message: Fetch structured byte stride properly for BUFFEREX SRVs
diff: @@ -799,6 +799,14 @@ void D3D11Replay::SavePipelineState()
  view.firstElement = desc.BufferEx.FirstElement;
  view.numElements = desc.BufferEx.NumElements;
  view.bufferFlags = D3DBufferViewFlags(desc.BufferEx.Flags);
  +
  + D3D11_BUFFER_DESC bufdesc;
  + ((ID3D11Buffer *)res)->GetDesc(&bufdesc);
  +
  + view.structured = bufdesc.StructureByteStride > 0 && desc.Format == DXGI_FORMAT_UNKNOWN;
  +
  + if(view.structured)
  + view.elementByteSize = bufdesc.StructureByteStride;
  }
  else if(desc.ViewDimension == D3D11_SRV_DIMENSION_TEXTURE1D)
  {
  