message: Specify SHADER_READ_ONLY_OPTIMAL layout for images in RenderTexture
diff: @@ -1309,7 +1309,7 @@ bool VulkanReplay::RenderTextureInternal(TextureDisplay cfg, VkRenderPassBeginIn
  GetDebugManager()->m_TexDisplayUBO.Unmap();
  VkDescriptorImageInfo imdesc = {0};
  - imdesc.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
  + imdesc.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  imdesc.imageView = Unwrap(liveImView);
  imdesc.sampler = Unwrap(GetDebugManager()->m_PointSampler);
  if(cfg.mip == 0 && cfg.scale < 1.0f)
  