message: Fix RPG::Parameters size bug
  RPG::Parameters was always getting reset to actor final level
  instead of engine final level (50, or 99).
  This patch resizes parameters to the engine final level, but only
  if they are smaller.
diff: @@ -169,17 +169,24 @@ void RPG::Save::Setup() {
  }
  void RPG::Actor::Setup() {
  + int max_final_level = 0;
  if (Data::system.ldb_id == 2003) {
  - final_level = final_level == -1 ? 99 : final_level;
  + max_final_level = 99;
  + if (final_level == -1) {
  + final_level = max_final_level;
  + }
  exp_base = exp_base == -1 ? 300 : exp_base;
  exp_inflation = exp_inflation == -1 ? 300 : exp_inflation;
  }
  else {
  - final_level = final_level == -1 ? 50 : final_level;
  + max_final_level = 50;
  + if (final_level == -1) {
  + final_level = max_final_level;
  + }
  exp_base = exp_base == -1 ? 30 : exp_base;
  exp_inflation = exp_inflation == -1 ? 30 : exp_inflation;
  }
  - parameters.Setup(final_level);
  + parameters.Setup(max_final_level);
  }
  void RPG::MapInfo::Init() {
  @@ -199,10 +206,10 @@ void RPG::System::Init() {
  }
  void RPG::Parameters::Setup(int final_level) {
  - maxhp.resize(final_level, 1);
  - maxsp.resize(final_level, 0);
  - attack.resize(final_level, 1);
  - defense.resize(final_level, 1);
  - spirit.resize(final_level, 1);
  - agility.resize(final_level, 1);
  + if (maxhp.size() < final_level) maxhp.resize(final_level, 1);
  + if (maxsp.size() < final_level) maxsp.resize(final_level, 0);
  + if (attack.size() < final_level) attack.resize(final_level, 1);
  + if (defense.size() < final_level) defense.resize(final_level, 1);
  + if (spirit.size() < final_level) spirit.resize(final_level, 1);
  + if (agility.size() < final_level) agility.resize(final_level, 1);
  }
  