message: Update NWNX_OPTIMIZATIONS_ALTERNATE_GAME_OBJECT_UPDATE docs
diff: @@ -12,5 +12,5 @@ Game optimizations. Improves performance of various game elements.
  | `NWNX_OPTIMIZATIONS_GAME_OBJECT_LOOKUP` | true/false | Optimizes object lookup code, improving performance |
  | `NWNX_OPTIMIZATIONS_PLAYER_LOOKUP` | true/false | Optimizes Player client lookup from object IDs, improving performance |
  | `NWNX_OPTIMIZATIONS_LUO_LOOKUP` | true/false | Optimizes LastUpdateObject lookup code, improving performance |
  -| `NWNX_OPTIMIZATIONS_ALTERNATE_GAME_OBJECT_UPDATE` | true/false | Uses an experimental alternative update mechanism. Requires `LUO_LOOKUP`. **WARNING**: Will break all of NWNX_Appearance and the following NWNX_Player functions: SetObjectVisualTransformOverride, ApplyLoopingVisualEffectToObject, SetPlaceableNameOverride, SetCreatureNameOverride, SetObjectMouseCursorOverride and SetObjectHiliteColorOverride |
  +| `NWNX_OPTIMIZATIONS_ALTERNATE_GAME_OBJECT_UPDATE` | true/false | Uses an experimental alternative update mechanism. Requires `LUO_LOOKUP`. **WARNING**: Will break all of NWNX_Appearance and the following NWNX_Player functions: SetObjectVisualTransformOverride, ApplyLoopingVisualEffectToObject, SetPlaceableNameOverride, SetCreatureNameOverride, SetObjectMouseCursorOverride and SetObjectHiliteColorOverride. Forcing objects to be always visible with NWNX_Visibility will also break. |
  | `NWNX_OPTIMIZATIONS_RECONCILE_AUTOMAP_DATA` | true/false | Reduces the number of checks for mismatches between players' and module's area list |
  