message: Make sure to re-link GL programs after copying attrib bindings
diff: @@ -1956,8 +1956,12 @@ void GLReplay::SetupOverlayPipeline(GLuint Program, GLuint Pipeline, GLuint frag
  CopyProgramUniforms(gl.GetHookset(), progsrc, progdst);
  if(i == 0)
  + {
  CopyProgramAttribBindings(gl.GetHookset(), progsrc, progdst,
  GetShader(pipeDetails.stageShaders[i], ""));
  +
  + gl.glLinkProgram(progdst);
  + }
  }
  }
  }
  @@ -1978,8 +1982,12 @@ void GLReplay::SetupOverlayPipeline(GLuint Program, GLuint Pipeline, GLuint frag
  CopyProgramUniforms(gl.GetHookset(), Program, progdst);
  if(i == 0)
  + {
  CopyProgramAttribBindings(gl.GetHookset(), Program, progdst,
  GetShader(progDetails.stageShaders[i], ""));
  +
  + gl.glLinkProgram(progdst);
  + }
  }
  }
  }
  