message: Fix D3D12 anisotropic comparison/min/max filter checks
diff: @@ -283,21 +283,21 @@ TextureFilter MakeFilter(D3D12_FILTER filter)
  ret.filter = FilterFunction::Normal;
  if(filter >= D3D12_FILTER_COMPARISON_MIN_MAG_MIP_POINT &&
  - filter < D3D12_FILTER_COMPARISON_ANISOTROPIC)
  + filter <= D3D12_FILTER_COMPARISON_ANISOTROPIC)
  {
  ret.filter = FilterFunction::Comparison;
  // the first 0x7f is the min/mag/mip filtering
  filter = D3D12_FILTER(filter & 0x7f);
  }
  else if(filter >= D3D12_FILTER_MINIMUM_MIN_MAG_MIP_POINT &&
  - filter < D3D12_FILTER_MINIMUM_ANISOTROPIC)
  + filter <= D3D12_FILTER_MINIMUM_ANISOTROPIC)
  {
  ret.filter = FilterFunction::Minimum;
  // the first 0x7f is the min/mag/mip filtering
  filter = D3D12_FILTER(filter & 0x7f);
  }
  else if(filter >= D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_POINT &&
  - filter < D3D12_FILTER_MAXIMUM_ANISOTROPIC)
  + filter <= D3D12_FILTER_MAXIMUM_ANISOTROPIC)
  {
  ret.filter = FilterFunction::Maximum;
  // the first 0x7f is the min/mag/mip filtering
  