message: Consider the first glBindTexture chunk to be resource initialisation
diff: @@ -252,7 +252,10 @@ bool WrappedOpenGL::Serialise_glBindTexture(SerialiserType &ser, GLenum target,
  TextureData &tex = m_Textures[GetResourceManager()->GetID(texture)];
  // only set texture type if we don't have one. Otherwise refuse to re-type.
  if(tex.curType == eGL_NONE)
  + {
  tex.curType = TextureTarget(target);
  + AddResourceInitChunk(texture);
  + }
  tex.creationFlags |= TextureCategory::ShaderRead;
  }
  }
  