Add Map Chunk 0x5A
MODIFY
generator/csv/fields.csv
generator/csv/fields.csv
@@ -691,6 +691,7 @@ Map,generator_tile_ids,f,Vector<Int16>,0x3E,,0,Array - Short
Map,lower_layer,f,Vector<Int16>,0x47,,0,Array - Short
Map,upper_layer,f,Vector<Int16>,0x48,,0,Array - Short
Map,events,f,Array<Event>,0x51,,0,Array - RPG::Event
+Map,save_count_2k3e,f,Int32,0x5A,0,1,Integer - Used by steam version of rm2k3 instead of 0x5B.
Map,save_count,f,Int32,0x5B,0,0,Integer
SaveTitle,timestamp,f,Double,0x01,0.0,0,double - timestamp in Delphi's TDateTime format
SaveTitle,hero_name,f,String,0x0B,,0,char[]: hero name

MODIFY
src/generated/lmu_chunks.h
src/generated/lmu_chunks.h
Binary files a/src/generated/lmu_chunks.h and b/src/generated/lmu_chunks.h differ

MODIFY
src/generated/lmu_map.cpp
src/generated/lmu_map.cpp
Binary files a/src/generated/lmu_map.cpp and b/src/generated/lmu_map.cpp differ

MODIFY
src/generated/rpg_map.h
src/generated/rpg_map.h
Binary files a/src/generated/rpg_map.h and b/src/generated/rpg_map.h differ

Add Map Chunk 0x5A