message: Don't load libEGL.dll from a global path on windows
  * EGL emulators are not sufficiently stable to run RenderDoc, so we want to be
  able to fall back to EXT_create_context_es2_profile unless the libEGL.dll is
  explicitly placed in our plugin path.
diff: #include "core/plugins.h"
  #include "driver/gl/egl_dispatch_table.h"
  #include "driver/gl/gl_common.h"
  +#include "strings/string_utils.h"
  static void *GetEGLHandle()
  {
  #if ENABLED(RDOC_WIN32)
  - return Process::LoadModule(LocatePluginFile("gles", "libEGL.dll").c_str());
  + std::string libEGL = LocatePluginFile("gles", "libEGL.dll");
  +
  + // refuse to load libEGL.dll globally, as this is too likely to pick up ANGLE from some program
  + // with poor PATH control. Instead try to explicitly load it from next to the DLL in case someone
  + // has put it there.
  + if(libEGL == "libEGL.dll")
  + {
  + std::string libpath;
  + FileIO::GetLibraryFilename(libpath);
  + libpath = get_dirname(libpath);
  +
  + libEGL = libpath + "/libEGL.dll";
  + }
  +
  + return Process::LoadModule(libEGL.c_str());
  #else
  void *handle = Process::LoadModule("libEGL.so");
  