message: optimizations: Fix alternate update message not updating stores and the like
diff: @@ -250,7 +250,7 @@ static BOOL SendServerToPlayerGameObjUpdate(CNWSMessage* msg, CNWSPlayer *pPlaye
  vPos = pPlayerObj->m_vDesiredAreaLocation;
  }
  - const uint32_t specialStages = 30;
  + const uint32_t specialStages = 40;
  const uint32_t objectCount = area ? area->m_aGameObjects.num : 0;
  const uint32_t totalStages = specialStages + objectCount;
  @@ -272,6 +272,12 @@ static BOOL SendServerToPlayerGameObjUpdate(CNWSMessage* msg, CNWSPlayer *pPlaye
  break;
  }
  case 20:
  + {
  + msg->WriteGameObjUpdate_MinorGUIPanels(pPlayer);
  + stage += 10;
  + break;
  + }
  + case 30:
  {
  if (pPlayer->GetIsDM() && !pPlayer->GetIsPlayerDM())
  msg->WriteGameObjUpdate_DungeonMasterAIState(pPlayer);
  