message: Rename `renderArea` to `windowClientRect`
diff: @@ -300,18 +300,18 @@ void MapViewState::difficulty(Difficulty difficulty)
  NAS2D::State* MapViewState::update()
  {
  auto& renderer = NAS2D::Utility<NAS2D::Renderer>::get();
  - const auto renderArea = NAS2D::Rectangle<int>::Create({0, 0}, renderer.size());
  + const auto windowClientRect = NAS2D::Rectangle<int>::Create({0, 0}, renderer.size());
  // Game's over, don't bother drawing anything else
  if (mGameOverDialog.visible())
  {
  - renderer.drawBoxFilled(renderArea, NAS2D::Color::Black);
  + renderer.drawBoxFilled(windowClientRect, NAS2D::Color::Black);
  mGameOverDialog.update();
  return this;
  }
  - renderer.drawImageStretched(mBackground, renderArea);
  + renderer.drawImageStretched(mBackground, windowClientRect);
  if (!modalUiElementDisplayed())
  {
  @@ -324,7 +324,7 @@ NAS2D::State* MapViewState::update()
  // FIXME: Ugly / hacky
  if (modalUiElementDisplayed())
  {
  - renderer.drawBoxFilled(renderArea, NAS2D::Color{0, 0, 0, 165});
  + renderer.drawBoxFilled(windowClientRect, NAS2D::Color{0, 0, 0, 165});
  }
  drawUI();
  