message: Don't import GLSL.std.450 while patching function
diff: @@ -213,6 +213,8 @@ void AnnotateShader(const SPIRVPatchData &patchData, const char *entryName,
  rdcspv::Id semantics = editor.AddConstantImmediate<uint32_t>(0U);
  rdcspv::Id uint32shift = editor.AddConstantImmediate<uint32_t>(2U);
  + rdcspv::Id glsl450 = editor.ImportExtInst("GLSL.std.450");
  +
  std::map<rdcspv::Id, rdcspv::Scalar> intTypeLookup;
  for(auto scalarType : editor.GetTypeInfo<rdcspv::Scalar>())
  @@ -458,8 +460,6 @@ void AnnotateShader(const SPIRVPatchData &patchData, const char *entryName,
  // clamp the index to the maximum slot. If the user is reading out of bounds, don't write
  // out of bounds.
  {
  - rdcspv::Id glsl450 = editor.ImportExtInst("GLSL.std.450");
  -
  rdcspv::Id clampedtype =
  editor.DeclareType(rdcspv::Scalar(rdcspv::Op::TypeInt, targetIndexWidth, false));
  index = editor.AddOperation(
  