message: Update docs with new GL extension requirements
diff: @@ -19,14 +19,13 @@ On OpenGL ES, any context version 2.0 and above is supported.
  Replay requirements
  -------------------
  -RenderDoc assumes a certain minimum feature set on replay. On desktop this means you must be able to create a 3.2 context with the following extensions available:
  +RenderDoc assumes a certain minimum feature set on replay. On desktop this means you must be able to create a 3.2 context with the ``GL_ARB_separate_shader_objects`` extension available.
  -* GL_ARB_program_interface_query
  -* GL_ARB_separate_shader_objects
  +Theis extension should not require newer hardware than the base 3.2 context, but it might need an updated driver to be listed as available.
  -These extensions should not require newer hardware than the base 3.2 context, but they might need an updated driver to be listed as available. Also note that this is the *minimum* required extension set to replay, some analysis features will be disabled unless you have more capable hardware features such as GL_ARB_shader_image_load_store, GL_ARB_compute_shader and GL_ARB_gpu_shader5.
  +Also note that this is the *minimum* required extension set to replay, some analysis features will be disabled unless you have more capable hardware features such as GL_ARB_shader_image_load_store, GL_ARB_compute_shader and GL_ARB_gpu_shader5.
  -On OpenGL ES, you must be able to create a GLES 3 context to replay.
  +On OpenGL ES, you must be able to create a GLES 3 context to replay, again with the above ``GL_ARB_separate_shader_objects`` extension.
  Multiple contexts & multithreading
  ----------------------------------
  @@ -54,7 +53,7 @@ OpenGL ES capture and replay on Android is natively supported. For more informat
  OS X
  ----
  -OS X is not yet supported for OpenGL capture, in part due to some of the required replay extensions above being missing, and also due to missing platform-specific hooking code.
  +OS X is not yet officially supported for OpenGL capture, however work is in progress on development builds.
  See Also
  --------
  