message: Remap SNORM/SRGB textures to RGBA16F
  * Since we restrict output formats on remap to basic float/uint/sint, for 1-byte
  formats this ends up mapping to UNORM. Instead promote straight to RGBA16F to
  ensure we have the precision
diff: @@ -2293,11 +2293,23 @@ void ReplayProxy::RemapProxyTextureIfNeeded(TextureDescription &tex, GetTextureD
  else
  {
  if(tex.format.compByteWidth == 1)
  + {
  params.remap = RemapTexture::RGBA8;
  +
  + if(tex.format.compType == CompType::SNorm || tex.format.compType == CompType::UNormSRGB)
  + {
  + params.remap = RemapTexture::RGBA16;
  + tex.format.compType = CompType::Float;
  + }
  + }
  else if(tex.format.compByteWidth == 2)
  + {
  params.remap = RemapTexture::RGBA16;
  + }
  else
  + {
  params.remap = RemapTexture::RGBA32;
  + }
  // always remap depth to RGBA32F, because D16_UNORM will lose precision if remapped to R16_FLOAT
  if(tex.format.compType == CompType::Depth)
  