def METHOD_NAME(scene):
    scene.set_camera_orientation(phi=75 * DEGREES, theta=30 * DEGREES)
    vertices = [1, 2, 3, 4]
    edges = [(1, 2), (2, 3), (3, 4), (1, 3), (1, 4)]
    g = Graph(vertices, edges)
    scene.add(g)
    scene.play(
        g[1].animate.move_to([1, 1, 1]),
        g[2].animate.move_to([-1, 1, 2]),
        g[3].animate.move_to([1, -1, -1]),
        g[4].animate.move_to([-1, -1, 0]),
    )
    scene.wait()