Regression Fix: Map chipset default is 0
Fixes a regression with loading RPG_RT save games
MODIFY
generator/csv/fields.csv
generator/csv/fields.csv
@@ -983,7 +983,7 @@ SaveMapEvent,parallel_event_execstate,f,SaveEventExecState,0x6C,,1,0,chunks
SaveMapInfo,position_x,f,Int32,0x01,0,0,0,int
SaveMapInfo,position_y,f,Int32,0x02,0,0,0,int
SaveMapInfo,encounter_rate,f,Int32,0x03,-1,0,0,int
-SaveMapInfo,chipset_id,f,Int32,0x05,-1,0,0,int
+SaveMapInfo,chipset_id,f,Int32,0x05,0,0,0,int
SaveMapInfo,events,f,Array<SaveMapEvent>,0x0B,,1,0,? array
SaveMapInfo,lower_tiles,f,Vector<UInt8>,0x15,"[x for x in range(0, 144)]",1,0,? [00 01 02 ... 8E 8F]
SaveMapInfo,upper_tiles,f,Vector<UInt8>,0x16,"[x for x in range(0, 144)]",1,0,

MODIFY
src/generated/lcf/rpg/savemapinfo.h
src/generated/lcf/rpg/savemapinfo.h
Binary files a/src/generated/lcf/rpg/savemapinfo.h and b/src/generated/lcf/rpg/savemapinfo.h differ

Regression Fix: Map chipset default is 0

Fixes a regression with loading RPG_RT save games