message: Fix wrong structure stride being used fetching hits in pixel debug
diff: @@ -3216,11 +3216,11 @@ ShaderDebugTrace *VulkanReplay::DebugPixel(uint32_t eventId, uint32_t x, uint32_
  for(uint32_t i = 0; i < numHits; i++)
  {
  - PSHit *hit = (PSHit *)(base + structStride * i);
  + PSHit *hit = (PSHit *)(base + structSize * i);
  if(hit->valid != validMagicNumber)
  {
  - RDCWARN("Hit %u doesn't have valid magic number");
  + RDCWARN("Hit %u doesn't have valid magic number", i);
  continue;
  }
  