* Chat now uses eventing
* Edit messages works
* Delete messages works
* Create messages work
The chat doesn't print messages multiple times anymore.
MODIFY
internal/ui/window.go
internal/ui/window.go
@@ -46,7 +46,6 @@ type Window struct {
overrideShowUsers bool
killCurrentGuildUpdateThread *chan bool
- killCurrentChannelUpdateThread *chan bool
session *discordgo.Session
shownMessages []*discordgo.Message
@@ -377,6 +376,72 @@ func NewWindow(discord *discordgo.Session) (*Window, error) {
return event
})
+ messageInputChan := make(chan *discordgo.Message, 50)
+ messageDeleteChan := make(chan *discordgo.Message, 50)
+ messageEditChan := make(chan *discordgo.Message, 50)
+
+ window.session.AddHandler(func(s *discordgo.Session, m *discordgo.MessageCreate) {
+ if window.selectedChannel != nil {
+ if m.ChannelID == window.selectedChannel.ID {
+ messageInputChan <- m.Message
+ }
+ }
+ })
+
+ window.session.AddHandler(func(s *discordgo.Session, m *discordgo.MessageDelete) {
+ if window.selectedChannel != nil {
+ if m.ChannelID == window.selectedChannel.ID {
+ messageDeleteChan <- m.Message
+ }
+ }
+ })
+
+ window.session.AddHandler(func(s *discordgo.Session, m *discordgo.MessageUpdate) {
+ if window.selectedChannel != nil {
+ if m.ChannelID == window.selectedChannel.ID {
+ messageEditChan <- m.Message
+ }
+ }
+ })
+
+ go func() {
+ for {
+ select {
+ case message := <-messageInputChan:
+ window.SetMessages(append(window.shownMessages, message))
+ }
+ }
+ }()
+
+ go func() {
+ for {
+ select {
+ case messageDeleted := <-messageDeleteChan:
+ for index, message := range window.shownMessages {
+ if message.ID == messageDeleted.ID {
+ window.SetMessages(append(window.shownMessages[:index], window.shownMessages[index+1:]...))
+ break
+ }
+ }
+ }
+ }
+ }()
+
+ go func() {
+ for {
+ select {
+ case messageEdited := <-messageEditChan:
+ for _, message := range window.shownMessages {
+ if message.ID == messageEdited.ID {
+ message.Content = messageEdited.Content
+ window.RenderMessages()
+ break
+ }
+ }
+ }
+ }
+ }()
+
window.channelTitle = tview.NewTextView()
window.channelTitle.SetBorder(true)
@@ -522,10 +587,6 @@ func (window *Window) RefreshLayout() {
}
func (window *Window) LoadChannel(channel *discordgo.Channel) error {
- if window.killCurrentChannelUpdateThread != nil {
- *window.killCurrentChannelUpdateThread <- true
- }
-
messages, discordError := window.session.ChannelMessages(channel.ID, 100, "", "", "")
if discordError != nil {
return discordError
@@ -547,25 +608,9 @@ func (window *Window) LoadChannel(channel *discordgo.Channel) error {
} else {
window.channelTitle.SetText(channel.Name)
}
-
+<
window.selectedChannel = channel
- updateTicker := time.NewTicker(updateInterval)
- go func() {
- killChan := make(chan bool)
- window.killCurrentChannelUpdateThread = &killChan
- for {
- select {
- case <-*window.killCurrentChannelUpdateThread:
- window.killCurrentChannelUpdateThread = nil
- return
-
- case <-updateTicker.C:
- window.LoadMessagesInChannelAfter(channel)
- }
- }
- }()
-
return nil
}

* Chat now uses eventing
  * Edit messages works
  * Delete messages works
  * Create messages work

The chat doesn't print messages multiple times anymore.