message: Use bindpoint mapping when looking up read-write resources on GL
diff: @@ -1010,7 +1010,7 @@ void GLPipelineStateViewer::setShaderState(const GLPipe::Shader &stage, RDLabel
  for(int i = 0; shaderDetails && i < shaderDetails->readWriteResources.count(); i++)
  {
  const ShaderResource &res = shaderDetails->readWriteResources[i];
  - int bindPoint = stage.bindpointMapping.readWriteResources[i].bind;
  + int bindPoint = stage.bindpointMapping.readWriteResources[res.bindPoint].bind;
  GLReadWriteType readWriteType = GetGLReadWriteType(res);
  