message: Fixed a mistake that caused mines to have a depth of 2 upon activation.
diff: @@ -275,7 +275,6 @@ void GameState::minerTaskFinished(Robot* _r)
  if (mRobotList.find(_r) == mRobotList.end()) { throw std::runtime_error("GameState::minerTaskFinished() called with a Robot not in the Robot List!"); }
  Tile* t = mRobotList[_r];
  - t->mine()->increaseDepth();
  if (t->depth() == constants::DEPTH_SURFACE)
  {
  