message: Fix other group members not respawning properly in Lairs
diff: @@ -559,6 +559,12 @@ void NPCManager::handleWarp(CNSocket* sock, int32_t warpId) {
  if (otherPlr == nullptr || sockTo == nullptr)
  continue;
  + // save Lair entrance coords for everyone else as well
  + otherPlr->recallX = Warps[warpId].x;
  + otherPlr->recallY = Warps[warpId].y;
  + otherPlr->recallZ = Warps[warpId].z + RESURRECT_HEIGHT;
  + otherPlr->recallInstance = instanceID;
  +
  PlayerManager::sendPlayerTo(sockTo, Warps[warpId].x, Warps[warpId].y, Warps[warpId].z, instanceID);
  }
  }
  