optimize: avoid unnecessary allocations for Gradient and Hessian
MODIFY
optimize/minimize.go
optimize/minimize.go
@@ -478,19 +478,22 @@ func evaluate(p *Problem, loc *Location, op Operation, x []float64) {
}
if op&GradEvaluation != 0 {
// Make sure we have a destination in which to place the gradient.
- // TODO(kortschak): Consider making this a check of len(loc.Gradient) != 0
- // to allow reuse of the slice.
- if loc.Gradient == nil {
+ if len(loc.Gradient) == 0 {
+ if cap(loc.Gradient) < len(x) {
loc.Gradient = make([]float64, len(x))
+ } else {
+ loc.Gradient = loc.Gradient[:len(x)]
+ }
}
p.Grad(loc.Gradient, x)
}
if op&HessEvaluation != 0 {
// Make sure we have a destination in which to place the Hessian.
- // TODO(kortschak): Consider making this a check of loc.Hessian.IsZero()
- // to allow reuse of the matrix.
- if loc.Hessian == nil {
+ switch {
+ case loc.Hessian == nil:
loc.Hessian = mat.NewSymDense(len(x), nil)
+ case loc.Hessian.IsEmpty():
+ loc.Hessian.ReuseAsSym(len(x))
}
p.Hess(loc.Hessian, x)
}

optimize: avoid unnecessary allocations for Gradient and Hessian