message: Apply finished NPC paths immediately
diff: @@ -1097,6 +1097,21 @@ static void pathCommand(std::string full, std::vector<std::string>& args, CNSock
  npc->disappearFromViewOf(sock);
  npc->enterIntoViewOf(sock);
  + // do lerping magic
  + entry->second.push_back(home); // temporary end point for loop completion
  + std::queue<Vec3> keyframes;
  + auto _point = entry->second.begin();
  + Vec3 from = { (*_point)->x, (*_point)->y, (*_point)->z }; // point A coords
  + for (_point++; _point != entry->second.end(); _point++) { // loop through all point Bs
  + Vec3 to = { (*_point)->x, (*_point)->y, (*_point)->z }; // point B coords
  + // add point A to the queue
  + keyframes.push(from);
  + Transport::lerp(&keyframes, from, to, speed); // lerp from A to B
  + from = to; // update point A
  + }
  + Transport::NPCQueues[npc->appearanceData.iNPC_ID] = keyframes;
  + entry->second.pop_back(); // remove temp end point
  +
  // save to gruntwork
  std::vector<Vec3> finalPoints;
  for (BaseNPC* marker : entry->second) {
  