message: Fix off-by-one error accessing deferred shadow buffers in D3D11 record
diff: @@ -97,7 +97,7 @@ struct D3D11ResourceRecord : public ResourceRecord
  return;
  }
  - DeferredShadow[ctx].Alloc(size);
  + DeferredShadow[ctx - 1].Alloc(size);
  }
  bool VerifyShadowStorage(size_t ctx)
  @@ -105,7 +105,7 @@ struct D3D11ResourceRecord : public ResourceRecord
  if(ctx == 0)
  return ImmediateShadow.Verify();
  - return DeferredShadow[ctx].Verify();
  + return DeferredShadow[ctx - 1].Verify();
  }
  void FreeShadowStorage()
  