message: fixed running attack for g2 controls (and reset logic of g1 controls exactly like it was before)
diff: @@ -128,7 +128,7 @@ void PlayerControl::onKeyPressed(KeyCodec::Action a, Tempest::KeyEvent::KeyType
  if(fk>=0) {
  std::memset(actrl,0,sizeof(actrl));
  - actrl[ActGeneric] = true;
  + actrl[ActGeneric] = ctrl[KeyCodec::ActionGeneric];
  actrl[fk] = true;
  ctrl[a] = true;
  