def METHOD_NAME(self):
    inputs, outputs = self.inputs, self.outputs
    if not outputs[0].is_linked:
        return
    result = []
    params = []
    params.append(inputs[0].sv_get(default=[[]], deepcopy=False))
    if not inputs[1].is_linked:
        if not self.name_texture:
            params.append([[EmptyTexture()]])
        else:
            params.append([[self.get_bpy_data_from_name(self.name_texture, bpy.data.textures)]])
    else:
        params.append(inputs[1].sv_get(default=[[]], deepcopy=False))
    matching_f = list_match_func[self.list_match]
    desired_levels = [3, 2]
    if self.color_channel == 'Color' and self.use_alpha:
        channel = 'RGBA'
    else:
        channel = self.color_channel
    ops = [channel, self.tex_coord_type, self.list_match]
    result = recurse_f_level_control(params, ops, meshes_texture_evaluate, matching_f, desired_levels)
    self.outputs[0].sv_set(result)