message: Ensure pixel shader debugging has access to root signature
diff: @@ -2598,6 +2598,8 @@ void ExtractInputsPS(PSInput IN, float4 debug_pixelPos : SV_Position,
  uint32_t sigElem = uint32_t(modsig.Parameters.size() - 1);
  + modsig.Flags &= ~D3D12_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS;
  +
  // Create the root signature for gathering initial pixel shader values
  ID3DBlob *root = m_pDevice->GetShaderCache()->MakeRootSig(modsig);
  ID3D12RootSignature *pRootSignature = NULL;
  