files.new_contents: # Rhye's and Fall of Civilization - Historical Victory Goals
  
  from CvPythonExtensions import *
  from StoredData import data
  from Consts import *
  from RFCUtils import utils
  import heapq
  import Areas
  import CityNameManager as cnm
  
  ### GLOBALS ###
  
  gc = CyGlobalContext()
  localText = CyTranslator()
  
  ### CONSTANTS ###
  
  # general constants
  lWonders = [i for i in range(iBeginWonders, iNumBuildings)]
  lGreatPeople = [iSpecialistGreatProphet, iSpecialistGreatArtist, iSpecialistGreatScientist, iSpecialistGreatMerchant, iSpecialistGreatEngineer, iSpecialistGreatStatesman, iSpecialistGreatGeneral, iSpecialistGreatSpy]
  
  # first Polynesian goal: settle two out of the following island groups by 800 AD: Hawaii, New Zealand, Marquesas and Easter Island
  # second Polynesian goal: settle Hawaii, New Zealand, Marquesas and Easter Island by 1000 AD
  tHawaiiTL = (0, 34)
  tHawaiiBR = (6, 39)
  tNewZealandTL = (119, 4)
  tNewZealandBR = (123, 12)
  tMarquesasTL = (14, 22)
  tMarquesasBR = (16, 24)
  tEasterIslandTL = (20, 15)
  tEasterIslandBR = (22, 17)
  
  # second Roman goal: control Iberia, Gaul, Britain, Africa, Greece, Asia Minor and Egypt in 320 AD
  tFranceTL = (51, 47)
  
  # second Roman goal: control Iberia, Gaul, Britain, Africa, Greece, Asia Minor and Egypt in 320 AD
  # second Arabian goal: control or vassalize Spain, the Maghreb, Egypt, Mesopotamia and Persia in 1300 AD
  tCarthageTL = (50, 36)
  tCarthageBR = (61, 39)
  
  # second Tamil goal: control or vassalize the Deccan and Srivijaya in 1000 AD
  tDeccanTL = (88, 28)
  tDeccanBR = (94, 36)
  tSrivijayaTL = (98, 25)
  tSrivijayaBR = (105, 29)
  
  # third Ethiopian goal: allow no European colonies and East and Subequatorial Africa in 1500 AD and 1910 AD
  tSomaliaTL = (73, 24)
  tSomaliaBR = (77, 29)
  tSubeqAfricaTL = (60, 10)
  tSubeqAfricaBR = (72, 29)
  
  # third Byzantine goal: control three cities in the Balkans, Northern Africa and the Near East in 1450 AD
  tNearEastTL = (69, 37)
  tNearEastBR = (76, 45)
  tBalkansTL = (64, 40)
  tBalkansBR = (68, 47)
  tNorthAfricaTL = (58, 32)
  tNorthAfricaBR = (71, 38)
  
  # second Japanese goal: control or vassalize Korea, Manchuria, China, Indochina, Indonesia and the Philippines in 1940
  tManchuriaTL = (104, 50)
  tManchuriaBR = (112, 55)
  tKoreaTL = (108, 45)
  tKoreaBR = (110, 49)
  tChinaTL = (99, 39)
  tChinaBR = (107, 49)
  tIndochinaTL = (97, 31)
  tIndochinaBR = (104, 38)
  tIndochinaExceptions = ((103, 38), (104, 37))
  tIndonesiaTL = (98, 24)
  tIndonesiaBR = (109, 30)
  tPhilippinesTL = (108, 30)
  tPhilippinesBR = (110, 36)
  
  # second Turkic goal: create an overland trade route from a city in China to a Mediterranean port by 1100 AD
  lMediterraneanPorts = [(66, 37), (66, 36), (67, 36), (68, 36), (69, 36), (70, 36), (71, 36), (72, 37), (73, 37), (73, 38), (73, 39), (73, 40), (73, 41), (73, 42), (71, 42), (70, 42), (70, 43), (69, 43), (69, 44), (68, 45)]
  
  # first Moorish goal: control three cities in Iberia, the Maghreb and West Africa in 1200 AD
  tIberiaTL = (49, 40)
  tIberiaBR = (55, 46)
  tMaghrebTL = (49, 35)
  tMaghrebBR = (58, 39)
  tWestAfricaTL = (48, 26)
  tWestAfricaBR = (56, 32)
  
  # third Spanish goal: spread Catholicism to 40% and allow no Protestant civilization in Europe in 1700 AD
  # second French goal: control 40% of Europe and North America in 1800 AD
  tEuropeTL = (44, 40)
  tEuropeBR = (68, 65)
  
  # second French goal: control 40% of Europe and North America in 1800 AD
  tEasternEuropeTL = (69, 48)
  tEasternEuropeBR = (73, 64)
  
  # second French goal: control 40% of Europe and North America in 1800 AD
  # first English goal: colonize every continent by 1730 AD
  # third Maya goal: make contact with a European civilization before they have discovered America
  tNorthAmericaTL = (10, 40)
  tNorthAmericaBR = (37, 58)
  
  # first English goal: colonize every continent by 1730 AD
  tOceaniaTL = (99, 5)
  tOceaniaBR = (123, 28)
  
  # first English goal: colonize every continent by 1730 AD
  # third Maya goal: make contact with a European civilization before they have discovered America
  tSouthCentralAmericaTL = (13, 3)
  tSouthCentralAmericaBR = (41, 39)
  
  # first English goal: colonize every continent by 1730 AD
  # third Portuguese goal: control 15 cities in Brazil, Africa and Asia in 1700 AD
  tAfricaTL = (45, 10)
  tAfricaBR = (76, 39)
  tAsiaTL = (73, 29)
  tAsiaBR = (121, 64)
  
  # first Russian goal: found seven cities in Siberia by 1700 AD and build the Trans-Siberian Railway by 1920 AD
  tSiberiaTL = (82, 50)
  tSiberiaBR = (112, 64)
  lSiberianCoast = [(109, 50), (109, 51), (110, 51), (111, 51), (112, 52), (114, 54), (113, 55), (111, 54), (111, 55), (110, 55), (110, 58), (111, 58), (112, 59)]
  
  # second Portuguese goal: acquire 12 colonial resources by 1650 AD
  lColonialResources = [iBanana, iSpices, iSugar, iCoffee, iTea, iTobacco]
  
  # third Portuguese goal: control 15 cities in Brazil, Africa and Asia in 1700 AD
  tBrazilTL = (32, 14)
  tBrazilBR = (43, 30)
  
  # third Italian goal: control 65% of the Mediterranean by 1930 AD
  tMediterraneanTL = (51, 36)
  tMediterraneanBR = (73, 47)
  tMediterraneanExceptions = ((51,36),(51,46),(52,46),(53,46),(53,47),(67,47),(67,46),(73,44),(73,45),(72,45),(71,45),(71,44),(70,44),(73,36))
  
  # first Incan goal: build five Tambos and a road along the Andean coast by 1500 AD
  lAndeanCoast = [(25, 29), (24, 28), (24, 27), (24, 26), (24, 25), (25, 24), (25, 23), (26, 22), (27, 21), (28, 20), (29, 19), (30, 18), (30, 17), (30, 16), (30, 15), (30, 14)]
  
  # third Incan goal: control 60% of South America in 1700 AD
  # second Colombian goal: control South America in 1920 AD
  tSAmericaTL = (24, 3)
  tSAmericaBR = (43, 32)
  tSouthAmericaExceptions = ((24, 31), (25, 32))
  
  # third Holy Roman goal: settle three great artists in Vienna by 1700 AD
  # second Turkish goal: control the Eastern Mediterranean, the Black Sea, Cairo, Mecca, Baghdad and Vienna by 1700 AD
  tVienna = (62, 49)
  
  # second Turkish goal: control the Eastern Mediterranean, the Black Sea, Cairo, Mecca, Baghdad and Vienna by 1700 AD
  tCairo = (69, 34)
  tMecca = (75, 33)
  tBaghdad = (77, 40)
  lEasternMediterranean = [(58, 39), (58, 38), (58, 37), (59, 37), (60, 37), (61, 37), (61, 36), (62, 36), (63, 36), (64, 36), (65, 36), (66, 36), (67, 36), (68, 36), (69, 36), (70, 36), (71, 36), (65, 37), (66, 37), (72, 37), (73, 37), (73, 38), (73, 39), (73, 40), (73, 41), (73, 42), (70, 42), (71, 42), (72, 42), (69, 43), (70, 43), (69, 44), (68, 45), (67, 44), (67, 45), (66, 44), (65, 43), (66, 43), (65, 42), (66, 42), (67, 42), (67, 41), (65, 40), (66, 40)]
  lBlackSea = [(69, 44), (70, 44), (71, 44), (71, 45), (72, 45), (73, 45), (73, 44), (74, 44), (75, 44), (76, 44), (76, 45), (76, 46), (76, 47), (75, 47), (74, 48), (75, 48), (72, 48), (74, 49), (73, 49), (71, 49), (69, 49), (69, 50), (70, 50), (71, 50), (72, 50), (73, 50), (68, 49), (68, 48), (67, 45), (67, 46), (67, 47), (67, 48), (68, 45)]
  
  # third Thai goal: allow no foreign powers in South Asia in 1900 AD
  tSouthAsiaTL = (88, 24)
  tSouthAsiaBR = (110, 38)
  lSouthAsianCivs = [iIndia, iTamils, iIndonesia, iKhmer, iMughals, iThailand]
  
  # second Iranian goal: control Mesopotamia, Transoxania and Northwest India in 1750 AD
  tSafavidMesopotamiaTL = (75, 39)
  tSafavidMesopotamiaBR = (79, 43)
  tTransoxaniaTL = (82, 42)
  tTransoxaniaBR = (86, 49)
  tNWIndiaTL = (85, 36)
  tNWIndiaBR = (91, 43)
  tNWIndiaExceptions = ((89, 36), (90, 36), (91, 36), (89, 37), (90, 37), (91, 37), (89, 38), (90, 38), (91, 38))
  
  # first American goal: allow no European colonies in North America, Central America and the Caribbean
  tNCAmericaTL = (3, 33)
  tNCAmericaBR = (37, 63)
  
  # first Colombian goal: allow no European civilizations in Peru, Gran Colombia, Guayanas and the Caribbean in 1870 AD
  tPeruTL = (25, 16)
  tPeruBR = (32, 24)
  tGranColombiaTL = (21, 25)
  tGranColombiaBR = (32, 35)
  tGuayanasTL = (33, 27)
  tGuayanasBR = (37, 31)
  tCaribbeanTL = (25, 33)
  tCaribbeanBR = (33, 39)
  
  # first Canadian goal: connect your capital to an Atlantic and a Pacific port by 1920 AD
  lAtlanticCoast = [(34, 50), (33, 51), (35, 51), (30, 52), (31, 52), (32, 52), (30, 53), (35, 53), (30, 54), (31, 54), (32, 54), (35, 54), (36, 54), (32, 55), (33, 55), (34, 55)]
  lPacificCoast = [(11, 51), (10, 52), (11, 53), (10, 56)]
  
  # second Canadian goal: control all cities and 90% of the territory in Canada without ever conquering a city by 1950 AD
  tCanadaWestTL = (10, 52)
  tCanadaWestBR = (26, 61)
  tCanadaWestExceptions = ((10, 59), (10, 60), (10, 61), (21, 61), (22, 61), (23, 61), (24, 61), (25, 61))
  tCanadaEastTL = (27, 50)
  tCanadaEastBR = (36, 59)
  tCanadaEastExceptions = ((30, 50), (31, 50), (32, 50), (32, 51))
  
  ### GOAL CONSTANTS ###
  
  dTechGoals = {
  	iChina: (1, [iCompass, iPaper, iGunpowder, iPrinting]),
  	iBabylonia: (0, [iConstruction, iArithmetics, iWriting, iCalendar, iContract]),
  	iGreece: (0, [iMathematics, iLiterature, iAesthetics, iPhilosophy, iMedicine]),
  	iRome: (2, [iArchitecture, iPolitics, iScholarship, iMachinery, iCivilService]),
  	iKorea: (1, [iPrinting]),
  	iPoland: (1, [iCivilLiberties]),
  }
  
  dEraGoals = {}
  
  dWonderGoals = {
  	iEgypt: (1, [iPyramids, iGreatLibrary, iGreatLighthouse], True),
  	iGreece: (2, [iColossus, iParthenon, iStatueOfZeus, iTempleOfArtemis], True),
  	iCarthage: (0, [iGreatCothon], False),
  	iPolynesia: (2, [iMoaiStatues], True),
  	iMaya: (1, [iTempleOfKukulkan], True),
  	iMoors: (1, [iMezquita], False),
  	iKhmer: (0, [iWatPreahPisnulok], False),
  	iFrance: (2, [iNotreDame, iVersailles, iLouvre, iEiffelTower, iMetropolitain], True),
  	iMali: (1, [iUniversityOfSankore], False),
  	iItaly: (0, [iSanMarcoBasilica, iSistineChapel, iSantaMariaDelFiore], True),
  	iMughals: (1, [iTajMahal, iRedFort, iShalimarGardens], True),
  	iAmerica: (1, [iStatueOfLiberty, iBrooklynBridge, iEmpireStateBuilding, iGoldenGateBridge, iPentagon, iUnitedNations], True),
  	iBrazil: (1, [iWembley, iCristoRedentor, iItaipuDam], True),
  }
  
  dReligionGoals = {
  	iHolyRome: (1, [iProtestantism]),
  }
  		
  ### EVENT HANDLING ###
  
  def setup():
  
  	# 1700 AD scenario: handle dates that have already been passed
  	if utils.getScenario() == i1700AD:
  		for iPlayer in [iChina, iIndia, iTamils, iKorea, iVikings, iTurks, iSpain, iHolyRome, iPoland, iPortugal, iMughals, iOttomans, iThailand]:
  			loseAll(iPlayer)
  			
  		win(iPersia, 0)
  		win(iJapan, 0)
  		win(iFrance, 0)
  		win(iCongo, 0)
  		
  		# French goal needs to be winnable
  		data.setWonderBuilder(iNotreDame, iFrance)
  		data.setWonderBuilder(iVersailles, iFrance)
  		data.setWonderBuilder(iLouvre, iFrance)
  		
  		# help Congo
  		data.iCongoSlaveCounter += 500
  		
  		# help Netherlands
  		data.iDutchColonies += 2
  	
  	# ignore AI goals
  	bIgnoreAI = (gc.getDefineINT("NO_AI_UHV_CHECKS") == 1)
  	data.bIgnoreAI = bIgnoreAI
  	
  	if bIgnoreAI:
  		for iPlayer in range(iNumPlayers):
  			if utils.getHumanID() != iPlayer:
  				loseAll(iPlayer)
  				
  def checkTurn(iGameTurn, iPlayer):
  
  	if not gc.getGame().isVictoryValid(7): return
  	
  	if iPlayer >= iNumPlayers: return
  	
  	if iGameTurn == utils.getScenarioStartTurn(): return
  	
  	if not gc.getPlayer(iPlayer).isAlive(): return
  	
  	# Don't check AI civilizations to improve speed
  	if utils.getHumanID() != iPlayer and data.bIgnoreAI: return
  	
  	pPlayer = gc.getPlayer(iPlayer)
  	
  	if iPlayer == iEgypt:
  	
  		# first goal: have 500 culture in 850 BC
  		if iGameTurn == getTurnForYear(-850):
  			if pEgypt.countTotalCulture() >= utils.getTurns(500):
  				win(iEgypt, 0)
  			else:
  				lose(iEgypt, 0)
  				
  		# first goal: build the Pyramids, the Great Lighthouse and the Great Library by 100 BC
  		if iGameTurn == getTurnForYear(-100):
  			expire(iEgypt, 1)
  				
  		# third goal: have 5000 culture in 170 AD
  		if iGameTurn == getTurnForYear(170):
  			if pEgypt.countTotalCulture() >= utils.getTurns(5000):
  				win(iEgypt, 2)
  			else:
  				lose(iEgypt, 2)
  				
  	elif iPlayer == iChina:
  	
  		# first goal: build two Confucian and Taoist Cathedrals by 1000 AD
  		if iGameTurn == getTurnForYear(1000):
  			expire(iChina, 0)
  			
  		# second goal: be first to discover Compass, Gunpowder, Paper and Printing Press
  		
  		# third goal: experience four golden ages by 1800 AD
  		if isPossible(iChina, 2):
  			if data.iChineseGoldenAgeTurns >= utils.getTurns(32):
  				win(iChina, 2)
  				
  			if pChina.isGoldenAge() and not pChina.isAnarchy():
  				data.iChineseGoldenAgeTurns += 1
  				
  		if iGameTurn == getTurnForYear(1800):
  			expire(iChina, 2)
  				
  	elif iPlayer == iBabylonia:
  	
  		# first goal: be the first to discover Construction, Arithmetics, Writing, Calendar and Contract
  		
  		# second goal: make Babylon the most populous city in the world in 850 BC
  		if iGameTurn == getTurnForYear(-850):
  			if isBestCity(iBabylonia, (76, 40), cityPopulation):
  				win(iBabylonia, 1)
  			else:
  				lose(iBabylonia, 1)
  			
  		# third goal: make Babylon the most cultured city in the world in 700 BC
  		if iGameTurn == getTurnForYear(-700):
  			if isBestCity(iBabylonia, (76, 40), cityCulture):
  				win(iBabylonia, 2)
  			else:
  				lose(iBabylonia, 2)
  				
  	elif iPlayer == iHarappa:
  	
  		# first goal: establish a trade connection with another civilization by 1600 BC
  		if isPossible(iHarappa, 0):
  			if isTradeConnected(iHarappa):
  				win(iHarappa, 0)
  				
  		if iGameTurn == getTurnForYear(-1600):
  			expire(iHarappa, 0)
  			
  		# second goal: build three Baths and two Walls by 1500 BC
  		if iGameTurn == getTurnForYear(-1500):
  			expire(iHarappa, 1)
  			
  		# third goal: have a total population of 30 by 800 BC
  		if isPossible(iHarappa, 2):
  			if pHarappa.getTotalPopulation() >= 30:
  				win(iHarappa, 2)
  				
  		if iGameTurn == getTurnForYear(-800):
  			expire(iHarappa, 2)
  			
  	elif iPlayer == iGreece:
  	
  		# first goal: be the first to discover Mathematics, Literature, Aesthetics, Medicine and Philosophy
  			
  		# second goal: control Egypt, Phoenicia, Babylonia and Persia in 330 BC
  		if iGameTurn == getTurnForYear(-330):
  			bEgypt = checkOwnedCiv(iGreece, iEgypt)
  			bPhoenicia = checkOwnedCiv(iGreece, iCarthage)
  			bBabylonia = checkOwnedCiv(iGreece, iBabylonia)
  			bPersia = checkOwnedCiv(iGreece, iPersia)
  			if bEgypt and bPhoenicia and bBabylonia and bPersia:
  				win(iGreece, 1)
  			else:
  				lose(iGreece, 1)
  		
  		# third goal: build the Parthenon, the Colossus, the Statue of Zeus and the Temple of Artemis by 250 BC
  		if iGameTurn == getTurnForYear(-250):
  			expire(iGreece, 2)
  				
  	elif iPlayer == iIndia:
  	
  		# first goal: control the Hindu and Buddhist shrine in 100 BC
  		if iGameTurn == getTurnForYear(-100):
  			bBuddhistShrine = getNumBuildings(iIndia, iBuddhistShrine) > 0
  			bHinduShrine = getNumBuildings(iIndia, iHinduShrine) > 0
  			if bHinduShrine and bBuddhistShrine:
  				win(iIndia, 0)
  			else:
  				lose(iIndia, 0)
  				
  		# second goal: build 20 temples by 700 AD
  		if iGameTurn == getTurnForYear(700):
  			expire(iIndia, 1)
  			
  		# third goal: control 20% of the world's population in 1200 AD
  		if iGameTurn == getTurnForYear(1200):
  			if getPopulationPercent(iIndia) >= 20.0:
  				win(iIndia, 2)
  			else:
  				lose(iIndia, 2)
  				
  	elif iPlayer == iCarthage:
  	
  		# first goal: build a Palace and the Great Cothon in Carthagee by 300 BC
  		if isPossible(iCarthage, 0):
  			bPalace = isBuildingInCity((58, 39), iPalace)
  			bGreatCothon = isBuildingInCity((58, 39), iGreatCothon)
  			if bPalace and bGreatCothon:
  				win(iCarthage, 0)
  		
  		if iGameTurn == getTurnForYear(-300):
  			expire(iCarthage, 0)
  				
  		# second goal: control Italy and Iberia in 100 BC
  		if iGameTurn == getTurnForYear(-100):
  			bItaly = isControlled(iCarthage, utils.getPlotList(Areas.tNormalArea[iItaly][0], Areas.tNormalArea[iItaly][1], [(62, 47), (63, 47), (63, 46)]))
  			bIberia = isControlled(iCarthage, Areas.getNormalArea(iSpain, False))
  			if bItaly and bIberia:
  				win(iCarthage, 1)
  			else:
  				lose(iCarthage, 1)
  				
  		# third goal: have 5000 gold in 200 AD
  		if iGameTurn == getTurnForYear(200):
  			if pCarthage.getGold() >= utils.getTurns(5000):
  				win(iCarthage, 2)
  			else:
  				lose(iCarthage, 2)
  				
  	elif iPlayer == iPolynesia:
  	
  		# first goal: settle two of the following island groups by 800 AD: Hawaii, New Zealand, Marquesas and Easter Island
  		if iGameTurn == getTurnForYear(800):
  			expire(iPolynesia, 0)
  			
  		# second goal: settle Hawaii, New Zealand, Marquesas and Easter Island by 1000 AD
  		if iGameTurn == getTurnForYear(1000):
  			expire(iPolynesia, 1)
  			
  		# third goal: build the Moai Statues by 1200 AD
  		if iGameTurn == getTurnForYear(1200):
  			expire(iPolynesia, 2)
  			
  	elif iPlayer == iPersia:
  	
  		# Persia
  		if not pPersia.isReborn():
  		
  			# first goal: control 7% of world territory by 140 AD
  			if isPossible(iPersia, 0):
  				if getLandPercent(iPersia) >= 6.995:
  					win(iPersia, 0)
  			
  			if iGameTurn == getTurnForYear(140):
  				expire(iPersia, 0)
  				
  			# second goal: control seven wonders by 350 AD
  			if isPossible(iPersia, 1):
  				if countWonders(iPersia) >= 7:
  					win(iPersia, 1)
  					
  			if iGameTurn == getTurnForYear(350):
  				expire(iPersia, 1)
  						
  			# third goal: control two holy shrines in 350 AD
  			if iGameTurn == getTurnForYear(350):
  				if countShrines(iPersia) >= 2:
  					win(iPersia, 2)
  				else:
  					lose(iPersia, 2)
  					
  		# Iran			
  		else:
  		
  			# first goal: have open borders with 6 European civilizations in 1650
  			if iGameTurn == getTurnForYear(1650):
  				if countOpenBorders(iPersia, lCivGroups[0]) >= 6:
  					win(iPersia, 0)
  				else:
  					lose(iPersia, 0)
  					
  			# second goal: control Mesopotamia, Transoxania and Northwest India in 1750 AD
  			if iGameTurn == getTurnForYear(1750):
  				bMesopotamia = isControlled(iPersia, utils.getPlotList(tSafavidMesopotamiaTL, tSafavidMesopotamiaBR))
  				bTransoxania = isControlled(iPersia, utils.getPlotList(tTransoxaniaTL, tTransoxaniaBR))
  				bNWIndia = isControlled(iPersia, utils.getPlotList(tNWIndiaTL, tNWIndiaBR, tNWIndiaExceptions))
  				if bMesopotamia and bTransoxania and bNWIndia:
  					win(iPersia, 1)
  				else:
  					lose(iPersia, 1)
  					
  			# third goal: have a city with 20000 culture in 1800 AD
  			if iGameTurn == getTurnForYear(1800):
  				mostCulturedCity = getMostCulturedCity(iPersia)
  				if mostCulturedCity.getCulture(iPersia) >= utils.getTurns(20000):
  					win(iPersia, 2)
  				else:
  					lose(iPersia, 2)
  					
  	elif iPlayer == iRome:
  	
  		# first goal: build 6 Barracks, 5 Aqueducts, 4 Amphitheatres and 3 Forums by 100 AD
  		if iGameTurn == getTurnForYear(100):
  			expire(iRome, 0)
  			
  		# second goal: control Iberia, Gaul, Britain, Africa, Greece, Asia Minor and Egypt in 320 AD
  		if iGameTurn == getTurnForYear(320):
  			bSpain = getNumCitiesInArea(iRome, Areas.getNormalArea(iSpain, False)) >= 2
  			bFrance = getNumCitiesInArea(iRome, utils.getPlotList(tFranceTL, Areas.tNormalArea[iFrance][1])) >= 3
  			bEngland = getNumCitiesInArea(iRome, Areas.getCoreArea(iEngland, False)) >= 1
  			bCarthage = getNumCitiesInArea(iRome, utils.getPlotList(tCarthageTL, tCarthageBR)) >= 2
  			bByzantium = getNumCitiesInArea(iRome, Areas.getCoreArea(iByzantium, False)) >= 4
  			bEgypt = getNumCitiesInArea(iRome, Areas.getCoreArea(iEgypt, False)) >= 2
  			if bSpain and bFrance and bEngland and bCarthage and bByzantium and bEgypt:
  				win(iRome, 1)
  			else:
  				lose(iRome, 1)
  					
  		# third goal: be first to discover Theology, Machinery and Civil Service
  		
  	elif iPlayer == iTamils:
  	
  		# first goal: have 3000 gold and 2000 culture in 800 AD
  		if iGameTurn == getTurnForYear(800):
  			if pTamils.getGold() >= utils.getTurns(3000) and pTamils.countTotalCulture() >= utils.getTurns(2000):
  				win(iTamils, 0)
  			else:
  				lose(iTamils, 0)
  				
  		# second goal: control or vassalize the Deccan and Srivijaya in 1000 AD
  		if iGameTurn == getTurnForYear(1000):
  			bDeccan = isControlledOrVassalized(iTamils, utils.getPlotList(tDeccanTL, tDeccanBR))
  			bSrivijaya = isControlledOrVassalized(iTamils, utils.getPlotList(tSrivijayaTL, tSrivijayaBR))
  			if bDeccan and bSrivijaya:
  				win(iTamils, 1)
  			else:
  				lose(iTamils, 1)
  				
  		# third goal: acquire 4000 gold by trade by 1200 AD
  		if isPossible(iTamils, 2):
  			iTradeGold = 0
  			
  			# gold from city trade routes
  			iTradeCommerce = 0
  			for city in utils.getCityList(iTamils):
  				iTradeCommerce += city.getTradeYield(2)
  			iTradeGold += iTradeCommerce * pTamils.getCommercePercent(0)
  			
  			# gold from per turn gold trade
  			for iPlayer in range(iNumPlayers):
  				iTradeGold += pTamils.getGoldPerTurnByPlayer(iPlayer) * 100
  			
  			data.iTamilTradeGold += iTradeGold
  			
  			if data.iTamilTradeGold / 100 >= utils.getTurns(4000):
  				win(iTamils, 2)
  				
  		if iGameTurn == getTurnForYear(1200):
  			expire(iTamils, 2)
  					
  	elif iPlayer == iEthiopia:
  	
  		# first goal: settle a great prophet in two Orthodox cities by 500 AD
  		if isPossible(iEthiopia, 0):
  			if countReligionSpecialistCities(iEthiopia, iOrthodoxy, iSpecialistGreatProphet) >= 2:
  				win(iEthiopia, 0)
  				
  		if iGameTurn == getTurnForYear(500):
  			expire(iEthiopia, 0)
  		
  		# second goal: acquire three incense resources by 600 AD
  		if isPossible(iEthiopia, 1):
  			if pEthiopia.getNumAvailableBonuses(iIncense) >= 3:
  				win(iEthiopia, 1)
  				
  		if iGameTurn == getTurnForYear(600):
  			expire(iEthiopia, 1)
  			
  		# third goal: allow no European colonies in East and Subequatorial Africa in 1500 AD and 1910 AD
  		if iGameTurn == getTurnForYear(1500):
  			bEastAfrica = isAreaFreeOfCivs(utils.getPlotList(tSomaliaTL, tSomaliaBR), lCivGroups[0])
  			bSubequatorialAfrica = isAreaFreeOfCivs(utils.getPlotList(tSubeqAfricaTL, tSubeqAfricaBR), lCivGroups[0])
  			if not bEastAfrica or not bSubequatorialAfrica:
  				lose(iEthiopia, 2)
  				
  		if iGameTurn == getTurnForYear(1910) and isPossible(iEthiopia, 2):
  			bEastAfrica = isAreaFreeOfCivs(utils.getPlotList(tSomaliaTL, tSomaliaBR), lCivGroups[0])
  			bSubequatorialAfrica = isAreaFreeOfCivs(utils.getPlotList(tSubeqAfricaTL, tSubeqAfricaBR), lCivGroups[0])
  			if bEastAfrica and bSubequatorialAfrica:
  				win(iEthiopia, 2)
  			else:
  				lose(iEthiopia, 2)
  				
  	elif iPlayer == iKorea:
  	
  		# first goal: build a Buddhist Stupa and a Confucian Academy by 1200 AD
  		if iGameTurn == getTurnForYear(1200):
  			expire(iKorea, 0)
  			
  		# second goal: be first to discover Printing Press
  		
  		# third goal: sink 20 enemy ships
  		
  	elif iPlayer == iMaya:
  	
  		# Maya
  		if not pMaya.isReborn():
  		
  			# first goal: discover Calendar by 600 AD
  			if iGameTurn == getTurnForYear(600):
  				expire(iMaya, 0)
  				
  			# second goal: build the Temple of Kukulkan by 900 AD
  			if iGameTurn == getTurnForYear(900):
  				expire(iMaya, 1)
  				
  			# third goal: make contact with a European civilization before they discover America
  			if isPossible(iMaya, 2):
  				for iEuropean in lCivGroups[0]:
  					if teamMaya.canContact(iEuropean):
  						win(iMaya, 2)
  						break
  			
  		# Colombia
  		else:
  		
  			# first goal: allow no European civilizations in Peru, Gran Colombia, the Guayanas and the Caribbean in 1870 AD
  			if iGameTurn == getTurnForYear(1870):
  				bPeru = isAreaFreeOfCivs(utils.getPlotList(tPeruTL, tPeruBR), lCivGroups[0])
  				bGranColombia = isAreaFreeOfCivs(utils.getPlotList(tGranColombiaTL, tGranColombiaBR), lCivGroups[0])
  				bGuayanas = isAreaFreeOfCivs(utils.getPlotList(tGuayanasTL, tGuayanasBR), lCivGroups[0])
  				bCaribbean = isAreaFreeOfCivs(utils.getPlotList(tCaribbeanTL, tCaribbeanBR), lCivGroups[0])
  				if bPeru and bGranColombia and bGuayanas and bCaribbean:
  					win(iMaya, 0)
  				else:
  					lose(iMaya, 0)
  					
  			# second goal: control South America in 1920 AD
  			if iGameTurn == getTurnForYear(1920):
  				if isControlled(iMaya, utils.getPlotList(tSAmericaTL, tSAmericaBR, tSouthAmericaExceptions)):
  					win(iMaya, 1)
  				else:
  					lose(iMaya, 1)
  			
  			# third goal: acquire 3000 gold by selling resources by 1950 AD
  			if isPossible(iMaya, 2):
  				iTradeGold = 0
  				
  				for iLoopPlayer in range(iNumPlayers):
  					iTradeGold += pMaya.getGoldPerTurnByPlayer(iLoopPlayer)
  				
  				data.iColombianTradeGold += iTradeGold
  				
  				if data.iColombianTradeGold >= utils.getTurns(3000):
  					win(iMaya, 2)
  					
  			if iGameTurn == getTurnForYear(1950):
  				expire(iMaya, 2)
  					
  	elif iPlayer == iByzantium:
  		
  		# first goal: have 5000 gold in 1000 AD
  		if iGameTurn == getTurnForYear(1000):
  			if pByzantium.getGold() >= utils.getTurns(5000):
  				win(iByzantium, 0)
  			else:
  				lose(iByzantium, 0)
  				
  		# second goal: make Constantinople the world's largest and most cultured city in 1200 AD
  		if iGameTurn == getTurnForYear(1200):
  			bLargest = isBestCity(iByzantium, (68, 45), cityPopulation)
  			bCulture = isBestCity(iByzantium, (68, 45), cityCulture)
  			if bLargest and bCulture:
  				win(iByzantium, 1)
  			else:
  				lose(iByzantium, 1)
  				
  		# third goal: control three cities in the Balkans, Northern Africa and the Near East in 1450 AD
  		if iGameTurn == getTurnForYear(1450):
  			bBalkans = getNumCitiesInArea(iByzantium, utils.getPlotList(tBalkansTL, tBalkansBR)) >= 3
  			bNorthAfrica = getNumCitiesInArea(iByzantium, utils.getPlotList(tNorthAfricaTL, tNorthAfricaBR)) >= 3
  			bNearEast = getNumCitiesInArea(iByzantium, utils.getPlotList(tNearEastTL, tNearEastBR)) >= 3
  			if bBalkans and bNorthAfrica and bNearEast:
  				win(iByzantium, 2)
  			else:
  				lose(iByzantium, 2)
  					
  	elif iPlayer == iJapan:
  	
  		# first goal: have an average culture of 6000 by 1600 AD without ever losing a city
  		if isPossible(iJapan, 0):
  			if getAverageCulture(iJapan) >= utils.getTurns(6000):
  				win(iJapan, 0)
  				
  		if iGameTurn == getTurnForYear(1600):
  			expire(iJapan, 0)
  				
  		# second goal: control or vassalize Korea, Manchuria, China, Indochina, Indonesia and the Philippines in 1940 AD
  		if iGameTurn == getTurnForYear(1940):
  			bKorea = isControlledOrVassalized(iJapan, utils.getPlotList(tKoreaTL, tKoreaBR))
  			bManchuria = isControlledOrVassalized(iJapan, utils.getPlotList(tManchuriaTL, tManchuriaBR))
  			bChina = isControlledOrVassalized(iJapan, utils.getPlotList(tChinaTL, tChinaBR))
  			bIndochina = isControlledOrVassalized(iJapan, utils.getPlotList(tIndochinaTL, tIndochinaBR, tIndochinaExceptions))
  			bIndonesia = isControlledOrVassalized(iJapan, utils.getPlotList(tIndonesiaTL, tIndonesiaBR))
  			bPhilippines = isControlledOrVassalized(iJapan, utils.getPlotList(tPhilippinesTL, tPhilippinesBR))
  			if bKorea and bManchuria and bChina and bIndochina and bIndonesia and bPhilippines:
  				win(iJapan, 1)
  			else:
  				lose(iJapan, 1)
  				
  		# third goal: be the first to discover 5 modern techs
  		
  	elif iPlayer == iVikings:
  	
  		# first goal: control the core of a European civilization in 1050 AD
  		if iGameTurn == getTurnForYear(1050):
  			lEuroCivs = [iRome, iByzantium, iSpain, iFrance, iEngland, iHolyRome, iRussia]
  			if isCoreControlled(iVikings, lEuroCivs):
  				win(iVikings, 0)
  			else:
  				lose(iVikings, 0)
  				
  		# second goal: found a city in America by 1100 AD
  		if iGameTurn == getTurnForYear(1100):
  			expire(iVikings, 1)
  			
  		# third goal: acquire 3000 gold by pillaging, conquering cities and sinking ships by 1500 AD
  		if isPossible(iVikings, 2):
  			if data.iVikingGold >= utils.getTurns(3000):
  				win(iVikings, 2)
  				
  		if iGameTurn == getTurnForYear(1500):
  			expire(iVikings, 2)
  			
  	elif iPlayer == iTurks:
  	
  		# first goal: control 6% of the world's territory and pillage 20 improvements by 900 AD
  		if isPossible(iTurks, 0):
  			if getLandPercent(iTurks) >= 5.995 and data.iTurkicPillages >= 20:
  				win(iTurks, 0)
  				
  		if iGameTurn == getTurnForYear(900):
  			expire(iVikings, 0)
  			
  		# second goal: create an overland trade route between a Chinese and a Mediterranean city and spread the Silk Route to ten of your cities by 1100 AD
  		if isPossible(iTurks, 1):
  			if isConnectedByTradeRoute(iTurks, utils.getPlotList(tChinaTL, tChinaBR), lMediterraneanPorts) and pTurks.countCorporations(iSilkRoute) >= 10:
  				win(iTurks, 1)
  				
  		if iGameTurn == getTurnForYear(1100):
  			expire(iTurks, 1)
  			
  		# third goal: have a capital with developing culture by 900 AD, a different capital with refined culture by 1100 AD and another capital with influential culture by 1400 AD
  		if isPossible(iTurks, 2):
  			capital = pTurks.getCapitalCity()
  			tCapital = (capital.getX(), capital.getY())
  			
  			if iGameTurn <= getTurnForYear(900):
  				if not data.tFirstTurkicCapital and capital.getCulture(iTurks) >= gc.getCultureLevelInfo(3).getSpeedThreshold(gc.getGame().getGameSpeedType()):
  					data.tFirstTurkicCapital = tCapital
  			
  			if iGameTurn <= getTurnForYear(1100):
  				if data.tFirstTurkicCapital and not data.tSecondTurkicCapital and tCapital != data.tFirstTurkicCapital and capital.getCulture(iTurks) >= gc.getCultureLevelInfo(4).getSpeedThreshold(gc.getGame().getGameSpeedType()):
  					data.tSecondTurkicCapital = tCapital
  					
  			if iGameTurn <= getTurnForYear(1400):
  				if tCapital != data.tFirstTurkicCapital and tCapital != data.tSecondTurkicCapital and data.tFirstTurkicCapital and data.tSecondTurkicCapital and capital.getCulture(iTurks) >= gc.getCultureLevelInfo(5).getSpeedThreshold(gc.getGame().getGameSpeedType()):
  					win(iTurks, 2)
  					
  		if iGameTurn == getTurnForYear(900):
  			if not data.tTurkicCapitals[0]:
  				expire(iTurks, 2)
  				
  		if iGameTurn == getTurnForYear(1100):
  			if not data.tTurkicCapitals[1]:
  				expire(iTurks, 2)
  				
  		if iGameTurn == getTurnForYear(1400):
  			expire(iTurks, 2)
  			
  	elif iPlayer == iArabia:
  	
  		# first goal: be the most advanced civilization in 1300 AD
  		if iGameTurn == getTurnForYear(1300):
  			if isBestPlayer(iArabia, playerTechs):
  				win(iArabia, 0)
  			else:
  				lose(iArabia, 0)
  				
  		# second goal: control or vassalize Spain, the Maghreb, Egypt, Mesopotamia and Persia in 1300 AD
  		if iGameTurn == getTurnForYear(1300):
  			bEgypt = isControlledOrVassalized(iArabia, Areas.getCoreArea(iEgypt, False))
  			bMaghreb = isControlledOrVassalized(iArabia, utils.getPlotList(tCarthageTL, tCarthageBR))
  			bMesopotamia = isControlledOrVassalized(iArabia, Areas.getCoreArea(iBabylonia, False))
  			bPersia = isControlledOrVassalized(iArabia, Areas.getCoreArea(iPersia, False))
  			bSpain = isControlledOrVassalized(iArabia, Areas.getNormalArea(iSpain, False))
  			if bSpain and bMaghreb and bEgypt and bMesopotamia and bPersia:
  				win(iArabia, 1)
  			else:
  				lose(iArabia, 1)
  		
  		# third goal: spread Islam to 30% of the cities in the world
  		if isPossible(iArabia, 2):
  			if gc.getGame().calculateReligionPercent(iIslam) >= 30.0:
  				win(iArabia, 2)
  				
  	elif iPlayer == iTibet:
  	
  		# first goal: acquire five cities by 1000 AD
  		if iGameTurn == getTurnForYear(1000):
  			expire(iTibet, 0)
  			
  		# second goal: spread Buddhism to 25% by 1400 AD
  		if isPossible(iTibet, 1):
  			if gc.getGame().calculateReligionPercent(iBuddhism) >= 25.0:
  				win(iTibet, 1)
  				
  		if iGameTurn == getTurnForYear(1400):
  			expire(iTibet, 1)
  			
  		# third goal: settle five great prophets in Lhasa by 1700 AD
  		if isPossible(iTibet, 2):
  			if countCitySpecialists(iTibet, Areas.getCapital(iPlayer), iSpecialistGreatProphet) >= 5:
  				win(iTibet, 2)
  				
  		if iGameTurn == getTurnForYear(1700):
  			expire(iTibet, 2)
  			
  	elif iPlayer == iIndonesia:
  	
  		# first goal: have the largest population in the world in 1300 AD
  		if iGameTurn == getTurnForYear(1300):
  			if isBestPlayer(iIndonesia, playerRealPopulation):
  				win(iIndonesia, 0)
  			else:
  				lose(iIndonesia, 0)
  				
  		# second goal: acquire 10 different happiness resources by 1500 AD
  		if isPossible(iIndonesia, 1):
  			if countHappinessResources(iIndonesia) >= 10:
  				win(iIndonesia, 1)
  				
  		if iGameTurn == getTurnForYear(1500):
  			expire(iIndonesia, 1)
  		
  		# third goal: control 9% of the world's population in 1940 AD
  		if iGameTurn == getTurnForYear(1940):
  			if getPopulationPercent(iIndonesia) >= 9.0:
  				win(iIndonesia, 2)
  			else:
  				lose(iIndonesia, 2)
  				
  	elif iPlayer == iMoors:
  	
  		# first goal: control three cities in the Maghreb and conquer two cities in Iberia and West Africa
  		if iGameTurn == getTurnForYear(1200):
  			bIberia = getNumConqueredCitiesInArea(iMoors, utils.getPlotList(tIberiaTL, tIberiaBR)) >= 2
  			bMaghreb = getNumCitiesInArea(iMoors, utils.getPlotList(tMaghrebTL, tMaghrebBR)) >= 3
  			bWestAfrica = getNumConqueredCitiesInArea(iMoors, utils.getPlotList(tWestAfricaTL, tWestAfricaBR)) >= 2
  			
  			if bIberia and bMaghreb and bWestAfrica:
  				win(iMoors, 0)
  			else:
  				lose(iMoors, 0)
  				
  		# second goal: build La Mezquita and settle four great prophets, scientists or engineers in Cordoba by 1300 AD
  		if isPossible(iMoors, 1):
  			bMezquita = data.getWonderBuilder(iMezquita) == iMoors
  		
  			iCounter = 0
  			iCounter += countCitySpecialists(iMoors, (51, 41), iSpecialistGreatProphet)
  			iCounter += countCitySpecialists(iMoors, (51, 41), iSpecialistGreatScientist)
  			iCounter += countCitySpecialists(iMoors, (51, 41), iSpecialistGreatEngineer)
  			
  			if bMezquita and iCounter >= 4:
  				win(iMoors, 1)
  				
  		if iGameTurn == getTurnForYear(1300):
  			expire(iMoors, 1)
  				
  		# third goal: acquire 3000 gold through piracy by 1650 AD
  		if isPossible(iMoors, 2):
  			if data.iMoorishGold >= utils.getTurns(3000):
  				win(iMoors, 2)
  				
  		if iGameTurn == getTurnForYear(1650):
  			expire(iMoors, 2)
  			
  	elif iPlayer == iSpain:
  	
  		# first goal: be the first to found a colony in America
  		
  		# second goal: secure 10 gold or silver resources by 1650 AD
  		if isPossible(iSpain, 1):
  			iNumGold = countResources(iSpain, iGold)
  			iNumSilver = countResources(iSpain, iSilver)
  			
  			if iNumGold + iNumSilver >= 10:
  				win(iSpain, 1)
  				
  		if iGameTurn == getTurnForYear(1650):
  			expire(iSpain, 1)
  			
  		# third goal: spread Catholicism to 30% and allow no Protestant civilizations in Europe in 1650 AD
  		if iGameTurn == getTurnForYear(1650):
  			fReligionPercent = gc.getGame().calculateReligionPercent(iCatholicism)
  			
  			bProtestantsEurope = isStateReligionInArea(iProtestantism, tEuropeTL, tEuropeBR)
  			bProtestantsEasternEurope = isStateReligionInArea(iProtestantism, tEasternEuropeTL, tEasternEuropeBR)
  			
  			if fReligionPercent >= 30.0 and not bProtestantsEurope and not bProtestantsEasternEurope:
  				win(iSpain, 2)
  			else:
  				lose(iSpain, 2)
  				
  	elif iPlayer == iFrance:
  	
  		# first goal: have 25000 culture in Paris in 1700 AD
  		if iGameTurn == getTurnForYear(1700):
  			if getCityCulture(iFrance, (55, 50)) >= utils.getTurns(25000):
  				win(iFrance, 0)
  			else:
  				lose(iFrance, 0)
  				
  		# second goal: control 40% of Europe and North America in 1800 AD
  		if iGameTurn == getTurnForYear(1800):
  			iEurope, iTotalEurope = countControlledTiles(iFrance, tEuropeTL, tEuropeBR, True)
  			iEasternEurope, iTotalEasternEurope = countControlledTiles(iFrance, tEasternEuropeTL, tEasternEuropeBR, True)
  			iNorthAmerica, iTotalNorthAmerica = countControlledTiles(iFrance, tNorthAmericaTL, tNorthAmericaBR, True)
  			
  			fEurope = (iEurope + iEasternEurope) * 100.0 / (iTotalEurope + iTotalEasternEurope)
  			fNorthAmerica = iNorthAmerica * 100.0 / iTotalNorthAmerica
  			
  			if fEurope >= 40.0 and fNorthAmerica >= 40.0:
  				win(iFrance, 1)
  			else:
  				lose(iFrance, 1)
  				
  		# third goal: build Notre Dame, Versailles, the Louvre, the Eiffel Tower and the Metropolitain by 1900 AD
  		if iGameTurn == getTurnForYear(1900):
  			expire(iFrance, 2)
  			
  	elif iPlayer == iKhmer:
  	
  		# first Khmer goal: build four Buddhist and Hindu monasteries and Wat Preah Pisnulok in 1200 AD
  		if iGameTurn == getTurnForYear(1200):
  			if isPossible(iKhmer, 0):
  				iBuddhist = getNumBuildings(iKhmer, iBuddhistMonastery)
  				iHindu = getNumBuildings(iKhmer, iHinduMonastery)
  				bWatPreahPisnulok = data.getWonderBuilder(iWatPreahPisnulok) == iKhmer
  				if iBuddhist >= 4 and iHindu >= 4 and bWatPreahPisnulok:
  					win(iKhmer, 0)
  				else:
  					lose(iKhmer, 0)
  				
  		# second goal: have an average city size of 12 in 1450 AD
  		if iGameTurn == getTurnForYear(1450):
  			if isPossible(iKhmer, 1):
  				if getAverageCitySize(iKhmer) >= 12.0:
  					win(iKhmer, 1)
  				else:
  					lose(iKhmer, 1)
  			
  		# third goal: have 8000 culture by 1450 AD
  		if isPossible(iKhmer, 2):
  			if pKhmer.countTotalCulture() >= utils.getTurns(8000):
  				win(iKhmer, 2)
  				
  		if iGameTurn == getTurnForYear(1450):
  			expire(iKhmer, 2)
  			
  	elif iPlayer == iEngland:
  	
  		# first goal: colonize every continent by 1730 AD
  		if iGameTurn == getTurnForYear(1730):
  			expire(iEngland, 0)
  			
  		# second goal: control a total of 25 frigates and ships of the line and sink 50 enemy ships by 1800 AD
  		if isPossible(iEngland, 1):
  			iEnglishNavy = 0
  			iEnglishNavy += pEngland.getUnitClassCount(gc.getUnitInfo(iFrigate).getUnitClassType())
  			iEnglishNavy += pEngland.getUnitClassCount(gc.getUnitInfo(iShipOfTheLine).getUnitClassType())
  			
  			if iEnglishNavy >= 25 and data.iEnglishSinks >= 50:
  				win(iEngland, 1)
  		
  		if iGameTurn == getTurnForYear(1800):
  			expire(iEngland, 1)
  			
  		# third goal: be the first to enter the Industrial and Modern eras
  		
  	elif iPlayer == iHolyRome:
  	
  		# first goal: control Saint Peter's Basilica and the Church of the Anastasis in 1200 AD
  		if iGameTurn == getTurnForYear(1200):
  			bSaintPeters = getNumBuildings(iHolyRome, iCatholicShrine) > 0
  			bAnastasis = getNumBuildings(iHolyRome, iOrthodoxShrine) > 0
  			if bSaintPeters and bAnastasis:
  				win(iHolyRome, 0)
  			else:
  				lose(iHolyRome, 0)
  				
  		# second goal: found Protestantism
  		
  		# third goal: settle three great artists in Vienna by 1700 AD
  		if isPossible(iHolyRome, 2):
  			if countCitySpecialists(iHolyRome, tVienna, iSpecialistGreatArtist) >= 3:
  				win(iHolyRome, 2)
  				
  		if iGameTurn == getTurnForYear(1700):
  			expire(iHolyRome, 2)
  			
  	elif iPlayer == iRussia:
  	
  		# first goal: found seven cities in Siberia by 1700 AD and build the Trans-Siberian Railway by 1920 AD
  		if iGameTurn == getTurnForYear(1700):
  			if getNumFoundedCitiesInArea(iRussia, utils.getPlotList(tSiberiaTL, tSiberiaBR)) < 7:
  				lose(iRussia, 0)
  				
  		if isPossible(iRussia, 0):
  			if isConnectedByRailroad(iRussia, Areas.getCapital(iRussia), lSiberianCoast):
  				win(iRussia, 0)
  					
  		if iGameTurn == getTurnForYear(1920):
  			expire(iRussia, 0)
  			
  		# second goal: be the first civilization to complete the Manhattan Project and the Apollo Program
  		
  		# third goal: have friendly relations with five communist civilizations by 1950 AD
  		if isPossible(iRussia, 2):
  			if pPlayer.getCivics(iCivicsEconomy) == iCentralPlanning and countPlayersWithAttitudeAndCivic(iPlayer, AttitudeTypes.ATTITUDE_FRIENDLY, (iCivicsEconomy, iCentralPlanning)) >= 5:
  				win(iRussia, 2)
  				
  		if iGameTurn == getTurnForYear(1950):
  			expire(iRussia, 2)
  			
  	elif iPlayer == iMali:
  		
  		# first goal: conduct a trade mission to your holy city by 1350 AD
  		if iGameTurn == getTurnForYear(1350):
  			expire(iMali, 0)
  			
  		# second goal: build the University of Sankore and settle a great prophet in its city by 1500 AD
  		if isPossible(iMali, 1):
  			for city in utils.getCityList(iMali):
  				if city.isHasRealBuilding(iUniversityOfSankore) and city.getFreeSpecialistCount(iSpecialistGreatProphet) >= 1:
  					win(iMali, 1)
  		
  		if iGameTurn == getTurnForYear(1500):
  			expire(iMali, 1)
  			
  		# third goal: have 5000 gold in 1500 AD and 15000 gold in 1700 AD
  		if iGameTurn == getTurnForYear(1500):
  			if pMali.getGold() < utils.getTurns(5000):
  				lose(iMali, 2)
  				
  		if iGameTurn == getTurnForYear(1700) and isPossible(iMali, 2):
  			if pMali.getGold() >= utils.getTurns(15000):
  				win(iMali, 2)
  			else:
  				lose(iMali, 2)
  				
  	elif iPlayer == iPoland:
  	
  		# first goal: have three cities with a population of 12 by 1400 AD
  		if isPossible(iPoland, 0):
  			if countCitiesOfSize(iPoland, 12) >= 3:
  				win(iPoland, 0)
  				
  		if iGameTurn == getTurnForYear(1400):
  			expire(iPoland, 0)
  			
  		# second goal: be the first to discover Liberalism
  		
  		# third goal: build three Christian Cathedrals by 1600 AD
  		if iGameTurn == getTurnForYear(1600):
  			expire(iPoland, 2)
  			
  	elif iPlayer == iPortugal:
  	
  		# first goal: have open borders with 14 civilizations by 1550 AD
  		if isPossible(iPortugal, 0):
  			if countOpenBorders(iPortugal) >= 14:
  				win(iPortugal, 0)
  				
  		if iGameTurn == getTurnForYear(1550):
  			expire(iPortugal, 0)
  			
  		# second goal: acquire 12 colonial resources by 1650 AD
  		if isPossible(iPortugal, 1):
  			if countAcquiredResources(iPortugal, lColonialResources) >= 12:
  				win(iPortugal, 1)
  				
  		if iGameTurn == getTurnForYear(1650):
  			expire(iPortugal, 1)
  			
  		# third goal: control 15 cities in Brazil, Africa and Asia in 1700 AD
  		if iGameTurn == getTurnForYear(1700):
  			iCount = 0
  			iCount += getNumCitiesInArea(iPortugal, utils.getPlotList(tBrazilTL, tBrazilBR))
  			iCount += getNumCitiesInArea(iPortugal, utils.getPlotList(tAfricaTL, tAfricaBR))
  			iCount += getNumCitiesInArea(iPortugal, utils.getPlotList(tAsiaTL, tAsiaBR))
  			if iCount >= 15:
  				win(iPortugal, 2)
  			else:
  				lose(iPortugal, 2)
  				
  	elif iPlayer == iInca:
  	
  		# first goal: build five Tambos and a road along the Andean coast by 1500 AD
  		if isPossible(iInca, 0):
  			if isRoad(iInca, lAndeanCoast) and getNumBuildings(iInca, iTambo) >= 5:
  				win(iInca, 0)
  				
  		if iGameTurn == getTurnForYear(1500):
  			expire(iInca, 0)
  			
  		# second goal: have 2500 gold in 1550 AD
  		if iGameTurn == getTurnForYear(1550):
  			if pInca.getGold() >= utils.getTurns(2500):
  				win(iInca, 1)
  			else:
  				lose(iInca, 1)
  			
  		# third goal: control 60% of South America in 1700 AD
  		if iGameTurn == getTurnForYear(1700):
  			iControl, iTotal = countControlledTiles(iInca, tSAmericaTL, tSAmericaBR, False, tSouthAmericaExceptions)
  			fControl = iControl * 100.0 / iTotal
  			
  			if fControl >= 60.0:
  				win(iInca, 2)
  			else:
  				lose(iInca, 2)
  				
  	elif iPlayer == iItaly:
  	
  		# first goal: build San Marco Basilica, the Sistine Chapel and Santa Maria del Fiore by 1500 AD
  		if iGameTurn == getTurnForYear(1500):
  			expire(iItaly, 0)
  			
  		# second goal: have three cities with influential culture by 1600 AD
  		if isPossible(iItaly, 1):
  			if countCitiesWithCultureLevel(iItaly, 5) >= 3:
  				win(iItaly, 1)
  				
  		if iGameTurn == getTurnForYear(1600):
  			expire(iItaly, 1)
  			
  		# third goal: control 65% of the Mediterranean by 1930 AD
  		if isPossible(iItaly, 2):
  			iMediterranean, iTotalMediterranean = countControlledTiles(iItaly, tMediterraneanTL, tMediterraneanBR, False, tMediterraneanExceptions, True)
  			fMediterranean = iMediterranean * 100.0 / iTotalMediterranean
  			
  			if fMediterranean >= 65.0:
  				win(iItaly, 2)
  				
  		if iGameTurn == getTurnForYear(1930):
  			expire(iItaly, 2)
  			
  	elif iPlayer == iMongolia:
  	
  		# first goal: control China by 1300 AD
  		if isPossible(iMongolia, 0):
  			if checkOwnedCiv(iMongolia, iChina):
  				win(iMongolia, 0)
  				
  		if iGameTurn == getTurnForYear(1300):
  			expire(iMongolia, 0)
  			
  		# second goal: raze 7 cities
  		
  		# third goal: control 12% of world territory by 1500 AD
  		if isPossible(iMongolia, 2):
  			if getLandPercent(iMongolia) >= 11.995:
  				win(iMongolia, 2)
  				
  		if iGameTurn == getTurnForYear(1500):
  			expire(iMongolia, 2)
  					
  	elif iPlayer == iMughals:
  	
  		# first goal: build three Muslim Cathedrals by 1500 AD
  		if iGameTurn == getTurnForYear(1500):
  			expire(iMughals, 0)
  			
  		# second goal: build the Red Fort, Shalimar Gardens and the Taj Mahal by 1660 AD
  		if iGameTurn == getTurnForYear(1660):
  			expire(iMughals, 1)
  			
  		# third goal: have more than 50000 culture in 1750 AD
  		if iGameTurn == getTurnForYear(1750):
  			if pMughals.countTotalCulture() >= utils.getTurns(50000):
  				win(iMughals, 2)
  			else:
  				lose(iMughals, 2)
  			
  	elif iPlayer == iAztecs:
  	
  		# Aztecs
  		if not pAztecs.isReborn():
  		
  			# first goal: make Tenochtitlan the largest city in the world in 1520 AD
  			if iGameTurn == getTurnForYear(1520):
  				if isBestCity(iAztecs, (18, 37), cityPopulation):
  					win(iAztecs, 0)
  				else:
  					lose(iAztecs, 0)
  					
  			# second goal: build six step pyramids and sacrificial altars by 1650 AD
  			if isPossible(iAztecs, 1):
  				if getNumBuildings(iAztecs, utils.getUniqueBuilding(iAztecs, iPaganTemple)) >= 6 and getNumBuildings(iAztecs, iSacrificialAltar) >= 6:
  					win(iAztecs, 1)
  			
  			if iGameTurn == getTurnForYear(1650):
  				expire(iAztecs, 1)
  				
  			# third goal: enslave 20 old world units
  			if isPossible(iAztecs, 2):
  				if data.iAztecSlaves >= 20:
  					win(iAztecs, 2)
  					
  		# Mexico
  		else:
  		
  			# first goal: build three cathedrals of your state religion by 1880 AD
  			if iGameTurn == getTurnForYear(1880):
  				expire(iAztecs, 0)
  				
  			# second goal: create three great generals by 1940 AD
  			if iGameTurn == getTurnForYear(1940):
  				expire(iAztecs, 1)
  				
  			# third goal: make Mexico City the largest city in the world in 1960 AD
  			if iGameTurn == getTurnForYear(1960):
  				if isBestCity(iAztecs, (18, 37), cityPopulation):
  					win(iAztecs, 2)
  				else:
  					lose(iAztecs, 2)
  				
  	elif iPlayer == iOttomans:
  	
  		# first goal: have four non-obsolete wonders in your capital in 1550 AD
  		if iGameTurn == getTurnForYear(1550):
  			capital = pOttomans.getCapitalCity()
  			if countCityWonders(iOttomans, (capital.getX(), capital.getY()), False) >= 4:
  				win(iOttomans, 0)
  			else:
  				lose(iOttomans, 0)
  				
  		# second goal: control the Eastern Mediterranean, the Black Sea, Cairo, Mecca, Baghdad and Vienna by 1700 AD
  		if isPossible(iOttomans, 1):
  			bEasternMediterranean = isCultureControlled(iOttomans, lEasternMediterranean)
  			bBlackSea = isCultureControlled(iOttomans, lBlackSea)
  			bCairo = controlsCity(iOttomans, tCairo)
  			bMecca = controlsCity(iOttomans, tMecca)
  			bBaghdad = controlsCity(iOttomans, tBaghdad)
  			bVienna = controlsCity(iOttomans, tVienna)
  			
  			if bEasternMediterranean and bBlackSea and bCairo and bMecca and bBaghdad and bVienna:
  				win(iOttomans, 1)
  				
  		if iGameTurn == getTurnForYear(1700):
  			expire(iOttomans, 1)
  			
  		# third goal: have more culture than all European civilizations combined in 1800 AD
  		if iGameTurn == getTurnForYear(1800):
  			if pOttomans.countTotalCulture() > getTotalCulture(lCivGroups[0]):
  				win(iOttomans, 2)
  			else:
  				lose(iOttomans, 2)
  				
  	elif iPlayer == iThailand:
  	
  		# first goal: have open borders with 10 civilizations by 1650 AD
  		if isPossible(iThailand, 0):
  			if countOpenBorders(iThailand) >= 10:
  				win(iThailand, 0)
  				
  		if iGameTurn == getTurnForYear(1650):
  			expire(iThailand, 0)
  			
  		# second goal: make Ayutthaya the most populous city in the world in 1700 AD
  	
  
  [... the rest is omitted ...]
files.new_path: Assets/Python/Victory.py
files.old_contents: # Rhye's and Fall of Civilization - Historical Victory Goals
  
  from CvPythonExtensions import *
  from StoredData import data
  from Consts import *
  from RFCUtils import utils
  import heapq
  import Areas
  import CityNameManager as cnm
  
  ### GLOBALS ###
  
  gc = CyGlobalContext()
  localText = CyTranslator()
  
  ### CONSTANTS ###
  
  # general constants
  lWonders = [i for i in range(iBeginWonders, iNumBuildings)]
  lGreatPeople = [iSpecialistGreatProphet, iSpecialistGreatArtist, iSpecialistGreatScientist, iSpecialistGreatMerchant, iSpecialistGreatEngineer, iSpecialistGreatStatesman, iSpecialistGreatGeneral, iSpecialistGreatSpy]
  
  # first Polynesian goal: settle two out of the following island groups by 800 AD: Hawaii, New Zealand, Marquesas and Easter Island
  # second Polynesian goal: settle Hawaii, New Zealand, Marquesas and Easter Island by 1000 AD
  tHawaiiTL = (0, 34)
  tHawaiiBR = (6, 39)
  tNewZealandTL = (119, 4)
  tNewZealandBR = (123, 12)
  tMarquesasTL = (14, 22)
  tMarquesasBR = (16, 24)
  tEasterIslandTL = (20, 15)
  tEasterIslandBR = (22, 17)
  
  # second Roman goal: control Iberia, Gaul, Britain, Africa, Greece, Asia Minor and Egypt in 320 AD
  tFranceTL = (51, 47)
  
  # second Roman goal: control Iberia, Gaul, Britain, Africa, Greece, Asia Minor and Egypt in 320 AD
  # second Arabian goal: control or vassalize Spain, the Maghreb, Egypt, Mesopotamia and Persia in 1300 AD
  tCarthageTL = (50, 36)
  tCarthageBR = (61, 39)
  
  # second Tamil goal: control or vassalize the Deccan and Srivijaya in 1000 AD
  tDeccanTL = (88, 28)
  tDeccanBR = (94, 36)
  tSrivijayaTL = (98, 25)
  tSrivijayaBR = (105, 29)
  
  # third Ethiopian goal: allow no European colonies and East and Subequatorial Africa in 1500 AD and 1910 AD
  tSomaliaTL = (73, 24)
  tSomaliaBR = (77, 29)
  tSubeqAfricaTL = (60, 10)
  tSubeqAfricaBR = (72, 29)
  
  # third Byzantine goal: control three cities in the Balkans, Northern Africa and the Near East in 1450 AD
  tNearEastTL = (69, 37)
  tNearEastBR = (76, 45)
  tBalkansTL = (64, 40)
  tBalkansBR = (68, 47)
  tNorthAfricaTL = (58, 32)
  tNorthAfricaBR = (71, 38)
  
  # second Japanese goal: control or vassalize Korea, Manchuria, China, Indochina, Indonesia and the Philippines in 1940
  tManchuriaTL = (104, 50)
  tManchuriaBR = (112, 55)
  tKoreaTL = (108, 45)
  tKoreaBR = (110, 49)
  tChinaTL = (99, 39)
  tChinaBR = (107, 49)
  tIndochinaTL = (97, 31)
  tIndochinaBR = (104, 38)
  tIndochinaExceptions = ((103, 38), (104, 37))
  tIndonesiaTL = (98, 24)
  tIndonesiaBR = (109, 30)
  tPhilippinesTL = (108, 30)
  tPhilippinesBR = (110, 36)
  
  # second Turkic goal: create an overland trade route from a city in China to a Mediterranean port by 1100 AD
  lMediterraneanPorts = [(66, 37), (66, 36), (67, 36), (68, 36), (69, 36), (70, 36), (71, 36), (72, 37), (73, 37), (73, 38), (73, 39), (73, 40), (73, 41), (73, 42), (71, 42), (70, 42), (70, 43), (69, 43), (69, 44), (68, 45)]
  
  # first Moorish goal: control three cities in Iberia, the Maghreb and West Africa in 1200 AD
  tIberiaTL = (49, 40)
  tIberiaBR = (55, 46)
  tMaghrebTL = (49, 35)
  tMaghrebBR = (58, 39)
  tWestAfricaTL = (48, 26)
  tWestAfricaBR = (56, 32)
  
  # third Spanish goal: spread Catholicism to 40% and allow no Protestant civilization in Europe in 1700 AD
  # second French goal: control 40% of Europe and North America in 1800 AD
  tEuropeTL = (44, 40)
  tEuropeBR = (68, 65)
  
  # second French goal: control 40% of Europe and North America in 1800 AD
  tEasternEuropeTL = (69, 48)
  tEasternEuropeBR = (73, 64)
  
  # second French goal: control 40% of Europe and North America in 1800 AD
  # first English goal: colonize every continent by 1730 AD
  # third Maya goal: make contact with a European civilization before they have discovered America
  tNorthAmericaTL = (10, 40)
  tNorthAmericaBR = (37, 58)
  
  # first English goal: colonize every continent by 1730 AD
  tOceaniaTL = (99, 5)
  tOceaniaBR = (123, 28)
  
  # first English goal: colonize every continent by 1730 AD
  # third Maya goal: make contact with a European civilization before they have discovered America
  tSouthCentralAmericaTL = (13, 3)
  tSouthCentralAmericaBR = (41, 39)
  
  # first English goal: colonize every continent by 1730 AD
  # third Portuguese goal: control 15 cities in Brazil, Africa and Asia in 1700 AD
  tAfricaTL = (45, 10)
  tAfricaBR = (76, 39)
  tAsiaTL = (73, 29)
  tAsiaBR = (121, 64)
  
  # first Russian goal: found seven cities in Siberia by 1700 AD and build the Trans-Siberian Railway by 1920 AD
  tSiberiaTL = (82, 50)
  tSiberiaBR = (112, 64)
  lSiberianCoast = [(109, 50), (109, 51), (110, 51), (111, 51), (112, 52), (114, 54), (113, 55), (111, 54), (111, 55), (110, 55), (110, 58), (111, 58), (112, 59)]
  
  # second Portuguese goal: acquire 12 colonial resources by 1650 AD
  lColonialResources = [iBanana, iSpices, iSugar, iCoffee, iTea, iTobacco]
  
  # third Portuguese goal: control 15 cities in Brazil, Africa and Asia in 1700 AD
  tBrazilTL = (32, 14)
  tBrazilBR = (43, 30)
  
  # third Italian goal: control 65% of the Mediterranean by 1930 AD
  tMediterraneanTL = (51, 36)
  tMediterraneanBR = (73, 47)
  tMediterraneanExceptions = ((51,36),(51,46),(52,46),(53,46),(53,47),(67,47),(67,46),(73,44),(73,45),(72,45),(71,45),(71,44),(70,44),(73,36))
  
  # first Incan goal: build five Tambos and a road along the Andean coast by 1500 AD
  lAndeanCoast = [(25, 29), (24, 28), (24, 27), (24, 26), (24, 25), (25, 24), (25, 23), (26, 22), (27, 21), (28, 20), (29, 19), (30, 18), (30, 17), (30, 16), (30, 15), (30, 14)]
  
  # third Incan goal: control 60% of South America in 1700 AD
  # second Colombian goal: control South America in 1920 AD
  tSAmericaTL = (24, 3)
  tSAmericaBR = (43, 32)
  tSouthAmericaExceptions = ((24, 31), (25, 32))
  
  # third Holy Roman goal: settle three great artists in Vienna by 1700 AD
  # second Turkish goal: control the Eastern Mediterranean, the Black Sea, Cairo, Mecca, Baghdad and Vienna by 1700 AD
  tVienna = (62, 49)
  
  # second Turkish goal: control the Eastern Mediterranean, the Black Sea, Cairo, Mecca, Baghdad and Vienna by 1700 AD
  tCairo = (69, 34)
  tMecca = (75, 33)
  tBaghdad = (77, 40)
  lEasternMediterranean = [(58, 39), (58, 38), (58, 37), (59, 37), (60, 37), (61, 37), (61, 36), (62, 36), (63, 36), (64, 36), (65, 36), (66, 36), (67, 36), (68, 36), (69, 36), (70, 36), (71, 36), (65, 37), (66, 37), (72, 37), (73, 37), (73, 38), (73, 39), (73, 40), (73, 41), (73, 42), (70, 42), (71, 42), (72, 42), (69, 43), (70, 43), (69, 44), (68, 45), (67, 44), (67, 45), (66, 44), (65, 43), (66, 43), (65, 42), (66, 42), (67, 42), (67, 41), (65, 40), (66, 40)]
  lBlackSea = [(69, 44), (70, 44), (71, 44), (71, 45), (72, 45), (73, 45), (73, 44), (74, 44), (75, 44), (76, 44), (76, 45), (76, 46), (76, 47), (75, 47), (74, 48), (75, 48), (72, 48), (74, 49), (73, 49), (71, 49), (69, 49), (69, 50), (70, 50), (71, 50), (72, 50), (73, 50), (68, 49), (68, 48), (67, 45), (67, 46), (67, 47), (67, 48), (68, 45)]
  
  # third Thai goal: allow no foreign powers in South Asia in 1900 AD
  tSouthAsiaTL = (88, 24)
  tSouthAsiaBR = (110, 38)
  lSouthAsianCivs = [iIndia, iTamils, iIndonesia, iKhmer, iMughals, iThailand]
  
  # second Iranian goal: control Mesopotamia, Transoxania and Northwest India in 1750 AD
  tSafavidMesopotamiaTL = (75, 39)
  tSafavidMesopotamiaBR = (79, 43)
  tTransoxaniaTL = (82, 42)
  tTransoxaniaBR = (86, 49)
  tNWIndiaTL = (85, 36)
  tNWIndiaBR = (91, 43)
  tNWIndiaExceptions = ((89, 36), (90, 36), (91, 36), (89, 37), (90, 37), (91, 37), (89, 38), (90, 38), (91, 38))
  
  # first American goal: allow no European colonies in North America, Central America and the Caribbean
  tNCAmericaTL = (3, 33)
  tNCAmericaBR = (37, 63)
  
  # first Colombian goal: allow no European civilizations in Peru, Gran Colombia, Guayanas and the Caribbean in 1870 AD
  tPeruTL = (25, 16)
  tPeruBR = (32, 24)
  tGranColombiaTL = (21, 25)
  tGranColombiaBR = (32, 35)
  tGuayanasTL = (33, 27)
  tGuayanasBR = (37, 31)
  tCaribbeanTL = (25, 33)
  tCaribbeanBR = (33, 39)
  
  # first Canadian goal: connect your capital to an Atlantic and a Pacific port by 1920 AD
  lAtlanticCoast = [(34, 50), (33, 51), (35, 51), (30, 52), (31, 52), (32, 52), (30, 53), (35, 53), (30, 54), (31, 54), (32, 54), (35, 54), (36, 54), (32, 55), (33, 55), (34, 55)]
  lPacificCoast = [(11, 51), (10, 52), (11, 53), (10, 56)]
  
  # second Canadian goal: control all cities and 90% of the territory in Canada without ever conquering a city by 1950 AD
  tCanadaWestTL = (10, 52)
  tCanadaWestBR = (26, 61)
  tCanadaWestExceptions = ((10, 59), (10, 60), (10, 61), (21, 61), (22, 61), (23, 61), (24, 61), (25, 61))
  tCanadaEastTL = (27, 50)
  tCanadaEastBR = (36, 59)
  tCanadaEastExceptions = ((30, 50), (31, 50), (32, 50), (32, 51))
  
  ### GOAL CONSTANTS ###
  
  dTechGoals = {
  	iChina: (1, [iCompass, iPaper, iGunpowder, iPrinting]),
  	iBabylonia: (0, [iConstruction, iArithmetics, iWriting, iCalendar, iContract]),
  	iGreece: (0, [iMathematics, iLiterature, iAesthetics, iPhilosophy, iMedicine]),
  	iRome: (2, [iArchitecture, iPolitics, iScholarship, iMachinery, iCivilService]),
  	iKorea: (1, [iPrinting]),
  	iPoland: (1, [iCivilLiberties]),
  }
  
  dEraGoals = {}
  
  dWonderGoals = {
  	iEgypt: (1, [iPyramids, iGreatLibrary, iGreatLighthouse], True),
  	iGreece: (2, [iColossus, iParthenon, iStatueOfZeus, iTempleOfArtemis], True),
  	iCarthage: (0, [iGreatCothon], False),
  	iPolynesia: (2, [iMoaiStatues], True),
  	iMaya: (1, [iTempleOfKukulkan], True),
  	iMoors: (1, [iMezquita], False),
  	iKhmer: (0, [iWatPreahPisnulok], False),
  	iFrance: (2, [iNotreDame, iVersailles, iStatueOfLiberty, iEiffelTower], True),
  	iMali: (1, [iUniversityOfSankore], False),
  	iItaly: (0, [iSanMarcoBasilica, iSistineChapel, iSantaMariaDelFiore], True),
  	iMughals: (1, [iTajMahal, iRedFort, iHarmandirSahib], True),
  	iAmerica: (1, [iStatueOfLiberty, iEmpireStateBuilding, iPentagon, iUnitedNations], True),
  	iBrazil: (1, [iWembley, iCristoRedentor, iItaipuDam], True),
  }
  
  dReligionGoals = {
  	iHolyRome: (1, [iProtestantism]),
  }
  		
  ### EVENT HANDLING ###
  
  def setup():
  
  	# 1700 AD scenario: handle dates that have already been passed
  	if utils.getScenario() == i1700AD:
  		for iPlayer in [iChina, iIndia, iTamils, iKorea, iVikings, iTurks, iSpain, iHolyRome, iPoland, iPortugal, iMughals, iOttomans, iThailand]:
  			loseAll(iPlayer)
  			
  		win(iPersia, 0)
  		win(iJapan, 0)
  		win(iFrance, 0)
  		win(iCongo, 0)
  		
  		# French goal needs to be winnable
  		data.setWonderBuilder(iNotreDame, iFrance)
  		data.setWonderBuilder(iVersailles, iFrance)
  		
  		# help Congo
  		data.iCongoSlaveCounter += 500
  		
  		# help Netherlands
  		data.iDutchColonies += 2
  	
  	# ignore AI goals
  	bIgnoreAI = (gc.getDefineINT("NO_AI_UHV_CHECKS") == 1)
  	data.bIgnoreAI = bIgnoreAI
  	
  	if bIgnoreAI:
  		for iPlayer in range(iNumPlayers):
  			if utils.getHumanID() != iPlayer:
  				loseAll(iPlayer)
  				
  def checkTurn(iGameTurn, iPlayer):
  
  	if not gc.getGame().isVictoryValid(7): return
  	
  	if iPlayer >= iNumPlayers: return
  	
  	if iGameTurn == utils.getScenarioStartTurn(): return
  	
  	if not gc.getPlayer(iPlayer).isAlive(): return
  	
  	# Don't check AI civilizations to improve speed
  	if utils.getHumanID() != iPlayer and data.bIgnoreAI: return
  	
  	pPlayer = gc.getPlayer(iPlayer)
  	
  	if iPlayer == iEgypt:
  	
  		# first goal: have 500 culture in 850 BC
  		if iGameTurn == getTurnForYear(-850):
  			if pEgypt.countTotalCulture() >= utils.getTurns(500):
  				win(iEgypt, 0)
  			else:
  				lose(iEgypt, 0)
  				
  		# first goal: build the Pyramids, the Great Lighthouse and the Great Library by 100 BC
  		if iGameTurn == getTurnForYear(-100):
  			expire(iEgypt, 1)
  				
  		# third goal: have 5000 culture in 170 AD
  		if iGameTurn == getTurnForYear(170):
  			if pEgypt.countTotalCulture() >= utils.getTurns(5000):
  				win(iEgypt, 2)
  			else:
  				lose(iEgypt, 2)
  				
  	elif iPlayer == iChina:
  	
  		# first goal: build two Confucian and Taoist Cathedrals by 1000 AD
  		if iGameTurn == getTurnForYear(1000):
  			expire(iChina, 0)
  			
  		# second goal: be first to discover Compass, Gunpowder, Paper and Printing Press
  		
  		# third goal: experience four golden ages by 1800 AD
  		if isPossible(iChina, 2):
  			if data.iChineseGoldenAgeTurns >= utils.getTurns(32):
  				win(iChina, 2)
  				
  			if pChina.isGoldenAge() and not pChina.isAnarchy():
  				data.iChineseGoldenAgeTurns += 1
  				
  		if iGameTurn == getTurnForYear(1800):
  			expire(iChina, 2)
  				
  	elif iPlayer == iBabylonia:
  	
  		# first goal: be the first to discover Construction, Arithmetics, Writing, Calendar and Contract
  		
  		# second goal: make Babylon the most populous city in the world in 850 BC
  		if iGameTurn == getTurnForYear(-850):
  			if isBestCity(iBabylonia, (76, 40), cityPopulation):
  				win(iBabylonia, 1)
  			else:
  				lose(iBabylonia, 1)
  			
  		# third goal: make Babylon the most cultured city in the world in 700 BC
  		if iGameTurn == getTurnForYear(-700):
  			if isBestCity(iBabylonia, (76, 40), cityCulture):
  				win(iBabylonia, 2)
  			else:
  				lose(iBabylonia, 2)
  				
  	elif iPlayer == iHarappa:
  	
  		# first goal: establish a trade connection with another civilization by 1600 BC
  		if isPossible(iHarappa, 0):
  			if isTradeConnected(iHarappa):
  				win(iHarappa, 0)
  				
  		if iGameTurn == getTurnForYear(-1600):
  			expire(iHarappa, 0)
  			
  		# second goal: build three Baths and two Walls by 1500 BC
  		if iGameTurn == getTurnForYear(-1500):
  			expire(iHarappa, 1)
  			
  		# third goal: have a total population of 30 by 800 BC
  		if isPossible(iHarappa, 2):
  			if pHarappa.getTotalPopulation() >= 30:
  				win(iHarappa, 2)
  				
  		if iGameTurn == getTurnForYear(-800):
  			expire(iHarappa, 2)
  			
  	elif iPlayer == iGreece:
  	
  		# first goal: be the first to discover Mathematics, Literature, Aesthetics, Medicine and Philosophy
  			
  		# second goal: control Egypt, Phoenicia, Babylonia and Persia in 330 BC
  		if iGameTurn == getTurnForYear(-330):
  			bEgypt = checkOwnedCiv(iGreece, iEgypt)
  			bPhoenicia = checkOwnedCiv(iGreece, iCarthage)
  			bBabylonia = checkOwnedCiv(iGreece, iBabylonia)
  			bPersia = checkOwnedCiv(iGreece, iPersia)
  			if bEgypt and bPhoenicia and bBabylonia and bPersia:
  				win(iGreece, 1)
  			else:
  				lose(iGreece, 1)
  		
  		# third goal: build the Parthenon, the Colossus, the Statue of Zeus and the Temple of Artemis by 250 BC
  		if iGameTurn == getTurnForYear(-250):
  			expire(iGreece, 2)
  				
  	elif iPlayer == iIndia:
  	
  		# first goal: control the Hindu and Buddhist shrine in 100 BC
  		if iGameTurn == getTurnForYear(-100):
  			bBuddhistShrine = getNumBuildings(iIndia, iBuddhistShrine) > 0
  			bHinduShrine = getNumBuildings(iIndia, iHinduShrine) > 0
  			if bHinduShrine and bBuddhistShrine:
  				win(iIndia, 0)
  			else:
  				lose(iIndia, 0)
  				
  		# second goal: build 20 temples by 700 AD
  		if iGameTurn == getTurnForYear(700):
  			expire(iIndia, 1)
  			
  		# third goal: control 20% of the world's population in 1200 AD
  		if iGameTurn == getTurnForYear(1200):
  			if getPopulationPercent(iIndia) >= 20.0:
  				win(iIndia, 2)
  			else:
  				lose(iIndia, 2)
  				
  	elif iPlayer == iCarthage:
  	
  		# first goal: build a Palace and the Great Cothon in Carthagee by 300 BC
  		if isPossible(iCarthage, 0):
  			bPalace = isBuildingInCity((58, 39), iPalace)
  			bGreatCothon = isBuildingInCity((58, 39), iGreatCothon)
  			if bPalace and bGreatCothon:
  				win(iCarthage, 0)
  		
  		if iGameTurn == getTurnForYear(-300):
  			expire(iCarthage, 0)
  				
  		# second goal: control Italy and Iberia in 100 BC
  		if iGameTurn == getTurnForYear(-100):
  			bItaly = isControlled(iCarthage, utils.getPlotList(Areas.tNormalArea[iItaly][0], Areas.tNormalArea[iItaly][1], [(62, 47), (63, 47), (63, 46)]))
  			bIberia = isControlled(iCarthage, Areas.getNormalArea(iSpain, False))
  			if bItaly and bIberia:
  				win(iCarthage, 1)
  			else:
  				lose(iCarthage, 1)
  				
  		# third goal: have 5000 gold in 200 AD
  		if iGameTurn == getTurnForYear(200):
  			if pCarthage.getGold() >= utils.getTurns(5000):
  				win(iCarthage, 2)
  			else:
  				lose(iCarthage, 2)
  				
  	elif iPlayer == iPolynesia:
  	
  		# first goal: settle two of the following island groups by 800 AD: Hawaii, New Zealand, Marquesas and Easter Island
  		if iGameTurn == getTurnForYear(800):
  			expire(iPolynesia, 0)
  			
  		# second goal: settle Hawaii, New Zealand, Marquesas and Easter Island by 1000 AD
  		if iGameTurn == getTurnForYear(1000):
  			expire(iPolynesia, 1)
  			
  		# third goal: build the Moai Statues by 1200 AD
  		if iGameTurn == getTurnForYear(1200):
  			expire(iPolynesia, 2)
  			
  	elif iPlayer == iPersia:
  	
  		# Persia
  		if not pPersia.isReborn():
  		
  			# first goal: control 7% of world territory by 140 AD
  			if isPossible(iPersia, 0):
  				if getLandPercent(iPersia) >= 6.995:
  					win(iPersia, 0)
  			
  			if iGameTurn == getTurnForYear(140):
  				expire(iPersia, 0)
  				
  			# second goal: control seven wonders by 350 AD
  			if isPossible(iPersia, 1):
  				if countWonders(iPersia) >= 7:
  					win(iPersia, 1)
  					
  			if iGameTurn == getTurnForYear(350):
  				expire(iPersia, 1)
  						
  			# third goal: control two holy shrines in 350 AD
  			if iGameTurn == getTurnForYear(350):
  				if countShrines(iPersia) >= 2:
  					win(iPersia, 2)
  				else:
  					lose(iPersia, 2)
  					
  		# Iran			
  		else:
  		
  			# first goal: have open borders with 6 European civilizations in 1650
  			if iGameTurn == getTurnForYear(1650):
  				if countOpenBorders(iPersia, lCivGroups[0]) >= 6:
  					win(iPersia, 0)
  				else:
  					lose(iPersia, 0)
  					
  			# second goal: control Mesopotamia, Transoxania and Northwest India in 1750 AD
  			if iGameTurn == getTurnForYear(1750):
  				bMesopotamia = isControlled(iPersia, utils.getPlotList(tSafavidMesopotamiaTL, tSafavidMesopotamiaBR))
  				bTransoxania = isControlled(iPersia, utils.getPlotList(tTransoxaniaTL, tTransoxaniaBR))
  				bNWIndia = isControlled(iPersia, utils.getPlotList(tNWIndiaTL, tNWIndiaBR, tNWIndiaExceptions))
  				if bMesopotamia and bTransoxania and bNWIndia:
  					win(iPersia, 1)
  				else:
  					lose(iPersia, 1)
  					
  			# third goal: have a city with 20000 culture in 1800 AD
  			if iGameTurn == getTurnForYear(1800):
  				mostCulturedCity = getMostCulturedCity(iPersia)
  				if mostCulturedCity.getCulture(iPersia) >= utils.getTurns(20000):
  					win(iPersia, 2)
  				else:
  					lose(iPersia, 2)
  					
  	elif iPlayer == iRome:
  	
  		# first goal: build 6 Barracks, 5 Aqueducts, 4 Amphitheatres and 3 Forums by 100 AD
  		if iGameTurn == getTurnForYear(100):
  			expire(iRome, 0)
  			
  		# second goal: control Iberia, Gaul, Britain, Africa, Greece, Asia Minor and Egypt in 320 AD
  		if iGameTurn == getTurnForYear(320):
  			bSpain = getNumCitiesInArea(iRome, Areas.getNormalArea(iSpain, False)) >= 2
  			bFrance = getNumCitiesInArea(iRome, utils.getPlotList(tFranceTL, Areas.tNormalArea[iFrance][1])) >= 3
  			bEngland = getNumCitiesInArea(iRome, Areas.getCoreArea(iEngland, False)) >= 1
  			bCarthage = getNumCitiesInArea(iRome, utils.getPlotList(tCarthageTL, tCarthageBR)) >= 2
  			bByzantium = getNumCitiesInArea(iRome, Areas.getCoreArea(iByzantium, False)) >= 4
  			bEgypt = getNumCitiesInArea(iRome, Areas.getCoreArea(iEgypt, False)) >= 2
  			if bSpain and bFrance and bEngland and bCarthage and bByzantium and bEgypt:
  				win(iRome, 1)
  			else:
  				lose(iRome, 1)
  					
  		# third goal: be first to discover Theology, Machinery and Civil Service
  		
  	elif iPlayer == iTamils:
  	
  		# first goal: have 3000 gold and 2000 culture in 800 AD
  		if iGameTurn == getTurnForYear(800):
  			if pTamils.getGold() >= utils.getTurns(3000) and pTamils.countTotalCulture() >= utils.getTurns(2000):
  				win(iTamils, 0)
  			else:
  				lose(iTamils, 0)
  				
  		# second goal: control or vassalize the Deccan and Srivijaya in 1000 AD
  		if iGameTurn == getTurnForYear(1000):
  			bDeccan = isControlledOrVassalized(iTamils, utils.getPlotList(tDeccanTL, tDeccanBR))
  			bSrivijaya = isControlledOrVassalized(iTamils, utils.getPlotList(tSrivijayaTL, tSrivijayaBR))
  			if bDeccan and bSrivijaya:
  				win(iTamils, 1)
  			else:
  				lose(iTamils, 1)
  				
  		# third goal: acquire 4000 gold by trade by 1200 AD
  		if isPossible(iTamils, 2):
  			iTradeGold = 0
  			
  			# gold from city trade routes
  			iTradeCommerce = 0
  			for city in utils.getCityList(iTamils):
  				iTradeCommerce += city.getTradeYield(2)
  			iTradeGold += iTradeCommerce * pTamils.getCommercePercent(0)
  			
  			# gold from per turn gold trade
  			for iPlayer in range(iNumPlayers):
  				iTradeGold += pTamils.getGoldPerTurnByPlayer(iPlayer) * 100
  			
  			data.iTamilTradeGold += iTradeGold
  			
  			if data.iTamilTradeGold / 100 >= utils.getTurns(4000):
  				win(iTamils, 2)
  				
  		if iGameTurn == getTurnForYear(1200):
  			expire(iTamils, 2)
  					
  	elif iPlayer == iEthiopia:
  	
  		# first goal: settle a great prophet in two Orthodox cities by 500 AD
  		if isPossible(iEthiopia, 0):
  			if countReligionSpecialistCities(iEthiopia, iOrthodoxy, iSpecialistGreatProphet) >= 2:
  				win(iEthiopia, 0)
  				
  		if iGameTurn == getTurnForYear(500):
  			expire(iEthiopia, 0)
  		
  		# second goal: acquire three incense resources by 600 AD
  		if isPossible(iEthiopia, 1):
  			if pEthiopia.getNumAvailableBonuses(iIncense) >= 3:
  				win(iEthiopia, 1)
  				
  		if iGameTurn == getTurnForYear(600):
  			expire(iEthiopia, 1)
  			
  		# third goal: allow no European colonies in East and Subequatorial Africa in 1500 AD and 1910 AD
  		if iGameTurn == getTurnForYear(1500):
  			bEastAfrica = isAreaFreeOfCivs(utils.getPlotList(tSomaliaTL, tSomaliaBR), lCivGroups[0])
  			bSubequatorialAfrica = isAreaFreeOfCivs(utils.getPlotList(tSubeqAfricaTL, tSubeqAfricaBR), lCivGroups[0])
  			if not bEastAfrica or not bSubequatorialAfrica:
  				lose(iEthiopia, 2)
  				
  		if iGameTurn == getTurnForYear(1910) and isPossible(iEthiopia, 2):
  			bEastAfrica = isAreaFreeOfCivs(utils.getPlotList(tSomaliaTL, tSomaliaBR), lCivGroups[0])
  			bSubequatorialAfrica = isAreaFreeOfCivs(utils.getPlotList(tSubeqAfricaTL, tSubeqAfricaBR), lCivGroups[0])
  			if bEastAfrica and bSubequatorialAfrica:
  				win(iEthiopia, 2)
  			else:
  				lose(iEthiopia, 2)
  				
  	elif iPlayer == iKorea:
  	
  		# first goal: build a Buddhist Stupa and a Confucian Academy by 1200 AD
  		if iGameTurn == getTurnForYear(1200):
  			expire(iKorea, 0)
  			
  		# second goal: be first to discover Printing Press
  		
  		# third goal: sink 20 enemy ships
  		
  	elif iPlayer == iMaya:
  	
  		# Maya
  		if not pMaya.isReborn():
  		
  			# first goal: discover Calendar by 600 AD
  			if iGameTurn == getTurnForYear(600):
  				expire(iMaya, 0)
  				
  			# second goal: build the Temple of Kukulkan by 900 AD
  			if iGameTurn == getTurnForYear(900):
  				expire(iMaya, 1)
  				
  			# third goal: make contact with a European civilization before they discover America
  			if isPossible(iMaya, 2):
  				for iEuropean in lCivGroups[0]:
  					if teamMaya.canContact(iEuropean):
  						win(iMaya, 2)
  						break
  			
  		# Colombia
  		else:
  		
  			# first goal: allow no European civilizations in Peru, Gran Colombia, the Guayanas and the Caribbean in 1870 AD
  			if iGameTurn == getTurnForYear(1870):
  				bPeru = isAreaFreeOfCivs(utils.getPlotList(tPeruTL, tPeruBR), lCivGroups[0])
  				bGranColombia = isAreaFreeOfCivs(utils.getPlotList(tGranColombiaTL, tGranColombiaBR), lCivGroups[0])
  				bGuayanas = isAreaFreeOfCivs(utils.getPlotList(tGuayanasTL, tGuayanasBR), lCivGroups[0])
  				bCaribbean = isAreaFreeOfCivs(utils.getPlotList(tCaribbeanTL, tCaribbeanBR), lCivGroups[0])
  				if bPeru and bGranColombia and bGuayanas and bCaribbean:
  					win(iMaya, 0)
  				else:
  					lose(iMaya, 0)
  					
  			# second goal: control South America in 1920 AD
  			if iGameTurn == getTurnForYear(1920):
  				if isControlled(iMaya, utils.getPlotList(tSAmericaTL, tSAmericaBR, tSouthAmericaExceptions)):
  					win(iMaya, 1)
  				else:
  					lose(iMaya, 1)
  			
  			# third goal: acquire 3000 gold by selling resources by 1950 AD
  			if isPossible(iMaya, 2):
  				iTradeGold = 0
  				
  				for iLoopPlayer in range(iNumPlayers):
  					iTradeGold += pMaya.getGoldPerTurnByPlayer(iLoopPlayer)
  				
  				data.iColombianTradeGold += iTradeGold
  				
  				if data.iColombianTradeGold >= utils.getTurns(3000):
  					win(iMaya, 2)
  					
  			if iGameTurn == getTurnForYear(1950):
  				expire(iMaya, 2)
  					
  	elif iPlayer == iByzantium:
  		
  		# first goal: have 5000 gold in 1000 AD
  		if iGameTurn == getTurnForYear(1000):
  			if pByzantium.getGold() >= utils.getTurns(5000):
  				win(iByzantium, 0)
  			else:
  				lose(iByzantium, 0)
  				
  		# second goal: make Constantinople the world's largest and most cultured city in 1200 AD
  		if iGameTurn == getTurnForYear(1200):
  			bLargest = isBestCity(iByzantium, (68, 45), cityPopulation)
  			bCulture = isBestCity(iByzantium, (68, 45), cityCulture)
  			if bLargest and bCulture:
  				win(iByzantium, 1)
  			else:
  				lose(iByzantium, 1)
  				
  		# third goal: control three cities in the Balkans, Northern Africa and the Near East in 1450 AD
  		if iGameTurn == getTurnForYear(1450):
  			bBalkans = getNumCitiesInArea(iByzantium, utils.getPlotList(tBalkansTL, tBalkansBR)) >= 3
  			bNorthAfrica = getNumCitiesInArea(iByzantium, utils.getPlotList(tNorthAfricaTL, tNorthAfricaBR)) >= 3
  			bNearEast = getNumCitiesInArea(iByzantium, utils.getPlotList(tNearEastTL, tNearEastBR)) >= 3
  			if bBalkans and bNorthAfrica and bNearEast:
  				win(iByzantium, 2)
  			else:
  				lose(iByzantium, 2)
  					
  	elif iPlayer == iJapan:
  	
  		# first goal: have an average culture of 6000 by 1600 AD without ever losing a city
  		if isPossible(iJapan, 0):
  			if getAverageCulture(iJapan) >= utils.getTurns(6000):
  				win(iJapan, 0)
  				
  		if iGameTurn == getTurnForYear(1600):
  			expire(iJapan, 0)
  				
  		# second goal: control or vassalize Korea, Manchuria, China, Indochina, Indonesia and the Philippines in 1940 AD
  		if iGameTurn == getTurnForYear(1940):
  			bKorea = isControlledOrVassalized(iJapan, utils.getPlotList(tKoreaTL, tKoreaBR))
  			bManchuria = isControlledOrVassalized(iJapan, utils.getPlotList(tManchuriaTL, tManchuriaBR))
  			bChina = isControlledOrVassalized(iJapan, utils.getPlotList(tChinaTL, tChinaBR))
  			bIndochina = isControlledOrVassalized(iJapan, utils.getPlotList(tIndochinaTL, tIndochinaBR, tIndochinaExceptions))
  			bIndonesia = isControlledOrVassalized(iJapan, utils.getPlotList(tIndonesiaTL, tIndonesiaBR))
  			bPhilippines = isControlledOrVassalized(iJapan, utils.getPlotList(tPhilippinesTL, tPhilippinesBR))
  			if bKorea and bManchuria and bChina and bIndochina and bIndonesia and bPhilippines:
  				win(iJapan, 1)
  			else:
  				lose(iJapan, 1)
  				
  		# third goal: be the first to discover 5 modern techs
  		
  	elif iPlayer == iVikings:
  	
  		# first goal: control the core of a European civilization in 1050 AD
  		if iGameTurn == getTurnForYear(1050):
  			lEuroCivs = [iRome, iByzantium, iSpain, iFrance, iEngland, iHolyRome, iRussia]
  			if isCoreControlled(iVikings, lEuroCivs):
  				win(iVikings, 0)
  			else:
  				lose(iVikings, 0)
  				
  		# second goal: found a city in America by 1100 AD
  		if iGameTurn == getTurnForYear(1100):
  			expire(iVikings, 1)
  			
  		# third goal: acquire 3000 gold by pillaging, conquering cities and sinking ships by 1500 AD
  		if isPossible(iVikings, 2):
  			if data.iVikingGold >= utils.getTurns(3000):
  				win(iVikings, 2)
  				
  		if iGameTurn == getTurnForYear(1500):
  			expire(iVikings, 2)
  			
  	elif iPlayer == iTurks:
  	
  		# first goal: control 6% of the world's territory and pillage 20 improvements by 900 AD
  		if isPossible(iTurks, 0):
  			if getLandPercent(iTurks) >= 5.995 and data.iTurkicPillages >= 20:
  				win(iTurks, 0)
  				
  		if iGameTurn == getTurnForYear(900):
  			expire(iVikings, 0)
  			
  		# second goal: create an overland trade route between a Chinese and a Mediterranean city and spread the Silk Route to ten of your cities by 1100 AD
  		if isPossible(iTurks, 1):
  			if isConnectedByTradeRoute(iTurks, utils.getPlotList(tChinaTL, tChinaBR), lMediterraneanPorts) and pTurks.countCorporations(iSilkRoute) >= 10:
  				win(iTurks, 1)
  				
  		if iGameTurn == getTurnForYear(1100):
  			expire(iTurks, 1)
  			
  		# third goal: have a capital with developing culture by 900 AD, a different capital with refined culture by 1100 AD and another capital with influential culture by 1400 AD
  		if isPossible(iTurks, 2):
  			capital = pTurks.getCapitalCity()
  			tCapital = (capital.getX(), capital.getY())
  			
  			if iGameTurn <= getTurnForYear(900):
  				if not data.tFirstTurkicCapital and capital.getCulture(iTurks) >= gc.getCultureLevelInfo(3).getSpeedThreshold(gc.getGame().getGameSpeedType()):
  					data.tFirstTurkicCapital = tCapital
  			
  			if iGameTurn <= getTurnForYear(1100):
  				if data.tFirstTurkicCapital and not data.tSecondTurkicCapital and tCapital != data.tFirstTurkicCapital and capital.getCulture(iTurks) >= gc.getCultureLevelInfo(4).getSpeedThreshold(gc.getGame().getGameSpeedType()):
  					data.tSecondTurkicCapital = tCapital
  					
  			if iGameTurn <= getTurnForYear(1400):
  				if tCapital != data.tFirstTurkicCapital and tCapital != data.tSecondTurkicCapital and data.tFirstTurkicCapital and data.tSecondTurkicCapital and capital.getCulture(iTurks) >= gc.getCultureLevelInfo(5).getSpeedThreshold(gc.getGame().getGameSpeedType()):
  					win(iTurks, 2)
  					
  		if iGameTurn == getTurnForYear(900):
  			if not data.tTurkicCapitals[0]:
  				expire(iTurks, 2)
  				
  		if iGameTurn == getTurnForYear(1100):
  			if not data.tTurkicCapitals[1]:
  				expire(iTurks, 2)
  				
  		if iGameTurn == getTurnForYear(1400):
  			expire(iTurks, 2)
  			
  	elif iPlayer == iArabia:
  	
  		# first goal: be the most advanced civilization in 1300 AD
  		if iGameTurn == getTurnForYear(1300):
  			if isBestPlayer(iArabia, playerTechs):
  				win(iArabia, 0)
  			else:
  				lose(iArabia, 0)
  				
  		# second goal: control or vassalize Spain, the Maghreb, Egypt, Mesopotamia and Persia in 1300 AD
  		if iGameTurn == getTurnForYear(1300):
  			bEgypt = isControlledOrVassalized(iArabia, Areas.getCoreArea(iEgypt, False))
  			bMaghreb = isControlledOrVassalized(iArabia, utils.getPlotList(tCarthageTL, tCarthageBR))
  			bMesopotamia = isControlledOrVassalized(iArabia, Areas.getCoreArea(iBabylonia, False))
  			bPersia = isControlledOrVassalized(iArabia, Areas.getCoreArea(iPersia, False))
  			bSpain = isControlledOrVassalized(iArabia, Areas.getNormalArea(iSpain, False))
  			if bSpain and bMaghreb and bEgypt and bMesopotamia and bPersia:
  				win(iArabia, 1)
  			else:
  				lose(iArabia, 1)
  		
  		# third goal: spread Islam to 30% of the cities in the world
  		if isPossible(iArabia, 2):
  			if gc.getGame().calculateReligionPercent(iIslam) >= 30.0:
  				win(iArabia, 2)
  				
  	elif iPlayer == iTibet:
  	
  		# first goal: acquire five cities by 1000 AD
  		if iGameTurn == getTurnForYear(1000):
  			expire(iTibet, 0)
  			
  		# second goal: spread Buddhism to 25% by 1400 AD
  		if isPossible(iTibet, 1):
  			if gc.getGame().calculateReligionPercent(iBuddhism) >= 25.0:
  				win(iTibet, 1)
  				
  		if iGameTurn == getTurnForYear(1400):
  			expire(iTibet, 1)
  			
  		# third goal: settle five great prophets in Lhasa by 1700 AD
  		if isPossible(iTibet, 2):
  			if countCitySpecialists(iTibet, Areas.getCapital(iPlayer), iSpecialistGreatProphet) >= 5:
  				win(iTibet, 2)
  				
  		if iGameTurn == getTurnForYear(1700):
  			expire(iTibet, 2)
  			
  	elif iPlayer == iIndonesia:
  	
  		# first goal: have the largest population in the world in 1300 AD
  		if iGameTurn == getTurnForYear(1300):
  			if isBestPlayer(iIndonesia, playerRealPopulation):
  				win(iIndonesia, 0)
  			else:
  				lose(iIndonesia, 0)
  				
  		# second goal: acquire 10 different happiness resources by 1500 AD
  		if isPossible(iIndonesia, 1):
  			if countHappinessResources(iIndonesia) >= 10:
  				win(iIndonesia, 1)
  				
  		if iGameTurn == getTurnForYear(1500):
  			expire(iIndonesia, 1)
  		
  		# third goal: control 9% of the world's population in 1940 AD
  		if iGameTurn == getTurnForYear(1940):
  			if getPopulationPercent(iIndonesia) >= 9.0:
  				win(iIndonesia, 2)
  			else:
  				lose(iIndonesia, 2)
  				
  	elif iPlayer == iMoors:
  	
  		# first goal: control three cities in the Maghreb and conquer two cities in Iberia and West Africa
  		if iGameTurn == getTurnForYear(1200):
  			bIberia = getNumConqueredCitiesInArea(iMoors, utils.getPlotList(tIberiaTL, tIberiaBR)) >= 2
  			bMaghreb = getNumCitiesInArea(iMoors, utils.getPlotList(tMaghrebTL, tMaghrebBR)) >= 3
  			bWestAfrica = getNumConqueredCitiesInArea(iMoors, utils.getPlotList(tWestAfricaTL, tWestAfricaBR)) >= 2
  			
  			if bIberia and bMaghreb and bWestAfrica:
  				win(iMoors, 0)
  			else:
  				lose(iMoors, 0)
  				
  		# second goal: build La Mezquita and settle four great prophets, scientists or engineers in Cordoba by 1300 AD
  		if isPossible(iMoors, 1):
  			bMezquita = data.getWonderBuilder(iMezquita) == iMoors
  		
  			iCounter = 0
  			iCounter += countCitySpecialists(iMoors, (51, 41), iSpecialistGreatProphet)
  			iCounter += countCitySpecialists(iMoors, (51, 41), iSpecialistGreatScientist)
  			iCounter += countCitySpecialists(iMoors, (51, 41), iSpecialistGreatEngineer)
  			
  			if bMezquita and iCounter >= 4:
  				win(iMoors, 1)
  				
  		if iGameTurn == getTurnForYear(1300):
  			expire(iMoors, 1)
  				
  		# third goal: acquire 3000 gold through piracy by 1650 AD
  		if isPossible(iMoors, 2):
  			if data.iMoorishGold >= utils.getTurns(3000):
  				win(iMoors, 2)
  				
  		if iGameTurn == getTurnForYear(1650):
  			expire(iMoors, 2)
  			
  	elif iPlayer == iSpain:
  	
  		# first goal: be the first to found a colony in America
  		
  		# second goal: secure 10 gold or silver resources by 1650 AD
  		if isPossible(iSpain, 1):
  			iNumGold = countResources(iSpain, iGold)
  			iNumSilver = countResources(iSpain, iSilver)
  			
  			if iNumGold + iNumSilver >= 10:
  				win(iSpain, 1)
  				
  		if iGameTurn == getTurnForYear(1650):
  			expire(iSpain, 1)
  			
  		# third goal: spread Catholicism to 30% and allow no Protestant civilizations in Europe in 1650 AD
  		if iGameTurn == getTurnForYear(1650):
  			fReligionPercent = gc.getGame().calculateReligionPercent(iCatholicism)
  			
  			bProtestantsEurope = isStateReligionInArea(iProtestantism, tEuropeTL, tEuropeBR)
  			bProtestantsEasternEurope = isStateReligionInArea(iProtestantism, tEasternEuropeTL, tEasternEuropeBR)
  			
  			if fReligionPercent >= 30.0 and not bProtestantsEurope and not bProtestantsEasternEurope:
  				win(iSpain, 2)
  			else:
  				lose(iSpain, 2)
  				
  	elif iPlayer == iFrance:
  	
  		# first goal: have 25000 culture in Paris in 1700 AD
  		if iGameTurn == getTurnForYear(1700):
  			if getCityCulture(iFrance, (55, 50)) >= utils.getTurns(25000):
  				win(iFrance, 0)
  			else:
  				lose(iFrance, 0)
  				
  		# second goal: control 40% of Europe and North America in 1800 AD
  		if iGameTurn == getTurnForYear(1800):
  			iEurope, iTotalEurope = countControlledTiles(iFrance, tEuropeTL, tEuropeBR, True)
  			iEasternEurope, iTotalEasternEurope = countControlledTiles(iFrance, tEasternEuropeTL, tEasternEuropeBR, True)
  			iNorthAmerica, iTotalNorthAmerica = countControlledTiles(iFrance, tNorthAmericaTL, tNorthAmericaBR, True)
  			
  			fEurope = (iEurope + iEasternEurope) * 100.0 / (iTotalEurope + iTotalEasternEurope)
  			fNorthAmerica = iNorthAmerica * 100.0 / iTotalNorthAmerica
  			
  			if fEurope >= 40.0 and fNorthAmerica >= 40.0:
  				win(iFrance, 1)
  			else:
  				lose(iFrance, 1)
  				
  		# third goal: build Notre Dame, Versailles, the Statue of Liberty and the Eiffel Tower by 1900 AD
  		if iGameTurn == getTurnForYear(1900):
  			expire(iFrance, 2)
  			
  	elif iPlayer == iKhmer:
  	
  		# first Khmer goal: build four Buddhist and Hindu monasteries and Wat Preah Pisnulok in 1200 AD
  		if iGameTurn == getTurnForYear(1200):
  			if isPossible(iKhmer, 0):
  				iBuddhist = getNumBuildings(iKhmer, iBuddhistMonastery)
  				iHindu = getNumBuildings(iKhmer, iHinduMonastery)
  				bWatPreahPisnulok = data.getWonderBuilder(iWatPreahPisnulok) == iKhmer
  				if iBuddhist >= 4 and iHindu >= 4 and bWatPreahPisnulok:
  					win(iKhmer, 0)
  				else:
  					lose(iKhmer, 0)
  				
  		# second goal: have an average city size of 12 in 1450 AD
  		if iGameTurn == getTurnForYear(1450):
  			if isPossible(iKhmer, 1):
  				if getAverageCitySize(iKhmer) >= 12.0:
  					win(iKhmer, 1)
  				else:
  					lose(iKhmer, 1)
  			
  		# third goal: have 8000 culture by 1450 AD
  		if isPossible(iKhmer, 2):
  			if pKhmer.countTotalCulture() >= utils.getTurns(8000):
  				win(iKhmer, 2)
  				
  		if iGameTurn == getTurnForYear(1450):
  			expire(iKhmer, 2)
  			
  	elif iPlayer == iEngland:
  	
  		# first goal: colonize every continent by 1730 AD
  		if iGameTurn == getTurnForYear(1730):
  			expire(iEngland, 0)
  			
  		# second goal: control a total of 25 frigates and ships of the line and sink 50 enemy ships by 1800 AD
  		if isPossible(iEngland, 1):
  			iEnglishNavy = 0
  			iEnglishNavy += pEngland.getUnitClassCount(gc.getUnitInfo(iFrigate).getUnitClassType())
  			iEnglishNavy += pEngland.getUnitClassCount(gc.getUnitInfo(iShipOfTheLine).getUnitClassType())
  			
  			if iEnglishNavy >= 25 and data.iEnglishSinks >= 50:
  				win(iEngland, 1)
  		
  		if iGameTurn == getTurnForYear(1800):
  			expire(iEngland, 1)
  			
  		# third goal: be the first to enter the Industrial and Modern eras
  		
  	elif iPlayer == iHolyRome:
  	
  		# first goal: control Saint Peter's Basilica and the Church of the Anastasis in 1200 AD
  		if iGameTurn == getTurnForYear(1200):
  			bSaintPeters = getNumBuildings(iHolyRome, iCatholicShrine) > 0
  			bAnastasis = getNumBuildings(iHolyRome, iOrthodoxShrine) > 0
  			if bSaintPeters and bAnastasis:
  				win(iHolyRome, 0)
  			else:
  				lose(iHolyRome, 0)
  				
  		# second goal: found Protestantism
  		
  		# third goal: settle three great artists in Vienna by 1700 AD
  		if isPossible(iHolyRome, 2):
  			if countCitySpecialists(iHolyRome, tVienna, iSpecialistGreatArtist) >= 3:
  				win(iHolyRome, 2)
  				
  		if iGameTurn == getTurnForYear(1700):
  			expire(iHolyRome, 2)
  			
  	elif iPlayer == iRussia:
  	
  		# first goal: found seven cities in Siberia by 1700 AD and build the Trans-Siberian Railway by 1920 AD
  		if iGameTurn == getTurnForYear(1700):
  			if getNumFoundedCitiesInArea(iRussia, utils.getPlotList(tSiberiaTL, tSiberiaBR)) < 7:
  				lose(iRussia, 0)
  				
  		if isPossible(iRussia, 0):
  			if isConnectedByRailroad(iRussia, Areas.getCapital(iRussia), lSiberianCoast):
  				win(iRussia, 0)
  					
  		if iGameTurn == getTurnForYear(1920):
  			expire(iRussia, 0)
  			
  		# second goal: be the first civilization to complete the Manhattan Project and the Apollo Program
  		
  		# third goal: have friendly relations with five communist civilizations by 1950 AD
  		if isPossible(iRussia, 2):
  			if pPlayer.getCivics(iCivicsEconomy) == iCentralPlanning and countPlayersWithAttitudeAndCivic(iPlayer, AttitudeTypes.ATTITUDE_FRIENDLY, (iCivicsEconomy, iCentralPlanning)) >= 5:
  				win(iRussia, 2)
  				
  		if iGameTurn == getTurnForYear(1950):
  			expire(iRussia, 2)
  			
  	elif iPlayer == iMali:
  		
  		# first goal: conduct a trade mission to your holy city by 1350 AD
  		if iGameTurn == getTurnForYear(1350):
  			expire(iMali, 0)
  			
  		# second goal: build the University of Sankore and settle a great prophet in its city by 1500 AD
  		if isPossible(iMali, 1):
  			for city in utils.getCityList(iMali):
  				if city.isHasRealBuilding(iUniversityOfSankore) and city.getFreeSpecialistCount(iSpecialistGreatProphet) >= 1:
  					win(iMali, 1)
  		
  		if iGameTurn == getTurnForYear(1500):
  			expire(iMali, 1)
  			
  		# third goal: have 5000 gold in 1500 AD and 15000 gold in 1700 AD
  		if iGameTurn == getTurnForYear(1500):
  			if pMali.getGold() < utils.getTurns(5000):
  				lose(iMali, 2)
  				
  		if iGameTurn == getTurnForYear(1700) and isPossible(iMali, 2):
  			if pMali.getGold() >= utils.getTurns(15000):
  				win(iMali, 2)
  			else:
  				lose(iMali, 2)
  				
  	elif iPlayer == iPoland:
  	
  		# first goal: have three cities with a population of 12 by 1400 AD
  		if isPossible(iPoland, 0):
  			if countCitiesOfSize(iPoland, 12) >= 3:
  				win(iPoland, 0)
  				
  		if iGameTurn == getTurnForYear(1400):
  			expire(iPoland, 0)
  			
  		# second goal: be the first to discover Liberalism
  		
  		# third goal: build three Christian Cathedrals by 1600 AD
  		if iGameTurn == getTurnForYear(1600):
  			expire(iPoland, 2)
  			
  	elif iPlayer == iPortugal:
  	
  		# first goal: have open borders with 14 civilizations by 1550 AD
  		if isPossible(iPortugal, 0):
  			if countOpenBorders(iPortugal) >= 14:
  				win(iPortugal, 0)
  				
  		if iGameTurn == getTurnForYear(1550):
  			expire(iPortugal, 0)
  			
  		# second goal: acquire 12 colonial resources by 1650 AD
  		if isPossible(iPortugal, 1):
  			if countAcquiredResources(iPortugal, lColonialResources) >= 12:
  				win(iPortugal, 1)
  				
  		if iGameTurn == getTurnForYear(1650):
  			expire(iPortugal, 1)
  			
  		# third goal: control 15 cities in Brazil, Africa and Asia in 1700 AD
  		if iGameTurn == getTurnForYear(1700):
  			iCount = 0
  			iCount += getNumCitiesInArea(iPortugal, utils.getPlotList(tBrazilTL, tBrazilBR))
  			iCount += getNumCitiesInArea(iPortugal, utils.getPlotList(tAfricaTL, tAfricaBR))
  			iCount += getNumCitiesInArea(iPortugal, utils.getPlotList(tAsiaTL, tAsiaBR))
  			if iCount >= 15:
  				win(iPortugal, 2)
  			else:
  				lose(iPortugal, 2)
  				
  	elif iPlayer == iInca:
  	
  		# first goal: build five Tambos and a road along the Andean coast by 1500 AD
  		if isPossible(iInca, 0):
  			if isRoad(iInca, lAndeanCoast) and getNumBuildings(iInca, iTambo) >= 5:
  				win(iInca, 0)
  				
  		if iGameTurn == getTurnForYear(1500):
  			expire(iInca, 0)
  			
  		# second goal: have 2500 gold in 1550 AD
  		if iGameTurn == getTurnForYear(1550):
  			if pInca.getGold() >= utils.getTurns(2500):
  				win(iInca, 1)
  			else:
  				lose(iInca, 1)
  			
  		# third goal: control 60% of South America in 1700 AD
  		if iGameTurn == getTurnForYear(1700):
  			iControl, iTotal = countControlledTiles(iInca, tSAmericaTL, tSAmericaBR, False, tSouthAmericaExceptions)
  			fControl = iControl * 100.0 / iTotal
  			
  			if fControl >= 60.0:
  				win(iInca, 2)
  			else:
  				lose(iInca, 2)
  				
  	elif iPlayer == iItaly:
  	
  		# first goal: build San Marco Basilica, the Sistine Chapel and Santa Maria del Fiore by 1500 AD
  		if iGameTurn == getTurnForYear(1500):
  			expire(iItaly, 0)
  			
  		# second goal: have three cities with influential culture by 1600 AD
  		if isPossible(iItaly, 1):
  			if countCitiesWithCultureLevel(iItaly, 5) >= 3:
  				win(iItaly, 1)
  				
  		if iGameTurn == getTurnForYear(1600):
  			expire(iItaly, 1)
  			
  		# third goal: control 65% of the Mediterranean by 1930 AD
  		if isPossible(iItaly, 2):
  			iMediterranean, iTotalMediterranean = countControlledTiles(iItaly, tMediterraneanTL, tMediterraneanBR, False, tMediterraneanExceptions, True)
  			fMediterranean = iMediterranean * 100.0 / iTotalMediterranean
  			
  			if fMediterranean >= 65.0:
  				win(iItaly, 2)
  				
  		if iGameTurn == getTurnForYear(1930):
  			expire(iItaly, 2)
  			
  	elif iPlayer == iMongolia:
  	
  		# first goal: control China by 1300 AD
  		if isPossible(iMongolia, 0):
  			if checkOwnedCiv(iMongolia, iChina):
  				win(iMongolia, 0)
  				
  		if iGameTurn == getTurnForYear(1300):
  			expire(iMongolia, 0)
  			
  		# second goal: raze 7 cities
  		
  		# third goal: control 12% of world territory by 1500 AD
  		if isPossible(iMongolia, 2):
  			if getLandPercent(iMongolia) >= 11.995:
  				win(iMongolia, 2)
  				
  		if iGameTurn == getTurnForYear(1500):
  			expire(iMongolia, 2)
  					
  	elif iPlayer == iMughals:
  	
  		# first goal: build three Muslim Cathedrals by 1500 AD
  		if iGameTurn == getTurnForYear(1500):
  			expire(iMughals, 0)
  			
  		# second goal: build the Red Fort, Harmandir Sahib and the Taj Mahal by 1660 AD
  		if iGameTurn == getTurnForYear(1660):
  			expire(iMughals, 1)
  			
  		# third goal: have more than 50000 culture in 1750 AD
  		if iGameTurn == getTurnForYear(1750):
  			if pMughals.countTotalCulture() >= utils.getTurns(50000):
  				win(iMughals, 2)
  			else:
  				lose(iMughals, 2)
  			
  	elif iPlayer == iAztecs:
  	
  		# Aztecs
  		if not pAztecs.isReborn():
  		
  			# first goal: make Tenochtitlan the largest city in the world in 1520 AD
  			if iGameTurn == getTurnForYear(1520):
  				if isBestCity(iAztecs, (18, 37), cityPopulation):
  					win(iAztecs, 0)
  				else:
  					lose(iAztecs, 0)
  					
  			# second goal: build six step pyramids and sacrificial altars by 1650 AD
  			if isPossible(iAztecs, 1):
  				if getNumBuildings(iAztecs, utils.getUniqueBuilding(iAztecs, iPaganTemple)) >= 6 and getNumBuildings(iAztecs, iSacrificialAltar) >= 6:
  					win(iAztecs, 1)
  			
  			if iGameTurn == getTurnForYear(1650):
  				expire(iAztecs, 1)
  				
  			# third goal: enslave 20 old world units
  			if isPossible(iAztecs, 2):
  				if data.iAztecSlaves >= 20:
  					win(iAztecs, 2)
  					
  		# Mexico
  		else:
  		
  			# first goal: build three cathedrals of your state religion by 1880 AD
  			if iGameTurn == getTurnForYear(1880):
  				expire(iAztecs, 0)
  				
  			# second goal: create three great generals by 1940 AD
  			if iGameTurn == getTurnForYear(1940):
  				expire(iAztecs, 1)
  				
  			# third goal: make Mexico City the largest city in the world in 1960 AD
  			if iGameTurn == getTurnForYear(1960):
  				if isBestCity(iAztecs, (18, 37), cityPopulation):
  					win(iAztecs, 2)
  				else:
  					lose(iAztecs, 2)
  				
  	elif iPlayer == iOttomans:
  	
  		# first goal: have four non-obsolete wonders in your capital in 1550 AD
  		if iGameTurn == getTurnForYear(1550):
  			capital = pOttomans.getCapitalCity()
  			if countCityWonders(iOttomans, (capital.getX(), capital.getY()), False) >= 4:
  				win(iOttomans, 0)
  			else:
  				lose(iOttomans, 0)
  				
  		# second goal: control the Eastern Mediterranean, the Black Sea, Cairo, Mecca, Baghdad and Vienna by 1700 AD
  		if isPossible(iOttomans, 1):
  			bEasternMediterranean = isCultureControlled(iOttomans, lEasternMediterranean)
  			bBlackSea = isCultureControlled(iOttomans, lBlackSea)
  			bCairo = controlsCity(iOttomans, tCairo)
  			bMecca = controlsCity(iOttomans, tMecca)
  			bBaghdad = controlsCity(iOttomans, tBaghdad)
  			bVienna = controlsCity(iOttomans, tVienna)
  			
  			if bEasternMediterranean and bBlackSea and bCairo and bMecca and bBaghdad and bVienna:
  				win(iOttomans, 1)
  				
  		if iGameTurn == getTurnForYear(1700):
  			expire(iOttomans, 1)
  			
  		# third goal: have more culture than all European civilizations combined in 1800 AD
  		if iGameTurn == getTurnForYear(1800):
  			if pOttomans.countTotalCulture() > getTotalCulture(lCivGroups[0]):
  				win(iOttomans, 2)
  			else:
  				lose(iOttomans, 2)
  				
  	elif iPlayer == iThailand:
  	
  		# first goal: have open borders with 10 civilizations by 1650 AD
  		if isPossible(iThailand, 0):
  			if countOpenBorders(iThailand) >= 10:
  				win(iThailand, 0)
  				
  		if iGameTurn == getTurnForYear(1650):
  			expire(iThailand, 0)
  			
  		# second goal: make Ayutthaya the most populous city in the world in 1700 AD
  		if iGameTurn == getTurnForYear(1700):
  			if isBestCity(iThailand, (101, 
  
  [... the rest is omitted ...]
files.old_path: Assets/Python/Victory.py
files.new_contents: <?xml version="1.0" encoding="utf-8"?>
  <!-- Victory -->
  <Civ4GameText>
  	<TEXT>
  		<Tag>TXT_KEY_UHV__TITLE</Tag>
  		<English></English>
  		<French></French>
  		<German></German>
  		<Italian></Italian>
  		<Spanish></Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_</Tag>
  		<English></English>
  		<French></French>
  		<German></German>
  		<Italian></Italian>
  		<Spanish></Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_GOALS</Tag>
  		<English>Historical Victory goals</English>
  		<French>Objectifs de victoire historique</French>
  		<German>Historische Siegbedingungen</German>
  		<Italian>Obiettivi per le vittorie storiche</Italian>
  		<Spanish>Objetivos de la victoria hist&#243;rica</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_AME1_TITLE</Tag>
  		<English>Manifest Destiny</English>
  		<French>Destin&#233;e manifeste </French>
  		<German>Manifest Destiny</German>
  		<Italian>Manifest Destiny</Italian>
  		<Spanish>Manifest Destiny</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_AME1</Tag>
  		<English>Allow no European colonies in North and Central America and in the Caribbean and control or vassalize Mexico in 1900 AD</English>
  		<French>Emp&#234;cher la pr&#233;sence de colonies europ&#233;ennes en Am&#233;rique centrale et du Nord ainsi que dans les Cara&#239;bes et contr&#244;ler ou vassaliser le Mexique en 1900 ap. J.-C.</French>
  		<German>Lassen Sie im Jahr 1900 n. Chr. keine europ&#228;ischen St&#228;dte in Nord- und Zentralamerika und in der Karibik zu und kontrollieren oder vassalisieren Sie Mexiko</German>
  		<Italian>Allow no European colonies in North and Central America and in the Caribbean and control or vassalize Mexico in 1900 AD</Italian>
  		<Spanish>Allow no European colonies in North and Central America and in the Caribbean and control or vassalize Mexico in 1900 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_AME2_TITLE</Tag>
  		<English>The American Dream</English>
  		<French>Le r&#234;ve am&#233;ricain </French>
  		<German>Der amerikanische Traum</German>
  		<Italian>The American Dream</Italian>
  		<Spanish>The American Dream</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_AME2</Tag>
  		<English>Build the Statue of Liberty, the Brooklyn Bridge, the Empire State Building, the Golden Gate Bridge, the Pentagon and the United Nations by 1950 AD</English>
  		<French>Build the Statue of Liberty, the Brooklyn Bridge, the Empire State Building, the Golden Gate Bridge, the Pentagon and the United Nations by 1950 AD</French>
  		<German>Errichten Sie bis zum Jahr 1950 n. Chr. die Freiheitsstatue, die Brooklyn Bridge, das Empire State Building, die Golden Gate Bridge, das Pentagon und the Vereinten Nationen</German>
  		<Italian>Build the Statue of Liberty, the Brooklyn Bridge, the Empire State Building, the Golden Gate Bridge, the Pentagon and the United Nations by 1950 AD</Italian>
  		<Spanish>Build the Statue of Liberty, the Brooklyn Bridge, the Empire State Building, the Golden Gate Bridge, the Pentagon and the United Nations by 1950 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_AME3_TITLE</Tag>
  		<English>The World's Policeman</English>
  		<French>Le gendarme du monde </French>
  		<German>Die Weltpolizei</German>
  		<Italian>The World's Policeman</Italian>
  		<Spanish>The World's Policeman</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_AME3</Tag>
  		<English>Secure 10 Oil resources by 2000 AD</English>
  		<French>S&#233;curiser 10 gisements de p&#233;trole avant 2000 ap. J.-C.</French>
  		<German>Sichern Sie sich bis zum Jahr 2000 n. Chr. 10 &#214;l-Vorkommen</German>
  		<Italian>Assicurati 10 fonti di petrolio entro il 2000 d.C.</Italian>
  		<Spanish>Controlar 10 recursos petrol&#237;feros en el 2000 d. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ARA1_TITLE</Tag>
  		<English>Ijtihad</English>
  		<French>Ijtihad </French>
  		<German>Ischtihad</German>
  		<Italian>Ijtihad</Italian>
  		<Spanish>Ijtihad</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ARA1</Tag>
  		<English>Be the most advanced civilization in 1300 AD</English>
  		<French>&#202;tre la civilisation la plus avanc&#233;e en 1300 ap. J.-C.</French>
  		<German>Seien Sie im Jahr 1300 n. Chr. die fortschrittlichste Zivilisation</German>
  		<Italian>Be the most advanced civilization in 1300 AD</Italian>
  		<Spanish>Be the most advanced civilization in 1300 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ARA2_TITLE</Tag>
  		<English>Jihad</English>
  		<French>Djihad </French>
  		<German>Dschihad</German>
  		<Italian>Jihad</Italian>
  		<Spanish>Jihad</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ARA2</Tag>
  		<English>Control Egypt, the Maghreb, Spain, Mesopotamia and Persia directly or by vassal in 1300 AD</English>
  		<French>Contr&#244;ler l'&#201;gypte, le Maghreb, l'Espagne, la M&#233;sopotamie et la Perse directement ou comme vassaux en 1300 ap. J.-C.</French>
  		<German>Bringen Sie im Jahr 1300 n. Chr. &#196;gypten, den Maghreb, Spanien, Mesopotamien und Persien unter Ihre Kontrolle oder machen Sie sie zu Vasallenstaaten</German>
  		<Italian>Control Egypt, the Maghreb, Spain, Mesopotamia and Persia directly or by vassal in 1300 AD</Italian>
  		<Spanish>Control Egypt, the Maghreb, Spain, Mesopotamia and Persia directly or by vassal in 1300 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ARA3_TITLE</Tag>
  		<English>Dawah</English>
  		<French>Dawa </French>
  		<German>Dawah</German>
  		<Italian>Dawah</Italian>
  		<Spanish>Dawah</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ARA3</Tag>
  		<English>Spread Islam to 30% of the cities in the world</English>
  		<French>R&#233;pandre l'islam &#224; 30% des villes du monde</French>
  		<German>Sorgen Sie f&#252;r eine weltweit 30%-ige Verbreitung des Islam</German>
  		<Italian>Diffondi l'Islam nel 30% delle citt&#224; mondiali</Italian>
  		<Spanish>Propagar el Islam al 30% de las ciudades del mundo</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ARG1_TITLE</Tag>
  		<English>The Argentinian Paradox</English>
  		<French>Le paradoxe argentin </French>
  		<German>Das argentinische Paradox</German>
  		<Italian>The Argentinian Paradox</Italian>
  		<Spanish>The Argentinian Paradox</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ARG1</Tag>
  		<English>Experience two golden ages by 1930 AD</English>
  		<French>Traverser deux &#226;ges d'or avant 1930 ap. J.-C.</French>
  		<German>Erleben Sie bis zum Jahr 1930 n. Chr. zwei goldene Zeitalter</German>
  		<Italian>Experience two golden ages by 1930 AD</Italian>
  		<Spanish>Experience two golden ages by 1930 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ARG2_TITLE</Tag>
  		<English>Tango and Poetry</English>
  		<French>Tango et po&#233;sie </French>
  		<German>Tango und Dichtung</German>
  		<Italian>Tango and Poetry</Italian>
  		<Spanish>Tango and Poetry</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ARG2</Tag>
  		<English>Have legendary culture in Buenos Aires by 1960 AD</English>
  		<French>Have legendary culture in Buenos Aires by 1960 AD</French>
  		<German>Haben Sie bis zum Jahr 1960 n. Chr. legend&#228;re Kultur in Buenos Aires</German>
  		<Italian>Have legendary culture in Buenos Aires by 1960 AD</Italian>
  		<Spanish>Have legendary culture in Buenos Aires by 1960 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ARG3_TITLE</Tag>
  		<English>Peronism</English>
  		<French>P&#233;ronisme </French>
  		<German>Peronismus</German>
  		<Italian>Peronism</Italian>
  		<Spanish>Peronism</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ARG3</Tag>
  		<English>Experience six golden ages by 2000 AD</English>
  		<French>Traverser six &#226;ges d'or avant 2000 ap. J.-C.</French>
  		<German>Erleben Sie bis zum Jahr 2000 n. Chr. sechs goldene Zeitalter</German>
  		<Italian>Experience six golden ages by 2000 AD</Italian>
  		<Spanish>Experience six golden ages by 2000 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_AZT1_TITLE</Tag>
  		<English>Floating Gardens</English>
  		<French>Jardins flottants </French>
  		<German>Schwimmende G&#228;rten</German>
  		<Italian>Floating Gardens</Italian>
  		<Spanish>Floating Gardens</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_AZT1</Tag>
  		<English>Make Tenochtitlan the largest city in the world in 1520 AD</English>
  		<French>Faire de Tenochtitlan la plus grande ville au monde en 1520 ap. J.-C.</French>
  		<German>Machen Sie Tenochtitlan im Jahr 1520 n. Chr. zur gr&#246;&#223;sten Stadt der Welt</German>
  		<Italian>Make Tenochtitlan the largest city in the world in 1520 AD</Italian>
  		<Spanish>Make Tenochtitlan the largest city in the world in 1520 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_AZT2_TITLE</Tag>
  		<English>Human Sacrifice</English>
  		<French>Sacrifices humains </French>
  		<German>Menschenopfer</German>
  		<Italian>Human Sacrifice</Italian>
  		<Spanish>Human Sacrifice</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_AZT2</Tag>
  		<English>Build 6 step pyramids and sacrificial altars by 1650 AD</English>
  		<French>Construire 6 pyramides &#224; degr&#233;s et autant d'autels de sacrifice avant 1650 ap. J.-C.</French>
  		<German>Bauen Sie bis zum Jahr 1650 n. Chr. 6 Stufenpyramiden und Opferalt&#228;re</German>
  		<Italian>Build 6 step pyramids and sacrificial altars by 1650 AD</Italian>
  		<Spanish>Build 6 step pyramids and sacrificial altars by 1650 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_AZT3_TITLE</Tag>
  		<English>European Flower Wars</English>
  		<French>Guerres fleuries europ&#233;ennes </French>
  		<German>Europ&#228;ische Blumenkriege</German>
  		<Italian>European Flower Wars</Italian>
  		<Spanish>European Flower Wars</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_AZT3</Tag>
  		<English>Enslave 20 Old World units</English>
  		<French>Asservir 20 unit&#233;s du Nouveau Monde</French>
  		<German>Versklaven Sie 20 Einheiten aus der alten Welt</German>
  		<Italian>Enslave 20 Old World units</Italian>
  		<Spanish>Enslave 20 Old World units</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BAB1_TITLE</Tag>
  		<English>Hammurabi's Code</English>
  		<French>Le Code de Hammurabi </French>
  		<German>Der Kodex von Hammurabi</German>
  		<Italian>Hammurabi's Code</Italian>
  		<Spanish>Hammurabi's Code</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BAB1</Tag>
  		<English>Be the first to discover Construction, Arithmetics, Writing, Calendar and Contract</English>
  		<French>&#202;tre le premier &#224; d&#233;couvrir la construction, l'arithm&#233;tique, l'&#233;criture, le calendrier et le contrat</French>
  		<German>Erforschen Sie vor allen anderen Zivilisationen die Technologien Bauwesen, Arithmetik, Schrift, Kalender und Vertragswesen</German>
  		<Italian>Be the first to discover Construction, Arithmetics, Writing, Calendar and Contract</Italian>
  		<Spanish>Be the first to discover Construction, Arithmetics, Writing, Calendar and Contract</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BAB2_TITLE</Tag>
  		<English>The Fertile Crescent</English>
  		<French>Le Croissant fertile </French>
  		<German>Der fruchtbare Halbmond</German>
  		<Italian>The Fertile Crescent</Italian>
  		<Spanish>The Fertile Crescent</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BAB2</Tag>
  		<English>Make Babylon the most populous city in the world in 850 BC</English>
  		<French>Faire de Babylone la ville la plus peupl&#233;e au monde en 850 av. J.-C.</French>
  		<German>Sorgen Sie daf&#252;r, dass Babylon im Jahr 850 v. Chr. die gr&#246;&#223;te Stadt der Welt ist</German>
  		<Italian>Rendi Babilonia la citt&#224; pi&#249; popolosa del mondo nell'850 a.C.</Italian>
  		<Spanish>Conseguir que Babilonia sea la ciudad m&#225;s poblada del mundo en el 850 a. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BAB2_EPIC</Tag>
  		<English>Make Babylon the most populous city in the world in 850 BC</English>
  		<French>Faire de Babylone la ville la plus peupl&#233;e au monde en 850 av. J.-C.</French>
  		<German>Sorgen Sie daf&#252;r, dass Babylon im Jahr 850 v. Chr. die gr&#246;&#223;te Stadt der Welt ist</German>
  		<Italian>Rendi Babilonia la citt&#224; pi&#249; popolosa del mondo nell'850 a.C.</Italian>
  		<Spanish>Conseguir que Babilonia sea la ciudad m&#225;s poblada del mundo en el 850 a. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BAB2_MARATHON</Tag>
  		<English>Make Babylon the most populous city in the world in 850 BC</English>
  		<French>Faire de Babylone la ville la plus peupl&#233;e au monde en 850 av. J.-C.</French>
  		<German>Sorgen Sie daf&#252;r, dass Babylon im Jahr 850 v. Chr. die gr&#246;&#223;te Stadt der Welt ist</German>
  		<Italian>Rendi Babilonia la citt&#224; pi&#249; popolosa del mondo nell'850 a.C.</Italian>
  		<Spanish>Conseguir que Babilonia sea la ciudad m&#225;s poblada del mundo en el 850 a. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BAB2_NOTURN</Tag>
  		<English>Make Babylon the most populous city in the world in 850 BC</English>
  		<French>Faire de Babylone la ville la plus peupl&#233;e au monde en 850 av. J.-C.</French>
  		<German>Sorgen Sie daf&#252;r, dass Babylon im Jahr 850 v. Chr. die gr&#246;&#223;te Stadt der Welt ist</German>
  		<Italian>Rendi Babilonia la citt&#224; pi&#249; popolosa del mondo nell'850 a.C.</Italian>
  		<Spanish>Conseguir que Babilonia sea la ciudad m&#225;s poblada del mundo en el 850 a. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BAB3_TITLE</Tag>
  		<English>The Tower of Babel</English>
  		<French>La tour de Babel </French>
  		<German>Der Turm von Babel</German>
  		<Italian>The Tower of Babel</Italian>
  		<Spanish>The Tower of Babel</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BAB3</Tag>
  		<English>Make Babylon the most culturally advanced city in the world in 700 BC</English>
  		<French>Faire de Babylone la ville la plus avanc&#233;e culturellement en 700 av. J.-C.</French>
  		<German>Machen Sie Babylon im Jahr 700 v. Chr. zur kulturell bedeutendsten Stadt</German>
  		<Italian>Rendi Babilonia la citt&#224; culturalmente pi&#249; avanzata del mondo entro il 700 a.C.</Italian>
  		<Spanish>Conseguir que Babilonia sea la ciudad m&#225;s adelantada del mundo en t&#233;rminos de cultura en el 700 a. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BAB3_EPIC</Tag>
  		<English>Make Babylon the most culturally advanced city in the world in 700 BC</English>
  		<French>Faire de Babylone la ville la plus avanc&#233;e culturellement en 700 av. J.-C.</French>
  		<German>Machen Sie Babylon im Jahr 700 v. Chr. zur kulturell bedeutendsten Stadt</German>
  		<Italian>Rendi Babilonia la citt&#224; culturalmente pi&#249; avanzata del mondo entro il 700 a.C.</Italian>
  		<Spanish>Conseguir que Babilonia sea la ciudad m&#225;s adelantada del mundo en t&#233;rminos de cultura en el 700 a. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BAB3_MARATHON</Tag>
  		<English>Make Babylon the most culturally advanced city in the world in 700 BC</English>
  		<French>Faire de Babylone la ville la plus avanc&#233;e culturellement en 700 av. J.-C.</French>
  		<German>Machen Sie Babylon im Jahr 700 v. Chr. zur kulturell bedeutendsten Stadt</German>
  		<Italian>Rendi Babilonia la citt&#224; culturalmente pi&#249; avanzata del mondo entro il 700 a.C.</Italian>
  		<Spanish>Conseguir que Babilonia sea la ciudad m&#225;s adelantada del mundo en t&#233;rminos de cultura en el 700 a. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BAB3_NOTURN</Tag>
  		<English>Make Babylon the most culturally advanced city in the world by 700 BC</English>
  		<French>Faire de Babylone la ville la plus avanc&#233;e culturellement en 700 av. J.-C.</French>
  		<German>Machen Sie Babylon bis zum Jahr 700 v. Chr. zur kulturell bedeutendsten Stadt</German>
  		<Italian>Rendi Babilonia la citt&#224; culturalmente pi&#249; avanzata del mondo entro il 700 a.C.</Italian>
  		<Spanish>Conseguir que Babilonia sea la ciudad m&#225;s adelantada del mundo en t&#233;rminos de cultura en el 700 a. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BRA1_TITLE</Tag>
  		<English>The Golden Law</English>
  		<French>La Loi d'or </French>
  		<German>Das goldene Gesetz</German>
  		<Italian>The Golden Law</Italian>
  		<Spanish>The Golden Law</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BRA1</Tag>
  		<English>Control 10 Slave Plantations and 4 Pastures in 1880 AD</English>
  		<French>Contr&#244;ler 10 plantations &#224; esclaves et 4 p&#226;turages en 1880 ap. J.-C.</French>
  		<German>Kontrollieren Sie im Jahr 1880 n. Chr. 10 Sklaven-Plantagen und 4 Weidel&#228;nder</German>
  		<Italian>Control 10 Slave Plantations and 4 Pastures in 1880 AD</Italian>
  		<Spanish>Control 10 Slave Plantations and 4 Pastures in 1880 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BRA2_TITLE</Tag>
  		<English>Maracana, Cristo Redentor, Itaipu</English>
  		<French>Maracana, Cristo Redentor, Itaipu </French>
  		<German>Maracana, Cristo Redentor, Itaipu</German>
  		<Italian>Maracana, Cristo Redentor, Itaipu</Italian>
  		<Spanish>Maracana, Cristo Redentor, Itaipu</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BRA2</Tag>
  		<English>Build Wembley, Cristo Redentor and the Three Gorges Dam</English>
  		<French>Construire Wembley, le Christ r&#233;dempteur et le Barrage d'Itaipu</French>
  		<German>Bauen Sie Wembley, Cristo Redentor und den Drei-Schluchten-Damm</German>
  		<Italian>Build Wembley, Cristo Redentor and the Three Gorges Dam</Italian>
  		<Spanish>Build Wembley, Cristo Redentor and the Three Gorges Dam</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BRA3_TITLE</Tag>
  		<English>Pindorama</English>
  		<French>Pindorama </French>
  		<German>Pindorama</German>
  		<Italian>Pindorama</Italian>
  		<Spanish>Pindorama</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BRA3</Tag>
  		<English>Control 20 Forest Preserves and have a National Park in your capital by 1950 AD</English>
  		<French>Contr&#244;ler 20 r&#233;serves naturelles et avoir un parc national dans votre capitale avant 1950 ap. J.-C.</French>
  		<German>Kontrollieren Sie bis zum Jahr 1880 n. Chr. 20 Waldschutzgebiete und einen Nationalpark in Ihrer Hauptstadt</German>
  		<Italian>Control 20 Forest Preserves and have a National Park in your capital by 1950 AD</Italian>
  		<Spanish>Control 20 Forest Preserves and have a National Park in your capital by 1950 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BYZ1_TITLE</Tag>
  		<English>Crossroads of the World</English>
  		<French>Le carrefour du monde </French>
  		<German>Wegkreuzung der Welt</German>
  		<Italian>Crossroads of the World</Italian>
  		<Spanish>Crossroads of the World</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BYZ1</Tag>
  		<English>Have 5000 gold in 1000 AD</English>
  		<French>Avoir 5000 or en 1000 ap. J.-C.</French>
  		<German>Besitzen Sie 5000 Gold im Jahr 1000 n. Chr.</German>
  		<Italian>Have 5000 gold in 1000 AD</Italian>
  		<Spanish>Have 5000 gold in 1000 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BYZ1_EPIC</Tag>
  		<English>Have 7500 gold in 1000 AD</English>
  		<French>Avoir 7500 or en 1000 ap. J.-C.</French>
  		<German>Besitzen Sie 7500 Gold im Jahr 1000 n. Chr.</German>
  		<Italian>Have 7500 gold in 1000 AD</Italian>
  		<Spanish>Have 7500 gold in 1000 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BYZ1_MARATHON</Tag>
  		<English>Have 15000 gold in 1000 AD</English>
  		<French>Avoir 15000 or en 1000 ap. J.-C.</French>
  		<German>Besitzen Sie 15000 Gold im Jahr 1000 n. Chr.</German>
  		<Italian>Have 15000 gold in 1000 AD</Italian>
  		<Spanish>Have 15000 gold in 1000 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BYZ2_TITLE</Tag>
  		<English>City of the World's Desire</English>
  		<French>La ville que d&#233;sirait le monde </French>
  		<German>Stadt der weltlichen Begierden</German>
  		<Italian>City of the World's Desire</Italian>
  		<Spanish>City of the World's Desire</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BYZ2</Tag>
  		<English>Make Constantinople the world's largest and most cultured city in 1200 AD</English>
  		<French>Faire de Babylone la ville la plus grande et la plus cultiv&#233;e au monde en 1200 ap. J.-C.</French>
  		<German>Machen Sie Konstantinopel zur gr&#246;&#223;ten und kultiviertesten Stadt der Welt im Jahr 1200 n. Chr.</German>
  		<Italian>Make Constantinople the world's largest and most cultured city in 1200 AD</Italian>
  		<Spanish>Make Constantinople the world's largest and most cultured city in 1200 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BYZ3_TITLE</Tag>
  		<English>The Eternal Empire</English>
  		<French>L'empire &#233;ternel </French>
  		<German>Das ewige Imperium</German>
  		<Italian>The Eternal Empire</Italian>
  		<Spanish>The Eternal Empire</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BYZ3</Tag>
  		<English>Control three cities in the Balkans, Northern Africa and the Near East in 1450 AD</English>
  		<French>Contr&#244;ler trois villes dans les Balkans, l'Afrique du Nord et le Proche-Orient en 1450 ap. J.-C.</French>
  		<German>Kontrollieren Sie drei St&#228;dte im Balkan, Nordafrika und dem Nahen Osten im Jahr 1450 n. Chr.</German>
  		<Italian>Control three cities in the Balkans, Northern Africa and the Near East in 1450 AD</Italian>
  		<Spanish>Control three cities in the Balkans, Northern Africa and the Near East in 1450 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAN1_TITLE</Tag>
  		<English>A Mari Usque Ad Mare</English>
  		<French>A mari usque ad mare </French>
  		<German>A Mari Usque Ad Mare</German>
  		<Italian>A Mari Usque Ad Mare</Italian>
  		<Spanish>A Mari Usque Ad Mare</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAN1</Tag>
  		<English>Connect your capital to an Atlantic and a Pacific port by railroad by 1920 AD</English>
  		<French>Relier votre capitale par chemin de fer &#224; un port atlantique et &#224; un port pacifique avant 1920 ap. J.-C.</French>
  		<German>Verbinden Sie bis zum Jahr 1920 n. Chr. Ihre Hauptstadt per Schiene zu einem atlantischem und einem pazifischen Hafen</German>
  		<Italian>Connect your capital to an Atlantic and a Pacific port by railroad by 1920 AD</Italian>
  		<Spanish>Connect your capital to an Atlantic and a Pacific port by railroad by 1920 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAN2_TITLE</Tag>
  		<English>Great White North</English>
  		<French>Le Grand Nord </French>
  		<German>Great White North</German>
  		<Italian>Great White North</Italian>
  		<Spanish>Great White North</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAN2</Tag>
  		<English>Control all cities and 90% of the territory in Canada without ever conquering a city by 1950 AD</English>
  		<French>Contr&#244;ler toutes les villes et 90% du territoire du Canada sans jamais conqu&#233;rir une ville avant 1950 ap. J.-C.</French>
  		<German>Kontrollieren Sie bis zum Jahr 1950 n. Chr. alle St&#228;dte und 90% des Gebiets in Kanada ohne jemals eine Stadt zu erobern</German>
  		<Italian>Control all cities and 90% of the territory in Canada without ever conquering a city by 1950 AD</Italian>
  		<Spanish>Control all cities and 90% of the territory in Canada without ever conquering a city by 1950 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAN3_TITLE</Tag>
  		<English>Peacekeeping</English>
  		<French>Maintien de la paix </French>
  		<German>Peacekeeping</German>
  		<Italian>Peacekeeping</Italian>
  		<Spanish>Peacekeeping</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAN3</Tag>
  		<English>End twelve wars through diplomacy by 2000 AD</English>
  		<French>Mettre fin &#224; douze guerres par la diplomatie avant 2000 ap. J.-C.</French>
  		<German>Beenden Sie bis zum Jahr 2000 n. Chr. zw&#246;lf Kriege durch Diplomatie</German>
  		<Italian>End twelve wars through diplomacy by 2000 AD</Italian>
  		<Spanish>End twelve wars through diplomacy by 2000 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAR1_TITLE</Tag>
  		<English>New Tyre</English>
  		<French>Nouvelle Tyr </French>
  		<German>Das neue Tyrus</German>
  		<Italian>New Tyre</Italian>
  		<Spanish>New Tyre</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAR1</Tag>
  		<English>Build a Palace and the Great Cothon in Carthage by 300 BC</English>
  		<French>Construire un palais et le Grand Cothon &#224; Carthage avant 300 av. J.-C.</French>
  		<German>Bauen Sie bis zum Jahr 300 v. Chr. einen Palast und den Gro&#223;en Cothon in Karthago</German>
  		<Italian>Build a Palace and the Great Cothon in Carthage by 300 BC</Italian>
  		<Spanish>Build a Palace and the Great Cothon in Carthage by 300 BC</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAR1_EPIC</Tag>
  		<English>Build a Palace and the Great Cothon in Carthage by 300 BC</English>
  		<French>Construire un palais et le Grand Cothon &#224; Carthage avant 300 av. J.-C.</French>
  		<German>Bauen Sie bis zum Jahr 300 v. Chr. einen Palast und den Gro&#223;en Cothon in Karthago</German>
  		<Italian>Build a Palace and the Great Cothon in Carthage by 300 BC</Italian>
  		<Spanish>Build a Palace and the Great Cothon in Carthage by 300 BC</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAR1_MARATHON</Tag>
  		<English>Build a Palace and the Great Cothon in Carthage by 300 BC</English>
  		<French>Construire un palais et le Grand Cothon &#224; Carthage avant 300 av. J.-C.</French>
  		<German>Bauen Sie bis zum Jahr 300 v. Chr. einen Palast und den Gro&#223;en Cothon in Karthago</German>
  		<Italian>Build a Palace and the Great Cothon in Carthage by 300 BC</Italian>
  		<Spanish>Build a Palace and the Great Cothon in Carthage by 300 BC</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAR1_NOTURN</Tag>
  		<English>Build a Palace and the Great Cothon in Carthage by 300 BC</English>
  		<French>Construire un palais et le Grand Cothon &#224; Carthage avant 300 av. J.-C.</French>
  		<German>Bauen Sie bis zum Jahr 300 v. Chr. einen Palast und den Gro&#223;en Cothon in Karthago</German>
  		<Italian>Build a Palace and the Great Cothon in Carthage by 300 BC</Italian>
  		<Spanish>Build a Palace and the Great Cothon in Carthage by 300 BC</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAR2_TITLE</Tag>
  		<English>The Punic Wars</English>
  		<French>Les guerres puniques </French>
  		<German>Die punischen Kriege</German>
  		<Italian>The Punic Wars</Italian>
  		<Spanish>The Punic Wars</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAR2</Tag>
  		<English>Control Italy and Iberia in 100 BC</English>
  		<French>Contr&#244;ler l'Italie et la p&#233;ninsule Ib&#233;rique en 100 av. J.-C.</French>
  		<German>Kontrollieren Sie im Jahr 100 v. Chr. Italien und Iberien</German>
  		<Italian>Control Italy and Iberia in 100 BC</Italian>
  		<Spanish>Control Italy and Iberia in 100 BC</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAR2_EPIC</Tag>
  		<English>Control Italy and Iberia in 100 BC</English>
  		<French>Contr&#244;ler l'Italie et la p&#233;ninsule Ib&#233;rique en 100 av. J.-C.</French>
  		<German>Kontrollieren Sie im Jahr 100 v. Chr. Italien und Iberien</German>
  		<Italian>Control Italy and Iberia in 100 BC</Italian>
  		<Spanish>Control Italy and Iberia in 100 BC</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAR2_MARATHON</Tag>
  		<English>Control Italy and Iberia in 100 BC</English>
  		<French>Contr&#244;ler l'Italie et la p&#233;ninsule Ib&#233;rique en 100 av. J.-C.</French>
  		<German>Kontrollieren Sie im Jahr 100 v. Chr. Italien und Iberien</German>
  		<Italian>Control Italy and Iberia in 100 BC</Italian>
  		<Spanish>Control Italy and Iberia in 100 BC</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAR2_NOTURN</Tag>
  		<English>Control Italy and Iberia in 100 BC</English>
  		<French>Contr&#244;ler l'Italie et la p&#233;ninsule Ib&#233;rique en 100 av. J.-C.</French>
  		<German>Kontrollieren Sie im Jahr 100 v. Chr. Italien und Iberien</German>
  		<Italian>Control Italy and Iberia in 100 BC</Italian>
  		<Spanish>Control Italy and Iberia in 100 BC</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAR3_TITLE</Tag>
  		<English>Traders in Purple</English>
  		<French>Marchands de pourpre </French>
  		<German>Purpurh&#228;ndlers</German>
  		<Italian>Traders in Purple</Italian>
  		<Spanish>Traders in Purple</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAR3</Tag>
  		<English>Have 5000 gold in 200 AD</English>
  		<French>Avoir 5000 or en 200 ap. J.-C.</French>
  		<German>Verf&#252;gen Sie im Jahr 200 v. Chr. &#252;ber 5000 Gold</German>
  		<Italian>Have 5000 gold in 200 AD</Italian>
  		<Spanish>Have 5000 gold in 200 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAR3_EPIC</Tag>
  		<English>Have 7500 gold in 200 AD</English>
  		<French>Avoir 7500 or en 200 ap. J.-C.</French>
  		<German>Verf&#252;gen Sie im Jahr 200 v. Chr. &#252;ber 7500 Gold</German>
  		<Italian>Have 7500 gold in 200 AD</Italian>
  		<Spanish>Have 7500 gold in 200 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAR3_MARATHON</Tag>
  		<English>Have 15000 gold in 200 AD</English>
  		<French>Avoir 15000 or en 200 ap. J.-C.</French>
  		<German>Verf&#252;gen Sie im Jahr 200 v. Chr. &#252;ber 15000 Gold</German>
  		<Italian>Have 15000 gold in 200 AD</Italian>
  		<Spanish>Have 15000 gold in 200 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CHI1_TITLE</Tag>
  		<English>Mandate of Heaven</English>
  		<French>Le mandat du Ciel </French>
  		<German>Mandat des Himmels</German>
  		<Italian>Mandate of Heaven</Italian>
  		<Spanish>Mandate of Heaven</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CHI1</Tag>
  		<English>Build 2 Confucian Guozijians and 2 Taoist Gongs by 1000 AD</English>
  		<French>Construire 2 acad&#233;mies confuc&#233;ennes et 2 pagodes tao&#239;stes avant 1000 ap. J.-C.</French>
  		<German>Bauen Sie bis zum Jahr 1000 n. Chr. 2 Konfuzianische Akademien und 2 Taoistische Pagoden</German>
  		<Italian>Costruisci due Accademie Confuciane e due Pagode Taoiste entro il 1000 d.C.</Italian>
  		<Spanish>Construir 2 academias confucianas y 2 pagodas tao&#237;stas antes del 1000 d. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CHI2_TITLE</Tag>
  		<English>The Four Great Inventions</English>
  		<French>Les quatre grandes inventions </French>
  		<German>Die Vier Gro&#223;en Erfindungen</German>
  		<Italian>The Four Great Inventions</Italian>
  		<Spanish>The Four Great Inventions</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CHI2</Tag>
  		<English>Be first to discover Compass, Paper, Gunpowder and Printing</English>
  		<French>&#202;tre le premier &#224; d&#233;couvrir la boussole, le papier, la poudre &#224; canon et l'imprimerie</French>
  		<German>Entdecken Sie als erster Kompass, Papier, Schie&#223;pulver und Buchdruck</German>
  		<Italian>Be first to discover Compass, Paper, Gunpowder and Printing</Italian>
  		<Spanish>Be first to discover Compass, Paper, Gunpowder and Printing</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CHI3_TITLE</Tag>
  		<English>Ten Thousand Years</English>
  		<French>Dix mille ans </French>
  		<German>Zehntausend Jahre</German>
  		<Italian>Ten Thousand Years</Italian>
  		<Spanish>Ten Thousand Years</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CHI3</Tag>
  		<English>Experience four golden ages by 1800 AD</English>
  		<French>Traverser quatre &#226;ges d'or avant 1800 ap. J.-C.</French>
  		<German>Erleben Sie bis zum Jahr 1800 n. Chr. vier goldene Zeitalter</German>
  		<Italian>Experience four golden ages by 1800 AD</Italian>
  		<Spanish>Experience four golden ages by 1800 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_COL1_TITLE</Tag>
  		<English>The Bolivar Doctrine</English>
  		<French>La doctrine bolivarienne </French>
  		<German>Die Bolivar-Doktrin</German>
  		<Italian>The Bolivar Doctrine</Italian>
  		<Spanish>The Bolivar Doctrine</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_COL1</Tag>
  		<English>Allow no European colonies in Peru, Gran Colombia, the Guayanas and the Caribbean in 1870 AD</English>
  		<French>Emp&#234;cher la pr&#233;sence de colonies europ&#233;ennes au P&#233;rou, en Grande Colombie, dans les Guyanes et dans les Cara&#239;bes en 1870 ap. J.-C.</French>
  		<German>Lassen sie im Jahr 1870 n. Chr. keine europ&#228;ischen Kolonien in Peru, Gro&#223;kolumbien, den Guayanas and der Karibik</German>
  		<Italian>Allow no European colonies in Peru, Gran Colombia, the Guayanas and the Caribbean in 1870 AD</Italian>
  		<Spanish>Allow no European colonies in Peru, Gran Colombia, the Guayanas and the Caribbean in 1870 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_COL2_TITLE</Tag>
  		<English>United States of South America</English>
  		<French>Les &#201;tats-Unis d'Am&#233;rique du Sud </French>
  		<German>Vereinigte Staaten von S&#252;damerika</German>
  		<Italian>United States of South America</Italian>
  		<Spanish>United States of South America</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_COL2</Tag>
  		<English>Control South America in 1920 AD</English>
  		<French>Contr&#244;ler l'Am&#233;rique du Sud en 1920 ap. J.-C.</French>
  		<German>Kontrollieren Sie im Jahr 1920 n. Chr. S&#252;damerika</German>
  		<Italian>Control South America in 1920 AD</Italian>
  		<Spanish>Control South America in 1920 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_COL3_TITLE</Tag>
  		<English>Auge del Caf&#233;</English>
  		<French>Auge del Caf&#233; </French>
  		<German>Auge del Caf&#233;</German>
  		<Italian>Auge del Caf&#233;</Italian>
  		<Spanish>Auge del Caf&#233;</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_COL3</Tag>
  		<English>Acquire 3000 gold by selling resources by 1950 AD</English>
  		<French>Amasser 3000 or par la vente de ressources avant 1950 ap. J.-C.</French>
  		<German>Erhalten Sie bis zum Jahr 1950 n. Chr. 3000 Gold durch den Verkauf von Ressourcen</German>
  		<Italian>Acquire 3000 gold by selling resources by 1950 AD</Italian>
  		<Spanish>Acquire 3000 gold by selling resources by 1950 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_COL3_EPIC</Tag>
  		<English>Acquire 4500 gold by selling resources by 1950 AD</English>
  		<French>Amasser 4500 or par la vente de ressources avant 1950 ap. J.-C.</French>
  		<German>Erhalten Sie bis zum Jahr 1950 n. Chr. 4500 Gold durch den Verkauf von Ressourcen</German>
  		<Italian>Acquire 4500 gold by selling resources by 1950 AD</Italian>
  		<Spanish>Acquire 4500 gold by selling resources by 1950 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_COL3_MARATHON</Tag>
  		<English>Acquire 9000 gold by selling resources by 1950 AD</English>
  		<French>Amasser 9000 or par la vente de ressources avant 1950 ap. J.-C.</French>
  		<German>Erhalten Sie bis zum Jahr 1950 n. Chr. 9000 Gold durch den Verkauf von Ressourcen</German>
  		<Italian>Acquire 9000 gold by selling resources by 1950 AD</Italian>
  		<Spanish>Acquire 9000 gold by selling resources by 1950 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_EGY1_TITLE</Tag>
  		<English>Valley of Kings</English>
  		<French>La vall&#233;e des rois </French>
  		<German>Tal der K&#246;nige</German>
  		<Italian>Valley of Kings</Italian>
  		<Spanish>Valley of Kings</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_EGY1</Tag>
  		<English>Have more than 500 Culture in 850 BC</English>
  		<French>Avoir plus de 500 en culture en 850 av. J.-C.</French>
  		<German>Erzielen Sie im Jahr 850 v. Chr. mehr als 500 Kulturpunkte</German>
  		<Italian>Devi avere pi&#249; di 500 cultura nel 850 a.C.</Italian>
  		<Spanish>Conseguir una cultura superior a 500 en el 850 a. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_EGY1_EPIC</Tag>
  		<English>Have more than 750 Culture in 850 BC</English>
  		<French>Avoir plus de 750 en culture en 850 av. J.-C.</French>
  		<German>Erzielen Sie im Jahr 850 v. Chr. mehr als 750 Kulturpunkte</German>
  		<Italian>Devi avere pi&#249; di 750 cultura nel 850 a.C.</Italian>
  		<Spanish>Conseguir una cultura superior a 750 en el 850 a. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_EGY1_MARATHON</Tag>
  		<English>Have more than 1500 Culture in 850 BC</English>
  		<French>Avoir plus de 1500 en culture en 850 av. J.-C.</French>
  		<German>Erzielen Sie im Jahr 850 v. Chr. mehr als 1500 Kulturpunkte</German>
  		<Italian>Devi avere pi&#249; di 1500 cultura nel 850 a.C.</Italian>
  		<Spanish>Conseguir una cultura superior a 1500 en el 850 a. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_EGY2_TITLE</Tag>
  		<English>Monuments on the Nile</English>
  		<French>Les monuments du Nil </French>
  		<German>Monumente am Nil</German>
  		<Italian>Monuments on the Nile</Italian>
  		<Spanish>Monuments on the Nile</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_EGY2</Tag>
  		<English>Build the Pyramids, the Great Library, and the Great Lighthouse by 100 BC</English>
  		<French>Construire les Pyramides, la Grande Biblioth&#232;que et le Grand Phare avant 100 av. J.-C.</French>
  		<German>Bauen Sie bis zum Jahr 100 v. Chr. die Pyramiden, die Gro&#223;e Bibliothek und den Gro&#223;en Leuchtturm</German>
  		<Italian>Devi costruire le Piramidi, la Grande Biblioteca e il Grande Faro entro il 100 a.C.</Italian>
  		<Spanish>Construir las Pir&#225;mides, la Gran Biblioteca y el Gran Faro antes del 100 a. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_EGY2_EPIC</Tag>
  		<English>Build the Pyramids, the Great Library, and the Great Lighthouse by 100 BC</English>
  		<French>Construire les Pyramides, la Grande Biblioth&#232;que et le Grand Phare avant 100 av. J.-C.</French>
  		<German>Bauen Sie bis zum Jahr 100 v. Chr. die Pyramiden, die Gro&#223;e Bibliothek und den Gro&#223;en Leuchtturm</German>
  		<Italian>Devi costruire le Piramidi, la Grande Biblioteca e il Grande Faro entro il 100 a.C.</Italian>
  		<Spanish>Construir las Pir&#225;mides, la Gran Biblioteca y el Gran Faro antes del 100 a. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_EGY2_MARATHON</Tag>
  		<English>Build the Pyramids, the Great Library, and the Great Lighthouse by 100 BC</English>
  		<French>Construire les Pyramides, la Grande Biblioth&#232;que et le Grand Phare avant 100 av. J.-C.</French>
  		<German>Bauen Sie bis zum Jahr 100 v. Chr. die Pyramiden, die Gro&#223;e Bibliothek und den Gro&#223;en Leuchtturm</German>
  		<Italian>Devi costruire le Piramidi, la Grande Biblioteca e il Grande Faro entro il 100 a.C.</Italian>
  		<Spanish>Construir las Pir&#225;mides, la Gran Biblioteca y el Gran Faro antes del 100 a. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_EGY3_TITLE</Tag>
  		<English>The Ptolemaic Dynasty</English>
  		<French>La dynastie lagide </French>
  		<German>Die Ptolemaische Dynastie</German>
  		<Italian>The Ptolemaic Dynasty</Italian>
  		<Spanish>The Ptolemaic Dynasty</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_EGY3</Tag>
  		<English>Have more than 5000 Culture in 170 AD</English>
  		<French>Avoir plus de 5000 en culture en 170 ap. J.-C.</French>
  		<German>Erzielen Sie im Jahr 170 n. Chr. mehr als 5.000 Kulturpunkte</German>
  		<Italian>Devi avere pi&#249; di 5000 cultura nel 170 d.C.</Italian>
  		<Spanish>Conseguir una cultura superior a 5.000 en el 170 d. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_EGY3_EPIC</Tag>
  		<English>Have more than 7500 Culture in 170 AD</English>
  		<French>Avoir plus de 7500 en culture en 170 ap. J.-C.</French>
  		<German>Erzielen Sie im Jahr 170 n. Chr. mehr als 7.500 Kulturpunkte</German>
  		<Italian>Devi avere pi&#249; di 7500 cultura nel 170 d.C.</Italian>
  		<Spanish>Conseguir una cultura superior a 7.500 en el 170 d. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_EGY3_MARATHON</Tag>
  		<English>Have more than 15000 Culture in 170 AD</English>
  		<French>Avoir plus de 15000 en culture en 170 ap. J.-C.</French>
  		<German>Erzielen Sie im Jahr 170 n. Chr. mehr als 15.000 Kulturpunkte</German>
  		<Italian>Devi avere pi&#249; di 15000 cultura nel 170 d.C.</Italian>
  		<Spanish>Conseguir una cultura superior a 15.000 en el 170 d. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ENG1_TITLE</Tag>
  		<English>The Sun Never Sets</English>
  		<French>Le soleil ne se couche jamais </French>
  		<German>Die Sonne geht niemals unter</German>
  		<Italian>The Sun Never Sets</Italian>
  		<Spanish>The Sun Never Sets</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ENG1</Tag>
  		<English>Colonize every continent by 1730 AD</English>
  		<French>Coloniser tous les continents avant 1730 ap. J.-C.</French>
  		<German>Kolonisieren Sie bis zum Jahr 1730 n. Chr. jeden Kontinent</German>
  		<Italian>Colonize every continent by 1730 AD</Italian>
  		<Spanish>Colonize every continent by 1730 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ENG2_TITLE</Tag>
  		<English>Britannia Rule the Waves</English>
  		<French>Grande-Bretagne, r&#232;gne sur les flots </French>
  		<German>Britannia Rule the Waves</German>
  		<Italian>Britannia Rule the Waves</Italian>
  		<Spanish>Britannia Rule the Waves</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ENG2</Tag>
  		<English>Control a total of 25 frigates or ships of the line and sink 50 enemy ships by 1800 AD</English>
  		<French>Contr&#244;ler un total de 25 fr&#233;gates et navires de ligne et couler 50 navires ennemis avant 1800 ap. J.-C.</French>
  		<German>Kontrollieren Sie bis zum Jahr 1800 n. Chr. insgesamt 25 Fregatten oder Linienschiffe und versenken Sie 50 gegnerische Schiffe</German>
  		<Italian>Control a total of 25 frigates or ships of the line and sink 50 enemy ships by 1800 AD</Italian>
  		<Spanish>Control a total of 25 frigates or ships of the line and sink 50 enemy ships by 1800 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ENG3_TITLE</Tag>
  		<English>The Industrial Revolution</English>
  		<French>La r&#233;volution industrielle </French>
  		<German>Die industrielle Revolution</German>
  		<Italian>The Industrial Revolution</Italian>
  		<Spanish>The Industrial Revolution</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ENG3</Tag>
  		<English>Be the first to discover eight Renaissance and eight Industrial technologies</English>
  		<French>&#202;tre le premier &#224; d&#233;couvrir huit technologies de la Renaissance et huit technologies industrielles</French>
  		<German>Entdecken Sie als erste Zivilisation acht Technologien der Renaissance und acht Technologien des Industriezeitalters</German>
  		<Italian>Be the first to discover eight Renaissance and eight Industrial technologies</Italian>
  		<Spanish>Be the first to discover eight Renaissance and eight Industrial technologies</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ETH1_TITLE</Tag>
  		<English>Nine Saints</English>
  		<French>Les Neuf Saints </French>
  		<German>Neun Heilige</German>
  		<Italian>Nine Saints</Italian>
  		<Spanish>Nine Saints</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ETH1</Tag>
  		<English>Settle a Great Prophet in two Orthodox cities by 500 AD</English>
  		<French>Faire rejoindre un proph&#232;te illustre &#224; deux villes orthodoxes avant 500 ap. J.-C.</French>
  		<German>Siedeln Sie bis zum Jahr 500 n. Chr. einen Gro&#223;en Propheten in zwei orthodoxen St&#228;dten an</German>
  		<Italian>Settle a Great Prophet in two Orthodox cities by 500 AD</Italian>
  		<Spanish>Settle a Great Prophet in two Orthodox cities by 500 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ETH2_TITLE</Tag>
  		<English>Incense Road</English>
  		<French>La route de l'encens </French>
  		<German>Weihrauchstra&#223;e</German>
  		<Italian>Incense Road</Italian>
  		<Spanish>Incense Road</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ETH2</Tag>
  		<English>Acquire 3 incense resources by 600 AD</English>
  		<French>Acqu&#233;rir trois sources d'encens avant 600 ap. J.-C.</French>
  		<German>Erlangen Sie bis 600 n. Chr. 3 Weihrauch-Ressourcen</German>
  		<Italian>Acquire 3 incense resources by 600 AD</Italian>
  		<Spanish>Acquire 3 incense resources by 600 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ETH2_EPIC</Tag>
  		<English>Acquire 3 incense resources by 600 AD</English>
  		<French>Acqu&#233;rir trois sources d'encens avant 600 ap. J.-C.</French>
  		<German>Erlangen Sie bis 600 n. Chr. 3 Weihrauch-Ressourcen</German>
  		<Italian>Acquire 3 incense resources by 600 AD</Italian>
  		<Spanish>Acquire 3 incense resources by 600 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ETH2_MARATHON</Tag>
  		<English>Acquire 3 incense resources by 600 AD</English>
  		<French>Acqu&#233;rir trois sources d'encens avant 600 ap. J.-C.</French>
  		<German>Erlangen Sie bis 600 n. Chr. 3 Weihrauch-Ressourcen</German>
  		<Italian>Acquire 3 incense resources by 600 AD</Italian>
  		<Spanish>Acquire 3 incense resources by 600 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ETH3_TITLE</Tag>
  		<English>Resisting the Scramble</English>
  		<French>R&#233;sister au partage </French>
  		<German>Dem Wettlauf Widerstand leisten</German>
  		<Italian>Resisting the Scramble</Italian>
  		<Spanish>Resisting the Scramble</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ETH3</Tag>
  		<English>Ensure there are no European colonies in East and Subequatorial Africa in 1500 AD and 1910 AD</English>
  		<French>Emp&#234;cher la pr&#233;sence de colonies europ&#233;ennes en Afrique orientale et sub&#233;quatoriale en 1500 et en 1910 ap. J.-C.</French>
  		<German>Lassen Sie im Jahr 1910 n. Chr. keine europ&#228;ischen Kolonien im &#246;stlichen und sub&#228;quatorialen Afrika zu</German>
  		<Italian>Ensure there are no European colonies in East and Subequatorial Africa in 1500 AD and 1910 AD</Italian>
  		<Spanish>Ensure there are no European colonies in East and Subequatorial Africa in 1500 AD and 1910 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_FRA1_TITLE</Tag>
  		<English>Ancien Regime</English>
  		<French>L'Ancien R&#233;gime </French>
  		<German>Ancien Regime</German>
  		<Italian>Ancien Regime</Italian>
  		<Spanish>Ancien Regime</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_FRA1</Tag>
  		<English>Have 25000 culture in Paris in 1700 AD</English>
  		<French>Avoir 25 000 en culture &#224; Paris en 1700 ap. J.-C.</French>
  		<German>Haben Sie im Jahr 1700 n. Chr. 25.000 Kulturpunkte in Paris</German>
  		<Italian>Have 25000 culture in Paris in 1700 AD</Italian>
  		<Spanish>Have 25000 culture in Paris in 1700 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_FRA1_EPIC</Tag>
  		<English>Have 37500 culture in Paris in 1700 AD</English>
  		<French>Avoir 37 500 en culture &#224; Paris en 1700 ap. J.-C.</French>
  		<German>Haben Sie im Jahr 1700 n. Chr. 37.500 Kulturpunkte in Paris</German>
  		<Italian>Have 37500 culture in Paris in 1700 AD</Italian>
  		<Spanish>Have 37500 culture in Paris in 1700 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_FRA1_MARATHON</Tag>
  		<English>Have 75000 culture in Paris in 1700 AD</English>
  		<French>Avoir 75 000 en culture &#224; Paris en 1700 ap. J.-C.</French>
  		<German>Haben Sie im Jahr 1700 n. Chr. 75.000 Kulturpunkte in Paris</German>
  		<Italian>Have 75000 culture in Paris in 1700 AD</Italian>
  		<Spanish>Have 75000 culture in Paris in 1700 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_FRA2_TITLE</Tag>
  		<English>The Napoleonic Empire</English>
  		<French>L'Empire napol&#233;onien </French>
  		<German>Das Napoleonische Reich</German>
  		<Italian>The Napoleonic Empire</Italian>
  		<Spanish>The Napoleonic Empire</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_FRA2</Tag>
  		<English>Control or vassalize 40% of Europe and North America in 1800 AD</English>
  		<French>Contr&#244;ler ou vassaliser 40% de l'Europe et de l'Am&#233;rique du Nord en 1800 ap. J.-C.</French>
  		<German>Kontrollieren oder vassalisieren Sie im Jahr 1800 n. Chr. 40% von Europa und Nordamerika</German>
  		<Italian>Control or vassalize 40% of Europe and North America in 1800 AD</Italian>
  		<Spanish>Control or vassalize 40% of Europe and North America in 
  
  [... the rest is omitted ...]
files.new_path: Assets/XML/Text/Victory.xml
files.old_contents: <?xml version="1.0" encoding="utf-8"?>
  <!-- Victory -->
  <Civ4GameText>
  	<TEXT>
  		<Tag>TXT_KEY_UHV__TITLE</Tag>
  		<English></English>
  		<French></French>
  		<German></German>
  		<Italian></Italian>
  		<Spanish></Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_</Tag>
  		<English></English>
  		<French></French>
  		<German></German>
  		<Italian></Italian>
  		<Spanish></Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_GOALS</Tag>
  		<English>Historical Victory goals</English>
  		<French>Objectifs de victoire historique</French>
  		<German>Historische Siegbedingungen</German>
  		<Italian>Obiettivi per le vittorie storiche</Italian>
  		<Spanish>Objetivos de la victoria hist&#243;rica</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_AME1_TITLE</Tag>
  		<English>Manifest Destiny</English>
  		<French>Destin&#233;e manifeste </French>
  		<German>Manifest Destiny</German>
  		<Italian>Manifest Destiny</Italian>
  		<Spanish>Manifest Destiny</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_AME1</Tag>
  		<English>Allow no European colonies in North and Central America and in the Caribbean and control or vassalize Mexico in 1900 AD</English>
  		<French>Emp&#234;cher la pr&#233;sence de colonies europ&#233;ennes en Am&#233;rique centrale et du Nord ainsi que dans les Cara&#239;bes et contr&#244;ler ou vassaliser le Mexique en 1900 ap. J.-C.</French>
  		<German>Lassen Sie im Jahr 1900 n. Chr. keine europ&#228;ischen St&#228;dte in Nord- und Zentralamerika und in der Karibik zu und kontrollieren oder vassalisieren Sie Mexiko</German>
  		<Italian>Allow no European colonies in North and Central America and in the Caribbean and control or vassalize Mexico in 1900 AD</Italian>
  		<Spanish>Allow no European colonies in North and Central America and in the Caribbean and control or vassalize Mexico in 1900 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_AME2_TITLE</Tag>
  		<English>The American Dream</English>
  		<French>Le r&#234;ve am&#233;ricain </French>
  		<German>Der amerikanische Traum</German>
  		<Italian>The American Dream</Italian>
  		<Spanish>The American Dream</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_AME2</Tag>
  		<English>Build the Statue of Liberty, the Empire State Building, the Pentagon and the United Nations by 1950 AD</English>
  		<French>Construire la Statue de la Libert&#233;, l'Empire State Building, le Pentagone et les Nations Unies avant 1950 ap. J.-C.</French>
  		<German>Errichten Sie bis zum Jahr 1950 n. Chr. die Freiheitsstatue, das Empire State Building, das Pentagon und the Vereinten Nationen</German>
  		<Italian>Build the Statue of Liberty, the Empire State Building, the Pentagon and the United Nations by 1950 AD</Italian>
  		<Spanish>Build the Statue of Liberty, the Empire State Building, the Pentagon and the United Nations by 1950 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_AME3_TITLE</Tag>
  		<English>The World's Policeman</English>
  		<French>Le gendarme du monde </French>
  		<German>Die Weltpolizei</German>
  		<Italian>The World's Policeman</Italian>
  		<Spanish>The World's Policeman</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_AME3</Tag>
  		<English>Secure 10 Oil resources by 2000 AD</English>
  		<French>S&#233;curiser 10 gisements de p&#233;trole avant 2000 ap. J.-C.</French>
  		<German>Sichern Sie sich bis zum Jahr 2000 n. Chr. 10 &#214;l-Vorkommen</German>
  		<Italian>Assicurati 10 fonti di petrolio entro il 2000 d.C.</Italian>
  		<Spanish>Controlar 10 recursos petrol&#237;feros en el 2000 d. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ARA1_TITLE</Tag>
  		<English>Ijtihad</English>
  		<French>Ijtihad </French>
  		<German>Ischtihad</German>
  		<Italian>Ijtihad</Italian>
  		<Spanish>Ijtihad</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ARA1</Tag>
  		<English>Be the most advanced civilization in 1300 AD</English>
  		<French>&#202;tre la civilisation la plus avanc&#233;e en 1300 ap. J.-C.</French>
  		<German>Seien Sie im Jahr 1300 n. Chr. die fortschrittlichste Zivilisation</German>
  		<Italian>Be the most advanced civilization in 1300 AD</Italian>
  		<Spanish>Be the most advanced civilization in 1300 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ARA2_TITLE</Tag>
  		<English>Jihad</English>
  		<French>Djihad </French>
  		<German>Dschihad</German>
  		<Italian>Jihad</Italian>
  		<Spanish>Jihad</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ARA2</Tag>
  		<English>Control Egypt, the Maghreb, Spain, Mesopotamia and Persia directly or by vassal in 1300 AD</English>
  		<French>Contr&#244;ler l'&#201;gypte, le Maghreb, l'Espagne, la M&#233;sopotamie et la Perse directement ou comme vassaux en 1300 ap. J.-C.</French>
  		<German>Bringen Sie im Jahr 1300 n. Chr. &#196;gypten, den Maghreb, Spanien, Mesopotamien und Persien unter Ihre Kontrolle oder machen Sie sie zu Vasallenstaaten</German>
  		<Italian>Control Egypt, the Maghreb, Spain, Mesopotamia and Persia directly or by vassal in 1300 AD</Italian>
  		<Spanish>Control Egypt, the Maghreb, Spain, Mesopotamia and Persia directly or by vassal in 1300 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ARA3_TITLE</Tag>
  		<English>Dawah</English>
  		<French>Dawa </French>
  		<German>Dawah</German>
  		<Italian>Dawah</Italian>
  		<Spanish>Dawah</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ARA3</Tag>
  		<English>Spread Islam to 30% of the cities in the world</English>
  		<French>R&#233;pandre l'islam &#224; 30% des villes du monde</French>
  		<German>Sorgen Sie f&#252;r eine weltweit 30%-ige Verbreitung des Islam</German>
  		<Italian>Diffondi l'Islam nel 30% delle citt&#224; mondiali</Italian>
  		<Spanish>Propagar el Islam al 30% de las ciudades del mundo</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ARG1_TITLE</Tag>
  		<English>The Argentinian Paradox</English>
  		<French>Le paradoxe argentin </French>
  		<German>Das argentinische Paradox</German>
  		<Italian>The Argentinian Paradox</Italian>
  		<Spanish>The Argentinian Paradox</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ARG1</Tag>
  		<English>Experience two golden ages by 1930 AD</English>
  		<French>Traverser deux &#226;ges d'or avant 1930 ap. J.-C.</French>
  		<German>Erleben Sie bis zum Jahr 1930 n. Chr. zwei goldene Zeitalter</German>
  		<Italian>Experience two golden ages by 1930 AD</Italian>
  		<Spanish>Experience two golden ages by 1930 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ARG2_TITLE</Tag>
  		<English>Tango and Poetry</English>
  		<French>Tango et po&#233;sie </French>
  		<German>Tango und Dichtung</German>
  		<Italian>Tango and Poetry</Italian>
  		<Spanish>Tango and Poetry</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ARG2</Tag>
  		<English>Have legendary culture in Buenos Aires by 1960 AD</English>
  		<French>Have legendary culture in Buenos Aires by 1960 AD</French>
  		<German>Haben Sie bis zum Jahr 1960 n. Chr. legend&#228;re Kultur in Buenos Aires</German>
  		<Italian>Have legendary culture in Buenos Aires by 1960 AD</Italian>
  		<Spanish>Have legendary culture in Buenos Aires by 1960 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ARG3_TITLE</Tag>
  		<English>Peronism</English>
  		<French>P&#233;ronisme </French>
  		<German>Peronismus</German>
  		<Italian>Peronism</Italian>
  		<Spanish>Peronism</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ARG3</Tag>
  		<English>Experience six golden ages by 2000 AD</English>
  		<French>Traverser six &#226;ges d'or avant 2000 ap. J.-C.</French>
  		<German>Erleben Sie bis zum Jahr 2000 n. Chr. sechs goldene Zeitalter</German>
  		<Italian>Experience six golden ages by 2000 AD</Italian>
  		<Spanish>Experience six golden ages by 2000 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_AZT1_TITLE</Tag>
  		<English>Floating Gardens</English>
  		<French>Jardins flottants </French>
  		<German>Schwimmende G&#228;rten</German>
  		<Italian>Floating Gardens</Italian>
  		<Spanish>Floating Gardens</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_AZT1</Tag>
  		<English>Make Tenochtitlan the largest city in the world in 1520 AD</English>
  		<French>Faire de Tenochtitlan la plus grande ville au monde en 1520 ap. J.-C.</French>
  		<German>Machen Sie Tenochtitlan im Jahr 1520 n. Chr. zur gr&#246;&#223;sten Stadt der Welt</German>
  		<Italian>Make Tenochtitlan the largest city in the world in 1520 AD</Italian>
  		<Spanish>Make Tenochtitlan the largest city in the world in 1520 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_AZT2_TITLE</Tag>
  		<English>Human Sacrifice</English>
  		<French>Sacrifices humains </French>
  		<German>Menschenopfer</German>
  		<Italian>Human Sacrifice</Italian>
  		<Spanish>Human Sacrifice</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_AZT2</Tag>
  		<English>Build 6 step pyramids and sacrificial altars by 1650 AD</English>
  		<French>Construire 6 pyramides &#224; degr&#233;s et autant d'autels de sacrifice avant 1650 ap. J.-C.</French>
  		<German>Bauen Sie bis zum Jahr 1650 n. Chr. 6 Stufenpyramiden und Opferalt&#228;re</German>
  		<Italian>Build 6 step pyramids and sacrificial altars by 1650 AD</Italian>
  		<Spanish>Build 6 step pyramids and sacrificial altars by 1650 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_AZT3_TITLE</Tag>
  		<English>European Flower Wars</English>
  		<French>Guerres fleuries europ&#233;ennes </French>
  		<German>Europ&#228;ische Blumenkriege</German>
  		<Italian>European Flower Wars</Italian>
  		<Spanish>European Flower Wars</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_AZT3</Tag>
  		<English>Enslave 20 Old World units</English>
  		<French>Asservir 20 unit&#233;s du Nouveau Monde</French>
  		<German>Versklaven Sie 20 Einheiten aus der alten Welt</German>
  		<Italian>Enslave 20 Old World units</Italian>
  		<Spanish>Enslave 20 Old World units</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BAB1_TITLE</Tag>
  		<English>Hammurabi's Code</English>
  		<French>Le Code de Hammurabi </French>
  		<German>Der Kodex von Hammurabi</German>
  		<Italian>Hammurabi's Code</Italian>
  		<Spanish>Hammurabi's Code</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BAB1</Tag>
  		<English>Be the first to discover Construction, Arithmetics, Writing, Calendar and Contract</English>
  		<French>&#202;tre le premier &#224; d&#233;couvrir la construction, l'arithm&#233;tique, l'&#233;criture, le calendrier et le contrat</French>
  		<German>Erforschen Sie vor allen anderen Zivilisationen die Technologien Bauwesen, Arithmetik, Schrift, Kalender und Vertragswesen</German>
  		<Italian>Be the first to discover Construction, Arithmetics, Writing, Calendar and Contract</Italian>
  		<Spanish>Be the first to discover Construction, Arithmetics, Writing, Calendar and Contract</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BAB2_TITLE</Tag>
  		<English>The Fertile Crescent</English>
  		<French>Le Croissant fertile </French>
  		<German>Der fruchtbare Halbmond</German>
  		<Italian>The Fertile Crescent</Italian>
  		<Spanish>The Fertile Crescent</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BAB2</Tag>
  		<English>Make Babylon the most populous city in the world in 850 BC</English>
  		<French>Faire de Babylone la ville la plus peupl&#233;e au monde en 850 av. J.-C.</French>
  		<German>Sorgen Sie daf&#252;r, dass Babylon im Jahr 850 v. Chr. die gr&#246;&#223;te Stadt der Welt ist</German>
  		<Italian>Rendi Babilonia la citt&#224; pi&#249; popolosa del mondo nell'850 a.C.</Italian>
  		<Spanish>Conseguir que Babilonia sea la ciudad m&#225;s poblada del mundo en el 850 a. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BAB2_EPIC</Tag>
  		<English>Make Babylon the most populous city in the world in 850 BC</English>
  		<French>Faire de Babylone la ville la plus peupl&#233;e au monde en 850 av. J.-C.</French>
  		<German>Sorgen Sie daf&#252;r, dass Babylon im Jahr 850 v. Chr. die gr&#246;&#223;te Stadt der Welt ist</German>
  		<Italian>Rendi Babilonia la citt&#224; pi&#249; popolosa del mondo nell'850 a.C.</Italian>
  		<Spanish>Conseguir que Babilonia sea la ciudad m&#225;s poblada del mundo en el 850 a. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BAB2_MARATHON</Tag>
  		<English>Make Babylon the most populous city in the world in 850 BC</English>
  		<French>Faire de Babylone la ville la plus peupl&#233;e au monde en 850 av. J.-C.</French>
  		<German>Sorgen Sie daf&#252;r, dass Babylon im Jahr 850 v. Chr. die gr&#246;&#223;te Stadt der Welt ist</German>
  		<Italian>Rendi Babilonia la citt&#224; pi&#249; popolosa del mondo nell'850 a.C.</Italian>
  		<Spanish>Conseguir que Babilonia sea la ciudad m&#225;s poblada del mundo en el 850 a. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BAB2_NOTURN</Tag>
  		<English>Make Babylon the most populous city in the world in 850 BC</English>
  		<French>Faire de Babylone la ville la plus peupl&#233;e au monde en 850 av. J.-C.</French>
  		<German>Sorgen Sie daf&#252;r, dass Babylon im Jahr 850 v. Chr. die gr&#246;&#223;te Stadt der Welt ist</German>
  		<Italian>Rendi Babilonia la citt&#224; pi&#249; popolosa del mondo nell'850 a.C.</Italian>
  		<Spanish>Conseguir que Babilonia sea la ciudad m&#225;s poblada del mundo en el 850 a. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BAB3_TITLE</Tag>
  		<English>The Tower of Babel</English>
  		<French>La tour de Babel </French>
  		<German>Der Turm von Babel</German>
  		<Italian>The Tower of Babel</Italian>
  		<Spanish>The Tower of Babel</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BAB3</Tag>
  		<English>Make Babylon the most culturally advanced city in the world in 700 BC</English>
  		<French>Faire de Babylone la ville la plus avanc&#233;e culturellement en 700 av. J.-C.</French>
  		<German>Machen Sie Babylon im Jahr 700 v. Chr. zur kulturell bedeutendsten Stadt</German>
  		<Italian>Rendi Babilonia la citt&#224; culturalmente pi&#249; avanzata del mondo entro il 700 a.C.</Italian>
  		<Spanish>Conseguir que Babilonia sea la ciudad m&#225;s adelantada del mundo en t&#233;rminos de cultura en el 700 a. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BAB3_EPIC</Tag>
  		<English>Make Babylon the most culturally advanced city in the world in 700 BC</English>
  		<French>Faire de Babylone la ville la plus avanc&#233;e culturellement en 700 av. J.-C.</French>
  		<German>Machen Sie Babylon im Jahr 700 v. Chr. zur kulturell bedeutendsten Stadt</German>
  		<Italian>Rendi Babilonia la citt&#224; culturalmente pi&#249; avanzata del mondo entro il 700 a.C.</Italian>
  		<Spanish>Conseguir que Babilonia sea la ciudad m&#225;s adelantada del mundo en t&#233;rminos de cultura en el 700 a. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BAB3_MARATHON</Tag>
  		<English>Make Babylon the most culturally advanced city in the world in 700 BC</English>
  		<French>Faire de Babylone la ville la plus avanc&#233;e culturellement en 700 av. J.-C.</French>
  		<German>Machen Sie Babylon im Jahr 700 v. Chr. zur kulturell bedeutendsten Stadt</German>
  		<Italian>Rendi Babilonia la citt&#224; culturalmente pi&#249; avanzata del mondo entro il 700 a.C.</Italian>
  		<Spanish>Conseguir que Babilonia sea la ciudad m&#225;s adelantada del mundo en t&#233;rminos de cultura en el 700 a. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BAB3_NOTURN</Tag>
  		<English>Make Babylon the most culturally advanced city in the world by 700 BC</English>
  		<French>Faire de Babylone la ville la plus avanc&#233;e culturellement en 700 av. J.-C.</French>
  		<German>Machen Sie Babylon bis zum Jahr 700 v. Chr. zur kulturell bedeutendsten Stadt</German>
  		<Italian>Rendi Babilonia la citt&#224; culturalmente pi&#249; avanzata del mondo entro il 700 a.C.</Italian>
  		<Spanish>Conseguir que Babilonia sea la ciudad m&#225;s adelantada del mundo en t&#233;rminos de cultura en el 700 a. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BRA1_TITLE</Tag>
  		<English>The Golden Law</English>
  		<French>La Loi d'or </French>
  		<German>Das goldene Gesetz</German>
  		<Italian>The Golden Law</Italian>
  		<Spanish>The Golden Law</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BRA1</Tag>
  		<English>Control 10 Slave Plantations and 4 Pastures in 1880 AD</English>
  		<French>Contr&#244;ler 10 plantations &#224; esclaves et 4 p&#226;turages en 1880 ap. J.-C.</French>
  		<German>Kontrollieren Sie im Jahr 1880 n. Chr. 10 Sklaven-Plantagen und 4 Weidel&#228;nder</German>
  		<Italian>Control 10 Slave Plantations and 4 Pastures in 1880 AD</Italian>
  		<Spanish>Control 10 Slave Plantations and 4 Pastures in 1880 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BRA2_TITLE</Tag>
  		<English>Maracana, Cristo Redentor, Itaipu</English>
  		<French>Maracana, Cristo Redentor, Itaipu </French>
  		<German>Maracana, Cristo Redentor, Itaipu</German>
  		<Italian>Maracana, Cristo Redentor, Itaipu</Italian>
  		<Spanish>Maracana, Cristo Redentor, Itaipu</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BRA2</Tag>
  		<English>Build Wembley, Cristo Redentor and the Three Gorges Dam</English>
  		<French>Construire Wembley, le Christ r&#233;dempteur et le Barrage d'Itaipu</French>
  		<German>Bauen Sie Wembley, Cristo Redentor und den Drei-Schluchten-Damm</German>
  		<Italian>Build Wembley, Cristo Redentor and the Three Gorges Dam</Italian>
  		<Spanish>Build Wembley, Cristo Redentor and the Three Gorges Dam</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BRA3_TITLE</Tag>
  		<English>Pindorama</English>
  		<French>Pindorama </French>
  		<German>Pindorama</German>
  		<Italian>Pindorama</Italian>
  		<Spanish>Pindorama</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BRA3</Tag>
  		<English>Control 20 Forest Preserves and have a National Park in your capital by 1950 AD</English>
  		<French>Contr&#244;ler 20 r&#233;serves naturelles et avoir un parc national dans votre capitale avant 1950 ap. J.-C.</French>
  		<German>Kontrollieren Sie bis zum Jahr 1880 n. Chr. 20 Waldschutzgebiete und einen Nationalpark in Ihrer Hauptstadt</German>
  		<Italian>Control 20 Forest Preserves and have a National Park in your capital by 1950 AD</Italian>
  		<Spanish>Control 20 Forest Preserves and have a National Park in your capital by 1950 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BYZ1_TITLE</Tag>
  		<English>Crossroads of the World</English>
  		<French>Le carrefour du monde </French>
  		<German>Wegkreuzung der Welt</German>
  		<Italian>Crossroads of the World</Italian>
  		<Spanish>Crossroads of the World</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BYZ1</Tag>
  		<English>Have 5000 gold in 1000 AD</English>
  		<French>Avoir 5000 or en 1000 ap. J.-C.</French>
  		<German>Besitzen Sie 5000 Gold im Jahr 1000 n. Chr.</German>
  		<Italian>Have 5000 gold in 1000 AD</Italian>
  		<Spanish>Have 5000 gold in 1000 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BYZ1_EPIC</Tag>
  		<English>Have 7500 gold in 1000 AD</English>
  		<French>Avoir 7500 or en 1000 ap. J.-C.</French>
  		<German>Besitzen Sie 7500 Gold im Jahr 1000 n. Chr.</German>
  		<Italian>Have 7500 gold in 1000 AD</Italian>
  		<Spanish>Have 7500 gold in 1000 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BYZ1_MARATHON</Tag>
  		<English>Have 15000 gold in 1000 AD</English>
  		<French>Avoir 15000 or en 1000 ap. J.-C.</French>
  		<German>Besitzen Sie 15000 Gold im Jahr 1000 n. Chr.</German>
  		<Italian>Have 15000 gold in 1000 AD</Italian>
  		<Spanish>Have 15000 gold in 1000 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BYZ2_TITLE</Tag>
  		<English>City of the World's Desire</English>
  		<French>La ville que d&#233;sirait le monde </French>
  		<German>Stadt der weltlichen Begierden</German>
  		<Italian>City of the World's Desire</Italian>
  		<Spanish>City of the World's Desire</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BYZ2</Tag>
  		<English>Make Constantinople the world's largest and most cultured city in 1200 AD</English>
  		<French>Faire de Babylone la ville la plus grande et la plus cultiv&#233;e au monde en 1200 ap. J.-C.</French>
  		<German>Machen Sie Konstantinopel zur gr&#246;&#223;ten und kultiviertesten Stadt der Welt im Jahr 1200 n. Chr.</German>
  		<Italian>Make Constantinople the world's largest and most cultured city in 1200 AD</Italian>
  		<Spanish>Make Constantinople the world's largest and most cultured city in 1200 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BYZ3_TITLE</Tag>
  		<English>The Eternal Empire</English>
  		<French>L'empire &#233;ternel </French>
  		<German>Das ewige Imperium</German>
  		<Italian>The Eternal Empire</Italian>
  		<Spanish>The Eternal Empire</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_BYZ3</Tag>
  		<English>Control three cities in the Balkans, Northern Africa and the Near East in 1450 AD</English>
  		<French>Contr&#244;ler trois villes dans les Balkans, l'Afrique du Nord et le Proche-Orient en 1450 ap. J.-C.</French>
  		<German>Kontrollieren Sie drei St&#228;dte im Balkan, Nordafrika und dem Nahen Osten im Jahr 1450 n. Chr.</German>
  		<Italian>Control three cities in the Balkans, Northern Africa and the Near East in 1450 AD</Italian>
  		<Spanish>Control three cities in the Balkans, Northern Africa and the Near East in 1450 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAN1_TITLE</Tag>
  		<English>A Mari Usque Ad Mare</English>
  		<French>A mari usque ad mare </French>
  		<German>A Mari Usque Ad Mare</German>
  		<Italian>A Mari Usque Ad Mare</Italian>
  		<Spanish>A Mari Usque Ad Mare</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAN1</Tag>
  		<English>Connect your capital to an Atlantic and a Pacific port by railroad by 1920 AD</English>
  		<French>Relier votre capitale par chemin de fer &#224; un port atlantique et &#224; un port pacifique avant 1920 ap. J.-C.</French>
  		<German>Verbinden Sie bis zum Jahr 1920 n. Chr. Ihre Hauptstadt per Schiene zu einem atlantischem und einem pazifischen Hafen</German>
  		<Italian>Connect your capital to an Atlantic and a Pacific port by railroad by 1920 AD</Italian>
  		<Spanish>Connect your capital to an Atlantic and a Pacific port by railroad by 1920 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAN2_TITLE</Tag>
  		<English>Great White North</English>
  		<French>Le Grand Nord </French>
  		<German>Great White North</German>
  		<Italian>Great White North</Italian>
  		<Spanish>Great White North</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAN2</Tag>
  		<English>Control all cities and 90% of the territory in Canada without ever conquering a city by 1950 AD</English>
  		<French>Contr&#244;ler toutes les villes et 90% du territoire du Canada sans jamais conqu&#233;rir une ville avant 1950 ap. J.-C.</French>
  		<German>Kontrollieren Sie bis zum Jahr 1950 n. Chr. alle St&#228;dte und 90% des Gebiets in Kanada ohne jemals eine Stadt zu erobern</German>
  		<Italian>Control all cities and 90% of the territory in Canada without ever conquering a city by 1950 AD</Italian>
  		<Spanish>Control all cities and 90% of the territory in Canada without ever conquering a city by 1950 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAN3_TITLE</Tag>
  		<English>Peacekeeping</English>
  		<French>Maintien de la paix </French>
  		<German>Peacekeeping</German>
  		<Italian>Peacekeeping</Italian>
  		<Spanish>Peacekeeping</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAN3</Tag>
  		<English>End twelve wars through diplomacy by 2000 AD</English>
  		<French>Mettre fin &#224; douze guerres par la diplomatie avant 2000 ap. J.-C.</French>
  		<German>Beenden Sie bis zum Jahr 2000 n. Chr. zw&#246;lf Kriege durch Diplomatie</German>
  		<Italian>End twelve wars through diplomacy by 2000 AD</Italian>
  		<Spanish>End twelve wars through diplomacy by 2000 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAR1_TITLE</Tag>
  		<English>New Tyre</English>
  		<French>Nouvelle Tyr </French>
  		<German>Das neue Tyrus</German>
  		<Italian>New Tyre</Italian>
  		<Spanish>New Tyre</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAR1</Tag>
  		<English>Build a Palace and the Great Cothon in Carthage by 300 BC</English>
  		<French>Construire un palais et le Grand Cothon &#224; Carthage avant 300 av. J.-C.</French>
  		<German>Bauen Sie bis zum Jahr 300 v. Chr. einen Palast und den Gro&#223;en Cothon in Karthago</German>
  		<Italian>Build a Palace and the Great Cothon in Carthage by 300 BC</Italian>
  		<Spanish>Build a Palace and the Great Cothon in Carthage by 300 BC</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAR1_EPIC</Tag>
  		<English>Build a Palace and the Great Cothon in Carthage by 300 BC</English>
  		<French>Construire un palais et le Grand Cothon &#224; Carthage avant 300 av. J.-C.</French>
  		<German>Bauen Sie bis zum Jahr 300 v. Chr. einen Palast und den Gro&#223;en Cothon in Karthago</German>
  		<Italian>Build a Palace and the Great Cothon in Carthage by 300 BC</Italian>
  		<Spanish>Build a Palace and the Great Cothon in Carthage by 300 BC</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAR1_MARATHON</Tag>
  		<English>Build a Palace and the Great Cothon in Carthage by 300 BC</English>
  		<French>Construire un palais et le Grand Cothon &#224; Carthage avant 300 av. J.-C.</French>
  		<German>Bauen Sie bis zum Jahr 300 v. Chr. einen Palast und den Gro&#223;en Cothon in Karthago</German>
  		<Italian>Build a Palace and the Great Cothon in Carthage by 300 BC</Italian>
  		<Spanish>Build a Palace and the Great Cothon in Carthage by 300 BC</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAR1_NOTURN</Tag>
  		<English>Build a Palace and the Great Cothon in Carthage by 300 BC</English>
  		<French>Construire un palais et le Grand Cothon &#224; Carthage avant 300 av. J.-C.</French>
  		<German>Bauen Sie bis zum Jahr 300 v. Chr. einen Palast und den Gro&#223;en Cothon in Karthago</German>
  		<Italian>Build a Palace and the Great Cothon in Carthage by 300 BC</Italian>
  		<Spanish>Build a Palace and the Great Cothon in Carthage by 300 BC</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAR2_TITLE</Tag>
  		<English>The Punic Wars</English>
  		<French>Les guerres puniques </French>
  		<German>Die punischen Kriege</German>
  		<Italian>The Punic Wars</Italian>
  		<Spanish>The Punic Wars</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAR2</Tag>
  		<English>Control Italy and Iberia in 100 BC</English>
  		<French>Contr&#244;ler l'Italie et la p&#233;ninsule Ib&#233;rique en 100 av. J.-C.</French>
  		<German>Kontrollieren Sie im Jahr 100 v. Chr. Italien und Iberien</German>
  		<Italian>Control Italy and Iberia in 100 BC</Italian>
  		<Spanish>Control Italy and Iberia in 100 BC</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAR2_EPIC</Tag>
  		<English>Control Italy and Iberia in 100 BC</English>
  		<French>Contr&#244;ler l'Italie et la p&#233;ninsule Ib&#233;rique en 100 av. J.-C.</French>
  		<German>Kontrollieren Sie im Jahr 100 v. Chr. Italien und Iberien</German>
  		<Italian>Control Italy and Iberia in 100 BC</Italian>
  		<Spanish>Control Italy and Iberia in 100 BC</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAR2_MARATHON</Tag>
  		<English>Control Italy and Iberia in 100 BC</English>
  		<French>Contr&#244;ler l'Italie et la p&#233;ninsule Ib&#233;rique en 100 av. J.-C.</French>
  		<German>Kontrollieren Sie im Jahr 100 v. Chr. Italien und Iberien</German>
  		<Italian>Control Italy and Iberia in 100 BC</Italian>
  		<Spanish>Control Italy and Iberia in 100 BC</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAR2_NOTURN</Tag>
  		<English>Control Italy and Iberia in 100 BC</English>
  		<French>Contr&#244;ler l'Italie et la p&#233;ninsule Ib&#233;rique en 100 av. J.-C.</French>
  		<German>Kontrollieren Sie im Jahr 100 v. Chr. Italien und Iberien</German>
  		<Italian>Control Italy and Iberia in 100 BC</Italian>
  		<Spanish>Control Italy and Iberia in 100 BC</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAR3_TITLE</Tag>
  		<English>Traders in Purple</English>
  		<French>Marchands de pourpre </French>
  		<German>Purpurh&#228;ndlers</German>
  		<Italian>Traders in Purple</Italian>
  		<Spanish>Traders in Purple</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAR3</Tag>
  		<English>Have 5000 gold in 200 AD</English>
  		<French>Avoir 5000 or en 200 ap. J.-C.</French>
  		<German>Verf&#252;gen Sie im Jahr 200 v. Chr. &#252;ber 5000 Gold</German>
  		<Italian>Have 5000 gold in 200 AD</Italian>
  		<Spanish>Have 5000 gold in 200 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAR3_EPIC</Tag>
  		<English>Have 7500 gold in 200 AD</English>
  		<French>Avoir 7500 or en 200 ap. J.-C.</French>
  		<German>Verf&#252;gen Sie im Jahr 200 v. Chr. &#252;ber 7500 Gold</German>
  		<Italian>Have 7500 gold in 200 AD</Italian>
  		<Spanish>Have 7500 gold in 200 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CAR3_MARATHON</Tag>
  		<English>Have 15000 gold in 200 AD</English>
  		<French>Avoir 15000 or en 200 ap. J.-C.</French>
  		<German>Verf&#252;gen Sie im Jahr 200 v. Chr. &#252;ber 15000 Gold</German>
  		<Italian>Have 15000 gold in 200 AD</Italian>
  		<Spanish>Have 15000 gold in 200 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CHI1_TITLE</Tag>
  		<English>Mandate of Heaven</English>
  		<French>Le mandat du Ciel </French>
  		<German>Mandat des Himmels</German>
  		<Italian>Mandate of Heaven</Italian>
  		<Spanish>Mandate of Heaven</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CHI1</Tag>
  		<English>Build 2 Confucian Guozijians and 2 Taoist Gongs by 1000 AD</English>
  		<French>Construire 2 acad&#233;mies confuc&#233;ennes et 2 pagodes tao&#239;stes avant 1000 ap. J.-C.</French>
  		<German>Bauen Sie bis zum Jahr 1000 n. Chr. 2 Konfuzianische Akademien und 2 Taoistische Pagoden</German>
  		<Italian>Costruisci due Accademie Confuciane e due Pagode Taoiste entro il 1000 d.C.</Italian>
  		<Spanish>Construir 2 academias confucianas y 2 pagodas tao&#237;stas antes del 1000 d. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CHI2_TITLE</Tag>
  		<English>The Four Great Inventions</English>
  		<French>Les quatre grandes inventions </French>
  		<German>Die Vier Gro&#223;en Erfindungen</German>
  		<Italian>The Four Great Inventions</Italian>
  		<Spanish>The Four Great Inventions</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CHI2</Tag>
  		<English>Be first to discover Compass, Paper, Gunpowder and Printing</English>
  		<French>&#202;tre le premier &#224; d&#233;couvrir la boussole, le papier, la poudre &#224; canon et l'imprimerie</French>
  		<German>Entdecken Sie als erster Kompass, Papier, Schie&#223;pulver und Buchdruck</German>
  		<Italian>Be first to discover Compass, Paper, Gunpowder and Printing</Italian>
  		<Spanish>Be first to discover Compass, Paper, Gunpowder and Printing</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CHI3_TITLE</Tag>
  		<English>Ten Thousand Years</English>
  		<French>Dix mille ans </French>
  		<German>Zehntausend Jahre</German>
  		<Italian>Ten Thousand Years</Italian>
  		<Spanish>Ten Thousand Years</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_CHI3</Tag>
  		<English>Experience four golden ages by 1800 AD</English>
  		<French>Traverser quatre &#226;ges d'or avant 1800 ap. J.-C.</French>
  		<German>Erleben Sie bis zum Jahr 1800 n. Chr. vier goldene Zeitalter</German>
  		<Italian>Experience four golden ages by 1800 AD</Italian>
  		<Spanish>Experience four golden ages by 1800 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_COL1_TITLE</Tag>
  		<English>The Bolivar Doctrine</English>
  		<French>La doctrine bolivarienne </French>
  		<German>Die Bolivar-Doktrin</German>
  		<Italian>The Bolivar Doctrine</Italian>
  		<Spanish>The Bolivar Doctrine</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_COL1</Tag>
  		<English>Allow no European colonies in Peru, Gran Colombia, the Guayanas and the Caribbean in 1870 AD</English>
  		<French>Emp&#234;cher la pr&#233;sence de colonies europ&#233;ennes au P&#233;rou, en Grande Colombie, dans les Guyanes et dans les Cara&#239;bes en 1870 ap. J.-C.</French>
  		<German>Lassen sie im Jahr 1870 n. Chr. keine europ&#228;ischen Kolonien in Peru, Gro&#223;kolumbien, den Guayanas and der Karibik</German>
  		<Italian>Allow no European colonies in Peru, Gran Colombia, the Guayanas and the Caribbean in 1870 AD</Italian>
  		<Spanish>Allow no European colonies in Peru, Gran Colombia, the Guayanas and the Caribbean in 1870 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_COL2_TITLE</Tag>
  		<English>United States of South America</English>
  		<French>Les &#201;tats-Unis d'Am&#233;rique du Sud </French>
  		<German>Vereinigte Staaten von S&#252;damerika</German>
  		<Italian>United States of South America</Italian>
  		<Spanish>United States of South America</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_COL2</Tag>
  		<English>Control South America in 1920 AD</English>
  		<French>Contr&#244;ler l'Am&#233;rique du Sud en 1920 ap. J.-C.</French>
  		<German>Kontrollieren Sie im Jahr 1920 n. Chr. S&#252;damerika</German>
  		<Italian>Control South America in 1920 AD</Italian>
  		<Spanish>Control South America in 1920 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_COL3_TITLE</Tag>
  		<English>Auge del Caf&#233;</English>
  		<French>Auge del Caf&#233; </French>
  		<German>Auge del Caf&#233;</German>
  		<Italian>Auge del Caf&#233;</Italian>
  		<Spanish>Auge del Caf&#233;</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_COL3</Tag>
  		<English>Acquire 3000 gold by selling resources by 1950 AD</English>
  		<French>Amasser 3000 or par la vente de ressources avant 1950 ap. J.-C.</French>
  		<German>Erhalten Sie bis zum Jahr 1950 n. Chr. 3000 Gold durch den Verkauf von Ressourcen</German>
  		<Italian>Acquire 3000 gold by selling resources by 1950 AD</Italian>
  		<Spanish>Acquire 3000 gold by selling resources by 1950 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_COL3_EPIC</Tag>
  		<English>Acquire 4500 gold by selling resources by 1950 AD</English>
  		<French>Amasser 4500 or par la vente de ressources avant 1950 ap. J.-C.</French>
  		<German>Erhalten Sie bis zum Jahr 1950 n. Chr. 4500 Gold durch den Verkauf von Ressourcen</German>
  		<Italian>Acquire 4500 gold by selling resources by 1950 AD</Italian>
  		<Spanish>Acquire 4500 gold by selling resources by 1950 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_COL3_MARATHON</Tag>
  		<English>Acquire 9000 gold by selling resources by 1950 AD</English>
  		<French>Amasser 9000 or par la vente de ressources avant 1950 ap. J.-C.</French>
  		<German>Erhalten Sie bis zum Jahr 1950 n. Chr. 9000 Gold durch den Verkauf von Ressourcen</German>
  		<Italian>Acquire 9000 gold by selling resources by 1950 AD</Italian>
  		<Spanish>Acquire 9000 gold by selling resources by 1950 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_EGY1_TITLE</Tag>
  		<English>Valley of Kings</English>
  		<French>La vall&#233;e des rois </French>
  		<German>Tal der K&#246;nige</German>
  		<Italian>Valley of Kings</Italian>
  		<Spanish>Valley of Kings</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_EGY1</Tag>
  		<English>Have more than 500 Culture in 850 BC</English>
  		<French>Avoir plus de 500 en culture en 850 av. J.-C.</French>
  		<German>Erzielen Sie im Jahr 850 v. Chr. mehr als 500 Kulturpunkte</German>
  		<Italian>Devi avere pi&#249; di 500 cultura nel 850 a.C.</Italian>
  		<Spanish>Conseguir una cultura superior a 500 en el 850 a. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_EGY1_EPIC</Tag>
  		<English>Have more than 750 Culture in 850 BC</English>
  		<French>Avoir plus de 750 en culture en 850 av. J.-C.</French>
  		<German>Erzielen Sie im Jahr 850 v. Chr. mehr als 750 Kulturpunkte</German>
  		<Italian>Devi avere pi&#249; di 750 cultura nel 850 a.C.</Italian>
  		<Spanish>Conseguir una cultura superior a 750 en el 850 a. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_EGY1_MARATHON</Tag>
  		<English>Have more than 1500 Culture in 850 BC</English>
  		<French>Avoir plus de 1500 en culture en 850 av. J.-C.</French>
  		<German>Erzielen Sie im Jahr 850 v. Chr. mehr als 1500 Kulturpunkte</German>
  		<Italian>Devi avere pi&#249; di 1500 cultura nel 850 a.C.</Italian>
  		<Spanish>Conseguir una cultura superior a 1500 en el 850 a. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_EGY2_TITLE</Tag>
  		<English>Monuments on the Nile</English>
  		<French>Les monuments du Nil </French>
  		<German>Monumente am Nil</German>
  		<Italian>Monuments on the Nile</Italian>
  		<Spanish>Monuments on the Nile</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_EGY2</Tag>
  		<English>Build the Pyramids, the Great Library, and the Great Lighthouse by 100 BC</English>
  		<French>Construire les Pyramides, la Grande Biblioth&#232;que et le Grand Phare avant 100 av. J.-C.</French>
  		<German>Bauen Sie bis zum Jahr 100 v. Chr. die Pyramiden, die Gro&#223;e Bibliothek und den Gro&#223;en Leuchtturm</German>
  		<Italian>Devi costruire le Piramidi, la Grande Biblioteca e il Grande Faro entro il 100 a.C.</Italian>
  		<Spanish>Construir las Pir&#225;mides, la Gran Biblioteca y el Gran Faro antes del 100 a. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_EGY2_EPIC</Tag>
  		<English>Build the Pyramids, the Great Library, and the Great Lighthouse by 100 BC</English>
  		<French>Construire les Pyramides, la Grande Biblioth&#232;que et le Grand Phare avant 100 av. J.-C.</French>
  		<German>Bauen Sie bis zum Jahr 100 v. Chr. die Pyramiden, die Gro&#223;e Bibliothek und den Gro&#223;en Leuchtturm</German>
  		<Italian>Devi costruire le Piramidi, la Grande Biblioteca e il Grande Faro entro il 100 a.C.</Italian>
  		<Spanish>Construir las Pir&#225;mides, la Gran Biblioteca y el Gran Faro antes del 100 a. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_EGY2_MARATHON</Tag>
  		<English>Build the Pyramids, the Great Library, and the Great Lighthouse by 100 BC</English>
  		<French>Construire les Pyramides, la Grande Biblioth&#232;que et le Grand Phare avant 100 av. J.-C.</French>
  		<German>Bauen Sie bis zum Jahr 100 v. Chr. die Pyramiden, die Gro&#223;e Bibliothek und den Gro&#223;en Leuchtturm</German>
  		<Italian>Devi costruire le Piramidi, la Grande Biblioteca e il Grande Faro entro il 100 a.C.</Italian>
  		<Spanish>Construir las Pir&#225;mides, la Gran Biblioteca y el Gran Faro antes del 100 a. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_EGY3_TITLE</Tag>
  		<English>The Ptolemaic Dynasty</English>
  		<French>La dynastie lagide </French>
  		<German>Die Ptolemaische Dynastie</German>
  		<Italian>The Ptolemaic Dynasty</Italian>
  		<Spanish>The Ptolemaic Dynasty</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_EGY3</Tag>
  		<English>Have more than 5000 Culture in 170 AD</English>
  		<French>Avoir plus de 5000 en culture en 170 ap. J.-C.</French>
  		<German>Erzielen Sie im Jahr 170 n. Chr. mehr als 5.000 Kulturpunkte</German>
  		<Italian>Devi avere pi&#249; di 5000 cultura nel 170 d.C.</Italian>
  		<Spanish>Conseguir una cultura superior a 5.000 en el 170 d. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_EGY3_EPIC</Tag>
  		<English>Have more than 7500 Culture in 170 AD</English>
  		<French>Avoir plus de 7500 en culture en 170 ap. J.-C.</French>
  		<German>Erzielen Sie im Jahr 170 n. Chr. mehr als 7.500 Kulturpunkte</German>
  		<Italian>Devi avere pi&#249; di 7500 cultura nel 170 d.C.</Italian>
  		<Spanish>Conseguir una cultura superior a 7.500 en el 170 d. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_EGY3_MARATHON</Tag>
  		<English>Have more than 15000 Culture in 170 AD</English>
  		<French>Avoir plus de 15000 en culture en 170 ap. J.-C.</French>
  		<German>Erzielen Sie im Jahr 170 n. Chr. mehr als 15.000 Kulturpunkte</German>
  		<Italian>Devi avere pi&#249; di 15000 cultura nel 170 d.C.</Italian>
  		<Spanish>Conseguir una cultura superior a 15.000 en el 170 d. C.</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ENG1_TITLE</Tag>
  		<English>The Sun Never Sets</English>
  		<French>Le soleil ne se couche jamais </French>
  		<German>Die Sonne geht niemals unter</German>
  		<Italian>The Sun Never Sets</Italian>
  		<Spanish>The Sun Never Sets</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ENG1</Tag>
  		<English>Colonize every continent by 1730 AD</English>
  		<French>Coloniser tous les continents avant 1730 ap. J.-C.</French>
  		<German>Kolonisieren Sie bis zum Jahr 1730 n. Chr. jeden Kontinent</German>
  		<Italian>Colonize every continent by 1730 AD</Italian>
  		<Spanish>Colonize every continent by 1730 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ENG2_TITLE</Tag>
  		<English>Britannia Rule the Waves</English>
  		<French>Grande-Bretagne, r&#232;gne sur les flots </French>
  		<German>Britannia Rule the Waves</German>
  		<Italian>Britannia Rule the Waves</Italian>
  		<Spanish>Britannia Rule the Waves</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ENG2</Tag>
  		<English>Control a total of 25 frigates or ships of the line and sink 50 enemy ships by 1800 AD</English>
  		<French>Contr&#244;ler un total de 25 fr&#233;gates et navires de ligne et couler 50 navires ennemis avant 1800 ap. J.-C.</French>
  		<German>Kontrollieren Sie bis zum Jahr 1800 n. Chr. insgesamt 25 Fregatten oder Linienschiffe und versenken Sie 50 gegnerische Schiffe</German>
  		<Italian>Control a total of 25 frigates or ships of the line and sink 50 enemy ships by 1800 AD</Italian>
  		<Spanish>Control a total of 25 frigates or ships of the line and sink 50 enemy ships by 1800 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ENG3_TITLE</Tag>
  		<English>The Industrial Revolution</English>
  		<French>La r&#233;volution industrielle </French>
  		<German>Die industrielle Revolution</German>
  		<Italian>The Industrial Revolution</Italian>
  		<Spanish>The Industrial Revolution</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ENG3</Tag>
  		<English>Be the first to discover eight Renaissance and eight Industrial technologies</English>
  		<French>&#202;tre le premier &#224; d&#233;couvrir huit technologies de la Renaissance et huit technologies industrielles</French>
  		<German>Entdecken Sie als erste Zivilisation acht Technologien der Renaissance und acht Technologien des Industriezeitalters</German>
  		<Italian>Be the first to discover eight Renaissance and eight Industrial technologies</Italian>
  		<Spanish>Be the first to discover eight Renaissance and eight Industrial technologies</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ETH1_TITLE</Tag>
  		<English>Nine Saints</English>
  		<French>Les Neuf Saints </French>
  		<German>Neun Heilige</German>
  		<Italian>Nine Saints</Italian>
  		<Spanish>Nine Saints</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ETH1</Tag>
  		<English>Settle a Great Prophet in two Orthodox cities by 500 AD</English>
  		<French>Faire rejoindre un proph&#232;te illustre &#224; deux villes orthodoxes avant 500 ap. J.-C.</French>
  		<German>Siedeln Sie bis zum Jahr 500 n. Chr. einen Gro&#223;en Propheten in zwei orthodoxen St&#228;dten an</German>
  		<Italian>Settle a Great Prophet in two Orthodox cities by 500 AD</Italian>
  		<Spanish>Settle a Great Prophet in two Orthodox cities by 500 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ETH2_TITLE</Tag>
  		<English>Incense Road</English>
  		<French>La route de l'encens </French>
  		<German>Weihrauchstra&#223;e</German>
  		<Italian>Incense Road</Italian>
  		<Spanish>Incense Road</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ETH2</Tag>
  		<English>Acquire 3 incense resources by 600 AD</English>
  		<French>Acqu&#233;rir trois sources d'encens avant 600 ap. J.-C.</French>
  		<German>Erlangen Sie bis 600 n. Chr. 3 Weihrauch-Ressourcen</German>
  		<Italian>Acquire 3 incense resources by 600 AD</Italian>
  		<Spanish>Acquire 3 incense resources by 600 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ETH2_EPIC</Tag>
  		<English>Acquire 3 incense resources by 600 AD</English>
  		<French>Acqu&#233;rir trois sources d'encens avant 600 ap. J.-C.</French>
  		<German>Erlangen Sie bis 600 n. Chr. 3 Weihrauch-Ressourcen</German>
  		<Italian>Acquire 3 incense resources by 600 AD</Italian>
  		<Spanish>Acquire 3 incense resources by 600 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ETH2_MARATHON</Tag>
  		<English>Acquire 3 incense resources by 600 AD</English>
  		<French>Acqu&#233;rir trois sources d'encens avant 600 ap. J.-C.</French>
  		<German>Erlangen Sie bis 600 n. Chr. 3 Weihrauch-Ressourcen</German>
  		<Italian>Acquire 3 incense resources by 600 AD</Italian>
  		<Spanish>Acquire 3 incense resources by 600 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ETH3_TITLE</Tag>
  		<English>Resisting the Scramble</English>
  		<French>R&#233;sister au partage </French>
  		<German>Dem Wettlauf Widerstand leisten</German>
  		<Italian>Resisting the Scramble</Italian>
  		<Spanish>Resisting the Scramble</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_ETH3</Tag>
  		<English>Ensure there are no European colonies in East and Subequatorial Africa in 1500 AD and 1910 AD</English>
  		<French>Emp&#234;cher la pr&#233;sence de colonies europ&#233;ennes en Afrique orientale et sub&#233;quatoriale en 1500 et en 1910 ap. J.-C.</French>
  		<German>Lassen Sie im Jahr 1910 n. Chr. keine europ&#228;ischen Kolonien im &#246;stlichen und sub&#228;quatorialen Afrika zu</German>
  		<Italian>Ensure there are no European colonies in East and Subequatorial Africa in 1500 AD and 1910 AD</Italian>
  		<Spanish>Ensure there are no European colonies in East and Subequatorial Africa in 1500 AD and 1910 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_FRA1_TITLE</Tag>
  		<English>Ancien Regime</English>
  		<French>L'Ancien R&#233;gime </French>
  		<German>Ancien Regime</German>
  		<Italian>Ancien Regime</Italian>
  		<Spanish>Ancien Regime</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_FRA1</Tag>
  		<English>Have 25000 culture in Paris in 1700 AD</English>
  		<French>Avoir 25 000 en culture &#224; Paris en 1700 ap. J.-C.</French>
  		<German>Haben Sie im Jahr 1700 n. Chr. 25.000 Kulturpunkte in Paris</German>
  		<Italian>Have 25000 culture in Paris in 1700 AD</Italian>
  		<Spanish>Have 25000 culture in Paris in 1700 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_FRA1_EPIC</Tag>
  		<English>Have 37500 culture in Paris in 1700 AD</English>
  		<French>Avoir 37 500 en culture &#224; Paris en 1700 ap. J.-C.</French>
  		<German>Haben Sie im Jahr 1700 n. Chr. 37.500 Kulturpunkte in Paris</German>
  		<Italian>Have 37500 culture in Paris in 1700 AD</Italian>
  		<Spanish>Have 37500 culture in Paris in 1700 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_FRA1_MARATHON</Tag>
  		<English>Have 75000 culture in Paris in 1700 AD</English>
  		<French>Avoir 75 000 en culture &#224; Paris en 1700 ap. J.-C.</French>
  		<German>Haben Sie im Jahr 1700 n. Chr. 75.000 Kulturpunkte in Paris</German>
  		<Italian>Have 75000 culture in Paris in 1700 AD</Italian>
  		<Spanish>Have 75000 culture in Paris in 1700 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_FRA2_TITLE</Tag>
  		<English>The Napoleonic Empire</English>
  		<French>L'Empire napol&#233;onien </French>
  		<German>Das Napoleonische Reich</German>
  		<Italian>The Napoleonic Empire</Italian>
  		<Spanish>The Napoleonic Empire</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_FRA2</Tag>
  		<English>Control or vassalize 40% of Europe and North America in 1800 AD</English>
  		<French>Contr&#244;ler ou vassaliser 40% de l'Europe et de l'Am&#233;rique du Nord en 1800 ap. J.-C.</French>
  		<German>Kontrollieren oder vassalisieren Sie im Jahr 1800 n. Chr. 40% von Europa und Nordamerika</German>
  		<Italian>Control or vassalize 40% of Europe and North America in 1800 AD</Italian>
  		<Spanish>Control or vassalize 40% of Europe and North America in 1800 AD</Spanish>
  	</TEXT>
  	<TEXT>
  		<Tag>TXT_KEY_UHV_FRA3_TITLE</Tag
  
  [... the rest is omitted ...]
files.old_path: Assets/XML/Text/Victory.xml