message: improve bow animation
diff: @@ -114,11 +114,14 @@ const Animation::Sequence* AnimationSolver::solveAnim(AnimationSolver::Anim a, W
  // S_BOWAIM -> S_BOWSHOOT+T_BOWRELOAD -> S_BOWAIM
  if(a==Anim::AimBow) {
  if(pose.isInAnim("S_BOWRUN") || pose.isInAnim("S_CBOWRUN"))
  - return solveFrm("T_%sRUN_2_%sAIM",st); else
  + return solveFrm("T_%sRUN_2_%sAIM",st);
  + if(pose.isInAnim("T_BOWRUN_2_BOWAIM") || pose.isInAnim("T_CBOWRUN_2_CBOWAIM"))
  return solveFrm("S_%sSHOOT",st);
  }
  - if(a==Anim::Atack)
  + if(a==Anim::Atack) {
  + if(pose.isInAnim("S_BOWSHOOT") || pose.isInAnim("S_CBOWSHOOT"))
  return solveFrm("T_%sRELOAD",st);
  + }
  if(a==Anim::Idle) {
  if(pose.isInAnim("S_BOWSHOOT") || pose.isInAnim("S_CBOWSHOOT"))
  return solveFrm("T_%sAIM_2_%sRUN",st);
  