message: Display special D3D quality levels in texture viewer
diff: @@ -1202,8 +1202,18 @@ void TextureViewer::UI_UpdateTextureDetails()
  if(current.arraysize > 1)
  status += QFormatStr("[%1]").arg(QString::number(current.arraysize));
  - if(current.msQual > 0 || current.msSamp > 1)
  - status += QFormatStr(" MS{%1x %2Q}").arg(current.msSamp).arg(current.msQual);
  + if(current.msSamp > 1)
  + {
  + // quality is only used by D3D, specify these here for simplicity
  + if(current.msQual == 0xffffffff)
  + status += QFormatStr(" MS %1x Std Pattern").arg(current.msSamp);
  + else if(current.msQual == 0xfffffffe)
  + status += QFormatStr(" MS %1x Cent Pattern").arg(current.msSamp);
  + else if(current.msQual > 0)
  + status += QFormatStr(" MS %1x %2 Quality").arg(current.msSamp).arg(current.msQual);
  + else
  + status += QFormatStr(" MS %1x").arg(current.msSamp);
  + }
  status += QFormatStr(" %1 mips").arg(current.mips);
  