message: Add a couple of valgrind system leaks to ignore
diff: fun:_ZN12VulkanReplay14GetTextureDataE10ResourceIdjj19FormatComponentTypebbffRm
  }
  +# This seems to just be an implementation detail that allocates error messages
  +{
  + dlerrorLeak
  + Memcheck:Leak
  + fun:calloc
  + fun:_dlerror_run
  + ...
  +}
  +
  +# No shutdown function for XinitThreads, so ignore it leaking
  +{
  + XInitThreadsLeak
  + Memcheck:Leak
  + fun:malloc
  + fun:XInitThreads
  + ...
  +}
  +
  # Temporary leak - to be fixed, but has to happen upstream
  {
  glslangLeaks
  