message: Set anisotropy in textures to 1.0 on GL if driver doesn't support it
diff: @@ -414,6 +414,8 @@ void GLResourceManager::ContextPrepare_InitialState(GLResource res)
  if(HasExt[ARB_texture_filter_anisotropic])
  GL.glGetSamplerParameterfv(res.name, eGL_TEXTURE_MAX_ANISOTROPY, &data.maxAniso);
  + else
  + data.maxAniso = 1.0f;
  // technically border color has been in since GL 1.0, but since this extension was really
  // early and dovetails nicely with OES_texture_border_color which added both border colors and
  @@ -716,6 +718,8 @@ void GLResourceManager::PrepareTextureInitialContents(ResourceId liveid, Resourc
  if(HasExt[ARB_texture_filter_anisotropic])
  GL.glGetTextureParameterfvEXT(res.name, details.curType, eGL_TEXTURE_MAX_ANISOTROPY,
  &state.maxAniso);
  + else
  + state.maxAniso = 1.0f;
  // CLAMP isn't supported (border texels gone), assume they meant CLAMP_TO_EDGE
  if(state.wrap[0] == eGL_CLAMP)
  @@ -2155,7 +2159,7 @@ void GLResourceManager::Apply_InitialState(GLResource live, const GLInitialConte
  GL.glTextureParameterfvEXT(live.name, details.curType, eGL_TEXTURE_LOD_BIAS,
  &state.lodBias);
  - if(HasExt[ARB_texture_filter_anisotropic])
  + if(HasExt[ARB_texture_filter_anisotropic] && state.maxAniso >= 1.0f)
  GL.glTextureParameterfvEXT(live.name, details.curType, eGL_TEXTURE_MAX_ANISOTROPY,
  &state.maxAniso);
  if(details.curType != eGL_TEXTURE_RECTANGLE)
  @@ -2390,7 +2394,7 @@ void GLResourceManager::Apply_InitialState(GLResource live, const GLInitialConte
  GL.glSamplerParameterf(live.name, eGL_TEXTURE_MAX_LOD, data.maxLod);
  if(!IsGLES)
  GL.glSamplerParameterf(live.name, eGL_TEXTURE_LOD_BIAS, data.lodBias);
  - if(HasExt[ARB_texture_filter_anisotropic])
  + if(HasExt[ARB_texture_filter_anisotropic] && data.maxAniso >= 1.0f)
  GL.glSamplerParameterf(live.name, eGL_TEXTURE_MAX_ANISOTROPY, data.maxAniso);
  // see fetch in PrepareTextureInitialContents
  