message: If RefAllResources is enabled, don't bother to track bound descriptors
  * It's not needed as all resources will be included anyway, and it can
  save some time wasted on the tracking.
diff: @@ -1377,10 +1377,13 @@ void WrappedID3D12GraphicsCommandList::SetComputeRootDescriptorTable(
  num = base->samp.heap->GetNumDescriptors() - offset;
  }
  + if(!RenderDoc::Inst().GetCaptureOptions().RefAllResources)
  + {
  std::vector<D3D12Descriptor *> &descs = m_ListRecord->cmdInfo->boundDescs;
  for(UINT d = 0; d < num; d++)
  descs.push_back(rangeStart + d);
  + }
  prevTableOffset = offset + num;
  }
  @@ -1892,10 +1895,13 @@ void WrappedID3D12GraphicsCommandList::SetGraphicsRootDescriptorTable(
  num = base->samp.heap->GetNumDescriptors() - offset;
  }
  + if(!RenderDoc::Inst().GetCaptureOptions().RefAllResources)
  + {
  std::vector<D3D12Descriptor *> &descs = m_ListRecord->cmdInfo->boundDescs;
  for(UINT d = 0; d < num; d++)
  descs.push_back(rangeStart + d);
  + }
  prevTableOffset = offset + num;
  }
  