message: Disable UE4 physics on entering READY state, not in constructor
diff: @@ -181,9 +181,6 @@ class Vehicle {
  _frameMeshComponent->SetStaticMesh(_frameMesh);
  _pawn->SetRootComponent(_frameMeshComponent);
  - // Turn off UE4 physics
  - _frameMeshComponent->SetSimulatePhysics(false);
  -
  _propCount = 0;
  }
  @@ -354,6 +351,7 @@ class Vehicle {
  case STATE_READY:
  if (agl() > 0) {
  _kinematicState = STATE_RUNNING;
  + _frameMeshComponent->SetSimulatePhysics(false);
  }
  updateKinematics();
  break;
  