message: As a last fallback in replay loop, use biggest colour rendertarget
diff: @@ -2242,6 +2242,21 @@ void MainWindow::on_action_Start_Replay_Loop_triggered()
  }
  }
  + if(!displayTex)
  + {
  + // if still no texture was found, then use the biggest colour render target
  + for(const TextureDescription &tex : m_Ctx.GetTextures())
  + {
  + if((tex.creationFlags & TextureCategory::ColorTarget) &&
  + tex.format.compType != CompType::Depth && tex.format.type != ResourceFormatType::D16S8 &&
  + tex.format.type != ResourceFormatType::D24S8 && tex.format.type != ResourceFormatType::D32S8)
  + {
  + if(displayTex == NULL || tex.width * tex.height > displayTex->width * displayTex->height)
  + displayTex = &tex;
  + }
  + }
  + }
  +
  ResourceId id;
  if(displayTex)
  