Interpolate only Y values
MODIFY
WalletWasabi.Fluent/Morph/PolyLineMorph.cs
WalletWasabi.Fluent/Morph/PolyLineMorph.cs
@@ -56,7 +56,9 @@ namespace WalletWasabi.Fluent.Morph
for (int j = 0; j < source.XValues.Count; j++)
{
- source.XValues[j] = Interpolate(source.XValues[j], target.XValues[j], progress);
+ // TODO: For smooth animation we set all XValues on each frame to target without interpolation.
+ // TODO: source.XValues[j] = Interpolate(source.XValues[j], target.XValues[j], progress);
+ source.XValues[j] = target.XValues[j];
source.YValues[j] = Interpolate(source.YValues[j], target.YValues[j], progress);
}
}

Interpolate only Y values