integrated scripting engine with message send
MODIFY
internal/ui/window.go
internal/ui/window.go
@@ -10,6 +10,7 @@ import (
"github.com/Bios-Marcel/cordless/internal/config"
"github.com/Bios-Marcel/cordless/internal/discordgoplus"
+ "github.com/Bios-Marcel/cordless/internal/scripting"
"github.com/Bios-Marcel/discordgo"
"github.com/Bios-Marcel/tview"
"github.com/gdamore/tcell"
@@ -68,6 +69,8 @@ type Window struct {
selectedChannel *discordgo.Channel
commands map[string]func(io.Writer, *Window, []string)
+
+ scripting scripting.Engine
}
//NewWindow constructs the whole application window and also registers all
@@ -81,6 +84,15 @@ func NewWindow(discord *discordgo.Session) (*Window, error) {
app: app,
commands: make(map[string]func(io.Writer, *Window, []string), 1),
requestedMessageInputHeight: 3,
+ scripting: scripting.New(),
+ }
+
+ configDir, err := config.GetConfigDirectory()
+ if err != nil {
+ return nil, err
+ }
+ if err := window.scripting.LoadScripts(configDir); err != nil {
+ return nil, err
}
guilds, discordError := discord.UserGuilds(100, "", "")
@@ -416,7 +428,7 @@ func NewWindow(discord *discordgo.Session) (*Window, error) {
go window.editMessage(window.selectedChannel.ID, *window.editingMessageID, messageToSend)
window.exitMessageEditMode()
} else {
- go discord.ChannelMessageSend(window.selectedChannel.ID, messageToSend)
+ go discord.ChannelMessageSend(window.selectedChannel.ID, window.scripting.OnMessage(messageToSend))
}
} else {
if window.editingMessageID != nil {

integrated scripting engine with message send