Use git version of gl-matrix, since it has some functions we could use
<html>
	<head>
		<title>WebEL</title>
		<meta http-equiv="content-type" content="text/html; charset=ISO-8859-1">

		<script type="text/javascript" src="gl-matrix.js"></script>
		<script type="text/javascript" src="webgl-utils.js"></script>
		<script type="text/javascript" src="jquery-2.1.3.js"></script>

		<script type="text/javascript" src="ajaxblob.js"></script>

		<script type="text/javascript" src="Camera.js"></script>
		<script type="text/javascript" src="DDS.js"></script>
		<script type="text/javascript" src="GameWindow.js"></script>
		<script type="text/javascript" src="KeyHandler.js"></script>
		<script type="text/javascript" src="Stack.js"></script>
		<script type="text/javascript" src="Shaders.js"></script>
		<script type="text/javascript" src="TextureCache.js"></script>
		<script type="text/javascript" src="drawscene.js"></script>
	</head>

	<body onload="webGLStart();">
		<canvas id="webel-canvas" style="border: none;" width="500" height="500"></canvas>
	</body>
</html>

<html>
	<head>
		<title>WebEL</title>
		<meta http-equiv="content-type" content="text/html; charset=ISO-8859-1">

		<script type="text/javascript" src="gl-matrix-2.1.0.js"></script>
		<script type="text/javascript" src="webgl-utils.js"></script>
		<script type="text/javascript" src="jquery-2.1.3.js"></script>

		<script type="text/javascript" src="ajaxblob.js"></script>

		<script type="text/javascript" src="Camera.js"></script>
		<script type="text/javascript" src="DDS.js"></script>
		<script type="text/javascript" src="GameWindow.js"></script>
		<script type="text/javascript" src="KeyHandler.js"></script>
		<script type="text/javascript" src="Stack.js"></script>
		<script type="text/javascript" src="Shaders.js"></script>
		<script type="text/javascript" src="TextureCache.js"></script>
		<script type="text/javascript" src="drawscene.js"></script>
	</head>

	<body onload="webGLStart();">
		<canvas id="webel-canvas" style="border: none;" width="500" height="500"></canvas>
	</body>
</html>
