message: fix check for nonUniformIndexing
diff: @@ -80,6 +80,7 @@ Shaders::Shaders() {
  bilateralBlur = postEffect("bilateral");
  shadowResolve = postEffect("shadow_resolve");
  shadowResolveSh = postEffect("shadow_resolve", "shadow_resolve_sh");
  + if(Resources::device().properties().bindless.nonUniformIndexing)
  shadowResolveRq = postEffect("shadow_resolve", "shadow_resolve_rq");
  cloudsLut = computeShader("clouds_lut.comp.sprv");
  