They realize the Holly they have been with the entire time has been a hologram when Shaggy attempts to touch her shoulder, but instead falls through her. Holly was able to escape the mansion and swap costumes with an incapacitated Professor Graham, making him look guilty. She was able to reconstruct images of the monsters, due to Daphne previously revealing details about the cases the gang had worked in the past. Holly admits to the scheme as a way of enabling her to take commendation for Graham's new invention and make money off of it, before she is sent to jail. Shaggy attempts to eat some food, only to discover it is a holographic image made by Scooby before saying "Scooby-Dooby-Doo!" Development and release Initially planned for a June 2002 release, the game was released on May 22, 2002 initially for the PlayStation 2 (just prior to E3 2002), before being ported to other platforms later. Reception Night of 100 Frights was met with "mixed or average" reviews from critics. GameRankings and Metacritic gave it a score of 69.54% and 69 out of 100 for the PlayStation 2 version; 68.14% and 68 out of 100 for the GameCube version; and 70.83% and 66 out of 100 for the Xbox version. By July 2006, the PlayStation 2 version of Night of 100 Frights had sold 920,000 copies and earned $24 million in the United States. Next Generation ranked it as the 62nd highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country. Combined console sales of Scooby-Doo games released in the 2000s reached 1.8 million units in the United States by July 2006. References External links 2002 video games Detective video games GameCube games PlayStation 2 games Video games based on Scooby-Doo THQ games Warner Bros. Interactive Entertainment games 3D platform games Video games scored by Tommy Tallarico Xbox games RenderWare games Holography in fiction Single-player video games Video games developed in the United States