message: Bugfix for user-reported error with a specific mesh
  It appears that the mesh was aligned in a weird way with the octree grid
  causing some problems in categorizing octree blocks as inside/outside.
  The solution was to make the octree scaling factor more random.
diff: @@ -949,12 +949,13 @@ public:
  *
  * \param [in] bb The spatial extent covered by the octree
  * \note We slightly scale the bounding box so all mesh elements are
  - * guaranteed to be enclosed by the octree.
  + * guaranteed to be enclosed by the octree and to remedy problems we've
  + * encountered related to meshes that are aligned with the octree grid
  * \note The InOutOctree modifies its mesh in an effort to repair common
  * problems. Please make sure to discard all old copies of the meshPtr.
  */
  InOutOctree(const GeometricBoundingBox& bb, SurfaceMesh*& meshPtr)
  - : SpatialOctreeType(GeometricBoundingBox(bb).scale(1.0001))
  + : SpatialOctreeType(GeometricBoundingBox(bb).scale(1.00123))
  , m_meshWrapper(meshPtr)
  , m_vertexToBlockMap(&m_meshWrapper.vertexSet())
  //
  