message: If a texture is typeless, use type hint to check if it's int/uint
diff: @@ -3437,12 +3437,14 @@ bool D3D11DebugManager::RenderTexture(TextureDisplay cfg, bool blendAlpha)
  int srvOffset = 0;
  - if(IsUIntFormat(details.texFmt))
  + if(IsUIntFormat(details.texFmt) ||
  + (IsTypelessFormat(details.texFmt) && cfg.typeHint == eCompType_UInt))
  {
  pixelData.OutputDisplayFormat |= TEXDISPLAY_UINT_TEX;
  srvOffset = 10;
  }
  - if(IsIntFormat(details.texFmt))
  + if(IsIntFormat(details.texFmt) ||
  + (IsTypelessFormat(details.texFmt) && cfg.typeHint == eCompType_SInt))
  {
  pixelData.OutputDisplayFormat |= TEXDISPLAY_SINT_TEX;
  srvOffset = 20;
  