message: Cleanup unused variables in depthwise convolution shader code.
diff: @@ -92,7 +92,6 @@ class DepthwiseConvolution : public NodeShader {
  source = R"(
  int offsets_count = $kernel_w$ * $kernel_h$;
  int src_layer_offset = (gid.z % $channel_multiplier$) * 4;
  - int filter_offset = gid.z * $src_depth$ * offsets_count * 4;
  int i = 0;
  for (int ky = 0; ky < $kernel_h$; ky++) {
  for (int kx = 0; kx < $kernel_w$; kx++, i++) {
  @@ -101,7 +100,6 @@ class DepthwiseConvolution : public NodeShader {
  source = R"(
  int offsets_count = $offsets_count$;
  int src_layer_offset = (gid.z % $channel_multiplier$) * 4;
  - int filter_offset = gid.z * $src_depth$ * offsets_count * 4;
  for (int i = 0; i < offsets_count; ++i) {
  ivec2 coord = gid.xy * $stride$ + $offsets[i]$;)";
  }
  @@ -121,8 +119,7 @@ class DepthwiseConvolution : public NodeShader {
  input_[(src_layer_offset + 2) / $channel_multiplier$],
  input_[(src_layer_offset + 3) / $channel_multiplier$]
  );
  - int filter_offset = gid.z * offsets_count + i;
  - value_0 += input_shifted * $weights[filter_offset]$;
  + value_0 += input_shifted * $weights[gid.z * offsets_count + i]$;
  }
  )";
  if (offsets_count_too_large) {
  