message: Only include glsl_shaders code when building a driver that needs it
diff: @@ -124,8 +124,6 @@ set(sources
  core/resource_manager.h
  data/glsl/glsl_ubos.h
  data/glsl/glsl_ubos_cpp.h
  - data/glsl_shaders.cpp
  - data/glsl_shaders.h
  hooks/hooks.cpp
  hooks/hooks.h
  maths/camera.cpp
  @@ -394,6 +392,8 @@ if(ENABLE_VULKAN)
  endif()
  if(ENABLE_GL OR ENABLE_GLES OR ENABLE_VULKAN)
  + list(APPEND sources data/glsl_shaders.cpp data/glsl_shaders.h)
  +
  add_subdirectory(driver/shaders/spirv)
  list(APPEND renderdoc_objects $<TARGET_OBJECTS:rdoc_spirv>)
  endif()
  