message: Re-swizzle D24S8 textures on GL into the order expected for texture data
diff: @@ -2517,6 +2517,22 @@ void GLReplay::GetTextureData(ResourceId tex, uint32_t arrayIdx, uint32_t mip,
  drv.glGetTexImage(target, (GLint)mip, fmt, type, data.data());
  }
  + // packed D24S8 comes out the wrong way around from what we expect, so we re-swizzle it.
  + if(intFormat == eGL_DEPTH24_STENCIL8)
  + {
  + uint32_t *ptr = (uint32_t *)data.data();
  +
  + for(GLsizei y = 0; y < height; y++)
  + {
  + for(GLsizei x = 0; x < width; x++)
  + {
  + const uint32_t val = *ptr;
  + *ptr = (val >> 8) | ((val & 0xff) << 24);
  + ptr++;
  + }
  + }
  + }
  +
  // if we're saving to disk we make the decision to vertically flip any non-compressed
  // images. This is a bit arbitrary, but really origin top-left is common for all disk
  // formats so we do this flip from bottom-left origin. We only do this for saving to
  