message: Never force gamma when displaying overlay texture
diff: @@ -799,6 +799,7 @@ void ReplayOutput::DisplayTex()
  texDisplay.flipY = m_RenderData.texDisplay.flipY;
  texDisplay.rangeMin = 0.0f;
  texDisplay.rangeMax = 1.0f;
  + texDisplay.linearDisplayAsGamma = false;
  m_pDevice->RenderTexture(texDisplay);
  }
  