message: Don't replay past end of indirect draws on vulkan. Closes
  * If the popmarker inserted at the end of an indirect multi-draw is selected
  this points past the end of the normal draws, but we don't want to replay that
  extra draw.
diff: @@ -914,6 +914,8 @@ bool WrappedVulkan::Serialise_vkCmdDrawIndexedIndirect(SerialiserType &ser,
  {
  uint32_t drawidx = 0;
  + ActionDescription *action = m_Actions[curEID];
  +
  if(m_FirstEventID <= 1)
  {
  // if we're replaying part-way into a multidraw, we can replay the first part
  @@ -922,6 +924,12 @@ bool WrappedVulkan::Serialise_vkCmdDrawIndexedIndirect(SerialiserType &ser,
  // works if we're replaying from the first multidraw to the nth (n less than Count)
  count = RDCMIN(count, m_LastEventID - baseEventID);
  }
  + else if(action->flags & ActionFlags::PopMarker)
  + {
  + // if the popmarker is selected (most likely implicitly by a parent marker)
  + // don't replay anything and don't try to set up the indirect buffer.
  + count = 0;
  + }
  else
  {
  // otherwise we do the 'hard' case, draw only one multidraw
  @@ -996,7 +1004,7 @@ bool WrappedVulkan::Serialise_vkCmdDrawIndexedIndirect(SerialiserType &ser,
  stride = sizeof(VkDrawIndexedIndirectCommand);
  }
  - if(IsDrawInRenderPass())
  + if(IsDrawInRenderPass() && count > 0)
  {
  uint32_t eventId =
  HandlePreCallback(commandBuffer, ActionFlags::Drawcall, drawidx + 1);
  