message: Fix types used for non-uint types in GL_Texture_Zoo test
diff: @@ -460,11 +460,30 @@ void main()
  glPixelStorei(GL_PACK_ALIGNMENT, 1);
  GLenum format = GL_RGBA;
  - GLenum type = GL_UNSIGNED_BYTE;
  + GLenum type;
  +
  + if(test.fmt.cfg.data == DataType::UInt || test.fmt.cfg.data == DataType::UNorm)
  + {
  + type = GL_UNSIGNED_BYTE;
  if(test.fmt.cfg.componentBytes == 2)
  type = GL_UNSIGNED_SHORT;
  - else if(test.fmt.cfg.componentBytes == 2)
  + else if(test.fmt.cfg.componentBytes == 4)
  type = GL_UNSIGNED_INT;
  + }
  + else if(test.fmt.cfg.data == DataType::SInt || test.fmt.cfg.data == DataType::SNorm)
  + {
  + type = GL_BYTE;
  + if(test.fmt.cfg.componentBytes == 2)
  + type = GL_SHORT;
  + else if(test.fmt.cfg.componentBytes == 4)
  + type = GL_INT;
  + }
  + else
  + {
  + type = GL_FLOAT;
  + if(test.fmt.cfg.componentBytes == 2)
  + type = GL_HALF_FLOAT;
  + }
  bool isInt = (test.fmt.cfg.data == DataType::SInt || test.fmt.cfg.data == DataType::UInt);
  if(test.fmt.cfg.componentCount == 4)
  