message: Fix problems with GL counter fetch around multi-draw draws
diff: @@ -259,9 +259,10 @@ void GLReplay::FillTimers(GLCounterContext &ctx, const ActionDescription &action
  for(size_t i = 0; i < actionnode.children.size(); i++)
  {
  const ActionDescription &a = actionnode.children[i];
  - FillTimers(ctx, actionnode.children[i], counters);
  + FillTimers(ctx, a, counters);
  - if(a.events.empty())
  + // for marker regions and multi-actions, don't fetch counters for them, only their children
  + if(!a.children.empty())
  continue;
  GPUQueries *queries = NULL;
  