def METHOD_NAME(self):
    """ Create everything """
    # Create sprite lists
    self.background_sprite_list = arcade.SpriteList()
    self.player_list = arcade.SpriteList()
    self.wall_list = arcade.SpriteList()
    # Create player sprite
    self.player_sprite = arcade.Sprite(":resources:images/animated_characters/female_person/femalePerson_idle.png", 0.4)
    self.player_sprite.center_x = 64
    self.player_sprite.center_y = 270
    self.player_list.append(self.player_sprite)
    for x in range(-128, 2000, 128):
        for y in range(-128, 1000, 128):
            sprite = arcade.Sprite(":resources:images/tiles/brickTextureWhite.png")
            sprite.position = x, y
            self.background_sprite_list.append(sprite)
    # Create the physics engine
    self.physics_engine = arcade.PhysicsEngineSimple(self.player_sprite, self.wall_list)
    # Set the viewport boundaries
    # These numbers set where we have 'scrolled' to.
    self.view_left = 0
    self.view_bottom = 0