message: Fix mutable bitmask being set when cache is populated
diff: @@ -398,7 +398,6 @@ void WrappedID3D12DescriptorHeap::SetToViewCache(uint32_t index, const D3D12Pipe
  cachedViews[index] = view;
  // we re-use bind as the indicator that this view is valid
  cachedViews[index].bind = 1;
  - mutableViewBitmask[index / 64] |= (1ULL << (index % 64));
  }
  WrappedID3D12DescriptorHeap::WrappedID3D12DescriptorHeap(ID3D12DescriptorHeap *real,
  