message: Fix for variable shadowing warnings (VS2015)
diff: @@ -473,8 +473,7 @@ uint32_t ReplayOutput::PickVertex(uint32_t eventID, uint32_t x, uint32_t y, uint
  for(uint32_t inst = firstInst; inst < maxInst; inst++)
  {
  // find the start of this buffer, and apply the element offset, then pick in that instance
  - MeshFormat fmt =
  - m_pDevice->GetPostVSBuffers(draw->eventID, inst, m_RenderData.meshDisplay.type);
  + fmt = m_pDevice->GetPostVSBuffers(draw->eventID, inst, m_RenderData.meshDisplay.type);
  if(fmt.buf != ResourceId())
  cfg.position.offset = fmt.offset + elemOffset;
  