message: weapon: Don't use return X += Y
  There's nothing wrong with it, but no point in it either.
diff: @@ -735,7 +735,7 @@ int32_t Weapon::GetDamageBonus(CNWSCreatureStats* pStats, CNWSCreature *pCreatur
  if (feat > -1 && pStats->HasFeat(feat))
  {
  - return nBonus+=plugin.m_GreaterWeaponSpecializationDamageBonus;
  + nBonus += plugin.m_GreaterWeaponSpecializationDamageBonus;
  }
  return nBonus;
  @@ -767,7 +767,7 @@ int32_t Weapon::GetRangedDamageBonus(CNWSCreatureStats* pStats)
  if (feat > -1 && pStats->HasFeat(feat))
  {
  - return nBonus+=plugin.m_GreaterWeaponSpecializationDamageBonus;
  + nBonus += plugin.m_GreaterWeaponSpecializationDamageBonus;
  }
  return nBonus;
  @@ -804,7 +804,7 @@ int32_t Weapon::GetAttackModifierVersus(CNWSCreatureStats* pStats, CNWSCreature*
  if (feat > -1 && pStats->HasFeat(feat))
  {
  - return nMod+=plugin.m_GreaterFocusAttackBonus;
  + nMod += plugin.m_GreaterFocusAttackBonus;
  }
  return nMod;
  