPTION_POSITION = MINE_YIELD_POSITION + FONT_BOLD->width("Mine Yield: ");
  renderer.drawText(*FONT_BOLD, "Mine Yield:", {mRect.x() + MINE_YIELD_POSITION, mRect.y() + 30}, NAS2D::Color::White);
  renderer.drawText(*FONT, MINE_YIELD, {mRect.x() + MINE_YIELD_DESCRIPTION_POSITION, mRect.y() + 30}, NAS2D::Color::White);
  @@ -251,20 +251,20 @@ void MineOperationsWindow::update()
  mFacility->extending() ? "Digging New Level" :
  mFacility->mine()->exhausted() ? "Exhausted" :
  structureStateDescription(mFacility->state());
  - const int MINE_STATUS_POSITION = MINE_YIELD_POSITION + FONT_BOLD->width("Status:") + 10;
  + const int MINE_STATUS_POSITION = MINE_YIELD_POSITION + FONT_BOLD->width("Status: ");
  renderer.drawText(*FONT_BOLD, "Status:", {mRect.x() + MINE_YIELD_POSITION, mRect.y() + 45}, NAS2D::Color::White);
  renderer.drawText(*FONT, STATUS_STRING, {mRect.x() + MINE_STATUS_POSITION, mRect.y() + 45}, NAS2D::Color::White);
  if (mFacility && mFacility->extending())
  {
  const auto EXTENTION_TIME_REMAINING = std::to_string(mFacility->digTimeRemaining());
  - const int EXTENSION_TURNS_REMAINING_POSITION = MINE_YIELD_POSITION + FONT_BOLD->width("Turns Remaining:") + 10;
  + const int EXTENSION_TURNS_REMAINING_POSITION = MINE_YIELD_POSITION + FONT_BOLD->width("Turns Remaining: ");
  renderer.drawText(*FONT_BOLD, "Turns Remaining:", {mRect.x() + MINE_YIELD_POSITION, mRect.y() + 60}, NAS2D::Color::White);
  renderer.drawText(*FONT, EXTENTION_TIME_REMAINING, {mRect.x() + EXTENSION_TURNS_REMAINING_POSITION, mRect.y() + 60}, NAS2D::Color::White);
  }
  const auto MINE_DEPTH = std::to_string(mFacility->mine()->depth());
  - const int MINE_DEPTH_VALUE_POSITION = MINE_DEPTH_POSITION + FONT_BOLD->width("Depth:") + 10;
  + const int MINE_DEPTH_VALUE_POSITION = MINE_DEPTH_POSITION + FONT_BOLD->width("Depth: ");
  renderer.drawText(*FONT_BOLD, "Depth:", {mRect.x() + MINE_DEPTH_POSITION, mRect.y() + 30}, NAS2D::Color::White);
  renderer.drawText(*FONT, MINE_DEPTH, {mRect.x() + MINE_DEPTH_VALUE_POSITION, mRect.y() + 30}, NAS2D::Color::White);
  