message: Sampler tables should not be marked as data volatile (the default)
diff: @@ -203,6 +203,11 @@ D3D12_ROOT_PARAMETER1 tableParam(D3D12_SHADER_VISIBILITY vis, D3D12_DESCRIPTOR_R
  static D3D12_DESCRIPTOR_RANGE1 ranges[32] = {};
  static int rangeIdx = 0;
  + if(type == D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER)
  + {
  + flags &= ~D3D12_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE;
  + }
  +
  D3D12_DESCRIPTOR_RANGE1 &range = ranges[rangeIdx];
  rangeIdx = (rangeIdx + 1) % ARRAY_COUNT(ranges);
  