message: Metal: Invert CW and CCW because we compile with flip Y
diff: @@ -283,10 +283,11 @@ namespace dawn_native { namespace metal {
  }
  MTLWinding MTLFrontFace(dawn::FrontFace face) {
  + // Note that these are inverted because we flip the Y coordinate in the vertex shader
  switch (face) {
  - case dawn::FrontFace::CCW:
  - return MTLWindingCounterClockwise;
  case dawn::FrontFace::CW:
  + return MTLWindingCounterClockwise;
  + case dawn::FrontFace::CCW:
  return MTLWindingClockwise;
  }
  }
  