message: Fix incorrect loop over counters
  * This issue was causing additional entries to counter result data
  leading to incorrect display in the perfcounter viewer.
diff: @@ -628,14 +628,14 @@ vector<CounterResult> D3D12Replay::FetchCounters(const vector<GPUCounter> &count
  occlusion++;
  }
  - for(size_t c = 0; c < counters.size(); c++)
  + for(size_t c = 0; c < d3dCounters.size(); c++)
  {
  CounterResult result;
  result.eventId = cb.m_Results[i].first;
  - result.counter = counters[c];
  + result.counter = d3dCounters[c];
  - switch(counters[c])
  + switch(d3dCounters[c])
  {
  case GPUCounter::EventGPUDuration:
  {
  