diff --git a/src/embed/world-renderer.js b/src/embed/world-renderer.js
index <HASH>..<HASH> 100644
--- a/src/embed/world-renderer.js
+++ b/src/embed/world-renderer.js
@@ -236,8 +236,9 @@ WorldRenderer.prototype.setDefaultYaw_ = function(angleRad) {
   // Rotate the camera parent to take into account the scene's rotation.
   // By default, it should be at the center of the image.
   var display = this.controls.getVRDisplay();
+  // For desktop, we subtract the current display Y axis
   var theta = display.theta_ || 0;
-
+  // For devices with orientation we make the current view center
   if (display.poseSensor_) {
     display.poseSensor_.resetPose();
   }
comments added to setDefaultYaw_