message: Fix shader compilation for triangle size overlay program
diff: @@ -335,21 +335,19 @@ void GLReplay::InitDebugData()
  if(HasExt[ARB_geometry_shader4])
  {
  GenerateGLSLShader(vs, shaderType, "", GetEmbeddedResource(glsl_mesh_vert), glslBaseVer);
  + GenerateGLSLShader(fs, shaderType, "", GetEmbeddedResource(glsl_trisize_frag), glslBaseVer);
  + GenerateGLSLShader(gs, shaderType, "", GetEmbeddedResource(glsl_trisize_geom), glslBaseVer);
  +
  + DebugData.trisizeProg = CreateShaderProgram(vs, fs, gs);
  +
  GenerateGLSLShader(fs, shaderType, "", GetEmbeddedResource(glsl_mesh_frag), glslBaseVer);
  GenerateGLSLShader(gs, shaderType, "", GetEmbeddedResource(glsl_mesh_geom), glslBaseVer);
  DebugData.meshProg[0] = CreateShaderProgram(vs, fs);
  DebugData.meshgsProg[0] = CreateShaderProgram(vs, fs, gs);
  - GenerateGLSLShader(fs, shaderType, "", GetEmbeddedResource(glsl_trisize_frag), glslBaseVer);
  - GenerateGLSLShader(gs, shaderType, "", GetEmbeddedResource(glsl_trisize_geom), glslBaseVer);
  -
  - DebugData.trisizeProg = CreateShaderProgram(vs, fs, gs);
  -
  if(HasExt[ARB_gpu_shader_fp64] && HasExt[ARB_vertex_attrib_64bit])
  {
  - GenerateGLSLShader(fs, shaderType, "", GetEmbeddedResource(glsl_mesh_frag), glslBaseVer);
  -
  std::string extensions =
  "#extension GL_ARB_gpu_shader_fp64 : require\n"
  "#extension GL_ARB_vertex_attrib_64bit : require\n";
  