message: Added checks to prevent buddy warping and item sending across time
diff: @@ -456,6 +456,16 @@ void BuddyManager::reqBuddyWarp(CNSocket* sock, CNPacketData* data) {
  return;
  }
  + Player *plr = PlayerManager::getPlayer(sock);
  + if (otherPlr->PCStyle2.iPayzoneFlag != plr->PCStyle2.iPayzoneFlag) {
  + // players are not at the same point in time
  + INITSTRUCT(sP_FE2CL_REP_PC_BUDDY_WARP_FAIL, resp);
  + resp.iBuddyPCUID = pkt->iBuddyPCUID;
  + resp.iErrorCode = 0;
  + sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_BUDDY_WARP_FAIL, sizeof(sP_FE2CL_REP_PC_BUDDY_WARP_FAIL));
  + return;
  + }
  +
  PlayerManager::sendPlayerTo(sock, otherPlr->x, otherPlr->y, otherPlr->z);
  }
  @@ -649,8 +659,22 @@ void BuddyManager::emailSend(CNSocket* sock, CNPacketData* data) {
  INITSTRUCT(sP_FE2CL_REP_PC_SEND_EMAIL_SUCC, resp);
  + if (pkt->iCash || pkt->aItem[0].ItemInven.iID) {
  + // if there are item or taro attachments
  + Database::DbPlayer otherPlayerData = Database::getDbPlayerById(pkt->iTo_PCUID);
  + if (otherPlayerData.PlayerID != -1 && plr->PCStyle2.iPayzoneFlag != otherPlayerData.PayZoneFlag) {
  + // if the players are not in the same time period
  + INITSTRUCT(sP_FE2CL_REP_PC_SEND_EMAIL_FAIL, resp);
  + resp.iErrorCode = 9; //error code 9 tells the player they can't send attachments across time
  + resp.iTo_PCUID = pkt->iTo_PCUID;
  + sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_SEND_EMAIL_FAIL, sizeof(sP_FE2CL_REP_PC_SEND_EMAIL_FAIL));
  + return;
  + }
  + }
  +
  // handle items
  std::vector<sItemBase> attachments;
  +
  for (int i = 0; i < 4; i++) {
  sEmailItemInfoFromCL attachment = pkt->aItem[i];
  resp.aItem[i] = attachment;
  