message: Don't try to create initial states for render buffers
diff: @@ -1853,6 +1853,9 @@ void GLResourceManager::Create_InitialState(ResourceId id, GLResource live, bool
  {
  ContextPrepare_InitialState(live);
  }
  + else if(live.Namespace == eResRenderbuffer)
  + {
  + }
  else
  {
  RDCUNIMPLEMENTED("Unhandled type of resource needing initial states created");
  