Let callers control GenerateTimestamp
As suggested by Ghabry in
MODIFY
src/lsd_reader.cpp
src/lsd_reader.cpp
@@ -56,8 +56,6 @@ bool LSD_Reader::Save(const std::string& filename, const RPG::Save& save, const
writer.WriteInt(header.size());
writer.Write(header);
- const_cast<RPG::Save&>(save).title.timestamp = GenerateTimestamp();
-
Struct<RPG::Save>::WriteLcf(save, writer);
return true;
}

Let callers control GenerateTimestamp

As suggested by Ghabry in
https://github.com/EasyRPG/Player/pull/1096#issuecomment-277565487