message: Fix replay of single-int uniforms
diff: @@ -1118,6 +1118,7 @@ static void ForAllProgramUniforms(SerialiserType *ser, CaptureState state,
  case eGL_DOUBLE_VEC2: GL.glProgramUniform2dv(progDst, dstLocation, 1, dv); break;
  case eGL_DOUBLE_VEC3: GL.glProgramUniform3dv(progDst, dstLocation, 1, dv); break;
  case eGL_DOUBLE_VEC4: GL.glProgramUniform4dv(progDst, dstLocation, 1, dv); break;
  + case eGL_INT: GL.glProgramUniform1iv(progDst, dstLocation, 1, iv); break;
  case eGL_INT_VEC2: GL.glProgramUniform2iv(progDst, dstLocation, 1, iv); break;
  case eGL_INT_VEC3: GL.glProgramUniform3iv(progDst, dstLocation, 1, iv); break;
  case eGL_INT_VEC4: GL.glProgramUniform4iv(progDst, dstLocation, 1, iv); break;
  @@ -1208,7 +1209,6 @@ static void ForAllProgramUniforms(SerialiserType *ser, CaptureState state,
  case eGL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY:
  case eGL_UNSIGNED_INT_SAMPLER_BUFFER:
  case eGL_UNSIGNED_INT_SAMPLER_2D_RECT:
  - case eGL_INT:
  if(!IsDstProgramSPIRV) // SPIR-V shaders treat samplers as immutable
  GL.glProgramUniform1iv(progDst, dstLocation, 1, iv);
  break;
  