message: weapon switch for monsters fixup
diff: @@ -2579,8 +2579,15 @@ bool Npc::drawWeaponFist() {
  closeWeapon(false);
  return false;
  }
  - if(!isMonster() && !visual.startAnim(*this,WeaponState::Fist))
  +
  + if(isMonster()) {
  + if(!visual.startAnim(*this,WeaponState::Fist))
  + visual.setToFightMode(WeaponState::Fist);
  + } else {
  + if(!visual.startAnim(*this,WeaponState::Fist))
  return false;
  + }
  +
  invent.switchActiveWeaponFist();
  hnpc.weapon = 1;
  return true;
  