message: Texturing works. Houston, we have liftoff.
diff: @@ -81,7 +81,7 @@ int main()
  auto textureStagingBuffer = gfxDevice->GetMemoryAllocator()->CreateBufferWithDefaultArguments(
  GraphicsBufferKind::Default, GraphicsResourceAccess::Write, GraphicsResourceAccess::Read, 64 * 1024 * 4);
  - auto vertexBufferRegion = vertexBuffer->Allocate(sizeof(TexturedVertex), 16);
  + auto vertexBufferRegion = vertexBuffer->Allocate(sizeof(TexturedVertex) * 3, 16);
  gfxDevice->Signal(gfxContext->GetFence());
  gfxContext->BeginFrame();
  