message: Commented out chase camera lag
diff: @@ -53,7 +53,7 @@ private:
  // Chase camera settings
  //static constexpr float CHASE_CAMERA_RELATIVE_X = 150.f;
  static constexpr float CHASE_CAMERA_ARM_LENGTH = 150.f;
  - static constexpr float CHASE_CAMERA_LAG_SPEED = 7.0f; // lower = slower follow, less jitter
  + //static constexpr float CHASE_CAMERA_LAG_SPEED = 7.0f; // lower = slower follow, less jitter
  // UE4 objects that must be built statically
  APawn* _pawn = NULL;
  @@ -208,8 +208,8 @@ public:
  chaseCameraSpringArm->SetupAttachment(bodyHorizontalSpringArm);
  chaseCameraSpringArm->SetRelativeLocationAndRotation(FVector(-CHASE_CAMERA_ARM_LENGTH, 0.0f, 0.0f), FRotator(0.0f, 0.0f, 0.0f));
  chaseCameraSpringArm->TargetArmLength = CHASE_CAMERA_ARM_LENGTH;
  - chaseCameraSpringArm->bEnableCameraLag = true;
  - chaseCameraSpringArm->CameraLagSpeed = CHASE_CAMERA_LAG_SPEED;
  + chaseCameraSpringArm->bEnableCameraLag = false; // true;
  + //chaseCameraSpringArm->CameraLagSpeed = CHASE_CAMERA_LAG_SPEED;
  chaseCameraSpringArm->bAbsoluteRotation = false;
  chaseCameraSpringArm->bInheritYaw = true;
  chaseCameraSpringArm->bInheritPitch = false;
  