message: Fix texture remapping on GL for stencil textures
diff: @@ -2452,6 +2452,9 @@ void GLReplay::GetTextureData(ResourceId tex, const Subresource &sub,
  drv.glGetBooleanv(eGL_COLOR_WRITEMASK, color_mask);
  drv.glColorMask(GL_FALSE, GL_TRUE, GL_FALSE, GL_FALSE);
  + flags = TexDisplayFlags(
  + flags & ~(eTexDisplay_RemapFloat | eTexDisplay_RemapUInt | eTexDisplay_RemapSInt));
  +
  RenderTextureInternal(texDisplay, flags);
  drv.glColorMask(color_mask[0], color_mask[1], color_mask[2], color_mask[3]);
  