message: On D3D12 don't overwrite elementByteSize from structured buffers
diff: @@ -849,6 +849,7 @@ void D3D12Replay::FillResourceView(D3D12Pipe::View &view, const D3D12Descriptor
  if(fmt == DXGI_FORMAT_UNKNOWN)
  fmt = res.Format;
  + if(view.elementByteSize == 0)
  view.elementByteSize = fmt == DXGI_FORMAT_UNKNOWN ? 1 : GetByteSize(1, 1, 1, fmt, 0);
  view.viewFormat = MakeResourceFormat(fmt);
  