message: Configure ShaderConstant descriptor for vertex inputs
diff: @@ -1480,6 +1480,9 @@ static void ConfigureMeshColumns(ICaptureContext &ctx, PopulateBufferData *bufda
  ShaderConstant f;
  f.name = a.name;
  f.byteOffset = a.byteOffset;
  + f.type.descriptor.columns = a.format.compCount;
  + f.type.descriptor.rows = 1;
  + f.type.descriptor.arrayByteStride = f.type.descriptor.matrixByteStride = a.format.ElementSize();
  BufferElementProperties p;
  p.buffer = a.vertexBuffer;
  