message: Fix possible uint32 overflow when using unbounded resource tables.
diff: @@ -1180,7 +1180,7 @@ void D3D12Replay::FetchShaderFeedback(uint32_t eventId)
  // if the next bind is definitely outside this range, early out now instead of
  // iterating fruitlessly
  - if((uint32_t)bind.bind > range.BaseShaderRegister + num)
  + if(((uint32_t)bind.bind - range.BaseShaderRegister) > num)
  break;
  int32_t lastBind =
  