message: Fix wrong count being used in GL loop ending active queries
diff: @@ -5177,13 +5177,13 @@ ReplayStatus WrappedOpenGL::ContextReplayLog(CaptureState readType, uint32_t sta
  if(IsActiveReplaying(m_State) && !m_FetchCounters)
  {
  - for(size_t i = 0; i < 8; i++)
  + for(size_t i = 0; i < MAX_QUERIES; i++)
  {
  GLenum q = QueryEnum(i);
  if(q == eGL_NONE)
  break;
  - int indices = IsGLES ? 1 : 8; // GLES does not support indices
  + int indices = IsGLES ? 1 : MAX_QUERY_INDICES; // GLES does not support indices
  for(int j = 0; j < indices; j++)
  {
  if(m_ActiveQueries[i][j])
  