message: Allow loading art assets independent of environment variable settings
  When using Visual Studio to debug, the environment path stays with the project file instead of using the executable being debugged.
diff: @@ -70,7 +70,8 @@ int main(int /*argc*/, char *argv[])
  try
  {
  Filesystem& f = Utility<Filesystem>::init<Filesystem>(argv[0], "OutpostHD", "LairWorks");
  - f.mount("data");
  + // Use executable's absolute directory in case environment path is not pointing to expected directory
  + f.mount(f.basePath() + "data");
  f.mountReadWrite(f.prefPath());
  if (!f.exists(constants::SAVE_GAME_PATH))
  