def METHOD_NAME(self):
    """ Set up the game and initialize the variables. """
    # Sprite lists
    self.all_sprites_list = arcade.SpriteList()
    self.coin_list = arcade.SpriteList()
    # Score
    self.score = 0
    # Set up the player
    # Character image from kenney.nl
    self.player_sprite = arcade.Sprite(
        ":resources:images/animated_characters/female_person/femalePerson_idle.png",
        scale=SPRITE_SCALING_PLAYER,
    )
    self.player_sprite.center_x = 50
    self.player_sprite.center_y = 50
    self.all_sprites_list.append(self.player_sprite)
    # Create the coins
    for i in range(50):
        # Create the coin instance
        # Coin image from kenney.nl
        coin = Coin(":resources:images/items/coinGold.png", scale=SPRITE_SCALING_COIN)
        # Position the coin
        coin.center_x = random.randrange(SCREEN_WIDTH)
        coin.center_y = random.randrange(SCREEN_HEIGHT)
        coin.change_x = random.randrange(-3, 4)
        coin.change_y = random.randrange(-3, 4)
        # Add the coin to the lists
        self.all_sprites_list.append(coin)
        self.coin_list.append(coin)