message: Fix component type/count values for depth/stencil GL types
diff: @@ -1967,11 +1967,23 @@ ResourceFormat MakeResourceFormat(GLenum target, GLenum fmt)
  ret.compByteWidth = 4;
  ret.compCount = 1;
  break;
  - case eGL_DEPTH24_STENCIL8: ret.type = ResourceFormatType::D24S8; break;
  + case eGL_DEPTH24_STENCIL8:
  + ret.compByteWidth = 0;
  + ret.compCount = 2;
  + ret.type = ResourceFormatType::D24S8;
  + break;
  case eGL_DEPTH_STENCIL:
  - case eGL_DEPTH32F_STENCIL8: ret.type = ResourceFormatType::D32S8; break;
  + case eGL_DEPTH32F_STENCIL8:
  + ret.compByteWidth = 0;
  + ret.compCount = 2;
  + ret.type = ResourceFormatType::D32S8;
  + break;
  case eGL_STENCIL_INDEX:
  - case eGL_STENCIL_INDEX8: ret.type = ResourceFormatType::S8; break;
  + case eGL_STENCIL_INDEX8:
  + ret.compByteWidth = 1;
  + ret.compCount = 1;
  + ret.type = ResourceFormatType::S8;
  + break;
  default: RDCERR("Unexpected depth or stencil format '%s'", ToStr(fmt).c_str());
  }
  }
  