message: fix fall damage
diff: @@ -605,6 +605,8 @@ bool MoveAlgo::checkLastBounce() const {
  void MoveAlgo::takeFallDamage() const {
  auto dmg = DamageCalculator::damageFall(npc,fallSpeed.y);
  + if(!dmg.hasHit)
  + return;
  int32_t hp = npc.attribute(ATR_HITPOINTS);
  if(hp>dmg.value) {
  npc.emitSoundSVM("SVM_%d_AARGH");
  