message: optimize ssao denoising
diff: #include "../lighting/tonemapping.glsl"
  #include "../common.glsl"
  -const float KERNEL_RADIUS = 2;
  -const float blurSharpness = 1.0;
  +const int KERNEL_RADIUS = 1;
  +const float blurSharpness = 0.8;
  layout(push_constant, std140) uniform PushConstant {
  vec3 ambient;
  