def METHOD_NAME(self, location):
    from game.world.managers.objects.gameobjects.GameObjectBuilder import GameObjectBuilder
    gameobject = GameObjectBuilder.create(176557, location, self.owner.map_id, self.owner.instance_id,
                                          GameObjectStates.GO_STATE_READY,
                                          summoner=self.owner,
                                          ttl=1)
    self.owner.get_map().spawn_object(world_object_instance=gameobject)