Behaviour when failing to edit or send a message was changed. Instead of just
not clearing the message input, you now have the choice to retry, edit or
cancel.
MODIFY
ui/window.go
ui/window.go
@@ -889,18 +889,31 @@ func (window *Window) TrySendMessage(targetChannel *discordgo.Channel, message s
return
}
- go func() {
+ go window.sendMessage(targetChannel.ID, message)
+}
+
+func (window *Window) sendMessage(targetChannelID, message string) {
messageText := window.jsEngine.OnMessageSend(message)
- _, sendError := window.session.ChannelMessageSend(targetChannel.ID, messageText)
- window.app.QueueUpdateDraw(func() {
- if sendError == nil {
window.messageInput.SetText("")
- } else {
- window.ShowErrorDialog("Error sending message: " + sendError.Error())
window.chatView.internalTextView.ScrollToEnd()
+ _, sendError := window.session.ChannelMessageSend(targetChannelID, messageText)
+ if sendError != nil {
+ window.app.QueueUpdateDraw(func() {
+ retry := "Retry sending"
+ edit := "Edit"
+ cancel := "Cancel"
+ window.ShowDialog(tcell.ColorRed,
+ fmt.Sprintf("Error sending message: %s.\n\nWhat do you want to do?", sendError),
+ func(button string) {
+ switch button {
+ case retry:
+ go window.sendMessage(targetChannelID, message)
+ case edit:
+ window.messageInput.SetText(messageText)
}
+ }, retry, edit, cancel)
})
- }()
+ }
}
func (window *Window) HideMentionWindow(mentionWindow *tview.TreeView) {
@@ -1815,13 +1828,24 @@ func (window *Window) ShowErrorDialog(text string) {
func (window *Window) editMessage(channelID, messageID, messageEdited string) {
go func() {
+ window.exitMessageEditMode()
+ window.messageInput.SetText("")
_, discordError := window.session.ChannelMessageEdit(channelID, messageID, messageEdited)
window.app.QueueUpdateDraw(func() {
if discordError != nil {
- window.ShowErrorDialog("Error editing message.")
- } else {
- window.exitMessageEditMode()
- window.messageInput.SetText("")
+ retry := "Retry sending"
+ edit := "Edit"
+ cancel := "Cancel"
+ window.ShowDialog(tcell.ColorRed,
+ fmt.Sprintf("Error editing message: %s.\n\nWhat do you want to do?", discordError),
+ func(button string) {
+ switch button {
+ case retry:
+ window.editMessage(channelID, messageID, messageEdited)
+ case edit:
+ window.messageInput.SetText(messageEdited)
+ }
+ }, retry, edit, cancel)
}
})
}()

Behaviour when failing to edit or send a message was changed. Instead of just
not clearing the message input, you now have the choice to retry, edit or
cancel.