message: Fix vulkan vertex shader debugging populating inputs
diff: @@ -3788,6 +3788,8 @@ ShaderDebugTrace *VulkanReplay::DebugVertex(uint32_t eventId, uint32_t vertid, u
  {
  VkDeviceSize vertexOffset = 0;
  + found = true;
  +
  if(bind.perInstance)
  {
  if(bind.instanceDivisor == 0)
  @@ -3837,6 +3839,11 @@ ShaderDebugTrace *VulkanReplay::DebugVertex(uint32_t eventId, uint32_t vertid, u
  "(index %u) in instance %u.",
  attr.location, attr.binding, vertid, idx, instid));
  + if(IsUIntFormat(attr.format) || IsSIntFormat(attr.format))
  + var.type = VarType::UInt;
  + else
  + var.type = VarType::Float;
  +
  set0001(var);
  }
  else
  @@ -3851,6 +3858,8 @@ ShaderDebugTrace *VulkanReplay::DebugVertex(uint32_t eventId, uint32_t vertid, u
  // this is the only packed UINT format
  Vec4u decoded = ConvertFromR10G10B10A2UInt(*(uint32_t *)data.data());
  + var.type = VarType::UInt;
  +
  setUintComp(var, 0, decoded.x);
  setUintComp(var, 1, decoded.y);
  setUintComp(var, 2, decoded.z);
  @@ -3866,6 +3875,8 @@ ShaderDebugTrace *VulkanReplay::DebugVertex(uint32_t eventId, uint32_t vertid, u
  {
  FloatVector decoded = DecodeFormattedComponents(fmt, data.data());
  + var.type = VarType::Float;
  +
  setFloatComp(var, 0, decoded.x);
  setFloatComp(var, 1, decoded.y);
  setFloatComp(var, 2, decoded.z);
  