Now checking if the user has permissions to read channel messages.
Resolves (and partially resolves
MODIFY
ui/channeltree.go
ui/channeltree.go
@@ -76,8 +76,10 @@ func (channelTree *ChannelTree) LoadGuild(guildID string) error {
})
//Top level channel
+ state := channelTree.state
for _, channel := range channels {
- if channel.Type != discordgo.ChannelTypeGuildText || channel.ParentID != "" {
+ channelTree.state.UserChannelPermissions(channelTree.state.User.ID, channel.ID)
+ if channel.Type != discordgo.ChannelTypeGuildText || channel.ParentID != "" || !hasReadMessagesPermission(channel, state) {
continue
}
@@ -126,6 +128,16 @@ func (channelTree *ChannelTree) LoadGuild(guildID string) error {
return nil
}
+// Checks if the user has permission to view a specific channel.
+func hasReadMessagesPermission(channel *discordgo.Channel, state *discordgo.State) bool {
+ userPermissions, err := state.UserChannelPermissions(state.User.ID, channel.ID)
+ if err != nil {
+ // Unable to access channel permissions.
+ return false
+ }
+ return (userPermissions & discordgo.PermissionReadMessages) > 0
+}
+
func createChannelNode(channel *discordgo.Channel) *tview.TreeNode {
channelNode := tview.NewTreeNode(discordutil.GetChannelNameForTree(channel))
channelNode.SetReference(channel.ID)

Now checking if the user has permissions to read channel messages.

Resolves #84 (and partially resolves #1).