message: Mob abilities cleanup
diff: @@ -751,7 +751,7 @@ void MobManager::retreatStep(Mob *mob, time_t currTime) {
  mob->appearanceData.iConditionBitFlag = 0;
  // cast a return home heal spell, this is the right way(tm)
  - std::vector<int> targetData = {1, mob->target->plr->iID, 0, 0, 0};
  + std::vector<int> targetData = {1, 0, 0, 0, 0};
  for (auto& pwr : MobPowers)
  if (pwr.skillType == NanoManager::SkillTable[110].skillType)
  pwr.handle(mob, targetData, 110, NanoManager::SkillTable[110].durationTime[0], NanoManager::SkillTable[110].powerIntensity[0]);
  @@ -1548,7 +1548,7 @@ void MobManager::useAbilities(Mob *mob, time_t currTime) {
  if (mob->skillStyle == -1)
  mob->skillStyle = 2;
  if (mob->skillStyle == -2)
  - mob->skillStyle = (int)mob->data["m_iNpcStyle"];
  + mob->skillStyle = rand() % 3;
  pkt.iStyle = mob->skillStyle;
  NPCManager::sendToViewable(mob, &pkt, P_FE2CL_NPC_SKILL_CORRUPTION_READY, sizeof(sP_FE2CL_NPC_SKILL_CORRUPTION_READY));
  mob->nextAttack = currTime + 2000;
  