message: Set sample mask and sample count for patched PSOs in D3D12 overlays
diff: @@ -7231,6 +7231,8 @@ ResourceId D3D12DebugManager::RenderOverlay(ResourceId texid, FormatComponentTyp
  RDCEraseEl(psoDesc.RTVFormats);
  psoDesc.RTVFormats[0] = DXGI_FORMAT_R16G16B16A16_UNORM;
  psoDesc.NumRenderTargets = 1;
  + psoDesc.SampleMask = ~0U;
  + psoDesc.SampleDesc.Count = RDCMAX(1U, psoDesc.SampleDesc.Count);
  psoDesc.DSVFormat = DXGI_FORMAT_UNKNOWN;
  psoDesc.RasterizerState.FillMode = D3D12_FILL_MODE_SOLID;
  @@ -7304,6 +7306,8 @@ ResourceId D3D12DebugManager::RenderOverlay(ResourceId texid, FormatComponentTyp
  RDCEraseEl(psoDesc.RTVFormats);
  psoDesc.RTVFormats[0] = DXGI_FORMAT_R16G16B16A16_UNORM;
  psoDesc.NumRenderTargets = 1;
  + psoDesc.SampleMask = ~0U;
  + psoDesc.SampleDesc.Count = RDCMAX(1U, psoDesc.SampleDesc.Count);
  psoDesc.DSVFormat = DXGI_FORMAT_UNKNOWN;
  psoDesc.RasterizerState.FillMode = D3D12_FILL_MODE_SOLID;
  @@ -7398,6 +7402,8 @@ ResourceId D3D12DebugManager::RenderOverlay(ResourceId texid, FormatComponentTyp
  RDCEraseEl(psoDesc.RTVFormats);
  psoDesc.RTVFormats[0] = DXGI_FORMAT_R16G16B16A16_UNORM;
  psoDesc.NumRenderTargets = 1;
  + psoDesc.SampleMask = ~0U;
  + psoDesc.SampleDesc.Count = RDCMAX(1U, psoDesc.SampleDesc.Count);
  psoDesc.DSVFormat = DXGI_FORMAT_UNKNOWN;
  psoDesc.RasterizerState.FillMode = D3D12_FILL_MODE_WIREFRAME;
  @@ -7915,6 +7921,8 @@ ResourceId D3D12DebugManager::RenderOverlay(ResourceId texid, FormatComponentTyp
  RDCEraseEl(psoDesc.RTVFormats);
  psoDesc.RTVFormats[0] = DXGI_FORMAT_R16G16B16A16_UNORM;
  psoDesc.NumRenderTargets = 1;
  + psoDesc.SampleMask = ~0U;
  + psoDesc.SampleDesc.Count = RDCMAX(1U, psoDesc.SampleDesc.Count);
  psoDesc.BlendState.AlphaToCoverageEnable = FALSE;
  psoDesc.BlendState.IndependentBlendEnable = FALSE;
  psoDesc.BlendState.RenderTarget[0].BlendEnable = FALSE;
  