message: Don't multiply mesh output size by num instances twice in GL
diff: @@ -3619,7 +3619,7 @@ void GLReplay::InitPostVSBuffers(uint32_t eventID)
  if(!(drawcall->flags & DrawFlags::UseIBuffer))
  {
  - uint32_t outputSize = drawcall->numIndices * drawcall->numInstances * stride;
  + uint32_t outputSize = drawcall->numIndices * stride;
  if(drawcall->flags & DrawFlags::Instanced)
  outputSize *= drawcall->numInstances;
  @@ -3732,7 +3732,7 @@ void GLReplay::InitPostVSBuffers(uint32_t eventID)
  gl.glNamedBufferDataEXT(indexSetBuffer, sizeof(uint32_t) * indices.size(), &indices[0],
  eGL_STATIC_DRAW);
  - uint32_t outputSize = (uint32_t)indices.size() * drawcall->numInstances * stride;
  + uint32_t outputSize = (uint32_t)indices.size() * stride;
  if(drawcall->flags & DrawFlags::Instanced)
  outputSize *= drawcall->numInstances;
  