message: Skip loading event usage for large descriptor arrays on vulkan
diff: @@ -3808,6 +3808,8 @@ void WrappedVulkan::AddUsage(VulkanDrawcallTreeNode &drawNode, rdcarray<DebugMes
  //////////////////////////////
  // Shaders
  + static bool hugeRangeWarned = false;
  +
  for(int shad = 0; shad < 6; shad++)
  {
  bool compute = (shad == 5);
  @@ -3910,6 +3912,14 @@ void WrappedVulkan::AddUsage(VulkanDrawcallTreeNode &drawNode, rdcarray<DebugMes
  continue;
  }
  + if(layout.bindings[bind].descriptorCount > 1000)
  + {
  + if(!hugeRangeWarned)
  + RDCWARN("Skipping large, most likely 'bindless', descriptor range");
  + hugeRangeWarned = true;
  + continue;
  + }
  +
  for(uint32_t a = 0; a < layout.bindings[bind].descriptorCount; a++)
  {
  DescriptorSetSlot &slot = descset.currentBindings[bind][a];
  