message: Add hack for replaying ASTC textures with GL driver
diff: @@ -3258,6 +3258,11 @@ void GLReplay::SetProxyTextureData(ResourceId texid, uint32_t arrayIdx, uint32_t
  bool GLReplay::IsTextureSupported(const ResourceFormat &format)
  {
  + // We couldn't create proxy textures for ASTC textures (see MakeGLFormat). So we give back false
  + // and let RemapProxyTextureIfNeeded to set remap type for them.
  + if(format.type == ResourceFormatType::ASTC)
  + return false;
  +
  return true;
  }
  