message: Give variables names based on their types
  * This is common for constant buffers where the struct type may be named if the
  variable isn't
diff: @@ -516,6 +516,9 @@ ShaderDebugTrace *Debugger::BeginDebug(DebugAPIWrapper *apiWrapper, const Shader
  const DataType &innertype = dataTypes[type.InnerType()];
  + if(sourceName == var.name)
  + sourceName = GetHumanName(innertype.id);
  +
  const bool ssbo = (v.storage == StorageClass::StorageBuffer) ||
  (decorations[innertype.id].flags & Decorations::BufferBlock);
  