message: Use packed overload of Image::pixelColor
diff: @@ -171,7 +171,7 @@ void TileMap::buildTerrainMap(const std::string& path)
  {
  for(int col = 0; col < mSizeInTiles.x; col++)
  {
  - Color color = heightmap.pixelColor(col, row);
  + Color color = heightmap.pixelColor({col, row});
  Tile& tile = mTileMap[depth][row][col];
  tile = {{col, row}, depth, color.red / 50};
  if (depth > 0) { tile.excavated(false); }
  @@ -248,7 +248,7 @@ void TileMap::buildMouseMap()
  {
  for(std::size_t col = 0; col < TILE_WIDTH; col++)
  {
  - const Color c = mousemap.pixelColor(static_cast<int>(col), static_cast<int>(row));
  + const Color c = mousemap.pixelColor({static_cast<int>(col), static_cast<int>(row)});
  if (c == NAS2D::Color::Yellow) { mMouseMap[row][col] = MouseMapRegion::MMR_BOTTOM_RIGHT; }
  else if (c == NAS2D::Color::Red) { mMouseMap[row][col] = MouseMapRegion::MMR_TOP_LEFT; }
  else if (c == NAS2D::Color::Blue) { mMouseMap[row][col] = MouseMapRegion::MMR_TOP_RIGHT; }
  