message: Remove unneeded skipping of some commits during interactivity
  Recent RenderScene optimizations make this no longer necessary.
diff: @@ -942,20 +942,7 @@ void MainWindow::display()
  void MainWindow::startNewOSPRayFrame()
  {
  - // UI responsiveness can be increased by knowing if we're in the middle of
  - // ImGui widget interaction.
  - ImGuiIO &io = ImGui::GetIO();
  - bool interacting = ImGui::IsAnyMouseDown()
  - && (io.WantCaptureMouse || io.WantCaptureKeyboard);
  -
  - // If in the middle of UI interaction, back off on how frequently scene
  - // updates are committed.
  - // 10 is a good imperical number. If necessary, make UI adjustable
  - static auto skipCount = 0;
  - if (interacting)
  - skipCount = skipCount > 0 ? skipCount - 1 : 10;
  -
  - frame->startNewFrame(interacting && !!skipCount);
  + frame->startNewFrame();
  }
  void MainWindow::waitOnOSPRayFrame()
  