message: Remove unneded unpacked x and y variables
diff: @@ -331,7 +331,6 @@ void TileMap::draw()
  {
  Renderer& r = Utility<Renderer>::get();
  - int x = 0, y = 0;
  Tile* tile = nullptr;
  int tsetOffset = mCurrentDepth > 0 ? TILE_HEIGHT : 0;
  @@ -340,9 +339,6 @@ void TileMap::draw()
  {
  for(int col = 0; col < mEdgeLength; col++)
  {
  - x = mMapPosition.x() + ((col - row) * TILE_HALF_WIDTH);
  - y = mMapPosition.y() + ((col + row) * TILE_HEIGHT_HALF_ABSOLUTE);
  -
  tile = &mTileMap[mCurrentDepth][row + mMapViewLocation.y()][col + mMapViewLocation.x()];
  /// fixme: this is ... well, it's ugly. Find a better way to do this as pretty soon I'm going to need
  @@ -350,7 +346,7 @@ void TileMap::draw()
  /// ranges, etc.
  if(tile->excavated())
  {
  - auto position = NAS2D::Point{x, y};
  + auto position = mMapPosition + NAS2D::Vector{(col - row) * TILE_HALF_WIDTH, (col + row) * TILE_HEIGHT_HALF_ABSOLUTE};
  const auto subImageRect = NAS2D::Rectangle{tile->index() * TILE_WIDTH, tsetOffset, TILE_WIDTH, TILE_HEIGHT};
  const bool isTileHighlighted = row == mMapHighlight.y() && col == mMapHighlight.x();
  const bool isConnectionHighlighted = mShowConnections && tile->connected();
  