Fix BattlerAnimationData pose
Defaults to -1, which means "no pose"
MODIFY
generator/csv/fields.csv
generator/csv/fields.csv
@@ -99,7 +99,7 @@ BattlerAnimation,base_data,f,Array<BattlerAnimationExtension>,0x0A,,1,0,Array -
BattlerAnimation,weapon_data,f,Array<BattlerAnimationExtension>,0x0B,,1,0,Array - RPG::BattlerAnimationExtension
BattlerAnimationData,move,f,Enum<BattlerAnimationData_Movement>,0x05,0,0,0,Integer
BattlerAnimationData,after_image,f,Enum<BattlerAnimationData_AfterImage>,0x06,0,0,0,Integer
-BattlerAnimationData,pose,f,Int32,0x0E,0,0,0,Integer
+BattlerAnimationData,pose,f,Int32,0x0E,-1,0,0,Integer
Chipset,name,f,String,0x01,'',0,0,String
Chipset,chipset_name,f,String,0x02,'',0,0,String
Chipset,terrain_data,f,Vector<Int16>,0x03,[1]*162,0,0,Array - Short x 162

MODIFY
src/generated/rpg_battleranimationdata.h
src/generated/rpg_battleranimationdata.h
Binary files a/src/generated/rpg_battleranimationdata.h and b/src/generated/rpg_battleranimationdata.h differ

Fix BattlerAnimationData pose

Defaults to -1, which means "no pose"