message: disallow rotation, while attack animation is active
diff: @@ -364,6 +364,8 @@ bool PlayerControl::tickMove(uint64_t dt) {
  if(pl->isPrehit() || pl->isFinishingMove()) {
  rotMouseY = 0;
  rotMouse = 0;
  + ctrl[Action::RotateL] = false;
  + ctrl[Action::RotateR] = false;
  }
  if(camera!=nullptr)
  camera->setLookBack(ctrl[Action::LookBack]);
  