def METHOD_NAME(self):
    numFaces = 6
    numVertices = 8
    numFaceConnects = 24
    vtx_1 = OpenMaya.MFloatPoint(-0.5, -0.5, -0.5)
    vtx_2 = OpenMaya.MFloatPoint( 0.5, -0.5, -0.5)
    vtx_3 = OpenMaya.MFloatPoint( 0.5, -0.5,  0.5)
    vtx_4 = OpenMaya.MFloatPoint(-0.5, -0.5,  0.5)
    vtx_5 = OpenMaya.MFloatPoint(-0.5,  0.5, -0.5)
    vtx_6 = OpenMaya.MFloatPoint(-0.5,  0.5,  0.5)
    vtx_7 = OpenMaya.MFloatPoint( 0.5,  0.5,  0.5)
    vtx_8 = OpenMaya.MFloatPoint( 0.5,  0.5, -0.5)
    points = OpenMaya.MFloatPointArray()
    points.setLength(8)
    points.set(vtx_1, 0)
    points.set(vtx_2, 1)
    points.set(vtx_3, 2)
    points.set(vtx_4, 3)
    points.set(vtx_5, 4)
    points.set(vtx_6, 5)
    points.set(vtx_7, 6)
    points.set(vtx_8, 7)
    faceConnects = OpenMaya.MIntArray()
    faceConnects.setLength(numFaceConnects)
    faceConnects.set(0, 0)
    faceConnects.set(1, 1)
    faceConnects.set(2, 2)
    faceConnects.set(3, 3)
    faceConnects.set(4, 4)
    faceConnects.set(5, 5)
    faceConnects.set(6, 6)
    faceConnects.set(7, 7)
    faceConnects.set(3, 8)
    faceConnects.set(2, 9)
    faceConnects.set(6, 10)
    faceConnects.set(5, 11)
    faceConnects.set(0, 12)
    faceConnects.set(3, 13)
    faceConnects.set(5, 14)
    faceConnects.set(4, 15)
    faceConnects.set(0, 16)
    faceConnects.set(4, 17)
    faceConnects.set(7, 18)
    faceConnects.set(1, 19)
    faceConnects.set(1, 20)
    faceConnects.set(7, 21)
    faceConnects.set(6, 22)
    faceConnects.set(2, 23)
    faceCounts = OpenMaya.MIntArray()
    faceCounts.setLength(6)
    faceCounts.set(4, 0)
    faceCounts.set(4, 1)
    faceCounts.set(4, 2)
    faceCounts.set(4, 3)
    faceCounts.set(4, 4)
    faceCounts.set(4, 5)
    transFn = OpenMaya.MFnTransform()
    parent = transFn.create()
    transFn.setName('mesh')
    meshFn = OpenMaya.MFnMesh()
    meshFn.create(numVertices, numFaces, points, faceCounts, faceConnects, parent)
    meshFn.setName("meshShape");
    self.__files.append(util.expandFileName('testStaticMeshReadWrite.abc'))
    MayaCmds.AbcExport(j='-root mesh -file ' + self.__files[-1])
    MayaCmds.AbcImport(self.__files[-1], mode='open')
    sList = OpenMaya.MSelectionList()
    sList.add('meshShape')
    meshObj = OpenMaya.MObject()
    sList.getDependNode(0, meshObj)
    meshFn = OpenMaya.MFnMesh(meshObj)
    # check the point list
    meshPoints = OpenMaya.MFloatPointArray()
    meshFn.getPoints(meshPoints);
    self.failUnlessEqual(vtx_1, meshPoints[0])
    self.failUnlessEqual(vtx_2, meshPoints[1])
    self.failUnlessEqual(vtx_3, meshPoints[2])
    self.failUnlessEqual(vtx_4, meshPoints[3])
    self.failUnlessEqual(vtx_5, meshPoints[4])
    self.failUnlessEqual(vtx_6, meshPoints[5])
    self.failUnlessEqual(vtx_7, meshPoints[6])
    self.failUnlessEqual(vtx_8, meshPoints[7])
    # check the polygonvertices list
    vertexList = OpenMaya.MIntArray()
    faceConnects = OpenMaya.MIntArray()
    faceConnects.setLength(4)
    faceConnects.set(0, 0)
    faceConnects.set(1, 1)
    faceConnects.set(2, 2)
    faceConnects.set(3, 3)
    meshFn.getPolygonVertices(0, vertexList)
    self.failUnlessEqual(faceConnects, vertexList)
    faceConnects.set(4, 0)
    faceConnects.set(5, 1)
    faceConnects.set(6, 2)
    faceConnects.set(7, 3)
    meshFn.getPolygonVertices(1, vertexList)
    self.failUnlessEqual(faceConnects, vertexList)
    faceConnects.set(3, 0)
    faceConnects.set(2, 1)
    faceConnects.set(6, 2)
    faceConnects.set(5, 3)
    meshFn.getPolygonVertices(2, vertexList)
    self.failUnlessEqual(faceConnects, vertexList)
    faceConnects.set(0, 0)
    faceConnects.set(3, 1)
    faceConnects.set(5, 2)
    faceConnects.set(4, 3)
    meshFn.getPolygonVertices(3, vertexList)
    self.failUnlessEqual(faceConnects, vertexList)
    faceConnects.set(0, 0)
    faceConnects.set(4, 1)
    faceConnects.set(7, 2)
    faceConnects.set(1, 3)
    meshFn.getPolygonVertices(4, vertexList)
    self.failUnlessEqual(faceConnects, vertexList)
    faceConnects.set(1, 0)
    faceConnects.set(7, 1)
    faceConnects.set(6, 2)
    faceConnects.set(2, 3)
    meshFn.getPolygonVertices(5, vertexList)
    self.failUnlessEqual(faceConnects, vertexList)