message: Tweak Lair respawns slightly
  * Respawn the player in the air, not on the ground
  * Do save the player's current instance, just to lessen the chance of
  validation not catching stale recall coords.
diff: @@ -506,7 +506,8 @@ void NPCManager::handleWarp(CNSocket* sock, int32_t warpId) {
  // save Lair entrance coords as a pseudo-Resurrect 'Em
  plr->recallX = Warps[warpId].x;
  plr->recallY = Warps[warpId].y;
  - plr->recallZ = Warps[warpId].z;
  + plr->recallZ = Warps[warpId].z + RESURRECT_HEIGHT;
  + plr->recallInstance = instanceID;
  }
  if (plr->iID == plr->iIDGroup && plr->groupCnt == 1)
  