message: Set PopulationPanel values when loading savegame
diff: @@ -506,8 +506,16 @@ void MapViewState::readPopulation(Xml::XmlElement* element)
  XmlAttribute* attribute = element->firstAttribute();
  while (attribute)
  {
  - if (attribute->name() == "morale") { attribute->queryIntValue(mCurrentMorale); }
  - else if (attribute->name() == "prev_morale") { attribute->queryIntValue(mPreviousMorale); }
  + if (attribute->name() == "morale")
  + {
  + attribute->queryIntValue(mCurrentMorale);
  + mPopulationPanel.morale(mCurrentMorale);
  + }
  + else if (attribute->name() == "prev_morale")
  + {
  + attribute->queryIntValue(mPreviousMorale);
  + mPopulationPanel.old_morale(mPreviousMorale);
  + }
  else if (attribute->name() == "colonist_landers") { attribute->queryIntValue(mLandersColonist); }
  else if (attribute->name() == "cargo_landers") { attribute->queryIntValue(mLandersCargo); }
  