message: Handle backbuffers in GL that are 0 width or height. Closes
diff: @@ -775,15 +775,18 @@ void WrappedOpenGL::CreateReplayBackbuffer(const GLInitParams &params, ResourceI
  m_Textures[GetResourceManager()->GetID(TextureRes(GetCtx(), col))].creationFlags |=
  TextureCategory::SwapBuffer;
  + uint32_t width = RDCMAX(1U, params.width);
  + uint32_t height = RDCMAX(1U, params.height);
  +
  if(params.multiSamples > 1)
  {
  - drv.glTextureStorage2DMultisampleEXT(col, target, params.multiSamples, colfmt, params.width,
  - params.height, true);
  + drv.glTextureStorage2DMultisampleEXT(col, target, params.multiSamples, colfmt, width, height,
  + true);
  }
  else
  {
  - drv.glTextureImage2DEXT(col, target, 0, colfmt, params.width, params.height, 0,
  - GetBaseFormat(colfmt), GetDataType(colfmt), NULL);
  + drv.glTextureImage2DEXT(col, target, 0, colfmt, width, height, 0, GetBaseFormat(colfmt),
  + GetDataType(colfmt), NULL);
  drv.glTexParameteri(target, eGL_TEXTURE_MAX_LEVEL, 0);
  drv.glTexParameteri(target, eGL_TEXTURE_MIN_FILTER, eGL_NEAREST);
  drv.glTexParameteri(target, eGL_TEXTURE_MAG_FILTER, eGL_NEAREST);
  @@ -792,7 +795,7 @@ void WrappedOpenGL::CreateReplayBackbuffer(const GLInitParams &params, ResourceI
  }
  drv.glFramebufferTexture2D(eGL_FRAMEBUFFER, eGL_COLOR_ATTACHMENT0, target, col, 0);
  - drv.glViewport(0, 0, params.width, params.height);
  + drv.glViewport(0, 0, width, height);
  if(params.depthBits > 0 || params.stencilBits > 0)
  {
  @@ -835,14 +838,14 @@ void WrappedOpenGL::CreateReplayBackbuffer(const GLInitParams &params, ResourceI
  if(params.multiSamples > 1)
  {
  - drv.glTextureStorage2DMultisampleEXT(depth, target, params.multiSamples, depthfmt,
  - params.width, params.height, true);
  + drv.glTextureStorage2DMultisampleEXT(depth, target, params.multiSamples, depthfmt, width,
  + height, true);
  }
  else
  {
  drv.glTexParameteri(target, eGL_TEXTURE_MAX_LEVEL, 0);
  - drv.glTextureImage2DEXT(depth, target, 0, depthfmt, params.width, params.height, 0,
  - GetBaseFormat(depthfmt), GetDataType(depthfmt), NULL);
  + drv.glTextureImage2DEXT(depth, target, 0, depthfmt, width, height, 0, GetBaseFormat(depthfmt),
  + GetDataType(depthfmt), NULL);
  }
  if(stencil && params.depthBits == 0)
  