message: Rename bonus effect constants to NWNX_CREATURE_BONUS_TYPE_
diff: @@ -36,12 +36,12 @@ const int NWNX_CREATURE_CLERIC_DOMAIN_TRICKERY = 19;
  const int NWNX_CREATURE_CLERIC_DOMAIN_WAR = 20;
  const int NWNX_CREATURE_CLERIC_DOMAIN_WATER = 21;
  -const int NWNX_EFFECT_TYPE_ATTACK = 1;
  -const int NWNX_EFFECT_TYPE_DAMAGE = 2;
  -const int NWNX_EFFECT_TYPE_SAVING_THROW = 3;
  -const int NWNX_EFFECT_TYPE_ABILITY = 4;
  -const int NWNX_EFFECT_TYPE_SKILL = 5;
  -const int NWNX_EFFECT_TYPE_TOUCH_ATTACK = 6;
  +const int NWNX_CREATURE_BONUS_TYPE_ATTACK = 1;
  +const int NWNX_CREATURE_BONUS_TYPE_DAMAGE = 2;
  +const int NWNX_CREATURE_BONUS_TYPE_SAVING_THROW = 3;
  +const int NWNX_CREATURE_BONUS_TYPE_ABILITY = 4;
  +const int NWNX_CREATURE_BONUS_TYPE_SKILL = 5;
  +const int NWNX_CREATURE_BONUS_TYPE_TOUCH_ATTACK = 6;
  struct NWNX_Creature_SpecialAbility
  {
  @@ -307,7 +307,7 @@ int NWNX_Creature_GetFeatTotalUses(object creature, int feat);
  void NWNX_Creature_SetFeatRemainingUses(object creature, int feat, int uses);
  // Get total effect bonus
  -int NWNX_Creature_GetTotalEffectBonus(object creature, int bonusType=NWNX_EFFECT_TYPE_ATTACK, object target=OBJECT_INVALID, int isElemental=0,
  +int NWNX_Creature_GetTotalEffectBonus(object creature, int bonusType=NWNX_CREATURE_BONUS_TYPE_ATTACK, object target=OBJECT_INVALID, int isElemental=0,
  int isForceMax=0, int savetype=-1, int saveSpecificType=-1, int skill=-1, int abilityScore=-1, int isOffhand=FALSE);
  const string NWNX_Creature = "NWNX_Creature";
  @@ -1085,7 +1085,7 @@ void NWNX_Creature_SetFeatRemainingUses(object creature, int feat, int uses)
  NWNX_CallFunction(NWNX_Creature, sFunc);
  }
  -int NWNX_Creature_GetTotalEffectBonus(object creature, int bonusType=NWNX_EFFECT_TYPE_ATTACK, object target=OBJECT_INVALID, int isElemental=0,
  +int NWNX_Creature_GetTotalEffectBonus(object creature, int bonusType=NWNX_CREATURE_BONUS_TYPE_ATTACK, object target=OBJECT_INVALID, int isElemental=0,
  int isForceMax=0, int savetype=-1, int saveSpecificType=-1, int skill=-1, int abilityScore=-1, int isOffhand=FALSE)
  {
  string sFunc="GetTotalEffectBonus";
  