message: Don't call GetBaseFormat on compressed texture format
diff: @@ -971,7 +971,8 @@ bool GLReplay::GetMinMax(ResourceId texid, uint32_t sliceFace, uint32_t mip, uin
  {
  auto &texDetails = m_pDriver->m_Textures[texid];
  - if(GetBaseFormat(texDetails.internalFormat) == eGL_DEPTH_STENCIL)
  + if(!IsCompressedFormat(texDetails.internalFormat) &&
  + GetBaseFormat(texDetails.internalFormat) == eGL_DEPTH_STENCIL)
  {
  // for depth/stencil we need to run the code twice - once to fetch depth and once to fetch
  // stencil - since we can't process float depth and int stencil at the same time
  