def METHOD_NAME(tlozworld):
    (pool, placed_items) = get_pool_core(tlozworld)
    tlozworld.multiworld.itempool.extend([tlozworld.multiworld.create_item(item, tlozworld.player) for item in pool])
    for (location_name, item) in placed_items.items():
        location = tlozworld.multiworld.get_location(location_name, tlozworld.player)
        location.place_locked_item(tlozworld.multiworld.create_item(item, tlozworld.player))
        if item == "Bomb":
            location.item.classification = ItemClassification.progression