message: Display area announcement to invoking player as well
  Also clarified that shard- and world-level announcements will not be
  implemented as they are not applicable to our single-shard server.
diff: @@ -880,12 +880,12 @@ void ChatManager::announcementHandler(CNSocket* sock, CNPacketData* data) {
  switch (announcement->iAreaType) {
  case 0: // area (all players in viewable chunks)
  + sock->sendPacket((void*)&msg, P_FE2CL_GM_REP_PC_ANNOUNCE, sizeof(sP_FE2CL_GM_REP_PC_ANNOUNCE));
  PlayerManager::sendToViewable(sock, (void*)&msg, P_FE2CL_GM_REP_PC_ANNOUNCE, sizeof(sP_FE2CL_GM_REP_PC_ANNOUNCE));
  break;
  case 1: // shard
  - break; //stubbed for now
  case 2: // world
  - break; // stubbed for now
  + break; // not applicable to OpenFusion
  case 3: // global (all players)
  for (it = PlayerManager::players.begin(); it != PlayerManager::players.end(); it++) {
  CNSocket* allSock = it->first;
  