message: Fix bug when using closed uniform LOR
  Caused by using BasisType::ClosedUniform instead of
  Quadrature1D::ClosedUniform. Have to be careful, especially since
  ref_type in the Mesh constructor and t in GeometryRefiner::SetType are
  both ints (i.e. weakly typed), so the compiler will not complain when
  using one instead of the other.
diff: @@ -3791,7 +3791,7 @@ Mesh::Mesh(Mesh *orig_mesh, int ref_factor, int ref_type)
  int max_nv = 0;
  GeometryRefiner refiner;
  - refiner.SetType(ref_type);
  + refiner.SetType(BasisType::GetQuadrature1D(ref_type));
  for (int el = 0; el < orig_mesh->GetNE(); el++)
  {
  