def METHOD_NAME(self, symbol: int, modifiers: int):
    if symbol == arcade.key.W:
        self.tank_direction += 1
    elif symbol == arcade.key.S:
        self.tank_direction -= 1
    elif symbol == arcade.key.A:
        self.tank_turning -= 1
    elif symbol == arcade.key.D:
        self.tank_turning += 1
    elif symbol == arcade.key.P:
        self.correct = not self.correct
        self.correct_text.text =\
            f"Turret Rotation is "\
            f"{'Correct' if self.correct else 'Incorrect'},"\
            f" Press P to Switch"