message: Disallow turning when action is being held down.
diff: @@ -541,7 +541,7 @@ void PlayerControl::implMove(uint64_t dt) {
  float rotY = pl.rotationY();
  float rspeed = (pl.weaponState()==WeaponState::NoWeapon ? 90.f : 180.f)*(float(dt)/1000.f);
  auto ws = pl.weaponState();
  - bool allowRot = !(pl.isPrehit() || pl.isFinishingMove() || pl.bodyStateMasked()==BS_CLIMB);
  + bool allowRot = !(pl.isPrehit() || pl.isFinishingMove() || pl.bodyStateMasked()==BS_CLIMB || ctrl[KeyCodec::ActionGeneric]);
  Npc::Anim ani = Npc::Anim::Idle;
  