message: Handle multiple switch statements in DXBC shaders
  * Without this when a default statement is hit we would never properly process
  the matching endswitch
diff: @@ -4092,7 +4092,7 @@ void ThreadState::StepNext(ShaderDebugState *state, DebugAPIWrapper *apiWrapper,
  {
  depth++;
  }
  - else if(nextOp.operation == OPCODE_ENDSWITCH)
  + else if(depth > 0 && nextOp.operation == OPCODE_ENDSWITCH)
  {
  depth--;
  }
  