message: Ensure a VAO is bound for depth MSAA<->Array copies
diff: @@ -231,6 +231,10 @@ void WrappedOpenGL::CopyDepthTex2DMSToArray(GLuint &destArray, GLuint srcMS, GLi
  GLRenderState rs;
  rs.FetchState(this);
  + GLuint vao = 0;
  + drv.glGenVertexArrays(1, &vao);
  + drv.glBindVertexArray(vao);
  +
  GLuint texs[3];
  drv.glGenTextures(3, texs);
  drv.glTextureView(texs[0], eGL_TEXTURE_2D_ARRAY, destArray, intFormat, 0, 1, 0,
  @@ -331,10 +335,11 @@ void WrappedOpenGL::CopyDepthTex2DMSToArray(GLuint &destArray, GLuint srcMS, GLi
  }
  }
  + rs.ApplyState(this);
  +
  + drv.glDeleteVertexArrays(1, &vao);
  drv.glDeleteFramebuffers(1, &fbo);
  drv.glDeleteTextures(3, texs);
  -
  - rs.ApplyState(this);
  }
  void WrappedOpenGL::CopyArrayToTex2DMS(GLuint destMS, GLuint srcArray, GLint width, GLint height,
  @@ -464,6 +469,10 @@ void WrappedOpenGL::CopyDepthArrayToTex2DMS(GLuint destMS, GLuint srcArray, GLin
  GLRenderState rs;
  rs.FetchState(this);
  + GLuint vao = 0;
  + drv.glGenVertexArrays(1, &vao);
  + drv.glBindVertexArray(vao);
  +
  GLuint texs[3];
  drv.glGenTextures(3, texs);
  drv.glTextureView(texs[0], eGL_TEXTURE_2D_MULTISAMPLE_ARRAY, destMS, intFormat, 0, 1, 0, arraySize);
  @@ -571,8 +580,9 @@ void WrappedOpenGL::CopyDepthArrayToTex2DMS(GLuint destMS, GLuint srcArray, GLin
  }
  }
  + rs.ApplyState(this);
  +
  + drv.glDeleteVertexArrays(1, &vao);
  drv.glDeleteFramebuffers(1, &fbo);
  drv.glDeleteTextures(3, texs);
  -
  - rs.ApplyState(this);
  }
  