message: Conversion from float to int, possible loss of data
diff: @@ -116,8 +116,8 @@ void MainMenuState::positionButtons()
  {
  Renderer& r = Utility<Renderer>::get();
  - int start_x = r.center_x() - 100;
  - int start_y = r.center_y() - ((35 * 4) / 2);
  + auto start_x = r.center_x() - 100;
  + auto start_y = r.center_y() - ((35 * 4) / 2);
  btnNewGame.position(start_x, start_y);
  btnContinueGame.position(start_x, start_y + 35);
  @@ -125,9 +125,9 @@ void MainMenuState::positionButtons()
  btnHelp.position(start_x, start_y + 105);
  btnQuit.position(start_x, start_y + 140);
  - mFileIoDialog.position(static_cast<int>(r.center_x() - mFileIoDialog.width() / 2), static_cast<int>(r.center_y() - mFileIoDialog.height() / 2));
  - dlgOptions.position(static_cast<int>(r.center_x() - dlgOptions.width() / 2), static_cast<int>(r.center_y() - dlgOptions.height() / 2));
  - dlgNewGame.position(static_cast<int>(r.center_x() - dlgNewGame.width() / 2), static_cast<int>(r.center_y() - dlgNewGame.height() / 2));
  + mFileIoDialog.position(r.center_x() - mFileIoDialog.width() / 2, r.center_y() - mFileIoDialog.height() / 2);
  + dlgOptions.position(r.center_x() - dlgOptions.width() / 2, r.center_y() - dlgOptions.height() / 2);
  + dlgNewGame.position(r.center_x() - dlgNewGame.width() / 2, r.center_y() - dlgNewGame.height() / 2);
  }
  