message: Add ID gaps for missing NPCs in Academy
diff: @@ -46,8 +46,10 @@ void TableData::init() {
  int instanceID = npc.find("mapNum") == npc.end() ? INSTANCE_OVERWORLD : (int)npc["mapNum"];
  #ifdef ACADEMY
  // do not spawn NPCs in the future
  - if (npc["x"] > 512000 && npc["y"] < 256000)
  + if (npc["x"] > 512000 && npc["y"] < 256000) {
  + nextId++;
  continue;
  + }
  #endif
  BaseNPC *tmp = new BaseNPC(npc["x"], npc["y"], npc["z"], npc["angle"], instanceID, npc["id"], nextId);
  @@ -269,8 +271,10 @@ void TableData::init() {
  #ifdef ACADEMY
  // do not spawn NPCs in the future
  - if (npc["iX"] > 512000 && npc["iY"] < 256000)
  + if (npc["iX"] > 512000 && npc["iY"] < 256000) {
  + nextId++;
  continue;
  + }
  #endif
  Mob *tmp = new Mob(npc["iX"], npc["iY"], npc["iZ"], npc["iAngle"], instanceID, npc["iNPCType"], td, nextId);
  @@ -288,11 +292,15 @@ void TableData::init() {
  auto leader = _group.value();
  auto td = NPCManager::NPCData[(int)leader["iNPCType"]];
  uint64_t instanceID = leader.find("iMapNum") == leader.end() ? INSTANCE_OVERWORLD : (int)leader["iMapNum"];
  + auto followers = leader["aFollowers"];
  #ifdef ACADEMY
  // do not spawn NPCs in the future
  - if (leader["iX"] > 512000 && leader["iY"] < 256000)
  + if (leader["iX"] > 512000 && leader["iY"] < 256000) {
  + nextId++;
  + nextId += followers.size();
  continue;
  + }
  #endif
  Mob* tmp = new Mob(leader["iX"], leader["iY"], leader["iZ"], leader["iAngle"], instanceID, leader["iNPCType"], td, nextId);
  @@ -305,7 +313,6 @@ void TableData::init() {
  nextId++;
  - auto followers = leader["aFollowers"];
  if (followers.size() < 5) {
  int followerCount = 0;
  for (nlohmann::json::iterator _fol = followers.begin(); _fol != followers.end(); _fol++) {
  