message: Convert HostilityMineYieldTable entries from tuple to array
diff: #include <algorithm>
  #include <functional>
  #include <random>
  -#include <tuple>
  +#include <array>
  using namespace NAS2D;
  using namespace NAS2D::Xml;
  @@ -37,7 +37,7 @@ const double THROB_SPEED = 250.0; // Throb speed of mine beacon
  /** Tuple indicates percent of mines that should be of yields LOW, MED, HIGH */
  -std::map<constants::PlanetHostility, std::tuple<float, float, float>> HostilityMineYieldTable =
  +std::map<constants::PlanetHostility, std::array<float, 3>> HostilityMineYieldTable =
  {
  { constants::PlanetHostility::HOSTILITY_LOW, {0.30f, 0.50f, 0.20f} },
  { constants::PlanetHostility::HOSTILITY_MEDIUM, {0.45f, 0.35f, 0.20f} },
  @@ -189,9 +189,9 @@ void TileMap::setupMines(int mineCount, constants::PlanetHostility hostility)
  {
  if (hostility == constants::PlanetHostility::HOSTILITY_NONE) { return; }
  - int yield_low = mineCount * std::get<0>(HostilityMineYieldTable[hostility]);
  - int yield_medium = mineCount * std::get<1>(HostilityMineYieldTable[hostility]);
  - int yield_high = mineCount * std::get<2>(HostilityMineYieldTable[hostility]);
  + int yield_low = mineCount * HostilityMineYieldTable[hostility][0];
  + int yield_medium = mineCount * HostilityMineYieldTable[hostility][1];
  + int yield_high = mineCount * HostilityMineYieldTable[hostility][2];
  // There will inevitably be cases where the total yield count will not match
  // the required mine count. In these cases just tack on the difference to the
  