message: vk_postvs: Fix crash with dynamic rendering
  Similar to this fixes crashes with dynamic rendering
  when GS is used and viewMask is 0.
diff: @@ -2879,7 +2879,8 @@ void VulkanReplay::FetchTessGSOut(uint32_t eventId, VulkanRenderState &state)
  }
  if(state.dynamicRendering.viewMask > 1 ||
  - !creationInfo.m_RenderPass[state.GetRenderPass()].subpasses[state.subpass].multiviews.empty())
  + (state.GetRenderPass() != ResourceId() &&
  + !creationInfo.m_RenderPass[state.GetRenderPass()].subpasses[state.subpass].multiviews.empty()))
  {
  RDCWARN("Multipass is active for this draw, no GS/Tess mesh output is available");
  return;
  