message: Don't exit out early if we're not renaming the players on the player list.
diff: @@ -586,7 +586,7 @@ ArgumentStack Rename::SetPCNameOverride(ArgumentStack&& args)
  // nothing else we need to do, the hooks will take care of doing the renames. If we don't skip this
  // then the SendServerToPlayerPlayerList_All below runs before the server has even ran a
  // SendServerToPlayerPlayerList_Add and weird things happen(tm)
  - if (!*pPOS->Get<int>(targetPlayerId, addedToPlayerListKey))
  + if (m_RenameOnPlayerList && !*pPOS->Get<int>(targetPlayerId, addedToPlayerListKey))
  return stack;
  std::vector<Types::PlayerID> playersToNotify;
  