message: Check the D3D12 DLL can be loaded before using it
  * It looks like some versions of the D3D12 DLL can't be loaded on all versions
  of windows (they require entry points and/or DLLs that don't exist).
diff: @@ -509,6 +509,23 @@ void D3D12_PrepareReplaySDKVersion(UINT SDKVersion, bytebuf d3d12core_file,
  {
  RDCERR("Couldn't write embedded D3D12Core.dll to disk! system dll will be used");
  }
  + else
  + {
  + UINT prevErrorMode = GetErrorMode();
  + SetErrorMode(prevErrorMode | SEM_FAILCRITICALERRORS);
  + HMODULE ret =
  + LoadLibraryW(StringFormat::UTF82Wide(D3D12Core_Override_Path + "/d3d12core.dll").c_str());
  +
  + SetErrorMode(prevErrorMode);
  +
  + if(ret == NULL)
  + {
  + RDCERR("Can't open DLL! Wrong architecture or incompatible? system dll will be used");
  + D3D12Core_Override_Path.clear();
  + }
  +
  + FreeLibrary(ret);
  + }
  }
  }
  