message: sql: update ReadFullObject documentation
diff: @@ -36,9 +36,10 @@ void NWNX_SQL_PreparedObjectFull(int position, object value);
  // Like NWNX_SQL_ReadDataInActiveRow, but for full serialized objects.
  // The object will be deserialized and created in the game. New object ID is returned.
  -// If the deserialized object is an item, owner object must be specified:
  -// - If the owner is a placeable, creature or container, the item will be created in its inventory
  -// - If the owner is an area, the item will be created on the ground at Vector(x,y,z);
  +// The exact behavior depends on type of deserialized object and owner object:
  +// - If object is an item, and owner if placeable, creature or container, the item will be created in its inventory
  +// - If owner is an area, the object will be created on the ground at Vector(x,y,z)
  +// - Otherwise, the object will be created outside the world and needs to be ported manually.
  object NWNX_SQL_ReadFullObjectInActiveRow(int column = 0, object owner = OBJECT_INVALID, float x = 0.0, float y = 0.0, float z = 0.0);
  // Return number of rows affected by SQL statement (for non-row-based statements like INSERT, UPDATE, DELETE, etc.);
  