message: Set NEAREST sampling for textures in GL texture zoo
  * This is needed particularly for integer textures which are incomplete if
  sampled (even with a non-sampling instruction) with the default LINEAR
  filtering.
diff: @@ -374,6 +374,15 @@ void main()
  test.tex = MakeTexture();
  glBindTexture(test.target, test.tex);
  + // MSAA textures don't have sampler state at all
  + if(!test.isMSAA)
  + {
  + // rectangle textures can't have mipmap minification
  + glTexParameteri(test.target, GL_TEXTURE_MIN_FILTER,
  + test.isRect ? GL_NEAREST : GL_NEAREST_MIPMAP_NEAREST);
  + glTexParameteri(test.target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
  + }
  +
  if(test.dim == 1)
  {
  if(test.isArray)
  