message: Use isValidPosition for check in getTile
diff: @@ -135,7 +135,7 @@ bool TileMap::isValidPosition(NAS2D::Point<int> position, int level) const
  Tile* TileMap::getTile(NAS2D::Point<int> position, int level)
  {
  - if (NAS2D::Rectangle{0, 0, mSizeInTiles.x, mSizeInTiles.y}.contains(position) && level >= 0 && level <= mMaxDepth)
  + if (isValidPosition(position, level))
  {
  return &mTileMap[level][position.y][position.x];
  }
  