message: Packing up some data assets as they're effectively set in stone.
diff: @@ -76,15 +76,6 @@ int main(int argc, char *argv[])
  Filesystem& f = Utility<Filesystem>::get();
  f.init(argv[0], "data");
  - //f.addToSearchPath("fonts.dat");
  - //f.addToSearchPath("maps.dat");
  - //f.addToSearchPath("planets.dat");
  - //f.addToSearchPath("robots.dat");
  - //f.addToSearchPath("sfx.dat");
  - //f.addToSearchPath("structures.dat");
  - //f.addToSearchPath("sys.dat");
  - //f.addToSearchPath("ui.dat");
  -
  if (!f.exists(constants::SAVE_GAME_PATH))
  {
  f.makeDirectory(constants::SAVE_GAME_PATH);
  @@ -147,6 +138,14 @@ int main(int argc, char *argv[])
  // Force notifier to build its tables.
  Utility<AiVoiceNotifier>::get();
  + std::cout << "Loading packed assets... ";
  +
  + f.addToSearchPath("fonts.dat");
  + f.addToSearchPath("planets.dat");
  +
  + std::cout << "done." << std::endl;
  +
  +
  // Loading/Saving plaque's
  IMG_LOADING = new Image("sys/loading.png");
  IMG_SAVING = new Image("sys/saving.png");
  