message: Fix some abstraction defines for custom shaders
diff: @@ -140,11 +140,11 @@ cbuffer RD_CBuffer_Type : register(RD_CONSTANT_BUFFER_BINDING)
  #define RD_TextureType_1D 1
  #define RD_TextureType_2D 2
  #define RD_TextureType_3D 3
  +#define RD_TextureType_2DMS 4
  #define RD_TextureType_Depth 999
  #define RD_TextureType_DepthStencil 999
  #define RD_TextureType_DepthMS 999
  #define RD_TextureType_DepthStencilMS 999
  -#define RD_TextureType_2DMS 9
  // for compatibility
  #define RD_TextureType_1D_Array 1
  @@ -239,6 +239,7 @@ const char GLSL_CUSTOM_PREFIX[] =
  #define RD_FLOAT_2DMS_ARRAY_BINDING 9
  #define RD_FLOAT_2DMS_BINDING 9
  +#define RD_FLOAT_YUV_ARRAY_BINDING 10
  #define RD_FLOAT_YUV_BINDING 10
  #define RD_FLOAT_YUV_ARRAY_SIZE 2
  