message: Handle D32 format in pixel history by remapping when creating a UAV
diff: @@ -4824,6 +4824,8 @@ vector<PixelModification> D3D11DebugManager::PixelHistory(vector<EventUsage> eve
  details.texFmt == DXGI_FORMAT_D16_UNORM ||
  + details.texFmt == DXGI_FORMAT_D32_FLOAT ||
  +
  details.texFmt == DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS ||
  details.texFmt == DXGI_FORMAT_X32_TYPELESS_G8X24_UINT ||
  details.texFmt == DXGI_FORMAT_R32G8X24_TYPELESS ||
  