message: Force a remap if texture type changed even if format didn't
diff: @@ -2434,12 +2434,13 @@ void GLReplay::GetTextureData(ResourceId tex, const Subresource &sub,
  remapFormat = GetViewCastedFormat(remapFormat, typeCast);
  - if(intFormat != remapFormat)
  + GLenum newtarget = (texType == eGL_TEXTURE_3D ? eGL_TEXTURE_3D : eGL_TEXTURE_2D);
  +
  + if(intFormat != remapFormat || newtarget != texType)
  {
  MakeCurrentReplayContext(m_DebugCtx);
  GLenum finalFormat = remapFormat;
  - GLenum newtarget = (texType == eGL_TEXTURE_3D ? eGL_TEXTURE_3D : eGL_TEXTURE_2D);
  // create temporary texture of width/height in the new format to render to
  drv.glGenTextures(1, &tempTex);
  