def METHOD_NAME():
    # get the API singleton
    api = unreal.HoudiniPublicAPIBlueprintLib.get_api()
    global _g_wrapper
    # instantiate an asset with auto-cook enabled
    _g_wrapper = api.instantiate_asset(get_test_hda(), unreal.Transform())
    # Set the float and color ramps on post instantiation, before the first
    # cook.
    _g_wrapper.on_post_instantiation_delegate.add_callable(set_parameters)
    # Print the parameter state after the cook and output creation.
    _g_wrapper.on_post_processing_delegate.add_callable(print_parameters)