SavePicture: Rename effect_flags to flags because this field is general purpose
MODIFY
generator/csv/fields.csv
generator/csv/fields.csv
@@ -814,7 +814,7 @@ SavePicture,frames,f,Integer,0x17,0,Frames since ShowPicture
SavePicture,spritesheet_play_once,f,Boolean,0x18,False,True: Play once and destroy; False: Loop spritesheet
SavePicture,map_layer,f,Enum<MapLayer>,0x19,7,Layer to show picture on at the map
SavePicture,battle_layer,f,Enum<BattleLayer>,0x1A,0,Layer to show picture on in battle
-SavePicture,effect_flags,f,SavePicture_Flags,0x1B,97,Bitflag. Persists Map/Battle change/end; Affected by Shake/Flash/Tint
+SavePicture,flags,f,SavePicture_Flags,0x1B,97,Bitflag. Persists Map/Battle change/end; Affected by Shake/Flash/Tint
SavePicture,finish_x,f,Double,0x1F,0.0,double
SavePicture,finish_y,f,Double,0x20,0.0,double
SavePicture,finish_magnify,f,Integer,0x21,100,int

MODIFY
src/generated/lsd_chunks.h
src/generated/lsd_chunks.h
Binary files a/src/generated/lsd_chunks.h and b/src/generated/lsd_chunks.h differ

MODIFY
src/generated/lsd_savepicture.cpp
src/generated/lsd_savepicture.cpp
Binary files a/src/generated/lsd_savepicture.cpp and b/src/generated/lsd_savepicture.cpp differ

MODIFY
src/generated/rpg_savepicture.h
src/generated/rpg_savepicture.h
Binary files a/src/generated/rpg_savepicture.h and b/src/generated/rpg_savepicture.h differ

SavePicture: Rename effect_flags to flags because this field is general purpose