message: Optimization to texture baking
  Clear the image cache after each set of shader inputs is baked, in order to reduce the system memory overhead for processing materials with multiple UDIMs.
diff: @@ -165,8 +165,8 @@ void TextureBaker::bakeShaderInputs(NodePtr material, NodePtr shader, GenContext
  }
  }
  - // Unbind all images used to generate this set of shader inputs.
  - _imageHandler->unbindImages();
  + // Release all images used to generate this set of shader inputs.
  + _imageHandler->clearImageCache();
  }
  void TextureBaker::bakeGraphOutput(OutputPtr output, GenContext& context, const FilePath& texturefilepath)
  