Introduce workaround for panic caused by the commit that removed node references from the  window struct
MODIFY
ui/window.go
ui/window.go
@@ -2595,9 +2595,18 @@ func (window *Window) LoadChannel(channel *discordgo.Channel) error {
//If there is a currently loaded guild channel and it isn't the same as
//the new one we assume it must be read and mark it white.
if window.selectedChannel != nil && channel.ID != window.selectedChannel.ID {
- selectedChannelNode := tviewutil.GetNodeByReference(window.selectedChannel.ID, window.channelTree.TreeView)
+ //FIXME Designflaw! We need to manually reset the primary text
+ //color of the selected channels, this really sucks.
+ selectedChannelID := window.selectedChannel.ID
+ selectedChannelNode := tviewutil.GetNodeByReference(selectedChannelID, window.channelTree.TreeView)
+ if selectedChannelNode == nil {
+ selectedChannelNode = tviewutil.GetNodeByReference(selectedChannelID, window.privateList.internalTreeView)
+ }
+
+ if selectedChannelNode != nil {
selectedChannelNode.SetColor(tview.Styles.PrimaryTextColor)
}
+ }
window.selectedChannel = channel

Introduce workaround for panic caused by the commit that removed node references from the  window struct