message: Fix off-by-one when searching for re-used arrays
diff: @@ -1158,7 +1158,7 @@ void D3D12PipelineStateViewer::setShaderState(
  // only look for a new bind if we don't have one that already matches
  if(bind == NULL ||
  - (bind->arraySize != ~0U && bind->bind + (int)bind->arraySize < shaderReg))
  + (bind->arraySize != ~0U && bind->bind + (int)bind->arraySize <= shaderReg))
  {
  for(int k = 0; k < binds.count(); k++)
  {
  