message: Test out-of-bounds descriptor access in D3D12 indexing test
diff: @@ -102,7 +102,11 @@ float4 main(v2f IN) : SV_Target0
  for(int i=0; i < 100; i++)
  {
  tex_ref t = buf[i];
  - if(t.tex == 100) break;
  + if(t.tex == 100)
  + {
  + ret += texArray1[t.binding*100].SampleLevel(s, uv.xy, 0);
  + break;
  + }
  if(t.tex == 0)
  {
  