message: Fix error in D3D11DebugManager::CopyArrayToTex2DMS
  * There was an error in case of depth copy. Before the first draw only
  registers t1-t9 are cleared, but shader also expects 2D Array SRVs on t11
diff: @@ -374,10 +374,10 @@ void D3D11DebugManager::CopyArrayToTex2DMS(ID3D11Texture2D *destMS, ID3D11Textur
  return;
  }
  - ID3D11ShaderResourceView *srvs[8] = {NULL};
  + ID3D11ShaderResourceView *srvs[10] = {NULL};
  srvs[0] = srvArray;
  - m_pImmediateContext->PSSetShaderResources(1, 8, srvs);
  + m_pImmediateContext->PSSetShaderResources(1, 10, srvs);
  // loop over every array slice in MS texture
  for(UINT slice = 0; slice < descMS.ArraySize; slice++)
  