message: Don't try to fetch resource format for uninitialised render buffers
diff: @@ -445,10 +445,17 @@ void GLReplay::CacheTexture(ResourceId id)
  tex.msQual = 0;
  tex.msSamp = RDCMAX(1, res.samples);
  + if(res.internalFormat == eGL_NONE)
  + {
  + tex.format = ResourceFormat();
  + }
  + else
  + {
  tex.format = MakeResourceFormat(eGL_TEXTURE_2D, res.internalFormat);
  if(IsDepthStencilFormat(res.internalFormat))
  tex.creationFlags |= TextureCategory::DepthTarget;
  + }
  tex.byteSize = (tex.width * tex.height) * (tex.format.compByteWidth * tex.format.compCount);
  