message: Fix structure stride generated for PSInput fetch shader
diff: @@ -540,7 +540,8 @@ static void CreatePSInputFetcher(rdcarray<uint32_t> &fragspv, uint32_t &structSt
  rdcspv::Id PSHitRTArray = editor.AddType(rdcspv::OpTypeRuntimeArray(editor.MakeId(), PSHit));
  editor.AddDecoration(rdcspv::OpDecorate(
  - PSHitRTArray, rdcspv::DecorationParam<rdcspv::Decoration::ArrayStride>(structStride)));
  + PSHitRTArray, rdcspv::DecorationParam<rdcspv::Decoration::ArrayStride>(structStride * 5 +
  + sizeof(Vec4f) * 2)));
  rdcspv::Id bufBase = editor.DeclareStructType({
  // uint hit_count;
  