message: Don't force format on GL when remapping sRGB format
diff: @@ -2325,7 +2325,7 @@ void GLReplay::GetTextureData(ResourceId tex, const Subresource &sub,
  {
  MakeCurrentReplayContext(m_DebugCtx);
  - GLenum finalFormat = IsSRGBFormat(intFormat) ? eGL_SRGB8_ALPHA8 : remapFormat;
  + GLenum finalFormat = remapFormat;
  GLenum newtarget = (texType == eGL_TEXTURE_3D ? eGL_TEXTURE_3D : eGL_TEXTURE_2D);
  // create temporary texture of width/height in the new format to render to
  