message: Remove extra _ in variable names in README.md
diff: @@ -5,22 +5,22 @@ Functions and variables to control stacking of multiple bonuses of the same type
  ## Environment Variables
  -* `NWNX__NOSTACK_*`: See below.
  -* `NWNX__NOSTACK_SPELL_DEFAULT_TYPE`: Between 0 and 20. See below.
  -* `NWNX__NOSTACK_ITEM_DEFAULT_TYPE`: Between 0 and 20. See below.
  -* `NWNX__NOSTACK_ALWAYS_STACK_PENALTIES`: true or false. Defaults to false.
  -* `NWNX__NOSTACK_SEPARATE_INVALID_OID_EFFECTS`: true or false. Defaults to false.
  +* `NWNX_NOSTACK_*`: See below.
  +* `NWNX_NOSTACK_SPELL_DEFAULT_TYPE`: Between 0 and 20. See below.
  +* `NWNX_NOSTACK_ITEM_DEFAULT_TYPE`: Between 0 and 20. See below.
  +* `NWNX_NOSTACK_ALWAYS_STACK_PENALTIES`: true or false. Defaults to false.
  +* `NWNX_NOSTACK_SEPARATE_INVALID_OID_EFFECTS`: true or false. Defaults to false.
  -### NWNX__NOSTACK_*
  +### NWNX_NOSTACK_*
  The following environment variables are available.
  | ENV VAR | Description |
  |---|----|
  -| NWNX__NOSTACK_ABILITY | Controls whether ability scores should stack or not |
  -| NWNX__NOSTACK_SKILL | Controls whether skill bonuses should stack or not |
  -| NWNX__NOSTACK_SAVINGTHROW | Controls whether saving throw bonuses should stack or not |
  -| NWNX__NOSTACK_ATTACKBONUS | Controls whether attack bonuses should stack or not |
  +| NWNX_NOSTACK_ABILITY | Controls whether ability scores should stack or not |
  +| NWNX_NOSTACK_SKILL | Controls whether skill bonuses should stack or not |
  +| NWNX_NOSTACK_SAVINGTHROW | Controls whether saving throw bonuses should stack or not |
  +| NWNX_NOSTACK_ATTACKBONUS | Controls whether attack bonuses should stack or not |
  Each of the variables can take one of the following values.
  @@ -32,7 +32,7 @@ Each of the variables can take one of the following values.
  | 3 | It will only prevent stacking of effects from items. Spell effects will stack as usual. |
  | 4 | Stacking will be determined by effect type that can be set using NWscript functions. |
  -### NWNX__NOSTACK_*_DEFAULT_TYPE
  +### NWNX_NOSTACK_*_DEFAULT_TYPE
  This variable takes one of the following values, assigning all effects this modifier type by default.
  This is used only when mode is set to 4. Per-spell overrides can be defined using the
  `NWNX_NoStack_SetSpellBonusType(int spellId, int type)` function. Effects of different types
  @@ -53,7 +53,7 @@ Feats and other spell-like effects use spellIds from spells.2da to determine the
  | 8 | Sacred bonus. |
  | 9-20 | Custom bonus types. |
  -### NWNX__NOSTACK_SEPARATE_INVALID_OID_EFFECTS
  +### NWNX_NOSTACK_SEPARATE_INVALID_OID_EFFECTS
  Set this value to true if you are adding effects through scripts that you want to stack with each other.
  This is needed because scripted effects, unless created from a spellscript, always have an INVALID_OBJECT creator and a spellId of -1.
  