message: Don't apply typehint when rendering overlay texture
  * On vulkan the typehint is forceful, so we don't want to inherit a unorm cast
  from the real texture.
diff: @@ -800,6 +800,7 @@ void ReplayOutput::DisplayTex()
  texDisplay.rangeMin = 0.0f;
  texDisplay.rangeMax = 1.0f;
  texDisplay.linearDisplayAsGamma = false;
  + texDisplay.typeHint = CompType::Typeless;
  m_pDevice->RenderTexture(texDisplay);
  }
  