message: Fix chunk desync on NPC warp
diff: @@ -543,6 +543,7 @@ void NPCManager::handleWarp(CNSocket* sock, int32_t warpId) {
  resp.eIL = 4; // do not take away any items
  plr->instanceID = INSTANCE_OVERWORLD;
  sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_WARP_USE_NPC_SUCC, sizeof(sP_FE2CL_REP_PC_WARP_USE_NPC_SUCC));
  + ChunkManager::updatePlayerChunk(sock, plr->chunkPos, std::make_tuple(0, 0, 0)); // force player to reload chunks
  PlayerManager::updatePlayerPosition(sock, resp.iX, resp.iY, resp.iZ, INSTANCE_OVERWORLD, plr->angle);
  }
  }
  