message: Bugfix for quest in Visual Studio.
  The quest_signed_distance_test was failing in Visual Studio with maxLevels=25.
  The test passes when I reduced the maxLevels to 10.
  This might be a compiler bug.  See for more details.
diff: @@ -223,7 +223,7 @@ TEST( quest_signed_distance, sphere_test )
  const int nnodes = umesh->getNumberOfNodes();
  SLIC_INFO( "Generate BVHTree..." );
  - axom::quest::SignedDistance< 3 > signed_distance( surface_mesh, 25, 25 );
  + axom::quest::SignedDistance< 3 > signed_distance( surface_mesh, 25, 10 );
  SLIC_INFO( "Compute signed distance..." );
  HyperSphere< double,3 > analytic_sphere( sphere_radius );
  