message: Renamed NCMesh::RefElement -> ReferenceElement.
diff: @@ -146,7 +146,7 @@ NCMesh::NCMesh(const Mesh *mesh, std::istream *vertex_parents)
  // increase reference count of all nodes the element is using
  // (NOTE: this will also create and reference all edge nodes and faces)
  - RefElement(root_id);
  + ReferenceElement(root_id);
  // make links from faces back to the element
  RegisterFaces(root_id);
  @@ -234,7 +234,7 @@ NCMesh::~NCMesh()
  for (int i = 0; i < leaf_elements.Size(); i++)
  {
  elemFaces.SetSize(0);
  - UnrefElement(leaf_elements[i], elemFaces);
  + UnreferenceElement(leaf_elements[i], elemFaces);
  DeleteUnusedFaces(elemFaces);
  }
  // NOTE: in release mode, we just throw away all faces and nodes at once
  @@ -248,7 +248,7 @@ NCMesh::Node::~Node()
  << (int) edge_refc);
  }
  -void NCMesh::RefElement(int elem)
  +void NCMesh::ReferenceElement(int elem)
  {
  Element &el = elements[elem];
  int* node = el.node;
  @@ -279,7 +279,7 @@ void NCMesh::RefElement(int elem)
  }
  }
  -void NCMesh::UnrefElement(int elem, Array<int> &elemFaces)
  +void NCMesh::UnreferenceElement(int elem, Array<int> &elemFaces)
  {
  Element &el = elements[elem];
  int* node = el.node;
  @@ -1253,7 +1253,7 @@ void NCMesh::RefineElement(int elem, char ref_type)
  // start using the nodes of the children, create edges & faces
  for (int i = 0; i < 8 && child[i] >= 0; i++)
  {
  - RefElement(child[i]);
  + ReferenceElement(child[i]);
  }
  int buf[6];
  @@ -1261,7 +1261,7 @@ void NCMesh::RefineElement(int elem, char ref_type)
  parentFaces.SetSize(0);
  // sign off of all nodes of the parent, clean up unused nodes, but keep faces
  - UnrefElement(elem, parentFaces);
  + UnreferenceElement(elem, parentFaces);
  // register the children in their faces
  for (int i = 0; i < 8 && child[i] >= 0; i++)
  @@ -1488,7 +1488,7 @@ void NCMesh::DerefineElement(int elem)
  }
  // sign in to all nodes
  - RefElement(elem);
  + ReferenceElement(elem);
  int buf[8*6];
  Array<int> childFaces(buf, 8*6);
  @@ -1499,7 +1499,7 @@ void NCMesh::DerefineElement(int elem)
  for (int i = 0; i < 8 && child[i] >= 0; i++)
  {
  el.rank = std::min(el.rank, elements[child[i]].rank);
  - UnrefElement(child[i], childFaces);
  + UnreferenceElement(child[i], childFaces);
  FreeElement(child[i]);
  }
  