message: Test glBindBuffersBase doesn't crash when passed NULL
diff: @@ -197,6 +197,8 @@ void main()
  glViewport(0, 0, GLsizei(screenWidth), GLsizei(screenHeight));
  glScissor(0, 0, GLsizei(screenWidth), GLsizei(screenHeight));
  + glBindBuffersBase(GL_SHADER_STORAGE_BUFFER, 0, 4, NULL);
  +
  float col[] = {1.0f, 0.0f, 1.0f, 1.0f};
  glClearBufferfv(GL_COLOR, 0, col);
  