def METHOD_NAME():
    floor = nimble.dynamics.Skeleton()
    floor.setName('floor')  # important for rendering shadows
    floorJoint, floorBody = floor.createWeldJointAndBodyNodePair()
    floorOffset = nimble.math.Isometry3()
    floorOffset.set_translation([1.2, -0.7, 0])
    floorJoint.setTransformFromParentBodyNode(floorOffset)
    floorShape: nimble.dynamics.ShapeNode = floorBody.createShapeNode(nimble.dynamics.BoxShape(
        [3.5, 0.25, .5]))
    floorVisual: nimble.dynamics.VisualAspect = floorShape.createVisualAspect()
    floorVisual.setColor([0.5, 0.5, 0.5])
    floorVisual.setCastShadows(False)
    floorShape.createCollisionAspect()
    return floor