message: Simplify nestes if logic in checkTubeConnection
diff: @@ -52,32 +52,20 @@ bool checkTubeConnection(Tile& tile, Direction dir, ConnectorDir sourceConnector
  {
  if (dir == Direction::East || dir == Direction::West)
  {
  - if (connectorDirection == ConnectorDir::CONNECTOR_INTERSECTION || connectorDirection == ConnectorDir::CONNECTOR_RIGHT || connectorDirection == ConnectorDir::CONNECTOR_VERTICAL)
  - {
  - return true;
  - }
  + return (connectorDirection == ConnectorDir::CONNECTOR_INTERSECTION || connectorDirection == ConnectorDir::CONNECTOR_RIGHT || connectorDirection == ConnectorDir::CONNECTOR_VERTICAL);
  }
  else // NORTH/SOUTH
  {
  - if (connectorDirection == ConnectorDir::CONNECTOR_INTERSECTION || connectorDirection == ConnectorDir::CONNECTOR_LEFT || connectorDirection == ConnectorDir::CONNECTOR_VERTICAL)
  - {
  - return true;
  - }
  + return (connectorDirection == ConnectorDir::CONNECTOR_INTERSECTION || connectorDirection == ConnectorDir::CONNECTOR_LEFT || connectorDirection == ConnectorDir::CONNECTOR_VERTICAL);
  }
  }
  else if (sourceConnectorDir == ConnectorDir::CONNECTOR_RIGHT && (dir == Direction::East || dir == Direction::West))
  {
  - if (connectorDirection == ConnectorDir::CONNECTOR_INTERSECTION || connectorDirection == ConnectorDir::CONNECTOR_RIGHT || connectorDirection == ConnectorDir::CONNECTOR_VERTICAL)
  - {
  - return true;
  - }
  + return (connectorDirection == ConnectorDir::CONNECTOR_INTERSECTION || connectorDirection == ConnectorDir::CONNECTOR_RIGHT || connectorDirection == ConnectorDir::CONNECTOR_VERTICAL);
  }
  else if (sourceConnectorDir == ConnectorDir::CONNECTOR_LEFT && (dir == Direction::North || dir == Direction::South))
  {
  - if (connectorDirection == ConnectorDir::CONNECTOR_INTERSECTION || connectorDirection == ConnectorDir::CONNECTOR_LEFT || connectorDirection == ConnectorDir::CONNECTOR_VERTICAL)
  - {
  - return true;
  - }
  + return (connectorDirection == ConnectorDir::CONNECTOR_INTERSECTION || connectorDirection == ConnectorDir::CONNECTOR_LEFT || connectorDirection == ConnectorDir::CONNECTOR_VERTICAL);
  }
  return false;
  