message: Use proper base file for editing shader files
diff: @@ -997,7 +997,7 @@ IShaderViewer *PipelineStateViewer::EditOriginalShaderSource(ResourceId id,
  rdcstrpairs files;
  // add the entry point file first, if we have one
  - const int entryFile = shaderDetails->debugInfo.entryLocation.fileIndex;
  + const int entryFile = shaderDetails->debugInfo.editBaseFile;
  for(int i = -1; i < shaderDetails->debugInfo.files.count(); i++)
  {
  