message: Wrap {col, row} into offset Vector
diff: @@ -336,7 +336,8 @@ void TileMap::draw() const
  if (tile.excavated())
  {
  - const auto position = mOriginPixelPosition - TileDrawOffset + NAS2D::Vector{(col - row) * TileSize.x / 2, (col + row) * TileSize.y / 2};
  + const auto offset = NAS2D::Vector{col, row};
  + const auto position = mOriginPixelPosition - TileDrawOffset + NAS2D::Vector{(offset.x - offset.y) * TileSize.x / 2, (offset.x + offset.y) * TileSize.y / 2};
  const auto subImageRect = NAS2D::Rectangle{static_cast<int>(tile.index()) * TileDrawSize.x, tsetOffset, TileDrawSize.x, TileDrawSize.y};
  const bool isTileHighlighted = tilePosition == mMouseTilePosition.xy;
  