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[ICRA 2025] BODex: Scalable and Efficient Robotic Dexterous Grasp Synthesis Using Bilevel Optimization.
Project page | Paper | Grasp synthesis code | Grasp validation code | Object pre-processing code
Dataset structure:
object_assets
|- DGN_obj_processed.zip # Our pre-proposed mesh and info files. Used for grasp synthesis and validation.
|- DGN_obj_split.zip # JSON files containing all valid object id. Used for grasp synthesis, validation, and training.
|- DGN_obj_raw.zip # The raw object meshes before pre-processing. Please see https://github.com/JYChen18/MeshProcess for our pre-processing methods.
|_ DGN_obj_vision.zip # Our rendered single-view point clouds. Used for training networks. It is also generated by https://github.com/JYChen18/MeshProcess.
synthesized_grasps # Successful grasps validated in MuJoCo using https://github.com/JYChen18/DexGraspBench.
|- allegro.zip # The hand and object are both floating. No table.
|- leap.zip
|- shadow.zip
|_ ur10e_shadow.zip # Each grasp also includes a collision-free approaching trajectory with the table from a fixed initial state. The Shadow Hand is mounted on a UR10e arm.
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