message: Fix client/server summoned nano discrepancy on revive
diff: @@ -713,10 +713,14 @@ void PlayerManager::revivePlayer(CNSocket* sock, CNPacketData* data) {
  INITSTRUCT(sP_FE2CL_PC_REGEN, resp2);
  // Nanos
  + int activeSlot = -1;
  for (int n = 0; n < 3; n++) {
  int nanoID = plr->equippedNanos[n];
  plr->Nanos[nanoID].iStamina = 75; // max is 150, so 75 is half
  response.PCRegenData.Nanos[n] = plr->Nanos[nanoID];
  + if (plr->activeNano == nanoID) {
  + activeSlot = n;
  + }
  }
  // Update player
  @@ -726,7 +730,7 @@ void PlayerManager::revivePlayer(CNSocket* sock, CNPacketData* data) {
  plr->HP = PC_MAXHEALTH(plr->level);
  // Response parameters
  - response.PCRegenData.iActiveNanoSlotNum = plr->activeNano;
  + response.PCRegenData.iActiveNanoSlotNum = activeSlot;
  response.PCRegenData.iX = plr->x;
  response.PCRegenData.iY = plr->y;
  response.PCRegenData.iZ = plr->z;
  