message: Make sure to cache all replay shaders on D3D11
diff: @@ -135,6 +135,8 @@ void D3D11Replay::CreateResources(IDXGIFactory *factory)
  }
  }
  + m_pDevice->GetShaderCache()->SetCaching(true);
  +
  InitStreamOut();
  RenderDoc::Inst().SetProgress(LoadProgress::DebugManagerInit, 0.1f);
  @@ -171,6 +173,8 @@ void D3D11Replay::CreateResources(IDXGIFactory *factory)
  RenderDoc::Inst().SetProgress(LoadProgress::DebugManagerInit, 0.9f);
  + m_pDevice->GetShaderCache()->SetCaching(false);
  +
  AMDCounters *countersAMD = NULL;
  NVCounters *countersNV = NULL;
  IntelCounters *countersIntel = NULL;
  