message: When applying render state, don't assume UAVStartSlot == NumRTVs
  * On D3D11.1 the UAV slots can be greater than 8 which is the maximum value for
  NumRTVs.
diff: @@ -542,12 +542,14 @@ void D3D11RenderState::ApplyState(WrappedID3D11DeviceContext *context)
  if(context->IsFL11_1())
  context->OMSetRenderTargetsAndUnorderedAccessViews(
  - OM.UAVStartSlot, OM.RenderTargets, OM.DepthView, OM.UAVStartSlot,
  - D3D11_1_UAV_SLOT_COUNT - OM.UAVStartSlot, OM.UAVs, UAV_keepcounts);
  + RDCMIN(OM.UAVStartSlot, (UINT)D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT), OM.RenderTargets,
  + OM.DepthView, OM.UAVStartSlot, D3D11_1_UAV_SLOT_COUNT - OM.UAVStartSlot, OM.UAVs,
  + UAV_keepcounts);
  else
  context->OMSetRenderTargetsAndUnorderedAccessViews(
  - OM.UAVStartSlot, OM.RenderTargets, OM.DepthView, OM.UAVStartSlot,
  - D3D11_PS_CS_UAV_REGISTER_COUNT - OM.UAVStartSlot, OM.UAVs, UAV_keepcounts);
  + RDCMIN(OM.UAVStartSlot, (UINT)D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT), OM.RenderTargets,
  + OM.DepthView, OM.UAVStartSlot, D3D11_PS_CS_UAV_REGISTER_COUNT - OM.UAVStartSlot, OM.UAVs,
  + UAV_keepcounts);
  context->SetPredication(Predicate, PredicateValue);
  }
  