message: reset perceptions on dead npc
diff: @@ -581,6 +581,9 @@ void Npc::onNoHealth(bool death, HitSound sndMask) {
  size_t fdead=owner.script().getSymbolIndex(state);
  startState(fdead,"",gtime::endOfTime(),true);
  + // Note: clear perceptions for William in Jarkentar
  + for(size_t i=0;i<PERC_Count;++i)
  + setPerceptionDisable(PercType(i));
  if(hnpc.voice>0 && sndMask!=HS_NoSound) {
  emitSoundSVM(svm);
  }
  