message: Fix crash if debugging pixel shader without EvaluateAt* operations
diff: @@ -1757,6 +1757,7 @@ void ExtractInputsPS(PSInput IN, float4 debug_pixelPos : SV_Position, uint prim
  m_pDevice->ReplayLog(0, eventId, eReplay_OnlyDraw);
  m_pImmediateContext->CopyResource(initialStageBuf, initialBuf);
  + if(evalStageBuf)
  m_pImmediateContext->CopyResource(evalStageBuf, evalBuf);
  }
  