message: Check for errors when creating replay D3D12 command list
diff: @@ -287,8 +287,10 @@ bool WrappedID3D12GraphicsCommandList2::Serialise_Reset(SerialiserType &ser,
  if(!GetResourceManager()->HasLiveResource(BakedCommandList))
  {
  ID3D12GraphicsCommandList *list = NULL;
  + HRESULT hr =
  m_pDevice->CreateCommandList(nodeMask, type, pAllocator, pInitialState,
  __uuidof(ID3D12GraphicsCommandList), (void **)&list);
  + RDCASSERTEQUAL(hr, S_OK);
  m_pDevice->AddResource(BakedCommandList, ResourceType::CommandBuffer, "Baked Command List");
  m_pDevice->GetReplay()->GetResourceDesc(BakedCommandList).initialisationChunks.clear();
  