message: Disable linked shaderc as vulkan SDK copy now links /MTD
  * We'll probably want to add support for optionally compiling in a linked
  shaderc that we build ourselves now.
diff: @@ -199,7 +199,7 @@ extern "C" __declspec(noalias) void __cdecl __std_reverse_trivially_swappable_8(
  // this define toggles on/off using the linked shaderc. This can be useful if e.g. on windows the
  // shaderc in VULKAN_SDK is broken.
  -#define USE_LINKED_SHADERC (1 && HAVE_SHADERC)
  +#define USE_LINKED_SHADERC (0 && HAVE_SHADERC)
  static shaderc_compiler_t shaderc = NULL;
  static std::string externalCompiler;
  