message: Don't crash when replaying ExecuteIndirect with MaxCommandCount == 0
diff: @@ -3594,9 +3594,14 @@ void WrappedID3D12GraphicsCommandList::PatchExecuteIndirect(BakedCmdListInfo &in
  idx++;
  eid++;
  + D3D12RenderState state;
  +
  + if(count > 0)
  + {
  RDCASSERT(draws[idx].state);
  - D3D12RenderState state = *draws[idx].state;
  + state = *draws[idx].state;
  + }
  SDChunk *baseChunk = m_Cmd->m_StructuredFile->chunks[draws[idx].draw.events[0].chunkIndex];
  