message: Don't set TextureCategory::SwapBuffer on image viewer texture
  * This prevents toggling linear/gamma display because swap buffers are always
  interpreted as gamma.
diff: @@ -495,7 +495,7 @@ void ImageViewer::RefreshFile()
  rgba32_float.compByteWidth = 4;
  rgba32_float.compType = CompType::Float;
  - texDetails.creationFlags = TextureCategory::SwapBuffer | TextureCategory::ColorTarget;
  + texDetails.creationFlags = TextureCategory::ShaderRead | TextureCategory::ColorTarget;
  texDetails.cubemap = false;
  texDetails.resourceId = m_TextureID;
  texDetails.byteSize = 0;
  