message: Switch some maps to unordered in resource manager
diff: @@ -267,8 +267,8 @@ inline InitReqType InitReq(FrameRefType refType, InitPolicy policy, bool initial
  // handle marking a resource referenced for read or write and storing RAW access etc.
  template <typename Compose>
  -bool MarkReferenced(std::map<ResourceId, FrameRefType> &refs, ResourceId id, FrameRefType refType,
  - Compose comp)
  +bool MarkReferenced(std::unordered_map<ResourceId, FrameRefType> &refs, ResourceId id,
  + FrameRefType refType, Compose comp)
  {
  auto refit = refs.find(id);
  if(refit == refs.end())
  @@ -283,7 +283,7 @@ bool MarkReferenced(std::map<ResourceId, FrameRefType> &refs, ResourceId id, Fra
  return false;
  }
  -inline bool MarkReferenced(std::map<ResourceId, FrameRefType> &refs, ResourceId id,
  +inline bool MarkReferenced(std::unordered_map<ResourceId, FrameRefType> &refs, ResourceId id,
  FrameRefType refType)
  {
  return MarkReferenced(refs, id, refType, ComposeFrameRefs);
  @@ -534,7 +534,7 @@ protected:
  rdcarray<StoredChunk> m_Chunks;
  Threading::CriticalSection *m_ChunkLock;
  - std::map<ResourceId, FrameRefType> m_FrameRefs;
  + std::unordered_map<ResourceId, FrameRefType> m_FrameRefs;
  };
  template <typename Compose>
  @@ -722,7 +722,7 @@ protected:
  std::map<RealResourceType, WrappedResourceType> m_WrapperMap;
  // used during capture - holds resources referenced in current frame (and how they're referenced)
  - std::map<ResourceId, FrameRefType> m_FrameReferencedResources;
  + std::unordered_map<ResourceId, FrameRefType> m_FrameReferencedResources;
  // used during capture - holds resources marked as dirty, needing initial contents
  std::set<ResourceId> m_DirtyResources;
  @@ -745,7 +745,7 @@ protected:
  };
  // used during capture or replay - holds initial contents
  - std::map<ResourceId, InitialContentDataOrChunk> m_InitialContents;
  + std::unordered_map<ResourceId, InitialContentDataOrChunk> m_InitialContents;
  // used during capture or replay - map of resources currently alive with their real IDs, used in
  // capture and replay.
  @@ -1306,7 +1306,7 @@ void ResourceManager<Configuration>::CreateInitialContents(ReadSerialiser &ser)
  {
  using namespace ResourceManagerInternal;
  - std::set<ResourceId> ids;
  + std::unordered_set<ResourceId> ids;
  rdcarray<WrittenRecord> NeededInitials;
  SERIALISE_ELEMENT(NeededInitials);
  