Update Visual Studio project
MODIFY
builds/vs2015/liblcf.vcxproj
builds/vs2015/liblcf.vcxproj
</Link>
</ItemDefinitionGroup>
<ItemGroup>
+ <ClCompile Include="..\..\src\generated\rpg_enums.cpp" />
<ClCompile Include="..\..\src\reader_struct.cpp" />
<ClCompile Include="..\..\src\data.cpp" />
<ClCompile Include="..\..\src\ini.cpp" />

MODIFY
builds/vs2015/liblcf.vcxproj.filters
builds/vs2015/liblcf.vcxproj.filters
<ClCompile Include="..\..\src\data.cpp">
<Filter>Source Files</Filter>
</ClCompile>
- <ClCompile Include="..\..\src\generated\rpg_actor.cpp">
- <Filter>Source Files\RPG</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\generated\rpg_animation.cpp">
- <Filter>Source Files\RPG</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\generated\rpg_animationcelldata.cpp">
- <Filter>Source Files\RPG</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\generated\rpg_animationframe.cpp">
- <Filter>Source Files\RPG</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\generated\rpg_animationtiming.cpp">
- <Filter>Source Files\RPG</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\generated\rpg_attribute.cpp">
- <Filter>Source Files\RPG</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\generated\rpg_battlecommand.cpp">
- <Filter>Source Files\RPG</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\generated\rpg_battleranimation.cpp">
- <Filter>Source Files\RPG</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\generated\rpg_battleranimationextension.cpp">
- <Filter>Source Files\RPG</Filter>
- </ClCompile>
<ClCompile Include="..\..\src\generated\rpg_chipset.cpp">
<Filter>Source Files\RPG</Filter>
</ClCompile>
- <ClCompile Include="..\..\src\generated\rpg_class.cpp">
- <Filter>Source Files\RPG</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\generated\rpg_commonevent.cpp">
- <Filter>Source Files\RPG</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\generated\rpg_database.cpp">
- <Filter>Source Files\RPG</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\generated\rpg_encounter.cpp">
- <Filter>Source Files\RPG</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\generated\rpg_enemy.cpp">
- <Filter>Source Files\RPG</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\generated\rpg_enemyaction.cpp">
- <Filter>Source Files\RPG</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\generated\rpg_event.cpp">
- <Filter>Source Files\RPG</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\generated\rpg_eventcommand.cpp">
- <Filter>Source Files\RPG</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\generated\rpg_eventpage.cpp">
- <Filter>Source Files\RPG</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\generated\rpg_eventpagecondition.cpp">
- <Filter>Source Files\RPG</Filter>
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- <ClCompile Include="..\..\src\generated\rpg_item.cpp">
- <Filter>Source Files\RPG</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\generated\rpg_learning.cpp">
- <Filter>Source Files\RPG</Filter>
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- <ClCompile Include="..\..\src\generated\rpg_map.cpp">
- <Filter>Source Files\RPG</Filter>
- </ClCompile>
<ClCompile Include="..\..\src\generated\rpg_mapinfo.cpp">
<Filter>Source Files\RPG</Filter>
</ClCompile>
- <ClCompile Include="..\..\src\generated\rpg_movecommand.cpp">
- <Filter>Source Files\RPG</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\generated\rpg_moveroute.cpp">
- <Filter>Source Files\RPG</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\generated\rpg_music.cpp">
- <Filter>Source Files\RPG</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\generated\rpg_skill.cpp">
- <Filter>Source Files\RPG</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\generated\rpg_sound.cpp">
- <Filter>Source Files\RPG</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\generated\rpg_state.cpp">
- <Filter>Source Files\RPG</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\generated\rpg_system.cpp">
- <Filter>Source Files\RPG</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\generated\rpg_terms.cpp">
- <Filter>Source Files\RPG</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\generated\rpg_terrain.cpp">
- <Filter>Source Files\RPG</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\generated\rpg_testbattler.cpp">
- <Filter>Source Files\RPG</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\generated\rpg_treemap.cpp">
- <Filter>Source Files\RPG</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\generated\rpg_troop.cpp">
- <Filter>Source Files\RPG</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\generated\rpg_troopmember.cpp">
- <Filter>Source Files\RPG</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\generated\rpg_trooppage.cpp">
- <Filter>Source Files\RPG</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\generated\rpg_trooppagecondition.cpp">
- <Filter>Source Files\RPG</Filter>
- </ClCompile>
<ClCompile Include="..\..\src\generated\ldb_battleranimationdata.cpp">
<Filter>Source Files\LDB</Filter>
</ClCompile>
- <ClCompile Include="..\..\src\generated\rpg_battleranimationdata.cpp">
- <Filter>Source Files\RPG</Filter>
- </ClCompile>
<ClCompile Include="..\..\src\generated\ldb_itemanimation.cpp">
<Filter>Source Files\LDB</Filter>
</ClCompile>
- <ClCompile Include="..\..\src\generated\rpg_itemanimation.cpp">
- <Filter>Source Files\RPG</Filter>
- </ClCompile>
<ClCompile Include="..\..\src\lsd_reader.cpp">
<Filter>Source Files\LSD</Filter>
</ClCompile>
- <ClCompile Include="..\..\src\generated\rpg_save.cpp">
- <Filter>Source Files\RPG</Filter>
- </ClCompile>
<ClCompile Include="..\..\src\reader_util.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\generated\ldb_battlecommands.cpp">
<Filter>Source Files\LDB</Filter>
</ClCompile>
- <ClCompile Include="..\..\src\generated\rpg_variable.cpp">
- <Filter>Source Files\RPG</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\generated\rpg_switch.cpp">
- <Filter>Source Files\RPG</Filter>
- </ClCompile>
<ClCompile Include="..\..\src\reader_flags.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\lmu_movecommand.cpp">
<Filter>Source Files\LMU</Filter>
</ClCompile>
- <ClCompile Include="..\..\src\generated\rpg_equipment.cpp">
- <Filter>Source Files\RPG</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\generated\rpg_rect.cpp">
- <Filter>Source Files\RPG</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\generated\rpg_start.cpp">
- <Filter>Source Files\RPG</Filter>
- </ClCompile>
<ClCompile Include="..\..\src\writer_lcf.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\rpg_fixup.cpp">
<Filter>Source Files\RPG</Filter>
</ClCompile>
+ <ClCompile Include="..\..\src\generated\rpg_enums.cpp">
+ <Filter>Source Files\RPG</Filter>
+ </ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\command_codes.h">

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