message: Make sure to swap channels when saving BGRA formats. Refs
diff: @@ -1121,6 +1121,9 @@ bool ReplayRenderer::SaveTexture(const TextureSave &saveData, const char *path)
  srcData += td.format.compCount * td.format.compByteWidth;
  }
  + if(td.format.bgraOrder)
  + std::swap(r, b);
  +
  // HDR can't represent negative values
  if(sd.destType == eFileType_HDR)
  {
  