message: Remove redundant fix causing off-by-one errors at runtime. Refs
  * Previously this fix was needed for shader debugging since we did a
  replay up to before the draw, before debugging. However we don't do
  that anymore and in general the event ID we last replayed will be
  accurate.
diff: @@ -907,11 +907,6 @@ void WrappedID3D11Device::AddDebugMessage(DebugMessageCategory c, DebugMessageSe
  msg.severity = sv;
  msg.description = d;
  - // at runtime we are finding any warnings for the event *after* the current
  - // event ID, as that's the one we just replayed
  - if(src == eDbgSource_RuntimeWarning)
  - msg.eventID++;
  -
  m_DebugMessages.push_back(msg);
  }
  }
  