message: Use `float` for `FADE_LENGTH` in SplashState
  Might as well use the target data type, rather than cast it everytime.
diff: @@ -14,7 +14,7 @@ const int PAUSE_TIME = 5800;
  unsigned int FADE_PAUSE_TIME = 5000;
  -const int FADE_LENGTH = 800;
  +const float FADE_LENGTH = 800;
  float BYLINE_SCALE = 0.50f;
  float BYLINE_SCALE_STEP = 0.000025f;
  @@ -85,7 +85,7 @@ void setNextState(LogoState& _ls)
  void SplashState::skipSplash()
  {
  mReturnState = new MainMenuState();
  - Utility<Renderer>::get().fadeOut((float)FADE_LENGTH);
  + Utility<Renderer>::get().fadeOut(FADE_LENGTH);
  }
  @@ -103,7 +103,7 @@ State* SplashState::update()
  if (mReturnState != this) { return mReturnState; }
  setNextState(CURRENT_STATE);
  - r.fadeIn((float)FADE_LENGTH);
  + r.fadeIn(FADE_LENGTH);
  mTimer.reset();
  }
  @@ -159,7 +159,7 @@ State* SplashState::update()
  }
  else if (mTimer.accumulator() > PAUSE_TIME)
  {
  - r.fadeOut((float)FADE_LENGTH);
  + r.fadeOut(FADE_LENGTH);
  mTimer.reset();
  }
  