def METHOD_NAME(
    self, dpc: Dpc, dpci: Dpci, palettes: Sequence[Sequence[int]]
) -> Image.Image:
    """
    For debugging only, the output image contains some labels, etc. Use get(...) instead to
    get a chunk mapping and then render that chunk by extracting it from the image returned by
    bpc.chunks_to_pil(...)
    Converts the chunks of the DMA into an image. Works like bpc.chunks_to_pil,
    but uses the chunk mappings stored in this file to place them instead.
    """
    # We don't render all possibilities of course...
    possibilities_to_render = [
        [[1, 1, 1], [1, 1, 1], [1, 1, 1]],
        [[1, 1, 1], [1, 0, 1], [1, 1, 1]],
        [[0, 0, 0], [0, 1, 0], [0, 0, 0]],
        [[0, 1, 0], [1, 1, 1], [0, 1, 0]],
        [[1, 0, 1], [0, 1, 0], [1, 0, 1]],
    ]
    # For each possibility we need 11x4 chunks (incl. 1 space line and three variations, with spacing)
    # This means for all two types we need 24x4 (incl. 2 spacing) per possibility
    # Possibilities are rendered down
    # For the extra tiles we need 16x1, in total 16x6 (incl. spacing and one spacing before)
    chunk_dim = DPC_TILING_DIM * DPCI_TILE_DIM
    width = 24 * chunk_dim
    height = (4 * len(possibilities_to_render) + 6) * chunk_dim
    chunks = dpc.chunks_to_pil(dpci, palettes, 1)
    fimg = Image.new("P", (width, height))
    fimg.putpalette(chunks.getpalette())  # type: ignore
    def paste(chunk_index, x, y):
        fimg.paste(
            chunks.crop(
                (
                    0,
                    chunk_index * chunk_dim,
                    chunk_dim,
                    chunk_index * chunk_dim + chunk_dim,
                )
            ),
            (x * chunk_dim, y * chunk_dim),
        )
    x_cursor = 0
    for solid_type in (DmaType.WALL, DmaType.WATER):
        y_cursor = 0
        for possibility in possibilities_to_render:
            for y, row in enumerate(possibility):
                for x, solid in enumerate(row):
                    ctype = solid_type if solid else DmaType.FLOOR
                    solid_neighbors = get_tile_neighbors(
                        possibility, x, y, bool(solid)
                    )
                    for iv, variation in enumerate(
                        self.get(ctype, solid_neighbors)
                    ):
                        paste(variation, x_cursor + (4 * iv) + x, y_cursor + y)
            y_cursor += 4
        x_cursor += 13
    for extra_type in (
        DmaExtraType.FLOOR1,
        DmaExtraType.WALL_OR_VOID,
        DmaExtraType.FLOOR2,
    ):
        for x, variation in enumerate(self.get_extra(extra_type)):
            paste(variation, x, y_cursor)
        y_cursor += 2
    return fimg