message: Rename parameters to Structure::forced_state_change
  Typically `_s` is used for `structure`, except for a few places, such as
  here.
diff: @@ -214,7 +214,7 @@ void Structure::destroy()
  /**
  * Provided for loading purposes.
  */
  -void Structure::forced_state_change(StructureState _s, DisabledReason _dr, IdleReason _ir)
  +void Structure::forced_state_change(StructureState structureState, DisabledReason disabledReason, IdleReason idleReason)
  {
  defineResourceInput();
  defineResourceOutput();
  @@ -225,11 +225,11 @@ void Structure::forced_state_change(StructureState _s, DisabledReason _dr, IdleR
  //enable();
  }
  - if (_s == StructureState::OPERATIONAL) { enable(); }
  - else if (_s == StructureState::IDLE) { idle(_ir); }
  - else if (_s == StructureState::DISABLED) { disable(_dr); }
  - else if (_s == StructureState::DESTROYED) { destroy(); }
  - else if (_s == StructureState::UNDER_CONSTRUCTION) { mStructureState = StructureState::UNDER_CONSTRUCTION; } // Kludge
  + if (structureState == StructureState::OPERATIONAL) { enable(); }
  + else if (structureState == StructureState::IDLE) { idle(idleReason); }
  + else if (structureState == StructureState::DISABLED) { disable(disabledReason); }
  + else if (structureState == StructureState::DESTROYED) { destroy(); }
  + else if (structureState == StructureState::UNDER_CONSTRUCTION) { mStructureState = StructureState::UNDER_CONSTRUCTION; } // Kludge
  }
  