message: Don't try to clear block/YUV textures for vulkan initial states
diff: @@ -1641,10 +1641,10 @@ void WrappedVulkan::Apply_InitialState(WrappedVkRes *live, const VkInitialConten
  {
  initReq = state->MaxInitReq(range, policy, initialized);
  }
  - if(initReq == eInitReq_Copy)
  +
  + // you can't clear YUV textures, so force them to be copied either way
  + if(initReq == eInitReq_Copy || initReq == eInitReq_Clear)
  copyRegions.push_back(region);
  - else if(initReq == eInitReq_Clear)
  - clearRegions.push_back(range);
  }
  }
  else if(IsDepthAndStencilFormat(fmt))
  @@ -1706,7 +1706,10 @@ void WrappedVulkan::Apply_InitialState(WrappedVkRes *live, const VkInitialConten
  {
  initReq = state->MaxInitReq(range, policy, initialized);
  }
  - if(initReq == eInitReq_Copy)
  +
  + // you can't clear compressed textures, so fall back to copying them
  + if(initReq == eInitReq_Copy ||
  + (IsBlockFormat(imageInfo.format) && initReq == eInitReq_Clear))
  copyRegions.push_back(region);
  else if(initReq == eInitReq_Clear)
  clearRegions.push_back(range);
  