message: Set MTL::TextureUsageShaderRead during capture
  To be consistent with replay created textures set MTL::TextureUsageShaderRead on textures created during capture. This override is not serialized.
  PR Feedback
diff: @@ -652,6 +652,12 @@ WrappedMTLTexture *WrappedMTLDevice::Common_NewTexture(RDMTL::TextureDescriptor
  {
  MTL::Texture *realMTLTexture;
  MTL::TextureDescriptor *realDescriptor(descriptor);
  + // Ensure the created textures can be read by a shader
  + // Metal driver will treat TextureUsageUnknown as all options
  + MTL::TextureUsage usage = realDescriptor->usage();
  + if(usage != MTL::TextureUsageUnknown)
  + realDescriptor->setUsage((MTL::TextureUsage)(usage | MTL::TextureUsageShaderRead));
  +
  SERIALISE_TIME_CALL(realMTLTexture = !ioSurfaceTexture ? Unwrap(this)->newTexture(realDescriptor)
  : Unwrap(this)->newTexture(
  realDescriptor, iosurface, plane));
  