message: When doing backface cull overlay, inherit FrontCCW from original state
diff: @@ -280,9 +280,14 @@ ResourceId D3D11Replay::RenderOverlay(ResourceId texid, CompType typeHint, Debug
  m_pImmediateContext->RSGetState(&rs);
  if(rs)
  + {
  rs->GetDesc(&origdesc);
  + }
  else
  + {
  origdesc.CullMode = D3D11_CULL_BACK;
  + origdesc.FrontCounterClockwise = FALSE;
  + }
  SAFE_RELEASE(rs);
  }
  @@ -292,7 +297,7 @@ ResourceId D3D11Replay::RenderOverlay(ResourceId texid, CompType typeHint, Debug
  rdesc.FillMode = D3D11_FILL_SOLID;
  rdesc.CullMode = D3D11_CULL_NONE;
  - rdesc.FrontCounterClockwise = FALSE;
  + rdesc.FrontCounterClockwise = origdesc.FrontCounterClockwise;
  rdesc.DepthBias = D3D11_DEFAULT_DEPTH_BIAS;
  rdesc.DepthBiasClamp = D3D11_DEFAULT_DEPTH_BIAS_CLAMP;
  rdesc.SlopeScaledDepthBias = D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS;
  