def METHOD_NAME(
    tex_src: str,
    pos: Tuple[float, float] = (0.0, 0.0),
    size: Optional[Tuple[int, int]] = None,
    offset: Tuple[float, float] = (0.0, 0.0),
    scale: float = 1.0,
    angle: float = 0.0,
    *,
    filters=(gl.NEAREST, gl.NEAREST),
    color: Optional[Tuple[int, int, int]] = None,
    color_norm: Optional[Tuple[float, float, float]] = None,
    shader: Optional[gl.Program] = None,
    geometry: Optional[gl.Geometry] = None