message: Fix a bug in FaceQuadratureInterpolator::Eval3D.
diff: @@ -4191,7 +4191,7 @@ void FaceQuadratureInterpolator::Eval3D(
  for (int c = 0; c < VDIM; c++) { Bu[q][d2][c] = 0.0; }
  for (int d1 = 0; d1 < ND1D; ++d1)
  {
  - const int b = B(q,d1);
  + const double b = B(q,d1);
  for (int c = 0; c < VDIM; c++)
  {
  Bu[q][d2][c] += b*r_F[d1][d2][c];
  