Always set invite_room_state else synapse rejects invites
MODIFY
roomserver/internal/perform_invite.go
roomserver/internal/perform_invite.go
@@ -171,6 +171,12 @@ func (r *RoomserverInternalAPI) processInviteEvent(
if err = event.SetUnsignedField("invite_room_state", irs); err != nil {
return nil, err
}
+ } else {
+ log.WithError(ierr).Error("failed to build invite stripped state")
+ // still set the field else synapse deployments don't process the invite
+ if err = event.SetUnsignedField("invite_room_state", struct{}{}); err != nil {
+ return nil, err
+ }
}
}

Always set invite_room_state else synapse rejects invites