message: Resize status array when loading saved game
  * If developer adds more states, loaded saved game is
  resized appropriately
diff: @@ -50,6 +50,10 @@ void RPG::SaveActor::Fixup(int actor_id) {
  face_name = actor.face_name;
  face_id = actor.face_index;
  }
  +
  + if (status.size() < Data::states.size()) {
  + status.resize(Data::states.size());
  + }
  }
  void RPG::SaveActor::UnFixup() {
  