Messages are now all loaded, if there were deleted messages, some might get laoded twice though
MODIFY
internal/ui/window.go
internal/ui/window.go
@@ -19,6 +19,7 @@ type Window struct {
session *discordgo.Session
+ lastMessageID *string
shownMessages []*discordgo.Message
selectedServer *discordgo.UserGuild
selectedChannel *discordgo.Channel
@@ -124,13 +125,10 @@ func NewWindow(discord *discordgo.Session) (*Window, error) {
select {
case <-messageTick.C:
if window.selectedChannel != nil {
- messageAmount := len(window.shownMessages)
var messages []*discordgo.Message
var discordError error
- if window.shownMessages != nil && messageAmount > 0 {
- messages, discordError = discord.ChannelMessages(window.selectedChannel.ID, 100, "", window.shownMessages[messageAmount-1].ID, "")
- } else {
- messages, discordError = discord.ChannelMessages(window.selectedChannel.ID, 100, "", "", "")
+ if window.lastMessageID != nil {
+ messages, discordError = discord.ChannelMessages(window.selectedChannel.ID, 100, "", *window.lastMessageID, "")
}
//TODO Handle properly
@@ -142,6 +140,8 @@ func NewWindow(discord *discordgo.Session) (*Window, error) {
continue
}
+ window.lastMessageID = &messages[len(messages)-1].ID
+
window.AddMessages(messages)
}
case <-quitMessageListener:
@@ -238,6 +238,15 @@ func (window *Window) LoadChannel(channel *discordgo.Channel) error {
return discordError
}
+ messageLast, discordError := window.session.ChannelMessages(channel.ID, 100, "", messages[len(messages)-1].ID, "")
+ if discordError != nil {
+ return discordError
+ }
+
+ messages = append(messages, messageLast[0])
+
+ window.lastMessageID = &channel.LastMessageID
+
sort.Slice(messages, func(x, y int) bool {
timeOne, parseError := messages[x].Timestamp.Parse()
if parseError != nil {
@@ -262,16 +271,18 @@ func (window *Window) AddMessages(messages []*discordgo.Message) {
window.shownMessages = append(window.shownMessages, messages...)
window.app.QueueUpdateDraw(func() {
- for index, message := range messages {
+ for _, message := range messages {
+ rowIndex := window.messageContainer.GetRowCount()
+
time, parseError := message.Timestamp.Parse()
if parseError == nil {
timeCellText := fmt.Sprintf("%02d:%02d:%02d", time.Hour(), time.Minute(), time.Second())
- window.messageContainer.SetCell(index, 0, tview.NewTableCell(timeCellText))
+ window.messageContainer.SetCell(rowIndex, 0, tview.NewTableCell(timeCellText))
}
//TODO use nickname instead.
- window.messageContainer.SetCell(index, 1, tview.NewTableCell(message.Author.Username))
- window.messageContainer.SetCell(index, 2, tview.NewTableCell(message.Content))
+ window.messageContainer.SetCell(rowIndex, 1, tview.NewTableCell(message.Author.Username))
+ window.messageContainer.SetCell(rowIndex, 2, tview.NewTableCell(message.Content))
}
window.messageContainer.Select(window.messageContainer.GetRowCount()-1, 0)

Messages are now all loaded, if there were deleted messages, some might get laoded twice though