message: open inventory while walking
diff: @@ -104,7 +104,7 @@ void InventoryMenu::close() {
  }
  void InventoryMenu::open(Npc &pl) {
  - if(pl.isDown() || pl.isMonster() || !pl.isStanding())
  + if(pl.isDown() || pl.isMonster() || pl.isInAir() || pl.isSlide() || (pl.interactive()!=nullptr))
  return;
  if(pl.weaponState()!=WeaponState::NoWeapon) {
  pl.stopAnim("");
  