Fix default for Skill::animation_id
Causes skills with default (missing) animation_id chunk
to not play correctly in Player battle system.
MODIFY
generator/csv/fields.csv
generator/csv/fields.csv
@@ -140,7 +140,7 @@ Skill,sp_percent,f,Int32,0x0A,0,0,1,Integer - RPG2003
Skill,sp_cost,f,Int32,0x0B,0,0,0,Integer
Skill,scope,f,Enum<Skill_Scope>,0x0C,0,1,0,Integer
Skill,switch_id,f,Ref<Switch>,0x0D,1,0,0,Integer
-Skill,animation_id,f,Ref<Animation>,0x0E,0,0,0,Integer
+Skill,animation_id,f,Ref<Animation>,0x0E,1,0,0,Integer
Skill,sound_effect,f,Sound,0x10,,1,0,RPG::Sound
Skill,occasion_field,f,Boolean,0x12,True,0,0,Flag
Skill,occasion_battle,f,Boolean,0x13,False,0,0,Flag

MODIFY
src/generated/rpg_skill.h
src/generated/rpg_skill.h
Binary files a/src/generated/rpg_skill.h and b/src/generated/rpg_skill.h differ

Fix default for Skill::animation_id

Causes skills with default (missing) animation_id chunk
to not play correctly in Player battle system.