J2ME/BREW mobile phones, Windows Mobile and iOS platforms to coincide with the release of the 2010 remake. The only change was in the Java-based mobile phone version, where Rick's mask is modeled after the skull-like one present in the remake. This change is not present in iOS version of the game, but it includes a "Splatter Rush" mode instead, where enemies continuously spawn from both ends of a wide screen. The remake also included the uncensored Japanese arcade version as an unlockable extra. It was also included as a part of the Namco Museum compilation for the Nintendo Switch, through the Nintendo eShop. The was included on the Turbografx-16 Mini released in 2020. Reception In Japan, Game Machine listed Splatterhouse on their December 15, 1988 issue as being the sixth most-popular arcade game at the time. Following its European release at the ATEI show in January 1989, Computer and Video Games gave the arcade version a positive review. Splatterhouse received positive reviews upon release, with praise for its graphics, music and general gameplay. It is also known for its graphic violence, which was inspired by classic ’80s horror movies. The game did receive some criticism for its lack of variety and simplistic nature, but it was otherwise praised for being challenging. The PC-Engine/Turbografx-16 versions also received praise for their faithful recreations of the arcade game but the North-American console version was criticised for its “toned-down gore” due to controversy while the Japanese PC-Engine version saw less changes, the most notable being Rick's mask being nearly identical to the arcade version, but still sharing the occasional censorship of the American version. IGN's Lucas M. Thomas gave a mixed review of Splatterhouse. He stated that "Putting aside the aesthetic design and just looking at the game on the merits of its mechanics, Splatterhouse is lacking." He complained about the limited variety of attacks, one way scrolling, and censorship present in the North American console version. Thomas did, however, compliment the game's horror themes and music, noting that the console graphics, despite being "toned down", are a "good representation of the arcade original". Frank Provo of GameSpot had similar complaints: "Ultimately, the problem with Splatterhouse is that there's not much to it. There are only seven levels, and you'll finish each one in just a few minutes," he wrote, going on to explain that the enemies all follow easily memorized patterns, making the