message: Fix normal orientation in 3D.
diff: @@ -10121,7 +10121,7 @@ static void GetSigns(const FiniteElementSpace &fes, const FaceType type,
  if ( (type==FaceType::Interior && (e2>=0 || (e2<0 && inf2>=0))) ||
  (type==FaceType::Boundary && e2<0 && inf2<0) )
  {
  - if (face_id==0 || face_id==3 || face_id==4)
  + if (face_id==0 || face_id==1 || face_id==4)
  {
  signs[f_ind] = true;
  }
  