Datasets:
Update README
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- assets/dataset_samples.png +3 -0
README.md
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```
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<div align="center">
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<img src="assets/SceneMaker_logo.png" width="500" alt="SceneMaker Logo"/>
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</div>
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<br>
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# SceneMaker Dataset
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**Yukai Shi<sup>1,3</sup>**, **Weiyu Li<sup>2,4</sup>**, **Zihao Wang<sup>4</sup>**, **Hongyang Li<sup>3</sup>**, **Xingyu Chen<sup>3</sup>**, **Ping Tan<sup>2,4</sup>**, **Lei Zhang<sup>3</sup>**
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<sup>1</sup> Tsinghua University
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<sup>2</sup> HKUST
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<sup>3</sup> IDEA Research
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<sup>4</sup> LightIllusions
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<div align="center">
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[](https://arxiv.org/abs/2512.10957)
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[](https://idea-research.github.io/SceneMaker/)
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[](https://huggingface.co/datasets/LightillusionsLab/SceneMaker)
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[](https://github.com/IDEA-Research/SceneMaker)
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</div>
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SceneMaker dataset is a 3D scene dataset for open-world scenarios from paper [SceneMaker](https://arxiv.org/abs/2512.10957). This dataset is based on the [Objaverse](https://objaverse.allenai.org/) dataset, where 3D objects are randomly selected and placed in a physically plausible manner to construct 3D scenes. Each scene contains multi-view camera intrinsics and extrinsics, along with rendered images including RGB, depth maps, and segmentation maps.
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<!-- caption -->
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## 📖 Dataset Description
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Each scene (identified by UUID) contains the following elements:
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- **Main Objects**: 2-5 original objects from Objaverse, represented by 20,480 point clouds extracted from meshes with corresponding normal directions
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- **Environment Elements**:
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- Ground plane
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- Environment map
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- **Number of Views**: Each scene contains 20 different viewpoints
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- **Rendering Types**: Each viewpoint provides three types of images:
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- **RGB**: Color-rendered scene images
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- **Depth**: Scene depth maps
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- **Seg**: Segmentation maps for each object
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<div align="center">
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<img src="assets/dataset_samples.png" width="800" alt="Dataset Samples"/>
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</div>
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*Sample scenes from the SceneMaker dataset showing RGB images, depth maps, and segmentation masks*
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<!-- structure -->
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## 📁 Dataset Structure
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After extraction, the dataset has the following structure:
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```
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dataset/
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├── 000-001.tar.gz to 000-159.tar.gz # Split archives containing scene render results
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├── geometry/ # Folder containing object geometry data
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│ └── geometry.tar.part_* # Split archives of 3D object meshes/point clouds
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│
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└── [After extraction]
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├── 000-000/ # Folder for archive 000-000
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│ ├── {scene_uuid_1}.json # Scene configuration (object count, IDs, poses, scene size)
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│ ├── {scene_uuid_2}.json # Scene configuration for another scene
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│ ├── ...
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│ ├── {scene_uuid_1}/ # Scene folder (identified by UUID)
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│ │ ├── 0_rgb.png # RGB render from view 0
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│ │ ├── 0_depth.png # Depth map from view 0
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│ │ ├── 0_seg.png # Segmentation map from view 0
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│ │ ├── 1_rgb.png # RGB render from view 1
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│ │ ├── 1_depth.png # Depth map from view 1
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│ │ ├── 1_seg.png # Segmentation map from view 1
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│ │ ├── ... # Views 2-18
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│ │ ├── 19_rgb.png # RGB render from view 19
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│ │ ├── 19_depth.png # Depth map from view 19
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│ │ ├── 19_seg.png # Segmentation map from view 19
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│ │ └── metadata.json # Rendering information for each view (camera intrinsics/extrinsics)
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│ │
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│ ├── {scene_uuid_2}/ # Another scene in 000-000
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│ │ └── ...
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│ └── ...
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│
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├── 000-001/ # Similar structure as 000-000
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├── ... # Folders 000-002 to 000-158
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├── 000-159/ # Similar structure as 000-000
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│
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└── geometry/ # Extracted object geometries
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├── geometry.json # Index of all object UUIDs and their file paths
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└── sample/ # Object point clouds with normals in npz format
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├── 000-000/ # Objects from scenes in 000-000
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│ ├── {object_uuid_1}.npz # Point cloud and normals for object 1
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│ ├── {object_uuid_2}.npz # Point cloud and normals for object 2
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│ └── ...
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├── 000-001/ # Similar structure
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├── ... # Folders 000-002 to 000-158
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└── 000-159/ # Similar structure
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```
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### 📋 File Descriptions
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- 📝 **Scene Configuration Files** (`{scene_uuid}.json`): JSON files in each numbered folder containing:
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- Object count: Number of objects in the scene
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- Object IDs: List of object UUID identifiers
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- Object poses: Translation, rotation, and scale for each object
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- Scene size: Bounding box dimensions of the scene
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- 📂 **Scene Folders** (`{scene_uuid}/`): Each folder represents one scene with a unique UUID identifier
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- 🖼️ **RGB Images** (`*_rgb.png`): Color-rendered images of the scene from different viewpoints (512×512)
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- 📏 **Depth Maps** (`*_depth.png`): Depth information for each pixel with range 0-20, stored as 16-bit PNG
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- 🎨 **Segmentation Maps** (`*_seg.png`): Instance segmentation masks where each object is represented by an integer starting from 0, following the order of objects in the corresponding `{scene_uuid}.json` file
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- 📊 **Metadata** (`metadata.json`): Rendering information for each view, including camera intrinsics and extrinsics for all 20 views
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- 🗂️ **Geometry Index** (`geometry/geometry.json`): Index file mapping all object UUIDs to their corresponding file paths
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- ☁️ **Object Point Clouds** (`geometry/sample/*/*.npz`): NPZ files containing object point clouds (20,480 points × 6 dimensions), where the first 3 dimensions are XYZ coordinates and the last 3 dimensions are normal vectors, organized by archive number
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### Scene Examples
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<div align="center">
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<img src="assets/scene_example_1.png" width="400" alt="Scene Example 1"/>
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<img src="assets/scene_example_2.png" width="400" alt="Scene Example 2"/>
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</div>
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*Examples of generated 3D scenes with multiple objects from Objaverse*
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<div align="center">
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<img src="assets/pointcloud_example.png" width="500" alt="Point Cloud Visualization"/>
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</div>
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*Visualization of object point clouds with normal vectors (20,480 points per object)*
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<!-- usage -->
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## 🚀 Usage Instructions
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### Extract the render results of scenes
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```bash
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tar -xzvf 000-*.tar.gz
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```
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### Extract the object geometry in the scenes
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```bash
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cd geometry
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cat geometry.tar.part_* | tar -xv
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```
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Or merge them first, then extract:
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```bash
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cd geometry
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cat geometry.tar.part_* > geometry.tar
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tar -xvf geometry.tar
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rm geometry.tar # Optional: remove the merged file after extraction
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```
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### File Naming Convention
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Each scene in the dataset is named by UUID and contains multi-view rendering results. Both scenes and objects are uniquely identified by their UUID values. When using this dataset, please update the file paths to match your dataset root directory.
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## 📚 Citation
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If you use this dataset, please cite the SceneMaker and Objaverse datasets:
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```bibtex
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@article{shi2025scenemaker,
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title={SceneMaker: Open-set 3D Scene Generation with Decoupled De-occlusion and Pose Estimation Model},
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author={Shi, Yukai and Li, Weiyu and Wang, Zihao and Li, Hongyang and Chen, Xingyu and Tan, Ping and Zhang, Lei},
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journal={arXiv preprint arXiv:2512.10957},
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year={2025}
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}
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@article{objaverse2023,
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title={Objaverse: A Universe of Annotated 3D Objects},
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author={Deitke, Matt and Schwenk, Dustin and Salvador, Jordi and Weihs, Luca and Michel, Oscar and VanderBilt, Eli and Schmidt, Ludwig and Ehsani, Kiana and Farhadi, Ali and Kembhavi, Aniruddha and others},
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journal={Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition},
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year={2023}
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}
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```
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assets/SceneMaker_logo.png
ADDED
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Git LFS Details
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assets/dataset_samples.png
ADDED
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Git LFS Details
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