def METHOD_NAME(self, n_block):
    ni_name = n_block.name
    # create mesh data
    b_mesh = bpy.data.meshes.new(ni_name)
    # create mesh object and link to data
    b_obj = self.create_b_obj(n_block, b_mesh)
    # Mesh hidden flag
    if n_block.flags & 1 == 1:
        b_obj.display_type = 'WIRE'  # hidden: wire
    else:
        b_obj.display_type = 'TEXTURED'  # not hidden: shaded
    return b_obj