message: Add explicit `NAS2D::` prefix to `string_format` in MapViewStateDraw
diff: @@ -191,7 +191,7 @@ void MapViewState::drawResourceInfo()
  renderer.drawSubImage(mUiIcons, position, storageCapacityImageRect);
  bool shouldStorageCapacityGlow = mPlayerResources.capacity() - mPlayerResources.currentLevel() <= 100;
  color = shouldStorageCapacityGlow ? glowColor : NAS2D::Color::White;
  - renderer.drawText(*MAIN_FONT, string_format("%i/%i", mPlayerResources.currentLevel(), mPlayerResources.capacity()), position + textOffset, color);
  + renderer.drawText(*MAIN_FONT, NAS2D::string_format("%i/%i", mPlayerResources.currentLevel(), mPlayerResources.capacity()), position + textOffset, color);
  // Food
  position.x() += (x + offsetX) * 2;
  @@ -199,7 +199,7 @@ void MapViewState::drawResourceInfo()
  renderer.drawSubImage(mUiIcons, position, foodImageRect);
  bool shouldFoodStorageGlow = foodInStorage() <= 10;
  color = shouldFoodStorageGlow ? glowColor : NAS2D::Color::White;
  - renderer.drawText(*MAIN_FONT, string_format("%i/%i", foodInStorage(), foodTotalStorage()), position + textOffset, color);
  + renderer.drawText(*MAIN_FONT, NAS2D::string_format("%i/%i", foodInStorage(), foodTotalStorage()), position + textOffset, color);
  // Energy
  position.x() += (x + offsetX) * 2;
  @@ -207,7 +207,7 @@ void MapViewState::drawResourceInfo()
  renderer.drawSubImage(mUiIcons, position, energyImageRect);
  bool shouldEnergyGlow = mPlayerResources.energy() <= 5;
  color = shouldEnergyGlow ? glowColor : NAS2D::Color::White;
  - renderer.drawText(*MAIN_FONT, string_format("%i/%i", mPlayerResources.energy(), NAS2D::Utility<StructureManager>::get().totalEnergyProduction()), position + textOffset, color);
  + renderer.drawText(*MAIN_FONT, NAS2D::string_format("%i/%i", mPlayerResources.energy(), NAS2D::Utility<StructureManager>::get().totalEnergyProduction()), position + textOffset, color);
  // Population / Morale
  position.x() += (x + offsetX) * 2 - 17;
  @@ -278,7 +278,7 @@ void MapViewState::drawRobotInfo()
  for (const auto params : icons) {
  renderer.drawSubImage(mUiIcons, position, params.imageRect);
  - renderer.drawText(*MAIN_FONT, string_format("%i/%i", params.parts, params.total), position + textOffset, NAS2D::Color::White);
  + renderer.drawText(*MAIN_FONT, NAS2D::string_format("%i/%i", params.parts, params.total), position + textOffset, NAS2D::Color::White);
  position.y() -= 25;
  }
  }
  