message: Fix multisampled array framebuffer attachments in initial states
diff: @@ -2289,7 +2289,9 @@ void GLResourceManager::Apply_InitialState(GLResource live, const GLInitialConte
  }
  else if(details.curType == eGL_TEXTURE_CUBE_MAP_ARRAY ||
  details.curType == eGL_TEXTURE_1D_ARRAY ||
  - details.curType == eGL_TEXTURE_2D_ARRAY || details.curType == eGL_TEXTURE_3D)
  + details.curType == eGL_TEXTURE_2D_ARRAY ||
  + details.curType == eGL_TEXTURE_2D_MULTISAMPLE_ARRAY ||
  + details.curType == eGL_TEXTURE_3D)
  {
  if(a.numViews > 1)
  {
  