message: Don't set Vulkan as active API when we're calling D3D12...
diff: @@ -330,7 +330,7 @@ void STDMETHODCALLTYPE WrappedID3D12CommandQueue::ExecuteCommandLists(
  if(!m_MarkedActive)
  {
  m_MarkedActive = true;
  - RenderDoc::Inst().AddActiveDriver(RDCDriver::Vulkan, false);
  + RenderDoc::Inst().AddActiveDriver(RDCDriver::D3D12, false);
  }
  if(IsActiveCapturing(m_State))
  