message: Unsummon nano when stamina runs out
diff: #include "MobManager.hpp"
  #include "PlayerManager.hpp"
  +#include "NanoManager.hpp"
  #include "NPCManager.hpp"
  #include "ItemManager.hpp"
  #include "MissionManager.hpp"
  @@ -605,7 +606,7 @@ void MobManager::playerTick(CNServer *serv, time_t currTime) {
  plr->Nanos[plr->activeNano].iStamina -= 1;
  if (plr->Nanos[plr->activeNano].iStamina < 0)
  - plr->activeNano = 0;
  + NanoManager::summonNano(PlayerManager::getSockFromID(plr->iID), -1);
  transmit = true;
  } else if (plr->Nanos[plr->equippedNanos[i]].iStamina < 150) { // regain stamina
  