message: If a texture is typeless then account for type hint when pixel picking
diff: @@ -818,6 +818,12 @@ void TextureViewer::UI_UpdateStatusText()
  bool uintTex = (tex.format.compType == CompType::UInt);
  bool sintTex = (tex.format.compType == CompType::SInt);
  + if(tex.format.compType == CompType::Typeless && m_TexDisplay.typeHint == CompType::UInt)
  + uintTex = true;
  +
  + if(tex.format.compType == CompType::Typeless && m_TexDisplay.typeHint == CompType::SInt)
  + sintTex = true;
  +
  if(m_TexDisplay.overlay == DebugOverlay::QuadOverdrawPass ||
  m_TexDisplay.overlay == DebugOverlay::QuadOverdrawDraw ||
  m_TexDisplay.overlay == DebugOverlay::TriangleSizeDraw ||
  