message: Fix 3D texture sampling where texels are vectors
diff: @@ -65,8 +65,8 @@ template <
  >
  inline vector<Dim, T> tex3D_impl_expand_types(
  vector<Dim, T> const* tex,
  - vector<Dim, FloatT> const& coord,
  - vector<Dim, int> const& texsize,
  + vector<3, FloatT> const& coord,
  + vector<3, int> const& texsize,
  tex_filter_mode filter_mode,
  std::array<tex_address_mode, 3> const& address_mode
  )
  