message: Handle 32-bit depth as floating point values
diff: @@ -63,7 +63,7 @@ float ConvertComponent(const ResourceFormat &fmt, byte *data)
  uint32_t *u32 = (uint32_t *)data;
  int32_t *i32 = (int32_t *)data;
  - if(fmt.compType == CompType::Float)
  + if(fmt.compType == CompType::Float || fmt.compType == CompType::Depth)
  {
  return *(float *)u32;
  }
  