(1996) is the second entry in the series and is known in Japan as Clock Tower 2. The game was released for the PlayStation and Kono reprised his role as director. The story takes place in Norway and follows a variety of characters as they attempt to survive the return of Scissorman and uncover the mystery of his seemingly immortal state. Clock Tower II: The Struggle Within (1998) is the third entry and is known in Japan as Clock Tower: Ghost Head. Released on the PlayStation, it is the first entry not directed by Kono and is considered a spin-off in Japan, where it was not a numbered release. The story follows 17-year-old Alyssa Hale who suffers from multiple personality disorder with an alter ego named Mr. Bates. Clock Tower 3 (2002) is the fourth entry in the series. Unlike previous entries by Human Entertainment, the title was co-produced by Capcom and Sunsoft and released on the PlayStation 2. The story follows 14-year-old Alyssa Hamilton who is part of a family lineage of female warriors who travel through time to defeat evil spirits. Common elements The first three games in the Clock Tower series are point-and-click adventure games with survival horror elements. The fourth game is a pure survival horror game and departs from many of the series' classic characteristics. Throughout the series, gameplay is generally centered on hiding and escaping from enemy pursuers without any weapons. Normally, this enemy is Scissorman, a man wielding a pair of shears. When the player character is alarmed or frightened, the game enters "panic mode". During this mode, they become difficult to control, are more prone to tripping or falling, and are more likely to be killed. When not escaping from an enemy, the player explores the environment to solve puzzles and advance the narrative. Most of the titles feature a variety of multiple endings, encouraging repeated playthroughs. History and development The first game in the series, Clock Tower (1995), was developed by Human Entertainment with direction led by Hifumi Kono. He was inspired by the works of Italian horror film director Dario Argento, and wanted to create a game in homage to his films. The game borrows many ideas from his 1980s films, and especially from Phenomena (1985). Clock Tower was an experimental project for Human Entertainment and was developed with a small budget and staff. It was released on the Super