message: Play nano mission animation for nearby players
diff: @@ -470,6 +470,12 @@ void MissionManager::updateFusionMatter(CNSocket* sock, int fusion) {
  INITSTRUCT(sP_FE2CL_REP_PC_TASK_START_SUCC, response);
  response.iTaskNum = AvatarGrowth[plr->level]["m_iNanoQuestTaskID"];
  sock->sendPacket((void*)&response, P_FE2CL_REP_PC_TASK_START_SUCC, sizeof(sP_FE2CL_REP_PC_TASK_START_SUCC));
  +
  + // play the beam animation for other players
  + INITSTRUCT(sP_FE2CL_PC_EVENT, bcast);
  + bcast.iEventID = 1; // beam effect
  + bcast.iPC_ID = plr->iID;
  + PlayerManager::sendToViewable(sock, (void*)&bcast, P_FE2CL_PC_EVENT, sizeof(sP_FE2CL_PC_EVENT));
  }
  void MissionManager::mobKilled(CNSocket *sock, int mobid) {
  