message: Account correctly for UAV mip slice when fetching 2D texture data
diff: @@ -739,7 +739,7 @@ void D3D11DebugManager::CreateShaderGlobalState(ShaderDebug::GlobalState &global
  rowPitch = mapped.RowPitch;
  depthPitch = 0;
  - size_t datasize = rowPitch * desc.Height;
  + size_t datasize = rowPitch * RDCMAX(1U, desc.Height >> udesc.Texture2D.MipSlice);
  uint32_t numSlices = 1;
  