message: Only add captureReplay buffer device flags when capturing
  * This means internal buffers we use on replay can still be used even if we
  don't enable capture replay.
diff: @@ -397,7 +397,7 @@ VkResult WrappedVulkan::vkAllocateMemory(VkDevice device, const VkMemoryAllocate
  // assume the struct is present and just add the capture-replay flag to allow us to specify the
  // address on replay. We ensured the physical device can support this feature (and it was enabled)
  // when whitelisting the extension and creating the device.
  - if(memFlags && (memFlags->flags & VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT))
  + if(IsCaptureMode(m_State) && memFlags && (memFlags->flags & VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT))
  memFlags->flags |= VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT;
  VkResult ret;
  @@ -1179,7 +1179,7 @@ VkResult WrappedVulkan::vkCreateBuffer(VkDevice device, const VkBufferCreateInfo
  // If we're using this buffer for device addresses, ensure we force on capture replay bit.
  // We ensured the physical device can support this feature before whitelisting the extension.
  - if(adjusted_info.usage & VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT)
  + if(IsCaptureMode(m_State) && (adjusted_info.usage & VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT))
  adjusted_info.flags |= VK_BUFFER_CREATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT;
  byte *tempMem = GetTempMemory(GetNextPatchSize(adjusted_info.pNext));
  