Failing to send long messages no longer erases your message.
MODIFY
ui/window.go
ui/window.go
@@ -434,50 +434,7 @@ func NewWindow(doRestart chan bool, app *tview.Application, session *discordgo.S
}
if event.Key() == tcell.KeyEnter {
- if window.selectedChannel != nil {
- // TODO: Shouldn't clear till message is sent
- window.messageInput.SetText("")
-
- if len(messageToSend) != 0 {
- messageToSend = window.prepareMessage(messageToSend)
-
- if window.editingMessageID != nil {
- overLength := len(messageToSend) - 2000
- if overLength > 0 {
- window.app.QueueUpdateDraw(func() {
- window.ShowErrorDialog(fmt.Sprintf("The message you are trying to send is %d characters too long.", overLength))
- })
- } else {
- go window.editMessage(window.selectedChannel.ID, *window.editingMessageID, messageToSend)
- window.exitMessageEditMode()
- }
- } else {
- go func() {
- messageText := window.jsEngine.OnMessageSend(messageToSend)
- overLength := len(messageText) - 2000
- if overLength > 0 {
- window.app.QueueUpdateDraw(func() {
- window.ShowErrorDialog(fmt.Sprintf("The message you are trying to send is %d characters too long.", overLength))
- })
- return
- }
-
- _, sendError := session.ChannelMessageSend(window.selectedChannel.ID, messageText)
- window.chatView.internalTextView.ScrollToEnd()
- if sendError != nil {
- window.app.QueueUpdateDraw(func() {
- window.ShowErrorDialog("Error sending message: " + sendError.Error())
- })
- }
- }()
- }
- } else if window.editingMessageID != nil {
- msgIDCopy := *window.editingMessageID
- window.askForMessageDeletion(msgIDCopy, true)
- }
-
- return nil
- }
+ window.TrySendMessage(messageToSend)
}
return event
@@ -887,6 +844,50 @@ func NewWindow(doRestart chan bool, app *tview.Application, session *discordgo.S
return window, nil
}
+func (window *Window) TrySendMessage(message string) {
+ if window.selectedChannel == nil {
+ return
+ }
+
+ if len(message) == 0 {
+ if window.editingMessageID != nil {
+ msgIDCopy := *window.editingMessageID
+ window.askForMessageDeletion(msgIDCopy, true)
+ }
+ return
+ }
+
+ message = window.prepareMessage(message)
+ if len(message) > 2000 {
+ window.app.QueueUpdateDraw(func() {
+ window.ShowErrorDialog("Messages must be under 2000 characters to send")
+ })
+ } else if window.editingMessageID != nil {
+ go window.editMessage(window.selectedChannel.ID, *window.editingMessageID, message)
+ window.exitMessageEditMode()
+ window.OnMessageSent()
+ } else {
+ go func() {
+ messageText := window.jsEngine.OnMessageSend(message)
+ _, sendError := window.session.ChannelMessageSend(window.selectedChannel.ID, messageText)
+ window.chatView.internalTextView.ScrollToEnd()
+ if sendError == nil {
+ window.OnMessageSent()
+ } else {
+ window.app.QueueUpdateDraw(func() {
+ window.ShowErrorDialog("Error sending message: " + sendError.Error())
+ })
+ }
+ }()
+ }
+}
+
+// Invoked when a message has been succesfully sent or edited.
+func (window *Window) OnMessageSent() {
+ window.messageInput.SetText("")
+ go window.ForceRedraw()
+}
+
func (window *Window) HideMentionWindow(mentionWindow *tview.TreeView) {
mentionWindow.SetVisible(false)
window.app.SetFocus(window.messageInput.internalTextView)

Failing to send long messages no longer erases your message.