message: lower priority of hardcoded key in inventory
diff: @@ -302,26 +302,11 @@ void InventoryMenu::keyDownEvent(KeyEvent &e) {
  processMove(e);
  - if(e.key==KeyEvent::K_Z) {
  - lootMode = LootMode::Ten;
  - takeTimer.start(200);
  - onTakeStuff();
  - }
  - else if(e.key==KeyEvent::K_X) {
  - lootMode = LootMode::Hundred;
  - takeTimer.start(200);
  - onTakeStuff();
  - }
  - else if(e.key==KeyEvent::K_Space) {
  + if(keycodec.tr(e)==KeyCodec::Jump) {
  lootMode = LootMode::Stack;
  takeTimer.start(200);
  onTakeStuff();
  }
  - else if(keycodec.tr(e)==KeyCodec::Jump) {
  - lootMode = LootMode::Normal;
  - takeTimer.start(200);
  - onTakeStuff();
  - }
  else if (keycodec.tr(e)==KeyCodec::ActionGeneric || e.key==KeyEvent::K_Return) {
  onItemAction(Item::NSLOT);
  }
  @@ -334,6 +319,21 @@ void InventoryMenu::keyDownEvent(KeyEvent &e) {
  else if(e.key==KeyEvent::K_ESCAPE || keycodec.tr(e)==KeyCodec::Inventory){
  close();
  }
  + else if(e.key==KeyEvent::K_Space) {
  + lootMode = LootMode::Normal;
  + takeTimer.start(200);
  + onTakeStuff();
  + }
  + else if(e.key==KeyEvent::K_Z) {
  + lootMode = LootMode::Ten;
  + takeTimer.start(200);
  + onTakeStuff();
  + }
  + else if(e.key==KeyEvent::K_X) {
  + lootMode = LootMode::Hundred;
  + takeTimer.start(200);
  + onTakeStuff();
  + }
  adjustScroll();
  update();
  