message: Adressed observations!
diff: @@ -13,17 +13,17 @@ const int NWNX_RENAME_PLAYERNAME_OVERRIDE = 2;
  //If (iPlayerNameState) is set to NWNX_RENAME_PLAYERNAME_DEFAULT the player name will be untouched.
  //DMs and the player themselves will still see their original player name regardless of option set
  //Will not persist through saving, resets or logout.
  -void NWNX_Rename_SetPCNameOverride(object oPC, string sPrefix, string sNewName, string sSuffix, int iPlayerNameState);
  +void NWNX_Rename_SetPCNameOverride(object oPC, string sNewName, string sPrefix = "" , string sSuffix = "" , int iPlayerNameState = NWNX_RENAME_PLAYERNAME_DEFAULT);
  -void NWNX_Rename_SetPCNameOverride(object oPC, string sPrefix, string sNewName, string sSuffix, int iPlayerNameState)
  +void NWNX_Rename_SetPCNameOverride(object oPC, string sNewName, string sPrefix = "" , string sSuffix = "" , int iPlayerNameState = NWNX_RENAME_PLAYERNAME_DEFAULT)
  {
  string sFunc = "SetPCNameOverride";
  NWNX_PushArgumentInt(NWNX_Rename, sFunc, bOverridePlayerName);
  NWNX_PushArgumentString(NWNX_Rename, sFunc, sSuffix);
  - NWNX_PushArgumentString(NWNX_Rename, sFunc, sNewName);
  NWNX_PushArgumentString(NWNX_Rename, sFunc, sPrefix);
  + NWNX_PushArgumentString(NWNX_Rename, sFunc, sNewName);
  NWNX_PushArgumentObject(NWNX_Rename, sFunc, oPC);
  NWNX_CallFunction(NWNX_Rename, sFunc);
  