message: Ensure MineOperationsWindow's truck availability count is updated during turns
diff: @@ -420,6 +420,9 @@ void MapViewState::nextTurn()
  checkColonyShip();
  + /// \fixme There's probably a cleaner way to do this
  + mMineOperationsWindow.updateTruckAvailability();
  +
  // Check for Game Over conditions
  if (mPopulation.size() < 1 && mLandersColonist == 0)
  {
  