message: Fix 32-bit index decode in GL vertex picking
diff: @@ -1352,6 +1352,7 @@ uint32_t GLReplay::PickVertex(uint32_t eventId, int32_t width, int32_t height,
  uint8_t *idxs8 = (uint8_t *)idxs;
  uint16_t *idxs16 = (uint16_t *)idxs;
  + uint32_t *idxs32 = (uint32_t *)idxs;
  if(cfg.position.indexByteStride == 1)
  {
  @@ -1417,7 +1418,7 @@ uint32_t GLReplay::PickVertex(uint32_t eventId, int32_t width, int32_t height,
  {
  for(uint32_t i = 0; i < cfg.position.numIndices; i++)
  {
  - uint32_t idx = idxs[i];
  + uint32_t idx = idxs32[i];
  if(idx < idxclamp)
  idx = 0;
  