message: Don't unmute debug output on capture, only on replay
diff: @@ -724,9 +724,10 @@ WrappedID3D12Device::WrappedID3D12Device(ID3D12Device *realDevice, D3D12InitPara
  m_pInfoQueue->ClearStoredMessages();
  - m_pInfoQueue->SetMuteDebugOutput(false);
  if(RenderDoc::Inst().IsReplayApp())
  {
  + m_pInfoQueue->SetMuteDebugOutput(false);
  +
  D3D12_MESSAGE_ID mute[] = {
  // the runtime cries foul when you use normal APIs in expected ways (for simple markers)
  D3D12_MESSAGE_ID_CORRUPTED_PARAMETER2,
  