message: Removing debugging output
diff: @@ -6086,8 +6086,6 @@ void Mesh::PriUniformRefinement()
  int oface = oedge + NumOfEdges;
  vertices.SetSize(oface + NumOfQuadFaces);
  - cout << "Number of vertices: " << NumOfVertices << " -> "
  - << vertices.Size() << endl;
  for (i = 0; i < NumOfElements; i++)
  {
  MFEM_ASSERT(elements[i]->GetType() == Element::PRISM,
  @@ -6116,18 +6114,7 @@ void Mesh::PriUniformRefinement()
  AverageVertices(vv, 2, oedge+e[j]);
  }
  }
  - cout << "Vertex 0: " << vertices[0](0) << " "
  - << vertices[0](1) << " " << vertices[0](2) << endl;
  - cout << "Vertex 5: " << vertices[5](0) << " "
  - << vertices[5](1) << " " << vertices[5](2) << endl;
  - cout << "Vertex 6: " << vertices[6](0) << " "
  - << vertices[6](1) << " " << vertices[6](2) << endl;
  - cout << "Vertex 127: " << vertices[127](0) << " "
  - << vertices[127](1) << " " << vertices[127](2) << endl;
  - cout << "Vertex 134: " << vertices[134](0) << " "
  - << vertices[134](1) << " " << vertices[134](2) << endl;
  - cout << "Vertex 135: " << vertices[135](0) << " "
  - << vertices[135](1) << " " << vertices[135](2) << endl;
  +
  int attr, j;
  elements.SetSize(8 * NumOfElements);
  for (i = 0; i < NumOfElements; i++)
  @@ -6180,14 +6167,6 @@ void Mesh::PriUniformRefinement()
  f = &be_to_face[i];
  j = NumOfBdrElements + 3 * i;
  - if ( abs(i-1) < 2 || abs(i-10) < 2 )
  - {
  - cout << "Boundary Element " << i
  - << ", verts " << v[0] << " " << v[1] << " " << v[2]
  - << ", edges " << e[0] << " " << e[1] << " " << e[2]
  - << ", edge offset " << oedge << endl;
  - }
  -
  if (boundary[i]->GetType() == Element::TRIANGLE)
  {
  boundary[j+0] = new Triangle(oedge+e[1], oedge+e[2], oedge+e[0], attr);
  