Rename SaveSystem::transparent to SaveSystem::message_active
MODIFY
generator/csv/fields.csv
generator/csv/fields.csv
@@ -722,7 +722,7 @@ SaveSystem,face_name,f,String,0x33,'',0,0,
SaveSystem,face_id,f,Int32,0x34,0,0,0,
SaveSystem,face_right,f,Boolean,0x35,False,0,0,bool
SaveSystem,face_flip,f,Boolean,0x36,False,0,0,bool
-SaveSystem,transparent,f,Boolean,0x37,False,0,0,
+SaveSystem,message_active,f,Boolean,0x37,False,0,0,A flag set by RPG_RT when messages are summoned.
SaveSystem,music_stopping,f,Boolean,0x3D,False,0,0,Music is being faded out or had been stopped (Play music with the same music as currently playing will restart the music when this flag is set)
SaveSystem,title_music,f,Music,0x47,,1,0,
SaveSystem,battle_music,f,Music,0x48,,1,0,

MODIFY
src/generated/lsd_chunks.h
src/generated/lsd_chunks.h
Binary files a/src/generated/lsd_chunks.h and b/src/generated/lsd_chunks.h differ

MODIFY
src/generated/lsd_savesystem.cpp
src/generated/lsd_savesystem.cpp
Binary files a/src/generated/lsd_savesystem.cpp and b/src/generated/lsd_savesystem.cpp differ

MODIFY
src/generated/rpg_savesystem.h
src/generated/rpg_savesystem.h
Binary files a/src/generated/rpg_savesystem.h and b/src/generated/rpg_savesystem.h differ

MODIFY
src/rpg_setup.cpp
src/rpg_setup.cpp
@@ -95,7 +95,7 @@ void RPG::SaveSystem::Setup() {
face_id = -1;
face_right = false;
face_flip = false;
- transparent = false;
+ message_active = false;
music_stopping = false;
title_music = system.title_music;
battle_music = system.battle_music;

Rename SaveSystem::transparent to SaveSystem::message_active