message: Add NAS2D::Color parameter to Tile
  Refs and
diff: @@ -57,6 +57,8 @@ public:
  float distanceTo(Tile*);
  + void color(const NAS2D::Color& c) { mColor = c; }
  + const NAS2D::Color& color() const { return mColor; }
  protected:
  friend class StructureManager;
  @@ -71,11 +73,11 @@ private:
  int mY = 0; /**< Tile Position Information */
  int mDepth = 0; /**< Tile Position Information */
  -
  Thing* mThing = nullptr; /**< */
  -
  Mine* mMine = nullptr; /**< */
  + NAS2D::Color mColor = NAS2D::Color::Normal;
  +
  bool mExcavated = true; /**< Used when a Digger uncovers underground tiles. */
  bool mConnected = false; /**< Flag indicating that this tile is connected to the Command Center. */
  bool mThingIsStructure = false; /**< Flag indicating that the Thing in the tile is a Structure. */
  