message: add GAME.camLookaroundInverse option support
  #fixed
diff: @@ -281,6 +281,7 @@ void MainWindow::tickMouse() {
  return;
  }
  + const bool camLookaroundInverse = Gothic::inst().settingsGetI("GAME","camLookaroundInverse");
  const float mouseSensitivity = Gothic::inst().settingsGetF("GAME","mouseSensitivity")/MouseUtil::mouseSysSpeed();
  PointF dpScaled = PointF(float(dMouse.x)*mouseSensitivity,float(dMouse.y)*mouseSensitivity);
  dpScaled.x/=float(w());
  @@ -288,6 +289,8 @@ void MainWindow::tickMouse() {
  dpScaled*=1000.f;
  dpScaled.y /= 7.f;
  + if(camLookaroundInverse)
  + dpScaled.y *= -1.f;
  if(auto camera = Gothic::inst().camera())
  camera->onRotateMouse(PointF(dpScaled.y,-dpScaled.x));
  