message: Remove test code and reintroduce structure updates during turns
diff: @@ -368,7 +368,7 @@ void MapViewState::nextTurn()
  NAS2D::Utility<StructureManager>::get().disconnectAll();
  checkConnectedness();
  - //NAS2D::Utility<StructureManager>::get().update(mPlayerResources, mPopulationPool);
  + NAS2D::Utility<StructureManager>::get().update(mPlayerResources, mPopulationPool);
  mPreviousMorale = mCurrentMorale;
  @@ -389,15 +389,6 @@ void MapViewState::nextTurn()
  mStructureInspector.check();
  -
  - StorableResources oldResources({ 200, 200, 200, 200 });
  - StorableResources inputResources({ 25, 100, 75, 5 });
  -
  -
  - auto newResources = oldResources + inputResources;
  - auto cappedResources = newResources.cap(250);
  - auto overflow = newResources - cappedResources;
  -
  // Check for Game Over conditions
  if (mPopulation.size() < 1 && mLandersColonist == 0)
  {
  