message: Fix pixel pick value in D3D12 with a sRGB target
diff: @@ -759,7 +759,7 @@ void TextureViewer::RT_FetchCurrentPixel(IReplayController *r, uint32_t x, uint3
  }
  }
  - realValue = r->PickPixel(id, x, y, sub, CompType::Typeless);
  + realValue = r->PickPixel(id, x, y, sub, typeCast);
  if(m_TexDisplay.customShaderId != ResourceId())
  {
  