message: Properly implement PayZoneFlag and fix safe coord loading
  implemented saving PayZoneFlag (is player in the past) and fixed saving coordinates properly with monkeys/instances
diff: @@ -968,7 +968,8 @@ void Database::updatePlayer(Player *player) {
  "XCoordinates" = ?, "YCoordinates" = ?, "ZCoordinates" = ?,
  "Angle" = ?, "HP" = ?, "FusionMatter" = ?, "Taros" = ?, "Quests" = ?,
  "BatteryW" = ?, "BatteryN" = ?, "WarplocationFlag" = ?,
  - "SkywayLocationFlag1" = ?, "SkywayLocationFlag2" = ?, "CurrentMissionID" = ?
  + "SkywayLocationFlag1" = ?, "SkywayLocationFlag2" = ?, "CurrentMissionID" = ?,
  + "PayZoneFlag" = ?
  WHERE "PlayerID" = ?
  )";
  sqlite3_stmt* stmt;
  @@ -977,10 +978,20 @@ void Database::updatePlayer(Player *player) {
  sqlite3_bind_int(stmt, 2, player->equippedNanos[0]);
  sqlite3_bind_int(stmt, 3, player->equippedNanos[1]);
  sqlite3_bind_int(stmt, 4, player->equippedNanos[2]);
  +
  + if (player->instanceID == 0 && !player->onMonkey) {
  sqlite3_bind_int(stmt, 5, player->x);
  sqlite3_bind_int(stmt, 6, player->y);
  sqlite3_bind_int(stmt, 7, player->z);
  sqlite3_bind_int(stmt, 8, player->angle);
  + }
  + else {
  + sqlite3_bind_int(stmt, 5, player->lastX);
  + sqlite3_bind_int(stmt, 6, player->lastY);
  + sqlite3_bind_int(stmt, 7, player->lastZ);
  + sqlite3_bind_int(stmt, 8, player->lastAngle);
  + }
  +
  sqlite3_bind_int(stmt, 9, player->HP);
  sqlite3_bind_int(stmt, 10, player->fusionmatter);
  sqlite3_bind_int(stmt, 11, player->money);
  @@ -991,7 +1002,8 @@ void Database::updatePlayer(Player *player) {
  sqlite3_bind_int64(stmt, 16, player->aSkywayLocationFlag[0]);
  sqlite3_bind_int64(stmt, 17, player->aSkywayLocationFlag[1]);
  sqlite3_bind_int(stmt, 18, player->CurrentMissionID);
  - sqlite3_bind_int(stmt, 19, player->iID);
  + sqlite3_bind_int(stmt, 19, player->PCStyle2.iPayzoneFlag);
  + sqlite3_bind_int(stmt, 20, player->iID);
  if (sqlite3_step(stmt) != SQLITE_DONE) {
  sqlite3_exec(db, "ROLLBACK TRANSACTION", NULL, NULL, NULL);
  