message: Test that creating and destroying contexts doens't have side effects
diff: @@ -85,6 +85,16 @@ void main()
  uint32_t idxs[3] = {0, 1, 2};
  + for(int i = 0; i < 100; i++)
  + {
  + GraphicsWindow *win2 = MakeWindow(32, 32, NULL);
  + void *ctx2 = MakeContext(win2, mainContext);
  + ActivateContext(win2, ctx2);
  + ActivateContext(mainWindow, mainContext);
  + DestroyContext(ctx2);
  + delete win2;
  + }
  +
  GLuint vb = MakeBuffer();
  glBindBuffer(GL_ARRAY_BUFFER, vb);
  glBufferStorage(GL_ARRAY_BUFFER, sizeof(DefaultTri), DefaultTri, 0);
  