message: Added clarification
diff: @@ -281,6 +281,7 @@ void NWNX_Creature_LevelDown(object creature, int count=1);
  void NWNX_Creature_SetChallengeRating(object creature, float fCR);
  // Returns the creature's highest attack bonus based on its own stats
  +// NOTE: AB vs. <Type> and +AB on Gauntlets are excluded
  int NWNX_Creature_GetAttackBonus(object creature, int isMelee, int isTouchAttack = FALSE, int isOffhand = FALSE, int includeBaseAttackBonus = TRUE);
  const string NWNX_Creature = "NWNX_Creature";
  