def METHOD_NAME(self):
    self.clear()
    self.coins.draw()
    # We already have a geometry instance in the spritelist we can
    # use to run our shader/gpu program. It only requires that we
    # use correctly named input name(s). in_pos in this example
    # what will automatically map in the position buffer to the vertex shader.
    self.coins.geometry.render(self.program_visualize_dist, vertices=len(self.coins))
    self.player.draw()
    # Visualize the interaction radius
    arcade.draw_circle_filled(self.player.center_x, self.player.center_y, INTERACTION_RADIUS, (255, 255, 255, 64))