message: Fix boosts and potions not updating on reward
diff: @@ -69,6 +69,7 @@ void MobManager::pcAttackNpcs(CNSocket *sock, CNPacketData *data) {
  respdata[i].iHitFlag = 2; // hitscan, not a rocket or a grenade
  }
  + resp->iBatteryW = plr->batteryW;
  sock->sendPacket((void*)respbuf, P_FE2CL_PC_ATTACK_NPCs_SUCC, resplen);
  // a bit of a hack: these are the same size, so we can reuse the response packet
  @@ -133,6 +134,8 @@ void MobManager::giveReward(CNSocket *sock) {
  // simple rewards
  reward->m_iCandy = plr->money;
  reward->m_iFusionMatter = plr->fusionmatter;
  + reward->m_iBatteryN = plr->batteryN;
  + reward->m_iBatteryW = plr->batteryW;
  reward->iFatigue = 100; // prevents warning message
  reward->iFatigue_Level = 1;
  reward->iItemCnt = 1; // remember to update resplen if you change this
  