message: Fix swizzle on resource not being properly applied to ld_raw operations
diff: @@ -3208,6 +3208,7 @@ void ThreadState::StepNext(ShaderDebugState *state, DebugAPIWrapper *apiWrapper,
  resIndex = (uint32_t)op.operands[2].indices[0].index;
  srv = (op.operands[2].type == TYPE_RESOURCE);
  gsm = (op.operands[2].type == TYPE_THREAD_GROUP_SHARED_MEMORY);
  + memcpy(resComps, op.operands[2].comps, sizeof(resComps));
  }
  else
  {
  