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8,700
assaf/zombie
src/reroute.js
enableRerouting
function enableRerouting() { if (enabled) return; enabled = true; const connect = Net.Socket.prototype.connect; Net.Socket.prototype.connect = function(options, callback) { const hasNormalizedArgs = Object.getOwnPropertySymbols && Object.getOwnPropertySymbols(options).length > 0; const isNode8 = Array.isArray(options) && hasNormalizedArgs; if (isNode8) { const reroutedOptions = rerouteOptions(options[0]); callback = options[1]; return connect.call(this, reroutedOptions, callback); } else if (typeof options === 'object') { const reroutedOptions = rerouteOptions(options); return connect.call(this, reroutedOptions, callback); } else return connect.apply(this, arguments); }; }
javascript
function enableRerouting() { if (enabled) return; enabled = true; const connect = Net.Socket.prototype.connect; Net.Socket.prototype.connect = function(options, callback) { const hasNormalizedArgs = Object.getOwnPropertySymbols && Object.getOwnPropertySymbols(options).length > 0; const isNode8 = Array.isArray(options) && hasNormalizedArgs; if (isNode8) { const reroutedOptions = rerouteOptions(options[0]); callback = options[1]; return connect.call(this, reroutedOptions, callback); } else if (typeof options === 'object') { const reroutedOptions = rerouteOptions(options); return connect.call(this, reroutedOptions, callback); } else return connect.apply(this, arguments); }; }
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Called once to hack Socket.connect
[ "Called", "once", "to", "hack", "Socket", ".", "connect" ]
72e365ebd823e392ab48ccc6c19032ce7819c79f
https://github.com/assaf/zombie/blob/72e365ebd823e392ab48ccc6c19032ce7819c79f/src/reroute.js#L51-L70
8,701
assaf/zombie
src/assert.js
assertMatch
function assertMatch(actual, expected, message) { if (isRegExp(expected)) assert(expected.test(actual), message || `Expected "${actual}" to match "${expected}"`); else if (typeof expected === 'function') assert(expected(actual), message); else assert.deepEqual(actual, expected, message); }
javascript
function assertMatch(actual, expected, message) { if (isRegExp(expected)) assert(expected.test(actual), message || `Expected "${actual}" to match "${expected}"`); else if (typeof expected === 'function') assert(expected(actual), message); else assert.deepEqual(actual, expected, message); }
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Used to assert that actual matches expected value, where expected may be a function or a string.
[ "Used", "to", "assert", "that", "actual", "matches", "expected", "value", "where", "expected", "may", "be", "a", "function", "or", "a", "string", "." ]
72e365ebd823e392ab48ccc6c19032ce7819c79f
https://github.com/assaf/zombie/blob/72e365ebd823e392ab48ccc6c19032ce7819c79f/src/assert.js#L10-L17
8,702
assaf/zombie
src/eventloop.js
ontick
function ontick(next) { // No point in waiting that long if (next >= timeoutOn) { timeout(); return; } const activeWindow = eventLoop.active; if (completionFunction && activeWindow.document.documentElement) try { const waitFor = Math.max(next - Date.now(), 0); // Event processed, are we ready to complete? const completed = completionFunction(activeWindow, waitFor); if (completed) done(); } catch (error) { done(error); } }
javascript
function ontick(next) { // No point in waiting that long if (next >= timeoutOn) { timeout(); return; } const activeWindow = eventLoop.active; if (completionFunction && activeWindow.document.documentElement) try { const waitFor = Math.max(next - Date.now(), 0); // Event processed, are we ready to complete? const completed = completionFunction(activeWindow, waitFor); if (completed) done(); } catch (error) { done(error); } }
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Fired after every event, decide if we want to stop waiting
[ "Fired", "after", "every", "event", "decide", "if", "we", "want", "to", "stop", "waiting" ]
72e365ebd823e392ab48ccc6c19032ce7819c79f
https://github.com/assaf/zombie/blob/72e365ebd823e392ab48ccc6c19032ce7819c79f/src/eventloop.js#L414-L433
8,703
assaf/zombie
src/eventloop.js
done
function done(error) { global.clearTimeout(timer); eventLoop.removeListener('tick', ontick); eventLoop.removeListener('idle', done); eventLoop.browser.removeListener('error', done); --eventLoop.waiting; try { callback(error); } catch (error) { // If callback makes an assertion that fails, we end here. // If we throw error synchronously, it gets swallowed. setImmediate(function() { throw error; }); } }
javascript
function done(error) { global.clearTimeout(timer); eventLoop.removeListener('tick', ontick); eventLoop.removeListener('idle', done); eventLoop.browser.removeListener('error', done); --eventLoop.waiting; try { callback(error); } catch (error) { // If callback makes an assertion that fails, we end here. // If we throw error synchronously, it gets swallowed. setImmediate(function() { throw error; }); } }
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The wait is over ...
[ "The", "wait", "is", "over", "..." ]
72e365ebd823e392ab48ccc6c19032ce7819c79f
https://github.com/assaf/zombie/blob/72e365ebd823e392ab48ccc6c19032ce7819c79f/src/eventloop.js#L436-L452
8,704
assaf/zombie
Gulpfile.js
changes
function changes() { const version = require('./package.json').version; const changelog = File.readFileSync('CHANGELOG.md', 'utf-8'); const match = changelog.match(/^## Version (.*) .*\n([\S\s]+?)\n##/m); assert(match, 'CHANGELOG.md missing entry: ## Version ' + version); assert.equal(match[1], version, 'CHANGELOG.md missing entry for version ' + version); const changes = match[2].trim(); assert(changes, 'CHANGELOG.md empty entry for version ' + version); File.writeFileSync('.changes', changes); }
javascript
function changes() { const version = require('./package.json').version; const changelog = File.readFileSync('CHANGELOG.md', 'utf-8'); const match = changelog.match(/^## Version (.*) .*\n([\S\s]+?)\n##/m); assert(match, 'CHANGELOG.md missing entry: ## Version ' + version); assert.equal(match[1], version, 'CHANGELOG.md missing entry for version ' + version); const changes = match[2].trim(); assert(changes, 'CHANGELOG.md empty entry for version ' + version); File.writeFileSync('.changes', changes); }
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Generate a change log summary for this release git tag uses the generated .changes file
[ "Generate", "a", "change", "log", "summary", "for", "this", "release", "git", "tag", "uses", "the", "generated", ".", "changes", "file" ]
72e365ebd823e392ab48ccc6c19032ce7819c79f
https://github.com/assaf/zombie/blob/72e365ebd823e392ab48ccc6c19032ce7819c79f/Gulpfile.js#L46-L57
8,705
assaf/zombie
src/fetch.js
decompressStream
function decompressStream(stream, headers) { const transferEncoding = headers.get('Transfer-Encoding'); const contentEncoding = headers.get('Content-Encoding'); if (contentEncoding === 'deflate' || transferEncoding === 'deflate') return stream.pipe( Zlib.createInflate() ); if (contentEncoding === 'gzip' || transferEncoding === 'gzip') return stream.pipe( Zlib.createGunzip() ); return stream; }
javascript
function decompressStream(stream, headers) { const transferEncoding = headers.get('Transfer-Encoding'); const contentEncoding = headers.get('Content-Encoding'); if (contentEncoding === 'deflate' || transferEncoding === 'deflate') return stream.pipe( Zlib.createInflate() ); if (contentEncoding === 'gzip' || transferEncoding === 'gzip') return stream.pipe( Zlib.createGunzip() ); return stream; }
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Decompress stream based on content and transfer encoding headers.
[ "Decompress", "stream", "based", "on", "content", "and", "transfer", "encoding", "headers", "." ]
72e365ebd823e392ab48ccc6c19032ce7819c79f
https://github.com/assaf/zombie/blob/72e365ebd823e392ab48ccc6c19032ce7819c79f/src/fetch.js#L9-L17
8,706
assaf/zombie
src/dom/forms.js
click
function click() { const clickEvent = input.ownerDocument.createEvent('HTMLEvents'); clickEvent.initEvent('click', true, true); const labelElementImpl = domSymbolTree.parent(idlUtils.implForWrapper(input)); const dispatchResult = input.dispatchEvent(clickEvent); input._click && input._click(clickEvent); return dispatchResult; }
javascript
function click() { const clickEvent = input.ownerDocument.createEvent('HTMLEvents'); clickEvent.initEvent('click', true, true); const labelElementImpl = domSymbolTree.parent(idlUtils.implForWrapper(input)); const dispatchResult = input.dispatchEvent(clickEvent); input._click && input._click(clickEvent); return dispatchResult; }
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First event we fire is click event
[ "First", "event", "we", "fire", "is", "click", "event" ]
72e365ebd823e392ab48ccc6c19032ce7819c79f
https://github.com/assaf/zombie/blob/72e365ebd823e392ab48ccc6c19032ce7819c79f/src/dom/forms.js#L182-L189
8,707
assaf/zombie
src/document.js
windowLoaded
function windowLoaded(event) { document.removeEventListener('DOMContentLoaded', windowLoaded); // JSDom > 7.1 does not allow re-dispatching the same event, so // a copy of the event needs to be created for the new dispatch const windowContentLoaded = document.createEvent('HTMLEvents'); windowContentLoaded.initEvent('DOMContentLoaded', false, false); window.dispatchEvent(windowContentLoaded); }
javascript
function windowLoaded(event) { document.removeEventListener('DOMContentLoaded', windowLoaded); // JSDom > 7.1 does not allow re-dispatching the same event, so // a copy of the event needs to be created for the new dispatch const windowContentLoaded = document.createEvent('HTMLEvents'); windowContentLoaded.initEvent('DOMContentLoaded', false, false); window.dispatchEvent(windowContentLoaded); }
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JSDOM fires DCL event on document but not on window
[ "JSDOM", "fires", "DCL", "event", "on", "document", "but", "not", "on", "window" ]
72e365ebd823e392ab48ccc6c19032ce7819c79f
https://github.com/assaf/zombie/blob/72e365ebd823e392ab48ccc6c19032ce7819c79f/src/document.js#L468-L476
8,708
assaf/zombie
src/document.js
createDocument
function createDocument(args) { const { browser } = args; const features = { FetchExternalResources: [], ProcessExternalResources: [], MutationEvents: '2.0' }; const window = new Window({ parsingMode: 'html', contentType: 'text/html', url: args.url, referrer: args.referrer }); const { document } = window; const documentImpl = idlUtils.implForWrapper(document) if (args.browser.hasFeature('scripts', true)) { features.FetchExternalResources.push('script'); features.ProcessExternalResources.push('script'); window._runScripts = 'dangerously'; } if (args.browser.hasFeature('css', false)) { features.FetchExternalResources.push('css'); features.FetchExternalResources.push('link'); } if (args.browser.hasFeature('img', false)) features.FetchExternalResources.push('img'); if (args.browser.hasFeature('iframe', true)) features.FetchExternalResources.push('iframe'); browserFeatures.applyDocumentFeatures(documentImpl, features); setupWindow(window, args); // Give event handler chance to register listeners. args.browser.emit('loading', document); return document; }
javascript
function createDocument(args) { const { browser } = args; const features = { FetchExternalResources: [], ProcessExternalResources: [], MutationEvents: '2.0' }; const window = new Window({ parsingMode: 'html', contentType: 'text/html', url: args.url, referrer: args.referrer }); const { document } = window; const documentImpl = idlUtils.implForWrapper(document) if (args.browser.hasFeature('scripts', true)) { features.FetchExternalResources.push('script'); features.ProcessExternalResources.push('script'); window._runScripts = 'dangerously'; } if (args.browser.hasFeature('css', false)) { features.FetchExternalResources.push('css'); features.FetchExternalResources.push('link'); } if (args.browser.hasFeature('img', false)) features.FetchExternalResources.push('img'); if (args.browser.hasFeature('iframe', true)) features.FetchExternalResources.push('iframe'); browserFeatures.applyDocumentFeatures(documentImpl, features); setupWindow(window, args); // Give event handler chance to register listeners. args.browser.emit('loading', document); return document; }
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Creates an returns a new document attached to the window.
[ "Creates", "an", "returns", "a", "new", "document", "attached", "to", "the", "window", "." ]
72e365ebd823e392ab48ccc6c19032ce7819c79f
https://github.com/assaf/zombie/blob/72e365ebd823e392ab48ccc6c19032ce7819c79f/src/document.js#L491-L531
8,709
assaf/zombie
src/document.js
parseResponse
function parseResponse({ browser, history, document, response }) { const window = document.defaultView; window._request = response.request; window._response = response; history.updateLocation(window, response._url); const done = window._eventQueue.waitForCompletion(); response ._consume() .then(function(body) { const contentType = response.headers.get('Content-Type') || ''; const html = getHTMLFromResponseBody(body, contentType); response.body = html; document.write(html || '<html></html>'); document.close(); browser.emit('loaded', document); if (response.status >= 400) throw new Error(`Server returned status code ${response.status} from ${response.url}`); if (!document.documentElement) throw new Error(`Could not parse document at ${response.url}`); }) .then(function() { // Handle meta refresh. Automatically reloads new location and counts // as a redirect. // // If you need to check the page before refresh takes place, use this: // browser.wait({ // function: function() { // return browser.query('meta[http-equiv="refresh"]'); // } // }); const refresh = getMetaRefresh(document); if (refresh) { const { refreshTimeout } = refresh; const { refreshURL } = refresh; window._eventQueue.setTimeout(function() { // Allow completion function to run window._eventQueue.enqueue(function() { window._eventQueue.enqueue(function() { // Count a meta-refresh in the redirects count. history.replace(refreshURL); // This results in a new window getting loaded const newWindow = history.current.window; newWindow.addEventListener('load', function() { ++newWindow._request._redirectCount; }); }); }); }, refreshTimeout * 1000); } }) .catch(function(error) { browser.emit('error', error); }) .then(done); }
javascript
function parseResponse({ browser, history, document, response }) { const window = document.defaultView; window._request = response.request; window._response = response; history.updateLocation(window, response._url); const done = window._eventQueue.waitForCompletion(); response ._consume() .then(function(body) { const contentType = response.headers.get('Content-Type') || ''; const html = getHTMLFromResponseBody(body, contentType); response.body = html; document.write(html || '<html></html>'); document.close(); browser.emit('loaded', document); if (response.status >= 400) throw new Error(`Server returned status code ${response.status} from ${response.url}`); if (!document.documentElement) throw new Error(`Could not parse document at ${response.url}`); }) .then(function() { // Handle meta refresh. Automatically reloads new location and counts // as a redirect. // // If you need to check the page before refresh takes place, use this: // browser.wait({ // function: function() { // return browser.query('meta[http-equiv="refresh"]'); // } // }); const refresh = getMetaRefresh(document); if (refresh) { const { refreshTimeout } = refresh; const { refreshURL } = refresh; window._eventQueue.setTimeout(function() { // Allow completion function to run window._eventQueue.enqueue(function() { window._eventQueue.enqueue(function() { // Count a meta-refresh in the redirects count. history.replace(refreshURL); // This results in a new window getting loaded const newWindow = history.current.window; newWindow.addEventListener('load', function() { ++newWindow._request._redirectCount; }); }); }); }, refreshTimeout * 1000); } }) .catch(function(error) { browser.emit('error', error); }) .then(done); }
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Parse HTML response and setup document
[ "Parse", "HTML", "response", "and", "setup", "document" ]
72e365ebd823e392ab48ccc6c19032ce7819c79f
https://github.com/assaf/zombie/blob/72e365ebd823e392ab48ccc6c19032ce7819c79f/src/document.js#L630-L692
8,710
AzureAD/azure-activedirectory-library-for-nodejs
lib/xmlutil.js
expandQNames
function expandQNames(xpath) { var namespaces = constants.XmlNamespaces; var pathParts = xpath.split('/'); for (var i=0; i < pathParts.length; i++) { if (pathParts[i].indexOf(':') !== -1) { var QNameParts = pathParts[i].split(':'); if (QNameParts.length !== 2) { throw new Error('Unable to parse XPath string : ' + xpath + ' : with QName : ' + pathParts[i]); } var expandedPath = XPATH_PATH_TEMPLATE.replace('LOCAL_NAME', QNameParts[1]); expandedPath = expandedPath.replace('NAMESPACE', namespaces[QNameParts[0]]); pathParts[i] = expandedPath; } } return pathParts.join('/'); }
javascript
function expandQNames(xpath) { var namespaces = constants.XmlNamespaces; var pathParts = xpath.split('/'); for (var i=0; i < pathParts.length; i++) { if (pathParts[i].indexOf(':') !== -1) { var QNameParts = pathParts[i].split(':'); if (QNameParts.length !== 2) { throw new Error('Unable to parse XPath string : ' + xpath + ' : with QName : ' + pathParts[i]); } var expandedPath = XPATH_PATH_TEMPLATE.replace('LOCAL_NAME', QNameParts[1]); expandedPath = expandedPath.replace('NAMESPACE', namespaces[QNameParts[0]]); pathParts[i] = expandedPath; } } return pathParts.join('/'); }
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The xpath implementation being used does not have a way of matching expanded namespace. This method takes an xpath query and expands all of the namespaces involved. It then re-writes the query in to a longer form that directory matches the correct namespaces. @private @static @memberOf XmlUtil @param {string} xpath The expath query string to expand. @returns {string} An expanded xpath query.
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89ccef01b565d9f56a6f702f835aa2f9d1230aaf
https://github.com/AzureAD/azure-activedirectory-library-for-nodejs/blob/89ccef01b565d9f56a6f702f835aa2f9d1230aaf/lib/xmlutil.js#L45-L60
8,711
AzureAD/azure-activedirectory-library-for-nodejs
lib/xmlutil.js
function(node) { var doc = ''; var sibling = node.firstChild; var serializer = new XMLSerializer(); while (sibling) { if (this.isElementNode(sibling)) { doc += serializer.serializeToString(sibling); } sibling = sibling.nextSibling; } return doc !== '' ? doc : null; }
javascript
function(node) { var doc = ''; var sibling = node.firstChild; var serializer = new XMLSerializer(); while (sibling) { if (this.isElementNode(sibling)) { doc += serializer.serializeToString(sibling); } sibling = sibling.nextSibling; } return doc !== '' ? doc : null; }
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Given a dom node serializes all immediate children that are xml elements. @static @memberOf XmlUtil @param {object} node An xml dom node. @return {string} Serialized xml.
[ "Given", "a", "dom", "node", "serializes", "all", "immediate", "children", "that", "are", "xml", "elements", "." ]
89ccef01b565d9f56a6f702f835aa2f9d1230aaf
https://github.com/AzureAD/azure-activedirectory-library-for-nodejs/blob/89ccef01b565d9f56a6f702f835aa2f9d1230aaf/lib/xmlutil.js#L84-L97
8,712
AzureAD/azure-activedirectory-library-for-nodejs
lib/xmlutil.js
function(node) { var sibling = node.firstChild; while (sibling && !sibling.data) { sibling = sibling.nextSibling; } return sibling.data ? sibling.data : null; }
javascript
function(node) { var sibling = node.firstChild; while (sibling && !sibling.data) { sibling = sibling.nextSibling; } return sibling.data ? sibling.data : null; }
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Given an xmldom node this function returns any text data contained within. @static @memberOf XmlUtil @param {object} node An xmldom node from which the data should be extracted. @return {string} Any data found within the element or null if none is found.
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89ccef01b565d9f56a6f702f835aa2f9d1230aaf
https://github.com/AzureAD/azure-activedirectory-library-for-nodejs/blob/89ccef01b565d9f56a6f702f835aa2f9d1230aaf/lib/xmlutil.js#L117-L124
8,713
AzureAD/azure-activedirectory-library-for-nodejs
lib/authority.js
Authority
function Authority(authorityUrl, validateAuthority) { this._log = null; this._url = url.parse(authorityUrl); this._validateAuthorityUrl(); this._validated = !validateAuthority; this._host = null; this._tenant = null; this._parseAuthority(); this._authorizationEndpoint = null; this._tokenEndpoint = null; this._deviceCodeEndpoint = null; this._isAdfsAuthority = (this._tenant.toLowerCase() === "adfs"); }
javascript
function Authority(authorityUrl, validateAuthority) { this._log = null; this._url = url.parse(authorityUrl); this._validateAuthorityUrl(); this._validated = !validateAuthority; this._host = null; this._tenant = null; this._parseAuthority(); this._authorizationEndpoint = null; this._tokenEndpoint = null; this._deviceCodeEndpoint = null; this._isAdfsAuthority = (this._tenant.toLowerCase() === "adfs"); }
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Constructs an Authority object with a specific authority URL. @private @constructor @param {string} authorityUrl A URL that identifies a token authority. @param {bool} validateAuthority Indicates whether the Authority url should be validated as an actual AAD authority. The default is true.
[ "Constructs", "an", "Authority", "object", "with", "a", "specific", "authority", "URL", "." ]
89ccef01b565d9f56a6f702f835aa2f9d1230aaf
https://github.com/AzureAD/azure-activedirectory-library-for-nodejs/blob/89ccef01b565d9f56a6f702f835aa2f9d1230aaf/lib/authority.js#L39-L53
8,714
AzureAD/azure-activedirectory-library-for-nodejs
lib/log.js
function(options) { if (!options) { options = {}; } if (options.log) { if (!_.isFunction(options.log)) { throw new Error('setLogOptions expects the log key in the options parameter to be a function'); } } else { // if no log function was passed set it to a default no op function. options.log = function() {}; } if (options.level) { var level = options.level; if (level < 0 || level > 3) { throw new Error('setLogOptions expects the level key to be in the range 0 to 3 inclusive'); } } else { options.level = this.LOGGING_LEVEL.ERROR; } if (options.loggingWithPII != true) { options.loggingWithPII = false; } this.LogOptions = options; }
javascript
function(options) { if (!options) { options = {}; } if (options.log) { if (!_.isFunction(options.log)) { throw new Error('setLogOptions expects the log key in the options parameter to be a function'); } } else { // if no log function was passed set it to a default no op function. options.log = function() {}; } if (options.level) { var level = options.level; if (level < 0 || level > 3) { throw new Error('setLogOptions expects the level key to be in the range 0 to 3 inclusive'); } } else { options.level = this.LOGGING_LEVEL.ERROR; } if (options.loggingWithPII != true) { options.loggingWithPII = false; } this.LogOptions = options; }
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Sets global logging options for ADAL. @param {LoggingOptions} options
[ "Sets", "global", "logging", "options", "for", "ADAL", "." ]
89ccef01b565d9f56a6f702f835aa2f9d1230aaf
https://github.com/AzureAD/azure-activedirectory-library-for-nodejs/blob/89ccef01b565d9f56a6f702f835aa2f9d1230aaf/lib/log.js#L72-L100
8,715
AzureAD/azure-activedirectory-library-for-nodejs
lib/self-signed-jwt.js
SelfSignedJwt
function SelfSignedJwt(callContext, authority, clientId) { this._log = new Logger('SelfSignedJwt', callContext._logContext); this._callContext = callContext; this._authority = authority; this._tokenEndpoint = authority.tokenEndpoint; this._clientId = clientId; }
javascript
function SelfSignedJwt(callContext, authority, clientId) { this._log = new Logger('SelfSignedJwt', callContext._logContext); this._callContext = callContext; this._authority = authority; this._tokenEndpoint = authority.tokenEndpoint; this._clientId = clientId; }
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Constructs a new SelfSignedJwt object. @param {object} callContext Context specific to this token request. @param {Authority} authority The authority to be used as the JWT audience. @param {string} clientId The client id of the calling app.
[ "Constructs", "a", "new", "SelfSignedJwt", "object", "." ]
89ccef01b565d9f56a6f702f835aa2f9d1230aaf
https://github.com/AzureAD/azure-activedirectory-library-for-nodejs/blob/89ccef01b565d9f56a6f702f835aa2f9d1230aaf/lib/self-signed-jwt.js#L47-L54
8,716
AzureAD/azure-activedirectory-library-for-nodejs
lib/cache-driver.js
CacheDriver
function CacheDriver(callContext, authority, resource, clientId, cache, refreshFunction) { this._callContext = callContext; this._log = new Logger('CacheDriver', callContext._logContext); this._authority = authority; this._resource = resource; this._clientId = clientId; this._cache = cache || nopCache; this._refreshFunction = refreshFunction; }
javascript
function CacheDriver(callContext, authority, resource, clientId, cache, refreshFunction) { this._callContext = callContext; this._log = new Logger('CacheDriver', callContext._logContext); this._authority = authority; this._resource = resource; this._clientId = clientId; this._cache = cache || nopCache; this._refreshFunction = refreshFunction; }
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This is the callback that is passed to all acquireToken variants below. @callback RefreshEntryFunction @memberOf CacheDriver @param {object} tokenResponse A token response to refresh. @param {string} [resource] The resource for which to obtain the token if it is different from the original token. @param {AcquireTokenCallback} callback Called on completion with an error or a new entry to add to the cache. Constructs a new CacheDriver object. @constructor @private @param {object} callContext Contains any context information that applies to the request. @param {string} authority @param {TokenCache} [cache] A token cache to use. If none is passed then the CacheDriver instance will not cache. @param {RefreshEntryFunction} refreshFunction
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89ccef01b565d9f56a6f702f835aa2f9d1230aaf
https://github.com/AzureAD/azure-activedirectory-library-for-nodejs/blob/89ccef01b565d9f56a6f702f835aa2f9d1230aaf/lib/cache-driver.js#L116-L124
8,717
AzureAD/azure-activedirectory-library-for-nodejs
lib/oauth2client.js
OAuth2Client
function OAuth2Client(callContext, authority) { this._tokenEndpoint = authority.tokenEndpoint; this._deviceCodeEndpoint = authority.deviceCodeEndpoint; this._log = new Logger('OAuth2Client', callContext._logContext); this._callContext = callContext; this._cancelPollingRequest = false; }
javascript
function OAuth2Client(callContext, authority) { this._tokenEndpoint = authority.tokenEndpoint; this._deviceCodeEndpoint = authority.deviceCodeEndpoint; this._log = new Logger('OAuth2Client', callContext._logContext); this._callContext = callContext; this._cancelPollingRequest = false; }
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Constructs an instances of OAuth2Client @constructor @private @param {object} callContext Contains any context information that applies to the request. @param {string|url} authority An url that points to an authority.
[ "Constructs", "an", "instances", "of", "OAuth2Client" ]
89ccef01b565d9f56a6f702f835aa2f9d1230aaf
https://github.com/AzureAD/azure-activedirectory-library-for-nodejs/blob/89ccef01b565d9f56a6f702f835aa2f9d1230aaf/lib/oauth2client.js#L72-L79
8,718
AzureAD/azure-activedirectory-library-for-nodejs
lib/oauth2client.js
function (response, body) { var tokenResponse; try { tokenResponse = self._handlePollingResponse(body); } catch (e) { self._log.error('Error validating get token response', e, true); callback(null, e); return; } callback(null, tokenResponse); }
javascript
function (response, body) { var tokenResponse; try { tokenResponse = self._handlePollingResponse(body); } catch (e) { self._log.error('Error validating get token response', e, true); callback(null, e); return; } callback(null, tokenResponse); }
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success response callback
[ "success", "response", "callback" ]
89ccef01b565d9f56a6f702f835aa2f9d1230aaf
https://github.com/AzureAD/azure-activedirectory-library-for-nodejs/blob/89ccef01b565d9f56a6f702f835aa2f9d1230aaf/lib/oauth2client.js#L420-L431
8,719
AzureAD/azure-activedirectory-library-for-nodejs
lib/token-request.js
TokenRequest
function TokenRequest(callContext, authenticationContext, clientId, resource, redirectUri) { this._log = new Logger('TokenRequest', callContext._logContext); this._callContext = callContext; this._authenticationContext = authenticationContext; this._resource = resource; this._clientId = clientId; this._redirectUri = redirectUri; // This should be set at the beginning of getToken // functions that have a userId. this._userId = null; this._userRealm = null; this._pollingClient = {}; }
javascript
function TokenRequest(callContext, authenticationContext, clientId, resource, redirectUri) { this._log = new Logger('TokenRequest', callContext._logContext); this._callContext = callContext; this._authenticationContext = authenticationContext; this._resource = resource; this._clientId = clientId; this._redirectUri = redirectUri; // This should be set at the beginning of getToken // functions that have a userId. this._userId = null; this._userRealm = null; this._pollingClient = {}; }
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Constructs a new TokenRequest object. @constructor @private @param {object} callContext Contains any context information that applies to the request. @param {AuthenticationContext} authenticationContext @param {string} resource @param {string} clientId @param {string} redirectUri
[ "Constructs", "a", "new", "TokenRequest", "object", "." ]
89ccef01b565d9f56a6f702f835aa2f9d1230aaf
https://github.com/AzureAD/azure-activedirectory-library-for-nodejs/blob/89ccef01b565d9f56a6f702f835aa2f9d1230aaf/lib/token-request.js#L51-L65
8,720
AzureAD/azure-activedirectory-library-for-nodejs
lib/user-realm.js
UserRealm
function UserRealm(callContext, userPrinciple, authority) { this._log = new Logger('UserRealm', callContext._logContext); this._callContext = callContext; this._apiVersion = '1.0'; this._federationProtocol = null; this._accountType = null; this._federationMetadataUrl = null; this._federationActiveAuthUrl = null; this._userPrinciple = userPrinciple; this._authority = authority; }
javascript
function UserRealm(callContext, userPrinciple, authority) { this._log = new Logger('UserRealm', callContext._logContext); this._callContext = callContext; this._apiVersion = '1.0'; this._federationProtocol = null; this._accountType = null; this._federationMetadataUrl = null; this._federationActiveAuthUrl = null; this._userPrinciple = userPrinciple; this._authority = authority; }
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Create a new UserRealm object @private @constructor @param {object} callContext Contains any context information that applies to the request. @param {string} userPrinciple The username for which a realm needs to be discovered. @param {string} authority The string url of the authority that owns the userPrinciple.
[ "Create", "a", "new", "UserRealm", "object" ]
89ccef01b565d9f56a6f702f835aa2f9d1230aaf
https://github.com/AzureAD/azure-activedirectory-library-for-nodejs/blob/89ccef01b565d9f56a6f702f835aa2f9d1230aaf/lib/user-realm.js#L45-L55
8,721
AzureAD/azure-activedirectory-library-for-nodejs
lib/wstrust-request.js
WSTrustRequest
function WSTrustRequest(callContext, wstrustEndpointUrl, appliesTo, wstrustEndpointVersion) { this._log = new Logger('WSTrustRequest', callContext._logContext); this._callContext = callContext; this._wstrustEndpointUrl = wstrustEndpointUrl; this._appliesTo = appliesTo; this._wstrustEndpointVersion = wstrustEndpointVersion; }
javascript
function WSTrustRequest(callContext, wstrustEndpointUrl, appliesTo, wstrustEndpointVersion) { this._log = new Logger('WSTrustRequest', callContext._logContext); this._callContext = callContext; this._wstrustEndpointUrl = wstrustEndpointUrl; this._appliesTo = appliesTo; this._wstrustEndpointVersion = wstrustEndpointVersion; }
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Creates a new instance of WSTrustRequest @constructor @private @param {object} callContext Contains any context information that applies to the request. @param {string} wstrustEndpointUrl An STS WS-Trust soap endpoint. @param {string} appliesTo A URI that identifies a service for which the a token is to be obtained.
[ "Creates", "a", "new", "instance", "of", "WSTrustRequest" ]
89ccef01b565d9f56a6f702f835aa2f9d1230aaf
https://github.com/AzureAD/azure-activedirectory-library-for-nodejs/blob/89ccef01b565d9f56a6f702f835aa2f9d1230aaf/lib/wstrust-request.js#L42-L48
8,722
AzureAD/azure-activedirectory-library-for-nodejs
lib/wstrust-request.js
_datePlusMinutes
function _datePlusMinutes(date, minutes) { var minutesInMilliSeconds = minutes * 60 * 1000; var epochTime = date.getTime() + minutesInMilliSeconds; return new Date(epochTime); }
javascript
function _datePlusMinutes(date, minutes) { var minutesInMilliSeconds = minutes * 60 * 1000; var epochTime = date.getTime() + minutesInMilliSeconds; return new Date(epochTime); }
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Given a Date object adds the minutes parameter and returns a new Date object. @private @static @memberOf WSTrustRequest @param {Date} date A Date object. @param {Number} minutes The number of minutes to add to the date parameter. @returns {Date} Returns a Date object.
[ "Given", "a", "Date", "object", "adds", "the", "minutes", "parameter", "and", "returns", "a", "new", "Date", "object", "." ]
89ccef01b565d9f56a6f702f835aa2f9d1230aaf
https://github.com/AzureAD/azure-activedirectory-library-for-nodejs/blob/89ccef01b565d9f56a6f702f835aa2f9d1230aaf/lib/wstrust-request.js#L59-L63
8,723
AzureAD/azure-activedirectory-library-for-nodejs
lib/util.js
createRequestOptions
function createRequestOptions(self, options) { var defaultOptions = {}; //{ strictSSL : true }; var mergedOptions = defaultOptions; if (options) { _.extend(mergedOptions, options); } if (self._callContext.options && self._callContext.options.http) { _.extend(mergedOptions, self._callContext.options.http); } addDefaultRequestHeaders(self, mergedOptions); return mergedOptions; }
javascript
function createRequestOptions(self, options) { var defaultOptions = {}; //{ strictSSL : true }; var mergedOptions = defaultOptions; if (options) { _.extend(mergedOptions, options); } if (self._callContext.options && self._callContext.options.http) { _.extend(mergedOptions, self._callContext.options.http); } addDefaultRequestHeaders(self, mergedOptions); return mergedOptions; }
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Central place for housing default request options. This is a place holder for when SSL validation is implemented an all requests are subject to that policy. @static @memberOf Util @param {object} options A set of options that will be merged with teh default options These will override any default options. @returns {object} Returns the merged options.
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89ccef01b565d9f56a6f702f835aa2f9d1230aaf
https://github.com/AzureAD/azure-activedirectory-library-for-nodejs/blob/89ccef01b565d9f56a6f702f835aa2f9d1230aaf/lib/util.js#L80-L92
8,724
AzureAD/azure-activedirectory-library-for-nodejs
lib/wstrust-response.js
scrubRSTRLogMessage
function scrubRSTRLogMessage(RSTR) { var scrubbedRSTR = null; var singleLineRSTR = RSTR.replace(/(\r\n|\n|\r)/gm,''); var matchResult = assertionRegEx.exec(singleLineRSTR); if (null === matchResult) { // No Assertion was matched so just return the RSTR as is. scrubbedRSTR = singleLineRSTR; } else { var samlAssertion = matchResult[1]; var samlAssertionStartTag = matchResult[2]; scrubbedRSTR = singleLineRSTR.replace(samlAssertion, samlAssertionStartTag + 'ASSERTION CONTENTS REDACTED</saml:Assertion>'); } return 'RSTR Response: ' + scrubbedRSTR; }
javascript
function scrubRSTRLogMessage(RSTR) { var scrubbedRSTR = null; var singleLineRSTR = RSTR.replace(/(\r\n|\n|\r)/gm,''); var matchResult = assertionRegEx.exec(singleLineRSTR); if (null === matchResult) { // No Assertion was matched so just return the RSTR as is. scrubbedRSTR = singleLineRSTR; } else { var samlAssertion = matchResult[1]; var samlAssertionStartTag = matchResult[2]; scrubbedRSTR = singleLineRSTR.replace(samlAssertion, samlAssertionStartTag + 'ASSERTION CONTENTS REDACTED</saml:Assertion>'); } return 'RSTR Response: ' + scrubbedRSTR; }
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Creates a log message that contains the RSTR scrubbed of the actual SAML assertion. @private @return {string} A log message.
[ "Creates", "a", "log", "message", "that", "contains", "the", "RSTR", "scrubbed", "of", "the", "actual", "SAML", "assertion", "." ]
89ccef01b565d9f56a6f702f835aa2f9d1230aaf
https://github.com/AzureAD/azure-activedirectory-library-for-nodejs/blob/89ccef01b565d9f56a6f702f835aa2f9d1230aaf/lib/wstrust-response.js#L43-L60
8,725
AzureAD/azure-activedirectory-library-for-nodejs
lib/wstrust-response.js
WSTrustResponse
function WSTrustResponse(callContext, response, wstrustVersion) { this._log = new Logger('WSTrustResponse', callContext._logContext); this._callContext = callContext; this._response = response; this._dom = null; this._errorCode = null; this._faultMessage = null; this._tokenType = null; this._token = null; this._wstrustVersion = wstrustVersion; this._log.verbose(function(){return scrubRSTRLogMessage(response);}); }
javascript
function WSTrustResponse(callContext, response, wstrustVersion) { this._log = new Logger('WSTrustResponse', callContext._logContext); this._callContext = callContext; this._response = response; this._dom = null; this._errorCode = null; this._faultMessage = null; this._tokenType = null; this._token = null; this._wstrustVersion = wstrustVersion; this._log.verbose(function(){return scrubRSTRLogMessage(response);}); }
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Creates a new WSTrustResponse instance. @constructor @private @param {object} callContext Contains any context information that applies to the request. @param {string} response A soap response from a WS-Trust request. @param {sting} wstrustVersion The version for the WS-Trust request.
[ "Creates", "a", "new", "WSTrustResponse", "instance", "." ]
89ccef01b565d9f56a6f702f835aa2f9d1230aaf
https://github.com/AzureAD/azure-activedirectory-library-for-nodejs/blob/89ccef01b565d9f56a6f702f835aa2f9d1230aaf/lib/wstrust-response.js#L70-L82
8,726
AzureAD/azure-activedirectory-library-for-nodejs
lib/code-request.js
CodeRequest
function CodeRequest(callContext, authenticationContext, clientId, resource) { this._log = new Logger('DeviceCodeRequest', callContext._logContext); this._callContext = callContext; this._authenticationContext = authenticationContext; this._resource = resource; this._clientId = clientId; // This should be set at the beginning of getToken // functions that have a userId. this._userId = null; }
javascript
function CodeRequest(callContext, authenticationContext, clientId, resource) { this._log = new Logger('DeviceCodeRequest', callContext._logContext); this._callContext = callContext; this._authenticationContext = authenticationContext; this._resource = resource; this._clientId = clientId; // This should be set at the beginning of getToken // functions that have a userId. this._userId = null; }
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Constructs a new CodeRequest object. @constructor @private @param {object} callContext Contains any context information that applies to the request. @param {AuthenticationContext} authenticationContext @param {string} resource @param {string} clientId TODO: probably need to modify the parameter list.
[ "Constructs", "a", "new", "CodeRequest", "object", "." ]
89ccef01b565d9f56a6f702f835aa2f9d1230aaf
https://github.com/AzureAD/azure-activedirectory-library-for-nodejs/blob/89ccef01b565d9f56a6f702f835aa2f9d1230aaf/lib/code-request.js#L43-L53
8,727
AzureAD/azure-activedirectory-library-for-nodejs
lib/mex.js
Mex
function Mex(callContext, url) { this._log = new Logger('MEX', callContext._logContext); this._callContext = callContext; this._url = url; this._dom = null; this._mexDoc = null; this._usernamePasswordPolicy = {}; this._log.verbose('Mex created'); this._log.verbose('Mex created with url: ' + url, true); }
javascript
function Mex(callContext, url) { this._log = new Logger('MEX', callContext._logContext); this._callContext = callContext; this._url = url; this._dom = null; this._mexDoc = null; this._usernamePasswordPolicy = {}; this._log.verbose('Mex created'); this._log.verbose('Mex created with url: ' + url, true); }
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Create a new Mex object. @private @constructor @param {object} callContext Contains any context information that applies to the request. @param {string} url The url of the mex endpoint.
[ "Create", "a", "new", "Mex", "object", "." ]
89ccef01b565d9f56a6f702f835aa2f9d1230aaf
https://github.com/AzureAD/azure-activedirectory-library-for-nodejs/blob/89ccef01b565d9f56a6f702f835aa2f9d1230aaf/lib/mex.js#L43-L52
8,728
stomp-js/stompjs
spec/unit/frame.spec.js
function(data, escapeHeaderValues) { const onFrame = jasmine.createSpy('onFrame'); const onIncomingPing = jasmine.createSpy('onIncomingPing'); const parser = new StompJs.Parser(onFrame, onIncomingPing); parser.parseChunk(data); const rawFrame = onFrame.calls.first().args[0]; return StompJs.FrameImpl.fromRawFrame(rawFrame, escapeHeaderValues); }
javascript
function(data, escapeHeaderValues) { const onFrame = jasmine.createSpy('onFrame'); const onIncomingPing = jasmine.createSpy('onIncomingPing'); const parser = new StompJs.Parser(onFrame, onIncomingPing); parser.parseChunk(data); const rawFrame = onFrame.calls.first().args[0]; return StompJs.FrameImpl.fromRawFrame(rawFrame, escapeHeaderValues); }
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un-marshall a data chunk, for ease of matching body is converted to string
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f11ad889211b9a8bd5c90d7309a23b832e1b60af
https://github.com/stomp-js/stompjs/blob/f11ad889211b9a8bd5c90d7309a23b832e1b60af/spec/unit/frame.spec.js#L4-L13
8,729
eBay/ebayui-core
src/components/ebay-dialog/index.js
trap
function trap(opts) { const { isTrapped: wasTrapped, restoreTrap } = this; const isTrapped = this.isTrapped = this.state.open; const isFirstRender = (opts && opts.firstRender); const wasToggled = isTrapped !== wasTrapped; const focusEl = (this.state.focus && document.getElementById(this.state.focus)) || this.closeEl; if (restoreTrap || (isTrapped && !wasTrapped)) { screenReaderTrap.trap(this.windowEl); keyboardTrap.trap(this.windowEl); } // Ensure focus is set and body scroll prevented on initial render. if (isFirstRender && isTrapped) { focusEl.focus(); bodyScroll.prevent(); } if (wasToggled) { cancelAsync.call(this); const onFinishTransition = () => { this.cancelTransition = undefined; if (isTrapped) { focusEl.focus(); emitAndFire(this, 'dialog-show'); } else { bodyScroll.restore(); emitAndFire(this, 'dialog-close'); // Reset dialog scroll position lazily to avoid jank. // Note since the dialog is not in the dom at this point none of the scroll methods will work. this.cancelScrollReset = setTimeout(() => { this.dialogEl.parentNode.replaceChild(this.dialogEl, this.dialogEl); this.cancelScrollReset = undefined; }, 20); } }; if (isTrapped) { if (!isFirstRender) { bodyScroll.prevent(); this.cancelTransition = transition({ el: this.dialogEl, className: 'dialog--show', waitFor: this.transitionEls }, onFinishTransition); } this.dialogEl.removeAttribute('hidden'); } else { if (!isFirstRender) { this.cancelTransition = transition({ el: this.dialogEl, className: 'dialog--hide', waitFor: this.transitionEls }, onFinishTransition); } this.dialogEl.setAttribute('hidden', ''); } } }
javascript
function trap(opts) { const { isTrapped: wasTrapped, restoreTrap } = this; const isTrapped = this.isTrapped = this.state.open; const isFirstRender = (opts && opts.firstRender); const wasToggled = isTrapped !== wasTrapped; const focusEl = (this.state.focus && document.getElementById(this.state.focus)) || this.closeEl; if (restoreTrap || (isTrapped && !wasTrapped)) { screenReaderTrap.trap(this.windowEl); keyboardTrap.trap(this.windowEl); } // Ensure focus is set and body scroll prevented on initial render. if (isFirstRender && isTrapped) { focusEl.focus(); bodyScroll.prevent(); } if (wasToggled) { cancelAsync.call(this); const onFinishTransition = () => { this.cancelTransition = undefined; if (isTrapped) { focusEl.focus(); emitAndFire(this, 'dialog-show'); } else { bodyScroll.restore(); emitAndFire(this, 'dialog-close'); // Reset dialog scroll position lazily to avoid jank. // Note since the dialog is not in the dom at this point none of the scroll methods will work. this.cancelScrollReset = setTimeout(() => { this.dialogEl.parentNode.replaceChild(this.dialogEl, this.dialogEl); this.cancelScrollReset = undefined; }, 20); } }; if (isTrapped) { if (!isFirstRender) { bodyScroll.prevent(); this.cancelTransition = transition({ el: this.dialogEl, className: 'dialog--show', waitFor: this.transitionEls }, onFinishTransition); } this.dialogEl.removeAttribute('hidden'); } else { if (!isFirstRender) { this.cancelTransition = transition({ el: this.dialogEl, className: 'dialog--hide', waitFor: this.transitionEls }, onFinishTransition); } this.dialogEl.setAttribute('hidden', ''); } } }
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Ensures that if a component is supposed to be trapped that this is trapped after rendering.
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a7250c25eaab355881947c159301a78865d0d5c9
https://github.com/eBay/ebayui-core/blob/a7250c25eaab355881947c159301a78865d0d5c9/src/components/ebay-dialog/index.js#L76-L138
8,730
eBay/ebayui-core
src/components/ebay-dialog/index.js
release
function release() { if (this.isTrapped) { this.restoreTrap = this.state.open; screenReaderTrap.untrap(this.windowEl); keyboardTrap.untrap(this.windowEl); } else { this.restoreTrap = false; } }
javascript
function release() { if (this.isTrapped) { this.restoreTrap = this.state.open; screenReaderTrap.untrap(this.windowEl); keyboardTrap.untrap(this.windowEl); } else { this.restoreTrap = false; } }
[ "function", "release", "(", ")", "{", "if", "(", "this", ".", "isTrapped", ")", "{", "this", ".", "restoreTrap", "=", "this", ".", "state", ".", "open", ";", "screenReaderTrap", ".", "untrap", "(", "this", ".", "windowEl", ")", ";", "keyboardTrap", ".", "untrap", "(", "this", ".", "windowEl", ")", ";", "}", "else", "{", "this", ".", "restoreTrap", "=", "false", ";", "}", "}" ]
Releases the trap before each render and on destroy so that Marko can update normally without the inserted dom nodes.
[ "Releases", "the", "trap", "before", "each", "render", "and", "on", "destroy", "so", "that", "Marko", "can", "update", "normally", "without", "the", "inserted", "dom", "nodes", "." ]
a7250c25eaab355881947c159301a78865d0d5c9
https://github.com/eBay/ebayui-core/blob/a7250c25eaab355881947c159301a78865d0d5c9/src/components/ebay-dialog/index.js#L144-L152
8,731
eBay/ebayui-core
src/components/ebay-pagination/index.js
handlePageClick
function handlePageClick(originalEvent) { const target = originalEvent.target; emitAndFire(this, 'pagination-select', { originalEvent, el: target, value: target.innerText }); }
javascript
function handlePageClick(originalEvent) { const target = originalEvent.target; emitAndFire(this, 'pagination-select', { originalEvent, el: target, value: target.innerText }); }
[ "function", "handlePageClick", "(", "originalEvent", ")", "{", "const", "target", "=", "originalEvent", ".", "target", ";", "emitAndFire", "(", "this", ",", "'pagination-select'", ",", "{", "originalEvent", ",", "el", ":", "target", ",", "value", ":", "target", ".", "innerText", "}", ")", ";", "}" ]
Handle normal mouse click for item, next page and previous page respectively. @param {MouseEvent} event
[ "Handle", "normal", "mouse", "click", "for", "item", "next", "page", "and", "previous", "page", "respectively", "." ]
a7250c25eaab355881947c159301a78865d0d5c9
https://github.com/eBay/ebayui-core/blob/a7250c25eaab355881947c159301a78865d0d5c9/src/components/ebay-pagination/index.js#L144-L151
8,732
eBay/ebayui-core
src/common/transition/index.js
cancel
function cancel() { if (ended) { return; } ended = true; for (let i = ran; i < pending; i++) { const child = waitFor[i]; child.removeEventListener(TRANSITION_END, listener); } if (cancelFrame) { cancelFrame(); classList.remove(initClass); } else { classList.remove(className); } }
javascript
function cancel() { if (ended) { return; } ended = true; for (let i = ran; i < pending; i++) { const child = waitFor[i]; child.removeEventListener(TRANSITION_END, listener); } if (cancelFrame) { cancelFrame(); classList.remove(initClass); } else { classList.remove(className); } }
[ "function", "cancel", "(", ")", "{", "if", "(", "ended", ")", "{", "return", ";", "}", "ended", "=", "true", ";", "for", "(", "let", "i", "=", "ran", ";", "i", "<", "pending", ";", "i", "++", ")", "{", "const", "child", "=", "waitFor", "[", "i", "]", ";", "child", ".", "removeEventListener", "(", "TRANSITION_END", ",", "listener", ")", ";", "}", "if", "(", "cancelFrame", ")", "{", "cancelFrame", "(", ")", ";", "classList", ".", "remove", "(", "initClass", ")", ";", "}", "else", "{", "classList", ".", "remove", "(", "className", ")", ";", "}", "}" ]
Cancels the current transition and resets the className.
[ "Cancels", "the", "current", "transition", "and", "resets", "the", "className", "." ]
a7250c25eaab355881947c159301a78865d0d5c9
https://github.com/eBay/ebayui-core/blob/a7250c25eaab355881947c159301a78865d0d5c9/src/common/transition/index.js#L49-L67
8,733
eBay/ebayui-core
src/common/transition/index.js
listener
function listener({ target }) { target.removeEventListener(TRANSITION_END, listener); if (++ran === pending) { ended = true; classList.remove(className); if (cb) { cb(); } } }
javascript
function listener({ target }) { target.removeEventListener(TRANSITION_END, listener); if (++ran === pending) { ended = true; classList.remove(className); if (cb) { cb(); } } }
[ "function", "listener", "(", "{", "target", "}", ")", "{", "target", ".", "removeEventListener", "(", "TRANSITION_END", ",", "listener", ")", ";", "if", "(", "++", "ran", "===", "pending", ")", "{", "ended", "=", "true", ";", "classList", ".", "remove", "(", "className", ")", ";", "if", "(", "cb", ")", "{", "cb", "(", ")", ";", "}", "}", "}" ]
Handles a single transition end event. Once all child transitions have ended the overall animation is completed.
[ "Handles", "a", "single", "transition", "end", "event", ".", "Once", "all", "child", "transitions", "have", "ended", "the", "overall", "animation", "is", "completed", "." ]
a7250c25eaab355881947c159301a78865d0d5c9
https://github.com/eBay/ebayui-core/blob/a7250c25eaab355881947c159301a78865d0d5c9/src/common/transition/index.js#L73-L84
8,734
eBay/ebayui-core
src/common/transition/index.js
nextFrame
function nextFrame(fn) { let frame; let cancelFrame; if (window.requestAnimationFrame) { frame = requestAnimationFrame(() => { frame = requestAnimationFrame(fn); }); cancelFrame = cancelAnimationFrame; } else { frame = setTimeout(fn, 26); // 16ms to simulate RAF, 10ms to ensure called after the frame. cancelFrame = clearTimeout; } return () => { if (frame) { cancelFrame(frame); frame = undefined; } }; }
javascript
function nextFrame(fn) { let frame; let cancelFrame; if (window.requestAnimationFrame) { frame = requestAnimationFrame(() => { frame = requestAnimationFrame(fn); }); cancelFrame = cancelAnimationFrame; } else { frame = setTimeout(fn, 26); // 16ms to simulate RAF, 10ms to ensure called after the frame. cancelFrame = clearTimeout; } return () => { if (frame) { cancelFrame(frame); frame = undefined; } }; }
[ "function", "nextFrame", "(", "fn", ")", "{", "let", "frame", ";", "let", "cancelFrame", ";", "if", "(", "window", ".", "requestAnimationFrame", ")", "{", "frame", "=", "requestAnimationFrame", "(", "(", ")", "=>", "{", "frame", "=", "requestAnimationFrame", "(", "fn", ")", ";", "}", ")", ";", "cancelFrame", "=", "cancelAnimationFrame", ";", "}", "else", "{", "frame", "=", "setTimeout", "(", "fn", ",", "26", ")", ";", "// 16ms to simulate RAF, 10ms to ensure called after the frame.", "cancelFrame", "=", "clearTimeout", ";", "}", "return", "(", ")", "=>", "{", "if", "(", "frame", ")", "{", "cancelFrame", "(", "frame", ")", ";", "frame", "=", "undefined", ";", "}", "}", ";", "}" ]
Runs a function during the next animation frame. @param {function} fn a function to run on the next animation frame. @return {function} a function to cancel the callback.
[ "Runs", "a", "function", "during", "the", "next", "animation", "frame", "." ]
a7250c25eaab355881947c159301a78865d0d5c9
https://github.com/eBay/ebayui-core/blob/a7250c25eaab355881947c159301a78865d0d5c9/src/common/transition/index.js#L93-L113
8,735
eBay/ebayui-core
src/common/html-attributes/index.js
processHtmlAttributes
function processHtmlAttributes(input = {}) { const attributes = {}; const htmlAttributes = input.htmlAttributes; const wildcardAttributes = input['*']; let obj = htmlAttributes || wildcardAttributes; if (htmlAttributes && wildcardAttributes) { obj = Object.assign(wildcardAttributes, htmlAttributes); } if (obj) { Object.keys(obj).forEach((key) => { attributes[camelToKebab(key)] = obj[key]; }); } return attributes; }
javascript
function processHtmlAttributes(input = {}) { const attributes = {}; const htmlAttributes = input.htmlAttributes; const wildcardAttributes = input['*']; let obj = htmlAttributes || wildcardAttributes; if (htmlAttributes && wildcardAttributes) { obj = Object.assign(wildcardAttributes, htmlAttributes); } if (obj) { Object.keys(obj).forEach((key) => { attributes[camelToKebab(key)] = obj[key]; }); } return attributes; }
[ "function", "processHtmlAttributes", "(", "input", "=", "{", "}", ")", "{", "const", "attributes", "=", "{", "}", ";", "const", "htmlAttributes", "=", "input", ".", "htmlAttributes", ";", "const", "wildcardAttributes", "=", "input", "[", "'*'", "]", ";", "let", "obj", "=", "htmlAttributes", "||", "wildcardAttributes", ";", "if", "(", "htmlAttributes", "&&", "wildcardAttributes", ")", "{", "obj", "=", "Object", ".", "assign", "(", "wildcardAttributes", ",", "htmlAttributes", ")", ";", "}", "if", "(", "obj", ")", "{", "Object", ".", "keys", "(", "obj", ")", ".", "forEach", "(", "(", "key", ")", "=>", "{", "attributes", "[", "camelToKebab", "(", "key", ")", "]", "=", "obj", "[", "key", "]", ";", "}", ")", ";", "}", "return", "attributes", ";", "}" ]
Create object of HTML attributes for pass-through to the DOM @param {Object} input
[ "Create", "object", "of", "HTML", "attributes", "for", "pass", "-", "through", "to", "the", "DOM" ]
a7250c25eaab355881947c159301a78865d0d5c9
https://github.com/eBay/ebayui-core/blob/a7250c25eaab355881947c159301a78865d0d5c9/src/common/html-attributes/index.js#L14-L31
8,736
eBay/ebayui-core
src/common/emit-and-fire/index.js
emitAndFire
function emitAndFire(widget, eventName, eventArg) { const originalEmit = widget.emit; let event; if ('CustomEvent' in window && typeof window.CustomEvent === 'function') { event = new CustomEvent(eventName, { detail: eventArg }); } else { event = document.createEvent('CustomEvent'); event.initCustomEvent(eventName, true, true, eventArg); } widget.el.dispatchEvent(event); originalEmit.call(widget, eventName, eventArg); }
javascript
function emitAndFire(widget, eventName, eventArg) { const originalEmit = widget.emit; let event; if ('CustomEvent' in window && typeof window.CustomEvent === 'function') { event = new CustomEvent(eventName, { detail: eventArg }); } else { event = document.createEvent('CustomEvent'); event.initCustomEvent(eventName, true, true, eventArg); } widget.el.dispatchEvent(event); originalEmit.call(widget, eventName, eventArg); }
[ "function", "emitAndFire", "(", "widget", ",", "eventName", ",", "eventArg", ")", "{", "const", "originalEmit", "=", "widget", ".", "emit", ";", "let", "event", ";", "if", "(", "'CustomEvent'", "in", "window", "&&", "typeof", "window", ".", "CustomEvent", "===", "'function'", ")", "{", "event", "=", "new", "CustomEvent", "(", "eventName", ",", "{", "detail", ":", "eventArg", "}", ")", ";", "}", "else", "{", "event", "=", "document", ".", "createEvent", "(", "'CustomEvent'", ")", ";", "event", ".", "initCustomEvent", "(", "eventName", ",", "true", ",", "true", ",", "eventArg", ")", ";", "}", "widget", ".", "el", ".", "dispatchEvent", "(", "event", ")", ";", "originalEmit", ".", "call", "(", "widget", ",", "eventName", ",", "eventArg", ")", ";", "}" ]
Emit marko event and fire custom event on the root element @param {Object} widget @param {String} eventName @param {Object} eventArg
[ "Emit", "marko", "event", "and", "fire", "custom", "event", "on", "the", "root", "element" ]
a7250c25eaab355881947c159301a78865d0d5c9
https://github.com/eBay/ebayui-core/blob/a7250c25eaab355881947c159301a78865d0d5c9/src/common/emit-and-fire/index.js#L7-L18
8,737
eBay/ebayui-core
src/components/ebay-tab/index.js
processStateChange
function processStateChange(index) { if (index >= 0 && index < this.state.headings.length && index !== this.state.index) { this.setState('index', index); emitAndFire(this, 'tab-select', { index }); } }
javascript
function processStateChange(index) { if (index >= 0 && index < this.state.headings.length && index !== this.state.index) { this.setState('index', index); emitAndFire(this, 'tab-select', { index }); } }
[ "function", "processStateChange", "(", "index", ")", "{", "if", "(", "index", ">=", "0", "&&", "index", "<", "this", ".", "state", ".", "headings", ".", "length", "&&", "index", "!==", "this", ".", "state", ".", "index", ")", "{", "this", ".", "setState", "(", "'index'", ",", "index", ")", ";", "emitAndFire", "(", "this", ",", "'tab-select'", ",", "{", "index", "}", ")", ";", "}", "}" ]
Common processing of index change via both UI and API @param {Number} index
[ "Common", "processing", "of", "index", "change", "via", "both", "UI", "and", "API" ]
a7250c25eaab355881947c159301a78865d0d5c9
https://github.com/eBay/ebayui-core/blob/a7250c25eaab355881947c159301a78865d0d5c9/src/components/ebay-tab/index.js#L56-L61
8,738
eBay/ebayui-core
src/components/ebay-tab/index.js
getHeadingEl
function getHeadingEl(e, isFake) { let headingEl = e.target; const headingClass = prefix(isFake, 'tabs__item'); while (!headingEl.classList.contains(headingClass)) { headingEl = headingEl.parentNode; } return headingEl; }
javascript
function getHeadingEl(e, isFake) { let headingEl = e.target; const headingClass = prefix(isFake, 'tabs__item'); while (!headingEl.classList.contains(headingClass)) { headingEl = headingEl.parentNode; } return headingEl; }
[ "function", "getHeadingEl", "(", "e", ",", "isFake", ")", "{", "let", "headingEl", "=", "e", ".", "target", ";", "const", "headingClass", "=", "prefix", "(", "isFake", ",", "'tabs__item'", ")", ";", "while", "(", "!", "headingEl", ".", "classList", ".", "contains", "(", "headingClass", ")", ")", "{", "headingEl", "=", "headingEl", ".", "parentNode", ";", "}", "return", "headingEl", ";", "}" ]
Get heading element from event @param {Event} e @param {Boolean} isFake - If the tabs are fake
[ "Get", "heading", "element", "from", "event" ]
a7250c25eaab355881947c159301a78865d0d5c9
https://github.com/eBay/ebayui-core/blob/a7250c25eaab355881947c159301a78865d0d5c9/src/components/ebay-tab/index.js#L76-L83
8,739
eBay/ebayui-core
src/components/ebay-tab/index.js
getElementIndex
function getElementIndex(headingEl) { return Array.prototype.slice.call(headingEl.parentNode.children).indexOf(headingEl); }
javascript
function getElementIndex(headingEl) { return Array.prototype.slice.call(headingEl.parentNode.children).indexOf(headingEl); }
[ "function", "getElementIndex", "(", "headingEl", ")", "{", "return", "Array", ".", "prototype", ".", "slice", ".", "call", "(", "headingEl", ".", "parentNode", ".", "children", ")", ".", "indexOf", "(", "headingEl", ")", ";", "}" ]
Get 0-based index of element within its parent @param {HTMLElement} headingEl
[ "Get", "0", "-", "based", "index", "of", "element", "within", "its", "parent" ]
a7250c25eaab355881947c159301a78865d0d5c9
https://github.com/eBay/ebayui-core/blob/a7250c25eaab355881947c159301a78865d0d5c9/src/components/ebay-tab/index.js#L89-L91
8,740
eBay/ebayui-core
src/components/ebay-menu/index.js
handleItemClick
function handleItemClick(e) { let itemEl = e.target; const parentEl = itemEl.closest('.menu__item, .fake-menu__item'); if (parentEl) { // nested click inside menu_item itemEl = parentEl; } this.setCheckedItem(getItemElementIndex(itemEl), true); }
javascript
function handleItemClick(e) { let itemEl = e.target; const parentEl = itemEl.closest('.menu__item, .fake-menu__item'); if (parentEl) { // nested click inside menu_item itemEl = parentEl; } this.setCheckedItem(getItemElementIndex(itemEl), true); }
[ "function", "handleItemClick", "(", "e", ")", "{", "let", "itemEl", "=", "e", ".", "target", ";", "const", "parentEl", "=", "itemEl", ".", "closest", "(", "'.menu__item, .fake-menu__item'", ")", ";", "if", "(", "parentEl", ")", "{", "// nested click inside menu_item", "itemEl", "=", "parentEl", ";", "}", "this", ".", "setCheckedItem", "(", "getItemElementIndex", "(", "itemEl", ")", ",", "true", ")", ";", "}" ]
Handle normal mouse click for item @param {MouseEvent} e
[ "Handle", "normal", "mouse", "click", "for", "item" ]
a7250c25eaab355881947c159301a78865d0d5c9
https://github.com/eBay/ebayui-core/blob/a7250c25eaab355881947c159301a78865d0d5c9/src/components/ebay-menu/index.js#L246-L255
8,741
eBay/ebayui-core
src/components/ebay-menu/index.js
setCheckedItem
function setCheckedItem(itemIndex, toggle) { const item = this.state.items[itemIndex]; if (item) { if (this.state.isCheckbox && !toggle) { item.checked = true; } else if (this.state.isCheckbox && toggle) { item.checked = !item.checked; } else if (this.state.isRadio) { this.state.items[itemIndex].checked = true; } if (this.state.isCheckbox || this.state.isRadio) { this.setStateDirty('items'); } if (this.state.isRadio || toggle) { this.processAfterStateChange([itemIndex]); } } }
javascript
function setCheckedItem(itemIndex, toggle) { const item = this.state.items[itemIndex]; if (item) { if (this.state.isCheckbox && !toggle) { item.checked = true; } else if (this.state.isCheckbox && toggle) { item.checked = !item.checked; } else if (this.state.isRadio) { this.state.items[itemIndex].checked = true; } if (this.state.isCheckbox || this.state.isRadio) { this.setStateDirty('items'); } if (this.state.isRadio || toggle) { this.processAfterStateChange([itemIndex]); } } }
[ "function", "setCheckedItem", "(", "itemIndex", ",", "toggle", ")", "{", "const", "item", "=", "this", ".", "state", ".", "items", "[", "itemIndex", "]", ";", "if", "(", "item", ")", "{", "if", "(", "this", ".", "state", ".", "isCheckbox", "&&", "!", "toggle", ")", "{", "item", ".", "checked", "=", "true", ";", "}", "else", "if", "(", "this", ".", "state", ".", "isCheckbox", "&&", "toggle", ")", "{", "item", ".", "checked", "=", "!", "item", ".", "checked", ";", "}", "else", "if", "(", "this", ".", "state", ".", "isRadio", ")", "{", "this", ".", "state", ".", "items", "[", "itemIndex", "]", ".", "checked", "=", "true", ";", "}", "if", "(", "this", ".", "state", ".", "isCheckbox", "||", "this", ".", "state", ".", "isRadio", ")", "{", "this", ".", "setStateDirty", "(", "'items'", ")", ";", "}", "if", "(", "this", ".", "state", ".", "isRadio", "||", "toggle", ")", "{", "this", ".", "processAfterStateChange", "(", "[", "itemIndex", "]", ")", ";", "}", "}", "}" ]
Set the checked item based on the index @param {Integer} itemIndex @param {Boolean} toggle
[ "Set", "the", "checked", "item", "based", "on", "the", "index" ]
a7250c25eaab355881947c159301a78865d0d5c9
https://github.com/eBay/ebayui-core/blob/a7250c25eaab355881947c159301a78865d0d5c9/src/components/ebay-menu/index.js#L262-L282
8,742
eBay/ebayui-core
src/components/ebay-menu/index.js
setCheckedList
function setCheckedList(indexArray) { if (indexArray) { this.state.items.forEach((item) => { item.checked = false; }); indexArray.forEach((index) => { this.setCheckedItem(index); }); this.processAfterStateChange(indexArray); } }
javascript
function setCheckedList(indexArray) { if (indexArray) { this.state.items.forEach((item) => { item.checked = false; }); indexArray.forEach((index) => { this.setCheckedItem(index); }); this.processAfterStateChange(indexArray); } }
[ "function", "setCheckedList", "(", "indexArray", ")", "{", "if", "(", "indexArray", ")", "{", "this", ".", "state", ".", "items", ".", "forEach", "(", "(", "item", ")", "=>", "{", "item", ".", "checked", "=", "false", ";", "}", ")", ";", "indexArray", ".", "forEach", "(", "(", "index", ")", "=>", "{", "this", ".", "setCheckedItem", "(", "index", ")", ";", "}", ")", ";", "this", ".", "processAfterStateChange", "(", "indexArray", ")", ";", "}", "}" ]
Set the list of options by their index @param {Array} indexArray
[ "Set", "the", "list", "of", "options", "by", "their", "index" ]
a7250c25eaab355881947c159301a78865d0d5c9
https://github.com/eBay/ebayui-core/blob/a7250c25eaab355881947c159301a78865d0d5c9/src/components/ebay-menu/index.js#L353-L365
8,743
eBay/ebayui-core
src/common/transformers/ebayui-attribute/index.js
transform
function transform(el, context) { // Only runs on top level ebay ui templates (skips demos). const isEbayUIComponentFile = COMPONENT_FILES.indexOf(context.filename) !== -1; if (isEbayUIComponentFile && el.hasAttribute('w-bind')) { el.setAttributeValue('data-ebayui', context.builder.literal(true)); } }
javascript
function transform(el, context) { // Only runs on top level ebay ui templates (skips demos). const isEbayUIComponentFile = COMPONENT_FILES.indexOf(context.filename) !== -1; if (isEbayUIComponentFile && el.hasAttribute('w-bind')) { el.setAttributeValue('data-ebayui', context.builder.literal(true)); } }
[ "function", "transform", "(", "el", ",", "context", ")", "{", "// Only runs on top level ebay ui templates (skips demos).", "const", "isEbayUIComponentFile", "=", "COMPONENT_FILES", ".", "indexOf", "(", "context", ".", "filename", ")", "!==", "-", "1", ";", "if", "(", "isEbayUIComponentFile", "&&", "el", ".", "hasAttribute", "(", "'w-bind'", ")", ")", "{", "el", ".", "setAttributeValue", "(", "'data-ebayui'", ",", "context", ".", "builder", ".", "literal", "(", "true", ")", ")", ";", "}", "}" ]
Transform to add the `data-ebayui` attribute to top level elements for all components. @param {Object} el @param {Object} context
[ "Transform", "to", "add", "the", "data", "-", "ebayui", "attribute", "to", "top", "level", "elements", "for", "all", "components", "." ]
a7250c25eaab355881947c159301a78865d0d5c9
https://github.com/eBay/ebayui-core/blob/a7250c25eaab355881947c159301a78865d0d5c9/src/common/transformers/ebayui-attribute/index.js#L14-L21
8,744
eBay/ebayui-core
src/components/ebay-carousel/index.js
handleMove
function handleMove(originalEvent, target) { if (this.isMoving) { return; } const { state } = this; const direction = parseInt(target.getAttribute('data-direction'), 10); const nextIndex = this.move(direction); const slide = getSlide(state, nextIndex); emitAndFire(this, 'carousel-slide', { slide: slide + 1, originalEvent }); emitAndFire(this, `carousel-${direction === 1 ? 'next' : 'previous'}`, { originalEvent }); }
javascript
function handleMove(originalEvent, target) { if (this.isMoving) { return; } const { state } = this; const direction = parseInt(target.getAttribute('data-direction'), 10); const nextIndex = this.move(direction); const slide = getSlide(state, nextIndex); emitAndFire(this, 'carousel-slide', { slide: slide + 1, originalEvent }); emitAndFire(this, `carousel-${direction === 1 ? 'next' : 'previous'}`, { originalEvent }); }
[ "function", "handleMove", "(", "originalEvent", ",", "target", ")", "{", "if", "(", "this", ".", "isMoving", ")", "{", "return", ";", "}", "const", "{", "state", "}", "=", "this", ";", "const", "direction", "=", "parseInt", "(", "target", ".", "getAttribute", "(", "'data-direction'", ")", ",", "10", ")", ";", "const", "nextIndex", "=", "this", ".", "move", "(", "direction", ")", ";", "const", "slide", "=", "getSlide", "(", "state", ",", "nextIndex", ")", ";", "emitAndFire", "(", "this", ",", "'carousel-slide'", ",", "{", "slide", ":", "slide", "+", "1", ",", "originalEvent", "}", ")", ";", "emitAndFire", "(", "this", ",", "`", "${", "direction", "===", "1", "?", "'next'", ":", "'previous'", "}", "`", ",", "{", "originalEvent", "}", ")", ";", "}" ]
Moves the carousel in the `data-direction` of the clicked element if possible. @param {MouseEvent} originalEvent @param {HTMLElement} target
[ "Moves", "the", "carousel", "in", "the", "data", "-", "direction", "of", "the", "clicked", "element", "if", "possible", "." ]
a7250c25eaab355881947c159301a78865d0d5c9
https://github.com/eBay/ebayui-core/blob/a7250c25eaab355881947c159301a78865d0d5c9/src/components/ebay-carousel/index.js#L263-L273
8,745
eBay/ebayui-core
src/components/ebay-carousel/index.js
handleDotClick
function handleDotClick(originalEvent, target) { if (this.isMoving) { return; } const { state: { config, itemsPerSlide } } = this; const slide = parseInt(target.getAttribute('data-slide'), 10); config.preserveItems = true; this.setState('index', slide * itemsPerSlide); emitAndFire(this, 'carousel-slide', { slide: slide + 1, originalEvent }); }
javascript
function handleDotClick(originalEvent, target) { if (this.isMoving) { return; } const { state: { config, itemsPerSlide } } = this; const slide = parseInt(target.getAttribute('data-slide'), 10); config.preserveItems = true; this.setState('index', slide * itemsPerSlide); emitAndFire(this, 'carousel-slide', { slide: slide + 1, originalEvent }); }
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Moves the carousel to the slide at `data-slide` for the clicked element if possible. @param {MouseEvent} originalEvent @param {HTMLElement} target
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a7250c25eaab355881947c159301a78865d0d5c9
https://github.com/eBay/ebayui-core/blob/a7250c25eaab355881947c159301a78865d0d5c9/src/components/ebay-carousel/index.js#L281-L290
8,746
eBay/ebayui-core
src/components/ebay-carousel/index.js
togglePlay
function togglePlay(originalEvent) { const { state: { config, paused } } = this; config.preserveItems = true; this.setState('paused', !paused); if (paused && !this.isMoving) { this.move(RIGHT); } emitAndFire(this, `carousel-${paused ? 'play' : 'pause'}`, { originalEvent }); }
javascript
function togglePlay(originalEvent) { const { state: { config, paused } } = this; config.preserveItems = true; this.setState('paused', !paused); if (paused && !this.isMoving) { this.move(RIGHT); } emitAndFire(this, `carousel-${paused ? 'play' : 'pause'}`, { originalEvent }); }
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Toggles the play state of an autoplay carousel. @param {MouseEvent} originalEvent
[ "Toggles", "the", "play", "state", "of", "an", "autoplay", "carousel", "." ]
a7250c25eaab355881947c159301a78865d0d5c9
https://github.com/eBay/ebayui-core/blob/a7250c25eaab355881947c159301a78865d0d5c9/src/components/ebay-carousel/index.js#L297-L305
8,747
eBay/ebayui-core
src/components/ebay-carousel/index.js
handleScroll
function handleScroll(scrollLeft) { const { state } = this; const { config, items, gap } = state; let closest; if (scrollLeft >= getMaxOffset(state) - gap) { closest = items.length - 1; } else { // Find the closest item using a binary search on each carousel slide. const itemsPerSlide = state.itemsPerSlide || 1; const totalItems = items.length; let low = 0; let high = Math.ceil(totalItems / itemsPerSlide) - 1; while (high - low > 1) { const mid = Math.floor((low + high) / 2); if (scrollLeft > items[mid * itemsPerSlide].left) { low = mid; } else { high = mid; } } const deltaLow = Math.abs(scrollLeft - items[low * itemsPerSlide].left); const deltaHigh = Math.abs(scrollLeft - items[high * itemsPerSlide].left); closest = normalizeIndex(state, (deltaLow > deltaHigh ? high : low) * itemsPerSlide); } if (state.index !== closest) { config.skipScrolling = true; config.preserveItems = true; this.setState('index', closest); emitAndFire(this, 'carousel-scroll', { index: closest }); } }
javascript
function handleScroll(scrollLeft) { const { state } = this; const { config, items, gap } = state; let closest; if (scrollLeft >= getMaxOffset(state) - gap) { closest = items.length - 1; } else { // Find the closest item using a binary search on each carousel slide. const itemsPerSlide = state.itemsPerSlide || 1; const totalItems = items.length; let low = 0; let high = Math.ceil(totalItems / itemsPerSlide) - 1; while (high - low > 1) { const mid = Math.floor((low + high) / 2); if (scrollLeft > items[mid * itemsPerSlide].left) { low = mid; } else { high = mid; } } const deltaLow = Math.abs(scrollLeft - items[low * itemsPerSlide].left); const deltaHigh = Math.abs(scrollLeft - items[high * itemsPerSlide].left); closest = normalizeIndex(state, (deltaLow > deltaHigh ? high : low) * itemsPerSlide); } if (state.index !== closest) { config.skipScrolling = true; config.preserveItems = true; this.setState('index', closest); emitAndFire(this, 'carousel-scroll', { index: closest }); } }
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Find the closest item index to the scroll offset and triggers an update. @param {number} scrollLeft The current scroll position of the carousel.
[ "Find", "the", "closest", "item", "index", "to", "the", "scroll", "offset", "and", "triggers", "an", "update", "." ]
a7250c25eaab355881947c159301a78865d0d5c9
https://github.com/eBay/ebayui-core/blob/a7250c25eaab355881947c159301a78865d0d5c9/src/components/ebay-carousel/index.js#L312-L346
8,748
eBay/ebayui-core
src/components/ebay-carousel/index.js
move
function move(delta) { const { state } = this; const { index, items, itemsPerSlide, autoplayInterval, slideWidth, gap, peek, config } = state; const nextIndex = getNextIndex(state, delta); let offsetOverride; config.preserveItems = true; this.isMoving = true; // When we are in autoplay mode we overshoot the desired index to land on a clone // of one of the ends. Then after the transition is over we update to the proper position. if (autoplayInterval) { if (delta === RIGHT && nextIndex < index) { // Transitions to one slide before the beginning. offsetOverride = -slideWidth - gap; // Move the items in the last slide to be before the first slide. for (let i = Math.ceil(itemsPerSlide + peek); i--;) { const item = items[items.length - i - 1]; item.transform = `translateX(${(getMaxOffset(state) + slideWidth + gap) * -1}px)`; } } else if (delta === LEFT && nextIndex > index) { // Transitions one slide past the end. offsetOverride = getMaxOffset(state) + slideWidth + gap; // Moves the items in the first slide to be after the last slide. for (let i = Math.ceil(itemsPerSlide + peek); i--;) { const item = items[i]; item.transform = `translateX(${(getMaxOffset(state) + slideWidth + gap)}px)`; } } config.offsetOverride = offsetOverride; } this.setState('index', nextIndex); this.once('carousel-update', () => { this.isMoving = false; if (offsetOverride !== undefined) { // If we are in autoplay mode and went outside of the normal offset // We make sure to restore all of the items that got moved around. items.forEach(item => { item.transform = undefined; }); } }); return nextIndex; }
javascript
function move(delta) { const { state } = this; const { index, items, itemsPerSlide, autoplayInterval, slideWidth, gap, peek, config } = state; const nextIndex = getNextIndex(state, delta); let offsetOverride; config.preserveItems = true; this.isMoving = true; // When we are in autoplay mode we overshoot the desired index to land on a clone // of one of the ends. Then after the transition is over we update to the proper position. if (autoplayInterval) { if (delta === RIGHT && nextIndex < index) { // Transitions to one slide before the beginning. offsetOverride = -slideWidth - gap; // Move the items in the last slide to be before the first slide. for (let i = Math.ceil(itemsPerSlide + peek); i--;) { const item = items[items.length - i - 1]; item.transform = `translateX(${(getMaxOffset(state) + slideWidth + gap) * -1}px)`; } } else if (delta === LEFT && nextIndex > index) { // Transitions one slide past the end. offsetOverride = getMaxOffset(state) + slideWidth + gap; // Moves the items in the first slide to be after the last slide. for (let i = Math.ceil(itemsPerSlide + peek); i--;) { const item = items[i]; item.transform = `translateX(${(getMaxOffset(state) + slideWidth + gap)}px)`; } } config.offsetOverride = offsetOverride; } this.setState('index', nextIndex); this.once('carousel-update', () => { this.isMoving = false; if (offsetOverride !== undefined) { // If we are in autoplay mode and went outside of the normal offset // We make sure to restore all of the items that got moved around. items.forEach(item => { item.transform = undefined; }); } }); return nextIndex; }
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Causes the carousel to move to the provided index. @param {-1|1} delta 1 for right and -1 for left. @return {number} the updated index.
[ "Causes", "the", "carousel", "to", "move", "to", "the", "provided", "index", "." ]
a7250c25eaab355881947c159301a78865d0d5c9
https://github.com/eBay/ebayui-core/blob/a7250c25eaab355881947c159301a78865d0d5c9/src/components/ebay-carousel/index.js#L354-L401
8,749
eBay/ebayui-core
src/components/ebay-carousel/index.js
getOffset
function getOffset(state) { const { items, index } = state; if (!items.length) { return 0; } return Math.min(items[index].left, getMaxOffset(state)) || 0; }
javascript
function getOffset(state) { const { items, index } = state; if (!items.length) { return 0; } return Math.min(items[index].left, getMaxOffset(state)) || 0; }
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Given the current widget state, finds the active offset left of the selected item. Also automatically caps the offset at the max offset. @param {object} state The widget state. @return {number}
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a7250c25eaab355881947c159301a78865d0d5c9
https://github.com/eBay/ebayui-core/blob/a7250c25eaab355881947c159301a78865d0d5c9/src/components/ebay-carousel/index.js#L410-L416
8,750
eBay/ebayui-core
src/components/ebay-carousel/index.js
getMaxOffset
function getMaxOffset({ items, slideWidth }) { if (!items.length) { return 0; } return Math.max(items[items.length - 1].right - slideWidth, 0) || 0; }
javascript
function getMaxOffset({ items, slideWidth }) { if (!items.length) { return 0; } return Math.max(items[items.length - 1].right - slideWidth, 0) || 0; }
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Given the current widget state, finds the last valid offset. @param {object} state The widget state. @return {number}
[ "Given", "the", "current", "widget", "state", "finds", "the", "last", "valid", "offset", "." ]
a7250c25eaab355881947c159301a78865d0d5c9
https://github.com/eBay/ebayui-core/blob/a7250c25eaab355881947c159301a78865d0d5c9/src/components/ebay-carousel/index.js#L424-L429
8,751
eBay/ebayui-core
src/components/ebay-carousel/index.js
getSlide
function getSlide({ index, itemsPerSlide }, i = index) { if (!itemsPerSlide) { return; } return Math.ceil(i / itemsPerSlide); }
javascript
function getSlide({ index, itemsPerSlide }, i = index) { if (!itemsPerSlide) { return; } return Math.ceil(i / itemsPerSlide); }
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Gets the slide for a given index. Defaults to the current index if none provided. @param {object} state The widget state. @param {number?} i the index to get the slide for. @return {number}
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a7250c25eaab355881947c159301a78865d0d5c9
https://github.com/eBay/ebayui-core/blob/a7250c25eaab355881947c159301a78865d0d5c9/src/components/ebay-carousel/index.js#L439-L445
8,752
eBay/ebayui-core
src/components/ebay-carousel/index.js
normalizeIndex
function normalizeIndex({ items, itemsPerSlide }, index) { let result = index; result %= items.length || 1; // Ensure index is within bounds. result -= result % (itemsPerSlide || 1); // Round index to the nearest valid slide index. result = Math.abs(result); // Ensure positive value. return result; }
javascript
function normalizeIndex({ items, itemsPerSlide }, index) { let result = index; result %= items.length || 1; // Ensure index is within bounds. result -= result % (itemsPerSlide || 1); // Round index to the nearest valid slide index. result = Math.abs(result); // Ensure positive value. return result; }
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Ensures that an index is valid. @param {object} state The widget state. @param {number} index the index to normalize.
[ "Ensures", "that", "an", "index", "is", "valid", "." ]
a7250c25eaab355881947c159301a78865d0d5c9
https://github.com/eBay/ebayui-core/blob/a7250c25eaab355881947c159301a78865d0d5c9/src/components/ebay-carousel/index.js#L453-L459
8,753
eBay/ebayui-core
src/components/ebay-carousel/index.js
getNextIndex
function getNextIndex(state, delta) { const { index, items, slideWidth, itemsPerSlide } = state; let i = index; let item; // If going backward from 0, we go to the end. if (delta === LEFT && i === 0) { i = items.length - 1; } else { // Find the index of the next item that is not fully in view. do { item = items[i += delta]; } while (item && item.fullyVisible); if (delta === LEFT && !itemsPerSlide) { // If going left without items per slide, go as far left as possible while keeping this item fully in view. const targetOffset = item.right - slideWidth; do { item = items[--i]; } while (item && item.left >= targetOffset); i += 1; } } return normalizeIndex(state, i); }
javascript
function getNextIndex(state, delta) { const { index, items, slideWidth, itemsPerSlide } = state; let i = index; let item; // If going backward from 0, we go to the end. if (delta === LEFT && i === 0) { i = items.length - 1; } else { // Find the index of the next item that is not fully in view. do { item = items[i += delta]; } while (item && item.fullyVisible); if (delta === LEFT && !itemsPerSlide) { // If going left without items per slide, go as far left as possible while keeping this item fully in view. const targetOffset = item.right - slideWidth; do { item = items[--i]; } while (item && item.left >= targetOffset); i += 1; } } return normalizeIndex(state, i); }
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Calculates the next valid index in a direction. @param {object} state The widget state. @param {-1|1} delta 1 for right and -1 for left. @return {number}
[ "Calculates", "the", "next", "valid", "index", "in", "a", "direction", "." ]
a7250c25eaab355881947c159301a78865d0d5c9
https://github.com/eBay/ebayui-core/blob/a7250c25eaab355881947c159301a78865d0d5c9/src/components/ebay-carousel/index.js#L468-L493
8,754
eBay/ebayui-core
src/components/ebay-carousel/index.js
forEls
function forEls(parent, fn) { let i = 0; let child = parent.firstElementChild; while (child) { fn(child, i++); child = child.nextElementSibling; } }
javascript
function forEls(parent, fn) { let i = 0; let child = parent.firstElementChild; while (child) { fn(child, i++); child = child.nextElementSibling; } }
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Calls a function on each element within a parent element. @param {HTMLElement} parent The parent to walk through. @param {(el: HTMLElement, i: number) => any} fn The function to call.
[ "Calls", "a", "function", "on", "each", "element", "within", "a", "parent", "element", "." ]
a7250c25eaab355881947c159301a78865d0d5c9
https://github.com/eBay/ebayui-core/blob/a7250c25eaab355881947c159301a78865d0d5c9/src/components/ebay-carousel/index.js#L501-L508
8,755
eBay/ebayui-core
src/common/property-observer/index.js
observeRoot
function observeRoot(widget, attributes, callback, skipSetState) { attributes.forEach(attribute => { Object.defineProperty(widget.el, attribute, { get() { return widget.state[attribute]; }, set(value) { if (!skipSetState) { widget.setState(attribute, value); } if (callback) { callback(value); } } }); }); }
javascript
function observeRoot(widget, attributes, callback, skipSetState) { attributes.forEach(attribute => { Object.defineProperty(widget.el, attribute, { get() { return widget.state[attribute]; }, set(value) { if (!skipSetState) { widget.setState(attribute, value); } if (callback) { callback(value); } } }); }); }
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For each attribute, define getter and setter on root DOM element of the widget @param {Object} widget @param {Array} attributes @param {Function} callback @param {Boolean} skipSetState: useful for handling setState in your component, rather than here
[ "For", "each", "attribute", "define", "getter", "and", "setter", "on", "root", "DOM", "element", "of", "the", "widget" ]
a7250c25eaab355881947c159301a78865d0d5c9
https://github.com/eBay/ebayui-core/blob/a7250c25eaab355881947c159301a78865d0d5c9/src/common/property-observer/index.js#L11-L27
8,756
eBay/ebayui-core
src/common/property-observer/index.js
observeInner
function observeInner(widget, el, attribute, path, dirtyPath, callback) { Object.defineProperty(el, attribute, { get() { return _get(widget.state, `${path}.${attribute}`); }, set(value) { _set(widget.state, `${path}.${attribute}`, value); if (dirtyPath) { widget.setStateDirty(dirtyPath); } callback(el); } }); }
javascript
function observeInner(widget, el, attribute, path, dirtyPath, callback) { Object.defineProperty(el, attribute, { get() { return _get(widget.state, `${path}.${attribute}`); }, set(value) { _set(widget.state, `${path}.${attribute}`, value); if (dirtyPath) { widget.setStateDirty(dirtyPath); } callback(el); } }); }
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Define getter and setter on a non-root DOM element of the widget @param {Object} widget: Widget instance @param {HTMLElement} el: Element for attaching observer @param {String} attribute: Name of stateful property @param {String} path: Path to part of state that needs to be accessed @param {String} dirtyPath: Path to use with setStateDirty()
[ "Define", "getter", "and", "setter", "on", "a", "non", "-", "root", "DOM", "element", "of", "the", "widget" ]
a7250c25eaab355881947c159301a78865d0d5c9
https://github.com/eBay/ebayui-core/blob/a7250c25eaab355881947c159301a78865d0d5c9/src/common/property-observer/index.js#L37-L50
8,757
eBay/ebayui-core
src/common/element-scroll/index.js
scroll
function scroll(el) { if (!el) { return; } const parentEl = el && el.parentElement; const offsetBottom = el.offsetTop + el.offsetHeight; const scrollBottom = parentEl.scrollTop + parentEl.offsetHeight; if (el.offsetTop < parentEl.scrollTop) { parentEl.scrollTop = el.offsetTop; } else if (offsetBottom > scrollBottom) { parentEl.scrollTop = offsetBottom - parentEl.offsetHeight; } }
javascript
function scroll(el) { if (!el) { return; } const parentEl = el && el.parentElement; const offsetBottom = el.offsetTop + el.offsetHeight; const scrollBottom = parentEl.scrollTop + parentEl.offsetHeight; if (el.offsetTop < parentEl.scrollTop) { parentEl.scrollTop = el.offsetTop; } else if (offsetBottom > scrollBottom) { parentEl.scrollTop = offsetBottom - parentEl.offsetHeight; } }
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Scrolls the parent element until the child element is in view
[ "Scrolls", "the", "parent", "element", "until", "the", "child", "element", "is", "in", "view" ]
a7250c25eaab355881947c159301a78865d0d5c9
https://github.com/eBay/ebayui-core/blob/a7250c25eaab355881947c159301a78865d0d5c9/src/common/element-scroll/index.js#L4-L18
8,758
eBay/ebayui-core
src/common/event-utils/index.js
handleKeydown
function handleKeydown(keyCodes, e, callback) { const keyCode = e.charCode || e.keyCode; if (keyCodes.indexOf(keyCode) !== -1) { callback(); } }
javascript
function handleKeydown(keyCodes, e, callback) { const keyCode = e.charCode || e.keyCode; if (keyCodes.indexOf(keyCode) !== -1) { callback(); } }
[ "function", "handleKeydown", "(", "keyCodes", ",", "e", ",", "callback", ")", "{", "const", "keyCode", "=", "e", ".", "charCode", "||", "e", ".", "keyCode", ";", "if", "(", "keyCodes", ".", "indexOf", "(", "keyCode", ")", "!==", "-", "1", ")", "{", "callback", "(", ")", ";", "}", "}" ]
Generic keydown handler used by more specific cases @param {Array} keyCodes: List of acceptable keyCodes @param {KeyboardEvent} e @param {Function} callback
[ "Generic", "keydown", "handler", "used", "by", "more", "specific", "cases" ]
a7250c25eaab355881947c159301a78865d0d5c9
https://github.com/eBay/ebayui-core/blob/a7250c25eaab355881947c159301a78865d0d5c9/src/common/event-utils/index.js#L7-L12
8,759
eBay/ebayui-core
src/common/event-utils/index.js
handleNotKeydown
function handleNotKeydown(keyCodes, e, callback) { const keyCode = e.charCode || e.keyCode; if (keyCodes.indexOf(keyCode) === -1) { callback(); } }
javascript
function handleNotKeydown(keyCodes, e, callback) { const keyCode = e.charCode || e.keyCode; if (keyCodes.indexOf(keyCode) === -1) { callback(); } }
[ "function", "handleNotKeydown", "(", "keyCodes", ",", "e", ",", "callback", ")", "{", "const", "keyCode", "=", "e", ".", "charCode", "||", "e", ".", "keyCode", ";", "if", "(", "keyCodes", ".", "indexOf", "(", "keyCode", ")", "===", "-", "1", ")", "{", "callback", "(", ")", ";", "}", "}" ]
inverse of found keys
[ "inverse", "of", "found", "keys" ]
a7250c25eaab355881947c159301a78865d0d5c9
https://github.com/eBay/ebayui-core/blob/a7250c25eaab355881947c159301a78865d0d5c9/src/common/event-utils/index.js#L15-L20
8,760
eBay/ebayui-core
demo/utils.js
isDirectory
function isDirectory(obj) { return obj.sources.every(path => { try { return fs.lstatSync(path).isDirectory(); } catch (e) { return false; } }); }
javascript
function isDirectory(obj) { return obj.sources.every(path => { try { return fs.lstatSync(path).isDirectory(); } catch (e) { return false; } }); }
[ "function", "isDirectory", "(", "obj", ")", "{", "return", "obj", ".", "sources", ".", "every", "(", "path", "=>", "{", "try", "{", "return", "fs", ".", "lstatSync", "(", "path", ")", ".", "isDirectory", "(", ")", ";", "}", "catch", "(", "e", ")", "{", "return", "false", ";", "}", "}", ")", ";", "}" ]
check that paths exist as directories
[ "check", "that", "paths", "exist", "as", "directories" ]
a7250c25eaab355881947c159301a78865d0d5c9
https://github.com/eBay/ebayui-core/blob/a7250c25eaab355881947c159301a78865d0d5c9/demo/utils.js#L4-L12
8,761
eBay/ebayui-core
src/components/ebay-combobox-readonly/index.js
handleOptionClick
function handleOptionClick(event) { let el; // find the element with the data // start with the target element if (event.target.dataset.optionValue) { el = event.target; // check up the tree one level (in case option text or status was clicked) } else if (event.target.parentNode.dataset.optionValue) { el = event.target.parentNode; } this.processAfterStateChange(el); this.expander.collapse(); this.el.querySelector(comboboxHostSelector).focus(); }
javascript
function handleOptionClick(event) { let el; // find the element with the data // start with the target element if (event.target.dataset.optionValue) { el = event.target; // check up the tree one level (in case option text or status was clicked) } else if (event.target.parentNode.dataset.optionValue) { el = event.target.parentNode; } this.processAfterStateChange(el); this.expander.collapse(); this.el.querySelector(comboboxHostSelector).focus(); }
[ "function", "handleOptionClick", "(", "event", ")", "{", "let", "el", ";", "// find the element with the data", "// start with the target element", "if", "(", "event", ".", "target", ".", "dataset", ".", "optionValue", ")", "{", "el", "=", "event", ".", "target", ";", "// check up the tree one level (in case option text or status was clicked)", "}", "else", "if", "(", "event", ".", "target", ".", "parentNode", ".", "dataset", ".", "optionValue", ")", "{", "el", "=", "event", ".", "target", ".", "parentNode", ";", "}", "this", ".", "processAfterStateChange", "(", "el", ")", ";", "this", ".", "expander", ".", "collapse", "(", ")", ";", "this", ".", "el", ".", "querySelector", "(", "comboboxHostSelector", ")", ".", "focus", "(", ")", ";", "}" ]
Handle mouse click for option @param {MouseEvent} event
[ "Handle", "mouse", "click", "for", "option" ]
a7250c25eaab355881947c159301a78865d0d5c9
https://github.com/eBay/ebayui-core/blob/a7250c25eaab355881947c159301a78865d0d5c9/src/components/ebay-combobox-readonly/index.js#L117-L132
8,762
mattermost/mattermost-redux
src/actions/websocket.js
handleChannelConvertedEvent
function handleChannelConvertedEvent(msg) { return (dispatch, getState) => { const channelId = msg.data.channel_id; if (channelId) { const channel = getChannel(getState(), channelId); if (channel) { dispatch({ type: ChannelTypes.RECEIVED_CHANNEL, data: {...channel, type: General.PRIVATE_CHANNEL}, }); } } }; }
javascript
function handleChannelConvertedEvent(msg) { return (dispatch, getState) => { const channelId = msg.data.channel_id; if (channelId) { const channel = getChannel(getState(), channelId); if (channel) { dispatch({ type: ChannelTypes.RECEIVED_CHANNEL, data: {...channel, type: General.PRIVATE_CHANNEL}, }); } } }; }
[ "function", "handleChannelConvertedEvent", "(", "msg", ")", "{", "return", "(", "dispatch", ",", "getState", ")", "=>", "{", "const", "channelId", "=", "msg", ".", "data", ".", "channel_id", ";", "if", "(", "channelId", ")", "{", "const", "channel", "=", "getChannel", "(", "getState", "(", ")", ",", "channelId", ")", ";", "if", "(", "channel", ")", "{", "dispatch", "(", "{", "type", ":", "ChannelTypes", ".", "RECEIVED_CHANNEL", ",", "data", ":", "{", "...", "channel", ",", "type", ":", "General", ".", "PRIVATE_CHANNEL", "}", ",", "}", ")", ";", "}", "}", "}", ";", "}" ]
handleChannelConvertedEvent handles updating of channel which is converted from public to private
[ "handleChannelConvertedEvent", "handles", "updating", "of", "channel", "which", "is", "converted", "from", "public", "to", "private" ]
a6b5a325126821c8e6fe22a3dbef747a4d325c5e
https://github.com/mattermost/mattermost-redux/blob/a6b5a325126821c8e6fe22a3dbef747a4d325c5e/src/actions/websocket.js#L546-L559
8,763
zeit/ms
index.js
plural
function plural(ms, msAbs, n, name) { var isPlural = msAbs >= n * 1.5; return Math.round(ms / n) + ' ' + name + (isPlural ? 's' : ''); }
javascript
function plural(ms, msAbs, n, name) { var isPlural = msAbs >= n * 1.5; return Math.round(ms / n) + ' ' + name + (isPlural ? 's' : ''); }
[ "function", "plural", "(", "ms", ",", "msAbs", ",", "n", ",", "name", ")", "{", "var", "isPlural", "=", "msAbs", ">=", "n", "*", "1.5", ";", "return", "Math", ".", "round", "(", "ms", "/", "n", ")", "+", "' '", "+", "name", "+", "(", "isPlural", "?", "'s'", ":", "''", ")", ";", "}" ]
Pluralization helper.
[ "Pluralization", "helper", "." ]
d1add60365fe2340b750b1f7a254b83bea34e52d
https://github.com/zeit/ms/blob/d1add60365fe2340b750b1f7a254b83bea34e52d/index.js#L159-L162
8,764
pqina/vue-filepond
dist/vue-filepond.js
getNativeConstructorFromType
function getNativeConstructorFromType(type) { return { string: String, boolean: Boolean, array: Array, function: Function, int: Number, serverapi: Object, object: Object }[type]; }
javascript
function getNativeConstructorFromType(type) { return { string: String, boolean: Boolean, array: Array, function: Function, int: Number, serverapi: Object, object: Object }[type]; }
[ "function", "getNativeConstructorFromType", "(", "type", ")", "{", "return", "{", "string", ":", "String", ",", "boolean", ":", "Boolean", ",", "array", ":", "Array", ",", "function", ":", "Function", ",", "int", ":", "Number", ",", "serverapi", ":", "Object", ",", "object", ":", "Object", "}", "[", "type", "]", ";", "}" ]
Setup initial prop types and update when plugins are added
[ "Setup", "initial", "prop", "types", "and", "update", "when", "plugins", "are", "added" ]
bf7ea99e11da095eb10b4f703be0827e807130b7
https://github.com/pqina/vue-filepond/blob/bf7ea99e11da095eb10b4f703be0827e807130b7/dist/vue-filepond.js#L46-L56
8,765
greggman/twgl.js
src/helper.js
copyExistingProperties
function copyExistingProperties(src, dst) { Object.keys(dst).forEach(function(key) { if (dst.hasOwnProperty(key) && src.hasOwnProperty(key)) { dst[key] = src[key]; } }); }
javascript
function copyExistingProperties(src, dst) { Object.keys(dst).forEach(function(key) { if (dst.hasOwnProperty(key) && src.hasOwnProperty(key)) { dst[key] = src[key]; } }); }
[ "function", "copyExistingProperties", "(", "src", ",", "dst", ")", "{", "Object", ".", "keys", "(", "dst", ")", ".", "forEach", "(", "function", "(", "key", ")", "{", "if", "(", "dst", ".", "hasOwnProperty", "(", "key", ")", "&&", "src", ".", "hasOwnProperty", "(", "key", ")", ")", "{", "dst", "[", "key", "]", "=", "src", "[", "key", "]", ";", "}", "}", ")", ";", "}" ]
Copies properties from source to dest only if a matching key is in dest @param {Object.<string, ?>} src the source @param {Object.<string, ?>} dst the dest @private
[ "Copies", "properties", "from", "source", "to", "dest", "only", "if", "a", "matching", "key", "is", "in", "dest" ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/helper.js#L49-L55
8,766
greggman/twgl.js
src/twgl.js
setDefaults
function setDefaults(newDefaults) { helper.copyExistingProperties(newDefaults, defaults); attributes.setAttributeDefaults_(newDefaults); // eslint-disable-line textures.setTextureDefaults_(newDefaults); // eslint-disable-line }
javascript
function setDefaults(newDefaults) { helper.copyExistingProperties(newDefaults, defaults); attributes.setAttributeDefaults_(newDefaults); // eslint-disable-line textures.setTextureDefaults_(newDefaults); // eslint-disable-line }
[ "function", "setDefaults", "(", "newDefaults", ")", "{", "helper", ".", "copyExistingProperties", "(", "newDefaults", ",", "defaults", ")", ";", "attributes", ".", "setAttributeDefaults_", "(", "newDefaults", ")", ";", "// eslint-disable-line", "textures", ".", "setTextureDefaults_", "(", "newDefaults", ")", ";", "// eslint-disable-line", "}" ]
Various default settings for twgl. Note: You can call this any number of times. Example: twgl.setDefaults({ textureColor: [1, 0, 0, 1] }); twgl.setDefaults({ attribPrefix: 'a_' }); is equivalent to twgl.setDefaults({ textureColor: [1, 0, 0, 1], attribPrefix: 'a_', }); @typedef {Object} Defaults @property {string} [attribPrefix] The prefix to stick on attributes When writing shaders I prefer to name attributes with `a_`, uniforms with `u_` and varyings with `v_` as it makes it clear where they came from. But, when building geometry I prefer using unprefixed names. In otherwords I'll create arrays of geometry like this const arrays = { position: ... normal: ... texcoord: ... }; But need those mapped to attributes and my attributes start with `a_`. Default: `""` @property {number[]} [textureColor] Array of 4 values in the range 0 to 1 The default texture color is used when loading textures from urls. Because the URL will be loaded async we'd like to be able to use the texture immediately. By putting a 1x1 pixel color in the texture we can start using the texture before the URL has loaded. Default: `[0.5, 0.75, 1, 1]` @property {string} [crossOrigin] If not undefined sets the crossOrigin attribute on images that twgl creates when downloading images for textures. Also see {@link module:twgl.TextureOptions}. @property {bool} [addExtensionsToContext] If true, then, when twgl will try to add any supported WebGL extensions directly to the context under their normal GL names. For example if ANGLE_instances_arrays exists then twgl would enable it, add the functions `vertexAttribDivisor`, `drawArraysInstanced`, `drawElementsInstanced`, and the constant `VERTEX_ATTRIB_ARRAY_DIVISOR` to the `WebGLRenderingContext`. @memberOf module:twgl Sets various defaults for twgl. In the interest of terseness which is kind of the point of twgl I've integrated a few of the older functions here @param {module:twgl.Defaults} newDefaults The default settings. @memberOf module:twgl
[ "Various", "default", "settings", "for", "twgl", "." ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/twgl.js#L133-L137
8,767
greggman/twgl.js
src/twgl.js
addExtensionsToContext
function addExtensionsToContext(gl) { for (let ii = 0; ii < supportedExtensions.length; ++ii) { addExtensionToContext(gl, supportedExtensions[ii]); } }
javascript
function addExtensionsToContext(gl) { for (let ii = 0; ii < supportedExtensions.length; ++ii) { addExtensionToContext(gl, supportedExtensions[ii]); } }
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Attempts to enable all of the following extensions and add their functions and constants to the `WebGLRenderingContext` using their normal non-extension like names. ANGLE_instanced_arrays EXT_blend_minmax EXT_color_buffer_float EXT_color_buffer_half_float EXT_disjoint_timer_query EXT_disjoint_timer_query_webgl2 EXT_frag_depth EXT_sRGB EXT_shader_texture_lod EXT_texture_filter_anisotropic OES_element_index_uint OES_standard_derivatives OES_texture_float OES_texture_float_linear OES_texture_half_float OES_texture_half_float_linear OES_vertex_array_object WEBGL_color_buffer_float WEBGL_compressed_texture_atc WEBGL_compressed_texture_etc1 WEBGL_compressed_texture_pvrtc WEBGL_compressed_texture_s3tc WEBGL_compressed_texture_s3tc_srgb WEBGL_depth_texture WEBGL_draw_buffers For example if `ANGLE_instanced_arrays` exists then the functions `drawArraysInstanced`, `drawElementsInstanced`, `vertexAttribDivisor` and the constant `VERTEX_ATTRIB_ARRAY_DIVISOR` are added to the `WebGLRenderingContext`. Note that if you want to know if the extension exists you should probably call `gl.getExtension` for each extension. Alternatively you can check for the existance of the functions or constants that are expected to be added. For example if (gl.drawBuffers) { // Either WEBGL_draw_buffers was enabled OR you're running in WebGL2 .... @param {WebGLRenderingContext} gl A WebGLRenderingContext @memberOf module:twgl
[ "Attempts", "to", "enable", "all", "of", "the", "following", "extensions", "and", "add", "their", "functions", "and", "constants", "to", "the", "WebGLRenderingContext", "using", "their", "normal", "non", "-", "extension", "like", "names", "." ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/twgl.js#L267-L271
8,768
greggman/twgl.js
src/twgl.js
createContext
function createContext(canvas, opt_attribs) { const names = ["webgl2", "webgl", "experimental-webgl"]; let context = null; for (let ii = 0; ii < names.length; ++ii) { context = canvas.getContext(names[ii], opt_attribs); if (context) { if (defaults.addExtensionsToContext) { addExtensionsToContext(context); } break; } } return context; }
javascript
function createContext(canvas, opt_attribs) { const names = ["webgl2", "webgl", "experimental-webgl"]; let context = null; for (let ii = 0; ii < names.length; ++ii) { context = canvas.getContext(names[ii], opt_attribs); if (context) { if (defaults.addExtensionsToContext) { addExtensionsToContext(context); } break; } } return context; }
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Creates a webgl context. Will return a WebGL2 context if possible. You can check if it's WebGL2 with twgl.isWebGL2(gl); @param {HTMLCanvasElement} canvas The canvas tag to get context from. If one is not passed in one will be created. @return {WebGLRenderingContext} The created context.
[ "Creates", "a", "webgl", "context", "." ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/twgl.js#L327-L340
8,769
greggman/twgl.js
src/draw.js
drawBufferInfo
function drawBufferInfo(gl, bufferInfo, type, count, offset, instanceCount) { type = type === undefined ? gl.TRIANGLES : type; const indices = bufferInfo.indices; const elementType = bufferInfo.elementType; const numElements = count === undefined ? bufferInfo.numElements : count; offset = offset === undefined ? 0 : offset; if (elementType || indices) { if (instanceCount !== undefined) { gl.drawElementsInstanced(type, numElements, elementType === undefined ? gl.UNSIGNED_SHORT : bufferInfo.elementType, offset, instanceCount); } else { gl.drawElements(type, numElements, elementType === undefined ? gl.UNSIGNED_SHORT : bufferInfo.elementType, offset); } } else { if (instanceCount !== undefined) { gl.drawArraysInstanced(type, offset, numElements, instanceCount); } else { gl.drawArrays(type, offset, numElements); } } }
javascript
function drawBufferInfo(gl, bufferInfo, type, count, offset, instanceCount) { type = type === undefined ? gl.TRIANGLES : type; const indices = bufferInfo.indices; const elementType = bufferInfo.elementType; const numElements = count === undefined ? bufferInfo.numElements : count; offset = offset === undefined ? 0 : offset; if (elementType || indices) { if (instanceCount !== undefined) { gl.drawElementsInstanced(type, numElements, elementType === undefined ? gl.UNSIGNED_SHORT : bufferInfo.elementType, offset, instanceCount); } else { gl.drawElements(type, numElements, elementType === undefined ? gl.UNSIGNED_SHORT : bufferInfo.elementType, offset); } } else { if (instanceCount !== undefined) { gl.drawArraysInstanced(type, offset, numElements, instanceCount); } else { gl.drawArrays(type, offset, numElements); } } }
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Drawing related functions For backward compatibily they are available at both `twgl.draw` and `twgl` itself See {@link module:twgl} for core functions @module twgl/draw Calls `gl.drawElements` or `gl.drawArrays`, whichever is appropriate normally you'd call `gl.drawElements` or `gl.drawArrays` yourself but calling this means if you switch from indexed data to non-indexed data you don't have to remember to update your draw call. @param {WebGLRenderingContext} gl A WebGLRenderingContext @param {(module:twgl.BufferInfo|module:twgl.VertexArrayInfo)} bufferInfo A BufferInfo as returned from {@link module:twgl.createBufferInfoFromArrays} or a VertexArrayInfo as returned from {@link module:twgl.createVertexArrayInfo} @param {number} [type] eg (gl.TRIANGLES, gl.LINES, gl.POINTS, gl.TRIANGLE_STRIP, ...). Defaults to `gl.TRIANGLES` @param {number} [count] An optional count. Defaults to bufferInfo.numElements @param {number} [offset] An optional offset. Defaults to 0. @param {number} [instanceCount] An optional instanceCount. if set then `drawArraysInstanced` or `drawElementsInstanced` will be called @memberOf module:twgl/draw
[ "Drawing", "related", "functions" ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/draw.js#L52-L71
8,770
greggman/twgl.js
src/typedarrays.js
getGLTypeForTypedArray
function getGLTypeForTypedArray(typedArray) { if (typedArray instanceof Int8Array) { return BYTE; } // eslint-disable-line if (typedArray instanceof Uint8Array) { return UNSIGNED_BYTE; } // eslint-disable-line if (typedArray instanceof Uint8ClampedArray) { return UNSIGNED_BYTE; } // eslint-disable-line if (typedArray instanceof Int16Array) { return SHORT; } // eslint-disable-line if (typedArray instanceof Uint16Array) { return UNSIGNED_SHORT; } // eslint-disable-line if (typedArray instanceof Int32Array) { return INT; } // eslint-disable-line if (typedArray instanceof Uint32Array) { return UNSIGNED_INT; } // eslint-disable-line if (typedArray instanceof Float32Array) { return FLOAT; } // eslint-disable-line throw "unsupported typed array type"; }
javascript
function getGLTypeForTypedArray(typedArray) { if (typedArray instanceof Int8Array) { return BYTE; } // eslint-disable-line if (typedArray instanceof Uint8Array) { return UNSIGNED_BYTE; } // eslint-disable-line if (typedArray instanceof Uint8ClampedArray) { return UNSIGNED_BYTE; } // eslint-disable-line if (typedArray instanceof Int16Array) { return SHORT; } // eslint-disable-line if (typedArray instanceof Uint16Array) { return UNSIGNED_SHORT; } // eslint-disable-line if (typedArray instanceof Int32Array) { return INT; } // eslint-disable-line if (typedArray instanceof Uint32Array) { return UNSIGNED_INT; } // eslint-disable-line if (typedArray instanceof Float32Array) { return FLOAT; } // eslint-disable-line throw "unsupported typed array type"; }
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Get the GL type for a typedArray @param {ArrayBufferView} typedArray a typedArray @return {number} the GL type for array. For example pass in an `Int8Array` and `gl.BYTE` will be returned. Pass in a `Uint32Array` and `gl.UNSIGNED_INT` will be returned @memberOf module:twgl/typedArray
[ "Get", "the", "GL", "type", "for", "a", "typedArray" ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/typedarrays.js#L87-L97
8,771
greggman/twgl.js
src/typedarrays.js
getGLTypeForTypedArrayType
function getGLTypeForTypedArrayType(typedArrayType) { if (typedArrayType === Int8Array) { return BYTE; } // eslint-disable-line if (typedArrayType === Uint8Array) { return UNSIGNED_BYTE; } // eslint-disable-line if (typedArrayType === Uint8ClampedArray) { return UNSIGNED_BYTE; } // eslint-disable-line if (typedArrayType === Int16Array) { return SHORT; } // eslint-disable-line if (typedArrayType === Uint16Array) { return UNSIGNED_SHORT; } // eslint-disable-line if (typedArrayType === Int32Array) { return INT; } // eslint-disable-line if (typedArrayType === Uint32Array) { return UNSIGNED_INT; } // eslint-disable-line if (typedArrayType === Float32Array) { return FLOAT; } // eslint-disable-line throw "unsupported typed array type"; }
javascript
function getGLTypeForTypedArrayType(typedArrayType) { if (typedArrayType === Int8Array) { return BYTE; } // eslint-disable-line if (typedArrayType === Uint8Array) { return UNSIGNED_BYTE; } // eslint-disable-line if (typedArrayType === Uint8ClampedArray) { return UNSIGNED_BYTE; } // eslint-disable-line if (typedArrayType === Int16Array) { return SHORT; } // eslint-disable-line if (typedArrayType === Uint16Array) { return UNSIGNED_SHORT; } // eslint-disable-line if (typedArrayType === Int32Array) { return INT; } // eslint-disable-line if (typedArrayType === Uint32Array) { return UNSIGNED_INT; } // eslint-disable-line if (typedArrayType === Float32Array) { return FLOAT; } // eslint-disable-line throw "unsupported typed array type"; }
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Get the GL type for a typedArray type @param {ArrayBufferView} typedArrayType a typedArray constructor @return {number} the GL type for type. For example pass in `Int8Array` and `gl.BYTE` will be returned. Pass in `Uint32Array` and `gl.UNSIGNED_INT` will be returned @memberOf module:twgl/typedArray
[ "Get", "the", "GL", "type", "for", "a", "typedArray", "type" ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/typedarrays.js#L106-L116
8,772
greggman/twgl.js
src/m4.js
negate
function negate(m, dst) { dst = dst || new MatType(16); dst[ 0] = -m[ 0]; dst[ 1] = -m[ 1]; dst[ 2] = -m[ 2]; dst[ 3] = -m[ 3]; dst[ 4] = -m[ 4]; dst[ 5] = -m[ 5]; dst[ 6] = -m[ 6]; dst[ 7] = -m[ 7]; dst[ 8] = -m[ 8]; dst[ 9] = -m[ 9]; dst[10] = -m[10]; dst[11] = -m[11]; dst[12] = -m[12]; dst[13] = -m[13]; dst[14] = -m[14]; dst[15] = -m[15]; return dst; }
javascript
function negate(m, dst) { dst = dst || new MatType(16); dst[ 0] = -m[ 0]; dst[ 1] = -m[ 1]; dst[ 2] = -m[ 2]; dst[ 3] = -m[ 3]; dst[ 4] = -m[ 4]; dst[ 5] = -m[ 5]; dst[ 6] = -m[ 6]; dst[ 7] = -m[ 7]; dst[ 8] = -m[ 8]; dst[ 9] = -m[ 9]; dst[10] = -m[10]; dst[11] = -m[11]; dst[12] = -m[12]; dst[13] = -m[13]; dst[14] = -m[14]; dst[15] = -m[15]; return dst; }
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Negates a matrix. @param {module:twgl/m4.Mat4} m The matrix. @param {module:twgl/m4.Mat4} [dst] matrix to hold result. If none new one is created.. @return {module:twgl/m4.Mat4} -m. @memberOf module:twgl/m4
[ "Negates", "a", "matrix", "." ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/m4.js#L82-L103
8,773
greggman/twgl.js
src/m4.js
copy
function copy(m, dst) { dst = dst || new MatType(16); dst[ 0] = m[ 0]; dst[ 1] = m[ 1]; dst[ 2] = m[ 2]; dst[ 3] = m[ 3]; dst[ 4] = m[ 4]; dst[ 5] = m[ 5]; dst[ 6] = m[ 6]; dst[ 7] = m[ 7]; dst[ 8] = m[ 8]; dst[ 9] = m[ 9]; dst[10] = m[10]; dst[11] = m[11]; dst[12] = m[12]; dst[13] = m[13]; dst[14] = m[14]; dst[15] = m[15]; return dst; }
javascript
function copy(m, dst) { dst = dst || new MatType(16); dst[ 0] = m[ 0]; dst[ 1] = m[ 1]; dst[ 2] = m[ 2]; dst[ 3] = m[ 3]; dst[ 4] = m[ 4]; dst[ 5] = m[ 5]; dst[ 6] = m[ 6]; dst[ 7] = m[ 7]; dst[ 8] = m[ 8]; dst[ 9] = m[ 9]; dst[10] = m[10]; dst[11] = m[11]; dst[12] = m[12]; dst[13] = m[13]; dst[14] = m[14]; dst[15] = m[15]; return dst; }
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Copies a matrix. @param {module:twgl/m4.Mat4} m The matrix. @param {module:twgl/m4.Mat4} [dst] The matrix. @return {module:twgl/m4.Mat4} A copy of m. @memberOf module:twgl/m4
[ "Copies", "a", "matrix", "." ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/m4.js#L112-L133
8,774
greggman/twgl.js
src/m4.js
identity
function identity(dst) { dst = dst || new MatType(16); dst[ 0] = 1; dst[ 1] = 0; dst[ 2] = 0; dst[ 3] = 0; dst[ 4] = 0; dst[ 5] = 1; dst[ 6] = 0; dst[ 7] = 0; dst[ 8] = 0; dst[ 9] = 0; dst[10] = 1; dst[11] = 0; dst[12] = 0; dst[13] = 0; dst[14] = 0; dst[15] = 1; return dst; }
javascript
function identity(dst) { dst = dst || new MatType(16); dst[ 0] = 1; dst[ 1] = 0; dst[ 2] = 0; dst[ 3] = 0; dst[ 4] = 0; dst[ 5] = 1; dst[ 6] = 0; dst[ 7] = 0; dst[ 8] = 0; dst[ 9] = 0; dst[10] = 1; dst[11] = 0; dst[12] = 0; dst[13] = 0; dst[14] = 0; dst[15] = 1; return dst; }
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Creates an n-by-n identity matrix. @param {module:twgl/m4.Mat4} [dst] matrix to hold result. If none new one is created.. @return {module:twgl/m4.Mat4} An n-by-n identity matrix. @memberOf module:twgl/m4
[ "Creates", "an", "n", "-", "by", "-", "n", "identity", "matrix", "." ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/m4.js#L142-L163
8,775
greggman/twgl.js
src/m4.js
transpose
function transpose(m, dst) { dst = dst || new MatType(16); if (dst === m) { let t; t = m[1]; m[1] = m[4]; m[4] = t; t = m[2]; m[2] = m[8]; m[8] = t; t = m[3]; m[3] = m[12]; m[12] = t; t = m[6]; m[6] = m[9]; m[9] = t; t = m[7]; m[7] = m[13]; m[13] = t; t = m[11]; m[11] = m[14]; m[14] = t; return dst; } const m00 = m[0 * 4 + 0]; const m01 = m[0 * 4 + 1]; const m02 = m[0 * 4 + 2]; const m03 = m[0 * 4 + 3]; const m10 = m[1 * 4 + 0]; const m11 = m[1 * 4 + 1]; const m12 = m[1 * 4 + 2]; const m13 = m[1 * 4 + 3]; const m20 = m[2 * 4 + 0]; const m21 = m[2 * 4 + 1]; const m22 = m[2 * 4 + 2]; const m23 = m[2 * 4 + 3]; const m30 = m[3 * 4 + 0]; const m31 = m[3 * 4 + 1]; const m32 = m[3 * 4 + 2]; const m33 = m[3 * 4 + 3]; dst[ 0] = m00; dst[ 1] = m10; dst[ 2] = m20; dst[ 3] = m30; dst[ 4] = m01; dst[ 5] = m11; dst[ 6] = m21; dst[ 7] = m31; dst[ 8] = m02; dst[ 9] = m12; dst[10] = m22; dst[11] = m32; dst[12] = m03; dst[13] = m13; dst[14] = m23; dst[15] = m33; return dst; }
javascript
function transpose(m, dst) { dst = dst || new MatType(16); if (dst === m) { let t; t = m[1]; m[1] = m[4]; m[4] = t; t = m[2]; m[2] = m[8]; m[8] = t; t = m[3]; m[3] = m[12]; m[12] = t; t = m[6]; m[6] = m[9]; m[9] = t; t = m[7]; m[7] = m[13]; m[13] = t; t = m[11]; m[11] = m[14]; m[14] = t; return dst; } const m00 = m[0 * 4 + 0]; const m01 = m[0 * 4 + 1]; const m02 = m[0 * 4 + 2]; const m03 = m[0 * 4 + 3]; const m10 = m[1 * 4 + 0]; const m11 = m[1 * 4 + 1]; const m12 = m[1 * 4 + 2]; const m13 = m[1 * 4 + 3]; const m20 = m[2 * 4 + 0]; const m21 = m[2 * 4 + 1]; const m22 = m[2 * 4 + 2]; const m23 = m[2 * 4 + 3]; const m30 = m[3 * 4 + 0]; const m31 = m[3 * 4 + 1]; const m32 = m[3 * 4 + 2]; const m33 = m[3 * 4 + 3]; dst[ 0] = m00; dst[ 1] = m10; dst[ 2] = m20; dst[ 3] = m30; dst[ 4] = m01; dst[ 5] = m11; dst[ 6] = m21; dst[ 7] = m31; dst[ 8] = m02; dst[ 9] = m12; dst[10] = m22; dst[11] = m32; dst[12] = m03; dst[13] = m13; dst[14] = m23; dst[15] = m33; return dst; }
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Takes the transpose of a matrix. @param {module:twgl/m4.Mat4} m The matrix. @param {module:twgl/m4.Mat4} [dst] matrix to hold result. If none new one is created.. @return {module:twgl/m4.Mat4} The transpose of m. @memberOf module:twgl/m4
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ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/m4.js#L172-L238
8,776
greggman/twgl.js
src/m4.js
setTranslation
function setTranslation(a, v, dst) { dst = dst || identity(); if (a !== dst) { dst[ 0] = a[ 0]; dst[ 1] = a[ 1]; dst[ 2] = a[ 2]; dst[ 3] = a[ 3]; dst[ 4] = a[ 4]; dst[ 5] = a[ 5]; dst[ 6] = a[ 6]; dst[ 7] = a[ 7]; dst[ 8] = a[ 8]; dst[ 9] = a[ 9]; dst[10] = a[10]; dst[11] = a[11]; } dst[12] = v[0]; dst[13] = v[1]; dst[14] = v[2]; dst[15] = 1; return dst; }
javascript
function setTranslation(a, v, dst) { dst = dst || identity(); if (a !== dst) { dst[ 0] = a[ 0]; dst[ 1] = a[ 1]; dst[ 2] = a[ 2]; dst[ 3] = a[ 3]; dst[ 4] = a[ 4]; dst[ 5] = a[ 5]; dst[ 6] = a[ 6]; dst[ 7] = a[ 7]; dst[ 8] = a[ 8]; dst[ 9] = a[ 9]; dst[10] = a[10]; dst[11] = a[11]; } dst[12] = v[0]; dst[13] = v[1]; dst[14] = v[2]; dst[15] = 1; return dst; }
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Sets the translation component of a 4-by-4 matrix to the given vector. @param {module:twgl/m4.Mat4} a The matrix. @param {module:twgl/v3.Vec3} v The vector. @param {module:twgl/m4.Mat4} [dst] matrix to hold result. If none, a new one is created. @return {module:twgl/m4.Mat4} a once modified. @memberOf module:twgl/m4
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ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/m4.js#L407-L428
8,777
greggman/twgl.js
src/m4.js
getTranslation
function getTranslation(m, dst) { dst = dst || v3.create(); dst[0] = m[12]; dst[1] = m[13]; dst[2] = m[14]; return dst; }
javascript
function getTranslation(m, dst) { dst = dst || v3.create(); dst[0] = m[12]; dst[1] = m[13]; dst[2] = m[14]; return dst; }
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Returns the translation component of a 4-by-4 matrix as a vector with 3 entries. @param {module:twgl/m4.Mat4} m The matrix. @param {module:twgl/v3.Vec3} [dst] vector. @return {module:twgl/v3.Vec3} The translation component of m. @memberOf module:twgl/m4
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ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/m4.js#L438-L444
8,778
greggman/twgl.js
src/m4.js
getAxis
function getAxis(m, axis, dst) { dst = dst || v3.create(); const off = axis * 4; dst[0] = m[off + 0]; dst[1] = m[off + 1]; dst[2] = m[off + 2]; return dst; }
javascript
function getAxis(m, axis, dst) { dst = dst || v3.create(); const off = axis * 4; dst[0] = m[off + 0]; dst[1] = m[off + 1]; dst[2] = m[off + 2]; return dst; }
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Returns an axis of a 4x4 matrix as a vector with 3 entries @param {module:twgl/m4.Mat4} m The matrix. @param {number} axis The axis 0 = x, 1 = y, 2 = z; @return {module:twgl/v3.Vec3} [dst] vector. @return {module:twgl/v3.Vec3} The axis component of m. @memberOf module:twgl/m4
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ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/m4.js#L454-L461
8,779
greggman/twgl.js
src/m4.js
setAxis
function setAxis(a, v, axis, dst) { if (dst !== a) { dst = copy(a, dst); } const off = axis * 4; dst[off + 0] = v[0]; dst[off + 1] = v[1]; dst[off + 2] = v[2]; return dst; }
javascript
function setAxis(a, v, axis, dst) { if (dst !== a) { dst = copy(a, dst); } const off = axis * 4; dst[off + 0] = v[0]; dst[off + 1] = v[1]; dst[off + 2] = v[2]; return dst; }
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Sets an axis of a 4x4 matrix as a vector with 3 entries @param {module:twgl/v3.Vec3} v the axis vector @param {number} axis The axis 0 = x, 1 = y, 2 = z; @param {module:twgl/m4.Mat4} [dst] The matrix to set. If none, a new one is created. @return {module:twgl/m4.Mat4} dst @memberOf module:twgl/m4
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ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/m4.js#L471-L480
8,780
greggman/twgl.js
src/m4.js
perspective
function perspective(fieldOfViewYInRadians, aspect, zNear, zFar, dst) { dst = dst || new MatType(16); const f = Math.tan(Math.PI * 0.5 - 0.5 * fieldOfViewYInRadians); const rangeInv = 1.0 / (zNear - zFar); dst[0] = f / aspect; dst[1] = 0; dst[2] = 0; dst[3] = 0; dst[4] = 0; dst[5] = f; dst[6] = 0; dst[7] = 0; dst[8] = 0; dst[9] = 0; dst[10] = (zNear + zFar) * rangeInv; dst[11] = -1; dst[12] = 0; dst[13] = 0; dst[14] = zNear * zFar * rangeInv * 2; dst[15] = 0; return dst; }
javascript
function perspective(fieldOfViewYInRadians, aspect, zNear, zFar, dst) { dst = dst || new MatType(16); const f = Math.tan(Math.PI * 0.5 - 0.5 * fieldOfViewYInRadians); const rangeInv = 1.0 / (zNear - zFar); dst[0] = f / aspect; dst[1] = 0; dst[2] = 0; dst[3] = 0; dst[4] = 0; dst[5] = f; dst[6] = 0; dst[7] = 0; dst[8] = 0; dst[9] = 0; dst[10] = (zNear + zFar) * rangeInv; dst[11] = -1; dst[12] = 0; dst[13] = 0; dst[14] = zNear * zFar * rangeInv * 2; dst[15] = 0; return dst; }
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Computes a 4-by-4 perspective transformation matrix given the angular height of the frustum, the aspect ratio, and the near and far clipping planes. The arguments define a frustum extending in the negative z direction. The given angle is the vertical angle of the frustum, and the horizontal angle is determined to produce the given aspect ratio. The arguments near and far are the distances to the near and far clipping planes. Note that near and far are not z coordinates, but rather they are distances along the negative z-axis. The matrix generated sends the viewing frustum to the unit box. We assume a unit box extending from -1 to 1 in the x and y dimensions and from 0 to 1 in the z dimension. @param {number} fieldOfViewYInRadians The camera angle from top to bottom (in radians). @param {number} aspect The aspect ratio width / height. @param {number} zNear The depth (negative z coordinate) of the near clipping plane. @param {number} zFar The depth (negative z coordinate) of the far clipping plane. @param {module:twgl/m4.Mat4} [dst] matrix to hold result. If none new one is created.. @return {module:twgl/m4.Mat4} The perspective matrix. @memberOf module:twgl/m4
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ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/m4.js#L503-L530
8,781
greggman/twgl.js
src/m4.js
ortho
function ortho(left, right, bottom, top, near, far, dst) { dst = dst || new MatType(16); dst[0] = 2 / (right - left); dst[1] = 0; dst[2] = 0; dst[3] = 0; dst[4] = 0; dst[5] = 2 / (top - bottom); dst[6] = 0; dst[7] = 0; dst[8] = 0; dst[9] = 0; dst[10] = 2 / (near - far); dst[11] = 0; dst[12] = (right + left) / (left - right); dst[13] = (top + bottom) / (bottom - top); dst[14] = (far + near) / (near - far); dst[15] = 1; return dst; }
javascript
function ortho(left, right, bottom, top, near, far, dst) { dst = dst || new MatType(16); dst[0] = 2 / (right - left); dst[1] = 0; dst[2] = 0; dst[3] = 0; dst[4] = 0; dst[5] = 2 / (top - bottom); dst[6] = 0; dst[7] = 0; dst[8] = 0; dst[9] = 0; dst[10] = 2 / (near - far); dst[11] = 0; dst[12] = (right + left) / (left - right); dst[13] = (top + bottom) / (bottom - top); dst[14] = (far + near) / (near - far); dst[15] = 1; return dst; }
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Computes a 4-by-4 othogonal transformation matrix given the left, right, bottom, and top dimensions of the near clipping plane as well as the near and far clipping plane distances. @param {number} left Left side of the near clipping plane viewport. @param {number} right Right side of the near clipping plane viewport. @param {number} bottom Bottom of the near clipping plane viewport. @param {number} top Top of the near clipping plane viewport. @param {number} near The depth (negative z coordinate) of the near clipping plane. @param {number} far The depth (negative z coordinate) of the far clipping plane. @param {module:twgl/m4.Mat4} [dst] Output matrix. @return {module:twgl/m4.Mat4} The perspective matrix. @memberOf module:twgl/m4
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ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/m4.js#L548-L572
8,782
greggman/twgl.js
src/m4.js
frustum
function frustum(left, right, bottom, top, near, far, dst) { dst = dst || new MatType(16); const dx = (right - left); const dy = (top - bottom); const dz = (near - far); dst[ 0] = 2 * near / dx; dst[ 1] = 0; dst[ 2] = 0; dst[ 3] = 0; dst[ 4] = 0; dst[ 5] = 2 * near / dy; dst[ 6] = 0; dst[ 7] = 0; dst[ 8] = (left + right) / dx; dst[ 9] = (top + bottom) / dy; dst[10] = far / dz; dst[11] = -1; dst[12] = 0; dst[13] = 0; dst[14] = near * far / dz; dst[15] = 0; return dst; }
javascript
function frustum(left, right, bottom, top, near, far, dst) { dst = dst || new MatType(16); const dx = (right - left); const dy = (top - bottom); const dz = (near - far); dst[ 0] = 2 * near / dx; dst[ 1] = 0; dst[ 2] = 0; dst[ 3] = 0; dst[ 4] = 0; dst[ 5] = 2 * near / dy; dst[ 6] = 0; dst[ 7] = 0; dst[ 8] = (left + right) / dx; dst[ 9] = (top + bottom) / dy; dst[10] = far / dz; dst[11] = -1; dst[12] = 0; dst[13] = 0; dst[14] = near * far / dz; dst[15] = 0; return dst; }
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Computes a 4-by-4 perspective transformation matrix given the left, right, top, bottom, near and far clipping planes. The arguments define a frustum extending in the negative z direction. The arguments near and far are the distances to the near and far clipping planes. Note that near and far are not z coordinates, but rather they are distances along the negative z-axis. The matrix generated sends the viewing frustum to the unit box. We assume a unit box extending from -1 to 1 in the x and y dimensions and from 0 to 1 in the z dimension. @param {number} left The x coordinate of the left plane of the box. @param {number} right The x coordinate of the right plane of the box. @param {number} bottom The y coordinate of the bottom plane of the box. @param {number} top The y coordinate of the right plane of the box. @param {number} near The negative z coordinate of the near plane of the box. @param {number} far The negative z coordinate of the far plane of the box. @param {module:twgl/m4.Mat4} [dst] Output matrix. @return {module:twgl/m4.Mat4} The perspective projection matrix. @memberOf module:twgl/m4
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ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/m4.js#L593-L618
8,783
greggman/twgl.js
src/m4.js
lookAt
function lookAt(eye, target, up, dst) { dst = dst || new MatType(16); const xAxis = tempV3a; const yAxis = tempV3b; const zAxis = tempV3c; v3.normalize( v3.subtract(eye, target, zAxis), zAxis); v3.normalize(v3.cross(up, zAxis, xAxis), xAxis); v3.normalize(v3.cross(zAxis, xAxis, yAxis), yAxis); dst[ 0] = xAxis[0]; dst[ 1] = xAxis[1]; dst[ 2] = xAxis[2]; dst[ 3] = 0; dst[ 4] = yAxis[0]; dst[ 5] = yAxis[1]; dst[ 6] = yAxis[2]; dst[ 7] = 0; dst[ 8] = zAxis[0]; dst[ 9] = zAxis[1]; dst[10] = zAxis[2]; dst[11] = 0; dst[12] = eye[0]; dst[13] = eye[1]; dst[14] = eye[2]; dst[15] = 1; return dst; }
javascript
function lookAt(eye, target, up, dst) { dst = dst || new MatType(16); const xAxis = tempV3a; const yAxis = tempV3b; const zAxis = tempV3c; v3.normalize( v3.subtract(eye, target, zAxis), zAxis); v3.normalize(v3.cross(up, zAxis, xAxis), xAxis); v3.normalize(v3.cross(zAxis, xAxis, yAxis), yAxis); dst[ 0] = xAxis[0]; dst[ 1] = xAxis[1]; dst[ 2] = xAxis[2]; dst[ 3] = 0; dst[ 4] = yAxis[0]; dst[ 5] = yAxis[1]; dst[ 6] = yAxis[2]; dst[ 7] = 0; dst[ 8] = zAxis[0]; dst[ 9] = zAxis[1]; dst[10] = zAxis[2]; dst[11] = 0; dst[12] = eye[0]; dst[13] = eye[1]; dst[14] = eye[2]; dst[15] = 1; return dst; }
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Computes a 4-by-4 look-at transformation. This is a matrix which positions the camera itself. If you want a view matrix (a matrix which moves things in front of the camera) take the inverse of this. @param {module:twgl/v3.Vec3} eye The position of the eye. @param {module:twgl/v3.Vec3} target The position meant to be viewed. @param {module:twgl/v3.Vec3} up A vector pointing up. @param {module:twgl/m4.Mat4} [dst] matrix to hold result. If none new one is created.. @return {module:twgl/m4.Mat4} The look-at matrix. @memberOf module:twgl/m4
[ "Computes", "a", "4", "-", "by", "-", "4", "look", "-", "at", "transformation", "." ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/m4.js#L634-L664
8,784
greggman/twgl.js
src/m4.js
translation
function translation(v, dst) { dst = dst || new MatType(16); dst[ 0] = 1; dst[ 1] = 0; dst[ 2] = 0; dst[ 3] = 0; dst[ 4] = 0; dst[ 5] = 1; dst[ 6] = 0; dst[ 7] = 0; dst[ 8] = 0; dst[ 9] = 0; dst[10] = 1; dst[11] = 0; dst[12] = v[0]; dst[13] = v[1]; dst[14] = v[2]; dst[15] = 1; return dst; }
javascript
function translation(v, dst) { dst = dst || new MatType(16); dst[ 0] = 1; dst[ 1] = 0; dst[ 2] = 0; dst[ 3] = 0; dst[ 4] = 0; dst[ 5] = 1; dst[ 6] = 0; dst[ 7] = 0; dst[ 8] = 0; dst[ 9] = 0; dst[10] = 1; dst[11] = 0; dst[12] = v[0]; dst[13] = v[1]; dst[14] = v[2]; dst[15] = 1; return dst; }
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Creates a 4-by-4 matrix which translates by the given vector v. @param {module:twgl/v3.Vec3} v The vector by which to translate. @param {module:twgl/m4.Mat4} [dst] matrix to hold result. If none new one is created.. @return {module:twgl/m4.Mat4} The translation matrix. @memberOf module:twgl/m4
[ "Creates", "a", "4", "-", "by", "-", "4", "matrix", "which", "translates", "by", "the", "given", "vector", "v", "." ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/m4.js#L674-L694
8,785
greggman/twgl.js
src/m4.js
translate
function translate(m, v, dst) { dst = dst || new MatType(16); const v0 = v[0]; const v1 = v[1]; const v2 = v[2]; const m00 = m[0]; const m01 = m[1]; const m02 = m[2]; const m03 = m[3]; const m10 = m[1 * 4 + 0]; const m11 = m[1 * 4 + 1]; const m12 = m[1 * 4 + 2]; const m13 = m[1 * 4 + 3]; const m20 = m[2 * 4 + 0]; const m21 = m[2 * 4 + 1]; const m22 = m[2 * 4 + 2]; const m23 = m[2 * 4 + 3]; const m30 = m[3 * 4 + 0]; const m31 = m[3 * 4 + 1]; const m32 = m[3 * 4 + 2]; const m33 = m[3 * 4 + 3]; if (m !== dst) { dst[ 0] = m00; dst[ 1] = m01; dst[ 2] = m02; dst[ 3] = m03; dst[ 4] = m10; dst[ 5] = m11; dst[ 6] = m12; dst[ 7] = m13; dst[ 8] = m20; dst[ 9] = m21; dst[10] = m22; dst[11] = m23; } dst[12] = m00 * v0 + m10 * v1 + m20 * v2 + m30; dst[13] = m01 * v0 + m11 * v1 + m21 * v2 + m31; dst[14] = m02 * v0 + m12 * v1 + m22 * v2 + m32; dst[15] = m03 * v0 + m13 * v1 + m23 * v2 + m33; return dst; }
javascript
function translate(m, v, dst) { dst = dst || new MatType(16); const v0 = v[0]; const v1 = v[1]; const v2 = v[2]; const m00 = m[0]; const m01 = m[1]; const m02 = m[2]; const m03 = m[3]; const m10 = m[1 * 4 + 0]; const m11 = m[1 * 4 + 1]; const m12 = m[1 * 4 + 2]; const m13 = m[1 * 4 + 3]; const m20 = m[2 * 4 + 0]; const m21 = m[2 * 4 + 1]; const m22 = m[2 * 4 + 2]; const m23 = m[2 * 4 + 3]; const m30 = m[3 * 4 + 0]; const m31 = m[3 * 4 + 1]; const m32 = m[3 * 4 + 2]; const m33 = m[3 * 4 + 3]; if (m !== dst) { dst[ 0] = m00; dst[ 1] = m01; dst[ 2] = m02; dst[ 3] = m03; dst[ 4] = m10; dst[ 5] = m11; dst[ 6] = m12; dst[ 7] = m13; dst[ 8] = m20; dst[ 9] = m21; dst[10] = m22; dst[11] = m23; } dst[12] = m00 * v0 + m10 * v1 + m20 * v2 + m30; dst[13] = m01 * v0 + m11 * v1 + m21 * v2 + m31; dst[14] = m02 * v0 + m12 * v1 + m22 * v2 + m32; dst[15] = m03 * v0 + m13 * v1 + m23 * v2 + m33; return dst; }
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Modifies the given 4-by-4 matrix by translation by the given vector v. @param {module:twgl/m4.Mat4} m The matrix. @param {module:twgl/v3.Vec3} v The vector by which to translate. @param {module:twgl/m4.Mat4} [dst] matrix to hold result. If none new one is created.. @return {module:twgl/m4.Mat4} m once modified. @memberOf module:twgl/m4
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ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/m4.js#L705-L749
8,786
greggman/twgl.js
src/m4.js
rotateX
function rotateX(m, angleInRadians, dst) { dst = dst || new MatType(16); const m10 = m[4]; const m11 = m[5]; const m12 = m[6]; const m13 = m[7]; const m20 = m[8]; const m21 = m[9]; const m22 = m[10]; const m23 = m[11]; const c = Math.cos(angleInRadians); const s = Math.sin(angleInRadians); dst[4] = c * m10 + s * m20; dst[5] = c * m11 + s * m21; dst[6] = c * m12 + s * m22; dst[7] = c * m13 + s * m23; dst[8] = c * m20 - s * m10; dst[9] = c * m21 - s * m11; dst[10] = c * m22 - s * m12; dst[11] = c * m23 - s * m13; if (m !== dst) { dst[ 0] = m[ 0]; dst[ 1] = m[ 1]; dst[ 2] = m[ 2]; dst[ 3] = m[ 3]; dst[12] = m[12]; dst[13] = m[13]; dst[14] = m[14]; dst[15] = m[15]; } return dst; }
javascript
function rotateX(m, angleInRadians, dst) { dst = dst || new MatType(16); const m10 = m[4]; const m11 = m[5]; const m12 = m[6]; const m13 = m[7]; const m20 = m[8]; const m21 = m[9]; const m22 = m[10]; const m23 = m[11]; const c = Math.cos(angleInRadians); const s = Math.sin(angleInRadians); dst[4] = c * m10 + s * m20; dst[5] = c * m11 + s * m21; dst[6] = c * m12 + s * m22; dst[7] = c * m13 + s * m23; dst[8] = c * m20 - s * m10; dst[9] = c * m21 - s * m11; dst[10] = c * m22 - s * m12; dst[11] = c * m23 - s * m13; if (m !== dst) { dst[ 0] = m[ 0]; dst[ 1] = m[ 1]; dst[ 2] = m[ 2]; dst[ 3] = m[ 3]; dst[12] = m[12]; dst[13] = m[13]; dst[14] = m[14]; dst[15] = m[15]; } return dst; }
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Modifies the given 4-by-4 matrix by a rotation around the x-axis by the given angle. @param {module:twgl/m4.Mat4} m The matrix. @param {number} angleInRadians The angle by which to rotate (in radians). @param {module:twgl/m4.Mat4} [dst] matrix to hold result. If none new one is created.. @return {module:twgl/m4.Mat4} m once modified. @memberOf module:twgl/m4
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ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/m4.js#L793-L828
8,787
greggman/twgl.js
src/m4.js
rotateY
function rotateY(m, angleInRadians, dst) { dst = dst || new MatType(16); const m00 = m[0 * 4 + 0]; const m01 = m[0 * 4 + 1]; const m02 = m[0 * 4 + 2]; const m03 = m[0 * 4 + 3]; const m20 = m[2 * 4 + 0]; const m21 = m[2 * 4 + 1]; const m22 = m[2 * 4 + 2]; const m23 = m[2 * 4 + 3]; const c = Math.cos(angleInRadians); const s = Math.sin(angleInRadians); dst[ 0] = c * m00 - s * m20; dst[ 1] = c * m01 - s * m21; dst[ 2] = c * m02 - s * m22; dst[ 3] = c * m03 - s * m23; dst[ 8] = c * m20 + s * m00; dst[ 9] = c * m21 + s * m01; dst[10] = c * m22 + s * m02; dst[11] = c * m23 + s * m03; if (m !== dst) { dst[ 4] = m[ 4]; dst[ 5] = m[ 5]; dst[ 6] = m[ 6]; dst[ 7] = m[ 7]; dst[12] = m[12]; dst[13] = m[13]; dst[14] = m[14]; dst[15] = m[15]; } return dst; }
javascript
function rotateY(m, angleInRadians, dst) { dst = dst || new MatType(16); const m00 = m[0 * 4 + 0]; const m01 = m[0 * 4 + 1]; const m02 = m[0 * 4 + 2]; const m03 = m[0 * 4 + 3]; const m20 = m[2 * 4 + 0]; const m21 = m[2 * 4 + 1]; const m22 = m[2 * 4 + 2]; const m23 = m[2 * 4 + 3]; const c = Math.cos(angleInRadians); const s = Math.sin(angleInRadians); dst[ 0] = c * m00 - s * m20; dst[ 1] = c * m01 - s * m21; dst[ 2] = c * m02 - s * m22; dst[ 3] = c * m03 - s * m23; dst[ 8] = c * m20 + s * m00; dst[ 9] = c * m21 + s * m01; dst[10] = c * m22 + s * m02; dst[11] = c * m23 + s * m03; if (m !== dst) { dst[ 4] = m[ 4]; dst[ 5] = m[ 5]; dst[ 6] = m[ 6]; dst[ 7] = m[ 7]; dst[12] = m[12]; dst[13] = m[13]; dst[14] = m[14]; dst[15] = m[15]; } return dst; }
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Modifies the given 4-by-4 matrix by a rotation around the y-axis by the given angle. @param {module:twgl/m4.Mat4} m The matrix. @param {number} angleInRadians The angle by which to rotate (in radians). @param {module:twgl/m4.Mat4} [dst] matrix to hold result. If none new one is created.. @return {module:twgl/m4.Mat4} m once modified. @memberOf module:twgl/m4
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ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/m4.js#L872-L907
8,788
greggman/twgl.js
src/m4.js
rotationZ
function rotationZ(angleInRadians, dst) { dst = dst || new MatType(16); const c = Math.cos(angleInRadians); const s = Math.sin(angleInRadians); dst[ 0] = c; dst[ 1] = s; dst[ 2] = 0; dst[ 3] = 0; dst[ 4] = -s; dst[ 5] = c; dst[ 6] = 0; dst[ 7] = 0; dst[ 8] = 0; dst[ 9] = 0; dst[10] = 1; dst[11] = 0; dst[12] = 0; dst[13] = 0; dst[14] = 0; dst[15] = 1; return dst; }
javascript
function rotationZ(angleInRadians, dst) { dst = dst || new MatType(16); const c = Math.cos(angleInRadians); const s = Math.sin(angleInRadians); dst[ 0] = c; dst[ 1] = s; dst[ 2] = 0; dst[ 3] = 0; dst[ 4] = -s; dst[ 5] = c; dst[ 6] = 0; dst[ 7] = 0; dst[ 8] = 0; dst[ 9] = 0; dst[10] = 1; dst[11] = 0; dst[12] = 0; dst[13] = 0; dst[14] = 0; dst[15] = 1; return dst; }
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Creates a 4-by-4 matrix which rotates around the z-axis by the given angle. @param {number} angleInRadians The angle by which to rotate (in radians). @param {module:twgl/m4.Mat4} [dst] matrix to hold result. If none new one is created.. @return {module:twgl/m4.Mat4} The rotation matrix. @memberOf module:twgl/m4
[ "Creates", "a", "4", "-", "by", "-", "4", "matrix", "which", "rotates", "around", "the", "z", "-", "axis", "by", "the", "given", "angle", "." ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/m4.js#L916-L940
8,789
greggman/twgl.js
src/m4.js
rotateZ
function rotateZ(m, angleInRadians, dst) { dst = dst || new MatType(16); const m00 = m[0 * 4 + 0]; const m01 = m[0 * 4 + 1]; const m02 = m[0 * 4 + 2]; const m03 = m[0 * 4 + 3]; const m10 = m[1 * 4 + 0]; const m11 = m[1 * 4 + 1]; const m12 = m[1 * 4 + 2]; const m13 = m[1 * 4 + 3]; const c = Math.cos(angleInRadians); const s = Math.sin(angleInRadians); dst[ 0] = c * m00 + s * m10; dst[ 1] = c * m01 + s * m11; dst[ 2] = c * m02 + s * m12; dst[ 3] = c * m03 + s * m13; dst[ 4] = c * m10 - s * m00; dst[ 5] = c * m11 - s * m01; dst[ 6] = c * m12 - s * m02; dst[ 7] = c * m13 - s * m03; if (m !== dst) { dst[ 8] = m[ 8]; dst[ 9] = m[ 9]; dst[10] = m[10]; dst[11] = m[11]; dst[12] = m[12]; dst[13] = m[13]; dst[14] = m[14]; dst[15] = m[15]; } return dst; }
javascript
function rotateZ(m, angleInRadians, dst) { dst = dst || new MatType(16); const m00 = m[0 * 4 + 0]; const m01 = m[0 * 4 + 1]; const m02 = m[0 * 4 + 2]; const m03 = m[0 * 4 + 3]; const m10 = m[1 * 4 + 0]; const m11 = m[1 * 4 + 1]; const m12 = m[1 * 4 + 2]; const m13 = m[1 * 4 + 3]; const c = Math.cos(angleInRadians); const s = Math.sin(angleInRadians); dst[ 0] = c * m00 + s * m10; dst[ 1] = c * m01 + s * m11; dst[ 2] = c * m02 + s * m12; dst[ 3] = c * m03 + s * m13; dst[ 4] = c * m10 - s * m00; dst[ 5] = c * m11 - s * m01; dst[ 6] = c * m12 - s * m02; dst[ 7] = c * m13 - s * m03; if (m !== dst) { dst[ 8] = m[ 8]; dst[ 9] = m[ 9]; dst[10] = m[10]; dst[11] = m[11]; dst[12] = m[12]; dst[13] = m[13]; dst[14] = m[14]; dst[15] = m[15]; } return dst; }
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Modifies the given 4-by-4 matrix by a rotation around the z-axis by the given angle. @param {module:twgl/m4.Mat4} m The matrix. @param {number} angleInRadians The angle by which to rotate (in radians). @param {module:twgl/m4.Mat4} [dst] matrix to hold result. If none new one is created.. @return {module:twgl/m4.Mat4} m once modified. @memberOf module:twgl/m4
[ "Modifies", "the", "given", "4", "-", "by", "-", "4", "matrix", "by", "a", "rotation", "around", "the", "z", "-", "axis", "by", "the", "given", "angle", "." ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/m4.js#L951-L986
8,790
greggman/twgl.js
src/m4.js
axisRotation
function axisRotation(axis, angleInRadians, dst) { dst = dst || new MatType(16); let x = axis[0]; let y = axis[1]; let z = axis[2]; const n = Math.sqrt(x * x + y * y + z * z); x /= n; y /= n; z /= n; const xx = x * x; const yy = y * y; const zz = z * z; const c = Math.cos(angleInRadians); const s = Math.sin(angleInRadians); const oneMinusCosine = 1 - c; dst[ 0] = xx + (1 - xx) * c; dst[ 1] = x * y * oneMinusCosine + z * s; dst[ 2] = x * z * oneMinusCosine - y * s; dst[ 3] = 0; dst[ 4] = x * y * oneMinusCosine - z * s; dst[ 5] = yy + (1 - yy) * c; dst[ 6] = y * z * oneMinusCosine + x * s; dst[ 7] = 0; dst[ 8] = x * z * oneMinusCosine + y * s; dst[ 9] = y * z * oneMinusCosine - x * s; dst[10] = zz + (1 - zz) * c; dst[11] = 0; dst[12] = 0; dst[13] = 0; dst[14] = 0; dst[15] = 1; return dst; }
javascript
function axisRotation(axis, angleInRadians, dst) { dst = dst || new MatType(16); let x = axis[0]; let y = axis[1]; let z = axis[2]; const n = Math.sqrt(x * x + y * y + z * z); x /= n; y /= n; z /= n; const xx = x * x; const yy = y * y; const zz = z * z; const c = Math.cos(angleInRadians); const s = Math.sin(angleInRadians); const oneMinusCosine = 1 - c; dst[ 0] = xx + (1 - xx) * c; dst[ 1] = x * y * oneMinusCosine + z * s; dst[ 2] = x * z * oneMinusCosine - y * s; dst[ 3] = 0; dst[ 4] = x * y * oneMinusCosine - z * s; dst[ 5] = yy + (1 - yy) * c; dst[ 6] = y * z * oneMinusCosine + x * s; dst[ 7] = 0; dst[ 8] = x * z * oneMinusCosine + y * s; dst[ 9] = y * z * oneMinusCosine - x * s; dst[10] = zz + (1 - zz) * c; dst[11] = 0; dst[12] = 0; dst[13] = 0; dst[14] = 0; dst[15] = 1; return dst; }
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Creates a 4-by-4 matrix which rotates around the given axis by the given angle. @param {module:twgl/v3.Vec3} axis The axis about which to rotate. @param {number} angleInRadians The angle by which to rotate (in radians). @param {module:twgl/m4.Mat4} [dst] matrix to hold result. If none new one is created.. @return {module:twgl/m4.Mat4} A matrix which rotates angle radians around the axis. @memberOf module:twgl/m4
[ "Creates", "a", "4", "-", "by", "-", "4", "matrix", "which", "rotates", "around", "the", "given", "axis", "by", "the", "given", "angle", "." ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/m4.js#L999-L1034
8,791
greggman/twgl.js
src/m4.js
scaling
function scaling(v, dst) { dst = dst || new MatType(16); dst[ 0] = v[0]; dst[ 1] = 0; dst[ 2] = 0; dst[ 3] = 0; dst[ 4] = 0; dst[ 5] = v[1]; dst[ 6] = 0; dst[ 7] = 0; dst[ 8] = 0; dst[ 9] = 0; dst[10] = v[2]; dst[11] = 0; dst[12] = 0; dst[13] = 0; dst[14] = 0; dst[15] = 1; return dst; }
javascript
function scaling(v, dst) { dst = dst || new MatType(16); dst[ 0] = v[0]; dst[ 1] = 0; dst[ 2] = 0; dst[ 3] = 0; dst[ 4] = 0; dst[ 5] = v[1]; dst[ 6] = 0; dst[ 7] = 0; dst[ 8] = 0; dst[ 9] = 0; dst[10] = v[2]; dst[11] = 0; dst[12] = 0; dst[13] = 0; dst[14] = 0; dst[15] = 1; return dst; }
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Creates a 4-by-4 matrix which scales in each dimension by an amount given by the corresponding entry in the given vector; assumes the vector has three entries. @param {module:twgl/v3.Vec3} v A vector of three entries specifying the factor by which to scale in each dimension. @param {module:twgl/m4.Mat4} [dst] matrix to hold result. If none new one is created.. @return {module:twgl/m4.Mat4} The scaling matrix. @memberOf module:twgl/m4
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ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/m4.js#L1120-L1141
8,792
greggman/twgl.js
src/m4.js
scale
function scale(m, v, dst) { dst = dst || new MatType(16); const v0 = v[0]; const v1 = v[1]; const v2 = v[2]; dst[ 0] = v0 * m[0 * 4 + 0]; dst[ 1] = v0 * m[0 * 4 + 1]; dst[ 2] = v0 * m[0 * 4 + 2]; dst[ 3] = v0 * m[0 * 4 + 3]; dst[ 4] = v1 * m[1 * 4 + 0]; dst[ 5] = v1 * m[1 * 4 + 1]; dst[ 6] = v1 * m[1 * 4 + 2]; dst[ 7] = v1 * m[1 * 4 + 3]; dst[ 8] = v2 * m[2 * 4 + 0]; dst[ 9] = v2 * m[2 * 4 + 1]; dst[10] = v2 * m[2 * 4 + 2]; dst[11] = v2 * m[2 * 4 + 3]; if (m !== dst) { dst[12] = m[12]; dst[13] = m[13]; dst[14] = m[14]; dst[15] = m[15]; } return dst; }
javascript
function scale(m, v, dst) { dst = dst || new MatType(16); const v0 = v[0]; const v1 = v[1]; const v2 = v[2]; dst[ 0] = v0 * m[0 * 4 + 0]; dst[ 1] = v0 * m[0 * 4 + 1]; dst[ 2] = v0 * m[0 * 4 + 2]; dst[ 3] = v0 * m[0 * 4 + 3]; dst[ 4] = v1 * m[1 * 4 + 0]; dst[ 5] = v1 * m[1 * 4 + 1]; dst[ 6] = v1 * m[1 * 4 + 2]; dst[ 7] = v1 * m[1 * 4 + 3]; dst[ 8] = v2 * m[2 * 4 + 0]; dst[ 9] = v2 * m[2 * 4 + 1]; dst[10] = v2 * m[2 * 4 + 2]; dst[11] = v2 * m[2 * 4 + 3]; if (m !== dst) { dst[12] = m[12]; dst[13] = m[13]; dst[14] = m[14]; dst[15] = m[15]; } return dst; }
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Modifies the given 4-by-4 matrix, scaling in each dimension by an amount given by the corresponding entry in the given vector; assumes the vector has three entries. @param {module:twgl/m4.Mat4} m The matrix to be modified. @param {module:twgl/v3.Vec3} v A vector of three entries specifying the factor by which to scale in each dimension. @param {module:twgl/m4.Mat4} [dst] matrix to hold result. If none new one is created.. @return {module:twgl/m4.Mat4} m once modified. @memberOf module:twgl/m4
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ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/m4.js#L1154-L1182
8,793
greggman/twgl.js
src/m4.js
transformPoint
function transformPoint(m, v, dst) { dst = dst || v3.create(); const v0 = v[0]; const v1 = v[1]; const v2 = v[2]; const d = v0 * m[0 * 4 + 3] + v1 * m[1 * 4 + 3] + v2 * m[2 * 4 + 3] + m[3 * 4 + 3]; dst[0] = (v0 * m[0 * 4 + 0] + v1 * m[1 * 4 + 0] + v2 * m[2 * 4 + 0] + m[3 * 4 + 0]) / d; dst[1] = (v0 * m[0 * 4 + 1] + v1 * m[1 * 4 + 1] + v2 * m[2 * 4 + 1] + m[3 * 4 + 1]) / d; dst[2] = (v0 * m[0 * 4 + 2] + v1 * m[1 * 4 + 2] + v2 * m[2 * 4 + 2] + m[3 * 4 + 2]) / d; return dst; }
javascript
function transformPoint(m, v, dst) { dst = dst || v3.create(); const v0 = v[0]; const v1 = v[1]; const v2 = v[2]; const d = v0 * m[0 * 4 + 3] + v1 * m[1 * 4 + 3] + v2 * m[2 * 4 + 3] + m[3 * 4 + 3]; dst[0] = (v0 * m[0 * 4 + 0] + v1 * m[1 * 4 + 0] + v2 * m[2 * 4 + 0] + m[3 * 4 + 0]) / d; dst[1] = (v0 * m[0 * 4 + 1] + v1 * m[1 * 4 + 1] + v2 * m[2 * 4 + 1] + m[3 * 4 + 1]) / d; dst[2] = (v0 * m[0 * 4 + 2] + v1 * m[1 * 4 + 2] + v2 * m[2 * 4 + 2] + m[3 * 4 + 2]) / d; return dst; }
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Takes a 4-by-4 matrix and a vector with 3 entries, interprets the vector as a point, transforms that point by the matrix, and returns the result as a vector with 3 entries. @param {module:twgl/m4.Mat4} m The matrix. @param {module:twgl/v3.Vec3} v The point. @param {module:twgl/v3.Vec3} dst optional vec3 to store result @return {module:twgl/v3.Vec3} dst or new vec3 if not provided @memberOf module:twgl/m4
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ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/m4.js#L1194-L1206
8,794
greggman/twgl.js
src/m4.js
transformDirection
function transformDirection(m, v, dst) { dst = dst || v3.create(); const v0 = v[0]; const v1 = v[1]; const v2 = v[2]; dst[0] = v0 * m[0 * 4 + 0] + v1 * m[1 * 4 + 0] + v2 * m[2 * 4 + 0]; dst[1] = v0 * m[0 * 4 + 1] + v1 * m[1 * 4 + 1] + v2 * m[2 * 4 + 1]; dst[2] = v0 * m[0 * 4 + 2] + v1 * m[1 * 4 + 2] + v2 * m[2 * 4 + 2]; return dst; }
javascript
function transformDirection(m, v, dst) { dst = dst || v3.create(); const v0 = v[0]; const v1 = v[1]; const v2 = v[2]; dst[0] = v0 * m[0 * 4 + 0] + v1 * m[1 * 4 + 0] + v2 * m[2 * 4 + 0]; dst[1] = v0 * m[0 * 4 + 1] + v1 * m[1 * 4 + 1] + v2 * m[2 * 4 + 1]; dst[2] = v0 * m[0 * 4 + 2] + v1 * m[1 * 4 + 2] + v2 * m[2 * 4 + 2]; return dst; }
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Takes a 4-by-4 matrix and a vector with 3 entries, interprets the vector as a direction, transforms that direction by the matrix, and returns the result; assumes the transformation of 3-dimensional space represented by the matrix is parallel-preserving, i.e. any combination of rotation, scaling and translation, but not a perspective distortion. Returns a vector with 3 entries. @param {module:twgl/m4.Mat4} m The matrix. @param {module:twgl/v3.Vec3} v The direction. @param {module:twgl/v3.Vec3} dst optional Vec3 to store result @return {module:twgl/v3.Vec3} dst or new Vec3 if not provided @memberOf module:twgl/m4
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ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/m4.js#L1221-L1233
8,795
greggman/twgl.js
src/attributes.js
createBufferFromTypedArray
function createBufferFromTypedArray(gl, typedArray, type, drawType) { if (helper.isBuffer(gl, typedArray)) { return typedArray; } type = type || gl.ARRAY_BUFFER; const buffer = gl.createBuffer(); setBufferFromTypedArray(gl, type, buffer, typedArray, drawType); return buffer; }
javascript
function createBufferFromTypedArray(gl, typedArray, type, drawType) { if (helper.isBuffer(gl, typedArray)) { return typedArray; } type = type || gl.ARRAY_BUFFER; const buffer = gl.createBuffer(); setBufferFromTypedArray(gl, type, buffer, typedArray, drawType); return buffer; }
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Given typed array creates a WebGLBuffer and copies the typed array into it. @param {WebGLRenderingContext} gl A WebGLRenderingContext @param {ArrayBuffer|SharedArrayBuffer|ArrayBufferView|WebGLBuffer} typedArray the typed array. Note: If a WebGLBuffer is passed in it will just be returned. No action will be taken @param {number} [type] the GL bind type for the buffer. Default = `gl.ARRAY_BUFFER`. @param {number} [drawType] the GL draw type for the buffer. Default = 'gl.STATIC_DRAW`. @return {WebGLBuffer} the created WebGLBuffer @memberOf module:twgl/attributes
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ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/attributes.js#L91-L99
8,796
greggman/twgl.js
src/attributes.js
setAttribInfoBufferFromArray
function setAttribInfoBufferFromArray(gl, attribInfo, array, offset) { array = makeTypedArray(array); if (offset !== undefined) { gl.bindBuffer(gl.ARRAY_BUFFER, attribInfo.buffer); gl.bufferSubData(gl.ARRAY_BUFFER, offset, array); } else { setBufferFromTypedArray(gl, gl.ARRAY_BUFFER, attribInfo.buffer, array, attribInfo.drawType); } }
javascript
function setAttribInfoBufferFromArray(gl, attribInfo, array, offset) { array = makeTypedArray(array); if (offset !== undefined) { gl.bindBuffer(gl.ARRAY_BUFFER, attribInfo.buffer); gl.bufferSubData(gl.ARRAY_BUFFER, offset, array); } else { setBufferFromTypedArray(gl, gl.ARRAY_BUFFER, attribInfo.buffer, array, attribInfo.drawType); } }
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Sets the contents of a buffer attached to an attribInfo This is helper function to dynamically update a buffer. Let's say you make a bufferInfo var arrays = { position: new Float32Array([0, 0, 0, 10, 0, 0, 0, 10, 0, 10, 10, 0]), texcoord: new Float32Array([0, 0, 0, 1, 1, 0, 1, 1]), normal: new Float32Array([0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1]), indices: new Uint16Array([0, 1, 2, 1, 2, 3]), }; var bufferInfo = twgl.createBufferInfoFromArrays(gl, arrays); And you want to dynamically upate the positions. You could do this // assuming arrays.position has already been updated with new data. twgl.setAttribInfoBufferFromArray(gl, bufferInfo.attribs.position, arrays.position); @param {WebGLRenderingContext} gl @param {AttribInfo} attribInfo The attribInfo who's buffer contents to set. NOTE: If you have an attribute prefix the name of the attribute will include the prefix. @param {ArraySpec} array Note: it is arguably ineffient to pass in anything but a typed array because anything else will have to be converted to a typed array before it can be used by WebGL. During init time that inefficiency is usually not important but if you're updating data dynamically best to be efficient. @param {number} [offset] an optional offset into the buffer. This is only an offset into the WebGL buffer not the array. To pass in an offset into the array itself use a typed array and create an `ArrayBufferView` for the portion of the array you want to use. var someArray = new Float32Array(1000); // an array with 1000 floats var someSubArray = new Float32Array(someArray.buffer, offsetInBytes, sizeInUnits); // a view into someArray Now you can pass `someSubArray` into setAttribInfoBufferFromArray` @memberOf module:twgl/attributes
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ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/attributes.js#L437-L445
8,797
greggman/twgl.js
src/attributes.js
createBufferFromArray
function createBufferFromArray(gl, array, arrayName) { const type = arrayName === "indices" ? gl.ELEMENT_ARRAY_BUFFER : gl.ARRAY_BUFFER; const typedArray = makeTypedArray(array, arrayName); return createBufferFromTypedArray(gl, typedArray, type); }
javascript
function createBufferFromArray(gl, array, arrayName) { const type = arrayName === "indices" ? gl.ELEMENT_ARRAY_BUFFER : gl.ARRAY_BUFFER; const typedArray = makeTypedArray(array, arrayName); return createBufferFromTypedArray(gl, typedArray, type); }
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Creates a buffer from an array, typed array, or array spec Given something like this [1, 2, 3], or new Uint16Array([1,2,3]); or { data: [1, 2, 3], type: Uint8Array, } returns a WebGLBuffer that constains the given data. @param {WebGLRenderingContext} gl A WebGLRenderingContext. @param {module:twgl.ArraySpec} array an array, typed array, or array spec. @param {string} arrayName name of array. Used to guess the type if type can not be dervied other wise. @return {WebGLBuffer} a WebGLBuffer containing the data in array. @memberOf module:twgl/attributes
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ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/attributes.js#L662-L666
8,798
greggman/twgl.js
src/attributes.js
createBuffersFromArrays
function createBuffersFromArrays(gl, arrays) { const buffers = { }; Object.keys(arrays).forEach(function(key) { buffers[key] = createBufferFromArray(gl, arrays[key], key); }); // Ugh! if (arrays.indices) { buffers.numElements = arrays.indices.length; buffers.elementType = typedArrays.getGLTypeForTypedArray(makeTypedArray(arrays.indices), 'indices'); } else { buffers.numElements = getNumElementsFromNonIndexedArrays(arrays); } return buffers; }
javascript
function createBuffersFromArrays(gl, arrays) { const buffers = { }; Object.keys(arrays).forEach(function(key) { buffers[key] = createBufferFromArray(gl, arrays[key], key); }); // Ugh! if (arrays.indices) { buffers.numElements = arrays.indices.length; buffers.elementType = typedArrays.getGLTypeForTypedArray(makeTypedArray(arrays.indices), 'indices'); } else { buffers.numElements = getNumElementsFromNonIndexedArrays(arrays); } return buffers; }
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Creates buffers from arrays or typed arrays Given something like this var arrays = { positions: [1, 2, 3], normals: [0, 0, 1], } returns something like buffers = { positions: WebGLBuffer, normals: WebGLBuffer, } If the buffer is named 'indices' it will be made an ELEMENT_ARRAY_BUFFER. @param {WebGLRenderingContext} gl A WebGLRenderingContext. @param {module:twgl.Arrays} arrays @return {Object<string, WebGLBuffer>} returns an object with one WebGLBuffer per array @memberOf module:twgl/attributes
[ "Creates", "buffers", "from", "arrays", "or", "typed", "arrays" ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/attributes.js#L692-L707
8,799
greggman/twgl.js
src/programs.js
addLineNumbers
function addLineNumbers(src, lineOffset) { lineOffset = lineOffset || 0; ++lineOffset; return src.split("\n").map(function(line, ndx) { return (ndx + lineOffset) + ": " + line; }).join("\n"); }
javascript
function addLineNumbers(src, lineOffset) { lineOffset = lineOffset || 0; ++lineOffset; return src.split("\n").map(function(line, ndx) { return (ndx + lineOffset) + ": " + line; }).join("\n"); }
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eslint-disable-line Error Callback @callback ErrorCallback @param {string} msg error message. @param {number} [lineOffset] amount to add to line number @memberOf module:twgl
[ "eslint", "-", "disable", "-", "line", "Error", "Callback" ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/programs.js#L457-L464