message: Support MSAA backbuffers for headless outputs on D3D12
diff: @@ -246,7 +246,7 @@ uint64_t D3D12Replay::MakeOutputWindow(WindowingData window, bool depth)
  outw.col = NULL;
  outw.colResolve = NULL;
  - outw.MakeRTV(depth && window.system == WindowingSystem::Win32);
  + outw.MakeRTV(depth);
  outw.depth = NULL;
  if(depth)
  