diff --git a/build/nodegame-full.js b/build/nodegame-full.js
index <HASH>..<HASH> 100644
--- a/build/nodegame-full.js
+++ b/build/nodegame-full.js
@@ -12422,7 +12422,7 @@ GameMsg.prototype.toEvent = function () {
 
 
         // TODO: check how to init
-        this.setCurrentGameStage(new GameStage());
+        this.setCurrentGameStage(new GameStage(), true);
 
 
         this.paused = false;
diff --git a/lib/core/Game.js b/lib/core/Game.js
index <HASH>..<HASH> 100644
--- a/lib/core/Game.js
+++ b/lib/core/Game.js
@@ -142,7 +142,7 @@
 
 
         // TODO: check how to init
-        this.setCurrentGameStage(new GameStage());
+        this.setCurrentGameStage(new GameStage(), true);
 
 
         this.paused = false;
removed second early publish state when socket is not open