message: Set gl_CurChunk in release as well as development builds.
  * Yes I know - shocking, but release builds also need to know which function was
  called!
diff: @@ -92,7 +92,9 @@ int ScopedPrinter::depth = 0;
  #else
  -#define SCOPED_GLCALL(funcname) SCOPED_LOCK(glLock);
  +#define SCOPED_GLCALL(funcname) \
  + SCOPED_LOCK(glLock); \
  + gl_CurChunk = GLChunk::funcname;
  #endif
  