message: LH mod: avoid too intense wind values
diff: @@ -481,12 +481,16 @@ void ObjectsBucket::preFrameUpdate(uint8_t fId) {
  switch(v.wind) {
  case phoenix::animation_mode::wind:
  - // tree
  - a *= v.windIntensity;
  + // tree. note: mods tent to bump Intensity to insane values
  + if(v.windIntensity>0.f)
  + a *= 0.03; else
  + a *= 0;
  break;
  case phoenix::animation_mode::wind2:
  // grass
  - a *= v.windIntensity * 0.1;
  + if(v.windIntensity<=1.0)
  + a *= v.windIntensity * 0.1; else
  + a *= 0;
  break;
  case phoenix::animation_mode::none:
  default:
  