message: Fixed swprintf warning
diff: // Windows/Linux compatibility
  #ifdef _WIN32
  #define SPRINTF sprintf_s
  +#define SWPRINTF swprintf_s
  #else
  #define SPRINTF sprintf
  +#define SWPRINTF swprintf
  #endif
  // A macro for simplifying the declaration of static meshes
  @@ -450,7 +452,7 @@ class MULTICOPTERSIM_API Vehicle {
  // Get render target from asset in Contents
  wchar_t renderTargetName[100];
  - swprintf(renderTargetName, L"/Game/Flying/RenderTargets/cameraRenderTarget_%d", id);
  + SWPRINTF(renderTargetName, L"/Game/Flying/RenderTargets/cameraRenderTarget_%d", id);
  static ConstructorHelpers::FObjectFinder<UTextureRenderTarget2D>cameraTextureObject(renderTargetName);
  *renderTarget = cameraTextureObject.Object;
  