message: Mention the samples in the readme.
diff: @@ -364,6 +364,10 @@ vk::DispatchLoaderDynamic dldid(instance, device);
  device.getQueue(graphics_queue_family_index, 0, &graphics_queue, dldid);
  ```
  +### Samples
  +
  +When you configure your project using CMake, you can enable SAMPLES_BUILD, getting you a port of most of the LunarG samples and one sample named RayTracing featuring the VK_NV_ray_tracing extension.
  +
  ## See Also
  Feel free to submit a PR to add to this list.
  