message: removed drop type field in mobs
diff: @@ -42,9 +42,6 @@ struct Mob : public CombatNPC {
  int skillStyle = -1; // -1 for nothing, 0-2 for corruption, -2 for eruption
  int hitX = 0, hitY = 0, hitZ = 0; // for use in ability targeting
  - // drop
  - int dropType = 0;
  -
  // group
  int groupLeader = 0;
  int offsetX = 0, offsetY = 0;
  @@ -65,7 +62,6 @@ struct Mob : public CombatNPC {
  regenTime = data["m_iRegenTime"];
  idleRange = (int)data["m_iIdleRange"];
  - dropType = data["m_iDropType"];
  level = data["m_iNpcLevel"];
  roamX = spawnX = x;
  