message: Don't do any work for FBO 0 when structured exporting
diff: @@ -2730,6 +2730,8 @@ bool WrappedOpenGL::ProcessChunk(ReadSerialiser &ser, GLChunk chunk)
  SERIALISE_CHECK_READ_ERRORS();
  + if(IsReplayingAndReading())
  + {
  GetResourceManager()->AddLiveResource(m_FBO0_ID, FramebufferRes(GetCtx(), m_FakeBB_FBO));
  AddResource(m_FBO0_ID, ResourceType::SwapchainImage, "");
  @@ -2744,12 +2746,14 @@ bool WrappedOpenGL::ProcessChunk(ReadSerialiser &ser, GLChunk chunk)
  if(m_FakeBB_DepthStencil)
  {
  - ResourceId depthId = GetResourceManager()->GetID(TextureRes(GetCtx(), m_FakeBB_DepthStencil));
  + ResourceId depthId =
  + GetResourceManager()->GetID(TextureRes(GetCtx(), m_FakeBB_DepthStencil));
  GetReplay()->GetResourceDesc(depthId).initialisationChunks.push_back(m_InitChunkIndex);
  GetReplay()->GetResourceDesc(m_FBO0_ID).derivedResources.push_back(depthId);
  GetReplay()->GetResourceDesc(depthId).parentResources.push_back(m_FBO0_ID);
  }
  + }
  return true;
  }
  