message: Don't include BeginRenderPass in quad overdraw pass events
diff: @@ -1624,6 +1624,16 @@ ResourceId VulkanReplay::RenderOverlay(ResourceId texid, CompType typeHint, Debu
  events.push_back(eventId);
  + // if we're rendering the whole pass, and the first draw is a BeginRenderPass, don't include
  + // it in the list. We want to start by replaying into the renderpass so that we have the
  + // correct state being applied.
  + if(overlay == DebugOverlay::QuadOverdrawPass)
  + {
  + const DrawcallDescription *draw = m_pDriver->GetDrawcall(events[0]);
  + if(draw->flags & DrawFlags::BeginPass)
  + events.erase(events.begin());
  + }
  +
  VkImage quadImg;
  VkDeviceMemory quadImgMem;
  VkImageView quadImgView;
  