message: Use new Tile construction rather than init method
diff: @@ -174,7 +174,7 @@ void TileMap::buildTerrainMap(const std::string& path)
  {
  Color color = heightmap.pixelColor(col, row);
  Tile& tile = mTileMap[depth][row][col];
  - tile.init(col, row, depth, color.red / 50);
  + tile = {{col, row}, depth, color.red / 50};
  if (depth > 0) { tile.excavated(false); }
  }
  }
  