message: fix warning: 'rects' is deprecated
diff: @@ -259,20 +259,19 @@ void MainUI::tileScreensY(bool activeonly){
  while(overlap){
  QRegion tmp(cur->pos().x(), newy, cur->width(), cur->height());
  QRegion diff = tmp.subtracted(total);
  - overlap = (diff.boundingRect()!=tmp.boundingRect() || diff.rects().length()>1);
  + overlap = (diff.boundingRect()!=tmp.boundingRect() || diff.rectCount()>1);
  //qDebug() << "Check Y Overlap:" << newy << overlap << tmp.boundingRect() << diff.boundingRect();
  if(overlap){
  - QVector<QRect> rects = diff.rects();
  QRect bound = diff.boundingRect();
  //qDebug() << " - got Y overlap:" << bound << rects;
  - if( bound.isNull() || rects.isEmpty() ){ newy+=cur->height(); }
  + if( bound.isNull() || diff.rectCount() == 0 ){ newy+=cur->height(); }
  else{
  int orig = newy;
  newy = bound.top();
  - for(int i=0; i<rects.length(); i++){
  + for( const QRect &rect : diff ){
  //qDebug() << " - Check Rect:" << newy << rects[i] << cur->height();
  - if(rects[i].height()==cur->height()){ continue; } //skip this one - just the same height
  - if(rects[i].top()>newy || newy==bound.bottom()){ newy=rects[i].top(); }
  + if(rect.height()==cur->height()){ continue; } //skip this one - just the same height
  + if(rect.top()>newy || newy==bound.bottom()){ newy=rect.top(); }
  }
  if(orig==newy){ newy = bound.bottom()+1; } //make sure it always changes - no infinite loops!!
  }
  @@ -316,20 +315,19 @@ void MainUI::tileScreensX(bool activeonly){
  while(overlap){
  QRegion tmp(newx, cur->pos().y(), cur->width(), cur->height());
  QRegion diff = tmp.subtracted(total);
  - overlap = (diff.boundingRect()!=tmp.boundingRect() || diff.rects().length()>1);
  + overlap = (diff.boundingRect()!=tmp.boundingRect() || diff.rectCount()>1);
  //qDebug() << "Check X Overlap:" << newx << overlap << total.rects() << tmp.boundingRect() << diff.boundingRect();
  if(overlap){
  - QVector<QRect> rects = diff.rects();
  QRect bound = diff.boundingRect();
  //qDebug() << " - got X overlap:" << bound << rects;
  - if( bound.isNull() || rects.isEmpty() ){ newx+=cur->width(); }
  + if( bound.isNull() || diff.rectCount() == 0 ){ newx+=cur->width(); }
  else{
  int orig = newx;
  newx = bound.left();
  - for(int i=0; i<rects.length(); i++){
  + for( const QRect &rect : diff ) {
  //qDebug() << " - Check Rect:" << newx << rects[i] << cur->width();
  - if(rects[i].width()==cur->width()){ continue; } //skip this one - just the same width
  - if(rects[i].left()>newx || newx==bound.right()){ newx=rects[i].left(); }
  + if(rect.width()==cur->width()){ continue; } //skip this one - just the same width
  + if(rect.left()>newx || newx==bound.right()){ newx=rect.left(); }
  }
  if(orig==newx){ newx = bound.right()+1; } //make sure it always changes - no infinite loops!!
  }
  