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Taoism in Vietnam | Short description | thumb|Vietnamese paintings depicting Taoist gods, Northern Vietnam, 1945
thumb|Statue of god Trấn Vũ (Xuanwu) in Quán Thánh Temple
Taoism in Vietnam () is believed to have been introduced into the country during the first Chinese domination of Vietnam. Under Lý dynasty Emperor Lý Nhân Tông (1072-1127), the examination for the recruitment of officials consisted of essays on the "three doctrines - Tam Giáo/三教” (Confucianism, Buddhism, and Taoism).
Taoism in its pure form is rarely practiced in Vietnam, but elements of it have been absorbed into the Vietnamese folk religion and fragments of it are still practiced in areas with small Chinese communities. One of these small communities is Khanh Van Nam Vien Temple which is a temple owned by Cantonese Quanzhen Taoists in Saigon. Fujianese Taoists also inhabit smaller rural villages in the west such as Châu Đốc where the local spirit medium rituals belong to the Lu Shan Sect. Other than these small Chinese communities, most other descendants of the Taoist religion in Vietnam are not as organized as they would be in places with larger Chinese communities therefore have been turned into nothing more than shamans also known as thầy pháp. Thầy pháp are said to specialize in different types of sorcery. Depending on who and what regions of Vietnam, the shaman may be more Taoist based or may also have Cambodian, Thai, or Vietnamese folk magic influences especially near the borders of the Mekong Delta where it is close to Cambodia. However, a handful of Vietnamese have traveled on pilgrimages to Taoist monasteries in China and have been bringing it back to Vietnam. These monasteries mainly being the QuanZhen and Zheng Yi sects are different then the folk Taoist traditions in Vietnam.
Taoism has also influenced the Caodaism and shamanic beliefs Đạo MẫuTu Anh T. Vu, 2006, p. 30 in Vietnam.
According to Professor Liam Kelley during the Tang dynasty native spirits were subsumed into Daoism and the Daoist view of these spirits completely replaced the original native tales. Buddhism and Daoist replaced native narratives surrounding Mount Yên Tử (安子山). |
Taoism in Vietnam | See also | See also
Chinese ancestral worship
Chinese folk religion in Southeast Asia
Chinese ritual mastery traditions
Quán Thánh Temple
Religion in Vietnam
Temple of the Jade Mountain
Thành hoàng
Three teachings |
Taoism in Vietnam | References | References
Tu Anh T. Vu. Worshiping the Mother Goddess: The Dao Mau Movement in Northern Vietnam. In: Explorations in Southeast Asian Studies, vol. 6, no. 1, Spring 2006. |
Taoism in Vietnam | External links | External links
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Taoism in Vietnam | Table of Content | Short description, See also, References, External links |
Peggle | Short description | Peggle is a casual puzzle video game developed by PopCap Games. Initially released for Microsoft Windows and Mac OS X systems in 2007, it has since had versions released for Xbox Live Arcade, PlayStation Network, the Nintendo DS (with the help of Q Entertainment), Windows Mobile, iOS, Zeebo, and Android; the game has also been ported as a Java application, and an extended minigame incorporated into the massively multiplayer online game World of Warcraft. A sequel was released in September 2008, titled Peggle Nights. PopCap, a subsidiary of Electronic Arts, announced Peggle 2 at E3 2013.
Inspired by pachinko and bagatelle, each level of Peggle challenges the player to shoot a limited supply of balls at a field of colored pegs to clear out specifically marked pegs while attempting to achieve a high score through skilled shot planning. Special powers associated with a diverse cast of cartoon "Peggle Masters" can be activated to aid the player in this task. Peggle initially sold slowly but was boosted by the inclusion of a specially designed demonstration in Valve's The Orange Box, and has since been downloaded over 50 million times. |
Peggle | Gameplay | Gameplay
thumb|left|Screenshot of a typical Peggle level in the Xbox Live Arcade's "Peg Party" mode
Within the game's main "Adventure" mode, Peggle is divided into fifty-five levels. Each level features an arrangement of approximately one hundred blue "pegs" positioned to correspond with the level's background picture, inside of three walls on the top and sides (leaving the bottom opened), along with other fixed and moving features. The goal of each level is to clear the board of the twenty-five random pegs that are turned orange at the start of the level, by using a ball launcher located at the top center of the screen to strike one or more of the pegs. Pegs light up when hit, and once the ball either falls through the bottom of the screen or is caught by the ball catcher that moves back and forth along the bottom in a fixed manner, the pegs will be removed. Struck pegs are also removed if the ball is stuck on them. The player begins each level with ten balls (twelve on the non-Touch iPod version) to clear the orange pegs but may earn more by landing the ball in the ball catcher or earning high scores on single shots. Failure to clear the board with the allotted number of balls will require the player to restart the level while completing this objective will allow the player to progress to the next board.
Every five levels in the Adventure mode correspond to playing with one of ten "Peggle Masters" cartoon characters that help the player. Each of the Peggle Masters has a unique special ability that is activated when the player strikes one of the two randomly selected green pegs on the board. Some activate immediately; one causes a second ball to be generated from the green peg when struck. Others will have effects that activate on the next shot or for several more shots; one shows the ball's path, including rebounds, while another will extend the length of the ball catcher. In the final five levels of the Adventure mode, called "Master" levels, the player can select which of the Peggle Masters they want to use.
In addition to clearing the board, the player is challenged to get high scores with each shot. Points come from two main sources: striking pegs and style points. Each struck peg earns points, with further bonuses gained by hitting numerous pegs on a single shot and clearing orange pegs, which builds up a scoring multiplier up to 10x when all but a few orange pegs have been cleared. Additionally, one random blue peg will be marked purple and revert to blue after the shot if it is not struck for each turn; striking this peg will further boost the player's score. Style points are awarded for making difficult shots, such as striking two orange pegs consecutively a distance apart or getting lucky bounces off the ball catcher. When the player clears the board of orange pegs, as announced by the song "Ode To Joy" and the message "Extreme Fever", the bottom of the level is replaced with five bins of different point values for the ball to fall into them. The player is awarded this score, including any unused balls remaining to get their final score for the level. If all the pegs on a level are cleared, a bonus is awarded, all the bins turn to the maximum value, and the message "Ultra Extreme Fever" is displayed.
In addition to the Adventure mode, the game features a series of challenges requiring the player to complete boards under stricter requirements, such as clearing more orange pegs or removing every peg from the board. A "Duel" mode allows the player to compete against another person or a computer AI on the same board in attempting to reach the highest score. Since the player typically cannot predict patterns, Duel mode requires a lot of skill to master. Thus, Duel is the only mode in which players earn ranking points. The Xbox Live and PlayStation Network versions add a "Peg Party" mode, in which up to four players compete on their separate boards using a limited number of balls, each attempting to get the highest score. In each of these modes, the game generally offers the ability for players to select which Peggle Master they wish to use. |
Peggle | Development | Development
Peggle was originally envisioned by PopCap's studio director, Sukhbir Sidhu, who was inspired by pachinko machines. However, he recognized that pachinko was mostly luck-based, and would not translate well into a video game. After seeing a 2D game engine created by PopCap programmer Brian Rothstein, Sidhu was able to realize his game and worked with Rothstein for the first five months of its development before bringing in additional programmers. Initial designs focused on bringing together elements of pachinko with Breakout. The team initially incorporated a "rapid-fire" mechanic used in pachinko, along with numerous moving targets; however, they found this made the levels either too fast-paced or too demanding of the player. They found over time that a static field of pegs provided a more enjoyable experience for the player; the path of the ball would be more predictable, leading to the gameplay mechanic requiring only a random subset of orange pegs to be cleared. Once the team had established the core mechanics of the game, they brought on character artist Walter Wilson, background artist Marcia Broderick and an additional coder, Eric Tams, to help complete Peggle within its two-year development period. Even with their game established, Sidhu and Rothstein faced internal challenges at PopCap to increase the level of interactivity with the game, but the two defended their vision of the game.
The design team struggled with a theme for the game, and for a while, the game was based around the mythological god Thor. During this time, the game was called Thunderball and much darker in theme than the final product. Eventually, the game changed themes to be more lighthearted. The team realized that the name no longer fit the game. From there, the designers came up with calling the game "Pego" and then "Pogo". The team later discovered that, since Pogo was already the name of EA's Flash portal, they would not be able to use it.
Though the game was technically completed within a year, PopCap opted to spend more time polishing it, improving the visuals and background images. The team worked on refining the various sound effects used in the game to provide an appropriate atmosphere. In some cases, they found the desired sound quickly; the sound of the ball hitting a peg was borrowed from another game in development at PopCap but was considered perfect for Peggle. Other cases required iteration; the sound of the ball shooter was originally closer to that of a cannon, while a "plunk" sound effect was used when the ball catcher caught a ball. These were changed to more airy sounds (an air cannon and a brief angelic chorus) to make the elements sound as if part of the game's music. The team found that it helped to create a defining moment at the end of each level when the player is moments from clearing the final peg. This feature initially was programmed as a simple message stating "Extreme Fever" and the music of "Ode to Joy" as a placeholder. Sidhu wanted to recreate the "wild sounds and visuals" present in winning pachinko games. However, the team found that the players reacted well to the simpler placeholder elements. The team focused on improving the presentation of these, including adding a zoom on the current ball as it neared the last orange peg to be cleared.
PopCap was granted a patent in the US for the gameplay of Peggle as an "Electronic game, such as a computer game involving removing pegs" in 2014. |
Peggle | Versions and sequels | Versions and sequels
Peggle was first released for Windows on February 27, 2007. Peggle Extreme was packaged with the Windows version of The Orange Box, featuring levels inspired by Half-Life 2, Team Fortress 2, and Portal. It includes ten levels with one Peggle Master and five Challenges. Peggle Extreme was eventually made free to download for anyone with a Steam account. The game was developed in conjunction with Valve after PopCap's Teams learned that Peggle was played often at Valve's offices and that the company had helped to promote the game on Steam. PopCap proposed a version that would pay tribute to Valve's games, which Valve readily warmed up to, helping PopCap with its development, including providing graphical assets and artwork.
Peggle was ported to Xbox Live Arcade, the PlayStation Network, the iPod, and iOS. The Xbox Live Arcade and PlayStation Network versions includes the "Peg Party" mode in which up to four players can compete simultaneously. The Xbox Live Arcade, PlayStation Network, and iOS versions include the "Duel" mode, with the iOS version having the players share the iPhone between turns. Peggle has also been ported as a minigame inside World of Warcraft in the form of a free, downloadable addon. It features levels based on the game, though including a limited set of Peggle Masters to use. Warcraft players can also use Peggle to decide how to distribute loot from successful raids or dungeons. Subsequently, in July 2009, a free standalone, ten-level edition of Peggle themed around Warcraft in a similar manner as Peggle Extreme was released.
PopCap released a sequel to the original game, Peggle Nights, in September 2008 for Windows. The sequel expands upon Peggle by adding one new Peggle Master, adding new levels and challenges. The Xbox Live and PlayStation Network versions of Peggle received Nights as a downloadable expansion to the game on November 19, 2009. Peggle Nights was made available as an in-app purchase for iOS devices. Peggle: Dual Shot is a Nintendo DS port of the game, developed by Q Entertainment; the game includes content from both Peggle and Peggle Nights. This version of the game awards the player a star each time a purple bonus peg is hit, activating a new bonus minigame upon collecting five stars. The minigame requires that the player continually bounce a ball with pinball-like bumpers to collect diamonds and extra balls. In 2013, PopCap Games announced Peggle 2 at the E3 2013 expo. A year later, Peggle Blast was announced for mobile devices. |
Peggle | Reception | Reception
Peggle was well received by critics. Alec Meer of Eurogamer found the game to be a "constant series of rewards" in gameplay, graphics, and audio that would continue to satisfy the player. Gus Mastrapa of The A.V. Club considered the game "comfort food for the omnivorous gamer" with its ability to draw even hardcore gamers into its fantasy visuals. IGN's Erik Brudvig cited Peggle as being "simple enough for anybody to pick up and instantly start having fun". The Xbox Live version was seen as truthful to the PC version, and while the Peggle Party mode was considered an interesting addition, Dan Whitehead of Eurogamer felt it was a "curiously remote approach" that did not fully integrate a multiplayer experience into the game, a point also stated by Mastrapa who lamented the lack of online leaderboards.
The game did not initially perform well in sales when released for Windows, but according to Sidhu, sales of the game took off following the release of Peggle Extreme as part of The Orange Box; Sidhu stated that the special version of the game helped to bring in video game players that would "never be caught dead playing a game with unicorns and rainbows". Peggle (both trial and full versions) has been downloaded more than 50 million times from the Internet as of early 2009. Although, PopCap has not released how many of these downloads were for full sales.
Upon its release on Xbox Live Arcade, Peggle was the top-selling game on the service for two weeks and remained in the top ten applications for several weeks afterward. Within a month, over 100,000 players were listed on the Xbox leaderboards for Peggle. Although, this number also includes players who purchased the game through the PopCap Arcade Volume 2 retail package, which contained the game as well. IGN editor Cam Shea ranked it eighth on his top ten list of Xbox Live Arcade games. He stated that while its theme could easily turn players off, they should not let it, as "It's infectious, and most importantly, fun". In a list compiled by the IGN staff in September 2010, Peggle was listed as the 10th best Xbox Live Arcade of all time.
The release of Peggle on iOS was extremely popular, placing in the top ten applications purchased through the App Store for the first two weeks it was available. During a weekend in June 2009, the title was put on sale for $1 (normally $5); the sale caused the game to become the most purchased application in the App Store. A PopCap representative stated they made as many sales during these four days as they had in the three weeks prior, after the game's launch in the Store.
Peggle is considered by some critics to be an addictive game, with Forbes noting that it entices the user to play "just a few more minutes". MSNBC named Peggle one of the "Top 5 most addictive computer games of all time.". PopCap funded a study at East Carolina University which found that Peggle players experienced a "45% decrease in depression" in individuals under the age of 25. Rock Paper Shotgun interpreted the same study more imaginatively, reporting: "Peggle was clear champ, improving the total ‘mood’ by 573% across all study subjects". Peggle along with other PopCap games were also found to help children with ADHD improve their attention span and memory recall, in a survey done by Information Solutions Group on behalf of PopCap.
Peggle was nominated for the 2007 Game Developers Choice Awards for "Best Downloadable Game", "Best Handheld Game" (for the iPod port), and "Innovation" awards. The game was also nominated for the "Downloadable Game of the Year" category during the 11th Annual Interactive Achievement Awards by the Academy of Interactive Arts & Sciences. Peggle appeared as #40 on the 2007 PC Gamer Magazine (UK) list of their 100 favorite video games of all time. |
Peggle | References | References
|
Peggle | External links | External links
Category:2007 video games
Category:Casual games
Category:Android (operating system) games
Category:IOS games
Category:MacOS games
Category:Nintendo DS games
Category:PopCap Games games
Category:Puzzle video games
Category:Q Entertainment games
Category:Video games developed in the United States
Category:Windows games
Category:Windows Mobile Professional games
Category:Windows Mobile Standard games
Category:Xbox 360 Live Arcade games
Category:PlayStation Network games
Category:Zeebo games
Category:Multiplayer and single-player video games
Category:Pachinko video games
Category:BAFTA winners (video games)
Category:J2ME games |
Peggle | Table of Content | Short description, Gameplay, Development, Versions and sequels, Reception, References, External links |
Murder of Romona Moore | Short description | Romona Moore (October 8, 1981 c. April 27, 2003) was a 21-year-old Hunter College honors student who disappeared on April 24, 2003, in Brooklyn, New York. Two months later, her body was discovered outside an abandoned house which an anonymous caller had directed her mother to. Two male suspects were arrested; they were convicted in 2006 of having kidnapped, raped, tortured, and murdered Moore. The young immigrant from Guyana had been living at home with her parents and relatives before she was kidnapped.
The two men were sentenced to life in prison without parole for the murder and other charges related to Moore, with an additional 22 years for their escape attempt in January 2006 during the trial. In a separate trial during this period, the two suspects were also convicted of having abducted and raped a 15-year-old girl in 2003 soon after Moore's murder. The girl had escaped from them and gone to police. Her report contributed to their apprehension in the Moore case.
In 2008, Moore's mother Ellie Carmichael filed a suit in federal district court against the New York Police Department (NYPD), charging its officials with racial bias in how they handled cases of missing persons; the suit was accepted for trial. Carmichael contrasted the NYPD's treatment of her daughter's case with that of Imette St. Guillen, a white graduate student from the Upper West Side who disappeared around the same time (having fallen victim to a similar crime, St. Guillen was found raped, tortured and murdered shortly after her disappearance was reported).Baker, Al (February 28, 2006). "Police Try to Trace Last Steps of a Student Found Slain". The New York Times. Retrieved December 10, 2020. In August 2014, the federal judge dismissed the case, saying there was no evidence of systemic racial bias within the department on this issue. |
Murder of Romona Moore | Background | Background
Born in Guyana, Moore immigrated with her parents to New York City, where they settled in the East Flatbush section of Brooklyn. Relatives from Guyana also lived there. After attending local schools, Moore entered Hunter College. A responsible high achiever, in 2003 she was a third-year psychology honors student. |
Murder of Romona Moore | Disappearance and murder | Disappearance and murder
Moore was last seen by her family when she left home on April 24, 2003, at approximately 7:30 p.m. to meet a friend. She left the friend around 9:00 p.m., saying she was going to eat at a Burger King restaurant at Church and Remsen avenues. Moore apparently never reached the restaurant, and was not seen again by family or friends. When Moore's mother reported her missing the next day, the police said that perhaps the girl was with friends, declining to open the case despite the mother's protests about knowing her daughter's habits. The family posted their own photos and fliers in the neighborhood, hoping to gain information about Romona's disappearance. The police did not open a case on the missing young woman until April 28. In addition to their downplaying family concern when the student disappeared, the initial police reports about her murder mistakenly spelled Moore's first name as "Ramona" rather than the correctly spelled "Romona."
Around the same time as Moore's disappearance, police in Manhattan were publicizing their investigation of the disappearance of Svetlana Aronov, a rare book dealer reported missing by her husband. They held a press conference and displayed a large photo of the missing woman to make the public aware. Aronov's body was found drowned in the East River a few months later.
Several days after Moore's disappearance, a 15-year-old girl in Brooklyn reported to police that she had been abducted by two men and taken to an empty house where she was raped by them. She escaped and contacted authorities.
Around two months after Moore disappeared, her mother Ellie Carmichael received an anonymous phone call, telling her to go to an address on Kings Highway. The police have not identified the caller. Carmichael contacted the police and officers from the 67th Precinct and Emergency Service Units searched the premises of an abandoned, burned house. They discovered Moore's nude body outside, wrapped in a blanket. Police sources said that the young woman had been beaten severely about her head and chest. The basement had been flooded in an apparent attempt to destroy forensic evidence. |
Murder of Romona Moore | Trial and details | Trial and details
Two male suspects were arrested in the Moore case, in part aided by the report of the 15-year-old girl they had sexually attacked. In 2004 the Brooklyn DA was reported to be seeking the death penalty against the two defendants, who were indicted on five counts of 1st-degree murder, among other charges, for allegedly kidnapping, raping and murdering Romona Moore. They faced separate charges for their attack on the 15-year-old.
The details of Moore's kidnapping, captivity, and murder were recounted in the prosecutor's opening statement at the trial, which started on January 18, 2006:
Prosecutor Anna-Sigga Nicolazzi said two thugs terrorized Romona Moore for days in a Brooklyn basement in April 2003, repeatedly raping her and attacking her with a knife, a saw, a hammer and a barbell. Defendants Troy Hendrix, 22, and Kayson Pearson, 23, are also charged with kidnapping and raping a 15-year-old girl days after they allegedly killed Moore. "Romona Moore's injuries are indescribable,' said Nicolazzi. "The horror she endured, the torture she endured will become clear."
Additional details were revealed in testimony about evidence. |
Murder of Romona Moore | Witness testimony | Witness testimony
Romando Jack, a friend of Hendrix and Pearson, testified to seeing Moore chained and held as a captive by Pearson and Hendrix in the basement of a house but at the time did not report this to the police; he went to a baby shower and later returned home to Maryland. Jack told his fiancée and her uncle about the young woman being abused and held captive. He said during the trial that he thought his uncle may have called the police. |
Murder of Romona Moore | Escape attempt and mistrial | Escape attempt and mistrial
The courtroom was thrown into chaos on January 19, 2006, when defendant Pearson stabbed his attorney on his way out of the courtroom. Defendant Hendrix jumped a barricade and tried to take a gun from one of the bailiffs, in order to make their escape. Both men were subdued by officers. The two men were charged with "assault, resisting arrest and attempted escape."
The judge declared a mistrial due to Pearson's attack on his lawyer in the courtroom. New charges were brought against the two defendants for their attack, and a new trial was quickly scheduled. |
Murder of Romona Moore | Main trial | Main trial
A second kidnapping and murder trial was begun.
On March 23, 2006, the district attorney announced the jury conviction of Hendrix and Pearson on charges of kidnapping, rape, torture and first-degree murder of Romona Moore, 21.Michael Brick, "2 Guilty in 2003 Killing of College Student", New York Times, 24 March 2006, accessed 1 April 2016 They were reputedly members of the Bloods gang.
After the verdict was announced, Moore's mother Ellie Carmichael spoke to the press in front of TV cameras; she said she had received justice inside the courtroom if not outside, and strongly criticized press and police for their conduct since her daughter's disappearance and murder. She said, "All I got was nothing but disrespect from the media and the police." |
Murder of Romona Moore | Sentencing | Sentencing
On April 11, 2006, Pearson and Hendrix were both sentenced to life in prison without the possibility of parole. They received an additional 22 years for their attacks in the court while seeking escape. |
Murder of Romona Moore | Lawsuit against NYPD | Lawsuit against NYPD
As Moore's family awaited sentencing of the convicted defendants, their daughter's case was superseded by media attention related to the announcement of a grand jury indictment across the street in another courtroom in the abduction and murder of Imette St. Guillen, a graduate student at John Jay College of Criminal Justice who had lived on the Upper West Side. She had also been tortured and raped before her death.
Moore's family felt that in 2003, when their daughter disappeared, neither the police nor the press took her case seriously. They did not search as hard for her as for Svetlana Aronov, a white female who worked as a rare art book dealer and who had disappeared in Manhattan at about the same time, nor did they have a press conference to call attention to the honor student's disappearance. The Moore relatives initially had posted fliers in their neighborhood when the police declined to open an investigation, saying that sometimes young people took off for a few days. It turned out that Moore was still alive and subject to torture when the police closed her case. The police have said that circumstances in the Moore and Aronov cases were different.
Following the conclusion of the trial of the murderers of her daughter, on April 3, 2008, Moore's mother Elle Carmichael filed a federal lawsuit against the NYPD, alleging that they did not take sufficient action in cases of missing black women and girls. The historic racial-bias lawsuit was cleared for trial by Brooklyn Federal District Judge Nina Gershon.
Carmichael is claiming that NYPD "used a double standard" by not mounting a vigorous search for Moore while "aggressively pursuing the disappearance of white women." The police at the 67th Precinct had rejected Carmichael's initial request to search for her daughter by saying that "she was probably off with a boyfriend." Carmichael contrasted the NYPD's actions in failing to investigate the disappearance of her daughter with their pursuit of evidence in the case of Svetlana Aronov, a white woman. City Attorney Robyn Pullio indicated that she was looking forward to a hearing in this case so that all facts could be heard.
In August 2014, Federal District Judge Nina Gershon dismissed Carmichael's bias case, ruling that there was no evidence to show there was "a widespread, racially-motivated practice within the NYPD of delays in listing minorities missing or investigating the circumstances." She acknowledged there could be differences among specific cases, but said systemic bias was not shown.John Marzulli, "EXCLUSIVE: Judge nixes claim of racial bias in search for missing woman found dead in 2003", New York Daily News, 4 August 2014, accessed 2 April 2016 |
Murder of Romona Moore | Representation in the media | Representation in the media
On October 8, 2024 the true crime podcast Method and Madness featured an episode on Romona's case titled "Indifference: The Murder of Romona Moore". It was released on what would have been Romona's 43rd birthday.
The ABC television series NYPD 24/7 in 2004 featured a seven-episode, weekly series about the police, with extensive coverage by film crews to convey the truth of the officers' jobs. Police Commissioner Raymond Kelly in the Mayor Michael Bloomberg administration agreed to have the fabled department filmed. A total of 2,000 hours of film was shot over 16 months for the series. The July 13, 2004, episode featured unfolding elements of the earlier Romona Moore investigation. |
Murder of Romona Moore | See also | See also
List of solved missing person cases: post-2000 |
Murder of Romona Moore | References | References |
Murder of Romona Moore | External links | External links
Lawsuit
Category:2000s missing person cases
Category:2003 in New York City
Category:2003 murders in the United States
Category:Crimes in Brooklyn
Category:Deaths by beating in the United States
Category:Deaths by person in New York City
Category:Formerly missing people
Category:Incidents of violence against women
Category:2000s kidnappings in the United States
Category:Missing person cases in New York City
Category:Rapes in the United States
Category:Violence against women in New York (state)
Category:April 2003 crimes in the United States
Category:History of women in New York City
Category:Female murder victims |
Murder of Romona Moore | Table of Content | Short description, Background, Disappearance and murder, Trial and details, Witness testimony, Escape attempt and mistrial, Main trial, Sentencing, Lawsuit against NYPD, Representation in the media, See also, References, External links |
Wikipedia:Peer review/1 − 2 + 3 − 4 + · · ·/archive1 | [[1 − 2 + 3 − 4 + · · ·]] | 1 − 2 + 3 − 4 + · · ·
I'd like comments on everything except the lead section, which I haven't really worked on yet. Assuming all goes well, I'd like to nominate for WP:FAC as soon as possible. Melchoir 01:51, 8 March 2007 (UTC)
Oh, and if anyone understands Borel summation well enough, could you suggest what a convincing illustration would look like? Melchoir 02:40, 8 March 2007 (UTC)
The article seems okay to me and it has some enjoyable aspects. However it pre-supposes some mathematical knowledge on the part of the reader. I wonder whether technical articles of this nature need some sort of "prerequisite" template that lists the knowledge required to understand the content? For the Borel sum illustration, perhaps a plot of the function would suffice (with the enclosed area shaded)? Otherwise I'm not sure. Some of the other illustrations are not showing up in my IE browser, for whatever reason. Thanks. — RJH (talk) 15:49, 8 March 2007 (UTC)
A prerequisite template might be a good idea, but I was hoping that its purpose could be served by careful writing and well-placed links. Is there a particular area of knowledge that you think gets assumed before it is introduced and linked to?
I tried playing with a plot like that for the Borel sum, but I couldn't figure out how to make the connection with the original series.
SVGs sometimes appear blank to me for a day or so after they're uploaded, but the current ones ought to be stable. Is there a pattern to the ones that don't show up? Melchoir 19:47, 8 March 2007 (UTC)
As someone with little background in math, I'll tell you some segments that were unclear to me:
The quotation from Euler under "Divergence" is not obviously relevant. Is it supposed to be a segue into the next section?
Under "Stability and linearity": "...the series 1 − 2 + 3 − 4 + · · · can be expressed as a transformation of itself". What does that mean?
When you introduce n and m (Under "Cesàro/Hölder") you might want to define them for clarity ("where n is some integer"?).
Good luck. Don't see too many math FAs. -- bcasterline • talk 21:10, 8 March 2007 (UTC)
Thanks! There are cultural reasons why one doesn't see too many math FAs; I'm hoping that a few examples will prime the pump for more.
I'll think about better ways to use Euler's quotation.
That sentence isn't supposed to have a mathematical meaning; it just sets up the next few equations.
Yeah, I'll fix that.
Melchoir 22:10, 8 March 2007 (UTC)
…There, hope that helps. Melchoir 22:24, 8 March 2007 (UTC)
If the expression "transformation of itself" is not familiar to people without a background in math, you could try using terms that would be more familiar to more people. For example, use "difference" rather than "transformation". I tried to change your paragraph to make it more clear, and you can adopt as many or as few of the changes as you like. I'm pasting my version below. User:khollings 9 March 2007
The series 1 - 2 + 3 - 4 + . . . does not have a convergent sum, but the following argument shows that if it had a convergent sum, the sum should be 1/4.
The series s = (1 - 2 + 3 - 4 + ...) can be expressed as the difference of two series: 1) the series h = (1 - 1 + 1 - 1 + ...), and 2) the series s = (0 + 1 - 2 + 3 - 4):
{|border="0" cellpadding="0" cellspacing="0"
|-
|s ||= 1 − 2 + 3 − 4 + · · ·
|-
| ||= (1 − 1 + 1 − 1 + · · · ) + (0 − 1 + 2 − 3 + · · · )
|-
| ||= (1 − 1 + 1 − 1 + · · · ) - (0 + 1 - 2 + 3 - · · · )
|-
| ||= h - s,
|}
The series, h, can be written as:
{|border="0" cellpadding="0" cellspacing="0"
|-
|h ||= 1 − 1 + 1 − 1 + · · ·
|-
| ||= 1 − (1 − 1 + 1 − · · · )
|-
| ||= 1 - h.
|}
Solving the equations and yields h = 1⁄2 and s = (1⁄2)h = 1⁄4.
Well… I know the section is titled Heuristics, but I'm not real comfortable with saying that "if it had a convergent sum, the sum should be 1/4". On the one hand, it's not mathematically meaningful, but it is the kind of sentiment with which people often speak of divergent series, and I could probably find a source for a similar statement. Would it enlighten or confuse the reader more? Anyone else?
Also, I've been intending s and h to stand for ordinary numbers. The notation is admittedly confusing, but there are problems with interpreting the equations among s and h as equations among series per se. Melchoir 23:03, 9 March 2007 (UTC)
I've tried this. How important do you think the extra step for (1 − 1 + 1 − 1 + · · · ) - (0 + 1 - 2 + 3 - · · · ) is? Melchoir 23:13, 9 March 2007 (UTC)
I'm going to de-list this Peer Review now in favor of a FAC. If anyone has more to say, especially if I asked you a question above, please drop by Wikipedia:Featured article candidates/1 − 2 + 3 − 4 + · · · or Talk:1 − 2 + 3 − 4 + · · ·! Melchoir 10:38, 11 March 2007 (UTC) |
Wikipedia:Peer review/1 − 2 + 3 − 4 + · · ·/archive1 | Table of Content | [[1 − 2 + 3 − 4 + · · ·]] |
Category:Moto Club de São Luís players | [[Category:Moto Club de São Luís]] | Category:Moto Club de São Luís
Moto Club |
Category:Moto Club de São Luís players | Table of Content | [[Category:Moto Club de São Luís]] |
Lapsi (Christianity) | Short description | In the early Christian Church, lapsi (Latin for "fallen;" ) were apostates who renounced their faith under persecution by Roman authorities. The term refers to those who have lapsed or fallen away from their faith, only to return to it later.
It could also be considered as the opposite of the concept of the Martyr, who are those who prefer to accept suffering and death rather than deny their faith. |
Lapsi (Christianity) | Origins | Origins
The Decian persecution of 250 AD, which required all citizens of the Roman Empire to publicly sacrifice to traditional gods, created unrest within the Church. Christians who submitted to pressure and made public sacrifice were called lapsed or lapsi. Upon completion of sacrifice, individuals received a certificate of sacrifice, or libellus, a legal document proving conformity with Roman religion. To avoid this test, many members of the clergy fled, leaving their communities without leadership. In their absence, lay people who had not lapsed, called confessors, filled their leadership role.
After the execution of Pope Fabian, Bishop Cyprian of Carthage went into hiding. When he returned to Carthage, he found these confessors assumed authority of clergy, especially forgiveness of sin. Although many confessors willingly relinquished their positions of authority upon the clergies' return, some attempted to retain their positions. Cyprian called a council in 251 AD to address this problem, the root of which was the status of the lapsi. Confessors tended to accept lapsi back into communion, while the clergy demanded harsher punishments.
This difference of opinion in how to treat the lapsi was part of a larger picture which threatened the cohesion of the Christian church at that time. After Fabian’s execution, Cornelius succeeded him as Pope. Cornelius and Cyprian believed that the lapsi could be restored to communion through repentance and penance.. A Roman priest named Novatian believed that lapsi should not be allowed to return to the church as they could not be forgiven on earth, but only by God. Novatian stood against Cornelius and was proclaimed as the new Pope. He then created a stricter ‘Church of the Pure’ which ran for several centuries. Another priest (Novatus) disagreed with both popes and took the opinion that all lapsi should be taken back without asking for any penance or apology.
Cyprian was able to avoid full schism by identifying five categories of lapsi and assigning penance appropriate to each. |
Lapsi (Christianity) | Classifications | Classifications
After the 250 AD Decian Persecution, Cyprian of Carthage held a council sometime after Easter 251 AD, in which lapsi were classified into five categories:
Sacrificati: Those who had actually offered a sacrifice to the idols. Christians that made sacrifices, especially to Roman gods, were only offered absolution on their deathbeds.
Thurificati: Those who had burnt incense on the altar before the statues of the gods. From Latin thurificare – "burn incense"
Libellatici: Those who had drawn up attestation (libellus), or had, by bribing the authorities, caused such certificates to be drawn up for them, representing them as having offered sacrifice, without, however, having actually done so. A two-year sanction was imposed as penance. From Latin libellus – "little book; letter; certificate"
Acta facientes: Those that made false statements or other acts to save their lives. From Latin – "those doing the acts"
Traditores: Those who gave up sacred scriptures, artifacts and/or revealed names of fellow Christians. From Latin tradere - "hand over; deliver; betray" (source of the English "traitor”).
At Rome, the principle was established that the apostates should not be abandoned, but that they should be exhorted to do penance, so that, in case of their being again cited before the authorities, they might atone for their apostasy by remaining steadfast.Kirsch, Johann Peter. "Lapsi." The Catholic Encyclopedia Vol. 9. New York: Robert Appleton Company, 1910. 13 March 2021 |
Lapsi (Christianity) | See also | See also
Pope Stephen I
Judaizers
Backsliding
Crypto-paganism |
Lapsi (Christianity) | Bibliography | Bibliography
Cyprian of Carthage: De lapsis and De Ecclesiae Catholicae unitate. Text and translation by Maurice Bévenot. Oxford: Clarendon Press, 1971
W.H.C Frend: The Rise of Christianity. Philadelphia: Fortress Press, 1984. Page 318-323.
Catholic Encyclopedia, 1908: Novatian
Christian Cyclopedia - Lutheran Missouri Synod: Lapsi |
Lapsi (Christianity) | References | References |
Lapsi (Christianity) | External links | External links
New Advent website; Cyprian’s Third Treatise, De Lapsis
Category:Schisms in Christianity
Category:4th-century Christianity
Category:Christian terminology
Category:Apostasy |
Lapsi (Christianity) | Table of Content | Short description, Origins, Classifications, See also, Bibliography, References, External links |
Pashford pot beetle | short description | The Pashford pot beetle, Cryptocephalus exiguus, was a small beetle endemic to the east of England.
The smallest Cryptocephalus species found in Britain, it is primarily black, with yellow legs and yellow bases to the antennae. The male also has a yellow head with a central black line.
During the nineteenth century, the beetle was found in the Norfolk Broads and Lincolnshire Fens, but since 1910 it has been seen only at Pashford Poors Fen in Suffolk. It was last seen in 1986 and may well now be extinct. |
Pashford pot beetle | References | References
ARKive - Pashford pot beetle
Action Plan for Cryptocephalus exiguus
†
†
Category:Beetles described in 1792
†
Category:Environment of Suffolk
Category:Extinct beetles
Category:Extinct animals of Europe
Category:Extinct insects since 1500 |
Pashford pot beetle | Table of Content | short description, References |
File:PsychicTVTowardsTheeInfiniteBeat.jpg | Non-free album cover | source: http://www.discogs.com/viewimages?what=R&obid=169007 |
File:PsychicTVTowardsTheeInfiniteBeat.jpg | Table of Content | Non-free album cover |
Category:Wikipedia sockpuppets of 512theking | This is a list of vandals that can be simply called "512theking".
| This is a list of vandals that can be simply called "512theking".
5 |
Category:Wikipedia sockpuppets of 512theking | Table of Content | This is a list of vandals that can be simply called "512theking".
|
Wikipedia:Articles for deletion/Video game item clichés | <div class="boilerplate metadata vfd xfd-closed" style="background-color: #F3F9FF; margin: 2em 0 0 0; padding: 0 10px 0 10px; border: 1px solid #AAAAAA;">
:''The following discussion is an archived debate of the proposed deletion of the article below. <span style="color:red">'''Please do not modify it.'''</span> Subsequent comments should be made on the appropriate discussion page (such as the article's talk page or in a [[Wikipedia:Deletion review | The following discussion is an archived debate of the proposed deletion of the article below. Please do not modify it. Subsequent comments should be made on the appropriate discussion page (such as the article's talk page or in a deletion review). No further edits should be made to this page.
The result was delete. --Coredesat 00:01, 13 March 2007 (UTC)
Video game item clichés
– (View AfD)(View log)
Deproded with a suggestion to send to AFD. Original concern: Unsourced, non-notable, and non-verifiable. See previous nomination at Wikipedia:Articles for deletion/Computer and video game clichés and Wikipedia:Articles for deletion/Computer and video game item clichés. No vote from me. -- ReyBrujo 01:53, 8 March 2007 (UTC)
Comment I would like to point out that, with this one, the article has been nominated 3 times for deletion based on original research. On September 2006 was the last nomination, where people expressed opinions that this article should be cleaned, and comparing with other cliché lists like List of animation clichés (deleted per Wikipedia:Articles for deletion/List of animation clichés (second nomination)) and List of comic book clichés (deleted per Wikipedia:Articles for deletion/List of comic book clichés (2nd nomination)). Here are the differences from September (last time it was nominated) and today.-- ReyBrujo 01:58, 8 March 2007 (UTC)
Keep - I accept that the article is somewhat cruftish, but its inclusion is valuable. The article is at least verifiable, sourced, and well-written. - Richardcavell 02:59, 8 March 2007 (UTC)
Weak Delete While this article is pretty well written and not a bad read it is not an encyclopedia article (it might be appropriate for a video game wiki). The information is almost entirely original research. It might be possible to source an article on this topic, but this isn't really a start. --Daniel J. Leivick 03:56, 8 March 2007 (UTC)
Strong delete for all the same reasons that the list of comic book clichés was deleted. Otto4711 04:50, 8 March 2007 (UTC)
Strong delete. Noble attempts to keep and cleanup have failed miserably, original research is effectively inseparable from text. Deltabeignet 05:29, 8 March 2007 (UTC)
OMG I-had-no-idea-iron-bars-were-a-cliche delete - Puh-lease! Cruft & pointless. Do we really need an article telling us that pieces of string & iron bars are game cliches? I think not.... Yaknow maybe the author would like this cliche - Delete as per nom... ;) Spawn Man 05:52, 8 March 2007 (UTC)
Delete yet another "cliché" list. JuJube 07:00, 8 March 2007 (UTC)
Strong delete as per my original reasonings in Wikipedia:Articles for deletion/Computer and video game item clichés: "Original research and unverified, thus failing both the WP:OR and WP:V criterias. Most of these so-called "cliches" would obviously appear in a video game depending on the game's setting. For example, one cliche is finding toilets in FPS video games involving humans, which is obvious in that many humans in our society use toilets. Also, some cliches don't apply only to video games, but to all forms of media, including books, films. etc". After six months, nothing seems to have changed since the previous AfD nomination, other than the addition of more unverified, uncited cruft.--TBCΦtalk? 08:35, 8 March 2007 (UTC)
Keep - People have already started adding references. This is our chance for an encyclopedic treatment of the subject. Let's jump on it. Also per WP:LIST - information and navigation. - Peregrine Fisher 10:36, 8 March 2007 (UTC)
In a time period of six months, two references were removed and only one reference was added, in addition to more cruft.--TBCΦtalk? 10:58, 8 March 2007 (UTC)
There isn't a time limit one when a page must be finished. If there was, deleting this would only increase the amount of time, anyways. Also, the external links could provide the refs, if anyone takes the time to format them. - Peregrine Fisher 11:15, 8 March 2007 (UTC)
Even if the article was to be cleaned up, many of the "cliches" listed in the article aren't actually considered cliches, as they:
Are due to technological restrictions in video games.
Are due to the game's setting, such as having toilets in games involving humans.
Apply to all forms of media, such as having potions and healing herbs (which appears commonly in all fantasy-related media).--TBCΦtalk? 11:34, 8 March 2007 (UTC)
Again, I don't see how the root cause of the cliche excludes it, nor a cliche being in the real world, or being found in other media. Is there some reason a cliche has to be exclusive, completely original, and not have some other influence behind it? Not so far as I know. If you do, perhaps you should add that to Cliché so the rest of us can know about it. FrozenPurpleCube 13:52, 8 March 2007 (UTC)
If the cliches listed in the article are nearly identical in concept with cliches found in other forms of media, then why do we need a seperate page for video games? Would it not be redundant? Also, extending on my toilet cliche example: In contemporary times, humans have often used toilets to dispose of their bodily wastes, and as humans tend to do this often, there are a large number of toilets throughout the world. As such, how then is it a cliche that video games with humans or humanoids tend to have toilets? Are gun or sticks or cars cliches as well?--TBCΦtalk? 05:49, 9 March 2007 (UTC)
I don't understand your fixation on this toilet thing, I don't see it as a significant portion of the article (IOW, it could be removed without bothering me). Cliches themselves, though, often involve things that exist in the real world. Some people think say, being stuck in an elevator is a cliche. Does that mean nobody ever gets stuck in an elevator? Of course not, just the other day, somebody was on the news for being trapped 11 hours in an elevator here. But if there's a sitcom cliches page and it mentioned it, I'd not be surprised. Same goes for cliches in video games. Sure, some of them may be the same as in other genres (and depending on the content, it might be appropriate to locate the cliche elsewhere). For example, something could be a cliche in Greek and Japanese theatre, but not in say, Broadway theatre. Don't know of any specific examples, not off the top of my head, but I'm trying to illustrate why your objection doesn't work. At most, they're clean-up issues. Stick to other things if you want to convince me on deletion. Bad arguments can ruin a good one. OR is a much better route to go here. FrozenPurpleCube 23:53, 9 March 2007 (UTC)
If none of the cliches are specific to video games (ie they happen often in real life or in other genres) then there's obviously no merit for a seperate article. It's as simple as that. Regardless though, the article still fails the criterias listed at WP:ATT and WP:OR.--TBCΦtalk? 08:29, 10 March 2007 (UTC)
There is if they don't always exist in the other genres, and that of video game settings is effectively unique in its components. But I said this already, you just didn't respond to it. FrozenPurpleCube 05:37, 12 March 2007 (UTC)
Strong delete, all original research. I don't see how this could possibly be sourced without becoming an unpublished synthesis of published material. Krimpet 14:46, 8 March 2007 (UTC)
Delete. OR cruft. — Hex (❝?!❞) 14:54, 8 March 2007 (UTC)
Delete Excellent article though. Very good original research. --Webkami 15:03, 8 March 2007 (UTC)
Keep- some OR, but I imagine it could be sourced and turned into an article. Astrotrain 16:07, 8 March 2007 (UTC)
Delete, this article is an ever-expanding lump of cruft, as editors add their favourite appearances of toilets in games without ever bothering to whip the article into shape. Not that it can be whipped into shape; no consistent, systematic definition of a 'video game item cliche' is offered. If toilets and bits of string count as cliches, why not add magic wands, bullets, coins, scrolls, shoes, things made of wood or menu screens?--Nydas(Talk) 16:56, 8 March 2007 (UTC)
Delete. An amusing read but that doesn't fix the OR issue. Arkyan 17:11, 8 March 2007 (UTC)
Delete - the problem here is that the references need to identify all these things as cliches. It isn't enough to cite a reference that confirms many video games have secret levels and ammo packs and so on. If you can't find references that actually engage with the subject of the article, it will remain a synthesis of other sources into a new interpretation.-Dmz5*Edits**Talk* 19:14, 8 March 2007 (UTC)
Keep - WP:SYN makes a good argument against, but I think it's hard to argue that Video_game_item_clichés#Exploding_barrels isn't correct when it references so many games with exploding barrels, or that we're really drawing a new and spectacular conclusion because it isn't in the Times newspaper, or even a blog. WP:OR is something I'm reluctant to apply to an article that is a useful compilation and doesn't exactly warrant using the scientific method (as cliche can always be debated). I'm sure somebody will force me to find a nice anology... Autocracy 19:56, 8 March 2007 (UTC)
Delete. Some utterly tenuous connections being made here, and with a title like "clichés" that's only likely to perpetuate. The title itself undermines the article's supposed informational value; something like Video game design trends or Video game item design trends might be a better premise. –Unint 20:06, 8 March 2007 (UTC)
Now that I think about it a little bit more, the use of "clichés" completely demeans the subject of the article. These are elements of gameplay, game mechanics, or puzzle design. Sometimes they are indicators of technical limitations, or the conventions of a particularly popular genre. A useful article would discuss the rationales and reasons behind these game elements and illustrate how they have evolved over time, not just list them ad nauseum and taken completely at face value. –Unint 21:38, 8 March 2007 (UTC)
Keep article is well written and sourced. Analysis of items common in video games. Nardman1 20:44, 8 March 2007 (UTC)
External links ≠ sources.--TBCΦtalk? 08:32, 10 March 2007 (UTC)
Delete. Don't let the keep !voters fool you: this is not sourced. There are two sources, both of which are humorous and not serious, and don't really say much. WP:OR, and there has been enough time for this to improve already. Mangojuicetalk 21:44, 8 March 2007 (UTC)
Delete Correct, the article is not, in spite of comments above, sourced. And, also in spite of comments above, it continues to fail WP:OR.--Anthony.bradbury 23:08, 8 March 2007 (UTC)
Delete trivial information that lacks necessary sourcing, possible original research.-- danntm T C 03:36, 9 March 2007 (UTC)
The above discussion is preserved as an archive of the debate. Please do not modify it. Subsequent comments should be made on the appropriate discussion page (such as the article's talk page or in a deletion review). No further edits should be made to this page. |
Wikipedia:Articles for deletion/Video game item clichés | Table of Content | <div class="boilerplate metadata vfd xfd-closed" style="background-color: #F3F9FF; margin: 2em 0 0 0; padding: 0 10px 0 10px; border: 1px solid #AAAAAA;">
:''The following discussion is an archived debate of the proposed deletion of the article below. <span style="color:red">'''Please do not modify it.'''</span> Subsequent comments should be made on the appropriate discussion page (such as the article's talk page or in a [[Wikipedia:Deletion review |
Cal Slayton | Short description | Cal Slayton is an American comic book artist and Graphic Designer., Dallas Morning News official site, accessed 30 April 2018 |
Cal Slayton | Biography | Biography
Slayton lives in Texas., Cal Slayton official site, accessed 30 April 2018 His most prominent work was on the indie comic book Shades of Blue published first by AMP Comics and then by Digital Webbing., Digital Webbing official site, accessed 30 December 2009 His work has also been seen in books such as Texas Zombie Wars, (Super) Hero Happy Hour, Dead@17 Rough Cut, Digital Webbing Presents and Champion of Children., Cal Slayton official site, accessed 30 April 2018 |
Cal Slayton | Career | Career
His comic book debut was in 2000 with issue #3 of AMP Comic’s Shades of Blue. Writer/Creator James S. Harris asked him to take over the art duties after the departure of the original artist.
Shortly after, Cal wrote and illustrated the first story ever published by Digital Webbing in the anthology Digital Webbing Presents. The short was titled “Lost Child”, which followed a man search for a missing girl. He later published it in a mini-comic format through the creator-owned Hired Gun Comics , Hired Gun Comics official site, accessed 30 December 2009
Cal worked on the remaining AMP run of Shades of Blue, which ended with issue #10. He also drew all five issue of the book when Digital Webbing took over as publisher, as well as designing the new Shades of Blue logo.
In October 2002, Cal self-published the mini comic Spookytown under the creator-owned Hired Gun Comics.
In 2003, Cal illustrated the Gail Simone-written back-up story "Part Time" for Geek Punk's Super Hero Happy Hour #4. Later that same year, he contributed artwork to the short "No Love" for Ghostwerks Comics' Champion of Children #2.
In 2004 he drew "Two Shots, Two Slugs" for Geek Punk's Hero Happy Hour Super Special.
In 2005, he contributed art to Dead@17 Rough Cut 2 published by Viper Comics., Cal Slayton official site, accessed 30 April 2018
He designed the logo for the comic Hero Camp published by Image Comics.
He works on the comic book series Texas Zombie Wars, a companion series to the upcoming film of the same name., Cal Slayton official blog, accessed 30 April 2018
He is a frequent guest at the Dallas Comic Con. |
Cal Slayton | Bibliography | Bibliography |
Cal Slayton | Interior Art | Interior Art
Comics containing interior sequential illustrations, Cal Slayton official site, accessed 30 April 2018 |
Cal Slayton | [http://www.akwatersproductions.com AK Waters Production] | AK Waters Production
Texas Zombie Wars #0-2 |
Cal Slayton | AMP Comics | AMP Comics
Shades of Blue Volume 1 #3-10
Shades of Blue: The Collected Edition Volume One Trade Paperback |
Cal Slayton | [[Digital Webbing]] | Digital Webbing
Digital Webbing Presents #1, #7
Shades of Blue Volume 2 #1-5
Shades of Blue: Volume One Trade Paperback |
Cal Slayton | Geek Punk | Geek Punk
Super Hero Happy Hour #4
Hero Happy Hour Super Special |
Cal Slayton | Ghostwerks Comics | Ghostwerks Comics
Champion of Children #2 |
Cal Slayton | [[Viper Comics]] | Viper Comics
Dead@17: Rough Cut #2 |
Cal Slayton | Hired Gun Comics | Hired Gun Comics
Spookytown #1 mini comic |
Cal Slayton | Antihero Comics | Antihero Comics
Mine All Mine
One Night Stand |
Cal Slayton | Angry Dog Press | Angry Dog Press
Potlatch #7 |
Cal Slayton | Stumblebum Studios | Stumblebum Studios
It Came From Stumblebum |
Cal Slayton | Cover and pin-ups | Cover and pin-ups
Comics containing cover or pin-up illustrations, Cal Slayton official site, accessed 30 April 2018 |
Cal Slayton | Levity Biographies | Levity Biographies
WKRP in Cincinnati (Cover) |
Cal Slayton | Dork Storm | Dork Storm
PvP #5 (back cover) |
Cal Slayton | Moonstone | Moonstone
Voltron United and Drawn (pin-up) |
Cal Slayton | Story Studios | Story Studios
Johnny Saturn Pinup Gallery (cover) |
Cal Slayton | Geek Punk | Geek Punk
Super Hero Happy Hour #2 (pin-up)
Super Hero Happy Hour Trade Paperback Vol. 1 (cover) |
Cal Slayton | [[Image Comics]] | Image Comics
Dead@17 Afterbirth Trade Paperback (pin-up)
PvP: The Dork Ages Trade Paperback (pin-up)
Hero Camp #2 (pin-up) |
Cal Slayton | Better Comics | Better Comics
Complex City: All in a Day's Work TPB (pin-up) |
Cal Slayton | Half Ass Publishing | Half Ass Publishing
Some Big Lumberjack: Reign of the War Pig #1 (cover) |
Cal Slayton | [[Ape Entertainment]] | Ape Entertainment
Subculture #2 (pin-up) |
Cal Slayton | Atomic Chimp Press | Atomic Chimp Press
Hero Camp - Cool Kids Mini Trade (pin-up) |
Cal Slayton | [[Alias Comics]] | Alias Comics
OZF5: Gale Force #1 (pin-up) |
Cal Slayton | [[Viper Comics]] | Viper Comics
Karma Incorporated TPB #1 (pin-up) |
Cal Slayton | Ronin Studios | Ronin Studios
Lutu: Warrior of the North #1 (pin-up)
Lutu: Warrior of the North #2 (pin-up) |
Cal Slayton | Titan vs. Titan | Titan vs. Titan
Grave Soldiers #1 (pin-up) |
Cal Slayton | References | References
Sources |
Cal Slayton | External links | External links
Art Blog
Official Spookytown Site
Comics Alliance Feature
Dallas Morning News Feature
Category:1968 births
Category:Living people
Category:Artists from Little Rock, Arkansas
Category:American comics artists |
Cal Slayton | Table of Content | Short description, Biography, Career, Bibliography, Interior Art, [http://www.akwatersproductions.com AK Waters Production], AMP Comics, [[Digital Webbing]], Geek Punk, Ghostwerks Comics, [[Viper Comics]], Hired Gun Comics, Antihero Comics, Angry Dog Press, Stumblebum Studios, Cover and pin-ups, Levity Biographies, Dork Storm, Moonstone, Story Studios, Geek Punk, [[Image Comics]], Better Comics, Half Ass Publishing, [[Ape Entertainment]], Atomic Chimp Press, [[Alias Comics]], [[Viper Comics]], Ronin Studios, Titan vs. Titan, References, External links |
Nish Selvadurai | short description | Nishan "Nish" Selvadurai (born 10 September 1978) is an Australian comedian of Sri Lankan descent, living in Brisbane. |
Nish Selvadurai | Career | Career
Nish first performed stand-up in 2004. In 2005, he won the Queensland State Final of the FHM Cougar Rum Search for Australia's Funniest Man competition. In 2006, he had his television debut on Network 10 and the Comedy Channel for the FHM Cougar Rum Search for Australia's Funniest Man competition. In March 2007, he enjoyed his first month as a full-time professional comedian. He was the warm-up act for George Kapiniaris's Adelaide Fringe Festival show "Trevor". He then joined the touring comedy group Il Dago. Il Dago began at the Melbourne International Comedy Festival in April 2007. The tour included Joe Avati & George Kapiniaris.Nunn, Louise (31 July 2007) Multi-mix of fun; The Advertiser
Nish has appeared twice on the Australian television improvised comedy series Thank God You're Here. He has also appeared on Channel 9's NRL Footy Show and Sea Patrol. |
Nish Selvadurai | References | References |
Nish Selvadurai | External links | External links
Official site for Nish
Official site for Il Dago
Category:Australian male comedians
Category:Australian people of Sri Lankan Tamil descent
Category:1978 births
Category:Living people
Category:Comedians from Brisbane |
Nish Selvadurai | Table of Content | short description, Career, References, External links |
Template:Cities and towns in Kaiserslautern (district) | Navbox
| Kaiserslautern |
Template:Cities and towns in Kaiserslautern (district) | Table of Content | Navbox
|
Adrian Awasom | Short description | Adrian Awasom (born October 25, 1983) is a former American football defensive end. He was a member of the Toronto Argonauts of the CFL and the Minnesota Vikings of the National Football League. He was signed by the New York Giants as an undrafted free agent in 2005. He played college football at North Texas. |
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