message: Added a comment in GameState::onWindowResized() explaining the decision not to center drag-able windows like the Tile Inspector.
diff: @@ -204,6 +204,11 @@ void GameState::setupUiPositions()
  mGameOptionsDialog.position(centerWindowWidth(mGameOptionsDialog.width()), centerWindowHeight(mGameOptionsDialog.height()) - 100);
  mDiggerDirection.position(centerWindowWidth(mDiggerDirection.width()), static_cast<int>(r.height() / 2) - 125);
  +
  + /**
  + * \note We are not setting the tile inspector window's position here because it's something that can be
  + * move arround by the user. Re-centering it here could annoy the user.
  + */
  }
  