message: + DEFAULT.TGA as fallback for missing textures
  #fixed
diff: @@ -9,6 +9,9 @@ using namespace Tempest;
  Material::Material(const ZenLoad::zCMaterialData& m, bool enableAlphaTest) {
  tex = Resources::loadTexture(m.texture);
  + if(tex==nullptr && !m.texture.empty())
  + tex = Resources::loadTexture("DEFAULT.TGA");
  +
  loadFrames(m);
  alpha = loadAlphaFunc(m.alphaFunc,m.matGroup,tex,enableAlphaTest);
  @@ -24,6 +27,9 @@ Material::Material(const ZenLoad::zCMaterialData& m, bool enableAlphaTest) {
  Material::Material(const ZenLoad::zCVobData& vob) {
  tex = Resources::loadTexture(vob.visual);
  + if(tex==nullptr && !vob.visual.empty())
  + tex = Resources::loadTexture("DEFAULT.TGA");
  +
  frames = Resources::loadTextureAnim(vob.visual);
  texAniFPSInv = 1000/std::max<size_t>(frames.size(),1);
  