Skill - use DBString
MODIFY
generator/csv/fields.csv
generator/csv/fields.csv
@@ -129,10 +129,10 @@ CommonEvent,switch_flag,f,Boolean,0x0C,False,0,0,Flag
CommonEvent,switch_id,f,Ref<Switch>,0x0D,1,0,0,Integer
CommonEvent,event_commands,t,EventCommand,0x15,,1,0,Integer
CommonEvent,event_commands,f,Vector<EventCommand>,0x16,,1,0,Array - rpg::EventCommand
-Skill,name,f,String,0x01,'',0,0,String
-Skill,description,f,String,0x02,'',0,0,String
-Skill,using_message1,f,String,0x03,'',0,0,String - RPG2000
-Skill,using_message2,f,String,0x04,'',0,0,String - RPG2000
+Skill,name,f,DBString,0x01,'',0,0,String
+Skill,description,f,DBString,0x02,'',0,0,String
+Skill,using_message1,f,DBString,0x03,'',0,0,String - RPG2000
+Skill,using_message2,f,DBString,0x04,'',0,0,String - RPG2000
Skill,failure_message,f,Int32,0x07,0,0,0,Integer - RPG2000
Skill,type,f,Enum<Skill_Type>,0x08,0,1,0,Integer
Skill,sp_type,f,Enum<Skill_SpType>,0x09,0,0,1,Integer - RPG2003

MODIFY
src/generated/lcf/rpg/skill.h
src/generated/lcf/rpg/skill.h
Binary files a/src/generated/lcf/rpg/skill.h and b/src/generated/lcf/rpg/skill.h differ

MODIFY
src/generated/ldb_skill.cpp
src/generated/ldb_skill.cpp
Binary files a/src/generated/ldb_skill.cpp and b/src/generated/ldb_skill.cpp differ

Skill - use DBString