RPG::Animation: Rename unknown_03 to large. Is true for Battle2 animations.
MODIFY
generator/csv/fields.csv
generator/csv/fields.csv
@@ -59,7 +59,7 @@ AnimationCellData,transparency,f,Integer,0x0A,0,Integer
AnimationFrame,cells,f,Array<AnimationCellData>,0x01,,Array - RPG::AnimationCellData
Animation,name,f,String,0x01,'',String
Animation,animation_name,f,String,0x02,'',String
-Animation,unknown_03,f,Integer,0x03,-1,?
+Animation,large,f,Boolean,0x03,False,Battle2 animation when true
Animation,timings,f,Array<AnimationTiming>,0x06,,Array - RPG::AnimationTiming
Animation,scope,f,Enum<Animation_Scope>,0x09,0,Integer
Animation,position,f,Enum<Animation_Position>,0x0A,2,Integer

MODIFY
src/generated/ldb_animation.cpp
src/generated/ldb_animation.cpp
Binary files a/src/generated/ldb_animation.cpp and b/src/generated/ldb_animation.cpp differ

MODIFY
src/generated/ldb_chunks.h
src/generated/ldb_chunks.h
Binary files a/src/generated/ldb_chunks.h and b/src/generated/ldb_chunks.h differ

MODIFY
src/generated/rpg_animation.h
src/generated/rpg_animation.h
Binary files a/src/generated/rpg_animation.h and b/src/generated/rpg_animation.h differ

RPG::Animation: Rename unknown_03 to large. Is true for Battle2 animations.