message: Adding a +1 value to path cost value to allow for roads to make an entrance by reducing travel cost even further with 1.0 being for bulldozed paths.
diff: @@ -648,7 +648,7 @@ void TileMap::AdjacentCost(void* state, std::vector<StateCost>* adjacent)
  float cost = 0.5f;
  if (!adjacent_tile || !adjacent_tile->empty() || adjacent_tile->index() == TERRAIN_IMPASSABLE) { cost = FLT_MAX; }
  - else { cost *= static_cast<float>(adjacent_tile->index()); }
  + else { cost *= static_cast<float>(adjacent_tile->index()) + 1.0f; }
  StateCost nodeCost = { adjacent_tile, cost };
  adjacent->push_back(nodeCost);
  