def METHOD_NAME(evt: Event, var: GameState, player: User, allroles: set[str], death_triggers: bool):
    del FORCED_COUNTS[:player:]
    del FORCED_TARGETS[:player:]
    for votee, targets in list(FORCED_TARGETS.items()):
        targets.discard(player)
        if not FORCED_TARGETS[votee]:
            # nothing left to force a vote on
            del FORCED_TARGETS[votee]
            if FORCED_COUNTS[votee] > 0:
                del FORCED_COUNTS[votee]