Mark SaveActor flags as 2k3 only
MODIFY
generator/csv/fields.csv
generator/csv/fields.csv
@@ -877,10 +877,10 @@ SaveActor,status,f,Vector<Int16>,0x52,,1,0,array of short
SaveActor,changed_battle_commands,f,Boolean,0x53,False,0,0,bool
SaveActor,class_id,f,Ref<Class>,0x5A,-1,0,0,int class-id
SaveActor,row,f,Enum<SaveActor_RowType>,0x5B,0,0,1,RPG2003 Battle row
-SaveActor,two_weapon,f,Boolean,0x5C,False,0,0,bool
-SaveActor,lock_equipment,f,Boolean,0x5D,False,0,0,bool
-SaveActor,auto_battle,f,Boolean,0x5E,False,0,0,bool
-SaveActor,super_guard,f,Boolean,0x5F,False,0,0,bool
+SaveActor,two_weapon,f,Boolean,0x5C,False,0,1,bool
+SaveActor,lock_equipment,f,Boolean,0x5D,False,0,1,bool
+SaveActor,auto_battle,f,Boolean,0x5E,False,0,1,bool
+SaveActor,super_guard,f,Boolean,0x5F,False,0,1,bool
SaveActor,battler_animation,f,Ref<BattlerAnimation>,0x60,0,0,1,Integer - RPG2003
SaveInventory,party_size,f,Int32,0x01,-1,0,0,?
SaveInventory,party,f,Vector<Int16>,0x02,,1,0,?

MODIFY
src/generated/lsd_saveactor.cpp
src/generated/lsd_saveactor.cpp
Binary files a/src/generated/lsd_saveactor.cpp and b/src/generated/lsd_saveactor.cpp differ

Mark SaveActor flags as 2k3 only