message: Updating SDL to set the major/minor version and profile mask
diff: @@ -25,6 +25,10 @@ bool NovelRenderingService::initializeRenderPipeline(const int displayNumber) {
  return false;
  }
  + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
  + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
  + SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
  +
  SDL_DisplayMode displayData;
  SDL_GetCurrentDisplayMode(displayNumber, &displayData);
  _screenScale = (displayData.h * 0.7f) / 1080.0f;
  @@ -49,6 +53,7 @@ bool NovelRenderingService::initializeRenderPipeline(const int displayNumber) {
  fprintf(stderr, "Failed to initialize glad\n");
  return -1;
  }
  +
  _programID = LoadShaders("BasicVertexShader.glsl", "BasicFragmentShader.glsl");
  return true;
  }
  