def METHOD_NAME(evt: Event, var: GameState):
    if not var.start_with_day or var.day_count > 0:
        for child in get_all_players(var, ("wild child",)):
            if child not in IDOLS:
                players = get_players(var)
                players.remove(child)
                if players:
                    idol = random.choice(players)
                    IDOLS[child] = idol
                    child.send(messages["wild_child_random_idol"].format(idol))