message: Fix chunk desync on S.C.A.M.P.E.R. warp
diff: @@ -142,6 +142,7 @@ void TransportManager::transportWarpHandler(CNSocket* sock, CNPacketData* data)
  switch (route.type) {
  case 1: // S.C.A.M.P.E.R.
  target = Locations[route.end];
  + ChunkManager::updatePlayerChunk(sock, plr->chunkPos, std::make_tuple(0, 0, 0)); // force player to reload chunks
  PlayerManager::updatePlayerPosition(sock, target.x, target.y, target.z, INSTANCE_OVERWORLD, plr->angle);
  break;
  case 2: // Monkey Skyway
  