message: Clamp height to non-zero in GL initial state
diff: @@ -1610,8 +1610,8 @@ bool GLResourceManager::Serialise_InitialState(SerialiserType &ser, ResourceId i
  {
  fmt = GetBaseFormat(TextureState.internalformat);
  type = GetDataType(TextureState.internalformat);
  - size = (uint32_t)GetByteSize(TextureState.width, TextureState.height, copySlices, fmt,
  - type);
  + size = (uint32_t)GetByteSize(RDCMAX(1U, TextureState.width),
  + RDCMAX(1U, TextureState.height), copySlices, fmt, type);
  }
  // on read and write, we allocate a single buffer big enough for all mips and re-use it
  