message: Remove debug print that should not have been committed
diff: @@ -210,8 +210,6 @@ ResourceId GLReplay::RenderOverlay(ResourceId texid, CompType typeHint, DebugOve
  std::vector<std::string> sources;
  GenerateGLSLShader(sources, shaderType, "", GetEmbeddedResource(glsl_fixedcol_frag), glslVer,
  false);
  - RDCLOG("Sources:\n\n%s\n\n%s\n\n%s\n\n%s\n\n", sources[0].c_str(), sources[1].c_str(),
  - sources[2].c_str(), sources[3].c_str());
  DebugData.fixedcolFragShader = CreateShader(eGL_FRAGMENT_SHADER, sources);
  }
  