message: Fixed renderdoc crash due to bindings which are not tightly packed
  In the case where bindings are not tightly packed 1:1 with the
  attributes, the bindings weren't being resolved first.
diff: @@ -1811,7 +1811,8 @@ void VulkanReplay::FetchVSOut(uint32_t eventId)
  for(uint32_t vb = 0; vb < vi->vertexBindingDescriptionCount; vb++)
  {
  - VkDeviceSize offs = state.vbuffers[vb].offs;
  + uint32_t binding = vi->pVertexBindingDescriptions[vb].binding;
  + VkDeviceSize offs = state.vbuffers[binding].offs;
  uint64_t len = 0;
  if(vi->pVertexBindingDescriptions[vb].inputRate == VK_VERTEX_INPUT_RATE_INSTANCE)
  @@ -1827,10 +1828,10 @@ void VulkanReplay::FetchVSOut(uint32_t eventId)
  offs += drawcall->vertexOffset * vi->pVertexBindingDescriptions[vb].stride;
  }
  - if(state.vbuffers[vb].buf != ResourceId())
  + if(state.vbuffers[binding].buf != ResourceId())
  {
  origVBs.push_back(bytebuf());
  - GetBufferData(state.vbuffers[vb].buf, offs, len, origVBs.back());
  + GetBufferData(state.vbuffers[binding].buf, offs, len, origVBs.back());
  }
  }
  