message: Remove each group member's vehicle when warping into an instance
diff: @@ -531,6 +531,9 @@ void NPCManager::handleWarp(CNSocket* sock, int32_t warpId) {
  if (Warps.find(warpId) == Warps.end())
  return;
  + // remove the player's vehicle
  + plr->iPCState &= ~8;
  +
  // std::cerr << "Warped to Map Num:" << Warps[warpId].instanceID << " NPC ID " << Warps[warpId].npcID << std::endl;
  if (Warps[warpId].isInstance) {
  uint64_t instanceID = Warps[warpId].instanceID;
  @@ -565,6 +568,9 @@ void NPCManager::handleWarp(CNSocket* sock, int32_t warpId) {
  otherPlr->recallZ = Warps[warpId].z + RESURRECT_HEIGHT;
  otherPlr->recallInstance = instanceID;
  + // remove their vehicle if they're on one
  + otherPlr->iPCState &= ~8;
  +
  PlayerManager::sendPlayerTo(sockTo, Warps[warpId].x, Warps[warpId].y, Warps[warpId].z, instanceID);
  }
  }
  