def METHOD_NAME(self):
    self.ballNP.set_pos(4, -4, 1)
    self.ballNP.node().set_linear_velocity((0, 0, 0))
    self.ballNP.node().set_angular_velocity((0, 0, 0))
    # Mouse
    p = base.win.get_properties()
    base.win.move_pointer(0, int(p.get_x_size()/2), int(p.get_y_size()/2))
    # Add bodies and ghosts
    self.world.attach(self.ballNP.node())
    for bodyNP in self.maze:
        self.world.attach(bodyNP.node())
    for ghostNP in self.holes:
        self.world.attach(ghostNP.node())
    # Simulation task
    taskMgr.add(self.update_game, 'updateGame')