message: If there are no UAVs bound, don't try to set invalid UAVStartSlot
diff: @@ -539,15 +539,24 @@ void D3D11RenderState::ApplyState(WrappedID3D11DeviceContext *context) const
  context->OMSetDepthStencilState(OM.DepthStencilState, OM.StencRef);
  if(context->IsFL11_1())
  + {
  context->OMSetRenderTargetsAndUnorderedAccessViews(
  RDCMIN(OM.UAVStartSlot, (UINT)D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT), OM.RenderTargets,
  OM.DepthView, OM.UAVStartSlot, D3D11_1_UAV_SLOT_COUNT - OM.UAVStartSlot, OM.UAVs,
  UAV_keepcounts);
  + }
  + else
  + {
  + if(OM.UAVStartSlot == D3D11_PS_CS_UAV_REGISTER_COUNT)
  + context->OMSetRenderTargets(
  + RDCMIN(OM.UAVStartSlot, (UINT)D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT), OM.RenderTargets,
  + OM.DepthView);
  else
  context->OMSetRenderTargetsAndUnorderedAccessViews(
  RDCMIN(OM.UAVStartSlot, (UINT)D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT), OM.RenderTargets,
  OM.DepthView, OM.UAVStartSlot, D3D11_PS_CS_UAV_REGISTER_COUNT - OM.UAVStartSlot, OM.UAVs,
  UAV_keepcounts);
  + }
  context->SetPredication(Predicate, PredicateValue);
  }
  