message: Fix initial contents for UPLOAD heap resources being lost
diff: @@ -485,6 +485,8 @@ bool D3D12ResourceManager::Serialise_InitialState(SerialiserType &ser, ResourceI
  mappedBuffer = NULL;
  ResourceContents = initContents.srcData = AllocAlignedBuffer(RDCMAX(ContentsLength, 64ULL));
  + initContents.resourceType = Resource_Resource;
  + SetInitialContents(id, initContents);
  }
  else
  {
  