diff --git a/src/loader/loadingscreen.js b/src/loader/loadingscreen.js
index <HASH>..<HASH> 100644
--- a/src/loader/loadingscreen.js
+++ b/src/loader/loadingscreen.js
@@ -128,7 +128,7 @@
         // call when the loader is resetted
         onResetEvent : function () {
             // background color
-            me.game.world.addChild(new me.ColorLayer("background", "#202020", 0));
+            me.game.world.addChild(new me.ColorLayer("background", "#202020", 0), 0);
 
             // progress bar
             var progressBar = new ProgressBar(
[#<I>] Fix loading screen while debug panel is enabled

- This was caused by the container auto-sorting after the debug panel is added to the scene graph.
- Fixed it by forcing the object-z position to use zero instead of auto-increment