message: monster atack bugfix
diff: @@ -234,7 +234,7 @@ AnimationSolver::Sequence AnimationSolver::solveAnim( Anim a, WeaponState st0,
  if(st==WeaponState::Fist) {
  if(a==Anim::Atack && cur==Move) {
  if(auto a=animSequence("T_FISTATTACKMOVE"))
  - return a;
  + return layredSequence("S_%sRUNL","T_%sATTACKMOVE",st);
  }
  if(a==Anim::Atack)
  return animSequence("S_FISTATTACK");
  