message: Print out the GL_VERSION and GL_SHADING_LANGUAGE_VERSION
diff: @@ -54,6 +54,9 @@ bool NovelRenderingService::initializeRenderPipeline(const int displayNumber) {
  return -1;
  }
  + std::cout << "GL_VERSION : " << glGetString(GL_VERSION) << std::endl;
  + std::cout << "GL_SHADING_LANGUAGE_VERSION: " << glGetString(GL_SHADING_LANGUAGE_VERSION) << std::endl;
  +
  _programID = LoadShaders("BasicVertexShader.glsl", "BasicFragmentShader.glsl");
  return true;
  }
  