message: Remove explicit conversion to float BaseType
  Objects will auto convert to needed base type.
diff: @@ -66,5 +66,5 @@ void Planet::update()
  auto& renderer = NAS2D::Utility<NAS2D::Renderer>::get();
  const auto spriteFrameOffset = NAS2D::Point{mTick % 8 * PlanetSize.x, ((mTick % 64) / 8) * PlanetSize.y};
  - renderer.drawSubImage(mImage, mPosition.to<float>(), spriteFrameOffset.to<float>(), PlanetSize.to<float>());
  + renderer.drawSubImage(mImage, mPosition, spriteFrameOffset, PlanetSize);
  }
  