def METHOD_NAME(self):
    return GripItem.minSize
    # if not self.scene():
    #     return GripItem.minSize
    # else:
    #     maxi, mini = GripItem.maxSize, GripItem.minSize
    #     exp = 1 - mini / maxi
    #     size = maxi * (1 - exp ** self.scene().scale)
    #     if size > GripItem.maxSize:
    #         size = GripItem.maxSize
    #     if size < GripItem.minSize:
    #         size = GripItem.minSize
    #     return size