message: Fix compilation on windows with missing calling convention specifier
diff: @@ -1610,7 +1610,7 @@ void APIENTRY _glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
  return glGetVertexAttribiv_real(index, pname, params);
  }
  -void _glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized,
  +void APIENTRY _glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized,
  GLsizei stride, const void *pointer)
  {
  if(index >= NumEmulatedBinds)
  @@ -1643,7 +1643,7 @@ void _glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean nor
  _FlushVertexAttribBinding();
  }
  -void _glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride,
  +void APIENTRY _glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride,
  const void *pointer)
  {
  if(index >= NumEmulatedBinds)
  @@ -1675,7 +1675,7 @@ void _glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stri
  _FlushVertexAttribBinding();
  }
  -void _glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride,
  +void APIENTRY _glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride,
  const void *pointer)
  {
  if(index >= NumEmulatedBinds)
  @@ -1707,7 +1707,7 @@ void _glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stri
  _FlushVertexAttribBinding();
  }
  -void _glVertexAttribDivisor(GLuint index, GLuint divisor)
  +void APIENTRY _glVertexAttribDivisor(GLuint index, GLuint divisor)
  {
  EmulatedVAO &vao = _GetVAOData();
  EmulatedVertexAttrib *attribs = vao.attribs;
  