message: Don't run nano mission logic at level 36 (fixes "Super Saiyan" bug)
diff: @@ -426,13 +426,19 @@ void MissionManager::updateFusionMatter(CNSocket* sock, int fusion) {
  plr->fusionmatter += fusion;
  // there's a much lower FM cap in the Future
  - if (plr->fusionmatter > AvatarGrowth[plr->level]["m_iFMLimit"])
  - plr->fusionmatter = AvatarGrowth[plr->level]["m_iFMLimit"];
  + int fmCap = AvatarGrowth[plr->level]["m_iFMLimit"];
  + if (plr->fusionmatter > fmCap)
  + plr->fusionmatter = fmCap;
  else if (plr->fusionmatter < 0) // if somehow lowered too far
  plr->fusionmatter = 0;
  + // don't run nano mission logic at level 36
  + if (plr->level >= 36)
  + return;
  +
  // check if it is enough for the nano mission
  - if (plr->fusionmatter < AvatarGrowth[plr->level]["m_iReqBlob_NanoCreate"])
  + int fmNano = AvatarGrowth[plr->level]["m_iReqBlob_NanoCreate"];
  + if (plr->fusionmatter < fmNano)
  return;
  // don't give the Blossom nano mission until the player's in the Past
  