message: Return texture ID directly from the image viewer replay driver
  * The proxy replay driver might not report an 'internal' ID that doesn't
  have a true live ID, so instead we take responsibility for reporting
  it. The proxy will still return its details when prompted.
diff: @@ -135,7 +135,7 @@ public:
  {
  return m_Proxy->ApplyCustomShader(shader, m_TextureID, mip, arrayIdx, sampleIdx, typeHint);
  }
  - vector<ResourceId> GetTextures() { return m_Proxy->GetTextures(); }
  + vector<ResourceId> GetTextures() { return {m_TextureID}; }
  TextureDescription GetTexture(ResourceId id) { return m_Proxy->GetTexture(m_TextureID); }
  byte *GetTextureData(ResourceId tex, uint32_t arrayIdx, uint32_t mip,
  const GetTextureDataParams &params, size_t &dataSize)
  