message: Update docs about DXIL support
diff: @@ -21,13 +21,7 @@ RenderDoc has initial support for D3D12, but it contains some caveats. In additi
  * RenderDoc captures may not be portable between different systems, only currently supporting capture and replay on the same or similar enough machines.
  * Reserved resources are not supported.
  * Pixel history is not implemented.
  -
  -DXIL support
  -------------
  -
  -Currently DXIL is not supported. RenderDoc uses the standard functionality through ``ID3D12Device::CheckFeatureSupport`` to report that SM6 is unsupported, and a valid application must check this before creating PSOs that use DXIL code since not all versions of Windows 10 support DXIL either.
  -
  -If such a PSO is detected, RenderDoc will display an overlay message to that effect and prevent capturing.
  +* Shader debugging is not supported for DXIL shaders.
  See Also
  --------
  