Add 'appear_randomly' flag to Troops
MODIFY
generator/csv/fields.csv
generator/csv/fields.csv
@@ -301,6 +301,7 @@ Troop,members,f,Array<TroopMember>,0x02,,Array - RPG::TroopMember
Troop,auto_alignment,f,Boolean,0x03,False,Flag
Troop,terrain_set,t,Boolean,0x04,,Integer
Troop,terrain_set,f,Vector<Boolean>,0x05,,Array - Flag
+Troop,appear_randomly,f,Boolean,0x06,False,Flag
Troop,pages,f,Array<TroopPage>,0x0B,,Array - RPG::TroopPage
Terrain,name,f,String,0x01,'',String
Terrain,damage,f,Integer,0x02,0,Integer

MODIFY
src/generated/ldb_chunks.h
src/generated/ldb_chunks.h
Binary files a/src/generated/ldb_chunks.h and b/src/generated/ldb_chunks.h differ

MODIFY
src/generated/ldb_troop.cpp
src/generated/ldb_troop.cpp
Binary files a/src/generated/ldb_troop.cpp and b/src/generated/ldb_troop.cpp differ

MODIFY
src/generated/rpg_troop.h
src/generated/rpg_troop.h
Binary files a/src/generated/rpg_troop.h and b/src/generated/rpg_troop.h differ

Add 'appear_randomly' flag to Troops