message: Fix lint in executor.cc.
diff: @@ -955,7 +955,7 @@ class ExecutorState {
  : input_tensors(new Entry[total_input_tensors]),
  outstanding_ops(0),
  outstanding_frame_count(0),
  - counts_(*pending_counts) { // Initialize with copy of *pending_counts
  + counts(*pending_counts) { // Initialize with copy of *pending_counts
  }
  // The state of an iteration.
  @@ -975,35 +975,35 @@ class ExecutorState {
  // The number of outstanding frames for each iteration.
  int outstanding_frame_count;
  - int pending(PendingCounts::Handle h) { return counts_.pending(h); }
  + int pending(PendingCounts::Handle h) { return counts.pending(h); }
  int decrement_pending(PendingCounts::Handle h, int v) {
  - return counts_.decrement_pending(h, v);
  + return counts.decrement_pending(h, v);
  }
  // Mark a merge node as live
  // REQUIRES: Node corresponding to "h" is a merge node
  - void mark_live(PendingCounts::Handle h) { counts_.mark_live(h); }
  + void mark_live(PendingCounts::Handle h) { counts.mark_live(h); }
  // Mark a node to show that processing has started.
  - void mark_started(PendingCounts::Handle h) { counts_.mark_started(h); }
  + void mark_started(PendingCounts::Handle h) { counts.mark_started(h); }
  // Mark a node to show that processing has completed.
  - void mark_completed(PendingCounts::Handle h) { counts_.mark_completed(h); }
  + void mark_completed(PendingCounts::Handle h) { counts.mark_completed(h); }
  PendingCounts::NodeState node_state(PendingCounts::Handle h) {
  - return counts_.node_state(h);
  + return counts.node_state(h);
  }
  - int dead_count(PendingCounts::Handle h) { return counts_.dead_count(h); }
  + int dead_count(PendingCounts::Handle h) { return counts.dead_count(h); }
  void increment_dead_count(PendingCounts::Handle h) {
  - counts_.increment_dead_count(h);
  + counts.increment_dead_count(h);
  }
  void adjust_for_activation(PendingCounts::Handle h, bool increment_dead,
  int* pending_result, int* dead_result) {
  - counts_.adjust_for_activation(h, increment_dead, pending_result,
  + counts.adjust_for_activation(h, increment_dead, pending_result,
  dead_result);
  }
  ~IterationState() { delete[] input_tensors; }
  private:
  - PendingCounts counts_;
  + PendingCounts counts;
  };
  struct FrameState {
  