message: Fix issues with displaying UAVs in D3D12 pipeline state. Closes
diff: @@ -134,8 +134,7 @@ D3D12PipelineStateViewer::D3D12PipelineStateViewer(ICaptureContext &ctx,
  };
  RDTreeWidget *uavs[] = {
  - ui->vsResources, ui->hsResources, ui->dsResources,
  - ui->gsResources, ui->psResources, ui->csResources,
  + ui->vsUAVs, ui->hsUAVs, ui->dsUAVs, ui->gsUAVs, ui->psUAVs, ui->csUAVs,
  };
  RDTreeWidget *samplers[] = {
  @@ -1769,11 +1768,11 @@ void D3D12PipelineStateViewer::resource_itemActivated(RDTreeWidgetItem *item, in
  if(stage->reflection)
  {
  - const rdcarray<ShaderResource> &resArray = view.space == D3D12ViewTag::SRV
  + const rdcarray<ShaderResource> &resArray = view.type == D3D12ViewTag::SRV
  ? stage->reflection->readOnlyResources
  : stage->reflection->readWriteResources;
  - const rdcarray<Bindpoint> &bindArray = view.space == D3D12ViewTag::SRV
  + const rdcarray<Bindpoint> &bindArray = view.type == D3D12ViewTag::SRV
  ? stage->bindpointMapping.readOnlyResources
  : stage->bindpointMapping.readWriteResources;
  