Fix defaults for event flash colors
Screen flash chunks are not present when they are 0.
Event flash chunks are present for all values 0 to 32, so default
must be -1.
32 was tested using hex editor.
MODIFY
generator/csv/fields.csv
generator/csv/fields.csv
@@ -971,9 +971,9 @@ SaveMapEventBase,flying,f,Boolean,0x48,False,0,0,Flag
SaveMapEventBase,sprite_name,f,String,0x49,'',0,0,?
SaveMapEventBase,sprite_id,f,Int32,0x4A,0,0,0,?
SaveMapEventBase,processed,f,Boolean,0x4B,False,0,0,Flag whether an event (the hero is also an event) in the current frame processed their movement actions (may also be none). This is required because events are asked every frame to initiate their next movement step if required; but not necessarily in order; because checking passability for an event trying to move onto another tile will trigger any event's movement initiation which is on the target tile (because this way the target event may move away; allowing the other event to move to that tile). This flag ensures that every event processes their possible movements only once per frame even if it was already asked to do so out of order as part of another event's movement initiation.
-SaveMapEventBase,flash_red,f,Int32,0x51,0,0,0,int
-SaveMapEventBase,flash_green,f,Int32,0x52,0,0,0,int
-SaveMapEventBase,flash_blue,f,Int32,0x53,0,0,0,int
+SaveMapEventBase,flash_red,f,Int32,0x51,-1,0,0,int
+SaveMapEventBase,flash_green,f,Int32,0x52,-1,0,0,int
+SaveMapEventBase,flash_blue,f,Int32,0x53,-1,0,0,int
SaveMapEventBase,flash_current_level,f,Double,0x54,0.0,0,0,double
SaveMapEventBase,flash_time_left,f,Int32,0x55,0,0,0,int
SaveMapEvent,waiting_execution,f,Boolean,0x65,False,0,0,If true; this event is waiting for foreground execution.

MODIFY
src/generated/rpg_savemapeventbase.h
src/generated/rpg_savemapeventbase.h
Binary files a/src/generated/rpg_savemapeventbase.h and b/src/generated/rpg_savemapeventbase.h differ

Fix defaults for event flash colors

Screen flash chunks are not present when they are 0.
Event flash chunks are present for all values 0 to 32, so default
must be -1.

32 was tested using hex editor.