Move option "Enable stat absorbing" to skills
"Enable stat absorbing" is a per skill option now and no longer a
global system option.
MODIFY
generator/csv/fields_easyrpg.csv
generator/csv/fields_easyrpg.csv
@@ -20,6 +20,7 @@ Skill,easyrpg_state_hit,f,Int32,0xCB,-1,0,0,Separate accuracy value for state in
Skill,easyrpg_attribute_hit,f,Int32,0xCC,-1,0,0,Separate accuracy value for attribute shifts
Skill,easyrpg_ignore_restrict_skill,f,Boolean,0xCD,False,0,0,If the skill should bypass skill restrictions by states
Skill,easyrpg_ignore_restrict_magic,f,Boolean,0xCE,False,0,0,If the skill should bypass magic restrictions by states
+Skill,easyrpg_enable_stat_absorbing,f,Boolean,0xCF,False,0,0,If the skill can absorb attack/defense/spirit/agility
Item,easyrpg_using_message,f,DBString,0xC9,DBString(kDefaultMessage),0,0,Item usage message in battle
Item,easyrpg_max_count,f,Int32,0xCA,-1,0,0,How many the player can carry of this item
Terms,easyrpg_item_number_separator,f,DBString,0xC8,DBString(kDefaultTerm),0,0,Item number separator
@@ -49,12 +50,11 @@ System,easyrpg_max_enemy_hp,f,Int32,0xCB,-1,0,0,Absolute maximum HP value enemie
System,easyrpg_max_damage,f,Int32,0xCC,-1,0,0,How much damage can an attack inflict at most
System,easyrpg_max_exp,f,Int32,0xCD,-1,0,0,Absolute maximum EXP value actors can have
System,easyrpg_max_level,f,Int32,0xCE,-1,0,0,Absolute maximum level actors can reach
-System,easyrpg_enable_stat_absorbing,f,Boolean,0xCF,False,0,0,If attack/defense/spirit/agility can be absorbed
-System,easyrpg_max_savefiles,f,Int32,0xD0,15,0,0,How many savegame slots should be shown in the savegame scene
-System,easyrpg_max_item_count,f,Int32,0xD1,-1,0,0,How many items of a kind the player can carry. Can be overridden per item with the easyrpg_max_count setting of an item
-System,easyrpg_variable_min_value,f,Int32,0xD2,0,0,0,Minimum value a variable can have
-System,easyrpg_variable_max_value,f,Int32,0xD3,0,0,0,Maximum value a variable can have
-System,easyrpg_max_actor_sp,f,Int32,0xD4,-1,0,0,Absolute maximum SP value actors can have
-System,easyrpg_max_enemy_sp,f,Int32,0xD5,-1,0,0,Absolute maximum SP value enemies can have
-System,easyrpg_max_stat_base_value,f,Int32,0xD6,-1,0,0,Absolute maximum value a base stat can have
-System,easyrpg_max_stat_battle_value,f,Int32,0xD7,-1,0,0,Absolute maximum value a battle stat can have
+System,easyrpg_max_savefiles,f,Int32,0xCF,15,0,0,How many savegame slots should be shown in the savegame scene
+System,easyrpg_max_item_count,f,Int32,0xD0,-1,0,0,How many items of a kind the player can carry. Can be overridden per item with the easyrpg_max_count setting of an item
+System,easyrpg_variable_min_value,f,Int32,0xD1,0,0,0,Minimum value a variable can have
+System,easyrpg_variable_max_value,f,Int32,0xD2,0,0,0,Maximum value a variable can have
+System,easyrpg_max_actor_sp,f,Int32,0xD3,-1,0,0,Absolute maximum SP value actors can have
+System,easyrpg_max_enemy_sp,f,Int32,0xD4,-1,0,0,Absolute maximum SP value enemies can have
+System,easyrpg_max_stat_base_value,f,Int32,0xD5,-1,0,0,Absolute maximum value a base stat can have
+System,easyrpg_max_stat_battle_value,f,Int32,0xD6,-1,0,0,Absolute maximum value a battle stat can have

MODIFY
src/generated/lcf/ldb/chunks.h
src/generated/lcf/ldb/chunks.h
Binary files a/src/generated/lcf/ldb/chunks.h and b/src/generated/lcf/ldb/chunks.h differ

MODIFY
src/generated/lcf/rpg/skill.h
src/generated/lcf/rpg/skill.h
Binary files a/src/generated/lcf/rpg/skill.h and b/src/generated/lcf/rpg/skill.h differ

MODIFY
src/generated/lcf/rpg/system.h
src/generated/lcf/rpg/system.h
Binary files a/src/generated/lcf/rpg/system.h and b/src/generated/lcf/rpg/system.h differ

MODIFY
src/generated/ldb_skill.cpp
src/generated/ldb_skill.cpp
Binary files a/src/generated/ldb_skill.cpp and b/src/generated/ldb_skill.cpp differ

MODIFY
src/generated/ldb_system.cpp
src/generated/ldb_system.cpp
Binary files a/src/generated/ldb_system.cpp and b/src/generated/ldb_system.cpp differ

MODIFY
src/generated/rpg_skill.cpp
src/generated/rpg_skill.cpp
Binary files a/src/generated/rpg_skill.cpp and b/src/generated/rpg_skill.cpp differ

MODIFY
src/generated/rpg_system.cpp
src/generated/rpg_system.cpp
Binary files a/src/generated/rpg_system.cpp and b/src/generated/rpg_system.cpp differ

Move option "Enable stat absorbing" to skills

"Enable stat absorbing" is a per skill option now and no longer a
global system option.