message: Enable vehicle spawning.
diff: @@ -126,7 +126,7 @@ void ItemManager::itemGMGiveHandler(CNSocket* sock, CNPacketData* data) {
  if (itemreq->eIL == 2) {
  // Quest item, not a real item, handle this later, stubbed for now
  // sock->sendPacket(new CNPacketData((void*)resp, P_FE2CL_REP_PC_GIVE_ITEM_FAIL, sizeof(sP_FE2CL_REP_PC_GIVE_ITEM_FAIL), sock->getFEKey()));
  - } else if (itemreq->eIL == 1 && itemreq->Item.iType >= 0 && itemreq->Item.iType <= 8) {
  + } else if (itemreq->eIL == 1 && itemreq->Item.iType >= 0 && itemreq->Item.iType <= 10) {
  INITSTRUCT(sP_FE2CL_REP_PC_GIVE_ITEM_SUCC, resp);
  