message: Change name from FPU to value_init_penalty
diff: @@ -87,12 +87,12 @@ DEFINE_bool(soft_pick, true,
  DEFINE_bool(random_symmetry, true,
  "If true, randomly flip & rotate the board features before running "
  "the model and apply the inverse transform to the results.");
  -DEFINE_double(fpu, 0.0,
  +DEFINE_double(value_init_penalty, 0.0,
  "New children value initialize penaly.\n"
  - "child value = parent's value - fpu * color, clamped to [-1, 1].\n"
  + "child's value = parent's value - value_init_penalty * color, "
  + "clamped to [-1, 1].\n"
  "0 is init-to-parent [default], 2.0 is init-to-loss.\n"
  - "The name FPU (\"First Play Urgency\") is used for consistency "
  - "with Leela though our implentations differ significantly.");
  + "This behaves similiarly to leela's FPU \"First Play Urgency\".");
  DEFINE_string(flags_path, "",
  "Optional path to load flags from. Flags specified in this file "
  @@ -242,7 +242,7 @@ void ParseMctsPlayerOptionsFromFlags(MctsPlayer::Options* options) {
  options->inject_noise = FLAGS_inject_noise;
  options->soft_pick = FLAGS_soft_pick;
  options->random_symmetry = FLAGS_random_symmetry;
  - options->value_init_penalty = FLAGS_fpu;
  + options->value_init_penalty = FLAGS_value_init_penalty;
  options->resign_threshold = FLAGS_resign_threshold;
  options->batch_size = FLAGS_virtual_losses;
  options->komi = FLAGS_komi;
  