message: Minor tweak to GetLanguage docs.
diff: @@ -274,20 +274,9 @@ int NWNX_Player_PossessCreature(object oPossessor, object oPossessed, int bMindI
  /// @brief returns the platform ID of the given player (NWNX_PLAYER_PLATFORM_*)
  int NWNX_Player_GetPlatformId(object oPlayer);
  -/// @brief returns the UI language of the given player (NWNX_PLAYER_LANGUAGE_*)
  -/// @details This function returns the ID of the UI language displayed by the player. If you want to know
  -/// the name of the language used, add and include the nwnx_dialog.nss file to your scripts and the refer to
  -/// the following constants:
  -/// NWNX_DIALOG_LANGUAGE_ENGLISH
  -/// NWNX_DIALOG_LANGUAGE_FRENCH
  -/// NWNX_DIALOG_LANGUAGE_GERMAN
  -/// NWNX_DIALOG_LANGUAGE_ITALIAN
  -/// NWNX_DIALOG_LANGUAGE_SPANISH
  -/// NWNX_DIALOG_LANGUAGE_POLISH
  -/// NWNX_DIALOG_LANGUAGE_KOREAN
  -/// NWNX_DIALOG_LANGUAGE_CHINESE_TRADITIONAL
  -/// NWNX_DIALOG_LANGUAGE_CHINESE_SIMPLIFIED
  -/// NWNX_DIALOG_LANGUAGE_JAPANESE
  +/// @brief returns the game language of the given player (uses NWNX_DIALOG_LANGUAGE_*)
  +/// @details This function returns the ID of the game language displayed to the player.
  +/// Uses the same constants as nwnx_dialog.
  int NWNX_Player_GetLanguage(object oPlayer);
  /// @}
  