PassThrough Battlecommands Unknown_09
Default it to -1. If it's present in db we read, we set it
to some value and then it'll be written out. If it's not present,
it'll stay -1 and then the default handler will not write it.
MODIFY
generator/csv/fields.csv
generator/csv/fields.csv
@@ -77,7 +77,7 @@ BattleCommands,placement,f,Enum<BattleCommands_Placement>,0x02,0,0,0,Integer
BattleCommands,death_handler1,f,Int32,0x04,0,0,0,Integer
BattleCommands,row,f,Enum<BattleCommands_RowShown>,0x06,0,0,0,Integer
BattleCommands,battle_type,f,Enum<BattleCommands_BattleType>,0x07,0,0,0,Integer
-BattleCommands,unknown_09,f,Int32,0x09,0,1,0,Integer
+BattleCommands,unknown_09,f,Int32,0x09,-1,0,0,Integer
BattleCommands,commands,f,Array<BattleCommand>,0x0A,,1,0,Array - RPG::BattleCommand
BattleCommands,death_handler2,f,Int32,0x0F,0,0,0,Integer
BattleCommands,death_event,f,Ref<CommonEvent>,0x10,0,0,0,Integer

MODIFY
src/generated/ldb_battlecommands.cpp
src/generated/ldb_battlecommands.cpp
Binary files a/src/generated/ldb_battlecommands.cpp and b/src/generated/ldb_battlecommands.cpp differ

MODIFY
src/generated/rpg_battlecommands.h
src/generated/rpg_battlecommands.h
Binary files a/src/generated/rpg_battlecommands.h and b/src/generated/rpg_battlecommands.h differ

PassThrough Battlecommands Unknown_09

Default it to -1. If it's present in db we read, we set it
to some value and then it'll be written out. If it's not present,
it'll stay -1 and then the default handler will not write it.