message: Set counter-fetching mode around IHV counters on OpenGL
  * This mode suppresses the default behaviour to end unbalanced things like
  transform feedback and queries, and also stops the capture from using queries
  that might be in use outside.
diff: @@ -566,6 +566,8 @@ rdcarray<CounterResult> GLReplay::FetchCounters(const rdcarray<GPUCounter> &allC
  std::copy_if(allCounters.begin(), allCounters.end(), std::back_inserter(counters),
  [](const GPUCounter &c) { return IsGenericCounter(c); });
  + m_pDriver->SetFetchCounters(true);
  +
  if(m_pAMDCounters)
  {
  // Filter out the AMD counters
  @@ -602,6 +604,8 @@ rdcarray<CounterResult> GLReplay::FetchCounters(const rdcarray<GPUCounter> &allC
  ret = FetchCountersARM(armCounters);
  }
  + m_pDriver->SetFetchCounters(false);
  +
  if(counters.empty())
  {
  return ret;
  