def METHOD_NAME(self, delta_time):
    """ Movement and game logic """
    for coin in self.coin_list:
        coin.follow_sprite(self.player_sprite)
    # Generate a list of all sprites that collided with the player.
    hit_list = arcade.check_for_collision_with_list(self.player_sprite, self.coin_list)
    # Loop through each colliding sprite, remove it, and add to the score.
    for coin in hit_list:
        coin.remove_from_sprite_lists()
        self.score += 1