message: Fix numRows calculation in D3D12 texture zoo
diff: @@ -359,6 +359,7 @@ int4 main(float4 pos : SV_Position, uint samp : SV_SampleIndex) : SV_Target0
  src.PlacedFootprint.Footprint.Height = std::max(1, dim.y >> m);
  src.PlacedFootprint.Footprint.Depth = std::max(1, dim.z >> m);
  + bool block = false;
  switch(src.PlacedFootprint.Footprint.Format)
  {
  case DXGI_FORMAT_BC1_TYPELESS:
  @@ -384,11 +385,15 @@ int4 main(float4 pos : SV_Position, uint samp : SV_SampleIndex) : SV_Target0
  case DXGI_FORMAT_BC7_UNORM_SRGB:
  src.PlacedFootprint.Footprint.Width = AlignUp(src.PlacedFootprint.Footprint.Width, 4U);
  src.PlacedFootprint.Footprint.Height = AlignUp(src.PlacedFootprint.Footprint.Height, 4U);
  + block = true;
  break;
  }
  UINT numRows = src.PlacedFootprint.Footprint.Height * src.PlacedFootprint.Footprint.Depth;
  + if(block)
  + numRows /= 4U;
  +
  for(UINT r = 0; r < numRows; r++)
  {
  memcpy(CurBuf + CurOffset + D3D12_TEXTURE_DATA_PITCH_ALIGNMENT * r,
  