message: Specify the right texture target creating backbuffer depth/stencil
diff: @@ -709,10 +709,10 @@ void WrappedOpenGL::Initialise(GLInitParams &params, uint64_t sectionVersion)
  }
  if(stencil)
  - drv.glFramebufferTexture2D(eGL_FRAMEBUFFER, eGL_DEPTH_STENCIL_ATTACHMENT, eGL_TEXTURE_2D,
  + drv.glFramebufferTexture2D(eGL_FRAMEBUFFER, eGL_DEPTH_STENCIL_ATTACHMENT, target,
  m_FakeBB_DepthStencil, 0);
  else
  - drv.glFramebufferTexture2D(eGL_FRAMEBUFFER, eGL_DEPTH_ATTACHMENT, eGL_TEXTURE_2D,
  + drv.glFramebufferTexture2D(eGL_FRAMEBUFFER, eGL_DEPTH_ATTACHMENT, target,
  m_FakeBB_DepthStencil, 0);
  }
  