message: Fix CubeReflection transitioning inside a pass
diff: @@ -280,9 +280,10 @@ void frame() {
  GetNextRenderPassDescriptor(device, swapchain, depthStencilView, &backbuffer, &renderPass);
  nxt::CommandBuffer commands = device.CreateCommandBufferBuilder()
  + .TransitionBufferUsage(cameraBuffer, nxt::BufferUsageBit::Uniform)
  +
  .BeginRenderPass(renderPass)
  .SetRenderPipeline(pipeline)
  - .TransitionBufferUsage(cameraBuffer, nxt::BufferUsageBit::Uniform)
  .SetBindGroup(0, bindGroup[0])
  .SetVertexBuffers(0, 1, &vertexBuffer, vertexBufferOffsets)
  .SetIndexBuffer(indexBuffer, 0)
  