def METHOD_NAME(ctx):
    sp = arcade.SpriteList()
    sp.clear()
    sp.extend(make_named_sprites(100))
    sp.clear()
    assert len(sp) == 0
    assert sp._sprite_index_slots == 0
    assert sp._sprite_buffer_slots == 0
    assert sp.atlas is not None
    assert len(sp._sprite_index_data) == 100
    assert len(sp._sprite_pos_data) == 100 * 3
    assert sp._sprite_index_buf.size == 100 * 4
    assert sp._sprite_pos_buf.size == 100 * 4 * 3