message: Only copy existing bindings in PatchReservedDescriptors()
  * Fixes a crash when looking at certain draws in No Man's Sky, which
  apparently sometimes binds a descriptor set with fewer bindings than the
  layout specified.
diff: @@ -1356,7 +1356,10 @@ void VulkanReplay::PatchReservedDescriptors(const VulkanStatePipeline &pipe,
  VkWriteDescriptorSet write = {VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET};
  write.dstSet = descSets[i];
  - for(size_t b = 0; b < origLayout.bindings.size(); b++)
  + // Only write bindings that actually exist in the current descriptor
  + // set. If there are bindings that aren't set, assume the app knows
  + // what it's doing and the remaining bindings are unused.
  + for(size_t b = 0; b < setInfo.currentBindings.size(); b++)
  {
  const DescSetLayout::Binding &bind = origLayout.bindings[b];
  