message: Fix FM patches not dealing damage unless invulnerable
diff: @@ -871,9 +871,6 @@ void MobManager::dealGooDamage(CNSocket *sock, int amount) {
  sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK *pkt = (sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK*)respbuf;
  sSkillResult_DotDamage *dmg = (sSkillResult_DotDamage*)(respbuf + sizeof(sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK));
  - if (!(plr->iSpecialState & CN_SPECIAL_STATE_FLAG__INVULNERABLE))
  - amount = 0;
  -
  if (plr->iConditionBitFlag & CSB_BIT_PROTECT_INFECTION) {
  amount = -2; // -2 is the magic number for "Protected" to appear as the damage number
  dmg->bProtected = 1;
  @@ -926,7 +923,8 @@ void MobManager::playerTick(CNServer *serv, time_t currTime) {
  continue;
  // fm patch/lake damage
  - if (plr->iConditionBitFlag & CSB_BIT_INFECTION)
  + if ((plr->iConditionBitFlag & CSB_BIT_INFECTION)
  + && !(plr->iSpecialState & CN_SPECIAL_STATE_FLAG__INVULNERABLE))
  dealGooDamage(sock, PC_MAXHEALTH(plr->level) * 3 / 20);
  // heal
  