message: Unconditionally create saved game folder
  Before this would skip creation if a folder of that name existed within
  one of the mounted read folders. That was a problem if the folder didn't
  also exist within the write folder. That would lead to (directory) "not
  found" errors when attempting to save a game.
diff: @@ -75,10 +75,7 @@ int main(int /*argc*/, char *argv[])
  fs.mountSoftFail(fs.basePath() + "data");
  fs.mountReadWrite(fs.prefPath());
  - if (!fs.exists(constants::SAVE_GAME_PATH))
  - {
  fs.makeDirectory(constants::SAVE_GAME_PATH);
  - }
  Configuration& cf = Utility<Configuration>::init(
  std::map<std::string, Dictionary>{
  