def METHOD_NAME(self, save_get_items=False):
    """
    Args:
        save_get_items (bool):
    Returns:
        bool:
    """
    if self.is_combat_executing():
        return False
    if self.appear_then_click(BATTLE_STATUS_S, screenshot=save_get_items, genre='status', interval=self.battle_status_click_interval):
        if not save_get_items:
            self.device.sleep((0.25, 0.5))
        return True
    if self.appear_then_click(BATTLE_STATUS_A, screenshot=save_get_items, genre='status', interval=self.battle_status_click_interval):
        logger.warning('Battle status: A')
        if not save_get_items:
            self.device.sleep((0.25, 0.5))
        return True
    if self.appear_then_click(BATTLE_STATUS_B, screenshot=save_get_items, genre='status', interval=self.battle_status_click_interval):
        logger.warning('Battle Status B')
        if not save_get_items:
            self.device.sleep((0.25, 0.5))
        return True
    if self.appear_then_click(BATTLE_STATUS_C, screenshot=save_get_items, genre='status', interval=self.battle_status_click_interval):
        if not save_get_items:
            self.device.sleep((0.25, 0.5))
        return True
    if self.appear_then_click(BATTLE_STATUS_D, screenshot=save_get_items, genre='status', interval=self.battle_status_click_interval):
        logger.warning('Battle Status D')
        if not save_get_items:
            self.device.sleep((0.25, 0.5))
        return True
    return False