message: Set shader stage in reflection for compute shaders
  Missing this meant an incorrect stage flag would be passed to
  vkGetShaderInfoAMD for compute shaders when getting a disassembly.
diff: @@ -376,6 +376,7 @@ void VulkanCreationInfo::Pipeline::Init(VulkanResourceManager *resourceMan, Vulk
  if(reflData.entryPoint.empty())
  {
  reflData.entryPoint = shad.entryPoint;
  + reflData.stage = StageIndex(pCreateInfo->stage.stage);
  SPVModule &spv = info.m_ShaderModule[id].spirv;
  spv.MakeReflection(ShaderStage::Compute, reflData.entryPoint, reflData.refl, reflData.mapping,
  reflData.patchData);
  