Chipset name use DBString
MODIFY
generator/csv/fields.csv
generator/csv/fields.csv
@@ -101,7 +101,7 @@ BattlerAnimationData,move,f,Enum<BattlerAnimationData_Movement>,0x05,0,0,0,Integ
BattlerAnimationData,after_image,f,Enum<BattlerAnimationData_AfterImage>,0x06,0,0,0,Integer
BattlerAnimationData,pose,f,Int32,0x0E,-1,0,0,Integer
Chipset,name,f,DBString,0x01,'',0,0,String
-Chipset,chipset_name,f,String,0x02,'',0,0,String
+Chipset,chipset_name,f,DBString,0x02,'',0,0,String
Chipset,terrain_data,f,Vector<Int16>,0x03,[1]*162,0,0,Array - Short x 162
Chipset,passable_data_lower,f,Vector<UInt8>,0x04,[15]*162,0,0,Array - Bitflag x 162
Chipset,passable_data_upper,f,Vector<UInt8>,0x05,[31]+[15]*143,0,0,Array - Bitflag x 144

MODIFY
src/generated/lcf/rpg/chipset.h
src/generated/lcf/rpg/chipset.h
Binary files a/src/generated/lcf/rpg/chipset.h and b/src/generated/lcf/rpg/chipset.h differ

MODIFY
src/generated/ldb_chipset.cpp
src/generated/ldb_chipset.cpp
Binary files a/src/generated/ldb_chipset.cpp and b/src/generated/ldb_chipset.cpp differ

Chipset name use DBString