message: Change compiled shaders on D3D12 to be SM5.1
diff: @@ -2754,12 +2754,12 @@ void D3D12Replay::BuildShader(ShaderEncoding sourceEncoding, bytebuf source, std
  switch(type)
  {
  - case ShaderStage::Vertex: profile = "vs_5_0"; break;
  - case ShaderStage::Hull: profile = "hs_5_0"; break;
  - case ShaderStage::Domain: profile = "ds_5_0"; break;
  - case ShaderStage::Geometry: profile = "gs_5_0"; break;
  - case ShaderStage::Pixel: profile = "ps_5_0"; break;
  - case ShaderStage::Compute: profile = "cs_5_0"; break;
  + case ShaderStage::Vertex: profile = "vs_5_1"; break;
  + case ShaderStage::Hull: profile = "hs_5_1"; break;
  + case ShaderStage::Domain: profile = "ds_5_1"; break;
  + case ShaderStage::Geometry: profile = "gs_5_1"; break;
  + case ShaderStage::Pixel: profile = "ps_5_1"; break;
  + case ShaderStage::Compute: profile = "cs_5_1"; break;
  default:
  RDCERR("Unexpected type in BuildShader!");
  *id = ResourceId();
  