message: activate item-effects after creation
diff: @@ -1386,6 +1386,7 @@ void GameScript::wld_playeffect(Daedalus::DaedalusVM &vm) {
  } else
  if(srcItm!=nullptr && dstItm!=nullptr){
  Effect e(*vfx,world(),srcItm->position());
  + e.setActive(true);
  world().runEffect(std::move(e));
  }
  }
  