message: Correct byte size calculation for D3D12 array textures
diff: @@ -179,6 +179,7 @@ FetchTexture D3D12Replay::GetTexture(ResourceId id)
  ret.byteSize = 0;
  for(uint32_t i = 0; i < ret.mips; i++)
  ret.byteSize += GetByteSize(ret.width, ret.height, ret.depth, desc.Format, i);
  + ret.byteSize *= ret.arraysize;
  switch(ret.dimension)
  {
  