In computing, ambient intelligence (AmI) refers to electronic environments that are sensitive and responsive to the presence of people. Ambient intelligence was a projection on the future of consumer electronics, telecommunications and computing that was originally developed in the late 1990s by Eli Zelkha and his team at Palo Alto Ventures for the time frame 2010–2020. Ambient intelligence would allow devices to work in concert to support people in carrying out their everyday life activities, tasks and rituals in an intuitive way using information and intelligence that is hidden in the network connecting these devices (for example: The Internet of Things). As these devices grew smaller, more connected and more integrated into our environment, the technological framework behind them would disappear into our surroundings until only the user interface remains perceivable by users. The ambient intelligence paradigm builds upon pervasive computing, ubiquitous computing, profiling, context awareness, and human-centric computer interaction design, of which, is characterized by systems and technologies that are: embedded: many networked devices are integrated into the environment context aware: these devices can recognize you and your situational context personalized: they can be tailored to your needs adaptive: they can change in response to you anticipatory: they can anticipate your desires without conscious mediation. A typical context of ambient intelligence environment is home, but may also be extended to work spaces (offices, co-working), public spaces (based on technologies such as smart street lights), and hospital environments. Overview Ambient intelligence is primarily of interest because of its relationship to user experience and the advancement in sensor technology and sensor networks. The interest in user experience grew in importance in the late 1990s as a result of the increasing volume and importance of digital products and services that were difficult to understand or use. In response, the user experience design emerged to create new technologies and media around the user's personal experience. Ambient intelligence is influenced by user-centered design where the user is placed in the center of the design activity and asked to give feedback through specific user evaluations and tests to improve the design or even co-create the design with the designer (participatory design) or with other users (end-user development). Ambient intelligence requires a number of key technologies to exist. These include unobtrusive, user-friendly hardware such as miniaturization, nanotechnology, and smart devices, as well as human-centric computer interfaces (intelligent agents, multimodal interaction, context awareness etc.) These systems and