def METHOD_NAME(self, rotation=(0,0,0), scale=1, color=color.gray, model='cube'):
    e = Entity(parent=self, model=model, collider='box', plane_direction=Vec3(0,1,0), position=mouse.world_point,
        rotation=rotation, scale=scale, color=color, highlight_color=color,
        shader=lit_with_shadows_shader,
        )
    self.entities.append(e)
    self.grid.collision = False
    return e