def METHOD_NAME(self):
    defs = lib.collect_animation_defs()
    # Option for using Maya or asset frame range in settings.
    if not self.useMayaTimeline:
        # Update the defaults to be the asset frame range
        frame_range = lib.get_frame_range()
        defs_by_key = {attr_def.key: attr_def for attr_def in defs}
        for key, value in frame_range.items():
            if key not in defs_by_key:
                raise RuntimeError("Attribute definition not found to be "
                                   "updated for key: {}".format(key))
            attr_def = defs_by_key[key]
            attr_def.default = value
    defs.extend([
        NumberDef("review_width",
                  label="Review width",
                  tooltip="A value of zero will use the asset resolution.",
                  decimals=0,
                  minimum=0,
                  default=0),
        NumberDef("review_height",
                  label="Review height",
                  tooltip="A value of zero will use the asset resolution.",
                  decimals=0,
                  minimum=0,
                  default=0),
        BoolDef("keepImages",
                label="Keep Images",
                tooltip="Whether to also publish along the image sequence "
                        "next to the video reviewable.",
                default=False),
        BoolDef("isolate",
                label="Isolate render members of instance",
                tooltip="When enabled only the members of the instance "
                        "will be included in the playblast review.",
                default=False),
        BoolDef("imagePlane",
                label="Show Image Plane",
                default=True),
        EnumDef("transparency",
                label="Transparency",
                items=TRANSPARENCIES),
        BoolDef("panZoom",
                label="Enable camera pan/zoom",
                default=True),
        EnumDef("displayLights",
                label="Display Lights",
                items=lib.DISPLAY_LIGHTS_ENUM),
    ])
    return defs