Fix bug that caused a crash when loading a server channel
MODIFY
ui/window.go
ui/window.go
@@ -1784,7 +1784,17 @@ func (window *Window) LoadChannel(channel *discordgo.Channel) error {
// of the currently loaded guild, since we don't allow loading a channel of
// a guilder otherwise.
if channel.GuildID != "" {
+ guild, cacheError := window.session.State.Guild(channel.GuildID)
+ if cacheError == nil {
+ window.selectedGuild = guild
+ for _, guildNode := range window.guildList.GetRoot().GetChildren() {
+ if guildNode.GetReference() != channel.GuildID {
+ window.selectedGuildNode = guildNode
window.updateServerReadStatus(window.selectedGuild.ID, window.selectedGuildNode, true)
+ break
+ }
+ }
+ }
}
return nil

Fix bug that caused a crash when loading a server channel