message: Don't lose SRGB flag when remapping textures for proxying
diff: @@ -2191,6 +2191,7 @@ void ReplayProxy::RemapProxyTextureIfNeeded(TextureDescription &tex, GetTextureD
  case RemapTexture::RGBA8:
  tex.format.compCount = 4;
  tex.format.compByteWidth = 1;
  + if(tex.format.compType != CompType::UNormSRGB)
  tex.format.compType = CompType::UNorm;
  // Range adaptation is only needed when remapping a higher precision format down to RGBA8.
  params.whitePoint = 1.0f;
  