Musou attack mode, during which the game enters bullet-time; common soldiers move very slowly, however officers are unaffected. Other changes include the ability to perform a roll to dodge attacks, and deflect incoming arrows with their weapon. Additionally, the series has hyper attacks, or the ability to dash while attacking enemy soldiers. The character development system has been overhauled. There is a new ranking system after battles which depends on five categories: Time in which the battle is won Amount of experience earned Missions successfully completed in battle Number of enemies defeated while using a Musou attack. Number of enemies killed in total. Each of these categories is given a rank (from lowest to highest: E, D, C, B, A, S) depending on the player's performance, and then the player is given an overall rank. The higher the rank and the harder the difficulty setting of the game, the more the player's character attributes will increase. In addition to the growth of the character's stats, Skill Points are also awarded. Skill Points are used to buy skills through a skill tree that enhance the character's abilities. Samurai Warriors introduces an in-battle mission system. Each stage has a number of missions which become available depending on which character the player is controlling and the success or failure of previous missions. Missions include eliminating specific enemy officers, launching sneak attacks on enemy bases or thwarting the plans of the enemy. Success in these missions can be crucial to the outcome of many battles as failure often results in a massive loss of morale to the player's forces. It will also determine the path that will be carved out for the next stage if there is a split route. However one can choose which path to take if both routes had been opened. Officer Training Mode Samurai Warriors gives players the opportunity to create new characters via the officer training mode. In this mode the player creates a new character who trains under a mentor, completing twelve training sessions and a final exam. The player has a variety of tasks available for each training session based on gameplay modes and combat techniques. Each of the different tasks affects different attributes of the character. After the completion of the task the player will be ranked out of a score of 100 points, by getting more points the character's attributes will increase by a greater