message: Don't crash if GS/TES shader reflection failed to fetch
diff: @@ -752,7 +752,7 @@ void GLReplay::InitPostVSBuffers(uint32_t eventId)
  GLuint lastFeedbackProg = 0;
  - if(tesShad || gsShad)
  + if(tesRefl || gsRefl)
  {
  ShaderReflection *lastRefl = gsRefl;
  