Fix Item::WeaponAnimation
Default is -1, which means no actor and not in ldb file.
MODIFY
generator/csv/fields.csv
generator/csv/fields.csv
@@ -223,7 +223,7 @@ Item,attribute_set,t,Boolean,0x41,,0,0,Integer
Item,attribute_set,f,Vector<Boolean>,0x42,,1,0,Array - Flag
Item,state_chance,f,Int32,0x43,0,0,0,Integer
Item,state_effect,f,Boolean,0x44,False,0,0,Flag
-Item,weapon_animation,f,Ref<Actor>,0x45,1,0,1,Integer - RPG2003
+Item,weapon_animation,f,Ref<Actor>,0x45,-1,0,1,Integer - RPG2003
Item,animation_data,f,Array<ItemAnimation:Ref<Actor>>,0x46,,1,1,Array - RPG2003
Item,use_skill,f,Boolean,0x47,False,0,1,Flag - RPG2003
Item,class_set,t,Boolean,0x48,,0,1,Integer - RPG2003

MODIFY
src/generated/rpg_item.h
src/generated/rpg_item.h
Binary files a/src/generated/rpg_item.h and b/src/generated/rpg_item.h differ

Fix Item::WeaponAnimation

Default is -1, which means no actor and not in ldb file.