while Shadowrun "didn't quite get away from all the common RPG stereotypes" it was still "a milestone for the introduction of film noir style into the gaming industry, though, so we can forgive the game for only being 90% groundbreaking." The game was also cited as an important milestone in the use of film noir style in video games by Game Informer, according to which "Shadowruns moody music and dark streets set the somber tone for this RPG's prying conversations and self-reflective narrative." Game Informer also ranked Shadowrun as 125th place on their list of best video games of all time in 2009. IGN Australia listed Shadowrun among their favourite Australian video games in 2010, writing it was "without question, one of the best underexposed classics of the SNES era" because it presented players with "a mature narrative, strong characters and a dystopian backdrop" blended with traditional RPG elements in an "irresistible" way. That same year, 1UP.com included Shadowrun on their list of 15 games "ahead of their time" for its use of a keyword dialogue system, common to PC games but foreign to console games of the time. In 1996, GamesMaster ranked Shadowrun 9th on their "The GamesMaster SNES Top 10." In 2002, GameSpot included it on the list of video games that should be remade and compared this "groundbreaking RPG" that was "truly ahead of its time" to the more recent Planescape: Torment. A remake of the game was also requested by Sam Bandah of X360, who called it "rather excellent", a "little-known classic" and "a cyberpunk RPG classic begging to return", and stated: "Shadowrun would be a perfect game to remake as a Mass Effect-style RPG – perhaps with the conversation system of the sadly much-maligned Alpha Protocol." In 2012, GamesRadar ranked this "one incredibly unique, noir-style story" as the third top "cult-classic franchise" that should be rebooted similar to how X-COM was. Legacy Two co-licensed role-playing video games of the same name were released around the same time by different developers and publishers: the 1994 North America-exclusive Sega Genesis title by BlueSky Software and Sega, and the 1995 Japan-exclusive Sega Mega-CD title by Group SNE and Compile. The storyline and gameplay of the Super NES Shadowrun are completely different from these two games. In 2007, FASA Studio and Microsoft Studios released a multiplayer first-person shooter adaptation of the franchise for the Xbox 360 and Microsoft Windows.