def METHOD_NAME(self):
    """ Set up the game and initialize the variables. """
    # Sprite lists
    self.player_list = arcade.SpriteList()
    self.wall_list = arcade.SpriteList()
    # Set up the player
    self.player_sprite = arcade.Sprite(":resources:images/animated_characters/female_person/"
                                       "femalePerson_idle.png",
                                       scale=0.4)
    self.player_sprite.center_x = 256
    self.player_sprite.center_y = 512
    self.player_list.append(self.player_sprite)
    # -- Set up several columns of walls
    for x in range(0, MAP_WIDTH, 210):
        for y in range(0, MAP_HEIGHT, 64):
            # Randomly skip a box so the player can find a way through
            if random.randrange(5) > 0:
                wall = arcade.Sprite(":resources:images/tiles/grassCenter.png", scale=SPRITE_SCALING)
                wall.center_x = x
                wall.center_y = y
                self.wall_list.append(wall)
    self.physics_engine = arcade.PhysicsEngineSimple(self.player_sprite, self.wall_list)
    # Set the background color
    self.background_color = arcade.color.AMAZON