message: When saving typeless textures to DDS, use typeCast to inform type used
diff: @@ -1282,10 +1282,15 @@ bool ReplayController::SaveTexture(const TextureSave &saveData, const char *path
  {
  dds_data ddsData;
  + ResourceFormat saveFmt = td.format;
  + // use typeCast to inform typeless saving, otherwise it will get lost
  + if(saveFmt.compType == CompType::Typeless)
  + saveFmt.compType = sd.typeHint;
  +
  ddsData.width = td.width;
  ddsData.height = td.height;
  ddsData.depth = td.depth;
  - ddsData.format = td.format;
  + ddsData.format = saveFmt;
  ddsData.mips = numMips;
  ddsData.slices = numSlices / td.depth;
  ddsData.subdata = &subdata[0];
  