def METHOD_NAME(lines):
	# It appears generated shaders compiled with `shader_compile_spirv_from_source` don't recognize
	# this special directive. Maybe it's not GLSL, maybe it's Godot-specific.
	# There is no documentation at the time, so I have to assume it has to be removed.
	return list(filter(lambda line: not line.strip().startswith('#[compute]'), lines))