Rename SaveMapEvent::pending to triggered_by_decision_key
This flag gets set when you talk to an event with the
decision key.
Works for action, touch, and collision triggers
MODIFY
generator/csv/fields.csv
generator/csv/fields.csv
@@ -979,7 +979,7 @@ SaveMapEventBase,flash_current_level,f,Double,0x54,0.0,0,0,double
SaveMapEventBase,flash_time_left,f,Int32,0x55,0,0,0,int
SaveMapEvent,waiting_execution,f,Boolean,0x65,False,0,0,If true; this event is waiting for foreground execution.
SaveMapEvent,original_move_route_index,f,Int32,0x66,0,0,0,Index of custom move route
-SaveMapEvent,pending,f,Boolean,0x67,False,0,0,If true; this event will run after the current running event stops running. FIXME: See issue #174
+SaveMapEvent,triggered_by_decision_key,f,Boolean,0x67,False,0,0,If true; this event was started by the decision key.
SaveMapEvent,event_data,f,SaveEventData,0x6C,,1,0,chunks
SaveMapInfo,position_x,f,Int32,0x01,0,0,0,int
SaveMapInfo,position_y,f,Int32,0x02,0,0,0,int

MODIFY
src/generated/lsd_chunks.h
src/generated/lsd_chunks.h
Binary files a/src/generated/lsd_chunks.h and b/src/generated/lsd_chunks.h differ

MODIFY
src/generated/lsd_savemapevent.cpp
src/generated/lsd_savemapevent.cpp
Binary files a/src/generated/lsd_savemapevent.cpp and b/src/generated/lsd_savemapevent.cpp differ

MODIFY
src/generated/rpg_savemapevent.h
src/generated/rpg_savemapevent.h
Binary files a/src/generated/rpg_savemapevent.h and b/src/generated/rpg_savemapevent.h differ

Rename SaveMapEvent::pending to triggered_by_decision_key

This flag gets set when you talk to an event with the
decision key.

Works for action, touch, and collision triggers