message: Pass array properly to glClearBufferiv
diff: @@ -2790,15 +2790,15 @@ ResourceId GLReplay::RenderOverlay(ResourceId texid, FormatComponentType typeHin
  texDetails.width >> 1, texDetails.height >> 1, 4);
  // temporarily attach to FBO to clear it
  - GLint zero = 0;
  + GLint zero[4] = {0};
  gl.glFramebufferTextureLayer(eGL_FRAMEBUFFER, eGL_COLOR_ATTACHMENT0, quadtexs[2], 0, 0);
  - gl.glClearBufferiv(eGL_COLOR, 0, &zero);
  + gl.glClearBufferiv(eGL_COLOR, 0, zero);
  gl.glFramebufferTextureLayer(eGL_FRAMEBUFFER, eGL_COLOR_ATTACHMENT0, quadtexs[2], 0, 1);
  - gl.glClearBufferiv(eGL_COLOR, 0, &zero);
  + gl.glClearBufferiv(eGL_COLOR, 0, zero);
  gl.glFramebufferTextureLayer(eGL_FRAMEBUFFER, eGL_COLOR_ATTACHMENT0, quadtexs[2], 0, 2);
  - gl.glClearBufferiv(eGL_COLOR, 0, &zero);
  + gl.glClearBufferiv(eGL_COLOR, 0, zero);
  gl.glFramebufferTextureLayer(eGL_FRAMEBUFFER, eGL_COLOR_ATTACHMENT0, quadtexs[2], 0, 3);
  - gl.glClearBufferiv(eGL_COLOR, 0, &zero);
  + gl.glClearBufferiv(eGL_COLOR, 0, zero);
  gl.glBindTexture(eGL_TEXTURE_2D, quadtexs[0]);
  gl.glTextureStorage2DEXT(quadtexs[0], eGL_TEXTURE_2D, 1, eGL_RGBA8, texDetails.width,
  