Enemy: use DBString
MODIFY
generator/csv/fields.csv
generator/csv/fields.csv
@@ -243,8 +243,8 @@ EnemyAction,switch_on_id,f,Ref<Switch>,0x0A,1,0,0,Integer
EnemyAction,switch_off,f,Boolean,0x0B,False,0,0,Flag
EnemyAction,switch_off_id,f,Ref<Switch>,0x0C,1,0,0,Integer
EnemyAction,rating,f,Int32,0x0D,50,0,0,Integer
-Enemy,name,f,String,0x01,'',0,0,String
-Enemy,battler_name,f,String,0x02,'',0,0,String
+Enemy,name,f,DBString,0x01,'',0,0,String
+Enemy,battler_name,f,DBString,0x02,'',0,0,String
Enemy,battler_hue,f,Int32,0x03,0,0,0,Integer
Enemy,max_hp,f,Int32,0x04,10,0,0,Integer
Enemy,max_sp,f,Int32,0x05,10,0,0,Integer

MODIFY
src/generated/lcf/rpg/enemy.h
src/generated/lcf/rpg/enemy.h
Binary files a/src/generated/lcf/rpg/enemy.h and b/src/generated/lcf/rpg/enemy.h differ

MODIFY
src/generated/ldb_enemy.cpp
src/generated/ldb_enemy.cpp
Binary files a/src/generated/ldb_enemy.cpp and b/src/generated/ldb_enemy.cpp differ

Enemy: use DBString