Fix a few minor typos.
MODIFY
src/layer.js
src/layer.js
@@ -410,7 +410,7 @@ var layer = function (arg) {
/**
* Get/Set if the layer has been initialized.
*
- * @param {boolean} [val] If specified, update the intialized value.
+ * @param {boolean} [val] If specified, update the initialized value.
* Otherwise, return the current instance.
* @returns {boolean|this} Either the initialized value or this.
*/
@@ -448,9 +448,9 @@ var layer = function (arg) {
/**
* Get or set the attribution html content that will displayed with the
- * layer. By default, nothing will be displayed. Note, this content
- * is **not** html escaped, so care should be taken when renderering
- * user provided content.
+ * layer. By default, nothing will be displayed. Note, this content is
+ * **not** html escaped, so care should be taken when rendering user provided
+ * content.
*
* @param {string?} arg An html fragment
* @returns {string|this} Chainable as a setter
@@ -606,7 +606,7 @@ var layer = function (arg) {
/**
* Get or set the current layer opacity. The opacity is in the range [0-1].
* An opacity of 0 is not the same as setting `visible(false)`, as
- * interactions can still occurr with the layer.
+ * interactions can still occur with the layer.
*
* @param {number} [opacity] If specified, set the opacity. Otherwise,
* return the opacity.

MODIFY
src/svg/vectorFeature.js
src/svg/vectorFeature.js
@@ -259,7 +259,7 @@ var svg_vectorFeature = function (arg) {
m_style.classes = ['svgVectorFeature'];
m_style.visible = m_this.visible;
- // Add markers to the defition list
+ // Add markers to the definition list
updateMarkers(data, s_style.strokeColor, s_style.strokeOpacity, s_style.originStyle, s_style.endStyle);
// pass to renderer to draw

MODIFY
src/tile.js
src/tile.js
@@ -142,9 +142,9 @@ var tile = function (spec) {
};
/**
- * Return a unique string representation of the given tile useable as a
- * hash key. Possibly extend later to include url information to make
- * caches aware of the tile source.
+ * Return a unique string representation of the given tile useble as a hash
+ * key. Possibly extend later to include url information to make caches
+ * aware of the tile source.
*
* @returns {string}
*/

Fix a few minor typos.