message: utils: do force-add when AddToArea is called for creatures
diff: @@ -172,7 +172,7 @@ bool AddToArea(API::CGameObject *pObject, API::CNWSArea *pArea, float x, float y
  switch (pObject->m_nObjectType)
  {
  case OBJECT_TYPE_CREATURE:
  - AsNWSCreature(pObject)->AddToArea(pArea, x, y, z, false); // bForceAdd, not bRunScripts
  + AsNWSCreature(pObject)->AddToArea(pArea, x, y, z, true);
  return true;
  case OBJECT_TYPE_PLACEABLE:
  AsNWSPlaceable(pObject)->AddToArea(pArea, x, y, z, true);
  