message: Correctly share context in EGL replay mode
  In case of EGL the replay context was not shared with
  the newly created context thus the replay was unable
  to display the resulting image.
diff: @@ -253,7 +253,7 @@ public:
  static const EGLint ctxAttribs[] = {EGL_CONTEXT_CLIENT_VERSION, 3, EGL_CONTEXT_FLAGS_KHR,
  EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR, EGL_NONE};
  - EGLContext ctx = eglCreateContext_real(eglDisplay, config, EGL_NO_CONTEXT, ctxAttribs);
  + EGLContext ctx = eglCreateContext_real(eglDisplay, config, share_context.ctx, ctxAttribs);
  if(ctx == NULL)
  {
  