message: Variable name change.
diff: @@ -12,10 +12,10 @@ const int NWNX_RENAME_PLAYERNAME_OVERRIDE = 2;
  //If (iPlayerNameState) is set to NWNX_RENAME_PLAYERNAME_OBFUSCATE the player name will be set to a random string.
  //If (iPlayerNameState) is set to NWNX_RENAME_PLAYERNAME_DEFAULT the player name will be untouched.
  //Will not persist through saving, resets or logout.
  -void NWNX_Rename_SetPCNameOverride(object oPlayer, string sPrefix, string sNewName, string sSuffix, int iPlayerNameState);
  +void NWNX_Rename_SetPCNameOverride(object oPC, string sPrefix, string sNewName, string sSuffix, int iPlayerNameState);
  -void NWNX_Rename_SetPCNameOverride(object oPlayer, string sPrefix, string sNewName, string sSuffix, int iPlayerNameState)
  +void NWNX_Rename_SetPCNameOverride(object oPC, string sPrefix, string sNewName, string sSuffix, int iPlayerNameState)
  {
  string sFunc = "SetPCNameOverride";
  @@ -23,7 +23,7 @@ void NWNX_Rename_SetPCNameOverride(object oPlayer, string sPrefix, string sNewNa
  NWNX_PushArgumentString(NWNX_Rename, sFunc, sSuffix);
  NWNX_PushArgumentString(NWNX_Rename, sFunc, sNewName);
  NWNX_PushArgumentString(NWNX_Rename, sFunc, sPrefix);
  - NWNX_PushArgumentObject(NWNX_Rename, sFunc, oPlayer);
  + NWNX_PushArgumentObject(NWNX_Rename, sFunc, oPC);
  NWNX_CallFunction(NWNX_Rename, sFunc);
  }
  \ No newline at end of file
  