message: Include Eastern and Southern most tile for different ranges in fillRangedAreaList
  There may be a more elegant way to solve this. Noticed on range 5 that the furthest out tile was 'one less' on the eastern and southern sides when viewing in game.
diff: @@ -1443,7 +1443,7 @@ void MapViewState::fillRangedAreaList(TileList& tileList, Tile& centerTile, int
  void MapViewState::fillRangedAreaList(TileList& tileList, Tile& centerTile, int range, int depth)
  {
  - auto area = buildAreaRectFromTile(centerTile, range);
  + auto area = buildAreaRectFromTile(centerTile, range + 1);
  for (int y = 0; y < area.height; ++y)
  {
  