Rename 2k / 2k3 keyinput chunks
MODIFY
generator/csv/fields.csv
generator/csv/fields.csv
@@ -924,17 +924,17 @@ SaveEventExecState,keyinput_variable,f,UInt8,0x16,0,0,0,
SaveEventExecState,keyinput_all_directions,f,Boolean,0x17,False,0,0,
SaveEventExecState,keyinput_decision,f,Boolean,0x18,False,0,0,
SaveEventExecState,keyinput_cancel,f,Boolean,0x19,False,0,0,
-SaveEventExecState,keyinput_numbers,f,Boolean,0x1A,False,0,0,In RM2k Value this is keyinput_shift
-SaveEventExecState,keyinput_operators,f,Boolean,0x1B,False,0,0,In Value keyinput_down
-SaveEventExecState,keyinput_shift,f,Boolean,0x1C,False,0,0,In Value keyinput_left
-SaveEventExecState,keyinput_value_right,f,Boolean,0x1D,False,0,0,Only in Value
-SaveEventExecState,keyinput_value_up,f,Boolean,0x1E,False,0,0,Only in Value
+SaveEventExecState,keyinput_2kshift_2k3numbers,f,Boolean,0x1A,False,0,0,In RM2k Value this is keyinput_shift
+SaveEventExecState,keyinput_2kdown_2k3operators,f,Boolean,0x1B,False,0,0,In Value keyinput_down
+SaveEventExecState,keyinput_2kleft_2k3shift,f,Boolean,0x1C,False,0,0,In Value keyinput_left
+SaveEventExecState,keyinput_2kright,f,Boolean,0x1D,False,0,0,Only in Value
+SaveEventExecState,keyinput_2kup,f,Boolean,0x1E,False,0,0,Only in Value
SaveEventExecState,wait_time,f,Int32,0x1F,0,0,0,int
SaveEventExecState,keyinput_time_variable,f,Int32,0x20,-1,0,0,
-SaveEventExecState,keyinput_down,f,Boolean,0x23,False,0,0,
-SaveEventExecState,keyinput_left,f,Boolean,0x24,False,0,0,
-SaveEventExecState,keyinput_right,f,Boolean,0x25,False,0,0,
-SaveEventExecState,keyinput_up,f,Boolean,0x26,False,0,0,
+SaveEventExecState,keyinput_2k3down,f,Boolean,0x23,False,0,0,
+SaveEventExecState,keyinput_2k3left,f,Boolean,0x24,False,0,0,
+SaveEventExecState,keyinput_2k3right,f,Boolean,0x25,False,0,0,
+SaveEventExecState,keyinput_2k3up,f,Boolean,0x26,False,0,0,
SaveEventExecState,keyinput_timed,f,Boolean,0x29,False,0,0,
SaveEventExecState,wait_key_enter,f,Boolean,0x2a,False,0,0,Used for a wait command "Wait For Key Input" rm2k3 feature to wait for decision key press.
SaveMapEventBase,active,f,Boolean,0x01,True,0,0,Flag

MODIFY
src/generated/lsd_chunks.h
src/generated/lsd_chunks.h
Binary files a/src/generated/lsd_chunks.h and b/src/generated/lsd_chunks.h differ

MODIFY
src/generated/lsd_saveeventexecstate.cpp
src/generated/lsd_saveeventexecstate.cpp
Binary files a/src/generated/lsd_saveeventexecstate.cpp and b/src/generated/lsd_saveeventexecstate.cpp differ

MODIFY
src/generated/rpg_saveeventexecstate.h
src/generated/rpg_saveeventexecstate.h
Binary files a/src/generated/rpg_saveeventexecstate.h and b/src/generated/rpg_saveeventexecstate.h differ

Rename 2k / 2k3 keyinput chunks