message: fix fatness for skeletal meshes
diff: @@ -112,11 +112,14 @@ Varyings processVertex(uint objId, uint vboOffset) {
  #if (MESH_TYPE==T_SKINING)
  vec3 pos = vec3(0);
  {
  - vec3 t0 = (matrix[boneId.x]*vec4(pos0+dpos,1.0)).xyz;
  - vec3 t1 = (matrix[boneId.y]*vec4(pos1+dpos,1.0)).xyz;
  - vec3 t2 = (matrix[boneId.z]*vec4(pos2+dpos,1.0)).xyz;
  - vec3 t3 = (matrix[boneId.w]*vec4(pos3+dpos,1.0)).xyz;
  - pos = (t0*weight.x + t1*weight.y + t2*weight.z + t3*weight.w);
  + dpos = (matrix[objId]*vec4(dpos,0)).xyz;
  + dpos = vec3(dpos.z,dpos.y,-dpos.x);
  +
  + vec3 t0 = (matrix[boneId.x]*vec4(pos0,1.0)).xyz;
  + vec3 t1 = (matrix[boneId.y]*vec4(pos1,1.0)).xyz;
  + vec3 t2 = (matrix[boneId.z]*vec4(pos2,1.0)).xyz;
  + vec3 t3 = (matrix[boneId.w]*vec4(pos3,1.0)).xyz;
  + pos += (t0*weight.x + t1*weight.y + t2*weight.z + t3*weight.w) + dpos;
  }
  #elif (MESH_TYPE==T_OBJ || MESH_TYPE==T_MORPH)
  pos = (matrix[objId]*vec4(pos+dpos,1.0)).xyz;
  