message: Compile fix for double/float conversion
diff: @@ -48,7 +48,7 @@ ShaderVariable FAbs(ThreadState &state, const rdcarray<Id> &params)
  ShaderVariable var = state.GetSrc(params[0]);
  for(uint32_t c = 0; c < var.columns; c++)
  - var.value.fv[c] = fabs(var.value.fv[c]);
  + var.value.fv[c] = fabsf(var.value.fv[c]);
  return var;
  }
  @@ -60,7 +60,7 @@ ShaderVariable Floor(ThreadState &state, const rdcarray<Id> &params)
  ShaderVariable var = state.GetSrc(params[0]);
  for(uint32_t c = 0; c < var.columns; c++)
  - var.value.fv[c] = floor(var.value.fv[c]);
  + var.value.fv[c] = floorf(var.value.fv[c]);
  return var;
  }
  @@ -109,7 +109,7 @@ ShaderVariable Normalize(ThreadState &state, const rdcarray<Id> &params)
  for(uint32_t c = 0; c < var.columns; c++)
  sqrlength += (var.value.fv[c] * var.value.fv[c]);
  - float invlength = 1.0f / sqrt(sqrlength);
  + float invlength = 1.0f / sqrtf(sqrlength);
  for(uint32_t c = 0; c < var.columns; c++)
  var.value.fv[c] *= invlength;
  