message: Fix -Wimplicit-int-float-conversions.
  Cr-Commit-Position: refs/heads/master@{#34368}
diff: @@ -49,14 +49,14 @@ int32_t Random::Rand(int32_t low, int32_t high) {
  template <>
  float Random::Rand<float>() {
  double result = NextOutput() - 1;
  - result = result / 0xFFFFFFFFFFFFFFFEull;
  + result = result / static_cast<double>(0xFFFFFFFFFFFFFFFFull);
  return static_cast<float>(result);
  }
  template <>
  double Random::Rand<double>() {
  double result = NextOutput() - 1;
  - result = result / 0xFFFFFFFFFFFFFFFEull;
  + result = result / static_cast<double>(0xFFFFFFFFFFFFFFFFull);
  return result;
  }
  @@ -72,8 +72,10 @@ double Random::Gaussian(double mean, double standard_deviation) {
  // in the range [1, 2^64-1]. Normally this behavior is a bit frustrating,
  // but here it is exactly what we need.
  const double kPi = 3.14159265358979323846;
  - double u1 = static_cast<double>(NextOutput()) / 0xFFFFFFFFFFFFFFFFull;
  - double u2 = static_cast<double>(NextOutput()) / 0xFFFFFFFFFFFFFFFFull;
  + double u1 = static_cast<double>(NextOutput()) /
  + static_cast<double>(0xFFFFFFFFFFFFFFFFull);
  + double u2 = static_cast<double>(NextOutput()) /
  + static_cast<double>(0xFFFFFFFFFFFFFFFFull);
  return mean + standard_deviation * sqrt(-2 * log(u1)) * cos(2 * kPi * u2);
  }
  