message: Add chunk reload command /refresh
diff: @@ -223,6 +223,11 @@ void npcRotateCommand(std::string full, std::vector<std::string>& args, CNSocket
  ChatManager::sendServerMessage(sock, "[NPCR] Successfully set angle to " + std::to_string(angle) + " for NPC " + args[1]);
  }
  +void refreshCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
  + Player* plr = PlayerManager::getPlayer(sock);
  + PlayerManager::sendPlayerTo(sock, plr->x, plr->y, plr->z);
  +}
  +
  void flushCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
  ChatManager::sendServerMessage(sock, "Wrote gruntwork to " + settings::GRUNTWORKJSON);
  TableData::flush();
  @@ -241,6 +246,7 @@ void ChatManager::init() {
  registerCommand("flush", 30, flushCommand);
  registerCommand("level", 50, levelCommand);
  registerCommand("population", 100, populationCommand);
  + registerCommand("refresh", 100, refreshCommand);
  }
  void ChatManager::registerCommand(std::string cmd, int requiredLevel, CommandHandler handlr) {
  