Remove SaveInventory::party_size
MODIFY
generator/csv/fields.csv
generator/csv/fields.csv
@@ -882,7 +882,7 @@ SaveActor,lock_equipment,f,Boolean,0x5D,False,0,1,bool
SaveActor,auto_battle,f,Boolean,0x5E,False,0,1,bool
SaveActor,super_guard,f,Boolean,0x5F,False,0,1,bool
SaveActor,battler_animation,f,Ref<BattlerAnimation>,0x60,0,0,1,Integer - RPG2003
-SaveInventory,party_size,f,Int32,0x01,-1,0,0,?
+SaveInventory,party,t,Count<Int16>,0x01,0,1,0,?
SaveInventory,party,f,Vector<Int16>,0x02,,1,0,?
SaveInventory,item_ids,t,Count<Int16>,0x0B,0,1,0,?
SaveInventory,item_ids,f,Vector<Int16>,0x0C,,1,0,short[]: item list

MODIFY
src/generated/lsd_saveinventory.cpp
src/generated/lsd_saveinventory.cpp
Binary files a/src/generated/lsd_saveinventory.cpp and b/src/generated/lsd_saveinventory.cpp differ

MODIFY
src/generated/rpg_saveinventory.h
src/generated/rpg_saveinventory.h
Binary files a/src/generated/rpg_saveinventory.h and b/src/generated/rpg_saveinventory.h differ

MODIFY
src/rpg_setup.cpp
src/rpg_setup.cpp
@@ -58,7 +58,6 @@ void RPG::SaveActor::Setup(int actor_id) {
void RPG::SaveInventory::Setup() {
party = Data::system.party;
- party_size = party.size();
}
void RPG::SaveMapEvent::Setup(const RPG::Event& event) {

Remove SaveInventory::party_size