message: Handle FRONT_AND_BACK in our emulated backbuffer FBO remapping
diff: @@ -1596,7 +1596,7 @@ void GLRenderState::ApplyState(WrappedOpenGL *driver)
  // These aren't valid for glDrawBuffers but can be returned when we call glGet,
  // assume they mean left implicitly
  - if(DBs[i] == eGL_BACK || DBs[i] == eGL_FRONT)
  + if(DBs[i] == eGL_BACK || DBs[i] == eGL_FRONT || DBs[i] == eGL_FRONT_AND_BACK)
  DBs[i] = eGL_COLOR_ATTACHMENT0;
  }
  }
  