create their own characters and level through campaigns, but these characters can be permanently killed in more difficult encounters, which would force players to recreate a new character. These games typically have rules to stave off this permadeath, such as through resurrection spells, since this would allow players to remain committed to their character. In other games Although permadeath mechanic is primarily used for role-playing and rogue-like video games. Both platform games made in Flash, You Only Live Once (2009) and One Chance (2010), has together been frequently cited in video game literature as an example of the permanent death mechanic were used. Survival horror video games such as Sweet Home (1989) and Resident Evil (1996); and interactive drama games such as Until Dawn (2015), and Detroit: Become Human (2018) also uses of permadeath mechanic as the game will adapt to these changes and story continues forward to approach multiple endings whether any characters survive or not. See also Game over References Bibliography Schubert is game designer whose massive multi-player game credits include Lead Designer on Meridian 59, work on Ultima Online, Lead Designer for the sequel to Ultima Online. Video game terminology