message: Fix dynamic bind group size in Animometer example
diff: @@ -138,7 +138,7 @@ void init() {
  ubo = device.CreateBuffer(&bufferDesc);
  bindGroup =
  - utils::MakeBindGroup(device, bgl, {{0, ubo, 0, kNumTriangles * sizeof(ShaderData)}});
  + utils::MakeBindGroup(device, bgl, {{0, ubo, 0, sizeof(ShaderData)}});
  }
  void frame() {
  