def METHOD_NAME(self):
    # Select the channel 0 frame buffer to draw on
    self.channel0.use()
    self.channel0.clear()
    # Draw the walls
    self.wall_list.draw()
    self.channel1.use()
    self.channel1.clear()
    # Draw the bombs
    self.bomb_list.draw()
    # Select this window to draw on
    self.use()
    # Clear to background color
    self.clear()
    # Run the shader and render to the window
    self.shadertoy.program['lightPosition'] = self.player_sprite.position
    self.shadertoy.program['lightSize'] = 300
    self.shadertoy.render()
    # Draw the walls
    self.wall_list.draw()
    # Draw the player
    self.player_list.draw()