message: Kill players that fall out of the map
diff: @@ -974,6 +974,10 @@ void MobManager::playerTick(CNServer *serv, time_t currTime) {
  }
  }
  + // check if the player has fallen out of the world
  + if (plr->z < -30000)
  + dealGooDamage(sock, PC_MAXHEALTH(36) * 2);
  +
  if (transmit) {
  INITSTRUCT(sP_FE2CL_REP_PC_TICK, pkt);
  