message: Make heal nanos heal for the correct amount
diff: @@ -671,7 +671,7 @@ bool doHeal(CNSocket *sock, sSkillResult_Heal_HP *respdata, int i, int32_t targe
  return false;
  }
  - int healedAmount = PC_MAXHEALTH(plr->level) * amount / 1500;
  + int healedAmount = PC_MAXHEALTH(plr->level) * amount / 1000;
  // do not heal dead players
  if (plr->HP <= 0)
  