message: Don't replay initial states for GL texture buffers with no buffer
diff: @@ -2186,6 +2186,8 @@ void GLResourceManager::Apply_InitialState(GLResource live, const GLInitialConte
  GLenum fmt = details.internalFormat;
  + if(buffer && fmt != eGL_NONE)
  + {
  // update width from here as it's authoratitive - the texture might have been resized in
  // multiple rebinds that we will not have serialised before.
  details.width =
  @@ -2217,6 +2219,7 @@ void GLResourceManager::Apply_InitialState(GLResource live, const GLInitialConte
  }
  }
  }
  + }
  else if(live.Namespace == eResProgram)
  {
  ResourceId Id = GetID(live);
  