message: When fetching shader output, use the proper sample mask
diff: @@ -6665,7 +6665,7 @@ vector<PixelModification> D3D11DebugManager::PixelHistory(vector<EventUsage> eve
  {
  m_pImmediateContext->OMGetBlendState(&curBS, blendFactor, &curSample);
  - m_pImmediateContext->OMSetBlendState(NULL, blendFactor, sampleMask);
  + m_pImmediateContext->OMSetBlendState(NULL, blendFactor, curSample);
  // fetch shader output value
  {
  