So starting my Day 2.
Mostly worked from 14:00 to 23:00 yesterday and its 10:30 today.
Dungeon building and vision mostly finished, planing to add few more things and then doing first type of monster based on vision mechanics.
After that work on aether sounds or smell mechanic.
Few last times participated in teams(1 and 2).
Am planing to participate in LD31 for a while, buuut.
It works like that, you come, pitch game idea and gather a team to make a game over next 48 hours from ~100 people come from business, development and design backgrounds.
Super fun, almost as fun as LD(but I like LD more) but makes it easier to gather teams and is very well organized.
So far idea is to go to Garage48 and pitch about LudumDare trying to gather a team to participate in both, then go to sleep, wake up 6AM and start brainstorming game for Garage48 and LudumDAre theme.
Do plan to do it with WebGL as canvass is limited to just sprites drawing.
Is anyone else combining LudumDare with some other GameDev event, gathering?
Will try to go for something simple thins time.
Aim of making prototype I can later improve and release as a good game, check!
Made a game close analogues of which I don’t recall, check!
Had loads of ideas and FUN, check!
Thnaks god I am done.
Well tomorrow small bug fixes, sources, and postmortem, but now sleeeep.
So, with such nice kick back to work!
Day one ends zzz -_-, but progress!
So, 2AM here and I am up since 8am… Weird I am not dropping dead yet.
Though I was making breaks and clocked something like 10 hours behind computer so far.
Anyways, satisfied with progress so far, almost all tech stuff done, adding sounds and stuff.
Basically for tomorrow tuning sounds and making tutorial levels is left, + there is bunch of bonus features to try to add.
Also as I use Adobe AIR both Android and Web version coming up fine and without slowdowns.
Pretty cool one, still will need some editing at least to make it loop.
I am off to a quick start, not really playable yet but somewhat working already!
Off to a little break.
Anyways good morning everyone, I am eating my minimalistic breakfast and brainstorming ideas that start to excite me.
Haven’t participated for a while as was mostly interested in non game dev for some time.
Participating again with aim to try do something for mobile phones using Adobe AIR/Flash as main tech.
Have only some experiments with AIR, actually participated in Global Game Jam in January making Java/Android game prototype.
Yeah native is cool with all performance and access but it definitely not good enough for quick prototyping.
So, I want to stress and squeeze all out of AIR this time around!
Any advices on music generation apps?
As most people say they find my game too complex decided to make a little video of my passing it and give few advices.
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