def METHOD_NAME( self ):
    '''draw the map and the block'''
    glPushMatrix()
    self.transform()
    for i in range( COLUMNS ):
        for j in range( ROWS ):
            color = self.model.map.get( (i,j) )
            if color:
                Colors.images[color].blit( i * SQUARE_SIZE, j* SQUARE_SIZE)
    if self.model.block:
        self.model.block.METHOD_NAME()
    glPopMatrix()