message: Don't specify BIND_DEPTH_STENCIL on 3D textures
diff: @@ -3409,9 +3409,6 @@ ResourceId D3D11Replay::CreateProxyTexture(const TextureDescription &templateTex
  desc.ArraySize = templateTex.arraysize;
  desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
  - if(templateTex.creationFlags & TextureCategory::DepthTarget)
  - desc.BindFlags |= D3D11_BIND_DEPTH_STENCIL;
  -
  desc.CPUAccessFlags = 0;
  desc.Format = GetTypelessFormat(MakeDXGIFormat(templateTex.format));
  desc.MipLevels = templateTex.mips;
  @@ -3419,6 +3416,9 @@ ResourceId D3D11Replay::CreateProxyTexture(const TextureDescription &templateTex
  desc.Usage = D3D11_USAGE_DEFAULT;
  desc.Width = RDCMAX(1U, templateTex.width);
  + if(IsDepthFormat(desc.Format))
  + desc.BindFlags |= D3D11_BIND_DEPTH_STENCIL;
  +
  HRESULT hr = m_pDevice->CreateTexture1D(&desc, NULL, &throwaway);
  if(FAILED(hr))
  {
  @@ -3477,9 +3477,6 @@ ResourceId D3D11Replay::CreateProxyTexture(const TextureDescription &templateTex
  desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
  - if(templateTex.creationFlags & TextureCategory::DepthTarget)
  - desc.BindFlags |= D3D11_BIND_DEPTH_STENCIL;
  -
  desc.CPUAccessFlags = 0;
  desc.Format = GetTypelessFormat(MakeDXGIFormat(templateTex.format));
  desc.MipLevels = templateTex.mips;
  