message: Fix - dismount packet is now sent if unequipping a vehicle
diff: @@ -301,8 +301,18 @@ static void itemMoveHandler(CNSocket* sock, CNPacketData* data) {
  }
  // unequip vehicle if equip slot 8 is 0
  - if (plr->Equip[8].iID == 0)
  - plr->iPCState = 0;
  + if (plr->Equip[8].iID == 0 && plr->iPCState & 8) {
  + INITSTRUCT(sP_FE2CL_PC_VEHICLE_OFF_SUCC, response);
  + sock->sendPacket(response, P_FE2CL_PC_VEHICLE_OFF_SUCC);
  +
  + // send to other players
  + plr->iPCState &= ~8;
  + INITSTRUCT(sP_FE2CL_PC_STATE_CHANGE, response2);
  + response2.iPC_ID = plr->iID;
  + response2.iState = plr->iPCState;
  +
  + PlayerManager::sendToViewable(sock, response2, P_FE2CL_PC_STATE_CHANGE);
  + }
  // send equip event to other players
  PlayerManager::sendToViewable(sock, equipChange, P_FE2CL_PC_EQUIP_CHANGE);
  