message: Ensure resources viewed as sRGB with D3D12 display as sRGB
diff: @@ -476,7 +476,9 @@ bool D3D12Replay::RenderTextureInternal(D3D12_CPU_DESCRIPTOR_HANDLE rtv, Texture
  else if(IsIntFormat(resourceDesc.Format))
  pixelData.OutputDisplayFormat |= TEXDISPLAY_SINT_TEX;
  - if(!IsSRGBFormat(resourceDesc.Format) && cfg.linearDisplayAsGamma)
  + // Check both the resource format and view format for sRGB
  + if(!IsSRGBFormat(resourceDesc.Format) && cfg.typeCast != CompType::UNormSRGB &&
  + cfg.linearDisplayAsGamma)
  pixelData.OutputDisplayFormat |= TEXDISPLAY_GAMMA_CURVE;
  Vec4u YUVDownsampleRate = {}, YUVAChannels = {};
  