message: Reset current bind every time we iterate over a range for a stage
diff: @@ -537,7 +537,6 @@ void D3D12Replay::FetchShaderFeedback(uint32_t eventId)
  curIdentifier.rangeIndex = r;
  curKey.bind.bindset = range.RegisterSpace;
  - curKey.bind.bind = range.BaseShaderRegister;
  UINT num = range.NumDescriptors;
  uint32_t visMask = 0;
  @@ -567,6 +566,7 @@ void D3D12Replay::FetchShaderFeedback(uint32_t eventId)
  auto slotIt = slots[st].lower_bound(curKey);
  curIdentifier.descIndex = 0;
  + curKey.bind.bind = range.BaseShaderRegister;
  // iterate over the declared range. This could be unbounded, so we might exit
  // another way
  