message: Remove call to read a 'resources' tag in savegame as resources have been moved to individual structures
diff: @@ -82,7 +82,7 @@ void MapViewState::save(const std::string& filePath)
  mTileMap->serialize(root, mPlanetAttributes);
  Utility<StructureManager>::get().serialize(root);
  writeRobots(root, mRobotPool, mRobotList);
  - writeResources(root, mPlayerResources, "resources");
  + //writeResources(root, mPlayerResources, "resources");
  writeResources(root, mResourceBreakdownPanel.previousResources(), "prev_resources");
  XmlElement* turns = new XmlElement("turns");
  @@ -195,7 +195,6 @@ void MapViewState::load(const std::string& filePath)
  readRobots(root->firstChildElement("robots"));
  readStructures(root->firstChildElement("structures"));
  - readResources(root->firstChildElement("resources"), mPlayerResources);
  readResources(root->firstChildElement("prev_resources"), mResourceBreakdownPanel.previousResources());
  readPopulation(root->firstChildElement("population"));
  readTurns(root->firstChildElement("turns"));
  @@ -212,6 +211,7 @@ void MapViewState::load(const std::string& filePath)
  updateResidentialCapacity();
  updateStructuresAvailability();
  updateFood();
  + updatePlayerResources();
  if (mTurnCount == 0)
  {
  