message: Remove all of mini example
diff: @@ -74,21 +74,6 @@ The headers, libraries and viewer will then be located in the standard install p
  See the [Getting Started Guide](https://github.com/szellmann/visionaray/wiki/Getting-started) and the [Troubleshooting section](https://github.com/szellmann/visionaray/wiki/Troubleshooting) in the [Wiki](https://github.com/szellmann/visionaray/wiki) for further information.
  -```Shell
  -c++ mini.cpp -std=c++14 -I/path/to/visionaray/include -o mini
  -```
  -
  -Note how the "shader code" goes in the function call to `sched.frame()`. The lambda that is called by that is executed for each camera ray.
  -
  -Linking with the Visionaray library isn't necessary in this case. Only if you use CUDA or OpenGL features from Visionaray, you'll have to link with the library. (You still want Visionaray installed so that it can find its autogenerated config header!)
  -
  -It's easy to adapt that to use CUDA, by using `__device__` lambdas, different scheduler types, and a bit of `thrust` for data management. The changes would amount to 10-15 extra lines of codes. Check out the [src/examples](examples) to see how this works.
  -
  -This should generate the following image (subject to some potential, minor differences based on your STL implementation's random number generator):
  -
  -![result.png](https://raw.githubusercontent.com/wiki/szellmann/visionaray/img/result.png)
  -
  -
  Visionaray Viewer
  -----------------
  