extra life. There is also a cake power-up to collect, which increases the in-game score. A potion power-up will, if collected by Porky, inflate him for a limited time. He then starts to float and can be moved up, down and as always left and right. There are six levels and at the end of each level is a boss. Between levels, a world map displays the player's progress. The first level, The Haunted Woods, takes Porky through a forest with goblins, ghosts, magical walking cauldrons, spiders, leprechauns and bats. Notable is also a tree with a rotating 3D-effect. In the end of the level a boss named Spooky Sid is fought. The second level is Dry Gulch Town, and it takes Porky through a western type of town, including tumbleweed and caged hooligans while foes with moose trophies with rifle barrels showing from their mouths, where Six Shootin' Sheriff Sam is the boss in the end of the level. The third level first takes place on a small raft and later on under the sea in the Ruins of Atlantis. Diving turkeys and barracudas are enemies found there, and Porky can ride on bubbles exhaled from a special kind of sea creature. And Willie Great White is the boss foe. In the fourth level, an abandoned mine, Hyde Tweety is the boss. The fifth level is in the Snowy Alps, which will eventually transcend into a delusional landscape where it literally rains cats and dogs as well as fish skeletons Monster Max is the boss of that level. In the sixth and final level, Porky goes through the castle of Daffy The Count Duck and clashes with Herman the robot boss in his chamber as the final boss. In the options screen, three different difficulty levels can be selected. A sound test feature and a controller configuration setting is also available. Development Porky Pig's Haunted Holiday was developed by Phoenix Interactive Entertainment. Darren Melbourne designed the core elements of the game while Kev Bruce composed the music and sound effects. The Merry-Go-Round Broke Down song, also known as the Looney Tunes theme, was added to the game. Notable graphical effects include parallax scrolling and a weather effect which means that every time the game is played the weather can be different. For example: sometimes it may be snowing and sometimes it may be raining. The game's publisher was originally