Add SaveActor::kEmptyName constant
MODIFY
generator/csv/constants.csv
generator/csv/constants.csv
@@ -3,3 +3,4 @@ State,kDeathID,int,1,The ID of the special death state
SavePartyLocation,kPanXDefault,int,9 * 256,Equal to 9 tiles in 1/16th pixels
SavePartyLocation,kPanYDefault,int,7 * 256,Equal to 7 tiles in 1/16th pixels
SavePartyLocation,kPanSpeedDefault,int,2 << 3,Frame speed in 1/16th pixels
+SaveActor,kEmptyName,const char*,"""\x1""",Sentinel name used to denote that the default LDB name should be used.

MODIFY
src/generated/lcf/rpg/saveactor.h
src/generated/lcf/rpg/saveactor.h
Binary files a/src/generated/lcf/rpg/saveactor.h and b/src/generated/lcf/rpg/saveactor.h differ

MODIFY
src/generated/rpg_saveactor.cpp
src/generated/rpg_saveactor.cpp
Binary files a/src/generated/rpg_saveactor.cpp and b/src/generated/rpg_saveactor.cpp differ

Add SaveActor::kEmptyName constant