input
stringlengths 7
622
| output
stringclasses 207
values |
---|---|
I'm looking at you now
|
{move_player=player:(character=facing)}
|
Looking at you now.
|
{move_player=player:(character=facing)}
|
I'm looking at you now
|
{move_player=player:(character=facing)}
|
Looking at you now.
|
{move_player=player:(character=facing)}
|
I'm looking at you now
|
{move_player=player:(character=facing)}
|
Looking at you now.
|
{move_player=player:(character=facing)}
|
Facing towards you now.
|
{move_player=player:(character=facing)}
|
Facing towards you now.
|
{move_player=player:(character=facing)}
|
Turning to you now.
|
{move_player=player:(character=facing)}
|
Turning to you now.
|
{move_player=player:(character=facing)}
|
Gazing at you now.
|
{move_player=player:(character=facing)}
|
Gazing at you now.
|
{move_player=player:(character=facing)}
|
Focusing on you now.
|
{move_player=player:(character=facing)}
|
Focusing on you now.
|
{move_player=player:(character=facing)}
|
Focusing on you now.
|
{move_player=player:(character=facing)}
|
Focusing on you now.
|
{move_player=player:(character=facing)}
|
Creating a cube now.
|
{actor_generate_direction=actor:(actor=cube),direction:(character=forward)}
|
Creating a cube now.
|
{actor_generate_direction=actor:(actor=cube),direction:(character=forward)}
|
Creating a cube now.
|
{actor_generate_direction=actor:(actor=cube),direction:(character=forward)}
|
Creating a cube now.
|
{actor_generate_direction=actor:(actor=cube),direction:(character=forward)}
|
Creating a sphere now.
|
{actor_generate_direction=actor:(actor=sphere),direction:(character=forward)}
|
Creating a sphere now.
|
{actor_generate_direction=actor:(actor=sphere),direction:(character=forward)}
|
Creating a sphere now.
|
{actor_generate_direction=actor:(actor=sphere),direction:(character=forward)}
|
Creating a sphere now.
|
{actor_generate_direction=actor:(actor=sphere),direction:(character=forward)}
|
Creating a cylinder now.
|
{actor_generate_direction=actor:(actor=cylinder),direction:(character=forward)}
|
Creating a cylinder now.
|
{actor_generate_direction=actor:(actor=cylinder),direction:(character=forward)}
|
Creating a cylinder now.
|
{actor_generate_direction=actor:(actor=cylinder),direction:(character=forward)}
|
Creating a cylinder now.
|
{actor_generate_direction=actor:(actor=cylinder),direction:(character=forward)}
|
Creating a pyramid now.
|
{actor_generate_direction=actor:(actor=pyramid),direction:(character=forward)}
|
Creating a pyramid now.
|
{actor_generate_direction=actor:(actor=pyramid),direction:(character=forward)}
|
Creating a pyramid now.
|
{actor_generate_direction=actor:(actor=pyramid),direction:(character=forward)}
|
Creating a pyramid now.
|
{actor_generate_direction=actor:(actor=pyramid),direction:(character=forward)}
|
Creating a cone now.
|
{actor_generate_direction=actor:(actor=cone),direction:(character=forward)}
|
Creating a cone now.
|
{actor_generate_direction=actor:(actor=cone),direction:(character=forward)}
|
Creating a cone now.
|
{actor_generate_direction=actor:(actor=cone),direction=(character=forward)}
|
Creating a cone now.
|
{actor_generate_direction=actor:(actor=cone),direction=(character=forward)}
|
Creating a torus now.
|
{actor_generate_direction=actor:(actor=torus),direction:(character=forward)}
|
Creating a torus now.
|
{actor_generate_direction=actor:(actor=torus),direction:(character=forward)}
|
Creating a torus now.
|
{actor_generate_direction=actor:(actor=torus),direction:(character=forward)}
|
Creating a torus now.
|
{actor_generate_direction=actor:(actor=torus),direction:(character=forward)}
|
Creating a car now.
|
{actor_generate_direction=actor:(actor=car),direction:(character=forward)}
|
Creating a car now.
|
{actor_generate_direction=actor:(actor=car),direction:(character=forward)}
|
Creating a car now.
|
{actor_generate_direction=actor:(actor=car),direction:(character=forward)}
|
Creating a car now.
|
{actor_generate_direction=actor:(actor=car),direction:(character=forward)}
|
Creating a tree now.
|
{actor_generate_direction=actor:(actor=tree),direction:(character=forward)}
|
Creating a tree now.
|
{actor_generate_direction=actor:(actor=tree),direction:(character=forward)}
|
Creating a tree now.
|
{actor_generate_direction=actor:(actor=tree),direction=(character=forward)}
|
Creating a tree now.
|
{actor_generate_direction=actor:(actor=tree),direction=(character=forward)}
|
Creating a house now.
|
{actor_generate_direction=actor:(actor=house),direction:(character=forward)}
|
Creating a house now.
|
{actor_generate_direction=actor:(actor=house),direction:(character=forward)}
|
Creating a house now.
|
{actor_generate_direction=actor:(actor=house),direction:(character=forward)}
|
Creating a house now.
|
{actor_generate_direction=actor:(actor=house),direction:(character=forward)}
|
Creating a robot now.
|
{actor_generate_direction=actor:(actor=robot),direction:(character=forward)}
|
Creating a robot now.
|
{actor_generate_direction=actor:(actor=robot),direction:(character=forward)}
|
Creating a robot now.
|
{actor_generate_direction=actor:(actor=robot),direction:(character=forward)}
|
Creating a robot now.
|
{actor_generate_direction=actor:(actor=robot),direction:(character=forward)}
|
Sure,let's go straight.
|
{move_input=input:(character=forward)}
|
Sure,let's go straight.
|
{move_input=input:(character=forward)}
|
Sure,let's go straight.
|
{move_input=input:(character=forward)}
|
Sure,let's go straight.
|
{move_input=input:(character=forward)}
|
Sure,let's move forward.
|
{move_input=input:(character=forward)}
|
Sure,let's move forward.
|
{move_input=input:(character=forward)}
|
Sure,let's move forward.
|
{move_input=input:(character=forward)}
|
Sure,let's move forward.
|
{move_input=input:(character=forward)}
|
Sure,let's walk forward.
|
{move_input=input:(character=forward)}
|
Sure,let's walk forward.
|
{move_input=input:(character=forward)}
|
Sure,let's walk forward.
|
{move_input=input:(character=forward)}
|
Sure,let's walk forward.
|
{move_input=input:(character=forward)}
|
Sure,let's move back.
|
{move_input=input:(character=back)}
|
Sure,let's move back.
|
{move_input=input:(character=back)}
|
Sure,let's move back.
|
{move_input=input:(character=back)}
|
Sure,let's move back.
|
{move_input=input:(character=back)}
|
Sure,let's walk backward.
|
{move_input=input:(character=back)}
|
Sure,let's walk backward.
|
{move_input=input:(character=back)}
|
Sure,let's walk backward.
|
{move_input=input:(character=back)}
|
Sure,let's walk backward.
|
{move_input=input:(character=back)}
|
Sure,let's turn left.
|
{move_turn=turn:(float=-90)}
|
Sure,let's turn left.
|
{move_turn=turn:(float=-90)}
|
Sure,let's turn left.
|
{move_turn=turn:(float=-90)}
|
Sure,let's turn left.
|
{move_turn=turn:(float=-90)}
|
Sure,let's turn to the left.
|
{move_turn=turn:(float=-90)}
|
Sure,let's turn to the left.
|
{move_turn=turn:(float=-90)}
|
Sure,let's turn to the left.
|
{move_turn=turn:(float=-90)}
|
Sure,let's turn to the left.
|
{move_turn=turn:(float=-90)}
|
Sure,let's turn right.
|
{move_turn=turn:(float=-90)}
|
Sure,let's turn right.
|
{move_turn=turn:(float=-90)}
|
Sure,let's turn right.
|
{move_turn=turn:(float=-90)}
|
Sure,let's turn right.
|
{move_turn=turn:(float=-90)}
|
Sure,let's turn to the right.
|
{move_turn=turn:(float=-90)}
|
Sure,let's turn to the right.
|
{move_turn=turn:(float=-90)}
|
Sure,let's turn to the right.
|
{move_turn=turn:(float=-90)}
|
Sure,let's turn to the right.
|
{move_turn=turn:(float=-90)}
|
Sure,let's turn around.
|
{move_turn=turn:(float=180.0)}
|
Sure,let's turn around.
|
{move_turn=turn:(float=180.0)}
|
Sure,let's turn around.
|
{move_turn=turn:(float=180.0)}
|
Sure,let's turn around.
|
{move_turn=turn:(float=180.0)}
|
Sure,let's turn towards the back.
|
{move_turn=turn:(float=180.0)}
|
Sure,let's turn towards the back.
|
{move_turn=turn:(float=180.0)}
|
Sure,let's turn towards the back.
|
{move_turn=turn:(float=180.0)}
|
Sure,let's turn towards the back.
|
{move_turn=turn:(float=180.0)}
|
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