def METHOD_NAME(self):
    logging.info("New Game Wizard accept")
    logging.info("======================")
    campaign = self.field("selectedCampaign")
    if campaign is None:
        campaign = self.theater_page.campaignList.selected_campaign
    if campaign is None:
        campaign = self.campaigns[0]
    logging.info("New campaign selected: %s", campaign.name)
    if self.field("usePreset"):
        start_date = TIME_PERIODS[
            list(TIME_PERIODS.keys())[self.field("timePeriod")]
        ]
    else:
        start_date = self.theater_page.calendar.selectedDate().toPython()
    logging.info("New campaign start date: %s", start_date.strftime("%m/%d/%Y"))
    generator_settings = GeneratorSettings(
        start_date=start_date,
        start_time=campaign.recommended_start_time,
        player_budget=int(self.field("starting_money")),
        enemy_budget=int(self.field("enemy_starting_money")),
        # QSlider forces integers, so we use 1 to 50 and divide by 10 to
        # give 0.1 to 5.0.
        inverted=self.field("invertMap"),
        advanced_iads=self.field("advanced_iads"),
        no_carrier=self.field("no_carrier"),
        no_lha=self.field("no_lha"),
        no_player_navy=self.field("no_player_navy"),
        no_enemy_navy=self.field("no_enemy_navy"),
        tgo_config=campaign.load_ground_forces_config(),
        squadrons_start_full=self.field("squadrons_start_full"),
    )
    mod_settings = ModSettings(
        a4_skyhawk=self.field("a4_skyhawk"),
        a6a_intruder=self.field("a6a_intruder"),
        a7e_corsair2=self.field("a7e_corsair2"),
        f4bc_phantom=self.field("f4bc_phantom"),
        f15d_baz=self.field("f15d_baz"),
        f_15_idf=self.field("f_15_idf"),
        f_16_idf=self.field("f_16_idf"),
        fa_18efg=self.field("fa_18efg"),
        f22_raptor=self.field("f22_raptor"),
        f84g_thunderjet=self.field("f84g_thunderjet"),
        f100_supersabre=self.field("f100_supersabre"),
        f104_starfighter=self.field("f104_starfighter"),
        f105_thunderchief=self.field("f105_thunderchief"),
        hercules=self.field("hercules"),
        irondome=self.field("irondome"),
        uh_60l=self.field("uh_60l"),
        jas39_gripen=self.field("jas39_gripen"),
        su30_flanker_h=self.field("su30_flanker_h"),
        su57_felon=self.field("su57_felon"),
        ov10a_bronco=self.field("ov10a_bronco"),
        frenchpack=self.field("frenchpack"),
        high_digit_sams=self.field("high_digit_sams"),
        spanishnavypack=self.field("spanishnavypack"),
        swedishmilitaryassetspack=self.field("swedishmilitaryassetspack"),
        SWPack=self.field("SWPack"),
    )
    blue_faction = self.faction_selection_page.selected_blue_faction
    red_faction = self.faction_selection_page.selected_red_faction
    logging.info("New campaign blue faction: %s", blue_faction.name)
    logging.info("New campaign red faction: %s", red_faction.name)
    theater = campaign.load_theater(generator_settings.advanced_iads)
    logging.info("New campaign theater: %s", theater.terrain.name)
    settings = self.settings_page.settings_widget.settings
    generator = GameGenerator(
        blue_faction,
        red_faction,
        theater,
        campaign.load_air_wing_config(theater),
        settings,
        generator_settings,
        mod_settings,
    )
    self.generatedGame = generator.generate()
    AirWingConfigurationDialog(
        self.generatedGame, generator.generator_settings, self
    ).exec_()
    g = self.generatedGame
    herc = AircraftType.named("C-130J-30 Super Hercules")
    if herc in g.blue.air_wing.squadrons or herc in g.red.air_wing.squadrons:
        g.settings.set_plugin_option("herculescargo", True)
    self.generatedGame.begin_turn_0(
        squadrons_start_full=generator_settings.squadrons_start_full
    )
    super(NewGameWizard, self).METHOD_NAME()