def METHOD_NAME(shape):
    """Return a list containing the placement, and dimensions of the shape.
    The dimensios are length, width and height of a the parallelepiped,
    rounded to the value indicated by `precision`.
    The placement point is the lowest corner of the shape.
    If it is not a parallelepiped (cuboid), return None.
    """
    if not isCubic(shape):
        return None
    # determine lowest face, which will be our base
    z = [10, 1000000000000]
    for i in range(len(shape.Faces)):
        if shape.Faces[i].CenterOfMass.z < z[1]:
            z = [i, shape.Faces[i].CenterOfMass.z]
    if z[0] > 5:
        return None
    base = shape.Faces[z[0]]
    basepoint = base.Edges[0].Vertexes[0].Point
    plpoint = base.CenterOfMass
    # basenorm = base.normalAt(0.5, 0.5)
    # getting length and width
    vx = vec(base.Edges[0])
    vy = vec(base.Edges[1])
    if round(vx.Length) == round(vy.Length):
        vy = vec(base.Edges[2])
    # getting rotations
    rotZ = DraftVecUtils.angle(vx)
    rotY = DraftVecUtils.angle(vx, App.Vector(vx.x, vx.y, 0))
    rotX = DraftVecUtils.angle(vy, App.Vector(vy.x, vy.y, 0))
    # getting height
    vz = None
    rpi = round(math.pi/2, precision())
    for i in range(1, 6):
        for e in shape.Faces[i].Edges:
            if basepoint in [e.Vertexes[0].Point, e.Vertexes[1].Point]:
                vtemp = vec(e)
                # print(vtemp)
                if round(vtemp.getAngle(vx), precision()) == rpi:
                    if round(vtemp.getAngle(vy), precision()) == rpi:
                        vz = vtemp
    if not vz:
        return None
    mat = App.Matrix()
    mat.move(plpoint)
    mat.rotateX(rotX)
    mat.rotateY(rotY)
    mat.rotateZ(rotZ)
    return [App.Placement(mat),
            round(vx.Length, precision()),
            round(vy.Length, precision()),
            round(vz.Length, precision())]