def METHOD_NAME(self, transformation_matrix: Matrix4, camera: scenegraph.Camera3D):
    self._shader.light_positions = [
        Vector4(camera.camera_matrix.transform_point((-3.0, 5.0, 10.0)), 0.0)
    ]
    self._shader.light_colors = [Color3(1.0)]
    self._shader.diffuse_color = self.color
    self._shader.ambient_color = Color3.from_hsv(self.color.hue(), 1.0, 0.3)
    self._shader.transformation_matrix = transformation_matrix
    self._shader.normal_matrix = transformation_matrix.rotation_scaling()
    self._shader.projection_matrix = camera.projection_matrix
    self._shader.METHOD_NAME(self._mesh)