def METHOD_NAME(self):
    board = Board(setup=True)
    dsa = DecisionSupportAlgorithm()
    dsa.set_foe_as_bot()
    dsa.enableDisableAlgo(True)
    moves = ((cordDic["e2"], cordDic["e4"]), (cordDic["d7"], cordDic["d5"]))
    for cord0, cord1 in moves:
        board = board.move(Move(Cord(cord0), Cord(cord1), board))
    board.printPieces()
    # Not protected
    self.assertEqual(
        {Cord("a1", color="Y"), Cord("h1", color="Y"), Cord("e4", color="R")},
        set(dsa.calculate_coordinate_in_danger(board, WHITE)),
    )
    # protected by Queen, so no danger
    self.assertEqual(
        {Cord("a8", color="Y"), Cord("h8", color="Y")},
        set(dsa.calculate_coordinate_in_danger(board, BLACK)),
    )
    # pawn go forward, no danger
    board = board.move(Move(Cord(E4), Cord(E5), board))
    self.assertEqual(
        {Cord("a1", color="Y"), Cord("h1", color="Y"), Cord("e5", color="Y")},
        set(dsa.calculate_coordinate_in_danger(board, WHITE)),
    )
    # Should not recognize king
    board_king = Board(setup=True)
    dsa_king = DecisionSupportAlgorithm()
    dsa_king.set_foe_as_bot()
    dsa_king.enableDisableAlgo(True)
    moves = (
        (cordDic["e2"], cordDic["e4"]),
        (cordDic["f7"], cordDic["f5"]),
        (cordDic["d1"], cordDic["h5"]),
    )
    for cord0, cord1 in moves:
        board_king = board_king.move(Move(Cord(cord0), Cord(cord1), board_king))
        # board_king.printPieces()
    self.assertEqual(
        {Cord("a8", color="Y"), Cord("h8", color="Y"), Cord("f5", color="Y")},
        set(dsa.calculate_coordinate_in_danger(board_king, BLACK)),
    )