message: Fix Weapon README so read by doxygen, also added note re new baseitem.2da columns
diff: -# Weapon Plugin Reference
  -
  -## Environment Variables
  -
  -None.
  -
  -## Description
  +@page weapon Readme
  +@ingroup weapon
  Functions exposing additional weapon properties.
  +## Function Documentation and Examples
  Allows modifying which feats count as which for the weapon feats. Can be used to add feats like WEAPON_FOCUS_* to custom weapons. All you have to do is:
  1. Create a custom feat and add it to your hak.
  2. Create the new base item ID for your new weapon or use one that already exists.
  3. On the OnModuleLoad event script of your module define the association between the weapon and the feat using the functions defined in the _nwnx_weapon_ script
  -For example, if you added the FEAT_WEAPON_FOCUS_KATAR on line 3000 of your _feat.2da_ and you added the new BASE_ITEM_KATAR on line 310 of your _baseitems.2da_, in the OnModuleLoad script just add (don't forget to include the _nwnx_weapon_ script) :
  +For example, if you added the `FEAT_WEAPON_FOCUS_KATAR` on line 3000 of your _feat.2da_ and you added the new `BASE_ITEM_KATAR` on line 310 of your _baseitems.2da_, in the OnModuleLoad script just add (don't forget to include the _nwnx_weapon_ script) :
  ```C
  int FEAT_WEAPON_FOCUS_KATAR = 3000;
  @@ -51,7 +47,7 @@ The NWNX_Weapon_SetOption() function can be used to define the attack and damage
  This script just prints some info to the log and then bypasses the devastating critical 50% of the time. You have to set your script with NWNX_Weapon_SetDevastatingCriticalEventScript() (in the OnModuleLoad script for example)
  -Note: `oWeapon` in `NWNX_Weapon_DevastatingCriticalEvent_Data` will be `OBJECT_INVALID` for Gloves/Unarmed Strike Devastating Critical Events.
  +@warning `oWeapon` in `NWNX_Weapon_DevastatingCriticalEvent_Data` will be `OBJECT_INVALID` for Gloves/Unarmed Strike Devastating Critical Events.
  ```cpp
  #include "nwnx_weapon"
  @@ -76,3 +72,12 @@ void main()
  }
  }
  ```
  +@note As of NWN:EE Version 8193.6 builders can define the feats associated with weapons in the new _baseitems.2da_ columns. The following new columns can now have the corresponding feat referenced per baseitem row:
  +* WeaponFocusFeat
  +* EpicWeaponFocusFeat
  +* WeaponSpecializationFeat
  +* EpicWeaponSpecializationFeat
  +* WeaponImprovedCriticalFeat
  +* EpicWeaponOverwhelmingCriticalFeat
  +* EpicWeaponDevastatingCriticalFeat
  +* WeaponOfChoiceFeat
  \ No newline at end of file
  