Add example for cross-compiling to Nintendo Switch
Cross Compiling configuration for the Nintendo Switch, it requires Nintendo SDK
ADD
build_config/nintendo_switch.rb
+# Cross Compiling configuration for the Nintendo Switch, it requires Nintendo SDK
+# Tested on windows
+MRuby::CrossBuild.new('nintendo_switch_32bit') do |conf|
+ conf.toolchain :clang
+ NINTENDO_SDK_PATH = ENV['NINTENDO_SDK_ROOT']
+
+ include_paths = [
+ "#{NINTENDO_SDK_PATH}/Include",
+ "#{NINTENDO_SDK_PATH}/Common/Configs/Targets/NX-NXFP2-a32/Include"
+ ]
+
+ conf.cc do |cc|
+ cc.command = "#{NINTENDO_SDK_PATH}/Compilers/NX/bin/nx-clang++"
+ cc.include_paths += include_paths
+ cc.flags += ['-fpic -fno-short-enums -ffunction-sections -fdata-sections -fno-common -fno-strict-aliasing -fomit-frame-pointer -fno-vectorize -funsigned-char -O2 -g -mno-implicit-float']
+ cc.defines += 'NN_SDK_BUILD_RELEASE'
+ end
+
+ conf.cxx do |cxx|
+ cxx.command = "#{NINTENDO_SDK_PATH}/Compilers/NX/bin/nx-clang++"
+ cxx.include_paths += include_paths
+ cxx.flags += ['-fpic -fno-short-enums -ffunction-sections -fdata-sections -fno-common -fno-strict-aliasing -fomit-frame-pointer -fno-vectorize -funsigned-char -O2 -g -mno-implicit-float']
+ cxx.defines += 'NN_SDK_BUILD_RELEASE'
+ end
+
+ conf.archiver do |archiver|
+ archiver.command = "#{NINTENDO_SDK_PATH}/Compilers/NX/nx/armv7l/bin/llvm-ar"
+ end
+
+ conf.linker do |linker|
+ linker.command = "#{NINTENDO_SDK_PATH}/Compilers/NX/nx/armv7l/bin/clang++"
+ linker.libraries = []
+ end
+
+ # Add your mrbgems
+end
+
+MRuby::CrossBuild.new('nintendo_switch_64bit') do |conf|
+ conf.toolchain :clang
+ NINTENDO_SDK_PATH = ENV['NINTENDO_SDK_ROOT']
+
+ include_paths = [
+ "#{NINTENDO_SDK_PATH}/Include",
+ "#{NINTENDO_SDK_PATH}/Common/Configs/Targets/NX-NXFP2-a64/Include"
+ ]
+
+ conf.cc do |cc|
+ cc.command = "#{NINTENDO_SDK_PATH}/Compilers/NX/bin/nx-clang++"
+ cc.include_paths += include_paths
+ cc.flags += ['-fpic -fno-short-enums -ffunction-sections -fdata-sections -fno-common -fno-strict-aliasing -fomit-frame-pointer -fno-vectorize -funsigned-char -O2 -g -mno-implicit-float']
+ cc.flags << '--target=aarch64-nintendo-nx-elf'
+ cc.defines += 'NN_SDK_BUILD_RELEASE'
+ end
+
+ conf.cxx do |cxx|
+ cxx.command = "#{NINTENDO_SDK_PATH}/Compilers/NX/bin/nx-clang++"
+ cxx.include_paths += include_paths
+ cxx.flags += ['-fpic -fno-short-enums -ffunction-sections -fdata-sections -fno-common -fno-strict-aliasing -fomit-frame-pointer -fno-vectorize -funsigned-char -O2 -g -mno-implicit-float']
+ cxx.flags << '--target=aarch64-nintendo-nx-elf'
+ cxx.defines += 'NN_SDK_BUILD_RELEASE'
+ end
+
+ conf.archiver do |archiver|
+ archiver.command = "#{NINTENDO_SDK_PATH}/Compilers/NX/nx/aarch64/bin/llvm-ar"
+ end
+
+ conf.linker do |linker|
+ linker.command = "#{NINTENDO_SDK_PATH}/Compilers/NX/nx/aarch64/bin/clang++"
+ linker.libraries = []
+ end
+
+ # Add your mrbgems
+end

Add example for cross-compiling to Nintendo Switch

Cross Compiling configuration for the Nintendo Switch, it requires Nintendo SDK