message: Mark D3D12 pure heaps used for placement as memory, not pools
diff: @@ -1356,7 +1356,7 @@ bool WrappedID3D12Device::Serialise_CreateHeap(SerialiserType &ser, const D3D12_
  GetResourceManager()->AddLiveResource(pHeap, ret);
  }
  - AddResource(pHeap, ResourceType::Pool, "Heap");
  + AddResource(pHeap, ResourceType::Memory, "Heap");
  }
  return true;
  