message: Fix GLTF viewer shader with wrong binding indices.
diff: @@ -202,8 +202,8 @@ namespace {
  auto oFSSourceTextured = R"(
  #version 450
  - layout(set = 0, binding = 1) uniform sampler u_samp;
  - layout(set = 0, binding = 2) uniform texture2D u_tex;
  + layout(set = 0, binding = 0) uniform sampler u_samp;
  + layout(set = 0, binding = 1) uniform texture2D u_tex;
  layout(location = 0) in vec3 v_normal;
  layout(location = 1) in vec2 v_texcoord;
  