message: Use explicit cast for `int` `float` conversion in `SplashState`
diff: @@ -118,13 +118,13 @@ NAS2D::State* SplashState::update()
  const unsigned int tick = bylineTimer.accumulator();
  const auto logoPosition = renderer.center() - mLogoOutpostHd.size() / 2 - NAS2D::Vector{100, 0};
  - renderer.drawImageRotated(mFlare, logoPosition + NAS2D::Vector{302 - 512, 241 - 512}, bylineTimer.tick() / 600.0f);
  + renderer.drawImageRotated(mFlare, logoPosition + NAS2D::Vector{302 - 512, 241 - 512}, static_cast<float>(bylineTimer.tick()) / 600.0f);
  renderer.drawImage(mLogoOutpostHd, logoPosition);
  const float bylineScaleStep = 0.000025f;
  const float bylineAlphaFadeStep = 0.30f;
  - const float bylineScale = 0.50f + tick * bylineScaleStep;
  - const float bylineAlpha = -800.0f + tick * bylineAlphaFadeStep;
  + const float bylineScale = 0.50f + static_cast<float>(tick) * bylineScaleStep;
  + const float bylineAlpha = -800.0f + static_cast<float>(tick) * bylineAlphaFadeStep;
  const auto clampedBylineAlpha = static_cast<uint8_t>(std::clamp(bylineAlpha, 0.0f, 255.0f));
  if (clampedBylineAlpha > 0)
  