message: maintain camera's aspect ratio in all cases
diff: @@ -456,6 +456,8 @@ void MainWindow::reshape(const vec2i &newWindowSize)
  fSize.x *= aspectCorrection;
  }
  }
  + frame->child("camera")["aspect"] = static_cast<float>(fSize.x)/fSize.y;
  +
  frame->child("windowSize") = fSize;
  frame->currentAccum = 0;
  