message: Don't give patched entry point a debug name, as it breaks amdvlk
diff: @@ -623,9 +623,9 @@ static void ConvertToMeshOutputCompute(const ShaderReflection &refl, const SPIRV
  // make a new entry point that will call the old function, then when it returns extract & write
  // the outputs.
  SPIRVId wrapperEntry = editor.MakeId();
  - // we set a debug name, but we don't rename the actual entry point since the API needs to hook up
  - // to it the same way.
  - editor.SetName(wrapperEntry, "RenderDoc_MeshFetch_Wrapper_Entrypoint");
  + // don't set a debug name, as some drivers get confused when this doesn't match the entry point
  + // name :(.
  + // editor.SetName(wrapperEntry, "RenderDoc_MeshFetch_Wrapper_Entrypoint");
  // we remove all entry points and just create one of our own.
  SPIRVIterator it = editor.BeginEntries();
  