message: Don't set name of resources that may have failed to create
diff: @@ -71,14 +71,14 @@ void D3D12Replay::OutputWindow::MakeRTV(bool msaa)
  D3D12_RESOURCE_STATE_RENDER_TARGET, NULL,
  __uuidof(ID3D12Resource), (void **)&col);
  - col->SetName(L"Output Window RTV");
  -
  if(FAILED(hr))
  {
  RDCERR("Failed to create colour texture for window, HRESULT: %s", ToStr(hr).c_str());
  return;
  }
  + col->SetName(L"Output Window RTV");
  +
  colResolve = NULL;
  if(msaa && D3D12_MSAA_SAMPLECOUNT > 1)
  @@ -89,13 +89,13 @@ void D3D12Replay::OutputWindow::MakeRTV(bool msaa)
  D3D12_RESOURCE_STATE_COPY_SOURCE, NULL,
  __uuidof(ID3D12Resource), (void **)&colResolve);
  - colResolve->SetName(L"Output Window Resolve");
  -
  if(FAILED(hr))
  {
  RDCERR("Failed to create resolve texture for window, HRESULT: %s", ToStr(hr).c_str());
  return;
  }
  +
  + colResolve->SetName(L"Output Window Resolve");
  }
  dev->CreateRenderTargetView(col, NULL, rtv);
  @@ -134,14 +134,14 @@ void D3D12Replay::OutputWindow::MakeDSV()
  D3D12_RESOURCE_STATE_DEPTH_WRITE, NULL,
  __uuidof(ID3D12Resource), (void **)&depth);
  - depth->SetName(L"Output Window Depth");
  -
  if(FAILED(hr))
  {
  RDCERR("Failed to create DSV texture for output window, HRESULT: %s", ToStr(hr).c_str());
  return;
  }
  + depth->SetName(L"Output Window Depth");
  +
  dev->CreateDepthStencilView(depth, NULL, dsv);
  if(FAILED(hr))
  