message: change atack angle for melee weapons
diff: @@ -257,7 +257,7 @@ bool FightAlgo::isInGRange(const Npc &npc, const Npc &tg, GameScript &owner) con
  }
  bool FightAlgo::isInFocusAngle(const Npc &npc, const Npc &tg) const {
  - static const float maxAngle = std::cos(float(M_PI/12));
  + static const float maxAngle = std::cos(float(30.0*M_PI/180.0));
  const auto dpos = npc.position()-tg.position();
  const float plAng = npc.rotationRad()+float(M_PI/2);
  