message: Fix check for depth in MSAA <-> Array copies
diff: @@ -63,7 +63,8 @@ void D3D12DebugManager::CopyTex2DMSToArray(ID3D12Resource *destArray, ID3D12Reso
  dsvDesc.Texture2DArray.MipSlice = 0;
  bool isDepth = IsDepthFormat(rtvDesc.Format) ||
  - (descMS.Flags & D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL) != 0;
  + (descMS.Flags & D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL) != 0 ||
  + (descArr.Flags & D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL) != 0;
  bool intFormat = IsUIntFormat(rtvDesc.Format) || IsIntFormat(rtvDesc.Format);
  bool stencil = false;
  @@ -331,7 +332,8 @@ void D3D12DebugManager::CopyArrayToTex2DMS(ID3D12Resource *destMS, ID3D12Resourc
  dsvDesc.Texture2DMSArray.ArraySize = 1;
  bool isDepth = IsDepthFormat(rtvDesc.Format) ||
  - (descArr.Flags & D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL) != 0;
  + (descArr.Flags & D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL) != 0 ||
  + (descMS.Flags & D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL) != 0;
  bool intFormat = IsUIntFormat(rtvDesc.Format) || IsIntFormat(rtvDesc.Format);
  bool stencil = false;
  