message: Display multisampled overlays properly for depth textures on D3D11
diff: @@ -61,7 +61,8 @@ ResourceId D3D11Replay::RenderOverlay(ResourceId texid, CompType typeHint, Debug
  realTexDesc.Width = details.texWidth;
  realTexDesc.Height = details.texHeight;
  - if(details.texType == eTexType_2DMS)
  + if(details.texType == eTexType_2DMS || details.texType == eTexType_DepthMS ||
  + details.texType == eTexType_StencilMS)
  {
  realTexDesc.SampleDesc.Count = details.sampleCount;
  realTexDesc.SampleDesc.Quality = details.sampleQuality;
  