message: Add EOF. Remove redundant check and loop for component clearing.
diff: @@ -222,11 +222,6 @@ namespace NovelRT::Ecs::Narrative
  if (_storyInstanceState->update())
  {
  _optionSelected = false;
  - auto availableChoices = _catalogueForFrame->GetComponentView<ChoiceMetadataComponent>();
  - for (auto&& [entity, choice] : availableChoices)
  - {
  - availableChoices.RemoveComponent(entity);
  - }
  }
  }
  break;
  