message: GL doesn't support 3D depth/stencil textures
diff: @@ -3348,6 +3348,12 @@ bool GLReplay::IsTextureSupported(const TextureDescription &tex)
  tex.format.type == ResourceFormatType::ETC2 || tex.format.type == ResourceFormatType::EAC))
  return false;
  + // don't support 3D depth textures
  + if(tex.dimension == 3 &&
  + (tex.format.compType == CompType::Depth || tex.format.type == ResourceFormatType::D16S8 ||
  + tex.format.type == ResourceFormatType::D24S8 || tex.format.type == ResourceFormatType::D32S8))
  + return false;
  +
  GLenum fmt = MakeGLFormat(tex.format);
  if(fmt == eGL_NONE)
  