message: Define color inline as const auto
  This resolves the irregularity with the color definition.
diff: @@ -162,11 +162,9 @@ void MapViewState::drawResourceInfo()
  std::tuple{NAS2D::Rectangle{112, 16, iconSize, iconSize}, mPlayerResources.rareMinerals(), 0},
  };
  - NAS2D::Color color;
  -
  for (const auto& [imageRect, amount, spacing] : resources) {
  renderer.drawSubImage(mUiIcons, position, imageRect);
  - color = (amount <= 10) ? glowColor : NAS2D::Color::White;
  + const auto color = (amount <= 10) ? glowColor : NAS2D::Color::White;
  renderer.drawText(*MAIN_FONT, std::to_string(amount), position + textOffset, color);
  position.x() += spacing;
  }
  @@ -181,7 +179,7 @@ void MapViewState::drawResourceInfo()
  position.x() += x + offsetX;
  for (const auto& [imageRect, parts, total, isHighlighted] : storageCapacities) {
  renderer.drawSubImage(mUiIcons, position, imageRect);
  - color = isHighlighted ? glowColor : NAS2D::Color::White;
  + const auto color = isHighlighted ? glowColor : NAS2D::Color::White;
  renderer.drawText(*MAIN_FONT, NAS2D::string_format("%i/%i", parts, total), position + textOffset, color);
  position.x() += (x + offsetX) * 2;
  }
  