message: If compiled for Academy, do not spawn NPCs in the Future zone
diff: @@ -44,6 +44,11 @@ void TableData::init() {
  for (nlohmann::json::iterator _npc = npcData.begin(); _npc != npcData.end(); _npc++) {
  auto npc = _npc.value();
  int instanceID = npc.find("mapNum") == npc.end() ? INSTANCE_OVERWORLD : (int)npc["mapNum"];
  +#ifdef ACADEMY
  + // do not spawn NPCs in the future
  + if (npc["x"] > 512000 && npc["y"] < 256000)
  + continue;
  +#endif
  BaseNPC *tmp = new BaseNPC(npc["x"], npc["y"], npc["z"], npc["angle"], instanceID, npc["id"], nextId);
  NPCManager::NPCs[nextId] = tmp;
  @@ -262,6 +267,12 @@ void TableData::init() {
  auto td = NPCManager::NPCData[(int)npc["iNPCType"]];
  uint64_t instanceID = npc.find("iMapNum") == npc.end() ? INSTANCE_OVERWORLD : (int)npc["iMapNum"];
  +#ifdef ACADEMY
  + // do not spawn NPCs in the future
  + if (npc["iX"] > 512000 && npc["iY"] < 256000)
  + continue;
  +#endif
  +
  Mob *tmp = new Mob(npc["iX"], npc["iY"], npc["iZ"], npc["iAngle"], instanceID, npc["iNPCType"], td, nextId);
  NPCManager::NPCs[nextId] = tmp;
  @@ -278,6 +289,12 @@ void TableData::init() {
  auto td = NPCManager::NPCData[(int)leader["iNPCType"]];
  uint64_t instanceID = leader.find("iMapNum") == leader.end() ? INSTANCE_OVERWORLD : (int)leader["iMapNum"];
  +#ifdef ACADEMY
  + // do not spawn NPCs in the future
  + if (leader["iX"] > 512000 && leader["iY"] < 256000)
  + continue;
  +#endif
  +
  Mob* tmp = new Mob(leader["iX"], leader["iY"], leader["iZ"], leader["iAngle"], instanceID, leader["iNPCType"], td, nextId);
  NPCManager::NPCs[nextId] = tmp;
  