message: Don't aggro to players using MSS
diff: @@ -127,7 +127,7 @@ bool MobAI::aggroCheck(Mob *mob, time_t currTime) {
  CNSocket *s = ref.sock;
  Player *plr = PlayerManager::getPlayer(s);
  - if (plr->HP <= 0)
  + if (plr->HP <= 0 || plr->onMonkey)
  continue;
  int mobRange = mob->sightRange;
  