message: Fix sample clamping on D3D11
diff: @@ -2138,7 +2138,7 @@ void D3D11Replay::GetTextureData(ResourceId tex, const Subresource &sub,
  s.mip = RDCMIN(mips - 1, s.mip);
  s.slice = RDCMIN(desc.ArraySize - 1, s.slice);
  - s.sample = RDCMIN(desc.SampleDesc.Count - 1, s.sample);
  + s.sample = RDCMIN(sampleCount - 1, s.sample);
  if(params.remap != RemapTexture::NoRemap)
  {
  