message: Fix mission rewards stacking on top of each other
diff: @@ -374,8 +374,15 @@ int MissionManager::giveMissionReward(CNSocket *sock, int task) {
  fail.iErrorCode = 13; // inventory full
  sock->sendPacket((void*)&fail, P_FE2CL_REP_PC_TASK_END_FAIL, sizeof(sP_FE2CL_REP_PC_TASK_END_FAIL));
  +
  + // delete any temp items we might have set
  + for (int j = 0; j < i; j++) {
  + plr->Inven[slots[j]] = { 0, 0, 0, 0 }; // empty
  + }
  return -1;
  }
  +
  + plr->Inven[slots[i]] = { 999, 999, 999, 0 }; // temp item; overwritten later
  }
  uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
  @@ -406,8 +413,8 @@ int MissionManager::giveMissionReward(CNSocket *sock, int task) {
  item[i].iSlotNum = slots[i];
  item[i].eIL = 1;
  - // update player
  - plr->Inven[slots[i]] = item->sItem;
  + // update player inventory, overwriting temporary item
  + plr->Inven[slots[i]] = item[i].sItem;
  }
  sock->sendPacket((void*)respbuf, P_FE2CL_REP_REWARD_ITEM, resplen);
  