message: Ensure back compat with D3D11 captures saved with omitted init states
diff: @@ -675,6 +675,11 @@ bool WrappedID3D11Device::Serialise_InitialState(SerialiserType &ser, ResourceId
  // initial state should be saved or skipped. We now always save all initial states.
  SERIALISE_ELEMENT_LOCAL(OmittedContents, false);
  + if(OmittedContents)
  + {
  + // need to handle this case for legacy captures with omitted resources. Just skip
  + }
  + else
  {
  D3D11_SUBRESOURCE_DATA *subData = NULL;
  