message: fix hang in dialog
diff: @@ -146,7 +146,7 @@ void DialogMenu::openPipe(Npc &player, Npc &npc, AiOuputPipe *&out) {
  bool DialogMenu::aiOutput(Npc &npc, const char *msg) {
  if(&npc!=pl && &npc!=other){
  Log::e("unexpected aiOutput call: ",msg);
  - return false;
  + return true;
  }
  if(current.time>0)
  