message: Set quality to 0 when making array equivalent of MSAA texture
diff: @@ -877,6 +877,7 @@ ResourceId D3D11Replay::RenderOverlay(ResourceId texid, CompType typeCast, Float
  overrideDepthDesc = texdesc;
  overrideDepthDesc.ArraySize = texdesc.SampleDesc.Count;
  overrideDepthDesc.SampleDesc.Count = 1;
  + overrideDepthDesc.SampleDesc.Quality = 0;
  depthTex = ((ID3D11Texture2D *)res);
  D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc;
  