Pentagram is a ZX Spectrum and MSX video game released by Ultimate Play the Game in 1986. It is the fourth in the Sabreman series, following on from his adventures in Sabre Wulf, Underwurlde and Knight Lore. Similarly to Knight Lore it uses the isometric Filmation engine. The game was written by either Tim and Chris Stamper or a U.S. Gold programming team (see the main article for the reason for this confusion). Introduction Typically for an Ultimate release, the inlay card provides little actual instruction for playing the game, but includes a cryptic short story as an introduction. This was Ultimate's way of describing the object of the game, which is to recover the lost Pentagram, an artifact of magical power. Firstly, Sabreman must locate one of the wells located in the maze of screens, shoot it several times with his spell and take the resultant bucket of water to one of the broken obelisks. When dropped on these, the water will "heal" the stone. This must be done with each of the four obelisks to make the titular Pentagram appear in one of the rooms. Once this is done, five magic runestones must be found and placed on the Pentagram itself. Gameplay Though the objective in Pentagram is more complex and obscure than the simple "find and fetch" gameplay of the two previous Filmation games Knight Lore and Alien 8, the gameplay is similar to those two titles. The main differences in this final revision of the Filmation engine are the new ability to shoot enemies with a projectile magic spell, and the ability of the enemies to respawn. The "directional control" system of the previous games was also removed because the Spectrum's single joystick button was now needed to fire Sabreman's spell, so it could no longer be used to jump (instead, "down" on the joystick is used to jump). The basic gameplay is the same as that of Sabreman's previous outing Knight Lore (without that game's day/night shapeshifting cycle), as he wanders a mazelike system of screens filled with enemies, pieces of movable scenery (often forming obstacles or puzzles), and exits on one or more walls, sometimes high up and difficult to reach. Pentagram features larger numbers of enemies than either Knight Lore or Alien 8, due to Sabreman's newfound ability to kill them. These include some new flying creatures, such as ghosts and lice, that