message: Fix reflection of UAV textures as textures
diff: @@ -116,7 +116,8 @@ static void MakeResourceList(bool srv, DXBC::DXBCFile *dxbc, const vector<DXBC::
  ShaderResource res;
  res.name = r.name;
  - res.isTexture = (r.type == DXBC::ShaderInputBind::TYPE_TEXTURE &&
  + res.isTexture = ((r.type == DXBC::ShaderInputBind::TYPE_TEXTURE ||
  + r.type == DXBC::ShaderInputBind::TYPE_UAV_RWTYPED) &&
  r.dimension != DXBC::ShaderInputBind::DIM_UNKNOWN &&
  r.dimension != DXBC::ShaderInputBind::DIM_BUFFER &&
  r.dimension != DXBC::ShaderInputBind::DIM_BUFFEREX);
  @@ -167,6 +168,7 @@ static void MakeResourceList(bool srv, DXBC::DXBCFile *dxbc, const vector<DXBC::
  default: name = "unknown"; break;
  }
  + if(r.numSamples > 1)
  name += StringFormat::Fmt("%u", r.numSamples);
  res.variableType.descriptor.name = name;
  