message: Fix a crash if framebuffer size changes before overlay is set. Refs
diff: @@ -397,6 +397,17 @@ ResourceId VulkanReplay::RenderOverlay(ResourceId texid, CompType typeHint, Debu
  VulkanCreationInfo::Image &iminfo = m_pDriver->m_CreationInfo.m_Image[texid];
  + // bail out if the framebuffer dimensions don't match the current framebuffer, or draws will fail.
  + // This is an order-of-operations problem, if the overlay is set when the event is changed it is
  + // refreshed before the UI layer can update the current texture.
  + {
  + const VulkanCreationInfo::Framebuffer &fb =
  + m_pDriver->m_CreationInfo.m_Framebuffer[m_pDriver->m_RenderState.framebuffer];
  +
  + if(fb.width != iminfo.extent.width || fb.height != iminfo.extent.height)
  + return GetResID(m_Overlay.Image);
  + }
  +
  VkCommandBuffer cmd = m_pDriver->GetNextCmd();
  VkCommandBufferBeginInfo beginInfo = {VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, NULL,
  