message: Add basic test cases for MinedResource
  Temporary, will be removed in future updates. Just demonstrates and verifies correct behavior of MinedResource struct
diff: #include "../Things/Structures/Structures.h"
  +#include "../MinedResources.h"
  +
  #include <vector>
  #include <algorithm>
  @@ -387,6 +389,15 @@ void MapViewState::nextTurn()
  mStructureInspector.check();
  +
  + MinedResources oldResources({ 200, 200, 200, 200 });
  + MinedResources inputResources({ 25, 100, 75, 5 });
  +
  +
  + auto newResources = oldResources + inputResources;
  + auto cappedResources = newResources.cap(250);
  + auto overflow = newResources - cappedResources;
  +
  // Check for Game Over conditions
  if (mPopulation.size() < 1 && mLandersColonist == 0)
  {
  