message: remove job scheduler window debug buttons, add text for loaded nodes
diff: #include "imgui.h"
  #include "imguifilesystem/imguifilesystem.h"
  -#include "../common/util/ComputeAllBounds.h"
  -
  #include <unordered_map>
  using namespace ospcommon;
  @@ -780,6 +778,7 @@ future updates!
  ImGui::Text("%i jobs running", jobsInProgress.size());
  ImGui::Text("%i nodes ready", loadedNodes.size());
  ImGui::NewLine();
  +
  if (ImGui::Button("Add Loaded Nodes to SceneGraph")) {
  bool wasRunning = renderEngine.runningState() == ExecState::RUNNING;
  renderEngine.stop();
  @@ -791,6 +790,8 @@ future updates!
  renderer->computeBounds();
  + scenegraph->verify();
  +
  resetDefaultView();
  resetView();
  @@ -800,20 +801,14 @@ future updates!
  if (wasRunning)
  renderEngine.start();
  }
  -
  - if (ImGui::Button("Mark as Modified"))
  - scenegraph->traverse(sg::MarkAllAsModified{});
  -
  - if (ImGui::Button("Verify"))
  - scenegraph->verify();
  -
  - if (ImGui::Button("Commit"))
  - scenegraph->commit();
  -
  - if (ImGui::Button("Compute Bounds"))
  - renderer->computeBounds();
  }
  + ImGui::Separator();
  + ImGui::Text("Loaded Nodes:");
  + ImGui::NewLine();
  + for (auto &n : loadedNodes)
  + ImGui::Text(n->name().c_str());
  +
  ImGui::End();
  }
  