message: Add checks on D3D11 resource discard that we have a valid view/resource
diff: @@ -753,11 +753,16 @@ void D3D11DebugManager::FillWithDiscardPattern(DiscardType type, ID3D11Resource
  for(UINT z = 0; z < RDCMAX(1U, desc.Depth >> subresource); z++)
  FillWithDiscardPattern(type, res, z, subresource, pRect, NumRects);
  }
  - else
  + else if(WrappedID3D11Buffer::IsAlloc(res))
  {
  // buffer
  FillWithDiscardPattern(type, res, 0, 0, pRect, NumRects);
  }
  + else
  + {
  + RDCERR("Unknown resource type being discarded");
  + return;
  + }
  }
  void D3D11DebugManager::FillWithDiscardPattern(DiscardType type, ID3D11View *view,
  @@ -784,6 +789,11 @@ void D3D11DebugManager::FillWithDiscardPattern(DiscardType type, ID3D11View *vie
  {
  range = ResourceRange((WrappedID3D11DepthStencilView *)view);
  }
  + else
  + {
  + RDCERR("Unknown view type being discarded");
  + return;
  + }
  ID3D11Resource *res = range.GetResource();
  UINT numMips = 1;
  @@ -810,6 +820,11 @@ void D3D11DebugManager::FillWithDiscardPattern(DiscardType type, ID3D11View *vie
  numMips = desc.MipLevels;
  tex3D = true;
  }
  + else
  + {
  + RDCERR("View of unknown resource type being discarded");
  + return;
  + }
  rdcarray<D3D11_RECT> rects;
  rects.assign(pRect, NumRects);
  