message: A couple documentation tweaks/fixes
diff: @@ -16,7 +16,7 @@ For example, you have an area in your module called The Great Library, you creat
  To create a new skill feat, builders create a `SkillFeat` structure and run functions on the `OnModuleLoad`.
  -##### Example 1
  +#### Example 1
  The builder wants to create a new skill called **Travel** and wants to add Skill Focus and Epic Skill Focus feats.
  * Add the **Travel** skill definition to skills.2da
  @@ -26,18 +26,18 @@ The builder wants to create a new skill called **Travel** and wants to add Skill
  struct NWNX_SkillRanks_SkillFeat skillFeat;
  skillFeat.iSkill = 27; // The row number for the new Travel skill
  skillFeat.iFeat = 1801; // The row number for the Skill Focus Travel feat
  -skillFeat.iMod = 3;
  +skillFeat.iModifier = 3;
  // Defining feats with the focusFeat setting helps with mass changing modifiers
  skillFeat.focusFeat = 1;
  NWNX_SkillRanks_SetSkillFeat(skillFeat, TRUE);
  skillFeat.iFeat = 1802; // The row number for the Epic Skill Focus Travel feat
  -skillFeat.iMod = 10;
  +skillFeat.iModifier = 10;
  skillFeat.focusFeat = 2; // 2 for Epic Focus
  NWNX_SkillRanks_SetSkillFeat(skillFeat, TRUE);
  ```
  -##### Example 2
  +#### Example 2
  The builder doesn't like the restriction on the **Trackless Step** feat which inhibits the skill bonus while Underground even if the Natural flag is set.
  * In the `OnModuleLoad` script enter the following:
  @@ -49,7 +49,7 @@ skillFeat.iSkill = SKILL_MOVE_SILENTLY;
  NWNX_SkillRanks_SetSkillFeat(skillFeat);
  ```
  -##### Example 3
  +#### Example 3
  The builder has created a new feat called **Doctor** which counts the creature's **Intelligence** instead of **Wisdom** if higher when calculating their **Heal** skill.
  * Add the Doctor feat to feat.2da.
  * In the `OnModuleLoad` script enter the following:
  @@ -61,7 +61,7 @@ skillFeat.iKeyAbilityMask = NWNX_SKILLRANKS_KEY_ABILITY_INTELLIGENCE | NWNX_SKIL
  NWNX_SkillRanks_SetSkillFeat(skillFeat, TRUE);
  ```
  -##### Example 4
  +#### Example 4
  The builder has created a new feat called **Moonlight Spy** which gives a **Listen**, **Search** and **Spot** bonus of 3 plus 1 for every 2 levels of **Assassin** or **Rogue** when the player is outdoors at night time.
  * Add the **Moonlight Spy** feat to feat.2da
  * In the `OnModuleLoad` script enter the following:
  @@ -69,7 +69,7 @@ The builder has created a new feat called **Moonlight Spy** which gives a **List
  struct NWNX_SkillRanks_SkillFeat skillFeat;
  skillFeat.iSkill = SKILL_LISTEN;
  skillFeat.iFeat = 1804;
  -skillFeat.iMod = 3;
  +skillFeat.iModifier = 3;
  skillFeat.fClassLevelMod = 0.5f;
  skillFeat.iAreaFlagsRequired = 0x4; // Natural
  skillFeat.iAreaFlagsForbidden = 0x1 | 0x2; // Not indoors or underground
  @@ -85,7 +85,7 @@ skillFeat.iSkill = SKILL_SPOT;
  NWNX_SkillRanks_SetSkillFeat(skillFeat, TRUE);
  ```
  -##### Example 5
  +#### Example 5
  The builder wants all Skill Focus feats to increase the modifier by 5 and all Epic Skill Focus feats to increase the modifier by 12.
  * Change the TLK reference in the feat.2da for all Skill Focus feats from 424 to a new custom TLK entry that states:
  ```text
  