message: Fixed save error
diff: //
  // Structures to hold static mesh initializations
  DECLARE_STATIC_MESH(FFrameStatics, "Goshawk/Frame.Frame", FrameStatics)
  -DECLARE_STATIC_MESH(FNameplateStatics, "Goshawk/Nameplate.Nameplate", NameplateStatics)
  +//DECLARE_STATIC_MESH(FNameplateStatics, "Goshawk/Nameplate.Nameplate", NameplateStatics)
  DECLARE_STATIC_MESH(FProp1WStatics, "Goshawk/PropCW.PropCW", Prop1Statics)
  DECLARE_STATIC_MESH(FProp2WStatics, "Goshawk/PropCW.PropCW", Prop2Statics)
  @@ -36,6 +36,7 @@ AGoshawkPawn::AGoshawkPawn()
  Vehicle::build(objects);
  // Add our logo
  + /*
  UStaticMesh * logoMesh = NameplateStatics.mesh.Get();
  static ConstructorHelpers::FObjectFinder<UMaterial> decalMaterial(TEXT("'/Game/Flying/Decals/RoboTiCan_Mat'"));
  logoMesh->SetMaterial(0, decalMaterial.Object);
  @@ -43,6 +44,7 @@ AGoshawkPawn::AGoshawkPawn()
  FVector(-0.22, 0.005, 0.10), // location
  FRotator(0,90,100), // rotation
  FVector(1,0.33,1)*.1875); // scale
  + */
  static constexpr float LO = 0.22;
  static constexpr float HI = 0.52;
  