message: Properly reset all input assembly binding data in D3D11 pipeline state
diff: @@ -727,6 +727,8 @@ void D3D11Replay::SavePipelineState(uint32_t eventId)
  D3D11ResourceManager *rm = m_pDevice->GetResourceManager();
  ret.inputAssembly.bytecode = NULL;
  + ret.inputAssembly.resourceId = ResourceId();
  + ret.inputAssembly.layouts.clear();
  if(rs->IA.Layout)
  {
  