def METHOD_NAME(self, row, col):
    maxspalte = self.sticks[row]
    self.sticks[row] = col
    self.game.view.notify_move(row, col, maxspalte, self.player)
    if self.game_over():
        self.game.state = Nim.OVER
        self.winner = self.player
        self.game.view.notify_over()
    elif self.player == 0:
        self.player = 1
        row, col = computerzug(self.sticks)
        self.METHOD_NAME(row, col)
        self.player = 0