message: Don't try to reflect non-existant tessellation/geometry shaders
diff: @@ -182,11 +182,11 @@ void GLReplay::InitPostVSBuffers(uint32_t eventId)
  vsRefl = GetShader(progDetails.stageShaders[0], ShaderEntryPoint());
  vsProg = m_pDriver->m_Shaders[progDetails.stageShaders[0]].prog;
  }
  - else if(i == 2)
  + else if(i == 2 && progDetails.stageShaders[2] != ResourceId())
  {
  tesRefl = GetShader(progDetails.stageShaders[2], ShaderEntryPoint());
  }
  - else if(i == 3)
  + else if(i == 3 && progDetails.stageShaders[3] != ResourceId())
  {
  gsRefl = GetShader(progDetails.stageShaders[3], ShaderEntryPoint());
  }
  