message: Remove message about binding 0 GPUVA for root parameters
  * It's supposed to be legal technically, but it's illegal to dereference so
  dropping these binds is also fine. Since this has caused driver crashes before
  that seems safer.
diff: @@ -1194,14 +1194,9 @@ bool WrappedID3D12GraphicsCommandList::ValidateRootGPUVA(D3D12_GPU_VIRTUAL_ADDRE
  {
  if(buffer == 0)
  {
  - // abort, we don't have this buffer. Print errors while reading
  - if(IsLoading(m_State))
  - {
  - m_pDevice->AddDebugMessage(MessageCategory::Resource_Manipulation, MessageSeverity::Medium,
  - MessageSource::IncorrectAPIUse,
  - "Binding 0 as a GPU Virtual Address in a root constant is "
  - "invalid. This call will be dropped during replay.");
  - }
  + // silently drop binds of 0 since this sometimes crashes drivers, and is not legal if the
  + // address is ever actually accessed (if it is accessed, whatever was bound or never bound here
  + // is just as illegal)
  return true;
  }
  