message: Don't include pass boundary draws in batch-postvs fetch
diff: @@ -3378,17 +3378,27 @@ struct VulkanInitPostVSCallback : public VulkanDrawcallCallback
  void VulkanReplay::InitPostVSBuffers(const rdcarray<uint32_t> &events)
  {
  + size_t first = 0;
  +
  + for(; first < events.size(); first++)
  + {
  + const DrawcallDescription *drawcall = m_pDriver->GetDrawcall(events[first]);
  + if(drawcall->flags & DrawFlags::PassBoundary)
  + continue;
  + break;
  + }
  +
  // first we must replay up to the first event without replaying it. This ensures any
  // non-command buffer calls like memory unmaps etc all happen correctly before this
  // command buffer
  - m_pDriver->ReplayLog(0, events.front(), eReplay_WithoutDraw);
  + m_pDriver->ReplayLog(0, events[first], eReplay_WithoutDraw);
  VulkanInitPostVSCallback cb(m_pDriver, events);
  // now we replay the events, which are guaranteed (because we generated them in
  // GetPassEvents above) to come from the same command buffer, so the event IDs are
  // still locally continuous, even if we jump into replaying.
  - m_pDriver->ReplayLog(events.front(), events.back(), eReplay_Full);
  + m_pDriver->ReplayLog(events[first], events.back(), eReplay_Full);
  }
  MeshFormat VulkanReplay::GetPostVSBuffers(uint32_t eventId, uint32_t instID, uint32_t viewID,
  