def METHOD_NAME(n_bhkrigidbody):
    n_bhkrigidbody.layer = NifFormat.OblivionLayer.OL_CLUTTER # 4
    n_bhkrigidbody.layer_copy = n_bhkrigidbody.layer
    n_bhkrigidbody.col_filter = 1
    n_bhkrigidbody.col_filter_copy = n_bhkrigidbody.col_filter
    n_bhkrigidbody.unknown_int_2 = 2084020722
    n_bhkrigidbody.unknown_3_ints.update_size()
    n_bhkrigidbody.unknown_byte = 0
    n_bhkrigidbody.unknown_2_shorts.update_size()
    n_bhkrigidbody.unknown_2_shorts[0] = 35899
    n_bhkrigidbody.unknown_2_shorts[1] = 16336
    n_bhkrigidbody.unknown_7_shorts.update_size()
    n_bhkrigidbody.unknown_7_shorts[1] = 21280
    n_bhkrigidbody.unknown_7_shorts[2] = 4581
    n_bhkrigidbody.unknown_7_shorts[3] = 62977
    n_bhkrigidbody.unknown_7_shorts[4] = 65535
    n_bhkrigidbody.unknown_7_shorts[5] = 44
    with ref(n_bhkrigidbody.inertia) as n_inertiamatrix:
        n_inertiamatrix.m_11 = 0.304209
        n_inertiamatrix.m_12 = 0.0631379
        n_inertiamatrix.m_13 = 0.0364526
        n_inertiamatrix.m_21 = 0.0631379
        n_inertiamatrix.m_22 = 0.356824
        n_inertiamatrix.m_23 = 0.0546789
        n_inertiamatrix.m_31 = 0.0364526
        n_inertiamatrix.m_32 = 0.0546789
        n_inertiamatrix.m_33 = 0.293686
    with ref(n_bhkrigidbody.center) as n_vector4:
        n_vector4.x = 2.85714
        n_vector4.y = 2.85714
        n_vector4.z = 2.85714
    n_bhkrigidbody.linear_damping = 0.1
    n_bhkrigidbody.angular_damping = 0.05
    n_bhkrigidbody.friction = 0.3
    n_bhkrigidbody.restitution = 0.3
    n_bhkrigidbody.max_angular_velocity = 31.4159
    n_bhkrigidbody.penetration_depth = 0.15
    n_bhkrigidbody.motion_system = NifFormat.MotionSystem.MO_SYS_BOX # 4
    n_bhkrigidbody.quality_type = NifFormat.MotionQuality.MO_QUAL_MOVING # 4