message: improve falling physics
diff: @@ -145,6 +145,7 @@ void MoveAlgo::tickGravity(uint64_t dt) {
  npc.setAnim(AnimationSolver::Fall);
  // takeFallDamage();
  onGravityFailed(info,dt);
  + fallSpeed.y = std::max(fallSpeed.y, 0.f);
  } else {
  fallSpeed.y -= gravity*float(dt);
  }
  