message: script behavior adjustment
diff: @@ -782,7 +782,7 @@ int GameScript::invokeState(Daedalus::GEngineClasses::C_Npc* hnpc, Daedalus::GEn
  int GameScript::invokeState(Npc* npc, Npc* oth, Npc* vic, size_t fn) {
  if(fn==size_t(-1))
  - return 1;
  + return 0;
  if(oth==nullptr){
  oth=npc; //FIXME: PC_Levelinspektor?
  }
  