message: Fix extra read-only resources displayed in D3D12 Texture Viewer
diff: @@ -1189,7 +1189,7 @@ rdcarray<BoundResourceArray> PipeState::GetReadOnlyResources(ShaderStage stage,
  for(size_t j = 0; j < element.views.size(); ++j)
  {
  const D3D12Pipe::View &view = element.views[j];
  - if(view.bind >= start && view.bind <= end)
  + if(view.bind >= start && view.bind < end)
  {
  val.push_back(BoundResource());
  BoundResource &b = val.back();
  