message: Fix backwards finite check in D3D11 shader debugging
diff: @@ -1175,7 +1175,7 @@ bool D3D11DebugAPIWrapper::CalculateSampleGather(
  for(uint32_t i = 0; i < uv.columns; i++)
  {
  - if(texcoordType == 0 && (RDCISFINITE(uv.value.fv[i])))
  + if(texcoordType == 0 && !RDCISFINITE(uv.value.fv[i]))
  {
  RDCWARN("NaN or Inf in texlookup");
  uv.value.fv[i] = 0.0f;
  