def METHOD_NAME():
    """Test the eq/ne operator for textures"""
    t1 = arcade.load_texture(":resources:images/test_textures/test_texture.png")
    t2 = arcade.load_texture(":resources:images/test_textures/test_texture.png")
    # They are equal to themselves
    assert t1 == t1
    assert t2 == t2
    assert (t1 != t1) is False
    # Texture with the same path/name are equal
    assert t1 == t2
    # Should reference the same underlying PIL image
    assert t1.image == t2.image
    assert id(t1.image) == id(t2.image)
    # Handle comparing with other objects
    assert t1 != "moo"
    assert t1 is not None
    assert t1 is not None
    assert t1 != "moo"