message: Extend list of supported GLES extensions
  Add GL_EXT_multisampled_render_to_texture, GL_EXT_color_buffer_half_float
  and GL_EXT_color_buffer_float to the supported GLES extensions.
diff: @@ -774,11 +774,9 @@ void WrappedOpenGL::BuildGLESExtensions()
  m_GLESExtensions.push_back("GL_EXT_texture_compression_astc_decode_mode");
  m_GLESExtensions.push_back("GL_EXT_texture_compression_dxt1");
  m_GLESExtensions.push_back("GL_EXT_texture_compression_s3tc");
  -
  m_GLESExtensions.push_back("GL_EXT_texture_cube_map_array");
  m_GLESExtensions.push_back("GL_EXT_texture_filter_anisotropic");
  m_GLESExtensions.push_back("GL_EXT_texture_filter_minmax");
  -
  m_GLESExtensions.push_back("GL_EXT_robustness");
  m_GLESExtensions.push_back("GL_EXT_gpu_shader5");
  m_GLESExtensions.push_back("GL_EXT_separate_shader_objects");
  @@ -791,6 +789,9 @@ void WrappedOpenGL::BuildGLESExtensions()
  m_GLESExtensions.push_back("GL_EXT_shader_texture_lod");
  m_GLESExtensions.push_back("GL_EXT_shadow_samplers");
  m_GLESExtensions.push_back("GL_EXT_primitive_bounding_box");
  + m_GLESExtensions.push_back("GL_EXT_multisampled_render_to_texture");
  + m_GLESExtensions.push_back("GL_EXT_color_buffer_half_float");
  + m_GLESExtensions.push_back("GL_EXT_color_buffer_float");
  // we'll be sorting the implementation extension array, so make sure the
  // sorts are identical so we can do the intersection easily
  