message: Don't query sampler params from MSAA textures
diff: @@ -1212,7 +1212,8 @@ void GLReplay::SavePipelineState()
  pipe.samplers[unit].resourceId = rm->GetOriginalID(rm->GetID(SamplerRes(ctx, samp)));
  - if(target != eGL_TEXTURE_BUFFER)
  + if(target != eGL_TEXTURE_BUFFER && target != eGL_TEXTURE_2D_MULTISAMPLE &&
  + target != eGL_TEXTURE_2D_MULTISAMPLE_ARRAY)
  {
  if(samp != 0)
  drv.glGetSamplerParameterfv(samp, eGL_TEXTURE_BORDER_COLOR,
  