Rename grid variables
MODIFY
generator/csv/fields.csv
generator/csv/fields.csv
@@ -298,10 +298,10 @@ TroopPage,event_commands,t,EventCommand,0x0B,,1,0,Integer
TroopPage,event_commands,f,Vector<EventCommand>,0x0C,,1,0,Array - RPG::EventCommand
Troop,name,f,String,0x01,'',0,0,String
Troop,members,f,Array<TroopMember>,0x02,,1,0,Array - RPG::TroopMember
-Troop,auto_alignment,f,Boolean,0x03,False,0,0,Flag
+Troop,auto_alignment,f,Boolean,0x03,False,0,1,Flag
Troop,terrain_set,t,Boolean,0x04,,0,0,Integer
Troop,terrain_set,f,Vector<Boolean>,0x05,,1,0,Array - Flag
-Troop,appear_randomly,f,Boolean,0x06,False,0,0,Flag
+Troop,appear_randomly,f,Boolean,0x06,False,0,1,Flag
Troop,pages,f,Array<TroopPage>,0x0B,,1,0,Array - RPG::TroopPage
Terrain,name,f,String,0x01,'',0,0,String
Terrain,damage,f,Int32,0x02,0,0,0,Integer
@@ -332,9 +332,9 @@ Terrain,special_back_enemies,f,Int32,0x2A,10,0,1,Integer - RPG2003
Terrain,special_lateral_party,f,Int32,0x2B,10,0,1,Integer - RPG2003
Terrain,special_lateral_enemies,f,Int32,0x2C,5,0,1,Integer - RPG2003
Terrain,grid_location,f,Int32,0x2D,0,0,1,Integer - RPG2003
-Terrain,grid_a,f,Int32,0x2E,120,0,1,Integer - RPG2003
-Terrain,grid_b,f,Int32,0x2F,392,0,1,Integer - RPG2003
-Terrain,grid_c,f,Int32,0x30,16000,0,1,Integer - RPG2003
+Terrain,grid_top_y,f,Int32,0x2E,120,0,1,Integer - RPG2003
+Terrain,grid_elongation,f,Int32,0x2F,392,0,1,Integer - RPG2003
+Terrain,grid_inclination,f,Int32,0x30,16000,0,1,Integer - RPG2003
State,name,f,String,0x01,'',0,0,String
State,type,f,Enum<State_Persistence>,0x02,0,1,0,Integer
State,color,f,Int32,0x03,6,0,0,Integer

MODIFY
src/generated/ldb_chunks.h
src/generated/ldb_chunks.h
Binary files a/src/generated/ldb_chunks.h and b/src/generated/ldb_chunks.h differ

MODIFY
src/generated/ldb_terrain.cpp
src/generated/ldb_terrain.cpp
Binary files a/src/generated/ldb_terrain.cpp and b/src/generated/ldb_terrain.cpp differ

MODIFY
src/generated/ldb_troop.cpp
src/generated/ldb_troop.cpp
Binary files a/src/generated/ldb_troop.cpp and b/src/generated/ldb_troop.cpp differ

MODIFY
src/generated/rpg_terrain.h
src/generated/rpg_terrain.h
Binary files a/src/generated/rpg_terrain.h and b/src/generated/rpg_terrain.h differ

Rename grid variables