message: Fix serialisation of glFramebuffer*OVR where there are no DSA variants
diff: @@ -1176,6 +1176,18 @@ void WrappedOpenGL::glFramebufferTextureMultiviewOVR(GLenum target, GLenum attac
  IsBackgroundCapturing(m_State))
  return;
  + // because there's no DSA variant of the OVR framebuffer functions we must ensure that while
  + // background capturing the correct framebuffer is bound. Normally we don't serialise
  + // glBindFramebuffer calls.
  + if(IsBackgroundCapturing(m_State))
  + {
  + USE_SCRATCH_SERIALISER();
  + SCOPED_SERIALISE_CHUNK(GLChunk::glBindFramebuffer);
  + Serialise_glBindFramebuffer(ser, target, record->Resource.name);
  +
  + record->AddChunk(scope.Get());
  + }
  +
  USE_SCRATCH_SERIALISER();
  SCOPED_SERIALISE_CHUNK(gl_CurChunk);
  Serialise_glFramebufferTextureMultiviewOVR(ser, target, attachment, texture, level,
  @@ -1275,6 +1287,18 @@ void WrappedOpenGL::glFramebufferTextureMultisampleMultiviewOVR(GLenum target, G
  IsBackgroundCapturing(m_State))
  return;
  + // because there's no DSA variant of the OVR framebuffer functions we must ensure that while
  + // background capturing the correct framebuffer is bound. Normally we don't serialise
  + // glBindFramebuffer calls.
  + if(IsBackgroundCapturing(m_State))
  + {
  + USE_SCRATCH_SERIALISER();
  + SCOPED_SERIALISE_CHUNK(GLChunk::glBindFramebuffer);
  + Serialise_glBindFramebuffer(ser, target, record->Resource.name);
  +
  + record->AddChunk(scope.Get());
  + }
  +
  USE_SCRATCH_SERIALISER();
  SCOPED_SERIALISE_CHUNK(gl_CurChunk);
  Serialise_glFramebufferTextureMultisampleMultiviewOVR(ser, target, attachment, texture, level,
  