def METHOD_NAME(self):
    """ Set up the game and initialize the variables. """
    # Create a sprite list
    self.player_list = arcade.SpriteList()
    # Set up the player
    self.player_sprite = Player(":resources:images/animated_characters/female_person/femalePerson_idle.png",
                                scale=SPRITE_SCALING)
    self.player_sprite.position = self.width / 2, self.height / 2
    self.player_list.append(self.player_sprite)
    # Create the speed display objects with initial text
    self.x_speed_display = arcade.Text(
        f"X Speed: {self.player_sprite.change_x:6.3f}",
        10, 50, arcade.color.BLACK)
    self.y_speed_display = arcade.Text(
        f"Y Speed: {self.player_sprite.change_y:6.3f}",
        10, 70, arcade.color.BLACK)