message: Fix display of UINT casted textures on D3D12
diff: @@ -88,9 +88,9 @@ void D3D12DebugManager::PrepareTextureSampling(ID3D12Resource *resource, CompTyp
  if(IsDepthAndStencilFormat(resourceDesc.Format))
  resType++;
  - if(IsUIntFormat(resourceDesc.Format))
  + if(IsUIntFormat(srvDesc.Format))
  srvOffset += 10;
  - if(IsIntFormat(resourceDesc.Format))
  + if(IsIntFormat(srvDesc.Format))
  srvOffset += 20;
  D3D12_RESOURCE_STATES realResourceState =
  @@ -471,9 +471,11 @@ bool D3D12Replay::RenderTextureInternal(D3D12_CPU_DESCRIPTOR_HANDLE rtv, Texture
  if(cfg.overlay == DebugOverlay::Clipping)
  pixelData.OutputDisplayFormat |= TEXDISPLAY_CLIPPING;
  - if(IsUIntFormat(resourceDesc.Format))
  + DXGI_FORMAT fmt = GetTypedFormat(resourceDesc.Format, cfg.typeCast);
  +
  + if(IsUIntFormat(fmt))
  pixelData.OutputDisplayFormat |= TEXDISPLAY_UINT_TEX;
  - else if(IsIntFormat(resourceDesc.Format))
  + else if(IsIntFormat(fmt))
  pixelData.OutputDisplayFormat |= TEXDISPLAY_SINT_TEX;
  // Check both the resource format and view format for sRGB
  