message: Initialise program variables to 0 in case they're not created
diff: @@ -522,6 +522,8 @@ void GLReplay::InitDebugData()
  "GL_ARB_compute_shader not supported, disabling 2DMS save/load.");
  }
  + DebugData.DepthArray2MS = DebugData.DepthMS2Array = 0;
  +
  if(glesShadersAreComplete && HasExt[ARB_texture_multisample])
  {
  GenerateGLSLShader(vs, shaderType, "", GetEmbeddedResource(glsl_blit_vert), glslBaseVer);
  