message: Add RayIntersection shader stage to offset tests
diff: @@ -32,7 +32,8 @@ namespace dawn_native {
  RayGeneration,
  RayAnyHit,
  RayClosestHit,
  - RayMiss
  + RayMiss,
  + RayIntersection
  };
  static_assert(static_cast<uint32_t>(SingleShaderStage::Vertex) < kNumStages, "");
  @@ -43,6 +44,7 @@ namespace dawn_native {
  static_assert(static_cast<uint32_t>(SingleShaderStage::RayAnyHit) < kNumStages, "");
  static_assert(static_cast<uint32_t>(SingleShaderStage::RayClosestHit) < kNumStages, "");
  static_assert(static_cast<uint32_t>(SingleShaderStage::RayMiss) < kNumStages, "");
  + static_assert(static_cast<uint32_t>(SingleShaderStage::RayIntersection) < kNumStages, "");
  static_assert(static_cast<uint32_t>(wgpu::ShaderStage::Vertex) ==
  (1 << static_cast<uint32_t>(SingleShaderStage::Vertex)),
  @@ -63,6 +65,9 @@ namespace dawn_native {
  static_assert(static_cast<uint32_t>(wgpu::ShaderStage::RayMiss) ==
  (1 << static_cast<uint32_t>(SingleShaderStage::RayMiss)),
  "");
  + static_assert(static_cast<uint32_t>(wgpu::ShaderStage::RayIntersection) ==
  + (1 << static_cast<uint32_t>(SingleShaderStage::RayIntersection)),
  + "");
  BitSetIterator<kNumStages, SingleShaderStage> IterateStages(wgpu::ShaderStage stages);
  wgpu::ShaderStage StageBit(SingleShaderStage stage);
  