haywire. Rocket gives chase and begins exploring the many areas of the park, working to find the stolen tickets and tokens so he can catch Jojo and rescue Whoopie before Gavin returns. After finding many of the missing tickets and tokens, Rocket confronts and defeats Jojo, freeing Whoopie just as Dr. Gavin returns. Gavin commends Rocket for his hard work before leaving again to repair Jojo's damage to the park before it opens. After finding all the tickets and tokens, Rocket is honored by Gavin for his achievements by renaming the park RocketLand, much to Whoopie's dismay. Development After Sucker Punch's founders left Microsoft and formed the studio, they decided to develop a game for the Nintendo 64. The team went to Nintendo to pitch the game but were rejected. Without development kits or tool libraries, they developed a prototype of the game using a PC. The developers pitched the prototype to Nintendo and received development kits, but Nintendo refused to publish the game. They spent around a year creating the first level in the game, entirely self-funded and began pitching to multiple developers. Ironically they pitched the game to Sony Interactive Entertainment, who was impressed with it, but they stipulated the game still be released on N64 and later ported to the PlayStation. Nervous about both the concept not being mascot-centric and a potential game being on their biggest competitor's system, Sony declined. They also pitched to Electronic Arts and were on the cusp of breaking a deal, but it would require the game be cancelled and Sucker Punch start anew on a PlayStation 2 title. The team got cold feet about putting a game on the cutting board, so they continued to pitch it. Eventually the team went to E3 1999 to present the game themselves, which produced positive coverage in gaming magazines such as Next Generation, catching the attention of Ubi Soft, who finally agreed to publish the game. In hindsight, the developers lament pitching the game when mostly complete and massively underestimating the process of getting a publisher. The game had initially been developed under the title Sprocket until three months before its release, when it was changed due to a trademark conflict with Game Sprockets. Reception The game received "favorable" reviews according to the review aggregation website GameRankings. Doug Trueman of NextGen called it "an attractive, almost anti-violent 3D puzzler with graphics intended for kids,