message: Fix crash on 32-bit index buffers that are less than 4 bytes in size
diff: @@ -1693,7 +1693,8 @@ static void RT_FetchMeshData(IReplayController *r, ICaptureContext &ctx, Populat
  if(draw && ib.byteStride != 0 && !idata.isEmpty())
  data->vsinConfig.indices->storage.resize(
  - sizeof(uint32_t) * qMin(numIndices, ((uint32_t)idata.size() / ib.byteStride)));
  + sizeof(uint32_t) *
  + qMin(numIndices, (((uint32_t)idata.size() + ib.byteStride - 1) / ib.byteStride)));
  else if(draw && (draw->flags & DrawFlags::Indexed))
  data->vsinConfig.indices->storage.resize(sizeof(uint32_t));
  