message: Add Residence capacity to structure inspector window
diff: #include "Structure.h"
  +#include "../../FontManager.h"
  #include "../../Constants.h"
  +#include <NAS2D/Resources/Font.h>
  +#include <NAS2D/Utility.h>
  /**
  @@ -26,6 +29,21 @@ public:
  int capacity() const { return mCapacity; }
  + void drawInspectorView(NAS2D::Renderer& renderer, const NAS2D::Rectangle<float>& windowRect) override
  + {
  + const auto drawLabelAndValue = [&renderer](NAS2D::Point<int> position, const std::string& title, const std::string& text) {
  + NAS2D::Font* FONT = NAS2D::Utility<FontManager>::get().font(constants::FONT_PRIMARY, constants::FONT_PRIMARY_NORMAL);
  + NAS2D::Font* FONT_BOLD = NAS2D::Utility<FontManager>::get().font(constants::FONT_PRIMARY_BOLD, constants::FONT_PRIMARY_NORMAL);
  +
  + renderer.drawText(*FONT_BOLD, title, position, NAS2D::Color::White);
  + position.x() += FONT_BOLD->width(title);
  + renderer.drawText(*FONT, text, position, NAS2D::Color::White);
  + };
  +
  + auto position = windowRect.startPoint() + NAS2D::Vector{ 10, 135 };
  + drawLabelAndValue(position, "Colonist Capacity: ", std::to_string(capacity()));
  + }
  +
  protected:
  void defineResourceInput() override
  {
  