message: Fix chunk desync on revive
diff: @@ -708,13 +708,15 @@ void PlayerManager::revivePlayer(CNSocket* sock, CNPacketData* data) {
  int activeSlot = -1;
  + bool move = false;
  +
  if (reviveData->iRegenType == 3 && plr->iConditionBitFlag & CSB_BIT_PHOENIX) {
  // nano revive
  plr->Nanos[plr->activeNano].iStamina = 0;
  NanoManager::nanoUnbuff(sock, CSB_BIT_PHOENIX, ECSB_PHOENIX, 0, false);
  plr->HP = PC_MAXHEALTH(plr->level);
  } else {
  - updatePlayerPosition(sock, target.x, target.y, target.z, plr->instanceID, plr->angle);
  + move = true;
  if (reviveData->iRegenType != 5)
  plr->HP = PC_MAXHEALTH(plr->level);
  @@ -756,6 +758,12 @@ void PlayerManager::revivePlayer(CNSocket* sock, CNPacketData* data) {
  resp2.PCRegenDataForOtherPC.Nano = plr->Nanos[plr->activeNano];
  sendToViewable(sock, (void*)&resp2, P_FE2CL_PC_REGEN, sizeof(sP_FE2CL_PC_REGEN));
  +
  + if (!move)
  + return;
  +
  + ChunkManager::updatePlayerChunk(sock, plr->chunkPos, std::make_tuple(0, 0, 0)); // force player to reload chunks
  + updatePlayerPosition(sock, target.x, target.y, target.z, plr->instanceID, plr->angle);
  }
  void PlayerManager::enterPlayerVehicle(CNSocket* sock, CNPacketData* data) {
  