message: Player: OpenInventory() Clarify NWScript
diff: @@ -119,6 +119,8 @@ void NWNX_Player_UpdateCharacterSheet(object player);
  // Allows player to open target's inventory
  // Target must be a creature or another player
  +//
  +// Note: only works if player and target are in the same area
  void NWNX_Player_OpenInventory(object player, object target, int open = TRUE);
  