message: Small change to allow after to trigger when the item is depleted
diff: @@ -26,11 +26,12 @@ void PreserveDepletedItems::CNWSCreature__AIActionItemCastSpell_hook(bool before
  // If at risk of destroying the item, set the item to plot, then set it back
  // afterwards to its original value.
  auto *pItem = Utils::AsNWSItem(Utils::GetGameObject((ObjectID)(uintptr_t)pNode->m_pParameter[0]));
  - if (pItem && pItem->m_nNumCharges > 0 && pItem->m_nNumCharges <= 5)
  + if (pItem)
  {
  if (before)
  {
  bPlot = pItem->m_bPlotObject;
  + if(pItem->m_nNumCharges > 0 && pItem->m_nNumCharges <= 5)
  pItem->m_bPlotObject = true;
  }
  else
  