message: fix hang for range-attacking enemies
diff: @@ -1206,7 +1206,7 @@ bool Npc::implAtack(uint64_t dt) {
  FightAlgo::Action act = fghAlgo.nextFromQueue(*this,*currentTarget,owner.script());
  if(act==FightAlgo::MV_BLOCK) {
  - if(setAnim(Anim::AtackBlock))
  + if(setAnim(Anim::AtackBlock) || ws==WeaponState::Bow || ws==WeaponState::CBow || ws==WeaponState::Mage)
  fghAlgo.consumeAction();
  return true;
  }
  