message: Fixed some text alignment issues in TileInspector.
diff: @@ -50,11 +50,11 @@ void TileInspector::update()
  Renderer& r = Utility<Renderer>::get();
  - r.drawText(mBold, "Has Mine:", rect().x() + 5, rect().y() + 23, 255, 255, 255);
  + r.drawText(mBold, "Has Mine:", rect().x() + 5, rect().y() + 25, 255, 255, 255);
  if(mTile->mine())
  {
  - r.drawText(font(), "Yes", rect().x() + 5 + mBold.width("Has Mine: "), rect().y() + 23, 255, 255, 255);
  + r.drawText(font(), "Yes", rect().x() + 5 + mBold.width("Has Mine: "), rect().y() + 25, 255, 255, 255);
  r.drawText(mBold, "Active:", rect().x() + 5, rect().y() + 35, 255, 255, 255);
  