message: Don't name a resource before checking if it created successfully
diff: @@ -2661,14 +2661,14 @@ uint32_t D3D12DebugManager::PickVertex(uint32_t eventID, const MeshDisplay &cfg,
  D3D12_RESOURCE_STATE_GENERIC_READ, NULL,
  __uuidof(ID3D12Resource), (void **)&m_PickVB);
  - m_PickVB->SetName(L"m_PickVB");
  -
  if(FAILED(hr))
  {
  RDCERR("Couldn't create pick vertex buffer: %08x", hr);
  return ~0U;
  }
  + m_PickVB->SetName(L"m_PickVB");
  +
  sdesc.Buffer.NumElements = cfg.position.numVerts;
  m_WrappedDevice->CreateShaderResourceView(m_PickVB, &sdesc, GetCPUHandle(PICK_VB_SRV));
  }
  