def METHOD_NAME(window):
    """
    Render the screen.
    """
    window.background_color = (255, 255, 255, 255)  # arcade.color.WHITE)
    window.clear()
    # Draw a grid
    # Draw vertical lines every 120 pixels
    for x in range(0, 601, 120):
        arcade.draw_line(x, 0, x, 600, arcade.color.BLACK, 2)
    # Draw horizontal lines every 200 pixels
    for y in range(0, 601, 200):
        arcade.draw_line(0, y, 800, y, arcade.color.BLACK, 2)
    # Draw a point
    arcade.draw_text("draw_point", 3, 405, arcade.color.BLACK, 12)
    arcade.draw_point(60, 495, arcade.color.RED, 10)
    # Draw a set of points
    arcade.draw_text("draw_points", 123, 405, arcade.color.BLACK, 12)
    point_list = ((165, 495),
                    (165, 480),
                    (165, 465),
                    (195, 495),
                    (195, 480),
                    (195, 465))
    arcade.draw_points(point_list, arcade.color.ZAFFRE, 10)
    # Draw a line
    arcade.draw_text("draw_line", 243, 405, arcade.color.BLACK, 12)
    arcade.draw_line(270, 495, 300, 450, arcade.color.WOOD_BROWN, 3)
    # Draw a set of lines
    arcade.draw_text("draw_lines", 363, 405, arcade.color.BLACK, 12)
    point_list = ((390, 450),
                    (450, 450),
                    (390, 480),
                    (450, 480),
                    (390, 510),
                    (450, 510)
                    )
    arcade.draw_lines(point_list, arcade.color.BLUE, 3)
    # Draw a line strip
    arcade.draw_text("draw_line_strip", 483, 405, arcade.color.BLACK, 12)
    point_list = ((510, 450),
                    (570, 450),
                    (510, 480),
                    (570, 480),
                    (510, 510),
                    (570, 510)
                    )
    arcade.draw_line_strip(point_list, arcade.color.TROPICAL_RAIN_FOREST, 3)
    arcade.draw_line_strip(point_list, arcade.color.BEIGE)
    # Draw a polygon
    arcade.draw_text("draw_polygon_outline", 3, 207, arcade.color.BLACK, 9)
    point_list = ((30, 240),
                    (45, 240),
                    (60, 255),
                    (60, 285),
                    (45, 300),
                    (30, 300))
    arcade.draw_polygon_outline(point_list, arcade.color.SPANISH_VIOLET, 3)
    # Draw a filled in polygon
    arcade.draw_text("draw_polygon_filled", 123, 207, arcade.color.BLACK, 9)
    point_list = ((150, 240),
                    (165, 240),
                    (180, 255),
                    (180, 285),
                    (165, 300),
                    (150, 300))
    arcade.draw_polygon_filled(point_list, arcade.color.SPANISH_VIOLET)
    # Draw an outline of a circle
    arcade.draw_text("draw_circle_outline", 243, 207, arcade.color.BLACK, 10)
    arcade.draw_circle_outline(300, 285, 18, arcade.color.WISTERIA, 3)
    arcade.draw_circle_outline(350, 285, 18, arcade.color.WISTERIA)
    # Draw a filled in circle
    arcade.draw_text("draw_circle_filled", 363, 207, arcade.color.BLACK, 10)
    arcade.draw_circle_filled(420, 285, 18, arcade.color.GREEN)
    # Draw an ellipse outline, and another one rotated
    arcade.draw_text("draw_ellipse_outline", 483, 207, arcade.color.BLACK, 10)
    arcade.draw_ellipse_outline(540, 273, 15, 36, arcade.color.AMBER, 3)
    arcade.draw_ellipse_outline(540, 336, 15, 36,
                                arcade.color.BLACK_BEAN, 3, 45)
    # Draw a filled ellipse, and another one rotated
    arcade.draw_text("draw_ellipse_filled", 3, 3, arcade.color.BLACK, 10)
    arcade.draw_ellipse_filled(60, 81, 15, 36, arcade.color.AMBER)
    arcade.draw_ellipse_filled(60, 144, 15, 36,
                                arcade.color.BLACK_BEAN, 45)
    # Draw an arc, and another one rotated
    arcade.draw_text("draw_arc/filled_arc", 123, 3, arcade.color.BLACK, 10)
    arcade.draw_arc_outline(150, 81, 15, 36,
                            arcade.color.BRIGHT_MAROON, 90, 360)
    arcade.draw_arc_filled(150, 144, 15, 36,
                            arcade.color.BOTTLE_GREEN, 90, 360, 45)
    # Draw an rectangle outline
    arcade.draw_text("draw_rect", 243, 3, arcade.color.BLACK, 10)
    arcade.draw_rectangle_outline(295, 100, 45, 65,
                                    arcade.color.BRITISH_RACING_GREEN)
    arcade.draw_rectangle_outline(295, 160, 20, 45,
                                    arcade.color.BRITISH_RACING_GREEN, 3, 45)
    # Draw a filled in rectangle
    arcade.draw_text("draw_filled_rect", 363, 3, arcade.color.BLACK, 10)
    arcade.draw_rectangle_filled(420, 100, 45, 65, arcade.color.BLUSH)
    arcade.draw_rectangle_filled(420, 160, 20, 40, arcade.color.BLUSH, 45)
    # Load and draw an image to the screen
    # Image from kenney.nl asset pack #1
    arcade.draw_text("draw_bitmap", 483, 3, arcade.color.BLACK, 12)
    texture = arcade.load_texture(":resources:images/space_shooter/playerShip1_orange.png")
    scale = .6
    # arcade.draw_texture_rectangle(540, 120, scale * texture.width,
    #                               scale * texture.height, texture, 0)
    # arcade.draw_texture_rectangle(540, 60, scale * texture.width,
    #                               scale * texture.height, texture, 45)
    #
    # Overlapping, with transparency test
    # Draw
    arcade.draw_rectangle_filled(650, 100, 50, 50, (255, 0, 0))
    arcade.draw_rectangle_filled(670, 100, 50, 50, (0, 255, 0, 127))
    # Test colors
    color = arcade.get_pixel(635, 100)
    assert color == (255, 0, 0)
    color = arcade.get_pixel(670, 100)
    assert color == (128, 127, 0)
    color = arcade.get_pixel(690, 100)
    assert color == (128, 255, 128)
    # Test this other thing
    color = arcade.get_pixel(100, 100)
    assert color == (255, 255, 255)
    # Run the get image. Ideally we'd test the output
    arcade.get_image()