message: Fetch renderpass state even if no graphics pipeline is bound (yet)
diff: @@ -3413,7 +3413,10 @@ void VulkanReplay::SavePipelineState()
  m_VulkanPipelineState.DS.back.ref = state.back.ref;
  m_VulkanPipelineState.DS.back.compareMask = state.back.compare;
  m_VulkanPipelineState.DS.back.writeMask = state.back.write;
  + }
  + if(state.renderPass != ResourceId())
  + {
  // Renderpass
  m_VulkanPipelineState.Pass.renderpass.obj = rm->GetOriginalID(state.renderPass);
  if(state.renderPass != ResourceId())
  