message: Fix wrong state being used to populate cbuffers in debugging
diff: @@ -2894,7 +2894,7 @@ ShaderDebugTrace *D3D11Replay::DebugThread(uint32_t eventId, const uint32_t grou
  ThreadState &state = interpreter->activeLane();
  AddCBuffersToGlobalState(*dxbc->GetDXBCByteCode(), *GetDebugManager(), global, ret->sourceVars,
  - rs->PS, refl, cs->GetMapping());
  + rs->CS, refl, cs->GetMapping());
  for(int i = 0; i < 3; i++)
  {
  