message: When doing quad resolve on GL, bind image as layered
diff: @@ -1449,7 +1449,7 @@ ResourceId GLReplay::RenderOverlay(ResourceId texid, CompType typeHint, DebugOve
  drv.glStencilMask(0);
  drv.glViewport(0, 0, texDetails.width, texDetails.height);
  - drv.glBindImageTexture(0, quadtexs[2], 0, GL_FALSE, 0, eGL_READ_WRITE, eGL_R32UI);
  + drv.glBindImageTexture(0, quadtexs[2], 0, GL_TRUE, 0, eGL_READ_WRITE, eGL_R32UI);
  GLuint emptyVAO = 0;
  drv.glGenVertexArrays(1, &emptyVAO);
  