message: Fix reflections from rotated environment lights
  This changelist fixes the alignment of reflections from rotated environment lights.
diff: @@ -403,7 +403,7 @@ void Material::bindLights(const mx::GenContext& genContext, mx::LightHandlerPtr
  // Bind environment lighting properties.
  if (_glShader->uniform(mx::HW::ENV_MATRIX, false) != -1)
  {
  - mx::Matrix44 envRotation = mx::Matrix44::createRotationY(PI) * lightingState.lightTransform;
  + mx::Matrix44 envRotation = mx::Matrix44::createRotationY(PI) * lightingState.lightTransform.getTranspose();
  _glShader->setUniform(mx::HW::ENV_MATRIX, ng::Matrix4f(envRotation.data()));
  }
  if (_glShader->uniform(mx::HW::ENV_RADIANCE_SAMPLES, false) != -1)
  