message: Remove GetTextureCompleteStatus timer
diff: @@ -656,8 +656,6 @@ rdcstr GetTextureCompleteStatus(GLenum target, GLuint tex, GLuint sampler)
  if(tex == 0 || target == eGL_TEXTURE_BUFFER)
  return rdcstr();
  - SCOPED_TIMER("GetTextureCompleteStatus");
  -
  // the completeness rules are fairly complex. The relevant spec is copied here and each rule is
  // annotated with a number for easier reference.
  /*
  