message: For the remote server preview, display at 90% scale
  * This makes it more clear that the preview is coming from renderdoc's
  replay, not the original program.
diff: @@ -1949,20 +1949,13 @@ void ReplayProxy::RefreshPreviewWindow()
  float xScale = float(winWidth) / float(texInfo.width);
  float yScale = float(winHeight) / float(texInfo.height);
  - if(xScale > yScale)
  - {
  - // use the y scale, calculate the x offset to centre horizontally
  - cfg.scale = yScale;
  + // use the smaller scale, and shrink a little so we don't display it fullscreen - makes it a
  + // little clearer that this is the replay, not the original application
  + cfg.scale = RDCMIN(xScale, yScale) * 0.9f;
  + // centre the texture
  cfg.xOffset = (float(winWidth) - float(texInfo.width) * cfg.scale) / 2.0f;
  - }
  - else
  - {
  - // use the x scale, calculate the y offset to centre vertically
  - cfg.scale = xScale;
  -
  cfg.yOffset = (float(winHeight) - float(texInfo.height) * cfg.scale) / 2.0f;
  - }
  m_Replay->RenderTexture(cfg);
  }
  