message: RenderPassVk: Set the correct number of color attachments
diff: @@ -49,6 +49,9 @@ namespace backend { namespace vulkan {
  for (uint32_t i : IterateBitSet(subpass.colorAttachmentsSet)) {
  attachmentRefs[i].attachment = subpass.colorAttachments[i];
  attachmentRefs[i].layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  +
  + // TODO(cwallez@chromium.org): need validation rule that attachments are packed
  + ASSERT(i == 0 || subpass.colorAttachmentsSet[i - 1]);
  }
  if (subpass.depthStencilAttachment) {
  attachmentRefs[kMaxColorAttachments].attachment = subpass.depthStencilAttachment;
  @@ -62,7 +65,8 @@ namespace backend { namespace vulkan {
  subpassDesc.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  subpassDesc.inputAttachmentCount = 0;
  subpassDesc.pInputAttachments = nullptr;
  - subpassDesc.colorAttachmentCount = kMaxColorAttachments;
  + subpassDesc.colorAttachmentCount =
  + static_cast<uint32_t>(subpass.colorAttachmentsSet.count());
  subpassDesc.pColorAttachments = attachmentRefs.data();
  subpassDesc.pResolveAttachments = nullptr;
  subpassDesc.pDepthStencilAttachment = &attachmentRefs[kMaxColorAttachments];
  