Make more hardcoded terms customizable
The following database settings have been added:
Skill option 201: RPG Maker 2003 skill start notification
Item option 201: Item usage message in battle
Term 218: RPG Maker 2003 general skill start notification
Term 219: RPG Maker 2003 general item start notification
MODIFY
generator/csv/constants.csv
generator/csv/constants.csv
@@ -4,4 +4,6 @@ SavePartyLocation,kPanXDefault,int,9 * 256,Equal to 9 tiles in 1/16th pixels
SavePartyLocation,kPanYDefault,int,7 * 256,Equal to 7 tiles in 1/16th pixels
SavePartyLocation,kPanSpeedDefault,int,2 << 3,Frame speed in 1/16th pixels
SaveActor,kEmptyName,const char*,"""\x1""",Sentinel name used to denote that the default LDB name should be used.
+Skill,kDefaultMessage,const char*,"""default_message""",Sentinel name used to denote that the default skill start message should be used.
+Item,kDefaultMessage,const char*,"""default_message""",Sentinel name used to denote that the default item start message should be used.
Terms,kDefaultTerm,const char*,"""default_term""",Sentinel name used to denote that the default hardcoded term should be used.

MODIFY
generator/csv/fields_easyrpg.csv
generator/csv/fields_easyrpg.csv
@@ -11,6 +11,8 @@ SaveSystem,maniac_frameskip,,Int32,0x88,0,0,0,"FatalMix Frameskip (0=None, 1=1/5
SaveSystem,maniac_picture_limit,,Int32,0x89,0,0,0,FatalMix Picture Limit
SaveSystem,maniac_options,,Vector<UInt8>,0x8A,,0,0,"Various FatalMix options (XX XA XB XC). A: MsgSkip OFF/RShift (0/4) B: TestPlay Keep/ON/OFF (0/2/4), C: Pause focus lost Wait/Run (0/1)"
SaveSystem,maniac_joypad_bindings,,Vector<UInt8>,0x8B,,0,0,"JoyLeft, JoyRight, JoyUp, JoyDown, Joy1, ... Joy12"
+Skill,easyrpg_battle2k3_message,f,DBString,0xC9,DBString(kDefaultMessage),0,1,RPG Maker 2003 battle skill start notification
+Item,easyrpg_using_message,f,DBString,0xC9,DBString(kDefaultMessage),0,0,Item usage message in battle
Terms,easyrpg_item_number_separator,f,DBString,0xC8,DBString(kDefaultTerm),0,0,Item number separator
Terms,easyrpg_skill_cost_separator,f,DBString,0xC9,DBString(kDefaultTerm),0,0,Skill cost separator
Terms,easyrpg_equipment_arrow,f,DBString,0xCA,DBString(kDefaultTerm),0,0,Equipment window arrow
@@ -29,3 +31,5 @@ Terms,easyrpg_battle2k3_charge,f,DBString,0xD6,DBString(kDefaultTerm),0,1,RPG Ma
Terms,easyrpg_battle2k3_selfdestruct,f,DBString,0xD7,DBString(kDefaultTerm),0,1,RPG Maker 2003 battle monster Self-Destruct notification
Terms,easyrpg_battle2k3_escape,f,DBString,0xD8,DBString(kDefaultTerm),0,1,RPG Maker 2003 battle monster Escape notification
Terms,easyrpg_battle2k3_special_combat_back,f,DBString,0xD9,,0,1,Message for back and pincer attack
+Terms,easyrpg_battle2k3_skill,f,DBString,0xDA,DBString(kDefaultTerm),0,1,RPG Maker 2003 battle general skill start notification
+Terms,easyrpg_battle2k3_item,f,DBString,0xDB,DBString(kDefaultTerm),0,1,RPG Maker 2003 battle general item start notification

MODIFY
src/generated/lcf/ldb/chunks.h
src/generated/lcf/ldb/chunks.h
Binary files a/src/generated/lcf/ldb/chunks.h and b/src/generated/lcf/ldb/chunks.h differ

MODIFY
src/generated/lcf/rpg/item.h
src/generated/lcf/rpg/item.h
Binary files a/src/generated/lcf/rpg/item.h and b/src/generated/lcf/rpg/item.h differ

MODIFY
src/generated/lcf/rpg/skill.h
src/generated/lcf/rpg/skill.h
Binary files a/src/generated/lcf/rpg/skill.h and b/src/generated/lcf/rpg/skill.h differ

MODIFY
src/generated/lcf/rpg/terms.h
src/generated/lcf/rpg/terms.h
Binary files a/src/generated/lcf/rpg/terms.h and b/src/generated/lcf/rpg/terms.h differ

MODIFY
src/generated/ldb_item.cpp
src/generated/ldb_item.cpp
Binary files a/src/generated/ldb_item.cpp and b/src/generated/ldb_item.cpp differ

MODIFY
src/generated/ldb_skill.cpp
src/generated/ldb_skill.cpp
Binary files a/src/generated/ldb_skill.cpp and b/src/generated/ldb_skill.cpp differ

MODIFY
src/generated/ldb_terms.cpp
src/generated/ldb_terms.cpp
Binary files a/src/generated/ldb_terms.cpp and b/src/generated/ldb_terms.cpp differ

MODIFY
src/generated/rpg_item.cpp
src/generated/rpg_item.cpp
Binary files a/src/generated/rpg_item.cpp and b/src/generated/rpg_item.cpp differ

MODIFY
src/generated/rpg_skill.cpp
src/generated/rpg_skill.cpp
Binary files a/src/generated/rpg_skill.cpp and b/src/generated/rpg_skill.cpp differ

MODIFY
src/generated/rpg_terms.cpp
src/generated/rpg_terms.cpp
Binary files a/src/generated/rpg_terms.cpp and b/src/generated/rpg_terms.cpp differ

Make more hardcoded terms customizable

The following database settings have been added:
- Skill option 201: RPG Maker 2003 skill start notification
- Item option 201: Item usage message in battle
- Term 218: RPG Maker 2003 general skill start notification
- Term 219: RPG Maker 2003 general item start notification