message: Fix off-by-one character error in immediate mode GL text rendering
diff: @@ -501,10 +501,10 @@ void WrappedOpenGL::RenderOverlayStr(float x, float y, bool yflipped, const char
  while(*prepass)
  {
  char c = *prepass;
  - if(c >= FONT_FIRST_CHAR && c < FONT_LAST_CHAR)
  + if(c > FONT_FIRST_CHAR && c < FONT_LAST_CHAR)
  {
  - stbtt_GetBakedQuad(chardata, FONT_TEX_WIDTH, FONT_TEX_HEIGHT, c - FONT_FIRST_CHAR, &x, &y,
  - &q, 1);
  + stbtt_GetBakedQuad(chardata, FONT_TEX_WIDTH, FONT_TEX_HEIGHT, c - FONT_FIRST_CHAR - 1, &x,
  + &y, &q, 1);
  maxx = RDCMAX(maxx, RDCMAX(q.x0, q.x1));
  maxy = RDCMAX(maxy, RDCMAX(q.y0, q.y1));
  @@ -534,10 +534,10 @@ void WrappedOpenGL::RenderOverlayStr(float x, float y, bool yflipped, const char
  while(*text)
  {
  char c = *text;
  - if(c >= FONT_FIRST_CHAR && c < FONT_LAST_CHAR)
  + if(c > FONT_FIRST_CHAR && c < FONT_LAST_CHAR)
  {
  - stbtt_GetBakedQuad(chardata, FONT_TEX_WIDTH, FONT_TEX_HEIGHT, c - FONT_FIRST_CHAR, &x, &y,
  - &q, 1);
  + stbtt_GetBakedQuad(chardata, FONT_TEX_WIDTH, FONT_TEX_HEIGHT, c - FONT_FIRST_CHAR - 1, &x,
  + &y, &q, 1);
  vertices.push_back(Vec4f(q.x0, q.y0 * mul, q.s0, q.t0));
  vertices.push_back(Vec4f(q.x1, q.y0 * mul, q.s1, q.t0));
  