message: Suppress Depth32TextureCreationDepthClears on D3D12 NVIDIA
  This test often crashes on first run, but succeeds on retry.
  Tbr:
diff: @@ -50,6 +50,9 @@ TEST_P(NonzeroTextureCreationTests, Depth32TextureCreationDepthClears) {
  // Copies from depth textures not supported on the OpenGL backend right now.
  DAWN_SKIP_TEST_IF(IsOpenGL());
  + // Closing the pending command list crashes flakily on D3D12 NVIDIA only.
  + DAWN_SKIP_TEST_IF(IsD3D12() && IsNvidia());
  +
  wgpu::TextureDescriptor descriptor;
  descriptor.dimension = wgpu::TextureDimension::e2D;
  descriptor.size.width = kSize;
  