message: Fix issue selecting indirect draw sub-command in draw with count=1
diff: @@ -3448,6 +3448,19 @@ void WrappedVulkan::ReplayLog(uint32_t startEventID, uint32_t endEventID, Replay
  }
  }
  + // if we have an indirect draw with one draw, the subcommand will have an event which isn't
  + // a DrawcallDescription and selecting it will still replay that indirect draw. We need to
  + // detect this case and ensure we prepare the RP.
  + // This doesn't happen for multi-draw indirects because there each subcommand has an actual
  + // DrawcallDescription
  + if(rpUnneeded)
  + {
  + APIEvent ev = GetEvent(endEventID);
  + if(m_StructuredFile->chunks[ev.chunkIndex]->metadata.chunkID ==
  + (uint32_t)VulkanChunk::vkCmdIndirectSubCommand)
  + rpUnneeded = false;
  + }
  +
  // if a render pass was active, begin it and set up the partial replay state
  m_RenderState.BeginRenderPassAndApplyState(
  this, cmd, rpUnneeded ? VulkanRenderState::BindNone : VulkanRenderState::BindGraphics);
  