message: Use overlay texture format variable
diff: @@ -1331,7 +1331,7 @@ ResourceId VulkanReplay::RenderOverlay(ResourceId texid, const Subresource &sub,
  dsIdx < (int32_t)createinfo.m_Framebuffer[state.GetFramebuffer()].attachments.size())
  {
  VkAttachmentDescription attDescs[] = {
  - {0, VK_FORMAT_R16G16B16A16_SFLOAT, VK_SAMPLE_COUNT_1_BIT, VK_ATTACHMENT_LOAD_OP_LOAD,
  + {0, overlayFormat, VK_SAMPLE_COUNT_1_BIT, VK_ATTACHMENT_LOAD_OP_LOAD,
  VK_ATTACHMENT_STORE_OP_STORE, VK_ATTACHMENT_LOAD_OP_DONT_CARE,
  VK_ATTACHMENT_STORE_OP_DONT_CARE, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
  VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL},
  @@ -2113,7 +2113,7 @@ ResourceId VulkanReplay::RenderOverlay(ResourceId texid, const Subresource &sub,
  depthUsed = true;
  VkAttachmentDescription attDescs[] = {
  - {0, VK_FORMAT_R16G16B16A16_SFLOAT, VK_SAMPLE_COUNT_1_BIT, VK_ATTACHMENT_LOAD_OP_LOAD,
  + {0, overlayFormat, VK_SAMPLE_COUNT_1_BIT, VK_ATTACHMENT_LOAD_OP_LOAD,
  VK_ATTACHMENT_STORE_OP_STORE, VK_ATTACHMENT_LOAD_OP_DONT_CARE,
  VK_ATTACHMENT_STORE_OP_DONT_CARE, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
  VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL},
  