message: Fix VK_Buffer_Address shader compilation
diff: @@ -66,11 +66,11 @@ struct DefaultA2V {
  vec2 uv;
  };
  -layout(bufferreference, scalar, bufferreferencealign = 16) buffer TriangleData {
  +layout(buffer_reference, scalar, buffer_reference_align = 16) buffer TriangleData {
  DefaultA2V verts[3];
  };
  -layout(bufferreference, scalar, bufferreferencealign = 16) buffer DrawData {
  +layout(buffer_reference, scalar, buffer_reference_align = 16) buffer DrawData {
  TriangleData tri;
  vec4 tint;
  vec2 offset;
  