message: Reset 1D texture array height to 1
diff: @@ -2300,8 +2300,11 @@ void GLReplay::GetTextureData(ResourceId tex, uint32_t arrayIdx, uint32_t mip,
  depth = 1;
  arraysize = texDetails.depth;
  if(texType == eGL_TEXTURE_1D_ARRAY)
  + {
  + height = 1;
  arraysize = texDetails.height;
  }
  + }
  if(params.remap != RemapTexture::NoRemap)
  {
  