message: Restored prop and motor meshes
diff: @@ -35,7 +35,24 @@ DECLARE_STATIC_MESH(FProp4WStatics, "BigQuad/PropCW.PropCW", Prop4Statics)
  // Constructor
  ABigQuadPawn::ABigQuadPawn()
  {
  - // Set up the FPV camera ===============================================================================
  + // The Vehicle object will handle most of the work for the pawn
  + _vehicle = new Vehicle(this, FrameStatics.mesh.Get(), new QuadXAPDynamics(&_params), 4);
  +
  + // Build the motor and propeller meshes specific to this vehicle
  +
  + float cx = -58.5, cy = +13, w = 35, h = 35, mo = +1, mz = 45, pz = 45;
  +
  + _vehicle->addMotor(0, -1, TEXT("Motor1Mesh"), MotorStatics.mesh.Get(), FVector(cx+w, cy+h+mo, mz),
  + TEXT("Prop1Mesh"), Prop1Statics.mesh.Get(), FVector(cx+w, cy+h, pz));
  +
  + _vehicle->addMotor(1, -1, TEXT("Motor2Mesh"), MotorStatics.mesh.Get(), FVector(cx-w, cy-h+mo, mz),
  + TEXT("Prop2Mesh"), Prop2Statics.mesh.Get(), FVector(cx-w, cy-h, pz));
  +
  + _vehicle->addMotor(2, +1, TEXT("Motor3Mesh"), MotorStatics.mesh.Get(), FVector(cx+w, cy-h+mo, mz),
  + TEXT("Prop3Mesh"), Prop3Statics.mesh.Get(), FVector(cx+w, cy-h, pz));
  +
  + _vehicle->addMotor(3, +1, TEXT("Motor4Mesh"), MotorStatics.mesh.Get(), FVector(cx-w, cy+h+mo, mz),
  + TEXT("Prop4Mesh"), Prop4Statics.mesh.Get(), FVector(cx-w, cy+h, pz));
  // Accessing camera render targets from map is done statically (at compile time).
  static ConstructorHelpers::FObjectFinder<UTextureRenderTarget2D>
  @@ -62,9 +79,6 @@ ABigQuadPawn::ABigQuadPawn()
  _capture->TextureTarget = _cameraRenderTarget;
  _capture->FOVAngle = 45;
  - // The Vehicle object will handle most of the work for the pawn
  - _vehicle = new Vehicle(this, FrameStatics.mesh.Get(), new QuadXAPDynamics(&_params), 4);
  -
  }
  ABigQuadPawn::~ABigQuadPawn()
  