SaveActor - initialize to empty name
MODIFY
generator/csv/fields.csv
generator/csv/fields.csv
@@ -851,8 +851,8 @@ SaveVehicleLocation,remaining_ascent,f,Int32,0x6A,0,0,0,From 0 to 255 - In flyin
SaveVehicleLocation,remaining_descent,f,Int32,0x6B,0,0,0,From 0 to 255 - In flying vehicles; remaining distance to descend
SaveVehicleLocation,orig_sprite_name,f,String,0x6F,,0,0,Set by ChangeVehicleGraphic command
SaveVehicleLocation,orig_sprite_id,f,Int32,0x70,0,0,0,Set by ChangeVehicleGraphic command
-SaveActor,name,f,String,0x01,,1,0,string
-SaveActor,title,f,String,0x02,,1,0,string
+SaveActor,name,f,String,0x01,kEmptyName,1,0,string
+SaveActor,title,f,String,0x02,kEmptyName,1,0,string
SaveActor,sprite_name,f,String,0x0B,,0,0,string
SaveActor,sprite_id,f,Int32,0x0C,0,0,0,int
SaveActor,transparency,f,Int32,0x0D,0,0,0,transparency value. 0 means opaque; 3 is the value used when actor is transparent.

MODIFY
generator/generate.py
generator/generate.py
@@ -125,8 +125,6 @@ def pod_default(field):
if ftype == 'Boolean':
dfl = dfl.lower()
- elif ftype == 'String':
- dfl = '"' + dfl[1:-1] + '"'
if '|' in dfl:
dfl = -1

MODIFY
src/generated/lcf/rpg/saveactor.h
src/generated/lcf/rpg/saveactor.h
Binary files a/src/generated/lcf/rpg/saveactor.h and b/src/generated/lcf/rpg/saveactor.h differ

SaveActor - initialize to empty name