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I have a piece of code sending a Z number several times per seconds, changing from 0-100.
Type 2 – If Z is under a threshold (number Y, to be set in the inspector), it will slow down animation. If it is under 50% of Y, the animation will remain still. Game finishes when animation is over, or user clicks END button.
Type 3 – The animation will begin in the middle. If number Z is over the target Y (threshold, to be set in the inspector), - move animation forward, otherwise, 10% less, move it slowly, more than 10% less, move it backwards slowly. Game finishes when animation is over, or user clicks END button.
Type 4 - The animation will begin in the middle like Type 3, but there is no fixed threshold. The threshold will have to be updated to be 70% of the time under the Z number, where the animation will move forward, not backwards. Game finishes when animation is over, or user clicks END button.
After the game is over, there should be a menu showing maximum Z, minimum Z, and average Z.
The reason I'm asking for video and animation options is because I have a few animations in Flash, so I'll convert it to mp4 so it's easier to use in Unity. If you have another idea (like using uniSWF or GAF, we can talk about it.