message: Create DSV with proper descriptor in D3D12 quad overdraw
diff: @@ -1385,7 +1385,14 @@ ResourceId D3D12Replay::RenderOverlay(ResourceId texid, FloatVector clearCol, De
  }
  dsv = GetDebugManager()->GetCPUHandle(OVERLAY_DSV);
  - m_pDevice->CreateDepthStencilView(overrideDepth, NULL, dsv);
  +
  + D3D12_DEPTH_STENCIL_VIEW_DESC viewDesc = rs.dsv.GetDSV();
  + viewDesc.ViewDimension = D3D12_DSV_DIMENSION_TEXTURE2DARRAY;
  + viewDesc.Texture2DArray.ArraySize = 1;
  + viewDesc.Texture2DArray.FirstArraySlice = 0;
  + viewDesc.Texture2DArray.MipSlice = 0;
  +
  + m_pDevice->CreateDepthStencilView(overrideDepth, &viewDesc, dsv);
  }
  // declare callback struct here
  