message: Remove comment per code review feedback
diff: @@ -80,7 +80,6 @@ namespace d3d12 {
  DepthStencilState::DepthStencilState(Device* device, DepthStencilStateBuilder* builder)
  : DepthStencilStateBase(builder), device(device) {
  - // If you have anything other than Never, then enable depth testing
  depthStencilDescriptor.DepthEnable = TRUE;
  depthStencilDescriptor.DepthWriteMask = GetDepth().depthWriteEnabled ? D3D12_DEPTH_WRITE_MASK_ALL : D3D12_DEPTH_WRITE_MASK_ZERO;
  depthStencilDescriptor.DepthFunc = ComparisonFunc(GetDepth().compareFunction);
  