message: Make blank parse result more consistent
diff: @@ -2020,8 +2020,9 @@ ParsedFormat BufferFormatter::ParseFormatString(const QString &formatString, uin
  ShaderConstant el;
  el.byteOffset = 0;
  - el.type.flags |= ShaderVariableFlags::HexDisplay;
  + el.type.flags = ShaderVariableFlags::RowMajorMatrix | ShaderVariableFlags::HexDisplay;
  el.name = "data";
  + el.type.name = "uint4";
  el.type.baseType = VarType::UInt;
  el.type.columns = 4;
  el.type.elements = ~0U;
  @@ -2031,8 +2032,7 @@ ParsedFormat BufferFormatter::ParseFormatString(const QString &formatString, uin
  if(maxLen > 0 && maxLen < 4)
  el.type.baseType = VarType::UByte;
  - el.type.arrayByteStride = el.type.matrixByteStride =
  - el.type.columns * VarTypeByteSize(el.type.baseType);
  + el.type.arrayByteStride = el.type.columns * VarTypeByteSize(el.type.baseType);
  fixed.type.members.push_back(el);
  fixed.type.arrayByteStride = el.type.arrayByteStride;
  