message: WA for gothic1 dialogs
diff: @@ -2086,6 +2086,8 @@ void Npc::nextAiAction(AiQueue& queue, uint64_t dt) {
  if(startState(act.func,act.s0,aiState.eTime,act.i0==0)) {
  setOther(act.target);
  setVictum(act.victum);
  + // WA: for gothic1 dialogs
  + perceptionNextTime = owner.tickCount()+perceptionTime;
  }
  break;
  case AI_PlayAnim:{
  