message: Declare and initialize tile inline
diff: @@ -331,15 +331,13 @@ void TileMap::draw()
  {
  Renderer& renderer = Utility<Renderer>::get();
  - Tile* tile = nullptr;
  -
  int tsetOffset = mCurrentDepth > 0 ? TILE_HEIGHT : 0;
  for(int row = 0; row < mEdgeLength; row++)
  {
  for(int col = 0; col < mEdgeLength; col++)
  {
  - tile = &mTileMap[mCurrentDepth][row + mMapViewLocation.y()][col + mMapViewLocation.x()];
  + Tile* tile = &mTileMap[mCurrentDepth][row + mMapViewLocation.y()][col + mMapViewLocation.x()];
  /// fixme: this is ... well, it's ugly. Find a better way to do this as pretty soon I'm going to need
  /// an easier way to change tile render color when it comes time to highlight truck routes, comm
  