message: Properly utilize instance data in map info packet
diff: @@ -136,8 +136,19 @@ void PlayerManager::sendPlayerTo(CNSocket* sock, int X, int Y, int Z, uint64_t I
  if (I != INSTANCE_OVERWORLD) {
  INITSTRUCT(sP_FE2CL_INSTANCE_MAP_INFO, pkt);
  - pkt.iEP_ID = PLAYERID(I) == 0; // iEP_ID has to be positive for the map to be enabled
  pkt.iInstanceMapNum = (int32_t)MAPNUM(I); // lower 32 bits are mapnum
  + if (RacingManager::EPData.find(pkt.iInstanceMapNum) != RacingManager::EPData.end()) {
  + EPInfo* ep = &RacingManager::EPData[pkt.iInstanceMapNum];
  + pkt.iEP_ID = ep->EPID;
  + pkt.iMapCoordX_Min = ep->zoneX * 51200;
  + pkt.iMapCoordX_Max = (ep->zoneX + 1) * 51200;
  + pkt.iMapCoordY_Min = ep->zoneY * 51200;
  + pkt.iMapCoordY_Max = (ep->zoneY + 1) * 51200;
  + pkt.iMapCoordZ_Min = INT32_MIN;
  + pkt.iMapCoordZ_Max = INT32_MAX;
  + } else {
  + std::cout << "[WARN] Map number " << pkt.iInstanceMapNum << " unknown\n";
  + }
  sock->sendPacket((void*)&pkt, P_FE2CL_INSTANCE_MAP_INFO, sizeof(sP_FE2CL_INSTANCE_MAP_INFO));
  } else {
  // annoying but necessary to set the flag back
  