Rename changed_class to changed_battle_commands
MODIFY
generator/csv/fields.csv
generator/csv/fields.csv
@@ -949,7 +949,7 @@ SaveActor,current_sp,f,Integer,0x48,-1,int
SaveActor,battle_commands,f,Vector<Ref<BattleCommand:Int32>>,0x50,,array of (uncompressed) int32
SaveActor,status_size,f,Integer,0x51,0,?
SaveActor,status,f,Vector<Int16>,0x52,,array of short
-SaveActor,changed_class,f,Boolean,0x53,False,bool
+SaveActor,changed_battle_commands,f,Boolean,0x53,False,bool
SaveActor,class_id,f,Ref<Class>,0x5A,-1,int class-id
SaveActor,row,f,Integer,0x5B,0,RPG2003 Battle row (-1 Back; 1 Front)
SaveActor,two_weapon,f,Boolean,0x5C,False,bool

MODIFY
src/generated/lsd_chunks.h
src/generated/lsd_chunks.h
Binary files a/src/generated/lsd_chunks.h and b/src/generated/lsd_chunks.h differ

MODIFY
src/generated/lsd_saveactor.cpp
src/generated/lsd_saveactor.cpp
Binary files a/src/generated/lsd_saveactor.cpp and b/src/generated/lsd_saveactor.cpp differ

MODIFY
src/generated/rpg_saveactor.h
src/generated/rpg_saveactor.h
Binary files a/src/generated/rpg_saveactor.h and b/src/generated/rpg_saveactor.h differ

MODIFY
src/rpg_setup.cpp
src/rpg_setup.cpp
@@ -49,7 +49,7 @@ void RPG::SaveActor::Setup(int actor_id) {
battle_commands.resize(7, -1);
status_size = 0;
status.clear();
- changed_class = false;
+ changed_battle_commands = false;
class_id = -1;
row = -1;
two_weapon = actor.two_weapon;

Rename changed_class to changed_battle_commands