message: Add a debugging aid to draw mine routes in the minimap
  This is a temporary solution to drawing routes as it's inefficient and will be very slow with large numbers of routes especially with long routes. Later solutions for overlays should generate a texture that's drawn instead of drawing each pixel each turn.
diff: @@ -103,13 +103,16 @@ void MapViewState::drawMiniMap()
  renderer.drawSubImage(mUiIcons, minePosition + miniMapOffset - NAS2D::Vector{2, 2}, mineImageRect);
  }
  - /*
  - for (auto tile : path)
  + // Temporary debug aid, will be slow with high numbers of mines
  + // especially with routes of longer lengths.
  + for (auto route : mRouteTable)
  + {
  + for (auto tile : route.second.path)
  {
  const auto tilePosition = static_cast<Tile*>(tile)->position();
  renderer.drawPoint(tilePosition + miniMapOffset, NAS2D::Color::Magenta);
  }
  - */
  + }
  for (auto robotEntry : mRobotList)
  {
  