message: Fix missing sRGB conversion of clear background color
diff: @@ -490,14 +490,12 @@ void ReplayOutput::ClearBackground(uint64_t outputID, const FloatVector &backgro
  {
  CHECK_REPLAY_THREAD();
  - if(m_RenderData.texDisplay.backgroundColor.x == 0.0f &&
  - m_RenderData.texDisplay.backgroundColor.y == 0.0f &&
  - m_RenderData.texDisplay.backgroundColor.z == 0.0f &&
  - m_RenderData.texDisplay.backgroundColor.w == 0.0f)
  + if(backgroundColor.x == 0.0f && backgroundColor.y == 0.0f && backgroundColor.z == 0.0f &&
  + backgroundColor.w == 0.0f)
  m_pDevice->RenderCheckerboard(RenderDoc::Inst().DarkCheckerboardColor(),
  RenderDoc::Inst().LightCheckerboardColor());
  else
  - m_pDevice->ClearOutputWindowColor(outputID, m_RenderData.texDisplay.backgroundColor);
  + m_pDevice->ClearOutputWindowColor(outputID, ConvertSRGBToLinear(backgroundColor));
  }
  void ReplayOutput::DisplayContext()
  