message: Potential solution for the tutorial problem.
  Will need to be tested on the public server.
diff: @@ -275,7 +275,6 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
  CNSharedData::setPlayer(resp.iEnterSerialKey, loginSessions[sock].characters[loginSessions[sock].selectedChar]);
  sock->sendPacket((void*)&resp, P_LS2CL_REP_SHARD_SELECT_SUCC, sizeof(sP_LS2CL_REP_SHARD_SELECT_SUCC));
  - sock->kill(); // client should connect to the Shard server now
  break;
  }
  default:
  