message: Use glGetFloatv to fetch GL_SAMPLE_COVERAGE_VALUE
diff: @@ -1217,7 +1217,7 @@ void GLRenderState::FetchState(WrappedOpenGL *driver)
  if(HasExt[ARB_texture_multisample_no_array] || HasExt[ARB_texture_multisample])
  GL.glGetIntegeri_v(eGL_SAMPLE_MASK_VALUE, 0, (GLint *)&SampleMask[0]);
  - GL.glGetIntegerv(eGL_SAMPLE_COVERAGE_VALUE, (GLint *)&SampleCoverage);
  + GL.glGetFloatv(eGL_SAMPLE_COVERAGE_VALUE, &SampleCoverage);
  {
  GLint invert = 0;
  