message: Fix nano logic in goo damage running without a nano out
diff: @@ -882,7 +882,7 @@ void MobManager::dealGooDamage(CNSocket *sock, int amount) {
  plr->HP -= amount;
  }
  - if (plr->activeNano != -1) {
  + if (plr->activeNano != 0) {
  dmg->iStamina = plr->Nanos[plr->activeNano].iStamina;
  if (plr->Nanos[plr->activeNano].iStamina <= 0) {
  