is a racing game developed and published by Capcom, first released on PlayStation 2, later ported to GameCube and Xbox. Description Auto Modellista marked itself apart from others of the same genre with cel-shaded graphics, which gave a hand-drawn and cartoon-like appearance. The game is similar in gameplay to games like Gran Turismo, with the player picking a vehicle which they can modify and customize. There are six tracks in the default game, including the real-life Suzuka Circuit and the Mt. Akagi mountain pass. After poor initial reception, Capcom modified the game for its North American releases. In Japan, the game was rereleased with these changes as Auto Modellista: US Tuned. This version featured American cars such as the Dodge Viper, two new oval tracks, various UI improvements and a new handling model that saw cars accelerate slower and lose more speed in turns. The US Tuned changes were present in every single release of the game starting with the North American PS2 release in early 2003, evidenced by the new cover art with the Dodge Viper. Many distributors predicted that sales of the game were going to be poor, and generally refused to carry it. Also in 2003, Auto Modellista received a followup in the form of Group S Challenge for the Xbox, though it lacked any of Auto Modellista'''s visual style and is generally not considered to be a direct sequel. Capcom has not been involved with driving games since, although it did publish some games based on MotoGP developed by Milestone srl, and included Mega Man Battle & Chase, a racing game based on the Mega Man franchise, in the Mega Man X Collection. GameplayAuto Modellista attempts to be a very technical racing game, with an immense amount of available parts and settings for the selection of cars provided to the player. Various aspects of each car can be tuned, allowing the player to tweak the performance of the car. In the Garage mode (the main single-player mode), the player is granted the ability to select one of four tire types which affect road grip in regard to the weather conditions on the race track (for example, the "Semi-Slick Tires" provide maximum speed and grip in dry weather, but suffer in rain). Other options include brakes (which determine braking efficiency), suspension, Turbines, Mufflers, Computer (determines the car's ability to accept upgrades later in the game), the engine,