and strongholds, and fighting enemy units in arena-like battle zones in real-time. Battles trigger when two sets of units meet, and combat ends when all units have completed their turns; the winning party is the one which has dealt the most damage overall. Battlefields have a day-night cycle impacting the efficiency of army units, and the actions of troops impact the morale of the inhabitants, influencing how characters interact and story events play out. Each unit has a character class which dictates their abilities, such as fighters with strong melee attacks, or magic users with offensive and defensive spells. The classes are divided between unisex, male, female and monster-exclusive classes. Choices made in the scenario branch into different level sets exclusive to that route. If the player's units are defeated, they must resume from the latest save point. The game features a limited form of multiplayer; two consoles with the game can be connected via the link cable, with selected squads engaging in single skirmishes. Synopsis Prince of Zenobia is set within March of the Black Queen. The people of Zenobia are in rebellion against the occupying Holy Zeteginean Empire. The storyline follows Tristam, a side character from March of the Black Queen, as he seeks to reclaim his kingdom from the control of the Black Knight Baldr. During the story's opening act, Tristam first organises an army of volunteers and pushes back bandits who have overtaken his land. During the second act, Tristam concentrates his efforts on Jenga, leader of the bandits. Depending in the route taken after the third act's opening battle, Tristam either liberates the prisoners of Sikto Prison, or proceeds straight to Baldr's forward base of Megaholten. Tristram's alignment to law or chaos is determined by the player's choice of routes, as well as their answers to a series of questions asked by Baldr. Following the dispersal of the volunteer army and depending on previous choices, Tristan either flees alone to divert the Empire's attention from his allies, remain in Zenobia to rebuild, or marches with chosen companions to topple the Empire. Development The Ogre Battle series was originally created by Quest Corporation, which had made games on the Super Famicom, PlayStation and Nintendo 64. Quest agreed to license the Ogre Battle rights to SNK, the creators of the Neo Geo Pocket Color (NGPC), allowing them to develop and publish a game for their system. It