message: Don't preallocate pictures
  The number of preallocated pictures depends on the version of
  RPG_RT. We will move this logic to Player.
diff: @@ -140,10 +140,6 @@ void RPG::Save::Setup() {
  system.Setup();
  screen = RPG::SaveScreen();
  pictures.clear();
  - pictures.resize(50);
  - for (int i = 1; i <= (int)pictures.size(); i++) {
  - pictures[i - 1].ID = i;
  - }
  actors.clear();
  actors.resize(Data::actors.size());
  for (int i = 1; i <= (int) actors.size(); i++)
  