message: If window is zero-sized, still bind & clear to black
diff: @@ -681,15 +681,13 @@ void ReplayOutput::DisplayTex()
  if(m_MainOutput.outputID == 0)
  return;
  - if(m_RenderData.texDisplay.resourceId == ResourceId())
  + if(m_RenderData.texDisplay.resourceId == ResourceId() || m_Width <= 0 || m_Height <= 0)
  {
  FloatVector color;
  m_pDevice->BindOutputWindow(m_MainOutput.outputID, false);
  m_pDevice->ClearOutputWindowColor(m_MainOutput.outputID, color);
  return;
  }
  - if(m_Width <= 0 || m_Height <= 0)
  - return;
  TextureDisplay texDisplay = m_RenderData.texDisplay;
  texDisplay.rawOutput = false;
  