message: Be a bit more explicit about the GL disassembly being SPIR-V if it fails
diff: @@ -271,7 +271,7 @@ void WrappedOpenGL::ShaderData::ProcessCompilation(WrappedOpenGL &drv, ResourceI
  if(!spirvwords.empty())
  spirv.Parse(spirvwords);
  else
  - disassembly = s;
  + disassembly = "Disassembly to SPIR-V failed:\n\n" + s;
  reflection.resourceId = id;
  