Chipset use DBString
MODIFY
generator/csv/fields.csv
generator/csv/fields.csv
@@ -100,7 +100,7 @@ BattlerAnimation,weapon_data,f,Array<BattlerAnimationExtension>,0x0B,,1,0,Array
BattlerAnimationData,move,f,Enum<BattlerAnimationData_Movement>,0x05,0,0,0,Integer
BattlerAnimationData,after_image,f,Enum<BattlerAnimationData_AfterImage>,0x06,0,0,0,Integer
BattlerAnimationData,pose,f,Int32,0x0E,-1,0,0,Integer
-Chipset,name,f,String,0x01,'',0,0,String
+Chipset,name,f,DBString,0x01,'',0,0,String
Chipset,chipset_name,f,String,0x02,'',0,0,String
Chipset,terrain_data,f,Vector<Int16>,0x03,[1]*162,0,0,Array - Short x 162
Chipset,passable_data_lower,f,Vector<UInt8>,0x04,[15]*162,0,0,Array - Bitflag x 162

MODIFY
src/generated/lcf/rpg/chipset.h
src/generated/lcf/rpg/chipset.h
Binary files a/src/generated/lcf/rpg/chipset.h and b/src/generated/lcf/rpg/chipset.h differ

MODIFY
src/generated/ldb_chipset.cpp
src/generated/ldb_chipset.cpp
Binary files a/src/generated/ldb_chipset.cpp and b/src/generated/ldb_chipset.cpp differ

Chipset use DBString