def METHOD_NAME(self, _init_pygame, _display_surface_return_none, default_ui_manager: UIManager):
    text_layout_rect = TextLayoutRect(dimensions=(100, 50),
                                      can_split=True,
                                      float_pos=TextFloatPosition.NONE,
                                      should_span=False)
    assert text_layout_rect.can_split()
    text_layout_rect_no_split = TextLayoutRect(dimensions=(100, 50),
                                               can_split=False,
                                               float_pos=TextFloatPosition.NONE,
                                               should_span=False)
    assert not text_layout_rect_no_split.can_split()