message: Use int to represent max image units per shader in Vulkan instead of uint32_t to be consistent with other APIs
diff: @@ -230,7 +230,7 @@ struct VulkanInfo {
  uint32_t api_version_minor = -1;
  uint32_t api_version_patch = -1;
  - uint32_t max_per_stage_descriptor_sampled_images = 0;
  + int max_per_stage_descriptor_sampled_images = 0;
  uint32_t max_compute_work_group_invocations;
  uint32_t max_image_dimension_2d;
  uint32_t max_image_array_layers;
  