Rename unused_wait_for_key_enter
MODIFY
generator/csv/fields.csv
generator/csv/fields.csv
@@ -936,7 +936,7 @@ SaveEventExecState,keyinput_left,f,Boolean,0x24,False,0,0,
SaveEventExecState,keyinput_right,f,Boolean,0x25,False,0,0,
SaveEventExecState,keyinput_up,f,Boolean,0x26,False,0,0,
SaveEventExecState,keyinput_timed,f,Boolean,0x29,False,0,0,
-SaveEventExecState,unused_wait_for_key_or_enter,f,Boolean,0x2a,False,0,0,If enabled; an event waits for either the confirmation key to be pressed or one of the keys defined by KeyInputProc before continuing. This flag seems to be unused though since it is never written to (keyinput_wait is used instead).
+SaveEventExecState,wait_key_enter,f,Boolean,0x2a,False,0,0,Used for a wait command "Wait For Key Input" rm2k3 feature to wait for decision key press.
SaveMapEventBase,active,f,Boolean,0x01,True,0,0,Flag
SaveMapEventBase,map_id,f,Int32,0x0B,0,1,0,?
SaveMapEventBase,position_x,f,Int32,0x0C,0,1,0,?

MODIFY
src/generated/lsd_chunks.h
src/generated/lsd_chunks.h
Binary files a/src/generated/lsd_chunks.h and b/src/generated/lsd_chunks.h differ

MODIFY
src/generated/lsd_saveeventexecstate.cpp
src/generated/lsd_saveeventexecstate.cpp
Binary files a/src/generated/lsd_saveeventexecstate.cpp and b/src/generated/lsd_saveeventexecstate.cpp differ

MODIFY
src/generated/rpg_saveeventexecstate.h
src/generated/rpg_saveeventexecstate.h
Binary files a/src/generated/rpg_saveeventexecstate.h and b/src/generated/rpg_saveeventexecstate.h differ

Rename unused_wait_for_key_enter