message: fixed weapon boosts being used with 0 batteryW
diff: @@ -1255,7 +1255,7 @@ int8_t MobManager::addBullet(Player* plr, bool isGrenade) {
  toAdd.bulletType = isGrenade ? 1 : plr->Equip[0].iID;
  // temp solution Jade fix plz
  - toAdd.weaponBoost = plr->batteryW >= 0;
  + toAdd.weaponBoost = plr->batteryW > 0;
  if (toAdd.weaponBoost) {
  int boostCost = rand() % 11 + 20;
  plr->batteryW = boostCost > plr->batteryW ? 0 : plr->batteryW - boostCost;
  