message: Fix OpenGL format table for GL_DEPTH_COMPONENT textures
  GL_DEPTH is for calls like glEnable(GL_DEPTH) and
  glClearBuffer(GL_DEPTH, ...). GL_DEPTH_COMPONENT is the
  enum for the texture internal format.
diff: @@ -90,8 +90,8 @@ namespace dawn_native { namespace opengl {
  AddFormat(wgpu::TextureFormat::RGBA32Float, GL_RGBA32F, GL_RGBA, GL_FLOAT, Type::Float);
  // Depth stencil formats
  - AddFormat(wgpu::TextureFormat::Depth32Float, GL_DEPTH_COMPONENT32F, GL_DEPTH, GL_FLOAT, Type::DepthStencil);
  - AddFormat(wgpu::TextureFormat::Depth24Plus, GL_DEPTH_COMPONENT32F, GL_DEPTH, GL_FLOAT, Type::DepthStencil);
  + AddFormat(wgpu::TextureFormat::Depth32Float, GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, Type::DepthStencil);
  + AddFormat(wgpu::TextureFormat::Depth24Plus, GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, Type::DepthStencil);
  AddFormat(wgpu::TextureFormat::Depth24PlusStencil8, GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, Type::DepthStencil);
  // Block compressed formats
  