message: Move comment about some logic out of the shader code to reduce binary size.
diff: @@ -143,13 +143,12 @@ void GenerateTrivialMean(const NodeShader::GenerationContext& ctx,
  {"input_data_0_h", static_cast<int>(ctx.input_shapes[0][1])},
  {"input_data_0_w", static_cast<int>(ctx.input_shapes[0][2])}};
  - std::string source = R"(
  // Shaders may be compiled with a precision hint mediump, which means that
  // GLSL compiler may drop the size of float data type from 32 to 16 bits.
  // If "sum" and "size" variables are 16bit floats, their values range
  // become not enough for providing a good results accuracy. That is why
  // their precision is forced to be 32bit by using highp qualifier.
  -
  + std::string source = R"(
  highp vec4 sum = vec4(0.0);
  highp float size = float($input_data_0_w$ * $input_data_0_h$);
  for (int w = 0; w < $input_data_0_w$; w++) {
  