message: Consistently apply NAS2D::Xml:: prefix in MapViewStateIO.cpp
diff: @@ -86,7 +86,7 @@ void MapViewState::save(const std::string& filePath)
  renderer.drawImage(*imageSaving, renderer.center() - imageSaving->size() / 2);
  renderer.update();
  - XmlDocument doc;
  + NAS2D::Xml::XmlDocument doc;
  auto* root = NAS2D::dictionaryToAttributes(
  constants::SaveGameRootNode,
  @@ -119,7 +119,7 @@ void MapViewState::save(const std::string& filePath)
  }}
  ));
  - auto moraleChangeReasons = new XmlElement("morale_change");
  + auto moraleChangeReasons = new NAS2D::Xml::XmlElement("morale_change");
  auto& moraleChangeList = mPopulationPanel.moraleReasonList();
  for (auto& [message, value] : moraleChangeList)
  {
  @@ -130,14 +130,14 @@ void MapViewState::save(const std::string& filePath)
  root->linkEndChild(moraleChangeReasons);
  // Write out the XML file.
  - XmlMemoryBuffer buff;
  + NAS2D::Xml::XmlMemoryBuffer buff;
  doc.accept(&buff);
  NAS2D::Utility<NAS2D::Filesystem>::get().write(filePath, buff.buffer());
  }
  -XmlElement* MapViewState::serializeProperties()
  +NAS2D::Xml::XmlElement* MapViewState::serializeProperties()
  {
  return NAS2D::dictionaryToAttributes(
  "properties",
  @@ -182,7 +182,7 @@ void MapViewState::load(const std::string& filePath)
  auto xmlDocument = openSavegame(filePath);
  auto* root = xmlDocument.firstChildElement(constants::SaveGameRootNode);
  - XmlElement* map = root->firstChildElement("properties");
  + NAS2D::Xml::XmlElement* map = root->firstChildElement("properties");
  const auto dictionary = NAS2D::attributesToDictionary(*map);
  mPlanetAttributes.maxDepth = dictionary.get<int>("diggingdepth");
  @@ -279,7 +279,7 @@ void MapViewState::readRobots(NAS2D::Xml::XmlElement* element)
  mRobots.clear();
  ROBOT_ID_COUNTER = 0;
  - for (XmlElement* robotElement = element->firstChildElement(); robotElement; robotElement = robotElement->nextSiblingElement())
  + for (NAS2D::Xml::XmlElement* robotElement = element->firstChildElement(); robotElement; robotElement = robotElement->nextSiblingElement())
  {
  const auto dictionary = NAS2D::attributesToDictionary(*robotElement);
  @@ -345,7 +345,7 @@ void MapViewState::readRobots(NAS2D::Xml::XmlElement* element)
  void MapViewState::readStructures(NAS2D::Xml::XmlElement* element)
  {
  - for (XmlElement* structureElement = element->firstChildElement(); structureElement != nullptr; structureElement = structureElement->nextSiblingElement())
  + for (NAS2D::Xml::XmlElement* structureElement = element->firstChildElement(); structureElement != nullptr; structureElement = structureElement->nextSiblingElement())
  {
  const auto dictionary = NAS2D::attributesToDictionary(*structureElement);
  