Identify System 0x61 and 0x62
System 0x61 can be used by Player for compatible rm2k3 equipment usage.
MODIFY
generator/csv/enums.csv
generator/csv/enums.csv
@@ -205,6 +205,8 @@ System,BattleCondition,initiative,1
System,BattleCondition,back,2
System,BattleCondition,surround,3
System,BattleCondition,pincers,4
+System,EquipmentSetting,actor,0
+System,EquipmentSetting,class,1
MapInfo,MusicType,parent,0
MapInfo,MusicType,event,1
MapInfo,MusicType,specific,2

MODIFY
generator/csv/fields.csv
generator/csv/fields.csv
@@ -567,7 +567,8 @@ System,save_count,f,Int32,0x5B,0,0,Integer
System,battletest_terrain,f,Ref<Terrain>,0x5E,0,0,Integer
System,battletest_formation,f,Enum<System_BattleFormation>,0x5F,0,0,Integer
System,battletest_condition,f,Enum<System_BattleCondition>,0x60,0,0,Integer
-System,unknown_61,f,Int32,0x61,-1,0,?
+System,equipment_setting,f,Enum<System_EquipmentSetting>,0x61,0,1,Integer RPG2003 - Whether equipment usage is by Actor or by Class. This is a global setting in RM2k3!
+System,battletest_alt_terrain,f,Ref<Terrain>,0x62,0,1,Integer RPG2003 (EDITOR ONLY) - Double click on Terrain in Troops changes this setting and 0x54. Affects only the RM2k3 editor.
System,show_frame,f,Boolean,0x63,False,1,Flag - RPG2003
System,frame_name,f,String,0x64,'',1,String - RPG2003
System,invert_animations,f,Boolean,0x65,False,1,Flag - RPG2003

MODIFY
src/generated/ldb_chunks.h
src/generated/ldb_chunks.h
Binary files a/src/generated/ldb_chunks.h and b/src/generated/ldb_chunks.h differ

MODIFY
src/generated/ldb_system.cpp
src/generated/ldb_system.cpp
Binary files a/src/generated/ldb_system.cpp and b/src/generated/ldb_system.cpp differ

MODIFY
src/generated/rpg_enums.cpp
src/generated/rpg_enums.cpp
Binary files a/src/generated/rpg_enums.cpp and b/src/generated/rpg_enums.cpp differ

MODIFY
src/generated/rpg_system.h
src/generated/rpg_system.h
Binary files a/src/generated/rpg_system.h and b/src/generated/rpg_system.h differ

Identify System 0x61 and 0x62
System 0x61 can be used by Player for compatible rm2k3 equipment usage.