message: Updated Structure::die() to reflect the 'silent ignore' in release modes.
diff: @@ -191,6 +191,8 @@ void Structure::die()
  {
  Thing::die();
  + #if defined(_DEBUG)
  cout << "Holy shit, a Structure died!!!" << endl;
  throw std::runtime_error("Thing::die() was called on a Structure!");
  + #endif
  }
  