Don't preallocate pictures
The number of preallocated pictures depends on the version of
RPG_RT. We will move this logic to Player.
MODIFY
src/rpg_setup.cpp
src/rpg_setup.cpp
@@ -140,10 +140,6 @@ void RPG::Save::Setup() {
system.Setup();
screen = RPG::SaveScreen();
pictures.clear();
- pictures.resize(50);
- for (int i = 1; i <= (int)pictures.size(); i++) {
- pictures[i - 1].ID = i;
- }
actors.clear();
actors.resize(Data::actors.size());
for (int i = 1; i <= (int) actors.size(); i++)

Don't preallocate pictures

The number of preallocated pictures depends on the version of
RPG_RT. We will move this logic to Player.