message: Make sure to bounds check static instanced vertex data for debugging
diff: @@ -2258,10 +2258,13 @@ ShaderDebugTrace D3D11Replay::DebugVertex(uint32_t eventId, uint32_t vertid, uin
  else
  {
  if(el->InstanceDataStepRate == 0 || el->InstanceDataStepRate >= draw->numInstances)
  + {
  + if(staticData[el->InputSlot].size() >= el->AlignedByteOffset)
  {
  srcData = &staticData[el->InputSlot][el->AlignedByteOffset];
  dataSize = staticData[el->InputSlot].size() - el->AlignedByteOffset;
  }
  + }
  else
  {
  UINT isrIdx = el->InputSlot * MaxStepRate + (el->InstanceDataStepRate - 1);
  