message: spirv_reflect: Remove unnecessary spec sort
  By construction the variables are pushed in order from smaller offset to
  larger offsets. The sort only confuses the reader, so remove it.
diff: @@ -1178,12 +1178,6 @@ void Reflector::MakeReflection(const GraphicsAPI sourceAPI, const ShaderStage st
  bindmap.arraySize = 1;
  bindmap.used = true;
  - // sort by spec IDs
  - std::sort(specblock.variables.begin(), specblock.variables.end(),
  - [](const ShaderConstant &a, const ShaderConstant &b) {
  - return a.byteOffset < b.byteOffset;
  - });
  -
  cblocks.push_back(cblockpair(bindmap, specblock));
  }
  