def METHOD_NAME(self, char):
    """
    Have a character exit the room - return them to the room menu.
    """
    self.log(f"EXIT: {char} left room")
    from .menu import run_evscaperoom_menu
    self.character_cleanup(char)
    char.location = char.home
    # check if room should be deleted
    if len(self.get_all_characters()) < 1:
        self.delete()
    # we must run menu after deletion so we don't include this room!
    run_evscaperoom_menu(char)