message: bump sound distance
diff: #include "gothic.h"
  #include "resources.h"
  -const float WorldSound::maxDist = 3500; // 35 meters
  -const float WorldSound::talkRange = 800;
  +const float WorldSound::maxDist = 7000; // 70 meters
  +const float WorldSound::talkRange = 2000;
  struct WorldSound::WSound final {
  Sound current;
  @@ -23,7 +23,7 @@ struct WorldSound::WSound final {
  const SoundFx* eff1 = nullptr;
  Tempest::Vec3 pos;
  - float sndRadius = 25;
  + float sndRadius = 2500;
  bool loop = false;
  bool active = false;
  