def METHOD_NAME():
    # get the API singleton
    api = unreal.HoudiniPublicAPIBlueprintLib.get_api()
    global _g_wrapper
    # instantiate an asset with auto-cook enabled
    _g_wrapper = api.instantiate_asset(get_test_hda(), unreal.Transform())
    # Configure inputs on_post_instantiation, after instantiation, but before first cook
    _g_wrapper.on_post_instantiation_delegate.add_callable(configure_inputs)
    # Print the input state after the cook and output creation.
    _g_wrapper.on_post_processing_delegate.add_callable(print_inputs)