def METHOD_NAME(self):
    self.worldNP = render.attach_new_node('World')
    # World
    self.debugNP = self.worldNP.attach_new_node(BulletDebugNode('Debug'))
    self.debugNP.show()
    self.debugNP.node().show_wireframe(True)
    self.debugNP.node().show_constraints(True)
    self.debugNP.node().show_bounding_boxes(False)
    self.debugNP.node().show_normals(False)
    self.world = BulletWorld()
    self.world.set_gravity((0, 0, -9.81))
    self.world.set_debug_node(self.debugNP.node())
    # Ground
    shape = BulletPlaneShape((0, 0, 1), 0)
    body = BulletRigidBodyNode('Ground')
    bodyNP = self.worldNP.attach_new_node(body)
    bodyNP.node().add_shape(shape)
    bodyNP.set_pos(0, 0, 0)
    bodyNP.set_collide_mask(BitMask32.all_on())
    self.world.attach(bodyNP.node())
    # Bowl
    visNP = loader.load_model('models/bowl.egg')
    geom = (visNP.findAllMatches('**/+GeomNode')
            .get_path(0).node().get_geom(0))
    mesh = BulletTriangleMesh()
    mesh.addGeom(geom)
    shape = BulletTriangleMeshShape(mesh, dynamic=True)
    body = BulletRigidBodyNode('Bowl')
    bodyNP = self.worldNP.attach_new_node(body)
    bodyNP.node().add_shape(shape)
    bodyNP.node().set_mass(10.0)
    bodyNP.set_pos(0, 0, 0)
    bodyNP.set_collide_mask(BitMask32.all_on())
    self.world.attach(bodyNP.node())
    visNP.reparent_to(bodyNP)
    self.bowlNP = bodyNP
    self.bowlNP.set_scale(2)
    # Eggs
    self.eggNPs = []
    for i in range(5):
        x = random.gauss(0, 0.1)
        y = random.gauss(0, 0.1)
        z = random.gauss(0, 0.1) + 1
        h = random.random() * 360
        p = random.random() * 360
        r = random.random() * 360
        visNP = loader.load_model('models/egg.egg')
        geom = (visNP.find_all_matches('**/+GeomNode')
                .get_path(0).node().get_geom(0))
        shape = BulletConvexHullShape()
        shape.addGeom(geom)
        body = BulletRigidBodyNode('Egg-%i' % i)
        bodyNP = self.worldNP.attach_new_node(body)
        bodyNP.node().set_mass(1.0)
        bodyNP.node().add_shape(shape)
        bodyNP.node().set_deactivation_enabled(False)
        bodyNP.set_collide_mask(BitMask32.all_on())
        bodyNP.set_pos_hpr(x, y, z, h, p, r)
        #bodyNP.set_scale(1.5)
        self.world.attach(bodyNP.node())
        visNP.reparent_to(bodyNP)
        self.eggNPs.append(bodyNP)