Attribute use DBString
MODIFY
generator/csv/fields.csv
generator/csv/fields.csv
@@ -64,7 +64,7 @@ Animation,timings,f,Array<AnimationTiming>,0x06,,1,0,Array - rpg::AnimationTimin
Animation,scope,f,Enum<Animation_Scope>,0x09,0,1,0,Integer
Animation,position,f,Enum<Animation_Position>,0x0A,2,1,0,Integer
Animation,frames,f,Array<AnimationFrame>,0x0C,,1,0,Array - rpg::AnimationFrames
-Attribute,name,f,String,0x01,'',0,0,String
+Attribute,name,f,DBString,0x01,'',0,0,String
Attribute,type,f,Enum<Attribute_Type>,0x02,0,1,0,Integer
Attribute,a_rate,f,Int32,0x0B,300,0,0,Integer
Attribute,b_rate,f,Int32,0x0C,200,0,0,Integer

MODIFY
src/generated/lcf/rpg/attribute.h
src/generated/lcf/rpg/attribute.h
Binary files a/src/generated/lcf/rpg/attribute.h and b/src/generated/lcf/rpg/attribute.h differ

MODIFY
src/generated/ldb_attribute.cpp
src/generated/ldb_attribute.cpp
Binary files a/src/generated/ldb_attribute.cpp and b/src/generated/ldb_attribute.cpp differ

Attribute use DBString