message: revert AI_Output <-> BS_STAND interaction - doesn't look like it was in vanilla
diff: @@ -381,8 +381,8 @@ bool Npc::performOutput(const AiQueue::AiAction &act) {
  return false;
  if(aiPolicy>=AiFar)
  return true; // don't waste CPU on far-away svm-talks
  - if(act.act!=AI_OutputSvmOverlay && bodyStateMasked()!=BS_STAND)
  - return false;
  + //if(act.act!=AI_OutputSvmOverlay && bodyStateMasked()!=BS_STAND)
  + // return false;
  if(act.act==AI_Output && outputPipe->output (*this,act.s0))
  return true;
  auto& svm = owner.script().messageFromSvm(act.s0,hnpc.voice);
  