SaveMapEvent::animation_type defaults to 0 (non-continuous)
MODIFY
generator/csv/fields.csv
generator/csv/fields.csv
@@ -950,7 +950,7 @@ SaveMapEventBase,remaining_step,f,Int32,0x1F,0,0,0,From 0 to 255 - Remaining dis
SaveMapEventBase,move_frequency,f,Int32,0x20,2,0,0,?
SaveMapEventBase,layer,f,Int32,0x21,1,1,0,?
SaveMapEventBase,overlap_forbidden,f,Boolean,0x22,False,0,0,Flag
-SaveMapEventBase,animation_type,f,Enum<EventPage_AnimType>,0x23,1,1,0,
+SaveMapEventBase,animation_type,f,Enum<EventPage_AnimType>,0x23,0,1,0,
SaveMapEventBase,lock_facing,f,Boolean,0x24,False,0,0,facing locked
SaveMapEventBase,move_speed,f,Int32,0x25,3,1,0,
SaveMapEventBase,move_route,f,MoveRoute,0x29,,0,0,chunks: RPG::MoveRoute

MODIFY
src/generated/rpg_savemapeventbase.h
src/generated/rpg_savemapeventbase.h
Binary files a/src/generated/rpg_savemapeventbase.h and b/src/generated/rpg_savemapeventbase.h differ

SaveMapEvent::animation_type defaults to 0 (non-continuous)