message: Summoned NPC are now visible to other players.
diff: @@ -166,6 +166,8 @@ void NPCManager::npcSummonHandler(CNSocket* sock, CNPacketData* data) {
  resp.NPCAppearanceData.iZ = plr->z;
  sock->sendPacket((void*)&resp, P_FE2CL_NPC_ENTER, sizeof(sP_FE2CL_NPC_ENTER));
  + for (CNSocket *s : PlayerManager::players[sock].viewable)
  + s->sendPacket((void*)&resp, P_FE2CL_NPC_ENTER, sizeof(sP_FE2CL_NPC_ENTER));
  }
  void NPCManager::npcWarpHandler(CNSocket* sock, CNPacketData* data) {
  