def METHOD_NAME(self, _init_pygame, _display_surface_return_none, default_ui_manager: UIManager):
    rect_float_none = TextLayoutRect(dimensions=(100, 50),
                                     can_split=True,
                                     float_pos=TextFloatPosition.NONE,
                                     should_span=True)
    assert rect_float_none.float_pos() == TextFloatPosition.NONE
    rect_float_left = TextLayoutRect(dimensions=(100, 50),
                                     can_split=True,
                                     float_pos=TextFloatPosition.LEFT,
                                     should_span=True)
    assert rect_float_left.float_pos() == TextFloatPosition.LEFT
    rect_float_right = TextLayoutRect(dimensions=(100, 50),
                                      can_split=True,
                                      float_pos=TextFloatPosition.RIGHT,
                                      should_span=True)
    assert rect_float_right.float_pos() == TextFloatPosition.RIGHT