message: Ensure any buffer created is at least 64 bytes
  * Avoids some edge-case problems. We copy the minimum of the size so we
  won't overwrite the bounds.
diff: @@ -441,7 +441,7 @@ bool D3D12ResourceManager::Serialise_InitialState(SerialiserType &ser, ResourceI
  desc.MipLevels = 1;
  desc.SampleDesc.Count = 1;
  desc.SampleDesc.Quality = 0;
  - desc.Width = ContentsLength;
  + desc.Width = RDCMAX(ContentsLength, 64ULL);
  ID3D12Resource *copySrc = NULL;
  HRESULT hr = m_Device->GetReal()->CreateCommittedResource(
  @@ -692,7 +692,10 @@ void D3D12ResourceManager::Apply_InitialState(ID3D12DeviceChild *live, D3D12Init
  if(copyDst->GetDesc().Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
  {
  - list->CopyBufferRegion(copyDst, 0, copySrc, 0, copySrc->GetDesc().Width);
  + D3D12_RESOURCE_DESC srcDesc = copySrc->GetDesc();
  + D3D12_RESOURCE_DESC dstDesc = copyDst->GetDesc();
  +
  + list->CopyBufferRegion(copyDst, 0, copySrc, 0, RDCMIN(srcDesc.Width, dstDesc.Width));
  }
  else
  {
  