message: gl: initialise namespace of images
  Images[i].res.namespace was left set to eResUnknown, causing the image
  not to be found in GLResourceManager::GetID when populating the
  renderstate view. This would result in images being incorrectly shown as
  unbound.
diff: @@ -436,6 +436,8 @@ GLRenderState::GLRenderState(const GLHookSet *funcs) : m_Real(funcs)
  TransformFeedback[i].res.Namespace = eResBuffer;
  for(GLuint i = 0; i < (GLuint)ARRAY_COUNT(UniformBinding); i++)
  UniformBinding[i].res.Namespace = eResBuffer;
  + for(GLuint i = 0; i < (GLuint)ARRAY_COUNT(Images); i++)
  + Images[i].res.Namespace = eResTexture;
  ReadFBO.Namespace = DrawFBO.Namespace = eResFramebuffer;
  }
  