message: For input vertex picking, return current instance always. Closes
  * Since we aren't displaying multiple instances we don't want to change
  the instance selection, so instead of returning 0 return the currently
  selected instance.
diff: @@ -472,7 +472,8 @@ rdcpair<uint32_t, uint32_t> ReplayOutput::PickVertex(uint32_t eventId, uint32_t
  }
  else
  {
  - return make_rdcpair(m_pDevice->PickVertex(m_EventID, m_Width, m_Height, cfg, x, y), 0U);
  + return make_rdcpair(m_pDevice->PickVertex(m_EventID, m_Width, m_Height, cfg, x, y),
  + m_RenderData.meshDisplay.curInstance);
  }
  }
  