don't kill Sabreman but get in his way (an idea reprised from Sabreman's second adventure Underwurlde), and may even be jumped onto. These harmless but frequently annoying foes will gravitate toward Sabreman and hover around him disrupting his movement (and sometimes even nudging him off platforms) until they are destroyed. Others such as witches and zombies are lethal to touch but may be destroyed. These do not head straight for Sabreman, but wander in straight lines until meeting an obstruction, at which point they change direction. The same behaviour is true for the wood spiders, though these are more dangerous as they cannot be killed. The "Wulfsheads" are either static or move in a set pattern and also cannot be killed. When an enemy is destroyed by use of Sabreman's new magic fireball spell, another will drop in from the top of the screen to replace it after a short while, this happening much faster the further into the game the player progresses. There is a maximum of two enemies per screen at any one time, excluding any indestructible ones already in place when a room is entered. This is due to the limitations of the hardware which, as with the previous Filmation games, slows to a crawl when any more than four moving objects are on screen at once. As with the previous two Filmation games, enemies may interact with scenery in a very basic way, shoving any movable objects (such as logs and tables) along when they bump into them. As before, Sabreman may also push one or more of these objects at once, though in Pentagram he may even move them from a distance with a blast of his magic. Reception In terms of gameplay and features Pentagram was the most advanced of the Filmation titles, but some sections of the gaming press were becoming tired of the concept and accused Ultimate of unoriginality. This was Ultimate's third Filmation title (fifth if the Filmation II games, Nightshade and Gunfright, are counted), and by that time other publishers were also releasing their own isometric Filmation-inspired games. Confusion was also a factor, with Your Sinclair lamenting that Pentagram's instructions were "shrouded in Ultimate's rather confusing 'poetry'," and Sinclair User admitted that all they could work out of the objective was "it has something to do with the various wishing wells dotted about the game". Even CRASH, who rated Pentagram