message: examples/test-imgui: Strip widgets in examples and leave FPS only
diff: @@ -130,8 +130,6 @@ int main(int, char**)
  //IM_ASSERT(font != NULL);
  // Our state
  - bool show_demo_window = true;
  - bool show_another_window = false;
  ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
  // Main loop
  @@ -149,43 +147,14 @@ int main(int, char**)
  ImGui_ImplGlfw_NewFrame();
  ImGui::NewFrame();
  - // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
  - if (show_demo_window)
  - ImGui::ShowDemoWindow(&show_demo_window);
  -
  - // 2. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window.
  + // 1. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window.
  {
  - static float f = 0.0f;
  - static int counter = 0;
  -
  ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it.
  - ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too)
  - ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state
  - ImGui::Checkbox("Another Window", &show_another_window);
  -
  - ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
  - ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
  -
  - if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated)
  - counter++;
  - ImGui::SameLine();
  - ImGui::Text("counter = %d", counter);
  -
  ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
  ImGui::End();
  }
  - // 3. Show another simple window.
  - if (show_another_window)
  - {
  - ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
  - ImGui::Text("Hello from another window!");
  - if (ImGui::Button("Close Me"))
  - show_another_window = false;
  - ImGui::End();
  - }
  -
  // Rendering
  ImGui::Render();
  int display_w, display_h;
  