message: Changed hard coded residential overcapacity hit to a named constant.
diff: @@ -1949,7 +1949,7 @@ void GameState::updateMorale()
  int residentialMoraleHit = static_cast<int>(mPopulationPanel.capacity() / 100.0f);
  // Ensure that there is always a morale hit if residential capacity is more than 100%.
  - if (mPopulationPanel.capacity() > 100.0f && residentialMoraleHit < 1) { residentialMoraleHit = 1; }
  + if (mPopulationPanel.capacity() > 100.0f && residentialMoraleHit < constants::MINIMUM_RESIDENCE_OVERCAPACITY_HIT) { residentialMoraleHit = constants::MINIMUM_RESIDENCE_OVERCAPACITY_HIT; }
  mCurrentMorale -= residentialMoraleHit;
  