message: Don't mark lost references as dirty when deleting resource records
diff: @@ -167,11 +167,6 @@ void ResourceRecord::Delete(ResourceRecordHandler *mgr)
  Length = 0;
  DataPtr = NULL;
  - for(auto it = m_FrameRefs.begin(); it != m_FrameRefs.end(); ++it)
  - if(IsDirtyFrameRef(it->second))
  - // lost a write to this resource, must mark it as gpu dirty.
  - mgr->MarkPendingDirty(it->first);
  -
  DeleteChunks();
  if(ResID != ResourceId())
  