message: Fix potential crash reading empty descriptor array on D3D12
diff: @@ -1110,7 +1110,7 @@ void D3D12PipelineStateViewer::setShaderState(
  lastView = views.size() - 1;
  }
  - for(size_t j = firstView; j <= lastView;)
  + for(size_t j = firstView; j < views.size() && j <= lastView;)
  {
  int shaderReg = (int)views[j].bind;
  