message: Make sure primitive topology is set when doing CopyTex2DMSToArray
diff: @@ -592,6 +592,7 @@ void D3D11DebugManager::CopyTex2DMSToArray(ID3D11Texture2D *destArray, ID3D11Tex
  ctx->RSSetViewports(1, &view);
  ctx->IASetInputLayout(NULL);
  + ctx->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
  float blendFactor[] = {1.0f, 1.0f, 1.0f, 1.0f};
  ctx->OMSetBlendState(NULL, blendFactor, ~0U);
  