message: disallow player rotation when attack
diff: @@ -353,7 +353,10 @@ bool PlayerControl::tickMove(uint64_t dt) {
  if(ctrl[Action::K_F8])
  marvinF8(dt);
  cacheFocus = ctrl[Action::ActionGeneric];
  -
  + if(pl->isPrehit()) {
  + rotMouseY = 0;
  + rotMouse = 0;
  + }
  implMove(dt);
  float runAngle = pl->runAngle();
  