message: player: fix AlwaysWalk when character is encumebred
diff: @@ -224,6 +224,12 @@ ArgumentStack Player::SetAlwaysWalk(ArgumentStack&& args)
  // Check for any other effects that limit movement speed
  pCreature->m_bForcedWalk = !!std::bsearch(&pkey, pCreature->m_appliedEffects.element, pCreature->m_appliedEffects.num, sizeof(pkey),
  +[](const void *a, const void *b){ return ((CGameEffect*)a)->m_nType - ((CGameEffect*)b)->m_nType; });
  + if (!pCreature->m_bForcedWalk)
  + {
  + pCreature->UpdateEncumbranceState(false);
  + pCreature->m_bForcedWalk = (pCreature->m_nEncumbranceState != 0);
  + }
  +
  }
  }
  