message: Clear GL array texture data cache in ReplayLog
  * Otherwise the array data could be stale if we request the same array's data
  over again.
diff: @@ -87,6 +87,13 @@ void GLReplay::ReplayLog(uint32_t endEventID, ReplayLogType replayType)
  {
  MakeCurrentReplayContext(&m_ReplayCtx);
  m_pDriver->ReplayLog(0, endEventID, replayType);
  +
  + // clear array cache
  + for(size_t i = 0; i < ARRAY_COUNT(m_GetTexturePrevData); i++)
  + {
  + delete[] m_GetTexturePrevData[i];
  + m_GetTexturePrevData[i] = NULL;
  + }
  }
  const SDFile &GLReplay::GetStructuredFile()
  