message: Don't print about libGL last-second load during replay
diff: @@ -65,6 +65,9 @@ public:
  // callback and we'll get a specific library handle.
  static void EnsureRealLibraryLoaded()
  {
  + if(RenderDoc::Inst().IsReplayApp())
  + return;
  +
  if(glxhook.handle == RTLD_NEXT)
  {
  RDCLOG("Loading libGL at the last second");
  