def METHOD_NAME(evt: Event, var: GameState):
    ps = get_players(var)
    for vigilante in get_all_players(var, ("vigilante",)):
        pl = ps[:]
        random.shuffle(pl)
        pl.remove(vigilante)
        vigilante.send(messages["vigilante_notify"])
        if var.next_phase == "night":
            vigilante.send(messages["players_list"].format(pl))