message: Levelling up added to /nano
  Using /nano levels up Player, a player cannot level down.
diff: @@ -141,6 +141,21 @@ void NanoManager::addNano(CNSocket* sock, int16_t nanoId, int16_t slot) {
  // Update player
  plr->Nanos[nanoId] = resp.Nano;
  +
  + // After a nano gets added, setting the level seems to be important so we are doing that
  + if (nanoId < plr->level)
  + nanoId = plr->level;
  + // Even if player level is unchanged, this packet still needs to be sent as using /nano always sets the player to 0
  + INITSTRUCT(sP_FE2CL_REP_PC_CHANGE_LEVEL, resp2);
  +
  + resp2.iPC_ID = plr->iID;
  + resp2.iPC_Level = nanoId;
  +
  + sock->sendPacket((void*)&resp2, P_FE2CL_REP_PC_CHANGE_LEVEL, sizeof(sP_FE2CL_REP_PC_CHANGE_LEVEL));
  + for (CNSocket* s : PlayerManager::players[sock].viewable)
  + s->sendPacket((void*)&resp2, P_FE2CL_REP_PC_CHANGE_LEVEL, sizeof(sP_FE2CL_REP_PC_CHANGE_LEVEL));
  +
  + plr->level = nanoId;
  }
  void NanoManager::summonNano(CNSocket *sock, int slot) {
  